1 /* $Id: get.c,v 1.59 2001/05/03 23:55:38 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
36 #include "extensions.h"
42 #include "math/m_matrix.h"
47 #define FLOAT_TO_BOOL(X) ( (X)==0.0F ? GL_FALSE : GL_TRUE )
48 #define INT_TO_BOOL(I) ( (I)==0 ? GL_FALSE : GL_TRUE )
49 #define ENUM_TO_BOOL(E) ( (E)==0 ? GL_FALSE : GL_TRUE )
52 /* Needed for an Amiga compiler */
53 #define ENUM_TO_FLOAT(X) ((GLfloat)(GLint)(X))
54 #define ENUM_TO_DOUBLE(X) ((GLdouble)(GLint)(X))
56 /* all other compilers */
57 #define ENUM_TO_FLOAT(X) ((GLfloat)(X))
58 #define ENUM_TO_DOUBLE(X) ((GLdouble)(X))
64 pixel_texgen_mode(const GLcontext
*ctx
)
66 if (ctx
->Pixel
.FragmentRgbSource
== GL_CURRENT_RASTER_POSITION
) {
67 if (ctx
->Pixel
.FragmentAlphaSource
== GL_CURRENT_RASTER_POSITION
) {
75 if (ctx
->Pixel
.FragmentAlphaSource
== GL_CURRENT_RASTER_POSITION
) {
87 _mesa_GetBooleanv( GLenum pname
, GLboolean
*params
)
89 GET_CURRENT_CONTEXT(ctx
);
91 GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
92 GLuint texTransformUnit
= ctx
->Texture
.CurrentTransformUnit
;
93 const struct gl_texture_unit
*textureUnit
= &ctx
->Texture
.Unit
[texUnit
];
94 ASSERT_OUTSIDE_BEGIN_END(ctx
);
99 /* We need this in order to get correct results for
100 * GL_OCCLUSION_TEST_RESULT_HP. There might be other important cases.
102 FLUSH_VERTICES(ctx
, 0);
104 if (MESA_VERBOSE
& VERBOSE_API
)
105 fprintf(stderr
, "glGetBooleanv %s\n", _mesa_lookup_enum_by_nr(pname
));
107 if (ctx
->Driver
.GetBooleanv
108 && (*ctx
->Driver
.GetBooleanv
)(ctx
, pname
, params
))
112 case GL_ACCUM_RED_BITS
:
113 *params
= INT_TO_BOOL(ctx
->Visual
.accumRedBits
);
115 case GL_ACCUM_GREEN_BITS
:
116 *params
= INT_TO_BOOL(ctx
->Visual
.accumGreenBits
);
118 case GL_ACCUM_BLUE_BITS
:
119 *params
= INT_TO_BOOL(ctx
->Visual
.accumBlueBits
);
121 case GL_ACCUM_ALPHA_BITS
:
122 *params
= INT_TO_BOOL(ctx
->Visual
.accumAlphaBits
);
124 case GL_ACCUM_CLEAR_VALUE
:
125 params
[0] = FLOAT_TO_BOOL(ctx
->Accum
.ClearColor
[0]);
126 params
[1] = FLOAT_TO_BOOL(ctx
->Accum
.ClearColor
[1]);
127 params
[2] = FLOAT_TO_BOOL(ctx
->Accum
.ClearColor
[2]);
128 params
[3] = FLOAT_TO_BOOL(ctx
->Accum
.ClearColor
[3]);
131 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.AlphaBias
);
134 *params
= INT_TO_BOOL(ctx
->Visual
.alphaBits
);
137 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.AlphaScale
);
140 *params
= ctx
->Color
.AlphaEnabled
;
142 case GL_ALPHA_TEST_FUNC
:
143 *params
= ENUM_TO_BOOL(ctx
->Color
.AlphaFunc
);
145 case GL_ALPHA_TEST_REF
:
146 *params
= FLOAT_TO_BOOL((GLfloat
) ctx
->Color
.AlphaRef
/ CHAN_MAXF
);
148 case GL_ATTRIB_STACK_DEPTH
:
149 *params
= INT_TO_BOOL(ctx
->AttribStackDepth
);
152 *params
= ctx
->Eval
.AutoNormal
;
155 *params
= (ctx
->Const
.NumAuxBuffers
) ? GL_TRUE
: GL_FALSE
;
158 *params
= ctx
->Color
.BlendEnabled
;
161 *params
= ENUM_TO_BOOL(ctx
->Color
.BlendDstRGB
);
164 *params
= ENUM_TO_BOOL(ctx
->Color
.BlendSrcRGB
);
166 case GL_BLEND_SRC_RGB_EXT
:
167 *params
= ENUM_TO_BOOL(ctx
->Color
.BlendSrcRGB
);
169 case GL_BLEND_DST_RGB_EXT
:
170 *params
= ENUM_TO_BOOL(ctx
->Color
.BlendDstRGB
);
172 case GL_BLEND_SRC_ALPHA_EXT
:
173 *params
= ENUM_TO_BOOL(ctx
->Color
.BlendSrcA
);
175 case GL_BLEND_DST_ALPHA_EXT
:
176 *params
= ENUM_TO_BOOL(ctx
->Color
.BlendDstA
);
178 case GL_BLEND_EQUATION_EXT
:
179 *params
= ENUM_TO_BOOL( ctx
->Color
.BlendEquation
);
181 case GL_BLEND_COLOR_EXT
:
182 params
[0] = FLOAT_TO_BOOL( ctx
->Color
.BlendColor
[0] );
183 params
[1] = FLOAT_TO_BOOL( ctx
->Color
.BlendColor
[1] );
184 params
[2] = FLOAT_TO_BOOL( ctx
->Color
.BlendColor
[2] );
185 params
[3] = FLOAT_TO_BOOL( ctx
->Color
.BlendColor
[3] );
188 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.BlueBias
);
191 *params
= INT_TO_BOOL( ctx
->Visual
.blueBits
);
194 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.BlueScale
);
196 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
197 *params
= INT_TO_BOOL(ctx
->ClientAttribStackDepth
);
205 *params
= ctx
->Transform
.ClipEnabled
[pname
-GL_CLIP_PLANE0
];
207 case GL_COLOR_CLEAR_VALUE
:
208 params
[0] = ctx
->Color
.ClearColor
[0] ? GL_TRUE
: GL_FALSE
;
209 params
[1] = ctx
->Color
.ClearColor
[1] ? GL_TRUE
: GL_FALSE
;
210 params
[2] = ctx
->Color
.ClearColor
[2] ? GL_TRUE
: GL_FALSE
;
211 params
[3] = ctx
->Color
.ClearColor
[3] ? GL_TRUE
: GL_FALSE
;
213 case GL_COLOR_MATERIAL
:
214 *params
= ctx
->Light
.ColorMaterialEnabled
;
216 case GL_COLOR_MATERIAL_FACE
:
217 *params
= ENUM_TO_BOOL(ctx
->Light
.ColorMaterialFace
);
219 case GL_COLOR_MATERIAL_PARAMETER
:
220 *params
= ENUM_TO_BOOL(ctx
->Light
.ColorMaterialMode
);
222 case GL_COLOR_WRITEMASK
:
223 params
[0] = ctx
->Color
.ColorMask
[RCOMP
] ? GL_TRUE
: GL_FALSE
;
224 params
[1] = ctx
->Color
.ColorMask
[GCOMP
] ? GL_TRUE
: GL_FALSE
;
225 params
[2] = ctx
->Color
.ColorMask
[BCOMP
] ? GL_TRUE
: GL_FALSE
;
226 params
[3] = ctx
->Color
.ColorMask
[ACOMP
] ? GL_TRUE
: GL_FALSE
;
229 *params
= ctx
->Polygon
.CullFlag
;
231 case GL_CULL_FACE_MODE
:
232 *params
= ENUM_TO_BOOL(ctx
->Polygon
.CullFaceMode
);
234 case GL_CURRENT_COLOR
:
235 FLUSH_CURRENT(ctx
, 0);
236 params
[0] = FLOAT_TO_BOOL(ctx
->Current
.Color
[0]);
237 params
[1] = FLOAT_TO_BOOL(ctx
->Current
.Color
[1]);
238 params
[2] = FLOAT_TO_BOOL(ctx
->Current
.Color
[2]);
239 params
[3] = FLOAT_TO_BOOL(ctx
->Current
.Color
[3]);
241 case GL_CURRENT_INDEX
:
242 FLUSH_CURRENT(ctx
, 0);
243 *params
= INT_TO_BOOL(ctx
->Current
.Index
);
245 case GL_CURRENT_NORMAL
:
246 FLUSH_CURRENT(ctx
, 0);
247 params
[0] = FLOAT_TO_BOOL(ctx
->Current
.Normal
[0]);
248 params
[1] = FLOAT_TO_BOOL(ctx
->Current
.Normal
[1]);
249 params
[2] = FLOAT_TO_BOOL(ctx
->Current
.Normal
[2]);
251 case GL_CURRENT_RASTER_COLOR
:
252 params
[0] = FLOAT_TO_BOOL(ctx
->Current
.RasterColor
[0]);
253 params
[1] = FLOAT_TO_BOOL(ctx
->Current
.RasterColor
[1]);
254 params
[2] = FLOAT_TO_BOOL(ctx
->Current
.RasterColor
[2]);
255 params
[3] = FLOAT_TO_BOOL(ctx
->Current
.RasterColor
[3]);
257 case GL_CURRENT_RASTER_DISTANCE
:
258 *params
= FLOAT_TO_BOOL(ctx
->Current
.RasterDistance
);
260 case GL_CURRENT_RASTER_INDEX
:
261 *params
= FLOAT_TO_BOOL(ctx
->Current
.RasterIndex
);
263 case GL_CURRENT_RASTER_POSITION
:
264 params
[0] = FLOAT_TO_BOOL(ctx
->Current
.RasterPos
[0]);
265 params
[1] = FLOAT_TO_BOOL(ctx
->Current
.RasterPos
[1]);
266 params
[2] = FLOAT_TO_BOOL(ctx
->Current
.RasterPos
[2]);
267 params
[3] = FLOAT_TO_BOOL(ctx
->Current
.RasterPos
[3]);
269 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
270 params
[0] = FLOAT_TO_BOOL(ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][0]);
271 params
[1] = FLOAT_TO_BOOL(ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][1]);
272 params
[2] = FLOAT_TO_BOOL(ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][2]);
273 params
[3] = FLOAT_TO_BOOL(ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][3]);
275 case GL_CURRENT_RASTER_POSITION_VALID
:
276 *params
= ctx
->Current
.RasterPosValid
;
278 case GL_CURRENT_TEXTURE_COORDS
:
279 FLUSH_CURRENT(ctx
, 0);
280 params
[0] = FLOAT_TO_BOOL(ctx
->Current
.Texcoord
[texTransformUnit
][0]);
281 params
[1] = FLOAT_TO_BOOL(ctx
->Current
.Texcoord
[texTransformUnit
][1]);
282 params
[2] = FLOAT_TO_BOOL(ctx
->Current
.Texcoord
[texTransformUnit
][2]);
283 params
[3] = FLOAT_TO_BOOL(ctx
->Current
.Texcoord
[texTransformUnit
][3]);
286 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.DepthBias
);
289 *params
= INT_TO_BOOL(ctx
->Visual
.depthBits
);
291 case GL_DEPTH_CLEAR_VALUE
:
292 *params
= FLOAT_TO_BOOL(ctx
->Depth
.Clear
);
295 *params
= ENUM_TO_BOOL(ctx
->Depth
.Func
);
298 params
[0] = FLOAT_TO_BOOL(ctx
->Viewport
.Near
);
299 params
[1] = FLOAT_TO_BOOL(ctx
->Viewport
.Far
);
302 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.DepthScale
);
305 *params
= ctx
->Depth
.Test
;
307 case GL_DEPTH_WRITEMASK
:
308 *params
= ctx
->Depth
.Mask
;
311 *params
= ctx
->Color
.DitherFlag
;
313 case GL_DOUBLEBUFFER
:
314 *params
= ctx
->Visual
.doubleBufferMode
;
317 *params
= ENUM_TO_BOOL(ctx
->Color
.DrawBuffer
);
320 FLUSH_CURRENT(ctx
, 0);
321 *params
= ctx
->Current
.EdgeFlag
;
323 case GL_FEEDBACK_BUFFER_SIZE
:
324 *params
= INT_TO_BOOL(ctx
->Feedback
.BufferSize
);
326 case GL_FEEDBACK_BUFFER_TYPE
:
327 *params
= INT_TO_BOOL(ctx
->Feedback
.Type
);
330 *params
= ctx
->Fog
.Enabled
;
333 params
[0] = FLOAT_TO_BOOL(ctx
->Fog
.Color
[0]);
334 params
[1] = FLOAT_TO_BOOL(ctx
->Fog
.Color
[1]);
335 params
[2] = FLOAT_TO_BOOL(ctx
->Fog
.Color
[2]);
336 params
[3] = FLOAT_TO_BOOL(ctx
->Fog
.Color
[3]);
339 *params
= FLOAT_TO_BOOL(ctx
->Fog
.Density
);
342 *params
= FLOAT_TO_BOOL(ctx
->Fog
.End
);
345 *params
= ENUM_TO_BOOL(ctx
->Hint
.Fog
);
348 *params
= FLOAT_TO_BOOL(ctx
->Fog
.Index
);
351 *params
= ENUM_TO_BOOL(ctx
->Fog
.Mode
);
354 *params
= FLOAT_TO_BOOL(ctx
->Fog
.End
);
357 *params
= ENUM_TO_BOOL(ctx
->Polygon
.FrontFace
);
360 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.GreenBias
);
363 *params
= INT_TO_BOOL( ctx
->Visual
.greenBits
);
366 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.GreenScale
);
369 if (ctx
->Extensions
.EXT_histogram
) {
370 *params
= ctx
->Pixel
.HistogramEnabled
;
373 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetBooleanv");
378 *params
= INT_TO_BOOL( ctx
->Visual
.indexBits
);
380 case GL_INDEX_CLEAR_VALUE
:
381 *params
= INT_TO_BOOL(ctx
->Color
.ClearIndex
);
384 *params
= ctx
->Visual
.rgbMode
? GL_FALSE
: GL_TRUE
;
386 case GL_INDEX_OFFSET
:
387 *params
= INT_TO_BOOL(ctx
->Pixel
.IndexOffset
);
390 *params
= INT_TO_BOOL(ctx
->Pixel
.IndexShift
);
392 case GL_INDEX_WRITEMASK
:
393 *params
= INT_TO_BOOL(ctx
->Color
.IndexMask
);
403 *params
= ctx
->Light
.Light
[pname
-GL_LIGHT0
].Enabled
;
406 *params
= ctx
->Light
.Enabled
;
408 case GL_LIGHT_MODEL_AMBIENT
:
409 params
[0] = FLOAT_TO_BOOL(ctx
->Light
.Model
.Ambient
[0]);
410 params
[1] = FLOAT_TO_BOOL(ctx
->Light
.Model
.Ambient
[1]);
411 params
[2] = FLOAT_TO_BOOL(ctx
->Light
.Model
.Ambient
[2]);
412 params
[3] = FLOAT_TO_BOOL(ctx
->Light
.Model
.Ambient
[3]);
414 case GL_LIGHT_MODEL_COLOR_CONTROL
:
415 params
[0] = ENUM_TO_BOOL(ctx
->Light
.Model
.ColorControl
);
417 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
418 *params
= ctx
->Light
.Model
.LocalViewer
;
420 case GL_LIGHT_MODEL_TWO_SIDE
:
421 *params
= ctx
->Light
.Model
.TwoSide
;
424 *params
= ctx
->Line
.SmoothFlag
;
426 case GL_LINE_SMOOTH_HINT
:
427 *params
= ENUM_TO_BOOL(ctx
->Hint
.LineSmooth
);
429 case GL_LINE_STIPPLE
:
430 *params
= ctx
->Line
.StippleFlag
;
432 case GL_LINE_STIPPLE_PATTERN
:
433 *params
= INT_TO_BOOL(ctx
->Line
.StipplePattern
);
435 case GL_LINE_STIPPLE_REPEAT
:
436 *params
= INT_TO_BOOL(ctx
->Line
.StippleFactor
);
439 *params
= FLOAT_TO_BOOL(ctx
->Line
.Width
);
441 case GL_LINE_WIDTH_GRANULARITY
:
442 *params
= FLOAT_TO_BOOL(ctx
->Const
.LineWidthGranularity
);
444 case GL_LINE_WIDTH_RANGE
:
445 params
[0] = FLOAT_TO_BOOL(ctx
->Const
.MinLineWidthAA
);
446 params
[1] = FLOAT_TO_BOOL(ctx
->Const
.MaxLineWidthAA
);
448 case GL_ALIASED_LINE_WIDTH_RANGE
:
449 params
[0] = FLOAT_TO_BOOL(ctx
->Const
.MinLineWidth
);
450 params
[1] = FLOAT_TO_BOOL(ctx
->Const
.MaxLineWidth
);
453 *params
= INT_TO_BOOL(ctx
->List
.ListBase
);
456 *params
= INT_TO_BOOL( ctx
->CurrentListNum
);
459 *params
= ENUM_TO_BOOL( ctx
->ExecuteFlag
460 ? GL_COMPILE_AND_EXECUTE
: GL_COMPILE
);
462 case GL_INDEX_LOGIC_OP
:
463 *params
= ctx
->Color
.IndexLogicOpEnabled
;
465 case GL_COLOR_LOGIC_OP
:
466 *params
= ctx
->Color
.ColorLogicOpEnabled
;
468 case GL_LOGIC_OP_MODE
:
469 *params
= ENUM_TO_BOOL(ctx
->Color
.LogicOp
);
471 case GL_MAP1_COLOR_4
:
472 *params
= ctx
->Eval
.Map1Color4
;
474 case GL_MAP1_GRID_DOMAIN
:
475 params
[0] = FLOAT_TO_BOOL(ctx
->Eval
.MapGrid1u1
);
476 params
[1] = FLOAT_TO_BOOL(ctx
->Eval
.MapGrid1u2
);
478 case GL_MAP1_GRID_SEGMENTS
:
479 *params
= INT_TO_BOOL(ctx
->Eval
.MapGrid1un
);
482 *params
= ctx
->Eval
.Map1Index
;
485 *params
= ctx
->Eval
.Map1Normal
;
487 case GL_MAP1_TEXTURE_COORD_1
:
488 *params
= ctx
->Eval
.Map1TextureCoord1
;
490 case GL_MAP1_TEXTURE_COORD_2
:
491 *params
= ctx
->Eval
.Map1TextureCoord2
;
493 case GL_MAP1_TEXTURE_COORD_3
:
494 *params
= ctx
->Eval
.Map1TextureCoord3
;
496 case GL_MAP1_TEXTURE_COORD_4
:
497 *params
= ctx
->Eval
.Map1TextureCoord4
;
499 case GL_MAP1_VERTEX_3
:
500 *params
= ctx
->Eval
.Map1Vertex3
;
502 case GL_MAP1_VERTEX_4
:
503 *params
= ctx
->Eval
.Map1Vertex4
;
505 case GL_MAP2_COLOR_4
:
506 *params
= ctx
->Eval
.Map2Color4
;
508 case GL_MAP2_GRID_DOMAIN
:
509 params
[0] = FLOAT_TO_BOOL(ctx
->Eval
.MapGrid2u1
);
510 params
[1] = FLOAT_TO_BOOL(ctx
->Eval
.MapGrid2u2
);
511 params
[2] = FLOAT_TO_BOOL(ctx
->Eval
.MapGrid2v1
);
512 params
[3] = FLOAT_TO_BOOL(ctx
->Eval
.MapGrid2v2
);
514 case GL_MAP2_GRID_SEGMENTS
:
515 params
[0] = INT_TO_BOOL(ctx
->Eval
.MapGrid2un
);
516 params
[1] = INT_TO_BOOL(ctx
->Eval
.MapGrid2vn
);
519 *params
= ctx
->Eval
.Map2Index
;
522 *params
= ctx
->Eval
.Map2Normal
;
524 case GL_MAP2_TEXTURE_COORD_1
:
525 *params
= ctx
->Eval
.Map2TextureCoord1
;
527 case GL_MAP2_TEXTURE_COORD_2
:
528 *params
= ctx
->Eval
.Map2TextureCoord2
;
530 case GL_MAP2_TEXTURE_COORD_3
:
531 *params
= ctx
->Eval
.Map2TextureCoord3
;
533 case GL_MAP2_TEXTURE_COORD_4
:
534 *params
= ctx
->Eval
.Map2TextureCoord4
;
536 case GL_MAP2_VERTEX_3
:
537 *params
= ctx
->Eval
.Map2Vertex3
;
539 case GL_MAP2_VERTEX_4
:
540 *params
= ctx
->Eval
.Map2Vertex4
;
543 *params
= ctx
->Pixel
.MapColorFlag
;
546 *params
= ctx
->Pixel
.MapStencilFlag
;
549 *params
= ENUM_TO_BOOL( ctx
->Transform
.MatrixMode
);
551 case GL_MAX_ATTRIB_STACK_DEPTH
:
552 *params
= INT_TO_BOOL(MAX_ATTRIB_STACK_DEPTH
);
554 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
555 *params
= INT_TO_BOOL( MAX_CLIENT_ATTRIB_STACK_DEPTH
);
557 case GL_MAX_CLIP_PLANES
:
558 *params
= INT_TO_BOOL(ctx
->Const
.MaxClipPlanes
);
560 case GL_MAX_ELEMENTS_VERTICES
: /* GL_VERSION_1_2 */
561 *params
= INT_TO_BOOL(ctx
->Const
.MaxArrayLockSize
);
563 case GL_MAX_ELEMENTS_INDICES
: /* GL_VERSION_1_2 */
564 *params
= INT_TO_BOOL(ctx
->Const
.MaxArrayLockSize
);
566 case GL_MAX_EVAL_ORDER
:
567 *params
= INT_TO_BOOL(MAX_EVAL_ORDER
);
570 *params
= INT_TO_BOOL(ctx
->Const
.MaxLights
);
572 case GL_MAX_LIST_NESTING
:
573 *params
= INT_TO_BOOL(MAX_LIST_NESTING
);
575 case GL_MAX_MODELVIEW_STACK_DEPTH
:
576 *params
= INT_TO_BOOL(MAX_MODELVIEW_STACK_DEPTH
);
578 case GL_MAX_NAME_STACK_DEPTH
:
579 *params
= INT_TO_BOOL(MAX_NAME_STACK_DEPTH
);
581 case GL_MAX_PIXEL_MAP_TABLE
:
582 *params
= INT_TO_BOOL(MAX_PIXEL_MAP_TABLE
);
584 case GL_MAX_PROJECTION_STACK_DEPTH
:
585 *params
= INT_TO_BOOL(MAX_PROJECTION_STACK_DEPTH
);
587 case GL_MAX_TEXTURE_SIZE
:
588 case GL_MAX_3D_TEXTURE_SIZE
:
589 *params
= INT_TO_BOOL(ctx
->Const
.MaxTextureSize
);
591 case GL_MAX_TEXTURE_STACK_DEPTH
:
592 *params
= INT_TO_BOOL(MAX_TEXTURE_STACK_DEPTH
);
594 case GL_MAX_VIEWPORT_DIMS
:
595 params
[0] = INT_TO_BOOL(MAX_WIDTH
);
596 params
[1] = INT_TO_BOOL(MAX_HEIGHT
);
599 *params
= ctx
->Pixel
.MinMaxEnabled
;
601 case GL_MODELVIEW_MATRIX
:
603 params
[i
] = FLOAT_TO_BOOL(ctx
->ModelView
.m
[i
]);
606 case GL_MODELVIEW_STACK_DEPTH
:
607 *params
= INT_TO_BOOL(ctx
->ModelViewStackDepth
+ 1);
609 case GL_NAME_STACK_DEPTH
:
610 *params
= INT_TO_BOOL(ctx
->Select
.NameStackDepth
);
613 *params
= ctx
->Transform
.Normalize
;
615 case GL_PACK_ALIGNMENT
:
616 *params
= INT_TO_BOOL(ctx
->Pack
.Alignment
);
618 case GL_PACK_LSB_FIRST
:
619 *params
= ctx
->Pack
.LsbFirst
;
621 case GL_PACK_ROW_LENGTH
:
622 *params
= INT_TO_BOOL(ctx
->Pack
.RowLength
);
624 case GL_PACK_SKIP_PIXELS
:
625 *params
= INT_TO_BOOL(ctx
->Pack
.SkipPixels
);
627 case GL_PACK_SKIP_ROWS
:
628 *params
= INT_TO_BOOL(ctx
->Pack
.SkipRows
);
630 case GL_PACK_SWAP_BYTES
:
631 *params
= ctx
->Pack
.SwapBytes
;
633 case GL_PACK_SKIP_IMAGES_EXT
:
634 *params
= ctx
->Pack
.SkipImages
;
636 case GL_PACK_IMAGE_HEIGHT_EXT
:
637 *params
= ctx
->Pack
.ImageHeight
;
639 case GL_PERSPECTIVE_CORRECTION_HINT
:
640 *params
= ENUM_TO_BOOL(ctx
->Hint
.PerspectiveCorrection
);
642 case GL_PIXEL_MAP_A_TO_A_SIZE
:
643 *params
= INT_TO_BOOL(ctx
->Pixel
.MapAtoAsize
);
645 case GL_PIXEL_MAP_B_TO_B_SIZE
:
646 *params
= INT_TO_BOOL(ctx
->Pixel
.MapBtoBsize
);
648 case GL_PIXEL_MAP_G_TO_G_SIZE
:
649 *params
= INT_TO_BOOL(ctx
->Pixel
.MapGtoGsize
);
651 case GL_PIXEL_MAP_I_TO_A_SIZE
:
652 *params
= INT_TO_BOOL(ctx
->Pixel
.MapItoAsize
);
654 case GL_PIXEL_MAP_I_TO_B_SIZE
:
655 *params
= INT_TO_BOOL(ctx
->Pixel
.MapItoBsize
);
657 case GL_PIXEL_MAP_I_TO_G_SIZE
:
658 *params
= INT_TO_BOOL(ctx
->Pixel
.MapItoGsize
);
660 case GL_PIXEL_MAP_I_TO_I_SIZE
:
661 *params
= INT_TO_BOOL(ctx
->Pixel
.MapItoIsize
);
663 case GL_PIXEL_MAP_I_TO_R_SIZE
:
664 *params
= INT_TO_BOOL(ctx
->Pixel
.MapItoRsize
);
666 case GL_PIXEL_MAP_R_TO_R_SIZE
:
667 *params
= INT_TO_BOOL(ctx
->Pixel
.MapRtoRsize
);
669 case GL_PIXEL_MAP_S_TO_S_SIZE
:
670 *params
= INT_TO_BOOL(ctx
->Pixel
.MapStoSsize
);
673 *params
= FLOAT_TO_BOOL(ctx
->Point
.Size
);
675 case GL_POINT_SIZE_GRANULARITY
:
676 *params
= FLOAT_TO_BOOL(ctx
->Const
.PointSizeGranularity
);
678 case GL_POINT_SIZE_RANGE
:
679 params
[0] = FLOAT_TO_BOOL(ctx
->Const
.MinPointSizeAA
);
680 params
[1] = FLOAT_TO_BOOL(ctx
->Const
.MaxPointSizeAA
);
682 case GL_ALIASED_POINT_SIZE_RANGE
:
683 params
[0] = FLOAT_TO_BOOL(ctx
->Const
.MinPointSize
);
684 params
[1] = FLOAT_TO_BOOL(ctx
->Const
.MaxPointSize
);
686 case GL_POINT_SMOOTH
:
687 *params
= ctx
->Point
.SmoothFlag
;
689 case GL_POINT_SMOOTH_HINT
:
690 *params
= ENUM_TO_BOOL(ctx
->Hint
.PointSmooth
);
692 case GL_POINT_SIZE_MIN_EXT
:
693 *params
= FLOAT_TO_BOOL(ctx
->Point
.MinSize
);
695 case GL_POINT_SIZE_MAX_EXT
:
696 *params
= FLOAT_TO_BOOL(ctx
->Point
.MaxSize
);
698 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
699 *params
= FLOAT_TO_BOOL(ctx
->Point
.Threshold
);
701 case GL_DISTANCE_ATTENUATION_EXT
:
702 params
[0] = FLOAT_TO_BOOL(ctx
->Point
.Params
[0]);
703 params
[1] = FLOAT_TO_BOOL(ctx
->Point
.Params
[1]);
704 params
[2] = FLOAT_TO_BOOL(ctx
->Point
.Params
[2]);
706 case GL_POLYGON_MODE
:
707 params
[0] = ENUM_TO_BOOL(ctx
->Polygon
.FrontMode
);
708 params
[1] = ENUM_TO_BOOL(ctx
->Polygon
.BackMode
);
710 case GL_POLYGON_OFFSET_BIAS_EXT
: /* GL_EXT_polygon_offset */
711 *params
= FLOAT_TO_BOOL( ctx
->Polygon
.OffsetUnits
);
713 case GL_POLYGON_OFFSET_FACTOR
:
714 *params
= FLOAT_TO_BOOL( ctx
->Polygon
.OffsetFactor
);
716 case GL_POLYGON_OFFSET_UNITS
:
717 *params
= FLOAT_TO_BOOL( ctx
->Polygon
.OffsetUnits
);
719 case GL_POLYGON_SMOOTH
:
720 *params
= ctx
->Polygon
.SmoothFlag
;
722 case GL_POLYGON_SMOOTH_HINT
:
723 *params
= ENUM_TO_BOOL(ctx
->Hint
.PolygonSmooth
);
725 case GL_POLYGON_STIPPLE
:
726 *params
= ctx
->Polygon
.StippleFlag
;
728 case GL_PROJECTION_MATRIX
:
730 params
[i
] = FLOAT_TO_BOOL(ctx
->ProjectionMatrix
.m
[i
]);
733 case GL_PROJECTION_STACK_DEPTH
:
734 *params
= INT_TO_BOOL(ctx
->ProjectionStackDepth
+ 1);
737 *params
= ENUM_TO_BOOL(ctx
->Pixel
.ReadBuffer
);
740 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.RedBias
);
743 *params
= INT_TO_BOOL( ctx
->Visual
.redBits
);
746 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.RedScale
);
749 *params
= ENUM_TO_BOOL(ctx
->RenderMode
);
751 case GL_RESCALE_NORMAL
:
752 *params
= ctx
->Transform
.RescaleNormals
;
755 *params
= ctx
->Visual
.rgbMode
;
758 params
[0] = INT_TO_BOOL(ctx
->Scissor
.X
);
759 params
[1] = INT_TO_BOOL(ctx
->Scissor
.Y
);
760 params
[2] = INT_TO_BOOL(ctx
->Scissor
.Width
);
761 params
[3] = INT_TO_BOOL(ctx
->Scissor
.Height
);
763 case GL_SCISSOR_TEST
:
764 *params
= ctx
->Scissor
.Enabled
;
766 case GL_SELECTION_BUFFER_SIZE
:
767 *params
= INT_TO_BOOL(ctx
->Select
.BufferSize
);
770 *params
= ENUM_TO_BOOL(ctx
->Light
.ShadeModel
);
772 case GL_SHARED_TEXTURE_PALETTE_EXT
:
773 *params
= ctx
->Texture
.SharedPalette
;
775 case GL_STENCIL_BITS
:
776 *params
= INT_TO_BOOL(ctx
->Visual
.stencilBits
);
778 case GL_STENCIL_CLEAR_VALUE
:
779 *params
= INT_TO_BOOL(ctx
->Stencil
.Clear
);
781 case GL_STENCIL_FAIL
:
782 *params
= ENUM_TO_BOOL(ctx
->Stencil
.FailFunc
);
784 case GL_STENCIL_FUNC
:
785 *params
= ENUM_TO_BOOL(ctx
->Stencil
.Function
);
787 case GL_STENCIL_PASS_DEPTH_FAIL
:
788 *params
= ENUM_TO_BOOL(ctx
->Stencil
.ZFailFunc
);
790 case GL_STENCIL_PASS_DEPTH_PASS
:
791 *params
= ENUM_TO_BOOL(ctx
->Stencil
.ZPassFunc
);
794 *params
= INT_TO_BOOL(ctx
->Stencil
.Ref
);
796 case GL_STENCIL_TEST
:
797 *params
= ctx
->Stencil
.Enabled
;
799 case GL_STENCIL_VALUE_MASK
:
800 *params
= INT_TO_BOOL(ctx
->Stencil
.ValueMask
);
802 case GL_STENCIL_WRITEMASK
:
803 *params
= INT_TO_BOOL(ctx
->Stencil
.WriteMask
);
806 *params
= ctx
->Visual
.stereoMode
;
808 case GL_SUBPIXEL_BITS
:
809 *params
= INT_TO_BOOL(ctx
->Const
.SubPixelBits
);
812 *params
= _mesa_IsEnabled(GL_TEXTURE_1D
);
815 *params
= _mesa_IsEnabled(GL_TEXTURE_2D
);
818 *params
= _mesa_IsEnabled(GL_TEXTURE_3D
);
820 case GL_TEXTURE_BINDING_1D
:
821 *params
= INT_TO_BOOL(textureUnit
->Current1D
->Name
);
823 case GL_TEXTURE_BINDING_2D
:
824 *params
= INT_TO_BOOL(textureUnit
->Current2D
->Name
);
826 case GL_TEXTURE_BINDING_3D
:
827 *params
= INT_TO_BOOL(textureUnit
->Current3D
->Name
);
829 case GL_TEXTURE_ENV_COLOR
:
831 params
[0] = FLOAT_TO_BOOL(textureUnit
->EnvColor
[0]);
832 params
[1] = FLOAT_TO_BOOL(textureUnit
->EnvColor
[1]);
833 params
[2] = FLOAT_TO_BOOL(textureUnit
->EnvColor
[2]);
834 params
[3] = FLOAT_TO_BOOL(textureUnit
->EnvColor
[3]);
837 case GL_TEXTURE_ENV_MODE
:
838 *params
= ENUM_TO_BOOL(textureUnit
->EnvMode
);
840 case GL_TEXTURE_GEN_S
:
841 *params
= (textureUnit
->TexGenEnabled
& S_BIT
) ? GL_TRUE
: GL_FALSE
;
843 case GL_TEXTURE_GEN_T
:
844 *params
= (textureUnit
->TexGenEnabled
& T_BIT
) ? GL_TRUE
: GL_FALSE
;
846 case GL_TEXTURE_GEN_R
:
847 *params
= (textureUnit
->TexGenEnabled
& R_BIT
) ? GL_TRUE
: GL_FALSE
;
849 case GL_TEXTURE_GEN_Q
:
850 *params
= (textureUnit
->TexGenEnabled
& Q_BIT
) ? GL_TRUE
: GL_FALSE
;
852 case GL_TEXTURE_MATRIX
:
855 FLOAT_TO_BOOL(ctx
->TextureMatrix
[texTransformUnit
].m
[i
]);
858 case GL_TEXTURE_STACK_DEPTH
:
859 *params
= INT_TO_BOOL(ctx
->TextureStackDepth
[texTransformUnit
] + 1);
861 case GL_UNPACK_ALIGNMENT
:
862 *params
= INT_TO_BOOL(ctx
->Unpack
.Alignment
);
864 case GL_UNPACK_LSB_FIRST
:
865 *params
= ctx
->Unpack
.LsbFirst
;
867 case GL_UNPACK_ROW_LENGTH
:
868 *params
= INT_TO_BOOL(ctx
->Unpack
.RowLength
);
870 case GL_UNPACK_SKIP_PIXELS
:
871 *params
= INT_TO_BOOL(ctx
->Unpack
.SkipPixels
);
873 case GL_UNPACK_SKIP_ROWS
:
874 *params
= INT_TO_BOOL(ctx
->Unpack
.SkipRows
);
876 case GL_UNPACK_SWAP_BYTES
:
877 *params
= ctx
->Unpack
.SwapBytes
;
879 case GL_UNPACK_SKIP_IMAGES_EXT
:
880 *params
= ctx
->Unpack
.SkipImages
;
882 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
883 *params
= ctx
->Unpack
.ImageHeight
;
886 params
[0] = INT_TO_BOOL(ctx
->Viewport
.X
);
887 params
[1] = INT_TO_BOOL(ctx
->Viewport
.Y
);
888 params
[2] = INT_TO_BOOL(ctx
->Viewport
.Width
);
889 params
[3] = INT_TO_BOOL(ctx
->Viewport
.Height
);
892 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.ZoomX
);
895 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.ZoomY
);
897 case GL_VERTEX_ARRAY
:
898 *params
= ctx
->Array
.Vertex
.Enabled
;
900 case GL_VERTEX_ARRAY_SIZE
:
901 *params
= INT_TO_BOOL(ctx
->Array
.Vertex
.Size
);
903 case GL_VERTEX_ARRAY_TYPE
:
904 *params
= ENUM_TO_BOOL(ctx
->Array
.Vertex
.Type
);
906 case GL_VERTEX_ARRAY_STRIDE
:
907 *params
= INT_TO_BOOL(ctx
->Array
.Vertex
.Stride
);
909 case GL_VERTEX_ARRAY_COUNT_EXT
:
910 *params
= INT_TO_BOOL(0);
912 case GL_NORMAL_ARRAY
:
913 *params
= ctx
->Array
.Normal
.Enabled
;
915 case GL_NORMAL_ARRAY_TYPE
:
916 *params
= ENUM_TO_BOOL(ctx
->Array
.Normal
.Type
);
918 case GL_NORMAL_ARRAY_STRIDE
:
919 *params
= INT_TO_BOOL(ctx
->Array
.Normal
.Stride
);
921 case GL_NORMAL_ARRAY_COUNT_EXT
:
922 *params
= INT_TO_BOOL(0);
925 *params
= ctx
->Array
.Color
.Enabled
;
927 case GL_COLOR_ARRAY_SIZE
:
928 *params
= INT_TO_BOOL(ctx
->Array
.Color
.Size
);
930 case GL_COLOR_ARRAY_TYPE
:
931 *params
= ENUM_TO_BOOL(ctx
->Array
.Color
.Type
);
933 case GL_COLOR_ARRAY_STRIDE
:
934 *params
= INT_TO_BOOL(ctx
->Array
.Color
.Stride
);
936 case GL_COLOR_ARRAY_COUNT_EXT
:
937 *params
= INT_TO_BOOL(0);
940 *params
= ctx
->Array
.Index
.Enabled
;
942 case GL_INDEX_ARRAY_TYPE
:
943 *params
= ENUM_TO_BOOL(ctx
->Array
.Index
.Type
);
945 case GL_INDEX_ARRAY_STRIDE
:
946 *params
= INT_TO_BOOL(ctx
->Array
.Index
.Stride
);
948 case GL_INDEX_ARRAY_COUNT_EXT
:
949 *params
= INT_TO_BOOL(0);
951 case GL_TEXTURE_COORD_ARRAY
:
952 *params
= ctx
->Array
.TexCoord
[texUnit
].Enabled
;
954 case GL_TEXTURE_COORD_ARRAY_SIZE
:
955 *params
= INT_TO_BOOL(ctx
->Array
.TexCoord
[texUnit
].Size
);
957 case GL_TEXTURE_COORD_ARRAY_TYPE
:
958 *params
= ENUM_TO_BOOL(ctx
->Array
.TexCoord
[texUnit
].Type
);
960 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
961 *params
= INT_TO_BOOL(ctx
->Array
.TexCoord
[texUnit
].Stride
);
963 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
964 *params
= INT_TO_BOOL(0);
966 case GL_EDGE_FLAG_ARRAY
:
967 *params
= ctx
->Array
.EdgeFlag
.Enabled
;
969 case GL_EDGE_FLAG_ARRAY_STRIDE
:
970 *params
= INT_TO_BOOL(ctx
->Array
.EdgeFlag
.Stride
);
973 /* GL_ARB_multitexture */
974 case GL_MAX_TEXTURE_UNITS_ARB
:
975 *params
= ctx
->Const
.MaxTextureUnits
;
977 case GL_ACTIVE_TEXTURE_ARB
:
978 *params
= INT_TO_BOOL(GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
980 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
981 *params
= INT_TO_BOOL(GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
);
984 /* GL_ARB_texture_cube_map */
985 case GL_TEXTURE_CUBE_MAP_ARB
:
986 if (ctx
->Extensions
.ARB_texture_cube_map
)
987 *params
= _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
);
989 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetBooleanv");
991 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
992 if (ctx
->Extensions
.ARB_texture_cube_map
)
993 *params
= INT_TO_BOOL(textureUnit
->CurrentCubeMap
->Name
);
995 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetBooleanv");
997 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
998 if (ctx
->Extensions
.ARB_texture_cube_map
)
999 *params
= INT_TO_BOOL(ctx
->Const
.MaxCubeTextureSize
);
1001 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetBooleanv");
1004 /* GL_ARB_texture_compression */
1005 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
1006 if (ctx
->Extensions
.ARB_texture_compression
) {
1007 *params
= INT_TO_BOOL(ctx
->Hint
.TextureCompression
);
1010 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetBooleanv");
1012 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
1013 if (ctx
->Extensions
.ARB_texture_compression
) {
1014 *params
= INT_TO_BOOL(ctx
->Const
.NumCompressedTextureFormats
);
1017 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetBooleanv");
1019 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
1020 if (ctx
->Extensions
.ARB_texture_compression
) {
1022 for (i
= 0; i
< ctx
->Const
.NumCompressedTextureFormats
; i
++)
1023 params
[i
] = INT_TO_BOOL(ctx
->Const
.CompressedTextureFormats
[i
]);
1026 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetBooleanv");
1029 /* GL_EXT_compiled_vertex_array */
1030 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
1031 *params
= ctx
->Array
.LockFirst
? GL_TRUE
: GL_FALSE
;
1033 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
1034 *params
= ctx
->Array
.LockCount
? GL_TRUE
: GL_FALSE
;
1037 /* GL_ARB_transpose_matrix */
1038 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
1042 _math_transposef(tm
, ctx
->ColorMatrix
.m
);
1043 for (i
=0;i
<16;i
++) {
1044 params
[i
] = FLOAT_TO_BOOL(tm
[i
]);
1048 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
1052 _math_transposef(tm
, ctx
->ModelView
.m
);
1053 for (i
=0;i
<16;i
++) {
1054 params
[i
] = FLOAT_TO_BOOL(tm
[i
]);
1058 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
1062 _math_transposef(tm
, ctx
->ProjectionMatrix
.m
);
1063 for (i
=0;i
<16;i
++) {
1064 params
[i
] = FLOAT_TO_BOOL(tm
[i
]);
1068 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
1072 _math_transposef(tm
, ctx
->TextureMatrix
[texTransformUnit
].m
);
1073 for (i
=0;i
<16;i
++) {
1074 params
[i
] = FLOAT_TO_BOOL(tm
[i
]);
1079 /* GL_HP_occlusion_test */
1080 case GL_OCCLUSION_TEST_HP
:
1081 if (ctx
->Extensions
.HP_occlusion_test
) {
1082 *params
= ctx
->Depth
.OcclusionTest
;
1085 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetBooleanv" );
1088 case GL_OCCLUSION_TEST_RESULT_HP
:
1089 if (ctx
->Extensions
.HP_occlusion_test
) {
1090 if (ctx
->Depth
.OcclusionTest
)
1091 *params
= ctx
->OcclusionResult
;
1093 *params
= ctx
->OcclusionResultSaved
;
1094 /* reset flag now */
1095 ctx
->OcclusionResult
= GL_FALSE
;
1096 ctx
->OcclusionResultSaved
= GL_FALSE
;
1099 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetBooleanv" );
1103 /* GL_SGIS_pixel_texture */
1104 case GL_PIXEL_TEXTURE_SGIS
:
1105 *params
= ctx
->Pixel
.PixelTextureEnabled
;
1108 /* GL_SGIX_pixel_texture */
1109 case GL_PIXEL_TEX_GEN_SGIX
:
1110 *params
= ctx
->Pixel
.PixelTextureEnabled
;
1112 case GL_PIXEL_TEX_GEN_MODE_SGIX
:
1113 *params
= (GLboolean
) pixel_texgen_mode(ctx
);
1116 /* GL_SGI_color_matrix (also in 1.2 imaging) */
1117 case GL_COLOR_MATRIX_SGI
:
1118 for (i
=0;i
<16;i
++) {
1119 params
[i
] = FLOAT_TO_BOOL(ctx
->ColorMatrix
.m
[i
]);
1122 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
1123 *params
= INT_TO_BOOL(ctx
->ColorStackDepth
+ 1);
1125 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
1126 *params
= FLOAT_TO_BOOL(MAX_COLOR_STACK_DEPTH
);
1128 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
1129 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostColorMatrixScale
[0]);
1131 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
1132 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostColorMatrixScale
[1]);
1134 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
1135 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostColorMatrixScale
[2]);
1137 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
1138 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostColorMatrixScale
[3]);
1140 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
1141 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostColorMatrixBias
[0]);
1143 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
1144 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostColorMatrixBias
[1]);
1146 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
1147 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostColorMatrixBias
[2]);
1149 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
1150 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostColorMatrixBias
[3]);
1153 /* GL_EXT_convolution (also in 1.2 imaging) */
1154 case GL_CONVOLUTION_1D_EXT
:
1155 if (ctx
->Extensions
.EXT_convolution
|| ctx
->Extensions
.ARB_imaging
) {
1156 *params
= ctx
->Pixel
.Convolution1DEnabled
;
1159 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetBooleanv");
1163 case GL_CONVOLUTION_2D
:
1164 if (ctx
->Extensions
.EXT_convolution
|| ctx
->Extensions
.ARB_imaging
) {
1165 *params
= ctx
->Pixel
.Convolution2DEnabled
;
1168 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetBooleanv");
1172 case GL_SEPARABLE_2D
:
1173 if (ctx
->Extensions
.EXT_convolution
|| ctx
->Extensions
.ARB_imaging
) {
1174 *params
= ctx
->Pixel
.Separable2DEnabled
;
1177 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetBooleanv");
1181 case GL_MAX_CONVOLUTION_WIDTH
:
1182 *params
= INT_TO_BOOL(ctx
->Const
.MaxConvolutionWidth
);
1184 case GL_MAX_CONVOLUTION_HEIGHT
:
1185 *params
= INT_TO_BOOL(ctx
->Const
.MaxConvolutionHeight
);
1187 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
1188 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostConvolutionScale
[0]);
1190 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
1191 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostConvolutionScale
[1]);
1193 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
1194 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostConvolutionScale
[2]);
1196 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
1197 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostConvolutionScale
[3]);
1199 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
1200 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostConvolutionBias
[0]);
1202 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
1203 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostConvolutionBias
[1]);
1205 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
1206 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostConvolutionBias
[2]);
1208 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
1209 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostConvolutionBias
[2]);
1212 /* GL_SGI_color_table (also in 1.2 imaging */
1213 case GL_COLOR_TABLE_SGI
:
1214 *params
= ctx
->Pixel
.ColorTableEnabled
;
1216 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
1217 *params
= ctx
->Pixel
.PostConvolutionColorTableEnabled
;
1219 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
1220 *params
= ctx
->Pixel
.PostColorMatrixColorTableEnabled
;
1223 /* GL_EXT_secondary_color */
1224 case GL_COLOR_SUM_EXT
:
1225 *params
= ctx
->Fog
.ColorSumEnabled
;
1227 case GL_CURRENT_SECONDARY_COLOR_EXT
:
1228 FLUSH_CURRENT(ctx
, 0);
1229 params
[0] = INT_TO_BOOL(ctx
->Current
.SecondaryColor
[0]);
1230 params
[1] = INT_TO_BOOL(ctx
->Current
.SecondaryColor
[1]);
1231 params
[2] = INT_TO_BOOL(ctx
->Current
.SecondaryColor
[2]);
1233 case GL_SECONDARY_COLOR_ARRAY_EXT
:
1234 *params
= ctx
->Array
.SecondaryColor
.Enabled
;
1236 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
1237 *params
= ENUM_TO_BOOL(ctx
->Array
.SecondaryColor
.Type
);
1239 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
1240 *params
= INT_TO_BOOL(ctx
->Array
.SecondaryColor
.Stride
);
1242 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
1243 *params
= INT_TO_BOOL(ctx
->Array
.SecondaryColor
.Stride
);
1246 /* GL_EXT_fog_coord */
1247 case GL_CURRENT_FOG_COORDINATE_EXT
:
1248 FLUSH_CURRENT(ctx
, 0);
1249 *params
= FLOAT_TO_BOOL(ctx
->Current
.FogCoord
);
1251 case GL_FOG_COORDINATE_ARRAY_EXT
:
1252 *params
= ctx
->Array
.FogCoord
.Enabled
;
1254 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
1255 *params
= ENUM_TO_BOOL(ctx
->Array
.FogCoord
.Type
);
1257 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
1258 *params
= INT_TO_BOOL(ctx
->Array
.FogCoord
.Stride
);
1261 /* GL_EXT_texture_filter_anisotropic */
1262 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
1263 if (ctx
->Extensions
.EXT_texture_filter_anisotropic
) {
1264 *params
= FLOAT_TO_BOOL(ctx
->Const
.MaxTextureMaxAnisotropy
);
1267 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetBooleanv" );
1272 /* GL_MESA_sprite_point */
1273 case GL_SPRITE_POINT_MESA
:
1274 if (ctx
->Extensions
.MESA_sprite_point
) {
1275 *params
= ctx
->Point
.SpriteMode
;
1278 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetBooleanv" );
1284 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetBooleanv" );
1292 _mesa_GetDoublev( GLenum pname
, GLdouble
*params
)
1294 GET_CURRENT_CONTEXT(ctx
);
1296 GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
1297 GLuint texTransformUnit
= ctx
->Texture
.CurrentTransformUnit
;
1298 const struct gl_texture_unit
*textureUnit
= &ctx
->Texture
.Unit
[texUnit
];
1299 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1304 /* We need this in order to get correct results for
1305 * GL_OCCLUSION_TEST_RESULT_HP. There might be other important cases.
1307 FLUSH_VERTICES(ctx
, 0);
1309 if (MESA_VERBOSE
& VERBOSE_API
)
1310 fprintf(stderr
, "glGetDoublev %s\n", _mesa_lookup_enum_by_nr(pname
));
1312 if (ctx
->Driver
.GetDoublev
&& (*ctx
->Driver
.GetDoublev
)(ctx
, pname
, params
))
1316 case GL_ACCUM_RED_BITS
:
1317 *params
= (GLdouble
) ctx
->Visual
.accumRedBits
;
1319 case GL_ACCUM_GREEN_BITS
:
1320 *params
= (GLdouble
) ctx
->Visual
.accumGreenBits
;
1322 case GL_ACCUM_BLUE_BITS
:
1323 *params
= (GLdouble
) ctx
->Visual
.accumBlueBits
;
1325 case GL_ACCUM_ALPHA_BITS
:
1326 *params
= (GLdouble
) ctx
->Visual
.accumAlphaBits
;
1328 case GL_ACCUM_CLEAR_VALUE
:
1329 params
[0] = (GLdouble
) ctx
->Accum
.ClearColor
[0];
1330 params
[1] = (GLdouble
) ctx
->Accum
.ClearColor
[1];
1331 params
[2] = (GLdouble
) ctx
->Accum
.ClearColor
[2];
1332 params
[3] = (GLdouble
) ctx
->Accum
.ClearColor
[3];
1335 *params
= (GLdouble
) ctx
->Pixel
.AlphaBias
;
1338 *params
= (GLdouble
) ctx
->Visual
.alphaBits
;
1340 case GL_ALPHA_SCALE
:
1341 *params
= (GLdouble
) ctx
->Pixel
.AlphaScale
;
1344 *params
= (GLdouble
) ctx
->Color
.AlphaEnabled
;
1346 case GL_ALPHA_TEST_FUNC
:
1347 *params
= ENUM_TO_DOUBLE(ctx
->Color
.AlphaFunc
);
1349 case GL_ALPHA_TEST_REF
:
1350 *params
= (GLdouble
) ctx
->Color
.AlphaRef
/ CHAN_MAXF
;
1352 case GL_ATTRIB_STACK_DEPTH
:
1353 *params
= (GLdouble
) (ctx
->AttribStackDepth
);
1355 case GL_AUTO_NORMAL
:
1356 *params
= (GLdouble
) ctx
->Eval
.AutoNormal
;
1358 case GL_AUX_BUFFERS
:
1359 *params
= (GLdouble
) ctx
->Const
.NumAuxBuffers
;
1362 *params
= (GLdouble
) ctx
->Color
.BlendEnabled
;
1365 *params
= ENUM_TO_DOUBLE(ctx
->Color
.BlendDstRGB
);
1368 *params
= ENUM_TO_DOUBLE(ctx
->Color
.BlendSrcRGB
);
1370 case GL_BLEND_SRC_RGB_EXT
:
1371 *params
= ENUM_TO_DOUBLE(ctx
->Color
.BlendSrcRGB
);
1373 case GL_BLEND_DST_RGB_EXT
:
1374 *params
= ENUM_TO_DOUBLE(ctx
->Color
.BlendDstRGB
);
1376 case GL_BLEND_SRC_ALPHA_EXT
:
1377 *params
= ENUM_TO_DOUBLE(ctx
->Color
.BlendSrcA
);
1379 case GL_BLEND_DST_ALPHA_EXT
:
1380 *params
= ENUM_TO_DOUBLE(ctx
->Color
.BlendDstA
);
1382 case GL_BLEND_EQUATION_EXT
:
1383 *params
= ENUM_TO_DOUBLE(ctx
->Color
.BlendEquation
);
1385 case GL_BLEND_COLOR_EXT
:
1386 params
[0] = (GLdouble
) ctx
->Color
.BlendColor
[0];
1387 params
[1] = (GLdouble
) ctx
->Color
.BlendColor
[1];
1388 params
[2] = (GLdouble
) ctx
->Color
.BlendColor
[2];
1389 params
[3] = (GLdouble
) ctx
->Color
.BlendColor
[3];
1392 *params
= (GLdouble
) ctx
->Pixel
.BlueBias
;
1395 *params
= (GLdouble
) ctx
->Visual
.blueBits
;
1398 *params
= (GLdouble
) ctx
->Pixel
.BlueScale
;
1400 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
1401 *params
= (GLdouble
) (ctx
->ClientAttribStackDepth
);
1403 case GL_CLIP_PLANE0
:
1404 case GL_CLIP_PLANE1
:
1405 case GL_CLIP_PLANE2
:
1406 case GL_CLIP_PLANE3
:
1407 case GL_CLIP_PLANE4
:
1408 case GL_CLIP_PLANE5
:
1409 *params
= (GLdouble
) ctx
->Transform
.ClipEnabled
[pname
-GL_CLIP_PLANE0
];
1411 case GL_COLOR_CLEAR_VALUE
:
1412 params
[0] = (GLdouble
) CHAN_TO_FLOAT(ctx
->Color
.ClearColor
[0]);
1413 params
[1] = (GLdouble
) CHAN_TO_FLOAT(ctx
->Color
.ClearColor
[1]);
1414 params
[2] = (GLdouble
) CHAN_TO_FLOAT(ctx
->Color
.ClearColor
[2]);
1415 params
[3] = (GLdouble
) CHAN_TO_FLOAT(ctx
->Color
.ClearColor
[3]);
1417 case GL_COLOR_MATERIAL
:
1418 *params
= (GLdouble
) ctx
->Light
.ColorMaterialEnabled
;
1420 case GL_COLOR_MATERIAL_FACE
:
1421 *params
= ENUM_TO_DOUBLE(ctx
->Light
.ColorMaterialFace
);
1423 case GL_COLOR_MATERIAL_PARAMETER
:
1424 *params
= ENUM_TO_DOUBLE(ctx
->Light
.ColorMaterialMode
);
1426 case GL_COLOR_WRITEMASK
:
1427 params
[0] = ctx
->Color
.ColorMask
[RCOMP
] ? 1.0 : 0.0;
1428 params
[1] = ctx
->Color
.ColorMask
[GCOMP
] ? 1.0 : 0.0;
1429 params
[2] = ctx
->Color
.ColorMask
[BCOMP
] ? 1.0 : 0.0;
1430 params
[3] = ctx
->Color
.ColorMask
[ACOMP
] ? 1.0 : 0.0;
1433 *params
= (GLdouble
) ctx
->Polygon
.CullFlag
;
1435 case GL_CULL_FACE_MODE
:
1436 *params
= ENUM_TO_DOUBLE(ctx
->Polygon
.CullFaceMode
);
1438 case GL_CURRENT_COLOR
:
1439 FLUSH_CURRENT(ctx
, 0);
1440 params
[0] = (ctx
->Current
.Color
[0]);
1441 params
[1] = (ctx
->Current
.Color
[1]);
1442 params
[2] = (ctx
->Current
.Color
[2]);
1443 params
[3] = (ctx
->Current
.Color
[3]);
1445 case GL_CURRENT_INDEX
:
1446 FLUSH_CURRENT(ctx
, 0);
1447 *params
= (GLdouble
) ctx
->Current
.Index
;
1449 case GL_CURRENT_NORMAL
:
1450 FLUSH_CURRENT(ctx
, 0);
1451 params
[0] = (GLdouble
) ctx
->Current
.Normal
[0];
1452 params
[1] = (GLdouble
) ctx
->Current
.Normal
[1];
1453 params
[2] = (GLdouble
) ctx
->Current
.Normal
[2];
1455 case GL_CURRENT_RASTER_COLOR
:
1456 params
[0] = (GLdouble
) ctx
->Current
.RasterColor
[0];
1457 params
[1] = (GLdouble
) ctx
->Current
.RasterColor
[1];
1458 params
[2] = (GLdouble
) ctx
->Current
.RasterColor
[2];
1459 params
[3] = (GLdouble
) ctx
->Current
.RasterColor
[3];
1461 case GL_CURRENT_RASTER_DISTANCE
:
1462 params
[0] = (GLdouble
) ctx
->Current
.RasterDistance
;
1464 case GL_CURRENT_RASTER_INDEX
:
1465 *params
= (GLdouble
) ctx
->Current
.RasterIndex
;
1467 case GL_CURRENT_RASTER_POSITION
:
1468 params
[0] = (GLdouble
) ctx
->Current
.RasterPos
[0];
1469 params
[1] = (GLdouble
) ctx
->Current
.RasterPos
[1];
1470 params
[2] = (GLdouble
) ctx
->Current
.RasterPos
[2];
1471 params
[3] = (GLdouble
) ctx
->Current
.RasterPos
[3];
1473 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
1474 params
[0] = (GLdouble
) ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][0];
1475 params
[1] = (GLdouble
) ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][1];
1476 params
[2] = (GLdouble
) ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][2];
1477 params
[3] = (GLdouble
) ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][3];
1479 case GL_CURRENT_RASTER_POSITION_VALID
:
1480 *params
= (GLdouble
) ctx
->Current
.RasterPosValid
;
1482 case GL_CURRENT_TEXTURE_COORDS
:
1483 FLUSH_CURRENT(ctx
, 0);
1484 params
[0] = (GLdouble
) ctx
->Current
.Texcoord
[texTransformUnit
][0];
1485 params
[1] = (GLdouble
) ctx
->Current
.Texcoord
[texTransformUnit
][1];
1486 params
[2] = (GLdouble
) ctx
->Current
.Texcoord
[texTransformUnit
][2];
1487 params
[3] = (GLdouble
) ctx
->Current
.Texcoord
[texTransformUnit
][3];
1490 *params
= (GLdouble
) ctx
->Pixel
.DepthBias
;
1493 *params
= (GLdouble
) ctx
->Visual
.depthBits
;
1495 case GL_DEPTH_CLEAR_VALUE
:
1496 *params
= (GLdouble
) ctx
->Depth
.Clear
;
1499 *params
= ENUM_TO_DOUBLE(ctx
->Depth
.Func
);
1501 case GL_DEPTH_RANGE
:
1502 params
[0] = (GLdouble
) ctx
->Viewport
.Near
;
1503 params
[1] = (GLdouble
) ctx
->Viewport
.Far
;
1505 case GL_DEPTH_SCALE
:
1506 *params
= (GLdouble
) ctx
->Pixel
.DepthScale
;
1509 *params
= (GLdouble
) ctx
->Depth
.Test
;
1511 case GL_DEPTH_WRITEMASK
:
1512 *params
= (GLdouble
) ctx
->Depth
.Mask
;
1515 *params
= (GLdouble
) ctx
->Color
.DitherFlag
;
1517 case GL_DOUBLEBUFFER
:
1518 *params
= (GLdouble
) ctx
->Visual
.doubleBufferMode
;
1520 case GL_DRAW_BUFFER
:
1521 *params
= ENUM_TO_DOUBLE(ctx
->Color
.DrawBuffer
);
1524 FLUSH_CURRENT(ctx
, 0);
1525 *params
= (GLdouble
) ctx
->Current
.EdgeFlag
;
1527 case GL_FEEDBACK_BUFFER_SIZE
:
1528 *params
= (GLdouble
) ctx
->Feedback
.BufferSize
;
1530 case GL_FEEDBACK_BUFFER_TYPE
:
1531 *params
= ENUM_TO_DOUBLE(ctx
->Feedback
.Type
);
1534 *params
= (GLdouble
) ctx
->Fog
.Enabled
;
1537 params
[0] = (GLdouble
) ctx
->Fog
.Color
[0];
1538 params
[1] = (GLdouble
) ctx
->Fog
.Color
[1];
1539 params
[2] = (GLdouble
) ctx
->Fog
.Color
[2];
1540 params
[3] = (GLdouble
) ctx
->Fog
.Color
[3];
1542 case GL_FOG_DENSITY
:
1543 *params
= (GLdouble
) ctx
->Fog
.Density
;
1546 *params
= (GLdouble
) ctx
->Fog
.End
;
1549 *params
= ENUM_TO_DOUBLE(ctx
->Hint
.Fog
);
1552 *params
= (GLdouble
) ctx
->Fog
.Index
;
1555 *params
= ENUM_TO_DOUBLE(ctx
->Fog
.Mode
);
1558 *params
= (GLdouble
) ctx
->Fog
.Start
;
1561 *params
= ENUM_TO_DOUBLE(ctx
->Polygon
.FrontFace
);
1564 *params
= (GLdouble
) ctx
->Pixel
.GreenBias
;
1567 *params
= (GLdouble
) ctx
->Visual
.greenBits
;
1569 case GL_GREEN_SCALE
:
1570 *params
= (GLdouble
) ctx
->Pixel
.GreenScale
;
1573 if (ctx
->Extensions
.EXT_histogram
|| ctx
->Extensions
.ARB_imaging
) {
1574 *params
= (GLdouble
) ctx
->Pixel
.HistogramEnabled
;
1577 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetDoublev");
1582 *params
= (GLdouble
) ctx
->Visual
.indexBits
;
1584 case GL_INDEX_CLEAR_VALUE
:
1585 *params
= (GLdouble
) ctx
->Color
.ClearIndex
;
1588 *params
= ctx
->Visual
.rgbMode
? 0.0 : 1.0;
1590 case GL_INDEX_OFFSET
:
1591 *params
= (GLdouble
) ctx
->Pixel
.IndexOffset
;
1593 case GL_INDEX_SHIFT
:
1594 *params
= (GLdouble
) ctx
->Pixel
.IndexShift
;
1596 case GL_INDEX_WRITEMASK
:
1597 *params
= (GLdouble
) ctx
->Color
.IndexMask
;
1607 *params
= (GLdouble
) ctx
->Light
.Light
[pname
-GL_LIGHT0
].Enabled
;
1610 *params
= (GLdouble
) ctx
->Light
.Enabled
;
1612 case GL_LIGHT_MODEL_AMBIENT
:
1613 params
[0] = (GLdouble
) ctx
->Light
.Model
.Ambient
[0];
1614 params
[1] = (GLdouble
) ctx
->Light
.Model
.Ambient
[1];
1615 params
[2] = (GLdouble
) ctx
->Light
.Model
.Ambient
[2];
1616 params
[3] = (GLdouble
) ctx
->Light
.Model
.Ambient
[3];
1618 case GL_LIGHT_MODEL_COLOR_CONTROL
:
1619 params
[0] = (GLdouble
) ctx
->Light
.Model
.ColorControl
;
1621 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
1622 *params
= (GLdouble
) ctx
->Light
.Model
.LocalViewer
;
1624 case GL_LIGHT_MODEL_TWO_SIDE
:
1625 *params
= (GLdouble
) ctx
->Light
.Model
.TwoSide
;
1627 case GL_LINE_SMOOTH
:
1628 *params
= (GLdouble
) ctx
->Line
.SmoothFlag
;
1630 case GL_LINE_SMOOTH_HINT
:
1631 *params
= ENUM_TO_DOUBLE(ctx
->Hint
.LineSmooth
);
1633 case GL_LINE_STIPPLE
:
1634 *params
= (GLdouble
) ctx
->Line
.StippleFlag
;
1636 case GL_LINE_STIPPLE_PATTERN
:
1637 *params
= (GLdouble
) ctx
->Line
.StipplePattern
;
1639 case GL_LINE_STIPPLE_REPEAT
:
1640 *params
= (GLdouble
) ctx
->Line
.StippleFactor
;
1643 *params
= (GLdouble
) ctx
->Line
.Width
;
1645 case GL_LINE_WIDTH_GRANULARITY
:
1646 *params
= (GLdouble
) ctx
->Const
.LineWidthGranularity
;
1648 case GL_LINE_WIDTH_RANGE
:
1649 params
[0] = (GLdouble
) ctx
->Const
.MinLineWidthAA
;
1650 params
[1] = (GLdouble
) ctx
->Const
.MaxLineWidthAA
;
1652 case GL_ALIASED_LINE_WIDTH_RANGE
:
1653 params
[0] = (GLdouble
) ctx
->Const
.MinLineWidth
;
1654 params
[1] = (GLdouble
) ctx
->Const
.MaxLineWidth
;
1657 *params
= (GLdouble
) ctx
->List
.ListBase
;
1660 *params
= (GLdouble
) ctx
->CurrentListNum
;
1663 *params
= ctx
->ExecuteFlag
? ENUM_TO_DOUBLE(GL_COMPILE_AND_EXECUTE
)
1664 : ENUM_TO_DOUBLE(GL_COMPILE
);
1666 case GL_INDEX_LOGIC_OP
:
1667 *params
= (GLdouble
) ctx
->Color
.IndexLogicOpEnabled
;
1669 case GL_COLOR_LOGIC_OP
:
1670 *params
= (GLdouble
) ctx
->Color
.ColorLogicOpEnabled
;
1672 case GL_LOGIC_OP_MODE
:
1673 *params
= ENUM_TO_DOUBLE(ctx
->Color
.LogicOp
);
1675 case GL_MAP1_COLOR_4
:
1676 *params
= (GLdouble
) ctx
->Eval
.Map1Color4
;
1678 case GL_MAP1_GRID_DOMAIN
:
1679 params
[0] = (GLdouble
) ctx
->Eval
.MapGrid1u1
;
1680 params
[1] = (GLdouble
) ctx
->Eval
.MapGrid1u2
;
1682 case GL_MAP1_GRID_SEGMENTS
:
1683 *params
= (GLdouble
) ctx
->Eval
.MapGrid1un
;
1686 *params
= (GLdouble
) ctx
->Eval
.Map1Index
;
1688 case GL_MAP1_NORMAL
:
1689 *params
= (GLdouble
) ctx
->Eval
.Map1Normal
;
1691 case GL_MAP1_TEXTURE_COORD_1
:
1692 *params
= (GLdouble
) ctx
->Eval
.Map1TextureCoord1
;
1694 case GL_MAP1_TEXTURE_COORD_2
:
1695 *params
= (GLdouble
) ctx
->Eval
.Map1TextureCoord2
;
1697 case GL_MAP1_TEXTURE_COORD_3
:
1698 *params
= (GLdouble
) ctx
->Eval
.Map1TextureCoord3
;
1700 case GL_MAP1_TEXTURE_COORD_4
:
1701 *params
= (GLdouble
) ctx
->Eval
.Map1TextureCoord4
;
1703 case GL_MAP1_VERTEX_3
:
1704 *params
= (GLdouble
) ctx
->Eval
.Map1Vertex3
;
1706 case GL_MAP1_VERTEX_4
:
1707 *params
= (GLdouble
) ctx
->Eval
.Map1Vertex4
;
1709 case GL_MAP2_COLOR_4
:
1710 *params
= (GLdouble
) ctx
->Eval
.Map2Color4
;
1712 case GL_MAP2_GRID_DOMAIN
:
1713 params
[0] = (GLdouble
) ctx
->Eval
.MapGrid2u1
;
1714 params
[1] = (GLdouble
) ctx
->Eval
.MapGrid2u2
;
1715 params
[2] = (GLdouble
) ctx
->Eval
.MapGrid2v1
;
1716 params
[3] = (GLdouble
) ctx
->Eval
.MapGrid2v2
;
1718 case GL_MAP2_GRID_SEGMENTS
:
1719 params
[0] = (GLdouble
) ctx
->Eval
.MapGrid2un
;
1720 params
[1] = (GLdouble
) ctx
->Eval
.MapGrid2vn
;
1723 *params
= (GLdouble
) ctx
->Eval
.Map2Index
;
1725 case GL_MAP2_NORMAL
:
1726 *params
= (GLdouble
) ctx
->Eval
.Map2Normal
;
1728 case GL_MAP2_TEXTURE_COORD_1
:
1729 *params
= (GLdouble
) ctx
->Eval
.Map2TextureCoord1
;
1731 case GL_MAP2_TEXTURE_COORD_2
:
1732 *params
= (GLdouble
) ctx
->Eval
.Map2TextureCoord2
;
1734 case GL_MAP2_TEXTURE_COORD_3
:
1735 *params
= (GLdouble
) ctx
->Eval
.Map2TextureCoord3
;
1737 case GL_MAP2_TEXTURE_COORD_4
:
1738 *params
= (GLdouble
) ctx
->Eval
.Map2TextureCoord4
;
1740 case GL_MAP2_VERTEX_3
:
1741 *params
= (GLdouble
) ctx
->Eval
.Map2Vertex3
;
1743 case GL_MAP2_VERTEX_4
:
1744 *params
= (GLdouble
) ctx
->Eval
.Map2Vertex4
;
1747 *params
= (GLdouble
) ctx
->Pixel
.MapColorFlag
;
1749 case GL_MAP_STENCIL
:
1750 *params
= (GLdouble
) ctx
->Pixel
.MapStencilFlag
;
1752 case GL_MATRIX_MODE
:
1753 *params
= ENUM_TO_DOUBLE(ctx
->Transform
.MatrixMode
);
1755 case GL_MAX_ATTRIB_STACK_DEPTH
:
1756 *params
= (GLdouble
) MAX_ATTRIB_STACK_DEPTH
;
1758 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
1759 *params
= (GLdouble
) MAX_CLIENT_ATTRIB_STACK_DEPTH
;
1761 case GL_MAX_CLIP_PLANES
:
1762 *params
= (GLdouble
) ctx
->Const
.MaxClipPlanes
;
1764 case GL_MAX_ELEMENTS_VERTICES
: /* GL_VERSION_1_2 */
1765 *params
= (GLdouble
) ctx
->Const
.MaxArrayLockSize
;
1767 case GL_MAX_ELEMENTS_INDICES
: /* GL_VERSION_1_2 */
1768 *params
= (GLdouble
) ctx
->Const
.MaxArrayLockSize
;
1770 case GL_MAX_EVAL_ORDER
:
1771 *params
= (GLdouble
) MAX_EVAL_ORDER
;
1774 *params
= (GLdouble
) ctx
->Const
.MaxLights
;
1776 case GL_MAX_LIST_NESTING
:
1777 *params
= (GLdouble
) MAX_LIST_NESTING
;
1779 case GL_MAX_MODELVIEW_STACK_DEPTH
:
1780 *params
= (GLdouble
) MAX_MODELVIEW_STACK_DEPTH
;
1782 case GL_MAX_NAME_STACK_DEPTH
:
1783 *params
= (GLdouble
) MAX_NAME_STACK_DEPTH
;
1785 case GL_MAX_PIXEL_MAP_TABLE
:
1786 *params
= (GLdouble
) MAX_PIXEL_MAP_TABLE
;
1788 case GL_MAX_PROJECTION_STACK_DEPTH
:
1789 *params
= (GLdouble
) MAX_PROJECTION_STACK_DEPTH
;
1791 case GL_MAX_TEXTURE_SIZE
:
1792 case GL_MAX_3D_TEXTURE_SIZE
:
1793 *params
= (GLdouble
) ctx
->Const
.MaxTextureSize
;
1795 case GL_MAX_TEXTURE_STACK_DEPTH
:
1796 *params
= (GLdouble
) MAX_TEXTURE_STACK_DEPTH
;
1798 case GL_MAX_VIEWPORT_DIMS
:
1799 params
[0] = (GLdouble
) MAX_WIDTH
;
1800 params
[1] = (GLdouble
) MAX_HEIGHT
;
1803 *params
= (GLdouble
) ctx
->Pixel
.MinMaxEnabled
;
1805 case GL_MODELVIEW_MATRIX
:
1806 for (i
=0;i
<16;i
++) {
1807 params
[i
] = (GLdouble
) ctx
->ModelView
.m
[i
];
1810 case GL_MODELVIEW_STACK_DEPTH
:
1811 *params
= (GLdouble
) (ctx
->ModelViewStackDepth
+ 1);
1813 case GL_NAME_STACK_DEPTH
:
1814 *params
= (GLdouble
) ctx
->Select
.NameStackDepth
;
1817 *params
= (GLdouble
) ctx
->Transform
.Normalize
;
1819 case GL_PACK_ALIGNMENT
:
1820 *params
= (GLdouble
) ctx
->Pack
.Alignment
;
1822 case GL_PACK_LSB_FIRST
:
1823 *params
= (GLdouble
) ctx
->Pack
.LsbFirst
;
1825 case GL_PACK_ROW_LENGTH
:
1826 *params
= (GLdouble
) ctx
->Pack
.RowLength
;
1828 case GL_PACK_SKIP_PIXELS
:
1829 *params
= (GLdouble
) ctx
->Pack
.SkipPixels
;
1831 case GL_PACK_SKIP_ROWS
:
1832 *params
= (GLdouble
) ctx
->Pack
.SkipRows
;
1834 case GL_PACK_SWAP_BYTES
:
1835 *params
= (GLdouble
) ctx
->Pack
.SwapBytes
;
1837 case GL_PACK_SKIP_IMAGES_EXT
:
1838 *params
= (GLdouble
) ctx
->Pack
.SkipImages
;
1840 case GL_PACK_IMAGE_HEIGHT_EXT
:
1841 *params
= (GLdouble
) ctx
->Pack
.ImageHeight
;
1843 case GL_PERSPECTIVE_CORRECTION_HINT
:
1844 *params
= ENUM_TO_DOUBLE(ctx
->Hint
.PerspectiveCorrection
);
1846 case GL_PIXEL_MAP_A_TO_A_SIZE
:
1847 *params
= (GLdouble
) ctx
->Pixel
.MapAtoAsize
;
1849 case GL_PIXEL_MAP_B_TO_B_SIZE
:
1850 *params
= (GLdouble
) ctx
->Pixel
.MapBtoBsize
;
1852 case GL_PIXEL_MAP_G_TO_G_SIZE
:
1853 *params
= (GLdouble
) ctx
->Pixel
.MapGtoGsize
;
1855 case GL_PIXEL_MAP_I_TO_A_SIZE
:
1856 *params
= (GLdouble
) ctx
->Pixel
.MapItoAsize
;
1858 case GL_PIXEL_MAP_I_TO_B_SIZE
:
1859 *params
= (GLdouble
) ctx
->Pixel
.MapItoBsize
;
1861 case GL_PIXEL_MAP_I_TO_G_SIZE
:
1862 *params
= (GLdouble
) ctx
->Pixel
.MapItoGsize
;
1864 case GL_PIXEL_MAP_I_TO_I_SIZE
:
1865 *params
= (GLdouble
) ctx
->Pixel
.MapItoIsize
;
1867 case GL_PIXEL_MAP_I_TO_R_SIZE
:
1868 *params
= (GLdouble
) ctx
->Pixel
.MapItoRsize
;
1870 case GL_PIXEL_MAP_R_TO_R_SIZE
:
1871 *params
= (GLdouble
) ctx
->Pixel
.MapRtoRsize
;
1873 case GL_PIXEL_MAP_S_TO_S_SIZE
:
1874 *params
= (GLdouble
) ctx
->Pixel
.MapStoSsize
;
1877 *params
= (GLdouble
) ctx
->Point
.Size
;
1879 case GL_POINT_SIZE_GRANULARITY
:
1880 *params
= (GLdouble
) ctx
->Const
.PointSizeGranularity
;
1882 case GL_POINT_SIZE_RANGE
:
1883 params
[0] = (GLdouble
) ctx
->Const
.MinPointSizeAA
;
1884 params
[1] = (GLdouble
) ctx
->Const
.MaxPointSizeAA
;
1886 case GL_ALIASED_POINT_SIZE_RANGE
:
1887 params
[0] = (GLdouble
) ctx
->Const
.MinPointSize
;
1888 params
[1] = (GLdouble
) ctx
->Const
.MaxPointSize
;
1890 case GL_POINT_SMOOTH
:
1891 *params
= (GLdouble
) ctx
->Point
.SmoothFlag
;
1893 case GL_POINT_SMOOTH_HINT
:
1894 *params
= ENUM_TO_DOUBLE(ctx
->Hint
.PointSmooth
);
1896 case GL_POINT_SIZE_MIN_EXT
:
1897 *params
= (GLdouble
) (ctx
->Point
.MinSize
);
1899 case GL_POINT_SIZE_MAX_EXT
:
1900 *params
= (GLdouble
) (ctx
->Point
.MaxSize
);
1902 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
1903 *params
= (GLdouble
) (ctx
->Point
.Threshold
);
1905 case GL_DISTANCE_ATTENUATION_EXT
:
1906 params
[0] = (GLdouble
) (ctx
->Point
.Params
[0]);
1907 params
[1] = (GLdouble
) (ctx
->Point
.Params
[1]);
1908 params
[2] = (GLdouble
) (ctx
->Point
.Params
[2]);
1910 case GL_POLYGON_MODE
:
1911 params
[0] = ENUM_TO_DOUBLE(ctx
->Polygon
.FrontMode
);
1912 params
[1] = ENUM_TO_DOUBLE(ctx
->Polygon
.BackMode
);
1914 case GL_POLYGON_OFFSET_BIAS_EXT
: /* GL_EXT_polygon_offset */
1915 *params
= (GLdouble
) ctx
->Polygon
.OffsetUnits
;
1917 case GL_POLYGON_OFFSET_FACTOR
:
1918 *params
= (GLdouble
) ctx
->Polygon
.OffsetFactor
;
1920 case GL_POLYGON_OFFSET_UNITS
:
1921 *params
= (GLdouble
) ctx
->Polygon
.OffsetUnits
;
1923 case GL_POLYGON_SMOOTH
:
1924 *params
= (GLdouble
) ctx
->Polygon
.SmoothFlag
;
1926 case GL_POLYGON_SMOOTH_HINT
:
1927 *params
= ENUM_TO_DOUBLE(ctx
->Hint
.PolygonSmooth
);
1929 case GL_POLYGON_STIPPLE
:
1930 *params
= (GLdouble
) ctx
->Polygon
.StippleFlag
;
1932 case GL_PROJECTION_MATRIX
:
1933 for (i
=0;i
<16;i
++) {
1934 params
[i
] = (GLdouble
) ctx
->ProjectionMatrix
.m
[i
];
1937 case GL_PROJECTION_STACK_DEPTH
:
1938 *params
= (GLdouble
) (ctx
->ProjectionStackDepth
+ 1);
1940 case GL_READ_BUFFER
:
1941 *params
= ENUM_TO_DOUBLE(ctx
->Pixel
.ReadBuffer
);
1944 *params
= (GLdouble
) ctx
->Pixel
.RedBias
;
1947 *params
= (GLdouble
) ctx
->Visual
.redBits
;
1950 *params
= (GLdouble
) ctx
->Pixel
.RedScale
;
1952 case GL_RENDER_MODE
:
1953 *params
= ENUM_TO_DOUBLE(ctx
->RenderMode
);
1955 case GL_RESCALE_NORMAL
:
1956 *params
= (GLdouble
) ctx
->Transform
.RescaleNormals
;
1959 *params
= (GLdouble
) ctx
->Visual
.rgbMode
;
1961 case GL_SCISSOR_BOX
:
1962 params
[0] = (GLdouble
) ctx
->Scissor
.X
;
1963 params
[1] = (GLdouble
) ctx
->Scissor
.Y
;
1964 params
[2] = (GLdouble
) ctx
->Scissor
.Width
;
1965 params
[3] = (GLdouble
) ctx
->Scissor
.Height
;
1967 case GL_SCISSOR_TEST
:
1968 *params
= (GLdouble
) ctx
->Scissor
.Enabled
;
1970 case GL_SELECTION_BUFFER_SIZE
:
1971 *params
= (GLdouble
) ctx
->Select
.BufferSize
;
1973 case GL_SHADE_MODEL
:
1974 *params
= ENUM_TO_DOUBLE(ctx
->Light
.ShadeModel
);
1976 case GL_SHARED_TEXTURE_PALETTE_EXT
:
1977 *params
= (GLdouble
) ctx
->Texture
.SharedPalette
;
1979 case GL_STENCIL_BITS
:
1980 *params
= (GLdouble
) ctx
->Visual
.stencilBits
;
1982 case GL_STENCIL_CLEAR_VALUE
:
1983 *params
= (GLdouble
) ctx
->Stencil
.Clear
;
1985 case GL_STENCIL_FAIL
:
1986 *params
= ENUM_TO_DOUBLE(ctx
->Stencil
.FailFunc
);
1988 case GL_STENCIL_FUNC
:
1989 *params
= ENUM_TO_DOUBLE(ctx
->Stencil
.Function
);
1991 case GL_STENCIL_PASS_DEPTH_FAIL
:
1992 *params
= ENUM_TO_DOUBLE(ctx
->Stencil
.ZFailFunc
);
1994 case GL_STENCIL_PASS_DEPTH_PASS
:
1995 *params
= ENUM_TO_DOUBLE(ctx
->Stencil
.ZPassFunc
);
1997 case GL_STENCIL_REF
:
1998 *params
= (GLdouble
) ctx
->Stencil
.Ref
;
2000 case GL_STENCIL_TEST
:
2001 *params
= (GLdouble
) ctx
->Stencil
.Enabled
;
2003 case GL_STENCIL_VALUE_MASK
:
2004 *params
= (GLdouble
) ctx
->Stencil
.ValueMask
;
2006 case GL_STENCIL_WRITEMASK
:
2007 *params
= (GLdouble
) ctx
->Stencil
.WriteMask
;
2010 *params
= (GLdouble
) ctx
->Visual
.stereoMode
;
2012 case GL_SUBPIXEL_BITS
:
2013 *params
= (GLdouble
) ctx
->Const
.SubPixelBits
;
2016 *params
= _mesa_IsEnabled(GL_TEXTURE_1D
) ? 1.0 : 0.0;
2019 *params
= _mesa_IsEnabled(GL_TEXTURE_2D
) ? 1.0 : 0.0;
2022 *params
= _mesa_IsEnabled(GL_TEXTURE_3D
) ? 1.0 : 0.0;
2024 case GL_TEXTURE_BINDING_1D
:
2025 *params
= (GLdouble
) textureUnit
->Current1D
->Name
;
2027 case GL_TEXTURE_BINDING_2D
:
2028 *params
= (GLdouble
) textureUnit
->Current2D
->Name
;
2030 case GL_TEXTURE_BINDING_3D
:
2031 *params
= (GLdouble
) textureUnit
->Current3D
->Name
;
2033 case GL_TEXTURE_ENV_COLOR
:
2034 params
[0] = (GLdouble
) textureUnit
->EnvColor
[0];
2035 params
[1] = (GLdouble
) textureUnit
->EnvColor
[1];
2036 params
[2] = (GLdouble
) textureUnit
->EnvColor
[2];
2037 params
[3] = (GLdouble
) textureUnit
->EnvColor
[3];
2039 case GL_TEXTURE_ENV_MODE
:
2040 *params
= ENUM_TO_DOUBLE(textureUnit
->EnvMode
);
2042 case GL_TEXTURE_GEN_S
:
2043 *params
= (textureUnit
->TexGenEnabled
& S_BIT
) ? 1.0 : 0.0;
2045 case GL_TEXTURE_GEN_T
:
2046 *params
= (textureUnit
->TexGenEnabled
& T_BIT
) ? 1.0 : 0.0;
2048 case GL_TEXTURE_GEN_R
:
2049 *params
= (textureUnit
->TexGenEnabled
& R_BIT
) ? 1.0 : 0.0;
2051 case GL_TEXTURE_GEN_Q
:
2052 *params
= (textureUnit
->TexGenEnabled
& Q_BIT
) ? 1.0 : 0.0;
2054 case GL_TEXTURE_MATRIX
:
2055 for (i
=0;i
<16;i
++) {
2056 params
[i
] = (GLdouble
) ctx
->TextureMatrix
[texTransformUnit
].m
[i
];
2059 case GL_TEXTURE_STACK_DEPTH
:
2060 *params
= (GLdouble
) (ctx
->TextureStackDepth
[texTransformUnit
] + 1);
2062 case GL_UNPACK_ALIGNMENT
:
2063 *params
= (GLdouble
) ctx
->Unpack
.Alignment
;
2065 case GL_UNPACK_LSB_FIRST
:
2066 *params
= (GLdouble
) ctx
->Unpack
.LsbFirst
;
2068 case GL_UNPACK_ROW_LENGTH
:
2069 *params
= (GLdouble
) ctx
->Unpack
.RowLength
;
2071 case GL_UNPACK_SKIP_PIXELS
:
2072 *params
= (GLdouble
) ctx
->Unpack
.SkipPixels
;
2074 case GL_UNPACK_SKIP_ROWS
:
2075 *params
= (GLdouble
) ctx
->Unpack
.SkipRows
;
2077 case GL_UNPACK_SWAP_BYTES
:
2078 *params
= (GLdouble
) ctx
->Unpack
.SwapBytes
;
2080 case GL_UNPACK_SKIP_IMAGES_EXT
:
2081 *params
= (GLdouble
) ctx
->Unpack
.SkipImages
;
2083 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
2084 *params
= (GLdouble
) ctx
->Unpack
.ImageHeight
;
2087 params
[0] = (GLdouble
) ctx
->Viewport
.X
;
2088 params
[1] = (GLdouble
) ctx
->Viewport
.Y
;
2089 params
[2] = (GLdouble
) ctx
->Viewport
.Width
;
2090 params
[3] = (GLdouble
) ctx
->Viewport
.Height
;
2093 *params
= (GLdouble
) ctx
->Pixel
.ZoomX
;
2096 *params
= (GLdouble
) ctx
->Pixel
.ZoomY
;
2098 case GL_VERTEX_ARRAY
:
2099 *params
= (GLdouble
) ctx
->Array
.Vertex
.Enabled
;
2101 case GL_VERTEX_ARRAY_SIZE
:
2102 *params
= (GLdouble
) ctx
->Array
.Vertex
.Size
;
2104 case GL_VERTEX_ARRAY_TYPE
:
2105 *params
= ENUM_TO_DOUBLE(ctx
->Array
.Vertex
.Type
);
2107 case GL_VERTEX_ARRAY_STRIDE
:
2108 *params
= (GLdouble
) ctx
->Array
.Vertex
.Stride
;
2110 case GL_VERTEX_ARRAY_COUNT_EXT
:
2113 case GL_NORMAL_ARRAY
:
2114 *params
= (GLdouble
) ctx
->Array
.Normal
.Enabled
;
2116 case GL_NORMAL_ARRAY_TYPE
:
2117 *params
= ENUM_TO_DOUBLE(ctx
->Array
.Normal
.Type
);
2119 case GL_NORMAL_ARRAY_STRIDE
:
2120 *params
= (GLdouble
) ctx
->Array
.Normal
.Stride
;
2122 case GL_NORMAL_ARRAY_COUNT_EXT
:
2125 case GL_COLOR_ARRAY
:
2126 *params
= (GLdouble
) ctx
->Array
.Color
.Enabled
;
2128 case GL_COLOR_ARRAY_SIZE
:
2129 *params
= (GLdouble
) ctx
->Array
.Color
.Size
;
2131 case GL_COLOR_ARRAY_TYPE
:
2132 *params
= ENUM_TO_DOUBLE(ctx
->Array
.Color
.Type
);
2134 case GL_COLOR_ARRAY_STRIDE
:
2135 *params
= (GLdouble
) ctx
->Array
.Color
.Stride
;
2137 case GL_COLOR_ARRAY_COUNT_EXT
:
2140 case GL_INDEX_ARRAY
:
2141 *params
= (GLdouble
) ctx
->Array
.Index
.Enabled
;
2143 case GL_INDEX_ARRAY_TYPE
:
2144 *params
= ENUM_TO_DOUBLE(ctx
->Array
.Index
.Type
);
2146 case GL_INDEX_ARRAY_STRIDE
:
2147 *params
= (GLdouble
) ctx
->Array
.Index
.Stride
;
2149 case GL_INDEX_ARRAY_COUNT_EXT
:
2152 case GL_TEXTURE_COORD_ARRAY
:
2153 *params
= (GLdouble
) ctx
->Array
.TexCoord
[texUnit
].Enabled
;
2155 case GL_TEXTURE_COORD_ARRAY_SIZE
:
2156 *params
= (GLdouble
) ctx
->Array
.TexCoord
[texUnit
].Size
;
2158 case GL_TEXTURE_COORD_ARRAY_TYPE
:
2159 *params
= ENUM_TO_DOUBLE(ctx
->Array
.TexCoord
[texUnit
].Type
);
2161 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
2162 *params
= (GLdouble
) ctx
->Array
.TexCoord
[texUnit
].Stride
;
2164 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
2167 case GL_EDGE_FLAG_ARRAY
:
2168 *params
= (GLdouble
) ctx
->Array
.EdgeFlag
.Enabled
;
2170 case GL_EDGE_FLAG_ARRAY_STRIDE
:
2171 *params
= (GLdouble
) ctx
->Array
.EdgeFlag
.Stride
;
2173 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
2177 /* GL_ARB_multitexture */
2178 case GL_MAX_TEXTURE_UNITS_ARB
:
2179 *params
= (GLdouble
) ctx
->Const
.MaxTextureUnits
;
2181 case GL_ACTIVE_TEXTURE_ARB
:
2182 *params
= (GLdouble
) (GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
2184 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
2185 *params
= (GLdouble
) (GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
);
2188 /* GL_ARB_texture_cube_map */
2189 case GL_TEXTURE_CUBE_MAP_ARB
:
2190 if (ctx
->Extensions
.ARB_texture_cube_map
)
2191 *params
= (GLdouble
) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
);
2193 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetDoublev");
2195 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
2196 if (ctx
->Extensions
.ARB_texture_cube_map
)
2197 *params
= (GLdouble
) textureUnit
->CurrentCubeMap
->Name
;
2199 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetDoublev");
2201 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
2202 if (ctx
->Extensions
.ARB_texture_cube_map
)
2203 *params
= (GLdouble
) ctx
->Const
.MaxCubeTextureSize
;
2205 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetDoublev");
2208 /* GL_ARB_texture_compression */
2209 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
2210 if (ctx
->Extensions
.ARB_texture_compression
) {
2211 *params
= (GLdouble
) ctx
->Hint
.TextureCompression
;
2214 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetDoublev");
2216 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
2217 if (ctx
->Extensions
.ARB_texture_compression
) {
2218 *params
= (GLdouble
) ctx
->Const
.NumCompressedTextureFormats
;
2221 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetDoublev");
2223 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
2224 if (ctx
->Extensions
.ARB_texture_compression
) {
2226 for (i
= 0; i
< ctx
->Const
.NumCompressedTextureFormats
; i
++)
2227 params
[i
] = (GLdouble
) ctx
->Const
.CompressedTextureFormats
[i
];
2230 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetDoublev");
2233 /* GL_EXT_compiled_vertex_array */
2234 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
2235 *params
= (GLdouble
) ctx
->Array
.LockFirst
;
2237 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
2238 *params
= (GLdouble
) ctx
->Array
.LockCount
;
2241 /* GL_ARB_transpose_matrix */
2242 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
2246 _math_transposef(tm
, ctx
->ColorMatrix
.m
);
2247 for (i
=0;i
<16;i
++) {
2248 params
[i
] = (GLdouble
) tm
[i
];
2252 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
2256 _math_transposef(tm
, ctx
->ModelView
.m
);
2257 for (i
=0;i
<16;i
++) {
2258 params
[i
] = (GLdouble
) tm
[i
];
2262 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
2266 _math_transposef(tm
, ctx
->ProjectionMatrix
.m
);
2267 for (i
=0;i
<16;i
++) {
2268 params
[i
] = (GLdouble
) tm
[i
];
2272 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
2276 _math_transposef(tm
, ctx
->TextureMatrix
[texTransformUnit
].m
);
2277 for (i
=0;i
<16;i
++) {
2278 params
[i
] = (GLdouble
) tm
[i
];
2283 /* GL_HP_occlusion_test */
2284 case GL_OCCLUSION_TEST_HP
:
2285 if (ctx
->Extensions
.HP_occlusion_test
) {
2286 *params
= (GLdouble
) ctx
->Depth
.OcclusionTest
;
2289 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetDoublev" );
2292 case GL_OCCLUSION_TEST_RESULT_HP
:
2293 if (ctx
->Extensions
.HP_occlusion_test
) {
2294 if (ctx
->Depth
.OcclusionTest
)
2295 *params
= (GLdouble
) ctx
->OcclusionResult
;
2297 *params
= (GLdouble
) ctx
->OcclusionResultSaved
;
2298 /* reset flag now */
2299 ctx
->OcclusionResult
= GL_FALSE
;
2300 ctx
->OcclusionResultSaved
= GL_FALSE
;
2303 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetDoublev" );
2307 /* GL_SGIS_pixel_texture */
2308 case GL_PIXEL_TEXTURE_SGIS
:
2309 *params
= (GLdouble
) ctx
->Pixel
.PixelTextureEnabled
;
2312 /* GL_SGIX_pixel_texture */
2313 case GL_PIXEL_TEX_GEN_SGIX
:
2314 *params
= (GLdouble
) ctx
->Pixel
.PixelTextureEnabled
;
2316 case GL_PIXEL_TEX_GEN_MODE_SGIX
:
2317 *params
= (GLdouble
) pixel_texgen_mode(ctx
);
2320 /* GL_SGI_color_matrix (also in 1.2 imaging) */
2321 case GL_COLOR_MATRIX_SGI
:
2322 for (i
=0;i
<16;i
++) {
2323 params
[i
] = (GLdouble
) ctx
->ColorMatrix
.m
[i
];
2326 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
2327 *params
= (GLdouble
) (ctx
->ColorStackDepth
+ 1);
2329 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
2330 *params
= (GLdouble
) MAX_COLOR_STACK_DEPTH
;
2332 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
2333 *params
= (GLdouble
) ctx
->Pixel
.PostColorMatrixScale
[0];
2335 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
2336 *params
= (GLdouble
) ctx
->Pixel
.PostColorMatrixScale
[1];
2338 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
2339 *params
= (GLdouble
) ctx
->Pixel
.PostColorMatrixScale
[2];
2341 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
2342 *params
= (GLdouble
) ctx
->Pixel
.PostColorMatrixScale
[3];
2344 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
2345 *params
= (GLdouble
) ctx
->Pixel
.PostColorMatrixBias
[0];
2347 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
2348 *params
= (GLdouble
) ctx
->Pixel
.PostColorMatrixBias
[1];
2350 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
2351 *params
= (GLdouble
) ctx
->Pixel
.PostColorMatrixBias
[2];
2353 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
2354 *params
= (GLdouble
) ctx
->Pixel
.PostColorMatrixBias
[3];
2357 /* GL_EXT_convolution (also in 1.2 imaging) */
2358 case GL_CONVOLUTION_1D_EXT
:
2359 if (ctx
->Extensions
.EXT_convolution
|| ctx
->Extensions
.ARB_imaging
) {
2360 *params
= (GLdouble
) ctx
->Pixel
.Convolution1DEnabled
;
2363 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetDoublev");
2367 case GL_CONVOLUTION_2D
:
2368 if (ctx
->Extensions
.EXT_convolution
|| ctx
->Extensions
.ARB_imaging
) {
2369 *params
= (GLdouble
) ctx
->Pixel
.Convolution2DEnabled
;
2372 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetDoublev");
2376 case GL_SEPARABLE_2D
:
2377 if (ctx
->Extensions
.EXT_convolution
|| ctx
->Extensions
.ARB_imaging
) {
2378 *params
= (GLdouble
) ctx
->Pixel
.Separable2DEnabled
;
2381 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetDoublev");
2385 case GL_MAX_CONVOLUTION_WIDTH
:
2386 *params
= (GLdouble
) ctx
->Const
.MaxConvolutionWidth
;
2388 case GL_MAX_CONVOLUTION_HEIGHT
:
2389 *params
= (GLdouble
) ctx
->Const
.MaxConvolutionHeight
;
2391 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
2392 *params
= (GLdouble
) ctx
->Pixel
.PostConvolutionScale
[0];
2394 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
2395 *params
= (GLdouble
) ctx
->Pixel
.PostConvolutionScale
[1];
2397 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
2398 *params
= (GLdouble
) ctx
->Pixel
.PostConvolutionScale
[2];
2400 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
2401 *params
= (GLdouble
) ctx
->Pixel
.PostConvolutionScale
[3];
2403 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
2404 *params
= (GLdouble
) ctx
->Pixel
.PostConvolutionBias
[0];
2406 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
2407 *params
= (GLdouble
) ctx
->Pixel
.PostConvolutionBias
[1];
2409 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
2410 *params
= (GLdouble
) ctx
->Pixel
.PostConvolutionBias
[2];
2412 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
2413 *params
= (GLdouble
) ctx
->Pixel
.PostConvolutionBias
[2];
2416 /* GL_SGI_color_table (also in 1.2 imaging */
2417 case GL_COLOR_TABLE_SGI
:
2418 *params
= (GLdouble
) ctx
->Pixel
.ColorTableEnabled
;
2420 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
2421 *params
= (GLdouble
) ctx
->Pixel
.PostConvolutionColorTableEnabled
;
2423 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
2424 *params
= (GLdouble
) ctx
->Pixel
.PostColorMatrixColorTableEnabled
;
2427 /* GL_EXT_secondary_color */
2428 case GL_COLOR_SUM_EXT
:
2429 *params
= (GLdouble
) ctx
->Fog
.ColorSumEnabled
;
2431 case GL_CURRENT_SECONDARY_COLOR_EXT
:
2432 FLUSH_CURRENT(ctx
, 0);
2433 params
[0] = (ctx
->Current
.SecondaryColor
[0]);
2434 params
[1] = (ctx
->Current
.SecondaryColor
[1]);
2435 params
[2] = (ctx
->Current
.SecondaryColor
[2]);
2437 case GL_SECONDARY_COLOR_ARRAY_EXT
:
2438 *params
= (GLdouble
) ctx
->Array
.SecondaryColor
.Enabled
;
2440 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
2441 *params
= (GLdouble
) ctx
->Array
.SecondaryColor
.Type
;
2443 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
2444 *params
= (GLdouble
) ctx
->Array
.SecondaryColor
.Stride
;
2446 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
2447 *params
= (GLdouble
) ctx
->Array
.SecondaryColor
.Stride
;
2450 /* GL_EXT_fog_coord */
2451 case GL_CURRENT_FOG_COORDINATE_EXT
:
2452 FLUSH_CURRENT(ctx
, 0);
2453 *params
= (GLdouble
) ctx
->Current
.FogCoord
;
2455 case GL_FOG_COORDINATE_ARRAY_EXT
:
2456 *params
= (GLdouble
) ctx
->Array
.FogCoord
.Enabled
;
2458 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
2459 *params
= (GLdouble
) ctx
->Array
.FogCoord
.Type
;
2461 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
2462 *params
= (GLdouble
) ctx
->Array
.FogCoord
.Stride
;
2465 /* GL_EXT_texture_filter_anisotropic */
2466 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
2467 if (ctx
->Extensions
.EXT_texture_filter_anisotropic
) {
2468 *params
= (GLdouble
) ctx
->Const
.MaxTextureMaxAnisotropy
;
2471 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetDoublev" );
2476 /* GL_MESA_sprite_point */
2477 case GL_SPRITE_POINT_MESA
:
2478 if (ctx
->Extensions
.MESA_sprite_point
) {
2479 *params
= (GLdouble
) ctx
->Point
.SpriteMode
;
2482 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetDoublev" );
2488 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetDoublev" );
2496 _mesa_GetFloatv( GLenum pname
, GLfloat
*params
)
2498 GET_CURRENT_CONTEXT(ctx
);
2500 GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
2501 GLuint texTransformUnit
= ctx
->Texture
.CurrentTransformUnit
;
2502 const struct gl_texture_unit
*textureUnit
= &ctx
->Texture
.Unit
[texUnit
];
2503 ASSERT_OUTSIDE_BEGIN_END(ctx
);
2508 /* We need this in order to get correct results for
2509 * GL_OCCLUSION_TEST_RESULT_HP. There might be other important cases.
2511 FLUSH_VERTICES(ctx
, 0);
2513 if (MESA_VERBOSE
& VERBOSE_API
)
2514 fprintf(stderr
, "glGetFloatv %s\n", _mesa_lookup_enum_by_nr(pname
));
2516 if (ctx
->Driver
.GetFloatv
&& (*ctx
->Driver
.GetFloatv
)(ctx
, pname
, params
))
2520 case GL_ACCUM_RED_BITS
:
2521 *params
= (GLfloat
) ctx
->Visual
.accumRedBits
;
2523 case GL_ACCUM_GREEN_BITS
:
2524 *params
= (GLfloat
) ctx
->Visual
.accumGreenBits
;
2526 case GL_ACCUM_BLUE_BITS
:
2527 *params
= (GLfloat
) ctx
->Visual
.accumBlueBits
;
2529 case GL_ACCUM_ALPHA_BITS
:
2530 *params
= (GLfloat
) ctx
->Visual
.accumAlphaBits
;
2532 case GL_ACCUM_CLEAR_VALUE
:
2533 params
[0] = ctx
->Accum
.ClearColor
[0];
2534 params
[1] = ctx
->Accum
.ClearColor
[1];
2535 params
[2] = ctx
->Accum
.ClearColor
[2];
2536 params
[3] = ctx
->Accum
.ClearColor
[3];
2539 *params
= ctx
->Pixel
.AlphaBias
;
2542 *params
= (GLfloat
) ctx
->Visual
.alphaBits
;
2544 case GL_ALPHA_SCALE
:
2545 *params
= ctx
->Pixel
.AlphaScale
;
2548 *params
= (GLfloat
) ctx
->Color
.AlphaEnabled
;
2550 case GL_ALPHA_TEST_FUNC
:
2551 *params
= ENUM_TO_FLOAT(ctx
->Color
.AlphaFunc
);
2553 case GL_ALPHA_TEST_REF
:
2554 *params
= (GLfloat
) ctx
->Color
.AlphaRef
/ CHAN_MAXF
;
2556 case GL_ATTRIB_STACK_DEPTH
:
2557 *params
= (GLfloat
) (ctx
->AttribStackDepth
);
2559 case GL_AUTO_NORMAL
:
2560 *params
= (GLfloat
) ctx
->Eval
.AutoNormal
;
2562 case GL_AUX_BUFFERS
:
2563 *params
= (GLfloat
) ctx
->Const
.NumAuxBuffers
;
2566 *params
= (GLfloat
) ctx
->Color
.BlendEnabled
;
2569 *params
= ENUM_TO_FLOAT(ctx
->Color
.BlendDstRGB
);
2572 *params
= ENUM_TO_FLOAT(ctx
->Color
.BlendSrcRGB
);
2574 case GL_BLEND_SRC_RGB_EXT
:
2575 *params
= ENUM_TO_FLOAT(ctx
->Color
.BlendSrcRGB
);
2577 case GL_BLEND_DST_RGB_EXT
:
2578 *params
= ENUM_TO_FLOAT(ctx
->Color
.BlendDstRGB
);
2580 case GL_BLEND_SRC_ALPHA_EXT
:
2581 *params
= ENUM_TO_FLOAT(ctx
->Color
.BlendSrcA
);
2583 case GL_BLEND_DST_ALPHA_EXT
:
2584 *params
= ENUM_TO_FLOAT(ctx
->Color
.BlendDstA
);
2586 case GL_BLEND_EQUATION_EXT
:
2587 *params
= ENUM_TO_FLOAT(ctx
->Color
.BlendEquation
);
2589 case GL_BLEND_COLOR_EXT
:
2590 params
[0] = ctx
->Color
.BlendColor
[0];
2591 params
[1] = ctx
->Color
.BlendColor
[1];
2592 params
[2] = ctx
->Color
.BlendColor
[2];
2593 params
[3] = ctx
->Color
.BlendColor
[3];
2596 *params
= ctx
->Pixel
.BlueBias
;
2599 *params
= (GLfloat
) ctx
->Visual
.blueBits
;
2602 *params
= ctx
->Pixel
.BlueScale
;
2604 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
2605 *params
= (GLfloat
) (ctx
->ClientAttribStackDepth
);
2607 case GL_CLIP_PLANE0
:
2608 case GL_CLIP_PLANE1
:
2609 case GL_CLIP_PLANE2
:
2610 case GL_CLIP_PLANE3
:
2611 case GL_CLIP_PLANE4
:
2612 case GL_CLIP_PLANE5
:
2613 *params
= (GLfloat
) ctx
->Transform
.ClipEnabled
[pname
-GL_CLIP_PLANE0
];
2615 case GL_COLOR_CLEAR_VALUE
:
2616 params
[0] = CHAN_TO_FLOAT(ctx
->Color
.ClearColor
[0]);
2617 params
[1] = CHAN_TO_FLOAT(ctx
->Color
.ClearColor
[1]);
2618 params
[2] = CHAN_TO_FLOAT(ctx
->Color
.ClearColor
[2]);
2619 params
[3] = CHAN_TO_FLOAT(ctx
->Color
.ClearColor
[3]);
2621 case GL_COLOR_MATERIAL
:
2622 *params
= (GLfloat
) ctx
->Light
.ColorMaterialEnabled
;
2624 case GL_COLOR_MATERIAL_FACE
:
2625 *params
= ENUM_TO_FLOAT(ctx
->Light
.ColorMaterialFace
);
2627 case GL_COLOR_MATERIAL_PARAMETER
:
2628 *params
= ENUM_TO_FLOAT(ctx
->Light
.ColorMaterialMode
);
2630 case GL_COLOR_WRITEMASK
:
2631 params
[0] = ctx
->Color
.ColorMask
[RCOMP
] ? 1.0F
: 0.0F
;
2632 params
[1] = ctx
->Color
.ColorMask
[GCOMP
] ? 1.0F
: 0.0F
;
2633 params
[2] = ctx
->Color
.ColorMask
[BCOMP
] ? 1.0F
: 0.0F
;
2634 params
[3] = ctx
->Color
.ColorMask
[ACOMP
] ? 1.0F
: 0.0F
;
2637 *params
= (GLfloat
) ctx
->Polygon
.CullFlag
;
2639 case GL_CULL_FACE_MODE
:
2640 *params
= ENUM_TO_FLOAT(ctx
->Polygon
.CullFaceMode
);
2642 case GL_CURRENT_COLOR
:
2643 FLUSH_CURRENT(ctx
, 0);
2644 params
[0] = (ctx
->Current
.Color
[0]);
2645 params
[1] = (ctx
->Current
.Color
[1]);
2646 params
[2] = (ctx
->Current
.Color
[2]);
2647 params
[3] = (ctx
->Current
.Color
[3]);
2649 case GL_CURRENT_INDEX
:
2650 FLUSH_CURRENT(ctx
, 0);
2651 *params
= (GLfloat
) ctx
->Current
.Index
;
2653 case GL_CURRENT_NORMAL
:
2654 FLUSH_CURRENT(ctx
, 0);
2655 params
[0] = ctx
->Current
.Normal
[0];
2656 params
[1] = ctx
->Current
.Normal
[1];
2657 params
[2] = ctx
->Current
.Normal
[2];
2659 case GL_CURRENT_RASTER_COLOR
:
2660 params
[0] = ctx
->Current
.RasterColor
[0];
2661 params
[1] = ctx
->Current
.RasterColor
[1];
2662 params
[2] = ctx
->Current
.RasterColor
[2];
2663 params
[3] = ctx
->Current
.RasterColor
[3];
2665 case GL_CURRENT_RASTER_DISTANCE
:
2666 params
[0] = ctx
->Current
.RasterDistance
;
2668 case GL_CURRENT_RASTER_INDEX
:
2669 *params
= (GLfloat
) ctx
->Current
.RasterIndex
;
2671 case GL_CURRENT_RASTER_POSITION
:
2672 params
[0] = ctx
->Current
.RasterPos
[0];
2673 params
[1] = ctx
->Current
.RasterPos
[1];
2674 params
[2] = ctx
->Current
.RasterPos
[2];
2675 params
[3] = ctx
->Current
.RasterPos
[3];
2677 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
2678 params
[0] = ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][0];
2679 params
[1] = ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][1];
2680 params
[2] = ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][2];
2681 params
[3] = ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][3];
2683 case GL_CURRENT_RASTER_POSITION_VALID
:
2684 *params
= (GLfloat
) ctx
->Current
.RasterPosValid
;
2686 case GL_CURRENT_TEXTURE_COORDS
:
2687 FLUSH_CURRENT(ctx
, 0);
2688 params
[0] = (GLfloat
) ctx
->Current
.Texcoord
[texTransformUnit
][0];
2689 params
[1] = (GLfloat
) ctx
->Current
.Texcoord
[texTransformUnit
][1];
2690 params
[2] = (GLfloat
) ctx
->Current
.Texcoord
[texTransformUnit
][2];
2691 params
[3] = (GLfloat
) ctx
->Current
.Texcoord
[texTransformUnit
][3];
2694 *params
= (GLfloat
) ctx
->Pixel
.DepthBias
;
2697 *params
= (GLfloat
) ctx
->Visual
.depthBits
;
2699 case GL_DEPTH_CLEAR_VALUE
:
2700 *params
= (GLfloat
) ctx
->Depth
.Clear
;
2703 *params
= ENUM_TO_FLOAT(ctx
->Depth
.Func
);
2705 case GL_DEPTH_RANGE
:
2706 params
[0] = (GLfloat
) ctx
->Viewport
.Near
;
2707 params
[1] = (GLfloat
) ctx
->Viewport
.Far
;
2709 case GL_DEPTH_SCALE
:
2710 *params
= (GLfloat
) ctx
->Pixel
.DepthScale
;
2713 *params
= (GLfloat
) ctx
->Depth
.Test
;
2715 case GL_DEPTH_WRITEMASK
:
2716 *params
= (GLfloat
) ctx
->Depth
.Mask
;
2719 *params
= (GLfloat
) ctx
->Color
.DitherFlag
;
2721 case GL_DOUBLEBUFFER
:
2722 *params
= (GLfloat
) ctx
->Visual
.doubleBufferMode
;
2724 case GL_DRAW_BUFFER
:
2725 *params
= ENUM_TO_FLOAT(ctx
->Color
.DrawBuffer
);
2728 FLUSH_CURRENT(ctx
, 0);
2729 *params
= (GLfloat
) ctx
->Current
.EdgeFlag
;
2731 case GL_FEEDBACK_BUFFER_SIZE
:
2732 *params
= (GLfloat
) ctx
->Feedback
.BufferSize
;
2734 case GL_FEEDBACK_BUFFER_TYPE
:
2735 *params
= ENUM_TO_FLOAT(ctx
->Feedback
.Type
);
2738 *params
= (GLfloat
) ctx
->Fog
.Enabled
;
2741 params
[0] = ctx
->Fog
.Color
[0];
2742 params
[1] = ctx
->Fog
.Color
[1];
2743 params
[2] = ctx
->Fog
.Color
[2];
2744 params
[3] = ctx
->Fog
.Color
[3];
2746 case GL_FOG_DENSITY
:
2747 *params
= ctx
->Fog
.Density
;
2750 *params
= ctx
->Fog
.End
;
2753 *params
= ENUM_TO_FLOAT(ctx
->Hint
.Fog
);
2756 *params
= ctx
->Fog
.Index
;
2759 *params
= ENUM_TO_FLOAT(ctx
->Fog
.Mode
);
2762 *params
= ctx
->Fog
.Start
;
2765 *params
= ENUM_TO_FLOAT(ctx
->Polygon
.FrontFace
);
2768 *params
= (GLfloat
) ctx
->Pixel
.GreenBias
;
2771 *params
= (GLfloat
) ctx
->Visual
.greenBits
;
2773 case GL_GREEN_SCALE
:
2774 *params
= (GLfloat
) ctx
->Pixel
.GreenScale
;
2777 if (ctx
->Extensions
.EXT_histogram
|| ctx
->Extensions
.ARB_imaging
) {
2778 *params
= (GLfloat
) ctx
->Pixel
.HistogramEnabled
;
2781 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetFloatv");
2786 *params
= (GLfloat
) ctx
->Visual
.indexBits
;
2788 case GL_INDEX_CLEAR_VALUE
:
2789 *params
= (GLfloat
) ctx
->Color
.ClearIndex
;
2792 *params
= ctx
->Visual
.rgbMode
? 0.0F
: 1.0F
;
2794 case GL_INDEX_OFFSET
:
2795 *params
= (GLfloat
) ctx
->Pixel
.IndexOffset
;
2797 case GL_INDEX_SHIFT
:
2798 *params
= (GLfloat
) ctx
->Pixel
.IndexShift
;
2800 case GL_INDEX_WRITEMASK
:
2801 *params
= (GLfloat
) ctx
->Color
.IndexMask
;
2811 *params
= (GLfloat
) ctx
->Light
.Light
[pname
-GL_LIGHT0
].Enabled
;
2814 *params
= (GLfloat
) ctx
->Light
.Enabled
;
2816 case GL_LIGHT_MODEL_AMBIENT
:
2817 params
[0] = ctx
->Light
.Model
.Ambient
[0];
2818 params
[1] = ctx
->Light
.Model
.Ambient
[1];
2819 params
[2] = ctx
->Light
.Model
.Ambient
[2];
2820 params
[3] = ctx
->Light
.Model
.Ambient
[3];
2822 case GL_LIGHT_MODEL_COLOR_CONTROL
:
2823 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.Model
.ColorControl
);
2825 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
2826 *params
= (GLfloat
) ctx
->Light
.Model
.LocalViewer
;
2828 case GL_LIGHT_MODEL_TWO_SIDE
:
2829 *params
= (GLfloat
) ctx
->Light
.Model
.TwoSide
;
2831 case GL_LINE_SMOOTH
:
2832 *params
= (GLfloat
) ctx
->Line
.SmoothFlag
;
2834 case GL_LINE_SMOOTH_HINT
:
2835 *params
= ENUM_TO_FLOAT(ctx
->Hint
.LineSmooth
);
2837 case GL_LINE_STIPPLE
:
2838 *params
= (GLfloat
) ctx
->Line
.StippleFlag
;
2840 case GL_LINE_STIPPLE_PATTERN
:
2841 *params
= (GLfloat
) ctx
->Line
.StipplePattern
;
2843 case GL_LINE_STIPPLE_REPEAT
:
2844 *params
= (GLfloat
) ctx
->Line
.StippleFactor
;
2847 *params
= (GLfloat
) ctx
->Line
.Width
;
2849 case GL_LINE_WIDTH_GRANULARITY
:
2850 *params
= (GLfloat
) ctx
->Const
.LineWidthGranularity
;
2852 case GL_LINE_WIDTH_RANGE
:
2853 params
[0] = (GLfloat
) ctx
->Const
.MinLineWidthAA
;
2854 params
[1] = (GLfloat
) ctx
->Const
.MaxLineWidthAA
;
2856 case GL_ALIASED_LINE_WIDTH_RANGE
:
2857 params
[0] = (GLfloat
) ctx
->Const
.MinLineWidth
;
2858 params
[1] = (GLfloat
) ctx
->Const
.MaxLineWidth
;
2861 *params
= (GLfloat
) ctx
->List
.ListBase
;
2864 *params
= (GLfloat
) ctx
->CurrentListNum
;
2867 *params
= ctx
->ExecuteFlag
? ENUM_TO_FLOAT(GL_COMPILE_AND_EXECUTE
)
2868 : ENUM_TO_FLOAT(GL_COMPILE
);
2870 case GL_INDEX_LOGIC_OP
:
2871 *params
= (GLfloat
) ctx
->Color
.IndexLogicOpEnabled
;
2873 case GL_COLOR_LOGIC_OP
:
2874 *params
= (GLfloat
) ctx
->Color
.ColorLogicOpEnabled
;
2876 case GL_LOGIC_OP_MODE
:
2877 *params
= ENUM_TO_FLOAT(ctx
->Color
.LogicOp
);
2879 case GL_MAP1_COLOR_4
:
2880 *params
= (GLfloat
) ctx
->Eval
.Map1Color4
;
2882 case GL_MAP1_GRID_DOMAIN
:
2883 params
[0] = ctx
->Eval
.MapGrid1u1
;
2884 params
[1] = ctx
->Eval
.MapGrid1u2
;
2886 case GL_MAP1_GRID_SEGMENTS
:
2887 *params
= (GLfloat
) ctx
->Eval
.MapGrid1un
;
2890 *params
= (GLfloat
) ctx
->Eval
.Map1Index
;
2892 case GL_MAP1_NORMAL
:
2893 *params
= (GLfloat
) ctx
->Eval
.Map1Normal
;
2895 case GL_MAP1_TEXTURE_COORD_1
:
2896 *params
= (GLfloat
) ctx
->Eval
.Map1TextureCoord1
;
2898 case GL_MAP1_TEXTURE_COORD_2
:
2899 *params
= (GLfloat
) ctx
->Eval
.Map1TextureCoord2
;
2901 case GL_MAP1_TEXTURE_COORD_3
:
2902 *params
= (GLfloat
) ctx
->Eval
.Map1TextureCoord3
;
2904 case GL_MAP1_TEXTURE_COORD_4
:
2905 *params
= (GLfloat
) ctx
->Eval
.Map1TextureCoord4
;
2907 case GL_MAP1_VERTEX_3
:
2908 *params
= (GLfloat
) ctx
->Eval
.Map1Vertex3
;
2910 case GL_MAP1_VERTEX_4
:
2911 *params
= (GLfloat
) ctx
->Eval
.Map1Vertex4
;
2913 case GL_MAP2_COLOR_4
:
2914 *params
= (GLfloat
) ctx
->Eval
.Map2Color4
;
2916 case GL_MAP2_GRID_DOMAIN
:
2917 params
[0] = ctx
->Eval
.MapGrid2u1
;
2918 params
[1] = ctx
->Eval
.MapGrid2u2
;
2919 params
[2] = ctx
->Eval
.MapGrid2v1
;
2920 params
[3] = ctx
->Eval
.MapGrid2v2
;
2922 case GL_MAP2_GRID_SEGMENTS
:
2923 params
[0] = (GLfloat
) ctx
->Eval
.MapGrid2un
;
2924 params
[1] = (GLfloat
) ctx
->Eval
.MapGrid2vn
;
2927 *params
= (GLfloat
) ctx
->Eval
.Map2Index
;
2929 case GL_MAP2_NORMAL
:
2930 *params
= (GLfloat
) ctx
->Eval
.Map2Normal
;
2932 case GL_MAP2_TEXTURE_COORD_1
:
2933 *params
= ctx
->Eval
.Map2TextureCoord1
;
2935 case GL_MAP2_TEXTURE_COORD_2
:
2936 *params
= ctx
->Eval
.Map2TextureCoord2
;
2938 case GL_MAP2_TEXTURE_COORD_3
:
2939 *params
= ctx
->Eval
.Map2TextureCoord3
;
2941 case GL_MAP2_TEXTURE_COORD_4
:
2942 *params
= ctx
->Eval
.Map2TextureCoord4
;
2944 case GL_MAP2_VERTEX_3
:
2945 *params
= (GLfloat
) ctx
->Eval
.Map2Vertex3
;
2947 case GL_MAP2_VERTEX_4
:
2948 *params
= (GLfloat
) ctx
->Eval
.Map2Vertex4
;
2951 *params
= (GLfloat
) ctx
->Pixel
.MapColorFlag
;
2953 case GL_MAP_STENCIL
:
2954 *params
= (GLfloat
) ctx
->Pixel
.MapStencilFlag
;
2956 case GL_MATRIX_MODE
:
2957 *params
= ENUM_TO_FLOAT(ctx
->Transform
.MatrixMode
);
2959 case GL_MAX_ATTRIB_STACK_DEPTH
:
2960 *params
= (GLfloat
) MAX_ATTRIB_STACK_DEPTH
;
2962 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
2963 *params
= (GLfloat
) MAX_CLIENT_ATTRIB_STACK_DEPTH
;
2965 case GL_MAX_CLIP_PLANES
:
2966 *params
= (GLfloat
) ctx
->Const
.MaxClipPlanes
;
2968 case GL_MAX_ELEMENTS_VERTICES
: /* GL_VERSION_1_2 */
2969 *params
= (GLfloat
) ctx
->Const
.MaxArrayLockSize
;
2971 case GL_MAX_ELEMENTS_INDICES
: /* GL_VERSION_1_2 */
2972 *params
= (GLfloat
) ctx
->Const
.MaxArrayLockSize
;
2974 case GL_MAX_EVAL_ORDER
:
2975 *params
= (GLfloat
) MAX_EVAL_ORDER
;
2978 *params
= (GLfloat
) ctx
->Const
.MaxLights
;
2980 case GL_MAX_LIST_NESTING
:
2981 *params
= (GLfloat
) MAX_LIST_NESTING
;
2983 case GL_MAX_MODELVIEW_STACK_DEPTH
:
2984 *params
= (GLfloat
) MAX_MODELVIEW_STACK_DEPTH
;
2986 case GL_MAX_NAME_STACK_DEPTH
:
2987 *params
= (GLfloat
) MAX_NAME_STACK_DEPTH
;
2989 case GL_MAX_PIXEL_MAP_TABLE
:
2990 *params
= (GLfloat
) MAX_PIXEL_MAP_TABLE
;
2992 case GL_MAX_PROJECTION_STACK_DEPTH
:
2993 *params
= (GLfloat
) MAX_PROJECTION_STACK_DEPTH
;
2995 case GL_MAX_TEXTURE_SIZE
:
2996 case GL_MAX_3D_TEXTURE_SIZE
:
2997 *params
= (GLfloat
) ctx
->Const
.MaxTextureSize
;
2999 case GL_MAX_TEXTURE_STACK_DEPTH
:
3000 *params
= (GLfloat
) MAX_TEXTURE_STACK_DEPTH
;
3002 case GL_MAX_VIEWPORT_DIMS
:
3003 params
[0] = (GLfloat
) MAX_WIDTH
;
3004 params
[1] = (GLfloat
) MAX_HEIGHT
;
3007 *params
= (GLfloat
) ctx
->Pixel
.MinMaxEnabled
;
3009 case GL_MODELVIEW_MATRIX
:
3010 for (i
=0;i
<16;i
++) {
3011 params
[i
] = ctx
->ModelView
.m
[i
];
3014 case GL_MODELVIEW_STACK_DEPTH
:
3015 *params
= (GLfloat
) (ctx
->ModelViewStackDepth
+ 1);
3017 case GL_NAME_STACK_DEPTH
:
3018 *params
= (GLfloat
) ctx
->Select
.NameStackDepth
;
3021 *params
= (GLfloat
) ctx
->Transform
.Normalize
;
3023 case GL_PACK_ALIGNMENT
:
3024 *params
= (GLfloat
) ctx
->Pack
.Alignment
;
3026 case GL_PACK_LSB_FIRST
:
3027 *params
= (GLfloat
) ctx
->Pack
.LsbFirst
;
3029 case GL_PACK_ROW_LENGTH
:
3030 *params
= (GLfloat
) ctx
->Pack
.RowLength
;
3032 case GL_PACK_SKIP_PIXELS
:
3033 *params
= (GLfloat
) ctx
->Pack
.SkipPixels
;
3035 case GL_PACK_SKIP_ROWS
:
3036 *params
= (GLfloat
) ctx
->Pack
.SkipRows
;
3038 case GL_PACK_SWAP_BYTES
:
3039 *params
= (GLfloat
) ctx
->Pack
.SwapBytes
;
3041 case GL_PACK_SKIP_IMAGES_EXT
:
3042 *params
= (GLfloat
) ctx
->Pack
.SkipImages
;
3044 case GL_PACK_IMAGE_HEIGHT_EXT
:
3045 *params
= (GLfloat
) ctx
->Pack
.ImageHeight
;
3047 case GL_PERSPECTIVE_CORRECTION_HINT
:
3048 *params
= ENUM_TO_FLOAT(ctx
->Hint
.PerspectiveCorrection
);
3050 case GL_PIXEL_MAP_A_TO_A_SIZE
:
3051 *params
= (GLfloat
) ctx
->Pixel
.MapAtoAsize
;
3053 case GL_PIXEL_MAP_B_TO_B_SIZE
:
3054 *params
= (GLfloat
) ctx
->Pixel
.MapBtoBsize
;
3056 case GL_PIXEL_MAP_G_TO_G_SIZE
:
3057 *params
= (GLfloat
) ctx
->Pixel
.MapGtoGsize
;
3059 case GL_PIXEL_MAP_I_TO_A_SIZE
:
3060 *params
= (GLfloat
) ctx
->Pixel
.MapItoAsize
;
3062 case GL_PIXEL_MAP_I_TO_B_SIZE
:
3063 *params
= (GLfloat
) ctx
->Pixel
.MapItoBsize
;
3065 case GL_PIXEL_MAP_I_TO_G_SIZE
:
3066 *params
= (GLfloat
) ctx
->Pixel
.MapItoGsize
;
3068 case GL_PIXEL_MAP_I_TO_I_SIZE
:
3069 *params
= (GLfloat
) ctx
->Pixel
.MapItoIsize
;
3071 case GL_PIXEL_MAP_I_TO_R_SIZE
:
3072 *params
= (GLfloat
) ctx
->Pixel
.MapItoRsize
;
3074 case GL_PIXEL_MAP_R_TO_R_SIZE
:
3075 *params
= (GLfloat
) ctx
->Pixel
.MapRtoRsize
;
3077 case GL_PIXEL_MAP_S_TO_S_SIZE
:
3078 *params
= (GLfloat
) ctx
->Pixel
.MapStoSsize
;
3081 *params
= (GLfloat
) ctx
->Point
.Size
;
3083 case GL_POINT_SIZE_GRANULARITY
:
3084 *params
= (GLfloat
) ctx
->Const
.PointSizeGranularity
;
3086 case GL_POINT_SIZE_RANGE
:
3087 params
[0] = (GLfloat
) ctx
->Const
.MinPointSizeAA
;
3088 params
[1] = (GLfloat
) ctx
->Const
.MaxPointSizeAA
;
3090 case GL_ALIASED_POINT_SIZE_RANGE
:
3091 params
[0] = (GLfloat
) ctx
->Const
.MinPointSize
;
3092 params
[1] = (GLfloat
) ctx
->Const
.MaxPointSize
;
3094 case GL_POINT_SMOOTH
:
3095 *params
= (GLfloat
) ctx
->Point
.SmoothFlag
;
3097 case GL_POINT_SMOOTH_HINT
:
3098 *params
= ENUM_TO_FLOAT(ctx
->Hint
.PointSmooth
);
3100 case GL_POINT_SIZE_MIN_EXT
:
3101 *params
= (GLfloat
) (ctx
->Point
.MinSize
);
3103 case GL_POINT_SIZE_MAX_EXT
:
3104 *params
= (GLfloat
) (ctx
->Point
.MaxSize
);
3106 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
3107 *params
= (GLfloat
) (ctx
->Point
.Threshold
);
3109 case GL_DISTANCE_ATTENUATION_EXT
:
3110 params
[0] = (GLfloat
) (ctx
->Point
.Params
[0]);
3111 params
[1] = (GLfloat
) (ctx
->Point
.Params
[1]);
3112 params
[2] = (GLfloat
) (ctx
->Point
.Params
[2]);
3114 case GL_POLYGON_MODE
:
3115 params
[0] = ENUM_TO_FLOAT(ctx
->Polygon
.FrontMode
);
3116 params
[1] = ENUM_TO_FLOAT(ctx
->Polygon
.BackMode
);
3118 #ifdef GL_EXT_polygon_offset
3119 case GL_POLYGON_OFFSET_BIAS_EXT
:
3120 *params
= ctx
->Polygon
.OffsetUnits
;
3123 case GL_POLYGON_OFFSET_FACTOR
:
3124 *params
= ctx
->Polygon
.OffsetFactor
;
3126 case GL_POLYGON_OFFSET_UNITS
:
3127 *params
= ctx
->Polygon
.OffsetUnits
;
3129 case GL_POLYGON_SMOOTH
:
3130 *params
= (GLfloat
) ctx
->Polygon
.SmoothFlag
;
3132 case GL_POLYGON_SMOOTH_HINT
:
3133 *params
= ENUM_TO_FLOAT(ctx
->Hint
.PolygonSmooth
);
3135 case GL_POLYGON_STIPPLE
:
3136 *params
= (GLfloat
) ctx
->Polygon
.StippleFlag
;
3138 case GL_PROJECTION_MATRIX
:
3139 for (i
=0;i
<16;i
++) {
3140 params
[i
] = ctx
->ProjectionMatrix
.m
[i
];
3143 case GL_PROJECTION_STACK_DEPTH
:
3144 *params
= (GLfloat
) (ctx
->ProjectionStackDepth
+ 1);
3146 case GL_READ_BUFFER
:
3147 *params
= ENUM_TO_FLOAT(ctx
->Pixel
.ReadBuffer
);
3150 *params
= ctx
->Pixel
.RedBias
;
3153 *params
= (GLfloat
) ctx
->Visual
.redBits
;
3156 *params
= ctx
->Pixel
.RedScale
;
3158 case GL_RENDER_MODE
:
3159 *params
= ENUM_TO_FLOAT(ctx
->RenderMode
);
3161 case GL_RESCALE_NORMAL
:
3162 *params
= (GLfloat
) ctx
->Transform
.RescaleNormals
;
3165 *params
= (GLfloat
) ctx
->Visual
.rgbMode
;
3167 case GL_SCISSOR_BOX
:
3168 params
[0] = (GLfloat
) ctx
->Scissor
.X
;
3169 params
[1] = (GLfloat
) ctx
->Scissor
.Y
;
3170 params
[2] = (GLfloat
) ctx
->Scissor
.Width
;
3171 params
[3] = (GLfloat
) ctx
->Scissor
.Height
;
3173 case GL_SCISSOR_TEST
:
3174 *params
= (GLfloat
) ctx
->Scissor
.Enabled
;
3176 case GL_SELECTION_BUFFER_SIZE
:
3177 *params
= (GLfloat
) ctx
->Select
.BufferSize
;
3179 case GL_SHADE_MODEL
:
3180 *params
= ENUM_TO_FLOAT(ctx
->Light
.ShadeModel
);
3182 case GL_SHARED_TEXTURE_PALETTE_EXT
:
3183 *params
= (GLfloat
) ctx
->Texture
.SharedPalette
;
3185 case GL_STENCIL_BITS
:
3186 *params
= (GLfloat
) ctx
->Visual
.stencilBits
;
3188 case GL_STENCIL_CLEAR_VALUE
:
3189 *params
= (GLfloat
) ctx
->Stencil
.Clear
;
3191 case GL_STENCIL_FAIL
:
3192 *params
= ENUM_TO_FLOAT(ctx
->Stencil
.FailFunc
);
3194 case GL_STENCIL_FUNC
:
3195 *params
= ENUM_TO_FLOAT(ctx
->Stencil
.Function
);
3197 case GL_STENCIL_PASS_DEPTH_FAIL
:
3198 *params
= ENUM_TO_FLOAT(ctx
->Stencil
.ZFailFunc
);
3200 case GL_STENCIL_PASS_DEPTH_PASS
:
3201 *params
= ENUM_TO_FLOAT(ctx
->Stencil
.ZPassFunc
);
3203 case GL_STENCIL_REF
:
3204 *params
= (GLfloat
) ctx
->Stencil
.Ref
;
3206 case GL_STENCIL_TEST
:
3207 *params
= (GLfloat
) ctx
->Stencil
.Enabled
;
3209 case GL_STENCIL_VALUE_MASK
:
3210 *params
= (GLfloat
) ctx
->Stencil
.ValueMask
;
3212 case GL_STENCIL_WRITEMASK
:
3213 *params
= (GLfloat
) ctx
->Stencil
.WriteMask
;
3216 *params
= (GLfloat
) ctx
->Visual
.stereoMode
;
3218 case GL_SUBPIXEL_BITS
:
3219 *params
= (GLfloat
) ctx
->Const
.SubPixelBits
;
3222 *params
= _mesa_IsEnabled(GL_TEXTURE_1D
) ? 1.0 : 0.0;
3225 *params
= _mesa_IsEnabled(GL_TEXTURE_2D
) ? 1.0 : 0.0;
3228 *params
= _mesa_IsEnabled(GL_TEXTURE_3D
) ? 1.0 : 0.0;
3230 case GL_TEXTURE_BINDING_1D
:
3231 *params
= (GLfloat
) textureUnit
->Current1D
->Name
;
3233 case GL_TEXTURE_BINDING_2D
:
3234 *params
= (GLfloat
) textureUnit
->Current2D
->Name
;
3236 case GL_TEXTURE_BINDING_3D
:
3237 *params
= (GLfloat
) textureUnit
->Current2D
->Name
;
3239 case GL_TEXTURE_ENV_COLOR
:
3240 params
[0] = textureUnit
->EnvColor
[0];
3241 params
[1] = textureUnit
->EnvColor
[1];
3242 params
[2] = textureUnit
->EnvColor
[2];
3243 params
[3] = textureUnit
->EnvColor
[3];
3245 case GL_TEXTURE_ENV_MODE
:
3246 *params
= ENUM_TO_FLOAT(textureUnit
->EnvMode
);
3248 case GL_TEXTURE_GEN_S
:
3249 *params
= (textureUnit
->TexGenEnabled
& S_BIT
) ? 1.0 : 0.0;
3251 case GL_TEXTURE_GEN_T
:
3252 *params
= (textureUnit
->TexGenEnabled
& T_BIT
) ? 1.0 : 0.0;
3254 case GL_TEXTURE_GEN_R
:
3255 *params
= (textureUnit
->TexGenEnabled
& R_BIT
) ? 1.0 : 0.0;
3257 case GL_TEXTURE_GEN_Q
:
3258 *params
= (textureUnit
->TexGenEnabled
& Q_BIT
) ? 1.0 : 0.0;
3260 case GL_TEXTURE_MATRIX
:
3261 for (i
=0;i
<16;i
++) {
3262 params
[i
] = ctx
->TextureMatrix
[texTransformUnit
].m
[i
];
3265 case GL_TEXTURE_STACK_DEPTH
:
3266 *params
= (GLfloat
) (ctx
->TextureStackDepth
[texTransformUnit
] + 1);
3268 case GL_UNPACK_ALIGNMENT
:
3269 *params
= (GLfloat
) ctx
->Unpack
.Alignment
;
3271 case GL_UNPACK_LSB_FIRST
:
3272 *params
= (GLfloat
) ctx
->Unpack
.LsbFirst
;
3274 case GL_UNPACK_ROW_LENGTH
:
3275 *params
= (GLfloat
) ctx
->Unpack
.RowLength
;
3277 case GL_UNPACK_SKIP_PIXELS
:
3278 *params
= (GLfloat
) ctx
->Unpack
.SkipPixels
;
3280 case GL_UNPACK_SKIP_ROWS
:
3281 *params
= (GLfloat
) ctx
->Unpack
.SkipRows
;
3283 case GL_UNPACK_SWAP_BYTES
:
3284 *params
= (GLfloat
) ctx
->Unpack
.SwapBytes
;
3286 case GL_UNPACK_SKIP_IMAGES_EXT
:
3287 *params
= (GLfloat
) ctx
->Unpack
.SkipImages
;
3289 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
3290 *params
= (GLfloat
) ctx
->Unpack
.ImageHeight
;
3293 params
[0] = (GLfloat
) ctx
->Viewport
.X
;
3294 params
[1] = (GLfloat
) ctx
->Viewport
.Y
;
3295 params
[2] = (GLfloat
) ctx
->Viewport
.Width
;
3296 params
[3] = (GLfloat
) ctx
->Viewport
.Height
;
3299 *params
= (GLfloat
) ctx
->Pixel
.ZoomX
;
3302 *params
= (GLfloat
) ctx
->Pixel
.ZoomY
;
3304 case GL_VERTEX_ARRAY
:
3305 *params
= (GLfloat
) ctx
->Array
.Vertex
.Enabled
;
3307 case GL_VERTEX_ARRAY_SIZE
:
3308 *params
= (GLfloat
) ctx
->Array
.Vertex
.Size
;
3310 case GL_VERTEX_ARRAY_TYPE
:
3311 *params
= ENUM_TO_FLOAT(ctx
->Array
.Vertex
.Type
);
3313 case GL_VERTEX_ARRAY_STRIDE
:
3314 *params
= (GLfloat
) ctx
->Array
.Vertex
.Stride
;
3316 case GL_VERTEX_ARRAY_COUNT_EXT
:
3319 case GL_NORMAL_ARRAY
:
3320 *params
= (GLfloat
) ctx
->Array
.Normal
.Enabled
;
3322 case GL_NORMAL_ARRAY_TYPE
:
3323 *params
= ENUM_TO_FLOAT(ctx
->Array
.Normal
.Type
);
3325 case GL_NORMAL_ARRAY_STRIDE
:
3326 *params
= (GLfloat
) ctx
->Array
.Normal
.Stride
;
3328 case GL_NORMAL_ARRAY_COUNT_EXT
:
3331 case GL_COLOR_ARRAY
:
3332 *params
= (GLfloat
) ctx
->Array
.Color
.Enabled
;
3334 case GL_COLOR_ARRAY_SIZE
:
3335 *params
= (GLfloat
) ctx
->Array
.Color
.Size
;
3337 case GL_COLOR_ARRAY_TYPE
:
3338 *params
= ENUM_TO_FLOAT(ctx
->Array
.Color
.Type
);
3340 case GL_COLOR_ARRAY_STRIDE
:
3341 *params
= (GLfloat
) ctx
->Array
.Color
.Stride
;
3343 case GL_COLOR_ARRAY_COUNT_EXT
:
3346 case GL_INDEX_ARRAY
:
3347 *params
= (GLfloat
) ctx
->Array
.Index
.Enabled
;
3349 case GL_INDEX_ARRAY_TYPE
:
3350 *params
= ENUM_TO_FLOAT(ctx
->Array
.Index
.Type
);
3352 case GL_INDEX_ARRAY_STRIDE
:
3353 *params
= (GLfloat
) ctx
->Array
.Index
.Stride
;
3355 case GL_INDEX_ARRAY_COUNT_EXT
:
3358 case GL_TEXTURE_COORD_ARRAY
:
3359 *params
= (GLfloat
) ctx
->Array
.TexCoord
[texUnit
].Enabled
;
3361 case GL_TEXTURE_COORD_ARRAY_SIZE
:
3362 *params
= (GLfloat
) ctx
->Array
.TexCoord
[texUnit
].Size
;
3364 case GL_TEXTURE_COORD_ARRAY_TYPE
:
3365 *params
= ENUM_TO_FLOAT(ctx
->Array
.TexCoord
[texUnit
].Type
);
3367 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
3368 *params
= (GLfloat
) ctx
->Array
.TexCoord
[texUnit
].Stride
;
3370 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
3373 case GL_EDGE_FLAG_ARRAY
:
3374 *params
= (GLfloat
) ctx
->Array
.EdgeFlag
.Enabled
;
3376 case GL_EDGE_FLAG_ARRAY_STRIDE
:
3377 *params
= (GLfloat
) ctx
->Array
.EdgeFlag
.Stride
;
3379 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
3383 /* GL_ARB_multitexture */
3384 case GL_MAX_TEXTURE_UNITS_ARB
:
3385 *params
= (GLfloat
) ctx
->Const
.MaxTextureUnits
;
3387 case GL_ACTIVE_TEXTURE_ARB
:
3388 *params
= (GLfloat
) (GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
3390 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
3391 *params
= (GLfloat
) (GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
);
3394 /* GL_ARB_texture_cube_map */
3395 case GL_TEXTURE_CUBE_MAP_ARB
:
3396 if (ctx
->Extensions
.ARB_texture_cube_map
)
3397 *params
= (GLfloat
) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
);
3399 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetFloatv");
3401 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
3402 if (ctx
->Extensions
.ARB_texture_cube_map
)
3403 *params
= (GLfloat
) textureUnit
->CurrentCubeMap
->Name
;
3405 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetFloatv");
3407 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
3408 if (ctx
->Extensions
.ARB_texture_cube_map
)
3409 *params
= (GLfloat
) ctx
->Const
.MaxCubeTextureSize
;
3411 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetFloatv");
3414 /* GL_ARB_texture_compression */
3415 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
3416 if (ctx
->Extensions
.ARB_texture_compression
) {
3417 *params
= (GLfloat
) ctx
->Hint
.TextureCompression
;
3420 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetFloatv");
3422 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
3423 if (ctx
->Extensions
.ARB_texture_compression
) {
3424 *params
= (GLfloat
) ctx
->Const
.NumCompressedTextureFormats
;
3427 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetFloatv");
3429 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
3430 if (ctx
->Extensions
.ARB_texture_compression
) {
3432 for (i
= 0; i
< ctx
->Const
.NumCompressedTextureFormats
; i
++)
3433 params
[i
] = (GLfloat
) ctx
->Const
.CompressedTextureFormats
[i
];
3436 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetFloatv");
3439 /* GL_EXT_compiled_vertex_array */
3440 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
3441 *params
= (GLfloat
) ctx
->Array
.LockFirst
;
3443 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
3444 *params
= (GLfloat
) ctx
->Array
.LockCount
;
3447 /* GL_ARB_transpose_matrix */
3448 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
3449 _math_transposef(params
, ctx
->ColorMatrix
.m
);
3451 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
3452 _math_transposef(params
, ctx
->ModelView
.m
);
3454 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
3455 _math_transposef(params
, ctx
->ProjectionMatrix
.m
);
3457 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
3458 _math_transposef(params
, ctx
->TextureMatrix
[texTransformUnit
].m
);
3461 /* GL_HP_occlusion_test */
3462 case GL_OCCLUSION_TEST_HP
:
3463 if (ctx
->Extensions
.HP_occlusion_test
) {
3464 *params
= (GLfloat
) ctx
->Depth
.OcclusionTest
;
3467 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetFloatv" );
3470 case GL_OCCLUSION_TEST_RESULT_HP
:
3471 if (ctx
->Extensions
.HP_occlusion_test
) {
3472 if (ctx
->Depth
.OcclusionTest
)
3473 *params
= (GLfloat
) ctx
->OcclusionResult
;
3475 *params
= (GLfloat
) ctx
->OcclusionResultSaved
;
3476 /* reset flag now */
3477 ctx
->OcclusionResult
= GL_FALSE
;
3478 ctx
->OcclusionResultSaved
= GL_FALSE
;
3481 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetFloatv" );
3485 /* GL_SGIS_pixel_texture */
3486 case GL_PIXEL_TEXTURE_SGIS
:
3487 *params
= (GLfloat
) ctx
->Pixel
.PixelTextureEnabled
;
3490 /* GL_SGIX_pixel_texture */
3491 case GL_PIXEL_TEX_GEN_SGIX
:
3492 *params
= (GLfloat
) ctx
->Pixel
.PixelTextureEnabled
;
3494 case GL_PIXEL_TEX_GEN_MODE_SGIX
:
3495 *params
= (GLfloat
) pixel_texgen_mode(ctx
);
3498 /* GL_SGI_color_matrix (also in 1.2 imaging) */
3499 case GL_COLOR_MATRIX_SGI
:
3500 for (i
=0;i
<16;i
++) {
3501 params
[i
] = ctx
->ColorMatrix
.m
[i
];
3504 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
3505 *params
= (GLfloat
) (ctx
->ColorStackDepth
+ 1);
3507 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
3508 *params
= (GLfloat
) MAX_COLOR_STACK_DEPTH
;
3510 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
3511 *params
= ctx
->Pixel
.PostColorMatrixScale
[0];
3513 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
3514 *params
= ctx
->Pixel
.PostColorMatrixScale
[1];
3516 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
3517 *params
= ctx
->Pixel
.PostColorMatrixScale
[2];
3519 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
3520 *params
= ctx
->Pixel
.PostColorMatrixScale
[3];
3522 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
3523 *params
= ctx
->Pixel
.PostColorMatrixBias
[0];
3525 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
3526 *params
= ctx
->Pixel
.PostColorMatrixBias
[1];
3528 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
3529 *params
= ctx
->Pixel
.PostColorMatrixBias
[2];
3531 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
3532 *params
= ctx
->Pixel
.PostColorMatrixBias
[3];
3535 /* GL_EXT_convolution (also in 1.2 imaging) */
3536 case GL_CONVOLUTION_1D_EXT
:
3537 if (ctx
->Extensions
.EXT_convolution
|| ctx
->Extensions
.ARB_imaging
) {
3538 *params
= (GLfloat
) ctx
->Pixel
.Convolution1DEnabled
;
3541 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetFloatv");
3545 case GL_CONVOLUTION_2D
:
3546 if (ctx
->Extensions
.EXT_convolution
|| ctx
->Extensions
.ARB_imaging
) {
3547 *params
= (GLfloat
) ctx
->Pixel
.Convolution2DEnabled
;
3550 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetFloatv");
3554 case GL_SEPARABLE_2D
:
3555 if (ctx
->Extensions
.EXT_convolution
|| ctx
->Extensions
.ARB_imaging
) {
3556 *params
= (GLfloat
) ctx
->Pixel
.Separable2DEnabled
;
3559 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetFloatv");
3563 case GL_MAX_CONVOLUTION_WIDTH
:
3564 *params
= (GLfloat
) ctx
->Const
.MaxConvolutionWidth
;
3566 case GL_MAX_CONVOLUTION_HEIGHT
:
3567 *params
= (GLfloat
) ctx
->Const
.MaxConvolutionHeight
;
3569 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
3570 *params
= ctx
->Pixel
.PostConvolutionScale
[0];
3572 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
3573 *params
= ctx
->Pixel
.PostConvolutionScale
[1];
3575 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
3576 *params
= ctx
->Pixel
.PostConvolutionScale
[2];
3578 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
3579 *params
= ctx
->Pixel
.PostConvolutionScale
[3];
3581 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
3582 *params
= ctx
->Pixel
.PostConvolutionBias
[0];
3584 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
3585 *params
= ctx
->Pixel
.PostConvolutionBias
[1];
3587 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
3588 *params
= ctx
->Pixel
.PostConvolutionBias
[2];
3590 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
3591 *params
= ctx
->Pixel
.PostConvolutionBias
[2];
3594 /* GL_SGI_color_table (also in 1.2 imaging */
3595 case GL_COLOR_TABLE_SGI
:
3596 *params
= (GLfloat
) ctx
->Pixel
.ColorTableEnabled
;
3598 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
3599 *params
= (GLfloat
) ctx
->Pixel
.PostConvolutionColorTableEnabled
;
3601 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
3602 *params
= (GLfloat
) ctx
->Pixel
.PostColorMatrixColorTableEnabled
;
3605 /* GL_EXT_secondary_color */
3606 case GL_COLOR_SUM_EXT
:
3607 *params
= (GLfloat
) ctx
->Fog
.ColorSumEnabled
;
3609 case GL_CURRENT_SECONDARY_COLOR_EXT
:
3610 FLUSH_CURRENT(ctx
, 0);
3611 params
[0] = (ctx
->Current
.SecondaryColor
[0]);
3612 params
[1] = (ctx
->Current
.SecondaryColor
[1]);
3613 params
[2] = (ctx
->Current
.SecondaryColor
[2]);
3615 case GL_SECONDARY_COLOR_ARRAY_EXT
:
3616 *params
= (GLfloat
) ctx
->Array
.SecondaryColor
.Enabled
;
3618 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
3619 *params
= (GLfloat
) ctx
->Array
.SecondaryColor
.Type
;
3621 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
3622 *params
= (GLfloat
) ctx
->Array
.SecondaryColor
.Stride
;
3624 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
3625 *params
= (GLfloat
) ctx
->Array
.SecondaryColor
.Stride
;
3628 /* GL_EXT_fog_coord */
3629 case GL_CURRENT_FOG_COORDINATE_EXT
:
3630 FLUSH_CURRENT(ctx
, 0);
3631 *params
= (GLfloat
) ctx
->Current
.FogCoord
;
3633 case GL_FOG_COORDINATE_ARRAY_EXT
:
3634 *params
= (GLfloat
) ctx
->Array
.FogCoord
.Enabled
;
3636 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
3637 *params
= (GLfloat
) ctx
->Array
.FogCoord
.Type
;
3639 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
3640 *params
= (GLfloat
) ctx
->Array
.FogCoord
.Stride
;
3643 /* GL_EXT_texture_filter_anisotropic */
3644 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
3645 if (ctx
->Extensions
.EXT_texture_filter_anisotropic
) {
3646 *params
= ctx
->Const
.MaxTextureMaxAnisotropy
;
3649 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetFloatv" );
3654 /* GL_MESA_sprite_point */
3655 case GL_SPRITE_POINT_MESA
:
3656 if (ctx
->Extensions
.MESA_sprite_point
) {
3657 *params
= (GLfloat
) ctx
->Point
.SpriteMode
;
3660 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetFloatv" );
3666 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetFloatv" );
3674 _mesa_GetIntegerv( GLenum pname
, GLint
*params
)
3676 GET_CURRENT_CONTEXT(ctx
);
3678 GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
3679 GLuint texTransformUnit
= ctx
->Texture
.CurrentTransformUnit
;
3680 const struct gl_texture_unit
*textureUnit
= &ctx
->Texture
.Unit
[texUnit
];
3681 ASSERT_OUTSIDE_BEGIN_END(ctx
);
3686 /* We need this in order to get correct results for
3687 * GL_OCCLUSION_TEST_RESULT_HP. There might be other important cases.
3689 FLUSH_VERTICES(ctx
, 0);
3691 if (MESA_VERBOSE
& VERBOSE_API
)
3692 fprintf(stderr
, "glGetIntegerv %s\n", _mesa_lookup_enum_by_nr(pname
));
3694 if (ctx
->Driver
.GetIntegerv
3695 && (*ctx
->Driver
.GetIntegerv
)(ctx
, pname
, params
))
3699 case GL_ACCUM_RED_BITS
:
3700 *params
= (GLint
) ctx
->Visual
.accumRedBits
;
3702 case GL_ACCUM_GREEN_BITS
:
3703 *params
= (GLint
) ctx
->Visual
.accumGreenBits
;
3705 case GL_ACCUM_BLUE_BITS
:
3706 *params
= (GLint
) ctx
->Visual
.accumBlueBits
;
3708 case GL_ACCUM_ALPHA_BITS
:
3709 *params
= (GLint
) ctx
->Visual
.accumAlphaBits
;
3711 case GL_ACCUM_CLEAR_VALUE
:
3712 params
[0] = FLOAT_TO_INT( ctx
->Accum
.ClearColor
[0] );
3713 params
[1] = FLOAT_TO_INT( ctx
->Accum
.ClearColor
[1] );
3714 params
[2] = FLOAT_TO_INT( ctx
->Accum
.ClearColor
[2] );
3715 params
[3] = FLOAT_TO_INT( ctx
->Accum
.ClearColor
[3] );
3718 *params
= (GLint
) ctx
->Pixel
.AlphaBias
;
3721 *params
= ctx
->Visual
.alphaBits
;
3723 case GL_ALPHA_SCALE
:
3724 *params
= (GLint
) ctx
->Pixel
.AlphaScale
;
3727 *params
= (GLint
) ctx
->Color
.AlphaEnabled
;
3729 case GL_ALPHA_TEST_REF
:
3730 *params
= FLOAT_TO_INT( (GLfloat
) ctx
->Color
.AlphaRef
/ CHAN_MAXF
);
3732 case GL_ALPHA_TEST_FUNC
:
3733 *params
= (GLint
) ctx
->Color
.AlphaFunc
;
3735 case GL_ATTRIB_STACK_DEPTH
:
3736 *params
= (GLint
) (ctx
->AttribStackDepth
);
3738 case GL_AUTO_NORMAL
:
3739 *params
= (GLint
) ctx
->Eval
.AutoNormal
;
3741 case GL_AUX_BUFFERS
:
3742 *params
= (GLint
) ctx
->Const
.NumAuxBuffers
;
3745 *params
= (GLint
) ctx
->Color
.BlendEnabled
;
3748 *params
= (GLint
) ctx
->Color
.BlendDstRGB
;
3751 *params
= (GLint
) ctx
->Color
.BlendSrcRGB
;
3753 case GL_BLEND_SRC_RGB_EXT
:
3754 *params
= (GLint
) ctx
->Color
.BlendSrcRGB
;
3756 case GL_BLEND_DST_RGB_EXT
:
3757 *params
= (GLint
) ctx
->Color
.BlendDstRGB
;
3759 case GL_BLEND_SRC_ALPHA_EXT
:
3760 *params
= (GLint
) ctx
->Color
.BlendSrcA
;
3762 case GL_BLEND_DST_ALPHA_EXT
:
3763 *params
= (GLint
) ctx
->Color
.BlendDstA
;
3765 case GL_BLEND_EQUATION_EXT
:
3766 *params
= (GLint
) ctx
->Color
.BlendEquation
;
3768 case GL_BLEND_COLOR_EXT
:
3769 params
[0] = FLOAT_TO_INT( ctx
->Color
.BlendColor
[0] );
3770 params
[1] = FLOAT_TO_INT( ctx
->Color
.BlendColor
[1] );
3771 params
[2] = FLOAT_TO_INT( ctx
->Color
.BlendColor
[2] );
3772 params
[3] = FLOAT_TO_INT( ctx
->Color
.BlendColor
[3] );
3775 *params
= (GLint
) ctx
->Pixel
.BlueBias
;
3778 *params
= (GLint
) ctx
->Visual
.blueBits
;
3781 *params
= (GLint
) ctx
->Pixel
.BlueScale
;
3783 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
3784 *params
= (GLint
) (ctx
->ClientAttribStackDepth
);
3786 case GL_CLIP_PLANE0
:
3787 case GL_CLIP_PLANE1
:
3788 case GL_CLIP_PLANE2
:
3789 case GL_CLIP_PLANE3
:
3790 case GL_CLIP_PLANE4
:
3791 case GL_CLIP_PLANE5
:
3792 i
= (GLint
) (pname
- GL_CLIP_PLANE0
);
3793 *params
= (GLint
) ctx
->Transform
.ClipEnabled
[i
];
3795 case GL_COLOR_CLEAR_VALUE
:
3796 params
[0] = FLOAT_TO_INT( (ctx
->Color
.ClearColor
[0]) );
3797 params
[1] = FLOAT_TO_INT( (ctx
->Color
.ClearColor
[1]) );
3798 params
[2] = FLOAT_TO_INT( (ctx
->Color
.ClearColor
[2]) );
3799 params
[3] = FLOAT_TO_INT( (ctx
->Color
.ClearColor
[3]) );
3801 case GL_COLOR_MATERIAL
:
3802 *params
= (GLint
) ctx
->Light
.ColorMaterialEnabled
;
3804 case GL_COLOR_MATERIAL_FACE
:
3805 *params
= (GLint
) ctx
->Light
.ColorMaterialFace
;
3807 case GL_COLOR_MATERIAL_PARAMETER
:
3808 *params
= (GLint
) ctx
->Light
.ColorMaterialMode
;
3810 case GL_COLOR_WRITEMASK
:
3811 params
[0] = ctx
->Color
.ColorMask
[RCOMP
] ? 1 : 0;
3812 params
[1] = ctx
->Color
.ColorMask
[GCOMP
] ? 1 : 0;
3813 params
[2] = ctx
->Color
.ColorMask
[BCOMP
] ? 1 : 0;
3814 params
[3] = ctx
->Color
.ColorMask
[ACOMP
] ? 1 : 0;
3817 *params
= (GLint
) ctx
->Polygon
.CullFlag
;
3819 case GL_CULL_FACE_MODE
:
3820 *params
= (GLint
) ctx
->Polygon
.CullFaceMode
;
3822 case GL_CURRENT_COLOR
:
3823 FLUSH_CURRENT(ctx
, 0);
3824 params
[0] = FLOAT_TO_INT( ( ctx
->Current
.Color
[0] ) );
3825 params
[1] = FLOAT_TO_INT( ( ctx
->Current
.Color
[1] ) );
3826 params
[2] = FLOAT_TO_INT( ( ctx
->Current
.Color
[2] ) );
3827 params
[3] = FLOAT_TO_INT( ( ctx
->Current
.Color
[3] ) );
3829 case GL_CURRENT_INDEX
:
3830 FLUSH_CURRENT(ctx
, 0);
3831 *params
= (GLint
) ctx
->Current
.Index
;
3833 case GL_CURRENT_NORMAL
:
3834 FLUSH_CURRENT(ctx
, 0);
3835 params
[0] = FLOAT_TO_INT( ctx
->Current
.Normal
[0] );
3836 params
[1] = FLOAT_TO_INT( ctx
->Current
.Normal
[1] );
3837 params
[2] = FLOAT_TO_INT( ctx
->Current
.Normal
[2] );
3839 case GL_CURRENT_RASTER_COLOR
:
3840 params
[0] = FLOAT_TO_INT( ctx
->Current
.RasterColor
[0] );
3841 params
[1] = FLOAT_TO_INT( ctx
->Current
.RasterColor
[1] );
3842 params
[2] = FLOAT_TO_INT( ctx
->Current
.RasterColor
[2] );
3843 params
[3] = FLOAT_TO_INT( ctx
->Current
.RasterColor
[3] );
3845 case GL_CURRENT_RASTER_DISTANCE
:
3846 params
[0] = (GLint
) ctx
->Current
.RasterDistance
;
3848 case GL_CURRENT_RASTER_INDEX
:
3849 *params
= (GLint
) ctx
->Current
.RasterIndex
;
3851 case GL_CURRENT_RASTER_POSITION
:
3852 params
[0] = (GLint
) ctx
->Current
.RasterPos
[0];
3853 params
[1] = (GLint
) ctx
->Current
.RasterPos
[1];
3854 params
[2] = (GLint
) ctx
->Current
.RasterPos
[2];
3855 params
[3] = (GLint
) ctx
->Current
.RasterPos
[3];
3857 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
3858 params
[0] = (GLint
) ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][0];
3859 params
[1] = (GLint
) ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][1];
3860 params
[2] = (GLint
) ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][2];
3861 params
[3] = (GLint
) ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][3];
3863 case GL_CURRENT_RASTER_POSITION_VALID
:
3864 *params
= (GLint
) ctx
->Current
.RasterPosValid
;
3866 case GL_CURRENT_TEXTURE_COORDS
:
3867 FLUSH_CURRENT(ctx
, 0);
3868 params
[0] = (GLint
) ctx
->Current
.Texcoord
[texTransformUnit
][0];
3869 params
[1] = (GLint
) ctx
->Current
.Texcoord
[texTransformUnit
][1];
3870 params
[2] = (GLint
) ctx
->Current
.Texcoord
[texTransformUnit
][2];
3871 params
[3] = (GLint
) ctx
->Current
.Texcoord
[texTransformUnit
][3];
3874 *params
= (GLint
) ctx
->Pixel
.DepthBias
;
3877 *params
= ctx
->Visual
.depthBits
;
3879 case GL_DEPTH_CLEAR_VALUE
:
3880 *params
= (GLint
) ctx
->Depth
.Clear
;
3883 *params
= (GLint
) ctx
->Depth
.Func
;
3885 case GL_DEPTH_RANGE
:
3886 params
[0] = (GLint
) ctx
->Viewport
.Near
;
3887 params
[1] = (GLint
) ctx
->Viewport
.Far
;
3889 case GL_DEPTH_SCALE
:
3890 *params
= (GLint
) ctx
->Pixel
.DepthScale
;
3893 *params
= (GLint
) ctx
->Depth
.Test
;
3895 case GL_DEPTH_WRITEMASK
:
3896 *params
= (GLint
) ctx
->Depth
.Mask
;
3899 *params
= (GLint
) ctx
->Color
.DitherFlag
;
3901 case GL_DOUBLEBUFFER
:
3902 *params
= (GLint
) ctx
->Visual
.doubleBufferMode
;
3904 case GL_DRAW_BUFFER
:
3905 *params
= (GLint
) ctx
->Color
.DrawBuffer
;
3908 FLUSH_CURRENT(ctx
, 0);
3909 *params
= (GLint
) ctx
->Current
.EdgeFlag
;
3911 case GL_FEEDBACK_BUFFER_SIZE
:
3912 *params
= ctx
->Feedback
.BufferSize
;
3914 case GL_FEEDBACK_BUFFER_TYPE
:
3915 *params
= ctx
->Feedback
.Type
;
3918 *params
= (GLint
) ctx
->Fog
.Enabled
;
3921 params
[0] = FLOAT_TO_INT( ctx
->Fog
.Color
[0] );
3922 params
[1] = FLOAT_TO_INT( ctx
->Fog
.Color
[1] );
3923 params
[2] = FLOAT_TO_INT( ctx
->Fog
.Color
[2] );
3924 params
[3] = FLOAT_TO_INT( ctx
->Fog
.Color
[3] );
3926 case GL_FOG_DENSITY
:
3927 *params
= (GLint
) ctx
->Fog
.Density
;
3930 *params
= (GLint
) ctx
->Fog
.End
;
3933 *params
= (GLint
) ctx
->Hint
.Fog
;
3936 *params
= (GLint
) ctx
->Fog
.Index
;
3939 *params
= (GLint
) ctx
->Fog
.Mode
;
3942 *params
= (GLint
) ctx
->Fog
.Start
;
3945 *params
= (GLint
) ctx
->Polygon
.FrontFace
;
3948 *params
= (GLint
) ctx
->Pixel
.GreenBias
;
3951 *params
= (GLint
) ctx
->Visual
.greenBits
;
3953 case GL_GREEN_SCALE
:
3954 *params
= (GLint
) ctx
->Pixel
.GreenScale
;
3957 if (ctx
->Extensions
.EXT_histogram
|| ctx
->Extensions
.ARB_imaging
) {
3958 *params
= (GLint
) ctx
->Pixel
.HistogramEnabled
;
3961 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetFloatv");
3966 *params
= (GLint
) ctx
->Visual
.indexBits
;
3968 case GL_INDEX_CLEAR_VALUE
:
3969 *params
= (GLint
) ctx
->Color
.ClearIndex
;
3972 *params
= ctx
->Visual
.rgbMode
? 0 : 1;
3974 case GL_INDEX_OFFSET
:
3975 *params
= ctx
->Pixel
.IndexOffset
;
3977 case GL_INDEX_SHIFT
:
3978 *params
= ctx
->Pixel
.IndexShift
;
3980 case GL_INDEX_WRITEMASK
:
3981 *params
= (GLint
) ctx
->Color
.IndexMask
;
3991 *params
= (GLint
) ctx
->Light
.Light
[pname
-GL_LIGHT0
].Enabled
;
3994 *params
= (GLint
) ctx
->Light
.Enabled
;
3996 case GL_LIGHT_MODEL_AMBIENT
:
3997 params
[0] = FLOAT_TO_INT( ctx
->Light
.Model
.Ambient
[0] );
3998 params
[1] = FLOAT_TO_INT( ctx
->Light
.Model
.Ambient
[1] );
3999 params
[2] = FLOAT_TO_INT( ctx
->Light
.Model
.Ambient
[2] );
4000 params
[3] = FLOAT_TO_INT( ctx
->Light
.Model
.Ambient
[3] );
4002 case GL_LIGHT_MODEL_COLOR_CONTROL
:
4003 params
[0] = (GLint
) ctx
->Light
.Model
.ColorControl
;
4005 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
4006 *params
= (GLint
) ctx
->Light
.Model
.LocalViewer
;
4008 case GL_LIGHT_MODEL_TWO_SIDE
:
4009 *params
= (GLint
) ctx
->Light
.Model
.TwoSide
;
4011 case GL_LINE_SMOOTH
:
4012 *params
= (GLint
) ctx
->Line
.SmoothFlag
;
4014 case GL_LINE_SMOOTH_HINT
:
4015 *params
= (GLint
) ctx
->Hint
.LineSmooth
;
4017 case GL_LINE_STIPPLE
:
4018 *params
= (GLint
) ctx
->Line
.StippleFlag
;
4020 case GL_LINE_STIPPLE_PATTERN
:
4021 *params
= (GLint
) ctx
->Line
.StipplePattern
;
4023 case GL_LINE_STIPPLE_REPEAT
:
4024 *params
= (GLint
) ctx
->Line
.StippleFactor
;
4027 *params
= (GLint
) ctx
->Line
.Width
;
4029 case GL_LINE_WIDTH_GRANULARITY
:
4030 *params
= (GLint
) ctx
->Const
.LineWidthGranularity
;
4032 case GL_LINE_WIDTH_RANGE
:
4033 params
[0] = (GLint
) ctx
->Const
.MinLineWidthAA
;
4034 params
[1] = (GLint
) ctx
->Const
.MaxLineWidthAA
;
4036 case GL_ALIASED_LINE_WIDTH_RANGE
:
4037 params
[0] = (GLint
) ctx
->Const
.MinLineWidth
;
4038 params
[1] = (GLint
) ctx
->Const
.MaxLineWidth
;
4041 *params
= (GLint
) ctx
->List
.ListBase
;
4044 *params
= (GLint
) ctx
->CurrentListNum
;
4047 *params
= ctx
->ExecuteFlag
? (GLint
) GL_COMPILE_AND_EXECUTE
4048 : (GLint
) GL_COMPILE
;
4050 case GL_INDEX_LOGIC_OP
:
4051 *params
= (GLint
) ctx
->Color
.IndexLogicOpEnabled
;
4053 case GL_COLOR_LOGIC_OP
:
4054 *params
= (GLint
) ctx
->Color
.ColorLogicOpEnabled
;
4056 case GL_LOGIC_OP_MODE
:
4057 *params
= (GLint
) ctx
->Color
.LogicOp
;
4059 case GL_MAP1_COLOR_4
:
4060 *params
= (GLint
) ctx
->Eval
.Map1Color4
;
4062 case GL_MAP1_GRID_DOMAIN
:
4063 params
[0] = (GLint
) ctx
->Eval
.MapGrid1u1
;
4064 params
[1] = (GLint
) ctx
->Eval
.MapGrid1u2
;
4066 case GL_MAP1_GRID_SEGMENTS
:
4067 *params
= (GLint
) ctx
->Eval
.MapGrid1un
;
4070 *params
= (GLint
) ctx
->Eval
.Map1Index
;
4072 case GL_MAP1_NORMAL
:
4073 *params
= (GLint
) ctx
->Eval
.Map1Normal
;
4075 case GL_MAP1_TEXTURE_COORD_1
:
4076 *params
= (GLint
) ctx
->Eval
.Map1TextureCoord1
;
4078 case GL_MAP1_TEXTURE_COORD_2
:
4079 *params
= (GLint
) ctx
->Eval
.Map1TextureCoord2
;
4081 case GL_MAP1_TEXTURE_COORD_3
:
4082 *params
= (GLint
) ctx
->Eval
.Map1TextureCoord3
;
4084 case GL_MAP1_TEXTURE_COORD_4
:
4085 *params
= (GLint
) ctx
->Eval
.Map1TextureCoord4
;
4087 case GL_MAP1_VERTEX_3
:
4088 *params
= (GLint
) ctx
->Eval
.Map1Vertex3
;
4090 case GL_MAP1_VERTEX_4
:
4091 *params
= (GLint
) ctx
->Eval
.Map1Vertex4
;
4093 case GL_MAP2_COLOR_4
:
4094 *params
= (GLint
) ctx
->Eval
.Map2Color4
;
4096 case GL_MAP2_GRID_DOMAIN
:
4097 params
[0] = (GLint
) ctx
->Eval
.MapGrid2u1
;
4098 params
[1] = (GLint
) ctx
->Eval
.MapGrid2u2
;
4099 params
[2] = (GLint
) ctx
->Eval
.MapGrid2v1
;
4100 params
[3] = (GLint
) ctx
->Eval
.MapGrid2v2
;
4102 case GL_MAP2_GRID_SEGMENTS
:
4103 params
[0] = (GLint
) ctx
->Eval
.MapGrid2un
;
4104 params
[1] = (GLint
) ctx
->Eval
.MapGrid2vn
;
4107 *params
= (GLint
) ctx
->Eval
.Map2Index
;
4109 case GL_MAP2_NORMAL
:
4110 *params
= (GLint
) ctx
->Eval
.Map2Normal
;
4112 case GL_MAP2_TEXTURE_COORD_1
:
4113 *params
= (GLint
) ctx
->Eval
.Map2TextureCoord1
;
4115 case GL_MAP2_TEXTURE_COORD_2
:
4116 *params
= (GLint
) ctx
->Eval
.Map2TextureCoord2
;
4118 case GL_MAP2_TEXTURE_COORD_3
:
4119 *params
= (GLint
) ctx
->Eval
.Map2TextureCoord3
;
4121 case GL_MAP2_TEXTURE_COORD_4
:
4122 *params
= (GLint
) ctx
->Eval
.Map2TextureCoord4
;
4124 case GL_MAP2_VERTEX_3
:
4125 *params
= (GLint
) ctx
->Eval
.Map2Vertex3
;
4127 case GL_MAP2_VERTEX_4
:
4128 *params
= (GLint
) ctx
->Eval
.Map2Vertex4
;
4131 *params
= (GLint
) ctx
->Pixel
.MapColorFlag
;
4133 case GL_MAP_STENCIL
:
4134 *params
= (GLint
) ctx
->Pixel
.MapStencilFlag
;
4136 case GL_MATRIX_MODE
:
4137 *params
= (GLint
) ctx
->Transform
.MatrixMode
;
4139 case GL_MAX_ATTRIB_STACK_DEPTH
:
4140 *params
= (GLint
) MAX_ATTRIB_STACK_DEPTH
;
4142 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
4143 *params
= (GLint
) MAX_CLIENT_ATTRIB_STACK_DEPTH
;
4145 case GL_MAX_CLIP_PLANES
:
4146 *params
= (GLint
) ctx
->Const
.MaxClipPlanes
;
4148 case GL_MAX_ELEMENTS_VERTICES
: /* GL_VERSION_1_2 */
4149 *params
= (GLint
) ctx
->Const
.MaxArrayLockSize
;
4151 case GL_MAX_ELEMENTS_INDICES
: /* GL_VERSION_1_2 */
4152 *params
= (GLint
) ctx
->Const
.MaxArrayLockSize
;
4154 case GL_MAX_EVAL_ORDER
:
4155 *params
= (GLint
) MAX_EVAL_ORDER
;
4158 *params
= (GLint
) ctx
->Const
.MaxLights
;
4160 case GL_MAX_LIST_NESTING
:
4161 *params
= (GLint
) MAX_LIST_NESTING
;
4163 case GL_MAX_MODELVIEW_STACK_DEPTH
:
4164 *params
= (GLint
) MAX_MODELVIEW_STACK_DEPTH
;
4166 case GL_MAX_NAME_STACK_DEPTH
:
4167 *params
= (GLint
) MAX_NAME_STACK_DEPTH
;
4169 case GL_MAX_PIXEL_MAP_TABLE
:
4170 *params
= (GLint
) MAX_PIXEL_MAP_TABLE
;
4172 case GL_MAX_PROJECTION_STACK_DEPTH
:
4173 *params
= (GLint
) MAX_PROJECTION_STACK_DEPTH
;
4175 case GL_MAX_TEXTURE_SIZE
:
4176 case GL_MAX_3D_TEXTURE_SIZE
:
4177 *params
= ctx
->Const
.MaxTextureSize
;
4179 case GL_MAX_TEXTURE_STACK_DEPTH
:
4180 *params
= (GLint
) MAX_TEXTURE_STACK_DEPTH
;
4182 case GL_MAX_VIEWPORT_DIMS
:
4183 params
[0] = (GLint
) MAX_WIDTH
;
4184 params
[1] = (GLint
) MAX_HEIGHT
;
4187 *params
= (GLint
) ctx
->Pixel
.MinMaxEnabled
;
4189 case GL_MODELVIEW_MATRIX
:
4190 for (i
=0;i
<16;i
++) {
4191 params
[i
] = (GLint
) ctx
->ModelView
.m
[i
];
4194 case GL_MODELVIEW_STACK_DEPTH
:
4195 *params
= (GLint
) (ctx
->ModelViewStackDepth
+ 1);
4197 case GL_NAME_STACK_DEPTH
:
4198 *params
= (GLint
) ctx
->Select
.NameStackDepth
;
4201 *params
= (GLint
) ctx
->Transform
.Normalize
;
4203 case GL_PACK_ALIGNMENT
:
4204 *params
= ctx
->Pack
.Alignment
;
4206 case GL_PACK_LSB_FIRST
:
4207 *params
= (GLint
) ctx
->Pack
.LsbFirst
;
4209 case GL_PACK_ROW_LENGTH
:
4210 *params
= ctx
->Pack
.RowLength
;
4212 case GL_PACK_SKIP_PIXELS
:
4213 *params
= ctx
->Pack
.SkipPixels
;
4215 case GL_PACK_SKIP_ROWS
:
4216 *params
= ctx
->Pack
.SkipRows
;
4218 case GL_PACK_SWAP_BYTES
:
4219 *params
= (GLint
) ctx
->Pack
.SwapBytes
;
4221 case GL_PACK_SKIP_IMAGES_EXT
:
4222 *params
= ctx
->Pack
.SkipImages
;
4224 case GL_PACK_IMAGE_HEIGHT_EXT
:
4225 *params
= ctx
->Pack
.ImageHeight
;
4227 case GL_PERSPECTIVE_CORRECTION_HINT
:
4228 *params
= (GLint
) ctx
->Hint
.PerspectiveCorrection
;
4230 case GL_PIXEL_MAP_A_TO_A_SIZE
:
4231 *params
= ctx
->Pixel
.MapAtoAsize
;
4233 case GL_PIXEL_MAP_B_TO_B_SIZE
:
4234 *params
= ctx
->Pixel
.MapBtoBsize
;
4236 case GL_PIXEL_MAP_G_TO_G_SIZE
:
4237 *params
= ctx
->Pixel
.MapGtoGsize
;
4239 case GL_PIXEL_MAP_I_TO_A_SIZE
:
4240 *params
= ctx
->Pixel
.MapItoAsize
;
4242 case GL_PIXEL_MAP_I_TO_B_SIZE
:
4243 *params
= ctx
->Pixel
.MapItoBsize
;
4245 case GL_PIXEL_MAP_I_TO_G_SIZE
:
4246 *params
= ctx
->Pixel
.MapItoGsize
;
4248 case GL_PIXEL_MAP_I_TO_I_SIZE
:
4249 *params
= ctx
->Pixel
.MapItoIsize
;
4251 case GL_PIXEL_MAP_I_TO_R_SIZE
:
4252 *params
= ctx
->Pixel
.MapItoRsize
;
4254 case GL_PIXEL_MAP_R_TO_R_SIZE
:
4255 *params
= ctx
->Pixel
.MapRtoRsize
;
4257 case GL_PIXEL_MAP_S_TO_S_SIZE
:
4258 *params
= ctx
->Pixel
.MapStoSsize
;
4261 *params
= (GLint
) ctx
->Point
.Size
;
4263 case GL_POINT_SIZE_GRANULARITY
:
4264 *params
= (GLint
) ctx
->Const
.PointSizeGranularity
;
4266 case GL_POINT_SIZE_RANGE
:
4267 params
[0] = (GLint
) ctx
->Const
.MinPointSizeAA
;
4268 params
[1] = (GLint
) ctx
->Const
.MaxPointSizeAA
;
4270 case GL_ALIASED_POINT_SIZE_RANGE
:
4271 params
[0] = (GLint
) ctx
->Const
.MinPointSize
;
4272 params
[1] = (GLint
) ctx
->Const
.MaxPointSize
;
4274 case GL_POINT_SMOOTH
:
4275 *params
= (GLint
) ctx
->Point
.SmoothFlag
;
4277 case GL_POINT_SMOOTH_HINT
:
4278 *params
= (GLint
) ctx
->Hint
.PointSmooth
;
4280 case GL_POINT_SIZE_MIN_EXT
:
4281 *params
= (GLint
) (ctx
->Point
.MinSize
);
4283 case GL_POINT_SIZE_MAX_EXT
:
4284 *params
= (GLint
) (ctx
->Point
.MaxSize
);
4286 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
4287 *params
= (GLint
) (ctx
->Point
.Threshold
);
4289 case GL_DISTANCE_ATTENUATION_EXT
:
4290 params
[0] = (GLint
) (ctx
->Point
.Params
[0]);
4291 params
[1] = (GLint
) (ctx
->Point
.Params
[1]);
4292 params
[2] = (GLint
) (ctx
->Point
.Params
[2]);
4294 case GL_POLYGON_MODE
:
4295 params
[0] = (GLint
) ctx
->Polygon
.FrontMode
;
4296 params
[1] = (GLint
) ctx
->Polygon
.BackMode
;
4298 case GL_POLYGON_OFFSET_BIAS_EXT
: /* GL_EXT_polygon_offset */
4299 *params
= (GLint
) ctx
->Polygon
.OffsetUnits
;
4301 case GL_POLYGON_OFFSET_FACTOR
:
4302 *params
= (GLint
) ctx
->Polygon
.OffsetFactor
;
4304 case GL_POLYGON_OFFSET_UNITS
:
4305 *params
= (GLint
) ctx
->Polygon
.OffsetUnits
;
4307 case GL_POLYGON_SMOOTH
:
4308 *params
= (GLint
) ctx
->Polygon
.SmoothFlag
;
4310 case GL_POLYGON_SMOOTH_HINT
:
4311 *params
= (GLint
) ctx
->Hint
.PolygonSmooth
;
4313 case GL_POLYGON_STIPPLE
:
4314 *params
= (GLint
) ctx
->Polygon
.StippleFlag
;
4316 case GL_PROJECTION_MATRIX
:
4317 for (i
=0;i
<16;i
++) {
4318 params
[i
] = (GLint
) ctx
->ProjectionMatrix
.m
[i
];
4321 case GL_PROJECTION_STACK_DEPTH
:
4322 *params
= (GLint
) (ctx
->ProjectionStackDepth
+ 1);
4324 case GL_READ_BUFFER
:
4325 *params
= (GLint
) ctx
->Pixel
.ReadBuffer
;
4328 *params
= (GLint
) ctx
->Pixel
.RedBias
;
4331 *params
= (GLint
) ctx
->Visual
.redBits
;
4334 *params
= (GLint
) ctx
->Pixel
.RedScale
;
4336 case GL_RENDER_MODE
:
4337 *params
= (GLint
) ctx
->RenderMode
;
4339 case GL_RESCALE_NORMAL
:
4340 *params
= (GLint
) ctx
->Transform
.RescaleNormals
;
4343 *params
= (GLint
) ctx
->Visual
.rgbMode
;
4345 case GL_SCISSOR_BOX
:
4346 params
[0] = (GLint
) ctx
->Scissor
.X
;
4347 params
[1] = (GLint
) ctx
->Scissor
.Y
;
4348 params
[2] = (GLint
) ctx
->Scissor
.Width
;
4349 params
[3] = (GLint
) ctx
->Scissor
.Height
;
4351 case GL_SCISSOR_TEST
:
4352 *params
= (GLint
) ctx
->Scissor
.Enabled
;
4354 case GL_SELECTION_BUFFER_SIZE
:
4355 *params
= (GLint
) ctx
->Select
.BufferSize
;
4357 case GL_SHADE_MODEL
:
4358 *params
= (GLint
) ctx
->Light
.ShadeModel
;
4360 case GL_SHARED_TEXTURE_PALETTE_EXT
:
4361 *params
= (GLint
) ctx
->Texture
.SharedPalette
;
4363 case GL_STENCIL_BITS
:
4364 *params
= ctx
->Visual
.stencilBits
;
4366 case GL_STENCIL_CLEAR_VALUE
:
4367 *params
= (GLint
) ctx
->Stencil
.Clear
;
4369 case GL_STENCIL_FAIL
:
4370 *params
= (GLint
) ctx
->Stencil
.FailFunc
;
4372 case GL_STENCIL_FUNC
:
4373 *params
= (GLint
) ctx
->Stencil
.Function
;
4375 case GL_STENCIL_PASS_DEPTH_FAIL
:
4376 *params
= (GLint
) ctx
->Stencil
.ZFailFunc
;
4378 case GL_STENCIL_PASS_DEPTH_PASS
:
4379 *params
= (GLint
) ctx
->Stencil
.ZPassFunc
;
4381 case GL_STENCIL_REF
:
4382 *params
= (GLint
) ctx
->Stencil
.Ref
;
4384 case GL_STENCIL_TEST
:
4385 *params
= (GLint
) ctx
->Stencil
.Enabled
;
4387 case GL_STENCIL_VALUE_MASK
:
4388 *params
= (GLint
) ctx
->Stencil
.ValueMask
;
4390 case GL_STENCIL_WRITEMASK
:
4391 *params
= (GLint
) ctx
->Stencil
.WriteMask
;
4394 *params
= (GLint
) ctx
->Visual
.stereoMode
;
4396 case GL_SUBPIXEL_BITS
:
4397 *params
= ctx
->Const
.SubPixelBits
;
4400 *params
= _mesa_IsEnabled(GL_TEXTURE_1D
) ? 1 : 0;
4403 *params
= _mesa_IsEnabled(GL_TEXTURE_2D
) ? 1 : 0;
4406 *params
= _mesa_IsEnabled(GL_TEXTURE_3D
) ? 1 : 0;
4408 case GL_TEXTURE_BINDING_1D
:
4409 *params
= textureUnit
->Current1D
->Name
;
4411 case GL_TEXTURE_BINDING_2D
:
4412 *params
= textureUnit
->Current2D
->Name
;
4414 case GL_TEXTURE_BINDING_3D
:
4415 *params
= textureUnit
->Current3D
->Name
;
4417 case GL_TEXTURE_ENV_COLOR
:
4418 params
[0] = FLOAT_TO_INT( textureUnit
->EnvColor
[0] );
4419 params
[1] = FLOAT_TO_INT( textureUnit
->EnvColor
[1] );
4420 params
[2] = FLOAT_TO_INT( textureUnit
->EnvColor
[2] );
4421 params
[3] = FLOAT_TO_INT( textureUnit
->EnvColor
[3] );
4423 case GL_TEXTURE_ENV_MODE
:
4424 *params
= (GLint
) textureUnit
->EnvMode
;
4426 case GL_TEXTURE_GEN_S
:
4427 *params
= (textureUnit
->TexGenEnabled
& S_BIT
) ? 1 : 0;
4429 case GL_TEXTURE_GEN_T
:
4430 *params
= (textureUnit
->TexGenEnabled
& T_BIT
) ? 1 : 0;
4432 case GL_TEXTURE_GEN_R
:
4433 *params
= (textureUnit
->TexGenEnabled
& R_BIT
) ? 1 : 0;
4435 case GL_TEXTURE_GEN_Q
:
4436 *params
= (textureUnit
->TexGenEnabled
& Q_BIT
) ? 1 : 0;
4438 case GL_TEXTURE_MATRIX
:
4439 for (i
=0;i
<16;i
++) {
4440 params
[i
] = (GLint
) ctx
->TextureMatrix
[texTransformUnit
].m
[i
];
4443 case GL_TEXTURE_STACK_DEPTH
:
4444 *params
= (GLint
) (ctx
->TextureStackDepth
[texTransformUnit
] + 1);
4446 case GL_UNPACK_ALIGNMENT
:
4447 *params
= ctx
->Unpack
.Alignment
;
4449 case GL_UNPACK_LSB_FIRST
:
4450 *params
= (GLint
) ctx
->Unpack
.LsbFirst
;
4452 case GL_UNPACK_ROW_LENGTH
:
4453 *params
= ctx
->Unpack
.RowLength
;
4455 case GL_UNPACK_SKIP_PIXELS
:
4456 *params
= ctx
->Unpack
.SkipPixels
;
4458 case GL_UNPACK_SKIP_ROWS
:
4459 *params
= ctx
->Unpack
.SkipRows
;
4461 case GL_UNPACK_SWAP_BYTES
:
4462 *params
= (GLint
) ctx
->Unpack
.SwapBytes
;
4464 case GL_UNPACK_SKIP_IMAGES_EXT
:
4465 *params
= ctx
->Unpack
.SkipImages
;
4467 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
4468 *params
= ctx
->Unpack
.ImageHeight
;
4471 params
[0] = (GLint
) ctx
->Viewport
.X
;
4472 params
[1] = (GLint
) ctx
->Viewport
.Y
;
4473 params
[2] = (GLint
) ctx
->Viewport
.Width
;
4474 params
[3] = (GLint
) ctx
->Viewport
.Height
;
4477 *params
= (GLint
) ctx
->Pixel
.ZoomX
;
4480 *params
= (GLint
) ctx
->Pixel
.ZoomY
;
4482 case GL_VERTEX_ARRAY
:
4483 *params
= (GLint
) ctx
->Array
.Vertex
.Enabled
;
4485 case GL_VERTEX_ARRAY_SIZE
:
4486 *params
= ctx
->Array
.Vertex
.Size
;
4488 case GL_VERTEX_ARRAY_TYPE
:
4489 *params
= ctx
->Array
.Vertex
.Type
;
4491 case GL_VERTEX_ARRAY_STRIDE
:
4492 *params
= ctx
->Array
.Vertex
.Stride
;
4494 case GL_VERTEX_ARRAY_COUNT_EXT
:
4497 case GL_NORMAL_ARRAY
:
4498 *params
= (GLint
) ctx
->Array
.Normal
.Enabled
;
4500 case GL_NORMAL_ARRAY_TYPE
:
4501 *params
= ctx
->Array
.Normal
.Type
;
4503 case GL_NORMAL_ARRAY_STRIDE
:
4504 *params
= ctx
->Array
.Normal
.Stride
;
4506 case GL_NORMAL_ARRAY_COUNT_EXT
:
4509 case GL_COLOR_ARRAY
:
4510 *params
= (GLint
) ctx
->Array
.Color
.Enabled
;
4512 case GL_COLOR_ARRAY_SIZE
:
4513 *params
= ctx
->Array
.Color
.Size
;
4515 case GL_COLOR_ARRAY_TYPE
:
4516 *params
= ctx
->Array
.Color
.Type
;
4518 case GL_COLOR_ARRAY_STRIDE
:
4519 *params
= ctx
->Array
.Color
.Stride
;
4521 case GL_COLOR_ARRAY_COUNT_EXT
:
4524 case GL_INDEX_ARRAY
:
4525 *params
= (GLint
) ctx
->Array
.Index
.Enabled
;
4527 case GL_INDEX_ARRAY_TYPE
:
4528 *params
= ctx
->Array
.Index
.Type
;
4530 case GL_INDEX_ARRAY_STRIDE
:
4531 *params
= ctx
->Array
.Index
.Stride
;
4533 case GL_INDEX_ARRAY_COUNT_EXT
:
4536 case GL_TEXTURE_COORD_ARRAY
:
4537 *params
= (GLint
) ctx
->Array
.TexCoord
[texUnit
].Enabled
;
4539 case GL_TEXTURE_COORD_ARRAY_SIZE
:
4540 *params
= ctx
->Array
.TexCoord
[texUnit
].Size
;
4542 case GL_TEXTURE_COORD_ARRAY_TYPE
:
4543 *params
= ctx
->Array
.TexCoord
[texUnit
].Type
;
4545 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
4546 *params
= ctx
->Array
.TexCoord
[texUnit
].Stride
;
4548 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
4551 case GL_EDGE_FLAG_ARRAY
:
4552 *params
= (GLint
) ctx
->Array
.EdgeFlag
.Enabled
;
4554 case GL_EDGE_FLAG_ARRAY_STRIDE
:
4555 *params
= ctx
->Array
.EdgeFlag
.Stride
;
4557 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
4561 /* GL_ARB_multitexture */
4562 case GL_MAX_TEXTURE_UNITS_ARB
:
4563 *params
= ctx
->Const
.MaxTextureUnits
;
4565 case GL_ACTIVE_TEXTURE_ARB
:
4566 *params
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
4568 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
4569 *params
= GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
4572 /* GL_ARB_texture_cube_map */
4573 case GL_TEXTURE_CUBE_MAP_ARB
:
4574 if (ctx
->Extensions
.ARB_texture_cube_map
)
4575 *params
= (GLint
) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
);
4577 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetIntegerv");
4579 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
4580 if (ctx
->Extensions
.ARB_texture_cube_map
)
4581 *params
= textureUnit
->CurrentCubeMap
->Name
;
4583 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetIntegerv");
4585 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
4586 if (ctx
->Extensions
.ARB_texture_cube_map
)
4587 *params
= ctx
->Const
.MaxCubeTextureSize
;
4589 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetIntegerv");
4592 /* GL_ARB_texture_compression */
4593 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
4594 if (ctx
->Extensions
.ARB_texture_compression
) {
4595 *params
= (GLint
) ctx
->Hint
.TextureCompression
;
4598 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetIntegerv");
4600 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
4601 if (ctx
->Extensions
.ARB_texture_compression
) {
4602 *params
= (GLint
) ctx
->Const
.NumCompressedTextureFormats
;
4605 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetIntegerv");
4607 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
4608 if (ctx
->Extensions
.ARB_texture_compression
) {
4610 for (i
= 0; i
< ctx
->Const
.NumCompressedTextureFormats
; i
++)
4611 params
[i
] = (GLint
) ctx
->Const
.CompressedTextureFormats
[i
];
4614 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetIntegerv");
4617 /* GL_EXT_compiled_vertex_array */
4618 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
4619 *params
= ctx
->Array
.LockFirst
;
4621 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
4622 *params
= ctx
->Array
.LockCount
;
4625 /* GL_ARB_transpose_matrix */
4626 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
4630 _math_transposef(tm
, ctx
->ColorMatrix
.m
);
4631 for (i
=0;i
<16;i
++) {
4632 params
[i
] = (GLint
) tm
[i
];
4636 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
4640 _math_transposef(tm
, ctx
->ModelView
.m
);
4641 for (i
=0;i
<16;i
++) {
4642 params
[i
] = (GLint
) tm
[i
];
4646 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
4650 _math_transposef(tm
, ctx
->ProjectionMatrix
.m
);
4651 for (i
=0;i
<16;i
++) {
4652 params
[i
] = (GLint
) tm
[i
];
4656 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
4660 _math_transposef(tm
, ctx
->TextureMatrix
[texTransformUnit
].m
);
4661 for (i
=0;i
<16;i
++) {
4662 params
[i
] = (GLint
) tm
[i
];
4667 /* GL_HP_occlusion_test */
4668 case GL_OCCLUSION_TEST_HP
:
4669 if (ctx
->Extensions
.HP_occlusion_test
) {
4670 *params
= (GLint
) ctx
->Depth
.OcclusionTest
;
4673 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetIntegerv" );
4676 case GL_OCCLUSION_TEST_RESULT_HP
:
4677 if (ctx
->Extensions
.HP_occlusion_test
) {
4678 if (ctx
->Depth
.OcclusionTest
)
4679 *params
= (GLint
) ctx
->OcclusionResult
;
4681 *params
= (GLint
) ctx
->OcclusionResultSaved
;
4682 /* reset flag now */
4683 ctx
->OcclusionResult
= GL_FALSE
;
4684 ctx
->OcclusionResultSaved
= GL_FALSE
;
4687 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetIntegerv" );
4691 /* GL_SGIS_pixel_texture */
4692 case GL_PIXEL_TEXTURE_SGIS
:
4693 *params
= (GLint
) ctx
->Pixel
.PixelTextureEnabled
;
4696 /* GL_SGIX_pixel_texture */
4697 case GL_PIXEL_TEX_GEN_SGIX
:
4698 *params
= (GLint
) ctx
->Pixel
.PixelTextureEnabled
;
4700 case GL_PIXEL_TEX_GEN_MODE_SGIX
:
4701 *params
= (GLint
) pixel_texgen_mode(ctx
);
4704 /* GL_SGI_color_matrix (also in 1.2 imaging) */
4705 case GL_COLOR_MATRIX_SGI
:
4706 for (i
=0;i
<16;i
++) {
4707 params
[i
] = (GLint
) ctx
->ColorMatrix
.m
[i
];
4710 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
4711 *params
= ctx
->ColorStackDepth
+ 1;
4713 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
4714 *params
= MAX_COLOR_STACK_DEPTH
;
4716 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
4717 *params
= (GLint
) ctx
->Pixel
.PostColorMatrixScale
[0];
4719 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
4720 *params
= (GLint
) ctx
->Pixel
.PostColorMatrixScale
[1];
4722 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
4723 *params
= (GLint
) ctx
->Pixel
.PostColorMatrixScale
[2];
4725 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
4726 *params
= (GLint
) ctx
->Pixel
.PostColorMatrixScale
[3];
4728 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
4729 *params
= (GLint
) ctx
->Pixel
.PostColorMatrixBias
[0];
4731 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
4732 *params
= (GLint
) ctx
->Pixel
.PostColorMatrixBias
[1];
4734 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
4735 *params
= (GLint
) ctx
->Pixel
.PostColorMatrixBias
[2];
4737 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
4738 *params
= (GLint
) ctx
->Pixel
.PostColorMatrixBias
[3];
4741 /* GL_EXT_convolution (also in 1.2 imaging) */
4742 case GL_CONVOLUTION_1D_EXT
:
4743 if (ctx
->Extensions
.EXT_convolution
|| ctx
->Extensions
.ARB_imaging
) {
4744 *params
= (GLint
) ctx
->Pixel
.Convolution1DEnabled
;
4747 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetIntegerv");
4751 case GL_CONVOLUTION_2D
:
4752 if (ctx
->Extensions
.EXT_convolution
|| ctx
->Extensions
.ARB_imaging
) {
4753 *params
= (GLint
) ctx
->Pixel
.Convolution2DEnabled
;
4756 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetIntegerv");
4760 case GL_SEPARABLE_2D
:
4761 if (ctx
->Extensions
.EXT_convolution
|| ctx
->Extensions
.ARB_imaging
) {
4762 *params
= (GLint
) ctx
->Pixel
.Separable2DEnabled
;
4765 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetIntegerv");
4769 case GL_MAX_CONVOLUTION_WIDTH
:
4770 *params
= ctx
->Const
.MaxConvolutionWidth
;
4772 case GL_MAX_CONVOLUTION_HEIGHT
:
4773 *params
= ctx
->Const
.MaxConvolutionHeight
;
4775 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
4776 *params
= (GLint
) ctx
->Pixel
.PostConvolutionScale
[0];
4778 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
4779 *params
= (GLint
) ctx
->Pixel
.PostConvolutionScale
[1];
4781 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
4782 *params
= (GLint
) ctx
->Pixel
.PostConvolutionScale
[2];
4784 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
4785 *params
= (GLint
) ctx
->Pixel
.PostConvolutionScale
[3];
4787 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
4788 *params
= (GLint
) ctx
->Pixel
.PostConvolutionBias
[0];
4790 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
4791 *params
= (GLint
) ctx
->Pixel
.PostConvolutionBias
[1];
4793 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
4794 *params
= (GLint
) ctx
->Pixel
.PostConvolutionBias
[2];
4796 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
4797 *params
= (GLint
) ctx
->Pixel
.PostConvolutionBias
[2];
4800 /* GL_SGI_color_table (also in 1.2 imaging */
4801 case GL_COLOR_TABLE_SGI
:
4802 *params
= (GLint
) ctx
->Pixel
.ColorTableEnabled
;
4804 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
4805 *params
= (GLint
) ctx
->Pixel
.PostConvolutionColorTableEnabled
;
4807 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
4808 *params
= (GLint
) ctx
->Pixel
.PostColorMatrixColorTableEnabled
;
4812 /* GL_EXT_secondary_color */
4813 case GL_COLOR_SUM_EXT
:
4814 *params
= (GLint
) ctx
->Fog
.ColorSumEnabled
;
4816 case GL_CURRENT_SECONDARY_COLOR_EXT
:
4817 FLUSH_CURRENT(ctx
, 0);
4818 params
[0] = FLOAT_TO_INT( (ctx
->Current
.SecondaryColor
[0]) );
4819 params
[1] = FLOAT_TO_INT( (ctx
->Current
.SecondaryColor
[1]) );
4820 params
[2] = FLOAT_TO_INT( (ctx
->Current
.SecondaryColor
[2]) );
4822 case GL_SECONDARY_COLOR_ARRAY_EXT
:
4823 *params
= (GLint
) ctx
->Array
.SecondaryColor
.Enabled
;
4825 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
4826 *params
= (GLint
) ctx
->Array
.SecondaryColor
.Type
;
4828 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
4829 *params
= (GLint
) ctx
->Array
.SecondaryColor
.Stride
;
4831 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
4832 *params
= (GLint
) ctx
->Array
.SecondaryColor
.Stride
;
4835 /* GL_EXT_fog_coord */
4836 case GL_CURRENT_FOG_COORDINATE_EXT
:
4837 if (ctx
->Extensions
.EXT_fog_coord
) {
4838 FLUSH_CURRENT(ctx
, 0);
4839 *params
= (GLint
) ctx
->Current
.FogCoord
;
4842 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetIntegerv" );
4845 case GL_FOG_COORDINATE_ARRAY_EXT
:
4846 if (ctx
->Extensions
.EXT_fog_coord
) {
4847 *params
= (GLint
) ctx
->Array
.FogCoord
.Enabled
;
4850 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetIntegerv" );
4853 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
4854 if (ctx
->Extensions
.EXT_fog_coord
) {
4855 *params
= (GLint
) ctx
->Array
.FogCoord
.Type
;
4858 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetIntegerv" );
4861 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
4862 if (ctx
->Extensions
.EXT_fog_coord
) {
4863 *params
= (GLint
) ctx
->Array
.FogCoord
.Stride
;
4866 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetIntegerv" );
4870 /* GL_EXT_texture_filter_anisotropic */
4871 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
4872 if (ctx
->Extensions
.EXT_texture_filter_anisotropic
) {
4873 *params
= (GLint
) ctx
->Const
.MaxTextureMaxAnisotropy
;
4876 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetIntegerv" );
4881 /* GL_MESA_sprite_point */
4882 case GL_SPRITE_POINT_MESA
:
4883 if (ctx
->Extensions
.MESA_sprite_point
) {
4884 *params
= (GLint
) ctx
->Point
.SpriteMode
;
4887 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetIntegerv" );
4893 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetIntegerv" );
4900 _mesa_GetPointerv( GLenum pname
, GLvoid
**params
)
4902 GET_CURRENT_CONTEXT(ctx
);
4903 GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
4904 ASSERT_OUTSIDE_BEGIN_END(ctx
);
4909 if (MESA_VERBOSE
& VERBOSE_API
)
4910 fprintf(stderr
, "glGetPointerv %s\n", _mesa_lookup_enum_by_nr(pname
));
4912 if (ctx
->Driver
.GetPointerv
4913 && (*ctx
->Driver
.GetPointerv
)(ctx
, pname
, params
))
4917 case GL_VERTEX_ARRAY_POINTER
:
4918 *params
= ctx
->Array
.Vertex
.Ptr
;
4920 case GL_NORMAL_ARRAY_POINTER
:
4921 *params
= ctx
->Array
.Normal
.Ptr
;
4923 case GL_COLOR_ARRAY_POINTER
:
4924 *params
= ctx
->Array
.Color
.Ptr
;
4926 case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT
:
4927 *params
= ctx
->Array
.SecondaryColor
.Ptr
;
4929 case GL_FOG_COORDINATE_ARRAY_POINTER_EXT
:
4930 *params
= ctx
->Array
.FogCoord
.Ptr
;
4932 case GL_INDEX_ARRAY_POINTER
:
4933 *params
= ctx
->Array
.Index
.Ptr
;
4935 case GL_TEXTURE_COORD_ARRAY_POINTER
:
4936 *params
= ctx
->Array
.TexCoord
[texUnit
].Ptr
;
4938 case GL_EDGE_FLAG_ARRAY_POINTER
:
4939 *params
= ctx
->Array
.EdgeFlag
.Ptr
;
4941 case GL_FEEDBACK_BUFFER_POINTER
:
4942 *params
= ctx
->Feedback
.Buffer
;
4944 case GL_SELECTION_BUFFER_POINTER
:
4945 *params
= ctx
->Select
.Buffer
;
4948 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetPointerv" );
4956 _mesa_GetString( GLenum name
)
4958 GET_CURRENT_CONTEXT(ctx
);
4959 static const char *vendor
= "Brian Paul";
4960 static const char *renderer
= "Mesa";
4961 static const char *version
= "1.2 Mesa 3.5 beta";
4962 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, 0);
4964 /* this is a required driver function */
4965 assert(ctx
->Driver
.GetString
);
4967 const GLubyte
*str
= (*ctx
->Driver
.GetString
)(ctx
, name
);
4973 return (const GLubyte
*) vendor
;
4975 return (const GLubyte
*) renderer
;
4977 return (const GLubyte
*) version
;
4979 return (const GLubyte
*) _mesa_extensions_get_string(ctx
);
4981 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetString" );
4982 return (const GLubyte
*) 0;
4989 * Execute a glGetError command
4992 _mesa_GetError( void )
4994 GET_CURRENT_CONTEXT(ctx
);
4995 GLenum e
= ctx
->ErrorValue
;
4996 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, 0);
4998 if (MESA_VERBOSE
& VERBOSE_API
)
4999 fprintf(stderr
, "glGetError <-- %s\n", _mesa_lookup_enum_by_nr(e
));
5001 ctx
->ErrorValue
= (GLenum
) GL_NO_ERROR
;