2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
29 #include "extensions.h"
34 #include "texcompress.h"
35 #include "framebuffer.h"
37 /* This is a table driven implemetation of the glGet*v() functions.
38 * The basic idea is that most getters just look up an int somewhere
39 * in GLcontext and then convert it to a bool or float according to
40 * which of glGetIntegerv() glGetBooleanv() etc is being called.
41 * Instead of generating code to do this, we can just record the enum
42 * value and the offset into GLcontext in an array of structs. Then
43 * in glGet*(), we lookup the struct for the enum in question, and use
44 * the offset to get the int we need.
46 * Sometimes we need to look up a float, a boolean, a bit in a
47 * bitfield, a matrix or other types instead, so we need to track the
48 * type of the value in GLcontext. And sometimes the value isn't in
49 * GLcontext but in the drawbuffer, the array object, current texture
50 * unit, or maybe it's a computed value. So we need to also track
51 * where or how to find the value. Finally, we sometimes need to
52 * check that one of a number of extensions are enabled, the GL
53 * version or flush or call _mesa_update_state(). This is done by
54 * attaching optional extra information to the value description
55 * struct, it's sort of like an array of opcodes that describe extra
58 * Putting all this together we end up with struct value_desc below,
59 * and with a couple of macros to help, the table of struct value_desc
60 * is about as concise as the specification in the old python script.
65 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
66 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
67 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
68 (GLint) ((F) * 65536.0f) )
70 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
71 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
72 ((I) < SHRT_MIN) ? INT_MIN : \
73 (GLint) ((I) * 65536) )
75 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
76 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
78 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
79 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
80 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
81 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
83 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
84 #define ENUM_TO_FIXED(E) (E)
118 enum value_location
{
133 EXTRA_VALID_DRAW_BUFFER
,
134 EXTRA_VALID_TEXTURE_UNIT
,
138 #define NO_EXTRA NULL
143 GLubyte location
; /**< enum value_location */
144 GLubyte type
; /**< enum value_type */
151 GLfloat value_float_4
[4];
152 GLmatrix
*value_matrix
;
154 GLint value_int_4
[4];
158 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
162 GLboolean value_bool
;
165 #define BUFFER_FIELD(field, type) \
166 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
167 #define CONTEXT_FIELD(field, type) \
168 LOC_CONTEXT, type, offsetof(GLcontext, field)
169 #define ARRAY_FIELD(field, type) \
170 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
171 #define CONST(value) \
172 LOC_CONTEXT, TYPE_CONST, value
174 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
175 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
177 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
178 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
179 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
180 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
181 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
182 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
183 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
184 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
185 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
186 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
187 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
188 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
189 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
190 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
191 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
192 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
193 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
194 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
196 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
197 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
198 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
201 offsetof(struct gl_extensions, f)
203 #define EXTRA_EXT(e) \
204 static const int extra_##e[] = { \
208 #define EXTRA_EXT2(e1, e2) \
209 static const int extra_##e1##_##e2[] = { \
210 EXT(e1), EXT(e2), EXTRA_END \
213 /* The 'extra' mechanism is a way to specify extra checks (such as
214 * extensions or specific gl versions) or actions (flush current, new
215 * buffers) that we need to do before looking up an enum. We need to
216 * declare them all up front so we can refer to them in the value_desc
219 static const int extra_new_buffers
[] = {
224 static const int extra_valid_draw_buffer
[] = {
225 EXTRA_VALID_DRAW_BUFFER
,
229 static const int extra_valid_texture_unit
[] = {
230 EXTRA_VALID_TEXTURE_UNIT
,
234 static const int extra_flush_current_valid_texture_unit
[] = {
236 EXTRA_VALID_TEXTURE_UNIT
,
240 static const int extra_flush_current
[] = {
245 static const int extra_new_buffers_OES_read_format
[] = {
247 EXT(OES_read_format
),
251 static const int extra_EXT_secondary_color_flush_current
[] = {
252 EXT(EXT_secondary_color
),
257 static const int extra_EXT_fog_coord_flush_current
[] = {
263 EXTRA_EXT(ARB_multitexture
);
264 EXTRA_EXT(ARB_texture_cube_map
);
265 EXTRA_EXT(MESA_texture_array
);
266 EXTRA_EXT2(EXT_secondary_color
, ARB_vertex_program
);
267 EXTRA_EXT(EXT_secondary_color
);
268 EXTRA_EXT(EXT_fog_coord
);
269 EXTRA_EXT(EXT_texture_lod_bias
);
270 EXTRA_EXT(EXT_texture_filter_anisotropic
);
271 EXTRA_EXT(IBM_rasterpos_clip
);
272 EXTRA_EXT(NV_point_sprite
);
273 EXTRA_EXT(SGIS_generate_mipmap
);
274 EXTRA_EXT(NV_vertex_program
);
275 EXTRA_EXT(NV_fragment_program
);
276 EXTRA_EXT(NV_texture_rectangle
);
277 EXTRA_EXT(EXT_stencil_two_side
);
278 EXTRA_EXT(NV_light_max_exponent
);
279 EXTRA_EXT(EXT_convolution
);
280 EXTRA_EXT(EXT_histogram
);
281 EXTRA_EXT(SGI_color_table
);
282 EXTRA_EXT(SGI_texture_color_table
);
283 EXTRA_EXT(EXT_depth_bounds_test
);
284 EXTRA_EXT(ARB_depth_clamp
);
285 EXTRA_EXT(ATI_fragment_shader
);
286 EXTRA_EXT(EXT_framebuffer_blit
);
287 EXTRA_EXT(ARB_shader_objects
);
288 EXTRA_EXT(EXT_provoking_vertex
);
289 EXTRA_EXT(ARB_fragment_shader
);
290 EXTRA_EXT(ARB_fragment_program
);
291 EXTRA_EXT(ARB_framebuffer_object
);
292 EXTRA_EXT(EXT_framebuffer_object
);
293 EXTRA_EXT(APPLE_vertex_array_object
);
294 EXTRA_EXT(ARB_seamless_cube_map
);
295 EXTRA_EXT(EXT_compiled_vertex_array
);
297 EXTRA_EXT(ARB_vertex_shader
);
298 EXTRA_EXT(EXT_transform_feedback
);
299 EXTRA_EXT(ARB_transform_feedback2
);
300 EXTRA_EXT(EXT_pixel_buffer_object
);
301 EXTRA_EXT(ARB_vertex_program
);
302 EXTRA_EXT2(NV_point_sprite
, ARB_point_sprite
);
303 EXTRA_EXT2(ARB_fragment_program
, NV_fragment_program
);
304 EXTRA_EXT2(ARB_vertex_program
, NV_vertex_program
);
305 EXTRA_EXT2(ARB_vertex_program
, ARB_fragment_program
);
306 EXTRA_EXT(ARB_vertex_buffer_object
);
307 EXTRA_EXT(ARB_geometry_shader4
);
310 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
[] = {
311 EXT(ARB_vertex_program
),
312 EXT(ARB_fragment_program
),
313 EXT(NV_vertex_program
),
318 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
[] = {
319 EXT(NV_vertex_program
),
320 EXT(ARB_vertex_program
),
321 EXT(ARB_fragment_program
),
322 EXT(NV_vertex_program
),
326 static const int extra_version_30
[] = { EXTRA_VERSION_30
, EXTRA_END
};
327 static const int extra_version_31
[] = { EXTRA_VERSION_31
, EXTRA_END
};
328 static const int extra_version_32
[] = { EXTRA_VERSION_32
, EXTRA_END
};
331 extra_ARB_vertex_program_version_es2
[] = {
332 EXT(ARB_vertex_program
),
337 #define API_OPENGL_BIT (1 << API_OPENGL)
338 #define API_OPENGLES_BIT (1 << API_OPENGLES)
339 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
341 /* This is the big table describing all the enums we accept in
342 * glGet*v(). The table is partitioned into six parts: enums
343 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
344 * between OpenGL and GLES, enums exclusive to GLES, etc for the
345 * remaining combinations. When we add the enums to the hash table in
346 * _mesa_init_get_hash(), we only add the enums for the API we're
347 * instantiating and the different sections are guarded by #if
348 * FEATURE_GL etc to make sure we only compile in the enums we may
351 static const struct value_desc values
[] = {
352 /* Enums shared between OpenGL, GLES1 and GLES2 */
353 { 0, 0, TYPE_API_MASK
,
354 API_OPENGL_BIT
| API_OPENGLES_BIT
| API_OPENGLES2_BIT
, NO_EXTRA
},
355 { GL_ALPHA_BITS
, BUFFER_INT(Visual
.alphaBits
), extra_new_buffers
},
356 { GL_BLEND
, CONTEXT_BIT0(Color
.BlendEnabled
), NO_EXTRA
},
357 { GL_BLEND_SRC
, CONTEXT_ENUM(Color
.BlendSrcRGB
), NO_EXTRA
},
358 { GL_BLUE_BITS
, BUFFER_INT(Visual
.blueBits
), extra_new_buffers
},
359 { GL_COLOR_CLEAR_VALUE
, CONTEXT_FIELD(Color
.ClearColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
360 { GL_COLOR_WRITEMASK
, LOC_CUSTOM
, TYPE_INT_4
, 0, NO_EXTRA
},
361 { GL_CULL_FACE
, CONTEXT_BOOL(Polygon
.CullFlag
), NO_EXTRA
},
362 { GL_CULL_FACE_MODE
, CONTEXT_ENUM(Polygon
.CullFaceMode
), NO_EXTRA
},
363 { GL_DEPTH_BITS
, BUFFER_INT(Visual
.depthBits
), NO_EXTRA
},
364 { GL_DEPTH_CLEAR_VALUE
, CONTEXT_FIELD(Depth
.Clear
, TYPE_DOUBLEN
), NO_EXTRA
},
365 { GL_DEPTH_FUNC
, CONTEXT_ENUM(Depth
.Func
), NO_EXTRA
},
366 { GL_DEPTH_RANGE
, CONTEXT_FIELD(Viewport
.Near
, TYPE_FLOATN_2
), NO_EXTRA
},
367 { GL_DEPTH_TEST
, CONTEXT_BOOL(Depth
.Test
), NO_EXTRA
},
368 { GL_DEPTH_WRITEMASK
, CONTEXT_BOOL(Depth
.Mask
), NO_EXTRA
},
369 { GL_DITHER
, CONTEXT_BOOL(Color
.DitherFlag
), NO_EXTRA
},
370 { GL_FRONT_FACE
, CONTEXT_ENUM(Polygon
.FrontFace
), NO_EXTRA
},
371 { GL_GREEN_BITS
, BUFFER_INT(Visual
.greenBits
), extra_new_buffers
},
372 { GL_LINE_WIDTH
, CONTEXT_FLOAT(Line
.Width
), NO_EXTRA
},
373 { GL_ALIASED_LINE_WIDTH_RANGE
, CONTEXT_FLOAT2(Const
.MinLineWidth
), NO_EXTRA
},
374 { GL_MAX_ELEMENTS_VERTICES
, CONTEXT_INT(Const
.MaxArrayLockSize
), NO_EXTRA
},
375 { GL_MAX_ELEMENTS_INDICES
, CONTEXT_INT(Const
.MaxArrayLockSize
), NO_EXTRA
},
376 { GL_MAX_TEXTURE_SIZE
, LOC_CUSTOM
, TYPE_INT
,
377 offsetof(GLcontext
, Const
.MaxTextureLevels
), NO_EXTRA
},
378 { GL_MAX_VIEWPORT_DIMS
, CONTEXT_INT2(Const
.MaxViewportWidth
), NO_EXTRA
},
379 { GL_PACK_ALIGNMENT
, CONTEXT_INT(Pack
.Alignment
), NO_EXTRA
},
380 { GL_ALIASED_POINT_SIZE_RANGE
, CONTEXT_FLOAT2(Const
.MinPointSize
), NO_EXTRA
},
381 { GL_POLYGON_OFFSET_FACTOR
, CONTEXT_FLOAT(Polygon
.OffsetFactor
), NO_EXTRA
},
382 { GL_POLYGON_OFFSET_UNITS
, CONTEXT_FLOAT(Polygon
.OffsetUnits
), NO_EXTRA
},
383 { GL_POLYGON_OFFSET_FILL
, CONTEXT_BOOL(Polygon
.OffsetFill
), NO_EXTRA
},
384 { GL_RED_BITS
, BUFFER_INT(Visual
.redBits
), extra_new_buffers
},
385 { GL_SCISSOR_BOX
, LOC_CUSTOM
, TYPE_INT_4
, 0, NO_EXTRA
},
386 { GL_SCISSOR_TEST
, CONTEXT_BOOL(Scissor
.Enabled
), NO_EXTRA
},
387 { GL_STENCIL_BITS
, BUFFER_INT(Visual
.stencilBits
), NO_EXTRA
},
388 { GL_STENCIL_CLEAR_VALUE
, CONTEXT_INT(Stencil
.Clear
), NO_EXTRA
},
389 { GL_STENCIL_FAIL
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
390 { GL_STENCIL_FUNC
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
391 { GL_STENCIL_PASS_DEPTH_FAIL
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
392 { GL_STENCIL_PASS_DEPTH_PASS
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
393 { GL_STENCIL_REF
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
394 { GL_STENCIL_TEST
, CONTEXT_BOOL(Stencil
.Enabled
), NO_EXTRA
},
395 { GL_STENCIL_VALUE_MASK
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
396 { GL_STENCIL_WRITEMASK
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
397 { GL_SUBPIXEL_BITS
, CONTEXT_INT(Const
.SubPixelBits
), NO_EXTRA
},
398 { GL_TEXTURE_BINDING_2D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_2D_INDEX
, NO_EXTRA
},
399 { GL_UNPACK_ALIGNMENT
, CONTEXT_INT(Unpack
.Alignment
), NO_EXTRA
},
400 { GL_VIEWPORT
, LOC_CUSTOM
, TYPE_INT_4
, 0, NO_EXTRA
},
402 /* GL_ARB_multitexture */
403 { GL_ACTIVE_TEXTURE_ARB
,
404 LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_multitexture
},
406 /* Note that all the OES_* extensions require that the Mesa "struct
407 * gl_extensions" include a member with the name of the extension.
408 * That structure does not yet include OES extensions (and we're
409 * not sure whether it will). If it does, all the OES_*
410 * extensions below should mark the dependency. */
412 /* GL_ARB_texture_cube_map */
413 { GL_TEXTURE_BINDING_CUBE_MAP_ARB
, LOC_CUSTOM
, TYPE_INT
,
414 TEXTURE_CUBE_INDEX
, extra_ARB_texture_cube_map
},
415 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
, LOC_CUSTOM
, TYPE_INT
,
416 offsetof(GLcontext
, Const
.MaxCubeTextureLevels
),
417 extra_ARB_texture_cube_map
}, /* XXX: OES_texture_cube_map */
419 /* XXX: OES_blend_subtract */
420 { GL_BLEND_SRC_RGB_EXT
, CONTEXT_ENUM(Color
.BlendSrcRGB
), NO_EXTRA
},
421 { GL_BLEND_DST_RGB_EXT
, CONTEXT_ENUM(Color
.BlendDstRGB
), NO_EXTRA
},
422 { GL_BLEND_SRC_ALPHA_EXT
, CONTEXT_ENUM(Color
.BlendSrcA
), NO_EXTRA
},
423 { GL_BLEND_DST_ALPHA_EXT
, CONTEXT_ENUM(Color
.BlendDstA
), NO_EXTRA
},
425 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
426 * defined identically to GL_BLEND_EQUATION. */
427 { GL_BLEND_EQUATION
, CONTEXT_ENUM(Color
.BlendEquationRGB
), NO_EXTRA
},
428 { GL_BLEND_EQUATION_ALPHA_EXT
, CONTEXT_ENUM(Color
.BlendEquationA
), NO_EXTRA
},
430 /* GL_ARB_texture_compression */
431 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
432 { GL_COMPRESSED_TEXTURE_FORMATS_ARB
, LOC_CUSTOM
, TYPE_INT_N
, 0, NO_EXTRA
},
434 /* GL_ARB_multisample */
435 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
,
436 CONTEXT_BOOL(Multisample
.SampleAlphaToCoverage
), NO_EXTRA
},
437 { GL_SAMPLE_COVERAGE_ARB
, CONTEXT_BOOL(Multisample
.SampleCoverage
), NO_EXTRA
},
438 { GL_SAMPLE_COVERAGE_VALUE_ARB
,
439 CONTEXT_FLOAT(Multisample
.SampleCoverageValue
), NO_EXTRA
},
440 { GL_SAMPLE_COVERAGE_INVERT_ARB
,
441 CONTEXT_BOOL(Multisample
.SampleCoverageInvert
), NO_EXTRA
},
442 { GL_SAMPLE_BUFFERS_ARB
, BUFFER_INT(Visual
.sampleBuffers
), NO_EXTRA
},
443 { GL_SAMPLES_ARB
, BUFFER_INT(Visual
.samples
), NO_EXTRA
},
445 /* GL_SGIS_generate_mipmap */
446 { GL_GENERATE_MIPMAP_HINT_SGIS
, CONTEXT_ENUM(Hint
.GenerateMipmap
),
447 extra_SGIS_generate_mipmap
},
449 /* GL_ARB_vertex_buffer_object */
450 { GL_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
452 /* GL_ARB_vertex_buffer_object */
453 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
454 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
455 extra_ARB_vertex_buffer_object
},
457 /* GL_OES_read_format */
458 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
, LOC_CUSTOM
, TYPE_INT
, 0,
459 extra_new_buffers_OES_read_format
},
460 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
, LOC_CUSTOM
, TYPE_INT
, 0,
461 extra_new_buffers_OES_read_format
},
463 /* GL_EXT_framebuffer_object */
464 { GL_FRAMEBUFFER_BINDING_EXT
, BUFFER_INT(Name
),
465 extra_EXT_framebuffer_object
},
466 { GL_RENDERBUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
467 extra_EXT_framebuffer_object
},
468 { GL_MAX_RENDERBUFFER_SIZE_EXT
, CONTEXT_INT(Const
.MaxRenderbufferSize
),
469 extra_EXT_framebuffer_object
},
471 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
473 { GL_MAX_CLIP_PLANES
, CONTEXT_INT(Const
.MaxClipPlanes
), NO_EXTRA
},
475 #if FEATURE_GL || FEATURE_ES1
476 /* Enums in OpenGL and GLES1 */
477 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
| API_OPENGLES_BIT
, NO_EXTRA
},
478 { GL_LIGHT0
, CONTEXT_BOOL(Light
.Light
[0].Enabled
), NO_EXTRA
},
479 { GL_LIGHT1
, CONTEXT_BOOL(Light
.Light
[1].Enabled
), NO_EXTRA
},
480 { GL_LIGHT2
, CONTEXT_BOOL(Light
.Light
[2].Enabled
), NO_EXTRA
},
481 { GL_LIGHT3
, CONTEXT_BOOL(Light
.Light
[3].Enabled
), NO_EXTRA
},
482 { GL_LIGHT4
, CONTEXT_BOOL(Light
.Light
[4].Enabled
), NO_EXTRA
},
483 { GL_LIGHT5
, CONTEXT_BOOL(Light
.Light
[5].Enabled
), NO_EXTRA
},
484 { GL_LIGHT6
, CONTEXT_BOOL(Light
.Light
[6].Enabled
), NO_EXTRA
},
485 { GL_LIGHT7
, CONTEXT_BOOL(Light
.Light
[7].Enabled
), NO_EXTRA
},
486 { GL_LIGHTING
, CONTEXT_BOOL(Light
.Enabled
), NO_EXTRA
},
487 { GL_LIGHT_MODEL_AMBIENT
,
488 CONTEXT_FIELD(Light
.Model
.Ambient
[0], TYPE_FLOATN_4
), NO_EXTRA
},
489 { GL_LIGHT_MODEL_TWO_SIDE
, CONTEXT_BOOL(Light
.Model
.TwoSide
), NO_EXTRA
},
490 { GL_ALPHA_TEST
, CONTEXT_BOOL(Color
.AlphaEnabled
), NO_EXTRA
},
491 { GL_ALPHA_TEST_FUNC
, CONTEXT_ENUM(Color
.AlphaFunc
), NO_EXTRA
},
492 { GL_ALPHA_TEST_REF
, CONTEXT_FIELD(Color
.AlphaRef
, TYPE_FLOATN
), NO_EXTRA
},
493 { GL_BLEND_DST
, CONTEXT_ENUM(Color
.BlendDstRGB
), NO_EXTRA
},
494 { GL_CLIP_PLANE0
, CONTEXT_BIT0(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
495 { GL_CLIP_PLANE1
, CONTEXT_BIT1(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
496 { GL_CLIP_PLANE2
, CONTEXT_BIT2(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
497 { GL_CLIP_PLANE3
, CONTEXT_BIT3(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
498 { GL_CLIP_PLANE4
, CONTEXT_BIT4(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
499 { GL_CLIP_PLANE5
, CONTEXT_BIT5(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
500 { GL_COLOR_MATERIAL
, CONTEXT_BOOL(Light
.ColorMaterialEnabled
), NO_EXTRA
},
502 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_COLOR0
][0], TYPE_FLOATN_4
),
503 extra_flush_current
},
505 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_NORMAL
][0], TYPE_FLOATN_3
),
506 extra_flush_current
},
507 { GL_CURRENT_TEXTURE_COORDS
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0,
508 extra_flush_current_valid_texture_unit
},
509 { GL_DISTANCE_ATTENUATION_EXT
, CONTEXT_FLOAT3(Point
.Params
[0]), NO_EXTRA
},
510 { GL_FOG
, CONTEXT_BOOL(Fog
.Enabled
), NO_EXTRA
},
511 { GL_FOG_COLOR
, CONTEXT_FIELD(Fog
.Color
[0], TYPE_FLOATN_4
), NO_EXTRA
},
512 { GL_FOG_DENSITY
, CONTEXT_FLOAT(Fog
.Density
), NO_EXTRA
},
513 { GL_FOG_END
, CONTEXT_FLOAT(Fog
.End
), NO_EXTRA
},
514 { GL_FOG_HINT
, CONTEXT_ENUM(Hint
.Fog
), NO_EXTRA
},
515 { GL_FOG_MODE
, CONTEXT_ENUM(Fog
.Mode
), NO_EXTRA
},
516 { GL_FOG_START
, CONTEXT_FLOAT(Fog
.Start
), NO_EXTRA
},
517 { GL_LINE_SMOOTH
, CONTEXT_BOOL(Line
.SmoothFlag
), NO_EXTRA
},
518 { GL_LINE_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.LineSmooth
), NO_EXTRA
},
519 { GL_LINE_WIDTH_RANGE
, CONTEXT_FLOAT2(Const
.MinLineWidthAA
), NO_EXTRA
},
520 { GL_COLOR_LOGIC_OP
, CONTEXT_BOOL(Color
.ColorLogicOpEnabled
), NO_EXTRA
},
521 { GL_LOGIC_OP_MODE
, CONTEXT_ENUM(Color
.LogicOp
), NO_EXTRA
},
522 { GL_MATRIX_MODE
, CONTEXT_ENUM(Transform
.MatrixMode
), NO_EXTRA
},
523 { GL_MAX_MODELVIEW_STACK_DEPTH
, CONST(MAX_MODELVIEW_STACK_DEPTH
), NO_EXTRA
},
524 { GL_MAX_PROJECTION_STACK_DEPTH
, CONST(MAX_PROJECTION_STACK_DEPTH
), NO_EXTRA
},
525 { GL_MAX_TEXTURE_STACK_DEPTH
, CONST(MAX_TEXTURE_STACK_DEPTH
), NO_EXTRA
},
526 { GL_MODELVIEW_MATRIX
, CONTEXT_MATRIX(ModelviewMatrixStack
.Top
), NO_EXTRA
},
527 { GL_MODELVIEW_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
,
528 offsetof(GLcontext
, ModelviewMatrixStack
.Depth
), NO_EXTRA
},
529 { GL_NORMALIZE
, CONTEXT_BOOL(Transform
.Normalize
), NO_EXTRA
},
530 { GL_PACK_SKIP_IMAGES_EXT
, CONTEXT_INT(Pack
.SkipImages
), NO_EXTRA
},
531 { GL_PERSPECTIVE_CORRECTION_HINT
, CONTEXT_ENUM(Hint
.PerspectiveCorrection
), NO_EXTRA
},
532 { GL_POINT_SIZE
, CONTEXT_FLOAT(Point
.Size
), NO_EXTRA
},
533 { GL_POINT_SIZE_RANGE
, CONTEXT_FLOAT2(Const
.MinPointSizeAA
), NO_EXTRA
},
534 { GL_POINT_SMOOTH
, CONTEXT_BOOL(Point
.SmoothFlag
), NO_EXTRA
},
535 { GL_POINT_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.PointSmooth
), NO_EXTRA
},
536 { GL_POINT_SIZE_MIN_EXT
, CONTEXT_FLOAT(Point
.MinSize
), NO_EXTRA
},
537 { GL_POINT_SIZE_MAX_EXT
, CONTEXT_FLOAT(Point
.MaxSize
), NO_EXTRA
},
538 { GL_POINT_FADE_THRESHOLD_SIZE_EXT
, CONTEXT_FLOAT(Point
.Threshold
), NO_EXTRA
},
539 { GL_PROJECTION_MATRIX
, CONTEXT_MATRIX(ProjectionMatrixStack
.Top
), NO_EXTRA
},
540 { GL_PROJECTION_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
,
541 offsetof(GLcontext
, ProjectionMatrixStack
.Depth
), NO_EXTRA
},
542 { GL_RESCALE_NORMAL
, CONTEXT_BOOL(Transform
.RescaleNormals
), NO_EXTRA
},
543 { GL_SHADE_MODEL
, CONTEXT_ENUM(Light
.ShadeModel
), NO_EXTRA
},
544 { GL_TEXTURE_2D
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0, NO_EXTRA
},
545 { GL_TEXTURE_MATRIX
, LOC_CUSTOM
, TYPE_MATRIX
, 0, extra_valid_texture_unit
},
546 { GL_TEXTURE_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
, 0,
547 extra_valid_texture_unit
},
549 { GL_VERTEX_ARRAY
, ARRAY_BOOL(Vertex
.Enabled
), NO_EXTRA
},
550 { GL_VERTEX_ARRAY_SIZE
, ARRAY_INT(Vertex
.Size
), NO_EXTRA
},
551 { GL_VERTEX_ARRAY_TYPE
, ARRAY_ENUM(Vertex
.Type
), NO_EXTRA
},
552 { GL_VERTEX_ARRAY_STRIDE
, ARRAY_INT(Vertex
.Stride
), NO_EXTRA
},
553 { GL_NORMAL_ARRAY
, ARRAY_ENUM(Normal
.Enabled
), NO_EXTRA
},
554 { GL_NORMAL_ARRAY_TYPE
, ARRAY_ENUM(Normal
.Type
), NO_EXTRA
},
555 { GL_NORMAL_ARRAY_STRIDE
, ARRAY_INT(Normal
.Stride
), NO_EXTRA
},
556 { GL_COLOR_ARRAY
, ARRAY_BOOL(Color
.Enabled
), NO_EXTRA
},
557 { GL_COLOR_ARRAY_SIZE
, ARRAY_INT(Color
.Size
), NO_EXTRA
},
558 { GL_COLOR_ARRAY_TYPE
, ARRAY_ENUM(Color
.Type
), NO_EXTRA
},
559 { GL_COLOR_ARRAY_STRIDE
, ARRAY_INT(Color
.Stride
), NO_EXTRA
},
560 { GL_TEXTURE_COORD_ARRAY
,
561 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Enabled
), NO_EXTRA
},
562 { GL_TEXTURE_COORD_ARRAY_SIZE
,
563 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Size
), NO_EXTRA
},
564 { GL_TEXTURE_COORD_ARRAY_TYPE
,
565 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Type
), NO_EXTRA
},
566 { GL_TEXTURE_COORD_ARRAY_STRIDE
,
567 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Stride
), NO_EXTRA
},
569 /* GL_ARB_multitexture */
570 { GL_MAX_TEXTURE_UNITS_ARB
,
571 CONTEXT_INT(Const
.MaxTextureUnits
), extra_ARB_multitexture
},
572 { GL_CLIENT_ACTIVE_TEXTURE_ARB
,
573 LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_multitexture
},
575 /* GL_ARB_texture_cube_map */
576 { GL_TEXTURE_CUBE_MAP_ARB
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0, NO_EXTRA
},
577 /* S, T, and R are always set at the same time */
578 { GL_TEXTURE_GEN_STR_OES
, LOC_TEXUNIT
, TYPE_BIT_0
,
579 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
581 /* GL_ARB_multisample */
582 { GL_MULTISAMPLE_ARB
, CONTEXT_BOOL(Multisample
.Enabled
), NO_EXTRA
},
583 { GL_SAMPLE_ALPHA_TO_ONE_ARB
, CONTEXT_BOOL(Multisample
.SampleAlphaToOne
), NO_EXTRA
},
585 /* GL_ARB_vertex_buffer_object */
586 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
587 offsetof(struct gl_array_object
, Vertex
.BufferObj
), NO_EXTRA
},
588 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
589 offsetof(struct gl_array_object
, Normal
.BufferObj
), NO_EXTRA
},
590 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
591 offsetof(struct gl_array_object
, Color
.BufferObj
), NO_EXTRA
},
592 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
594 /* GL_OES_point_sprite */
595 { GL_POINT_SPRITE_NV
,
596 CONTEXT_BOOL(Point
.PointSprite
),
597 extra_NV_point_sprite_ARB_point_sprite
},
599 /* GL_ARB_fragment_shader */
600 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
,
601 CONTEXT_INT(Const
.FragmentProgram
.MaxUniformComponents
),
602 extra_ARB_fragment_shader
},
604 /* GL_ARB_vertex_shader */
605 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
,
606 CONTEXT_INT(Const
.VertexProgram
.MaxUniformComponents
),
607 extra_ARB_vertex_shader
},
608 { GL_MAX_VARYING_FLOATS_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
609 extra_ARB_vertex_shader
},
611 /* GL_EXT_texture_lod_bias */
612 { GL_MAX_TEXTURE_LOD_BIAS_EXT
, CONTEXT_FLOAT(Const
.MaxTextureLodBias
),
613 extra_EXT_texture_lod_bias
},
615 /* GL_EXT_texture_filter_anisotropic */
616 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
,
617 CONTEXT_FLOAT(Const
.MaxTextureMaxAnisotropy
),
618 extra_EXT_texture_filter_anisotropic
},
619 #endif /* FEATURE_GL || FEATURE_ES1 */
622 { 0, 0, TYPE_API_MASK
, API_OPENGLES_BIT
},
623 /* XXX: OES_matrix_get */
624 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES
},
625 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES
},
626 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES
},
628 /* OES_point_size_array */
629 { GL_POINT_SIZE_ARRAY_OES
, ARRAY_FIELD(PointSize
.Enabled
, TYPE_BOOLEAN
) },
630 { GL_POINT_SIZE_ARRAY_TYPE_OES
, ARRAY_FIELD(PointSize
.Type
, TYPE_ENUM
) },
631 { GL_POINT_SIZE_ARRAY_STRIDE_OES
, ARRAY_FIELD(PointSize
.Stride
, TYPE_INT
) },
632 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
, LOC_CUSTOM
, TYPE_INT
, 0 },
633 #endif /* FEATURE_ES1 */
635 #if FEATURE_GL || FEATURE_ES2
636 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
| API_OPENGLES2_BIT
, NO_EXTRA
},
637 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */
638 { GL_MAX_LIGHTS
, CONTEXT_INT(Const
.MaxLights
), NO_EXTRA
},
639 { GL_MAX_TEXTURE_COORDS_ARB
, /* == GL_MAX_TEXTURE_COORDS_NV */
640 CONTEXT_INT(Const
.MaxTextureCoordUnits
),
641 extra_ARB_fragment_program_NV_fragment_program
},
643 /* GL_ARB_draw_buffers */
644 { GL_MAX_DRAW_BUFFERS_ARB
, CONTEXT_INT(Const
.MaxDrawBuffers
), NO_EXTRA
},
646 { GL_BLEND_COLOR_EXT
, CONTEXT_FIELD(Color
.BlendColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
647 /* GL_ARB_fragment_program */
648 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
649 CONTEXT_INT(Const
.MaxTextureImageUnits
),
650 extra_ARB_fragment_program_NV_fragment_program
},
651 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
,
652 CONTEXT_INT(Const
.MaxVertexTextureImageUnits
), extra_ARB_vertex_shader
},
653 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
,
654 CONTEXT_INT(Const
.MaxCombinedTextureImageUnits
),
655 extra_ARB_vertex_shader
},
657 /* GL_ARB_shader_objects
658 * Actually, this token isn't part of GL_ARB_shader_objects, but is
659 * close enough for now. */
660 { GL_CURRENT_PROGRAM
, LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_shader_objects
},
663 { GL_STENCIL_BACK_FUNC
, CONTEXT_ENUM(Stencil
.Function
[1]), NO_EXTRA
},
664 { GL_STENCIL_BACK_VALUE_MASK
, CONTEXT_INT(Stencil
.ValueMask
[1]), NO_EXTRA
},
665 { GL_STENCIL_BACK_WRITEMASK
, CONTEXT_INT(Stencil
.WriteMask
[1]), NO_EXTRA
},
666 { GL_STENCIL_BACK_REF
, CONTEXT_INT(Stencil
.Ref
[1]), NO_EXTRA
},
667 { GL_STENCIL_BACK_FAIL
, CONTEXT_ENUM(Stencil
.FailFunc
[1]), NO_EXTRA
},
668 { GL_STENCIL_BACK_PASS_DEPTH_FAIL
, CONTEXT_ENUM(Stencil
.ZFailFunc
[1]), NO_EXTRA
},
669 { GL_STENCIL_BACK_PASS_DEPTH_PASS
, CONTEXT_ENUM(Stencil
.ZPassFunc
[1]), NO_EXTRA
},
671 { GL_MAX_VERTEX_ATTRIBS_ARB
,
672 CONTEXT_INT(Const
.VertexProgram
.MaxAttribs
),
673 extra_ARB_vertex_program_version_es2
},
676 { GL_TEXTURE_BINDING_3D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_3D_INDEX
, NO_EXTRA
},
677 { GL_MAX_3D_TEXTURE_SIZE
, LOC_CUSTOM
, TYPE_INT
,
678 offsetof(GLcontext
, Const
.Max3DTextureLevels
), NO_EXTRA
},
680 /* GL_ARB_fragment_program/OES_standard_derivatives */
681 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
,
682 CONTEXT_ENUM(Hint
.FragmentShaderDerivative
), extra_ARB_fragment_shader
},
683 #endif /* FEATURE_GL || FEATURE_ES2 */
686 /* Enums unique to OpenGL ES 2.0 */
687 { 0, 0, TYPE_API_MASK
, API_OPENGLES2_BIT
, NO_EXTRA
},
688 { GL_MAX_FRAGMENT_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
,
689 offsetof(GLcontext
, Const
.FragmentProgram
.MaxUniformComponents
), NO_EXTRA
},
690 { GL_MAX_VARYING_VECTORS
, LOC_CUSTOM
, TYPE_INT
,
691 offsetof(GLcontext
, Const
.MaxVarying
), NO_EXTRA
},
692 { GL_MAX_VERTEX_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
,
693 offsetof(GLcontext
, Const
.VertexProgram
.MaxUniformComponents
), NO_EXTRA
},
694 { GL_SHADER_COMPILER
, CONST(1), NO_EXTRA
},
695 /* OES_get_program_binary */
696 { GL_NUM_SHADER_BINARY_FORMATS
, CONST(0), NO_EXTRA
},
697 { GL_SHADER_BINARY_FORMATS
, CONST(0), NO_EXTRA
},
698 #endif /* FEATURE_ES2 */
701 /* Remaining enums are only in OpenGL */
702 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
, NO_EXTRA
},
703 { GL_ACCUM_RED_BITS
, BUFFER_INT(Visual
.accumRedBits
), NO_EXTRA
},
704 { GL_ACCUM_GREEN_BITS
, BUFFER_INT(Visual
.accumGreenBits
), NO_EXTRA
},
705 { GL_ACCUM_BLUE_BITS
, BUFFER_INT(Visual
.accumBlueBits
), NO_EXTRA
},
706 { GL_ACCUM_ALPHA_BITS
, BUFFER_INT(Visual
.accumAlphaBits
), NO_EXTRA
},
707 { GL_ACCUM_CLEAR_VALUE
, CONTEXT_FIELD(Accum
.ClearColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
708 { GL_ALPHA_BIAS
, CONTEXT_FLOAT(Pixel
.AlphaBias
), NO_EXTRA
},
709 { GL_ALPHA_SCALE
, CONTEXT_FLOAT(Pixel
.AlphaScale
), NO_EXTRA
},
710 { GL_ATTRIB_STACK_DEPTH
, CONTEXT_INT(AttribStackDepth
), NO_EXTRA
},
711 { GL_AUTO_NORMAL
, CONTEXT_BOOL(Eval
.AutoNormal
), NO_EXTRA
},
712 { GL_AUX_BUFFERS
, BUFFER_INT(Visual
.numAuxBuffers
), NO_EXTRA
},
713 { GL_BLUE_BIAS
, CONTEXT_FLOAT(Pixel
.BlueBias
), NO_EXTRA
},
714 { GL_BLUE_SCALE
, CONTEXT_FLOAT(Pixel
.BlueScale
), NO_EXTRA
},
715 { GL_CLIENT_ATTRIB_STACK_DEPTH
, CONTEXT_INT(ClientAttribStackDepth
), NO_EXTRA
},
716 { GL_COLOR_MATERIAL_FACE
, CONTEXT_ENUM(Light
.ColorMaterialFace
), NO_EXTRA
},
717 { GL_COLOR_MATERIAL_PARAMETER
, CONTEXT_ENUM(Light
.ColorMaterialMode
), NO_EXTRA
},
719 CONTEXT_FLOAT(Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]),
720 extra_flush_current
},
721 { GL_CURRENT_RASTER_COLOR
,
722 CONTEXT_FIELD(Current
.RasterColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
723 { GL_CURRENT_RASTER_DISTANCE
, CONTEXT_FLOAT(Current
.RasterDistance
), NO_EXTRA
},
724 { GL_CURRENT_RASTER_INDEX
, CONST(1), NO_EXTRA
},
725 { GL_CURRENT_RASTER_POSITION
, CONTEXT_FLOAT4(Current
.RasterPos
[0]), NO_EXTRA
},
726 { GL_CURRENT_RASTER_SECONDARY_COLOR
,
727 CONTEXT_FIELD(Current
.RasterSecondaryColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
728 { GL_CURRENT_RASTER_TEXTURE_COORDS
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0,
729 extra_valid_texture_unit
},
730 { GL_CURRENT_RASTER_POSITION_VALID
, CONTEXT_BOOL(Current
.RasterPosValid
), NO_EXTRA
},
731 { GL_DEPTH_BIAS
, CONTEXT_FLOAT(Pixel
.DepthBias
), NO_EXTRA
},
732 { GL_DEPTH_SCALE
, CONTEXT_FLOAT(Pixel
.DepthScale
), NO_EXTRA
},
733 { GL_DOUBLEBUFFER
, BUFFER_INT(Visual
.doubleBufferMode
), NO_EXTRA
},
734 { GL_DRAW_BUFFER
, BUFFER_ENUM(ColorDrawBuffer
[0]), NO_EXTRA
},
735 { GL_EDGE_FLAG
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0, NO_EXTRA
},
736 { GL_FEEDBACK_BUFFER_SIZE
, CONTEXT_INT(Feedback
.BufferSize
), NO_EXTRA
},
737 { GL_FEEDBACK_BUFFER_TYPE
, CONTEXT_ENUM(Feedback
.Type
), NO_EXTRA
},
738 { GL_FOG_INDEX
, CONTEXT_FLOAT(Fog
.Index
), NO_EXTRA
},
739 { GL_GREEN_BIAS
, CONTEXT_FLOAT(Pixel
.GreenBias
), NO_EXTRA
},
740 { GL_GREEN_SCALE
, CONTEXT_FLOAT(Pixel
.GreenScale
), NO_EXTRA
},
741 { GL_INDEX_BITS
, BUFFER_INT(Visual
.indexBits
), extra_new_buffers
},
742 { GL_INDEX_CLEAR_VALUE
, CONTEXT_INT(Color
.ClearIndex
), NO_EXTRA
},
743 { GL_INDEX_MODE
, CONST(0) , NO_EXTRA
},
744 { GL_INDEX_OFFSET
, CONTEXT_INT(Pixel
.IndexOffset
), NO_EXTRA
},
745 { GL_INDEX_SHIFT
, CONTEXT_INT(Pixel
.IndexShift
), NO_EXTRA
},
746 { GL_INDEX_WRITEMASK
, CONTEXT_INT(Color
.IndexMask
), NO_EXTRA
},
747 { GL_LIGHT_MODEL_COLOR_CONTROL
, CONTEXT_ENUM(Light
.Model
.ColorControl
), NO_EXTRA
},
748 { GL_LIGHT_MODEL_LOCAL_VIEWER
, CONTEXT_BOOL(Light
.Model
.LocalViewer
), NO_EXTRA
},
749 { GL_LINE_STIPPLE
, CONTEXT_BOOL(Line
.StippleFlag
), NO_EXTRA
},
750 { GL_LINE_STIPPLE_PATTERN
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
751 { GL_LINE_STIPPLE_REPEAT
, CONTEXT_INT(Line
.StippleFactor
), NO_EXTRA
},
752 { GL_LINE_WIDTH_GRANULARITY
, CONTEXT_FLOAT(Const
.LineWidthGranularity
), NO_EXTRA
},
753 { GL_LIST_BASE
, CONTEXT_INT(List
.ListBase
), NO_EXTRA
},
754 { GL_LIST_INDEX
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
755 { GL_LIST_MODE
, LOC_CUSTOM
, TYPE_ENUM
, 0, NO_EXTRA
},
756 { GL_INDEX_LOGIC_OP
, CONTEXT_BOOL(Color
.IndexLogicOpEnabled
), NO_EXTRA
},
757 { GL_MAP1_COLOR_4
, CONTEXT_BOOL(Eval
.Map1Color4
), NO_EXTRA
},
758 { GL_MAP1_GRID_DOMAIN
, CONTEXT_FLOAT2(Eval
.MapGrid1u1
), NO_EXTRA
},
759 { GL_MAP1_GRID_SEGMENTS
, CONTEXT_INT(Eval
.MapGrid1un
), NO_EXTRA
},
760 { GL_MAP1_INDEX
, CONTEXT_BOOL(Eval
.Map1Index
), NO_EXTRA
},
761 { GL_MAP1_NORMAL
, CONTEXT_BOOL(Eval
.Map1Normal
), NO_EXTRA
},
762 { GL_MAP1_TEXTURE_COORD_1
, CONTEXT_BOOL(Eval
.Map1TextureCoord1
), NO_EXTRA
},
763 { GL_MAP1_TEXTURE_COORD_2
, CONTEXT_BOOL(Eval
.Map1TextureCoord2
), NO_EXTRA
},
764 { GL_MAP1_TEXTURE_COORD_3
, CONTEXT_BOOL(Eval
.Map1TextureCoord3
), NO_EXTRA
},
765 { GL_MAP1_TEXTURE_COORD_4
, CONTEXT_BOOL(Eval
.Map1TextureCoord4
), NO_EXTRA
},
766 { GL_MAP1_VERTEX_3
, CONTEXT_BOOL(Eval
.Map1Vertex3
), NO_EXTRA
},
767 { GL_MAP1_VERTEX_4
, CONTEXT_BOOL(Eval
.Map1Vertex4
), NO_EXTRA
},
768 { GL_MAP2_COLOR_4
, CONTEXT_BOOL(Eval
.Map2Color4
), NO_EXTRA
},
769 { GL_MAP2_GRID_DOMAIN
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0, NO_EXTRA
},
770 { GL_MAP2_GRID_SEGMENTS
, CONTEXT_INT2(Eval
.MapGrid2un
), NO_EXTRA
},
771 { GL_MAP2_INDEX
, CONTEXT_BOOL(Eval
.Map2Index
), NO_EXTRA
},
772 { GL_MAP2_NORMAL
, CONTEXT_BOOL(Eval
.Map2Normal
), NO_EXTRA
},
773 { GL_MAP2_TEXTURE_COORD_1
, CONTEXT_BOOL(Eval
.Map2TextureCoord1
), NO_EXTRA
},
774 { GL_MAP2_TEXTURE_COORD_2
, CONTEXT_BOOL(Eval
.Map2TextureCoord2
), NO_EXTRA
},
775 { GL_MAP2_TEXTURE_COORD_3
, CONTEXT_BOOL(Eval
.Map2TextureCoord3
), NO_EXTRA
},
776 { GL_MAP2_TEXTURE_COORD_4
, CONTEXT_BOOL(Eval
.Map2TextureCoord4
), NO_EXTRA
},
777 { GL_MAP2_VERTEX_3
, CONTEXT_BOOL(Eval
.Map2Vertex3
), NO_EXTRA
},
778 { GL_MAP2_VERTEX_4
, CONTEXT_BOOL(Eval
.Map2Vertex4
), NO_EXTRA
},
779 { GL_MAP_COLOR
, CONTEXT_BOOL(Pixel
.MapColorFlag
), NO_EXTRA
},
780 { GL_MAP_STENCIL
, CONTEXT_BOOL(Pixel
.MapStencilFlag
), NO_EXTRA
},
781 { GL_MAX_ATTRIB_STACK_DEPTH
, CONST(MAX_ATTRIB_STACK_DEPTH
), NO_EXTRA
},
782 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH
), NO_EXTRA
},
784 { GL_MAX_EVAL_ORDER
, CONST(MAX_EVAL_ORDER
), NO_EXTRA
},
785 { GL_MAX_LIST_NESTING
, CONST(MAX_LIST_NESTING
), NO_EXTRA
},
786 { GL_MAX_NAME_STACK_DEPTH
, CONST(MAX_NAME_STACK_DEPTH
), NO_EXTRA
},
787 { GL_MAX_PIXEL_MAP_TABLE
, CONST(MAX_PIXEL_MAP_TABLE
), NO_EXTRA
},
788 { GL_NAME_STACK_DEPTH
, CONTEXT_INT(Select
.NameStackDepth
), NO_EXTRA
},
789 { GL_PACK_LSB_FIRST
, CONTEXT_BOOL(Pack
.LsbFirst
), NO_EXTRA
},
790 { GL_PACK_ROW_LENGTH
, CONTEXT_INT(Pack
.RowLength
), NO_EXTRA
},
791 { GL_PACK_SKIP_PIXELS
, CONTEXT_INT(Pack
.SkipPixels
), NO_EXTRA
},
792 { GL_PACK_SKIP_ROWS
, CONTEXT_INT(Pack
.SkipRows
), NO_EXTRA
},
793 { GL_PACK_SWAP_BYTES
, CONTEXT_BOOL(Pack
.SwapBytes
), NO_EXTRA
},
794 { GL_PACK_IMAGE_HEIGHT_EXT
, CONTEXT_INT(Pack
.ImageHeight
), NO_EXTRA
},
795 { GL_PACK_INVERT_MESA
, CONTEXT_BOOL(Pack
.Invert
), NO_EXTRA
},
796 { GL_PIXEL_MAP_A_TO_A_SIZE
, CONTEXT_INT(PixelMaps
.AtoA
.Size
), NO_EXTRA
},
797 { GL_PIXEL_MAP_B_TO_B_SIZE
, CONTEXT_INT(PixelMaps
.BtoB
.Size
), NO_EXTRA
},
798 { GL_PIXEL_MAP_G_TO_G_SIZE
, CONTEXT_INT(PixelMaps
.GtoG
.Size
), NO_EXTRA
},
799 { GL_PIXEL_MAP_I_TO_A_SIZE
, CONTEXT_INT(PixelMaps
.ItoA
.Size
), NO_EXTRA
},
800 { GL_PIXEL_MAP_I_TO_B_SIZE
, CONTEXT_INT(PixelMaps
.ItoB
.Size
), NO_EXTRA
},
801 { GL_PIXEL_MAP_I_TO_G_SIZE
, CONTEXT_INT(PixelMaps
.ItoG
.Size
), NO_EXTRA
},
802 { GL_PIXEL_MAP_I_TO_I_SIZE
, CONTEXT_INT(PixelMaps
.ItoI
.Size
), NO_EXTRA
},
803 { GL_PIXEL_MAP_I_TO_R_SIZE
, CONTEXT_INT(PixelMaps
.ItoR
.Size
), NO_EXTRA
},
804 { GL_PIXEL_MAP_R_TO_R_SIZE
, CONTEXT_INT(PixelMaps
.RtoR
.Size
), NO_EXTRA
},
805 { GL_PIXEL_MAP_S_TO_S_SIZE
, CONTEXT_INT(PixelMaps
.StoS
.Size
), NO_EXTRA
},
806 { GL_POINT_SIZE_GRANULARITY
, CONTEXT_FLOAT(Const
.PointSizeGranularity
), NO_EXTRA
},
807 { GL_POLYGON_MODE
, CONTEXT_ENUM2(Polygon
.FrontMode
), NO_EXTRA
},
808 { GL_POLYGON_OFFSET_BIAS_EXT
, CONTEXT_FLOAT(Polygon
.OffsetUnits
), NO_EXTRA
},
809 { GL_POLYGON_OFFSET_POINT
, CONTEXT_BOOL(Polygon
.OffsetPoint
), NO_EXTRA
},
810 { GL_POLYGON_OFFSET_LINE
, CONTEXT_BOOL(Polygon
.OffsetLine
), NO_EXTRA
},
811 { GL_POLYGON_SMOOTH
, CONTEXT_BOOL(Polygon
.SmoothFlag
), NO_EXTRA
},
812 { GL_POLYGON_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.PolygonSmooth
), NO_EXTRA
},
813 { GL_POLYGON_STIPPLE
, CONTEXT_BOOL(Polygon
.StippleFlag
), NO_EXTRA
},
814 { GL_READ_BUFFER
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
815 { GL_RED_BIAS
, CONTEXT_FLOAT(Pixel
.RedBias
), NO_EXTRA
},
816 { GL_RED_SCALE
, CONTEXT_FLOAT(Pixel
.RedScale
), NO_EXTRA
},
817 { GL_RENDER_MODE
, CONTEXT_ENUM(RenderMode
), NO_EXTRA
},
818 { GL_RGBA_MODE
, CONST(1), NO_EXTRA
},
819 { GL_SELECTION_BUFFER_SIZE
, CONTEXT_INT(Select
.BufferSize
), NO_EXTRA
},
820 { GL_SHARED_TEXTURE_PALETTE_EXT
, CONTEXT_BOOL(Texture
.SharedPalette
), NO_EXTRA
},
822 { GL_STEREO
, BUFFER_INT(Visual
.stereoMode
), NO_EXTRA
},
824 { GL_TEXTURE_1D
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
825 { GL_TEXTURE_3D
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
826 { GL_TEXTURE_1D_ARRAY_EXT
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
827 { GL_TEXTURE_2D_ARRAY_EXT
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
829 { GL_TEXTURE_BINDING_1D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_1D_INDEX
, NO_EXTRA
},
830 { GL_TEXTURE_BINDING_1D_ARRAY
, LOC_CUSTOM
, TYPE_INT
,
831 TEXTURE_1D_ARRAY_INDEX
, extra_MESA_texture_array
},
832 { GL_TEXTURE_BINDING_2D_ARRAY
, LOC_CUSTOM
, TYPE_INT
,
833 TEXTURE_1D_ARRAY_INDEX
, extra_MESA_texture_array
},
834 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
,
835 CONTEXT_INT(Const
.MaxArrayTextureLayers
), extra_MESA_texture_array
},
837 { GL_TEXTURE_GEN_S
, LOC_TEXUNIT
, TYPE_BIT_0
,
838 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
839 { GL_TEXTURE_GEN_T
, LOC_TEXUNIT
, TYPE_BIT_1
,
840 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
841 { GL_TEXTURE_GEN_R
, LOC_TEXUNIT
, TYPE_BIT_2
,
842 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
843 { GL_TEXTURE_GEN_Q
, LOC_TEXUNIT
, TYPE_BIT_3
,
844 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
845 { GL_UNPACK_LSB_FIRST
, CONTEXT_BOOL(Unpack
.LsbFirst
), NO_EXTRA
},
846 { GL_UNPACK_ROW_LENGTH
, CONTEXT_INT(Unpack
.RowLength
), NO_EXTRA
},
847 { GL_UNPACK_SKIP_PIXELS
, CONTEXT_INT(Unpack
.SkipPixels
), NO_EXTRA
},
848 { GL_UNPACK_SKIP_ROWS
, CONTEXT_INT(Unpack
.SkipRows
), NO_EXTRA
},
849 { GL_UNPACK_SWAP_BYTES
, CONTEXT_BOOL(Unpack
.SwapBytes
), NO_EXTRA
},
850 { GL_UNPACK_SKIP_IMAGES_EXT
, CONTEXT_INT(Unpack
.SkipImages
), NO_EXTRA
},
851 { GL_UNPACK_IMAGE_HEIGHT_EXT
, CONTEXT_INT(Unpack
.ImageHeight
), NO_EXTRA
},
852 { GL_UNPACK_CLIENT_STORAGE_APPLE
, CONTEXT_BOOL(Unpack
.ClientStorage
), NO_EXTRA
},
853 { GL_ZOOM_X
, CONTEXT_FLOAT(Pixel
.ZoomX
), NO_EXTRA
},
854 { GL_ZOOM_Y
, CONTEXT_FLOAT(Pixel
.ZoomY
), NO_EXTRA
},
857 { GL_VERTEX_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
858 { GL_NORMAL_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
859 { GL_COLOR_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
860 { GL_INDEX_ARRAY
, ARRAY_BOOL(Index
.Enabled
), NO_EXTRA
},
861 { GL_INDEX_ARRAY_TYPE
, ARRAY_ENUM(Index
.Type
), NO_EXTRA
},
862 { GL_INDEX_ARRAY_STRIDE
, ARRAY_INT(Index
.Stride
), NO_EXTRA
},
863 { GL_INDEX_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
864 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
865 { GL_EDGE_FLAG_ARRAY
, ARRAY_BOOL(EdgeFlag
.Enabled
), NO_EXTRA
},
866 { GL_EDGE_FLAG_ARRAY_STRIDE
, ARRAY_INT(EdgeFlag
.Stride
), NO_EXTRA
},
867 { GL_EDGE_FLAG_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
869 /* GL_ARB_texture_compression */
870 { GL_TEXTURE_COMPRESSION_HINT_ARB
, CONTEXT_INT(Hint
.TextureCompression
), NO_EXTRA
},
872 /* GL_EXT_compiled_vertex_array */
873 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
, CONTEXT_INT(Array
.LockFirst
),
874 extra_EXT_compiled_vertex_array
},
875 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
, CONTEXT_INT(Array
.LockCount
),
876 extra_EXT_compiled_vertex_array
},
878 /* GL_ARB_transpose_matrix */
879 { GL_TRANSPOSE_COLOR_MATRIX_ARB
, CONTEXT_MATRIX_T(ColorMatrixStack
.Top
), NO_EXTRA
},
880 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
,
881 CONTEXT_MATRIX_T(ModelviewMatrixStack
), NO_EXTRA
},
882 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB
,
883 CONTEXT_MATRIX_T(ProjectionMatrixStack
.Top
), NO_EXTRA
},
884 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB
, CONTEXT_MATRIX_T(TextureMatrixStack
), NO_EXTRA
},
886 /* GL_SGI_color_matrix (also in 1.2 imaging) */
887 { GL_COLOR_MATRIX_SGI
, CONTEXT_MATRIX(ColorMatrixStack
.Top
), NO_EXTRA
},
888 { GL_COLOR_MATRIX_STACK_DEPTH_SGI
, LOC_CUSTOM
, TYPE_INT
,
889 offsetof(GLcontext
, ColorMatrixStack
.Depth
), NO_EXTRA
},
890 { GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
,
891 CONST(MAX_COLOR_STACK_DEPTH
), NO_EXTRA
},
892 { GL_POST_COLOR_MATRIX_RED_SCALE_SGI
,
893 CONTEXT_FLOAT(Pixel
.PostColorMatrixScale
[0]), NO_EXTRA
},
894 { GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
,
895 CONTEXT_FLOAT(Pixel
.PostColorMatrixScale
[1]), NO_EXTRA
},
896 { GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
,
897 CONTEXT_FLOAT(Pixel
.PostColorMatrixScale
[2]), NO_EXTRA
},
898 { GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
,
899 CONTEXT_FLOAT(Pixel
.PostColorMatrixScale
[3]), NO_EXTRA
},
900 { GL_POST_COLOR_MATRIX_RED_BIAS_SGI
,
901 CONTEXT_FLOAT(Pixel
.PostColorMatrixBias
[0]), NO_EXTRA
},
902 { GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
,
903 CONTEXT_FLOAT(Pixel
.PostColorMatrixBias
[1]), NO_EXTRA
},
904 { GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
,
905 CONTEXT_FLOAT(Pixel
.PostColorMatrixBias
[2]), NO_EXTRA
},
906 { GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
,
907 CONTEXT_FLOAT(Pixel
.PostColorMatrixBias
[3]), NO_EXTRA
},
909 /* GL_EXT_convolution (also in 1.2 imaging) */
910 { GL_CONVOLUTION_1D_EXT
, CONTEXT_BOOL(Pixel
.Convolution1DEnabled
),
911 extra_EXT_convolution
},
912 { GL_CONVOLUTION_2D_EXT
, CONTEXT_BOOL(Pixel
.Convolution2DEnabled
),
913 extra_EXT_convolution
},
914 { GL_SEPARABLE_2D_EXT
, CONTEXT_BOOL(Pixel
.Separable2DEnabled
),
915 extra_EXT_convolution
},
916 { GL_POST_CONVOLUTION_RED_SCALE_EXT
,
917 CONTEXT_FLOAT(Pixel
.PostConvolutionScale
[0]),
918 extra_EXT_convolution
},
919 { GL_POST_CONVOLUTION_GREEN_SCALE_EXT
,
920 CONTEXT_FLOAT(Pixel
.PostConvolutionScale
[1]),
921 extra_EXT_convolution
},
922 { GL_POST_CONVOLUTION_BLUE_SCALE_EXT
,
923 CONTEXT_FLOAT(Pixel
.PostConvolutionScale
[2]),
924 extra_EXT_convolution
},
925 { GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
,
926 CONTEXT_FLOAT(Pixel
.PostConvolutionScale
[3]),
927 extra_EXT_convolution
},
928 { GL_POST_CONVOLUTION_RED_BIAS_EXT
,
929 CONTEXT_FLOAT(Pixel
.PostConvolutionBias
[0]),
930 extra_EXT_convolution
},
931 { GL_POST_CONVOLUTION_GREEN_BIAS_EXT
,
932 CONTEXT_FLOAT(Pixel
.PostConvolutionBias
[1]),
933 extra_EXT_convolution
},
934 { GL_POST_CONVOLUTION_BLUE_BIAS_EXT
,
935 CONTEXT_FLOAT(Pixel
.PostConvolutionBias
[2]),
936 extra_EXT_convolution
},
937 { GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
,
938 CONTEXT_FLOAT(Pixel
.PostConvolutionBias
[3]),
939 extra_EXT_convolution
},
941 /* GL_EXT_histogram / GL_ARB_imaging */
942 { GL_HISTOGRAM
, CONTEXT_BOOL(Pixel
.HistogramEnabled
),
943 extra_EXT_histogram
},
944 { GL_MINMAX
, CONTEXT_BOOL(Pixel
.MinMaxEnabled
), extra_EXT_histogram
},
946 /* GL_SGI_color_table / GL_ARB_imaging */
947 { GL_COLOR_TABLE_SGI
,
948 CONTEXT_BOOL(Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
]),
949 extra_SGI_color_table
},
950 { GL_POST_CONVOLUTION_COLOR_TABLE_SGI
,
951 CONTEXT_BOOL(Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
]),
952 extra_SGI_color_table
},
953 { GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
,
954 CONTEXT_BOOL(Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
]),
955 extra_SGI_color_table
},
957 /* GL_SGI_texture_color_table */
958 { GL_TEXTURE_COLOR_TABLE_SGI
, LOC_TEXUNIT
, TYPE_BOOLEAN
,
959 offsetof(struct gl_texture_unit
, ColorTableEnabled
),
960 extra_SGI_texture_color_table
},
962 /* GL_EXT_secondary_color */
963 { GL_COLOR_SUM_EXT
, CONTEXT_BOOL(Fog
.ColorSumEnabled
),
964 extra_EXT_secondary_color_ARB_vertex_program
},
965 { GL_CURRENT_SECONDARY_COLOR_EXT
,
966 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_COLOR1
][0], TYPE_FLOATN_4
),
967 extra_EXT_secondary_color_flush_current
},
968 { GL_SECONDARY_COLOR_ARRAY_EXT
, ARRAY_BOOL(SecondaryColor
.Enabled
),
969 extra_EXT_secondary_color
},
970 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
, ARRAY_ENUM(SecondaryColor
.Type
),
971 extra_EXT_secondary_color
},
972 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
, ARRAY_INT(SecondaryColor
.Stride
),
973 extra_EXT_secondary_color
},
974 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
, ARRAY_INT(SecondaryColor
.Size
),
975 extra_EXT_secondary_color
},
977 /* GL_EXT_fog_coord */
978 { GL_CURRENT_FOG_COORDINATE_EXT
,
979 CONTEXT_FLOAT(Current
.Attrib
[VERT_ATTRIB_FOG
][0]),
980 extra_EXT_fog_coord_flush_current
},
981 { GL_FOG_COORDINATE_ARRAY_EXT
, ARRAY_BOOL(FogCoord
.Enabled
),
982 extra_EXT_fog_coord
},
983 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT
, ARRAY_ENUM(FogCoord
.Type
),
984 extra_EXT_fog_coord
},
985 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
, ARRAY_INT(FogCoord
.Stride
),
986 extra_EXT_fog_coord
},
987 { GL_FOG_COORDINATE_SOURCE_EXT
, CONTEXT_ENUM(Fog
.FogCoordinateSource
),
988 extra_EXT_fog_coord
},
990 /* GL_IBM_rasterpos_clip */
991 { GL_RASTER_POSITION_UNCLIPPED_IBM
,
992 CONTEXT_BOOL(Transform
.RasterPositionUnclipped
),
993 extra_IBM_rasterpos_clip
},
995 /* GL_NV_point_sprite */
996 { GL_POINT_SPRITE_R_MODE_NV
,
997 CONTEXT_ENUM(Point
.SpriteRMode
), extra_NV_point_sprite
},
998 { GL_POINT_SPRITE_COORD_ORIGIN
, CONTEXT_ENUM(Point
.SpriteOrigin
),
999 extra_NV_point_sprite_ARB_point_sprite
},
1001 /* GL_NV_vertex_program */
1002 { GL_VERTEX_PROGRAM_BINDING_NV
, LOC_CUSTOM
, TYPE_INT
, 0,
1003 extra_NV_vertex_program
},
1004 { GL_VERTEX_ATTRIB_ARRAY0_NV
, ARRAY_BOOL(VertexAttrib
[0].Enabled
),
1005 extra_NV_vertex_program
},
1006 { GL_VERTEX_ATTRIB_ARRAY1_NV
, ARRAY_BOOL(VertexAttrib
[1].Enabled
),
1007 extra_NV_vertex_program
},
1008 { GL_VERTEX_ATTRIB_ARRAY2_NV
, ARRAY_BOOL(VertexAttrib
[2].Enabled
),
1009 extra_NV_vertex_program
},
1010 { GL_VERTEX_ATTRIB_ARRAY3_NV
, ARRAY_BOOL(VertexAttrib
[3].Enabled
),
1011 extra_NV_vertex_program
},
1012 { GL_VERTEX_ATTRIB_ARRAY4_NV
, ARRAY_BOOL(VertexAttrib
[4].Enabled
),
1013 extra_NV_vertex_program
},
1014 { GL_VERTEX_ATTRIB_ARRAY5_NV
, ARRAY_BOOL(VertexAttrib
[5].Enabled
),
1015 extra_NV_vertex_program
},
1016 { GL_VERTEX_ATTRIB_ARRAY6_NV
, ARRAY_BOOL(VertexAttrib
[6].Enabled
),
1017 extra_NV_vertex_program
},
1018 { GL_VERTEX_ATTRIB_ARRAY7_NV
, ARRAY_BOOL(VertexAttrib
[7].Enabled
),
1019 extra_NV_vertex_program
},
1020 { GL_VERTEX_ATTRIB_ARRAY8_NV
, ARRAY_BOOL(VertexAttrib
[8].Enabled
),
1021 extra_NV_vertex_program
},
1022 { GL_VERTEX_ATTRIB_ARRAY9_NV
, ARRAY_BOOL(VertexAttrib
[9].Enabled
),
1023 extra_NV_vertex_program
},
1024 { GL_VERTEX_ATTRIB_ARRAY10_NV
, ARRAY_BOOL(VertexAttrib
[10].Enabled
),
1025 extra_NV_vertex_program
},
1026 { GL_VERTEX_ATTRIB_ARRAY11_NV
, ARRAY_BOOL(VertexAttrib
[11].Enabled
),
1027 extra_NV_vertex_program
},
1028 { GL_VERTEX_ATTRIB_ARRAY12_NV
, ARRAY_BOOL(VertexAttrib
[12].Enabled
),
1029 extra_NV_vertex_program
},
1030 { GL_VERTEX_ATTRIB_ARRAY13_NV
, ARRAY_BOOL(VertexAttrib
[13].Enabled
),
1031 extra_NV_vertex_program
},
1032 { GL_VERTEX_ATTRIB_ARRAY14_NV
, ARRAY_BOOL(VertexAttrib
[14].Enabled
),
1033 extra_NV_vertex_program
},
1034 { GL_VERTEX_ATTRIB_ARRAY15_NV
, ARRAY_BOOL(VertexAttrib
[15].Enabled
),
1035 extra_NV_vertex_program
},
1036 { GL_MAP1_VERTEX_ATTRIB0_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[0]),
1037 extra_NV_vertex_program
},
1038 { GL_MAP1_VERTEX_ATTRIB1_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[1]),
1039 extra_NV_vertex_program
},
1040 { GL_MAP1_VERTEX_ATTRIB2_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[2]),
1041 extra_NV_vertex_program
},
1042 { GL_MAP1_VERTEX_ATTRIB3_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[3]),
1043 extra_NV_vertex_program
},
1044 { GL_MAP1_VERTEX_ATTRIB4_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[4]),
1045 extra_NV_vertex_program
},
1046 { GL_MAP1_VERTEX_ATTRIB5_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[5]),
1047 extra_NV_vertex_program
},
1048 { GL_MAP1_VERTEX_ATTRIB6_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[6]),
1049 extra_NV_vertex_program
},
1050 { GL_MAP1_VERTEX_ATTRIB7_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[7]),
1051 extra_NV_vertex_program
},
1052 { GL_MAP1_VERTEX_ATTRIB8_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[8]),
1053 extra_NV_vertex_program
},
1054 { GL_MAP1_VERTEX_ATTRIB9_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[9]),
1055 extra_NV_vertex_program
},
1056 { GL_MAP1_VERTEX_ATTRIB10_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[10]),
1057 extra_NV_vertex_program
},
1058 { GL_MAP1_VERTEX_ATTRIB11_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[11]),
1059 extra_NV_vertex_program
},
1060 { GL_MAP1_VERTEX_ATTRIB12_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[12]),
1061 extra_NV_vertex_program
},
1062 { GL_MAP1_VERTEX_ATTRIB13_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[13]),
1063 extra_NV_vertex_program
},
1064 { GL_MAP1_VERTEX_ATTRIB14_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[14]),
1065 extra_NV_vertex_program
},
1066 { GL_MAP1_VERTEX_ATTRIB15_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[15]),
1067 extra_NV_vertex_program
},
1069 /* GL_NV_fragment_program */
1070 { GL_FRAGMENT_PROGRAM_NV
, CONTEXT_BOOL(FragmentProgram
.Enabled
),
1071 extra_NV_fragment_program
},
1072 { GL_FRAGMENT_PROGRAM_BINDING_NV
, LOC_CUSTOM
, TYPE_INT
, 0,
1073 extra_NV_fragment_program
},
1074 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
,
1075 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS
),
1076 extra_NV_fragment_program
},
1078 /* GL_NV_texture_rectangle */
1079 { GL_TEXTURE_RECTANGLE_NV
,
1080 LOC_CUSTOM
, TYPE_BOOLEAN
, 0, extra_NV_texture_rectangle
},
1081 { GL_TEXTURE_BINDING_RECTANGLE_NV
,
1082 LOC_CUSTOM
, TYPE_INT
, TEXTURE_RECT_INDEX
, extra_NV_texture_rectangle
},
1083 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
,
1084 CONTEXT_INT(Const
.MaxTextureRectSize
), extra_NV_texture_rectangle
},
1086 /* GL_EXT_stencil_two_side */
1087 { GL_STENCIL_TEST_TWO_SIDE_EXT
, CONTEXT_BOOL(Stencil
.TestTwoSide
),
1088 extra_EXT_stencil_two_side
},
1089 { GL_ACTIVE_STENCIL_FACE_EXT
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
1091 /* GL_NV_light_max_exponent */
1092 { GL_MAX_SHININESS_NV
, CONTEXT_FLOAT(Const
.MaxShininess
),
1093 extra_NV_light_max_exponent
},
1094 { GL_MAX_SPOT_EXPONENT_NV
, CONTEXT_FLOAT(Const
.MaxSpotExponent
),
1095 extra_NV_light_max_exponent
},
1097 /* GL_ARB_vertex_buffer_object */
1098 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1099 offsetof(struct gl_array_object
, Index
.BufferObj
), NO_EXTRA
},
1100 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1101 offsetof(struct gl_array_object
, EdgeFlag
.BufferObj
), NO_EXTRA
},
1102 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1103 offsetof(struct gl_array_object
, SecondaryColor
.BufferObj
), NO_EXTRA
},
1104 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1105 offsetof(struct gl_array_object
, FogCoord
.BufferObj
), NO_EXTRA
},
1107 /* GL_EXT_pixel_buffer_object */
1108 { GL_PIXEL_PACK_BUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1109 extra_EXT_pixel_buffer_object
},
1110 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1111 extra_EXT_pixel_buffer_object
},
1113 /* GL_ARB_vertex_program */
1114 { GL_VERTEX_PROGRAM_ARB
, /* == GL_VERTEX_PROGRAM_NV */
1115 CONTEXT_BOOL(VertexProgram
.Enabled
),
1116 extra_ARB_vertex_program_NV_vertex_program
},
1117 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB
, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1118 CONTEXT_BOOL(VertexProgram
.PointSizeEnabled
),
1119 extra_ARB_vertex_program_NV_vertex_program
},
1120 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB
, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1121 CONTEXT_BOOL(VertexProgram
.TwoSideEnabled
),
1122 extra_ARB_vertex_program_NV_vertex_program
},
1123 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1124 CONTEXT_INT(Const
.MaxProgramMatrixStackDepth
),
1125 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1126 { GL_MAX_PROGRAM_MATRICES_ARB
, /* == GL_MAX_TRACK_MATRICES_NV */
1127 CONTEXT_INT(Const
.MaxProgramMatrices
),
1128 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1129 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB
, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1130 LOC_CUSTOM
, TYPE_INT
, 0,
1131 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1133 { GL_CURRENT_MATRIX_ARB
, /* == GL_CURRENT_MATRIX_NV */
1134 LOC_CUSTOM
, TYPE_MATRIX
, 0,
1135 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1136 { GL_TRANSPOSE_CURRENT_MATRIX_ARB
, /* == GL_CURRENT_MATRIX_NV */
1137 LOC_CUSTOM
, TYPE_MATRIX
, 0,
1138 extra_ARB_vertex_program_ARB_fragment_program
},
1140 { GL_PROGRAM_ERROR_POSITION_ARB
, /* == GL_PROGRAM_ERROR_POSITION_NV */
1141 CONTEXT_INT(Program
.ErrorPos
),
1142 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1144 /* GL_ARB_fragment_program */
1145 { GL_FRAGMENT_PROGRAM_ARB
, CONTEXT_BOOL(FragmentProgram
.Enabled
),
1146 extra_ARB_fragment_program
},
1148 /* GL_EXT_depth_bounds_test */
1149 { GL_DEPTH_BOUNDS_TEST_EXT
, CONTEXT_BOOL(Depth
.BoundsTest
),
1150 extra_EXT_depth_bounds_test
},
1151 { GL_DEPTH_BOUNDS_EXT
, CONTEXT_FLOAT2(Depth
.BoundsMin
),
1152 extra_EXT_depth_bounds_test
},
1154 /* GL_ARB_depth_clamp*/
1155 { GL_DEPTH_CLAMP
, CONTEXT_BOOL(Transform
.DepthClamp
),
1156 extra_ARB_depth_clamp
},
1158 /* GL_ARB_draw_buffers */
1159 { GL_DRAW_BUFFER0_ARB
, BUFFER_ENUM(ColorDrawBuffer
[0]), NO_EXTRA
},
1160 { GL_DRAW_BUFFER1_ARB
, BUFFER_ENUM(ColorDrawBuffer
[1]),
1161 extra_valid_draw_buffer
},
1162 { GL_DRAW_BUFFER2_ARB
, BUFFER_ENUM(ColorDrawBuffer
[2]),
1163 extra_valid_draw_buffer
},
1164 { GL_DRAW_BUFFER3_ARB
, BUFFER_ENUM(ColorDrawBuffer
[3]),
1165 extra_valid_draw_buffer
},
1167 /* GL_ATI_fragment_shader */
1168 { GL_NUM_FRAGMENT_REGISTERS_ATI
, CONST(6), extra_ATI_fragment_shader
},
1169 { GL_NUM_FRAGMENT_CONSTANTS_ATI
, CONST(8), extra_ATI_fragment_shader
},
1170 { GL_NUM_PASSES_ATI
, CONST(2), extra_ATI_fragment_shader
},
1171 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI
, CONST(8), extra_ATI_fragment_shader
},
1172 { GL_NUM_INSTRUCTIONS_TOTAL_ATI
, CONST(16), extra_ATI_fragment_shader
},
1173 { GL_COLOR_ALPHA_PAIRING_ATI
, CONST(GL_TRUE
), extra_ATI_fragment_shader
},
1174 { GL_NUM_LOOPBACK_COMPONENTS_ATI
, CONST(3), extra_ATI_fragment_shader
},
1175 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
,
1176 CONST(3), extra_ATI_fragment_shader
},
1178 /* GL_EXT_framebuffer_object */
1179 { GL_MAX_COLOR_ATTACHMENTS_EXT
, CONTEXT_INT(Const
.MaxColorAttachments
),
1180 extra_EXT_framebuffer_object
},
1182 /* GL_EXT_framebuffer_blit
1183 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1184 { GL_READ_FRAMEBUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1185 extra_EXT_framebuffer_blit
},
1187 /* GL_EXT_provoking_vertex */
1188 { GL_PROVOKING_VERTEX_EXT
,
1189 CONTEXT_BOOL(Light
.ProvokingVertex
), extra_EXT_provoking_vertex
},
1190 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
,
1191 CONTEXT_BOOL(Const
.QuadsFollowProvokingVertexConvention
),
1192 extra_EXT_provoking_vertex
},
1194 /* GL_ARB_framebuffer_object */
1195 { GL_MAX_SAMPLES
, CONTEXT_INT(Const
.MaxSamples
),
1196 extra_ARB_framebuffer_object
},
1198 /* GL_APPLE_vertex_array_object */
1199 { GL_VERTEX_ARRAY_BINDING_APPLE
, ARRAY_INT(Name
),
1200 extra_APPLE_vertex_array_object
},
1202 /* GL_ARB_seamless_cube_map */
1203 { GL_TEXTURE_CUBE_MAP_SEAMLESS
,
1204 CONTEXT_BOOL(Texture
.CubeMapSeamless
), extra_ARB_seamless_cube_map
},
1207 { GL_MAX_SERVER_WAIT_TIMEOUT
,
1208 CONTEXT_INT64(Const
.MaxServerWaitTimeout
), extra_ARB_sync
},
1210 /* GL_EXT_transform_feedback */
1211 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
, LOC_CUSTOM
, TYPE_INT
, 0,
1212 extra_EXT_transform_feedback
},
1213 { GL_RASTERIZER_DISCARD
, CONTEXT_BOOL(TransformFeedback
.RasterDiscard
),
1214 extra_EXT_transform_feedback
},
1215 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
,
1216 CONTEXT_INT(Const
.MaxTransformFeedbackInterleavedComponents
),
1217 extra_EXT_transform_feedback
},
1218 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
,
1219 CONTEXT_INT(Const
.MaxTransformFeedbackSeparateAttribs
),
1220 extra_EXT_transform_feedback
},
1221 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
,
1222 CONTEXT_INT(Const
.MaxTransformFeedbackSeparateComponents
),
1223 extra_EXT_transform_feedback
},
1225 /* GL_ARB_transform_feedback2 */
1226 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0,
1227 extra_ARB_transform_feedback2
},
1228 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0,
1229 extra_ARB_transform_feedback2
},
1230 { GL_TRANSFORM_FEEDBACK_BINDING
, LOC_CUSTOM
, TYPE_INT
, 0,
1231 extra_ARB_transform_feedback2
},
1233 /* GL_ARB_geometry_shader4 */
1234 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
,
1235 CONTEXT_INT(Const
.GeometryProgram
.MaxGeometryTextureImageUnits
),
1236 extra_ARB_geometry_shader4
},
1237 { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
,
1238 CONTEXT_INT(Const
.GeometryProgram
.MaxGeometryOutputVertices
),
1239 extra_ARB_geometry_shader4
},
1240 { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
,
1241 CONTEXT_INT(Const
.GeometryProgram
.MaxGeometryTotalOutputComponents
),
1242 extra_ARB_geometry_shader4
},
1243 { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
,
1244 CONTEXT_INT(Const
.GeometryProgram
.MaxGeometryUniformComponents
),
1245 extra_ARB_geometry_shader4
},
1246 { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
,
1247 CONTEXT_INT(Const
.GeometryProgram
.MaxGeometryVaryingComponents
),
1248 extra_ARB_geometry_shader4
},
1249 { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
,
1250 CONTEXT_INT(Const
.GeometryProgram
.MaxVertexVaryingComponents
),
1251 extra_ARB_geometry_shader4
},
1254 { GL_NUM_EXTENSIONS
, LOC_CUSTOM
, TYPE_INT
, 0, extra_version_30
},
1255 { GL_MAJOR_VERSION
, CONTEXT_INT(VersionMajor
), extra_version_30
},
1256 { GL_MINOR_VERSION
, CONTEXT_INT(VersionMinor
), extra_version_30
},
1257 { GL_CONTEXT_FLAGS
, CONTEXT_INT(Const
.ContextFlags
), extra_version_30
},
1260 { GL_PRIMITIVE_RESTART
, CONTEXT_BOOL(Array
.PrimitiveRestart
),
1262 { GL_PRIMITIVE_RESTART_INDEX
, CONTEXT_INT(Array
.RestartIndex
),
1266 { GL_CONTEXT_PROFILE_MASK
, CONTEXT_INT(Const
.ProfileMask
),
1268 #endif /* FEATURE_GL */
1271 /* All we need now is a way to look up the value struct from the enum.
1272 * The code generated by gcc for the old generated big switch
1273 * statement is a big, balanced, open coded if/else tree, essentially
1274 * an unrolled binary search. It would be natural to sort the new
1275 * enum table and use bsearch(), but we will use a read-only hash
1276 * table instead. bsearch() has a nice guaranteed worst case
1277 * performance, but we're also guaranteed to hit that worst case
1278 * (log2(n) iterations) for about half the enums. Instead, using an
1279 * open addressing hash table, we can find the enum on the first try
1280 * for 80% of the enums, 1 collision for 10% and never more than 5
1281 * collisions for any enum (typical numbers). And the code is very
1282 * simple, even though it feels a little magic. */
1284 static unsigned short table
[1024];
1285 static const int prime_factor
= 89, prime_step
= 281;
1289 print_table_stats(void)
1291 int i
, j
, collisions
[11], count
, hash
, mask
;
1292 const struct value_desc
*d
;
1295 mask
= Elements(table
) - 1;
1296 memset(collisions
, 0, sizeof collisions
);
1298 for (i
= 0; i
< Elements(table
); i
++) {
1302 d
= &values
[table
[i
]];
1303 hash
= (d
->pname
* prime_factor
);
1306 if (values
[table
[hash
& mask
]].pname
== d
->pname
)
1318 printf("number of enums: %d (total %d)\n", count
, Elements(values
));
1319 for (i
= 0; i
< Elements(collisions
) - 1; i
++)
1320 if (collisions
[i
] > 0)
1321 printf(" %d enums with %d %scollisions\n",
1322 collisions
[i
], i
, i
== 10 ? "or more " : "");
1327 * Initialize the enum hash for a given API
1329 * This is called from one_time_init() to insert the enum values that
1330 * are valid for the API in question into the enum hash table.
1332 * \param the current context, for determining the API in question
1334 void _mesa_init_get_hash(GLcontext
*ctx
)
1336 int i
, hash
, index
, mask
;
1337 int api_mask
= 0, api_bit
;
1339 mask
= Elements(table
) - 1;
1340 api_bit
= 1 << ctx
->API
;
1342 for (i
= 0; i
< Elements(values
); i
++) {
1343 if (values
[i
].type
== TYPE_API_MASK
) {
1344 api_mask
= values
[i
].offset
;
1347 if (!(api_mask
& api_bit
))
1350 hash
= (values
[i
].pname
* prime_factor
) & mask
;
1352 index
= hash
& mask
;
1353 if (!table
[index
]) {
1362 print_table_stats();
1367 * Handle irregular enums
1369 * Some values don't conform to the "well-known type at context
1370 * pointer + offset" pattern, so we have this function to catch all
1371 * the corner cases. Typically, it's a computed value or a one-off
1372 * pointer to a custom struct or something.
1374 * In this case we can't return a pointer to the value, so we'll have
1375 * to use the temporary variable 'v' declared back in the calling
1376 * glGet*v() function to store the result.
1378 * \param ctx the current context
1379 * \param d the struct value_desc that describes the enum
1380 * \param v pointer to the tmp declared in the calling glGet*v() function
1383 find_custom_value(GLcontext
*ctx
, const struct value_desc
*d
, union value
*v
)
1385 struct gl_buffer_object
*buffer_obj
;
1386 struct gl_client_array
*array
;
1393 case GL_TEXTURE_1D_ARRAY_EXT
:
1394 case GL_TEXTURE_2D_ARRAY_EXT
:
1395 case GL_TEXTURE_CUBE_MAP_ARB
:
1396 case GL_TEXTURE_RECTANGLE_NV
:
1397 v
->value_bool
= _mesa_IsEnabled(d
->pname
);
1400 case GL_LINE_STIPPLE_PATTERN
:
1401 /* This is the only GLushort, special case it here by promoting
1402 * to an int rather than introducing a new type. */
1403 v
->value_int
= ctx
->Line
.StipplePattern
;
1406 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
1407 unit
= ctx
->Texture
.CurrentUnit
;
1408 v
->value_float_4
[0] = ctx
->Current
.RasterTexCoords
[unit
][0];
1409 v
->value_float_4
[1] = ctx
->Current
.RasterTexCoords
[unit
][1];
1410 v
->value_float_4
[2] = ctx
->Current
.RasterTexCoords
[unit
][2];
1411 v
->value_float_4
[3] = ctx
->Current
.RasterTexCoords
[unit
][3];
1414 case GL_CURRENT_TEXTURE_COORDS
:
1415 unit
= ctx
->Texture
.CurrentUnit
;
1416 v
->value_float_4
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0];
1417 v
->value_float_4
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1];
1418 v
->value_float_4
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2];
1419 v
->value_float_4
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3];
1422 case GL_COLOR_WRITEMASK
:
1423 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0;
1424 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0;
1425 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0;
1426 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0;
1430 v
->value_bool
= ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0;
1433 case GL_READ_BUFFER
:
1434 v
->value_enum
= ctx
->ReadBuffer
->ColorReadBuffer
;
1437 case GL_MAP2_GRID_DOMAIN
:
1438 v
->value_float_4
[0] = ctx
->Eval
.MapGrid2u1
;
1439 v
->value_float_4
[1] = ctx
->Eval
.MapGrid2u2
;
1440 v
->value_float_4
[2] = ctx
->Eval
.MapGrid2v1
;
1441 v
->value_float_4
[3] = ctx
->Eval
.MapGrid2v2
;
1444 case GL_TEXTURE_STACK_DEPTH
:
1445 unit
= ctx
->Texture
.CurrentUnit
;
1446 v
->value_int
= ctx
->TextureMatrixStack
[unit
].Depth
+ 1;
1448 case GL_TEXTURE_MATRIX
:
1449 unit
= ctx
->Texture
.CurrentUnit
;
1450 v
->value_matrix
= ctx
->TextureMatrixStack
[unit
].Top
;
1453 case GL_TEXTURE_COORD_ARRAY
:
1454 case GL_TEXTURE_COORD_ARRAY_SIZE
:
1455 case GL_TEXTURE_COORD_ARRAY_TYPE
:
1456 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
1457 array
= &ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
];
1458 v
->value_int
= *(GLuint
*) ((char *) array
+ d
->offset
);
1461 case GL_ACTIVE_TEXTURE_ARB
:
1462 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
1464 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
1465 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
1468 case GL_MODELVIEW_STACK_DEPTH
:
1469 case GL_PROJECTION_STACK_DEPTH
:
1470 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
1471 v
->value_int
= *(GLint
*) ((char *) ctx
+ d
->offset
) + 1;
1474 case GL_MAX_TEXTURE_SIZE
:
1475 case GL_MAX_3D_TEXTURE_SIZE
:
1476 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
1477 p
= (GLuint
*) ((char *) ctx
+ d
->offset
);
1478 v
->value_int
= 1 << (*p
- 1);
1481 case GL_SCISSOR_BOX
:
1482 v
->value_int_4
[0] = ctx
->Scissor
.X
;
1483 v
->value_int_4
[1] = ctx
->Scissor
.Y
;
1484 v
->value_int_4
[2] = ctx
->Scissor
.Width
;
1485 v
->value_int_4
[3] = ctx
->Scissor
.Height
;
1490 ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0;
1493 if (!ctx
->CompileFlag
)
1495 else if (ctx
->ExecuteFlag
)
1496 v
->value_enum
= GL_COMPILE_AND_EXECUTE
;
1498 v
->value_enum
= GL_COMPILE
;
1502 v
->value_int_4
[0] = ctx
->Viewport
.X
;
1503 v
->value_int_4
[1] = ctx
->Viewport
.Y
;
1504 v
->value_int_4
[2] = ctx
->Viewport
.Width
;
1505 v
->value_int_4
[3] = ctx
->Viewport
.Height
;
1508 case GL_ACTIVE_STENCIL_FACE_EXT
:
1509 v
->value_enum
= ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
;
1512 case GL_STENCIL_FAIL
:
1513 v
->value_enum
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
];
1515 case GL_STENCIL_FUNC
:
1516 v
->value_enum
= ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
];
1518 case GL_STENCIL_PASS_DEPTH_FAIL
:
1519 v
->value_enum
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
];
1521 case GL_STENCIL_PASS_DEPTH_PASS
:
1522 v
->value_enum
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
];
1524 case GL_STENCIL_REF
:
1525 v
->value_int
= ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
];
1527 case GL_STENCIL_VALUE_MASK
:
1528 v
->value_int
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
1530 case GL_STENCIL_WRITEMASK
:
1531 v
->value_int
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
1534 case GL_NUM_EXTENSIONS
:
1535 v
->value_int
= _mesa_get_extension_count(ctx
);
1538 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
1539 v
->value_int
= _mesa_get_color_read_type(ctx
);
1541 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
1542 v
->value_int
= _mesa_get_color_read_format(ctx
);
1545 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
1546 v
->value_int
= ctx
->CurrentStack
->Depth
+ 1;
1548 case GL_CURRENT_MATRIX_ARB
:
1549 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
1550 v
->value_matrix
= ctx
->CurrentStack
->Top
;
1553 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
1554 v
->value_int
= _mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
);
1556 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
1558 _mesa_get_compressed_formats(ctx
, v
->value_int_n
.ints
, GL_FALSE
);
1559 ASSERT(v
->value_int_n
.n
<= 100);
1562 case GL_MAX_VARYING_FLOATS_ARB
:
1563 v
->value_int
= ctx
->Const
.MaxVarying
* 4;
1566 /* Various object names */
1568 case GL_TEXTURE_BINDING_1D
:
1569 case GL_TEXTURE_BINDING_2D
:
1570 case GL_TEXTURE_BINDING_3D
:
1571 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
1572 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
1573 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
1574 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
1575 unit
= ctx
->Texture
.CurrentUnit
;
1577 ctx
->Texture
.Unit
[unit
].CurrentTex
[d
->offset
]->Name
;
1580 /* GL_ARB_vertex_buffer_object */
1581 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
1582 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
1583 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1584 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
1585 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
1586 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1587 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
1588 buffer_obj
= (struct gl_buffer_object
*)
1589 ((char *) ctx
->Array
.ArrayObj
+ d
->offset
);
1590 v
->value_int
= buffer_obj
->Name
;
1592 case GL_ARRAY_BUFFER_BINDING_ARB
:
1593 v
->value_int
= ctx
->Array
.ArrayBufferObj
->Name
;
1595 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
1597 ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
;
1599 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
1600 v
->value_int
= ctx
->Array
.ElementArrayBufferObj
->Name
;
1603 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
1605 ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0;
1607 case GL_VERTEX_PROGRAM_BINDING_NV
:
1609 ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0;
1611 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
1612 v
->value_int
= ctx
->Pack
.BufferObj
->Name
;
1614 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
1615 v
->value_int
= ctx
->Unpack
.BufferObj
->Name
;
1617 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
1618 v
->value_int
= ctx
->TransformFeedback
.CurrentBuffer
->Name
;
1620 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
:
1621 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Paused
;
1623 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
:
1624 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Active
;
1626 case GL_TRANSFORM_FEEDBACK_BINDING
:
1627 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Name
;
1629 case GL_CURRENT_PROGRAM
:
1631 ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0;
1633 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
1634 v
->value_int
= ctx
->ReadBuffer
->Name
;
1636 case GL_RENDERBUFFER_BINDING_EXT
:
1638 ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
1640 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
:
1641 v
->value_int
= ctx
->Array
.ArrayObj
->PointSize
.BufferObj
->Name
;
1647 * Check extra constraints on a struct value_desc descriptor
1649 * If a struct value_desc has a non-NULL extra pointer, it means that
1650 * there are a number of extra constraints to check or actions to
1651 * perform. The extras is just an integer array where each integer
1652 * encode different constraints or actions.
1654 * \param ctx current context
1655 * \param func name of calling glGet*v() function for error reporting
1656 * \param d the struct value_desc that has the extra constraints
1658 * \return GL_FALSE if one of the constraints was not satisfied,
1659 * otherwise GL_TRUE.
1662 check_extra(GLcontext
*ctx
, const char *func
, const struct value_desc
*d
)
1664 const GLuint version
= ctx
->VersionMajor
* 10 + ctx
->VersionMinor
;
1670 for (e
= d
->extra
; *e
!= EXTRA_END
; e
++)
1672 case EXTRA_VERSION_30
:
1673 if (version
>= 30) {
1678 case EXTRA_VERSION_31
:
1679 if (version
>= 31) {
1684 case EXTRA_VERSION_32
:
1685 if (version
>= 32) {
1690 case EXTRA_VERSION_ES2
:
1691 if (ctx
->API
== API_OPENGLES2
) {
1696 case EXTRA_NEW_BUFFERS
:
1697 if (ctx
->NewState
& _NEW_BUFFERS
)
1698 _mesa_update_state(ctx
);
1700 case EXTRA_FLUSH_CURRENT
:
1701 FLUSH_CURRENT(ctx
, 0);
1703 case EXTRA_VALID_DRAW_BUFFER
:
1704 if (d
->pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1705 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(draw buffer %u)",
1706 func
, d
->pname
- GL_DRAW_BUFFER0_ARB
);
1710 case EXTRA_VALID_TEXTURE_UNIT
:
1711 if (ctx
->Texture
.CurrentUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
1712 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(texture %u)",
1713 func
, ctx
->Texture
.CurrentUnit
);
1719 default: /* *e is a offset into the extension struct */
1721 if (*(GLboolean
*) ((char *) &ctx
->Extensions
+ *e
))
1726 if (total
> 0 && enabled
== 0) {
1727 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1728 _mesa_lookup_enum_by_nr(d
->pname
));
1735 static const struct value_desc error_value
=
1736 { 0, 0, TYPE_INVALID
, NO_OFFSET
, NO_EXTRA
};
1739 * Find the struct value_desc corresponding to the enum 'pname'.
1741 * We hash the enum value to get an index into the 'table' array,
1742 * which holds the index in the 'values' array of struct value_desc.
1743 * Once we've found the entry, we do the extra checks, if any, then
1744 * look up the value and return a pointer to it.
1746 * If the value has to be computed (for example, it's the result of a
1747 * function call or we need to add 1 to it), we use the tmp 'v' to
1750 * \param func name of glGet*v() func for error reporting
1751 * \param pname the enum value we're looking up
1752 * \param p is were we return the pointer to the value
1753 * \param v a tmp union value variable in the calling glGet*v() function
1755 * \return the struct value_desc corresponding to the enum or a struct
1756 * value_desc of TYPE_INVALID if not found. This lets the calling
1757 * glGet*v() function jump right into a switch statement and
1758 * handle errors there instead of having to check for NULL.
1760 static const struct value_desc
*
1761 find_value(const char *func
, GLenum pname
, void **p
, union value
*v
)
1763 GET_CURRENT_CONTEXT(ctx
);
1764 struct gl_texture_unit
*unit
;
1766 const struct value_desc
*d
;
1768 mask
= Elements(table
) - 1;
1769 hash
= (pname
* prime_factor
);
1771 d
= &values
[table
[hash
& mask
]];
1772 if (likely(d
->pname
== pname
))
1775 /* If the enum isn't valid, the hash walk ends with index 0,
1776 * which is the API mask entry at the beginning of values[]. */
1777 if (d
->type
== TYPE_API_MASK
) {
1778 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1779 _mesa_lookup_enum_by_nr(pname
));
1780 return &error_value
;
1785 if (unlikely(d
->extra
&& !check_extra(ctx
, func
, d
)))
1786 return &error_value
;
1788 switch (d
->location
) {
1790 *p
= ((char *) ctx
->DrawBuffer
+ d
->offset
);
1793 *p
= ((char *) ctx
+ d
->offset
);
1796 *p
= ((char *) ctx
->Array
.ArrayObj
+ d
->offset
);
1799 unit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1800 *p
= ((char *) unit
+ d
->offset
);
1803 find_custom_value(ctx
, d
, v
);
1811 /* silence warning */
1812 return &error_value
;
1815 static const int transpose
[] = {
1823 _mesa_GetBooleanv(GLenum pname
, GLboolean
*params
)
1825 const struct value_desc
*d
;
1831 d
= find_value("glGetBooleanv", pname
, &p
, &v
);
1836 params
[0] = INT_TO_BOOLEAN(d
->offset
);
1841 params
[3] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[3]);
1844 params
[2] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[2]);
1847 params
[1] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[1]);
1850 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[0]);
1854 params
[0] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[0]);
1858 params
[3] = INT_TO_BOOLEAN(((GLint
*) p
)[3]);
1860 params
[2] = INT_TO_BOOLEAN(((GLint
*) p
)[2]);
1863 params
[1] = INT_TO_BOOLEAN(((GLint
*) p
)[1]);
1866 params
[0] = INT_TO_BOOLEAN(((GLint
*) p
)[0]);
1870 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1871 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1875 params
[0] = INT64_TO_BOOLEAN(((GLint64
*) p
)[0]);
1879 params
[0] = ((GLboolean
*) p
)[0];
1883 m
= *(GLmatrix
**) p
;
1884 for (i
= 0; i
< 16; i
++)
1885 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[i
]);
1889 m
= *(GLmatrix
**) p
;
1890 for (i
= 0; i
< 16; i
++)
1891 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[transpose
[i
]]);
1900 shift
= d
->type
- TYPE_BIT_0
;
1901 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1907 _mesa_GetFloatv(GLenum pname
, GLfloat
*params
)
1909 const struct value_desc
*d
;
1915 d
= find_value("glGetFloatv", pname
, &p
, &v
);
1920 params
[0] = (GLfloat
) d
->offset
;
1925 params
[3] = ((GLfloat
*) p
)[3];
1928 params
[2] = ((GLfloat
*) p
)[2];
1931 params
[1] = ((GLfloat
*) p
)[1];
1934 params
[0] = ((GLfloat
*) p
)[0];
1938 params
[0] = ((GLdouble
*) p
)[0];
1942 params
[3] = (GLfloat
) (((GLint
*) p
)[3]);
1944 params
[2] = (GLfloat
) (((GLint
*) p
)[2]);
1947 params
[1] = (GLfloat
) (((GLint
*) p
)[1]);
1950 params
[0] = (GLfloat
) (((GLint
*) p
)[0]);
1954 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1955 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
1959 params
[0] = ((GLint64
*) p
)[0];
1963 params
[0] = BOOLEAN_TO_FLOAT(*(GLboolean
*) p
);
1967 m
= *(GLmatrix
**) p
;
1968 for (i
= 0; i
< 16; i
++)
1969 params
[i
] = m
->m
[i
];
1973 m
= *(GLmatrix
**) p
;
1974 for (i
= 0; i
< 16; i
++)
1975 params
[i
] = m
->m
[transpose
[i
]];
1984 shift
= d
->type
- TYPE_BIT_0
;
1985 params
[0] = BOOLEAN_TO_FLOAT((*(GLbitfield
*) p
>> shift
) & 1);
1991 _mesa_GetIntegerv(GLenum pname
, GLint
*params
)
1993 const struct value_desc
*d
;
1999 d
= find_value("glGetIntegerv", pname
, &p
, &v
);
2004 params
[0] = d
->offset
;
2008 params
[3] = IROUND(((GLfloat
*) p
)[3]);
2010 params
[2] = IROUND(((GLfloat
*) p
)[2]);
2012 params
[1] = IROUND(((GLfloat
*) p
)[1]);
2014 params
[0] = IROUND(((GLfloat
*) p
)[0]);
2018 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
2020 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
2022 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
2024 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
2028 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
2032 params
[3] = ((GLint
*) p
)[3];
2034 params
[2] = ((GLint
*) p
)[2];
2037 params
[1] = ((GLint
*) p
)[1];
2040 params
[0] = ((GLint
*) p
)[0];
2044 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2045 params
[i
] = v
.value_int_n
.ints
[i
];
2049 params
[0] = INT64_TO_INT(((GLint64
*) p
)[0]);
2053 params
[0] = BOOLEAN_TO_INT(*(GLboolean
*) p
);
2057 m
= *(GLmatrix
**) p
;
2058 for (i
= 0; i
< 16; i
++)
2059 params
[i
] = FLOAT_TO_INT(m
->m
[i
]);
2063 m
= *(GLmatrix
**) p
;
2064 for (i
= 0; i
< 16; i
++)
2065 params
[i
] = FLOAT_TO_INT(m
->m
[transpose
[i
]]);
2074 shift
= d
->type
- TYPE_BIT_0
;
2075 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2080 #if FEATURE_ARB_sync
2082 _mesa_GetInteger64v(GLenum pname
, GLint64
*params
)
2084 const struct value_desc
*d
;
2090 d
= find_value("glGetInteger64v", pname
, &p
, &v
);
2095 params
[0] = d
->offset
;
2099 params
[3] = IROUND64(((GLfloat
*) p
)[3]);
2101 params
[2] = IROUND64(((GLfloat
*) p
)[2]);
2103 params
[1] = IROUND64(((GLfloat
*) p
)[1]);
2105 params
[0] = IROUND64(((GLfloat
*) p
)[0]);
2109 params
[3] = FLOAT_TO_INT64(((GLfloat
*) p
)[3]);
2111 params
[2] = FLOAT_TO_INT64(((GLfloat
*) p
)[2]);
2113 params
[1] = FLOAT_TO_INT64(((GLfloat
*) p
)[1]);
2115 params
[0] = FLOAT_TO_INT64(((GLfloat
*) p
)[0]);
2119 params
[0] = FLOAT_TO_INT64(((GLdouble
*) p
)[0]);
2123 params
[3] = ((GLint
*) p
)[3];
2125 params
[2] = ((GLint
*) p
)[2];
2128 params
[1] = ((GLint
*) p
)[1];
2131 params
[0] = ((GLint
*) p
)[0];
2135 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2136 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
2140 params
[0] = ((GLint64
*) p
)[0];
2144 params
[0] = ((GLboolean
*) p
)[0];
2148 m
= *(GLmatrix
**) p
;
2149 for (i
= 0; i
< 16; i
++)
2150 params
[i
] = FLOAT_TO_INT64(m
->m
[i
]);
2154 m
= *(GLmatrix
**) p
;
2155 for (i
= 0; i
< 16; i
++)
2156 params
[i
] = FLOAT_TO_INT64(m
->m
[transpose
[i
]]);
2165 shift
= d
->type
- TYPE_BIT_0
;
2166 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2170 #endif /* FEATURE_ARB_sync */
2173 _mesa_GetDoublev(GLenum pname
, GLdouble
*params
)
2175 const struct value_desc
*d
;
2181 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2186 params
[0] = d
->offset
;
2191 params
[3] = ((GLfloat
*) p
)[3];
2194 params
[2] = ((GLfloat
*) p
)[2];
2197 params
[1] = ((GLfloat
*) p
)[1];
2200 params
[0] = ((GLfloat
*) p
)[0];
2204 params
[0] = ((GLdouble
*) p
)[0];
2208 params
[3] = ((GLint
*) p
)[3];
2210 params
[2] = ((GLint
*) p
)[2];
2213 params
[1] = ((GLint
*) p
)[1];
2216 params
[0] = ((GLint
*) p
)[0];
2220 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2221 params
[i
] = v
.value_int_n
.ints
[i
];
2225 params
[0] = ((GLint64
*) p
)[0];
2229 params
[0] = *(GLboolean
*) p
;
2233 m
= *(GLmatrix
**) p
;
2234 for (i
= 0; i
< 16; i
++)
2235 params
[i
] = m
->m
[i
];
2239 m
= *(GLmatrix
**) p
;
2240 for (i
= 0; i
< 16; i
++)
2241 params
[i
] = m
->m
[transpose
[i
]];
2250 shift
= d
->type
- TYPE_BIT_0
;
2251 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2256 static enum value_type
2257 find_value_indexed(const char *func
, GLenum pname
, int index
, union value
*v
)
2259 GET_CURRENT_CONTEXT(ctx
);
2264 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2266 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2268 v
->value_int
= (ctx
->Color
.BlendEnabled
>> index
) & 1;
2271 case GL_COLOR_WRITEMASK
:
2272 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2274 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2276 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0;
2277 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0;
2278 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0;
2279 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0;
2282 case GL_TRANSFORM_FEEDBACK_BUFFER_START
:
2283 if (index
>= ctx
->Const
.MaxTransformFeedbackSeparateAttribs
)
2285 if (!ctx
->Extensions
.EXT_transform_feedback
)
2287 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Offset
[index
];
2290 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
:
2291 if (index
>= ctx
->Const
.MaxTransformFeedbackSeparateAttribs
)
2293 if (!ctx
->Extensions
.EXT_transform_feedback
)
2295 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Size
[index
];
2298 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
2299 if (index
>= ctx
->Const
.MaxTransformFeedbackSeparateAttribs
)
2301 if (!ctx
->Extensions
.EXT_transform_feedback
)
2303 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Buffers
[index
]->Name
;
2308 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
2309 _mesa_lookup_enum_by_nr(pname
));
2310 return TYPE_INVALID
;
2312 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(pname=%s)", func
,
2313 _mesa_lookup_enum_by_nr(pname
));
2314 return TYPE_INVALID
;
2318 _mesa_GetBooleanIndexedv( GLenum pname
, GLuint index
, GLboolean
*params
)
2322 switch (find_value_indexed("glGetBooleanIndexedv", pname
, index
, &v
)) {
2324 params
[0] = INT_TO_BOOLEAN(v
.value_int
);
2327 params
[0] = INT_TO_BOOLEAN(v
.value_int_4
[0]);
2328 params
[1] = INT_TO_BOOLEAN(v
.value_int_4
[1]);
2329 params
[2] = INT_TO_BOOLEAN(v
.value_int_4
[2]);
2330 params
[3] = INT_TO_BOOLEAN(v
.value_int_4
[3]);
2333 params
[0] = INT64_TO_BOOLEAN(v
.value_int
);
2341 _mesa_GetIntegerIndexedv( GLenum pname
, GLuint index
, GLint
*params
)
2345 switch (find_value_indexed("glGetIntegerIndexedv", pname
, index
, &v
)) {
2347 params
[0] = v
.value_int
;
2350 params
[0] = v
.value_int_4
[0];
2351 params
[1] = v
.value_int_4
[1];
2352 params
[2] = v
.value_int_4
[2];
2353 params
[3] = v
.value_int_4
[3];
2356 params
[0] = INT64_TO_INT(v
.value_int
);
2363 #if FEATURE_ARB_sync
2365 _mesa_GetInteger64Indexedv( GLenum pname
, GLuint index
, GLint64
*params
)
2369 switch (find_value_indexed("glGetIntegerIndexedv", pname
, index
, &v
)) {
2371 params
[0] = v
.value_int
;
2374 params
[0] = v
.value_int_4
[0];
2375 params
[1] = v
.value_int_4
[1];
2376 params
[2] = v
.value_int_4
[2];
2377 params
[3] = v
.value_int_4
[3];
2380 params
[0] = v
.value_int
;
2386 #endif /* FEATURE_ARB_sync */
2390 _mesa_GetFixedv(GLenum pname
, GLfixed
*params
)
2392 const struct value_desc
*d
;
2398 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2403 params
[0] = INT_TO_FIXED(d
->offset
);
2408 params
[3] = FLOAT_TO_FIXED(((GLfloat
*) p
)[3]);
2411 params
[2] = FLOAT_TO_FIXED(((GLfloat
*) p
)[2]);
2414 params
[1] = FLOAT_TO_FIXED(((GLfloat
*) p
)[1]);
2417 params
[0] = FLOAT_TO_FIXED(((GLfloat
*) p
)[0]);
2421 params
[0] = FLOAT_TO_FIXED(((GLdouble
*) p
)[0]);
2425 params
[3] = INT_TO_FIXED(((GLint
*) p
)[3]);
2427 params
[2] = INT_TO_FIXED(((GLint
*) p
)[2]);
2430 params
[1] = INT_TO_FIXED(((GLint
*) p
)[1]);
2433 params
[0] = INT_TO_FIXED(((GLint
*) p
)[0]);
2437 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2438 params
[i
] = INT_TO_FIXED(v
.value_int_n
.ints
[i
]);
2442 params
[0] = ((GLint64
*) p
)[0];
2446 params
[0] = BOOLEAN_TO_FIXED(((GLboolean
*) p
)[0]);
2450 m
= *(GLmatrix
**) p
;
2451 for (i
= 0; i
< 16; i
++)
2452 params
[i
] = FLOAT_TO_FIXED(m
->m
[i
]);
2456 m
= *(GLmatrix
**) p
;
2457 for (i
= 0; i
< 16; i
++)
2458 params
[i
] = FLOAT_TO_FIXED(m
->m
[transpose
[i
]]);
2467 shift
= d
->type
- TYPE_BIT_0
;
2468 params
[0] = BOOLEAN_TO_FIXED((*(GLbitfield
*) p
>> shift
) & 1);