2062134a390639f663742988cf58d08269681fac
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enable.h"
28 #include "enums.h"
29 #include "extensions.h"
30 #include "get.h"
31 #include "macros.h"
32 #include "mtypes.h"
33 #include "state.h"
34 #include "texcompress.h"
35 #include "framebuffer.h"
36
37 /* This is a table driven implemetation of the glGet*v() functions.
38 * The basic idea is that most getters just look up an int somewhere
39 * in GLcontext and then convert it to a bool or float according to
40 * which of glGetIntegerv() glGetBooleanv() etc is being called.
41 * Instead of generating code to do this, we can just record the enum
42 * value and the offset into GLcontext in an array of structs. Then
43 * in glGet*(), we lookup the struct for the enum in question, and use
44 * the offset to get the int we need.
45 *
46 * Sometimes we need to look up a float, a boolean, a bit in a
47 * bitfield, a matrix or other types instead, so we need to track the
48 * type of the value in GLcontext. And sometimes the value isn't in
49 * GLcontext but in the drawbuffer, the array object, current texture
50 * unit, or maybe it's a computed value. So we need to also track
51 * where or how to find the value. Finally, we sometimes need to
52 * check that one of a number of extensions are enabled, the GL
53 * version or flush or call _mesa_update_state(). This is done by
54 * attaching optional extra information to the value description
55 * struct, it's sort of like an array of opcodes that describe extra
56 * checks or actions.
57 *
58 * Putting all this together we end up with struct value_desc below,
59 * and with a couple of macros to help, the table of struct value_desc
60 * is about as concise as the specification in the old python script.
61 */
62
63 #undef CONST
64
65 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
66 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
67 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
68 (GLint) ((F) * 65536.0f) )
69
70 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
71 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
72 ((I) < SHRT_MIN) ? INT_MIN : \
73 (GLint) ((I) * 65536) )
74
75 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
76 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
77
78 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
79 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
80 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
81 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
82
83 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
84 #define ENUM_TO_FIXED(E) (E)
85
86 enum value_type {
87 TYPE_INVALID,
88 TYPE_API_MASK,
89 TYPE_INT,
90 TYPE_INT_2,
91 TYPE_INT_3,
92 TYPE_INT_4,
93 TYPE_INT_N,
94 TYPE_INT64,
95 TYPE_ENUM,
96 TYPE_ENUM_2,
97 TYPE_BOOLEAN,
98 TYPE_BIT_0,
99 TYPE_BIT_1,
100 TYPE_BIT_2,
101 TYPE_BIT_3,
102 TYPE_BIT_4,
103 TYPE_BIT_5,
104 TYPE_FLOAT,
105 TYPE_FLOAT_2,
106 TYPE_FLOAT_3,
107 TYPE_FLOAT_4,
108 TYPE_FLOATN,
109 TYPE_FLOATN_2,
110 TYPE_FLOATN_3,
111 TYPE_FLOATN_4,
112 TYPE_DOUBLEN,
113 TYPE_MATRIX,
114 TYPE_MATRIX_T,
115 TYPE_CONST
116 };
117
118 enum value_location {
119 LOC_BUFFER,
120 LOC_CONTEXT,
121 LOC_ARRAY,
122 LOC_TEXUNIT,
123 LOC_CUSTOM
124 };
125
126 enum value_extra {
127 EXTRA_END = 0x8000,
128 EXTRA_VERSION_30,
129 EXTRA_VERSION_31,
130 EXTRA_VERSION_32,
131 EXTRA_VERSION_ES2,
132 EXTRA_NEW_BUFFERS,
133 EXTRA_VALID_DRAW_BUFFER,
134 EXTRA_VALID_TEXTURE_UNIT,
135 EXTRA_FLUSH_CURRENT,
136 };
137
138 #define NO_EXTRA NULL
139 #define NO_OFFSET 0
140
141 struct value_desc {
142 GLenum pname;
143 GLubyte location; /**< enum value_location */
144 GLubyte type; /**< enum value_type */
145 int offset;
146 const int *extra;
147 };
148
149 union value {
150 GLfloat value_float;
151 GLfloat value_float_4[4];
152 GLmatrix *value_matrix;
153 GLint value_int;
154 GLint value_int_4[4];
155 GLint64 value_int64;
156 GLenum value_enum;
157
158 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
159 struct {
160 GLint n, ints[100];
161 } value_int_n;
162 GLboolean value_bool;
163 };
164
165 #define BUFFER_FIELD(field, type) \
166 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
167 #define CONTEXT_FIELD(field, type) \
168 LOC_CONTEXT, type, offsetof(GLcontext, field)
169 #define ARRAY_FIELD(field, type) \
170 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
171 #define CONST(value) \
172 LOC_CONTEXT, TYPE_CONST, value
173
174 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
175 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
176
177 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
178 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
179 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
180 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
181 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
182 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
183 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
184 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
185 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
186 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
187 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
188 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
189 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
190 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
191 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
192 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
193 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
194 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
195
196 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
197 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
198 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
199
200 #define EXT(f) \
201 offsetof(struct gl_extensions, f)
202
203 #define EXTRA_EXT(e) \
204 static const int extra_##e[] = { \
205 EXT(e), EXTRA_END \
206 }
207
208 #define EXTRA_EXT2(e1, e2) \
209 static const int extra_##e1##_##e2[] = { \
210 EXT(e1), EXT(e2), EXTRA_END \
211 }
212
213 /* The 'extra' mechanism is a way to specify extra checks (such as
214 * extensions or specific gl versions) or actions (flush current, new
215 * buffers) that we need to do before looking up an enum. We need to
216 * declare them all up front so we can refer to them in the value_desc
217 * structs below. */
218
219 static const int extra_new_buffers[] = {
220 EXTRA_NEW_BUFFERS,
221 EXTRA_END
222 };
223
224 static const int extra_valid_draw_buffer[] = {
225 EXTRA_VALID_DRAW_BUFFER,
226 EXTRA_END
227 };
228
229 static const int extra_valid_texture_unit[] = {
230 EXTRA_VALID_TEXTURE_UNIT,
231 EXTRA_END
232 };
233
234 static const int extra_flush_current_valid_texture_unit[] = {
235 EXTRA_FLUSH_CURRENT,
236 EXTRA_VALID_TEXTURE_UNIT,
237 EXTRA_END
238 };
239
240 static const int extra_flush_current[] = {
241 EXTRA_FLUSH_CURRENT,
242 EXTRA_END
243 };
244
245 static const int extra_new_buffers_OES_read_format[] = {
246 EXTRA_NEW_BUFFERS,
247 EXT(OES_read_format),
248 EXTRA_END
249 };
250
251 static const int extra_EXT_secondary_color_flush_current[] = {
252 EXT(EXT_secondary_color),
253 EXTRA_FLUSH_CURRENT,
254 EXTRA_END
255 };
256
257 static const int extra_EXT_fog_coord_flush_current[] = {
258 EXT(EXT_fog_coord),
259 EXTRA_FLUSH_CURRENT,
260 EXTRA_END
261 };
262
263 EXTRA_EXT(ARB_multitexture);
264 EXTRA_EXT(ARB_texture_cube_map);
265 EXTRA_EXT(MESA_texture_array);
266 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
267 EXTRA_EXT(EXT_secondary_color);
268 EXTRA_EXT(EXT_fog_coord);
269 EXTRA_EXT(EXT_texture_lod_bias);
270 EXTRA_EXT(EXT_texture_filter_anisotropic);
271 EXTRA_EXT(IBM_rasterpos_clip);
272 EXTRA_EXT(NV_point_sprite);
273 EXTRA_EXT(SGIS_generate_mipmap);
274 EXTRA_EXT(NV_vertex_program);
275 EXTRA_EXT(NV_fragment_program);
276 EXTRA_EXT(NV_texture_rectangle);
277 EXTRA_EXT(EXT_stencil_two_side);
278 EXTRA_EXT(NV_light_max_exponent);
279 EXTRA_EXT(EXT_convolution);
280 EXTRA_EXT(EXT_histogram);
281 EXTRA_EXT(SGI_color_table);
282 EXTRA_EXT(SGI_texture_color_table);
283 EXTRA_EXT(EXT_depth_bounds_test);
284 EXTRA_EXT(ARB_depth_clamp);
285 EXTRA_EXT(ATI_fragment_shader);
286 EXTRA_EXT(EXT_framebuffer_blit);
287 EXTRA_EXT(ARB_shader_objects);
288 EXTRA_EXT(EXT_provoking_vertex);
289 EXTRA_EXT(ARB_fragment_shader);
290 EXTRA_EXT(ARB_fragment_program);
291 EXTRA_EXT(ARB_framebuffer_object);
292 EXTRA_EXT(EXT_framebuffer_object);
293 EXTRA_EXT(APPLE_vertex_array_object);
294 EXTRA_EXT(ARB_seamless_cube_map);
295 EXTRA_EXT(EXT_compiled_vertex_array);
296 EXTRA_EXT(ARB_sync);
297 EXTRA_EXT(ARB_vertex_shader);
298 EXTRA_EXT(EXT_transform_feedback);
299 EXTRA_EXT(ARB_transform_feedback2);
300 EXTRA_EXT(EXT_pixel_buffer_object);
301 EXTRA_EXT(ARB_vertex_program);
302 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
303 EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
304 EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
305 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
306 EXTRA_EXT(ARB_vertex_buffer_object);
307 EXTRA_EXT(ARB_geometry_shader4);
308
309 static const int
310 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
311 EXT(ARB_vertex_program),
312 EXT(ARB_fragment_program),
313 EXT(NV_vertex_program),
314 EXTRA_END
315 };
316
317 static const int
318 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
319 EXT(NV_vertex_program),
320 EXT(ARB_vertex_program),
321 EXT(ARB_fragment_program),
322 EXT(NV_vertex_program),
323 EXTRA_END
324 };
325
326 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
327 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
328 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
329
330 static const int
331 extra_ARB_vertex_program_version_es2[] = {
332 EXT(ARB_vertex_program),
333 EXTRA_VERSION_ES2,
334 EXTRA_END
335 };
336
337 #define API_OPENGL_BIT (1 << API_OPENGL)
338 #define API_OPENGLES_BIT (1 << API_OPENGLES)
339 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
340
341 /* This is the big table describing all the enums we accept in
342 * glGet*v(). The table is partitioned into six parts: enums
343 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
344 * between OpenGL and GLES, enums exclusive to GLES, etc for the
345 * remaining combinations. When we add the enums to the hash table in
346 * _mesa_init_get_hash(), we only add the enums for the API we're
347 * instantiating and the different sections are guarded by #if
348 * FEATURE_GL etc to make sure we only compile in the enums we may
349 * need. */
350
351 static const struct value_desc values[] = {
352 /* Enums shared between OpenGL, GLES1 and GLES2 */
353 { 0, 0, TYPE_API_MASK,
354 API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA},
355 { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
356 { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
357 { GL_BLEND_SRC, CONTEXT_ENUM(Color.BlendSrcRGB), NO_EXTRA },
358 { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
359 { GL_COLOR_CLEAR_VALUE, CONTEXT_FIELD(Color.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
360 { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
361 { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
362 { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
363 { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
364 { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
365 { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
366 { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
367 { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
368 { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
369 { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
370 { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
371 { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
372 { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
373 { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
374 { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
375 { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
376 { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
377 offsetof(GLcontext, Const.MaxTextureLevels), NO_EXTRA },
378 { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
379 { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
380 { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
381 { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
382 { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
383 { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
384 { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
385 { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
386 { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
387 { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
388 { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
389 { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
390 { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
391 { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
392 { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
393 { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
394 { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
395 { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
396 { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
397 { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
398 { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
399 { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
400 { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
401
402 /* GL_ARB_multitexture */
403 { GL_ACTIVE_TEXTURE_ARB,
404 LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
405
406 /* Note that all the OES_* extensions require that the Mesa "struct
407 * gl_extensions" include a member with the name of the extension.
408 * That structure does not yet include OES extensions (and we're
409 * not sure whether it will). If it does, all the OES_*
410 * extensions below should mark the dependency. */
411
412 /* GL_ARB_texture_cube_map */
413 { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
414 TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
415 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
416 offsetof(GLcontext, Const.MaxCubeTextureLevels),
417 extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
418
419 /* XXX: OES_blend_subtract */
420 { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.BlendSrcRGB), NO_EXTRA },
421 { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.BlendDstRGB), NO_EXTRA },
422 { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.BlendSrcA), NO_EXTRA },
423 { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.BlendDstA), NO_EXTRA },
424
425 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
426 * defined identically to GL_BLEND_EQUATION. */
427 { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.BlendEquationRGB), NO_EXTRA },
428 { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.BlendEquationA), NO_EXTRA },
429
430 /* GL_ARB_texture_compression */
431 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
432 { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
433
434 /* GL_ARB_multisample */
435 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
436 CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
437 { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
438 { GL_SAMPLE_COVERAGE_VALUE_ARB,
439 CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
440 { GL_SAMPLE_COVERAGE_INVERT_ARB,
441 CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
442 { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
443 { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
444
445 /* GL_SGIS_generate_mipmap */
446 { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap),
447 extra_SGIS_generate_mipmap },
448
449 /* GL_ARB_vertex_buffer_object */
450 { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
451
452 /* GL_ARB_vertex_buffer_object */
453 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
454 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0,
455 extra_ARB_vertex_buffer_object },
456
457 /* GL_OES_read_format */
458 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
459 extra_new_buffers_OES_read_format },
460 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
461 extra_new_buffers_OES_read_format },
462
463 /* GL_EXT_framebuffer_object */
464 { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
465 extra_EXT_framebuffer_object },
466 { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
467 extra_EXT_framebuffer_object },
468 { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
469 extra_EXT_framebuffer_object },
470
471 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
472 * GLSL: */
473 { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
474
475 #if FEATURE_GL || FEATURE_ES1
476 /* Enums in OpenGL and GLES1 */
477 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA },
478 { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
479 { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
480 { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
481 { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
482 { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
483 { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
484 { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
485 { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
486 { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
487 { GL_LIGHT_MODEL_AMBIENT,
488 CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
489 { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
490 { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
491 { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
492 { GL_ALPHA_TEST_REF, CONTEXT_FIELD(Color.AlphaRef, TYPE_FLOATN), NO_EXTRA },
493 { GL_BLEND_DST, CONTEXT_ENUM(Color.BlendDstRGB), NO_EXTRA },
494 { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA },
495 { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA },
496 { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), NO_EXTRA },
497 { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), NO_EXTRA },
498 { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), NO_EXTRA },
499 { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), NO_EXTRA },
500 { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
501 { GL_CURRENT_COLOR,
502 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
503 extra_flush_current },
504 { GL_CURRENT_NORMAL,
505 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
506 extra_flush_current },
507 { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
508 extra_flush_current_valid_texture_unit },
509 { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
510 { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
511 { GL_FOG_COLOR, CONTEXT_FIELD(Fog.Color[0], TYPE_FLOATN_4), NO_EXTRA },
512 { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
513 { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
514 { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
515 { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
516 { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
517 { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
518 { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
519 { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
520 { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
521 { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
522 { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
523 { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
524 { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
525 { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
526 { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
527 { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
528 offsetof(GLcontext, ModelviewMatrixStack.Depth), NO_EXTRA },
529 { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
530 { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
531 { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
532 { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
533 { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
534 { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
535 { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
536 { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
537 { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
538 { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
539 { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
540 { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
541 offsetof(GLcontext, ProjectionMatrixStack.Depth), NO_EXTRA },
542 { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
543 { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
544 { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
545 { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
546 { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
547 extra_valid_texture_unit },
548
549 { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA },
550 { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA },
551 { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA },
552 { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA },
553 { GL_NORMAL_ARRAY, ARRAY_ENUM(Normal.Enabled), NO_EXTRA },
554 { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA },
555 { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA },
556 { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA },
557 { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA },
558 { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA },
559 { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA },
560 { GL_TEXTURE_COORD_ARRAY,
561 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
562 { GL_TEXTURE_COORD_ARRAY_SIZE,
563 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Size), NO_EXTRA },
564 { GL_TEXTURE_COORD_ARRAY_TYPE,
565 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Type), NO_EXTRA },
566 { GL_TEXTURE_COORD_ARRAY_STRIDE,
567 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Stride), NO_EXTRA },
568
569 /* GL_ARB_multitexture */
570 { GL_MAX_TEXTURE_UNITS_ARB,
571 CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture },
572 { GL_CLIENT_ACTIVE_TEXTURE_ARB,
573 LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
574
575 /* GL_ARB_texture_cube_map */
576 { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
577 /* S, T, and R are always set at the same time */
578 { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
579 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
580
581 /* GL_ARB_multisample */
582 { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
583 { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
584
585 /* GL_ARB_vertex_buffer_object */
586 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
587 offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA },
588 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
589 offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA },
590 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
591 offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA },
592 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
593
594 /* GL_OES_point_sprite */
595 { GL_POINT_SPRITE_NV,
596 CONTEXT_BOOL(Point.PointSprite),
597 extra_NV_point_sprite_ARB_point_sprite },
598
599 /* GL_ARB_fragment_shader */
600 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
601 CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
602 extra_ARB_fragment_shader },
603
604 /* GL_ARB_vertex_shader */
605 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
606 CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
607 extra_ARB_vertex_shader },
608 { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
609 extra_ARB_vertex_shader },
610
611 /* GL_EXT_texture_lod_bias */
612 { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
613 extra_EXT_texture_lod_bias },
614
615 /* GL_EXT_texture_filter_anisotropic */
616 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
617 CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
618 extra_EXT_texture_filter_anisotropic },
619 #endif /* FEATURE_GL || FEATURE_ES1 */
620
621 #if FEATURE_ES1
622 { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
623 /* XXX: OES_matrix_get */
624 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
625 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
626 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
627
628 /* OES_point_size_array */
629 { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) },
630 { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) },
631 { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) },
632 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
633 #endif /* FEATURE_ES1 */
634
635 #if FEATURE_GL || FEATURE_ES2
636 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA },
637 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */
638 { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
639 { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
640 CONTEXT_INT(Const.MaxTextureCoordUnits),
641 extra_ARB_fragment_program_NV_fragment_program },
642
643 /* GL_ARB_draw_buffers */
644 { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
645
646 { GL_BLEND_COLOR_EXT, CONTEXT_FIELD(Color.BlendColor[0], TYPE_FLOATN_4), NO_EXTRA },
647 /* GL_ARB_fragment_program */
648 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
649 CONTEXT_INT(Const.MaxTextureImageUnits),
650 extra_ARB_fragment_program_NV_fragment_program },
651 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
652 CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
653 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
654 CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
655 extra_ARB_vertex_shader },
656
657 /* GL_ARB_shader_objects
658 * Actually, this token isn't part of GL_ARB_shader_objects, but is
659 * close enough for now. */
660 { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
661
662 /* OpenGL 2.0 */
663 { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
664 { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
665 { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
666 { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
667 { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
668 { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
669 { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
670
671 { GL_MAX_VERTEX_ATTRIBS_ARB,
672 CONTEXT_INT(Const.VertexProgram.MaxAttribs),
673 extra_ARB_vertex_program_version_es2 },
674
675 /* OES_texture_3D */
676 { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
677 { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
678 offsetof(GLcontext, Const.Max3DTextureLevels), NO_EXTRA },
679
680 /* GL_ARB_fragment_program/OES_standard_derivatives */
681 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
682 CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
683 #endif /* FEATURE_GL || FEATURE_ES2 */
684
685 #if FEATURE_ES2
686 /* Enums unique to OpenGL ES 2.0 */
687 { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
688 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT,
689 offsetof(GLcontext, Const.FragmentProgram.MaxUniformComponents), NO_EXTRA },
690 { GL_MAX_VARYING_VECTORS, LOC_CUSTOM, TYPE_INT,
691 offsetof(GLcontext, Const.MaxVarying), NO_EXTRA },
692 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT,
693 offsetof(GLcontext, Const.VertexProgram.MaxUniformComponents), NO_EXTRA },
694 { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
695 /* OES_get_program_binary */
696 { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
697 { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
698 #endif /* FEATURE_ES2 */
699
700 #if FEATURE_GL
701 /* Remaining enums are only in OpenGL */
702 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA },
703 { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
704 { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
705 { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
706 { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
707 { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
708 { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
709 { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
710 { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
711 { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
712 { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
713 { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
714 { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
715 { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
716 { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
717 { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
718 { GL_CURRENT_INDEX,
719 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
720 extra_flush_current },
721 { GL_CURRENT_RASTER_COLOR,
722 CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
723 { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
724 { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
725 { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
726 { GL_CURRENT_RASTER_SECONDARY_COLOR,
727 CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
728 { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
729 extra_valid_texture_unit },
730 { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
731 { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
732 { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
733 { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
734 { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
735 { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
736 { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
737 { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
738 { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
739 { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
740 { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
741 { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
742 { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
743 { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
744 { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
745 { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
746 { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
747 { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
748 { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
749 { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
750 { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
751 { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
752 { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
753 { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
754 { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
755 { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
756 { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
757 { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
758 { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
759 { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
760 { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
761 { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
762 { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
763 { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
764 { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
765 { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
766 { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
767 { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
768 { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
769 { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
770 { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
771 { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
772 { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
773 { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
774 { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
775 { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
776 { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
777 { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
778 { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
779 { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
780 { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
781 { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
782 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
783
784 { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
785 { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
786 { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
787 { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
788 { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
789 { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
790 { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
791 { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
792 { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
793 { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
794 { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
795 { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
796 { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
797 { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
798 { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
799 { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
800 { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
801 { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
802 { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
803 { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
804 { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
805 { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
806 { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
807 { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
808 { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
809 { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
810 { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
811 { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
812 { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
813 { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
814 { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
815 { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
816 { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
817 { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
818 { GL_RGBA_MODE, CONST(1), NO_EXTRA },
819 { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
820 { GL_SHARED_TEXTURE_PALETTE_EXT, CONTEXT_BOOL(Texture.SharedPalette), NO_EXTRA },
821
822 { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
823
824 { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
825 { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
826 { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
827 { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
828
829 { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
830 { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
831 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
832 { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
833 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
834 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
835 CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
836
837 { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
838 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
839 { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
840 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
841 { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
842 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
843 { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
844 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
845 { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
846 { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
847 { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
848 { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
849 { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
850 { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
851 { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
852 { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage), NO_EXTRA },
853 { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
854 { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
855
856 /* Vertex arrays */
857 { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
858 { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
859 { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
860 { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA },
861 { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA },
862 { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA },
863 { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
864 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
865 { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA },
866 { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA },
867 { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
868
869 /* GL_ARB_texture_compression */
870 { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
871
872 /* GL_EXT_compiled_vertex_array */
873 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
874 extra_EXT_compiled_vertex_array },
875 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
876 extra_EXT_compiled_vertex_array },
877
878 /* GL_ARB_transpose_matrix */
879 { GL_TRANSPOSE_COLOR_MATRIX_ARB, CONTEXT_MATRIX_T(ColorMatrixStack.Top), NO_EXTRA },
880 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
881 CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
882 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
883 CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
884 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
885
886 /* GL_SGI_color_matrix (also in 1.2 imaging) */
887 { GL_COLOR_MATRIX_SGI, CONTEXT_MATRIX(ColorMatrixStack.Top), NO_EXTRA },
888 { GL_COLOR_MATRIX_STACK_DEPTH_SGI, LOC_CUSTOM, TYPE_INT,
889 offsetof(GLcontext, ColorMatrixStack.Depth), NO_EXTRA },
890 { GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI,
891 CONST(MAX_COLOR_STACK_DEPTH), NO_EXTRA },
892 { GL_POST_COLOR_MATRIX_RED_SCALE_SGI,
893 CONTEXT_FLOAT(Pixel.PostColorMatrixScale[0]), NO_EXTRA },
894 { GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI,
895 CONTEXT_FLOAT(Pixel.PostColorMatrixScale[1]), NO_EXTRA },
896 { GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI,
897 CONTEXT_FLOAT(Pixel.PostColorMatrixScale[2]), NO_EXTRA },
898 { GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI,
899 CONTEXT_FLOAT(Pixel.PostColorMatrixScale[3]), NO_EXTRA },
900 { GL_POST_COLOR_MATRIX_RED_BIAS_SGI,
901 CONTEXT_FLOAT(Pixel.PostColorMatrixBias[0]), NO_EXTRA },
902 { GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI,
903 CONTEXT_FLOAT(Pixel.PostColorMatrixBias[1]), NO_EXTRA },
904 { GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI,
905 CONTEXT_FLOAT(Pixel.PostColorMatrixBias[2]), NO_EXTRA },
906 { GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI,
907 CONTEXT_FLOAT(Pixel.PostColorMatrixBias[3]), NO_EXTRA },
908
909 /* GL_EXT_convolution (also in 1.2 imaging) */
910 { GL_CONVOLUTION_1D_EXT, CONTEXT_BOOL(Pixel.Convolution1DEnabled),
911 extra_EXT_convolution },
912 { GL_CONVOLUTION_2D_EXT, CONTEXT_BOOL(Pixel.Convolution2DEnabled),
913 extra_EXT_convolution },
914 { GL_SEPARABLE_2D_EXT, CONTEXT_BOOL(Pixel.Separable2DEnabled),
915 extra_EXT_convolution },
916 { GL_POST_CONVOLUTION_RED_SCALE_EXT,
917 CONTEXT_FLOAT(Pixel.PostConvolutionScale[0]),
918 extra_EXT_convolution },
919 { GL_POST_CONVOLUTION_GREEN_SCALE_EXT,
920 CONTEXT_FLOAT(Pixel.PostConvolutionScale[1]),
921 extra_EXT_convolution },
922 { GL_POST_CONVOLUTION_BLUE_SCALE_EXT,
923 CONTEXT_FLOAT(Pixel.PostConvolutionScale[2]),
924 extra_EXT_convolution },
925 { GL_POST_CONVOLUTION_ALPHA_SCALE_EXT,
926 CONTEXT_FLOAT(Pixel.PostConvolutionScale[3]),
927 extra_EXT_convolution },
928 { GL_POST_CONVOLUTION_RED_BIAS_EXT,
929 CONTEXT_FLOAT(Pixel.PostConvolutionBias[0]),
930 extra_EXT_convolution },
931 { GL_POST_CONVOLUTION_GREEN_BIAS_EXT,
932 CONTEXT_FLOAT(Pixel.PostConvolutionBias[1]),
933 extra_EXT_convolution },
934 { GL_POST_CONVOLUTION_BLUE_BIAS_EXT,
935 CONTEXT_FLOAT(Pixel.PostConvolutionBias[2]),
936 extra_EXT_convolution },
937 { GL_POST_CONVOLUTION_ALPHA_BIAS_EXT,
938 CONTEXT_FLOAT(Pixel.PostConvolutionBias[3]),
939 extra_EXT_convolution },
940
941 /* GL_EXT_histogram / GL_ARB_imaging */
942 { GL_HISTOGRAM, CONTEXT_BOOL(Pixel.HistogramEnabled),
943 extra_EXT_histogram },
944 { GL_MINMAX, CONTEXT_BOOL(Pixel.MinMaxEnabled), extra_EXT_histogram },
945
946 /* GL_SGI_color_table / GL_ARB_imaging */
947 { GL_COLOR_TABLE_SGI,
948 CONTEXT_BOOL(Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]),
949 extra_SGI_color_table },
950 { GL_POST_CONVOLUTION_COLOR_TABLE_SGI,
951 CONTEXT_BOOL(Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]),
952 extra_SGI_color_table },
953 { GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI,
954 CONTEXT_BOOL(Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]),
955 extra_SGI_color_table },
956
957 /* GL_SGI_texture_color_table */
958 { GL_TEXTURE_COLOR_TABLE_SGI, LOC_TEXUNIT, TYPE_BOOLEAN,
959 offsetof(struct gl_texture_unit, ColorTableEnabled),
960 extra_SGI_texture_color_table },
961
962 /* GL_EXT_secondary_color */
963 { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
964 extra_EXT_secondary_color_ARB_vertex_program },
965 { GL_CURRENT_SECONDARY_COLOR_EXT,
966 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
967 extra_EXT_secondary_color_flush_current },
968 { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled),
969 extra_EXT_secondary_color },
970 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type),
971 extra_EXT_secondary_color },
972 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride),
973 extra_EXT_secondary_color },
974 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size),
975 extra_EXT_secondary_color },
976
977 /* GL_EXT_fog_coord */
978 { GL_CURRENT_FOG_COORDINATE_EXT,
979 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
980 extra_EXT_fog_coord_flush_current },
981 { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled),
982 extra_EXT_fog_coord },
983 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type),
984 extra_EXT_fog_coord },
985 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride),
986 extra_EXT_fog_coord },
987 { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
988 extra_EXT_fog_coord },
989
990 /* GL_IBM_rasterpos_clip */
991 { GL_RASTER_POSITION_UNCLIPPED_IBM,
992 CONTEXT_BOOL(Transform.RasterPositionUnclipped),
993 extra_IBM_rasterpos_clip },
994
995 /* GL_NV_point_sprite */
996 { GL_POINT_SPRITE_R_MODE_NV,
997 CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
998 { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
999 extra_NV_point_sprite_ARB_point_sprite },
1000
1001 /* GL_NV_vertex_program */
1002 { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1003 extra_NV_vertex_program },
1004 { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled),
1005 extra_NV_vertex_program },
1006 { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled),
1007 extra_NV_vertex_program },
1008 { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled),
1009 extra_NV_vertex_program },
1010 { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled),
1011 extra_NV_vertex_program },
1012 { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled),
1013 extra_NV_vertex_program },
1014 { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled),
1015 extra_NV_vertex_program },
1016 { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled),
1017 extra_NV_vertex_program },
1018 { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled),
1019 extra_NV_vertex_program },
1020 { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled),
1021 extra_NV_vertex_program },
1022 { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled),
1023 extra_NV_vertex_program },
1024 { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled),
1025 extra_NV_vertex_program },
1026 { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled),
1027 extra_NV_vertex_program },
1028 { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled),
1029 extra_NV_vertex_program },
1030 { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled),
1031 extra_NV_vertex_program },
1032 { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled),
1033 extra_NV_vertex_program },
1034 { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled),
1035 extra_NV_vertex_program },
1036 { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
1037 extra_NV_vertex_program },
1038 { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
1039 extra_NV_vertex_program },
1040 { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
1041 extra_NV_vertex_program },
1042 { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
1043 extra_NV_vertex_program },
1044 { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
1045 extra_NV_vertex_program },
1046 { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
1047 extra_NV_vertex_program },
1048 { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
1049 extra_NV_vertex_program },
1050 { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
1051 extra_NV_vertex_program },
1052 { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
1053 extra_NV_vertex_program },
1054 { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
1055 extra_NV_vertex_program },
1056 { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
1057 extra_NV_vertex_program },
1058 { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
1059 extra_NV_vertex_program },
1060 { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
1061 extra_NV_vertex_program },
1062 { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
1063 extra_NV_vertex_program },
1064 { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
1065 extra_NV_vertex_program },
1066 { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
1067 extra_NV_vertex_program },
1068
1069 /* GL_NV_fragment_program */
1070 { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
1071 extra_NV_fragment_program },
1072 { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1073 extra_NV_fragment_program },
1074 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
1075 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
1076 extra_NV_fragment_program },
1077
1078 /* GL_NV_texture_rectangle */
1079 { GL_TEXTURE_RECTANGLE_NV,
1080 LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
1081 { GL_TEXTURE_BINDING_RECTANGLE_NV,
1082 LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
1083 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
1084 CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
1085
1086 /* GL_EXT_stencil_two_side */
1087 { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
1088 extra_EXT_stencil_two_side },
1089 { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
1090
1091 /* GL_NV_light_max_exponent */
1092 { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
1093 extra_NV_light_max_exponent },
1094 { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
1095 extra_NV_light_max_exponent },
1096
1097 /* GL_ARB_vertex_buffer_object */
1098 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1099 offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA },
1100 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1101 offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA },
1102 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1103 offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA },
1104 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1105 offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA },
1106
1107 /* GL_EXT_pixel_buffer_object */
1108 { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1109 extra_EXT_pixel_buffer_object },
1110 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1111 extra_EXT_pixel_buffer_object },
1112
1113 /* GL_ARB_vertex_program */
1114 { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
1115 CONTEXT_BOOL(VertexProgram.Enabled),
1116 extra_ARB_vertex_program_NV_vertex_program },
1117 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1118 CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
1119 extra_ARB_vertex_program_NV_vertex_program },
1120 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1121 CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
1122 extra_ARB_vertex_program_NV_vertex_program },
1123 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1124 CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
1125 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1126 { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
1127 CONTEXT_INT(Const.MaxProgramMatrices),
1128 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1129 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1130 LOC_CUSTOM, TYPE_INT, 0,
1131 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1132
1133 { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1134 LOC_CUSTOM, TYPE_MATRIX, 0,
1135 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1136 { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1137 LOC_CUSTOM, TYPE_MATRIX, 0,
1138 extra_ARB_vertex_program_ARB_fragment_program },
1139
1140 { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
1141 CONTEXT_INT(Program.ErrorPos),
1142 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1143
1144 /* GL_ARB_fragment_program */
1145 { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
1146 extra_ARB_fragment_program },
1147
1148 /* GL_EXT_depth_bounds_test */
1149 { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
1150 extra_EXT_depth_bounds_test },
1151 { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
1152 extra_EXT_depth_bounds_test },
1153
1154 /* GL_ARB_depth_clamp*/
1155 { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
1156 extra_ARB_depth_clamp },
1157
1158 /* GL_ARB_draw_buffers */
1159 { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
1160 { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
1161 extra_valid_draw_buffer },
1162 { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
1163 extra_valid_draw_buffer },
1164 { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
1165 extra_valid_draw_buffer },
1166
1167 /* GL_ATI_fragment_shader */
1168 { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
1169 { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
1170 { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
1171 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
1172 { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
1173 { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
1174 { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
1175 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
1176 CONST(3), extra_ATI_fragment_shader },
1177
1178 /* GL_EXT_framebuffer_object */
1179 { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments),
1180 extra_EXT_framebuffer_object },
1181
1182 /* GL_EXT_framebuffer_blit
1183 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1184 { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1185 extra_EXT_framebuffer_blit },
1186
1187 /* GL_EXT_provoking_vertex */
1188 { GL_PROVOKING_VERTEX_EXT,
1189 CONTEXT_BOOL(Light.ProvokingVertex), extra_EXT_provoking_vertex },
1190 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
1191 CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
1192 extra_EXT_provoking_vertex },
1193
1194 /* GL_ARB_framebuffer_object */
1195 { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
1196 extra_ARB_framebuffer_object },
1197
1198 /* GL_APPLE_vertex_array_object */
1199 { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name),
1200 extra_APPLE_vertex_array_object },
1201
1202 /* GL_ARB_seamless_cube_map */
1203 { GL_TEXTURE_CUBE_MAP_SEAMLESS,
1204 CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
1205
1206 /* GL_ARB_sync */
1207 { GL_MAX_SERVER_WAIT_TIMEOUT,
1208 CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
1209
1210 /* GL_EXT_transform_feedback */
1211 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1212 extra_EXT_transform_feedback },
1213 { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard),
1214 extra_EXT_transform_feedback },
1215 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
1216 CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
1217 extra_EXT_transform_feedback },
1218 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
1219 CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs),
1220 extra_EXT_transform_feedback },
1221 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
1222 CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
1223 extra_EXT_transform_feedback },
1224
1225 /* GL_ARB_transform_feedback2 */
1226 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1227 extra_ARB_transform_feedback2 },
1228 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1229 extra_ARB_transform_feedback2 },
1230 { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1231 extra_ARB_transform_feedback2 },
1232
1233 /* GL_ARB_geometry_shader4 */
1234 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
1235 CONTEXT_INT(Const.GeometryProgram.MaxGeometryTextureImageUnits),
1236 extra_ARB_geometry_shader4 },
1237 { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
1238 CONTEXT_INT(Const.GeometryProgram.MaxGeometryOutputVertices),
1239 extra_ARB_geometry_shader4 },
1240 { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
1241 CONTEXT_INT(Const.GeometryProgram.MaxGeometryTotalOutputComponents),
1242 extra_ARB_geometry_shader4 },
1243 { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
1244 CONTEXT_INT(Const.GeometryProgram.MaxGeometryUniformComponents),
1245 extra_ARB_geometry_shader4 },
1246 { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
1247 CONTEXT_INT(Const.GeometryProgram.MaxGeometryVaryingComponents),
1248 extra_ARB_geometry_shader4 },
1249 { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
1250 CONTEXT_INT(Const.GeometryProgram.MaxVertexVaryingComponents),
1251 extra_ARB_geometry_shader4 },
1252
1253 /* GL 3.0 */
1254 { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
1255 { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
1256 { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 },
1257 { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 },
1258
1259 /* GL 3.1 */
1260 { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
1261 extra_version_31 },
1262 { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
1263 extra_version_31 },
1264
1265 /* GL 3.2 */
1266 { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
1267 extra_version_32 },
1268 #endif /* FEATURE_GL */
1269 };
1270
1271 /* All we need now is a way to look up the value struct from the enum.
1272 * The code generated by gcc for the old generated big switch
1273 * statement is a big, balanced, open coded if/else tree, essentially
1274 * an unrolled binary search. It would be natural to sort the new
1275 * enum table and use bsearch(), but we will use a read-only hash
1276 * table instead. bsearch() has a nice guaranteed worst case
1277 * performance, but we're also guaranteed to hit that worst case
1278 * (log2(n) iterations) for about half the enums. Instead, using an
1279 * open addressing hash table, we can find the enum on the first try
1280 * for 80% of the enums, 1 collision for 10% and never more than 5
1281 * collisions for any enum (typical numbers). And the code is very
1282 * simple, even though it feels a little magic. */
1283
1284 static unsigned short table[1024];
1285 static const int prime_factor = 89, prime_step = 281;
1286
1287 #ifdef GET_DEBUG
1288 static void
1289 print_table_stats(void)
1290 {
1291 int i, j, collisions[11], count, hash, mask;
1292 const struct value_desc *d;
1293
1294 count = 0;
1295 mask = Elements(table) - 1;
1296 memset(collisions, 0, sizeof collisions);
1297
1298 for (i = 0; i < Elements(table); i++) {
1299 if (!table[i])
1300 continue;
1301 count++;
1302 d = &values[table[i]];
1303 hash = (d->pname * prime_factor);
1304 j = 0;
1305 while (1) {
1306 if (values[table[hash & mask]].pname == d->pname)
1307 break;
1308 hash += prime_step;
1309 j++;
1310 }
1311
1312 if (j < 10)
1313 collisions[j]++;
1314 else
1315 collisions[10]++;
1316 }
1317
1318 printf("number of enums: %d (total %d)\n", count, Elements(values));
1319 for (i = 0; i < Elements(collisions) - 1; i++)
1320 if (collisions[i] > 0)
1321 printf(" %d enums with %d %scollisions\n",
1322 collisions[i], i, i == 10 ? "or more " : "");
1323 }
1324 #endif
1325
1326 /**
1327 * Initialize the enum hash for a given API
1328 *
1329 * This is called from one_time_init() to insert the enum values that
1330 * are valid for the API in question into the enum hash table.
1331 *
1332 * \param the current context, for determining the API in question
1333 */
1334 void _mesa_init_get_hash(GLcontext *ctx)
1335 {
1336 int i, hash, index, mask;
1337 int api_mask = 0, api_bit;
1338
1339 mask = Elements(table) - 1;
1340 api_bit = 1 << ctx->API;
1341
1342 for (i = 0; i < Elements(values); i++) {
1343 if (values[i].type == TYPE_API_MASK) {
1344 api_mask = values[i].offset;
1345 continue;
1346 }
1347 if (!(api_mask & api_bit))
1348 continue;
1349
1350 hash = (values[i].pname * prime_factor) & mask;
1351 while (1) {
1352 index = hash & mask;
1353 if (!table[index]) {
1354 table[index] = i;
1355 break;
1356 }
1357 hash += prime_step;
1358 }
1359 }
1360
1361 #ifdef GET_DEBUG
1362 print_table_stats();
1363 #endif
1364 }
1365
1366 /**
1367 * Handle irregular enums
1368 *
1369 * Some values don't conform to the "well-known type at context
1370 * pointer + offset" pattern, so we have this function to catch all
1371 * the corner cases. Typically, it's a computed value or a one-off
1372 * pointer to a custom struct or something.
1373 *
1374 * In this case we can't return a pointer to the value, so we'll have
1375 * to use the temporary variable 'v' declared back in the calling
1376 * glGet*v() function to store the result.
1377 *
1378 * \param ctx the current context
1379 * \param d the struct value_desc that describes the enum
1380 * \param v pointer to the tmp declared in the calling glGet*v() function
1381 */
1382 static void
1383 find_custom_value(GLcontext *ctx, const struct value_desc *d, union value *v)
1384 {
1385 struct gl_buffer_object *buffer_obj;
1386 struct gl_client_array *array;
1387 GLuint unit, *p;
1388
1389 switch (d->pname) {
1390 case GL_TEXTURE_1D:
1391 case GL_TEXTURE_2D:
1392 case GL_TEXTURE_3D:
1393 case GL_TEXTURE_1D_ARRAY_EXT:
1394 case GL_TEXTURE_2D_ARRAY_EXT:
1395 case GL_TEXTURE_CUBE_MAP_ARB:
1396 case GL_TEXTURE_RECTANGLE_NV:
1397 v->value_bool = _mesa_IsEnabled(d->pname);
1398 break;
1399
1400 case GL_LINE_STIPPLE_PATTERN:
1401 /* This is the only GLushort, special case it here by promoting
1402 * to an int rather than introducing a new type. */
1403 v->value_int = ctx->Line.StipplePattern;
1404 break;
1405
1406 case GL_CURRENT_RASTER_TEXTURE_COORDS:
1407 unit = ctx->Texture.CurrentUnit;
1408 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
1409 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
1410 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
1411 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
1412 break;
1413
1414 case GL_CURRENT_TEXTURE_COORDS:
1415 unit = ctx->Texture.CurrentUnit;
1416 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
1417 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
1418 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
1419 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
1420 break;
1421
1422 case GL_COLOR_WRITEMASK:
1423 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
1424 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
1425 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
1426 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
1427 break;
1428
1429 case GL_EDGE_FLAG:
1430 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
1431 break;
1432
1433 case GL_READ_BUFFER:
1434 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
1435 break;
1436
1437 case GL_MAP2_GRID_DOMAIN:
1438 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
1439 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
1440 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
1441 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
1442 break;
1443
1444 case GL_TEXTURE_STACK_DEPTH:
1445 unit = ctx->Texture.CurrentUnit;
1446 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
1447 break;
1448 case GL_TEXTURE_MATRIX:
1449 unit = ctx->Texture.CurrentUnit;
1450 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
1451 break;
1452
1453 case GL_TEXTURE_COORD_ARRAY:
1454 case GL_TEXTURE_COORD_ARRAY_SIZE:
1455 case GL_TEXTURE_COORD_ARRAY_TYPE:
1456 case GL_TEXTURE_COORD_ARRAY_STRIDE:
1457 array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture];
1458 v->value_int = *(GLuint *) ((char *) array + d->offset);
1459 break;
1460
1461 case GL_ACTIVE_TEXTURE_ARB:
1462 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
1463 break;
1464 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
1465 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
1466 break;
1467
1468 case GL_MODELVIEW_STACK_DEPTH:
1469 case GL_PROJECTION_STACK_DEPTH:
1470 case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
1471 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
1472 break;
1473
1474 case GL_MAX_TEXTURE_SIZE:
1475 case GL_MAX_3D_TEXTURE_SIZE:
1476 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
1477 p = (GLuint *) ((char *) ctx + d->offset);
1478 v->value_int = 1 << (*p - 1);
1479 break;
1480
1481 case GL_SCISSOR_BOX:
1482 v->value_int_4[0] = ctx->Scissor.X;
1483 v->value_int_4[1] = ctx->Scissor.Y;
1484 v->value_int_4[2] = ctx->Scissor.Width;
1485 v->value_int_4[3] = ctx->Scissor.Height;
1486 break;
1487
1488 case GL_LIST_INDEX:
1489 v->value_int =
1490 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
1491 break;
1492 case GL_LIST_MODE:
1493 if (!ctx->CompileFlag)
1494 v->value_enum = 0;
1495 else if (ctx->ExecuteFlag)
1496 v->value_enum = GL_COMPILE_AND_EXECUTE;
1497 else
1498 v->value_enum = GL_COMPILE;
1499 break;
1500
1501 case GL_VIEWPORT:
1502 v->value_int_4[0] = ctx->Viewport.X;
1503 v->value_int_4[1] = ctx->Viewport.Y;
1504 v->value_int_4[2] = ctx->Viewport.Width;
1505 v->value_int_4[3] = ctx->Viewport.Height;
1506 break;
1507
1508 case GL_ACTIVE_STENCIL_FACE_EXT:
1509 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
1510 break;
1511
1512 case GL_STENCIL_FAIL:
1513 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
1514 break;
1515 case GL_STENCIL_FUNC:
1516 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
1517 break;
1518 case GL_STENCIL_PASS_DEPTH_FAIL:
1519 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
1520 break;
1521 case GL_STENCIL_PASS_DEPTH_PASS:
1522 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
1523 break;
1524 case GL_STENCIL_REF:
1525 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
1526 break;
1527 case GL_STENCIL_VALUE_MASK:
1528 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
1529 break;
1530 case GL_STENCIL_WRITEMASK:
1531 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
1532 break;
1533
1534 case GL_NUM_EXTENSIONS:
1535 v->value_int = _mesa_get_extension_count(ctx);
1536 break;
1537
1538 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
1539 v->value_int = _mesa_get_color_read_type(ctx);
1540 break;
1541 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
1542 v->value_int = _mesa_get_color_read_format(ctx);
1543 break;
1544
1545 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
1546 v->value_int = ctx->CurrentStack->Depth + 1;
1547 break;
1548 case GL_CURRENT_MATRIX_ARB:
1549 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
1550 v->value_matrix = ctx->CurrentStack->Top;
1551 break;
1552
1553 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
1554 v->value_int = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE);
1555 break;
1556 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
1557 v->value_int_n.n =
1558 _mesa_get_compressed_formats(ctx, v->value_int_n.ints, GL_FALSE);
1559 ASSERT(v->value_int_n.n <= 100);
1560 break;
1561
1562 case GL_MAX_VARYING_FLOATS_ARB:
1563 v->value_int = ctx->Const.MaxVarying * 4;
1564 break;
1565
1566 /* Various object names */
1567
1568 case GL_TEXTURE_BINDING_1D:
1569 case GL_TEXTURE_BINDING_2D:
1570 case GL_TEXTURE_BINDING_3D:
1571 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
1572 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
1573 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
1574 case GL_TEXTURE_BINDING_RECTANGLE_NV:
1575 unit = ctx->Texture.CurrentUnit;
1576 v->value_int =
1577 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
1578 break;
1579
1580 /* GL_ARB_vertex_buffer_object */
1581 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1582 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1583 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1584 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1585 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1586 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1587 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1588 buffer_obj = (struct gl_buffer_object *)
1589 ((char *) ctx->Array.ArrayObj + d->offset);
1590 v->value_int = buffer_obj->Name;
1591 break;
1592 case GL_ARRAY_BUFFER_BINDING_ARB:
1593 v->value_int = ctx->Array.ArrayBufferObj->Name;
1594 break;
1595 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1596 v->value_int =
1597 ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
1598 break;
1599 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1600 v->value_int = ctx->Array.ElementArrayBufferObj->Name;
1601 break;
1602
1603 case GL_FRAGMENT_PROGRAM_BINDING_NV:
1604 v->value_int =
1605 ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
1606 break;
1607 case GL_VERTEX_PROGRAM_BINDING_NV:
1608 v->value_int =
1609 ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
1610 break;
1611 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1612 v->value_int = ctx->Pack.BufferObj->Name;
1613 break;
1614 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1615 v->value_int = ctx->Unpack.BufferObj->Name;
1616 break;
1617 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1618 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
1619 break;
1620 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1621 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1622 break;
1623 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1624 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1625 break;
1626 case GL_TRANSFORM_FEEDBACK_BINDING:
1627 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1628 break;
1629 case GL_CURRENT_PROGRAM:
1630 v->value_int =
1631 ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0;
1632 break;
1633 case GL_READ_FRAMEBUFFER_BINDING_EXT:
1634 v->value_int = ctx->ReadBuffer->Name;
1635 break;
1636 case GL_RENDERBUFFER_BINDING_EXT:
1637 v->value_int =
1638 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1639 break;
1640 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1641 v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name;
1642 break;
1643 }
1644 }
1645
1646 /**
1647 * Check extra constraints on a struct value_desc descriptor
1648 *
1649 * If a struct value_desc has a non-NULL extra pointer, it means that
1650 * there are a number of extra constraints to check or actions to
1651 * perform. The extras is just an integer array where each integer
1652 * encode different constraints or actions.
1653 *
1654 * \param ctx current context
1655 * \param func name of calling glGet*v() function for error reporting
1656 * \param d the struct value_desc that has the extra constraints
1657 *
1658 * \return GL_FALSE if one of the constraints was not satisfied,
1659 * otherwise GL_TRUE.
1660 */
1661 static GLboolean
1662 check_extra(GLcontext *ctx, const char *func, const struct value_desc *d)
1663 {
1664 const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
1665 int total, enabled;
1666 const int *e;
1667
1668 total = 0;
1669 enabled = 0;
1670 for (e = d->extra; *e != EXTRA_END; e++)
1671 switch (*e) {
1672 case EXTRA_VERSION_30:
1673 if (version >= 30) {
1674 total++;
1675 enabled++;
1676 }
1677 break;
1678 case EXTRA_VERSION_31:
1679 if (version >= 31) {
1680 total++;
1681 enabled++;
1682 }
1683 break;
1684 case EXTRA_VERSION_32:
1685 if (version >= 32) {
1686 total++;
1687 enabled++;
1688 }
1689 break;
1690 case EXTRA_VERSION_ES2:
1691 if (ctx->API == API_OPENGLES2) {
1692 total++;
1693 enabled++;
1694 }
1695 break;
1696 case EXTRA_NEW_BUFFERS:
1697 if (ctx->NewState & _NEW_BUFFERS)
1698 _mesa_update_state(ctx);
1699 break;
1700 case EXTRA_FLUSH_CURRENT:
1701 FLUSH_CURRENT(ctx, 0);
1702 break;
1703 case EXTRA_VALID_DRAW_BUFFER:
1704 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1705 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1706 func, d->pname - GL_DRAW_BUFFER0_ARB);
1707 return GL_FALSE;
1708 }
1709 break;
1710 case EXTRA_VALID_TEXTURE_UNIT:
1711 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1712 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1713 func, ctx->Texture.CurrentUnit);
1714 return GL_FALSE;
1715 }
1716 break;
1717 case EXTRA_END:
1718 break;
1719 default: /* *e is a offset into the extension struct */
1720 total++;
1721 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1722 enabled++;
1723 break;
1724 }
1725
1726 if (total > 0 && enabled == 0) {
1727 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1728 _mesa_lookup_enum_by_nr(d->pname));
1729 return GL_FALSE;
1730 }
1731
1732 return GL_TRUE;
1733 }
1734
1735 static const struct value_desc error_value =
1736 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1737
1738 /**
1739 * Find the struct value_desc corresponding to the enum 'pname'.
1740 *
1741 * We hash the enum value to get an index into the 'table' array,
1742 * which holds the index in the 'values' array of struct value_desc.
1743 * Once we've found the entry, we do the extra checks, if any, then
1744 * look up the value and return a pointer to it.
1745 *
1746 * If the value has to be computed (for example, it's the result of a
1747 * function call or we need to add 1 to it), we use the tmp 'v' to
1748 * store the result.
1749 *
1750 * \param func name of glGet*v() func for error reporting
1751 * \param pname the enum value we're looking up
1752 * \param p is were we return the pointer to the value
1753 * \param v a tmp union value variable in the calling glGet*v() function
1754 *
1755 * \return the struct value_desc corresponding to the enum or a struct
1756 * value_desc of TYPE_INVALID if not found. This lets the calling
1757 * glGet*v() function jump right into a switch statement and
1758 * handle errors there instead of having to check for NULL.
1759 */
1760 static const struct value_desc *
1761 find_value(const char *func, GLenum pname, void **p, union value *v)
1762 {
1763 GET_CURRENT_CONTEXT(ctx);
1764 struct gl_texture_unit *unit;
1765 int mask, hash;
1766 const struct value_desc *d;
1767
1768 mask = Elements(table) - 1;
1769 hash = (pname * prime_factor);
1770 while (1) {
1771 d = &values[table[hash & mask]];
1772 if (likely(d->pname == pname))
1773 break;
1774
1775 /* If the enum isn't valid, the hash walk ends with index 0,
1776 * which is the API mask entry at the beginning of values[]. */
1777 if (d->type == TYPE_API_MASK) {
1778 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1779 _mesa_lookup_enum_by_nr(pname));
1780 return &error_value;
1781 }
1782 hash += prime_step;
1783 }
1784
1785 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1786 return &error_value;
1787
1788 switch (d->location) {
1789 case LOC_BUFFER:
1790 *p = ((char *) ctx->DrawBuffer + d->offset);
1791 return d;
1792 case LOC_CONTEXT:
1793 *p = ((char *) ctx + d->offset);
1794 return d;
1795 case LOC_ARRAY:
1796 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1797 return d;
1798 case LOC_TEXUNIT:
1799 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1800 *p = ((char *) unit + d->offset);
1801 return d;
1802 case LOC_CUSTOM:
1803 find_custom_value(ctx, d, v);
1804 *p = v;
1805 return d;
1806 default:
1807 assert(0);
1808 break;
1809 }
1810
1811 /* silence warning */
1812 return &error_value;
1813 }
1814
1815 static const int transpose[] = {
1816 0, 4, 8, 12,
1817 1, 5, 9, 13,
1818 2, 6, 10, 14,
1819 3, 7, 11, 15
1820 };
1821
1822 void GLAPIENTRY
1823 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1824 {
1825 const struct value_desc *d;
1826 union value v;
1827 GLmatrix *m;
1828 int shift, i;
1829 void *p;
1830
1831 d = find_value("glGetBooleanv", pname, &p, &v);
1832 switch (d->type) {
1833 case TYPE_INVALID:
1834 break;
1835 case TYPE_CONST:
1836 params[0] = INT_TO_BOOLEAN(d->offset);
1837 break;
1838
1839 case TYPE_FLOAT_4:
1840 case TYPE_FLOATN_4:
1841 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1842 case TYPE_FLOAT_3:
1843 case TYPE_FLOATN_3:
1844 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1845 case TYPE_FLOAT_2:
1846 case TYPE_FLOATN_2:
1847 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1848 case TYPE_FLOAT:
1849 case TYPE_FLOATN:
1850 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1851 break;
1852
1853 case TYPE_DOUBLEN:
1854 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1855 break;
1856
1857 case TYPE_INT_4:
1858 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1859 case TYPE_INT_3:
1860 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1861 case TYPE_INT_2:
1862 case TYPE_ENUM_2:
1863 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1864 case TYPE_INT:
1865 case TYPE_ENUM:
1866 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1867 break;
1868
1869 case TYPE_INT_N:
1870 for (i = 0; i < v.value_int_n.n; i++)
1871 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1872 break;
1873
1874 case TYPE_INT64:
1875 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1876 break;
1877
1878 case TYPE_BOOLEAN:
1879 params[0] = ((GLboolean*) p)[0];
1880 break;
1881
1882 case TYPE_MATRIX:
1883 m = *(GLmatrix **) p;
1884 for (i = 0; i < 16; i++)
1885 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1886 break;
1887
1888 case TYPE_MATRIX_T:
1889 m = *(GLmatrix **) p;
1890 for (i = 0; i < 16; i++)
1891 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1892 break;
1893
1894 case TYPE_BIT_0:
1895 case TYPE_BIT_1:
1896 case TYPE_BIT_2:
1897 case TYPE_BIT_3:
1898 case TYPE_BIT_4:
1899 case TYPE_BIT_5:
1900 shift = d->type - TYPE_BIT_0;
1901 params[0] = (*(GLbitfield *) p >> shift) & 1;
1902 break;
1903 }
1904 }
1905
1906 void GLAPIENTRY
1907 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1908 {
1909 const struct value_desc *d;
1910 union value v;
1911 GLmatrix *m;
1912 int shift, i;
1913 void *p;
1914
1915 d = find_value("glGetFloatv", pname, &p, &v);
1916 switch (d->type) {
1917 case TYPE_INVALID:
1918 break;
1919 case TYPE_CONST:
1920 params[0] = (GLfloat) d->offset;
1921 break;
1922
1923 case TYPE_FLOAT_4:
1924 case TYPE_FLOATN_4:
1925 params[3] = ((GLfloat *) p)[3];
1926 case TYPE_FLOAT_3:
1927 case TYPE_FLOATN_3:
1928 params[2] = ((GLfloat *) p)[2];
1929 case TYPE_FLOAT_2:
1930 case TYPE_FLOATN_2:
1931 params[1] = ((GLfloat *) p)[1];
1932 case TYPE_FLOAT:
1933 case TYPE_FLOATN:
1934 params[0] = ((GLfloat *) p)[0];
1935 break;
1936
1937 case TYPE_DOUBLEN:
1938 params[0] = ((GLdouble *) p)[0];
1939 break;
1940
1941 case TYPE_INT_4:
1942 params[3] = (GLfloat) (((GLint *) p)[3]);
1943 case TYPE_INT_3:
1944 params[2] = (GLfloat) (((GLint *) p)[2]);
1945 case TYPE_INT_2:
1946 case TYPE_ENUM_2:
1947 params[1] = (GLfloat) (((GLint *) p)[1]);
1948 case TYPE_INT:
1949 case TYPE_ENUM:
1950 params[0] = (GLfloat) (((GLint *) p)[0]);
1951 break;
1952
1953 case TYPE_INT_N:
1954 for (i = 0; i < v.value_int_n.n; i++)
1955 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1956 break;
1957
1958 case TYPE_INT64:
1959 params[0] = ((GLint64 *) p)[0];
1960 break;
1961
1962 case TYPE_BOOLEAN:
1963 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1964 break;
1965
1966 case TYPE_MATRIX:
1967 m = *(GLmatrix **) p;
1968 for (i = 0; i < 16; i++)
1969 params[i] = m->m[i];
1970 break;
1971
1972 case TYPE_MATRIX_T:
1973 m = *(GLmatrix **) p;
1974 for (i = 0; i < 16; i++)
1975 params[i] = m->m[transpose[i]];
1976 break;
1977
1978 case TYPE_BIT_0:
1979 case TYPE_BIT_1:
1980 case TYPE_BIT_2:
1981 case TYPE_BIT_3:
1982 case TYPE_BIT_4:
1983 case TYPE_BIT_5:
1984 shift = d->type - TYPE_BIT_0;
1985 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1986 break;
1987 }
1988 }
1989
1990 void GLAPIENTRY
1991 _mesa_GetIntegerv(GLenum pname, GLint *params)
1992 {
1993 const struct value_desc *d;
1994 union value v;
1995 GLmatrix *m;
1996 int shift, i;
1997 void *p;
1998
1999 d = find_value("glGetIntegerv", pname, &p, &v);
2000 switch (d->type) {
2001 case TYPE_INVALID:
2002 break;
2003 case TYPE_CONST:
2004 params[0] = d->offset;
2005 break;
2006
2007 case TYPE_FLOAT_4:
2008 params[3] = IROUND(((GLfloat *) p)[3]);
2009 case TYPE_FLOAT_3:
2010 params[2] = IROUND(((GLfloat *) p)[2]);
2011 case TYPE_FLOAT_2:
2012 params[1] = IROUND(((GLfloat *) p)[1]);
2013 case TYPE_FLOAT:
2014 params[0] = IROUND(((GLfloat *) p)[0]);
2015 break;
2016
2017 case TYPE_FLOATN_4:
2018 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2019 case TYPE_FLOATN_3:
2020 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2021 case TYPE_FLOATN_2:
2022 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2023 case TYPE_FLOATN:
2024 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2025 break;
2026
2027 case TYPE_DOUBLEN:
2028 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2029 break;
2030
2031 case TYPE_INT_4:
2032 params[3] = ((GLint *) p)[3];
2033 case TYPE_INT_3:
2034 params[2] = ((GLint *) p)[2];
2035 case TYPE_INT_2:
2036 case TYPE_ENUM_2:
2037 params[1] = ((GLint *) p)[1];
2038 case TYPE_INT:
2039 case TYPE_ENUM:
2040 params[0] = ((GLint *) p)[0];
2041 break;
2042
2043 case TYPE_INT_N:
2044 for (i = 0; i < v.value_int_n.n; i++)
2045 params[i] = v.value_int_n.ints[i];
2046 break;
2047
2048 case TYPE_INT64:
2049 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2050 break;
2051
2052 case TYPE_BOOLEAN:
2053 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2054 break;
2055
2056 case TYPE_MATRIX:
2057 m = *(GLmatrix **) p;
2058 for (i = 0; i < 16; i++)
2059 params[i] = FLOAT_TO_INT(m->m[i]);
2060 break;
2061
2062 case TYPE_MATRIX_T:
2063 m = *(GLmatrix **) p;
2064 for (i = 0; i < 16; i++)
2065 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2066 break;
2067
2068 case TYPE_BIT_0:
2069 case TYPE_BIT_1:
2070 case TYPE_BIT_2:
2071 case TYPE_BIT_3:
2072 case TYPE_BIT_4:
2073 case TYPE_BIT_5:
2074 shift = d->type - TYPE_BIT_0;
2075 params[0] = (*(GLbitfield *) p >> shift) & 1;
2076 break;
2077 }
2078 }
2079
2080 #if FEATURE_ARB_sync
2081 void GLAPIENTRY
2082 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
2083 {
2084 const struct value_desc *d;
2085 union value v;
2086 GLmatrix *m;
2087 int shift, i;
2088 void *p;
2089
2090 d = find_value("glGetInteger64v", pname, &p, &v);
2091 switch (d->type) {
2092 case TYPE_INVALID:
2093 break;
2094 case TYPE_CONST:
2095 params[0] = d->offset;
2096 break;
2097
2098 case TYPE_FLOAT_4:
2099 params[3] = IROUND64(((GLfloat *) p)[3]);
2100 case TYPE_FLOAT_3:
2101 params[2] = IROUND64(((GLfloat *) p)[2]);
2102 case TYPE_FLOAT_2:
2103 params[1] = IROUND64(((GLfloat *) p)[1]);
2104 case TYPE_FLOAT:
2105 params[0] = IROUND64(((GLfloat *) p)[0]);
2106 break;
2107
2108 case TYPE_FLOATN_4:
2109 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
2110 case TYPE_FLOATN_3:
2111 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
2112 case TYPE_FLOATN_2:
2113 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
2114 case TYPE_FLOATN:
2115 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
2116 break;
2117
2118 case TYPE_DOUBLEN:
2119 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
2120 break;
2121
2122 case TYPE_INT_4:
2123 params[3] = ((GLint *) p)[3];
2124 case TYPE_INT_3:
2125 params[2] = ((GLint *) p)[2];
2126 case TYPE_INT_2:
2127 case TYPE_ENUM_2:
2128 params[1] = ((GLint *) p)[1];
2129 case TYPE_INT:
2130 case TYPE_ENUM:
2131 params[0] = ((GLint *) p)[0];
2132 break;
2133
2134 case TYPE_INT_N:
2135 for (i = 0; i < v.value_int_n.n; i++)
2136 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2137 break;
2138
2139 case TYPE_INT64:
2140 params[0] = ((GLint64 *) p)[0];
2141 break;
2142
2143 case TYPE_BOOLEAN:
2144 params[0] = ((GLboolean*) p)[0];
2145 break;
2146
2147 case TYPE_MATRIX:
2148 m = *(GLmatrix **) p;
2149 for (i = 0; i < 16; i++)
2150 params[i] = FLOAT_TO_INT64(m->m[i]);
2151 break;
2152
2153 case TYPE_MATRIX_T:
2154 m = *(GLmatrix **) p;
2155 for (i = 0; i < 16; i++)
2156 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2157 break;
2158
2159 case TYPE_BIT_0:
2160 case TYPE_BIT_1:
2161 case TYPE_BIT_2:
2162 case TYPE_BIT_3:
2163 case TYPE_BIT_4:
2164 case TYPE_BIT_5:
2165 shift = d->type - TYPE_BIT_0;
2166 params[0] = (*(GLbitfield *) p >> shift) & 1;
2167 break;
2168 }
2169 }
2170 #endif /* FEATURE_ARB_sync */
2171
2172 void GLAPIENTRY
2173 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2174 {
2175 const struct value_desc *d;
2176 union value v;
2177 GLmatrix *m;
2178 int shift, i;
2179 void *p;
2180
2181 d = find_value("glGetDoublev", pname, &p, &v);
2182 switch (d->type) {
2183 case TYPE_INVALID:
2184 break;
2185 case TYPE_CONST:
2186 params[0] = d->offset;
2187 break;
2188
2189 case TYPE_FLOAT_4:
2190 case TYPE_FLOATN_4:
2191 params[3] = ((GLfloat *) p)[3];
2192 case TYPE_FLOAT_3:
2193 case TYPE_FLOATN_3:
2194 params[2] = ((GLfloat *) p)[2];
2195 case TYPE_FLOAT_2:
2196 case TYPE_FLOATN_2:
2197 params[1] = ((GLfloat *) p)[1];
2198 case TYPE_FLOAT:
2199 case TYPE_FLOATN:
2200 params[0] = ((GLfloat *) p)[0];
2201 break;
2202
2203 case TYPE_DOUBLEN:
2204 params[0] = ((GLdouble *) p)[0];
2205 break;
2206
2207 case TYPE_INT_4:
2208 params[3] = ((GLint *) p)[3];
2209 case TYPE_INT_3:
2210 params[2] = ((GLint *) p)[2];
2211 case TYPE_INT_2:
2212 case TYPE_ENUM_2:
2213 params[1] = ((GLint *) p)[1];
2214 case TYPE_INT:
2215 case TYPE_ENUM:
2216 params[0] = ((GLint *) p)[0];
2217 break;
2218
2219 case TYPE_INT_N:
2220 for (i = 0; i < v.value_int_n.n; i++)
2221 params[i] = v.value_int_n.ints[i];
2222 break;
2223
2224 case TYPE_INT64:
2225 params[0] = ((GLint64 *) p)[0];
2226 break;
2227
2228 case TYPE_BOOLEAN:
2229 params[0] = *(GLboolean*) p;
2230 break;
2231
2232 case TYPE_MATRIX:
2233 m = *(GLmatrix **) p;
2234 for (i = 0; i < 16; i++)
2235 params[i] = m->m[i];
2236 break;
2237
2238 case TYPE_MATRIX_T:
2239 m = *(GLmatrix **) p;
2240 for (i = 0; i < 16; i++)
2241 params[i] = m->m[transpose[i]];
2242 break;
2243
2244 case TYPE_BIT_0:
2245 case TYPE_BIT_1:
2246 case TYPE_BIT_2:
2247 case TYPE_BIT_3:
2248 case TYPE_BIT_4:
2249 case TYPE_BIT_5:
2250 shift = d->type - TYPE_BIT_0;
2251 params[0] = (*(GLbitfield *) p >> shift) & 1;
2252 break;
2253 }
2254 }
2255
2256 static enum value_type
2257 find_value_indexed(const char *func, GLenum pname, int index, union value *v)
2258 {
2259 GET_CURRENT_CONTEXT(ctx);
2260
2261 switch (pname) {
2262
2263 case GL_BLEND:
2264 if (index >= ctx->Const.MaxDrawBuffers)
2265 goto invalid_value;
2266 if (!ctx->Extensions.EXT_draw_buffers2)
2267 goto invalid_enum;
2268 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2269 return TYPE_INT;
2270
2271 case GL_COLOR_WRITEMASK:
2272 if (index >= ctx->Const.MaxDrawBuffers)
2273 goto invalid_value;
2274 if (!ctx->Extensions.EXT_draw_buffers2)
2275 goto invalid_enum;
2276 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2277 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2278 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2279 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2280 return TYPE_INT_4;
2281
2282 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2283 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2284 goto invalid_value;
2285 if (!ctx->Extensions.EXT_transform_feedback)
2286 goto invalid_enum;
2287 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2288 return TYPE_INT64;
2289
2290 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2291 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2292 goto invalid_value;
2293 if (!ctx->Extensions.EXT_transform_feedback)
2294 goto invalid_enum;
2295 v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
2296 return TYPE_INT64;
2297
2298 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2299 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2300 goto invalid_value;
2301 if (!ctx->Extensions.EXT_transform_feedback)
2302 goto invalid_enum;
2303 v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name;
2304 return TYPE_INT;
2305 }
2306
2307 invalid_enum:
2308 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2309 _mesa_lookup_enum_by_nr(pname));
2310 return TYPE_INVALID;
2311 invalid_value:
2312 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2313 _mesa_lookup_enum_by_nr(pname));
2314 return TYPE_INVALID;
2315 }
2316
2317 void GLAPIENTRY
2318 _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
2319 {
2320 union value v;
2321
2322 switch (find_value_indexed("glGetBooleanIndexedv", pname, index, &v)) {
2323 case TYPE_INT:
2324 params[0] = INT_TO_BOOLEAN(v.value_int);
2325 break;
2326 case TYPE_INT_4:
2327 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2328 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2329 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2330 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2331 break;
2332 case TYPE_INT64:
2333 params[0] = INT64_TO_BOOLEAN(v.value_int);
2334 break;
2335 default:
2336 assert(0);
2337 }
2338 }
2339
2340 void GLAPIENTRY
2341 _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
2342 {
2343 union value v;
2344
2345 switch (find_value_indexed("glGetIntegerIndexedv", pname, index, &v)) {
2346 case TYPE_INT:
2347 params[0] = v.value_int;
2348 break;
2349 case TYPE_INT_4:
2350 params[0] = v.value_int_4[0];
2351 params[1] = v.value_int_4[1];
2352 params[2] = v.value_int_4[2];
2353 params[3] = v.value_int_4[3];
2354 break;
2355 case TYPE_INT64:
2356 params[0] = INT64_TO_INT(v.value_int);
2357 break;
2358 default:
2359 assert(0);
2360 }
2361 }
2362
2363 #if FEATURE_ARB_sync
2364 void GLAPIENTRY
2365 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
2366 {
2367 union value v;
2368
2369 switch (find_value_indexed("glGetIntegerIndexedv", pname, index, &v)) {
2370 case TYPE_INT:
2371 params[0] = v.value_int;
2372 break;
2373 case TYPE_INT_4:
2374 params[0] = v.value_int_4[0];
2375 params[1] = v.value_int_4[1];
2376 params[2] = v.value_int_4[2];
2377 params[3] = v.value_int_4[3];
2378 break;
2379 case TYPE_INT64:
2380 params[0] = v.value_int;
2381 break;
2382 default:
2383 assert(0);
2384 }
2385 }
2386 #endif /* FEATURE_ARB_sync */
2387
2388 #if FEATURE_ES1
2389 void GLAPIENTRY
2390 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2391 {
2392 const struct value_desc *d;
2393 union value v;
2394 GLmatrix *m;
2395 int shift, i;
2396 void *p;
2397
2398 d = find_value("glGetDoublev", pname, &p, &v);
2399 switch (d->type) {
2400 case TYPE_INVALID:
2401 break;
2402 case TYPE_CONST:
2403 params[0] = INT_TO_FIXED(d->offset);
2404 break;
2405
2406 case TYPE_FLOAT_4:
2407 case TYPE_FLOATN_4:
2408 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2409 case TYPE_FLOAT_3:
2410 case TYPE_FLOATN_3:
2411 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2412 case TYPE_FLOAT_2:
2413 case TYPE_FLOATN_2:
2414 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2415 case TYPE_FLOAT:
2416 case TYPE_FLOATN:
2417 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2418 break;
2419
2420 case TYPE_DOUBLEN:
2421 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2422 break;
2423
2424 case TYPE_INT_4:
2425 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2426 case TYPE_INT_3:
2427 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2428 case TYPE_INT_2:
2429 case TYPE_ENUM_2:
2430 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2431 case TYPE_INT:
2432 case TYPE_ENUM:
2433 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2434 break;
2435
2436 case TYPE_INT_N:
2437 for (i = 0; i < v.value_int_n.n; i++)
2438 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2439 break;
2440
2441 case TYPE_INT64:
2442 params[0] = ((GLint64 *) p)[0];
2443 break;
2444
2445 case TYPE_BOOLEAN:
2446 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2447 break;
2448
2449 case TYPE_MATRIX:
2450 m = *(GLmatrix **) p;
2451 for (i = 0; i < 16; i++)
2452 params[i] = FLOAT_TO_FIXED(m->m[i]);
2453 break;
2454
2455 case TYPE_MATRIX_T:
2456 m = *(GLmatrix **) p;
2457 for (i = 0; i < 16; i++)
2458 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2459 break;
2460
2461 case TYPE_BIT_0:
2462 case TYPE_BIT_1:
2463 case TYPE_BIT_2:
2464 case TYPE_BIT_3:
2465 case TYPE_BIT_4:
2466 case TYPE_BIT_5:
2467 shift = d->type - TYPE_BIT_0;
2468 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2469 break;
2470 }
2471 }
2472 #endif