1 /* $Id: get.c,v 1.5 1999/10/17 22:36:35 brianp Exp $ */
4 * Mesa 3-D graphics library
7 * Copyright (C) 1999 Brian Paul All Rights Reserved.
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 /* $XFree86: xc/lib/GL/mesa/src/get.c,v 1.3 1999/04/04 00:20:25 dawes Exp $ */
38 #include "GL/xf86glx.h"
43 #include "extensions.h"
53 #define FLOAT_TO_BOOL(X) ( (X)==0.0F ? GL_FALSE : GL_TRUE )
54 #define INT_TO_BOOL(I) ( (I)==0 ? GL_FALSE : GL_TRUE )
55 #define ENUM_TO_BOOL(E) ( (E)==0 ? GL_FALSE : GL_TRUE )
58 /* Needed for an Amiga compiler */
59 #define ENUM_TO_FLOAT(X) ((GLfloat)(GLint)(X))
60 #define ENUM_TO_DOUBLE(X) ((GLdouble)(GLint)(X))
62 /* all other compilers */
63 #define ENUM_TO_FLOAT(X) ((GLfloat)(X))
64 #define ENUM_TO_DOUBLE(X) ((GLdouble)(X))
69 void gl_GetBooleanv( GLcontext
*ctx
, GLenum pname
, GLboolean
*params
)
72 GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
73 GLuint texTransformUnit
= ctx
->Texture
.CurrentTransformUnit
;
74 const struct gl_texture_unit
*textureUnit
= &ctx
->Texture
.Unit
[texUnit
];
76 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glGetBooleanv");
78 if (MESA_VERBOSE
& VERBOSE_API
)
79 fprintf(stderr
, "glGetBooleanv %s\n", gl_lookup_enum_by_nr(pname
));
82 case GL_ACCUM_RED_BITS
:
83 case GL_ACCUM_GREEN_BITS
:
84 case GL_ACCUM_BLUE_BITS
:
85 case GL_ACCUM_ALPHA_BITS
:
86 *params
= INT_TO_BOOL(ctx
->Visual
->AccumBits
);
88 case GL_ACCUM_CLEAR_VALUE
:
89 params
[0] = FLOAT_TO_BOOL(ctx
->Accum
.ClearColor
[0]);
90 params
[1] = FLOAT_TO_BOOL(ctx
->Accum
.ClearColor
[1]);
91 params
[2] = FLOAT_TO_BOOL(ctx
->Accum
.ClearColor
[2]);
92 params
[3] = FLOAT_TO_BOOL(ctx
->Accum
.ClearColor
[3]);
95 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.AlphaBias
);
98 *params
= INT_TO_BOOL(ctx
->Visual
->AlphaBits
);
101 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.AlphaScale
);
104 *params
= ctx
->Color
.AlphaEnabled
;
106 case GL_ALPHA_TEST_FUNC
:
107 *params
= ENUM_TO_BOOL(ctx
->Color
.AlphaFunc
);
109 case GL_ALPHA_TEST_REF
:
110 *params
= FLOAT_TO_BOOL((GLfloat
) ctx
->Color
.AlphaRef
/ 255.0);
112 case GL_ATTRIB_STACK_DEPTH
:
113 *params
= INT_TO_BOOL(ctx
->AttribStackDepth
);
116 *params
= ctx
->Eval
.AutoNormal
;
119 *params
= (NUM_AUX_BUFFERS
) ? GL_TRUE
: GL_FALSE
;
122 *params
= ctx
->Color
.BlendEnabled
;
125 *params
= ENUM_TO_BOOL(ctx
->Color
.BlendDstRGB
);
128 *params
= ENUM_TO_BOOL(ctx
->Color
.BlendSrcRGB
);
130 case GL_BLEND_SRC_RGB_INGR
:
131 *params
= ENUM_TO_BOOL(ctx
->Color
.BlendSrcRGB
);
133 case GL_BLEND_DST_RGB_INGR
:
134 *params
= ENUM_TO_BOOL(ctx
->Color
.BlendDstRGB
);
136 case GL_BLEND_SRC_ALPHA_INGR
:
137 *params
= ENUM_TO_BOOL(ctx
->Color
.BlendSrcA
);
139 case GL_BLEND_DST_ALPHA_INGR
:
140 *params
= ENUM_TO_BOOL(ctx
->Color
.BlendDstA
);
142 case GL_BLEND_EQUATION_EXT
:
143 *params
= ENUM_TO_BOOL( ctx
->Color
.BlendEquation
);
145 case GL_BLEND_COLOR_EXT
:
146 params
[0] = FLOAT_TO_BOOL( ctx
->Color
.BlendColor
[0] );
147 params
[1] = FLOAT_TO_BOOL( ctx
->Color
.BlendColor
[1] );
148 params
[2] = FLOAT_TO_BOOL( ctx
->Color
.BlendColor
[2] );
149 params
[3] = FLOAT_TO_BOOL( ctx
->Color
.BlendColor
[3] );
152 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.BlueBias
);
155 *params
= INT_TO_BOOL( ctx
->Visual
->BlueBits
);
158 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.BlueScale
);
160 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
161 *params
= INT_TO_BOOL(ctx
->ClientAttribStackDepth
);
169 *params
= ctx
->Transform
.ClipEnabled
[pname
-GL_CLIP_PLANE0
];
171 case GL_COLOR_CLEAR_VALUE
:
172 params
[0] = FLOAT_TO_BOOL(ctx
->Color
.ClearColor
[0]);
173 params
[1] = FLOAT_TO_BOOL(ctx
->Color
.ClearColor
[1]);
174 params
[2] = FLOAT_TO_BOOL(ctx
->Color
.ClearColor
[2]);
175 params
[3] = FLOAT_TO_BOOL(ctx
->Color
.ClearColor
[3]);
177 case GL_COLOR_MATERIAL
:
178 *params
= ctx
->Light
.ColorMaterialEnabled
;
180 case GL_COLOR_MATERIAL_FACE
:
181 *params
= ENUM_TO_BOOL(ctx
->Light
.ColorMaterialFace
);
183 case GL_COLOR_MATERIAL_PARAMETER
:
184 *params
= ENUM_TO_BOOL(ctx
->Light
.ColorMaterialMode
);
186 case GL_COLOR_WRITEMASK
:
187 params
[0] = ctx
->Color
.ColorMask
[RCOMP
] ? GL_TRUE
: GL_FALSE
;
188 params
[1] = ctx
->Color
.ColorMask
[GCOMP
] ? GL_TRUE
: GL_FALSE
;
189 params
[2] = ctx
->Color
.ColorMask
[BCOMP
] ? GL_TRUE
: GL_FALSE
;
190 params
[3] = ctx
->Color
.ColorMask
[ACOMP
] ? GL_TRUE
: GL_FALSE
;
193 *params
= ctx
->Polygon
.CullFlag
;
195 case GL_CULL_FACE_MODE
:
196 *params
= ENUM_TO_BOOL(ctx
->Polygon
.CullFaceMode
);
198 case GL_CURRENT_COLOR
:
199 params
[0] = INT_TO_BOOL(ctx
->Current
.ByteColor
[0]);
200 params
[1] = INT_TO_BOOL(ctx
->Current
.ByteColor
[1]);
201 params
[2] = INT_TO_BOOL(ctx
->Current
.ByteColor
[2]);
202 params
[3] = INT_TO_BOOL(ctx
->Current
.ByteColor
[3]);
204 case GL_CURRENT_INDEX
:
205 *params
= INT_TO_BOOL(ctx
->Current
.Index
);
207 case GL_CURRENT_NORMAL
:
208 params
[0] = FLOAT_TO_BOOL(ctx
->Current
.Normal
[0]);
209 params
[1] = FLOAT_TO_BOOL(ctx
->Current
.Normal
[1]);
210 params
[2] = FLOAT_TO_BOOL(ctx
->Current
.Normal
[2]);
212 case GL_CURRENT_RASTER_COLOR
:
213 params
[0] = FLOAT_TO_BOOL(ctx
->Current
.RasterColor
[0]);
214 params
[1] = FLOAT_TO_BOOL(ctx
->Current
.RasterColor
[1]);
215 params
[2] = FLOAT_TO_BOOL(ctx
->Current
.RasterColor
[2]);
216 params
[3] = FLOAT_TO_BOOL(ctx
->Current
.RasterColor
[3]);
218 case GL_CURRENT_RASTER_DISTANCE
:
219 *params
= FLOAT_TO_BOOL(ctx
->Current
.RasterDistance
);
221 case GL_CURRENT_RASTER_INDEX
:
222 *params
= FLOAT_TO_BOOL(ctx
->Current
.RasterIndex
);
224 case GL_CURRENT_RASTER_POSITION
:
225 params
[0] = FLOAT_TO_BOOL(ctx
->Current
.RasterPos
[0]);
226 params
[1] = FLOAT_TO_BOOL(ctx
->Current
.RasterPos
[1]);
227 params
[2] = FLOAT_TO_BOOL(ctx
->Current
.RasterPos
[2]);
228 params
[3] = FLOAT_TO_BOOL(ctx
->Current
.RasterPos
[3]);
230 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
231 params
[0] = FLOAT_TO_BOOL(ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][0]);
232 params
[1] = FLOAT_TO_BOOL(ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][1]);
233 params
[2] = FLOAT_TO_BOOL(ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][2]);
234 params
[3] = FLOAT_TO_BOOL(ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][3]);
236 case GL_CURRENT_RASTER_POSITION_VALID
:
237 *params
= ctx
->Current
.RasterPosValid
;
239 case GL_CURRENT_TEXTURE_COORDS
:
240 params
[0] = FLOAT_TO_BOOL(ctx
->Current
.Texcoord
[texTransformUnit
][0]);
241 params
[1] = FLOAT_TO_BOOL(ctx
->Current
.Texcoord
[texTransformUnit
][1]);
242 params
[2] = FLOAT_TO_BOOL(ctx
->Current
.Texcoord
[texTransformUnit
][2]);
243 params
[3] = FLOAT_TO_BOOL(ctx
->Current
.Texcoord
[texTransformUnit
][3]);
246 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.DepthBias
);
249 *params
= INT_TO_BOOL(ctx
->Visual
->DepthBits
);
251 case GL_DEPTH_CLEAR_VALUE
:
252 *params
= FLOAT_TO_BOOL(ctx
->Depth
.Clear
);
255 *params
= ENUM_TO_BOOL(ctx
->Depth
.Func
);
258 params
[0] = FLOAT_TO_BOOL(ctx
->Viewport
.Near
);
259 params
[1] = FLOAT_TO_BOOL(ctx
->Viewport
.Far
);
262 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.DepthScale
);
265 *params
= ctx
->Depth
.Test
;
267 case GL_DEPTH_WRITEMASK
:
268 *params
= ctx
->Depth
.Mask
;
271 *params
= ctx
->Color
.DitherFlag
;
273 case GL_DOUBLEBUFFER
:
274 *params
= ctx
->Visual
->DBflag
;
277 *params
= ENUM_TO_BOOL(ctx
->Color
.DrawBuffer
);
280 *params
= ctx
->Current
.EdgeFlag
;
282 case GL_FEEDBACK_BUFFER_SIZE
:
283 /* TODO: is this right? Or, return number of entries in buffer? */
284 *params
= INT_TO_BOOL(ctx
->Feedback
.BufferSize
);
286 case GL_FEEDBACK_BUFFER_TYPE
:
287 *params
= INT_TO_BOOL(ctx
->Feedback
.Type
);
290 *params
= ctx
->Fog
.Enabled
;
293 params
[0] = FLOAT_TO_BOOL(ctx
->Fog
.Color
[0]);
294 params
[1] = FLOAT_TO_BOOL(ctx
->Fog
.Color
[1]);
295 params
[2] = FLOAT_TO_BOOL(ctx
->Fog
.Color
[2]);
296 params
[3] = FLOAT_TO_BOOL(ctx
->Fog
.Color
[3]);
299 *params
= FLOAT_TO_BOOL(ctx
->Fog
.Density
);
302 *params
= FLOAT_TO_BOOL(ctx
->Fog
.End
);
305 *params
= ENUM_TO_BOOL(ctx
->Hint
.Fog
);
308 *params
= FLOAT_TO_BOOL(ctx
->Fog
.Index
);
311 *params
= ENUM_TO_BOOL(ctx
->Fog
.Mode
);
314 *params
= FLOAT_TO_BOOL(ctx
->Fog
.End
);
317 *params
= ENUM_TO_BOOL(ctx
->Polygon
.FrontFace
);
320 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.GreenBias
);
323 *params
= INT_TO_BOOL( ctx
->Visual
->GreenBits
);
326 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.GreenScale
);
329 *params
= INT_TO_BOOL( ctx
->Visual
->IndexBits
);
331 case GL_INDEX_CLEAR_VALUE
:
332 *params
= INT_TO_BOOL(ctx
->Color
.ClearIndex
);
335 *params
= ctx
->Visual
->RGBAflag
? GL_FALSE
: GL_TRUE
;
337 case GL_INDEX_OFFSET
:
338 *params
= INT_TO_BOOL(ctx
->Pixel
.IndexOffset
);
341 *params
= INT_TO_BOOL(ctx
->Pixel
.IndexShift
);
343 case GL_INDEX_WRITEMASK
:
344 *params
= INT_TO_BOOL(ctx
->Color
.IndexMask
);
354 *params
= ctx
->Light
.Light
[pname
-GL_LIGHT0
].Enabled
;
357 *params
= ctx
->Light
.Enabled
;
359 case GL_LIGHT_MODEL_AMBIENT
:
360 params
[0] = FLOAT_TO_BOOL(ctx
->Light
.Model
.Ambient
[0]);
361 params
[1] = FLOAT_TO_BOOL(ctx
->Light
.Model
.Ambient
[1]);
362 params
[2] = FLOAT_TO_BOOL(ctx
->Light
.Model
.Ambient
[2]);
363 params
[3] = FLOAT_TO_BOOL(ctx
->Light
.Model
.Ambient
[3]);
365 case GL_LIGHT_MODEL_COLOR_CONTROL
:
366 params
[0] = ENUM_TO_BOOL(ctx
->Light
.Model
.ColorControl
);
368 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
369 *params
= ctx
->Light
.Model
.LocalViewer
;
371 case GL_LIGHT_MODEL_TWO_SIDE
:
372 *params
= ctx
->Light
.Model
.TwoSide
;
375 *params
= ctx
->Line
.SmoothFlag
;
377 case GL_LINE_SMOOTH_HINT
:
378 *params
= ENUM_TO_BOOL(ctx
->Hint
.LineSmooth
);
380 case GL_LINE_STIPPLE
:
381 *params
= ctx
->Line
.StippleFlag
;
383 case GL_LINE_STIPPLE_PATTERN
:
384 *params
= INT_TO_BOOL(ctx
->Line
.StipplePattern
);
386 case GL_LINE_STIPPLE_REPEAT
:
387 *params
= INT_TO_BOOL(ctx
->Line
.StippleFactor
);
390 *params
= FLOAT_TO_BOOL(ctx
->Line
.Width
);
392 case GL_LINE_WIDTH_GRANULARITY
:
393 *params
= FLOAT_TO_BOOL(LINE_WIDTH_GRANULARITY
);
395 case GL_LINE_WIDTH_RANGE
:
396 params
[0] = FLOAT_TO_BOOL(MIN_LINE_WIDTH
);
397 params
[1] = FLOAT_TO_BOOL(MAX_LINE_WIDTH
);
400 *params
= INT_TO_BOOL(ctx
->List
.ListBase
);
403 *params
= INT_TO_BOOL( ctx
->CurrentListNum
);
406 *params
= ENUM_TO_BOOL( ctx
->ExecuteFlag
407 ? GL_COMPILE_AND_EXECUTE
: GL_COMPILE
);
409 case GL_INDEX_LOGIC_OP
:
410 *params
= ctx
->Color
.IndexLogicOpEnabled
;
412 case GL_COLOR_LOGIC_OP
:
413 *params
= ctx
->Color
.ColorLogicOpEnabled
;
415 case GL_LOGIC_OP_MODE
:
416 *params
= ENUM_TO_BOOL(ctx
->Color
.LogicOp
);
418 case GL_MAP1_COLOR_4
:
419 *params
= ctx
->Eval
.Map1Color4
;
421 case GL_MAP1_GRID_DOMAIN
:
422 params
[0] = FLOAT_TO_BOOL(ctx
->Eval
.MapGrid1u1
);
423 params
[1] = FLOAT_TO_BOOL(ctx
->Eval
.MapGrid1u2
);
425 case GL_MAP1_GRID_SEGMENTS
:
426 *params
= INT_TO_BOOL(ctx
->Eval
.MapGrid1un
);
429 *params
= ctx
->Eval
.Map1Index
;
432 *params
= ctx
->Eval
.Map1Normal
;
434 case GL_MAP1_TEXTURE_COORD_1
:
435 *params
= ctx
->Eval
.Map1TextureCoord1
;
437 case GL_MAP1_TEXTURE_COORD_2
:
438 *params
= ctx
->Eval
.Map1TextureCoord2
;
440 case GL_MAP1_TEXTURE_COORD_3
:
441 *params
= ctx
->Eval
.Map1TextureCoord3
;
443 case GL_MAP1_TEXTURE_COORD_4
:
444 *params
= ctx
->Eval
.Map1TextureCoord4
;
446 case GL_MAP1_VERTEX_3
:
447 *params
= ctx
->Eval
.Map1Vertex3
;
449 case GL_MAP1_VERTEX_4
:
450 *params
= ctx
->Eval
.Map1Vertex4
;
452 case GL_MAP2_COLOR_4
:
453 *params
= ctx
->Eval
.Map2Color4
;
455 case GL_MAP2_GRID_DOMAIN
:
456 params
[0] = FLOAT_TO_BOOL(ctx
->Eval
.MapGrid2u1
);
457 params
[1] = FLOAT_TO_BOOL(ctx
->Eval
.MapGrid2u2
);
458 params
[2] = FLOAT_TO_BOOL(ctx
->Eval
.MapGrid2v1
);
459 params
[3] = FLOAT_TO_BOOL(ctx
->Eval
.MapGrid2v2
);
461 case GL_MAP2_GRID_SEGMENTS
:
462 params
[0] = INT_TO_BOOL(ctx
->Eval
.MapGrid2un
);
463 params
[1] = INT_TO_BOOL(ctx
->Eval
.MapGrid2vn
);
466 *params
= ctx
->Eval
.Map2Index
;
469 *params
= ctx
->Eval
.Map2Normal
;
471 case GL_MAP2_TEXTURE_COORD_1
:
472 *params
= ctx
->Eval
.Map2TextureCoord1
;
474 case GL_MAP2_TEXTURE_COORD_2
:
475 *params
= ctx
->Eval
.Map2TextureCoord2
;
477 case GL_MAP2_TEXTURE_COORD_3
:
478 *params
= ctx
->Eval
.Map2TextureCoord3
;
480 case GL_MAP2_TEXTURE_COORD_4
:
481 *params
= ctx
->Eval
.Map2TextureCoord4
;
483 case GL_MAP2_VERTEX_3
:
484 *params
= ctx
->Eval
.Map2Vertex3
;
486 case GL_MAP2_VERTEX_4
:
487 *params
= ctx
->Eval
.Map2Vertex4
;
490 *params
= ctx
->Pixel
.MapColorFlag
;
493 *params
= ctx
->Pixel
.MapStencilFlag
;
496 *params
= ENUM_TO_BOOL( ctx
->Transform
.MatrixMode
);
498 case GL_MAX_ATTRIB_STACK_DEPTH
:
499 *params
= INT_TO_BOOL(MAX_ATTRIB_STACK_DEPTH
);
501 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
502 *params
= INT_TO_BOOL( MAX_CLIENT_ATTRIB_STACK_DEPTH
);
504 case GL_MAX_CLIP_PLANES
:
505 *params
= INT_TO_BOOL(MAX_CLIP_PLANES
);
507 case GL_MAX_ELEMENTS_VERTICES
: /* GL_VERSION_1_2 */
508 *params
= INT_TO_BOOL(VB_MAX
);
510 case GL_MAX_ELEMENTS_INDICES
: /* GL_VERSION_1_2 */
511 *params
= INT_TO_BOOL(VB_MAX
);
513 case GL_MAX_EVAL_ORDER
:
514 *params
= INT_TO_BOOL(MAX_EVAL_ORDER
);
517 *params
= INT_TO_BOOL(MAX_LIGHTS
);
519 case GL_MAX_LIST_NESTING
:
520 *params
= INT_TO_BOOL(MAX_LIST_NESTING
);
522 case GL_MAX_MODELVIEW_STACK_DEPTH
:
523 *params
= INT_TO_BOOL(MAX_MODELVIEW_STACK_DEPTH
);
525 case GL_MAX_NAME_STACK_DEPTH
:
526 *params
= INT_TO_BOOL(MAX_NAME_STACK_DEPTH
);
528 case GL_MAX_PIXEL_MAP_TABLE
:
529 *params
= INT_TO_BOOL(MAX_PIXEL_MAP_TABLE
);
531 case GL_MAX_PROJECTION_STACK_DEPTH
:
532 *params
= INT_TO_BOOL(MAX_PROJECTION_STACK_DEPTH
);
534 case GL_MAX_TEXTURE_SIZE
:
535 case GL_MAX_3D_TEXTURE_SIZE
:
536 *params
= INT_TO_BOOL(ctx
->Const
.MaxTextureSize
);
538 case GL_MAX_TEXTURE_STACK_DEPTH
:
539 *params
= INT_TO_BOOL(MAX_TEXTURE_STACK_DEPTH
);
541 case GL_MAX_VIEWPORT_DIMS
:
542 params
[0] = INT_TO_BOOL(MAX_WIDTH
);
543 params
[1] = INT_TO_BOOL(MAX_HEIGHT
);
545 case GL_MODELVIEW_MATRIX
:
547 params
[i
] = FLOAT_TO_BOOL(ctx
->ModelView
.m
[i
]);
550 case GL_MODELVIEW_STACK_DEPTH
:
551 *params
= INT_TO_BOOL(ctx
->ModelViewStackDepth
+ 1);
553 case GL_NAME_STACK_DEPTH
:
554 *params
= INT_TO_BOOL(ctx
->Select
.NameStackDepth
);
557 *params
= ctx
->Transform
.Normalize
;
559 case GL_PACK_ALIGNMENT
:
560 *params
= INT_TO_BOOL(ctx
->Pack
.Alignment
);
562 case GL_PACK_LSB_FIRST
:
563 *params
= ctx
->Pack
.LsbFirst
;
565 case GL_PACK_ROW_LENGTH
:
566 *params
= INT_TO_BOOL(ctx
->Pack
.RowLength
);
568 case GL_PACK_SKIP_PIXELS
:
569 *params
= INT_TO_BOOL(ctx
->Pack
.SkipPixels
);
571 case GL_PACK_SKIP_ROWS
:
572 *params
= INT_TO_BOOL(ctx
->Pack
.SkipRows
);
574 case GL_PACK_SWAP_BYTES
:
575 *params
= ctx
->Pack
.SwapBytes
;
577 case GL_PACK_SKIP_IMAGES_EXT
:
578 *params
= ctx
->Pack
.SkipImages
;
580 case GL_PACK_IMAGE_HEIGHT_EXT
:
581 *params
= ctx
->Pack
.ImageHeight
;
583 case GL_PERSPECTIVE_CORRECTION_HINT
:
584 *params
= ENUM_TO_BOOL(ctx
->Hint
.PerspectiveCorrection
);
586 case GL_PIXEL_MAP_A_TO_A_SIZE
:
587 *params
= INT_TO_BOOL(ctx
->Pixel
.MapAtoAsize
);
589 case GL_PIXEL_MAP_B_TO_B_SIZE
:
590 *params
= INT_TO_BOOL(ctx
->Pixel
.MapBtoBsize
);
592 case GL_PIXEL_MAP_G_TO_G_SIZE
:
593 *params
= INT_TO_BOOL(ctx
->Pixel
.MapGtoGsize
);
595 case GL_PIXEL_MAP_I_TO_A_SIZE
:
596 *params
= INT_TO_BOOL(ctx
->Pixel
.MapItoAsize
);
598 case GL_PIXEL_MAP_I_TO_B_SIZE
:
599 *params
= INT_TO_BOOL(ctx
->Pixel
.MapItoBsize
);
601 case GL_PIXEL_MAP_I_TO_G_SIZE
:
602 *params
= INT_TO_BOOL(ctx
->Pixel
.MapItoGsize
);
604 case GL_PIXEL_MAP_I_TO_I_SIZE
:
605 *params
= INT_TO_BOOL(ctx
->Pixel
.MapItoIsize
);
607 case GL_PIXEL_MAP_I_TO_R_SIZE
:
608 *params
= INT_TO_BOOL(ctx
->Pixel
.MapItoRsize
);
610 case GL_PIXEL_MAP_R_TO_R_SIZE
:
611 *params
= INT_TO_BOOL(ctx
->Pixel
.MapRtoRsize
);
613 case GL_PIXEL_MAP_S_TO_S_SIZE
:
614 *params
= INT_TO_BOOL(ctx
->Pixel
.MapStoSsize
);
617 *params
= FLOAT_TO_BOOL(ctx
->Point
.Size
);
619 case GL_POINT_SIZE_GRANULARITY
:
620 *params
= FLOAT_TO_BOOL(POINT_SIZE_GRANULARITY
);
622 case GL_POINT_SIZE_RANGE
:
623 params
[0] = FLOAT_TO_BOOL(MIN_POINT_SIZE
);
624 params
[1] = FLOAT_TO_BOOL(MAX_POINT_SIZE
);
626 case GL_POINT_SMOOTH
:
627 *params
= ctx
->Point
.SmoothFlag
;
629 case GL_POINT_SMOOTH_HINT
:
630 *params
= ENUM_TO_BOOL(ctx
->Hint
.PointSmooth
);
632 case GL_POINT_SIZE_MIN_EXT
:
633 *params
= FLOAT_TO_BOOL(ctx
->Point
.MinSize
);
635 case GL_POINT_SIZE_MAX_EXT
:
636 *params
= FLOAT_TO_BOOL(ctx
->Point
.MaxSize
);
638 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
639 *params
= FLOAT_TO_BOOL(ctx
->Point
.Threshold
);
641 case GL_DISTANCE_ATTENUATION_EXT
:
642 params
[0] = FLOAT_TO_BOOL(ctx
->Point
.Params
[0]);
643 params
[1] = FLOAT_TO_BOOL(ctx
->Point
.Params
[1]);
644 params
[2] = FLOAT_TO_BOOL(ctx
->Point
.Params
[2]);
646 case GL_POLYGON_MODE
:
647 params
[0] = ENUM_TO_BOOL(ctx
->Polygon
.FrontMode
);
648 params
[1] = ENUM_TO_BOOL(ctx
->Polygon
.BackMode
);
650 #ifdef GL_EXT_polygon_offset
651 case GL_POLYGON_OFFSET_BIAS_EXT
:
652 *params
= FLOAT_TO_BOOL( ctx
->Polygon
.OffsetUnits
);
655 case GL_POLYGON_OFFSET_FACTOR
:
656 *params
= FLOAT_TO_BOOL( ctx
->Polygon
.OffsetFactor
);
658 case GL_POLYGON_OFFSET_UNITS
:
659 *params
= FLOAT_TO_BOOL( ctx
->Polygon
.OffsetUnits
);
661 case GL_POLYGON_SMOOTH
:
662 *params
= ctx
->Polygon
.SmoothFlag
;
664 case GL_POLYGON_SMOOTH_HINT
:
665 *params
= ENUM_TO_BOOL(ctx
->Hint
.PolygonSmooth
);
667 case GL_POLYGON_STIPPLE
:
668 *params
= ctx
->Polygon
.StippleFlag
;
670 case GL_PROJECTION_MATRIX
:
672 params
[i
] = FLOAT_TO_BOOL(ctx
->ProjectionMatrix
.m
[i
]);
675 case GL_PROJECTION_STACK_DEPTH
:
676 *params
= INT_TO_BOOL(ctx
->ProjectionStackDepth
+ 1);
679 *params
= ENUM_TO_BOOL(ctx
->Pixel
.ReadBuffer
);
682 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.RedBias
);
685 *params
= INT_TO_BOOL( ctx
->Visual
->RedBits
);
688 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.RedScale
);
691 *params
= ENUM_TO_BOOL(ctx
->RenderMode
);
694 *params
= ctx
->Visual
->RGBAflag
;
697 params
[0] = INT_TO_BOOL(ctx
->Scissor
.X
);
698 params
[1] = INT_TO_BOOL(ctx
->Scissor
.Y
);
699 params
[2] = INT_TO_BOOL(ctx
->Scissor
.Width
);
700 params
[3] = INT_TO_BOOL(ctx
->Scissor
.Height
);
702 case GL_SCISSOR_TEST
:
703 *params
= ctx
->Scissor
.Enabled
;
705 case GL_SELECTION_BUFFER_SIZE
:
706 *params
= INT_TO_BOOL(ctx
->Select
.BufferSize
);
709 *params
= ENUM_TO_BOOL(ctx
->Light
.ShadeModel
);
711 case GL_SHARED_TEXTURE_PALETTE_EXT
:
712 *params
= ctx
->Texture
.SharedPalette
;
714 case GL_STENCIL_BITS
:
715 *params
= INT_TO_BOOL(ctx
->Visual
->StencilBits
);
717 case GL_STENCIL_CLEAR_VALUE
:
718 *params
= INT_TO_BOOL(ctx
->Stencil
.Clear
);
720 case GL_STENCIL_FAIL
:
721 *params
= ENUM_TO_BOOL(ctx
->Stencil
.FailFunc
);
723 case GL_STENCIL_FUNC
:
724 *params
= ENUM_TO_BOOL(ctx
->Stencil
.Function
);
726 case GL_STENCIL_PASS_DEPTH_FAIL
:
727 *params
= ENUM_TO_BOOL(ctx
->Stencil
.ZFailFunc
);
729 case GL_STENCIL_PASS_DEPTH_PASS
:
730 *params
= ENUM_TO_BOOL(ctx
->Stencil
.ZPassFunc
);
733 *params
= INT_TO_BOOL(ctx
->Stencil
.Ref
);
735 case GL_STENCIL_TEST
:
736 *params
= ctx
->Stencil
.Enabled
;
738 case GL_STENCIL_VALUE_MASK
:
739 *params
= INT_TO_BOOL(ctx
->Stencil
.ValueMask
);
741 case GL_STENCIL_WRITEMASK
:
742 *params
= INT_TO_BOOL(ctx
->Stencil
.WriteMask
);
745 *params
= ctx
->Visual
->StereoFlag
;
747 case GL_SUBPIXEL_BITS
:
748 *params
= INT_TO_BOOL(0); /* TODO */
751 *params
= gl_IsEnabled( ctx
, GL_TEXTURE_1D
);
754 *params
= gl_IsEnabled( ctx
, GL_TEXTURE_2D
);
757 *params
= gl_IsEnabled( ctx
, GL_TEXTURE_3D
);
759 case GL_TEXTURE_BINDING_1D
:
760 *params
= INT_TO_BOOL(textureUnit
->CurrentD
[1]->Name
);
762 case GL_TEXTURE_BINDING_2D
:
763 *params
= INT_TO_BOOL(textureUnit
->CurrentD
[2]->Name
);
765 case GL_TEXTURE_BINDING_3D
:
766 *params
= INT_TO_BOOL(textureUnit
->CurrentD
[3]->Name
);
768 case GL_TEXTURE_ENV_COLOR
:
770 params
[0] = FLOAT_TO_BOOL(textureUnit
->EnvColor
[0]);
771 params
[1] = FLOAT_TO_BOOL(textureUnit
->EnvColor
[1]);
772 params
[2] = FLOAT_TO_BOOL(textureUnit
->EnvColor
[2]);
773 params
[3] = FLOAT_TO_BOOL(textureUnit
->EnvColor
[3]);
776 case GL_TEXTURE_ENV_MODE
:
777 *params
= ENUM_TO_BOOL(textureUnit
->EnvMode
);
779 case GL_TEXTURE_GEN_S
:
780 *params
= (textureUnit
->TexGenEnabled
& S_BIT
) ? GL_TRUE
: GL_FALSE
;
782 case GL_TEXTURE_GEN_T
:
783 *params
= (textureUnit
->TexGenEnabled
& T_BIT
) ? GL_TRUE
: GL_FALSE
;
785 case GL_TEXTURE_GEN_R
:
786 *params
= (textureUnit
->TexGenEnabled
& R_BIT
) ? GL_TRUE
: GL_FALSE
;
788 case GL_TEXTURE_GEN_Q
:
789 *params
= (textureUnit
->TexGenEnabled
& Q_BIT
) ? GL_TRUE
: GL_FALSE
;
791 case GL_TEXTURE_MATRIX
:
794 FLOAT_TO_BOOL(ctx
->TextureMatrix
[texTransformUnit
].m
[i
]);
797 case GL_TEXTURE_STACK_DEPTH
:
798 *params
= INT_TO_BOOL(ctx
->TextureStackDepth
[texTransformUnit
] + 1);
800 case GL_UNPACK_ALIGNMENT
:
801 *params
= INT_TO_BOOL(ctx
->Unpack
.Alignment
);
803 case GL_UNPACK_LSB_FIRST
:
804 *params
= ctx
->Unpack
.LsbFirst
;
806 case GL_UNPACK_ROW_LENGTH
:
807 *params
= INT_TO_BOOL(ctx
->Unpack
.RowLength
);
809 case GL_UNPACK_SKIP_PIXELS
:
810 *params
= INT_TO_BOOL(ctx
->Unpack
.SkipPixels
);
812 case GL_UNPACK_SKIP_ROWS
:
813 *params
= INT_TO_BOOL(ctx
->Unpack
.SkipRows
);
815 case GL_UNPACK_SWAP_BYTES
:
816 *params
= ctx
->Unpack
.SwapBytes
;
818 case GL_UNPACK_SKIP_IMAGES_EXT
:
819 *params
= ctx
->Unpack
.SkipImages
;
821 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
822 *params
= ctx
->Unpack
.ImageHeight
;
825 params
[0] = INT_TO_BOOL(ctx
->Viewport
.X
);
826 params
[1] = INT_TO_BOOL(ctx
->Viewport
.Y
);
827 params
[2] = INT_TO_BOOL(ctx
->Viewport
.Width
);
828 params
[3] = INT_TO_BOOL(ctx
->Viewport
.Height
);
831 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.ZoomX
);
834 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.ZoomY
);
836 case GL_VERTEX_ARRAY
:
837 *params
= ctx
->Array
.Vertex
.Enabled
;
839 case GL_VERTEX_ARRAY_SIZE
:
840 *params
= INT_TO_BOOL(ctx
->Array
.Vertex
.Size
);
842 case GL_VERTEX_ARRAY_TYPE
:
843 *params
= ENUM_TO_BOOL(ctx
->Array
.Vertex
.Type
);
845 case GL_VERTEX_ARRAY_STRIDE
:
846 *params
= INT_TO_BOOL(ctx
->Array
.Vertex
.Stride
);
848 case GL_VERTEX_ARRAY_COUNT_EXT
:
849 *params
= INT_TO_BOOL(0);
851 case GL_NORMAL_ARRAY
:
852 *params
= ctx
->Array
.Normal
.Enabled
;
854 case GL_NORMAL_ARRAY_TYPE
:
855 *params
= ENUM_TO_BOOL(ctx
->Array
.Normal
.Type
);
857 case GL_NORMAL_ARRAY_STRIDE
:
858 *params
= INT_TO_BOOL(ctx
->Array
.Normal
.Stride
);
860 case GL_NORMAL_ARRAY_COUNT_EXT
:
861 *params
= INT_TO_BOOL(0);
864 *params
= ctx
->Array
.Color
.Enabled
;
866 case GL_COLOR_ARRAY_SIZE
:
867 *params
= INT_TO_BOOL(ctx
->Array
.Color
.Size
);
869 case GL_COLOR_ARRAY_TYPE
:
870 *params
= ENUM_TO_BOOL(ctx
->Array
.Color
.Type
);
872 case GL_COLOR_ARRAY_STRIDE
:
873 *params
= INT_TO_BOOL(ctx
->Array
.Color
.Stride
);
875 case GL_COLOR_ARRAY_COUNT_EXT
:
876 *params
= INT_TO_BOOL(0);
879 *params
= ctx
->Array
.Index
.Enabled
;
881 case GL_INDEX_ARRAY_TYPE
:
882 *params
= ENUM_TO_BOOL(ctx
->Array
.Index
.Type
);
884 case GL_INDEX_ARRAY_STRIDE
:
885 *params
= INT_TO_BOOL(ctx
->Array
.Index
.Stride
);
887 case GL_INDEX_ARRAY_COUNT_EXT
:
888 *params
= INT_TO_BOOL(0);
890 case GL_TEXTURE_COORD_ARRAY
:
891 *params
= ctx
->Array
.TexCoord
[texUnit
].Enabled
;
893 case GL_TEXTURE_COORD_ARRAY_SIZE
:
894 *params
= INT_TO_BOOL(ctx
->Array
.TexCoord
[texUnit
].Size
);
896 case GL_TEXTURE_COORD_ARRAY_TYPE
:
897 *params
= ENUM_TO_BOOL(ctx
->Array
.TexCoord
[texUnit
].Type
);
899 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
900 *params
= INT_TO_BOOL(ctx
->Array
.TexCoord
[texUnit
].Stride
);
902 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
903 *params
= INT_TO_BOOL(0);
905 case GL_EDGE_FLAG_ARRAY
:
906 *params
= ctx
->Array
.EdgeFlag
.Enabled
;
908 case GL_EDGE_FLAG_ARRAY_STRIDE
:
909 *params
= INT_TO_BOOL(ctx
->Array
.EdgeFlag
.Stride
);
912 case GL_MAX_TEXTURE_UNITS_ARB
:
913 *params
= ctx
->Const
.MaxTextureUnits
;
915 case GL_ACTIVE_TEXTURE_ARB
:
916 *params
= INT_TO_BOOL(GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
918 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
919 *params
= INT_TO_BOOL(GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
);
923 /* GL_PGI_misc_hints */
924 case GL_STRICT_DEPTHFUNC_HINT_PGI
:
925 *params
= ENUM_TO_BOOL(GL_NICEST
);
927 case GL_STRICT_LIGHTING_HINT_PGI
:
928 *params
= ENUM_TO_BOOL(ctx
->Hint
.StrictLighting
);
930 case GL_STRICT_SCISSOR_HINT_PGI
:
931 case GL_FULL_STIPPLE_HINT_PGI
:
932 *params
= ENUM_TO_BOOL(GL_TRUE
);
934 case GL_CONSERVE_MEMORY_HINT_PGI
:
935 *params
= ENUM_TO_BOOL(GL_FALSE
);
937 case GL_ALWAYS_FAST_HINT_PGI
:
938 *params
= (GLboolean
) (ctx
->Hint
.AllowDrawWin
== GL_TRUE
&&
939 ctx
->Hint
.AllowDrawSpn
== GL_FALSE
&&
940 ctx
->Hint
.AllowDrawMem
== GL_FALSE
);
942 case GL_ALWAYS_SOFT_HINT_PGI
:
943 *params
= (GLboolean
) (ctx
->Hint
.AllowDrawWin
== GL_TRUE
&&
944 ctx
->Hint
.AllowDrawSpn
== GL_TRUE
&&
945 ctx
->Hint
.AllowDrawMem
== GL_TRUE
);
947 case GL_ALLOW_DRAW_OBJ_HINT_PGI
:
948 *params
= (GLboolean
) GL_TRUE
;
950 case GL_ALLOW_DRAW_WIN_HINT_PGI
:
951 *params
= (GLboolean
) ctx
->Hint
.AllowDrawWin
;
953 case GL_ALLOW_DRAW_SPN_HINT_PGI
:
954 *params
= (GLboolean
) ctx
->Hint
.AllowDrawSpn
;
956 case GL_ALLOW_DRAW_MEM_HINT_PGI
:
957 *params
= (GLboolean
) ctx
->Hint
.AllowDrawMem
;
959 case GL_CLIP_NEAR_HINT_PGI
:
960 case GL_CLIP_FAR_HINT_PGI
:
961 *params
= ENUM_TO_BOOL(GL_TRUE
);
963 case GL_WIDE_LINE_HINT_PGI
:
964 *params
= ENUM_TO_BOOL(GL_DONT_CARE
);
966 case GL_BACK_NORMALS_HINT_PGI
:
967 *params
= ENUM_TO_BOOL(GL_TRUE
);
969 case GL_NATIVE_GRAPHICS_HANDLE_PGI
:
973 printf("invalid enum: %x\n", pname
);
974 gl_error( ctx
, GL_INVALID_ENUM
, "glGetBooleanv" );
981 void gl_GetDoublev( GLcontext
*ctx
, GLenum pname
, GLdouble
*params
)
984 GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
985 GLuint texTransformUnit
= ctx
->Texture
.CurrentTransformUnit
;
986 const struct gl_texture_unit
*textureUnit
= &ctx
->Texture
.Unit
[texUnit
];
988 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glGetDoublev");
990 if (MESA_VERBOSE
& VERBOSE_API
)
991 fprintf(stderr
, "glGetDoublev %s\n", gl_lookup_enum_by_nr(pname
));
994 case GL_ACCUM_RED_BITS
:
995 case GL_ACCUM_GREEN_BITS
:
996 case GL_ACCUM_BLUE_BITS
:
997 case GL_ACCUM_ALPHA_BITS
:
998 *params
= (GLdouble
) ctx
->Visual
->AccumBits
;
1000 case GL_ACCUM_CLEAR_VALUE
:
1001 params
[0] = (GLdouble
) ctx
->Accum
.ClearColor
[0];
1002 params
[1] = (GLdouble
) ctx
->Accum
.ClearColor
[1];
1003 params
[2] = (GLdouble
) ctx
->Accum
.ClearColor
[2];
1004 params
[3] = (GLdouble
) ctx
->Accum
.ClearColor
[3];
1007 *params
= (GLdouble
) ctx
->Pixel
.AlphaBias
;
1010 *params
= (GLdouble
) ctx
->Visual
->AlphaBits
;
1012 case GL_ALPHA_SCALE
:
1013 *params
= (GLdouble
) ctx
->Pixel
.AlphaScale
;
1016 *params
= (GLdouble
) ctx
->Color
.AlphaEnabled
;
1018 case GL_ALPHA_TEST_FUNC
:
1019 *params
= ENUM_TO_DOUBLE(ctx
->Color
.AlphaFunc
);
1021 case GL_ALPHA_TEST_REF
:
1022 *params
= (GLdouble
) ctx
->Color
.AlphaRef
/ 255.0;
1024 case GL_ATTRIB_STACK_DEPTH
:
1025 *params
= (GLdouble
) (ctx
->AttribStackDepth
);
1027 case GL_AUTO_NORMAL
:
1028 *params
= (GLdouble
) ctx
->Eval
.AutoNormal
;
1030 case GL_AUX_BUFFERS
:
1031 *params
= (GLdouble
) NUM_AUX_BUFFERS
;
1034 *params
= (GLdouble
) ctx
->Color
.BlendEnabled
;
1037 *params
= ENUM_TO_DOUBLE(ctx
->Color
.BlendDstRGB
);
1040 *params
= ENUM_TO_DOUBLE(ctx
->Color
.BlendSrcRGB
);
1042 case GL_BLEND_SRC_RGB_INGR
:
1043 *params
= ENUM_TO_DOUBLE(ctx
->Color
.BlendSrcRGB
);
1045 case GL_BLEND_DST_RGB_INGR
:
1046 *params
= ENUM_TO_DOUBLE(ctx
->Color
.BlendDstRGB
);
1048 case GL_BLEND_SRC_ALPHA_INGR
:
1049 *params
= ENUM_TO_DOUBLE(ctx
->Color
.BlendSrcA
);
1051 case GL_BLEND_DST_ALPHA_INGR
:
1052 *params
= ENUM_TO_DOUBLE(ctx
->Color
.BlendDstA
);
1054 case GL_BLEND_EQUATION_EXT
:
1055 *params
= ENUM_TO_DOUBLE(ctx
->Color
.BlendEquation
);
1057 case GL_BLEND_COLOR_EXT
:
1058 params
[0] = (GLdouble
) ctx
->Color
.BlendColor
[0];
1059 params
[1] = (GLdouble
) ctx
->Color
.BlendColor
[1];
1060 params
[2] = (GLdouble
) ctx
->Color
.BlendColor
[2];
1061 params
[3] = (GLdouble
) ctx
->Color
.BlendColor
[3];
1064 *params
= (GLdouble
) ctx
->Pixel
.BlueBias
;
1067 *params
= (GLdouble
) ctx
->Visual
->BlueBits
;
1070 *params
= (GLdouble
) ctx
->Pixel
.BlueScale
;
1072 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
1073 *params
= (GLdouble
) (ctx
->ClientAttribStackDepth
);
1075 case GL_CLIP_PLANE0
:
1076 case GL_CLIP_PLANE1
:
1077 case GL_CLIP_PLANE2
:
1078 case GL_CLIP_PLANE3
:
1079 case GL_CLIP_PLANE4
:
1080 case GL_CLIP_PLANE5
:
1081 *params
= (GLdouble
) ctx
->Transform
.ClipEnabled
[pname
-GL_CLIP_PLANE0
];
1083 case GL_COLOR_CLEAR_VALUE
:
1084 params
[0] = (GLdouble
) ctx
->Color
.ClearColor
[0];
1085 params
[1] = (GLdouble
) ctx
->Color
.ClearColor
[1];
1086 params
[2] = (GLdouble
) ctx
->Color
.ClearColor
[2];
1087 params
[3] = (GLdouble
) ctx
->Color
.ClearColor
[3];
1089 case GL_COLOR_MATERIAL
:
1090 *params
= (GLdouble
) ctx
->Light
.ColorMaterialEnabled
;
1092 case GL_COLOR_MATERIAL_FACE
:
1093 *params
= ENUM_TO_DOUBLE(ctx
->Light
.ColorMaterialFace
);
1095 case GL_COLOR_MATERIAL_PARAMETER
:
1096 *params
= ENUM_TO_DOUBLE(ctx
->Light
.ColorMaterialMode
);
1098 case GL_COLOR_WRITEMASK
:
1099 params
[0] = ctx
->Color
.ColorMask
[RCOMP
] ? 1.0 : 0.0;
1100 params
[1] = ctx
->Color
.ColorMask
[GCOMP
] ? 1.0 : 0.0;
1101 params
[2] = ctx
->Color
.ColorMask
[BCOMP
] ? 1.0 : 0.0;
1102 params
[3] = ctx
->Color
.ColorMask
[ACOMP
] ? 1.0 : 0.0;
1105 *params
= (GLdouble
) ctx
->Polygon
.CullFlag
;
1107 case GL_CULL_FACE_MODE
:
1108 *params
= ENUM_TO_DOUBLE(ctx
->Polygon
.CullFaceMode
);
1110 case GL_CURRENT_COLOR
:
1111 params
[0] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx
->Current
.ByteColor
[0]);
1112 params
[1] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx
->Current
.ByteColor
[1]);
1113 params
[2] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx
->Current
.ByteColor
[2]);
1114 params
[3] = UBYTE_COLOR_TO_FLOAT_COLOR(ctx
->Current
.ByteColor
[3]);
1116 case GL_CURRENT_INDEX
:
1117 *params
= (GLdouble
) ctx
->Current
.Index
;
1119 case GL_CURRENT_NORMAL
:
1120 params
[0] = (GLdouble
) ctx
->Current
.Normal
[0];
1121 params
[1] = (GLdouble
) ctx
->Current
.Normal
[1];
1122 params
[2] = (GLdouble
) ctx
->Current
.Normal
[2];
1124 case GL_CURRENT_RASTER_COLOR
:
1125 params
[0] = (GLdouble
) ctx
->Current
.RasterColor
[0];
1126 params
[1] = (GLdouble
) ctx
->Current
.RasterColor
[1];
1127 params
[2] = (GLdouble
) ctx
->Current
.RasterColor
[2];
1128 params
[3] = (GLdouble
) ctx
->Current
.RasterColor
[3];
1130 case GL_CURRENT_RASTER_DISTANCE
:
1131 params
[0] = (GLdouble
) ctx
->Current
.RasterDistance
;
1133 case GL_CURRENT_RASTER_INDEX
:
1134 *params
= (GLdouble
) ctx
->Current
.RasterIndex
;
1136 case GL_CURRENT_RASTER_POSITION
:
1137 params
[0] = (GLdouble
) ctx
->Current
.RasterPos
[0];
1138 params
[1] = (GLdouble
) ctx
->Current
.RasterPos
[1];
1139 params
[2] = (GLdouble
) ctx
->Current
.RasterPos
[2];
1140 params
[3] = (GLdouble
) ctx
->Current
.RasterPos
[3];
1142 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
1143 params
[0] = (GLdouble
) ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][0];
1144 params
[1] = (GLdouble
) ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][1];
1145 params
[2] = (GLdouble
) ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][2];
1146 params
[3] = (GLdouble
) ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][3];
1148 case GL_CURRENT_RASTER_POSITION_VALID
:
1149 *params
= (GLdouble
) ctx
->Current
.RasterPosValid
;
1151 case GL_CURRENT_TEXTURE_COORDS
:
1152 params
[0] = (GLdouble
) ctx
->Current
.Texcoord
[texTransformUnit
][0];
1153 params
[1] = (GLdouble
) ctx
->Current
.Texcoord
[texTransformUnit
][1];
1154 params
[2] = (GLdouble
) ctx
->Current
.Texcoord
[texTransformUnit
][2];
1155 params
[3] = (GLdouble
) ctx
->Current
.Texcoord
[texTransformUnit
][3];
1158 *params
= (GLdouble
) ctx
->Pixel
.DepthBias
;
1161 *params
= (GLdouble
) ctx
->Visual
->DepthBits
;
1163 case GL_DEPTH_CLEAR_VALUE
:
1164 *params
= (GLdouble
) ctx
->Depth
.Clear
;
1167 *params
= ENUM_TO_DOUBLE(ctx
->Depth
.Func
);
1169 case GL_DEPTH_RANGE
:
1170 params
[0] = (GLdouble
) ctx
->Viewport
.Near
;
1171 params
[1] = (GLdouble
) ctx
->Viewport
.Far
;
1173 case GL_DEPTH_SCALE
:
1174 *params
= (GLdouble
) ctx
->Pixel
.DepthScale
;
1177 *params
= (GLdouble
) ctx
->Depth
.Test
;
1179 case GL_DEPTH_WRITEMASK
:
1180 *params
= (GLdouble
) ctx
->Depth
.Mask
;
1183 *params
= (GLdouble
) ctx
->Color
.DitherFlag
;
1185 case GL_DOUBLEBUFFER
:
1186 *params
= (GLdouble
) ctx
->Visual
->DBflag
;
1188 case GL_DRAW_BUFFER
:
1189 *params
= ENUM_TO_DOUBLE(ctx
->Color
.DrawBuffer
);
1192 *params
= (GLdouble
) ctx
->Current
.EdgeFlag
;
1194 case GL_FEEDBACK_BUFFER_SIZE
:
1195 /* TODO: is this right? Or, return number of entries in buffer? */
1196 *params
= (GLdouble
) ctx
->Feedback
.BufferSize
;
1198 case GL_FEEDBACK_BUFFER_TYPE
:
1199 *params
= ENUM_TO_DOUBLE(ctx
->Feedback
.Type
);
1202 *params
= (GLdouble
) ctx
->Fog
.Enabled
;
1205 params
[0] = (GLdouble
) ctx
->Fog
.Color
[0];
1206 params
[1] = (GLdouble
) ctx
->Fog
.Color
[1];
1207 params
[2] = (GLdouble
) ctx
->Fog
.Color
[2];
1208 params
[3] = (GLdouble
) ctx
->Fog
.Color
[3];
1210 case GL_FOG_DENSITY
:
1211 *params
= (GLdouble
) ctx
->Fog
.Density
;
1214 *params
= (GLdouble
) ctx
->Fog
.End
;
1217 *params
= ENUM_TO_DOUBLE(ctx
->Hint
.Fog
);
1220 *params
= (GLdouble
) ctx
->Fog
.Index
;
1223 *params
= ENUM_TO_DOUBLE(ctx
->Fog
.Mode
);
1226 *params
= (GLdouble
) ctx
->Fog
.Start
;
1229 *params
= ENUM_TO_DOUBLE(ctx
->Polygon
.FrontFace
);
1232 *params
= (GLdouble
) ctx
->Pixel
.GreenBias
;
1235 *params
= (GLdouble
) ctx
->Visual
->GreenBits
;
1237 case GL_GREEN_SCALE
:
1238 *params
= (GLdouble
) ctx
->Pixel
.GreenScale
;
1241 *params
= (GLdouble
) ctx
->Visual
->IndexBits
;
1243 case GL_INDEX_CLEAR_VALUE
:
1244 *params
= (GLdouble
) ctx
->Color
.ClearIndex
;
1247 *params
= ctx
->Visual
->RGBAflag
? 0.0 : 1.0;
1249 case GL_INDEX_OFFSET
:
1250 *params
= (GLdouble
) ctx
->Pixel
.IndexOffset
;
1252 case GL_INDEX_SHIFT
:
1253 *params
= (GLdouble
) ctx
->Pixel
.IndexShift
;
1255 case GL_INDEX_WRITEMASK
:
1256 *params
= (GLdouble
) ctx
->Color
.IndexMask
;
1266 *params
= (GLdouble
) ctx
->Light
.Light
[pname
-GL_LIGHT0
].Enabled
;
1269 *params
= (GLdouble
) ctx
->Light
.Enabled
;
1271 case GL_LIGHT_MODEL_AMBIENT
:
1272 params
[0] = (GLdouble
) ctx
->Light
.Model
.Ambient
[0];
1273 params
[1] = (GLdouble
) ctx
->Light
.Model
.Ambient
[1];
1274 params
[2] = (GLdouble
) ctx
->Light
.Model
.Ambient
[2];
1275 params
[3] = (GLdouble
) ctx
->Light
.Model
.Ambient
[3];
1277 case GL_LIGHT_MODEL_COLOR_CONTROL
:
1278 params
[0] = (GLdouble
) ctx
->Light
.Model
.ColorControl
;
1280 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
1281 *params
= (GLdouble
) ctx
->Light
.Model
.LocalViewer
;
1283 case GL_LIGHT_MODEL_TWO_SIDE
:
1284 *params
= (GLdouble
) ctx
->Light
.Model
.TwoSide
;
1286 case GL_LINE_SMOOTH
:
1287 *params
= (GLdouble
) ctx
->Line
.SmoothFlag
;
1289 case GL_LINE_SMOOTH_HINT
:
1290 *params
= ENUM_TO_DOUBLE(ctx
->Hint
.LineSmooth
);
1292 case GL_LINE_STIPPLE
:
1293 *params
= (GLdouble
) ctx
->Line
.StippleFlag
;
1295 case GL_LINE_STIPPLE_PATTERN
:
1296 *params
= (GLdouble
) ctx
->Line
.StipplePattern
;
1298 case GL_LINE_STIPPLE_REPEAT
:
1299 *params
= (GLdouble
) ctx
->Line
.StippleFactor
;
1302 *params
= (GLdouble
) ctx
->Line
.Width
;
1304 case GL_LINE_WIDTH_GRANULARITY
:
1305 *params
= (GLdouble
) LINE_WIDTH_GRANULARITY
;
1307 case GL_LINE_WIDTH_RANGE
:
1308 params
[0] = (GLdouble
) MIN_LINE_WIDTH
;
1309 params
[1] = (GLdouble
) MAX_LINE_WIDTH
;
1312 *params
= (GLdouble
) ctx
->List
.ListBase
;
1315 *params
= (GLdouble
) ctx
->CurrentListNum
;
1318 *params
= ctx
->ExecuteFlag
? ENUM_TO_DOUBLE(GL_COMPILE_AND_EXECUTE
)
1319 : ENUM_TO_DOUBLE(GL_COMPILE
);
1321 case GL_INDEX_LOGIC_OP
:
1322 *params
= (GLdouble
) ctx
->Color
.IndexLogicOpEnabled
;
1324 case GL_COLOR_LOGIC_OP
:
1325 *params
= (GLdouble
) ctx
->Color
.ColorLogicOpEnabled
;
1327 case GL_LOGIC_OP_MODE
:
1328 *params
= ENUM_TO_DOUBLE(ctx
->Color
.LogicOp
);
1330 case GL_MAP1_COLOR_4
:
1331 *params
= (GLdouble
) ctx
->Eval
.Map1Color4
;
1333 case GL_MAP1_GRID_DOMAIN
:
1334 params
[0] = (GLdouble
) ctx
->Eval
.MapGrid1u1
;
1335 params
[1] = (GLdouble
) ctx
->Eval
.MapGrid1u2
;
1337 case GL_MAP1_GRID_SEGMENTS
:
1338 *params
= (GLdouble
) ctx
->Eval
.MapGrid1un
;
1341 *params
= (GLdouble
) ctx
->Eval
.Map1Index
;
1343 case GL_MAP1_NORMAL
:
1344 *params
= (GLdouble
) ctx
->Eval
.Map1Normal
;
1346 case GL_MAP1_TEXTURE_COORD_1
:
1347 *params
= (GLdouble
) ctx
->Eval
.Map1TextureCoord1
;
1349 case GL_MAP1_TEXTURE_COORD_2
:
1350 *params
= (GLdouble
) ctx
->Eval
.Map1TextureCoord2
;
1352 case GL_MAP1_TEXTURE_COORD_3
:
1353 *params
= (GLdouble
) ctx
->Eval
.Map1TextureCoord3
;
1355 case GL_MAP1_TEXTURE_COORD_4
:
1356 *params
= (GLdouble
) ctx
->Eval
.Map1TextureCoord4
;
1358 case GL_MAP1_VERTEX_3
:
1359 *params
= (GLdouble
) ctx
->Eval
.Map1Vertex3
;
1361 case GL_MAP1_VERTEX_4
:
1362 *params
= (GLdouble
) ctx
->Eval
.Map1Vertex4
;
1364 case GL_MAP2_COLOR_4
:
1365 *params
= (GLdouble
) ctx
->Eval
.Map2Color4
;
1367 case GL_MAP2_GRID_DOMAIN
:
1368 params
[0] = (GLdouble
) ctx
->Eval
.MapGrid2u1
;
1369 params
[1] = (GLdouble
) ctx
->Eval
.MapGrid2u2
;
1370 params
[2] = (GLdouble
) ctx
->Eval
.MapGrid2v1
;
1371 params
[3] = (GLdouble
) ctx
->Eval
.MapGrid2v2
;
1373 case GL_MAP2_GRID_SEGMENTS
:
1374 params
[0] = (GLdouble
) ctx
->Eval
.MapGrid2un
;
1375 params
[1] = (GLdouble
) ctx
->Eval
.MapGrid2vn
;
1378 *params
= (GLdouble
) ctx
->Eval
.Map2Index
;
1380 case GL_MAP2_NORMAL
:
1381 *params
= (GLdouble
) ctx
->Eval
.Map2Normal
;
1383 case GL_MAP2_TEXTURE_COORD_1
:
1384 *params
= (GLdouble
) ctx
->Eval
.Map2TextureCoord1
;
1386 case GL_MAP2_TEXTURE_COORD_2
:
1387 *params
= (GLdouble
) ctx
->Eval
.Map2TextureCoord2
;
1389 case GL_MAP2_TEXTURE_COORD_3
:
1390 *params
= (GLdouble
) ctx
->Eval
.Map2TextureCoord3
;
1392 case GL_MAP2_TEXTURE_COORD_4
:
1393 *params
= (GLdouble
) ctx
->Eval
.Map2TextureCoord4
;
1395 case GL_MAP2_VERTEX_3
:
1396 *params
= (GLdouble
) ctx
->Eval
.Map2Vertex3
;
1398 case GL_MAP2_VERTEX_4
:
1399 *params
= (GLdouble
) ctx
->Eval
.Map2Vertex4
;
1402 *params
= (GLdouble
) ctx
->Pixel
.MapColorFlag
;
1404 case GL_MAP_STENCIL
:
1405 *params
= (GLdouble
) ctx
->Pixel
.MapStencilFlag
;
1407 case GL_MATRIX_MODE
:
1408 *params
= ENUM_TO_DOUBLE(ctx
->Transform
.MatrixMode
);
1410 case GL_MAX_ATTRIB_STACK_DEPTH
:
1411 *params
= (GLdouble
) MAX_ATTRIB_STACK_DEPTH
;
1413 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
1414 *params
= (GLdouble
) MAX_CLIENT_ATTRIB_STACK_DEPTH
;
1416 case GL_MAX_CLIP_PLANES
:
1417 *params
= (GLdouble
) MAX_CLIP_PLANES
;
1419 case GL_MAX_ELEMENTS_VERTICES
: /* GL_VERSION_1_2 */
1420 *params
= (GLdouble
) VB_MAX
;
1422 case GL_MAX_ELEMENTS_INDICES
: /* GL_VERSION_1_2 */
1423 *params
= (GLdouble
) VB_MAX
;
1425 case GL_MAX_EVAL_ORDER
:
1426 *params
= (GLdouble
) MAX_EVAL_ORDER
;
1429 *params
= (GLdouble
) MAX_LIGHTS
;
1431 case GL_MAX_LIST_NESTING
:
1432 *params
= (GLdouble
) MAX_LIST_NESTING
;
1434 case GL_MAX_MODELVIEW_STACK_DEPTH
:
1435 *params
= (GLdouble
) MAX_MODELVIEW_STACK_DEPTH
;
1437 case GL_MAX_NAME_STACK_DEPTH
:
1438 *params
= (GLdouble
) MAX_NAME_STACK_DEPTH
;
1440 case GL_MAX_PIXEL_MAP_TABLE
:
1441 *params
= (GLdouble
) MAX_PIXEL_MAP_TABLE
;
1443 case GL_MAX_PROJECTION_STACK_DEPTH
:
1444 *params
= (GLdouble
) MAX_PROJECTION_STACK_DEPTH
;
1446 case GL_MAX_TEXTURE_SIZE
:
1447 case GL_MAX_3D_TEXTURE_SIZE
:
1448 *params
= (GLdouble
) ctx
->Const
.MaxTextureSize
;
1450 case GL_MAX_TEXTURE_STACK_DEPTH
:
1451 *params
= (GLdouble
) MAX_TEXTURE_STACK_DEPTH
;
1453 case GL_MAX_VIEWPORT_DIMS
:
1454 params
[0] = (GLdouble
) MAX_WIDTH
;
1455 params
[1] = (GLdouble
) MAX_HEIGHT
;
1457 case GL_MODELVIEW_MATRIX
:
1458 for (i
=0;i
<16;i
++) {
1459 params
[i
] = (GLdouble
) ctx
->ModelView
.m
[i
];
1462 case GL_MODELVIEW_STACK_DEPTH
:
1463 *params
= (GLdouble
) (ctx
->ModelViewStackDepth
+ 1);
1465 case GL_NAME_STACK_DEPTH
:
1466 *params
= (GLdouble
) ctx
->Select
.NameStackDepth
;
1469 *params
= (GLdouble
) ctx
->Transform
.Normalize
;
1471 case GL_PACK_ALIGNMENT
:
1472 *params
= (GLdouble
) ctx
->Pack
.Alignment
;
1474 case GL_PACK_LSB_FIRST
:
1475 *params
= (GLdouble
) ctx
->Pack
.LsbFirst
;
1477 case GL_PACK_ROW_LENGTH
:
1478 *params
= (GLdouble
) ctx
->Pack
.RowLength
;
1480 case GL_PACK_SKIP_PIXELS
:
1481 *params
= (GLdouble
) ctx
->Pack
.SkipPixels
;
1483 case GL_PACK_SKIP_ROWS
:
1484 *params
= (GLdouble
) ctx
->Pack
.SkipRows
;
1486 case GL_PACK_SWAP_BYTES
:
1487 *params
= (GLdouble
) ctx
->Pack
.SwapBytes
;
1489 case GL_PACK_SKIP_IMAGES_EXT
:
1490 *params
= (GLdouble
) ctx
->Pack
.SkipImages
;
1492 case GL_PACK_IMAGE_HEIGHT_EXT
:
1493 *params
= (GLdouble
) ctx
->Pack
.ImageHeight
;
1495 case GL_PERSPECTIVE_CORRECTION_HINT
:
1496 *params
= ENUM_TO_DOUBLE(ctx
->Hint
.PerspectiveCorrection
);
1498 case GL_PIXEL_MAP_A_TO_A_SIZE
:
1499 *params
= (GLdouble
) ctx
->Pixel
.MapAtoAsize
;
1501 case GL_PIXEL_MAP_B_TO_B_SIZE
:
1502 *params
= (GLdouble
) ctx
->Pixel
.MapBtoBsize
;
1504 case GL_PIXEL_MAP_G_TO_G_SIZE
:
1505 *params
= (GLdouble
) ctx
->Pixel
.MapGtoGsize
;
1507 case GL_PIXEL_MAP_I_TO_A_SIZE
:
1508 *params
= (GLdouble
) ctx
->Pixel
.MapItoAsize
;
1510 case GL_PIXEL_MAP_I_TO_B_SIZE
:
1511 *params
= (GLdouble
) ctx
->Pixel
.MapItoBsize
;
1513 case GL_PIXEL_MAP_I_TO_G_SIZE
:
1514 *params
= (GLdouble
) ctx
->Pixel
.MapItoGsize
;
1516 case GL_PIXEL_MAP_I_TO_I_SIZE
:
1517 *params
= (GLdouble
) ctx
->Pixel
.MapItoIsize
;
1519 case GL_PIXEL_MAP_I_TO_R_SIZE
:
1520 *params
= (GLdouble
) ctx
->Pixel
.MapItoRsize
;
1522 case GL_PIXEL_MAP_R_TO_R_SIZE
:
1523 *params
= (GLdouble
) ctx
->Pixel
.MapRtoRsize
;
1525 case GL_PIXEL_MAP_S_TO_S_SIZE
:
1526 *params
= (GLdouble
) ctx
->Pixel
.MapStoSsize
;
1529 *params
= (GLdouble
) ctx
->Point
.Size
;
1531 case GL_POINT_SIZE_GRANULARITY
:
1532 *params
= (GLdouble
) POINT_SIZE_GRANULARITY
;
1534 case GL_POINT_SIZE_RANGE
:
1535 params
[0] = (GLdouble
) MIN_POINT_SIZE
;
1536 params
[1] = (GLdouble
) MAX_POINT_SIZE
;
1538 case GL_POINT_SMOOTH
:
1539 *params
= (GLdouble
) ctx
->Point
.SmoothFlag
;
1541 case GL_POINT_SMOOTH_HINT
:
1542 *params
= ENUM_TO_DOUBLE(ctx
->Hint
.PointSmooth
);
1544 case GL_POINT_SIZE_MIN_EXT
:
1545 *params
= (GLdouble
) (ctx
->Point
.MinSize
);
1547 case GL_POINT_SIZE_MAX_EXT
:
1548 *params
= (GLdouble
) (ctx
->Point
.MaxSize
);
1550 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
1551 *params
= (GLdouble
) (ctx
->Point
.Threshold
);
1553 case GL_DISTANCE_ATTENUATION_EXT
:
1554 params
[0] = (GLdouble
) (ctx
->Point
.Params
[0]);
1555 params
[1] = (GLdouble
) (ctx
->Point
.Params
[1]);
1556 params
[2] = (GLdouble
) (ctx
->Point
.Params
[2]);
1558 case GL_POLYGON_MODE
:
1559 params
[0] = ENUM_TO_DOUBLE(ctx
->Polygon
.FrontMode
);
1560 params
[1] = ENUM_TO_DOUBLE(ctx
->Polygon
.BackMode
);
1562 #ifdef GL_EXT_polygon_offset
1563 case GL_POLYGON_OFFSET_BIAS_EXT
:
1564 *params
= (GLdouble
) ctx
->Polygon
.OffsetUnits
;
1567 case GL_POLYGON_OFFSET_FACTOR
:
1568 *params
= (GLdouble
) ctx
->Polygon
.OffsetFactor
;
1570 case GL_POLYGON_OFFSET_UNITS
:
1571 *params
= (GLdouble
) ctx
->Polygon
.OffsetUnits
;
1573 case GL_POLYGON_SMOOTH
:
1574 *params
= (GLdouble
) ctx
->Polygon
.SmoothFlag
;
1576 case GL_POLYGON_SMOOTH_HINT
:
1577 *params
= ENUM_TO_DOUBLE(ctx
->Hint
.PolygonSmooth
);
1579 case GL_POLYGON_STIPPLE
:
1580 *params
= (GLdouble
) ctx
->Polygon
.StippleFlag
;
1582 case GL_PROJECTION_MATRIX
:
1583 for (i
=0;i
<16;i
++) {
1584 params
[i
] = (GLdouble
) ctx
->ProjectionMatrix
.m
[i
];
1587 case GL_PROJECTION_STACK_DEPTH
:
1588 *params
= (GLdouble
) (ctx
->ProjectionStackDepth
+ 1);
1590 case GL_READ_BUFFER
:
1591 *params
= ENUM_TO_DOUBLE(ctx
->Pixel
.ReadBuffer
);
1594 *params
= (GLdouble
) ctx
->Pixel
.RedBias
;
1597 *params
= (GLdouble
) ctx
->Visual
->RedBits
;
1600 *params
= (GLdouble
) ctx
->Pixel
.RedScale
;
1602 case GL_RENDER_MODE
:
1603 *params
= ENUM_TO_DOUBLE(ctx
->RenderMode
);
1606 *params
= (GLdouble
) ctx
->Visual
->RGBAflag
;
1608 case GL_SCISSOR_BOX
:
1609 params
[0] = (GLdouble
) ctx
->Scissor
.X
;
1610 params
[1] = (GLdouble
) ctx
->Scissor
.Y
;
1611 params
[2] = (GLdouble
) ctx
->Scissor
.Width
;
1612 params
[3] = (GLdouble
) ctx
->Scissor
.Height
;
1614 case GL_SCISSOR_TEST
:
1615 *params
= (GLdouble
) ctx
->Scissor
.Enabled
;
1617 case GL_SELECTION_BUFFER_SIZE
:
1618 *params
= (GLdouble
) ctx
->Select
.BufferSize
;
1620 case GL_SHADE_MODEL
:
1621 *params
= ENUM_TO_DOUBLE(ctx
->Light
.ShadeModel
);
1623 case GL_SHARED_TEXTURE_PALETTE_EXT
:
1624 *params
= (GLdouble
) ctx
->Texture
.SharedPalette
;
1626 case GL_STENCIL_BITS
:
1627 *params
= (GLdouble
) ctx
->Visual
->StencilBits
;
1629 case GL_STENCIL_CLEAR_VALUE
:
1630 *params
= (GLdouble
) ctx
->Stencil
.Clear
;
1632 case GL_STENCIL_FAIL
:
1633 *params
= ENUM_TO_DOUBLE(ctx
->Stencil
.FailFunc
);
1635 case GL_STENCIL_FUNC
:
1636 *params
= ENUM_TO_DOUBLE(ctx
->Stencil
.Function
);
1638 case GL_STENCIL_PASS_DEPTH_FAIL
:
1639 *params
= ENUM_TO_DOUBLE(ctx
->Stencil
.ZFailFunc
);
1641 case GL_STENCIL_PASS_DEPTH_PASS
:
1642 *params
= ENUM_TO_DOUBLE(ctx
->Stencil
.ZPassFunc
);
1644 case GL_STENCIL_REF
:
1645 *params
= (GLdouble
) ctx
->Stencil
.Ref
;
1647 case GL_STENCIL_TEST
:
1648 *params
= (GLdouble
) ctx
->Stencil
.Enabled
;
1650 case GL_STENCIL_VALUE_MASK
:
1651 *params
= (GLdouble
) ctx
->Stencil
.ValueMask
;
1653 case GL_STENCIL_WRITEMASK
:
1654 *params
= (GLdouble
) ctx
->Stencil
.WriteMask
;
1657 *params
= (GLdouble
) ctx
->Visual
->StereoFlag
;
1659 case GL_SUBPIXEL_BITS
:
1660 *params
= 0.0; /* TODO */
1663 *params
= gl_IsEnabled(ctx
, GL_TEXTURE_1D
) ? 1.0 : 0.0;
1666 *params
= gl_IsEnabled(ctx
, GL_TEXTURE_2D
) ? 1.0 : 0.0;
1669 *params
= gl_IsEnabled(ctx
, GL_TEXTURE_3D
) ? 1.0 : 0.0;
1671 case GL_TEXTURE_BINDING_1D
:
1672 *params
= (GLdouble
) textureUnit
->CurrentD
[1]->Name
;
1674 case GL_TEXTURE_BINDING_2D
:
1675 *params
= (GLdouble
) textureUnit
->CurrentD
[2]->Name
;
1677 case GL_TEXTURE_BINDING_3D
:
1678 *params
= (GLdouble
) textureUnit
->CurrentD
[3]->Name
;
1680 case GL_TEXTURE_ENV_COLOR
:
1681 params
[0] = (GLdouble
) textureUnit
->EnvColor
[0];
1682 params
[1] = (GLdouble
) textureUnit
->EnvColor
[1];
1683 params
[2] = (GLdouble
) textureUnit
->EnvColor
[2];
1684 params
[3] = (GLdouble
) textureUnit
->EnvColor
[3];
1686 case GL_TEXTURE_ENV_MODE
:
1687 *params
= ENUM_TO_DOUBLE(textureUnit
->EnvMode
);
1689 case GL_TEXTURE_GEN_S
:
1690 *params
= (textureUnit
->TexGenEnabled
& S_BIT
) ? 1.0 : 0.0;
1692 case GL_TEXTURE_GEN_T
:
1693 *params
= (textureUnit
->TexGenEnabled
& T_BIT
) ? 1.0 : 0.0;
1695 case GL_TEXTURE_GEN_R
:
1696 *params
= (textureUnit
->TexGenEnabled
& R_BIT
) ? 1.0 : 0.0;
1698 case GL_TEXTURE_GEN_Q
:
1699 *params
= (textureUnit
->TexGenEnabled
& Q_BIT
) ? 1.0 : 0.0;
1701 case GL_TEXTURE_MATRIX
:
1702 for (i
=0;i
<16;i
++) {
1703 params
[i
] = (GLdouble
) ctx
->TextureMatrix
[texTransformUnit
].m
[i
];
1706 case GL_TEXTURE_STACK_DEPTH
:
1707 *params
= (GLdouble
) (ctx
->TextureStackDepth
[texTransformUnit
] + 1);
1709 case GL_UNPACK_ALIGNMENT
:
1710 *params
= (GLdouble
) ctx
->Unpack
.Alignment
;
1712 case GL_UNPACK_LSB_FIRST
:
1713 *params
= (GLdouble
) ctx
->Unpack
.LsbFirst
;
1715 case GL_UNPACK_ROW_LENGTH
:
1716 *params
= (GLdouble
) ctx
->Unpack
.RowLength
;
1718 case GL_UNPACK_SKIP_PIXELS
:
1719 *params
= (GLdouble
) ctx
->Unpack
.SkipPixels
;
1721 case GL_UNPACK_SKIP_ROWS
:
1722 *params
= (GLdouble
) ctx
->Unpack
.SkipRows
;
1724 case GL_UNPACK_SWAP_BYTES
:
1725 *params
= (GLdouble
) ctx
->Unpack
.SwapBytes
;
1727 case GL_UNPACK_SKIP_IMAGES_EXT
:
1728 *params
= (GLdouble
) ctx
->Unpack
.SkipImages
;
1730 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
1731 *params
= (GLdouble
) ctx
->Unpack
.ImageHeight
;
1734 params
[0] = (GLdouble
) ctx
->Viewport
.X
;
1735 params
[1] = (GLdouble
) ctx
->Viewport
.Y
;
1736 params
[2] = (GLdouble
) ctx
->Viewport
.Width
;
1737 params
[3] = (GLdouble
) ctx
->Viewport
.Height
;
1740 *params
= (GLdouble
) ctx
->Pixel
.ZoomX
;
1743 *params
= (GLdouble
) ctx
->Pixel
.ZoomY
;
1745 case GL_VERTEX_ARRAY
:
1746 *params
= (GLdouble
) ctx
->Array
.Vertex
.Enabled
;
1748 case GL_VERTEX_ARRAY_SIZE
:
1749 *params
= (GLdouble
) ctx
->Array
.Vertex
.Size
;
1751 case GL_VERTEX_ARRAY_TYPE
:
1752 *params
= ENUM_TO_DOUBLE(ctx
->Array
.Vertex
.Type
);
1754 case GL_VERTEX_ARRAY_STRIDE
:
1755 *params
= (GLdouble
) ctx
->Array
.Vertex
.Stride
;
1757 case GL_VERTEX_ARRAY_COUNT_EXT
:
1760 case GL_NORMAL_ARRAY
:
1761 *params
= (GLdouble
) ctx
->Array
.Normal
.Enabled
;
1763 case GL_NORMAL_ARRAY_TYPE
:
1764 *params
= ENUM_TO_DOUBLE(ctx
->Array
.Normal
.Type
);
1766 case GL_NORMAL_ARRAY_STRIDE
:
1767 *params
= (GLdouble
) ctx
->Array
.Normal
.Stride
;
1769 case GL_NORMAL_ARRAY_COUNT_EXT
:
1772 case GL_COLOR_ARRAY
:
1773 *params
= (GLdouble
) ctx
->Array
.Color
.Enabled
;
1775 case GL_COLOR_ARRAY_SIZE
:
1776 *params
= (GLdouble
) ctx
->Array
.Color
.Size
;
1778 case GL_COLOR_ARRAY_TYPE
:
1779 *params
= ENUM_TO_DOUBLE(ctx
->Array
.Color
.Type
);
1781 case GL_COLOR_ARRAY_STRIDE
:
1782 *params
= (GLdouble
) ctx
->Array
.Color
.Stride
;
1784 case GL_COLOR_ARRAY_COUNT_EXT
:
1787 case GL_INDEX_ARRAY
:
1788 *params
= (GLdouble
) ctx
->Array
.Index
.Enabled
;
1790 case GL_INDEX_ARRAY_TYPE
:
1791 *params
= ENUM_TO_DOUBLE(ctx
->Array
.Index
.Type
);
1793 case GL_INDEX_ARRAY_STRIDE
:
1794 *params
= (GLdouble
) ctx
->Array
.Index
.Stride
;
1796 case GL_INDEX_ARRAY_COUNT_EXT
:
1799 case GL_TEXTURE_COORD_ARRAY
:
1800 *params
= (GLdouble
) ctx
->Array
.TexCoord
[texUnit
].Enabled
;
1802 case GL_TEXTURE_COORD_ARRAY_SIZE
:
1803 *params
= (GLdouble
) ctx
->Array
.TexCoord
[texUnit
].Size
;
1805 case GL_TEXTURE_COORD_ARRAY_TYPE
:
1806 *params
= ENUM_TO_DOUBLE(ctx
->Array
.TexCoord
[texUnit
].Type
);
1808 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
1809 *params
= (GLdouble
) ctx
->Array
.TexCoord
[texUnit
].Stride
;
1811 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
1814 case GL_EDGE_FLAG_ARRAY
:
1815 *params
= (GLdouble
) ctx
->Array
.EdgeFlag
.Enabled
;
1817 case GL_EDGE_FLAG_ARRAY_STRIDE
:
1818 *params
= (GLdouble
) ctx
->Array
.EdgeFlag
.Stride
;
1820 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
1824 case GL_MAX_TEXTURE_UNITS_ARB
:
1825 *params
= (GLdouble
) ctx
->Const
.MaxTextureUnits
;
1827 case GL_ACTIVE_TEXTURE_ARB
:
1828 *params
= (GLdouble
) (GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
1830 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
1831 *params
= (GLdouble
) (GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
);
1835 /* GL_PGI_misc_hints */
1836 case GL_STRICT_DEPTHFUNC_HINT_PGI
:
1837 *params
= ENUM_TO_DOUBLE(GL_NICEST
);
1839 case GL_STRICT_LIGHTING_HINT_PGI
:
1840 *params
= ENUM_TO_DOUBLE(ctx
->Hint
.StrictLighting
);
1842 case GL_STRICT_SCISSOR_HINT_PGI
:
1843 case GL_FULL_STIPPLE_HINT_PGI
:
1844 *params
= ENUM_TO_DOUBLE(GL_TRUE
);
1846 case GL_CONSERVE_MEMORY_HINT_PGI
:
1847 *params
= ENUM_TO_DOUBLE(GL_FALSE
);
1849 case GL_ALWAYS_FAST_HINT_PGI
:
1850 *params
= (GLdouble
) (ctx
->Hint
.AllowDrawWin
== GL_TRUE
&&
1851 ctx
->Hint
.AllowDrawSpn
== GL_FALSE
&&
1852 ctx
->Hint
.AllowDrawMem
== GL_FALSE
);
1854 case GL_ALWAYS_SOFT_HINT_PGI
:
1855 *params
= (GLdouble
) (ctx
->Hint
.AllowDrawWin
== GL_TRUE
&&
1856 ctx
->Hint
.AllowDrawSpn
== GL_TRUE
&&
1857 ctx
->Hint
.AllowDrawMem
== GL_TRUE
);
1859 case GL_ALLOW_DRAW_OBJ_HINT_PGI
:
1860 *params
= (GLdouble
) GL_TRUE
;
1862 case GL_ALLOW_DRAW_WIN_HINT_PGI
:
1863 *params
= (GLdouble
) ctx
->Hint
.AllowDrawWin
;
1865 case GL_ALLOW_DRAW_SPN_HINT_PGI
:
1866 *params
= (GLdouble
) ctx
->Hint
.AllowDrawSpn
;
1868 case GL_ALLOW_DRAW_MEM_HINT_PGI
:
1869 *params
= (GLdouble
) ctx
->Hint
.AllowDrawMem
;
1871 case GL_CLIP_NEAR_HINT_PGI
:
1872 case GL_CLIP_FAR_HINT_PGI
:
1873 *params
= ENUM_TO_DOUBLE(GL_TRUE
);
1875 case GL_WIDE_LINE_HINT_PGI
:
1876 *params
= ENUM_TO_DOUBLE(GL_DONT_CARE
);
1878 case GL_BACK_NORMALS_HINT_PGI
:
1879 *params
= ENUM_TO_DOUBLE(GL_TRUE
);
1881 case GL_NATIVE_GRAPHICS_HANDLE_PGI
:
1888 printf("invalid enum: %x\n", pname
);
1889 gl_error( ctx
, GL_INVALID_ENUM
, "glGetDoublev" );
1896 void gl_GetFloatv( GLcontext
*ctx
, GLenum pname
, GLfloat
*params
)
1899 GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
1900 GLuint texTransformUnit
= ctx
->Texture
.CurrentTransformUnit
;
1901 const struct gl_texture_unit
*textureUnit
= &ctx
->Texture
.Unit
[texUnit
];
1903 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glGetFloatv");
1905 if (MESA_VERBOSE
& VERBOSE_API
)
1906 fprintf(stderr
, "glGetFloatv %s\n", gl_lookup_enum_by_nr(pname
));
1909 case GL_ACCUM_RED_BITS
:
1910 case GL_ACCUM_GREEN_BITS
:
1911 case GL_ACCUM_BLUE_BITS
:
1912 case GL_ACCUM_ALPHA_BITS
:
1913 *params
= (GLfloat
) ctx
->Visual
->AccumBits
;
1915 case GL_ACCUM_CLEAR_VALUE
:
1916 params
[0] = ctx
->Accum
.ClearColor
[0];
1917 params
[1] = ctx
->Accum
.ClearColor
[1];
1918 params
[2] = ctx
->Accum
.ClearColor
[2];
1919 params
[3] = ctx
->Accum
.ClearColor
[3];
1922 *params
= ctx
->Pixel
.AlphaBias
;
1925 *params
= (GLfloat
) ctx
->Visual
->AlphaBits
;
1927 case GL_ALPHA_SCALE
:
1928 *params
= ctx
->Pixel
.AlphaScale
;
1931 *params
= (GLfloat
) ctx
->Color
.AlphaEnabled
;
1933 case GL_ALPHA_TEST_FUNC
:
1934 *params
= ENUM_TO_FLOAT(ctx
->Color
.AlphaFunc
);
1936 case GL_ALPHA_TEST_REF
:
1937 *params
= (GLfloat
) ctx
->Color
.AlphaRef
/ 255.0;
1939 case GL_ATTRIB_STACK_DEPTH
:
1940 *params
= (GLfloat
) (ctx
->AttribStackDepth
);
1942 case GL_AUTO_NORMAL
:
1943 *params
= (GLfloat
) ctx
->Eval
.AutoNormal
;
1945 case GL_AUX_BUFFERS
:
1946 *params
= (GLfloat
) NUM_AUX_BUFFERS
;
1949 *params
= (GLfloat
) ctx
->Color
.BlendEnabled
;
1952 *params
= ENUM_TO_FLOAT(ctx
->Color
.BlendDstRGB
);
1955 *params
= ENUM_TO_FLOAT(ctx
->Color
.BlendSrcRGB
);
1957 case GL_BLEND_SRC_RGB_INGR
:
1958 *params
= ENUM_TO_FLOAT(ctx
->Color
.BlendSrcRGB
);
1960 case GL_BLEND_DST_RGB_INGR
:
1961 *params
= ENUM_TO_FLOAT(ctx
->Color
.BlendDstRGB
);
1963 case GL_BLEND_SRC_ALPHA_INGR
:
1964 *params
= ENUM_TO_FLOAT(ctx
->Color
.BlendSrcA
);
1966 case GL_BLEND_DST_ALPHA_INGR
:
1967 *params
= ENUM_TO_FLOAT(ctx
->Color
.BlendDstA
);
1969 case GL_BLEND_EQUATION_EXT
:
1970 *params
= ENUM_TO_FLOAT(ctx
->Color
.BlendEquation
);
1972 case GL_BLEND_COLOR_EXT
:
1973 params
[0] = ctx
->Color
.BlendColor
[0];
1974 params
[1] = ctx
->Color
.BlendColor
[1];
1975 params
[2] = ctx
->Color
.BlendColor
[2];
1976 params
[3] = ctx
->Color
.BlendColor
[3];
1979 *params
= ctx
->Pixel
.BlueBias
;
1982 *params
= (GLfloat
) ctx
->Visual
->BlueBits
;
1985 *params
= ctx
->Pixel
.BlueScale
;
1987 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
1988 *params
= (GLfloat
) (ctx
->ClientAttribStackDepth
);
1990 case GL_CLIP_PLANE0
:
1991 case GL_CLIP_PLANE1
:
1992 case GL_CLIP_PLANE2
:
1993 case GL_CLIP_PLANE3
:
1994 case GL_CLIP_PLANE4
:
1995 case GL_CLIP_PLANE5
:
1996 *params
= (GLfloat
) ctx
->Transform
.ClipEnabled
[pname
-GL_CLIP_PLANE0
];
1998 case GL_COLOR_CLEAR_VALUE
:
1999 params
[0] = (GLfloat
) ctx
->Color
.ClearColor
[0];
2000 params
[1] = (GLfloat
) ctx
->Color
.ClearColor
[1];
2001 params
[2] = (GLfloat
) ctx
->Color
.ClearColor
[2];
2002 params
[3] = (GLfloat
) ctx
->Color
.ClearColor
[3];
2004 case GL_COLOR_MATERIAL
:
2005 *params
= (GLfloat
) ctx
->Light
.ColorMaterialEnabled
;
2007 case GL_COLOR_MATERIAL_FACE
:
2008 *params
= ENUM_TO_FLOAT(ctx
->Light
.ColorMaterialFace
);
2010 case GL_COLOR_MATERIAL_PARAMETER
:
2011 *params
= ENUM_TO_FLOAT(ctx
->Light
.ColorMaterialMode
);
2013 case GL_COLOR_WRITEMASK
:
2014 params
[0] = ctx
->Color
.ColorMask
[RCOMP
] ? 1.0F
: 0.0F
;
2015 params
[1] = ctx
->Color
.ColorMask
[GCOMP
] ? 1.0F
: 0.0F
;
2016 params
[2] = ctx
->Color
.ColorMask
[BCOMP
] ? 1.0F
: 0.0F
;
2017 params
[3] = ctx
->Color
.ColorMask
[ACOMP
] ? 1.0F
: 0.0F
;
2020 *params
= (GLfloat
) ctx
->Polygon
.CullFlag
;
2022 case GL_CULL_FACE_MODE
:
2023 *params
= ENUM_TO_FLOAT(ctx
->Polygon
.CullFaceMode
);
2025 case GL_CURRENT_COLOR
:
2026 UBYTE_RGBA_TO_FLOAT_RGBA(params
, ctx
->Current
.ByteColor
);
2028 case GL_CURRENT_INDEX
:
2029 *params
= (GLfloat
) ctx
->Current
.Index
;
2031 case GL_CURRENT_NORMAL
:
2032 params
[0] = ctx
->Current
.Normal
[0];
2033 params
[1] = ctx
->Current
.Normal
[1];
2034 params
[2] = ctx
->Current
.Normal
[2];
2036 case GL_CURRENT_RASTER_COLOR
:
2037 params
[0] = ctx
->Current
.RasterColor
[0];
2038 params
[1] = ctx
->Current
.RasterColor
[1];
2039 params
[2] = ctx
->Current
.RasterColor
[2];
2040 params
[3] = ctx
->Current
.RasterColor
[3];
2042 case GL_CURRENT_RASTER_DISTANCE
:
2043 params
[0] = ctx
->Current
.RasterDistance
;
2045 case GL_CURRENT_RASTER_INDEX
:
2046 *params
= (GLfloat
) ctx
->Current
.RasterIndex
;
2048 case GL_CURRENT_RASTER_POSITION
:
2049 params
[0] = ctx
->Current
.RasterPos
[0];
2050 params
[1] = ctx
->Current
.RasterPos
[1];
2051 params
[2] = ctx
->Current
.RasterPos
[2];
2052 params
[3] = ctx
->Current
.RasterPos
[3];
2054 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
2055 params
[0] = ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][0];
2056 params
[1] = ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][1];
2057 params
[2] = ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][2];
2058 params
[3] = ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][3];
2060 case GL_CURRENT_RASTER_POSITION_VALID
:
2061 *params
= (GLfloat
) ctx
->Current
.RasterPosValid
;
2063 case GL_CURRENT_TEXTURE_COORDS
:
2064 params
[0] = (GLfloat
) ctx
->Current
.Texcoord
[texTransformUnit
][0];
2065 params
[1] = (GLfloat
) ctx
->Current
.Texcoord
[texTransformUnit
][1];
2066 params
[2] = (GLfloat
) ctx
->Current
.Texcoord
[texTransformUnit
][2];
2067 params
[3] = (GLfloat
) ctx
->Current
.Texcoord
[texTransformUnit
][3];
2070 *params
= (GLfloat
) ctx
->Pixel
.DepthBias
;
2073 *params
= (GLfloat
) ctx
->Visual
->DepthBits
;
2075 case GL_DEPTH_CLEAR_VALUE
:
2076 *params
= (GLfloat
) ctx
->Depth
.Clear
;
2079 *params
= ENUM_TO_FLOAT(ctx
->Depth
.Func
);
2081 case GL_DEPTH_RANGE
:
2082 params
[0] = (GLfloat
) ctx
->Viewport
.Near
;
2083 params
[1] = (GLfloat
) ctx
->Viewport
.Far
;
2085 case GL_DEPTH_SCALE
:
2086 *params
= (GLfloat
) ctx
->Pixel
.DepthScale
;
2089 *params
= (GLfloat
) ctx
->Depth
.Test
;
2091 case GL_DEPTH_WRITEMASK
:
2092 *params
= (GLfloat
) ctx
->Depth
.Mask
;
2095 *params
= (GLfloat
) ctx
->Color
.DitherFlag
;
2097 case GL_DOUBLEBUFFER
:
2098 *params
= (GLfloat
) ctx
->Visual
->DBflag
;
2100 case GL_DRAW_BUFFER
:
2101 *params
= ENUM_TO_FLOAT(ctx
->Color
.DrawBuffer
);
2104 *params
= (GLfloat
) ctx
->Current
.EdgeFlag
;
2106 case GL_FEEDBACK_BUFFER_SIZE
:
2107 /* TODO: is this right? Or, return number of entries in buffer? */
2108 *params
= (GLfloat
) ctx
->Feedback
.BufferSize
;
2110 case GL_FEEDBACK_BUFFER_TYPE
:
2111 *params
= ENUM_TO_FLOAT(ctx
->Feedback
.Type
);
2114 *params
= (GLfloat
) ctx
->Fog
.Enabled
;
2117 params
[0] = ctx
->Fog
.Color
[0];
2118 params
[1] = ctx
->Fog
.Color
[1];
2119 params
[2] = ctx
->Fog
.Color
[2];
2120 params
[3] = ctx
->Fog
.Color
[3];
2122 case GL_FOG_DENSITY
:
2123 *params
= ctx
->Fog
.Density
;
2126 *params
= ctx
->Fog
.End
;
2129 *params
= ENUM_TO_FLOAT(ctx
->Hint
.Fog
);
2132 *params
= ctx
->Fog
.Index
;
2135 *params
= ENUM_TO_FLOAT(ctx
->Fog
.Mode
);
2138 *params
= ctx
->Fog
.Start
;
2141 *params
= ENUM_TO_FLOAT(ctx
->Polygon
.FrontFace
);
2144 *params
= (GLfloat
) ctx
->Pixel
.GreenBias
;
2147 *params
= (GLfloat
) ctx
->Visual
->GreenBits
;
2149 case GL_GREEN_SCALE
:
2150 *params
= (GLfloat
) ctx
->Pixel
.GreenScale
;
2153 *params
= (GLfloat
) ctx
->Visual
->IndexBits
;
2155 case GL_INDEX_CLEAR_VALUE
:
2156 *params
= (GLfloat
) ctx
->Color
.ClearIndex
;
2159 *params
= ctx
->Visual
->RGBAflag
? 0.0F
: 1.0F
;
2161 case GL_INDEX_OFFSET
:
2162 *params
= (GLfloat
) ctx
->Pixel
.IndexOffset
;
2164 case GL_INDEX_SHIFT
:
2165 *params
= (GLfloat
) ctx
->Pixel
.IndexShift
;
2167 case GL_INDEX_WRITEMASK
:
2168 *params
= (GLfloat
) ctx
->Color
.IndexMask
;
2178 *params
= (GLfloat
) ctx
->Light
.Light
[pname
-GL_LIGHT0
].Enabled
;
2181 *params
= (GLfloat
) ctx
->Light
.Enabled
;
2183 case GL_LIGHT_MODEL_AMBIENT
:
2184 params
[0] = ctx
->Light
.Model
.Ambient
[0];
2185 params
[1] = ctx
->Light
.Model
.Ambient
[1];
2186 params
[2] = ctx
->Light
.Model
.Ambient
[2];
2187 params
[3] = ctx
->Light
.Model
.Ambient
[3];
2189 case GL_LIGHT_MODEL_COLOR_CONTROL
:
2190 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.Model
.ColorControl
);
2192 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
2193 *params
= (GLfloat
) ctx
->Light
.Model
.LocalViewer
;
2195 case GL_LIGHT_MODEL_TWO_SIDE
:
2196 *params
= (GLfloat
) ctx
->Light
.Model
.TwoSide
;
2198 case GL_LINE_SMOOTH
:
2199 *params
= (GLfloat
) ctx
->Line
.SmoothFlag
;
2201 case GL_LINE_SMOOTH_HINT
:
2202 *params
= ENUM_TO_FLOAT(ctx
->Hint
.LineSmooth
);
2204 case GL_LINE_STIPPLE
:
2205 *params
= (GLfloat
) ctx
->Line
.StippleFlag
;
2207 case GL_LINE_STIPPLE_PATTERN
:
2208 *params
= (GLfloat
) ctx
->Line
.StipplePattern
;
2210 case GL_LINE_STIPPLE_REPEAT
:
2211 *params
= (GLfloat
) ctx
->Line
.StippleFactor
;
2214 *params
= (GLfloat
) ctx
->Line
.Width
;
2216 case GL_LINE_WIDTH_GRANULARITY
:
2217 *params
= (GLfloat
) LINE_WIDTH_GRANULARITY
;
2219 case GL_LINE_WIDTH_RANGE
:
2220 params
[0] = (GLfloat
) MIN_LINE_WIDTH
;
2221 params
[1] = (GLfloat
) MAX_LINE_WIDTH
;
2224 *params
= (GLfloat
) ctx
->List
.ListBase
;
2227 *params
= (GLfloat
) ctx
->CurrentListNum
;
2230 *params
= ctx
->ExecuteFlag
? ENUM_TO_FLOAT(GL_COMPILE_AND_EXECUTE
)
2231 : ENUM_TO_FLOAT(GL_COMPILE
);
2233 case GL_INDEX_LOGIC_OP
:
2234 *params
= (GLfloat
) ctx
->Color
.IndexLogicOpEnabled
;
2236 case GL_COLOR_LOGIC_OP
:
2237 *params
= (GLfloat
) ctx
->Color
.ColorLogicOpEnabled
;
2239 case GL_LOGIC_OP_MODE
:
2240 *params
= ENUM_TO_FLOAT(ctx
->Color
.LogicOp
);
2242 case GL_MAP1_COLOR_4
:
2243 *params
= (GLfloat
) ctx
->Eval
.Map1Color4
;
2245 case GL_MAP1_GRID_DOMAIN
:
2246 params
[0] = ctx
->Eval
.MapGrid1u1
;
2247 params
[1] = ctx
->Eval
.MapGrid1u2
;
2249 case GL_MAP1_GRID_SEGMENTS
:
2250 *params
= (GLfloat
) ctx
->Eval
.MapGrid1un
;
2253 *params
= (GLfloat
) ctx
->Eval
.Map1Index
;
2255 case GL_MAP1_NORMAL
:
2256 *params
= (GLfloat
) ctx
->Eval
.Map1Normal
;
2258 case GL_MAP1_TEXTURE_COORD_1
:
2259 *params
= (GLfloat
) ctx
->Eval
.Map1TextureCoord1
;
2261 case GL_MAP1_TEXTURE_COORD_2
:
2262 *params
= (GLfloat
) ctx
->Eval
.Map1TextureCoord2
;
2264 case GL_MAP1_TEXTURE_COORD_3
:
2265 *params
= (GLfloat
) ctx
->Eval
.Map1TextureCoord3
;
2267 case GL_MAP1_TEXTURE_COORD_4
:
2268 *params
= (GLfloat
) ctx
->Eval
.Map1TextureCoord4
;
2270 case GL_MAP1_VERTEX_3
:
2271 *params
= (GLfloat
) ctx
->Eval
.Map1Vertex3
;
2273 case GL_MAP1_VERTEX_4
:
2274 *params
= (GLfloat
) ctx
->Eval
.Map1Vertex4
;
2276 case GL_MAP2_COLOR_4
:
2277 *params
= (GLfloat
) ctx
->Eval
.Map2Color4
;
2279 case GL_MAP2_GRID_DOMAIN
:
2280 params
[0] = ctx
->Eval
.MapGrid2u1
;
2281 params
[1] = ctx
->Eval
.MapGrid2u2
;
2282 params
[2] = ctx
->Eval
.MapGrid2v1
;
2283 params
[3] = ctx
->Eval
.MapGrid2v2
;
2285 case GL_MAP2_GRID_SEGMENTS
:
2286 params
[0] = (GLfloat
) ctx
->Eval
.MapGrid2un
;
2287 params
[1] = (GLfloat
) ctx
->Eval
.MapGrid2vn
;
2290 *params
= (GLfloat
) ctx
->Eval
.Map2Index
;
2292 case GL_MAP2_NORMAL
:
2293 *params
= (GLfloat
) ctx
->Eval
.Map2Normal
;
2295 case GL_MAP2_TEXTURE_COORD_1
:
2296 *params
= ctx
->Eval
.Map2TextureCoord1
;
2298 case GL_MAP2_TEXTURE_COORD_2
:
2299 *params
= ctx
->Eval
.Map2TextureCoord2
;
2301 case GL_MAP2_TEXTURE_COORD_3
:
2302 *params
= ctx
->Eval
.Map2TextureCoord3
;
2304 case GL_MAP2_TEXTURE_COORD_4
:
2305 *params
= ctx
->Eval
.Map2TextureCoord4
;
2307 case GL_MAP2_VERTEX_3
:
2308 *params
= (GLfloat
) ctx
->Eval
.Map2Vertex3
;
2310 case GL_MAP2_VERTEX_4
:
2311 *params
= (GLfloat
) ctx
->Eval
.Map2Vertex4
;
2314 *params
= (GLfloat
) ctx
->Pixel
.MapColorFlag
;
2316 case GL_MAP_STENCIL
:
2317 *params
= (GLfloat
) ctx
->Pixel
.MapStencilFlag
;
2319 case GL_MATRIX_MODE
:
2320 *params
= ENUM_TO_FLOAT(ctx
->Transform
.MatrixMode
);
2322 case GL_MAX_ATTRIB_STACK_DEPTH
:
2323 *params
= (GLfloat
) MAX_ATTRIB_STACK_DEPTH
;
2325 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
2326 *params
= (GLfloat
) MAX_CLIENT_ATTRIB_STACK_DEPTH
;
2328 case GL_MAX_CLIP_PLANES
:
2329 *params
= (GLfloat
) MAX_CLIP_PLANES
;
2331 case GL_MAX_ELEMENTS_VERTICES
: /* GL_VERSION_1_2 */
2332 *params
= (GLfloat
) VB_MAX
;
2334 case GL_MAX_ELEMENTS_INDICES
: /* GL_VERSION_1_2 */
2335 *params
= (GLfloat
) VB_MAX
;
2337 case GL_MAX_EVAL_ORDER
:
2338 *params
= (GLfloat
) MAX_EVAL_ORDER
;
2341 *params
= (GLfloat
) MAX_LIGHTS
;
2343 case GL_MAX_LIST_NESTING
:
2344 *params
= (GLfloat
) MAX_LIST_NESTING
;
2346 case GL_MAX_MODELVIEW_STACK_DEPTH
:
2347 *params
= (GLfloat
) MAX_MODELVIEW_STACK_DEPTH
;
2349 case GL_MAX_NAME_STACK_DEPTH
:
2350 *params
= (GLfloat
) MAX_NAME_STACK_DEPTH
;
2352 case GL_MAX_PIXEL_MAP_TABLE
:
2353 *params
= (GLfloat
) MAX_PIXEL_MAP_TABLE
;
2355 case GL_MAX_PROJECTION_STACK_DEPTH
:
2356 *params
= (GLfloat
) MAX_PROJECTION_STACK_DEPTH
;
2358 case GL_MAX_TEXTURE_SIZE
:
2359 case GL_MAX_3D_TEXTURE_SIZE
:
2360 *params
= (GLfloat
) ctx
->Const
.MaxTextureSize
;
2362 case GL_MAX_TEXTURE_STACK_DEPTH
:
2363 *params
= (GLfloat
) MAX_TEXTURE_STACK_DEPTH
;
2365 case GL_MAX_VIEWPORT_DIMS
:
2366 params
[0] = (GLfloat
) MAX_WIDTH
;
2367 params
[1] = (GLfloat
) MAX_HEIGHT
;
2369 case GL_MODELVIEW_MATRIX
:
2370 for (i
=0;i
<16;i
++) {
2371 params
[i
] = ctx
->ModelView
.m
[i
];
2374 case GL_MODELVIEW_STACK_DEPTH
:
2375 *params
= (GLfloat
) (ctx
->ModelViewStackDepth
+ 1);
2377 case GL_NAME_STACK_DEPTH
:
2378 *params
= (GLfloat
) ctx
->Select
.NameStackDepth
;
2381 *params
= (GLfloat
) ctx
->Transform
.Normalize
;
2383 case GL_PACK_ALIGNMENT
:
2384 *params
= (GLfloat
) ctx
->Pack
.Alignment
;
2386 case GL_PACK_LSB_FIRST
:
2387 *params
= (GLfloat
) ctx
->Pack
.LsbFirst
;
2389 case GL_PACK_ROW_LENGTH
:
2390 *params
= (GLfloat
) ctx
->Pack
.RowLength
;
2392 case GL_PACK_SKIP_PIXELS
:
2393 *params
= (GLfloat
) ctx
->Pack
.SkipPixels
;
2395 case GL_PACK_SKIP_ROWS
:
2396 *params
= (GLfloat
) ctx
->Pack
.SkipRows
;
2398 case GL_PACK_SWAP_BYTES
:
2399 *params
= (GLfloat
) ctx
->Pack
.SwapBytes
;
2401 case GL_PACK_SKIP_IMAGES_EXT
:
2402 *params
= (GLfloat
) ctx
->Pack
.SkipImages
;
2404 case GL_PACK_IMAGE_HEIGHT_EXT
:
2405 *params
= (GLfloat
) ctx
->Pack
.ImageHeight
;
2407 case GL_PERSPECTIVE_CORRECTION_HINT
:
2408 *params
= ENUM_TO_FLOAT(ctx
->Hint
.PerspectiveCorrection
);
2410 case GL_PIXEL_MAP_A_TO_A_SIZE
:
2411 *params
= (GLfloat
) ctx
->Pixel
.MapAtoAsize
;
2413 case GL_PIXEL_MAP_B_TO_B_SIZE
:
2414 *params
= (GLfloat
) ctx
->Pixel
.MapBtoBsize
;
2416 case GL_PIXEL_MAP_G_TO_G_SIZE
:
2417 *params
= (GLfloat
) ctx
->Pixel
.MapGtoGsize
;
2419 case GL_PIXEL_MAP_I_TO_A_SIZE
:
2420 *params
= (GLfloat
) ctx
->Pixel
.MapItoAsize
;
2422 case GL_PIXEL_MAP_I_TO_B_SIZE
:
2423 *params
= (GLfloat
) ctx
->Pixel
.MapItoBsize
;
2425 case GL_PIXEL_MAP_I_TO_G_SIZE
:
2426 *params
= (GLfloat
) ctx
->Pixel
.MapItoGsize
;
2428 case GL_PIXEL_MAP_I_TO_I_SIZE
:
2429 *params
= (GLfloat
) ctx
->Pixel
.MapItoIsize
;
2431 case GL_PIXEL_MAP_I_TO_R_SIZE
:
2432 *params
= (GLfloat
) ctx
->Pixel
.MapItoRsize
;
2434 case GL_PIXEL_MAP_R_TO_R_SIZE
:
2435 *params
= (GLfloat
) ctx
->Pixel
.MapRtoRsize
;
2437 case GL_PIXEL_MAP_S_TO_S_SIZE
:
2438 *params
= (GLfloat
) ctx
->Pixel
.MapStoSsize
;
2441 *params
= (GLfloat
) ctx
->Point
.Size
;
2443 case GL_POINT_SIZE_GRANULARITY
:
2444 *params
= (GLfloat
) POINT_SIZE_GRANULARITY
;
2446 case GL_POINT_SIZE_RANGE
:
2447 params
[0] = (GLfloat
) MIN_POINT_SIZE
;
2448 params
[1] = (GLfloat
) MAX_POINT_SIZE
;
2450 case GL_POINT_SMOOTH
:
2451 *params
= (GLfloat
) ctx
->Point
.SmoothFlag
;
2453 case GL_POINT_SMOOTH_HINT
:
2454 *params
= ENUM_TO_FLOAT(ctx
->Hint
.PointSmooth
);
2456 case GL_POINT_SIZE_MIN_EXT
:
2457 *params
= (GLfloat
) (ctx
->Point
.MinSize
);
2459 case GL_POINT_SIZE_MAX_EXT
:
2460 *params
= (GLfloat
) (ctx
->Point
.MaxSize
);
2462 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
2463 *params
= (GLfloat
) (ctx
->Point
.Threshold
);
2465 case GL_DISTANCE_ATTENUATION_EXT
:
2466 params
[0] = (GLfloat
) (ctx
->Point
.Params
[0]);
2467 params
[1] = (GLfloat
) (ctx
->Point
.Params
[1]);
2468 params
[2] = (GLfloat
) (ctx
->Point
.Params
[2]);
2470 case GL_POLYGON_MODE
:
2471 params
[0] = ENUM_TO_FLOAT(ctx
->Polygon
.FrontMode
);
2472 params
[1] = ENUM_TO_FLOAT(ctx
->Polygon
.BackMode
);
2474 #ifdef GL_EXT_polygon_offset
2475 case GL_POLYGON_OFFSET_BIAS_EXT
:
2476 *params
= ctx
->Polygon
.OffsetUnits
;
2479 case GL_POLYGON_OFFSET_FACTOR
:
2480 *params
= ctx
->Polygon
.OffsetFactor
;
2482 case GL_POLYGON_OFFSET_UNITS
:
2483 *params
= ctx
->Polygon
.OffsetUnits
;
2485 case GL_POLYGON_SMOOTH
:
2486 *params
= (GLfloat
) ctx
->Polygon
.SmoothFlag
;
2488 case GL_POLYGON_SMOOTH_HINT
:
2489 *params
= ENUM_TO_FLOAT(ctx
->Hint
.PolygonSmooth
);
2491 case GL_POLYGON_STIPPLE
:
2492 *params
= (GLfloat
) ctx
->Polygon
.StippleFlag
;
2494 case GL_PROJECTION_MATRIX
:
2495 for (i
=0;i
<16;i
++) {
2496 params
[i
] = ctx
->ProjectionMatrix
.m
[i
];
2499 case GL_PROJECTION_STACK_DEPTH
:
2500 *params
= (GLfloat
) (ctx
->ProjectionStackDepth
+ 1);
2502 case GL_READ_BUFFER
:
2503 *params
= ENUM_TO_FLOAT(ctx
->Pixel
.ReadBuffer
);
2506 *params
= ctx
->Pixel
.RedBias
;
2509 *params
= (GLfloat
) ctx
->Visual
->RedBits
;
2512 *params
= ctx
->Pixel
.RedScale
;
2514 case GL_RENDER_MODE
:
2515 *params
= ENUM_TO_FLOAT(ctx
->RenderMode
);
2518 *params
= (GLfloat
) ctx
->Visual
->RGBAflag
;
2520 case GL_SCISSOR_BOX
:
2521 params
[0] = (GLfloat
) ctx
->Scissor
.X
;
2522 params
[1] = (GLfloat
) ctx
->Scissor
.Y
;
2523 params
[2] = (GLfloat
) ctx
->Scissor
.Width
;
2524 params
[3] = (GLfloat
) ctx
->Scissor
.Height
;
2526 case GL_SCISSOR_TEST
:
2527 *params
= (GLfloat
) ctx
->Scissor
.Enabled
;
2529 case GL_SELECTION_BUFFER_SIZE
:
2530 *params
= (GLfloat
) ctx
->Select
.BufferSize
;
2532 case GL_SHADE_MODEL
:
2533 *params
= ENUM_TO_FLOAT(ctx
->Light
.ShadeModel
);
2535 case GL_SHARED_TEXTURE_PALETTE_EXT
:
2536 *params
= (GLfloat
) ctx
->Texture
.SharedPalette
;
2538 case GL_STENCIL_BITS
:
2539 *params
= (GLfloat
) ctx
->Visual
->StencilBits
;
2541 case GL_STENCIL_CLEAR_VALUE
:
2542 *params
= (GLfloat
) ctx
->Stencil
.Clear
;
2544 case GL_STENCIL_FAIL
:
2545 *params
= ENUM_TO_FLOAT(ctx
->Stencil
.FailFunc
);
2547 case GL_STENCIL_FUNC
:
2548 *params
= ENUM_TO_FLOAT(ctx
->Stencil
.Function
);
2550 case GL_STENCIL_PASS_DEPTH_FAIL
:
2551 *params
= ENUM_TO_FLOAT(ctx
->Stencil
.ZFailFunc
);
2553 case GL_STENCIL_PASS_DEPTH_PASS
:
2554 *params
= ENUM_TO_FLOAT(ctx
->Stencil
.ZPassFunc
);
2556 case GL_STENCIL_REF
:
2557 *params
= (GLfloat
) ctx
->Stencil
.Ref
;
2559 case GL_STENCIL_TEST
:
2560 *params
= (GLfloat
) ctx
->Stencil
.Enabled
;
2562 case GL_STENCIL_VALUE_MASK
:
2563 *params
= (GLfloat
) ctx
->Stencil
.ValueMask
;
2565 case GL_STENCIL_WRITEMASK
:
2566 *params
= (GLfloat
) ctx
->Stencil
.WriteMask
;
2569 *params
= (GLfloat
) ctx
->Visual
->StereoFlag
;
2571 case GL_SUBPIXEL_BITS
:
2572 *params
= 0.0F
; /* TODO */
2575 *params
= gl_IsEnabled(ctx
, GL_TEXTURE_1D
) ? 1.0 : 0.0;
2578 *params
= gl_IsEnabled(ctx
, GL_TEXTURE_2D
) ? 1.0 : 0.0;
2581 *params
= gl_IsEnabled(ctx
, GL_TEXTURE_3D
) ? 1.0 : 0.0;
2583 case GL_TEXTURE_BINDING_1D
:
2584 *params
= (GLfloat
) textureUnit
->CurrentD
[1]->Name
;
2586 case GL_TEXTURE_BINDING_2D
:
2587 *params
= (GLfloat
) textureUnit
->CurrentD
[2]->Name
;
2589 case GL_TEXTURE_BINDING_3D
:
2590 *params
= (GLfloat
) textureUnit
->CurrentD
[2]->Name
;
2592 case GL_TEXTURE_ENV_COLOR
:
2593 params
[0] = textureUnit
->EnvColor
[0];
2594 params
[1] = textureUnit
->EnvColor
[1];
2595 params
[2] = textureUnit
->EnvColor
[2];
2596 params
[3] = textureUnit
->EnvColor
[3];
2598 case GL_TEXTURE_ENV_MODE
:
2599 *params
= ENUM_TO_FLOAT(textureUnit
->EnvMode
);
2601 case GL_TEXTURE_GEN_S
:
2602 *params
= (textureUnit
->TexGenEnabled
& S_BIT
) ? 1.0 : 0.0;
2604 case GL_TEXTURE_GEN_T
:
2605 *params
= (textureUnit
->TexGenEnabled
& T_BIT
) ? 1.0 : 0.0;
2607 case GL_TEXTURE_GEN_R
:
2608 *params
= (textureUnit
->TexGenEnabled
& R_BIT
) ? 1.0 : 0.0;
2610 case GL_TEXTURE_GEN_Q
:
2611 *params
= (textureUnit
->TexGenEnabled
& Q_BIT
) ? 1.0 : 0.0;
2613 case GL_TEXTURE_MATRIX
:
2614 for (i
=0;i
<16;i
++) {
2615 params
[i
] = ctx
->TextureMatrix
[texTransformUnit
].m
[i
];
2618 case GL_TEXTURE_STACK_DEPTH
:
2619 *params
= (GLfloat
) (ctx
->TextureStackDepth
[texTransformUnit
] + 1);
2621 case GL_UNPACK_ALIGNMENT
:
2622 *params
= (GLfloat
) ctx
->Unpack
.Alignment
;
2624 case GL_UNPACK_LSB_FIRST
:
2625 *params
= (GLfloat
) ctx
->Unpack
.LsbFirst
;
2627 case GL_UNPACK_ROW_LENGTH
:
2628 *params
= (GLfloat
) ctx
->Unpack
.RowLength
;
2630 case GL_UNPACK_SKIP_PIXELS
:
2631 *params
= (GLfloat
) ctx
->Unpack
.SkipPixels
;
2633 case GL_UNPACK_SKIP_ROWS
:
2634 *params
= (GLfloat
) ctx
->Unpack
.SkipRows
;
2636 case GL_UNPACK_SWAP_BYTES
:
2637 *params
= (GLfloat
) ctx
->Unpack
.SwapBytes
;
2639 case GL_UNPACK_SKIP_IMAGES_EXT
:
2640 *params
= (GLfloat
) ctx
->Unpack
.SkipImages
;
2642 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
2643 *params
= (GLfloat
) ctx
->Unpack
.ImageHeight
;
2646 params
[0] = (GLfloat
) ctx
->Viewport
.X
;
2647 params
[1] = (GLfloat
) ctx
->Viewport
.Y
;
2648 params
[2] = (GLfloat
) ctx
->Viewport
.Width
;
2649 params
[3] = (GLfloat
) ctx
->Viewport
.Height
;
2652 *params
= (GLfloat
) ctx
->Pixel
.ZoomX
;
2655 *params
= (GLfloat
) ctx
->Pixel
.ZoomY
;
2657 case GL_VERTEX_ARRAY
:
2658 *params
= (GLfloat
) ctx
->Array
.Vertex
.Enabled
;
2660 case GL_VERTEX_ARRAY_SIZE
:
2661 *params
= (GLfloat
) ctx
->Array
.Vertex
.Size
;
2663 case GL_VERTEX_ARRAY_TYPE
:
2664 *params
= ENUM_TO_FLOAT(ctx
->Array
.Vertex
.Type
);
2666 case GL_VERTEX_ARRAY_STRIDE
:
2667 *params
= (GLfloat
) ctx
->Array
.Vertex
.Stride
;
2669 case GL_VERTEX_ARRAY_COUNT_EXT
:
2672 case GL_NORMAL_ARRAY
:
2673 *params
= (GLfloat
) ctx
->Array
.Normal
.Enabled
;
2675 case GL_NORMAL_ARRAY_TYPE
:
2676 *params
= ENUM_TO_FLOAT(ctx
->Array
.Normal
.Type
);
2678 case GL_NORMAL_ARRAY_STRIDE
:
2679 *params
= (GLfloat
) ctx
->Array
.Normal
.Stride
;
2681 case GL_NORMAL_ARRAY_COUNT_EXT
:
2684 case GL_COLOR_ARRAY
:
2685 *params
= (GLfloat
) ctx
->Array
.Color
.Enabled
;
2687 case GL_COLOR_ARRAY_SIZE
:
2688 *params
= (GLfloat
) ctx
->Array
.Color
.Size
;
2690 case GL_COLOR_ARRAY_TYPE
:
2691 *params
= ENUM_TO_FLOAT(ctx
->Array
.Color
.Type
);
2693 case GL_COLOR_ARRAY_STRIDE
:
2694 *params
= (GLfloat
) ctx
->Array
.Color
.Stride
;
2696 case GL_COLOR_ARRAY_COUNT_EXT
:
2699 case GL_INDEX_ARRAY
:
2700 *params
= (GLfloat
) ctx
->Array
.Index
.Enabled
;
2702 case GL_INDEX_ARRAY_TYPE
:
2703 *params
= ENUM_TO_FLOAT(ctx
->Array
.Index
.Type
);
2705 case GL_INDEX_ARRAY_STRIDE
:
2706 *params
= (GLfloat
) ctx
->Array
.Index
.Stride
;
2708 case GL_INDEX_ARRAY_COUNT_EXT
:
2711 case GL_TEXTURE_COORD_ARRAY
:
2712 *params
= (GLfloat
) ctx
->Array
.TexCoord
[texUnit
].Enabled
;
2714 case GL_TEXTURE_COORD_ARRAY_SIZE
:
2715 *params
= (GLfloat
) ctx
->Array
.TexCoord
[texUnit
].Size
;
2717 case GL_TEXTURE_COORD_ARRAY_TYPE
:
2718 *params
= ENUM_TO_FLOAT(ctx
->Array
.TexCoord
[texUnit
].Type
);
2720 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
2721 *params
= (GLfloat
) ctx
->Array
.TexCoord
[texUnit
].Stride
;
2723 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
2726 case GL_EDGE_FLAG_ARRAY
:
2727 *params
= (GLfloat
) ctx
->Array
.EdgeFlag
.Enabled
;
2729 case GL_EDGE_FLAG_ARRAY_STRIDE
:
2730 *params
= (GLfloat
) ctx
->Array
.EdgeFlag
.Stride
;
2732 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
2736 case GL_MAX_TEXTURE_UNITS_ARB
:
2737 *params
= (GLfloat
) ctx
->Const
.MaxTextureUnits
;
2739 case GL_ACTIVE_TEXTURE_ARB
:
2740 *params
= (GLfloat
) (GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
2742 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
2743 *params
= (GLfloat
) (GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
);
2746 /* GL_PGI_misc_hints */
2747 case GL_STRICT_DEPTHFUNC_HINT_PGI
:
2748 *params
= ENUM_TO_FLOAT(GL_NICEST
);
2750 case GL_STRICT_LIGHTING_HINT_PGI
:
2751 *params
= ENUM_TO_FLOAT(ctx
->Hint
.StrictLighting
);
2753 case GL_STRICT_SCISSOR_HINT_PGI
:
2754 case GL_FULL_STIPPLE_HINT_PGI
:
2755 *params
= ENUM_TO_FLOAT(GL_TRUE
);
2757 case GL_CONSERVE_MEMORY_HINT_PGI
:
2758 *params
= ENUM_TO_FLOAT(GL_FALSE
);
2760 case GL_ALWAYS_FAST_HINT_PGI
:
2761 *params
= (GLfloat
) (ctx
->Hint
.AllowDrawWin
== GL_TRUE
&&
2762 ctx
->Hint
.AllowDrawSpn
== GL_FALSE
&&
2763 ctx
->Hint
.AllowDrawMem
== GL_FALSE
);
2765 case GL_ALWAYS_SOFT_HINT_PGI
:
2766 *params
= (GLfloat
) (ctx
->Hint
.AllowDrawWin
== GL_TRUE
&&
2767 ctx
->Hint
.AllowDrawSpn
== GL_TRUE
&&
2768 ctx
->Hint
.AllowDrawMem
== GL_TRUE
);
2770 case GL_ALLOW_DRAW_OBJ_HINT_PGI
:
2771 *params
= (GLfloat
) GL_TRUE
;
2773 case GL_ALLOW_DRAW_WIN_HINT_PGI
:
2774 *params
= (GLfloat
) ctx
->Hint
.AllowDrawWin
;
2776 case GL_ALLOW_DRAW_SPN_HINT_PGI
:
2777 *params
= (GLfloat
) ctx
->Hint
.AllowDrawSpn
;
2779 case GL_ALLOW_DRAW_MEM_HINT_PGI
:
2780 *params
= (GLfloat
) ctx
->Hint
.AllowDrawMem
;
2782 case GL_CLIP_NEAR_HINT_PGI
:
2783 case GL_CLIP_FAR_HINT_PGI
:
2784 *params
= ENUM_TO_FLOAT(GL_TRUE
);
2786 case GL_WIDE_LINE_HINT_PGI
:
2787 *params
= ENUM_TO_FLOAT(GL_DONT_CARE
);
2789 case GL_BACK_NORMALS_HINT_PGI
:
2790 *params
= ENUM_TO_FLOAT(GL_TRUE
);
2792 case GL_NATIVE_GRAPHICS_HANDLE_PGI
:
2797 printf("invalid enum: %x\n", pname
);
2798 gl_error( ctx
, GL_INVALID_ENUM
, "glGetFloatv" );
2805 void gl_GetIntegerv( GLcontext
*ctx
, GLenum pname
, GLint
*params
)
2808 GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
2809 GLuint texTransformUnit
= ctx
->Texture
.CurrentTransformUnit
;
2810 const struct gl_texture_unit
*textureUnit
= &ctx
->Texture
.Unit
[texUnit
];
2812 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx
, "glGetIntegerv");
2814 if (MESA_VERBOSE
& VERBOSE_API
)
2815 fprintf(stderr
, "glGetIntegerv %s\n", gl_lookup_enum_by_nr(pname
));
2818 case GL_ACCUM_RED_BITS
:
2819 case GL_ACCUM_GREEN_BITS
:
2820 case GL_ACCUM_BLUE_BITS
:
2821 case GL_ACCUM_ALPHA_BITS
:
2822 *params
= (GLint
) ctx
->Visual
->AccumBits
;
2824 case GL_ACCUM_CLEAR_VALUE
:
2825 params
[0] = FLOAT_TO_INT( ctx
->Accum
.ClearColor
[0] );
2826 params
[1] = FLOAT_TO_INT( ctx
->Accum
.ClearColor
[1] );
2827 params
[2] = FLOAT_TO_INT( ctx
->Accum
.ClearColor
[2] );
2828 params
[3] = FLOAT_TO_INT( ctx
->Accum
.ClearColor
[3] );
2831 *params
= (GLint
) ctx
->Pixel
.AlphaBias
;
2834 *params
= ctx
->Visual
->AlphaBits
;
2836 case GL_ALPHA_SCALE
:
2837 *params
= (GLint
) ctx
->Pixel
.AlphaScale
;
2840 *params
= (GLint
) ctx
->Color
.AlphaEnabled
;
2842 case GL_ALPHA_TEST_REF
:
2843 *params
= FLOAT_TO_INT( (GLfloat
) ctx
->Color
.AlphaRef
/ 255.0 );
2845 case GL_ALPHA_TEST_FUNC
:
2846 *params
= (GLint
) ctx
->Color
.AlphaFunc
;
2848 case GL_ATTRIB_STACK_DEPTH
:
2849 *params
= (GLint
) (ctx
->AttribStackDepth
);
2851 case GL_AUTO_NORMAL
:
2852 *params
= (GLint
) ctx
->Eval
.AutoNormal
;
2854 case GL_AUX_BUFFERS
:
2855 *params
= (GLint
) NUM_AUX_BUFFERS
;
2858 *params
= (GLint
) ctx
->Color
.BlendEnabled
;
2861 *params
= (GLint
) ctx
->Color
.BlendDstRGB
;
2864 *params
= (GLint
) ctx
->Color
.BlendSrcRGB
;
2866 case GL_BLEND_SRC_RGB_INGR
:
2867 *params
= (GLint
) ctx
->Color
.BlendSrcRGB
;
2869 case GL_BLEND_DST_RGB_INGR
:
2870 *params
= (GLint
) ctx
->Color
.BlendDstRGB
;
2872 case GL_BLEND_SRC_ALPHA_INGR
:
2873 *params
= (GLint
) ctx
->Color
.BlendSrcA
;
2875 case GL_BLEND_DST_ALPHA_INGR
:
2876 *params
= (GLint
) ctx
->Color
.BlendDstA
;
2878 case GL_BLEND_EQUATION_EXT
:
2879 *params
= (GLint
) ctx
->Color
.BlendEquation
;
2881 case GL_BLEND_COLOR_EXT
:
2882 params
[0] = FLOAT_TO_INT( ctx
->Color
.BlendColor
[0] );
2883 params
[1] = FLOAT_TO_INT( ctx
->Color
.BlendColor
[1] );
2884 params
[2] = FLOAT_TO_INT( ctx
->Color
.BlendColor
[2] );
2885 params
[3] = FLOAT_TO_INT( ctx
->Color
.BlendColor
[3] );
2888 *params
= (GLint
) ctx
->Pixel
.BlueBias
;
2891 *params
= (GLint
) ctx
->Visual
->BlueBits
;
2894 *params
= (GLint
) ctx
->Pixel
.BlueScale
;
2896 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
2897 *params
= (GLint
) (ctx
->ClientAttribStackDepth
);
2899 case GL_CLIP_PLANE0
:
2900 case GL_CLIP_PLANE1
:
2901 case GL_CLIP_PLANE2
:
2902 case GL_CLIP_PLANE3
:
2903 case GL_CLIP_PLANE4
:
2904 case GL_CLIP_PLANE5
:
2905 i
= (GLint
) (pname
- GL_CLIP_PLANE0
);
2906 *params
= (GLint
) ctx
->Transform
.ClipEnabled
[i
];
2908 case GL_COLOR_CLEAR_VALUE
:
2909 params
[0] = FLOAT_TO_INT( ctx
->Color
.ClearColor
[0] );
2910 params
[1] = FLOAT_TO_INT( ctx
->Color
.ClearColor
[1] );
2911 params
[2] = FLOAT_TO_INT( ctx
->Color
.ClearColor
[2] );
2912 params
[3] = FLOAT_TO_INT( ctx
->Color
.ClearColor
[3] );
2914 case GL_COLOR_MATERIAL
:
2915 *params
= (GLint
) ctx
->Light
.ColorMaterialEnabled
;
2917 case GL_COLOR_MATERIAL_FACE
:
2918 *params
= (GLint
) ctx
->Light
.ColorMaterialFace
;
2920 case GL_COLOR_MATERIAL_PARAMETER
:
2921 *params
= (GLint
) ctx
->Light
.ColorMaterialMode
;
2923 case GL_COLOR_WRITEMASK
:
2924 params
[0] = ctx
->Color
.ColorMask
[RCOMP
] ? 1 : 0;
2925 params
[1] = ctx
->Color
.ColorMask
[GCOMP
] ? 1 : 0;
2926 params
[2] = ctx
->Color
.ColorMask
[BCOMP
] ? 1 : 0;
2927 params
[3] = ctx
->Color
.ColorMask
[ACOMP
] ? 1 : 0;
2930 *params
= (GLint
) ctx
->Polygon
.CullFlag
;
2932 case GL_CULL_FACE_MODE
:
2933 *params
= (GLint
) ctx
->Polygon
.CullFaceMode
;
2935 case GL_CURRENT_COLOR
:
2936 params
[0] = FLOAT_TO_INT( UBYTE_COLOR_TO_FLOAT_COLOR( ctx
->Current
.ByteColor
[0] ) );
2937 params
[1] = FLOAT_TO_INT( UBYTE_COLOR_TO_FLOAT_COLOR( ctx
->Current
.ByteColor
[1] ) );
2938 params
[2] = FLOAT_TO_INT( UBYTE_COLOR_TO_FLOAT_COLOR( ctx
->Current
.ByteColor
[2] ) );
2939 params
[3] = FLOAT_TO_INT( UBYTE_COLOR_TO_FLOAT_COLOR( ctx
->Current
.ByteColor
[3] ) );
2941 case GL_CURRENT_INDEX
:
2942 *params
= (GLint
) ctx
->Current
.Index
;
2944 case GL_CURRENT_NORMAL
:
2945 params
[0] = FLOAT_TO_INT( ctx
->Current
.Normal
[0] );
2946 params
[1] = FLOAT_TO_INT( ctx
->Current
.Normal
[1] );
2947 params
[2] = FLOAT_TO_INT( ctx
->Current
.Normal
[2] );
2949 case GL_CURRENT_RASTER_COLOR
:
2950 params
[0] = FLOAT_TO_INT( ctx
->Current
.RasterColor
[0] );
2951 params
[1] = FLOAT_TO_INT( ctx
->Current
.RasterColor
[1] );
2952 params
[2] = FLOAT_TO_INT( ctx
->Current
.RasterColor
[2] );
2953 params
[3] = FLOAT_TO_INT( ctx
->Current
.RasterColor
[3] );
2955 case GL_CURRENT_RASTER_DISTANCE
:
2956 params
[0] = (GLint
) ctx
->Current
.RasterDistance
;
2958 case GL_CURRENT_RASTER_INDEX
:
2959 *params
= (GLint
) ctx
->Current
.RasterIndex
;
2961 case GL_CURRENT_RASTER_POSITION
:
2962 params
[0] = (GLint
) ctx
->Current
.RasterPos
[0];
2963 params
[1] = (GLint
) ctx
->Current
.RasterPos
[1];
2964 params
[2] = (GLint
) ctx
->Current
.RasterPos
[2];
2965 params
[3] = (GLint
) ctx
->Current
.RasterPos
[3];
2967 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
2968 params
[0] = (GLint
) ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][0];
2969 params
[1] = (GLint
) ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][1];
2970 params
[2] = (GLint
) ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][2];
2971 params
[3] = (GLint
) ctx
->Current
.RasterMultiTexCoord
[texTransformUnit
][3];
2973 case GL_CURRENT_RASTER_POSITION_VALID
:
2974 *params
= (GLint
) ctx
->Current
.RasterPosValid
;
2976 case GL_CURRENT_TEXTURE_COORDS
:
2977 params
[0] = (GLint
) ctx
->Current
.Texcoord
[texTransformUnit
][0];
2978 params
[1] = (GLint
) ctx
->Current
.Texcoord
[texTransformUnit
][1];
2979 params
[2] = (GLint
) ctx
->Current
.Texcoord
[texTransformUnit
][2];
2980 params
[3] = (GLint
) ctx
->Current
.Texcoord
[texTransformUnit
][3];
2983 *params
= (GLint
) ctx
->Pixel
.DepthBias
;
2986 *params
= ctx
->Visual
->DepthBits
;
2988 case GL_DEPTH_CLEAR_VALUE
:
2989 *params
= (GLint
) ctx
->Depth
.Clear
;
2992 *params
= (GLint
) ctx
->Depth
.Func
;
2994 case GL_DEPTH_RANGE
:
2995 params
[0] = (GLint
) ctx
->Viewport
.Near
;
2996 params
[1] = (GLint
) ctx
->Viewport
.Far
;
2998 case GL_DEPTH_SCALE
:
2999 *params
= (GLint
) ctx
->Pixel
.DepthScale
;
3002 *params
= (GLint
) ctx
->Depth
.Test
;
3004 case GL_DEPTH_WRITEMASK
:
3005 *params
= (GLint
) ctx
->Depth
.Mask
;
3008 *params
= (GLint
) ctx
->Color
.DitherFlag
;
3010 case GL_DOUBLEBUFFER
:
3011 *params
= (GLint
) ctx
->Visual
->DBflag
;
3013 case GL_DRAW_BUFFER
:
3014 *params
= (GLint
) ctx
->Color
.DrawBuffer
;
3017 *params
= (GLint
) ctx
->Current
.EdgeFlag
;
3019 case GL_FEEDBACK_BUFFER_SIZE
:
3020 /* TODO: is this right? Or, return number of entries in buffer? */
3021 *params
= ctx
->Feedback
.BufferSize
;
3023 case GL_FEEDBACK_BUFFER_TYPE
:
3024 *params
= ctx
->Feedback
.Type
;
3027 *params
= (GLint
) ctx
->Fog
.Enabled
;
3030 params
[0] = FLOAT_TO_INT( ctx
->Fog
.Color
[0] );
3031 params
[1] = FLOAT_TO_INT( ctx
->Fog
.Color
[1] );
3032 params
[2] = FLOAT_TO_INT( ctx
->Fog
.Color
[2] );
3033 params
[3] = FLOAT_TO_INT( ctx
->Fog
.Color
[3] );
3035 case GL_FOG_DENSITY
:
3036 *params
= (GLint
) ctx
->Fog
.Density
;
3039 *params
= (GLint
) ctx
->Fog
.End
;
3042 *params
= (GLint
) ctx
->Hint
.Fog
;
3045 *params
= (GLint
) ctx
->Fog
.Index
;
3048 *params
= (GLint
) ctx
->Fog
.Mode
;
3051 *params
= (GLint
) ctx
->Fog
.Start
;
3054 *params
= (GLint
) ctx
->Polygon
.FrontFace
;
3057 *params
= (GLint
) ctx
->Pixel
.GreenBias
;
3060 *params
= (GLint
) ctx
->Visual
->GreenBits
;
3062 case GL_GREEN_SCALE
:
3063 *params
= (GLint
) ctx
->Pixel
.GreenScale
;
3066 *params
= (GLint
) ctx
->Visual
->IndexBits
;
3068 case GL_INDEX_CLEAR_VALUE
:
3069 *params
= (GLint
) ctx
->Color
.ClearIndex
;
3072 *params
= ctx
->Visual
->RGBAflag
? 0 : 1;
3074 case GL_INDEX_OFFSET
:
3075 *params
= ctx
->Pixel
.IndexOffset
;
3077 case GL_INDEX_SHIFT
:
3078 *params
= ctx
->Pixel
.IndexShift
;
3080 case GL_INDEX_WRITEMASK
:
3081 *params
= (GLint
) ctx
->Color
.IndexMask
;
3091 *params
= (GLint
) ctx
->Light
.Light
[pname
-GL_LIGHT0
].Enabled
;
3094 *params
= (GLint
) ctx
->Light
.Enabled
;
3096 case GL_LIGHT_MODEL_AMBIENT
:
3097 params
[0] = FLOAT_TO_INT( ctx
->Light
.Model
.Ambient
[0] );
3098 params
[1] = FLOAT_TO_INT( ctx
->Light
.Model
.Ambient
[1] );
3099 params
[2] = FLOAT_TO_INT( ctx
->Light
.Model
.Ambient
[2] );
3100 params
[3] = FLOAT_TO_INT( ctx
->Light
.Model
.Ambient
[3] );
3102 case GL_LIGHT_MODEL_COLOR_CONTROL
:
3103 params
[0] = (GLint
) ctx
->Light
.Model
.ColorControl
;
3105 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
3106 *params
= (GLint
) ctx
->Light
.Model
.LocalViewer
;
3108 case GL_LIGHT_MODEL_TWO_SIDE
:
3109 *params
= (GLint
) ctx
->Light
.Model
.TwoSide
;
3111 case GL_LINE_SMOOTH
:
3112 *params
= (GLint
) ctx
->Line
.SmoothFlag
;
3114 case GL_LINE_SMOOTH_HINT
:
3115 *params
= (GLint
) ctx
->Hint
.LineSmooth
;
3117 case GL_LINE_STIPPLE
:
3118 *params
= (GLint
) ctx
->Line
.StippleFlag
;
3120 case GL_LINE_STIPPLE_PATTERN
:
3121 *params
= (GLint
) ctx
->Line
.StipplePattern
;
3123 case GL_LINE_STIPPLE_REPEAT
:
3124 *params
= (GLint
) ctx
->Line
.StippleFactor
;
3127 *params
= (GLint
) ctx
->Line
.Width
;
3129 case GL_LINE_WIDTH_GRANULARITY
:
3130 *params
= (GLint
) LINE_WIDTH_GRANULARITY
;
3132 case GL_LINE_WIDTH_RANGE
:
3133 params
[0] = (GLint
) MIN_LINE_WIDTH
;
3134 params
[1] = (GLint
) MAX_LINE_WIDTH
;
3137 *params
= (GLint
) ctx
->List
.ListBase
;
3140 *params
= (GLint
) ctx
->CurrentListNum
;
3143 *params
= ctx
->ExecuteFlag
? (GLint
) GL_COMPILE_AND_EXECUTE
3144 : (GLint
) GL_COMPILE
;
3146 case GL_INDEX_LOGIC_OP
:
3147 *params
= (GLint
) ctx
->Color
.IndexLogicOpEnabled
;
3149 case GL_COLOR_LOGIC_OP
:
3150 *params
= (GLint
) ctx
->Color
.ColorLogicOpEnabled
;
3152 case GL_LOGIC_OP_MODE
:
3153 *params
= (GLint
) ctx
->Color
.LogicOp
;
3155 case GL_MAP1_COLOR_4
:
3156 *params
= (GLint
) ctx
->Eval
.Map1Color4
;
3158 case GL_MAP1_GRID_DOMAIN
:
3159 params
[0] = (GLint
) ctx
->Eval
.MapGrid1u1
;
3160 params
[1] = (GLint
) ctx
->Eval
.MapGrid1u2
;
3162 case GL_MAP1_GRID_SEGMENTS
:
3163 *params
= (GLint
) ctx
->Eval
.MapGrid1un
;
3166 *params
= (GLint
) ctx
->Eval
.Map1Index
;
3168 case GL_MAP1_NORMAL
:
3169 *params
= (GLint
) ctx
->Eval
.Map1Normal
;
3171 case GL_MAP1_TEXTURE_COORD_1
:
3172 *params
= (GLint
) ctx
->Eval
.Map1TextureCoord1
;
3174 case GL_MAP1_TEXTURE_COORD_2
:
3175 *params
= (GLint
) ctx
->Eval
.Map1TextureCoord2
;
3177 case GL_MAP1_TEXTURE_COORD_3
:
3178 *params
= (GLint
) ctx
->Eval
.Map1TextureCoord3
;
3180 case GL_MAP1_TEXTURE_COORD_4
:
3181 *params
= (GLint
) ctx
->Eval
.Map1TextureCoord4
;
3183 case GL_MAP1_VERTEX_3
:
3184 *params
= (GLint
) ctx
->Eval
.Map1Vertex3
;
3186 case GL_MAP1_VERTEX_4
:
3187 *params
= (GLint
) ctx
->Eval
.Map1Vertex4
;
3189 case GL_MAP2_COLOR_4
:
3190 *params
= (GLint
) ctx
->Eval
.Map2Color4
;
3192 case GL_MAP2_GRID_DOMAIN
:
3193 params
[0] = (GLint
) ctx
->Eval
.MapGrid2u1
;
3194 params
[1] = (GLint
) ctx
->Eval
.MapGrid2u2
;
3195 params
[2] = (GLint
) ctx
->Eval
.MapGrid2v1
;
3196 params
[3] = (GLint
) ctx
->Eval
.MapGrid2v2
;
3198 case GL_MAP2_GRID_SEGMENTS
:
3199 params
[0] = (GLint
) ctx
->Eval
.MapGrid2un
;
3200 params
[1] = (GLint
) ctx
->Eval
.MapGrid2vn
;
3203 *params
= (GLint
) ctx
->Eval
.Map2Index
;
3205 case GL_MAP2_NORMAL
:
3206 *params
= (GLint
) ctx
->Eval
.Map2Normal
;
3208 case GL_MAP2_TEXTURE_COORD_1
:
3209 *params
= (GLint
) ctx
->Eval
.Map2TextureCoord1
;
3211 case GL_MAP2_TEXTURE_COORD_2
:
3212 *params
= (GLint
) ctx
->Eval
.Map2TextureCoord2
;
3214 case GL_MAP2_TEXTURE_COORD_3
:
3215 *params
= (GLint
) ctx
->Eval
.Map2TextureCoord3
;
3217 case GL_MAP2_TEXTURE_COORD_4
:
3218 *params
= (GLint
) ctx
->Eval
.Map2TextureCoord4
;
3220 case GL_MAP2_VERTEX_3
:
3221 *params
= (GLint
) ctx
->Eval
.Map2Vertex3
;
3223 case GL_MAP2_VERTEX_4
:
3224 *params
= (GLint
) ctx
->Eval
.Map2Vertex4
;
3227 *params
= (GLint
) ctx
->Pixel
.MapColorFlag
;
3229 case GL_MAP_STENCIL
:
3230 *params
= (GLint
) ctx
->Pixel
.MapStencilFlag
;
3232 case GL_MATRIX_MODE
:
3233 *params
= (GLint
) ctx
->Transform
.MatrixMode
;
3235 case GL_MAX_ATTRIB_STACK_DEPTH
:
3236 *params
= (GLint
) MAX_ATTRIB_STACK_DEPTH
;
3238 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
3239 *params
= (GLint
) MAX_CLIENT_ATTRIB_STACK_DEPTH
;
3241 case GL_MAX_CLIP_PLANES
:
3242 *params
= (GLint
) MAX_CLIP_PLANES
;
3244 case GL_MAX_ELEMENTS_VERTICES
: /* GL_VERSION_1_2 */
3247 case GL_MAX_ELEMENTS_INDICES
: /* GL_VERSION_1_2 */
3250 case GL_MAX_EVAL_ORDER
:
3251 *params
= (GLint
) MAX_EVAL_ORDER
;
3254 *params
= (GLint
) MAX_LIGHTS
;
3256 case GL_MAX_LIST_NESTING
:
3257 *params
= (GLint
) MAX_LIST_NESTING
;
3259 case GL_MAX_MODELVIEW_STACK_DEPTH
:
3260 *params
= (GLint
) MAX_MODELVIEW_STACK_DEPTH
;
3262 case GL_MAX_NAME_STACK_DEPTH
:
3263 *params
= (GLint
) MAX_NAME_STACK_DEPTH
;
3265 case GL_MAX_PIXEL_MAP_TABLE
:
3266 *params
= (GLint
) MAX_PIXEL_MAP_TABLE
;
3268 case GL_MAX_PROJECTION_STACK_DEPTH
:
3269 *params
= (GLint
) MAX_PROJECTION_STACK_DEPTH
;
3271 case GL_MAX_TEXTURE_SIZE
:
3272 case GL_MAX_3D_TEXTURE_SIZE
:
3273 *params
= ctx
->Const
.MaxTextureSize
;
3275 case GL_MAX_TEXTURE_STACK_DEPTH
:
3276 *params
= (GLint
) MAX_TEXTURE_STACK_DEPTH
;
3278 case GL_MAX_VIEWPORT_DIMS
:
3279 params
[0] = (GLint
) MAX_WIDTH
;
3280 params
[1] = (GLint
) MAX_HEIGHT
;
3282 case GL_MODELVIEW_MATRIX
:
3283 for (i
=0;i
<16;i
++) {
3284 params
[i
] = (GLint
) ctx
->ModelView
.m
[i
];
3287 case GL_MODELVIEW_STACK_DEPTH
:
3288 *params
= (GLint
) (ctx
->ModelViewStackDepth
+ 1);
3290 case GL_NAME_STACK_DEPTH
:
3291 *params
= (GLint
) ctx
->Select
.NameStackDepth
;
3294 *params
= (GLint
) ctx
->Transform
.Normalize
;
3296 case GL_PACK_ALIGNMENT
:
3297 *params
= ctx
->Pack
.Alignment
;
3299 case GL_PACK_LSB_FIRST
:
3300 *params
= (GLint
) ctx
->Pack
.LsbFirst
;
3302 case GL_PACK_ROW_LENGTH
:
3303 *params
= ctx
->Pack
.RowLength
;
3305 case GL_PACK_SKIP_PIXELS
:
3306 *params
= ctx
->Pack
.SkipPixels
;
3308 case GL_PACK_SKIP_ROWS
:
3309 *params
= ctx
->Pack
.SkipRows
;
3311 case GL_PACK_SWAP_BYTES
:
3312 *params
= (GLint
) ctx
->Pack
.SwapBytes
;
3314 case GL_PACK_SKIP_IMAGES_EXT
:
3315 *params
= ctx
->Pack
.SkipImages
;
3317 case GL_PACK_IMAGE_HEIGHT_EXT
:
3318 *params
= ctx
->Pack
.ImageHeight
;
3320 case GL_PERSPECTIVE_CORRECTION_HINT
:
3321 *params
= (GLint
) ctx
->Hint
.PerspectiveCorrection
;
3323 case GL_PIXEL_MAP_A_TO_A_SIZE
:
3324 *params
= ctx
->Pixel
.MapAtoAsize
;
3326 case GL_PIXEL_MAP_B_TO_B_SIZE
:
3327 *params
= ctx
->Pixel
.MapBtoBsize
;
3329 case GL_PIXEL_MAP_G_TO_G_SIZE
:
3330 *params
= ctx
->Pixel
.MapGtoGsize
;
3332 case GL_PIXEL_MAP_I_TO_A_SIZE
:
3333 *params
= ctx
->Pixel
.MapItoAsize
;
3335 case GL_PIXEL_MAP_I_TO_B_SIZE
:
3336 *params
= ctx
->Pixel
.MapItoBsize
;
3338 case GL_PIXEL_MAP_I_TO_G_SIZE
:
3339 *params
= ctx
->Pixel
.MapItoGsize
;
3341 case GL_PIXEL_MAP_I_TO_I_SIZE
:
3342 *params
= ctx
->Pixel
.MapItoIsize
;
3344 case GL_PIXEL_MAP_I_TO_R_SIZE
:
3345 *params
= ctx
->Pixel
.MapItoRsize
;
3347 case GL_PIXEL_MAP_R_TO_R_SIZE
:
3348 *params
= ctx
->Pixel
.MapRtoRsize
;
3350 case GL_PIXEL_MAP_S_TO_S_SIZE
:
3351 *params
= ctx
->Pixel
.MapStoSsize
;
3354 *params
= (GLint
) ctx
->Point
.Size
;
3356 case GL_POINT_SIZE_GRANULARITY
:
3357 *params
= (GLint
) POINT_SIZE_GRANULARITY
;
3359 case GL_POINT_SIZE_RANGE
:
3360 params
[0] = (GLint
) MIN_POINT_SIZE
;
3361 params
[1] = (GLint
) MAX_POINT_SIZE
;
3363 case GL_POINT_SMOOTH
:
3364 *params
= (GLint
) ctx
->Point
.SmoothFlag
;
3366 case GL_POINT_SMOOTH_HINT
:
3367 *params
= (GLint
) ctx
->Hint
.PointSmooth
;
3369 case GL_POINT_SIZE_MIN_EXT
:
3370 *params
= (GLint
) (ctx
->Point
.MinSize
);
3372 case GL_POINT_SIZE_MAX_EXT
:
3373 *params
= (GLint
) (ctx
->Point
.MaxSize
);
3375 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
3376 *params
= (GLint
) (ctx
->Point
.Threshold
);
3378 case GL_DISTANCE_ATTENUATION_EXT
:
3379 params
[0] = (GLint
) (ctx
->Point
.Params
[0]);
3380 params
[1] = (GLint
) (ctx
->Point
.Params
[1]);
3381 params
[2] = (GLint
) (ctx
->Point
.Params
[2]);
3383 case GL_POLYGON_MODE
:
3384 params
[0] = (GLint
) ctx
->Polygon
.FrontMode
;
3385 params
[1] = (GLint
) ctx
->Polygon
.BackMode
;
3387 #ifdef GL_EXT_polygon_offset
3388 case GL_POLYGON_OFFSET_BIAS_EXT
:
3389 *params
= (GLint
) ctx
->Polygon
.OffsetUnits
;
3392 case GL_POLYGON_OFFSET_FACTOR
:
3393 *params
= (GLint
) ctx
->Polygon
.OffsetFactor
;
3395 case GL_POLYGON_OFFSET_UNITS
:
3396 *params
= (GLint
) ctx
->Polygon
.OffsetUnits
;
3398 case GL_POLYGON_SMOOTH
:
3399 *params
= (GLint
) ctx
->Polygon
.SmoothFlag
;
3401 case GL_POLYGON_SMOOTH_HINT
:
3402 *params
= (GLint
) ctx
->Hint
.PolygonSmooth
;
3404 case GL_POLYGON_STIPPLE
:
3405 *params
= (GLint
) ctx
->Polygon
.StippleFlag
;
3407 case GL_PROJECTION_MATRIX
:
3408 for (i
=0;i
<16;i
++) {
3409 params
[i
] = (GLint
) ctx
->ProjectionMatrix
.m
[i
];
3412 case GL_PROJECTION_STACK_DEPTH
:
3413 *params
= (GLint
) (ctx
->ProjectionStackDepth
+ 1);
3415 case GL_READ_BUFFER
:
3416 *params
= (GLint
) ctx
->Pixel
.ReadBuffer
;
3419 *params
= (GLint
) ctx
->Pixel
.RedBias
;
3422 *params
= (GLint
) ctx
->Visual
->RedBits
;
3425 *params
= (GLint
) ctx
->Pixel
.RedScale
;
3427 case GL_RENDER_MODE
:
3428 *params
= (GLint
) ctx
->RenderMode
;
3431 *params
= (GLint
) ctx
->Visual
->RGBAflag
;
3433 case GL_SCISSOR_BOX
:
3434 params
[0] = (GLint
) ctx
->Scissor
.X
;
3435 params
[1] = (GLint
) ctx
->Scissor
.Y
;
3436 params
[2] = (GLint
) ctx
->Scissor
.Width
;
3437 params
[3] = (GLint
) ctx
->Scissor
.Height
;
3439 case GL_SCISSOR_TEST
:
3440 *params
= (GLint
) ctx
->Scissor
.Enabled
;
3442 case GL_SELECTION_BUFFER_SIZE
:
3443 *params
= (GLint
) ctx
->Select
.BufferSize
;
3445 case GL_SHADE_MODEL
:
3446 *params
= (GLint
) ctx
->Light
.ShadeModel
;
3448 case GL_SHARED_TEXTURE_PALETTE_EXT
:
3449 *params
= (GLint
) ctx
->Texture
.SharedPalette
;
3451 case GL_STENCIL_BITS
:
3452 *params
= ctx
->Visual
->StencilBits
;
3454 case GL_STENCIL_CLEAR_VALUE
:
3455 *params
= (GLint
) ctx
->Stencil
.Clear
;
3457 case GL_STENCIL_FAIL
:
3458 *params
= (GLint
) ctx
->Stencil
.FailFunc
;
3460 case GL_STENCIL_FUNC
:
3461 *params
= (GLint
) ctx
->Stencil
.Function
;
3463 case GL_STENCIL_PASS_DEPTH_FAIL
:
3464 *params
= (GLint
) ctx
->Stencil
.ZFailFunc
;
3466 case GL_STENCIL_PASS_DEPTH_PASS
:
3467 *params
= (GLint
) ctx
->Stencil
.ZPassFunc
;
3469 case GL_STENCIL_REF
:
3470 *params
= (GLint
) ctx
->Stencil
.Ref
;
3472 case GL_STENCIL_TEST
:
3473 *params
= (GLint
) ctx
->Stencil
.Enabled
;
3475 case GL_STENCIL_VALUE_MASK
:
3476 *params
= (GLint
) ctx
->Stencil
.ValueMask
;
3478 case GL_STENCIL_WRITEMASK
:
3479 *params
= (GLint
) ctx
->Stencil
.WriteMask
;
3482 *params
= (GLint
) ctx
->Visual
->StereoFlag
;
3484 case GL_SUBPIXEL_BITS
:
3485 *params
= 0; /* TODO */
3488 *params
= gl_IsEnabled(ctx
, GL_TEXTURE_1D
) ? 1 : 0;
3491 *params
= gl_IsEnabled(ctx
, GL_TEXTURE_2D
) ? 1 : 0;
3494 *params
= gl_IsEnabled(ctx
, GL_TEXTURE_3D
) ? 1 : 0;
3496 case GL_TEXTURE_BINDING_1D
:
3497 *params
= textureUnit
->CurrentD
[1]->Name
;
3499 case GL_TEXTURE_BINDING_2D
:
3500 *params
= textureUnit
->CurrentD
[2]->Name
;
3502 case GL_TEXTURE_BINDING_3D
:
3503 *params
= textureUnit
->CurrentD
[3]->Name
;
3505 case GL_TEXTURE_ENV_COLOR
:
3506 params
[0] = FLOAT_TO_INT( textureUnit
->EnvColor
[0] );
3507 params
[1] = FLOAT_TO_INT( textureUnit
->EnvColor
[1] );
3508 params
[2] = FLOAT_TO_INT( textureUnit
->EnvColor
[2] );
3509 params
[3] = FLOAT_TO_INT( textureUnit
->EnvColor
[3] );
3511 case GL_TEXTURE_ENV_MODE
:
3512 *params
= (GLint
) textureUnit
->EnvMode
;
3514 case GL_TEXTURE_GEN_S
:
3515 *params
= (textureUnit
->TexGenEnabled
& S_BIT
) ? 1 : 0;
3517 case GL_TEXTURE_GEN_T
:
3518 *params
= (textureUnit
->TexGenEnabled
& T_BIT
) ? 1 : 0;
3520 case GL_TEXTURE_GEN_R
:
3521 *params
= (textureUnit
->TexGenEnabled
& R_BIT
) ? 1 : 0;
3523 case GL_TEXTURE_GEN_Q
:
3524 *params
= (textureUnit
->TexGenEnabled
& Q_BIT
) ? 1 : 0;
3526 case GL_TEXTURE_MATRIX
:
3527 for (i
=0;i
<16;i
++) {
3528 params
[i
] = (GLint
) ctx
->TextureMatrix
[texTransformUnit
].m
[i
];
3531 case GL_TEXTURE_STACK_DEPTH
:
3532 *params
= (GLint
) (ctx
->TextureStackDepth
[texTransformUnit
] + 1);
3534 case GL_UNPACK_ALIGNMENT
:
3535 *params
= ctx
->Unpack
.Alignment
;
3537 case GL_UNPACK_LSB_FIRST
:
3538 *params
= (GLint
) ctx
->Unpack
.LsbFirst
;
3540 case GL_UNPACK_ROW_LENGTH
:
3541 *params
= ctx
->Unpack
.RowLength
;
3543 case GL_UNPACK_SKIP_PIXELS
:
3544 *params
= ctx
->Unpack
.SkipPixels
;
3546 case GL_UNPACK_SKIP_ROWS
:
3547 *params
= ctx
->Unpack
.SkipRows
;
3549 case GL_UNPACK_SWAP_BYTES
:
3550 *params
= (GLint
) ctx
->Unpack
.SwapBytes
;
3552 case GL_UNPACK_SKIP_IMAGES_EXT
:
3553 *params
= ctx
->Unpack
.SkipImages
;
3555 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
3556 *params
= ctx
->Unpack
.ImageHeight
;
3559 params
[0] = (GLint
) ctx
->Viewport
.X
;
3560 params
[1] = (GLint
) ctx
->Viewport
.Y
;
3561 params
[2] = (GLint
) ctx
->Viewport
.Width
;
3562 params
[3] = (GLint
) ctx
->Viewport
.Height
;
3565 *params
= (GLint
) ctx
->Pixel
.ZoomX
;
3568 *params
= (GLint
) ctx
->Pixel
.ZoomY
;
3570 case GL_VERTEX_ARRAY
:
3571 *params
= (GLint
) ctx
->Array
.Vertex
.Enabled
;
3573 case GL_VERTEX_ARRAY_SIZE
:
3574 *params
= ctx
->Array
.Vertex
.Size
;
3576 case GL_VERTEX_ARRAY_TYPE
:
3577 *params
= ctx
->Array
.Vertex
.Type
;
3579 case GL_VERTEX_ARRAY_STRIDE
:
3580 *params
= ctx
->Array
.Vertex
.Stride
;
3582 case GL_VERTEX_ARRAY_COUNT_EXT
:
3585 case GL_NORMAL_ARRAY
:
3586 *params
= (GLint
) ctx
->Array
.Normal
.Enabled
;
3588 case GL_NORMAL_ARRAY_TYPE
:
3589 *params
= ctx
->Array
.Normal
.Type
;
3591 case GL_NORMAL_ARRAY_STRIDE
:
3592 *params
= ctx
->Array
.Normal
.Stride
;
3594 case GL_NORMAL_ARRAY_COUNT_EXT
:
3597 case GL_COLOR_ARRAY
:
3598 *params
= (GLint
) ctx
->Array
.Color
.Enabled
;
3600 case GL_COLOR_ARRAY_SIZE
:
3601 *params
= ctx
->Array
.Color
.Size
;
3603 case GL_COLOR_ARRAY_TYPE
:
3604 *params
= ctx
->Array
.Color
.Type
;
3606 case GL_COLOR_ARRAY_STRIDE
:
3607 *params
= ctx
->Array
.Color
.Stride
;
3609 case GL_COLOR_ARRAY_COUNT_EXT
:
3612 case GL_INDEX_ARRAY
:
3613 *params
= (GLint
) ctx
->Array
.Index
.Enabled
;
3615 case GL_INDEX_ARRAY_TYPE
:
3616 *params
= ctx
->Array
.Index
.Type
;
3618 case GL_INDEX_ARRAY_STRIDE
:
3619 *params
= ctx
->Array
.Index
.Stride
;
3621 case GL_INDEX_ARRAY_COUNT_EXT
:
3624 case GL_TEXTURE_COORD_ARRAY
:
3625 *params
= (GLint
) ctx
->Array
.TexCoord
[texUnit
].Enabled
;
3627 case GL_TEXTURE_COORD_ARRAY_SIZE
:
3628 *params
= ctx
->Array
.TexCoord
[texUnit
].Size
;
3630 case GL_TEXTURE_COORD_ARRAY_TYPE
:
3631 *params
= ctx
->Array
.TexCoord
[texUnit
].Type
;
3633 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
3634 *params
= ctx
->Array
.TexCoord
[texUnit
].Stride
;
3636 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
3639 case GL_EDGE_FLAG_ARRAY
:
3640 *params
= (GLint
) ctx
->Array
.EdgeFlag
.Enabled
;
3642 case GL_EDGE_FLAG_ARRAY_STRIDE
:
3643 *params
= ctx
->Array
.EdgeFlag
.Stride
;
3645 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
3649 case GL_MAX_TEXTURE_UNITS_ARB
:
3650 *params
= ctx
->Const
.MaxTextureUnits
;
3652 case GL_ACTIVE_TEXTURE_ARB
:
3653 *params
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
3655 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
3656 *params
= GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
3660 /* GL_PGI_misc_hints */
3661 case GL_STRICT_DEPTHFUNC_HINT_PGI
:
3662 *params
= (GL_NICEST
);
3664 case GL_STRICT_LIGHTING_HINT_PGI
:
3665 *params
= (ctx
->Hint
.StrictLighting
);
3667 case GL_STRICT_SCISSOR_HINT_PGI
:
3668 case GL_FULL_STIPPLE_HINT_PGI
:
3669 *params
= (GL_TRUE
);
3671 case GL_CONSERVE_MEMORY_HINT_PGI
:
3672 *params
= (GL_FALSE
);
3674 case GL_ALWAYS_FAST_HINT_PGI
:
3675 *params
= (ctx
->Hint
.AllowDrawWin
== GL_TRUE
&&
3676 ctx
->Hint
.AllowDrawSpn
== GL_FALSE
&&
3677 ctx
->Hint
.AllowDrawMem
== GL_FALSE
);
3679 case GL_ALWAYS_SOFT_HINT_PGI
:
3680 *params
= (ctx
->Hint
.AllowDrawWin
== GL_TRUE
&&
3681 ctx
->Hint
.AllowDrawSpn
== GL_TRUE
&&
3682 ctx
->Hint
.AllowDrawMem
== GL_TRUE
);
3684 case GL_ALLOW_DRAW_OBJ_HINT_PGI
:
3687 case GL_ALLOW_DRAW_WIN_HINT_PGI
:
3688 *params
= ctx
->Hint
.AllowDrawWin
;
3690 case GL_ALLOW_DRAW_SPN_HINT_PGI
:
3691 *params
= ctx
->Hint
.AllowDrawSpn
;
3693 case GL_ALLOW_DRAW_MEM_HINT_PGI
:
3694 *params
= ctx
->Hint
.AllowDrawMem
;
3696 case GL_CLIP_NEAR_HINT_PGI
:
3697 case GL_CLIP_FAR_HINT_PGI
:
3700 case GL_WIDE_LINE_HINT_PGI
:
3701 *params
= GL_DONT_CARE
;
3703 case GL_BACK_NORMALS_HINT_PGI
:
3704 *params
= (GL_TRUE
);
3706 case GL_NATIVE_GRAPHICS_HANDLE_PGI
:
3710 /* GL_EXT_compiled_vertex_array
3712 case GL_ARRAY_ELEMENT_LOCK_FIRST_SGI
:
3713 *params
= ctx
->Array
.LockFirst
;
3716 case GL_ARRAY_ELEMENT_LOCK_COUNT_SGI
:
3717 *params
= ctx
->Array
.LockCount
;
3721 printf("invalid enum: %x\n", pname
);
3722 gl_error( ctx
, GL_INVALID_ENUM
, "glGetIntegerv" );
3728 void gl_GetPointerv( GLcontext
*ctx
, GLenum pname
, GLvoid
**params
)
3730 GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
3731 /*GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;*/
3733 if (MESA_VERBOSE
& VERBOSE_API
)
3734 fprintf(stderr
, "glGetPointerv %s\n", gl_lookup_enum_by_nr(pname
));
3737 case GL_VERTEX_ARRAY_POINTER
:
3738 *params
= ctx
->Array
.Vertex
.Ptr
;
3740 case GL_NORMAL_ARRAY_POINTER
:
3741 *params
= ctx
->Array
.Normal
.Ptr
;
3743 case GL_COLOR_ARRAY_POINTER
:
3744 *params
= ctx
->Array
.Color
.Ptr
;
3746 case GL_INDEX_ARRAY_POINTER
:
3747 *params
= ctx
->Array
.Index
.Ptr
;
3749 case GL_TEXTURE_COORD_ARRAY_POINTER
:
3750 *params
= ctx
->Array
.TexCoord
[texUnit
].Ptr
;
3752 case GL_EDGE_FLAG_ARRAY_POINTER
:
3753 *params
= ctx
->Array
.EdgeFlag
.Ptr
;
3755 case GL_FEEDBACK_BUFFER_POINTER
:
3756 *params
= ctx
->Feedback
.Buffer
;
3758 case GL_SELECTION_BUFFER_POINTER
:
3759 *params
= ctx
->Select
.Buffer
;
3762 gl_error( ctx
, GL_INVALID_ENUM
, "glGetPointerv" );
3769 const GLubyte
*gl_GetString( GLcontext
*ctx
, GLenum name
)
3771 static char result
[1000];
3772 static char *vendor
= "Brian Paul";
3773 static char *version
= "1.2 Mesa 3.1 beta";
3775 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx
, "glGetString", 0);
3777 /* First see if device driver can satisfy this call */
3782 if (ctx
->Driver
.GetString
) {
3783 const GLubyte
*str
= (*ctx
->Driver
.GetString
)(ctx
, name
);
3788 /* Extensions always handled by extensions.c */
3790 return (GLubyte
*) gl_extensions_get_string( ctx
);
3792 gl_error( ctx
, GL_INVALID_ENUM
, "glGetString" );
3793 return (GLubyte
*) 0;
3796 /* If we get here, device driver didn't return a string */
3799 return (GLubyte
*) vendor
;
3801 strcpy(result
, "Mesa");
3802 if (ctx
->Driver
.RendererString
) {
3803 strcat(result
, " ");
3804 strcat(result
, (*ctx
->Driver
.RendererString
)());
3806 return (GLubyte
*) result
;
3808 return (GLubyte
*) version
;