main/get: Converted type conversion macros to inline functions
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "debug_output.h"
30 #include "enable.h"
31 #include "enums.h"
32 #include "errors.h"
33 #include "extensions.h"
34 #include "get.h"
35 #include "macros.h"
36 #include "mtypes.h"
37 #include "spirv_extensions.h"
38 #include "state.h"
39 #include "texcompress.h"
40 #include "texstate.h"
41 #include "framebuffer.h"
42 #include "samplerobj.h"
43 #include "stencil.h"
44 #include "version.h"
45
46 /* This is a table driven implemetation of the glGet*v() functions.
47 * The basic idea is that most getters just look up an int somewhere
48 * in struct gl_context and then convert it to a bool or float according to
49 * which of glGetIntegerv() glGetBooleanv() etc is being called.
50 * Instead of generating code to do this, we can just record the enum
51 * value and the offset into struct gl_context in an array of structs. Then
52 * in glGet*(), we lookup the struct for the enum in question, and use
53 * the offset to get the int we need.
54 *
55 * Sometimes we need to look up a float, a boolean, a bit in a
56 * bitfield, a matrix or other types instead, so we need to track the
57 * type of the value in struct gl_context. And sometimes the value isn't in
58 * struct gl_context but in the drawbuffer, the array object, current texture
59 * unit, or maybe it's a computed value. So we need to also track
60 * where or how to find the value. Finally, we sometimes need to
61 * check that one of a number of extensions are enabled, the GL
62 * version or flush or call _mesa_update_state(). This is done by
63 * attaching optional extra information to the value description
64 * struct, it's sort of like an array of opcodes that describe extra
65 * checks or actions.
66 *
67 * Putting all this together we end up with struct value_desc below,
68 * and with a couple of macros to help, the table of struct value_desc
69 * is about as concise as the specification in the old python script.
70 */
71
72 static inline GLboolean
73 FLOAT_TO_BOOLEAN(GLfloat X)
74 {
75 return ( (X) ? GL_TRUE : GL_FALSE );
76 }
77
78 static inline GLint
79 FLOAT_TO_FIXED(GLfloat F)
80 {
81 return ( ((F) * 65536.0f > INT_MAX) ? INT_MAX :
82 ((F) * 65536.0f < INT_MIN) ? INT_MIN :
83 (GLint) ((F) * 65536.0f) );
84 }
85
86 static inline GLboolean
87 INT_TO_BOOLEAN(GLint I)
88 {
89 return ( (I) ? GL_TRUE : GL_FALSE );
90 }
91
92 static inline GLfixed
93 INT_TO_FIXED(GLint I)
94 {
95 return (((I) > SHRT_MAX) ? INT_MAX :
96 ((I) < SHRT_MIN) ? INT_MIN :
97 (GLint) ((I) * 65536) );
98 }
99
100
101 static inline GLboolean
102 INT64_TO_BOOLEAN(GLint64 I)
103 {
104 return ( (I) ? GL_TRUE : GL_FALSE );
105 }
106
107 static inline GLint
108 INT64_TO_INT(GLint64 I)
109 {
110 return ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) );
111 }
112
113 static inline GLint
114 BOOLEAN_TO_INT(GLboolean B)
115 {
116 return ( (GLint) (B) );
117 }
118
119 static inline GLfloat
120 BOOLEAN_TO_FLOAT(GLboolean B)
121 {
122 return ( (B) ? 1.0F : 0.0F );
123 }
124
125 static inline GLfixed
126 BOOLEAN_TO_FIXED(GLboolean B)
127 {
128 return ( (GLint) ((B) ? 1 : 0) << 16 );
129 }
130
131 enum value_type {
132 TYPE_INVALID,
133 TYPE_INT,
134 TYPE_INT_2,
135 TYPE_INT_3,
136 TYPE_INT_4,
137 TYPE_INT_N,
138 TYPE_UINT,
139 TYPE_UINT_2,
140 TYPE_UINT_3,
141 TYPE_UINT_4,
142 TYPE_INT64,
143 TYPE_ENUM16,
144 TYPE_ENUM,
145 TYPE_ENUM_2,
146 TYPE_BOOLEAN,
147 TYPE_UBYTE,
148 TYPE_SHORT,
149 TYPE_BIT_0,
150 TYPE_BIT_1,
151 TYPE_BIT_2,
152 TYPE_BIT_3,
153 TYPE_BIT_4,
154 TYPE_BIT_5,
155 TYPE_BIT_6,
156 TYPE_BIT_7,
157 TYPE_FLOAT,
158 TYPE_FLOAT_2,
159 TYPE_FLOAT_3,
160 TYPE_FLOAT_4,
161 TYPE_FLOAT_8,
162 TYPE_FLOATN,
163 TYPE_FLOATN_2,
164 TYPE_FLOATN_3,
165 TYPE_FLOATN_4,
166 TYPE_DOUBLEN,
167 TYPE_DOUBLEN_2,
168 TYPE_MATRIX,
169 TYPE_MATRIX_T,
170 TYPE_CONST
171 };
172
173 enum value_location {
174 LOC_BUFFER,
175 LOC_CONTEXT,
176 LOC_ARRAY,
177 LOC_TEXUNIT,
178 LOC_CUSTOM
179 };
180
181 enum value_extra {
182 EXTRA_END = 0x8000,
183 EXTRA_VERSION_30,
184 EXTRA_VERSION_31,
185 EXTRA_VERSION_32,
186 EXTRA_VERSION_40,
187 EXTRA_VERSION_43,
188 EXTRA_API_GL,
189 EXTRA_API_GL_CORE,
190 EXTRA_API_ES2,
191 EXTRA_API_ES3,
192 EXTRA_API_ES31,
193 EXTRA_API_ES32,
194 EXTRA_NEW_BUFFERS,
195 EXTRA_NEW_FRAG_CLAMP,
196 EXTRA_VALID_DRAW_BUFFER,
197 EXTRA_VALID_TEXTURE_UNIT,
198 EXTRA_VALID_CLIP_DISTANCE,
199 EXTRA_FLUSH_CURRENT,
200 EXTRA_GLSL_130,
201 EXTRA_EXT_UBO_GS,
202 EXTRA_EXT_ATOMICS_GS,
203 EXTRA_EXT_SHADER_IMAGE_GS,
204 EXTRA_EXT_ATOMICS_TESS,
205 EXTRA_EXT_SHADER_IMAGE_TESS,
206 EXTRA_EXT_SSBO_GS,
207 EXTRA_EXT_FB_NO_ATTACH_GS,
208 EXTRA_EXT_ES_GS,
209 EXTRA_EXT_PROVOKING_VERTEX_32,
210 };
211
212 #define NO_EXTRA NULL
213 #define NO_OFFSET 0
214
215 struct value_desc {
216 GLenum pname;
217 GLubyte location; /**< enum value_location */
218 GLubyte type; /**< enum value_type */
219 int offset;
220 const int *extra;
221 };
222
223 union value {
224 GLfloat value_float;
225 GLfloat value_float_4[4];
226 GLdouble value_double_2[2];
227 GLmatrix *value_matrix;
228 GLint value_int;
229 GLint value_int_4[4];
230 GLint64 value_int64;
231 GLenum value_enum;
232 GLubyte value_ubyte;
233 GLshort value_short;
234 GLuint value_uint;
235
236 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
237 struct {
238 GLint n, ints[100];
239 } value_int_n;
240 GLboolean value_bool;
241 };
242
243 #define BUFFER_FIELD(field, type) \
244 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
245 #define CONTEXT_FIELD(field, type) \
246 LOC_CONTEXT, type, offsetof(struct gl_context, field)
247 #define ARRAY_FIELD(field, type) \
248 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
249 #undef CONST /* already defined through windows.h */
250 #define CONST(value) \
251 LOC_CONTEXT, TYPE_CONST, value
252
253 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
254 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
255 #define BUFFER_ENUM16(field) BUFFER_FIELD(field, TYPE_ENUM16)
256 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
257
258 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
259 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
260 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
261 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
262 #define CONTEXT_ENUM16(field) CONTEXT_FIELD(field, TYPE_ENUM16)
263 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
264 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
265 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
266 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
267 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
268 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
269 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
270 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
271 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
272 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
273 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
274 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
275 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
276 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
277 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
278 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
279 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
280 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
281
282 /* Vertex array fields */
283 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
284 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
285 #define ARRAY_ENUM16(field) ARRAY_FIELD(field, TYPE_ENUM16)
286 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
287 #define ARRAY_UBYTE(field) ARRAY_FIELD(field, TYPE_UBYTE)
288 #define ARRAY_SHORT(field) ARRAY_FIELD(field, TYPE_SHORT)
289
290 #define EXT(f) \
291 offsetof(struct gl_extensions, f)
292
293 #define EXTRA_EXT(e) \
294 static const int extra_##e[] = { \
295 EXT(e), EXTRA_END \
296 }
297
298 #define EXTRA_EXT2(e1, e2) \
299 static const int extra_##e1##_##e2[] = { \
300 EXT(e1), EXT(e2), EXTRA_END \
301 }
302
303 /* The 'extra' mechanism is a way to specify extra checks (such as
304 * extensions or specific gl versions) or actions (flush current, new
305 * buffers) that we need to do before looking up an enum. We need to
306 * declare them all up front so we can refer to them in the value_desc
307 * structs below.
308 *
309 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
310 * versions, listing multiple ones in an array means an error will be thrown
311 * only if none of them are available. If you need to check for "AND"
312 * behavior, you would need to make a custom EXTRA_ enum.
313 */
314
315 static const int extra_new_buffers[] = {
316 EXTRA_NEW_BUFFERS,
317 EXTRA_END
318 };
319
320 static const int extra_new_frag_clamp[] = {
321 EXTRA_NEW_FRAG_CLAMP,
322 EXTRA_END
323 };
324
325 static const int extra_valid_draw_buffer[] = {
326 EXTRA_VALID_DRAW_BUFFER,
327 EXTRA_END
328 };
329
330 static const int extra_valid_texture_unit[] = {
331 EXTRA_VALID_TEXTURE_UNIT,
332 EXTRA_END
333 };
334
335 static const int extra_valid_clip_distance[] = {
336 EXTRA_VALID_CLIP_DISTANCE,
337 EXTRA_END
338 };
339
340 static const int extra_flush_current_valid_texture_unit[] = {
341 EXTRA_FLUSH_CURRENT,
342 EXTRA_VALID_TEXTURE_UNIT,
343 EXTRA_END
344 };
345
346 static const int extra_flush_current[] = {
347 EXTRA_FLUSH_CURRENT,
348 EXTRA_END
349 };
350
351 static const int extra_EXT_texture_integer_and_new_buffers[] = {
352 EXT(EXT_texture_integer),
353 EXTRA_NEW_BUFFERS,
354 EXTRA_END
355 };
356
357 static const int extra_GLSL_130_es3_gpushader4[] = {
358 EXTRA_GLSL_130,
359 EXTRA_API_ES3,
360 EXT(EXT_gpu_shader4),
361 EXTRA_END
362 };
363
364 static const int extra_texture_buffer_object[] = {
365 EXT(ARB_texture_buffer_object),
366 EXTRA_END
367 };
368
369 static const int extra_ARB_transform_feedback2_api_es3[] = {
370 EXT(ARB_transform_feedback2),
371 EXTRA_API_ES3,
372 EXTRA_END
373 };
374
375 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
376 EXTRA_EXT_UBO_GS,
377 EXTRA_END
378 };
379
380 static const int extra_ARB_ES2_compatibility_api_es2[] = {
381 EXT(ARB_ES2_compatibility),
382 EXTRA_API_ES2,
383 EXTRA_END
384 };
385
386 static const int extra_ARB_ES3_compatibility_api_es3[] = {
387 EXT(ARB_ES3_compatibility),
388 EXTRA_API_ES3,
389 EXTRA_END
390 };
391
392 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
393 EXT(EXT_framebuffer_sRGB),
394 EXTRA_NEW_BUFFERS,
395 EXTRA_END
396 };
397
398 static const int extra_EXT_packed_float[] = {
399 EXT(EXT_packed_float),
400 EXTRA_NEW_BUFFERS,
401 EXTRA_END
402 };
403
404 static const int extra_EXT_texture_array_es3[] = {
405 EXT(EXT_texture_array),
406 EXTRA_API_ES3,
407 EXTRA_END
408 };
409
410 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
411 EXTRA_EXT_ATOMICS_GS,
412 EXTRA_END
413 };
414
415 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
416 EXTRA_EXT_SHADER_IMAGE_GS,
417 EXTRA_END
418 };
419
420 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
421 EXTRA_EXT_ATOMICS_TESS,
422 EXTRA_END
423 };
424
425 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
426 EXTRA_EXT_SHADER_IMAGE_TESS,
427 EXTRA_END
428 };
429
430 /* HACK: remove when ARB_compute_shader is actually supported */
431 static const int extra_ARB_compute_shader_es31[] = {
432 EXT(ARB_compute_shader),
433 EXTRA_API_ES31,
434 EXTRA_END
435 };
436
437 static const int extra_ARB_shader_storage_buffer_object_es31[] = {
438 EXT(ARB_shader_storage_buffer_object),
439 EXTRA_API_ES31,
440 EXTRA_END
441 };
442
443 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
444 EXTRA_EXT_SSBO_GS,
445 EXTRA_END
446 };
447
448 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = {
449 EXT(ARB_shader_image_load_store),
450 EXT(ARB_shader_storage_buffer_object),
451 EXTRA_API_ES31,
452 EXTRA_END
453 };
454
455 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
456 EXTRA_EXT_FB_NO_ATTACH_GS,
457 EXTRA_END
458 };
459
460 static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
461 EXT(ARB_viewport_array),
462 EXTRA_EXT_ES_GS,
463 EXTRA_END
464 };
465
466 static const int extra_ARB_viewport_array_or_oes_viewport_array[] = {
467 EXT(ARB_viewport_array),
468 EXT(OES_viewport_array),
469 EXTRA_END
470 };
471
472 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
473 EXT(ARB_gpu_shader5),
474 EXTRA_EXT_ES_GS,
475 EXTRA_END
476 };
477
478 static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = {
479 EXT(ARB_gpu_shader5),
480 EXT(OES_sample_variables),
481 EXTRA_END
482 };
483
484 static const int extra_ES32[] = {
485 EXT(ARB_ES3_2_compatibility),
486 EXTRA_API_ES32,
487 EXTRA_END
488 };
489
490 static const int extra_KHR_robustness_or_GL[] = {
491 EXT(KHR_robustness),
492 EXTRA_API_GL,
493 EXTRA_API_GL_CORE,
494 EXTRA_END
495 };
496
497 static const int extra_INTEL_conservative_rasterization[] = {
498 EXT(INTEL_conservative_rasterization),
499 EXTRA_END
500 };
501
502 EXTRA_EXT(ARB_texture_cube_map);
503 EXTRA_EXT(EXT_texture_array);
504 EXTRA_EXT(NV_fog_distance);
505 EXTRA_EXT(EXT_texture_filter_anisotropic);
506 EXTRA_EXT(NV_point_sprite);
507 EXTRA_EXT(NV_texture_rectangle);
508 EXTRA_EXT(EXT_stencil_two_side);
509 EXTRA_EXT(EXT_depth_bounds_test);
510 EXTRA_EXT(ARB_depth_clamp);
511 EXTRA_EXT(AMD_depth_clamp_separate);
512 EXTRA_EXT(ATI_fragment_shader);
513 EXTRA_EXT(EXT_provoking_vertex);
514 EXTRA_EXT(ARB_fragment_shader);
515 EXTRA_EXT(ARB_fragment_program);
516 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
517 EXTRA_EXT(ARB_seamless_cube_map);
518 EXTRA_EXT(ARB_sync);
519 EXTRA_EXT(ARB_vertex_shader);
520 EXTRA_EXT(EXT_transform_feedback);
521 EXTRA_EXT(ARB_transform_feedback3);
522 EXTRA_EXT(EXT_pixel_buffer_object);
523 EXTRA_EXT(ARB_vertex_program);
524 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
525 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
526 EXTRA_EXT(ARB_color_buffer_float);
527 EXTRA_EXT(EXT_framebuffer_sRGB);
528 EXTRA_EXT(OES_EGL_image_external);
529 EXTRA_EXT(ARB_blend_func_extended);
530 EXTRA_EXT(ARB_uniform_buffer_object);
531 EXTRA_EXT(ARB_timer_query);
532 EXTRA_EXT2(ARB_texture_cube_map_array, OES_texture_cube_map_array);
533 EXTRA_EXT(ARB_texture_buffer_range);
534 EXTRA_EXT(ARB_texture_multisample);
535 EXTRA_EXT(ARB_texture_gather);
536 EXTRA_EXT(ARB_shader_atomic_counters);
537 EXTRA_EXT(ARB_draw_indirect);
538 EXTRA_EXT(ARB_shader_image_load_store);
539 EXTRA_EXT(ARB_query_buffer_object);
540 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
541 EXTRA_EXT(INTEL_performance_query);
542 EXTRA_EXT(ARB_explicit_uniform_location);
543 EXTRA_EXT(ARB_clip_control);
544 EXTRA_EXT(ARB_polygon_offset_clamp);
545 EXTRA_EXT(ARB_framebuffer_no_attachments);
546 EXTRA_EXT(ARB_tessellation_shader);
547 EXTRA_EXT(ARB_shader_storage_buffer_object);
548 EXTRA_EXT(ARB_indirect_parameters);
549 EXTRA_EXT(ATI_meminfo);
550 EXTRA_EXT(NVX_gpu_memory_info);
551 EXTRA_EXT(ARB_cull_distance);
552 EXTRA_EXT(EXT_window_rectangles);
553 EXTRA_EXT(KHR_blend_equation_advanced_coherent);
554 EXTRA_EXT(OES_primitive_bounding_box);
555 EXTRA_EXT(ARB_compute_variable_group_size);
556 EXTRA_EXT(KHR_robustness);
557 EXTRA_EXT(ARB_sparse_buffer);
558 EXTRA_EXT(NV_conservative_raster);
559 EXTRA_EXT(NV_conservative_raster_dilate);
560 EXTRA_EXT(NV_conservative_raster_pre_snap_triangles);
561 EXTRA_EXT(ARB_sample_locations);
562 EXTRA_EXT(AMD_framebuffer_multisample_advanced);
563 EXTRA_EXT(ARB_spirv_extensions);
564
565 static const int
566 extra_ARB_color_buffer_float_or_glcore[] = {
567 EXT(ARB_color_buffer_float),
568 EXTRA_API_GL_CORE,
569 EXTRA_END
570 };
571
572 static const int
573 extra_NV_primitive_restart[] = {
574 EXT(NV_primitive_restart),
575 EXTRA_END
576 };
577
578 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
579 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
580 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
581 static const int extra_version_43[] = { EXTRA_VERSION_43, EXTRA_END };
582
583 static const int extra_gl30_es3[] = {
584 EXTRA_VERSION_30,
585 EXTRA_API_ES3,
586 EXTRA_END,
587 };
588
589 static const int extra_gl32_es3[] = {
590 EXTRA_VERSION_32,
591 EXTRA_API_ES3,
592 EXTRA_END,
593 };
594
595 static const int extra_version_32_OES_geometry_shader[] = {
596 EXTRA_VERSION_32,
597 EXTRA_EXT_ES_GS,
598 EXTRA_END
599 };
600
601 static const int extra_gl40_ARB_sample_shading[] = {
602 EXTRA_VERSION_40,
603 EXT(ARB_sample_shading),
604 EXTRA_END
605 };
606
607 static const int
608 extra_ARB_vertex_program_api_es2[] = {
609 EXT(ARB_vertex_program),
610 EXTRA_API_ES2,
611 EXTRA_END
612 };
613
614 /* The ReadBuffer get token is valid under either full GL or under
615 * GLES2 if the NV_read_buffer extension is available. */
616 static const int
617 extra_NV_read_buffer_api_gl[] = {
618 EXTRA_API_ES2,
619 EXTRA_API_GL,
620 EXTRA_END
621 };
622
623 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
624 EXTRA_API_GL_CORE,
625 EXT(ARB_color_buffer_float),
626 EXTRA_NEW_BUFFERS,
627 EXTRA_END
628 };
629
630 static const int extra_EXT_shader_framebuffer_fetch[] = {
631 EXTRA_API_ES2,
632 EXTRA_API_ES3,
633 EXT(EXT_shader_framebuffer_fetch),
634 EXTRA_END
635 };
636
637 static const int extra_EXT_provoking_vertex_32[] = {
638 EXTRA_EXT_PROVOKING_VERTEX_32,
639 EXTRA_END
640 };
641
642 static const int extra_EXT_disjoint_timer_query[] = {
643 EXTRA_API_ES2,
644 EXTRA_API_ES3,
645 EXT(EXT_disjoint_timer_query),
646 EXTRA_END
647 };
648
649
650 /* This is the big table describing all the enums we accept in
651 * glGet*v(). The table is partitioned into six parts: enums
652 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
653 * between OpenGL and GLES, enums exclusive to GLES, etc for the
654 * remaining combinations. To look up the enums valid in a given API
655 * we will use a hash table specific to that API. These tables are in
656 * turn generated at build time and included through get_hash.h.
657 */
658
659 #include "get_hash.h"
660
661 /* All we need now is a way to look up the value struct from the enum.
662 * The code generated by gcc for the old generated big switch
663 * statement is a big, balanced, open coded if/else tree, essentially
664 * an unrolled binary search. It would be natural to sort the new
665 * enum table and use bsearch(), but we will use a read-only hash
666 * table instead. bsearch() has a nice guaranteed worst case
667 * performance, but we're also guaranteed to hit that worst case
668 * (log2(n) iterations) for about half the enums. Instead, using an
669 * open addressing hash table, we can find the enum on the first try
670 * for 80% of the enums, 1 collision for 10% and never more than 5
671 * collisions for any enum (typical numbers). And the code is very
672 * simple, even though it feels a little magic. */
673
674 /**
675 * Handle irregular enums
676 *
677 * Some values don't conform to the "well-known type at context
678 * pointer + offset" pattern, so we have this function to catch all
679 * the corner cases. Typically, it's a computed value or a one-off
680 * pointer to a custom struct or something.
681 *
682 * In this case we can't return a pointer to the value, so we'll have
683 * to use the temporary variable 'v' declared back in the calling
684 * glGet*v() function to store the result.
685 *
686 * \param ctx the current context
687 * \param d the struct value_desc that describes the enum
688 * \param v pointer to the tmp declared in the calling glGet*v() function
689 */
690 static void
691 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
692 {
693 struct gl_buffer_object **buffer_obj;
694 struct gl_array_attributes *array;
695 GLuint unit, *p;
696
697 switch (d->pname) {
698 case GL_MAJOR_VERSION:
699 v->value_int = ctx->Version / 10;
700 break;
701 case GL_MINOR_VERSION:
702 v->value_int = ctx->Version % 10;
703 break;
704
705 case GL_TEXTURE_1D:
706 case GL_TEXTURE_2D:
707 case GL_TEXTURE_3D:
708 case GL_TEXTURE_CUBE_MAP:
709 case GL_TEXTURE_RECTANGLE_NV:
710 case GL_TEXTURE_EXTERNAL_OES:
711 v->value_bool = _mesa_IsEnabled(d->pname);
712 break;
713
714 case GL_LINE_STIPPLE_PATTERN:
715 /* This is the only GLushort, special case it here by promoting
716 * to an int rather than introducing a new type. */
717 v->value_int = ctx->Line.StipplePattern;
718 break;
719
720 case GL_CURRENT_RASTER_TEXTURE_COORDS:
721 unit = ctx->Texture.CurrentUnit;
722 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
723 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
724 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
725 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
726 break;
727
728 case GL_CURRENT_TEXTURE_COORDS:
729 unit = ctx->Texture.CurrentUnit;
730 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
731 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
732 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
733 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
734 break;
735
736 case GL_COLOR_WRITEMASK:
737 v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0);
738 v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1);
739 v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2);
740 v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3);
741 break;
742
743 case GL_DEPTH_CLAMP:
744 v->value_bool = ctx->Transform.DepthClampNear || ctx->Transform.DepthClampFar;
745 break;
746
747 case GL_EDGE_FLAG:
748 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
749 break;
750
751 case GL_READ_BUFFER:
752 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
753 break;
754
755 case GL_MAP2_GRID_DOMAIN:
756 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
757 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
758 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
759 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
760 break;
761
762 case GL_TEXTURE_STACK_DEPTH:
763 unit = ctx->Texture.CurrentUnit;
764 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
765 break;
766 case GL_TEXTURE_MATRIX:
767 unit = ctx->Texture.CurrentUnit;
768 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
769 break;
770
771 case GL_VERTEX_ARRAY:
772 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_POS);
773 break;
774 case GL_NORMAL_ARRAY:
775 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_NORMAL);
776 break;
777 case GL_COLOR_ARRAY:
778 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR0);
779 break;
780 case GL_TEXTURE_COORD_ARRAY:
781 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_TEX(ctx->Array.ActiveTexture));
782 break;
783 case GL_INDEX_ARRAY:
784 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR_INDEX);
785 break;
786 case GL_EDGE_FLAG_ARRAY:
787 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_EDGEFLAG);
788 break;
789 case GL_SECONDARY_COLOR_ARRAY:
790 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR1);
791 break;
792 case GL_FOG_COORDINATE_ARRAY:
793 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_FOG);
794 break;
795 case GL_POINT_SIZE_ARRAY_OES:
796 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_POINT_SIZE);
797 break;
798
799 case GL_TEXTURE_COORD_ARRAY_TYPE:
800 case GL_TEXTURE_COORD_ARRAY_STRIDE:
801 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
802 v->value_int = *(GLuint *) ((char *) array + d->offset);
803 break;
804
805 case GL_TEXTURE_COORD_ARRAY_SIZE:
806 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
807 v->value_int = array->Format.Size;
808 break;
809
810 case GL_VERTEX_ARRAY_SIZE:
811 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS];
812 v->value_int = array->Format.Size;
813 break;
814
815 case GL_ACTIVE_TEXTURE_ARB:
816 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
817 break;
818 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
819 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
820 break;
821
822 case GL_MODELVIEW_STACK_DEPTH:
823 case GL_PROJECTION_STACK_DEPTH:
824 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
825 break;
826
827 case GL_MAX_TEXTURE_SIZE:
828 case GL_MAX_3D_TEXTURE_SIZE:
829 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
830 p = (GLuint *) ((char *) ctx + d->offset);
831 v->value_int = 1 << (*p - 1);
832 break;
833
834 case GL_SCISSOR_BOX:
835 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
836 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
837 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
838 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
839 break;
840
841 case GL_SCISSOR_TEST:
842 v->value_bool = ctx->Scissor.EnableFlags & 1;
843 break;
844
845 case GL_LIST_INDEX:
846 v->value_int =
847 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
848 break;
849 case GL_LIST_MODE:
850 if (!ctx->CompileFlag)
851 v->value_enum = 0;
852 else if (ctx->ExecuteFlag)
853 v->value_enum = GL_COMPILE_AND_EXECUTE;
854 else
855 v->value_enum = GL_COMPILE;
856 break;
857
858 case GL_VIEWPORT:
859 v->value_float_4[0] = ctx->ViewportArray[0].X;
860 v->value_float_4[1] = ctx->ViewportArray[0].Y;
861 v->value_float_4[2] = ctx->ViewportArray[0].Width;
862 v->value_float_4[3] = ctx->ViewportArray[0].Height;
863 break;
864
865 case GL_DEPTH_RANGE:
866 v->value_double_2[0] = ctx->ViewportArray[0].Near;
867 v->value_double_2[1] = ctx->ViewportArray[0].Far;
868 break;
869
870 case GL_ACTIVE_STENCIL_FACE_EXT:
871 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
872 break;
873
874 case GL_STENCIL_FAIL:
875 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
876 break;
877 case GL_STENCIL_FUNC:
878 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
879 break;
880 case GL_STENCIL_PASS_DEPTH_FAIL:
881 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
882 break;
883 case GL_STENCIL_PASS_DEPTH_PASS:
884 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
885 break;
886 case GL_STENCIL_REF:
887 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
888 break;
889 case GL_STENCIL_BACK_REF:
890 v->value_int = _mesa_get_stencil_ref(ctx, 1);
891 break;
892 case GL_STENCIL_VALUE_MASK:
893 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
894 break;
895 case GL_STENCIL_WRITEMASK:
896 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
897 break;
898
899 case GL_NUM_EXTENSIONS:
900 v->value_int = _mesa_get_extension_count(ctx);
901 break;
902
903 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
904 v->value_int = _mesa_get_color_read_type(ctx, NULL, "glGetIntegerv");
905 break;
906 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
907 v->value_int = _mesa_get_color_read_format(ctx, NULL, "glGetIntegerv");
908 break;
909
910 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
911 v->value_int = ctx->CurrentStack->Depth + 1;
912 break;
913 case GL_CURRENT_MATRIX_ARB:
914 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
915 v->value_matrix = ctx->CurrentStack->Top;
916 break;
917
918 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
919 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
920 break;
921 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
922 v->value_int_n.n =
923 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
924 assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
925 break;
926
927 case GL_MAX_VARYING_FLOATS_ARB:
928 v->value_int = ctx->Const.MaxVarying * 4;
929 break;
930
931 /* Various object names */
932
933 case GL_TEXTURE_BINDING_1D:
934 case GL_TEXTURE_BINDING_2D:
935 case GL_TEXTURE_BINDING_3D:
936 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
937 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
938 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
939 case GL_TEXTURE_BINDING_RECTANGLE_NV:
940 case GL_TEXTURE_BINDING_EXTERNAL_OES:
941 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
942 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
943 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
944 unit = ctx->Texture.CurrentUnit;
945 v->value_int =
946 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
947 break;
948
949 /* GL_EXT_external_objects */
950 case GL_NUM_DEVICE_UUIDS_EXT:
951 v->value_int = 1;
952 break;
953 case GL_DRIVER_UUID_EXT:
954 _mesa_get_driver_uuid(ctx, v->value_int_4);
955 break;
956 case GL_DEVICE_UUID_EXT:
957 _mesa_get_device_uuid(ctx, v->value_int_4);
958 break;
959
960 /* GL_EXT_packed_float */
961 case GL_RGBA_SIGNED_COMPONENTS_EXT:
962 {
963 /* Note: we only check the 0th color attachment. */
964 const struct gl_renderbuffer *rb =
965 ctx->DrawBuffer->_ColorDrawBuffers[0];
966 if (rb && _mesa_is_format_signed(rb->Format)) {
967 /* Issue 17 of GL_EXT_packed_float: If a component (such as
968 * alpha) has zero bits, the component should not be considered
969 * signed and so the bit for the respective component should be
970 * zeroed.
971 */
972 GLint r_bits =
973 _mesa_get_format_bits(rb->Format, GL_RED_BITS);
974 GLint g_bits =
975 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
976 GLint b_bits =
977 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
978 GLint a_bits =
979 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
980 GLint l_bits =
981 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
982 GLint i_bits =
983 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
984
985 v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
986 v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
987 v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
988 v->value_int_4[3] = a_bits + i_bits > 0;
989 }
990 else {
991 v->value_int_4[0] =
992 v->value_int_4[1] =
993 v->value_int_4[2] =
994 v->value_int_4[3] = 0;
995 }
996 }
997 break;
998
999 /* GL_ARB_vertex_buffer_object */
1000 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1001 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1002 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1003 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1004 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1005 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1006 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1007 buffer_obj = (struct gl_buffer_object **)
1008 ((char *) ctx->Array.VAO + d->offset);
1009 v->value_int = (*buffer_obj)->Name;
1010 break;
1011 case GL_ARRAY_BUFFER_BINDING_ARB:
1012 v->value_int = ctx->Array.ArrayBufferObj->Name;
1013 break;
1014 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1015 v->value_int =
1016 ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
1017 break;
1018 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1019 v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
1020 break;
1021
1022 /* ARB_vertex_array_bgra */
1023 case GL_COLOR_ARRAY_SIZE:
1024 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
1025 v->value_int = array->Format.Format == GL_BGRA ? GL_BGRA : array->Format.Size;
1026 break;
1027 case GL_SECONDARY_COLOR_ARRAY_SIZE:
1028 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
1029 v->value_int = array->Format.Format == GL_BGRA ? GL_BGRA : array->Format.Size;
1030 break;
1031
1032 /* ARB_copy_buffer */
1033 case GL_COPY_READ_BUFFER:
1034 v->value_int = ctx->CopyReadBuffer->Name;
1035 break;
1036 case GL_COPY_WRITE_BUFFER:
1037 v->value_int = ctx->CopyWriteBuffer->Name;
1038 break;
1039
1040 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1041 v->value_int = ctx->Pack.BufferObj->Name;
1042 break;
1043 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1044 v->value_int = ctx->Unpack.BufferObj->Name;
1045 break;
1046 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1047 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
1048 break;
1049 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1050 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1051 break;
1052 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1053 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1054 break;
1055 case GL_TRANSFORM_FEEDBACK_BINDING:
1056 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1057 break;
1058 case GL_CURRENT_PROGRAM:
1059 /* The Changelog of the ARB_separate_shader_objects spec says:
1060 *
1061 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
1062 * CURRENT_PROGRAM. In the EXT extension, this
1063 * token was aliased to ACTIVE_PROGRAM_EXT, and
1064 * was used to indicate the last program set by
1065 * either ActiveProgramEXT or UseProgram. In
1066 * the ARB extension, the SSO active programs
1067 * are now program pipeline object state and
1068 * CURRENT_PROGRAM should still be used to query
1069 * the last program set by UseProgram (bug 7822).
1070 */
1071 v->value_int =
1072 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1073 break;
1074 case GL_READ_FRAMEBUFFER_BINDING_EXT:
1075 v->value_int = ctx->ReadBuffer->Name;
1076 break;
1077 case GL_RENDERBUFFER_BINDING_EXT:
1078 v->value_int =
1079 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1080 break;
1081 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1082 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
1083 break;
1084
1085 case GL_FOG_COLOR:
1086 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1087 COPY_4FV(v->value_float_4, ctx->Fog.Color);
1088 else
1089 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
1090 break;
1091 case GL_COLOR_CLEAR_VALUE:
1092 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
1093 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
1094 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
1095 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
1096 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
1097 } else
1098 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1099 break;
1100 case GL_BLEND_COLOR_EXT:
1101 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1102 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1103 else
1104 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1105 break;
1106 case GL_ALPHA_TEST_REF:
1107 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1108 v->value_float = ctx->Color.AlphaRef;
1109 else
1110 v->value_float = ctx->Color.AlphaRefUnclamped;
1111 break;
1112 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1113 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
1114 break;
1115
1116 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1117 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
1118 break;
1119
1120 /* GL_ARB_texture_buffer_object */
1121 case GL_TEXTURE_BUFFER_ARB:
1122 v->value_int = ctx->Texture.BufferObject->Name;
1123 break;
1124 case GL_TEXTURE_BINDING_BUFFER_ARB:
1125 unit = ctx->Texture.CurrentUnit;
1126 v->value_int =
1127 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1128 break;
1129 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1130 {
1131 struct gl_buffer_object *buf =
1132 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1133 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1134 v->value_int = buf ? buf->Name : 0;
1135 }
1136 break;
1137 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1138 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1139 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1140 break;
1141
1142 /* GL_ARB_sampler_objects */
1143 case GL_SAMPLER_BINDING:
1144 {
1145 struct gl_sampler_object *samp =
1146 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1147 v->value_int = samp ? samp->Name : 0;
1148 }
1149 break;
1150 /* GL_ARB_uniform_buffer_object */
1151 case GL_UNIFORM_BUFFER_BINDING:
1152 v->value_int = ctx->UniformBuffer->Name;
1153 break;
1154 /* GL_ARB_shader_storage_buffer_object */
1155 case GL_SHADER_STORAGE_BUFFER_BINDING:
1156 v->value_int = ctx->ShaderStorageBuffer->Name;
1157 break;
1158 /* GL_ARB_query_buffer_object */
1159 case GL_QUERY_BUFFER_BINDING:
1160 v->value_int = ctx->QueryBuffer->Name;
1161 break;
1162 /* GL_ARB_timer_query */
1163 case GL_TIMESTAMP:
1164 if (ctx->Driver.GetTimestamp) {
1165 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1166 }
1167 else {
1168 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1169 }
1170 break;
1171 /* GL_KHR_DEBUG */
1172 case GL_DEBUG_OUTPUT:
1173 case GL_DEBUG_OUTPUT_SYNCHRONOUS:
1174 case GL_DEBUG_LOGGED_MESSAGES:
1175 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1176 case GL_DEBUG_GROUP_STACK_DEPTH:
1177 v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1178 break;
1179 /* GL_ARB_shader_atomic_counters */
1180 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1181 if (ctx->AtomicBuffer) {
1182 v->value_int = ctx->AtomicBuffer->Name;
1183 } else {
1184 v->value_int = 0;
1185 }
1186 break;
1187 /* GL 4.3 */
1188 case GL_NUM_SHADING_LANGUAGE_VERSIONS:
1189 v->value_int = _mesa_get_shading_language_version(ctx, -1, NULL);
1190 break;
1191 /* GL_ARB_draw_indirect */
1192 case GL_DRAW_INDIRECT_BUFFER_BINDING:
1193 v->value_int = ctx->DrawIndirectBuffer->Name;
1194 break;
1195 /* GL_ARB_indirect_parameters */
1196 case GL_PARAMETER_BUFFER_BINDING_ARB:
1197 v->value_int = ctx->ParameterBuffer->Name;
1198 break;
1199 /* GL_ARB_separate_shader_objects */
1200 case GL_PROGRAM_PIPELINE_BINDING:
1201 if (ctx->Pipeline.Current) {
1202 v->value_int = ctx->Pipeline.Current->Name;
1203 } else {
1204 v->value_int = 0;
1205 }
1206 break;
1207 /* GL_ARB_compute_shader */
1208 case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
1209 v->value_int = ctx->DispatchIndirectBuffer->Name;
1210 break;
1211 /* GL_ARB_multisample */
1212 case GL_SAMPLES:
1213 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
1214 break;
1215 case GL_SAMPLE_BUFFERS:
1216 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
1217 break;
1218 /* GL_EXT_textrue_integer */
1219 case GL_RGBA_INTEGER_MODE_EXT:
1220 v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0);
1221 break;
1222 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1223 case GL_VBO_FREE_MEMORY_ATI:
1224 case GL_TEXTURE_FREE_MEMORY_ATI:
1225 case GL_RENDERBUFFER_FREE_MEMORY_ATI:
1226 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX:
1227 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX:
1228 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX:
1229 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX:
1230 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX:
1231 {
1232 struct gl_memory_info info;
1233
1234 ctx->Driver.QueryMemoryInfo(ctx, &info);
1235
1236 if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
1237 v->value_int = info.total_device_memory;
1238 else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
1239 v->value_int = info.total_device_memory +
1240 info.total_staging_memory;
1241 else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
1242 v->value_int = info.avail_device_memory;
1243 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
1244 v->value_int = info.nr_device_memory_evictions;
1245 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
1246 v->value_int = info.device_memory_evicted;
1247 else {
1248 /* ATI free memory enums.
1249 *
1250 * Since the GPU memory is (usually) page-table based, every two
1251 * consecutive elements are equal. From the GL_ATI_meminfo
1252 * specification:
1253 *
1254 * "param[0] - total memory free in the pool
1255 * param[1] - largest available free block in the pool
1256 * param[2] - total auxiliary memory free
1257 * param[3] - largest auxiliary free block"
1258 *
1259 * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1260 * the same numbers here.
1261 */
1262 v->value_int_4[0] = info.avail_device_memory;
1263 v->value_int_4[1] = info.avail_device_memory;
1264 v->value_int_4[2] = info.avail_staging_memory;
1265 v->value_int_4[3] = info.avail_staging_memory;
1266 }
1267 }
1268 break;
1269
1270 /* GL_ARB_get_program_binary */
1271 case GL_PROGRAM_BINARY_FORMATS:
1272 assert(ctx->Const.NumProgramBinaryFormats <= 1);
1273 v->value_int_n.n = MIN2(ctx->Const.NumProgramBinaryFormats, 1);
1274 if (ctx->Const.NumProgramBinaryFormats > 0) {
1275 v->value_int_n.ints[0] = GL_PROGRAM_BINARY_FORMAT_MESA;
1276 }
1277 break;
1278 /* ARB_spirv_extensions */
1279 case GL_NUM_SPIR_V_EXTENSIONS:
1280 v->value_int = _mesa_get_spirv_extension_count(ctx);
1281 break;
1282 /* GL_EXT_disjoint_timer_query */
1283 case GL_GPU_DISJOINT_EXT:
1284 {
1285 simple_mtx_lock(&ctx->Shared->Mutex);
1286 v->value_int = ctx->Shared->DisjointOperation;
1287 /* Reset state as expected by the spec. */
1288 ctx->Shared->DisjointOperation = false;
1289 simple_mtx_unlock(&ctx->Shared->Mutex);
1290 }
1291 break;
1292 /* GL_ARB_sample_locations */
1293 case GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB:
1294 case GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB:
1295 case GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB:
1296 {
1297 GLuint bits, width, height;
1298
1299 if (ctx->NewState & _NEW_BUFFERS)
1300 _mesa_update_state(ctx);
1301
1302 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1303 v->value_uint = 0;
1304 break;
1305 }
1306
1307 ctx->Driver.GetProgrammableSampleCaps(ctx, ctx->DrawBuffer,
1308 &bits, &width, &height);
1309
1310 if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB)
1311 v->value_uint = width;
1312 else if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB)
1313 v->value_uint = height;
1314 else
1315 v->value_uint = bits;
1316 }
1317 break;
1318 case GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB:
1319 v->value_uint = MAX_SAMPLE_LOCATION_TABLE_SIZE;
1320 break;
1321
1322 /* GL_AMD_framebuffer_multisample_advanced */
1323 case GL_SUPPORTED_MULTISAMPLE_MODES_AMD:
1324 v->value_int_n.n = ctx->Const.NumSupportedMultisampleModes * 3;
1325 memcpy(v->value_int_n.ints, ctx->Const.SupportedMultisampleModes,
1326 v->value_int_n.n * sizeof(GLint));
1327 break;
1328 }
1329 }
1330
1331 /**
1332 * Check extra constraints on a struct value_desc descriptor
1333 *
1334 * If a struct value_desc has a non-NULL extra pointer, it means that
1335 * there are a number of extra constraints to check or actions to
1336 * perform. The extras is just an integer array where each integer
1337 * encode different constraints or actions.
1338 *
1339 * \param ctx current context
1340 * \param func name of calling glGet*v() function for error reporting
1341 * \param d the struct value_desc that has the extra constraints
1342 *
1343 * \return GL_FALSE if all of the constraints were not satisfied,
1344 * otherwise GL_TRUE.
1345 */
1346 static GLboolean
1347 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1348 {
1349 const GLuint version = ctx->Version;
1350 GLboolean api_check = GL_FALSE;
1351 GLboolean api_found = GL_FALSE;
1352 const int *e;
1353
1354 for (e = d->extra; *e != EXTRA_END; e++) {
1355 switch (*e) {
1356 case EXTRA_VERSION_30:
1357 api_check = GL_TRUE;
1358 if (version >= 30)
1359 api_found = GL_TRUE;
1360 break;
1361 case EXTRA_VERSION_31:
1362 api_check = GL_TRUE;
1363 if (version >= 31)
1364 api_found = GL_TRUE;
1365 break;
1366 case EXTRA_VERSION_32:
1367 api_check = GL_TRUE;
1368 if (version >= 32)
1369 api_found = GL_TRUE;
1370 break;
1371 case EXTRA_VERSION_40:
1372 api_check = GL_TRUE;
1373 if (version >= 40)
1374 api_found = GL_TRUE;
1375 break;
1376 case EXTRA_VERSION_43:
1377 api_check = GL_TRUE;
1378 if (_mesa_is_desktop_gl(ctx) && version >= 43)
1379 api_found = GL_TRUE;
1380 break;
1381 case EXTRA_NEW_FRAG_CLAMP:
1382 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1383 _mesa_update_state(ctx);
1384 break;
1385 case EXTRA_API_ES2:
1386 api_check = GL_TRUE;
1387 if (ctx->API == API_OPENGLES2)
1388 api_found = GL_TRUE;
1389 break;
1390 case EXTRA_API_ES3:
1391 api_check = GL_TRUE;
1392 if (_mesa_is_gles3(ctx))
1393 api_found = GL_TRUE;
1394 break;
1395 case EXTRA_API_ES31:
1396 api_check = GL_TRUE;
1397 if (_mesa_is_gles31(ctx))
1398 api_found = GL_TRUE;
1399 break;
1400 case EXTRA_API_ES32:
1401 api_check = GL_TRUE;
1402 if (_mesa_is_gles32(ctx))
1403 api_found = GL_TRUE;
1404 break;
1405 case EXTRA_API_GL:
1406 api_check = GL_TRUE;
1407 if (_mesa_is_desktop_gl(ctx))
1408 api_found = GL_TRUE;
1409 break;
1410 case EXTRA_API_GL_CORE:
1411 api_check = GL_TRUE;
1412 if (ctx->API == API_OPENGL_CORE)
1413 api_found = GL_TRUE;
1414 break;
1415 case EXTRA_NEW_BUFFERS:
1416 if (ctx->NewState & _NEW_BUFFERS)
1417 _mesa_update_state(ctx);
1418 break;
1419 case EXTRA_FLUSH_CURRENT:
1420 FLUSH_CURRENT(ctx, 0);
1421 break;
1422 case EXTRA_VALID_DRAW_BUFFER:
1423 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1424 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1425 func, d->pname - GL_DRAW_BUFFER0_ARB);
1426 return GL_FALSE;
1427 }
1428 break;
1429 case EXTRA_VALID_TEXTURE_UNIT:
1430 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1431 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1432 func, ctx->Texture.CurrentUnit);
1433 return GL_FALSE;
1434 }
1435 break;
1436 case EXTRA_VALID_CLIP_DISTANCE:
1437 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1438 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1439 func, d->pname - GL_CLIP_DISTANCE0);
1440 return GL_FALSE;
1441 }
1442 break;
1443 case EXTRA_GLSL_130:
1444 api_check = GL_TRUE;
1445 if (ctx->Const.GLSLVersion >= 130)
1446 api_found = GL_TRUE;
1447 break;
1448 case EXTRA_EXT_UBO_GS:
1449 api_check = GL_TRUE;
1450 if (ctx->Extensions.ARB_uniform_buffer_object &&
1451 _mesa_has_geometry_shaders(ctx))
1452 api_found = GL_TRUE;
1453 break;
1454 case EXTRA_EXT_ATOMICS_GS:
1455 api_check = GL_TRUE;
1456 if (ctx->Extensions.ARB_shader_atomic_counters &&
1457 _mesa_has_geometry_shaders(ctx))
1458 api_found = GL_TRUE;
1459 break;
1460 case EXTRA_EXT_SHADER_IMAGE_GS:
1461 api_check = GL_TRUE;
1462 if (ctx->Extensions.ARB_shader_image_load_store &&
1463 _mesa_has_geometry_shaders(ctx))
1464 api_found = GL_TRUE;
1465 break;
1466 case EXTRA_EXT_ATOMICS_TESS:
1467 api_check = GL_TRUE;
1468 api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1469 _mesa_has_tessellation(ctx);
1470 break;
1471 case EXTRA_EXT_SHADER_IMAGE_TESS:
1472 api_check = GL_TRUE;
1473 api_found = ctx->Extensions.ARB_shader_image_load_store &&
1474 _mesa_has_tessellation(ctx);
1475 break;
1476 case EXTRA_EXT_SSBO_GS:
1477 api_check = GL_TRUE;
1478 if (ctx->Extensions.ARB_shader_storage_buffer_object &&
1479 _mesa_has_geometry_shaders(ctx))
1480 api_found = GL_TRUE;
1481 break;
1482 case EXTRA_EXT_FB_NO_ATTACH_GS:
1483 api_check = GL_TRUE;
1484 if (ctx->Extensions.ARB_framebuffer_no_attachments &&
1485 (_mesa_is_desktop_gl(ctx) ||
1486 _mesa_has_OES_geometry_shader(ctx)))
1487 api_found = GL_TRUE;
1488 break;
1489 case EXTRA_EXT_ES_GS:
1490 api_check = GL_TRUE;
1491 if (_mesa_has_OES_geometry_shader(ctx))
1492 api_found = GL_TRUE;
1493 break;
1494 case EXTRA_EXT_PROVOKING_VERTEX_32:
1495 api_check = GL_TRUE;
1496 if (ctx->API == API_OPENGL_COMPAT || version == 32)
1497 api_found = ctx->Extensions.EXT_provoking_vertex;
1498 break;
1499 case EXTRA_END:
1500 break;
1501 default: /* *e is a offset into the extension struct */
1502 api_check = GL_TRUE;
1503 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1504 api_found = GL_TRUE;
1505 break;
1506 }
1507 }
1508
1509 if (api_check && !api_found) {
1510 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1511 _mesa_enum_to_string(d->pname));
1512 return GL_FALSE;
1513 }
1514
1515 return GL_TRUE;
1516 }
1517
1518 static const struct value_desc error_value =
1519 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1520
1521 /**
1522 * Find the struct value_desc corresponding to the enum 'pname'.
1523 *
1524 * We hash the enum value to get an index into the 'table' array,
1525 * which holds the index in the 'values' array of struct value_desc.
1526 * Once we've found the entry, we do the extra checks, if any, then
1527 * look up the value and return a pointer to it.
1528 *
1529 * If the value has to be computed (for example, it's the result of a
1530 * function call or we need to add 1 to it), we use the tmp 'v' to
1531 * store the result.
1532 *
1533 * \param func name of glGet*v() func for error reporting
1534 * \param pname the enum value we're looking up
1535 * \param p is were we return the pointer to the value
1536 * \param v a tmp union value variable in the calling glGet*v() function
1537 *
1538 * \return the struct value_desc corresponding to the enum or a struct
1539 * value_desc of TYPE_INVALID if not found. This lets the calling
1540 * glGet*v() function jump right into a switch statement and
1541 * handle errors there instead of having to check for NULL.
1542 */
1543 static const struct value_desc *
1544 find_value(const char *func, GLenum pname, void **p, union value *v)
1545 {
1546 GET_CURRENT_CONTEXT(ctx);
1547 int mask, hash;
1548 const struct value_desc *d;
1549 int api;
1550
1551 api = ctx->API;
1552 /* We index into the table_set[] list of per-API hash tables using the API's
1553 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1554 * value since it's compatible with GLES2 its entry in table_set[] is at the
1555 * end.
1556 */
1557 STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 4);
1558 if (ctx->API == API_OPENGLES2) {
1559 if (ctx->Version >= 32)
1560 api = API_OPENGL_LAST + 3;
1561 else if (ctx->Version >= 31)
1562 api = API_OPENGL_LAST + 2;
1563 else if (ctx->Version >= 30)
1564 api = API_OPENGL_LAST + 1;
1565 }
1566 mask = ARRAY_SIZE(table(api)) - 1;
1567 hash = (pname * prime_factor);
1568 while (1) {
1569 int idx = table(api)[hash & mask];
1570
1571 /* If the enum isn't valid, the hash walk ends with index 0,
1572 * pointing to the first entry of values[] which doesn't hold
1573 * any valid enum. */
1574 if (unlikely(idx == 0)) {
1575 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1576 _mesa_enum_to_string(pname));
1577 return &error_value;
1578 }
1579
1580 d = &values[idx];
1581 if (likely(d->pname == pname))
1582 break;
1583
1584 hash += prime_step;
1585 }
1586
1587 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1588 return &error_value;
1589
1590 switch (d->location) {
1591 case LOC_BUFFER:
1592 *p = ((char *) ctx->DrawBuffer + d->offset);
1593 return d;
1594 case LOC_CONTEXT:
1595 *p = ((char *) ctx + d->offset);
1596 return d;
1597 case LOC_ARRAY:
1598 *p = ((char *) ctx->Array.VAO + d->offset);
1599 return d;
1600 case LOC_TEXUNIT:
1601 if (ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->Texture.FixedFuncUnit)) {
1602 unsigned index = ctx->Texture.CurrentUnit;
1603 *p = ((char *)&ctx->Texture.FixedFuncUnit[index] + d->offset);
1604 }
1605 return d;
1606 case LOC_CUSTOM:
1607 find_custom_value(ctx, d, v);
1608 *p = v;
1609 return d;
1610 default:
1611 assert(0);
1612 break;
1613 }
1614
1615 /* silence warning */
1616 return &error_value;
1617 }
1618
1619 static const int transpose[] = {
1620 0, 4, 8, 12,
1621 1, 5, 9, 13,
1622 2, 6, 10, 14,
1623 3, 7, 11, 15
1624 };
1625
1626 static GLsizei
1627 get_value_size(enum value_type type, const union value *v)
1628 {
1629 switch (type) {
1630 case TYPE_INVALID:
1631 return 0;
1632 case TYPE_CONST:
1633 case TYPE_UINT:
1634 case TYPE_INT:
1635 return sizeof(GLint);
1636 case TYPE_INT_2:
1637 case TYPE_UINT_2:
1638 return sizeof(GLint) * 2;
1639 case TYPE_INT_3:
1640 case TYPE_UINT_3:
1641 return sizeof(GLint) * 3;
1642 case TYPE_INT_4:
1643 case TYPE_UINT_4:
1644 return sizeof(GLint) * 4;
1645 case TYPE_INT_N:
1646 return sizeof(GLint) * v->value_int_n.n;
1647 case TYPE_INT64:
1648 return sizeof(GLint64);
1649 break;
1650 case TYPE_ENUM16:
1651 return sizeof(GLenum16);
1652 case TYPE_ENUM:
1653 return sizeof(GLenum);
1654 case TYPE_ENUM_2:
1655 return sizeof(GLenum) * 2;
1656 case TYPE_BOOLEAN:
1657 return sizeof(GLboolean);
1658 case TYPE_UBYTE:
1659 return sizeof(GLubyte);
1660 case TYPE_SHORT:
1661 return sizeof(GLshort);
1662 case TYPE_BIT_0:
1663 case TYPE_BIT_1:
1664 case TYPE_BIT_2:
1665 case TYPE_BIT_3:
1666 case TYPE_BIT_4:
1667 case TYPE_BIT_5:
1668 case TYPE_BIT_6:
1669 case TYPE_BIT_7:
1670 return 1;
1671 case TYPE_FLOAT:
1672 case TYPE_FLOATN:
1673 return sizeof(GLfloat);
1674 case TYPE_FLOAT_2:
1675 case TYPE_FLOATN_2:
1676 return sizeof(GLfloat) * 2;
1677 case TYPE_FLOAT_3:
1678 case TYPE_FLOATN_3:
1679 return sizeof(GLfloat) * 3;
1680 case TYPE_FLOAT_4:
1681 case TYPE_FLOATN_4:
1682 return sizeof(GLfloat) * 4;
1683 case TYPE_FLOAT_8:
1684 return sizeof(GLfloat) * 8;
1685 case TYPE_DOUBLEN:
1686 return sizeof(GLdouble);
1687 case TYPE_DOUBLEN_2:
1688 return sizeof(GLdouble) * 2;
1689 case TYPE_MATRIX:
1690 return sizeof (GLfloat) * 16;
1691 case TYPE_MATRIX_T:
1692 return sizeof (GLfloat) * 16;
1693 default:
1694 return -1;
1695 }
1696 }
1697
1698 void GLAPIENTRY
1699 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1700 {
1701 const struct value_desc *d;
1702 union value v;
1703 GLmatrix *m;
1704 int shift, i;
1705 void *p;
1706
1707 d = find_value("glGetBooleanv", pname, &p, &v);
1708 switch (d->type) {
1709 case TYPE_INVALID:
1710 break;
1711 case TYPE_CONST:
1712 params[0] = INT_TO_BOOLEAN(d->offset);
1713 break;
1714
1715 case TYPE_FLOAT_8:
1716 params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]);
1717 params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]);
1718 params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]);
1719 params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]);
1720 case TYPE_FLOAT_4:
1721 case TYPE_FLOATN_4:
1722 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1723 case TYPE_FLOAT_3:
1724 case TYPE_FLOATN_3:
1725 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1726 case TYPE_FLOAT_2:
1727 case TYPE_FLOATN_2:
1728 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1729 case TYPE_FLOAT:
1730 case TYPE_FLOATN:
1731 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1732 break;
1733
1734 case TYPE_DOUBLEN_2:
1735 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1736 case TYPE_DOUBLEN:
1737 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1738 break;
1739
1740 case TYPE_INT_4:
1741 case TYPE_UINT_4:
1742 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1743 case TYPE_INT_3:
1744 case TYPE_UINT_3:
1745 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1746 case TYPE_INT_2:
1747 case TYPE_UINT_2:
1748 case TYPE_ENUM_2:
1749 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1750 case TYPE_INT:
1751 case TYPE_UINT:
1752 case TYPE_ENUM:
1753 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1754 break;
1755
1756 case TYPE_ENUM16:
1757 params[0] = INT_TO_BOOLEAN(((GLenum16 *) p)[0]);
1758 break;
1759
1760 case TYPE_INT_N:
1761 for (i = 0; i < v.value_int_n.n; i++)
1762 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1763 break;
1764
1765 case TYPE_INT64:
1766 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1767 break;
1768
1769 case TYPE_BOOLEAN:
1770 params[0] = ((GLboolean*) p)[0];
1771 break;
1772
1773 case TYPE_UBYTE:
1774 params[0] = INT_TO_BOOLEAN(((GLubyte *) p)[0]);
1775 break;
1776
1777 case TYPE_SHORT:
1778 params[0] = INT_TO_BOOLEAN(((GLshort *) p)[0]);
1779 break;
1780
1781 case TYPE_MATRIX:
1782 m = *(GLmatrix **) p;
1783 for (i = 0; i < 16; i++)
1784 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1785 break;
1786
1787 case TYPE_MATRIX_T:
1788 m = *(GLmatrix **) p;
1789 for (i = 0; i < 16; i++)
1790 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1791 break;
1792
1793 case TYPE_BIT_0:
1794 case TYPE_BIT_1:
1795 case TYPE_BIT_2:
1796 case TYPE_BIT_3:
1797 case TYPE_BIT_4:
1798 case TYPE_BIT_5:
1799 case TYPE_BIT_6:
1800 case TYPE_BIT_7:
1801 shift = d->type - TYPE_BIT_0;
1802 params[0] = (*(GLbitfield *) p >> shift) & 1;
1803 break;
1804 }
1805 }
1806
1807 void GLAPIENTRY
1808 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1809 {
1810 const struct value_desc *d;
1811 union value v;
1812 GLmatrix *m;
1813 int shift, i;
1814 void *p;
1815
1816 d = find_value("glGetFloatv", pname, &p, &v);
1817 switch (d->type) {
1818 case TYPE_INVALID:
1819 break;
1820 case TYPE_CONST:
1821 params[0] = (GLfloat) d->offset;
1822 break;
1823
1824 case TYPE_FLOAT_8:
1825 params[7] = ((GLfloat *) p)[7];
1826 params[6] = ((GLfloat *) p)[6];
1827 params[5] = ((GLfloat *) p)[5];
1828 params[4] = ((GLfloat *) p)[4];
1829 case TYPE_FLOAT_4:
1830 case TYPE_FLOATN_4:
1831 params[3] = ((GLfloat *) p)[3];
1832 case TYPE_FLOAT_3:
1833 case TYPE_FLOATN_3:
1834 params[2] = ((GLfloat *) p)[2];
1835 case TYPE_FLOAT_2:
1836 case TYPE_FLOATN_2:
1837 params[1] = ((GLfloat *) p)[1];
1838 case TYPE_FLOAT:
1839 case TYPE_FLOATN:
1840 params[0] = ((GLfloat *) p)[0];
1841 break;
1842
1843 case TYPE_DOUBLEN_2:
1844 params[1] = (GLfloat) (((GLdouble *) p)[1]);
1845 case TYPE_DOUBLEN:
1846 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1847 break;
1848
1849 case TYPE_INT_4:
1850 params[3] = (GLfloat) (((GLint *) p)[3]);
1851 case TYPE_INT_3:
1852 params[2] = (GLfloat) (((GLint *) p)[2]);
1853 case TYPE_INT_2:
1854 case TYPE_ENUM_2:
1855 params[1] = (GLfloat) (((GLint *) p)[1]);
1856 case TYPE_INT:
1857 case TYPE_ENUM:
1858 params[0] = (GLfloat) (((GLint *) p)[0]);
1859 break;
1860
1861 case TYPE_ENUM16:
1862 params[0] = (GLfloat) (((GLenum16 *) p)[0]);
1863 break;
1864
1865 case TYPE_INT_N:
1866 for (i = 0; i < v.value_int_n.n; i++)
1867 params[i] = (GLfloat) v.value_int_n.ints[i];
1868 break;
1869
1870 case TYPE_UINT_4:
1871 params[3] = (GLfloat) (((GLuint *) p)[3]);
1872 case TYPE_UINT_3:
1873 params[2] = (GLfloat) (((GLuint *) p)[2]);
1874 case TYPE_UINT_2:
1875 params[1] = (GLfloat) (((GLuint *) p)[1]);
1876 case TYPE_UINT:
1877 params[0] = (GLfloat) (((GLuint *) p)[0]);
1878 break;
1879
1880 case TYPE_INT64:
1881 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1882 break;
1883
1884 case TYPE_BOOLEAN:
1885 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1886 break;
1887
1888 case TYPE_UBYTE:
1889 params[0] = (GLfloat) ((GLubyte *) p)[0];
1890 break;
1891
1892 case TYPE_SHORT:
1893 params[0] = (GLfloat) ((GLshort *) p)[0];
1894 break;
1895
1896 case TYPE_MATRIX:
1897 m = *(GLmatrix **) p;
1898 for (i = 0; i < 16; i++)
1899 params[i] = m->m[i];
1900 break;
1901
1902 case TYPE_MATRIX_T:
1903 m = *(GLmatrix **) p;
1904 for (i = 0; i < 16; i++)
1905 params[i] = m->m[transpose[i]];
1906 break;
1907
1908 case TYPE_BIT_0:
1909 case TYPE_BIT_1:
1910 case TYPE_BIT_2:
1911 case TYPE_BIT_3:
1912 case TYPE_BIT_4:
1913 case TYPE_BIT_5:
1914 case TYPE_BIT_6:
1915 case TYPE_BIT_7:
1916 shift = d->type - TYPE_BIT_0;
1917 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1918 break;
1919 }
1920 }
1921
1922 void GLAPIENTRY
1923 _mesa_GetIntegerv(GLenum pname, GLint *params)
1924 {
1925 const struct value_desc *d;
1926 union value v;
1927 GLmatrix *m;
1928 int shift, i;
1929 void *p;
1930
1931 d = find_value("glGetIntegerv", pname, &p, &v);
1932 switch (d->type) {
1933 case TYPE_INVALID:
1934 break;
1935 case TYPE_CONST:
1936 params[0] = d->offset;
1937 break;
1938
1939 case TYPE_FLOAT_8:
1940 params[7] = IROUND(((GLfloat *) p)[7]);
1941 params[6] = IROUND(((GLfloat *) p)[6]);
1942 params[5] = IROUND(((GLfloat *) p)[5]);
1943 params[4] = IROUND(((GLfloat *) p)[4]);
1944 case TYPE_FLOAT_4:
1945 params[3] = IROUND(((GLfloat *) p)[3]);
1946 case TYPE_FLOAT_3:
1947 params[2] = IROUND(((GLfloat *) p)[2]);
1948 case TYPE_FLOAT_2:
1949 params[1] = IROUND(((GLfloat *) p)[1]);
1950 case TYPE_FLOAT:
1951 params[0] = IROUND(((GLfloat *) p)[0]);
1952 break;
1953
1954 case TYPE_FLOATN_4:
1955 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1956 case TYPE_FLOATN_3:
1957 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1958 case TYPE_FLOATN_2:
1959 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1960 case TYPE_FLOATN:
1961 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1962 break;
1963
1964 case TYPE_DOUBLEN_2:
1965 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1966 case TYPE_DOUBLEN:
1967 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1968 break;
1969
1970 case TYPE_INT_4:
1971 case TYPE_UINT_4:
1972 params[3] = ((GLint *) p)[3];
1973 case TYPE_INT_3:
1974 case TYPE_UINT_3:
1975 params[2] = ((GLint *) p)[2];
1976 case TYPE_INT_2:
1977 case TYPE_UINT_2:
1978 case TYPE_ENUM_2:
1979 params[1] = ((GLint *) p)[1];
1980 case TYPE_INT:
1981 case TYPE_UINT:
1982 case TYPE_ENUM:
1983 params[0] = ((GLint *) p)[0];
1984 break;
1985
1986 case TYPE_ENUM16:
1987 params[0] = ((GLenum16 *) p)[0];
1988 break;
1989
1990 case TYPE_INT_N:
1991 for (i = 0; i < v.value_int_n.n; i++)
1992 params[i] = v.value_int_n.ints[i];
1993 break;
1994
1995 case TYPE_INT64:
1996 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1997 break;
1998
1999 case TYPE_BOOLEAN:
2000 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2001 break;
2002
2003 case TYPE_UBYTE:
2004 params[0] = ((GLubyte *) p)[0];
2005 break;
2006
2007 case TYPE_SHORT:
2008 params[0] = ((GLshort *) p)[0];
2009 break;
2010
2011 case TYPE_MATRIX:
2012 m = *(GLmatrix **) p;
2013 for (i = 0; i < 16; i++)
2014 params[i] = FLOAT_TO_INT(m->m[i]);
2015 break;
2016
2017 case TYPE_MATRIX_T:
2018 m = *(GLmatrix **) p;
2019 for (i = 0; i < 16; i++)
2020 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2021 break;
2022
2023 case TYPE_BIT_0:
2024 case TYPE_BIT_1:
2025 case TYPE_BIT_2:
2026 case TYPE_BIT_3:
2027 case TYPE_BIT_4:
2028 case TYPE_BIT_5:
2029 case TYPE_BIT_6:
2030 case TYPE_BIT_7:
2031 shift = d->type - TYPE_BIT_0;
2032 params[0] = (*(GLbitfield *) p >> shift) & 1;
2033 break;
2034 }
2035 }
2036
2037 void GLAPIENTRY
2038 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
2039 {
2040 const struct value_desc *d;
2041 union value v;
2042 GLmatrix *m;
2043 int shift, i;
2044 void *p;
2045
2046 d = find_value("glGetInteger64v", pname, &p, &v);
2047 switch (d->type) {
2048 case TYPE_INVALID:
2049 break;
2050 case TYPE_CONST:
2051 params[0] = d->offset;
2052 break;
2053
2054 case TYPE_FLOAT_8:
2055 params[7] = IROUND64(((GLfloat *) p)[7]);
2056 params[6] = IROUND64(((GLfloat *) p)[6]);
2057 params[5] = IROUND64(((GLfloat *) p)[5]);
2058 params[4] = IROUND64(((GLfloat *) p)[4]);
2059 case TYPE_FLOAT_4:
2060 params[3] = IROUND64(((GLfloat *) p)[3]);
2061 case TYPE_FLOAT_3:
2062 params[2] = IROUND64(((GLfloat *) p)[2]);
2063 case TYPE_FLOAT_2:
2064 params[1] = IROUND64(((GLfloat *) p)[1]);
2065 case TYPE_FLOAT:
2066 params[0] = IROUND64(((GLfloat *) p)[0]);
2067 break;
2068
2069 case TYPE_FLOATN_4:
2070 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2071 case TYPE_FLOATN_3:
2072 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2073 case TYPE_FLOATN_2:
2074 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2075 case TYPE_FLOATN:
2076 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2077 break;
2078
2079 case TYPE_DOUBLEN_2:
2080 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
2081 case TYPE_DOUBLEN:
2082 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2083 break;
2084
2085 case TYPE_INT_4:
2086 params[3] = ((GLint *) p)[3];
2087 case TYPE_INT_3:
2088 params[2] = ((GLint *) p)[2];
2089 case TYPE_INT_2:
2090 case TYPE_ENUM_2:
2091 params[1] = ((GLint *) p)[1];
2092 case TYPE_INT:
2093 case TYPE_ENUM:
2094 params[0] = ((GLint *) p)[0];
2095 break;
2096
2097 case TYPE_ENUM16:
2098 params[0] = ((GLenum16 *) p)[0];
2099 break;
2100
2101 case TYPE_INT_N:
2102 for (i = 0; i < v.value_int_n.n; i++)
2103 params[i] = v.value_int_n.ints[i];
2104 break;
2105
2106 case TYPE_UINT_4:
2107 params[3] = ((GLuint *) p)[3];
2108 case TYPE_UINT_3:
2109 params[2] = ((GLuint *) p)[2];
2110 case TYPE_UINT_2:
2111 params[1] = ((GLuint *) p)[1];
2112 case TYPE_UINT:
2113 params[0] = ((GLuint *) p)[0];
2114 break;
2115
2116 case TYPE_INT64:
2117 params[0] = ((GLint64 *) p)[0];
2118 break;
2119
2120 case TYPE_BOOLEAN:
2121 params[0] = ((GLboolean*) p)[0];
2122 break;
2123
2124 case TYPE_MATRIX:
2125 m = *(GLmatrix **) p;
2126 for (i = 0; i < 16; i++)
2127 params[i] = FLOAT_TO_INT64(m->m[i]);
2128 break;
2129
2130 case TYPE_MATRIX_T:
2131 m = *(GLmatrix **) p;
2132 for (i = 0; i < 16; i++)
2133 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2134 break;
2135
2136 case TYPE_BIT_0:
2137 case TYPE_BIT_1:
2138 case TYPE_BIT_2:
2139 case TYPE_BIT_3:
2140 case TYPE_BIT_4:
2141 case TYPE_BIT_5:
2142 case TYPE_BIT_6:
2143 case TYPE_BIT_7:
2144 shift = d->type - TYPE_BIT_0;
2145 params[0] = (*(GLbitfield *) p >> shift) & 1;
2146 break;
2147 }
2148 }
2149
2150 void GLAPIENTRY
2151 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2152 {
2153 const struct value_desc *d;
2154 union value v;
2155 GLmatrix *m;
2156 int shift, i;
2157 void *p;
2158
2159 d = find_value("glGetDoublev", pname, &p, &v);
2160 switch (d->type) {
2161 case TYPE_INVALID:
2162 break;
2163 case TYPE_CONST:
2164 params[0] = d->offset;
2165 break;
2166
2167 case TYPE_FLOAT_8:
2168 params[7] = ((GLfloat *) p)[7];
2169 params[6] = ((GLfloat *) p)[6];
2170 params[5] = ((GLfloat *) p)[5];
2171 params[4] = ((GLfloat *) p)[4];
2172 case TYPE_FLOAT_4:
2173 case TYPE_FLOATN_4:
2174 params[3] = ((GLfloat *) p)[3];
2175 case TYPE_FLOAT_3:
2176 case TYPE_FLOATN_3:
2177 params[2] = ((GLfloat *) p)[2];
2178 case TYPE_FLOAT_2:
2179 case TYPE_FLOATN_2:
2180 params[1] = ((GLfloat *) p)[1];
2181 case TYPE_FLOAT:
2182 case TYPE_FLOATN:
2183 params[0] = ((GLfloat *) p)[0];
2184 break;
2185
2186 case TYPE_DOUBLEN_2:
2187 params[1] = ((GLdouble *) p)[1];
2188 case TYPE_DOUBLEN:
2189 params[0] = ((GLdouble *) p)[0];
2190 break;
2191
2192 case TYPE_INT_4:
2193 params[3] = ((GLint *) p)[3];
2194 case TYPE_INT_3:
2195 params[2] = ((GLint *) p)[2];
2196 case TYPE_INT_2:
2197 case TYPE_ENUM_2:
2198 params[1] = ((GLint *) p)[1];
2199 case TYPE_INT:
2200 case TYPE_ENUM:
2201 params[0] = ((GLint *) p)[0];
2202 break;
2203
2204 case TYPE_ENUM16:
2205 params[0] = ((GLenum16 *) p)[0];
2206 break;
2207
2208 case TYPE_INT_N:
2209 for (i = 0; i < v.value_int_n.n; i++)
2210 params[i] = v.value_int_n.ints[i];
2211 break;
2212
2213 case TYPE_UINT_4:
2214 params[3] = ((GLuint *) p)[3];
2215 case TYPE_UINT_3:
2216 params[2] = ((GLuint *) p)[2];
2217 case TYPE_UINT_2:
2218 params[1] = ((GLuint *) p)[1];
2219 case TYPE_UINT:
2220 params[0] = ((GLuint *) p)[0];
2221 break;
2222
2223 case TYPE_INT64:
2224 params[0] = (GLdouble) (((GLint64 *) p)[0]);
2225 break;
2226
2227 case TYPE_BOOLEAN:
2228 params[0] = *(GLboolean*) p;
2229 break;
2230
2231 case TYPE_UBYTE:
2232 params[0] = ((GLubyte *) p)[0];
2233 break;
2234
2235 case TYPE_SHORT:
2236 params[0] = ((GLshort *) p)[0];
2237 break;
2238
2239 case TYPE_MATRIX:
2240 m = *(GLmatrix **) p;
2241 for (i = 0; i < 16; i++)
2242 params[i] = m->m[i];
2243 break;
2244
2245 case TYPE_MATRIX_T:
2246 m = *(GLmatrix **) p;
2247 for (i = 0; i < 16; i++)
2248 params[i] = m->m[transpose[i]];
2249 break;
2250
2251 case TYPE_BIT_0:
2252 case TYPE_BIT_1:
2253 case TYPE_BIT_2:
2254 case TYPE_BIT_3:
2255 case TYPE_BIT_4:
2256 case TYPE_BIT_5:
2257 case TYPE_BIT_6:
2258 case TYPE_BIT_7:
2259 shift = d->type - TYPE_BIT_0;
2260 params[0] = (*(GLbitfield *) p >> shift) & 1;
2261 break;
2262 }
2263 }
2264
2265 void GLAPIENTRY
2266 _mesa_GetUnsignedBytevEXT(GLenum pname, GLubyte *data)
2267 {
2268 const struct value_desc *d;
2269 union value v;
2270 int shift;
2271 void *p = NULL;
2272 GLsizei size;
2273 const char *func = "glGetUnsignedBytevEXT";
2274
2275 GET_CURRENT_CONTEXT(ctx);
2276
2277 if (!ctx->Extensions.EXT_memory_object) {
2278 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2279 return;
2280 }
2281
2282 d = find_value(func, pname, &p, &v);
2283 size = get_value_size(d->type, &v);
2284 if (size <= 0) {
2285 _mesa_problem(ctx, "invalid value type in GetUnsignedBytevEXT()");
2286 }
2287
2288 switch (d->type) {
2289 case TYPE_BIT_0:
2290 case TYPE_BIT_1:
2291 case TYPE_BIT_2:
2292 case TYPE_BIT_3:
2293 case TYPE_BIT_4:
2294 case TYPE_BIT_5:
2295 case TYPE_BIT_6:
2296 case TYPE_BIT_7:
2297 shift = d->type - TYPE_BIT_0;
2298 data[0] = (*(GLbitfield *) p >> shift) & 1;
2299 break;
2300 case TYPE_CONST:
2301 memcpy(data, &d->offset, size);
2302 break;
2303 case TYPE_INT_N:
2304 memcpy(data, &v.value_int_n.ints, size);
2305 break;
2306 case TYPE_UINT:
2307 case TYPE_INT:
2308 case TYPE_INT_2:
2309 case TYPE_UINT_2:
2310 case TYPE_INT_3:
2311 case TYPE_UINT_3:
2312 case TYPE_INT_4:
2313 case TYPE_UINT_4:
2314 case TYPE_INT64:
2315 case TYPE_ENUM:
2316 case TYPE_ENUM_2:
2317 case TYPE_BOOLEAN:
2318 case TYPE_UBYTE:
2319 case TYPE_SHORT:
2320 case TYPE_FLOAT:
2321 case TYPE_FLOATN:
2322 case TYPE_FLOAT_2:
2323 case TYPE_FLOATN_2:
2324 case TYPE_FLOAT_3:
2325 case TYPE_FLOATN_3:
2326 case TYPE_FLOAT_4:
2327 case TYPE_FLOATN_4:
2328 case TYPE_FLOAT_8:
2329 case TYPE_DOUBLEN:
2330 case TYPE_DOUBLEN_2:
2331 case TYPE_MATRIX:
2332 case TYPE_MATRIX_T:
2333 memcpy(data, p, size);
2334 break;
2335 case TYPE_ENUM16: {
2336 GLenum e = *(GLenum16 *)p;
2337 memcpy(data, &e, sizeof(e));
2338 break;
2339 }
2340 default:
2341 break; /* nothing - GL error was recorded */
2342 }
2343 }
2344
2345 /**
2346 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
2347 * into the corresponding Mesa texture target index.
2348 * \return TEXTURE_x_INDEX or -1 if binding is invalid
2349 */
2350 static int
2351 tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
2352 {
2353 switch (binding) {
2354 case GL_TEXTURE_BINDING_1D:
2355 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
2356 case GL_TEXTURE_BINDING_2D:
2357 return TEXTURE_2D_INDEX;
2358 case GL_TEXTURE_BINDING_3D:
2359 return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
2360 case GL_TEXTURE_BINDING_CUBE_MAP:
2361 return ctx->Extensions.ARB_texture_cube_map
2362 ? TEXTURE_CUBE_INDEX : -1;
2363 case GL_TEXTURE_BINDING_RECTANGLE:
2364 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
2365 ? TEXTURE_RECT_INDEX : -1;
2366 case GL_TEXTURE_BINDING_1D_ARRAY:
2367 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
2368 ? TEXTURE_1D_ARRAY_INDEX : -1;
2369 case GL_TEXTURE_BINDING_2D_ARRAY:
2370 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
2371 || _mesa_is_gles3(ctx)
2372 ? TEXTURE_2D_ARRAY_INDEX : -1;
2373 case GL_TEXTURE_BINDING_BUFFER:
2374 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
2375 _mesa_has_OES_texture_buffer(ctx)) ?
2376 TEXTURE_BUFFER_INDEX : -1;
2377 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2378 return _mesa_has_texture_cube_map_array(ctx)
2379 ? TEXTURE_CUBE_ARRAY_INDEX : -1;
2380 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2381 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2382 ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
2383 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2384 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2385 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
2386 default:
2387 return -1;
2388 }
2389 }
2390
2391 static enum value_type
2392 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
2393 {
2394 GET_CURRENT_CONTEXT(ctx);
2395
2396 switch (pname) {
2397
2398 case GL_BLEND:
2399 if (index >= ctx->Const.MaxDrawBuffers)
2400 goto invalid_value;
2401 if (!ctx->Extensions.EXT_draw_buffers2)
2402 goto invalid_enum;
2403 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2404 return TYPE_INT;
2405
2406 case GL_BLEND_SRC:
2407 /* fall-through */
2408 case GL_BLEND_SRC_RGB:
2409 if (index >= ctx->Const.MaxDrawBuffers)
2410 goto invalid_value;
2411 if (!ctx->Extensions.ARB_draw_buffers_blend)
2412 goto invalid_enum;
2413 v->value_int = ctx->Color.Blend[index].SrcRGB;
2414 return TYPE_INT;
2415 case GL_BLEND_SRC_ALPHA:
2416 if (index >= ctx->Const.MaxDrawBuffers)
2417 goto invalid_value;
2418 if (!ctx->Extensions.ARB_draw_buffers_blend)
2419 goto invalid_enum;
2420 v->value_int = ctx->Color.Blend[index].SrcA;
2421 return TYPE_INT;
2422 case GL_BLEND_DST:
2423 /* fall-through */
2424 case GL_BLEND_DST_RGB:
2425 if (index >= ctx->Const.MaxDrawBuffers)
2426 goto invalid_value;
2427 if (!ctx->Extensions.ARB_draw_buffers_blend)
2428 goto invalid_enum;
2429 v->value_int = ctx->Color.Blend[index].DstRGB;
2430 return TYPE_INT;
2431 case GL_BLEND_DST_ALPHA:
2432 if (index >= ctx->Const.MaxDrawBuffers)
2433 goto invalid_value;
2434 if (!ctx->Extensions.ARB_draw_buffers_blend)
2435 goto invalid_enum;
2436 v->value_int = ctx->Color.Blend[index].DstA;
2437 return TYPE_INT;
2438 case GL_BLEND_EQUATION_RGB:
2439 if (index >= ctx->Const.MaxDrawBuffers)
2440 goto invalid_value;
2441 if (!ctx->Extensions.ARB_draw_buffers_blend)
2442 goto invalid_enum;
2443 v->value_int = ctx->Color.Blend[index].EquationRGB;
2444 return TYPE_INT;
2445 case GL_BLEND_EQUATION_ALPHA:
2446 if (index >= ctx->Const.MaxDrawBuffers)
2447 goto invalid_value;
2448 if (!ctx->Extensions.ARB_draw_buffers_blend)
2449 goto invalid_enum;
2450 v->value_int = ctx->Color.Blend[index].EquationA;
2451 return TYPE_INT;
2452
2453 case GL_COLOR_WRITEMASK:
2454 if (index >= ctx->Const.MaxDrawBuffers)
2455 goto invalid_value;
2456 if (!ctx->Extensions.EXT_draw_buffers2)
2457 goto invalid_enum;
2458 v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 0);
2459 v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 1);
2460 v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 2);
2461 v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 3);
2462 return TYPE_INT_4;
2463
2464 case GL_SCISSOR_BOX:
2465 if (index >= ctx->Const.MaxViewports)
2466 goto invalid_value;
2467 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
2468 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
2469 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
2470 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
2471 return TYPE_INT_4;
2472
2473 case GL_WINDOW_RECTANGLE_EXT:
2474 if (!ctx->Extensions.EXT_window_rectangles)
2475 goto invalid_enum;
2476 if (index >= ctx->Const.MaxWindowRectangles)
2477 goto invalid_value;
2478 v->value_int_4[0] = ctx->Scissor.WindowRects[index].X;
2479 v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y;
2480 v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width;
2481 v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height;
2482 return TYPE_INT_4;
2483
2484 case GL_VIEWPORT:
2485 if (index >= ctx->Const.MaxViewports)
2486 goto invalid_value;
2487 v->value_float_4[0] = ctx->ViewportArray[index].X;
2488 v->value_float_4[1] = ctx->ViewportArray[index].Y;
2489 v->value_float_4[2] = ctx->ViewportArray[index].Width;
2490 v->value_float_4[3] = ctx->ViewportArray[index].Height;
2491 return TYPE_FLOAT_4;
2492
2493 case GL_DEPTH_RANGE:
2494 if (index >= ctx->Const.MaxViewports)
2495 goto invalid_value;
2496 v->value_double_2[0] = ctx->ViewportArray[index].Near;
2497 v->value_double_2[1] = ctx->ViewportArray[index].Far;
2498 return TYPE_DOUBLEN_2;
2499
2500 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2501 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2502 goto invalid_value;
2503 if (!ctx->Extensions.EXT_transform_feedback)
2504 goto invalid_enum;
2505 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2506 return TYPE_INT64;
2507
2508 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2509 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2510 goto invalid_value;
2511 if (!ctx->Extensions.EXT_transform_feedback)
2512 goto invalid_enum;
2513 v->value_int64
2514 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
2515 return TYPE_INT64;
2516
2517 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2518 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2519 goto invalid_value;
2520 if (!ctx->Extensions.EXT_transform_feedback)
2521 goto invalid_enum;
2522 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2523 return TYPE_INT;
2524
2525 case GL_UNIFORM_BUFFER_BINDING:
2526 if (index >= ctx->Const.MaxUniformBufferBindings)
2527 goto invalid_value;
2528 if (!ctx->Extensions.ARB_uniform_buffer_object)
2529 goto invalid_enum;
2530 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
2531 return TYPE_INT;
2532
2533 case GL_UNIFORM_BUFFER_START:
2534 if (index >= ctx->Const.MaxUniformBufferBindings)
2535 goto invalid_value;
2536 if (!ctx->Extensions.ARB_uniform_buffer_object)
2537 goto invalid_enum;
2538 v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 :
2539 ctx->UniformBufferBindings[index].Offset;
2540 return TYPE_INT;
2541
2542 case GL_UNIFORM_BUFFER_SIZE:
2543 if (index >= ctx->Const.MaxUniformBufferBindings)
2544 goto invalid_value;
2545 if (!ctx->Extensions.ARB_uniform_buffer_object)
2546 goto invalid_enum;
2547 v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 :
2548 ctx->UniformBufferBindings[index].Size;
2549 return TYPE_INT;
2550
2551 /* ARB_shader_storage_buffer_object */
2552 case GL_SHADER_STORAGE_BUFFER_BINDING:
2553 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2554 goto invalid_enum;
2555 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2556 goto invalid_value;
2557 v->value_int = ctx->ShaderStorageBufferBindings[index].BufferObject->Name;
2558 return TYPE_INT;
2559
2560 case GL_SHADER_STORAGE_BUFFER_START:
2561 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2562 goto invalid_enum;
2563 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2564 goto invalid_value;
2565 v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 :
2566 ctx->ShaderStorageBufferBindings[index].Offset;
2567 return TYPE_INT;
2568
2569 case GL_SHADER_STORAGE_BUFFER_SIZE:
2570 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2571 goto invalid_enum;
2572 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2573 goto invalid_value;
2574 v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 :
2575 ctx->ShaderStorageBufferBindings[index].Size;
2576 return TYPE_INT;
2577
2578 /* ARB_texture_multisample / GL3.2 */
2579 case GL_SAMPLE_MASK_VALUE:
2580 if (index != 0)
2581 goto invalid_value;
2582 if (!ctx->Extensions.ARB_texture_multisample)
2583 goto invalid_enum;
2584 v->value_int = ctx->Multisample.SampleMaskValue;
2585 return TYPE_INT;
2586
2587 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
2588 if (!ctx->Extensions.ARB_shader_atomic_counters)
2589 goto invalid_enum;
2590 if (index >= ctx->Const.MaxAtomicBufferBindings)
2591 goto invalid_value;
2592 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
2593 return TYPE_INT;
2594
2595 case GL_ATOMIC_COUNTER_BUFFER_START:
2596 if (!ctx->Extensions.ARB_shader_atomic_counters)
2597 goto invalid_enum;
2598 if (index >= ctx->Const.MaxAtomicBufferBindings)
2599 goto invalid_value;
2600 v->value_int64 = ctx->AtomicBufferBindings[index].Offset < 0 ? 0 :
2601 ctx->AtomicBufferBindings[index].Offset;
2602 return TYPE_INT64;
2603
2604 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
2605 if (!ctx->Extensions.ARB_shader_atomic_counters)
2606 goto invalid_enum;
2607 if (index >= ctx->Const.MaxAtomicBufferBindings)
2608 goto invalid_value;
2609 v->value_int64 = ctx->AtomicBufferBindings[index].Size < 0 ? 0 :
2610 ctx->AtomicBufferBindings[index].Size;
2611 return TYPE_INT64;
2612
2613 case GL_VERTEX_BINDING_DIVISOR:
2614 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) &&
2615 !_mesa_is_gles31(ctx))
2616 goto invalid_enum;
2617 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2618 goto invalid_value;
2619 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
2620 return TYPE_INT;
2621
2622 case GL_VERTEX_BINDING_OFFSET:
2623 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2624 goto invalid_enum;
2625 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2626 goto invalid_value;
2627 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2628 return TYPE_INT;
2629
2630 case GL_VERTEX_BINDING_STRIDE:
2631 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2632 goto invalid_enum;
2633 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2634 goto invalid_value;
2635 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
2636 return TYPE_INT;
2637
2638 case GL_VERTEX_BINDING_BUFFER:
2639 if (ctx->API == API_OPENGLES2 && ctx->Version < 31)
2640 goto invalid_enum;
2641 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2642 goto invalid_value;
2643 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
2644 return TYPE_INT;
2645
2646 /* ARB_shader_image_load_store */
2647 case GL_IMAGE_BINDING_NAME: {
2648 struct gl_texture_object *t;
2649
2650 if (!ctx->Extensions.ARB_shader_image_load_store)
2651 goto invalid_enum;
2652 if (index >= ctx->Const.MaxImageUnits)
2653 goto invalid_value;
2654
2655 t = ctx->ImageUnits[index].TexObj;
2656 v->value_int = (t ? t->Name : 0);
2657 return TYPE_INT;
2658 }
2659
2660 case GL_IMAGE_BINDING_LEVEL:
2661 if (!ctx->Extensions.ARB_shader_image_load_store)
2662 goto invalid_enum;
2663 if (index >= ctx->Const.MaxImageUnits)
2664 goto invalid_value;
2665
2666 v->value_int = ctx->ImageUnits[index].Level;
2667 return TYPE_INT;
2668
2669 case GL_IMAGE_BINDING_LAYERED:
2670 if (!ctx->Extensions.ARB_shader_image_load_store)
2671 goto invalid_enum;
2672 if (index >= ctx->Const.MaxImageUnits)
2673 goto invalid_value;
2674
2675 v->value_int = ctx->ImageUnits[index].Layered;
2676 return TYPE_INT;
2677
2678 case GL_IMAGE_BINDING_LAYER:
2679 if (!ctx->Extensions.ARB_shader_image_load_store)
2680 goto invalid_enum;
2681 if (index >= ctx->Const.MaxImageUnits)
2682 goto invalid_value;
2683
2684 v->value_int = ctx->ImageUnits[index].Layer;
2685 return TYPE_INT;
2686
2687 case GL_IMAGE_BINDING_ACCESS:
2688 if (!ctx->Extensions.ARB_shader_image_load_store)
2689 goto invalid_enum;
2690 if (index >= ctx->Const.MaxImageUnits)
2691 goto invalid_value;
2692
2693 v->value_int = ctx->ImageUnits[index].Access;
2694 return TYPE_INT;
2695
2696 case GL_IMAGE_BINDING_FORMAT:
2697 if (!ctx->Extensions.ARB_shader_image_load_store)
2698 goto invalid_enum;
2699 if (index >= ctx->Const.MaxImageUnits)
2700 goto invalid_value;
2701
2702 v->value_int = ctx->ImageUnits[index].Format;
2703 return TYPE_INT;
2704
2705 /* ARB_direct_state_access */
2706 case GL_TEXTURE_BINDING_1D:
2707 case GL_TEXTURE_BINDING_1D_ARRAY:
2708 case GL_TEXTURE_BINDING_2D:
2709 case GL_TEXTURE_BINDING_2D_ARRAY:
2710 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2711 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2712 case GL_TEXTURE_BINDING_3D:
2713 case GL_TEXTURE_BINDING_BUFFER:
2714 case GL_TEXTURE_BINDING_CUBE_MAP:
2715 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2716 case GL_TEXTURE_BINDING_RECTANGLE: {
2717 int target;
2718
2719 target = tex_binding_to_index(ctx, pname);
2720 if (target < 0)
2721 goto invalid_enum;
2722 if (index >= _mesa_max_tex_unit(ctx))
2723 goto invalid_value;
2724
2725 v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
2726 return TYPE_INT;
2727 }
2728
2729 case GL_SAMPLER_BINDING: {
2730 struct gl_sampler_object *samp;
2731
2732 if (!_mesa_is_desktop_gl(ctx) || ctx->Version < 33)
2733 goto invalid_enum;
2734 if (index >= _mesa_max_tex_unit(ctx))
2735 goto invalid_value;
2736
2737 samp = ctx->Texture.Unit[index].Sampler;
2738 v->value_int = samp ? samp->Name : 0;
2739 return TYPE_INT;
2740 }
2741
2742 case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2743 if (!_mesa_has_compute_shaders(ctx))
2744 goto invalid_enum;
2745 if (index >= 3)
2746 goto invalid_value;
2747 v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
2748 return TYPE_INT;
2749
2750 case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2751 if (!_mesa_has_compute_shaders(ctx))
2752 goto invalid_enum;
2753 if (index >= 3)
2754 goto invalid_value;
2755 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2756 return TYPE_INT;
2757
2758 /* ARB_compute_variable_group_size */
2759 case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB:
2760 if (!ctx->Extensions.ARB_compute_variable_group_size)
2761 goto invalid_enum;
2762 if (index >= 3)
2763 goto invalid_value;
2764 v->value_int = ctx->Const.MaxComputeVariableGroupSize[index];
2765 return TYPE_INT;
2766
2767 /* GL_EXT_external_objects */
2768 case GL_NUM_DEVICE_UUIDS_EXT:
2769 v->value_int = 1;
2770 return TYPE_INT;
2771 case GL_DRIVER_UUID_EXT:
2772 if (index >= 1)
2773 goto invalid_value;
2774 _mesa_get_driver_uuid(ctx, v->value_int_4);
2775 return TYPE_INT_4;
2776 case GL_DEVICE_UUID_EXT:
2777 if (index >= 1)
2778 goto invalid_value;
2779 _mesa_get_device_uuid(ctx, v->value_int_4);
2780 return TYPE_INT_4;
2781 /* GL_EXT_direct_state_access */
2782 case GL_TEXTURE_1D:
2783 case GL_TEXTURE_2D:
2784 case GL_TEXTURE_3D:
2785 case GL_TEXTURE_CUBE_MAP:
2786 case GL_TEXTURE_GEN_S:
2787 case GL_TEXTURE_GEN_T:
2788 case GL_TEXTURE_GEN_R:
2789 case GL_TEXTURE_GEN_Q:
2790 case GL_TEXTURE_RECTANGLE_ARB: {
2791 GLuint curTexUnitSave;
2792 if (index >= _mesa_max_tex_unit(ctx))
2793 goto invalid_enum;
2794 curTexUnitSave = ctx->Texture.CurrentUnit;
2795 _mesa_ActiveTexture_no_error(GL_TEXTURE0 + index);
2796 v->value_int = _mesa_IsEnabled(pname);
2797 _mesa_ActiveTexture_no_error(GL_TEXTURE0 + curTexUnitSave);
2798 return TYPE_INT;
2799 }
2800 case GL_TEXTURE_COORD_ARRAY: {
2801 GLuint curTexUnitSave;
2802 if (index >= ctx->Const.MaxTextureCoordUnits)
2803 goto invalid_enum;
2804 curTexUnitSave = ctx->Array.ActiveTexture;
2805 _mesa_ClientActiveTexture(GL_TEXTURE0 + index);
2806 v->value_int = _mesa_IsEnabled(pname);
2807 _mesa_ClientActiveTexture(GL_TEXTURE0 + curTexUnitSave);
2808 return TYPE_INT;
2809 }
2810 case GL_TEXTURE_MATRIX:
2811 if (index >= ARRAY_SIZE(ctx->TextureMatrixStack))
2812 goto invalid_enum;
2813 v->value_matrix = ctx->TextureMatrixStack[index].Top;
2814 return TYPE_MATRIX;
2815 case GL_TRANSPOSE_TEXTURE_MATRIX:
2816 if (index >= ARRAY_SIZE(ctx->TextureMatrixStack))
2817 goto invalid_enum;
2818 v->value_matrix = ctx->TextureMatrixStack[index].Top;
2819 return TYPE_MATRIX_T;
2820 }
2821
2822 invalid_enum:
2823 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2824 _mesa_enum_to_string(pname));
2825 return TYPE_INVALID;
2826 invalid_value:
2827 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2828 _mesa_enum_to_string(pname));
2829 return TYPE_INVALID;
2830 }
2831
2832 void GLAPIENTRY
2833 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
2834 {
2835 union value v;
2836 enum value_type type =
2837 find_value_indexed("glGetBooleani_v", pname, index, &v);
2838
2839 switch (type) {
2840 case TYPE_INT:
2841 case TYPE_UINT:
2842 params[0] = INT_TO_BOOLEAN(v.value_int);
2843 break;
2844 case TYPE_INT_4:
2845 case TYPE_UINT_4:
2846 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2847 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2848 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2849 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2850 break;
2851 case TYPE_INT64:
2852 params[0] = INT64_TO_BOOLEAN(v.value_int64);
2853 break;
2854 default:
2855 ; /* nothing - GL error was recorded */
2856 }
2857 }
2858
2859 void GLAPIENTRY
2860 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
2861 {
2862 union value v;
2863 enum value_type type =
2864 find_value_indexed("glGetIntegeri_v", pname, index, &v);
2865
2866 switch (type) {
2867 case TYPE_FLOAT_4:
2868 case TYPE_FLOATN_4:
2869 params[3] = IROUND(v.value_float_4[3]);
2870 case TYPE_FLOAT_3:
2871 case TYPE_FLOATN_3:
2872 params[2] = IROUND(v.value_float_4[2]);
2873 case TYPE_FLOAT_2:
2874 case TYPE_FLOATN_2:
2875 params[1] = IROUND(v.value_float_4[1]);
2876 case TYPE_FLOAT:
2877 case TYPE_FLOATN:
2878 params[0] = IROUND(v.value_float_4[0]);
2879 break;
2880
2881 case TYPE_DOUBLEN_2:
2882 params[1] = IROUND(v.value_double_2[1]);
2883 case TYPE_DOUBLEN:
2884 params[0] = IROUND(v.value_double_2[0]);
2885 break;
2886
2887 case TYPE_INT:
2888 case TYPE_UINT:
2889 params[0] = v.value_int;
2890 break;
2891 case TYPE_INT_4:
2892 case TYPE_UINT_4:
2893 params[0] = v.value_int_4[0];
2894 params[1] = v.value_int_4[1];
2895 params[2] = v.value_int_4[2];
2896 params[3] = v.value_int_4[3];
2897 break;
2898 case TYPE_INT64:
2899 params[0] = INT64_TO_INT(v.value_int64);
2900 break;
2901 default:
2902 ; /* nothing - GL error was recorded */
2903 }
2904 }
2905
2906 void GLAPIENTRY
2907 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
2908 {
2909 union value v;
2910 enum value_type type =
2911 find_value_indexed("glGetInteger64i_v", pname, index, &v);
2912
2913 switch (type) {
2914 case TYPE_INT:
2915 params[0] = v.value_int;
2916 break;
2917 case TYPE_INT_4:
2918 params[0] = v.value_int_4[0];
2919 params[1] = v.value_int_4[1];
2920 params[2] = v.value_int_4[2];
2921 params[3] = v.value_int_4[3];
2922 break;
2923 case TYPE_UINT:
2924 params[0] = (GLuint) v.value_int;
2925 break;
2926 case TYPE_UINT_4:
2927 params[0] = (GLuint) v.value_int_4[0];
2928 params[1] = (GLuint) v.value_int_4[1];
2929 params[2] = (GLuint) v.value_int_4[2];
2930 params[3] = (GLuint) v.value_int_4[3];
2931 break;
2932 case TYPE_INT64:
2933 params[0] = v.value_int64;
2934 break;
2935 default:
2936 ; /* nothing - GL error was recorded */
2937 }
2938 }
2939
2940 void GLAPIENTRY
2941 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
2942 {
2943 int i;
2944 GLmatrix *m;
2945 union value v;
2946 enum value_type type =
2947 find_value_indexed("glGetFloati_v", pname, index, &v);
2948
2949 switch (type) {
2950 case TYPE_FLOAT_4:
2951 case TYPE_FLOATN_4:
2952 params[3] = v.value_float_4[3];
2953 case TYPE_FLOAT_3:
2954 case TYPE_FLOATN_3:
2955 params[2] = v.value_float_4[2];
2956 case TYPE_FLOAT_2:
2957 case TYPE_FLOATN_2:
2958 params[1] = v.value_float_4[1];
2959 case TYPE_FLOAT:
2960 case TYPE_FLOATN:
2961 params[0] = v.value_float_4[0];
2962 break;
2963
2964 case TYPE_DOUBLEN_2:
2965 params[1] = (GLfloat) v.value_double_2[1];
2966 case TYPE_DOUBLEN:
2967 params[0] = (GLfloat) v.value_double_2[0];
2968 break;
2969
2970 case TYPE_INT_4:
2971 params[3] = (GLfloat) v.value_int_4[3];
2972 case TYPE_INT_3:
2973 params[2] = (GLfloat) v.value_int_4[2];
2974 case TYPE_INT_2:
2975 case TYPE_ENUM_2:
2976 params[1] = (GLfloat) v.value_int_4[1];
2977 case TYPE_INT:
2978 case TYPE_ENUM:
2979 case TYPE_ENUM16:
2980 params[0] = (GLfloat) v.value_int_4[0];
2981 break;
2982
2983 case TYPE_INT_N:
2984 for (i = 0; i < v.value_int_n.n; i++)
2985 params[i] = (GLfloat) v.value_int_n.ints[i];
2986 break;
2987
2988 case TYPE_UINT_4:
2989 params[3] = (GLfloat) ((GLuint) v.value_int_4[3]);
2990 case TYPE_UINT_3:
2991 params[2] = (GLfloat) ((GLuint) v.value_int_4[2]);
2992 case TYPE_UINT_2:
2993 params[1] = (GLfloat) ((GLuint) v.value_int_4[1]);
2994 case TYPE_UINT:
2995 params[0] = (GLfloat) ((GLuint) v.value_int_4[0]);
2996 break;
2997
2998 case TYPE_INT64:
2999 params[0] = (GLfloat) v.value_int64;
3000 break;
3001
3002 case TYPE_BOOLEAN:
3003 params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
3004 break;
3005
3006 case TYPE_UBYTE:
3007 params[0] = (GLfloat) v.value_ubyte;
3008 break;
3009
3010 case TYPE_SHORT:
3011 params[0] = (GLfloat) v.value_short;
3012 break;
3013
3014 case TYPE_MATRIX:
3015 m = *(GLmatrix **) &v;
3016 for (i = 0; i < 16; i++)
3017 params[i] = m->m[i];
3018 break;
3019
3020 case TYPE_MATRIX_T:
3021 m = *(GLmatrix **) &v;
3022 for (i = 0; i < 16; i++)
3023 params[i] = m->m[transpose[i]];
3024 break;
3025
3026 default:
3027 ;
3028 }
3029 }
3030
3031 void GLAPIENTRY
3032 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
3033 {
3034 int i;
3035 GLmatrix *m;
3036 union value v;
3037 enum value_type type =
3038 find_value_indexed("glGetDoublei_v", pname, index, &v);
3039
3040 switch (type) {
3041 case TYPE_FLOAT_4:
3042 case TYPE_FLOATN_4:
3043 params[3] = (GLdouble) v.value_float_4[3];
3044 case TYPE_FLOAT_3:
3045 case TYPE_FLOATN_3:
3046 params[2] = (GLdouble) v.value_float_4[2];
3047 case TYPE_FLOAT_2:
3048 case TYPE_FLOATN_2:
3049 params[1] = (GLdouble) v.value_float_4[1];
3050 case TYPE_FLOAT:
3051 case TYPE_FLOATN:
3052 params[0] = (GLdouble) v.value_float_4[0];
3053 break;
3054
3055 case TYPE_DOUBLEN_2:
3056 params[1] = v.value_double_2[1];
3057 case TYPE_DOUBLEN:
3058 params[0] = v.value_double_2[0];
3059 break;
3060
3061 case TYPE_INT_4:
3062 params[3] = (GLdouble) v.value_int_4[3];
3063 case TYPE_INT_3:
3064 params[2] = (GLdouble) v.value_int_4[2];
3065 case TYPE_INT_2:
3066 case TYPE_ENUM_2:
3067 params[1] = (GLdouble) v.value_int_4[1];
3068 case TYPE_INT:
3069 case TYPE_ENUM:
3070 case TYPE_ENUM16:
3071 params[0] = (GLdouble) v.value_int_4[0];
3072 break;
3073
3074 case TYPE_INT_N:
3075 for (i = 0; i < v.value_int_n.n; i++)
3076 params[i] = (GLdouble) v.value_int_n.ints[i];
3077 break;
3078
3079 case TYPE_UINT_4:
3080 params[3] = (GLdouble) ((GLuint) v.value_int_4[3]);
3081 case TYPE_UINT_3:
3082 params[2] = (GLdouble) ((GLuint) v.value_int_4[2]);
3083 case TYPE_UINT_2:
3084 params[1] = (GLdouble) ((GLuint) v.value_int_4[1]);
3085 case TYPE_UINT:
3086 params[0] = (GLdouble) ((GLuint) v.value_int_4[0]);
3087 break;
3088
3089 case TYPE_INT64:
3090 params[0] = (GLdouble) v.value_int64;
3091 break;
3092
3093 case TYPE_BOOLEAN:
3094 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
3095 break;
3096
3097 case TYPE_UBYTE:
3098 params[0] = (GLdouble) v.value_ubyte;
3099 break;
3100
3101 case TYPE_SHORT:
3102 params[0] = (GLdouble) v.value_short;
3103 break;
3104
3105 case TYPE_MATRIX:
3106 m = *(GLmatrix **) &v;
3107 for (i = 0; i < 16; i++)
3108 params[i] = (GLdouble) m->m[i];
3109 break;
3110
3111 case TYPE_MATRIX_T:
3112 m = *(GLmatrix **) &v;
3113 for (i = 0; i < 16; i++)
3114 params[i] = (GLdouble) m->m[transpose[i]];
3115 break;
3116
3117 default:
3118 ;
3119 }
3120 }
3121
3122 void GLAPIENTRY
3123 _mesa_GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data)
3124 {
3125 GLsizei size;
3126 union value v;
3127 enum value_type type;
3128 const char *func = "glGetUnsignedBytei_vEXT";
3129
3130 GET_CURRENT_CONTEXT(ctx);
3131
3132 if (!ctx->Extensions.EXT_memory_object) {
3133 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
3134 return;
3135 }
3136
3137 type = find_value_indexed(func, target, index, &v);
3138 size = get_value_size(type, &v);
3139 if (size <= 0) {
3140 _mesa_problem(ctx, "invalid value type in GetUnsignedBytei_vEXT()");
3141 }
3142
3143 switch (type) {
3144 case TYPE_UINT:
3145 case TYPE_INT:
3146 case TYPE_INT_2:
3147 case TYPE_UINT_2:
3148 case TYPE_INT_3:
3149 case TYPE_UINT_3:
3150 case TYPE_INT_4:
3151 case TYPE_UINT_4:
3152 case TYPE_INT64:
3153 case TYPE_ENUM16:
3154 case TYPE_ENUM:
3155 case TYPE_ENUM_2:
3156 case TYPE_BOOLEAN:
3157 case TYPE_UBYTE:
3158 case TYPE_SHORT:
3159 case TYPE_FLOAT:
3160 case TYPE_FLOATN:
3161 case TYPE_FLOAT_2:
3162 case TYPE_FLOATN_2:
3163 case TYPE_FLOAT_3:
3164 case TYPE_FLOATN_3:
3165 case TYPE_FLOAT_4:
3166 case TYPE_FLOATN_4:
3167 case TYPE_FLOAT_8:
3168 case TYPE_DOUBLEN:
3169 case TYPE_DOUBLEN_2:
3170 case TYPE_MATRIX:
3171 case TYPE_MATRIX_T:
3172 memcpy(data, &v.value_int, size);
3173 break;
3174 case TYPE_INT_N:
3175 memcpy(data, &v.value_int_n.ints, size);
3176 break;
3177 default:
3178 break; /* nothing - GL error was recorded */
3179 }
3180 }
3181
3182 void GLAPIENTRY
3183 _mesa_GetFixedv(GLenum pname, GLfixed *params)
3184 {
3185 const struct value_desc *d;
3186 union value v;
3187 GLmatrix *m;
3188 int shift, i;
3189 void *p;
3190
3191 d = find_value("glGetDoublev", pname, &p, &v);
3192 switch (d->type) {
3193 case TYPE_INVALID:
3194 break;
3195 case TYPE_CONST:
3196 params[0] = INT_TO_FIXED(d->offset);
3197 break;
3198
3199 case TYPE_FLOAT_4:
3200 case TYPE_FLOATN_4:
3201 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
3202 case TYPE_FLOAT_3:
3203 case TYPE_FLOATN_3:
3204 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
3205 case TYPE_FLOAT_2:
3206 case TYPE_FLOATN_2:
3207 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
3208 case TYPE_FLOAT:
3209 case TYPE_FLOATN:
3210 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
3211 break;
3212
3213 case TYPE_DOUBLEN_2:
3214 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
3215 case TYPE_DOUBLEN:
3216 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
3217 break;
3218
3219 case TYPE_INT_4:
3220 case TYPE_UINT_4:
3221 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
3222 case TYPE_INT_3:
3223 case TYPE_UINT_3:
3224 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
3225 case TYPE_INT_2:
3226 case TYPE_UINT_2:
3227 case TYPE_ENUM_2:
3228 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
3229 case TYPE_INT:
3230 case TYPE_UINT:
3231 case TYPE_ENUM:
3232 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
3233 break;
3234
3235 case TYPE_ENUM16:
3236 params[0] = INT_TO_FIXED((GLint)(((GLenum16 *) p)[0]));
3237 break;
3238
3239 case TYPE_INT_N:
3240 for (i = 0; i < v.value_int_n.n; i++)
3241 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
3242 break;
3243
3244 case TYPE_INT64:
3245 params[0] = ((GLint64 *) p)[0];
3246 break;
3247
3248 case TYPE_BOOLEAN:
3249 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
3250 break;
3251
3252 case TYPE_UBYTE:
3253 params[0] = INT_TO_FIXED(((GLubyte *) p)[0]);
3254 break;
3255
3256 case TYPE_SHORT:
3257 params[0] = INT_TO_FIXED(((GLshort *) p)[0]);
3258 break;
3259
3260 case TYPE_MATRIX:
3261 m = *(GLmatrix **) p;
3262 for (i = 0; i < 16; i++)
3263 params[i] = FLOAT_TO_FIXED(m->m[i]);
3264 break;
3265
3266 case TYPE_MATRIX_T:
3267 m = *(GLmatrix **) p;
3268 for (i = 0; i < 16; i++)
3269 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
3270 break;
3271
3272 case TYPE_BIT_0:
3273 case TYPE_BIT_1:
3274 case TYPE_BIT_2:
3275 case TYPE_BIT_3:
3276 case TYPE_BIT_4:
3277 case TYPE_BIT_5:
3278 case TYPE_BIT_6:
3279 case TYPE_BIT_7:
3280 shift = d->type - TYPE_BIT_0;
3281 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
3282 break;
3283 }
3284 }