2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
29 #include "debug_output.h"
33 #include "extensions.h"
37 #include "spirv_extensions.h"
39 #include "texcompress.h"
41 #include "framebuffer.h"
42 #include "samplerobj.h"
46 /* This is a table driven implemetation of the glGet*v() functions.
47 * The basic idea is that most getters just look up an int somewhere
48 * in struct gl_context and then convert it to a bool or float according to
49 * which of glGetIntegerv() glGetBooleanv() etc is being called.
50 * Instead of generating code to do this, we can just record the enum
51 * value and the offset into struct gl_context in an array of structs. Then
52 * in glGet*(), we lookup the struct for the enum in question, and use
53 * the offset to get the int we need.
55 * Sometimes we need to look up a float, a boolean, a bit in a
56 * bitfield, a matrix or other types instead, so we need to track the
57 * type of the value in struct gl_context. And sometimes the value isn't in
58 * struct gl_context but in the drawbuffer, the array object, current texture
59 * unit, or maybe it's a computed value. So we need to also track
60 * where or how to find the value. Finally, we sometimes need to
61 * check that one of a number of extensions are enabled, the GL
62 * version or flush or call _mesa_update_state(). This is done by
63 * attaching optional extra information to the value description
64 * struct, it's sort of like an array of opcodes that describe extra
67 * Putting all this together we end up with struct value_desc below,
68 * and with a couple of macros to help, the table of struct value_desc
69 * is about as concise as the specification in the old python script.
72 static inline GLboolean
73 FLOAT_TO_BOOLEAN(GLfloat X
)
75 return ( (X
) ? GL_TRUE
: GL_FALSE
);
79 FLOAT_TO_FIXED(GLfloat F
)
81 return ( ((F
) * 65536.0f
> INT_MAX
) ? INT_MAX
:
82 ((F
) * 65536.0f
< INT_MIN
) ? INT_MIN
:
83 (GLint
) ((F
) * 65536.0f
) );
86 static inline GLboolean
87 INT_TO_BOOLEAN(GLint I
)
89 return ( (I
) ? GL_TRUE
: GL_FALSE
);
95 return (((I
) > SHRT_MAX
) ? INT_MAX
:
96 ((I
) < SHRT_MIN
) ? INT_MIN
:
97 (GLint
) ((I
) * 65536) );
101 static inline GLboolean
102 INT64_TO_BOOLEAN(GLint64 I
)
104 return ( (I
) ? GL_TRUE
: GL_FALSE
);
108 INT64_TO_INT(GLint64 I
)
110 return ( (GLint
)((I
> INT_MAX
) ? INT_MAX
: ((I
< INT_MIN
) ? INT_MIN
: (I
))) );
114 BOOLEAN_TO_INT(GLboolean B
)
116 return ( (GLint
) (B
) );
119 static inline GLfloat
120 BOOLEAN_TO_FLOAT(GLboolean B
)
122 return ( (B
) ? 1.0F
: 0.0F
);
125 static inline GLfixed
126 BOOLEAN_TO_FIXED(GLboolean B
)
128 return ( (GLint
) ((B
) ? 1 : 0) << 16 );
173 enum value_location
{
195 EXTRA_NEW_FRAG_CLAMP
,
196 EXTRA_VALID_DRAW_BUFFER
,
197 EXTRA_VALID_TEXTURE_UNIT
,
198 EXTRA_VALID_CLIP_DISTANCE
,
202 EXTRA_EXT_ATOMICS_GS
,
203 EXTRA_EXT_SHADER_IMAGE_GS
,
204 EXTRA_EXT_ATOMICS_TESS
,
205 EXTRA_EXT_SHADER_IMAGE_TESS
,
207 EXTRA_EXT_FB_NO_ATTACH_GS
,
209 EXTRA_EXT_PROVOKING_VERTEX_32
,
212 #define NO_EXTRA NULL
217 GLubyte location
; /**< enum value_location */
218 GLubyte type
; /**< enum value_type */
225 GLfloat value_float_4
[4];
226 GLdouble value_double_2
[2];
227 GLmatrix
*value_matrix
;
229 GLint value_int_4
[4];
236 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
240 GLboolean value_bool
;
243 #define BUFFER_FIELD(field, type) \
244 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
245 #define CONTEXT_FIELD(field, type) \
246 LOC_CONTEXT, type, offsetof(struct gl_context, field)
247 #define ARRAY_FIELD(field, type) \
248 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
249 #undef CONST /* already defined through windows.h */
250 #define CONST(value) \
251 LOC_CONTEXT, TYPE_CONST, value
253 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
254 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
255 #define BUFFER_ENUM16(field) BUFFER_FIELD(field, TYPE_ENUM16)
256 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
258 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
259 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
260 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
261 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
262 #define CONTEXT_ENUM16(field) CONTEXT_FIELD(field, TYPE_ENUM16)
263 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
264 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
265 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
266 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
267 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
268 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
269 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
270 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
271 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
272 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
273 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
274 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
275 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
276 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
277 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
278 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
279 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
280 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
282 /* Vertex array fields */
283 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
284 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
285 #define ARRAY_ENUM16(field) ARRAY_FIELD(field, TYPE_ENUM16)
286 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
287 #define ARRAY_UBYTE(field) ARRAY_FIELD(field, TYPE_UBYTE)
288 #define ARRAY_SHORT(field) ARRAY_FIELD(field, TYPE_SHORT)
291 offsetof(struct gl_extensions, f)
293 #define EXTRA_EXT(e) \
294 static const int extra_##e[] = { \
298 #define EXTRA_EXT2(e1, e2) \
299 static const int extra_##e1##_##e2[] = { \
300 EXT(e1), EXT(e2), EXTRA_END \
303 /* The 'extra' mechanism is a way to specify extra checks (such as
304 * extensions or specific gl versions) or actions (flush current, new
305 * buffers) that we need to do before looking up an enum. We need to
306 * declare them all up front so we can refer to them in the value_desc
309 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
310 * versions, listing multiple ones in an array means an error will be thrown
311 * only if none of them are available. If you need to check for "AND"
312 * behavior, you would need to make a custom EXTRA_ enum.
315 static const int extra_new_buffers
[] = {
320 static const int extra_new_frag_clamp
[] = {
321 EXTRA_NEW_FRAG_CLAMP
,
325 static const int extra_valid_draw_buffer
[] = {
326 EXTRA_VALID_DRAW_BUFFER
,
330 static const int extra_valid_texture_unit
[] = {
331 EXTRA_VALID_TEXTURE_UNIT
,
335 static const int extra_valid_clip_distance
[] = {
336 EXTRA_VALID_CLIP_DISTANCE
,
340 static const int extra_flush_current_valid_texture_unit
[] = {
342 EXTRA_VALID_TEXTURE_UNIT
,
346 static const int extra_flush_current
[] = {
351 static const int extra_EXT_texture_integer_and_new_buffers
[] = {
352 EXT(EXT_texture_integer
),
357 static const int extra_GLSL_130_es3_gpushader4
[] = {
360 EXT(EXT_gpu_shader4
),
364 static const int extra_texture_buffer_object
[] = {
365 EXT(ARB_texture_buffer_object
),
369 static const int extra_ARB_transform_feedback2_api_es3
[] = {
370 EXT(ARB_transform_feedback2
),
375 static const int extra_ARB_uniform_buffer_object_and_geometry_shader
[] = {
380 static const int extra_ARB_ES2_compatibility_api_es2
[] = {
381 EXT(ARB_ES2_compatibility
),
386 static const int extra_ARB_ES3_compatibility_api_es3
[] = {
387 EXT(ARB_ES3_compatibility
),
392 static const int extra_EXT_framebuffer_sRGB_and_new_buffers
[] = {
393 EXT(EXT_framebuffer_sRGB
),
398 static const int extra_EXT_packed_float
[] = {
399 EXT(EXT_packed_float
),
404 static const int extra_EXT_texture_array_es3
[] = {
405 EXT(EXT_texture_array
),
410 static const int extra_ARB_shader_atomic_counters_and_geometry_shader
[] = {
411 EXTRA_EXT_ATOMICS_GS
,
415 static const int extra_ARB_shader_image_load_store_and_geometry_shader
[] = {
416 EXTRA_EXT_SHADER_IMAGE_GS
,
420 static const int extra_ARB_shader_atomic_counters_and_tessellation
[] = {
421 EXTRA_EXT_ATOMICS_TESS
,
425 static const int extra_ARB_shader_image_load_store_and_tessellation
[] = {
426 EXTRA_EXT_SHADER_IMAGE_TESS
,
430 /* HACK: remove when ARB_compute_shader is actually supported */
431 static const int extra_ARB_compute_shader_es31
[] = {
432 EXT(ARB_compute_shader
),
437 static const int extra_ARB_shader_storage_buffer_object_es31
[] = {
438 EXT(ARB_shader_storage_buffer_object
),
443 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader
[] = {
448 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31
[] = {
449 EXT(ARB_shader_image_load_store
),
450 EXT(ARB_shader_storage_buffer_object
),
455 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader
[] = {
456 EXTRA_EXT_FB_NO_ATTACH_GS
,
460 static const int extra_ARB_viewport_array_or_oes_geometry_shader
[] = {
461 EXT(ARB_viewport_array
),
466 static const int extra_ARB_viewport_array_or_oes_viewport_array
[] = {
467 EXT(ARB_viewport_array
),
468 EXT(OES_viewport_array
),
472 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader
[] = {
473 EXT(ARB_gpu_shader5
),
478 static const int extra_ARB_gpu_shader5_or_OES_sample_variables
[] = {
479 EXT(ARB_gpu_shader5
),
480 EXT(OES_sample_variables
),
484 static const int extra_ES32
[] = {
485 EXT(ARB_ES3_2_compatibility
),
490 static const int extra_KHR_robustness_or_GL
[] = {
497 static const int extra_INTEL_conservative_rasterization
[] = {
498 EXT(INTEL_conservative_rasterization
),
502 EXTRA_EXT(ARB_texture_cube_map
);
503 EXTRA_EXT(EXT_texture_array
);
504 EXTRA_EXT(NV_fog_distance
);
505 EXTRA_EXT(EXT_texture_filter_anisotropic
);
506 EXTRA_EXT(NV_point_sprite
);
507 EXTRA_EXT(NV_texture_rectangle
);
508 EXTRA_EXT(EXT_stencil_two_side
);
509 EXTRA_EXT(EXT_depth_bounds_test
);
510 EXTRA_EXT(ARB_depth_clamp
);
511 EXTRA_EXT(AMD_depth_clamp_separate
);
512 EXTRA_EXT(ATI_fragment_shader
);
513 EXTRA_EXT(EXT_provoking_vertex
);
514 EXTRA_EXT(ARB_fragment_shader
);
515 EXTRA_EXT(ARB_fragment_program
);
516 EXTRA_EXT2(ARB_framebuffer_object
, EXT_framebuffer_multisample
);
517 EXTRA_EXT(ARB_seamless_cube_map
);
519 EXTRA_EXT(ARB_vertex_shader
);
520 EXTRA_EXT(EXT_transform_feedback
);
521 EXTRA_EXT(ARB_transform_feedback3
);
522 EXTRA_EXT(EXT_pixel_buffer_object
);
523 EXTRA_EXT(ARB_vertex_program
);
524 EXTRA_EXT2(NV_point_sprite
, ARB_point_sprite
);
525 EXTRA_EXT2(ARB_vertex_program
, ARB_fragment_program
);
526 EXTRA_EXT(ARB_color_buffer_float
);
527 EXTRA_EXT(EXT_framebuffer_sRGB
);
528 EXTRA_EXT(OES_EGL_image_external
);
529 EXTRA_EXT(ARB_blend_func_extended
);
530 EXTRA_EXT(ARB_uniform_buffer_object
);
531 EXTRA_EXT(ARB_timer_query
);
532 EXTRA_EXT2(ARB_texture_cube_map_array
, OES_texture_cube_map_array
);
533 EXTRA_EXT(ARB_texture_buffer_range
);
534 EXTRA_EXT(ARB_texture_multisample
);
535 EXTRA_EXT(ARB_texture_gather
);
536 EXTRA_EXT(ARB_shader_atomic_counters
);
537 EXTRA_EXT(ARB_draw_indirect
);
538 EXTRA_EXT(ARB_shader_image_load_store
);
539 EXTRA_EXT(ARB_query_buffer_object
);
540 EXTRA_EXT2(ARB_transform_feedback3
, ARB_gpu_shader5
);
541 EXTRA_EXT(INTEL_performance_query
);
542 EXTRA_EXT(ARB_explicit_uniform_location
);
543 EXTRA_EXT(ARB_clip_control
);
544 EXTRA_EXT(ARB_polygon_offset_clamp
);
545 EXTRA_EXT(ARB_framebuffer_no_attachments
);
546 EXTRA_EXT(ARB_tessellation_shader
);
547 EXTRA_EXT(ARB_shader_storage_buffer_object
);
548 EXTRA_EXT(ARB_indirect_parameters
);
549 EXTRA_EXT(ATI_meminfo
);
550 EXTRA_EXT(NVX_gpu_memory_info
);
551 EXTRA_EXT(ARB_cull_distance
);
552 EXTRA_EXT(EXT_window_rectangles
);
553 EXTRA_EXT(KHR_blend_equation_advanced_coherent
);
554 EXTRA_EXT(OES_primitive_bounding_box
);
555 EXTRA_EXT(ARB_compute_variable_group_size
);
556 EXTRA_EXT(KHR_robustness
);
557 EXTRA_EXT(ARB_sparse_buffer
);
558 EXTRA_EXT(NV_conservative_raster
);
559 EXTRA_EXT(NV_conservative_raster_dilate
);
560 EXTRA_EXT(NV_conservative_raster_pre_snap_triangles
);
561 EXTRA_EXT(ARB_sample_locations
);
562 EXTRA_EXT(AMD_framebuffer_multisample_advanced
);
563 EXTRA_EXT(ARB_spirv_extensions
);
566 extra_ARB_color_buffer_float_or_glcore
[] = {
567 EXT(ARB_color_buffer_float
),
573 extra_NV_primitive_restart
[] = {
574 EXT(NV_primitive_restart
),
578 static const int extra_version_30
[] = { EXTRA_VERSION_30
, EXTRA_END
};
579 static const int extra_version_31
[] = { EXTRA_VERSION_31
, EXTRA_END
};
580 static const int extra_version_32
[] = { EXTRA_VERSION_32
, EXTRA_END
};
581 static const int extra_version_43
[] = { EXTRA_VERSION_43
, EXTRA_END
};
583 static const int extra_gl30_es3
[] = {
589 static const int extra_gl32_es3
[] = {
595 static const int extra_version_32_OES_geometry_shader
[] = {
601 static const int extra_gl40_ARB_sample_shading
[] = {
603 EXT(ARB_sample_shading
),
608 extra_ARB_vertex_program_api_es2
[] = {
609 EXT(ARB_vertex_program
),
614 /* The ReadBuffer get token is valid under either full GL or under
615 * GLES2 if the NV_read_buffer extension is available. */
617 extra_NV_read_buffer_api_gl
[] = {
623 static const int extra_core_ARB_color_buffer_float_and_new_buffers
[] = {
625 EXT(ARB_color_buffer_float
),
630 static const int extra_EXT_shader_framebuffer_fetch
[] = {
633 EXT(EXT_shader_framebuffer_fetch
),
637 static const int extra_EXT_provoking_vertex_32
[] = {
638 EXTRA_EXT_PROVOKING_VERTEX_32
,
642 static const int extra_EXT_disjoint_timer_query
[] = {
645 EXT(EXT_disjoint_timer_query
),
650 /* This is the big table describing all the enums we accept in
651 * glGet*v(). The table is partitioned into six parts: enums
652 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
653 * between OpenGL and GLES, enums exclusive to GLES, etc for the
654 * remaining combinations. To look up the enums valid in a given API
655 * we will use a hash table specific to that API. These tables are in
656 * turn generated at build time and included through get_hash.h.
659 #include "get_hash.h"
661 /* All we need now is a way to look up the value struct from the enum.
662 * The code generated by gcc for the old generated big switch
663 * statement is a big, balanced, open coded if/else tree, essentially
664 * an unrolled binary search. It would be natural to sort the new
665 * enum table and use bsearch(), but we will use a read-only hash
666 * table instead. bsearch() has a nice guaranteed worst case
667 * performance, but we're also guaranteed to hit that worst case
668 * (log2(n) iterations) for about half the enums. Instead, using an
669 * open addressing hash table, we can find the enum on the first try
670 * for 80% of the enums, 1 collision for 10% and never more than 5
671 * collisions for any enum (typical numbers). And the code is very
672 * simple, even though it feels a little magic. */
675 * Handle irregular enums
677 * Some values don't conform to the "well-known type at context
678 * pointer + offset" pattern, so we have this function to catch all
679 * the corner cases. Typically, it's a computed value or a one-off
680 * pointer to a custom struct or something.
682 * In this case we can't return a pointer to the value, so we'll have
683 * to use the temporary variable 'v' declared back in the calling
684 * glGet*v() function to store the result.
686 * \param ctx the current context
687 * \param d the struct value_desc that describes the enum
688 * \param v pointer to the tmp declared in the calling glGet*v() function
691 find_custom_value(struct gl_context
*ctx
, const struct value_desc
*d
, union value
*v
)
693 struct gl_buffer_object
**buffer_obj
;
694 struct gl_array_attributes
*array
;
698 case GL_MAJOR_VERSION
:
699 v
->value_int
= ctx
->Version
/ 10;
701 case GL_MINOR_VERSION
:
702 v
->value_int
= ctx
->Version
% 10;
708 case GL_TEXTURE_CUBE_MAP
:
709 case GL_TEXTURE_RECTANGLE_NV
:
710 case GL_TEXTURE_EXTERNAL_OES
:
711 v
->value_bool
= _mesa_IsEnabled(d
->pname
);
714 case GL_LINE_STIPPLE_PATTERN
:
715 /* This is the only GLushort, special case it here by promoting
716 * to an int rather than introducing a new type. */
717 v
->value_int
= ctx
->Line
.StipplePattern
;
720 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
721 unit
= ctx
->Texture
.CurrentUnit
;
722 v
->value_float_4
[0] = ctx
->Current
.RasterTexCoords
[unit
][0];
723 v
->value_float_4
[1] = ctx
->Current
.RasterTexCoords
[unit
][1];
724 v
->value_float_4
[2] = ctx
->Current
.RasterTexCoords
[unit
][2];
725 v
->value_float_4
[3] = ctx
->Current
.RasterTexCoords
[unit
][3];
728 case GL_CURRENT_TEXTURE_COORDS
:
729 unit
= ctx
->Texture
.CurrentUnit
;
730 v
->value_float_4
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0];
731 v
->value_float_4
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1];
732 v
->value_float_4
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2];
733 v
->value_float_4
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3];
736 case GL_COLOR_WRITEMASK
:
737 v
->value_int_4
[0] = GET_COLORMASK_BIT(ctx
->Color
.ColorMask
, 0, 0);
738 v
->value_int_4
[1] = GET_COLORMASK_BIT(ctx
->Color
.ColorMask
, 0, 1);
739 v
->value_int_4
[2] = GET_COLORMASK_BIT(ctx
->Color
.ColorMask
, 0, 2);
740 v
->value_int_4
[3] = GET_COLORMASK_BIT(ctx
->Color
.ColorMask
, 0, 3);
744 v
->value_bool
= ctx
->Transform
.DepthClampNear
|| ctx
->Transform
.DepthClampFar
;
748 v
->value_bool
= ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0F
;
752 v
->value_enum
= ctx
->ReadBuffer
->ColorReadBuffer
;
755 case GL_MAP2_GRID_DOMAIN
:
756 v
->value_float_4
[0] = ctx
->Eval
.MapGrid2u1
;
757 v
->value_float_4
[1] = ctx
->Eval
.MapGrid2u2
;
758 v
->value_float_4
[2] = ctx
->Eval
.MapGrid2v1
;
759 v
->value_float_4
[3] = ctx
->Eval
.MapGrid2v2
;
762 case GL_TEXTURE_STACK_DEPTH
:
763 unit
= ctx
->Texture
.CurrentUnit
;
764 v
->value_int
= ctx
->TextureMatrixStack
[unit
].Depth
+ 1;
766 case GL_TEXTURE_MATRIX
:
767 unit
= ctx
->Texture
.CurrentUnit
;
768 v
->value_matrix
= ctx
->TextureMatrixStack
[unit
].Top
;
771 case GL_VERTEX_ARRAY
:
772 v
->value_bool
= !!(ctx
->Array
.VAO
->Enabled
& VERT_BIT_POS
);
774 case GL_NORMAL_ARRAY
:
775 v
->value_bool
= !!(ctx
->Array
.VAO
->Enabled
& VERT_BIT_NORMAL
);
778 v
->value_bool
= !!(ctx
->Array
.VAO
->Enabled
& VERT_BIT_COLOR0
);
780 case GL_TEXTURE_COORD_ARRAY
:
781 v
->value_bool
= !!(ctx
->Array
.VAO
->Enabled
& VERT_BIT_TEX(ctx
->Array
.ActiveTexture
));
784 v
->value_bool
= !!(ctx
->Array
.VAO
->Enabled
& VERT_BIT_COLOR_INDEX
);
786 case GL_EDGE_FLAG_ARRAY
:
787 v
->value_bool
= !!(ctx
->Array
.VAO
->Enabled
& VERT_BIT_EDGEFLAG
);
789 case GL_SECONDARY_COLOR_ARRAY
:
790 v
->value_bool
= !!(ctx
->Array
.VAO
->Enabled
& VERT_BIT_COLOR1
);
792 case GL_FOG_COORDINATE_ARRAY
:
793 v
->value_bool
= !!(ctx
->Array
.VAO
->Enabled
& VERT_BIT_FOG
);
795 case GL_POINT_SIZE_ARRAY_OES
:
796 v
->value_bool
= !!(ctx
->Array
.VAO
->Enabled
& VERT_BIT_POINT_SIZE
);
799 case GL_TEXTURE_COORD_ARRAY_TYPE
:
800 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
801 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)];
802 v
->value_int
= *(GLuint
*) ((char *) array
+ d
->offset
);
805 case GL_TEXTURE_COORD_ARRAY_SIZE
:
806 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)];
807 v
->value_int
= array
->Format
.Size
;
810 case GL_VERTEX_ARRAY_SIZE
:
811 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_POS
];
812 v
->value_int
= array
->Format
.Size
;
815 case GL_ACTIVE_TEXTURE_ARB
:
816 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
818 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
819 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
822 case GL_MODELVIEW_STACK_DEPTH
:
823 case GL_PROJECTION_STACK_DEPTH
:
824 v
->value_int
= *(GLint
*) ((char *) ctx
+ d
->offset
) + 1;
827 case GL_MAX_TEXTURE_SIZE
:
828 case GL_MAX_3D_TEXTURE_SIZE
:
829 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
830 p
= (GLuint
*) ((char *) ctx
+ d
->offset
);
831 v
->value_int
= 1 << (*p
- 1);
835 v
->value_int_4
[0] = ctx
->Scissor
.ScissorArray
[0].X
;
836 v
->value_int_4
[1] = ctx
->Scissor
.ScissorArray
[0].Y
;
837 v
->value_int_4
[2] = ctx
->Scissor
.ScissorArray
[0].Width
;
838 v
->value_int_4
[3] = ctx
->Scissor
.ScissorArray
[0].Height
;
841 case GL_SCISSOR_TEST
:
842 v
->value_bool
= ctx
->Scissor
.EnableFlags
& 1;
847 ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0;
850 if (!ctx
->CompileFlag
)
852 else if (ctx
->ExecuteFlag
)
853 v
->value_enum
= GL_COMPILE_AND_EXECUTE
;
855 v
->value_enum
= GL_COMPILE
;
859 v
->value_float_4
[0] = ctx
->ViewportArray
[0].X
;
860 v
->value_float_4
[1] = ctx
->ViewportArray
[0].Y
;
861 v
->value_float_4
[2] = ctx
->ViewportArray
[0].Width
;
862 v
->value_float_4
[3] = ctx
->ViewportArray
[0].Height
;
866 v
->value_double_2
[0] = ctx
->ViewportArray
[0].Near
;
867 v
->value_double_2
[1] = ctx
->ViewportArray
[0].Far
;
870 case GL_ACTIVE_STENCIL_FACE_EXT
:
871 v
->value_enum
= ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
;
874 case GL_STENCIL_FAIL
:
875 v
->value_enum
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
];
877 case GL_STENCIL_FUNC
:
878 v
->value_enum
= ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
];
880 case GL_STENCIL_PASS_DEPTH_FAIL
:
881 v
->value_enum
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
];
883 case GL_STENCIL_PASS_DEPTH_PASS
:
884 v
->value_enum
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
];
887 v
->value_int
= _mesa_get_stencil_ref(ctx
, ctx
->Stencil
.ActiveFace
);
889 case GL_STENCIL_BACK_REF
:
890 v
->value_int
= _mesa_get_stencil_ref(ctx
, 1);
892 case GL_STENCIL_VALUE_MASK
:
893 v
->value_int
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
895 case GL_STENCIL_WRITEMASK
:
896 v
->value_int
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
899 case GL_NUM_EXTENSIONS
:
900 v
->value_int
= _mesa_get_extension_count(ctx
);
903 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
904 v
->value_int
= _mesa_get_color_read_type(ctx
, NULL
, "glGetIntegerv");
906 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
907 v
->value_int
= _mesa_get_color_read_format(ctx
, NULL
, "glGetIntegerv");
910 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
911 v
->value_int
= ctx
->CurrentStack
->Depth
+ 1;
913 case GL_CURRENT_MATRIX_ARB
:
914 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
915 v
->value_matrix
= ctx
->CurrentStack
->Top
;
918 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
919 v
->value_int
= _mesa_get_compressed_formats(ctx
, NULL
);
921 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
923 _mesa_get_compressed_formats(ctx
, v
->value_int_n
.ints
);
924 assert(v
->value_int_n
.n
<= (int) ARRAY_SIZE(v
->value_int_n
.ints
));
927 case GL_MAX_VARYING_FLOATS_ARB
:
928 v
->value_int
= ctx
->Const
.MaxVarying
* 4;
931 /* Various object names */
933 case GL_TEXTURE_BINDING_1D
:
934 case GL_TEXTURE_BINDING_2D
:
935 case GL_TEXTURE_BINDING_3D
:
936 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
937 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
938 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
939 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
940 case GL_TEXTURE_BINDING_EXTERNAL_OES
:
941 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
942 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
943 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
944 unit
= ctx
->Texture
.CurrentUnit
;
946 ctx
->Texture
.Unit
[unit
].CurrentTex
[d
->offset
]->Name
;
949 /* GL_EXT_external_objects */
950 case GL_NUM_DEVICE_UUIDS_EXT
:
953 case GL_DRIVER_UUID_EXT
:
954 _mesa_get_driver_uuid(ctx
, v
->value_int_4
);
956 case GL_DEVICE_UUID_EXT
:
957 _mesa_get_device_uuid(ctx
, v
->value_int_4
);
960 /* GL_EXT_packed_float */
961 case GL_RGBA_SIGNED_COMPONENTS_EXT
:
963 /* Note: we only check the 0th color attachment. */
964 const struct gl_renderbuffer
*rb
=
965 ctx
->DrawBuffer
->_ColorDrawBuffers
[0];
966 if (rb
&& _mesa_is_format_signed(rb
->Format
)) {
967 /* Issue 17 of GL_EXT_packed_float: If a component (such as
968 * alpha) has zero bits, the component should not be considered
969 * signed and so the bit for the respective component should be
973 _mesa_get_format_bits(rb
->Format
, GL_RED_BITS
);
975 _mesa_get_format_bits(rb
->Format
, GL_GREEN_BITS
);
977 _mesa_get_format_bits(rb
->Format
, GL_BLUE_BITS
);
979 _mesa_get_format_bits(rb
->Format
, GL_ALPHA_BITS
);
981 _mesa_get_format_bits(rb
->Format
, GL_TEXTURE_LUMINANCE_SIZE
);
983 _mesa_get_format_bits(rb
->Format
, GL_TEXTURE_INTENSITY_SIZE
);
985 v
->value_int_4
[0] = r_bits
+ l_bits
+ i_bits
> 0;
986 v
->value_int_4
[1] = g_bits
+ l_bits
+ i_bits
> 0;
987 v
->value_int_4
[2] = b_bits
+ l_bits
+ i_bits
> 0;
988 v
->value_int_4
[3] = a_bits
+ i_bits
> 0;
994 v
->value_int_4
[3] = 0;
999 /* GL_ARB_vertex_buffer_object */
1000 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
1001 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
1002 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1003 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
1004 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
1005 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1006 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
1007 buffer_obj
= (struct gl_buffer_object
**)
1008 ((char *) ctx
->Array
.VAO
+ d
->offset
);
1009 v
->value_int
= (*buffer_obj
)->Name
;
1011 case GL_ARRAY_BUFFER_BINDING_ARB
:
1012 v
->value_int
= ctx
->Array
.ArrayBufferObj
->Name
;
1014 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
1016 ctx
->Array
.VAO
->BufferBinding
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)].BufferObj
->Name
;
1018 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
1019 v
->value_int
= ctx
->Array
.VAO
->IndexBufferObj
->Name
;
1022 /* ARB_vertex_array_bgra */
1023 case GL_COLOR_ARRAY_SIZE
:
1024 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_COLOR0
];
1025 v
->value_int
= array
->Format
.Format
== GL_BGRA
? GL_BGRA
: array
->Format
.Size
;
1027 case GL_SECONDARY_COLOR_ARRAY_SIZE
:
1028 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_COLOR1
];
1029 v
->value_int
= array
->Format
.Format
== GL_BGRA
? GL_BGRA
: array
->Format
.Size
;
1032 /* ARB_copy_buffer */
1033 case GL_COPY_READ_BUFFER
:
1034 v
->value_int
= ctx
->CopyReadBuffer
->Name
;
1036 case GL_COPY_WRITE_BUFFER
:
1037 v
->value_int
= ctx
->CopyWriteBuffer
->Name
;
1040 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
1041 v
->value_int
= ctx
->Pack
.BufferObj
->Name
;
1043 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
1044 v
->value_int
= ctx
->Unpack
.BufferObj
->Name
;
1046 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
1047 v
->value_int
= ctx
->TransformFeedback
.CurrentBuffer
->Name
;
1049 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
:
1050 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Paused
;
1052 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
:
1053 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Active
;
1055 case GL_TRANSFORM_FEEDBACK_BINDING
:
1056 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Name
;
1058 case GL_CURRENT_PROGRAM
:
1059 /* The Changelog of the ARB_separate_shader_objects spec says:
1061 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
1062 * CURRENT_PROGRAM. In the EXT extension, this
1063 * token was aliased to ACTIVE_PROGRAM_EXT, and
1064 * was used to indicate the last program set by
1065 * either ActiveProgramEXT or UseProgram. In
1066 * the ARB extension, the SSO active programs
1067 * are now program pipeline object state and
1068 * CURRENT_PROGRAM should still be used to query
1069 * the last program set by UseProgram (bug 7822).
1072 ctx
->Shader
.ActiveProgram
? ctx
->Shader
.ActiveProgram
->Name
: 0;
1074 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
1075 v
->value_int
= ctx
->ReadBuffer
->Name
;
1077 case GL_RENDERBUFFER_BINDING_EXT
:
1079 ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
1081 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
:
1082 v
->value_int
= ctx
->Array
.VAO
->BufferBinding
[VERT_ATTRIB_POINT_SIZE
].BufferObj
->Name
;
1086 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
1087 COPY_4FV(v
->value_float_4
, ctx
->Fog
.Color
);
1089 COPY_4FV(v
->value_float_4
, ctx
->Fog
.ColorUnclamped
);
1091 case GL_COLOR_CLEAR_VALUE
:
1092 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
)) {
1093 v
->value_float_4
[0] = CLAMP(ctx
->Color
.ClearColor
.f
[0], 0.0F
, 1.0F
);
1094 v
->value_float_4
[1] = CLAMP(ctx
->Color
.ClearColor
.f
[1], 0.0F
, 1.0F
);
1095 v
->value_float_4
[2] = CLAMP(ctx
->Color
.ClearColor
.f
[2], 0.0F
, 1.0F
);
1096 v
->value_float_4
[3] = CLAMP(ctx
->Color
.ClearColor
.f
[3], 0.0F
, 1.0F
);
1098 COPY_4FV(v
->value_float_4
, ctx
->Color
.ClearColor
.f
);
1100 case GL_BLEND_COLOR_EXT
:
1101 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
1102 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColor
);
1104 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColorUnclamped
);
1106 case GL_ALPHA_TEST_REF
:
1107 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
1108 v
->value_float
= ctx
->Color
.AlphaRef
;
1110 v
->value_float
= ctx
->Color
.AlphaRefUnclamped
;
1112 case GL_MAX_VERTEX_UNIFORM_VECTORS
:
1113 v
->value_int
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
/ 4;
1116 case GL_MAX_FRAGMENT_UNIFORM_VECTORS
:
1117 v
->value_int
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
/ 4;
1120 /* GL_ARB_texture_buffer_object */
1121 case GL_TEXTURE_BUFFER_ARB
:
1122 v
->value_int
= ctx
->Texture
.BufferObject
->Name
;
1124 case GL_TEXTURE_BINDING_BUFFER_ARB
:
1125 unit
= ctx
->Texture
.CurrentUnit
;
1127 ctx
->Texture
.Unit
[unit
].CurrentTex
[TEXTURE_BUFFER_INDEX
]->Name
;
1129 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
:
1131 struct gl_buffer_object
*buf
=
1132 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
1133 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObject
;
1134 v
->value_int
= buf
? buf
->Name
: 0;
1137 case GL_TEXTURE_BUFFER_FORMAT_ARB
:
1138 v
->value_int
= ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
1139 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObjectFormat
;
1142 /* GL_ARB_sampler_objects */
1143 case GL_SAMPLER_BINDING
:
1145 struct gl_sampler_object
*samp
=
1146 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Sampler
;
1147 v
->value_int
= samp
? samp
->Name
: 0;
1150 /* GL_ARB_uniform_buffer_object */
1151 case GL_UNIFORM_BUFFER_BINDING
:
1152 v
->value_int
= ctx
->UniformBuffer
->Name
;
1154 /* GL_ARB_shader_storage_buffer_object */
1155 case GL_SHADER_STORAGE_BUFFER_BINDING
:
1156 v
->value_int
= ctx
->ShaderStorageBuffer
->Name
;
1158 /* GL_ARB_query_buffer_object */
1159 case GL_QUERY_BUFFER_BINDING
:
1160 v
->value_int
= ctx
->QueryBuffer
->Name
;
1162 /* GL_ARB_timer_query */
1164 if (ctx
->Driver
.GetTimestamp
) {
1165 v
->value_int64
= ctx
->Driver
.GetTimestamp(ctx
);
1168 _mesa_problem(ctx
, "driver doesn't implement GetTimestamp");
1172 case GL_DEBUG_OUTPUT
:
1173 case GL_DEBUG_OUTPUT_SYNCHRONOUS
:
1174 case GL_DEBUG_LOGGED_MESSAGES
:
1175 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
:
1176 case GL_DEBUG_GROUP_STACK_DEPTH
:
1177 v
->value_int
= _mesa_get_debug_state_int(ctx
, d
->pname
);
1179 /* GL_ARB_shader_atomic_counters */
1180 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
1181 if (ctx
->AtomicBuffer
) {
1182 v
->value_int
= ctx
->AtomicBuffer
->Name
;
1188 case GL_NUM_SHADING_LANGUAGE_VERSIONS
:
1189 v
->value_int
= _mesa_get_shading_language_version(ctx
, -1, NULL
);
1191 /* GL_ARB_draw_indirect */
1192 case GL_DRAW_INDIRECT_BUFFER_BINDING
:
1193 v
->value_int
= ctx
->DrawIndirectBuffer
->Name
;
1195 /* GL_ARB_indirect_parameters */
1196 case GL_PARAMETER_BUFFER_BINDING_ARB
:
1197 v
->value_int
= ctx
->ParameterBuffer
->Name
;
1199 /* GL_ARB_separate_shader_objects */
1200 case GL_PROGRAM_PIPELINE_BINDING
:
1201 if (ctx
->Pipeline
.Current
) {
1202 v
->value_int
= ctx
->Pipeline
.Current
->Name
;
1207 /* GL_ARB_compute_shader */
1208 case GL_DISPATCH_INDIRECT_BUFFER_BINDING
:
1209 v
->value_int
= ctx
->DispatchIndirectBuffer
->Name
;
1211 /* GL_ARB_multisample */
1213 v
->value_int
= _mesa_geometric_samples(ctx
->DrawBuffer
);
1215 case GL_SAMPLE_BUFFERS
:
1216 v
->value_int
= _mesa_geometric_samples(ctx
->DrawBuffer
) > 0;
1218 /* GL_EXT_textrue_integer */
1219 case GL_RGBA_INTEGER_MODE_EXT
:
1220 v
->value_int
= (ctx
->DrawBuffer
->_IntegerBuffers
!= 0);
1222 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1223 case GL_VBO_FREE_MEMORY_ATI
:
1224 case GL_TEXTURE_FREE_MEMORY_ATI
:
1225 case GL_RENDERBUFFER_FREE_MEMORY_ATI
:
1226 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
:
1227 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
:
1228 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
:
1229 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
:
1230 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
:
1232 struct gl_memory_info info
;
1234 ctx
->Driver
.QueryMemoryInfo(ctx
, &info
);
1236 if (d
->pname
== GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
)
1237 v
->value_int
= info
.total_device_memory
;
1238 else if (d
->pname
== GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
)
1239 v
->value_int
= info
.total_device_memory
+
1240 info
.total_staging_memory
;
1241 else if (d
->pname
== GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
)
1242 v
->value_int
= info
.avail_device_memory
;
1243 else if (d
->pname
== GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
)
1244 v
->value_int
= info
.nr_device_memory_evictions
;
1245 else if (d
->pname
== GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
)
1246 v
->value_int
= info
.device_memory_evicted
;
1248 /* ATI free memory enums.
1250 * Since the GPU memory is (usually) page-table based, every two
1251 * consecutive elements are equal. From the GL_ATI_meminfo
1254 * "param[0] - total memory free in the pool
1255 * param[1] - largest available free block in the pool
1256 * param[2] - total auxiliary memory free
1257 * param[3] - largest auxiliary free block"
1259 * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1260 * the same numbers here.
1262 v
->value_int_4
[0] = info
.avail_device_memory
;
1263 v
->value_int_4
[1] = info
.avail_device_memory
;
1264 v
->value_int_4
[2] = info
.avail_staging_memory
;
1265 v
->value_int_4
[3] = info
.avail_staging_memory
;
1270 /* GL_ARB_get_program_binary */
1271 case GL_PROGRAM_BINARY_FORMATS
:
1272 assert(ctx
->Const
.NumProgramBinaryFormats
<= 1);
1273 v
->value_int_n
.n
= MIN2(ctx
->Const
.NumProgramBinaryFormats
, 1);
1274 if (ctx
->Const
.NumProgramBinaryFormats
> 0) {
1275 v
->value_int_n
.ints
[0] = GL_PROGRAM_BINARY_FORMAT_MESA
;
1278 /* ARB_spirv_extensions */
1279 case GL_NUM_SPIR_V_EXTENSIONS
:
1280 v
->value_int
= _mesa_get_spirv_extension_count(ctx
);
1282 /* GL_EXT_disjoint_timer_query */
1283 case GL_GPU_DISJOINT_EXT
:
1285 simple_mtx_lock(&ctx
->Shared
->Mutex
);
1286 v
->value_int
= ctx
->Shared
->DisjointOperation
;
1287 /* Reset state as expected by the spec. */
1288 ctx
->Shared
->DisjointOperation
= false;
1289 simple_mtx_unlock(&ctx
->Shared
->Mutex
);
1292 /* GL_ARB_sample_locations */
1293 case GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB
:
1294 case GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB
:
1295 case GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB
:
1297 GLuint bits
, width
, height
;
1299 if (ctx
->NewState
& _NEW_BUFFERS
)
1300 _mesa_update_state(ctx
);
1302 if (ctx
->DrawBuffer
->_Status
!= GL_FRAMEBUFFER_COMPLETE
) {
1307 ctx
->Driver
.GetProgrammableSampleCaps(ctx
, ctx
->DrawBuffer
,
1308 &bits
, &width
, &height
);
1310 if (d
->pname
== GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB
)
1311 v
->value_uint
= width
;
1312 else if (d
->pname
== GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB
)
1313 v
->value_uint
= height
;
1315 v
->value_uint
= bits
;
1318 case GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB
:
1319 v
->value_uint
= MAX_SAMPLE_LOCATION_TABLE_SIZE
;
1322 /* GL_AMD_framebuffer_multisample_advanced */
1323 case GL_SUPPORTED_MULTISAMPLE_MODES_AMD
:
1324 v
->value_int_n
.n
= ctx
->Const
.NumSupportedMultisampleModes
* 3;
1325 memcpy(v
->value_int_n
.ints
, ctx
->Const
.SupportedMultisampleModes
,
1326 v
->value_int_n
.n
* sizeof(GLint
));
1332 * Check extra constraints on a struct value_desc descriptor
1334 * If a struct value_desc has a non-NULL extra pointer, it means that
1335 * there are a number of extra constraints to check or actions to
1336 * perform. The extras is just an integer array where each integer
1337 * encode different constraints or actions.
1339 * \param ctx current context
1340 * \param func name of calling glGet*v() function for error reporting
1341 * \param d the struct value_desc that has the extra constraints
1343 * \return GL_FALSE if all of the constraints were not satisfied,
1344 * otherwise GL_TRUE.
1347 check_extra(struct gl_context
*ctx
, const char *func
, const struct value_desc
*d
)
1349 const GLuint version
= ctx
->Version
;
1350 GLboolean api_check
= GL_FALSE
;
1351 GLboolean api_found
= GL_FALSE
;
1354 for (e
= d
->extra
; *e
!= EXTRA_END
; e
++) {
1356 case EXTRA_VERSION_30
:
1357 api_check
= GL_TRUE
;
1359 api_found
= GL_TRUE
;
1361 case EXTRA_VERSION_31
:
1362 api_check
= GL_TRUE
;
1364 api_found
= GL_TRUE
;
1366 case EXTRA_VERSION_32
:
1367 api_check
= GL_TRUE
;
1369 api_found
= GL_TRUE
;
1371 case EXTRA_VERSION_40
:
1372 api_check
= GL_TRUE
;
1374 api_found
= GL_TRUE
;
1376 case EXTRA_VERSION_43
:
1377 api_check
= GL_TRUE
;
1378 if (_mesa_is_desktop_gl(ctx
) && version
>= 43)
1379 api_found
= GL_TRUE
;
1381 case EXTRA_NEW_FRAG_CLAMP
:
1382 if (ctx
->NewState
& (_NEW_BUFFERS
| _NEW_FRAG_CLAMP
))
1383 _mesa_update_state(ctx
);
1386 api_check
= GL_TRUE
;
1387 if (ctx
->API
== API_OPENGLES2
)
1388 api_found
= GL_TRUE
;
1391 api_check
= GL_TRUE
;
1392 if (_mesa_is_gles3(ctx
))
1393 api_found
= GL_TRUE
;
1395 case EXTRA_API_ES31
:
1396 api_check
= GL_TRUE
;
1397 if (_mesa_is_gles31(ctx
))
1398 api_found
= GL_TRUE
;
1400 case EXTRA_API_ES32
:
1401 api_check
= GL_TRUE
;
1402 if (_mesa_is_gles32(ctx
))
1403 api_found
= GL_TRUE
;
1406 api_check
= GL_TRUE
;
1407 if (_mesa_is_desktop_gl(ctx
))
1408 api_found
= GL_TRUE
;
1410 case EXTRA_API_GL_CORE
:
1411 api_check
= GL_TRUE
;
1412 if (ctx
->API
== API_OPENGL_CORE
)
1413 api_found
= GL_TRUE
;
1415 case EXTRA_NEW_BUFFERS
:
1416 if (ctx
->NewState
& _NEW_BUFFERS
)
1417 _mesa_update_state(ctx
);
1419 case EXTRA_FLUSH_CURRENT
:
1420 FLUSH_CURRENT(ctx
, 0);
1422 case EXTRA_VALID_DRAW_BUFFER
:
1423 if (d
->pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1424 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(draw buffer %u)",
1425 func
, d
->pname
- GL_DRAW_BUFFER0_ARB
);
1429 case EXTRA_VALID_TEXTURE_UNIT
:
1430 if (ctx
->Texture
.CurrentUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
1431 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(texture %u)",
1432 func
, ctx
->Texture
.CurrentUnit
);
1436 case EXTRA_VALID_CLIP_DISTANCE
:
1437 if (d
->pname
- GL_CLIP_DISTANCE0
>= ctx
->Const
.MaxClipPlanes
) {
1438 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(clip distance %u)",
1439 func
, d
->pname
- GL_CLIP_DISTANCE0
);
1443 case EXTRA_GLSL_130
:
1444 api_check
= GL_TRUE
;
1445 if (ctx
->Const
.GLSLVersion
>= 130)
1446 api_found
= GL_TRUE
;
1448 case EXTRA_EXT_UBO_GS
:
1449 api_check
= GL_TRUE
;
1450 if (ctx
->Extensions
.ARB_uniform_buffer_object
&&
1451 _mesa_has_geometry_shaders(ctx
))
1452 api_found
= GL_TRUE
;
1454 case EXTRA_EXT_ATOMICS_GS
:
1455 api_check
= GL_TRUE
;
1456 if (ctx
->Extensions
.ARB_shader_atomic_counters
&&
1457 _mesa_has_geometry_shaders(ctx
))
1458 api_found
= GL_TRUE
;
1460 case EXTRA_EXT_SHADER_IMAGE_GS
:
1461 api_check
= GL_TRUE
;
1462 if (ctx
->Extensions
.ARB_shader_image_load_store
&&
1463 _mesa_has_geometry_shaders(ctx
))
1464 api_found
= GL_TRUE
;
1466 case EXTRA_EXT_ATOMICS_TESS
:
1467 api_check
= GL_TRUE
;
1468 api_found
= ctx
->Extensions
.ARB_shader_atomic_counters
&&
1469 _mesa_has_tessellation(ctx
);
1471 case EXTRA_EXT_SHADER_IMAGE_TESS
:
1472 api_check
= GL_TRUE
;
1473 api_found
= ctx
->Extensions
.ARB_shader_image_load_store
&&
1474 _mesa_has_tessellation(ctx
);
1476 case EXTRA_EXT_SSBO_GS
:
1477 api_check
= GL_TRUE
;
1478 if (ctx
->Extensions
.ARB_shader_storage_buffer_object
&&
1479 _mesa_has_geometry_shaders(ctx
))
1480 api_found
= GL_TRUE
;
1482 case EXTRA_EXT_FB_NO_ATTACH_GS
:
1483 api_check
= GL_TRUE
;
1484 if (ctx
->Extensions
.ARB_framebuffer_no_attachments
&&
1485 (_mesa_is_desktop_gl(ctx
) ||
1486 _mesa_has_OES_geometry_shader(ctx
)))
1487 api_found
= GL_TRUE
;
1489 case EXTRA_EXT_ES_GS
:
1490 api_check
= GL_TRUE
;
1491 if (_mesa_has_OES_geometry_shader(ctx
))
1492 api_found
= GL_TRUE
;
1494 case EXTRA_EXT_PROVOKING_VERTEX_32
:
1495 api_check
= GL_TRUE
;
1496 if (ctx
->API
== API_OPENGL_COMPAT
|| version
== 32)
1497 api_found
= ctx
->Extensions
.EXT_provoking_vertex
;
1501 default: /* *e is a offset into the extension struct */
1502 api_check
= GL_TRUE
;
1503 if (*(GLboolean
*) ((char *) &ctx
->Extensions
+ *e
))
1504 api_found
= GL_TRUE
;
1509 if (api_check
&& !api_found
) {
1510 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1511 _mesa_enum_to_string(d
->pname
));
1518 static const struct value_desc error_value
=
1519 { 0, 0, TYPE_INVALID
, NO_OFFSET
, NO_EXTRA
};
1522 * Find the struct value_desc corresponding to the enum 'pname'.
1524 * We hash the enum value to get an index into the 'table' array,
1525 * which holds the index in the 'values' array of struct value_desc.
1526 * Once we've found the entry, we do the extra checks, if any, then
1527 * look up the value and return a pointer to it.
1529 * If the value has to be computed (for example, it's the result of a
1530 * function call or we need to add 1 to it), we use the tmp 'v' to
1533 * \param func name of glGet*v() func for error reporting
1534 * \param pname the enum value we're looking up
1535 * \param p is were we return the pointer to the value
1536 * \param v a tmp union value variable in the calling glGet*v() function
1538 * \return the struct value_desc corresponding to the enum or a struct
1539 * value_desc of TYPE_INVALID if not found. This lets the calling
1540 * glGet*v() function jump right into a switch statement and
1541 * handle errors there instead of having to check for NULL.
1543 static const struct value_desc
*
1544 find_value(const char *func
, GLenum pname
, void **p
, union value
*v
)
1546 GET_CURRENT_CONTEXT(ctx
);
1548 const struct value_desc
*d
;
1552 /* We index into the table_set[] list of per-API hash tables using the API's
1553 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1554 * value since it's compatible with GLES2 its entry in table_set[] is at the
1557 STATIC_ASSERT(ARRAY_SIZE(table_set
) == API_OPENGL_LAST
+ 4);
1558 if (ctx
->API
== API_OPENGLES2
) {
1559 if (ctx
->Version
>= 32)
1560 api
= API_OPENGL_LAST
+ 3;
1561 else if (ctx
->Version
>= 31)
1562 api
= API_OPENGL_LAST
+ 2;
1563 else if (ctx
->Version
>= 30)
1564 api
= API_OPENGL_LAST
+ 1;
1566 mask
= ARRAY_SIZE(table(api
)) - 1;
1567 hash
= (pname
* prime_factor
);
1569 int idx
= table(api
)[hash
& mask
];
1571 /* If the enum isn't valid, the hash walk ends with index 0,
1572 * pointing to the first entry of values[] which doesn't hold
1573 * any valid enum. */
1574 if (unlikely(idx
== 0)) {
1575 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1576 _mesa_enum_to_string(pname
));
1577 return &error_value
;
1581 if (likely(d
->pname
== pname
))
1587 if (unlikely(d
->extra
&& !check_extra(ctx
, func
, d
)))
1588 return &error_value
;
1590 switch (d
->location
) {
1592 *p
= ((char *) ctx
->DrawBuffer
+ d
->offset
);
1595 *p
= ((char *) ctx
+ d
->offset
);
1598 *p
= ((char *) ctx
->Array
.VAO
+ d
->offset
);
1601 if (ctx
->Texture
.CurrentUnit
< ARRAY_SIZE(ctx
->Texture
.FixedFuncUnit
)) {
1602 unsigned index
= ctx
->Texture
.CurrentUnit
;
1603 *p
= ((char *)&ctx
->Texture
.FixedFuncUnit
[index
] + d
->offset
);
1607 find_custom_value(ctx
, d
, v
);
1615 /* silence warning */
1616 return &error_value
;
1619 static const int transpose
[] = {
1627 get_value_size(enum value_type type
, const union value
*v
)
1635 return sizeof(GLint
);
1638 return sizeof(GLint
) * 2;
1641 return sizeof(GLint
) * 3;
1644 return sizeof(GLint
) * 4;
1646 return sizeof(GLint
) * v
->value_int_n
.n
;
1648 return sizeof(GLint64
);
1651 return sizeof(GLenum16
);
1653 return sizeof(GLenum
);
1655 return sizeof(GLenum
) * 2;
1657 return sizeof(GLboolean
);
1659 return sizeof(GLubyte
);
1661 return sizeof(GLshort
);
1673 return sizeof(GLfloat
);
1676 return sizeof(GLfloat
) * 2;
1679 return sizeof(GLfloat
) * 3;
1682 return sizeof(GLfloat
) * 4;
1684 return sizeof(GLfloat
) * 8;
1686 return sizeof(GLdouble
);
1687 case TYPE_DOUBLEN_2
:
1688 return sizeof(GLdouble
) * 2;
1690 return sizeof (GLfloat
) * 16;
1692 return sizeof (GLfloat
) * 16;
1699 _mesa_GetBooleanv(GLenum pname
, GLboolean
*params
)
1701 const struct value_desc
*d
;
1707 d
= find_value("glGetBooleanv", pname
, &p
, &v
);
1712 params
[0] = INT_TO_BOOLEAN(d
->offset
);
1716 params
[7] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[7]);
1717 params
[6] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[6]);
1718 params
[5] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[5]);
1719 params
[4] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[4]);
1722 params
[3] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[3]);
1725 params
[2] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[2]);
1728 params
[1] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[1]);
1731 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[0]);
1734 case TYPE_DOUBLEN_2
:
1735 params
[1] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[1]);
1737 params
[0] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[0]);
1742 params
[3] = INT_TO_BOOLEAN(((GLint
*) p
)[3]);
1745 params
[2] = INT_TO_BOOLEAN(((GLint
*) p
)[2]);
1749 params
[1] = INT_TO_BOOLEAN(((GLint
*) p
)[1]);
1753 params
[0] = INT_TO_BOOLEAN(((GLint
*) p
)[0]);
1757 params
[0] = INT_TO_BOOLEAN(((GLenum16
*) p
)[0]);
1761 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1762 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1766 params
[0] = INT64_TO_BOOLEAN(((GLint64
*) p
)[0]);
1770 params
[0] = ((GLboolean
*) p
)[0];
1774 params
[0] = INT_TO_BOOLEAN(((GLubyte
*) p
)[0]);
1778 params
[0] = INT_TO_BOOLEAN(((GLshort
*) p
)[0]);
1782 m
= *(GLmatrix
**) p
;
1783 for (i
= 0; i
< 16; i
++)
1784 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[i
]);
1788 m
= *(GLmatrix
**) p
;
1789 for (i
= 0; i
< 16; i
++)
1790 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[transpose
[i
]]);
1801 shift
= d
->type
- TYPE_BIT_0
;
1802 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1808 _mesa_GetFloatv(GLenum pname
, GLfloat
*params
)
1810 const struct value_desc
*d
;
1816 d
= find_value("glGetFloatv", pname
, &p
, &v
);
1821 params
[0] = (GLfloat
) d
->offset
;
1825 params
[7] = ((GLfloat
*) p
)[7];
1826 params
[6] = ((GLfloat
*) p
)[6];
1827 params
[5] = ((GLfloat
*) p
)[5];
1828 params
[4] = ((GLfloat
*) p
)[4];
1831 params
[3] = ((GLfloat
*) p
)[3];
1834 params
[2] = ((GLfloat
*) p
)[2];
1837 params
[1] = ((GLfloat
*) p
)[1];
1840 params
[0] = ((GLfloat
*) p
)[0];
1843 case TYPE_DOUBLEN_2
:
1844 params
[1] = (GLfloat
) (((GLdouble
*) p
)[1]);
1846 params
[0] = (GLfloat
) (((GLdouble
*) p
)[0]);
1850 params
[3] = (GLfloat
) (((GLint
*) p
)[3]);
1852 params
[2] = (GLfloat
) (((GLint
*) p
)[2]);
1855 params
[1] = (GLfloat
) (((GLint
*) p
)[1]);
1858 params
[0] = (GLfloat
) (((GLint
*) p
)[0]);
1862 params
[0] = (GLfloat
) (((GLenum16
*) p
)[0]);
1866 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1867 params
[i
] = (GLfloat
) v
.value_int_n
.ints
[i
];
1871 params
[3] = (GLfloat
) (((GLuint
*) p
)[3]);
1873 params
[2] = (GLfloat
) (((GLuint
*) p
)[2]);
1875 params
[1] = (GLfloat
) (((GLuint
*) p
)[1]);
1877 params
[0] = (GLfloat
) (((GLuint
*) p
)[0]);
1881 params
[0] = (GLfloat
) (((GLint64
*) p
)[0]);
1885 params
[0] = BOOLEAN_TO_FLOAT(*(GLboolean
*) p
);
1889 params
[0] = (GLfloat
) ((GLubyte
*) p
)[0];
1893 params
[0] = (GLfloat
) ((GLshort
*) p
)[0];
1897 m
= *(GLmatrix
**) p
;
1898 for (i
= 0; i
< 16; i
++)
1899 params
[i
] = m
->m
[i
];
1903 m
= *(GLmatrix
**) p
;
1904 for (i
= 0; i
< 16; i
++)
1905 params
[i
] = m
->m
[transpose
[i
]];
1916 shift
= d
->type
- TYPE_BIT_0
;
1917 params
[0] = BOOLEAN_TO_FLOAT((*(GLbitfield
*) p
>> shift
) & 1);
1923 _mesa_GetIntegerv(GLenum pname
, GLint
*params
)
1925 const struct value_desc
*d
;
1931 d
= find_value("glGetIntegerv", pname
, &p
, &v
);
1936 params
[0] = d
->offset
;
1940 params
[7] = IROUND(((GLfloat
*) p
)[7]);
1941 params
[6] = IROUND(((GLfloat
*) p
)[6]);
1942 params
[5] = IROUND(((GLfloat
*) p
)[5]);
1943 params
[4] = IROUND(((GLfloat
*) p
)[4]);
1945 params
[3] = IROUND(((GLfloat
*) p
)[3]);
1947 params
[2] = IROUND(((GLfloat
*) p
)[2]);
1949 params
[1] = IROUND(((GLfloat
*) p
)[1]);
1951 params
[0] = IROUND(((GLfloat
*) p
)[0]);
1955 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
1957 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
1959 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
1961 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
1964 case TYPE_DOUBLEN_2
:
1965 params
[1] = FLOAT_TO_INT(((GLdouble
*) p
)[1]);
1967 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
1972 params
[3] = ((GLint
*) p
)[3];
1975 params
[2] = ((GLint
*) p
)[2];
1979 params
[1] = ((GLint
*) p
)[1];
1983 params
[0] = ((GLint
*) p
)[0];
1987 params
[0] = ((GLenum16
*) p
)[0];
1991 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1992 params
[i
] = v
.value_int_n
.ints
[i
];
1996 params
[0] = INT64_TO_INT(((GLint64
*) p
)[0]);
2000 params
[0] = BOOLEAN_TO_INT(*(GLboolean
*) p
);
2004 params
[0] = ((GLubyte
*) p
)[0];
2008 params
[0] = ((GLshort
*) p
)[0];
2012 m
= *(GLmatrix
**) p
;
2013 for (i
= 0; i
< 16; i
++)
2014 params
[i
] = FLOAT_TO_INT(m
->m
[i
]);
2018 m
= *(GLmatrix
**) p
;
2019 for (i
= 0; i
< 16; i
++)
2020 params
[i
] = FLOAT_TO_INT(m
->m
[transpose
[i
]]);
2031 shift
= d
->type
- TYPE_BIT_0
;
2032 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2038 _mesa_GetInteger64v(GLenum pname
, GLint64
*params
)
2040 const struct value_desc
*d
;
2046 d
= find_value("glGetInteger64v", pname
, &p
, &v
);
2051 params
[0] = d
->offset
;
2055 params
[7] = IROUND64(((GLfloat
*) p
)[7]);
2056 params
[6] = IROUND64(((GLfloat
*) p
)[6]);
2057 params
[5] = IROUND64(((GLfloat
*) p
)[5]);
2058 params
[4] = IROUND64(((GLfloat
*) p
)[4]);
2060 params
[3] = IROUND64(((GLfloat
*) p
)[3]);
2062 params
[2] = IROUND64(((GLfloat
*) p
)[2]);
2064 params
[1] = IROUND64(((GLfloat
*) p
)[1]);
2066 params
[0] = IROUND64(((GLfloat
*) p
)[0]);
2070 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
2072 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
2074 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
2076 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
2079 case TYPE_DOUBLEN_2
:
2080 params
[1] = FLOAT_TO_INT(((GLdouble
*) p
)[1]);
2082 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
2086 params
[3] = ((GLint
*) p
)[3];
2088 params
[2] = ((GLint
*) p
)[2];
2091 params
[1] = ((GLint
*) p
)[1];
2094 params
[0] = ((GLint
*) p
)[0];
2098 params
[0] = ((GLenum16
*) p
)[0];
2102 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2103 params
[i
] = v
.value_int_n
.ints
[i
];
2107 params
[3] = ((GLuint
*) p
)[3];
2109 params
[2] = ((GLuint
*) p
)[2];
2111 params
[1] = ((GLuint
*) p
)[1];
2113 params
[0] = ((GLuint
*) p
)[0];
2117 params
[0] = ((GLint64
*) p
)[0];
2121 params
[0] = ((GLboolean
*) p
)[0];
2125 m
= *(GLmatrix
**) p
;
2126 for (i
= 0; i
< 16; i
++)
2127 params
[i
] = FLOAT_TO_INT64(m
->m
[i
]);
2131 m
= *(GLmatrix
**) p
;
2132 for (i
= 0; i
< 16; i
++)
2133 params
[i
] = FLOAT_TO_INT64(m
->m
[transpose
[i
]]);
2144 shift
= d
->type
- TYPE_BIT_0
;
2145 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2151 _mesa_GetDoublev(GLenum pname
, GLdouble
*params
)
2153 const struct value_desc
*d
;
2159 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2164 params
[0] = d
->offset
;
2168 params
[7] = ((GLfloat
*) p
)[7];
2169 params
[6] = ((GLfloat
*) p
)[6];
2170 params
[5] = ((GLfloat
*) p
)[5];
2171 params
[4] = ((GLfloat
*) p
)[4];
2174 params
[3] = ((GLfloat
*) p
)[3];
2177 params
[2] = ((GLfloat
*) p
)[2];
2180 params
[1] = ((GLfloat
*) p
)[1];
2183 params
[0] = ((GLfloat
*) p
)[0];
2186 case TYPE_DOUBLEN_2
:
2187 params
[1] = ((GLdouble
*) p
)[1];
2189 params
[0] = ((GLdouble
*) p
)[0];
2193 params
[3] = ((GLint
*) p
)[3];
2195 params
[2] = ((GLint
*) p
)[2];
2198 params
[1] = ((GLint
*) p
)[1];
2201 params
[0] = ((GLint
*) p
)[0];
2205 params
[0] = ((GLenum16
*) p
)[0];
2209 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2210 params
[i
] = v
.value_int_n
.ints
[i
];
2214 params
[3] = ((GLuint
*) p
)[3];
2216 params
[2] = ((GLuint
*) p
)[2];
2218 params
[1] = ((GLuint
*) p
)[1];
2220 params
[0] = ((GLuint
*) p
)[0];
2224 params
[0] = (GLdouble
) (((GLint64
*) p
)[0]);
2228 params
[0] = *(GLboolean
*) p
;
2232 params
[0] = ((GLubyte
*) p
)[0];
2236 params
[0] = ((GLshort
*) p
)[0];
2240 m
= *(GLmatrix
**) p
;
2241 for (i
= 0; i
< 16; i
++)
2242 params
[i
] = m
->m
[i
];
2246 m
= *(GLmatrix
**) p
;
2247 for (i
= 0; i
< 16; i
++)
2248 params
[i
] = m
->m
[transpose
[i
]];
2259 shift
= d
->type
- TYPE_BIT_0
;
2260 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2266 _mesa_GetUnsignedBytevEXT(GLenum pname
, GLubyte
*data
)
2268 const struct value_desc
*d
;
2273 const char *func
= "glGetUnsignedBytevEXT";
2275 GET_CURRENT_CONTEXT(ctx
);
2277 if (!ctx
->Extensions
.EXT_memory_object
) {
2278 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(unsupported)", func
);
2282 d
= find_value(func
, pname
, &p
, &v
);
2283 size
= get_value_size(d
->type
, &v
);
2285 _mesa_problem(ctx
, "invalid value type in GetUnsignedBytevEXT()");
2297 shift
= d
->type
- TYPE_BIT_0
;
2298 data
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2301 memcpy(data
, &d
->offset
, size
);
2304 memcpy(data
, &v
.value_int_n
.ints
, size
);
2330 case TYPE_DOUBLEN_2
:
2333 memcpy(data
, p
, size
);
2336 GLenum e
= *(GLenum16
*)p
;
2337 memcpy(data
, &e
, sizeof(e
));
2341 break; /* nothing - GL error was recorded */
2346 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
2347 * into the corresponding Mesa texture target index.
2348 * \return TEXTURE_x_INDEX or -1 if binding is invalid
2351 tex_binding_to_index(const struct gl_context
*ctx
, GLenum binding
)
2354 case GL_TEXTURE_BINDING_1D
:
2355 return _mesa_is_desktop_gl(ctx
) ? TEXTURE_1D_INDEX
: -1;
2356 case GL_TEXTURE_BINDING_2D
:
2357 return TEXTURE_2D_INDEX
;
2358 case GL_TEXTURE_BINDING_3D
:
2359 return ctx
->API
!= API_OPENGLES
? TEXTURE_3D_INDEX
: -1;
2360 case GL_TEXTURE_BINDING_CUBE_MAP
:
2361 return ctx
->Extensions
.ARB_texture_cube_map
2362 ? TEXTURE_CUBE_INDEX
: -1;
2363 case GL_TEXTURE_BINDING_RECTANGLE
:
2364 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.NV_texture_rectangle
2365 ? TEXTURE_RECT_INDEX
: -1;
2366 case GL_TEXTURE_BINDING_1D_ARRAY
:
2367 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_array
2368 ? TEXTURE_1D_ARRAY_INDEX
: -1;
2369 case GL_TEXTURE_BINDING_2D_ARRAY
:
2370 return (_mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_array
)
2371 || _mesa_is_gles3(ctx
)
2372 ? TEXTURE_2D_ARRAY_INDEX
: -1;
2373 case GL_TEXTURE_BINDING_BUFFER
:
2374 return (_mesa_has_ARB_texture_buffer_object(ctx
) ||
2375 _mesa_has_OES_texture_buffer(ctx
)) ?
2376 TEXTURE_BUFFER_INDEX
: -1;
2377 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
2378 return _mesa_has_texture_cube_map_array(ctx
)
2379 ? TEXTURE_CUBE_ARRAY_INDEX
: -1;
2380 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
2381 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.ARB_texture_multisample
2382 ? TEXTURE_2D_MULTISAMPLE_INDEX
: -1;
2383 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
2384 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.ARB_texture_multisample
2385 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX
: -1;
2391 static enum value_type
2392 find_value_indexed(const char *func
, GLenum pname
, GLuint index
, union value
*v
)
2394 GET_CURRENT_CONTEXT(ctx
);
2399 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2401 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2403 v
->value_int
= (ctx
->Color
.BlendEnabled
>> index
) & 1;
2408 case GL_BLEND_SRC_RGB
:
2409 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2411 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2413 v
->value_int
= ctx
->Color
.Blend
[index
].SrcRGB
;
2415 case GL_BLEND_SRC_ALPHA
:
2416 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2418 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2420 v
->value_int
= ctx
->Color
.Blend
[index
].SrcA
;
2424 case GL_BLEND_DST_RGB
:
2425 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2427 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2429 v
->value_int
= ctx
->Color
.Blend
[index
].DstRGB
;
2431 case GL_BLEND_DST_ALPHA
:
2432 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2434 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2436 v
->value_int
= ctx
->Color
.Blend
[index
].DstA
;
2438 case GL_BLEND_EQUATION_RGB
:
2439 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2441 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2443 v
->value_int
= ctx
->Color
.Blend
[index
].EquationRGB
;
2445 case GL_BLEND_EQUATION_ALPHA
:
2446 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2448 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2450 v
->value_int
= ctx
->Color
.Blend
[index
].EquationA
;
2453 case GL_COLOR_WRITEMASK
:
2454 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2456 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2458 v
->value_int_4
[0] = GET_COLORMASK_BIT(ctx
->Color
.ColorMask
, index
, 0);
2459 v
->value_int_4
[1] = GET_COLORMASK_BIT(ctx
->Color
.ColorMask
, index
, 1);
2460 v
->value_int_4
[2] = GET_COLORMASK_BIT(ctx
->Color
.ColorMask
, index
, 2);
2461 v
->value_int_4
[3] = GET_COLORMASK_BIT(ctx
->Color
.ColorMask
, index
, 3);
2464 case GL_SCISSOR_BOX
:
2465 if (index
>= ctx
->Const
.MaxViewports
)
2467 v
->value_int_4
[0] = ctx
->Scissor
.ScissorArray
[index
].X
;
2468 v
->value_int_4
[1] = ctx
->Scissor
.ScissorArray
[index
].Y
;
2469 v
->value_int_4
[2] = ctx
->Scissor
.ScissorArray
[index
].Width
;
2470 v
->value_int_4
[3] = ctx
->Scissor
.ScissorArray
[index
].Height
;
2473 case GL_WINDOW_RECTANGLE_EXT
:
2474 if (!ctx
->Extensions
.EXT_window_rectangles
)
2476 if (index
>= ctx
->Const
.MaxWindowRectangles
)
2478 v
->value_int_4
[0] = ctx
->Scissor
.WindowRects
[index
].X
;
2479 v
->value_int_4
[1] = ctx
->Scissor
.WindowRects
[index
].Y
;
2480 v
->value_int_4
[2] = ctx
->Scissor
.WindowRects
[index
].Width
;
2481 v
->value_int_4
[3] = ctx
->Scissor
.WindowRects
[index
].Height
;
2485 if (index
>= ctx
->Const
.MaxViewports
)
2487 v
->value_float_4
[0] = ctx
->ViewportArray
[index
].X
;
2488 v
->value_float_4
[1] = ctx
->ViewportArray
[index
].Y
;
2489 v
->value_float_4
[2] = ctx
->ViewportArray
[index
].Width
;
2490 v
->value_float_4
[3] = ctx
->ViewportArray
[index
].Height
;
2491 return TYPE_FLOAT_4
;
2493 case GL_DEPTH_RANGE
:
2494 if (index
>= ctx
->Const
.MaxViewports
)
2496 v
->value_double_2
[0] = ctx
->ViewportArray
[index
].Near
;
2497 v
->value_double_2
[1] = ctx
->ViewportArray
[index
].Far
;
2498 return TYPE_DOUBLEN_2
;
2500 case GL_TRANSFORM_FEEDBACK_BUFFER_START
:
2501 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2503 if (!ctx
->Extensions
.EXT_transform_feedback
)
2505 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Offset
[index
];
2508 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
:
2509 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2511 if (!ctx
->Extensions
.EXT_transform_feedback
)
2514 = ctx
->TransformFeedback
.CurrentObject
->RequestedSize
[index
];
2517 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
2518 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2520 if (!ctx
->Extensions
.EXT_transform_feedback
)
2522 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->BufferNames
[index
];
2525 case GL_UNIFORM_BUFFER_BINDING
:
2526 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2528 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2530 v
->value_int
= ctx
->UniformBufferBindings
[index
].BufferObject
->Name
;
2533 case GL_UNIFORM_BUFFER_START
:
2534 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2536 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2538 v
->value_int
= ctx
->UniformBufferBindings
[index
].Offset
< 0 ? 0 :
2539 ctx
->UniformBufferBindings
[index
].Offset
;
2542 case GL_UNIFORM_BUFFER_SIZE
:
2543 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2545 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2547 v
->value_int
= ctx
->UniformBufferBindings
[index
].Size
< 0 ? 0 :
2548 ctx
->UniformBufferBindings
[index
].Size
;
2551 /* ARB_shader_storage_buffer_object */
2552 case GL_SHADER_STORAGE_BUFFER_BINDING
:
2553 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2555 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2557 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].BufferObject
->Name
;
2560 case GL_SHADER_STORAGE_BUFFER_START
:
2561 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2563 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2565 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].Offset
< 0 ? 0 :
2566 ctx
->ShaderStorageBufferBindings
[index
].Offset
;
2569 case GL_SHADER_STORAGE_BUFFER_SIZE
:
2570 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2572 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2574 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].Size
< 0 ? 0 :
2575 ctx
->ShaderStorageBufferBindings
[index
].Size
;
2578 /* ARB_texture_multisample / GL3.2 */
2579 case GL_SAMPLE_MASK_VALUE
:
2582 if (!ctx
->Extensions
.ARB_texture_multisample
)
2584 v
->value_int
= ctx
->Multisample
.SampleMaskValue
;
2587 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
2588 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2590 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2592 v
->value_int
= ctx
->AtomicBufferBindings
[index
].BufferObject
->Name
;
2595 case GL_ATOMIC_COUNTER_BUFFER_START
:
2596 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2598 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2600 v
->value_int64
= ctx
->AtomicBufferBindings
[index
].Offset
< 0 ? 0 :
2601 ctx
->AtomicBufferBindings
[index
].Offset
;
2604 case GL_ATOMIC_COUNTER_BUFFER_SIZE
:
2605 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2607 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2609 v
->value_int64
= ctx
->AtomicBufferBindings
[index
].Size
< 0 ? 0 :
2610 ctx
->AtomicBufferBindings
[index
].Size
;
2613 case GL_VERTEX_BINDING_DIVISOR
:
2614 if ((!_mesa_is_desktop_gl(ctx
) || !ctx
->Extensions
.ARB_instanced_arrays
) &&
2615 !_mesa_is_gles31(ctx
))
2617 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2619 v
->value_int
= ctx
->Array
.VAO
->BufferBinding
[VERT_ATTRIB_GENERIC(index
)].InstanceDivisor
;
2622 case GL_VERTEX_BINDING_OFFSET
:
2623 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles31(ctx
))
2625 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2627 v
->value_int
= ctx
->Array
.VAO
->BufferBinding
[VERT_ATTRIB_GENERIC(index
)].Offset
;
2630 case GL_VERTEX_BINDING_STRIDE
:
2631 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles31(ctx
))
2633 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2635 v
->value_int
= ctx
->Array
.VAO
->BufferBinding
[VERT_ATTRIB_GENERIC(index
)].Stride
;
2638 case GL_VERTEX_BINDING_BUFFER
:
2639 if (ctx
->API
== API_OPENGLES2
&& ctx
->Version
< 31)
2641 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2643 v
->value_int
= ctx
->Array
.VAO
->BufferBinding
[VERT_ATTRIB_GENERIC(index
)].BufferObj
->Name
;
2646 /* ARB_shader_image_load_store */
2647 case GL_IMAGE_BINDING_NAME
: {
2648 struct gl_texture_object
*t
;
2650 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2652 if (index
>= ctx
->Const
.MaxImageUnits
)
2655 t
= ctx
->ImageUnits
[index
].TexObj
;
2656 v
->value_int
= (t
? t
->Name
: 0);
2660 case GL_IMAGE_BINDING_LEVEL
:
2661 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2663 if (index
>= ctx
->Const
.MaxImageUnits
)
2666 v
->value_int
= ctx
->ImageUnits
[index
].Level
;
2669 case GL_IMAGE_BINDING_LAYERED
:
2670 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2672 if (index
>= ctx
->Const
.MaxImageUnits
)
2675 v
->value_int
= ctx
->ImageUnits
[index
].Layered
;
2678 case GL_IMAGE_BINDING_LAYER
:
2679 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2681 if (index
>= ctx
->Const
.MaxImageUnits
)
2684 v
->value_int
= ctx
->ImageUnits
[index
].Layer
;
2687 case GL_IMAGE_BINDING_ACCESS
:
2688 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2690 if (index
>= ctx
->Const
.MaxImageUnits
)
2693 v
->value_int
= ctx
->ImageUnits
[index
].Access
;
2696 case GL_IMAGE_BINDING_FORMAT
:
2697 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2699 if (index
>= ctx
->Const
.MaxImageUnits
)
2702 v
->value_int
= ctx
->ImageUnits
[index
].Format
;
2705 /* ARB_direct_state_access */
2706 case GL_TEXTURE_BINDING_1D
:
2707 case GL_TEXTURE_BINDING_1D_ARRAY
:
2708 case GL_TEXTURE_BINDING_2D
:
2709 case GL_TEXTURE_BINDING_2D_ARRAY
:
2710 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
2711 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
2712 case GL_TEXTURE_BINDING_3D
:
2713 case GL_TEXTURE_BINDING_BUFFER
:
2714 case GL_TEXTURE_BINDING_CUBE_MAP
:
2715 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
2716 case GL_TEXTURE_BINDING_RECTANGLE
: {
2719 target
= tex_binding_to_index(ctx
, pname
);
2722 if (index
>= _mesa_max_tex_unit(ctx
))
2725 v
->value_int
= ctx
->Texture
.Unit
[index
].CurrentTex
[target
]->Name
;
2729 case GL_SAMPLER_BINDING
: {
2730 struct gl_sampler_object
*samp
;
2732 if (!_mesa_is_desktop_gl(ctx
) || ctx
->Version
< 33)
2734 if (index
>= _mesa_max_tex_unit(ctx
))
2737 samp
= ctx
->Texture
.Unit
[index
].Sampler
;
2738 v
->value_int
= samp
? samp
->Name
: 0;
2742 case GL_MAX_COMPUTE_WORK_GROUP_COUNT
:
2743 if (!_mesa_has_compute_shaders(ctx
))
2747 v
->value_int
= ctx
->Const
.MaxComputeWorkGroupCount
[index
];
2750 case GL_MAX_COMPUTE_WORK_GROUP_SIZE
:
2751 if (!_mesa_has_compute_shaders(ctx
))
2755 v
->value_int
= ctx
->Const
.MaxComputeWorkGroupSize
[index
];
2758 /* ARB_compute_variable_group_size */
2759 case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB
:
2760 if (!ctx
->Extensions
.ARB_compute_variable_group_size
)
2764 v
->value_int
= ctx
->Const
.MaxComputeVariableGroupSize
[index
];
2767 /* GL_EXT_external_objects */
2768 case GL_NUM_DEVICE_UUIDS_EXT
:
2771 case GL_DRIVER_UUID_EXT
:
2774 _mesa_get_driver_uuid(ctx
, v
->value_int_4
);
2776 case GL_DEVICE_UUID_EXT
:
2779 _mesa_get_device_uuid(ctx
, v
->value_int_4
);
2781 /* GL_EXT_direct_state_access */
2785 case GL_TEXTURE_CUBE_MAP
:
2786 case GL_TEXTURE_GEN_S
:
2787 case GL_TEXTURE_GEN_T
:
2788 case GL_TEXTURE_GEN_R
:
2789 case GL_TEXTURE_GEN_Q
:
2790 case GL_TEXTURE_RECTANGLE_ARB
: {
2791 GLuint curTexUnitSave
;
2792 if (index
>= _mesa_max_tex_unit(ctx
))
2794 curTexUnitSave
= ctx
->Texture
.CurrentUnit
;
2795 _mesa_ActiveTexture_no_error(GL_TEXTURE0
+ index
);
2796 v
->value_int
= _mesa_IsEnabled(pname
);
2797 _mesa_ActiveTexture_no_error(GL_TEXTURE0
+ curTexUnitSave
);
2800 case GL_TEXTURE_COORD_ARRAY
: {
2801 GLuint curTexUnitSave
;
2802 if (index
>= ctx
->Const
.MaxTextureCoordUnits
)
2804 curTexUnitSave
= ctx
->Array
.ActiveTexture
;
2805 _mesa_ClientActiveTexture(GL_TEXTURE0
+ index
);
2806 v
->value_int
= _mesa_IsEnabled(pname
);
2807 _mesa_ClientActiveTexture(GL_TEXTURE0
+ curTexUnitSave
);
2810 case GL_TEXTURE_MATRIX
:
2811 if (index
>= ARRAY_SIZE(ctx
->TextureMatrixStack
))
2813 v
->value_matrix
= ctx
->TextureMatrixStack
[index
].Top
;
2815 case GL_TRANSPOSE_TEXTURE_MATRIX
:
2816 if (index
>= ARRAY_SIZE(ctx
->TextureMatrixStack
))
2818 v
->value_matrix
= ctx
->TextureMatrixStack
[index
].Top
;
2819 return TYPE_MATRIX_T
;
2823 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
2824 _mesa_enum_to_string(pname
));
2825 return TYPE_INVALID
;
2827 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(pname=%s)", func
,
2828 _mesa_enum_to_string(pname
));
2829 return TYPE_INVALID
;
2833 _mesa_GetBooleani_v( GLenum pname
, GLuint index
, GLboolean
*params
)
2836 enum value_type type
=
2837 find_value_indexed("glGetBooleani_v", pname
, index
, &v
);
2842 params
[0] = INT_TO_BOOLEAN(v
.value_int
);
2846 params
[0] = INT_TO_BOOLEAN(v
.value_int_4
[0]);
2847 params
[1] = INT_TO_BOOLEAN(v
.value_int_4
[1]);
2848 params
[2] = INT_TO_BOOLEAN(v
.value_int_4
[2]);
2849 params
[3] = INT_TO_BOOLEAN(v
.value_int_4
[3]);
2852 params
[0] = INT64_TO_BOOLEAN(v
.value_int64
);
2855 ; /* nothing - GL error was recorded */
2860 _mesa_GetIntegeri_v( GLenum pname
, GLuint index
, GLint
*params
)
2863 enum value_type type
=
2864 find_value_indexed("glGetIntegeri_v", pname
, index
, &v
);
2869 params
[3] = IROUND(v
.value_float_4
[3]);
2872 params
[2] = IROUND(v
.value_float_4
[2]);
2875 params
[1] = IROUND(v
.value_float_4
[1]);
2878 params
[0] = IROUND(v
.value_float_4
[0]);
2881 case TYPE_DOUBLEN_2
:
2882 params
[1] = IROUND(v
.value_double_2
[1]);
2884 params
[0] = IROUND(v
.value_double_2
[0]);
2889 params
[0] = v
.value_int
;
2893 params
[0] = v
.value_int_4
[0];
2894 params
[1] = v
.value_int_4
[1];
2895 params
[2] = v
.value_int_4
[2];
2896 params
[3] = v
.value_int_4
[3];
2899 params
[0] = INT64_TO_INT(v
.value_int64
);
2902 ; /* nothing - GL error was recorded */
2907 _mesa_GetInteger64i_v( GLenum pname
, GLuint index
, GLint64
*params
)
2910 enum value_type type
=
2911 find_value_indexed("glGetInteger64i_v", pname
, index
, &v
);
2915 params
[0] = v
.value_int
;
2918 params
[0] = v
.value_int_4
[0];
2919 params
[1] = v
.value_int_4
[1];
2920 params
[2] = v
.value_int_4
[2];
2921 params
[3] = v
.value_int_4
[3];
2924 params
[0] = (GLuint
) v
.value_int
;
2927 params
[0] = (GLuint
) v
.value_int_4
[0];
2928 params
[1] = (GLuint
) v
.value_int_4
[1];
2929 params
[2] = (GLuint
) v
.value_int_4
[2];
2930 params
[3] = (GLuint
) v
.value_int_4
[3];
2933 params
[0] = v
.value_int64
;
2936 ; /* nothing - GL error was recorded */
2941 _mesa_GetFloati_v(GLenum pname
, GLuint index
, GLfloat
*params
)
2946 enum value_type type
=
2947 find_value_indexed("glGetFloati_v", pname
, index
, &v
);
2952 params
[3] = v
.value_float_4
[3];
2955 params
[2] = v
.value_float_4
[2];
2958 params
[1] = v
.value_float_4
[1];
2961 params
[0] = v
.value_float_4
[0];
2964 case TYPE_DOUBLEN_2
:
2965 params
[1] = (GLfloat
) v
.value_double_2
[1];
2967 params
[0] = (GLfloat
) v
.value_double_2
[0];
2971 params
[3] = (GLfloat
) v
.value_int_4
[3];
2973 params
[2] = (GLfloat
) v
.value_int_4
[2];
2976 params
[1] = (GLfloat
) v
.value_int_4
[1];
2980 params
[0] = (GLfloat
) v
.value_int_4
[0];
2984 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2985 params
[i
] = (GLfloat
) v
.value_int_n
.ints
[i
];
2989 params
[3] = (GLfloat
) ((GLuint
) v
.value_int_4
[3]);
2991 params
[2] = (GLfloat
) ((GLuint
) v
.value_int_4
[2]);
2993 params
[1] = (GLfloat
) ((GLuint
) v
.value_int_4
[1]);
2995 params
[0] = (GLfloat
) ((GLuint
) v
.value_int_4
[0]);
2999 params
[0] = (GLfloat
) v
.value_int64
;
3003 params
[0] = BOOLEAN_TO_FLOAT(v
.value_bool
);
3007 params
[0] = (GLfloat
) v
.value_ubyte
;
3011 params
[0] = (GLfloat
) v
.value_short
;
3015 m
= *(GLmatrix
**) &v
;
3016 for (i
= 0; i
< 16; i
++)
3017 params
[i
] = m
->m
[i
];
3021 m
= *(GLmatrix
**) &v
;
3022 for (i
= 0; i
< 16; i
++)
3023 params
[i
] = m
->m
[transpose
[i
]];
3032 _mesa_GetDoublei_v(GLenum pname
, GLuint index
, GLdouble
*params
)
3037 enum value_type type
=
3038 find_value_indexed("glGetDoublei_v", pname
, index
, &v
);
3043 params
[3] = (GLdouble
) v
.value_float_4
[3];
3046 params
[2] = (GLdouble
) v
.value_float_4
[2];
3049 params
[1] = (GLdouble
) v
.value_float_4
[1];
3052 params
[0] = (GLdouble
) v
.value_float_4
[0];
3055 case TYPE_DOUBLEN_2
:
3056 params
[1] = v
.value_double_2
[1];
3058 params
[0] = v
.value_double_2
[0];
3062 params
[3] = (GLdouble
) v
.value_int_4
[3];
3064 params
[2] = (GLdouble
) v
.value_int_4
[2];
3067 params
[1] = (GLdouble
) v
.value_int_4
[1];
3071 params
[0] = (GLdouble
) v
.value_int_4
[0];
3075 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
3076 params
[i
] = (GLdouble
) v
.value_int_n
.ints
[i
];
3080 params
[3] = (GLdouble
) ((GLuint
) v
.value_int_4
[3]);
3082 params
[2] = (GLdouble
) ((GLuint
) v
.value_int_4
[2]);
3084 params
[1] = (GLdouble
) ((GLuint
) v
.value_int_4
[1]);
3086 params
[0] = (GLdouble
) ((GLuint
) v
.value_int_4
[0]);
3090 params
[0] = (GLdouble
) v
.value_int64
;
3094 params
[0] = (GLdouble
) BOOLEAN_TO_FLOAT(v
.value_bool
);
3098 params
[0] = (GLdouble
) v
.value_ubyte
;
3102 params
[0] = (GLdouble
) v
.value_short
;
3106 m
= *(GLmatrix
**) &v
;
3107 for (i
= 0; i
< 16; i
++)
3108 params
[i
] = (GLdouble
) m
->m
[i
];
3112 m
= *(GLmatrix
**) &v
;
3113 for (i
= 0; i
< 16; i
++)
3114 params
[i
] = (GLdouble
) m
->m
[transpose
[i
]];
3123 _mesa_GetUnsignedBytei_vEXT(GLenum target
, GLuint index
, GLubyte
*data
)
3127 enum value_type type
;
3128 const char *func
= "glGetUnsignedBytei_vEXT";
3130 GET_CURRENT_CONTEXT(ctx
);
3132 if (!ctx
->Extensions
.EXT_memory_object
) {
3133 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(unsupported)", func
);
3137 type
= find_value_indexed(func
, target
, index
, &v
);
3138 size
= get_value_size(type
, &v
);
3140 _mesa_problem(ctx
, "invalid value type in GetUnsignedBytei_vEXT()");
3169 case TYPE_DOUBLEN_2
:
3172 memcpy(data
, &v
.value_int
, size
);
3175 memcpy(data
, &v
.value_int_n
.ints
, size
);
3178 break; /* nothing - GL error was recorded */
3183 _mesa_GetFixedv(GLenum pname
, GLfixed
*params
)
3185 const struct value_desc
*d
;
3191 d
= find_value("glGetDoublev", pname
, &p
, &v
);
3196 params
[0] = INT_TO_FIXED(d
->offset
);
3201 params
[3] = FLOAT_TO_FIXED(((GLfloat
*) p
)[3]);
3204 params
[2] = FLOAT_TO_FIXED(((GLfloat
*) p
)[2]);
3207 params
[1] = FLOAT_TO_FIXED(((GLfloat
*) p
)[1]);
3210 params
[0] = FLOAT_TO_FIXED(((GLfloat
*) p
)[0]);
3213 case TYPE_DOUBLEN_2
:
3214 params
[1] = FLOAT_TO_FIXED(((GLdouble
*) p
)[1]);
3216 params
[0] = FLOAT_TO_FIXED(((GLdouble
*) p
)[0]);
3221 params
[3] = INT_TO_FIXED(((GLint
*) p
)[3]);
3224 params
[2] = INT_TO_FIXED(((GLint
*) p
)[2]);
3228 params
[1] = INT_TO_FIXED(((GLint
*) p
)[1]);
3232 params
[0] = INT_TO_FIXED(((GLint
*) p
)[0]);
3236 params
[0] = INT_TO_FIXED((GLint
)(((GLenum16
*) p
)[0]));
3240 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
3241 params
[i
] = INT_TO_FIXED(v
.value_int_n
.ints
[i
]);
3245 params
[0] = ((GLint64
*) p
)[0];
3249 params
[0] = BOOLEAN_TO_FIXED(((GLboolean
*) p
)[0]);
3253 params
[0] = INT_TO_FIXED(((GLubyte
*) p
)[0]);
3257 params
[0] = INT_TO_FIXED(((GLshort
*) p
)[0]);
3261 m
= *(GLmatrix
**) p
;
3262 for (i
= 0; i
< 16; i
++)
3263 params
[i
] = FLOAT_TO_FIXED(m
->m
[i
]);
3267 m
= *(GLmatrix
**) p
;
3268 for (i
= 0; i
< 16; i
++)
3269 params
[i
] = FLOAT_TO_FIXED(m
->m
[transpose
[i
]]);
3280 shift
= d
->type
- TYPE_BIT_0
;
3281 params
[0] = BOOLEAN_TO_FIXED((*(GLbitfield
*) p
>> shift
) & 1);