3 *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
9 #include "extensions.h"
14 #include "texcompress.h"
15 #include "framebuffer.h"
18 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
20 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
22 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
23 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
25 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
26 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
27 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
29 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
33 * Check if named extension is enabled, if not generate error and return.
35 #define CHECK_EXT1(EXT1, FUNC) \
36 if (!ctx->Extensions.EXT1) { \
37 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
42 * Check if either of two extensions is enabled.
44 #define CHECK_EXT2(EXT1, EXT2, FUNC) \
45 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
46 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
51 * Check if either of three extensions is enabled.
53 #define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \
54 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \
55 !ctx->Extensions.EXT3) { \
56 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
61 * Check if either of four extensions is enabled.
63 #define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \
64 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \
65 !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \
66 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
72 _mesa_GetBooleanv( GLenum pname
, GLboolean
*params
)
74 GET_CURRENT_CONTEXT(ctx
);
75 ASSERT_OUTSIDE_BEGIN_END(ctx
);
80 if (ctx
->Driver
.GetBooleanv
&&
81 ctx
->Driver
.GetBooleanv(ctx
, pname
, params
))
85 case GL_ACCUM_RED_BITS
:
86 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumRedBits
);
88 case GL_ACCUM_GREEN_BITS
:
89 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumGreenBits
);
91 case GL_ACCUM_BLUE_BITS
:
92 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumBlueBits
);
94 case GL_ACCUM_ALPHA_BITS
:
95 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumAlphaBits
);
97 case GL_ACCUM_CLEAR_VALUE
:
98 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[0]);
99 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[1]);
100 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[2]);
101 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[3]);
104 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.AlphaBias
);
107 if (ctx
->NewState
& _NEW_BUFFERS
)
108 _mesa_update_state(ctx
);
109 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.alphaBits
);
112 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.AlphaScale
);
115 params
[0] = ctx
->Color
.AlphaEnabled
;
117 case GL_ALPHA_TEST_FUNC
:
118 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.AlphaFunc
);
120 case GL_ALPHA_TEST_REF
:
121 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Color
.AlphaRef
);
123 case GL_ATTRIB_STACK_DEPTH
:
124 params
[0] = INT_TO_BOOLEAN(ctx
->AttribStackDepth
);
127 params
[0] = ctx
->Eval
.AutoNormal
;
130 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.numAuxBuffers
);
133 params
[0] = (ctx
->Color
.BlendEnabled
& 1);
136 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendDstRGB
);
139 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendSrcRGB
);
141 case GL_BLEND_SRC_RGB_EXT
:
142 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendSrcRGB
);
144 case GL_BLEND_DST_RGB_EXT
:
145 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendDstRGB
);
147 case GL_BLEND_SRC_ALPHA_EXT
:
148 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendSrcA
);
150 case GL_BLEND_DST_ALPHA_EXT
:
151 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendDstA
);
153 case GL_BLEND_EQUATION
:
154 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendEquationRGB
);
156 case GL_BLEND_EQUATION_ALPHA_EXT
:
157 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendEquationA
);
159 case GL_BLEND_COLOR_EXT
:
160 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[0]);
161 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[1]);
162 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[2]);
163 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[3]);
166 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.BlueBias
);
169 if (ctx
->NewState
& _NEW_BUFFERS
)
170 _mesa_update_state(ctx
);
171 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.blueBits
);
174 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.BlueScale
);
176 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
177 params
[0] = INT_TO_BOOLEAN(ctx
->ClientAttribStackDepth
);
180 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 0) & 1;
183 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 1) & 1;
186 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 2) & 1;
189 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 3) & 1;
192 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 4) & 1;
195 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 5) & 1;
197 case GL_COLOR_CLEAR_VALUE
:
198 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[0]);
199 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[1]);
200 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[2]);
201 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[3]);
203 case GL_COLOR_MATERIAL
:
204 params
[0] = ctx
->Light
.ColorMaterialEnabled
;
206 case GL_COLOR_MATERIAL_FACE
:
207 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.ColorMaterialFace
);
209 case GL_COLOR_MATERIAL_PARAMETER
:
210 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.ColorMaterialMode
);
212 case GL_COLOR_WRITEMASK
:
213 params
[0] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0);
214 params
[1] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0);
215 params
[2] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0);
216 params
[3] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0);
219 params
[0] = ctx
->Polygon
.CullFlag
;
221 case GL_CULL_FACE_MODE
:
222 params
[0] = ENUM_TO_BOOLEAN(ctx
->Polygon
.CullFaceMode
);
224 case GL_CURRENT_COLOR
:
225 FLUSH_CURRENT(ctx
, 0);
226 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0]);
227 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1]);
228 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2]);
229 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3]);
231 case GL_CURRENT_INDEX
:
232 FLUSH_CURRENT(ctx
, 0);
233 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]);
235 case GL_CURRENT_NORMAL
:
236 FLUSH_CURRENT(ctx
, 0);
237 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0]);
238 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1]);
239 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2]);
241 case GL_CURRENT_RASTER_COLOR
:
242 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[0]);
243 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[1]);
244 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[2]);
245 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[3]);
247 case GL_CURRENT_RASTER_DISTANCE
:
248 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterDistance
);
250 case GL_CURRENT_RASTER_INDEX
:
251 params
[0] = FLOAT_TO_BOOLEAN(1.0);
253 case GL_CURRENT_RASTER_POSITION
:
254 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[0]);
255 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[1]);
256 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[2]);
257 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[3]);
259 case GL_CURRENT_RASTER_SECONDARY_COLOR
:
260 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[0]);
261 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[1]);
262 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[2]);
263 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[3]);
265 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
267 const GLuint unit
= ctx
->Texture
.CurrentUnit
;
268 if (unit
>= ctx
->Const
.MaxTextureCoordUnits
) {
269 _mesa_error(ctx
, GL_INVALID_OPERATION
,
270 "glGet(raster tex coords, unit %u)", unit
);
273 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[unit
][0]);
274 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[unit
][1]);
275 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[unit
][2]);
276 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[unit
][3]);
279 case GL_CURRENT_RASTER_POSITION_VALID
:
280 params
[0] = ctx
->Current
.RasterPosValid
;
282 case GL_CURRENT_TEXTURE_COORDS
:
284 const GLuint unit
= ctx
->Texture
.CurrentUnit
;
285 if (unit
>= ctx
->Const
.MaxTextureCoordUnits
) {
286 _mesa_error(ctx
, GL_INVALID_OPERATION
,
287 "glGet(current tex coords, unit %u)", unit
);
290 FLUSH_CURRENT(ctx
, 0);
291 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0]);
292 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1]);
293 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2]);
294 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3]);
298 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.DepthBias
);
301 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.depthBits
);
303 case GL_DEPTH_CLEAR_VALUE
:
304 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
) ctx
->Depth
.Clear
));
307 params
[0] = ENUM_TO_BOOLEAN(ctx
->Depth
.Func
);
310 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Viewport
.Near
);
311 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Viewport
.Far
);
314 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.DepthScale
);
317 params
[0] = ctx
->Depth
.Test
;
319 case GL_DEPTH_WRITEMASK
:
320 params
[0] = ctx
->Depth
.Mask
;
323 params
[0] = ctx
->Color
.DitherFlag
;
325 case GL_DOUBLEBUFFER
:
326 params
[0] = ctx
->DrawBuffer
->Visual
.doubleBufferMode
;
329 params
[0] = ENUM_TO_BOOLEAN(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
332 FLUSH_CURRENT(ctx
, 0);
333 params
[0] = (ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0);
335 case GL_FEEDBACK_BUFFER_SIZE
:
336 params
[0] = INT_TO_BOOLEAN(ctx
->Feedback
.BufferSize
);
338 case GL_FEEDBACK_BUFFER_TYPE
:
339 params
[0] = ENUM_TO_BOOLEAN(ctx
->Feedback
.Type
);
342 params
[0] = ctx
->Fog
.Enabled
;
345 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[0]);
346 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[1]);
347 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[2]);
348 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[3]);
351 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Density
);
354 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.End
);
357 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.Fog
);
360 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Index
);
363 params
[0] = ENUM_TO_BOOLEAN(ctx
->Fog
.Mode
);
366 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Start
);
369 params
[0] = ENUM_TO_BOOLEAN(ctx
->Polygon
.FrontFace
);
372 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.GreenBias
);
375 if (ctx
->NewState
& _NEW_BUFFERS
)
376 _mesa_update_state(ctx
);
377 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.greenBits
);
380 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.GreenScale
);
383 if (ctx
->NewState
& _NEW_BUFFERS
)
384 _mesa_update_state(ctx
);
385 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.indexBits
);
387 case GL_INDEX_CLEAR_VALUE
:
388 params
[0] = INT_TO_BOOLEAN(ctx
->Color
.ClearIndex
);
391 params
[0] = GL_FALSE
;
393 case GL_INDEX_OFFSET
:
394 params
[0] = INT_TO_BOOLEAN(ctx
->Pixel
.IndexOffset
);
397 params
[0] = INT_TO_BOOLEAN(ctx
->Pixel
.IndexShift
);
399 case GL_INDEX_WRITEMASK
:
400 params
[0] = INT_TO_BOOLEAN(ctx
->Color
.IndexMask
);
403 params
[0] = ctx
->Light
.Light
[0].Enabled
;
406 params
[0] = ctx
->Light
.Light
[1].Enabled
;
409 params
[0] = ctx
->Light
.Light
[2].Enabled
;
412 params
[0] = ctx
->Light
.Light
[3].Enabled
;
415 params
[0] = ctx
->Light
.Light
[4].Enabled
;
418 params
[0] = ctx
->Light
.Light
[5].Enabled
;
421 params
[0] = ctx
->Light
.Light
[6].Enabled
;
424 params
[0] = ctx
->Light
.Light
[7].Enabled
;
427 params
[0] = ctx
->Light
.Enabled
;
429 case GL_LIGHT_MODEL_AMBIENT
:
430 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[0]);
431 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[1]);
432 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[2]);
433 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[3]);
435 case GL_LIGHT_MODEL_COLOR_CONTROL
:
436 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.Model
.ColorControl
);
438 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
439 params
[0] = ctx
->Light
.Model
.LocalViewer
;
441 case GL_LIGHT_MODEL_TWO_SIDE
:
442 params
[0] = ctx
->Light
.Model
.TwoSide
;
445 params
[0] = ctx
->Line
.SmoothFlag
;
447 case GL_LINE_SMOOTH_HINT
:
448 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.LineSmooth
);
450 case GL_LINE_STIPPLE
:
451 params
[0] = ctx
->Line
.StippleFlag
;
453 case GL_LINE_STIPPLE_PATTERN
:
454 params
[0] = INT_TO_BOOLEAN(ctx
->Line
.StipplePattern
);
456 case GL_LINE_STIPPLE_REPEAT
:
457 params
[0] = INT_TO_BOOLEAN(ctx
->Line
.StippleFactor
);
460 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Line
.Width
);
462 case GL_LINE_WIDTH_GRANULARITY
:
463 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.LineWidthGranularity
);
465 case GL_LINE_WIDTH_RANGE
:
466 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinLineWidthAA
);
467 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxLineWidthAA
);
469 case GL_ALIASED_LINE_WIDTH_RANGE
:
470 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinLineWidth
);
471 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxLineWidth
);
474 params
[0] = INT_TO_BOOLEAN(ctx
->List
.ListBase
);
477 params
[0] = INT_TO_BOOLEAN((ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0));
482 if (!ctx
->CompileFlag
)
484 else if (ctx
->ExecuteFlag
)
485 mode
= GL_COMPILE_AND_EXECUTE
;
488 params
[0] = ENUM_TO_BOOLEAN(mode
);
491 case GL_INDEX_LOGIC_OP
:
492 params
[0] = ctx
->Color
.IndexLogicOpEnabled
;
494 case GL_COLOR_LOGIC_OP
:
495 params
[0] = ctx
->Color
.ColorLogicOpEnabled
;
497 case GL_LOGIC_OP_MODE
:
498 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.LogicOp
);
500 case GL_MAP1_COLOR_4
:
501 params
[0] = ctx
->Eval
.Map1Color4
;
503 case GL_MAP1_GRID_DOMAIN
:
504 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid1u1
);
505 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid1u2
);
507 case GL_MAP1_GRID_SEGMENTS
:
508 params
[0] = INT_TO_BOOLEAN(ctx
->Eval
.MapGrid1un
);
511 params
[0] = ctx
->Eval
.Map1Index
;
514 params
[0] = ctx
->Eval
.Map1Normal
;
516 case GL_MAP1_TEXTURE_COORD_1
:
517 params
[0] = ctx
->Eval
.Map1TextureCoord1
;
519 case GL_MAP1_TEXTURE_COORD_2
:
520 params
[0] = ctx
->Eval
.Map1TextureCoord2
;
522 case GL_MAP1_TEXTURE_COORD_3
:
523 params
[0] = ctx
->Eval
.Map1TextureCoord3
;
525 case GL_MAP1_TEXTURE_COORD_4
:
526 params
[0] = ctx
->Eval
.Map1TextureCoord4
;
528 case GL_MAP1_VERTEX_3
:
529 params
[0] = ctx
->Eval
.Map1Vertex3
;
531 case GL_MAP1_VERTEX_4
:
532 params
[0] = ctx
->Eval
.Map1Vertex4
;
534 case GL_MAP2_COLOR_4
:
535 params
[0] = ctx
->Eval
.Map2Color4
;
537 case GL_MAP2_GRID_DOMAIN
:
538 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2u1
);
539 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2u2
);
540 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2v1
);
541 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2v2
);
543 case GL_MAP2_GRID_SEGMENTS
:
544 params
[0] = INT_TO_BOOLEAN(ctx
->Eval
.MapGrid2un
);
545 params
[1] = INT_TO_BOOLEAN(ctx
->Eval
.MapGrid2vn
);
548 params
[0] = ctx
->Eval
.Map2Index
;
551 params
[0] = ctx
->Eval
.Map2Normal
;
553 case GL_MAP2_TEXTURE_COORD_1
:
554 params
[0] = ctx
->Eval
.Map2TextureCoord1
;
556 case GL_MAP2_TEXTURE_COORD_2
:
557 params
[0] = ctx
->Eval
.Map2TextureCoord2
;
559 case GL_MAP2_TEXTURE_COORD_3
:
560 params
[0] = ctx
->Eval
.Map2TextureCoord3
;
562 case GL_MAP2_TEXTURE_COORD_4
:
563 params
[0] = ctx
->Eval
.Map2TextureCoord4
;
565 case GL_MAP2_VERTEX_3
:
566 params
[0] = ctx
->Eval
.Map2Vertex3
;
568 case GL_MAP2_VERTEX_4
:
569 params
[0] = ctx
->Eval
.Map2Vertex4
;
572 params
[0] = ctx
->Pixel
.MapColorFlag
;
575 params
[0] = ctx
->Pixel
.MapStencilFlag
;
578 params
[0] = ENUM_TO_BOOLEAN(ctx
->Transform
.MatrixMode
);
580 case GL_MAX_ATTRIB_STACK_DEPTH
:
581 params
[0] = INT_TO_BOOLEAN(MAX_ATTRIB_STACK_DEPTH
);
583 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
584 params
[0] = INT_TO_BOOLEAN(MAX_CLIENT_ATTRIB_STACK_DEPTH
);
586 case GL_MAX_CLIP_PLANES
:
587 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxClipPlanes
);
589 case GL_MAX_ELEMENTS_VERTICES
:
590 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxArrayLockSize
);
592 case GL_MAX_ELEMENTS_INDICES
:
593 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxArrayLockSize
);
595 case GL_MAX_EVAL_ORDER
:
596 params
[0] = INT_TO_BOOLEAN(MAX_EVAL_ORDER
);
599 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxLights
);
601 case GL_MAX_LIST_NESTING
:
602 params
[0] = INT_TO_BOOLEAN(MAX_LIST_NESTING
);
604 case GL_MAX_MODELVIEW_STACK_DEPTH
:
605 params
[0] = INT_TO_BOOLEAN(MAX_MODELVIEW_STACK_DEPTH
);
607 case GL_MAX_NAME_STACK_DEPTH
:
608 params
[0] = INT_TO_BOOLEAN(MAX_NAME_STACK_DEPTH
);
610 case GL_MAX_PIXEL_MAP_TABLE
:
611 params
[0] = INT_TO_BOOLEAN(MAX_PIXEL_MAP_TABLE
);
613 case GL_MAX_PROJECTION_STACK_DEPTH
:
614 params
[0] = INT_TO_BOOLEAN(MAX_PROJECTION_STACK_DEPTH
);
616 case GL_MAX_TEXTURE_SIZE
:
617 params
[0] = INT_TO_BOOLEAN(1 << (ctx
->Const
.MaxTextureLevels
- 1));
619 case GL_MAX_3D_TEXTURE_SIZE
:
620 params
[0] = INT_TO_BOOLEAN(1 << (ctx
->Const
.Max3DTextureLevels
- 1));
622 case GL_MAX_TEXTURE_STACK_DEPTH
:
623 params
[0] = INT_TO_BOOLEAN(MAX_TEXTURE_STACK_DEPTH
);
625 case GL_MAX_VIEWPORT_DIMS
:
626 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxViewportWidth
);
627 params
[1] = INT_TO_BOOLEAN(ctx
->Const
.MaxViewportHeight
);
629 case GL_MODELVIEW_MATRIX
:
631 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
632 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
633 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
634 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
635 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
636 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
637 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
638 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
639 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
640 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
641 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
642 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
643 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
644 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
645 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
646 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
647 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
650 case GL_MODELVIEW_STACK_DEPTH
:
651 params
[0] = INT_TO_BOOLEAN(ctx
->ModelviewMatrixStack
.Depth
+ 1);
653 case GL_NAME_STACK_DEPTH
:
654 params
[0] = INT_TO_BOOLEAN(ctx
->Select
.NameStackDepth
);
657 params
[0] = ctx
->Transform
.Normalize
;
659 case GL_PACK_ALIGNMENT
:
660 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.Alignment
);
662 case GL_PACK_LSB_FIRST
:
663 params
[0] = ctx
->Pack
.LsbFirst
;
665 case GL_PACK_ROW_LENGTH
:
666 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.RowLength
);
668 case GL_PACK_SKIP_PIXELS
:
669 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.SkipPixels
);
671 case GL_PACK_SKIP_ROWS
:
672 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.SkipRows
);
674 case GL_PACK_SWAP_BYTES
:
675 params
[0] = ctx
->Pack
.SwapBytes
;
677 case GL_PACK_SKIP_IMAGES_EXT
:
678 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.SkipImages
);
680 case GL_PACK_IMAGE_HEIGHT_EXT
:
681 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.ImageHeight
);
683 case GL_PACK_INVERT_MESA
:
684 params
[0] = ctx
->Pack
.Invert
;
686 case GL_PERSPECTIVE_CORRECTION_HINT
:
687 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.PerspectiveCorrection
);
689 case GL_PIXEL_MAP_A_TO_A_SIZE
:
690 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.AtoA
.Size
);
692 case GL_PIXEL_MAP_B_TO_B_SIZE
:
693 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.BtoB
.Size
);
695 case GL_PIXEL_MAP_G_TO_G_SIZE
:
696 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.GtoG
.Size
);
698 case GL_PIXEL_MAP_I_TO_A_SIZE
:
699 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoA
.Size
);
701 case GL_PIXEL_MAP_I_TO_B_SIZE
:
702 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoB
.Size
);
704 case GL_PIXEL_MAP_I_TO_G_SIZE
:
705 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoG
.Size
);
707 case GL_PIXEL_MAP_I_TO_I_SIZE
:
708 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoI
.Size
);
710 case GL_PIXEL_MAP_I_TO_R_SIZE
:
711 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoR
.Size
);
713 case GL_PIXEL_MAP_R_TO_R_SIZE
:
714 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.RtoR
.Size
);
716 case GL_PIXEL_MAP_S_TO_S_SIZE
:
717 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.StoS
.Size
);
720 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.Size
);
722 case GL_POINT_SIZE_GRANULARITY
:
723 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.PointSizeGranularity
);
725 case GL_POINT_SIZE_RANGE
:
726 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinPointSizeAA
);
727 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxPointSizeAA
);
729 case GL_ALIASED_POINT_SIZE_RANGE
:
730 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinPointSize
);
731 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxPointSize
);
733 case GL_POINT_SMOOTH
:
734 params
[0] = ctx
->Point
.SmoothFlag
;
736 case GL_POINT_SMOOTH_HINT
:
737 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.PointSmooth
);
739 case GL_POINT_SIZE_MIN_EXT
:
740 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.MinSize
);
742 case GL_POINT_SIZE_MAX_EXT
:
743 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.MaxSize
);
745 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
746 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.Threshold
);
748 case GL_DISTANCE_ATTENUATION_EXT
:
749 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.Params
[0]);
750 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Point
.Params
[1]);
751 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Point
.Params
[2]);
753 case GL_POLYGON_MODE
:
754 params
[0] = ENUM_TO_BOOLEAN(ctx
->Polygon
.FrontMode
);
755 params
[1] = ENUM_TO_BOOLEAN(ctx
->Polygon
.BackMode
);
757 case GL_POLYGON_OFFSET_BIAS_EXT
:
758 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Polygon
.OffsetUnits
);
760 case GL_POLYGON_OFFSET_FACTOR
:
761 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Polygon
.OffsetFactor
);
763 case GL_POLYGON_OFFSET_UNITS
:
764 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Polygon
.OffsetUnits
);
766 case GL_POLYGON_OFFSET_POINT
:
767 params
[0] = ctx
->Polygon
.OffsetPoint
;
769 case GL_POLYGON_OFFSET_LINE
:
770 params
[0] = ctx
->Polygon
.OffsetLine
;
772 case GL_POLYGON_OFFSET_FILL
:
773 params
[0] = ctx
->Polygon
.OffsetFill
;
775 case GL_POLYGON_SMOOTH
:
776 params
[0] = ctx
->Polygon
.SmoothFlag
;
778 case GL_POLYGON_SMOOTH_HINT
:
779 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.PolygonSmooth
);
781 case GL_POLYGON_STIPPLE
:
782 params
[0] = ctx
->Polygon
.StippleFlag
;
784 case GL_PROJECTION_MATRIX
:
786 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
787 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
788 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
789 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
790 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
791 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
792 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
793 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
794 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
795 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
796 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
797 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
798 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
799 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
800 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
801 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
802 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
805 case GL_PROJECTION_STACK_DEPTH
:
806 params
[0] = INT_TO_BOOLEAN(ctx
->ProjectionMatrixStack
.Depth
+ 1);
809 params
[0] = ENUM_TO_BOOLEAN(ctx
->ReadBuffer
->ColorReadBuffer
);
812 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.RedBias
);
815 if (ctx
->NewState
& _NEW_BUFFERS
)
816 _mesa_update_state(ctx
);
817 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.redBits
);
820 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.RedScale
);
823 params
[0] = ENUM_TO_BOOLEAN(ctx
->RenderMode
);
825 case GL_RESCALE_NORMAL
:
826 params
[0] = ctx
->Transform
.RescaleNormals
;
832 params
[0] = INT_TO_BOOLEAN(ctx
->Scissor
.X
);
833 params
[1] = INT_TO_BOOLEAN(ctx
->Scissor
.Y
);
834 params
[2] = INT_TO_BOOLEAN(ctx
->Scissor
.Width
);
835 params
[3] = INT_TO_BOOLEAN(ctx
->Scissor
.Height
);
837 case GL_SCISSOR_TEST
:
838 params
[0] = ctx
->Scissor
.Enabled
;
840 case GL_SELECTION_BUFFER_SIZE
:
841 params
[0] = INT_TO_BOOLEAN(ctx
->Select
.BufferSize
);
844 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.ShadeModel
);
846 case GL_SHARED_TEXTURE_PALETTE_EXT
:
847 params
[0] = ctx
->Texture
.SharedPalette
;
849 case GL_STENCIL_BITS
:
850 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.stencilBits
);
852 case GL_STENCIL_CLEAR_VALUE
:
853 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.Clear
);
855 case GL_STENCIL_FAIL
:
856 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
858 case GL_STENCIL_FUNC
:
859 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
861 case GL_STENCIL_PASS_DEPTH_FAIL
:
862 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
864 case GL_STENCIL_PASS_DEPTH_PASS
:
865 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
868 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
]);
870 case GL_STENCIL_TEST
:
871 params
[0] = ctx
->Stencil
.Enabled
;
873 case GL_STENCIL_VALUE_MASK
:
874 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
]);
876 case GL_STENCIL_WRITEMASK
:
877 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
]);
880 params
[0] = ctx
->DrawBuffer
->Visual
.stereoMode
;
882 case GL_SUBPIXEL_BITS
:
883 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.SubPixelBits
);
886 params
[0] = _mesa_IsEnabled(GL_TEXTURE_1D
);
889 params
[0] = _mesa_IsEnabled(GL_TEXTURE_2D
);
892 params
[0] = _mesa_IsEnabled(GL_TEXTURE_3D
);
894 case GL_TEXTURE_1D_ARRAY_EXT
:
895 CHECK_EXT1(MESA_texture_array
, "GetBooleanv");
896 params
[0] = _mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT
);
898 case GL_TEXTURE_2D_ARRAY_EXT
:
899 CHECK_EXT1(MESA_texture_array
, "GetBooleanv");
900 params
[0] = _mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT
);
902 case GL_TEXTURE_BINDING_1D
:
903 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_INDEX
]->Name
);
905 case GL_TEXTURE_BINDING_2D
:
906 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_INDEX
]->Name
);
908 case GL_TEXTURE_BINDING_3D
:
909 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_3D_INDEX
]->Name
);
911 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
912 CHECK_EXT1(MESA_texture_array
, "GetBooleanv");
913 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_ARRAY_INDEX
]->Name
);
915 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
916 CHECK_EXT1(MESA_texture_array
, "GetBooleanv");
917 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_ARRAY_INDEX
]->Name
);
919 case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
:
920 CHECK_EXT1(MESA_texture_array
, "GetBooleanv");
921 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxArrayTextureLayers
);
923 case GL_TEXTURE_GEN_S
:
924 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& S_BIT
) ? 1 : 0);
926 case GL_TEXTURE_GEN_T
:
927 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& T_BIT
) ? 1 : 0);
929 case GL_TEXTURE_GEN_R
:
930 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& R_BIT
) ? 1 : 0);
932 case GL_TEXTURE_GEN_Q
:
933 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& Q_BIT
) ? 1 : 0);
935 case GL_TEXTURE_MATRIX
:
937 const GLfloat
*matrix
;
938 const GLuint unit
= ctx
->Texture
.CurrentUnit
;
939 if (unit
>= ctx
->Const
.MaxTextureCoordUnits
) {
940 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGet(texture matrix %u)",
944 matrix
= ctx
->TextureMatrixStack
[unit
].Top
->m
;
945 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
946 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
947 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
948 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
949 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
950 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
951 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
952 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
953 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
954 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
955 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
956 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
957 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
958 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
959 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
960 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
963 case GL_TEXTURE_STACK_DEPTH
:
965 const GLuint unit
= ctx
->Texture
.CurrentUnit
;
966 if (unit
>= ctx
->Const
.MaxTextureCoordUnits
) {
967 _mesa_error(ctx
, GL_INVALID_OPERATION
,
968 "glGet(texture stack depth, unit %u)", unit
);
971 params
[0] = INT_TO_BOOLEAN(ctx
->TextureMatrixStack
[unit
].Depth
+ 1);
974 case GL_UNPACK_ALIGNMENT
:
975 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.Alignment
);
977 case GL_UNPACK_LSB_FIRST
:
978 params
[0] = ctx
->Unpack
.LsbFirst
;
980 case GL_UNPACK_ROW_LENGTH
:
981 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.RowLength
);
983 case GL_UNPACK_SKIP_PIXELS
:
984 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.SkipPixels
);
986 case GL_UNPACK_SKIP_ROWS
:
987 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.SkipRows
);
989 case GL_UNPACK_SWAP_BYTES
:
990 params
[0] = ctx
->Unpack
.SwapBytes
;
992 case GL_UNPACK_SKIP_IMAGES_EXT
:
993 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.SkipImages
);
995 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
996 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.ImageHeight
);
998 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
999 params
[0] = ctx
->Unpack
.ClientStorage
;
1002 params
[0] = INT_TO_BOOLEAN(ctx
->Viewport
.X
);
1003 params
[1] = INT_TO_BOOLEAN(ctx
->Viewport
.Y
);
1004 params
[2] = INT_TO_BOOLEAN(ctx
->Viewport
.Width
);
1005 params
[3] = INT_TO_BOOLEAN(ctx
->Viewport
.Height
);
1008 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.ZoomX
);
1011 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.ZoomY
);
1013 case GL_VERTEX_ARRAY
:
1014 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.Enabled
;
1016 case GL_VERTEX_ARRAY_SIZE
:
1017 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.Size
);
1019 case GL_VERTEX_ARRAY_TYPE
:
1020 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.Type
);
1022 case GL_VERTEX_ARRAY_STRIDE
:
1023 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.Stride
);
1025 case GL_VERTEX_ARRAY_COUNT_EXT
:
1026 params
[0] = INT_TO_BOOLEAN(0);
1028 case GL_NORMAL_ARRAY
:
1029 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.Enabled
);
1031 case GL_NORMAL_ARRAY_TYPE
:
1032 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.Type
);
1034 case GL_NORMAL_ARRAY_STRIDE
:
1035 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.Stride
);
1037 case GL_NORMAL_ARRAY_COUNT_EXT
:
1038 params
[0] = INT_TO_BOOLEAN(0);
1040 case GL_COLOR_ARRAY
:
1041 params
[0] = ctx
->Array
.ArrayObj
->Color
.Enabled
;
1043 case GL_COLOR_ARRAY_SIZE
:
1044 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.Size
);
1046 case GL_COLOR_ARRAY_TYPE
:
1047 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.Type
);
1049 case GL_COLOR_ARRAY_STRIDE
:
1050 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.Stride
);
1052 case GL_COLOR_ARRAY_COUNT_EXT
:
1053 params
[0] = INT_TO_BOOLEAN(0);
1055 case GL_INDEX_ARRAY
:
1056 params
[0] = ctx
->Array
.ArrayObj
->Index
.Enabled
;
1058 case GL_INDEX_ARRAY_TYPE
:
1059 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Index
.Type
);
1061 case GL_INDEX_ARRAY_STRIDE
:
1062 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Index
.Stride
);
1064 case GL_INDEX_ARRAY_COUNT_EXT
:
1065 params
[0] = INT_TO_BOOLEAN(0);
1067 case GL_TEXTURE_COORD_ARRAY
:
1068 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
;
1070 case GL_TEXTURE_COORD_ARRAY_SIZE
:
1071 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Size
);
1073 case GL_TEXTURE_COORD_ARRAY_TYPE
:
1074 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Type
);
1076 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
1077 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Stride
);
1079 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
1080 params
[0] = INT_TO_BOOLEAN(0);
1082 case GL_EDGE_FLAG_ARRAY
:
1083 params
[0] = ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
;
1085 case GL_EDGE_FLAG_ARRAY_STRIDE
:
1086 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->EdgeFlag
.Stride
);
1088 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
1089 params
[0] = INT_TO_BOOLEAN(0);
1091 case GL_MAX_TEXTURE_UNITS_ARB
:
1092 CHECK_EXT1(ARB_multitexture
, "GetBooleanv");
1093 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureUnits
);
1095 case GL_ACTIVE_TEXTURE_ARB
:
1096 CHECK_EXT1(ARB_multitexture
, "GetBooleanv");
1097 params
[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
1099 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
1100 CHECK_EXT1(ARB_multitexture
, "GetBooleanv");
1101 params
[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
);
1103 case GL_TEXTURE_CUBE_MAP_ARB
:
1104 CHECK_EXT1(ARB_texture_cube_map
, "GetBooleanv");
1105 params
[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
);
1107 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
1108 CHECK_EXT1(ARB_texture_cube_map
, "GetBooleanv");
1109 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_CUBE_INDEX
]->Name
);
1111 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
1112 CHECK_EXT1(ARB_texture_cube_map
, "GetBooleanv");
1113 params
[0] = INT_TO_BOOLEAN((1 << (ctx
->Const
.MaxCubeTextureLevels
- 1)));
1115 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
1116 params
[0] = INT_TO_BOOLEAN(ctx
->Hint
.TextureCompression
);
1118 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
1119 params
[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
));
1121 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
1124 GLuint i
, n
= _mesa_get_compressed_formats(ctx
, formats
, GL_FALSE
);
1126 for (i
= 0; i
< n
; i
++)
1127 params
[i
] = ENUM_TO_BOOLEAN(formats
[i
]);
1130 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
1131 CHECK_EXT1(EXT_compiled_vertex_array
, "GetBooleanv");
1132 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.LockFirst
);
1134 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
1135 CHECK_EXT1(EXT_compiled_vertex_array
, "GetBooleanv");
1136 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.LockCount
);
1138 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
1140 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
1141 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1142 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1143 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1144 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1145 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1146 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1147 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1148 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1149 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1150 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1151 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1152 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1153 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1154 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1155 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1156 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1159 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
1161 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
1162 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1163 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1164 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1165 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1166 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1167 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1168 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1169 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1170 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1171 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1172 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1173 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1174 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1175 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1176 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1177 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1180 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
1182 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
1183 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1184 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1185 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1186 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1187 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1188 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1189 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1190 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1191 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1192 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1193 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1194 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1195 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1196 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1197 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1198 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1201 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
1203 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
1204 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1205 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1206 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1207 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1208 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1209 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1210 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1211 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1212 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1213 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1214 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1215 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1216 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1217 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1218 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1219 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1222 case GL_COLOR_MATRIX_SGI
:
1224 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
1225 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1226 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
1227 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
1228 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
1229 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
1230 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1231 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
1232 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
1233 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
1234 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
1235 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1236 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
1237 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
1238 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
1239 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
1240 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1243 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
1244 params
[0] = INT_TO_BOOLEAN(ctx
->ColorMatrixStack
.Depth
+ 1);
1246 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
1247 params
[0] = INT_TO_BOOLEAN(MAX_COLOR_STACK_DEPTH
);
1249 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
1250 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[0]);
1252 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
1253 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[1]);
1255 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
1256 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[2]);
1258 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
1259 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[3]);
1261 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
1262 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[0]);
1264 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
1265 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[1]);
1267 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
1268 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[2]);
1270 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
1271 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[3]);
1273 case GL_CONVOLUTION_1D_EXT
:
1274 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1275 params
[0] = ctx
->Pixel
.Convolution1DEnabled
;
1277 case GL_CONVOLUTION_2D_EXT
:
1278 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1279 params
[0] = ctx
->Pixel
.Convolution2DEnabled
;
1281 case GL_SEPARABLE_2D_EXT
:
1282 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1283 params
[0] = ctx
->Pixel
.Separable2DEnabled
;
1285 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
1286 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1287 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[0]);
1289 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
1290 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1291 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[1]);
1293 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
1294 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1295 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[2]);
1297 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
1298 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1299 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[3]);
1301 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
1302 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1303 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[0]);
1305 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
1306 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1307 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[1]);
1309 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
1310 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1311 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[2]);
1313 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
1314 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1315 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[3]);
1318 CHECK_EXT1(EXT_histogram
, "GetBooleanv");
1319 params
[0] = ctx
->Pixel
.HistogramEnabled
;
1322 CHECK_EXT1(EXT_histogram
, "GetBooleanv");
1323 params
[0] = ctx
->Pixel
.MinMaxEnabled
;
1325 case GL_COLOR_TABLE_SGI
:
1326 CHECK_EXT1(SGI_color_table
, "GetBooleanv");
1327 params
[0] = ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
];
1329 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
1330 CHECK_EXT1(SGI_color_table
, "GetBooleanv");
1331 params
[0] = ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
];
1333 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
1334 CHECK_EXT1(SGI_color_table
, "GetBooleanv");
1335 params
[0] = ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
];
1337 case GL_TEXTURE_COLOR_TABLE_SGI
:
1338 CHECK_EXT1(SGI_texture_color_table
, "GetBooleanv");
1339 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
;
1341 case GL_COLOR_SUM_EXT
:
1342 CHECK_EXT2(EXT_secondary_color
, ARB_vertex_program
, "GetBooleanv");
1343 params
[0] = ctx
->Fog
.ColorSumEnabled
;
1345 case GL_CURRENT_SECONDARY_COLOR_EXT
:
1346 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1347 FLUSH_CURRENT(ctx
, 0);
1348 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0]);
1349 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1]);
1350 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2]);
1351 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3]);
1353 case GL_SECONDARY_COLOR_ARRAY_EXT
:
1354 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1355 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
;
1357 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
1358 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1359 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.Type
);
1361 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
1362 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1363 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.Stride
);
1365 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
1366 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1367 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.Size
);
1369 case GL_CURRENT_FOG_COORDINATE_EXT
:
1370 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1371 FLUSH_CURRENT(ctx
, 0);
1372 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0]);
1374 case GL_FOG_COORDINATE_ARRAY_EXT
:
1375 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1376 params
[0] = ctx
->Array
.ArrayObj
->FogCoord
.Enabled
;
1378 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
1379 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1380 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->FogCoord
.Type
);
1382 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
1383 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1384 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->FogCoord
.Stride
);
1386 case GL_FOG_COORDINATE_SOURCE_EXT
:
1387 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1388 params
[0] = ENUM_TO_BOOLEAN(ctx
->Fog
.FogCoordinateSource
);
1390 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
1391 CHECK_EXT1(EXT_texture_lod_bias
, "GetBooleanv");
1392 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxTextureLodBias
);
1394 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
1395 CHECK_EXT1(EXT_texture_filter_anisotropic
, "GetBooleanv");
1396 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxTextureMaxAnisotropy
);
1398 case GL_MULTISAMPLE_ARB
:
1399 params
[0] = ctx
->Multisample
.Enabled
;
1401 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
1402 params
[0] = ctx
->Multisample
.SampleAlphaToCoverage
;
1404 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
1405 params
[0] = ctx
->Multisample
.SampleAlphaToOne
;
1407 case GL_SAMPLE_COVERAGE_ARB
:
1408 params
[0] = ctx
->Multisample
.SampleCoverage
;
1410 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
1411 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Multisample
.SampleCoverageValue
);
1413 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
1414 params
[0] = ctx
->Multisample
.SampleCoverageInvert
;
1416 case GL_SAMPLE_BUFFERS_ARB
:
1417 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.sampleBuffers
);
1419 case GL_SAMPLES_ARB
:
1420 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.samples
);
1422 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
1423 CHECK_EXT1(IBM_rasterpos_clip
, "GetBooleanv");
1424 params
[0] = ctx
->Transform
.RasterPositionUnclipped
;
1426 case GL_POINT_SPRITE_NV
:
1427 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetBooleanv");
1428 params
[0] = ctx
->Point
.PointSprite
;
1430 case GL_POINT_SPRITE_R_MODE_NV
:
1431 CHECK_EXT1(NV_point_sprite
, "GetBooleanv");
1432 params
[0] = ENUM_TO_BOOLEAN(ctx
->Point
.SpriteRMode
);
1434 case GL_POINT_SPRITE_COORD_ORIGIN
:
1435 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetBooleanv");
1436 params
[0] = ENUM_TO_BOOLEAN(ctx
->Point
.SpriteOrigin
);
1438 case GL_GENERATE_MIPMAP_HINT_SGIS
:
1439 CHECK_EXT1(SGIS_generate_mipmap
, "GetBooleanv");
1440 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.GenerateMipmap
);
1442 case GL_VERTEX_PROGRAM_BINDING_NV
:
1443 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1444 params
[0] = INT_TO_BOOLEAN((ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0));
1446 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
1447 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1448 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
;
1450 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
1451 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1452 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[1].Enabled
;
1454 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
1455 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1456 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[2].Enabled
;
1458 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
1459 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1460 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[3].Enabled
;
1462 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
1463 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1464 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[4].Enabled
;
1466 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
1467 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1468 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[5].Enabled
;
1470 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
1471 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1472 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[6].Enabled
;
1474 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
1475 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1476 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[7].Enabled
;
1478 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
1479 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1480 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[8].Enabled
;
1482 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
1483 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1484 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[9].Enabled
;
1486 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
1487 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1488 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[10].Enabled
;
1490 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
1491 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1492 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[11].Enabled
;
1494 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
1495 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1496 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[12].Enabled
;
1498 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
1499 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1500 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[13].Enabled
;
1502 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
1503 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1504 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[14].Enabled
;
1506 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
1507 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1508 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[15].Enabled
;
1510 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
1511 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1512 params
[0] = ctx
->Eval
.Map1Attrib
[0];
1514 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
1515 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1516 params
[0] = ctx
->Eval
.Map1Attrib
[1];
1518 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
1519 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1520 params
[0] = ctx
->Eval
.Map1Attrib
[2];
1522 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
1523 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1524 params
[0] = ctx
->Eval
.Map1Attrib
[3];
1526 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
1527 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1528 params
[0] = ctx
->Eval
.Map1Attrib
[4];
1530 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
1531 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1532 params
[0] = ctx
->Eval
.Map1Attrib
[5];
1534 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
1535 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1536 params
[0] = ctx
->Eval
.Map1Attrib
[6];
1538 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
1539 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1540 params
[0] = ctx
->Eval
.Map1Attrib
[7];
1542 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
1543 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1544 params
[0] = ctx
->Eval
.Map1Attrib
[8];
1546 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
1547 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1548 params
[0] = ctx
->Eval
.Map1Attrib
[9];
1550 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
1551 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1552 params
[0] = ctx
->Eval
.Map1Attrib
[10];
1554 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
1555 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1556 params
[0] = ctx
->Eval
.Map1Attrib
[11];
1558 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
1559 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1560 params
[0] = ctx
->Eval
.Map1Attrib
[12];
1562 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
1563 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1564 params
[0] = ctx
->Eval
.Map1Attrib
[13];
1566 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
1567 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1568 params
[0] = ctx
->Eval
.Map1Attrib
[14];
1570 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
1571 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1572 params
[0] = ctx
->Eval
.Map1Attrib
[15];
1574 case GL_FRAGMENT_PROGRAM_NV
:
1575 CHECK_EXT1(NV_fragment_program
, "GetBooleanv");
1576 params
[0] = ctx
->FragmentProgram
.Enabled
;
1578 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
1579 CHECK_EXT1(NV_fragment_program
, "GetBooleanv");
1580 params
[0] = INT_TO_BOOLEAN(ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0);
1582 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
1583 CHECK_EXT1(NV_fragment_program
, "GetBooleanv");
1584 params
[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS
);
1586 case GL_TEXTURE_RECTANGLE_NV
:
1587 CHECK_EXT1(NV_texture_rectangle
, "GetBooleanv");
1588 params
[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
);
1590 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
1591 CHECK_EXT1(NV_texture_rectangle
, "GetBooleanv");
1592 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_RECT_INDEX
]->Name
);
1594 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
1595 CHECK_EXT1(NV_texture_rectangle
, "GetBooleanv");
1596 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureRectSize
);
1598 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
1599 CHECK_EXT1(EXT_stencil_two_side
, "GetBooleanv");
1600 params
[0] = ctx
->Stencil
.TestTwoSide
;
1602 case GL_ACTIVE_STENCIL_FACE_EXT
:
1603 CHECK_EXT1(EXT_stencil_two_side
, "GetBooleanv");
1604 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
1606 case GL_MAX_SHININESS_NV
:
1607 CHECK_EXT1(NV_light_max_exponent
, "GetBooleanv");
1608 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxShininess
);
1610 case GL_MAX_SPOT_EXPONENT_NV
:
1611 CHECK_EXT1(NV_light_max_exponent
, "GetBooleanv");
1612 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxSpotExponent
);
1614 case GL_ARRAY_BUFFER_BINDING_ARB
:
1615 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayBufferObj
->Name
);
1617 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
1618 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.BufferObj
->Name
);
1620 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
1621 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.BufferObj
->Name
);
1623 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1624 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.BufferObj
->Name
);
1626 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
1627 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Index
.BufferObj
->Name
);
1629 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
1630 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
);
1632 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
1633 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->EdgeFlag
.BufferObj
->Name
);
1635 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1636 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.BufferObj
->Name
);
1638 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
1639 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->FogCoord
.BufferObj
->Name
);
1641 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
1642 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ElementArrayBufferObj
->Name
);
1644 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
1645 CHECK_EXT1(EXT_pixel_buffer_object
, "GetBooleanv");
1646 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.BufferObj
->Name
);
1648 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
1649 CHECK_EXT1(EXT_pixel_buffer_object
, "GetBooleanv");
1650 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.BufferObj
->Name
);
1652 case GL_VERTEX_PROGRAM_ARB
:
1653 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetBooleanv");
1654 params
[0] = ctx
->VertexProgram
.Enabled
;
1656 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
1657 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetBooleanv");
1658 params
[0] = ctx
->VertexProgram
.PointSizeEnabled
;
1660 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
1661 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetBooleanv");
1662 params
[0] = ctx
->VertexProgram
.TwoSideEnabled
;
1664 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
:
1665 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetBooleanv");
1666 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxProgramMatrixStackDepth
);
1668 case GL_MAX_PROGRAM_MATRICES_ARB
:
1669 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetBooleanv");
1670 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxProgramMatrices
);
1672 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
1673 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetBooleanv");
1674 params
[0] = ctx
->CurrentStack
->Depth
+ 1;
1676 case GL_CURRENT_MATRIX_ARB
:
1677 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_fragment_program
, "GetBooleanv");
1679 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
1680 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1681 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
1682 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
1683 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
1684 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
1685 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1686 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
1687 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
1688 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
1689 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
1690 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1691 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
1692 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
1693 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
1694 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
1695 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1698 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
1699 CHECK_EXT2(ARB_vertex_program
, ARB_fragment_program
, "GetBooleanv");
1701 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
1702 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1703 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1704 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1705 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1706 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1707 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1708 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1709 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1710 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1711 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1712 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1713 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1714 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1715 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1716 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1717 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1720 case GL_MAX_VERTEX_ATTRIBS_ARB
:
1721 CHECK_EXT1(ARB_vertex_program
, "GetBooleanv");
1722 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.VertexProgram
.MaxAttribs
);
1724 case GL_PROGRAM_ERROR_POSITION_ARB
:
1725 CHECK_EXT4(NV_vertex_program
, ARB_vertex_program
, NV_fragment_program
, ARB_fragment_program
, "GetBooleanv");
1726 params
[0] = INT_TO_BOOLEAN(ctx
->Program
.ErrorPos
);
1728 case GL_FRAGMENT_PROGRAM_ARB
:
1729 CHECK_EXT1(ARB_fragment_program
, "GetBooleanv");
1730 params
[0] = ctx
->FragmentProgram
.Enabled
;
1732 case GL_MAX_TEXTURE_COORDS_ARB
:
1733 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetBooleanv");
1734 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureCoordUnits
);
1736 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB
:
1737 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetBooleanv");
1738 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureImageUnits
);
1740 case GL_DEPTH_BOUNDS_TEST_EXT
:
1741 CHECK_EXT1(EXT_depth_bounds_test
, "GetBooleanv");
1742 params
[0] = ctx
->Depth
.BoundsTest
;
1744 case GL_DEPTH_BOUNDS_EXT
:
1745 CHECK_EXT1(EXT_depth_bounds_test
, "GetBooleanv");
1746 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Depth
.BoundsMin
);
1747 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Depth
.BoundsMax
);
1749 case GL_DEPTH_CLAMP
:
1750 CHECK_EXT1(ARB_depth_clamp
, "GetBooleanv");
1751 params
[0] = ctx
->Transform
.DepthClamp
;
1753 case GL_MAX_DRAW_BUFFERS_ARB
:
1754 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxDrawBuffers
);
1756 case GL_DRAW_BUFFER0_ARB
:
1757 params
[0] = ENUM_TO_BOOLEAN(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
1759 case GL_DRAW_BUFFER1_ARB
:
1762 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1763 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
1766 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[1];
1767 params
[0] = ENUM_TO_BOOLEAN(buffer
);
1770 case GL_DRAW_BUFFER2_ARB
:
1773 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1774 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
1777 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[2];
1778 params
[0] = ENUM_TO_BOOLEAN(buffer
);
1781 case GL_DRAW_BUFFER3_ARB
:
1784 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1785 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
1788 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[3];
1789 params
[0] = ENUM_TO_BOOLEAN(buffer
);
1792 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
1793 CHECK_EXT1(OES_read_format
, "GetBooleanv");
1794 params
[0] = INT_TO_BOOLEAN(_mesa_get_color_read_type(ctx
));
1796 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
1797 CHECK_EXT1(OES_read_format
, "GetBooleanv");
1798 params
[0] = INT_TO_BOOLEAN(_mesa_get_color_read_format(ctx
));
1800 case GL_NUM_FRAGMENT_REGISTERS_ATI
:
1801 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1802 params
[0] = INT_TO_BOOLEAN(6);
1804 case GL_NUM_FRAGMENT_CONSTANTS_ATI
:
1805 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1806 params
[0] = INT_TO_BOOLEAN(8);
1808 case GL_NUM_PASSES_ATI
:
1809 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1810 params
[0] = INT_TO_BOOLEAN(2);
1812 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI
:
1813 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1814 params
[0] = INT_TO_BOOLEAN(8);
1816 case GL_NUM_INSTRUCTIONS_TOTAL_ATI
:
1817 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1818 params
[0] = INT_TO_BOOLEAN(16);
1820 case GL_COLOR_ALPHA_PAIRING_ATI
:
1821 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1822 params
[0] = GL_TRUE
;
1824 case GL_NUM_LOOPBACK_COMPONENTS_ATI
:
1825 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1826 params
[0] = INT_TO_BOOLEAN(3);
1828 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
:
1829 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1830 params
[0] = INT_TO_BOOLEAN(3);
1832 case GL_STENCIL_BACK_FUNC
:
1833 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.Function
[1]);
1835 case GL_STENCIL_BACK_VALUE_MASK
:
1836 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.ValueMask
[1]);
1838 case GL_STENCIL_BACK_WRITEMASK
:
1839 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.WriteMask
[1]);
1841 case GL_STENCIL_BACK_REF
:
1842 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.Ref
[1]);
1844 case GL_STENCIL_BACK_FAIL
:
1845 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.FailFunc
[1]);
1847 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
1848 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZFailFunc
[1]);
1850 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
1851 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZPassFunc
[1]);
1853 case GL_FRAMEBUFFER_BINDING_EXT
:
1854 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1855 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Name
);
1857 case GL_RENDERBUFFER_BINDING_EXT
:
1858 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1859 params
[0] = INT_TO_BOOLEAN(ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0);
1861 case GL_MAX_COLOR_ATTACHMENTS_EXT
:
1862 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1863 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxColorAttachments
);
1865 case GL_MAX_RENDERBUFFER_SIZE_EXT
:
1866 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1867 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxRenderbufferSize
);
1869 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
1870 CHECK_EXT1(EXT_framebuffer_blit
, "GetBooleanv");
1871 params
[0] = INT_TO_BOOLEAN(ctx
->ReadBuffer
->Name
);
1873 case GL_PROVOKING_VERTEX_EXT
:
1874 CHECK_EXT1(EXT_provoking_vertex
, "GetBooleanv");
1875 params
[0] = ctx
->Light
.ProvokingVertex
;
1877 case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
:
1878 CHECK_EXT1(EXT_provoking_vertex
, "GetBooleanv");
1879 params
[0] = ctx
->Const
.QuadsFollowProvokingVertexConvention
;
1881 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
:
1882 CHECK_EXT1(ARB_fragment_shader
, "GetBooleanv");
1883 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.FragmentProgram
.MaxUniformComponents
);
1885 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
:
1886 CHECK_EXT1(ARB_fragment_shader
, "GetBooleanv");
1887 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.FragmentShaderDerivative
);
1889 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
:
1890 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1891 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.VertexProgram
.MaxUniformComponents
);
1893 case GL_MAX_VARYING_FLOATS_ARB
:
1894 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1895 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxVarying
* 4);
1897 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
:
1898 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1899 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxVertexTextureImageUnits
);
1901 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
:
1902 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1903 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxCombinedTextureImageUnits
);
1905 case GL_CURRENT_PROGRAM
:
1906 CHECK_EXT1(ARB_shader_objects
, "GetBooleanv");
1907 params
[0] = INT_TO_BOOLEAN(ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0);
1909 case GL_MAX_SAMPLES
:
1910 CHECK_EXT1(ARB_framebuffer_object
, "GetBooleanv");
1911 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxSamples
);
1913 case GL_VERTEX_ARRAY_BINDING_APPLE
:
1914 CHECK_EXT1(APPLE_vertex_array_object
, "GetBooleanv");
1915 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Name
);
1917 case GL_TEXTURE_CUBE_MAP_SEAMLESS
:
1918 CHECK_EXT1(ARB_seamless_cube_map
, "GetBooleanv");
1919 params
[0] = ctx
->Texture
.CubeMapSeamless
;
1921 case GL_MAX_SERVER_WAIT_TIMEOUT
:
1922 CHECK_EXT1(ARB_sync
, "GetBooleanv");
1923 params
[0] = INT64_TO_BOOLEAN(ctx
->Const
.MaxServerWaitTimeout
);
1925 case GL_NUM_EXTENSIONS
:
1926 params
[0] = INT_TO_BOOLEAN(_mesa_get_extension_count(ctx
));
1928 case GL_MAJOR_VERSION
:
1929 params
[0] = INT_TO_BOOLEAN(ctx
->VersionMajor
);
1931 case GL_MINOR_VERSION
:
1932 params
[0] = INT_TO_BOOLEAN(ctx
->VersionMinor
);
1934 case GL_CONTEXT_FLAGS
:
1935 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.ContextFlags
);
1938 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetBooleanv(pname=0x%x)", pname
);
1943 _mesa_GetFloatv( GLenum pname
, GLfloat
*params
)
1945 GET_CURRENT_CONTEXT(ctx
);
1946 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1951 if (ctx
->Driver
.GetFloatv
&&
1952 ctx
->Driver
.GetFloatv(ctx
, pname
, params
))
1956 case GL_ACCUM_RED_BITS
:
1957 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumRedBits
);
1959 case GL_ACCUM_GREEN_BITS
:
1960 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumGreenBits
);
1962 case GL_ACCUM_BLUE_BITS
:
1963 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumBlueBits
);
1965 case GL_ACCUM_ALPHA_BITS
:
1966 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumAlphaBits
);
1968 case GL_ACCUM_CLEAR_VALUE
:
1969 params
[0] = ctx
->Accum
.ClearColor
[0];
1970 params
[1] = ctx
->Accum
.ClearColor
[1];
1971 params
[2] = ctx
->Accum
.ClearColor
[2];
1972 params
[3] = ctx
->Accum
.ClearColor
[3];
1975 params
[0] = ctx
->Pixel
.AlphaBias
;
1978 if (ctx
->NewState
& _NEW_BUFFERS
)
1979 _mesa_update_state(ctx
);
1980 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.alphaBits
);
1982 case GL_ALPHA_SCALE
:
1983 params
[0] = ctx
->Pixel
.AlphaScale
;
1986 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.AlphaEnabled
);
1988 case GL_ALPHA_TEST_FUNC
:
1989 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.AlphaFunc
);
1991 case GL_ALPHA_TEST_REF
:
1992 params
[0] = ctx
->Color
.AlphaRef
;
1994 case GL_ATTRIB_STACK_DEPTH
:
1995 params
[0] = (GLfloat
)(ctx
->AttribStackDepth
);
1997 case GL_AUTO_NORMAL
:
1998 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.AutoNormal
);
2000 case GL_AUX_BUFFERS
:
2001 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.numAuxBuffers
);
2004 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Color
.BlendEnabled
& 1));
2007 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendDstRGB
);
2010 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendSrcRGB
);
2012 case GL_BLEND_SRC_RGB_EXT
:
2013 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendSrcRGB
);
2015 case GL_BLEND_DST_RGB_EXT
:
2016 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendDstRGB
);
2018 case GL_BLEND_SRC_ALPHA_EXT
:
2019 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendSrcA
);
2021 case GL_BLEND_DST_ALPHA_EXT
:
2022 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendDstA
);
2024 case GL_BLEND_EQUATION
:
2025 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendEquationRGB
);
2027 case GL_BLEND_EQUATION_ALPHA_EXT
:
2028 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendEquationA
);
2030 case GL_BLEND_COLOR_EXT
:
2031 params
[0] = ctx
->Color
.BlendColor
[0];
2032 params
[1] = ctx
->Color
.BlendColor
[1];
2033 params
[2] = ctx
->Color
.BlendColor
[2];
2034 params
[3] = ctx
->Color
.BlendColor
[3];
2037 params
[0] = ctx
->Pixel
.BlueBias
;
2040 if (ctx
->NewState
& _NEW_BUFFERS
)
2041 _mesa_update_state(ctx
);
2042 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.blueBits
);
2045 params
[0] = ctx
->Pixel
.BlueScale
;
2047 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
2048 params
[0] = (GLfloat
)(ctx
->ClientAttribStackDepth
);
2050 case GL_CLIP_PLANE0
:
2051 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 0) & 1);
2053 case GL_CLIP_PLANE1
:
2054 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 1) & 1);
2056 case GL_CLIP_PLANE2
:
2057 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 2) & 1);
2059 case GL_CLIP_PLANE3
:
2060 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 3) & 1);
2062 case GL_CLIP_PLANE4
:
2063 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 4) & 1);
2065 case GL_CLIP_PLANE5
:
2066 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 5) & 1);
2068 case GL_COLOR_CLEAR_VALUE
:
2069 params
[0] = ctx
->Color
.ClearColor
[0];
2070 params
[1] = ctx
->Color
.ClearColor
[1];
2071 params
[2] = ctx
->Color
.ClearColor
[2];
2072 params
[3] = ctx
->Color
.ClearColor
[3];
2074 case GL_COLOR_MATERIAL
:
2075 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.ColorMaterialEnabled
);
2077 case GL_COLOR_MATERIAL_FACE
:
2078 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.ColorMaterialFace
);
2080 case GL_COLOR_MATERIAL_PARAMETER
:
2081 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.ColorMaterialMode
);
2083 case GL_COLOR_WRITEMASK
:
2084 params
[0] = (GLfloat
)(ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0);
2085 params
[1] = (GLfloat
)(ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0);
2086 params
[2] = (GLfloat
)(ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0);
2087 params
[3] = (GLfloat
)(ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0);
2090 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.CullFlag
);
2092 case GL_CULL_FACE_MODE
:
2093 params
[0] = ENUM_TO_FLOAT(ctx
->Polygon
.CullFaceMode
);
2095 case GL_CURRENT_COLOR
:
2096 FLUSH_CURRENT(ctx
, 0);
2097 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0];
2098 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1];
2099 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2];
2100 params
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3];
2102 case GL_CURRENT_INDEX
:
2103 FLUSH_CURRENT(ctx
, 0);
2104 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0];
2106 case GL_CURRENT_NORMAL
:
2107 FLUSH_CURRENT(ctx
, 0);
2108 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0];
2109 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1];
2110 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2];
2112 case GL_CURRENT_RASTER_COLOR
:
2113 params
[0] = ctx
->Current
.RasterColor
[0];
2114 params
[1] = ctx
->Current
.RasterColor
[1];
2115 params
[2] = ctx
->Current
.RasterColor
[2];
2116 params
[3] = ctx
->Current
.RasterColor
[3];
2118 case GL_CURRENT_RASTER_DISTANCE
:
2119 params
[0] = ctx
->Current
.RasterDistance
;
2121 case GL_CURRENT_RASTER_INDEX
:
2124 case GL_CURRENT_RASTER_POSITION
:
2125 params
[0] = ctx
->Current
.RasterPos
[0];
2126 params
[1] = ctx
->Current
.RasterPos
[1];
2127 params
[2] = ctx
->Current
.RasterPos
[2];
2128 params
[3] = ctx
->Current
.RasterPos
[3];
2130 case GL_CURRENT_RASTER_SECONDARY_COLOR
:
2131 params
[0] = ctx
->Current
.RasterSecondaryColor
[0];
2132 params
[1] = ctx
->Current
.RasterSecondaryColor
[1];
2133 params
[2] = ctx
->Current
.RasterSecondaryColor
[2];
2134 params
[3] = ctx
->Current
.RasterSecondaryColor
[3];
2136 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
2138 const GLuint unit
= ctx
->Texture
.CurrentUnit
;
2139 if (unit
>= ctx
->Const
.MaxTextureCoordUnits
) {
2140 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2141 "glGet(raster tex coords, unit %u)", unit
);
2144 params
[0] = ctx
->Current
.RasterTexCoords
[unit
][0];
2145 params
[1] = ctx
->Current
.RasterTexCoords
[unit
][1];
2146 params
[2] = ctx
->Current
.RasterTexCoords
[unit
][2];
2147 params
[3] = ctx
->Current
.RasterTexCoords
[unit
][3];
2150 case GL_CURRENT_RASTER_POSITION_VALID
:
2151 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Current
.RasterPosValid
);
2153 case GL_CURRENT_TEXTURE_COORDS
:
2155 const GLuint unit
= ctx
->Texture
.CurrentUnit
;
2156 if (unit
>= ctx
->Const
.MaxTextureCoordUnits
) {
2157 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2158 "glGet(current tex coords, unit %u)", unit
);
2161 FLUSH_CURRENT(ctx
, 0);
2162 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0];
2163 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1];
2164 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2];
2165 params
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3];
2169 params
[0] = ctx
->Pixel
.DepthBias
;
2172 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.depthBits
);
2174 case GL_DEPTH_CLEAR_VALUE
:
2175 params
[0] = ((GLfloat
) ctx
->Depth
.Clear
);
2178 params
[0] = ENUM_TO_FLOAT(ctx
->Depth
.Func
);
2180 case GL_DEPTH_RANGE
:
2181 params
[0] = ctx
->Viewport
.Near
;
2182 params
[1] = ctx
->Viewport
.Far
;
2184 case GL_DEPTH_SCALE
:
2185 params
[0] = ctx
->Pixel
.DepthScale
;
2188 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Depth
.Test
);
2190 case GL_DEPTH_WRITEMASK
:
2191 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Depth
.Mask
);
2194 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.DitherFlag
);
2196 case GL_DOUBLEBUFFER
:
2197 params
[0] = BOOLEAN_TO_FLOAT(ctx
->DrawBuffer
->Visual
.doubleBufferMode
);
2199 case GL_DRAW_BUFFER
:
2200 params
[0] = ENUM_TO_FLOAT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
2203 FLUSH_CURRENT(ctx
, 0);
2204 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0));
2206 case GL_FEEDBACK_BUFFER_SIZE
:
2207 params
[0] = (GLfloat
)(ctx
->Feedback
.BufferSize
);
2209 case GL_FEEDBACK_BUFFER_TYPE
:
2210 params
[0] = ENUM_TO_FLOAT(ctx
->Feedback
.Type
);
2213 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Fog
.Enabled
);
2216 params
[0] = ctx
->Fog
.Color
[0];
2217 params
[1] = ctx
->Fog
.Color
[1];
2218 params
[2] = ctx
->Fog
.Color
[2];
2219 params
[3] = ctx
->Fog
.Color
[3];
2221 case GL_FOG_DENSITY
:
2222 params
[0] = ctx
->Fog
.Density
;
2225 params
[0] = ctx
->Fog
.End
;
2228 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.Fog
);
2231 params
[0] = ctx
->Fog
.Index
;
2234 params
[0] = ENUM_TO_FLOAT(ctx
->Fog
.Mode
);
2237 params
[0] = ctx
->Fog
.Start
;
2240 params
[0] = ENUM_TO_FLOAT(ctx
->Polygon
.FrontFace
);
2243 params
[0] = ctx
->Pixel
.GreenBias
;
2246 if (ctx
->NewState
& _NEW_BUFFERS
)
2247 _mesa_update_state(ctx
);
2248 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.greenBits
);
2250 case GL_GREEN_SCALE
:
2251 params
[0] = ctx
->Pixel
.GreenScale
;
2254 if (ctx
->NewState
& _NEW_BUFFERS
)
2255 _mesa_update_state(ctx
);
2256 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.indexBits
);
2258 case GL_INDEX_CLEAR_VALUE
:
2259 params
[0] = (GLfloat
)(ctx
->Color
.ClearIndex
);
2262 params
[0] = BOOLEAN_TO_FLOAT(GL_FALSE
);
2264 case GL_INDEX_OFFSET
:
2265 params
[0] = (GLfloat
)(ctx
->Pixel
.IndexOffset
);
2267 case GL_INDEX_SHIFT
:
2268 params
[0] = (GLfloat
)(ctx
->Pixel
.IndexShift
);
2270 case GL_INDEX_WRITEMASK
:
2271 params
[0] = (GLfloat
)(ctx
->Color
.IndexMask
);
2274 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[0].Enabled
);
2277 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[1].Enabled
);
2280 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[2].Enabled
);
2283 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[3].Enabled
);
2286 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[4].Enabled
);
2289 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[5].Enabled
);
2292 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[6].Enabled
);
2295 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[7].Enabled
);
2298 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Enabled
);
2300 case GL_LIGHT_MODEL_AMBIENT
:
2301 params
[0] = ctx
->Light
.Model
.Ambient
[0];
2302 params
[1] = ctx
->Light
.Model
.Ambient
[1];
2303 params
[2] = ctx
->Light
.Model
.Ambient
[2];
2304 params
[3] = ctx
->Light
.Model
.Ambient
[3];
2306 case GL_LIGHT_MODEL_COLOR_CONTROL
:
2307 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.Model
.ColorControl
);
2309 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
2310 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Model
.LocalViewer
);
2312 case GL_LIGHT_MODEL_TWO_SIDE
:
2313 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Model
.TwoSide
);
2315 case GL_LINE_SMOOTH
:
2316 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Line
.SmoothFlag
);
2318 case GL_LINE_SMOOTH_HINT
:
2319 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.LineSmooth
);
2321 case GL_LINE_STIPPLE
:
2322 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Line
.StippleFlag
);
2324 case GL_LINE_STIPPLE_PATTERN
:
2325 params
[0] = (GLfloat
)(ctx
->Line
.StipplePattern
);
2327 case GL_LINE_STIPPLE_REPEAT
:
2328 params
[0] = (GLfloat
)(ctx
->Line
.StippleFactor
);
2331 params
[0] = ctx
->Line
.Width
;
2333 case GL_LINE_WIDTH_GRANULARITY
:
2334 params
[0] = ctx
->Const
.LineWidthGranularity
;
2336 case GL_LINE_WIDTH_RANGE
:
2337 params
[0] = ctx
->Const
.MinLineWidthAA
;
2338 params
[1] = ctx
->Const
.MaxLineWidthAA
;
2340 case GL_ALIASED_LINE_WIDTH_RANGE
:
2341 params
[0] = ctx
->Const
.MinLineWidth
;
2342 params
[1] = ctx
->Const
.MaxLineWidth
;
2345 params
[0] = (GLfloat
)(ctx
->List
.ListBase
);
2348 params
[0] = (GLfloat
)((ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0));
2353 if (!ctx
->CompileFlag
)
2355 else if (ctx
->ExecuteFlag
)
2356 mode
= GL_COMPILE_AND_EXECUTE
;
2359 params
[0] = ENUM_TO_FLOAT(mode
);
2362 case GL_INDEX_LOGIC_OP
:
2363 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.IndexLogicOpEnabled
);
2365 case GL_COLOR_LOGIC_OP
:
2366 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.ColorLogicOpEnabled
);
2368 case GL_LOGIC_OP_MODE
:
2369 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.LogicOp
);
2371 case GL_MAP1_COLOR_4
:
2372 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Color4
);
2374 case GL_MAP1_GRID_DOMAIN
:
2375 params
[0] = ctx
->Eval
.MapGrid1u1
;
2376 params
[1] = ctx
->Eval
.MapGrid1u2
;
2378 case GL_MAP1_GRID_SEGMENTS
:
2379 params
[0] = (GLfloat
)(ctx
->Eval
.MapGrid1un
);
2382 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Index
);
2384 case GL_MAP1_NORMAL
:
2385 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Normal
);
2387 case GL_MAP1_TEXTURE_COORD_1
:
2388 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord1
);
2390 case GL_MAP1_TEXTURE_COORD_2
:
2391 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord2
);
2393 case GL_MAP1_TEXTURE_COORD_3
:
2394 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord3
);
2396 case GL_MAP1_TEXTURE_COORD_4
:
2397 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord4
);
2399 case GL_MAP1_VERTEX_3
:
2400 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Vertex3
);
2402 case GL_MAP1_VERTEX_4
:
2403 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Vertex4
);
2405 case GL_MAP2_COLOR_4
:
2406 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Color4
);
2408 case GL_MAP2_GRID_DOMAIN
:
2409 params
[0] = ctx
->Eval
.MapGrid2u1
;
2410 params
[1] = ctx
->Eval
.MapGrid2u2
;
2411 params
[2] = ctx
->Eval
.MapGrid2v1
;
2412 params
[3] = ctx
->Eval
.MapGrid2v2
;
2414 case GL_MAP2_GRID_SEGMENTS
:
2415 params
[0] = (GLfloat
)(ctx
->Eval
.MapGrid2un
);
2416 params
[1] = (GLfloat
)(ctx
->Eval
.MapGrid2vn
);
2419 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Index
);
2421 case GL_MAP2_NORMAL
:
2422 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Normal
);
2424 case GL_MAP2_TEXTURE_COORD_1
:
2425 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord1
);
2427 case GL_MAP2_TEXTURE_COORD_2
:
2428 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord2
);
2430 case GL_MAP2_TEXTURE_COORD_3
:
2431 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord3
);
2433 case GL_MAP2_TEXTURE_COORD_4
:
2434 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord4
);
2436 case GL_MAP2_VERTEX_3
:
2437 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Vertex3
);
2439 case GL_MAP2_VERTEX_4
:
2440 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Vertex4
);
2443 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.MapColorFlag
);
2445 case GL_MAP_STENCIL
:
2446 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.MapStencilFlag
);
2448 case GL_MATRIX_MODE
:
2449 params
[0] = ENUM_TO_FLOAT(ctx
->Transform
.MatrixMode
);
2451 case GL_MAX_ATTRIB_STACK_DEPTH
:
2452 params
[0] = (GLfloat
)(MAX_ATTRIB_STACK_DEPTH
);
2454 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
2455 params
[0] = (GLfloat
)(MAX_CLIENT_ATTRIB_STACK_DEPTH
);
2457 case GL_MAX_CLIP_PLANES
:
2458 params
[0] = (GLfloat
)(ctx
->Const
.MaxClipPlanes
);
2460 case GL_MAX_ELEMENTS_VERTICES
:
2461 params
[0] = (GLfloat
)(ctx
->Const
.MaxArrayLockSize
);
2463 case GL_MAX_ELEMENTS_INDICES
:
2464 params
[0] = (GLfloat
)(ctx
->Const
.MaxArrayLockSize
);
2466 case GL_MAX_EVAL_ORDER
:
2467 params
[0] = (GLfloat
)(MAX_EVAL_ORDER
);
2470 params
[0] = (GLfloat
)(ctx
->Const
.MaxLights
);
2472 case GL_MAX_LIST_NESTING
:
2473 params
[0] = (GLfloat
)(MAX_LIST_NESTING
);
2475 case GL_MAX_MODELVIEW_STACK_DEPTH
:
2476 params
[0] = (GLfloat
)(MAX_MODELVIEW_STACK_DEPTH
);
2478 case GL_MAX_NAME_STACK_DEPTH
:
2479 params
[0] = (GLfloat
)(MAX_NAME_STACK_DEPTH
);
2481 case GL_MAX_PIXEL_MAP_TABLE
:
2482 params
[0] = (GLfloat
)(MAX_PIXEL_MAP_TABLE
);
2484 case GL_MAX_PROJECTION_STACK_DEPTH
:
2485 params
[0] = (GLfloat
)(MAX_PROJECTION_STACK_DEPTH
);
2487 case GL_MAX_TEXTURE_SIZE
:
2488 params
[0] = (GLfloat
)(1 << (ctx
->Const
.MaxTextureLevels
- 1));
2490 case GL_MAX_3D_TEXTURE_SIZE
:
2491 params
[0] = (GLfloat
)(1 << (ctx
->Const
.Max3DTextureLevels
- 1));
2493 case GL_MAX_TEXTURE_STACK_DEPTH
:
2494 params
[0] = (GLfloat
)(MAX_TEXTURE_STACK_DEPTH
);
2496 case GL_MAX_VIEWPORT_DIMS
:
2497 params
[0] = (GLfloat
)(ctx
->Const
.MaxViewportWidth
);
2498 params
[1] = (GLfloat
)(ctx
->Const
.MaxViewportHeight
);
2500 case GL_MODELVIEW_MATRIX
:
2502 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
2503 params
[0] = matrix
[0];
2504 params
[1] = matrix
[1];
2505 params
[2] = matrix
[2];
2506 params
[3] = matrix
[3];
2507 params
[4] = matrix
[4];
2508 params
[5] = matrix
[5];
2509 params
[6] = matrix
[6];
2510 params
[7] = matrix
[7];
2511 params
[8] = matrix
[8];
2512 params
[9] = matrix
[9];
2513 params
[10] = matrix
[10];
2514 params
[11] = matrix
[11];
2515 params
[12] = matrix
[12];
2516 params
[13] = matrix
[13];
2517 params
[14] = matrix
[14];
2518 params
[15] = matrix
[15];
2521 case GL_MODELVIEW_STACK_DEPTH
:
2522 params
[0] = (GLfloat
)(ctx
->ModelviewMatrixStack
.Depth
+ 1);
2524 case GL_NAME_STACK_DEPTH
:
2525 params
[0] = (GLfloat
)(ctx
->Select
.NameStackDepth
);
2528 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Transform
.Normalize
);
2530 case GL_PACK_ALIGNMENT
:
2531 params
[0] = (GLfloat
)(ctx
->Pack
.Alignment
);
2533 case GL_PACK_LSB_FIRST
:
2534 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pack
.LsbFirst
);
2536 case GL_PACK_ROW_LENGTH
:
2537 params
[0] = (GLfloat
)(ctx
->Pack
.RowLength
);
2539 case GL_PACK_SKIP_PIXELS
:
2540 params
[0] = (GLfloat
)(ctx
->Pack
.SkipPixels
);
2542 case GL_PACK_SKIP_ROWS
:
2543 params
[0] = (GLfloat
)(ctx
->Pack
.SkipRows
);
2545 case GL_PACK_SWAP_BYTES
:
2546 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pack
.SwapBytes
);
2548 case GL_PACK_SKIP_IMAGES_EXT
:
2549 params
[0] = (GLfloat
)(ctx
->Pack
.SkipImages
);
2551 case GL_PACK_IMAGE_HEIGHT_EXT
:
2552 params
[0] = (GLfloat
)(ctx
->Pack
.ImageHeight
);
2554 case GL_PACK_INVERT_MESA
:
2555 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pack
.Invert
);
2557 case GL_PERSPECTIVE_CORRECTION_HINT
:
2558 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.PerspectiveCorrection
);
2560 case GL_PIXEL_MAP_A_TO_A_SIZE
:
2561 params
[0] = (GLfloat
)(ctx
->PixelMaps
.AtoA
.Size
);
2563 case GL_PIXEL_MAP_B_TO_B_SIZE
:
2564 params
[0] = (GLfloat
)(ctx
->PixelMaps
.BtoB
.Size
);
2566 case GL_PIXEL_MAP_G_TO_G_SIZE
:
2567 params
[0] = (GLfloat
)(ctx
->PixelMaps
.GtoG
.Size
);
2569 case GL_PIXEL_MAP_I_TO_A_SIZE
:
2570 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoA
.Size
);
2572 case GL_PIXEL_MAP_I_TO_B_SIZE
:
2573 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoB
.Size
);
2575 case GL_PIXEL_MAP_I_TO_G_SIZE
:
2576 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoG
.Size
);
2578 case GL_PIXEL_MAP_I_TO_I_SIZE
:
2579 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoI
.Size
);
2581 case GL_PIXEL_MAP_I_TO_R_SIZE
:
2582 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoR
.Size
);
2584 case GL_PIXEL_MAP_R_TO_R_SIZE
:
2585 params
[0] = (GLfloat
)(ctx
->PixelMaps
.RtoR
.Size
);
2587 case GL_PIXEL_MAP_S_TO_S_SIZE
:
2588 params
[0] = (GLfloat
)(ctx
->PixelMaps
.StoS
.Size
);
2591 params
[0] = ctx
->Point
.Size
;
2593 case GL_POINT_SIZE_GRANULARITY
:
2594 params
[0] = ctx
->Const
.PointSizeGranularity
;
2596 case GL_POINT_SIZE_RANGE
:
2597 params
[0] = ctx
->Const
.MinPointSizeAA
;
2598 params
[1] = ctx
->Const
.MaxPointSizeAA
;
2600 case GL_ALIASED_POINT_SIZE_RANGE
:
2601 params
[0] = ctx
->Const
.MinPointSize
;
2602 params
[1] = ctx
->Const
.MaxPointSize
;
2604 case GL_POINT_SMOOTH
:
2605 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Point
.SmoothFlag
);
2607 case GL_POINT_SMOOTH_HINT
:
2608 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.PointSmooth
);
2610 case GL_POINT_SIZE_MIN_EXT
:
2611 params
[0] = ctx
->Point
.MinSize
;
2613 case GL_POINT_SIZE_MAX_EXT
:
2614 params
[0] = ctx
->Point
.MaxSize
;
2616 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
2617 params
[0] = ctx
->Point
.Threshold
;
2619 case GL_DISTANCE_ATTENUATION_EXT
:
2620 params
[0] = ctx
->Point
.Params
[0];
2621 params
[1] = ctx
->Point
.Params
[1];
2622 params
[2] = ctx
->Point
.Params
[2];
2624 case GL_POLYGON_MODE
:
2625 params
[0] = ENUM_TO_FLOAT(ctx
->Polygon
.FrontMode
);
2626 params
[1] = ENUM_TO_FLOAT(ctx
->Polygon
.BackMode
);
2628 case GL_POLYGON_OFFSET_BIAS_EXT
:
2629 params
[0] = ctx
->Polygon
.OffsetUnits
;
2631 case GL_POLYGON_OFFSET_FACTOR
:
2632 params
[0] = ctx
->Polygon
.OffsetFactor
;
2634 case GL_POLYGON_OFFSET_UNITS
:
2635 params
[0] = ctx
->Polygon
.OffsetUnits
;
2637 case GL_POLYGON_OFFSET_POINT
:
2638 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.OffsetPoint
);
2640 case GL_POLYGON_OFFSET_LINE
:
2641 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.OffsetLine
);
2643 case GL_POLYGON_OFFSET_FILL
:
2644 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.OffsetFill
);
2646 case GL_POLYGON_SMOOTH
:
2647 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.SmoothFlag
);
2649 case GL_POLYGON_SMOOTH_HINT
:
2650 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.PolygonSmooth
);
2652 case GL_POLYGON_STIPPLE
:
2653 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.StippleFlag
);
2655 case GL_PROJECTION_MATRIX
:
2657 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
2658 params
[0] = matrix
[0];
2659 params
[1] = matrix
[1];
2660 params
[2] = matrix
[2];
2661 params
[3] = matrix
[3];
2662 params
[4] = matrix
[4];
2663 params
[5] = matrix
[5];
2664 params
[6] = matrix
[6];
2665 params
[7] = matrix
[7];
2666 params
[8] = matrix
[8];
2667 params
[9] = matrix
[9];
2668 params
[10] = matrix
[10];
2669 params
[11] = matrix
[11];
2670 params
[12] = matrix
[12];
2671 params
[13] = matrix
[13];
2672 params
[14] = matrix
[14];
2673 params
[15] = matrix
[15];
2676 case GL_PROJECTION_STACK_DEPTH
:
2677 params
[0] = (GLfloat
)(ctx
->ProjectionMatrixStack
.Depth
+ 1);
2679 case GL_READ_BUFFER
:
2680 params
[0] = ENUM_TO_FLOAT(ctx
->ReadBuffer
->ColorReadBuffer
);
2683 params
[0] = ctx
->Pixel
.RedBias
;
2686 if (ctx
->NewState
& _NEW_BUFFERS
)
2687 _mesa_update_state(ctx
);
2688 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.redBits
);
2691 params
[0] = ctx
->Pixel
.RedScale
;
2693 case GL_RENDER_MODE
:
2694 params
[0] = ENUM_TO_FLOAT(ctx
->RenderMode
);
2696 case GL_RESCALE_NORMAL
:
2697 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Transform
.RescaleNormals
);
2700 params
[0] = BOOLEAN_TO_FLOAT(GL_TRUE
);
2702 case GL_SCISSOR_BOX
:
2703 params
[0] = (GLfloat
)(ctx
->Scissor
.X
);
2704 params
[1] = (GLfloat
)(ctx
->Scissor
.Y
);
2705 params
[2] = (GLfloat
)(ctx
->Scissor
.Width
);
2706 params
[3] = (GLfloat
)(ctx
->Scissor
.Height
);
2708 case GL_SCISSOR_TEST
:
2709 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Scissor
.Enabled
);
2711 case GL_SELECTION_BUFFER_SIZE
:
2712 params
[0] = (GLfloat
)(ctx
->Select
.BufferSize
);
2714 case GL_SHADE_MODEL
:
2715 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.ShadeModel
);
2717 case GL_SHARED_TEXTURE_PALETTE_EXT
:
2718 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Texture
.SharedPalette
);
2720 case GL_STENCIL_BITS
:
2721 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.stencilBits
);
2723 case GL_STENCIL_CLEAR_VALUE
:
2724 params
[0] = (GLfloat
)(ctx
->Stencil
.Clear
);
2726 case GL_STENCIL_FAIL
:
2727 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
2729 case GL_STENCIL_FUNC
:
2730 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
2732 case GL_STENCIL_PASS_DEPTH_FAIL
:
2733 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
2735 case GL_STENCIL_PASS_DEPTH_PASS
:
2736 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
2738 case GL_STENCIL_REF
:
2739 params
[0] = (GLfloat
)(ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
]);
2741 case GL_STENCIL_TEST
:
2742 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Stencil
.Enabled
);
2744 case GL_STENCIL_VALUE_MASK
:
2745 params
[0] = (GLfloat
)(ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
]);
2747 case GL_STENCIL_WRITEMASK
:
2748 params
[0] = (GLfloat
)(ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
]);
2751 params
[0] = BOOLEAN_TO_FLOAT(ctx
->DrawBuffer
->Visual
.stereoMode
);
2753 case GL_SUBPIXEL_BITS
:
2754 params
[0] = (GLfloat
)(ctx
->Const
.SubPixelBits
);
2757 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D
));
2760 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D
));
2763 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D
));
2765 case GL_TEXTURE_1D_ARRAY_EXT
:
2766 CHECK_EXT1(MESA_texture_array
, "GetFloatv");
2767 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT
));
2769 case GL_TEXTURE_2D_ARRAY_EXT
:
2770 CHECK_EXT1(MESA_texture_array
, "GetFloatv");
2771 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT
));
2773 case GL_TEXTURE_BINDING_1D
:
2774 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_INDEX
]->Name
);
2776 case GL_TEXTURE_BINDING_2D
:
2777 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_INDEX
]->Name
);
2779 case GL_TEXTURE_BINDING_3D
:
2780 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_3D_INDEX
]->Name
);
2782 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
2783 CHECK_EXT1(MESA_texture_array
, "GetFloatv");
2784 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_ARRAY_INDEX
]->Name
);
2786 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
2787 CHECK_EXT1(MESA_texture_array
, "GetFloatv");
2788 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_ARRAY_INDEX
]->Name
);
2790 case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
:
2791 CHECK_EXT1(MESA_texture_array
, "GetFloatv");
2792 params
[0] = (GLfloat
)(ctx
->Const
.MaxArrayTextureLayers
);
2794 case GL_TEXTURE_GEN_S
:
2795 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& S_BIT
) ? 1 : 0));
2797 case GL_TEXTURE_GEN_T
:
2798 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& T_BIT
) ? 1 : 0));
2800 case GL_TEXTURE_GEN_R
:
2801 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& R_BIT
) ? 1 : 0));
2803 case GL_TEXTURE_GEN_Q
:
2804 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& Q_BIT
) ? 1 : 0));
2806 case GL_TEXTURE_MATRIX
:
2808 const GLfloat
*matrix
;
2809 const GLuint unit
= ctx
->Texture
.CurrentUnit
;
2810 if (unit
>= ctx
->Const
.MaxTextureCoordUnits
) {
2811 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGet(texture matrix %u)",
2815 matrix
= ctx
->TextureMatrixStack
[unit
].Top
->m
;
2816 params
[0] = matrix
[0];
2817 params
[1] = matrix
[1];
2818 params
[2] = matrix
[2];
2819 params
[3] = matrix
[3];
2820 params
[4] = matrix
[4];
2821 params
[5] = matrix
[5];
2822 params
[6] = matrix
[6];
2823 params
[7] = matrix
[7];
2824 params
[8] = matrix
[8];
2825 params
[9] = matrix
[9];
2826 params
[10] = matrix
[10];
2827 params
[11] = matrix
[11];
2828 params
[12] = matrix
[12];
2829 params
[13] = matrix
[13];
2830 params
[14] = matrix
[14];
2831 params
[15] = matrix
[15];
2834 case GL_TEXTURE_STACK_DEPTH
:
2836 const GLuint unit
= ctx
->Texture
.CurrentUnit
;
2837 if (unit
>= ctx
->Const
.MaxTextureCoordUnits
) {
2838 _mesa_error(ctx
, GL_INVALID_OPERATION
,
2839 "glGet(texture stack depth, unit %u)", unit
);
2842 params
[0] = (GLfloat
)(ctx
->TextureMatrixStack
[unit
].Depth
+ 1);
2845 case GL_UNPACK_ALIGNMENT
:
2846 params
[0] = (GLfloat
)(ctx
->Unpack
.Alignment
);
2848 case GL_UNPACK_LSB_FIRST
:
2849 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Unpack
.LsbFirst
);
2851 case GL_UNPACK_ROW_LENGTH
:
2852 params
[0] = (GLfloat
)(ctx
->Unpack
.RowLength
);
2854 case GL_UNPACK_SKIP_PIXELS
:
2855 params
[0] = (GLfloat
)(ctx
->Unpack
.SkipPixels
);
2857 case GL_UNPACK_SKIP_ROWS
:
2858 params
[0] = (GLfloat
)(ctx
->Unpack
.SkipRows
);
2860 case GL_UNPACK_SWAP_BYTES
:
2861 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Unpack
.SwapBytes
);
2863 case GL_UNPACK_SKIP_IMAGES_EXT
:
2864 params
[0] = (GLfloat
)(ctx
->Unpack
.SkipImages
);
2866 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
2867 params
[0] = (GLfloat
)(ctx
->Unpack
.ImageHeight
);
2869 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
2870 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Unpack
.ClientStorage
);
2873 params
[0] = (GLfloat
)(ctx
->Viewport
.X
);
2874 params
[1] = (GLfloat
)(ctx
->Viewport
.Y
);
2875 params
[2] = (GLfloat
)(ctx
->Viewport
.Width
);
2876 params
[3] = (GLfloat
)(ctx
->Viewport
.Height
);
2879 params
[0] = ctx
->Pixel
.ZoomX
;
2882 params
[0] = ctx
->Pixel
.ZoomY
;
2884 case GL_VERTEX_ARRAY
:
2885 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->Vertex
.Enabled
);
2887 case GL_VERTEX_ARRAY_SIZE
:
2888 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Vertex
.Size
);
2890 case GL_VERTEX_ARRAY_TYPE
:
2891 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Vertex
.Type
);
2893 case GL_VERTEX_ARRAY_STRIDE
:
2894 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Vertex
.Stride
);
2896 case GL_VERTEX_ARRAY_COUNT_EXT
:
2897 params
[0] = (GLfloat
)(0);
2899 case GL_NORMAL_ARRAY
:
2900 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Normal
.Enabled
);
2902 case GL_NORMAL_ARRAY_TYPE
:
2903 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Normal
.Type
);
2905 case GL_NORMAL_ARRAY_STRIDE
:
2906 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Normal
.Stride
);
2908 case GL_NORMAL_ARRAY_COUNT_EXT
:
2909 params
[0] = (GLfloat
)(0);
2911 case GL_COLOR_ARRAY
:
2912 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->Color
.Enabled
);
2914 case GL_COLOR_ARRAY_SIZE
:
2915 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Color
.Size
);
2917 case GL_COLOR_ARRAY_TYPE
:
2918 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Color
.Type
);
2920 case GL_COLOR_ARRAY_STRIDE
:
2921 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Color
.Stride
);
2923 case GL_COLOR_ARRAY_COUNT_EXT
:
2924 params
[0] = (GLfloat
)(0);
2926 case GL_INDEX_ARRAY
:
2927 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->Index
.Enabled
);
2929 case GL_INDEX_ARRAY_TYPE
:
2930 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Index
.Type
);
2932 case GL_INDEX_ARRAY_STRIDE
:
2933 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Index
.Stride
);
2935 case GL_INDEX_ARRAY_COUNT_EXT
:
2936 params
[0] = (GLfloat
)(0);
2938 case GL_TEXTURE_COORD_ARRAY
:
2939 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
);
2941 case GL_TEXTURE_COORD_ARRAY_SIZE
:
2942 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Size
);
2944 case GL_TEXTURE_COORD_ARRAY_TYPE
:
2945 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Type
);
2947 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
2948 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Stride
);
2950 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
2951 params
[0] = (GLfloat
)(0);
2953 case GL_EDGE_FLAG_ARRAY
:
2954 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
);
2956 case GL_EDGE_FLAG_ARRAY_STRIDE
:
2957 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->EdgeFlag
.Stride
);
2959 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
2960 params
[0] = (GLfloat
)(0);
2962 case GL_MAX_TEXTURE_UNITS_ARB
:
2963 CHECK_EXT1(ARB_multitexture
, "GetFloatv");
2964 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureUnits
);
2966 case GL_ACTIVE_TEXTURE_ARB
:
2967 CHECK_EXT1(ARB_multitexture
, "GetFloatv");
2968 params
[0] = (GLfloat
)(GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
2970 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
2971 CHECK_EXT1(ARB_multitexture
, "GetFloatv");
2972 params
[0] = (GLfloat
)(GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
);
2974 case GL_TEXTURE_CUBE_MAP_ARB
:
2975 CHECK_EXT1(ARB_texture_cube_map
, "GetFloatv");
2976 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
));
2978 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
2979 CHECK_EXT1(ARB_texture_cube_map
, "GetFloatv");
2980 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_CUBE_INDEX
]->Name
);
2982 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
2983 CHECK_EXT1(ARB_texture_cube_map
, "GetFloatv");
2984 params
[0] = (GLfloat
)((1 << (ctx
->Const
.MaxCubeTextureLevels
- 1)));
2986 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
2987 params
[0] = (GLfloat
)(ctx
->Hint
.TextureCompression
);
2989 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
2990 params
[0] = (GLfloat
)(_mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
));
2992 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
2995 GLuint i
, n
= _mesa_get_compressed_formats(ctx
, formats
, GL_FALSE
);
2997 for (i
= 0; i
< n
; i
++)
2998 params
[i
] = ENUM_TO_FLOAT(formats
[i
]);
3001 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
3002 CHECK_EXT1(EXT_compiled_vertex_array
, "GetFloatv");
3003 params
[0] = (GLfloat
)(ctx
->Array
.LockFirst
);
3005 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
3006 CHECK_EXT1(EXT_compiled_vertex_array
, "GetFloatv");
3007 params
[0] = (GLfloat
)(ctx
->Array
.LockCount
);
3009 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
3011 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
3012 params
[0] = matrix
[0];
3013 params
[1] = matrix
[4];
3014 params
[2] = matrix
[8];
3015 params
[3] = matrix
[12];
3016 params
[4] = matrix
[1];
3017 params
[5] = matrix
[5];
3018 params
[6] = matrix
[9];
3019 params
[7] = matrix
[13];
3020 params
[8] = matrix
[2];
3021 params
[9] = matrix
[6];
3022 params
[10] = matrix
[10];
3023 params
[11] = matrix
[14];
3024 params
[12] = matrix
[3];
3025 params
[13] = matrix
[7];
3026 params
[14] = matrix
[11];
3027 params
[15] = matrix
[15];
3030 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
3032 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
3033 params
[0] = matrix
[0];
3034 params
[1] = matrix
[4];
3035 params
[2] = matrix
[8];
3036 params
[3] = matrix
[12];
3037 params
[4] = matrix
[1];
3038 params
[5] = matrix
[5];
3039 params
[6] = matrix
[9];
3040 params
[7] = matrix
[13];
3041 params
[8] = matrix
[2];
3042 params
[9] = matrix
[6];
3043 params
[10] = matrix
[10];
3044 params
[11] = matrix
[14];
3045 params
[12] = matrix
[3];
3046 params
[13] = matrix
[7];
3047 params
[14] = matrix
[11];
3048 params
[15] = matrix
[15];
3051 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
3053 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
3054 params
[0] = matrix
[0];
3055 params
[1] = matrix
[4];
3056 params
[2] = matrix
[8];
3057 params
[3] = matrix
[12];
3058 params
[4] = matrix
[1];
3059 params
[5] = matrix
[5];
3060 params
[6] = matrix
[9];
3061 params
[7] = matrix
[13];
3062 params
[8] = matrix
[2];
3063 params
[9] = matrix
[6];
3064 params
[10] = matrix
[10];
3065 params
[11] = matrix
[14];
3066 params
[12] = matrix
[3];
3067 params
[13] = matrix
[7];
3068 params
[14] = matrix
[11];
3069 params
[15] = matrix
[15];
3072 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
3074 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
3075 params
[0] = matrix
[0];
3076 params
[1] = matrix
[4];
3077 params
[2] = matrix
[8];
3078 params
[3] = matrix
[12];
3079 params
[4] = matrix
[1];
3080 params
[5] = matrix
[5];
3081 params
[6] = matrix
[9];
3082 params
[7] = matrix
[13];
3083 params
[8] = matrix
[2];
3084 params
[9] = matrix
[6];
3085 params
[10] = matrix
[10];
3086 params
[11] = matrix
[14];
3087 params
[12] = matrix
[3];
3088 params
[13] = matrix
[7];
3089 params
[14] = matrix
[11];
3090 params
[15] = matrix
[15];
3093 case GL_COLOR_MATRIX_SGI
:
3095 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
3096 params
[0] = matrix
[0];
3097 params
[1] = matrix
[1];
3098 params
[2] = matrix
[2];
3099 params
[3] = matrix
[3];
3100 params
[4] = matrix
[4];
3101 params
[5] = matrix
[5];
3102 params
[6] = matrix
[6];
3103 params
[7] = matrix
[7];
3104 params
[8] = matrix
[8];
3105 params
[9] = matrix
[9];
3106 params
[10] = matrix
[10];
3107 params
[11] = matrix
[11];
3108 params
[12] = matrix
[12];
3109 params
[13] = matrix
[13];
3110 params
[14] = matrix
[14];
3111 params
[15] = matrix
[15];
3114 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
3115 params
[0] = (GLfloat
)(ctx
->ColorMatrixStack
.Depth
+ 1);
3117 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
3118 params
[0] = (GLfloat
)(MAX_COLOR_STACK_DEPTH
);
3120 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
3121 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[0];
3123 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
3124 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[1];
3126 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
3127 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[2];
3129 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
3130 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[3];
3132 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
3133 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[0];
3135 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
3136 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[1];
3138 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
3139 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[2];
3141 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
3142 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[3];
3144 case GL_CONVOLUTION_1D_EXT
:
3145 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3146 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.Convolution1DEnabled
);
3148 case GL_CONVOLUTION_2D_EXT
:
3149 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3150 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.Convolution2DEnabled
);
3152 case GL_SEPARABLE_2D_EXT
:
3153 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3154 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.Separable2DEnabled
);
3156 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
3157 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3158 params
[0] = ctx
->Pixel
.PostConvolutionScale
[0];
3160 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
3161 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3162 params
[0] = ctx
->Pixel
.PostConvolutionScale
[1];
3164 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
3165 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3166 params
[0] = ctx
->Pixel
.PostConvolutionScale
[2];
3168 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
3169 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3170 params
[0] = ctx
->Pixel
.PostConvolutionScale
[3];
3172 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
3173 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3174 params
[0] = ctx
->Pixel
.PostConvolutionBias
[0];
3176 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
3177 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3178 params
[0] = ctx
->Pixel
.PostConvolutionBias
[1];
3180 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
3181 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3182 params
[0] = ctx
->Pixel
.PostConvolutionBias
[2];
3184 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
3185 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3186 params
[0] = ctx
->Pixel
.PostConvolutionBias
[3];
3189 CHECK_EXT1(EXT_histogram
, "GetFloatv");
3190 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.HistogramEnabled
);
3193 CHECK_EXT1(EXT_histogram
, "GetFloatv");
3194 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.MinMaxEnabled
);
3196 case GL_COLOR_TABLE_SGI
:
3197 CHECK_EXT1(SGI_color_table
, "GetFloatv");
3198 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
]);
3200 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
3201 CHECK_EXT1(SGI_color_table
, "GetFloatv");
3202 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
]);
3204 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
3205 CHECK_EXT1(SGI_color_table
, "GetFloatv");
3206 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
]);
3208 case GL_TEXTURE_COLOR_TABLE_SGI
:
3209 CHECK_EXT1(SGI_texture_color_table
, "GetFloatv");
3210 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
);
3212 case GL_COLOR_SUM_EXT
:
3213 CHECK_EXT2(EXT_secondary_color
, ARB_vertex_program
, "GetFloatv");
3214 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Fog
.ColorSumEnabled
);
3216 case GL_CURRENT_SECONDARY_COLOR_EXT
:
3217 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3218 FLUSH_CURRENT(ctx
, 0);
3219 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0];
3220 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1];
3221 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2];
3222 params
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3];
3224 case GL_SECONDARY_COLOR_ARRAY_EXT
:
3225 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3226 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
);
3228 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
3229 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3230 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->SecondaryColor
.Type
);
3232 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
3233 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3234 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->SecondaryColor
.Stride
);
3236 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
3237 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3238 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->SecondaryColor
.Size
);
3240 case GL_CURRENT_FOG_COORDINATE_EXT
:
3241 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3242 FLUSH_CURRENT(ctx
, 0);
3243 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0];
3245 case GL_FOG_COORDINATE_ARRAY_EXT
:
3246 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3247 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->FogCoord
.Enabled
);
3249 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
3250 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3251 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->FogCoord
.Type
);
3253 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
3254 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3255 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->FogCoord
.Stride
);
3257 case GL_FOG_COORDINATE_SOURCE_EXT
:
3258 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3259 params
[0] = ENUM_TO_FLOAT(ctx
->Fog
.FogCoordinateSource
);
3261 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
3262 CHECK_EXT1(EXT_texture_lod_bias
, "GetFloatv");
3263 params
[0] = ctx
->Const
.MaxTextureLodBias
;
3265 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
3266 CHECK_EXT1(EXT_texture_filter_anisotropic
, "GetFloatv");
3267 params
[0] = ctx
->Const
.MaxTextureMaxAnisotropy
;
3269 case GL_MULTISAMPLE_ARB
:
3270 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.Enabled
);
3272 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
3273 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleAlphaToCoverage
);
3275 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
3276 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleAlphaToOne
);
3278 case GL_SAMPLE_COVERAGE_ARB
:
3279 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleCoverage
);
3281 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
3282 params
[0] = ctx
->Multisample
.SampleCoverageValue
;
3284 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
3285 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleCoverageInvert
);
3287 case GL_SAMPLE_BUFFERS_ARB
:
3288 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.sampleBuffers
);
3290 case GL_SAMPLES_ARB
:
3291 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.samples
);
3293 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
3294 CHECK_EXT1(IBM_rasterpos_clip
, "GetFloatv");
3295 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Transform
.RasterPositionUnclipped
);
3297 case GL_POINT_SPRITE_NV
:
3298 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetFloatv");
3299 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Point
.PointSprite
);
3301 case GL_POINT_SPRITE_R_MODE_NV
:
3302 CHECK_EXT1(NV_point_sprite
, "GetFloatv");
3303 params
[0] = ENUM_TO_FLOAT(ctx
->Point
.SpriteRMode
);
3305 case GL_POINT_SPRITE_COORD_ORIGIN
:
3306 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetFloatv");
3307 params
[0] = ENUM_TO_FLOAT(ctx
->Point
.SpriteOrigin
);
3309 case GL_GENERATE_MIPMAP_HINT_SGIS
:
3310 CHECK_EXT1(SGIS_generate_mipmap
, "GetFloatv");
3311 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.GenerateMipmap
);
3313 case GL_VERTEX_PROGRAM_BINDING_NV
:
3314 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3315 params
[0] = (GLfloat
)((ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0));
3317 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
3318 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3319 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
);
3321 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
3322 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3323 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[1].Enabled
);
3325 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
3326 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3327 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[2].Enabled
);
3329 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
3330 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3331 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[3].Enabled
);
3333 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
3334 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3335 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[4].Enabled
);
3337 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
3338 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3339 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[5].Enabled
);
3341 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
3342 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3343 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[6].Enabled
);
3345 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
3346 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3347 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[7].Enabled
);
3349 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
3350 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3351 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[8].Enabled
);
3353 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
3354 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3355 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[9].Enabled
);
3357 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
3358 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3359 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[10].Enabled
);
3361 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
3362 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3363 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[11].Enabled
);
3365 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
3366 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3367 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[12].Enabled
);
3369 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
3370 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3371 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[13].Enabled
);
3373 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
3374 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3375 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[14].Enabled
);
3377 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
3378 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3379 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[15].Enabled
);
3381 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
3382 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3383 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[0]);
3385 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
3386 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3387 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[1]);
3389 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
3390 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3391 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[2]);
3393 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
3394 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3395 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[3]);
3397 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
3398 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3399 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[4]);
3401 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
3402 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3403 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[5]);
3405 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
3406 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3407 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[6]);
3409 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
3410 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3411 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[7]);
3413 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
3414 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3415 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[8]);
3417 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
3418 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3419 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[9]);
3421 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
3422 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3423 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[10]);
3425 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
3426 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3427 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[11]);
3429 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
3430 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3431 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[12]);
3433 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
3434 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3435 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[13]);
3437 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
3438 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3439 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[14]);
3441 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
3442 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3443 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[15]);
3445 case GL_FRAGMENT_PROGRAM_NV
:
3446 CHECK_EXT1(NV_fragment_program
, "GetFloatv");
3447 params
[0] = BOOLEAN_TO_FLOAT(ctx
->FragmentProgram
.Enabled
);
3449 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
3450 CHECK_EXT1(NV_fragment_program
, "GetFloatv");
3451 params
[0] = (GLfloat
)(ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0);
3453 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
3454 CHECK_EXT1(NV_fragment_program
, "GetFloatv");
3455 params
[0] = (GLfloat
)(MAX_NV_FRAGMENT_PROGRAM_PARAMS
);
3457 case GL_TEXTURE_RECTANGLE_NV
:
3458 CHECK_EXT1(NV_texture_rectangle
, "GetFloatv");
3459 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
));
3461 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
3462 CHECK_EXT1(NV_texture_rectangle
, "GetFloatv");
3463 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_RECT_INDEX
]->Name
);
3465 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
3466 CHECK_EXT1(NV_texture_rectangle
, "GetFloatv");
3467 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureRectSize
);
3469 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
3470 CHECK_EXT1(EXT_stencil_two_side
, "GetFloatv");
3471 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Stencil
.TestTwoSide
);
3473 case GL_ACTIVE_STENCIL_FACE_EXT
:
3474 CHECK_EXT1(EXT_stencil_two_side
, "GetFloatv");
3475 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
3477 case GL_MAX_SHININESS_NV
:
3478 CHECK_EXT1(NV_light_max_exponent
, "GetFloatv");
3479 params
[0] = ctx
->Const
.MaxShininess
;
3481 case GL_MAX_SPOT_EXPONENT_NV
:
3482 CHECK_EXT1(NV_light_max_exponent
, "GetFloatv");
3483 params
[0] = ctx
->Const
.MaxSpotExponent
;
3485 case GL_ARRAY_BUFFER_BINDING_ARB
:
3486 params
[0] = (GLfloat
)(ctx
->Array
.ArrayBufferObj
->Name
);
3488 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
3489 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Vertex
.BufferObj
->Name
);
3491 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
3492 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Normal
.BufferObj
->Name
);
3494 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
3495 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Color
.BufferObj
->Name
);
3497 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
3498 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Index
.BufferObj
->Name
);
3500 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
3501 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
);
3503 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
3504 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->EdgeFlag
.BufferObj
->Name
);
3506 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
3507 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->SecondaryColor
.BufferObj
->Name
);
3509 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
3510 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->FogCoord
.BufferObj
->Name
);
3512 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
3513 params
[0] = (GLfloat
)(ctx
->Array
.ElementArrayBufferObj
->Name
);
3515 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
3516 CHECK_EXT1(EXT_pixel_buffer_object
, "GetFloatv");
3517 params
[0] = (GLfloat
)(ctx
->Pack
.BufferObj
->Name
);
3519 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
3520 CHECK_EXT1(EXT_pixel_buffer_object
, "GetFloatv");
3521 params
[0] = (GLfloat
)(ctx
->Unpack
.BufferObj
->Name
);
3523 case GL_VERTEX_PROGRAM_ARB
:
3524 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetFloatv");
3525 params
[0] = BOOLEAN_TO_FLOAT(ctx
->VertexProgram
.Enabled
);
3527 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
3528 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetFloatv");
3529 params
[0] = BOOLEAN_TO_FLOAT(ctx
->VertexProgram
.PointSizeEnabled
);
3531 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
3532 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetFloatv");
3533 params
[0] = BOOLEAN_TO_FLOAT(ctx
->VertexProgram
.TwoSideEnabled
);
3535 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
:
3536 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetFloatv");
3537 params
[0] = (GLfloat
)(ctx
->Const
.MaxProgramMatrixStackDepth
);
3539 case GL_MAX_PROGRAM_MATRICES_ARB
:
3540 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetFloatv");
3541 params
[0] = (GLfloat
)(ctx
->Const
.MaxProgramMatrices
);
3543 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
3544 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetFloatv");
3545 params
[0] = BOOLEAN_TO_FLOAT(ctx
->CurrentStack
->Depth
+ 1);
3547 case GL_CURRENT_MATRIX_ARB
:
3548 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_fragment_program
, "GetFloatv");
3550 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
3551 params
[0] = matrix
[0];
3552 params
[1] = matrix
[1];
3553 params
[2] = matrix
[2];
3554 params
[3] = matrix
[3];
3555 params
[4] = matrix
[4];
3556 params
[5] = matrix
[5];
3557 params
[6] = matrix
[6];
3558 params
[7] = matrix
[7];
3559 params
[8] = matrix
[8];
3560 params
[9] = matrix
[9];
3561 params
[10] = matrix
[10];
3562 params
[11] = matrix
[11];
3563 params
[12] = matrix
[12];
3564 params
[13] = matrix
[13];
3565 params
[14] = matrix
[14];
3566 params
[15] = matrix
[15];
3569 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
3570 CHECK_EXT2(ARB_vertex_program
, ARB_fragment_program
, "GetFloatv");
3572 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
3573 params
[0] = matrix
[0];
3574 params
[1] = matrix
[4];
3575 params
[2] = matrix
[8];
3576 params
[3] = matrix
[12];
3577 params
[4] = matrix
[1];
3578 params
[5] = matrix
[5];
3579 params
[6] = matrix
[9];
3580 params
[7] = matrix
[13];
3581 params
[8] = matrix
[2];
3582 params
[9] = matrix
[6];
3583 params
[10] = matrix
[10];
3584 params
[11] = matrix
[14];
3585 params
[12] = matrix
[3];
3586 params
[13] = matrix
[7];
3587 params
[14] = matrix
[11];
3588 params
[15] = matrix
[15];
3591 case GL_MAX_VERTEX_ATTRIBS_ARB
:
3592 CHECK_EXT1(ARB_vertex_program
, "GetFloatv");
3593 params
[0] = (GLfloat
)(ctx
->Const
.VertexProgram
.MaxAttribs
);
3595 case GL_PROGRAM_ERROR_POSITION_ARB
:
3596 CHECK_EXT4(NV_vertex_program
, ARB_vertex_program
, NV_fragment_program
, ARB_fragment_program
, "GetFloatv");
3597 params
[0] = (GLfloat
)(ctx
->Program
.ErrorPos
);
3599 case GL_FRAGMENT_PROGRAM_ARB
:
3600 CHECK_EXT1(ARB_fragment_program
, "GetFloatv");
3601 params
[0] = BOOLEAN_TO_FLOAT(ctx
->FragmentProgram
.Enabled
);
3603 case GL_MAX_TEXTURE_COORDS_ARB
:
3604 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetFloatv");
3605 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureCoordUnits
);
3607 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB
:
3608 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetFloatv");
3609 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureImageUnits
);
3611 case GL_DEPTH_BOUNDS_TEST_EXT
:
3612 CHECK_EXT1(EXT_depth_bounds_test
, "GetFloatv");
3613 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Depth
.BoundsTest
);
3615 case GL_DEPTH_BOUNDS_EXT
:
3616 CHECK_EXT1(EXT_depth_bounds_test
, "GetFloatv");
3617 params
[0] = ctx
->Depth
.BoundsMin
;
3618 params
[1] = ctx
->Depth
.BoundsMax
;
3620 case GL_DEPTH_CLAMP
:
3621 CHECK_EXT1(ARB_depth_clamp
, "GetFloatv");
3622 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Transform
.DepthClamp
);
3624 case GL_MAX_DRAW_BUFFERS_ARB
:
3625 params
[0] = (GLfloat
)(ctx
->Const
.MaxDrawBuffers
);
3627 case GL_DRAW_BUFFER0_ARB
:
3628 params
[0] = ENUM_TO_FLOAT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
3630 case GL_DRAW_BUFFER1_ARB
:
3633 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
3634 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
3637 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[1];
3638 params
[0] = ENUM_TO_FLOAT(buffer
);
3641 case GL_DRAW_BUFFER2_ARB
:
3644 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
3645 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
3648 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[2];
3649 params
[0] = ENUM_TO_FLOAT(buffer
);
3652 case GL_DRAW_BUFFER3_ARB
:
3655 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
3656 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
3659 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[3];
3660 params
[0] = ENUM_TO_FLOAT(buffer
);
3663 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
3664 CHECK_EXT1(OES_read_format
, "GetFloatv");
3665 params
[0] = (GLfloat
)(_mesa_get_color_read_type(ctx
));
3667 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
3668 CHECK_EXT1(OES_read_format
, "GetFloatv");
3669 params
[0] = (GLfloat
)(_mesa_get_color_read_format(ctx
));
3671 case GL_NUM_FRAGMENT_REGISTERS_ATI
:
3672 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3673 params
[0] = (GLfloat
)(6);
3675 case GL_NUM_FRAGMENT_CONSTANTS_ATI
:
3676 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3677 params
[0] = (GLfloat
)(8);
3679 case GL_NUM_PASSES_ATI
:
3680 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3681 params
[0] = (GLfloat
)(2);
3683 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI
:
3684 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3685 params
[0] = (GLfloat
)(8);
3687 case GL_NUM_INSTRUCTIONS_TOTAL_ATI
:
3688 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3689 params
[0] = (GLfloat
)(16);
3691 case GL_COLOR_ALPHA_PAIRING_ATI
:
3692 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3693 params
[0] = BOOLEAN_TO_FLOAT(GL_TRUE
);
3695 case GL_NUM_LOOPBACK_COMPONENTS_ATI
:
3696 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3697 params
[0] = (GLfloat
)(3);
3699 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
:
3700 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3701 params
[0] = (GLfloat
)(3);
3703 case GL_STENCIL_BACK_FUNC
:
3704 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.Function
[1]);
3706 case GL_STENCIL_BACK_VALUE_MASK
:
3707 params
[0] = (GLfloat
)(ctx
->Stencil
.ValueMask
[1]);
3709 case GL_STENCIL_BACK_WRITEMASK
:
3710 params
[0] = (GLfloat
)(ctx
->Stencil
.WriteMask
[1]);
3712 case GL_STENCIL_BACK_REF
:
3713 params
[0] = (GLfloat
)(ctx
->Stencil
.Ref
[1]);
3715 case GL_STENCIL_BACK_FAIL
:
3716 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.FailFunc
[1]);
3718 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
3719 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZFailFunc
[1]);
3721 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
3722 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZPassFunc
[1]);
3724 case GL_FRAMEBUFFER_BINDING_EXT
:
3725 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3726 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Name
);
3728 case GL_RENDERBUFFER_BINDING_EXT
:
3729 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3730 params
[0] = (GLfloat
)(ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0);
3732 case GL_MAX_COLOR_ATTACHMENTS_EXT
:
3733 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3734 params
[0] = (GLfloat
)(ctx
->Const
.MaxColorAttachments
);
3736 case GL_MAX_RENDERBUFFER_SIZE_EXT
:
3737 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3738 params
[0] = (GLfloat
)(ctx
->Const
.MaxRenderbufferSize
);
3740 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
3741 CHECK_EXT1(EXT_framebuffer_blit
, "GetFloatv");
3742 params
[0] = (GLfloat
)(ctx
->ReadBuffer
->Name
);
3744 case GL_PROVOKING_VERTEX_EXT
:
3745 CHECK_EXT1(EXT_provoking_vertex
, "GetFloatv");
3746 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.ProvokingVertex
);
3748 case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
:
3749 CHECK_EXT1(EXT_provoking_vertex
, "GetFloatv");
3750 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Const
.QuadsFollowProvokingVertexConvention
);
3752 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
:
3753 CHECK_EXT1(ARB_fragment_shader
, "GetFloatv");
3754 params
[0] = (GLfloat
)(ctx
->Const
.FragmentProgram
.MaxUniformComponents
);
3756 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
:
3757 CHECK_EXT1(ARB_fragment_shader
, "GetFloatv");
3758 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.FragmentShaderDerivative
);
3760 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
:
3761 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3762 params
[0] = (GLfloat
)(ctx
->Const
.VertexProgram
.MaxUniformComponents
);
3764 case GL_MAX_VARYING_FLOATS_ARB
:
3765 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3766 params
[0] = (GLfloat
)(ctx
->Const
.MaxVarying
* 4);
3768 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
:
3769 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3770 params
[0] = (GLfloat
)(ctx
->Const
.MaxVertexTextureImageUnits
);
3772 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
:
3773 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3774 params
[0] = (GLfloat
)(ctx
->Const
.MaxCombinedTextureImageUnits
);
3776 case GL_CURRENT_PROGRAM
:
3777 CHECK_EXT1(ARB_shader_objects
, "GetFloatv");
3778 params
[0] = (GLfloat
)(ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0);
3780 case GL_MAX_SAMPLES
:
3781 CHECK_EXT1(ARB_framebuffer_object
, "GetFloatv");
3782 params
[0] = (GLfloat
)(ctx
->Const
.MaxSamples
);
3784 case GL_VERTEX_ARRAY_BINDING_APPLE
:
3785 CHECK_EXT1(APPLE_vertex_array_object
, "GetFloatv");
3786 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Name
);
3788 case GL_TEXTURE_CUBE_MAP_SEAMLESS
:
3789 CHECK_EXT1(ARB_seamless_cube_map
, "GetFloatv");
3790 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Texture
.CubeMapSeamless
);
3792 case GL_MAX_SERVER_WAIT_TIMEOUT
:
3793 CHECK_EXT1(ARB_sync
, "GetFloatv");
3794 params
[0] = (GLfloat
)(ctx
->Const
.MaxServerWaitTimeout
);
3796 case GL_NUM_EXTENSIONS
:
3797 params
[0] = (GLfloat
)(_mesa_get_extension_count(ctx
));
3799 case GL_MAJOR_VERSION
:
3800 params
[0] = (GLfloat
)(ctx
->VersionMajor
);
3802 case GL_MINOR_VERSION
:
3803 params
[0] = (GLfloat
)(ctx
->VersionMinor
);
3805 case GL_CONTEXT_FLAGS
:
3806 params
[0] = (GLfloat
)(ctx
->Const
.ContextFlags
);
3809 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetFloatv(pname=0x%x)", pname
);
3814 _mesa_GetIntegerv( GLenum pname
, GLint
*params
)
3816 GET_CURRENT_CONTEXT(ctx
);
3817 ASSERT_OUTSIDE_BEGIN_END(ctx
);
3822 if (ctx
->Driver
.GetIntegerv
&&
3823 ctx
->Driver
.GetIntegerv(ctx
, pname
, params
))
3827 case GL_ACCUM_RED_BITS
:
3828 params
[0] = ctx
->DrawBuffer
->Visual
.accumRedBits
;
3830 case GL_ACCUM_GREEN_BITS
:
3831 params
[0] = ctx
->DrawBuffer
->Visual
.accumGreenBits
;
3833 case GL_ACCUM_BLUE_BITS
:
3834 params
[0] = ctx
->DrawBuffer
->Visual
.accumBlueBits
;
3836 case GL_ACCUM_ALPHA_BITS
:
3837 params
[0] = ctx
->DrawBuffer
->Visual
.accumAlphaBits
;
3839 case GL_ACCUM_CLEAR_VALUE
:
3840 params
[0] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[0]);
3841 params
[1] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[1]);
3842 params
[2] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[2]);
3843 params
[3] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[3]);
3846 params
[0] = IROUND(ctx
->Pixel
.AlphaBias
);
3849 if (ctx
->NewState
& _NEW_BUFFERS
)
3850 _mesa_update_state(ctx
);
3851 params
[0] = ctx
->DrawBuffer
->Visual
.alphaBits
;
3853 case GL_ALPHA_SCALE
:
3854 params
[0] = IROUND(ctx
->Pixel
.AlphaScale
);
3857 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.AlphaEnabled
);
3859 case GL_ALPHA_TEST_FUNC
:
3860 params
[0] = ENUM_TO_INT(ctx
->Color
.AlphaFunc
);
3862 case GL_ALPHA_TEST_REF
:
3863 params
[0] = FLOAT_TO_INT(ctx
->Color
.AlphaRef
);
3865 case GL_ATTRIB_STACK_DEPTH
:
3866 params
[0] = ctx
->AttribStackDepth
;
3868 case GL_AUTO_NORMAL
:
3869 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.AutoNormal
);
3871 case GL_AUX_BUFFERS
:
3872 params
[0] = ctx
->DrawBuffer
->Visual
.numAuxBuffers
;
3875 params
[0] = BOOLEAN_TO_INT((ctx
->Color
.BlendEnabled
& 1));
3878 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendDstRGB
);
3881 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendSrcRGB
);
3883 case GL_BLEND_SRC_RGB_EXT
:
3884 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendSrcRGB
);
3886 case GL_BLEND_DST_RGB_EXT
:
3887 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendDstRGB
);
3889 case GL_BLEND_SRC_ALPHA_EXT
:
3890 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendSrcA
);
3892 case GL_BLEND_DST_ALPHA_EXT
:
3893 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendDstA
);
3895 case GL_BLEND_EQUATION
:
3896 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendEquationRGB
);
3898 case GL_BLEND_EQUATION_ALPHA_EXT
:
3899 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendEquationA
);
3901 case GL_BLEND_COLOR_EXT
:
3902 params
[0] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[0]);
3903 params
[1] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[1]);
3904 params
[2] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[2]);
3905 params
[3] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[3]);
3908 params
[0] = IROUND(ctx
->Pixel
.BlueBias
);
3911 if (ctx
->NewState
& _NEW_BUFFERS
)
3912 _mesa_update_state(ctx
);
3913 params
[0] = ctx
->DrawBuffer
->Visual
.blueBits
;
3916 params
[0] = IROUND(ctx
->Pixel
.BlueScale
);
3918 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
3919 params
[0] = ctx
->ClientAttribStackDepth
;
3921 case GL_CLIP_PLANE0
:
3922 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 0) & 1);
3924 case GL_CLIP_PLANE1
:
3925 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 1) & 1);
3927 case GL_CLIP_PLANE2
:
3928 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 2) & 1);
3930 case GL_CLIP_PLANE3
:
3931 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 3) & 1);
3933 case GL_CLIP_PLANE4
:
3934 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 4) & 1);
3936 case GL_CLIP_PLANE5
:
3937 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 5) & 1);
3939 case GL_COLOR_CLEAR_VALUE
:
3940 params
[0] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[0]);
3941 params
[1] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[1]);
3942 params
[2] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[2]);
3943 params
[3] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[3]);
3945 case GL_COLOR_MATERIAL
:
3946 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.ColorMaterialEnabled
);
3948 case GL_COLOR_MATERIAL_FACE
:
3949 params
[0] = ENUM_TO_INT(ctx
->Light
.ColorMaterialFace
);
3951 case GL_COLOR_MATERIAL_PARAMETER
:
3952 params
[0] = ENUM_TO_INT(ctx
->Light
.ColorMaterialMode
);
3954 case GL_COLOR_WRITEMASK
:
3955 params
[0] = ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0;
3956 params
[1] = ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0;
3957 params
[2] = ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0;
3958 params
[3] = ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0;
3961 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.CullFlag
);
3963 case GL_CULL_FACE_MODE
:
3964 params
[0] = ENUM_TO_INT(ctx
->Polygon
.CullFaceMode
);
3966 case GL_CURRENT_COLOR
:
3967 FLUSH_CURRENT(ctx
, 0);
3968 params
[0] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0]);
3969 params
[1] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1]);
3970 params
[2] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2]);
3971 params
[3] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3]);
3973 case GL_CURRENT_INDEX
:
3974 FLUSH_CURRENT(ctx
, 0);
3975 params
[0] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]);
3977 case GL_CURRENT_NORMAL
:
3978 FLUSH_CURRENT(ctx
, 0);
3979 params
[0] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0]);
3980 params
[1] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1]);
3981 params
[2] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2]);
3983 case GL_CURRENT_RASTER_COLOR
:
3984 params
[0] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[0]);
3985 params
[1] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[1]);
3986 params
[2] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[2]);
3987 params
[3] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[3]);
3989 case GL_CURRENT_RASTER_DISTANCE
:
3990 params
[0] = IROUND(ctx
->Current
.RasterDistance
);
3992 case GL_CURRENT_RASTER_INDEX
:
3993 params
[0] = IROUND(1.0);
3995 case GL_CURRENT_RASTER_POSITION
:
3996 params
[0] = IROUND(ctx
->Current
.RasterPos
[0]);
3997 params
[1] = IROUND(ctx
->Current
.RasterPos
[1]);
3998 params
[2] = IROUND(ctx
->Current
.RasterPos
[2]);
3999 params
[3] = IROUND(ctx
->Current
.RasterPos
[3]);
4001 case GL_CURRENT_RASTER_SECONDARY_COLOR
:
4002 params
[0] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[0]);
4003 params
[1] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[1]);
4004 params
[2] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[2]);
4005 params
[3] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[3]);
4007 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
4009 const GLuint unit
= ctx
->Texture
.CurrentUnit
;
4010 if (unit
>= ctx
->Const
.MaxTextureCoordUnits
) {
4011 _mesa_error(ctx
, GL_INVALID_OPERATION
,
4012 "glGet(raster tex coords, unit %u)", unit
);
4015 params
[0] = IROUND(ctx
->Current
.RasterTexCoords
[unit
][0]);
4016 params
[1] = IROUND(ctx
->Current
.RasterTexCoords
[unit
][1]);
4017 params
[2] = IROUND(ctx
->Current
.RasterTexCoords
[unit
][2]);
4018 params
[3] = IROUND(ctx
->Current
.RasterTexCoords
[unit
][3]);
4021 case GL_CURRENT_RASTER_POSITION_VALID
:
4022 params
[0] = BOOLEAN_TO_INT(ctx
->Current
.RasterPosValid
);
4024 case GL_CURRENT_TEXTURE_COORDS
:
4026 const GLuint unit
= ctx
->Texture
.CurrentUnit
;
4027 if (unit
>= ctx
->Const
.MaxTextureCoordUnits
) {
4028 _mesa_error(ctx
, GL_INVALID_OPERATION
,
4029 "glGet(current tex coords, unit %u)", unit
);
4032 FLUSH_CURRENT(ctx
, 0);
4033 params
[0] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0]);
4034 params
[1] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1]);
4035 params
[2] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2]);
4036 params
[3] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3]);
4040 params
[0] = IROUND(ctx
->Pixel
.DepthBias
);
4043 params
[0] = ctx
->DrawBuffer
->Visual
.depthBits
;
4045 case GL_DEPTH_CLEAR_VALUE
:
4046 params
[0] = FLOAT_TO_INT(((GLfloat
) ctx
->Depth
.Clear
));
4049 params
[0] = ENUM_TO_INT(ctx
->Depth
.Func
);
4051 case GL_DEPTH_RANGE
:
4052 params
[0] = FLOAT_TO_INT(ctx
->Viewport
.Near
);
4053 params
[1] = FLOAT_TO_INT(ctx
->Viewport
.Far
);
4055 case GL_DEPTH_SCALE
:
4056 params
[0] = IROUND(ctx
->Pixel
.DepthScale
);
4059 params
[0] = BOOLEAN_TO_INT(ctx
->Depth
.Test
);
4061 case GL_DEPTH_WRITEMASK
:
4062 params
[0] = BOOLEAN_TO_INT(ctx
->Depth
.Mask
);
4065 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.DitherFlag
);
4067 case GL_DOUBLEBUFFER
:
4068 params
[0] = BOOLEAN_TO_INT(ctx
->DrawBuffer
->Visual
.doubleBufferMode
);
4070 case GL_DRAW_BUFFER
:
4071 params
[0] = ENUM_TO_INT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
4074 FLUSH_CURRENT(ctx
, 0);
4075 params
[0] = BOOLEAN_TO_INT((ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0));
4077 case GL_FEEDBACK_BUFFER_SIZE
:
4078 params
[0] = ctx
->Feedback
.BufferSize
;
4080 case GL_FEEDBACK_BUFFER_TYPE
:
4081 params
[0] = ENUM_TO_INT(ctx
->Feedback
.Type
);
4084 params
[0] = BOOLEAN_TO_INT(ctx
->Fog
.Enabled
);
4087 params
[0] = FLOAT_TO_INT(ctx
->Fog
.Color
[0]);
4088 params
[1] = FLOAT_TO_INT(ctx
->Fog
.Color
[1]);
4089 params
[2] = FLOAT_TO_INT(ctx
->Fog
.Color
[2]);
4090 params
[3] = FLOAT_TO_INT(ctx
->Fog
.Color
[3]);
4092 case GL_FOG_DENSITY
:
4093 params
[0] = IROUND(ctx
->Fog
.Density
);
4096 params
[0] = IROUND(ctx
->Fog
.End
);
4099 params
[0] = ENUM_TO_INT(ctx
->Hint
.Fog
);
4102 params
[0] = IROUND(ctx
->Fog
.Index
);
4105 params
[0] = ENUM_TO_INT(ctx
->Fog
.Mode
);
4108 params
[0] = IROUND(ctx
->Fog
.Start
);
4111 params
[0] = ENUM_TO_INT(ctx
->Polygon
.FrontFace
);
4114 params
[0] = IROUND(ctx
->Pixel
.GreenBias
);
4117 if (ctx
->NewState
& _NEW_BUFFERS
)
4118 _mesa_update_state(ctx
);
4119 params
[0] = ctx
->DrawBuffer
->Visual
.greenBits
;
4121 case GL_GREEN_SCALE
:
4122 params
[0] = IROUND(ctx
->Pixel
.GreenScale
);
4125 if (ctx
->NewState
& _NEW_BUFFERS
)
4126 _mesa_update_state(ctx
);
4127 params
[0] = ctx
->DrawBuffer
->Visual
.indexBits
;
4129 case GL_INDEX_CLEAR_VALUE
:
4130 params
[0] = ctx
->Color
.ClearIndex
;
4133 params
[0] = BOOLEAN_TO_INT(GL_FALSE
);
4135 case GL_INDEX_OFFSET
:
4136 params
[0] = ctx
->Pixel
.IndexOffset
;
4138 case GL_INDEX_SHIFT
:
4139 params
[0] = ctx
->Pixel
.IndexShift
;
4141 case GL_INDEX_WRITEMASK
:
4142 params
[0] = ctx
->Color
.IndexMask
;
4145 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[0].Enabled
);
4148 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[1].Enabled
);
4151 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[2].Enabled
);
4154 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[3].Enabled
);
4157 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[4].Enabled
);
4160 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[5].Enabled
);
4163 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[6].Enabled
);
4166 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[7].Enabled
);
4169 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Enabled
);
4171 case GL_LIGHT_MODEL_AMBIENT
:
4172 params
[0] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[0]);
4173 params
[1] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[1]);
4174 params
[2] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[2]);
4175 params
[3] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[3]);
4177 case GL_LIGHT_MODEL_COLOR_CONTROL
:
4178 params
[0] = ENUM_TO_INT(ctx
->Light
.Model
.ColorControl
);
4180 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
4181 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Model
.LocalViewer
);
4183 case GL_LIGHT_MODEL_TWO_SIDE
:
4184 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Model
.TwoSide
);
4186 case GL_LINE_SMOOTH
:
4187 params
[0] = BOOLEAN_TO_INT(ctx
->Line
.SmoothFlag
);
4189 case GL_LINE_SMOOTH_HINT
:
4190 params
[0] = ENUM_TO_INT(ctx
->Hint
.LineSmooth
);
4192 case GL_LINE_STIPPLE
:
4193 params
[0] = BOOLEAN_TO_INT(ctx
->Line
.StippleFlag
);
4195 case GL_LINE_STIPPLE_PATTERN
:
4196 params
[0] = ctx
->Line
.StipplePattern
;
4198 case GL_LINE_STIPPLE_REPEAT
:
4199 params
[0] = ctx
->Line
.StippleFactor
;
4202 params
[0] = IROUND(ctx
->Line
.Width
);
4204 case GL_LINE_WIDTH_GRANULARITY
:
4205 params
[0] = IROUND(ctx
->Const
.LineWidthGranularity
);
4207 case GL_LINE_WIDTH_RANGE
:
4208 params
[0] = IROUND(ctx
->Const
.MinLineWidthAA
);
4209 params
[1] = IROUND(ctx
->Const
.MaxLineWidthAA
);
4211 case GL_ALIASED_LINE_WIDTH_RANGE
:
4212 params
[0] = IROUND(ctx
->Const
.MinLineWidth
);
4213 params
[1] = IROUND(ctx
->Const
.MaxLineWidth
);
4216 params
[0] = ctx
->List
.ListBase
;
4219 params
[0] = (ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0);
4224 if (!ctx
->CompileFlag
)
4226 else if (ctx
->ExecuteFlag
)
4227 mode
= GL_COMPILE_AND_EXECUTE
;
4230 params
[0] = ENUM_TO_INT(mode
);
4233 case GL_INDEX_LOGIC_OP
:
4234 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.IndexLogicOpEnabled
);
4236 case GL_COLOR_LOGIC_OP
:
4237 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.ColorLogicOpEnabled
);
4239 case GL_LOGIC_OP_MODE
:
4240 params
[0] = ENUM_TO_INT(ctx
->Color
.LogicOp
);
4242 case GL_MAP1_COLOR_4
:
4243 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Color4
);
4245 case GL_MAP1_GRID_DOMAIN
:
4246 params
[0] = IROUND(ctx
->Eval
.MapGrid1u1
);
4247 params
[1] = IROUND(ctx
->Eval
.MapGrid1u2
);
4249 case GL_MAP1_GRID_SEGMENTS
:
4250 params
[0] = ctx
->Eval
.MapGrid1un
;
4253 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Index
);
4255 case GL_MAP1_NORMAL
:
4256 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Normal
);
4258 case GL_MAP1_TEXTURE_COORD_1
:
4259 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord1
);
4261 case GL_MAP1_TEXTURE_COORD_2
:
4262 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord2
);
4264 case GL_MAP1_TEXTURE_COORD_3
:
4265 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord3
);
4267 case GL_MAP1_TEXTURE_COORD_4
:
4268 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord4
);
4270 case GL_MAP1_VERTEX_3
:
4271 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Vertex3
);
4273 case GL_MAP1_VERTEX_4
:
4274 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Vertex4
);
4276 case GL_MAP2_COLOR_4
:
4277 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Color4
);
4279 case GL_MAP2_GRID_DOMAIN
:
4280 params
[0] = IROUND(ctx
->Eval
.MapGrid2u1
);
4281 params
[1] = IROUND(ctx
->Eval
.MapGrid2u2
);
4282 params
[2] = IROUND(ctx
->Eval
.MapGrid2v1
);
4283 params
[3] = IROUND(ctx
->Eval
.MapGrid2v2
);
4285 case GL_MAP2_GRID_SEGMENTS
:
4286 params
[0] = ctx
->Eval
.MapGrid2un
;
4287 params
[1] = ctx
->Eval
.MapGrid2vn
;
4290 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Index
);
4292 case GL_MAP2_NORMAL
:
4293 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Normal
);
4295 case GL_MAP2_TEXTURE_COORD_1
:
4296 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord1
);
4298 case GL_MAP2_TEXTURE_COORD_2
:
4299 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord2
);
4301 case GL_MAP2_TEXTURE_COORD_3
:
4302 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord3
);
4304 case GL_MAP2_TEXTURE_COORD_4
:
4305 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord4
);
4307 case GL_MAP2_VERTEX_3
:
4308 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Vertex3
);
4310 case GL_MAP2_VERTEX_4
:
4311 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Vertex4
);
4314 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.MapColorFlag
);
4316 case GL_MAP_STENCIL
:
4317 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.MapStencilFlag
);
4319 case GL_MATRIX_MODE
:
4320 params
[0] = ENUM_TO_INT(ctx
->Transform
.MatrixMode
);
4322 case GL_MAX_ATTRIB_STACK_DEPTH
:
4323 params
[0] = MAX_ATTRIB_STACK_DEPTH
;
4325 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
4326 params
[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH
;
4328 case GL_MAX_CLIP_PLANES
:
4329 params
[0] = ctx
->Const
.MaxClipPlanes
;
4331 case GL_MAX_ELEMENTS_VERTICES
:
4332 params
[0] = ctx
->Const
.MaxArrayLockSize
;
4334 case GL_MAX_ELEMENTS_INDICES
:
4335 params
[0] = ctx
->Const
.MaxArrayLockSize
;
4337 case GL_MAX_EVAL_ORDER
:
4338 params
[0] = MAX_EVAL_ORDER
;
4341 params
[0] = ctx
->Const
.MaxLights
;
4343 case GL_MAX_LIST_NESTING
:
4344 params
[0] = MAX_LIST_NESTING
;
4346 case GL_MAX_MODELVIEW_STACK_DEPTH
:
4347 params
[0] = MAX_MODELVIEW_STACK_DEPTH
;
4349 case GL_MAX_NAME_STACK_DEPTH
:
4350 params
[0] = MAX_NAME_STACK_DEPTH
;
4352 case GL_MAX_PIXEL_MAP_TABLE
:
4353 params
[0] = MAX_PIXEL_MAP_TABLE
;
4355 case GL_MAX_PROJECTION_STACK_DEPTH
:
4356 params
[0] = MAX_PROJECTION_STACK_DEPTH
;
4358 case GL_MAX_TEXTURE_SIZE
:
4359 params
[0] = 1 << (ctx
->Const
.MaxTextureLevels
- 1);
4361 case GL_MAX_3D_TEXTURE_SIZE
:
4362 params
[0] = 1 << (ctx
->Const
.Max3DTextureLevels
- 1);
4364 case GL_MAX_TEXTURE_STACK_DEPTH
:
4365 params
[0] = MAX_TEXTURE_STACK_DEPTH
;
4367 case GL_MAX_VIEWPORT_DIMS
:
4368 params
[0] = ctx
->Const
.MaxViewportWidth
;
4369 params
[1] = ctx
->Const
.MaxViewportHeight
;
4371 case GL_MODELVIEW_MATRIX
:
4373 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
4374 params
[0] = IROUND(matrix
[0]);
4375 params
[1] = IROUND(matrix
[1]);
4376 params
[2] = IROUND(matrix
[2]);
4377 params
[3] = IROUND(matrix
[3]);
4378 params
[4] = IROUND(matrix
[4]);
4379 params
[5] = IROUND(matrix
[5]);
4380 params
[6] = IROUND(matrix
[6]);
4381 params
[7] = IROUND(matrix
[7]);
4382 params
[8] = IROUND(matrix
[8]);
4383 params
[9] = IROUND(matrix
[9]);
4384 params
[10] = IROUND(matrix
[10]);
4385 params
[11] = IROUND(matrix
[11]);
4386 params
[12] = IROUND(matrix
[12]);
4387 params
[13] = IROUND(matrix
[13]);
4388 params
[14] = IROUND(matrix
[14]);
4389 params
[15] = IROUND(matrix
[15]);
4392 case GL_MODELVIEW_STACK_DEPTH
:
4393 params
[0] = ctx
->ModelviewMatrixStack
.Depth
+ 1;
4395 case GL_NAME_STACK_DEPTH
:
4396 params
[0] = ctx
->Select
.NameStackDepth
;
4399 params
[0] = BOOLEAN_TO_INT(ctx
->Transform
.Normalize
);
4401 case GL_PACK_ALIGNMENT
:
4402 params
[0] = ctx
->Pack
.Alignment
;
4404 case GL_PACK_LSB_FIRST
:
4405 params
[0] = BOOLEAN_TO_INT(ctx
->Pack
.LsbFirst
);
4407 case GL_PACK_ROW_LENGTH
:
4408 params
[0] = ctx
->Pack
.RowLength
;
4410 case GL_PACK_SKIP_PIXELS
:
4411 params
[0] = ctx
->Pack
.SkipPixels
;
4413 case GL_PACK_SKIP_ROWS
:
4414 params
[0] = ctx
->Pack
.SkipRows
;
4416 case GL_PACK_SWAP_BYTES
:
4417 params
[0] = BOOLEAN_TO_INT(ctx
->Pack
.SwapBytes
);
4419 case GL_PACK_SKIP_IMAGES_EXT
:
4420 params
[0] = ctx
->Pack
.SkipImages
;
4422 case GL_PACK_IMAGE_HEIGHT_EXT
:
4423 params
[0] = ctx
->Pack
.ImageHeight
;
4425 case GL_PACK_INVERT_MESA
:
4426 params
[0] = BOOLEAN_TO_INT(ctx
->Pack
.Invert
);
4428 case GL_PERSPECTIVE_CORRECTION_HINT
:
4429 params
[0] = ENUM_TO_INT(ctx
->Hint
.PerspectiveCorrection
);
4431 case GL_PIXEL_MAP_A_TO_A_SIZE
:
4432 params
[0] = ctx
->PixelMaps
.AtoA
.Size
;
4434 case GL_PIXEL_MAP_B_TO_B_SIZE
:
4435 params
[0] = ctx
->PixelMaps
.BtoB
.Size
;
4437 case GL_PIXEL_MAP_G_TO_G_SIZE
:
4438 params
[0] = ctx
->PixelMaps
.GtoG
.Size
;
4440 case GL_PIXEL_MAP_I_TO_A_SIZE
:
4441 params
[0] = ctx
->PixelMaps
.ItoA
.Size
;
4443 case GL_PIXEL_MAP_I_TO_B_SIZE
:
4444 params
[0] = ctx
->PixelMaps
.ItoB
.Size
;
4446 case GL_PIXEL_MAP_I_TO_G_SIZE
:
4447 params
[0] = ctx
->PixelMaps
.ItoG
.Size
;
4449 case GL_PIXEL_MAP_I_TO_I_SIZE
:
4450 params
[0] = ctx
->PixelMaps
.ItoI
.Size
;
4452 case GL_PIXEL_MAP_I_TO_R_SIZE
:
4453 params
[0] = ctx
->PixelMaps
.ItoR
.Size
;
4455 case GL_PIXEL_MAP_R_TO_R_SIZE
:
4456 params
[0] = ctx
->PixelMaps
.RtoR
.Size
;
4458 case GL_PIXEL_MAP_S_TO_S_SIZE
:
4459 params
[0] = ctx
->PixelMaps
.StoS
.Size
;
4462 params
[0] = IROUND(ctx
->Point
.Size
);
4464 case GL_POINT_SIZE_GRANULARITY
:
4465 params
[0] = IROUND(ctx
->Const
.PointSizeGranularity
);
4467 case GL_POINT_SIZE_RANGE
:
4468 params
[0] = IROUND(ctx
->Const
.MinPointSizeAA
);
4469 params
[1] = IROUND(ctx
->Const
.MaxPointSizeAA
);
4471 case GL_ALIASED_POINT_SIZE_RANGE
:
4472 params
[0] = IROUND(ctx
->Const
.MinPointSize
);
4473 params
[1] = IROUND(ctx
->Const
.MaxPointSize
);
4475 case GL_POINT_SMOOTH
:
4476 params
[0] = BOOLEAN_TO_INT(ctx
->Point
.SmoothFlag
);
4478 case GL_POINT_SMOOTH_HINT
:
4479 params
[0] = ENUM_TO_INT(ctx
->Hint
.PointSmooth
);
4481 case GL_POINT_SIZE_MIN_EXT
:
4482 params
[0] = IROUND(ctx
->Point
.MinSize
);
4484 case GL_POINT_SIZE_MAX_EXT
:
4485 params
[0] = IROUND(ctx
->Point
.MaxSize
);
4487 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
4488 params
[0] = IROUND(ctx
->Point
.Threshold
);
4490 case GL_DISTANCE_ATTENUATION_EXT
:
4491 params
[0] = IROUND(ctx
->Point
.Params
[0]);
4492 params
[1] = IROUND(ctx
->Point
.Params
[1]);
4493 params
[2] = IROUND(ctx
->Point
.Params
[2]);
4495 case GL_POLYGON_MODE
:
4496 params
[0] = ENUM_TO_INT(ctx
->Polygon
.FrontMode
);
4497 params
[1] = ENUM_TO_INT(ctx
->Polygon
.BackMode
);
4499 case GL_POLYGON_OFFSET_BIAS_EXT
:
4500 params
[0] = IROUND(ctx
->Polygon
.OffsetUnits
);
4502 case GL_POLYGON_OFFSET_FACTOR
:
4503 params
[0] = IROUND(ctx
->Polygon
.OffsetFactor
);
4505 case GL_POLYGON_OFFSET_UNITS
:
4506 params
[0] = IROUND(ctx
->Polygon
.OffsetUnits
);
4508 case GL_POLYGON_OFFSET_POINT
:
4509 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.OffsetPoint
);
4511 case GL_POLYGON_OFFSET_LINE
:
4512 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.OffsetLine
);
4514 case GL_POLYGON_OFFSET_FILL
:
4515 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.OffsetFill
);
4517 case GL_POLYGON_SMOOTH
:
4518 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.SmoothFlag
);
4520 case GL_POLYGON_SMOOTH_HINT
:
4521 params
[0] = ENUM_TO_INT(ctx
->Hint
.PolygonSmooth
);
4523 case GL_POLYGON_STIPPLE
:
4524 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.StippleFlag
);
4526 case GL_PROJECTION_MATRIX
:
4528 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
4529 params
[0] = IROUND(matrix
[0]);
4530 params
[1] = IROUND(matrix
[1]);
4531 params
[2] = IROUND(matrix
[2]);
4532 params
[3] = IROUND(matrix
[3]);
4533 params
[4] = IROUND(matrix
[4]);
4534 params
[5] = IROUND(matrix
[5]);
4535 params
[6] = IROUND(matrix
[6]);
4536 params
[7] = IROUND(matrix
[7]);
4537 params
[8] = IROUND(matrix
[8]);
4538 params
[9] = IROUND(matrix
[9]);
4539 params
[10] = IROUND(matrix
[10]);
4540 params
[11] = IROUND(matrix
[11]);
4541 params
[12] = IROUND(matrix
[12]);
4542 params
[13] = IROUND(matrix
[13]);
4543 params
[14] = IROUND(matrix
[14]);
4544 params
[15] = IROUND(matrix
[15]);
4547 case GL_PROJECTION_STACK_DEPTH
:
4548 params
[0] = ctx
->ProjectionMatrixStack
.Depth
+ 1;
4550 case GL_READ_BUFFER
:
4551 params
[0] = ENUM_TO_INT(ctx
->ReadBuffer
->ColorReadBuffer
);
4554 params
[0] = IROUND(ctx
->Pixel
.RedBias
);
4557 if (ctx
->NewState
& _NEW_BUFFERS
)
4558 _mesa_update_state(ctx
);
4559 params
[0] = ctx
->DrawBuffer
->Visual
.redBits
;
4562 params
[0] = IROUND(ctx
->Pixel
.RedScale
);
4564 case GL_RENDER_MODE
:
4565 params
[0] = ENUM_TO_INT(ctx
->RenderMode
);
4567 case GL_RESCALE_NORMAL
:
4568 params
[0] = BOOLEAN_TO_INT(ctx
->Transform
.RescaleNormals
);
4571 params
[0] = BOOLEAN_TO_INT(GL_TRUE
);
4573 case GL_SCISSOR_BOX
:
4574 params
[0] = ctx
->Scissor
.X
;
4575 params
[1] = ctx
->Scissor
.Y
;
4576 params
[2] = ctx
->Scissor
.Width
;
4577 params
[3] = ctx
->Scissor
.Height
;
4579 case GL_SCISSOR_TEST
:
4580 params
[0] = BOOLEAN_TO_INT(ctx
->Scissor
.Enabled
);
4582 case GL_SELECTION_BUFFER_SIZE
:
4583 params
[0] = ctx
->Select
.BufferSize
;
4585 case GL_SHADE_MODEL
:
4586 params
[0] = ENUM_TO_INT(ctx
->Light
.ShadeModel
);
4588 case GL_SHARED_TEXTURE_PALETTE_EXT
:
4589 params
[0] = BOOLEAN_TO_INT(ctx
->Texture
.SharedPalette
);
4591 case GL_STENCIL_BITS
:
4592 params
[0] = ctx
->DrawBuffer
->Visual
.stencilBits
;
4594 case GL_STENCIL_CLEAR_VALUE
:
4595 params
[0] = ctx
->Stencil
.Clear
;
4597 case GL_STENCIL_FAIL
:
4598 params
[0] = ENUM_TO_INT(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
4600 case GL_STENCIL_FUNC
:
4601 params
[0] = ENUM_TO_INT(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
4603 case GL_STENCIL_PASS_DEPTH_FAIL
:
4604 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
4606 case GL_STENCIL_PASS_DEPTH_PASS
:
4607 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
4609 case GL_STENCIL_REF
:
4610 params
[0] = ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
];
4612 case GL_STENCIL_TEST
:
4613 params
[0] = BOOLEAN_TO_INT(ctx
->Stencil
.Enabled
);
4615 case GL_STENCIL_VALUE_MASK
:
4616 params
[0] = ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
4618 case GL_STENCIL_WRITEMASK
:
4619 params
[0] = ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
4622 params
[0] = BOOLEAN_TO_INT(ctx
->DrawBuffer
->Visual
.stereoMode
);
4624 case GL_SUBPIXEL_BITS
:
4625 params
[0] = ctx
->Const
.SubPixelBits
;
4628 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D
));
4631 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D
));
4634 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D
));
4636 case GL_TEXTURE_1D_ARRAY_EXT
:
4637 CHECK_EXT1(MESA_texture_array
, "GetIntegerv");
4638 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT
));
4640 case GL_TEXTURE_2D_ARRAY_EXT
:
4641 CHECK_EXT1(MESA_texture_array
, "GetIntegerv");
4642 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT
));
4644 case GL_TEXTURE_BINDING_1D
:
4645 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_INDEX
]->Name
;
4647 case GL_TEXTURE_BINDING_2D
:
4648 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_INDEX
]->Name
;
4650 case GL_TEXTURE_BINDING_3D
:
4651 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_3D_INDEX
]->Name
;
4653 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
4654 CHECK_EXT1(MESA_texture_array
, "GetIntegerv");
4655 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_ARRAY_INDEX
]->Name
;
4657 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
4658 CHECK_EXT1(MESA_texture_array
, "GetIntegerv");
4659 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_ARRAY_INDEX
]->Name
;
4661 case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
:
4662 CHECK_EXT1(MESA_texture_array
, "GetIntegerv");
4663 params
[0] = ctx
->Const
.MaxArrayTextureLayers
;
4665 case GL_TEXTURE_GEN_S
:
4666 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& S_BIT
) ? 1 : 0));
4668 case GL_TEXTURE_GEN_T
:
4669 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& T_BIT
) ? 1 : 0));
4671 case GL_TEXTURE_GEN_R
:
4672 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& R_BIT
) ? 1 : 0));
4674 case GL_TEXTURE_GEN_Q
:
4675 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& Q_BIT
) ? 1 : 0));
4677 case GL_TEXTURE_MATRIX
:
4679 const GLfloat
*matrix
;
4680 const GLuint unit
= ctx
->Texture
.CurrentUnit
;
4681 if (unit
>= ctx
->Const
.MaxTextureCoordUnits
) {
4682 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGet(texture matrix %u)",
4686 matrix
= ctx
->TextureMatrixStack
[unit
].Top
->m
;
4687 params
[0] = IROUND(matrix
[0]);
4688 params
[1] = IROUND(matrix
[1]);
4689 params
[2] = IROUND(matrix
[2]);
4690 params
[3] = IROUND(matrix
[3]);
4691 params
[4] = IROUND(matrix
[4]);
4692 params
[5] = IROUND(matrix
[5]);
4693 params
[6] = IROUND(matrix
[6]);
4694 params
[7] = IROUND(matrix
[7]);
4695 params
[8] = IROUND(matrix
[8]);
4696 params
[9] = IROUND(matrix
[9]);
4697 params
[10] = IROUND(matrix
[10]);
4698 params
[11] = IROUND(matrix
[11]);
4699 params
[12] = IROUND(matrix
[12]);
4700 params
[13] = IROUND(matrix
[13]);
4701 params
[14] = IROUND(matrix
[14]);
4702 params
[15] = IROUND(matrix
[15]);
4705 case GL_TEXTURE_STACK_DEPTH
:
4707 const GLuint unit
= ctx
->Texture
.CurrentUnit
;
4708 if (unit
>= ctx
->Const
.MaxTextureCoordUnits
) {
4709 _mesa_error(ctx
, GL_INVALID_OPERATION
,
4710 "glGet(texture stack depth, unit %u)", unit
);
4713 params
[0] = ctx
->TextureMatrixStack
[unit
].Depth
+ 1;
4716 case GL_UNPACK_ALIGNMENT
:
4717 params
[0] = ctx
->Unpack
.Alignment
;
4719 case GL_UNPACK_LSB_FIRST
:
4720 params
[0] = BOOLEAN_TO_INT(ctx
->Unpack
.LsbFirst
);
4722 case GL_UNPACK_ROW_LENGTH
:
4723 params
[0] = ctx
->Unpack
.RowLength
;
4725 case GL_UNPACK_SKIP_PIXELS
:
4726 params
[0] = ctx
->Unpack
.SkipPixels
;
4728 case GL_UNPACK_SKIP_ROWS
:
4729 params
[0] = ctx
->Unpack
.SkipRows
;
4731 case GL_UNPACK_SWAP_BYTES
:
4732 params
[0] = BOOLEAN_TO_INT(ctx
->Unpack
.SwapBytes
);
4734 case GL_UNPACK_SKIP_IMAGES_EXT
:
4735 params
[0] = ctx
->Unpack
.SkipImages
;
4737 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
4738 params
[0] = ctx
->Unpack
.ImageHeight
;
4740 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
4741 params
[0] = BOOLEAN_TO_INT(ctx
->Unpack
.ClientStorage
);
4744 params
[0] = ctx
->Viewport
.X
;
4745 params
[1] = ctx
->Viewport
.Y
;
4746 params
[2] = ctx
->Viewport
.Width
;
4747 params
[3] = ctx
->Viewport
.Height
;
4750 params
[0] = IROUND(ctx
->Pixel
.ZoomX
);
4753 params
[0] = IROUND(ctx
->Pixel
.ZoomY
);
4755 case GL_VERTEX_ARRAY
:
4756 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->Vertex
.Enabled
);
4758 case GL_VERTEX_ARRAY_SIZE
:
4759 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.Size
;
4761 case GL_VERTEX_ARRAY_TYPE
:
4762 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Vertex
.Type
);
4764 case GL_VERTEX_ARRAY_STRIDE
:
4765 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.Stride
;
4767 case GL_VERTEX_ARRAY_COUNT_EXT
:
4770 case GL_NORMAL_ARRAY
:
4771 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Normal
.Enabled
);
4773 case GL_NORMAL_ARRAY_TYPE
:
4774 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Normal
.Type
);
4776 case GL_NORMAL_ARRAY_STRIDE
:
4777 params
[0] = ctx
->Array
.ArrayObj
->Normal
.Stride
;
4779 case GL_NORMAL_ARRAY_COUNT_EXT
:
4782 case GL_COLOR_ARRAY
:
4783 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->Color
.Enabled
);
4785 case GL_COLOR_ARRAY_SIZE
:
4786 params
[0] = ctx
->Array
.ArrayObj
->Color
.Size
;
4788 case GL_COLOR_ARRAY_TYPE
:
4789 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Color
.Type
);
4791 case GL_COLOR_ARRAY_STRIDE
:
4792 params
[0] = ctx
->Array
.ArrayObj
->Color
.Stride
;
4794 case GL_COLOR_ARRAY_COUNT_EXT
:
4797 case GL_INDEX_ARRAY
:
4798 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->Index
.Enabled
);
4800 case GL_INDEX_ARRAY_TYPE
:
4801 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Index
.Type
);
4803 case GL_INDEX_ARRAY_STRIDE
:
4804 params
[0] = ctx
->Array
.ArrayObj
->Index
.Stride
;
4806 case GL_INDEX_ARRAY_COUNT_EXT
:
4809 case GL_TEXTURE_COORD_ARRAY
:
4810 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
);
4812 case GL_TEXTURE_COORD_ARRAY_SIZE
:
4813 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Size
;
4815 case GL_TEXTURE_COORD_ARRAY_TYPE
:
4816 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Type
);
4818 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
4819 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Stride
;
4821 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
4824 case GL_EDGE_FLAG_ARRAY
:
4825 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
);
4827 case GL_EDGE_FLAG_ARRAY_STRIDE
:
4828 params
[0] = ctx
->Array
.ArrayObj
->EdgeFlag
.Stride
;
4830 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
4833 case GL_MAX_TEXTURE_UNITS_ARB
:
4834 CHECK_EXT1(ARB_multitexture
, "GetIntegerv");
4835 params
[0] = ctx
->Const
.MaxTextureUnits
;
4837 case GL_ACTIVE_TEXTURE_ARB
:
4838 CHECK_EXT1(ARB_multitexture
, "GetIntegerv");
4839 params
[0] = GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
4841 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
4842 CHECK_EXT1(ARB_multitexture
, "GetIntegerv");
4843 params
[0] = GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
4845 case GL_TEXTURE_CUBE_MAP_ARB
:
4846 CHECK_EXT1(ARB_texture_cube_map
, "GetIntegerv");
4847 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
));
4849 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
4850 CHECK_EXT1(ARB_texture_cube_map
, "GetIntegerv");
4851 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_CUBE_INDEX
]->Name
;
4853 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
4854 CHECK_EXT1(ARB_texture_cube_map
, "GetIntegerv");
4855 params
[0] = (1 << (ctx
->Const
.MaxCubeTextureLevels
- 1));
4857 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
4858 params
[0] = ctx
->Hint
.TextureCompression
;
4860 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
4861 params
[0] = _mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
);
4863 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
4866 GLuint i
, n
= _mesa_get_compressed_formats(ctx
, formats
, GL_FALSE
);
4868 for (i
= 0; i
< n
; i
++)
4869 params
[i
] = ENUM_TO_INT(formats
[i
]);
4872 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
4873 CHECK_EXT1(EXT_compiled_vertex_array
, "GetIntegerv");
4874 params
[0] = ctx
->Array
.LockFirst
;
4876 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
4877 CHECK_EXT1(EXT_compiled_vertex_array
, "GetIntegerv");
4878 params
[0] = ctx
->Array
.LockCount
;
4880 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
4882 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
4883 params
[0] = IROUND(matrix
[0]);
4884 params
[1] = IROUND(matrix
[4]);
4885 params
[2] = IROUND(matrix
[8]);
4886 params
[3] = IROUND(matrix
[12]);
4887 params
[4] = IROUND(matrix
[1]);
4888 params
[5] = IROUND(matrix
[5]);
4889 params
[6] = IROUND(matrix
[9]);
4890 params
[7] = IROUND(matrix
[13]);
4891 params
[8] = IROUND(matrix
[2]);
4892 params
[9] = IROUND(matrix
[6]);
4893 params
[10] = IROUND(matrix
[10]);
4894 params
[11] = IROUND(matrix
[14]);
4895 params
[12] = IROUND(matrix
[3]);
4896 params
[13] = IROUND(matrix
[7]);
4897 params
[14] = IROUND(matrix
[11]);
4898 params
[15] = IROUND(matrix
[15]);
4901 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
4903 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
4904 params
[0] = IROUND(matrix
[0]);
4905 params
[1] = IROUND(matrix
[4]);
4906 params
[2] = IROUND(matrix
[8]);
4907 params
[3] = IROUND(matrix
[12]);
4908 params
[4] = IROUND(matrix
[1]);
4909 params
[5] = IROUND(matrix
[5]);
4910 params
[6] = IROUND(matrix
[9]);
4911 params
[7] = IROUND(matrix
[13]);
4912 params
[8] = IROUND(matrix
[2]);
4913 params
[9] = IROUND(matrix
[6]);
4914 params
[10] = IROUND(matrix
[10]);
4915 params
[11] = IROUND(matrix
[14]);
4916 params
[12] = IROUND(matrix
[3]);
4917 params
[13] = IROUND(matrix
[7]);
4918 params
[14] = IROUND(matrix
[11]);
4919 params
[15] = IROUND(matrix
[15]);
4922 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
4924 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
4925 params
[0] = IROUND(matrix
[0]);
4926 params
[1] = IROUND(matrix
[4]);
4927 params
[2] = IROUND(matrix
[8]);
4928 params
[3] = IROUND(matrix
[12]);
4929 params
[4] = IROUND(matrix
[1]);
4930 params
[5] = IROUND(matrix
[5]);
4931 params
[6] = IROUND(matrix
[9]);
4932 params
[7] = IROUND(matrix
[13]);
4933 params
[8] = IROUND(matrix
[2]);
4934 params
[9] = IROUND(matrix
[6]);
4935 params
[10] = IROUND(matrix
[10]);
4936 params
[11] = IROUND(matrix
[14]);
4937 params
[12] = IROUND(matrix
[3]);
4938 params
[13] = IROUND(matrix
[7]);
4939 params
[14] = IROUND(matrix
[11]);
4940 params
[15] = IROUND(matrix
[15]);
4943 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
4945 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
4946 params
[0] = IROUND(matrix
[0]);
4947 params
[1] = IROUND(matrix
[4]);
4948 params
[2] = IROUND(matrix
[8]);
4949 params
[3] = IROUND(matrix
[12]);
4950 params
[4] = IROUND(matrix
[1]);
4951 params
[5] = IROUND(matrix
[5]);
4952 params
[6] = IROUND(matrix
[9]);
4953 params
[7] = IROUND(matrix
[13]);
4954 params
[8] = IROUND(matrix
[2]);
4955 params
[9] = IROUND(matrix
[6]);
4956 params
[10] = IROUND(matrix
[10]);
4957 params
[11] = IROUND(matrix
[14]);
4958 params
[12] = IROUND(matrix
[3]);
4959 params
[13] = IROUND(matrix
[7]);
4960 params
[14] = IROUND(matrix
[11]);
4961 params
[15] = IROUND(matrix
[15]);
4964 case GL_COLOR_MATRIX_SGI
:
4966 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
4967 params
[0] = IROUND(matrix
[0]);
4968 params
[1] = IROUND(matrix
[1]);
4969 params
[2] = IROUND(matrix
[2]);
4970 params
[3] = IROUND(matrix
[3]);
4971 params
[4] = IROUND(matrix
[4]);
4972 params
[5] = IROUND(matrix
[5]);
4973 params
[6] = IROUND(matrix
[6]);
4974 params
[7] = IROUND(matrix
[7]);
4975 params
[8] = IROUND(matrix
[8]);
4976 params
[9] = IROUND(matrix
[9]);
4977 params
[10] = IROUND(matrix
[10]);
4978 params
[11] = IROUND(matrix
[11]);
4979 params
[12] = IROUND(matrix
[12]);
4980 params
[13] = IROUND(matrix
[13]);
4981 params
[14] = IROUND(matrix
[14]);
4982 params
[15] = IROUND(matrix
[15]);
4985 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
4986 params
[0] = ctx
->ColorMatrixStack
.Depth
+ 1;
4988 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
4989 params
[0] = MAX_COLOR_STACK_DEPTH
;
4991 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
4992 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[0]);
4994 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
4995 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[1]);
4997 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
4998 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[2]);
5000 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
5001 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[3]);
5003 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
5004 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[0]);
5006 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
5007 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[1]);
5009 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
5010 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[2]);
5012 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
5013 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[3]);
5015 case GL_CONVOLUTION_1D_EXT
:
5016 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
5017 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.Convolution1DEnabled
);
5019 case GL_CONVOLUTION_2D_EXT
:
5020 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
5021 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.Convolution2DEnabled
);
5023 case GL_SEPARABLE_2D_EXT
:
5024 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
5025 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.Separable2DEnabled
);
5027 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
5028 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
5029 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[0]);
5031 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
5032 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
5033 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[1]);
5035 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
5036 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
5037 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[2]);
5039 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
5040 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
5041 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[3]);
5043 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
5044 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
5045 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[0]);
5047 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
5048 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
5049 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[1]);
5051 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
5052 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
5053 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[2]);
5055 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
5056 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
5057 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[3]);
5060 CHECK_EXT1(EXT_histogram
, "GetIntegerv");
5061 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.HistogramEnabled
);
5064 CHECK_EXT1(EXT_histogram
, "GetIntegerv");
5065 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.MinMaxEnabled
);
5067 case GL_COLOR_TABLE_SGI
:
5068 CHECK_EXT1(SGI_color_table
, "GetIntegerv");
5069 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
]);
5071 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
5072 CHECK_EXT1(SGI_color_table
, "GetIntegerv");
5073 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
]);
5075 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
5076 CHECK_EXT1(SGI_color_table
, "GetIntegerv");
5077 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
]);
5079 case GL_TEXTURE_COLOR_TABLE_SGI
:
5080 CHECK_EXT1(SGI_texture_color_table
, "GetIntegerv");
5081 params
[0] = BOOLEAN_TO_INT(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
);
5083 case GL_COLOR_SUM_EXT
:
5084 CHECK_EXT2(EXT_secondary_color
, ARB_vertex_program
, "GetIntegerv");
5085 params
[0] = BOOLEAN_TO_INT(ctx
->Fog
.ColorSumEnabled
);
5087 case GL_CURRENT_SECONDARY_COLOR_EXT
:
5088 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
5089 FLUSH_CURRENT(ctx
, 0);
5090 params
[0] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0]);
5091 params
[1] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1]);
5092 params
[2] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2]);
5093 params
[3] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3]);
5095 case GL_SECONDARY_COLOR_ARRAY_EXT
:
5096 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
5097 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
);
5099 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
5100 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
5101 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->SecondaryColor
.Type
);
5103 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
5104 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
5105 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.Stride
;
5107 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
5108 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
5109 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.Size
;
5111 case GL_CURRENT_FOG_COORDINATE_EXT
:
5112 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
5113 FLUSH_CURRENT(ctx
, 0);
5114 params
[0] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0]);
5116 case GL_FOG_COORDINATE_ARRAY_EXT
:
5117 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
5118 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->FogCoord
.Enabled
);
5120 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
5121 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
5122 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->FogCoord
.Type
);
5124 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
5125 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
5126 params
[0] = ctx
->Array
.ArrayObj
->FogCoord
.Stride
;
5128 case GL_FOG_COORDINATE_SOURCE_EXT
:
5129 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
5130 params
[0] = ENUM_TO_INT(ctx
->Fog
.FogCoordinateSource
);
5132 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
5133 CHECK_EXT1(EXT_texture_lod_bias
, "GetIntegerv");
5134 params
[0] = IROUND(ctx
->Const
.MaxTextureLodBias
);
5136 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
5137 CHECK_EXT1(EXT_texture_filter_anisotropic
, "GetIntegerv");
5138 params
[0] = IROUND(ctx
->Const
.MaxTextureMaxAnisotropy
);
5140 case GL_MULTISAMPLE_ARB
:
5141 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.Enabled
);
5143 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
5144 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleAlphaToCoverage
);
5146 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
5147 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleAlphaToOne
);
5149 case GL_SAMPLE_COVERAGE_ARB
:
5150 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleCoverage
);
5152 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
5153 params
[0] = IROUND(ctx
->Multisample
.SampleCoverageValue
);
5155 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
5156 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleCoverageInvert
);
5158 case GL_SAMPLE_BUFFERS_ARB
:
5159 params
[0] = ctx
->DrawBuffer
->Visual
.sampleBuffers
;
5161 case GL_SAMPLES_ARB
:
5162 params
[0] = ctx
->DrawBuffer
->Visual
.samples
;
5164 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
5165 CHECK_EXT1(IBM_rasterpos_clip
, "GetIntegerv");
5166 params
[0] = BOOLEAN_TO_INT(ctx
->Transform
.RasterPositionUnclipped
);
5168 case GL_POINT_SPRITE_NV
:
5169 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetIntegerv");
5170 params
[0] = BOOLEAN_TO_INT(ctx
->Point
.PointSprite
);
5172 case GL_POINT_SPRITE_R_MODE_NV
:
5173 CHECK_EXT1(NV_point_sprite
, "GetIntegerv");
5174 params
[0] = ENUM_TO_INT(ctx
->Point
.SpriteRMode
);
5176 case GL_POINT_SPRITE_COORD_ORIGIN
:
5177 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetIntegerv");
5178 params
[0] = ENUM_TO_INT(ctx
->Point
.SpriteOrigin
);
5180 case GL_GENERATE_MIPMAP_HINT_SGIS
:
5181 CHECK_EXT1(SGIS_generate_mipmap
, "GetIntegerv");
5182 params
[0] = ENUM_TO_INT(ctx
->Hint
.GenerateMipmap
);
5184 case GL_VERTEX_PROGRAM_BINDING_NV
:
5185 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5186 params
[0] = (ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0);
5188 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
5189 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5190 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
);
5192 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
5193 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5194 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[1].Enabled
);
5196 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
5197 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5198 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[2].Enabled
);
5200 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
5201 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5202 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[3].Enabled
);
5204 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
5205 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5206 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[4].Enabled
);
5208 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
5209 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5210 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[5].Enabled
);
5212 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
5213 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5214 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[6].Enabled
);
5216 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
5217 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5218 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[7].Enabled
);
5220 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
5221 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5222 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[8].Enabled
);
5224 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
5225 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5226 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[9].Enabled
);
5228 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
5229 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5230 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[10].Enabled
);
5232 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
5233 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5234 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[11].Enabled
);
5236 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
5237 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5238 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[12].Enabled
);
5240 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
5241 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5242 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[13].Enabled
);
5244 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
5245 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5246 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[14].Enabled
);
5248 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
5249 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5250 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[15].Enabled
);
5252 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
5253 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5254 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[0]);
5256 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
5257 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5258 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[1]);
5260 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
5261 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5262 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[2]);
5264 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
5265 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5266 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[3]);
5268 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
5269 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5270 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[4]);
5272 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
5273 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5274 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[5]);
5276 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
5277 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5278 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[6]);
5280 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
5281 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5282 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[7]);
5284 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
5285 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5286 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[8]);
5288 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
5289 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5290 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[9]);
5292 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
5293 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5294 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[10]);
5296 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
5297 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5298 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[11]);
5300 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
5301 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5302 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[12]);
5304 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
5305 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5306 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[13]);
5308 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
5309 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5310 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[14]);
5312 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
5313 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5314 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[15]);
5316 case GL_FRAGMENT_PROGRAM_NV
:
5317 CHECK_EXT1(NV_fragment_program
, "GetIntegerv");
5318 params
[0] = BOOLEAN_TO_INT(ctx
->FragmentProgram
.Enabled
);
5320 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
5321 CHECK_EXT1(NV_fragment_program
, "GetIntegerv");
5322 params
[0] = ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0;
5324 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
5325 CHECK_EXT1(NV_fragment_program
, "GetIntegerv");
5326 params
[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS
;
5328 case GL_TEXTURE_RECTANGLE_NV
:
5329 CHECK_EXT1(NV_texture_rectangle
, "GetIntegerv");
5330 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
));
5332 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
5333 CHECK_EXT1(NV_texture_rectangle
, "GetIntegerv");
5334 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_RECT_INDEX
]->Name
;
5336 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
5337 CHECK_EXT1(NV_texture_rectangle
, "GetIntegerv");
5338 params
[0] = ctx
->Const
.MaxTextureRectSize
;
5340 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
5341 CHECK_EXT1(EXT_stencil_two_side
, "GetIntegerv");
5342 params
[0] = BOOLEAN_TO_INT(ctx
->Stencil
.TestTwoSide
);
5344 case GL_ACTIVE_STENCIL_FACE_EXT
:
5345 CHECK_EXT1(EXT_stencil_two_side
, "GetIntegerv");
5346 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
5348 case GL_MAX_SHININESS_NV
:
5349 CHECK_EXT1(NV_light_max_exponent
, "GetIntegerv");
5350 params
[0] = IROUND(ctx
->Const
.MaxShininess
);
5352 case GL_MAX_SPOT_EXPONENT_NV
:
5353 CHECK_EXT1(NV_light_max_exponent
, "GetIntegerv");
5354 params
[0] = IROUND(ctx
->Const
.MaxSpotExponent
);
5356 case GL_ARRAY_BUFFER_BINDING_ARB
:
5357 params
[0] = ctx
->Array
.ArrayBufferObj
->Name
;
5359 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
5360 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.BufferObj
->Name
;
5362 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
5363 params
[0] = ctx
->Array
.ArrayObj
->Normal
.BufferObj
->Name
;
5365 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
5366 params
[0] = ctx
->Array
.ArrayObj
->Color
.BufferObj
->Name
;
5368 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
5369 params
[0] = ctx
->Array
.ArrayObj
->Index
.BufferObj
->Name
;
5371 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
5372 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
;
5374 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
5375 params
[0] = ctx
->Array
.ArrayObj
->EdgeFlag
.BufferObj
->Name
;
5377 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
5378 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.BufferObj
->Name
;
5380 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
5381 params
[0] = ctx
->Array
.ArrayObj
->FogCoord
.BufferObj
->Name
;
5383 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
5384 params
[0] = ctx
->Array
.ElementArrayBufferObj
->Name
;
5386 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
5387 CHECK_EXT1(EXT_pixel_buffer_object
, "GetIntegerv");
5388 params
[0] = ctx
->Pack
.BufferObj
->Name
;
5390 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
5391 CHECK_EXT1(EXT_pixel_buffer_object
, "GetIntegerv");
5392 params
[0] = ctx
->Unpack
.BufferObj
->Name
;
5394 case GL_VERTEX_PROGRAM_ARB
:
5395 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetIntegerv");
5396 params
[0] = BOOLEAN_TO_INT(ctx
->VertexProgram
.Enabled
);
5398 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
5399 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetIntegerv");
5400 params
[0] = BOOLEAN_TO_INT(ctx
->VertexProgram
.PointSizeEnabled
);
5402 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
5403 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetIntegerv");
5404 params
[0] = BOOLEAN_TO_INT(ctx
->VertexProgram
.TwoSideEnabled
);
5406 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
:
5407 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetIntegerv");
5408 params
[0] = ctx
->Const
.MaxProgramMatrixStackDepth
;
5410 case GL_MAX_PROGRAM_MATRICES_ARB
:
5411 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetIntegerv");
5412 params
[0] = ctx
->Const
.MaxProgramMatrices
;
5414 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
5415 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetIntegerv");
5416 params
[0] = BOOLEAN_TO_INT(ctx
->CurrentStack
->Depth
+ 1);
5418 case GL_CURRENT_MATRIX_ARB
:
5419 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_fragment_program
, "GetIntegerv");
5421 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
5422 params
[0] = IROUND(matrix
[0]);
5423 params
[1] = IROUND(matrix
[1]);
5424 params
[2] = IROUND(matrix
[2]);
5425 params
[3] = IROUND(matrix
[3]);
5426 params
[4] = IROUND(matrix
[4]);
5427 params
[5] = IROUND(matrix
[5]);
5428 params
[6] = IROUND(matrix
[6]);
5429 params
[7] = IROUND(matrix
[7]);
5430 params
[8] = IROUND(matrix
[8]);
5431 params
[9] = IROUND(matrix
[9]);
5432 params
[10] = IROUND(matrix
[10]);
5433 params
[11] = IROUND(matrix
[11]);
5434 params
[12] = IROUND(matrix
[12]);
5435 params
[13] = IROUND(matrix
[13]);
5436 params
[14] = IROUND(matrix
[14]);
5437 params
[15] = IROUND(matrix
[15]);
5440 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
5441 CHECK_EXT2(ARB_vertex_program
, ARB_fragment_program
, "GetIntegerv");
5443 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
5444 params
[0] = IROUND(matrix
[0]);
5445 params
[1] = IROUND(matrix
[4]);
5446 params
[2] = IROUND(matrix
[8]);
5447 params
[3] = IROUND(matrix
[12]);
5448 params
[4] = IROUND(matrix
[1]);
5449 params
[5] = IROUND(matrix
[5]);
5450 params
[6] = IROUND(matrix
[9]);
5451 params
[7] = IROUND(matrix
[13]);
5452 params
[8] = IROUND(matrix
[2]);
5453 params
[9] = IROUND(matrix
[6]);
5454 params
[10] = IROUND(matrix
[10]);
5455 params
[11] = IROUND(matrix
[14]);
5456 params
[12] = IROUND(matrix
[3]);
5457 params
[13] = IROUND(matrix
[7]);
5458 params
[14] = IROUND(matrix
[11]);
5459 params
[15] = IROUND(matrix
[15]);
5462 case GL_MAX_VERTEX_ATTRIBS_ARB
:
5463 CHECK_EXT1(ARB_vertex_program
, "GetIntegerv");
5464 params
[0] = ctx
->Const
.VertexProgram
.MaxAttribs
;
5466 case GL_PROGRAM_ERROR_POSITION_ARB
:
5467 CHECK_EXT4(NV_vertex_program
, ARB_vertex_program
, NV_fragment_program
, ARB_fragment_program
, "GetIntegerv");
5468 params
[0] = ctx
->Program
.ErrorPos
;
5470 case GL_FRAGMENT_PROGRAM_ARB
:
5471 CHECK_EXT1(ARB_fragment_program
, "GetIntegerv");
5472 params
[0] = BOOLEAN_TO_INT(ctx
->FragmentProgram
.Enabled
);
5474 case GL_MAX_TEXTURE_COORDS_ARB
:
5475 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetIntegerv");
5476 params
[0] = ctx
->Const
.MaxTextureCoordUnits
;
5478 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB
:
5479 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetIntegerv");
5480 params
[0] = ctx
->Const
.MaxTextureImageUnits
;
5482 case GL_DEPTH_BOUNDS_TEST_EXT
:
5483 CHECK_EXT1(EXT_depth_bounds_test
, "GetIntegerv");
5484 params
[0] = BOOLEAN_TO_INT(ctx
->Depth
.BoundsTest
);
5486 case GL_DEPTH_BOUNDS_EXT
:
5487 CHECK_EXT1(EXT_depth_bounds_test
, "GetIntegerv");
5488 params
[0] = IROUND(ctx
->Depth
.BoundsMin
);
5489 params
[1] = IROUND(ctx
->Depth
.BoundsMax
);
5491 case GL_DEPTH_CLAMP
:
5492 CHECK_EXT1(ARB_depth_clamp
, "GetIntegerv");
5493 params
[0] = BOOLEAN_TO_INT(ctx
->Transform
.DepthClamp
);
5495 case GL_MAX_DRAW_BUFFERS_ARB
:
5496 params
[0] = ctx
->Const
.MaxDrawBuffers
;
5498 case GL_DRAW_BUFFER0_ARB
:
5499 params
[0] = ENUM_TO_INT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
5501 case GL_DRAW_BUFFER1_ARB
:
5504 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
5505 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
5508 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[1];
5509 params
[0] = ENUM_TO_INT(buffer
);
5512 case GL_DRAW_BUFFER2_ARB
:
5515 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
5516 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
5519 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[2];
5520 params
[0] = ENUM_TO_INT(buffer
);
5523 case GL_DRAW_BUFFER3_ARB
:
5526 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
5527 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
5530 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[3];
5531 params
[0] = ENUM_TO_INT(buffer
);
5534 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
5535 CHECK_EXT1(OES_read_format
, "GetIntegerv");
5536 params
[0] = _mesa_get_color_read_type(ctx
);
5538 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
5539 CHECK_EXT1(OES_read_format
, "GetIntegerv");
5540 params
[0] = _mesa_get_color_read_format(ctx
);
5542 case GL_NUM_FRAGMENT_REGISTERS_ATI
:
5543 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5546 case GL_NUM_FRAGMENT_CONSTANTS_ATI
:
5547 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5550 case GL_NUM_PASSES_ATI
:
5551 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5554 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI
:
5555 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5558 case GL_NUM_INSTRUCTIONS_TOTAL_ATI
:
5559 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5562 case GL_COLOR_ALPHA_PAIRING_ATI
:
5563 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5564 params
[0] = BOOLEAN_TO_INT(GL_TRUE
);
5566 case GL_NUM_LOOPBACK_COMPONENTS_ATI
:
5567 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5570 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
:
5571 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5574 case GL_STENCIL_BACK_FUNC
:
5575 params
[0] = ENUM_TO_INT(ctx
->Stencil
.Function
[1]);
5577 case GL_STENCIL_BACK_VALUE_MASK
:
5578 params
[0] = ctx
->Stencil
.ValueMask
[1];
5580 case GL_STENCIL_BACK_WRITEMASK
:
5581 params
[0] = ctx
->Stencil
.WriteMask
[1];
5583 case GL_STENCIL_BACK_REF
:
5584 params
[0] = ctx
->Stencil
.Ref
[1];
5586 case GL_STENCIL_BACK_FAIL
:
5587 params
[0] = ENUM_TO_INT(ctx
->Stencil
.FailFunc
[1]);
5589 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
5590 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZFailFunc
[1]);
5592 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
5593 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZPassFunc
[1]);
5595 case GL_FRAMEBUFFER_BINDING_EXT
:
5596 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5597 params
[0] = ctx
->DrawBuffer
->Name
;
5599 case GL_RENDERBUFFER_BINDING_EXT
:
5600 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5601 params
[0] = ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
5603 case GL_MAX_COLOR_ATTACHMENTS_EXT
:
5604 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5605 params
[0] = ctx
->Const
.MaxColorAttachments
;
5607 case GL_MAX_RENDERBUFFER_SIZE_EXT
:
5608 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5609 params
[0] = ctx
->Const
.MaxRenderbufferSize
;
5611 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
5612 CHECK_EXT1(EXT_framebuffer_blit
, "GetIntegerv");
5613 params
[0] = ctx
->ReadBuffer
->Name
;
5615 case GL_PROVOKING_VERTEX_EXT
:
5616 CHECK_EXT1(EXT_provoking_vertex
, "GetIntegerv");
5617 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.ProvokingVertex
);
5619 case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
:
5620 CHECK_EXT1(EXT_provoking_vertex
, "GetIntegerv");
5621 params
[0] = BOOLEAN_TO_INT(ctx
->Const
.QuadsFollowProvokingVertexConvention
);
5623 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
:
5624 CHECK_EXT1(ARB_fragment_shader
, "GetIntegerv");
5625 params
[0] = ctx
->Const
.FragmentProgram
.MaxUniformComponents
;
5627 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
:
5628 CHECK_EXT1(ARB_fragment_shader
, "GetIntegerv");
5629 params
[0] = ENUM_TO_INT(ctx
->Hint
.FragmentShaderDerivative
);
5631 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
:
5632 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5633 params
[0] = ctx
->Const
.VertexProgram
.MaxUniformComponents
;
5635 case GL_MAX_VARYING_FLOATS_ARB
:
5636 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5637 params
[0] = ctx
->Const
.MaxVarying
* 4;
5639 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
:
5640 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5641 params
[0] = ctx
->Const
.MaxVertexTextureImageUnits
;
5643 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
:
5644 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5645 params
[0] = ctx
->Const
.MaxCombinedTextureImageUnits
;
5647 case GL_CURRENT_PROGRAM
:
5648 CHECK_EXT1(ARB_shader_objects
, "GetIntegerv");
5649 params
[0] = ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0;
5651 case GL_MAX_SAMPLES
:
5652 CHECK_EXT1(ARB_framebuffer_object
, "GetIntegerv");
5653 params
[0] = ctx
->Const
.MaxSamples
;
5655 case GL_VERTEX_ARRAY_BINDING_APPLE
:
5656 CHECK_EXT1(APPLE_vertex_array_object
, "GetIntegerv");
5657 params
[0] = ctx
->Array
.ArrayObj
->Name
;
5659 case GL_TEXTURE_CUBE_MAP_SEAMLESS
:
5660 CHECK_EXT1(ARB_seamless_cube_map
, "GetIntegerv");
5661 params
[0] = BOOLEAN_TO_INT(ctx
->Texture
.CubeMapSeamless
);
5663 case GL_MAX_SERVER_WAIT_TIMEOUT
:
5664 CHECK_EXT1(ARB_sync
, "GetIntegerv");
5665 params
[0] = INT64_TO_INT(ctx
->Const
.MaxServerWaitTimeout
);
5667 case GL_NUM_EXTENSIONS
:
5668 params
[0] = _mesa_get_extension_count(ctx
);
5670 case GL_MAJOR_VERSION
:
5671 params
[0] = ctx
->VersionMajor
;
5673 case GL_MINOR_VERSION
:
5674 params
[0] = ctx
->VersionMinor
;
5676 case GL_CONTEXT_FLAGS
:
5677 params
[0] = ctx
->Const
.ContextFlags
;
5680 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetIntegerv(pname=0x%x)", pname
);
5684 #if FEATURE_ARB_sync
5686 _mesa_GetInteger64v( GLenum pname
, GLint64
*params
)
5688 GET_CURRENT_CONTEXT(ctx
);
5689 ASSERT_OUTSIDE_BEGIN_END(ctx
);
5694 if (ctx
->Driver
.GetInteger64v
&&
5695 ctx
->Driver
.GetInteger64v(ctx
, pname
, params
))
5699 case GL_ACCUM_RED_BITS
:
5700 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.accumRedBits
);
5702 case GL_ACCUM_GREEN_BITS
:
5703 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.accumGreenBits
);
5705 case GL_ACCUM_BLUE_BITS
:
5706 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.accumBlueBits
);
5708 case GL_ACCUM_ALPHA_BITS
:
5709 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.accumAlphaBits
);
5711 case GL_ACCUM_CLEAR_VALUE
:
5712 params
[0] = FLOAT_TO_INT64(ctx
->Accum
.ClearColor
[0]);
5713 params
[1] = FLOAT_TO_INT64(ctx
->Accum
.ClearColor
[1]);
5714 params
[2] = FLOAT_TO_INT64(ctx
->Accum
.ClearColor
[2]);
5715 params
[3] = FLOAT_TO_INT64(ctx
->Accum
.ClearColor
[3]);
5718 params
[0] = IROUND64(ctx
->Pixel
.AlphaBias
);
5721 if (ctx
->NewState
& _NEW_BUFFERS
)
5722 _mesa_update_state(ctx
);
5723 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.alphaBits
);
5725 case GL_ALPHA_SCALE
:
5726 params
[0] = IROUND64(ctx
->Pixel
.AlphaScale
);
5729 params
[0] = BOOLEAN_TO_INT64(ctx
->Color
.AlphaEnabled
);
5731 case GL_ALPHA_TEST_FUNC
:
5732 params
[0] = ENUM_TO_INT64(ctx
->Color
.AlphaFunc
);
5734 case GL_ALPHA_TEST_REF
:
5735 params
[0] = FLOAT_TO_INT64(ctx
->Color
.AlphaRef
);
5737 case GL_ATTRIB_STACK_DEPTH
:
5738 params
[0] = (GLint64
)(ctx
->AttribStackDepth
);
5740 case GL_AUTO_NORMAL
:
5741 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.AutoNormal
);
5743 case GL_AUX_BUFFERS
:
5744 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.numAuxBuffers
);
5747 params
[0] = BOOLEAN_TO_INT64((ctx
->Color
.BlendEnabled
& 1));
5750 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendDstRGB
);
5753 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendSrcRGB
);
5755 case GL_BLEND_SRC_RGB_EXT
:
5756 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendSrcRGB
);
5758 case GL_BLEND_DST_RGB_EXT
:
5759 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendDstRGB
);
5761 case GL_BLEND_SRC_ALPHA_EXT
:
5762 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendSrcA
);
5764 case GL_BLEND_DST_ALPHA_EXT
:
5765 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendDstA
);
5767 case GL_BLEND_EQUATION
:
5768 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendEquationRGB
);
5770 case GL_BLEND_EQUATION_ALPHA_EXT
:
5771 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendEquationA
);
5773 case GL_BLEND_COLOR_EXT
:
5774 params
[0] = FLOAT_TO_INT64(ctx
->Color
.BlendColor
[0]);
5775 params
[1] = FLOAT_TO_INT64(ctx
->Color
.BlendColor
[1]);
5776 params
[2] = FLOAT_TO_INT64(ctx
->Color
.BlendColor
[2]);
5777 params
[3] = FLOAT_TO_INT64(ctx
->Color
.BlendColor
[3]);
5780 params
[0] = IROUND64(ctx
->Pixel
.BlueBias
);
5783 if (ctx
->NewState
& _NEW_BUFFERS
)
5784 _mesa_update_state(ctx
);
5785 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.blueBits
);
5788 params
[0] = IROUND64(ctx
->Pixel
.BlueScale
);
5790 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
5791 params
[0] = (GLint64
)(ctx
->ClientAttribStackDepth
);
5793 case GL_CLIP_PLANE0
:
5794 params
[0] = BOOLEAN_TO_INT64((ctx
->Transform
.ClipPlanesEnabled
>> 0) & 1);
5796 case GL_CLIP_PLANE1
:
5797 params
[0] = BOOLEAN_TO_INT64((ctx
->Transform
.ClipPlanesEnabled
>> 1) & 1);
5799 case GL_CLIP_PLANE2
:
5800 params
[0] = BOOLEAN_TO_INT64((ctx
->Transform
.ClipPlanesEnabled
>> 2) & 1);
5802 case GL_CLIP_PLANE3
:
5803 params
[0] = BOOLEAN_TO_INT64((ctx
->Transform
.ClipPlanesEnabled
>> 3) & 1);
5805 case GL_CLIP_PLANE4
:
5806 params
[0] = BOOLEAN_TO_INT64((ctx
->Transform
.ClipPlanesEnabled
>> 4) & 1);
5808 case GL_CLIP_PLANE5
:
5809 params
[0] = BOOLEAN_TO_INT64((ctx
->Transform
.ClipPlanesEnabled
>> 5) & 1);
5811 case GL_COLOR_CLEAR_VALUE
:
5812 params
[0] = FLOAT_TO_INT64(ctx
->Color
.ClearColor
[0]);
5813 params
[1] = FLOAT_TO_INT64(ctx
->Color
.ClearColor
[1]);
5814 params
[2] = FLOAT_TO_INT64(ctx
->Color
.ClearColor
[2]);
5815 params
[3] = FLOAT_TO_INT64(ctx
->Color
.ClearColor
[3]);
5817 case GL_COLOR_MATERIAL
:
5818 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.ColorMaterialEnabled
);
5820 case GL_COLOR_MATERIAL_FACE
:
5821 params
[0] = ENUM_TO_INT64(ctx
->Light
.ColorMaterialFace
);
5823 case GL_COLOR_MATERIAL_PARAMETER
:
5824 params
[0] = ENUM_TO_INT64(ctx
->Light
.ColorMaterialMode
);
5826 case GL_COLOR_WRITEMASK
:
5827 params
[0] = (GLint64
)(ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0);
5828 params
[1] = (GLint64
)(ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0);
5829 params
[2] = (GLint64
)(ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0);
5830 params
[3] = (GLint64
)(ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0);
5833 params
[0] = BOOLEAN_TO_INT64(ctx
->Polygon
.CullFlag
);
5835 case GL_CULL_FACE_MODE
:
5836 params
[0] = ENUM_TO_INT64(ctx
->Polygon
.CullFaceMode
);
5838 case GL_CURRENT_COLOR
:
5839 FLUSH_CURRENT(ctx
, 0);
5840 params
[0] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0]);
5841 params
[1] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1]);
5842 params
[2] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2]);
5843 params
[3] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3]);
5845 case GL_CURRENT_INDEX
:
5846 FLUSH_CURRENT(ctx
, 0);
5847 params
[0] = IROUND64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]);
5849 case GL_CURRENT_NORMAL
:
5850 FLUSH_CURRENT(ctx
, 0);
5851 params
[0] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0]);
5852 params
[1] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1]);
5853 params
[2] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2]);
5855 case GL_CURRENT_RASTER_COLOR
:
5856 params
[0] = FLOAT_TO_INT64(ctx
->Current
.RasterColor
[0]);
5857 params
[1] = FLOAT_TO_INT64(ctx
->Current
.RasterColor
[1]);
5858 params
[2] = FLOAT_TO_INT64(ctx
->Current
.RasterColor
[2]);
5859 params
[3] = FLOAT_TO_INT64(ctx
->Current
.RasterColor
[3]);
5861 case GL_CURRENT_RASTER_DISTANCE
:
5862 params
[0] = IROUND64(ctx
->Current
.RasterDistance
);
5864 case GL_CURRENT_RASTER_INDEX
:
5865 params
[0] = IROUND64(1.0);
5867 case GL_CURRENT_RASTER_POSITION
:
5868 params
[0] = IROUND64(ctx
->Current
.RasterPos
[0]);
5869 params
[1] = IROUND64(ctx
->Current
.RasterPos
[1]);
5870 params
[2] = IROUND64(ctx
->Current
.RasterPos
[2]);
5871 params
[3] = IROUND64(ctx
->Current
.RasterPos
[3]);
5873 case GL_CURRENT_RASTER_SECONDARY_COLOR
:
5874 params
[0] = FLOAT_TO_INT64(ctx
->Current
.RasterSecondaryColor
[0]);
5875 params
[1] = FLOAT_TO_INT64(ctx
->Current
.RasterSecondaryColor
[1]);
5876 params
[2] = FLOAT_TO_INT64(ctx
->Current
.RasterSecondaryColor
[2]);
5877 params
[3] = FLOAT_TO_INT64(ctx
->Current
.RasterSecondaryColor
[3]);
5879 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
5881 const GLuint unit
= ctx
->Texture
.CurrentUnit
;
5882 if (unit
>= ctx
->Const
.MaxTextureCoordUnits
) {
5883 _mesa_error(ctx
, GL_INVALID_OPERATION
,
5884 "glGet(raster tex coords, unit %u)", unit
);
5887 params
[0] = IROUND64(ctx
->Current
.RasterTexCoords
[unit
][0]);
5888 params
[1] = IROUND64(ctx
->Current
.RasterTexCoords
[unit
][1]);
5889 params
[2] = IROUND64(ctx
->Current
.RasterTexCoords
[unit
][2]);
5890 params
[3] = IROUND64(ctx
->Current
.RasterTexCoords
[unit
][3]);
5893 case GL_CURRENT_RASTER_POSITION_VALID
:
5894 params
[0] = BOOLEAN_TO_INT64(ctx
->Current
.RasterPosValid
);
5896 case GL_CURRENT_TEXTURE_COORDS
:
5898 const GLuint unit
= ctx
->Texture
.CurrentUnit
;
5899 if (unit
>= ctx
->Const
.MaxTextureCoordUnits
) {
5900 _mesa_error(ctx
, GL_INVALID_OPERATION
,
5901 "glGet(current tex coords, unit %u)", unit
);
5904 FLUSH_CURRENT(ctx
, 0);
5905 params
[0] = IROUND64(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0]);
5906 params
[1] = IROUND64(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1]);
5907 params
[2] = IROUND64(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2]);
5908 params
[3] = IROUND64(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3]);
5912 params
[0] = IROUND64(ctx
->Pixel
.DepthBias
);
5915 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.depthBits
);
5917 case GL_DEPTH_CLEAR_VALUE
:
5918 params
[0] = FLOAT_TO_INT64(((GLfloat
) ctx
->Depth
.Clear
));
5921 params
[0] = ENUM_TO_INT64(ctx
->Depth
.Func
);
5923 case GL_DEPTH_RANGE
:
5924 params
[0] = FLOAT_TO_INT64(ctx
->Viewport
.Near
);
5925 params
[1] = FLOAT_TO_INT64(ctx
->Viewport
.Far
);
5927 case GL_DEPTH_SCALE
:
5928 params
[0] = IROUND64(ctx
->Pixel
.DepthScale
);
5931 params
[0] = BOOLEAN_TO_INT64(ctx
->Depth
.Test
);
5933 case GL_DEPTH_WRITEMASK
:
5934 params
[0] = BOOLEAN_TO_INT64(ctx
->Depth
.Mask
);
5937 params
[0] = BOOLEAN_TO_INT64(ctx
->Color
.DitherFlag
);
5939 case GL_DOUBLEBUFFER
:
5940 params
[0] = BOOLEAN_TO_INT64(ctx
->DrawBuffer
->Visual
.doubleBufferMode
);
5942 case GL_DRAW_BUFFER
:
5943 params
[0] = ENUM_TO_INT64(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
5946 FLUSH_CURRENT(ctx
, 0);
5947 params
[0] = BOOLEAN_TO_INT64((ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0));
5949 case GL_FEEDBACK_BUFFER_SIZE
:
5950 params
[0] = (GLint64
)(ctx
->Feedback
.BufferSize
);
5952 case GL_FEEDBACK_BUFFER_TYPE
:
5953 params
[0] = ENUM_TO_INT64(ctx
->Feedback
.Type
);
5956 params
[0] = BOOLEAN_TO_INT64(ctx
->Fog
.Enabled
);
5959 params
[0] = FLOAT_TO_INT64(ctx
->Fog
.Color
[0]);
5960 params
[1] = FLOAT_TO_INT64(ctx
->Fog
.Color
[1]);
5961 params
[2] = FLOAT_TO_INT64(ctx
->Fog
.Color
[2]);
5962 params
[3] = FLOAT_TO_INT64(ctx
->Fog
.Color
[3]);
5964 case GL_FOG_DENSITY
:
5965 params
[0] = IROUND64(ctx
->Fog
.Density
);
5968 params
[0] = IROUND64(ctx
->Fog
.End
);
5971 params
[0] = ENUM_TO_INT64(ctx
->Hint
.Fog
);
5974 params
[0] = IROUND64(ctx
->Fog
.Index
);
5977 params
[0] = ENUM_TO_INT64(ctx
->Fog
.Mode
);
5980 params
[0] = IROUND64(ctx
->Fog
.Start
);
5983 params
[0] = ENUM_TO_INT64(ctx
->Polygon
.FrontFace
);
5986 params
[0] = IROUND64(ctx
->Pixel
.GreenBias
);
5989 if (ctx
->NewState
& _NEW_BUFFERS
)
5990 _mesa_update_state(ctx
);
5991 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.greenBits
);
5993 case GL_GREEN_SCALE
:
5994 params
[0] = IROUND64(ctx
->Pixel
.GreenScale
);
5997 if (ctx
->NewState
& _NEW_BUFFERS
)
5998 _mesa_update_state(ctx
);
5999 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.indexBits
);
6001 case GL_INDEX_CLEAR_VALUE
:
6002 params
[0] = (GLint64
)(ctx
->Color
.ClearIndex
);
6005 params
[0] = BOOLEAN_TO_INT64(GL_FALSE
);
6007 case GL_INDEX_OFFSET
:
6008 params
[0] = (GLint64
)(ctx
->Pixel
.IndexOffset
);
6010 case GL_INDEX_SHIFT
:
6011 params
[0] = (GLint64
)(ctx
->Pixel
.IndexShift
);
6013 case GL_INDEX_WRITEMASK
:
6014 params
[0] = (GLint64
)(ctx
->Color
.IndexMask
);
6017 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[0].Enabled
);
6020 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[1].Enabled
);
6023 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[2].Enabled
);
6026 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[3].Enabled
);
6029 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[4].Enabled
);
6032 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[5].Enabled
);
6035 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[6].Enabled
);
6038 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[7].Enabled
);
6041 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Enabled
);
6043 case GL_LIGHT_MODEL_AMBIENT
:
6044 params
[0] = FLOAT_TO_INT64(ctx
->Light
.Model
.Ambient
[0]);
6045 params
[1] = FLOAT_TO_INT64(ctx
->Light
.Model
.Ambient
[1]);
6046 params
[2] = FLOAT_TO_INT64(ctx
->Light
.Model
.Ambient
[2]);
6047 params
[3] = FLOAT_TO_INT64(ctx
->Light
.Model
.Ambient
[3]);
6049 case GL_LIGHT_MODEL_COLOR_CONTROL
:
6050 params
[0] = ENUM_TO_INT64(ctx
->Light
.Model
.ColorControl
);
6052 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
6053 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Model
.LocalViewer
);
6055 case GL_LIGHT_MODEL_TWO_SIDE
:
6056 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Model
.TwoSide
);
6058 case GL_LINE_SMOOTH
:
6059 params
[0] = BOOLEAN_TO_INT64(ctx
->Line
.SmoothFlag
);
6061 case GL_LINE_SMOOTH_HINT
:
6062 params
[0] = ENUM_TO_INT64(ctx
->Hint
.LineSmooth
);
6064 case GL_LINE_STIPPLE
:
6065 params
[0] = BOOLEAN_TO_INT64(ctx
->Line
.StippleFlag
);
6067 case GL_LINE_STIPPLE_PATTERN
:
6068 params
[0] = (GLint64
)(ctx
->Line
.StipplePattern
);
6070 case GL_LINE_STIPPLE_REPEAT
:
6071 params
[0] = (GLint64
)(ctx
->Line
.StippleFactor
);
6074 params
[0] = IROUND64(ctx
->Line
.Width
);
6076 case GL_LINE_WIDTH_GRANULARITY
:
6077 params
[0] = IROUND64(ctx
->Const
.LineWidthGranularity
);
6079 case GL_LINE_WIDTH_RANGE
:
6080 params
[0] = IROUND64(ctx
->Const
.MinLineWidthAA
);
6081 params
[1] = IROUND64(ctx
->Const
.MaxLineWidthAA
);
6083 case GL_ALIASED_LINE_WIDTH_RANGE
:
6084 params
[0] = IROUND64(ctx
->Const
.MinLineWidth
);
6085 params
[1] = IROUND64(ctx
->Const
.MaxLineWidth
);
6088 params
[0] = (GLint64
)(ctx
->List
.ListBase
);
6091 params
[0] = (GLint64
)((ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0));
6096 if (!ctx
->CompileFlag
)
6098 else if (ctx
->ExecuteFlag
)
6099 mode
= GL_COMPILE_AND_EXECUTE
;
6102 params
[0] = ENUM_TO_INT64(mode
);
6105 case GL_INDEX_LOGIC_OP
:
6106 params
[0] = BOOLEAN_TO_INT64(ctx
->Color
.IndexLogicOpEnabled
);
6108 case GL_COLOR_LOGIC_OP
:
6109 params
[0] = BOOLEAN_TO_INT64(ctx
->Color
.ColorLogicOpEnabled
);
6111 case GL_LOGIC_OP_MODE
:
6112 params
[0] = ENUM_TO_INT64(ctx
->Color
.LogicOp
);
6114 case GL_MAP1_COLOR_4
:
6115 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Color4
);
6117 case GL_MAP1_GRID_DOMAIN
:
6118 params
[0] = IROUND64(ctx
->Eval
.MapGrid1u1
);
6119 params
[1] = IROUND64(ctx
->Eval
.MapGrid1u2
);
6121 case GL_MAP1_GRID_SEGMENTS
:
6122 params
[0] = (GLint64
)(ctx
->Eval
.MapGrid1un
);
6125 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Index
);
6127 case GL_MAP1_NORMAL
:
6128 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Normal
);
6130 case GL_MAP1_TEXTURE_COORD_1
:
6131 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1TextureCoord1
);
6133 case GL_MAP1_TEXTURE_COORD_2
:
6134 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1TextureCoord2
);
6136 case GL_MAP1_TEXTURE_COORD_3
:
6137 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1TextureCoord3
);
6139 case GL_MAP1_TEXTURE_COORD_4
:
6140 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1TextureCoord4
);
6142 case GL_MAP1_VERTEX_3
:
6143 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Vertex3
);
6145 case GL_MAP1_VERTEX_4
:
6146 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Vertex4
);
6148 case GL_MAP2_COLOR_4
:
6149 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2Color4
);
6151 case GL_MAP2_GRID_DOMAIN
:
6152 params
[0] = IROUND64(ctx
->Eval
.MapGrid2u1
);
6153 params
[1] = IROUND64(ctx
->Eval
.MapGrid2u2
);
6154 params
[2] = IROUND64(ctx
->Eval
.MapGrid2v1
);
6155 params
[3] = IROUND64(ctx
->Eval
.MapGrid2v2
);
6157 case GL_MAP2_GRID_SEGMENTS
:
6158 params
[0] = (GLint64
)(ctx
->Eval
.MapGrid2un
);
6159 params
[1] = (GLint64
)(ctx
->Eval
.MapGrid2vn
);
6162 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2Index
);
6164 case GL_MAP2_NORMAL
:
6165 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2Normal
);
6167 case GL_MAP2_TEXTURE_COORD_1
:
6168 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2TextureCoord1
);
6170 case GL_MAP2_TEXTURE_COORD_2
:
6171 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2TextureCoord2
);
6173 case GL_MAP2_TEXTURE_COORD_3
:
6174 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2TextureCoord3
);
6176 case GL_MAP2_TEXTURE_COORD_4
:
6177 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2TextureCoord4
);
6179 case GL_MAP2_VERTEX_3
:
6180 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2Vertex3
);
6182 case GL_MAP2_VERTEX_4
:
6183 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2Vertex4
);
6186 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.MapColorFlag
);
6188 case GL_MAP_STENCIL
:
6189 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.MapStencilFlag
);
6191 case GL_MATRIX_MODE
:
6192 params
[0] = ENUM_TO_INT64(ctx
->Transform
.MatrixMode
);
6194 case GL_MAX_ATTRIB_STACK_DEPTH
:
6195 params
[0] = (GLint64
)(MAX_ATTRIB_STACK_DEPTH
);
6197 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
6198 params
[0] = (GLint64
)(MAX_CLIENT_ATTRIB_STACK_DEPTH
);
6200 case GL_MAX_CLIP_PLANES
:
6201 params
[0] = (GLint64
)(ctx
->Const
.MaxClipPlanes
);
6203 case GL_MAX_ELEMENTS_VERTICES
:
6204 params
[0] = (GLint64
)(ctx
->Const
.MaxArrayLockSize
);
6206 case GL_MAX_ELEMENTS_INDICES
:
6207 params
[0] = (GLint64
)(ctx
->Const
.MaxArrayLockSize
);
6209 case GL_MAX_EVAL_ORDER
:
6210 params
[0] = (GLint64
)(MAX_EVAL_ORDER
);
6213 params
[0] = (GLint64
)(ctx
->Const
.MaxLights
);
6215 case GL_MAX_LIST_NESTING
:
6216 params
[0] = (GLint64
)(MAX_LIST_NESTING
);
6218 case GL_MAX_MODELVIEW_STACK_DEPTH
:
6219 params
[0] = (GLint64
)(MAX_MODELVIEW_STACK_DEPTH
);
6221 case GL_MAX_NAME_STACK_DEPTH
:
6222 params
[0] = (GLint64
)(MAX_NAME_STACK_DEPTH
);
6224 case GL_MAX_PIXEL_MAP_TABLE
:
6225 params
[0] = (GLint64
)(MAX_PIXEL_MAP_TABLE
);
6227 case GL_MAX_PROJECTION_STACK_DEPTH
:
6228 params
[0] = (GLint64
)(MAX_PROJECTION_STACK_DEPTH
);
6230 case GL_MAX_TEXTURE_SIZE
:
6231 params
[0] = (GLint64
)(1 << (ctx
->Const
.MaxTextureLevels
- 1));
6233 case GL_MAX_3D_TEXTURE_SIZE
:
6234 params
[0] = (GLint64
)(1 << (ctx
->Const
.Max3DTextureLevels
- 1));
6236 case GL_MAX_TEXTURE_STACK_DEPTH
:
6237 params
[0] = (GLint64
)(MAX_TEXTURE_STACK_DEPTH
);
6239 case GL_MAX_VIEWPORT_DIMS
:
6240 params
[0] = (GLint64
)(ctx
->Const
.MaxViewportWidth
);
6241 params
[1] = (GLint64
)(ctx
->Const
.MaxViewportHeight
);
6243 case GL_MODELVIEW_MATRIX
:
6245 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
6246 params
[0] = IROUND64(matrix
[0]);
6247 params
[1] = IROUND64(matrix
[1]);
6248 params
[2] = IROUND64(matrix
[2]);
6249 params
[3] = IROUND64(matrix
[3]);
6250 params
[4] = IROUND64(matrix
[4]);
6251 params
[5] = IROUND64(matrix
[5]);
6252 params
[6] = IROUND64(matrix
[6]);
6253 params
[7] = IROUND64(matrix
[7]);
6254 params
[8] = IROUND64(matrix
[8]);
6255 params
[9] = IROUND64(matrix
[9]);
6256 params
[10] = IROUND64(matrix
[10]);
6257 params
[11] = IROUND64(matrix
[11]);
6258 params
[12] = IROUND64(matrix
[12]);
6259 params
[13] = IROUND64(matrix
[13]);
6260 params
[14] = IROUND64(matrix
[14]);
6261 params
[15] = IROUND64(matrix
[15]);
6264 case GL_MODELVIEW_STACK_DEPTH
:
6265 params
[0] = (GLint64
)(ctx
->ModelviewMatrixStack
.Depth
+ 1);
6267 case GL_NAME_STACK_DEPTH
:
6268 params
[0] = (GLint64
)(ctx
->Select
.NameStackDepth
);
6271 params
[0] = BOOLEAN_TO_INT64(ctx
->Transform
.Normalize
);
6273 case GL_PACK_ALIGNMENT
:
6274 params
[0] = (GLint64
)(ctx
->Pack
.Alignment
);
6276 case GL_PACK_LSB_FIRST
:
6277 params
[0] = BOOLEAN_TO_INT64(ctx
->Pack
.LsbFirst
);
6279 case GL_PACK_ROW_LENGTH
:
6280 params
[0] = (GLint64
)(ctx
->Pack
.RowLength
);
6282 case GL_PACK_SKIP_PIXELS
:
6283 params
[0] = (GLint64
)(ctx
->Pack
.SkipPixels
);
6285 case GL_PACK_SKIP_ROWS
:
6286 params
[0] = (GLint64
)(ctx
->Pack
.SkipRows
);
6288 case GL_PACK_SWAP_BYTES
:
6289 params
[0] = BOOLEAN_TO_INT64(ctx
->Pack
.SwapBytes
);
6291 case GL_PACK_SKIP_IMAGES_EXT
:
6292 params
[0] = (GLint64
)(ctx
->Pack
.SkipImages
);
6294 case GL_PACK_IMAGE_HEIGHT_EXT
:
6295 params
[0] = (GLint64
)(ctx
->Pack
.ImageHeight
);
6297 case GL_PACK_INVERT_MESA
:
6298 params
[0] = BOOLEAN_TO_INT64(ctx
->Pack
.Invert
);
6300 case GL_PERSPECTIVE_CORRECTION_HINT
:
6301 params
[0] = ENUM_TO_INT64(ctx
->Hint
.PerspectiveCorrection
);
6303 case GL_PIXEL_MAP_A_TO_A_SIZE
:
6304 params
[0] = (GLint64
)(ctx
->PixelMaps
.AtoA
.Size
);
6306 case GL_PIXEL_MAP_B_TO_B_SIZE
:
6307 params
[0] = (GLint64
)(ctx
->PixelMaps
.BtoB
.Size
);
6309 case GL_PIXEL_MAP_G_TO_G_SIZE
:
6310 params
[0] = (GLint64
)(ctx
->PixelMaps
.GtoG
.Size
);
6312 case GL_PIXEL_MAP_I_TO_A_SIZE
:
6313 params
[0] = (GLint64
)(ctx
->PixelMaps
.ItoA
.Size
);
6315 case GL_PIXEL_MAP_I_TO_B_SIZE
:
6316 params
[0] = (GLint64
)(ctx
->PixelMaps
.ItoB
.Size
);
6318 case GL_PIXEL_MAP_I_TO_G_SIZE
:
6319 params
[0] = (GLint64
)(ctx
->PixelMaps
.ItoG
.Size
);
6321 case GL_PIXEL_MAP_I_TO_I_SIZE
:
6322 params
[0] = (GLint64
)(ctx
->PixelMaps
.ItoI
.Size
);
6324 case GL_PIXEL_MAP_I_TO_R_SIZE
:
6325 params
[0] = (GLint64
)(ctx
->PixelMaps
.ItoR
.Size
);
6327 case GL_PIXEL_MAP_R_TO_R_SIZE
:
6328 params
[0] = (GLint64
)(ctx
->PixelMaps
.RtoR
.Size
);
6330 case GL_PIXEL_MAP_S_TO_S_SIZE
:
6331 params
[0] = (GLint64
)(ctx
->PixelMaps
.StoS
.Size
);
6334 params
[0] = IROUND64(ctx
->Point
.Size
);
6336 case GL_POINT_SIZE_GRANULARITY
:
6337 params
[0] = IROUND64(ctx
->Const
.PointSizeGranularity
);
6339 case GL_POINT_SIZE_RANGE
:
6340 params
[0] = IROUND64(ctx
->Const
.MinPointSizeAA
);
6341 params
[1] = IROUND64(ctx
->Const
.MaxPointSizeAA
);
6343 case GL_ALIASED_POINT_SIZE_RANGE
:
6344 params
[0] = IROUND64(ctx
->Const
.MinPointSize
);
6345 params
[1] = IROUND64(ctx
->Const
.MaxPointSize
);
6347 case GL_POINT_SMOOTH
:
6348 params
[0] = BOOLEAN_TO_INT64(ctx
->Point
.SmoothFlag
);
6350 case GL_POINT_SMOOTH_HINT
:
6351 params
[0] = ENUM_TO_INT64(ctx
->Hint
.PointSmooth
);
6353 case GL_POINT_SIZE_MIN_EXT
:
6354 params
[0] = IROUND64(ctx
->Point
.MinSize
);
6356 case GL_POINT_SIZE_MAX_EXT
:
6357 params
[0] = IROUND64(ctx
->Point
.MaxSize
);
6359 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
6360 params
[0] = IROUND64(ctx
->Point
.Threshold
);
6362 case GL_DISTANCE_ATTENUATION_EXT
:
6363 params
[0] = IROUND64(ctx
->Point
.Params
[0]);
6364 params
[1] = IROUND64(ctx
->Point
.Params
[1]);
6365 params
[2] = IROUND64(ctx
->Point
.Params
[2]);
6367 case GL_POLYGON_MODE
:
6368 params
[0] = ENUM_TO_INT64(ctx
->Polygon
.FrontMode
);
6369 params
[1] = ENUM_TO_INT64(ctx
->Polygon
.BackMode
);
6371 case GL_POLYGON_OFFSET_BIAS_EXT
:
6372 params
[0] = IROUND64(ctx
->Polygon
.OffsetUnits
);
6374 case GL_POLYGON_OFFSET_FACTOR
:
6375 params
[0] = IROUND64(ctx
->Polygon
.OffsetFactor
);
6377 case GL_POLYGON_OFFSET_UNITS
:
6378 params
[0] = IROUND64(ctx
->Polygon
.OffsetUnits
);
6380 case GL_POLYGON_OFFSET_POINT
:
6381 params
[0] = BOOLEAN_TO_INT64(ctx
->Polygon
.OffsetPoint
);
6383 case GL_POLYGON_OFFSET_LINE
:
6384 params
[0] = BOOLEAN_TO_INT64(ctx
->Polygon
.OffsetLine
);
6386 case GL_POLYGON_OFFSET_FILL
:
6387 params
[0] = BOOLEAN_TO_INT64(ctx
->Polygon
.OffsetFill
);
6389 case GL_POLYGON_SMOOTH
:
6390 params
[0] = BOOLEAN_TO_INT64(ctx
->Polygon
.SmoothFlag
);
6392 case GL_POLYGON_SMOOTH_HINT
:
6393 params
[0] = ENUM_TO_INT64(ctx
->Hint
.PolygonSmooth
);
6395 case GL_POLYGON_STIPPLE
:
6396 params
[0] = BOOLEAN_TO_INT64(ctx
->Polygon
.StippleFlag
);
6398 case GL_PROJECTION_MATRIX
:
6400 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
6401 params
[0] = IROUND64(matrix
[0]);
6402 params
[1] = IROUND64(matrix
[1]);
6403 params
[2] = IROUND64(matrix
[2]);
6404 params
[3] = IROUND64(matrix
[3]);
6405 params
[4] = IROUND64(matrix
[4]);
6406 params
[5] = IROUND64(matrix
[5]);
6407 params
[6] = IROUND64(matrix
[6]);
6408 params
[7] = IROUND64(matrix
[7]);
6409 params
[8] = IROUND64(matrix
[8]);
6410 params
[9] = IROUND64(matrix
[9]);
6411 params
[10] = IROUND64(matrix
[10]);
6412 params
[11] = IROUND64(matrix
[11]);
6413 params
[12] = IROUND64(matrix
[12]);
6414 params
[13] = IROUND64(matrix
[13]);
6415 params
[14] = IROUND64(matrix
[14]);
6416 params
[15] = IROUND64(matrix
[15]);
6419 case GL_PROJECTION_STACK_DEPTH
:
6420 params
[0] = (GLint64
)(ctx
->ProjectionMatrixStack
.Depth
+ 1);
6422 case GL_READ_BUFFER
:
6423 params
[0] = ENUM_TO_INT64(ctx
->ReadBuffer
->ColorReadBuffer
);
6426 params
[0] = IROUND64(ctx
->Pixel
.RedBias
);
6429 if (ctx
->NewState
& _NEW_BUFFERS
)
6430 _mesa_update_state(ctx
);
6431 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.redBits
);
6434 params
[0] = IROUND64(ctx
->Pixel
.RedScale
);
6436 case GL_RENDER_MODE
:
6437 params
[0] = ENUM_TO_INT64(ctx
->RenderMode
);
6439 case GL_RESCALE_NORMAL
:
6440 params
[0] = BOOLEAN_TO_INT64(ctx
->Transform
.RescaleNormals
);
6443 params
[0] = BOOLEAN_TO_INT64(GL_TRUE
);
6445 case GL_SCISSOR_BOX
:
6446 params
[0] = (GLint64
)(ctx
->Scissor
.X
);
6447 params
[1] = (GLint64
)(ctx
->Scissor
.Y
);
6448 params
[2] = (GLint64
)(ctx
->Scissor
.Width
);
6449 params
[3] = (GLint64
)(ctx
->Scissor
.Height
);
6451 case GL_SCISSOR_TEST
:
6452 params
[0] = BOOLEAN_TO_INT64(ctx
->Scissor
.Enabled
);
6454 case GL_SELECTION_BUFFER_SIZE
:
6455 params
[0] = (GLint64
)(ctx
->Select
.BufferSize
);
6457 case GL_SHADE_MODEL
:
6458 params
[0] = ENUM_TO_INT64(ctx
->Light
.ShadeModel
);
6460 case GL_SHARED_TEXTURE_PALETTE_EXT
:
6461 params
[0] = BOOLEAN_TO_INT64(ctx
->Texture
.SharedPalette
);
6463 case GL_STENCIL_BITS
:
6464 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.stencilBits
);
6466 case GL_STENCIL_CLEAR_VALUE
:
6467 params
[0] = (GLint64
)(ctx
->Stencil
.Clear
);
6469 case GL_STENCIL_FAIL
:
6470 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
6472 case GL_STENCIL_FUNC
:
6473 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
6475 case GL_STENCIL_PASS_DEPTH_FAIL
:
6476 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
6478 case GL_STENCIL_PASS_DEPTH_PASS
:
6479 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
6481 case GL_STENCIL_REF
:
6482 params
[0] = (GLint64
)(ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
]);
6484 case GL_STENCIL_TEST
:
6485 params
[0] = BOOLEAN_TO_INT64(ctx
->Stencil
.Enabled
);
6487 case GL_STENCIL_VALUE_MASK
:
6488 params
[0] = (GLint64
)(ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
]);
6490 case GL_STENCIL_WRITEMASK
:
6491 params
[0] = (GLint64
)(ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
]);
6494 params
[0] = BOOLEAN_TO_INT64(ctx
->DrawBuffer
->Visual
.stereoMode
);
6496 case GL_SUBPIXEL_BITS
:
6497 params
[0] = (GLint64
)(ctx
->Const
.SubPixelBits
);
6500 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_1D
));
6503 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_2D
));
6506 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_3D
));
6508 case GL_TEXTURE_1D_ARRAY_EXT
:
6509 CHECK_EXT1(MESA_texture_array
, "GetInteger64v");
6510 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT
));
6512 case GL_TEXTURE_2D_ARRAY_EXT
:
6513 CHECK_EXT1(MESA_texture_array
, "GetInteger64v");
6514 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT
));
6516 case GL_TEXTURE_BINDING_1D
:
6517 params
[0] = (GLint64
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_INDEX
]->Name
);
6519 case GL_TEXTURE_BINDING_2D
:
6520 params
[0] = (GLint64
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_INDEX
]->Name
);
6522 case GL_TEXTURE_BINDING_3D
:
6523 params
[0] = (GLint64
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_3D_INDEX
]->Name
);
6525 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
6526 CHECK_EXT1(MESA_texture_array
, "GetInteger64v");
6527 params
[0] = (GLint64
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_ARRAY_INDEX
]->Name
);
6529 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
6530 CHECK_EXT1(MESA_texture_array
, "GetInteger64v");
6531 params
[0] = (GLint64
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_ARRAY_INDEX
]->Name
);
6533 case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
:
6534 CHECK_EXT1(MESA_texture_array
, "GetInteger64v");
6535 params
[0] = (GLint64
)(ctx
->Const
.MaxArrayTextureLayers
);
6537 case GL_TEXTURE_GEN_S
:
6538 params
[0] = BOOLEAN_TO_INT64(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& S_BIT
) ? 1 : 0));
6540 case GL_TEXTURE_GEN_T
:
6541 params
[0] = BOOLEAN_TO_INT64(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& T_BIT
) ? 1 : 0));
6543 case GL_TEXTURE_GEN_R
:
6544 params
[0] = BOOLEAN_TO_INT64(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& R_BIT
) ? 1 : 0));
6546 case GL_TEXTURE_GEN_Q
:
6547 params
[0] = BOOLEAN_TO_INT64(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& Q_BIT
) ? 1 : 0));
6549 case GL_TEXTURE_MATRIX
:
6551 const GLfloat
*matrix
;
6552 const GLuint unit
= ctx
->Texture
.CurrentUnit
;
6553 if (unit
>= ctx
->Const
.MaxTextureCoordUnits
) {
6554 _mesa_error(ctx
, GL_INVALID_OPERATION
, "glGet(texture matrix %u)",
6558 matrix
= ctx
->TextureMatrixStack
[unit
].Top
->m
;
6559 params
[0] = IROUND64(matrix
[0]);
6560 params
[1] = IROUND64(matrix
[1]);
6561 params
[2] = IROUND64(matrix
[2]);
6562 params
[3] = IROUND64(matrix
[3]);
6563 params
[4] = IROUND64(matrix
[4]);
6564 params
[5] = IROUND64(matrix
[5]);
6565 params
[6] = IROUND64(matrix
[6]);
6566 params
[7] = IROUND64(matrix
[7]);
6567 params
[8] = IROUND64(matrix
[8]);
6568 params
[9] = IROUND64(matrix
[9]);
6569 params
[10] = IROUND64(matrix
[10]);
6570 params
[11] = IROUND64(matrix
[11]);
6571 params
[12] = IROUND64(matrix
[12]);
6572 params
[13] = IROUND64(matrix
[13]);
6573 params
[14] = IROUND64(matrix
[14]);
6574 params
[15] = IROUND64(matrix
[15]);
6577 case GL_TEXTURE_STACK_DEPTH
:
6579 const GLuint unit
= ctx
->Texture
.CurrentUnit
;
6580 if (unit
>= ctx
->Const
.MaxTextureCoordUnits
) {
6581 _mesa_error(ctx
, GL_INVALID_OPERATION
,
6582 "glGet(texture stack depth, unit %u)", unit
);
6585 params
[0] = (GLint64
)(ctx
->TextureMatrixStack
[unit
].Depth
+ 1);
6588 case GL_UNPACK_ALIGNMENT
:
6589 params
[0] = (GLint64
)(ctx
->Unpack
.Alignment
);
6591 case GL_UNPACK_LSB_FIRST
:
6592 params
[0] = BOOLEAN_TO_INT64(ctx
->Unpack
.LsbFirst
);
6594 case GL_UNPACK_ROW_LENGTH
:
6595 params
[0] = (GLint64
)(ctx
->Unpack
.RowLength
);
6597 case GL_UNPACK_SKIP_PIXELS
:
6598 params
[0] = (GLint64
)(ctx
->Unpack
.SkipPixels
);
6600 case GL_UNPACK_SKIP_ROWS
:
6601 params
[0] = (GLint64
)(ctx
->Unpack
.SkipRows
);
6603 case GL_UNPACK_SWAP_BYTES
:
6604 params
[0] = BOOLEAN_TO_INT64(ctx
->Unpack
.SwapBytes
);
6606 case GL_UNPACK_SKIP_IMAGES_EXT
:
6607 params
[0] = (GLint64
)(ctx
->Unpack
.SkipImages
);
6609 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
6610 params
[0] = (GLint64
)(ctx
->Unpack
.ImageHeight
);
6612 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
6613 params
[0] = BOOLEAN_TO_INT64(ctx
->Unpack
.ClientStorage
);
6616 params
[0] = (GLint64
)(ctx
->Viewport
.X
);
6617 params
[1] = (GLint64
)(ctx
->Viewport
.Y
);
6618 params
[2] = (GLint64
)(ctx
->Viewport
.Width
);
6619 params
[3] = (GLint64
)(ctx
->Viewport
.Height
);
6622 params
[0] = IROUND64(ctx
->Pixel
.ZoomX
);
6625 params
[0] = IROUND64(ctx
->Pixel
.ZoomY
);
6627 case GL_VERTEX_ARRAY
:
6628 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->Vertex
.Enabled
);
6630 case GL_VERTEX_ARRAY_SIZE
:
6631 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Vertex
.Size
);
6633 case GL_VERTEX_ARRAY_TYPE
:
6634 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->Vertex
.Type
);
6636 case GL_VERTEX_ARRAY_STRIDE
:
6637 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Vertex
.Stride
);
6639 case GL_VERTEX_ARRAY_COUNT_EXT
:
6640 params
[0] = (GLint64
)(0);
6642 case GL_NORMAL_ARRAY
:
6643 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->Normal
.Enabled
);
6645 case GL_NORMAL_ARRAY_TYPE
:
6646 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->Normal
.Type
);
6648 case GL_NORMAL_ARRAY_STRIDE
:
6649 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Normal
.Stride
);
6651 case GL_NORMAL_ARRAY_COUNT_EXT
:
6652 params
[0] = (GLint64
)(0);
6654 case GL_COLOR_ARRAY
:
6655 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->Color
.Enabled
);
6657 case GL_COLOR_ARRAY_SIZE
:
6658 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Color
.Size
);
6660 case GL_COLOR_ARRAY_TYPE
:
6661 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->Color
.Type
);
6663 case GL_COLOR_ARRAY_STRIDE
:
6664 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Color
.Stride
);
6666 case GL_COLOR_ARRAY_COUNT_EXT
:
6667 params
[0] = (GLint64
)(0);
6669 case GL_INDEX_ARRAY
:
6670 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->Index
.Enabled
);
6672 case GL_INDEX_ARRAY_TYPE
:
6673 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->Index
.Type
);
6675 case GL_INDEX_ARRAY_STRIDE
:
6676 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Index
.Stride
);
6678 case GL_INDEX_ARRAY_COUNT_EXT
:
6679 params
[0] = (GLint64
)(0);
6681 case GL_TEXTURE_COORD_ARRAY
:
6682 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
);
6684 case GL_TEXTURE_COORD_ARRAY_SIZE
:
6685 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Size
);
6687 case GL_TEXTURE_COORD_ARRAY_TYPE
:
6688 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Type
);
6690 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
6691 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Stride
);
6693 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
6694 params
[0] = (GLint64
)(0);
6696 case GL_EDGE_FLAG_ARRAY
:
6697 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
);
6699 case GL_EDGE_FLAG_ARRAY_STRIDE
:
6700 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->EdgeFlag
.Stride
);
6702 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
6703 params
[0] = (GLint64
)(0);
6705 case GL_MAX_TEXTURE_UNITS_ARB
:
6706 CHECK_EXT1(ARB_multitexture
, "GetInteger64v");
6707 params
[0] = (GLint64
)(ctx
->Const
.MaxTextureUnits
);
6709 case GL_ACTIVE_TEXTURE_ARB
:
6710 CHECK_EXT1(ARB_multitexture
, "GetInteger64v");
6711 params
[0] = (GLint64
)(GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
6713 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
6714 CHECK_EXT1(ARB_multitexture
, "GetInteger64v");
6715 params
[0] = (GLint64
)(GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
);
6717 case GL_TEXTURE_CUBE_MAP_ARB
:
6718 CHECK_EXT1(ARB_texture_cube_map
, "GetInteger64v");
6719 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
));
6721 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
6722 CHECK_EXT1(ARB_texture_cube_map
, "GetInteger64v");
6723 params
[0] = (GLint64
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_CUBE_INDEX
]->Name
);
6725 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
6726 CHECK_EXT1(ARB_texture_cube_map
, "GetInteger64v");
6727 params
[0] = (GLint64
)((1 << (ctx
->Const
.MaxCubeTextureLevels
- 1)));
6729 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
6730 params
[0] = (GLint64
)(ctx
->Hint
.TextureCompression
);
6732 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
6733 params
[0] = (GLint64
)(_mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
));
6735 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
6738 GLuint i
, n
= _mesa_get_compressed_formats(ctx
, formats
, GL_FALSE
);
6740 for (i
= 0; i
< n
; i
++)
6741 params
[i
] = ENUM_TO_INT64(formats
[i
]);
6744 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
6745 CHECK_EXT1(EXT_compiled_vertex_array
, "GetInteger64v");
6746 params
[0] = (GLint64
)(ctx
->Array
.LockFirst
);
6748 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
6749 CHECK_EXT1(EXT_compiled_vertex_array
, "GetInteger64v");
6750 params
[0] = (GLint64
)(ctx
->Array
.LockCount
);
6752 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
6754 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
6755 params
[0] = IROUND64(matrix
[0]);
6756 params
[1] = IROUND64(matrix
[4]);
6757 params
[2] = IROUND64(matrix
[8]);
6758 params
[3] = IROUND64(matrix
[12]);
6759 params
[4] = IROUND64(matrix
[1]);
6760 params
[5] = IROUND64(matrix
[5]);
6761 params
[6] = IROUND64(matrix
[9]);
6762 params
[7] = IROUND64(matrix
[13]);
6763 params
[8] = IROUND64(matrix
[2]);
6764 params
[9] = IROUND64(matrix
[6]);
6765 params
[10] = IROUND64(matrix
[10]);
6766 params
[11] = IROUND64(matrix
[14]);
6767 params
[12] = IROUND64(matrix
[3]);
6768 params
[13] = IROUND64(matrix
[7]);
6769 params
[14] = IROUND64(matrix
[11]);
6770 params
[15] = IROUND64(matrix
[15]);
6773 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
6775 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
6776 params
[0] = IROUND64(matrix
[0]);
6777 params
[1] = IROUND64(matrix
[4]);
6778 params
[2] = IROUND64(matrix
[8]);
6779 params
[3] = IROUND64(matrix
[12]);
6780 params
[4] = IROUND64(matrix
[1]);
6781 params
[5] = IROUND64(matrix
[5]);
6782 params
[6] = IROUND64(matrix
[9]);
6783 params
[7] = IROUND64(matrix
[13]);
6784 params
[8] = IROUND64(matrix
[2]);
6785 params
[9] = IROUND64(matrix
[6]);
6786 params
[10] = IROUND64(matrix
[10]);
6787 params
[11] = IROUND64(matrix
[14]);
6788 params
[12] = IROUND64(matrix
[3]);
6789 params
[13] = IROUND64(matrix
[7]);
6790 params
[14] = IROUND64(matrix
[11]);
6791 params
[15] = IROUND64(matrix
[15]);
6794 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
6796 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
6797 params
[0] = IROUND64(matrix
[0]);
6798 params
[1] = IROUND64(matrix
[4]);
6799 params
[2] = IROUND64(matrix
[8]);
6800 params
[3] = IROUND64(matrix
[12]);
6801 params
[4] = IROUND64(matrix
[1]);
6802 params
[5] = IROUND64(matrix
[5]);
6803 params
[6] = IROUND64(matrix
[9]);
6804 params
[7] = IROUND64(matrix
[13]);
6805 params
[8] = IROUND64(matrix
[2]);
6806 params
[9] = IROUND64(matrix
[6]);
6807 params
[10] = IROUND64(matrix
[10]);
6808 params
[11] = IROUND64(matrix
[14]);
6809 params
[12] = IROUND64(matrix
[3]);
6810 params
[13] = IROUND64(matrix
[7]);
6811 params
[14] = IROUND64(matrix
[11]);
6812 params
[15] = IROUND64(matrix
[15]);
6815 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
6817 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
6818 params
[0] = IROUND64(matrix
[0]);
6819 params
[1] = IROUND64(matrix
[4]);
6820 params
[2] = IROUND64(matrix
[8]);
6821 params
[3] = IROUND64(matrix
[12]);
6822 params
[4] = IROUND64(matrix
[1]);
6823 params
[5] = IROUND64(matrix
[5]);
6824 params
[6] = IROUND64(matrix
[9]);
6825 params
[7] = IROUND64(matrix
[13]);
6826 params
[8] = IROUND64(matrix
[2]);
6827 params
[9] = IROUND64(matrix
[6]);
6828 params
[10] = IROUND64(matrix
[10]);
6829 params
[11] = IROUND64(matrix
[14]);
6830 params
[12] = IROUND64(matrix
[3]);
6831 params
[13] = IROUND64(matrix
[7]);
6832 params
[14] = IROUND64(matrix
[11]);
6833 params
[15] = IROUND64(matrix
[15]);
6836 case GL_COLOR_MATRIX_SGI
:
6838 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
6839 params
[0] = IROUND64(matrix
[0]);
6840 params
[1] = IROUND64(matrix
[1]);
6841 params
[2] = IROUND64(matrix
[2]);
6842 params
[3] = IROUND64(matrix
[3]);
6843 params
[4] = IROUND64(matrix
[4]);
6844 params
[5] = IROUND64(matrix
[5]);
6845 params
[6] = IROUND64(matrix
[6]);
6846 params
[7] = IROUND64(matrix
[7]);
6847 params
[8] = IROUND64(matrix
[8]);
6848 params
[9] = IROUND64(matrix
[9]);
6849 params
[10] = IROUND64(matrix
[10]);
6850 params
[11] = IROUND64(matrix
[11]);
6851 params
[12] = IROUND64(matrix
[12]);
6852 params
[13] = IROUND64(matrix
[13]);
6853 params
[14] = IROUND64(matrix
[14]);
6854 params
[15] = IROUND64(matrix
[15]);
6857 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
6858 params
[0] = (GLint64
)(ctx
->ColorMatrixStack
.Depth
+ 1);
6860 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
6861 params
[0] = (GLint64
)(MAX_COLOR_STACK_DEPTH
);
6863 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
6864 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixScale
[0]);
6866 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
6867 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixScale
[1]);
6869 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
6870 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixScale
[2]);
6872 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
6873 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixScale
[3]);
6875 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
6876 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixBias
[0]);
6878 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
6879 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixBias
[1]);
6881 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
6882 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixBias
[2]);
6884 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
6885 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixBias
[3]);
6887 case GL_CONVOLUTION_1D_EXT
:
6888 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6889 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.Convolution1DEnabled
);
6891 case GL_CONVOLUTION_2D_EXT
:
6892 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6893 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.Convolution2DEnabled
);
6895 case GL_SEPARABLE_2D_EXT
:
6896 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6897 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.Separable2DEnabled
);
6899 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
6900 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6901 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionScale
[0]);
6903 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
6904 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6905 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionScale
[1]);
6907 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
6908 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6909 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionScale
[2]);
6911 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
6912 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6913 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionScale
[3]);
6915 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
6916 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6917 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionBias
[0]);
6919 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
6920 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6921 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionBias
[1]);
6923 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
6924 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6925 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionBias
[2]);
6927 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
6928 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6929 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionBias
[3]);
6932 CHECK_EXT1(EXT_histogram
, "GetInteger64v");
6933 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.HistogramEnabled
);
6936 CHECK_EXT1(EXT_histogram
, "GetInteger64v");
6937 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.MinMaxEnabled
);
6939 case GL_COLOR_TABLE_SGI
:
6940 CHECK_EXT1(SGI_color_table
, "GetInteger64v");
6941 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
]);
6943 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
6944 CHECK_EXT1(SGI_color_table
, "GetInteger64v");
6945 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
]);
6947 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
6948 CHECK_EXT1(SGI_color_table
, "GetInteger64v");
6949 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
]);
6951 case GL_TEXTURE_COLOR_TABLE_SGI
:
6952 CHECK_EXT1(SGI_texture_color_table
, "GetInteger64v");
6953 params
[0] = BOOLEAN_TO_INT64(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
);
6955 case GL_COLOR_SUM_EXT
:
6956 CHECK_EXT2(EXT_secondary_color
, ARB_vertex_program
, "GetInteger64v");
6957 params
[0] = BOOLEAN_TO_INT64(ctx
->Fog
.ColorSumEnabled
);
6959 case GL_CURRENT_SECONDARY_COLOR_EXT
:
6960 CHECK_EXT1(EXT_secondary_color
, "GetInteger64v");
6961 FLUSH_CURRENT(ctx
, 0);
6962 params
[0] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0]);
6963 params
[1] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1]);
6964 params
[2] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2]);
6965 params
[3] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3]);
6967 case GL_SECONDARY_COLOR_ARRAY_EXT
:
6968 CHECK_EXT1(EXT_secondary_color
, "GetInteger64v");
6969 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
);
6971 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
6972 CHECK_EXT1(EXT_secondary_color
, "GetInteger64v");
6973 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->SecondaryColor
.Type
);
6975 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
6976 CHECK_EXT1(EXT_secondary_color
, "GetInteger64v");
6977 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->SecondaryColor
.Stride
);
6979 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
6980 CHECK_EXT1(EXT_secondary_color
, "GetInteger64v");
6981 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->SecondaryColor
.Size
);
6983 case GL_CURRENT_FOG_COORDINATE_EXT
:
6984 CHECK_EXT1(EXT_fog_coord
, "GetInteger64v");
6985 FLUSH_CURRENT(ctx
, 0);
6986 params
[0] = IROUND64(ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0]);
6988 case GL_FOG_COORDINATE_ARRAY_EXT
:
6989 CHECK_EXT1(EXT_fog_coord
, "GetInteger64v");
6990 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->FogCoord
.Enabled
);
6992 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
6993 CHECK_EXT1(EXT_fog_coord
, "GetInteger64v");
6994 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->FogCoord
.Type
);
6996 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
6997 CHECK_EXT1(EXT_fog_coord
, "GetInteger64v");
6998 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->FogCoord
.Stride
);
7000 case GL_FOG_COORDINATE_SOURCE_EXT
:
7001 CHECK_EXT1(EXT_fog_coord
, "GetInteger64v");
7002 params
[0] = ENUM_TO_INT64(ctx
->Fog
.FogCoordinateSource
);
7004 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
7005 CHECK_EXT1(EXT_texture_lod_bias
, "GetInteger64v");
7006 params
[0] = IROUND64(ctx
->Const
.MaxTextureLodBias
);
7008 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
7009 CHECK_EXT1(EXT_texture_filter_anisotropic
, "GetInteger64v");
7010 params
[0] = IROUND64(ctx
->Const
.MaxTextureMaxAnisotropy
);
7012 case GL_MULTISAMPLE_ARB
:
7013 params
[0] = BOOLEAN_TO_INT64(ctx
->Multisample
.Enabled
);
7015 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
7016 params
[0] = BOOLEAN_TO_INT64(ctx
->Multisample
.SampleAlphaToCoverage
);
7018 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
7019 params
[0] = BOOLEAN_TO_INT64(ctx
->Multisample
.SampleAlphaToOne
);
7021 case GL_SAMPLE_COVERAGE_ARB
:
7022 params
[0] = BOOLEAN_TO_INT64(ctx
->Multisample
.SampleCoverage
);
7024 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
7025 params
[0] = IROUND64(ctx
->Multisample
.SampleCoverageValue
);
7027 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
7028 params
[0] = BOOLEAN_TO_INT64(ctx
->Multisample
.SampleCoverageInvert
);
7030 case GL_SAMPLE_BUFFERS_ARB
:
7031 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.sampleBuffers
);
7033 case GL_SAMPLES_ARB
:
7034 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.samples
);
7036 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
7037 CHECK_EXT1(IBM_rasterpos_clip
, "GetInteger64v");
7038 params
[0] = BOOLEAN_TO_INT64(ctx
->Transform
.RasterPositionUnclipped
);
7040 case GL_POINT_SPRITE_NV
:
7041 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetInteger64v");
7042 params
[0] = BOOLEAN_TO_INT64(ctx
->Point
.PointSprite
);
7044 case GL_POINT_SPRITE_R_MODE_NV
:
7045 CHECK_EXT1(NV_point_sprite
, "GetInteger64v");
7046 params
[0] = ENUM_TO_INT64(ctx
->Point
.SpriteRMode
);
7048 case GL_POINT_SPRITE_COORD_ORIGIN
:
7049 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetInteger64v");
7050 params
[0] = ENUM_TO_INT64(ctx
->Point
.SpriteOrigin
);
7052 case GL_GENERATE_MIPMAP_HINT_SGIS
:
7053 CHECK_EXT1(SGIS_generate_mipmap
, "GetInteger64v");
7054 params
[0] = ENUM_TO_INT64(ctx
->Hint
.GenerateMipmap
);
7056 case GL_VERTEX_PROGRAM_BINDING_NV
:
7057 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7058 params
[0] = (GLint64
)((ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0));
7060 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
7061 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7062 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
);
7064 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
7065 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7066 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[1].Enabled
);
7068 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
7069 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7070 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[2].Enabled
);
7072 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
7073 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7074 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[3].Enabled
);
7076 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
7077 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7078 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[4].Enabled
);
7080 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
7081 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7082 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[5].Enabled
);
7084 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
7085 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7086 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[6].Enabled
);
7088 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
7089 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7090 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[7].Enabled
);
7092 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
7093 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7094 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[8].Enabled
);
7096 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
7097 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7098 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[9].Enabled
);
7100 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
7101 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7102 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[10].Enabled
);
7104 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
7105 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7106 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[11].Enabled
);
7108 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
7109 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7110 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[12].Enabled
);
7112 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
7113 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7114 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[13].Enabled
);
7116 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
7117 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7118 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[14].Enabled
);
7120 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
7121 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7122 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[15].Enabled
);
7124 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
7125 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7126 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[0]);
7128 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
7129 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7130 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[1]);
7132 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
7133 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7134 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[2]);
7136 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
7137 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7138 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[3]);
7140 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
7141 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7142 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[4]);
7144 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
7145 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7146 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[5]);
7148 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
7149 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7150 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[6]);
7152 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
7153 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7154 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[7]);
7156 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
7157 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7158 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[8]);
7160 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
7161 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7162 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[9]);
7164 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
7165 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7166 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[10]);
7168 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
7169 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7170 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[11]);
7172 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
7173 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7174 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[12]);
7176 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
7177 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7178 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[13]);
7180 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
7181 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7182 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[14]);
7184 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
7185 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7186 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[15]);
7188 case GL_FRAGMENT_PROGRAM_NV
:
7189 CHECK_EXT1(NV_fragment_program
, "GetInteger64v");
7190 params
[0] = BOOLEAN_TO_INT64(ctx
->FragmentProgram
.Enabled
);
7192 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
7193 CHECK_EXT1(NV_fragment_program
, "GetInteger64v");
7194 params
[0] = (GLint64
)(ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0);
7196 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
7197 CHECK_EXT1(NV_fragment_program
, "GetInteger64v");
7198 params
[0] = (GLint64
)(MAX_NV_FRAGMENT_PROGRAM_PARAMS
);
7200 case GL_TEXTURE_RECTANGLE_NV
:
7201 CHECK_EXT1(NV_texture_rectangle
, "GetInteger64v");
7202 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
));
7204 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
7205 CHECK_EXT1(NV_texture_rectangle
, "GetInteger64v");
7206 params
[0] = (GLint64
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_RECT_INDEX
]->Name
);
7208 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
7209 CHECK_EXT1(NV_texture_rectangle
, "GetInteger64v");
7210 params
[0] = (GLint64
)(ctx
->Const
.MaxTextureRectSize
);
7212 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
7213 CHECK_EXT1(EXT_stencil_two_side
, "GetInteger64v");
7214 params
[0] = BOOLEAN_TO_INT64(ctx
->Stencil
.TestTwoSide
);
7216 case GL_ACTIVE_STENCIL_FACE_EXT
:
7217 CHECK_EXT1(EXT_stencil_two_side
, "GetInteger64v");
7218 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
7220 case GL_MAX_SHININESS_NV
:
7221 CHECK_EXT1(NV_light_max_exponent
, "GetInteger64v");
7222 params
[0] = IROUND64(ctx
->Const
.MaxShininess
);
7224 case GL_MAX_SPOT_EXPONENT_NV
:
7225 CHECK_EXT1(NV_light_max_exponent
, "GetInteger64v");
7226 params
[0] = IROUND64(ctx
->Const
.MaxSpotExponent
);
7228 case GL_ARRAY_BUFFER_BINDING_ARB
:
7229 params
[0] = (GLint64
)(ctx
->Array
.ArrayBufferObj
->Name
);
7231 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
7232 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Vertex
.BufferObj
->Name
);
7234 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
7235 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Normal
.BufferObj
->Name
);
7237 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
7238 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Color
.BufferObj
->Name
);
7240 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
7241 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Index
.BufferObj
->Name
);
7243 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
7244 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
);
7246 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
7247 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->EdgeFlag
.BufferObj
->Name
);
7249 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
7250 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->SecondaryColor
.BufferObj
->Name
);
7252 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
7253 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->FogCoord
.BufferObj
->Name
);
7255 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
7256 params
[0] = (GLint64
)(ctx
->Array
.ElementArrayBufferObj
->Name
);
7258 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
7259 CHECK_EXT1(EXT_pixel_buffer_object
, "GetInteger64v");
7260 params
[0] = (GLint64
)(ctx
->Pack
.BufferObj
->Name
);
7262 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
7263 CHECK_EXT1(EXT_pixel_buffer_object
, "GetInteger64v");
7264 params
[0] = (GLint64
)(ctx
->Unpack
.BufferObj
->Name
);
7266 case GL_VERTEX_PROGRAM_ARB
:
7267 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetInteger64v");
7268 params
[0] = BOOLEAN_TO_INT64(ctx
->VertexProgram
.Enabled
);
7270 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
7271 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetInteger64v");
7272 params
[0] = BOOLEAN_TO_INT64(ctx
->VertexProgram
.PointSizeEnabled
);
7274 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
7275 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetInteger64v");
7276 params
[0] = BOOLEAN_TO_INT64(ctx
->VertexProgram
.TwoSideEnabled
);
7278 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
:
7279 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetInteger64v");
7280 params
[0] = (GLint64
)(ctx
->Const
.MaxProgramMatrixStackDepth
);
7282 case GL_MAX_PROGRAM_MATRICES_ARB
:
7283 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetInteger64v");
7284 params
[0] = (GLint64
)(ctx
->Const
.MaxProgramMatrices
);
7286 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
7287 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetInteger64v");
7288 params
[0] = BOOLEAN_TO_INT64(ctx
->CurrentStack
->Depth
+ 1);
7290 case GL_CURRENT_MATRIX_ARB
:
7291 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_fragment_program
, "GetInteger64v");
7293 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
7294 params
[0] = IROUND64(matrix
[0]);
7295 params
[1] = IROUND64(matrix
[1]);
7296 params
[2] = IROUND64(matrix
[2]);
7297 params
[3] = IROUND64(matrix
[3]);
7298 params
[4] = IROUND64(matrix
[4]);
7299 params
[5] = IROUND64(matrix
[5]);
7300 params
[6] = IROUND64(matrix
[6]);
7301 params
[7] = IROUND64(matrix
[7]);
7302 params
[8] = IROUND64(matrix
[8]);
7303 params
[9] = IROUND64(matrix
[9]);
7304 params
[10] = IROUND64(matrix
[10]);
7305 params
[11] = IROUND64(matrix
[11]);
7306 params
[12] = IROUND64(matrix
[12]);
7307 params
[13] = IROUND64(matrix
[13]);
7308 params
[14] = IROUND64(matrix
[14]);
7309 params
[15] = IROUND64(matrix
[15]);
7312 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
7313 CHECK_EXT2(ARB_vertex_program
, ARB_fragment_program
, "GetInteger64v");
7315 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
7316 params
[0] = IROUND64(matrix
[0]);
7317 params
[1] = IROUND64(matrix
[4]);
7318 params
[2] = IROUND64(matrix
[8]);
7319 params
[3] = IROUND64(matrix
[12]);
7320 params
[4] = IROUND64(matrix
[1]);
7321 params
[5] = IROUND64(matrix
[5]);
7322 params
[6] = IROUND64(matrix
[9]);
7323 params
[7] = IROUND64(matrix
[13]);
7324 params
[8] = IROUND64(matrix
[2]);
7325 params
[9] = IROUND64(matrix
[6]);
7326 params
[10] = IROUND64(matrix
[10]);
7327 params
[11] = IROUND64(matrix
[14]);
7328 params
[12] = IROUND64(matrix
[3]);
7329 params
[13] = IROUND64(matrix
[7]);
7330 params
[14] = IROUND64(matrix
[11]);
7331 params
[15] = IROUND64(matrix
[15]);
7334 case GL_MAX_VERTEX_ATTRIBS_ARB
:
7335 CHECK_EXT1(ARB_vertex_program
, "GetInteger64v");
7336 params
[0] = (GLint64
)(ctx
->Const
.VertexProgram
.MaxAttribs
);
7338 case GL_PROGRAM_ERROR_POSITION_ARB
:
7339 CHECK_EXT4(NV_vertex_program
, ARB_vertex_program
, NV_fragment_program
, ARB_fragment_program
, "GetInteger64v");
7340 params
[0] = (GLint64
)(ctx
->Program
.ErrorPos
);
7342 case GL_FRAGMENT_PROGRAM_ARB
:
7343 CHECK_EXT1(ARB_fragment_program
, "GetInteger64v");
7344 params
[0] = BOOLEAN_TO_INT64(ctx
->FragmentProgram
.Enabled
);
7346 case GL_MAX_TEXTURE_COORDS_ARB
:
7347 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetInteger64v");
7348 params
[0] = (GLint64
)(ctx
->Const
.MaxTextureCoordUnits
);
7350 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB
:
7351 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetInteger64v");
7352 params
[0] = (GLint64
)(ctx
->Const
.MaxTextureImageUnits
);
7354 case GL_DEPTH_BOUNDS_TEST_EXT
:
7355 CHECK_EXT1(EXT_depth_bounds_test
, "GetInteger64v");
7356 params
[0] = BOOLEAN_TO_INT64(ctx
->Depth
.BoundsTest
);
7358 case GL_DEPTH_BOUNDS_EXT
:
7359 CHECK_EXT1(EXT_depth_bounds_test
, "GetInteger64v");
7360 params
[0] = IROUND64(ctx
->Depth
.BoundsMin
);
7361 params
[1] = IROUND64(ctx
->Depth
.BoundsMax
);
7363 case GL_DEPTH_CLAMP
:
7364 CHECK_EXT1(ARB_depth_clamp
, "GetInteger64v");
7365 params
[0] = BOOLEAN_TO_INT64(ctx
->Transform
.DepthClamp
);
7367 case GL_MAX_DRAW_BUFFERS_ARB
:
7368 params
[0] = (GLint64
)(ctx
->Const
.MaxDrawBuffers
);
7370 case GL_DRAW_BUFFER0_ARB
:
7371 params
[0] = ENUM_TO_INT64(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
7373 case GL_DRAW_BUFFER1_ARB
:
7376 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
7377 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
7380 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[1];
7381 params
[0] = ENUM_TO_INT64(buffer
);
7384 case GL_DRAW_BUFFER2_ARB
:
7387 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
7388 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
7391 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[2];
7392 params
[0] = ENUM_TO_INT64(buffer
);
7395 case GL_DRAW_BUFFER3_ARB
:
7398 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
7399 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
7402 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[3];
7403 params
[0] = ENUM_TO_INT64(buffer
);
7406 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
7407 CHECK_EXT1(OES_read_format
, "GetInteger64v");
7408 params
[0] = (GLint64
)(_mesa_get_color_read_type(ctx
));
7410 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
7411 CHECK_EXT1(OES_read_format
, "GetInteger64v");
7412 params
[0] = (GLint64
)(_mesa_get_color_read_format(ctx
));
7414 case GL_NUM_FRAGMENT_REGISTERS_ATI
:
7415 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7416 params
[0] = (GLint64
)(6);
7418 case GL_NUM_FRAGMENT_CONSTANTS_ATI
:
7419 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7420 params
[0] = (GLint64
)(8);
7422 case GL_NUM_PASSES_ATI
:
7423 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7424 params
[0] = (GLint64
)(2);
7426 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI
:
7427 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7428 params
[0] = (GLint64
)(8);
7430 case GL_NUM_INSTRUCTIONS_TOTAL_ATI
:
7431 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7432 params
[0] = (GLint64
)(16);
7434 case GL_COLOR_ALPHA_PAIRING_ATI
:
7435 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7436 params
[0] = BOOLEAN_TO_INT64(GL_TRUE
);
7438 case GL_NUM_LOOPBACK_COMPONENTS_ATI
:
7439 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7440 params
[0] = (GLint64
)(3);
7442 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
:
7443 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7444 params
[0] = (GLint64
)(3);
7446 case GL_STENCIL_BACK_FUNC
:
7447 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.Function
[1]);
7449 case GL_STENCIL_BACK_VALUE_MASK
:
7450 params
[0] = (GLint64
)(ctx
->Stencil
.ValueMask
[1]);
7452 case GL_STENCIL_BACK_WRITEMASK
:
7453 params
[0] = (GLint64
)(ctx
->Stencil
.WriteMask
[1]);
7455 case GL_STENCIL_BACK_REF
:
7456 params
[0] = (GLint64
)(ctx
->Stencil
.Ref
[1]);
7458 case GL_STENCIL_BACK_FAIL
:
7459 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.FailFunc
[1]);
7461 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
7462 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.ZFailFunc
[1]);
7464 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
7465 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.ZPassFunc
[1]);
7467 case GL_FRAMEBUFFER_BINDING_EXT
:
7468 CHECK_EXT1(EXT_framebuffer_object
, "GetInteger64v");
7469 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Name
);
7471 case GL_RENDERBUFFER_BINDING_EXT
:
7472 CHECK_EXT1(EXT_framebuffer_object
, "GetInteger64v");
7473 params
[0] = (GLint64
)(ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0);
7475 case GL_MAX_COLOR_ATTACHMENTS_EXT
:
7476 CHECK_EXT1(EXT_framebuffer_object
, "GetInteger64v");
7477 params
[0] = (GLint64
)(ctx
->Const
.MaxColorAttachments
);
7479 case GL_MAX_RENDERBUFFER_SIZE_EXT
:
7480 CHECK_EXT1(EXT_framebuffer_object
, "GetInteger64v");
7481 params
[0] = (GLint64
)(ctx
->Const
.MaxRenderbufferSize
);
7483 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
7484 CHECK_EXT1(EXT_framebuffer_blit
, "GetInteger64v");
7485 params
[0] = (GLint64
)(ctx
->ReadBuffer
->Name
);
7487 case GL_PROVOKING_VERTEX_EXT
:
7488 CHECK_EXT1(EXT_provoking_vertex
, "GetInteger64v");
7489 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.ProvokingVertex
);
7491 case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
:
7492 CHECK_EXT1(EXT_provoking_vertex
, "GetInteger64v");
7493 params
[0] = BOOLEAN_TO_INT64(ctx
->Const
.QuadsFollowProvokingVertexConvention
);
7495 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
:
7496 CHECK_EXT1(ARB_fragment_shader
, "GetInteger64v");
7497 params
[0] = (GLint64
)(ctx
->Const
.FragmentProgram
.MaxUniformComponents
);
7499 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
:
7500 CHECK_EXT1(ARB_fragment_shader
, "GetInteger64v");
7501 params
[0] = ENUM_TO_INT64(ctx
->Hint
.FragmentShaderDerivative
);
7503 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
:
7504 CHECK_EXT1(ARB_vertex_shader
, "GetInteger64v");
7505 params
[0] = (GLint64
)(ctx
->Const
.VertexProgram
.MaxUniformComponents
);
7507 case GL_MAX_VARYING_FLOATS_ARB
:
7508 CHECK_EXT1(ARB_vertex_shader
, "GetInteger64v");
7509 params
[0] = (GLint64
)(ctx
->Const
.MaxVarying
* 4);
7511 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
:
7512 CHECK_EXT1(ARB_vertex_shader
, "GetInteger64v");
7513 params
[0] = (GLint64
)(ctx
->Const
.MaxVertexTextureImageUnits
);
7515 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
:
7516 CHECK_EXT1(ARB_vertex_shader
, "GetInteger64v");
7517 params
[0] = (GLint64
)(ctx
->Const
.MaxCombinedTextureImageUnits
);
7519 case GL_CURRENT_PROGRAM
:
7520 CHECK_EXT1(ARB_shader_objects
, "GetInteger64v");
7521 params
[0] = (GLint64
)(ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0);
7523 case GL_MAX_SAMPLES
:
7524 CHECK_EXT1(ARB_framebuffer_object
, "GetInteger64v");
7525 params
[0] = (GLint64
)(ctx
->Const
.MaxSamples
);
7527 case GL_VERTEX_ARRAY_BINDING_APPLE
:
7528 CHECK_EXT1(APPLE_vertex_array_object
, "GetInteger64v");
7529 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Name
);
7531 case GL_TEXTURE_CUBE_MAP_SEAMLESS
:
7532 CHECK_EXT1(ARB_seamless_cube_map
, "GetInteger64v");
7533 params
[0] = BOOLEAN_TO_INT64(ctx
->Texture
.CubeMapSeamless
);
7535 case GL_MAX_SERVER_WAIT_TIMEOUT
:
7536 CHECK_EXT1(ARB_sync
, "GetInteger64v");
7537 params
[0] = ctx
->Const
.MaxServerWaitTimeout
;
7539 case GL_NUM_EXTENSIONS
:
7540 params
[0] = (GLint64
)(_mesa_get_extension_count(ctx
));
7542 case GL_MAJOR_VERSION
:
7543 params
[0] = (GLint64
)(ctx
->VersionMajor
);
7545 case GL_MINOR_VERSION
:
7546 params
[0] = (GLint64
)(ctx
->VersionMinor
);
7548 case GL_CONTEXT_FLAGS
:
7549 params
[0] = (GLint64
)(ctx
->Const
.ContextFlags
);
7552 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetInteger64v(pname=0x%x)", pname
);
7555 #endif /* FEATURE_ARB_sync */
7559 _mesa_GetDoublev( GLenum pname
, GLdouble
*params
)
7561 const GLfloat magic
= -1234.5F
;
7568 /* Init temp array to magic numbers so we can figure out how many values
7569 * are returned by the GetFloatv() call.
7571 for (i
= 0; i
< 16; i
++)
7574 _mesa_GetFloatv(pname
, values
);
7576 for (i
= 0; i
< 16 && values
[i
] != magic
; i
++)
7577 params
[i
] = (GLdouble
) values
[i
];
7581 _mesa_GetBooleanIndexedv( GLenum pname
, GLuint index
, GLboolean
*params
)
7583 GET_CURRENT_CONTEXT(ctx
);
7584 ASSERT_OUTSIDE_BEGIN_END(ctx
);
7591 CHECK_EXT1(EXT_draw_buffers2
, "GetBooleanIndexedv");
7592 if (index
>= ctx
->Const
.MaxDrawBuffers
) {
7593 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetBooleanIndexedv(index=%u), index", pname
);
7596 params
[0] = INT_TO_BOOLEAN(((ctx
->Color
.BlendEnabled
>> index
) & 1));
7598 case GL_COLOR_WRITEMASK
:
7599 CHECK_EXT1(EXT_draw_buffers2
, "GetBooleanIndexedv");
7600 if (index
>= ctx
->Const
.MaxDrawBuffers
) {
7601 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetBooleanIndexedv(index=%u), index", pname
);
7604 params
[0] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0);
7605 params
[1] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0);
7606 params
[2] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0);
7607 params
[3] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0);
7610 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetBooleanIndexedv(pname=0x%x)", pname
);
7615 _mesa_GetIntegerIndexedv( GLenum pname
, GLuint index
, GLint
*params
)
7617 GET_CURRENT_CONTEXT(ctx
);
7618 ASSERT_OUTSIDE_BEGIN_END(ctx
);
7625 CHECK_EXT1(EXT_draw_buffers2
, "GetIntegerIndexedv");
7626 if (index
>= ctx
->Const
.MaxDrawBuffers
) {
7627 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetIntegerIndexedv(index=%u), index", pname
);
7630 params
[0] = ((ctx
->Color
.BlendEnabled
>> index
) & 1);
7632 case GL_COLOR_WRITEMASK
:
7633 CHECK_EXT1(EXT_draw_buffers2
, "GetIntegerIndexedv");
7634 if (index
>= ctx
->Const
.MaxDrawBuffers
) {
7635 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetIntegerIndexedv(index=%u), index", pname
);
7638 params
[0] = ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0;
7639 params
[1] = ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0;
7640 params
[2] = ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0;
7641 params
[3] = ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0;
7644 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetIntegerIndexedv(pname=0x%x)", pname
);
7648 #if FEATURE_ARB_sync
7650 _mesa_GetInteger64Indexedv( GLenum pname
, GLuint index
, GLint64
*params
)
7652 GET_CURRENT_CONTEXT(ctx
);
7653 ASSERT_OUTSIDE_BEGIN_END(ctx
);
7660 CHECK_EXT1(EXT_draw_buffers2
, "GetInteger64Indexedv");
7661 if (index
>= ctx
->Const
.MaxDrawBuffers
) {
7662 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetInteger64Indexedv(index=%u), index", pname
);
7665 params
[0] = (GLint64
)(((ctx
->Color
.BlendEnabled
>> index
) & 1));
7667 case GL_COLOR_WRITEMASK
:
7668 CHECK_EXT1(EXT_draw_buffers2
, "GetInteger64Indexedv");
7669 if (index
>= ctx
->Const
.MaxDrawBuffers
) {
7670 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetInteger64Indexedv(index=%u), index", pname
);
7673 params
[0] = (GLint64
)(ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0);
7674 params
[1] = (GLint64
)(ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0);
7675 params
[2] = (GLint64
)(ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0);
7676 params
[3] = (GLint64
)(ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0);
7679 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetInteger64Indexedv(pname=0x%x)", pname
);
7682 #endif /* FEATURE_ARB_sync */