2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
30 #include "extensions.h"
33 #include "mfeatures.h"
36 #include "texcompress.h"
37 #include "framebuffer.h"
38 #include "samplerobj.h"
40 /* This is a table driven implemetation of the glGet*v() functions.
41 * The basic idea is that most getters just look up an int somewhere
42 * in struct gl_context and then convert it to a bool or float according to
43 * which of glGetIntegerv() glGetBooleanv() etc is being called.
44 * Instead of generating code to do this, we can just record the enum
45 * value and the offset into struct gl_context in an array of structs. Then
46 * in glGet*(), we lookup the struct for the enum in question, and use
47 * the offset to get the int we need.
49 * Sometimes we need to look up a float, a boolean, a bit in a
50 * bitfield, a matrix or other types instead, so we need to track the
51 * type of the value in struct gl_context. And sometimes the value isn't in
52 * struct gl_context but in the drawbuffer, the array object, current texture
53 * unit, or maybe it's a computed value. So we need to also track
54 * where or how to find the value. Finally, we sometimes need to
55 * check that one of a number of extensions are enabled, the GL
56 * version or flush or call _mesa_update_state(). This is done by
57 * attaching optional extra information to the value description
58 * struct, it's sort of like an array of opcodes that describe extra
61 * Putting all this together we end up with struct value_desc below,
62 * and with a couple of macros to help, the table of struct value_desc
63 * is about as concise as the specification in the old python script.
66 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
67 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
68 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
69 (GLint) ((F) * 65536.0f) )
71 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
72 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
73 ((I) < SHRT_MIN) ? INT_MIN : \
74 (GLint) ((I) * 65536) )
76 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
79 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
80 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
81 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
82 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
84 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
85 #define ENUM_TO_FIXED(E) (E)
120 enum value_location
{
138 EXTRA_NEW_FRAG_CLAMP
,
139 EXTRA_VALID_DRAW_BUFFER
,
140 EXTRA_VALID_TEXTURE_UNIT
,
141 EXTRA_VALID_CLIP_DISTANCE
,
146 #define NO_EXTRA NULL
151 GLubyte location
; /**< enum value_location */
152 GLubyte type
; /**< enum value_type */
159 GLfloat value_float_4
[4];
160 GLmatrix
*value_matrix
;
162 GLint value_int_4
[4];
166 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
170 GLboolean value_bool
;
173 #define BUFFER_FIELD(field, type) \
174 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
175 #define CONTEXT_FIELD(field, type) \
176 LOC_CONTEXT, type, offsetof(struct gl_context, field)
177 #define ARRAY_FIELD(field, type) \
178 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
179 #undef CONST /* already defined through windows.h */
180 #define CONST(value) \
181 LOC_CONTEXT, TYPE_CONST, value
183 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
184 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
185 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
187 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
188 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
189 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
190 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
191 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
192 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
193 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
194 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
195 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
196 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
197 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
198 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
199 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
200 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
201 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
202 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
203 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
204 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
205 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
206 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
208 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
209 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
210 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
213 offsetof(struct gl_extensions, f)
215 #define EXTRA_EXT(e) \
216 static const int extra_##e[] = { \
220 #define EXTRA_EXT2(e1, e2) \
221 static const int extra_##e1##_##e2[] = { \
222 EXT(e1), EXT(e2), EXTRA_END \
225 /* The 'extra' mechanism is a way to specify extra checks (such as
226 * extensions or specific gl versions) or actions (flush current, new
227 * buffers) that we need to do before looking up an enum. We need to
228 * declare them all up front so we can refer to them in the value_desc
231 static const int extra_new_buffers
[] = {
236 static const int extra_new_frag_clamp
[] = {
237 EXTRA_NEW_FRAG_CLAMP
,
241 static const int extra_valid_draw_buffer
[] = {
242 EXTRA_VALID_DRAW_BUFFER
,
246 static const int extra_valid_texture_unit
[] = {
247 EXTRA_VALID_TEXTURE_UNIT
,
251 static const int extra_valid_clip_distance
[] = {
252 EXTRA_VALID_CLIP_DISTANCE
,
256 static const int extra_flush_current_valid_texture_unit
[] = {
258 EXTRA_VALID_TEXTURE_UNIT
,
262 static const int extra_flush_current
[] = {
267 static const int extra_EXT_secondary_color_flush_current
[] = {
268 EXT(EXT_secondary_color
),
273 static const int extra_EXT_fog_coord_flush_current
[] = {
279 static const int extra_EXT_texture_integer
[] = {
280 EXT(EXT_texture_integer
),
284 static const int extra_GLSL_130
[] = {
289 static const int extra_texture_buffer_object
[] = {
292 EXT(ARB_texture_buffer_object
),
296 static const int extra_ARB_transform_feedback2_api_es3
[] = {
297 EXT(ARB_transform_feedback2
),
302 static const int extra_ARB_uniform_buffer_object_and_geometry_shader
[] = {
303 EXT(ARB_uniform_buffer_object
),
304 EXT(ARB_geometry_shader4
),
308 static const int extra_ARB_ES2_compatibility_api_es2
[] = {
309 EXT(ARB_ES2_compatibility
),
314 static const int extra_ARB_ES3_compatibility_api_es3
[] = {
315 EXT(ARB_ES3_compatibility
),
320 EXTRA_EXT(ARB_texture_cube_map
);
321 EXTRA_EXT(MESA_texture_array
);
322 EXTRA_EXT2(EXT_secondary_color
, ARB_vertex_program
);
323 EXTRA_EXT(EXT_secondary_color
);
324 EXTRA_EXT(EXT_fog_coord
);
325 EXTRA_EXT(NV_fog_distance
);
326 EXTRA_EXT(EXT_texture_filter_anisotropic
);
327 EXTRA_EXT(NV_point_sprite
);
328 EXTRA_EXT(NV_texture_rectangle
);
329 EXTRA_EXT(EXT_stencil_two_side
);
330 EXTRA_EXT(EXT_depth_bounds_test
);
331 EXTRA_EXT(ARB_depth_clamp
);
332 EXTRA_EXT(ATI_fragment_shader
);
333 EXTRA_EXT(EXT_framebuffer_blit
);
334 EXTRA_EXT(ARB_shader_objects
);
335 EXTRA_EXT(EXT_provoking_vertex
);
336 EXTRA_EXT(ARB_fragment_shader
);
337 EXTRA_EXT(ARB_fragment_program
);
338 EXTRA_EXT2(ARB_framebuffer_object
, EXT_framebuffer_multisample
);
339 EXTRA_EXT(EXT_framebuffer_object
);
340 EXTRA_EXT(ARB_seamless_cube_map
);
342 EXTRA_EXT(ARB_vertex_shader
);
343 EXTRA_EXT(EXT_transform_feedback
);
344 EXTRA_EXT(ARB_transform_feedback3
);
345 EXTRA_EXT(EXT_pixel_buffer_object
);
346 EXTRA_EXT(ARB_vertex_program
);
347 EXTRA_EXT2(NV_point_sprite
, ARB_point_sprite
);
348 EXTRA_EXT2(ARB_vertex_program
, ARB_fragment_program
);
349 EXTRA_EXT(ARB_geometry_shader4
);
350 EXTRA_EXT(ARB_color_buffer_float
);
351 EXTRA_EXT(EXT_framebuffer_sRGB
);
352 EXTRA_EXT(OES_EGL_image_external
);
353 EXTRA_EXT(ARB_blend_func_extended
);
354 EXTRA_EXT(ARB_uniform_buffer_object
);
355 EXTRA_EXT(ARB_timer_query
);
356 EXTRA_EXT(ARB_map_buffer_alignment
);
357 EXTRA_EXT(ARB_texture_cube_map_array
);
358 EXTRA_EXT(ARB_texture_buffer_range
);
359 EXTRA_EXT(ARB_texture_multisample
);
362 extra_ARB_color_buffer_float_or_glcore
[] = {
363 EXT(ARB_color_buffer_float
),
369 extra_NV_primitive_restart
[] = {
370 EXT(NV_primitive_restart
),
374 static const int extra_version_30
[] = { EXTRA_VERSION_30
, EXTRA_END
};
375 static const int extra_version_31
[] = { EXTRA_VERSION_31
, EXTRA_END
};
376 static const int extra_version_32
[] = { EXTRA_VERSION_32
, EXTRA_END
};
378 static const int extra_gl30_es3
[] = {
385 extra_ARB_vertex_program_api_es2
[] = {
386 EXT(ARB_vertex_program
),
391 /* The ReadBuffer get token is valid under either full GL or under
392 * GLES2 if the NV_read_buffer extension is available. */
394 extra_NV_read_buffer_api_gl
[] = {
400 /* This is the big table describing all the enums we accept in
401 * glGet*v(). The table is partitioned into six parts: enums
402 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
403 * between OpenGL and GLES, enums exclusive to GLES, etc for the
404 * remaining combinations. To look up the enums valid in a given API
405 * we will use a hash table specific to that API. These tables are in
406 * turn generated at build time and included through get_hash.h.
407 * The different sections are guarded by #if FEATURE_GL etc to make
408 * sure we only compile in the enums we may need. */
410 #include "get_hash.h"
412 /* All we need now is a way to look up the value struct from the enum.
413 * The code generated by gcc for the old generated big switch
414 * statement is a big, balanced, open coded if/else tree, essentially
415 * an unrolled binary search. It would be natural to sort the new
416 * enum table and use bsearch(), but we will use a read-only hash
417 * table instead. bsearch() has a nice guaranteed worst case
418 * performance, but we're also guaranteed to hit that worst case
419 * (log2(n) iterations) for about half the enums. Instead, using an
420 * open addressing hash table, we can find the enum on the first try
421 * for 80% of the enums, 1 collision for 10% and never more than 5
422 * collisions for any enum (typical numbers). And the code is very
423 * simple, even though it feels a little magic. */
427 print_table_stats(int api
)
429 int i
, j
, collisions
[11], count
, hash
, mask
;
430 const struct value_desc
*d
;
431 const char *api_names
[] = {
432 [API_OPENGL_COMPAT
] = "GL",
433 [API_OPENGL_CORE
] = "GL_CORE",
434 [API_OPENGLES
] = "GLES",
435 [API_OPENGLES2
] = "GLES2",
437 const char *api_name
;
439 api_name
= api
< Elements(api_names
) ? api_names
[api
] : "N/A";
441 mask
= Elements(table(api
)) - 1;
442 memset(collisions
, 0, sizeof collisions
);
444 for (i
= 0; i
< Elements(table(api
)); i
++) {
448 d
= &values
[table(api
)[i
]];
449 hash
= (d
->pname
* prime_factor
);
452 if (values
[table(api
)[hash
& mask
]].pname
== d
->pname
)
464 printf("number of enums for %s: %d (total %ld)\n",
465 api_name
, count
, Elements(values
));
466 for (i
= 0; i
< Elements(collisions
) - 1; i
++)
467 if (collisions
[i
] > 0)
468 printf(" %d enums with %d %scollisions\n",
469 collisions
[i
], i
, i
== 10 ? "or more " : "");
474 * Initialize the enum hash for a given API
476 * This is called from one_time_init() to insert the enum values that
477 * are valid for the API in question into the enum hash table.
479 * \param the current context, for determining the API in question
481 void _mesa_init_get_hash(struct gl_context
*ctx
)
489 * Handle irregular enums
491 * Some values don't conform to the "well-known type at context
492 * pointer + offset" pattern, so we have this function to catch all
493 * the corner cases. Typically, it's a computed value or a one-off
494 * pointer to a custom struct or something.
496 * In this case we can't return a pointer to the value, so we'll have
497 * to use the temporary variable 'v' declared back in the calling
498 * glGet*v() function to store the result.
500 * \param ctx the current context
501 * \param d the struct value_desc that describes the enum
502 * \param v pointer to the tmp declared in the calling glGet*v() function
505 find_custom_value(struct gl_context
*ctx
, const struct value_desc
*d
, union value
*v
)
507 struct gl_buffer_object
**buffer_obj
;
508 struct gl_client_array
*array
;
512 case GL_MAJOR_VERSION
:
513 v
->value_int
= ctx
->Version
/ 10;
515 case GL_MINOR_VERSION
:
516 v
->value_int
= ctx
->Version
% 10;
522 case GL_TEXTURE_1D_ARRAY_EXT
:
523 case GL_TEXTURE_2D_ARRAY_EXT
:
524 case GL_TEXTURE_CUBE_MAP_ARB
:
525 case GL_TEXTURE_RECTANGLE_NV
:
526 case GL_TEXTURE_EXTERNAL_OES
:
527 v
->value_bool
= _mesa_IsEnabled(d
->pname
);
530 case GL_LINE_STIPPLE_PATTERN
:
531 /* This is the only GLushort, special case it here by promoting
532 * to an int rather than introducing a new type. */
533 v
->value_int
= ctx
->Line
.StipplePattern
;
536 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
537 unit
= ctx
->Texture
.CurrentUnit
;
538 v
->value_float_4
[0] = ctx
->Current
.RasterTexCoords
[unit
][0];
539 v
->value_float_4
[1] = ctx
->Current
.RasterTexCoords
[unit
][1];
540 v
->value_float_4
[2] = ctx
->Current
.RasterTexCoords
[unit
][2];
541 v
->value_float_4
[3] = ctx
->Current
.RasterTexCoords
[unit
][3];
544 case GL_CURRENT_TEXTURE_COORDS
:
545 unit
= ctx
->Texture
.CurrentUnit
;
546 v
->value_float_4
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0];
547 v
->value_float_4
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1];
548 v
->value_float_4
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2];
549 v
->value_float_4
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3];
552 case GL_COLOR_WRITEMASK
:
553 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0;
554 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0;
555 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0;
556 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0;
560 v
->value_bool
= ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0;
564 v
->value_enum
= ctx
->ReadBuffer
->ColorReadBuffer
;
567 case GL_MAP2_GRID_DOMAIN
:
568 v
->value_float_4
[0] = ctx
->Eval
.MapGrid2u1
;
569 v
->value_float_4
[1] = ctx
->Eval
.MapGrid2u2
;
570 v
->value_float_4
[2] = ctx
->Eval
.MapGrid2v1
;
571 v
->value_float_4
[3] = ctx
->Eval
.MapGrid2v2
;
574 case GL_TEXTURE_STACK_DEPTH
:
575 unit
= ctx
->Texture
.CurrentUnit
;
576 v
->value_int
= ctx
->TextureMatrixStack
[unit
].Depth
+ 1;
578 case GL_TEXTURE_MATRIX
:
579 unit
= ctx
->Texture
.CurrentUnit
;
580 v
->value_matrix
= ctx
->TextureMatrixStack
[unit
].Top
;
583 case GL_TEXTURE_COORD_ARRAY
:
584 case GL_TEXTURE_COORD_ARRAY_SIZE
:
585 case GL_TEXTURE_COORD_ARRAY_TYPE
:
586 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
587 array
= &ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)];
588 v
->value_int
= *(GLuint
*) ((char *) array
+ d
->offset
);
591 case GL_ACTIVE_TEXTURE_ARB
:
592 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
594 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
595 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
598 case GL_MODELVIEW_STACK_DEPTH
:
599 case GL_PROJECTION_STACK_DEPTH
:
600 v
->value_int
= *(GLint
*) ((char *) ctx
+ d
->offset
) + 1;
603 case GL_MAX_TEXTURE_SIZE
:
604 case GL_MAX_3D_TEXTURE_SIZE
:
605 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
606 p
= (GLuint
*) ((char *) ctx
+ d
->offset
);
607 v
->value_int
= 1 << (*p
- 1);
611 v
->value_int_4
[0] = ctx
->Scissor
.X
;
612 v
->value_int_4
[1] = ctx
->Scissor
.Y
;
613 v
->value_int_4
[2] = ctx
->Scissor
.Width
;
614 v
->value_int_4
[3] = ctx
->Scissor
.Height
;
619 ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0;
622 if (!ctx
->CompileFlag
)
624 else if (ctx
->ExecuteFlag
)
625 v
->value_enum
= GL_COMPILE_AND_EXECUTE
;
627 v
->value_enum
= GL_COMPILE
;
631 v
->value_int_4
[0] = ctx
->Viewport
.X
;
632 v
->value_int_4
[1] = ctx
->Viewport
.Y
;
633 v
->value_int_4
[2] = ctx
->Viewport
.Width
;
634 v
->value_int_4
[3] = ctx
->Viewport
.Height
;
637 case GL_ACTIVE_STENCIL_FACE_EXT
:
638 v
->value_enum
= ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
;
641 case GL_STENCIL_FAIL
:
642 v
->value_enum
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
];
644 case GL_STENCIL_FUNC
:
645 v
->value_enum
= ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
];
647 case GL_STENCIL_PASS_DEPTH_FAIL
:
648 v
->value_enum
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
];
650 case GL_STENCIL_PASS_DEPTH_PASS
:
651 v
->value_enum
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
];
654 v
->value_int
= ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
];
656 case GL_STENCIL_VALUE_MASK
:
657 v
->value_int
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
659 case GL_STENCIL_WRITEMASK
:
660 v
->value_int
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
663 case GL_NUM_EXTENSIONS
:
664 v
->value_int
= _mesa_get_extension_count(ctx
);
667 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
668 v
->value_int
= _mesa_get_color_read_type(ctx
);
670 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
671 v
->value_int
= _mesa_get_color_read_format(ctx
);
674 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
675 v
->value_int
= ctx
->CurrentStack
->Depth
+ 1;
677 case GL_CURRENT_MATRIX_ARB
:
678 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
679 v
->value_matrix
= ctx
->CurrentStack
->Top
;
682 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
683 v
->value_int
= _mesa_get_compressed_formats(ctx
, NULL
);
685 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
687 _mesa_get_compressed_formats(ctx
, v
->value_int_n
.ints
);
688 ASSERT(v
->value_int_n
.n
<= 100);
691 case GL_MAX_VARYING_FLOATS_ARB
:
692 v
->value_int
= ctx
->Const
.MaxVarying
* 4;
695 /* Various object names */
697 case GL_TEXTURE_BINDING_1D
:
698 case GL_TEXTURE_BINDING_2D
:
699 case GL_TEXTURE_BINDING_3D
:
700 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
701 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
702 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
703 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
704 case GL_TEXTURE_BINDING_EXTERNAL_OES
:
705 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
706 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
707 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
708 unit
= ctx
->Texture
.CurrentUnit
;
710 ctx
->Texture
.Unit
[unit
].CurrentTex
[d
->offset
]->Name
;
713 /* GL_ARB_vertex_buffer_object */
714 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
715 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
716 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
717 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
718 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
719 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
720 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
721 buffer_obj
= (struct gl_buffer_object
**)
722 ((char *) ctx
->Array
.ArrayObj
+ d
->offset
);
723 v
->value_int
= (*buffer_obj
)->Name
;
725 case GL_ARRAY_BUFFER_BINDING_ARB
:
726 v
->value_int
= ctx
->Array
.ArrayBufferObj
->Name
;
728 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
730 ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)].BufferObj
->Name
;
732 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
733 v
->value_int
= ctx
->Array
.ArrayObj
->ElementArrayBufferObj
->Name
;
736 /* ARB_copy_buffer */
737 case GL_COPY_READ_BUFFER
:
738 v
->value_int
= ctx
->CopyReadBuffer
->Name
;
740 case GL_COPY_WRITE_BUFFER
:
741 v
->value_int
= ctx
->CopyWriteBuffer
->Name
;
744 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
745 v
->value_int
= ctx
->Pack
.BufferObj
->Name
;
747 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
748 v
->value_int
= ctx
->Unpack
.BufferObj
->Name
;
750 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
751 v
->value_int
= ctx
->TransformFeedback
.CurrentBuffer
->Name
;
753 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
:
754 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Paused
;
756 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
:
757 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Active
;
759 case GL_TRANSFORM_FEEDBACK_BINDING
:
760 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Name
;
762 case GL_CURRENT_PROGRAM
:
764 ctx
->Shader
.ActiveProgram
? ctx
->Shader
.ActiveProgram
->Name
: 0;
766 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
767 v
->value_int
= ctx
->ReadBuffer
->Name
;
769 case GL_RENDERBUFFER_BINDING_EXT
:
771 ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
773 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
:
774 v
->value_int
= ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_POINT_SIZE
].BufferObj
->Name
;
778 if (_mesa_get_clamp_fragment_color(ctx
))
779 COPY_4FV(v
->value_float_4
, ctx
->Fog
.Color
);
781 COPY_4FV(v
->value_float_4
, ctx
->Fog
.ColorUnclamped
);
783 case GL_COLOR_CLEAR_VALUE
:
784 if (_mesa_get_clamp_fragment_color(ctx
)) {
785 v
->value_float_4
[0] = CLAMP(ctx
->Color
.ClearColor
.f
[0], 0.0F
, 1.0F
);
786 v
->value_float_4
[1] = CLAMP(ctx
->Color
.ClearColor
.f
[1], 0.0F
, 1.0F
);
787 v
->value_float_4
[2] = CLAMP(ctx
->Color
.ClearColor
.f
[2], 0.0F
, 1.0F
);
788 v
->value_float_4
[3] = CLAMP(ctx
->Color
.ClearColor
.f
[3], 0.0F
, 1.0F
);
790 COPY_4FV(v
->value_float_4
, ctx
->Color
.ClearColor
.f
);
792 case GL_BLEND_COLOR_EXT
:
793 if (_mesa_get_clamp_fragment_color(ctx
))
794 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColor
);
796 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColorUnclamped
);
798 case GL_ALPHA_TEST_REF
:
799 if (_mesa_get_clamp_fragment_color(ctx
))
800 v
->value_float
= ctx
->Color
.AlphaRef
;
802 v
->value_float
= ctx
->Color
.AlphaRefUnclamped
;
804 case GL_MAX_VERTEX_UNIFORM_VECTORS
:
805 v
->value_int
= ctx
->Const
.VertexProgram
.MaxUniformComponents
/ 4;
808 case GL_MAX_FRAGMENT_UNIFORM_VECTORS
:
809 v
->value_int
= ctx
->Const
.FragmentProgram
.MaxUniformComponents
/ 4;
812 /* GL_ARB_texture_buffer_object */
813 case GL_TEXTURE_BUFFER_ARB
:
814 v
->value_int
= ctx
->Texture
.BufferObject
->Name
;
816 case GL_TEXTURE_BINDING_BUFFER_ARB
:
817 unit
= ctx
->Texture
.CurrentUnit
;
819 ctx
->Texture
.Unit
[unit
].CurrentTex
[TEXTURE_BUFFER_INDEX
]->Name
;
821 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
:
823 struct gl_buffer_object
*buf
=
824 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
825 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObject
;
826 v
->value_int
= buf
? buf
->Name
: 0;
829 case GL_TEXTURE_BUFFER_FORMAT_ARB
:
830 v
->value_int
= ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
831 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObjectFormat
;
834 /* GL_ARB_sampler_objects */
835 case GL_SAMPLER_BINDING
:
837 struct gl_sampler_object
*samp
=
838 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Sampler
;
841 * The sampler object may have been deleted on another context,
842 * so we try to lookup the sampler object before returning its Name.
844 if (samp
&& _mesa_lookup_samplerobj(ctx
, samp
->Name
)) {
845 v
->value_int
= samp
->Name
;
851 /* GL_ARB_uniform_buffer_object */
852 case GL_UNIFORM_BUFFER_BINDING
:
853 v
->value_int
= ctx
->UniformBuffer
->Name
;
855 /* GL_ARB_timer_query */
857 if (ctx
->Driver
.GetTimestamp
) {
858 v
->value_int64
= ctx
->Driver
.GetTimestamp(ctx
);
861 _mesa_problem(ctx
, "driver doesn't implement GetTimestamp");
868 * Check extra constraints on a struct value_desc descriptor
870 * If a struct value_desc has a non-NULL extra pointer, it means that
871 * there are a number of extra constraints to check or actions to
872 * perform. The extras is just an integer array where each integer
873 * encode different constraints or actions.
875 * \param ctx current context
876 * \param func name of calling glGet*v() function for error reporting
877 * \param d the struct value_desc that has the extra constraints
879 * \return GL_FALSE if all of the constraints were not satisfied,
883 check_extra(struct gl_context
*ctx
, const char *func
, const struct value_desc
*d
)
885 const GLuint version
= ctx
->Version
;
891 for (e
= d
->extra
; *e
!= EXTRA_END
; e
++)
893 case EXTRA_VERSION_30
:
899 case EXTRA_VERSION_31
:
905 case EXTRA_VERSION_32
:
911 case EXTRA_NEW_FRAG_CLAMP
:
912 if (ctx
->NewState
& (_NEW_BUFFERS
| _NEW_FRAG_CLAMP
))
913 _mesa_update_state(ctx
);
916 if (ctx
->API
== API_OPENGLES2
) {
922 if (_mesa_is_gles3(ctx
)) {
928 if (_mesa_is_desktop_gl(ctx
)) {
933 case EXTRA_API_GL_CORE
:
934 if (ctx
->API
== API_OPENGL_CORE
) {
939 case EXTRA_NEW_BUFFERS
:
940 if (ctx
->NewState
& _NEW_BUFFERS
)
941 _mesa_update_state(ctx
);
943 case EXTRA_FLUSH_CURRENT
:
944 FLUSH_CURRENT(ctx
, 0);
946 case EXTRA_VALID_DRAW_BUFFER
:
947 if (d
->pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
948 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(draw buffer %u)",
949 func
, d
->pname
- GL_DRAW_BUFFER0_ARB
);
953 case EXTRA_VALID_TEXTURE_UNIT
:
954 if (ctx
->Texture
.CurrentUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
955 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(texture %u)",
956 func
, ctx
->Texture
.CurrentUnit
);
960 case EXTRA_VALID_CLIP_DISTANCE
:
961 if (d
->pname
- GL_CLIP_DISTANCE0
>= ctx
->Const
.MaxClipPlanes
) {
962 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(clip distance %u)",
963 func
, d
->pname
- GL_CLIP_DISTANCE0
);
968 if (ctx
->Const
.GLSLVersion
>= 130) {
975 default: /* *e is a offset into the extension struct */
977 if (*(GLboolean
*) ((char *) &ctx
->Extensions
+ *e
))
982 if (total
> 0 && enabled
== 0) {
983 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
984 _mesa_lookup_enum_by_nr(d
->pname
));
991 static const struct value_desc error_value
=
992 { 0, 0, TYPE_INVALID
, NO_OFFSET
, NO_EXTRA
};
995 * Find the struct value_desc corresponding to the enum 'pname'.
997 * We hash the enum value to get an index into the 'table' array,
998 * which holds the index in the 'values' array of struct value_desc.
999 * Once we've found the entry, we do the extra checks, if any, then
1000 * look up the value and return a pointer to it.
1002 * If the value has to be computed (for example, it's the result of a
1003 * function call or we need to add 1 to it), we use the tmp 'v' to
1006 * \param func name of glGet*v() func for error reporting
1007 * \param pname the enum value we're looking up
1008 * \param p is were we return the pointer to the value
1009 * \param v a tmp union value variable in the calling glGet*v() function
1011 * \return the struct value_desc corresponding to the enum or a struct
1012 * value_desc of TYPE_INVALID if not found. This lets the calling
1013 * glGet*v() function jump right into a switch statement and
1014 * handle errors there instead of having to check for NULL.
1016 static const struct value_desc
*
1017 find_value(const char *func
, GLenum pname
, void **p
, union value
*v
)
1019 GET_CURRENT_CONTEXT(ctx
);
1020 struct gl_texture_unit
*unit
;
1022 const struct value_desc
*d
;
1026 /* We index into the table_set[] list of per-API hash tables using the API's
1027 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1028 * value since it's compatible with GLES2 its entry in table_set[] is at the
1031 STATIC_ASSERT(Elements(table_set
) == API_OPENGL_LAST
+ 2);
1032 if (_mesa_is_gles3(ctx
)) {
1033 api
= API_OPENGL_LAST
+ 1;
1035 mask
= Elements(table(api
)) - 1;
1036 hash
= (pname
* prime_factor
);
1038 int idx
= table(api
)[hash
& mask
];
1040 /* If the enum isn't valid, the hash walk ends with index 0,
1041 * pointing to the first entry of values[] which doesn't hold
1042 * any valid enum. */
1043 if (unlikely(idx
== 0)) {
1044 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1045 _mesa_lookup_enum_by_nr(pname
));
1046 return &error_value
;
1050 if (likely(d
->pname
== pname
))
1056 if (unlikely(d
->extra
&& !check_extra(ctx
, func
, d
)))
1057 return &error_value
;
1059 switch (d
->location
) {
1061 *p
= ((char *) ctx
->DrawBuffer
+ d
->offset
);
1064 *p
= ((char *) ctx
+ d
->offset
);
1067 *p
= ((char *) ctx
->Array
.ArrayObj
+ d
->offset
);
1070 unit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1071 *p
= ((char *) unit
+ d
->offset
);
1074 find_custom_value(ctx
, d
, v
);
1082 /* silence warning */
1083 return &error_value
;
1086 static const int transpose
[] = {
1094 _mesa_GetBooleanv(GLenum pname
, GLboolean
*params
)
1096 const struct value_desc
*d
;
1102 d
= find_value("glGetBooleanv", pname
, &p
, &v
);
1107 params
[0] = INT_TO_BOOLEAN(d
->offset
);
1112 params
[3] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[3]);
1115 params
[2] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[2]);
1118 params
[1] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[1]);
1121 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[0]);
1125 params
[0] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[0]);
1129 params
[3] = INT_TO_BOOLEAN(((GLint
*) p
)[3]);
1131 params
[2] = INT_TO_BOOLEAN(((GLint
*) p
)[2]);
1134 params
[1] = INT_TO_BOOLEAN(((GLint
*) p
)[1]);
1137 params
[0] = INT_TO_BOOLEAN(((GLint
*) p
)[0]);
1141 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1142 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1146 params
[0] = INT64_TO_BOOLEAN(((GLint64
*) p
)[0]);
1150 params
[0] = ((GLboolean
*) p
)[0];
1154 m
= *(GLmatrix
**) p
;
1155 for (i
= 0; i
< 16; i
++)
1156 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[i
]);
1160 m
= *(GLmatrix
**) p
;
1161 for (i
= 0; i
< 16; i
++)
1162 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[transpose
[i
]]);
1173 shift
= d
->type
- TYPE_BIT_0
;
1174 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1180 _mesa_GetFloatv(GLenum pname
, GLfloat
*params
)
1182 const struct value_desc
*d
;
1188 d
= find_value("glGetFloatv", pname
, &p
, &v
);
1193 params
[0] = (GLfloat
) d
->offset
;
1198 params
[3] = ((GLfloat
*) p
)[3];
1201 params
[2] = ((GLfloat
*) p
)[2];
1204 params
[1] = ((GLfloat
*) p
)[1];
1207 params
[0] = ((GLfloat
*) p
)[0];
1211 params
[0] = (GLfloat
) (((GLdouble
*) p
)[0]);
1215 params
[3] = (GLfloat
) (((GLint
*) p
)[3]);
1217 params
[2] = (GLfloat
) (((GLint
*) p
)[2]);
1220 params
[1] = (GLfloat
) (((GLint
*) p
)[1]);
1223 params
[0] = (GLfloat
) (((GLint
*) p
)[0]);
1227 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1228 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
1232 params
[0] = (GLfloat
) (((GLint64
*) p
)[0]);
1236 params
[0] = BOOLEAN_TO_FLOAT(*(GLboolean
*) p
);
1240 m
= *(GLmatrix
**) p
;
1241 for (i
= 0; i
< 16; i
++)
1242 params
[i
] = m
->m
[i
];
1246 m
= *(GLmatrix
**) p
;
1247 for (i
= 0; i
< 16; i
++)
1248 params
[i
] = m
->m
[transpose
[i
]];
1259 shift
= d
->type
- TYPE_BIT_0
;
1260 params
[0] = BOOLEAN_TO_FLOAT((*(GLbitfield
*) p
>> shift
) & 1);
1266 _mesa_GetIntegerv(GLenum pname
, GLint
*params
)
1268 const struct value_desc
*d
;
1274 d
= find_value("glGetIntegerv", pname
, &p
, &v
);
1279 params
[0] = d
->offset
;
1283 params
[3] = IROUND(((GLfloat
*) p
)[3]);
1285 params
[2] = IROUND(((GLfloat
*) p
)[2]);
1287 params
[1] = IROUND(((GLfloat
*) p
)[1]);
1289 params
[0] = IROUND(((GLfloat
*) p
)[0]);
1293 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
1295 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
1297 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
1299 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
1303 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
1307 params
[3] = ((GLint
*) p
)[3];
1309 params
[2] = ((GLint
*) p
)[2];
1312 params
[1] = ((GLint
*) p
)[1];
1315 params
[0] = ((GLint
*) p
)[0];
1319 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1320 params
[i
] = v
.value_int_n
.ints
[i
];
1324 params
[0] = INT64_TO_INT(((GLint64
*) p
)[0]);
1328 params
[0] = BOOLEAN_TO_INT(*(GLboolean
*) p
);
1332 m
= *(GLmatrix
**) p
;
1333 for (i
= 0; i
< 16; i
++)
1334 params
[i
] = FLOAT_TO_INT(m
->m
[i
]);
1338 m
= *(GLmatrix
**) p
;
1339 for (i
= 0; i
< 16; i
++)
1340 params
[i
] = FLOAT_TO_INT(m
->m
[transpose
[i
]]);
1351 shift
= d
->type
- TYPE_BIT_0
;
1352 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1358 _mesa_GetInteger64v(GLenum pname
, GLint64
*params
)
1360 const struct value_desc
*d
;
1366 d
= find_value("glGetInteger64v", pname
, &p
, &v
);
1371 params
[0] = d
->offset
;
1375 params
[3] = IROUND64(((GLfloat
*) p
)[3]);
1377 params
[2] = IROUND64(((GLfloat
*) p
)[2]);
1379 params
[1] = IROUND64(((GLfloat
*) p
)[1]);
1381 params
[0] = IROUND64(((GLfloat
*) p
)[0]);
1385 params
[3] = FLOAT_TO_INT64(((GLfloat
*) p
)[3]);
1387 params
[2] = FLOAT_TO_INT64(((GLfloat
*) p
)[2]);
1389 params
[1] = FLOAT_TO_INT64(((GLfloat
*) p
)[1]);
1391 params
[0] = FLOAT_TO_INT64(((GLfloat
*) p
)[0]);
1395 params
[0] = FLOAT_TO_INT64(((GLdouble
*) p
)[0]);
1399 params
[3] = ((GLint
*) p
)[3];
1401 params
[2] = ((GLint
*) p
)[2];
1404 params
[1] = ((GLint
*) p
)[1];
1407 params
[0] = ((GLint
*) p
)[0];
1411 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1412 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1416 params
[0] = ((GLint64
*) p
)[0];
1420 params
[0] = ((GLboolean
*) p
)[0];
1424 m
= *(GLmatrix
**) p
;
1425 for (i
= 0; i
< 16; i
++)
1426 params
[i
] = FLOAT_TO_INT64(m
->m
[i
]);
1430 m
= *(GLmatrix
**) p
;
1431 for (i
= 0; i
< 16; i
++)
1432 params
[i
] = FLOAT_TO_INT64(m
->m
[transpose
[i
]]);
1443 shift
= d
->type
- TYPE_BIT_0
;
1444 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1450 _mesa_GetDoublev(GLenum pname
, GLdouble
*params
)
1452 const struct value_desc
*d
;
1458 d
= find_value("glGetDoublev", pname
, &p
, &v
);
1463 params
[0] = d
->offset
;
1468 params
[3] = ((GLfloat
*) p
)[3];
1471 params
[2] = ((GLfloat
*) p
)[2];
1474 params
[1] = ((GLfloat
*) p
)[1];
1477 params
[0] = ((GLfloat
*) p
)[0];
1481 params
[0] = ((GLdouble
*) p
)[0];
1485 params
[3] = ((GLint
*) p
)[3];
1487 params
[2] = ((GLint
*) p
)[2];
1490 params
[1] = ((GLint
*) p
)[1];
1493 params
[0] = ((GLint
*) p
)[0];
1497 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1498 params
[i
] = v
.value_int_n
.ints
[i
];
1502 params
[0] = (GLdouble
) (((GLint64
*) p
)[0]);
1506 params
[0] = *(GLboolean
*) p
;
1510 m
= *(GLmatrix
**) p
;
1511 for (i
= 0; i
< 16; i
++)
1512 params
[i
] = m
->m
[i
];
1516 m
= *(GLmatrix
**) p
;
1517 for (i
= 0; i
< 16; i
++)
1518 params
[i
] = m
->m
[transpose
[i
]];
1529 shift
= d
->type
- TYPE_BIT_0
;
1530 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1535 static enum value_type
1536 find_value_indexed(const char *func
, GLenum pname
, GLuint index
, union value
*v
)
1538 GET_CURRENT_CONTEXT(ctx
);
1543 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1545 if (!ctx
->Extensions
.EXT_draw_buffers2
)
1547 v
->value_int
= (ctx
->Color
.BlendEnabled
>> index
) & 1;
1552 case GL_BLEND_SRC_RGB
:
1553 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1555 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1557 v
->value_int
= ctx
->Color
.Blend
[index
].SrcRGB
;
1559 case GL_BLEND_SRC_ALPHA
:
1560 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1562 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1564 v
->value_int
= ctx
->Color
.Blend
[index
].SrcA
;
1568 case GL_BLEND_DST_RGB
:
1569 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1571 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1573 v
->value_int
= ctx
->Color
.Blend
[index
].DstRGB
;
1575 case GL_BLEND_DST_ALPHA
:
1576 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1578 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1580 v
->value_int
= ctx
->Color
.Blend
[index
].DstA
;
1582 case GL_BLEND_EQUATION_RGB
:
1583 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1585 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1587 v
->value_int
= ctx
->Color
.Blend
[index
].EquationRGB
;
1589 case GL_BLEND_EQUATION_ALPHA
:
1590 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1592 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1594 v
->value_int
= ctx
->Color
.Blend
[index
].EquationA
;
1597 case GL_COLOR_WRITEMASK
:
1598 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1600 if (!ctx
->Extensions
.EXT_draw_buffers2
)
1602 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0;
1603 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0;
1604 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0;
1605 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0;
1608 case GL_TRANSFORM_FEEDBACK_BUFFER_START
:
1609 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
1611 if (!ctx
->Extensions
.EXT_transform_feedback
)
1613 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Offset
[index
];
1616 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
:
1617 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
1619 if (!ctx
->Extensions
.EXT_transform_feedback
)
1622 = ctx
->TransformFeedback
.CurrentObject
->RequestedSize
[index
];
1625 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
1626 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
1628 if (!ctx
->Extensions
.EXT_transform_feedback
)
1630 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->BufferNames
[index
];
1633 case GL_UNIFORM_BUFFER_BINDING
:
1634 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
1636 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
1638 v
->value_int
= ctx
->UniformBufferBindings
[index
].BufferObject
->Name
;
1641 case GL_UNIFORM_BUFFER_START
:
1642 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
1644 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
1646 v
->value_int
= ctx
->UniformBufferBindings
[index
].Offset
;
1649 case GL_UNIFORM_BUFFER_SIZE
:
1650 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
1652 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
1654 v
->value_int
= ctx
->UniformBufferBindings
[index
].Size
;
1657 /* ARB_texture_multisample / GL3.2 */
1658 case GL_SAMPLE_MASK_VALUE
:
1661 if (!ctx
->Extensions
.ARB_texture_multisample
)
1663 v
->value_int
= ctx
->Multisample
.SampleMaskValue
;
1668 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1669 _mesa_lookup_enum_by_nr(pname
));
1670 return TYPE_INVALID
;
1672 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(pname=%s)", func
,
1673 _mesa_lookup_enum_by_nr(pname
));
1674 return TYPE_INVALID
;
1678 _mesa_GetBooleani_v( GLenum pname
, GLuint index
, GLboolean
*params
)
1681 enum value_type type
=
1682 find_value_indexed("glGetBooleani_v", pname
, index
, &v
);
1686 params
[0] = INT_TO_BOOLEAN(v
.value_int
);
1689 params
[0] = INT_TO_BOOLEAN(v
.value_int_4
[0]);
1690 params
[1] = INT_TO_BOOLEAN(v
.value_int_4
[1]);
1691 params
[2] = INT_TO_BOOLEAN(v
.value_int_4
[2]);
1692 params
[3] = INT_TO_BOOLEAN(v
.value_int_4
[3]);
1695 params
[0] = INT64_TO_BOOLEAN(v
.value_int
);
1698 ; /* nothing - GL error was recorded */
1703 _mesa_GetIntegeri_v( GLenum pname
, GLuint index
, GLint
*params
)
1706 enum value_type type
=
1707 find_value_indexed("glGetIntegeri_v", pname
, index
, &v
);
1711 params
[0] = v
.value_int
;
1714 params
[0] = v
.value_int_4
[0];
1715 params
[1] = v
.value_int_4
[1];
1716 params
[2] = v
.value_int_4
[2];
1717 params
[3] = v
.value_int_4
[3];
1720 params
[0] = INT64_TO_INT(v
.value_int
);
1723 ; /* nothing - GL error was recorded */
1728 _mesa_GetInteger64i_v( GLenum pname
, GLuint index
, GLint64
*params
)
1731 enum value_type type
=
1732 find_value_indexed("glGetInteger64i_v", pname
, index
, &v
);
1736 params
[0] = v
.value_int
;
1739 params
[0] = v
.value_int_4
[0];
1740 params
[1] = v
.value_int_4
[1];
1741 params
[2] = v
.value_int_4
[2];
1742 params
[3] = v
.value_int_4
[3];
1745 params
[0] = v
.value_int
;
1748 ; /* nothing - GL error was recorded */
1753 _mesa_GetFixedv(GLenum pname
, GLfixed
*params
)
1755 const struct value_desc
*d
;
1761 d
= find_value("glGetDoublev", pname
, &p
, &v
);
1766 params
[0] = INT_TO_FIXED(d
->offset
);
1771 params
[3] = FLOAT_TO_FIXED(((GLfloat
*) p
)[3]);
1774 params
[2] = FLOAT_TO_FIXED(((GLfloat
*) p
)[2]);
1777 params
[1] = FLOAT_TO_FIXED(((GLfloat
*) p
)[1]);
1780 params
[0] = FLOAT_TO_FIXED(((GLfloat
*) p
)[0]);
1784 params
[0] = FLOAT_TO_FIXED(((GLdouble
*) p
)[0]);
1788 params
[3] = INT_TO_FIXED(((GLint
*) p
)[3]);
1790 params
[2] = INT_TO_FIXED(((GLint
*) p
)[2]);
1793 params
[1] = INT_TO_FIXED(((GLint
*) p
)[1]);
1796 params
[0] = INT_TO_FIXED(((GLint
*) p
)[0]);
1800 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1801 params
[i
] = INT_TO_FIXED(v
.value_int_n
.ints
[i
]);
1805 params
[0] = ((GLint64
*) p
)[0];
1809 params
[0] = BOOLEAN_TO_FIXED(((GLboolean
*) p
)[0]);
1813 m
= *(GLmatrix
**) p
;
1814 for (i
= 0; i
< 16; i
++)
1815 params
[i
] = FLOAT_TO_FIXED(m
->m
[i
]);
1819 m
= *(GLmatrix
**) p
;
1820 for (i
= 0; i
< 16; i
++)
1821 params
[i
] = FLOAT_TO_FIXED(m
->m
[transpose
[i
]]);
1832 shift
= d
->type
- TYPE_BIT_0
;
1833 params
[0] = BOOLEAN_TO_FIXED((*(GLbitfield
*) p
>> shift
) & 1);