335443ef4f2459c444d75ea8a8122425701457c6
[mesa.git] / src / mesa / main / get.c
1
2 /***
3 *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
4 ***/
5
6 #include "glheader.h"
7 #include "context.h"
8 #include "enable.h"
9 #include "extensions.h"
10 #include "fbobject.h"
11 #include "get.h"
12 #include "macros.h"
13 #include "mtypes.h"
14 #include "state.h"
15 #include "texcompress.h"
16
17
18 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
19
20 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
21
22 #define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE )
23 #define ENUM_TO_INT(E) ( (GLint) (E) )
24 #define ENUM_TO_FLOAT(E) ( (GLfloat) (E) )
25
26 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
27 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
28
29
30 /*
31 * Check if named extension is enabled, if not generate error and return.
32 */
33 #define CHECK_EXT1(EXT1, FUNC) \
34 if (!ctx->Extensions.EXT1) { \
35 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
36 return; \
37 }
38
39 /*
40 * Check if either of two extensions is enabled.
41 */
42 #define CHECK_EXT2(EXT1, EXT2, FUNC) \
43 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
44 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
45 return; \
46 }
47
48 /*
49 * Check if either of three extensions is enabled.
50 */
51 #define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \
52 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \
53 !ctx->Extensions.EXT3) { \
54 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
55 return; \
56 }
57
58 /*
59 * Check if either of four extensions is enabled.
60 */
61 #define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \
62 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \
63 !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \
64 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
65 return; \
66 }
67
68
69 void GLAPIENTRY
70 _mesa_GetBooleanv( GLenum pname, GLboolean *params )
71 {
72 GET_CURRENT_CONTEXT(ctx);
73 ASSERT_OUTSIDE_BEGIN_END(ctx);
74
75 if (!params)
76 return;
77
78 if (ctx->NewState)
79 _mesa_update_state(ctx);
80
81 if (ctx->Driver.GetBooleanv &&
82 ctx->Driver.GetBooleanv(ctx, pname, params))
83 return;
84
85 switch (pname) {
86 case GL_ACCUM_RED_BITS:
87 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumRedBits);
88 break;
89 case GL_ACCUM_GREEN_BITS:
90 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumGreenBits);
91 break;
92 case GL_ACCUM_BLUE_BITS:
93 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumBlueBits);
94 break;
95 case GL_ACCUM_ALPHA_BITS:
96 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumAlphaBits);
97 break;
98 case GL_ACCUM_CLEAR_VALUE:
99 params[0] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[0]);
100 params[1] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[1]);
101 params[2] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[2]);
102 params[3] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[3]);
103 break;
104 case GL_ALPHA_BIAS:
105 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaBias);
106 break;
107 case GL_ALPHA_BITS:
108 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.alphaBits);
109 break;
110 case GL_ALPHA_SCALE:
111 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaScale);
112 break;
113 case GL_ALPHA_TEST:
114 params[0] = ctx->Color.AlphaEnabled;
115 break;
116 case GL_ALPHA_TEST_FUNC:
117 params[0] = ENUM_TO_BOOLEAN(ctx->Color.AlphaFunc);
118 break;
119 case GL_ALPHA_TEST_REF:
120 params[0] = FLOAT_TO_BOOLEAN(ctx->Color.AlphaRef);
121 break;
122 case GL_ATTRIB_STACK_DEPTH:
123 params[0] = INT_TO_BOOLEAN(ctx->AttribStackDepth);
124 break;
125 case GL_AUTO_NORMAL:
126 params[0] = ctx->Eval.AutoNormal;
127 break;
128 case GL_AUX_BUFFERS:
129 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.numAuxBuffers);
130 break;
131 case GL_BLEND:
132 params[0] = ctx->Color.BlendEnabled;
133 break;
134 case GL_BLEND_DST:
135 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);
136 break;
137 case GL_BLEND_SRC:
138 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB);
139 break;
140 case GL_BLEND_SRC_RGB_EXT:
141 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB);
142 break;
143 case GL_BLEND_DST_RGB_EXT:
144 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);
145 break;
146 case GL_BLEND_SRC_ALPHA_EXT:
147 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcA);
148 break;
149 case GL_BLEND_DST_ALPHA_EXT:
150 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstA);
151 break;
152 case GL_BLEND_EQUATION:
153 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationRGB );
154 break;
155 case GL_BLEND_EQUATION_ALPHA_EXT:
156 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationA );
157 break;
158 case GL_BLEND_COLOR_EXT:
159 params[0] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[0]);
160 params[1] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[1]);
161 params[2] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[2]);
162 params[3] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[3]);
163 break;
164 case GL_BLUE_BIAS:
165 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueBias);
166 break;
167 case GL_BLUE_BITS:
168 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.blueBits);
169 break;
170 case GL_BLUE_SCALE:
171 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueScale);
172 break;
173 case GL_CLIENT_ATTRIB_STACK_DEPTH:
174 params[0] = INT_TO_BOOLEAN(ctx->ClientAttribStackDepth);
175 break;
176 case GL_CLIP_PLANE0:
177 params[0] = (ctx->Transform.ClipPlanesEnabled >> 0) & 1;
178 break;
179 case GL_CLIP_PLANE1:
180 params[0] = (ctx->Transform.ClipPlanesEnabled >> 1) & 1;
181 break;
182 case GL_CLIP_PLANE2:
183 params[0] = (ctx->Transform.ClipPlanesEnabled >> 2) & 1;
184 break;
185 case GL_CLIP_PLANE3:
186 params[0] = (ctx->Transform.ClipPlanesEnabled >> 3) & 1;
187 break;
188 case GL_CLIP_PLANE4:
189 params[0] = (ctx->Transform.ClipPlanesEnabled >> 4) & 1;
190 break;
191 case GL_CLIP_PLANE5:
192 params[0] = (ctx->Transform.ClipPlanesEnabled >> 5) & 1;
193 break;
194 case GL_COLOR_CLEAR_VALUE:
195 params[0] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[0]);
196 params[1] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[1]);
197 params[2] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[2]);
198 params[3] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[3]);
199 break;
200 case GL_COLOR_MATERIAL:
201 params[0] = ctx->Light.ColorMaterialEnabled;
202 break;
203 case GL_COLOR_MATERIAL_FACE:
204 params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialFace);
205 break;
206 case GL_COLOR_MATERIAL_PARAMETER:
207 params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialMode);
208 break;
209 case GL_COLOR_WRITEMASK:
210 params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
211 params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
212 params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
213 params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
214 break;
215 case GL_CULL_FACE:
216 params[0] = ctx->Polygon.CullFlag;
217 break;
218 case GL_CULL_FACE_MODE:
219 params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.CullFaceMode);
220 break;
221 case GL_CURRENT_COLOR:
222 {
223 FLUSH_CURRENT(ctx, 0);
224 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
225 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
226 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
227 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
228 }
229 break;
230 case GL_CURRENT_INDEX:
231 {
232 FLUSH_CURRENT(ctx, 0);
233 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]);
234 }
235 break;
236 case GL_CURRENT_NORMAL:
237 {
238 FLUSH_CURRENT(ctx, 0);
239 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
240 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
241 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
242 }
243 break;
244 case GL_CURRENT_RASTER_COLOR:
245 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[0]);
246 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[1]);
247 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[2]);
248 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[3]);
249 break;
250 case GL_CURRENT_RASTER_DISTANCE:
251 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterDistance);
252 break;
253 case GL_CURRENT_RASTER_INDEX:
254 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterIndex);
255 break;
256 case GL_CURRENT_RASTER_POSITION:
257 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[0]);
258 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[1]);
259 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[2]);
260 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[3]);
261 break;
262 case GL_CURRENT_RASTER_SECONDARY_COLOR:
263 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[0]);
264 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[1]);
265 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[2]);
266 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[3]);
267 break;
268 case GL_CURRENT_RASTER_TEXTURE_COORDS:
269 {
270 const GLuint texUnit = ctx->Texture.CurrentUnit;
271 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][0]);
272 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][1]);
273 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][2]);
274 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][3]);
275 }
276 break;
277 case GL_CURRENT_RASTER_POSITION_VALID:
278 params[0] = ctx->Current.RasterPosValid;
279 break;
280 case GL_CURRENT_TEXTURE_COORDS:
281 {
282 const GLuint texUnit = ctx->Texture.CurrentUnit;
283 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
284 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
285 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
286 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
287 }
288 break;
289 case GL_DEPTH_BIAS:
290 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthBias);
291 break;
292 case GL_DEPTH_BITS:
293 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.depthBits);
294 break;
295 case GL_DEPTH_CLEAR_VALUE:
296 params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.Clear);
297 break;
298 case GL_DEPTH_FUNC:
299 params[0] = ENUM_TO_BOOLEAN(ctx->Depth.Func);
300 break;
301 case GL_DEPTH_RANGE:
302 params[0] = FLOAT_TO_BOOLEAN(ctx->Viewport.Near);
303 params[1] = FLOAT_TO_BOOLEAN(ctx->Viewport.Far);
304 break;
305 case GL_DEPTH_SCALE:
306 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthScale);
307 break;
308 case GL_DEPTH_TEST:
309 params[0] = ctx->Depth.Test;
310 break;
311 case GL_DEPTH_WRITEMASK:
312 params[0] = ctx->Depth.Mask;
313 break;
314 case GL_DITHER:
315 params[0] = ctx->Color.DitherFlag;
316 break;
317 case GL_DOUBLEBUFFER:
318 params[0] = ctx->DrawBuffer->Visual.doubleBufferMode;
319 break;
320 case GL_DRAW_BUFFER:
321 params[0] = ENUM_TO_BOOLEAN(ctx->DrawBuffer->ColorDrawBuffer[0]);
322 break;
323 case GL_EDGE_FLAG:
324 {
325 FLUSH_CURRENT(ctx, 0);
326 params[0] = ctx->Current.EdgeFlag;
327 }
328 break;
329 case GL_FEEDBACK_BUFFER_SIZE:
330 params[0] = INT_TO_BOOLEAN(ctx->Feedback.BufferSize);
331 break;
332 case GL_FEEDBACK_BUFFER_TYPE:
333 params[0] = ENUM_TO_BOOLEAN(ctx->Feedback.Type);
334 break;
335 case GL_FOG:
336 params[0] = ctx->Fog.Enabled;
337 break;
338 case GL_FOG_COLOR:
339 params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[0]);
340 params[1] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[1]);
341 params[2] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[2]);
342 params[3] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[3]);
343 break;
344 case GL_FOG_DENSITY:
345 params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Density);
346 break;
347 case GL_FOG_END:
348 params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.End);
349 break;
350 case GL_FOG_HINT:
351 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.Fog);
352 break;
353 case GL_FOG_INDEX:
354 params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Index);
355 break;
356 case GL_FOG_MODE:
357 params[0] = ENUM_TO_BOOLEAN(ctx->Fog.Mode);
358 break;
359 case GL_FOG_START:
360 params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Start);
361 break;
362 case GL_FRONT_FACE:
363 params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontFace);
364 break;
365 case GL_GREEN_BIAS:
366 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenBias);
367 break;
368 case GL_GREEN_BITS:
369 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.greenBits);
370 break;
371 case GL_GREEN_SCALE:
372 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenScale);
373 break;
374 case GL_INDEX_BITS:
375 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.indexBits);
376 break;
377 case GL_INDEX_CLEAR_VALUE:
378 params[0] = INT_TO_BOOLEAN(ctx->Color.ClearIndex);
379 break;
380 case GL_INDEX_MODE:
381 params[0] = !ctx->DrawBuffer->Visual.rgbMode;
382 break;
383 case GL_INDEX_OFFSET:
384 params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexOffset);
385 break;
386 case GL_INDEX_SHIFT:
387 params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexShift);
388 break;
389 case GL_INDEX_WRITEMASK:
390 params[0] = INT_TO_BOOLEAN(ctx->Color.IndexMask);
391 break;
392 case GL_LIGHT0:
393 params[0] = ctx->Light.Light[0].Enabled;
394 break;
395 case GL_LIGHT1:
396 params[0] = ctx->Light.Light[1].Enabled;
397 break;
398 case GL_LIGHT2:
399 params[0] = ctx->Light.Light[2].Enabled;
400 break;
401 case GL_LIGHT3:
402 params[0] = ctx->Light.Light[3].Enabled;
403 break;
404 case GL_LIGHT4:
405 params[0] = ctx->Light.Light[4].Enabled;
406 break;
407 case GL_LIGHT5:
408 params[0] = ctx->Light.Light[5].Enabled;
409 break;
410 case GL_LIGHT6:
411 params[0] = ctx->Light.Light[6].Enabled;
412 break;
413 case GL_LIGHT7:
414 params[0] = ctx->Light.Light[7].Enabled;
415 break;
416 case GL_LIGHTING:
417 params[0] = ctx->Light.Enabled;
418 break;
419 case GL_LIGHT_MODEL_AMBIENT:
420 params[0] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[0]);
421 params[1] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[1]);
422 params[2] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[2]);
423 params[3] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[3]);
424 break;
425 case GL_LIGHT_MODEL_COLOR_CONTROL:
426 params[0] = ENUM_TO_BOOLEAN(ctx->Light.Model.ColorControl);
427 break;
428 case GL_LIGHT_MODEL_LOCAL_VIEWER:
429 params[0] = ctx->Light.Model.LocalViewer;
430 break;
431 case GL_LIGHT_MODEL_TWO_SIDE:
432 params[0] = ctx->Light.Model.TwoSide;
433 break;
434 case GL_LINE_SMOOTH:
435 params[0] = ctx->Line.SmoothFlag;
436 break;
437 case GL_LINE_SMOOTH_HINT:
438 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.LineSmooth);
439 break;
440 case GL_LINE_STIPPLE:
441 params[0] = ctx->Line.StippleFlag;
442 break;
443 case GL_LINE_STIPPLE_PATTERN:
444 params[0] = INT_TO_BOOLEAN(ctx->Line.StipplePattern);
445 break;
446 case GL_LINE_STIPPLE_REPEAT:
447 params[0] = INT_TO_BOOLEAN(ctx->Line.StippleFactor);
448 break;
449 case GL_LINE_WIDTH:
450 params[0] = FLOAT_TO_BOOLEAN(ctx->Line.Width);
451 break;
452 case GL_LINE_WIDTH_GRANULARITY:
453 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.LineWidthGranularity);
454 break;
455 case GL_LINE_WIDTH_RANGE:
456 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidthAA);
457 params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidthAA);
458 break;
459 case GL_ALIASED_LINE_WIDTH_RANGE:
460 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidth);
461 params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidth);
462 break;
463 case GL_LIST_BASE:
464 params[0] = INT_TO_BOOLEAN(ctx->List.ListBase);
465 break;
466 case GL_LIST_INDEX:
467 params[0] = INT_TO_BOOLEAN(ctx->ListState.CurrentListNum);
468 break;
469 case GL_LIST_MODE:
470 {
471 GLenum mode;
472 if (!ctx->CompileFlag)
473 mode = 0;
474 else if (ctx->ExecuteFlag)
475 mode = GL_COMPILE_AND_EXECUTE;
476 else
477 mode = GL_COMPILE;
478 params[0] = ENUM_TO_BOOLEAN(mode);
479 }
480 break;
481 case GL_INDEX_LOGIC_OP:
482 params[0] = ctx->Color.IndexLogicOpEnabled;
483 break;
484 case GL_COLOR_LOGIC_OP:
485 params[0] = ctx->Color.ColorLogicOpEnabled;
486 break;
487 case GL_LOGIC_OP_MODE:
488 params[0] = ENUM_TO_BOOLEAN(ctx->Color.LogicOp);
489 break;
490 case GL_MAP1_COLOR_4:
491 params[0] = ctx->Eval.Map1Color4;
492 break;
493 case GL_MAP1_GRID_DOMAIN:
494 params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u1);
495 params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u2);
496 break;
497 case GL_MAP1_GRID_SEGMENTS:
498 params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid1un);
499 break;
500 case GL_MAP1_INDEX:
501 params[0] = ctx->Eval.Map1Index;
502 break;
503 case GL_MAP1_NORMAL:
504 params[0] = ctx->Eval.Map1Normal;
505 break;
506 case GL_MAP1_TEXTURE_COORD_1:
507 params[0] = ctx->Eval.Map1TextureCoord1;
508 break;
509 case GL_MAP1_TEXTURE_COORD_2:
510 params[0] = ctx->Eval.Map1TextureCoord2;
511 break;
512 case GL_MAP1_TEXTURE_COORD_3:
513 params[0] = ctx->Eval.Map1TextureCoord3;
514 break;
515 case GL_MAP1_TEXTURE_COORD_4:
516 params[0] = ctx->Eval.Map1TextureCoord4;
517 break;
518 case GL_MAP1_VERTEX_3:
519 params[0] = ctx->Eval.Map1Vertex3;
520 break;
521 case GL_MAP1_VERTEX_4:
522 params[0] = ctx->Eval.Map1Vertex4;
523 break;
524 case GL_MAP2_COLOR_4:
525 params[0] = ctx->Eval.Map2Color4;
526 break;
527 case GL_MAP2_GRID_DOMAIN:
528 params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u1);
529 params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u2);
530 params[2] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v1);
531 params[3] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v2);
532 break;
533 case GL_MAP2_GRID_SEGMENTS:
534 params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2un);
535 params[1] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2vn);
536 break;
537 case GL_MAP2_INDEX:
538 params[0] = ctx->Eval.Map2Index;
539 break;
540 case GL_MAP2_NORMAL:
541 params[0] = ctx->Eval.Map2Normal;
542 break;
543 case GL_MAP2_TEXTURE_COORD_1:
544 params[0] = ctx->Eval.Map2TextureCoord1;
545 break;
546 case GL_MAP2_TEXTURE_COORD_2:
547 params[0] = ctx->Eval.Map2TextureCoord2;
548 break;
549 case GL_MAP2_TEXTURE_COORD_3:
550 params[0] = ctx->Eval.Map2TextureCoord3;
551 break;
552 case GL_MAP2_TEXTURE_COORD_4:
553 params[0] = ctx->Eval.Map2TextureCoord4;
554 break;
555 case GL_MAP2_VERTEX_3:
556 params[0] = ctx->Eval.Map2Vertex3;
557 break;
558 case GL_MAP2_VERTEX_4:
559 params[0] = ctx->Eval.Map2Vertex4;
560 break;
561 case GL_MAP_COLOR:
562 params[0] = ctx->Pixel.MapColorFlag;
563 break;
564 case GL_MAP_STENCIL:
565 params[0] = ctx->Pixel.MapStencilFlag;
566 break;
567 case GL_MATRIX_MODE:
568 params[0] = ENUM_TO_BOOLEAN(ctx->Transform.MatrixMode);
569 break;
570 case GL_MAX_ATTRIB_STACK_DEPTH:
571 params[0] = INT_TO_BOOLEAN(MAX_ATTRIB_STACK_DEPTH);
572 break;
573 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
574 params[0] = INT_TO_BOOLEAN(MAX_CLIENT_ATTRIB_STACK_DEPTH);
575 break;
576 case GL_MAX_CLIP_PLANES:
577 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxClipPlanes);
578 break;
579 case GL_MAX_ELEMENTS_VERTICES:
580 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize);
581 break;
582 case GL_MAX_ELEMENTS_INDICES:
583 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize);
584 break;
585 case GL_MAX_EVAL_ORDER:
586 params[0] = INT_TO_BOOLEAN(MAX_EVAL_ORDER);
587 break;
588 case GL_MAX_LIGHTS:
589 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxLights);
590 break;
591 case GL_MAX_LIST_NESTING:
592 params[0] = INT_TO_BOOLEAN(MAX_LIST_NESTING);
593 break;
594 case GL_MAX_MODELVIEW_STACK_DEPTH:
595 params[0] = INT_TO_BOOLEAN(MAX_MODELVIEW_STACK_DEPTH);
596 break;
597 case GL_MAX_NAME_STACK_DEPTH:
598 params[0] = INT_TO_BOOLEAN(MAX_NAME_STACK_DEPTH);
599 break;
600 case GL_MAX_PIXEL_MAP_TABLE:
601 params[0] = INT_TO_BOOLEAN(MAX_PIXEL_MAP_TABLE);
602 break;
603 case GL_MAX_PROJECTION_STACK_DEPTH:
604 params[0] = INT_TO_BOOLEAN(MAX_PROJECTION_STACK_DEPTH);
605 break;
606 case GL_MAX_TEXTURE_SIZE:
607 params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.MaxTextureLevels - 1));
608 break;
609 case GL_MAX_3D_TEXTURE_SIZE:
610 params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.Max3DTextureLevels - 1));
611 break;
612 case GL_MAX_TEXTURE_STACK_DEPTH:
613 params[0] = INT_TO_BOOLEAN(MAX_TEXTURE_STACK_DEPTH);
614 break;
615 case GL_MAX_VIEWPORT_DIMS:
616 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxViewportWidth);
617 params[1] = INT_TO_BOOLEAN(ctx->Const.MaxViewportHeight);
618 break;
619 case GL_MODELVIEW_MATRIX:
620 {
621 const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
622 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
623 params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
624 params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
625 params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
626 params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
627 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
628 params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
629 params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
630 params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
631 params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
632 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
633 params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
634 params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
635 params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
636 params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
637 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
638 }
639 break;
640 case GL_MODELVIEW_STACK_DEPTH:
641 params[0] = INT_TO_BOOLEAN(ctx->ModelviewMatrixStack.Depth + 1);
642 break;
643 case GL_NAME_STACK_DEPTH:
644 params[0] = INT_TO_BOOLEAN(ctx->Select.NameStackDepth);
645 break;
646 case GL_NORMALIZE:
647 params[0] = ctx->Transform.Normalize;
648 break;
649 case GL_PACK_ALIGNMENT:
650 params[0] = INT_TO_BOOLEAN(ctx->Pack.Alignment);
651 break;
652 case GL_PACK_LSB_FIRST:
653 params[0] = ctx->Pack.LsbFirst;
654 break;
655 case GL_PACK_ROW_LENGTH:
656 params[0] = INT_TO_BOOLEAN(ctx->Pack.RowLength);
657 break;
658 case GL_PACK_SKIP_PIXELS:
659 params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipPixels);
660 break;
661 case GL_PACK_SKIP_ROWS:
662 params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipRows);
663 break;
664 case GL_PACK_SWAP_BYTES:
665 params[0] = ctx->Pack.SwapBytes;
666 break;
667 case GL_PACK_SKIP_IMAGES_EXT:
668 params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipImages);
669 break;
670 case GL_PACK_IMAGE_HEIGHT_EXT:
671 params[0] = INT_TO_BOOLEAN(ctx->Pack.ImageHeight);
672 break;
673 case GL_PACK_INVERT_MESA:
674 params[0] = ctx->Pack.Invert;
675 break;
676 case GL_PERSPECTIVE_CORRECTION_HINT:
677 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PerspectiveCorrection);
678 break;
679 case GL_PIXEL_MAP_A_TO_A_SIZE:
680 params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapAtoAsize);
681 break;
682 case GL_PIXEL_MAP_B_TO_B_SIZE:
683 params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapBtoBsize);
684 break;
685 case GL_PIXEL_MAP_G_TO_G_SIZE:
686 params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapGtoGsize);
687 break;
688 case GL_PIXEL_MAP_I_TO_A_SIZE:
689 params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoAsize);
690 break;
691 case GL_PIXEL_MAP_I_TO_B_SIZE:
692 params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoBsize);
693 break;
694 case GL_PIXEL_MAP_I_TO_G_SIZE:
695 params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoGsize);
696 break;
697 case GL_PIXEL_MAP_I_TO_I_SIZE:
698 params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoIsize);
699 break;
700 case GL_PIXEL_MAP_I_TO_R_SIZE:
701 params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoRsize);
702 break;
703 case GL_PIXEL_MAP_R_TO_R_SIZE:
704 params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapRtoRsize);
705 break;
706 case GL_PIXEL_MAP_S_TO_S_SIZE:
707 params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapStoSsize);
708 break;
709 case GL_POINT_SIZE:
710 params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Size);
711 break;
712 case GL_POINT_SIZE_GRANULARITY:
713 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.PointSizeGranularity);
714 break;
715 case GL_POINT_SIZE_RANGE:
716 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSizeAA);
717 params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSizeAA);
718 break;
719 case GL_ALIASED_POINT_SIZE_RANGE:
720 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSize);
721 params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSize);
722 break;
723 case GL_POINT_SMOOTH:
724 params[0] = ctx->Point.SmoothFlag;
725 break;
726 case GL_POINT_SMOOTH_HINT:
727 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PointSmooth);
728 break;
729 case GL_POINT_SIZE_MIN_EXT:
730 params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MinSize);
731 break;
732 case GL_POINT_SIZE_MAX_EXT:
733 params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MaxSize);
734 break;
735 case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
736 params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Threshold);
737 break;
738 case GL_DISTANCE_ATTENUATION_EXT:
739 params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Params[0]);
740 params[1] = FLOAT_TO_BOOLEAN(ctx->Point.Params[1]);
741 params[2] = FLOAT_TO_BOOLEAN(ctx->Point.Params[2]);
742 break;
743 case GL_POLYGON_MODE:
744 params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontMode);
745 params[1] = ENUM_TO_BOOLEAN(ctx->Polygon.BackMode);
746 break;
747 case GL_POLYGON_OFFSET_BIAS_EXT:
748 params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits);
749 break;
750 case GL_POLYGON_OFFSET_FACTOR:
751 params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetFactor );
752 break;
753 case GL_POLYGON_OFFSET_UNITS:
754 params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits );
755 break;
756 case GL_POLYGON_SMOOTH:
757 params[0] = ctx->Polygon.SmoothFlag;
758 break;
759 case GL_POLYGON_SMOOTH_HINT:
760 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PolygonSmooth);
761 break;
762 case GL_POLYGON_STIPPLE:
763 params[0] = ctx->Polygon.StippleFlag;
764 break;
765 case GL_PROJECTION_MATRIX:
766 {
767 const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
768 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
769 params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
770 params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
771 params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
772 params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
773 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
774 params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
775 params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
776 params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
777 params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
778 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
779 params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
780 params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
781 params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
782 params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
783 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
784 }
785 break;
786 case GL_PROJECTION_STACK_DEPTH:
787 params[0] = INT_TO_BOOLEAN(ctx->ProjectionMatrixStack.Depth + 1);
788 break;
789 case GL_READ_BUFFER:
790 params[0] = ENUM_TO_BOOLEAN(ctx->ReadBuffer->ColorReadBuffer);
791 break;
792 case GL_RED_BIAS:
793 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedBias);
794 break;
795 case GL_RED_BITS:
796 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.redBits);
797 break;
798 case GL_RED_SCALE:
799 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedScale);
800 break;
801 case GL_RENDER_MODE:
802 params[0] = ENUM_TO_BOOLEAN(ctx->RenderMode);
803 break;
804 case GL_RESCALE_NORMAL:
805 params[0] = ctx->Transform.RescaleNormals;
806 break;
807 case GL_RGBA_MODE:
808 params[0] = ctx->DrawBuffer->Visual.rgbMode;
809 break;
810 case GL_SCISSOR_BOX:
811 params[0] = INT_TO_BOOLEAN(ctx->Scissor.X);
812 params[1] = INT_TO_BOOLEAN(ctx->Scissor.Y);
813 params[2] = INT_TO_BOOLEAN(ctx->Scissor.Width);
814 params[3] = INT_TO_BOOLEAN(ctx->Scissor.Height);
815 break;
816 case GL_SCISSOR_TEST:
817 params[0] = ctx->Scissor.Enabled;
818 break;
819 case GL_SELECTION_BUFFER_SIZE:
820 params[0] = INT_TO_BOOLEAN(ctx->Select.BufferSize);
821 break;
822 case GL_SHADE_MODEL:
823 params[0] = ENUM_TO_BOOLEAN(ctx->Light.ShadeModel);
824 break;
825 case GL_SHARED_TEXTURE_PALETTE_EXT:
826 params[0] = ctx->Texture.SharedPalette;
827 break;
828 case GL_STENCIL_BITS:
829 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.stencilBits);
830 break;
831 case GL_STENCIL_CLEAR_VALUE:
832 params[0] = INT_TO_BOOLEAN(ctx->Stencil.Clear);
833 break;
834 case GL_STENCIL_FAIL:
835 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
836 break;
837 case GL_STENCIL_FUNC:
838 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
839 break;
840 case GL_STENCIL_PASS_DEPTH_FAIL:
841 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
842 break;
843 case GL_STENCIL_PASS_DEPTH_PASS:
844 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
845 break;
846 case GL_STENCIL_REF:
847 params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
848 break;
849 case GL_STENCIL_TEST:
850 params[0] = ctx->Stencil.Enabled;
851 break;
852 case GL_STENCIL_VALUE_MASK:
853 params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
854 break;
855 case GL_STENCIL_WRITEMASK:
856 params[0] = INT_TO_BOOLEAN(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
857 break;
858 case GL_STEREO:
859 params[0] = ctx->DrawBuffer->Visual.stereoMode;
860 break;
861 case GL_SUBPIXEL_BITS:
862 params[0] = INT_TO_BOOLEAN(ctx->Const.SubPixelBits);
863 break;
864 case GL_TEXTURE_1D:
865 params[0] = _mesa_IsEnabled(GL_TEXTURE_1D);
866 break;
867 case GL_TEXTURE_2D:
868 params[0] = _mesa_IsEnabled(GL_TEXTURE_2D);
869 break;
870 case GL_TEXTURE_3D:
871 params[0] = _mesa_IsEnabled(GL_TEXTURE_3D);
872 break;
873 case GL_TEXTURE_BINDING_1D:
874 params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
875 break;
876 case GL_TEXTURE_BINDING_2D:
877 params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name);
878 break;
879 case GL_TEXTURE_BINDING_3D:
880 params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
881 break;
882 case GL_TEXTURE_ENV_COLOR:
883 {
884 const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
885 params[0] = FLOAT_TO_BOOLEAN(color[0]);
886 params[1] = FLOAT_TO_BOOLEAN(color[1]);
887 params[2] = FLOAT_TO_BOOLEAN(color[2]);
888 params[3] = FLOAT_TO_BOOLEAN(color[3]);
889 }
890 break;
891 case GL_TEXTURE_ENV_MODE:
892 params[0] = ENUM_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
893 break;
894 case GL_TEXTURE_GEN_S:
895 params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0);
896 break;
897 case GL_TEXTURE_GEN_T:
898 params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0);
899 break;
900 case GL_TEXTURE_GEN_R:
901 params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0);
902 break;
903 case GL_TEXTURE_GEN_Q:
904 params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0);
905 break;
906 case GL_TEXTURE_MATRIX:
907 {
908 const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
909 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
910 params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
911 params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
912 params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
913 params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
914 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
915 params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
916 params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
917 params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
918 params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
919 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
920 params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
921 params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
922 params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
923 params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
924 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
925 }
926 break;
927 case GL_TEXTURE_STACK_DEPTH:
928 params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
929 break;
930 case GL_UNPACK_ALIGNMENT:
931 params[0] = INT_TO_BOOLEAN(ctx->Unpack.Alignment);
932 break;
933 case GL_UNPACK_LSB_FIRST:
934 params[0] = ctx->Unpack.LsbFirst;
935 break;
936 case GL_UNPACK_ROW_LENGTH:
937 params[0] = INT_TO_BOOLEAN(ctx->Unpack.RowLength);
938 break;
939 case GL_UNPACK_SKIP_PIXELS:
940 params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipPixels);
941 break;
942 case GL_UNPACK_SKIP_ROWS:
943 params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipRows);
944 break;
945 case GL_UNPACK_SWAP_BYTES:
946 params[0] = ctx->Unpack.SwapBytes;
947 break;
948 case GL_UNPACK_SKIP_IMAGES_EXT:
949 params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipImages);
950 break;
951 case GL_UNPACK_IMAGE_HEIGHT_EXT:
952 params[0] = INT_TO_BOOLEAN(ctx->Unpack.ImageHeight);
953 break;
954 case GL_UNPACK_CLIENT_STORAGE_APPLE:
955 params[0] = ctx->Unpack.ClientStorage;
956 break;
957 case GL_VIEWPORT:
958 params[0] = INT_TO_BOOLEAN(ctx->Viewport.X);
959 params[1] = INT_TO_BOOLEAN(ctx->Viewport.Y);
960 params[2] = INT_TO_BOOLEAN(ctx->Viewport.Width);
961 params[3] = INT_TO_BOOLEAN(ctx->Viewport.Height);
962 break;
963 case GL_ZOOM_X:
964 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomX);
965 break;
966 case GL_ZOOM_Y:
967 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomY);
968 break;
969 case GL_VERTEX_ARRAY:
970 params[0] = ctx->Array.ArrayObj->Vertex.Enabled;
971 break;
972 case GL_VERTEX_ARRAY_SIZE:
973 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.Size);
974 break;
975 case GL_VERTEX_ARRAY_TYPE:
976 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.Type);
977 break;
978 case GL_VERTEX_ARRAY_STRIDE:
979 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.Stride);
980 break;
981 case GL_VERTEX_ARRAY_COUNT_EXT:
982 params[0] = INT_TO_BOOLEAN(0);
983 break;
984 case GL_NORMAL_ARRAY:
985 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.Enabled);
986 break;
987 case GL_NORMAL_ARRAY_TYPE:
988 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.Type);
989 break;
990 case GL_NORMAL_ARRAY_STRIDE:
991 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.Stride);
992 break;
993 case GL_NORMAL_ARRAY_COUNT_EXT:
994 params[0] = INT_TO_BOOLEAN(0);
995 break;
996 case GL_COLOR_ARRAY:
997 params[0] = ctx->Array.ArrayObj->Color.Enabled;
998 break;
999 case GL_COLOR_ARRAY_SIZE:
1000 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.Size);
1001 break;
1002 case GL_COLOR_ARRAY_TYPE:
1003 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Color.Type);
1004 break;
1005 case GL_COLOR_ARRAY_STRIDE:
1006 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.Stride);
1007 break;
1008 case GL_COLOR_ARRAY_COUNT_EXT:
1009 params[0] = INT_TO_BOOLEAN(0);
1010 break;
1011 case GL_INDEX_ARRAY:
1012 params[0] = ctx->Array.ArrayObj->Index.Enabled;
1013 break;
1014 case GL_INDEX_ARRAY_TYPE:
1015 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Index.Type);
1016 break;
1017 case GL_INDEX_ARRAY_STRIDE:
1018 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Index.Stride);
1019 break;
1020 case GL_INDEX_ARRAY_COUNT_EXT:
1021 params[0] = INT_TO_BOOLEAN(0);
1022 break;
1023 case GL_TEXTURE_COORD_ARRAY:
1024 params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
1025 break;
1026 case GL_TEXTURE_COORD_ARRAY_SIZE:
1027 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size);
1028 break;
1029 case GL_TEXTURE_COORD_ARRAY_TYPE:
1030 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
1031 break;
1032 case GL_TEXTURE_COORD_ARRAY_STRIDE:
1033 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride);
1034 break;
1035 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
1036 params[0] = INT_TO_BOOLEAN(0);
1037 break;
1038 case GL_EDGE_FLAG_ARRAY:
1039 params[0] = ctx->Array.ArrayObj->EdgeFlag.Enabled;
1040 break;
1041 case GL_EDGE_FLAG_ARRAY_STRIDE:
1042 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->EdgeFlag.Stride);
1043 break;
1044 case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
1045 params[0] = INT_TO_BOOLEAN(0);
1046 break;
1047 case GL_MAX_TEXTURE_UNITS_ARB:
1048 CHECK_EXT1(ARB_multitexture, "GetBooleanv");
1049 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureUnits);
1050 break;
1051 case GL_ACTIVE_TEXTURE_ARB:
1052 CHECK_EXT1(ARB_multitexture, "GetBooleanv");
1053 params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
1054 break;
1055 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
1056 CHECK_EXT1(ARB_multitexture, "GetBooleanv");
1057 params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
1058 break;
1059 case GL_TEXTURE_CUBE_MAP_ARB:
1060 CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv");
1061 params[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
1062 break;
1063 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
1064 CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv");
1065 params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);
1066 break;
1067 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
1068 CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv");
1069 params[0] = INT_TO_BOOLEAN((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
1070 break;
1071 case GL_TEXTURE_COMPRESSION_HINT_ARB:
1072 CHECK_EXT1(ARB_texture_compression, "GetBooleanv");
1073 params[0] = INT_TO_BOOLEAN(ctx->Hint.TextureCompression);
1074 break;
1075 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
1076 CHECK_EXT1(ARB_texture_compression, "GetBooleanv");
1077 params[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx, NULL, GL_FALSE));
1078 break;
1079 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
1080 CHECK_EXT1(ARB_texture_compression, "GetBooleanv");
1081 {
1082 GLint formats[100];
1083 GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
1084 ASSERT(n <= 100);
1085 for (i = 0; i < n; i++)
1086 params[i] = ENUM_TO_INT(formats[i]);
1087 }
1088 break;
1089 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
1090 CHECK_EXT1(EXT_compiled_vertex_array, "GetBooleanv");
1091 params[0] = INT_TO_BOOLEAN(ctx->Array.LockFirst);
1092 break;
1093 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
1094 CHECK_EXT1(EXT_compiled_vertex_array, "GetBooleanv");
1095 params[0] = INT_TO_BOOLEAN(ctx->Array.LockCount);
1096 break;
1097 case GL_TRANSPOSE_COLOR_MATRIX_ARB:
1098 {
1099 const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
1100 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1101 params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
1102 params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
1103 params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
1104 params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
1105 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1106 params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
1107 params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
1108 params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
1109 params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
1110 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1111 params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
1112 params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
1113 params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
1114 params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
1115 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1116 }
1117 break;
1118 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
1119 {
1120 const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
1121 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1122 params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
1123 params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
1124 params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
1125 params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
1126 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1127 params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
1128 params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
1129 params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
1130 params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
1131 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1132 params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
1133 params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
1134 params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
1135 params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
1136 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1137 }
1138 break;
1139 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
1140 {
1141 const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
1142 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1143 params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
1144 params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
1145 params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
1146 params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
1147 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1148 params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
1149 params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
1150 params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
1151 params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
1152 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1153 params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
1154 params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
1155 params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
1156 params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
1157 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1158 }
1159 break;
1160 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
1161 {
1162 const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
1163 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1164 params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
1165 params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
1166 params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
1167 params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
1168 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1169 params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
1170 params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
1171 params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
1172 params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
1173 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1174 params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
1175 params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
1176 params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
1177 params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
1178 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1179 }
1180 break;
1181 case GL_COLOR_MATRIX_SGI:
1182 {
1183 const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
1184 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1185 params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
1186 params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
1187 params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
1188 params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
1189 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1190 params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
1191 params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
1192 params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
1193 params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
1194 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1195 params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
1196 params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
1197 params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
1198 params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
1199 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1200 }
1201 break;
1202 case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
1203 params[0] = INT_TO_BOOLEAN(ctx->ColorMatrixStack.Depth + 1);
1204 break;
1205 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
1206 params[0] = INT_TO_BOOLEAN(MAX_COLOR_STACK_DEPTH);
1207 break;
1208 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
1209 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[0]);
1210 break;
1211 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
1212 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[1]);
1213 break;
1214 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
1215 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[2]);
1216 break;
1217 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
1218 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[3]);
1219 break;
1220 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
1221 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[0]);
1222 break;
1223 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
1224 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[1]);
1225 break;
1226 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
1227 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[2]);
1228 break;
1229 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
1230 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[3]);
1231 break;
1232 case GL_CONVOLUTION_1D_EXT:
1233 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1234 params[0] = ctx->Pixel.Convolution1DEnabled;
1235 break;
1236 case GL_CONVOLUTION_2D_EXT:
1237 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1238 params[0] = ctx->Pixel.Convolution2DEnabled;
1239 break;
1240 case GL_SEPARABLE_2D_EXT:
1241 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1242 params[0] = ctx->Pixel.Separable2DEnabled;
1243 break;
1244 case GL_POST_CONVOLUTION_RED_SCALE_EXT:
1245 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1246 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[0]);
1247 break;
1248 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
1249 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1250 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[1]);
1251 break;
1252 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
1253 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1254 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[2]);
1255 break;
1256 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
1257 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1258 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[3]);
1259 break;
1260 case GL_POST_CONVOLUTION_RED_BIAS_EXT:
1261 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1262 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[0]);
1263 break;
1264 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
1265 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1266 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[1]);
1267 break;
1268 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
1269 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1270 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[2]);
1271 break;
1272 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
1273 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1274 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[3]);
1275 break;
1276 case GL_HISTOGRAM:
1277 CHECK_EXT1(EXT_histogram, "GetBooleanv");
1278 params[0] = ctx->Pixel.HistogramEnabled;
1279 break;
1280 case GL_MINMAX:
1281 CHECK_EXT1(EXT_histogram, "GetBooleanv");
1282 params[0] = ctx->Pixel.MinMaxEnabled;
1283 break;
1284 case GL_COLOR_TABLE_SGI:
1285 CHECK_EXT1(SGI_color_table, "GetBooleanv");
1286 params[0] = ctx->Pixel.ColorTableEnabled;
1287 break;
1288 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
1289 CHECK_EXT1(SGI_color_table, "GetBooleanv");
1290 params[0] = ctx->Pixel.PostConvolutionColorTableEnabled;
1291 break;
1292 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
1293 CHECK_EXT1(SGI_color_table, "GetBooleanv");
1294 params[0] = ctx->Pixel.PostColorMatrixColorTableEnabled;
1295 break;
1296 case GL_TEXTURE_COLOR_TABLE_SGI:
1297 CHECK_EXT1(SGI_texture_color_table, "GetBooleanv");
1298 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
1299 break;
1300 case GL_COLOR_SUM_EXT:
1301 CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetBooleanv");
1302 params[0] = ctx->Fog.ColorSumEnabled;
1303 break;
1304 case GL_CURRENT_SECONDARY_COLOR_EXT:
1305 CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
1306 {
1307 FLUSH_CURRENT(ctx, 0);
1308 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
1309 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
1310 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
1311 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
1312 }
1313 break;
1314 case GL_SECONDARY_COLOR_ARRAY_EXT:
1315 CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
1316 params[0] = ctx->Array.ArrayObj->SecondaryColor.Enabled;
1317 break;
1318 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
1319 CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
1320 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Type);
1321 break;
1322 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
1323 CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
1324 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Stride);
1325 break;
1326 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
1327 CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
1328 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Size);
1329 break;
1330 case GL_CURRENT_FOG_COORDINATE_EXT:
1331 CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
1332 {
1333 FLUSH_CURRENT(ctx, 0);
1334 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
1335 }
1336 break;
1337 case GL_FOG_COORDINATE_ARRAY_EXT:
1338 CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
1339 params[0] = ctx->Array.ArrayObj->FogCoord.Enabled;
1340 break;
1341 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
1342 CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
1343 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.Type);
1344 break;
1345 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
1346 CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
1347 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.Stride);
1348 break;
1349 case GL_FOG_COORDINATE_SOURCE_EXT:
1350 CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
1351 params[0] = ENUM_TO_BOOLEAN(ctx->Fog.FogCoordinateSource);
1352 break;
1353 case GL_MAX_TEXTURE_LOD_BIAS_EXT:
1354 CHECK_EXT1(EXT_texture_lod_bias, "GetBooleanv");
1355 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureLodBias);
1356 break;
1357 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1358 CHECK_EXT1(EXT_texture_filter_anisotropic, "GetBooleanv");
1359 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureMaxAnisotropy);
1360 break;
1361 case GL_MULTISAMPLE_ARB:
1362 CHECK_EXT1(ARB_multisample, "GetBooleanv");
1363 params[0] = ctx->Multisample.Enabled;
1364 break;
1365 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1366 CHECK_EXT1(ARB_multisample, "GetBooleanv");
1367 params[0] = ctx->Multisample.SampleAlphaToCoverage;
1368 break;
1369 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1370 CHECK_EXT1(ARB_multisample, "GetBooleanv");
1371 params[0] = ctx->Multisample.SampleAlphaToOne;
1372 break;
1373 case GL_SAMPLE_COVERAGE_ARB:
1374 CHECK_EXT1(ARB_multisample, "GetBooleanv");
1375 params[0] = ctx->Multisample.SampleCoverage;
1376 break;
1377 case GL_SAMPLE_COVERAGE_VALUE_ARB:
1378 CHECK_EXT1(ARB_multisample, "GetBooleanv");
1379 params[0] = FLOAT_TO_BOOLEAN(ctx->Multisample.SampleCoverageValue);
1380 break;
1381 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1382 CHECK_EXT1(ARB_multisample, "GetBooleanv");
1383 params[0] = ctx->Multisample.SampleCoverageInvert;
1384 break;
1385 case GL_SAMPLE_BUFFERS_ARB:
1386 CHECK_EXT1(ARB_multisample, "GetBooleanv");
1387 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.sampleBuffers);
1388 break;
1389 case GL_SAMPLES_ARB:
1390 CHECK_EXT1(ARB_multisample, "GetBooleanv");
1391 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.samples);
1392 break;
1393 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1394 CHECK_EXT1(IBM_rasterpos_clip, "GetBooleanv");
1395 params[0] = ctx->Transform.RasterPositionUnclipped;
1396 break;
1397 case GL_POINT_SPRITE_NV:
1398 CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetBooleanv");
1399 params[0] = ctx->Point.PointSprite;
1400 break;
1401 case GL_POINT_SPRITE_R_MODE_NV:
1402 CHECK_EXT1(NV_point_sprite, "GetBooleanv");
1403 params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteRMode);
1404 break;
1405 case GL_POINT_SPRITE_COORD_ORIGIN:
1406 CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetBooleanv");
1407 params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteOrigin);
1408 break;
1409 case GL_GENERATE_MIPMAP_HINT_SGIS:
1410 CHECK_EXT1(SGIS_generate_mipmap, "GetBooleanv");
1411 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.GenerateMipmap);
1412 break;
1413 case GL_VERTEX_PROGRAM_BINDING_NV:
1414 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1415 params[0] = INT_TO_BOOLEAN((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
1416 break;
1417 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1418 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1419 params[0] = ctx->Array.ArrayObj->VertexAttrib[0].Enabled;
1420 break;
1421 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1422 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1423 params[0] = ctx->Array.ArrayObj->VertexAttrib[1].Enabled;
1424 break;
1425 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1426 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1427 params[0] = ctx->Array.ArrayObj->VertexAttrib[2].Enabled;
1428 break;
1429 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1430 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1431 params[0] = ctx->Array.ArrayObj->VertexAttrib[3].Enabled;
1432 break;
1433 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1434 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1435 params[0] = ctx->Array.ArrayObj->VertexAttrib[4].Enabled;
1436 break;
1437 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1438 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1439 params[0] = ctx->Array.ArrayObj->VertexAttrib[5].Enabled;
1440 break;
1441 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1442 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1443 params[0] = ctx->Array.ArrayObj->VertexAttrib[6].Enabled;
1444 break;
1445 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1446 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1447 params[0] = ctx->Array.ArrayObj->VertexAttrib[7].Enabled;
1448 break;
1449 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1450 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1451 params[0] = ctx->Array.ArrayObj->VertexAttrib[8].Enabled;
1452 break;
1453 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1454 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1455 params[0] = ctx->Array.ArrayObj->VertexAttrib[9].Enabled;
1456 break;
1457 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1458 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1459 params[0] = ctx->Array.ArrayObj->VertexAttrib[10].Enabled;
1460 break;
1461 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1462 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1463 params[0] = ctx->Array.ArrayObj->VertexAttrib[11].Enabled;
1464 break;
1465 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1466 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1467 params[0] = ctx->Array.ArrayObj->VertexAttrib[12].Enabled;
1468 break;
1469 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1470 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1471 params[0] = ctx->Array.ArrayObj->VertexAttrib[13].Enabled;
1472 break;
1473 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1474 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1475 params[0] = ctx->Array.ArrayObj->VertexAttrib[14].Enabled;
1476 break;
1477 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1478 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1479 params[0] = ctx->Array.ArrayObj->VertexAttrib[15].Enabled;
1480 break;
1481 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1482 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1483 params[0] = ctx->Eval.Map1Attrib[0];
1484 break;
1485 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1486 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1487 params[0] = ctx->Eval.Map1Attrib[1];
1488 break;
1489 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1490 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1491 params[0] = ctx->Eval.Map1Attrib[2];
1492 break;
1493 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1494 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1495 params[0] = ctx->Eval.Map1Attrib[3];
1496 break;
1497 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1498 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1499 params[0] = ctx->Eval.Map1Attrib[4];
1500 break;
1501 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1502 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1503 params[0] = ctx->Eval.Map1Attrib[5];
1504 break;
1505 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1506 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1507 params[0] = ctx->Eval.Map1Attrib[6];
1508 break;
1509 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1510 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1511 params[0] = ctx->Eval.Map1Attrib[7];
1512 break;
1513 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1514 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1515 params[0] = ctx->Eval.Map1Attrib[8];
1516 break;
1517 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1518 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1519 params[0] = ctx->Eval.Map1Attrib[9];
1520 break;
1521 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1522 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1523 params[0] = ctx->Eval.Map1Attrib[10];
1524 break;
1525 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1526 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1527 params[0] = ctx->Eval.Map1Attrib[11];
1528 break;
1529 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1530 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1531 params[0] = ctx->Eval.Map1Attrib[12];
1532 break;
1533 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1534 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1535 params[0] = ctx->Eval.Map1Attrib[13];
1536 break;
1537 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1538 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1539 params[0] = ctx->Eval.Map1Attrib[14];
1540 break;
1541 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1542 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1543 params[0] = ctx->Eval.Map1Attrib[15];
1544 break;
1545 case GL_FRAGMENT_PROGRAM_NV:
1546 CHECK_EXT1(NV_fragment_program, "GetBooleanv");
1547 params[0] = ctx->FragmentProgram.Enabled;
1548 break;
1549 case GL_FRAGMENT_PROGRAM_BINDING_NV:
1550 CHECK_EXT1(NV_fragment_program, "GetBooleanv");
1551 params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
1552 break;
1553 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
1554 CHECK_EXT1(NV_fragment_program, "GetBooleanv");
1555 params[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
1556 break;
1557 case GL_TEXTURE_RECTANGLE_NV:
1558 CHECK_EXT1(NV_texture_rectangle, "GetBooleanv");
1559 params[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);
1560 break;
1561 case GL_TEXTURE_BINDING_RECTANGLE_NV:
1562 CHECK_EXT1(NV_texture_rectangle, "GetBooleanv");
1563 params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);
1564 break;
1565 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
1566 CHECK_EXT1(NV_texture_rectangle, "GetBooleanv");
1567 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureRectSize);
1568 break;
1569 case GL_STENCIL_TEST_TWO_SIDE_EXT:
1570 CHECK_EXT1(EXT_stencil_two_side, "GetBooleanv");
1571 params[0] = ctx->Stencil.TestTwoSide;
1572 break;
1573 case GL_ACTIVE_STENCIL_FACE_EXT:
1574 CHECK_EXT1(EXT_stencil_two_side, "GetBooleanv");
1575 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
1576 break;
1577 case GL_MAX_SHININESS_NV:
1578 CHECK_EXT1(NV_light_max_exponent, "GetBooleanv");
1579 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxShininess);
1580 break;
1581 case GL_MAX_SPOT_EXPONENT_NV:
1582 CHECK_EXT1(NV_light_max_exponent, "GetBooleanv");
1583 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxSpotExponent);
1584 break;
1585 case GL_ARRAY_BUFFER_BINDING_ARB:
1586 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1587 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayBufferObj->Name);
1588 break;
1589 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1590 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1591 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.BufferObj->Name);
1592 break;
1593 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1594 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1595 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.BufferObj->Name);
1596 break;
1597 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1598 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1599 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.BufferObj->Name);
1600 break;
1601 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1602 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1603 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Index.BufferObj->Name);
1604 break;
1605 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1606 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1607 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
1608 break;
1609 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1610 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1611 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name);
1612 break;
1613 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1614 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1615 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name);
1616 break;
1617 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1618 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1619 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.BufferObj->Name);
1620 break;
1621 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1622 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1623 params[0] = INT_TO_BOOLEAN(ctx->Array.ElementArrayBufferObj->Name);
1624 break;
1625 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1626 CHECK_EXT1(EXT_pixel_buffer_object, "GetBooleanv");
1627 params[0] = INT_TO_BOOLEAN(ctx->Pack.BufferObj->Name);
1628 break;
1629 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1630 CHECK_EXT1(EXT_pixel_buffer_object, "GetBooleanv");
1631 params[0] = INT_TO_BOOLEAN(ctx->Unpack.BufferObj->Name);
1632 break;
1633 case GL_VERTEX_PROGRAM_ARB:
1634 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
1635 params[0] = ctx->VertexProgram.Enabled;
1636 break;
1637 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
1638 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
1639 params[0] = ctx->VertexProgram.PointSizeEnabled;
1640 break;
1641 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
1642 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
1643 params[0] = ctx->VertexProgram.TwoSideEnabled;
1644 break;
1645 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
1646 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
1647 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth);
1648 break;
1649 case GL_MAX_PROGRAM_MATRICES_ARB:
1650 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
1651 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices);
1652 break;
1653 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
1654 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
1655 params[0] = ctx->CurrentStack->Depth + 1;
1656 break;
1657 case GL_CURRENT_MATRIX_ARB:
1658 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetBooleanv");
1659 {
1660 const GLfloat *matrix = ctx->CurrentStack->Top->m;
1661 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1662 params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
1663 params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
1664 params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
1665 params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
1666 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1667 params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
1668 params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
1669 params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
1670 params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
1671 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1672 params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
1673 params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
1674 params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
1675 params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
1676 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1677 }
1678 break;
1679 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
1680 CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetBooleanv");
1681 {
1682 const GLfloat *matrix = ctx->CurrentStack->Top->m;
1683 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1684 params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
1685 params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
1686 params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
1687 params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
1688 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1689 params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
1690 params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
1691 params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
1692 params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
1693 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1694 params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
1695 params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
1696 params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
1697 params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
1698 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1699 }
1700 break;
1701 case GL_MAX_VERTEX_ATTRIBS_ARB:
1702 CHECK_EXT1(ARB_vertex_program, "GetBooleanv");
1703 params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxAttribs);
1704 break;
1705 case GL_PROGRAM_ERROR_POSITION_ARB:
1706 CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetBooleanv");
1707 params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos);
1708 break;
1709 case GL_FRAGMENT_PROGRAM_ARB:
1710 CHECK_EXT1(ARB_fragment_program, "GetBooleanv");
1711 params[0] = ctx->FragmentProgram.Enabled;
1712 break;
1713 case GL_MAX_TEXTURE_COORDS_ARB:
1714 CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetBooleanv");
1715 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits);
1716 break;
1717 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
1718 CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetBooleanv");
1719 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits);
1720 break;
1721 case GL_DEPTH_BOUNDS_TEST_EXT:
1722 CHECK_EXT1(EXT_depth_bounds_test, "GetBooleanv");
1723 params[0] = ctx->Depth.BoundsTest;
1724 break;
1725 case GL_DEPTH_BOUNDS_EXT:
1726 CHECK_EXT1(EXT_depth_bounds_test, "GetBooleanv");
1727 params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMin);
1728 params[1] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMax);
1729 break;
1730 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
1731 CHECK_EXT1(MESA_program_debug, "GetBooleanv");
1732 params[0] = ctx->FragmentProgram.CallbackEnabled;
1733 break;
1734 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
1735 CHECK_EXT1(MESA_program_debug, "GetBooleanv");
1736 params[0] = ctx->VertexProgram.CallbackEnabled;
1737 break;
1738 case GL_FRAGMENT_PROGRAM_POSITION_MESA:
1739 CHECK_EXT1(MESA_program_debug, "GetBooleanv");
1740 params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.CurrentPosition);
1741 break;
1742 case GL_VERTEX_PROGRAM_POSITION_MESA:
1743 CHECK_EXT1(MESA_program_debug, "GetBooleanv");
1744 params[0] = INT_TO_BOOLEAN(ctx->VertexProgram.CurrentPosition);
1745 break;
1746 case GL_MAX_DRAW_BUFFERS_ARB:
1747 CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
1748 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxDrawBuffers);
1749 break;
1750 case GL_DRAW_BUFFER0_ARB:
1751 CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
1752 params[0] = ENUM_TO_BOOLEAN(ctx->DrawBuffer->ColorDrawBuffer[0]);
1753 break;
1754 case GL_DRAW_BUFFER1_ARB:
1755 CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
1756 {
1757 GLenum buffer;
1758 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1759 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
1760 return;
1761 }
1762 buffer = ctx->DrawBuffer->ColorDrawBuffer[1];
1763 params[0] = ENUM_TO_BOOLEAN(buffer);
1764 }
1765 break;
1766 case GL_DRAW_BUFFER2_ARB:
1767 CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
1768 {
1769 GLenum buffer;
1770 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1771 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
1772 return;
1773 }
1774 buffer = ctx->DrawBuffer->ColorDrawBuffer[2];
1775 params[0] = ENUM_TO_BOOLEAN(buffer);
1776 }
1777 break;
1778 case GL_DRAW_BUFFER3_ARB:
1779 CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
1780 {
1781 GLenum buffer;
1782 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1783 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
1784 return;
1785 }
1786 buffer = ctx->DrawBuffer->ColorDrawBuffer[3];
1787 params[0] = ENUM_TO_BOOLEAN(buffer);
1788 }
1789 break;
1790 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
1791 CHECK_EXT1(OES_read_format, "GetBooleanv");
1792 params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadType);
1793 break;
1794 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
1795 CHECK_EXT1(OES_read_format, "GetBooleanv");
1796 params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadFormat);
1797 break;
1798 case GL_NUM_FRAGMENT_REGISTERS_ATI:
1799 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1800 params[0] = INT_TO_BOOLEAN(6);
1801 break;
1802 case GL_NUM_FRAGMENT_CONSTANTS_ATI:
1803 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1804 params[0] = INT_TO_BOOLEAN(8);
1805 break;
1806 case GL_NUM_PASSES_ATI:
1807 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1808 params[0] = INT_TO_BOOLEAN(2);
1809 break;
1810 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
1811 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1812 params[0] = INT_TO_BOOLEAN(8);
1813 break;
1814 case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
1815 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1816 params[0] = INT_TO_BOOLEAN(16);
1817 break;
1818 case GL_COLOR_ALPHA_PAIRING_ATI:
1819 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1820 params[0] = GL_TRUE;
1821 break;
1822 case GL_NUM_LOOPBACK_COMPONENTS_ATI:
1823 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1824 params[0] = INT_TO_BOOLEAN(3);
1825 break;
1826 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
1827 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1828 params[0] = INT_TO_BOOLEAN(3);
1829 break;
1830 case GL_STENCIL_BACK_FUNC:
1831 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[1]);
1832 break;
1833 case GL_STENCIL_BACK_VALUE_MASK:
1834 params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[1]);
1835 break;
1836 case GL_STENCIL_BACK_WRITEMASK:
1837 params[0] = INT_TO_BOOLEAN(ctx->Stencil.WriteMask[1]);
1838 break;
1839 case GL_STENCIL_BACK_REF:
1840 params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[1]);
1841 break;
1842 case GL_STENCIL_BACK_FAIL:
1843 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[1]);
1844 break;
1845 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1846 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[1]);
1847 break;
1848 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1849 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[1]);
1850 break;
1851 case GL_FRAMEBUFFER_BINDING_EXT:
1852 CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
1853 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Name);
1854 break;
1855 case GL_RENDERBUFFER_BINDING_EXT:
1856 CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
1857 params[0] = INT_TO_BOOLEAN(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
1858 break;
1859 case GL_MAX_COLOR_ATTACHMENTS_EXT:
1860 CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
1861 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxColorAttachments);
1862 break;
1863 case GL_MAX_RENDERBUFFER_SIZE_EXT:
1864 CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
1865 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize);
1866 break;
1867 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
1868 CHECK_EXT1(ARB_fragment_shader, "GetBooleanv");
1869 params[0] = INT_TO_BOOLEAN(ctx->Const.FragmentProgram.MaxUniformComponents);
1870 break;
1871 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
1872 CHECK_EXT1(ARB_fragment_shader, "GetBooleanv");
1873 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.FragmentShaderDerivative);
1874 break;
1875 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
1876 CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
1877 params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxUniformComponents);
1878 break;
1879 case GL_MAX_VARYING_FLOATS_ARB:
1880 CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
1881 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVarying * 4);
1882 break;
1883 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
1884 CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
1885 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVertexTextureImageUnits);
1886 break;
1887 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
1888 CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
1889 params[0] = INT_TO_BOOLEAN(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
1890 break;
1891 default:
1892 _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
1893 }
1894 }
1895
1896 void GLAPIENTRY
1897 _mesa_GetFloatv( GLenum pname, GLfloat *params )
1898 {
1899 GET_CURRENT_CONTEXT(ctx);
1900 ASSERT_OUTSIDE_BEGIN_END(ctx);
1901
1902 if (!params)
1903 return;
1904
1905 if (ctx->NewState)
1906 _mesa_update_state(ctx);
1907
1908 if (ctx->Driver.GetFloatv &&
1909 ctx->Driver.GetFloatv(ctx, pname, params))
1910 return;
1911
1912 switch (pname) {
1913 case GL_ACCUM_RED_BITS:
1914 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumRedBits);
1915 break;
1916 case GL_ACCUM_GREEN_BITS:
1917 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumGreenBits);
1918 break;
1919 case GL_ACCUM_BLUE_BITS:
1920 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumBlueBits);
1921 break;
1922 case GL_ACCUM_ALPHA_BITS:
1923 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumAlphaBits);
1924 break;
1925 case GL_ACCUM_CLEAR_VALUE:
1926 params[0] = ctx->Accum.ClearColor[0];
1927 params[1] = ctx->Accum.ClearColor[1];
1928 params[2] = ctx->Accum.ClearColor[2];
1929 params[3] = ctx->Accum.ClearColor[3];
1930 break;
1931 case GL_ALPHA_BIAS:
1932 params[0] = ctx->Pixel.AlphaBias;
1933 break;
1934 case GL_ALPHA_BITS:
1935 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.alphaBits);
1936 break;
1937 case GL_ALPHA_SCALE:
1938 params[0] = ctx->Pixel.AlphaScale;
1939 break;
1940 case GL_ALPHA_TEST:
1941 params[0] = BOOLEAN_TO_FLOAT(ctx->Color.AlphaEnabled);
1942 break;
1943 case GL_ALPHA_TEST_FUNC:
1944 params[0] = ENUM_TO_FLOAT(ctx->Color.AlphaFunc);
1945 break;
1946 case GL_ALPHA_TEST_REF:
1947 params[0] = ctx->Color.AlphaRef;
1948 break;
1949 case GL_ATTRIB_STACK_DEPTH:
1950 params[0] = (GLfloat)(ctx->AttribStackDepth);
1951 break;
1952 case GL_AUTO_NORMAL:
1953 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.AutoNormal);
1954 break;
1955 case GL_AUX_BUFFERS:
1956 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.numAuxBuffers);
1957 break;
1958 case GL_BLEND:
1959 params[0] = BOOLEAN_TO_FLOAT(ctx->Color.BlendEnabled);
1960 break;
1961 case GL_BLEND_DST:
1962 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
1963 break;
1964 case GL_BLEND_SRC:
1965 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
1966 break;
1967 case GL_BLEND_SRC_RGB_EXT:
1968 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
1969 break;
1970 case GL_BLEND_DST_RGB_EXT:
1971 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
1972 break;
1973 case GL_BLEND_SRC_ALPHA_EXT:
1974 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcA);
1975 break;
1976 case GL_BLEND_DST_ALPHA_EXT:
1977 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstA);
1978 break;
1979 case GL_BLEND_EQUATION:
1980 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationRGB );
1981 break;
1982 case GL_BLEND_EQUATION_ALPHA_EXT:
1983 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationA );
1984 break;
1985 case GL_BLEND_COLOR_EXT:
1986 params[0] = ctx->Color.BlendColor[0];
1987 params[1] = ctx->Color.BlendColor[1];
1988 params[2] = ctx->Color.BlendColor[2];
1989 params[3] = ctx->Color.BlendColor[3];
1990 break;
1991 case GL_BLUE_BIAS:
1992 params[0] = ctx->Pixel.BlueBias;
1993 break;
1994 case GL_BLUE_BITS:
1995 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.blueBits);
1996 break;
1997 case GL_BLUE_SCALE:
1998 params[0] = ctx->Pixel.BlueScale;
1999 break;
2000 case GL_CLIENT_ATTRIB_STACK_DEPTH:
2001 params[0] = (GLfloat)(ctx->ClientAttribStackDepth);
2002 break;
2003 case GL_CLIP_PLANE0:
2004 params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
2005 break;
2006 case GL_CLIP_PLANE1:
2007 params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 1) & 1);
2008 break;
2009 case GL_CLIP_PLANE2:
2010 params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 2) & 1);
2011 break;
2012 case GL_CLIP_PLANE3:
2013 params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 3) & 1);
2014 break;
2015 case GL_CLIP_PLANE4:
2016 params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 4) & 1);
2017 break;
2018 case GL_CLIP_PLANE5:
2019 params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 5) & 1);
2020 break;
2021 case GL_COLOR_CLEAR_VALUE:
2022 params[0] = ctx->Color.ClearColor[0];
2023 params[1] = ctx->Color.ClearColor[1];
2024 params[2] = ctx->Color.ClearColor[2];
2025 params[3] = ctx->Color.ClearColor[3];
2026 break;
2027 case GL_COLOR_MATERIAL:
2028 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.ColorMaterialEnabled);
2029 break;
2030 case GL_COLOR_MATERIAL_FACE:
2031 params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialFace);
2032 break;
2033 case GL_COLOR_MATERIAL_PARAMETER:
2034 params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialMode);
2035 break;
2036 case GL_COLOR_WRITEMASK:
2037 params[0] = (GLfloat)(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
2038 params[1] = (GLfloat)(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
2039 params[2] = (GLfloat)(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
2040 params[3] = (GLfloat)(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
2041 break;
2042 case GL_CULL_FACE:
2043 params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.CullFlag);
2044 break;
2045 case GL_CULL_FACE_MODE:
2046 params[0] = ENUM_TO_FLOAT(ctx->Polygon.CullFaceMode);
2047 break;
2048 case GL_CURRENT_COLOR:
2049 {
2050 FLUSH_CURRENT(ctx, 0);
2051 params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];
2052 params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];
2053 params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];
2054 params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
2055 }
2056 break;
2057 case GL_CURRENT_INDEX:
2058 {
2059 FLUSH_CURRENT(ctx, 0);
2060 params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0];
2061 }
2062 break;
2063 case GL_CURRENT_NORMAL:
2064 {
2065 FLUSH_CURRENT(ctx, 0);
2066 params[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0];
2067 params[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1];
2068 params[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2];
2069 }
2070 break;
2071 case GL_CURRENT_RASTER_COLOR:
2072 params[0] = ctx->Current.RasterColor[0];
2073 params[1] = ctx->Current.RasterColor[1];
2074 params[2] = ctx->Current.RasterColor[2];
2075 params[3] = ctx->Current.RasterColor[3];
2076 break;
2077 case GL_CURRENT_RASTER_DISTANCE:
2078 params[0] = ctx->Current.RasterDistance;
2079 break;
2080 case GL_CURRENT_RASTER_INDEX:
2081 params[0] = ctx->Current.RasterIndex;
2082 break;
2083 case GL_CURRENT_RASTER_POSITION:
2084 params[0] = ctx->Current.RasterPos[0];
2085 params[1] = ctx->Current.RasterPos[1];
2086 params[2] = ctx->Current.RasterPos[2];
2087 params[3] = ctx->Current.RasterPos[3];
2088 break;
2089 case GL_CURRENT_RASTER_SECONDARY_COLOR:
2090 params[0] = ctx->Current.RasterSecondaryColor[0];
2091 params[1] = ctx->Current.RasterSecondaryColor[1];
2092 params[2] = ctx->Current.RasterSecondaryColor[2];
2093 params[3] = ctx->Current.RasterSecondaryColor[3];
2094 break;
2095 case GL_CURRENT_RASTER_TEXTURE_COORDS:
2096 {
2097 const GLuint texUnit = ctx->Texture.CurrentUnit;
2098 params[0] = ctx->Current.RasterTexCoords[texUnit][0];
2099 params[1] = ctx->Current.RasterTexCoords[texUnit][1];
2100 params[2] = ctx->Current.RasterTexCoords[texUnit][2];
2101 params[3] = ctx->Current.RasterTexCoords[texUnit][3];
2102 }
2103 break;
2104 case GL_CURRENT_RASTER_POSITION_VALID:
2105 params[0] = BOOLEAN_TO_FLOAT(ctx->Current.RasterPosValid);
2106 break;
2107 case GL_CURRENT_TEXTURE_COORDS:
2108 {
2109 const GLuint texUnit = ctx->Texture.CurrentUnit;
2110 params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
2111 params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
2112 params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
2113 params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3];
2114 }
2115 break;
2116 case GL_DEPTH_BIAS:
2117 params[0] = ctx->Pixel.DepthBias;
2118 break;
2119 case GL_DEPTH_BITS:
2120 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits);
2121 break;
2122 case GL_DEPTH_CLEAR_VALUE:
2123 params[0] = ctx->Depth.Clear;
2124 break;
2125 case GL_DEPTH_FUNC:
2126 params[0] = ENUM_TO_FLOAT(ctx->Depth.Func);
2127 break;
2128 case GL_DEPTH_RANGE:
2129 params[0] = ctx->Viewport.Near;
2130 params[1] = ctx->Viewport.Far;
2131 break;
2132 case GL_DEPTH_SCALE:
2133 params[0] = ctx->Pixel.DepthScale;
2134 break;
2135 case GL_DEPTH_TEST:
2136 params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Test);
2137 break;
2138 case GL_DEPTH_WRITEMASK:
2139 params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Mask);
2140 break;
2141 case GL_DITHER:
2142 params[0] = BOOLEAN_TO_FLOAT(ctx->Color.DitherFlag);
2143 break;
2144 case GL_DOUBLEBUFFER:
2145 params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.doubleBufferMode);
2146 break;
2147 case GL_DRAW_BUFFER:
2148 params[0] = ENUM_TO_FLOAT(ctx->DrawBuffer->ColorDrawBuffer[0]);
2149 break;
2150 case GL_EDGE_FLAG:
2151 {
2152 FLUSH_CURRENT(ctx, 0);
2153 params[0] = BOOLEAN_TO_FLOAT(ctx->Current.EdgeFlag);
2154 }
2155 break;
2156 case GL_FEEDBACK_BUFFER_SIZE:
2157 params[0] = (GLfloat)(ctx->Feedback.BufferSize);
2158 break;
2159 case GL_FEEDBACK_BUFFER_TYPE:
2160 params[0] = ENUM_TO_FLOAT(ctx->Feedback.Type);
2161 break;
2162 case GL_FOG:
2163 params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.Enabled);
2164 break;
2165 case GL_FOG_COLOR:
2166 params[0] = ctx->Fog.Color[0];
2167 params[1] = ctx->Fog.Color[1];
2168 params[2] = ctx->Fog.Color[2];
2169 params[3] = ctx->Fog.Color[3];
2170 break;
2171 case GL_FOG_DENSITY:
2172 params[0] = ctx->Fog.Density;
2173 break;
2174 case GL_FOG_END:
2175 params[0] = ctx->Fog.End;
2176 break;
2177 case GL_FOG_HINT:
2178 params[0] = ENUM_TO_FLOAT(ctx->Hint.Fog);
2179 break;
2180 case GL_FOG_INDEX:
2181 params[0] = ctx->Fog.Index;
2182 break;
2183 case GL_FOG_MODE:
2184 params[0] = ENUM_TO_FLOAT(ctx->Fog.Mode);
2185 break;
2186 case GL_FOG_START:
2187 params[0] = ctx->Fog.Start;
2188 break;
2189 case GL_FRONT_FACE:
2190 params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontFace);
2191 break;
2192 case GL_GREEN_BIAS:
2193 params[0] = ctx->Pixel.GreenBias;
2194 break;
2195 case GL_GREEN_BITS:
2196 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.greenBits);
2197 break;
2198 case GL_GREEN_SCALE:
2199 params[0] = ctx->Pixel.GreenScale;
2200 break;
2201 case GL_INDEX_BITS:
2202 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.indexBits);
2203 break;
2204 case GL_INDEX_CLEAR_VALUE:
2205 params[0] = (GLfloat)(ctx->Color.ClearIndex);
2206 break;
2207 case GL_INDEX_MODE:
2208 params[0] = BOOLEAN_TO_FLOAT(!ctx->DrawBuffer->Visual.rgbMode);
2209 break;
2210 case GL_INDEX_OFFSET:
2211 params[0] = (GLfloat)(ctx->Pixel.IndexOffset);
2212 break;
2213 case GL_INDEX_SHIFT:
2214 params[0] = (GLfloat)(ctx->Pixel.IndexShift);
2215 break;
2216 case GL_INDEX_WRITEMASK:
2217 params[0] = (GLfloat)(ctx->Color.IndexMask);
2218 break;
2219 case GL_LIGHT0:
2220 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[0].Enabled);
2221 break;
2222 case GL_LIGHT1:
2223 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[1].Enabled);
2224 break;
2225 case GL_LIGHT2:
2226 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[2].Enabled);
2227 break;
2228 case GL_LIGHT3:
2229 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[3].Enabled);
2230 break;
2231 case GL_LIGHT4:
2232 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[4].Enabled);
2233 break;
2234 case GL_LIGHT5:
2235 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[5].Enabled);
2236 break;
2237 case GL_LIGHT6:
2238 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[6].Enabled);
2239 break;
2240 case GL_LIGHT7:
2241 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[7].Enabled);
2242 break;
2243 case GL_LIGHTING:
2244 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Enabled);
2245 break;
2246 case GL_LIGHT_MODEL_AMBIENT:
2247 params[0] = ctx->Light.Model.Ambient[0];
2248 params[1] = ctx->Light.Model.Ambient[1];
2249 params[2] = ctx->Light.Model.Ambient[2];
2250 params[3] = ctx->Light.Model.Ambient[3];
2251 break;
2252 case GL_LIGHT_MODEL_COLOR_CONTROL:
2253 params[0] = ENUM_TO_FLOAT(ctx->Light.Model.ColorControl);
2254 break;
2255 case GL_LIGHT_MODEL_LOCAL_VIEWER:
2256 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.LocalViewer);
2257 break;
2258 case GL_LIGHT_MODEL_TWO_SIDE:
2259 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.TwoSide);
2260 break;
2261 case GL_LINE_SMOOTH:
2262 params[0] = BOOLEAN_TO_FLOAT(ctx->Line.SmoothFlag);
2263 break;
2264 case GL_LINE_SMOOTH_HINT:
2265 params[0] = ENUM_TO_FLOAT(ctx->Hint.LineSmooth);
2266 break;
2267 case GL_LINE_STIPPLE:
2268 params[0] = BOOLEAN_TO_FLOAT(ctx->Line.StippleFlag);
2269 break;
2270 case GL_LINE_STIPPLE_PATTERN:
2271 params[0] = (GLfloat)(ctx->Line.StipplePattern);
2272 break;
2273 case GL_LINE_STIPPLE_REPEAT:
2274 params[0] = (GLfloat)(ctx->Line.StippleFactor);
2275 break;
2276 case GL_LINE_WIDTH:
2277 params[0] = ctx->Line.Width;
2278 break;
2279 case GL_LINE_WIDTH_GRANULARITY:
2280 params[0] = ctx->Const.LineWidthGranularity;
2281 break;
2282 case GL_LINE_WIDTH_RANGE:
2283 params[0] = ctx->Const.MinLineWidthAA;
2284 params[1] = ctx->Const.MaxLineWidthAA;
2285 break;
2286 case GL_ALIASED_LINE_WIDTH_RANGE:
2287 params[0] = ctx->Const.MinLineWidth;
2288 params[1] = ctx->Const.MaxLineWidth;
2289 break;
2290 case GL_LIST_BASE:
2291 params[0] = (GLfloat)(ctx->List.ListBase);
2292 break;
2293 case GL_LIST_INDEX:
2294 params[0] = (GLfloat)(ctx->ListState.CurrentListNum);
2295 break;
2296 case GL_LIST_MODE:
2297 {
2298 GLenum mode;
2299 if (!ctx->CompileFlag)
2300 mode = 0;
2301 else if (ctx->ExecuteFlag)
2302 mode = GL_COMPILE_AND_EXECUTE;
2303 else
2304 mode = GL_COMPILE;
2305 params[0] = ENUM_TO_FLOAT(mode);
2306 }
2307 break;
2308 case GL_INDEX_LOGIC_OP:
2309 params[0] = BOOLEAN_TO_FLOAT(ctx->Color.IndexLogicOpEnabled);
2310 break;
2311 case GL_COLOR_LOGIC_OP:
2312 params[0] = BOOLEAN_TO_FLOAT(ctx->Color.ColorLogicOpEnabled);
2313 break;
2314 case GL_LOGIC_OP_MODE:
2315 params[0] = ENUM_TO_FLOAT(ctx->Color.LogicOp);
2316 break;
2317 case GL_MAP1_COLOR_4:
2318 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Color4);
2319 break;
2320 case GL_MAP1_GRID_DOMAIN:
2321 params[0] = ctx->Eval.MapGrid1u1;
2322 params[1] = ctx->Eval.MapGrid1u2;
2323 break;
2324 case GL_MAP1_GRID_SEGMENTS:
2325 params[0] = (GLfloat)(ctx->Eval.MapGrid1un);
2326 break;
2327 case GL_MAP1_INDEX:
2328 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Index);
2329 break;
2330 case GL_MAP1_NORMAL:
2331 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Normal);
2332 break;
2333 case GL_MAP1_TEXTURE_COORD_1:
2334 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord1);
2335 break;
2336 case GL_MAP1_TEXTURE_COORD_2:
2337 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord2);
2338 break;
2339 case GL_MAP1_TEXTURE_COORD_3:
2340 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord3);
2341 break;
2342 case GL_MAP1_TEXTURE_COORD_4:
2343 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord4);
2344 break;
2345 case GL_MAP1_VERTEX_3:
2346 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex3);
2347 break;
2348 case GL_MAP1_VERTEX_4:
2349 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex4);
2350 break;
2351 case GL_MAP2_COLOR_4:
2352 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Color4);
2353 break;
2354 case GL_MAP2_GRID_DOMAIN:
2355 params[0] = ctx->Eval.MapGrid2u1;
2356 params[1] = ctx->Eval.MapGrid2u2;
2357 params[2] = ctx->Eval.MapGrid2v1;
2358 params[3] = ctx->Eval.MapGrid2v2;
2359 break;
2360 case GL_MAP2_GRID_SEGMENTS:
2361 params[0] = (GLfloat)(ctx->Eval.MapGrid2un);
2362 params[1] = (GLfloat)(ctx->Eval.MapGrid2vn);
2363 break;
2364 case GL_MAP2_INDEX:
2365 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Index);
2366 break;
2367 case GL_MAP2_NORMAL:
2368 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Normal);
2369 break;
2370 case GL_MAP2_TEXTURE_COORD_1:
2371 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord1);
2372 break;
2373 case GL_MAP2_TEXTURE_COORD_2:
2374 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord2);
2375 break;
2376 case GL_MAP2_TEXTURE_COORD_3:
2377 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord3);
2378 break;
2379 case GL_MAP2_TEXTURE_COORD_4:
2380 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord4);
2381 break;
2382 case GL_MAP2_VERTEX_3:
2383 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex3);
2384 break;
2385 case GL_MAP2_VERTEX_4:
2386 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex4);
2387 break;
2388 case GL_MAP_COLOR:
2389 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapColorFlag);
2390 break;
2391 case GL_MAP_STENCIL:
2392 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapStencilFlag);
2393 break;
2394 case GL_MATRIX_MODE:
2395 params[0] = ENUM_TO_FLOAT(ctx->Transform.MatrixMode);
2396 break;
2397 case GL_MAX_ATTRIB_STACK_DEPTH:
2398 params[0] = (GLfloat)(MAX_ATTRIB_STACK_DEPTH);
2399 break;
2400 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
2401 params[0] = (GLfloat)(MAX_CLIENT_ATTRIB_STACK_DEPTH);
2402 break;
2403 case GL_MAX_CLIP_PLANES:
2404 params[0] = (GLfloat)(ctx->Const.MaxClipPlanes);
2405 break;
2406 case GL_MAX_ELEMENTS_VERTICES:
2407 params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize);
2408 break;
2409 case GL_MAX_ELEMENTS_INDICES:
2410 params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize);
2411 break;
2412 case GL_MAX_EVAL_ORDER:
2413 params[0] = (GLfloat)(MAX_EVAL_ORDER);
2414 break;
2415 case GL_MAX_LIGHTS:
2416 params[0] = (GLfloat)(ctx->Const.MaxLights);
2417 break;
2418 case GL_MAX_LIST_NESTING:
2419 params[0] = (GLfloat)(MAX_LIST_NESTING);
2420 break;
2421 case GL_MAX_MODELVIEW_STACK_DEPTH:
2422 params[0] = (GLfloat)(MAX_MODELVIEW_STACK_DEPTH);
2423 break;
2424 case GL_MAX_NAME_STACK_DEPTH:
2425 params[0] = (GLfloat)(MAX_NAME_STACK_DEPTH);
2426 break;
2427 case GL_MAX_PIXEL_MAP_TABLE:
2428 params[0] = (GLfloat)(MAX_PIXEL_MAP_TABLE);
2429 break;
2430 case GL_MAX_PROJECTION_STACK_DEPTH:
2431 params[0] = (GLfloat)(MAX_PROJECTION_STACK_DEPTH);
2432 break;
2433 case GL_MAX_TEXTURE_SIZE:
2434 params[0] = (GLfloat)(1 << (ctx->Const.MaxTextureLevels - 1));
2435 break;
2436 case GL_MAX_3D_TEXTURE_SIZE:
2437 params[0] = (GLfloat)(1 << (ctx->Const.Max3DTextureLevels - 1));
2438 break;
2439 case GL_MAX_TEXTURE_STACK_DEPTH:
2440 params[0] = (GLfloat)(MAX_TEXTURE_STACK_DEPTH);
2441 break;
2442 case GL_MAX_VIEWPORT_DIMS:
2443 params[0] = (GLfloat)(ctx->Const.MaxViewportWidth);
2444 params[1] = (GLfloat)(ctx->Const.MaxViewportHeight);
2445 break;
2446 case GL_MODELVIEW_MATRIX:
2447 {
2448 const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
2449 params[0] = matrix[0];
2450 params[1] = matrix[1];
2451 params[2] = matrix[2];
2452 params[3] = matrix[3];
2453 params[4] = matrix[4];
2454 params[5] = matrix[5];
2455 params[6] = matrix[6];
2456 params[7] = matrix[7];
2457 params[8] = matrix[8];
2458 params[9] = matrix[9];
2459 params[10] = matrix[10];
2460 params[11] = matrix[11];
2461 params[12] = matrix[12];
2462 params[13] = matrix[13];
2463 params[14] = matrix[14];
2464 params[15] = matrix[15];
2465 }
2466 break;
2467 case GL_MODELVIEW_STACK_DEPTH:
2468 params[0] = (GLfloat)(ctx->ModelviewMatrixStack.Depth + 1);
2469 break;
2470 case GL_NAME_STACK_DEPTH:
2471 params[0] = (GLfloat)(ctx->Select.NameStackDepth);
2472 break;
2473 case GL_NORMALIZE:
2474 params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.Normalize);
2475 break;
2476 case GL_PACK_ALIGNMENT:
2477 params[0] = (GLfloat)(ctx->Pack.Alignment);
2478 break;
2479 case GL_PACK_LSB_FIRST:
2480 params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.LsbFirst);
2481 break;
2482 case GL_PACK_ROW_LENGTH:
2483 params[0] = (GLfloat)(ctx->Pack.RowLength);
2484 break;
2485 case GL_PACK_SKIP_PIXELS:
2486 params[0] = (GLfloat)(ctx->Pack.SkipPixels);
2487 break;
2488 case GL_PACK_SKIP_ROWS:
2489 params[0] = (GLfloat)(ctx->Pack.SkipRows);
2490 break;
2491 case GL_PACK_SWAP_BYTES:
2492 params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.SwapBytes);
2493 break;
2494 case GL_PACK_SKIP_IMAGES_EXT:
2495 params[0] = (GLfloat)(ctx->Pack.SkipImages);
2496 break;
2497 case GL_PACK_IMAGE_HEIGHT_EXT:
2498 params[0] = (GLfloat)(ctx->Pack.ImageHeight);
2499 break;
2500 case GL_PACK_INVERT_MESA:
2501 params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.Invert);
2502 break;
2503 case GL_PERSPECTIVE_CORRECTION_HINT:
2504 params[0] = ENUM_TO_FLOAT(ctx->Hint.PerspectiveCorrection);
2505 break;
2506 case GL_PIXEL_MAP_A_TO_A_SIZE:
2507 params[0] = (GLfloat)(ctx->Pixel.MapAtoAsize);
2508 break;
2509 case GL_PIXEL_MAP_B_TO_B_SIZE:
2510 params[0] = (GLfloat)(ctx->Pixel.MapBtoBsize);
2511 break;
2512 case GL_PIXEL_MAP_G_TO_G_SIZE:
2513 params[0] = (GLfloat)(ctx->Pixel.MapGtoGsize);
2514 break;
2515 case GL_PIXEL_MAP_I_TO_A_SIZE:
2516 params[0] = (GLfloat)(ctx->Pixel.MapItoAsize);
2517 break;
2518 case GL_PIXEL_MAP_I_TO_B_SIZE:
2519 params[0] = (GLfloat)(ctx->Pixel.MapItoBsize);
2520 break;
2521 case GL_PIXEL_MAP_I_TO_G_SIZE:
2522 params[0] = (GLfloat)(ctx->Pixel.MapItoGsize);
2523 break;
2524 case GL_PIXEL_MAP_I_TO_I_SIZE:
2525 params[0] = (GLfloat)(ctx->Pixel.MapItoIsize);
2526 break;
2527 case GL_PIXEL_MAP_I_TO_R_SIZE:
2528 params[0] = (GLfloat)(ctx->Pixel.MapItoRsize);
2529 break;
2530 case GL_PIXEL_MAP_R_TO_R_SIZE:
2531 params[0] = (GLfloat)(ctx->Pixel.MapRtoRsize);
2532 break;
2533 case GL_PIXEL_MAP_S_TO_S_SIZE:
2534 params[0] = (GLfloat)(ctx->Pixel.MapStoSsize);
2535 break;
2536 case GL_POINT_SIZE:
2537 params[0] = ctx->Point.Size;
2538 break;
2539 case GL_POINT_SIZE_GRANULARITY:
2540 params[0] = ctx->Const.PointSizeGranularity;
2541 break;
2542 case GL_POINT_SIZE_RANGE:
2543 params[0] = ctx->Const.MinPointSizeAA;
2544 params[1] = ctx->Const.MaxPointSizeAA;
2545 break;
2546 case GL_ALIASED_POINT_SIZE_RANGE:
2547 params[0] = ctx->Const.MinPointSize;
2548 params[1] = ctx->Const.MaxPointSize;
2549 break;
2550 case GL_POINT_SMOOTH:
2551 params[0] = BOOLEAN_TO_FLOAT(ctx->Point.SmoothFlag);
2552 break;
2553 case GL_POINT_SMOOTH_HINT:
2554 params[0] = ENUM_TO_FLOAT(ctx->Hint.PointSmooth);
2555 break;
2556 case GL_POINT_SIZE_MIN_EXT:
2557 params[0] = ctx->Point.MinSize;
2558 break;
2559 case GL_POINT_SIZE_MAX_EXT:
2560 params[0] = ctx->Point.MaxSize;
2561 break;
2562 case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
2563 params[0] = ctx->Point.Threshold;
2564 break;
2565 case GL_DISTANCE_ATTENUATION_EXT:
2566 params[0] = ctx->Point.Params[0];
2567 params[1] = ctx->Point.Params[1];
2568 params[2] = ctx->Point.Params[2];
2569 break;
2570 case GL_POLYGON_MODE:
2571 params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontMode);
2572 params[1] = ENUM_TO_FLOAT(ctx->Polygon.BackMode);
2573 break;
2574 case GL_POLYGON_OFFSET_BIAS_EXT:
2575 params[0] = ctx->Polygon.OffsetUnits;
2576 break;
2577 case GL_POLYGON_OFFSET_FACTOR:
2578 params[0] = ctx->Polygon.OffsetFactor ;
2579 break;
2580 case GL_POLYGON_OFFSET_UNITS:
2581 params[0] = ctx->Polygon.OffsetUnits ;
2582 break;
2583 case GL_POLYGON_SMOOTH:
2584 params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.SmoothFlag);
2585 break;
2586 case GL_POLYGON_SMOOTH_HINT:
2587 params[0] = ENUM_TO_FLOAT(ctx->Hint.PolygonSmooth);
2588 break;
2589 case GL_POLYGON_STIPPLE:
2590 params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.StippleFlag);
2591 break;
2592 case GL_PROJECTION_MATRIX:
2593 {
2594 const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
2595 params[0] = matrix[0];
2596 params[1] = matrix[1];
2597 params[2] = matrix[2];
2598 params[3] = matrix[3];
2599 params[4] = matrix[4];
2600 params[5] = matrix[5];
2601 params[6] = matrix[6];
2602 params[7] = matrix[7];
2603 params[8] = matrix[8];
2604 params[9] = matrix[9];
2605 params[10] = matrix[10];
2606 params[11] = matrix[11];
2607 params[12] = matrix[12];
2608 params[13] = matrix[13];
2609 params[14] = matrix[14];
2610 params[15] = matrix[15];
2611 }
2612 break;
2613 case GL_PROJECTION_STACK_DEPTH:
2614 params[0] = (GLfloat)(ctx->ProjectionMatrixStack.Depth + 1);
2615 break;
2616 case GL_READ_BUFFER:
2617 params[0] = ENUM_TO_FLOAT(ctx->ReadBuffer->ColorReadBuffer);
2618 break;
2619 case GL_RED_BIAS:
2620 params[0] = ctx->Pixel.RedBias;
2621 break;
2622 case GL_RED_BITS:
2623 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.redBits);
2624 break;
2625 case GL_RED_SCALE:
2626 params[0] = ctx->Pixel.RedScale;
2627 break;
2628 case GL_RENDER_MODE:
2629 params[0] = ENUM_TO_FLOAT(ctx->RenderMode);
2630 break;
2631 case GL_RESCALE_NORMAL:
2632 params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RescaleNormals);
2633 break;
2634 case GL_RGBA_MODE:
2635 params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.rgbMode);
2636 break;
2637 case GL_SCISSOR_BOX:
2638 params[0] = (GLfloat)(ctx->Scissor.X);
2639 params[1] = (GLfloat)(ctx->Scissor.Y);
2640 params[2] = (GLfloat)(ctx->Scissor.Width);
2641 params[3] = (GLfloat)(ctx->Scissor.Height);
2642 break;
2643 case GL_SCISSOR_TEST:
2644 params[0] = BOOLEAN_TO_FLOAT(ctx->Scissor.Enabled);
2645 break;
2646 case GL_SELECTION_BUFFER_SIZE:
2647 params[0] = (GLfloat)(ctx->Select.BufferSize);
2648 break;
2649 case GL_SHADE_MODEL:
2650 params[0] = ENUM_TO_FLOAT(ctx->Light.ShadeModel);
2651 break;
2652 case GL_SHARED_TEXTURE_PALETTE_EXT:
2653 params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.SharedPalette);
2654 break;
2655 case GL_STENCIL_BITS:
2656 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.stencilBits);
2657 break;
2658 case GL_STENCIL_CLEAR_VALUE:
2659 params[0] = (GLfloat)(ctx->Stencil.Clear);
2660 break;
2661 case GL_STENCIL_FAIL:
2662 params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
2663 break;
2664 case GL_STENCIL_FUNC:
2665 params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
2666 break;
2667 case GL_STENCIL_PASS_DEPTH_FAIL:
2668 params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
2669 break;
2670 case GL_STENCIL_PASS_DEPTH_PASS:
2671 params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
2672 break;
2673 case GL_STENCIL_REF:
2674 params[0] = (GLfloat)(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
2675 break;
2676 case GL_STENCIL_TEST:
2677 params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.Enabled);
2678 break;
2679 case GL_STENCIL_VALUE_MASK:
2680 params[0] = (GLfloat)(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
2681 break;
2682 case GL_STENCIL_WRITEMASK:
2683 params[0] = (GLfloat)(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
2684 break;
2685 case GL_STEREO:
2686 params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.stereoMode);
2687 break;
2688 case GL_SUBPIXEL_BITS:
2689 params[0] = (GLfloat)(ctx->Const.SubPixelBits);
2690 break;
2691 case GL_TEXTURE_1D:
2692 params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D));
2693 break;
2694 case GL_TEXTURE_2D:
2695 params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D));
2696 break;
2697 case GL_TEXTURE_3D:
2698 params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D));
2699 break;
2700 case GL_TEXTURE_BINDING_1D:
2701 params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
2702 break;
2703 case GL_TEXTURE_BINDING_2D:
2704 params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name);
2705 break;
2706 case GL_TEXTURE_BINDING_3D:
2707 params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
2708 break;
2709 case GL_TEXTURE_ENV_COLOR:
2710 {
2711 const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
2712 params[0] = color[0];
2713 params[1] = color[1];
2714 params[2] = color[2];
2715 params[3] = color[3];
2716 }
2717 break;
2718 case GL_TEXTURE_ENV_MODE:
2719 params[0] = ENUM_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
2720 break;
2721 case GL_TEXTURE_GEN_S:
2722 params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
2723 break;
2724 case GL_TEXTURE_GEN_T:
2725 params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));
2726 break;
2727 case GL_TEXTURE_GEN_R:
2728 params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));
2729 break;
2730 case GL_TEXTURE_GEN_Q:
2731 params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));
2732 break;
2733 case GL_TEXTURE_MATRIX:
2734 {
2735 const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
2736 params[0] = matrix[0];
2737 params[1] = matrix[1];
2738 params[2] = matrix[2];
2739 params[3] = matrix[3];
2740 params[4] = matrix[4];
2741 params[5] = matrix[5];
2742 params[6] = matrix[6];
2743 params[7] = matrix[7];
2744 params[8] = matrix[8];
2745 params[9] = matrix[9];
2746 params[10] = matrix[10];
2747 params[11] = matrix[11];
2748 params[12] = matrix[12];
2749 params[13] = matrix[13];
2750 params[14] = matrix[14];
2751 params[15] = matrix[15];
2752 }
2753 break;
2754 case GL_TEXTURE_STACK_DEPTH:
2755 params[0] = (GLfloat)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
2756 break;
2757 case GL_UNPACK_ALIGNMENT:
2758 params[0] = (GLfloat)(ctx->Unpack.Alignment);
2759 break;
2760 case GL_UNPACK_LSB_FIRST:
2761 params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.LsbFirst);
2762 break;
2763 case GL_UNPACK_ROW_LENGTH:
2764 params[0] = (GLfloat)(ctx->Unpack.RowLength);
2765 break;
2766 case GL_UNPACK_SKIP_PIXELS:
2767 params[0] = (GLfloat)(ctx->Unpack.SkipPixels);
2768 break;
2769 case GL_UNPACK_SKIP_ROWS:
2770 params[0] = (GLfloat)(ctx->Unpack.SkipRows);
2771 break;
2772 case GL_UNPACK_SWAP_BYTES:
2773 params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.SwapBytes);
2774 break;
2775 case GL_UNPACK_SKIP_IMAGES_EXT:
2776 params[0] = (GLfloat)(ctx->Unpack.SkipImages);
2777 break;
2778 case GL_UNPACK_IMAGE_HEIGHT_EXT:
2779 params[0] = (GLfloat)(ctx->Unpack.ImageHeight);
2780 break;
2781 case GL_UNPACK_CLIENT_STORAGE_APPLE:
2782 params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.ClientStorage);
2783 break;
2784 case GL_VIEWPORT:
2785 params[0] = (GLfloat)(ctx->Viewport.X);
2786 params[1] = (GLfloat)(ctx->Viewport.Y);
2787 params[2] = (GLfloat)(ctx->Viewport.Width);
2788 params[3] = (GLfloat)(ctx->Viewport.Height);
2789 break;
2790 case GL_ZOOM_X:
2791 params[0] = ctx->Pixel.ZoomX;
2792 break;
2793 case GL_ZOOM_Y:
2794 params[0] = ctx->Pixel.ZoomY;
2795 break;
2796 case GL_VERTEX_ARRAY:
2797 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->Vertex.Enabled);
2798 break;
2799 case GL_VERTEX_ARRAY_SIZE:
2800 params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.Size);
2801 break;
2802 case GL_VERTEX_ARRAY_TYPE:
2803 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Vertex.Type);
2804 break;
2805 case GL_VERTEX_ARRAY_STRIDE:
2806 params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.Stride);
2807 break;
2808 case GL_VERTEX_ARRAY_COUNT_EXT:
2809 params[0] = (GLfloat)(0);
2810 break;
2811 case GL_NORMAL_ARRAY:
2812 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Normal.Enabled);
2813 break;
2814 case GL_NORMAL_ARRAY_TYPE:
2815 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Normal.Type);
2816 break;
2817 case GL_NORMAL_ARRAY_STRIDE:
2818 params[0] = (GLfloat)(ctx->Array.ArrayObj->Normal.Stride);
2819 break;
2820 case GL_NORMAL_ARRAY_COUNT_EXT:
2821 params[0] = (GLfloat)(0);
2822 break;
2823 case GL_COLOR_ARRAY:
2824 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->Color.Enabled);
2825 break;
2826 case GL_COLOR_ARRAY_SIZE:
2827 params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.Size);
2828 break;
2829 case GL_COLOR_ARRAY_TYPE:
2830 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Color.Type);
2831 break;
2832 case GL_COLOR_ARRAY_STRIDE:
2833 params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.Stride);
2834 break;
2835 case GL_COLOR_ARRAY_COUNT_EXT:
2836 params[0] = (GLfloat)(0);
2837 break;
2838 case GL_INDEX_ARRAY:
2839 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->Index.Enabled);
2840 break;
2841 case GL_INDEX_ARRAY_TYPE:
2842 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Index.Type);
2843 break;
2844 case GL_INDEX_ARRAY_STRIDE:
2845 params[0] = (GLfloat)(ctx->Array.ArrayObj->Index.Stride);
2846 break;
2847 case GL_INDEX_ARRAY_COUNT_EXT:
2848 params[0] = (GLfloat)(0);
2849 break;
2850 case GL_TEXTURE_COORD_ARRAY:
2851 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled);
2852 break;
2853 case GL_TEXTURE_COORD_ARRAY_SIZE:
2854 params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size);
2855 break;
2856 case GL_TEXTURE_COORD_ARRAY_TYPE:
2857 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
2858 break;
2859 case GL_TEXTURE_COORD_ARRAY_STRIDE:
2860 params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride);
2861 break;
2862 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
2863 params[0] = (GLfloat)(0);
2864 break;
2865 case GL_EDGE_FLAG_ARRAY:
2866 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->EdgeFlag.Enabled);
2867 break;
2868 case GL_EDGE_FLAG_ARRAY_STRIDE:
2869 params[0] = (GLfloat)(ctx->Array.ArrayObj->EdgeFlag.Stride);
2870 break;
2871 case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
2872 params[0] = (GLfloat)(0);
2873 break;
2874 case GL_MAX_TEXTURE_UNITS_ARB:
2875 CHECK_EXT1(ARB_multitexture, "GetFloatv");
2876 params[0] = (GLfloat)(ctx->Const.MaxTextureUnits);
2877 break;
2878 case GL_ACTIVE_TEXTURE_ARB:
2879 CHECK_EXT1(ARB_multitexture, "GetFloatv");
2880 params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
2881 break;
2882 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
2883 CHECK_EXT1(ARB_multitexture, "GetFloatv");
2884 params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
2885 break;
2886 case GL_TEXTURE_CUBE_MAP_ARB:
2887 CHECK_EXT1(ARB_texture_cube_map, "GetFloatv");
2888 params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
2889 break;
2890 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
2891 CHECK_EXT1(ARB_texture_cube_map, "GetFloatv");
2892 params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);
2893 break;
2894 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
2895 CHECK_EXT1(ARB_texture_cube_map, "GetFloatv");
2896 params[0] = (GLfloat)((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
2897 break;
2898 case GL_TEXTURE_COMPRESSION_HINT_ARB:
2899 CHECK_EXT1(ARB_texture_compression, "GetFloatv");
2900 params[0] = (GLfloat)(ctx->Hint.TextureCompression);
2901 break;
2902 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
2903 CHECK_EXT1(ARB_texture_compression, "GetFloatv");
2904 params[0] = (GLfloat)(_mesa_get_compressed_formats(ctx, NULL, GL_FALSE));
2905 break;
2906 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
2907 CHECK_EXT1(ARB_texture_compression, "GetFloatv");
2908 {
2909 GLint formats[100];
2910 GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
2911 ASSERT(n <= 100);
2912 for (i = 0; i < n; i++)
2913 params[i] = ENUM_TO_INT(formats[i]);
2914 }
2915 break;
2916 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
2917 CHECK_EXT1(EXT_compiled_vertex_array, "GetFloatv");
2918 params[0] = (GLfloat)(ctx->Array.LockFirst);
2919 break;
2920 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
2921 CHECK_EXT1(EXT_compiled_vertex_array, "GetFloatv");
2922 params[0] = (GLfloat)(ctx->Array.LockCount);
2923 break;
2924 case GL_TRANSPOSE_COLOR_MATRIX_ARB:
2925 {
2926 const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
2927 params[0] = matrix[0];
2928 params[1] = matrix[4];
2929 params[2] = matrix[8];
2930 params[3] = matrix[12];
2931 params[4] = matrix[1];
2932 params[5] = matrix[5];
2933 params[6] = matrix[9];
2934 params[7] = matrix[13];
2935 params[8] = matrix[2];
2936 params[9] = matrix[6];
2937 params[10] = matrix[10];
2938 params[11] = matrix[14];
2939 params[12] = matrix[3];
2940 params[13] = matrix[7];
2941 params[14] = matrix[11];
2942 params[15] = matrix[15];
2943 }
2944 break;
2945 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
2946 {
2947 const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
2948 params[0] = matrix[0];
2949 params[1] = matrix[4];
2950 params[2] = matrix[8];
2951 params[3] = matrix[12];
2952 params[4] = matrix[1];
2953 params[5] = matrix[5];
2954 params[6] = matrix[9];
2955 params[7] = matrix[13];
2956 params[8] = matrix[2];
2957 params[9] = matrix[6];
2958 params[10] = matrix[10];
2959 params[11] = matrix[14];
2960 params[12] = matrix[3];
2961 params[13] = matrix[7];
2962 params[14] = matrix[11];
2963 params[15] = matrix[15];
2964 }
2965 break;
2966 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
2967 {
2968 const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
2969 params[0] = matrix[0];
2970 params[1] = matrix[4];
2971 params[2] = matrix[8];
2972 params[3] = matrix[12];
2973 params[4] = matrix[1];
2974 params[5] = matrix[5];
2975 params[6] = matrix[9];
2976 params[7] = matrix[13];
2977 params[8] = matrix[2];
2978 params[9] = matrix[6];
2979 params[10] = matrix[10];
2980 params[11] = matrix[14];
2981 params[12] = matrix[3];
2982 params[13] = matrix[7];
2983 params[14] = matrix[11];
2984 params[15] = matrix[15];
2985 }
2986 break;
2987 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
2988 {
2989 const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
2990 params[0] = matrix[0];
2991 params[1] = matrix[4];
2992 params[2] = matrix[8];
2993 params[3] = matrix[12];
2994 params[4] = matrix[1];
2995 params[5] = matrix[5];
2996 params[6] = matrix[9];
2997 params[7] = matrix[13];
2998 params[8] = matrix[2];
2999 params[9] = matrix[6];
3000 params[10] = matrix[10];
3001 params[11] = matrix[14];
3002 params[12] = matrix[3];
3003 params[13] = matrix[7];
3004 params[14] = matrix[11];
3005 params[15] = matrix[15];
3006 }
3007 break;
3008 case GL_COLOR_MATRIX_SGI:
3009 {
3010 const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
3011 params[0] = matrix[0];
3012 params[1] = matrix[1];
3013 params[2] = matrix[2];
3014 params[3] = matrix[3];
3015 params[4] = matrix[4];
3016 params[5] = matrix[5];
3017 params[6] = matrix[6];
3018 params[7] = matrix[7];
3019 params[8] = matrix[8];
3020 params[9] = matrix[9];
3021 params[10] = matrix[10];
3022 params[11] = matrix[11];
3023 params[12] = matrix[12];
3024 params[13] = matrix[13];
3025 params[14] = matrix[14];
3026 params[15] = matrix[15];
3027 }
3028 break;
3029 case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
3030 params[0] = (GLfloat)(ctx->ColorMatrixStack.Depth + 1);
3031 break;
3032 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
3033 params[0] = (GLfloat)(MAX_COLOR_STACK_DEPTH);
3034 break;
3035 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
3036 params[0] = ctx->Pixel.PostColorMatrixScale[0];
3037 break;
3038 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
3039 params[0] = ctx->Pixel.PostColorMatrixScale[1];
3040 break;
3041 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
3042 params[0] = ctx->Pixel.PostColorMatrixScale[2];
3043 break;
3044 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
3045 params[0] = ctx->Pixel.PostColorMatrixScale[3];
3046 break;
3047 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
3048 params[0] = ctx->Pixel.PostColorMatrixBias[0];
3049 break;
3050 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
3051 params[0] = ctx->Pixel.PostColorMatrixBias[1];
3052 break;
3053 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
3054 params[0] = ctx->Pixel.PostColorMatrixBias[2];
3055 break;
3056 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
3057 params[0] = ctx->Pixel.PostColorMatrixBias[3];
3058 break;
3059 case GL_CONVOLUTION_1D_EXT:
3060 CHECK_EXT1(EXT_convolution, "GetFloatv");
3061 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution1DEnabled);
3062 break;
3063 case GL_CONVOLUTION_2D_EXT:
3064 CHECK_EXT1(EXT_convolution, "GetFloatv");
3065 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution2DEnabled);
3066 break;
3067 case GL_SEPARABLE_2D_EXT:
3068 CHECK_EXT1(EXT_convolution, "GetFloatv");
3069 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Separable2DEnabled);
3070 break;
3071 case GL_POST_CONVOLUTION_RED_SCALE_EXT:
3072 CHECK_EXT1(EXT_convolution, "GetFloatv");
3073 params[0] = ctx->Pixel.PostConvolutionScale[0];
3074 break;
3075 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
3076 CHECK_EXT1(EXT_convolution, "GetFloatv");
3077 params[0] = ctx->Pixel.PostConvolutionScale[1];
3078 break;
3079 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
3080 CHECK_EXT1(EXT_convolution, "GetFloatv");
3081 params[0] = ctx->Pixel.PostConvolutionScale[2];
3082 break;
3083 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
3084 CHECK_EXT1(EXT_convolution, "GetFloatv");
3085 params[0] = ctx->Pixel.PostConvolutionScale[3];
3086 break;
3087 case GL_POST_CONVOLUTION_RED_BIAS_EXT:
3088 CHECK_EXT1(EXT_convolution, "GetFloatv");
3089 params[0] = ctx->Pixel.PostConvolutionBias[0];
3090 break;
3091 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
3092 CHECK_EXT1(EXT_convolution, "GetFloatv");
3093 params[0] = ctx->Pixel.PostConvolutionBias[1];
3094 break;
3095 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
3096 CHECK_EXT1(EXT_convolution, "GetFloatv");
3097 params[0] = ctx->Pixel.PostConvolutionBias[2];
3098 break;
3099 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
3100 CHECK_EXT1(EXT_convolution, "GetFloatv");
3101 params[0] = ctx->Pixel.PostConvolutionBias[3];
3102 break;
3103 case GL_HISTOGRAM:
3104 CHECK_EXT1(EXT_histogram, "GetFloatv");
3105 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.HistogramEnabled);
3106 break;
3107 case GL_MINMAX:
3108 CHECK_EXT1(EXT_histogram, "GetFloatv");
3109 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MinMaxEnabled);
3110 break;
3111 case GL_COLOR_TABLE_SGI:
3112 CHECK_EXT1(SGI_color_table, "GetFloatv");
3113 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled);
3114 break;
3115 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
3116 CHECK_EXT1(SGI_color_table, "GetFloatv");
3117 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostConvolutionColorTableEnabled);
3118 break;
3119 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
3120 CHECK_EXT1(SGI_color_table, "GetFloatv");
3121 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostColorMatrixColorTableEnabled);
3122 break;
3123 case GL_TEXTURE_COLOR_TABLE_SGI:
3124 CHECK_EXT1(SGI_texture_color_table, "GetFloatv");
3125 params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
3126 break;
3127 case GL_COLOR_SUM_EXT:
3128 CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetFloatv");
3129 params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.ColorSumEnabled);
3130 break;
3131 case GL_CURRENT_SECONDARY_COLOR_EXT:
3132 CHECK_EXT1(EXT_secondary_color, "GetFloatv");
3133 {
3134 FLUSH_CURRENT(ctx, 0);
3135 params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0];
3136 params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1];
3137 params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2];
3138 params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3];
3139 }
3140 break;
3141 case GL_SECONDARY_COLOR_ARRAY_EXT:
3142 CHECK_EXT1(EXT_secondary_color, "GetFloatv");
3143 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->SecondaryColor.Enabled);
3144 break;
3145 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
3146 CHECK_EXT1(EXT_secondary_color, "GetFloatv");
3147 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->SecondaryColor.Type);
3148 break;
3149 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
3150 CHECK_EXT1(EXT_secondary_color, "GetFloatv");
3151 params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.Stride);
3152 break;
3153 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
3154 CHECK_EXT1(EXT_secondary_color, "GetFloatv");
3155 params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.Size);
3156 break;
3157 case GL_CURRENT_FOG_COORDINATE_EXT:
3158 CHECK_EXT1(EXT_fog_coord, "GetFloatv");
3159 {
3160 FLUSH_CURRENT(ctx, 0);
3161 params[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
3162 }
3163 break;
3164 case GL_FOG_COORDINATE_ARRAY_EXT:
3165 CHECK_EXT1(EXT_fog_coord, "GetFloatv");
3166 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->FogCoord.Enabled);
3167 break;
3168 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
3169 CHECK_EXT1(EXT_fog_coord, "GetFloatv");
3170 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->FogCoord.Type);
3171 break;
3172 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
3173 CHECK_EXT1(EXT_fog_coord, "GetFloatv");
3174 params[0] = (GLfloat)(ctx->Array.ArrayObj->FogCoord.Stride);
3175 break;
3176 case GL_FOG_COORDINATE_SOURCE_EXT:
3177 CHECK_EXT1(EXT_fog_coord, "GetFloatv");
3178 params[0] = ENUM_TO_FLOAT(ctx->Fog.FogCoordinateSource);
3179 break;
3180 case GL_MAX_TEXTURE_LOD_BIAS_EXT:
3181 CHECK_EXT1(EXT_texture_lod_bias, "GetFloatv");
3182 params[0] = ctx->Const.MaxTextureLodBias;
3183 break;
3184 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
3185 CHECK_EXT1(EXT_texture_filter_anisotropic, "GetFloatv");
3186 params[0] = ctx->Const.MaxTextureMaxAnisotropy;
3187 break;
3188 case GL_MULTISAMPLE_ARB:
3189 CHECK_EXT1(ARB_multisample, "GetFloatv");
3190 params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.Enabled);
3191 break;
3192 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
3193 CHECK_EXT1(ARB_multisample, "GetFloatv");
3194 params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToCoverage);
3195 break;
3196 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
3197 CHECK_EXT1(ARB_multisample, "GetFloatv");
3198 params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToOne);
3199 break;
3200 case GL_SAMPLE_COVERAGE_ARB:
3201 CHECK_EXT1(ARB_multisample, "GetFloatv");
3202 params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverage);
3203 break;
3204 case GL_SAMPLE_COVERAGE_VALUE_ARB:
3205 CHECK_EXT1(ARB_multisample, "GetFloatv");
3206 params[0] = ctx->Multisample.SampleCoverageValue;
3207 break;
3208 case GL_SAMPLE_COVERAGE_INVERT_ARB:
3209 CHECK_EXT1(ARB_multisample, "GetFloatv");
3210 params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverageInvert);
3211 break;
3212 case GL_SAMPLE_BUFFERS_ARB:
3213 CHECK_EXT1(ARB_multisample, "GetFloatv");
3214 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.sampleBuffers);
3215 break;
3216 case GL_SAMPLES_ARB:
3217 CHECK_EXT1(ARB_multisample, "GetFloatv");
3218 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.samples);
3219 break;
3220 case GL_RASTER_POSITION_UNCLIPPED_IBM:
3221 CHECK_EXT1(IBM_rasterpos_clip, "GetFloatv");
3222 params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RasterPositionUnclipped);
3223 break;
3224 case GL_POINT_SPRITE_NV:
3225 CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetFloatv");
3226 params[0] = BOOLEAN_TO_FLOAT(ctx->Point.PointSprite);
3227 break;
3228 case GL_POINT_SPRITE_R_MODE_NV:
3229 CHECK_EXT1(NV_point_sprite, "GetFloatv");
3230 params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteRMode);
3231 break;
3232 case GL_POINT_SPRITE_COORD_ORIGIN:
3233 CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetFloatv");
3234 params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteOrigin);
3235 break;
3236 case GL_GENERATE_MIPMAP_HINT_SGIS:
3237 CHECK_EXT1(SGIS_generate_mipmap, "GetFloatv");
3238 params[0] = ENUM_TO_FLOAT(ctx->Hint.GenerateMipmap);
3239 break;
3240 case GL_VERTEX_PROGRAM_BINDING_NV:
3241 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3242 params[0] = (GLfloat)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
3243 break;
3244 case GL_VERTEX_ATTRIB_ARRAY0_NV:
3245 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3246 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[0].Enabled);
3247 break;
3248 case GL_VERTEX_ATTRIB_ARRAY1_NV:
3249 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3250 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[1].Enabled);
3251 break;
3252 case GL_VERTEX_ATTRIB_ARRAY2_NV:
3253 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3254 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[2].Enabled);
3255 break;
3256 case GL_VERTEX_ATTRIB_ARRAY3_NV:
3257 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3258 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[3].Enabled);
3259 break;
3260 case GL_VERTEX_ATTRIB_ARRAY4_NV:
3261 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3262 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[4].Enabled);
3263 break;
3264 case GL_VERTEX_ATTRIB_ARRAY5_NV:
3265 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3266 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[5].Enabled);
3267 break;
3268 case GL_VERTEX_ATTRIB_ARRAY6_NV:
3269 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3270 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[6].Enabled);
3271 break;
3272 case GL_VERTEX_ATTRIB_ARRAY7_NV:
3273 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3274 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[7].Enabled);
3275 break;
3276 case GL_VERTEX_ATTRIB_ARRAY8_NV:
3277 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3278 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[8].Enabled);
3279 break;
3280 case GL_VERTEX_ATTRIB_ARRAY9_NV:
3281 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3282 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[9].Enabled);
3283 break;
3284 case GL_VERTEX_ATTRIB_ARRAY10_NV:
3285 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3286 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[10].Enabled);
3287 break;
3288 case GL_VERTEX_ATTRIB_ARRAY11_NV:
3289 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3290 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[11].Enabled);
3291 break;
3292 case GL_VERTEX_ATTRIB_ARRAY12_NV:
3293 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3294 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[12].Enabled);
3295 break;
3296 case GL_VERTEX_ATTRIB_ARRAY13_NV:
3297 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3298 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[13].Enabled);
3299 break;
3300 case GL_VERTEX_ATTRIB_ARRAY14_NV:
3301 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3302 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[14].Enabled);
3303 break;
3304 case GL_VERTEX_ATTRIB_ARRAY15_NV:
3305 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3306 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[15].Enabled);
3307 break;
3308 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
3309 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3310 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[0]);
3311 break;
3312 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
3313 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3314 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[1]);
3315 break;
3316 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
3317 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3318 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[2]);
3319 break;
3320 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
3321 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3322 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[3]);
3323 break;
3324 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
3325 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3326 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[4]);
3327 break;
3328 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
3329 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3330 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[5]);
3331 break;
3332 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
3333 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3334 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[6]);
3335 break;
3336 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
3337 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3338 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[7]);
3339 break;
3340 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
3341 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3342 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[8]);
3343 break;
3344 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
3345 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3346 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[9]);
3347 break;
3348 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
3349 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3350 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[10]);
3351 break;
3352 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
3353 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3354 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[11]);
3355 break;
3356 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
3357 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3358 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[12]);
3359 break;
3360 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
3361 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3362 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[13]);
3363 break;
3364 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
3365 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3366 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[14]);
3367 break;
3368 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
3369 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3370 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[15]);
3371 break;
3372 case GL_FRAGMENT_PROGRAM_NV:
3373 CHECK_EXT1(NV_fragment_program, "GetFloatv");
3374 params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
3375 break;
3376 case GL_FRAGMENT_PROGRAM_BINDING_NV:
3377 CHECK_EXT1(NV_fragment_program, "GetFloatv");
3378 params[0] = (GLfloat)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
3379 break;
3380 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
3381 CHECK_EXT1(NV_fragment_program, "GetFloatv");
3382 params[0] = (GLfloat)(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
3383 break;
3384 case GL_TEXTURE_RECTANGLE_NV:
3385 CHECK_EXT1(NV_texture_rectangle, "GetFloatv");
3386 params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
3387 break;
3388 case GL_TEXTURE_BINDING_RECTANGLE_NV:
3389 CHECK_EXT1(NV_texture_rectangle, "GetFloatv");
3390 params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);
3391 break;
3392 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
3393 CHECK_EXT1(NV_texture_rectangle, "GetFloatv");
3394 params[0] = (GLfloat)(ctx->Const.MaxTextureRectSize);
3395 break;
3396 case GL_STENCIL_TEST_TWO_SIDE_EXT:
3397 CHECK_EXT1(EXT_stencil_two_side, "GetFloatv");
3398 params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.TestTwoSide);
3399 break;
3400 case GL_ACTIVE_STENCIL_FACE_EXT:
3401 CHECK_EXT1(EXT_stencil_two_side, "GetFloatv");
3402 params[0] = ENUM_TO_FLOAT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
3403 break;
3404 case GL_MAX_SHININESS_NV:
3405 CHECK_EXT1(NV_light_max_exponent, "GetFloatv");
3406 params[0] = ctx->Const.MaxShininess;
3407 break;
3408 case GL_MAX_SPOT_EXPONENT_NV:
3409 CHECK_EXT1(NV_light_max_exponent, "GetFloatv");
3410 params[0] = ctx->Const.MaxSpotExponent;
3411 break;
3412 case GL_ARRAY_BUFFER_BINDING_ARB:
3413 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3414 params[0] = (GLfloat)(ctx->Array.ArrayBufferObj->Name);
3415 break;
3416 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
3417 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3418 params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.BufferObj->Name);
3419 break;
3420 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
3421 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3422 params[0] = (GLfloat)(ctx->Array.ArrayObj->Normal.BufferObj->Name);
3423 break;
3424 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
3425 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3426 params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.BufferObj->Name);
3427 break;
3428 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
3429 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3430 params[0] = (GLfloat)(ctx->Array.ArrayObj->Index.BufferObj->Name);
3431 break;
3432 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
3433 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3434 params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
3435 break;
3436 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
3437 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3438 params[0] = (GLfloat)(ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name);
3439 break;
3440 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
3441 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3442 params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name);
3443 break;
3444 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
3445 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3446 params[0] = (GLfloat)(ctx->Array.ArrayObj->FogCoord.BufferObj->Name);
3447 break;
3448 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
3449 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3450 params[0] = (GLfloat)(ctx->Array.ElementArrayBufferObj->Name);
3451 break;
3452 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
3453 CHECK_EXT1(EXT_pixel_buffer_object, "GetFloatv");
3454 params[0] = (GLfloat)(ctx->Pack.BufferObj->Name);
3455 break;
3456 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
3457 CHECK_EXT1(EXT_pixel_buffer_object, "GetFloatv");
3458 params[0] = (GLfloat)(ctx->Unpack.BufferObj->Name);
3459 break;
3460 case GL_VERTEX_PROGRAM_ARB:
3461 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
3462 params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled);
3463 break;
3464 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
3465 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
3466 params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled);
3467 break;
3468 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
3469 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
3470 params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled);
3471 break;
3472 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
3473 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
3474 params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth);
3475 break;
3476 case GL_MAX_PROGRAM_MATRICES_ARB:
3477 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
3478 params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices);
3479 break;
3480 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
3481 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
3482 params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1);
3483 break;
3484 case GL_CURRENT_MATRIX_ARB:
3485 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetFloatv");
3486 {
3487 const GLfloat *matrix = ctx->CurrentStack->Top->m;
3488 params[0] = matrix[0];
3489 params[1] = matrix[1];
3490 params[2] = matrix[2];
3491 params[3] = matrix[3];
3492 params[4] = matrix[4];
3493 params[5] = matrix[5];
3494 params[6] = matrix[6];
3495 params[7] = matrix[7];
3496 params[8] = matrix[8];
3497 params[9] = matrix[9];
3498 params[10] = matrix[10];
3499 params[11] = matrix[11];
3500 params[12] = matrix[12];
3501 params[13] = matrix[13];
3502 params[14] = matrix[14];
3503 params[15] = matrix[15];
3504 }
3505 break;
3506 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
3507 CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetFloatv");
3508 {
3509 const GLfloat *matrix = ctx->CurrentStack->Top->m;
3510 params[0] = matrix[0];
3511 params[1] = matrix[4];
3512 params[2] = matrix[8];
3513 params[3] = matrix[12];
3514 params[4] = matrix[1];
3515 params[5] = matrix[5];
3516 params[6] = matrix[9];
3517 params[7] = matrix[13];
3518 params[8] = matrix[2];
3519 params[9] = matrix[6];
3520 params[10] = matrix[10];
3521 params[11] = matrix[14];
3522 params[12] = matrix[3];
3523 params[13] = matrix[7];
3524 params[14] = matrix[11];
3525 params[15] = matrix[15];
3526 }
3527 break;
3528 case GL_MAX_VERTEX_ATTRIBS_ARB:
3529 CHECK_EXT1(ARB_vertex_program, "GetFloatv");
3530 params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxAttribs);
3531 break;
3532 case GL_PROGRAM_ERROR_POSITION_ARB:
3533 CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetFloatv");
3534 params[0] = (GLfloat)(ctx->Program.ErrorPos);
3535 break;
3536 case GL_FRAGMENT_PROGRAM_ARB:
3537 CHECK_EXT1(ARB_fragment_program, "GetFloatv");
3538 params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
3539 break;
3540 case GL_MAX_TEXTURE_COORDS_ARB:
3541 CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetFloatv");
3542 params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits);
3543 break;
3544 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
3545 CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetFloatv");
3546 params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits);
3547 break;
3548 case GL_DEPTH_BOUNDS_TEST_EXT:
3549 CHECK_EXT1(EXT_depth_bounds_test, "GetFloatv");
3550 params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.BoundsTest);
3551 break;
3552 case GL_DEPTH_BOUNDS_EXT:
3553 CHECK_EXT1(EXT_depth_bounds_test, "GetFloatv");
3554 params[0] = ctx->Depth.BoundsMin;
3555 params[1] = ctx->Depth.BoundsMax;
3556 break;
3557 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
3558 CHECK_EXT1(MESA_program_debug, "GetFloatv");
3559 params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.CallbackEnabled);
3560 break;
3561 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
3562 CHECK_EXT1(MESA_program_debug, "GetFloatv");
3563 params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.CallbackEnabled);
3564 break;
3565 case GL_FRAGMENT_PROGRAM_POSITION_MESA:
3566 CHECK_EXT1(MESA_program_debug, "GetFloatv");
3567 params[0] = (GLfloat)(ctx->FragmentProgram.CurrentPosition);
3568 break;
3569 case GL_VERTEX_PROGRAM_POSITION_MESA:
3570 CHECK_EXT1(MESA_program_debug, "GetFloatv");
3571 params[0] = (GLfloat)(ctx->VertexProgram.CurrentPosition);
3572 break;
3573 case GL_MAX_DRAW_BUFFERS_ARB:
3574 CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
3575 params[0] = (GLfloat)(ctx->Const.MaxDrawBuffers);
3576 break;
3577 case GL_DRAW_BUFFER0_ARB:
3578 CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
3579 params[0] = ENUM_TO_FLOAT(ctx->DrawBuffer->ColorDrawBuffer[0]);
3580 break;
3581 case GL_DRAW_BUFFER1_ARB:
3582 CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
3583 {
3584 GLenum buffer;
3585 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
3586 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
3587 return;
3588 }
3589 buffer = ctx->DrawBuffer->ColorDrawBuffer[1];
3590 params[0] = ENUM_TO_FLOAT(buffer);
3591 }
3592 break;
3593 case GL_DRAW_BUFFER2_ARB:
3594 CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
3595 {
3596 GLenum buffer;
3597 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
3598 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
3599 return;
3600 }
3601 buffer = ctx->DrawBuffer->ColorDrawBuffer[2];
3602 params[0] = ENUM_TO_FLOAT(buffer);
3603 }
3604 break;
3605 case GL_DRAW_BUFFER3_ARB:
3606 CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
3607 {
3608 GLenum buffer;
3609 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
3610 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
3611 return;
3612 }
3613 buffer = ctx->DrawBuffer->ColorDrawBuffer[3];
3614 params[0] = ENUM_TO_FLOAT(buffer);
3615 }
3616 break;
3617 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
3618 CHECK_EXT1(OES_read_format, "GetFloatv");
3619 params[0] = (GLfloat)(ctx->Const.ColorReadType);
3620 break;
3621 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
3622 CHECK_EXT1(OES_read_format, "GetFloatv");
3623 params[0] = (GLfloat)(ctx->Const.ColorReadFormat);
3624 break;
3625 case GL_NUM_FRAGMENT_REGISTERS_ATI:
3626 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3627 params[0] = (GLfloat)(6);
3628 break;
3629 case GL_NUM_FRAGMENT_CONSTANTS_ATI:
3630 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3631 params[0] = (GLfloat)(8);
3632 break;
3633 case GL_NUM_PASSES_ATI:
3634 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3635 params[0] = (GLfloat)(2);
3636 break;
3637 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
3638 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3639 params[0] = (GLfloat)(8);
3640 break;
3641 case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
3642 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3643 params[0] = (GLfloat)(16);
3644 break;
3645 case GL_COLOR_ALPHA_PAIRING_ATI:
3646 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3647 params[0] = BOOLEAN_TO_FLOAT(GL_TRUE);
3648 break;
3649 case GL_NUM_LOOPBACK_COMPONENTS_ATI:
3650 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3651 params[0] = (GLfloat)(3);
3652 break;
3653 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
3654 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3655 params[0] = (GLfloat)(3);
3656 break;
3657 case GL_STENCIL_BACK_FUNC:
3658 params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[1]);
3659 break;
3660 case GL_STENCIL_BACK_VALUE_MASK:
3661 params[0] = (GLfloat)(ctx->Stencil.ValueMask[1]);
3662 break;
3663 case GL_STENCIL_BACK_WRITEMASK:
3664 params[0] = (GLfloat)(ctx->Stencil.WriteMask[1]);
3665 break;
3666 case GL_STENCIL_BACK_REF:
3667 params[0] = (GLfloat)(ctx->Stencil.Ref[1]);
3668 break;
3669 case GL_STENCIL_BACK_FAIL:
3670 params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[1]);
3671 break;
3672 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
3673 params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[1]);
3674 break;
3675 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
3676 params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[1]);
3677 break;
3678 case GL_FRAMEBUFFER_BINDING_EXT:
3679 CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
3680 params[0] = (GLfloat)(ctx->DrawBuffer->Name);
3681 break;
3682 case GL_RENDERBUFFER_BINDING_EXT:
3683 CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
3684 params[0] = (GLfloat)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
3685 break;
3686 case GL_MAX_COLOR_ATTACHMENTS_EXT:
3687 CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
3688 params[0] = (GLfloat)(ctx->Const.MaxColorAttachments);
3689 break;
3690 case GL_MAX_RENDERBUFFER_SIZE_EXT:
3691 CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
3692 params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize);
3693 break;
3694 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
3695 CHECK_EXT1(ARB_fragment_shader, "GetFloatv");
3696 params[0] = (GLfloat)(ctx->Const.FragmentProgram.MaxUniformComponents);
3697 break;
3698 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
3699 CHECK_EXT1(ARB_fragment_shader, "GetFloatv");
3700 params[0] = ENUM_TO_FLOAT(ctx->Hint.FragmentShaderDerivative);
3701 break;
3702 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
3703 CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
3704 params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxUniformComponents);
3705 break;
3706 case GL_MAX_VARYING_FLOATS_ARB:
3707 CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
3708 params[0] = (GLfloat)(ctx->Const.MaxVarying * 4);
3709 break;
3710 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
3711 CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
3712 params[0] = (GLfloat)(ctx->Const.MaxVertexTextureImageUnits);
3713 break;
3714 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
3715 CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
3716 params[0] = (GLfloat)(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
3717 break;
3718 default:
3719 _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname);
3720 }
3721 }
3722
3723 void GLAPIENTRY
3724 _mesa_GetIntegerv( GLenum pname, GLint *params )
3725 {
3726 GET_CURRENT_CONTEXT(ctx);
3727 ASSERT_OUTSIDE_BEGIN_END(ctx);
3728
3729 if (!params)
3730 return;
3731
3732 if (ctx->NewState)
3733 _mesa_update_state(ctx);
3734
3735 if (ctx->Driver.GetIntegerv &&
3736 ctx->Driver.GetIntegerv(ctx, pname, params))
3737 return;
3738
3739 switch (pname) {
3740 case GL_ACCUM_RED_BITS:
3741 params[0] = ctx->DrawBuffer->Visual.accumRedBits;
3742 break;
3743 case GL_ACCUM_GREEN_BITS:
3744 params[0] = ctx->DrawBuffer->Visual.accumGreenBits;
3745 break;
3746 case GL_ACCUM_BLUE_BITS:
3747 params[0] = ctx->DrawBuffer->Visual.accumBlueBits;
3748 break;
3749 case GL_ACCUM_ALPHA_BITS:
3750 params[0] = ctx->DrawBuffer->Visual.accumAlphaBits;
3751 break;
3752 case GL_ACCUM_CLEAR_VALUE:
3753 params[0] = FLOAT_TO_INT(ctx->Accum.ClearColor[0]);
3754 params[1] = FLOAT_TO_INT(ctx->Accum.ClearColor[1]);
3755 params[2] = FLOAT_TO_INT(ctx->Accum.ClearColor[2]);
3756 params[3] = FLOAT_TO_INT(ctx->Accum.ClearColor[3]);
3757 break;
3758 case GL_ALPHA_BIAS:
3759 params[0] = IROUND(ctx->Pixel.AlphaBias);
3760 break;
3761 case GL_ALPHA_BITS:
3762 params[0] = ctx->DrawBuffer->Visual.alphaBits;
3763 break;
3764 case GL_ALPHA_SCALE:
3765 params[0] = IROUND(ctx->Pixel.AlphaScale);
3766 break;
3767 case GL_ALPHA_TEST:
3768 params[0] = BOOLEAN_TO_INT(ctx->Color.AlphaEnabled);
3769 break;
3770 case GL_ALPHA_TEST_FUNC:
3771 params[0] = ENUM_TO_INT(ctx->Color.AlphaFunc);
3772 break;
3773 case GL_ALPHA_TEST_REF:
3774 params[0] = FLOAT_TO_INT(ctx->Color.AlphaRef);
3775 break;
3776 case GL_ATTRIB_STACK_DEPTH:
3777 params[0] = ctx->AttribStackDepth;
3778 break;
3779 case GL_AUTO_NORMAL:
3780 params[0] = BOOLEAN_TO_INT(ctx->Eval.AutoNormal);
3781 break;
3782 case GL_AUX_BUFFERS:
3783 params[0] = ctx->DrawBuffer->Visual.numAuxBuffers;
3784 break;
3785 case GL_BLEND:
3786 params[0] = BOOLEAN_TO_INT(ctx->Color.BlendEnabled);
3787 break;
3788 case GL_BLEND_DST:
3789 params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);
3790 break;
3791 case GL_BLEND_SRC:
3792 params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB);
3793 break;
3794 case GL_BLEND_SRC_RGB_EXT:
3795 params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB);
3796 break;
3797 case GL_BLEND_DST_RGB_EXT:
3798 params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);
3799 break;
3800 case GL_BLEND_SRC_ALPHA_EXT:
3801 params[0] = ENUM_TO_INT(ctx->Color.BlendSrcA);
3802 break;
3803 case GL_BLEND_DST_ALPHA_EXT:
3804 params[0] = ENUM_TO_INT(ctx->Color.BlendDstA);
3805 break;
3806 case GL_BLEND_EQUATION:
3807 params[0] = ENUM_TO_INT(ctx->Color.BlendEquationRGB );
3808 break;
3809 case GL_BLEND_EQUATION_ALPHA_EXT:
3810 params[0] = ENUM_TO_INT(ctx->Color.BlendEquationA );
3811 break;
3812 case GL_BLEND_COLOR_EXT:
3813 params[0] = FLOAT_TO_INT(ctx->Color.BlendColor[0]);
3814 params[1] = FLOAT_TO_INT(ctx->Color.BlendColor[1]);
3815 params[2] = FLOAT_TO_INT(ctx->Color.BlendColor[2]);
3816 params[3] = FLOAT_TO_INT(ctx->Color.BlendColor[3]);
3817 break;
3818 case GL_BLUE_BIAS:
3819 params[0] = IROUND(ctx->Pixel.BlueBias);
3820 break;
3821 case GL_BLUE_BITS:
3822 params[0] = ctx->DrawBuffer->Visual.blueBits;
3823 break;
3824 case GL_BLUE_SCALE:
3825 params[0] = IROUND(ctx->Pixel.BlueScale);
3826 break;
3827 case GL_CLIENT_ATTRIB_STACK_DEPTH:
3828 params[0] = ctx->ClientAttribStackDepth;
3829 break;
3830 case GL_CLIP_PLANE0:
3831 params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
3832 break;
3833 case GL_CLIP_PLANE1:
3834 params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 1) & 1);
3835 break;
3836 case GL_CLIP_PLANE2:
3837 params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 2) & 1);
3838 break;
3839 case GL_CLIP_PLANE3:
3840 params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 3) & 1);
3841 break;
3842 case GL_CLIP_PLANE4:
3843 params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 4) & 1);
3844 break;
3845 case GL_CLIP_PLANE5:
3846 params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 5) & 1);
3847 break;
3848 case GL_COLOR_CLEAR_VALUE:
3849 params[0] = FLOAT_TO_INT(ctx->Color.ClearColor[0]);
3850 params[1] = FLOAT_TO_INT(ctx->Color.ClearColor[1]);
3851 params[2] = FLOAT_TO_INT(ctx->Color.ClearColor[2]);
3852 params[3] = FLOAT_TO_INT(ctx->Color.ClearColor[3]);
3853 break;
3854 case GL_COLOR_MATERIAL:
3855 params[0] = BOOLEAN_TO_INT(ctx->Light.ColorMaterialEnabled);
3856 break;
3857 case GL_COLOR_MATERIAL_FACE:
3858 params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialFace);
3859 break;
3860 case GL_COLOR_MATERIAL_PARAMETER:
3861 params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialMode);
3862 break;
3863 case GL_COLOR_WRITEMASK:
3864 params[0] = ctx->Color.ColorMask[RCOMP] ? 1 : 0;
3865 params[1] = ctx->Color.ColorMask[GCOMP] ? 1 : 0;
3866 params[2] = ctx->Color.ColorMask[BCOMP] ? 1 : 0;
3867 params[3] = ctx->Color.ColorMask[ACOMP] ? 1 : 0;
3868 break;
3869 case GL_CULL_FACE:
3870 params[0] = BOOLEAN_TO_INT(ctx->Polygon.CullFlag);
3871 break;
3872 case GL_CULL_FACE_MODE:
3873 params[0] = ENUM_TO_INT(ctx->Polygon.CullFaceMode);
3874 break;
3875 case GL_CURRENT_COLOR:
3876 {
3877 FLUSH_CURRENT(ctx, 0);
3878 params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
3879 params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
3880 params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
3881 params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
3882 }
3883 break;
3884 case GL_CURRENT_INDEX:
3885 {
3886 FLUSH_CURRENT(ctx, 0);
3887 params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]);
3888 }
3889 break;
3890 case GL_CURRENT_NORMAL:
3891 {
3892 FLUSH_CURRENT(ctx, 0);
3893 params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
3894 params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
3895 params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
3896 }
3897 break;
3898 case GL_CURRENT_RASTER_COLOR:
3899 params[0] = FLOAT_TO_INT(ctx->Current.RasterColor[0]);
3900 params[1] = FLOAT_TO_INT(ctx->Current.RasterColor[1]);
3901 params[2] = FLOAT_TO_INT(ctx->Current.RasterColor[2]);
3902 params[3] = FLOAT_TO_INT(ctx->Current.RasterColor[3]);
3903 break;
3904 case GL_CURRENT_RASTER_DISTANCE:
3905 params[0] = IROUND(ctx->Current.RasterDistance);
3906 break;
3907 case GL_CURRENT_RASTER_INDEX:
3908 params[0] = IROUND(ctx->Current.RasterIndex);
3909 break;
3910 case GL_CURRENT_RASTER_POSITION:
3911 params[0] = IROUND(ctx->Current.RasterPos[0]);
3912 params[1] = IROUND(ctx->Current.RasterPos[1]);
3913 params[2] = IROUND(ctx->Current.RasterPos[2]);
3914 params[3] = IROUND(ctx->Current.RasterPos[3]);
3915 break;
3916 case GL_CURRENT_RASTER_SECONDARY_COLOR:
3917 params[0] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[0]);
3918 params[1] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[1]);
3919 params[2] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[2]);
3920 params[3] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[3]);
3921 break;
3922 case GL_CURRENT_RASTER_TEXTURE_COORDS:
3923 {
3924 const GLuint texUnit = ctx->Texture.CurrentUnit;
3925 params[0] = IROUND(ctx->Current.RasterTexCoords[texUnit][0]);
3926 params[1] = IROUND(ctx->Current.RasterTexCoords[texUnit][1]);
3927 params[2] = IROUND(ctx->Current.RasterTexCoords[texUnit][2]);
3928 params[3] = IROUND(ctx->Current.RasterTexCoords[texUnit][3]);
3929 }
3930 break;
3931 case GL_CURRENT_RASTER_POSITION_VALID:
3932 params[0] = BOOLEAN_TO_INT(ctx->Current.RasterPosValid);
3933 break;
3934 case GL_CURRENT_TEXTURE_COORDS:
3935 {
3936 const GLuint texUnit = ctx->Texture.CurrentUnit;
3937 params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
3938 params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
3939 params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
3940 params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
3941 }
3942 break;
3943 case GL_DEPTH_BIAS:
3944 params[0] = IROUND(ctx->Pixel.DepthBias);
3945 break;
3946 case GL_DEPTH_BITS:
3947 params[0] = ctx->DrawBuffer->Visual.depthBits;
3948 break;
3949 case GL_DEPTH_CLEAR_VALUE:
3950 params[0] = IROUND(ctx->Depth.Clear);
3951 break;
3952 case GL_DEPTH_FUNC:
3953 params[0] = ENUM_TO_INT(ctx->Depth.Func);
3954 break;
3955 case GL_DEPTH_RANGE:
3956 params[0] = FLOAT_TO_INT(ctx->Viewport.Near);
3957 params[1] = FLOAT_TO_INT(ctx->Viewport.Far);
3958 break;
3959 case GL_DEPTH_SCALE:
3960 params[0] = IROUND(ctx->Pixel.DepthScale);
3961 break;
3962 case GL_DEPTH_TEST:
3963 params[0] = BOOLEAN_TO_INT(ctx->Depth.Test);
3964 break;
3965 case GL_DEPTH_WRITEMASK:
3966 params[0] = BOOLEAN_TO_INT(ctx->Depth.Mask);
3967 break;
3968 case GL_DITHER:
3969 params[0] = BOOLEAN_TO_INT(ctx->Color.DitherFlag);
3970 break;
3971 case GL_DOUBLEBUFFER:
3972 params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.doubleBufferMode);
3973 break;
3974 case GL_DRAW_BUFFER:
3975 params[0] = ENUM_TO_INT(ctx->DrawBuffer->ColorDrawBuffer[0]);
3976 break;
3977 case GL_EDGE_FLAG:
3978 {
3979 FLUSH_CURRENT(ctx, 0);
3980 params[0] = BOOLEAN_TO_INT(ctx->Current.EdgeFlag);
3981 }
3982 break;
3983 case GL_FEEDBACK_BUFFER_SIZE:
3984 params[0] = ctx->Feedback.BufferSize;
3985 break;
3986 case GL_FEEDBACK_BUFFER_TYPE:
3987 params[0] = ENUM_TO_INT(ctx->Feedback.Type);
3988 break;
3989 case GL_FOG:
3990 params[0] = BOOLEAN_TO_INT(ctx->Fog.Enabled);
3991 break;
3992 case GL_FOG_COLOR:
3993 params[0] = FLOAT_TO_INT(ctx->Fog.Color[0]);
3994 params[1] = FLOAT_TO_INT(ctx->Fog.Color[1]);
3995 params[2] = FLOAT_TO_INT(ctx->Fog.Color[2]);
3996 params[3] = FLOAT_TO_INT(ctx->Fog.Color[3]);
3997 break;
3998 case GL_FOG_DENSITY:
3999 params[0] = IROUND(ctx->Fog.Density);
4000 break;
4001 case GL_FOG_END:
4002 params[0] = IROUND(ctx->Fog.End);
4003 break;
4004 case GL_FOG_HINT:
4005 params[0] = ENUM_TO_INT(ctx->Hint.Fog);
4006 break;
4007 case GL_FOG_INDEX:
4008 params[0] = IROUND(ctx->Fog.Index);
4009 break;
4010 case GL_FOG_MODE:
4011 params[0] = ENUM_TO_INT(ctx->Fog.Mode);
4012 break;
4013 case GL_FOG_START:
4014 params[0] = IROUND(ctx->Fog.Start);
4015 break;
4016 case GL_FRONT_FACE:
4017 params[0] = ENUM_TO_INT(ctx->Polygon.FrontFace);
4018 break;
4019 case GL_GREEN_BIAS:
4020 params[0] = IROUND(ctx->Pixel.GreenBias);
4021 break;
4022 case GL_GREEN_BITS:
4023 params[0] = ctx->DrawBuffer->Visual.greenBits;
4024 break;
4025 case GL_GREEN_SCALE:
4026 params[0] = IROUND(ctx->Pixel.GreenScale);
4027 break;
4028 case GL_INDEX_BITS:
4029 params[0] = ctx->DrawBuffer->Visual.indexBits;
4030 break;
4031 case GL_INDEX_CLEAR_VALUE:
4032 params[0] = ctx->Color.ClearIndex;
4033 break;
4034 case GL_INDEX_MODE:
4035 params[0] = BOOLEAN_TO_INT(!ctx->DrawBuffer->Visual.rgbMode);
4036 break;
4037 case GL_INDEX_OFFSET:
4038 params[0] = ctx->Pixel.IndexOffset;
4039 break;
4040 case GL_INDEX_SHIFT:
4041 params[0] = ctx->Pixel.IndexShift;
4042 break;
4043 case GL_INDEX_WRITEMASK:
4044 params[0] = ctx->Color.IndexMask;
4045 break;
4046 case GL_LIGHT0:
4047 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[0].Enabled);
4048 break;
4049 case GL_LIGHT1:
4050 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[1].Enabled);
4051 break;
4052 case GL_LIGHT2:
4053 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[2].Enabled);
4054 break;
4055 case GL_LIGHT3:
4056 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[3].Enabled);
4057 break;
4058 case GL_LIGHT4:
4059 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[4].Enabled);
4060 break;
4061 case GL_LIGHT5:
4062 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[5].Enabled);
4063 break;
4064 case GL_LIGHT6:
4065 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[6].Enabled);
4066 break;
4067 case GL_LIGHT7:
4068 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[7].Enabled);
4069 break;
4070 case GL_LIGHTING:
4071 params[0] = BOOLEAN_TO_INT(ctx->Light.Enabled);
4072 break;
4073 case GL_LIGHT_MODEL_AMBIENT:
4074 params[0] = FLOAT_TO_INT(ctx->Light.Model.Ambient[0]);
4075 params[1] = FLOAT_TO_INT(ctx->Light.Model.Ambient[1]);
4076 params[2] = FLOAT_TO_INT(ctx->Light.Model.Ambient[2]);
4077 params[3] = FLOAT_TO_INT(ctx->Light.Model.Ambient[3]);
4078 break;
4079 case GL_LIGHT_MODEL_COLOR_CONTROL:
4080 params[0] = ENUM_TO_INT(ctx->Light.Model.ColorControl);
4081 break;
4082 case GL_LIGHT_MODEL_LOCAL_VIEWER:
4083 params[0] = BOOLEAN_TO_INT(ctx->Light.Model.LocalViewer);
4084 break;
4085 case GL_LIGHT_MODEL_TWO_SIDE:
4086 params[0] = BOOLEAN_TO_INT(ctx->Light.Model.TwoSide);
4087 break;
4088 case GL_LINE_SMOOTH:
4089 params[0] = BOOLEAN_TO_INT(ctx->Line.SmoothFlag);
4090 break;
4091 case GL_LINE_SMOOTH_HINT:
4092 params[0] = ENUM_TO_INT(ctx->Hint.LineSmooth);
4093 break;
4094 case GL_LINE_STIPPLE:
4095 params[0] = BOOLEAN_TO_INT(ctx->Line.StippleFlag);
4096 break;
4097 case GL_LINE_STIPPLE_PATTERN:
4098 params[0] = ctx->Line.StipplePattern;
4099 break;
4100 case GL_LINE_STIPPLE_REPEAT:
4101 params[0] = ctx->Line.StippleFactor;
4102 break;
4103 case GL_LINE_WIDTH:
4104 params[0] = IROUND(ctx->Line.Width);
4105 break;
4106 case GL_LINE_WIDTH_GRANULARITY:
4107 params[0] = IROUND(ctx->Const.LineWidthGranularity);
4108 break;
4109 case GL_LINE_WIDTH_RANGE:
4110 params[0] = IROUND(ctx->Const.MinLineWidthAA);
4111 params[1] = IROUND(ctx->Const.MaxLineWidthAA);
4112 break;
4113 case GL_ALIASED_LINE_WIDTH_RANGE:
4114 params[0] = IROUND(ctx->Const.MinLineWidth);
4115 params[1] = IROUND(ctx->Const.MaxLineWidth);
4116 break;
4117 case GL_LIST_BASE:
4118 params[0] = ctx->List.ListBase;
4119 break;
4120 case GL_LIST_INDEX:
4121 params[0] = ctx->ListState.CurrentListNum;
4122 break;
4123 case GL_LIST_MODE:
4124 {
4125 GLenum mode;
4126 if (!ctx->CompileFlag)
4127 mode = 0;
4128 else if (ctx->ExecuteFlag)
4129 mode = GL_COMPILE_AND_EXECUTE;
4130 else
4131 mode = GL_COMPILE;
4132 params[0] = ENUM_TO_INT(mode);
4133 }
4134 break;
4135 case GL_INDEX_LOGIC_OP:
4136 params[0] = BOOLEAN_TO_INT(ctx->Color.IndexLogicOpEnabled);
4137 break;
4138 case GL_COLOR_LOGIC_OP:
4139 params[0] = BOOLEAN_TO_INT(ctx->Color.ColorLogicOpEnabled);
4140 break;
4141 case GL_LOGIC_OP_MODE:
4142 params[0] = ENUM_TO_INT(ctx->Color.LogicOp);
4143 break;
4144 case GL_MAP1_COLOR_4:
4145 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Color4);
4146 break;
4147 case GL_MAP1_GRID_DOMAIN:
4148 params[0] = IROUND(ctx->Eval.MapGrid1u1);
4149 params[1] = IROUND(ctx->Eval.MapGrid1u2);
4150 break;
4151 case GL_MAP1_GRID_SEGMENTS:
4152 params[0] = ctx->Eval.MapGrid1un;
4153 break;
4154 case GL_MAP1_INDEX:
4155 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Index);
4156 break;
4157 case GL_MAP1_NORMAL:
4158 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Normal);
4159 break;
4160 case GL_MAP1_TEXTURE_COORD_1:
4161 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord1);
4162 break;
4163 case GL_MAP1_TEXTURE_COORD_2:
4164 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord2);
4165 break;
4166 case GL_MAP1_TEXTURE_COORD_3:
4167 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord3);
4168 break;
4169 case GL_MAP1_TEXTURE_COORD_4:
4170 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord4);
4171 break;
4172 case GL_MAP1_VERTEX_3:
4173 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex3);
4174 break;
4175 case GL_MAP1_VERTEX_4:
4176 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex4);
4177 break;
4178 case GL_MAP2_COLOR_4:
4179 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Color4);
4180 break;
4181 case GL_MAP2_GRID_DOMAIN:
4182 params[0] = IROUND(ctx->Eval.MapGrid2u1);
4183 params[1] = IROUND(ctx->Eval.MapGrid2u2);
4184 params[2] = IROUND(ctx->Eval.MapGrid2v1);
4185 params[3] = IROUND(ctx->Eval.MapGrid2v2);
4186 break;
4187 case GL_MAP2_GRID_SEGMENTS:
4188 params[0] = ctx->Eval.MapGrid2un;
4189 params[1] = ctx->Eval.MapGrid2vn;
4190 break;
4191 case GL_MAP2_INDEX:
4192 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Index);
4193 break;
4194 case GL_MAP2_NORMAL:
4195 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Normal);
4196 break;
4197 case GL_MAP2_TEXTURE_COORD_1:
4198 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord1);
4199 break;
4200 case GL_MAP2_TEXTURE_COORD_2:
4201 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord2);
4202 break;
4203 case GL_MAP2_TEXTURE_COORD_3:
4204 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord3);
4205 break;
4206 case GL_MAP2_TEXTURE_COORD_4:
4207 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord4);
4208 break;
4209 case GL_MAP2_VERTEX_3:
4210 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex3);
4211 break;
4212 case GL_MAP2_VERTEX_4:
4213 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex4);
4214 break;
4215 case GL_MAP_COLOR:
4216 params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapColorFlag);
4217 break;
4218 case GL_MAP_STENCIL:
4219 params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapStencilFlag);
4220 break;
4221 case GL_MATRIX_MODE:
4222 params[0] = ENUM_TO_INT(ctx->Transform.MatrixMode);
4223 break;
4224 case GL_MAX_ATTRIB_STACK_DEPTH:
4225 params[0] = MAX_ATTRIB_STACK_DEPTH;
4226 break;
4227 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
4228 params[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH;
4229 break;
4230 case GL_MAX_CLIP_PLANES:
4231 params[0] = ctx->Const.MaxClipPlanes;
4232 break;
4233 case GL_MAX_ELEMENTS_VERTICES:
4234 params[0] = ctx->Const.MaxArrayLockSize;
4235 break;
4236 case GL_MAX_ELEMENTS_INDICES:
4237 params[0] = ctx->Const.MaxArrayLockSize;
4238 break;
4239 case GL_MAX_EVAL_ORDER:
4240 params[0] = MAX_EVAL_ORDER;
4241 break;
4242 case GL_MAX_LIGHTS:
4243 params[0] = ctx->Const.MaxLights;
4244 break;
4245 case GL_MAX_LIST_NESTING:
4246 params[0] = MAX_LIST_NESTING;
4247 break;
4248 case GL_MAX_MODELVIEW_STACK_DEPTH:
4249 params[0] = MAX_MODELVIEW_STACK_DEPTH;
4250 break;
4251 case GL_MAX_NAME_STACK_DEPTH:
4252 params[0] = MAX_NAME_STACK_DEPTH;
4253 break;
4254 case GL_MAX_PIXEL_MAP_TABLE:
4255 params[0] = MAX_PIXEL_MAP_TABLE;
4256 break;
4257 case GL_MAX_PROJECTION_STACK_DEPTH:
4258 params[0] = MAX_PROJECTION_STACK_DEPTH;
4259 break;
4260 case GL_MAX_TEXTURE_SIZE:
4261 params[0] = 1 << (ctx->Const.MaxTextureLevels - 1);
4262 break;
4263 case GL_MAX_3D_TEXTURE_SIZE:
4264 params[0] = 1 << (ctx->Const.Max3DTextureLevels - 1);
4265 break;
4266 case GL_MAX_TEXTURE_STACK_DEPTH:
4267 params[0] = MAX_TEXTURE_STACK_DEPTH;
4268 break;
4269 case GL_MAX_VIEWPORT_DIMS:
4270 params[0] = ctx->Const.MaxViewportWidth;
4271 params[1] = ctx->Const.MaxViewportHeight;
4272 break;
4273 case GL_MODELVIEW_MATRIX:
4274 {
4275 const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
4276 params[0] = IROUND(matrix[0]);
4277 params[1] = IROUND(matrix[1]);
4278 params[2] = IROUND(matrix[2]);
4279 params[3] = IROUND(matrix[3]);
4280 params[4] = IROUND(matrix[4]);
4281 params[5] = IROUND(matrix[5]);
4282 params[6] = IROUND(matrix[6]);
4283 params[7] = IROUND(matrix[7]);
4284 params[8] = IROUND(matrix[8]);
4285 params[9] = IROUND(matrix[9]);
4286 params[10] = IROUND(matrix[10]);
4287 params[11] = IROUND(matrix[11]);
4288 params[12] = IROUND(matrix[12]);
4289 params[13] = IROUND(matrix[13]);
4290 params[14] = IROUND(matrix[14]);
4291 params[15] = IROUND(matrix[15]);
4292 }
4293 break;
4294 case GL_MODELVIEW_STACK_DEPTH:
4295 params[0] = ctx->ModelviewMatrixStack.Depth + 1;
4296 break;
4297 case GL_NAME_STACK_DEPTH:
4298 params[0] = ctx->Select.NameStackDepth;
4299 break;
4300 case GL_NORMALIZE:
4301 params[0] = BOOLEAN_TO_INT(ctx->Transform.Normalize);
4302 break;
4303 case GL_PACK_ALIGNMENT:
4304 params[0] = ctx->Pack.Alignment;
4305 break;
4306 case GL_PACK_LSB_FIRST:
4307 params[0] = BOOLEAN_TO_INT(ctx->Pack.LsbFirst);
4308 break;
4309 case GL_PACK_ROW_LENGTH:
4310 params[0] = ctx->Pack.RowLength;
4311 break;
4312 case GL_PACK_SKIP_PIXELS:
4313 params[0] = ctx->Pack.SkipPixels;
4314 break;
4315 case GL_PACK_SKIP_ROWS:
4316 params[0] = ctx->Pack.SkipRows;
4317 break;
4318 case GL_PACK_SWAP_BYTES:
4319 params[0] = BOOLEAN_TO_INT(ctx->Pack.SwapBytes);
4320 break;
4321 case GL_PACK_SKIP_IMAGES_EXT:
4322 params[0] = ctx->Pack.SkipImages;
4323 break;
4324 case GL_PACK_IMAGE_HEIGHT_EXT:
4325 params[0] = ctx->Pack.ImageHeight;
4326 break;
4327 case GL_PACK_INVERT_MESA:
4328 params[0] = BOOLEAN_TO_INT(ctx->Pack.Invert);
4329 break;
4330 case GL_PERSPECTIVE_CORRECTION_HINT:
4331 params[0] = ENUM_TO_INT(ctx->Hint.PerspectiveCorrection);
4332 break;
4333 case GL_PIXEL_MAP_A_TO_A_SIZE:
4334 params[0] = ctx->Pixel.MapAtoAsize;
4335 break;
4336 case GL_PIXEL_MAP_B_TO_B_SIZE:
4337 params[0] = ctx->Pixel.MapBtoBsize;
4338 break;
4339 case GL_PIXEL_MAP_G_TO_G_SIZE:
4340 params[0] = ctx->Pixel.MapGtoGsize;
4341 break;
4342 case GL_PIXEL_MAP_I_TO_A_SIZE:
4343 params[0] = ctx->Pixel.MapItoAsize;
4344 break;
4345 case GL_PIXEL_MAP_I_TO_B_SIZE:
4346 params[0] = ctx->Pixel.MapItoBsize;
4347 break;
4348 case GL_PIXEL_MAP_I_TO_G_SIZE:
4349 params[0] = ctx->Pixel.MapItoGsize;
4350 break;
4351 case GL_PIXEL_MAP_I_TO_I_SIZE:
4352 params[0] = ctx->Pixel.MapItoIsize;
4353 break;
4354 case GL_PIXEL_MAP_I_TO_R_SIZE:
4355 params[0] = ctx->Pixel.MapItoRsize;
4356 break;
4357 case GL_PIXEL_MAP_R_TO_R_SIZE:
4358 params[0] = ctx->Pixel.MapRtoRsize;
4359 break;
4360 case GL_PIXEL_MAP_S_TO_S_SIZE:
4361 params[0] = ctx->Pixel.MapStoSsize;
4362 break;
4363 case GL_POINT_SIZE:
4364 params[0] = IROUND(ctx->Point.Size);
4365 break;
4366 case GL_POINT_SIZE_GRANULARITY:
4367 params[0] = IROUND(ctx->Const.PointSizeGranularity);
4368 break;
4369 case GL_POINT_SIZE_RANGE:
4370 params[0] = IROUND(ctx->Const.MinPointSizeAA);
4371 params[1] = IROUND(ctx->Const.MaxPointSizeAA);
4372 break;
4373 case GL_ALIASED_POINT_SIZE_RANGE:
4374 params[0] = IROUND(ctx->Const.MinPointSize);
4375 params[1] = IROUND(ctx->Const.MaxPointSize);
4376 break;
4377 case GL_POINT_SMOOTH:
4378 params[0] = BOOLEAN_TO_INT(ctx->Point.SmoothFlag);
4379 break;
4380 case GL_POINT_SMOOTH_HINT:
4381 params[0] = ENUM_TO_INT(ctx->Hint.PointSmooth);
4382 break;
4383 case GL_POINT_SIZE_MIN_EXT:
4384 params[0] = IROUND(ctx->Point.MinSize);
4385 break;
4386 case GL_POINT_SIZE_MAX_EXT:
4387 params[0] = IROUND(ctx->Point.MaxSize);
4388 break;
4389 case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
4390 params[0] = IROUND(ctx->Point.Threshold);
4391 break;
4392 case GL_DISTANCE_ATTENUATION_EXT:
4393 params[0] = IROUND(ctx->Point.Params[0]);
4394 params[1] = IROUND(ctx->Point.Params[1]);
4395 params[2] = IROUND(ctx->Point.Params[2]);
4396 break;
4397 case GL_POLYGON_MODE:
4398 params[0] = ENUM_TO_INT(ctx->Polygon.FrontMode);
4399 params[1] = ENUM_TO_INT(ctx->Polygon.BackMode);
4400 break;
4401 case GL_POLYGON_OFFSET_BIAS_EXT:
4402 params[0] = IROUND(ctx->Polygon.OffsetUnits);
4403 break;
4404 case GL_POLYGON_OFFSET_FACTOR:
4405 params[0] = IROUND(ctx->Polygon.OffsetFactor );
4406 break;
4407 case GL_POLYGON_OFFSET_UNITS:
4408 params[0] = IROUND(ctx->Polygon.OffsetUnits );
4409 break;
4410 case GL_POLYGON_SMOOTH:
4411 params[0] = BOOLEAN_TO_INT(ctx->Polygon.SmoothFlag);
4412 break;
4413 case GL_POLYGON_SMOOTH_HINT:
4414 params[0] = ENUM_TO_INT(ctx->Hint.PolygonSmooth);
4415 break;
4416 case GL_POLYGON_STIPPLE:
4417 params[0] = BOOLEAN_TO_INT(ctx->Polygon.StippleFlag);
4418 break;
4419 case GL_PROJECTION_MATRIX:
4420 {
4421 const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
4422 params[0] = IROUND(matrix[0]);
4423 params[1] = IROUND(matrix[1]);
4424 params[2] = IROUND(matrix[2]);
4425 params[3] = IROUND(matrix[3]);
4426 params[4] = IROUND(matrix[4]);
4427 params[5] = IROUND(matrix[5]);
4428 params[6] = IROUND(matrix[6]);
4429 params[7] = IROUND(matrix[7]);
4430 params[8] = IROUND(matrix[8]);
4431 params[9] = IROUND(matrix[9]);
4432 params[10] = IROUND(matrix[10]);
4433 params[11] = IROUND(matrix[11]);
4434 params[12] = IROUND(matrix[12]);
4435 params[13] = IROUND(matrix[13]);
4436 params[14] = IROUND(matrix[14]);
4437 params[15] = IROUND(matrix[15]);
4438 }
4439 break;
4440 case GL_PROJECTION_STACK_DEPTH:
4441 params[0] = ctx->ProjectionMatrixStack.Depth + 1;
4442 break;
4443 case GL_READ_BUFFER:
4444 params[0] = ENUM_TO_INT(ctx->ReadBuffer->ColorReadBuffer);
4445 break;
4446 case GL_RED_BIAS:
4447 params[0] = IROUND(ctx->Pixel.RedBias);
4448 break;
4449 case GL_RED_BITS:
4450 params[0] = ctx->DrawBuffer->Visual.redBits;
4451 break;
4452 case GL_RED_SCALE:
4453 params[0] = IROUND(ctx->Pixel.RedScale);
4454 break;
4455 case GL_RENDER_MODE:
4456 params[0] = ENUM_TO_INT(ctx->RenderMode);
4457 break;
4458 case GL_RESCALE_NORMAL:
4459 params[0] = BOOLEAN_TO_INT(ctx->Transform.RescaleNormals);
4460 break;
4461 case GL_RGBA_MODE:
4462 params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.rgbMode);
4463 break;
4464 case GL_SCISSOR_BOX:
4465 params[0] = ctx->Scissor.X;
4466 params[1] = ctx->Scissor.Y;
4467 params[2] = ctx->Scissor.Width;
4468 params[3] = ctx->Scissor.Height;
4469 break;
4470 case GL_SCISSOR_TEST:
4471 params[0] = BOOLEAN_TO_INT(ctx->Scissor.Enabled);
4472 break;
4473 case GL_SELECTION_BUFFER_SIZE:
4474 params[0] = ctx->Select.BufferSize;
4475 break;
4476 case GL_SHADE_MODEL:
4477 params[0] = ENUM_TO_INT(ctx->Light.ShadeModel);
4478 break;
4479 case GL_SHARED_TEXTURE_PALETTE_EXT:
4480 params[0] = BOOLEAN_TO_INT(ctx->Texture.SharedPalette);
4481 break;
4482 case GL_STENCIL_BITS:
4483 params[0] = ctx->DrawBuffer->Visual.stencilBits;
4484 break;
4485 case GL_STENCIL_CLEAR_VALUE:
4486 params[0] = ctx->Stencil.Clear;
4487 break;
4488 case GL_STENCIL_FAIL:
4489 params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
4490 break;
4491 case GL_STENCIL_FUNC:
4492 params[0] = ENUM_TO_INT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
4493 break;
4494 case GL_STENCIL_PASS_DEPTH_FAIL:
4495 params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
4496 break;
4497 case GL_STENCIL_PASS_DEPTH_PASS:
4498 params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
4499 break;
4500 case GL_STENCIL_REF:
4501 params[0] = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
4502 break;
4503 case GL_STENCIL_TEST:
4504 params[0] = BOOLEAN_TO_INT(ctx->Stencil.Enabled);
4505 break;
4506 case GL_STENCIL_VALUE_MASK:
4507 params[0] = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
4508 break;
4509 case GL_STENCIL_WRITEMASK:
4510 params[0] = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
4511 break;
4512 case GL_STEREO:
4513 params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.stereoMode);
4514 break;
4515 case GL_SUBPIXEL_BITS:
4516 params[0] = ctx->Const.SubPixelBits;
4517 break;
4518 case GL_TEXTURE_1D:
4519 params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D));
4520 break;
4521 case GL_TEXTURE_2D:
4522 params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D));
4523 break;
4524 case GL_TEXTURE_3D:
4525 params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D));
4526 break;
4527 case GL_TEXTURE_BINDING_1D:
4528 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name;
4529 break;
4530 case GL_TEXTURE_BINDING_2D:
4531 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name;
4532 break;
4533 case GL_TEXTURE_BINDING_3D:
4534 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name;
4535 break;
4536 case GL_TEXTURE_ENV_COLOR:
4537 {
4538 const GLfloat *color = ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvColor;
4539 params[0] = FLOAT_TO_INT(color[0]);
4540 params[1] = FLOAT_TO_INT(color[1]);
4541 params[2] = FLOAT_TO_INT(color[2]);
4542 params[3] = FLOAT_TO_INT(color[3]);
4543 }
4544 break;
4545 case GL_TEXTURE_ENV_MODE:
4546 params[0] = ENUM_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].EnvMode);
4547 break;
4548 case GL_TEXTURE_GEN_S:
4549 params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
4550 break;
4551 case GL_TEXTURE_GEN_T:
4552 params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));
4553 break;
4554 case GL_TEXTURE_GEN_R:
4555 params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));
4556 break;
4557 case GL_TEXTURE_GEN_Q:
4558 params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));
4559 break;
4560 case GL_TEXTURE_MATRIX:
4561 {
4562 const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
4563 params[0] = IROUND(matrix[0]);
4564 params[1] = IROUND(matrix[1]);
4565 params[2] = IROUND(matrix[2]);
4566 params[3] = IROUND(matrix[3]);
4567 params[4] = IROUND(matrix[4]);
4568 params[5] = IROUND(matrix[5]);
4569 params[6] = IROUND(matrix[6]);
4570 params[7] = IROUND(matrix[7]);
4571 params[8] = IROUND(matrix[8]);
4572 params[9] = IROUND(matrix[9]);
4573 params[10] = IROUND(matrix[10]);
4574 params[11] = IROUND(matrix[11]);
4575 params[12] = IROUND(matrix[12]);
4576 params[13] = IROUND(matrix[13]);
4577 params[14] = IROUND(matrix[14]);
4578 params[15] = IROUND(matrix[15]);
4579 }
4580 break;
4581 case GL_TEXTURE_STACK_DEPTH:
4582 params[0] = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1;
4583 break;
4584 case GL_UNPACK_ALIGNMENT:
4585 params[0] = ctx->Unpack.Alignment;
4586 break;
4587 case GL_UNPACK_LSB_FIRST:
4588 params[0] = BOOLEAN_TO_INT(ctx->Unpack.LsbFirst);
4589 break;
4590 case GL_UNPACK_ROW_LENGTH:
4591 params[0] = ctx->Unpack.RowLength;
4592 break;
4593 case GL_UNPACK_SKIP_PIXELS:
4594 params[0] = ctx->Unpack.SkipPixels;
4595 break;
4596 case GL_UNPACK_SKIP_ROWS:
4597 params[0] = ctx->Unpack.SkipRows;
4598 break;
4599 case GL_UNPACK_SWAP_BYTES:
4600 params[0] = BOOLEAN_TO_INT(ctx->Unpack.SwapBytes);
4601 break;
4602 case GL_UNPACK_SKIP_IMAGES_EXT:
4603 params[0] = ctx->Unpack.SkipImages;
4604 break;
4605 case GL_UNPACK_IMAGE_HEIGHT_EXT:
4606 params[0] = ctx->Unpack.ImageHeight;
4607 break;
4608 case GL_UNPACK_CLIENT_STORAGE_APPLE:
4609 params[0] = BOOLEAN_TO_INT(ctx->Unpack.ClientStorage);
4610 break;
4611 case GL_VIEWPORT:
4612 params[0] = ctx->Viewport.X;
4613 params[1] = ctx->Viewport.Y;
4614 params[2] = ctx->Viewport.Width;
4615 params[3] = ctx->Viewport.Height;
4616 break;
4617 case GL_ZOOM_X:
4618 params[0] = IROUND(ctx->Pixel.ZoomX);
4619 break;
4620 case GL_ZOOM_Y:
4621 params[0] = IROUND(ctx->Pixel.ZoomY);
4622 break;
4623 case GL_VERTEX_ARRAY:
4624 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->Vertex.Enabled);
4625 break;
4626 case GL_VERTEX_ARRAY_SIZE:
4627 params[0] = ctx->Array.ArrayObj->Vertex.Size;
4628 break;
4629 case GL_VERTEX_ARRAY_TYPE:
4630 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Vertex.Type);
4631 break;
4632 case GL_VERTEX_ARRAY_STRIDE:
4633 params[0] = ctx->Array.ArrayObj->Vertex.Stride;
4634 break;
4635 case GL_VERTEX_ARRAY_COUNT_EXT:
4636 params[0] = 0;
4637 break;
4638 case GL_NORMAL_ARRAY:
4639 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Normal.Enabled);
4640 break;
4641 case GL_NORMAL_ARRAY_TYPE:
4642 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Normal.Type);
4643 break;
4644 case GL_NORMAL_ARRAY_STRIDE:
4645 params[0] = ctx->Array.ArrayObj->Normal.Stride;
4646 break;
4647 case GL_NORMAL_ARRAY_COUNT_EXT:
4648 params[0] = 0;
4649 break;
4650 case GL_COLOR_ARRAY:
4651 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->Color.Enabled);
4652 break;
4653 case GL_COLOR_ARRAY_SIZE:
4654 params[0] = ctx->Array.ArrayObj->Color.Size;
4655 break;
4656 case GL_COLOR_ARRAY_TYPE:
4657 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Color.Type);
4658 break;
4659 case GL_COLOR_ARRAY_STRIDE:
4660 params[0] = ctx->Array.ArrayObj->Color.Stride;
4661 break;
4662 case GL_COLOR_ARRAY_COUNT_EXT:
4663 params[0] = 0;
4664 break;
4665 case GL_INDEX_ARRAY:
4666 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->Index.Enabled);
4667 break;
4668 case GL_INDEX_ARRAY_TYPE:
4669 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Index.Type);
4670 break;
4671 case GL_INDEX_ARRAY_STRIDE:
4672 params[0] = ctx->Array.ArrayObj->Index.Stride;
4673 break;
4674 case GL_INDEX_ARRAY_COUNT_EXT:
4675 params[0] = 0;
4676 break;
4677 case GL_TEXTURE_COORD_ARRAY:
4678 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled);
4679 break;
4680 case GL_TEXTURE_COORD_ARRAY_SIZE:
4681 params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size;
4682 break;
4683 case GL_TEXTURE_COORD_ARRAY_TYPE:
4684 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
4685 break;
4686 case GL_TEXTURE_COORD_ARRAY_STRIDE:
4687 params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride;
4688 break;
4689 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
4690 params[0] = 0;
4691 break;
4692 case GL_EDGE_FLAG_ARRAY:
4693 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->EdgeFlag.Enabled);
4694 break;
4695 case GL_EDGE_FLAG_ARRAY_STRIDE:
4696 params[0] = ctx->Array.ArrayObj->EdgeFlag.Stride;
4697 break;
4698 case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
4699 params[0] = 0;
4700 break;
4701 case GL_MAX_TEXTURE_UNITS_ARB:
4702 CHECK_EXT1(ARB_multitexture, "GetIntegerv");
4703 params[0] = ctx->Const.MaxTextureUnits;
4704 break;
4705 case GL_ACTIVE_TEXTURE_ARB:
4706 CHECK_EXT1(ARB_multitexture, "GetIntegerv");
4707 params[0] = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
4708 break;
4709 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
4710 CHECK_EXT1(ARB_multitexture, "GetIntegerv");
4711 params[0] = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
4712 break;
4713 case GL_TEXTURE_CUBE_MAP_ARB:
4714 CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv");
4715 params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
4716 break;
4717 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
4718 CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv");
4719 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name;
4720 break;
4721 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
4722 CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv");
4723 params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1));
4724 break;
4725 case GL_TEXTURE_COMPRESSION_HINT_ARB:
4726 CHECK_EXT1(ARB_texture_compression, "GetIntegerv");
4727 params[0] = ctx->Hint.TextureCompression;
4728 break;
4729 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
4730 CHECK_EXT1(ARB_texture_compression, "GetIntegerv");
4731 params[0] = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE);
4732 break;
4733 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
4734 CHECK_EXT1(ARB_texture_compression, "GetIntegerv");
4735 {
4736 GLint formats[100];
4737 GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
4738 ASSERT(n <= 100);
4739 for (i = 0; i < n; i++)
4740 params[i] = ENUM_TO_INT(formats[i]);
4741 }
4742 break;
4743 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
4744 CHECK_EXT1(EXT_compiled_vertex_array, "GetIntegerv");
4745 params[0] = ctx->Array.LockFirst;
4746 break;
4747 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
4748 CHECK_EXT1(EXT_compiled_vertex_array, "GetIntegerv");
4749 params[0] = ctx->Array.LockCount;
4750 break;
4751 case GL_TRANSPOSE_COLOR_MATRIX_ARB:
4752 {
4753 const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
4754 params[0] = IROUND(matrix[0]);
4755 params[1] = IROUND(matrix[4]);
4756 params[2] = IROUND(matrix[8]);
4757 params[3] = IROUND(matrix[12]);
4758 params[4] = IROUND(matrix[1]);
4759 params[5] = IROUND(matrix[5]);
4760 params[6] = IROUND(matrix[9]);
4761 params[7] = IROUND(matrix[13]);
4762 params[8] = IROUND(matrix[2]);
4763 params[9] = IROUND(matrix[6]);
4764 params[10] = IROUND(matrix[10]);
4765 params[11] = IROUND(matrix[14]);
4766 params[12] = IROUND(matrix[3]);
4767 params[13] = IROUND(matrix[7]);
4768 params[14] = IROUND(matrix[11]);
4769 params[15] = IROUND(matrix[15]);
4770 }
4771 break;
4772 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
4773 {
4774 const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
4775 params[0] = IROUND(matrix[0]);
4776 params[1] = IROUND(matrix[4]);
4777 params[2] = IROUND(matrix[8]);
4778 params[3] = IROUND(matrix[12]);
4779 params[4] = IROUND(matrix[1]);
4780 params[5] = IROUND(matrix[5]);
4781 params[6] = IROUND(matrix[9]);
4782 params[7] = IROUND(matrix[13]);
4783 params[8] = IROUND(matrix[2]);
4784 params[9] = IROUND(matrix[6]);
4785 params[10] = IROUND(matrix[10]);
4786 params[11] = IROUND(matrix[14]);
4787 params[12] = IROUND(matrix[3]);
4788 params[13] = IROUND(matrix[7]);
4789 params[14] = IROUND(matrix[11]);
4790 params[15] = IROUND(matrix[15]);
4791 }
4792 break;
4793 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
4794 {
4795 const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
4796 params[0] = IROUND(matrix[0]);
4797 params[1] = IROUND(matrix[4]);
4798 params[2] = IROUND(matrix[8]);
4799 params[3] = IROUND(matrix[12]);
4800 params[4] = IROUND(matrix[1]);
4801 params[5] = IROUND(matrix[5]);
4802 params[6] = IROUND(matrix[9]);
4803 params[7] = IROUND(matrix[13]);
4804 params[8] = IROUND(matrix[2]);
4805 params[9] = IROUND(matrix[6]);
4806 params[10] = IROUND(matrix[10]);
4807 params[11] = IROUND(matrix[14]);
4808 params[12] = IROUND(matrix[3]);
4809 params[13] = IROUND(matrix[7]);
4810 params[14] = IROUND(matrix[11]);
4811 params[15] = IROUND(matrix[15]);
4812 }
4813 break;
4814 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
4815 {
4816 const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
4817 params[0] = IROUND(matrix[0]);
4818 params[1] = IROUND(matrix[4]);
4819 params[2] = IROUND(matrix[8]);
4820 params[3] = IROUND(matrix[12]);
4821 params[4] = IROUND(matrix[1]);
4822 params[5] = IROUND(matrix[5]);
4823 params[6] = IROUND(matrix[9]);
4824 params[7] = IROUND(matrix[13]);
4825 params[8] = IROUND(matrix[2]);
4826 params[9] = IROUND(matrix[6]);
4827 params[10] = IROUND(matrix[10]);
4828 params[11] = IROUND(matrix[14]);
4829 params[12] = IROUND(matrix[3]);
4830 params[13] = IROUND(matrix[7]);
4831 params[14] = IROUND(matrix[11]);
4832 params[15] = IROUND(matrix[15]);
4833 }
4834 break;
4835 case GL_COLOR_MATRIX_SGI:
4836 {
4837 const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
4838 params[0] = IROUND(matrix[0]);
4839 params[1] = IROUND(matrix[1]);
4840 params[2] = IROUND(matrix[2]);
4841 params[3] = IROUND(matrix[3]);
4842 params[4] = IROUND(matrix[4]);
4843 params[5] = IROUND(matrix[5]);
4844 params[6] = IROUND(matrix[6]);
4845 params[7] = IROUND(matrix[7]);
4846 params[8] = IROUND(matrix[8]);
4847 params[9] = IROUND(matrix[9]);
4848 params[10] = IROUND(matrix[10]);
4849 params[11] = IROUND(matrix[11]);
4850 params[12] = IROUND(matrix[12]);
4851 params[13] = IROUND(matrix[13]);
4852 params[14] = IROUND(matrix[14]);
4853 params[15] = IROUND(matrix[15]);
4854 }
4855 break;
4856 case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
4857 params[0] = ctx->ColorMatrixStack.Depth + 1;
4858 break;
4859 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
4860 params[0] = MAX_COLOR_STACK_DEPTH;
4861 break;
4862 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
4863 params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[0]);
4864 break;
4865 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
4866 params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[1]);
4867 break;
4868 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
4869 params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[2]);
4870 break;
4871 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
4872 params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[3]);
4873 break;
4874 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
4875 params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[0]);
4876 break;
4877 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
4878 params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[1]);
4879 break;
4880 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
4881 params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[2]);
4882 break;
4883 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
4884 params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[3]);
4885 break;
4886 case GL_CONVOLUTION_1D_EXT:
4887 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4888 params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution1DEnabled);
4889 break;
4890 case GL_CONVOLUTION_2D_EXT:
4891 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4892 params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution2DEnabled);
4893 break;
4894 case GL_SEPARABLE_2D_EXT:
4895 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4896 params[0] = BOOLEAN_TO_INT(ctx->Pixel.Separable2DEnabled);
4897 break;
4898 case GL_POST_CONVOLUTION_RED_SCALE_EXT:
4899 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4900 params[0] = IROUND(ctx->Pixel.PostConvolutionScale[0]);
4901 break;
4902 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
4903 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4904 params[0] = IROUND(ctx->Pixel.PostConvolutionScale[1]);
4905 break;
4906 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
4907 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4908 params[0] = IROUND(ctx->Pixel.PostConvolutionScale[2]);
4909 break;
4910 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
4911 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4912 params[0] = IROUND(ctx->Pixel.PostConvolutionScale[3]);
4913 break;
4914 case GL_POST_CONVOLUTION_RED_BIAS_EXT:
4915 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4916 params[0] = IROUND(ctx->Pixel.PostConvolutionBias[0]);
4917 break;
4918 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
4919 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4920 params[0] = IROUND(ctx->Pixel.PostConvolutionBias[1]);
4921 break;
4922 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
4923 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4924 params[0] = IROUND(ctx->Pixel.PostConvolutionBias[2]);
4925 break;
4926 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
4927 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4928 params[0] = IROUND(ctx->Pixel.PostConvolutionBias[3]);
4929 break;
4930 case GL_HISTOGRAM:
4931 CHECK_EXT1(EXT_histogram, "GetIntegerv");
4932 params[0] = BOOLEAN_TO_INT(ctx->Pixel.HistogramEnabled);
4933 break;
4934 case GL_MINMAX:
4935 CHECK_EXT1(EXT_histogram, "GetIntegerv");
4936 params[0] = BOOLEAN_TO_INT(ctx->Pixel.MinMaxEnabled);
4937 break;
4938 case GL_COLOR_TABLE_SGI:
4939 CHECK_EXT1(SGI_color_table, "GetIntegerv");
4940 params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled);
4941 break;
4942 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
4943 CHECK_EXT1(SGI_color_table, "GetIntegerv");
4944 params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostConvolutionColorTableEnabled);
4945 break;
4946 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
4947 CHECK_EXT1(SGI_color_table, "GetIntegerv");
4948 params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostColorMatrixColorTableEnabled);
4949 break;
4950 case GL_TEXTURE_COLOR_TABLE_SGI:
4951 CHECK_EXT1(SGI_texture_color_table, "GetIntegerv");
4952 params[0] = BOOLEAN_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
4953 break;
4954 case GL_COLOR_SUM_EXT:
4955 CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetIntegerv");
4956 params[0] = BOOLEAN_TO_INT(ctx->Fog.ColorSumEnabled);
4957 break;
4958 case GL_CURRENT_SECONDARY_COLOR_EXT:
4959 CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
4960 {
4961 FLUSH_CURRENT(ctx, 0);
4962 params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
4963 params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
4964 params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
4965 params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
4966 }
4967 break;
4968 case GL_SECONDARY_COLOR_ARRAY_EXT:
4969 CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
4970 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->SecondaryColor.Enabled);
4971 break;
4972 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
4973 CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
4974 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->SecondaryColor.Type);
4975 break;
4976 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
4977 CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
4978 params[0] = ctx->Array.ArrayObj->SecondaryColor.Stride;
4979 break;
4980 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
4981 CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
4982 params[0] = ctx->Array.ArrayObj->SecondaryColor.Size;
4983 break;
4984 case GL_CURRENT_FOG_COORDINATE_EXT:
4985 CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
4986 {
4987 FLUSH_CURRENT(ctx, 0);
4988 params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
4989 }
4990 break;
4991 case GL_FOG_COORDINATE_ARRAY_EXT:
4992 CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
4993 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->FogCoord.Enabled);
4994 break;
4995 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
4996 CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
4997 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->FogCoord.Type);
4998 break;
4999 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
5000 CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
5001 params[0] = ctx->Array.ArrayObj->FogCoord.Stride;
5002 break;
5003 case GL_FOG_COORDINATE_SOURCE_EXT:
5004 CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
5005 params[0] = ENUM_TO_INT(ctx->Fog.FogCoordinateSource);
5006 break;
5007 case GL_MAX_TEXTURE_LOD_BIAS_EXT:
5008 CHECK_EXT1(EXT_texture_lod_bias, "GetIntegerv");
5009 params[0] = IROUND(ctx->Const.MaxTextureLodBias);
5010 break;
5011 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
5012 CHECK_EXT1(EXT_texture_filter_anisotropic, "GetIntegerv");
5013 params[0] = IROUND(ctx->Const.MaxTextureMaxAnisotropy);
5014 break;
5015 case GL_MULTISAMPLE_ARB:
5016 CHECK_EXT1(ARB_multisample, "GetIntegerv");
5017 params[0] = BOOLEAN_TO_INT(ctx->Multisample.Enabled);
5018 break;
5019 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
5020 CHECK_EXT1(ARB_multisample, "GetIntegerv");
5021 params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToCoverage);
5022 break;
5023 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
5024 CHECK_EXT1(ARB_multisample, "GetIntegerv");
5025 params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToOne);
5026 break;
5027 case GL_SAMPLE_COVERAGE_ARB:
5028 CHECK_EXT1(ARB_multisample, "GetIntegerv");
5029 params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverage);
5030 break;
5031 case GL_SAMPLE_COVERAGE_VALUE_ARB:
5032 CHECK_EXT1(ARB_multisample, "GetIntegerv");
5033 params[0] = IROUND(ctx->Multisample.SampleCoverageValue);
5034 break;
5035 case GL_SAMPLE_COVERAGE_INVERT_ARB:
5036 CHECK_EXT1(ARB_multisample, "GetIntegerv");
5037 params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverageInvert);
5038 break;
5039 case GL_SAMPLE_BUFFERS_ARB:
5040 CHECK_EXT1(ARB_multisample, "GetIntegerv");
5041 params[0] = ctx->DrawBuffer->Visual.sampleBuffers;
5042 break;
5043 case GL_SAMPLES_ARB:
5044 CHECK_EXT1(ARB_multisample, "GetIntegerv");
5045 params[0] = ctx->DrawBuffer->Visual.samples;
5046 break;
5047 case GL_RASTER_POSITION_UNCLIPPED_IBM:
5048 CHECK_EXT1(IBM_rasterpos_clip, "GetIntegerv");
5049 params[0] = BOOLEAN_TO_INT(ctx->Transform.RasterPositionUnclipped);
5050 break;
5051 case GL_POINT_SPRITE_NV:
5052 CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetIntegerv");
5053 params[0] = BOOLEAN_TO_INT(ctx->Point.PointSprite);
5054 break;
5055 case GL_POINT_SPRITE_R_MODE_NV:
5056 CHECK_EXT1(NV_point_sprite, "GetIntegerv");
5057 params[0] = ENUM_TO_INT(ctx->Point.SpriteRMode);
5058 break;
5059 case GL_POINT_SPRITE_COORD_ORIGIN:
5060 CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetIntegerv");
5061 params[0] = ENUM_TO_INT(ctx->Point.SpriteOrigin);
5062 break;
5063 case GL_GENERATE_MIPMAP_HINT_SGIS:
5064 CHECK_EXT1(SGIS_generate_mipmap, "GetIntegerv");
5065 params[0] = ENUM_TO_INT(ctx->Hint.GenerateMipmap);
5066 break;
5067 case GL_VERTEX_PROGRAM_BINDING_NV:
5068 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5069 params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0);
5070 break;
5071 case GL_VERTEX_ATTRIB_ARRAY0_NV:
5072 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5073 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[0].Enabled);
5074 break;
5075 case GL_VERTEX_ATTRIB_ARRAY1_NV:
5076 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5077 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[1].Enabled);
5078 break;
5079 case GL_VERTEX_ATTRIB_ARRAY2_NV:
5080 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5081 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[2].Enabled);
5082 break;
5083 case GL_VERTEX_ATTRIB_ARRAY3_NV:
5084 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5085 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[3].Enabled);
5086 break;
5087 case GL_VERTEX_ATTRIB_ARRAY4_NV:
5088 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5089 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[4].Enabled);
5090 break;
5091 case GL_VERTEX_ATTRIB_ARRAY5_NV:
5092 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5093 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[5].Enabled);
5094 break;
5095 case GL_VERTEX_ATTRIB_ARRAY6_NV:
5096 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5097 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[6].Enabled);
5098 break;
5099 case GL_VERTEX_ATTRIB_ARRAY7_NV:
5100 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5101 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[7].Enabled);
5102 break;
5103 case GL_VERTEX_ATTRIB_ARRAY8_NV:
5104 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5105 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[8].Enabled);
5106 break;
5107 case GL_VERTEX_ATTRIB_ARRAY9_NV:
5108 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5109 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[9].Enabled);
5110 break;
5111 case GL_VERTEX_ATTRIB_ARRAY10_NV:
5112 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5113 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[10].Enabled);
5114 break;
5115 case GL_VERTEX_ATTRIB_ARRAY11_NV:
5116 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5117 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[11].Enabled);
5118 break;
5119 case GL_VERTEX_ATTRIB_ARRAY12_NV:
5120 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5121 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[12].Enabled);
5122 break;
5123 case GL_VERTEX_ATTRIB_ARRAY13_NV:
5124 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5125 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[13].Enabled);
5126 break;
5127 case GL_VERTEX_ATTRIB_ARRAY14_NV:
5128 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5129 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[14].Enabled);
5130 break;
5131 case GL_VERTEX_ATTRIB_ARRAY15_NV:
5132 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5133 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[15].Enabled);
5134 break;
5135 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
5136 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5137 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[0]);
5138 break;
5139 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
5140 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5141 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[1]);
5142 break;
5143 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
5144 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5145 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[2]);
5146 break;
5147 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
5148 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5149 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[3]);
5150 break;
5151 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
5152 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5153 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[4]);
5154 break;
5155 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
5156 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5157 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[5]);
5158 break;
5159 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
5160 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5161 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[6]);
5162 break;
5163 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
5164 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5165 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[7]);
5166 break;
5167 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
5168 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5169 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[8]);
5170 break;
5171 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
5172 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5173 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[9]);
5174 break;
5175 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
5176 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5177 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[10]);
5178 break;
5179 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
5180 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5181 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[11]);
5182 break;
5183 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
5184 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5185 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[12]);
5186 break;
5187 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
5188 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5189 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[13]);
5190 break;
5191 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
5192 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5193 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[14]);
5194 break;
5195 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
5196 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5197 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[15]);
5198 break;
5199 case GL_FRAGMENT_PROGRAM_NV:
5200 CHECK_EXT1(NV_fragment_program, "GetIntegerv");
5201 params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
5202 break;
5203 case GL_FRAGMENT_PROGRAM_BINDING_NV:
5204 CHECK_EXT1(NV_fragment_program, "GetIntegerv");
5205 params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
5206 break;
5207 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
5208 CHECK_EXT1(NV_fragment_program, "GetIntegerv");
5209 params[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
5210 break;
5211 case GL_TEXTURE_RECTANGLE_NV:
5212 CHECK_EXT1(NV_texture_rectangle, "GetIntegerv");
5213 params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
5214 break;
5215 case GL_TEXTURE_BINDING_RECTANGLE_NV:
5216 CHECK_EXT1(NV_texture_rectangle, "GetIntegerv");
5217 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name;
5218 break;
5219 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
5220 CHECK_EXT1(NV_texture_rectangle, "GetIntegerv");
5221 params[0] = ctx->Const.MaxTextureRectSize;
5222 break;
5223 case GL_STENCIL_TEST_TWO_SIDE_EXT:
5224 CHECK_EXT1(EXT_stencil_two_side, "GetIntegerv");
5225 params[0] = BOOLEAN_TO_INT(ctx->Stencil.TestTwoSide);
5226 break;
5227 case GL_ACTIVE_STENCIL_FACE_EXT:
5228 CHECK_EXT1(EXT_stencil_two_side, "GetIntegerv");
5229 params[0] = ENUM_TO_INT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
5230 break;
5231 case GL_MAX_SHININESS_NV:
5232 CHECK_EXT1(NV_light_max_exponent, "GetIntegerv");
5233 params[0] = IROUND(ctx->Const.MaxShininess);
5234 break;
5235 case GL_MAX_SPOT_EXPONENT_NV:
5236 CHECK_EXT1(NV_light_max_exponent, "GetIntegerv");
5237 params[0] = IROUND(ctx->Const.MaxSpotExponent);
5238 break;
5239 case GL_ARRAY_BUFFER_BINDING_ARB:
5240 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5241 params[0] = ctx->Array.ArrayBufferObj->Name;
5242 break;
5243 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
5244 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5245 params[0] = ctx->Array.ArrayObj->Vertex.BufferObj->Name;
5246 break;
5247 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
5248 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5249 params[0] = ctx->Array.ArrayObj->Normal.BufferObj->Name;
5250 break;
5251 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
5252 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5253 params[0] = ctx->Array.ArrayObj->Color.BufferObj->Name;
5254 break;
5255 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
5256 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5257 params[0] = ctx->Array.ArrayObj->Index.BufferObj->Name;
5258 break;
5259 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
5260 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5261 params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
5262 break;
5263 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
5264 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5265 params[0] = ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name;
5266 break;
5267 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
5268 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5269 params[0] = ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name;
5270 break;
5271 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
5272 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5273 params[0] = ctx->Array.ArrayObj->FogCoord.BufferObj->Name;
5274 break;
5275 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
5276 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5277 params[0] = ctx->Array.ElementArrayBufferObj->Name;
5278 break;
5279 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
5280 CHECK_EXT1(EXT_pixel_buffer_object, "GetIntegerv");
5281 params[0] = ctx->Pack.BufferObj->Name;
5282 break;
5283 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
5284 CHECK_EXT1(EXT_pixel_buffer_object, "GetIntegerv");
5285 params[0] = ctx->Unpack.BufferObj->Name;
5286 break;
5287 case GL_VERTEX_PROGRAM_ARB:
5288 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
5289 params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled);
5290 break;
5291 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
5292 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
5293 params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled);
5294 break;
5295 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
5296 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
5297 params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled);
5298 break;
5299 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
5300 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
5301 params[0] = ctx->Const.MaxProgramMatrixStackDepth;
5302 break;
5303 case GL_MAX_PROGRAM_MATRICES_ARB:
5304 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
5305 params[0] = ctx->Const.MaxProgramMatrices;
5306 break;
5307 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
5308 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
5309 params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1);
5310 break;
5311 case GL_CURRENT_MATRIX_ARB:
5312 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetIntegerv");
5313 {
5314 const GLfloat *matrix = ctx->CurrentStack->Top->m;
5315 params[0] = IROUND(matrix[0]);
5316 params[1] = IROUND(matrix[1]);
5317 params[2] = IROUND(matrix[2]);
5318 params[3] = IROUND(matrix[3]);
5319 params[4] = IROUND(matrix[4]);
5320 params[5] = IROUND(matrix[5]);
5321 params[6] = IROUND(matrix[6]);
5322 params[7] = IROUND(matrix[7]);
5323 params[8] = IROUND(matrix[8]);
5324 params[9] = IROUND(matrix[9]);
5325 params[10] = IROUND(matrix[10]);
5326 params[11] = IROUND(matrix[11]);
5327 params[12] = IROUND(matrix[12]);
5328 params[13] = IROUND(matrix[13]);
5329 params[14] = IROUND(matrix[14]);
5330 params[15] = IROUND(matrix[15]);
5331 }
5332 break;
5333 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
5334 CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetIntegerv");
5335 {
5336 const GLfloat *matrix = ctx->CurrentStack->Top->m;
5337 params[0] = IROUND(matrix[0]);
5338 params[1] = IROUND(matrix[4]);
5339 params[2] = IROUND(matrix[8]);
5340 params[3] = IROUND(matrix[12]);
5341 params[4] = IROUND(matrix[1]);
5342 params[5] = IROUND(matrix[5]);
5343 params[6] = IROUND(matrix[9]);
5344 params[7] = IROUND(matrix[13]);
5345 params[8] = IROUND(matrix[2]);
5346 params[9] = IROUND(matrix[6]);
5347 params[10] = IROUND(matrix[10]);
5348 params[11] = IROUND(matrix[14]);
5349 params[12] = IROUND(matrix[3]);
5350 params[13] = IROUND(matrix[7]);
5351 params[14] = IROUND(matrix[11]);
5352 params[15] = IROUND(matrix[15]);
5353 }
5354 break;
5355 case GL_MAX_VERTEX_ATTRIBS_ARB:
5356 CHECK_EXT1(ARB_vertex_program, "GetIntegerv");
5357 params[0] = ctx->Const.VertexProgram.MaxAttribs;
5358 break;
5359 case GL_PROGRAM_ERROR_POSITION_ARB:
5360 CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetIntegerv");
5361 params[0] = ctx->Program.ErrorPos;
5362 break;
5363 case GL_FRAGMENT_PROGRAM_ARB:
5364 CHECK_EXT1(ARB_fragment_program, "GetIntegerv");
5365 params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
5366 break;
5367 case GL_MAX_TEXTURE_COORDS_ARB:
5368 CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetIntegerv");
5369 params[0] = ctx->Const.MaxTextureCoordUnits;
5370 break;
5371 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
5372 CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetIntegerv");
5373 params[0] = ctx->Const.MaxTextureImageUnits;
5374 break;
5375 case GL_DEPTH_BOUNDS_TEST_EXT:
5376 CHECK_EXT1(EXT_depth_bounds_test, "GetIntegerv");
5377 params[0] = BOOLEAN_TO_INT(ctx->Depth.BoundsTest);
5378 break;
5379 case GL_DEPTH_BOUNDS_EXT:
5380 CHECK_EXT1(EXT_depth_bounds_test, "GetIntegerv");
5381 params[0] = IROUND(ctx->Depth.BoundsMin);
5382 params[1] = IROUND(ctx->Depth.BoundsMax);
5383 break;
5384 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
5385 CHECK_EXT1(MESA_program_debug, "GetIntegerv");
5386 params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.CallbackEnabled);
5387 break;
5388 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
5389 CHECK_EXT1(MESA_program_debug, "GetIntegerv");
5390 params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.CallbackEnabled);
5391 break;
5392 case GL_FRAGMENT_PROGRAM_POSITION_MESA:
5393 CHECK_EXT1(MESA_program_debug, "GetIntegerv");
5394 params[0] = ctx->FragmentProgram.CurrentPosition;
5395 break;
5396 case GL_VERTEX_PROGRAM_POSITION_MESA:
5397 CHECK_EXT1(MESA_program_debug, "GetIntegerv");
5398 params[0] = ctx->VertexProgram.CurrentPosition;
5399 break;
5400 case GL_MAX_DRAW_BUFFERS_ARB:
5401 CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
5402 params[0] = ctx->Const.MaxDrawBuffers;
5403 break;
5404 case GL_DRAW_BUFFER0_ARB:
5405 CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
5406 params[0] = ENUM_TO_INT(ctx->DrawBuffer->ColorDrawBuffer[0]);
5407 break;
5408 case GL_DRAW_BUFFER1_ARB:
5409 CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
5410 {
5411 GLenum buffer;
5412 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
5413 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
5414 return;
5415 }
5416 buffer = ctx->DrawBuffer->ColorDrawBuffer[1];
5417 params[0] = ENUM_TO_INT(buffer);
5418 }
5419 break;
5420 case GL_DRAW_BUFFER2_ARB:
5421 CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
5422 {
5423 GLenum buffer;
5424 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
5425 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
5426 return;
5427 }
5428 buffer = ctx->DrawBuffer->ColorDrawBuffer[2];
5429 params[0] = ENUM_TO_INT(buffer);
5430 }
5431 break;
5432 case GL_DRAW_BUFFER3_ARB:
5433 CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
5434 {
5435 GLenum buffer;
5436 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
5437 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
5438 return;
5439 }
5440 buffer = ctx->DrawBuffer->ColorDrawBuffer[3];
5441 params[0] = ENUM_TO_INT(buffer);
5442 }
5443 break;
5444 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
5445 CHECK_EXT1(OES_read_format, "GetIntegerv");
5446 params[0] = ctx->Const.ColorReadType;
5447 break;
5448 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
5449 CHECK_EXT1(OES_read_format, "GetIntegerv");
5450 params[0] = ctx->Const.ColorReadFormat;
5451 break;
5452 case GL_NUM_FRAGMENT_REGISTERS_ATI:
5453 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5454 params[0] = 6;
5455 break;
5456 case GL_NUM_FRAGMENT_CONSTANTS_ATI:
5457 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5458 params[0] = 8;
5459 break;
5460 case GL_NUM_PASSES_ATI:
5461 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5462 params[0] = 2;
5463 break;
5464 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
5465 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5466 params[0] = 8;
5467 break;
5468 case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
5469 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5470 params[0] = 16;
5471 break;
5472 case GL_COLOR_ALPHA_PAIRING_ATI:
5473 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5474 params[0] = BOOLEAN_TO_INT(GL_TRUE);
5475 break;
5476 case GL_NUM_LOOPBACK_COMPONENTS_ATI:
5477 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5478 params[0] = 3;
5479 break;
5480 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
5481 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5482 params[0] = 3;
5483 break;
5484 case GL_STENCIL_BACK_FUNC:
5485 params[0] = ENUM_TO_INT(ctx->Stencil.Function[1]);
5486 break;
5487 case GL_STENCIL_BACK_VALUE_MASK:
5488 params[0] = ctx->Stencil.ValueMask[1];
5489 break;
5490 case GL_STENCIL_BACK_WRITEMASK:
5491 params[0] = ctx->Stencil.WriteMask[1];
5492 break;
5493 case GL_STENCIL_BACK_REF:
5494 params[0] = ctx->Stencil.Ref[1];
5495 break;
5496 case GL_STENCIL_BACK_FAIL:
5497 params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[1]);
5498 break;
5499 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
5500 params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[1]);
5501 break;
5502 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
5503 params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[1]);
5504 break;
5505 case GL_FRAMEBUFFER_BINDING_EXT:
5506 CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
5507 params[0] = ctx->DrawBuffer->Name;
5508 break;
5509 case GL_RENDERBUFFER_BINDING_EXT:
5510 CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
5511 params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
5512 break;
5513 case GL_MAX_COLOR_ATTACHMENTS_EXT:
5514 CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
5515 params[0] = ctx->Const.MaxColorAttachments;
5516 break;
5517 case GL_MAX_RENDERBUFFER_SIZE_EXT:
5518 CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
5519 params[0] = ctx->Const.MaxRenderbufferSize;
5520 break;
5521 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
5522 CHECK_EXT1(ARB_fragment_shader, "GetIntegerv");
5523 params[0] = ctx->Const.FragmentProgram.MaxUniformComponents;
5524 break;
5525 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
5526 CHECK_EXT1(ARB_fragment_shader, "GetIntegerv");
5527 params[0] = ENUM_TO_INT(ctx->Hint.FragmentShaderDerivative);
5528 break;
5529 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
5530 CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
5531 params[0] = ctx->Const.VertexProgram.MaxUniformComponents;
5532 break;
5533 case GL_MAX_VARYING_FLOATS_ARB:
5534 CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
5535 params[0] = ctx->Const.MaxVarying * 4;
5536 break;
5537 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
5538 CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
5539 params[0] = ctx->Const.MaxVertexTextureImageUnits;
5540 break;
5541 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
5542 CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
5543 params[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
5544 break;
5545 default:
5546 _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
5547 }
5548 }
5549
5550
5551 void GLAPIENTRY
5552 _mesa_GetDoublev( GLenum pname, GLdouble *params )
5553 {
5554 const GLfloat magic = -1234.5F;
5555 GLfloat values[16];
5556 GLuint i;
5557
5558 if (!params)
5559 return;
5560
5561 /* Init temp array to magic numbers so we can figure out how many values
5562 * are returned by the GetFloatv() call.
5563 */
5564 for (i = 0; i < 16; i++)
5565 values[i] = magic;
5566
5567 _mesa_GetFloatv(pname, values);
5568
5569 for (i = 0; i < 16 && values[i] != magic; i++)
5570 params[i] = (GLdouble) values[i];
5571 }
5572