mesa: Remove many extension enable flags
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enable.h"
28 #include "enums.h"
29 #include "extensions.h"
30 #include "get.h"
31 #include "macros.h"
32 #include "mfeatures.h"
33 #include "mtypes.h"
34 #include "state.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
37
38 /* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs. Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
46 *
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context. And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value. So we need to also track
52 * where or how to find the value. Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state(). This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
57 * checks or actions.
58 *
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
62 */
63
64 #undef CONST
65
66 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
67 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
68 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
69 (GLint) ((F) * 65536.0f) )
70
71 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
72 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
73 ((I) < SHRT_MIN) ? INT_MIN : \
74 (GLint) ((I) * 65536) )
75
76 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
78
79 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
80 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
81 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
82 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
83
84 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
85 #define ENUM_TO_FIXED(E) (E)
86
87 enum value_type {
88 TYPE_INVALID,
89 TYPE_API_MASK,
90 TYPE_INT,
91 TYPE_INT_2,
92 TYPE_INT_3,
93 TYPE_INT_4,
94 TYPE_INT_N,
95 TYPE_INT64,
96 TYPE_ENUM,
97 TYPE_ENUM_2,
98 TYPE_BOOLEAN,
99 TYPE_BIT_0,
100 TYPE_BIT_1,
101 TYPE_BIT_2,
102 TYPE_BIT_3,
103 TYPE_BIT_4,
104 TYPE_BIT_5,
105 TYPE_FLOAT,
106 TYPE_FLOAT_2,
107 TYPE_FLOAT_3,
108 TYPE_FLOAT_4,
109 TYPE_FLOATN,
110 TYPE_FLOATN_2,
111 TYPE_FLOATN_3,
112 TYPE_FLOATN_4,
113 TYPE_DOUBLEN,
114 TYPE_MATRIX,
115 TYPE_MATRIX_T,
116 TYPE_CONST
117 };
118
119 enum value_location {
120 LOC_BUFFER,
121 LOC_CONTEXT,
122 LOC_ARRAY,
123 LOC_TEXUNIT,
124 LOC_CUSTOM
125 };
126
127 enum value_extra {
128 EXTRA_END = 0x8000,
129 EXTRA_VERSION_30,
130 EXTRA_VERSION_31,
131 EXTRA_VERSION_32,
132 EXTRA_VERSION_ES2,
133 EXTRA_NEW_BUFFERS,
134 EXTRA_NEW_FRAG_CLAMP,
135 EXTRA_VALID_DRAW_BUFFER,
136 EXTRA_VALID_TEXTURE_UNIT,
137 EXTRA_FLUSH_CURRENT,
138 };
139
140 #define NO_EXTRA NULL
141 #define NO_OFFSET 0
142
143 struct value_desc {
144 GLenum pname;
145 GLubyte location; /**< enum value_location */
146 GLubyte type; /**< enum value_type */
147 int offset;
148 const int *extra;
149 };
150
151 union value {
152 GLfloat value_float;
153 GLfloat value_float_4[4];
154 GLmatrix *value_matrix;
155 GLint value_int;
156 GLint value_int_4[4];
157 GLint64 value_int64;
158 GLenum value_enum;
159
160 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
161 struct {
162 GLint n, ints[100];
163 } value_int_n;
164 GLboolean value_bool;
165 };
166
167 #define BUFFER_FIELD(field, type) \
168 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
169 #define CONTEXT_FIELD(field, type) \
170 LOC_CONTEXT, type, offsetof(struct gl_context, field)
171 #define ARRAY_FIELD(field, type) \
172 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
173 #define CONST(value) \
174 LOC_CONTEXT, TYPE_CONST, value
175
176 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
177 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
178 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
179
180 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
181 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
182 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
183 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
184 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
185 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
186 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
187 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
188 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
189 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
190 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
191 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
192 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
193 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
194 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
195 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
196 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
197 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
198
199 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
200 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
201 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
202
203 #define EXT(f) \
204 offsetof(struct gl_extensions, f)
205
206 #define EXTRA_EXT(e) \
207 static const int extra_##e[] = { \
208 EXT(e), EXTRA_END \
209 }
210
211 #define EXTRA_EXT2(e1, e2) \
212 static const int extra_##e1##_##e2[] = { \
213 EXT(e1), EXT(e2), EXTRA_END \
214 }
215
216 /* The 'extra' mechanism is a way to specify extra checks (such as
217 * extensions or specific gl versions) or actions (flush current, new
218 * buffers) that we need to do before looking up an enum. We need to
219 * declare them all up front so we can refer to them in the value_desc
220 * structs below. */
221
222 static const int extra_new_buffers[] = {
223 EXTRA_NEW_BUFFERS,
224 EXTRA_END
225 };
226
227 static const int extra_new_frag_clamp[] = {
228 EXTRA_NEW_FRAG_CLAMP,
229 EXTRA_END
230 };
231
232 static const int extra_valid_draw_buffer[] = {
233 EXTRA_VALID_DRAW_BUFFER,
234 EXTRA_END
235 };
236
237 static const int extra_valid_texture_unit[] = {
238 EXTRA_VALID_TEXTURE_UNIT,
239 EXTRA_END
240 };
241
242 static const int extra_flush_current_valid_texture_unit[] = {
243 EXTRA_FLUSH_CURRENT,
244 EXTRA_VALID_TEXTURE_UNIT,
245 EXTRA_END
246 };
247
248 static const int extra_flush_current[] = {
249 EXTRA_FLUSH_CURRENT,
250 EXTRA_END
251 };
252
253 static const int extra_new_buffers_OES_read_format[] = {
254 EXTRA_NEW_BUFFERS,
255 EXT(OES_read_format),
256 EXTRA_END
257 };
258
259 static const int extra_EXT_secondary_color_flush_current[] = {
260 EXT(EXT_secondary_color),
261 EXTRA_FLUSH_CURRENT,
262 EXTRA_END
263 };
264
265 static const int extra_EXT_fog_coord_flush_current[] = {
266 EXT(EXT_fog_coord),
267 EXTRA_FLUSH_CURRENT,
268 EXTRA_END
269 };
270
271 static const int extra_EXT_texture_integer[] = {
272 EXT(EXT_texture_integer),
273 EXTRA_END
274 };
275
276 static const int extra_EXT_gpu_shader4[] = {
277 EXT(EXT_gpu_shader4),
278 EXTRA_END
279 };
280
281 static const int extra_ARB_sampler_objects[] = {
282 EXT(ARB_sampler_objects),
283 EXTRA_END
284 };
285
286
287 EXTRA_EXT(ARB_ES2_compatibility);
288 EXTRA_EXT(ARB_multitexture);
289 EXTRA_EXT(ARB_texture_cube_map);
290 EXTRA_EXT(MESA_texture_array);
291 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
292 EXTRA_EXT(EXT_secondary_color);
293 EXTRA_EXT(EXT_fog_coord);
294 EXTRA_EXT(EXT_texture_lod_bias);
295 EXTRA_EXT(EXT_texture_filter_anisotropic);
296 EXTRA_EXT(IBM_rasterpos_clip);
297 EXTRA_EXT(NV_point_sprite);
298 EXTRA_EXT(NV_vertex_program);
299 EXTRA_EXT(NV_fragment_program);
300 EXTRA_EXT(NV_texture_rectangle);
301 EXTRA_EXT(EXT_stencil_two_side);
302 EXTRA_EXT(NV_light_max_exponent);
303 EXTRA_EXT(EXT_depth_bounds_test);
304 EXTRA_EXT(ARB_depth_clamp);
305 EXTRA_EXT(ATI_fragment_shader);
306 EXTRA_EXT(EXT_framebuffer_blit);
307 EXTRA_EXT(ARB_shader_objects);
308 EXTRA_EXT(EXT_provoking_vertex);
309 EXTRA_EXT(ARB_fragment_shader);
310 EXTRA_EXT(ARB_fragment_program);
311 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
312 EXTRA_EXT(EXT_framebuffer_object);
313 EXTRA_EXT(APPLE_vertex_array_object);
314 EXTRA_EXT(ARB_seamless_cube_map);
315 EXTRA_EXT(EXT_compiled_vertex_array);
316 EXTRA_EXT(ARB_sync);
317 EXTRA_EXT(ARB_vertex_shader);
318 EXTRA_EXT(EXT_transform_feedback);
319 EXTRA_EXT(ARB_transform_feedback2);
320 EXTRA_EXT(EXT_pixel_buffer_object);
321 EXTRA_EXT(ARB_vertex_program);
322 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
323 EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
324 EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
325 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
326 EXTRA_EXT(ARB_geometry_shader4);
327 EXTRA_EXT(ARB_copy_buffer);
328 EXTRA_EXT(EXT_framebuffer_sRGB);
329 EXTRA_EXT(ARB_texture_buffer_object);
330
331 static const int
332 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
333 EXT(ARB_vertex_program),
334 EXT(ARB_fragment_program),
335 EXT(NV_vertex_program),
336 EXTRA_END
337 };
338
339 static const int
340 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
341 EXT(NV_vertex_program),
342 EXT(ARB_vertex_program),
343 EXT(ARB_fragment_program),
344 EXT(NV_vertex_program),
345 EXTRA_END
346 };
347
348 static const int
349 extra_NV_primitive_restart[] = {
350 EXT(NV_primitive_restart),
351 EXTRA_END
352 };
353
354 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
355 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
356 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
357
358 static const int
359 extra_ARB_vertex_program_version_es2[] = {
360 EXT(ARB_vertex_program),
361 EXTRA_VERSION_ES2,
362 EXTRA_END
363 };
364
365 #define API_OPENGL_BIT (1 << API_OPENGL)
366 #define API_OPENGLES_BIT (1 << API_OPENGLES)
367 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
368
369 /* This is the big table describing all the enums we accept in
370 * glGet*v(). The table is partitioned into six parts: enums
371 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
372 * between OpenGL and GLES, enums exclusive to GLES, etc for the
373 * remaining combinations. When we add the enums to the hash table in
374 * _mesa_init_get_hash(), we only add the enums for the API we're
375 * instantiating and the different sections are guarded by #if
376 * FEATURE_GL etc to make sure we only compile in the enums we may
377 * need. */
378
379 static const struct value_desc values[] = {
380 /* Enums shared between OpenGL, GLES1 and GLES2 */
381 { 0, 0, TYPE_API_MASK,
382 API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA},
383 { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
384 { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
385 { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
386 { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
387 { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
388 { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
389 { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
390 { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
391 { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
392 { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
393 { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
394 { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
395 { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
396 { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
397 { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
398 { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
399 { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
400 { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
401 { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
402 { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
403 { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
404 { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
405 offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA },
406 { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
407 { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
408 { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
409 { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
410 { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
411 { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
412 { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
413 { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
414 { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
415 { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
416 { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
417 { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
418 { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
419 { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
420 { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
421 { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
422 { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
423 { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
424 { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
425 { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
426 { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
427 { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
428 { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
429
430 /* GL_ARB_multitexture */
431 { GL_ACTIVE_TEXTURE_ARB,
432 LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
433
434 /* Note that all the OES_* extensions require that the Mesa "struct
435 * gl_extensions" include a member with the name of the extension.
436 * That structure does not yet include OES extensions (and we're
437 * not sure whether it will). If it does, all the OES_*
438 * extensions below should mark the dependency. */
439
440 /* GL_ARB_texture_cube_map */
441 { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
442 TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
443 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
444 offsetof(struct gl_context, Const.MaxCubeTextureLevels),
445 extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
446
447 /* XXX: OES_blend_subtract */
448 { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
449 { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
450 { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA },
451 { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA },
452
453 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
454 * defined identically to GL_BLEND_EQUATION. */
455 { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA },
456 { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA },
457
458 /* GL_ARB_texture_compression */
459 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
460 { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
461
462 /* GL_ARB_multisample */
463 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
464 CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
465 { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
466 { GL_SAMPLE_COVERAGE_VALUE_ARB,
467 CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
468 { GL_SAMPLE_COVERAGE_INVERT_ARB,
469 CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
470 { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
471 { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
472
473 /* GL_SGIS_generate_mipmap */
474 { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), NO_EXTRA },
475
476 /* GL_ARB_vertex_buffer_object */
477 { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
478
479 /* GL_ARB_vertex_buffer_object */
480 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
481 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
482
483 /* GL_ARB_copy_buffer */
484 { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
485 { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
486
487 /* GL_OES_read_format */
488 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
489 extra_new_buffers_OES_read_format },
490 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
491 extra_new_buffers_OES_read_format },
492
493 /* GL_EXT_framebuffer_object */
494 { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
495 extra_EXT_framebuffer_object },
496 { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
497 extra_EXT_framebuffer_object },
498 { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
499 extra_EXT_framebuffer_object },
500
501 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
502 * GLSL: */
503 { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
504
505 #if FEATURE_GL || FEATURE_ES1
506 /* Enums in OpenGL and GLES1 */
507 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA },
508 { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
509 { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
510 { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
511 { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
512 { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
513 { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
514 { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
515 { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
516 { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
517 { GL_LIGHT_MODEL_AMBIENT,
518 CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
519 { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
520 { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
521 { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
522 { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp },
523 { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
524 { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA },
525 { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA },
526 { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), NO_EXTRA },
527 { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), NO_EXTRA },
528 { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), NO_EXTRA },
529 { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), NO_EXTRA },
530 { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
531 { GL_CURRENT_COLOR,
532 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
533 extra_flush_current },
534 { GL_CURRENT_NORMAL,
535 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
536 extra_flush_current },
537 { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
538 extra_flush_current_valid_texture_unit },
539 { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
540 { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
541 { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
542 { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
543 { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
544 { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
545 { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
546 { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
547 { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
548 { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
549 { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
550 { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
551 { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
552 { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
553 { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
554 { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
555 { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
556 { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
557 { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
558 offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
559 { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
560 { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
561 { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
562 { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
563 { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
564 { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
565 { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
566 { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
567 { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
568 { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
569 { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
570 { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
571 offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA },
572 { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
573 { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
574 { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
575 { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
576 { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
577 extra_valid_texture_unit },
578
579 { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA },
580 { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA },
581 { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA },
582 { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA },
583 { GL_NORMAL_ARRAY, ARRAY_BOOL(Normal.Enabled), NO_EXTRA },
584 { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA },
585 { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA },
586 { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA },
587 { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA },
588 { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA },
589 { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA },
590 { GL_TEXTURE_COORD_ARRAY,
591 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
592 { GL_TEXTURE_COORD_ARRAY_SIZE,
593 LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA },
594 { GL_TEXTURE_COORD_ARRAY_TYPE,
595 LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA },
596 { GL_TEXTURE_COORD_ARRAY_STRIDE,
597 LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA },
598
599 /* GL_ARB_ES2_compatibility */
600 { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility },
601 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying),
602 extra_ARB_ES2_compatibility },
603 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
604 extra_ARB_ES2_compatibility },
605 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
606 extra_ARB_ES2_compatibility },
607
608 /* GL_ARB_multitexture */
609 { GL_MAX_TEXTURE_UNITS_ARB,
610 CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture },
611 { GL_CLIENT_ACTIVE_TEXTURE_ARB,
612 LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
613
614 /* GL_ARB_texture_cube_map */
615 { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
616 /* S, T, and R are always set at the same time */
617 { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
618 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
619
620 /* GL_ARB_multisample */
621 { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
622 { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
623
624 /* GL_ARB_vertex_buffer_object */
625 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
626 offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA },
627 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
628 offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA },
629 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
630 offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA },
631 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
632
633 /* GL_OES_point_sprite */
634 { GL_POINT_SPRITE_NV,
635 CONTEXT_BOOL(Point.PointSprite),
636 extra_NV_point_sprite_ARB_point_sprite },
637
638 /* GL_ARB_fragment_shader */
639 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
640 CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
641 extra_ARB_fragment_shader },
642
643 /* GL_ARB_vertex_shader */
644 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
645 CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
646 extra_ARB_vertex_shader },
647 { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
648 extra_ARB_vertex_shader },
649
650 /* GL_EXT_texture_lod_bias */
651 { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
652 extra_EXT_texture_lod_bias },
653
654 /* GL_EXT_texture_filter_anisotropic */
655 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
656 CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
657 extra_EXT_texture_filter_anisotropic },
658 #endif /* FEATURE_GL || FEATURE_ES1 */
659
660 #if FEATURE_ES1
661 { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
662 /* XXX: OES_matrix_get */
663 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
664 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
665 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
666
667 /* OES_point_size_array */
668 { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) },
669 { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) },
670 { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) },
671 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
672 #endif /* FEATURE_ES1 */
673
674 #if FEATURE_GL || FEATURE_ES2
675 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA },
676 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */
677 { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
678 { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
679 CONTEXT_INT(Const.MaxTextureCoordUnits),
680 extra_ARB_fragment_program_NV_fragment_program },
681
682 /* GL_ARB_draw_buffers */
683 { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
684
685 { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
686 /* GL_ARB_fragment_program */
687 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
688 CONTEXT_INT(Const.MaxTextureImageUnits),
689 extra_ARB_fragment_program_NV_fragment_program },
690 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
691 CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
692 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
693 CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
694 extra_ARB_vertex_shader },
695
696 /* GL_ARB_shader_objects
697 * Actually, this token isn't part of GL_ARB_shader_objects, but is
698 * close enough for now. */
699 { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
700
701 /* OpenGL 2.0 */
702 { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
703 { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
704 { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
705 { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
706 { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
707 { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
708 { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
709
710 { GL_MAX_VERTEX_ATTRIBS_ARB,
711 CONTEXT_INT(Const.VertexProgram.MaxAttribs),
712 extra_ARB_vertex_program_version_es2 },
713
714 /* OES_texture_3D */
715 { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
716 { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
717 offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
718
719 /* GL_ARB_fragment_program/OES_standard_derivatives */
720 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
721 CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
722 #endif /* FEATURE_GL || FEATURE_ES2 */
723
724 #if FEATURE_ES2
725 /* Enums unique to OpenGL ES 2.0 */
726 { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
727 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
728 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA },
729 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
730 { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
731 /* OES_get_program_binary */
732 { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
733 { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
734 #endif /* FEATURE_ES2 */
735
736 #if FEATURE_GL
737 /* Remaining enums are only in OpenGL */
738 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA },
739 { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
740 { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
741 { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
742 { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
743 { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
744 { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
745 { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
746 { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
747 { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
748 { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
749 { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
750 { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
751 { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
752 { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
753 { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
754 { GL_CURRENT_INDEX,
755 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
756 extra_flush_current },
757 { GL_CURRENT_RASTER_COLOR,
758 CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
759 { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
760 { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
761 { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
762 { GL_CURRENT_RASTER_SECONDARY_COLOR,
763 CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
764 { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
765 extra_valid_texture_unit },
766 { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
767 { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
768 { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
769 { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
770 { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
771 { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
772 { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
773 { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
774 { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
775 { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
776 { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
777 { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
778 { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
779 { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
780 { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
781 { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
782 { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
783 { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
784 { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
785 { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
786 { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
787 { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
788 { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
789 { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
790 { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
791 { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
792 { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
793 { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
794 { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
795 { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
796 { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
797 { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
798 { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
799 { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
800 { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
801 { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
802 { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
803 { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
804 { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
805 { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
806 { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
807 { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
808 { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
809 { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
810 { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
811 { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
812 { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
813 { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
814 { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
815 { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
816 { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
817 { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
818 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
819
820 { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
821 { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
822 { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
823 { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
824 { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
825 { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
826 { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
827 { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
828 { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
829 { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
830 { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
831 { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
832 { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
833 { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
834 { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
835 { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
836 { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
837 { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
838 { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
839 { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
840 { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
841 { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
842 { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
843 { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
844 { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
845 { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
846 { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
847 { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
848 { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
849 { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
850 { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
851 { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
852 { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
853 { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
854 { GL_RGBA_MODE, CONST(1), NO_EXTRA },
855 { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
856
857 { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
858
859 { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
860 { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
861 { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
862 { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
863
864 { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
865 { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
866 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
867 { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
868 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
869 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
870 CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
871
872 { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
873 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
874 { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
875 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
876 { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
877 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
878 { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
879 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
880 { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
881 { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
882 { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
883 { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
884 { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
885 { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
886 { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
887 { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
888 { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
889
890 /* Vertex arrays */
891 { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
892 { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
893 { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
894 { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA },
895 { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA },
896 { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA },
897 { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
898 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
899 { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA },
900 { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA },
901 { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
902
903 /* GL_ARB_texture_compression */
904 { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
905
906 /* GL_EXT_compiled_vertex_array */
907 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
908 extra_EXT_compiled_vertex_array },
909 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
910 extra_EXT_compiled_vertex_array },
911
912 /* GL_ARB_transpose_matrix */
913 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
914 CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
915 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
916 CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
917 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
918
919 /* GL_EXT_secondary_color */
920 { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
921 extra_EXT_secondary_color_ARB_vertex_program },
922 { GL_CURRENT_SECONDARY_COLOR_EXT,
923 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
924 extra_EXT_secondary_color_flush_current },
925 { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled),
926 extra_EXT_secondary_color },
927 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type),
928 extra_EXT_secondary_color },
929 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride),
930 extra_EXT_secondary_color },
931 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size),
932 extra_EXT_secondary_color },
933
934 /* GL_EXT_fog_coord */
935 { GL_CURRENT_FOG_COORDINATE_EXT,
936 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
937 extra_EXT_fog_coord_flush_current },
938 { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled),
939 extra_EXT_fog_coord },
940 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type),
941 extra_EXT_fog_coord },
942 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride),
943 extra_EXT_fog_coord },
944 { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
945 extra_EXT_fog_coord },
946
947 /* GL_IBM_rasterpos_clip */
948 { GL_RASTER_POSITION_UNCLIPPED_IBM,
949 CONTEXT_BOOL(Transform.RasterPositionUnclipped),
950 extra_IBM_rasterpos_clip },
951
952 /* GL_NV_point_sprite */
953 { GL_POINT_SPRITE_R_MODE_NV,
954 CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
955 { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
956 extra_NV_point_sprite_ARB_point_sprite },
957
958 /* GL_NV_vertex_program */
959 { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
960 extra_NV_vertex_program },
961 { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled),
962 extra_NV_vertex_program },
963 { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled),
964 extra_NV_vertex_program },
965 { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled),
966 extra_NV_vertex_program },
967 { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled),
968 extra_NV_vertex_program },
969 { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled),
970 extra_NV_vertex_program },
971 { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled),
972 extra_NV_vertex_program },
973 { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled),
974 extra_NV_vertex_program },
975 { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled),
976 extra_NV_vertex_program },
977 { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled),
978 extra_NV_vertex_program },
979 { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled),
980 extra_NV_vertex_program },
981 { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled),
982 extra_NV_vertex_program },
983 { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled),
984 extra_NV_vertex_program },
985 { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled),
986 extra_NV_vertex_program },
987 { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled),
988 extra_NV_vertex_program },
989 { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled),
990 extra_NV_vertex_program },
991 { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled),
992 extra_NV_vertex_program },
993 { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
994 extra_NV_vertex_program },
995 { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
996 extra_NV_vertex_program },
997 { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
998 extra_NV_vertex_program },
999 { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
1000 extra_NV_vertex_program },
1001 { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
1002 extra_NV_vertex_program },
1003 { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
1004 extra_NV_vertex_program },
1005 { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
1006 extra_NV_vertex_program },
1007 { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
1008 extra_NV_vertex_program },
1009 { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
1010 extra_NV_vertex_program },
1011 { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
1012 extra_NV_vertex_program },
1013 { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
1014 extra_NV_vertex_program },
1015 { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
1016 extra_NV_vertex_program },
1017 { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
1018 extra_NV_vertex_program },
1019 { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
1020 extra_NV_vertex_program },
1021 { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
1022 extra_NV_vertex_program },
1023 { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
1024 extra_NV_vertex_program },
1025
1026 /* GL_NV_fragment_program */
1027 { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
1028 extra_NV_fragment_program },
1029 { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1030 extra_NV_fragment_program },
1031 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
1032 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
1033 extra_NV_fragment_program },
1034
1035 /* GL_NV_texture_rectangle */
1036 { GL_TEXTURE_RECTANGLE_NV,
1037 LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
1038 { GL_TEXTURE_BINDING_RECTANGLE_NV,
1039 LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
1040 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
1041 CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
1042
1043 /* GL_EXT_stencil_two_side */
1044 { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
1045 extra_EXT_stencil_two_side },
1046 { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
1047
1048 /* GL_NV_light_max_exponent */
1049 { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
1050 extra_NV_light_max_exponent },
1051 { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
1052 extra_NV_light_max_exponent },
1053
1054 /* GL_NV_primitive_restart */
1055 { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart),
1056 extra_NV_primitive_restart },
1057 { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex),
1058 extra_NV_primitive_restart },
1059
1060 /* GL_ARB_vertex_buffer_object */
1061 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1062 offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA },
1063 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1064 offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA },
1065 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1066 offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA },
1067 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1068 offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA },
1069
1070 /* GL_EXT_pixel_buffer_object */
1071 { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1072 extra_EXT_pixel_buffer_object },
1073 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1074 extra_EXT_pixel_buffer_object },
1075
1076 /* GL_ARB_vertex_program */
1077 { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
1078 CONTEXT_BOOL(VertexProgram.Enabled),
1079 extra_ARB_vertex_program_NV_vertex_program },
1080 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1081 CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
1082 extra_ARB_vertex_program_NV_vertex_program },
1083 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1084 CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
1085 extra_ARB_vertex_program_NV_vertex_program },
1086 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1087 CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
1088 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1089 { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
1090 CONTEXT_INT(Const.MaxProgramMatrices),
1091 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1092 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1093 LOC_CUSTOM, TYPE_INT, 0,
1094 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1095
1096 { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1097 LOC_CUSTOM, TYPE_MATRIX, 0,
1098 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1099 { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1100 LOC_CUSTOM, TYPE_MATRIX, 0,
1101 extra_ARB_vertex_program_ARB_fragment_program },
1102
1103 { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
1104 CONTEXT_INT(Program.ErrorPos),
1105 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1106
1107 /* GL_ARB_fragment_program */
1108 { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
1109 extra_ARB_fragment_program },
1110
1111 /* GL_EXT_depth_bounds_test */
1112 { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
1113 extra_EXT_depth_bounds_test },
1114 { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
1115 extra_EXT_depth_bounds_test },
1116
1117 /* GL_ARB_depth_clamp*/
1118 { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
1119 extra_ARB_depth_clamp },
1120
1121 /* GL_ARB_draw_buffers */
1122 { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
1123 { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
1124 extra_valid_draw_buffer },
1125 { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
1126 extra_valid_draw_buffer },
1127 { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
1128 extra_valid_draw_buffer },
1129 { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]),
1130 extra_valid_draw_buffer },
1131 { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]),
1132 extra_valid_draw_buffer },
1133 { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]),
1134 extra_valid_draw_buffer },
1135 { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]),
1136 extra_valid_draw_buffer },
1137
1138 /* GL_ATI_fragment_shader */
1139 { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
1140 { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
1141 { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
1142 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
1143 { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
1144 { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
1145 { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
1146 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
1147 CONST(3), extra_ATI_fragment_shader },
1148
1149 /* GL_EXT_framebuffer_object */
1150 { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments),
1151 extra_EXT_framebuffer_object },
1152
1153 /* GL_EXT_framebuffer_blit
1154 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1155 { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1156 extra_EXT_framebuffer_blit },
1157
1158 /* GL_EXT_provoking_vertex */
1159 { GL_PROVOKING_VERTEX_EXT,
1160 CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex },
1161 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
1162 CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
1163 extra_EXT_provoking_vertex },
1164
1165 /* GL_ARB_framebuffer_object */
1166 { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
1167 extra_ARB_framebuffer_object_EXT_framebuffer_multisample },
1168
1169 /* GL_APPLE_vertex_array_object */
1170 { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name),
1171 extra_APPLE_vertex_array_object },
1172
1173 /* GL_ARB_seamless_cube_map */
1174 { GL_TEXTURE_CUBE_MAP_SEAMLESS,
1175 CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
1176
1177 /* GL_ARB_sync */
1178 { GL_MAX_SERVER_WAIT_TIMEOUT,
1179 CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
1180
1181 /* GL_EXT_texture_integer */
1182 { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor),
1183 extra_EXT_texture_integer },
1184
1185 /* GL_EXT_transform_feedback */
1186 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1187 extra_EXT_transform_feedback },
1188 { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard),
1189 extra_EXT_transform_feedback },
1190 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
1191 CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
1192 extra_EXT_transform_feedback },
1193 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
1194 CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs),
1195 extra_EXT_transform_feedback },
1196 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
1197 CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
1198 extra_EXT_transform_feedback },
1199
1200 /* GL_ARB_transform_feedback2 */
1201 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1202 extra_ARB_transform_feedback2 },
1203 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1204 extra_ARB_transform_feedback2 },
1205 { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1206 extra_ARB_transform_feedback2 },
1207
1208 /* GL_ARB_geometry_shader4 */
1209 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
1210 CONTEXT_INT(Const.MaxGeometryTextureImageUnits),
1211 extra_ARB_geometry_shader4 },
1212 { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
1213 CONTEXT_INT(Const.MaxGeometryOutputVertices),
1214 extra_ARB_geometry_shader4 },
1215 { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
1216 CONTEXT_INT(Const.MaxGeometryTotalOutputComponents),
1217 extra_ARB_geometry_shader4 },
1218 { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
1219 CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents),
1220 extra_ARB_geometry_shader4 },
1221 { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
1222 CONTEXT_INT(Const.MaxGeometryVaryingComponents),
1223 extra_ARB_geometry_shader4 },
1224 { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
1225 CONTEXT_INT(Const.MaxVertexVaryingComponents),
1226 extra_ARB_geometry_shader4 },
1227
1228 /* GL_ARB_color_buffer_float */
1229 { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 },
1230
1231 /* GL_EXT_gpu_shader4 / GL 3.0 */
1232 { GL_MIN_PROGRAM_TEXEL_OFFSET,
1233 CONTEXT_INT(Const.MinProgramTexelOffset),
1234 extra_EXT_gpu_shader4 },
1235 { GL_MAX_PROGRAM_TEXEL_OFFSET,
1236 CONTEXT_INT(Const.MaxProgramTexelOffset),
1237 extra_EXT_gpu_shader4 },
1238
1239 /* GL_ARB_texture_buffer_object */
1240 { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize),
1241 extra_ARB_texture_buffer_object },
1242 { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
1243 extra_ARB_texture_buffer_object },
1244 { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1245 TEXTURE_BUFFER_INDEX, extra_ARB_texture_buffer_object },
1246 { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0,
1247 extra_ARB_texture_buffer_object },
1248 { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
1249 extra_ARB_texture_buffer_object },
1250
1251 /* GL_ARB_sampler_objects / GL 3.3 */
1252 { GL_SAMPLER_BINDING,
1253 LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, extra_ARB_sampler_objects },
1254
1255 /* GL 3.0 */
1256 { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
1257 { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
1258 { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 },
1259 { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 },
1260
1261 /* GL3.0 / GL_EXT_framebuffer_sRGB */
1262 { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB },
1263 { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB },
1264
1265 /* GL 3.1 */
1266 /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
1267 * vs. GL_PRIMITIVE_RESTART!
1268 */
1269 { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
1270 extra_version_31 },
1271 { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
1272 extra_version_31 },
1273
1274
1275 /* GL 3.2 */
1276 { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
1277 extra_version_32 },
1278
1279 /* GL_ARB_robustness */
1280 { GL_RESET_NOTIFICATION_STRATEGY_ARB, CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA },
1281 #endif /* FEATURE_GL */
1282 };
1283
1284 /* All we need now is a way to look up the value struct from the enum.
1285 * The code generated by gcc for the old generated big switch
1286 * statement is a big, balanced, open coded if/else tree, essentially
1287 * an unrolled binary search. It would be natural to sort the new
1288 * enum table and use bsearch(), but we will use a read-only hash
1289 * table instead. bsearch() has a nice guaranteed worst case
1290 * performance, but we're also guaranteed to hit that worst case
1291 * (log2(n) iterations) for about half the enums. Instead, using an
1292 * open addressing hash table, we can find the enum on the first try
1293 * for 80% of the enums, 1 collision for 10% and never more than 5
1294 * collisions for any enum (typical numbers). And the code is very
1295 * simple, even though it feels a little magic. */
1296
1297 static unsigned short table[1024];
1298 static const int prime_factor = 89, prime_step = 281;
1299
1300 #ifdef GET_DEBUG
1301 static void
1302 print_table_stats(void)
1303 {
1304 int i, j, collisions[11], count, hash, mask;
1305 const struct value_desc *d;
1306
1307 count = 0;
1308 mask = Elements(table) - 1;
1309 memset(collisions, 0, sizeof collisions);
1310
1311 for (i = 0; i < Elements(table); i++) {
1312 if (!table[i])
1313 continue;
1314 count++;
1315 d = &values[table[i]];
1316 hash = (d->pname * prime_factor);
1317 j = 0;
1318 while (1) {
1319 if (values[table[hash & mask]].pname == d->pname)
1320 break;
1321 hash += prime_step;
1322 j++;
1323 }
1324
1325 if (j < 10)
1326 collisions[j]++;
1327 else
1328 collisions[10]++;
1329 }
1330
1331 printf("number of enums: %d (total %d)\n", count, Elements(values));
1332 for (i = 0; i < Elements(collisions) - 1; i++)
1333 if (collisions[i] > 0)
1334 printf(" %d enums with %d %scollisions\n",
1335 collisions[i], i, i == 10 ? "or more " : "");
1336 }
1337 #endif
1338
1339 /**
1340 * Initialize the enum hash for a given API
1341 *
1342 * This is called from one_time_init() to insert the enum values that
1343 * are valid for the API in question into the enum hash table.
1344 *
1345 * \param the current context, for determining the API in question
1346 */
1347 void _mesa_init_get_hash(struct gl_context *ctx)
1348 {
1349 int i, hash, index, mask;
1350 int api_mask = 0, api_bit;
1351
1352 mask = Elements(table) - 1;
1353 api_bit = 1 << ctx->API;
1354
1355 for (i = 0; i < Elements(values); i++) {
1356 if (values[i].type == TYPE_API_MASK) {
1357 api_mask = values[i].offset;
1358 continue;
1359 }
1360 if (!(api_mask & api_bit))
1361 continue;
1362
1363 hash = (values[i].pname * prime_factor) & mask;
1364 while (1) {
1365 index = hash & mask;
1366 if (!table[index]) {
1367 table[index] = i;
1368 break;
1369 }
1370 hash += prime_step;
1371 }
1372 }
1373
1374 #ifdef GET_DEBUG
1375 print_table_stats();
1376 #endif
1377 }
1378
1379 /**
1380 * Handle irregular enums
1381 *
1382 * Some values don't conform to the "well-known type at context
1383 * pointer + offset" pattern, so we have this function to catch all
1384 * the corner cases. Typically, it's a computed value or a one-off
1385 * pointer to a custom struct or something.
1386 *
1387 * In this case we can't return a pointer to the value, so we'll have
1388 * to use the temporary variable 'v' declared back in the calling
1389 * glGet*v() function to store the result.
1390 *
1391 * \param ctx the current context
1392 * \param d the struct value_desc that describes the enum
1393 * \param v pointer to the tmp declared in the calling glGet*v() function
1394 */
1395 static void
1396 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
1397 {
1398 struct gl_buffer_object **buffer_obj;
1399 struct gl_client_array *array;
1400 GLuint unit, *p;
1401
1402 switch (d->pname) {
1403 case GL_TEXTURE_1D:
1404 case GL_TEXTURE_2D:
1405 case GL_TEXTURE_3D:
1406 case GL_TEXTURE_1D_ARRAY_EXT:
1407 case GL_TEXTURE_2D_ARRAY_EXT:
1408 case GL_TEXTURE_CUBE_MAP_ARB:
1409 case GL_TEXTURE_RECTANGLE_NV:
1410 v->value_bool = _mesa_IsEnabled(d->pname);
1411 break;
1412
1413 case GL_LINE_STIPPLE_PATTERN:
1414 /* This is the only GLushort, special case it here by promoting
1415 * to an int rather than introducing a new type. */
1416 v->value_int = ctx->Line.StipplePattern;
1417 break;
1418
1419 case GL_CURRENT_RASTER_TEXTURE_COORDS:
1420 unit = ctx->Texture.CurrentUnit;
1421 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
1422 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
1423 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
1424 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
1425 break;
1426
1427 case GL_CURRENT_TEXTURE_COORDS:
1428 unit = ctx->Texture.CurrentUnit;
1429 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
1430 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
1431 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
1432 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
1433 break;
1434
1435 case GL_COLOR_WRITEMASK:
1436 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
1437 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
1438 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
1439 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
1440 break;
1441
1442 case GL_EDGE_FLAG:
1443 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
1444 break;
1445
1446 case GL_READ_BUFFER:
1447 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
1448 break;
1449
1450 case GL_MAP2_GRID_DOMAIN:
1451 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
1452 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
1453 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
1454 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
1455 break;
1456
1457 case GL_TEXTURE_STACK_DEPTH:
1458 unit = ctx->Texture.CurrentUnit;
1459 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
1460 break;
1461 case GL_TEXTURE_MATRIX:
1462 unit = ctx->Texture.CurrentUnit;
1463 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
1464 break;
1465
1466 case GL_TEXTURE_COORD_ARRAY:
1467 case GL_TEXTURE_COORD_ARRAY_SIZE:
1468 case GL_TEXTURE_COORD_ARRAY_TYPE:
1469 case GL_TEXTURE_COORD_ARRAY_STRIDE:
1470 array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture];
1471 v->value_int = *(GLuint *) ((char *) array + d->offset);
1472 break;
1473
1474 case GL_ACTIVE_TEXTURE_ARB:
1475 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
1476 break;
1477 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
1478 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
1479 break;
1480
1481 case GL_MODELVIEW_STACK_DEPTH:
1482 case GL_PROJECTION_STACK_DEPTH:
1483 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
1484 break;
1485
1486 case GL_MAX_TEXTURE_SIZE:
1487 case GL_MAX_3D_TEXTURE_SIZE:
1488 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
1489 p = (GLuint *) ((char *) ctx + d->offset);
1490 v->value_int = 1 << (*p - 1);
1491 break;
1492
1493 case GL_SCISSOR_BOX:
1494 v->value_int_4[0] = ctx->Scissor.X;
1495 v->value_int_4[1] = ctx->Scissor.Y;
1496 v->value_int_4[2] = ctx->Scissor.Width;
1497 v->value_int_4[3] = ctx->Scissor.Height;
1498 break;
1499
1500 case GL_LIST_INDEX:
1501 v->value_int =
1502 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
1503 break;
1504 case GL_LIST_MODE:
1505 if (!ctx->CompileFlag)
1506 v->value_enum = 0;
1507 else if (ctx->ExecuteFlag)
1508 v->value_enum = GL_COMPILE_AND_EXECUTE;
1509 else
1510 v->value_enum = GL_COMPILE;
1511 break;
1512
1513 case GL_VIEWPORT:
1514 v->value_int_4[0] = ctx->Viewport.X;
1515 v->value_int_4[1] = ctx->Viewport.Y;
1516 v->value_int_4[2] = ctx->Viewport.Width;
1517 v->value_int_4[3] = ctx->Viewport.Height;
1518 break;
1519
1520 case GL_ACTIVE_STENCIL_FACE_EXT:
1521 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
1522 break;
1523
1524 case GL_STENCIL_FAIL:
1525 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
1526 break;
1527 case GL_STENCIL_FUNC:
1528 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
1529 break;
1530 case GL_STENCIL_PASS_DEPTH_FAIL:
1531 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
1532 break;
1533 case GL_STENCIL_PASS_DEPTH_PASS:
1534 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
1535 break;
1536 case GL_STENCIL_REF:
1537 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
1538 break;
1539 case GL_STENCIL_VALUE_MASK:
1540 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
1541 break;
1542 case GL_STENCIL_WRITEMASK:
1543 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
1544 break;
1545
1546 case GL_NUM_EXTENSIONS:
1547 v->value_int = _mesa_get_extension_count(ctx);
1548 break;
1549
1550 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
1551 v->value_int = _mesa_get_color_read_type(ctx);
1552 break;
1553 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
1554 v->value_int = _mesa_get_color_read_format(ctx);
1555 break;
1556
1557 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
1558 v->value_int = ctx->CurrentStack->Depth + 1;
1559 break;
1560 case GL_CURRENT_MATRIX_ARB:
1561 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
1562 v->value_matrix = ctx->CurrentStack->Top;
1563 break;
1564
1565 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
1566 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
1567 break;
1568 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
1569 v->value_int_n.n =
1570 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
1571 ASSERT(v->value_int_n.n <= 100);
1572 break;
1573
1574 case GL_MAX_VARYING_FLOATS_ARB:
1575 v->value_int = ctx->Const.MaxVarying * 4;
1576 break;
1577
1578 /* Various object names */
1579
1580 case GL_TEXTURE_BINDING_1D:
1581 case GL_TEXTURE_BINDING_2D:
1582 case GL_TEXTURE_BINDING_3D:
1583 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
1584 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
1585 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
1586 case GL_TEXTURE_BINDING_RECTANGLE_NV:
1587 unit = ctx->Texture.CurrentUnit;
1588 v->value_int =
1589 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
1590 break;
1591
1592 /* GL_ARB_vertex_buffer_object */
1593 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1594 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1595 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1596 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1597 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1598 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1599 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1600 buffer_obj = (struct gl_buffer_object **)
1601 ((char *) ctx->Array.ArrayObj + d->offset);
1602 v->value_int = (*buffer_obj)->Name;
1603 break;
1604 case GL_ARRAY_BUFFER_BINDING_ARB:
1605 v->value_int = ctx->Array.ArrayBufferObj->Name;
1606 break;
1607 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1608 v->value_int =
1609 ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
1610 break;
1611 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1612 v->value_int = ctx->Array.ElementArrayBufferObj->Name;
1613 break;
1614
1615 /* ARB_copy_buffer */
1616 case GL_COPY_READ_BUFFER:
1617 v->value_int = ctx->CopyReadBuffer->Name;
1618 break;
1619 case GL_COPY_WRITE_BUFFER:
1620 v->value_int = ctx->CopyWriteBuffer->Name;
1621 break;
1622
1623 case GL_FRAGMENT_PROGRAM_BINDING_NV:
1624 v->value_int =
1625 ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
1626 break;
1627 case GL_VERTEX_PROGRAM_BINDING_NV:
1628 v->value_int =
1629 ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
1630 break;
1631 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1632 v->value_int = ctx->Pack.BufferObj->Name;
1633 break;
1634 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1635 v->value_int = ctx->Unpack.BufferObj->Name;
1636 break;
1637 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1638 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
1639 break;
1640 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1641 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1642 break;
1643 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1644 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1645 break;
1646 case GL_TRANSFORM_FEEDBACK_BINDING:
1647 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1648 break;
1649 case GL_CURRENT_PROGRAM:
1650 v->value_int =
1651 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1652 break;
1653 case GL_READ_FRAMEBUFFER_BINDING_EXT:
1654 v->value_int = ctx->ReadBuffer->Name;
1655 break;
1656 case GL_RENDERBUFFER_BINDING_EXT:
1657 v->value_int =
1658 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1659 break;
1660 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1661 v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name;
1662 break;
1663
1664 case GL_FOG_COLOR:
1665 if(ctx->Color._ClampFragmentColor)
1666 COPY_4FV(v->value_float_4, ctx->Fog.Color);
1667 else
1668 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
1669 break;
1670 case GL_COLOR_CLEAR_VALUE:
1671 if(ctx->Color._ClampFragmentColor) {
1672 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
1673 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
1674 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
1675 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
1676 } else
1677 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1678 break;
1679 case GL_BLEND_COLOR_EXT:
1680 if(ctx->Color._ClampFragmentColor)
1681 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1682 else
1683 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1684 break;
1685 case GL_ALPHA_TEST_REF:
1686 if(ctx->Color._ClampFragmentColor)
1687 v->value_float = ctx->Color.AlphaRef;
1688 else
1689 v->value_float = ctx->Color.AlphaRefUnclamped;
1690 break;
1691 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1692 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
1693 break;
1694
1695 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1696 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
1697 break;
1698
1699 /* GL_ARB_texture_buffer_object */
1700 case GL_TEXTURE_BUFFER_ARB:
1701 v->value_int = ctx->Texture.BufferObject->Name;
1702 break;
1703 case GL_TEXTURE_BINDING_BUFFER_ARB:
1704 unit = ctx->Texture.CurrentUnit;
1705 v->value_int =
1706 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1707 break;
1708 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1709 {
1710 struct gl_buffer_object *buf =
1711 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1712 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1713 v->value_int = buf ? buf->Name : 0;
1714 }
1715 break;
1716 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1717 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1718 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1719 break;
1720
1721 /* GL_ARB_sampler_objects */
1722 case GL_SAMPLER_BINDING:
1723 {
1724 struct gl_sampler_object *samp =
1725 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1726 v->value_int = samp ? samp->Name : 0;
1727 }
1728 break;
1729 }
1730 }
1731
1732 /**
1733 * Check extra constraints on a struct value_desc descriptor
1734 *
1735 * If a struct value_desc has a non-NULL extra pointer, it means that
1736 * there are a number of extra constraints to check or actions to
1737 * perform. The extras is just an integer array where each integer
1738 * encode different constraints or actions.
1739 *
1740 * \param ctx current context
1741 * \param func name of calling glGet*v() function for error reporting
1742 * \param d the struct value_desc that has the extra constraints
1743 *
1744 * \return GL_FALSE if one of the constraints was not satisfied,
1745 * otherwise GL_TRUE.
1746 */
1747 static GLboolean
1748 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1749 {
1750 const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
1751 int total, enabled;
1752 const int *e;
1753
1754 total = 0;
1755 enabled = 0;
1756 for (e = d->extra; *e != EXTRA_END; e++)
1757 switch (*e) {
1758 case EXTRA_VERSION_30:
1759 if (version >= 30) {
1760 total++;
1761 enabled++;
1762 }
1763 break;
1764 case EXTRA_VERSION_31:
1765 if (version >= 31) {
1766 total++;
1767 enabled++;
1768 }
1769 break;
1770 case EXTRA_VERSION_32:
1771 if (version >= 32) {
1772 total++;
1773 enabled++;
1774 }
1775 break;
1776 case EXTRA_NEW_FRAG_CLAMP:
1777 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1778 _mesa_update_state(ctx);
1779 break;
1780 case EXTRA_VERSION_ES2:
1781 if (ctx->API == API_OPENGLES2) {
1782 total++;
1783 enabled++;
1784 }
1785 break;
1786 case EXTRA_NEW_BUFFERS:
1787 if (ctx->NewState & _NEW_BUFFERS)
1788 _mesa_update_state(ctx);
1789 break;
1790 case EXTRA_FLUSH_CURRENT:
1791 FLUSH_CURRENT(ctx, 0);
1792 break;
1793 case EXTRA_VALID_DRAW_BUFFER:
1794 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1795 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1796 func, d->pname - GL_DRAW_BUFFER0_ARB);
1797 return GL_FALSE;
1798 }
1799 break;
1800 case EXTRA_VALID_TEXTURE_UNIT:
1801 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1802 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1803 func, ctx->Texture.CurrentUnit);
1804 return GL_FALSE;
1805 }
1806 break;
1807 case EXTRA_END:
1808 break;
1809 default: /* *e is a offset into the extension struct */
1810 total++;
1811 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1812 enabled++;
1813 break;
1814 }
1815
1816 if (total > 0 && enabled == 0) {
1817 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1818 _mesa_lookup_enum_by_nr(d->pname));
1819 return GL_FALSE;
1820 }
1821
1822 return GL_TRUE;
1823 }
1824
1825 static const struct value_desc error_value =
1826 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1827
1828 /**
1829 * Find the struct value_desc corresponding to the enum 'pname'.
1830 *
1831 * We hash the enum value to get an index into the 'table' array,
1832 * which holds the index in the 'values' array of struct value_desc.
1833 * Once we've found the entry, we do the extra checks, if any, then
1834 * look up the value and return a pointer to it.
1835 *
1836 * If the value has to be computed (for example, it's the result of a
1837 * function call or we need to add 1 to it), we use the tmp 'v' to
1838 * store the result.
1839 *
1840 * \param func name of glGet*v() func for error reporting
1841 * \param pname the enum value we're looking up
1842 * \param p is were we return the pointer to the value
1843 * \param v a tmp union value variable in the calling glGet*v() function
1844 *
1845 * \return the struct value_desc corresponding to the enum or a struct
1846 * value_desc of TYPE_INVALID if not found. This lets the calling
1847 * glGet*v() function jump right into a switch statement and
1848 * handle errors there instead of having to check for NULL.
1849 */
1850 static const struct value_desc *
1851 find_value(const char *func, GLenum pname, void **p, union value *v)
1852 {
1853 GET_CURRENT_CONTEXT(ctx);
1854 struct gl_texture_unit *unit;
1855 int mask, hash;
1856 const struct value_desc *d;
1857
1858 mask = Elements(table) - 1;
1859 hash = (pname * prime_factor);
1860 while (1) {
1861 d = &values[table[hash & mask]];
1862
1863 /* If the enum isn't valid, the hash walk ends with index 0,
1864 * which is the API mask entry at the beginning of values[]. */
1865 if (unlikely(d->type == TYPE_API_MASK)) {
1866 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1867 _mesa_lookup_enum_by_nr(pname));
1868 return &error_value;
1869 }
1870
1871 if (likely(d->pname == pname))
1872 break;
1873
1874 hash += prime_step;
1875 }
1876
1877 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1878 return &error_value;
1879
1880 switch (d->location) {
1881 case LOC_BUFFER:
1882 *p = ((char *) ctx->DrawBuffer + d->offset);
1883 return d;
1884 case LOC_CONTEXT:
1885 *p = ((char *) ctx + d->offset);
1886 return d;
1887 case LOC_ARRAY:
1888 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1889 return d;
1890 case LOC_TEXUNIT:
1891 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1892 *p = ((char *) unit + d->offset);
1893 return d;
1894 case LOC_CUSTOM:
1895 find_custom_value(ctx, d, v);
1896 *p = v;
1897 return d;
1898 default:
1899 assert(0);
1900 break;
1901 }
1902
1903 /* silence warning */
1904 return &error_value;
1905 }
1906
1907 static const int transpose[] = {
1908 0, 4, 8, 12,
1909 1, 5, 9, 13,
1910 2, 6, 10, 14,
1911 3, 7, 11, 15
1912 };
1913
1914 void GLAPIENTRY
1915 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1916 {
1917 const struct value_desc *d;
1918 union value v;
1919 GLmatrix *m;
1920 int shift, i;
1921 void *p;
1922 GET_CURRENT_CONTEXT(ctx);
1923
1924 ASSERT_OUTSIDE_BEGIN_END(ctx);
1925
1926 d = find_value("glGetBooleanv", pname, &p, &v);
1927 switch (d->type) {
1928 case TYPE_INVALID:
1929 break;
1930 case TYPE_CONST:
1931 params[0] = INT_TO_BOOLEAN(d->offset);
1932 break;
1933
1934 case TYPE_FLOAT_4:
1935 case TYPE_FLOATN_4:
1936 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1937 case TYPE_FLOAT_3:
1938 case TYPE_FLOATN_3:
1939 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1940 case TYPE_FLOAT_2:
1941 case TYPE_FLOATN_2:
1942 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1943 case TYPE_FLOAT:
1944 case TYPE_FLOATN:
1945 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1946 break;
1947
1948 case TYPE_DOUBLEN:
1949 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1950 break;
1951
1952 case TYPE_INT_4:
1953 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1954 case TYPE_INT_3:
1955 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1956 case TYPE_INT_2:
1957 case TYPE_ENUM_2:
1958 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1959 case TYPE_INT:
1960 case TYPE_ENUM:
1961 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1962 break;
1963
1964 case TYPE_INT_N:
1965 for (i = 0; i < v.value_int_n.n; i++)
1966 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1967 break;
1968
1969 case TYPE_INT64:
1970 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1971 break;
1972
1973 case TYPE_BOOLEAN:
1974 params[0] = ((GLboolean*) p)[0];
1975 break;
1976
1977 case TYPE_MATRIX:
1978 m = *(GLmatrix **) p;
1979 for (i = 0; i < 16; i++)
1980 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1981 break;
1982
1983 case TYPE_MATRIX_T:
1984 m = *(GLmatrix **) p;
1985 for (i = 0; i < 16; i++)
1986 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1987 break;
1988
1989 case TYPE_BIT_0:
1990 case TYPE_BIT_1:
1991 case TYPE_BIT_2:
1992 case TYPE_BIT_3:
1993 case TYPE_BIT_4:
1994 case TYPE_BIT_5:
1995 shift = d->type - TYPE_BIT_0;
1996 params[0] = (*(GLbitfield *) p >> shift) & 1;
1997 break;
1998 }
1999 }
2000
2001 void GLAPIENTRY
2002 _mesa_GetFloatv(GLenum pname, GLfloat *params)
2003 {
2004 const struct value_desc *d;
2005 union value v;
2006 GLmatrix *m;
2007 int shift, i;
2008 void *p;
2009 GET_CURRENT_CONTEXT(ctx);
2010
2011 ASSERT_OUTSIDE_BEGIN_END(ctx);
2012
2013 d = find_value("glGetFloatv", pname, &p, &v);
2014 switch (d->type) {
2015 case TYPE_INVALID:
2016 break;
2017 case TYPE_CONST:
2018 params[0] = (GLfloat) d->offset;
2019 break;
2020
2021 case TYPE_FLOAT_4:
2022 case TYPE_FLOATN_4:
2023 params[3] = ((GLfloat *) p)[3];
2024 case TYPE_FLOAT_3:
2025 case TYPE_FLOATN_3:
2026 params[2] = ((GLfloat *) p)[2];
2027 case TYPE_FLOAT_2:
2028 case TYPE_FLOATN_2:
2029 params[1] = ((GLfloat *) p)[1];
2030 case TYPE_FLOAT:
2031 case TYPE_FLOATN:
2032 params[0] = ((GLfloat *) p)[0];
2033 break;
2034
2035 case TYPE_DOUBLEN:
2036 params[0] = ((GLdouble *) p)[0];
2037 break;
2038
2039 case TYPE_INT_4:
2040 params[3] = (GLfloat) (((GLint *) p)[3]);
2041 case TYPE_INT_3:
2042 params[2] = (GLfloat) (((GLint *) p)[2]);
2043 case TYPE_INT_2:
2044 case TYPE_ENUM_2:
2045 params[1] = (GLfloat) (((GLint *) p)[1]);
2046 case TYPE_INT:
2047 case TYPE_ENUM:
2048 params[0] = (GLfloat) (((GLint *) p)[0]);
2049 break;
2050
2051 case TYPE_INT_N:
2052 for (i = 0; i < v.value_int_n.n; i++)
2053 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
2054 break;
2055
2056 case TYPE_INT64:
2057 params[0] = ((GLint64 *) p)[0];
2058 break;
2059
2060 case TYPE_BOOLEAN:
2061 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
2062 break;
2063
2064 case TYPE_MATRIX:
2065 m = *(GLmatrix **) p;
2066 for (i = 0; i < 16; i++)
2067 params[i] = m->m[i];
2068 break;
2069
2070 case TYPE_MATRIX_T:
2071 m = *(GLmatrix **) p;
2072 for (i = 0; i < 16; i++)
2073 params[i] = m->m[transpose[i]];
2074 break;
2075
2076 case TYPE_BIT_0:
2077 case TYPE_BIT_1:
2078 case TYPE_BIT_2:
2079 case TYPE_BIT_3:
2080 case TYPE_BIT_4:
2081 case TYPE_BIT_5:
2082 shift = d->type - TYPE_BIT_0;
2083 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
2084 break;
2085 }
2086 }
2087
2088 void GLAPIENTRY
2089 _mesa_GetIntegerv(GLenum pname, GLint *params)
2090 {
2091 const struct value_desc *d;
2092 union value v;
2093 GLmatrix *m;
2094 int shift, i;
2095 void *p;
2096 GET_CURRENT_CONTEXT(ctx);
2097
2098 ASSERT_OUTSIDE_BEGIN_END(ctx);
2099
2100 d = find_value("glGetIntegerv", pname, &p, &v);
2101 switch (d->type) {
2102 case TYPE_INVALID:
2103 break;
2104 case TYPE_CONST:
2105 params[0] = d->offset;
2106 break;
2107
2108 case TYPE_FLOAT_4:
2109 params[3] = IROUND(((GLfloat *) p)[3]);
2110 case TYPE_FLOAT_3:
2111 params[2] = IROUND(((GLfloat *) p)[2]);
2112 case TYPE_FLOAT_2:
2113 params[1] = IROUND(((GLfloat *) p)[1]);
2114 case TYPE_FLOAT:
2115 params[0] = IROUND(((GLfloat *) p)[0]);
2116 break;
2117
2118 case TYPE_FLOATN_4:
2119 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2120 case TYPE_FLOATN_3:
2121 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2122 case TYPE_FLOATN_2:
2123 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2124 case TYPE_FLOATN:
2125 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2126 break;
2127
2128 case TYPE_DOUBLEN:
2129 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2130 break;
2131
2132 case TYPE_INT_4:
2133 params[3] = ((GLint *) p)[3];
2134 case TYPE_INT_3:
2135 params[2] = ((GLint *) p)[2];
2136 case TYPE_INT_2:
2137 case TYPE_ENUM_2:
2138 params[1] = ((GLint *) p)[1];
2139 case TYPE_INT:
2140 case TYPE_ENUM:
2141 params[0] = ((GLint *) p)[0];
2142 break;
2143
2144 case TYPE_INT_N:
2145 for (i = 0; i < v.value_int_n.n; i++)
2146 params[i] = v.value_int_n.ints[i];
2147 break;
2148
2149 case TYPE_INT64:
2150 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2151 break;
2152
2153 case TYPE_BOOLEAN:
2154 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2155 break;
2156
2157 case TYPE_MATRIX:
2158 m = *(GLmatrix **) p;
2159 for (i = 0; i < 16; i++)
2160 params[i] = FLOAT_TO_INT(m->m[i]);
2161 break;
2162
2163 case TYPE_MATRIX_T:
2164 m = *(GLmatrix **) p;
2165 for (i = 0; i < 16; i++)
2166 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2167 break;
2168
2169 case TYPE_BIT_0:
2170 case TYPE_BIT_1:
2171 case TYPE_BIT_2:
2172 case TYPE_BIT_3:
2173 case TYPE_BIT_4:
2174 case TYPE_BIT_5:
2175 shift = d->type - TYPE_BIT_0;
2176 params[0] = (*(GLbitfield *) p >> shift) & 1;
2177 break;
2178 }
2179 }
2180
2181 #if FEATURE_ARB_sync
2182 void GLAPIENTRY
2183 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
2184 {
2185 const struct value_desc *d;
2186 union value v;
2187 GLmatrix *m;
2188 int shift, i;
2189 void *p;
2190 GET_CURRENT_CONTEXT(ctx);
2191
2192 ASSERT_OUTSIDE_BEGIN_END(ctx);
2193
2194 d = find_value("glGetInteger64v", pname, &p, &v);
2195 switch (d->type) {
2196 case TYPE_INVALID:
2197 break;
2198 case TYPE_CONST:
2199 params[0] = d->offset;
2200 break;
2201
2202 case TYPE_FLOAT_4:
2203 params[3] = IROUND64(((GLfloat *) p)[3]);
2204 case TYPE_FLOAT_3:
2205 params[2] = IROUND64(((GLfloat *) p)[2]);
2206 case TYPE_FLOAT_2:
2207 params[1] = IROUND64(((GLfloat *) p)[1]);
2208 case TYPE_FLOAT:
2209 params[0] = IROUND64(((GLfloat *) p)[0]);
2210 break;
2211
2212 case TYPE_FLOATN_4:
2213 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
2214 case TYPE_FLOATN_3:
2215 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
2216 case TYPE_FLOATN_2:
2217 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
2218 case TYPE_FLOATN:
2219 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
2220 break;
2221
2222 case TYPE_DOUBLEN:
2223 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
2224 break;
2225
2226 case TYPE_INT_4:
2227 params[3] = ((GLint *) p)[3];
2228 case TYPE_INT_3:
2229 params[2] = ((GLint *) p)[2];
2230 case TYPE_INT_2:
2231 case TYPE_ENUM_2:
2232 params[1] = ((GLint *) p)[1];
2233 case TYPE_INT:
2234 case TYPE_ENUM:
2235 params[0] = ((GLint *) p)[0];
2236 break;
2237
2238 case TYPE_INT_N:
2239 for (i = 0; i < v.value_int_n.n; i++)
2240 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2241 break;
2242
2243 case TYPE_INT64:
2244 params[0] = ((GLint64 *) p)[0];
2245 break;
2246
2247 case TYPE_BOOLEAN:
2248 params[0] = ((GLboolean*) p)[0];
2249 break;
2250
2251 case TYPE_MATRIX:
2252 m = *(GLmatrix **) p;
2253 for (i = 0; i < 16; i++)
2254 params[i] = FLOAT_TO_INT64(m->m[i]);
2255 break;
2256
2257 case TYPE_MATRIX_T:
2258 m = *(GLmatrix **) p;
2259 for (i = 0; i < 16; i++)
2260 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2261 break;
2262
2263 case TYPE_BIT_0:
2264 case TYPE_BIT_1:
2265 case TYPE_BIT_2:
2266 case TYPE_BIT_3:
2267 case TYPE_BIT_4:
2268 case TYPE_BIT_5:
2269 shift = d->type - TYPE_BIT_0;
2270 params[0] = (*(GLbitfield *) p >> shift) & 1;
2271 break;
2272 }
2273 }
2274 #endif /* FEATURE_ARB_sync */
2275
2276 void GLAPIENTRY
2277 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2278 {
2279 const struct value_desc *d;
2280 union value v;
2281 GLmatrix *m;
2282 int shift, i;
2283 void *p;
2284 GET_CURRENT_CONTEXT(ctx);
2285
2286 ASSERT_OUTSIDE_BEGIN_END(ctx);
2287
2288 d = find_value("glGetDoublev", pname, &p, &v);
2289 switch (d->type) {
2290 case TYPE_INVALID:
2291 break;
2292 case TYPE_CONST:
2293 params[0] = d->offset;
2294 break;
2295
2296 case TYPE_FLOAT_4:
2297 case TYPE_FLOATN_4:
2298 params[3] = ((GLfloat *) p)[3];
2299 case TYPE_FLOAT_3:
2300 case TYPE_FLOATN_3:
2301 params[2] = ((GLfloat *) p)[2];
2302 case TYPE_FLOAT_2:
2303 case TYPE_FLOATN_2:
2304 params[1] = ((GLfloat *) p)[1];
2305 case TYPE_FLOAT:
2306 case TYPE_FLOATN:
2307 params[0] = ((GLfloat *) p)[0];
2308 break;
2309
2310 case TYPE_DOUBLEN:
2311 params[0] = ((GLdouble *) p)[0];
2312 break;
2313
2314 case TYPE_INT_4:
2315 params[3] = ((GLint *) p)[3];
2316 case TYPE_INT_3:
2317 params[2] = ((GLint *) p)[2];
2318 case TYPE_INT_2:
2319 case TYPE_ENUM_2:
2320 params[1] = ((GLint *) p)[1];
2321 case TYPE_INT:
2322 case TYPE_ENUM:
2323 params[0] = ((GLint *) p)[0];
2324 break;
2325
2326 case TYPE_INT_N:
2327 for (i = 0; i < v.value_int_n.n; i++)
2328 params[i] = v.value_int_n.ints[i];
2329 break;
2330
2331 case TYPE_INT64:
2332 params[0] = ((GLint64 *) p)[0];
2333 break;
2334
2335 case TYPE_BOOLEAN:
2336 params[0] = *(GLboolean*) p;
2337 break;
2338
2339 case TYPE_MATRIX:
2340 m = *(GLmatrix **) p;
2341 for (i = 0; i < 16; i++)
2342 params[i] = m->m[i];
2343 break;
2344
2345 case TYPE_MATRIX_T:
2346 m = *(GLmatrix **) p;
2347 for (i = 0; i < 16; i++)
2348 params[i] = m->m[transpose[i]];
2349 break;
2350
2351 case TYPE_BIT_0:
2352 case TYPE_BIT_1:
2353 case TYPE_BIT_2:
2354 case TYPE_BIT_3:
2355 case TYPE_BIT_4:
2356 case TYPE_BIT_5:
2357 shift = d->type - TYPE_BIT_0;
2358 params[0] = (*(GLbitfield *) p >> shift) & 1;
2359 break;
2360 }
2361 }
2362
2363 static enum value_type
2364 find_value_indexed(const char *func, GLenum pname, int index, union value *v)
2365 {
2366 GET_CURRENT_CONTEXT(ctx);
2367
2368 switch (pname) {
2369
2370 case GL_BLEND:
2371 if (index >= ctx->Const.MaxDrawBuffers)
2372 goto invalid_value;
2373 if (!ctx->Extensions.EXT_draw_buffers2)
2374 goto invalid_enum;
2375 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2376 return TYPE_INT;
2377
2378 case GL_BLEND_SRC:
2379 /* fall-through */
2380 case GL_BLEND_SRC_RGB:
2381 if (index >= ctx->Const.MaxDrawBuffers)
2382 goto invalid_value;
2383 if (!ctx->Extensions.ARB_draw_buffers_blend)
2384 goto invalid_enum;
2385 v->value_int = ctx->Color.Blend[index].SrcRGB;
2386 return TYPE_INT;
2387 case GL_BLEND_SRC_ALPHA:
2388 if (index >= ctx->Const.MaxDrawBuffers)
2389 goto invalid_value;
2390 if (!ctx->Extensions.ARB_draw_buffers_blend)
2391 goto invalid_enum;
2392 v->value_int = ctx->Color.Blend[index].SrcA;
2393 return TYPE_INT;
2394 case GL_BLEND_DST:
2395 /* fall-through */
2396 case GL_BLEND_DST_RGB:
2397 if (index >= ctx->Const.MaxDrawBuffers)
2398 goto invalid_value;
2399 if (!ctx->Extensions.ARB_draw_buffers_blend)
2400 goto invalid_enum;
2401 v->value_int = ctx->Color.Blend[index].DstRGB;
2402 return TYPE_INT;
2403 case GL_BLEND_DST_ALPHA:
2404 if (index >= ctx->Const.MaxDrawBuffers)
2405 goto invalid_value;
2406 if (!ctx->Extensions.ARB_draw_buffers_blend)
2407 goto invalid_enum;
2408 v->value_int = ctx->Color.Blend[index].DstA;
2409 return TYPE_INT;
2410 case GL_BLEND_EQUATION_RGB:
2411 if (index >= ctx->Const.MaxDrawBuffers)
2412 goto invalid_value;
2413 if (!ctx->Extensions.ARB_draw_buffers_blend)
2414 goto invalid_enum;
2415 v->value_int = ctx->Color.Blend[index].EquationRGB;
2416 return TYPE_INT;
2417 case GL_BLEND_EQUATION_ALPHA:
2418 if (index >= ctx->Const.MaxDrawBuffers)
2419 goto invalid_value;
2420 if (!ctx->Extensions.ARB_draw_buffers_blend)
2421 goto invalid_enum;
2422 v->value_int = ctx->Color.Blend[index].EquationA;
2423 return TYPE_INT;
2424
2425 case GL_COLOR_WRITEMASK:
2426 if (index >= ctx->Const.MaxDrawBuffers)
2427 goto invalid_value;
2428 if (!ctx->Extensions.EXT_draw_buffers2)
2429 goto invalid_enum;
2430 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2431 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2432 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2433 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2434 return TYPE_INT_4;
2435
2436 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2437 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2438 goto invalid_value;
2439 if (!ctx->Extensions.EXT_transform_feedback)
2440 goto invalid_enum;
2441 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2442 return TYPE_INT64;
2443
2444 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2445 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2446 goto invalid_value;
2447 if (!ctx->Extensions.EXT_transform_feedback)
2448 goto invalid_enum;
2449 v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
2450 return TYPE_INT64;
2451
2452 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2453 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2454 goto invalid_value;
2455 if (!ctx->Extensions.EXT_transform_feedback)
2456 goto invalid_enum;
2457 v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name;
2458 return TYPE_INT;
2459 }
2460
2461 invalid_enum:
2462 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2463 _mesa_lookup_enum_by_nr(pname));
2464 return TYPE_INVALID;
2465 invalid_value:
2466 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2467 _mesa_lookup_enum_by_nr(pname));
2468 return TYPE_INVALID;
2469 }
2470
2471 void GLAPIENTRY
2472 _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
2473 {
2474 union value v;
2475 enum value_type type =
2476 find_value_indexed("glGetBooleanIndexedv", pname, index, &v);
2477
2478 switch (type) {
2479 case TYPE_INT:
2480 params[0] = INT_TO_BOOLEAN(v.value_int);
2481 break;
2482 case TYPE_INT_4:
2483 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2484 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2485 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2486 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2487 break;
2488 case TYPE_INT64:
2489 params[0] = INT64_TO_BOOLEAN(v.value_int);
2490 break;
2491 default:
2492 ; /* nothing - GL error was recorded */
2493 }
2494 }
2495
2496 void GLAPIENTRY
2497 _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
2498 {
2499 union value v;
2500 enum value_type type =
2501 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2502
2503 switch (type) {
2504 case TYPE_INT:
2505 params[0] = v.value_int;
2506 break;
2507 case TYPE_INT_4:
2508 params[0] = v.value_int_4[0];
2509 params[1] = v.value_int_4[1];
2510 params[2] = v.value_int_4[2];
2511 params[3] = v.value_int_4[3];
2512 break;
2513 case TYPE_INT64:
2514 params[0] = INT64_TO_INT(v.value_int);
2515 break;
2516 default:
2517 ; /* nothing - GL error was recorded */
2518 }
2519 }
2520
2521 #if FEATURE_ARB_sync
2522 void GLAPIENTRY
2523 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
2524 {
2525 union value v;
2526 enum value_type type =
2527 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2528
2529 switch (type) {
2530 case TYPE_INT:
2531 params[0] = v.value_int;
2532 break;
2533 case TYPE_INT_4:
2534 params[0] = v.value_int_4[0];
2535 params[1] = v.value_int_4[1];
2536 params[2] = v.value_int_4[2];
2537 params[3] = v.value_int_4[3];
2538 break;
2539 case TYPE_INT64:
2540 params[0] = v.value_int;
2541 break;
2542 default:
2543 ; /* nothing - GL error was recorded */
2544 }
2545 }
2546 #endif /* FEATURE_ARB_sync */
2547
2548 #if FEATURE_ES1
2549 void GLAPIENTRY
2550 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2551 {
2552 const struct value_desc *d;
2553 union value v;
2554 GLmatrix *m;
2555 int shift, i;
2556 void *p;
2557
2558 d = find_value("glGetDoublev", pname, &p, &v);
2559 switch (d->type) {
2560 case TYPE_INVALID:
2561 break;
2562 case TYPE_CONST:
2563 params[0] = INT_TO_FIXED(d->offset);
2564 break;
2565
2566 case TYPE_FLOAT_4:
2567 case TYPE_FLOATN_4:
2568 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2569 case TYPE_FLOAT_3:
2570 case TYPE_FLOATN_3:
2571 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2572 case TYPE_FLOAT_2:
2573 case TYPE_FLOATN_2:
2574 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2575 case TYPE_FLOAT:
2576 case TYPE_FLOATN:
2577 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2578 break;
2579
2580 case TYPE_DOUBLEN:
2581 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2582 break;
2583
2584 case TYPE_INT_4:
2585 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2586 case TYPE_INT_3:
2587 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2588 case TYPE_INT_2:
2589 case TYPE_ENUM_2:
2590 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2591 case TYPE_INT:
2592 case TYPE_ENUM:
2593 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2594 break;
2595
2596 case TYPE_INT_N:
2597 for (i = 0; i < v.value_int_n.n; i++)
2598 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2599 break;
2600
2601 case TYPE_INT64:
2602 params[0] = ((GLint64 *) p)[0];
2603 break;
2604
2605 case TYPE_BOOLEAN:
2606 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2607 break;
2608
2609 case TYPE_MATRIX:
2610 m = *(GLmatrix **) p;
2611 for (i = 0; i < 16; i++)
2612 params[i] = FLOAT_TO_FIXED(m->m[i]);
2613 break;
2614
2615 case TYPE_MATRIX_T:
2616 m = *(GLmatrix **) p;
2617 for (i = 0; i < 16; i++)
2618 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2619 break;
2620
2621 case TYPE_BIT_0:
2622 case TYPE_BIT_1:
2623 case TYPE_BIT_2:
2624 case TYPE_BIT_3:
2625 case TYPE_BIT_4:
2626 case TYPE_BIT_5:
2627 shift = d->type - TYPE_BIT_0;
2628 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2629 break;
2630 }
2631 }
2632 #endif