3 *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
9 #include "extensions.h"
15 #include "texcompress.h"
18 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
20 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
22 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
23 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
25 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
26 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
27 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
29 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
33 * Check if named extension is enabled, if not generate error and return.
35 #define CHECK_EXT1(EXT1, FUNC) \
36 if (!ctx->Extensions.EXT1) { \
37 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
42 * Check if either of two extensions is enabled.
44 #define CHECK_EXT2(EXT1, EXT2, FUNC) \
45 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
46 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
51 * Check if either of three extensions is enabled.
53 #define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \
54 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \
55 !ctx->Extensions.EXT3) { \
56 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
61 * Check if either of four extensions is enabled.
63 #define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \
64 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \
65 !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \
66 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
72 _mesa_GetBooleanv( GLenum pname
, GLboolean
*params
)
74 GET_CURRENT_CONTEXT(ctx
);
75 ASSERT_OUTSIDE_BEGIN_END(ctx
);
81 _mesa_update_state(ctx
);
83 if (ctx
->Driver
.GetBooleanv
&&
84 ctx
->Driver
.GetBooleanv(ctx
, pname
, params
))
88 case GL_ACCUM_RED_BITS
:
89 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumRedBits
);
91 case GL_ACCUM_GREEN_BITS
:
92 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumGreenBits
);
94 case GL_ACCUM_BLUE_BITS
:
95 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumBlueBits
);
97 case GL_ACCUM_ALPHA_BITS
:
98 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumAlphaBits
);
100 case GL_ACCUM_CLEAR_VALUE
:
101 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[0]);
102 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[1]);
103 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[2]);
104 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[3]);
107 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.AlphaBias
);
110 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.alphaBits
);
113 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.AlphaScale
);
116 params
[0] = ctx
->Color
.AlphaEnabled
;
118 case GL_ALPHA_TEST_FUNC
:
119 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.AlphaFunc
);
121 case GL_ALPHA_TEST_REF
:
122 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Color
.AlphaRef
);
124 case GL_ATTRIB_STACK_DEPTH
:
125 params
[0] = INT_TO_BOOLEAN(ctx
->AttribStackDepth
);
128 params
[0] = ctx
->Eval
.AutoNormal
;
131 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.numAuxBuffers
);
134 params
[0] = ctx
->Color
.BlendEnabled
;
137 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendDstRGB
);
140 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendSrcRGB
);
142 case GL_BLEND_SRC_RGB_EXT
:
143 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendSrcRGB
);
145 case GL_BLEND_DST_RGB_EXT
:
146 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendDstRGB
);
148 case GL_BLEND_SRC_ALPHA_EXT
:
149 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendSrcA
);
151 case GL_BLEND_DST_ALPHA_EXT
:
152 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendDstA
);
154 case GL_BLEND_EQUATION
:
155 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendEquationRGB
);
157 case GL_BLEND_EQUATION_ALPHA_EXT
:
158 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendEquationA
);
160 case GL_BLEND_COLOR_EXT
:
161 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[0]);
162 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[1]);
163 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[2]);
164 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[3]);
167 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.BlueBias
);
170 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.blueBits
);
173 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.BlueScale
);
175 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
176 params
[0] = INT_TO_BOOLEAN(ctx
->ClientAttribStackDepth
);
179 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 0) & 1;
182 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 1) & 1;
185 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 2) & 1;
188 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 3) & 1;
191 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 4) & 1;
194 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 5) & 1;
196 case GL_COLOR_CLEAR_VALUE
:
197 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[0]);
198 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[1]);
199 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[2]);
200 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[3]);
202 case GL_COLOR_MATERIAL
:
203 params
[0] = ctx
->Light
.ColorMaterialEnabled
;
205 case GL_COLOR_MATERIAL_FACE
:
206 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.ColorMaterialFace
);
208 case GL_COLOR_MATERIAL_PARAMETER
:
209 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.ColorMaterialMode
);
211 case GL_COLOR_WRITEMASK
:
212 params
[0] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[RCOMP
] ? 1 : 0);
213 params
[1] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[GCOMP
] ? 1 : 0);
214 params
[2] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[BCOMP
] ? 1 : 0);
215 params
[3] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[ACOMP
] ? 1 : 0);
218 params
[0] = ctx
->Polygon
.CullFlag
;
220 case GL_CULL_FACE_MODE
:
221 params
[0] = ENUM_TO_BOOLEAN(ctx
->Polygon
.CullFaceMode
);
223 case GL_CURRENT_COLOR
:
225 FLUSH_CURRENT(ctx
, 0);
226 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0]);
227 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1]);
228 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2]);
229 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3]);
232 case GL_CURRENT_INDEX
:
234 FLUSH_CURRENT(ctx
, 0);
235 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]);
238 case GL_CURRENT_NORMAL
:
240 FLUSH_CURRENT(ctx
, 0);
241 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0]);
242 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1]);
243 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2]);
246 case GL_CURRENT_RASTER_COLOR
:
247 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[0]);
248 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[1]);
249 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[2]);
250 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[3]);
252 case GL_CURRENT_RASTER_DISTANCE
:
253 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterDistance
);
255 case GL_CURRENT_RASTER_INDEX
:
256 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterIndex
);
258 case GL_CURRENT_RASTER_POSITION
:
259 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[0]);
260 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[1]);
261 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[2]);
262 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[3]);
264 case GL_CURRENT_RASTER_SECONDARY_COLOR
:
265 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[0]);
266 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[1]);
267 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[2]);
268 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[3]);
270 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
272 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
273 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[texUnit
][0]);
274 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[texUnit
][1]);
275 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[texUnit
][2]);
276 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[texUnit
][3]);
279 case GL_CURRENT_RASTER_POSITION_VALID
:
280 params
[0] = ctx
->Current
.RasterPosValid
;
282 case GL_CURRENT_TEXTURE_COORDS
:
284 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
285 FLUSH_CURRENT(ctx
, 0);
286 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][0]);
287 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][1]);
288 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][2]);
289 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][3]);
293 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.DepthBias
);
296 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.depthBits
);
298 case GL_DEPTH_CLEAR_VALUE
:
299 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
) ctx
->Depth
.Clear
));
302 params
[0] = ENUM_TO_BOOLEAN(ctx
->Depth
.Func
);
305 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Viewport
.Near
);
306 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Viewport
.Far
);
309 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.DepthScale
);
312 params
[0] = ctx
->Depth
.Test
;
314 case GL_DEPTH_WRITEMASK
:
315 params
[0] = ctx
->Depth
.Mask
;
318 params
[0] = ctx
->Color
.DitherFlag
;
320 case GL_DOUBLEBUFFER
:
321 params
[0] = ctx
->DrawBuffer
->Visual
.doubleBufferMode
;
324 params
[0] = ENUM_TO_BOOLEAN(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
328 FLUSH_CURRENT(ctx
, 0);
329 params
[0] = (ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0);
332 case GL_FEEDBACK_BUFFER_SIZE
:
333 params
[0] = INT_TO_BOOLEAN(ctx
->Feedback
.BufferSize
);
335 case GL_FEEDBACK_BUFFER_TYPE
:
336 params
[0] = ENUM_TO_BOOLEAN(ctx
->Feedback
.Type
);
339 params
[0] = ctx
->Fog
.Enabled
;
342 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[0]);
343 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[1]);
344 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[2]);
345 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[3]);
348 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Density
);
351 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.End
);
354 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.Fog
);
357 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Index
);
360 params
[0] = ENUM_TO_BOOLEAN(ctx
->Fog
.Mode
);
363 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Start
);
366 params
[0] = ENUM_TO_BOOLEAN(ctx
->Polygon
.FrontFace
);
369 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.GreenBias
);
372 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.greenBits
);
375 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.GreenScale
);
378 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.indexBits
);
380 case GL_INDEX_CLEAR_VALUE
:
381 params
[0] = INT_TO_BOOLEAN(ctx
->Color
.ClearIndex
);
384 params
[0] = !ctx
->DrawBuffer
->Visual
.rgbMode
;
386 case GL_INDEX_OFFSET
:
387 params
[0] = INT_TO_BOOLEAN(ctx
->Pixel
.IndexOffset
);
390 params
[0] = INT_TO_BOOLEAN(ctx
->Pixel
.IndexShift
);
392 case GL_INDEX_WRITEMASK
:
393 params
[0] = INT_TO_BOOLEAN(ctx
->Color
.IndexMask
);
396 params
[0] = ctx
->Light
.Light
[0].Enabled
;
399 params
[0] = ctx
->Light
.Light
[1].Enabled
;
402 params
[0] = ctx
->Light
.Light
[2].Enabled
;
405 params
[0] = ctx
->Light
.Light
[3].Enabled
;
408 params
[0] = ctx
->Light
.Light
[4].Enabled
;
411 params
[0] = ctx
->Light
.Light
[5].Enabled
;
414 params
[0] = ctx
->Light
.Light
[6].Enabled
;
417 params
[0] = ctx
->Light
.Light
[7].Enabled
;
420 params
[0] = ctx
->Light
.Enabled
;
422 case GL_LIGHT_MODEL_AMBIENT
:
423 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[0]);
424 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[1]);
425 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[2]);
426 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[3]);
428 case GL_LIGHT_MODEL_COLOR_CONTROL
:
429 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.Model
.ColorControl
);
431 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
432 params
[0] = ctx
->Light
.Model
.LocalViewer
;
434 case GL_LIGHT_MODEL_TWO_SIDE
:
435 params
[0] = ctx
->Light
.Model
.TwoSide
;
438 params
[0] = ctx
->Line
.SmoothFlag
;
440 case GL_LINE_SMOOTH_HINT
:
441 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.LineSmooth
);
443 case GL_LINE_STIPPLE
:
444 params
[0] = ctx
->Line
.StippleFlag
;
446 case GL_LINE_STIPPLE_PATTERN
:
447 params
[0] = INT_TO_BOOLEAN(ctx
->Line
.StipplePattern
);
449 case GL_LINE_STIPPLE_REPEAT
:
450 params
[0] = INT_TO_BOOLEAN(ctx
->Line
.StippleFactor
);
453 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Line
.Width
);
455 case GL_LINE_WIDTH_GRANULARITY
:
456 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.LineWidthGranularity
);
458 case GL_LINE_WIDTH_RANGE
:
459 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinLineWidthAA
);
460 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxLineWidthAA
);
462 case GL_ALIASED_LINE_WIDTH_RANGE
:
463 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinLineWidth
);
464 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxLineWidth
);
467 params
[0] = INT_TO_BOOLEAN(ctx
->List
.ListBase
);
470 params
[0] = INT_TO_BOOLEAN((ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0));
475 if (!ctx
->CompileFlag
)
477 else if (ctx
->ExecuteFlag
)
478 mode
= GL_COMPILE_AND_EXECUTE
;
481 params
[0] = ENUM_TO_BOOLEAN(mode
);
484 case GL_INDEX_LOGIC_OP
:
485 params
[0] = ctx
->Color
.IndexLogicOpEnabled
;
487 case GL_COLOR_LOGIC_OP
:
488 params
[0] = ctx
->Color
.ColorLogicOpEnabled
;
490 case GL_LOGIC_OP_MODE
:
491 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.LogicOp
);
493 case GL_MAP1_COLOR_4
:
494 params
[0] = ctx
->Eval
.Map1Color4
;
496 case GL_MAP1_GRID_DOMAIN
:
497 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid1u1
);
498 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid1u2
);
500 case GL_MAP1_GRID_SEGMENTS
:
501 params
[0] = INT_TO_BOOLEAN(ctx
->Eval
.MapGrid1un
);
504 params
[0] = ctx
->Eval
.Map1Index
;
507 params
[0] = ctx
->Eval
.Map1Normal
;
509 case GL_MAP1_TEXTURE_COORD_1
:
510 params
[0] = ctx
->Eval
.Map1TextureCoord1
;
512 case GL_MAP1_TEXTURE_COORD_2
:
513 params
[0] = ctx
->Eval
.Map1TextureCoord2
;
515 case GL_MAP1_TEXTURE_COORD_3
:
516 params
[0] = ctx
->Eval
.Map1TextureCoord3
;
518 case GL_MAP1_TEXTURE_COORD_4
:
519 params
[0] = ctx
->Eval
.Map1TextureCoord4
;
521 case GL_MAP1_VERTEX_3
:
522 params
[0] = ctx
->Eval
.Map1Vertex3
;
524 case GL_MAP1_VERTEX_4
:
525 params
[0] = ctx
->Eval
.Map1Vertex4
;
527 case GL_MAP2_COLOR_4
:
528 params
[0] = ctx
->Eval
.Map2Color4
;
530 case GL_MAP2_GRID_DOMAIN
:
531 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2u1
);
532 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2u2
);
533 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2v1
);
534 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2v2
);
536 case GL_MAP2_GRID_SEGMENTS
:
537 params
[0] = INT_TO_BOOLEAN(ctx
->Eval
.MapGrid2un
);
538 params
[1] = INT_TO_BOOLEAN(ctx
->Eval
.MapGrid2vn
);
541 params
[0] = ctx
->Eval
.Map2Index
;
544 params
[0] = ctx
->Eval
.Map2Normal
;
546 case GL_MAP2_TEXTURE_COORD_1
:
547 params
[0] = ctx
->Eval
.Map2TextureCoord1
;
549 case GL_MAP2_TEXTURE_COORD_2
:
550 params
[0] = ctx
->Eval
.Map2TextureCoord2
;
552 case GL_MAP2_TEXTURE_COORD_3
:
553 params
[0] = ctx
->Eval
.Map2TextureCoord3
;
555 case GL_MAP2_TEXTURE_COORD_4
:
556 params
[0] = ctx
->Eval
.Map2TextureCoord4
;
558 case GL_MAP2_VERTEX_3
:
559 params
[0] = ctx
->Eval
.Map2Vertex3
;
561 case GL_MAP2_VERTEX_4
:
562 params
[0] = ctx
->Eval
.Map2Vertex4
;
565 params
[0] = ctx
->Pixel
.MapColorFlag
;
568 params
[0] = ctx
->Pixel
.MapStencilFlag
;
571 params
[0] = ENUM_TO_BOOLEAN(ctx
->Transform
.MatrixMode
);
573 case GL_MAX_ATTRIB_STACK_DEPTH
:
574 params
[0] = INT_TO_BOOLEAN(MAX_ATTRIB_STACK_DEPTH
);
576 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
577 params
[0] = INT_TO_BOOLEAN(MAX_CLIENT_ATTRIB_STACK_DEPTH
);
579 case GL_MAX_CLIP_PLANES
:
580 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxClipPlanes
);
582 case GL_MAX_ELEMENTS_VERTICES
:
583 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxArrayLockSize
);
585 case GL_MAX_ELEMENTS_INDICES
:
586 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxArrayLockSize
);
588 case GL_MAX_EVAL_ORDER
:
589 params
[0] = INT_TO_BOOLEAN(MAX_EVAL_ORDER
);
592 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxLights
);
594 case GL_MAX_LIST_NESTING
:
595 params
[0] = INT_TO_BOOLEAN(MAX_LIST_NESTING
);
597 case GL_MAX_MODELVIEW_STACK_DEPTH
:
598 params
[0] = INT_TO_BOOLEAN(MAX_MODELVIEW_STACK_DEPTH
);
600 case GL_MAX_NAME_STACK_DEPTH
:
601 params
[0] = INT_TO_BOOLEAN(MAX_NAME_STACK_DEPTH
);
603 case GL_MAX_PIXEL_MAP_TABLE
:
604 params
[0] = INT_TO_BOOLEAN(MAX_PIXEL_MAP_TABLE
);
606 case GL_MAX_PROJECTION_STACK_DEPTH
:
607 params
[0] = INT_TO_BOOLEAN(MAX_PROJECTION_STACK_DEPTH
);
609 case GL_MAX_TEXTURE_SIZE
:
610 params
[0] = INT_TO_BOOLEAN(1 << (ctx
->Const
.MaxTextureLevels
- 1));
612 case GL_MAX_3D_TEXTURE_SIZE
:
613 params
[0] = INT_TO_BOOLEAN(1 << (ctx
->Const
.Max3DTextureLevels
- 1));
615 case GL_MAX_TEXTURE_STACK_DEPTH
:
616 params
[0] = INT_TO_BOOLEAN(MAX_TEXTURE_STACK_DEPTH
);
618 case GL_MAX_VIEWPORT_DIMS
:
619 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxViewportWidth
);
620 params
[1] = INT_TO_BOOLEAN(ctx
->Const
.MaxViewportHeight
);
622 case GL_MODELVIEW_MATRIX
:
624 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
625 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
626 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
627 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
628 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
629 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
630 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
631 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
632 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
633 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
634 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
635 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
636 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
637 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
638 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
639 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
640 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
643 case GL_MODELVIEW_STACK_DEPTH
:
644 params
[0] = INT_TO_BOOLEAN(ctx
->ModelviewMatrixStack
.Depth
+ 1);
646 case GL_NAME_STACK_DEPTH
:
647 params
[0] = INT_TO_BOOLEAN(ctx
->Select
.NameStackDepth
);
650 params
[0] = ctx
->Transform
.Normalize
;
652 case GL_PACK_ALIGNMENT
:
653 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.Alignment
);
655 case GL_PACK_LSB_FIRST
:
656 params
[0] = ctx
->Pack
.LsbFirst
;
658 case GL_PACK_ROW_LENGTH
:
659 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.RowLength
);
661 case GL_PACK_SKIP_PIXELS
:
662 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.SkipPixels
);
664 case GL_PACK_SKIP_ROWS
:
665 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.SkipRows
);
667 case GL_PACK_SWAP_BYTES
:
668 params
[0] = ctx
->Pack
.SwapBytes
;
670 case GL_PACK_SKIP_IMAGES_EXT
:
671 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.SkipImages
);
673 case GL_PACK_IMAGE_HEIGHT_EXT
:
674 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.ImageHeight
);
676 case GL_PACK_INVERT_MESA
:
677 params
[0] = ctx
->Pack
.Invert
;
679 case GL_PERSPECTIVE_CORRECTION_HINT
:
680 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.PerspectiveCorrection
);
682 case GL_PIXEL_MAP_A_TO_A_SIZE
:
683 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.AtoA
.Size
);
685 case GL_PIXEL_MAP_B_TO_B_SIZE
:
686 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.BtoB
.Size
);
688 case GL_PIXEL_MAP_G_TO_G_SIZE
:
689 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.GtoG
.Size
);
691 case GL_PIXEL_MAP_I_TO_A_SIZE
:
692 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoA
.Size
);
694 case GL_PIXEL_MAP_I_TO_B_SIZE
:
695 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoB
.Size
);
697 case GL_PIXEL_MAP_I_TO_G_SIZE
:
698 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoG
.Size
);
700 case GL_PIXEL_MAP_I_TO_I_SIZE
:
701 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoI
.Size
);
703 case GL_PIXEL_MAP_I_TO_R_SIZE
:
704 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoR
.Size
);
706 case GL_PIXEL_MAP_R_TO_R_SIZE
:
707 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.RtoR
.Size
);
709 case GL_PIXEL_MAP_S_TO_S_SIZE
:
710 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.StoS
.Size
);
713 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.Size
);
715 case GL_POINT_SIZE_GRANULARITY
:
716 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.PointSizeGranularity
);
718 case GL_POINT_SIZE_RANGE
:
719 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinPointSizeAA
);
720 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxPointSizeAA
);
722 case GL_ALIASED_POINT_SIZE_RANGE
:
723 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinPointSize
);
724 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxPointSize
);
726 case GL_POINT_SMOOTH
:
727 params
[0] = ctx
->Point
.SmoothFlag
;
729 case GL_POINT_SMOOTH_HINT
:
730 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.PointSmooth
);
732 case GL_POINT_SIZE_MIN_EXT
:
733 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.MinSize
);
735 case GL_POINT_SIZE_MAX_EXT
:
736 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.MaxSize
);
738 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
739 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.Threshold
);
741 case GL_DISTANCE_ATTENUATION_EXT
:
742 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.Params
[0]);
743 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Point
.Params
[1]);
744 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Point
.Params
[2]);
746 case GL_POLYGON_MODE
:
747 params
[0] = ENUM_TO_BOOLEAN(ctx
->Polygon
.FrontMode
);
748 params
[1] = ENUM_TO_BOOLEAN(ctx
->Polygon
.BackMode
);
750 case GL_POLYGON_OFFSET_BIAS_EXT
:
751 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Polygon
.OffsetUnits
);
753 case GL_POLYGON_OFFSET_FACTOR
:
754 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Polygon
.OffsetFactor
);
756 case GL_POLYGON_OFFSET_UNITS
:
757 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Polygon
.OffsetUnits
);
759 case GL_POLYGON_OFFSET_POINT
:
760 params
[0] = ctx
->Polygon
.OffsetPoint
;
762 case GL_POLYGON_OFFSET_LINE
:
763 params
[0] = ctx
->Polygon
.OffsetLine
;
765 case GL_POLYGON_OFFSET_FILL
:
766 params
[0] = ctx
->Polygon
.OffsetFill
;
768 case GL_POLYGON_SMOOTH
:
769 params
[0] = ctx
->Polygon
.SmoothFlag
;
771 case GL_POLYGON_SMOOTH_HINT
:
772 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.PolygonSmooth
);
774 case GL_POLYGON_STIPPLE
:
775 params
[0] = ctx
->Polygon
.StippleFlag
;
777 case GL_PROJECTION_MATRIX
:
779 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
780 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
781 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
782 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
783 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
784 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
785 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
786 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
787 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
788 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
789 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
790 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
791 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
792 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
793 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
794 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
795 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
798 case GL_PROJECTION_STACK_DEPTH
:
799 params
[0] = INT_TO_BOOLEAN(ctx
->ProjectionMatrixStack
.Depth
+ 1);
802 params
[0] = ENUM_TO_BOOLEAN(ctx
->ReadBuffer
->ColorReadBuffer
);
805 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.RedBias
);
808 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.redBits
);
811 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.RedScale
);
814 params
[0] = ENUM_TO_BOOLEAN(ctx
->RenderMode
);
816 case GL_RESCALE_NORMAL
:
817 params
[0] = ctx
->Transform
.RescaleNormals
;
820 params
[0] = ctx
->DrawBuffer
->Visual
.rgbMode
;
823 params
[0] = INT_TO_BOOLEAN(ctx
->Scissor
.X
);
824 params
[1] = INT_TO_BOOLEAN(ctx
->Scissor
.Y
);
825 params
[2] = INT_TO_BOOLEAN(ctx
->Scissor
.Width
);
826 params
[3] = INT_TO_BOOLEAN(ctx
->Scissor
.Height
);
828 case GL_SCISSOR_TEST
:
829 params
[0] = ctx
->Scissor
.Enabled
;
831 case GL_SELECTION_BUFFER_SIZE
:
832 params
[0] = INT_TO_BOOLEAN(ctx
->Select
.BufferSize
);
835 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.ShadeModel
);
837 case GL_SHARED_TEXTURE_PALETTE_EXT
:
838 params
[0] = ctx
->Texture
.SharedPalette
;
840 case GL_STENCIL_BITS
:
841 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.stencilBits
);
843 case GL_STENCIL_CLEAR_VALUE
:
844 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.Clear
);
846 case GL_STENCIL_FAIL
:
847 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
849 case GL_STENCIL_FUNC
:
850 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
852 case GL_STENCIL_PASS_DEPTH_FAIL
:
853 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
855 case GL_STENCIL_PASS_DEPTH_PASS
:
856 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
859 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
]);
861 case GL_STENCIL_TEST
:
862 params
[0] = ctx
->Stencil
.Enabled
;
864 case GL_STENCIL_VALUE_MASK
:
865 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
]);
867 case GL_STENCIL_WRITEMASK
:
868 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
]);
871 params
[0] = ctx
->DrawBuffer
->Visual
.stereoMode
;
873 case GL_SUBPIXEL_BITS
:
874 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.SubPixelBits
);
877 params
[0] = _mesa_IsEnabled(GL_TEXTURE_1D
);
880 params
[0] = _mesa_IsEnabled(GL_TEXTURE_2D
);
883 params
[0] = _mesa_IsEnabled(GL_TEXTURE_3D
);
885 case GL_TEXTURE_1D_ARRAY_EXT
:
886 CHECK_EXT1(MESA_texture_array
, "GetBooleanv");
887 params
[0] = _mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT
);
889 case GL_TEXTURE_2D_ARRAY_EXT
:
890 CHECK_EXT1(MESA_texture_array
, "GetBooleanv");
891 params
[0] = _mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT
);
893 case GL_TEXTURE_BINDING_1D
:
894 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_INDEX
]->Name
);
896 case GL_TEXTURE_BINDING_2D
:
897 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_INDEX
]->Name
);
899 case GL_TEXTURE_BINDING_3D
:
900 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_3D_INDEX
]->Name
);
902 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
903 CHECK_EXT1(MESA_texture_array
, "GetBooleanv");
904 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_ARRAY_INDEX
]->Name
);
906 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
907 CHECK_EXT1(MESA_texture_array
, "GetBooleanv");
908 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_ARRAY_INDEX
]->Name
);
910 case GL_TEXTURE_GEN_S
:
911 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& S_BIT
) ? 1 : 0);
913 case GL_TEXTURE_GEN_T
:
914 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& T_BIT
) ? 1 : 0);
916 case GL_TEXTURE_GEN_R
:
917 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& R_BIT
) ? 1 : 0);
919 case GL_TEXTURE_GEN_Q
:
920 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& Q_BIT
) ? 1 : 0);
922 case GL_TEXTURE_MATRIX
:
924 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
925 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
926 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
927 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
928 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
929 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
930 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
931 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
932 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
933 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
934 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
935 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
936 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
937 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
938 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
939 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
940 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
943 case GL_TEXTURE_STACK_DEPTH
:
944 params
[0] = INT_TO_BOOLEAN(ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Depth
+ 1);
946 case GL_UNPACK_ALIGNMENT
:
947 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.Alignment
);
949 case GL_UNPACK_LSB_FIRST
:
950 params
[0] = ctx
->Unpack
.LsbFirst
;
952 case GL_UNPACK_ROW_LENGTH
:
953 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.RowLength
);
955 case GL_UNPACK_SKIP_PIXELS
:
956 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.SkipPixels
);
958 case GL_UNPACK_SKIP_ROWS
:
959 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.SkipRows
);
961 case GL_UNPACK_SWAP_BYTES
:
962 params
[0] = ctx
->Unpack
.SwapBytes
;
964 case GL_UNPACK_SKIP_IMAGES_EXT
:
965 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.SkipImages
);
967 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
968 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.ImageHeight
);
970 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
971 params
[0] = ctx
->Unpack
.ClientStorage
;
974 params
[0] = INT_TO_BOOLEAN(ctx
->Viewport
.X
);
975 params
[1] = INT_TO_BOOLEAN(ctx
->Viewport
.Y
);
976 params
[2] = INT_TO_BOOLEAN(ctx
->Viewport
.Width
);
977 params
[3] = INT_TO_BOOLEAN(ctx
->Viewport
.Height
);
980 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.ZoomX
);
983 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.ZoomY
);
985 case GL_VERTEX_ARRAY
:
986 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.Enabled
;
988 case GL_VERTEX_ARRAY_SIZE
:
989 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.Size
);
991 case GL_VERTEX_ARRAY_TYPE
:
992 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.Type
);
994 case GL_VERTEX_ARRAY_STRIDE
:
995 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.Stride
);
997 case GL_VERTEX_ARRAY_COUNT_EXT
:
998 params
[0] = INT_TO_BOOLEAN(0);
1000 case GL_NORMAL_ARRAY
:
1001 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.Enabled
);
1003 case GL_NORMAL_ARRAY_TYPE
:
1004 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.Type
);
1006 case GL_NORMAL_ARRAY_STRIDE
:
1007 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.Stride
);
1009 case GL_NORMAL_ARRAY_COUNT_EXT
:
1010 params
[0] = INT_TO_BOOLEAN(0);
1012 case GL_COLOR_ARRAY
:
1013 params
[0] = ctx
->Array
.ArrayObj
->Color
.Enabled
;
1015 case GL_COLOR_ARRAY_SIZE
:
1016 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.Size
);
1018 case GL_COLOR_ARRAY_TYPE
:
1019 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.Type
);
1021 case GL_COLOR_ARRAY_STRIDE
:
1022 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.Stride
);
1024 case GL_COLOR_ARRAY_COUNT_EXT
:
1025 params
[0] = INT_TO_BOOLEAN(0);
1027 case GL_INDEX_ARRAY
:
1028 params
[0] = ctx
->Array
.ArrayObj
->Index
.Enabled
;
1030 case GL_INDEX_ARRAY_TYPE
:
1031 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Index
.Type
);
1033 case GL_INDEX_ARRAY_STRIDE
:
1034 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Index
.Stride
);
1036 case GL_INDEX_ARRAY_COUNT_EXT
:
1037 params
[0] = INT_TO_BOOLEAN(0);
1039 case GL_TEXTURE_COORD_ARRAY
:
1040 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
;
1042 case GL_TEXTURE_COORD_ARRAY_SIZE
:
1043 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Size
);
1045 case GL_TEXTURE_COORD_ARRAY_TYPE
:
1046 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Type
);
1048 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
1049 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Stride
);
1051 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
1052 params
[0] = INT_TO_BOOLEAN(0);
1054 case GL_EDGE_FLAG_ARRAY
:
1055 params
[0] = ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
;
1057 case GL_EDGE_FLAG_ARRAY_STRIDE
:
1058 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->EdgeFlag
.Stride
);
1060 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
1061 params
[0] = INT_TO_BOOLEAN(0);
1063 case GL_MAX_TEXTURE_UNITS_ARB
:
1064 CHECK_EXT1(ARB_multitexture
, "GetBooleanv");
1065 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureUnits
);
1067 case GL_ACTIVE_TEXTURE_ARB
:
1068 CHECK_EXT1(ARB_multitexture
, "GetBooleanv");
1069 params
[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
1071 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
1072 CHECK_EXT1(ARB_multitexture
, "GetBooleanv");
1073 params
[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
);
1075 case GL_TEXTURE_CUBE_MAP_ARB
:
1076 CHECK_EXT1(ARB_texture_cube_map
, "GetBooleanv");
1077 params
[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
);
1079 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
1080 CHECK_EXT1(ARB_texture_cube_map
, "GetBooleanv");
1081 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_CUBE_INDEX
]->Name
);
1083 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
1084 CHECK_EXT1(ARB_texture_cube_map
, "GetBooleanv");
1085 params
[0] = INT_TO_BOOLEAN((1 << (ctx
->Const
.MaxCubeTextureLevels
- 1)));
1087 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
1088 params
[0] = INT_TO_BOOLEAN(ctx
->Hint
.TextureCompression
);
1090 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
1091 params
[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
));
1093 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
1096 GLuint i
, n
= _mesa_get_compressed_formats(ctx
, formats
, GL_FALSE
);
1098 for (i
= 0; i
< n
; i
++)
1099 params
[i
] = ENUM_TO_BOOLEAN(formats
[i
]);
1102 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
1103 CHECK_EXT1(EXT_compiled_vertex_array
, "GetBooleanv");
1104 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.LockFirst
);
1106 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
1107 CHECK_EXT1(EXT_compiled_vertex_array
, "GetBooleanv");
1108 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.LockCount
);
1110 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
1112 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
1113 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1114 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1115 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1116 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1117 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1118 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1119 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1120 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1121 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1122 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1123 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1124 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1125 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1126 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1127 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1128 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1131 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
1133 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
1134 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1135 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1136 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1137 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1138 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1139 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1140 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1141 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1142 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1143 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1144 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1145 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1146 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1147 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1148 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1149 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1152 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
1154 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
1155 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1156 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1157 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1158 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1159 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1160 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1161 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1162 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1163 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1164 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1165 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1166 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1167 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1168 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1169 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1170 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1173 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
1175 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
1176 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1177 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1178 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1179 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1180 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1181 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1182 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1183 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1184 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1185 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1186 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1187 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1188 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1189 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1190 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1191 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1194 case GL_COLOR_MATRIX_SGI
:
1196 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
1197 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1198 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
1199 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
1200 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
1201 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
1202 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1203 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
1204 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
1205 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
1206 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
1207 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1208 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
1209 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
1210 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
1211 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
1212 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1215 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
1216 params
[0] = INT_TO_BOOLEAN(ctx
->ColorMatrixStack
.Depth
+ 1);
1218 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
1219 params
[0] = INT_TO_BOOLEAN(MAX_COLOR_STACK_DEPTH
);
1221 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
1222 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[0]);
1224 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
1225 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[1]);
1227 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
1228 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[2]);
1230 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
1231 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[3]);
1233 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
1234 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[0]);
1236 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
1237 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[1]);
1239 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
1240 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[2]);
1242 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
1243 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[3]);
1245 case GL_CONVOLUTION_1D_EXT
:
1246 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1247 params
[0] = ctx
->Pixel
.Convolution1DEnabled
;
1249 case GL_CONVOLUTION_2D_EXT
:
1250 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1251 params
[0] = ctx
->Pixel
.Convolution2DEnabled
;
1253 case GL_SEPARABLE_2D_EXT
:
1254 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1255 params
[0] = ctx
->Pixel
.Separable2DEnabled
;
1257 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
1258 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1259 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[0]);
1261 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
1262 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1263 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[1]);
1265 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
1266 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1267 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[2]);
1269 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
1270 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1271 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[3]);
1273 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
1274 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1275 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[0]);
1277 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
1278 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1279 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[1]);
1281 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
1282 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1283 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[2]);
1285 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
1286 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1287 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[3]);
1290 CHECK_EXT1(EXT_histogram
, "GetBooleanv");
1291 params
[0] = ctx
->Pixel
.HistogramEnabled
;
1294 CHECK_EXT1(EXT_histogram
, "GetBooleanv");
1295 params
[0] = ctx
->Pixel
.MinMaxEnabled
;
1297 case GL_COLOR_TABLE_SGI
:
1298 CHECK_EXT1(SGI_color_table
, "GetBooleanv");
1299 params
[0] = ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
];
1301 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
1302 CHECK_EXT1(SGI_color_table
, "GetBooleanv");
1303 params
[0] = ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
];
1305 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
1306 CHECK_EXT1(SGI_color_table
, "GetBooleanv");
1307 params
[0] = ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
];
1309 case GL_TEXTURE_COLOR_TABLE_SGI
:
1310 CHECK_EXT1(SGI_texture_color_table
, "GetBooleanv");
1311 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
;
1313 case GL_COLOR_SUM_EXT
:
1314 CHECK_EXT2(EXT_secondary_color
, ARB_vertex_program
, "GetBooleanv");
1315 params
[0] = ctx
->Fog
.ColorSumEnabled
;
1317 case GL_CURRENT_SECONDARY_COLOR_EXT
:
1318 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1320 FLUSH_CURRENT(ctx
, 0);
1321 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0]);
1322 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1]);
1323 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2]);
1324 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3]);
1327 case GL_SECONDARY_COLOR_ARRAY_EXT
:
1328 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1329 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
;
1331 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
1332 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1333 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.Type
);
1335 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
1336 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1337 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.Stride
);
1339 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
1340 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1341 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.Size
);
1343 case GL_CURRENT_FOG_COORDINATE_EXT
:
1344 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1346 FLUSH_CURRENT(ctx
, 0);
1347 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0]);
1350 case GL_FOG_COORDINATE_ARRAY_EXT
:
1351 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1352 params
[0] = ctx
->Array
.ArrayObj
->FogCoord
.Enabled
;
1354 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
1355 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1356 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->FogCoord
.Type
);
1358 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
1359 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1360 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->FogCoord
.Stride
);
1362 case GL_FOG_COORDINATE_SOURCE_EXT
:
1363 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1364 params
[0] = ENUM_TO_BOOLEAN(ctx
->Fog
.FogCoordinateSource
);
1366 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
1367 CHECK_EXT1(EXT_texture_lod_bias
, "GetBooleanv");
1368 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxTextureLodBias
);
1370 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
1371 CHECK_EXT1(EXT_texture_filter_anisotropic
, "GetBooleanv");
1372 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxTextureMaxAnisotropy
);
1374 case GL_MULTISAMPLE_ARB
:
1375 params
[0] = ctx
->Multisample
.Enabled
;
1377 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
1378 params
[0] = ctx
->Multisample
.SampleAlphaToCoverage
;
1380 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
1381 params
[0] = ctx
->Multisample
.SampleAlphaToOne
;
1383 case GL_SAMPLE_COVERAGE_ARB
:
1384 params
[0] = ctx
->Multisample
.SampleCoverage
;
1386 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
1387 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Multisample
.SampleCoverageValue
);
1389 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
1390 params
[0] = ctx
->Multisample
.SampleCoverageInvert
;
1392 case GL_SAMPLE_BUFFERS_ARB
:
1393 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.sampleBuffers
);
1395 case GL_SAMPLES_ARB
:
1396 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.samples
);
1398 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
1399 CHECK_EXT1(IBM_rasterpos_clip
, "GetBooleanv");
1400 params
[0] = ctx
->Transform
.RasterPositionUnclipped
;
1402 case GL_POINT_SPRITE_NV
:
1403 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetBooleanv");
1404 params
[0] = ctx
->Point
.PointSprite
;
1406 case GL_POINT_SPRITE_R_MODE_NV
:
1407 CHECK_EXT1(NV_point_sprite
, "GetBooleanv");
1408 params
[0] = ENUM_TO_BOOLEAN(ctx
->Point
.SpriteRMode
);
1410 case GL_POINT_SPRITE_COORD_ORIGIN
:
1411 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetBooleanv");
1412 params
[0] = ENUM_TO_BOOLEAN(ctx
->Point
.SpriteOrigin
);
1414 case GL_GENERATE_MIPMAP_HINT_SGIS
:
1415 CHECK_EXT1(SGIS_generate_mipmap
, "GetBooleanv");
1416 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.GenerateMipmap
);
1418 case GL_VERTEX_PROGRAM_BINDING_NV
:
1419 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1420 params
[0] = INT_TO_BOOLEAN((ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0));
1422 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
1423 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1424 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
;
1426 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
1427 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1428 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[1].Enabled
;
1430 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
1431 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1432 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[2].Enabled
;
1434 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
1435 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1436 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[3].Enabled
;
1438 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
1439 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1440 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[4].Enabled
;
1442 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
1443 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1444 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[5].Enabled
;
1446 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
1447 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1448 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[6].Enabled
;
1450 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
1451 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1452 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[7].Enabled
;
1454 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
1455 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1456 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[8].Enabled
;
1458 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
1459 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1460 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[9].Enabled
;
1462 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
1463 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1464 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[10].Enabled
;
1466 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
1467 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1468 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[11].Enabled
;
1470 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
1471 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1472 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[12].Enabled
;
1474 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
1475 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1476 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[13].Enabled
;
1478 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
1479 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1480 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[14].Enabled
;
1482 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
1483 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1484 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[15].Enabled
;
1486 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
1487 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1488 params
[0] = ctx
->Eval
.Map1Attrib
[0];
1490 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
1491 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1492 params
[0] = ctx
->Eval
.Map1Attrib
[1];
1494 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
1495 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1496 params
[0] = ctx
->Eval
.Map1Attrib
[2];
1498 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
1499 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1500 params
[0] = ctx
->Eval
.Map1Attrib
[3];
1502 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
1503 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1504 params
[0] = ctx
->Eval
.Map1Attrib
[4];
1506 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
1507 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1508 params
[0] = ctx
->Eval
.Map1Attrib
[5];
1510 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
1511 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1512 params
[0] = ctx
->Eval
.Map1Attrib
[6];
1514 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
1515 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1516 params
[0] = ctx
->Eval
.Map1Attrib
[7];
1518 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
1519 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1520 params
[0] = ctx
->Eval
.Map1Attrib
[8];
1522 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
1523 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1524 params
[0] = ctx
->Eval
.Map1Attrib
[9];
1526 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
1527 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1528 params
[0] = ctx
->Eval
.Map1Attrib
[10];
1530 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
1531 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1532 params
[0] = ctx
->Eval
.Map1Attrib
[11];
1534 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
1535 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1536 params
[0] = ctx
->Eval
.Map1Attrib
[12];
1538 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
1539 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1540 params
[0] = ctx
->Eval
.Map1Attrib
[13];
1542 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
1543 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1544 params
[0] = ctx
->Eval
.Map1Attrib
[14];
1546 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
1547 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1548 params
[0] = ctx
->Eval
.Map1Attrib
[15];
1550 case GL_FRAGMENT_PROGRAM_NV
:
1551 CHECK_EXT1(NV_fragment_program
, "GetBooleanv");
1552 params
[0] = ctx
->FragmentProgram
.Enabled
;
1554 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
1555 CHECK_EXT1(NV_fragment_program
, "GetBooleanv");
1556 params
[0] = INT_TO_BOOLEAN(ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0);
1558 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
1559 CHECK_EXT1(NV_fragment_program
, "GetBooleanv");
1560 params
[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS
);
1562 case GL_TEXTURE_RECTANGLE_NV
:
1563 CHECK_EXT1(NV_texture_rectangle
, "GetBooleanv");
1564 params
[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
);
1566 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
1567 CHECK_EXT1(NV_texture_rectangle
, "GetBooleanv");
1568 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_RECT_INDEX
]->Name
);
1570 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
1571 CHECK_EXT1(NV_texture_rectangle
, "GetBooleanv");
1572 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureRectSize
);
1574 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
1575 CHECK_EXT1(EXT_stencil_two_side
, "GetBooleanv");
1576 params
[0] = ctx
->Stencil
.TestTwoSide
;
1578 case GL_ACTIVE_STENCIL_FACE_EXT
:
1579 CHECK_EXT1(EXT_stencil_two_side
, "GetBooleanv");
1580 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
1582 case GL_MAX_SHININESS_NV
:
1583 CHECK_EXT1(NV_light_max_exponent
, "GetBooleanv");
1584 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxShininess
);
1586 case GL_MAX_SPOT_EXPONENT_NV
:
1587 CHECK_EXT1(NV_light_max_exponent
, "GetBooleanv");
1588 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxSpotExponent
);
1590 case GL_ARRAY_BUFFER_BINDING_ARB
:
1591 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayBufferObj
->Name
);
1593 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
1594 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.BufferObj
->Name
);
1596 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
1597 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.BufferObj
->Name
);
1599 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1600 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.BufferObj
->Name
);
1602 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
1603 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Index
.BufferObj
->Name
);
1605 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
1606 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
);
1608 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
1609 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->EdgeFlag
.BufferObj
->Name
);
1611 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1612 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.BufferObj
->Name
);
1614 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
1615 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->FogCoord
.BufferObj
->Name
);
1617 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
1618 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ElementArrayBufferObj
->Name
);
1620 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
1621 CHECK_EXT1(EXT_pixel_buffer_object
, "GetBooleanv");
1622 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.BufferObj
->Name
);
1624 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
1625 CHECK_EXT1(EXT_pixel_buffer_object
, "GetBooleanv");
1626 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.BufferObj
->Name
);
1628 case GL_VERTEX_PROGRAM_ARB
:
1629 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetBooleanv");
1630 params
[0] = ctx
->VertexProgram
.Enabled
;
1632 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
1633 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetBooleanv");
1634 params
[0] = ctx
->VertexProgram
.PointSizeEnabled
;
1636 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
1637 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetBooleanv");
1638 params
[0] = ctx
->VertexProgram
.TwoSideEnabled
;
1640 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
:
1641 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetBooleanv");
1642 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxProgramMatrixStackDepth
);
1644 case GL_MAX_PROGRAM_MATRICES_ARB
:
1645 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetBooleanv");
1646 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxProgramMatrices
);
1648 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
1649 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetBooleanv");
1650 params
[0] = ctx
->CurrentStack
->Depth
+ 1;
1652 case GL_CURRENT_MATRIX_ARB
:
1653 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_fragment_program
, "GetBooleanv");
1655 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
1656 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1657 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
1658 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
1659 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
1660 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
1661 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1662 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
1663 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
1664 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
1665 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
1666 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1667 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
1668 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
1669 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
1670 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
1671 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1674 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
1675 CHECK_EXT2(ARB_vertex_program
, ARB_fragment_program
, "GetBooleanv");
1677 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
1678 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1679 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1680 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1681 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1682 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1683 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1684 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1685 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1686 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1687 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1688 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1689 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1690 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1691 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1692 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1693 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1696 case GL_MAX_VERTEX_ATTRIBS_ARB
:
1697 CHECK_EXT1(ARB_vertex_program
, "GetBooleanv");
1698 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.VertexProgram
.MaxAttribs
);
1700 case GL_PROGRAM_ERROR_POSITION_ARB
:
1701 CHECK_EXT4(NV_vertex_program
, ARB_vertex_program
, NV_fragment_program
, ARB_fragment_program
, "GetBooleanv");
1702 params
[0] = INT_TO_BOOLEAN(ctx
->Program
.ErrorPos
);
1704 case GL_FRAGMENT_PROGRAM_ARB
:
1705 CHECK_EXT1(ARB_fragment_program
, "GetBooleanv");
1706 params
[0] = ctx
->FragmentProgram
.Enabled
;
1708 case GL_MAX_TEXTURE_COORDS_ARB
:
1709 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetBooleanv");
1710 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureCoordUnits
);
1712 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB
:
1713 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetBooleanv");
1714 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureImageUnits
);
1716 case GL_DEPTH_BOUNDS_TEST_EXT
:
1717 CHECK_EXT1(EXT_depth_bounds_test
, "GetBooleanv");
1718 params
[0] = ctx
->Depth
.BoundsTest
;
1720 case GL_DEPTH_BOUNDS_EXT
:
1721 CHECK_EXT1(EXT_depth_bounds_test
, "GetBooleanv");
1722 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Depth
.BoundsMin
);
1723 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Depth
.BoundsMax
);
1725 case GL_MAX_DRAW_BUFFERS_ARB
:
1726 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxDrawBuffers
);
1728 case GL_DRAW_BUFFER0_ARB
:
1729 params
[0] = ENUM_TO_BOOLEAN(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
1731 case GL_DRAW_BUFFER1_ARB
:
1734 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1735 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
1738 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[1];
1739 params
[0] = ENUM_TO_BOOLEAN(buffer
);
1742 case GL_DRAW_BUFFER2_ARB
:
1745 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1746 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
1749 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[2];
1750 params
[0] = ENUM_TO_BOOLEAN(buffer
);
1753 case GL_DRAW_BUFFER3_ARB
:
1756 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1757 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
1760 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[3];
1761 params
[0] = ENUM_TO_BOOLEAN(buffer
);
1764 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
1765 CHECK_EXT1(OES_read_format
, "GetBooleanv");
1766 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.ColorReadType
);
1768 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
1769 CHECK_EXT1(OES_read_format
, "GetBooleanv");
1770 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.ColorReadFormat
);
1772 case GL_NUM_FRAGMENT_REGISTERS_ATI
:
1773 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1774 params
[0] = INT_TO_BOOLEAN(6);
1776 case GL_NUM_FRAGMENT_CONSTANTS_ATI
:
1777 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1778 params
[0] = INT_TO_BOOLEAN(8);
1780 case GL_NUM_PASSES_ATI
:
1781 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1782 params
[0] = INT_TO_BOOLEAN(2);
1784 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI
:
1785 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1786 params
[0] = INT_TO_BOOLEAN(8);
1788 case GL_NUM_INSTRUCTIONS_TOTAL_ATI
:
1789 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1790 params
[0] = INT_TO_BOOLEAN(16);
1792 case GL_COLOR_ALPHA_PAIRING_ATI
:
1793 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1794 params
[0] = GL_TRUE
;
1796 case GL_NUM_LOOPBACK_COMPONENTS_ATI
:
1797 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1798 params
[0] = INT_TO_BOOLEAN(3);
1800 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
:
1801 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1802 params
[0] = INT_TO_BOOLEAN(3);
1804 case GL_STENCIL_BACK_FUNC
:
1805 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.Function
[1]);
1807 case GL_STENCIL_BACK_VALUE_MASK
:
1808 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.ValueMask
[1]);
1810 case GL_STENCIL_BACK_WRITEMASK
:
1811 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.WriteMask
[1]);
1813 case GL_STENCIL_BACK_REF
:
1814 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.Ref
[1]);
1816 case GL_STENCIL_BACK_FAIL
:
1817 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.FailFunc
[1]);
1819 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
1820 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZFailFunc
[1]);
1822 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
1823 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZPassFunc
[1]);
1825 case GL_FRAMEBUFFER_BINDING_EXT
:
1826 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1827 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Name
);
1829 case GL_RENDERBUFFER_BINDING_EXT
:
1830 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1831 params
[0] = INT_TO_BOOLEAN(ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0);
1833 case GL_MAX_COLOR_ATTACHMENTS_EXT
:
1834 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1835 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxColorAttachments
);
1837 case GL_MAX_RENDERBUFFER_SIZE_EXT
:
1838 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1839 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxRenderbufferSize
);
1841 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
1842 CHECK_EXT1(EXT_framebuffer_blit
, "GetBooleanv");
1843 params
[0] = INT_TO_BOOLEAN(ctx
->ReadBuffer
->Name
);
1845 case GL_PROVOKING_VERTEX_EXT
:
1846 CHECK_EXT1(EXT_provoking_vertex
, "GetBooleanv");
1847 params
[0] = ctx
->Light
.ProvokingVertex
;
1849 case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
:
1850 CHECK_EXT1(EXT_provoking_vertex
, "GetBooleanv");
1851 params
[0] = ctx
->Const
.QuadsFollowProvokingVertexConvention
;
1853 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
:
1854 CHECK_EXT1(ARB_fragment_shader
, "GetBooleanv");
1855 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.FragmentProgram
.MaxUniformComponents
);
1857 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
:
1858 CHECK_EXT1(ARB_fragment_shader
, "GetBooleanv");
1859 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.FragmentShaderDerivative
);
1861 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
:
1862 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1863 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.VertexProgram
.MaxUniformComponents
);
1865 case GL_MAX_VARYING_FLOATS_ARB
:
1866 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1867 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxVarying
* 4);
1869 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
:
1870 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1871 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxVertexTextureImageUnits
);
1873 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
:
1874 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1875 params
[0] = INT_TO_BOOLEAN(MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
1877 case GL_CURRENT_PROGRAM
:
1878 CHECK_EXT1(ARB_shader_objects
, "GetBooleanv");
1879 params
[0] = INT_TO_BOOLEAN(ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0);
1881 case GL_MAX_SAMPLES
:
1882 CHECK_EXT1(ARB_framebuffer_object
, "GetBooleanv");
1883 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxSamples
);
1885 case GL_VERTEX_ARRAY_BINDING_APPLE
:
1886 CHECK_EXT1(APPLE_vertex_array_object
, "GetBooleanv");
1887 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Name
);
1889 case GL_TEXTURE_CUBE_MAP_SEAMLESS
:
1890 CHECK_EXT1(ARB_seamless_cube_map
, "GetBooleanv");
1891 params
[0] = ctx
->Texture
.CubeMapSeamless
;
1893 case GL_MAX_SERVER_WAIT_TIMEOUT
:
1894 CHECK_EXT1(ARB_sync
, "GetBooleanv");
1895 params
[0] = INT64_TO_BOOLEAN(ctx
->Const
.MaxServerWaitTimeout
);
1898 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetBooleanv(pname=0x%x)", pname
);
1903 _mesa_GetFloatv( GLenum pname
, GLfloat
*params
)
1905 GET_CURRENT_CONTEXT(ctx
);
1906 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1912 _mesa_update_state(ctx
);
1914 if (ctx
->Driver
.GetFloatv
&&
1915 ctx
->Driver
.GetFloatv(ctx
, pname
, params
))
1919 case GL_ACCUM_RED_BITS
:
1920 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumRedBits
);
1922 case GL_ACCUM_GREEN_BITS
:
1923 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumGreenBits
);
1925 case GL_ACCUM_BLUE_BITS
:
1926 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumBlueBits
);
1928 case GL_ACCUM_ALPHA_BITS
:
1929 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumAlphaBits
);
1931 case GL_ACCUM_CLEAR_VALUE
:
1932 params
[0] = ctx
->Accum
.ClearColor
[0];
1933 params
[1] = ctx
->Accum
.ClearColor
[1];
1934 params
[2] = ctx
->Accum
.ClearColor
[2];
1935 params
[3] = ctx
->Accum
.ClearColor
[3];
1938 params
[0] = ctx
->Pixel
.AlphaBias
;
1941 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.alphaBits
);
1943 case GL_ALPHA_SCALE
:
1944 params
[0] = ctx
->Pixel
.AlphaScale
;
1947 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.AlphaEnabled
);
1949 case GL_ALPHA_TEST_FUNC
:
1950 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.AlphaFunc
);
1952 case GL_ALPHA_TEST_REF
:
1953 params
[0] = ctx
->Color
.AlphaRef
;
1955 case GL_ATTRIB_STACK_DEPTH
:
1956 params
[0] = (GLfloat
)(ctx
->AttribStackDepth
);
1958 case GL_AUTO_NORMAL
:
1959 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.AutoNormal
);
1961 case GL_AUX_BUFFERS
:
1962 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.numAuxBuffers
);
1965 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.BlendEnabled
);
1968 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendDstRGB
);
1971 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendSrcRGB
);
1973 case GL_BLEND_SRC_RGB_EXT
:
1974 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendSrcRGB
);
1976 case GL_BLEND_DST_RGB_EXT
:
1977 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendDstRGB
);
1979 case GL_BLEND_SRC_ALPHA_EXT
:
1980 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendSrcA
);
1982 case GL_BLEND_DST_ALPHA_EXT
:
1983 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendDstA
);
1985 case GL_BLEND_EQUATION
:
1986 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendEquationRGB
);
1988 case GL_BLEND_EQUATION_ALPHA_EXT
:
1989 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendEquationA
);
1991 case GL_BLEND_COLOR_EXT
:
1992 params
[0] = ctx
->Color
.BlendColor
[0];
1993 params
[1] = ctx
->Color
.BlendColor
[1];
1994 params
[2] = ctx
->Color
.BlendColor
[2];
1995 params
[3] = ctx
->Color
.BlendColor
[3];
1998 params
[0] = ctx
->Pixel
.BlueBias
;
2001 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.blueBits
);
2004 params
[0] = ctx
->Pixel
.BlueScale
;
2006 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
2007 params
[0] = (GLfloat
)(ctx
->ClientAttribStackDepth
);
2009 case GL_CLIP_PLANE0
:
2010 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 0) & 1);
2012 case GL_CLIP_PLANE1
:
2013 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 1) & 1);
2015 case GL_CLIP_PLANE2
:
2016 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 2) & 1);
2018 case GL_CLIP_PLANE3
:
2019 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 3) & 1);
2021 case GL_CLIP_PLANE4
:
2022 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 4) & 1);
2024 case GL_CLIP_PLANE5
:
2025 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 5) & 1);
2027 case GL_COLOR_CLEAR_VALUE
:
2028 params
[0] = ctx
->Color
.ClearColor
[0];
2029 params
[1] = ctx
->Color
.ClearColor
[1];
2030 params
[2] = ctx
->Color
.ClearColor
[2];
2031 params
[3] = ctx
->Color
.ClearColor
[3];
2033 case GL_COLOR_MATERIAL
:
2034 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.ColorMaterialEnabled
);
2036 case GL_COLOR_MATERIAL_FACE
:
2037 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.ColorMaterialFace
);
2039 case GL_COLOR_MATERIAL_PARAMETER
:
2040 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.ColorMaterialMode
);
2042 case GL_COLOR_WRITEMASK
:
2043 params
[0] = (GLfloat
)(ctx
->Color
.ColorMask
[RCOMP
] ? 1 : 0);
2044 params
[1] = (GLfloat
)(ctx
->Color
.ColorMask
[GCOMP
] ? 1 : 0);
2045 params
[2] = (GLfloat
)(ctx
->Color
.ColorMask
[BCOMP
] ? 1 : 0);
2046 params
[3] = (GLfloat
)(ctx
->Color
.ColorMask
[ACOMP
] ? 1 : 0);
2049 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.CullFlag
);
2051 case GL_CULL_FACE_MODE
:
2052 params
[0] = ENUM_TO_FLOAT(ctx
->Polygon
.CullFaceMode
);
2054 case GL_CURRENT_COLOR
:
2056 FLUSH_CURRENT(ctx
, 0);
2057 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0];
2058 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1];
2059 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2];
2060 params
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3];
2063 case GL_CURRENT_INDEX
:
2065 FLUSH_CURRENT(ctx
, 0);
2066 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0];
2069 case GL_CURRENT_NORMAL
:
2071 FLUSH_CURRENT(ctx
, 0);
2072 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0];
2073 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1];
2074 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2];
2077 case GL_CURRENT_RASTER_COLOR
:
2078 params
[0] = ctx
->Current
.RasterColor
[0];
2079 params
[1] = ctx
->Current
.RasterColor
[1];
2080 params
[2] = ctx
->Current
.RasterColor
[2];
2081 params
[3] = ctx
->Current
.RasterColor
[3];
2083 case GL_CURRENT_RASTER_DISTANCE
:
2084 params
[0] = ctx
->Current
.RasterDistance
;
2086 case GL_CURRENT_RASTER_INDEX
:
2087 params
[0] = ctx
->Current
.RasterIndex
;
2089 case GL_CURRENT_RASTER_POSITION
:
2090 params
[0] = ctx
->Current
.RasterPos
[0];
2091 params
[1] = ctx
->Current
.RasterPos
[1];
2092 params
[2] = ctx
->Current
.RasterPos
[2];
2093 params
[3] = ctx
->Current
.RasterPos
[3];
2095 case GL_CURRENT_RASTER_SECONDARY_COLOR
:
2096 params
[0] = ctx
->Current
.RasterSecondaryColor
[0];
2097 params
[1] = ctx
->Current
.RasterSecondaryColor
[1];
2098 params
[2] = ctx
->Current
.RasterSecondaryColor
[2];
2099 params
[3] = ctx
->Current
.RasterSecondaryColor
[3];
2101 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
2103 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
2104 params
[0] = ctx
->Current
.RasterTexCoords
[texUnit
][0];
2105 params
[1] = ctx
->Current
.RasterTexCoords
[texUnit
][1];
2106 params
[2] = ctx
->Current
.RasterTexCoords
[texUnit
][2];
2107 params
[3] = ctx
->Current
.RasterTexCoords
[texUnit
][3];
2110 case GL_CURRENT_RASTER_POSITION_VALID
:
2111 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Current
.RasterPosValid
);
2113 case GL_CURRENT_TEXTURE_COORDS
:
2115 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
2116 FLUSH_CURRENT(ctx
, 0);
2117 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][0];
2118 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][1];
2119 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][2];
2120 params
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][3];
2124 params
[0] = ctx
->Pixel
.DepthBias
;
2127 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.depthBits
);
2129 case GL_DEPTH_CLEAR_VALUE
:
2130 params
[0] = ((GLfloat
) ctx
->Depth
.Clear
);
2133 params
[0] = ENUM_TO_FLOAT(ctx
->Depth
.Func
);
2135 case GL_DEPTH_RANGE
:
2136 params
[0] = ctx
->Viewport
.Near
;
2137 params
[1] = ctx
->Viewport
.Far
;
2139 case GL_DEPTH_SCALE
:
2140 params
[0] = ctx
->Pixel
.DepthScale
;
2143 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Depth
.Test
);
2145 case GL_DEPTH_WRITEMASK
:
2146 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Depth
.Mask
);
2149 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.DitherFlag
);
2151 case GL_DOUBLEBUFFER
:
2152 params
[0] = BOOLEAN_TO_FLOAT(ctx
->DrawBuffer
->Visual
.doubleBufferMode
);
2154 case GL_DRAW_BUFFER
:
2155 params
[0] = ENUM_TO_FLOAT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
2159 FLUSH_CURRENT(ctx
, 0);
2160 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0));
2163 case GL_FEEDBACK_BUFFER_SIZE
:
2164 params
[0] = (GLfloat
)(ctx
->Feedback
.BufferSize
);
2166 case GL_FEEDBACK_BUFFER_TYPE
:
2167 params
[0] = ENUM_TO_FLOAT(ctx
->Feedback
.Type
);
2170 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Fog
.Enabled
);
2173 params
[0] = ctx
->Fog
.Color
[0];
2174 params
[1] = ctx
->Fog
.Color
[1];
2175 params
[2] = ctx
->Fog
.Color
[2];
2176 params
[3] = ctx
->Fog
.Color
[3];
2178 case GL_FOG_DENSITY
:
2179 params
[0] = ctx
->Fog
.Density
;
2182 params
[0] = ctx
->Fog
.End
;
2185 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.Fog
);
2188 params
[0] = ctx
->Fog
.Index
;
2191 params
[0] = ENUM_TO_FLOAT(ctx
->Fog
.Mode
);
2194 params
[0] = ctx
->Fog
.Start
;
2197 params
[0] = ENUM_TO_FLOAT(ctx
->Polygon
.FrontFace
);
2200 params
[0] = ctx
->Pixel
.GreenBias
;
2203 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.greenBits
);
2205 case GL_GREEN_SCALE
:
2206 params
[0] = ctx
->Pixel
.GreenScale
;
2209 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.indexBits
);
2211 case GL_INDEX_CLEAR_VALUE
:
2212 params
[0] = (GLfloat
)(ctx
->Color
.ClearIndex
);
2215 params
[0] = BOOLEAN_TO_FLOAT(!ctx
->DrawBuffer
->Visual
.rgbMode
);
2217 case GL_INDEX_OFFSET
:
2218 params
[0] = (GLfloat
)(ctx
->Pixel
.IndexOffset
);
2220 case GL_INDEX_SHIFT
:
2221 params
[0] = (GLfloat
)(ctx
->Pixel
.IndexShift
);
2223 case GL_INDEX_WRITEMASK
:
2224 params
[0] = (GLfloat
)(ctx
->Color
.IndexMask
);
2227 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[0].Enabled
);
2230 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[1].Enabled
);
2233 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[2].Enabled
);
2236 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[3].Enabled
);
2239 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[4].Enabled
);
2242 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[5].Enabled
);
2245 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[6].Enabled
);
2248 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[7].Enabled
);
2251 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Enabled
);
2253 case GL_LIGHT_MODEL_AMBIENT
:
2254 params
[0] = ctx
->Light
.Model
.Ambient
[0];
2255 params
[1] = ctx
->Light
.Model
.Ambient
[1];
2256 params
[2] = ctx
->Light
.Model
.Ambient
[2];
2257 params
[3] = ctx
->Light
.Model
.Ambient
[3];
2259 case GL_LIGHT_MODEL_COLOR_CONTROL
:
2260 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.Model
.ColorControl
);
2262 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
2263 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Model
.LocalViewer
);
2265 case GL_LIGHT_MODEL_TWO_SIDE
:
2266 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Model
.TwoSide
);
2268 case GL_LINE_SMOOTH
:
2269 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Line
.SmoothFlag
);
2271 case GL_LINE_SMOOTH_HINT
:
2272 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.LineSmooth
);
2274 case GL_LINE_STIPPLE
:
2275 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Line
.StippleFlag
);
2277 case GL_LINE_STIPPLE_PATTERN
:
2278 params
[0] = (GLfloat
)(ctx
->Line
.StipplePattern
);
2280 case GL_LINE_STIPPLE_REPEAT
:
2281 params
[0] = (GLfloat
)(ctx
->Line
.StippleFactor
);
2284 params
[0] = ctx
->Line
.Width
;
2286 case GL_LINE_WIDTH_GRANULARITY
:
2287 params
[0] = ctx
->Const
.LineWidthGranularity
;
2289 case GL_LINE_WIDTH_RANGE
:
2290 params
[0] = ctx
->Const
.MinLineWidthAA
;
2291 params
[1] = ctx
->Const
.MaxLineWidthAA
;
2293 case GL_ALIASED_LINE_WIDTH_RANGE
:
2294 params
[0] = ctx
->Const
.MinLineWidth
;
2295 params
[1] = ctx
->Const
.MaxLineWidth
;
2298 params
[0] = (GLfloat
)(ctx
->List
.ListBase
);
2301 params
[0] = (GLfloat
)((ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0));
2306 if (!ctx
->CompileFlag
)
2308 else if (ctx
->ExecuteFlag
)
2309 mode
= GL_COMPILE_AND_EXECUTE
;
2312 params
[0] = ENUM_TO_FLOAT(mode
);
2315 case GL_INDEX_LOGIC_OP
:
2316 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.IndexLogicOpEnabled
);
2318 case GL_COLOR_LOGIC_OP
:
2319 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.ColorLogicOpEnabled
);
2321 case GL_LOGIC_OP_MODE
:
2322 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.LogicOp
);
2324 case GL_MAP1_COLOR_4
:
2325 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Color4
);
2327 case GL_MAP1_GRID_DOMAIN
:
2328 params
[0] = ctx
->Eval
.MapGrid1u1
;
2329 params
[1] = ctx
->Eval
.MapGrid1u2
;
2331 case GL_MAP1_GRID_SEGMENTS
:
2332 params
[0] = (GLfloat
)(ctx
->Eval
.MapGrid1un
);
2335 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Index
);
2337 case GL_MAP1_NORMAL
:
2338 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Normal
);
2340 case GL_MAP1_TEXTURE_COORD_1
:
2341 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord1
);
2343 case GL_MAP1_TEXTURE_COORD_2
:
2344 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord2
);
2346 case GL_MAP1_TEXTURE_COORD_3
:
2347 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord3
);
2349 case GL_MAP1_TEXTURE_COORD_4
:
2350 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord4
);
2352 case GL_MAP1_VERTEX_3
:
2353 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Vertex3
);
2355 case GL_MAP1_VERTEX_4
:
2356 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Vertex4
);
2358 case GL_MAP2_COLOR_4
:
2359 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Color4
);
2361 case GL_MAP2_GRID_DOMAIN
:
2362 params
[0] = ctx
->Eval
.MapGrid2u1
;
2363 params
[1] = ctx
->Eval
.MapGrid2u2
;
2364 params
[2] = ctx
->Eval
.MapGrid2v1
;
2365 params
[3] = ctx
->Eval
.MapGrid2v2
;
2367 case GL_MAP2_GRID_SEGMENTS
:
2368 params
[0] = (GLfloat
)(ctx
->Eval
.MapGrid2un
);
2369 params
[1] = (GLfloat
)(ctx
->Eval
.MapGrid2vn
);
2372 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Index
);
2374 case GL_MAP2_NORMAL
:
2375 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Normal
);
2377 case GL_MAP2_TEXTURE_COORD_1
:
2378 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord1
);
2380 case GL_MAP2_TEXTURE_COORD_2
:
2381 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord2
);
2383 case GL_MAP2_TEXTURE_COORD_3
:
2384 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord3
);
2386 case GL_MAP2_TEXTURE_COORD_4
:
2387 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord4
);
2389 case GL_MAP2_VERTEX_3
:
2390 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Vertex3
);
2392 case GL_MAP2_VERTEX_4
:
2393 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Vertex4
);
2396 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.MapColorFlag
);
2398 case GL_MAP_STENCIL
:
2399 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.MapStencilFlag
);
2401 case GL_MATRIX_MODE
:
2402 params
[0] = ENUM_TO_FLOAT(ctx
->Transform
.MatrixMode
);
2404 case GL_MAX_ATTRIB_STACK_DEPTH
:
2405 params
[0] = (GLfloat
)(MAX_ATTRIB_STACK_DEPTH
);
2407 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
2408 params
[0] = (GLfloat
)(MAX_CLIENT_ATTRIB_STACK_DEPTH
);
2410 case GL_MAX_CLIP_PLANES
:
2411 params
[0] = (GLfloat
)(ctx
->Const
.MaxClipPlanes
);
2413 case GL_MAX_ELEMENTS_VERTICES
:
2414 params
[0] = (GLfloat
)(ctx
->Const
.MaxArrayLockSize
);
2416 case GL_MAX_ELEMENTS_INDICES
:
2417 params
[0] = (GLfloat
)(ctx
->Const
.MaxArrayLockSize
);
2419 case GL_MAX_EVAL_ORDER
:
2420 params
[0] = (GLfloat
)(MAX_EVAL_ORDER
);
2423 params
[0] = (GLfloat
)(ctx
->Const
.MaxLights
);
2425 case GL_MAX_LIST_NESTING
:
2426 params
[0] = (GLfloat
)(MAX_LIST_NESTING
);
2428 case GL_MAX_MODELVIEW_STACK_DEPTH
:
2429 params
[0] = (GLfloat
)(MAX_MODELVIEW_STACK_DEPTH
);
2431 case GL_MAX_NAME_STACK_DEPTH
:
2432 params
[0] = (GLfloat
)(MAX_NAME_STACK_DEPTH
);
2434 case GL_MAX_PIXEL_MAP_TABLE
:
2435 params
[0] = (GLfloat
)(MAX_PIXEL_MAP_TABLE
);
2437 case GL_MAX_PROJECTION_STACK_DEPTH
:
2438 params
[0] = (GLfloat
)(MAX_PROJECTION_STACK_DEPTH
);
2440 case GL_MAX_TEXTURE_SIZE
:
2441 params
[0] = (GLfloat
)(1 << (ctx
->Const
.MaxTextureLevels
- 1));
2443 case GL_MAX_3D_TEXTURE_SIZE
:
2444 params
[0] = (GLfloat
)(1 << (ctx
->Const
.Max3DTextureLevels
- 1));
2446 case GL_MAX_TEXTURE_STACK_DEPTH
:
2447 params
[0] = (GLfloat
)(MAX_TEXTURE_STACK_DEPTH
);
2449 case GL_MAX_VIEWPORT_DIMS
:
2450 params
[0] = (GLfloat
)(ctx
->Const
.MaxViewportWidth
);
2451 params
[1] = (GLfloat
)(ctx
->Const
.MaxViewportHeight
);
2453 case GL_MODELVIEW_MATRIX
:
2455 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
2456 params
[0] = matrix
[0];
2457 params
[1] = matrix
[1];
2458 params
[2] = matrix
[2];
2459 params
[3] = matrix
[3];
2460 params
[4] = matrix
[4];
2461 params
[5] = matrix
[5];
2462 params
[6] = matrix
[6];
2463 params
[7] = matrix
[7];
2464 params
[8] = matrix
[8];
2465 params
[9] = matrix
[9];
2466 params
[10] = matrix
[10];
2467 params
[11] = matrix
[11];
2468 params
[12] = matrix
[12];
2469 params
[13] = matrix
[13];
2470 params
[14] = matrix
[14];
2471 params
[15] = matrix
[15];
2474 case GL_MODELVIEW_STACK_DEPTH
:
2475 params
[0] = (GLfloat
)(ctx
->ModelviewMatrixStack
.Depth
+ 1);
2477 case GL_NAME_STACK_DEPTH
:
2478 params
[0] = (GLfloat
)(ctx
->Select
.NameStackDepth
);
2481 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Transform
.Normalize
);
2483 case GL_PACK_ALIGNMENT
:
2484 params
[0] = (GLfloat
)(ctx
->Pack
.Alignment
);
2486 case GL_PACK_LSB_FIRST
:
2487 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pack
.LsbFirst
);
2489 case GL_PACK_ROW_LENGTH
:
2490 params
[0] = (GLfloat
)(ctx
->Pack
.RowLength
);
2492 case GL_PACK_SKIP_PIXELS
:
2493 params
[0] = (GLfloat
)(ctx
->Pack
.SkipPixels
);
2495 case GL_PACK_SKIP_ROWS
:
2496 params
[0] = (GLfloat
)(ctx
->Pack
.SkipRows
);
2498 case GL_PACK_SWAP_BYTES
:
2499 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pack
.SwapBytes
);
2501 case GL_PACK_SKIP_IMAGES_EXT
:
2502 params
[0] = (GLfloat
)(ctx
->Pack
.SkipImages
);
2504 case GL_PACK_IMAGE_HEIGHT_EXT
:
2505 params
[0] = (GLfloat
)(ctx
->Pack
.ImageHeight
);
2507 case GL_PACK_INVERT_MESA
:
2508 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pack
.Invert
);
2510 case GL_PERSPECTIVE_CORRECTION_HINT
:
2511 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.PerspectiveCorrection
);
2513 case GL_PIXEL_MAP_A_TO_A_SIZE
:
2514 params
[0] = (GLfloat
)(ctx
->PixelMaps
.AtoA
.Size
);
2516 case GL_PIXEL_MAP_B_TO_B_SIZE
:
2517 params
[0] = (GLfloat
)(ctx
->PixelMaps
.BtoB
.Size
);
2519 case GL_PIXEL_MAP_G_TO_G_SIZE
:
2520 params
[0] = (GLfloat
)(ctx
->PixelMaps
.GtoG
.Size
);
2522 case GL_PIXEL_MAP_I_TO_A_SIZE
:
2523 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoA
.Size
);
2525 case GL_PIXEL_MAP_I_TO_B_SIZE
:
2526 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoB
.Size
);
2528 case GL_PIXEL_MAP_I_TO_G_SIZE
:
2529 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoG
.Size
);
2531 case GL_PIXEL_MAP_I_TO_I_SIZE
:
2532 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoI
.Size
);
2534 case GL_PIXEL_MAP_I_TO_R_SIZE
:
2535 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoR
.Size
);
2537 case GL_PIXEL_MAP_R_TO_R_SIZE
:
2538 params
[0] = (GLfloat
)(ctx
->PixelMaps
.RtoR
.Size
);
2540 case GL_PIXEL_MAP_S_TO_S_SIZE
:
2541 params
[0] = (GLfloat
)(ctx
->PixelMaps
.StoS
.Size
);
2544 params
[0] = ctx
->Point
.Size
;
2546 case GL_POINT_SIZE_GRANULARITY
:
2547 params
[0] = ctx
->Const
.PointSizeGranularity
;
2549 case GL_POINT_SIZE_RANGE
:
2550 params
[0] = ctx
->Const
.MinPointSizeAA
;
2551 params
[1] = ctx
->Const
.MaxPointSizeAA
;
2553 case GL_ALIASED_POINT_SIZE_RANGE
:
2554 params
[0] = ctx
->Const
.MinPointSize
;
2555 params
[1] = ctx
->Const
.MaxPointSize
;
2557 case GL_POINT_SMOOTH
:
2558 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Point
.SmoothFlag
);
2560 case GL_POINT_SMOOTH_HINT
:
2561 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.PointSmooth
);
2563 case GL_POINT_SIZE_MIN_EXT
:
2564 params
[0] = ctx
->Point
.MinSize
;
2566 case GL_POINT_SIZE_MAX_EXT
:
2567 params
[0] = ctx
->Point
.MaxSize
;
2569 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
2570 params
[0] = ctx
->Point
.Threshold
;
2572 case GL_DISTANCE_ATTENUATION_EXT
:
2573 params
[0] = ctx
->Point
.Params
[0];
2574 params
[1] = ctx
->Point
.Params
[1];
2575 params
[2] = ctx
->Point
.Params
[2];
2577 case GL_POLYGON_MODE
:
2578 params
[0] = ENUM_TO_FLOAT(ctx
->Polygon
.FrontMode
);
2579 params
[1] = ENUM_TO_FLOAT(ctx
->Polygon
.BackMode
);
2581 case GL_POLYGON_OFFSET_BIAS_EXT
:
2582 params
[0] = ctx
->Polygon
.OffsetUnits
;
2584 case GL_POLYGON_OFFSET_FACTOR
:
2585 params
[0] = ctx
->Polygon
.OffsetFactor
;
2587 case GL_POLYGON_OFFSET_UNITS
:
2588 params
[0] = ctx
->Polygon
.OffsetUnits
;
2590 case GL_POLYGON_OFFSET_POINT
:
2591 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.OffsetPoint
);
2593 case GL_POLYGON_OFFSET_LINE
:
2594 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.OffsetLine
);
2596 case GL_POLYGON_OFFSET_FILL
:
2597 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.OffsetFill
);
2599 case GL_POLYGON_SMOOTH
:
2600 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.SmoothFlag
);
2602 case GL_POLYGON_SMOOTH_HINT
:
2603 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.PolygonSmooth
);
2605 case GL_POLYGON_STIPPLE
:
2606 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.StippleFlag
);
2608 case GL_PROJECTION_MATRIX
:
2610 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
2611 params
[0] = matrix
[0];
2612 params
[1] = matrix
[1];
2613 params
[2] = matrix
[2];
2614 params
[3] = matrix
[3];
2615 params
[4] = matrix
[4];
2616 params
[5] = matrix
[5];
2617 params
[6] = matrix
[6];
2618 params
[7] = matrix
[7];
2619 params
[8] = matrix
[8];
2620 params
[9] = matrix
[9];
2621 params
[10] = matrix
[10];
2622 params
[11] = matrix
[11];
2623 params
[12] = matrix
[12];
2624 params
[13] = matrix
[13];
2625 params
[14] = matrix
[14];
2626 params
[15] = matrix
[15];
2629 case GL_PROJECTION_STACK_DEPTH
:
2630 params
[0] = (GLfloat
)(ctx
->ProjectionMatrixStack
.Depth
+ 1);
2632 case GL_READ_BUFFER
:
2633 params
[0] = ENUM_TO_FLOAT(ctx
->ReadBuffer
->ColorReadBuffer
);
2636 params
[0] = ctx
->Pixel
.RedBias
;
2639 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.redBits
);
2642 params
[0] = ctx
->Pixel
.RedScale
;
2644 case GL_RENDER_MODE
:
2645 params
[0] = ENUM_TO_FLOAT(ctx
->RenderMode
);
2647 case GL_RESCALE_NORMAL
:
2648 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Transform
.RescaleNormals
);
2651 params
[0] = BOOLEAN_TO_FLOAT(ctx
->DrawBuffer
->Visual
.rgbMode
);
2653 case GL_SCISSOR_BOX
:
2654 params
[0] = (GLfloat
)(ctx
->Scissor
.X
);
2655 params
[1] = (GLfloat
)(ctx
->Scissor
.Y
);
2656 params
[2] = (GLfloat
)(ctx
->Scissor
.Width
);
2657 params
[3] = (GLfloat
)(ctx
->Scissor
.Height
);
2659 case GL_SCISSOR_TEST
:
2660 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Scissor
.Enabled
);
2662 case GL_SELECTION_BUFFER_SIZE
:
2663 params
[0] = (GLfloat
)(ctx
->Select
.BufferSize
);
2665 case GL_SHADE_MODEL
:
2666 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.ShadeModel
);
2668 case GL_SHARED_TEXTURE_PALETTE_EXT
:
2669 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Texture
.SharedPalette
);
2671 case GL_STENCIL_BITS
:
2672 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.stencilBits
);
2674 case GL_STENCIL_CLEAR_VALUE
:
2675 params
[0] = (GLfloat
)(ctx
->Stencil
.Clear
);
2677 case GL_STENCIL_FAIL
:
2678 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
2680 case GL_STENCIL_FUNC
:
2681 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
2683 case GL_STENCIL_PASS_DEPTH_FAIL
:
2684 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
2686 case GL_STENCIL_PASS_DEPTH_PASS
:
2687 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
2689 case GL_STENCIL_REF
:
2690 params
[0] = (GLfloat
)(ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
]);
2692 case GL_STENCIL_TEST
:
2693 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Stencil
.Enabled
);
2695 case GL_STENCIL_VALUE_MASK
:
2696 params
[0] = (GLfloat
)(ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
]);
2698 case GL_STENCIL_WRITEMASK
:
2699 params
[0] = (GLfloat
)(ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
]);
2702 params
[0] = BOOLEAN_TO_FLOAT(ctx
->DrawBuffer
->Visual
.stereoMode
);
2704 case GL_SUBPIXEL_BITS
:
2705 params
[0] = (GLfloat
)(ctx
->Const
.SubPixelBits
);
2708 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D
));
2711 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D
));
2714 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D
));
2716 case GL_TEXTURE_1D_ARRAY_EXT
:
2717 CHECK_EXT1(MESA_texture_array
, "GetFloatv");
2718 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT
));
2720 case GL_TEXTURE_2D_ARRAY_EXT
:
2721 CHECK_EXT1(MESA_texture_array
, "GetFloatv");
2722 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT
));
2724 case GL_TEXTURE_BINDING_1D
:
2725 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_INDEX
]->Name
);
2727 case GL_TEXTURE_BINDING_2D
:
2728 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_INDEX
]->Name
);
2730 case GL_TEXTURE_BINDING_3D
:
2731 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_3D_INDEX
]->Name
);
2733 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
2734 CHECK_EXT1(MESA_texture_array
, "GetFloatv");
2735 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_ARRAY_INDEX
]->Name
);
2737 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
2738 CHECK_EXT1(MESA_texture_array
, "GetFloatv");
2739 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_ARRAY_INDEX
]->Name
);
2741 case GL_TEXTURE_GEN_S
:
2742 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& S_BIT
) ? 1 : 0));
2744 case GL_TEXTURE_GEN_T
:
2745 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& T_BIT
) ? 1 : 0));
2747 case GL_TEXTURE_GEN_R
:
2748 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& R_BIT
) ? 1 : 0));
2750 case GL_TEXTURE_GEN_Q
:
2751 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& Q_BIT
) ? 1 : 0));
2753 case GL_TEXTURE_MATRIX
:
2755 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
2756 params
[0] = matrix
[0];
2757 params
[1] = matrix
[1];
2758 params
[2] = matrix
[2];
2759 params
[3] = matrix
[3];
2760 params
[4] = matrix
[4];
2761 params
[5] = matrix
[5];
2762 params
[6] = matrix
[6];
2763 params
[7] = matrix
[7];
2764 params
[8] = matrix
[8];
2765 params
[9] = matrix
[9];
2766 params
[10] = matrix
[10];
2767 params
[11] = matrix
[11];
2768 params
[12] = matrix
[12];
2769 params
[13] = matrix
[13];
2770 params
[14] = matrix
[14];
2771 params
[15] = matrix
[15];
2774 case GL_TEXTURE_STACK_DEPTH
:
2775 params
[0] = (GLfloat
)(ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Depth
+ 1);
2777 case GL_UNPACK_ALIGNMENT
:
2778 params
[0] = (GLfloat
)(ctx
->Unpack
.Alignment
);
2780 case GL_UNPACK_LSB_FIRST
:
2781 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Unpack
.LsbFirst
);
2783 case GL_UNPACK_ROW_LENGTH
:
2784 params
[0] = (GLfloat
)(ctx
->Unpack
.RowLength
);
2786 case GL_UNPACK_SKIP_PIXELS
:
2787 params
[0] = (GLfloat
)(ctx
->Unpack
.SkipPixels
);
2789 case GL_UNPACK_SKIP_ROWS
:
2790 params
[0] = (GLfloat
)(ctx
->Unpack
.SkipRows
);
2792 case GL_UNPACK_SWAP_BYTES
:
2793 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Unpack
.SwapBytes
);
2795 case GL_UNPACK_SKIP_IMAGES_EXT
:
2796 params
[0] = (GLfloat
)(ctx
->Unpack
.SkipImages
);
2798 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
2799 params
[0] = (GLfloat
)(ctx
->Unpack
.ImageHeight
);
2801 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
2802 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Unpack
.ClientStorage
);
2805 params
[0] = (GLfloat
)(ctx
->Viewport
.X
);
2806 params
[1] = (GLfloat
)(ctx
->Viewport
.Y
);
2807 params
[2] = (GLfloat
)(ctx
->Viewport
.Width
);
2808 params
[3] = (GLfloat
)(ctx
->Viewport
.Height
);
2811 params
[0] = ctx
->Pixel
.ZoomX
;
2814 params
[0] = ctx
->Pixel
.ZoomY
;
2816 case GL_VERTEX_ARRAY
:
2817 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->Vertex
.Enabled
);
2819 case GL_VERTEX_ARRAY_SIZE
:
2820 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Vertex
.Size
);
2822 case GL_VERTEX_ARRAY_TYPE
:
2823 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Vertex
.Type
);
2825 case GL_VERTEX_ARRAY_STRIDE
:
2826 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Vertex
.Stride
);
2828 case GL_VERTEX_ARRAY_COUNT_EXT
:
2829 params
[0] = (GLfloat
)(0);
2831 case GL_NORMAL_ARRAY
:
2832 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Normal
.Enabled
);
2834 case GL_NORMAL_ARRAY_TYPE
:
2835 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Normal
.Type
);
2837 case GL_NORMAL_ARRAY_STRIDE
:
2838 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Normal
.Stride
);
2840 case GL_NORMAL_ARRAY_COUNT_EXT
:
2841 params
[0] = (GLfloat
)(0);
2843 case GL_COLOR_ARRAY
:
2844 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->Color
.Enabled
);
2846 case GL_COLOR_ARRAY_SIZE
:
2847 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Color
.Size
);
2849 case GL_COLOR_ARRAY_TYPE
:
2850 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Color
.Type
);
2852 case GL_COLOR_ARRAY_STRIDE
:
2853 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Color
.Stride
);
2855 case GL_COLOR_ARRAY_COUNT_EXT
:
2856 params
[0] = (GLfloat
)(0);
2858 case GL_INDEX_ARRAY
:
2859 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->Index
.Enabled
);
2861 case GL_INDEX_ARRAY_TYPE
:
2862 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Index
.Type
);
2864 case GL_INDEX_ARRAY_STRIDE
:
2865 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Index
.Stride
);
2867 case GL_INDEX_ARRAY_COUNT_EXT
:
2868 params
[0] = (GLfloat
)(0);
2870 case GL_TEXTURE_COORD_ARRAY
:
2871 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
);
2873 case GL_TEXTURE_COORD_ARRAY_SIZE
:
2874 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Size
);
2876 case GL_TEXTURE_COORD_ARRAY_TYPE
:
2877 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Type
);
2879 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
2880 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Stride
);
2882 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
2883 params
[0] = (GLfloat
)(0);
2885 case GL_EDGE_FLAG_ARRAY
:
2886 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
);
2888 case GL_EDGE_FLAG_ARRAY_STRIDE
:
2889 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->EdgeFlag
.Stride
);
2891 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
2892 params
[0] = (GLfloat
)(0);
2894 case GL_MAX_TEXTURE_UNITS_ARB
:
2895 CHECK_EXT1(ARB_multitexture
, "GetFloatv");
2896 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureUnits
);
2898 case GL_ACTIVE_TEXTURE_ARB
:
2899 CHECK_EXT1(ARB_multitexture
, "GetFloatv");
2900 params
[0] = (GLfloat
)(GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
2902 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
2903 CHECK_EXT1(ARB_multitexture
, "GetFloatv");
2904 params
[0] = (GLfloat
)(GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
);
2906 case GL_TEXTURE_CUBE_MAP_ARB
:
2907 CHECK_EXT1(ARB_texture_cube_map
, "GetFloatv");
2908 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
));
2910 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
2911 CHECK_EXT1(ARB_texture_cube_map
, "GetFloatv");
2912 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_CUBE_INDEX
]->Name
);
2914 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
2915 CHECK_EXT1(ARB_texture_cube_map
, "GetFloatv");
2916 params
[0] = (GLfloat
)((1 << (ctx
->Const
.MaxCubeTextureLevels
- 1)));
2918 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
2919 params
[0] = (GLfloat
)(ctx
->Hint
.TextureCompression
);
2921 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
2922 params
[0] = (GLfloat
)(_mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
));
2924 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
2927 GLuint i
, n
= _mesa_get_compressed_formats(ctx
, formats
, GL_FALSE
);
2929 for (i
= 0; i
< n
; i
++)
2930 params
[i
] = ENUM_TO_FLOAT(formats
[i
]);
2933 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
2934 CHECK_EXT1(EXT_compiled_vertex_array
, "GetFloatv");
2935 params
[0] = (GLfloat
)(ctx
->Array
.LockFirst
);
2937 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
2938 CHECK_EXT1(EXT_compiled_vertex_array
, "GetFloatv");
2939 params
[0] = (GLfloat
)(ctx
->Array
.LockCount
);
2941 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
2943 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
2944 params
[0] = matrix
[0];
2945 params
[1] = matrix
[4];
2946 params
[2] = matrix
[8];
2947 params
[3] = matrix
[12];
2948 params
[4] = matrix
[1];
2949 params
[5] = matrix
[5];
2950 params
[6] = matrix
[9];
2951 params
[7] = matrix
[13];
2952 params
[8] = matrix
[2];
2953 params
[9] = matrix
[6];
2954 params
[10] = matrix
[10];
2955 params
[11] = matrix
[14];
2956 params
[12] = matrix
[3];
2957 params
[13] = matrix
[7];
2958 params
[14] = matrix
[11];
2959 params
[15] = matrix
[15];
2962 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
2964 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
2965 params
[0] = matrix
[0];
2966 params
[1] = matrix
[4];
2967 params
[2] = matrix
[8];
2968 params
[3] = matrix
[12];
2969 params
[4] = matrix
[1];
2970 params
[5] = matrix
[5];
2971 params
[6] = matrix
[9];
2972 params
[7] = matrix
[13];
2973 params
[8] = matrix
[2];
2974 params
[9] = matrix
[6];
2975 params
[10] = matrix
[10];
2976 params
[11] = matrix
[14];
2977 params
[12] = matrix
[3];
2978 params
[13] = matrix
[7];
2979 params
[14] = matrix
[11];
2980 params
[15] = matrix
[15];
2983 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
2985 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
2986 params
[0] = matrix
[0];
2987 params
[1] = matrix
[4];
2988 params
[2] = matrix
[8];
2989 params
[3] = matrix
[12];
2990 params
[4] = matrix
[1];
2991 params
[5] = matrix
[5];
2992 params
[6] = matrix
[9];
2993 params
[7] = matrix
[13];
2994 params
[8] = matrix
[2];
2995 params
[9] = matrix
[6];
2996 params
[10] = matrix
[10];
2997 params
[11] = matrix
[14];
2998 params
[12] = matrix
[3];
2999 params
[13] = matrix
[7];
3000 params
[14] = matrix
[11];
3001 params
[15] = matrix
[15];
3004 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
3006 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
3007 params
[0] = matrix
[0];
3008 params
[1] = matrix
[4];
3009 params
[2] = matrix
[8];
3010 params
[3] = matrix
[12];
3011 params
[4] = matrix
[1];
3012 params
[5] = matrix
[5];
3013 params
[6] = matrix
[9];
3014 params
[7] = matrix
[13];
3015 params
[8] = matrix
[2];
3016 params
[9] = matrix
[6];
3017 params
[10] = matrix
[10];
3018 params
[11] = matrix
[14];
3019 params
[12] = matrix
[3];
3020 params
[13] = matrix
[7];
3021 params
[14] = matrix
[11];
3022 params
[15] = matrix
[15];
3025 case GL_COLOR_MATRIX_SGI
:
3027 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
3028 params
[0] = matrix
[0];
3029 params
[1] = matrix
[1];
3030 params
[2] = matrix
[2];
3031 params
[3] = matrix
[3];
3032 params
[4] = matrix
[4];
3033 params
[5] = matrix
[5];
3034 params
[6] = matrix
[6];
3035 params
[7] = matrix
[7];
3036 params
[8] = matrix
[8];
3037 params
[9] = matrix
[9];
3038 params
[10] = matrix
[10];
3039 params
[11] = matrix
[11];
3040 params
[12] = matrix
[12];
3041 params
[13] = matrix
[13];
3042 params
[14] = matrix
[14];
3043 params
[15] = matrix
[15];
3046 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
3047 params
[0] = (GLfloat
)(ctx
->ColorMatrixStack
.Depth
+ 1);
3049 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
3050 params
[0] = (GLfloat
)(MAX_COLOR_STACK_DEPTH
);
3052 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
3053 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[0];
3055 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
3056 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[1];
3058 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
3059 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[2];
3061 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
3062 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[3];
3064 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
3065 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[0];
3067 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
3068 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[1];
3070 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
3071 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[2];
3073 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
3074 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[3];
3076 case GL_CONVOLUTION_1D_EXT
:
3077 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3078 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.Convolution1DEnabled
);
3080 case GL_CONVOLUTION_2D_EXT
:
3081 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3082 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.Convolution2DEnabled
);
3084 case GL_SEPARABLE_2D_EXT
:
3085 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3086 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.Separable2DEnabled
);
3088 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
3089 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3090 params
[0] = ctx
->Pixel
.PostConvolutionScale
[0];
3092 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
3093 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3094 params
[0] = ctx
->Pixel
.PostConvolutionScale
[1];
3096 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
3097 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3098 params
[0] = ctx
->Pixel
.PostConvolutionScale
[2];
3100 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
3101 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3102 params
[0] = ctx
->Pixel
.PostConvolutionScale
[3];
3104 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
3105 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3106 params
[0] = ctx
->Pixel
.PostConvolutionBias
[0];
3108 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
3109 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3110 params
[0] = ctx
->Pixel
.PostConvolutionBias
[1];
3112 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
3113 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3114 params
[0] = ctx
->Pixel
.PostConvolutionBias
[2];
3116 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
3117 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3118 params
[0] = ctx
->Pixel
.PostConvolutionBias
[3];
3121 CHECK_EXT1(EXT_histogram
, "GetFloatv");
3122 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.HistogramEnabled
);
3125 CHECK_EXT1(EXT_histogram
, "GetFloatv");
3126 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.MinMaxEnabled
);
3128 case GL_COLOR_TABLE_SGI
:
3129 CHECK_EXT1(SGI_color_table
, "GetFloatv");
3130 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
]);
3132 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
3133 CHECK_EXT1(SGI_color_table
, "GetFloatv");
3134 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
]);
3136 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
3137 CHECK_EXT1(SGI_color_table
, "GetFloatv");
3138 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
]);
3140 case GL_TEXTURE_COLOR_TABLE_SGI
:
3141 CHECK_EXT1(SGI_texture_color_table
, "GetFloatv");
3142 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
);
3144 case GL_COLOR_SUM_EXT
:
3145 CHECK_EXT2(EXT_secondary_color
, ARB_vertex_program
, "GetFloatv");
3146 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Fog
.ColorSumEnabled
);
3148 case GL_CURRENT_SECONDARY_COLOR_EXT
:
3149 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3151 FLUSH_CURRENT(ctx
, 0);
3152 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0];
3153 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1];
3154 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2];
3155 params
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3];
3158 case GL_SECONDARY_COLOR_ARRAY_EXT
:
3159 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3160 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
);
3162 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
3163 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3164 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->SecondaryColor
.Type
);
3166 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
3167 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3168 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->SecondaryColor
.Stride
);
3170 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
3171 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3172 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->SecondaryColor
.Size
);
3174 case GL_CURRENT_FOG_COORDINATE_EXT
:
3175 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3177 FLUSH_CURRENT(ctx
, 0);
3178 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0];
3181 case GL_FOG_COORDINATE_ARRAY_EXT
:
3182 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3183 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->FogCoord
.Enabled
);
3185 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
3186 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3187 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->FogCoord
.Type
);
3189 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
3190 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3191 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->FogCoord
.Stride
);
3193 case GL_FOG_COORDINATE_SOURCE_EXT
:
3194 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3195 params
[0] = ENUM_TO_FLOAT(ctx
->Fog
.FogCoordinateSource
);
3197 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
3198 CHECK_EXT1(EXT_texture_lod_bias
, "GetFloatv");
3199 params
[0] = ctx
->Const
.MaxTextureLodBias
;
3201 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
3202 CHECK_EXT1(EXT_texture_filter_anisotropic
, "GetFloatv");
3203 params
[0] = ctx
->Const
.MaxTextureMaxAnisotropy
;
3205 case GL_MULTISAMPLE_ARB
:
3206 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.Enabled
);
3208 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
3209 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleAlphaToCoverage
);
3211 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
3212 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleAlphaToOne
);
3214 case GL_SAMPLE_COVERAGE_ARB
:
3215 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleCoverage
);
3217 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
3218 params
[0] = ctx
->Multisample
.SampleCoverageValue
;
3220 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
3221 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleCoverageInvert
);
3223 case GL_SAMPLE_BUFFERS_ARB
:
3224 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.sampleBuffers
);
3226 case GL_SAMPLES_ARB
:
3227 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.samples
);
3229 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
3230 CHECK_EXT1(IBM_rasterpos_clip
, "GetFloatv");
3231 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Transform
.RasterPositionUnclipped
);
3233 case GL_POINT_SPRITE_NV
:
3234 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetFloatv");
3235 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Point
.PointSprite
);
3237 case GL_POINT_SPRITE_R_MODE_NV
:
3238 CHECK_EXT1(NV_point_sprite
, "GetFloatv");
3239 params
[0] = ENUM_TO_FLOAT(ctx
->Point
.SpriteRMode
);
3241 case GL_POINT_SPRITE_COORD_ORIGIN
:
3242 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetFloatv");
3243 params
[0] = ENUM_TO_FLOAT(ctx
->Point
.SpriteOrigin
);
3245 case GL_GENERATE_MIPMAP_HINT_SGIS
:
3246 CHECK_EXT1(SGIS_generate_mipmap
, "GetFloatv");
3247 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.GenerateMipmap
);
3249 case GL_VERTEX_PROGRAM_BINDING_NV
:
3250 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3251 params
[0] = (GLfloat
)((ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0));
3253 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
3254 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3255 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
);
3257 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
3258 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3259 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[1].Enabled
);
3261 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
3262 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3263 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[2].Enabled
);
3265 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
3266 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3267 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[3].Enabled
);
3269 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
3270 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3271 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[4].Enabled
);
3273 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
3274 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3275 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[5].Enabled
);
3277 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
3278 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3279 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[6].Enabled
);
3281 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
3282 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3283 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[7].Enabled
);
3285 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
3286 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3287 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[8].Enabled
);
3289 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
3290 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3291 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[9].Enabled
);
3293 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
3294 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3295 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[10].Enabled
);
3297 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
3298 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3299 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[11].Enabled
);
3301 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
3302 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3303 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[12].Enabled
);
3305 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
3306 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3307 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[13].Enabled
);
3309 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
3310 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3311 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[14].Enabled
);
3313 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
3314 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3315 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[15].Enabled
);
3317 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
3318 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3319 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[0]);
3321 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
3322 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3323 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[1]);
3325 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
3326 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3327 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[2]);
3329 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
3330 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3331 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[3]);
3333 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
3334 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3335 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[4]);
3337 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
3338 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3339 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[5]);
3341 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
3342 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3343 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[6]);
3345 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
3346 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3347 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[7]);
3349 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
3350 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3351 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[8]);
3353 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
3354 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3355 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[9]);
3357 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
3358 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3359 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[10]);
3361 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
3362 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3363 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[11]);
3365 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
3366 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3367 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[12]);
3369 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
3370 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3371 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[13]);
3373 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
3374 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3375 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[14]);
3377 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
3378 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3379 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[15]);
3381 case GL_FRAGMENT_PROGRAM_NV
:
3382 CHECK_EXT1(NV_fragment_program
, "GetFloatv");
3383 params
[0] = BOOLEAN_TO_FLOAT(ctx
->FragmentProgram
.Enabled
);
3385 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
3386 CHECK_EXT1(NV_fragment_program
, "GetFloatv");
3387 params
[0] = (GLfloat
)(ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0);
3389 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
3390 CHECK_EXT1(NV_fragment_program
, "GetFloatv");
3391 params
[0] = (GLfloat
)(MAX_NV_FRAGMENT_PROGRAM_PARAMS
);
3393 case GL_TEXTURE_RECTANGLE_NV
:
3394 CHECK_EXT1(NV_texture_rectangle
, "GetFloatv");
3395 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
));
3397 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
3398 CHECK_EXT1(NV_texture_rectangle
, "GetFloatv");
3399 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_RECT_INDEX
]->Name
);
3401 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
3402 CHECK_EXT1(NV_texture_rectangle
, "GetFloatv");
3403 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureRectSize
);
3405 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
3406 CHECK_EXT1(EXT_stencil_two_side
, "GetFloatv");
3407 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Stencil
.TestTwoSide
);
3409 case GL_ACTIVE_STENCIL_FACE_EXT
:
3410 CHECK_EXT1(EXT_stencil_two_side
, "GetFloatv");
3411 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
3413 case GL_MAX_SHININESS_NV
:
3414 CHECK_EXT1(NV_light_max_exponent
, "GetFloatv");
3415 params
[0] = ctx
->Const
.MaxShininess
;
3417 case GL_MAX_SPOT_EXPONENT_NV
:
3418 CHECK_EXT1(NV_light_max_exponent
, "GetFloatv");
3419 params
[0] = ctx
->Const
.MaxSpotExponent
;
3421 case GL_ARRAY_BUFFER_BINDING_ARB
:
3422 params
[0] = (GLfloat
)(ctx
->Array
.ArrayBufferObj
->Name
);
3424 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
3425 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Vertex
.BufferObj
->Name
);
3427 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
3428 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Normal
.BufferObj
->Name
);
3430 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
3431 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Color
.BufferObj
->Name
);
3433 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
3434 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Index
.BufferObj
->Name
);
3436 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
3437 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
);
3439 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
3440 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->EdgeFlag
.BufferObj
->Name
);
3442 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
3443 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->SecondaryColor
.BufferObj
->Name
);
3445 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
3446 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->FogCoord
.BufferObj
->Name
);
3448 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
3449 params
[0] = (GLfloat
)(ctx
->Array
.ElementArrayBufferObj
->Name
);
3451 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
3452 CHECK_EXT1(EXT_pixel_buffer_object
, "GetFloatv");
3453 params
[0] = (GLfloat
)(ctx
->Pack
.BufferObj
->Name
);
3455 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
3456 CHECK_EXT1(EXT_pixel_buffer_object
, "GetFloatv");
3457 params
[0] = (GLfloat
)(ctx
->Unpack
.BufferObj
->Name
);
3459 case GL_VERTEX_PROGRAM_ARB
:
3460 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetFloatv");
3461 params
[0] = BOOLEAN_TO_FLOAT(ctx
->VertexProgram
.Enabled
);
3463 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
3464 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetFloatv");
3465 params
[0] = BOOLEAN_TO_FLOAT(ctx
->VertexProgram
.PointSizeEnabled
);
3467 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
3468 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetFloatv");
3469 params
[0] = BOOLEAN_TO_FLOAT(ctx
->VertexProgram
.TwoSideEnabled
);
3471 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
:
3472 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetFloatv");
3473 params
[0] = (GLfloat
)(ctx
->Const
.MaxProgramMatrixStackDepth
);
3475 case GL_MAX_PROGRAM_MATRICES_ARB
:
3476 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetFloatv");
3477 params
[0] = (GLfloat
)(ctx
->Const
.MaxProgramMatrices
);
3479 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
3480 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetFloatv");
3481 params
[0] = BOOLEAN_TO_FLOAT(ctx
->CurrentStack
->Depth
+ 1);
3483 case GL_CURRENT_MATRIX_ARB
:
3484 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_fragment_program
, "GetFloatv");
3486 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
3487 params
[0] = matrix
[0];
3488 params
[1] = matrix
[1];
3489 params
[2] = matrix
[2];
3490 params
[3] = matrix
[3];
3491 params
[4] = matrix
[4];
3492 params
[5] = matrix
[5];
3493 params
[6] = matrix
[6];
3494 params
[7] = matrix
[7];
3495 params
[8] = matrix
[8];
3496 params
[9] = matrix
[9];
3497 params
[10] = matrix
[10];
3498 params
[11] = matrix
[11];
3499 params
[12] = matrix
[12];
3500 params
[13] = matrix
[13];
3501 params
[14] = matrix
[14];
3502 params
[15] = matrix
[15];
3505 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
3506 CHECK_EXT2(ARB_vertex_program
, ARB_fragment_program
, "GetFloatv");
3508 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
3509 params
[0] = matrix
[0];
3510 params
[1] = matrix
[4];
3511 params
[2] = matrix
[8];
3512 params
[3] = matrix
[12];
3513 params
[4] = matrix
[1];
3514 params
[5] = matrix
[5];
3515 params
[6] = matrix
[9];
3516 params
[7] = matrix
[13];
3517 params
[8] = matrix
[2];
3518 params
[9] = matrix
[6];
3519 params
[10] = matrix
[10];
3520 params
[11] = matrix
[14];
3521 params
[12] = matrix
[3];
3522 params
[13] = matrix
[7];
3523 params
[14] = matrix
[11];
3524 params
[15] = matrix
[15];
3527 case GL_MAX_VERTEX_ATTRIBS_ARB
:
3528 CHECK_EXT1(ARB_vertex_program
, "GetFloatv");
3529 params
[0] = (GLfloat
)(ctx
->Const
.VertexProgram
.MaxAttribs
);
3531 case GL_PROGRAM_ERROR_POSITION_ARB
:
3532 CHECK_EXT4(NV_vertex_program
, ARB_vertex_program
, NV_fragment_program
, ARB_fragment_program
, "GetFloatv");
3533 params
[0] = (GLfloat
)(ctx
->Program
.ErrorPos
);
3535 case GL_FRAGMENT_PROGRAM_ARB
:
3536 CHECK_EXT1(ARB_fragment_program
, "GetFloatv");
3537 params
[0] = BOOLEAN_TO_FLOAT(ctx
->FragmentProgram
.Enabled
);
3539 case GL_MAX_TEXTURE_COORDS_ARB
:
3540 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetFloatv");
3541 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureCoordUnits
);
3543 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB
:
3544 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetFloatv");
3545 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureImageUnits
);
3547 case GL_DEPTH_BOUNDS_TEST_EXT
:
3548 CHECK_EXT1(EXT_depth_bounds_test
, "GetFloatv");
3549 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Depth
.BoundsTest
);
3551 case GL_DEPTH_BOUNDS_EXT
:
3552 CHECK_EXT1(EXT_depth_bounds_test
, "GetFloatv");
3553 params
[0] = ctx
->Depth
.BoundsMin
;
3554 params
[1] = ctx
->Depth
.BoundsMax
;
3556 case GL_MAX_DRAW_BUFFERS_ARB
:
3557 params
[0] = (GLfloat
)(ctx
->Const
.MaxDrawBuffers
);
3559 case GL_DRAW_BUFFER0_ARB
:
3560 params
[0] = ENUM_TO_FLOAT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
3562 case GL_DRAW_BUFFER1_ARB
:
3565 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
3566 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
3569 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[1];
3570 params
[0] = ENUM_TO_FLOAT(buffer
);
3573 case GL_DRAW_BUFFER2_ARB
:
3576 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
3577 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
3580 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[2];
3581 params
[0] = ENUM_TO_FLOAT(buffer
);
3584 case GL_DRAW_BUFFER3_ARB
:
3587 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
3588 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
3591 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[3];
3592 params
[0] = ENUM_TO_FLOAT(buffer
);
3595 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
3596 CHECK_EXT1(OES_read_format
, "GetFloatv");
3597 params
[0] = (GLfloat
)(ctx
->Const
.ColorReadType
);
3599 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
3600 CHECK_EXT1(OES_read_format
, "GetFloatv");
3601 params
[0] = (GLfloat
)(ctx
->Const
.ColorReadFormat
);
3603 case GL_NUM_FRAGMENT_REGISTERS_ATI
:
3604 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3605 params
[0] = (GLfloat
)(6);
3607 case GL_NUM_FRAGMENT_CONSTANTS_ATI
:
3608 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3609 params
[0] = (GLfloat
)(8);
3611 case GL_NUM_PASSES_ATI
:
3612 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3613 params
[0] = (GLfloat
)(2);
3615 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI
:
3616 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3617 params
[0] = (GLfloat
)(8);
3619 case GL_NUM_INSTRUCTIONS_TOTAL_ATI
:
3620 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3621 params
[0] = (GLfloat
)(16);
3623 case GL_COLOR_ALPHA_PAIRING_ATI
:
3624 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3625 params
[0] = BOOLEAN_TO_FLOAT(GL_TRUE
);
3627 case GL_NUM_LOOPBACK_COMPONENTS_ATI
:
3628 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3629 params
[0] = (GLfloat
)(3);
3631 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
:
3632 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3633 params
[0] = (GLfloat
)(3);
3635 case GL_STENCIL_BACK_FUNC
:
3636 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.Function
[1]);
3638 case GL_STENCIL_BACK_VALUE_MASK
:
3639 params
[0] = (GLfloat
)(ctx
->Stencil
.ValueMask
[1]);
3641 case GL_STENCIL_BACK_WRITEMASK
:
3642 params
[0] = (GLfloat
)(ctx
->Stencil
.WriteMask
[1]);
3644 case GL_STENCIL_BACK_REF
:
3645 params
[0] = (GLfloat
)(ctx
->Stencil
.Ref
[1]);
3647 case GL_STENCIL_BACK_FAIL
:
3648 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.FailFunc
[1]);
3650 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
3651 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZFailFunc
[1]);
3653 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
3654 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZPassFunc
[1]);
3656 case GL_FRAMEBUFFER_BINDING_EXT
:
3657 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3658 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Name
);
3660 case GL_RENDERBUFFER_BINDING_EXT
:
3661 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3662 params
[0] = (GLfloat
)(ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0);
3664 case GL_MAX_COLOR_ATTACHMENTS_EXT
:
3665 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3666 params
[0] = (GLfloat
)(ctx
->Const
.MaxColorAttachments
);
3668 case GL_MAX_RENDERBUFFER_SIZE_EXT
:
3669 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3670 params
[0] = (GLfloat
)(ctx
->Const
.MaxRenderbufferSize
);
3672 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
3673 CHECK_EXT1(EXT_framebuffer_blit
, "GetFloatv");
3674 params
[0] = (GLfloat
)(ctx
->ReadBuffer
->Name
);
3676 case GL_PROVOKING_VERTEX_EXT
:
3677 CHECK_EXT1(EXT_provoking_vertex
, "GetFloatv");
3678 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.ProvokingVertex
);
3680 case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
:
3681 CHECK_EXT1(EXT_provoking_vertex
, "GetFloatv");
3682 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Const
.QuadsFollowProvokingVertexConvention
);
3684 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
:
3685 CHECK_EXT1(ARB_fragment_shader
, "GetFloatv");
3686 params
[0] = (GLfloat
)(ctx
->Const
.FragmentProgram
.MaxUniformComponents
);
3688 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
:
3689 CHECK_EXT1(ARB_fragment_shader
, "GetFloatv");
3690 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.FragmentShaderDerivative
);
3692 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
:
3693 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3694 params
[0] = (GLfloat
)(ctx
->Const
.VertexProgram
.MaxUniformComponents
);
3696 case GL_MAX_VARYING_FLOATS_ARB
:
3697 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3698 params
[0] = (GLfloat
)(ctx
->Const
.MaxVarying
* 4);
3700 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
:
3701 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3702 params
[0] = (GLfloat
)(ctx
->Const
.MaxVertexTextureImageUnits
);
3704 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
:
3705 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3706 params
[0] = (GLfloat
)(MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
3708 case GL_CURRENT_PROGRAM
:
3709 CHECK_EXT1(ARB_shader_objects
, "GetFloatv");
3710 params
[0] = (GLfloat
)(ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0);
3712 case GL_MAX_SAMPLES
:
3713 CHECK_EXT1(ARB_framebuffer_object
, "GetFloatv");
3714 params
[0] = (GLfloat
)(ctx
->Const
.MaxSamples
);
3716 case GL_VERTEX_ARRAY_BINDING_APPLE
:
3717 CHECK_EXT1(APPLE_vertex_array_object
, "GetFloatv");
3718 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Name
);
3720 case GL_TEXTURE_CUBE_MAP_SEAMLESS
:
3721 CHECK_EXT1(ARB_seamless_cube_map
, "GetFloatv");
3722 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Texture
.CubeMapSeamless
);
3724 case GL_MAX_SERVER_WAIT_TIMEOUT
:
3725 CHECK_EXT1(ARB_sync
, "GetFloatv");
3726 params
[0] = (GLfloat
)(ctx
->Const
.MaxServerWaitTimeout
);
3729 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetFloatv(pname=0x%x)", pname
);
3734 _mesa_GetIntegerv( GLenum pname
, GLint
*params
)
3736 GET_CURRENT_CONTEXT(ctx
);
3737 ASSERT_OUTSIDE_BEGIN_END(ctx
);
3743 _mesa_update_state(ctx
);
3745 if (ctx
->Driver
.GetIntegerv
&&
3746 ctx
->Driver
.GetIntegerv(ctx
, pname
, params
))
3750 case GL_ACCUM_RED_BITS
:
3751 params
[0] = ctx
->DrawBuffer
->Visual
.accumRedBits
;
3753 case GL_ACCUM_GREEN_BITS
:
3754 params
[0] = ctx
->DrawBuffer
->Visual
.accumGreenBits
;
3756 case GL_ACCUM_BLUE_BITS
:
3757 params
[0] = ctx
->DrawBuffer
->Visual
.accumBlueBits
;
3759 case GL_ACCUM_ALPHA_BITS
:
3760 params
[0] = ctx
->DrawBuffer
->Visual
.accumAlphaBits
;
3762 case GL_ACCUM_CLEAR_VALUE
:
3763 params
[0] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[0]);
3764 params
[1] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[1]);
3765 params
[2] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[2]);
3766 params
[3] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[3]);
3769 params
[0] = IROUND(ctx
->Pixel
.AlphaBias
);
3772 params
[0] = ctx
->DrawBuffer
->Visual
.alphaBits
;
3774 case GL_ALPHA_SCALE
:
3775 params
[0] = IROUND(ctx
->Pixel
.AlphaScale
);
3778 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.AlphaEnabled
);
3780 case GL_ALPHA_TEST_FUNC
:
3781 params
[0] = ENUM_TO_INT(ctx
->Color
.AlphaFunc
);
3783 case GL_ALPHA_TEST_REF
:
3784 params
[0] = FLOAT_TO_INT(ctx
->Color
.AlphaRef
);
3786 case GL_ATTRIB_STACK_DEPTH
:
3787 params
[0] = ctx
->AttribStackDepth
;
3789 case GL_AUTO_NORMAL
:
3790 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.AutoNormal
);
3792 case GL_AUX_BUFFERS
:
3793 params
[0] = ctx
->DrawBuffer
->Visual
.numAuxBuffers
;
3796 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.BlendEnabled
);
3799 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendDstRGB
);
3802 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendSrcRGB
);
3804 case GL_BLEND_SRC_RGB_EXT
:
3805 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendSrcRGB
);
3807 case GL_BLEND_DST_RGB_EXT
:
3808 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendDstRGB
);
3810 case GL_BLEND_SRC_ALPHA_EXT
:
3811 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendSrcA
);
3813 case GL_BLEND_DST_ALPHA_EXT
:
3814 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendDstA
);
3816 case GL_BLEND_EQUATION
:
3817 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendEquationRGB
);
3819 case GL_BLEND_EQUATION_ALPHA_EXT
:
3820 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendEquationA
);
3822 case GL_BLEND_COLOR_EXT
:
3823 params
[0] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[0]);
3824 params
[1] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[1]);
3825 params
[2] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[2]);
3826 params
[3] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[3]);
3829 params
[0] = IROUND(ctx
->Pixel
.BlueBias
);
3832 params
[0] = ctx
->DrawBuffer
->Visual
.blueBits
;
3835 params
[0] = IROUND(ctx
->Pixel
.BlueScale
);
3837 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
3838 params
[0] = ctx
->ClientAttribStackDepth
;
3840 case GL_CLIP_PLANE0
:
3841 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 0) & 1);
3843 case GL_CLIP_PLANE1
:
3844 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 1) & 1);
3846 case GL_CLIP_PLANE2
:
3847 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 2) & 1);
3849 case GL_CLIP_PLANE3
:
3850 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 3) & 1);
3852 case GL_CLIP_PLANE4
:
3853 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 4) & 1);
3855 case GL_CLIP_PLANE5
:
3856 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 5) & 1);
3858 case GL_COLOR_CLEAR_VALUE
:
3859 params
[0] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[0]);
3860 params
[1] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[1]);
3861 params
[2] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[2]);
3862 params
[3] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[3]);
3864 case GL_COLOR_MATERIAL
:
3865 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.ColorMaterialEnabled
);
3867 case GL_COLOR_MATERIAL_FACE
:
3868 params
[0] = ENUM_TO_INT(ctx
->Light
.ColorMaterialFace
);
3870 case GL_COLOR_MATERIAL_PARAMETER
:
3871 params
[0] = ENUM_TO_INT(ctx
->Light
.ColorMaterialMode
);
3873 case GL_COLOR_WRITEMASK
:
3874 params
[0] = ctx
->Color
.ColorMask
[RCOMP
] ? 1 : 0;
3875 params
[1] = ctx
->Color
.ColorMask
[GCOMP
] ? 1 : 0;
3876 params
[2] = ctx
->Color
.ColorMask
[BCOMP
] ? 1 : 0;
3877 params
[3] = ctx
->Color
.ColorMask
[ACOMP
] ? 1 : 0;
3880 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.CullFlag
);
3882 case GL_CULL_FACE_MODE
:
3883 params
[0] = ENUM_TO_INT(ctx
->Polygon
.CullFaceMode
);
3885 case GL_CURRENT_COLOR
:
3887 FLUSH_CURRENT(ctx
, 0);
3888 params
[0] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0]);
3889 params
[1] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1]);
3890 params
[2] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2]);
3891 params
[3] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3]);
3894 case GL_CURRENT_INDEX
:
3896 FLUSH_CURRENT(ctx
, 0);
3897 params
[0] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]);
3900 case GL_CURRENT_NORMAL
:
3902 FLUSH_CURRENT(ctx
, 0);
3903 params
[0] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0]);
3904 params
[1] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1]);
3905 params
[2] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2]);
3908 case GL_CURRENT_RASTER_COLOR
:
3909 params
[0] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[0]);
3910 params
[1] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[1]);
3911 params
[2] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[2]);
3912 params
[3] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[3]);
3914 case GL_CURRENT_RASTER_DISTANCE
:
3915 params
[0] = IROUND(ctx
->Current
.RasterDistance
);
3917 case GL_CURRENT_RASTER_INDEX
:
3918 params
[0] = IROUND(ctx
->Current
.RasterIndex
);
3920 case GL_CURRENT_RASTER_POSITION
:
3921 params
[0] = IROUND(ctx
->Current
.RasterPos
[0]);
3922 params
[1] = IROUND(ctx
->Current
.RasterPos
[1]);
3923 params
[2] = IROUND(ctx
->Current
.RasterPos
[2]);
3924 params
[3] = IROUND(ctx
->Current
.RasterPos
[3]);
3926 case GL_CURRENT_RASTER_SECONDARY_COLOR
:
3927 params
[0] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[0]);
3928 params
[1] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[1]);
3929 params
[2] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[2]);
3930 params
[3] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[3]);
3932 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
3934 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
3935 params
[0] = IROUND(ctx
->Current
.RasterTexCoords
[texUnit
][0]);
3936 params
[1] = IROUND(ctx
->Current
.RasterTexCoords
[texUnit
][1]);
3937 params
[2] = IROUND(ctx
->Current
.RasterTexCoords
[texUnit
][2]);
3938 params
[3] = IROUND(ctx
->Current
.RasterTexCoords
[texUnit
][3]);
3941 case GL_CURRENT_RASTER_POSITION_VALID
:
3942 params
[0] = BOOLEAN_TO_INT(ctx
->Current
.RasterPosValid
);
3944 case GL_CURRENT_TEXTURE_COORDS
:
3946 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
3947 FLUSH_CURRENT(ctx
, 0);
3948 params
[0] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][0]);
3949 params
[1] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][1]);
3950 params
[2] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][2]);
3951 params
[3] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][3]);
3955 params
[0] = IROUND(ctx
->Pixel
.DepthBias
);
3958 params
[0] = ctx
->DrawBuffer
->Visual
.depthBits
;
3960 case GL_DEPTH_CLEAR_VALUE
:
3961 params
[0] = FLOAT_TO_INT(((GLfloat
) ctx
->Depth
.Clear
));
3964 params
[0] = ENUM_TO_INT(ctx
->Depth
.Func
);
3966 case GL_DEPTH_RANGE
:
3967 params
[0] = FLOAT_TO_INT(ctx
->Viewport
.Near
);
3968 params
[1] = FLOAT_TO_INT(ctx
->Viewport
.Far
);
3970 case GL_DEPTH_SCALE
:
3971 params
[0] = IROUND(ctx
->Pixel
.DepthScale
);
3974 params
[0] = BOOLEAN_TO_INT(ctx
->Depth
.Test
);
3976 case GL_DEPTH_WRITEMASK
:
3977 params
[0] = BOOLEAN_TO_INT(ctx
->Depth
.Mask
);
3980 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.DitherFlag
);
3982 case GL_DOUBLEBUFFER
:
3983 params
[0] = BOOLEAN_TO_INT(ctx
->DrawBuffer
->Visual
.doubleBufferMode
);
3985 case GL_DRAW_BUFFER
:
3986 params
[0] = ENUM_TO_INT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
3990 FLUSH_CURRENT(ctx
, 0);
3991 params
[0] = BOOLEAN_TO_INT((ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0));
3994 case GL_FEEDBACK_BUFFER_SIZE
:
3995 params
[0] = ctx
->Feedback
.BufferSize
;
3997 case GL_FEEDBACK_BUFFER_TYPE
:
3998 params
[0] = ENUM_TO_INT(ctx
->Feedback
.Type
);
4001 params
[0] = BOOLEAN_TO_INT(ctx
->Fog
.Enabled
);
4004 params
[0] = FLOAT_TO_INT(ctx
->Fog
.Color
[0]);
4005 params
[1] = FLOAT_TO_INT(ctx
->Fog
.Color
[1]);
4006 params
[2] = FLOAT_TO_INT(ctx
->Fog
.Color
[2]);
4007 params
[3] = FLOAT_TO_INT(ctx
->Fog
.Color
[3]);
4009 case GL_FOG_DENSITY
:
4010 params
[0] = IROUND(ctx
->Fog
.Density
);
4013 params
[0] = IROUND(ctx
->Fog
.End
);
4016 params
[0] = ENUM_TO_INT(ctx
->Hint
.Fog
);
4019 params
[0] = IROUND(ctx
->Fog
.Index
);
4022 params
[0] = ENUM_TO_INT(ctx
->Fog
.Mode
);
4025 params
[0] = IROUND(ctx
->Fog
.Start
);
4028 params
[0] = ENUM_TO_INT(ctx
->Polygon
.FrontFace
);
4031 params
[0] = IROUND(ctx
->Pixel
.GreenBias
);
4034 params
[0] = ctx
->DrawBuffer
->Visual
.greenBits
;
4036 case GL_GREEN_SCALE
:
4037 params
[0] = IROUND(ctx
->Pixel
.GreenScale
);
4040 params
[0] = ctx
->DrawBuffer
->Visual
.indexBits
;
4042 case GL_INDEX_CLEAR_VALUE
:
4043 params
[0] = ctx
->Color
.ClearIndex
;
4046 params
[0] = BOOLEAN_TO_INT(!ctx
->DrawBuffer
->Visual
.rgbMode
);
4048 case GL_INDEX_OFFSET
:
4049 params
[0] = ctx
->Pixel
.IndexOffset
;
4051 case GL_INDEX_SHIFT
:
4052 params
[0] = ctx
->Pixel
.IndexShift
;
4054 case GL_INDEX_WRITEMASK
:
4055 params
[0] = ctx
->Color
.IndexMask
;
4058 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[0].Enabled
);
4061 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[1].Enabled
);
4064 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[2].Enabled
);
4067 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[3].Enabled
);
4070 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[4].Enabled
);
4073 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[5].Enabled
);
4076 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[6].Enabled
);
4079 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[7].Enabled
);
4082 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Enabled
);
4084 case GL_LIGHT_MODEL_AMBIENT
:
4085 params
[0] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[0]);
4086 params
[1] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[1]);
4087 params
[2] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[2]);
4088 params
[3] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[3]);
4090 case GL_LIGHT_MODEL_COLOR_CONTROL
:
4091 params
[0] = ENUM_TO_INT(ctx
->Light
.Model
.ColorControl
);
4093 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
4094 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Model
.LocalViewer
);
4096 case GL_LIGHT_MODEL_TWO_SIDE
:
4097 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Model
.TwoSide
);
4099 case GL_LINE_SMOOTH
:
4100 params
[0] = BOOLEAN_TO_INT(ctx
->Line
.SmoothFlag
);
4102 case GL_LINE_SMOOTH_HINT
:
4103 params
[0] = ENUM_TO_INT(ctx
->Hint
.LineSmooth
);
4105 case GL_LINE_STIPPLE
:
4106 params
[0] = BOOLEAN_TO_INT(ctx
->Line
.StippleFlag
);
4108 case GL_LINE_STIPPLE_PATTERN
:
4109 params
[0] = ctx
->Line
.StipplePattern
;
4111 case GL_LINE_STIPPLE_REPEAT
:
4112 params
[0] = ctx
->Line
.StippleFactor
;
4115 params
[0] = IROUND(ctx
->Line
.Width
);
4117 case GL_LINE_WIDTH_GRANULARITY
:
4118 params
[0] = IROUND(ctx
->Const
.LineWidthGranularity
);
4120 case GL_LINE_WIDTH_RANGE
:
4121 params
[0] = IROUND(ctx
->Const
.MinLineWidthAA
);
4122 params
[1] = IROUND(ctx
->Const
.MaxLineWidthAA
);
4124 case GL_ALIASED_LINE_WIDTH_RANGE
:
4125 params
[0] = IROUND(ctx
->Const
.MinLineWidth
);
4126 params
[1] = IROUND(ctx
->Const
.MaxLineWidth
);
4129 params
[0] = ctx
->List
.ListBase
;
4132 params
[0] = (ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0);
4137 if (!ctx
->CompileFlag
)
4139 else if (ctx
->ExecuteFlag
)
4140 mode
= GL_COMPILE_AND_EXECUTE
;
4143 params
[0] = ENUM_TO_INT(mode
);
4146 case GL_INDEX_LOGIC_OP
:
4147 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.IndexLogicOpEnabled
);
4149 case GL_COLOR_LOGIC_OP
:
4150 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.ColorLogicOpEnabled
);
4152 case GL_LOGIC_OP_MODE
:
4153 params
[0] = ENUM_TO_INT(ctx
->Color
.LogicOp
);
4155 case GL_MAP1_COLOR_4
:
4156 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Color4
);
4158 case GL_MAP1_GRID_DOMAIN
:
4159 params
[0] = IROUND(ctx
->Eval
.MapGrid1u1
);
4160 params
[1] = IROUND(ctx
->Eval
.MapGrid1u2
);
4162 case GL_MAP1_GRID_SEGMENTS
:
4163 params
[0] = ctx
->Eval
.MapGrid1un
;
4166 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Index
);
4168 case GL_MAP1_NORMAL
:
4169 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Normal
);
4171 case GL_MAP1_TEXTURE_COORD_1
:
4172 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord1
);
4174 case GL_MAP1_TEXTURE_COORD_2
:
4175 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord2
);
4177 case GL_MAP1_TEXTURE_COORD_3
:
4178 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord3
);
4180 case GL_MAP1_TEXTURE_COORD_4
:
4181 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord4
);
4183 case GL_MAP1_VERTEX_3
:
4184 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Vertex3
);
4186 case GL_MAP1_VERTEX_4
:
4187 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Vertex4
);
4189 case GL_MAP2_COLOR_4
:
4190 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Color4
);
4192 case GL_MAP2_GRID_DOMAIN
:
4193 params
[0] = IROUND(ctx
->Eval
.MapGrid2u1
);
4194 params
[1] = IROUND(ctx
->Eval
.MapGrid2u2
);
4195 params
[2] = IROUND(ctx
->Eval
.MapGrid2v1
);
4196 params
[3] = IROUND(ctx
->Eval
.MapGrid2v2
);
4198 case GL_MAP2_GRID_SEGMENTS
:
4199 params
[0] = ctx
->Eval
.MapGrid2un
;
4200 params
[1] = ctx
->Eval
.MapGrid2vn
;
4203 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Index
);
4205 case GL_MAP2_NORMAL
:
4206 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Normal
);
4208 case GL_MAP2_TEXTURE_COORD_1
:
4209 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord1
);
4211 case GL_MAP2_TEXTURE_COORD_2
:
4212 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord2
);
4214 case GL_MAP2_TEXTURE_COORD_3
:
4215 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord3
);
4217 case GL_MAP2_TEXTURE_COORD_4
:
4218 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord4
);
4220 case GL_MAP2_VERTEX_3
:
4221 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Vertex3
);
4223 case GL_MAP2_VERTEX_4
:
4224 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Vertex4
);
4227 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.MapColorFlag
);
4229 case GL_MAP_STENCIL
:
4230 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.MapStencilFlag
);
4232 case GL_MATRIX_MODE
:
4233 params
[0] = ENUM_TO_INT(ctx
->Transform
.MatrixMode
);
4235 case GL_MAX_ATTRIB_STACK_DEPTH
:
4236 params
[0] = MAX_ATTRIB_STACK_DEPTH
;
4238 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
4239 params
[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH
;
4241 case GL_MAX_CLIP_PLANES
:
4242 params
[0] = ctx
->Const
.MaxClipPlanes
;
4244 case GL_MAX_ELEMENTS_VERTICES
:
4245 params
[0] = ctx
->Const
.MaxArrayLockSize
;
4247 case GL_MAX_ELEMENTS_INDICES
:
4248 params
[0] = ctx
->Const
.MaxArrayLockSize
;
4250 case GL_MAX_EVAL_ORDER
:
4251 params
[0] = MAX_EVAL_ORDER
;
4254 params
[0] = ctx
->Const
.MaxLights
;
4256 case GL_MAX_LIST_NESTING
:
4257 params
[0] = MAX_LIST_NESTING
;
4259 case GL_MAX_MODELVIEW_STACK_DEPTH
:
4260 params
[0] = MAX_MODELVIEW_STACK_DEPTH
;
4262 case GL_MAX_NAME_STACK_DEPTH
:
4263 params
[0] = MAX_NAME_STACK_DEPTH
;
4265 case GL_MAX_PIXEL_MAP_TABLE
:
4266 params
[0] = MAX_PIXEL_MAP_TABLE
;
4268 case GL_MAX_PROJECTION_STACK_DEPTH
:
4269 params
[0] = MAX_PROJECTION_STACK_DEPTH
;
4271 case GL_MAX_TEXTURE_SIZE
:
4272 params
[0] = 1 << (ctx
->Const
.MaxTextureLevels
- 1);
4274 case GL_MAX_3D_TEXTURE_SIZE
:
4275 params
[0] = 1 << (ctx
->Const
.Max3DTextureLevels
- 1);
4277 case GL_MAX_TEXTURE_STACK_DEPTH
:
4278 params
[0] = MAX_TEXTURE_STACK_DEPTH
;
4280 case GL_MAX_VIEWPORT_DIMS
:
4281 params
[0] = ctx
->Const
.MaxViewportWidth
;
4282 params
[1] = ctx
->Const
.MaxViewportHeight
;
4284 case GL_MODELVIEW_MATRIX
:
4286 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
4287 params
[0] = IROUND(matrix
[0]);
4288 params
[1] = IROUND(matrix
[1]);
4289 params
[2] = IROUND(matrix
[2]);
4290 params
[3] = IROUND(matrix
[3]);
4291 params
[4] = IROUND(matrix
[4]);
4292 params
[5] = IROUND(matrix
[5]);
4293 params
[6] = IROUND(matrix
[6]);
4294 params
[7] = IROUND(matrix
[7]);
4295 params
[8] = IROUND(matrix
[8]);
4296 params
[9] = IROUND(matrix
[9]);
4297 params
[10] = IROUND(matrix
[10]);
4298 params
[11] = IROUND(matrix
[11]);
4299 params
[12] = IROUND(matrix
[12]);
4300 params
[13] = IROUND(matrix
[13]);
4301 params
[14] = IROUND(matrix
[14]);
4302 params
[15] = IROUND(matrix
[15]);
4305 case GL_MODELVIEW_STACK_DEPTH
:
4306 params
[0] = ctx
->ModelviewMatrixStack
.Depth
+ 1;
4308 case GL_NAME_STACK_DEPTH
:
4309 params
[0] = ctx
->Select
.NameStackDepth
;
4312 params
[0] = BOOLEAN_TO_INT(ctx
->Transform
.Normalize
);
4314 case GL_PACK_ALIGNMENT
:
4315 params
[0] = ctx
->Pack
.Alignment
;
4317 case GL_PACK_LSB_FIRST
:
4318 params
[0] = BOOLEAN_TO_INT(ctx
->Pack
.LsbFirst
);
4320 case GL_PACK_ROW_LENGTH
:
4321 params
[0] = ctx
->Pack
.RowLength
;
4323 case GL_PACK_SKIP_PIXELS
:
4324 params
[0] = ctx
->Pack
.SkipPixels
;
4326 case GL_PACK_SKIP_ROWS
:
4327 params
[0] = ctx
->Pack
.SkipRows
;
4329 case GL_PACK_SWAP_BYTES
:
4330 params
[0] = BOOLEAN_TO_INT(ctx
->Pack
.SwapBytes
);
4332 case GL_PACK_SKIP_IMAGES_EXT
:
4333 params
[0] = ctx
->Pack
.SkipImages
;
4335 case GL_PACK_IMAGE_HEIGHT_EXT
:
4336 params
[0] = ctx
->Pack
.ImageHeight
;
4338 case GL_PACK_INVERT_MESA
:
4339 params
[0] = BOOLEAN_TO_INT(ctx
->Pack
.Invert
);
4341 case GL_PERSPECTIVE_CORRECTION_HINT
:
4342 params
[0] = ENUM_TO_INT(ctx
->Hint
.PerspectiveCorrection
);
4344 case GL_PIXEL_MAP_A_TO_A_SIZE
:
4345 params
[0] = ctx
->PixelMaps
.AtoA
.Size
;
4347 case GL_PIXEL_MAP_B_TO_B_SIZE
:
4348 params
[0] = ctx
->PixelMaps
.BtoB
.Size
;
4350 case GL_PIXEL_MAP_G_TO_G_SIZE
:
4351 params
[0] = ctx
->PixelMaps
.GtoG
.Size
;
4353 case GL_PIXEL_MAP_I_TO_A_SIZE
:
4354 params
[0] = ctx
->PixelMaps
.ItoA
.Size
;
4356 case GL_PIXEL_MAP_I_TO_B_SIZE
:
4357 params
[0] = ctx
->PixelMaps
.ItoB
.Size
;
4359 case GL_PIXEL_MAP_I_TO_G_SIZE
:
4360 params
[0] = ctx
->PixelMaps
.ItoG
.Size
;
4362 case GL_PIXEL_MAP_I_TO_I_SIZE
:
4363 params
[0] = ctx
->PixelMaps
.ItoI
.Size
;
4365 case GL_PIXEL_MAP_I_TO_R_SIZE
:
4366 params
[0] = ctx
->PixelMaps
.ItoR
.Size
;
4368 case GL_PIXEL_MAP_R_TO_R_SIZE
:
4369 params
[0] = ctx
->PixelMaps
.RtoR
.Size
;
4371 case GL_PIXEL_MAP_S_TO_S_SIZE
:
4372 params
[0] = ctx
->PixelMaps
.StoS
.Size
;
4375 params
[0] = IROUND(ctx
->Point
.Size
);
4377 case GL_POINT_SIZE_GRANULARITY
:
4378 params
[0] = IROUND(ctx
->Const
.PointSizeGranularity
);
4380 case GL_POINT_SIZE_RANGE
:
4381 params
[0] = IROUND(ctx
->Const
.MinPointSizeAA
);
4382 params
[1] = IROUND(ctx
->Const
.MaxPointSizeAA
);
4384 case GL_ALIASED_POINT_SIZE_RANGE
:
4385 params
[0] = IROUND(ctx
->Const
.MinPointSize
);
4386 params
[1] = IROUND(ctx
->Const
.MaxPointSize
);
4388 case GL_POINT_SMOOTH
:
4389 params
[0] = BOOLEAN_TO_INT(ctx
->Point
.SmoothFlag
);
4391 case GL_POINT_SMOOTH_HINT
:
4392 params
[0] = ENUM_TO_INT(ctx
->Hint
.PointSmooth
);
4394 case GL_POINT_SIZE_MIN_EXT
:
4395 params
[0] = IROUND(ctx
->Point
.MinSize
);
4397 case GL_POINT_SIZE_MAX_EXT
:
4398 params
[0] = IROUND(ctx
->Point
.MaxSize
);
4400 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
4401 params
[0] = IROUND(ctx
->Point
.Threshold
);
4403 case GL_DISTANCE_ATTENUATION_EXT
:
4404 params
[0] = IROUND(ctx
->Point
.Params
[0]);
4405 params
[1] = IROUND(ctx
->Point
.Params
[1]);
4406 params
[2] = IROUND(ctx
->Point
.Params
[2]);
4408 case GL_POLYGON_MODE
:
4409 params
[0] = ENUM_TO_INT(ctx
->Polygon
.FrontMode
);
4410 params
[1] = ENUM_TO_INT(ctx
->Polygon
.BackMode
);
4412 case GL_POLYGON_OFFSET_BIAS_EXT
:
4413 params
[0] = IROUND(ctx
->Polygon
.OffsetUnits
);
4415 case GL_POLYGON_OFFSET_FACTOR
:
4416 params
[0] = IROUND(ctx
->Polygon
.OffsetFactor
);
4418 case GL_POLYGON_OFFSET_UNITS
:
4419 params
[0] = IROUND(ctx
->Polygon
.OffsetUnits
);
4421 case GL_POLYGON_OFFSET_POINT
:
4422 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.OffsetPoint
);
4424 case GL_POLYGON_OFFSET_LINE
:
4425 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.OffsetLine
);
4427 case GL_POLYGON_OFFSET_FILL
:
4428 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.OffsetFill
);
4430 case GL_POLYGON_SMOOTH
:
4431 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.SmoothFlag
);
4433 case GL_POLYGON_SMOOTH_HINT
:
4434 params
[0] = ENUM_TO_INT(ctx
->Hint
.PolygonSmooth
);
4436 case GL_POLYGON_STIPPLE
:
4437 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.StippleFlag
);
4439 case GL_PROJECTION_MATRIX
:
4441 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
4442 params
[0] = IROUND(matrix
[0]);
4443 params
[1] = IROUND(matrix
[1]);
4444 params
[2] = IROUND(matrix
[2]);
4445 params
[3] = IROUND(matrix
[3]);
4446 params
[4] = IROUND(matrix
[4]);
4447 params
[5] = IROUND(matrix
[5]);
4448 params
[6] = IROUND(matrix
[6]);
4449 params
[7] = IROUND(matrix
[7]);
4450 params
[8] = IROUND(matrix
[8]);
4451 params
[9] = IROUND(matrix
[9]);
4452 params
[10] = IROUND(matrix
[10]);
4453 params
[11] = IROUND(matrix
[11]);
4454 params
[12] = IROUND(matrix
[12]);
4455 params
[13] = IROUND(matrix
[13]);
4456 params
[14] = IROUND(matrix
[14]);
4457 params
[15] = IROUND(matrix
[15]);
4460 case GL_PROJECTION_STACK_DEPTH
:
4461 params
[0] = ctx
->ProjectionMatrixStack
.Depth
+ 1;
4463 case GL_READ_BUFFER
:
4464 params
[0] = ENUM_TO_INT(ctx
->ReadBuffer
->ColorReadBuffer
);
4467 params
[0] = IROUND(ctx
->Pixel
.RedBias
);
4470 params
[0] = ctx
->DrawBuffer
->Visual
.redBits
;
4473 params
[0] = IROUND(ctx
->Pixel
.RedScale
);
4475 case GL_RENDER_MODE
:
4476 params
[0] = ENUM_TO_INT(ctx
->RenderMode
);
4478 case GL_RESCALE_NORMAL
:
4479 params
[0] = BOOLEAN_TO_INT(ctx
->Transform
.RescaleNormals
);
4482 params
[0] = BOOLEAN_TO_INT(ctx
->DrawBuffer
->Visual
.rgbMode
);
4484 case GL_SCISSOR_BOX
:
4485 params
[0] = ctx
->Scissor
.X
;
4486 params
[1] = ctx
->Scissor
.Y
;
4487 params
[2] = ctx
->Scissor
.Width
;
4488 params
[3] = ctx
->Scissor
.Height
;
4490 case GL_SCISSOR_TEST
:
4491 params
[0] = BOOLEAN_TO_INT(ctx
->Scissor
.Enabled
);
4493 case GL_SELECTION_BUFFER_SIZE
:
4494 params
[0] = ctx
->Select
.BufferSize
;
4496 case GL_SHADE_MODEL
:
4497 params
[0] = ENUM_TO_INT(ctx
->Light
.ShadeModel
);
4499 case GL_SHARED_TEXTURE_PALETTE_EXT
:
4500 params
[0] = BOOLEAN_TO_INT(ctx
->Texture
.SharedPalette
);
4502 case GL_STENCIL_BITS
:
4503 params
[0] = ctx
->DrawBuffer
->Visual
.stencilBits
;
4505 case GL_STENCIL_CLEAR_VALUE
:
4506 params
[0] = ctx
->Stencil
.Clear
;
4508 case GL_STENCIL_FAIL
:
4509 params
[0] = ENUM_TO_INT(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
4511 case GL_STENCIL_FUNC
:
4512 params
[0] = ENUM_TO_INT(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
4514 case GL_STENCIL_PASS_DEPTH_FAIL
:
4515 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
4517 case GL_STENCIL_PASS_DEPTH_PASS
:
4518 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
4520 case GL_STENCIL_REF
:
4521 params
[0] = ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
];
4523 case GL_STENCIL_TEST
:
4524 params
[0] = BOOLEAN_TO_INT(ctx
->Stencil
.Enabled
);
4526 case GL_STENCIL_VALUE_MASK
:
4527 params
[0] = ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
4529 case GL_STENCIL_WRITEMASK
:
4530 params
[0] = ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
4533 params
[0] = BOOLEAN_TO_INT(ctx
->DrawBuffer
->Visual
.stereoMode
);
4535 case GL_SUBPIXEL_BITS
:
4536 params
[0] = ctx
->Const
.SubPixelBits
;
4539 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D
));
4542 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D
));
4545 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D
));
4547 case GL_TEXTURE_1D_ARRAY_EXT
:
4548 CHECK_EXT1(MESA_texture_array
, "GetIntegerv");
4549 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT
));
4551 case GL_TEXTURE_2D_ARRAY_EXT
:
4552 CHECK_EXT1(MESA_texture_array
, "GetIntegerv");
4553 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT
));
4555 case GL_TEXTURE_BINDING_1D
:
4556 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_INDEX
]->Name
;
4558 case GL_TEXTURE_BINDING_2D
:
4559 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_INDEX
]->Name
;
4561 case GL_TEXTURE_BINDING_3D
:
4562 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_3D_INDEX
]->Name
;
4564 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
4565 CHECK_EXT1(MESA_texture_array
, "GetIntegerv");
4566 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_ARRAY_INDEX
]->Name
;
4568 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
4569 CHECK_EXT1(MESA_texture_array
, "GetIntegerv");
4570 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_ARRAY_INDEX
]->Name
;
4572 case GL_TEXTURE_GEN_S
:
4573 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& S_BIT
) ? 1 : 0));
4575 case GL_TEXTURE_GEN_T
:
4576 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& T_BIT
) ? 1 : 0));
4578 case GL_TEXTURE_GEN_R
:
4579 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& R_BIT
) ? 1 : 0));
4581 case GL_TEXTURE_GEN_Q
:
4582 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& Q_BIT
) ? 1 : 0));
4584 case GL_TEXTURE_MATRIX
:
4586 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
4587 params
[0] = IROUND(matrix
[0]);
4588 params
[1] = IROUND(matrix
[1]);
4589 params
[2] = IROUND(matrix
[2]);
4590 params
[3] = IROUND(matrix
[3]);
4591 params
[4] = IROUND(matrix
[4]);
4592 params
[5] = IROUND(matrix
[5]);
4593 params
[6] = IROUND(matrix
[6]);
4594 params
[7] = IROUND(matrix
[7]);
4595 params
[8] = IROUND(matrix
[8]);
4596 params
[9] = IROUND(matrix
[9]);
4597 params
[10] = IROUND(matrix
[10]);
4598 params
[11] = IROUND(matrix
[11]);
4599 params
[12] = IROUND(matrix
[12]);
4600 params
[13] = IROUND(matrix
[13]);
4601 params
[14] = IROUND(matrix
[14]);
4602 params
[15] = IROUND(matrix
[15]);
4605 case GL_TEXTURE_STACK_DEPTH
:
4606 params
[0] = ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Depth
+ 1;
4608 case GL_UNPACK_ALIGNMENT
:
4609 params
[0] = ctx
->Unpack
.Alignment
;
4611 case GL_UNPACK_LSB_FIRST
:
4612 params
[0] = BOOLEAN_TO_INT(ctx
->Unpack
.LsbFirst
);
4614 case GL_UNPACK_ROW_LENGTH
:
4615 params
[0] = ctx
->Unpack
.RowLength
;
4617 case GL_UNPACK_SKIP_PIXELS
:
4618 params
[0] = ctx
->Unpack
.SkipPixels
;
4620 case GL_UNPACK_SKIP_ROWS
:
4621 params
[0] = ctx
->Unpack
.SkipRows
;
4623 case GL_UNPACK_SWAP_BYTES
:
4624 params
[0] = BOOLEAN_TO_INT(ctx
->Unpack
.SwapBytes
);
4626 case GL_UNPACK_SKIP_IMAGES_EXT
:
4627 params
[0] = ctx
->Unpack
.SkipImages
;
4629 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
4630 params
[0] = ctx
->Unpack
.ImageHeight
;
4632 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
4633 params
[0] = BOOLEAN_TO_INT(ctx
->Unpack
.ClientStorage
);
4636 params
[0] = ctx
->Viewport
.X
;
4637 params
[1] = ctx
->Viewport
.Y
;
4638 params
[2] = ctx
->Viewport
.Width
;
4639 params
[3] = ctx
->Viewport
.Height
;
4642 params
[0] = IROUND(ctx
->Pixel
.ZoomX
);
4645 params
[0] = IROUND(ctx
->Pixel
.ZoomY
);
4647 case GL_VERTEX_ARRAY
:
4648 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->Vertex
.Enabled
);
4650 case GL_VERTEX_ARRAY_SIZE
:
4651 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.Size
;
4653 case GL_VERTEX_ARRAY_TYPE
:
4654 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Vertex
.Type
);
4656 case GL_VERTEX_ARRAY_STRIDE
:
4657 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.Stride
;
4659 case GL_VERTEX_ARRAY_COUNT_EXT
:
4662 case GL_NORMAL_ARRAY
:
4663 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Normal
.Enabled
);
4665 case GL_NORMAL_ARRAY_TYPE
:
4666 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Normal
.Type
);
4668 case GL_NORMAL_ARRAY_STRIDE
:
4669 params
[0] = ctx
->Array
.ArrayObj
->Normal
.Stride
;
4671 case GL_NORMAL_ARRAY_COUNT_EXT
:
4674 case GL_COLOR_ARRAY
:
4675 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->Color
.Enabled
);
4677 case GL_COLOR_ARRAY_SIZE
:
4678 params
[0] = ctx
->Array
.ArrayObj
->Color
.Size
;
4680 case GL_COLOR_ARRAY_TYPE
:
4681 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Color
.Type
);
4683 case GL_COLOR_ARRAY_STRIDE
:
4684 params
[0] = ctx
->Array
.ArrayObj
->Color
.Stride
;
4686 case GL_COLOR_ARRAY_COUNT_EXT
:
4689 case GL_INDEX_ARRAY
:
4690 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->Index
.Enabled
);
4692 case GL_INDEX_ARRAY_TYPE
:
4693 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Index
.Type
);
4695 case GL_INDEX_ARRAY_STRIDE
:
4696 params
[0] = ctx
->Array
.ArrayObj
->Index
.Stride
;
4698 case GL_INDEX_ARRAY_COUNT_EXT
:
4701 case GL_TEXTURE_COORD_ARRAY
:
4702 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
);
4704 case GL_TEXTURE_COORD_ARRAY_SIZE
:
4705 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Size
;
4707 case GL_TEXTURE_COORD_ARRAY_TYPE
:
4708 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Type
);
4710 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
4711 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Stride
;
4713 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
4716 case GL_EDGE_FLAG_ARRAY
:
4717 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
);
4719 case GL_EDGE_FLAG_ARRAY_STRIDE
:
4720 params
[0] = ctx
->Array
.ArrayObj
->EdgeFlag
.Stride
;
4722 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
4725 case GL_MAX_TEXTURE_UNITS_ARB
:
4726 CHECK_EXT1(ARB_multitexture
, "GetIntegerv");
4727 params
[0] = ctx
->Const
.MaxTextureUnits
;
4729 case GL_ACTIVE_TEXTURE_ARB
:
4730 CHECK_EXT1(ARB_multitexture
, "GetIntegerv");
4731 params
[0] = GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
4733 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
4734 CHECK_EXT1(ARB_multitexture
, "GetIntegerv");
4735 params
[0] = GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
4737 case GL_TEXTURE_CUBE_MAP_ARB
:
4738 CHECK_EXT1(ARB_texture_cube_map
, "GetIntegerv");
4739 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
));
4741 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
4742 CHECK_EXT1(ARB_texture_cube_map
, "GetIntegerv");
4743 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_CUBE_INDEX
]->Name
;
4745 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
4746 CHECK_EXT1(ARB_texture_cube_map
, "GetIntegerv");
4747 params
[0] = (1 << (ctx
->Const
.MaxCubeTextureLevels
- 1));
4749 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
4750 params
[0] = ctx
->Hint
.TextureCompression
;
4752 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
4753 params
[0] = _mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
);
4755 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
4758 GLuint i
, n
= _mesa_get_compressed_formats(ctx
, formats
, GL_FALSE
);
4760 for (i
= 0; i
< n
; i
++)
4761 params
[i
] = ENUM_TO_INT(formats
[i
]);
4764 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
4765 CHECK_EXT1(EXT_compiled_vertex_array
, "GetIntegerv");
4766 params
[0] = ctx
->Array
.LockFirst
;
4768 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
4769 CHECK_EXT1(EXT_compiled_vertex_array
, "GetIntegerv");
4770 params
[0] = ctx
->Array
.LockCount
;
4772 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
4774 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
4775 params
[0] = IROUND(matrix
[0]);
4776 params
[1] = IROUND(matrix
[4]);
4777 params
[2] = IROUND(matrix
[8]);
4778 params
[3] = IROUND(matrix
[12]);
4779 params
[4] = IROUND(matrix
[1]);
4780 params
[5] = IROUND(matrix
[5]);
4781 params
[6] = IROUND(matrix
[9]);
4782 params
[7] = IROUND(matrix
[13]);
4783 params
[8] = IROUND(matrix
[2]);
4784 params
[9] = IROUND(matrix
[6]);
4785 params
[10] = IROUND(matrix
[10]);
4786 params
[11] = IROUND(matrix
[14]);
4787 params
[12] = IROUND(matrix
[3]);
4788 params
[13] = IROUND(matrix
[7]);
4789 params
[14] = IROUND(matrix
[11]);
4790 params
[15] = IROUND(matrix
[15]);
4793 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
4795 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
4796 params
[0] = IROUND(matrix
[0]);
4797 params
[1] = IROUND(matrix
[4]);
4798 params
[2] = IROUND(matrix
[8]);
4799 params
[3] = IROUND(matrix
[12]);
4800 params
[4] = IROUND(matrix
[1]);
4801 params
[5] = IROUND(matrix
[5]);
4802 params
[6] = IROUND(matrix
[9]);
4803 params
[7] = IROUND(matrix
[13]);
4804 params
[8] = IROUND(matrix
[2]);
4805 params
[9] = IROUND(matrix
[6]);
4806 params
[10] = IROUND(matrix
[10]);
4807 params
[11] = IROUND(matrix
[14]);
4808 params
[12] = IROUND(matrix
[3]);
4809 params
[13] = IROUND(matrix
[7]);
4810 params
[14] = IROUND(matrix
[11]);
4811 params
[15] = IROUND(matrix
[15]);
4814 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
4816 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
4817 params
[0] = IROUND(matrix
[0]);
4818 params
[1] = IROUND(matrix
[4]);
4819 params
[2] = IROUND(matrix
[8]);
4820 params
[3] = IROUND(matrix
[12]);
4821 params
[4] = IROUND(matrix
[1]);
4822 params
[5] = IROUND(matrix
[5]);
4823 params
[6] = IROUND(matrix
[9]);
4824 params
[7] = IROUND(matrix
[13]);
4825 params
[8] = IROUND(matrix
[2]);
4826 params
[9] = IROUND(matrix
[6]);
4827 params
[10] = IROUND(matrix
[10]);
4828 params
[11] = IROUND(matrix
[14]);
4829 params
[12] = IROUND(matrix
[3]);
4830 params
[13] = IROUND(matrix
[7]);
4831 params
[14] = IROUND(matrix
[11]);
4832 params
[15] = IROUND(matrix
[15]);
4835 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
4837 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
4838 params
[0] = IROUND(matrix
[0]);
4839 params
[1] = IROUND(matrix
[4]);
4840 params
[2] = IROUND(matrix
[8]);
4841 params
[3] = IROUND(matrix
[12]);
4842 params
[4] = IROUND(matrix
[1]);
4843 params
[5] = IROUND(matrix
[5]);
4844 params
[6] = IROUND(matrix
[9]);
4845 params
[7] = IROUND(matrix
[13]);
4846 params
[8] = IROUND(matrix
[2]);
4847 params
[9] = IROUND(matrix
[6]);
4848 params
[10] = IROUND(matrix
[10]);
4849 params
[11] = IROUND(matrix
[14]);
4850 params
[12] = IROUND(matrix
[3]);
4851 params
[13] = IROUND(matrix
[7]);
4852 params
[14] = IROUND(matrix
[11]);
4853 params
[15] = IROUND(matrix
[15]);
4856 case GL_COLOR_MATRIX_SGI
:
4858 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
4859 params
[0] = IROUND(matrix
[0]);
4860 params
[1] = IROUND(matrix
[1]);
4861 params
[2] = IROUND(matrix
[2]);
4862 params
[3] = IROUND(matrix
[3]);
4863 params
[4] = IROUND(matrix
[4]);
4864 params
[5] = IROUND(matrix
[5]);
4865 params
[6] = IROUND(matrix
[6]);
4866 params
[7] = IROUND(matrix
[7]);
4867 params
[8] = IROUND(matrix
[8]);
4868 params
[9] = IROUND(matrix
[9]);
4869 params
[10] = IROUND(matrix
[10]);
4870 params
[11] = IROUND(matrix
[11]);
4871 params
[12] = IROUND(matrix
[12]);
4872 params
[13] = IROUND(matrix
[13]);
4873 params
[14] = IROUND(matrix
[14]);
4874 params
[15] = IROUND(matrix
[15]);
4877 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
4878 params
[0] = ctx
->ColorMatrixStack
.Depth
+ 1;
4880 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
4881 params
[0] = MAX_COLOR_STACK_DEPTH
;
4883 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
4884 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[0]);
4886 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
4887 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[1]);
4889 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
4890 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[2]);
4892 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
4893 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[3]);
4895 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
4896 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[0]);
4898 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
4899 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[1]);
4901 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
4902 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[2]);
4904 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
4905 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[3]);
4907 case GL_CONVOLUTION_1D_EXT
:
4908 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4909 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.Convolution1DEnabled
);
4911 case GL_CONVOLUTION_2D_EXT
:
4912 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4913 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.Convolution2DEnabled
);
4915 case GL_SEPARABLE_2D_EXT
:
4916 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4917 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.Separable2DEnabled
);
4919 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
4920 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4921 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[0]);
4923 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
4924 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4925 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[1]);
4927 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
4928 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4929 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[2]);
4931 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
4932 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4933 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[3]);
4935 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
4936 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4937 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[0]);
4939 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
4940 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4941 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[1]);
4943 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
4944 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4945 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[2]);
4947 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
4948 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4949 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[3]);
4952 CHECK_EXT1(EXT_histogram
, "GetIntegerv");
4953 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.HistogramEnabled
);
4956 CHECK_EXT1(EXT_histogram
, "GetIntegerv");
4957 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.MinMaxEnabled
);
4959 case GL_COLOR_TABLE_SGI
:
4960 CHECK_EXT1(SGI_color_table
, "GetIntegerv");
4961 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
]);
4963 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
4964 CHECK_EXT1(SGI_color_table
, "GetIntegerv");
4965 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
]);
4967 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
4968 CHECK_EXT1(SGI_color_table
, "GetIntegerv");
4969 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
]);
4971 case GL_TEXTURE_COLOR_TABLE_SGI
:
4972 CHECK_EXT1(SGI_texture_color_table
, "GetIntegerv");
4973 params
[0] = BOOLEAN_TO_INT(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
);
4975 case GL_COLOR_SUM_EXT
:
4976 CHECK_EXT2(EXT_secondary_color
, ARB_vertex_program
, "GetIntegerv");
4977 params
[0] = BOOLEAN_TO_INT(ctx
->Fog
.ColorSumEnabled
);
4979 case GL_CURRENT_SECONDARY_COLOR_EXT
:
4980 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
4982 FLUSH_CURRENT(ctx
, 0);
4983 params
[0] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0]);
4984 params
[1] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1]);
4985 params
[2] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2]);
4986 params
[3] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3]);
4989 case GL_SECONDARY_COLOR_ARRAY_EXT
:
4990 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
4991 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
);
4993 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
4994 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
4995 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->SecondaryColor
.Type
);
4997 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
4998 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
4999 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.Stride
;
5001 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
5002 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
5003 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.Size
;
5005 case GL_CURRENT_FOG_COORDINATE_EXT
:
5006 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
5008 FLUSH_CURRENT(ctx
, 0);
5009 params
[0] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0]);
5012 case GL_FOG_COORDINATE_ARRAY_EXT
:
5013 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
5014 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->FogCoord
.Enabled
);
5016 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
5017 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
5018 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->FogCoord
.Type
);
5020 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
5021 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
5022 params
[0] = ctx
->Array
.ArrayObj
->FogCoord
.Stride
;
5024 case GL_FOG_COORDINATE_SOURCE_EXT
:
5025 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
5026 params
[0] = ENUM_TO_INT(ctx
->Fog
.FogCoordinateSource
);
5028 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
5029 CHECK_EXT1(EXT_texture_lod_bias
, "GetIntegerv");
5030 params
[0] = IROUND(ctx
->Const
.MaxTextureLodBias
);
5032 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
5033 CHECK_EXT1(EXT_texture_filter_anisotropic
, "GetIntegerv");
5034 params
[0] = IROUND(ctx
->Const
.MaxTextureMaxAnisotropy
);
5036 case GL_MULTISAMPLE_ARB
:
5037 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.Enabled
);
5039 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
5040 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleAlphaToCoverage
);
5042 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
5043 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleAlphaToOne
);
5045 case GL_SAMPLE_COVERAGE_ARB
:
5046 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleCoverage
);
5048 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
5049 params
[0] = IROUND(ctx
->Multisample
.SampleCoverageValue
);
5051 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
5052 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleCoverageInvert
);
5054 case GL_SAMPLE_BUFFERS_ARB
:
5055 params
[0] = ctx
->DrawBuffer
->Visual
.sampleBuffers
;
5057 case GL_SAMPLES_ARB
:
5058 params
[0] = ctx
->DrawBuffer
->Visual
.samples
;
5060 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
5061 CHECK_EXT1(IBM_rasterpos_clip
, "GetIntegerv");
5062 params
[0] = BOOLEAN_TO_INT(ctx
->Transform
.RasterPositionUnclipped
);
5064 case GL_POINT_SPRITE_NV
:
5065 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetIntegerv");
5066 params
[0] = BOOLEAN_TO_INT(ctx
->Point
.PointSprite
);
5068 case GL_POINT_SPRITE_R_MODE_NV
:
5069 CHECK_EXT1(NV_point_sprite
, "GetIntegerv");
5070 params
[0] = ENUM_TO_INT(ctx
->Point
.SpriteRMode
);
5072 case GL_POINT_SPRITE_COORD_ORIGIN
:
5073 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetIntegerv");
5074 params
[0] = ENUM_TO_INT(ctx
->Point
.SpriteOrigin
);
5076 case GL_GENERATE_MIPMAP_HINT_SGIS
:
5077 CHECK_EXT1(SGIS_generate_mipmap
, "GetIntegerv");
5078 params
[0] = ENUM_TO_INT(ctx
->Hint
.GenerateMipmap
);
5080 case GL_VERTEX_PROGRAM_BINDING_NV
:
5081 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5082 params
[0] = (ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0);
5084 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
5085 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5086 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
);
5088 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
5089 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5090 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[1].Enabled
);
5092 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
5093 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5094 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[2].Enabled
);
5096 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
5097 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5098 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[3].Enabled
);
5100 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
5101 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5102 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[4].Enabled
);
5104 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
5105 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5106 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[5].Enabled
);
5108 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
5109 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5110 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[6].Enabled
);
5112 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
5113 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5114 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[7].Enabled
);
5116 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
5117 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5118 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[8].Enabled
);
5120 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
5121 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5122 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[9].Enabled
);
5124 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
5125 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5126 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[10].Enabled
);
5128 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
5129 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5130 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[11].Enabled
);
5132 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
5133 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5134 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[12].Enabled
);
5136 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
5137 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5138 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[13].Enabled
);
5140 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
5141 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5142 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[14].Enabled
);
5144 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
5145 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5146 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[15].Enabled
);
5148 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
5149 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5150 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[0]);
5152 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
5153 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5154 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[1]);
5156 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
5157 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5158 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[2]);
5160 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
5161 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5162 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[3]);
5164 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
5165 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5166 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[4]);
5168 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
5169 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5170 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[5]);
5172 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
5173 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5174 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[6]);
5176 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
5177 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5178 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[7]);
5180 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
5181 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5182 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[8]);
5184 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
5185 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5186 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[9]);
5188 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
5189 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5190 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[10]);
5192 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
5193 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5194 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[11]);
5196 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
5197 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5198 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[12]);
5200 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
5201 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5202 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[13]);
5204 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
5205 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5206 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[14]);
5208 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
5209 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5210 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[15]);
5212 case GL_FRAGMENT_PROGRAM_NV
:
5213 CHECK_EXT1(NV_fragment_program
, "GetIntegerv");
5214 params
[0] = BOOLEAN_TO_INT(ctx
->FragmentProgram
.Enabled
);
5216 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
5217 CHECK_EXT1(NV_fragment_program
, "GetIntegerv");
5218 params
[0] = ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0;
5220 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
5221 CHECK_EXT1(NV_fragment_program
, "GetIntegerv");
5222 params
[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS
;
5224 case GL_TEXTURE_RECTANGLE_NV
:
5225 CHECK_EXT1(NV_texture_rectangle
, "GetIntegerv");
5226 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
));
5228 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
5229 CHECK_EXT1(NV_texture_rectangle
, "GetIntegerv");
5230 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_RECT_INDEX
]->Name
;
5232 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
5233 CHECK_EXT1(NV_texture_rectangle
, "GetIntegerv");
5234 params
[0] = ctx
->Const
.MaxTextureRectSize
;
5236 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
5237 CHECK_EXT1(EXT_stencil_two_side
, "GetIntegerv");
5238 params
[0] = BOOLEAN_TO_INT(ctx
->Stencil
.TestTwoSide
);
5240 case GL_ACTIVE_STENCIL_FACE_EXT
:
5241 CHECK_EXT1(EXT_stencil_two_side
, "GetIntegerv");
5242 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
5244 case GL_MAX_SHININESS_NV
:
5245 CHECK_EXT1(NV_light_max_exponent
, "GetIntegerv");
5246 params
[0] = IROUND(ctx
->Const
.MaxShininess
);
5248 case GL_MAX_SPOT_EXPONENT_NV
:
5249 CHECK_EXT1(NV_light_max_exponent
, "GetIntegerv");
5250 params
[0] = IROUND(ctx
->Const
.MaxSpotExponent
);
5252 case GL_ARRAY_BUFFER_BINDING_ARB
:
5253 params
[0] = ctx
->Array
.ArrayBufferObj
->Name
;
5255 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
5256 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.BufferObj
->Name
;
5258 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
5259 params
[0] = ctx
->Array
.ArrayObj
->Normal
.BufferObj
->Name
;
5261 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
5262 params
[0] = ctx
->Array
.ArrayObj
->Color
.BufferObj
->Name
;
5264 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
5265 params
[0] = ctx
->Array
.ArrayObj
->Index
.BufferObj
->Name
;
5267 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
5268 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
;
5270 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
5271 params
[0] = ctx
->Array
.ArrayObj
->EdgeFlag
.BufferObj
->Name
;
5273 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
5274 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.BufferObj
->Name
;
5276 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
5277 params
[0] = ctx
->Array
.ArrayObj
->FogCoord
.BufferObj
->Name
;
5279 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
5280 params
[0] = ctx
->Array
.ElementArrayBufferObj
->Name
;
5282 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
5283 CHECK_EXT1(EXT_pixel_buffer_object
, "GetIntegerv");
5284 params
[0] = ctx
->Pack
.BufferObj
->Name
;
5286 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
5287 CHECK_EXT1(EXT_pixel_buffer_object
, "GetIntegerv");
5288 params
[0] = ctx
->Unpack
.BufferObj
->Name
;
5290 case GL_VERTEX_PROGRAM_ARB
:
5291 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetIntegerv");
5292 params
[0] = BOOLEAN_TO_INT(ctx
->VertexProgram
.Enabled
);
5294 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
5295 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetIntegerv");
5296 params
[0] = BOOLEAN_TO_INT(ctx
->VertexProgram
.PointSizeEnabled
);
5298 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
5299 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetIntegerv");
5300 params
[0] = BOOLEAN_TO_INT(ctx
->VertexProgram
.TwoSideEnabled
);
5302 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
:
5303 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetIntegerv");
5304 params
[0] = ctx
->Const
.MaxProgramMatrixStackDepth
;
5306 case GL_MAX_PROGRAM_MATRICES_ARB
:
5307 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetIntegerv");
5308 params
[0] = ctx
->Const
.MaxProgramMatrices
;
5310 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
5311 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetIntegerv");
5312 params
[0] = BOOLEAN_TO_INT(ctx
->CurrentStack
->Depth
+ 1);
5314 case GL_CURRENT_MATRIX_ARB
:
5315 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_fragment_program
, "GetIntegerv");
5317 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
5318 params
[0] = IROUND(matrix
[0]);
5319 params
[1] = IROUND(matrix
[1]);
5320 params
[2] = IROUND(matrix
[2]);
5321 params
[3] = IROUND(matrix
[3]);
5322 params
[4] = IROUND(matrix
[4]);
5323 params
[5] = IROUND(matrix
[5]);
5324 params
[6] = IROUND(matrix
[6]);
5325 params
[7] = IROUND(matrix
[7]);
5326 params
[8] = IROUND(matrix
[8]);
5327 params
[9] = IROUND(matrix
[9]);
5328 params
[10] = IROUND(matrix
[10]);
5329 params
[11] = IROUND(matrix
[11]);
5330 params
[12] = IROUND(matrix
[12]);
5331 params
[13] = IROUND(matrix
[13]);
5332 params
[14] = IROUND(matrix
[14]);
5333 params
[15] = IROUND(matrix
[15]);
5336 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
5337 CHECK_EXT2(ARB_vertex_program
, ARB_fragment_program
, "GetIntegerv");
5339 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
5340 params
[0] = IROUND(matrix
[0]);
5341 params
[1] = IROUND(matrix
[4]);
5342 params
[2] = IROUND(matrix
[8]);
5343 params
[3] = IROUND(matrix
[12]);
5344 params
[4] = IROUND(matrix
[1]);
5345 params
[5] = IROUND(matrix
[5]);
5346 params
[6] = IROUND(matrix
[9]);
5347 params
[7] = IROUND(matrix
[13]);
5348 params
[8] = IROUND(matrix
[2]);
5349 params
[9] = IROUND(matrix
[6]);
5350 params
[10] = IROUND(matrix
[10]);
5351 params
[11] = IROUND(matrix
[14]);
5352 params
[12] = IROUND(matrix
[3]);
5353 params
[13] = IROUND(matrix
[7]);
5354 params
[14] = IROUND(matrix
[11]);
5355 params
[15] = IROUND(matrix
[15]);
5358 case GL_MAX_VERTEX_ATTRIBS_ARB
:
5359 CHECK_EXT1(ARB_vertex_program
, "GetIntegerv");
5360 params
[0] = ctx
->Const
.VertexProgram
.MaxAttribs
;
5362 case GL_PROGRAM_ERROR_POSITION_ARB
:
5363 CHECK_EXT4(NV_vertex_program
, ARB_vertex_program
, NV_fragment_program
, ARB_fragment_program
, "GetIntegerv");
5364 params
[0] = ctx
->Program
.ErrorPos
;
5366 case GL_FRAGMENT_PROGRAM_ARB
:
5367 CHECK_EXT1(ARB_fragment_program
, "GetIntegerv");
5368 params
[0] = BOOLEAN_TO_INT(ctx
->FragmentProgram
.Enabled
);
5370 case GL_MAX_TEXTURE_COORDS_ARB
:
5371 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetIntegerv");
5372 params
[0] = ctx
->Const
.MaxTextureCoordUnits
;
5374 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB
:
5375 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetIntegerv");
5376 params
[0] = ctx
->Const
.MaxTextureImageUnits
;
5378 case GL_DEPTH_BOUNDS_TEST_EXT
:
5379 CHECK_EXT1(EXT_depth_bounds_test
, "GetIntegerv");
5380 params
[0] = BOOLEAN_TO_INT(ctx
->Depth
.BoundsTest
);
5382 case GL_DEPTH_BOUNDS_EXT
:
5383 CHECK_EXT1(EXT_depth_bounds_test
, "GetIntegerv");
5384 params
[0] = IROUND(ctx
->Depth
.BoundsMin
);
5385 params
[1] = IROUND(ctx
->Depth
.BoundsMax
);
5387 case GL_MAX_DRAW_BUFFERS_ARB
:
5388 params
[0] = ctx
->Const
.MaxDrawBuffers
;
5390 case GL_DRAW_BUFFER0_ARB
:
5391 params
[0] = ENUM_TO_INT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
5393 case GL_DRAW_BUFFER1_ARB
:
5396 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
5397 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
5400 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[1];
5401 params
[0] = ENUM_TO_INT(buffer
);
5404 case GL_DRAW_BUFFER2_ARB
:
5407 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
5408 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
5411 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[2];
5412 params
[0] = ENUM_TO_INT(buffer
);
5415 case GL_DRAW_BUFFER3_ARB
:
5418 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
5419 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
5422 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[3];
5423 params
[0] = ENUM_TO_INT(buffer
);
5426 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
5427 CHECK_EXT1(OES_read_format
, "GetIntegerv");
5428 params
[0] = ctx
->Const
.ColorReadType
;
5430 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
5431 CHECK_EXT1(OES_read_format
, "GetIntegerv");
5432 params
[0] = ctx
->Const
.ColorReadFormat
;
5434 case GL_NUM_FRAGMENT_REGISTERS_ATI
:
5435 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5438 case GL_NUM_FRAGMENT_CONSTANTS_ATI
:
5439 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5442 case GL_NUM_PASSES_ATI
:
5443 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5446 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI
:
5447 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5450 case GL_NUM_INSTRUCTIONS_TOTAL_ATI
:
5451 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5454 case GL_COLOR_ALPHA_PAIRING_ATI
:
5455 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5456 params
[0] = BOOLEAN_TO_INT(GL_TRUE
);
5458 case GL_NUM_LOOPBACK_COMPONENTS_ATI
:
5459 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5462 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
:
5463 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5466 case GL_STENCIL_BACK_FUNC
:
5467 params
[0] = ENUM_TO_INT(ctx
->Stencil
.Function
[1]);
5469 case GL_STENCIL_BACK_VALUE_MASK
:
5470 params
[0] = ctx
->Stencil
.ValueMask
[1];
5472 case GL_STENCIL_BACK_WRITEMASK
:
5473 params
[0] = ctx
->Stencil
.WriteMask
[1];
5475 case GL_STENCIL_BACK_REF
:
5476 params
[0] = ctx
->Stencil
.Ref
[1];
5478 case GL_STENCIL_BACK_FAIL
:
5479 params
[0] = ENUM_TO_INT(ctx
->Stencil
.FailFunc
[1]);
5481 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
5482 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZFailFunc
[1]);
5484 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
5485 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZPassFunc
[1]);
5487 case GL_FRAMEBUFFER_BINDING_EXT
:
5488 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5489 params
[0] = ctx
->DrawBuffer
->Name
;
5491 case GL_RENDERBUFFER_BINDING_EXT
:
5492 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5493 params
[0] = ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
5495 case GL_MAX_COLOR_ATTACHMENTS_EXT
:
5496 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5497 params
[0] = ctx
->Const
.MaxColorAttachments
;
5499 case GL_MAX_RENDERBUFFER_SIZE_EXT
:
5500 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5501 params
[0] = ctx
->Const
.MaxRenderbufferSize
;
5503 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
5504 CHECK_EXT1(EXT_framebuffer_blit
, "GetIntegerv");
5505 params
[0] = ctx
->ReadBuffer
->Name
;
5507 case GL_PROVOKING_VERTEX_EXT
:
5508 CHECK_EXT1(EXT_provoking_vertex
, "GetIntegerv");
5509 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.ProvokingVertex
);
5511 case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
:
5512 CHECK_EXT1(EXT_provoking_vertex
, "GetIntegerv");
5513 params
[0] = BOOLEAN_TO_INT(ctx
->Const
.QuadsFollowProvokingVertexConvention
);
5515 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
:
5516 CHECK_EXT1(ARB_fragment_shader
, "GetIntegerv");
5517 params
[0] = ctx
->Const
.FragmentProgram
.MaxUniformComponents
;
5519 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
:
5520 CHECK_EXT1(ARB_fragment_shader
, "GetIntegerv");
5521 params
[0] = ENUM_TO_INT(ctx
->Hint
.FragmentShaderDerivative
);
5523 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
:
5524 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5525 params
[0] = ctx
->Const
.VertexProgram
.MaxUniformComponents
;
5527 case GL_MAX_VARYING_FLOATS_ARB
:
5528 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5529 params
[0] = ctx
->Const
.MaxVarying
* 4;
5531 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
:
5532 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5533 params
[0] = ctx
->Const
.MaxVertexTextureImageUnits
;
5535 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
:
5536 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5537 params
[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS
;
5539 case GL_CURRENT_PROGRAM
:
5540 CHECK_EXT1(ARB_shader_objects
, "GetIntegerv");
5541 params
[0] = ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0;
5543 case GL_MAX_SAMPLES
:
5544 CHECK_EXT1(ARB_framebuffer_object
, "GetIntegerv");
5545 params
[0] = ctx
->Const
.MaxSamples
;
5547 case GL_VERTEX_ARRAY_BINDING_APPLE
:
5548 CHECK_EXT1(APPLE_vertex_array_object
, "GetIntegerv");
5549 params
[0] = ctx
->Array
.ArrayObj
->Name
;
5551 case GL_TEXTURE_CUBE_MAP_SEAMLESS
:
5552 CHECK_EXT1(ARB_seamless_cube_map
, "GetIntegerv");
5553 params
[0] = BOOLEAN_TO_INT(ctx
->Texture
.CubeMapSeamless
);
5555 case GL_MAX_SERVER_WAIT_TIMEOUT
:
5556 CHECK_EXT1(ARB_sync
, "GetIntegerv");
5557 params
[0] = INT64_TO_INT(ctx
->Const
.MaxServerWaitTimeout
);
5560 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetIntegerv(pname=0x%x)", pname
);
5564 #if FEATURE_ARB_sync
5566 _mesa_GetInteger64v( GLenum pname
, GLint64
*params
)
5568 GET_CURRENT_CONTEXT(ctx
);
5569 ASSERT_OUTSIDE_BEGIN_END(ctx
);
5575 _mesa_update_state(ctx
);
5577 if (ctx
->Driver
.GetInteger64v
&&
5578 ctx
->Driver
.GetInteger64v(ctx
, pname
, params
))
5582 case GL_ACCUM_RED_BITS
:
5583 params
[0] = ctx
->DrawBuffer
->Visual
.accumRedBits
;
5585 case GL_ACCUM_GREEN_BITS
:
5586 params
[0] = ctx
->DrawBuffer
->Visual
.accumGreenBits
;
5588 case GL_ACCUM_BLUE_BITS
:
5589 params
[0] = ctx
->DrawBuffer
->Visual
.accumBlueBits
;
5591 case GL_ACCUM_ALPHA_BITS
:
5592 params
[0] = ctx
->DrawBuffer
->Visual
.accumAlphaBits
;
5594 case GL_ACCUM_CLEAR_VALUE
:
5595 params
[0] = FLOAT_TO_INT64(ctx
->Accum
.ClearColor
[0]);
5596 params
[1] = FLOAT_TO_INT64(ctx
->Accum
.ClearColor
[1]);
5597 params
[2] = FLOAT_TO_INT64(ctx
->Accum
.ClearColor
[2]);
5598 params
[3] = FLOAT_TO_INT64(ctx
->Accum
.ClearColor
[3]);
5601 params
[0] = IROUND64(ctx
->Pixel
.AlphaBias
);
5604 params
[0] = ctx
->DrawBuffer
->Visual
.alphaBits
;
5606 case GL_ALPHA_SCALE
:
5607 params
[0] = IROUND64(ctx
->Pixel
.AlphaScale
);
5610 params
[0] = BOOLEAN_TO_INT64(ctx
->Color
.AlphaEnabled
);
5612 case GL_ALPHA_TEST_FUNC
:
5613 params
[0] = ENUM_TO_INT64(ctx
->Color
.AlphaFunc
);
5615 case GL_ALPHA_TEST_REF
:
5616 params
[0] = FLOAT_TO_INT64(ctx
->Color
.AlphaRef
);
5618 case GL_ATTRIB_STACK_DEPTH
:
5619 params
[0] = ctx
->AttribStackDepth
;
5621 case GL_AUTO_NORMAL
:
5622 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.AutoNormal
);
5624 case GL_AUX_BUFFERS
:
5625 params
[0] = ctx
->DrawBuffer
->Visual
.numAuxBuffers
;
5628 params
[0] = BOOLEAN_TO_INT64(ctx
->Color
.BlendEnabled
);
5631 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendDstRGB
);
5634 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendSrcRGB
);
5636 case GL_BLEND_SRC_RGB_EXT
:
5637 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendSrcRGB
);
5639 case GL_BLEND_DST_RGB_EXT
:
5640 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendDstRGB
);
5642 case GL_BLEND_SRC_ALPHA_EXT
:
5643 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendSrcA
);
5645 case GL_BLEND_DST_ALPHA_EXT
:
5646 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendDstA
);
5648 case GL_BLEND_EQUATION
:
5649 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendEquationRGB
);
5651 case GL_BLEND_EQUATION_ALPHA_EXT
:
5652 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendEquationA
);
5654 case GL_BLEND_COLOR_EXT
:
5655 params
[0] = FLOAT_TO_INT64(ctx
->Color
.BlendColor
[0]);
5656 params
[1] = FLOAT_TO_INT64(ctx
->Color
.BlendColor
[1]);
5657 params
[2] = FLOAT_TO_INT64(ctx
->Color
.BlendColor
[2]);
5658 params
[3] = FLOAT_TO_INT64(ctx
->Color
.BlendColor
[3]);
5661 params
[0] = IROUND64(ctx
->Pixel
.BlueBias
);
5664 params
[0] = ctx
->DrawBuffer
->Visual
.blueBits
;
5667 params
[0] = IROUND64(ctx
->Pixel
.BlueScale
);
5669 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
5670 params
[0] = ctx
->ClientAttribStackDepth
;
5672 case GL_CLIP_PLANE0
:
5673 params
[0] = BOOLEAN_TO_INT64((ctx
->Transform
.ClipPlanesEnabled
>> 0) & 1);
5675 case GL_CLIP_PLANE1
:
5676 params
[0] = BOOLEAN_TO_INT64((ctx
->Transform
.ClipPlanesEnabled
>> 1) & 1);
5678 case GL_CLIP_PLANE2
:
5679 params
[0] = BOOLEAN_TO_INT64((ctx
->Transform
.ClipPlanesEnabled
>> 2) & 1);
5681 case GL_CLIP_PLANE3
:
5682 params
[0] = BOOLEAN_TO_INT64((ctx
->Transform
.ClipPlanesEnabled
>> 3) & 1);
5684 case GL_CLIP_PLANE4
:
5685 params
[0] = BOOLEAN_TO_INT64((ctx
->Transform
.ClipPlanesEnabled
>> 4) & 1);
5687 case GL_CLIP_PLANE5
:
5688 params
[0] = BOOLEAN_TO_INT64((ctx
->Transform
.ClipPlanesEnabled
>> 5) & 1);
5690 case GL_COLOR_CLEAR_VALUE
:
5691 params
[0] = FLOAT_TO_INT64(ctx
->Color
.ClearColor
[0]);
5692 params
[1] = FLOAT_TO_INT64(ctx
->Color
.ClearColor
[1]);
5693 params
[2] = FLOAT_TO_INT64(ctx
->Color
.ClearColor
[2]);
5694 params
[3] = FLOAT_TO_INT64(ctx
->Color
.ClearColor
[3]);
5696 case GL_COLOR_MATERIAL
:
5697 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.ColorMaterialEnabled
);
5699 case GL_COLOR_MATERIAL_FACE
:
5700 params
[0] = ENUM_TO_INT64(ctx
->Light
.ColorMaterialFace
);
5702 case GL_COLOR_MATERIAL_PARAMETER
:
5703 params
[0] = ENUM_TO_INT64(ctx
->Light
.ColorMaterialMode
);
5705 case GL_COLOR_WRITEMASK
:
5706 params
[0] = ctx
->Color
.ColorMask
[RCOMP
] ? 1 : 0;
5707 params
[1] = ctx
->Color
.ColorMask
[GCOMP
] ? 1 : 0;
5708 params
[2] = ctx
->Color
.ColorMask
[BCOMP
] ? 1 : 0;
5709 params
[3] = ctx
->Color
.ColorMask
[ACOMP
] ? 1 : 0;
5712 params
[0] = BOOLEAN_TO_INT64(ctx
->Polygon
.CullFlag
);
5714 case GL_CULL_FACE_MODE
:
5715 params
[0] = ENUM_TO_INT64(ctx
->Polygon
.CullFaceMode
);
5717 case GL_CURRENT_COLOR
:
5719 FLUSH_CURRENT(ctx
, 0);
5720 params
[0] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0]);
5721 params
[1] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1]);
5722 params
[2] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2]);
5723 params
[3] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3]);
5726 case GL_CURRENT_INDEX
:
5728 FLUSH_CURRENT(ctx
, 0);
5729 params
[0] = IROUND64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]);
5732 case GL_CURRENT_NORMAL
:
5734 FLUSH_CURRENT(ctx
, 0);
5735 params
[0] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0]);
5736 params
[1] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1]);
5737 params
[2] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2]);
5740 case GL_CURRENT_RASTER_COLOR
:
5741 params
[0] = FLOAT_TO_INT64(ctx
->Current
.RasterColor
[0]);
5742 params
[1] = FLOAT_TO_INT64(ctx
->Current
.RasterColor
[1]);
5743 params
[2] = FLOAT_TO_INT64(ctx
->Current
.RasterColor
[2]);
5744 params
[3] = FLOAT_TO_INT64(ctx
->Current
.RasterColor
[3]);
5746 case GL_CURRENT_RASTER_DISTANCE
:
5747 params
[0] = IROUND64(ctx
->Current
.RasterDistance
);
5749 case GL_CURRENT_RASTER_INDEX
:
5750 params
[0] = IROUND64(ctx
->Current
.RasterIndex
);
5752 case GL_CURRENT_RASTER_POSITION
:
5753 params
[0] = IROUND64(ctx
->Current
.RasterPos
[0]);
5754 params
[1] = IROUND64(ctx
->Current
.RasterPos
[1]);
5755 params
[2] = IROUND64(ctx
->Current
.RasterPos
[2]);
5756 params
[3] = IROUND64(ctx
->Current
.RasterPos
[3]);
5758 case GL_CURRENT_RASTER_SECONDARY_COLOR
:
5759 params
[0] = FLOAT_TO_INT64(ctx
->Current
.RasterSecondaryColor
[0]);
5760 params
[1] = FLOAT_TO_INT64(ctx
->Current
.RasterSecondaryColor
[1]);
5761 params
[2] = FLOAT_TO_INT64(ctx
->Current
.RasterSecondaryColor
[2]);
5762 params
[3] = FLOAT_TO_INT64(ctx
->Current
.RasterSecondaryColor
[3]);
5764 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
5766 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
5767 params
[0] = IROUND64(ctx
->Current
.RasterTexCoords
[texUnit
][0]);
5768 params
[1] = IROUND64(ctx
->Current
.RasterTexCoords
[texUnit
][1]);
5769 params
[2] = IROUND64(ctx
->Current
.RasterTexCoords
[texUnit
][2]);
5770 params
[3] = IROUND64(ctx
->Current
.RasterTexCoords
[texUnit
][3]);
5773 case GL_CURRENT_RASTER_POSITION_VALID
:
5774 params
[0] = BOOLEAN_TO_INT64(ctx
->Current
.RasterPosValid
);
5776 case GL_CURRENT_TEXTURE_COORDS
:
5778 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
5779 FLUSH_CURRENT(ctx
, 0);
5780 params
[0] = IROUND64(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][0]);
5781 params
[1] = IROUND64(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][1]);
5782 params
[2] = IROUND64(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][2]);
5783 params
[3] = IROUND64(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][3]);
5787 params
[0] = IROUND64(ctx
->Pixel
.DepthBias
);
5790 params
[0] = ctx
->DrawBuffer
->Visual
.depthBits
;
5792 case GL_DEPTH_CLEAR_VALUE
:
5793 params
[0] = FLOAT_TO_INT64(((GLfloat
) ctx
->Depth
.Clear
));
5796 params
[0] = ENUM_TO_INT64(ctx
->Depth
.Func
);
5798 case GL_DEPTH_RANGE
:
5799 params
[0] = FLOAT_TO_INT64(ctx
->Viewport
.Near
);
5800 params
[1] = FLOAT_TO_INT64(ctx
->Viewport
.Far
);
5802 case GL_DEPTH_SCALE
:
5803 params
[0] = IROUND64(ctx
->Pixel
.DepthScale
);
5806 params
[0] = BOOLEAN_TO_INT64(ctx
->Depth
.Test
);
5808 case GL_DEPTH_WRITEMASK
:
5809 params
[0] = BOOLEAN_TO_INT64(ctx
->Depth
.Mask
);
5812 params
[0] = BOOLEAN_TO_INT64(ctx
->Color
.DitherFlag
);
5814 case GL_DOUBLEBUFFER
:
5815 params
[0] = BOOLEAN_TO_INT64(ctx
->DrawBuffer
->Visual
.doubleBufferMode
);
5817 case GL_DRAW_BUFFER
:
5818 params
[0] = ENUM_TO_INT64(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
5822 FLUSH_CURRENT(ctx
, 0);
5823 params
[0] = BOOLEAN_TO_INT64((ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0));
5826 case GL_FEEDBACK_BUFFER_SIZE
:
5827 params
[0] = ctx
->Feedback
.BufferSize
;
5829 case GL_FEEDBACK_BUFFER_TYPE
:
5830 params
[0] = ENUM_TO_INT64(ctx
->Feedback
.Type
);
5833 params
[0] = BOOLEAN_TO_INT64(ctx
->Fog
.Enabled
);
5836 params
[0] = FLOAT_TO_INT64(ctx
->Fog
.Color
[0]);
5837 params
[1] = FLOAT_TO_INT64(ctx
->Fog
.Color
[1]);
5838 params
[2] = FLOAT_TO_INT64(ctx
->Fog
.Color
[2]);
5839 params
[3] = FLOAT_TO_INT64(ctx
->Fog
.Color
[3]);
5841 case GL_FOG_DENSITY
:
5842 params
[0] = IROUND64(ctx
->Fog
.Density
);
5845 params
[0] = IROUND64(ctx
->Fog
.End
);
5848 params
[0] = ENUM_TO_INT64(ctx
->Hint
.Fog
);
5851 params
[0] = IROUND64(ctx
->Fog
.Index
);
5854 params
[0] = ENUM_TO_INT64(ctx
->Fog
.Mode
);
5857 params
[0] = IROUND64(ctx
->Fog
.Start
);
5860 params
[0] = ENUM_TO_INT64(ctx
->Polygon
.FrontFace
);
5863 params
[0] = IROUND64(ctx
->Pixel
.GreenBias
);
5866 params
[0] = ctx
->DrawBuffer
->Visual
.greenBits
;
5868 case GL_GREEN_SCALE
:
5869 params
[0] = IROUND64(ctx
->Pixel
.GreenScale
);
5872 params
[0] = ctx
->DrawBuffer
->Visual
.indexBits
;
5874 case GL_INDEX_CLEAR_VALUE
:
5875 params
[0] = ctx
->Color
.ClearIndex
;
5878 params
[0] = BOOLEAN_TO_INT64(!ctx
->DrawBuffer
->Visual
.rgbMode
);
5880 case GL_INDEX_OFFSET
:
5881 params
[0] = ctx
->Pixel
.IndexOffset
;
5883 case GL_INDEX_SHIFT
:
5884 params
[0] = ctx
->Pixel
.IndexShift
;
5886 case GL_INDEX_WRITEMASK
:
5887 params
[0] = ctx
->Color
.IndexMask
;
5890 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[0].Enabled
);
5893 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[1].Enabled
);
5896 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[2].Enabled
);
5899 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[3].Enabled
);
5902 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[4].Enabled
);
5905 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[5].Enabled
);
5908 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[6].Enabled
);
5911 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[7].Enabled
);
5914 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Enabled
);
5916 case GL_LIGHT_MODEL_AMBIENT
:
5917 params
[0] = FLOAT_TO_INT64(ctx
->Light
.Model
.Ambient
[0]);
5918 params
[1] = FLOAT_TO_INT64(ctx
->Light
.Model
.Ambient
[1]);
5919 params
[2] = FLOAT_TO_INT64(ctx
->Light
.Model
.Ambient
[2]);
5920 params
[3] = FLOAT_TO_INT64(ctx
->Light
.Model
.Ambient
[3]);
5922 case GL_LIGHT_MODEL_COLOR_CONTROL
:
5923 params
[0] = ENUM_TO_INT64(ctx
->Light
.Model
.ColorControl
);
5925 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
5926 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Model
.LocalViewer
);
5928 case GL_LIGHT_MODEL_TWO_SIDE
:
5929 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Model
.TwoSide
);
5931 case GL_LINE_SMOOTH
:
5932 params
[0] = BOOLEAN_TO_INT64(ctx
->Line
.SmoothFlag
);
5934 case GL_LINE_SMOOTH_HINT
:
5935 params
[0] = ENUM_TO_INT64(ctx
->Hint
.LineSmooth
);
5937 case GL_LINE_STIPPLE
:
5938 params
[0] = BOOLEAN_TO_INT64(ctx
->Line
.StippleFlag
);
5940 case GL_LINE_STIPPLE_PATTERN
:
5941 params
[0] = ctx
->Line
.StipplePattern
;
5943 case GL_LINE_STIPPLE_REPEAT
:
5944 params
[0] = ctx
->Line
.StippleFactor
;
5947 params
[0] = IROUND64(ctx
->Line
.Width
);
5949 case GL_LINE_WIDTH_GRANULARITY
:
5950 params
[0] = IROUND64(ctx
->Const
.LineWidthGranularity
);
5952 case GL_LINE_WIDTH_RANGE
:
5953 params
[0] = IROUND64(ctx
->Const
.MinLineWidthAA
);
5954 params
[1] = IROUND64(ctx
->Const
.MaxLineWidthAA
);
5956 case GL_ALIASED_LINE_WIDTH_RANGE
:
5957 params
[0] = IROUND64(ctx
->Const
.MinLineWidth
);
5958 params
[1] = IROUND64(ctx
->Const
.MaxLineWidth
);
5961 params
[0] = ctx
->List
.ListBase
;
5964 params
[0] = (ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0);
5969 if (!ctx
->CompileFlag
)
5971 else if (ctx
->ExecuteFlag
)
5972 mode
= GL_COMPILE_AND_EXECUTE
;
5975 params
[0] = ENUM_TO_INT64(mode
);
5978 case GL_INDEX_LOGIC_OP
:
5979 params
[0] = BOOLEAN_TO_INT64(ctx
->Color
.IndexLogicOpEnabled
);
5981 case GL_COLOR_LOGIC_OP
:
5982 params
[0] = BOOLEAN_TO_INT64(ctx
->Color
.ColorLogicOpEnabled
);
5984 case GL_LOGIC_OP_MODE
:
5985 params
[0] = ENUM_TO_INT64(ctx
->Color
.LogicOp
);
5987 case GL_MAP1_COLOR_4
:
5988 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Color4
);
5990 case GL_MAP1_GRID_DOMAIN
:
5991 params
[0] = IROUND64(ctx
->Eval
.MapGrid1u1
);
5992 params
[1] = IROUND64(ctx
->Eval
.MapGrid1u2
);
5994 case GL_MAP1_GRID_SEGMENTS
:
5995 params
[0] = ctx
->Eval
.MapGrid1un
;
5998 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Index
);
6000 case GL_MAP1_NORMAL
:
6001 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Normal
);
6003 case GL_MAP1_TEXTURE_COORD_1
:
6004 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1TextureCoord1
);
6006 case GL_MAP1_TEXTURE_COORD_2
:
6007 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1TextureCoord2
);
6009 case GL_MAP1_TEXTURE_COORD_3
:
6010 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1TextureCoord3
);
6012 case GL_MAP1_TEXTURE_COORD_4
:
6013 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1TextureCoord4
);
6015 case GL_MAP1_VERTEX_3
:
6016 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Vertex3
);
6018 case GL_MAP1_VERTEX_4
:
6019 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Vertex4
);
6021 case GL_MAP2_COLOR_4
:
6022 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2Color4
);
6024 case GL_MAP2_GRID_DOMAIN
:
6025 params
[0] = IROUND64(ctx
->Eval
.MapGrid2u1
);
6026 params
[1] = IROUND64(ctx
->Eval
.MapGrid2u2
);
6027 params
[2] = IROUND64(ctx
->Eval
.MapGrid2v1
);
6028 params
[3] = IROUND64(ctx
->Eval
.MapGrid2v2
);
6030 case GL_MAP2_GRID_SEGMENTS
:
6031 params
[0] = ctx
->Eval
.MapGrid2un
;
6032 params
[1] = ctx
->Eval
.MapGrid2vn
;
6035 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2Index
);
6037 case GL_MAP2_NORMAL
:
6038 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2Normal
);
6040 case GL_MAP2_TEXTURE_COORD_1
:
6041 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2TextureCoord1
);
6043 case GL_MAP2_TEXTURE_COORD_2
:
6044 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2TextureCoord2
);
6046 case GL_MAP2_TEXTURE_COORD_3
:
6047 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2TextureCoord3
);
6049 case GL_MAP2_TEXTURE_COORD_4
:
6050 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2TextureCoord4
);
6052 case GL_MAP2_VERTEX_3
:
6053 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2Vertex3
);
6055 case GL_MAP2_VERTEX_4
:
6056 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2Vertex4
);
6059 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.MapColorFlag
);
6061 case GL_MAP_STENCIL
:
6062 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.MapStencilFlag
);
6064 case GL_MATRIX_MODE
:
6065 params
[0] = ENUM_TO_INT64(ctx
->Transform
.MatrixMode
);
6067 case GL_MAX_ATTRIB_STACK_DEPTH
:
6068 params
[0] = MAX_ATTRIB_STACK_DEPTH
;
6070 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
6071 params
[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH
;
6073 case GL_MAX_CLIP_PLANES
:
6074 params
[0] = ctx
->Const
.MaxClipPlanes
;
6076 case GL_MAX_ELEMENTS_VERTICES
:
6077 params
[0] = ctx
->Const
.MaxArrayLockSize
;
6079 case GL_MAX_ELEMENTS_INDICES
:
6080 params
[0] = ctx
->Const
.MaxArrayLockSize
;
6082 case GL_MAX_EVAL_ORDER
:
6083 params
[0] = MAX_EVAL_ORDER
;
6086 params
[0] = ctx
->Const
.MaxLights
;
6088 case GL_MAX_LIST_NESTING
:
6089 params
[0] = MAX_LIST_NESTING
;
6091 case GL_MAX_MODELVIEW_STACK_DEPTH
:
6092 params
[0] = MAX_MODELVIEW_STACK_DEPTH
;
6094 case GL_MAX_NAME_STACK_DEPTH
:
6095 params
[0] = MAX_NAME_STACK_DEPTH
;
6097 case GL_MAX_PIXEL_MAP_TABLE
:
6098 params
[0] = MAX_PIXEL_MAP_TABLE
;
6100 case GL_MAX_PROJECTION_STACK_DEPTH
:
6101 params
[0] = MAX_PROJECTION_STACK_DEPTH
;
6103 case GL_MAX_TEXTURE_SIZE
:
6104 params
[0] = 1 << (ctx
->Const
.MaxTextureLevels
- 1);
6106 case GL_MAX_3D_TEXTURE_SIZE
:
6107 params
[0] = 1 << (ctx
->Const
.Max3DTextureLevels
- 1);
6109 case GL_MAX_TEXTURE_STACK_DEPTH
:
6110 params
[0] = MAX_TEXTURE_STACK_DEPTH
;
6112 case GL_MAX_VIEWPORT_DIMS
:
6113 params
[0] = ctx
->Const
.MaxViewportWidth
;
6114 params
[1] = ctx
->Const
.MaxViewportHeight
;
6116 case GL_MODELVIEW_MATRIX
:
6118 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
6119 params
[0] = IROUND64(matrix
[0]);
6120 params
[1] = IROUND64(matrix
[1]);
6121 params
[2] = IROUND64(matrix
[2]);
6122 params
[3] = IROUND64(matrix
[3]);
6123 params
[4] = IROUND64(matrix
[4]);
6124 params
[5] = IROUND64(matrix
[5]);
6125 params
[6] = IROUND64(matrix
[6]);
6126 params
[7] = IROUND64(matrix
[7]);
6127 params
[8] = IROUND64(matrix
[8]);
6128 params
[9] = IROUND64(matrix
[9]);
6129 params
[10] = IROUND64(matrix
[10]);
6130 params
[11] = IROUND64(matrix
[11]);
6131 params
[12] = IROUND64(matrix
[12]);
6132 params
[13] = IROUND64(matrix
[13]);
6133 params
[14] = IROUND64(matrix
[14]);
6134 params
[15] = IROUND64(matrix
[15]);
6137 case GL_MODELVIEW_STACK_DEPTH
:
6138 params
[0] = ctx
->ModelviewMatrixStack
.Depth
+ 1;
6140 case GL_NAME_STACK_DEPTH
:
6141 params
[0] = ctx
->Select
.NameStackDepth
;
6144 params
[0] = BOOLEAN_TO_INT64(ctx
->Transform
.Normalize
);
6146 case GL_PACK_ALIGNMENT
:
6147 params
[0] = ctx
->Pack
.Alignment
;
6149 case GL_PACK_LSB_FIRST
:
6150 params
[0] = BOOLEAN_TO_INT64(ctx
->Pack
.LsbFirst
);
6152 case GL_PACK_ROW_LENGTH
:
6153 params
[0] = ctx
->Pack
.RowLength
;
6155 case GL_PACK_SKIP_PIXELS
:
6156 params
[0] = ctx
->Pack
.SkipPixels
;
6158 case GL_PACK_SKIP_ROWS
:
6159 params
[0] = ctx
->Pack
.SkipRows
;
6161 case GL_PACK_SWAP_BYTES
:
6162 params
[0] = BOOLEAN_TO_INT64(ctx
->Pack
.SwapBytes
);
6164 case GL_PACK_SKIP_IMAGES_EXT
:
6165 params
[0] = ctx
->Pack
.SkipImages
;
6167 case GL_PACK_IMAGE_HEIGHT_EXT
:
6168 params
[0] = ctx
->Pack
.ImageHeight
;
6170 case GL_PACK_INVERT_MESA
:
6171 params
[0] = BOOLEAN_TO_INT64(ctx
->Pack
.Invert
);
6173 case GL_PERSPECTIVE_CORRECTION_HINT
:
6174 params
[0] = ENUM_TO_INT64(ctx
->Hint
.PerspectiveCorrection
);
6176 case GL_PIXEL_MAP_A_TO_A_SIZE
:
6177 params
[0] = ctx
->PixelMaps
.AtoA
.Size
;
6179 case GL_PIXEL_MAP_B_TO_B_SIZE
:
6180 params
[0] = ctx
->PixelMaps
.BtoB
.Size
;
6182 case GL_PIXEL_MAP_G_TO_G_SIZE
:
6183 params
[0] = ctx
->PixelMaps
.GtoG
.Size
;
6185 case GL_PIXEL_MAP_I_TO_A_SIZE
:
6186 params
[0] = ctx
->PixelMaps
.ItoA
.Size
;
6188 case GL_PIXEL_MAP_I_TO_B_SIZE
:
6189 params
[0] = ctx
->PixelMaps
.ItoB
.Size
;
6191 case GL_PIXEL_MAP_I_TO_G_SIZE
:
6192 params
[0] = ctx
->PixelMaps
.ItoG
.Size
;
6194 case GL_PIXEL_MAP_I_TO_I_SIZE
:
6195 params
[0] = ctx
->PixelMaps
.ItoI
.Size
;
6197 case GL_PIXEL_MAP_I_TO_R_SIZE
:
6198 params
[0] = ctx
->PixelMaps
.ItoR
.Size
;
6200 case GL_PIXEL_MAP_R_TO_R_SIZE
:
6201 params
[0] = ctx
->PixelMaps
.RtoR
.Size
;
6203 case GL_PIXEL_MAP_S_TO_S_SIZE
:
6204 params
[0] = ctx
->PixelMaps
.StoS
.Size
;
6207 params
[0] = IROUND64(ctx
->Point
.Size
);
6209 case GL_POINT_SIZE_GRANULARITY
:
6210 params
[0] = IROUND64(ctx
->Const
.PointSizeGranularity
);
6212 case GL_POINT_SIZE_RANGE
:
6213 params
[0] = IROUND64(ctx
->Const
.MinPointSizeAA
);
6214 params
[1] = IROUND64(ctx
->Const
.MaxPointSizeAA
);
6216 case GL_ALIASED_POINT_SIZE_RANGE
:
6217 params
[0] = IROUND64(ctx
->Const
.MinPointSize
);
6218 params
[1] = IROUND64(ctx
->Const
.MaxPointSize
);
6220 case GL_POINT_SMOOTH
:
6221 params
[0] = BOOLEAN_TO_INT64(ctx
->Point
.SmoothFlag
);
6223 case GL_POINT_SMOOTH_HINT
:
6224 params
[0] = ENUM_TO_INT64(ctx
->Hint
.PointSmooth
);
6226 case GL_POINT_SIZE_MIN_EXT
:
6227 params
[0] = IROUND64(ctx
->Point
.MinSize
);
6229 case GL_POINT_SIZE_MAX_EXT
:
6230 params
[0] = IROUND64(ctx
->Point
.MaxSize
);
6232 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
6233 params
[0] = IROUND64(ctx
->Point
.Threshold
);
6235 case GL_DISTANCE_ATTENUATION_EXT
:
6236 params
[0] = IROUND64(ctx
->Point
.Params
[0]);
6237 params
[1] = IROUND64(ctx
->Point
.Params
[1]);
6238 params
[2] = IROUND64(ctx
->Point
.Params
[2]);
6240 case GL_POLYGON_MODE
:
6241 params
[0] = ENUM_TO_INT64(ctx
->Polygon
.FrontMode
);
6242 params
[1] = ENUM_TO_INT64(ctx
->Polygon
.BackMode
);
6244 case GL_POLYGON_OFFSET_BIAS_EXT
:
6245 params
[0] = IROUND64(ctx
->Polygon
.OffsetUnits
);
6247 case GL_POLYGON_OFFSET_FACTOR
:
6248 params
[0] = IROUND64(ctx
->Polygon
.OffsetFactor
);
6250 case GL_POLYGON_OFFSET_UNITS
:
6251 params
[0] = IROUND64(ctx
->Polygon
.OffsetUnits
);
6253 case GL_POLYGON_OFFSET_POINT
:
6254 params
[0] = BOOLEAN_TO_INT64(ctx
->Polygon
.OffsetPoint
);
6256 case GL_POLYGON_OFFSET_LINE
:
6257 params
[0] = BOOLEAN_TO_INT64(ctx
->Polygon
.OffsetLine
);
6259 case GL_POLYGON_OFFSET_FILL
:
6260 params
[0] = BOOLEAN_TO_INT64(ctx
->Polygon
.OffsetFill
);
6262 case GL_POLYGON_SMOOTH
:
6263 params
[0] = BOOLEAN_TO_INT64(ctx
->Polygon
.SmoothFlag
);
6265 case GL_POLYGON_SMOOTH_HINT
:
6266 params
[0] = ENUM_TO_INT64(ctx
->Hint
.PolygonSmooth
);
6268 case GL_POLYGON_STIPPLE
:
6269 params
[0] = BOOLEAN_TO_INT64(ctx
->Polygon
.StippleFlag
);
6271 case GL_PROJECTION_MATRIX
:
6273 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
6274 params
[0] = IROUND64(matrix
[0]);
6275 params
[1] = IROUND64(matrix
[1]);
6276 params
[2] = IROUND64(matrix
[2]);
6277 params
[3] = IROUND64(matrix
[3]);
6278 params
[4] = IROUND64(matrix
[4]);
6279 params
[5] = IROUND64(matrix
[5]);
6280 params
[6] = IROUND64(matrix
[6]);
6281 params
[7] = IROUND64(matrix
[7]);
6282 params
[8] = IROUND64(matrix
[8]);
6283 params
[9] = IROUND64(matrix
[9]);
6284 params
[10] = IROUND64(matrix
[10]);
6285 params
[11] = IROUND64(matrix
[11]);
6286 params
[12] = IROUND64(matrix
[12]);
6287 params
[13] = IROUND64(matrix
[13]);
6288 params
[14] = IROUND64(matrix
[14]);
6289 params
[15] = IROUND64(matrix
[15]);
6292 case GL_PROJECTION_STACK_DEPTH
:
6293 params
[0] = ctx
->ProjectionMatrixStack
.Depth
+ 1;
6295 case GL_READ_BUFFER
:
6296 params
[0] = ENUM_TO_INT64(ctx
->ReadBuffer
->ColorReadBuffer
);
6299 params
[0] = IROUND64(ctx
->Pixel
.RedBias
);
6302 params
[0] = ctx
->DrawBuffer
->Visual
.redBits
;
6305 params
[0] = IROUND64(ctx
->Pixel
.RedScale
);
6307 case GL_RENDER_MODE
:
6308 params
[0] = ENUM_TO_INT64(ctx
->RenderMode
);
6310 case GL_RESCALE_NORMAL
:
6311 params
[0] = BOOLEAN_TO_INT64(ctx
->Transform
.RescaleNormals
);
6314 params
[0] = BOOLEAN_TO_INT64(ctx
->DrawBuffer
->Visual
.rgbMode
);
6316 case GL_SCISSOR_BOX
:
6317 params
[0] = ctx
->Scissor
.X
;
6318 params
[1] = ctx
->Scissor
.Y
;
6319 params
[2] = ctx
->Scissor
.Width
;
6320 params
[3] = ctx
->Scissor
.Height
;
6322 case GL_SCISSOR_TEST
:
6323 params
[0] = BOOLEAN_TO_INT64(ctx
->Scissor
.Enabled
);
6325 case GL_SELECTION_BUFFER_SIZE
:
6326 params
[0] = ctx
->Select
.BufferSize
;
6328 case GL_SHADE_MODEL
:
6329 params
[0] = ENUM_TO_INT64(ctx
->Light
.ShadeModel
);
6331 case GL_SHARED_TEXTURE_PALETTE_EXT
:
6332 params
[0] = BOOLEAN_TO_INT64(ctx
->Texture
.SharedPalette
);
6334 case GL_STENCIL_BITS
:
6335 params
[0] = ctx
->DrawBuffer
->Visual
.stencilBits
;
6337 case GL_STENCIL_CLEAR_VALUE
:
6338 params
[0] = ctx
->Stencil
.Clear
;
6340 case GL_STENCIL_FAIL
:
6341 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
6343 case GL_STENCIL_FUNC
:
6344 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
6346 case GL_STENCIL_PASS_DEPTH_FAIL
:
6347 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
6349 case GL_STENCIL_PASS_DEPTH_PASS
:
6350 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
6352 case GL_STENCIL_REF
:
6353 params
[0] = ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
];
6355 case GL_STENCIL_TEST
:
6356 params
[0] = BOOLEAN_TO_INT64(ctx
->Stencil
.Enabled
);
6358 case GL_STENCIL_VALUE_MASK
:
6359 params
[0] = ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
6361 case GL_STENCIL_WRITEMASK
:
6362 params
[0] = ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
6365 params
[0] = BOOLEAN_TO_INT64(ctx
->DrawBuffer
->Visual
.stereoMode
);
6367 case GL_SUBPIXEL_BITS
:
6368 params
[0] = ctx
->Const
.SubPixelBits
;
6371 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_1D
));
6374 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_2D
));
6377 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_3D
));
6379 case GL_TEXTURE_1D_ARRAY_EXT
:
6380 CHECK_EXT1(MESA_texture_array
, "GetInteger64v");
6381 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT
));
6383 case GL_TEXTURE_2D_ARRAY_EXT
:
6384 CHECK_EXT1(MESA_texture_array
, "GetInteger64v");
6385 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT
));
6387 case GL_TEXTURE_BINDING_1D
:
6388 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_INDEX
]->Name
;
6390 case GL_TEXTURE_BINDING_2D
:
6391 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_INDEX
]->Name
;
6393 case GL_TEXTURE_BINDING_3D
:
6394 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_3D_INDEX
]->Name
;
6396 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
6397 CHECK_EXT1(MESA_texture_array
, "GetInteger64v");
6398 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_ARRAY_INDEX
]->Name
;
6400 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
6401 CHECK_EXT1(MESA_texture_array
, "GetInteger64v");
6402 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_ARRAY_INDEX
]->Name
;
6404 case GL_TEXTURE_GEN_S
:
6405 params
[0] = BOOLEAN_TO_INT64(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& S_BIT
) ? 1 : 0));
6407 case GL_TEXTURE_GEN_T
:
6408 params
[0] = BOOLEAN_TO_INT64(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& T_BIT
) ? 1 : 0));
6410 case GL_TEXTURE_GEN_R
:
6411 params
[0] = BOOLEAN_TO_INT64(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& R_BIT
) ? 1 : 0));
6413 case GL_TEXTURE_GEN_Q
:
6414 params
[0] = BOOLEAN_TO_INT64(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& Q_BIT
) ? 1 : 0));
6416 case GL_TEXTURE_MATRIX
:
6418 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
6419 params
[0] = IROUND64(matrix
[0]);
6420 params
[1] = IROUND64(matrix
[1]);
6421 params
[2] = IROUND64(matrix
[2]);
6422 params
[3] = IROUND64(matrix
[3]);
6423 params
[4] = IROUND64(matrix
[4]);
6424 params
[5] = IROUND64(matrix
[5]);
6425 params
[6] = IROUND64(matrix
[6]);
6426 params
[7] = IROUND64(matrix
[7]);
6427 params
[8] = IROUND64(matrix
[8]);
6428 params
[9] = IROUND64(matrix
[9]);
6429 params
[10] = IROUND64(matrix
[10]);
6430 params
[11] = IROUND64(matrix
[11]);
6431 params
[12] = IROUND64(matrix
[12]);
6432 params
[13] = IROUND64(matrix
[13]);
6433 params
[14] = IROUND64(matrix
[14]);
6434 params
[15] = IROUND64(matrix
[15]);
6437 case GL_TEXTURE_STACK_DEPTH
:
6438 params
[0] = ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Depth
+ 1;
6440 case GL_UNPACK_ALIGNMENT
:
6441 params
[0] = ctx
->Unpack
.Alignment
;
6443 case GL_UNPACK_LSB_FIRST
:
6444 params
[0] = BOOLEAN_TO_INT64(ctx
->Unpack
.LsbFirst
);
6446 case GL_UNPACK_ROW_LENGTH
:
6447 params
[0] = ctx
->Unpack
.RowLength
;
6449 case GL_UNPACK_SKIP_PIXELS
:
6450 params
[0] = ctx
->Unpack
.SkipPixels
;
6452 case GL_UNPACK_SKIP_ROWS
:
6453 params
[0] = ctx
->Unpack
.SkipRows
;
6455 case GL_UNPACK_SWAP_BYTES
:
6456 params
[0] = BOOLEAN_TO_INT64(ctx
->Unpack
.SwapBytes
);
6458 case GL_UNPACK_SKIP_IMAGES_EXT
:
6459 params
[0] = ctx
->Unpack
.SkipImages
;
6461 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
6462 params
[0] = ctx
->Unpack
.ImageHeight
;
6464 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
6465 params
[0] = BOOLEAN_TO_INT64(ctx
->Unpack
.ClientStorage
);
6468 params
[0] = ctx
->Viewport
.X
;
6469 params
[1] = ctx
->Viewport
.Y
;
6470 params
[2] = ctx
->Viewport
.Width
;
6471 params
[3] = ctx
->Viewport
.Height
;
6474 params
[0] = IROUND64(ctx
->Pixel
.ZoomX
);
6477 params
[0] = IROUND64(ctx
->Pixel
.ZoomY
);
6479 case GL_VERTEX_ARRAY
:
6480 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->Vertex
.Enabled
);
6482 case GL_VERTEX_ARRAY_SIZE
:
6483 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.Size
;
6485 case GL_VERTEX_ARRAY_TYPE
:
6486 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->Vertex
.Type
);
6488 case GL_VERTEX_ARRAY_STRIDE
:
6489 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.Stride
;
6491 case GL_VERTEX_ARRAY_COUNT_EXT
:
6494 case GL_NORMAL_ARRAY
:
6495 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->Normal
.Enabled
);
6497 case GL_NORMAL_ARRAY_TYPE
:
6498 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->Normal
.Type
);
6500 case GL_NORMAL_ARRAY_STRIDE
:
6501 params
[0] = ctx
->Array
.ArrayObj
->Normal
.Stride
;
6503 case GL_NORMAL_ARRAY_COUNT_EXT
:
6506 case GL_COLOR_ARRAY
:
6507 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->Color
.Enabled
);
6509 case GL_COLOR_ARRAY_SIZE
:
6510 params
[0] = ctx
->Array
.ArrayObj
->Color
.Size
;
6512 case GL_COLOR_ARRAY_TYPE
:
6513 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->Color
.Type
);
6515 case GL_COLOR_ARRAY_STRIDE
:
6516 params
[0] = ctx
->Array
.ArrayObj
->Color
.Stride
;
6518 case GL_COLOR_ARRAY_COUNT_EXT
:
6521 case GL_INDEX_ARRAY
:
6522 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->Index
.Enabled
);
6524 case GL_INDEX_ARRAY_TYPE
:
6525 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->Index
.Type
);
6527 case GL_INDEX_ARRAY_STRIDE
:
6528 params
[0] = ctx
->Array
.ArrayObj
->Index
.Stride
;
6530 case GL_INDEX_ARRAY_COUNT_EXT
:
6533 case GL_TEXTURE_COORD_ARRAY
:
6534 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
);
6536 case GL_TEXTURE_COORD_ARRAY_SIZE
:
6537 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Size
;
6539 case GL_TEXTURE_COORD_ARRAY_TYPE
:
6540 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Type
);
6542 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
6543 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Stride
;
6545 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
6548 case GL_EDGE_FLAG_ARRAY
:
6549 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
);
6551 case GL_EDGE_FLAG_ARRAY_STRIDE
:
6552 params
[0] = ctx
->Array
.ArrayObj
->EdgeFlag
.Stride
;
6554 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
6557 case GL_MAX_TEXTURE_UNITS_ARB
:
6558 CHECK_EXT1(ARB_multitexture
, "GetInteger64v");
6559 params
[0] = ctx
->Const
.MaxTextureUnits
;
6561 case GL_ACTIVE_TEXTURE_ARB
:
6562 CHECK_EXT1(ARB_multitexture
, "GetInteger64v");
6563 params
[0] = GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
6565 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
6566 CHECK_EXT1(ARB_multitexture
, "GetInteger64v");
6567 params
[0] = GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
6569 case GL_TEXTURE_CUBE_MAP_ARB
:
6570 CHECK_EXT1(ARB_texture_cube_map
, "GetInteger64v");
6571 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
));
6573 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
6574 CHECK_EXT1(ARB_texture_cube_map
, "GetInteger64v");
6575 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_CUBE_INDEX
]->Name
;
6577 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
6578 CHECK_EXT1(ARB_texture_cube_map
, "GetInteger64v");
6579 params
[0] = (1 << (ctx
->Const
.MaxCubeTextureLevels
- 1));
6581 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
6582 params
[0] = ctx
->Hint
.TextureCompression
;
6584 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
6585 params
[0] = _mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
);
6587 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
6590 GLuint i
, n
= _mesa_get_compressed_formats(ctx
, formats
, GL_FALSE
);
6592 for (i
= 0; i
< n
; i
++)
6593 params
[i
] = ENUM_TO_INT64(formats
[i
]);
6596 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
6597 CHECK_EXT1(EXT_compiled_vertex_array
, "GetInteger64v");
6598 params
[0] = ctx
->Array
.LockFirst
;
6600 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
6601 CHECK_EXT1(EXT_compiled_vertex_array
, "GetInteger64v");
6602 params
[0] = ctx
->Array
.LockCount
;
6604 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
6606 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
6607 params
[0] = IROUND64(matrix
[0]);
6608 params
[1] = IROUND64(matrix
[4]);
6609 params
[2] = IROUND64(matrix
[8]);
6610 params
[3] = IROUND64(matrix
[12]);
6611 params
[4] = IROUND64(matrix
[1]);
6612 params
[5] = IROUND64(matrix
[5]);
6613 params
[6] = IROUND64(matrix
[9]);
6614 params
[7] = IROUND64(matrix
[13]);
6615 params
[8] = IROUND64(matrix
[2]);
6616 params
[9] = IROUND64(matrix
[6]);
6617 params
[10] = IROUND64(matrix
[10]);
6618 params
[11] = IROUND64(matrix
[14]);
6619 params
[12] = IROUND64(matrix
[3]);
6620 params
[13] = IROUND64(matrix
[7]);
6621 params
[14] = IROUND64(matrix
[11]);
6622 params
[15] = IROUND64(matrix
[15]);
6625 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
6627 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
6628 params
[0] = IROUND64(matrix
[0]);
6629 params
[1] = IROUND64(matrix
[4]);
6630 params
[2] = IROUND64(matrix
[8]);
6631 params
[3] = IROUND64(matrix
[12]);
6632 params
[4] = IROUND64(matrix
[1]);
6633 params
[5] = IROUND64(matrix
[5]);
6634 params
[6] = IROUND64(matrix
[9]);
6635 params
[7] = IROUND64(matrix
[13]);
6636 params
[8] = IROUND64(matrix
[2]);
6637 params
[9] = IROUND64(matrix
[6]);
6638 params
[10] = IROUND64(matrix
[10]);
6639 params
[11] = IROUND64(matrix
[14]);
6640 params
[12] = IROUND64(matrix
[3]);
6641 params
[13] = IROUND64(matrix
[7]);
6642 params
[14] = IROUND64(matrix
[11]);
6643 params
[15] = IROUND64(matrix
[15]);
6646 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
6648 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
6649 params
[0] = IROUND64(matrix
[0]);
6650 params
[1] = IROUND64(matrix
[4]);
6651 params
[2] = IROUND64(matrix
[8]);
6652 params
[3] = IROUND64(matrix
[12]);
6653 params
[4] = IROUND64(matrix
[1]);
6654 params
[5] = IROUND64(matrix
[5]);
6655 params
[6] = IROUND64(matrix
[9]);
6656 params
[7] = IROUND64(matrix
[13]);
6657 params
[8] = IROUND64(matrix
[2]);
6658 params
[9] = IROUND64(matrix
[6]);
6659 params
[10] = IROUND64(matrix
[10]);
6660 params
[11] = IROUND64(matrix
[14]);
6661 params
[12] = IROUND64(matrix
[3]);
6662 params
[13] = IROUND64(matrix
[7]);
6663 params
[14] = IROUND64(matrix
[11]);
6664 params
[15] = IROUND64(matrix
[15]);
6667 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
6669 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
6670 params
[0] = IROUND64(matrix
[0]);
6671 params
[1] = IROUND64(matrix
[4]);
6672 params
[2] = IROUND64(matrix
[8]);
6673 params
[3] = IROUND64(matrix
[12]);
6674 params
[4] = IROUND64(matrix
[1]);
6675 params
[5] = IROUND64(matrix
[5]);
6676 params
[6] = IROUND64(matrix
[9]);
6677 params
[7] = IROUND64(matrix
[13]);
6678 params
[8] = IROUND64(matrix
[2]);
6679 params
[9] = IROUND64(matrix
[6]);
6680 params
[10] = IROUND64(matrix
[10]);
6681 params
[11] = IROUND64(matrix
[14]);
6682 params
[12] = IROUND64(matrix
[3]);
6683 params
[13] = IROUND64(matrix
[7]);
6684 params
[14] = IROUND64(matrix
[11]);
6685 params
[15] = IROUND64(matrix
[15]);
6688 case GL_COLOR_MATRIX_SGI
:
6690 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
6691 params
[0] = IROUND64(matrix
[0]);
6692 params
[1] = IROUND64(matrix
[1]);
6693 params
[2] = IROUND64(matrix
[2]);
6694 params
[3] = IROUND64(matrix
[3]);
6695 params
[4] = IROUND64(matrix
[4]);
6696 params
[5] = IROUND64(matrix
[5]);
6697 params
[6] = IROUND64(matrix
[6]);
6698 params
[7] = IROUND64(matrix
[7]);
6699 params
[8] = IROUND64(matrix
[8]);
6700 params
[9] = IROUND64(matrix
[9]);
6701 params
[10] = IROUND64(matrix
[10]);
6702 params
[11] = IROUND64(matrix
[11]);
6703 params
[12] = IROUND64(matrix
[12]);
6704 params
[13] = IROUND64(matrix
[13]);
6705 params
[14] = IROUND64(matrix
[14]);
6706 params
[15] = IROUND64(matrix
[15]);
6709 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
6710 params
[0] = ctx
->ColorMatrixStack
.Depth
+ 1;
6712 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
6713 params
[0] = MAX_COLOR_STACK_DEPTH
;
6715 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
6716 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixScale
[0]);
6718 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
6719 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixScale
[1]);
6721 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
6722 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixScale
[2]);
6724 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
6725 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixScale
[3]);
6727 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
6728 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixBias
[0]);
6730 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
6731 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixBias
[1]);
6733 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
6734 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixBias
[2]);
6736 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
6737 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixBias
[3]);
6739 case GL_CONVOLUTION_1D_EXT
:
6740 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6741 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.Convolution1DEnabled
);
6743 case GL_CONVOLUTION_2D_EXT
:
6744 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6745 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.Convolution2DEnabled
);
6747 case GL_SEPARABLE_2D_EXT
:
6748 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6749 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.Separable2DEnabled
);
6751 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
6752 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6753 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionScale
[0]);
6755 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
6756 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6757 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionScale
[1]);
6759 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
6760 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6761 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionScale
[2]);
6763 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
6764 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6765 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionScale
[3]);
6767 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
6768 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6769 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionBias
[0]);
6771 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
6772 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6773 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionBias
[1]);
6775 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
6776 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6777 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionBias
[2]);
6779 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
6780 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6781 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionBias
[3]);
6784 CHECK_EXT1(EXT_histogram
, "GetInteger64v");
6785 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.HistogramEnabled
);
6788 CHECK_EXT1(EXT_histogram
, "GetInteger64v");
6789 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.MinMaxEnabled
);
6791 case GL_COLOR_TABLE_SGI
:
6792 CHECK_EXT1(SGI_color_table
, "GetInteger64v");
6793 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
]);
6795 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
6796 CHECK_EXT1(SGI_color_table
, "GetInteger64v");
6797 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
]);
6799 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
6800 CHECK_EXT1(SGI_color_table
, "GetInteger64v");
6801 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
]);
6803 case GL_TEXTURE_COLOR_TABLE_SGI
:
6804 CHECK_EXT1(SGI_texture_color_table
, "GetInteger64v");
6805 params
[0] = BOOLEAN_TO_INT64(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
);
6807 case GL_COLOR_SUM_EXT
:
6808 CHECK_EXT2(EXT_secondary_color
, ARB_vertex_program
, "GetInteger64v");
6809 params
[0] = BOOLEAN_TO_INT64(ctx
->Fog
.ColorSumEnabled
);
6811 case GL_CURRENT_SECONDARY_COLOR_EXT
:
6812 CHECK_EXT1(EXT_secondary_color
, "GetInteger64v");
6814 FLUSH_CURRENT(ctx
, 0);
6815 params
[0] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0]);
6816 params
[1] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1]);
6817 params
[2] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2]);
6818 params
[3] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3]);
6821 case GL_SECONDARY_COLOR_ARRAY_EXT
:
6822 CHECK_EXT1(EXT_secondary_color
, "GetInteger64v");
6823 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
);
6825 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
6826 CHECK_EXT1(EXT_secondary_color
, "GetInteger64v");
6827 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->SecondaryColor
.Type
);
6829 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
6830 CHECK_EXT1(EXT_secondary_color
, "GetInteger64v");
6831 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.Stride
;
6833 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
6834 CHECK_EXT1(EXT_secondary_color
, "GetInteger64v");
6835 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.Size
;
6837 case GL_CURRENT_FOG_COORDINATE_EXT
:
6838 CHECK_EXT1(EXT_fog_coord
, "GetInteger64v");
6840 FLUSH_CURRENT(ctx
, 0);
6841 params
[0] = IROUND64(ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0]);
6844 case GL_FOG_COORDINATE_ARRAY_EXT
:
6845 CHECK_EXT1(EXT_fog_coord
, "GetInteger64v");
6846 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->FogCoord
.Enabled
);
6848 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
6849 CHECK_EXT1(EXT_fog_coord
, "GetInteger64v");
6850 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->FogCoord
.Type
);
6852 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
6853 CHECK_EXT1(EXT_fog_coord
, "GetInteger64v");
6854 params
[0] = ctx
->Array
.ArrayObj
->FogCoord
.Stride
;
6856 case GL_FOG_COORDINATE_SOURCE_EXT
:
6857 CHECK_EXT1(EXT_fog_coord
, "GetInteger64v");
6858 params
[0] = ENUM_TO_INT64(ctx
->Fog
.FogCoordinateSource
);
6860 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
6861 CHECK_EXT1(EXT_texture_lod_bias
, "GetInteger64v");
6862 params
[0] = IROUND64(ctx
->Const
.MaxTextureLodBias
);
6864 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
6865 CHECK_EXT1(EXT_texture_filter_anisotropic
, "GetInteger64v");
6866 params
[0] = IROUND64(ctx
->Const
.MaxTextureMaxAnisotropy
);
6868 case GL_MULTISAMPLE_ARB
:
6869 params
[0] = BOOLEAN_TO_INT64(ctx
->Multisample
.Enabled
);
6871 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
6872 params
[0] = BOOLEAN_TO_INT64(ctx
->Multisample
.SampleAlphaToCoverage
);
6874 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
6875 params
[0] = BOOLEAN_TO_INT64(ctx
->Multisample
.SampleAlphaToOne
);
6877 case GL_SAMPLE_COVERAGE_ARB
:
6878 params
[0] = BOOLEAN_TO_INT64(ctx
->Multisample
.SampleCoverage
);
6880 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
6881 params
[0] = IROUND64(ctx
->Multisample
.SampleCoverageValue
);
6883 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
6884 params
[0] = BOOLEAN_TO_INT64(ctx
->Multisample
.SampleCoverageInvert
);
6886 case GL_SAMPLE_BUFFERS_ARB
:
6887 params
[0] = ctx
->DrawBuffer
->Visual
.sampleBuffers
;
6889 case GL_SAMPLES_ARB
:
6890 params
[0] = ctx
->DrawBuffer
->Visual
.samples
;
6892 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
6893 CHECK_EXT1(IBM_rasterpos_clip
, "GetInteger64v");
6894 params
[0] = BOOLEAN_TO_INT64(ctx
->Transform
.RasterPositionUnclipped
);
6896 case GL_POINT_SPRITE_NV
:
6897 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetInteger64v");
6898 params
[0] = BOOLEAN_TO_INT64(ctx
->Point
.PointSprite
);
6900 case GL_POINT_SPRITE_R_MODE_NV
:
6901 CHECK_EXT1(NV_point_sprite
, "GetInteger64v");
6902 params
[0] = ENUM_TO_INT64(ctx
->Point
.SpriteRMode
);
6904 case GL_POINT_SPRITE_COORD_ORIGIN
:
6905 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetInteger64v");
6906 params
[0] = ENUM_TO_INT64(ctx
->Point
.SpriteOrigin
);
6908 case GL_GENERATE_MIPMAP_HINT_SGIS
:
6909 CHECK_EXT1(SGIS_generate_mipmap
, "GetInteger64v");
6910 params
[0] = ENUM_TO_INT64(ctx
->Hint
.GenerateMipmap
);
6912 case GL_VERTEX_PROGRAM_BINDING_NV
:
6913 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6914 params
[0] = (ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0);
6916 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
6917 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6918 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
);
6920 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
6921 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6922 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[1].Enabled
);
6924 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
6925 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6926 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[2].Enabled
);
6928 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
6929 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6930 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[3].Enabled
);
6932 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
6933 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6934 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[4].Enabled
);
6936 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
6937 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6938 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[5].Enabled
);
6940 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
6941 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6942 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[6].Enabled
);
6944 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
6945 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6946 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[7].Enabled
);
6948 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
6949 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6950 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[8].Enabled
);
6952 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
6953 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6954 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[9].Enabled
);
6956 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
6957 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6958 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[10].Enabled
);
6960 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
6961 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6962 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[11].Enabled
);
6964 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
6965 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6966 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[12].Enabled
);
6968 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
6969 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6970 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[13].Enabled
);
6972 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
6973 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6974 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[14].Enabled
);
6976 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
6977 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6978 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[15].Enabled
);
6980 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
6981 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6982 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[0]);
6984 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
6985 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6986 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[1]);
6988 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
6989 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6990 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[2]);
6992 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
6993 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6994 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[3]);
6996 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
6997 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6998 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[4]);
7000 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
7001 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7002 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[5]);
7004 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
7005 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7006 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[6]);
7008 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
7009 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7010 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[7]);
7012 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
7013 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7014 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[8]);
7016 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
7017 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7018 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[9]);
7020 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
7021 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7022 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[10]);
7024 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
7025 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7026 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[11]);
7028 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
7029 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7030 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[12]);
7032 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
7033 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7034 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[13]);
7036 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
7037 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7038 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[14]);
7040 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
7041 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7042 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[15]);
7044 case GL_FRAGMENT_PROGRAM_NV
:
7045 CHECK_EXT1(NV_fragment_program
, "GetInteger64v");
7046 params
[0] = BOOLEAN_TO_INT64(ctx
->FragmentProgram
.Enabled
);
7048 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
7049 CHECK_EXT1(NV_fragment_program
, "GetInteger64v");
7050 params
[0] = ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0;
7052 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
7053 CHECK_EXT1(NV_fragment_program
, "GetInteger64v");
7054 params
[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS
;
7056 case GL_TEXTURE_RECTANGLE_NV
:
7057 CHECK_EXT1(NV_texture_rectangle
, "GetInteger64v");
7058 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
));
7060 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
7061 CHECK_EXT1(NV_texture_rectangle
, "GetInteger64v");
7062 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_RECT_INDEX
]->Name
;
7064 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
7065 CHECK_EXT1(NV_texture_rectangle
, "GetInteger64v");
7066 params
[0] = ctx
->Const
.MaxTextureRectSize
;
7068 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
7069 CHECK_EXT1(EXT_stencil_two_side
, "GetInteger64v");
7070 params
[0] = BOOLEAN_TO_INT64(ctx
->Stencil
.TestTwoSide
);
7072 case GL_ACTIVE_STENCIL_FACE_EXT
:
7073 CHECK_EXT1(EXT_stencil_two_side
, "GetInteger64v");
7074 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
7076 case GL_MAX_SHININESS_NV
:
7077 CHECK_EXT1(NV_light_max_exponent
, "GetInteger64v");
7078 params
[0] = IROUND64(ctx
->Const
.MaxShininess
);
7080 case GL_MAX_SPOT_EXPONENT_NV
:
7081 CHECK_EXT1(NV_light_max_exponent
, "GetInteger64v");
7082 params
[0] = IROUND64(ctx
->Const
.MaxSpotExponent
);
7084 case GL_ARRAY_BUFFER_BINDING_ARB
:
7085 params
[0] = ctx
->Array
.ArrayBufferObj
->Name
;
7087 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
7088 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.BufferObj
->Name
;
7090 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
7091 params
[0] = ctx
->Array
.ArrayObj
->Normal
.BufferObj
->Name
;
7093 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
7094 params
[0] = ctx
->Array
.ArrayObj
->Color
.BufferObj
->Name
;
7096 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
7097 params
[0] = ctx
->Array
.ArrayObj
->Index
.BufferObj
->Name
;
7099 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
7100 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
;
7102 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
7103 params
[0] = ctx
->Array
.ArrayObj
->EdgeFlag
.BufferObj
->Name
;
7105 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
7106 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.BufferObj
->Name
;
7108 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
7109 params
[0] = ctx
->Array
.ArrayObj
->FogCoord
.BufferObj
->Name
;
7111 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
7112 params
[0] = ctx
->Array
.ElementArrayBufferObj
->Name
;
7114 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
7115 CHECK_EXT1(EXT_pixel_buffer_object
, "GetInteger64v");
7116 params
[0] = ctx
->Pack
.BufferObj
->Name
;
7118 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
7119 CHECK_EXT1(EXT_pixel_buffer_object
, "GetInteger64v");
7120 params
[0] = ctx
->Unpack
.BufferObj
->Name
;
7122 case GL_VERTEX_PROGRAM_ARB
:
7123 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetInteger64v");
7124 params
[0] = BOOLEAN_TO_INT64(ctx
->VertexProgram
.Enabled
);
7126 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
7127 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetInteger64v");
7128 params
[0] = BOOLEAN_TO_INT64(ctx
->VertexProgram
.PointSizeEnabled
);
7130 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
7131 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetInteger64v");
7132 params
[0] = BOOLEAN_TO_INT64(ctx
->VertexProgram
.TwoSideEnabled
);
7134 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
:
7135 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetInteger64v");
7136 params
[0] = ctx
->Const
.MaxProgramMatrixStackDepth
;
7138 case GL_MAX_PROGRAM_MATRICES_ARB
:
7139 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetInteger64v");
7140 params
[0] = ctx
->Const
.MaxProgramMatrices
;
7142 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
7143 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetInteger64v");
7144 params
[0] = BOOLEAN_TO_INT64(ctx
->CurrentStack
->Depth
+ 1);
7146 case GL_CURRENT_MATRIX_ARB
:
7147 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_fragment_program
, "GetInteger64v");
7149 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
7150 params
[0] = IROUND64(matrix
[0]);
7151 params
[1] = IROUND64(matrix
[1]);
7152 params
[2] = IROUND64(matrix
[2]);
7153 params
[3] = IROUND64(matrix
[3]);
7154 params
[4] = IROUND64(matrix
[4]);
7155 params
[5] = IROUND64(matrix
[5]);
7156 params
[6] = IROUND64(matrix
[6]);
7157 params
[7] = IROUND64(matrix
[7]);
7158 params
[8] = IROUND64(matrix
[8]);
7159 params
[9] = IROUND64(matrix
[9]);
7160 params
[10] = IROUND64(matrix
[10]);
7161 params
[11] = IROUND64(matrix
[11]);
7162 params
[12] = IROUND64(matrix
[12]);
7163 params
[13] = IROUND64(matrix
[13]);
7164 params
[14] = IROUND64(matrix
[14]);
7165 params
[15] = IROUND64(matrix
[15]);
7168 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
7169 CHECK_EXT2(ARB_vertex_program
, ARB_fragment_program
, "GetInteger64v");
7171 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
7172 params
[0] = IROUND64(matrix
[0]);
7173 params
[1] = IROUND64(matrix
[4]);
7174 params
[2] = IROUND64(matrix
[8]);
7175 params
[3] = IROUND64(matrix
[12]);
7176 params
[4] = IROUND64(matrix
[1]);
7177 params
[5] = IROUND64(matrix
[5]);
7178 params
[6] = IROUND64(matrix
[9]);
7179 params
[7] = IROUND64(matrix
[13]);
7180 params
[8] = IROUND64(matrix
[2]);
7181 params
[9] = IROUND64(matrix
[6]);
7182 params
[10] = IROUND64(matrix
[10]);
7183 params
[11] = IROUND64(matrix
[14]);
7184 params
[12] = IROUND64(matrix
[3]);
7185 params
[13] = IROUND64(matrix
[7]);
7186 params
[14] = IROUND64(matrix
[11]);
7187 params
[15] = IROUND64(matrix
[15]);
7190 case GL_MAX_VERTEX_ATTRIBS_ARB
:
7191 CHECK_EXT1(ARB_vertex_program
, "GetInteger64v");
7192 params
[0] = ctx
->Const
.VertexProgram
.MaxAttribs
;
7194 case GL_PROGRAM_ERROR_POSITION_ARB
:
7195 CHECK_EXT4(NV_vertex_program
, ARB_vertex_program
, NV_fragment_program
, ARB_fragment_program
, "GetInteger64v");
7196 params
[0] = ctx
->Program
.ErrorPos
;
7198 case GL_FRAGMENT_PROGRAM_ARB
:
7199 CHECK_EXT1(ARB_fragment_program
, "GetInteger64v");
7200 params
[0] = BOOLEAN_TO_INT64(ctx
->FragmentProgram
.Enabled
);
7202 case GL_MAX_TEXTURE_COORDS_ARB
:
7203 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetInteger64v");
7204 params
[0] = ctx
->Const
.MaxTextureCoordUnits
;
7206 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB
:
7207 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetInteger64v");
7208 params
[0] = ctx
->Const
.MaxTextureImageUnits
;
7210 case GL_DEPTH_BOUNDS_TEST_EXT
:
7211 CHECK_EXT1(EXT_depth_bounds_test
, "GetInteger64v");
7212 params
[0] = BOOLEAN_TO_INT64(ctx
->Depth
.BoundsTest
);
7214 case GL_DEPTH_BOUNDS_EXT
:
7215 CHECK_EXT1(EXT_depth_bounds_test
, "GetInteger64v");
7216 params
[0] = IROUND64(ctx
->Depth
.BoundsMin
);
7217 params
[1] = IROUND64(ctx
->Depth
.BoundsMax
);
7219 case GL_MAX_DRAW_BUFFERS_ARB
:
7220 params
[0] = ctx
->Const
.MaxDrawBuffers
;
7222 case GL_DRAW_BUFFER0_ARB
:
7223 params
[0] = ENUM_TO_INT64(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
7225 case GL_DRAW_BUFFER1_ARB
:
7228 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
7229 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
7232 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[1];
7233 params
[0] = ENUM_TO_INT64(buffer
);
7236 case GL_DRAW_BUFFER2_ARB
:
7239 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
7240 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
7243 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[2];
7244 params
[0] = ENUM_TO_INT64(buffer
);
7247 case GL_DRAW_BUFFER3_ARB
:
7250 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
7251 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
7254 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[3];
7255 params
[0] = ENUM_TO_INT64(buffer
);
7258 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
7259 CHECK_EXT1(OES_read_format
, "GetInteger64v");
7260 params
[0] = ctx
->Const
.ColorReadType
;
7262 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
7263 CHECK_EXT1(OES_read_format
, "GetInteger64v");
7264 params
[0] = ctx
->Const
.ColorReadFormat
;
7266 case GL_NUM_FRAGMENT_REGISTERS_ATI
:
7267 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7270 case GL_NUM_FRAGMENT_CONSTANTS_ATI
:
7271 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7274 case GL_NUM_PASSES_ATI
:
7275 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7278 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI
:
7279 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7282 case GL_NUM_INSTRUCTIONS_TOTAL_ATI
:
7283 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7286 case GL_COLOR_ALPHA_PAIRING_ATI
:
7287 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7288 params
[0] = BOOLEAN_TO_INT64(GL_TRUE
);
7290 case GL_NUM_LOOPBACK_COMPONENTS_ATI
:
7291 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7294 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
:
7295 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7298 case GL_STENCIL_BACK_FUNC
:
7299 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.Function
[1]);
7301 case GL_STENCIL_BACK_VALUE_MASK
:
7302 params
[0] = ctx
->Stencil
.ValueMask
[1];
7304 case GL_STENCIL_BACK_WRITEMASK
:
7305 params
[0] = ctx
->Stencil
.WriteMask
[1];
7307 case GL_STENCIL_BACK_REF
:
7308 params
[0] = ctx
->Stencil
.Ref
[1];
7310 case GL_STENCIL_BACK_FAIL
:
7311 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.FailFunc
[1]);
7313 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
7314 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.ZFailFunc
[1]);
7316 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
7317 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.ZPassFunc
[1]);
7319 case GL_FRAMEBUFFER_BINDING_EXT
:
7320 CHECK_EXT1(EXT_framebuffer_object
, "GetInteger64v");
7321 params
[0] = ctx
->DrawBuffer
->Name
;
7323 case GL_RENDERBUFFER_BINDING_EXT
:
7324 CHECK_EXT1(EXT_framebuffer_object
, "GetInteger64v");
7325 params
[0] = ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
7327 case GL_MAX_COLOR_ATTACHMENTS_EXT
:
7328 CHECK_EXT1(EXT_framebuffer_object
, "GetInteger64v");
7329 params
[0] = ctx
->Const
.MaxColorAttachments
;
7331 case GL_MAX_RENDERBUFFER_SIZE_EXT
:
7332 CHECK_EXT1(EXT_framebuffer_object
, "GetInteger64v");
7333 params
[0] = ctx
->Const
.MaxRenderbufferSize
;
7335 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
7336 CHECK_EXT1(EXT_framebuffer_blit
, "GetInteger64v");
7337 params
[0] = ctx
->ReadBuffer
->Name
;
7339 case GL_PROVOKING_VERTEX_EXT
:
7340 CHECK_EXT1(EXT_provoking_vertex
, "GetInteger64v");
7341 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.ProvokingVertex
);
7343 case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
:
7344 CHECK_EXT1(EXT_provoking_vertex
, "GetInteger64v");
7345 params
[0] = BOOLEAN_TO_INT64(ctx
->Const
.QuadsFollowProvokingVertexConvention
);
7347 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
:
7348 CHECK_EXT1(ARB_fragment_shader
, "GetInteger64v");
7349 params
[0] = ctx
->Const
.FragmentProgram
.MaxUniformComponents
;
7351 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
:
7352 CHECK_EXT1(ARB_fragment_shader
, "GetInteger64v");
7353 params
[0] = ENUM_TO_INT64(ctx
->Hint
.FragmentShaderDerivative
);
7355 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
:
7356 CHECK_EXT1(ARB_vertex_shader
, "GetInteger64v");
7357 params
[0] = ctx
->Const
.VertexProgram
.MaxUniformComponents
;
7359 case GL_MAX_VARYING_FLOATS_ARB
:
7360 CHECK_EXT1(ARB_vertex_shader
, "GetInteger64v");
7361 params
[0] = ctx
->Const
.MaxVarying
* 4;
7363 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
:
7364 CHECK_EXT1(ARB_vertex_shader
, "GetInteger64v");
7365 params
[0] = ctx
->Const
.MaxVertexTextureImageUnits
;
7367 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
:
7368 CHECK_EXT1(ARB_vertex_shader
, "GetInteger64v");
7369 params
[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS
;
7371 case GL_CURRENT_PROGRAM
:
7372 CHECK_EXT1(ARB_shader_objects
, "GetInteger64v");
7373 params
[0] = ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0;
7375 case GL_MAX_SAMPLES
:
7376 CHECK_EXT1(ARB_framebuffer_object
, "GetInteger64v");
7377 params
[0] = ctx
->Const
.MaxSamples
;
7379 case GL_VERTEX_ARRAY_BINDING_APPLE
:
7380 CHECK_EXT1(APPLE_vertex_array_object
, "GetInteger64v");
7381 params
[0] = ctx
->Array
.ArrayObj
->Name
;
7383 case GL_TEXTURE_CUBE_MAP_SEAMLESS
:
7384 CHECK_EXT1(ARB_seamless_cube_map
, "GetInteger64v");
7385 params
[0] = BOOLEAN_TO_INT64(ctx
->Texture
.CubeMapSeamless
);
7387 case GL_MAX_SERVER_WAIT_TIMEOUT
:
7388 CHECK_EXT1(ARB_sync
, "GetInteger64v");
7389 params
[0] = ctx
->Const
.MaxServerWaitTimeout
;
7392 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetInteger64v(pname=0x%x)", pname
);
7395 #endif /* FEATURE_ARB_sync */
7399 _mesa_GetDoublev( GLenum pname
, GLdouble
*params
)
7401 const GLfloat magic
= -1234.5F
;
7408 /* Init temp array to magic numbers so we can figure out how many values
7409 * are returned by the GetFloatv() call.
7411 for (i
= 0; i
< 16; i
++)
7414 _mesa_GetFloatv(pname
, values
);
7416 for (i
= 0; i
< 16 && values
[i
] != magic
; i
++)
7417 params
[i
] = (GLdouble
) values
[i
];