mesa: add infra for ARB_shader_clock
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "enable.h"
30 #include "enums.h"
31 #include "errors.h"
32 #include "extensions.h"
33 #include "get.h"
34 #include "macros.h"
35 #include "mtypes.h"
36 #include "state.h"
37 #include "texcompress.h"
38 #include "texstate.h"
39 #include "framebuffer.h"
40 #include "samplerobj.h"
41 #include "stencil.h"
42
43 /* This is a table driven implemetation of the glGet*v() functions.
44 * The basic idea is that most getters just look up an int somewhere
45 * in struct gl_context and then convert it to a bool or float according to
46 * which of glGetIntegerv() glGetBooleanv() etc is being called.
47 * Instead of generating code to do this, we can just record the enum
48 * value and the offset into struct gl_context in an array of structs. Then
49 * in glGet*(), we lookup the struct for the enum in question, and use
50 * the offset to get the int we need.
51 *
52 * Sometimes we need to look up a float, a boolean, a bit in a
53 * bitfield, a matrix or other types instead, so we need to track the
54 * type of the value in struct gl_context. And sometimes the value isn't in
55 * struct gl_context but in the drawbuffer, the array object, current texture
56 * unit, or maybe it's a computed value. So we need to also track
57 * where or how to find the value. Finally, we sometimes need to
58 * check that one of a number of extensions are enabled, the GL
59 * version or flush or call _mesa_update_state(). This is done by
60 * attaching optional extra information to the value description
61 * struct, it's sort of like an array of opcodes that describe extra
62 * checks or actions.
63 *
64 * Putting all this together we end up with struct value_desc below,
65 * and with a couple of macros to help, the table of struct value_desc
66 * is about as concise as the specification in the old python script.
67 */
68
69 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
70 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
71 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
72 (GLint) ((F) * 65536.0f) )
73
74 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
75 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
76 ((I) < SHRT_MIN) ? INT_MIN : \
77 (GLint) ((I) * 65536) )
78
79 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
80 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
81
82 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
83 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
84 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
85 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
86
87 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
88 #define ENUM_TO_FIXED(E) (E)
89
90 enum value_type {
91 TYPE_INVALID,
92 TYPE_INT,
93 TYPE_INT_2,
94 TYPE_INT_3,
95 TYPE_INT_4,
96 TYPE_INT_N,
97 TYPE_INT64,
98 TYPE_ENUM,
99 TYPE_ENUM_2,
100 TYPE_BOOLEAN,
101 TYPE_BIT_0,
102 TYPE_BIT_1,
103 TYPE_BIT_2,
104 TYPE_BIT_3,
105 TYPE_BIT_4,
106 TYPE_BIT_5,
107 TYPE_BIT_6,
108 TYPE_BIT_7,
109 TYPE_FLOAT,
110 TYPE_FLOAT_2,
111 TYPE_FLOAT_3,
112 TYPE_FLOAT_4,
113 TYPE_FLOATN,
114 TYPE_FLOATN_2,
115 TYPE_FLOATN_3,
116 TYPE_FLOATN_4,
117 TYPE_DOUBLEN,
118 TYPE_DOUBLEN_2,
119 TYPE_MATRIX,
120 TYPE_MATRIX_T,
121 TYPE_CONST
122 };
123
124 enum value_location {
125 LOC_BUFFER,
126 LOC_CONTEXT,
127 LOC_ARRAY,
128 LOC_TEXUNIT,
129 LOC_CUSTOM
130 };
131
132 enum value_extra {
133 EXTRA_END = 0x8000,
134 EXTRA_VERSION_30,
135 EXTRA_VERSION_31,
136 EXTRA_VERSION_32,
137 EXTRA_VERSION_40,
138 EXTRA_API_GL,
139 EXTRA_API_GL_CORE,
140 EXTRA_API_ES2,
141 EXTRA_API_ES3,
142 EXTRA_API_ES31,
143 EXTRA_NEW_BUFFERS,
144 EXTRA_NEW_FRAG_CLAMP,
145 EXTRA_VALID_DRAW_BUFFER,
146 EXTRA_VALID_TEXTURE_UNIT,
147 EXTRA_VALID_CLIP_DISTANCE,
148 EXTRA_FLUSH_CURRENT,
149 EXTRA_GLSL_130,
150 EXTRA_EXT_UBO_GS4,
151 EXTRA_EXT_ATOMICS_GS4,
152 EXTRA_EXT_SHADER_IMAGE_GS4,
153 EXTRA_EXT_ATOMICS_TESS,
154 EXTRA_EXT_SHADER_IMAGE_TESS,
155 };
156
157 #define NO_EXTRA NULL
158 #define NO_OFFSET 0
159
160 struct value_desc {
161 GLenum pname;
162 GLubyte location; /**< enum value_location */
163 GLubyte type; /**< enum value_type */
164 int offset;
165 const int *extra;
166 };
167
168 union value {
169 GLfloat value_float;
170 GLfloat value_float_4[4];
171 GLdouble value_double_2[2];
172 GLmatrix *value_matrix;
173 GLint value_int;
174 GLint value_int_4[4];
175 GLint64 value_int64;
176 GLenum value_enum;
177
178 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
179 struct {
180 GLint n, ints[100];
181 } value_int_n;
182 GLboolean value_bool;
183 };
184
185 #define BUFFER_FIELD(field, type) \
186 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
187 #define CONTEXT_FIELD(field, type) \
188 LOC_CONTEXT, type, offsetof(struct gl_context, field)
189 #define ARRAY_FIELD(field, type) \
190 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
191 #undef CONST /* already defined through windows.h */
192 #define CONST(value) \
193 LOC_CONTEXT, TYPE_CONST, value
194
195 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
196 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
197 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
198
199 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
200 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
201 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
202 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
203 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
204 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
205 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
206 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
207 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
208 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
209 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
210 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
211 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
212 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
213 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
214 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
215 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
216 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
217 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
218 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
219
220 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
221 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
222 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
223
224 #define EXT(f) \
225 offsetof(struct gl_extensions, f)
226
227 #define EXTRA_EXT(e) \
228 static const int extra_##e[] = { \
229 EXT(e), EXTRA_END \
230 }
231
232 #define EXTRA_EXT2(e1, e2) \
233 static const int extra_##e1##_##e2[] = { \
234 EXT(e1), EXT(e2), EXTRA_END \
235 }
236
237 /* The 'extra' mechanism is a way to specify extra checks (such as
238 * extensions or specific gl versions) or actions (flush current, new
239 * buffers) that we need to do before looking up an enum. We need to
240 * declare them all up front so we can refer to them in the value_desc
241 * structs below.
242 *
243 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
244 * versions, listing multiple ones in an array means an error will be thrown
245 * only if none of them are available. If you need to check for "AND"
246 * behavior, you would need to make a custom EXTRA_ enum.
247 */
248
249 static const int extra_new_buffers[] = {
250 EXTRA_NEW_BUFFERS,
251 EXTRA_END
252 };
253
254 static const int extra_new_frag_clamp[] = {
255 EXTRA_NEW_FRAG_CLAMP,
256 EXTRA_END
257 };
258
259 static const int extra_valid_draw_buffer[] = {
260 EXTRA_VALID_DRAW_BUFFER,
261 EXTRA_END
262 };
263
264 static const int extra_valid_texture_unit[] = {
265 EXTRA_VALID_TEXTURE_UNIT,
266 EXTRA_END
267 };
268
269 static const int extra_valid_clip_distance[] = {
270 EXTRA_VALID_CLIP_DISTANCE,
271 EXTRA_END
272 };
273
274 static const int extra_flush_current_valid_texture_unit[] = {
275 EXTRA_FLUSH_CURRENT,
276 EXTRA_VALID_TEXTURE_UNIT,
277 EXTRA_END
278 };
279
280 static const int extra_flush_current[] = {
281 EXTRA_FLUSH_CURRENT,
282 EXTRA_END
283 };
284
285 static const int extra_EXT_texture_integer_and_new_buffers[] = {
286 EXT(EXT_texture_integer),
287 EXTRA_NEW_BUFFERS,
288 EXTRA_END
289 };
290
291 static const int extra_GLSL_130_es3[] = {
292 EXTRA_GLSL_130,
293 EXTRA_API_ES3,
294 EXTRA_END
295 };
296
297 static const int extra_texture_buffer_object[] = {
298 EXTRA_API_GL_CORE,
299 EXTRA_VERSION_31,
300 EXT(ARB_texture_buffer_object),
301 EXTRA_END
302 };
303
304 static const int extra_ARB_transform_feedback2_api_es3[] = {
305 EXT(ARB_transform_feedback2),
306 EXTRA_API_ES3,
307 EXTRA_END
308 };
309
310 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
311 EXTRA_EXT_UBO_GS4,
312 EXTRA_END
313 };
314
315 static const int extra_ARB_ES2_compatibility_api_es2[] = {
316 EXT(ARB_ES2_compatibility),
317 EXTRA_API_ES2,
318 EXTRA_END
319 };
320
321 static const int extra_ARB_ES3_compatibility_api_es3[] = {
322 EXT(ARB_ES3_compatibility),
323 EXTRA_API_ES3,
324 EXTRA_END
325 };
326
327 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
328 EXT(EXT_framebuffer_sRGB),
329 EXTRA_NEW_BUFFERS,
330 EXTRA_END
331 };
332
333 static const int extra_EXT_packed_float[] = {
334 EXT(EXT_packed_float),
335 EXTRA_NEW_BUFFERS,
336 EXTRA_END
337 };
338
339 static const int extra_EXT_texture_array_es3[] = {
340 EXT(EXT_texture_array),
341 EXTRA_API_ES3,
342 EXTRA_END
343 };
344
345 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
346 EXTRA_EXT_ATOMICS_GS4,
347 EXTRA_END
348 };
349
350 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
351 EXTRA_EXT_SHADER_IMAGE_GS4,
352 EXTRA_END
353 };
354
355 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
356 EXTRA_EXT_ATOMICS_TESS,
357 EXTRA_END
358 };
359
360 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
361 EXTRA_EXT_SHADER_IMAGE_TESS,
362 EXTRA_END
363 };
364
365 /* HACK: remove when ARB_compute_shader is actually supported */
366 static const int extra_ARB_compute_shader_es31[] = {
367 EXT(ARB_compute_shader),
368 EXTRA_API_ES31,
369 EXTRA_END
370 };
371
372 static const int extra_ARB_shader_storage_buffer_object_es31[] = {
373 EXT(ARB_shader_storage_buffer_object),
374 EXTRA_API_ES31,
375 EXTRA_END
376 };
377
378 EXTRA_EXT(ARB_texture_cube_map);
379 EXTRA_EXT(EXT_texture_array);
380 EXTRA_EXT(NV_fog_distance);
381 EXTRA_EXT(EXT_texture_filter_anisotropic);
382 EXTRA_EXT(NV_point_sprite);
383 EXTRA_EXT(NV_texture_rectangle);
384 EXTRA_EXT(EXT_stencil_two_side);
385 EXTRA_EXT(EXT_depth_bounds_test);
386 EXTRA_EXT(ARB_depth_clamp);
387 EXTRA_EXT(ATI_fragment_shader);
388 EXTRA_EXT(EXT_provoking_vertex);
389 EXTRA_EXT(ARB_fragment_shader);
390 EXTRA_EXT(ARB_fragment_program);
391 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
392 EXTRA_EXT(ARB_seamless_cube_map);
393 EXTRA_EXT(ARB_sync);
394 EXTRA_EXT(ARB_vertex_shader);
395 EXTRA_EXT(EXT_transform_feedback);
396 EXTRA_EXT(ARB_transform_feedback3);
397 EXTRA_EXT(EXT_pixel_buffer_object);
398 EXTRA_EXT(ARB_vertex_program);
399 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
400 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
401 EXTRA_EXT(ARB_geometry_shader4);
402 EXTRA_EXT(ARB_color_buffer_float);
403 EXTRA_EXT(EXT_framebuffer_sRGB);
404 EXTRA_EXT(OES_EGL_image_external);
405 EXTRA_EXT(ARB_blend_func_extended);
406 EXTRA_EXT(ARB_uniform_buffer_object);
407 EXTRA_EXT(ARB_timer_query);
408 EXTRA_EXT(ARB_texture_cube_map_array);
409 EXTRA_EXT(ARB_texture_buffer_range);
410 EXTRA_EXT(ARB_texture_multisample);
411 EXTRA_EXT(ARB_texture_gather);
412 EXTRA_EXT(ARB_shader_atomic_counters);
413 EXTRA_EXT(ARB_draw_indirect);
414 EXTRA_EXT(ARB_shader_image_load_store);
415 EXTRA_EXT(ARB_viewport_array);
416 EXTRA_EXT(ARB_compute_shader);
417 EXTRA_EXT(ARB_gpu_shader5);
418 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
419 EXTRA_EXT(INTEL_performance_query);
420 EXTRA_EXT(ARB_explicit_uniform_location);
421 EXTRA_EXT(ARB_clip_control);
422 EXTRA_EXT(EXT_polygon_offset_clamp);
423 EXTRA_EXT(ARB_framebuffer_no_attachments);
424 EXTRA_EXT(ARB_tessellation_shader);
425 EXTRA_EXT(ARB_shader_subroutine);
426 EXTRA_EXT(ARB_shader_storage_buffer_object);
427
428 static const int
429 extra_ARB_color_buffer_float_or_glcore[] = {
430 EXT(ARB_color_buffer_float),
431 EXTRA_API_GL_CORE,
432 EXTRA_END
433 };
434
435 static const int
436 extra_NV_primitive_restart[] = {
437 EXT(NV_primitive_restart),
438 EXTRA_END
439 };
440
441 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
442 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
443 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
444 static const int extra_version_40[] = { EXTRA_VERSION_40, EXTRA_END };
445
446 static const int extra_gl30_es3[] = {
447 EXTRA_VERSION_30,
448 EXTRA_API_ES3,
449 EXTRA_END,
450 };
451
452 static const int extra_gl32_es3[] = {
453 EXTRA_VERSION_32,
454 EXTRA_API_ES3,
455 EXTRA_END,
456 };
457
458 static const int extra_gl32_ARB_geometry_shader4[] = {
459 EXTRA_VERSION_32,
460 EXT(ARB_geometry_shader4),
461 EXTRA_END
462 };
463
464 static const int extra_gl40_ARB_sample_shading[] = {
465 EXTRA_VERSION_40,
466 EXT(ARB_sample_shading),
467 EXTRA_END
468 };
469
470 static const int
471 extra_ARB_vertex_program_api_es2[] = {
472 EXT(ARB_vertex_program),
473 EXTRA_API_ES2,
474 EXTRA_END
475 };
476
477 /* The ReadBuffer get token is valid under either full GL or under
478 * GLES2 if the NV_read_buffer extension is available. */
479 static const int
480 extra_NV_read_buffer_api_gl[] = {
481 EXTRA_API_ES2,
482 EXTRA_API_GL,
483 EXTRA_END
484 };
485
486 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
487 EXTRA_API_GL_CORE,
488 EXT(ARB_color_buffer_float),
489 EXTRA_NEW_BUFFERS,
490 EXTRA_END
491 };
492
493 /* This is the big table describing all the enums we accept in
494 * glGet*v(). The table is partitioned into six parts: enums
495 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
496 * between OpenGL and GLES, enums exclusive to GLES, etc for the
497 * remaining combinations. To look up the enums valid in a given API
498 * we will use a hash table specific to that API. These tables are in
499 * turn generated at build time and included through get_hash.h.
500 */
501
502 #include "get_hash.h"
503
504 /* All we need now is a way to look up the value struct from the enum.
505 * The code generated by gcc for the old generated big switch
506 * statement is a big, balanced, open coded if/else tree, essentially
507 * an unrolled binary search. It would be natural to sort the new
508 * enum table and use bsearch(), but we will use a read-only hash
509 * table instead. bsearch() has a nice guaranteed worst case
510 * performance, but we're also guaranteed to hit that worst case
511 * (log2(n) iterations) for about half the enums. Instead, using an
512 * open addressing hash table, we can find the enum on the first try
513 * for 80% of the enums, 1 collision for 10% and never more than 5
514 * collisions for any enum (typical numbers). And the code is very
515 * simple, even though it feels a little magic. */
516
517 #ifdef GET_DEBUG
518 static void
519 print_table_stats(int api)
520 {
521 int i, j, collisions[11], count, hash, mask;
522 const struct value_desc *d;
523 const char *api_names[] = {
524 [API_OPENGL_COMPAT] = "GL",
525 [API_OPENGL_CORE] = "GL_CORE",
526 [API_OPENGLES] = "GLES",
527 [API_OPENGLES2] = "GLES2",
528 };
529 const char *api_name;
530
531 api_name = api < ARRAY_SIZE(api_names) ? api_names[api] : "N/A";
532 count = 0;
533 mask = ARRAY_SIZE(table(api)) - 1;
534 memset(collisions, 0, sizeof collisions);
535
536 for (i = 0; i < ARRAY_SIZE(table(api)); i++) {
537 if (!table(api)[i])
538 continue;
539 count++;
540 d = &values[table(api)[i]];
541 hash = (d->pname * prime_factor);
542 j = 0;
543 while (1) {
544 if (values[table(api)[hash & mask]].pname == d->pname)
545 break;
546 hash += prime_step;
547 j++;
548 }
549
550 if (j < 10)
551 collisions[j]++;
552 else
553 collisions[10]++;
554 }
555
556 printf("number of enums for %s: %d (total %ld)\n",
557 api_name, count, ARRAY_SIZE(values));
558 for (i = 0; i < ARRAY_SIZE(collisions) - 1; i++)
559 if (collisions[i] > 0)
560 printf(" %d enums with %d %scollisions\n",
561 collisions[i], i, i == 10 ? "or more " : "");
562 }
563 #endif
564
565 /**
566 * Initialize the enum hash for a given API
567 *
568 * This is called from one_time_init() to insert the enum values that
569 * are valid for the API in question into the enum hash table.
570 *
571 * \param the current context, for determining the API in question
572 */
573 void _mesa_init_get_hash(struct gl_context *ctx)
574 {
575 #ifdef GET_DEBUG
576 print_table_stats(ctx->API);
577 #else
578 (void) ctx;
579 #endif
580 }
581
582 /**
583 * Handle irregular enums
584 *
585 * Some values don't conform to the "well-known type at context
586 * pointer + offset" pattern, so we have this function to catch all
587 * the corner cases. Typically, it's a computed value or a one-off
588 * pointer to a custom struct or something.
589 *
590 * In this case we can't return a pointer to the value, so we'll have
591 * to use the temporary variable 'v' declared back in the calling
592 * glGet*v() function to store the result.
593 *
594 * \param ctx the current context
595 * \param d the struct value_desc that describes the enum
596 * \param v pointer to the tmp declared in the calling glGet*v() function
597 */
598 static void
599 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
600 {
601 struct gl_buffer_object **buffer_obj;
602 struct gl_vertex_attrib_array *array;
603 GLuint unit, *p;
604
605 switch (d->pname) {
606 case GL_MAJOR_VERSION:
607 v->value_int = ctx->Version / 10;
608 break;
609 case GL_MINOR_VERSION:
610 v->value_int = ctx->Version % 10;
611 break;
612
613 case GL_TEXTURE_1D:
614 case GL_TEXTURE_2D:
615 case GL_TEXTURE_3D:
616 case GL_TEXTURE_CUBE_MAP_ARB:
617 case GL_TEXTURE_RECTANGLE_NV:
618 case GL_TEXTURE_EXTERNAL_OES:
619 v->value_bool = _mesa_IsEnabled(d->pname);
620 break;
621
622 case GL_LINE_STIPPLE_PATTERN:
623 /* This is the only GLushort, special case it here by promoting
624 * to an int rather than introducing a new type. */
625 v->value_int = ctx->Line.StipplePattern;
626 break;
627
628 case GL_CURRENT_RASTER_TEXTURE_COORDS:
629 unit = ctx->Texture.CurrentUnit;
630 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
631 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
632 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
633 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
634 break;
635
636 case GL_CURRENT_TEXTURE_COORDS:
637 unit = ctx->Texture.CurrentUnit;
638 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
639 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
640 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
641 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
642 break;
643
644 case GL_COLOR_WRITEMASK:
645 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
646 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
647 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
648 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
649 break;
650
651 case GL_EDGE_FLAG:
652 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
653 break;
654
655 case GL_READ_BUFFER:
656 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
657 break;
658
659 case GL_MAP2_GRID_DOMAIN:
660 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
661 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
662 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
663 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
664 break;
665
666 case GL_TEXTURE_STACK_DEPTH:
667 unit = ctx->Texture.CurrentUnit;
668 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
669 break;
670 case GL_TEXTURE_MATRIX:
671 unit = ctx->Texture.CurrentUnit;
672 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
673 break;
674
675 case GL_TEXTURE_COORD_ARRAY:
676 case GL_TEXTURE_COORD_ARRAY_SIZE:
677 case GL_TEXTURE_COORD_ARRAY_TYPE:
678 case GL_TEXTURE_COORD_ARRAY_STRIDE:
679 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
680 v->value_int = *(GLuint *) ((char *) array + d->offset);
681 break;
682
683 case GL_ACTIVE_TEXTURE_ARB:
684 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
685 break;
686 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
687 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
688 break;
689
690 case GL_MODELVIEW_STACK_DEPTH:
691 case GL_PROJECTION_STACK_DEPTH:
692 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
693 break;
694
695 case GL_MAX_TEXTURE_SIZE:
696 case GL_MAX_3D_TEXTURE_SIZE:
697 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
698 p = (GLuint *) ((char *) ctx + d->offset);
699 v->value_int = 1 << (*p - 1);
700 break;
701
702 case GL_SCISSOR_BOX:
703 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
704 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
705 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
706 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
707 break;
708
709 case GL_SCISSOR_TEST:
710 v->value_bool = ctx->Scissor.EnableFlags & 1;
711 break;
712
713 case GL_LIST_INDEX:
714 v->value_int =
715 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
716 break;
717 case GL_LIST_MODE:
718 if (!ctx->CompileFlag)
719 v->value_enum = 0;
720 else if (ctx->ExecuteFlag)
721 v->value_enum = GL_COMPILE_AND_EXECUTE;
722 else
723 v->value_enum = GL_COMPILE;
724 break;
725
726 case GL_VIEWPORT:
727 v->value_float_4[0] = ctx->ViewportArray[0].X;
728 v->value_float_4[1] = ctx->ViewportArray[0].Y;
729 v->value_float_4[2] = ctx->ViewportArray[0].Width;
730 v->value_float_4[3] = ctx->ViewportArray[0].Height;
731 break;
732
733 case GL_DEPTH_RANGE:
734 v->value_double_2[0] = ctx->ViewportArray[0].Near;
735 v->value_double_2[1] = ctx->ViewportArray[0].Far;
736 break;
737
738 case GL_ACTIVE_STENCIL_FACE_EXT:
739 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
740 break;
741
742 case GL_STENCIL_FAIL:
743 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
744 break;
745 case GL_STENCIL_FUNC:
746 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
747 break;
748 case GL_STENCIL_PASS_DEPTH_FAIL:
749 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
750 break;
751 case GL_STENCIL_PASS_DEPTH_PASS:
752 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
753 break;
754 case GL_STENCIL_REF:
755 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
756 break;
757 case GL_STENCIL_BACK_REF:
758 v->value_int = _mesa_get_stencil_ref(ctx, 1);
759 break;
760 case GL_STENCIL_VALUE_MASK:
761 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
762 break;
763 case GL_STENCIL_WRITEMASK:
764 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
765 break;
766
767 case GL_NUM_EXTENSIONS:
768 v->value_int = _mesa_get_extension_count(ctx);
769 break;
770
771 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
772 v->value_int = _mesa_get_color_read_type(ctx);
773 break;
774 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
775 v->value_int = _mesa_get_color_read_format(ctx);
776 break;
777
778 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
779 v->value_int = ctx->CurrentStack->Depth + 1;
780 break;
781 case GL_CURRENT_MATRIX_ARB:
782 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
783 v->value_matrix = ctx->CurrentStack->Top;
784 break;
785
786 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
787 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
788 break;
789 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
790 v->value_int_n.n =
791 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
792 assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
793 break;
794
795 case GL_MAX_VARYING_FLOATS_ARB:
796 v->value_int = ctx->Const.MaxVarying * 4;
797 break;
798
799 /* Various object names */
800
801 case GL_TEXTURE_BINDING_1D:
802 case GL_TEXTURE_BINDING_2D:
803 case GL_TEXTURE_BINDING_3D:
804 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
805 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
806 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
807 case GL_TEXTURE_BINDING_RECTANGLE_NV:
808 case GL_TEXTURE_BINDING_EXTERNAL_OES:
809 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
810 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
811 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
812 unit = ctx->Texture.CurrentUnit;
813 v->value_int =
814 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
815 break;
816
817 /* GL_EXT_packed_float */
818 case GL_RGBA_SIGNED_COMPONENTS_EXT:
819 {
820 /* Note: we only check the 0th color attachment. */
821 const struct gl_renderbuffer *rb =
822 ctx->DrawBuffer->_ColorDrawBuffers[0];
823 if (rb && _mesa_is_format_signed(rb->Format)) {
824 /* Issue 17 of GL_EXT_packed_float: If a component (such as
825 * alpha) has zero bits, the component should not be considered
826 * signed and so the bit for the respective component should be
827 * zeroed.
828 */
829 GLint r_bits =
830 _mesa_get_format_bits(rb->Format, GL_RED_BITS);
831 GLint g_bits =
832 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
833 GLint b_bits =
834 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
835 GLint a_bits =
836 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
837 GLint l_bits =
838 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
839 GLint i_bits =
840 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
841
842 v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
843 v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
844 v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
845 v->value_int_4[3] = a_bits + i_bits > 0;
846 }
847 else {
848 v->value_int_4[0] =
849 v->value_int_4[1] =
850 v->value_int_4[2] =
851 v->value_int_4[3] = 0;
852 }
853 }
854 break;
855
856 /* GL_ARB_vertex_buffer_object */
857 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
858 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
859 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
860 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
861 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
862 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
863 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
864 buffer_obj = (struct gl_buffer_object **)
865 ((char *) ctx->Array.VAO + d->offset);
866 v->value_int = (*buffer_obj)->Name;
867 break;
868 case GL_ARRAY_BUFFER_BINDING_ARB:
869 v->value_int = ctx->Array.ArrayBufferObj->Name;
870 break;
871 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
872 v->value_int =
873 ctx->Array.VAO->VertexBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
874 break;
875 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
876 v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
877 break;
878
879 /* ARB_vertex_array_bgra */
880 case GL_COLOR_ARRAY_SIZE:
881 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
882 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
883 break;
884 case GL_SECONDARY_COLOR_ARRAY_SIZE:
885 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
886 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
887 break;
888
889 /* ARB_copy_buffer */
890 case GL_COPY_READ_BUFFER:
891 v->value_int = ctx->CopyReadBuffer->Name;
892 break;
893 case GL_COPY_WRITE_BUFFER:
894 v->value_int = ctx->CopyWriteBuffer->Name;
895 break;
896
897 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
898 v->value_int = ctx->Pack.BufferObj->Name;
899 break;
900 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
901 v->value_int = ctx->Unpack.BufferObj->Name;
902 break;
903 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
904 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
905 break;
906 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
907 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
908 break;
909 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
910 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
911 break;
912 case GL_TRANSFORM_FEEDBACK_BINDING:
913 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
914 break;
915 case GL_CURRENT_PROGRAM:
916 /* The Changelog of the ARB_separate_shader_objects spec says:
917 *
918 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
919 * CURRENT_PROGRAM. In the EXT extension, this
920 * token was aliased to ACTIVE_PROGRAM_EXT, and
921 * was used to indicate the last program set by
922 * either ActiveProgramEXT or UseProgram. In
923 * the ARB extension, the SSO active programs
924 * are now program pipeline object state and
925 * CURRENT_PROGRAM should still be used to query
926 * the last program set by UseProgram (bug 7822).
927 */
928 v->value_int =
929 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
930 break;
931 case GL_READ_FRAMEBUFFER_BINDING_EXT:
932 v->value_int = ctx->ReadBuffer->Name;
933 break;
934 case GL_RENDERBUFFER_BINDING_EXT:
935 v->value_int =
936 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
937 break;
938 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
939 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
940 break;
941
942 case GL_FOG_COLOR:
943 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
944 COPY_4FV(v->value_float_4, ctx->Fog.Color);
945 else
946 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
947 break;
948 case GL_COLOR_CLEAR_VALUE:
949 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
950 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
951 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
952 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
953 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
954 } else
955 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
956 break;
957 case GL_BLEND_COLOR_EXT:
958 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
959 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
960 else
961 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
962 break;
963 case GL_ALPHA_TEST_REF:
964 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
965 v->value_float = ctx->Color.AlphaRef;
966 else
967 v->value_float = ctx->Color.AlphaRefUnclamped;
968 break;
969 case GL_MAX_VERTEX_UNIFORM_VECTORS:
970 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
971 break;
972
973 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
974 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
975 break;
976
977 /* GL_ARB_texture_buffer_object */
978 case GL_TEXTURE_BUFFER_ARB:
979 v->value_int = ctx->Texture.BufferObject->Name;
980 break;
981 case GL_TEXTURE_BINDING_BUFFER_ARB:
982 unit = ctx->Texture.CurrentUnit;
983 v->value_int =
984 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
985 break;
986 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
987 {
988 struct gl_buffer_object *buf =
989 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
990 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
991 v->value_int = buf ? buf->Name : 0;
992 }
993 break;
994 case GL_TEXTURE_BUFFER_FORMAT_ARB:
995 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
996 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
997 break;
998
999 /* GL_ARB_sampler_objects */
1000 case GL_SAMPLER_BINDING:
1001 {
1002 struct gl_sampler_object *samp =
1003 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1004 v->value_int = samp ? samp->Name : 0;
1005 }
1006 break;
1007 /* GL_ARB_uniform_buffer_object */
1008 case GL_UNIFORM_BUFFER_BINDING:
1009 v->value_int = ctx->UniformBuffer->Name;
1010 break;
1011 /* GL_ARB_shader_storage_buffer_object */
1012 case GL_SHADER_STORAGE_BUFFER_BINDING:
1013 v->value_int = ctx->ShaderStorageBuffer->Name;
1014 break;
1015 /* GL_ARB_timer_query */
1016 case GL_TIMESTAMP:
1017 if (ctx->Driver.GetTimestamp) {
1018 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1019 }
1020 else {
1021 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1022 }
1023 break;
1024 /* GL_KHR_DEBUG */
1025 case GL_DEBUG_LOGGED_MESSAGES:
1026 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1027 case GL_DEBUG_GROUP_STACK_DEPTH:
1028 v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1029 break;
1030 /* GL_ARB_shader_atomic_counters */
1031 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1032 if (ctx->AtomicBuffer) {
1033 v->value_int = ctx->AtomicBuffer->Name;
1034 } else {
1035 v->value_int = 0;
1036 }
1037 break;
1038 /* GL_ARB_draw_indirect */
1039 case GL_DRAW_INDIRECT_BUFFER_BINDING:
1040 v->value_int = ctx->DrawIndirectBuffer->Name;
1041 break;
1042 /* GL_ARB_separate_shader_objects */
1043 case GL_PROGRAM_PIPELINE_BINDING:
1044 if (ctx->Pipeline.Current) {
1045 v->value_int = ctx->Pipeline.Current->Name;
1046 } else {
1047 v->value_int = 0;
1048 }
1049 break;
1050 /* GL_ARB_compute_shader */
1051 case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
1052 v->value_int = ctx->DispatchIndirectBuffer->Name;
1053 break;
1054 }
1055 }
1056
1057 /**
1058 * Check extra constraints on a struct value_desc descriptor
1059 *
1060 * If a struct value_desc has a non-NULL extra pointer, it means that
1061 * there are a number of extra constraints to check or actions to
1062 * perform. The extras is just an integer array where each integer
1063 * encode different constraints or actions.
1064 *
1065 * \param ctx current context
1066 * \param func name of calling glGet*v() function for error reporting
1067 * \param d the struct value_desc that has the extra constraints
1068 *
1069 * \return GL_FALSE if all of the constraints were not satisfied,
1070 * otherwise GL_TRUE.
1071 */
1072 static GLboolean
1073 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1074 {
1075 const GLuint version = ctx->Version;
1076 GLboolean api_check = GL_FALSE;
1077 GLboolean api_found = GL_FALSE;
1078 const int *e;
1079
1080 for (e = d->extra; *e != EXTRA_END; e++) {
1081 switch (*e) {
1082 case EXTRA_VERSION_30:
1083 api_check = GL_TRUE;
1084 if (version >= 30)
1085 api_found = GL_TRUE;
1086 break;
1087 case EXTRA_VERSION_31:
1088 api_check = GL_TRUE;
1089 if (version >= 31)
1090 api_found = GL_TRUE;
1091 break;
1092 case EXTRA_VERSION_32:
1093 api_check = GL_TRUE;
1094 if (version >= 32)
1095 api_found = GL_TRUE;
1096 break;
1097 case EXTRA_NEW_FRAG_CLAMP:
1098 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1099 _mesa_update_state(ctx);
1100 break;
1101 case EXTRA_API_ES2:
1102 api_check = GL_TRUE;
1103 if (ctx->API == API_OPENGLES2)
1104 api_found = GL_TRUE;
1105 break;
1106 case EXTRA_API_ES3:
1107 api_check = GL_TRUE;
1108 if (_mesa_is_gles3(ctx))
1109 api_found = GL_TRUE;
1110 break;
1111 case EXTRA_API_ES31:
1112 api_check = GL_TRUE;
1113 if (_mesa_is_gles31(ctx))
1114 api_found = GL_TRUE;
1115 break;
1116 case EXTRA_API_GL:
1117 api_check = GL_TRUE;
1118 if (_mesa_is_desktop_gl(ctx))
1119 api_found = GL_TRUE;
1120 break;
1121 case EXTRA_API_GL_CORE:
1122 api_check = GL_TRUE;
1123 if (ctx->API == API_OPENGL_CORE)
1124 api_found = GL_TRUE;
1125 break;
1126 case EXTRA_NEW_BUFFERS:
1127 if (ctx->NewState & _NEW_BUFFERS)
1128 _mesa_update_state(ctx);
1129 break;
1130 case EXTRA_FLUSH_CURRENT:
1131 FLUSH_CURRENT(ctx, 0);
1132 break;
1133 case EXTRA_VALID_DRAW_BUFFER:
1134 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1135 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1136 func, d->pname - GL_DRAW_BUFFER0_ARB);
1137 return GL_FALSE;
1138 }
1139 break;
1140 case EXTRA_VALID_TEXTURE_UNIT:
1141 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1142 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1143 func, ctx->Texture.CurrentUnit);
1144 return GL_FALSE;
1145 }
1146 break;
1147 case EXTRA_VALID_CLIP_DISTANCE:
1148 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1149 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1150 func, d->pname - GL_CLIP_DISTANCE0);
1151 return GL_FALSE;
1152 }
1153 break;
1154 case EXTRA_GLSL_130:
1155 api_check = GL_TRUE;
1156 if (ctx->Const.GLSLVersion >= 130)
1157 api_found = GL_TRUE;
1158 break;
1159 case EXTRA_EXT_UBO_GS4:
1160 api_check = GL_TRUE;
1161 api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
1162 _mesa_has_geometry_shaders(ctx));
1163 break;
1164 case EXTRA_EXT_ATOMICS_GS4:
1165 api_check = GL_TRUE;
1166 api_found = (ctx->Extensions.ARB_shader_atomic_counters &&
1167 _mesa_has_geometry_shaders(ctx));
1168 break;
1169 case EXTRA_EXT_SHADER_IMAGE_GS4:
1170 api_check = GL_TRUE;
1171 api_found = (ctx->Extensions.ARB_shader_image_load_store &&
1172 _mesa_has_geometry_shaders(ctx));
1173 break;
1174 case EXTRA_EXT_ATOMICS_TESS:
1175 api_check = GL_TRUE;
1176 api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1177 _mesa_has_tessellation(ctx);
1178 break;
1179 case EXTRA_EXT_SHADER_IMAGE_TESS:
1180 api_check = GL_TRUE;
1181 api_found = ctx->Extensions.ARB_shader_image_load_store &&
1182 _mesa_has_tessellation(ctx);
1183 break;
1184 case EXTRA_END:
1185 break;
1186 default: /* *e is a offset into the extension struct */
1187 api_check = GL_TRUE;
1188 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1189 api_found = GL_TRUE;
1190 break;
1191 }
1192 }
1193
1194 if (api_check && !api_found) {
1195 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1196 _mesa_enum_to_string(d->pname));
1197 return GL_FALSE;
1198 }
1199
1200 return GL_TRUE;
1201 }
1202
1203 static const struct value_desc error_value =
1204 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1205
1206 /**
1207 * Find the struct value_desc corresponding to the enum 'pname'.
1208 *
1209 * We hash the enum value to get an index into the 'table' array,
1210 * which holds the index in the 'values' array of struct value_desc.
1211 * Once we've found the entry, we do the extra checks, if any, then
1212 * look up the value and return a pointer to it.
1213 *
1214 * If the value has to be computed (for example, it's the result of a
1215 * function call or we need to add 1 to it), we use the tmp 'v' to
1216 * store the result.
1217 *
1218 * \param func name of glGet*v() func for error reporting
1219 * \param pname the enum value we're looking up
1220 * \param p is were we return the pointer to the value
1221 * \param v a tmp union value variable in the calling glGet*v() function
1222 *
1223 * \return the struct value_desc corresponding to the enum or a struct
1224 * value_desc of TYPE_INVALID if not found. This lets the calling
1225 * glGet*v() function jump right into a switch statement and
1226 * handle errors there instead of having to check for NULL.
1227 */
1228 static const struct value_desc *
1229 find_value(const char *func, GLenum pname, void **p, union value *v)
1230 {
1231 GET_CURRENT_CONTEXT(ctx);
1232 struct gl_texture_unit *unit;
1233 int mask, hash;
1234 const struct value_desc *d;
1235 int api;
1236
1237 api = ctx->API;
1238 /* We index into the table_set[] list of per-API hash tables using the API's
1239 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1240 * value since it's compatible with GLES2 its entry in table_set[] is at the
1241 * end.
1242 */
1243 STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 3);
1244 if (_mesa_is_gles3(ctx)) {
1245 api = API_OPENGL_LAST + 1;
1246 }
1247 if (_mesa_is_gles31(ctx)) {
1248 api = API_OPENGL_LAST + 2;
1249 }
1250 mask = ARRAY_SIZE(table(api)) - 1;
1251 hash = (pname * prime_factor);
1252 while (1) {
1253 int idx = table(api)[hash & mask];
1254
1255 /* If the enum isn't valid, the hash walk ends with index 0,
1256 * pointing to the first entry of values[] which doesn't hold
1257 * any valid enum. */
1258 if (unlikely(idx == 0)) {
1259 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1260 _mesa_enum_to_string(pname));
1261 return &error_value;
1262 }
1263
1264 d = &values[idx];
1265 if (likely(d->pname == pname))
1266 break;
1267
1268 hash += prime_step;
1269 }
1270
1271 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1272 return &error_value;
1273
1274 switch (d->location) {
1275 case LOC_BUFFER:
1276 *p = ((char *) ctx->DrawBuffer + d->offset);
1277 return d;
1278 case LOC_CONTEXT:
1279 *p = ((char *) ctx + d->offset);
1280 return d;
1281 case LOC_ARRAY:
1282 *p = ((char *) ctx->Array.VAO + d->offset);
1283 return d;
1284 case LOC_TEXUNIT:
1285 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1286 *p = ((char *) unit + d->offset);
1287 return d;
1288 case LOC_CUSTOM:
1289 find_custom_value(ctx, d, v);
1290 *p = v;
1291 return d;
1292 default:
1293 assert(0);
1294 break;
1295 }
1296
1297 /* silence warning */
1298 return &error_value;
1299 }
1300
1301 static const int transpose[] = {
1302 0, 4, 8, 12,
1303 1, 5, 9, 13,
1304 2, 6, 10, 14,
1305 3, 7, 11, 15
1306 };
1307
1308 void GLAPIENTRY
1309 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1310 {
1311 const struct value_desc *d;
1312 union value v;
1313 GLmatrix *m;
1314 int shift, i;
1315 void *p;
1316
1317 d = find_value("glGetBooleanv", pname, &p, &v);
1318 switch (d->type) {
1319 case TYPE_INVALID:
1320 break;
1321 case TYPE_CONST:
1322 params[0] = INT_TO_BOOLEAN(d->offset);
1323 break;
1324
1325 case TYPE_FLOAT_4:
1326 case TYPE_FLOATN_4:
1327 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1328 case TYPE_FLOAT_3:
1329 case TYPE_FLOATN_3:
1330 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1331 case TYPE_FLOAT_2:
1332 case TYPE_FLOATN_2:
1333 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1334 case TYPE_FLOAT:
1335 case TYPE_FLOATN:
1336 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1337 break;
1338
1339 case TYPE_DOUBLEN_2:
1340 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1341 case TYPE_DOUBLEN:
1342 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1343 break;
1344
1345 case TYPE_INT_4:
1346 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1347 case TYPE_INT_3:
1348 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1349 case TYPE_INT_2:
1350 case TYPE_ENUM_2:
1351 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1352 case TYPE_INT:
1353 case TYPE_ENUM:
1354 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1355 break;
1356
1357 case TYPE_INT_N:
1358 for (i = 0; i < v.value_int_n.n; i++)
1359 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1360 break;
1361
1362 case TYPE_INT64:
1363 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1364 break;
1365
1366 case TYPE_BOOLEAN:
1367 params[0] = ((GLboolean*) p)[0];
1368 break;
1369
1370 case TYPE_MATRIX:
1371 m = *(GLmatrix **) p;
1372 for (i = 0; i < 16; i++)
1373 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1374 break;
1375
1376 case TYPE_MATRIX_T:
1377 m = *(GLmatrix **) p;
1378 for (i = 0; i < 16; i++)
1379 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1380 break;
1381
1382 case TYPE_BIT_0:
1383 case TYPE_BIT_1:
1384 case TYPE_BIT_2:
1385 case TYPE_BIT_3:
1386 case TYPE_BIT_4:
1387 case TYPE_BIT_5:
1388 case TYPE_BIT_6:
1389 case TYPE_BIT_7:
1390 shift = d->type - TYPE_BIT_0;
1391 params[0] = (*(GLbitfield *) p >> shift) & 1;
1392 break;
1393 }
1394 }
1395
1396 void GLAPIENTRY
1397 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1398 {
1399 const struct value_desc *d;
1400 union value v;
1401 GLmatrix *m;
1402 int shift, i;
1403 void *p;
1404
1405 d = find_value("glGetFloatv", pname, &p, &v);
1406 switch (d->type) {
1407 case TYPE_INVALID:
1408 break;
1409 case TYPE_CONST:
1410 params[0] = (GLfloat) d->offset;
1411 break;
1412
1413 case TYPE_FLOAT_4:
1414 case TYPE_FLOATN_4:
1415 params[3] = ((GLfloat *) p)[3];
1416 case TYPE_FLOAT_3:
1417 case TYPE_FLOATN_3:
1418 params[2] = ((GLfloat *) p)[2];
1419 case TYPE_FLOAT_2:
1420 case TYPE_FLOATN_2:
1421 params[1] = ((GLfloat *) p)[1];
1422 case TYPE_FLOAT:
1423 case TYPE_FLOATN:
1424 params[0] = ((GLfloat *) p)[0];
1425 break;
1426
1427 case TYPE_DOUBLEN_2:
1428 params[1] = (GLfloat) (((GLdouble *) p)[1]);
1429 case TYPE_DOUBLEN:
1430 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1431 break;
1432
1433 case TYPE_INT_4:
1434 params[3] = (GLfloat) (((GLint *) p)[3]);
1435 case TYPE_INT_3:
1436 params[2] = (GLfloat) (((GLint *) p)[2]);
1437 case TYPE_INT_2:
1438 case TYPE_ENUM_2:
1439 params[1] = (GLfloat) (((GLint *) p)[1]);
1440 case TYPE_INT:
1441 case TYPE_ENUM:
1442 params[0] = (GLfloat) (((GLint *) p)[0]);
1443 break;
1444
1445 case TYPE_INT_N:
1446 for (i = 0; i < v.value_int_n.n; i++)
1447 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1448 break;
1449
1450 case TYPE_INT64:
1451 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1452 break;
1453
1454 case TYPE_BOOLEAN:
1455 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1456 break;
1457
1458 case TYPE_MATRIX:
1459 m = *(GLmatrix **) p;
1460 for (i = 0; i < 16; i++)
1461 params[i] = m->m[i];
1462 break;
1463
1464 case TYPE_MATRIX_T:
1465 m = *(GLmatrix **) p;
1466 for (i = 0; i < 16; i++)
1467 params[i] = m->m[transpose[i]];
1468 break;
1469
1470 case TYPE_BIT_0:
1471 case TYPE_BIT_1:
1472 case TYPE_BIT_2:
1473 case TYPE_BIT_3:
1474 case TYPE_BIT_4:
1475 case TYPE_BIT_5:
1476 case TYPE_BIT_6:
1477 case TYPE_BIT_7:
1478 shift = d->type - TYPE_BIT_0;
1479 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1480 break;
1481 }
1482 }
1483
1484 void GLAPIENTRY
1485 _mesa_GetIntegerv(GLenum pname, GLint *params)
1486 {
1487 const struct value_desc *d;
1488 union value v;
1489 GLmatrix *m;
1490 int shift, i;
1491 void *p;
1492
1493 d = find_value("glGetIntegerv", pname, &p, &v);
1494 switch (d->type) {
1495 case TYPE_INVALID:
1496 break;
1497 case TYPE_CONST:
1498 params[0] = d->offset;
1499 break;
1500
1501 case TYPE_FLOAT_4:
1502 params[3] = IROUND(((GLfloat *) p)[3]);
1503 case TYPE_FLOAT_3:
1504 params[2] = IROUND(((GLfloat *) p)[2]);
1505 case TYPE_FLOAT_2:
1506 params[1] = IROUND(((GLfloat *) p)[1]);
1507 case TYPE_FLOAT:
1508 params[0] = IROUND(((GLfloat *) p)[0]);
1509 break;
1510
1511 case TYPE_FLOATN_4:
1512 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1513 case TYPE_FLOATN_3:
1514 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1515 case TYPE_FLOATN_2:
1516 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1517 case TYPE_FLOATN:
1518 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1519 break;
1520
1521 case TYPE_DOUBLEN_2:
1522 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1523 case TYPE_DOUBLEN:
1524 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1525 break;
1526
1527 case TYPE_INT_4:
1528 params[3] = ((GLint *) p)[3];
1529 case TYPE_INT_3:
1530 params[2] = ((GLint *) p)[2];
1531 case TYPE_INT_2:
1532 case TYPE_ENUM_2:
1533 params[1] = ((GLint *) p)[1];
1534 case TYPE_INT:
1535 case TYPE_ENUM:
1536 params[0] = ((GLint *) p)[0];
1537 break;
1538
1539 case TYPE_INT_N:
1540 for (i = 0; i < v.value_int_n.n; i++)
1541 params[i] = v.value_int_n.ints[i];
1542 break;
1543
1544 case TYPE_INT64:
1545 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1546 break;
1547
1548 case TYPE_BOOLEAN:
1549 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1550 break;
1551
1552 case TYPE_MATRIX:
1553 m = *(GLmatrix **) p;
1554 for (i = 0; i < 16; i++)
1555 params[i] = FLOAT_TO_INT(m->m[i]);
1556 break;
1557
1558 case TYPE_MATRIX_T:
1559 m = *(GLmatrix **) p;
1560 for (i = 0; i < 16; i++)
1561 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1562 break;
1563
1564 case TYPE_BIT_0:
1565 case TYPE_BIT_1:
1566 case TYPE_BIT_2:
1567 case TYPE_BIT_3:
1568 case TYPE_BIT_4:
1569 case TYPE_BIT_5:
1570 case TYPE_BIT_6:
1571 case TYPE_BIT_7:
1572 shift = d->type - TYPE_BIT_0;
1573 params[0] = (*(GLbitfield *) p >> shift) & 1;
1574 break;
1575 }
1576 }
1577
1578 void GLAPIENTRY
1579 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1580 {
1581 const struct value_desc *d;
1582 union value v;
1583 GLmatrix *m;
1584 int shift, i;
1585 void *p;
1586
1587 d = find_value("glGetInteger64v", pname, &p, &v);
1588 switch (d->type) {
1589 case TYPE_INVALID:
1590 break;
1591 case TYPE_CONST:
1592 params[0] = d->offset;
1593 break;
1594
1595 case TYPE_FLOAT_4:
1596 params[3] = IROUND64(((GLfloat *) p)[3]);
1597 case TYPE_FLOAT_3:
1598 params[2] = IROUND64(((GLfloat *) p)[2]);
1599 case TYPE_FLOAT_2:
1600 params[1] = IROUND64(((GLfloat *) p)[1]);
1601 case TYPE_FLOAT:
1602 params[0] = IROUND64(((GLfloat *) p)[0]);
1603 break;
1604
1605 case TYPE_FLOATN_4:
1606 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1607 case TYPE_FLOATN_3:
1608 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1609 case TYPE_FLOATN_2:
1610 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1611 case TYPE_FLOATN:
1612 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1613 break;
1614
1615 case TYPE_DOUBLEN_2:
1616 params[1] = FLOAT_TO_INT64(((GLdouble *) p)[1]);
1617 case TYPE_DOUBLEN:
1618 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1619 break;
1620
1621 case TYPE_INT_4:
1622 params[3] = ((GLint *) p)[3];
1623 case TYPE_INT_3:
1624 params[2] = ((GLint *) p)[2];
1625 case TYPE_INT_2:
1626 case TYPE_ENUM_2:
1627 params[1] = ((GLint *) p)[1];
1628 case TYPE_INT:
1629 case TYPE_ENUM:
1630 params[0] = ((GLint *) p)[0];
1631 break;
1632
1633 case TYPE_INT_N:
1634 for (i = 0; i < v.value_int_n.n; i++)
1635 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1636 break;
1637
1638 case TYPE_INT64:
1639 params[0] = ((GLint64 *) p)[0];
1640 break;
1641
1642 case TYPE_BOOLEAN:
1643 params[0] = ((GLboolean*) p)[0];
1644 break;
1645
1646 case TYPE_MATRIX:
1647 m = *(GLmatrix **) p;
1648 for (i = 0; i < 16; i++)
1649 params[i] = FLOAT_TO_INT64(m->m[i]);
1650 break;
1651
1652 case TYPE_MATRIX_T:
1653 m = *(GLmatrix **) p;
1654 for (i = 0; i < 16; i++)
1655 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1656 break;
1657
1658 case TYPE_BIT_0:
1659 case TYPE_BIT_1:
1660 case TYPE_BIT_2:
1661 case TYPE_BIT_3:
1662 case TYPE_BIT_4:
1663 case TYPE_BIT_5:
1664 case TYPE_BIT_6:
1665 case TYPE_BIT_7:
1666 shift = d->type - TYPE_BIT_0;
1667 params[0] = (*(GLbitfield *) p >> shift) & 1;
1668 break;
1669 }
1670 }
1671
1672 void GLAPIENTRY
1673 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1674 {
1675 const struct value_desc *d;
1676 union value v;
1677 GLmatrix *m;
1678 int shift, i;
1679 void *p;
1680
1681 d = find_value("glGetDoublev", pname, &p, &v);
1682 switch (d->type) {
1683 case TYPE_INVALID:
1684 break;
1685 case TYPE_CONST:
1686 params[0] = d->offset;
1687 break;
1688
1689 case TYPE_FLOAT_4:
1690 case TYPE_FLOATN_4:
1691 params[3] = ((GLfloat *) p)[3];
1692 case TYPE_FLOAT_3:
1693 case TYPE_FLOATN_3:
1694 params[2] = ((GLfloat *) p)[2];
1695 case TYPE_FLOAT_2:
1696 case TYPE_FLOATN_2:
1697 params[1] = ((GLfloat *) p)[1];
1698 case TYPE_FLOAT:
1699 case TYPE_FLOATN:
1700 params[0] = ((GLfloat *) p)[0];
1701 break;
1702
1703 case TYPE_DOUBLEN_2:
1704 params[1] = ((GLdouble *) p)[1];
1705 case TYPE_DOUBLEN:
1706 params[0] = ((GLdouble *) p)[0];
1707 break;
1708
1709 case TYPE_INT_4:
1710 params[3] = ((GLint *) p)[3];
1711 case TYPE_INT_3:
1712 params[2] = ((GLint *) p)[2];
1713 case TYPE_INT_2:
1714 case TYPE_ENUM_2:
1715 params[1] = ((GLint *) p)[1];
1716 case TYPE_INT:
1717 case TYPE_ENUM:
1718 params[0] = ((GLint *) p)[0];
1719 break;
1720
1721 case TYPE_INT_N:
1722 for (i = 0; i < v.value_int_n.n; i++)
1723 params[i] = v.value_int_n.ints[i];
1724 break;
1725
1726 case TYPE_INT64:
1727 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1728 break;
1729
1730 case TYPE_BOOLEAN:
1731 params[0] = *(GLboolean*) p;
1732 break;
1733
1734 case TYPE_MATRIX:
1735 m = *(GLmatrix **) p;
1736 for (i = 0; i < 16; i++)
1737 params[i] = m->m[i];
1738 break;
1739
1740 case TYPE_MATRIX_T:
1741 m = *(GLmatrix **) p;
1742 for (i = 0; i < 16; i++)
1743 params[i] = m->m[transpose[i]];
1744 break;
1745
1746 case TYPE_BIT_0:
1747 case TYPE_BIT_1:
1748 case TYPE_BIT_2:
1749 case TYPE_BIT_3:
1750 case TYPE_BIT_4:
1751 case TYPE_BIT_5:
1752 case TYPE_BIT_6:
1753 case TYPE_BIT_7:
1754 shift = d->type - TYPE_BIT_0;
1755 params[0] = (*(GLbitfield *) p >> shift) & 1;
1756 break;
1757 }
1758 }
1759
1760 /**
1761 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
1762 * into the corresponding Mesa texture target index.
1763 * \return TEXTURE_x_INDEX or -1 if binding is invalid
1764 */
1765 static int
1766 tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
1767 {
1768 switch (binding) {
1769 case GL_TEXTURE_BINDING_1D:
1770 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
1771 case GL_TEXTURE_BINDING_2D:
1772 return TEXTURE_2D_INDEX;
1773 case GL_TEXTURE_BINDING_3D:
1774 return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
1775 case GL_TEXTURE_BINDING_CUBE_MAP:
1776 return ctx->Extensions.ARB_texture_cube_map
1777 ? TEXTURE_CUBE_INDEX : -1;
1778 case GL_TEXTURE_BINDING_RECTANGLE:
1779 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
1780 ? TEXTURE_RECT_INDEX : -1;
1781 case GL_TEXTURE_BINDING_1D_ARRAY:
1782 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
1783 ? TEXTURE_1D_ARRAY_INDEX : -1;
1784 case GL_TEXTURE_BINDING_2D_ARRAY:
1785 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1786 || _mesa_is_gles3(ctx)
1787 ? TEXTURE_2D_ARRAY_INDEX : -1;
1788 case GL_TEXTURE_BINDING_BUFFER:
1789 return ctx->API == API_OPENGL_CORE &&
1790 ctx->Extensions.ARB_texture_buffer_object ?
1791 TEXTURE_BUFFER_INDEX : -1;
1792 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
1793 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_cube_map_array
1794 ? TEXTURE_CUBE_ARRAY_INDEX : -1;
1795 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
1796 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
1797 ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
1798 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
1799 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
1800 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
1801 default:
1802 return -1;
1803 }
1804 }
1805
1806 static enum value_type
1807 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1808 {
1809 GET_CURRENT_CONTEXT(ctx);
1810
1811 switch (pname) {
1812
1813 case GL_BLEND:
1814 if (index >= ctx->Const.MaxDrawBuffers)
1815 goto invalid_value;
1816 if (!ctx->Extensions.EXT_draw_buffers2)
1817 goto invalid_enum;
1818 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1819 return TYPE_INT;
1820
1821 case GL_BLEND_SRC:
1822 /* fall-through */
1823 case GL_BLEND_SRC_RGB:
1824 if (index >= ctx->Const.MaxDrawBuffers)
1825 goto invalid_value;
1826 if (!ctx->Extensions.ARB_draw_buffers_blend)
1827 goto invalid_enum;
1828 v->value_int = ctx->Color.Blend[index].SrcRGB;
1829 return TYPE_INT;
1830 case GL_BLEND_SRC_ALPHA:
1831 if (index >= ctx->Const.MaxDrawBuffers)
1832 goto invalid_value;
1833 if (!ctx->Extensions.ARB_draw_buffers_blend)
1834 goto invalid_enum;
1835 v->value_int = ctx->Color.Blend[index].SrcA;
1836 return TYPE_INT;
1837 case GL_BLEND_DST:
1838 /* fall-through */
1839 case GL_BLEND_DST_RGB:
1840 if (index >= ctx->Const.MaxDrawBuffers)
1841 goto invalid_value;
1842 if (!ctx->Extensions.ARB_draw_buffers_blend)
1843 goto invalid_enum;
1844 v->value_int = ctx->Color.Blend[index].DstRGB;
1845 return TYPE_INT;
1846 case GL_BLEND_DST_ALPHA:
1847 if (index >= ctx->Const.MaxDrawBuffers)
1848 goto invalid_value;
1849 if (!ctx->Extensions.ARB_draw_buffers_blend)
1850 goto invalid_enum;
1851 v->value_int = ctx->Color.Blend[index].DstA;
1852 return TYPE_INT;
1853 case GL_BLEND_EQUATION_RGB:
1854 if (index >= ctx->Const.MaxDrawBuffers)
1855 goto invalid_value;
1856 if (!ctx->Extensions.ARB_draw_buffers_blend)
1857 goto invalid_enum;
1858 v->value_int = ctx->Color.Blend[index].EquationRGB;
1859 return TYPE_INT;
1860 case GL_BLEND_EQUATION_ALPHA:
1861 if (index >= ctx->Const.MaxDrawBuffers)
1862 goto invalid_value;
1863 if (!ctx->Extensions.ARB_draw_buffers_blend)
1864 goto invalid_enum;
1865 v->value_int = ctx->Color.Blend[index].EquationA;
1866 return TYPE_INT;
1867
1868 case GL_COLOR_WRITEMASK:
1869 if (index >= ctx->Const.MaxDrawBuffers)
1870 goto invalid_value;
1871 if (!ctx->Extensions.EXT_draw_buffers2)
1872 goto invalid_enum;
1873 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1874 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1875 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1876 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1877 return TYPE_INT_4;
1878
1879 case GL_SCISSOR_BOX:
1880 if (index >= ctx->Const.MaxViewports)
1881 goto invalid_value;
1882 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
1883 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
1884 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
1885 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
1886 return TYPE_INT_4;
1887
1888 case GL_VIEWPORT:
1889 if (index >= ctx->Const.MaxViewports)
1890 goto invalid_value;
1891 v->value_float_4[0] = ctx->ViewportArray[index].X;
1892 v->value_float_4[1] = ctx->ViewportArray[index].Y;
1893 v->value_float_4[2] = ctx->ViewportArray[index].Width;
1894 v->value_float_4[3] = ctx->ViewportArray[index].Height;
1895 return TYPE_FLOAT_4;
1896
1897 case GL_DEPTH_RANGE:
1898 if (index >= ctx->Const.MaxViewports)
1899 goto invalid_value;
1900 v->value_double_2[0] = ctx->ViewportArray[index].Near;
1901 v->value_double_2[1] = ctx->ViewportArray[index].Far;
1902 return TYPE_DOUBLEN_2;
1903
1904 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1905 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1906 goto invalid_value;
1907 if (!ctx->Extensions.EXT_transform_feedback)
1908 goto invalid_enum;
1909 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1910 return TYPE_INT64;
1911
1912 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1913 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1914 goto invalid_value;
1915 if (!ctx->Extensions.EXT_transform_feedback)
1916 goto invalid_enum;
1917 v->value_int64
1918 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
1919 return TYPE_INT64;
1920
1921 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1922 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1923 goto invalid_value;
1924 if (!ctx->Extensions.EXT_transform_feedback)
1925 goto invalid_enum;
1926 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1927 return TYPE_INT;
1928
1929 case GL_UNIFORM_BUFFER_BINDING:
1930 if (index >= ctx->Const.MaxUniformBufferBindings)
1931 goto invalid_value;
1932 if (!ctx->Extensions.ARB_uniform_buffer_object)
1933 goto invalid_enum;
1934 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1935 return TYPE_INT;
1936
1937 case GL_UNIFORM_BUFFER_START:
1938 if (index >= ctx->Const.MaxUniformBufferBindings)
1939 goto invalid_value;
1940 if (!ctx->Extensions.ARB_uniform_buffer_object)
1941 goto invalid_enum;
1942 v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 :
1943 ctx->UniformBufferBindings[index].Offset;
1944 return TYPE_INT;
1945
1946 case GL_UNIFORM_BUFFER_SIZE:
1947 if (index >= ctx->Const.MaxUniformBufferBindings)
1948 goto invalid_value;
1949 if (!ctx->Extensions.ARB_uniform_buffer_object)
1950 goto invalid_enum;
1951 v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 :
1952 ctx->UniformBufferBindings[index].Size;
1953 return TYPE_INT;
1954
1955 /* ARB_shader_storage_buffer_object */
1956 case GL_SHADER_STORAGE_BUFFER_BINDING:
1957 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
1958 goto invalid_enum;
1959 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
1960 goto invalid_value;
1961 v->value_int = ctx->ShaderStorageBufferBindings[index].BufferObject->Name;
1962 return TYPE_INT;
1963
1964 case GL_SHADER_STORAGE_BUFFER_START:
1965 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
1966 goto invalid_enum;
1967 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
1968 goto invalid_value;
1969 v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 :
1970 ctx->ShaderStorageBufferBindings[index].Offset;
1971 return TYPE_INT;
1972
1973 case GL_SHADER_STORAGE_BUFFER_SIZE:
1974 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
1975 goto invalid_enum;
1976 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
1977 goto invalid_value;
1978 v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 :
1979 ctx->ShaderStorageBufferBindings[index].Size;
1980 return TYPE_INT;
1981
1982 /* ARB_texture_multisample / GL3.2 */
1983 case GL_SAMPLE_MASK_VALUE:
1984 if (index != 0)
1985 goto invalid_value;
1986 if (!ctx->Extensions.ARB_texture_multisample)
1987 goto invalid_enum;
1988 v->value_int = ctx->Multisample.SampleMaskValue;
1989 return TYPE_INT;
1990
1991 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1992 if (!ctx->Extensions.ARB_shader_atomic_counters)
1993 goto invalid_enum;
1994 if (index >= ctx->Const.MaxAtomicBufferBindings)
1995 goto invalid_value;
1996 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
1997 return TYPE_INT;
1998
1999 case GL_ATOMIC_COUNTER_BUFFER_START:
2000 if (!ctx->Extensions.ARB_shader_atomic_counters)
2001 goto invalid_enum;
2002 if (index >= ctx->Const.MaxAtomicBufferBindings)
2003 goto invalid_value;
2004 v->value_int64 = ctx->AtomicBufferBindings[index].Offset;
2005 return TYPE_INT64;
2006
2007 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
2008 if (!ctx->Extensions.ARB_shader_atomic_counters)
2009 goto invalid_enum;
2010 if (index >= ctx->Const.MaxAtomicBufferBindings)
2011 goto invalid_value;
2012 v->value_int64 = ctx->AtomicBufferBindings[index].Size;
2013 return TYPE_INT64;
2014
2015 case GL_VERTEX_BINDING_DIVISOR:
2016 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) &&
2017 !_mesa_is_gles31(ctx))
2018 goto invalid_enum;
2019 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2020 goto invalid_value;
2021 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
2022 return TYPE_INT;
2023
2024 case GL_VERTEX_BINDING_OFFSET:
2025 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2026 goto invalid_enum;
2027 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2028 goto invalid_value;
2029 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2030 return TYPE_INT;
2031
2032 case GL_VERTEX_BINDING_STRIDE:
2033 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2034 goto invalid_enum;
2035 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2036 goto invalid_value;
2037 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
2038 return TYPE_INT;
2039
2040 case GL_VERTEX_BINDING_BUFFER:
2041 if (ctx->API == API_OPENGLES2 && ctx->Version < 31)
2042 goto invalid_enum;
2043 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2044 goto invalid_value;
2045 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
2046 return TYPE_INT;
2047
2048 /* ARB_shader_image_load_store */
2049 case GL_IMAGE_BINDING_NAME: {
2050 struct gl_texture_object *t;
2051
2052 if (!ctx->Extensions.ARB_shader_image_load_store)
2053 goto invalid_enum;
2054 if (index >= ctx->Const.MaxImageUnits)
2055 goto invalid_value;
2056
2057 t = ctx->ImageUnits[index].TexObj;
2058 v->value_int = (t ? t->Name : 0);
2059 return TYPE_INT;
2060 }
2061
2062 case GL_IMAGE_BINDING_LEVEL:
2063 if (!ctx->Extensions.ARB_shader_image_load_store)
2064 goto invalid_enum;
2065 if (index >= ctx->Const.MaxImageUnits)
2066 goto invalid_value;
2067
2068 v->value_int = ctx->ImageUnits[index].Level;
2069 return TYPE_INT;
2070
2071 case GL_IMAGE_BINDING_LAYERED:
2072 if (!ctx->Extensions.ARB_shader_image_load_store)
2073 goto invalid_enum;
2074 if (index >= ctx->Const.MaxImageUnits)
2075 goto invalid_value;
2076
2077 v->value_int = ctx->ImageUnits[index].Layered;
2078 return TYPE_INT;
2079
2080 case GL_IMAGE_BINDING_LAYER:
2081 if (!ctx->Extensions.ARB_shader_image_load_store)
2082 goto invalid_enum;
2083 if (index >= ctx->Const.MaxImageUnits)
2084 goto invalid_value;
2085
2086 v->value_int = ctx->ImageUnits[index].Layer;
2087 return TYPE_INT;
2088
2089 case GL_IMAGE_BINDING_ACCESS:
2090 if (!ctx->Extensions.ARB_shader_image_load_store)
2091 goto invalid_enum;
2092 if (index >= ctx->Const.MaxImageUnits)
2093 goto invalid_value;
2094
2095 v->value_int = ctx->ImageUnits[index].Access;
2096 return TYPE_INT;
2097
2098 case GL_IMAGE_BINDING_FORMAT:
2099 if (!ctx->Extensions.ARB_shader_image_load_store)
2100 goto invalid_enum;
2101 if (index >= ctx->Const.MaxImageUnits)
2102 goto invalid_value;
2103
2104 v->value_int = ctx->ImageUnits[index].Format;
2105 return TYPE_INT;
2106
2107 /* ARB_direct_state_access */
2108 case GL_TEXTURE_BINDING_1D:
2109 case GL_TEXTURE_BINDING_1D_ARRAY:
2110 case GL_TEXTURE_BINDING_2D:
2111 case GL_TEXTURE_BINDING_2D_ARRAY:
2112 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2113 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2114 case GL_TEXTURE_BINDING_3D:
2115 case GL_TEXTURE_BINDING_BUFFER:
2116 case GL_TEXTURE_BINDING_CUBE_MAP:
2117 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2118 case GL_TEXTURE_BINDING_RECTANGLE: {
2119 int target;
2120
2121 if (ctx->API != API_OPENGL_CORE)
2122 goto invalid_enum;
2123 target = tex_binding_to_index(ctx, pname);
2124 if (target < 0)
2125 goto invalid_enum;
2126 if (index >= _mesa_max_tex_unit(ctx))
2127 goto invalid_value;
2128
2129 v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
2130 return TYPE_INT;
2131 }
2132
2133 case GL_SAMPLER_BINDING: {
2134 struct gl_sampler_object *samp;
2135
2136 if (ctx->API != API_OPENGL_CORE)
2137 goto invalid_enum;
2138 if (index >= _mesa_max_tex_unit(ctx))
2139 goto invalid_value;
2140
2141 samp = ctx->Texture.Unit[index].Sampler;
2142 v->value_int = samp ? samp->Name : 0;
2143 return TYPE_INT;
2144 }
2145
2146 case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2147 if (!_mesa_has_compute_shaders(ctx))
2148 goto invalid_enum;
2149 if (index >= 3)
2150 goto invalid_value;
2151 v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
2152 return TYPE_INT;
2153
2154 case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2155 if (!_mesa_has_compute_shaders(ctx))
2156 goto invalid_enum;
2157 if (index >= 3)
2158 goto invalid_value;
2159 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2160 return TYPE_INT;
2161 }
2162
2163 invalid_enum:
2164 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2165 _mesa_enum_to_string(pname));
2166 return TYPE_INVALID;
2167 invalid_value:
2168 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2169 _mesa_enum_to_string(pname));
2170 return TYPE_INVALID;
2171 }
2172
2173 void GLAPIENTRY
2174 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
2175 {
2176 union value v;
2177 enum value_type type =
2178 find_value_indexed("glGetBooleani_v", pname, index, &v);
2179
2180 switch (type) {
2181 case TYPE_INT:
2182 params[0] = INT_TO_BOOLEAN(v.value_int);
2183 break;
2184 case TYPE_INT_4:
2185 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2186 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2187 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2188 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2189 break;
2190 case TYPE_INT64:
2191 params[0] = INT64_TO_BOOLEAN(v.value_int64);
2192 break;
2193 default:
2194 ; /* nothing - GL error was recorded */
2195 }
2196 }
2197
2198 void GLAPIENTRY
2199 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
2200 {
2201 union value v;
2202 enum value_type type =
2203 find_value_indexed("glGetIntegeri_v", pname, index, &v);
2204
2205 switch (type) {
2206 case TYPE_FLOAT_4:
2207 case TYPE_FLOATN_4:
2208 params[3] = IROUND(v.value_float_4[3]);
2209 case TYPE_FLOAT_3:
2210 case TYPE_FLOATN_3:
2211 params[2] = IROUND(v.value_float_4[2]);
2212 case TYPE_FLOAT_2:
2213 case TYPE_FLOATN_2:
2214 params[1] = IROUND(v.value_float_4[1]);
2215 case TYPE_FLOAT:
2216 case TYPE_FLOATN:
2217 params[0] = IROUND(v.value_float_4[0]);
2218 break;
2219
2220 case TYPE_DOUBLEN_2:
2221 params[1] = IROUND(v.value_double_2[1]);
2222 case TYPE_DOUBLEN:
2223 params[0] = IROUND(v.value_double_2[0]);
2224 break;
2225
2226 case TYPE_INT:
2227 params[0] = v.value_int;
2228 break;
2229 case TYPE_INT_4:
2230 params[0] = v.value_int_4[0];
2231 params[1] = v.value_int_4[1];
2232 params[2] = v.value_int_4[2];
2233 params[3] = v.value_int_4[3];
2234 break;
2235 case TYPE_INT64:
2236 params[0] = INT64_TO_INT(v.value_int64);
2237 break;
2238 default:
2239 ; /* nothing - GL error was recorded */
2240 }
2241 }
2242
2243 void GLAPIENTRY
2244 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
2245 {
2246 union value v;
2247 enum value_type type =
2248 find_value_indexed("glGetInteger64i_v", pname, index, &v);
2249
2250 switch (type) {
2251 case TYPE_INT:
2252 params[0] = v.value_int;
2253 break;
2254 case TYPE_INT_4:
2255 params[0] = v.value_int_4[0];
2256 params[1] = v.value_int_4[1];
2257 params[2] = v.value_int_4[2];
2258 params[3] = v.value_int_4[3];
2259 break;
2260 case TYPE_INT64:
2261 params[0] = v.value_int64;
2262 break;
2263 default:
2264 ; /* nothing - GL error was recorded */
2265 }
2266 }
2267
2268 void GLAPIENTRY
2269 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
2270 {
2271 int i;
2272 GLmatrix *m;
2273 union value v;
2274 enum value_type type =
2275 find_value_indexed("glGetFloati_v", pname, index, &v);
2276
2277 switch (type) {
2278 case TYPE_FLOAT_4:
2279 case TYPE_FLOATN_4:
2280 params[3] = v.value_float_4[3];
2281 case TYPE_FLOAT_3:
2282 case TYPE_FLOATN_3:
2283 params[2] = v.value_float_4[2];
2284 case TYPE_FLOAT_2:
2285 case TYPE_FLOATN_2:
2286 params[1] = v.value_float_4[1];
2287 case TYPE_FLOAT:
2288 case TYPE_FLOATN:
2289 params[0] = v.value_float_4[0];
2290 break;
2291
2292 case TYPE_DOUBLEN_2:
2293 params[1] = (GLfloat) v.value_double_2[1];
2294 case TYPE_DOUBLEN:
2295 params[0] = (GLfloat) v.value_double_2[0];
2296 break;
2297
2298 case TYPE_INT_4:
2299 params[3] = (GLfloat) v.value_int_4[3];
2300 case TYPE_INT_3:
2301 params[2] = (GLfloat) v.value_int_4[2];
2302 case TYPE_INT_2:
2303 case TYPE_ENUM_2:
2304 params[1] = (GLfloat) v.value_int_4[1];
2305 case TYPE_INT:
2306 case TYPE_ENUM:
2307 params[0] = (GLfloat) v.value_int_4[0];
2308 break;
2309
2310 case TYPE_INT_N:
2311 for (i = 0; i < v.value_int_n.n; i++)
2312 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
2313 break;
2314
2315 case TYPE_INT64:
2316 params[0] = (GLfloat) v.value_int64;
2317 break;
2318
2319 case TYPE_BOOLEAN:
2320 params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
2321 break;
2322
2323 case TYPE_MATRIX:
2324 m = *(GLmatrix **) &v;
2325 for (i = 0; i < 16; i++)
2326 params[i] = m->m[i];
2327 break;
2328
2329 case TYPE_MATRIX_T:
2330 m = *(GLmatrix **) &v;
2331 for (i = 0; i < 16; i++)
2332 params[i] = m->m[transpose[i]];
2333 break;
2334
2335 default:
2336 ;
2337 }
2338 }
2339
2340 void GLAPIENTRY
2341 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
2342 {
2343 int i;
2344 GLmatrix *m;
2345 union value v;
2346 enum value_type type =
2347 find_value_indexed("glGetDoublei_v", pname, index, &v);
2348
2349 switch (type) {
2350 case TYPE_FLOAT_4:
2351 case TYPE_FLOATN_4:
2352 params[3] = (GLdouble) v.value_float_4[3];
2353 case TYPE_FLOAT_3:
2354 case TYPE_FLOATN_3:
2355 params[2] = (GLdouble) v.value_float_4[2];
2356 case TYPE_FLOAT_2:
2357 case TYPE_FLOATN_2:
2358 params[1] = (GLdouble) v.value_float_4[1];
2359 case TYPE_FLOAT:
2360 case TYPE_FLOATN:
2361 params[0] = (GLdouble) v.value_float_4[0];
2362 break;
2363
2364 case TYPE_DOUBLEN_2:
2365 params[1] = v.value_double_2[1];
2366 case TYPE_DOUBLEN:
2367 params[0] = v.value_double_2[0];
2368 break;
2369
2370 case TYPE_INT_4:
2371 params[3] = (GLdouble) v.value_int_4[3];
2372 case TYPE_INT_3:
2373 params[2] = (GLdouble) v.value_int_4[2];
2374 case TYPE_INT_2:
2375 case TYPE_ENUM_2:
2376 params[1] = (GLdouble) v.value_int_4[1];
2377 case TYPE_INT:
2378 case TYPE_ENUM:
2379 params[0] = (GLdouble) v.value_int_4[0];
2380 break;
2381
2382 case TYPE_INT_N:
2383 for (i = 0; i < v.value_int_n.n; i++)
2384 params[i] = (GLdouble) INT_TO_FLOAT(v.value_int_n.ints[i]);
2385 break;
2386
2387 case TYPE_INT64:
2388 params[0] = (GLdouble) v.value_int64;
2389 break;
2390
2391 case TYPE_BOOLEAN:
2392 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
2393 break;
2394
2395 case TYPE_MATRIX:
2396 m = *(GLmatrix **) &v;
2397 for (i = 0; i < 16; i++)
2398 params[i] = (GLdouble) m->m[i];
2399 break;
2400
2401 case TYPE_MATRIX_T:
2402 m = *(GLmatrix **) &v;
2403 for (i = 0; i < 16; i++)
2404 params[i] = (GLdouble) m->m[transpose[i]];
2405 break;
2406
2407 default:
2408 ;
2409 }
2410 }
2411
2412 void GLAPIENTRY
2413 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2414 {
2415 const struct value_desc *d;
2416 union value v;
2417 GLmatrix *m;
2418 int shift, i;
2419 void *p;
2420
2421 d = find_value("glGetDoublev", pname, &p, &v);
2422 switch (d->type) {
2423 case TYPE_INVALID:
2424 break;
2425 case TYPE_CONST:
2426 params[0] = INT_TO_FIXED(d->offset);
2427 break;
2428
2429 case TYPE_FLOAT_4:
2430 case TYPE_FLOATN_4:
2431 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2432 case TYPE_FLOAT_3:
2433 case TYPE_FLOATN_3:
2434 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2435 case TYPE_FLOAT_2:
2436 case TYPE_FLOATN_2:
2437 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2438 case TYPE_FLOAT:
2439 case TYPE_FLOATN:
2440 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2441 break;
2442
2443 case TYPE_DOUBLEN_2:
2444 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
2445 case TYPE_DOUBLEN:
2446 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2447 break;
2448
2449 case TYPE_INT_4:
2450 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2451 case TYPE_INT_3:
2452 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2453 case TYPE_INT_2:
2454 case TYPE_ENUM_2:
2455 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2456 case TYPE_INT:
2457 case TYPE_ENUM:
2458 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2459 break;
2460
2461 case TYPE_INT_N:
2462 for (i = 0; i < v.value_int_n.n; i++)
2463 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2464 break;
2465
2466 case TYPE_INT64:
2467 params[0] = ((GLint64 *) p)[0];
2468 break;
2469
2470 case TYPE_BOOLEAN:
2471 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2472 break;
2473
2474 case TYPE_MATRIX:
2475 m = *(GLmatrix **) p;
2476 for (i = 0; i < 16; i++)
2477 params[i] = FLOAT_TO_FIXED(m->m[i]);
2478 break;
2479
2480 case TYPE_MATRIX_T:
2481 m = *(GLmatrix **) p;
2482 for (i = 0; i < 16; i++)
2483 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2484 break;
2485
2486 case TYPE_BIT_0:
2487 case TYPE_BIT_1:
2488 case TYPE_BIT_2:
2489 case TYPE_BIT_3:
2490 case TYPE_BIT_4:
2491 case TYPE_BIT_5:
2492 case TYPE_BIT_6:
2493 case TYPE_BIT_7:
2494 shift = d->type - TYPE_BIT_0;
2495 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2496 break;
2497 }
2498 }