mesa: reimplement IROUND(), add F_TO_I()
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enable.h"
28 #include "enums.h"
29 #include "extensions.h"
30 #include "get.h"
31 #include "macros.h"
32 #include "mfeatures.h"
33 #include "mtypes.h"
34 #include "state.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
37
38 /* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs. Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
46 *
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context. And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value. So we need to also track
52 * where or how to find the value. Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state(). This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
57 * checks or actions.
58 *
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
62 */
63
64 #undef CONST
65
66 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
67 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
68 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
69 (GLint) ((F) * 65536.0f) )
70
71 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
72 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
73 ((I) < SHRT_MIN) ? INT_MIN : \
74 (GLint) ((I) * 65536) )
75
76 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
78
79 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
80 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
81 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
82 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
83
84 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
85 #define ENUM_TO_FIXED(E) (E)
86
87 enum value_type {
88 TYPE_INVALID,
89 TYPE_API_MASK,
90 TYPE_INT,
91 TYPE_INT_2,
92 TYPE_INT_3,
93 TYPE_INT_4,
94 TYPE_INT_N,
95 TYPE_INT64,
96 TYPE_ENUM,
97 TYPE_ENUM_2,
98 TYPE_BOOLEAN,
99 TYPE_BIT_0,
100 TYPE_BIT_1,
101 TYPE_BIT_2,
102 TYPE_BIT_3,
103 TYPE_BIT_4,
104 TYPE_BIT_5,
105 TYPE_BIT_6,
106 TYPE_BIT_7,
107 TYPE_FLOAT,
108 TYPE_FLOAT_2,
109 TYPE_FLOAT_3,
110 TYPE_FLOAT_4,
111 TYPE_FLOATN,
112 TYPE_FLOATN_2,
113 TYPE_FLOATN_3,
114 TYPE_FLOATN_4,
115 TYPE_DOUBLEN,
116 TYPE_MATRIX,
117 TYPE_MATRIX_T,
118 TYPE_CONST
119 };
120
121 enum value_location {
122 LOC_BUFFER,
123 LOC_CONTEXT,
124 LOC_ARRAY,
125 LOC_TEXUNIT,
126 LOC_CUSTOM
127 };
128
129 enum value_extra {
130 EXTRA_END = 0x8000,
131 EXTRA_VERSION_30,
132 EXTRA_VERSION_31,
133 EXTRA_VERSION_32,
134 EXTRA_VERSION_ES2,
135 EXTRA_NEW_BUFFERS,
136 EXTRA_NEW_FRAG_CLAMP,
137 EXTRA_VALID_DRAW_BUFFER,
138 EXTRA_VALID_TEXTURE_UNIT,
139 EXTRA_VALID_CLIP_DISTANCE,
140 EXTRA_FLUSH_CURRENT,
141 EXTRA_GLSL_130,
142 };
143
144 #define NO_EXTRA NULL
145 #define NO_OFFSET 0
146
147 struct value_desc {
148 GLenum pname;
149 GLubyte location; /**< enum value_location */
150 GLubyte type; /**< enum value_type */
151 int offset;
152 const int *extra;
153 };
154
155 union value {
156 GLfloat value_float;
157 GLfloat value_float_4[4];
158 GLmatrix *value_matrix;
159 GLint value_int;
160 GLint value_int_4[4];
161 GLint64 value_int64;
162 GLenum value_enum;
163
164 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
165 struct {
166 GLint n, ints[100];
167 } value_int_n;
168 GLboolean value_bool;
169 };
170
171 #define BUFFER_FIELD(field, type) \
172 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
173 #define CONTEXT_FIELD(field, type) \
174 LOC_CONTEXT, type, offsetof(struct gl_context, field)
175 #define ARRAY_FIELD(field, type) \
176 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
177 #define CONST(value) \
178 LOC_CONTEXT, TYPE_CONST, value
179
180 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
181 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
182 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
183
184 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
185 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
186 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
187 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
188 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
189 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
190 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
191 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
192 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
193 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
194 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
195 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
196 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
197 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
198 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
199 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
200 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
201 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
202 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
203 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
204
205 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
206 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
207 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
208
209 #define EXT(f) \
210 offsetof(struct gl_extensions, f)
211
212 #define EXTRA_EXT(e) \
213 static const int extra_##e[] = { \
214 EXT(e), EXTRA_END \
215 }
216
217 #define EXTRA_EXT2(e1, e2) \
218 static const int extra_##e1##_##e2[] = { \
219 EXT(e1), EXT(e2), EXTRA_END \
220 }
221
222 /* The 'extra' mechanism is a way to specify extra checks (such as
223 * extensions or specific gl versions) or actions (flush current, new
224 * buffers) that we need to do before looking up an enum. We need to
225 * declare them all up front so we can refer to them in the value_desc
226 * structs below. */
227
228 static const int extra_new_buffers[] = {
229 EXTRA_NEW_BUFFERS,
230 EXTRA_END
231 };
232
233 static const int extra_new_frag_clamp[] = {
234 EXTRA_NEW_FRAG_CLAMP,
235 EXTRA_END
236 };
237
238 static const int extra_valid_draw_buffer[] = {
239 EXTRA_VALID_DRAW_BUFFER,
240 EXTRA_END
241 };
242
243 static const int extra_valid_texture_unit[] = {
244 EXTRA_VALID_TEXTURE_UNIT,
245 EXTRA_END
246 };
247
248 static const int extra_valid_clip_distance[] = {
249 EXTRA_VALID_CLIP_DISTANCE,
250 EXTRA_END
251 };
252
253 static const int extra_flush_current_valid_texture_unit[] = {
254 EXTRA_FLUSH_CURRENT,
255 EXTRA_VALID_TEXTURE_UNIT,
256 EXTRA_END
257 };
258
259 static const int extra_flush_current[] = {
260 EXTRA_FLUSH_CURRENT,
261 EXTRA_END
262 };
263
264 static const int extra_EXT_secondary_color_flush_current[] = {
265 EXT(EXT_secondary_color),
266 EXTRA_FLUSH_CURRENT,
267 EXTRA_END
268 };
269
270 static const int extra_EXT_fog_coord_flush_current[] = {
271 EXT(EXT_fog_coord),
272 EXTRA_FLUSH_CURRENT,
273 EXTRA_END
274 };
275
276 static const int extra_EXT_texture_integer[] = {
277 EXT(EXT_texture_integer),
278 EXTRA_END
279 };
280
281 static const int extra_GLSL_130[] = {
282 EXTRA_GLSL_130,
283 EXTRA_END
284 };
285
286 static const int extra_ARB_sampler_objects[] = {
287 EXT(ARB_sampler_objects),
288 EXTRA_END
289 };
290
291
292 EXTRA_EXT(ARB_ES2_compatibility);
293 EXTRA_EXT(ARB_texture_cube_map);
294 EXTRA_EXT(MESA_texture_array);
295 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
296 EXTRA_EXT(EXT_secondary_color);
297 EXTRA_EXT(EXT_fog_coord);
298 EXTRA_EXT(NV_fog_distance);
299 EXTRA_EXT(EXT_texture_filter_anisotropic);
300 EXTRA_EXT(IBM_rasterpos_clip);
301 EXTRA_EXT(NV_point_sprite);
302 EXTRA_EXT(NV_vertex_program);
303 EXTRA_EXT(NV_fragment_program);
304 EXTRA_EXT(NV_texture_rectangle);
305 EXTRA_EXT(EXT_stencil_two_side);
306 EXTRA_EXT(NV_light_max_exponent);
307 EXTRA_EXT(EXT_depth_bounds_test);
308 EXTRA_EXT(ARB_depth_clamp);
309 EXTRA_EXT(ATI_fragment_shader);
310 EXTRA_EXT(EXT_framebuffer_blit);
311 EXTRA_EXT(ARB_shader_objects);
312 EXTRA_EXT(EXT_provoking_vertex);
313 EXTRA_EXT(ARB_fragment_shader);
314 EXTRA_EXT(ARB_fragment_program);
315 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
316 EXTRA_EXT(EXT_framebuffer_object);
317 EXTRA_EXT(APPLE_vertex_array_object);
318 EXTRA_EXT(ARB_seamless_cube_map);
319 EXTRA_EXT(EXT_compiled_vertex_array);
320 EXTRA_EXT(ARB_sync);
321 EXTRA_EXT(ARB_vertex_shader);
322 EXTRA_EXT(EXT_transform_feedback);
323 EXTRA_EXT(ARB_transform_feedback2);
324 EXTRA_EXT(EXT_pixel_buffer_object);
325 EXTRA_EXT(ARB_vertex_program);
326 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
327 EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
328 EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
329 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
330 EXTRA_EXT(ARB_geometry_shader4);
331 EXTRA_EXT(ARB_color_buffer_float);
332 EXTRA_EXT(ARB_copy_buffer);
333 EXTRA_EXT(EXT_framebuffer_sRGB);
334 EXTRA_EXT(ARB_texture_buffer_object);
335 EXTRA_EXT(OES_EGL_image_external);
336 EXTRA_EXT(ARB_blend_func_extended);
337
338 static const int
339 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
340 EXT(ARB_vertex_program),
341 EXT(ARB_fragment_program),
342 EXT(NV_vertex_program),
343 EXTRA_END
344 };
345
346 static const int
347 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
348 EXT(NV_vertex_program),
349 EXT(ARB_vertex_program),
350 EXT(ARB_fragment_program),
351 EXT(NV_vertex_program),
352 EXTRA_END
353 };
354
355 static const int
356 extra_NV_primitive_restart[] = {
357 EXT(NV_primitive_restart),
358 EXTRA_END
359 };
360
361 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
362 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
363 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
364
365 static const int
366 extra_ARB_vertex_program_version_es2[] = {
367 EXT(ARB_vertex_program),
368 EXTRA_VERSION_ES2,
369 EXTRA_END
370 };
371
372 #define API_OPENGL_BIT (1 << API_OPENGL)
373 #define API_OPENGLES_BIT (1 << API_OPENGLES)
374 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
375
376 /* This is the big table describing all the enums we accept in
377 * glGet*v(). The table is partitioned into six parts: enums
378 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
379 * between OpenGL and GLES, enums exclusive to GLES, etc for the
380 * remaining combinations. When we add the enums to the hash table in
381 * _mesa_init_get_hash(), we only add the enums for the API we're
382 * instantiating and the different sections are guarded by #if
383 * FEATURE_GL etc to make sure we only compile in the enums we may
384 * need. */
385
386 static const struct value_desc values[] = {
387 /* Enums shared between OpenGL, GLES1 and GLES2 */
388 { 0, 0, TYPE_API_MASK,
389 API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA},
390 { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
391 { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
392 { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
393 { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
394 { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
395 { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
396 { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
397 { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
398 { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
399 { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
400 { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
401 { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
402 { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
403 { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
404 { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
405 { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
406 { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
407 { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
408 { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
409 { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
410 { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
411 { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
412 offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA },
413 { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
414 { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
415 { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
416 { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
417 { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
418 { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
419 { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
420 { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
421 { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
422 { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
423 { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
424 { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
425 { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
426 { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
427 { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
428 { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
429 { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
430 { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
431 { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
432 { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
433 { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
434 { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
435 { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
436
437 /* GL_ARB_multitexture */
438 { GL_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
439
440 /* Note that all the OES_* extensions require that the Mesa "struct
441 * gl_extensions" include a member with the name of the extension.
442 * That structure does not yet include OES extensions (and we're
443 * not sure whether it will). If it does, all the OES_*
444 * extensions below should mark the dependency. */
445
446 /* GL_ARB_texture_cube_map */
447 { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
448 TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
449 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
450 offsetof(struct gl_context, Const.MaxCubeTextureLevels),
451 extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
452
453 /* XXX: OES_blend_subtract */
454 { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
455 { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
456 { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA },
457 { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA },
458
459 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
460 * defined identically to GL_BLEND_EQUATION. */
461 { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA },
462 { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA },
463
464 /* GL_ARB_texture_compression */
465 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
466 { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
467
468 /* GL_ARB_multisample */
469 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
470 CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
471 { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
472 { GL_SAMPLE_COVERAGE_VALUE_ARB,
473 CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
474 { GL_SAMPLE_COVERAGE_INVERT_ARB,
475 CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
476 { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
477 { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
478
479 /* GL_SGIS_generate_mipmap */
480 { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), NO_EXTRA },
481
482 /* GL_ARB_vertex_buffer_object */
483 { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
484
485 /* GL_ARB_vertex_buffer_object */
486 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
487 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
488
489 /* GL_ARB_color_buffer_float */
490 { GL_CLAMP_VERTEX_COLOR, CONTEXT_ENUM(Light.ClampVertexColor), extra_ARB_color_buffer_float },
491 { GL_CLAMP_FRAGMENT_COLOR, CONTEXT_ENUM(Color.ClampFragmentColor), extra_ARB_color_buffer_float },
492 { GL_CLAMP_READ_COLOR, CONTEXT_ENUM(Color.ClampReadColor), extra_ARB_color_buffer_float },
493
494 /* GL_ARB_copy_buffer */
495 { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
496 { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
497
498 /* GL_OES_read_format */
499 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
500 extra_new_buffers },
501 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
502 extra_new_buffers },
503
504 /* GL_EXT_framebuffer_object */
505 { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
506 extra_EXT_framebuffer_object },
507 { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
508 extra_EXT_framebuffer_object },
509 { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
510 extra_EXT_framebuffer_object },
511
512 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
513 * GLSL: */
514 { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
515
516 #if FEATURE_GL || FEATURE_ES1
517 /* Enums in OpenGL and GLES1 */
518 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA },
519 { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
520 { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
521 { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
522 { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
523 { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
524 { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
525 { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
526 { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
527 { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
528 { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
529 { GL_LIGHT_MODEL_AMBIENT,
530 CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
531 { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
532 { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
533 { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
534 { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp },
535 { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
536 { GL_CLIP_DISTANCE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
537 { GL_CLIP_DISTANCE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
538 { GL_CLIP_DISTANCE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
539 { GL_CLIP_DISTANCE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
540 { GL_CLIP_DISTANCE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
541 { GL_CLIP_DISTANCE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
542 { GL_CLIP_DISTANCE6, CONTEXT_BIT6(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
543 { GL_CLIP_DISTANCE7, CONTEXT_BIT7(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
544 { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
545 { GL_CURRENT_COLOR,
546 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
547 extra_flush_current },
548 { GL_CURRENT_NORMAL,
549 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
550 extra_flush_current },
551 { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
552 extra_flush_current_valid_texture_unit },
553 { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
554 { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
555 { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
556 { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
557 { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
558 { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
559 { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
560 { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
561 { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
562 { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
563 { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
564 { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
565 { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
566 { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
567 { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
568 { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
569 { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
570 { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
571 { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
572 offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
573 { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
574 { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
575 { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
576 { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
577 { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
578 { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
579 { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
580 { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
581 { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
582 { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
583 { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
584 { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
585 offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA },
586 { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
587 { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
588 { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
589 { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
590 { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
591 extra_valid_texture_unit },
592
593 { GL_VERTEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_POS].Enabled), NO_EXTRA },
594 { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Size), NO_EXTRA },
595 { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA },
596 { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA },
597 { GL_NORMAL_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA },
598 { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA },
599 { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA },
600 { GL_COLOR_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA },
601 { GL_COLOR_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Size), NO_EXTRA },
602 { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA },
603 { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA },
604 { GL_TEXTURE_COORD_ARRAY,
605 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
606 { GL_TEXTURE_COORD_ARRAY_SIZE,
607 LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA },
608 { GL_TEXTURE_COORD_ARRAY_TYPE,
609 LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA },
610 { GL_TEXTURE_COORD_ARRAY_STRIDE,
611 LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA },
612
613 /* GL_ARB_ES2_compatibility */
614 { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility },
615 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying),
616 extra_ARB_ES2_compatibility },
617 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
618 extra_ARB_ES2_compatibility },
619 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
620 extra_ARB_ES2_compatibility },
621
622 /* GL_ARB_multitexture */
623 { GL_MAX_TEXTURE_UNITS, CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA },
624 { GL_CLIENT_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
625
626 /* GL_ARB_texture_cube_map */
627 { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
628 /* S, T, and R are always set at the same time */
629 { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
630 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
631
632 /* GL_ARB_multisample */
633 { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
634 { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
635
636 /* GL_ARB_vertex_buffer_object */
637 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
638 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_POS].BufferObj), NO_EXTRA },
639 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
640 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA },
641 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
642 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA },
643 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
644
645 /* GL_OES_point_sprite */
646 { GL_POINT_SPRITE_NV,
647 CONTEXT_BOOL(Point.PointSprite),
648 extra_NV_point_sprite_ARB_point_sprite },
649
650 /* GL_ARB_fragment_shader */
651 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
652 CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
653 extra_ARB_fragment_shader },
654
655 /* GL_ARB_vertex_shader */
656 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
657 CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
658 extra_ARB_vertex_shader },
659 { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
660 extra_ARB_vertex_shader },
661
662 /* GL_EXT_texture_lod_bias */
663 { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
664 NO_EXTRA },
665
666 /* GL_EXT_texture_filter_anisotropic */
667 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
668 CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
669 extra_EXT_texture_filter_anisotropic },
670 #endif /* FEATURE_GL || FEATURE_ES1 */
671
672 #if FEATURE_ES1
673 { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
674 /* XXX: OES_matrix_get */
675 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
676 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
677 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
678
679 /* OES_point_size_array */
680 { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN) },
681 { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM) },
682 { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_INT) },
683 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
684 #endif /* FEATURE_ES1 */
685
686 #if FEATURE_GL || FEATURE_ES2
687 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA },
688 { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
689 CONTEXT_INT(Const.MaxTextureCoordUnits),
690 extra_ARB_fragment_program_NV_fragment_program },
691
692 /* GL_ARB_draw_buffers */
693 { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
694
695 /* GL_EXT_framebuffer_object / GL_NV_fbo_color_attachments */
696 { GL_MAX_COLOR_ATTACHMENTS, CONTEXT_INT(Const.MaxColorAttachments),
697 extra_EXT_framebuffer_object },
698
699 /* GL_ARB_draw_buffers / GL_NV_draw_buffers (for ES 2.0) */
700 { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
701 { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
702 extra_valid_draw_buffer },
703 { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
704 extra_valid_draw_buffer },
705 { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
706 extra_valid_draw_buffer },
707 { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]),
708 extra_valid_draw_buffer },
709 { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]),
710 extra_valid_draw_buffer },
711 { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]),
712 extra_valid_draw_buffer },
713 { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]),
714 extra_valid_draw_buffer },
715
716 { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
717 /* GL_ARB_fragment_program */
718 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
719 CONTEXT_INT(Const.MaxTextureImageUnits),
720 extra_ARB_fragment_program_NV_fragment_program },
721 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
722 CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
723 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
724 CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
725 extra_ARB_vertex_shader },
726
727 /* GL_ARB_shader_objects
728 * Actually, this token isn't part of GL_ARB_shader_objects, but is
729 * close enough for now. */
730 { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
731
732 /* OpenGL 2.0 */
733 { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
734 { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
735 { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
736 { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
737 { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
738 { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
739 { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
740
741 { GL_MAX_VERTEX_ATTRIBS_ARB,
742 CONTEXT_INT(Const.VertexProgram.MaxAttribs),
743 extra_ARB_vertex_program_version_es2 },
744
745 /* OES_texture_3D */
746 { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
747 { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
748 offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
749
750 /* GL_ARB_fragment_program/OES_standard_derivatives */
751 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
752 CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
753 #endif /* FEATURE_GL || FEATURE_ES2 */
754
755 #if FEATURE_ES2
756 /* Enums unique to OpenGL ES 2.0 */
757 { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
758 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
759 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA },
760 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
761 { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
762 /* OES_get_program_binary */
763 { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
764 { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
765 #endif /* FEATURE_ES2 */
766
767 /* GL_OES_EGL_image_external */
768 { GL_TEXTURE_BINDING_EXTERNAL_OES, LOC_CUSTOM,
769 TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external },
770 { GL_TEXTURE_EXTERNAL_OES, LOC_CUSTOM,
771 TYPE_BOOLEAN, 0, extra_OES_EGL_image_external },
772
773 #if FEATURE_GL
774 /* Remaining enums are only in OpenGL */
775 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA },
776 { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
777 { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
778 { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
779 { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
780 { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
781 { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
782 { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
783 { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
784 { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
785 { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
786 { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
787 { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
788 { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
789 { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
790 { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
791 { GL_CURRENT_INDEX,
792 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
793 extra_flush_current },
794 { GL_CURRENT_RASTER_COLOR,
795 CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
796 { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
797 { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
798 { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
799 { GL_CURRENT_RASTER_SECONDARY_COLOR,
800 CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
801 { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
802 extra_valid_texture_unit },
803 { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
804 { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
805 { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
806 { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
807 { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
808 { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
809 { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
810 { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
811 { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
812 { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
813 { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
814 { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
815 { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
816 { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
817 { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
818 { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
819 { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
820 { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
821 { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
822 { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
823 { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
824 { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
825 { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
826 { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
827 { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
828 { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
829 { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
830 { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
831 { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
832 { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
833 { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
834 { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
835 { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
836 { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
837 { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
838 { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
839 { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
840 { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
841 { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
842 { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
843 { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
844 { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
845 { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
846 { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
847 { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
848 { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
849 { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
850 { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
851 { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
852 { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
853 { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
854 { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
855 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
856
857 { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
858 { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
859 { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
860 { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
861 { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
862 { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
863 { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
864 { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
865 { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
866 { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
867 { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
868 { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
869 { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
870 { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
871 { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
872 { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
873 { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
874 { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
875 { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
876 { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
877 { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
878 { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
879 { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
880 { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
881 { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
882 { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
883 { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
884 { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
885 { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
886 { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
887 { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
888 { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
889 { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
890 { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
891 { GL_RGBA_MODE, CONST(1), NO_EXTRA },
892 { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
893
894 { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
895
896 { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
897 { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
898 { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
899 { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
900
901 { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
902 { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
903 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
904 { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
905 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
906 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
907 CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
908
909 { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
910 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
911 { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
912 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
913 { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
914 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
915 { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
916 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
917 { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
918 { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
919 { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
920 { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
921 { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
922 { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
923 { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
924 { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
925 { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
926
927 /* Vertex arrays */
928 { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
929 { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
930 { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
931 { GL_INDEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled), NO_EXTRA },
932 { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Type), NO_EXTRA },
933 { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride), NO_EXTRA },
934 { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
935 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
936 { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled), NO_EXTRA },
937 { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride), NO_EXTRA },
938 { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
939
940 /* GL_ARB_texture_compression */
941 { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
942
943 /* GL_EXT_compiled_vertex_array */
944 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
945 extra_EXT_compiled_vertex_array },
946 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
947 extra_EXT_compiled_vertex_array },
948
949 /* GL_ARB_transpose_matrix */
950 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
951 CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
952 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
953 CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
954 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
955
956 /* GL_EXT_secondary_color */
957 { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
958 extra_EXT_secondary_color_ARB_vertex_program },
959 { GL_CURRENT_SECONDARY_COLOR_EXT,
960 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
961 extra_EXT_secondary_color_flush_current },
962 { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled),
963 extra_EXT_secondary_color },
964 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type),
965 extra_EXT_secondary_color },
966 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride),
967 extra_EXT_secondary_color },
968 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Size),
969 extra_EXT_secondary_color },
970
971 /* GL_EXT_fog_coord */
972 { GL_CURRENT_FOG_COORDINATE_EXT,
973 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
974 extra_EXT_fog_coord_flush_current },
975 { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled),
976 extra_EXT_fog_coord },
977 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type),
978 extra_EXT_fog_coord },
979 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride),
980 extra_EXT_fog_coord },
981 { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
982 extra_EXT_fog_coord },
983
984 /* GL_NV_fog_distance */
985 { GL_FOG_DISTANCE_MODE_NV, CONTEXT_ENUM(Fog.FogDistanceMode),
986 extra_NV_fog_distance },
987
988 /* GL_IBM_rasterpos_clip */
989 { GL_RASTER_POSITION_UNCLIPPED_IBM,
990 CONTEXT_BOOL(Transform.RasterPositionUnclipped),
991 extra_IBM_rasterpos_clip },
992
993 /* GL_NV_point_sprite */
994 { GL_POINT_SPRITE_R_MODE_NV,
995 CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
996 { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
997 extra_NV_point_sprite_ARB_point_sprite },
998
999 /* GL_NV_vertex_program */
1000 { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1001 extra_NV_vertex_program },
1002 { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(0)].Enabled),
1003 extra_NV_vertex_program },
1004 { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(1)].Enabled),
1005 extra_NV_vertex_program },
1006 { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(2)].Enabled),
1007 extra_NV_vertex_program },
1008 { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(3)].Enabled),
1009 extra_NV_vertex_program },
1010 { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(4)].Enabled),
1011 extra_NV_vertex_program },
1012 { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(5)].Enabled),
1013 extra_NV_vertex_program },
1014 { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(6)].Enabled),
1015 extra_NV_vertex_program },
1016 { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(7)].Enabled),
1017 extra_NV_vertex_program },
1018 { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(8)].Enabled),
1019 extra_NV_vertex_program },
1020 { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(9)].Enabled),
1021 extra_NV_vertex_program },
1022 { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(10)].Enabled),
1023 extra_NV_vertex_program },
1024 { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(11)].Enabled),
1025 extra_NV_vertex_program },
1026 { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(12)].Enabled),
1027 extra_NV_vertex_program },
1028 { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(13)].Enabled),
1029 extra_NV_vertex_program },
1030 { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(14)].Enabled),
1031 extra_NV_vertex_program },
1032 { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(15)].Enabled),
1033 extra_NV_vertex_program },
1034 { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
1035 extra_NV_vertex_program },
1036 { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
1037 extra_NV_vertex_program },
1038 { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
1039 extra_NV_vertex_program },
1040 { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
1041 extra_NV_vertex_program },
1042 { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
1043 extra_NV_vertex_program },
1044 { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
1045 extra_NV_vertex_program },
1046 { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
1047 extra_NV_vertex_program },
1048 { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
1049 extra_NV_vertex_program },
1050 { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
1051 extra_NV_vertex_program },
1052 { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
1053 extra_NV_vertex_program },
1054 { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
1055 extra_NV_vertex_program },
1056 { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
1057 extra_NV_vertex_program },
1058 { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
1059 extra_NV_vertex_program },
1060 { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
1061 extra_NV_vertex_program },
1062 { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
1063 extra_NV_vertex_program },
1064 { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
1065 extra_NV_vertex_program },
1066
1067 /* GL_NV_fragment_program */
1068 { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
1069 extra_NV_fragment_program },
1070 { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1071 extra_NV_fragment_program },
1072 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
1073 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
1074 extra_NV_fragment_program },
1075
1076 /* GL_NV_texture_rectangle */
1077 { GL_TEXTURE_RECTANGLE_NV,
1078 LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
1079 { GL_TEXTURE_BINDING_RECTANGLE_NV,
1080 LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
1081 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
1082 CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
1083
1084 /* GL_EXT_stencil_two_side */
1085 { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
1086 extra_EXT_stencil_two_side },
1087 { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
1088
1089 /* GL_NV_light_max_exponent */
1090 { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
1091 extra_NV_light_max_exponent },
1092 { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
1093 extra_NV_light_max_exponent },
1094
1095 /* GL_NV_primitive_restart */
1096 { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart),
1097 extra_NV_primitive_restart },
1098 { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex),
1099 extra_NV_primitive_restart },
1100
1101 /* GL_ARB_vertex_buffer_object */
1102 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1103 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA },
1104 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1105 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA },
1106 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1107 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA },
1108 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1109 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA },
1110
1111 /* GL_EXT_pixel_buffer_object */
1112 { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1113 extra_EXT_pixel_buffer_object },
1114 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1115 extra_EXT_pixel_buffer_object },
1116
1117 /* GL_ARB_vertex_program */
1118 { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
1119 CONTEXT_BOOL(VertexProgram.Enabled),
1120 extra_ARB_vertex_program_NV_vertex_program },
1121 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1122 CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
1123 extra_ARB_vertex_program_NV_vertex_program },
1124 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1125 CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
1126 extra_ARB_vertex_program_NV_vertex_program },
1127 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1128 CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
1129 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1130 { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
1131 CONTEXT_INT(Const.MaxProgramMatrices),
1132 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1133 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1134 LOC_CUSTOM, TYPE_INT, 0,
1135 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1136
1137 { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1138 LOC_CUSTOM, TYPE_MATRIX, 0,
1139 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1140 { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1141 LOC_CUSTOM, TYPE_MATRIX, 0,
1142 extra_ARB_vertex_program_ARB_fragment_program },
1143
1144 { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
1145 CONTEXT_INT(Program.ErrorPos),
1146 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1147
1148 /* GL_ARB_fragment_program */
1149 { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
1150 extra_ARB_fragment_program },
1151
1152 /* GL_EXT_depth_bounds_test */
1153 { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
1154 extra_EXT_depth_bounds_test },
1155 { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
1156 extra_EXT_depth_bounds_test },
1157
1158 /* GL_ARB_depth_clamp*/
1159 { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
1160 extra_ARB_depth_clamp },
1161
1162 /* GL_ATI_fragment_shader */
1163 { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
1164 { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
1165 { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
1166 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
1167 { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
1168 { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
1169 { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
1170 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
1171 CONST(3), extra_ATI_fragment_shader },
1172
1173 /* GL_EXT_framebuffer_blit
1174 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1175 { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1176 extra_EXT_framebuffer_blit },
1177
1178 /* GL_EXT_provoking_vertex */
1179 { GL_PROVOKING_VERTEX_EXT,
1180 CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex },
1181 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
1182 CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
1183 extra_EXT_provoking_vertex },
1184
1185 /* GL_ARB_framebuffer_object */
1186 { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
1187 extra_ARB_framebuffer_object_EXT_framebuffer_multisample },
1188
1189 /* GL_APPLE_vertex_array_object */
1190 { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name),
1191 extra_APPLE_vertex_array_object },
1192
1193 /* GL_ARB_seamless_cube_map */
1194 { GL_TEXTURE_CUBE_MAP_SEAMLESS,
1195 CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
1196
1197 /* GL_ARB_sync */
1198 { GL_MAX_SERVER_WAIT_TIMEOUT,
1199 CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
1200
1201 /* GL_EXT_texture_integer */
1202 { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor),
1203 extra_EXT_texture_integer },
1204
1205 /* GL_EXT_transform_feedback */
1206 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1207 extra_EXT_transform_feedback },
1208 { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(RasterDiscard),
1209 extra_EXT_transform_feedback },
1210 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
1211 CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
1212 extra_EXT_transform_feedback },
1213 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
1214 CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs),
1215 extra_EXT_transform_feedback },
1216 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
1217 CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
1218 extra_EXT_transform_feedback },
1219
1220 /* GL_ARB_transform_feedback2 */
1221 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1222 extra_ARB_transform_feedback2 },
1223 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1224 extra_ARB_transform_feedback2 },
1225 { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1226 extra_ARB_transform_feedback2 },
1227
1228 /* GL_ARB_geometry_shader4 */
1229 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
1230 CONTEXT_INT(Const.MaxGeometryTextureImageUnits),
1231 extra_ARB_geometry_shader4 },
1232 { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
1233 CONTEXT_INT(Const.MaxGeometryOutputVertices),
1234 extra_ARB_geometry_shader4 },
1235 { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
1236 CONTEXT_INT(Const.MaxGeometryTotalOutputComponents),
1237 extra_ARB_geometry_shader4 },
1238 { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
1239 CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents),
1240 extra_ARB_geometry_shader4 },
1241 { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
1242 CONTEXT_INT(Const.MaxGeometryVaryingComponents),
1243 extra_ARB_geometry_shader4 },
1244 { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
1245 CONTEXT_INT(Const.MaxVertexVaryingComponents),
1246 extra_ARB_geometry_shader4 },
1247
1248 /* GL_ARB_color_buffer_float */
1249 { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 },
1250
1251 /* GL_EXT_gpu_shader4 / GLSL 1.30 */
1252 { GL_MIN_PROGRAM_TEXEL_OFFSET,
1253 CONTEXT_INT(Const.MinProgramTexelOffset),
1254 extra_GLSL_130 },
1255 { GL_MAX_PROGRAM_TEXEL_OFFSET,
1256 CONTEXT_INT(Const.MaxProgramTexelOffset),
1257 extra_GLSL_130 },
1258
1259 /* GL_ARB_texture_buffer_object */
1260 { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize),
1261 extra_ARB_texture_buffer_object },
1262 { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
1263 extra_ARB_texture_buffer_object },
1264 { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1265 TEXTURE_BUFFER_INDEX, extra_ARB_texture_buffer_object },
1266 { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0,
1267 extra_ARB_texture_buffer_object },
1268 { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
1269 extra_ARB_texture_buffer_object },
1270
1271 /* GL_ARB_sampler_objects / GL 3.3 */
1272 { GL_SAMPLER_BINDING,
1273 LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, extra_ARB_sampler_objects },
1274
1275 /* GL 3.0 */
1276 { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
1277 { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
1278 { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 },
1279 { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 },
1280
1281 /* GL3.0 / GL_EXT_framebuffer_sRGB */
1282 { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB },
1283 { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB },
1284
1285 /* GL 3.1 */
1286 /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
1287 * vs. GL_PRIMITIVE_RESTART!
1288 */
1289 { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
1290 extra_version_31 },
1291 { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
1292 extra_version_31 },
1293
1294
1295 /* GL 3.2 */
1296 { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
1297 extra_version_32 },
1298
1299 /* GL_ARB_robustness */
1300 { GL_RESET_NOTIFICATION_STRATEGY_ARB, CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA },
1301
1302 /* GL_ARB_debug_output */
1303 { GL_DEBUG_LOGGED_MESSAGES_ARB, CONTEXT_INT(Debug.NumMessages), NO_EXTRA },
1304 { GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB, CONTEXT_INT(Debug.NextMsgLength), NO_EXTRA },
1305 { GL_MAX_DEBUG_LOGGED_MESSAGES_ARB, CONST(MAX_DEBUG_LOGGED_MESSAGES), NO_EXTRA },
1306 { GL_MAX_DEBUG_MESSAGE_LENGTH_ARB, CONST(MAX_DEBUG_MESSAGE_LENGTH), NO_EXTRA },
1307
1308 { GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended },
1309
1310 #endif /* FEATURE_GL */
1311 };
1312
1313 /* All we need now is a way to look up the value struct from the enum.
1314 * The code generated by gcc for the old generated big switch
1315 * statement is a big, balanced, open coded if/else tree, essentially
1316 * an unrolled binary search. It would be natural to sort the new
1317 * enum table and use bsearch(), but we will use a read-only hash
1318 * table instead. bsearch() has a nice guaranteed worst case
1319 * performance, but we're also guaranteed to hit that worst case
1320 * (log2(n) iterations) for about half the enums. Instead, using an
1321 * open addressing hash table, we can find the enum on the first try
1322 * for 80% of the enums, 1 collision for 10% and never more than 5
1323 * collisions for any enum (typical numbers). And the code is very
1324 * simple, even though it feels a little magic. */
1325
1326 static unsigned short table[1024];
1327 static const int prime_factor = 89, prime_step = 281;
1328
1329 #ifdef GET_DEBUG
1330 static void
1331 print_table_stats(void)
1332 {
1333 int i, j, collisions[11], count, hash, mask;
1334 const struct value_desc *d;
1335
1336 count = 0;
1337 mask = Elements(table) - 1;
1338 memset(collisions, 0, sizeof collisions);
1339
1340 for (i = 0; i < Elements(table); i++) {
1341 if (!table[i])
1342 continue;
1343 count++;
1344 d = &values[table[i]];
1345 hash = (d->pname * prime_factor);
1346 j = 0;
1347 while (1) {
1348 if (values[table[hash & mask]].pname == d->pname)
1349 break;
1350 hash += prime_step;
1351 j++;
1352 }
1353
1354 if (j < 10)
1355 collisions[j]++;
1356 else
1357 collisions[10]++;
1358 }
1359
1360 printf("number of enums: %d (total %d)\n", count, Elements(values));
1361 for (i = 0; i < Elements(collisions) - 1; i++)
1362 if (collisions[i] > 0)
1363 printf(" %d enums with %d %scollisions\n",
1364 collisions[i], i, i == 10 ? "or more " : "");
1365 }
1366 #endif
1367
1368 /**
1369 * Initialize the enum hash for a given API
1370 *
1371 * This is called from one_time_init() to insert the enum values that
1372 * are valid for the API in question into the enum hash table.
1373 *
1374 * \param the current context, for determining the API in question
1375 */
1376 void _mesa_init_get_hash(struct gl_context *ctx)
1377 {
1378 int i, hash, index, mask;
1379 int api_mask = 0, api_bit;
1380
1381 mask = Elements(table) - 1;
1382 api_bit = 1 << ctx->API;
1383
1384 for (i = 0; i < Elements(values); i++) {
1385 if (values[i].type == TYPE_API_MASK) {
1386 api_mask = values[i].offset;
1387 continue;
1388 }
1389 if (!(api_mask & api_bit))
1390 continue;
1391
1392 hash = (values[i].pname * prime_factor) & mask;
1393 while (1) {
1394 index = hash & mask;
1395 if (!table[index]) {
1396 table[index] = i;
1397 break;
1398 }
1399 hash += prime_step;
1400 }
1401 }
1402
1403 #ifdef GET_DEBUG
1404 print_table_stats();
1405 #endif
1406 }
1407
1408 /**
1409 * Handle irregular enums
1410 *
1411 * Some values don't conform to the "well-known type at context
1412 * pointer + offset" pattern, so we have this function to catch all
1413 * the corner cases. Typically, it's a computed value or a one-off
1414 * pointer to a custom struct or something.
1415 *
1416 * In this case we can't return a pointer to the value, so we'll have
1417 * to use the temporary variable 'v' declared back in the calling
1418 * glGet*v() function to store the result.
1419 *
1420 * \param ctx the current context
1421 * \param d the struct value_desc that describes the enum
1422 * \param v pointer to the tmp declared in the calling glGet*v() function
1423 */
1424 static void
1425 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
1426 {
1427 struct gl_buffer_object **buffer_obj;
1428 struct gl_client_array *array;
1429 GLuint unit, *p;
1430
1431 switch (d->pname) {
1432 case GL_TEXTURE_1D:
1433 case GL_TEXTURE_2D:
1434 case GL_TEXTURE_3D:
1435 case GL_TEXTURE_1D_ARRAY_EXT:
1436 case GL_TEXTURE_2D_ARRAY_EXT:
1437 case GL_TEXTURE_CUBE_MAP_ARB:
1438 case GL_TEXTURE_RECTANGLE_NV:
1439 case GL_TEXTURE_EXTERNAL_OES:
1440 v->value_bool = _mesa_IsEnabled(d->pname);
1441 break;
1442
1443 case GL_LINE_STIPPLE_PATTERN:
1444 /* This is the only GLushort, special case it here by promoting
1445 * to an int rather than introducing a new type. */
1446 v->value_int = ctx->Line.StipplePattern;
1447 break;
1448
1449 case GL_CURRENT_RASTER_TEXTURE_COORDS:
1450 unit = ctx->Texture.CurrentUnit;
1451 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
1452 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
1453 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
1454 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
1455 break;
1456
1457 case GL_CURRENT_TEXTURE_COORDS:
1458 unit = ctx->Texture.CurrentUnit;
1459 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
1460 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
1461 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
1462 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
1463 break;
1464
1465 case GL_COLOR_WRITEMASK:
1466 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
1467 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
1468 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
1469 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
1470 break;
1471
1472 case GL_EDGE_FLAG:
1473 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
1474 break;
1475
1476 case GL_READ_BUFFER:
1477 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
1478 break;
1479
1480 case GL_MAP2_GRID_DOMAIN:
1481 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
1482 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
1483 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
1484 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
1485 break;
1486
1487 case GL_TEXTURE_STACK_DEPTH:
1488 unit = ctx->Texture.CurrentUnit;
1489 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
1490 break;
1491 case GL_TEXTURE_MATRIX:
1492 unit = ctx->Texture.CurrentUnit;
1493 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
1494 break;
1495
1496 case GL_TEXTURE_COORD_ARRAY:
1497 case GL_TEXTURE_COORD_ARRAY_SIZE:
1498 case GL_TEXTURE_COORD_ARRAY_TYPE:
1499 case GL_TEXTURE_COORD_ARRAY_STRIDE:
1500 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
1501 v->value_int = *(GLuint *) ((char *) array + d->offset);
1502 break;
1503
1504 case GL_ACTIVE_TEXTURE_ARB:
1505 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
1506 break;
1507 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
1508 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
1509 break;
1510
1511 case GL_MODELVIEW_STACK_DEPTH:
1512 case GL_PROJECTION_STACK_DEPTH:
1513 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
1514 break;
1515
1516 case GL_MAX_TEXTURE_SIZE:
1517 case GL_MAX_3D_TEXTURE_SIZE:
1518 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
1519 p = (GLuint *) ((char *) ctx + d->offset);
1520 v->value_int = 1 << (*p - 1);
1521 break;
1522
1523 case GL_SCISSOR_BOX:
1524 v->value_int_4[0] = ctx->Scissor.X;
1525 v->value_int_4[1] = ctx->Scissor.Y;
1526 v->value_int_4[2] = ctx->Scissor.Width;
1527 v->value_int_4[3] = ctx->Scissor.Height;
1528 break;
1529
1530 case GL_LIST_INDEX:
1531 v->value_int =
1532 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
1533 break;
1534 case GL_LIST_MODE:
1535 if (!ctx->CompileFlag)
1536 v->value_enum = 0;
1537 else if (ctx->ExecuteFlag)
1538 v->value_enum = GL_COMPILE_AND_EXECUTE;
1539 else
1540 v->value_enum = GL_COMPILE;
1541 break;
1542
1543 case GL_VIEWPORT:
1544 v->value_int_4[0] = ctx->Viewport.X;
1545 v->value_int_4[1] = ctx->Viewport.Y;
1546 v->value_int_4[2] = ctx->Viewport.Width;
1547 v->value_int_4[3] = ctx->Viewport.Height;
1548 break;
1549
1550 case GL_ACTIVE_STENCIL_FACE_EXT:
1551 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
1552 break;
1553
1554 case GL_STENCIL_FAIL:
1555 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
1556 break;
1557 case GL_STENCIL_FUNC:
1558 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
1559 break;
1560 case GL_STENCIL_PASS_DEPTH_FAIL:
1561 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
1562 break;
1563 case GL_STENCIL_PASS_DEPTH_PASS:
1564 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
1565 break;
1566 case GL_STENCIL_REF:
1567 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
1568 break;
1569 case GL_STENCIL_VALUE_MASK:
1570 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
1571 break;
1572 case GL_STENCIL_WRITEMASK:
1573 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
1574 break;
1575
1576 case GL_NUM_EXTENSIONS:
1577 v->value_int = _mesa_get_extension_count(ctx);
1578 break;
1579
1580 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
1581 v->value_int = _mesa_get_color_read_type(ctx);
1582 break;
1583 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
1584 v->value_int = _mesa_get_color_read_format(ctx);
1585 break;
1586
1587 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
1588 v->value_int = ctx->CurrentStack->Depth + 1;
1589 break;
1590 case GL_CURRENT_MATRIX_ARB:
1591 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
1592 v->value_matrix = ctx->CurrentStack->Top;
1593 break;
1594
1595 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
1596 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
1597 break;
1598 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
1599 v->value_int_n.n =
1600 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
1601 ASSERT(v->value_int_n.n <= 100);
1602 break;
1603
1604 case GL_MAX_VARYING_FLOATS_ARB:
1605 v->value_int = ctx->Const.MaxVarying * 4;
1606 break;
1607
1608 /* Various object names */
1609
1610 case GL_TEXTURE_BINDING_1D:
1611 case GL_TEXTURE_BINDING_2D:
1612 case GL_TEXTURE_BINDING_3D:
1613 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
1614 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
1615 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
1616 case GL_TEXTURE_BINDING_RECTANGLE_NV:
1617 case GL_TEXTURE_BINDING_EXTERNAL_OES:
1618 unit = ctx->Texture.CurrentUnit;
1619 v->value_int =
1620 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
1621 break;
1622
1623 /* GL_ARB_vertex_buffer_object */
1624 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1625 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1626 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1627 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1628 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1629 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1630 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1631 buffer_obj = (struct gl_buffer_object **)
1632 ((char *) ctx->Array.ArrayObj + d->offset);
1633 v->value_int = (*buffer_obj)->Name;
1634 break;
1635 case GL_ARRAY_BUFFER_BINDING_ARB:
1636 v->value_int = ctx->Array.ArrayBufferObj->Name;
1637 break;
1638 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1639 v->value_int =
1640 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
1641 break;
1642 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1643 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
1644 break;
1645
1646 /* ARB_copy_buffer */
1647 case GL_COPY_READ_BUFFER:
1648 v->value_int = ctx->CopyReadBuffer->Name;
1649 break;
1650 case GL_COPY_WRITE_BUFFER:
1651 v->value_int = ctx->CopyWriteBuffer->Name;
1652 break;
1653
1654 case GL_FRAGMENT_PROGRAM_BINDING_NV:
1655 v->value_int =
1656 ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
1657 break;
1658 case GL_VERTEX_PROGRAM_BINDING_NV:
1659 v->value_int =
1660 ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
1661 break;
1662 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1663 v->value_int = ctx->Pack.BufferObj->Name;
1664 break;
1665 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1666 v->value_int = ctx->Unpack.BufferObj->Name;
1667 break;
1668 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1669 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
1670 break;
1671 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1672 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1673 break;
1674 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1675 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1676 break;
1677 case GL_TRANSFORM_FEEDBACK_BINDING:
1678 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1679 break;
1680 case GL_CURRENT_PROGRAM:
1681 v->value_int =
1682 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1683 break;
1684 case GL_READ_FRAMEBUFFER_BINDING_EXT:
1685 v->value_int = ctx->ReadBuffer->Name;
1686 break;
1687 case GL_RENDERBUFFER_BINDING_EXT:
1688 v->value_int =
1689 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1690 break;
1691 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1692 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
1693 break;
1694
1695 case GL_FOG_COLOR:
1696 if(ctx->Color._ClampFragmentColor)
1697 COPY_4FV(v->value_float_4, ctx->Fog.Color);
1698 else
1699 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
1700 break;
1701 case GL_COLOR_CLEAR_VALUE:
1702 if(ctx->Color._ClampFragmentColor) {
1703 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
1704 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
1705 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
1706 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
1707 } else
1708 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1709 break;
1710 case GL_BLEND_COLOR_EXT:
1711 if(ctx->Color._ClampFragmentColor)
1712 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1713 else
1714 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1715 break;
1716 case GL_ALPHA_TEST_REF:
1717 if(ctx->Color._ClampFragmentColor)
1718 v->value_float = ctx->Color.AlphaRef;
1719 else
1720 v->value_float = ctx->Color.AlphaRefUnclamped;
1721 break;
1722 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1723 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
1724 break;
1725
1726 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1727 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
1728 break;
1729
1730 /* GL_ARB_texture_buffer_object */
1731 case GL_TEXTURE_BUFFER_ARB:
1732 v->value_int = ctx->Texture.BufferObject->Name;
1733 break;
1734 case GL_TEXTURE_BINDING_BUFFER_ARB:
1735 unit = ctx->Texture.CurrentUnit;
1736 v->value_int =
1737 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1738 break;
1739 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1740 {
1741 struct gl_buffer_object *buf =
1742 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1743 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1744 v->value_int = buf ? buf->Name : 0;
1745 }
1746 break;
1747 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1748 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1749 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1750 break;
1751
1752 /* GL_ARB_sampler_objects */
1753 case GL_SAMPLER_BINDING:
1754 {
1755 struct gl_sampler_object *samp =
1756 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1757 v->value_int = samp ? samp->Name : 0;
1758 }
1759 break;
1760 }
1761 }
1762
1763 /**
1764 * Check extra constraints on a struct value_desc descriptor
1765 *
1766 * If a struct value_desc has a non-NULL extra pointer, it means that
1767 * there are a number of extra constraints to check or actions to
1768 * perform. The extras is just an integer array where each integer
1769 * encode different constraints or actions.
1770 *
1771 * \param ctx current context
1772 * \param func name of calling glGet*v() function for error reporting
1773 * \param d the struct value_desc that has the extra constraints
1774 *
1775 * \return GL_FALSE if one of the constraints was not satisfied,
1776 * otherwise GL_TRUE.
1777 */
1778 static GLboolean
1779 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1780 {
1781 const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
1782 int total, enabled;
1783 const int *e;
1784
1785 total = 0;
1786 enabled = 0;
1787 for (e = d->extra; *e != EXTRA_END; e++)
1788 switch (*e) {
1789 case EXTRA_VERSION_30:
1790 if (version >= 30) {
1791 total++;
1792 enabled++;
1793 }
1794 break;
1795 case EXTRA_VERSION_31:
1796 if (version >= 31) {
1797 total++;
1798 enabled++;
1799 }
1800 break;
1801 case EXTRA_VERSION_32:
1802 if (version >= 32) {
1803 total++;
1804 enabled++;
1805 }
1806 break;
1807 case EXTRA_NEW_FRAG_CLAMP:
1808 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1809 _mesa_update_state(ctx);
1810 break;
1811 case EXTRA_VERSION_ES2:
1812 if (ctx->API == API_OPENGLES2) {
1813 total++;
1814 enabled++;
1815 }
1816 break;
1817 case EXTRA_NEW_BUFFERS:
1818 if (ctx->NewState & _NEW_BUFFERS)
1819 _mesa_update_state(ctx);
1820 break;
1821 case EXTRA_FLUSH_CURRENT:
1822 FLUSH_CURRENT(ctx, 0);
1823 break;
1824 case EXTRA_VALID_DRAW_BUFFER:
1825 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1826 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1827 func, d->pname - GL_DRAW_BUFFER0_ARB);
1828 return GL_FALSE;
1829 }
1830 break;
1831 case EXTRA_VALID_TEXTURE_UNIT:
1832 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1833 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1834 func, ctx->Texture.CurrentUnit);
1835 return GL_FALSE;
1836 }
1837 break;
1838 case EXTRA_VALID_CLIP_DISTANCE:
1839 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1840 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1841 func, d->pname - GL_CLIP_DISTANCE0);
1842 return GL_FALSE;
1843 }
1844 break;
1845 case EXTRA_GLSL_130:
1846 if (ctx->Const.GLSLVersion >= 130) {
1847 total++;
1848 enabled++;
1849 }
1850 break;
1851 case EXTRA_END:
1852 break;
1853 default: /* *e is a offset into the extension struct */
1854 total++;
1855 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1856 enabled++;
1857 break;
1858 }
1859
1860 if (total > 0 && enabled == 0) {
1861 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1862 _mesa_lookup_enum_by_nr(d->pname));
1863 return GL_FALSE;
1864 }
1865
1866 return GL_TRUE;
1867 }
1868
1869 static const struct value_desc error_value =
1870 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1871
1872 /**
1873 * Find the struct value_desc corresponding to the enum 'pname'.
1874 *
1875 * We hash the enum value to get an index into the 'table' array,
1876 * which holds the index in the 'values' array of struct value_desc.
1877 * Once we've found the entry, we do the extra checks, if any, then
1878 * look up the value and return a pointer to it.
1879 *
1880 * If the value has to be computed (for example, it's the result of a
1881 * function call or we need to add 1 to it), we use the tmp 'v' to
1882 * store the result.
1883 *
1884 * \param func name of glGet*v() func for error reporting
1885 * \param pname the enum value we're looking up
1886 * \param p is were we return the pointer to the value
1887 * \param v a tmp union value variable in the calling glGet*v() function
1888 *
1889 * \return the struct value_desc corresponding to the enum or a struct
1890 * value_desc of TYPE_INVALID if not found. This lets the calling
1891 * glGet*v() function jump right into a switch statement and
1892 * handle errors there instead of having to check for NULL.
1893 */
1894 static const struct value_desc *
1895 find_value(const char *func, GLenum pname, void **p, union value *v)
1896 {
1897 GET_CURRENT_CONTEXT(ctx);
1898 struct gl_texture_unit *unit;
1899 int mask, hash;
1900 const struct value_desc *d;
1901
1902 mask = Elements(table) - 1;
1903 hash = (pname * prime_factor);
1904 while (1) {
1905 d = &values[table[hash & mask]];
1906
1907 /* If the enum isn't valid, the hash walk ends with index 0,
1908 * which is the API mask entry at the beginning of values[]. */
1909 if (unlikely(d->type == TYPE_API_MASK)) {
1910 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1911 _mesa_lookup_enum_by_nr(pname));
1912 return &error_value;
1913 }
1914
1915 if (likely(d->pname == pname))
1916 break;
1917
1918 hash += prime_step;
1919 }
1920
1921 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1922 return &error_value;
1923
1924 switch (d->location) {
1925 case LOC_BUFFER:
1926 *p = ((char *) ctx->DrawBuffer + d->offset);
1927 return d;
1928 case LOC_CONTEXT:
1929 *p = ((char *) ctx + d->offset);
1930 return d;
1931 case LOC_ARRAY:
1932 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1933 return d;
1934 case LOC_TEXUNIT:
1935 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1936 *p = ((char *) unit + d->offset);
1937 return d;
1938 case LOC_CUSTOM:
1939 find_custom_value(ctx, d, v);
1940 *p = v;
1941 return d;
1942 default:
1943 assert(0);
1944 break;
1945 }
1946
1947 /* silence warning */
1948 return &error_value;
1949 }
1950
1951 static const int transpose[] = {
1952 0, 4, 8, 12,
1953 1, 5, 9, 13,
1954 2, 6, 10, 14,
1955 3, 7, 11, 15
1956 };
1957
1958 void GLAPIENTRY
1959 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1960 {
1961 const struct value_desc *d;
1962 union value v;
1963 GLmatrix *m;
1964 int shift, i;
1965 void *p;
1966 GET_CURRENT_CONTEXT(ctx);
1967
1968 ASSERT_OUTSIDE_BEGIN_END(ctx);
1969
1970 d = find_value("glGetBooleanv", pname, &p, &v);
1971 switch (d->type) {
1972 case TYPE_INVALID:
1973 break;
1974 case TYPE_CONST:
1975 params[0] = INT_TO_BOOLEAN(d->offset);
1976 break;
1977
1978 case TYPE_FLOAT_4:
1979 case TYPE_FLOATN_4:
1980 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1981 case TYPE_FLOAT_3:
1982 case TYPE_FLOATN_3:
1983 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1984 case TYPE_FLOAT_2:
1985 case TYPE_FLOATN_2:
1986 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1987 case TYPE_FLOAT:
1988 case TYPE_FLOATN:
1989 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1990 break;
1991
1992 case TYPE_DOUBLEN:
1993 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1994 break;
1995
1996 case TYPE_INT_4:
1997 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1998 case TYPE_INT_3:
1999 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
2000 case TYPE_INT_2:
2001 case TYPE_ENUM_2:
2002 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
2003 case TYPE_INT:
2004 case TYPE_ENUM:
2005 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
2006 break;
2007
2008 case TYPE_INT_N:
2009 for (i = 0; i < v.value_int_n.n; i++)
2010 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2011 break;
2012
2013 case TYPE_INT64:
2014 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
2015 break;
2016
2017 case TYPE_BOOLEAN:
2018 params[0] = ((GLboolean*) p)[0];
2019 break;
2020
2021 case TYPE_MATRIX:
2022 m = *(GLmatrix **) p;
2023 for (i = 0; i < 16; i++)
2024 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
2025 break;
2026
2027 case TYPE_MATRIX_T:
2028 m = *(GLmatrix **) p;
2029 for (i = 0; i < 16; i++)
2030 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
2031 break;
2032
2033 case TYPE_BIT_0:
2034 case TYPE_BIT_1:
2035 case TYPE_BIT_2:
2036 case TYPE_BIT_3:
2037 case TYPE_BIT_4:
2038 case TYPE_BIT_5:
2039 case TYPE_BIT_6:
2040 case TYPE_BIT_7:
2041 shift = d->type - TYPE_BIT_0;
2042 params[0] = (*(GLbitfield *) p >> shift) & 1;
2043 break;
2044 }
2045 }
2046
2047 void GLAPIENTRY
2048 _mesa_GetFloatv(GLenum pname, GLfloat *params)
2049 {
2050 const struct value_desc *d;
2051 union value v;
2052 GLmatrix *m;
2053 int shift, i;
2054 void *p;
2055 GET_CURRENT_CONTEXT(ctx);
2056
2057 ASSERT_OUTSIDE_BEGIN_END(ctx);
2058
2059 d = find_value("glGetFloatv", pname, &p, &v);
2060 switch (d->type) {
2061 case TYPE_INVALID:
2062 break;
2063 case TYPE_CONST:
2064 params[0] = (GLfloat) d->offset;
2065 break;
2066
2067 case TYPE_FLOAT_4:
2068 case TYPE_FLOATN_4:
2069 params[3] = ((GLfloat *) p)[3];
2070 case TYPE_FLOAT_3:
2071 case TYPE_FLOATN_3:
2072 params[2] = ((GLfloat *) p)[2];
2073 case TYPE_FLOAT_2:
2074 case TYPE_FLOATN_2:
2075 params[1] = ((GLfloat *) p)[1];
2076 case TYPE_FLOAT:
2077 case TYPE_FLOATN:
2078 params[0] = ((GLfloat *) p)[0];
2079 break;
2080
2081 case TYPE_DOUBLEN:
2082 params[0] = ((GLdouble *) p)[0];
2083 break;
2084
2085 case TYPE_INT_4:
2086 params[3] = (GLfloat) (((GLint *) p)[3]);
2087 case TYPE_INT_3:
2088 params[2] = (GLfloat) (((GLint *) p)[2]);
2089 case TYPE_INT_2:
2090 case TYPE_ENUM_2:
2091 params[1] = (GLfloat) (((GLint *) p)[1]);
2092 case TYPE_INT:
2093 case TYPE_ENUM:
2094 params[0] = (GLfloat) (((GLint *) p)[0]);
2095 break;
2096
2097 case TYPE_INT_N:
2098 for (i = 0; i < v.value_int_n.n; i++)
2099 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
2100 break;
2101
2102 case TYPE_INT64:
2103 params[0] = ((GLint64 *) p)[0];
2104 break;
2105
2106 case TYPE_BOOLEAN:
2107 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
2108 break;
2109
2110 case TYPE_MATRIX:
2111 m = *(GLmatrix **) p;
2112 for (i = 0; i < 16; i++)
2113 params[i] = m->m[i];
2114 break;
2115
2116 case TYPE_MATRIX_T:
2117 m = *(GLmatrix **) p;
2118 for (i = 0; i < 16; i++)
2119 params[i] = m->m[transpose[i]];
2120 break;
2121
2122 case TYPE_BIT_0:
2123 case TYPE_BIT_1:
2124 case TYPE_BIT_2:
2125 case TYPE_BIT_3:
2126 case TYPE_BIT_4:
2127 case TYPE_BIT_5:
2128 case TYPE_BIT_6:
2129 case TYPE_BIT_7:
2130 shift = d->type - TYPE_BIT_0;
2131 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
2132 break;
2133 }
2134 }
2135
2136 void GLAPIENTRY
2137 _mesa_GetIntegerv(GLenum pname, GLint *params)
2138 {
2139 const struct value_desc *d;
2140 union value v;
2141 GLmatrix *m;
2142 int shift, i;
2143 void *p;
2144 GET_CURRENT_CONTEXT(ctx);
2145
2146 ASSERT_OUTSIDE_BEGIN_END(ctx);
2147
2148 d = find_value("glGetIntegerv", pname, &p, &v);
2149 switch (d->type) {
2150 case TYPE_INVALID:
2151 break;
2152 case TYPE_CONST:
2153 params[0] = d->offset;
2154 break;
2155
2156 case TYPE_FLOAT_4:
2157 params[3] = IROUND(((GLfloat *) p)[3]);
2158 case TYPE_FLOAT_3:
2159 params[2] = IROUND(((GLfloat *) p)[2]);
2160 case TYPE_FLOAT_2:
2161 params[1] = IROUND(((GLfloat *) p)[1]);
2162 case TYPE_FLOAT:
2163 params[0] = IROUND(((GLfloat *) p)[0]);
2164 break;
2165
2166 case TYPE_FLOATN_4:
2167 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2168 case TYPE_FLOATN_3:
2169 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2170 case TYPE_FLOATN_2:
2171 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2172 case TYPE_FLOATN:
2173 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2174 break;
2175
2176 case TYPE_DOUBLEN:
2177 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2178 break;
2179
2180 case TYPE_INT_4:
2181 params[3] = ((GLint *) p)[3];
2182 case TYPE_INT_3:
2183 params[2] = ((GLint *) p)[2];
2184 case TYPE_INT_2:
2185 case TYPE_ENUM_2:
2186 params[1] = ((GLint *) p)[1];
2187 case TYPE_INT:
2188 case TYPE_ENUM:
2189 params[0] = ((GLint *) p)[0];
2190 break;
2191
2192 case TYPE_INT_N:
2193 for (i = 0; i < v.value_int_n.n; i++)
2194 params[i] = v.value_int_n.ints[i];
2195 break;
2196
2197 case TYPE_INT64:
2198 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2199 break;
2200
2201 case TYPE_BOOLEAN:
2202 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2203 break;
2204
2205 case TYPE_MATRIX:
2206 m = *(GLmatrix **) p;
2207 for (i = 0; i < 16; i++)
2208 params[i] = FLOAT_TO_INT(m->m[i]);
2209 break;
2210
2211 case TYPE_MATRIX_T:
2212 m = *(GLmatrix **) p;
2213 for (i = 0; i < 16; i++)
2214 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2215 break;
2216
2217 case TYPE_BIT_0:
2218 case TYPE_BIT_1:
2219 case TYPE_BIT_2:
2220 case TYPE_BIT_3:
2221 case TYPE_BIT_4:
2222 case TYPE_BIT_5:
2223 case TYPE_BIT_6:
2224 case TYPE_BIT_7:
2225 shift = d->type - TYPE_BIT_0;
2226 params[0] = (*(GLbitfield *) p >> shift) & 1;
2227 break;
2228 }
2229 }
2230
2231 #if FEATURE_ARB_sync
2232 void GLAPIENTRY
2233 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
2234 {
2235 const struct value_desc *d;
2236 union value v;
2237 GLmatrix *m;
2238 int shift, i;
2239 void *p;
2240 GET_CURRENT_CONTEXT(ctx);
2241
2242 ASSERT_OUTSIDE_BEGIN_END(ctx);
2243
2244 d = find_value("glGetInteger64v", pname, &p, &v);
2245 switch (d->type) {
2246 case TYPE_INVALID:
2247 break;
2248 case TYPE_CONST:
2249 params[0] = d->offset;
2250 break;
2251
2252 case TYPE_FLOAT_4:
2253 params[3] = IROUND64(((GLfloat *) p)[3]);
2254 case TYPE_FLOAT_3:
2255 params[2] = IROUND64(((GLfloat *) p)[2]);
2256 case TYPE_FLOAT_2:
2257 params[1] = IROUND64(((GLfloat *) p)[1]);
2258 case TYPE_FLOAT:
2259 params[0] = IROUND64(((GLfloat *) p)[0]);
2260 break;
2261
2262 case TYPE_FLOATN_4:
2263 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
2264 case TYPE_FLOATN_3:
2265 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
2266 case TYPE_FLOATN_2:
2267 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
2268 case TYPE_FLOATN:
2269 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
2270 break;
2271
2272 case TYPE_DOUBLEN:
2273 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
2274 break;
2275
2276 case TYPE_INT_4:
2277 params[3] = ((GLint *) p)[3];
2278 case TYPE_INT_3:
2279 params[2] = ((GLint *) p)[2];
2280 case TYPE_INT_2:
2281 case TYPE_ENUM_2:
2282 params[1] = ((GLint *) p)[1];
2283 case TYPE_INT:
2284 case TYPE_ENUM:
2285 params[0] = ((GLint *) p)[0];
2286 break;
2287
2288 case TYPE_INT_N:
2289 for (i = 0; i < v.value_int_n.n; i++)
2290 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2291 break;
2292
2293 case TYPE_INT64:
2294 params[0] = ((GLint64 *) p)[0];
2295 break;
2296
2297 case TYPE_BOOLEAN:
2298 params[0] = ((GLboolean*) p)[0];
2299 break;
2300
2301 case TYPE_MATRIX:
2302 m = *(GLmatrix **) p;
2303 for (i = 0; i < 16; i++)
2304 params[i] = FLOAT_TO_INT64(m->m[i]);
2305 break;
2306
2307 case TYPE_MATRIX_T:
2308 m = *(GLmatrix **) p;
2309 for (i = 0; i < 16; i++)
2310 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2311 break;
2312
2313 case TYPE_BIT_0:
2314 case TYPE_BIT_1:
2315 case TYPE_BIT_2:
2316 case TYPE_BIT_3:
2317 case TYPE_BIT_4:
2318 case TYPE_BIT_5:
2319 case TYPE_BIT_6:
2320 case TYPE_BIT_7:
2321 shift = d->type - TYPE_BIT_0;
2322 params[0] = (*(GLbitfield *) p >> shift) & 1;
2323 break;
2324 }
2325 }
2326 #endif /* FEATURE_ARB_sync */
2327
2328 void GLAPIENTRY
2329 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2330 {
2331 const struct value_desc *d;
2332 union value v;
2333 GLmatrix *m;
2334 int shift, i;
2335 void *p;
2336 GET_CURRENT_CONTEXT(ctx);
2337
2338 ASSERT_OUTSIDE_BEGIN_END(ctx);
2339
2340 d = find_value("glGetDoublev", pname, &p, &v);
2341 switch (d->type) {
2342 case TYPE_INVALID:
2343 break;
2344 case TYPE_CONST:
2345 params[0] = d->offset;
2346 break;
2347
2348 case TYPE_FLOAT_4:
2349 case TYPE_FLOATN_4:
2350 params[3] = ((GLfloat *) p)[3];
2351 case TYPE_FLOAT_3:
2352 case TYPE_FLOATN_3:
2353 params[2] = ((GLfloat *) p)[2];
2354 case TYPE_FLOAT_2:
2355 case TYPE_FLOATN_2:
2356 params[1] = ((GLfloat *) p)[1];
2357 case TYPE_FLOAT:
2358 case TYPE_FLOATN:
2359 params[0] = ((GLfloat *) p)[0];
2360 break;
2361
2362 case TYPE_DOUBLEN:
2363 params[0] = ((GLdouble *) p)[0];
2364 break;
2365
2366 case TYPE_INT_4:
2367 params[3] = ((GLint *) p)[3];
2368 case TYPE_INT_3:
2369 params[2] = ((GLint *) p)[2];
2370 case TYPE_INT_2:
2371 case TYPE_ENUM_2:
2372 params[1] = ((GLint *) p)[1];
2373 case TYPE_INT:
2374 case TYPE_ENUM:
2375 params[0] = ((GLint *) p)[0];
2376 break;
2377
2378 case TYPE_INT_N:
2379 for (i = 0; i < v.value_int_n.n; i++)
2380 params[i] = v.value_int_n.ints[i];
2381 break;
2382
2383 case TYPE_INT64:
2384 params[0] = ((GLint64 *) p)[0];
2385 break;
2386
2387 case TYPE_BOOLEAN:
2388 params[0] = *(GLboolean*) p;
2389 break;
2390
2391 case TYPE_MATRIX:
2392 m = *(GLmatrix **) p;
2393 for (i = 0; i < 16; i++)
2394 params[i] = m->m[i];
2395 break;
2396
2397 case TYPE_MATRIX_T:
2398 m = *(GLmatrix **) p;
2399 for (i = 0; i < 16; i++)
2400 params[i] = m->m[transpose[i]];
2401 break;
2402
2403 case TYPE_BIT_0:
2404 case TYPE_BIT_1:
2405 case TYPE_BIT_2:
2406 case TYPE_BIT_3:
2407 case TYPE_BIT_4:
2408 case TYPE_BIT_5:
2409 case TYPE_BIT_6:
2410 case TYPE_BIT_7:
2411 shift = d->type - TYPE_BIT_0;
2412 params[0] = (*(GLbitfield *) p >> shift) & 1;
2413 break;
2414 }
2415 }
2416
2417 static enum value_type
2418 find_value_indexed(const char *func, GLenum pname, int index, union value *v)
2419 {
2420 GET_CURRENT_CONTEXT(ctx);
2421
2422 switch (pname) {
2423
2424 case GL_BLEND:
2425 if (index >= ctx->Const.MaxDrawBuffers)
2426 goto invalid_value;
2427 if (!ctx->Extensions.EXT_draw_buffers2)
2428 goto invalid_enum;
2429 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2430 return TYPE_INT;
2431
2432 case GL_BLEND_SRC:
2433 /* fall-through */
2434 case GL_BLEND_SRC_RGB:
2435 if (index >= ctx->Const.MaxDrawBuffers)
2436 goto invalid_value;
2437 if (!ctx->Extensions.ARB_draw_buffers_blend)
2438 goto invalid_enum;
2439 v->value_int = ctx->Color.Blend[index].SrcRGB;
2440 return TYPE_INT;
2441 case GL_BLEND_SRC_ALPHA:
2442 if (index >= ctx->Const.MaxDrawBuffers)
2443 goto invalid_value;
2444 if (!ctx->Extensions.ARB_draw_buffers_blend)
2445 goto invalid_enum;
2446 v->value_int = ctx->Color.Blend[index].SrcA;
2447 return TYPE_INT;
2448 case GL_BLEND_DST:
2449 /* fall-through */
2450 case GL_BLEND_DST_RGB:
2451 if (index >= ctx->Const.MaxDrawBuffers)
2452 goto invalid_value;
2453 if (!ctx->Extensions.ARB_draw_buffers_blend)
2454 goto invalid_enum;
2455 v->value_int = ctx->Color.Blend[index].DstRGB;
2456 return TYPE_INT;
2457 case GL_BLEND_DST_ALPHA:
2458 if (index >= ctx->Const.MaxDrawBuffers)
2459 goto invalid_value;
2460 if (!ctx->Extensions.ARB_draw_buffers_blend)
2461 goto invalid_enum;
2462 v->value_int = ctx->Color.Blend[index].DstA;
2463 return TYPE_INT;
2464 case GL_BLEND_EQUATION_RGB:
2465 if (index >= ctx->Const.MaxDrawBuffers)
2466 goto invalid_value;
2467 if (!ctx->Extensions.ARB_draw_buffers_blend)
2468 goto invalid_enum;
2469 v->value_int = ctx->Color.Blend[index].EquationRGB;
2470 return TYPE_INT;
2471 case GL_BLEND_EQUATION_ALPHA:
2472 if (index >= ctx->Const.MaxDrawBuffers)
2473 goto invalid_value;
2474 if (!ctx->Extensions.ARB_draw_buffers_blend)
2475 goto invalid_enum;
2476 v->value_int = ctx->Color.Blend[index].EquationA;
2477 return TYPE_INT;
2478
2479 case GL_COLOR_WRITEMASK:
2480 if (index >= ctx->Const.MaxDrawBuffers)
2481 goto invalid_value;
2482 if (!ctx->Extensions.EXT_draw_buffers2)
2483 goto invalid_enum;
2484 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2485 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2486 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2487 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2488 return TYPE_INT_4;
2489
2490 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2491 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2492 goto invalid_value;
2493 if (!ctx->Extensions.EXT_transform_feedback)
2494 goto invalid_enum;
2495 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2496 return TYPE_INT64;
2497
2498 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2499 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2500 goto invalid_value;
2501 if (!ctx->Extensions.EXT_transform_feedback)
2502 goto invalid_enum;
2503 v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
2504 return TYPE_INT64;
2505
2506 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2507 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2508 goto invalid_value;
2509 if (!ctx->Extensions.EXT_transform_feedback)
2510 goto invalid_enum;
2511 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2512 return TYPE_INT;
2513 }
2514
2515 invalid_enum:
2516 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2517 _mesa_lookup_enum_by_nr(pname));
2518 return TYPE_INVALID;
2519 invalid_value:
2520 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2521 _mesa_lookup_enum_by_nr(pname));
2522 return TYPE_INVALID;
2523 }
2524
2525 void GLAPIENTRY
2526 _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
2527 {
2528 union value v;
2529 enum value_type type =
2530 find_value_indexed("glGetBooleanIndexedv", pname, index, &v);
2531
2532 switch (type) {
2533 case TYPE_INT:
2534 params[0] = INT_TO_BOOLEAN(v.value_int);
2535 break;
2536 case TYPE_INT_4:
2537 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2538 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2539 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2540 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2541 break;
2542 case TYPE_INT64:
2543 params[0] = INT64_TO_BOOLEAN(v.value_int);
2544 break;
2545 default:
2546 ; /* nothing - GL error was recorded */
2547 }
2548 }
2549
2550 void GLAPIENTRY
2551 _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
2552 {
2553 union value v;
2554 enum value_type type =
2555 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2556
2557 switch (type) {
2558 case TYPE_INT:
2559 params[0] = v.value_int;
2560 break;
2561 case TYPE_INT_4:
2562 params[0] = v.value_int_4[0];
2563 params[1] = v.value_int_4[1];
2564 params[2] = v.value_int_4[2];
2565 params[3] = v.value_int_4[3];
2566 break;
2567 case TYPE_INT64:
2568 params[0] = INT64_TO_INT(v.value_int);
2569 break;
2570 default:
2571 ; /* nothing - GL error was recorded */
2572 }
2573 }
2574
2575 #if FEATURE_ARB_sync
2576 void GLAPIENTRY
2577 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
2578 {
2579 union value v;
2580 enum value_type type =
2581 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2582
2583 switch (type) {
2584 case TYPE_INT:
2585 params[0] = v.value_int;
2586 break;
2587 case TYPE_INT_4:
2588 params[0] = v.value_int_4[0];
2589 params[1] = v.value_int_4[1];
2590 params[2] = v.value_int_4[2];
2591 params[3] = v.value_int_4[3];
2592 break;
2593 case TYPE_INT64:
2594 params[0] = v.value_int;
2595 break;
2596 default:
2597 ; /* nothing - GL error was recorded */
2598 }
2599 }
2600 #endif /* FEATURE_ARB_sync */
2601
2602 #if FEATURE_ES1
2603 void GLAPIENTRY
2604 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2605 {
2606 const struct value_desc *d;
2607 union value v;
2608 GLmatrix *m;
2609 int shift, i;
2610 void *p;
2611
2612 d = find_value("glGetDoublev", pname, &p, &v);
2613 switch (d->type) {
2614 case TYPE_INVALID:
2615 break;
2616 case TYPE_CONST:
2617 params[0] = INT_TO_FIXED(d->offset);
2618 break;
2619
2620 case TYPE_FLOAT_4:
2621 case TYPE_FLOATN_4:
2622 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2623 case TYPE_FLOAT_3:
2624 case TYPE_FLOATN_3:
2625 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2626 case TYPE_FLOAT_2:
2627 case TYPE_FLOATN_2:
2628 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2629 case TYPE_FLOAT:
2630 case TYPE_FLOATN:
2631 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2632 break;
2633
2634 case TYPE_DOUBLEN:
2635 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2636 break;
2637
2638 case TYPE_INT_4:
2639 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2640 case TYPE_INT_3:
2641 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2642 case TYPE_INT_2:
2643 case TYPE_ENUM_2:
2644 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2645 case TYPE_INT:
2646 case TYPE_ENUM:
2647 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2648 break;
2649
2650 case TYPE_INT_N:
2651 for (i = 0; i < v.value_int_n.n; i++)
2652 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2653 break;
2654
2655 case TYPE_INT64:
2656 params[0] = ((GLint64 *) p)[0];
2657 break;
2658
2659 case TYPE_BOOLEAN:
2660 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2661 break;
2662
2663 case TYPE_MATRIX:
2664 m = *(GLmatrix **) p;
2665 for (i = 0; i < 16; i++)
2666 params[i] = FLOAT_TO_FIXED(m->m[i]);
2667 break;
2668
2669 case TYPE_MATRIX_T:
2670 m = *(GLmatrix **) p;
2671 for (i = 0; i < 16; i++)
2672 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2673 break;
2674
2675 case TYPE_BIT_0:
2676 case TYPE_BIT_1:
2677 case TYPE_BIT_2:
2678 case TYPE_BIT_3:
2679 case TYPE_BIT_4:
2680 case TYPE_BIT_5:
2681 case TYPE_BIT_6:
2682 case TYPE_BIT_7:
2683 shift = d->type - TYPE_BIT_0;
2684 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2685 break;
2686 }
2687 }
2688 #endif