mesa: Use a single flag for the S3TC extensions that don't require on-line compression
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enable.h"
28 #include "enums.h"
29 #include "extensions.h"
30 #include "get.h"
31 #include "macros.h"
32 #include "mfeatures.h"
33 #include "mtypes.h"
34 #include "state.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
37
38 /* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs. Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
46 *
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context. And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value. So we need to also track
52 * where or how to find the value. Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state(). This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
57 * checks or actions.
58 *
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
62 */
63
64 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
65 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
66 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
67 (GLint) ((F) * 65536.0f) )
68
69 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
70 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
71 ((I) < SHRT_MIN) ? INT_MIN : \
72 (GLint) ((I) * 65536) )
73
74 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
75 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
76
77 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
78 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
79 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
80 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
81
82 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
83 #define ENUM_TO_FIXED(E) (E)
84
85 enum value_type {
86 TYPE_INVALID,
87 TYPE_INT,
88 TYPE_INT_2,
89 TYPE_INT_3,
90 TYPE_INT_4,
91 TYPE_INT_N,
92 TYPE_INT64,
93 TYPE_ENUM,
94 TYPE_ENUM_2,
95 TYPE_BOOLEAN,
96 TYPE_BIT_0,
97 TYPE_BIT_1,
98 TYPE_BIT_2,
99 TYPE_BIT_3,
100 TYPE_BIT_4,
101 TYPE_BIT_5,
102 TYPE_BIT_6,
103 TYPE_BIT_7,
104 TYPE_FLOAT,
105 TYPE_FLOAT_2,
106 TYPE_FLOAT_3,
107 TYPE_FLOAT_4,
108 TYPE_FLOATN,
109 TYPE_FLOATN_2,
110 TYPE_FLOATN_3,
111 TYPE_FLOATN_4,
112 TYPE_DOUBLEN,
113 TYPE_MATRIX,
114 TYPE_MATRIX_T,
115 TYPE_CONST
116 };
117
118 enum value_location {
119 LOC_BUFFER,
120 LOC_CONTEXT,
121 LOC_ARRAY,
122 LOC_TEXUNIT,
123 LOC_CUSTOM
124 };
125
126 enum value_extra {
127 EXTRA_END = 0x8000,
128 EXTRA_VERSION_30,
129 EXTRA_VERSION_31,
130 EXTRA_VERSION_32,
131 EXTRA_API_GL,
132 EXTRA_API_GL_CORE,
133 EXTRA_API_ES2,
134 EXTRA_API_ES3,
135 EXTRA_NEW_BUFFERS,
136 EXTRA_NEW_FRAG_CLAMP,
137 EXTRA_VALID_DRAW_BUFFER,
138 EXTRA_VALID_TEXTURE_UNIT,
139 EXTRA_VALID_CLIP_DISTANCE,
140 EXTRA_FLUSH_CURRENT,
141 EXTRA_GLSL_130,
142 };
143
144 #define NO_EXTRA NULL
145 #define NO_OFFSET 0
146
147 struct value_desc {
148 GLenum pname;
149 GLubyte location; /**< enum value_location */
150 GLubyte type; /**< enum value_type */
151 int offset;
152 const int *extra;
153 };
154
155 union value {
156 GLfloat value_float;
157 GLfloat value_float_4[4];
158 GLmatrix *value_matrix;
159 GLint value_int;
160 GLint value_int_4[4];
161 GLint64 value_int64;
162 GLenum value_enum;
163
164 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
165 struct {
166 GLint n, ints[100];
167 } value_int_n;
168 GLboolean value_bool;
169 };
170
171 #define BUFFER_FIELD(field, type) \
172 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
173 #define CONTEXT_FIELD(field, type) \
174 LOC_CONTEXT, type, offsetof(struct gl_context, field)
175 #define ARRAY_FIELD(field, type) \
176 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
177 #undef CONST /* already defined through windows.h */
178 #define CONST(value) \
179 LOC_CONTEXT, TYPE_CONST, value
180
181 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
182 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
183 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
184
185 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
186 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
187 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
188 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
189 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
190 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
191 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
192 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
193 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
194 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
195 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
196 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
197 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
198 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
199 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
200 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
201 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
202 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
203 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
204 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
205
206 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
207 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
208 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
209
210 #define EXT(f) \
211 offsetof(struct gl_extensions, f)
212
213 #define EXTRA_EXT(e) \
214 static const int extra_##e[] = { \
215 EXT(e), EXTRA_END \
216 }
217
218 #define EXTRA_EXT2(e1, e2) \
219 static const int extra_##e1##_##e2[] = { \
220 EXT(e1), EXT(e2), EXTRA_END \
221 }
222
223 /* The 'extra' mechanism is a way to specify extra checks (such as
224 * extensions or specific gl versions) or actions (flush current, new
225 * buffers) that we need to do before looking up an enum. We need to
226 * declare them all up front so we can refer to them in the value_desc
227 * structs below. */
228
229 static const int extra_new_buffers[] = {
230 EXTRA_NEW_BUFFERS,
231 EXTRA_END
232 };
233
234 static const int extra_new_frag_clamp[] = {
235 EXTRA_NEW_FRAG_CLAMP,
236 EXTRA_END
237 };
238
239 static const int extra_valid_draw_buffer[] = {
240 EXTRA_VALID_DRAW_BUFFER,
241 EXTRA_END
242 };
243
244 static const int extra_valid_texture_unit[] = {
245 EXTRA_VALID_TEXTURE_UNIT,
246 EXTRA_END
247 };
248
249 static const int extra_valid_clip_distance[] = {
250 EXTRA_VALID_CLIP_DISTANCE,
251 EXTRA_END
252 };
253
254 static const int extra_flush_current_valid_texture_unit[] = {
255 EXTRA_FLUSH_CURRENT,
256 EXTRA_VALID_TEXTURE_UNIT,
257 EXTRA_END
258 };
259
260 static const int extra_flush_current[] = {
261 EXTRA_FLUSH_CURRENT,
262 EXTRA_END
263 };
264
265 static const int extra_EXT_secondary_color_flush_current[] = {
266 EXT(EXT_secondary_color),
267 EXTRA_FLUSH_CURRENT,
268 EXTRA_END
269 };
270
271 static const int extra_EXT_fog_coord_flush_current[] = {
272 EXT(EXT_fog_coord),
273 EXTRA_FLUSH_CURRENT,
274 EXTRA_END
275 };
276
277 static const int extra_EXT_texture_integer[] = {
278 EXT(EXT_texture_integer),
279 EXTRA_END
280 };
281
282 static const int extra_GLSL_130[] = {
283 EXTRA_GLSL_130,
284 EXTRA_END
285 };
286
287 static const int extra_texture_buffer_object[] = {
288 EXTRA_API_GL_CORE,
289 EXTRA_VERSION_31,
290 EXT(ARB_texture_buffer_object),
291 EXTRA_END
292 };
293
294 static const int extra_ARB_transform_feedback2_api_es3[] = {
295 EXT(ARB_transform_feedback2),
296 EXTRA_API_ES3,
297 EXTRA_END
298 };
299
300 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
301 EXT(ARB_uniform_buffer_object),
302 EXT(ARB_geometry_shader4),
303 EXTRA_END
304 };
305
306 static const int extra_ARB_ES2_compatibility_api_es2[] = {
307 EXT(ARB_ES2_compatibility),
308 EXTRA_API_ES2,
309 EXTRA_END
310 };
311
312 static const int extra_ARB_ES3_compatibility_api_es3[] = {
313 EXT(ARB_ES3_compatibility),
314 EXTRA_API_ES3,
315 EXTRA_END
316 };
317
318 EXTRA_EXT(ARB_texture_cube_map);
319 EXTRA_EXT(MESA_texture_array);
320 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
321 EXTRA_EXT(EXT_secondary_color);
322 EXTRA_EXT(EXT_fog_coord);
323 EXTRA_EXT(NV_fog_distance);
324 EXTRA_EXT(EXT_texture_filter_anisotropic);
325 EXTRA_EXT(NV_point_sprite);
326 EXTRA_EXT(NV_texture_rectangle);
327 EXTRA_EXT(EXT_stencil_two_side);
328 EXTRA_EXT(EXT_depth_bounds_test);
329 EXTRA_EXT(ARB_depth_clamp);
330 EXTRA_EXT(ATI_fragment_shader);
331 EXTRA_EXT(EXT_framebuffer_blit);
332 EXTRA_EXT(ARB_shader_objects);
333 EXTRA_EXT(EXT_provoking_vertex);
334 EXTRA_EXT(ARB_fragment_shader);
335 EXTRA_EXT(ARB_fragment_program);
336 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
337 EXTRA_EXT(EXT_framebuffer_object);
338 EXTRA_EXT(ARB_seamless_cube_map);
339 EXTRA_EXT(ARB_sync);
340 EXTRA_EXT(ARB_vertex_shader);
341 EXTRA_EXT(EXT_transform_feedback);
342 EXTRA_EXT(ARB_transform_feedback3);
343 EXTRA_EXT(EXT_pixel_buffer_object);
344 EXTRA_EXT(ARB_vertex_program);
345 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
346 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
347 EXTRA_EXT(ARB_geometry_shader4);
348 EXTRA_EXT(ARB_color_buffer_float);
349 EXTRA_EXT(EXT_framebuffer_sRGB);
350 EXTRA_EXT(OES_EGL_image_external);
351 EXTRA_EXT(ARB_blend_func_extended);
352 EXTRA_EXT(ARB_uniform_buffer_object);
353 EXTRA_EXT(ARB_timer_query);
354 EXTRA_EXT(ARB_map_buffer_alignment);
355 EXTRA_EXT(ARB_texture_cube_map_array);
356
357 static const int
358 extra_NV_primitive_restart[] = {
359 EXT(NV_primitive_restart),
360 EXTRA_END
361 };
362
363 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
364 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
365 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
366
367 static const int extra_gl30_es3[] = {
368 EXTRA_VERSION_30,
369 EXTRA_API_ES3,
370 EXTRA_END,
371 };
372
373 static const int
374 extra_ARB_vertex_program_api_es2[] = {
375 EXT(ARB_vertex_program),
376 EXTRA_API_ES2,
377 EXTRA_END
378 };
379
380 /* The ReadBuffer get token is valid under either full GL or under
381 * GLES2 if the NV_read_buffer extension is available. */
382 static const int
383 extra_NV_read_buffer_api_gl[] = {
384 EXTRA_API_ES2,
385 EXTRA_API_GL,
386 EXTRA_END
387 };
388
389 /* This is the big table describing all the enums we accept in
390 * glGet*v(). The table is partitioned into six parts: enums
391 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
392 * between OpenGL and GLES, enums exclusive to GLES, etc for the
393 * remaining combinations. To look up the enums valid in a given API
394 * we will use a hash table specific to that API. These tables are in
395 * turn generated at build time and included through get_hash.h.
396 * The different sections are guarded by #if FEATURE_GL etc to make
397 * sure we only compile in the enums we may need. */
398
399 #include "get_hash.h"
400
401 /* All we need now is a way to look up the value struct from the enum.
402 * The code generated by gcc for the old generated big switch
403 * statement is a big, balanced, open coded if/else tree, essentially
404 * an unrolled binary search. It would be natural to sort the new
405 * enum table and use bsearch(), but we will use a read-only hash
406 * table instead. bsearch() has a nice guaranteed worst case
407 * performance, but we're also guaranteed to hit that worst case
408 * (log2(n) iterations) for about half the enums. Instead, using an
409 * open addressing hash table, we can find the enum on the first try
410 * for 80% of the enums, 1 collision for 10% and never more than 5
411 * collisions for any enum (typical numbers). And the code is very
412 * simple, even though it feels a little magic. */
413
414 #ifdef GET_DEBUG
415 static void
416 print_table_stats(int api)
417 {
418 int i, j, collisions[11], count, hash, mask;
419 const struct value_desc *d;
420 const char *api_names[] = {
421 [API_OPENGL_COMPAT] = "GL",
422 [API_OPENGL_CORE] = "GL_CORE",
423 [API_OPENGLES] = "GLES",
424 [API_OPENGLES2] = "GLES2",
425 };
426 const char *api_name;
427
428 api_name = api < Elements(api_names) ? api_names[api] : "N/A";
429 count = 0;
430 mask = Elements(table(api)) - 1;
431 memset(collisions, 0, sizeof collisions);
432
433 for (i = 0; i < Elements(table(api)); i++) {
434 if (!table(api)[i])
435 continue;
436 count++;
437 d = &values[table(api)[i]];
438 hash = (d->pname * prime_factor);
439 j = 0;
440 while (1) {
441 if (values[table(api)[hash & mask]].pname == d->pname)
442 break;
443 hash += prime_step;
444 j++;
445 }
446
447 if (j < 10)
448 collisions[j]++;
449 else
450 collisions[10]++;
451 }
452
453 printf("number of enums for %s: %d (total %ld)\n",
454 api_name, count, Elements(values));
455 for (i = 0; i < Elements(collisions) - 1; i++)
456 if (collisions[i] > 0)
457 printf(" %d enums with %d %scollisions\n",
458 collisions[i], i, i == 10 ? "or more " : "");
459 }
460 #endif
461
462 /**
463 * Initialize the enum hash for a given API
464 *
465 * This is called from one_time_init() to insert the enum values that
466 * are valid for the API in question into the enum hash table.
467 *
468 * \param the current context, for determining the API in question
469 */
470 void _mesa_init_get_hash(struct gl_context *ctx)
471 {
472 #ifdef GET_DEBUG
473 print_table_stats();
474 #endif
475 }
476
477 /**
478 * Handle irregular enums
479 *
480 * Some values don't conform to the "well-known type at context
481 * pointer + offset" pattern, so we have this function to catch all
482 * the corner cases. Typically, it's a computed value or a one-off
483 * pointer to a custom struct or something.
484 *
485 * In this case we can't return a pointer to the value, so we'll have
486 * to use the temporary variable 'v' declared back in the calling
487 * glGet*v() function to store the result.
488 *
489 * \param ctx the current context
490 * \param d the struct value_desc that describes the enum
491 * \param v pointer to the tmp declared in the calling glGet*v() function
492 */
493 static void
494 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
495 {
496 struct gl_buffer_object **buffer_obj;
497 struct gl_client_array *array;
498 GLuint unit, *p;
499
500 switch (d->pname) {
501 case GL_MAJOR_VERSION:
502 v->value_int = ctx->Version / 10;
503 break;
504 case GL_MINOR_VERSION:
505 v->value_int = ctx->Version % 10;
506 break;
507
508 case GL_TEXTURE_1D:
509 case GL_TEXTURE_2D:
510 case GL_TEXTURE_3D:
511 case GL_TEXTURE_1D_ARRAY_EXT:
512 case GL_TEXTURE_2D_ARRAY_EXT:
513 case GL_TEXTURE_CUBE_MAP_ARB:
514 case GL_TEXTURE_RECTANGLE_NV:
515 case GL_TEXTURE_EXTERNAL_OES:
516 v->value_bool = _mesa_IsEnabled(d->pname);
517 break;
518
519 case GL_LINE_STIPPLE_PATTERN:
520 /* This is the only GLushort, special case it here by promoting
521 * to an int rather than introducing a new type. */
522 v->value_int = ctx->Line.StipplePattern;
523 break;
524
525 case GL_CURRENT_RASTER_TEXTURE_COORDS:
526 unit = ctx->Texture.CurrentUnit;
527 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
528 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
529 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
530 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
531 break;
532
533 case GL_CURRENT_TEXTURE_COORDS:
534 unit = ctx->Texture.CurrentUnit;
535 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
536 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
537 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
538 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
539 break;
540
541 case GL_COLOR_WRITEMASK:
542 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
543 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
544 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
545 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
546 break;
547
548 case GL_EDGE_FLAG:
549 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
550 break;
551
552 case GL_READ_BUFFER:
553 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
554 break;
555
556 case GL_MAP2_GRID_DOMAIN:
557 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
558 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
559 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
560 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
561 break;
562
563 case GL_TEXTURE_STACK_DEPTH:
564 unit = ctx->Texture.CurrentUnit;
565 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
566 break;
567 case GL_TEXTURE_MATRIX:
568 unit = ctx->Texture.CurrentUnit;
569 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
570 break;
571
572 case GL_TEXTURE_COORD_ARRAY:
573 case GL_TEXTURE_COORD_ARRAY_SIZE:
574 case GL_TEXTURE_COORD_ARRAY_TYPE:
575 case GL_TEXTURE_COORD_ARRAY_STRIDE:
576 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
577 v->value_int = *(GLuint *) ((char *) array + d->offset);
578 break;
579
580 case GL_ACTIVE_TEXTURE_ARB:
581 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
582 break;
583 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
584 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
585 break;
586
587 case GL_MODELVIEW_STACK_DEPTH:
588 case GL_PROJECTION_STACK_DEPTH:
589 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
590 break;
591
592 case GL_MAX_TEXTURE_SIZE:
593 case GL_MAX_3D_TEXTURE_SIZE:
594 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
595 p = (GLuint *) ((char *) ctx + d->offset);
596 v->value_int = 1 << (*p - 1);
597 break;
598
599 case GL_SCISSOR_BOX:
600 v->value_int_4[0] = ctx->Scissor.X;
601 v->value_int_4[1] = ctx->Scissor.Y;
602 v->value_int_4[2] = ctx->Scissor.Width;
603 v->value_int_4[3] = ctx->Scissor.Height;
604 break;
605
606 case GL_LIST_INDEX:
607 v->value_int =
608 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
609 break;
610 case GL_LIST_MODE:
611 if (!ctx->CompileFlag)
612 v->value_enum = 0;
613 else if (ctx->ExecuteFlag)
614 v->value_enum = GL_COMPILE_AND_EXECUTE;
615 else
616 v->value_enum = GL_COMPILE;
617 break;
618
619 case GL_VIEWPORT:
620 v->value_int_4[0] = ctx->Viewport.X;
621 v->value_int_4[1] = ctx->Viewport.Y;
622 v->value_int_4[2] = ctx->Viewport.Width;
623 v->value_int_4[3] = ctx->Viewport.Height;
624 break;
625
626 case GL_ACTIVE_STENCIL_FACE_EXT:
627 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
628 break;
629
630 case GL_STENCIL_FAIL:
631 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
632 break;
633 case GL_STENCIL_FUNC:
634 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
635 break;
636 case GL_STENCIL_PASS_DEPTH_FAIL:
637 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
638 break;
639 case GL_STENCIL_PASS_DEPTH_PASS:
640 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
641 break;
642 case GL_STENCIL_REF:
643 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
644 break;
645 case GL_STENCIL_VALUE_MASK:
646 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
647 break;
648 case GL_STENCIL_WRITEMASK:
649 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
650 break;
651
652 case GL_NUM_EXTENSIONS:
653 v->value_int = _mesa_get_extension_count(ctx);
654 break;
655
656 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
657 v->value_int = _mesa_get_color_read_type(ctx);
658 break;
659 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
660 v->value_int = _mesa_get_color_read_format(ctx);
661 break;
662
663 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
664 v->value_int = ctx->CurrentStack->Depth + 1;
665 break;
666 case GL_CURRENT_MATRIX_ARB:
667 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
668 v->value_matrix = ctx->CurrentStack->Top;
669 break;
670
671 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
672 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
673 break;
674 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
675 v->value_int_n.n =
676 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
677 ASSERT(v->value_int_n.n <= 100);
678 break;
679
680 case GL_MAX_VARYING_FLOATS_ARB:
681 v->value_int = ctx->Const.MaxVarying * 4;
682 break;
683
684 /* Various object names */
685
686 case GL_TEXTURE_BINDING_1D:
687 case GL_TEXTURE_BINDING_2D:
688 case GL_TEXTURE_BINDING_3D:
689 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
690 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
691 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
692 case GL_TEXTURE_BINDING_RECTANGLE_NV:
693 case GL_TEXTURE_BINDING_EXTERNAL_OES:
694 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
695 unit = ctx->Texture.CurrentUnit;
696 v->value_int =
697 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
698 break;
699
700 /* GL_ARB_vertex_buffer_object */
701 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
702 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
703 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
704 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
705 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
706 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
707 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
708 buffer_obj = (struct gl_buffer_object **)
709 ((char *) ctx->Array.ArrayObj + d->offset);
710 v->value_int = (*buffer_obj)->Name;
711 break;
712 case GL_ARRAY_BUFFER_BINDING_ARB:
713 v->value_int = ctx->Array.ArrayBufferObj->Name;
714 break;
715 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
716 v->value_int =
717 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
718 break;
719 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
720 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
721 break;
722
723 /* ARB_copy_buffer */
724 case GL_COPY_READ_BUFFER:
725 v->value_int = ctx->CopyReadBuffer->Name;
726 break;
727 case GL_COPY_WRITE_BUFFER:
728 v->value_int = ctx->CopyWriteBuffer->Name;
729 break;
730
731 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
732 v->value_int = ctx->Pack.BufferObj->Name;
733 break;
734 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
735 v->value_int = ctx->Unpack.BufferObj->Name;
736 break;
737 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
738 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
739 break;
740 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
741 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
742 break;
743 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
744 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
745 break;
746 case GL_TRANSFORM_FEEDBACK_BINDING:
747 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
748 break;
749 case GL_CURRENT_PROGRAM:
750 v->value_int =
751 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
752 break;
753 case GL_READ_FRAMEBUFFER_BINDING_EXT:
754 v->value_int = ctx->ReadBuffer->Name;
755 break;
756 case GL_RENDERBUFFER_BINDING_EXT:
757 v->value_int =
758 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
759 break;
760 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
761 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
762 break;
763
764 case GL_FOG_COLOR:
765 if(ctx->Color._ClampFragmentColor)
766 COPY_4FV(v->value_float_4, ctx->Fog.Color);
767 else
768 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
769 break;
770 case GL_COLOR_CLEAR_VALUE:
771 if(ctx->Color._ClampFragmentColor) {
772 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
773 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
774 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
775 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
776 } else
777 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
778 break;
779 case GL_BLEND_COLOR_EXT:
780 if(ctx->Color._ClampFragmentColor)
781 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
782 else
783 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
784 break;
785 case GL_ALPHA_TEST_REF:
786 if(ctx->Color._ClampFragmentColor)
787 v->value_float = ctx->Color.AlphaRef;
788 else
789 v->value_float = ctx->Color.AlphaRefUnclamped;
790 break;
791 case GL_MAX_VERTEX_UNIFORM_VECTORS:
792 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
793 break;
794
795 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
796 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
797 break;
798
799 /* GL_ARB_texture_buffer_object */
800 case GL_TEXTURE_BUFFER_ARB:
801 v->value_int = ctx->Texture.BufferObject->Name;
802 break;
803 case GL_TEXTURE_BINDING_BUFFER_ARB:
804 unit = ctx->Texture.CurrentUnit;
805 v->value_int =
806 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
807 break;
808 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
809 {
810 struct gl_buffer_object *buf =
811 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
812 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
813 v->value_int = buf ? buf->Name : 0;
814 }
815 break;
816 case GL_TEXTURE_BUFFER_FORMAT_ARB:
817 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
818 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
819 break;
820
821 /* GL_ARB_sampler_objects */
822 case GL_SAMPLER_BINDING:
823 {
824 struct gl_sampler_object *samp =
825 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
826 v->value_int = samp ? samp->Name : 0;
827 }
828 break;
829 /* GL_ARB_uniform_buffer_object */
830 case GL_UNIFORM_BUFFER_BINDING:
831 v->value_int = ctx->UniformBuffer->Name;
832 break;
833 /* GL_ARB_timer_query */
834 case GL_TIMESTAMP:
835 if (ctx->Driver.GetTimestamp) {
836 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
837 }
838 else {
839 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
840 }
841 break;
842 }
843 }
844
845 /**
846 * Check extra constraints on a struct value_desc descriptor
847 *
848 * If a struct value_desc has a non-NULL extra pointer, it means that
849 * there are a number of extra constraints to check or actions to
850 * perform. The extras is just an integer array where each integer
851 * encode different constraints or actions.
852 *
853 * \param ctx current context
854 * \param func name of calling glGet*v() function for error reporting
855 * \param d the struct value_desc that has the extra constraints
856 *
857 * \return GL_FALSE if one of the constraints was not satisfied,
858 * otherwise GL_TRUE.
859 */
860 static GLboolean
861 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
862 {
863 const GLuint version = ctx->Version;
864 int total, enabled;
865 const int *e;
866
867 total = 0;
868 enabled = 0;
869 for (e = d->extra; *e != EXTRA_END; e++)
870 switch (*e) {
871 case EXTRA_VERSION_30:
872 if (version >= 30) {
873 total++;
874 enabled++;
875 }
876 break;
877 case EXTRA_VERSION_31:
878 if (version >= 31) {
879 total++;
880 enabled++;
881 }
882 break;
883 case EXTRA_VERSION_32:
884 if (version >= 32) {
885 total++;
886 enabled++;
887 }
888 break;
889 case EXTRA_NEW_FRAG_CLAMP:
890 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
891 _mesa_update_state(ctx);
892 break;
893 case EXTRA_API_ES2:
894 if (ctx->API == API_OPENGLES2) {
895 total++;
896 enabled++;
897 }
898 break;
899 case EXTRA_API_ES3:
900 if (_mesa_is_gles3(ctx)) {
901 total++;
902 enabled++;
903 }
904 break;
905 case EXTRA_API_GL:
906 if (_mesa_is_desktop_gl(ctx)) {
907 total++;
908 enabled++;
909 }
910 break;
911 case EXTRA_API_GL_CORE:
912 if (ctx->API == API_OPENGL_CORE) {
913 total++;
914 enabled++;
915 }
916 break;
917 case EXTRA_NEW_BUFFERS:
918 if (ctx->NewState & _NEW_BUFFERS)
919 _mesa_update_state(ctx);
920 break;
921 case EXTRA_FLUSH_CURRENT:
922 FLUSH_CURRENT(ctx, 0);
923 break;
924 case EXTRA_VALID_DRAW_BUFFER:
925 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
926 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
927 func, d->pname - GL_DRAW_BUFFER0_ARB);
928 return GL_FALSE;
929 }
930 break;
931 case EXTRA_VALID_TEXTURE_UNIT:
932 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
933 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
934 func, ctx->Texture.CurrentUnit);
935 return GL_FALSE;
936 }
937 break;
938 case EXTRA_VALID_CLIP_DISTANCE:
939 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
940 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
941 func, d->pname - GL_CLIP_DISTANCE0);
942 return GL_FALSE;
943 }
944 break;
945 case EXTRA_GLSL_130:
946 if (ctx->Const.GLSLVersion >= 130) {
947 total++;
948 enabled++;
949 }
950 break;
951 case EXTRA_END:
952 break;
953 default: /* *e is a offset into the extension struct */
954 total++;
955 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
956 enabled++;
957 break;
958 }
959
960 if (total > 0 && enabled == 0) {
961 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
962 _mesa_lookup_enum_by_nr(d->pname));
963 return GL_FALSE;
964 }
965
966 return GL_TRUE;
967 }
968
969 static const struct value_desc error_value =
970 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
971
972 /**
973 * Find the struct value_desc corresponding to the enum 'pname'.
974 *
975 * We hash the enum value to get an index into the 'table' array,
976 * which holds the index in the 'values' array of struct value_desc.
977 * Once we've found the entry, we do the extra checks, if any, then
978 * look up the value and return a pointer to it.
979 *
980 * If the value has to be computed (for example, it's the result of a
981 * function call or we need to add 1 to it), we use the tmp 'v' to
982 * store the result.
983 *
984 * \param func name of glGet*v() func for error reporting
985 * \param pname the enum value we're looking up
986 * \param p is were we return the pointer to the value
987 * \param v a tmp union value variable in the calling glGet*v() function
988 *
989 * \return the struct value_desc corresponding to the enum or a struct
990 * value_desc of TYPE_INVALID if not found. This lets the calling
991 * glGet*v() function jump right into a switch statement and
992 * handle errors there instead of having to check for NULL.
993 */
994 static const struct value_desc *
995 find_value(const char *func, GLenum pname, void **p, union value *v)
996 {
997 GET_CURRENT_CONTEXT(ctx);
998 struct gl_texture_unit *unit;
999 int mask, hash;
1000 const struct value_desc *d;
1001 int api;
1002
1003 api = ctx->API;
1004 /* We index into the table_set[] list of per-API hash tables using the API's
1005 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1006 * value since it's compatible with GLES2 its entry in table_set[] is at the
1007 * end.
1008 */
1009 STATIC_ASSERT(Elements(table_set) == API_OPENGL_LAST + 2);
1010 if (_mesa_is_gles3(ctx)) {
1011 api = API_OPENGL_LAST + 1;
1012 }
1013 mask = Elements(table(api)) - 1;
1014 hash = (pname * prime_factor);
1015 while (1) {
1016 int idx = table(api)[hash & mask];
1017
1018 /* If the enum isn't valid, the hash walk ends with index 0,
1019 * pointing to the first entry of values[] which doesn't hold
1020 * any valid enum. */
1021 if (unlikely(idx == 0)) {
1022 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1023 _mesa_lookup_enum_by_nr(pname));
1024 return &error_value;
1025 }
1026
1027 d = &values[idx];
1028 if (likely(d->pname == pname))
1029 break;
1030
1031 hash += prime_step;
1032 }
1033
1034 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1035 return &error_value;
1036
1037 switch (d->location) {
1038 case LOC_BUFFER:
1039 *p = ((char *) ctx->DrawBuffer + d->offset);
1040 return d;
1041 case LOC_CONTEXT:
1042 *p = ((char *) ctx + d->offset);
1043 return d;
1044 case LOC_ARRAY:
1045 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1046 return d;
1047 case LOC_TEXUNIT:
1048 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1049 *p = ((char *) unit + d->offset);
1050 return d;
1051 case LOC_CUSTOM:
1052 find_custom_value(ctx, d, v);
1053 *p = v;
1054 return d;
1055 default:
1056 assert(0);
1057 break;
1058 }
1059
1060 /* silence warning */
1061 return &error_value;
1062 }
1063
1064 static const int transpose[] = {
1065 0, 4, 8, 12,
1066 1, 5, 9, 13,
1067 2, 6, 10, 14,
1068 3, 7, 11, 15
1069 };
1070
1071 void GLAPIENTRY
1072 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1073 {
1074 const struct value_desc *d;
1075 union value v;
1076 GLmatrix *m;
1077 int shift, i;
1078 void *p;
1079
1080 d = find_value("glGetBooleanv", pname, &p, &v);
1081 switch (d->type) {
1082 case TYPE_INVALID:
1083 break;
1084 case TYPE_CONST:
1085 params[0] = INT_TO_BOOLEAN(d->offset);
1086 break;
1087
1088 case TYPE_FLOAT_4:
1089 case TYPE_FLOATN_4:
1090 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1091 case TYPE_FLOAT_3:
1092 case TYPE_FLOATN_3:
1093 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1094 case TYPE_FLOAT_2:
1095 case TYPE_FLOATN_2:
1096 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1097 case TYPE_FLOAT:
1098 case TYPE_FLOATN:
1099 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1100 break;
1101
1102 case TYPE_DOUBLEN:
1103 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1104 break;
1105
1106 case TYPE_INT_4:
1107 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1108 case TYPE_INT_3:
1109 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1110 case TYPE_INT_2:
1111 case TYPE_ENUM_2:
1112 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1113 case TYPE_INT:
1114 case TYPE_ENUM:
1115 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1116 break;
1117
1118 case TYPE_INT_N:
1119 for (i = 0; i < v.value_int_n.n; i++)
1120 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1121 break;
1122
1123 case TYPE_INT64:
1124 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1125 break;
1126
1127 case TYPE_BOOLEAN:
1128 params[0] = ((GLboolean*) p)[0];
1129 break;
1130
1131 case TYPE_MATRIX:
1132 m = *(GLmatrix **) p;
1133 for (i = 0; i < 16; i++)
1134 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1135 break;
1136
1137 case TYPE_MATRIX_T:
1138 m = *(GLmatrix **) p;
1139 for (i = 0; i < 16; i++)
1140 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1141 break;
1142
1143 case TYPE_BIT_0:
1144 case TYPE_BIT_1:
1145 case TYPE_BIT_2:
1146 case TYPE_BIT_3:
1147 case TYPE_BIT_4:
1148 case TYPE_BIT_5:
1149 case TYPE_BIT_6:
1150 case TYPE_BIT_7:
1151 shift = d->type - TYPE_BIT_0;
1152 params[0] = (*(GLbitfield *) p >> shift) & 1;
1153 break;
1154 }
1155 }
1156
1157 void GLAPIENTRY
1158 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1159 {
1160 const struct value_desc *d;
1161 union value v;
1162 GLmatrix *m;
1163 int shift, i;
1164 void *p;
1165
1166 d = find_value("glGetFloatv", pname, &p, &v);
1167 switch (d->type) {
1168 case TYPE_INVALID:
1169 break;
1170 case TYPE_CONST:
1171 params[0] = (GLfloat) d->offset;
1172 break;
1173
1174 case TYPE_FLOAT_4:
1175 case TYPE_FLOATN_4:
1176 params[3] = ((GLfloat *) p)[3];
1177 case TYPE_FLOAT_3:
1178 case TYPE_FLOATN_3:
1179 params[2] = ((GLfloat *) p)[2];
1180 case TYPE_FLOAT_2:
1181 case TYPE_FLOATN_2:
1182 params[1] = ((GLfloat *) p)[1];
1183 case TYPE_FLOAT:
1184 case TYPE_FLOATN:
1185 params[0] = ((GLfloat *) p)[0];
1186 break;
1187
1188 case TYPE_DOUBLEN:
1189 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1190 break;
1191
1192 case TYPE_INT_4:
1193 params[3] = (GLfloat) (((GLint *) p)[3]);
1194 case TYPE_INT_3:
1195 params[2] = (GLfloat) (((GLint *) p)[2]);
1196 case TYPE_INT_2:
1197 case TYPE_ENUM_2:
1198 params[1] = (GLfloat) (((GLint *) p)[1]);
1199 case TYPE_INT:
1200 case TYPE_ENUM:
1201 params[0] = (GLfloat) (((GLint *) p)[0]);
1202 break;
1203
1204 case TYPE_INT_N:
1205 for (i = 0; i < v.value_int_n.n; i++)
1206 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1207 break;
1208
1209 case TYPE_INT64:
1210 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1211 break;
1212
1213 case TYPE_BOOLEAN:
1214 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1215 break;
1216
1217 case TYPE_MATRIX:
1218 m = *(GLmatrix **) p;
1219 for (i = 0; i < 16; i++)
1220 params[i] = m->m[i];
1221 break;
1222
1223 case TYPE_MATRIX_T:
1224 m = *(GLmatrix **) p;
1225 for (i = 0; i < 16; i++)
1226 params[i] = m->m[transpose[i]];
1227 break;
1228
1229 case TYPE_BIT_0:
1230 case TYPE_BIT_1:
1231 case TYPE_BIT_2:
1232 case TYPE_BIT_3:
1233 case TYPE_BIT_4:
1234 case TYPE_BIT_5:
1235 case TYPE_BIT_6:
1236 case TYPE_BIT_7:
1237 shift = d->type - TYPE_BIT_0;
1238 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1239 break;
1240 }
1241 }
1242
1243 void GLAPIENTRY
1244 _mesa_GetIntegerv(GLenum pname, GLint *params)
1245 {
1246 const struct value_desc *d;
1247 union value v;
1248 GLmatrix *m;
1249 int shift, i;
1250 void *p;
1251
1252 d = find_value("glGetIntegerv", pname, &p, &v);
1253 switch (d->type) {
1254 case TYPE_INVALID:
1255 break;
1256 case TYPE_CONST:
1257 params[0] = d->offset;
1258 break;
1259
1260 case TYPE_FLOAT_4:
1261 params[3] = IROUND(((GLfloat *) p)[3]);
1262 case TYPE_FLOAT_3:
1263 params[2] = IROUND(((GLfloat *) p)[2]);
1264 case TYPE_FLOAT_2:
1265 params[1] = IROUND(((GLfloat *) p)[1]);
1266 case TYPE_FLOAT:
1267 params[0] = IROUND(((GLfloat *) p)[0]);
1268 break;
1269
1270 case TYPE_FLOATN_4:
1271 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1272 case TYPE_FLOATN_3:
1273 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1274 case TYPE_FLOATN_2:
1275 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1276 case TYPE_FLOATN:
1277 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1278 break;
1279
1280 case TYPE_DOUBLEN:
1281 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1282 break;
1283
1284 case TYPE_INT_4:
1285 params[3] = ((GLint *) p)[3];
1286 case TYPE_INT_3:
1287 params[2] = ((GLint *) p)[2];
1288 case TYPE_INT_2:
1289 case TYPE_ENUM_2:
1290 params[1] = ((GLint *) p)[1];
1291 case TYPE_INT:
1292 case TYPE_ENUM:
1293 params[0] = ((GLint *) p)[0];
1294 break;
1295
1296 case TYPE_INT_N:
1297 for (i = 0; i < v.value_int_n.n; i++)
1298 params[i] = v.value_int_n.ints[i];
1299 break;
1300
1301 case TYPE_INT64:
1302 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1303 break;
1304
1305 case TYPE_BOOLEAN:
1306 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1307 break;
1308
1309 case TYPE_MATRIX:
1310 m = *(GLmatrix **) p;
1311 for (i = 0; i < 16; i++)
1312 params[i] = FLOAT_TO_INT(m->m[i]);
1313 break;
1314
1315 case TYPE_MATRIX_T:
1316 m = *(GLmatrix **) p;
1317 for (i = 0; i < 16; i++)
1318 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1319 break;
1320
1321 case TYPE_BIT_0:
1322 case TYPE_BIT_1:
1323 case TYPE_BIT_2:
1324 case TYPE_BIT_3:
1325 case TYPE_BIT_4:
1326 case TYPE_BIT_5:
1327 case TYPE_BIT_6:
1328 case TYPE_BIT_7:
1329 shift = d->type - TYPE_BIT_0;
1330 params[0] = (*(GLbitfield *) p >> shift) & 1;
1331 break;
1332 }
1333 }
1334
1335 void GLAPIENTRY
1336 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1337 {
1338 const struct value_desc *d;
1339 union value v;
1340 GLmatrix *m;
1341 int shift, i;
1342 void *p;
1343
1344 d = find_value("glGetInteger64v", pname, &p, &v);
1345 switch (d->type) {
1346 case TYPE_INVALID:
1347 break;
1348 case TYPE_CONST:
1349 params[0] = d->offset;
1350 break;
1351
1352 case TYPE_FLOAT_4:
1353 params[3] = IROUND64(((GLfloat *) p)[3]);
1354 case TYPE_FLOAT_3:
1355 params[2] = IROUND64(((GLfloat *) p)[2]);
1356 case TYPE_FLOAT_2:
1357 params[1] = IROUND64(((GLfloat *) p)[1]);
1358 case TYPE_FLOAT:
1359 params[0] = IROUND64(((GLfloat *) p)[0]);
1360 break;
1361
1362 case TYPE_FLOATN_4:
1363 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1364 case TYPE_FLOATN_3:
1365 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1366 case TYPE_FLOATN_2:
1367 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1368 case TYPE_FLOATN:
1369 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1370 break;
1371
1372 case TYPE_DOUBLEN:
1373 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1374 break;
1375
1376 case TYPE_INT_4:
1377 params[3] = ((GLint *) p)[3];
1378 case TYPE_INT_3:
1379 params[2] = ((GLint *) p)[2];
1380 case TYPE_INT_2:
1381 case TYPE_ENUM_2:
1382 params[1] = ((GLint *) p)[1];
1383 case TYPE_INT:
1384 case TYPE_ENUM:
1385 params[0] = ((GLint *) p)[0];
1386 break;
1387
1388 case TYPE_INT_N:
1389 for (i = 0; i < v.value_int_n.n; i++)
1390 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1391 break;
1392
1393 case TYPE_INT64:
1394 params[0] = ((GLint64 *) p)[0];
1395 break;
1396
1397 case TYPE_BOOLEAN:
1398 params[0] = ((GLboolean*) p)[0];
1399 break;
1400
1401 case TYPE_MATRIX:
1402 m = *(GLmatrix **) p;
1403 for (i = 0; i < 16; i++)
1404 params[i] = FLOAT_TO_INT64(m->m[i]);
1405 break;
1406
1407 case TYPE_MATRIX_T:
1408 m = *(GLmatrix **) p;
1409 for (i = 0; i < 16; i++)
1410 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1411 break;
1412
1413 case TYPE_BIT_0:
1414 case TYPE_BIT_1:
1415 case TYPE_BIT_2:
1416 case TYPE_BIT_3:
1417 case TYPE_BIT_4:
1418 case TYPE_BIT_5:
1419 case TYPE_BIT_6:
1420 case TYPE_BIT_7:
1421 shift = d->type - TYPE_BIT_0;
1422 params[0] = (*(GLbitfield *) p >> shift) & 1;
1423 break;
1424 }
1425 }
1426
1427 void GLAPIENTRY
1428 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1429 {
1430 const struct value_desc *d;
1431 union value v;
1432 GLmatrix *m;
1433 int shift, i;
1434 void *p;
1435
1436 d = find_value("glGetDoublev", pname, &p, &v);
1437 switch (d->type) {
1438 case TYPE_INVALID:
1439 break;
1440 case TYPE_CONST:
1441 params[0] = d->offset;
1442 break;
1443
1444 case TYPE_FLOAT_4:
1445 case TYPE_FLOATN_4:
1446 params[3] = ((GLfloat *) p)[3];
1447 case TYPE_FLOAT_3:
1448 case TYPE_FLOATN_3:
1449 params[2] = ((GLfloat *) p)[2];
1450 case TYPE_FLOAT_2:
1451 case TYPE_FLOATN_2:
1452 params[1] = ((GLfloat *) p)[1];
1453 case TYPE_FLOAT:
1454 case TYPE_FLOATN:
1455 params[0] = ((GLfloat *) p)[0];
1456 break;
1457
1458 case TYPE_DOUBLEN:
1459 params[0] = ((GLdouble *) p)[0];
1460 break;
1461
1462 case TYPE_INT_4:
1463 params[3] = ((GLint *) p)[3];
1464 case TYPE_INT_3:
1465 params[2] = ((GLint *) p)[2];
1466 case TYPE_INT_2:
1467 case TYPE_ENUM_2:
1468 params[1] = ((GLint *) p)[1];
1469 case TYPE_INT:
1470 case TYPE_ENUM:
1471 params[0] = ((GLint *) p)[0];
1472 break;
1473
1474 case TYPE_INT_N:
1475 for (i = 0; i < v.value_int_n.n; i++)
1476 params[i] = v.value_int_n.ints[i];
1477 break;
1478
1479 case TYPE_INT64:
1480 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1481 break;
1482
1483 case TYPE_BOOLEAN:
1484 params[0] = *(GLboolean*) p;
1485 break;
1486
1487 case TYPE_MATRIX:
1488 m = *(GLmatrix **) p;
1489 for (i = 0; i < 16; i++)
1490 params[i] = m->m[i];
1491 break;
1492
1493 case TYPE_MATRIX_T:
1494 m = *(GLmatrix **) p;
1495 for (i = 0; i < 16; i++)
1496 params[i] = m->m[transpose[i]];
1497 break;
1498
1499 case TYPE_BIT_0:
1500 case TYPE_BIT_1:
1501 case TYPE_BIT_2:
1502 case TYPE_BIT_3:
1503 case TYPE_BIT_4:
1504 case TYPE_BIT_5:
1505 case TYPE_BIT_6:
1506 case TYPE_BIT_7:
1507 shift = d->type - TYPE_BIT_0;
1508 params[0] = (*(GLbitfield *) p >> shift) & 1;
1509 break;
1510 }
1511 }
1512
1513 static enum value_type
1514 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1515 {
1516 GET_CURRENT_CONTEXT(ctx);
1517
1518 switch (pname) {
1519
1520 case GL_BLEND:
1521 if (index >= ctx->Const.MaxDrawBuffers)
1522 goto invalid_value;
1523 if (!ctx->Extensions.EXT_draw_buffers2)
1524 goto invalid_enum;
1525 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1526 return TYPE_INT;
1527
1528 case GL_BLEND_SRC:
1529 /* fall-through */
1530 case GL_BLEND_SRC_RGB:
1531 if (index >= ctx->Const.MaxDrawBuffers)
1532 goto invalid_value;
1533 if (!ctx->Extensions.ARB_draw_buffers_blend)
1534 goto invalid_enum;
1535 v->value_int = ctx->Color.Blend[index].SrcRGB;
1536 return TYPE_INT;
1537 case GL_BLEND_SRC_ALPHA:
1538 if (index >= ctx->Const.MaxDrawBuffers)
1539 goto invalid_value;
1540 if (!ctx->Extensions.ARB_draw_buffers_blend)
1541 goto invalid_enum;
1542 v->value_int = ctx->Color.Blend[index].SrcA;
1543 return TYPE_INT;
1544 case GL_BLEND_DST:
1545 /* fall-through */
1546 case GL_BLEND_DST_RGB:
1547 if (index >= ctx->Const.MaxDrawBuffers)
1548 goto invalid_value;
1549 if (!ctx->Extensions.ARB_draw_buffers_blend)
1550 goto invalid_enum;
1551 v->value_int = ctx->Color.Blend[index].DstRGB;
1552 return TYPE_INT;
1553 case GL_BLEND_DST_ALPHA:
1554 if (index >= ctx->Const.MaxDrawBuffers)
1555 goto invalid_value;
1556 if (!ctx->Extensions.ARB_draw_buffers_blend)
1557 goto invalid_enum;
1558 v->value_int = ctx->Color.Blend[index].DstA;
1559 return TYPE_INT;
1560 case GL_BLEND_EQUATION_RGB:
1561 if (index >= ctx->Const.MaxDrawBuffers)
1562 goto invalid_value;
1563 if (!ctx->Extensions.ARB_draw_buffers_blend)
1564 goto invalid_enum;
1565 v->value_int = ctx->Color.Blend[index].EquationRGB;
1566 return TYPE_INT;
1567 case GL_BLEND_EQUATION_ALPHA:
1568 if (index >= ctx->Const.MaxDrawBuffers)
1569 goto invalid_value;
1570 if (!ctx->Extensions.ARB_draw_buffers_blend)
1571 goto invalid_enum;
1572 v->value_int = ctx->Color.Blend[index].EquationA;
1573 return TYPE_INT;
1574
1575 case GL_COLOR_WRITEMASK:
1576 if (index >= ctx->Const.MaxDrawBuffers)
1577 goto invalid_value;
1578 if (!ctx->Extensions.EXT_draw_buffers2)
1579 goto invalid_enum;
1580 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1581 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1582 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1583 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1584 return TYPE_INT_4;
1585
1586 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1587 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1588 goto invalid_value;
1589 if (!ctx->Extensions.EXT_transform_feedback)
1590 goto invalid_enum;
1591 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1592 return TYPE_INT64;
1593
1594 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1595 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1596 goto invalid_value;
1597 if (!ctx->Extensions.EXT_transform_feedback)
1598 goto invalid_enum;
1599 v->value_int64
1600 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
1601 return TYPE_INT64;
1602
1603 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1604 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1605 goto invalid_value;
1606 if (!ctx->Extensions.EXT_transform_feedback)
1607 goto invalid_enum;
1608 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1609 return TYPE_INT;
1610
1611 case GL_UNIFORM_BUFFER_BINDING:
1612 if (index >= ctx->Const.MaxUniformBufferBindings)
1613 goto invalid_value;
1614 if (!ctx->Extensions.ARB_uniform_buffer_object)
1615 goto invalid_enum;
1616 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1617 return TYPE_INT;
1618
1619 case GL_UNIFORM_BUFFER_START:
1620 if (index >= ctx->Const.MaxUniformBufferBindings)
1621 goto invalid_value;
1622 if (!ctx->Extensions.ARB_uniform_buffer_object)
1623 goto invalid_enum;
1624 v->value_int = ctx->UniformBufferBindings[index].Offset;
1625 return TYPE_INT;
1626
1627 case GL_UNIFORM_BUFFER_SIZE:
1628 if (index >= ctx->Const.MaxUniformBufferBindings)
1629 goto invalid_value;
1630 if (!ctx->Extensions.ARB_uniform_buffer_object)
1631 goto invalid_enum;
1632 v->value_int = ctx->UniformBufferBindings[index].Size;
1633 return TYPE_INT;
1634 }
1635
1636 invalid_enum:
1637 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1638 _mesa_lookup_enum_by_nr(pname));
1639 return TYPE_INVALID;
1640 invalid_value:
1641 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
1642 _mesa_lookup_enum_by_nr(pname));
1643 return TYPE_INVALID;
1644 }
1645
1646 void GLAPIENTRY
1647 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
1648 {
1649 union value v;
1650 enum value_type type =
1651 find_value_indexed("glGetBooleani_v", pname, index, &v);
1652
1653 switch (type) {
1654 case TYPE_INT:
1655 params[0] = INT_TO_BOOLEAN(v.value_int);
1656 break;
1657 case TYPE_INT_4:
1658 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
1659 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
1660 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
1661 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
1662 break;
1663 case TYPE_INT64:
1664 params[0] = INT64_TO_BOOLEAN(v.value_int);
1665 break;
1666 default:
1667 ; /* nothing - GL error was recorded */
1668 }
1669 }
1670
1671 void GLAPIENTRY
1672 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
1673 {
1674 union value v;
1675 enum value_type type =
1676 find_value_indexed("glGetIntegeri_v", pname, index, &v);
1677
1678 switch (type) {
1679 case TYPE_INT:
1680 params[0] = v.value_int;
1681 break;
1682 case TYPE_INT_4:
1683 params[0] = v.value_int_4[0];
1684 params[1] = v.value_int_4[1];
1685 params[2] = v.value_int_4[2];
1686 params[3] = v.value_int_4[3];
1687 break;
1688 case TYPE_INT64:
1689 params[0] = INT64_TO_INT(v.value_int);
1690 break;
1691 default:
1692 ; /* nothing - GL error was recorded */
1693 }
1694 }
1695
1696 void GLAPIENTRY
1697 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
1698 {
1699 union value v;
1700 enum value_type type =
1701 find_value_indexed("glGetInteger64i_v", pname, index, &v);
1702
1703 switch (type) {
1704 case TYPE_INT:
1705 params[0] = v.value_int;
1706 break;
1707 case TYPE_INT_4:
1708 params[0] = v.value_int_4[0];
1709 params[1] = v.value_int_4[1];
1710 params[2] = v.value_int_4[2];
1711 params[3] = v.value_int_4[3];
1712 break;
1713 case TYPE_INT64:
1714 params[0] = v.value_int;
1715 break;
1716 default:
1717 ; /* nothing - GL error was recorded */
1718 }
1719 }
1720
1721 void GLAPIENTRY
1722 _mesa_GetFixedv(GLenum pname, GLfixed *params)
1723 {
1724 const struct value_desc *d;
1725 union value v;
1726 GLmatrix *m;
1727 int shift, i;
1728 void *p;
1729
1730 d = find_value("glGetDoublev", pname, &p, &v);
1731 switch (d->type) {
1732 case TYPE_INVALID:
1733 break;
1734 case TYPE_CONST:
1735 params[0] = INT_TO_FIXED(d->offset);
1736 break;
1737
1738 case TYPE_FLOAT_4:
1739 case TYPE_FLOATN_4:
1740 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
1741 case TYPE_FLOAT_3:
1742 case TYPE_FLOATN_3:
1743 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
1744 case TYPE_FLOAT_2:
1745 case TYPE_FLOATN_2:
1746 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
1747 case TYPE_FLOAT:
1748 case TYPE_FLOATN:
1749 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
1750 break;
1751
1752 case TYPE_DOUBLEN:
1753 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
1754 break;
1755
1756 case TYPE_INT_4:
1757 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
1758 case TYPE_INT_3:
1759 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
1760 case TYPE_INT_2:
1761 case TYPE_ENUM_2:
1762 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
1763 case TYPE_INT:
1764 case TYPE_ENUM:
1765 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
1766 break;
1767
1768 case TYPE_INT_N:
1769 for (i = 0; i < v.value_int_n.n; i++)
1770 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
1771 break;
1772
1773 case TYPE_INT64:
1774 params[0] = ((GLint64 *) p)[0];
1775 break;
1776
1777 case TYPE_BOOLEAN:
1778 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
1779 break;
1780
1781 case TYPE_MATRIX:
1782 m = *(GLmatrix **) p;
1783 for (i = 0; i < 16; i++)
1784 params[i] = FLOAT_TO_FIXED(m->m[i]);
1785 break;
1786
1787 case TYPE_MATRIX_T:
1788 m = *(GLmatrix **) p;
1789 for (i = 0; i < 16; i++)
1790 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
1791 break;
1792
1793 case TYPE_BIT_0:
1794 case TYPE_BIT_1:
1795 case TYPE_BIT_2:
1796 case TYPE_BIT_3:
1797 case TYPE_BIT_4:
1798 case TYPE_BIT_5:
1799 case TYPE_BIT_6:
1800 case TYPE_BIT_7:
1801 shift = d->type - TYPE_BIT_0;
1802 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
1803 break;
1804 }
1805 }