mesa: #define fprintf to be __mingw_fprintf() on Mingw32
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enable.h"
28 #include "enums.h"
29 #include "extensions.h"
30 #include "get.h"
31 #include "macros.h"
32 #include "mfeatures.h"
33 #include "mtypes.h"
34 #include "state.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
37
38 /* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs. Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
46 *
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context. And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value. So we need to also track
52 * where or how to find the value. Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state(). This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
57 * checks or actions.
58 *
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
62 */
63
64 #undef CONST
65
66 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
67 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
68 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
69 (GLint) ((F) * 65536.0f) )
70
71 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
72 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
73 ((I) < SHRT_MIN) ? INT_MIN : \
74 (GLint) ((I) * 65536) )
75
76 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
78
79 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
80 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
81 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
82 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
83
84 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
85 #define ENUM_TO_FIXED(E) (E)
86
87 enum value_type {
88 TYPE_INVALID,
89 TYPE_API_MASK,
90 TYPE_INT,
91 TYPE_INT_2,
92 TYPE_INT_3,
93 TYPE_INT_4,
94 TYPE_INT_N,
95 TYPE_INT64,
96 TYPE_ENUM,
97 TYPE_ENUM_2,
98 TYPE_BOOLEAN,
99 TYPE_BIT_0,
100 TYPE_BIT_1,
101 TYPE_BIT_2,
102 TYPE_BIT_3,
103 TYPE_BIT_4,
104 TYPE_BIT_5,
105 TYPE_BIT_6,
106 TYPE_BIT_7,
107 TYPE_FLOAT,
108 TYPE_FLOAT_2,
109 TYPE_FLOAT_3,
110 TYPE_FLOAT_4,
111 TYPE_FLOATN,
112 TYPE_FLOATN_2,
113 TYPE_FLOATN_3,
114 TYPE_FLOATN_4,
115 TYPE_DOUBLEN,
116 TYPE_MATRIX,
117 TYPE_MATRIX_T,
118 TYPE_CONST
119 };
120
121 enum value_location {
122 LOC_BUFFER,
123 LOC_CONTEXT,
124 LOC_ARRAY,
125 LOC_TEXUNIT,
126 LOC_CUSTOM
127 };
128
129 enum value_extra {
130 EXTRA_END = 0x8000,
131 EXTRA_VERSION_30,
132 EXTRA_VERSION_31,
133 EXTRA_VERSION_32,
134 EXTRA_API_GL,
135 EXTRA_API_ES2,
136 EXTRA_NEW_BUFFERS,
137 EXTRA_NEW_FRAG_CLAMP,
138 EXTRA_VALID_DRAW_BUFFER,
139 EXTRA_VALID_TEXTURE_UNIT,
140 EXTRA_VALID_CLIP_DISTANCE,
141 EXTRA_FLUSH_CURRENT,
142 EXTRA_GLSL_130,
143 };
144
145 #define NO_EXTRA NULL
146 #define NO_OFFSET 0
147
148 struct value_desc {
149 GLenum pname;
150 GLubyte location; /**< enum value_location */
151 GLubyte type; /**< enum value_type */
152 int offset;
153 const int *extra;
154 };
155
156 union value {
157 GLfloat value_float;
158 GLfloat value_float_4[4];
159 GLmatrix *value_matrix;
160 GLint value_int;
161 GLint value_int_4[4];
162 GLint64 value_int64;
163 GLenum value_enum;
164
165 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
166 struct {
167 GLint n, ints[100];
168 } value_int_n;
169 GLboolean value_bool;
170 };
171
172 #define BUFFER_FIELD(field, type) \
173 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
174 #define CONTEXT_FIELD(field, type) \
175 LOC_CONTEXT, type, offsetof(struct gl_context, field)
176 #define ARRAY_FIELD(field, type) \
177 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
178 #define CONST(value) \
179 LOC_CONTEXT, TYPE_CONST, value
180
181 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
182 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
183 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
184
185 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
186 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
187 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
188 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
189 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
190 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
191 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
192 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
193 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
194 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
195 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
196 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
197 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
198 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
199 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
200 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
201 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
202 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
203 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
204 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
205
206 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
207 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
208 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
209
210 #define EXT(f) \
211 offsetof(struct gl_extensions, f)
212
213 #define EXTRA_EXT(e) \
214 static const int extra_##e[] = { \
215 EXT(e), EXTRA_END \
216 }
217
218 #define EXTRA_EXT2(e1, e2) \
219 static const int extra_##e1##_##e2[] = { \
220 EXT(e1), EXT(e2), EXTRA_END \
221 }
222
223 /* The 'extra' mechanism is a way to specify extra checks (such as
224 * extensions or specific gl versions) or actions (flush current, new
225 * buffers) that we need to do before looking up an enum. We need to
226 * declare them all up front so we can refer to them in the value_desc
227 * structs below. */
228
229 static const int extra_new_buffers[] = {
230 EXTRA_NEW_BUFFERS,
231 EXTRA_END
232 };
233
234 static const int extra_new_frag_clamp[] = {
235 EXTRA_NEW_FRAG_CLAMP,
236 EXTRA_END
237 };
238
239 static const int extra_valid_draw_buffer[] = {
240 EXTRA_VALID_DRAW_BUFFER,
241 EXTRA_END
242 };
243
244 static const int extra_valid_texture_unit[] = {
245 EXTRA_VALID_TEXTURE_UNIT,
246 EXTRA_END
247 };
248
249 static const int extra_valid_clip_distance[] = {
250 EXTRA_VALID_CLIP_DISTANCE,
251 EXTRA_END
252 };
253
254 static const int extra_flush_current_valid_texture_unit[] = {
255 EXTRA_FLUSH_CURRENT,
256 EXTRA_VALID_TEXTURE_UNIT,
257 EXTRA_END
258 };
259
260 static const int extra_flush_current[] = {
261 EXTRA_FLUSH_CURRENT,
262 EXTRA_END
263 };
264
265 static const int extra_EXT_secondary_color_flush_current[] = {
266 EXT(EXT_secondary_color),
267 EXTRA_FLUSH_CURRENT,
268 EXTRA_END
269 };
270
271 static const int extra_EXT_fog_coord_flush_current[] = {
272 EXT(EXT_fog_coord),
273 EXTRA_FLUSH_CURRENT,
274 EXTRA_END
275 };
276
277 static const int extra_EXT_texture_integer[] = {
278 EXT(EXT_texture_integer),
279 EXTRA_END
280 };
281
282 static const int extra_GLSL_130[] = {
283 EXTRA_GLSL_130,
284 EXTRA_END
285 };
286
287 static const int extra_ARB_sampler_objects[] = {
288 EXT(ARB_sampler_objects),
289 EXTRA_END
290 };
291
292 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
293 EXT(ARB_uniform_buffer_object),
294 EXT(ARB_geometry_shader4),
295 EXTRA_END
296 };
297
298
299 EXTRA_EXT(ARB_ES2_compatibility);
300 EXTRA_EXT(ARB_texture_cube_map);
301 EXTRA_EXT(MESA_texture_array);
302 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
303 EXTRA_EXT(EXT_secondary_color);
304 EXTRA_EXT(EXT_fog_coord);
305 EXTRA_EXT(NV_fog_distance);
306 EXTRA_EXT(EXT_texture_filter_anisotropic);
307 EXTRA_EXT(IBM_rasterpos_clip);
308 EXTRA_EXT(NV_point_sprite);
309 EXTRA_EXT(NV_vertex_program);
310 EXTRA_EXT(NV_fragment_program);
311 EXTRA_EXT(NV_texture_rectangle);
312 EXTRA_EXT(EXT_stencil_two_side);
313 EXTRA_EXT(NV_light_max_exponent);
314 EXTRA_EXT(EXT_depth_bounds_test);
315 EXTRA_EXT(ARB_depth_clamp);
316 EXTRA_EXT(ATI_fragment_shader);
317 EXTRA_EXT(EXT_framebuffer_blit);
318 EXTRA_EXT(ARB_shader_objects);
319 EXTRA_EXT(EXT_provoking_vertex);
320 EXTRA_EXT(ARB_fragment_shader);
321 EXTRA_EXT(ARB_fragment_program);
322 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
323 EXTRA_EXT(EXT_framebuffer_object);
324 EXTRA_EXT(APPLE_vertex_array_object);
325 EXTRA_EXT(ARB_seamless_cube_map);
326 EXTRA_EXT(EXT_compiled_vertex_array);
327 EXTRA_EXT(ARB_sync);
328 EXTRA_EXT(ARB_vertex_shader);
329 EXTRA_EXT(EXT_transform_feedback);
330 EXTRA_EXT(ARB_transform_feedback2);
331 EXTRA_EXT(EXT_pixel_buffer_object);
332 EXTRA_EXT(ARB_vertex_program);
333 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
334 EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
335 EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
336 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
337 EXTRA_EXT(ARB_geometry_shader4);
338 EXTRA_EXT(ARB_color_buffer_float);
339 EXTRA_EXT(ARB_copy_buffer);
340 EXTRA_EXT(EXT_framebuffer_sRGB);
341 EXTRA_EXT(ARB_texture_buffer_object);
342 EXTRA_EXT(OES_EGL_image_external);
343 EXTRA_EXT(ARB_blend_func_extended);
344 EXTRA_EXT(ARB_uniform_buffer_object);
345
346 static const int
347 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
348 EXT(ARB_vertex_program),
349 EXT(ARB_fragment_program),
350 EXT(NV_vertex_program),
351 EXTRA_END
352 };
353
354 static const int
355 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
356 EXT(NV_vertex_program),
357 EXT(ARB_vertex_program),
358 EXT(ARB_fragment_program),
359 EXT(NV_vertex_program),
360 EXTRA_END
361 };
362
363 static const int
364 extra_NV_primitive_restart[] = {
365 EXT(NV_primitive_restart),
366 EXTRA_END
367 };
368
369 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
370 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
371 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
372
373 static const int
374 extra_ARB_vertex_program_api_es2[] = {
375 EXT(ARB_vertex_program),
376 EXTRA_API_ES2,
377 EXTRA_END
378 };
379
380 /* The ReadBuffer get token is valid under either full GL or under
381 * GLES2 if the NV_read_buffer extension is available. */
382 static const int
383 extra_NV_read_buffer_api_gl[] = {
384 EXT(NV_read_buffer),
385 EXTRA_API_GL,
386 EXTRA_END
387 };
388
389 #define API_OPENGL_BIT (1 << API_OPENGL)
390 #define API_OPENGLES_BIT (1 << API_OPENGLES)
391 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
392
393 /* This is the big table describing all the enums we accept in
394 * glGet*v(). The table is partitioned into six parts: enums
395 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
396 * between OpenGL and GLES, enums exclusive to GLES, etc for the
397 * remaining combinations. When we add the enums to the hash table in
398 * _mesa_init_get_hash(), we only add the enums for the API we're
399 * instantiating and the different sections are guarded by #if
400 * FEATURE_GL etc to make sure we only compile in the enums we may
401 * need. */
402
403 static const struct value_desc values[] = {
404 /* Enums shared between OpenGL, GLES1 and GLES2 */
405 { 0, 0, TYPE_API_MASK,
406 API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA},
407 { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
408 { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
409 { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
410 { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
411 { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
412 { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
413 { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
414 { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
415 { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
416 { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
417 { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
418 { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
419 { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
420 { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
421 { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
422 { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
423 { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
424 { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
425 { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
426 { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
427 { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
428 { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
429 offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA },
430 { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
431 { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
432 { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
433 { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
434 { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
435 { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
436 { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
437 { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
438 { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
439 { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
440 { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
441 { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
442 { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
443 { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
444 { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
445 { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
446 { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
447 { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
448 { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
449 { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
450 { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
451 { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
452 { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
453
454 /* GL_ARB_multitexture */
455 { GL_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
456
457 /* Note that all the OES_* extensions require that the Mesa "struct
458 * gl_extensions" include a member with the name of the extension.
459 * That structure does not yet include OES extensions (and we're
460 * not sure whether it will). If it does, all the OES_*
461 * extensions below should mark the dependency. */
462
463 /* GL_ARB_texture_cube_map */
464 { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
465 TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
466 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
467 offsetof(struct gl_context, Const.MaxCubeTextureLevels),
468 extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
469
470 /* XXX: OES_blend_subtract */
471 { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
472 { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
473 { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA },
474 { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA },
475
476 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
477 * defined identically to GL_BLEND_EQUATION. */
478 { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA },
479 { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA },
480
481 /* GL_ARB_texture_compression */
482 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
483 { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
484
485 /* GL_ARB_multisample */
486 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
487 CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
488 { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
489 { GL_SAMPLE_COVERAGE_VALUE_ARB,
490 CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
491 { GL_SAMPLE_COVERAGE_INVERT_ARB,
492 CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
493 { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
494 { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
495
496 /* GL_SGIS_generate_mipmap */
497 { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), NO_EXTRA },
498
499 /* GL_ARB_vertex_buffer_object */
500 { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
501
502 /* GL_ARB_vertex_buffer_object */
503 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
504 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
505
506 /* GL_ARB_color_buffer_float */
507 { GL_CLAMP_VERTEX_COLOR, CONTEXT_ENUM(Light.ClampVertexColor), extra_ARB_color_buffer_float },
508 { GL_CLAMP_FRAGMENT_COLOR, CONTEXT_ENUM(Color.ClampFragmentColor), extra_ARB_color_buffer_float },
509 { GL_CLAMP_READ_COLOR, CONTEXT_ENUM(Color.ClampReadColor), extra_ARB_color_buffer_float },
510
511 /* GL_ARB_copy_buffer */
512 { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
513 { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
514
515 /* GL_OES_read_format */
516 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
517 extra_new_buffers },
518 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
519 extra_new_buffers },
520
521 /* GL_EXT_framebuffer_object */
522 { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
523 extra_EXT_framebuffer_object },
524 { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
525 extra_EXT_framebuffer_object },
526 { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
527 extra_EXT_framebuffer_object },
528
529 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
530 * GLSL: */
531 { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
532
533 #if FEATURE_GL || FEATURE_ES1
534 /* Enums in OpenGL and GLES1 */
535 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA },
536 { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
537 { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
538 { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
539 { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
540 { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
541 { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
542 { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
543 { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
544 { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
545 { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
546 { GL_LIGHT_MODEL_AMBIENT,
547 CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
548 { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
549 { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
550 { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
551 { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp },
552 { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
553 { GL_CLIP_DISTANCE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
554 { GL_CLIP_DISTANCE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
555 { GL_CLIP_DISTANCE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
556 { GL_CLIP_DISTANCE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
557 { GL_CLIP_DISTANCE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
558 { GL_CLIP_DISTANCE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
559 { GL_CLIP_DISTANCE6, CONTEXT_BIT6(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
560 { GL_CLIP_DISTANCE7, CONTEXT_BIT7(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
561 { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
562 { GL_CURRENT_COLOR,
563 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
564 extra_flush_current },
565 { GL_CURRENT_NORMAL,
566 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
567 extra_flush_current },
568 { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
569 extra_flush_current_valid_texture_unit },
570 { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
571 { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
572 { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
573 { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
574 { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
575 { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
576 { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
577 { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
578 { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
579 { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
580 { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
581 { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
582 { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
583 { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
584 { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
585 { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
586 { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
587 { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
588 { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
589 offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
590 { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
591 { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
592 { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
593 { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
594 { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
595 { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
596 { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
597 { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
598 { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
599 { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
600 { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
601 { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
602 offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA },
603 { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
604 { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
605 { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
606 { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
607 { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
608 extra_valid_texture_unit },
609
610 { GL_VERTEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_POS].Enabled), NO_EXTRA },
611 { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Size), NO_EXTRA },
612 { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA },
613 { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA },
614 { GL_NORMAL_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA },
615 { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA },
616 { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA },
617 { GL_COLOR_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA },
618 { GL_COLOR_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Size), NO_EXTRA },
619 { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA },
620 { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA },
621 { GL_TEXTURE_COORD_ARRAY,
622 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
623 { GL_TEXTURE_COORD_ARRAY_SIZE,
624 LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA },
625 { GL_TEXTURE_COORD_ARRAY_TYPE,
626 LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA },
627 { GL_TEXTURE_COORD_ARRAY_STRIDE,
628 LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA },
629
630 /* GL_ARB_ES2_compatibility */
631 { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility },
632 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying),
633 extra_ARB_ES2_compatibility },
634 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
635 extra_ARB_ES2_compatibility },
636 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
637 extra_ARB_ES2_compatibility },
638
639 /* GL_ARB_multitexture */
640 { GL_MAX_TEXTURE_UNITS, CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA },
641 { GL_CLIENT_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
642
643 /* GL_ARB_texture_cube_map */
644 { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
645 /* S, T, and R are always set at the same time */
646 { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
647 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
648
649 /* GL_ARB_multisample */
650 { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
651 { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
652
653 /* GL_ARB_vertex_buffer_object */
654 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
655 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_POS].BufferObj), NO_EXTRA },
656 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
657 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA },
658 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
659 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA },
660 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
661
662 /* GL_OES_point_sprite */
663 { GL_POINT_SPRITE_NV,
664 CONTEXT_BOOL(Point.PointSprite),
665 extra_NV_point_sprite_ARB_point_sprite },
666
667 /* GL_ARB_fragment_shader */
668 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
669 CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
670 extra_ARB_fragment_shader },
671
672 /* GL_ARB_vertex_shader */
673 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
674 CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
675 extra_ARB_vertex_shader },
676 { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
677 extra_ARB_vertex_shader },
678
679 /* GL_EXT_texture_lod_bias */
680 { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
681 NO_EXTRA },
682
683 /* GL_EXT_texture_filter_anisotropic */
684 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
685 CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
686 extra_EXT_texture_filter_anisotropic },
687 #endif /* FEATURE_GL || FEATURE_ES1 */
688
689 #if FEATURE_ES1
690 { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
691 /* XXX: OES_matrix_get */
692 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
693 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
694 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
695
696 /* OES_point_size_array */
697 { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN) },
698 { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM) },
699 { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_INT) },
700 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
701 #endif /* FEATURE_ES1 */
702
703 #if FEATURE_GL || FEATURE_ES2
704 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA },
705 { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
706 CONTEXT_INT(Const.MaxTextureCoordUnits),
707 extra_ARB_fragment_program_NV_fragment_program },
708
709 /* GL_ARB_draw_buffers */
710 { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
711
712 /* GL_EXT_framebuffer_object / GL_NV_fbo_color_attachments */
713 { GL_MAX_COLOR_ATTACHMENTS, CONTEXT_INT(Const.MaxColorAttachments),
714 extra_EXT_framebuffer_object },
715
716 /* GL_ARB_draw_buffers / GL_NV_draw_buffers (for ES 2.0) */
717 { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
718 { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
719 extra_valid_draw_buffer },
720 { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
721 extra_valid_draw_buffer },
722 { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
723 extra_valid_draw_buffer },
724 { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]),
725 extra_valid_draw_buffer },
726 { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]),
727 extra_valid_draw_buffer },
728 { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]),
729 extra_valid_draw_buffer },
730 { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]),
731 extra_valid_draw_buffer },
732
733 { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
734 /* GL_ARB_fragment_program */
735 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
736 CONTEXT_INT(Const.MaxTextureImageUnits),
737 extra_ARB_fragment_program_NV_fragment_program },
738 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
739 CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
740 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
741 CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
742 extra_ARB_vertex_shader },
743
744 /* GL_ARB_shader_objects
745 * Actually, this token isn't part of GL_ARB_shader_objects, but is
746 * close enough for now. */
747 { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
748
749 /* OpenGL 2.0 */
750 { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
751 { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
752 { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
753 { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
754 { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
755 { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
756 { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
757
758 { GL_MAX_VERTEX_ATTRIBS_ARB,
759 CONTEXT_INT(Const.VertexProgram.MaxAttribs),
760 extra_ARB_vertex_program_api_es2 },
761
762 /* OES_texture_3D */
763 { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
764 { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
765 offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
766
767 /* GL_ARB_fragment_program/OES_standard_derivatives */
768 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
769 CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
770
771 /* GL_NV_read_buffer */
772 { GL_READ_BUFFER,
773 LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl },
774
775 #endif /* FEATURE_GL || FEATURE_ES2 */
776
777 #if FEATURE_ES2
778 /* Enums unique to OpenGL ES 2.0 */
779 { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
780 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
781 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA },
782 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
783 { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
784 /* OES_get_program_binary */
785 { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
786 { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
787 #endif /* FEATURE_ES2 */
788
789 /* GL_OES_EGL_image_external */
790 { GL_TEXTURE_BINDING_EXTERNAL_OES, LOC_CUSTOM,
791 TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external },
792 { GL_TEXTURE_EXTERNAL_OES, LOC_CUSTOM,
793 TYPE_BOOLEAN, 0, extra_OES_EGL_image_external },
794
795 #if FEATURE_GL
796 /* Remaining enums are only in OpenGL */
797 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA },
798 { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
799 { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
800 { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
801 { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
802 { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
803 { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
804 { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
805 { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
806 { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
807 { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
808 { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
809 { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
810 { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
811 { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
812 { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
813 { GL_CURRENT_INDEX,
814 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
815 extra_flush_current },
816 { GL_CURRENT_RASTER_COLOR,
817 CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
818 { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
819 { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
820 { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
821 { GL_CURRENT_RASTER_SECONDARY_COLOR,
822 CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
823 { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
824 extra_valid_texture_unit },
825 { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
826 { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
827 { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
828 { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
829 { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
830 { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
831 { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
832 { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
833 { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
834 { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
835 { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
836 { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
837 { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
838 { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
839 { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
840 { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
841 { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
842 { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
843 { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
844 { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
845 { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
846 { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
847 { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
848 { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
849 { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
850 { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
851 { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
852 { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
853 { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
854 { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
855 { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
856 { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
857 { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
858 { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
859 { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
860 { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
861 { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
862 { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
863 { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
864 { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
865 { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
866 { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
867 { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
868 { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
869 { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
870 { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
871 { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
872 { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
873 { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
874 { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
875 { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
876 { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
877 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
878
879 { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
880 { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
881 { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
882 { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
883 { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
884 { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
885 { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
886 { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
887 { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
888 { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
889 { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
890 { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
891 { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
892 { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
893 { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
894 { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
895 { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
896 { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
897 { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
898 { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
899 { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
900 { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
901 { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
902 { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
903 { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
904 { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
905 { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
906 { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
907 { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
908 { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
909 { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
910 { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
911 { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
912 { GL_RGBA_MODE, CONST(1), NO_EXTRA },
913 { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
914
915 { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
916
917 { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
918 { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
919 { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
920 { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
921
922 { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
923 { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
924 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
925 { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
926 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
927 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
928 CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
929
930 { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
931 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
932 { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
933 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
934 { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
935 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
936 { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
937 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
938 { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
939 { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
940 { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
941 { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
942 { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
943 { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
944 { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
945 { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
946 { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
947
948 /* Vertex arrays */
949 { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
950 { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
951 { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
952 { GL_INDEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled), NO_EXTRA },
953 { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Type), NO_EXTRA },
954 { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride), NO_EXTRA },
955 { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
956 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
957 { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled), NO_EXTRA },
958 { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride), NO_EXTRA },
959 { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
960
961 /* GL_ARB_texture_compression */
962 { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
963
964 /* GL_EXT_compiled_vertex_array */
965 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
966 extra_EXT_compiled_vertex_array },
967 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
968 extra_EXT_compiled_vertex_array },
969
970 /* GL_ARB_transpose_matrix */
971 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
972 CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
973 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
974 CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
975 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
976
977 /* GL_EXT_secondary_color */
978 { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
979 extra_EXT_secondary_color_ARB_vertex_program },
980 { GL_CURRENT_SECONDARY_COLOR_EXT,
981 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
982 extra_EXT_secondary_color_flush_current },
983 { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled),
984 extra_EXT_secondary_color },
985 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type),
986 extra_EXT_secondary_color },
987 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride),
988 extra_EXT_secondary_color },
989 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Size),
990 extra_EXT_secondary_color },
991
992 /* GL_EXT_fog_coord */
993 { GL_CURRENT_FOG_COORDINATE_EXT,
994 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
995 extra_EXT_fog_coord_flush_current },
996 { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled),
997 extra_EXT_fog_coord },
998 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type),
999 extra_EXT_fog_coord },
1000 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride),
1001 extra_EXT_fog_coord },
1002 { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
1003 extra_EXT_fog_coord },
1004
1005 /* GL_NV_fog_distance */
1006 { GL_FOG_DISTANCE_MODE_NV, CONTEXT_ENUM(Fog.FogDistanceMode),
1007 extra_NV_fog_distance },
1008
1009 /* GL_IBM_rasterpos_clip */
1010 { GL_RASTER_POSITION_UNCLIPPED_IBM,
1011 CONTEXT_BOOL(Transform.RasterPositionUnclipped),
1012 extra_IBM_rasterpos_clip },
1013
1014 /* GL_NV_point_sprite */
1015 { GL_POINT_SPRITE_R_MODE_NV,
1016 CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
1017 { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
1018 extra_NV_point_sprite_ARB_point_sprite },
1019
1020 /* GL_NV_vertex_program */
1021 { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1022 extra_NV_vertex_program },
1023 { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(0)].Enabled),
1024 extra_NV_vertex_program },
1025 { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(1)].Enabled),
1026 extra_NV_vertex_program },
1027 { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(2)].Enabled),
1028 extra_NV_vertex_program },
1029 { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(3)].Enabled),
1030 extra_NV_vertex_program },
1031 { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(4)].Enabled),
1032 extra_NV_vertex_program },
1033 { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(5)].Enabled),
1034 extra_NV_vertex_program },
1035 { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(6)].Enabled),
1036 extra_NV_vertex_program },
1037 { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(7)].Enabled),
1038 extra_NV_vertex_program },
1039 { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(8)].Enabled),
1040 extra_NV_vertex_program },
1041 { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(9)].Enabled),
1042 extra_NV_vertex_program },
1043 { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(10)].Enabled),
1044 extra_NV_vertex_program },
1045 { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(11)].Enabled),
1046 extra_NV_vertex_program },
1047 { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(12)].Enabled),
1048 extra_NV_vertex_program },
1049 { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(13)].Enabled),
1050 extra_NV_vertex_program },
1051 { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(14)].Enabled),
1052 extra_NV_vertex_program },
1053 { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(15)].Enabled),
1054 extra_NV_vertex_program },
1055 { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
1056 extra_NV_vertex_program },
1057 { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
1058 extra_NV_vertex_program },
1059 { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
1060 extra_NV_vertex_program },
1061 { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
1062 extra_NV_vertex_program },
1063 { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
1064 extra_NV_vertex_program },
1065 { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
1066 extra_NV_vertex_program },
1067 { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
1068 extra_NV_vertex_program },
1069 { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
1070 extra_NV_vertex_program },
1071 { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
1072 extra_NV_vertex_program },
1073 { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
1074 extra_NV_vertex_program },
1075 { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
1076 extra_NV_vertex_program },
1077 { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
1078 extra_NV_vertex_program },
1079 { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
1080 extra_NV_vertex_program },
1081 { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
1082 extra_NV_vertex_program },
1083 { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
1084 extra_NV_vertex_program },
1085 { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
1086 extra_NV_vertex_program },
1087
1088 /* GL_NV_fragment_program */
1089 { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
1090 extra_NV_fragment_program },
1091 { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1092 extra_NV_fragment_program },
1093 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
1094 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
1095 extra_NV_fragment_program },
1096
1097 /* GL_NV_texture_rectangle */
1098 { GL_TEXTURE_RECTANGLE_NV,
1099 LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
1100 { GL_TEXTURE_BINDING_RECTANGLE_NV,
1101 LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
1102 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
1103 CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
1104
1105 /* GL_EXT_stencil_two_side */
1106 { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
1107 extra_EXT_stencil_two_side },
1108 { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
1109
1110 /* GL_NV_light_max_exponent */
1111 { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
1112 extra_NV_light_max_exponent },
1113 { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
1114 extra_NV_light_max_exponent },
1115
1116 /* GL_NV_primitive_restart */
1117 { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart),
1118 extra_NV_primitive_restart },
1119 { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex),
1120 extra_NV_primitive_restart },
1121
1122 /* GL_ARB_vertex_buffer_object */
1123 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1124 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA },
1125 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1126 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA },
1127 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1128 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA },
1129 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1130 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA },
1131
1132 /* GL_EXT_pixel_buffer_object */
1133 { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1134 extra_EXT_pixel_buffer_object },
1135 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1136 extra_EXT_pixel_buffer_object },
1137
1138 /* GL_ARB_vertex_program */
1139 { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
1140 CONTEXT_BOOL(VertexProgram.Enabled),
1141 extra_ARB_vertex_program_NV_vertex_program },
1142 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1143 CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
1144 extra_ARB_vertex_program_NV_vertex_program },
1145 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1146 CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
1147 extra_ARB_vertex_program_NV_vertex_program },
1148 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1149 CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
1150 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1151 { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
1152 CONTEXT_INT(Const.MaxProgramMatrices),
1153 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1154 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1155 LOC_CUSTOM, TYPE_INT, 0,
1156 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1157
1158 { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1159 LOC_CUSTOM, TYPE_MATRIX, 0,
1160 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1161 { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1162 LOC_CUSTOM, TYPE_MATRIX, 0,
1163 extra_ARB_vertex_program_ARB_fragment_program },
1164
1165 { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
1166 CONTEXT_INT(Program.ErrorPos),
1167 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1168
1169 /* GL_ARB_fragment_program */
1170 { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
1171 extra_ARB_fragment_program },
1172
1173 /* GL_EXT_depth_bounds_test */
1174 { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
1175 extra_EXT_depth_bounds_test },
1176 { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
1177 extra_EXT_depth_bounds_test },
1178
1179 /* GL_ARB_depth_clamp*/
1180 { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
1181 extra_ARB_depth_clamp },
1182
1183 /* GL_ATI_fragment_shader */
1184 { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
1185 { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
1186 { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
1187 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
1188 { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
1189 { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
1190 { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
1191 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
1192 CONST(3), extra_ATI_fragment_shader },
1193
1194 /* GL_EXT_framebuffer_blit
1195 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1196 { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1197 extra_EXT_framebuffer_blit },
1198
1199 /* GL_EXT_provoking_vertex */
1200 { GL_PROVOKING_VERTEX_EXT,
1201 CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex },
1202 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
1203 CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
1204 extra_EXT_provoking_vertex },
1205
1206 /* GL_ARB_framebuffer_object */
1207 { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
1208 extra_ARB_framebuffer_object_EXT_framebuffer_multisample },
1209
1210 /* GL_APPLE_vertex_array_object */
1211 { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name),
1212 extra_APPLE_vertex_array_object },
1213
1214 /* GL_ARB_seamless_cube_map */
1215 { GL_TEXTURE_CUBE_MAP_SEAMLESS,
1216 CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
1217
1218 /* GL_ARB_sync */
1219 { GL_MAX_SERVER_WAIT_TIMEOUT,
1220 CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
1221
1222 /* GL_EXT_texture_integer */
1223 { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor),
1224 extra_EXT_texture_integer },
1225
1226 /* GL_EXT_transform_feedback */
1227 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1228 extra_EXT_transform_feedback },
1229 { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(RasterDiscard),
1230 extra_EXT_transform_feedback },
1231 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
1232 CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
1233 extra_EXT_transform_feedback },
1234 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
1235 CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs),
1236 extra_EXT_transform_feedback },
1237 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
1238 CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
1239 extra_EXT_transform_feedback },
1240
1241 /* GL_ARB_transform_feedback2 */
1242 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1243 extra_ARB_transform_feedback2 },
1244 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1245 extra_ARB_transform_feedback2 },
1246 { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1247 extra_ARB_transform_feedback2 },
1248
1249 /* GL_ARB_geometry_shader4 */
1250 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
1251 CONTEXT_INT(Const.MaxGeometryTextureImageUnits),
1252 extra_ARB_geometry_shader4 },
1253 { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
1254 CONTEXT_INT(Const.MaxGeometryOutputVertices),
1255 extra_ARB_geometry_shader4 },
1256 { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
1257 CONTEXT_INT(Const.MaxGeometryTotalOutputComponents),
1258 extra_ARB_geometry_shader4 },
1259 { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
1260 CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents),
1261 extra_ARB_geometry_shader4 },
1262 { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
1263 CONTEXT_INT(Const.MaxGeometryVaryingComponents),
1264 extra_ARB_geometry_shader4 },
1265 { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
1266 CONTEXT_INT(Const.MaxVertexVaryingComponents),
1267 extra_ARB_geometry_shader4 },
1268
1269 /* GL_ARB_color_buffer_float */
1270 { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 },
1271
1272 /* GL_EXT_gpu_shader4 / GLSL 1.30 */
1273 { GL_MIN_PROGRAM_TEXEL_OFFSET,
1274 CONTEXT_INT(Const.MinProgramTexelOffset),
1275 extra_GLSL_130 },
1276 { GL_MAX_PROGRAM_TEXEL_OFFSET,
1277 CONTEXT_INT(Const.MaxProgramTexelOffset),
1278 extra_GLSL_130 },
1279
1280 /* GL_ARB_texture_buffer_object */
1281 { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize),
1282 extra_ARB_texture_buffer_object },
1283 { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
1284 extra_ARB_texture_buffer_object },
1285 { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1286 TEXTURE_BUFFER_INDEX, extra_ARB_texture_buffer_object },
1287 { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0,
1288 extra_ARB_texture_buffer_object },
1289 { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
1290 extra_ARB_texture_buffer_object },
1291
1292 /* GL_ARB_sampler_objects / GL 3.3 */
1293 { GL_SAMPLER_BINDING,
1294 LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, extra_ARB_sampler_objects },
1295
1296 /* GL 3.0 */
1297 { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
1298 { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
1299 { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 },
1300 { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 },
1301
1302 /* GL3.0 / GL_EXT_framebuffer_sRGB */
1303 { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB },
1304 { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB },
1305
1306 /* GL 3.1 */
1307 /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
1308 * vs. GL_PRIMITIVE_RESTART!
1309 */
1310 { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
1311 extra_version_31 },
1312 { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
1313 extra_version_31 },
1314
1315
1316 /* GL 3.2 */
1317 { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
1318 extra_version_32 },
1319
1320 /* GL_ARB_robustness */
1321 { GL_RESET_NOTIFICATION_STRATEGY_ARB, CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA },
1322
1323 /* GL_ARB_debug_output */
1324 { GL_DEBUG_LOGGED_MESSAGES_ARB, CONTEXT_INT(Debug.NumMessages), NO_EXTRA },
1325 { GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB, CONTEXT_INT(Debug.NextMsgLength), NO_EXTRA },
1326 { GL_MAX_DEBUG_LOGGED_MESSAGES_ARB, CONST(MAX_DEBUG_LOGGED_MESSAGES), NO_EXTRA },
1327 { GL_MAX_DEBUG_MESSAGE_LENGTH_ARB, CONST(MAX_DEBUG_MESSAGE_LENGTH), NO_EXTRA },
1328
1329 { GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended },
1330
1331 /* GL_ARB_uniform_buffer_object */
1332 { GL_MAX_VERTEX_UNIFORM_BLOCKS, CONTEXT_INT(Const.VertexProgram.MaxUniformBlocks),
1333 extra_ARB_uniform_buffer_object },
1334 { GL_MAX_FRAGMENT_UNIFORM_BLOCKS, CONTEXT_INT(Const.FragmentProgram.MaxUniformBlocks),
1335 extra_ARB_uniform_buffer_object },
1336 { GL_MAX_GEOMETRY_UNIFORM_BLOCKS, CONTEXT_INT(Const.GeometryProgram.MaxUniformBlocks),
1337 extra_ARB_uniform_buffer_object_and_geometry_shader },
1338 { GL_MAX_COMBINED_UNIFORM_BLOCKS, CONTEXT_INT(Const.MaxCombinedUniformBlocks),
1339 extra_ARB_uniform_buffer_object },
1340 { GL_MAX_UNIFORM_BLOCK_SIZE, CONTEXT_INT(Const.MaxUniformBlockSize),
1341 extra_ARB_uniform_buffer_object },
1342 { GL_MAX_UNIFORM_BUFFER_BINDINGS, CONTEXT_INT(Const.MaxUniformBufferBindings),
1343 extra_ARB_uniform_buffer_object },
1344
1345 { GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, CONTEXT_INT(Const.VertexProgram.MaxCombinedUniformComponents),
1346 extra_ARB_uniform_buffer_object },
1347 { GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, CONTEXT_INT(Const.FragmentProgram.MaxCombinedUniformComponents),
1348 extra_ARB_uniform_buffer_object },
1349 { GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, CONTEXT_INT(Const.GeometryProgram.MaxCombinedUniformComponents),
1350 extra_ARB_uniform_buffer_object_and_geometry_shader },
1351 { GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, CONTEXT_INT(Const.UniformBufferOffsetAlignment),
1352 extra_ARB_uniform_buffer_object },
1353
1354 { GL_UNIFORM_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_uniform_buffer_object },
1355
1356 #endif /* FEATURE_GL */
1357 };
1358
1359 /* All we need now is a way to look up the value struct from the enum.
1360 * The code generated by gcc for the old generated big switch
1361 * statement is a big, balanced, open coded if/else tree, essentially
1362 * an unrolled binary search. It would be natural to sort the new
1363 * enum table and use bsearch(), but we will use a read-only hash
1364 * table instead. bsearch() has a nice guaranteed worst case
1365 * performance, but we're also guaranteed to hit that worst case
1366 * (log2(n) iterations) for about half the enums. Instead, using an
1367 * open addressing hash table, we can find the enum on the first try
1368 * for 80% of the enums, 1 collision for 10% and never more than 5
1369 * collisions for any enum (typical numbers). And the code is very
1370 * simple, even though it feels a little magic. */
1371
1372 static unsigned short table[1024];
1373 static const int prime_factor = 89, prime_step = 281;
1374
1375 #ifdef GET_DEBUG
1376 static void
1377 print_table_stats(void)
1378 {
1379 int i, j, collisions[11], count, hash, mask;
1380 const struct value_desc *d;
1381
1382 count = 0;
1383 mask = Elements(table) - 1;
1384 memset(collisions, 0, sizeof collisions);
1385
1386 for (i = 0; i < Elements(table); i++) {
1387 if (!table[i])
1388 continue;
1389 count++;
1390 d = &values[table[i]];
1391 hash = (d->pname * prime_factor);
1392 j = 0;
1393 while (1) {
1394 if (values[table[hash & mask]].pname == d->pname)
1395 break;
1396 hash += prime_step;
1397 j++;
1398 }
1399
1400 if (j < 10)
1401 collisions[j]++;
1402 else
1403 collisions[10]++;
1404 }
1405
1406 printf("number of enums: %d (total %d)\n", count, Elements(values));
1407 for (i = 0; i < Elements(collisions) - 1; i++)
1408 if (collisions[i] > 0)
1409 printf(" %d enums with %d %scollisions\n",
1410 collisions[i], i, i == 10 ? "or more " : "");
1411 }
1412 #endif
1413
1414 /**
1415 * Initialize the enum hash for a given API
1416 *
1417 * This is called from one_time_init() to insert the enum values that
1418 * are valid for the API in question into the enum hash table.
1419 *
1420 * \param the current context, for determining the API in question
1421 */
1422 void _mesa_init_get_hash(struct gl_context *ctx)
1423 {
1424 int i, hash, index, mask;
1425 int api_mask = 0, api_bit;
1426
1427 mask = Elements(table) - 1;
1428 api_bit = 1 << ctx->API;
1429
1430 for (i = 0; i < Elements(values); i++) {
1431 if (values[i].type == TYPE_API_MASK) {
1432 api_mask = values[i].offset;
1433 continue;
1434 }
1435 if (!(api_mask & api_bit))
1436 continue;
1437
1438 hash = (values[i].pname * prime_factor) & mask;
1439 while (1) {
1440 index = hash & mask;
1441 if (!table[index]) {
1442 table[index] = i;
1443 break;
1444 }
1445 hash += prime_step;
1446 }
1447 }
1448
1449 #ifdef GET_DEBUG
1450 print_table_stats();
1451 #endif
1452 }
1453
1454 /**
1455 * Handle irregular enums
1456 *
1457 * Some values don't conform to the "well-known type at context
1458 * pointer + offset" pattern, so we have this function to catch all
1459 * the corner cases. Typically, it's a computed value or a one-off
1460 * pointer to a custom struct or something.
1461 *
1462 * In this case we can't return a pointer to the value, so we'll have
1463 * to use the temporary variable 'v' declared back in the calling
1464 * glGet*v() function to store the result.
1465 *
1466 * \param ctx the current context
1467 * \param d the struct value_desc that describes the enum
1468 * \param v pointer to the tmp declared in the calling glGet*v() function
1469 */
1470 static void
1471 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
1472 {
1473 struct gl_buffer_object **buffer_obj;
1474 struct gl_client_array *array;
1475 GLuint unit, *p;
1476
1477 switch (d->pname) {
1478 case GL_TEXTURE_1D:
1479 case GL_TEXTURE_2D:
1480 case GL_TEXTURE_3D:
1481 case GL_TEXTURE_1D_ARRAY_EXT:
1482 case GL_TEXTURE_2D_ARRAY_EXT:
1483 case GL_TEXTURE_CUBE_MAP_ARB:
1484 case GL_TEXTURE_RECTANGLE_NV:
1485 case GL_TEXTURE_EXTERNAL_OES:
1486 v->value_bool = _mesa_IsEnabled(d->pname);
1487 break;
1488
1489 case GL_LINE_STIPPLE_PATTERN:
1490 /* This is the only GLushort, special case it here by promoting
1491 * to an int rather than introducing a new type. */
1492 v->value_int = ctx->Line.StipplePattern;
1493 break;
1494
1495 case GL_CURRENT_RASTER_TEXTURE_COORDS:
1496 unit = ctx->Texture.CurrentUnit;
1497 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
1498 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
1499 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
1500 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
1501 break;
1502
1503 case GL_CURRENT_TEXTURE_COORDS:
1504 unit = ctx->Texture.CurrentUnit;
1505 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
1506 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
1507 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
1508 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
1509 break;
1510
1511 case GL_COLOR_WRITEMASK:
1512 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
1513 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
1514 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
1515 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
1516 break;
1517
1518 case GL_EDGE_FLAG:
1519 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
1520 break;
1521
1522 case GL_READ_BUFFER:
1523 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
1524 break;
1525
1526 case GL_MAP2_GRID_DOMAIN:
1527 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
1528 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
1529 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
1530 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
1531 break;
1532
1533 case GL_TEXTURE_STACK_DEPTH:
1534 unit = ctx->Texture.CurrentUnit;
1535 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
1536 break;
1537 case GL_TEXTURE_MATRIX:
1538 unit = ctx->Texture.CurrentUnit;
1539 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
1540 break;
1541
1542 case GL_TEXTURE_COORD_ARRAY:
1543 case GL_TEXTURE_COORD_ARRAY_SIZE:
1544 case GL_TEXTURE_COORD_ARRAY_TYPE:
1545 case GL_TEXTURE_COORD_ARRAY_STRIDE:
1546 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
1547 v->value_int = *(GLuint *) ((char *) array + d->offset);
1548 break;
1549
1550 case GL_ACTIVE_TEXTURE_ARB:
1551 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
1552 break;
1553 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
1554 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
1555 break;
1556
1557 case GL_MODELVIEW_STACK_DEPTH:
1558 case GL_PROJECTION_STACK_DEPTH:
1559 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
1560 break;
1561
1562 case GL_MAX_TEXTURE_SIZE:
1563 case GL_MAX_3D_TEXTURE_SIZE:
1564 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
1565 p = (GLuint *) ((char *) ctx + d->offset);
1566 v->value_int = 1 << (*p - 1);
1567 break;
1568
1569 case GL_SCISSOR_BOX:
1570 v->value_int_4[0] = ctx->Scissor.X;
1571 v->value_int_4[1] = ctx->Scissor.Y;
1572 v->value_int_4[2] = ctx->Scissor.Width;
1573 v->value_int_4[3] = ctx->Scissor.Height;
1574 break;
1575
1576 case GL_LIST_INDEX:
1577 v->value_int =
1578 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
1579 break;
1580 case GL_LIST_MODE:
1581 if (!ctx->CompileFlag)
1582 v->value_enum = 0;
1583 else if (ctx->ExecuteFlag)
1584 v->value_enum = GL_COMPILE_AND_EXECUTE;
1585 else
1586 v->value_enum = GL_COMPILE;
1587 break;
1588
1589 case GL_VIEWPORT:
1590 v->value_int_4[0] = ctx->Viewport.X;
1591 v->value_int_4[1] = ctx->Viewport.Y;
1592 v->value_int_4[2] = ctx->Viewport.Width;
1593 v->value_int_4[3] = ctx->Viewport.Height;
1594 break;
1595
1596 case GL_ACTIVE_STENCIL_FACE_EXT:
1597 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
1598 break;
1599
1600 case GL_STENCIL_FAIL:
1601 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
1602 break;
1603 case GL_STENCIL_FUNC:
1604 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
1605 break;
1606 case GL_STENCIL_PASS_DEPTH_FAIL:
1607 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
1608 break;
1609 case GL_STENCIL_PASS_DEPTH_PASS:
1610 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
1611 break;
1612 case GL_STENCIL_REF:
1613 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
1614 break;
1615 case GL_STENCIL_VALUE_MASK:
1616 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
1617 break;
1618 case GL_STENCIL_WRITEMASK:
1619 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
1620 break;
1621
1622 case GL_NUM_EXTENSIONS:
1623 v->value_int = _mesa_get_extension_count(ctx);
1624 break;
1625
1626 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
1627 v->value_int = _mesa_get_color_read_type(ctx);
1628 break;
1629 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
1630 v->value_int = _mesa_get_color_read_format(ctx);
1631 break;
1632
1633 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
1634 v->value_int = ctx->CurrentStack->Depth + 1;
1635 break;
1636 case GL_CURRENT_MATRIX_ARB:
1637 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
1638 v->value_matrix = ctx->CurrentStack->Top;
1639 break;
1640
1641 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
1642 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
1643 break;
1644 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
1645 v->value_int_n.n =
1646 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
1647 ASSERT(v->value_int_n.n <= 100);
1648 break;
1649
1650 case GL_MAX_VARYING_FLOATS_ARB:
1651 v->value_int = ctx->Const.MaxVarying * 4;
1652 break;
1653
1654 /* Various object names */
1655
1656 case GL_TEXTURE_BINDING_1D:
1657 case GL_TEXTURE_BINDING_2D:
1658 case GL_TEXTURE_BINDING_3D:
1659 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
1660 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
1661 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
1662 case GL_TEXTURE_BINDING_RECTANGLE_NV:
1663 case GL_TEXTURE_BINDING_EXTERNAL_OES:
1664 unit = ctx->Texture.CurrentUnit;
1665 v->value_int =
1666 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
1667 break;
1668
1669 /* GL_ARB_vertex_buffer_object */
1670 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1671 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1672 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1673 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1674 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1675 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1676 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1677 buffer_obj = (struct gl_buffer_object **)
1678 ((char *) ctx->Array.ArrayObj + d->offset);
1679 v->value_int = (*buffer_obj)->Name;
1680 break;
1681 case GL_ARRAY_BUFFER_BINDING_ARB:
1682 v->value_int = ctx->Array.ArrayBufferObj->Name;
1683 break;
1684 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1685 v->value_int =
1686 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
1687 break;
1688 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1689 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
1690 break;
1691
1692 /* ARB_copy_buffer */
1693 case GL_COPY_READ_BUFFER:
1694 v->value_int = ctx->CopyReadBuffer->Name;
1695 break;
1696 case GL_COPY_WRITE_BUFFER:
1697 v->value_int = ctx->CopyWriteBuffer->Name;
1698 break;
1699
1700 case GL_FRAGMENT_PROGRAM_BINDING_NV:
1701 v->value_int =
1702 ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
1703 break;
1704 case GL_VERTEX_PROGRAM_BINDING_NV:
1705 v->value_int =
1706 ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
1707 break;
1708 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1709 v->value_int = ctx->Pack.BufferObj->Name;
1710 break;
1711 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1712 v->value_int = ctx->Unpack.BufferObj->Name;
1713 break;
1714 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1715 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
1716 break;
1717 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1718 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1719 break;
1720 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1721 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1722 break;
1723 case GL_TRANSFORM_FEEDBACK_BINDING:
1724 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1725 break;
1726 case GL_CURRENT_PROGRAM:
1727 v->value_int =
1728 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1729 break;
1730 case GL_READ_FRAMEBUFFER_BINDING_EXT:
1731 v->value_int = ctx->ReadBuffer->Name;
1732 break;
1733 case GL_RENDERBUFFER_BINDING_EXT:
1734 v->value_int =
1735 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1736 break;
1737 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1738 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
1739 break;
1740
1741 case GL_FOG_COLOR:
1742 if(ctx->Color._ClampFragmentColor)
1743 COPY_4FV(v->value_float_4, ctx->Fog.Color);
1744 else
1745 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
1746 break;
1747 case GL_COLOR_CLEAR_VALUE:
1748 if(ctx->Color._ClampFragmentColor) {
1749 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
1750 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
1751 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
1752 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
1753 } else
1754 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1755 break;
1756 case GL_BLEND_COLOR_EXT:
1757 if(ctx->Color._ClampFragmentColor)
1758 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1759 else
1760 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1761 break;
1762 case GL_ALPHA_TEST_REF:
1763 if(ctx->Color._ClampFragmentColor)
1764 v->value_float = ctx->Color.AlphaRef;
1765 else
1766 v->value_float = ctx->Color.AlphaRefUnclamped;
1767 break;
1768 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1769 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
1770 break;
1771
1772 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1773 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
1774 break;
1775
1776 /* GL_ARB_texture_buffer_object */
1777 case GL_TEXTURE_BUFFER_ARB:
1778 v->value_int = ctx->Texture.BufferObject->Name;
1779 break;
1780 case GL_TEXTURE_BINDING_BUFFER_ARB:
1781 unit = ctx->Texture.CurrentUnit;
1782 v->value_int =
1783 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1784 break;
1785 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1786 {
1787 struct gl_buffer_object *buf =
1788 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1789 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1790 v->value_int = buf ? buf->Name : 0;
1791 }
1792 break;
1793 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1794 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1795 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1796 break;
1797
1798 /* GL_ARB_sampler_objects */
1799 case GL_SAMPLER_BINDING:
1800 {
1801 struct gl_sampler_object *samp =
1802 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1803 v->value_int = samp ? samp->Name : 0;
1804 }
1805 break;
1806 /* GL_ARB_uniform_buffer_object */
1807 case GL_UNIFORM_BUFFER_BINDING:
1808 v->value_int = ctx->UniformBuffer->Name;
1809 break;
1810 }
1811 }
1812
1813 /**
1814 * Check extra constraints on a struct value_desc descriptor
1815 *
1816 * If a struct value_desc has a non-NULL extra pointer, it means that
1817 * there are a number of extra constraints to check or actions to
1818 * perform. The extras is just an integer array where each integer
1819 * encode different constraints or actions.
1820 *
1821 * \param ctx current context
1822 * \param func name of calling glGet*v() function for error reporting
1823 * \param d the struct value_desc that has the extra constraints
1824 *
1825 * \return GL_FALSE if one of the constraints was not satisfied,
1826 * otherwise GL_TRUE.
1827 */
1828 static GLboolean
1829 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1830 {
1831 const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
1832 int total, enabled;
1833 const int *e;
1834
1835 total = 0;
1836 enabled = 0;
1837 for (e = d->extra; *e != EXTRA_END; e++)
1838 switch (*e) {
1839 case EXTRA_VERSION_30:
1840 if (version >= 30) {
1841 total++;
1842 enabled++;
1843 }
1844 break;
1845 case EXTRA_VERSION_31:
1846 if (version >= 31) {
1847 total++;
1848 enabled++;
1849 }
1850 break;
1851 case EXTRA_VERSION_32:
1852 if (version >= 32) {
1853 total++;
1854 enabled++;
1855 }
1856 break;
1857 case EXTRA_NEW_FRAG_CLAMP:
1858 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1859 _mesa_update_state(ctx);
1860 break;
1861 case EXTRA_API_ES2:
1862 if (ctx->API == API_OPENGLES2) {
1863 total++;
1864 enabled++;
1865 }
1866 break;
1867 case EXTRA_API_GL:
1868 if (ctx->API == API_OPENGL) {
1869 total++;
1870 enabled++;
1871 }
1872 break;
1873 case EXTRA_NEW_BUFFERS:
1874 if (ctx->NewState & _NEW_BUFFERS)
1875 _mesa_update_state(ctx);
1876 break;
1877 case EXTRA_FLUSH_CURRENT:
1878 FLUSH_CURRENT(ctx, 0);
1879 break;
1880 case EXTRA_VALID_DRAW_BUFFER:
1881 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1882 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1883 func, d->pname - GL_DRAW_BUFFER0_ARB);
1884 return GL_FALSE;
1885 }
1886 break;
1887 case EXTRA_VALID_TEXTURE_UNIT:
1888 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1889 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1890 func, ctx->Texture.CurrentUnit);
1891 return GL_FALSE;
1892 }
1893 break;
1894 case EXTRA_VALID_CLIP_DISTANCE:
1895 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1896 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1897 func, d->pname - GL_CLIP_DISTANCE0);
1898 return GL_FALSE;
1899 }
1900 break;
1901 case EXTRA_GLSL_130:
1902 if (ctx->Const.GLSLVersion >= 130) {
1903 total++;
1904 enabled++;
1905 }
1906 break;
1907 case EXTRA_END:
1908 break;
1909 default: /* *e is a offset into the extension struct */
1910 total++;
1911 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1912 enabled++;
1913 break;
1914 }
1915
1916 if (total > 0 && enabled == 0) {
1917 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1918 _mesa_lookup_enum_by_nr(d->pname));
1919 return GL_FALSE;
1920 }
1921
1922 return GL_TRUE;
1923 }
1924
1925 static const struct value_desc error_value =
1926 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1927
1928 /**
1929 * Find the struct value_desc corresponding to the enum 'pname'.
1930 *
1931 * We hash the enum value to get an index into the 'table' array,
1932 * which holds the index in the 'values' array of struct value_desc.
1933 * Once we've found the entry, we do the extra checks, if any, then
1934 * look up the value and return a pointer to it.
1935 *
1936 * If the value has to be computed (for example, it's the result of a
1937 * function call or we need to add 1 to it), we use the tmp 'v' to
1938 * store the result.
1939 *
1940 * \param func name of glGet*v() func for error reporting
1941 * \param pname the enum value we're looking up
1942 * \param p is were we return the pointer to the value
1943 * \param v a tmp union value variable in the calling glGet*v() function
1944 *
1945 * \return the struct value_desc corresponding to the enum or a struct
1946 * value_desc of TYPE_INVALID if not found. This lets the calling
1947 * glGet*v() function jump right into a switch statement and
1948 * handle errors there instead of having to check for NULL.
1949 */
1950 static const struct value_desc *
1951 find_value(const char *func, GLenum pname, void **p, union value *v)
1952 {
1953 GET_CURRENT_CONTEXT(ctx);
1954 struct gl_texture_unit *unit;
1955 int mask, hash;
1956 const struct value_desc *d;
1957
1958 mask = Elements(table) - 1;
1959 hash = (pname * prime_factor);
1960 while (1) {
1961 d = &values[table[hash & mask]];
1962
1963 /* If the enum isn't valid, the hash walk ends with index 0,
1964 * which is the API mask entry at the beginning of values[]. */
1965 if (unlikely(d->type == TYPE_API_MASK)) {
1966 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1967 _mesa_lookup_enum_by_nr(pname));
1968 return &error_value;
1969 }
1970
1971 if (likely(d->pname == pname))
1972 break;
1973
1974 hash += prime_step;
1975 }
1976
1977 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1978 return &error_value;
1979
1980 switch (d->location) {
1981 case LOC_BUFFER:
1982 *p = ((char *) ctx->DrawBuffer + d->offset);
1983 return d;
1984 case LOC_CONTEXT:
1985 *p = ((char *) ctx + d->offset);
1986 return d;
1987 case LOC_ARRAY:
1988 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1989 return d;
1990 case LOC_TEXUNIT:
1991 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1992 *p = ((char *) unit + d->offset);
1993 return d;
1994 case LOC_CUSTOM:
1995 find_custom_value(ctx, d, v);
1996 *p = v;
1997 return d;
1998 default:
1999 assert(0);
2000 break;
2001 }
2002
2003 /* silence warning */
2004 return &error_value;
2005 }
2006
2007 static const int transpose[] = {
2008 0, 4, 8, 12,
2009 1, 5, 9, 13,
2010 2, 6, 10, 14,
2011 3, 7, 11, 15
2012 };
2013
2014 void GLAPIENTRY
2015 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
2016 {
2017 const struct value_desc *d;
2018 union value v;
2019 GLmatrix *m;
2020 int shift, i;
2021 void *p;
2022 GET_CURRENT_CONTEXT(ctx);
2023
2024 ASSERT_OUTSIDE_BEGIN_END(ctx);
2025
2026 d = find_value("glGetBooleanv", pname, &p, &v);
2027 switch (d->type) {
2028 case TYPE_INVALID:
2029 break;
2030 case TYPE_CONST:
2031 params[0] = INT_TO_BOOLEAN(d->offset);
2032 break;
2033
2034 case TYPE_FLOAT_4:
2035 case TYPE_FLOATN_4:
2036 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
2037 case TYPE_FLOAT_3:
2038 case TYPE_FLOATN_3:
2039 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
2040 case TYPE_FLOAT_2:
2041 case TYPE_FLOATN_2:
2042 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
2043 case TYPE_FLOAT:
2044 case TYPE_FLOATN:
2045 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
2046 break;
2047
2048 case TYPE_DOUBLEN:
2049 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
2050 break;
2051
2052 case TYPE_INT_4:
2053 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
2054 case TYPE_INT_3:
2055 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
2056 case TYPE_INT_2:
2057 case TYPE_ENUM_2:
2058 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
2059 case TYPE_INT:
2060 case TYPE_ENUM:
2061 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
2062 break;
2063
2064 case TYPE_INT_N:
2065 for (i = 0; i < v.value_int_n.n; i++)
2066 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2067 break;
2068
2069 case TYPE_INT64:
2070 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
2071 break;
2072
2073 case TYPE_BOOLEAN:
2074 params[0] = ((GLboolean*) p)[0];
2075 break;
2076
2077 case TYPE_MATRIX:
2078 m = *(GLmatrix **) p;
2079 for (i = 0; i < 16; i++)
2080 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
2081 break;
2082
2083 case TYPE_MATRIX_T:
2084 m = *(GLmatrix **) p;
2085 for (i = 0; i < 16; i++)
2086 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
2087 break;
2088
2089 case TYPE_BIT_0:
2090 case TYPE_BIT_1:
2091 case TYPE_BIT_2:
2092 case TYPE_BIT_3:
2093 case TYPE_BIT_4:
2094 case TYPE_BIT_5:
2095 case TYPE_BIT_6:
2096 case TYPE_BIT_7:
2097 shift = d->type - TYPE_BIT_0;
2098 params[0] = (*(GLbitfield *) p >> shift) & 1;
2099 break;
2100 }
2101 }
2102
2103 void GLAPIENTRY
2104 _mesa_GetFloatv(GLenum pname, GLfloat *params)
2105 {
2106 const struct value_desc *d;
2107 union value v;
2108 GLmatrix *m;
2109 int shift, i;
2110 void *p;
2111 GET_CURRENT_CONTEXT(ctx);
2112
2113 ASSERT_OUTSIDE_BEGIN_END(ctx);
2114
2115 d = find_value("glGetFloatv", pname, &p, &v);
2116 switch (d->type) {
2117 case TYPE_INVALID:
2118 break;
2119 case TYPE_CONST:
2120 params[0] = (GLfloat) d->offset;
2121 break;
2122
2123 case TYPE_FLOAT_4:
2124 case TYPE_FLOATN_4:
2125 params[3] = ((GLfloat *) p)[3];
2126 case TYPE_FLOAT_3:
2127 case TYPE_FLOATN_3:
2128 params[2] = ((GLfloat *) p)[2];
2129 case TYPE_FLOAT_2:
2130 case TYPE_FLOATN_2:
2131 params[1] = ((GLfloat *) p)[1];
2132 case TYPE_FLOAT:
2133 case TYPE_FLOATN:
2134 params[0] = ((GLfloat *) p)[0];
2135 break;
2136
2137 case TYPE_DOUBLEN:
2138 params[0] = ((GLdouble *) p)[0];
2139 break;
2140
2141 case TYPE_INT_4:
2142 params[3] = (GLfloat) (((GLint *) p)[3]);
2143 case TYPE_INT_3:
2144 params[2] = (GLfloat) (((GLint *) p)[2]);
2145 case TYPE_INT_2:
2146 case TYPE_ENUM_2:
2147 params[1] = (GLfloat) (((GLint *) p)[1]);
2148 case TYPE_INT:
2149 case TYPE_ENUM:
2150 params[0] = (GLfloat) (((GLint *) p)[0]);
2151 break;
2152
2153 case TYPE_INT_N:
2154 for (i = 0; i < v.value_int_n.n; i++)
2155 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
2156 break;
2157
2158 case TYPE_INT64:
2159 params[0] = ((GLint64 *) p)[0];
2160 break;
2161
2162 case TYPE_BOOLEAN:
2163 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
2164 break;
2165
2166 case TYPE_MATRIX:
2167 m = *(GLmatrix **) p;
2168 for (i = 0; i < 16; i++)
2169 params[i] = m->m[i];
2170 break;
2171
2172 case TYPE_MATRIX_T:
2173 m = *(GLmatrix **) p;
2174 for (i = 0; i < 16; i++)
2175 params[i] = m->m[transpose[i]];
2176 break;
2177
2178 case TYPE_BIT_0:
2179 case TYPE_BIT_1:
2180 case TYPE_BIT_2:
2181 case TYPE_BIT_3:
2182 case TYPE_BIT_4:
2183 case TYPE_BIT_5:
2184 case TYPE_BIT_6:
2185 case TYPE_BIT_7:
2186 shift = d->type - TYPE_BIT_0;
2187 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
2188 break;
2189 }
2190 }
2191
2192 void GLAPIENTRY
2193 _mesa_GetIntegerv(GLenum pname, GLint *params)
2194 {
2195 const struct value_desc *d;
2196 union value v;
2197 GLmatrix *m;
2198 int shift, i;
2199 void *p;
2200 GET_CURRENT_CONTEXT(ctx);
2201
2202 ASSERT_OUTSIDE_BEGIN_END(ctx);
2203
2204 d = find_value("glGetIntegerv", pname, &p, &v);
2205 switch (d->type) {
2206 case TYPE_INVALID:
2207 break;
2208 case TYPE_CONST:
2209 params[0] = d->offset;
2210 break;
2211
2212 case TYPE_FLOAT_4:
2213 params[3] = IROUND(((GLfloat *) p)[3]);
2214 case TYPE_FLOAT_3:
2215 params[2] = IROUND(((GLfloat *) p)[2]);
2216 case TYPE_FLOAT_2:
2217 params[1] = IROUND(((GLfloat *) p)[1]);
2218 case TYPE_FLOAT:
2219 params[0] = IROUND(((GLfloat *) p)[0]);
2220 break;
2221
2222 case TYPE_FLOATN_4:
2223 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2224 case TYPE_FLOATN_3:
2225 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2226 case TYPE_FLOATN_2:
2227 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2228 case TYPE_FLOATN:
2229 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2230 break;
2231
2232 case TYPE_DOUBLEN:
2233 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2234 break;
2235
2236 case TYPE_INT_4:
2237 params[3] = ((GLint *) p)[3];
2238 case TYPE_INT_3:
2239 params[2] = ((GLint *) p)[2];
2240 case TYPE_INT_2:
2241 case TYPE_ENUM_2:
2242 params[1] = ((GLint *) p)[1];
2243 case TYPE_INT:
2244 case TYPE_ENUM:
2245 params[0] = ((GLint *) p)[0];
2246 break;
2247
2248 case TYPE_INT_N:
2249 for (i = 0; i < v.value_int_n.n; i++)
2250 params[i] = v.value_int_n.ints[i];
2251 break;
2252
2253 case TYPE_INT64:
2254 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2255 break;
2256
2257 case TYPE_BOOLEAN:
2258 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2259 break;
2260
2261 case TYPE_MATRIX:
2262 m = *(GLmatrix **) p;
2263 for (i = 0; i < 16; i++)
2264 params[i] = FLOAT_TO_INT(m->m[i]);
2265 break;
2266
2267 case TYPE_MATRIX_T:
2268 m = *(GLmatrix **) p;
2269 for (i = 0; i < 16; i++)
2270 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2271 break;
2272
2273 case TYPE_BIT_0:
2274 case TYPE_BIT_1:
2275 case TYPE_BIT_2:
2276 case TYPE_BIT_3:
2277 case TYPE_BIT_4:
2278 case TYPE_BIT_5:
2279 case TYPE_BIT_6:
2280 case TYPE_BIT_7:
2281 shift = d->type - TYPE_BIT_0;
2282 params[0] = (*(GLbitfield *) p >> shift) & 1;
2283 break;
2284 }
2285 }
2286
2287 #if FEATURE_ARB_sync
2288 void GLAPIENTRY
2289 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
2290 {
2291 const struct value_desc *d;
2292 union value v;
2293 GLmatrix *m;
2294 int shift, i;
2295 void *p;
2296 GET_CURRENT_CONTEXT(ctx);
2297
2298 ASSERT_OUTSIDE_BEGIN_END(ctx);
2299
2300 d = find_value("glGetInteger64v", pname, &p, &v);
2301 switch (d->type) {
2302 case TYPE_INVALID:
2303 break;
2304 case TYPE_CONST:
2305 params[0] = d->offset;
2306 break;
2307
2308 case TYPE_FLOAT_4:
2309 params[3] = IROUND64(((GLfloat *) p)[3]);
2310 case TYPE_FLOAT_3:
2311 params[2] = IROUND64(((GLfloat *) p)[2]);
2312 case TYPE_FLOAT_2:
2313 params[1] = IROUND64(((GLfloat *) p)[1]);
2314 case TYPE_FLOAT:
2315 params[0] = IROUND64(((GLfloat *) p)[0]);
2316 break;
2317
2318 case TYPE_FLOATN_4:
2319 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
2320 case TYPE_FLOATN_3:
2321 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
2322 case TYPE_FLOATN_2:
2323 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
2324 case TYPE_FLOATN:
2325 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
2326 break;
2327
2328 case TYPE_DOUBLEN:
2329 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
2330 break;
2331
2332 case TYPE_INT_4:
2333 params[3] = ((GLint *) p)[3];
2334 case TYPE_INT_3:
2335 params[2] = ((GLint *) p)[2];
2336 case TYPE_INT_2:
2337 case TYPE_ENUM_2:
2338 params[1] = ((GLint *) p)[1];
2339 case TYPE_INT:
2340 case TYPE_ENUM:
2341 params[0] = ((GLint *) p)[0];
2342 break;
2343
2344 case TYPE_INT_N:
2345 for (i = 0; i < v.value_int_n.n; i++)
2346 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2347 break;
2348
2349 case TYPE_INT64:
2350 params[0] = ((GLint64 *) p)[0];
2351 break;
2352
2353 case TYPE_BOOLEAN:
2354 params[0] = ((GLboolean*) p)[0];
2355 break;
2356
2357 case TYPE_MATRIX:
2358 m = *(GLmatrix **) p;
2359 for (i = 0; i < 16; i++)
2360 params[i] = FLOAT_TO_INT64(m->m[i]);
2361 break;
2362
2363 case TYPE_MATRIX_T:
2364 m = *(GLmatrix **) p;
2365 for (i = 0; i < 16; i++)
2366 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2367 break;
2368
2369 case TYPE_BIT_0:
2370 case TYPE_BIT_1:
2371 case TYPE_BIT_2:
2372 case TYPE_BIT_3:
2373 case TYPE_BIT_4:
2374 case TYPE_BIT_5:
2375 case TYPE_BIT_6:
2376 case TYPE_BIT_7:
2377 shift = d->type - TYPE_BIT_0;
2378 params[0] = (*(GLbitfield *) p >> shift) & 1;
2379 break;
2380 }
2381 }
2382 #endif /* FEATURE_ARB_sync */
2383
2384 void GLAPIENTRY
2385 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2386 {
2387 const struct value_desc *d;
2388 union value v;
2389 GLmatrix *m;
2390 int shift, i;
2391 void *p;
2392 GET_CURRENT_CONTEXT(ctx);
2393
2394 ASSERT_OUTSIDE_BEGIN_END(ctx);
2395
2396 d = find_value("glGetDoublev", pname, &p, &v);
2397 switch (d->type) {
2398 case TYPE_INVALID:
2399 break;
2400 case TYPE_CONST:
2401 params[0] = d->offset;
2402 break;
2403
2404 case TYPE_FLOAT_4:
2405 case TYPE_FLOATN_4:
2406 params[3] = ((GLfloat *) p)[3];
2407 case TYPE_FLOAT_3:
2408 case TYPE_FLOATN_3:
2409 params[2] = ((GLfloat *) p)[2];
2410 case TYPE_FLOAT_2:
2411 case TYPE_FLOATN_2:
2412 params[1] = ((GLfloat *) p)[1];
2413 case TYPE_FLOAT:
2414 case TYPE_FLOATN:
2415 params[0] = ((GLfloat *) p)[0];
2416 break;
2417
2418 case TYPE_DOUBLEN:
2419 params[0] = ((GLdouble *) p)[0];
2420 break;
2421
2422 case TYPE_INT_4:
2423 params[3] = ((GLint *) p)[3];
2424 case TYPE_INT_3:
2425 params[2] = ((GLint *) p)[2];
2426 case TYPE_INT_2:
2427 case TYPE_ENUM_2:
2428 params[1] = ((GLint *) p)[1];
2429 case TYPE_INT:
2430 case TYPE_ENUM:
2431 params[0] = ((GLint *) p)[0];
2432 break;
2433
2434 case TYPE_INT_N:
2435 for (i = 0; i < v.value_int_n.n; i++)
2436 params[i] = v.value_int_n.ints[i];
2437 break;
2438
2439 case TYPE_INT64:
2440 params[0] = ((GLint64 *) p)[0];
2441 break;
2442
2443 case TYPE_BOOLEAN:
2444 params[0] = *(GLboolean*) p;
2445 break;
2446
2447 case TYPE_MATRIX:
2448 m = *(GLmatrix **) p;
2449 for (i = 0; i < 16; i++)
2450 params[i] = m->m[i];
2451 break;
2452
2453 case TYPE_MATRIX_T:
2454 m = *(GLmatrix **) p;
2455 for (i = 0; i < 16; i++)
2456 params[i] = m->m[transpose[i]];
2457 break;
2458
2459 case TYPE_BIT_0:
2460 case TYPE_BIT_1:
2461 case TYPE_BIT_2:
2462 case TYPE_BIT_3:
2463 case TYPE_BIT_4:
2464 case TYPE_BIT_5:
2465 case TYPE_BIT_6:
2466 case TYPE_BIT_7:
2467 shift = d->type - TYPE_BIT_0;
2468 params[0] = (*(GLbitfield *) p >> shift) & 1;
2469 break;
2470 }
2471 }
2472
2473 static enum value_type
2474 find_value_indexed(const char *func, GLenum pname, int index, union value *v)
2475 {
2476 GET_CURRENT_CONTEXT(ctx);
2477
2478 switch (pname) {
2479
2480 case GL_BLEND:
2481 if (index >= ctx->Const.MaxDrawBuffers)
2482 goto invalid_value;
2483 if (!ctx->Extensions.EXT_draw_buffers2)
2484 goto invalid_enum;
2485 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2486 return TYPE_INT;
2487
2488 case GL_BLEND_SRC:
2489 /* fall-through */
2490 case GL_BLEND_SRC_RGB:
2491 if (index >= ctx->Const.MaxDrawBuffers)
2492 goto invalid_value;
2493 if (!ctx->Extensions.ARB_draw_buffers_blend)
2494 goto invalid_enum;
2495 v->value_int = ctx->Color.Blend[index].SrcRGB;
2496 return TYPE_INT;
2497 case GL_BLEND_SRC_ALPHA:
2498 if (index >= ctx->Const.MaxDrawBuffers)
2499 goto invalid_value;
2500 if (!ctx->Extensions.ARB_draw_buffers_blend)
2501 goto invalid_enum;
2502 v->value_int = ctx->Color.Blend[index].SrcA;
2503 return TYPE_INT;
2504 case GL_BLEND_DST:
2505 /* fall-through */
2506 case GL_BLEND_DST_RGB:
2507 if (index >= ctx->Const.MaxDrawBuffers)
2508 goto invalid_value;
2509 if (!ctx->Extensions.ARB_draw_buffers_blend)
2510 goto invalid_enum;
2511 v->value_int = ctx->Color.Blend[index].DstRGB;
2512 return TYPE_INT;
2513 case GL_BLEND_DST_ALPHA:
2514 if (index >= ctx->Const.MaxDrawBuffers)
2515 goto invalid_value;
2516 if (!ctx->Extensions.ARB_draw_buffers_blend)
2517 goto invalid_enum;
2518 v->value_int = ctx->Color.Blend[index].DstA;
2519 return TYPE_INT;
2520 case GL_BLEND_EQUATION_RGB:
2521 if (index >= ctx->Const.MaxDrawBuffers)
2522 goto invalid_value;
2523 if (!ctx->Extensions.ARB_draw_buffers_blend)
2524 goto invalid_enum;
2525 v->value_int = ctx->Color.Blend[index].EquationRGB;
2526 return TYPE_INT;
2527 case GL_BLEND_EQUATION_ALPHA:
2528 if (index >= ctx->Const.MaxDrawBuffers)
2529 goto invalid_value;
2530 if (!ctx->Extensions.ARB_draw_buffers_blend)
2531 goto invalid_enum;
2532 v->value_int = ctx->Color.Blend[index].EquationA;
2533 return TYPE_INT;
2534
2535 case GL_COLOR_WRITEMASK:
2536 if (index >= ctx->Const.MaxDrawBuffers)
2537 goto invalid_value;
2538 if (!ctx->Extensions.EXT_draw_buffers2)
2539 goto invalid_enum;
2540 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2541 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2542 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2543 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2544 return TYPE_INT_4;
2545
2546 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2547 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2548 goto invalid_value;
2549 if (!ctx->Extensions.EXT_transform_feedback)
2550 goto invalid_enum;
2551 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2552 return TYPE_INT64;
2553
2554 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2555 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2556 goto invalid_value;
2557 if (!ctx->Extensions.EXT_transform_feedback)
2558 goto invalid_enum;
2559 v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
2560 return TYPE_INT64;
2561
2562 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2563 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2564 goto invalid_value;
2565 if (!ctx->Extensions.EXT_transform_feedback)
2566 goto invalid_enum;
2567 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2568 return TYPE_INT;
2569
2570 case GL_UNIFORM_BUFFER_BINDING:
2571 if (index >= ctx->Const.MaxUniformBufferBindings)
2572 goto invalid_value;
2573 if (!ctx->Extensions.ARB_uniform_buffer_object)
2574 goto invalid_enum;
2575 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
2576 return TYPE_INT;
2577
2578 case GL_UNIFORM_BUFFER_START:
2579 if (index >= ctx->Const.MaxUniformBufferBindings)
2580 goto invalid_value;
2581 if (!ctx->Extensions.ARB_uniform_buffer_object)
2582 goto invalid_enum;
2583 v->value_int = ctx->UniformBufferBindings[index].Offset;
2584 return TYPE_INT;
2585
2586 case GL_UNIFORM_BUFFER_SIZE:
2587 if (index >= ctx->Const.MaxUniformBufferBindings)
2588 goto invalid_value;
2589 if (!ctx->Extensions.ARB_uniform_buffer_object)
2590 goto invalid_enum;
2591 v->value_int = ctx->UniformBufferBindings[index].Size;
2592 return TYPE_INT;
2593 }
2594
2595 invalid_enum:
2596 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2597 _mesa_lookup_enum_by_nr(pname));
2598 return TYPE_INVALID;
2599 invalid_value:
2600 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2601 _mesa_lookup_enum_by_nr(pname));
2602 return TYPE_INVALID;
2603 }
2604
2605 void GLAPIENTRY
2606 _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
2607 {
2608 union value v;
2609 enum value_type type =
2610 find_value_indexed("glGetBooleanIndexedv", pname, index, &v);
2611
2612 switch (type) {
2613 case TYPE_INT:
2614 params[0] = INT_TO_BOOLEAN(v.value_int);
2615 break;
2616 case TYPE_INT_4:
2617 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2618 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2619 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2620 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2621 break;
2622 case TYPE_INT64:
2623 params[0] = INT64_TO_BOOLEAN(v.value_int);
2624 break;
2625 default:
2626 ; /* nothing - GL error was recorded */
2627 }
2628 }
2629
2630 void GLAPIENTRY
2631 _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
2632 {
2633 union value v;
2634 enum value_type type =
2635 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2636
2637 switch (type) {
2638 case TYPE_INT:
2639 params[0] = v.value_int;
2640 break;
2641 case TYPE_INT_4:
2642 params[0] = v.value_int_4[0];
2643 params[1] = v.value_int_4[1];
2644 params[2] = v.value_int_4[2];
2645 params[3] = v.value_int_4[3];
2646 break;
2647 case TYPE_INT64:
2648 params[0] = INT64_TO_INT(v.value_int);
2649 break;
2650 default:
2651 ; /* nothing - GL error was recorded */
2652 }
2653 }
2654
2655 #if FEATURE_ARB_sync
2656 void GLAPIENTRY
2657 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
2658 {
2659 union value v;
2660 enum value_type type =
2661 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2662
2663 switch (type) {
2664 case TYPE_INT:
2665 params[0] = v.value_int;
2666 break;
2667 case TYPE_INT_4:
2668 params[0] = v.value_int_4[0];
2669 params[1] = v.value_int_4[1];
2670 params[2] = v.value_int_4[2];
2671 params[3] = v.value_int_4[3];
2672 break;
2673 case TYPE_INT64:
2674 params[0] = v.value_int;
2675 break;
2676 default:
2677 ; /* nothing - GL error was recorded */
2678 }
2679 }
2680 #endif /* FEATURE_ARB_sync */
2681
2682 #if FEATURE_ES1
2683 void GLAPIENTRY
2684 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2685 {
2686 const struct value_desc *d;
2687 union value v;
2688 GLmatrix *m;
2689 int shift, i;
2690 void *p;
2691
2692 d = find_value("glGetDoublev", pname, &p, &v);
2693 switch (d->type) {
2694 case TYPE_INVALID:
2695 break;
2696 case TYPE_CONST:
2697 params[0] = INT_TO_FIXED(d->offset);
2698 break;
2699
2700 case TYPE_FLOAT_4:
2701 case TYPE_FLOATN_4:
2702 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2703 case TYPE_FLOAT_3:
2704 case TYPE_FLOATN_3:
2705 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2706 case TYPE_FLOAT_2:
2707 case TYPE_FLOATN_2:
2708 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2709 case TYPE_FLOAT:
2710 case TYPE_FLOATN:
2711 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2712 break;
2713
2714 case TYPE_DOUBLEN:
2715 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2716 break;
2717
2718 case TYPE_INT_4:
2719 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2720 case TYPE_INT_3:
2721 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2722 case TYPE_INT_2:
2723 case TYPE_ENUM_2:
2724 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2725 case TYPE_INT:
2726 case TYPE_ENUM:
2727 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2728 break;
2729
2730 case TYPE_INT_N:
2731 for (i = 0; i < v.value_int_n.n; i++)
2732 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2733 break;
2734
2735 case TYPE_INT64:
2736 params[0] = ((GLint64 *) p)[0];
2737 break;
2738
2739 case TYPE_BOOLEAN:
2740 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2741 break;
2742
2743 case TYPE_MATRIX:
2744 m = *(GLmatrix **) p;
2745 for (i = 0; i < 16; i++)
2746 params[i] = FLOAT_TO_FIXED(m->m[i]);
2747 break;
2748
2749 case TYPE_MATRIX_T:
2750 m = *(GLmatrix **) p;
2751 for (i = 0; i < 16; i++)
2752 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2753 break;
2754
2755 case TYPE_BIT_0:
2756 case TYPE_BIT_1:
2757 case TYPE_BIT_2:
2758 case TYPE_BIT_3:
2759 case TYPE_BIT_4:
2760 case TYPE_BIT_5:
2761 case TYPE_BIT_6:
2762 case TYPE_BIT_7:
2763 shift = d->type - TYPE_BIT_0;
2764 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2765 break;
2766 }
2767 }
2768 #endif