3 * State query functions.
7 * Mesa 3-D graphics library
10 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
26 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
31 * Regarding GL_NV_light_max_exponent:
33 * Portions of this software may use or implement intellectual
34 * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
35 * any and all warranties with respect to such intellectual property,
36 * including any use thereof or modifications thereto.
44 #include "extensions.h"
48 #include "texcompress.h"
50 #include "math/m_matrix.h"
53 #define FLOAT_TO_BOOL(X) ( (X)==0.0F ? GL_FALSE : GL_TRUE )
54 #define INT_TO_BOOL(I) ( (I)==0 ? GL_FALSE : GL_TRUE )
55 #define ENUM_TO_BOOL(E) ( (E)==0 ? GL_FALSE : GL_TRUE )
58 /* Needed for an Amiga compiler */
59 #define ENUM_TO_FLOAT(X) ((GLfloat)(GLint)(X))
60 #define ENUM_TO_DOUBLE(X) ((GLdouble)(GLint)(X))
62 /* all other compilers */
63 #define ENUM_TO_FLOAT(X) ((GLfloat)(X))
64 #define ENUM_TO_DOUBLE(X) ((GLdouble)(X))
68 /* Check if named extension is enabled, if not generate error and return */
70 #define CHECK1(E1, str, PNAME) \
71 if (!ctx->Extensions.E1) { \
72 _mesa_error(ctx, GL_INVALID_VALUE, \
73 "glGet" str "v(0x%x)", (int) PNAME); \
77 #define CHECK2(E1, E2, str, PNAME) \
78 if (!ctx->Extensions.E1 && !ctx->Extensions.E2) { \
79 _mesa_error(ctx, GL_INVALID_VALUE, \
80 "glGet" str "v(0x%x)", (int) PNAME); \
84 #define CHECK_EXTENSION_B(EXTNAME, PNAME) \
85 CHECK1(EXTNAME, "Boolean", PNAME )
87 #define CHECK_EXTENSION_I(EXTNAME, PNAME) \
88 CHECK1(EXTNAME, "Integer", PNAME )
90 #define CHECK_EXTENSION_F(EXTNAME, PNAME) \
91 CHECK1(EXTNAME, "Float", PNAME )
93 #define CHECK_EXTENSION_D(EXTNAME, PNAME) \
94 CHECK1(EXTNAME, "Double", PNAME )
96 #define CHECK_EXTENSION2_B(EXT1, EXT2, PNAME) \
97 CHECK2(EXT1, EXT2, "Boolean", PNAME)
99 #define CHECK_EXTENSION2_I(EXT1, EXT2, PNAME) \
100 CHECK2(EXT1, EXT2, "Integer", PNAME)
102 #define CHECK_EXTENSION2_F(EXT1, EXT2, PNAME) \
103 CHECK2(EXT1, EXT2, "Float", PNAME)
105 #define CHECK_EXTENSION2_D(EXT1, EXT2, PNAME) \
106 CHECK2(EXT1, EXT2, "Double", PNAME)
111 pixel_texgen_mode(const GLcontext
*ctx
)
113 if (ctx
->Pixel
.FragmentRgbSource
== GL_CURRENT_RASTER_POSITION
) {
114 if (ctx
->Pixel
.FragmentAlphaSource
== GL_CURRENT_RASTER_POSITION
) {
122 if (ctx
->Pixel
.FragmentAlphaSource
== GL_CURRENT_RASTER_POSITION
) {
133 * Get the value(s) of a selected parameter.
135 * \param pname parameter to be returned.
136 * \param params will hold the value(s) of the speficifed parameter.
138 * \sa glGetBooleanv().
140 * Tries to get the specified parameter via dd_function_table::GetBooleanv,
141 * otherwise gets the specified parameter from the current context, converting
142 * it value into GLboolean.
145 _mesa_GetBooleanv( GLenum pname
, GLboolean
*params
)
147 GET_CURRENT_CONTEXT(ctx
);
149 const GLuint clientUnit
= ctx
->Array
.ActiveTexture
;
150 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
151 const struct gl_texture_unit
*textureUnit
= &ctx
->Texture
.Unit
[texUnit
];
152 ASSERT_OUTSIDE_BEGIN_END(ctx
);
157 if (MESA_VERBOSE
& VERBOSE_API
)
158 _mesa_debug(ctx
, "glGetBooleanv %s\n", _mesa_lookup_enum_by_nr(pname
));
160 if (!ctx
->_CurrentProgram
) {
161 /* We need this in order to get correct results for
162 * GL_OCCLUSION_TEST_RESULT_HP. There might be other important cases.
164 FLUSH_VERTICES(ctx
, 0);
167 if (ctx
->Driver
.GetBooleanv
168 && (*ctx
->Driver
.GetBooleanv
)(ctx
, pname
, params
))
172 case GL_ACCUM_RED_BITS
:
173 *params
= INT_TO_BOOL(ctx
->Visual
.accumRedBits
);
175 case GL_ACCUM_GREEN_BITS
:
176 *params
= INT_TO_BOOL(ctx
->Visual
.accumGreenBits
);
178 case GL_ACCUM_BLUE_BITS
:
179 *params
= INT_TO_BOOL(ctx
->Visual
.accumBlueBits
);
181 case GL_ACCUM_ALPHA_BITS
:
182 *params
= INT_TO_BOOL(ctx
->Visual
.accumAlphaBits
);
184 case GL_ACCUM_CLEAR_VALUE
:
185 params
[0] = FLOAT_TO_BOOL(ctx
->Accum
.ClearColor
[0]);
186 params
[1] = FLOAT_TO_BOOL(ctx
->Accum
.ClearColor
[1]);
187 params
[2] = FLOAT_TO_BOOL(ctx
->Accum
.ClearColor
[2]);
188 params
[3] = FLOAT_TO_BOOL(ctx
->Accum
.ClearColor
[3]);
191 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.AlphaBias
);
194 *params
= INT_TO_BOOL(ctx
->Visual
.alphaBits
);
197 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.AlphaScale
);
200 *params
= ctx
->Color
.AlphaEnabled
;
202 case GL_ALPHA_TEST_FUNC
:
203 *params
= ENUM_TO_BOOL(ctx
->Color
.AlphaFunc
);
205 case GL_ALPHA_TEST_REF
:
206 *params
= ctx
->Color
.AlphaRef
? GL_TRUE
: GL_FALSE
;
208 case GL_ATTRIB_STACK_DEPTH
:
209 *params
= INT_TO_BOOL(ctx
->AttribStackDepth
);
212 *params
= ctx
->Eval
.AutoNormal
;
215 *params
= (ctx
->Const
.NumAuxBuffers
) ? GL_TRUE
: GL_FALSE
;
218 *params
= ctx
->Color
.BlendEnabled
;
221 *params
= ENUM_TO_BOOL(ctx
->Color
.BlendDstRGB
);
224 *params
= ENUM_TO_BOOL(ctx
->Color
.BlendSrcRGB
);
226 case GL_BLEND_SRC_RGB_EXT
:
227 *params
= ENUM_TO_BOOL(ctx
->Color
.BlendSrcRGB
);
229 case GL_BLEND_DST_RGB_EXT
:
230 *params
= ENUM_TO_BOOL(ctx
->Color
.BlendDstRGB
);
232 case GL_BLEND_SRC_ALPHA_EXT
:
233 *params
= ENUM_TO_BOOL(ctx
->Color
.BlendSrcA
);
235 case GL_BLEND_DST_ALPHA_EXT
:
236 *params
= ENUM_TO_BOOL(ctx
->Color
.BlendDstA
);
238 case GL_BLEND_EQUATION
:
239 *params
= ENUM_TO_BOOL( ctx
->Color
.BlendEquationRGB
);
241 case GL_BLEND_EQUATION_ALPHA_EXT
:
242 *params
= ENUM_TO_BOOL( ctx
->Color
.BlendEquationA
);
244 case GL_BLEND_COLOR_EXT
:
245 params
[0] = FLOAT_TO_BOOL( ctx
->Color
.BlendColor
[0] );
246 params
[1] = FLOAT_TO_BOOL( ctx
->Color
.BlendColor
[1] );
247 params
[2] = FLOAT_TO_BOOL( ctx
->Color
.BlendColor
[2] );
248 params
[3] = FLOAT_TO_BOOL( ctx
->Color
.BlendColor
[3] );
251 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.BlueBias
);
254 *params
= INT_TO_BOOL( ctx
->Visual
.blueBits
);
257 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.BlueScale
);
259 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
260 *params
= INT_TO_BOOL(ctx
->ClientAttribStackDepth
);
268 if (ctx
->Transform
.ClipPlanesEnabled
& (1 << (pname
- GL_CLIP_PLANE0
)))
273 case GL_COLOR_CLEAR_VALUE
:
274 params
[0] = ctx
->Color
.ClearColor
[0] ? GL_TRUE
: GL_FALSE
;
275 params
[1] = ctx
->Color
.ClearColor
[1] ? GL_TRUE
: GL_FALSE
;
276 params
[2] = ctx
->Color
.ClearColor
[2] ? GL_TRUE
: GL_FALSE
;
277 params
[3] = ctx
->Color
.ClearColor
[3] ? GL_TRUE
: GL_FALSE
;
279 case GL_COLOR_MATERIAL
:
280 *params
= ctx
->Light
.ColorMaterialEnabled
;
282 case GL_COLOR_MATERIAL_FACE
:
283 *params
= ENUM_TO_BOOL(ctx
->Light
.ColorMaterialFace
);
285 case GL_COLOR_MATERIAL_PARAMETER
:
286 *params
= ENUM_TO_BOOL(ctx
->Light
.ColorMaterialMode
);
288 case GL_COLOR_WRITEMASK
:
289 params
[0] = ctx
->Color
.ColorMask
[RCOMP
] ? GL_TRUE
: GL_FALSE
;
290 params
[1] = ctx
->Color
.ColorMask
[GCOMP
] ? GL_TRUE
: GL_FALSE
;
291 params
[2] = ctx
->Color
.ColorMask
[BCOMP
] ? GL_TRUE
: GL_FALSE
;
292 params
[3] = ctx
->Color
.ColorMask
[ACOMP
] ? GL_TRUE
: GL_FALSE
;
295 *params
= ctx
->Polygon
.CullFlag
;
297 case GL_CULL_FACE_MODE
:
298 *params
= ENUM_TO_BOOL(ctx
->Polygon
.CullFaceMode
);
300 case GL_CURRENT_COLOR
:
301 FLUSH_CURRENT(ctx
, 0);
302 params
[0] = FLOAT_TO_BOOL(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0]);
303 params
[1] = FLOAT_TO_BOOL(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1]);
304 params
[2] = FLOAT_TO_BOOL(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2]);
305 params
[3] = FLOAT_TO_BOOL(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3]);
307 case GL_CURRENT_INDEX
:
308 FLUSH_CURRENT(ctx
, 0);
309 *params
= FLOAT_TO_BOOL(ctx
->Current
.Index
);
311 case GL_CURRENT_NORMAL
:
312 FLUSH_CURRENT(ctx
, 0);
313 params
[0] = FLOAT_TO_BOOL(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0]);
314 params
[1] = FLOAT_TO_BOOL(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1]);
315 params
[2] = FLOAT_TO_BOOL(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2]);
317 case GL_CURRENT_RASTER_COLOR
:
318 params
[0] = FLOAT_TO_BOOL(ctx
->Current
.RasterColor
[0]);
319 params
[1] = FLOAT_TO_BOOL(ctx
->Current
.RasterColor
[1]);
320 params
[2] = FLOAT_TO_BOOL(ctx
->Current
.RasterColor
[2]);
321 params
[3] = FLOAT_TO_BOOL(ctx
->Current
.RasterColor
[3]);
323 case GL_CURRENT_RASTER_DISTANCE
:
324 *params
= FLOAT_TO_BOOL(ctx
->Current
.RasterDistance
);
326 case GL_CURRENT_RASTER_INDEX
:
327 *params
= FLOAT_TO_BOOL(ctx
->Current
.RasterIndex
);
329 case GL_CURRENT_RASTER_POSITION
:
330 params
[0] = FLOAT_TO_BOOL(ctx
->Current
.RasterPos
[0]);
331 params
[1] = FLOAT_TO_BOOL(ctx
->Current
.RasterPos
[1]);
332 params
[2] = FLOAT_TO_BOOL(ctx
->Current
.RasterPos
[2]);
333 params
[3] = FLOAT_TO_BOOL(ctx
->Current
.RasterPos
[3]);
335 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
336 params
[0] = FLOAT_TO_BOOL(ctx
->Current
.RasterTexCoords
[texUnit
][0]);
337 params
[1] = FLOAT_TO_BOOL(ctx
->Current
.RasterTexCoords
[texUnit
][1]);
338 params
[2] = FLOAT_TO_BOOL(ctx
->Current
.RasterTexCoords
[texUnit
][2]);
339 params
[3] = FLOAT_TO_BOOL(ctx
->Current
.RasterTexCoords
[texUnit
][3]);
341 case GL_CURRENT_RASTER_POSITION_VALID
:
342 *params
= ctx
->Current
.RasterPosValid
;
344 case GL_CURRENT_TEXTURE_COORDS
:
345 FLUSH_CURRENT(ctx
, 0);
346 params
[0] = FLOAT_TO_BOOL(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][0]);
347 params
[1] = FLOAT_TO_BOOL(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][1]);
348 params
[2] = FLOAT_TO_BOOL(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][2]);
349 params
[3] = FLOAT_TO_BOOL(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][3]);
352 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.DepthBias
);
355 *params
= INT_TO_BOOL(ctx
->Visual
.depthBits
);
357 case GL_DEPTH_CLEAR_VALUE
:
358 *params
= FLOAT_TO_BOOL(ctx
->Depth
.Clear
);
361 *params
= ENUM_TO_BOOL(ctx
->Depth
.Func
);
364 params
[0] = FLOAT_TO_BOOL(ctx
->Viewport
.Near
);
365 params
[1] = FLOAT_TO_BOOL(ctx
->Viewport
.Far
);
368 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.DepthScale
);
371 *params
= ctx
->Depth
.Test
;
373 case GL_DEPTH_WRITEMASK
:
374 *params
= ctx
->Depth
.Mask
;
377 *params
= ctx
->Color
.DitherFlag
;
379 case GL_DOUBLEBUFFER
:
380 *params
= ctx
->Visual
.doubleBufferMode
;
383 *params
= ENUM_TO_BOOL(ctx
->Color
.DrawBuffer
);
386 FLUSH_CURRENT(ctx
, 0);
387 *params
= ctx
->Current
.EdgeFlag
;
389 case GL_FEEDBACK_BUFFER_SIZE
:
390 *params
= INT_TO_BOOL(ctx
->Feedback
.BufferSize
);
392 case GL_FEEDBACK_BUFFER_TYPE
:
393 *params
= INT_TO_BOOL(ctx
->Feedback
.Type
);
396 *params
= ctx
->Fog
.Enabled
;
399 params
[0] = FLOAT_TO_BOOL(ctx
->Fog
.Color
[0]);
400 params
[1] = FLOAT_TO_BOOL(ctx
->Fog
.Color
[1]);
401 params
[2] = FLOAT_TO_BOOL(ctx
->Fog
.Color
[2]);
402 params
[3] = FLOAT_TO_BOOL(ctx
->Fog
.Color
[3]);
405 *params
= FLOAT_TO_BOOL(ctx
->Fog
.Density
);
408 *params
= FLOAT_TO_BOOL(ctx
->Fog
.End
);
411 *params
= ENUM_TO_BOOL(ctx
->Hint
.Fog
);
414 *params
= FLOAT_TO_BOOL(ctx
->Fog
.Index
);
417 *params
= ENUM_TO_BOOL(ctx
->Fog
.Mode
);
420 *params
= FLOAT_TO_BOOL(ctx
->Fog
.End
);
423 *params
= ENUM_TO_BOOL(ctx
->Polygon
.FrontFace
);
426 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.GreenBias
);
429 *params
= INT_TO_BOOL( ctx
->Visual
.greenBits
);
432 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.GreenScale
);
435 *params
= INT_TO_BOOL( ctx
->Visual
.indexBits
);
437 case GL_INDEX_CLEAR_VALUE
:
438 *params
= INT_TO_BOOL(ctx
->Color
.ClearIndex
);
441 *params
= ctx
->Visual
.rgbMode
? GL_FALSE
: GL_TRUE
;
443 case GL_INDEX_OFFSET
:
444 *params
= INT_TO_BOOL(ctx
->Pixel
.IndexOffset
);
447 *params
= INT_TO_BOOL(ctx
->Pixel
.IndexShift
);
449 case GL_INDEX_WRITEMASK
:
450 *params
= INT_TO_BOOL(ctx
->Color
.IndexMask
);
460 *params
= ctx
->Light
.Light
[pname
-GL_LIGHT0
].Enabled
;
463 *params
= ctx
->Light
.Enabled
;
465 case GL_LIGHT_MODEL_AMBIENT
:
466 params
[0] = FLOAT_TO_BOOL(ctx
->Light
.Model
.Ambient
[0]);
467 params
[1] = FLOAT_TO_BOOL(ctx
->Light
.Model
.Ambient
[1]);
468 params
[2] = FLOAT_TO_BOOL(ctx
->Light
.Model
.Ambient
[2]);
469 params
[3] = FLOAT_TO_BOOL(ctx
->Light
.Model
.Ambient
[3]);
471 case GL_LIGHT_MODEL_COLOR_CONTROL
:
472 params
[0] = ENUM_TO_BOOL(ctx
->Light
.Model
.ColorControl
);
474 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
475 *params
= ctx
->Light
.Model
.LocalViewer
;
477 case GL_LIGHT_MODEL_TWO_SIDE
:
478 *params
= ctx
->Light
.Model
.TwoSide
;
481 *params
= ctx
->Line
.SmoothFlag
;
483 case GL_LINE_SMOOTH_HINT
:
484 *params
= ENUM_TO_BOOL(ctx
->Hint
.LineSmooth
);
486 case GL_LINE_STIPPLE
:
487 *params
= ctx
->Line
.StippleFlag
;
489 case GL_LINE_STIPPLE_PATTERN
:
490 *params
= INT_TO_BOOL(ctx
->Line
.StipplePattern
);
492 case GL_LINE_STIPPLE_REPEAT
:
493 *params
= INT_TO_BOOL(ctx
->Line
.StippleFactor
);
496 *params
= FLOAT_TO_BOOL(ctx
->Line
.Width
);
498 case GL_LINE_WIDTH_GRANULARITY
:
499 *params
= FLOAT_TO_BOOL(ctx
->Const
.LineWidthGranularity
);
501 case GL_LINE_WIDTH_RANGE
:
502 params
[0] = FLOAT_TO_BOOL(ctx
->Const
.MinLineWidthAA
);
503 params
[1] = FLOAT_TO_BOOL(ctx
->Const
.MaxLineWidthAA
);
505 case GL_ALIASED_LINE_WIDTH_RANGE
:
506 params
[0] = FLOAT_TO_BOOL(ctx
->Const
.MinLineWidth
);
507 params
[1] = FLOAT_TO_BOOL(ctx
->Const
.MaxLineWidth
);
510 *params
= INT_TO_BOOL(ctx
->List
.ListBase
);
513 *params
= INT_TO_BOOL( ctx
->ListState
.CurrentListNum
);
516 if (!ctx
->CompileFlag
)
518 else if (ctx
->ExecuteFlag
)
519 *params
= ENUM_TO_BOOL(GL_COMPILE_AND_EXECUTE
);
521 *params
= ENUM_TO_BOOL(GL_COMPILE
);
523 case GL_INDEX_LOGIC_OP
:
524 *params
= ctx
->Color
.IndexLogicOpEnabled
;
526 case GL_COLOR_LOGIC_OP
:
527 *params
= ctx
->Color
.ColorLogicOpEnabled
;
529 case GL_LOGIC_OP_MODE
:
530 *params
= ENUM_TO_BOOL(ctx
->Color
.LogicOp
);
532 case GL_MAP1_COLOR_4
:
533 *params
= ctx
->Eval
.Map1Color4
;
535 case GL_MAP1_GRID_DOMAIN
:
536 params
[0] = FLOAT_TO_BOOL(ctx
->Eval
.MapGrid1u1
);
537 params
[1] = FLOAT_TO_BOOL(ctx
->Eval
.MapGrid1u2
);
539 case GL_MAP1_GRID_SEGMENTS
:
540 *params
= INT_TO_BOOL(ctx
->Eval
.MapGrid1un
);
543 *params
= ctx
->Eval
.Map1Index
;
546 *params
= ctx
->Eval
.Map1Normal
;
548 case GL_MAP1_TEXTURE_COORD_1
:
549 *params
= ctx
->Eval
.Map1TextureCoord1
;
551 case GL_MAP1_TEXTURE_COORD_2
:
552 *params
= ctx
->Eval
.Map1TextureCoord2
;
554 case GL_MAP1_TEXTURE_COORD_3
:
555 *params
= ctx
->Eval
.Map1TextureCoord3
;
557 case GL_MAP1_TEXTURE_COORD_4
:
558 *params
= ctx
->Eval
.Map1TextureCoord4
;
560 case GL_MAP1_VERTEX_3
:
561 *params
= ctx
->Eval
.Map1Vertex3
;
563 case GL_MAP1_VERTEX_4
:
564 *params
= ctx
->Eval
.Map1Vertex4
;
566 case GL_MAP2_COLOR_4
:
567 *params
= ctx
->Eval
.Map2Color4
;
569 case GL_MAP2_GRID_DOMAIN
:
570 params
[0] = FLOAT_TO_BOOL(ctx
->Eval
.MapGrid2u1
);
571 params
[1] = FLOAT_TO_BOOL(ctx
->Eval
.MapGrid2u2
);
572 params
[2] = FLOAT_TO_BOOL(ctx
->Eval
.MapGrid2v1
);
573 params
[3] = FLOAT_TO_BOOL(ctx
->Eval
.MapGrid2v2
);
575 case GL_MAP2_GRID_SEGMENTS
:
576 params
[0] = INT_TO_BOOL(ctx
->Eval
.MapGrid2un
);
577 params
[1] = INT_TO_BOOL(ctx
->Eval
.MapGrid2vn
);
580 *params
= ctx
->Eval
.Map2Index
;
583 *params
= ctx
->Eval
.Map2Normal
;
585 case GL_MAP2_TEXTURE_COORD_1
:
586 *params
= ctx
->Eval
.Map2TextureCoord1
;
588 case GL_MAP2_TEXTURE_COORD_2
:
589 *params
= ctx
->Eval
.Map2TextureCoord2
;
591 case GL_MAP2_TEXTURE_COORD_3
:
592 *params
= ctx
->Eval
.Map2TextureCoord3
;
594 case GL_MAP2_TEXTURE_COORD_4
:
595 *params
= ctx
->Eval
.Map2TextureCoord4
;
597 case GL_MAP2_VERTEX_3
:
598 *params
= ctx
->Eval
.Map2Vertex3
;
600 case GL_MAP2_VERTEX_4
:
601 *params
= ctx
->Eval
.Map2Vertex4
;
604 *params
= ctx
->Pixel
.MapColorFlag
;
607 *params
= ctx
->Pixel
.MapStencilFlag
;
610 *params
= ENUM_TO_BOOL( ctx
->Transform
.MatrixMode
);
612 case GL_MAX_ATTRIB_STACK_DEPTH
:
613 *params
= INT_TO_BOOL(MAX_ATTRIB_STACK_DEPTH
);
615 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
616 *params
= INT_TO_BOOL( MAX_CLIENT_ATTRIB_STACK_DEPTH
);
618 case GL_MAX_CLIP_PLANES
:
619 *params
= INT_TO_BOOL(ctx
->Const
.MaxClipPlanes
);
621 case GL_MAX_ELEMENTS_VERTICES
: /* GL_VERSION_1_2 */
622 *params
= INT_TO_BOOL(ctx
->Const
.MaxArrayLockSize
);
624 case GL_MAX_ELEMENTS_INDICES
: /* GL_VERSION_1_2 */
625 *params
= INT_TO_BOOL(ctx
->Const
.MaxArrayLockSize
);
627 case GL_MAX_EVAL_ORDER
:
628 *params
= INT_TO_BOOL(MAX_EVAL_ORDER
);
631 *params
= INT_TO_BOOL(ctx
->Const
.MaxLights
);
633 case GL_MAX_LIST_NESTING
:
634 *params
= INT_TO_BOOL(MAX_LIST_NESTING
);
636 case GL_MAX_MODELVIEW_STACK_DEPTH
:
637 *params
= INT_TO_BOOL(MAX_MODELVIEW_STACK_DEPTH
);
639 case GL_MAX_NAME_STACK_DEPTH
:
640 *params
= INT_TO_BOOL(MAX_NAME_STACK_DEPTH
);
642 case GL_MAX_PIXEL_MAP_TABLE
:
643 *params
= INT_TO_BOOL(MAX_PIXEL_MAP_TABLE
);
645 case GL_MAX_PROJECTION_STACK_DEPTH
:
646 *params
= INT_TO_BOOL(MAX_PROJECTION_STACK_DEPTH
);
648 case GL_MAX_TEXTURE_SIZE
:
649 *params
= INT_TO_BOOL(1 << (ctx
->Const
.MaxTextureLevels
- 1));
651 case GL_MAX_3D_TEXTURE_SIZE
:
652 *params
= INT_TO_BOOL(1 << (ctx
->Const
.Max3DTextureLevels
- 1));
654 case GL_MAX_TEXTURE_STACK_DEPTH
:
655 *params
= INT_TO_BOOL(MAX_TEXTURE_STACK_DEPTH
);
657 case GL_MAX_VIEWPORT_DIMS
:
658 params
[0] = INT_TO_BOOL(MAX_WIDTH
);
659 params
[1] = INT_TO_BOOL(MAX_HEIGHT
);
661 case GL_MODELVIEW_MATRIX
:
663 params
[i
] = FLOAT_TO_BOOL(ctx
->ModelviewMatrixStack
.Top
->m
[i
]);
666 case GL_MODELVIEW_STACK_DEPTH
:
667 *params
= INT_TO_BOOL(ctx
->ModelviewMatrixStack
.Depth
+ 1);
669 case GL_NAME_STACK_DEPTH
:
670 *params
= INT_TO_BOOL(ctx
->Select
.NameStackDepth
);
673 *params
= ctx
->Transform
.Normalize
;
675 case GL_PACK_ALIGNMENT
:
676 *params
= INT_TO_BOOL(ctx
->Pack
.Alignment
);
678 case GL_PACK_LSB_FIRST
:
679 *params
= ctx
->Pack
.LsbFirst
;
681 case GL_PACK_ROW_LENGTH
:
682 *params
= INT_TO_BOOL(ctx
->Pack
.RowLength
);
684 case GL_PACK_SKIP_PIXELS
:
685 *params
= INT_TO_BOOL(ctx
->Pack
.SkipPixels
);
687 case GL_PACK_SKIP_ROWS
:
688 *params
= INT_TO_BOOL(ctx
->Pack
.SkipRows
);
690 case GL_PACK_SWAP_BYTES
:
691 *params
= ctx
->Pack
.SwapBytes
;
693 case GL_PACK_SKIP_IMAGES_EXT
:
694 *params
= ctx
->Pack
.SkipImages
;
696 case GL_PACK_IMAGE_HEIGHT_EXT
:
697 *params
= ctx
->Pack
.ImageHeight
;
699 case GL_PACK_INVERT_MESA
:
700 *params
= ctx
->Pack
.Invert
;
702 case GL_PERSPECTIVE_CORRECTION_HINT
:
703 *params
= ENUM_TO_BOOL(ctx
->Hint
.PerspectiveCorrection
);
705 case GL_PIXEL_MAP_A_TO_A_SIZE
:
706 *params
= INT_TO_BOOL(ctx
->Pixel
.MapAtoAsize
);
708 case GL_PIXEL_MAP_B_TO_B_SIZE
:
709 *params
= INT_TO_BOOL(ctx
->Pixel
.MapBtoBsize
);
711 case GL_PIXEL_MAP_G_TO_G_SIZE
:
712 *params
= INT_TO_BOOL(ctx
->Pixel
.MapGtoGsize
);
714 case GL_PIXEL_MAP_I_TO_A_SIZE
:
715 *params
= INT_TO_BOOL(ctx
->Pixel
.MapItoAsize
);
717 case GL_PIXEL_MAP_I_TO_B_SIZE
:
718 *params
= INT_TO_BOOL(ctx
->Pixel
.MapItoBsize
);
720 case GL_PIXEL_MAP_I_TO_G_SIZE
:
721 *params
= INT_TO_BOOL(ctx
->Pixel
.MapItoGsize
);
723 case GL_PIXEL_MAP_I_TO_I_SIZE
:
724 *params
= INT_TO_BOOL(ctx
->Pixel
.MapItoIsize
);
726 case GL_PIXEL_MAP_I_TO_R_SIZE
:
727 *params
= INT_TO_BOOL(ctx
->Pixel
.MapItoRsize
);
729 case GL_PIXEL_MAP_R_TO_R_SIZE
:
730 *params
= INT_TO_BOOL(ctx
->Pixel
.MapRtoRsize
);
732 case GL_PIXEL_MAP_S_TO_S_SIZE
:
733 *params
= INT_TO_BOOL(ctx
->Pixel
.MapStoSsize
);
736 *params
= FLOAT_TO_BOOL(ctx
->Point
.Size
);
738 case GL_POINT_SIZE_GRANULARITY
:
739 *params
= FLOAT_TO_BOOL(ctx
->Const
.PointSizeGranularity
);
741 case GL_POINT_SIZE_RANGE
:
742 params
[0] = FLOAT_TO_BOOL(ctx
->Const
.MinPointSizeAA
);
743 params
[1] = FLOAT_TO_BOOL(ctx
->Const
.MaxPointSizeAA
);
745 case GL_ALIASED_POINT_SIZE_RANGE
:
746 params
[0] = FLOAT_TO_BOOL(ctx
->Const
.MinPointSize
);
747 params
[1] = FLOAT_TO_BOOL(ctx
->Const
.MaxPointSize
);
749 case GL_POINT_SMOOTH
:
750 *params
= ctx
->Point
.SmoothFlag
;
752 case GL_POINT_SMOOTH_HINT
:
753 *params
= ENUM_TO_BOOL(ctx
->Hint
.PointSmooth
);
755 case GL_POINT_SIZE_MIN_EXT
:
756 *params
= FLOAT_TO_BOOL(ctx
->Point
.MinSize
);
758 case GL_POINT_SIZE_MAX_EXT
:
759 *params
= FLOAT_TO_BOOL(ctx
->Point
.MaxSize
);
761 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
762 *params
= FLOAT_TO_BOOL(ctx
->Point
.Threshold
);
764 case GL_DISTANCE_ATTENUATION_EXT
:
765 params
[0] = FLOAT_TO_BOOL(ctx
->Point
.Params
[0]);
766 params
[1] = FLOAT_TO_BOOL(ctx
->Point
.Params
[1]);
767 params
[2] = FLOAT_TO_BOOL(ctx
->Point
.Params
[2]);
769 case GL_POLYGON_MODE
:
770 params
[0] = ENUM_TO_BOOL(ctx
->Polygon
.FrontMode
);
771 params
[1] = ENUM_TO_BOOL(ctx
->Polygon
.BackMode
);
773 case GL_POLYGON_OFFSET_BIAS_EXT
: /* GL_EXT_polygon_offset */
774 *params
= FLOAT_TO_BOOL( ctx
->Polygon
.OffsetUnits
);
776 case GL_POLYGON_OFFSET_FACTOR
:
777 *params
= FLOAT_TO_BOOL( ctx
->Polygon
.OffsetFactor
);
779 case GL_POLYGON_OFFSET_UNITS
:
780 *params
= FLOAT_TO_BOOL( ctx
->Polygon
.OffsetUnits
);
782 case GL_POLYGON_SMOOTH
:
783 *params
= ctx
->Polygon
.SmoothFlag
;
785 case GL_POLYGON_SMOOTH_HINT
:
786 *params
= ENUM_TO_BOOL(ctx
->Hint
.PolygonSmooth
);
788 case GL_POLYGON_STIPPLE
:
789 *params
= ctx
->Polygon
.StippleFlag
;
791 case GL_PROJECTION_MATRIX
:
793 params
[i
] = FLOAT_TO_BOOL(ctx
->ProjectionMatrixStack
.Top
->m
[i
]);
796 case GL_PROJECTION_STACK_DEPTH
:
797 *params
= INT_TO_BOOL(ctx
->ProjectionMatrixStack
.Depth
+ 1);
800 *params
= ENUM_TO_BOOL(ctx
->Pixel
.ReadBuffer
);
803 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.RedBias
);
806 *params
= INT_TO_BOOL( ctx
->Visual
.redBits
);
809 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.RedScale
);
812 *params
= ENUM_TO_BOOL(ctx
->RenderMode
);
814 case GL_RESCALE_NORMAL
:
815 *params
= ctx
->Transform
.RescaleNormals
;
818 *params
= ctx
->Visual
.rgbMode
;
821 params
[0] = INT_TO_BOOL(ctx
->Scissor
.X
);
822 params
[1] = INT_TO_BOOL(ctx
->Scissor
.Y
);
823 params
[2] = INT_TO_BOOL(ctx
->Scissor
.Width
);
824 params
[3] = INT_TO_BOOL(ctx
->Scissor
.Height
);
826 case GL_SCISSOR_TEST
:
827 *params
= ctx
->Scissor
.Enabled
;
829 case GL_SELECTION_BUFFER_SIZE
:
830 *params
= INT_TO_BOOL(ctx
->Select
.BufferSize
);
833 *params
= ENUM_TO_BOOL(ctx
->Light
.ShadeModel
);
835 case GL_SHARED_TEXTURE_PALETTE_EXT
:
836 *params
= ctx
->Texture
.SharedPalette
;
838 case GL_STENCIL_BITS
:
839 *params
= INT_TO_BOOL(ctx
->Visual
.stencilBits
);
841 case GL_STENCIL_CLEAR_VALUE
:
842 *params
= INT_TO_BOOL(ctx
->Stencil
.Clear
);
844 case GL_STENCIL_FAIL
:
845 *params
= ENUM_TO_BOOL(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
847 case GL_STENCIL_FUNC
:
848 *params
= ENUM_TO_BOOL(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
850 case GL_STENCIL_PASS_DEPTH_FAIL
:
851 *params
= ENUM_TO_BOOL(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
853 case GL_STENCIL_PASS_DEPTH_PASS
:
854 *params
= ENUM_TO_BOOL(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
857 *params
= INT_TO_BOOL(ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
]);
859 case GL_STENCIL_TEST
:
860 *params
= ctx
->Stencil
.Enabled
;
862 case GL_STENCIL_VALUE_MASK
:
863 *params
= INT_TO_BOOL(ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
]);
865 case GL_STENCIL_WRITEMASK
:
866 *params
= INT_TO_BOOL(ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
]);
869 *params
= ctx
->Visual
.stereoMode
;
871 case GL_SUBPIXEL_BITS
:
872 *params
= INT_TO_BOOL(ctx
->Const
.SubPixelBits
);
875 *params
= _mesa_IsEnabled(GL_TEXTURE_1D
);
878 *params
= _mesa_IsEnabled(GL_TEXTURE_2D
);
881 *params
= _mesa_IsEnabled(GL_TEXTURE_3D
);
883 case GL_TEXTURE_BINDING_1D
:
884 *params
= INT_TO_BOOL(textureUnit
->Current1D
->Name
);
886 case GL_TEXTURE_BINDING_2D
:
887 *params
= INT_TO_BOOL(textureUnit
->Current2D
->Name
);
889 case GL_TEXTURE_BINDING_3D
:
890 *params
= INT_TO_BOOL(textureUnit
->Current3D
->Name
);
892 case GL_TEXTURE_ENV_COLOR
:
894 params
[0] = FLOAT_TO_BOOL(textureUnit
->EnvColor
[0]);
895 params
[1] = FLOAT_TO_BOOL(textureUnit
->EnvColor
[1]);
896 params
[2] = FLOAT_TO_BOOL(textureUnit
->EnvColor
[2]);
897 params
[3] = FLOAT_TO_BOOL(textureUnit
->EnvColor
[3]);
900 case GL_TEXTURE_ENV_MODE
:
901 *params
= ENUM_TO_BOOL(textureUnit
->EnvMode
);
903 case GL_TEXTURE_GEN_S
:
904 *params
= (textureUnit
->TexGenEnabled
& S_BIT
) ? GL_TRUE
: GL_FALSE
;
906 case GL_TEXTURE_GEN_T
:
907 *params
= (textureUnit
->TexGenEnabled
& T_BIT
) ? GL_TRUE
: GL_FALSE
;
909 case GL_TEXTURE_GEN_R
:
910 *params
= (textureUnit
->TexGenEnabled
& R_BIT
) ? GL_TRUE
: GL_FALSE
;
912 case GL_TEXTURE_GEN_Q
:
913 *params
= (textureUnit
->TexGenEnabled
& Q_BIT
) ? GL_TRUE
: GL_FALSE
;
915 case GL_TEXTURE_MATRIX
:
918 FLOAT_TO_BOOL(ctx
->TextureMatrixStack
[texUnit
].Top
->m
[i
]);
921 case GL_TEXTURE_STACK_DEPTH
:
922 *params
= INT_TO_BOOL(ctx
->TextureMatrixStack
[texUnit
].Depth
+ 1);
924 case GL_UNPACK_ALIGNMENT
:
925 *params
= INT_TO_BOOL(ctx
->Unpack
.Alignment
);
927 case GL_UNPACK_LSB_FIRST
:
928 *params
= ctx
->Unpack
.LsbFirst
;
930 case GL_UNPACK_ROW_LENGTH
:
931 *params
= INT_TO_BOOL(ctx
->Unpack
.RowLength
);
933 case GL_UNPACK_SKIP_PIXELS
:
934 *params
= INT_TO_BOOL(ctx
->Unpack
.SkipPixels
);
936 case GL_UNPACK_SKIP_ROWS
:
937 *params
= INT_TO_BOOL(ctx
->Unpack
.SkipRows
);
939 case GL_UNPACK_SWAP_BYTES
:
940 *params
= ctx
->Unpack
.SwapBytes
;
942 case GL_UNPACK_SKIP_IMAGES_EXT
:
943 *params
= ctx
->Unpack
.SkipImages
;
945 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
946 *params
= ctx
->Unpack
.ImageHeight
;
948 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
949 *params
= ctx
->Unpack
.ClientStorage
;
952 params
[0] = INT_TO_BOOL(ctx
->Viewport
.X
);
953 params
[1] = INT_TO_BOOL(ctx
->Viewport
.Y
);
954 params
[2] = INT_TO_BOOL(ctx
->Viewport
.Width
);
955 params
[3] = INT_TO_BOOL(ctx
->Viewport
.Height
);
958 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.ZoomX
);
961 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.ZoomY
);
963 case GL_VERTEX_ARRAY
:
964 *params
= ctx
->Array
.Vertex
.Enabled
;
966 case GL_VERTEX_ARRAY_SIZE
:
967 *params
= INT_TO_BOOL(ctx
->Array
.Vertex
.Size
);
969 case GL_VERTEX_ARRAY_TYPE
:
970 *params
= ENUM_TO_BOOL(ctx
->Array
.Vertex
.Type
);
972 case GL_VERTEX_ARRAY_STRIDE
:
973 *params
= INT_TO_BOOL(ctx
->Array
.Vertex
.Stride
);
975 case GL_VERTEX_ARRAY_COUNT_EXT
:
976 *params
= INT_TO_BOOL(0);
978 case GL_NORMAL_ARRAY
:
979 *params
= ctx
->Array
.Normal
.Enabled
;
981 case GL_NORMAL_ARRAY_TYPE
:
982 *params
= ENUM_TO_BOOL(ctx
->Array
.Normal
.Type
);
984 case GL_NORMAL_ARRAY_STRIDE
:
985 *params
= INT_TO_BOOL(ctx
->Array
.Normal
.Stride
);
987 case GL_NORMAL_ARRAY_COUNT_EXT
:
988 *params
= INT_TO_BOOL(0);
991 *params
= ctx
->Array
.Color
.Enabled
;
993 case GL_COLOR_ARRAY_SIZE
:
994 *params
= INT_TO_BOOL(ctx
->Array
.Color
.Size
);
996 case GL_COLOR_ARRAY_TYPE
:
997 *params
= ENUM_TO_BOOL(ctx
->Array
.Color
.Type
);
999 case GL_COLOR_ARRAY_STRIDE
:
1000 *params
= INT_TO_BOOL(ctx
->Array
.Color
.Stride
);
1002 case GL_COLOR_ARRAY_COUNT_EXT
:
1003 *params
= INT_TO_BOOL(0);
1005 case GL_INDEX_ARRAY
:
1006 *params
= ctx
->Array
.Index
.Enabled
;
1008 case GL_INDEX_ARRAY_TYPE
:
1009 *params
= ENUM_TO_BOOL(ctx
->Array
.Index
.Type
);
1011 case GL_INDEX_ARRAY_STRIDE
:
1012 *params
= INT_TO_BOOL(ctx
->Array
.Index
.Stride
);
1014 case GL_INDEX_ARRAY_COUNT_EXT
:
1015 *params
= INT_TO_BOOL(0);
1017 case GL_TEXTURE_COORD_ARRAY
:
1018 *params
= ctx
->Array
.TexCoord
[clientUnit
].Enabled
;
1020 case GL_TEXTURE_COORD_ARRAY_SIZE
:
1021 *params
= INT_TO_BOOL(ctx
->Array
.TexCoord
[clientUnit
].Size
);
1023 case GL_TEXTURE_COORD_ARRAY_TYPE
:
1024 *params
= ENUM_TO_BOOL(ctx
->Array
.TexCoord
[clientUnit
].Type
);
1026 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
1027 *params
= INT_TO_BOOL(ctx
->Array
.TexCoord
[clientUnit
].Stride
);
1029 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
1030 *params
= INT_TO_BOOL(0);
1032 case GL_EDGE_FLAG_ARRAY
:
1033 *params
= ctx
->Array
.EdgeFlag
.Enabled
;
1035 case GL_EDGE_FLAG_ARRAY_STRIDE
:
1036 *params
= INT_TO_BOOL(ctx
->Array
.EdgeFlag
.Stride
);
1038 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
1039 *params
= INT_TO_BOOL(0);
1042 /* GL_ARB_multitexture */
1043 case GL_MAX_TEXTURE_UNITS_ARB
:
1044 CHECK_EXTENSION_B(ARB_multitexture
, pname
);
1045 *params
= INT_TO_BOOL(MIN2(ctx
->Const
.MaxTextureImageUnits
,
1046 ctx
->Const
.MaxTextureCoordUnits
));
1048 case GL_ACTIVE_TEXTURE_ARB
:
1049 CHECK_EXTENSION_B(ARB_multitexture
, pname
);
1050 *params
= INT_TO_BOOL(GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
1052 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
1053 CHECK_EXTENSION_B(ARB_multitexture
, pname
);
1054 *params
= INT_TO_BOOL(GL_TEXTURE0_ARB
+ clientUnit
);
1057 /* GL_ARB_texture_cube_map */
1058 case GL_TEXTURE_CUBE_MAP_ARB
:
1059 CHECK_EXTENSION_B(ARB_texture_cube_map
, pname
);
1060 *params
= _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
);
1062 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
1063 CHECK_EXTENSION_B(ARB_texture_cube_map
, pname
);
1064 *params
= INT_TO_BOOL(textureUnit
->CurrentCubeMap
->Name
);
1066 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
1067 CHECK_EXTENSION_B(ARB_texture_cube_map
, pname
);
1068 *params
= INT_TO_BOOL(1 << (ctx
->Const
.MaxCubeTextureLevels
- 1));
1071 /* GL_ARB_texture_compression */
1072 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
1073 CHECK_EXTENSION_B(ARB_texture_compression
, pname
);
1074 *params
= INT_TO_BOOL(ctx
->Hint
.TextureCompression
);
1076 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
1077 CHECK_EXTENSION_B(ARB_texture_compression
, pname
);
1078 *params
= INT_TO_BOOL(_mesa_get_compressed_formats(ctx
, NULL
));
1080 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
1081 CHECK_EXTENSION_B(ARB_texture_compression
, pname
);
1085 n
= _mesa_get_compressed_formats(ctx
, formats
);
1086 for (i
= 0; i
< n
; i
++)
1087 params
[i
] = INT_TO_BOOL(formats
[i
]);
1091 /* GL_EXT_compiled_vertex_array */
1092 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
1093 *params
= ctx
->Array
.LockFirst
? GL_TRUE
: GL_FALSE
;
1095 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
1096 *params
= ctx
->Array
.LockCount
? GL_TRUE
: GL_FALSE
;
1099 /* GL_ARB_transpose_matrix */
1100 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
1104 _math_transposef(tm
, ctx
->ColorMatrixStack
.Top
->m
);
1105 for (i
=0;i
<16;i
++) {
1106 params
[i
] = FLOAT_TO_BOOL(tm
[i
]);
1110 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
1114 _math_transposef(tm
, ctx
->ModelviewMatrixStack
.Top
->m
);
1115 for (i
=0;i
<16;i
++) {
1116 params
[i
] = FLOAT_TO_BOOL(tm
[i
]);
1120 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
1124 _math_transposef(tm
, ctx
->ProjectionMatrixStack
.Top
->m
);
1125 for (i
=0;i
<16;i
++) {
1126 params
[i
] = FLOAT_TO_BOOL(tm
[i
]);
1130 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
1134 _math_transposef(tm
, ctx
->TextureMatrixStack
[texUnit
].Top
->m
);
1135 for (i
=0;i
<16;i
++) {
1136 params
[i
] = FLOAT_TO_BOOL(tm
[i
]);
1141 /* GL_HP_occlusion_test */
1142 case GL_OCCLUSION_TEST_HP
:
1143 CHECK_EXTENSION_B(HP_occlusion_test
, pname
);
1144 *params
= ctx
->Depth
.OcclusionTest
;
1146 case GL_OCCLUSION_TEST_RESULT_HP
:
1147 CHECK_EXTENSION_B(HP_occlusion_test
, pname
);
1148 if (ctx
->Depth
.OcclusionTest
)
1149 *params
= ctx
->OcclusionResult
;
1151 *params
= ctx
->OcclusionResultSaved
;
1152 /* reset flag now */
1153 ctx
->OcclusionResult
= GL_FALSE
;
1154 ctx
->OcclusionResultSaved
= GL_FALSE
;
1157 /* GL_SGIS_pixel_texture */
1158 case GL_PIXEL_TEXTURE_SGIS
:
1159 *params
= ctx
->Pixel
.PixelTextureEnabled
;
1162 /* GL_SGIX_pixel_texture */
1163 case GL_PIXEL_TEX_GEN_SGIX
:
1164 *params
= ctx
->Pixel
.PixelTextureEnabled
;
1166 case GL_PIXEL_TEX_GEN_MODE_SGIX
:
1167 *params
= (GLboolean
) pixel_texgen_mode(ctx
);
1170 /* GL_SGI_color_matrix (also in 1.2 imaging) */
1171 case GL_COLOR_MATRIX_SGI
:
1172 for (i
=0;i
<16;i
++) {
1173 params
[i
] = FLOAT_TO_BOOL(ctx
->ColorMatrixStack
.Top
->m
[i
]);
1176 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
1177 *params
= INT_TO_BOOL(ctx
->ColorMatrixStack
.Depth
+ 1);
1179 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
1180 *params
= FLOAT_TO_BOOL(MAX_COLOR_STACK_DEPTH
);
1182 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
1183 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostColorMatrixScale
[0]);
1185 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
1186 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostColorMatrixScale
[1]);
1188 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
1189 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostColorMatrixScale
[2]);
1191 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
1192 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostColorMatrixScale
[3]);
1194 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
1195 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostColorMatrixBias
[0]);
1197 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
1198 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostColorMatrixBias
[1]);
1200 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
1201 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostColorMatrixBias
[2]);
1203 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
1204 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostColorMatrixBias
[3]);
1207 /* GL_EXT_convolution (also in 1.2 imaging) */
1208 case GL_CONVOLUTION_1D_EXT
:
1209 CHECK_EXTENSION_B(EXT_convolution
, pname
);
1210 *params
= ctx
->Pixel
.Convolution1DEnabled
;
1212 case GL_CONVOLUTION_2D
:
1213 CHECK_EXTENSION_B(EXT_convolution
, pname
);
1214 *params
= ctx
->Pixel
.Convolution2DEnabled
;
1216 case GL_SEPARABLE_2D
:
1217 CHECK_EXTENSION_B(EXT_convolution
, pname
);
1218 *params
= ctx
->Pixel
.Separable2DEnabled
;
1220 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
1221 CHECK_EXTENSION_B(EXT_convolution
, pname
);
1222 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostConvolutionScale
[0]);
1224 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
1225 CHECK_EXTENSION_B(EXT_convolution
, pname
);
1226 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostConvolutionScale
[1]);
1228 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
1229 CHECK_EXTENSION_B(EXT_convolution
, pname
);
1230 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostConvolutionScale
[2]);
1232 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
1233 CHECK_EXTENSION_B(EXT_convolution
, pname
);
1234 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostConvolutionScale
[3]);
1236 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
1237 CHECK_EXTENSION_B(EXT_convolution
, pname
);
1238 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostConvolutionBias
[0]);
1240 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
1241 CHECK_EXTENSION_B(EXT_convolution
, pname
);
1242 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostConvolutionBias
[1]);
1244 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
1245 CHECK_EXTENSION_B(EXT_convolution
, pname
);
1246 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostConvolutionBias
[2]);
1248 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
1249 CHECK_EXTENSION_B(EXT_convolution
, pname
);
1250 *params
= FLOAT_TO_BOOL(ctx
->Pixel
.PostConvolutionBias
[2]);
1253 /* GL_EXT_histogram (also in 1.2 imaging) */
1255 CHECK_EXTENSION_B(EXT_histogram
, pname
);
1256 *params
= ctx
->Pixel
.HistogramEnabled
;
1259 CHECK_EXTENSION_B(EXT_histogram
, pname
);
1260 *params
= ctx
->Pixel
.MinMaxEnabled
;
1263 /* GL_SGI_color_table (also in 1.2 imaging */
1264 case GL_COLOR_TABLE_SGI
:
1265 *params
= ctx
->Pixel
.ColorTableEnabled
;
1267 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
1268 *params
= ctx
->Pixel
.PostConvolutionColorTableEnabled
;
1270 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
1271 *params
= ctx
->Pixel
.PostColorMatrixColorTableEnabled
;
1274 /* GL_SGI_texture_color_table */
1275 case GL_TEXTURE_COLOR_TABLE_SGI
:
1276 CHECK_EXTENSION_B(SGI_texture_color_table
, pname
);
1277 *params
= textureUnit
->ColorTableEnabled
;
1280 /* GL_EXT_secondary_color */
1281 case GL_COLOR_SUM_EXT
:
1282 CHECK_EXTENSION_B(EXT_secondary_color
, pname
);
1283 *params
= ctx
->Fog
.ColorSumEnabled
;
1285 case GL_CURRENT_SECONDARY_COLOR_EXT
:
1286 CHECK_EXTENSION_B(EXT_secondary_color
, pname
);
1287 FLUSH_CURRENT(ctx
, 0);
1288 params
[0] = INT_TO_BOOL(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0]);
1289 params
[1] = INT_TO_BOOL(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1]);
1290 params
[2] = INT_TO_BOOL(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2]);
1291 params
[3] = INT_TO_BOOL(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3]);
1293 case GL_SECONDARY_COLOR_ARRAY_EXT
:
1294 CHECK_EXTENSION_B(EXT_secondary_color
, pname
);
1295 *params
= ctx
->Array
.SecondaryColor
.Enabled
;
1297 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
1298 CHECK_EXTENSION_B(EXT_secondary_color
, pname
);
1299 *params
= ENUM_TO_BOOL(ctx
->Array
.SecondaryColor
.Type
);
1301 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
1302 CHECK_EXTENSION_B(EXT_secondary_color
, pname
);
1303 *params
= INT_TO_BOOL(ctx
->Array
.SecondaryColor
.Stride
);
1305 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
1306 CHECK_EXTENSION_B(EXT_secondary_color
, pname
);
1307 *params
= INT_TO_BOOL(ctx
->Array
.SecondaryColor
.Size
);
1310 /* GL_EXT_fog_coord */
1311 case GL_CURRENT_FOG_COORDINATE_EXT
:
1312 CHECK_EXTENSION_B(EXT_fog_coord
, pname
);
1313 FLUSH_CURRENT(ctx
, 0);
1314 *params
= FLOAT_TO_BOOL(ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0]);
1316 case GL_FOG_COORDINATE_ARRAY_EXT
:
1317 CHECK_EXTENSION_B(EXT_fog_coord
, pname
);
1318 *params
= ctx
->Array
.FogCoord
.Enabled
;
1320 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
1321 CHECK_EXTENSION_B(EXT_fog_coord
, pname
);
1322 *params
= ENUM_TO_BOOL(ctx
->Array
.FogCoord
.Type
);
1324 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
1325 CHECK_EXTENSION_B(EXT_fog_coord
, pname
);
1326 *params
= INT_TO_BOOL(ctx
->Array
.FogCoord
.Stride
);
1328 case GL_FOG_COORDINATE_SOURCE_EXT
:
1329 CHECK_EXTENSION_B(EXT_fog_coord
, pname
);
1330 *params
= ENUM_TO_BOOL(ctx
->Fog
.FogCoordinateSource
);
1333 /* GL_EXT_texture_lod_bias */
1334 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
1335 *params
= FLOAT_TO_BOOL(ctx
->Const
.MaxTextureLodBias
);
1338 /* GL_EXT_texture_filter_anisotropic */
1339 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
1340 CHECK_EXTENSION_B(EXT_texture_filter_anisotropic
, pname
);
1341 *params
= FLOAT_TO_BOOL(ctx
->Const
.MaxTextureMaxAnisotropy
);
1344 /* GL_ARB_multisample */
1345 case GL_MULTISAMPLE_ARB
:
1346 CHECK_EXTENSION_B(ARB_multisample
, pname
);
1347 *params
= ctx
->Multisample
.Enabled
;
1349 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
1350 CHECK_EXTENSION_B(ARB_multisample
, pname
);
1351 *params
= ctx
->Multisample
.SampleAlphaToCoverage
;
1353 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
1354 CHECK_EXTENSION_B(ARB_multisample
, pname
);
1355 *params
= ctx
->Multisample
.SampleAlphaToOne
;
1357 case GL_SAMPLE_COVERAGE_ARB
:
1358 CHECK_EXTENSION_B(ARB_multisample
, pname
);
1359 *params
= ctx
->Multisample
.SampleCoverage
;
1361 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
1362 CHECK_EXTENSION_B(ARB_multisample
, pname
);
1363 *params
= FLOAT_TO_BOOL(ctx
->Multisample
.SampleCoverageValue
);
1365 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
1366 CHECK_EXTENSION_B(ARB_multisample
, pname
);
1367 *params
= ctx
->Multisample
.SampleCoverageInvert
;
1369 case GL_SAMPLE_BUFFERS_ARB
:
1370 CHECK_EXTENSION_B(ARB_multisample
, pname
);
1371 *params
= 0; /* XXX fix someday */
1373 case GL_SAMPLES_ARB
:
1374 CHECK_EXTENSION_B(ARB_multisample
, pname
);
1375 *params
= 0; /* XXX fix someday */
1378 /* GL_IBM_rasterpos_clip */
1379 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
1380 CHECK_EXTENSION_B(IBM_rasterpos_clip
, pname
);
1381 *params
= ctx
->Transform
.RasterPositionUnclipped
;
1384 /* GL_NV_point_sprite */
1385 case GL_POINT_SPRITE_NV
:
1386 CHECK_EXTENSION2_B(NV_point_sprite
, ARB_point_sprite
, pname
);
1387 *params
= ctx
->Point
.PointSprite
;
1389 case GL_POINT_SPRITE_R_MODE_NV
:
1390 CHECK_EXTENSION_B(NV_point_sprite
, pname
);
1391 *params
= ENUM_TO_BOOL(ctx
->Point
.SpriteRMode
);
1394 /* GL_SGIS_generate_mipmap */
1395 case GL_GENERATE_MIPMAP_HINT_SGIS
:
1396 CHECK_EXTENSION_B(SGIS_generate_mipmap
, pname
);
1397 *params
= ENUM_TO_BOOL(ctx
->Hint
.GenerateMipmap
);
1400 #if FEATURE_NV_vertex_program
1401 case GL_VERTEX_PROGRAM_NV
:
1402 CHECK_EXTENSION_B(NV_vertex_program
, pname
);
1403 *params
= ctx
->VertexProgram
.Enabled
;
1405 case GL_VERTEX_PROGRAM_POINT_SIZE_NV
:
1406 CHECK_EXTENSION_B(NV_vertex_program
, pname
);
1407 *params
= ctx
->VertexProgram
.PointSizeEnabled
;
1409 case GL_VERTEX_PROGRAM_TWO_SIDE_NV
:
1410 CHECK_EXTENSION_B(NV_vertex_program
, pname
);
1411 *params
= ctx
->VertexProgram
.TwoSideEnabled
;
1413 case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
:
1414 CHECK_EXTENSION_B(NV_vertex_program
, pname
);
1415 *params
= (ctx
->Const
.MaxProgramMatrixStackDepth
> 0) ? GL_TRUE
: GL_FALSE
;
1417 case GL_MAX_TRACK_MATRICES_NV
:
1418 CHECK_EXTENSION_B(NV_vertex_program
, pname
);
1419 *params
= (ctx
->Const
.MaxProgramMatrices
> 0) ? GL_TRUE
: GL_FALSE
;
1421 case GL_CURRENT_MATRIX_STACK_DEPTH_NV
:
1422 CHECK_EXTENSION_B(NV_vertex_program
, pname
);
1425 case GL_CURRENT_MATRIX_NV
:
1426 CHECK_EXTENSION_B(NV_vertex_program
, pname
);
1427 for (i
= 0; i
< 16; i
++)
1428 params
[i
] = FLOAT_TO_BOOL(ctx
->CurrentStack
->Top
->m
[i
]);
1430 case GL_VERTEX_PROGRAM_BINDING_NV
:
1431 CHECK_EXTENSION_B(NV_vertex_program
, pname
);
1432 if (ctx
->VertexProgram
.Current
&&
1433 ctx
->VertexProgram
.Current
->Base
.Id
!= 0)
1438 case GL_PROGRAM_ERROR_POSITION_NV
:
1439 CHECK_EXTENSION_B(NV_vertex_program
, pname
);
1440 *params
= (ctx
->Program
.ErrorPos
!= 0) ? GL_TRUE
: GL_FALSE
;
1442 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
1443 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
1444 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
1445 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
1446 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
1447 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
1448 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
1449 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
1450 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
1451 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
1452 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
1453 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
1454 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
1455 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
1456 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
1457 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
1458 CHECK_EXTENSION_B(NV_vertex_program
, pname
);
1460 GLuint n
= (GLuint
) pname
- GL_VERTEX_ATTRIB_ARRAY0_NV
;
1461 *params
= ctx
->Array
.VertexAttrib
[n
].Enabled
;
1464 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
1465 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
1466 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
1467 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
1468 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
1469 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
1470 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
1471 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
1472 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
1473 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
1474 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
1475 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
1476 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
1477 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
1478 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
1479 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
1480 CHECK_EXTENSION_B(NV_vertex_program
, pname
);
1482 GLuint n
= (GLuint
) pname
- GL_MAP1_VERTEX_ATTRIB0_4_NV
;
1483 *params
= ctx
->Eval
.Map1Attrib
[n
];
1486 case GL_MAP2_VERTEX_ATTRIB0_4_NV
:
1487 case GL_MAP2_VERTEX_ATTRIB1_4_NV
:
1488 case GL_MAP2_VERTEX_ATTRIB2_4_NV
:
1489 case GL_MAP2_VERTEX_ATTRIB3_4_NV
:
1490 case GL_MAP2_VERTEX_ATTRIB4_4_NV
:
1491 case GL_MAP2_VERTEX_ATTRIB5_4_NV
:
1492 case GL_MAP2_VERTEX_ATTRIB6_4_NV
:
1493 case GL_MAP2_VERTEX_ATTRIB7_4_NV
:
1494 case GL_MAP2_VERTEX_ATTRIB8_4_NV
:
1495 case GL_MAP2_VERTEX_ATTRIB9_4_NV
:
1496 case GL_MAP2_VERTEX_ATTRIB10_4_NV
:
1497 case GL_MAP2_VERTEX_ATTRIB11_4_NV
:
1498 case GL_MAP2_VERTEX_ATTRIB12_4_NV
:
1499 case GL_MAP2_VERTEX_ATTRIB13_4_NV
:
1500 case GL_MAP2_VERTEX_ATTRIB14_4_NV
:
1501 case GL_MAP2_VERTEX_ATTRIB15_4_NV
:
1502 CHECK_EXTENSION_B(NV_vertex_program
, pname
);
1504 GLuint n
= (GLuint
) pname
- GL_MAP2_VERTEX_ATTRIB0_4_NV
;
1505 *params
= ctx
->Eval
.Map2Attrib
[n
];
1508 #endif /* FEATURE_NV_vertex_program */
1510 #if FEATURE_NV_fragment_program
1511 case GL_FRAGMENT_PROGRAM_NV
:
1512 CHECK_EXTENSION_B(NV_fragment_program
, pname
);
1513 *params
= ctx
->FragmentProgram
.Enabled
;
1515 case GL_MAX_TEXTURE_COORDS_NV
:
1516 CHECK_EXTENSION_B(NV_fragment_program
, pname
);
1517 *params
= INT_TO_BOOL(ctx
->Const
.MaxTextureCoordUnits
);
1519 case GL_MAX_TEXTURE_IMAGE_UNITS_NV
:
1520 CHECK_EXTENSION_B(NV_fragment_program
, pname
);
1521 *params
= INT_TO_BOOL(ctx
->Const
.MaxTextureImageUnits
);
1523 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
1524 CHECK_EXTENSION_B(NV_fragment_program
, pname
);
1525 if (ctx
->VertexProgram
.Current
&&
1526 ctx
->VertexProgram
.Current
->Base
.Id
!= 0)
1531 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
1532 CHECK_EXTENSION_B(NV_fragment_program
, pname
);
1533 *params
= MAX_NV_FRAGMENT_PROGRAM_PARAMS
? GL_TRUE
: GL_FALSE
;
1535 #endif /* FEATURE_NV_fragment_program */
1537 /* GL_NV_texture_rectangle */
1538 case GL_TEXTURE_RECTANGLE_NV
:
1539 CHECK_EXTENSION_B(NV_texture_rectangle
, pname
);
1540 *params
= _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
);
1542 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
1543 CHECK_EXTENSION_B(NV_texture_rectangle
, pname
);
1544 *params
= INT_TO_BOOL(textureUnit
->CurrentRect
->Name
);
1546 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
1547 CHECK_EXTENSION_B(NV_texture_rectangle
, pname
);
1548 *params
= INT_TO_BOOL(ctx
->Const
.MaxTextureRectSize
);
1551 /* GL_EXT_stencil_two_side */
1552 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
1553 CHECK_EXTENSION_B(EXT_stencil_two_side
, pname
);
1554 *params
= ctx
->Stencil
.TestTwoSide
;
1556 case GL_ACTIVE_STENCIL_FACE_EXT
:
1557 CHECK_EXTENSION_B(EXT_stencil_two_side
, pname
);
1558 *params
= ENUM_TO_BOOL(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
1561 /* GL_NV_light_max_exponent */
1562 case GL_MAX_SHININESS_NV
:
1563 *params
= FLOAT_TO_BOOL(ctx
->Const
.MaxShininess
);
1565 case GL_MAX_SPOT_EXPONENT_NV
:
1566 *params
= FLOAT_TO_BOOL(ctx
->Const
.MaxSpotExponent
);
1569 #if FEATURE_ARB_vertex_buffer_object
1570 case GL_ARRAY_BUFFER_BINDING_ARB
:
1571 CHECK_EXTENSION_B(ARB_vertex_buffer_object
, pname
);
1572 *params
= INT_TO_BOOL(ctx
->Array
.ArrayBufferObj
->Name
);
1574 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
1575 CHECK_EXTENSION_B(ARB_vertex_buffer_object
, pname
);
1576 *params
= INT_TO_BOOL(ctx
->Array
.Vertex
.BufferObj
->Name
);
1578 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
1579 CHECK_EXTENSION_B(ARB_vertex_buffer_object
, pname
);
1580 *params
= INT_TO_BOOL(ctx
->Array
.Normal
.BufferObj
->Name
);
1582 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1583 CHECK_EXTENSION_B(ARB_vertex_buffer_object
, pname
);
1584 *params
= INT_TO_BOOL(ctx
->Array
.Color
.BufferObj
->Name
);
1586 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
1587 CHECK_EXTENSION_B(ARB_vertex_buffer_object
, pname
);
1588 *params
= INT_TO_BOOL(ctx
->Array
.Index
.BufferObj
->Name
);
1590 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
1591 CHECK_EXTENSION_B(ARB_vertex_buffer_object
, pname
);
1592 *params
= INT_TO_BOOL(ctx
->Array
.TexCoord
[clientUnit
].BufferObj
->Name
);
1594 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
1595 CHECK_EXTENSION_B(ARB_vertex_buffer_object
, pname
);
1596 *params
= INT_TO_BOOL(ctx
->Array
.EdgeFlag
.BufferObj
->Name
);
1598 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1599 CHECK_EXTENSION_B(ARB_vertex_buffer_object
, pname
);
1600 *params
= INT_TO_BOOL(ctx
->Array
.SecondaryColor
.BufferObj
->Name
);
1602 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
1603 CHECK_EXTENSION_B(ARB_vertex_buffer_object
, pname
);
1604 *params
= INT_TO_BOOL(ctx
->Array
.FogCoord
.BufferObj
->Name
);
1606 /*case GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB: - not supported */
1607 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
1608 CHECK_EXTENSION_B(ARB_vertex_buffer_object
, pname
);
1609 *params
= INT_TO_BOOL(ctx
->Array
.ElementArrayBufferObj
->Name
);
1613 #if FEATURE_ARB_fragment_program
1614 case GL_FRAGMENT_PROGRAM_ARB
:
1615 CHECK_EXTENSION_B(ARB_fragment_program
, pname
);
1616 *params
= ctx
->FragmentProgram
.Enabled
;
1618 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
1619 CHECK_EXTENSION_B(ARB_fragment_program
, pname
);
1620 params
[0] = FLOAT_TO_BOOL(ctx
->CurrentStack
->Top
->m
[0]);
1621 params
[1] = FLOAT_TO_BOOL(ctx
->CurrentStack
->Top
->m
[4]);
1622 params
[2] = FLOAT_TO_BOOL(ctx
->CurrentStack
->Top
->m
[8]);
1623 params
[3] = FLOAT_TO_BOOL(ctx
->CurrentStack
->Top
->m
[12]);
1624 params
[4] = FLOAT_TO_BOOL(ctx
->CurrentStack
->Top
->m
[1]);
1625 params
[5] = FLOAT_TO_BOOL(ctx
->CurrentStack
->Top
->m
[5]);
1626 params
[6] = FLOAT_TO_BOOL(ctx
->CurrentStack
->Top
->m
[9]);
1627 params
[7] = FLOAT_TO_BOOL(ctx
->CurrentStack
->Top
->m
[13]);
1628 params
[8] = FLOAT_TO_BOOL(ctx
->CurrentStack
->Top
->m
[2]);
1629 params
[9] = FLOAT_TO_BOOL(ctx
->CurrentStack
->Top
->m
[6]);
1630 params
[10] = FLOAT_TO_BOOL(ctx
->CurrentStack
->Top
->m
[10]);
1631 params
[11] = FLOAT_TO_BOOL(ctx
->CurrentStack
->Top
->m
[14]);
1632 params
[12] = FLOAT_TO_BOOL(ctx
->CurrentStack
->Top
->m
[3]);
1633 params
[13] = FLOAT_TO_BOOL(ctx
->CurrentStack
->Top
->m
[7]);
1634 params
[14] = FLOAT_TO_BOOL(ctx
->CurrentStack
->Top
->m
[11]);
1635 params
[15] = FLOAT_TO_BOOL(ctx
->CurrentStack
->Top
->m
[15]);
1637 /* Remaining ARB_fragment_program queries alias with
1638 * the GL_NV_fragment_program queries.
1642 /* GL_EXT_depth_bounds_test */
1643 case GL_DEPTH_BOUNDS_TEST_EXT
:
1644 CHECK_EXTENSION_B(EXT_depth_bounds_test
, pname
);
1645 params
[0] = ctx
->Depth
.BoundsTest
;
1647 case GL_DEPTH_BOUNDS_EXT
:
1648 CHECK_EXTENSION_B(EXT_depth_bounds_test
, pname
);
1649 params
[0] = FLOAT_TO_BOOL(ctx
->Depth
.BoundsMin
);
1650 params
[1] = FLOAT_TO_BOOL(ctx
->Depth
.BoundsMax
);
1653 #if FEATURE_MESA_program_debug
1654 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA
:
1655 CHECK_EXTENSION_B(MESA_program_debug
, pname
);
1656 *params
= ctx
->FragmentProgram
.CallbackEnabled
;
1658 case GL_VERTEX_PROGRAM_CALLBACK_MESA
:
1659 CHECK_EXTENSION_B(MESA_program_debug
, pname
);
1660 *params
= ctx
->VertexProgram
.CallbackEnabled
;
1662 case GL_FRAGMENT_PROGRAM_POSITION_MESA
:
1663 CHECK_EXTENSION_B(MESA_program_debug
, pname
);
1664 *params
= INT_TO_BOOL(ctx
->FragmentProgram
.CurrentPosition
);
1666 case GL_VERTEX_PROGRAM_POSITION_MESA
:
1667 CHECK_EXTENSION_B(MESA_program_debug
, pname
);
1668 *params
= INT_TO_BOOL(ctx
->VertexProgram
.CurrentPosition
);
1673 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetBooleanv(pname=0x%x)", pname
);
1679 * Get the value(s) of a selected parameter.
1681 * \param pname parameter to be returned.
1682 * \param params will hold the value(s) of the speficifed parameter.
1684 * \sa glGetDoublev().
1686 * Tries to get the specified parameter via dd_function_table::GetDoublev,
1687 * otherwise gets the specified parameter from the current context, converting
1688 * it value into GLdouble.
1691 _mesa_GetDoublev( GLenum pname
, GLdouble
*params
)
1693 GET_CURRENT_CONTEXT(ctx
);
1695 const GLuint clientUnit
= ctx
->Array
.ActiveTexture
;
1696 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
1697 const struct gl_texture_unit
*textureUnit
= &ctx
->Texture
.Unit
[texUnit
];
1698 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1703 if (MESA_VERBOSE
& VERBOSE_API
)
1704 _mesa_debug(ctx
, "glGetDoublev %s\n", _mesa_lookup_enum_by_nr(pname
));
1706 if (!ctx
->_CurrentProgram
) {
1707 /* We need this in order to get correct results for
1708 * GL_OCCLUSION_TEST_RESULT_HP. There might be other important cases.
1710 FLUSH_VERTICES(ctx
, 0);
1713 if (ctx
->Driver
.GetDoublev
&& (*ctx
->Driver
.GetDoublev
)(ctx
, pname
, params
))
1717 case GL_ACCUM_RED_BITS
:
1718 *params
= (GLdouble
) ctx
->Visual
.accumRedBits
;
1720 case GL_ACCUM_GREEN_BITS
:
1721 *params
= (GLdouble
) ctx
->Visual
.accumGreenBits
;
1723 case GL_ACCUM_BLUE_BITS
:
1724 *params
= (GLdouble
) ctx
->Visual
.accumBlueBits
;
1726 case GL_ACCUM_ALPHA_BITS
:
1727 *params
= (GLdouble
) ctx
->Visual
.accumAlphaBits
;
1729 case GL_ACCUM_CLEAR_VALUE
:
1730 params
[0] = (GLdouble
) ctx
->Accum
.ClearColor
[0];
1731 params
[1] = (GLdouble
) ctx
->Accum
.ClearColor
[1];
1732 params
[2] = (GLdouble
) ctx
->Accum
.ClearColor
[2];
1733 params
[3] = (GLdouble
) ctx
->Accum
.ClearColor
[3];
1736 *params
= (GLdouble
) ctx
->Pixel
.AlphaBias
;
1739 *params
= (GLdouble
) ctx
->Visual
.alphaBits
;
1741 case GL_ALPHA_SCALE
:
1742 *params
= (GLdouble
) ctx
->Pixel
.AlphaScale
;
1745 *params
= (GLdouble
) ctx
->Color
.AlphaEnabled
;
1747 case GL_ALPHA_TEST_FUNC
:
1748 *params
= ENUM_TO_DOUBLE(ctx
->Color
.AlphaFunc
);
1750 case GL_ALPHA_TEST_REF
:
1751 *params
= (GLdouble
) ctx
->Color
.AlphaRef
;
1753 case GL_ATTRIB_STACK_DEPTH
:
1754 *params
= (GLdouble
) (ctx
->AttribStackDepth
);
1756 case GL_AUTO_NORMAL
:
1757 *params
= (GLdouble
) ctx
->Eval
.AutoNormal
;
1759 case GL_AUX_BUFFERS
:
1760 *params
= (GLdouble
) ctx
->Const
.NumAuxBuffers
;
1763 *params
= (GLdouble
) ctx
->Color
.BlendEnabled
;
1766 *params
= ENUM_TO_DOUBLE(ctx
->Color
.BlendDstRGB
);
1769 *params
= ENUM_TO_DOUBLE(ctx
->Color
.BlendSrcRGB
);
1771 case GL_BLEND_SRC_RGB_EXT
:
1772 *params
= ENUM_TO_DOUBLE(ctx
->Color
.BlendSrcRGB
);
1774 case GL_BLEND_DST_RGB_EXT
:
1775 *params
= ENUM_TO_DOUBLE(ctx
->Color
.BlendDstRGB
);
1777 case GL_BLEND_SRC_ALPHA_EXT
:
1778 *params
= ENUM_TO_DOUBLE(ctx
->Color
.BlendSrcA
);
1780 case GL_BLEND_DST_ALPHA_EXT
:
1781 *params
= ENUM_TO_DOUBLE(ctx
->Color
.BlendDstA
);
1783 case GL_BLEND_EQUATION
:
1784 *params
= ENUM_TO_DOUBLE(ctx
->Color
.BlendEquationRGB
);
1786 case GL_BLEND_EQUATION_ALPHA_EXT
:
1787 *params
= ENUM_TO_DOUBLE(ctx
->Color
.BlendEquationA
);
1789 case GL_BLEND_COLOR_EXT
:
1790 params
[0] = (GLdouble
) ctx
->Color
.BlendColor
[0];
1791 params
[1] = (GLdouble
) ctx
->Color
.BlendColor
[1];
1792 params
[2] = (GLdouble
) ctx
->Color
.BlendColor
[2];
1793 params
[3] = (GLdouble
) ctx
->Color
.BlendColor
[3];
1796 *params
= (GLdouble
) ctx
->Pixel
.BlueBias
;
1799 *params
= (GLdouble
) ctx
->Visual
.blueBits
;
1802 *params
= (GLdouble
) ctx
->Pixel
.BlueScale
;
1804 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
1805 *params
= (GLdouble
) (ctx
->ClientAttribStackDepth
);
1807 case GL_CLIP_PLANE0
:
1808 case GL_CLIP_PLANE1
:
1809 case GL_CLIP_PLANE2
:
1810 case GL_CLIP_PLANE3
:
1811 case GL_CLIP_PLANE4
:
1812 case GL_CLIP_PLANE5
:
1813 if (ctx
->Transform
.ClipPlanesEnabled
& (1 << (pname
- GL_CLIP_PLANE0
)))
1818 case GL_COLOR_CLEAR_VALUE
:
1819 params
[0] = (GLdouble
) ctx
->Color
.ClearColor
[0];
1820 params
[1] = (GLdouble
) ctx
->Color
.ClearColor
[1];
1821 params
[2] = (GLdouble
) ctx
->Color
.ClearColor
[2];
1822 params
[3] = (GLdouble
) ctx
->Color
.ClearColor
[3];
1824 case GL_COLOR_MATERIAL
:
1825 *params
= (GLdouble
) ctx
->Light
.ColorMaterialEnabled
;
1827 case GL_COLOR_MATERIAL_FACE
:
1828 *params
= ENUM_TO_DOUBLE(ctx
->Light
.ColorMaterialFace
);
1830 case GL_COLOR_MATERIAL_PARAMETER
:
1831 *params
= ENUM_TO_DOUBLE(ctx
->Light
.ColorMaterialMode
);
1833 case GL_COLOR_WRITEMASK
:
1834 params
[0] = ctx
->Color
.ColorMask
[RCOMP
] ? 1.0 : 0.0;
1835 params
[1] = ctx
->Color
.ColorMask
[GCOMP
] ? 1.0 : 0.0;
1836 params
[2] = ctx
->Color
.ColorMask
[BCOMP
] ? 1.0 : 0.0;
1837 params
[3] = ctx
->Color
.ColorMask
[ACOMP
] ? 1.0 : 0.0;
1840 *params
= (GLdouble
) ctx
->Polygon
.CullFlag
;
1842 case GL_CULL_FACE_MODE
:
1843 *params
= ENUM_TO_DOUBLE(ctx
->Polygon
.CullFaceMode
);
1845 case GL_CURRENT_COLOR
:
1846 FLUSH_CURRENT(ctx
, 0);
1847 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0];
1848 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1];
1849 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2];
1850 params
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3];
1852 case GL_CURRENT_INDEX
:
1853 FLUSH_CURRENT(ctx
, 0);
1854 *params
= (GLdouble
) ctx
->Current
.Index
;
1856 case GL_CURRENT_NORMAL
:
1857 FLUSH_CURRENT(ctx
, 0);
1858 params
[0] = (GLdouble
) ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0];
1859 params
[1] = (GLdouble
) ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1];
1860 params
[2] = (GLdouble
) ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2];
1862 case GL_CURRENT_RASTER_COLOR
:
1863 params
[0] = (GLdouble
) ctx
->Current
.RasterColor
[0];
1864 params
[1] = (GLdouble
) ctx
->Current
.RasterColor
[1];
1865 params
[2] = (GLdouble
) ctx
->Current
.RasterColor
[2];
1866 params
[3] = (GLdouble
) ctx
->Current
.RasterColor
[3];
1868 case GL_CURRENT_RASTER_DISTANCE
:
1869 params
[0] = (GLdouble
) ctx
->Current
.RasterDistance
;
1871 case GL_CURRENT_RASTER_INDEX
:
1872 *params
= (GLdouble
) ctx
->Current
.RasterIndex
;
1874 case GL_CURRENT_RASTER_POSITION
:
1875 params
[0] = (GLdouble
) ctx
->Current
.RasterPos
[0];
1876 params
[1] = (GLdouble
) ctx
->Current
.RasterPos
[1];
1877 params
[2] = (GLdouble
) ctx
->Current
.RasterPos
[2];
1878 params
[3] = (GLdouble
) ctx
->Current
.RasterPos
[3];
1880 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
1881 params
[0] = (GLdouble
) ctx
->Current
.RasterTexCoords
[texUnit
][0];
1882 params
[1] = (GLdouble
) ctx
->Current
.RasterTexCoords
[texUnit
][1];
1883 params
[2] = (GLdouble
) ctx
->Current
.RasterTexCoords
[texUnit
][2];
1884 params
[3] = (GLdouble
) ctx
->Current
.RasterTexCoords
[texUnit
][3];
1886 case GL_CURRENT_RASTER_POSITION_VALID
:
1887 *params
= (GLdouble
) ctx
->Current
.RasterPosValid
;
1889 case GL_CURRENT_TEXTURE_COORDS
:
1890 FLUSH_CURRENT(ctx
, 0);
1891 params
[0] = (GLdouble
) ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][0];
1892 params
[1] = (GLdouble
) ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][1];
1893 params
[2] = (GLdouble
) ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][2];
1894 params
[3] = (GLdouble
) ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][3];
1897 *params
= (GLdouble
) ctx
->Pixel
.DepthBias
;
1900 *params
= (GLdouble
) ctx
->Visual
.depthBits
;
1902 case GL_DEPTH_CLEAR_VALUE
:
1903 *params
= (GLdouble
) ctx
->Depth
.Clear
;
1906 *params
= ENUM_TO_DOUBLE(ctx
->Depth
.Func
);
1908 case GL_DEPTH_RANGE
:
1909 params
[0] = (GLdouble
) ctx
->Viewport
.Near
;
1910 params
[1] = (GLdouble
) ctx
->Viewport
.Far
;
1912 case GL_DEPTH_SCALE
:
1913 *params
= (GLdouble
) ctx
->Pixel
.DepthScale
;
1916 *params
= (GLdouble
) ctx
->Depth
.Test
;
1918 case GL_DEPTH_WRITEMASK
:
1919 *params
= (GLdouble
) ctx
->Depth
.Mask
;
1922 *params
= (GLdouble
) ctx
->Color
.DitherFlag
;
1924 case GL_DOUBLEBUFFER
:
1925 *params
= (GLdouble
) ctx
->Visual
.doubleBufferMode
;
1927 case GL_DRAW_BUFFER
:
1928 *params
= ENUM_TO_DOUBLE(ctx
->Color
.DrawBuffer
);
1931 FLUSH_CURRENT(ctx
, 0);
1932 *params
= (GLdouble
) ctx
->Current
.EdgeFlag
;
1934 case GL_FEEDBACK_BUFFER_SIZE
:
1935 *params
= (GLdouble
) ctx
->Feedback
.BufferSize
;
1937 case GL_FEEDBACK_BUFFER_TYPE
:
1938 *params
= ENUM_TO_DOUBLE(ctx
->Feedback
.Type
);
1941 *params
= (GLdouble
) ctx
->Fog
.Enabled
;
1944 params
[0] = (GLdouble
) ctx
->Fog
.Color
[0];
1945 params
[1] = (GLdouble
) ctx
->Fog
.Color
[1];
1946 params
[2] = (GLdouble
) ctx
->Fog
.Color
[2];
1947 params
[3] = (GLdouble
) ctx
->Fog
.Color
[3];
1949 case GL_FOG_DENSITY
:
1950 *params
= (GLdouble
) ctx
->Fog
.Density
;
1953 *params
= (GLdouble
) ctx
->Fog
.End
;
1956 *params
= ENUM_TO_DOUBLE(ctx
->Hint
.Fog
);
1959 *params
= (GLdouble
) ctx
->Fog
.Index
;
1962 *params
= ENUM_TO_DOUBLE(ctx
->Fog
.Mode
);
1965 *params
= (GLdouble
) ctx
->Fog
.Start
;
1968 *params
= ENUM_TO_DOUBLE(ctx
->Polygon
.FrontFace
);
1971 *params
= (GLdouble
) ctx
->Pixel
.GreenBias
;
1974 *params
= (GLdouble
) ctx
->Visual
.greenBits
;
1976 case GL_GREEN_SCALE
:
1977 *params
= (GLdouble
) ctx
->Pixel
.GreenScale
;
1980 *params
= (GLdouble
) ctx
->Visual
.indexBits
;
1982 case GL_INDEX_CLEAR_VALUE
:
1983 *params
= (GLdouble
) ctx
->Color
.ClearIndex
;
1986 *params
= ctx
->Visual
.rgbMode
? 0.0 : 1.0;
1988 case GL_INDEX_OFFSET
:
1989 *params
= (GLdouble
) ctx
->Pixel
.IndexOffset
;
1991 case GL_INDEX_SHIFT
:
1992 *params
= (GLdouble
) ctx
->Pixel
.IndexShift
;
1994 case GL_INDEX_WRITEMASK
:
1995 *params
= (GLdouble
) ctx
->Color
.IndexMask
;
2005 *params
= (GLdouble
) ctx
->Light
.Light
[pname
-GL_LIGHT0
].Enabled
;
2008 *params
= (GLdouble
) ctx
->Light
.Enabled
;
2010 case GL_LIGHT_MODEL_AMBIENT
:
2011 params
[0] = (GLdouble
) ctx
->Light
.Model
.Ambient
[0];
2012 params
[1] = (GLdouble
) ctx
->Light
.Model
.Ambient
[1];
2013 params
[2] = (GLdouble
) ctx
->Light
.Model
.Ambient
[2];
2014 params
[3] = (GLdouble
) ctx
->Light
.Model
.Ambient
[3];
2016 case GL_LIGHT_MODEL_COLOR_CONTROL
:
2017 params
[0] = (GLdouble
) ctx
->Light
.Model
.ColorControl
;
2019 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
2020 *params
= (GLdouble
) ctx
->Light
.Model
.LocalViewer
;
2022 case GL_LIGHT_MODEL_TWO_SIDE
:
2023 *params
= (GLdouble
) ctx
->Light
.Model
.TwoSide
;
2025 case GL_LINE_SMOOTH
:
2026 *params
= (GLdouble
) ctx
->Line
.SmoothFlag
;
2028 case GL_LINE_SMOOTH_HINT
:
2029 *params
= ENUM_TO_DOUBLE(ctx
->Hint
.LineSmooth
);
2031 case GL_LINE_STIPPLE
:
2032 *params
= (GLdouble
) ctx
->Line
.StippleFlag
;
2034 case GL_LINE_STIPPLE_PATTERN
:
2035 *params
= (GLdouble
) ctx
->Line
.StipplePattern
;
2037 case GL_LINE_STIPPLE_REPEAT
:
2038 *params
= (GLdouble
) ctx
->Line
.StippleFactor
;
2041 *params
= (GLdouble
) ctx
->Line
.Width
;
2043 case GL_LINE_WIDTH_GRANULARITY
:
2044 *params
= (GLdouble
) ctx
->Const
.LineWidthGranularity
;
2046 case GL_LINE_WIDTH_RANGE
:
2047 params
[0] = (GLdouble
) ctx
->Const
.MinLineWidthAA
;
2048 params
[1] = (GLdouble
) ctx
->Const
.MaxLineWidthAA
;
2050 case GL_ALIASED_LINE_WIDTH_RANGE
:
2051 params
[0] = (GLdouble
) ctx
->Const
.MinLineWidth
;
2052 params
[1] = (GLdouble
) ctx
->Const
.MaxLineWidth
;
2055 *params
= (GLdouble
) ctx
->List
.ListBase
;
2058 *params
= (GLdouble
) ctx
->ListState
.CurrentListNum
;
2061 if (!ctx
->CompileFlag
)
2063 else if (ctx
->ExecuteFlag
)
2064 *params
= ENUM_TO_DOUBLE(GL_COMPILE_AND_EXECUTE
);
2066 *params
= ENUM_TO_DOUBLE(GL_COMPILE
);
2068 case GL_INDEX_LOGIC_OP
:
2069 *params
= (GLdouble
) ctx
->Color
.IndexLogicOpEnabled
;
2071 case GL_COLOR_LOGIC_OP
:
2072 *params
= (GLdouble
) ctx
->Color
.ColorLogicOpEnabled
;
2074 case GL_LOGIC_OP_MODE
:
2075 *params
= ENUM_TO_DOUBLE(ctx
->Color
.LogicOp
);
2077 case GL_MAP1_COLOR_4
:
2078 *params
= (GLdouble
) ctx
->Eval
.Map1Color4
;
2080 case GL_MAP1_GRID_DOMAIN
:
2081 params
[0] = (GLdouble
) ctx
->Eval
.MapGrid1u1
;
2082 params
[1] = (GLdouble
) ctx
->Eval
.MapGrid1u2
;
2084 case GL_MAP1_GRID_SEGMENTS
:
2085 *params
= (GLdouble
) ctx
->Eval
.MapGrid1un
;
2088 *params
= (GLdouble
) ctx
->Eval
.Map1Index
;
2090 case GL_MAP1_NORMAL
:
2091 *params
= (GLdouble
) ctx
->Eval
.Map1Normal
;
2093 case GL_MAP1_TEXTURE_COORD_1
:
2094 *params
= (GLdouble
) ctx
->Eval
.Map1TextureCoord1
;
2096 case GL_MAP1_TEXTURE_COORD_2
:
2097 *params
= (GLdouble
) ctx
->Eval
.Map1TextureCoord2
;
2099 case GL_MAP1_TEXTURE_COORD_3
:
2100 *params
= (GLdouble
) ctx
->Eval
.Map1TextureCoord3
;
2102 case GL_MAP1_TEXTURE_COORD_4
:
2103 *params
= (GLdouble
) ctx
->Eval
.Map1TextureCoord4
;
2105 case GL_MAP1_VERTEX_3
:
2106 *params
= (GLdouble
) ctx
->Eval
.Map1Vertex3
;
2108 case GL_MAP1_VERTEX_4
:
2109 *params
= (GLdouble
) ctx
->Eval
.Map1Vertex4
;
2111 case GL_MAP2_COLOR_4
:
2112 *params
= (GLdouble
) ctx
->Eval
.Map2Color4
;
2114 case GL_MAP2_GRID_DOMAIN
:
2115 params
[0] = (GLdouble
) ctx
->Eval
.MapGrid2u1
;
2116 params
[1] = (GLdouble
) ctx
->Eval
.MapGrid2u2
;
2117 params
[2] = (GLdouble
) ctx
->Eval
.MapGrid2v1
;
2118 params
[3] = (GLdouble
) ctx
->Eval
.MapGrid2v2
;
2120 case GL_MAP2_GRID_SEGMENTS
:
2121 params
[0] = (GLdouble
) ctx
->Eval
.MapGrid2un
;
2122 params
[1] = (GLdouble
) ctx
->Eval
.MapGrid2vn
;
2125 *params
= (GLdouble
) ctx
->Eval
.Map2Index
;
2127 case GL_MAP2_NORMAL
:
2128 *params
= (GLdouble
) ctx
->Eval
.Map2Normal
;
2130 case GL_MAP2_TEXTURE_COORD_1
:
2131 *params
= (GLdouble
) ctx
->Eval
.Map2TextureCoord1
;
2133 case GL_MAP2_TEXTURE_COORD_2
:
2134 *params
= (GLdouble
) ctx
->Eval
.Map2TextureCoord2
;
2136 case GL_MAP2_TEXTURE_COORD_3
:
2137 *params
= (GLdouble
) ctx
->Eval
.Map2TextureCoord3
;
2139 case GL_MAP2_TEXTURE_COORD_4
:
2140 *params
= (GLdouble
) ctx
->Eval
.Map2TextureCoord4
;
2142 case GL_MAP2_VERTEX_3
:
2143 *params
= (GLdouble
) ctx
->Eval
.Map2Vertex3
;
2145 case GL_MAP2_VERTEX_4
:
2146 *params
= (GLdouble
) ctx
->Eval
.Map2Vertex4
;
2149 *params
= (GLdouble
) ctx
->Pixel
.MapColorFlag
;
2151 case GL_MAP_STENCIL
:
2152 *params
= (GLdouble
) ctx
->Pixel
.MapStencilFlag
;
2154 case GL_MATRIX_MODE
:
2155 *params
= ENUM_TO_DOUBLE(ctx
->Transform
.MatrixMode
);
2157 case GL_MAX_ATTRIB_STACK_DEPTH
:
2158 *params
= (GLdouble
) MAX_ATTRIB_STACK_DEPTH
;
2160 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
2161 *params
= (GLdouble
) MAX_CLIENT_ATTRIB_STACK_DEPTH
;
2163 case GL_MAX_CLIP_PLANES
:
2164 *params
= (GLdouble
) ctx
->Const
.MaxClipPlanes
;
2166 case GL_MAX_ELEMENTS_VERTICES
: /* GL_VERSION_1_2 */
2167 *params
= (GLdouble
) ctx
->Const
.MaxArrayLockSize
;
2169 case GL_MAX_ELEMENTS_INDICES
: /* GL_VERSION_1_2 */
2170 *params
= (GLdouble
) ctx
->Const
.MaxArrayLockSize
;
2172 case GL_MAX_EVAL_ORDER
:
2173 *params
= (GLdouble
) MAX_EVAL_ORDER
;
2176 *params
= (GLdouble
) ctx
->Const
.MaxLights
;
2178 case GL_MAX_LIST_NESTING
:
2179 *params
= (GLdouble
) MAX_LIST_NESTING
;
2181 case GL_MAX_MODELVIEW_STACK_DEPTH
:
2182 *params
= (GLdouble
) MAX_MODELVIEW_STACK_DEPTH
;
2184 case GL_MAX_NAME_STACK_DEPTH
:
2185 *params
= (GLdouble
) MAX_NAME_STACK_DEPTH
;
2187 case GL_MAX_PIXEL_MAP_TABLE
:
2188 *params
= (GLdouble
) MAX_PIXEL_MAP_TABLE
;
2190 case GL_MAX_PROJECTION_STACK_DEPTH
:
2191 *params
= (GLdouble
) MAX_PROJECTION_STACK_DEPTH
;
2193 case GL_MAX_TEXTURE_SIZE
:
2194 *params
= (GLdouble
) (1 << (ctx
->Const
.MaxTextureLevels
- 1));
2196 case GL_MAX_3D_TEXTURE_SIZE
:
2197 *params
= (GLdouble
) (1 << (ctx
->Const
.Max3DTextureLevels
- 1));
2199 case GL_MAX_TEXTURE_STACK_DEPTH
:
2200 *params
= (GLdouble
) MAX_TEXTURE_STACK_DEPTH
;
2202 case GL_MAX_VIEWPORT_DIMS
:
2203 params
[0] = (GLdouble
) MAX_WIDTH
;
2204 params
[1] = (GLdouble
) MAX_HEIGHT
;
2206 case GL_MODELVIEW_MATRIX
:
2207 for (i
=0;i
<16;i
++) {
2208 params
[i
] = (GLdouble
) ctx
->ModelviewMatrixStack
.Top
->m
[i
];
2211 case GL_MODELVIEW_STACK_DEPTH
:
2212 *params
= (GLdouble
) (ctx
->ModelviewMatrixStack
.Depth
+ 1);
2214 case GL_NAME_STACK_DEPTH
:
2215 *params
= (GLdouble
) ctx
->Select
.NameStackDepth
;
2218 *params
= (GLdouble
) ctx
->Transform
.Normalize
;
2220 case GL_PACK_ALIGNMENT
:
2221 *params
= (GLdouble
) ctx
->Pack
.Alignment
;
2223 case GL_PACK_LSB_FIRST
:
2224 *params
= (GLdouble
) ctx
->Pack
.LsbFirst
;
2226 case GL_PACK_ROW_LENGTH
:
2227 *params
= (GLdouble
) ctx
->Pack
.RowLength
;
2229 case GL_PACK_SKIP_PIXELS
:
2230 *params
= (GLdouble
) ctx
->Pack
.SkipPixels
;
2232 case GL_PACK_SKIP_ROWS
:
2233 *params
= (GLdouble
) ctx
->Pack
.SkipRows
;
2235 case GL_PACK_SWAP_BYTES
:
2236 *params
= (GLdouble
) ctx
->Pack
.SwapBytes
;
2238 case GL_PACK_SKIP_IMAGES_EXT
:
2239 *params
= (GLdouble
) ctx
->Pack
.SkipImages
;
2241 case GL_PACK_IMAGE_HEIGHT_EXT
:
2242 *params
= (GLdouble
) ctx
->Pack
.ImageHeight
;
2244 case GL_PACK_INVERT_MESA
:
2245 *params
= (GLdouble
) ctx
->Pack
.Invert
;
2247 case GL_PERSPECTIVE_CORRECTION_HINT
:
2248 *params
= ENUM_TO_DOUBLE(ctx
->Hint
.PerspectiveCorrection
);
2250 case GL_PIXEL_MAP_A_TO_A_SIZE
:
2251 *params
= (GLdouble
) ctx
->Pixel
.MapAtoAsize
;
2253 case GL_PIXEL_MAP_B_TO_B_SIZE
:
2254 *params
= (GLdouble
) ctx
->Pixel
.MapBtoBsize
;
2256 case GL_PIXEL_MAP_G_TO_G_SIZE
:
2257 *params
= (GLdouble
) ctx
->Pixel
.MapGtoGsize
;
2259 case GL_PIXEL_MAP_I_TO_A_SIZE
:
2260 *params
= (GLdouble
) ctx
->Pixel
.MapItoAsize
;
2262 case GL_PIXEL_MAP_I_TO_B_SIZE
:
2263 *params
= (GLdouble
) ctx
->Pixel
.MapItoBsize
;
2265 case GL_PIXEL_MAP_I_TO_G_SIZE
:
2266 *params
= (GLdouble
) ctx
->Pixel
.MapItoGsize
;
2268 case GL_PIXEL_MAP_I_TO_I_SIZE
:
2269 *params
= (GLdouble
) ctx
->Pixel
.MapItoIsize
;
2271 case GL_PIXEL_MAP_I_TO_R_SIZE
:
2272 *params
= (GLdouble
) ctx
->Pixel
.MapItoRsize
;
2274 case GL_PIXEL_MAP_R_TO_R_SIZE
:
2275 *params
= (GLdouble
) ctx
->Pixel
.MapRtoRsize
;
2277 case GL_PIXEL_MAP_S_TO_S_SIZE
:
2278 *params
= (GLdouble
) ctx
->Pixel
.MapStoSsize
;
2281 *params
= (GLdouble
) ctx
->Point
.Size
;
2283 case GL_POINT_SIZE_GRANULARITY
:
2284 *params
= (GLdouble
) ctx
->Const
.PointSizeGranularity
;
2286 case GL_POINT_SIZE_RANGE
:
2287 params
[0] = (GLdouble
) ctx
->Const
.MinPointSizeAA
;
2288 params
[1] = (GLdouble
) ctx
->Const
.MaxPointSizeAA
;
2290 case GL_ALIASED_POINT_SIZE_RANGE
:
2291 params
[0] = (GLdouble
) ctx
->Const
.MinPointSize
;
2292 params
[1] = (GLdouble
) ctx
->Const
.MaxPointSize
;
2294 case GL_POINT_SMOOTH
:
2295 *params
= (GLdouble
) ctx
->Point
.SmoothFlag
;
2297 case GL_POINT_SMOOTH_HINT
:
2298 *params
= ENUM_TO_DOUBLE(ctx
->Hint
.PointSmooth
);
2300 case GL_POINT_SIZE_MIN_EXT
:
2301 *params
= (GLdouble
) (ctx
->Point
.MinSize
);
2303 case GL_POINT_SIZE_MAX_EXT
:
2304 *params
= (GLdouble
) (ctx
->Point
.MaxSize
);
2306 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
2307 *params
= (GLdouble
) (ctx
->Point
.Threshold
);
2309 case GL_DISTANCE_ATTENUATION_EXT
:
2310 params
[0] = (GLdouble
) (ctx
->Point
.Params
[0]);
2311 params
[1] = (GLdouble
) (ctx
->Point
.Params
[1]);
2312 params
[2] = (GLdouble
) (ctx
->Point
.Params
[2]);
2314 case GL_POLYGON_MODE
:
2315 params
[0] = ENUM_TO_DOUBLE(ctx
->Polygon
.FrontMode
);
2316 params
[1] = ENUM_TO_DOUBLE(ctx
->Polygon
.BackMode
);
2318 case GL_POLYGON_OFFSET_BIAS_EXT
: /* GL_EXT_polygon_offset */
2319 *params
= (GLdouble
) ctx
->Polygon
.OffsetUnits
;
2321 case GL_POLYGON_OFFSET_FACTOR
:
2322 *params
= (GLdouble
) ctx
->Polygon
.OffsetFactor
;
2324 case GL_POLYGON_OFFSET_UNITS
:
2325 *params
= (GLdouble
) ctx
->Polygon
.OffsetUnits
;
2327 case GL_POLYGON_SMOOTH
:
2328 *params
= (GLdouble
) ctx
->Polygon
.SmoothFlag
;
2330 case GL_POLYGON_SMOOTH_HINT
:
2331 *params
= ENUM_TO_DOUBLE(ctx
->Hint
.PolygonSmooth
);
2333 case GL_POLYGON_STIPPLE
:
2334 *params
= (GLdouble
) ctx
->Polygon
.StippleFlag
;
2336 case GL_PROJECTION_MATRIX
:
2337 for (i
=0;i
<16;i
++) {
2338 params
[i
] = (GLdouble
) ctx
->ProjectionMatrixStack
.Top
->m
[i
];
2341 case GL_PROJECTION_STACK_DEPTH
:
2342 *params
= (GLdouble
) (ctx
->ProjectionMatrixStack
.Depth
+ 1);
2344 case GL_READ_BUFFER
:
2345 *params
= ENUM_TO_DOUBLE(ctx
->Pixel
.ReadBuffer
);
2348 *params
= (GLdouble
) ctx
->Pixel
.RedBias
;
2351 *params
= (GLdouble
) ctx
->Visual
.redBits
;
2354 *params
= (GLdouble
) ctx
->Pixel
.RedScale
;
2356 case GL_RENDER_MODE
:
2357 *params
= ENUM_TO_DOUBLE(ctx
->RenderMode
);
2359 case GL_RESCALE_NORMAL
:
2360 *params
= (GLdouble
) ctx
->Transform
.RescaleNormals
;
2363 *params
= (GLdouble
) ctx
->Visual
.rgbMode
;
2365 case GL_SCISSOR_BOX
:
2366 params
[0] = (GLdouble
) ctx
->Scissor
.X
;
2367 params
[1] = (GLdouble
) ctx
->Scissor
.Y
;
2368 params
[2] = (GLdouble
) ctx
->Scissor
.Width
;
2369 params
[3] = (GLdouble
) ctx
->Scissor
.Height
;
2371 case GL_SCISSOR_TEST
:
2372 *params
= (GLdouble
) ctx
->Scissor
.Enabled
;
2374 case GL_SELECTION_BUFFER_SIZE
:
2375 *params
= (GLdouble
) ctx
->Select
.BufferSize
;
2377 case GL_SHADE_MODEL
:
2378 *params
= ENUM_TO_DOUBLE(ctx
->Light
.ShadeModel
);
2380 case GL_SHARED_TEXTURE_PALETTE_EXT
:
2381 *params
= (GLdouble
) ctx
->Texture
.SharedPalette
;
2383 case GL_STENCIL_BITS
:
2384 *params
= (GLdouble
) ctx
->Visual
.stencilBits
;
2386 case GL_STENCIL_CLEAR_VALUE
:
2387 *params
= (GLdouble
) ctx
->Stencil
.Clear
;
2389 case GL_STENCIL_FAIL
:
2390 *params
= ENUM_TO_DOUBLE(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
2392 case GL_STENCIL_FUNC
:
2393 *params
= ENUM_TO_DOUBLE(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
2395 case GL_STENCIL_PASS_DEPTH_FAIL
:
2396 *params
= ENUM_TO_DOUBLE(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
2398 case GL_STENCIL_PASS_DEPTH_PASS
:
2399 *params
= ENUM_TO_DOUBLE(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
2401 case GL_STENCIL_REF
:
2402 *params
= (GLdouble
) ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
];
2404 case GL_STENCIL_TEST
:
2405 *params
= (GLdouble
) ctx
->Stencil
.Enabled
;
2407 case GL_STENCIL_VALUE_MASK
:
2408 *params
= (GLdouble
) ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
2410 case GL_STENCIL_WRITEMASK
:
2411 *params
= (GLdouble
) ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
2414 *params
= (GLdouble
) ctx
->Visual
.stereoMode
;
2416 case GL_SUBPIXEL_BITS
:
2417 *params
= (GLdouble
) ctx
->Const
.SubPixelBits
;
2420 *params
= _mesa_IsEnabled(GL_TEXTURE_1D
) ? 1.0 : 0.0;
2423 *params
= _mesa_IsEnabled(GL_TEXTURE_2D
) ? 1.0 : 0.0;
2426 *params
= _mesa_IsEnabled(GL_TEXTURE_3D
) ? 1.0 : 0.0;
2428 case GL_TEXTURE_BINDING_1D
:
2429 *params
= (GLdouble
) textureUnit
->Current1D
->Name
;
2431 case GL_TEXTURE_BINDING_2D
:
2432 *params
= (GLdouble
) textureUnit
->Current2D
->Name
;
2434 case GL_TEXTURE_BINDING_3D
:
2435 *params
= (GLdouble
) textureUnit
->Current3D
->Name
;
2437 case GL_TEXTURE_ENV_COLOR
:
2438 params
[0] = (GLdouble
) textureUnit
->EnvColor
[0];
2439 params
[1] = (GLdouble
) textureUnit
->EnvColor
[1];
2440 params
[2] = (GLdouble
) textureUnit
->EnvColor
[2];
2441 params
[3] = (GLdouble
) textureUnit
->EnvColor
[3];
2443 case GL_TEXTURE_ENV_MODE
:
2444 *params
= ENUM_TO_DOUBLE(textureUnit
->EnvMode
);
2446 case GL_TEXTURE_GEN_S
:
2447 *params
= (textureUnit
->TexGenEnabled
& S_BIT
) ? 1.0 : 0.0;
2449 case GL_TEXTURE_GEN_T
:
2450 *params
= (textureUnit
->TexGenEnabled
& T_BIT
) ? 1.0 : 0.0;
2452 case GL_TEXTURE_GEN_R
:
2453 *params
= (textureUnit
->TexGenEnabled
& R_BIT
) ? 1.0 : 0.0;
2455 case GL_TEXTURE_GEN_Q
:
2456 *params
= (textureUnit
->TexGenEnabled
& Q_BIT
) ? 1.0 : 0.0;
2458 case GL_TEXTURE_MATRIX
:
2459 for (i
=0;i
<16;i
++) {
2460 params
[i
] = (GLdouble
) ctx
->TextureMatrixStack
[texUnit
].Top
->m
[i
];
2463 case GL_TEXTURE_STACK_DEPTH
:
2464 *params
= (GLdouble
) (ctx
->TextureMatrixStack
[texUnit
].Depth
+ 1);
2466 case GL_UNPACK_ALIGNMENT
:
2467 *params
= (GLdouble
) ctx
->Unpack
.Alignment
;
2469 case GL_UNPACK_LSB_FIRST
:
2470 *params
= (GLdouble
) ctx
->Unpack
.LsbFirst
;
2472 case GL_UNPACK_ROW_LENGTH
:
2473 *params
= (GLdouble
) ctx
->Unpack
.RowLength
;
2475 case GL_UNPACK_SKIP_PIXELS
:
2476 *params
= (GLdouble
) ctx
->Unpack
.SkipPixels
;
2478 case GL_UNPACK_SKIP_ROWS
:
2479 *params
= (GLdouble
) ctx
->Unpack
.SkipRows
;
2481 case GL_UNPACK_SWAP_BYTES
:
2482 *params
= (GLdouble
) ctx
->Unpack
.SwapBytes
;
2484 case GL_UNPACK_SKIP_IMAGES_EXT
:
2485 *params
= (GLdouble
) ctx
->Unpack
.SkipImages
;
2487 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
2488 *params
= (GLdouble
) ctx
->Unpack
.ImageHeight
;
2490 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
2491 *params
= (GLdouble
) ctx
->Unpack
.ClientStorage
;
2494 params
[0] = (GLdouble
) ctx
->Viewport
.X
;
2495 params
[1] = (GLdouble
) ctx
->Viewport
.Y
;
2496 params
[2] = (GLdouble
) ctx
->Viewport
.Width
;
2497 params
[3] = (GLdouble
) ctx
->Viewport
.Height
;
2500 *params
= (GLdouble
) ctx
->Pixel
.ZoomX
;
2503 *params
= (GLdouble
) ctx
->Pixel
.ZoomY
;
2505 case GL_VERTEX_ARRAY
:
2506 *params
= (GLdouble
) ctx
->Array
.Vertex
.Enabled
;
2508 case GL_VERTEX_ARRAY_SIZE
:
2509 *params
= (GLdouble
) ctx
->Array
.Vertex
.Size
;
2511 case GL_VERTEX_ARRAY_TYPE
:
2512 *params
= ENUM_TO_DOUBLE(ctx
->Array
.Vertex
.Type
);
2514 case GL_VERTEX_ARRAY_STRIDE
:
2515 *params
= (GLdouble
) ctx
->Array
.Vertex
.Stride
;
2517 case GL_VERTEX_ARRAY_COUNT_EXT
:
2520 case GL_NORMAL_ARRAY
:
2521 *params
= (GLdouble
) ctx
->Array
.Normal
.Enabled
;
2523 case GL_NORMAL_ARRAY_TYPE
:
2524 *params
= ENUM_TO_DOUBLE(ctx
->Array
.Normal
.Type
);
2526 case GL_NORMAL_ARRAY_STRIDE
:
2527 *params
= (GLdouble
) ctx
->Array
.Normal
.Stride
;
2529 case GL_NORMAL_ARRAY_COUNT_EXT
:
2532 case GL_COLOR_ARRAY
:
2533 *params
= (GLdouble
) ctx
->Array
.Color
.Enabled
;
2535 case GL_COLOR_ARRAY_SIZE
:
2536 *params
= (GLdouble
) ctx
->Array
.Color
.Size
;
2538 case GL_COLOR_ARRAY_TYPE
:
2539 *params
= ENUM_TO_DOUBLE(ctx
->Array
.Color
.Type
);
2541 case GL_COLOR_ARRAY_STRIDE
:
2542 *params
= (GLdouble
) ctx
->Array
.Color
.Stride
;
2544 case GL_COLOR_ARRAY_COUNT_EXT
:
2547 case GL_INDEX_ARRAY
:
2548 *params
= (GLdouble
) ctx
->Array
.Index
.Enabled
;
2550 case GL_INDEX_ARRAY_TYPE
:
2551 *params
= ENUM_TO_DOUBLE(ctx
->Array
.Index
.Type
);
2553 case GL_INDEX_ARRAY_STRIDE
:
2554 *params
= (GLdouble
) ctx
->Array
.Index
.Stride
;
2556 case GL_INDEX_ARRAY_COUNT_EXT
:
2559 case GL_TEXTURE_COORD_ARRAY
:
2560 *params
= (GLdouble
) ctx
->Array
.TexCoord
[clientUnit
].Enabled
;
2562 case GL_TEXTURE_COORD_ARRAY_SIZE
:
2563 *params
= (GLdouble
) ctx
->Array
.TexCoord
[clientUnit
].Size
;
2565 case GL_TEXTURE_COORD_ARRAY_TYPE
:
2566 *params
= ENUM_TO_DOUBLE(ctx
->Array
.TexCoord
[clientUnit
].Type
);
2568 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
2569 *params
= (GLdouble
) ctx
->Array
.TexCoord
[clientUnit
].Stride
;
2571 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
2574 case GL_EDGE_FLAG_ARRAY
:
2575 *params
= (GLdouble
) ctx
->Array
.EdgeFlag
.Enabled
;
2577 case GL_EDGE_FLAG_ARRAY_STRIDE
:
2578 *params
= (GLdouble
) ctx
->Array
.EdgeFlag
.Stride
;
2580 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
2584 /* GL_ARB_multitexture */
2585 case GL_MAX_TEXTURE_UNITS_ARB
:
2586 CHECK_EXTENSION_D(ARB_multitexture
, pname
);
2587 *params
= (GLdouble
) MIN2(ctx
->Const
.MaxTextureImageUnits
,
2588 ctx
->Const
.MaxTextureCoordUnits
);
2590 case GL_ACTIVE_TEXTURE_ARB
:
2591 CHECK_EXTENSION_D(ARB_multitexture
, pname
);
2592 *params
= (GLdouble
) (GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
2594 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
2595 CHECK_EXTENSION_D(ARB_multitexture
, pname
);
2596 *params
= (GLdouble
) (GL_TEXTURE0_ARB
+ clientUnit
);
2599 /* GL_ARB_texture_cube_map */
2600 case GL_TEXTURE_CUBE_MAP_ARB
:
2601 CHECK_EXTENSION_D(ARB_texture_cube_map
, pname
);
2602 *params
= (GLdouble
) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
);
2604 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
2605 CHECK_EXTENSION_D(ARB_texture_cube_map
, pname
);
2606 *params
= (GLdouble
) textureUnit
->CurrentCubeMap
->Name
;
2608 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
2609 CHECK_EXTENSION_D(ARB_texture_cube_map
, pname
);
2610 *params
= (GLdouble
) (1 << (ctx
->Const
.MaxCubeTextureLevels
- 1));
2613 /* GL_ARB_texture_compression */
2614 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
2615 CHECK_EXTENSION_D(ARB_texture_compression
, pname
);
2616 *params
= (GLdouble
) ctx
->Hint
.TextureCompression
;
2618 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
2619 CHECK_EXTENSION_D(ARB_texture_compression
, pname
);
2620 *params
= (GLdouble
) _mesa_get_compressed_formats(ctx
, NULL
);
2622 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
2623 CHECK_EXTENSION_D(ARB_texture_compression
, pname
);
2627 n
= _mesa_get_compressed_formats(ctx
, formats
);
2628 for (i
= 0; i
< n
; i
++)
2629 params
[i
] = (GLdouble
) formats
[i
];
2633 /* GL_EXT_compiled_vertex_array */
2634 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
2635 *params
= (GLdouble
) ctx
->Array
.LockFirst
;
2637 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
2638 *params
= (GLdouble
) ctx
->Array
.LockCount
;
2641 /* GL_ARB_transpose_matrix */
2642 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
2646 _math_transposef(tm
, ctx
->ColorMatrixStack
.Top
->m
);
2647 for (i
=0;i
<16;i
++) {
2648 params
[i
] = (GLdouble
) tm
[i
];
2652 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
2656 _math_transposef(tm
, ctx
->ModelviewMatrixStack
.Top
->m
);
2657 for (i
=0;i
<16;i
++) {
2658 params
[i
] = (GLdouble
) tm
[i
];
2662 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
2666 _math_transposef(tm
, ctx
->ProjectionMatrixStack
.Top
->m
);
2667 for (i
=0;i
<16;i
++) {
2668 params
[i
] = (GLdouble
) tm
[i
];
2672 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
2676 _math_transposef(tm
, ctx
->TextureMatrixStack
[texUnit
].Top
->m
);
2677 for (i
=0;i
<16;i
++) {
2678 params
[i
] = (GLdouble
) tm
[i
];
2683 /* GL_HP_occlusion_test */
2684 case GL_OCCLUSION_TEST_HP
:
2685 CHECK_EXTENSION_D(HP_occlusion_test
, pname
);
2686 *params
= (GLdouble
) ctx
->Depth
.OcclusionTest
;
2688 case GL_OCCLUSION_TEST_RESULT_HP
:
2689 CHECK_EXTENSION_D(HP_occlusion_test
, pname
);
2690 if (ctx
->Depth
.OcclusionTest
)
2691 *params
= (GLdouble
) ctx
->OcclusionResult
;
2693 *params
= (GLdouble
) ctx
->OcclusionResultSaved
;
2694 /* reset flag now */
2695 ctx
->OcclusionResult
= GL_FALSE
;
2696 ctx
->OcclusionResultSaved
= GL_FALSE
;
2699 /* GL_SGIS_pixel_texture */
2700 case GL_PIXEL_TEXTURE_SGIS
:
2701 *params
= (GLdouble
) ctx
->Pixel
.PixelTextureEnabled
;
2704 /* GL_SGIX_pixel_texture */
2705 case GL_PIXEL_TEX_GEN_SGIX
:
2706 *params
= (GLdouble
) ctx
->Pixel
.PixelTextureEnabled
;
2708 case GL_PIXEL_TEX_GEN_MODE_SGIX
:
2709 *params
= (GLdouble
) pixel_texgen_mode(ctx
);
2712 /* GL_SGI_color_matrix (also in 1.2 imaging) */
2713 case GL_COLOR_MATRIX_SGI
:
2714 for (i
=0;i
<16;i
++) {
2715 params
[i
] = (GLdouble
) ctx
->ColorMatrixStack
.Top
->m
[i
];
2718 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
2719 *params
= (GLdouble
) (ctx
->ColorMatrixStack
.Depth
+ 1);
2721 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
2722 *params
= (GLdouble
) MAX_COLOR_STACK_DEPTH
;
2724 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
2725 *params
= (GLdouble
) ctx
->Pixel
.PostColorMatrixScale
[0];
2727 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
2728 *params
= (GLdouble
) ctx
->Pixel
.PostColorMatrixScale
[1];
2730 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
2731 *params
= (GLdouble
) ctx
->Pixel
.PostColorMatrixScale
[2];
2733 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
2734 *params
= (GLdouble
) ctx
->Pixel
.PostColorMatrixScale
[3];
2736 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
2737 *params
= (GLdouble
) ctx
->Pixel
.PostColorMatrixBias
[0];
2739 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
2740 *params
= (GLdouble
) ctx
->Pixel
.PostColorMatrixBias
[1];
2742 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
2743 *params
= (GLdouble
) ctx
->Pixel
.PostColorMatrixBias
[2];
2745 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
2746 *params
= (GLdouble
) ctx
->Pixel
.PostColorMatrixBias
[3];
2749 /* GL_EXT_convolution (also in 1.2 imaging) */
2750 case GL_CONVOLUTION_1D_EXT
:
2751 CHECK_EXTENSION_D(EXT_convolution
, pname
);
2752 *params
= (GLdouble
) ctx
->Pixel
.Convolution1DEnabled
;
2754 case GL_CONVOLUTION_2D
:
2755 CHECK_EXTENSION_D(EXT_convolution
, pname
);
2756 *params
= (GLdouble
) ctx
->Pixel
.Convolution2DEnabled
;
2758 case GL_SEPARABLE_2D
:
2759 CHECK_EXTENSION_D(EXT_convolution
, pname
);
2760 *params
= (GLdouble
) ctx
->Pixel
.Separable2DEnabled
;
2762 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
2763 CHECK_EXTENSION_D(EXT_convolution
, pname
);
2764 *params
= (GLdouble
) ctx
->Pixel
.PostConvolutionScale
[0];
2766 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
2767 CHECK_EXTENSION_D(EXT_convolution
, pname
);
2768 *params
= (GLdouble
) ctx
->Pixel
.PostConvolutionScale
[1];
2770 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
2771 CHECK_EXTENSION_D(EXT_convolution
, pname
);
2772 *params
= (GLdouble
) ctx
->Pixel
.PostConvolutionScale
[2];
2774 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
2775 CHECK_EXTENSION_D(EXT_convolution
, pname
);
2776 *params
= (GLdouble
) ctx
->Pixel
.PostConvolutionScale
[3];
2778 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
2779 CHECK_EXTENSION_D(EXT_convolution
, pname
);
2780 *params
= (GLdouble
) ctx
->Pixel
.PostConvolutionBias
[0];
2782 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
2783 CHECK_EXTENSION_D(EXT_convolution
, pname
);
2784 *params
= (GLdouble
) ctx
->Pixel
.PostConvolutionBias
[1];
2786 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
2787 CHECK_EXTENSION_D(EXT_convolution
, pname
);
2788 *params
= (GLdouble
) ctx
->Pixel
.PostConvolutionBias
[2];
2790 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
2791 CHECK_EXTENSION_D(EXT_convolution
, pname
);
2792 *params
= (GLdouble
) ctx
->Pixel
.PostConvolutionBias
[2];
2795 /* GL_EXT_histogram (also in 1.2 imaging) */
2797 CHECK_EXTENSION_D(EXT_histogram
, pname
);
2798 *params
= (GLdouble
) ctx
->Pixel
.HistogramEnabled
;
2801 CHECK_EXTENSION_D(EXT_histogram
, pname
);
2802 *params
= (GLdouble
) ctx
->Pixel
.MinMaxEnabled
;
2805 /* GL_SGI_color_table (also in 1.2 imaging */
2806 case GL_COLOR_TABLE_SGI
:
2807 *params
= (GLdouble
) ctx
->Pixel
.ColorTableEnabled
;
2809 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
2810 *params
= (GLdouble
) ctx
->Pixel
.PostConvolutionColorTableEnabled
;
2812 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
2813 *params
= (GLdouble
) ctx
->Pixel
.PostColorMatrixColorTableEnabled
;
2816 /* GL_SGI_texture_color_table */
2817 case GL_TEXTURE_COLOR_TABLE_SGI
:
2818 CHECK_EXTENSION_D(SGI_texture_color_table
, pname
);
2819 *params
= (GLdouble
) textureUnit
->ColorTableEnabled
;
2822 /* GL_EXT_secondary_color */
2823 case GL_COLOR_SUM_EXT
:
2824 CHECK_EXTENSION_D(EXT_secondary_color
, pname
);
2825 *params
= (GLdouble
) ctx
->Fog
.ColorSumEnabled
;
2827 case GL_CURRENT_SECONDARY_COLOR_EXT
:
2828 CHECK_EXTENSION_D(EXT_secondary_color
, pname
);
2829 FLUSH_CURRENT(ctx
, 0);
2830 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0];
2831 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1];
2832 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2];
2833 params
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3];
2835 case GL_SECONDARY_COLOR_ARRAY_EXT
:
2836 CHECK_EXTENSION_D(EXT_secondary_color
, pname
);
2837 *params
= (GLdouble
) ctx
->Array
.SecondaryColor
.Enabled
;
2839 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
2840 CHECK_EXTENSION_D(EXT_secondary_color
, pname
);
2841 *params
= (GLdouble
) ctx
->Array
.SecondaryColor
.Type
;
2843 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
2844 CHECK_EXTENSION_D(EXT_secondary_color
, pname
);
2845 *params
= (GLdouble
) ctx
->Array
.SecondaryColor
.Stride
;
2847 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
2848 CHECK_EXTENSION_D(EXT_secondary_color
, pname
);
2849 *params
= (GLdouble
) ctx
->Array
.SecondaryColor
.Size
;
2852 /* GL_EXT_fog_coord */
2853 case GL_CURRENT_FOG_COORDINATE_EXT
:
2854 CHECK_EXTENSION_D(EXT_fog_coord
, pname
);
2855 FLUSH_CURRENT(ctx
, 0);
2856 *params
= (GLdouble
) ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0];
2858 case GL_FOG_COORDINATE_ARRAY_EXT
:
2859 CHECK_EXTENSION_D(EXT_fog_coord
, pname
);
2860 *params
= (GLdouble
) ctx
->Array
.FogCoord
.Enabled
;
2862 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
2863 CHECK_EXTENSION_D(EXT_fog_coord
, pname
);
2864 *params
= (GLdouble
) ctx
->Array
.FogCoord
.Type
;
2866 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
2867 CHECK_EXTENSION_D(EXT_fog_coord
, pname
);
2868 *params
= (GLdouble
) ctx
->Array
.FogCoord
.Stride
;
2870 case GL_FOG_COORDINATE_SOURCE_EXT
:
2871 CHECK_EXTENSION_D(EXT_fog_coord
, pname
);
2872 *params
= (GLdouble
) ctx
->Fog
.FogCoordinateSource
;
2875 /* GL_EXT_texture_lod_bias */
2876 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
2877 *params
= (GLdouble
) ctx
->Const
.MaxTextureLodBias
;
2880 /* GL_EXT_texture_filter_anisotropic */
2881 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
2882 CHECK_EXTENSION_D(EXT_texture_filter_anisotropic
, pname
);
2883 *params
= (GLdouble
) ctx
->Const
.MaxTextureMaxAnisotropy
;
2886 /* GL_ARB_multisample */
2887 case GL_MULTISAMPLE_ARB
:
2888 CHECK_EXTENSION_D(ARB_multisample
, pname
);
2889 *params
= (GLdouble
) ctx
->Multisample
.Enabled
;
2891 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
2892 CHECK_EXTENSION_D(ARB_multisample
, pname
);
2893 *params
= (GLdouble
) ctx
->Multisample
.SampleAlphaToCoverage
;
2895 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
2896 CHECK_EXTENSION_D(ARB_multisample
, pname
);
2897 *params
= (GLdouble
) ctx
->Multisample
.SampleAlphaToOne
;
2899 case GL_SAMPLE_COVERAGE_ARB
:
2900 CHECK_EXTENSION_D(ARB_multisample
, pname
);
2901 *params
= (GLdouble
) ctx
->Multisample
.SampleCoverage
;
2903 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
2904 CHECK_EXTENSION_D(ARB_multisample
, pname
);
2905 *params
= ctx
->Multisample
.SampleCoverageValue
;
2907 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
2908 CHECK_EXTENSION_D(ARB_multisample
, pname
);
2909 *params
= (GLdouble
) ctx
->Multisample
.SampleCoverageInvert
;
2911 case GL_SAMPLE_BUFFERS_ARB
:
2912 CHECK_EXTENSION_D(ARB_multisample
, pname
);
2913 *params
= 0.0; /* XXX fix someday */
2915 case GL_SAMPLES_ARB
:
2916 CHECK_EXTENSION_D(ARB_multisample
, pname
);
2917 *params
= 0.0; /* XXX fix someday */
2920 /* GL_IBM_rasterpos_clip */
2921 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
2922 CHECK_EXTENSION_D(IBM_rasterpos_clip
, pname
);
2923 *params
= (GLdouble
) ctx
->Transform
.RasterPositionUnclipped
;
2926 /* GL_NV_point_sprite */
2927 case GL_POINT_SPRITE_NV
:
2928 CHECK_EXTENSION2_D(NV_point_sprite
, ARB_point_sprite
, pname
);
2929 *params
= (GLdouble
) ctx
->Point
.PointSprite
;
2931 case GL_POINT_SPRITE_R_MODE_NV
:
2932 CHECK_EXTENSION_D(NV_point_sprite
, pname
);
2933 *params
= (GLdouble
) ctx
->Point
.SpriteRMode
;
2936 /* GL_SGIS_generate_mipmap */
2937 case GL_GENERATE_MIPMAP_HINT_SGIS
:
2938 CHECK_EXTENSION_D(SGIS_generate_mipmap
, pname
);
2939 *params
= (GLdouble
) ctx
->Hint
.GenerateMipmap
;
2942 #if FEATURE_NV_vertex_program
2943 case GL_VERTEX_PROGRAM_NV
:
2944 CHECK_EXTENSION_D(NV_vertex_program
, pname
);
2945 *params
= (GLdouble
) ctx
->VertexProgram
.Enabled
;
2947 case GL_VERTEX_PROGRAM_POINT_SIZE_NV
:
2948 CHECK_EXTENSION_D(NV_vertex_program
, pname
);
2949 *params
= (GLdouble
) ctx
->VertexProgram
.PointSizeEnabled
;
2951 case GL_VERTEX_PROGRAM_TWO_SIDE_NV
:
2952 CHECK_EXTENSION_D(NV_vertex_program
, pname
);
2953 *params
= (GLdouble
) ctx
->VertexProgram
.TwoSideEnabled
;
2955 case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
:
2956 CHECK_EXTENSION_D(NV_vertex_program
, pname
);
2957 *params
= (GLdouble
) ctx
->Const
.MaxProgramMatrixStackDepth
;
2959 case GL_MAX_TRACK_MATRICES_NV
:
2960 CHECK_EXTENSION_D(NV_vertex_program
, pname
);
2961 *params
= (GLdouble
) ctx
->Const
.MaxProgramMatrices
;
2963 case GL_CURRENT_MATRIX_STACK_DEPTH_NV
:
2964 CHECK_EXTENSION_D(NV_vertex_program
, pname
);
2965 *params
= (GLdouble
) ctx
->CurrentStack
->Depth
+ 1;
2967 case GL_CURRENT_MATRIX_NV
:
2968 CHECK_EXTENSION_D(NV_vertex_program
, pname
);
2969 for (i
= 0; i
< 16; i
++)
2970 params
[i
] = (GLdouble
) ctx
->CurrentStack
->Top
->m
[i
];
2972 case GL_VERTEX_PROGRAM_BINDING_NV
:
2973 CHECK_EXTENSION_D(NV_vertex_program
, pname
);
2974 if (ctx
->VertexProgram
.Current
)
2975 *params
= (GLdouble
) ctx
->VertexProgram
.Current
->Base
.Id
;
2979 case GL_PROGRAM_ERROR_POSITION_NV
:
2980 CHECK_EXTENSION_D(NV_vertex_program
, pname
);
2981 *params
= (GLdouble
) ctx
->Program
.ErrorPos
;
2983 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
2984 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
2985 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
2986 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
2987 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
2988 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
2989 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
2990 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
2991 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
2992 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
2993 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
2994 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
2995 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
2996 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
2997 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
2998 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
2999 CHECK_EXTENSION_D(NV_vertex_program
, pname
);
3001 GLuint n
= (GLuint
) pname
- GL_VERTEX_ATTRIB_ARRAY0_NV
;
3002 *params
= (GLdouble
) ctx
->Array
.VertexAttrib
[n
].Enabled
;
3005 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
3006 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
3007 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
3008 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
3009 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
3010 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
3011 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
3012 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
3013 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
3014 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
3015 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
3016 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
3017 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
3018 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
3019 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
3020 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
3021 CHECK_EXTENSION_B(NV_vertex_program
, pname
);
3023 GLuint n
= (GLuint
) pname
- GL_MAP1_VERTEX_ATTRIB0_4_NV
;
3024 *params
= (GLdouble
) ctx
->Eval
.Map1Attrib
[n
];
3027 case GL_MAP2_VERTEX_ATTRIB0_4_NV
:
3028 case GL_MAP2_VERTEX_ATTRIB1_4_NV
:
3029 case GL_MAP2_VERTEX_ATTRIB2_4_NV
:
3030 case GL_MAP2_VERTEX_ATTRIB3_4_NV
:
3031 case GL_MAP2_VERTEX_ATTRIB4_4_NV
:
3032 case GL_MAP2_VERTEX_ATTRIB5_4_NV
:
3033 case GL_MAP2_VERTEX_ATTRIB6_4_NV
:
3034 case GL_MAP2_VERTEX_ATTRIB7_4_NV
:
3035 case GL_MAP2_VERTEX_ATTRIB8_4_NV
:
3036 case GL_MAP2_VERTEX_ATTRIB9_4_NV
:
3037 case GL_MAP2_VERTEX_ATTRIB10_4_NV
:
3038 case GL_MAP2_VERTEX_ATTRIB11_4_NV
:
3039 case GL_MAP2_VERTEX_ATTRIB12_4_NV
:
3040 case GL_MAP2_VERTEX_ATTRIB13_4_NV
:
3041 case GL_MAP2_VERTEX_ATTRIB14_4_NV
:
3042 case GL_MAP2_VERTEX_ATTRIB15_4_NV
:
3043 CHECK_EXTENSION_B(NV_vertex_program
, pname
);
3045 GLuint n
= (GLuint
) pname
- GL_MAP2_VERTEX_ATTRIB0_4_NV
;
3046 *params
= (GLdouble
) ctx
->Eval
.Map2Attrib
[n
];
3049 #endif /* FEATURE_NV_vertex_program */
3051 #if FEATURE_NV_fragment_program
3052 case GL_FRAGMENT_PROGRAM_NV
:
3053 CHECK_EXTENSION_D(NV_fragment_program
, pname
);
3054 *params
= (GLdouble
) ctx
->FragmentProgram
.Enabled
;
3056 case GL_MAX_TEXTURE_COORDS_NV
:
3057 CHECK_EXTENSION_B(NV_fragment_program
, pname
);
3058 *params
= (GLdouble
) ctx
->Const
.MaxTextureCoordUnits
;
3060 case GL_MAX_TEXTURE_IMAGE_UNITS_NV
:
3061 CHECK_EXTENSION_B(NV_fragment_program
, pname
);
3062 *params
= (GLdouble
) ctx
->Const
.MaxTextureImageUnits
;
3064 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
3065 CHECK_EXTENSION_D(NV_fragment_program
, pname
);
3066 if (ctx
->FragmentProgram
.Current
)
3067 *params
= (GLdouble
) ctx
->FragmentProgram
.Current
->Base
.Id
;
3071 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
3072 CHECK_EXTENSION_D(NV_fragment_program
, pname
);
3073 *params
= (GLdouble
) MAX_NV_FRAGMENT_PROGRAM_PARAMS
;
3075 #endif /* FEATURE_NV_fragment_program */
3077 /* GL_NV_texture_rectangle */
3078 case GL_TEXTURE_RECTANGLE_NV
:
3079 CHECK_EXTENSION_D(NV_texture_rectangle
, pname
);
3080 *params
= (GLdouble
) _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
);
3082 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
3083 CHECK_EXTENSION_D(NV_texture_rectangle
, pname
);
3084 *params
= (GLdouble
) textureUnit
->CurrentRect
->Name
;
3086 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
3087 CHECK_EXTENSION_D(NV_texture_rectangle
, pname
);
3088 *params
= (GLdouble
) ctx
->Const
.MaxTextureRectSize
;
3091 /* GL_EXT_stencil_two_side */
3092 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
3093 CHECK_EXTENSION_D(EXT_stencil_two_side
, pname
);
3094 *params
= (GLdouble
) ctx
->Stencil
.TestTwoSide
;
3096 case GL_ACTIVE_STENCIL_FACE_EXT
:
3097 CHECK_EXTENSION_D(EXT_stencil_two_side
, pname
);
3098 *params
= (GLdouble
) (ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
3101 /* GL_NV_light_max_exponent */
3102 case GL_MAX_SHININESS_NV
:
3103 *params
= (GLdouble
) ctx
->Const
.MaxShininess
;
3105 case GL_MAX_SPOT_EXPONENT_NV
:
3106 *params
= (GLdouble
) ctx
->Const
.MaxSpotExponent
;
3109 #if FEATURE_ARB_vertex_buffer_object
3110 case GL_ARRAY_BUFFER_BINDING_ARB
:
3111 CHECK_EXTENSION_D(ARB_vertex_buffer_object
, pname
);
3112 *params
= (GLdouble
) ctx
->Array
.ArrayBufferObj
->Name
;
3114 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
3115 CHECK_EXTENSION_D(ARB_vertex_buffer_object
, pname
);
3116 *params
= (GLdouble
) ctx
->Array
.Vertex
.BufferObj
->Name
;
3118 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
3119 CHECK_EXTENSION_D(ARB_vertex_buffer_object
, pname
);
3120 *params
= (GLdouble
) ctx
->Array
.Normal
.BufferObj
->Name
;
3122 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
3123 CHECK_EXTENSION_D(ARB_vertex_buffer_object
, pname
);
3124 *params
= (GLdouble
) ctx
->Array
.Color
.BufferObj
->Name
;
3126 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
3127 CHECK_EXTENSION_D(ARB_vertex_buffer_object
, pname
);
3128 *params
= (GLdouble
) ctx
->Array
.Index
.BufferObj
->Name
;
3130 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
3131 CHECK_EXTENSION_D(ARB_vertex_buffer_object
, pname
);
3132 *params
= (GLdouble
) ctx
->Array
.TexCoord
[clientUnit
].BufferObj
->Name
;
3134 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
3135 CHECK_EXTENSION_D(ARB_vertex_buffer_object
, pname
);
3136 *params
= (GLdouble
) ctx
->Array
.EdgeFlag
.BufferObj
->Name
;
3138 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
3139 CHECK_EXTENSION_D(ARB_vertex_buffer_object
, pname
);
3140 *params
= (GLdouble
) ctx
->Array
.SecondaryColor
.BufferObj
->Name
;
3142 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
3143 CHECK_EXTENSION_D(ARB_vertex_buffer_object
, pname
);
3144 *params
= (GLdouble
) ctx
->Array
.FogCoord
.BufferObj
->Name
;
3146 /*case GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB: - not supported */
3147 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
3148 CHECK_EXTENSION_D(ARB_vertex_buffer_object
, pname
);
3149 *params
= (GLdouble
) ctx
->Array
.ElementArrayBufferObj
->Name
;
3153 #if FEATURE_ARB_fragment_program
3154 case GL_FRAGMENT_PROGRAM_ARB
:
3155 CHECK_EXTENSION_D(ARB_fragment_program
, pname
);
3156 *params
= (GLdouble
) ctx
->FragmentProgram
.Enabled
;
3158 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
3159 CHECK_EXTENSION_D(ARB_fragment_program
, pname
);
3160 params
[0] = ctx
->CurrentStack
->Top
->m
[0];
3161 params
[1] = ctx
->CurrentStack
->Top
->m
[4];
3162 params
[2] = ctx
->CurrentStack
->Top
->m
[8];
3163 params
[3] = ctx
->CurrentStack
->Top
->m
[12];
3164 params
[4] = ctx
->CurrentStack
->Top
->m
[1];
3165 params
[5] = ctx
->CurrentStack
->Top
->m
[5];
3166 params
[6] = ctx
->CurrentStack
->Top
->m
[9];
3167 params
[7] = ctx
->CurrentStack
->Top
->m
[13];
3168 params
[8] = ctx
->CurrentStack
->Top
->m
[2];
3169 params
[9] = ctx
->CurrentStack
->Top
->m
[6];
3170 params
[10] = ctx
->CurrentStack
->Top
->m
[10];
3171 params
[11] = ctx
->CurrentStack
->Top
->m
[14];
3172 params
[12] = ctx
->CurrentStack
->Top
->m
[3];
3173 params
[13] = ctx
->CurrentStack
->Top
->m
[7];
3174 params
[14] = ctx
->CurrentStack
->Top
->m
[11];
3175 params
[15] = ctx
->CurrentStack
->Top
->m
[15];
3177 /* Remaining ARB_fragment_program queries alias with
3178 * the GL_NV_fragment_program queries.
3182 /* GL_EXT_depth_bounds_test */
3183 case GL_DEPTH_BOUNDS_TEST_EXT
:
3184 CHECK_EXTENSION_D(EXT_depth_bounds_test
, pname
);
3185 params
[0] = (GLdouble
) ctx
->Depth
.BoundsTest
;
3187 case GL_DEPTH_BOUNDS_EXT
:
3188 CHECK_EXTENSION_D(EXT_depth_bounds_test
, pname
);
3189 params
[0] = ctx
->Depth
.BoundsMin
;
3190 params
[1] = ctx
->Depth
.BoundsMax
;
3193 #if FEATURE_MESA_program_debug
3194 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA
:
3195 CHECK_EXTENSION_D(MESA_program_debug
, pname
);
3196 *params
= (GLdouble
) ctx
->FragmentProgram
.CallbackEnabled
;
3198 case GL_VERTEX_PROGRAM_CALLBACK_MESA
:
3199 CHECK_EXTENSION_D(MESA_program_debug
, pname
);
3200 *params
= (GLdouble
) ctx
->VertexProgram
.CallbackEnabled
;
3202 case GL_FRAGMENT_PROGRAM_POSITION_MESA
:
3203 CHECK_EXTENSION_D(MESA_program_debug
, pname
);
3204 *params
= (GLdouble
) ctx
->FragmentProgram
.CurrentPosition
;
3206 case GL_VERTEX_PROGRAM_POSITION_MESA
:
3207 CHECK_EXTENSION_D(MESA_program_debug
, pname
);
3208 *params
= (GLdouble
) ctx
->VertexProgram
.CurrentPosition
;
3213 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetDoublev(pname=0x%x)", pname
);
3219 * Get the value(s) of a selected parameter.
3221 * \param pname parameter to be returned.
3222 * \param params will hold the value(s) of the speficifed parameter.
3224 * \sa glGetFloatv().
3226 * Tries to get the specified parameter via dd_function_table::GetFloatv,
3227 * otherwise gets the specified parameter from the current context, converting
3228 * it value into GLfloat.
3231 _mesa_GetFloatv( GLenum pname
, GLfloat
*params
)
3233 GET_CURRENT_CONTEXT(ctx
);
3235 const GLuint clientUnit
= ctx
->Array
.ActiveTexture
;
3236 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
3237 const struct gl_texture_unit
*textureUnit
= &ctx
->Texture
.Unit
[texUnit
];
3238 ASSERT_OUTSIDE_BEGIN_END(ctx
);
3243 if (MESA_VERBOSE
& VERBOSE_API
)
3244 _mesa_debug(ctx
, "glGetFloatv %s\n", _mesa_lookup_enum_by_nr(pname
));
3246 if (!ctx
->_CurrentProgram
) {
3247 /* We need this in order to get correct results for
3248 * GL_OCCLUSION_TEST_RESULT_HP. There might be other important cases.
3250 FLUSH_VERTICES(ctx
, 0);
3253 if (ctx
->Driver
.GetFloatv
&& (*ctx
->Driver
.GetFloatv
)(ctx
, pname
, params
))
3257 case GL_ACCUM_RED_BITS
:
3258 *params
= (GLfloat
) ctx
->Visual
.accumRedBits
;
3260 case GL_ACCUM_GREEN_BITS
:
3261 *params
= (GLfloat
) ctx
->Visual
.accumGreenBits
;
3263 case GL_ACCUM_BLUE_BITS
:
3264 *params
= (GLfloat
) ctx
->Visual
.accumBlueBits
;
3266 case GL_ACCUM_ALPHA_BITS
:
3267 *params
= (GLfloat
) ctx
->Visual
.accumAlphaBits
;
3269 case GL_ACCUM_CLEAR_VALUE
:
3270 params
[0] = ctx
->Accum
.ClearColor
[0];
3271 params
[1] = ctx
->Accum
.ClearColor
[1];
3272 params
[2] = ctx
->Accum
.ClearColor
[2];
3273 params
[3] = ctx
->Accum
.ClearColor
[3];
3276 *params
= ctx
->Pixel
.AlphaBias
;
3279 *params
= (GLfloat
) ctx
->Visual
.alphaBits
;
3281 case GL_ALPHA_SCALE
:
3282 *params
= ctx
->Pixel
.AlphaScale
;
3285 *params
= (GLfloat
) ctx
->Color
.AlphaEnabled
;
3287 case GL_ALPHA_TEST_FUNC
:
3288 *params
= ENUM_TO_FLOAT(ctx
->Color
.AlphaFunc
);
3290 case GL_ALPHA_TEST_REF
:
3291 *params
= (GLfloat
) ctx
->Color
.AlphaRef
;
3293 case GL_ATTRIB_STACK_DEPTH
:
3294 *params
= (GLfloat
) (ctx
->AttribStackDepth
);
3296 case GL_AUTO_NORMAL
:
3297 *params
= (GLfloat
) ctx
->Eval
.AutoNormal
;
3299 case GL_AUX_BUFFERS
:
3300 *params
= (GLfloat
) ctx
->Const
.NumAuxBuffers
;
3303 *params
= (GLfloat
) ctx
->Color
.BlendEnabled
;
3306 *params
= ENUM_TO_FLOAT(ctx
->Color
.BlendDstRGB
);
3309 *params
= ENUM_TO_FLOAT(ctx
->Color
.BlendSrcRGB
);
3311 case GL_BLEND_SRC_RGB_EXT
:
3312 *params
= ENUM_TO_FLOAT(ctx
->Color
.BlendSrcRGB
);
3314 case GL_BLEND_DST_RGB_EXT
:
3315 *params
= ENUM_TO_FLOAT(ctx
->Color
.BlendDstRGB
);
3317 case GL_BLEND_SRC_ALPHA_EXT
:
3318 *params
= ENUM_TO_FLOAT(ctx
->Color
.BlendSrcA
);
3320 case GL_BLEND_DST_ALPHA_EXT
:
3321 *params
= ENUM_TO_FLOAT(ctx
->Color
.BlendDstA
);
3323 case GL_BLEND_EQUATION
:
3324 *params
= ENUM_TO_FLOAT(ctx
->Color
.BlendEquationRGB
);
3326 case GL_BLEND_EQUATION_ALPHA_EXT
:
3327 *params
= ENUM_TO_FLOAT(ctx
->Color
.BlendEquationA
);
3329 case GL_BLEND_COLOR_EXT
:
3330 params
[0] = ctx
->Color
.BlendColor
[0];
3331 params
[1] = ctx
->Color
.BlendColor
[1];
3332 params
[2] = ctx
->Color
.BlendColor
[2];
3333 params
[3] = ctx
->Color
.BlendColor
[3];
3336 *params
= ctx
->Pixel
.BlueBias
;
3339 *params
= (GLfloat
) ctx
->Visual
.blueBits
;
3342 *params
= ctx
->Pixel
.BlueScale
;
3344 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
3345 *params
= (GLfloat
) (ctx
->ClientAttribStackDepth
);
3347 case GL_CLIP_PLANE0
:
3348 case GL_CLIP_PLANE1
:
3349 case GL_CLIP_PLANE2
:
3350 case GL_CLIP_PLANE3
:
3351 case GL_CLIP_PLANE4
:
3352 case GL_CLIP_PLANE5
:
3353 if (ctx
->Transform
.ClipPlanesEnabled
& (1 << (pname
- GL_CLIP_PLANE0
)))
3358 case GL_COLOR_CLEAR_VALUE
:
3359 params
[0] = ctx
->Color
.ClearColor
[0];
3360 params
[1] = ctx
->Color
.ClearColor
[1];
3361 params
[2] = ctx
->Color
.ClearColor
[2];
3362 params
[3] = ctx
->Color
.ClearColor
[3];
3364 case GL_COLOR_MATERIAL
:
3365 *params
= (GLfloat
) ctx
->Light
.ColorMaterialEnabled
;
3367 case GL_COLOR_MATERIAL_FACE
:
3368 *params
= ENUM_TO_FLOAT(ctx
->Light
.ColorMaterialFace
);
3370 case GL_COLOR_MATERIAL_PARAMETER
:
3371 *params
= ENUM_TO_FLOAT(ctx
->Light
.ColorMaterialMode
);
3373 case GL_COLOR_WRITEMASK
:
3374 params
[0] = ctx
->Color
.ColorMask
[RCOMP
] ? 1.0F
: 0.0F
;
3375 params
[1] = ctx
->Color
.ColorMask
[GCOMP
] ? 1.0F
: 0.0F
;
3376 params
[2] = ctx
->Color
.ColorMask
[BCOMP
] ? 1.0F
: 0.0F
;
3377 params
[3] = ctx
->Color
.ColorMask
[ACOMP
] ? 1.0F
: 0.0F
;
3380 *params
= (GLfloat
) ctx
->Polygon
.CullFlag
;
3382 case GL_CULL_FACE_MODE
:
3383 *params
= ENUM_TO_FLOAT(ctx
->Polygon
.CullFaceMode
);
3385 case GL_CURRENT_COLOR
:
3386 FLUSH_CURRENT(ctx
, 0);
3387 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0];
3388 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1];
3389 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2];
3390 params
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3];
3392 case GL_CURRENT_INDEX
:
3393 FLUSH_CURRENT(ctx
, 0);
3394 *params
= (GLfloat
) ctx
->Current
.Index
;
3396 case GL_CURRENT_NORMAL
:
3397 FLUSH_CURRENT(ctx
, 0);
3398 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0];
3399 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1];
3400 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2];
3402 case GL_CURRENT_RASTER_COLOR
:
3403 params
[0] = ctx
->Current
.RasterColor
[0];
3404 params
[1] = ctx
->Current
.RasterColor
[1];
3405 params
[2] = ctx
->Current
.RasterColor
[2];
3406 params
[3] = ctx
->Current
.RasterColor
[3];
3408 case GL_CURRENT_RASTER_DISTANCE
:
3409 params
[0] = ctx
->Current
.RasterDistance
;
3411 case GL_CURRENT_RASTER_INDEX
:
3412 *params
= ctx
->Current
.RasterIndex
;
3414 case GL_CURRENT_RASTER_POSITION
:
3415 params
[0] = ctx
->Current
.RasterPos
[0];
3416 params
[1] = ctx
->Current
.RasterPos
[1];
3417 params
[2] = ctx
->Current
.RasterPos
[2];
3418 params
[3] = ctx
->Current
.RasterPos
[3];
3420 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
3421 params
[0] = ctx
->Current
.RasterTexCoords
[texUnit
][0];
3422 params
[1] = ctx
->Current
.RasterTexCoords
[texUnit
][1];
3423 params
[2] = ctx
->Current
.RasterTexCoords
[texUnit
][2];
3424 params
[3] = ctx
->Current
.RasterTexCoords
[texUnit
][3];
3426 case GL_CURRENT_RASTER_POSITION_VALID
:
3427 *params
= (GLfloat
) ctx
->Current
.RasterPosValid
;
3429 case GL_CURRENT_TEXTURE_COORDS
:
3430 FLUSH_CURRENT(ctx
, 0);
3431 params
[0] = (GLfloat
) ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][0];
3432 params
[1] = (GLfloat
) ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][1];
3433 params
[2] = (GLfloat
) ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][2];
3434 params
[3] = (GLfloat
) ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][3];
3437 *params
= (GLfloat
) ctx
->Pixel
.DepthBias
;
3440 *params
= (GLfloat
) ctx
->Visual
.depthBits
;
3442 case GL_DEPTH_CLEAR_VALUE
:
3443 *params
= (GLfloat
) ctx
->Depth
.Clear
;
3446 *params
= ENUM_TO_FLOAT(ctx
->Depth
.Func
);
3448 case GL_DEPTH_RANGE
:
3449 params
[0] = (GLfloat
) ctx
->Viewport
.Near
;
3450 params
[1] = (GLfloat
) ctx
->Viewport
.Far
;
3452 case GL_DEPTH_SCALE
:
3453 *params
= (GLfloat
) ctx
->Pixel
.DepthScale
;
3456 *params
= (GLfloat
) ctx
->Depth
.Test
;
3458 case GL_DEPTH_WRITEMASK
:
3459 *params
= (GLfloat
) ctx
->Depth
.Mask
;
3462 *params
= (GLfloat
) ctx
->Color
.DitherFlag
;
3464 case GL_DOUBLEBUFFER
:
3465 *params
= (GLfloat
) ctx
->Visual
.doubleBufferMode
;
3467 case GL_DRAW_BUFFER
:
3468 *params
= ENUM_TO_FLOAT(ctx
->Color
.DrawBuffer
);
3471 FLUSH_CURRENT(ctx
, 0);
3472 *params
= (GLfloat
) ctx
->Current
.EdgeFlag
;
3474 case GL_FEEDBACK_BUFFER_SIZE
:
3475 *params
= (GLfloat
) ctx
->Feedback
.BufferSize
;
3477 case GL_FEEDBACK_BUFFER_TYPE
:
3478 *params
= ENUM_TO_FLOAT(ctx
->Feedback
.Type
);
3481 *params
= (GLfloat
) ctx
->Fog
.Enabled
;
3484 params
[0] = ctx
->Fog
.Color
[0];
3485 params
[1] = ctx
->Fog
.Color
[1];
3486 params
[2] = ctx
->Fog
.Color
[2];
3487 params
[3] = ctx
->Fog
.Color
[3];
3489 case GL_FOG_DENSITY
:
3490 *params
= ctx
->Fog
.Density
;
3493 *params
= ctx
->Fog
.End
;
3496 *params
= ENUM_TO_FLOAT(ctx
->Hint
.Fog
);
3499 *params
= ctx
->Fog
.Index
;
3502 *params
= ENUM_TO_FLOAT(ctx
->Fog
.Mode
);
3505 *params
= ctx
->Fog
.Start
;
3508 *params
= ENUM_TO_FLOAT(ctx
->Polygon
.FrontFace
);
3511 *params
= (GLfloat
) ctx
->Pixel
.GreenBias
;
3514 *params
= (GLfloat
) ctx
->Visual
.greenBits
;
3516 case GL_GREEN_SCALE
:
3517 *params
= (GLfloat
) ctx
->Pixel
.GreenScale
;
3520 *params
= (GLfloat
) ctx
->Visual
.indexBits
;
3522 case GL_INDEX_CLEAR_VALUE
:
3523 *params
= (GLfloat
) ctx
->Color
.ClearIndex
;
3526 *params
= ctx
->Visual
.rgbMode
? 0.0F
: 1.0F
;
3528 case GL_INDEX_OFFSET
:
3529 *params
= (GLfloat
) ctx
->Pixel
.IndexOffset
;
3531 case GL_INDEX_SHIFT
:
3532 *params
= (GLfloat
) ctx
->Pixel
.IndexShift
;
3534 case GL_INDEX_WRITEMASK
:
3535 *params
= (GLfloat
) ctx
->Color
.IndexMask
;
3545 *params
= (GLfloat
) ctx
->Light
.Light
[pname
-GL_LIGHT0
].Enabled
;
3548 *params
= (GLfloat
) ctx
->Light
.Enabled
;
3550 case GL_LIGHT_MODEL_AMBIENT
:
3551 params
[0] = ctx
->Light
.Model
.Ambient
[0];
3552 params
[1] = ctx
->Light
.Model
.Ambient
[1];
3553 params
[2] = ctx
->Light
.Model
.Ambient
[2];
3554 params
[3] = ctx
->Light
.Model
.Ambient
[3];
3556 case GL_LIGHT_MODEL_COLOR_CONTROL
:
3557 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.Model
.ColorControl
);
3559 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
3560 *params
= (GLfloat
) ctx
->Light
.Model
.LocalViewer
;
3562 case GL_LIGHT_MODEL_TWO_SIDE
:
3563 *params
= (GLfloat
) ctx
->Light
.Model
.TwoSide
;
3565 case GL_LINE_SMOOTH
:
3566 *params
= (GLfloat
) ctx
->Line
.SmoothFlag
;
3568 case GL_LINE_SMOOTH_HINT
:
3569 *params
= ENUM_TO_FLOAT(ctx
->Hint
.LineSmooth
);
3571 case GL_LINE_STIPPLE
:
3572 *params
= (GLfloat
) ctx
->Line
.StippleFlag
;
3574 case GL_LINE_STIPPLE_PATTERN
:
3575 *params
= (GLfloat
) ctx
->Line
.StipplePattern
;
3577 case GL_LINE_STIPPLE_REPEAT
:
3578 *params
= (GLfloat
) ctx
->Line
.StippleFactor
;
3581 *params
= (GLfloat
) ctx
->Line
.Width
;
3583 case GL_LINE_WIDTH_GRANULARITY
:
3584 *params
= (GLfloat
) ctx
->Const
.LineWidthGranularity
;
3586 case GL_LINE_WIDTH_RANGE
:
3587 params
[0] = (GLfloat
) ctx
->Const
.MinLineWidthAA
;
3588 params
[1] = (GLfloat
) ctx
->Const
.MaxLineWidthAA
;
3590 case GL_ALIASED_LINE_WIDTH_RANGE
:
3591 params
[0] = (GLfloat
) ctx
->Const
.MinLineWidth
;
3592 params
[1] = (GLfloat
) ctx
->Const
.MaxLineWidth
;
3595 *params
= (GLfloat
) ctx
->List
.ListBase
;
3598 *params
= (GLfloat
) ctx
->ListState
.CurrentListNum
;
3601 if (!ctx
->CompileFlag
)
3603 else if (ctx
->ExecuteFlag
)
3604 *params
= ENUM_TO_FLOAT(GL_COMPILE_AND_EXECUTE
);
3606 *params
= ENUM_TO_FLOAT(GL_COMPILE
);
3608 case GL_INDEX_LOGIC_OP
:
3609 *params
= (GLfloat
) ctx
->Color
.IndexLogicOpEnabled
;
3611 case GL_COLOR_LOGIC_OP
:
3612 *params
= (GLfloat
) ctx
->Color
.ColorLogicOpEnabled
;
3614 case GL_LOGIC_OP_MODE
:
3615 *params
= ENUM_TO_FLOAT(ctx
->Color
.LogicOp
);
3617 case GL_MAP1_COLOR_4
:
3618 *params
= (GLfloat
) ctx
->Eval
.Map1Color4
;
3620 case GL_MAP1_GRID_DOMAIN
:
3621 params
[0] = ctx
->Eval
.MapGrid1u1
;
3622 params
[1] = ctx
->Eval
.MapGrid1u2
;
3624 case GL_MAP1_GRID_SEGMENTS
:
3625 *params
= (GLfloat
) ctx
->Eval
.MapGrid1un
;
3628 *params
= (GLfloat
) ctx
->Eval
.Map1Index
;
3630 case GL_MAP1_NORMAL
:
3631 *params
= (GLfloat
) ctx
->Eval
.Map1Normal
;
3633 case GL_MAP1_TEXTURE_COORD_1
:
3634 *params
= (GLfloat
) ctx
->Eval
.Map1TextureCoord1
;
3636 case GL_MAP1_TEXTURE_COORD_2
:
3637 *params
= (GLfloat
) ctx
->Eval
.Map1TextureCoord2
;
3639 case GL_MAP1_TEXTURE_COORD_3
:
3640 *params
= (GLfloat
) ctx
->Eval
.Map1TextureCoord3
;
3642 case GL_MAP1_TEXTURE_COORD_4
:
3643 *params
= (GLfloat
) ctx
->Eval
.Map1TextureCoord4
;
3645 case GL_MAP1_VERTEX_3
:
3646 *params
= (GLfloat
) ctx
->Eval
.Map1Vertex3
;
3648 case GL_MAP1_VERTEX_4
:
3649 *params
= (GLfloat
) ctx
->Eval
.Map1Vertex4
;
3651 case GL_MAP2_COLOR_4
:
3652 *params
= (GLfloat
) ctx
->Eval
.Map2Color4
;
3654 case GL_MAP2_GRID_DOMAIN
:
3655 params
[0] = ctx
->Eval
.MapGrid2u1
;
3656 params
[1] = ctx
->Eval
.MapGrid2u2
;
3657 params
[2] = ctx
->Eval
.MapGrid2v1
;
3658 params
[3] = ctx
->Eval
.MapGrid2v2
;
3660 case GL_MAP2_GRID_SEGMENTS
:
3661 params
[0] = (GLfloat
) ctx
->Eval
.MapGrid2un
;
3662 params
[1] = (GLfloat
) ctx
->Eval
.MapGrid2vn
;
3665 *params
= (GLfloat
) ctx
->Eval
.Map2Index
;
3667 case GL_MAP2_NORMAL
:
3668 *params
= (GLfloat
) ctx
->Eval
.Map2Normal
;
3670 case GL_MAP2_TEXTURE_COORD_1
:
3671 *params
= ctx
->Eval
.Map2TextureCoord1
;
3673 case GL_MAP2_TEXTURE_COORD_2
:
3674 *params
= ctx
->Eval
.Map2TextureCoord2
;
3676 case GL_MAP2_TEXTURE_COORD_3
:
3677 *params
= ctx
->Eval
.Map2TextureCoord3
;
3679 case GL_MAP2_TEXTURE_COORD_4
:
3680 *params
= ctx
->Eval
.Map2TextureCoord4
;
3682 case GL_MAP2_VERTEX_3
:
3683 *params
= (GLfloat
) ctx
->Eval
.Map2Vertex3
;
3685 case GL_MAP2_VERTEX_4
:
3686 *params
= (GLfloat
) ctx
->Eval
.Map2Vertex4
;
3689 *params
= (GLfloat
) ctx
->Pixel
.MapColorFlag
;
3691 case GL_MAP_STENCIL
:
3692 *params
= (GLfloat
) ctx
->Pixel
.MapStencilFlag
;
3694 case GL_MATRIX_MODE
:
3695 *params
= ENUM_TO_FLOAT(ctx
->Transform
.MatrixMode
);
3697 case GL_MAX_ATTRIB_STACK_DEPTH
:
3698 *params
= (GLfloat
) MAX_ATTRIB_STACK_DEPTH
;
3700 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
3701 *params
= (GLfloat
) MAX_CLIENT_ATTRIB_STACK_DEPTH
;
3703 case GL_MAX_CLIP_PLANES
:
3704 *params
= (GLfloat
) ctx
->Const
.MaxClipPlanes
;
3706 case GL_MAX_ELEMENTS_VERTICES
: /* GL_VERSION_1_2 */
3707 *params
= (GLfloat
) ctx
->Const
.MaxArrayLockSize
;
3709 case GL_MAX_ELEMENTS_INDICES
: /* GL_VERSION_1_2 */
3710 *params
= (GLfloat
) ctx
->Const
.MaxArrayLockSize
;
3712 case GL_MAX_EVAL_ORDER
:
3713 *params
= (GLfloat
) MAX_EVAL_ORDER
;
3716 *params
= (GLfloat
) ctx
->Const
.MaxLights
;
3718 case GL_MAX_LIST_NESTING
:
3719 *params
= (GLfloat
) MAX_LIST_NESTING
;
3721 case GL_MAX_MODELVIEW_STACK_DEPTH
:
3722 *params
= (GLfloat
) MAX_MODELVIEW_STACK_DEPTH
;
3724 case GL_MAX_NAME_STACK_DEPTH
:
3725 *params
= (GLfloat
) MAX_NAME_STACK_DEPTH
;
3727 case GL_MAX_PIXEL_MAP_TABLE
:
3728 *params
= (GLfloat
) MAX_PIXEL_MAP_TABLE
;
3730 case GL_MAX_PROJECTION_STACK_DEPTH
:
3731 *params
= (GLfloat
) MAX_PROJECTION_STACK_DEPTH
;
3733 case GL_MAX_TEXTURE_SIZE
:
3734 *params
= (GLfloat
) (1 << (ctx
->Const
.MaxTextureLevels
- 1));
3736 case GL_MAX_3D_TEXTURE_SIZE
:
3737 *params
= (GLfloat
) (1 << (ctx
->Const
.Max3DTextureLevels
- 1));
3739 case GL_MAX_TEXTURE_STACK_DEPTH
:
3740 *params
= (GLfloat
) MAX_TEXTURE_STACK_DEPTH
;
3742 case GL_MAX_VIEWPORT_DIMS
:
3743 params
[0] = (GLfloat
) MAX_WIDTH
;
3744 params
[1] = (GLfloat
) MAX_HEIGHT
;
3746 case GL_MODELVIEW_MATRIX
:
3747 for (i
=0;i
<16;i
++) {
3748 params
[i
] = ctx
->ModelviewMatrixStack
.Top
->m
[i
];
3751 case GL_MODELVIEW_STACK_DEPTH
:
3752 *params
= (GLfloat
) (ctx
->ModelviewMatrixStack
.Depth
+ 1);
3754 case GL_NAME_STACK_DEPTH
:
3755 *params
= (GLfloat
) ctx
->Select
.NameStackDepth
;
3758 *params
= (GLfloat
) ctx
->Transform
.Normalize
;
3760 case GL_PACK_ALIGNMENT
:
3761 *params
= (GLfloat
) ctx
->Pack
.Alignment
;
3763 case GL_PACK_LSB_FIRST
:
3764 *params
= (GLfloat
) ctx
->Pack
.LsbFirst
;
3766 case GL_PACK_ROW_LENGTH
:
3767 *params
= (GLfloat
) ctx
->Pack
.RowLength
;
3769 case GL_PACK_SKIP_PIXELS
:
3770 *params
= (GLfloat
) ctx
->Pack
.SkipPixels
;
3772 case GL_PACK_SKIP_ROWS
:
3773 *params
= (GLfloat
) ctx
->Pack
.SkipRows
;
3775 case GL_PACK_SWAP_BYTES
:
3776 *params
= (GLfloat
) ctx
->Pack
.SwapBytes
;
3778 case GL_PACK_SKIP_IMAGES_EXT
:
3779 *params
= (GLfloat
) ctx
->Pack
.SkipImages
;
3781 case GL_PACK_IMAGE_HEIGHT_EXT
:
3782 *params
= (GLfloat
) ctx
->Pack
.ImageHeight
;
3784 case GL_PACK_INVERT_MESA
:
3785 *params
= (GLfloat
) ctx
->Pack
.Invert
;
3787 case GL_PERSPECTIVE_CORRECTION_HINT
:
3788 *params
= ENUM_TO_FLOAT(ctx
->Hint
.PerspectiveCorrection
);
3790 case GL_PIXEL_MAP_A_TO_A_SIZE
:
3791 *params
= (GLfloat
) ctx
->Pixel
.MapAtoAsize
;
3793 case GL_PIXEL_MAP_B_TO_B_SIZE
:
3794 *params
= (GLfloat
) ctx
->Pixel
.MapBtoBsize
;
3796 case GL_PIXEL_MAP_G_TO_G_SIZE
:
3797 *params
= (GLfloat
) ctx
->Pixel
.MapGtoGsize
;
3799 case GL_PIXEL_MAP_I_TO_A_SIZE
:
3800 *params
= (GLfloat
) ctx
->Pixel
.MapItoAsize
;
3802 case GL_PIXEL_MAP_I_TO_B_SIZE
:
3803 *params
= (GLfloat
) ctx
->Pixel
.MapItoBsize
;
3805 case GL_PIXEL_MAP_I_TO_G_SIZE
:
3806 *params
= (GLfloat
) ctx
->Pixel
.MapItoGsize
;
3808 case GL_PIXEL_MAP_I_TO_I_SIZE
:
3809 *params
= (GLfloat
) ctx
->Pixel
.MapItoIsize
;
3811 case GL_PIXEL_MAP_I_TO_R_SIZE
:
3812 *params
= (GLfloat
) ctx
->Pixel
.MapItoRsize
;
3814 case GL_PIXEL_MAP_R_TO_R_SIZE
:
3815 *params
= (GLfloat
) ctx
->Pixel
.MapRtoRsize
;
3817 case GL_PIXEL_MAP_S_TO_S_SIZE
:
3818 *params
= (GLfloat
) ctx
->Pixel
.MapStoSsize
;
3821 *params
= (GLfloat
) ctx
->Point
.Size
;
3823 case GL_POINT_SIZE_GRANULARITY
:
3824 *params
= (GLfloat
) ctx
->Const
.PointSizeGranularity
;
3826 case GL_POINT_SIZE_RANGE
:
3827 params
[0] = (GLfloat
) ctx
->Const
.MinPointSizeAA
;
3828 params
[1] = (GLfloat
) ctx
->Const
.MaxPointSizeAA
;
3830 case GL_ALIASED_POINT_SIZE_RANGE
:
3831 params
[0] = (GLfloat
) ctx
->Const
.MinPointSize
;
3832 params
[1] = (GLfloat
) ctx
->Const
.MaxPointSize
;
3834 case GL_POINT_SMOOTH
:
3835 *params
= (GLfloat
) ctx
->Point
.SmoothFlag
;
3837 case GL_POINT_SMOOTH_HINT
:
3838 *params
= ENUM_TO_FLOAT(ctx
->Hint
.PointSmooth
);
3840 case GL_POINT_SIZE_MIN_EXT
:
3841 *params
= (GLfloat
) (ctx
->Point
.MinSize
);
3843 case GL_POINT_SIZE_MAX_EXT
:
3844 *params
= (GLfloat
) (ctx
->Point
.MaxSize
);
3846 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
3847 *params
= (GLfloat
) (ctx
->Point
.Threshold
);
3849 case GL_DISTANCE_ATTENUATION_EXT
:
3850 params
[0] = (GLfloat
) (ctx
->Point
.Params
[0]);
3851 params
[1] = (GLfloat
) (ctx
->Point
.Params
[1]);
3852 params
[2] = (GLfloat
) (ctx
->Point
.Params
[2]);
3854 case GL_POLYGON_MODE
:
3855 params
[0] = ENUM_TO_FLOAT(ctx
->Polygon
.FrontMode
);
3856 params
[1] = ENUM_TO_FLOAT(ctx
->Polygon
.BackMode
);
3858 #ifdef GL_EXT_polygon_offset
3859 case GL_POLYGON_OFFSET_BIAS_EXT
:
3860 *params
= ctx
->Polygon
.OffsetUnits
;
3863 case GL_POLYGON_OFFSET_FACTOR
:
3864 *params
= ctx
->Polygon
.OffsetFactor
;
3866 case GL_POLYGON_OFFSET_UNITS
:
3867 *params
= ctx
->Polygon
.OffsetUnits
;
3869 case GL_POLYGON_SMOOTH
:
3870 *params
= (GLfloat
) ctx
->Polygon
.SmoothFlag
;
3872 case GL_POLYGON_SMOOTH_HINT
:
3873 *params
= ENUM_TO_FLOAT(ctx
->Hint
.PolygonSmooth
);
3875 case GL_POLYGON_STIPPLE
:
3876 *params
= (GLfloat
) ctx
->Polygon
.StippleFlag
;
3878 case GL_PROJECTION_MATRIX
:
3879 for (i
=0;i
<16;i
++) {
3880 params
[i
] = ctx
->ProjectionMatrixStack
.Top
->m
[i
];
3883 case GL_PROJECTION_STACK_DEPTH
:
3884 *params
= (GLfloat
) (ctx
->ProjectionMatrixStack
.Depth
+ 1);
3886 case GL_READ_BUFFER
:
3887 *params
= ENUM_TO_FLOAT(ctx
->Pixel
.ReadBuffer
);
3890 *params
= ctx
->Pixel
.RedBias
;
3893 *params
= (GLfloat
) ctx
->Visual
.redBits
;
3896 *params
= ctx
->Pixel
.RedScale
;
3898 case GL_RENDER_MODE
:
3899 *params
= ENUM_TO_FLOAT(ctx
->RenderMode
);
3901 case GL_RESCALE_NORMAL
:
3902 *params
= (GLfloat
) ctx
->Transform
.RescaleNormals
;
3905 *params
= (GLfloat
) ctx
->Visual
.rgbMode
;
3907 case GL_SCISSOR_BOX
:
3908 params
[0] = (GLfloat
) ctx
->Scissor
.X
;
3909 params
[1] = (GLfloat
) ctx
->Scissor
.Y
;
3910 params
[2] = (GLfloat
) ctx
->Scissor
.Width
;
3911 params
[3] = (GLfloat
) ctx
->Scissor
.Height
;
3913 case GL_SCISSOR_TEST
:
3914 *params
= (GLfloat
) ctx
->Scissor
.Enabled
;
3916 case GL_SELECTION_BUFFER_SIZE
:
3917 *params
= (GLfloat
) ctx
->Select
.BufferSize
;
3919 case GL_SHADE_MODEL
:
3920 *params
= ENUM_TO_FLOAT(ctx
->Light
.ShadeModel
);
3922 case GL_SHARED_TEXTURE_PALETTE_EXT
:
3923 *params
= (GLfloat
) ctx
->Texture
.SharedPalette
;
3925 case GL_STENCIL_BITS
:
3926 *params
= (GLfloat
) ctx
->Visual
.stencilBits
;
3928 case GL_STENCIL_CLEAR_VALUE
:
3929 *params
= (GLfloat
) ctx
->Stencil
.Clear
;
3931 case GL_STENCIL_FAIL
:
3932 *params
= ENUM_TO_FLOAT(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
3934 case GL_STENCIL_FUNC
:
3935 *params
= ENUM_TO_FLOAT(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
3937 case GL_STENCIL_PASS_DEPTH_FAIL
:
3938 *params
= ENUM_TO_FLOAT(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
3940 case GL_STENCIL_PASS_DEPTH_PASS
:
3941 *params
= ENUM_TO_FLOAT(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
3943 case GL_STENCIL_REF
:
3944 *params
= (GLfloat
) ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
];
3946 case GL_STENCIL_TEST
:
3947 *params
= (GLfloat
) ctx
->Stencil
.Enabled
;
3949 case GL_STENCIL_VALUE_MASK
:
3950 *params
= (GLfloat
) ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
3952 case GL_STENCIL_WRITEMASK
:
3953 *params
= (GLfloat
) ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
3956 *params
= (GLfloat
) ctx
->Visual
.stereoMode
;
3958 case GL_SUBPIXEL_BITS
:
3959 *params
= (GLfloat
) ctx
->Const
.SubPixelBits
;
3962 *params
= _mesa_IsEnabled(GL_TEXTURE_1D
) ? 1.0F
: 0.0F
;
3965 *params
= _mesa_IsEnabled(GL_TEXTURE_2D
) ? 1.0F
: 0.0F
;
3968 *params
= _mesa_IsEnabled(GL_TEXTURE_3D
) ? 1.0F
: 0.0F
;
3970 case GL_TEXTURE_BINDING_1D
:
3971 *params
= (GLfloat
) textureUnit
->Current1D
->Name
;
3973 case GL_TEXTURE_BINDING_2D
:
3974 *params
= (GLfloat
) textureUnit
->Current2D
->Name
;
3976 case GL_TEXTURE_BINDING_3D
:
3977 *params
= (GLfloat
) textureUnit
->Current2D
->Name
;
3979 case GL_TEXTURE_ENV_COLOR
:
3980 params
[0] = textureUnit
->EnvColor
[0];
3981 params
[1] = textureUnit
->EnvColor
[1];
3982 params
[2] = textureUnit
->EnvColor
[2];
3983 params
[3] = textureUnit
->EnvColor
[3];
3985 case GL_TEXTURE_ENV_MODE
:
3986 *params
= ENUM_TO_FLOAT(textureUnit
->EnvMode
);
3988 case GL_TEXTURE_GEN_S
:
3989 *params
= (textureUnit
->TexGenEnabled
& S_BIT
) ? 1.0F
: 0.0F
;
3991 case GL_TEXTURE_GEN_T
:
3992 *params
= (textureUnit
->TexGenEnabled
& T_BIT
) ? 1.0F
: 0.0F
;
3994 case GL_TEXTURE_GEN_R
:
3995 *params
= (textureUnit
->TexGenEnabled
& R_BIT
) ? 1.0F
: 0.0F
;
3997 case GL_TEXTURE_GEN_Q
:
3998 *params
= (textureUnit
->TexGenEnabled
& Q_BIT
) ? 1.0F
: 0.0F
;
4000 case GL_TEXTURE_MATRIX
:
4001 for (i
=0;i
<16;i
++) {
4002 params
[i
] = ctx
->TextureMatrixStack
[texUnit
].Top
->m
[i
];
4005 case GL_TEXTURE_STACK_DEPTH
:
4006 *params
= (GLfloat
) (ctx
->TextureMatrixStack
[texUnit
].Depth
+ 1);
4008 case GL_UNPACK_ALIGNMENT
:
4009 *params
= (GLfloat
) ctx
->Unpack
.Alignment
;
4011 case GL_UNPACK_LSB_FIRST
:
4012 *params
= (GLfloat
) ctx
->Unpack
.LsbFirst
;
4014 case GL_UNPACK_ROW_LENGTH
:
4015 *params
= (GLfloat
) ctx
->Unpack
.RowLength
;
4017 case GL_UNPACK_SKIP_PIXELS
:
4018 *params
= (GLfloat
) ctx
->Unpack
.SkipPixels
;
4020 case GL_UNPACK_SKIP_ROWS
:
4021 *params
= (GLfloat
) ctx
->Unpack
.SkipRows
;
4023 case GL_UNPACK_SWAP_BYTES
:
4024 *params
= (GLfloat
) ctx
->Unpack
.SwapBytes
;
4026 case GL_UNPACK_SKIP_IMAGES_EXT
:
4027 *params
= (GLfloat
) ctx
->Unpack
.SkipImages
;
4029 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
4030 *params
= (GLfloat
) ctx
->Unpack
.ImageHeight
;
4032 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
4033 *params
= (GLfloat
) ctx
->Unpack
.ClientStorage
;
4036 params
[0] = (GLfloat
) ctx
->Viewport
.X
;
4037 params
[1] = (GLfloat
) ctx
->Viewport
.Y
;
4038 params
[2] = (GLfloat
) ctx
->Viewport
.Width
;
4039 params
[3] = (GLfloat
) ctx
->Viewport
.Height
;
4042 *params
= (GLfloat
) ctx
->Pixel
.ZoomX
;
4045 *params
= (GLfloat
) ctx
->Pixel
.ZoomY
;
4047 case GL_VERTEX_ARRAY
:
4048 *params
= (GLfloat
) ctx
->Array
.Vertex
.Enabled
;
4050 case GL_VERTEX_ARRAY_SIZE
:
4051 *params
= (GLfloat
) ctx
->Array
.Vertex
.Size
;
4053 case GL_VERTEX_ARRAY_TYPE
:
4054 *params
= ENUM_TO_FLOAT(ctx
->Array
.Vertex
.Type
);
4056 case GL_VERTEX_ARRAY_STRIDE
:
4057 *params
= (GLfloat
) ctx
->Array
.Vertex
.Stride
;
4059 case GL_VERTEX_ARRAY_COUNT_EXT
:
4062 case GL_NORMAL_ARRAY
:
4063 *params
= (GLfloat
) ctx
->Array
.Normal
.Enabled
;
4065 case GL_NORMAL_ARRAY_TYPE
:
4066 *params
= ENUM_TO_FLOAT(ctx
->Array
.Normal
.Type
);
4068 case GL_NORMAL_ARRAY_STRIDE
:
4069 *params
= (GLfloat
) ctx
->Array
.Normal
.Stride
;
4071 case GL_NORMAL_ARRAY_COUNT_EXT
:
4074 case GL_COLOR_ARRAY
:
4075 *params
= (GLfloat
) ctx
->Array
.Color
.Enabled
;
4077 case GL_COLOR_ARRAY_SIZE
:
4078 *params
= (GLfloat
) ctx
->Array
.Color
.Size
;
4080 case GL_COLOR_ARRAY_TYPE
:
4081 *params
= ENUM_TO_FLOAT(ctx
->Array
.Color
.Type
);
4083 case GL_COLOR_ARRAY_STRIDE
:
4084 *params
= (GLfloat
) ctx
->Array
.Color
.Stride
;
4086 case GL_COLOR_ARRAY_COUNT_EXT
:
4089 case GL_INDEX_ARRAY
:
4090 *params
= (GLfloat
) ctx
->Array
.Index
.Enabled
;
4092 case GL_INDEX_ARRAY_TYPE
:
4093 *params
= ENUM_TO_FLOAT(ctx
->Array
.Index
.Type
);
4095 case GL_INDEX_ARRAY_STRIDE
:
4096 *params
= (GLfloat
) ctx
->Array
.Index
.Stride
;
4098 case GL_INDEX_ARRAY_COUNT_EXT
:
4101 case GL_TEXTURE_COORD_ARRAY
:
4102 *params
= (GLfloat
) ctx
->Array
.TexCoord
[clientUnit
].Enabled
;
4104 case GL_TEXTURE_COORD_ARRAY_SIZE
:
4105 *params
= (GLfloat
) ctx
->Array
.TexCoord
[clientUnit
].Size
;
4107 case GL_TEXTURE_COORD_ARRAY_TYPE
:
4108 *params
= ENUM_TO_FLOAT(ctx
->Array
.TexCoord
[clientUnit
].Type
);
4110 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
4111 *params
= (GLfloat
) ctx
->Array
.TexCoord
[clientUnit
].Stride
;
4113 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
4116 case GL_EDGE_FLAG_ARRAY
:
4117 *params
= (GLfloat
) ctx
->Array
.EdgeFlag
.Enabled
;
4119 case GL_EDGE_FLAG_ARRAY_STRIDE
:
4120 *params
= (GLfloat
) ctx
->Array
.EdgeFlag
.Stride
;
4122 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
4126 /* GL_ARB_multitexture */
4127 case GL_MAX_TEXTURE_UNITS_ARB
:
4128 CHECK_EXTENSION_F(ARB_multitexture
, pname
);
4129 *params
= (GLfloat
) MIN2(ctx
->Const
.MaxTextureImageUnits
,
4130 ctx
->Const
.MaxTextureCoordUnits
);
4132 case GL_ACTIVE_TEXTURE_ARB
:
4133 CHECK_EXTENSION_F(ARB_multitexture
, pname
);
4134 *params
= (GLfloat
) (GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
4136 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
4137 CHECK_EXTENSION_F(ARB_multitexture
, pname
);
4138 *params
= (GLfloat
) (GL_TEXTURE0_ARB
+ clientUnit
);
4141 /* GL_ARB_texture_cube_map */
4142 case GL_TEXTURE_CUBE_MAP_ARB
:
4143 CHECK_EXTENSION_F(ARB_texture_cube_map
, pname
);
4144 *params
= (GLfloat
) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
);
4146 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
4147 CHECK_EXTENSION_F(ARB_texture_cube_map
, pname
);
4148 *params
= (GLfloat
) textureUnit
->CurrentCubeMap
->Name
;
4150 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
4151 CHECK_EXTENSION_F(ARB_texture_cube_map
, pname
);
4152 *params
= (GLfloat
) (1 << (ctx
->Const
.MaxCubeTextureLevels
- 1));
4155 /* GL_ARB_texture_compression */
4156 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
4157 CHECK_EXTENSION_F(ARB_texture_compression
, pname
);
4158 *params
= (GLfloat
) ctx
->Hint
.TextureCompression
;
4160 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
4161 CHECK_EXTENSION_F(ARB_texture_compression
, pname
);
4162 *params
= (GLfloat
) _mesa_get_compressed_formats(ctx
, NULL
);
4164 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
4165 CHECK_EXTENSION_F(ARB_texture_compression
, pname
);
4169 n
= _mesa_get_compressed_formats(ctx
, formats
);
4170 for (i
= 0; i
< n
; i
++)
4171 params
[i
] = (GLfloat
) formats
[i
];
4175 /* GL_EXT_compiled_vertex_array */
4176 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
4177 CHECK_EXTENSION_F(EXT_compiled_vertex_array
, pname
);
4178 *params
= (GLfloat
) ctx
->Array
.LockFirst
;
4180 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
4181 CHECK_EXTENSION_F(EXT_compiled_vertex_array
, pname
);
4182 *params
= (GLfloat
) ctx
->Array
.LockCount
;
4185 /* GL_ARB_transpose_matrix */
4186 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
4187 _math_transposef(params
, ctx
->ColorMatrixStack
.Top
->m
);
4189 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
4190 _math_transposef(params
, ctx
->ModelviewMatrixStack
.Top
->m
);
4192 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
4193 _math_transposef(params
, ctx
->ProjectionMatrixStack
.Top
->m
);
4195 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
4196 _math_transposef(params
, ctx
->TextureMatrixStack
[texUnit
].Top
->m
);
4199 /* GL_HP_occlusion_test */
4200 case GL_OCCLUSION_TEST_HP
:
4201 CHECK_EXTENSION_F(HP_occlusion_test
, pname
);
4202 *params
= (GLfloat
) ctx
->Depth
.OcclusionTest
;
4204 case GL_OCCLUSION_TEST_RESULT_HP
:
4205 CHECK_EXTENSION_F(HP_occlusion_test
, pname
);
4206 if (ctx
->Depth
.OcclusionTest
)
4207 *params
= (GLfloat
) ctx
->OcclusionResult
;
4209 *params
= (GLfloat
) ctx
->OcclusionResultSaved
;
4210 /* reset flag now */
4211 ctx
->OcclusionResult
= GL_FALSE
;
4212 ctx
->OcclusionResultSaved
= GL_FALSE
;
4215 /* GL_SGIS_pixel_texture */
4216 case GL_PIXEL_TEXTURE_SGIS
:
4217 *params
= (GLfloat
) ctx
->Pixel
.PixelTextureEnabled
;
4220 /* GL_SGIX_pixel_texture */
4221 case GL_PIXEL_TEX_GEN_SGIX
:
4222 *params
= (GLfloat
) ctx
->Pixel
.PixelTextureEnabled
;
4224 case GL_PIXEL_TEX_GEN_MODE_SGIX
:
4225 *params
= (GLfloat
) pixel_texgen_mode(ctx
);
4228 /* GL_SGI_color_matrix (also in 1.2 imaging) */
4229 case GL_COLOR_MATRIX_SGI
:
4230 for (i
=0;i
<16;i
++) {
4231 params
[i
] = ctx
->ColorMatrixStack
.Top
->m
[i
];
4234 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
4235 *params
= (GLfloat
) (ctx
->ColorMatrixStack
.Depth
+ 1);
4237 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
4238 *params
= (GLfloat
) MAX_COLOR_STACK_DEPTH
;
4240 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
4241 *params
= ctx
->Pixel
.PostColorMatrixScale
[0];
4243 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
4244 *params
= ctx
->Pixel
.PostColorMatrixScale
[1];
4246 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
4247 *params
= ctx
->Pixel
.PostColorMatrixScale
[2];
4249 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
4250 *params
= ctx
->Pixel
.PostColorMatrixScale
[3];
4252 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
4253 *params
= ctx
->Pixel
.PostColorMatrixBias
[0];
4255 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
4256 *params
= ctx
->Pixel
.PostColorMatrixBias
[1];
4258 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
4259 *params
= ctx
->Pixel
.PostColorMatrixBias
[2];
4261 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
4262 *params
= ctx
->Pixel
.PostColorMatrixBias
[3];
4265 /* GL_EXT_convolution (also in 1.2 imaging) */
4266 case GL_CONVOLUTION_1D_EXT
:
4267 CHECK_EXTENSION_F(EXT_convolution
, pname
);
4268 *params
= (GLfloat
) ctx
->Pixel
.Convolution1DEnabled
;
4270 case GL_CONVOLUTION_2D
:
4271 CHECK_EXTENSION_F(EXT_convolution
, pname
);
4272 *params
= (GLfloat
) ctx
->Pixel
.Convolution2DEnabled
;
4274 case GL_SEPARABLE_2D
:
4275 CHECK_EXTENSION_F(EXT_convolution
, pname
);
4276 *params
= (GLfloat
) ctx
->Pixel
.Separable2DEnabled
;
4278 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
4279 CHECK_EXTENSION_F(EXT_convolution
, pname
);
4280 *params
= ctx
->Pixel
.PostConvolutionScale
[0];
4282 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
4283 CHECK_EXTENSION_F(EXT_convolution
, pname
);
4284 *params
= ctx
->Pixel
.PostConvolutionScale
[1];
4286 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
4287 CHECK_EXTENSION_F(EXT_convolution
, pname
);
4288 *params
= ctx
->Pixel
.PostConvolutionScale
[2];
4290 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
4291 CHECK_EXTENSION_F(EXT_convolution
, pname
);
4292 *params
= ctx
->Pixel
.PostConvolutionScale
[3];
4294 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
4295 CHECK_EXTENSION_F(EXT_convolution
, pname
);
4296 *params
= ctx
->Pixel
.PostConvolutionBias
[0];
4298 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
4299 CHECK_EXTENSION_F(EXT_convolution
, pname
);
4300 *params
= ctx
->Pixel
.PostConvolutionBias
[1];
4302 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
4303 CHECK_EXTENSION_F(EXT_convolution
, pname
);
4304 *params
= ctx
->Pixel
.PostConvolutionBias
[2];
4306 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
4307 CHECK_EXTENSION_F(EXT_convolution
, pname
);
4308 *params
= ctx
->Pixel
.PostConvolutionBias
[2];
4311 /* GL_EXT_histogram (also in 1.2 imaging) */
4313 CHECK_EXTENSION_F(EXT_histogram
, pname
);
4314 *params
= (GLfloat
) ctx
->Pixel
.HistogramEnabled
;
4317 CHECK_EXTENSION_F(EXT_histogram
, pname
);
4318 *params
= (GLfloat
) ctx
->Pixel
.MinMaxEnabled
;
4321 /* GL_SGI_color_table (also in 1.2 imaging */
4322 case GL_COLOR_TABLE_SGI
:
4323 *params
= (GLfloat
) ctx
->Pixel
.ColorTableEnabled
;
4325 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
4326 *params
= (GLfloat
) ctx
->Pixel
.PostConvolutionColorTableEnabled
;
4328 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
4329 *params
= (GLfloat
) ctx
->Pixel
.PostColorMatrixColorTableEnabled
;
4332 /* GL_SGI_texture_color_table */
4333 case GL_TEXTURE_COLOR_TABLE_SGI
:
4334 CHECK_EXTENSION_F(SGI_texture_color_table
, pname
);
4335 *params
= (GLfloat
) textureUnit
->ColorTableEnabled
;
4338 /* GL_EXT_secondary_color */
4339 case GL_COLOR_SUM_EXT
:
4340 CHECK_EXTENSION_F(EXT_secondary_color
, pname
);
4341 *params
= (GLfloat
) ctx
->Fog
.ColorSumEnabled
;
4343 case GL_CURRENT_SECONDARY_COLOR_EXT
:
4344 CHECK_EXTENSION_F(EXT_secondary_color
, pname
);
4345 FLUSH_CURRENT(ctx
, 0);
4346 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0];
4347 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1];
4348 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2];
4349 params
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3];
4351 case GL_SECONDARY_COLOR_ARRAY_EXT
:
4352 CHECK_EXTENSION_F(EXT_secondary_color
, pname
);
4353 *params
= (GLfloat
) ctx
->Array
.SecondaryColor
.Enabled
;
4355 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
4356 CHECK_EXTENSION_F(EXT_secondary_color
, pname
);
4357 *params
= (GLfloat
) ctx
->Array
.SecondaryColor
.Type
;
4359 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
4360 CHECK_EXTENSION_F(EXT_secondary_color
, pname
);
4361 *params
= (GLfloat
) ctx
->Array
.SecondaryColor
.Stride
;
4363 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
4364 CHECK_EXTENSION_F(EXT_secondary_color
, pname
);
4365 *params
= (GLfloat
) ctx
->Array
.SecondaryColor
.Size
;
4368 /* GL_EXT_fog_coord */
4369 case GL_CURRENT_FOG_COORDINATE_EXT
:
4370 CHECK_EXTENSION_F(EXT_fog_coord
, pname
);
4371 FLUSH_CURRENT(ctx
, 0);
4372 *params
= (GLfloat
) ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0];
4374 case GL_FOG_COORDINATE_ARRAY_EXT
:
4375 CHECK_EXTENSION_F(EXT_fog_coord
, pname
);
4376 *params
= (GLfloat
) ctx
->Array
.FogCoord
.Enabled
;
4378 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
4379 CHECK_EXTENSION_F(EXT_fog_coord
, pname
);
4380 *params
= (GLfloat
) ctx
->Array
.FogCoord
.Type
;
4382 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
4383 CHECK_EXTENSION_F(EXT_fog_coord
, pname
);
4384 *params
= (GLfloat
) ctx
->Array
.FogCoord
.Stride
;
4386 case GL_FOG_COORDINATE_SOURCE_EXT
:
4387 CHECK_EXTENSION_F(EXT_fog_coord
, pname
);
4388 *params
= (GLfloat
) ctx
->Fog
.FogCoordinateSource
;
4391 /* GL_EXT_texture_lod_bias */
4392 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
4393 *params
= ctx
->Const
.MaxTextureLodBias
;
4396 /* GL_EXT_texture_filter_anisotropic */
4397 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
4398 CHECK_EXTENSION_F(EXT_texture_filter_anisotropic
, pname
);
4399 *params
= ctx
->Const
.MaxTextureMaxAnisotropy
;
4402 /* GL_ARB_multisample */
4403 case GL_MULTISAMPLE_ARB
:
4404 CHECK_EXTENSION_F(ARB_multisample
, pname
);
4405 *params
= (GLfloat
) ctx
->Multisample
.Enabled
;
4407 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
4408 CHECK_EXTENSION_F(ARB_multisample
, pname
);
4409 *params
= (GLfloat
) ctx
->Multisample
.SampleAlphaToCoverage
;
4411 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
4412 CHECK_EXTENSION_F(ARB_multisample
, pname
);
4413 *params
= (GLfloat
) ctx
->Multisample
.SampleAlphaToOne
;
4415 case GL_SAMPLE_COVERAGE_ARB
:
4416 CHECK_EXTENSION_F(ARB_multisample
, pname
);
4417 *params
= (GLfloat
) ctx
->Multisample
.SampleCoverage
;
4419 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
4420 CHECK_EXTENSION_F(ARB_multisample
, pname
);
4421 *params
= ctx
->Multisample
.SampleCoverageValue
;
4423 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
4424 CHECK_EXTENSION_F(ARB_multisample
, pname
);
4425 *params
= (GLfloat
) ctx
->Multisample
.SampleCoverageInvert
;
4427 case GL_SAMPLE_BUFFERS_ARB
:
4428 CHECK_EXTENSION_F(ARB_multisample
, pname
);
4429 *params
= 0.0; /* XXX fix someday */
4431 case GL_SAMPLES_ARB
:
4432 CHECK_EXTENSION_F(ARB_multisample
, pname
);
4433 *params
= 0.0; /* XXX fix someday */
4436 /* GL_IBM_rasterpos_clip */
4437 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
4438 CHECK_EXTENSION_F(IBM_rasterpos_clip
, pname
);
4439 *params
= (GLfloat
) ctx
->Transform
.RasterPositionUnclipped
;
4442 /* GL_NV_point_sprite */
4443 case GL_POINT_SPRITE_NV
:
4444 CHECK_EXTENSION2_F(NV_point_sprite
, ARB_point_sprite
, pname
);
4445 *params
= (GLfloat
) ctx
->Point
.PointSprite
;
4447 case GL_POINT_SPRITE_R_MODE_NV
:
4448 CHECK_EXTENSION_F(NV_point_sprite
, pname
);
4449 *params
= (GLfloat
) ctx
->Point
.SpriteRMode
;
4452 /* GL_SGIS_generate_mipmap */
4453 case GL_GENERATE_MIPMAP_HINT_SGIS
:
4454 CHECK_EXTENSION_F(SGIS_generate_mipmap
, pname
);
4455 *params
= (GLfloat
) ctx
->Hint
.GenerateMipmap
;
4458 #if FEATURE_NV_vertex_program
4459 case GL_VERTEX_PROGRAM_NV
:
4460 CHECK_EXTENSION_F(NV_vertex_program
, pname
);
4461 *params
= (GLfloat
) ctx
->VertexProgram
.Enabled
;
4463 case GL_VERTEX_PROGRAM_POINT_SIZE_NV
:
4464 CHECK_EXTENSION_F(NV_vertex_program
, pname
);
4465 *params
= (GLfloat
) ctx
->VertexProgram
.PointSizeEnabled
;
4467 case GL_VERTEX_PROGRAM_TWO_SIDE_NV
:
4468 CHECK_EXTENSION_F(NV_vertex_program
, pname
);
4469 *params
= (GLfloat
) ctx
->VertexProgram
.TwoSideEnabled
;
4471 case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
:
4472 CHECK_EXTENSION_F(NV_vertex_program
, pname
);
4473 *params
= (GLfloat
) ctx
->Const
.MaxProgramMatrixStackDepth
;
4475 case GL_MAX_TRACK_MATRICES_NV
:
4476 CHECK_EXTENSION_F(NV_vertex_program
, pname
);
4477 *params
= (GLfloat
) ctx
->Const
.MaxProgramMatrices
;
4479 case GL_CURRENT_MATRIX_STACK_DEPTH_NV
:
4480 CHECK_EXTENSION_F(NV_vertex_program
, pname
);
4481 *params
= (GLfloat
) ctx
->CurrentStack
->Depth
+ 1;
4483 case GL_CURRENT_MATRIX_NV
:
4484 CHECK_EXTENSION_F(NV_vertex_program
, pname
);
4485 for (i
= 0; i
< 16; i
++)
4486 params
[i
] = ctx
->CurrentStack
->Top
->m
[i
];
4488 case GL_VERTEX_PROGRAM_BINDING_NV
:
4489 CHECK_EXTENSION_F(NV_vertex_program
, pname
);
4490 if (ctx
->VertexProgram
.Current
)
4491 *params
= (GLfloat
) ctx
->VertexProgram
.Current
->Base
.Id
;
4495 case GL_PROGRAM_ERROR_POSITION_NV
:
4496 CHECK_EXTENSION_F(NV_vertex_program
, pname
);
4497 *params
= (GLfloat
) ctx
->Program
.ErrorPos
;
4499 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
4500 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
4501 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
4502 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
4503 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
4504 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
4505 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
4506 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
4507 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
4508 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
4509 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
4510 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
4511 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
4512 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
4513 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
4514 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
4515 CHECK_EXTENSION_F(NV_vertex_program
, pname
);
4517 GLuint n
= (GLuint
) pname
- GL_VERTEX_ATTRIB_ARRAY0_NV
;
4518 *params
= (GLfloat
) ctx
->Array
.VertexAttrib
[n
].Enabled
;
4521 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
4522 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
4523 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
4524 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
4525 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
4526 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
4527 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
4528 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
4529 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
4530 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
4531 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
4532 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
4533 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
4534 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
4535 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
4536 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
4537 CHECK_EXTENSION_F(NV_vertex_program
, pname
);
4539 GLuint n
= (GLuint
) pname
- GL_MAP1_VERTEX_ATTRIB0_4_NV
;
4540 *params
= (GLfloat
) ctx
->Eval
.Map1Attrib
[n
];
4543 case GL_MAP2_VERTEX_ATTRIB0_4_NV
:
4544 case GL_MAP2_VERTEX_ATTRIB1_4_NV
:
4545 case GL_MAP2_VERTEX_ATTRIB2_4_NV
:
4546 case GL_MAP2_VERTEX_ATTRIB3_4_NV
:
4547 case GL_MAP2_VERTEX_ATTRIB4_4_NV
:
4548 case GL_MAP2_VERTEX_ATTRIB5_4_NV
:
4549 case GL_MAP2_VERTEX_ATTRIB6_4_NV
:
4550 case GL_MAP2_VERTEX_ATTRIB7_4_NV
:
4551 case GL_MAP2_VERTEX_ATTRIB8_4_NV
:
4552 case GL_MAP2_VERTEX_ATTRIB9_4_NV
:
4553 case GL_MAP2_VERTEX_ATTRIB10_4_NV
:
4554 case GL_MAP2_VERTEX_ATTRIB11_4_NV
:
4555 case GL_MAP2_VERTEX_ATTRIB12_4_NV
:
4556 case GL_MAP2_VERTEX_ATTRIB13_4_NV
:
4557 case GL_MAP2_VERTEX_ATTRIB14_4_NV
:
4558 case GL_MAP2_VERTEX_ATTRIB15_4_NV
:
4559 CHECK_EXTENSION_F(NV_vertex_program
, pname
);
4561 GLuint n
= (GLuint
) pname
- GL_MAP2_VERTEX_ATTRIB0_4_NV
;
4562 *params
= (GLfloat
) ctx
->Eval
.Map2Attrib
[n
];
4565 #endif /* FEATURE_NV_vertex_program */
4567 #if FEATURE_NV_fragment_program
4568 case GL_FRAGMENT_PROGRAM_NV
:
4569 CHECK_EXTENSION_F(NV_fragment_program
, pname
);
4570 *params
= (GLfloat
) ctx
->FragmentProgram
.Enabled
;
4572 case GL_MAX_TEXTURE_COORDS_NV
:
4573 CHECK_EXTENSION_F(NV_fragment_program
, pname
);
4574 *params
= (GLfloat
) ctx
->Const
.MaxTextureCoordUnits
;
4576 case GL_MAX_TEXTURE_IMAGE_UNITS_NV
:
4577 CHECK_EXTENSION_F(NV_fragment_program
, pname
);
4578 *params
= (GLfloat
) ctx
->Const
.MaxTextureImageUnits
;
4580 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
4581 CHECK_EXTENSION_F(NV_fragment_program
, pname
);
4582 if (ctx
->FragmentProgram
.Current
)
4583 *params
= (GLfloat
) ctx
->FragmentProgram
.Current
->Base
.Id
;
4587 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
4588 CHECK_EXTENSION_F(NV_fragment_program
, pname
);
4589 *params
= (GLfloat
) MAX_NV_FRAGMENT_PROGRAM_PARAMS
;
4591 #endif /* FEATURE_NV_fragment_program */
4593 /* GL_NV_texture_rectangle */
4594 case GL_TEXTURE_RECTANGLE_NV
:
4595 CHECK_EXTENSION_F(NV_texture_rectangle
, pname
);
4596 *params
= (GLfloat
) _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
);
4598 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
4599 CHECK_EXTENSION_F(NV_texture_rectangle
, pname
);
4600 *params
= (GLfloat
) textureUnit
->CurrentRect
->Name
;
4602 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
4603 CHECK_EXTENSION_F(NV_texture_rectangle
, pname
);
4604 *params
= (GLfloat
) ctx
->Const
.MaxTextureRectSize
;
4607 /* GL_EXT_stencil_two_side */
4608 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
4609 CHECK_EXTENSION_F(EXT_stencil_two_side
, pname
);
4610 *params
= (GLfloat
) ctx
->Stencil
.TestTwoSide
;
4612 case GL_ACTIVE_STENCIL_FACE_EXT
:
4613 CHECK_EXTENSION_F(EXT_stencil_two_side
, pname
);
4614 *params
= (GLfloat
) (ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
4617 /* GL_NV_light_max_exponent */
4618 case GL_MAX_SHININESS_NV
:
4619 *params
= ctx
->Const
.MaxShininess
;
4621 case GL_MAX_SPOT_EXPONENT_NV
:
4622 *params
= ctx
->Const
.MaxSpotExponent
;
4625 #if FEATURE_ARB_vertex_buffer_object
4626 case GL_ARRAY_BUFFER_BINDING_ARB
:
4627 CHECK_EXTENSION_F(ARB_vertex_buffer_object
, pname
);
4628 *params
= (GLfloat
) ctx
->Array
.ArrayBufferObj
->Name
;
4630 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
4631 CHECK_EXTENSION_F(ARB_vertex_buffer_object
, pname
);
4632 *params
= (GLfloat
) ctx
->Array
.Vertex
.BufferObj
->Name
;
4634 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
4635 CHECK_EXTENSION_F(ARB_vertex_buffer_object
, pname
);
4636 *params
= (GLfloat
) ctx
->Array
.Normal
.BufferObj
->Name
;
4638 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
4639 CHECK_EXTENSION_F(ARB_vertex_buffer_object
, pname
);
4640 *params
= (GLfloat
) ctx
->Array
.Color
.BufferObj
->Name
;
4642 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
4643 CHECK_EXTENSION_F(ARB_vertex_buffer_object
, pname
);
4644 *params
= (GLfloat
) ctx
->Array
.Index
.BufferObj
->Name
;
4646 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
4647 CHECK_EXTENSION_F(ARB_vertex_buffer_object
, pname
);
4648 *params
= (GLfloat
) ctx
->Array
.TexCoord
[clientUnit
].BufferObj
->Name
;
4650 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
4651 CHECK_EXTENSION_F(ARB_vertex_buffer_object
, pname
);
4652 *params
= (GLfloat
) ctx
->Array
.EdgeFlag
.BufferObj
->Name
;
4654 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
4655 CHECK_EXTENSION_F(ARB_vertex_buffer_object
, pname
);
4656 *params
= (GLfloat
) ctx
->Array
.SecondaryColor
.BufferObj
->Name
;
4658 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
4659 CHECK_EXTENSION_F(ARB_vertex_buffer_object
, pname
);
4660 *params
= (GLfloat
) ctx
->Array
.FogCoord
.BufferObj
->Name
;
4662 /*case GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB: - not supported */
4663 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
4664 CHECK_EXTENSION_F(ARB_vertex_buffer_object
, pname
);
4665 *params
= (GLfloat
) ctx
->Array
.ElementArrayBufferObj
->Name
;
4669 #if FEATURE_ARB_fragment_program
4670 case GL_FRAGMENT_PROGRAM_ARB
:
4671 CHECK_EXTENSION_F(ARB_fragment_program
, pname
);
4672 *params
= (GLfloat
) ctx
->FragmentProgram
.Enabled
;
4674 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
4675 CHECK_EXTENSION_F(ARB_fragment_program
, pname
);
4676 params
[0] = ctx
->CurrentStack
->Top
->m
[0];
4677 params
[1] = ctx
->CurrentStack
->Top
->m
[4];
4678 params
[2] = ctx
->CurrentStack
->Top
->m
[8];
4679 params
[3] = ctx
->CurrentStack
->Top
->m
[12];
4680 params
[4] = ctx
->CurrentStack
->Top
->m
[1];
4681 params
[5] = ctx
->CurrentStack
->Top
->m
[5];
4682 params
[6] = ctx
->CurrentStack
->Top
->m
[9];
4683 params
[7] = ctx
->CurrentStack
->Top
->m
[13];
4684 params
[8] = ctx
->CurrentStack
->Top
->m
[2];
4685 params
[9] = ctx
->CurrentStack
->Top
->m
[6];
4686 params
[10] = ctx
->CurrentStack
->Top
->m
[10];
4687 params
[11] = ctx
->CurrentStack
->Top
->m
[14];
4688 params
[12] = ctx
->CurrentStack
->Top
->m
[3];
4689 params
[13] = ctx
->CurrentStack
->Top
->m
[7];
4690 params
[14] = ctx
->CurrentStack
->Top
->m
[11];
4691 params
[15] = ctx
->CurrentStack
->Top
->m
[15];
4693 /* Remaining ARB_fragment_program queries alias with
4694 * the GL_NV_fragment_program queries.
4698 /* GL_EXT_depth_bounds_test */
4699 case GL_DEPTH_BOUNDS_TEST_EXT
:
4700 CHECK_EXTENSION_F(EXT_depth_bounds_test
, pname
);
4701 params
[0] = (GLfloat
) ctx
->Depth
.BoundsTest
;
4703 case GL_DEPTH_BOUNDS_EXT
:
4704 CHECK_EXTENSION_F(EXT_depth_bounds_test
, pname
);
4705 params
[0] = ctx
->Depth
.BoundsMin
;
4706 params
[1] = ctx
->Depth
.BoundsMax
;
4709 #if FEATURE_MESA_program_debug
4710 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA
:
4711 CHECK_EXTENSION_F(MESA_program_debug
, pname
);
4712 *params
= (GLfloat
) ctx
->FragmentProgram
.CallbackEnabled
;
4714 case GL_VERTEX_PROGRAM_CALLBACK_MESA
:
4715 CHECK_EXTENSION_F(MESA_program_debug
, pname
);
4716 *params
= (GLfloat
) ctx
->VertexProgram
.CallbackEnabled
;
4718 case GL_FRAGMENT_PROGRAM_POSITION_MESA
:
4719 CHECK_EXTENSION_F(MESA_program_debug
, pname
);
4720 *params
= (GLfloat
) ctx
->FragmentProgram
.CurrentPosition
;
4722 case GL_VERTEX_PROGRAM_POSITION_MESA
:
4723 CHECK_EXTENSION_F(MESA_program_debug
, pname
);
4724 *params
= (GLfloat
) ctx
->VertexProgram
.CurrentPosition
;
4729 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetFloatv(0x%x)", pname
);
4735 * Get the value(s) of a selected parameter.
4737 * \param pname parameter to be returned.
4738 * \param params will hold the value(s) of the speficifed parameter.
4740 * \sa glGetIntegerv().
4742 * Tries to get the specified parameter via dd_function_table::GetIntegerv,
4743 * otherwise gets the specified parameter from the current context, converting
4744 * it value into GLinteger.
4747 _mesa_GetIntegerv( GLenum pname
, GLint
*params
)
4749 GET_CURRENT_CONTEXT(ctx
);
4751 const GLuint clientUnit
= ctx
->Array
.ActiveTexture
;
4752 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
4753 const struct gl_texture_unit
*textureUnit
= &ctx
->Texture
.Unit
[texUnit
];
4754 ASSERT_OUTSIDE_BEGIN_END(ctx
);
4759 if (MESA_VERBOSE
& VERBOSE_API
)
4760 _mesa_debug(ctx
, "glGetIntegerv %s\n", _mesa_lookup_enum_by_nr(pname
));
4762 if (!ctx
->_CurrentProgram
) {
4763 /* We need this in order to get correct results for
4764 * GL_OCCLUSION_TEST_RESULT_HP. There might be other important cases.
4766 FLUSH_VERTICES(ctx
, 0);
4769 if (ctx
->Driver
.GetIntegerv
4770 && (*ctx
->Driver
.GetIntegerv
)(ctx
, pname
, params
))
4774 case GL_ACCUM_RED_BITS
:
4775 *params
= (GLint
) ctx
->Visual
.accumRedBits
;
4777 case GL_ACCUM_GREEN_BITS
:
4778 *params
= (GLint
) ctx
->Visual
.accumGreenBits
;
4780 case GL_ACCUM_BLUE_BITS
:
4781 *params
= (GLint
) ctx
->Visual
.accumBlueBits
;
4783 case GL_ACCUM_ALPHA_BITS
:
4784 *params
= (GLint
) ctx
->Visual
.accumAlphaBits
;
4786 case GL_ACCUM_CLEAR_VALUE
:
4787 params
[0] = FLOAT_TO_INT( ctx
->Accum
.ClearColor
[0] );
4788 params
[1] = FLOAT_TO_INT( ctx
->Accum
.ClearColor
[1] );
4789 params
[2] = FLOAT_TO_INT( ctx
->Accum
.ClearColor
[2] );
4790 params
[3] = FLOAT_TO_INT( ctx
->Accum
.ClearColor
[3] );
4793 *params
= (GLint
) ctx
->Pixel
.AlphaBias
;
4796 *params
= ctx
->Visual
.alphaBits
;
4798 case GL_ALPHA_SCALE
:
4799 *params
= (GLint
) ctx
->Pixel
.AlphaScale
;
4802 *params
= (GLint
) ctx
->Color
.AlphaEnabled
;
4804 case GL_ALPHA_TEST_REF
:
4805 *params
= FLOAT_TO_INT(ctx
->Color
.AlphaRef
);
4807 case GL_ALPHA_TEST_FUNC
:
4808 *params
= (GLint
) ctx
->Color
.AlphaFunc
;
4810 case GL_ATTRIB_STACK_DEPTH
:
4811 *params
= (GLint
) (ctx
->AttribStackDepth
);
4813 case GL_AUTO_NORMAL
:
4814 *params
= (GLint
) ctx
->Eval
.AutoNormal
;
4816 case GL_AUX_BUFFERS
:
4817 *params
= (GLint
) ctx
->Const
.NumAuxBuffers
;
4820 *params
= (GLint
) ctx
->Color
.BlendEnabled
;
4823 *params
= (GLint
) ctx
->Color
.BlendDstRGB
;
4826 *params
= (GLint
) ctx
->Color
.BlendSrcRGB
;
4828 case GL_BLEND_SRC_RGB_EXT
:
4829 *params
= (GLint
) ctx
->Color
.BlendSrcRGB
;
4831 case GL_BLEND_DST_RGB_EXT
:
4832 *params
= (GLint
) ctx
->Color
.BlendDstRGB
;
4834 case GL_BLEND_SRC_ALPHA_EXT
:
4835 *params
= (GLint
) ctx
->Color
.BlendSrcA
;
4837 case GL_BLEND_DST_ALPHA_EXT
:
4838 *params
= (GLint
) ctx
->Color
.BlendDstA
;
4840 case GL_BLEND_EQUATION
:
4841 *params
= (GLint
) ctx
->Color
.BlendEquationRGB
;
4843 case GL_BLEND_EQUATION_ALPHA_EXT
:
4844 *params
= (GLint
) ctx
->Color
.BlendEquationA
;
4846 case GL_BLEND_COLOR_EXT
:
4847 params
[0] = FLOAT_TO_INT( ctx
->Color
.BlendColor
[0] );
4848 params
[1] = FLOAT_TO_INT( ctx
->Color
.BlendColor
[1] );
4849 params
[2] = FLOAT_TO_INT( ctx
->Color
.BlendColor
[2] );
4850 params
[3] = FLOAT_TO_INT( ctx
->Color
.BlendColor
[3] );
4853 *params
= (GLint
) ctx
->Pixel
.BlueBias
;
4856 *params
= (GLint
) ctx
->Visual
.blueBits
;
4859 *params
= (GLint
) ctx
->Pixel
.BlueScale
;
4861 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
4862 *params
= (GLint
) (ctx
->ClientAttribStackDepth
);
4864 case GL_CLIP_PLANE0
:
4865 case GL_CLIP_PLANE1
:
4866 case GL_CLIP_PLANE2
:
4867 case GL_CLIP_PLANE3
:
4868 case GL_CLIP_PLANE4
:
4869 case GL_CLIP_PLANE5
:
4870 if (ctx
->Transform
.ClipPlanesEnabled
& (1 << (pname
- GL_CLIP_PLANE0
)))
4875 case GL_COLOR_CLEAR_VALUE
:
4876 params
[0] = FLOAT_TO_INT( (ctx
->Color
.ClearColor
[0]) );
4877 params
[1] = FLOAT_TO_INT( (ctx
->Color
.ClearColor
[1]) );
4878 params
[2] = FLOAT_TO_INT( (ctx
->Color
.ClearColor
[2]) );
4879 params
[3] = FLOAT_TO_INT( (ctx
->Color
.ClearColor
[3]) );
4881 case GL_COLOR_MATERIAL
:
4882 *params
= (GLint
) ctx
->Light
.ColorMaterialEnabled
;
4884 case GL_COLOR_MATERIAL_FACE
:
4885 *params
= (GLint
) ctx
->Light
.ColorMaterialFace
;
4887 case GL_COLOR_MATERIAL_PARAMETER
:
4888 *params
= (GLint
) ctx
->Light
.ColorMaterialMode
;
4890 case GL_COLOR_WRITEMASK
:
4891 params
[0] = ctx
->Color
.ColorMask
[RCOMP
] ? 1 : 0;
4892 params
[1] = ctx
->Color
.ColorMask
[GCOMP
] ? 1 : 0;
4893 params
[2] = ctx
->Color
.ColorMask
[BCOMP
] ? 1 : 0;
4894 params
[3] = ctx
->Color
.ColorMask
[ACOMP
] ? 1 : 0;
4897 *params
= (GLint
) ctx
->Polygon
.CullFlag
;
4899 case GL_CULL_FACE_MODE
:
4900 *params
= (GLint
) ctx
->Polygon
.CullFaceMode
;
4902 case GL_CURRENT_COLOR
:
4903 FLUSH_CURRENT(ctx
, 0);
4904 params
[0] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0]);
4905 params
[1] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1]);
4906 params
[2] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2]);
4907 params
[3] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3]);
4909 case GL_CURRENT_INDEX
:
4910 FLUSH_CURRENT(ctx
, 0);
4911 *params
= (GLint
) ctx
->Current
.Index
;
4913 case GL_CURRENT_NORMAL
:
4914 FLUSH_CURRENT(ctx
, 0);
4915 params
[0] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0]);
4916 params
[1] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1]);
4917 params
[2] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2]);
4919 case GL_CURRENT_RASTER_COLOR
:
4920 params
[0] = FLOAT_TO_INT( ctx
->Current
.RasterColor
[0] );
4921 params
[1] = FLOAT_TO_INT( ctx
->Current
.RasterColor
[1] );
4922 params
[2] = FLOAT_TO_INT( ctx
->Current
.RasterColor
[2] );
4923 params
[3] = FLOAT_TO_INT( ctx
->Current
.RasterColor
[3] );
4925 case GL_CURRENT_RASTER_DISTANCE
:
4926 params
[0] = (GLint
) ctx
->Current
.RasterDistance
;
4928 case GL_CURRENT_RASTER_INDEX
:
4929 *params
= (GLint
) ctx
->Current
.RasterIndex
;
4931 case GL_CURRENT_RASTER_POSITION
:
4932 params
[0] = (GLint
) ctx
->Current
.RasterPos
[0];
4933 params
[1] = (GLint
) ctx
->Current
.RasterPos
[1];
4934 params
[2] = (GLint
) ctx
->Current
.RasterPos
[2];
4935 params
[3] = (GLint
) ctx
->Current
.RasterPos
[3];
4937 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
4938 params
[0] = (GLint
) ctx
->Current
.RasterTexCoords
[texUnit
][0];
4939 params
[1] = (GLint
) ctx
->Current
.RasterTexCoords
[texUnit
][1];
4940 params
[2] = (GLint
) ctx
->Current
.RasterTexCoords
[texUnit
][2];
4941 params
[3] = (GLint
) ctx
->Current
.RasterTexCoords
[texUnit
][3];
4943 case GL_CURRENT_RASTER_POSITION_VALID
:
4944 *params
= (GLint
) ctx
->Current
.RasterPosValid
;
4946 case GL_CURRENT_TEXTURE_COORDS
:
4947 FLUSH_CURRENT(ctx
, 0);
4948 params
[0] = (GLint
) ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][0];
4949 params
[1] = (GLint
) ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][1];
4950 params
[2] = (GLint
) ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][2];
4951 params
[3] = (GLint
) ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][3];
4954 *params
= (GLint
) ctx
->Pixel
.DepthBias
;
4957 *params
= ctx
->Visual
.depthBits
;
4959 case GL_DEPTH_CLEAR_VALUE
:
4960 *params
= (GLint
) ctx
->Depth
.Clear
;
4963 *params
= (GLint
) ctx
->Depth
.Func
;
4965 case GL_DEPTH_RANGE
:
4966 params
[0] = (GLint
) ctx
->Viewport
.Near
;
4967 params
[1] = (GLint
) ctx
->Viewport
.Far
;
4969 case GL_DEPTH_SCALE
:
4970 *params
= (GLint
) ctx
->Pixel
.DepthScale
;
4973 *params
= (GLint
) ctx
->Depth
.Test
;
4975 case GL_DEPTH_WRITEMASK
:
4976 *params
= (GLint
) ctx
->Depth
.Mask
;
4979 *params
= (GLint
) ctx
->Color
.DitherFlag
;
4981 case GL_DOUBLEBUFFER
:
4982 *params
= (GLint
) ctx
->Visual
.doubleBufferMode
;
4984 case GL_DRAW_BUFFER
:
4985 *params
= (GLint
) ctx
->Color
.DrawBuffer
;
4988 FLUSH_CURRENT(ctx
, 0);
4989 *params
= (GLint
) ctx
->Current
.EdgeFlag
;
4991 case GL_FEEDBACK_BUFFER_SIZE
:
4992 *params
= ctx
->Feedback
.BufferSize
;
4994 case GL_FEEDBACK_BUFFER_TYPE
:
4995 *params
= ctx
->Feedback
.Type
;
4998 *params
= (GLint
) ctx
->Fog
.Enabled
;
5001 params
[0] = FLOAT_TO_INT( ctx
->Fog
.Color
[0] );
5002 params
[1] = FLOAT_TO_INT( ctx
->Fog
.Color
[1] );
5003 params
[2] = FLOAT_TO_INT( ctx
->Fog
.Color
[2] );
5004 params
[3] = FLOAT_TO_INT( ctx
->Fog
.Color
[3] );
5006 case GL_FOG_DENSITY
:
5007 *params
= (GLint
) ctx
->Fog
.Density
;
5010 *params
= (GLint
) ctx
->Fog
.End
;
5013 *params
= (GLint
) ctx
->Hint
.Fog
;
5016 *params
= (GLint
) ctx
->Fog
.Index
;
5019 *params
= (GLint
) ctx
->Fog
.Mode
;
5022 *params
= (GLint
) ctx
->Fog
.Start
;
5025 *params
= (GLint
) ctx
->Polygon
.FrontFace
;
5028 *params
= (GLint
) ctx
->Pixel
.GreenBias
;
5031 *params
= (GLint
) ctx
->Visual
.greenBits
;
5033 case GL_GREEN_SCALE
:
5034 *params
= (GLint
) ctx
->Pixel
.GreenScale
;
5037 *params
= (GLint
) ctx
->Visual
.indexBits
;
5039 case GL_INDEX_CLEAR_VALUE
:
5040 *params
= (GLint
) ctx
->Color
.ClearIndex
;
5043 *params
= ctx
->Visual
.rgbMode
? 0 : 1;
5045 case GL_INDEX_OFFSET
:
5046 *params
= ctx
->Pixel
.IndexOffset
;
5048 case GL_INDEX_SHIFT
:
5049 *params
= ctx
->Pixel
.IndexShift
;
5051 case GL_INDEX_WRITEMASK
:
5052 *params
= (GLint
) ctx
->Color
.IndexMask
;
5062 *params
= (GLint
) ctx
->Light
.Light
[pname
-GL_LIGHT0
].Enabled
;
5065 *params
= (GLint
) ctx
->Light
.Enabled
;
5067 case GL_LIGHT_MODEL_AMBIENT
:
5068 params
[0] = FLOAT_TO_INT( ctx
->Light
.Model
.Ambient
[0] );
5069 params
[1] = FLOAT_TO_INT( ctx
->Light
.Model
.Ambient
[1] );
5070 params
[2] = FLOAT_TO_INT( ctx
->Light
.Model
.Ambient
[2] );
5071 params
[3] = FLOAT_TO_INT( ctx
->Light
.Model
.Ambient
[3] );
5073 case GL_LIGHT_MODEL_COLOR_CONTROL
:
5074 params
[0] = (GLint
) ctx
->Light
.Model
.ColorControl
;
5076 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
5077 *params
= (GLint
) ctx
->Light
.Model
.LocalViewer
;
5079 case GL_LIGHT_MODEL_TWO_SIDE
:
5080 *params
= (GLint
) ctx
->Light
.Model
.TwoSide
;
5082 case GL_LINE_SMOOTH
:
5083 *params
= (GLint
) ctx
->Line
.SmoothFlag
;
5085 case GL_LINE_SMOOTH_HINT
:
5086 *params
= (GLint
) ctx
->Hint
.LineSmooth
;
5088 case GL_LINE_STIPPLE
:
5089 *params
= (GLint
) ctx
->Line
.StippleFlag
;
5091 case GL_LINE_STIPPLE_PATTERN
:
5092 *params
= (GLint
) ctx
->Line
.StipplePattern
;
5094 case GL_LINE_STIPPLE_REPEAT
:
5095 *params
= (GLint
) ctx
->Line
.StippleFactor
;
5098 *params
= (GLint
) ctx
->Line
.Width
;
5100 case GL_LINE_WIDTH_GRANULARITY
:
5101 *params
= (GLint
) ctx
->Const
.LineWidthGranularity
;
5103 case GL_LINE_WIDTH_RANGE
:
5104 params
[0] = (GLint
) ctx
->Const
.MinLineWidthAA
;
5105 params
[1] = (GLint
) ctx
->Const
.MaxLineWidthAA
;
5107 case GL_ALIASED_LINE_WIDTH_RANGE
:
5108 params
[0] = (GLint
) ctx
->Const
.MinLineWidth
;
5109 params
[1] = (GLint
) ctx
->Const
.MaxLineWidth
;
5112 *params
= (GLint
) ctx
->List
.ListBase
;
5115 *params
= (GLint
) ctx
->ListState
.CurrentListNum
;
5118 if (!ctx
->CompileFlag
)
5120 else if (ctx
->ExecuteFlag
)
5121 *params
= (GLint
) GL_COMPILE_AND_EXECUTE
;
5123 *params
= (GLint
) GL_COMPILE
;
5125 case GL_INDEX_LOGIC_OP
:
5126 *params
= (GLint
) ctx
->Color
.IndexLogicOpEnabled
;
5128 case GL_COLOR_LOGIC_OP
:
5129 *params
= (GLint
) ctx
->Color
.ColorLogicOpEnabled
;
5131 case GL_LOGIC_OP_MODE
:
5132 *params
= (GLint
) ctx
->Color
.LogicOp
;
5134 case GL_MAP1_COLOR_4
:
5135 *params
= (GLint
) ctx
->Eval
.Map1Color4
;
5137 case GL_MAP1_GRID_DOMAIN
:
5138 params
[0] = (GLint
) ctx
->Eval
.MapGrid1u1
;
5139 params
[1] = (GLint
) ctx
->Eval
.MapGrid1u2
;
5141 case GL_MAP1_GRID_SEGMENTS
:
5142 *params
= (GLint
) ctx
->Eval
.MapGrid1un
;
5145 *params
= (GLint
) ctx
->Eval
.Map1Index
;
5147 case GL_MAP1_NORMAL
:
5148 *params
= (GLint
) ctx
->Eval
.Map1Normal
;
5150 case GL_MAP1_TEXTURE_COORD_1
:
5151 *params
= (GLint
) ctx
->Eval
.Map1TextureCoord1
;
5153 case GL_MAP1_TEXTURE_COORD_2
:
5154 *params
= (GLint
) ctx
->Eval
.Map1TextureCoord2
;
5156 case GL_MAP1_TEXTURE_COORD_3
:
5157 *params
= (GLint
) ctx
->Eval
.Map1TextureCoord3
;
5159 case GL_MAP1_TEXTURE_COORD_4
:
5160 *params
= (GLint
) ctx
->Eval
.Map1TextureCoord4
;
5162 case GL_MAP1_VERTEX_3
:
5163 *params
= (GLint
) ctx
->Eval
.Map1Vertex3
;
5165 case GL_MAP1_VERTEX_4
:
5166 *params
= (GLint
) ctx
->Eval
.Map1Vertex4
;
5168 case GL_MAP2_COLOR_4
:
5169 *params
= (GLint
) ctx
->Eval
.Map2Color4
;
5171 case GL_MAP2_GRID_DOMAIN
:
5172 params
[0] = (GLint
) ctx
->Eval
.MapGrid2u1
;
5173 params
[1] = (GLint
) ctx
->Eval
.MapGrid2u2
;
5174 params
[2] = (GLint
) ctx
->Eval
.MapGrid2v1
;
5175 params
[3] = (GLint
) ctx
->Eval
.MapGrid2v2
;
5177 case GL_MAP2_GRID_SEGMENTS
:
5178 params
[0] = (GLint
) ctx
->Eval
.MapGrid2un
;
5179 params
[1] = (GLint
) ctx
->Eval
.MapGrid2vn
;
5182 *params
= (GLint
) ctx
->Eval
.Map2Index
;
5184 case GL_MAP2_NORMAL
:
5185 *params
= (GLint
) ctx
->Eval
.Map2Normal
;
5187 case GL_MAP2_TEXTURE_COORD_1
:
5188 *params
= (GLint
) ctx
->Eval
.Map2TextureCoord1
;
5190 case GL_MAP2_TEXTURE_COORD_2
:
5191 *params
= (GLint
) ctx
->Eval
.Map2TextureCoord2
;
5193 case GL_MAP2_TEXTURE_COORD_3
:
5194 *params
= (GLint
) ctx
->Eval
.Map2TextureCoord3
;
5196 case GL_MAP2_TEXTURE_COORD_4
:
5197 *params
= (GLint
) ctx
->Eval
.Map2TextureCoord4
;
5199 case GL_MAP2_VERTEX_3
:
5200 *params
= (GLint
) ctx
->Eval
.Map2Vertex3
;
5202 case GL_MAP2_VERTEX_4
:
5203 *params
= (GLint
) ctx
->Eval
.Map2Vertex4
;
5206 *params
= (GLint
) ctx
->Pixel
.MapColorFlag
;
5208 case GL_MAP_STENCIL
:
5209 *params
= (GLint
) ctx
->Pixel
.MapStencilFlag
;
5211 case GL_MATRIX_MODE
:
5212 *params
= (GLint
) ctx
->Transform
.MatrixMode
;
5214 case GL_MAX_ATTRIB_STACK_DEPTH
:
5215 *params
= (GLint
) MAX_ATTRIB_STACK_DEPTH
;
5217 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
5218 *params
= (GLint
) MAX_CLIENT_ATTRIB_STACK_DEPTH
;
5220 case GL_MAX_CLIP_PLANES
:
5221 *params
= (GLint
) ctx
->Const
.MaxClipPlanes
;
5223 case GL_MAX_ELEMENTS_VERTICES
: /* GL_VERSION_1_2 */
5224 *params
= (GLint
) ctx
->Const
.MaxArrayLockSize
;
5226 case GL_MAX_ELEMENTS_INDICES
: /* GL_VERSION_1_2 */
5227 *params
= (GLint
) ctx
->Const
.MaxArrayLockSize
;
5229 case GL_MAX_EVAL_ORDER
:
5230 *params
= (GLint
) MAX_EVAL_ORDER
;
5233 *params
= (GLint
) ctx
->Const
.MaxLights
;
5235 case GL_MAX_LIST_NESTING
:
5236 *params
= (GLint
) MAX_LIST_NESTING
;
5238 case GL_MAX_MODELVIEW_STACK_DEPTH
:
5239 *params
= (GLint
) MAX_MODELVIEW_STACK_DEPTH
;
5241 case GL_MAX_NAME_STACK_DEPTH
:
5242 *params
= (GLint
) MAX_NAME_STACK_DEPTH
;
5244 case GL_MAX_PIXEL_MAP_TABLE
:
5245 *params
= (GLint
) MAX_PIXEL_MAP_TABLE
;
5247 case GL_MAX_PROJECTION_STACK_DEPTH
:
5248 *params
= (GLint
) MAX_PROJECTION_STACK_DEPTH
;
5250 case GL_MAX_TEXTURE_SIZE
:
5251 *params
= (1 << (ctx
->Const
.MaxTextureLevels
- 1));
5253 case GL_MAX_3D_TEXTURE_SIZE
:
5254 *params
= (1 << (ctx
->Const
.Max3DTextureLevels
- 1));
5256 case GL_MAX_TEXTURE_STACK_DEPTH
:
5257 *params
= (GLint
) MAX_TEXTURE_STACK_DEPTH
;
5259 case GL_MAX_VIEWPORT_DIMS
:
5260 params
[0] = (GLint
) MAX_WIDTH
;
5261 params
[1] = (GLint
) MAX_HEIGHT
;
5263 case GL_MODELVIEW_MATRIX
:
5264 for (i
=0;i
<16;i
++) {
5265 params
[i
] = (GLint
) ctx
->ModelviewMatrixStack
.Top
->m
[i
];
5268 case GL_MODELVIEW_STACK_DEPTH
:
5269 *params
= (GLint
) (ctx
->ModelviewMatrixStack
.Depth
+ 1);
5271 case GL_NAME_STACK_DEPTH
:
5272 *params
= (GLint
) ctx
->Select
.NameStackDepth
;
5275 *params
= (GLint
) ctx
->Transform
.Normalize
;
5277 case GL_PACK_ALIGNMENT
:
5278 *params
= ctx
->Pack
.Alignment
;
5280 case GL_PACK_LSB_FIRST
:
5281 *params
= (GLint
) ctx
->Pack
.LsbFirst
;
5283 case GL_PACK_ROW_LENGTH
:
5284 *params
= ctx
->Pack
.RowLength
;
5286 case GL_PACK_SKIP_PIXELS
:
5287 *params
= ctx
->Pack
.SkipPixels
;
5289 case GL_PACK_SKIP_ROWS
:
5290 *params
= ctx
->Pack
.SkipRows
;
5292 case GL_PACK_SWAP_BYTES
:
5293 *params
= (GLint
) ctx
->Pack
.SwapBytes
;
5295 case GL_PACK_SKIP_IMAGES_EXT
:
5296 *params
= ctx
->Pack
.SkipImages
;
5298 case GL_PACK_IMAGE_HEIGHT_EXT
:
5299 *params
= ctx
->Pack
.ImageHeight
;
5301 case GL_PACK_INVERT_MESA
:
5302 *params
= ctx
->Pack
.Invert
;
5304 case GL_PERSPECTIVE_CORRECTION_HINT
:
5305 *params
= (GLint
) ctx
->Hint
.PerspectiveCorrection
;
5307 case GL_PIXEL_MAP_A_TO_A_SIZE
:
5308 *params
= ctx
->Pixel
.MapAtoAsize
;
5310 case GL_PIXEL_MAP_B_TO_B_SIZE
:
5311 *params
= ctx
->Pixel
.MapBtoBsize
;
5313 case GL_PIXEL_MAP_G_TO_G_SIZE
:
5314 *params
= ctx
->Pixel
.MapGtoGsize
;
5316 case GL_PIXEL_MAP_I_TO_A_SIZE
:
5317 *params
= ctx
->Pixel
.MapItoAsize
;
5319 case GL_PIXEL_MAP_I_TO_B_SIZE
:
5320 *params
= ctx
->Pixel
.MapItoBsize
;
5322 case GL_PIXEL_MAP_I_TO_G_SIZE
:
5323 *params
= ctx
->Pixel
.MapItoGsize
;
5325 case GL_PIXEL_MAP_I_TO_I_SIZE
:
5326 *params
= ctx
->Pixel
.MapItoIsize
;
5328 case GL_PIXEL_MAP_I_TO_R_SIZE
:
5329 *params
= ctx
->Pixel
.MapItoRsize
;
5331 case GL_PIXEL_MAP_R_TO_R_SIZE
:
5332 *params
= ctx
->Pixel
.MapRtoRsize
;
5334 case GL_PIXEL_MAP_S_TO_S_SIZE
:
5335 *params
= ctx
->Pixel
.MapStoSsize
;
5338 *params
= (GLint
) ctx
->Point
.Size
;
5340 case GL_POINT_SIZE_GRANULARITY
:
5341 *params
= (GLint
) ctx
->Const
.PointSizeGranularity
;
5343 case GL_POINT_SIZE_RANGE
:
5344 params
[0] = (GLint
) ctx
->Const
.MinPointSizeAA
;
5345 params
[1] = (GLint
) ctx
->Const
.MaxPointSizeAA
;
5347 case GL_ALIASED_POINT_SIZE_RANGE
:
5348 params
[0] = (GLint
) ctx
->Const
.MinPointSize
;
5349 params
[1] = (GLint
) ctx
->Const
.MaxPointSize
;
5351 case GL_POINT_SMOOTH
:
5352 *params
= (GLint
) ctx
->Point
.SmoothFlag
;
5354 case GL_POINT_SMOOTH_HINT
:
5355 *params
= (GLint
) ctx
->Hint
.PointSmooth
;
5357 case GL_POINT_SIZE_MIN_EXT
:
5358 *params
= (GLint
) (ctx
->Point
.MinSize
);
5360 case GL_POINT_SIZE_MAX_EXT
:
5361 *params
= (GLint
) (ctx
->Point
.MaxSize
);
5363 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
5364 *params
= (GLint
) (ctx
->Point
.Threshold
);
5366 case GL_DISTANCE_ATTENUATION_EXT
:
5367 params
[0] = (GLint
) (ctx
->Point
.Params
[0]);
5368 params
[1] = (GLint
) (ctx
->Point
.Params
[1]);
5369 params
[2] = (GLint
) (ctx
->Point
.Params
[2]);
5371 case GL_POLYGON_MODE
:
5372 params
[0] = (GLint
) ctx
->Polygon
.FrontMode
;
5373 params
[1] = (GLint
) ctx
->Polygon
.BackMode
;
5375 case GL_POLYGON_OFFSET_BIAS_EXT
: /* GL_EXT_polygon_offset */
5376 *params
= (GLint
) ctx
->Polygon
.OffsetUnits
;
5378 case GL_POLYGON_OFFSET_FACTOR
:
5379 *params
= (GLint
) ctx
->Polygon
.OffsetFactor
;
5381 case GL_POLYGON_OFFSET_UNITS
:
5382 *params
= (GLint
) ctx
->Polygon
.OffsetUnits
;
5384 case GL_POLYGON_SMOOTH
:
5385 *params
= (GLint
) ctx
->Polygon
.SmoothFlag
;
5387 case GL_POLYGON_SMOOTH_HINT
:
5388 *params
= (GLint
) ctx
->Hint
.PolygonSmooth
;
5390 case GL_POLYGON_STIPPLE
:
5391 *params
= (GLint
) ctx
->Polygon
.StippleFlag
;
5393 case GL_PROJECTION_MATRIX
:
5394 for (i
=0;i
<16;i
++) {
5395 params
[i
] = (GLint
) ctx
->ProjectionMatrixStack
.Top
->m
[i
];
5398 case GL_PROJECTION_STACK_DEPTH
:
5399 *params
= (GLint
) (ctx
->ProjectionMatrixStack
.Depth
+ 1);
5401 case GL_READ_BUFFER
:
5402 *params
= (GLint
) ctx
->Pixel
.ReadBuffer
;
5405 *params
= (GLint
) ctx
->Pixel
.RedBias
;
5408 *params
= (GLint
) ctx
->Visual
.redBits
;
5411 *params
= (GLint
) ctx
->Pixel
.RedScale
;
5413 case GL_RENDER_MODE
:
5414 *params
= (GLint
) ctx
->RenderMode
;
5416 case GL_RESCALE_NORMAL
:
5417 *params
= (GLint
) ctx
->Transform
.RescaleNormals
;
5420 *params
= (GLint
) ctx
->Visual
.rgbMode
;
5422 case GL_SCISSOR_BOX
:
5423 params
[0] = (GLint
) ctx
->Scissor
.X
;
5424 params
[1] = (GLint
) ctx
->Scissor
.Y
;
5425 params
[2] = (GLint
) ctx
->Scissor
.Width
;
5426 params
[3] = (GLint
) ctx
->Scissor
.Height
;
5428 case GL_SCISSOR_TEST
:
5429 *params
= (GLint
) ctx
->Scissor
.Enabled
;
5431 case GL_SELECTION_BUFFER_SIZE
:
5432 *params
= (GLint
) ctx
->Select
.BufferSize
;
5434 case GL_SHADE_MODEL
:
5435 *params
= (GLint
) ctx
->Light
.ShadeModel
;
5437 case GL_SHARED_TEXTURE_PALETTE_EXT
:
5438 *params
= (GLint
) ctx
->Texture
.SharedPalette
;
5440 case GL_STENCIL_BITS
:
5441 *params
= ctx
->Visual
.stencilBits
;
5443 case GL_STENCIL_CLEAR_VALUE
:
5444 *params
= (GLint
) ctx
->Stencil
.Clear
;
5446 case GL_STENCIL_FAIL
:
5447 *params
= (GLint
) ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
];
5449 case GL_STENCIL_FUNC
:
5450 *params
= (GLint
) ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
];
5452 case GL_STENCIL_PASS_DEPTH_FAIL
:
5453 *params
= (GLint
) ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
];
5455 case GL_STENCIL_PASS_DEPTH_PASS
:
5456 *params
= (GLint
) ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
];
5458 case GL_STENCIL_REF
:
5459 *params
= (GLint
) ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
];
5461 case GL_STENCIL_TEST
:
5462 *params
= (GLint
) ctx
->Stencil
.Enabled
;
5464 case GL_STENCIL_VALUE_MASK
:
5465 *params
= (GLint
) ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
5467 case GL_STENCIL_WRITEMASK
:
5468 *params
= (GLint
) ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
5471 *params
= (GLint
) ctx
->Visual
.stereoMode
;
5473 case GL_SUBPIXEL_BITS
:
5474 *params
= ctx
->Const
.SubPixelBits
;
5477 *params
= _mesa_IsEnabled(GL_TEXTURE_1D
) ? 1 : 0;
5480 *params
= _mesa_IsEnabled(GL_TEXTURE_2D
) ? 1 : 0;
5483 *params
= _mesa_IsEnabled(GL_TEXTURE_3D
) ? 1 : 0;
5485 case GL_TEXTURE_BINDING_1D
:
5486 *params
= textureUnit
->Current1D
->Name
;
5488 case GL_TEXTURE_BINDING_2D
:
5489 *params
= textureUnit
->Current2D
->Name
;
5491 case GL_TEXTURE_BINDING_3D
:
5492 *params
= textureUnit
->Current3D
->Name
;
5494 case GL_TEXTURE_ENV_COLOR
:
5495 params
[0] = FLOAT_TO_INT( textureUnit
->EnvColor
[0] );
5496 params
[1] = FLOAT_TO_INT( textureUnit
->EnvColor
[1] );
5497 params
[2] = FLOAT_TO_INT( textureUnit
->EnvColor
[2] );
5498 params
[3] = FLOAT_TO_INT( textureUnit
->EnvColor
[3] );
5500 case GL_TEXTURE_ENV_MODE
:
5501 *params
= (GLint
) textureUnit
->EnvMode
;
5503 case GL_TEXTURE_GEN_S
:
5504 *params
= (textureUnit
->TexGenEnabled
& S_BIT
) ? 1 : 0;
5506 case GL_TEXTURE_GEN_T
:
5507 *params
= (textureUnit
->TexGenEnabled
& T_BIT
) ? 1 : 0;
5509 case GL_TEXTURE_GEN_R
:
5510 *params
= (textureUnit
->TexGenEnabled
& R_BIT
) ? 1 : 0;
5512 case GL_TEXTURE_GEN_Q
:
5513 *params
= (textureUnit
->TexGenEnabled
& Q_BIT
) ? 1 : 0;
5515 case GL_TEXTURE_MATRIX
:
5516 for (i
=0;i
<16;i
++) {
5517 params
[i
] = (GLint
) ctx
->TextureMatrixStack
[texUnit
].Top
->m
[i
];
5520 case GL_TEXTURE_STACK_DEPTH
:
5521 *params
= (GLint
) (ctx
->TextureMatrixStack
[texUnit
].Depth
+ 1);
5523 case GL_UNPACK_ALIGNMENT
:
5524 *params
= ctx
->Unpack
.Alignment
;
5526 case GL_UNPACK_LSB_FIRST
:
5527 *params
= (GLint
) ctx
->Unpack
.LsbFirst
;
5529 case GL_UNPACK_ROW_LENGTH
:
5530 *params
= ctx
->Unpack
.RowLength
;
5532 case GL_UNPACK_SKIP_PIXELS
:
5533 *params
= ctx
->Unpack
.SkipPixels
;
5535 case GL_UNPACK_SKIP_ROWS
:
5536 *params
= ctx
->Unpack
.SkipRows
;
5538 case GL_UNPACK_SWAP_BYTES
:
5539 *params
= (GLint
) ctx
->Unpack
.SwapBytes
;
5541 case GL_UNPACK_SKIP_IMAGES_EXT
:
5542 *params
= ctx
->Unpack
.SkipImages
;
5544 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
5545 *params
= ctx
->Unpack
.ImageHeight
;
5547 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
5548 *params
= ctx
->Unpack
.ClientStorage
;
5551 params
[0] = (GLint
) ctx
->Viewport
.X
;
5552 params
[1] = (GLint
) ctx
->Viewport
.Y
;
5553 params
[2] = (GLint
) ctx
->Viewport
.Width
;
5554 params
[3] = (GLint
) ctx
->Viewport
.Height
;
5557 *params
= (GLint
) ctx
->Pixel
.ZoomX
;
5560 *params
= (GLint
) ctx
->Pixel
.ZoomY
;
5562 case GL_VERTEX_ARRAY
:
5563 *params
= (GLint
) ctx
->Array
.Vertex
.Enabled
;
5565 case GL_VERTEX_ARRAY_SIZE
:
5566 *params
= ctx
->Array
.Vertex
.Size
;
5568 case GL_VERTEX_ARRAY_TYPE
:
5569 *params
= ctx
->Array
.Vertex
.Type
;
5571 case GL_VERTEX_ARRAY_STRIDE
:
5572 *params
= ctx
->Array
.Vertex
.Stride
;
5574 case GL_VERTEX_ARRAY_COUNT_EXT
:
5577 case GL_NORMAL_ARRAY
:
5578 *params
= (GLint
) ctx
->Array
.Normal
.Enabled
;
5580 case GL_NORMAL_ARRAY_TYPE
:
5581 *params
= ctx
->Array
.Normal
.Type
;
5583 case GL_NORMAL_ARRAY_STRIDE
:
5584 *params
= ctx
->Array
.Normal
.Stride
;
5586 case GL_NORMAL_ARRAY_COUNT_EXT
:
5589 case GL_COLOR_ARRAY
:
5590 *params
= (GLint
) ctx
->Array
.Color
.Enabled
;
5592 case GL_COLOR_ARRAY_SIZE
:
5593 *params
= ctx
->Array
.Color
.Size
;
5595 case GL_COLOR_ARRAY_TYPE
:
5596 *params
= ctx
->Array
.Color
.Type
;
5598 case GL_COLOR_ARRAY_STRIDE
:
5599 *params
= ctx
->Array
.Color
.Stride
;
5601 case GL_COLOR_ARRAY_COUNT_EXT
:
5604 case GL_INDEX_ARRAY
:
5605 *params
= (GLint
) ctx
->Array
.Index
.Enabled
;
5607 case GL_INDEX_ARRAY_TYPE
:
5608 *params
= ctx
->Array
.Index
.Type
;
5610 case GL_INDEX_ARRAY_STRIDE
:
5611 *params
= ctx
->Array
.Index
.Stride
;
5613 case GL_INDEX_ARRAY_COUNT_EXT
:
5616 case GL_TEXTURE_COORD_ARRAY
:
5617 *params
= (GLint
) ctx
->Array
.TexCoord
[clientUnit
].Enabled
;
5619 case GL_TEXTURE_COORD_ARRAY_SIZE
:
5620 *params
= ctx
->Array
.TexCoord
[clientUnit
].Size
;
5622 case GL_TEXTURE_COORD_ARRAY_TYPE
:
5623 *params
= ctx
->Array
.TexCoord
[clientUnit
].Type
;
5625 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
5626 *params
= ctx
->Array
.TexCoord
[clientUnit
].Stride
;
5628 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
5631 case GL_EDGE_FLAG_ARRAY
:
5632 *params
= (GLint
) ctx
->Array
.EdgeFlag
.Enabled
;
5634 case GL_EDGE_FLAG_ARRAY_STRIDE
:
5635 *params
= ctx
->Array
.EdgeFlag
.Stride
;
5637 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
5641 /* GL_ARB_multitexture */
5642 case GL_MAX_TEXTURE_UNITS_ARB
:
5643 CHECK_EXTENSION_I(ARB_multitexture
, pname
);
5644 *params
= MIN2(ctx
->Const
.MaxTextureImageUnits
,
5645 ctx
->Const
.MaxTextureCoordUnits
);
5647 case GL_ACTIVE_TEXTURE_ARB
:
5648 CHECK_EXTENSION_I(ARB_multitexture
, pname
);
5649 *params
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
5651 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
5652 CHECK_EXTENSION_I(ARB_multitexture
, pname
);
5653 *params
= GL_TEXTURE0_ARB
+ clientUnit
;
5656 /* GL_ARB_texture_cube_map */
5657 case GL_TEXTURE_CUBE_MAP_ARB
:
5658 CHECK_EXTENSION_I(ARB_texture_cube_map
, pname
);
5659 *params
= (GLint
) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
);
5661 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
5662 CHECK_EXTENSION_I(ARB_texture_cube_map
, pname
);
5663 *params
= textureUnit
->CurrentCubeMap
->Name
;
5665 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
5666 CHECK_EXTENSION_I(ARB_texture_cube_map
, pname
);
5667 *params
= (1 << (ctx
->Const
.MaxCubeTextureLevels
- 1));
5670 /* GL_ARB_texture_compression */
5671 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
5672 CHECK_EXTENSION_I(ARB_texture_compression
, pname
);
5673 *params
= (GLint
) ctx
->Hint
.TextureCompression
;
5675 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
5676 CHECK_EXTENSION_I(ARB_texture_compression
, pname
);
5677 *params
= (GLint
) _mesa_get_compressed_formats(ctx
, NULL
);
5679 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
5680 CHECK_EXTENSION_I(ARB_texture_compression
, pname
);
5681 (void) _mesa_get_compressed_formats(ctx
, params
);
5684 /* GL_EXT_compiled_vertex_array */
5685 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
5686 CHECK_EXTENSION_I(EXT_compiled_vertex_array
, pname
);
5687 *params
= ctx
->Array
.LockFirst
;
5689 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
5690 CHECK_EXTENSION_I(EXT_compiled_vertex_array
, pname
);
5691 *params
= ctx
->Array
.LockCount
;
5694 /* GL_ARB_transpose_matrix */
5695 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
5699 _math_transposef(tm
, ctx
->ColorMatrixStack
.Top
->m
);
5700 for (i
=0;i
<16;i
++) {
5701 params
[i
] = (GLint
) tm
[i
];
5705 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
5709 _math_transposef(tm
, ctx
->ModelviewMatrixStack
.Top
->m
);
5710 for (i
=0;i
<16;i
++) {
5711 params
[i
] = (GLint
) tm
[i
];
5715 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
5719 _math_transposef(tm
, ctx
->ProjectionMatrixStack
.Top
->m
);
5720 for (i
=0;i
<16;i
++) {
5721 params
[i
] = (GLint
) tm
[i
];
5725 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
5729 _math_transposef(tm
, ctx
->TextureMatrixStack
[texUnit
].Top
->m
);
5730 for (i
=0;i
<16;i
++) {
5731 params
[i
] = (GLint
) tm
[i
];
5736 /* GL_HP_occlusion_test */
5737 case GL_OCCLUSION_TEST_HP
:
5738 CHECK_EXTENSION_I(HP_occlusion_test
, pname
);
5739 *params
= (GLint
) ctx
->Depth
.OcclusionTest
;
5741 case GL_OCCLUSION_TEST_RESULT_HP
:
5742 CHECK_EXTENSION_I(HP_occlusion_test
, pname
);
5743 if (ctx
->Depth
.OcclusionTest
)
5744 *params
= (GLint
) ctx
->OcclusionResult
;
5746 *params
= (GLint
) ctx
->OcclusionResultSaved
;
5747 /* reset flag now */
5748 ctx
->OcclusionResult
= GL_FALSE
;
5749 ctx
->OcclusionResultSaved
= GL_FALSE
;
5752 /* GL_SGIS_pixel_texture */
5753 case GL_PIXEL_TEXTURE_SGIS
:
5754 CHECK_EXTENSION_I(SGIS_pixel_texture
, pname
);
5755 *params
= (GLint
) ctx
->Pixel
.PixelTextureEnabled
;
5758 /* GL_SGIX_pixel_texture */
5759 case GL_PIXEL_TEX_GEN_SGIX
:
5760 CHECK_EXTENSION_I(SGIX_pixel_texture
, pname
);
5761 *params
= (GLint
) ctx
->Pixel
.PixelTextureEnabled
;
5763 case GL_PIXEL_TEX_GEN_MODE_SGIX
:
5764 CHECK_EXTENSION_I(SGIX_pixel_texture
, pname
);
5765 *params
= (GLint
) pixel_texgen_mode(ctx
);
5768 /* GL_SGI_color_matrix (also in 1.2 imaging) */
5769 case GL_COLOR_MATRIX_SGI
:
5770 CHECK_EXTENSION_I(SGI_color_matrix
, pname
);
5771 for (i
=0;i
<16;i
++) {
5772 params
[i
] = (GLint
) ctx
->ColorMatrixStack
.Top
->m
[i
];
5775 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
5776 CHECK_EXTENSION_I(SGI_color_matrix
, pname
);
5777 *params
= ctx
->ColorMatrixStack
.Depth
+ 1;
5779 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
5780 CHECK_EXTENSION_I(SGI_color_matrix
, pname
);
5781 *params
= MAX_COLOR_STACK_DEPTH
;
5783 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
5784 CHECK_EXTENSION_I(SGI_color_matrix
, pname
);
5785 *params
= (GLint
) ctx
->Pixel
.PostColorMatrixScale
[0];
5787 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
5788 CHECK_EXTENSION_I(SGI_color_matrix
, pname
);
5789 *params
= (GLint
) ctx
->Pixel
.PostColorMatrixScale
[1];
5791 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
5792 CHECK_EXTENSION_I(SGI_color_matrix
, pname
);
5793 *params
= (GLint
) ctx
->Pixel
.PostColorMatrixScale
[2];
5795 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
5796 CHECK_EXTENSION_I(SGI_color_matrix
, pname
);
5797 *params
= (GLint
) ctx
->Pixel
.PostColorMatrixScale
[3];
5799 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
5800 CHECK_EXTENSION_I(SGI_color_matrix
, pname
);
5801 *params
= (GLint
) ctx
->Pixel
.PostColorMatrixBias
[0];
5803 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
5804 CHECK_EXTENSION_I(SGI_color_matrix
, pname
);
5805 *params
= (GLint
) ctx
->Pixel
.PostColorMatrixBias
[1];
5807 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
5808 CHECK_EXTENSION_I(SGI_color_matrix
, pname
);
5809 *params
= (GLint
) ctx
->Pixel
.PostColorMatrixBias
[2];
5811 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
5812 CHECK_EXTENSION_I(SGI_color_matrix
, pname
);
5813 *params
= (GLint
) ctx
->Pixel
.PostColorMatrixBias
[3];
5816 /* GL_EXT_convolution (also in 1.2 imaging) */
5817 case GL_CONVOLUTION_1D_EXT
:
5818 CHECK_EXTENSION_I(EXT_convolution
, pname
);
5819 *params
= (GLint
) ctx
->Pixel
.Convolution1DEnabled
;
5821 case GL_CONVOLUTION_2D
:
5822 CHECK_EXTENSION_I(EXT_convolution
, pname
);
5823 *params
= (GLint
) ctx
->Pixel
.Convolution2DEnabled
;
5825 case GL_SEPARABLE_2D
:
5826 CHECK_EXTENSION_I(EXT_convolution
, pname
);
5827 *params
= (GLint
) ctx
->Pixel
.Separable2DEnabled
;
5829 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
5830 CHECK_EXTENSION_I(EXT_convolution
, pname
);
5831 *params
= (GLint
) ctx
->Pixel
.PostConvolutionScale
[0];
5833 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
5834 CHECK_EXTENSION_I(EXT_convolution
, pname
);
5835 *params
= (GLint
) ctx
->Pixel
.PostConvolutionScale
[1];
5837 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
5838 CHECK_EXTENSION_I(EXT_convolution
, pname
);
5839 *params
= (GLint
) ctx
->Pixel
.PostConvolutionScale
[2];
5841 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
5842 CHECK_EXTENSION_I(EXT_convolution
, pname
);
5843 *params
= (GLint
) ctx
->Pixel
.PostConvolutionScale
[3];
5845 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
5846 CHECK_EXTENSION_I(EXT_convolution
, pname
);
5847 *params
= (GLint
) ctx
->Pixel
.PostConvolutionBias
[0];
5849 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
5850 CHECK_EXTENSION_I(EXT_convolution
, pname
);
5851 *params
= (GLint
) ctx
->Pixel
.PostConvolutionBias
[1];
5853 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
5854 CHECK_EXTENSION_I(EXT_convolution
, pname
);
5855 *params
= (GLint
) ctx
->Pixel
.PostConvolutionBias
[2];
5857 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
5858 CHECK_EXTENSION_I(EXT_convolution
, pname
);
5859 *params
= (GLint
) ctx
->Pixel
.PostConvolutionBias
[2];
5862 /* GL_EXT_histogram (also in 1.2 imaging) */
5864 CHECK_EXTENSION_I(EXT_histogram
, pname
);
5865 *params
= (GLint
) ctx
->Pixel
.HistogramEnabled
;
5868 CHECK_EXTENSION_I(EXT_histogram
, pname
);
5869 *params
= (GLint
) ctx
->Pixel
.MinMaxEnabled
;
5872 /* GL_SGI_color_table (also in 1.2 imaging */
5873 case GL_COLOR_TABLE_SGI
:
5874 CHECK_EXTENSION_I(SGI_color_table
, pname
);
5875 *params
= (GLint
) ctx
->Pixel
.ColorTableEnabled
;
5877 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
5878 CHECK_EXTENSION_I(SGI_color_table
, pname
);
5879 *params
= (GLint
) ctx
->Pixel
.PostConvolutionColorTableEnabled
;
5881 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
5882 CHECK_EXTENSION_I(SGI_color_table
, pname
);
5883 *params
= (GLint
) ctx
->Pixel
.PostColorMatrixColorTableEnabled
;
5886 /* GL_SGI_texture_color_table */
5887 case GL_TEXTURE_COLOR_TABLE_SGI
:
5888 CHECK_EXTENSION_I(SGI_texture_color_table
, pname
);
5889 *params
= (GLint
) textureUnit
->ColorTableEnabled
;
5892 /* GL_EXT_secondary_color */
5893 case GL_COLOR_SUM_EXT
:
5894 CHECK_EXTENSION_I(EXT_secondary_color
, pname
);
5895 *params
= (GLint
) ctx
->Fog
.ColorSumEnabled
;
5897 case GL_CURRENT_SECONDARY_COLOR_EXT
:
5898 CHECK_EXTENSION_I(EXT_secondary_color
, pname
);
5899 FLUSH_CURRENT(ctx
, 0);
5900 params
[0] = FLOAT_TO_INT( (ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0]) );
5901 params
[1] = FLOAT_TO_INT( (ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1]) );
5902 params
[2] = FLOAT_TO_INT( (ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2]) );
5903 params
[3] = FLOAT_TO_INT( (ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3]) );
5905 case GL_SECONDARY_COLOR_ARRAY_EXT
:
5906 CHECK_EXTENSION_I(EXT_secondary_color
, pname
);
5907 *params
= (GLint
) ctx
->Array
.SecondaryColor
.Enabled
;
5909 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
5910 CHECK_EXTENSION_I(EXT_secondary_color
, pname
);
5911 *params
= (GLint
) ctx
->Array
.SecondaryColor
.Type
;
5913 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
5914 CHECK_EXTENSION_I(EXT_secondary_color
, pname
);
5915 *params
= (GLint
) ctx
->Array
.SecondaryColor
.Stride
;
5917 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
5918 CHECK_EXTENSION_I(EXT_secondary_color
, pname
);
5919 *params
= (GLint
) ctx
->Array
.SecondaryColor
.Size
;
5922 /* GL_EXT_fog_coord */
5923 case GL_CURRENT_FOG_COORDINATE_EXT
:
5924 CHECK_EXTENSION_I(EXT_fog_coord
, pname
);
5925 FLUSH_CURRENT(ctx
, 0);
5926 *params
= (GLint
) ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0];
5928 case GL_FOG_COORDINATE_ARRAY_EXT
:
5929 CHECK_EXTENSION_I(EXT_fog_coord
, pname
);
5930 *params
= (GLint
) ctx
->Array
.FogCoord
.Enabled
;
5932 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
5933 CHECK_EXTENSION_I(EXT_fog_coord
, pname
);
5934 *params
= (GLint
) ctx
->Array
.FogCoord
.Type
;
5936 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
5937 CHECK_EXTENSION_I(EXT_fog_coord
, pname
);
5938 *params
= (GLint
) ctx
->Array
.FogCoord
.Stride
;
5940 case GL_FOG_COORDINATE_SOURCE_EXT
:
5941 CHECK_EXTENSION_I(EXT_fog_coord
, pname
);
5942 *params
= (GLint
) ctx
->Fog
.FogCoordinateSource
;
5945 /* GL_EXT_texture_lod_bias */
5946 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
5947 *params
= (GLint
) ctx
->Const
.MaxTextureLodBias
;
5950 /* GL_EXT_texture_filter_anisotropic */
5951 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
5952 CHECK_EXTENSION_I(EXT_texture_filter_anisotropic
, pname
);
5953 *params
= (GLint
) ctx
->Const
.MaxTextureMaxAnisotropy
;
5956 /* GL_ARB_multisample */
5957 case GL_MULTISAMPLE_ARB
:
5958 CHECK_EXTENSION_I(ARB_multisample
, pname
);
5959 *params
= (GLint
) ctx
->Multisample
.Enabled
;
5961 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
5962 CHECK_EXTENSION_I(ARB_multisample
, pname
);
5963 *params
= (GLint
) ctx
->Multisample
.SampleAlphaToCoverage
;
5965 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
5966 CHECK_EXTENSION_I(ARB_multisample
, pname
);
5967 *params
= (GLint
) ctx
->Multisample
.SampleAlphaToOne
;
5969 case GL_SAMPLE_COVERAGE_ARB
:
5970 CHECK_EXTENSION_I(ARB_multisample
, pname
);
5971 *params
= (GLint
) ctx
->Multisample
.SampleCoverage
;
5973 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
5974 CHECK_EXTENSION_I(ARB_multisample
, pname
);
5975 *params
= (GLint
) ctx
->Multisample
.SampleCoverageValue
;
5977 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
5978 CHECK_EXTENSION_I(ARB_multisample
, pname
);
5979 *params
= (GLint
) ctx
->Multisample
.SampleCoverageInvert
;
5981 case GL_SAMPLE_BUFFERS_ARB
:
5982 CHECK_EXTENSION_I(ARB_multisample
, pname
);
5983 *params
= 0; /* XXX fix someday */
5985 case GL_SAMPLES_ARB
:
5986 CHECK_EXTENSION_I(ARB_multisample
, pname
);
5987 *params
= 0; /* XXX fix someday */
5990 /* GL_IBM_rasterpos_clip */
5991 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
5992 CHECK_EXTENSION_I(IBM_rasterpos_clip
, pname
);
5993 *params
= (GLint
) ctx
->Transform
.RasterPositionUnclipped
;
5996 /* GL_NV_point_sprite */
5997 case GL_POINT_SPRITE_NV
:
5998 CHECK_EXTENSION2_I(NV_point_sprite
, ARB_point_sprite
, pname
);
5999 *params
= (GLint
) ctx
->Point
.PointSprite
;
6001 case GL_POINT_SPRITE_R_MODE_NV
:
6002 CHECK_EXTENSION_I(NV_point_sprite
, pname
);
6003 *params
= (GLint
) ctx
->Point
.SpriteRMode
;
6006 /* GL_SGIS_generate_mipmap */
6007 case GL_GENERATE_MIPMAP_HINT_SGIS
:
6008 CHECK_EXTENSION_I(SGIS_generate_mipmap
, pname
);
6009 *params
= (GLint
) ctx
->Hint
.GenerateMipmap
;
6012 #if FEATURE_NV_vertex_program
6013 case GL_VERTEX_PROGRAM_NV
:
6014 CHECK_EXTENSION_I(NV_vertex_program
, pname
);
6015 *params
= (GLint
) ctx
->VertexProgram
.Enabled
;
6017 case GL_VERTEX_PROGRAM_POINT_SIZE_NV
:
6018 CHECK_EXTENSION_I(NV_vertex_program
, pname
);
6019 *params
= (GLint
) ctx
->VertexProgram
.PointSizeEnabled
;
6021 case GL_VERTEX_PROGRAM_TWO_SIDE_NV
:
6022 CHECK_EXTENSION_I(NV_vertex_program
, pname
);
6023 *params
= (GLint
) ctx
->VertexProgram
.TwoSideEnabled
;
6025 case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
:
6026 CHECK_EXTENSION_I(NV_vertex_program
, pname
);
6027 *params
= ctx
->Const
.MaxProgramMatrixStackDepth
;
6029 case GL_MAX_TRACK_MATRICES_NV
:
6030 CHECK_EXTENSION_I(NV_vertex_program
, pname
);
6031 *params
= ctx
->Const
.MaxProgramMatrices
;
6033 case GL_CURRENT_MATRIX_STACK_DEPTH_NV
:
6034 CHECK_EXTENSION_I(NV_vertex_program
, pname
);
6035 *params
= ctx
->CurrentStack
->Depth
+ 1;
6037 case GL_CURRENT_MATRIX_NV
:
6038 CHECK_EXTENSION_I(NV_vertex_program
, pname
);
6039 for (i
= 0; i
< 16; i
++)
6040 params
[i
] = (GLint
) ctx
->CurrentStack
->Top
->m
[i
];
6042 case GL_VERTEX_PROGRAM_BINDING_NV
:
6043 CHECK_EXTENSION_I(NV_vertex_program
, pname
);
6044 if (ctx
->VertexProgram
.Current
)
6045 *params
= (GLint
) ctx
->VertexProgram
.Current
->Base
.Id
;
6049 case GL_PROGRAM_ERROR_POSITION_NV
:
6050 CHECK_EXTENSION_I(NV_vertex_program
, pname
);
6051 *params
= (GLint
) ctx
->Program
.ErrorPos
;
6053 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
6054 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
6055 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
6056 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
6057 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
6058 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
6059 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
6060 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
6061 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
6062 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
6063 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
6064 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
6065 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
6066 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
6067 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
6068 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
6069 CHECK_EXTENSION_I(NV_vertex_program
, pname
);
6071 GLuint n
= (GLuint
) pname
- GL_VERTEX_ATTRIB_ARRAY0_NV
;
6072 *params
= (GLint
) ctx
->Array
.VertexAttrib
[n
].Enabled
;
6075 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
6076 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
6077 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
6078 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
6079 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
6080 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
6081 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
6082 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
6083 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
6084 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
6085 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
6086 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
6087 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
6088 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
6089 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
6090 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
6091 CHECK_EXTENSION_I(NV_vertex_program
, pname
);
6093 GLuint n
= (GLuint
) pname
- GL_MAP1_VERTEX_ATTRIB0_4_NV
;
6094 *params
= (GLint
) ctx
->Eval
.Map1Attrib
[n
];
6097 case GL_MAP2_VERTEX_ATTRIB0_4_NV
:
6098 case GL_MAP2_VERTEX_ATTRIB1_4_NV
:
6099 case GL_MAP2_VERTEX_ATTRIB2_4_NV
:
6100 case GL_MAP2_VERTEX_ATTRIB3_4_NV
:
6101 case GL_MAP2_VERTEX_ATTRIB4_4_NV
:
6102 case GL_MAP2_VERTEX_ATTRIB5_4_NV
:
6103 case GL_MAP2_VERTEX_ATTRIB6_4_NV
:
6104 case GL_MAP2_VERTEX_ATTRIB7_4_NV
:
6105 case GL_MAP2_VERTEX_ATTRIB8_4_NV
:
6106 case GL_MAP2_VERTEX_ATTRIB9_4_NV
:
6107 case GL_MAP2_VERTEX_ATTRIB10_4_NV
:
6108 case GL_MAP2_VERTEX_ATTRIB11_4_NV
:
6109 case GL_MAP2_VERTEX_ATTRIB12_4_NV
:
6110 case GL_MAP2_VERTEX_ATTRIB13_4_NV
:
6111 case GL_MAP2_VERTEX_ATTRIB14_4_NV
:
6112 case GL_MAP2_VERTEX_ATTRIB15_4_NV
:
6113 CHECK_EXTENSION_I(NV_vertex_program
, pname
);
6115 GLuint n
= (GLuint
) pname
- GL_MAP2_VERTEX_ATTRIB0_4_NV
;
6116 *params
= (GLint
) ctx
->Eval
.Map2Attrib
[n
];
6119 #endif /* FEATURE_NV_vertex_program */
6121 #if FEATURE_NV_fragment_program
6122 case GL_FRAGMENT_PROGRAM_NV
:
6123 CHECK_EXTENSION_I(NV_fragment_program
, pname
);
6124 *params
= (GLint
) ctx
->FragmentProgram
.Enabled
;
6126 case GL_MAX_TEXTURE_COORDS_NV
:
6127 CHECK_EXTENSION_I(NV_fragment_program
, pname
);
6128 *params
= (GLint
) ctx
->Const
.MaxTextureCoordUnits
;
6130 case GL_MAX_TEXTURE_IMAGE_UNITS_NV
:
6131 CHECK_EXTENSION_I(NV_fragment_program
, pname
);
6132 *params
= (GLint
) ctx
->Const
.MaxTextureImageUnits
;
6134 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
6135 CHECK_EXTENSION_I(NV_fragment_program
, pname
);
6136 if (ctx
->FragmentProgram
.Current
)
6137 *params
= (GLint
) ctx
->FragmentProgram
.Current
->Base
.Id
;
6141 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
6142 CHECK_EXTENSION_I(NV_fragment_program
, pname
);
6143 *params
= MAX_NV_FRAGMENT_PROGRAM_PARAMS
;
6145 #endif /* FEATURE_NV_fragment_program */
6147 /* GL_NV_texture_rectangle */
6148 case GL_TEXTURE_RECTANGLE_NV
:
6149 CHECK_EXTENSION_I(NV_texture_rectangle
, pname
);
6150 *params
= (GLint
) _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
);
6152 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
6153 CHECK_EXTENSION_I(NV_texture_rectangle
, pname
);
6154 *params
= (GLint
) textureUnit
->CurrentRect
->Name
;
6156 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
6157 CHECK_EXTENSION_I(NV_texture_rectangle
, pname
);
6158 *params
= (GLint
) ctx
->Const
.MaxTextureRectSize
;
6161 /* GL_EXT_stencil_two_side */
6162 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
6163 CHECK_EXTENSION_I(EXT_stencil_two_side
, pname
);
6164 *params
= (GLint
) ctx
->Stencil
.TestTwoSide
;
6166 case GL_ACTIVE_STENCIL_FACE_EXT
:
6167 CHECK_EXTENSION_I(EXT_stencil_two_side
, pname
);
6168 *params
= (GLint
) (ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
6171 /* GL_NV_light_max_exponent */
6172 case GL_MAX_SHININESS_NV
:
6173 *params
= (GLint
) ctx
->Const
.MaxShininess
;
6175 case GL_MAX_SPOT_EXPONENT_NV
:
6176 *params
= (GLint
) ctx
->Const
.MaxSpotExponent
;
6179 #if FEATURE_ARB_vertex_buffer_object
6180 case GL_ARRAY_BUFFER_BINDING_ARB
:
6181 CHECK_EXTENSION_I(ARB_vertex_buffer_object
, pname
);
6182 *params
= (GLint
) ctx
->Array
.ArrayBufferObj
->Name
;
6184 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
6185 CHECK_EXTENSION_I(ARB_vertex_buffer_object
, pname
);
6186 *params
= (GLint
) ctx
->Array
.Vertex
.BufferObj
->Name
;
6188 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
6189 CHECK_EXTENSION_I(ARB_vertex_buffer_object
, pname
);
6190 *params
= (GLint
) ctx
->Array
.Normal
.BufferObj
->Name
;
6192 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
6193 CHECK_EXTENSION_I(ARB_vertex_buffer_object
, pname
);
6194 *params
= (GLint
) ctx
->Array
.Color
.BufferObj
->Name
;
6196 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
6197 CHECK_EXTENSION_I(ARB_vertex_buffer_object
, pname
);
6198 *params
= (GLint
) ctx
->Array
.Index
.BufferObj
->Name
;
6200 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
6201 CHECK_EXTENSION_I(ARB_vertex_buffer_object
, pname
);
6202 *params
= (GLint
) ctx
->Array
.TexCoord
[clientUnit
].BufferObj
->Name
;
6204 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
6205 CHECK_EXTENSION_I(ARB_vertex_buffer_object
, pname
);
6206 *params
= (GLint
) ctx
->Array
.EdgeFlag
.BufferObj
->Name
;
6208 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
6209 CHECK_EXTENSION_I(ARB_vertex_buffer_object
, pname
);
6210 *params
= (GLint
) ctx
->Array
.SecondaryColor
.BufferObj
->Name
;
6212 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
6213 CHECK_EXTENSION_I(ARB_vertex_buffer_object
, pname
);
6214 *params
= (GLint
) ctx
->Array
.FogCoord
.BufferObj
->Name
;
6216 /*case GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB: - not supported */
6217 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
6218 CHECK_EXTENSION_I(ARB_vertex_buffer_object
, pname
);
6219 *params
= (GLint
) ctx
->Array
.ElementArrayBufferObj
->Name
;
6223 #if FEATURE_ARB_fragment_program
6224 case GL_FRAGMENT_PROGRAM_ARB
:
6225 CHECK_EXTENSION_I(ARB_fragment_program
, pname
);
6226 *params
= ctx
->FragmentProgram
.Enabled
;
6228 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
6229 CHECK_EXTENSION_I(ARB_fragment_program
, pname
);
6230 params
[0] = (GLint
) ctx
->CurrentStack
->Top
->m
[0];
6231 params
[1] = (GLint
) ctx
->CurrentStack
->Top
->m
[4];
6232 params
[2] = (GLint
) ctx
->CurrentStack
->Top
->m
[8];
6233 params
[3] = (GLint
) ctx
->CurrentStack
->Top
->m
[12];
6234 params
[4] = (GLint
) ctx
->CurrentStack
->Top
->m
[1];
6235 params
[5] = (GLint
) ctx
->CurrentStack
->Top
->m
[5];
6236 params
[6] = (GLint
) ctx
->CurrentStack
->Top
->m
[9];
6237 params
[7] = (GLint
) ctx
->CurrentStack
->Top
->m
[13];
6238 params
[8] = (GLint
) ctx
->CurrentStack
->Top
->m
[2];
6239 params
[9] = (GLint
) ctx
->CurrentStack
->Top
->m
[6];
6240 params
[10] = (GLint
) ctx
->CurrentStack
->Top
->m
[10];
6241 params
[11] = (GLint
) ctx
->CurrentStack
->Top
->m
[14];
6242 params
[12] = (GLint
) ctx
->CurrentStack
->Top
->m
[3];
6243 params
[13] = (GLint
) ctx
->CurrentStack
->Top
->m
[7];
6244 params
[14] = (GLint
) ctx
->CurrentStack
->Top
->m
[11];
6245 params
[15] = (GLint
) ctx
->CurrentStack
->Top
->m
[15];
6247 /* Remaining ARB_fragment_program queries alias with
6248 * the GL_NV_fragment_program queries.
6252 /* GL_EXT_depth_bounds_test */
6253 case GL_DEPTH_BOUNDS_TEST_EXT
:
6254 CHECK_EXTENSION_I(EXT_depth_bounds_test
, pname
);
6255 params
[0] = ctx
->Depth
.BoundsTest
;
6257 case GL_DEPTH_BOUNDS_EXT
:
6258 CHECK_EXTENSION_I(EXT_depth_bounds_test
, pname
);
6259 params
[0] = (GLint
) ctx
->Depth
.BoundsMin
;
6260 params
[1] = (GLint
) ctx
->Depth
.BoundsMax
;
6263 #if FEATURE_MESA_program_debug
6264 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA
:
6265 CHECK_EXTENSION_I(MESA_program_debug
, pname
);
6266 *params
= (GLint
) ctx
->FragmentProgram
.CallbackEnabled
;
6268 case GL_VERTEX_PROGRAM_CALLBACK_MESA
:
6269 CHECK_EXTENSION_I(MESA_program_debug
, pname
);
6270 *params
= (GLint
) ctx
->VertexProgram
.CallbackEnabled
;
6272 case GL_FRAGMENT_PROGRAM_POSITION_MESA
:
6273 CHECK_EXTENSION_I(MESA_program_debug
, pname
);
6274 *params
= (GLint
) ctx
->FragmentProgram
.CurrentPosition
;
6276 case GL_VERTEX_PROGRAM_POSITION_MESA
:
6277 CHECK_EXTENSION_I(MESA_program_debug
, pname
);
6278 *params
= (GLint
) ctx
->VertexProgram
.CurrentPosition
;
6283 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetIntegerv(pname=0x%x)", pname
);
6289 * Get the address of a selected pointer.
6291 * \param pname array or buffer to be returned.
6292 * \param params will hold the pointer speficifed by \p pname.
6294 * \sa glGetPointerv().
6296 * Tries to get the specified pointer via dd_function_table::GetPointerv,
6297 * otherwise gets the specified pointer from the current context.
6300 _mesa_GetPointerv( GLenum pname
, GLvoid
**params
)
6302 GET_CURRENT_CONTEXT(ctx
);
6303 const GLuint clientUnit
= ctx
->Array
.ActiveTexture
;
6304 ASSERT_OUTSIDE_BEGIN_END(ctx
);
6309 if (MESA_VERBOSE
& VERBOSE_API
)
6310 _mesa_debug(ctx
, "glGetPointerv %s\n", _mesa_lookup_enum_by_nr(pname
));
6312 if (ctx
->Driver
.GetPointerv
6313 && (*ctx
->Driver
.GetPointerv
)(ctx
, pname
, params
))
6317 case GL_VERTEX_ARRAY_POINTER
:
6318 *params
= (GLvoid
*) ctx
->Array
.Vertex
.Ptr
;
6320 case GL_NORMAL_ARRAY_POINTER
:
6321 *params
= (GLvoid
*) ctx
->Array
.Normal
.Ptr
;
6323 case GL_COLOR_ARRAY_POINTER
:
6324 *params
= (GLvoid
*) ctx
->Array
.Color
.Ptr
;
6326 case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT
:
6327 *params
= (GLvoid
*) ctx
->Array
.SecondaryColor
.Ptr
;
6329 case GL_FOG_COORDINATE_ARRAY_POINTER_EXT
:
6330 *params
= (GLvoid
*) ctx
->Array
.FogCoord
.Ptr
;
6332 case GL_INDEX_ARRAY_POINTER
:
6333 *params
= (GLvoid
*) ctx
->Array
.Index
.Ptr
;
6335 case GL_TEXTURE_COORD_ARRAY_POINTER
:
6336 *params
= (GLvoid
*) ctx
->Array
.TexCoord
[clientUnit
].Ptr
;
6338 case GL_EDGE_FLAG_ARRAY_POINTER
:
6339 *params
= (GLvoid
*) ctx
->Array
.EdgeFlag
.Ptr
;
6341 case GL_FEEDBACK_BUFFER_POINTER
:
6342 *params
= ctx
->Feedback
.Buffer
;
6344 case GL_SELECTION_BUFFER_POINTER
:
6345 *params
= ctx
->Select
.Buffer
;
6347 #if FEATURE_MESA_program_debug
6348 case GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA
:
6349 if (!ctx
->Extensions
.MESA_program_debug
) {
6350 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetPointerv");
6353 *params
= (GLvoid
*) ctx
->FragmentProgram
.Callback
;
6355 case GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA
:
6356 if (!ctx
->Extensions
.MESA_program_debug
) {
6357 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetPointerv");
6360 *params
= ctx
->FragmentProgram
.CallbackData
;
6362 case GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA
:
6363 if (!ctx
->Extensions
.MESA_program_debug
) {
6364 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetPointerv");
6367 *params
= (GLvoid
*) ctx
->VertexProgram
.Callback
;
6369 case GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA
:
6370 if (!ctx
->Extensions
.MESA_program_debug
) {
6371 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetPointerv");
6374 *params
= ctx
->VertexProgram
.CallbackData
;
6378 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetPointerv" );
6385 * Get a string describing the current GL connection.
6387 * \param name name symbolic constant.
6389 * \sa glGetString().
6391 * Tries to get the string from dd_function_table::GetString, otherwise returns
6392 * the hardcoded strings.
6394 const GLubyte
* GLAPIENTRY
6395 _mesa_GetString( GLenum name
)
6397 GET_CURRENT_CONTEXT(ctx
);
6398 static const char *vendor
= "Brian Paul";
6399 static const char *renderer
= "Mesa";
6400 static const char *version_1_2
= "1.2 Mesa " MESA_VERSION_STRING
;
6401 static const char *version_1_3
= "1.3 Mesa " MESA_VERSION_STRING
;
6402 static const char *version_1_4
= "1.4 Mesa " MESA_VERSION_STRING
;
6403 static const char *version_1_5
= "1.5 Mesa " MESA_VERSION_STRING
;
6405 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, 0);
6407 /* this is a required driver function */
6408 assert(ctx
->Driver
.GetString
);
6410 const GLubyte
*str
= (*ctx
->Driver
.GetString
)(ctx
, name
);
6416 return (const GLubyte
*) vendor
;
6418 return (const GLubyte
*) renderer
;
6420 if (ctx
->Extensions
.ARB_multisample
&&
6421 ctx
->Extensions
.ARB_multitexture
&&
6422 ctx
->Extensions
.ARB_texture_border_clamp
&&
6423 ctx
->Extensions
.ARB_texture_compression
&&
6424 ctx
->Extensions
.ARB_texture_cube_map
&&
6425 ctx
->Extensions
.EXT_texture_env_add
&&
6426 ctx
->Extensions
.ARB_texture_env_combine
&&
6427 ctx
->Extensions
.ARB_texture_env_dot3
) {
6428 if (ctx
->Extensions
.ARB_depth_texture
&&
6429 ctx
->Extensions
.ARB_shadow
&&
6430 ctx
->Extensions
.ARB_texture_env_crossbar
&&
6431 ctx
->Extensions
.ARB_texture_mirrored_repeat
&&
6432 ctx
->Extensions
.ARB_window_pos
&&
6433 ctx
->Extensions
.EXT_blend_color
&&
6434 ctx
->Extensions
.EXT_blend_func_separate
&&
6435 ctx
->Extensions
.EXT_blend_logic_op
&&
6436 ctx
->Extensions
.EXT_blend_minmax
&&
6437 ctx
->Extensions
.EXT_blend_subtract
&&
6438 ctx
->Extensions
.EXT_fog_coord
&&
6439 ctx
->Extensions
.EXT_multi_draw_arrays
&&
6440 ctx
->Extensions
.EXT_point_parameters
&& /*aka ARB*/
6441 ctx
->Extensions
.EXT_secondary_color
&&
6442 ctx
->Extensions
.EXT_stencil_wrap
&&
6443 ctx
->Extensions
.EXT_texture_lod_bias
&&
6444 ctx
->Extensions
.SGIS_generate_mipmap
) {
6445 if (ctx
->Extensions
.ARB_occlusion_query
&&
6446 ctx
->Extensions
.ARB_vertex_buffer_object
&&
6447 ctx
->Extensions
.ARB_texture_non_power_of_two
&&
6448 ctx
->Extensions
.EXT_shadow_funcs
) {
6449 return (const GLubyte
*) version_1_5
;
6452 return (const GLubyte
*) version_1_4
;
6456 return (const GLubyte
*) version_1_3
;
6460 return (const GLubyte
*) version_1_2
;
6463 if (!ctx
->Extensions
.String
)
6464 ctx
->Extensions
.String
= _mesa_make_extension_string(ctx
);
6465 return (const GLubyte
*) ctx
->Extensions
.String
;
6466 #if FEATURE_NV_fragment_program
6467 case GL_PROGRAM_ERROR_STRING_NV
:
6468 if (ctx
->Extensions
.NV_fragment_program
) {
6469 return (const GLubyte
*) ctx
->Program
.ErrorString
;
6474 _mesa_error( ctx
, GL_INVALID_ENUM
, "glGetString" );
6475 return (const GLubyte
*) 0;
6482 * Execute a glGetError() command.
6484 * \return error number.
6486 * Returns __GLcontextRec::ErrorValue.
6489 _mesa_GetError( void )
6491 GET_CURRENT_CONTEXT(ctx
);
6492 GLenum e
= ctx
->ErrorValue
;
6493 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx
, 0);
6495 if (MESA_VERBOSE
& VERBOSE_API
)
6496 _mesa_debug(ctx
, "glGetError <-- %s\n", _mesa_lookup_enum_by_nr(e
));
6498 ctx
->ErrorValue
= (GLenum
) GL_NO_ERROR
;