7d1a5cf600208ba44277578f37fcafeb1832a0c3
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enable.h"
28 #include "enums.h"
29 #include "extensions.h"
30 #include "get.h"
31 #include "macros.h"
32 #include "mfeatures.h"
33 #include "mtypes.h"
34 #include "state.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
37
38 /* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs. Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
46 *
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context. And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value. So we need to also track
52 * where or how to find the value. Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state(). This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
57 * checks or actions.
58 *
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
62 */
63
64 #undef CONST
65
66 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
67 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
68 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
69 (GLint) ((F) * 65536.0f) )
70
71 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
72 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
73 ((I) < SHRT_MIN) ? INT_MIN : \
74 (GLint) ((I) * 65536) )
75
76 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
78
79 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
80 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
81 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
82 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
83
84 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
85 #define ENUM_TO_FIXED(E) (E)
86
87 enum value_type {
88 TYPE_INVALID,
89 TYPE_API_MASK,
90 TYPE_INT,
91 TYPE_INT_2,
92 TYPE_INT_3,
93 TYPE_INT_4,
94 TYPE_INT_N,
95 TYPE_INT64,
96 TYPE_ENUM,
97 TYPE_ENUM_2,
98 TYPE_BOOLEAN,
99 TYPE_BIT_0,
100 TYPE_BIT_1,
101 TYPE_BIT_2,
102 TYPE_BIT_3,
103 TYPE_BIT_4,
104 TYPE_BIT_5,
105 TYPE_FLOAT,
106 TYPE_FLOAT_2,
107 TYPE_FLOAT_3,
108 TYPE_FLOAT_4,
109 TYPE_FLOATN,
110 TYPE_FLOATN_2,
111 TYPE_FLOATN_3,
112 TYPE_FLOATN_4,
113 TYPE_DOUBLEN,
114 TYPE_MATRIX,
115 TYPE_MATRIX_T,
116 TYPE_CONST
117 };
118
119 enum value_location {
120 LOC_BUFFER,
121 LOC_CONTEXT,
122 LOC_ARRAY,
123 LOC_TEXUNIT,
124 LOC_CUSTOM
125 };
126
127 enum value_extra {
128 EXTRA_END = 0x8000,
129 EXTRA_VERSION_30,
130 EXTRA_VERSION_31,
131 EXTRA_VERSION_32,
132 EXTRA_VERSION_ES2,
133 EXTRA_NEW_BUFFERS,
134 EXTRA_VALID_DRAW_BUFFER,
135 EXTRA_VALID_TEXTURE_UNIT,
136 EXTRA_FLUSH_CURRENT,
137 };
138
139 #define NO_EXTRA NULL
140 #define NO_OFFSET 0
141
142 struct value_desc {
143 GLenum pname;
144 GLubyte location; /**< enum value_location */
145 GLubyte type; /**< enum value_type */
146 int offset;
147 const int *extra;
148 };
149
150 union value {
151 GLfloat value_float;
152 GLfloat value_float_4[4];
153 GLmatrix *value_matrix;
154 GLint value_int;
155 GLint value_int_4[4];
156 GLint64 value_int64;
157 GLenum value_enum;
158
159 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
160 struct {
161 GLint n, ints[100];
162 } value_int_n;
163 GLboolean value_bool;
164 };
165
166 #define BUFFER_FIELD(field, type) \
167 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
168 #define CONTEXT_FIELD(field, type) \
169 LOC_CONTEXT, type, offsetof(struct gl_context, field)
170 #define ARRAY_FIELD(field, type) \
171 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
172 #define CONST(value) \
173 LOC_CONTEXT, TYPE_CONST, value
174
175 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
176 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
177 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
178
179 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
180 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
181 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
182 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
183 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
184 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
185 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
186 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
187 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
188 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
189 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
190 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
191 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
192 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
193 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
194 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
195 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
196 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
197
198 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
199 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
200 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
201
202 #define EXT(f) \
203 offsetof(struct gl_extensions, f)
204
205 #define EXTRA_EXT(e) \
206 static const int extra_##e[] = { \
207 EXT(e), EXTRA_END \
208 }
209
210 #define EXTRA_EXT2(e1, e2) \
211 static const int extra_##e1##_##e2[] = { \
212 EXT(e1), EXT(e2), EXTRA_END \
213 }
214
215 /* The 'extra' mechanism is a way to specify extra checks (such as
216 * extensions or specific gl versions) or actions (flush current, new
217 * buffers) that we need to do before looking up an enum. We need to
218 * declare them all up front so we can refer to them in the value_desc
219 * structs below. */
220
221 static const int extra_new_buffers[] = {
222 EXTRA_NEW_BUFFERS,
223 EXTRA_END
224 };
225
226 static const int extra_valid_draw_buffer[] = {
227 EXTRA_VALID_DRAW_BUFFER,
228 EXTRA_END
229 };
230
231 static const int extra_valid_texture_unit[] = {
232 EXTRA_VALID_TEXTURE_UNIT,
233 EXTRA_END
234 };
235
236 static const int extra_flush_current_valid_texture_unit[] = {
237 EXTRA_FLUSH_CURRENT,
238 EXTRA_VALID_TEXTURE_UNIT,
239 EXTRA_END
240 };
241
242 static const int extra_flush_current[] = {
243 EXTRA_FLUSH_CURRENT,
244 EXTRA_END
245 };
246
247 static const int extra_new_buffers_OES_read_format[] = {
248 EXTRA_NEW_BUFFERS,
249 EXT(OES_read_format),
250 EXTRA_END
251 };
252
253 static const int extra_EXT_secondary_color_flush_current[] = {
254 EXT(EXT_secondary_color),
255 EXTRA_FLUSH_CURRENT,
256 EXTRA_END
257 };
258
259 static const int extra_EXT_fog_coord_flush_current[] = {
260 EXT(EXT_fog_coord),
261 EXTRA_FLUSH_CURRENT,
262 EXTRA_END
263 };
264
265 static const int extra_EXT_texture_integer[] = {
266 EXT(EXT_texture_integer),
267 EXTRA_END
268 };
269
270 static const int extra_EXT_gpu_shader4[] = {
271 EXT(EXT_gpu_shader4),
272 EXTRA_END
273 };
274
275
276 EXTRA_EXT(ARB_ES2_compatibility);
277 EXTRA_EXT(ARB_multitexture);
278 EXTRA_EXT(ARB_texture_cube_map);
279 EXTRA_EXT(MESA_texture_array);
280 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
281 EXTRA_EXT(EXT_secondary_color);
282 EXTRA_EXT(EXT_fog_coord);
283 EXTRA_EXT(EXT_texture_lod_bias);
284 EXTRA_EXT(EXT_texture_filter_anisotropic);
285 EXTRA_EXT(IBM_rasterpos_clip);
286 EXTRA_EXT(NV_point_sprite);
287 EXTRA_EXT(SGIS_generate_mipmap);
288 EXTRA_EXT(NV_vertex_program);
289 EXTRA_EXT(NV_fragment_program);
290 EXTRA_EXT(NV_texture_rectangle);
291 EXTRA_EXT(EXT_stencil_two_side);
292 EXTRA_EXT(NV_light_max_exponent);
293 EXTRA_EXT(EXT_depth_bounds_test);
294 EXTRA_EXT(ARB_depth_clamp);
295 EXTRA_EXT(ATI_fragment_shader);
296 EXTRA_EXT(EXT_framebuffer_blit);
297 EXTRA_EXT(ARB_shader_objects);
298 EXTRA_EXT(EXT_provoking_vertex);
299 EXTRA_EXT(ARB_fragment_shader);
300 EXTRA_EXT(ARB_fragment_program);
301 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
302 EXTRA_EXT(EXT_framebuffer_object);
303 EXTRA_EXT(APPLE_vertex_array_object);
304 EXTRA_EXT(ARB_seamless_cube_map);
305 EXTRA_EXT(EXT_compiled_vertex_array);
306 EXTRA_EXT(ARB_sync);
307 EXTRA_EXT(ARB_vertex_shader);
308 EXTRA_EXT(EXT_transform_feedback);
309 EXTRA_EXT(ARB_transform_feedback2);
310 EXTRA_EXT(EXT_pixel_buffer_object);
311 EXTRA_EXT(ARB_vertex_program);
312 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
313 EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
314 EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
315 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
316 EXTRA_EXT(ARB_vertex_buffer_object);
317 EXTRA_EXT(ARB_geometry_shader4);
318 EXTRA_EXT(ARB_copy_buffer);
319 EXTRA_EXT(EXT_framebuffer_sRGB);
320
321 static const int
322 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
323 EXT(ARB_vertex_program),
324 EXT(ARB_fragment_program),
325 EXT(NV_vertex_program),
326 EXTRA_END
327 };
328
329 static const int
330 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
331 EXT(NV_vertex_program),
332 EXT(ARB_vertex_program),
333 EXT(ARB_fragment_program),
334 EXT(NV_vertex_program),
335 EXTRA_END
336 };
337
338 static const int
339 extra_NV_primitive_restart[] = {
340 EXT(NV_primitive_restart),
341 EXTRA_END
342 };
343
344 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
345 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
346 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
347
348 static const int
349 extra_ARB_vertex_program_version_es2[] = {
350 EXT(ARB_vertex_program),
351 EXTRA_VERSION_ES2,
352 EXTRA_END
353 };
354
355 #define API_OPENGL_BIT (1 << API_OPENGL)
356 #define API_OPENGLES_BIT (1 << API_OPENGLES)
357 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
358
359 /* This is the big table describing all the enums we accept in
360 * glGet*v(). The table is partitioned into six parts: enums
361 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
362 * between OpenGL and GLES, enums exclusive to GLES, etc for the
363 * remaining combinations. When we add the enums to the hash table in
364 * _mesa_init_get_hash(), we only add the enums for the API we're
365 * instantiating and the different sections are guarded by #if
366 * FEATURE_GL etc to make sure we only compile in the enums we may
367 * need. */
368
369 static const struct value_desc values[] = {
370 /* Enums shared between OpenGL, GLES1 and GLES2 */
371 { 0, 0, TYPE_API_MASK,
372 API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA},
373 { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
374 { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
375 { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
376 { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
377 { GL_COLOR_CLEAR_VALUE, CONTEXT_FIELD(Color.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
378 { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
379 { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
380 { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
381 { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
382 { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
383 { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
384 { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
385 { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
386 { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
387 { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
388 { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
389 { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
390 { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
391 { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
392 { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
393 { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
394 { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
395 offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA },
396 { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
397 { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
398 { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
399 { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
400 { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
401 { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
402 { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
403 { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
404 { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
405 { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
406 { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
407 { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
408 { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
409 { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
410 { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
411 { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
412 { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
413 { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
414 { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
415 { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
416 { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
417 { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
418 { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
419
420 /* GL_ARB_multitexture */
421 { GL_ACTIVE_TEXTURE_ARB,
422 LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
423
424 /* Note that all the OES_* extensions require that the Mesa "struct
425 * gl_extensions" include a member with the name of the extension.
426 * That structure does not yet include OES extensions (and we're
427 * not sure whether it will). If it does, all the OES_*
428 * extensions below should mark the dependency. */
429
430 /* GL_ARB_texture_cube_map */
431 { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
432 TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
433 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
434 offsetof(struct gl_context, Const.MaxCubeTextureLevels),
435 extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
436
437 /* XXX: OES_blend_subtract */
438 { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
439 { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
440 { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA },
441 { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA },
442
443 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
444 * defined identically to GL_BLEND_EQUATION. */
445 { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA },
446 { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA },
447
448 /* GL_ARB_texture_compression */
449 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
450 { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
451
452 /* GL_ARB_multisample */
453 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
454 CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
455 { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
456 { GL_SAMPLE_COVERAGE_VALUE_ARB,
457 CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
458 { GL_SAMPLE_COVERAGE_INVERT_ARB,
459 CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
460 { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
461 { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
462
463 /* GL_SGIS_generate_mipmap */
464 { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap),
465 extra_SGIS_generate_mipmap },
466
467 /* GL_ARB_vertex_buffer_object */
468 { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
469
470 /* GL_ARB_vertex_buffer_object */
471 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
472 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0,
473 extra_ARB_vertex_buffer_object },
474
475 /* GL_ARB_copy_buffer */
476 { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
477 { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
478
479 /* GL_OES_read_format */
480 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
481 extra_new_buffers_OES_read_format },
482 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
483 extra_new_buffers_OES_read_format },
484
485 /* GL_EXT_framebuffer_object */
486 { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
487 extra_EXT_framebuffer_object },
488 { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
489 extra_EXT_framebuffer_object },
490 { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
491 extra_EXT_framebuffer_object },
492
493 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
494 * GLSL: */
495 { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
496
497 #if FEATURE_GL || FEATURE_ES1
498 /* Enums in OpenGL and GLES1 */
499 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA },
500 { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
501 { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
502 { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
503 { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
504 { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
505 { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
506 { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
507 { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
508 { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
509 { GL_LIGHT_MODEL_AMBIENT,
510 CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
511 { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
512 { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
513 { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
514 { GL_ALPHA_TEST_REF, CONTEXT_FIELD(Color.AlphaRef, TYPE_FLOATN), NO_EXTRA },
515 { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
516 { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA },
517 { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA },
518 { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), NO_EXTRA },
519 { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), NO_EXTRA },
520 { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), NO_EXTRA },
521 { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), NO_EXTRA },
522 { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
523 { GL_CURRENT_COLOR,
524 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
525 extra_flush_current },
526 { GL_CURRENT_NORMAL,
527 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
528 extra_flush_current },
529 { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
530 extra_flush_current_valid_texture_unit },
531 { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
532 { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
533 { GL_FOG_COLOR, CONTEXT_FIELD(Fog.Color[0], TYPE_FLOATN_4), NO_EXTRA },
534 { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
535 { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
536 { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
537 { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
538 { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
539 { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
540 { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
541 { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
542 { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
543 { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
544 { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
545 { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
546 { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
547 { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
548 { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
549 { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
550 offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
551 { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
552 { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
553 { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
554 { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
555 { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
556 { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
557 { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
558 { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
559 { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
560 { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
561 { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
562 { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
563 offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA },
564 { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
565 { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
566 { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
567 { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
568 { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
569 extra_valid_texture_unit },
570
571 { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA },
572 { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA },
573 { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA },
574 { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA },
575 { GL_NORMAL_ARRAY, ARRAY_ENUM(Normal.Enabled), NO_EXTRA },
576 { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA },
577 { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA },
578 { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA },
579 { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA },
580 { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA },
581 { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA },
582 { GL_TEXTURE_COORD_ARRAY,
583 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
584 { GL_TEXTURE_COORD_ARRAY_SIZE,
585 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Size), NO_EXTRA },
586 { GL_TEXTURE_COORD_ARRAY_TYPE,
587 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Type), NO_EXTRA },
588 { GL_TEXTURE_COORD_ARRAY_STRIDE,
589 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Stride), NO_EXTRA },
590
591 /* GL_ARB_ES2_compatibility */
592 { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility },
593 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying),
594 extra_ARB_ES2_compatibility },
595 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
596 extra_ARB_ES2_compatibility },
597 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
598 extra_ARB_ES2_compatibility },
599
600 /* GL_ARB_multitexture */
601 { GL_MAX_TEXTURE_UNITS_ARB,
602 CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture },
603 { GL_CLIENT_ACTIVE_TEXTURE_ARB,
604 LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
605
606 /* GL_ARB_texture_cube_map */
607 { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
608 /* S, T, and R are always set at the same time */
609 { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
610 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
611
612 /* GL_ARB_multisample */
613 { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
614 { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
615
616 /* GL_ARB_vertex_buffer_object */
617 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
618 offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA },
619 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
620 offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA },
621 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
622 offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA },
623 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
624
625 /* GL_OES_point_sprite */
626 { GL_POINT_SPRITE_NV,
627 CONTEXT_BOOL(Point.PointSprite),
628 extra_NV_point_sprite_ARB_point_sprite },
629
630 /* GL_ARB_fragment_shader */
631 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
632 CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
633 extra_ARB_fragment_shader },
634
635 /* GL_ARB_vertex_shader */
636 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
637 CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
638 extra_ARB_vertex_shader },
639 { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
640 extra_ARB_vertex_shader },
641
642 /* GL_EXT_texture_lod_bias */
643 { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
644 extra_EXT_texture_lod_bias },
645
646 /* GL_EXT_texture_filter_anisotropic */
647 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
648 CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
649 extra_EXT_texture_filter_anisotropic },
650 #endif /* FEATURE_GL || FEATURE_ES1 */
651
652 #if FEATURE_ES1
653 { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
654 /* XXX: OES_matrix_get */
655 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
656 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
657 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
658
659 /* OES_point_size_array */
660 { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) },
661 { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) },
662 { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) },
663 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
664 #endif /* FEATURE_ES1 */
665
666 #if FEATURE_GL || FEATURE_ES2
667 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA },
668 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */
669 { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
670 { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
671 CONTEXT_INT(Const.MaxTextureCoordUnits),
672 extra_ARB_fragment_program_NV_fragment_program },
673
674 /* GL_ARB_draw_buffers */
675 { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
676
677 { GL_BLEND_COLOR_EXT, CONTEXT_FIELD(Color.BlendColor[0], TYPE_FLOATN_4), NO_EXTRA },
678 /* GL_ARB_fragment_program */
679 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
680 CONTEXT_INT(Const.MaxTextureImageUnits),
681 extra_ARB_fragment_program_NV_fragment_program },
682 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
683 CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
684 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
685 CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
686 extra_ARB_vertex_shader },
687
688 /* GL_ARB_shader_objects
689 * Actually, this token isn't part of GL_ARB_shader_objects, but is
690 * close enough for now. */
691 { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
692
693 /* OpenGL 2.0 */
694 { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
695 { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
696 { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
697 { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
698 { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
699 { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
700 { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
701
702 { GL_MAX_VERTEX_ATTRIBS_ARB,
703 CONTEXT_INT(Const.VertexProgram.MaxAttribs),
704 extra_ARB_vertex_program_version_es2 },
705
706 /* OES_texture_3D */
707 { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
708 { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
709 offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
710
711 /* GL_ARB_fragment_program/OES_standard_derivatives */
712 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
713 CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
714 #endif /* FEATURE_GL || FEATURE_ES2 */
715
716 #if FEATURE_ES2
717 /* Enums unique to OpenGL ES 2.0 */
718 { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
719 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
720 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA },
721 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
722 { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
723 /* OES_get_program_binary */
724 { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
725 { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
726 #endif /* FEATURE_ES2 */
727
728 #if FEATURE_GL
729 /* Remaining enums are only in OpenGL */
730 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA },
731 { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
732 { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
733 { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
734 { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
735 { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
736 { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
737 { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
738 { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
739 { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
740 { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
741 { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
742 { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
743 { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
744 { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
745 { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
746 { GL_CURRENT_INDEX,
747 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
748 extra_flush_current },
749 { GL_CURRENT_RASTER_COLOR,
750 CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
751 { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
752 { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
753 { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
754 { GL_CURRENT_RASTER_SECONDARY_COLOR,
755 CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
756 { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
757 extra_valid_texture_unit },
758 { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
759 { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
760 { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
761 { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
762 { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
763 { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
764 { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
765 { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
766 { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
767 { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
768 { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
769 { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
770 { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
771 { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
772 { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
773 { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
774 { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
775 { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
776 { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
777 { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
778 { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
779 { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
780 { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
781 { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
782 { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
783 { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
784 { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
785 { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
786 { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
787 { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
788 { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
789 { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
790 { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
791 { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
792 { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
793 { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
794 { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
795 { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
796 { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
797 { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
798 { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
799 { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
800 { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
801 { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
802 { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
803 { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
804 { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
805 { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
806 { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
807 { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
808 { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
809 { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
810 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
811
812 { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
813 { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
814 { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
815 { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
816 { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
817 { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
818 { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
819 { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
820 { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
821 { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
822 { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
823 { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
824 { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
825 { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
826 { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
827 { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
828 { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
829 { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
830 { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
831 { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
832 { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
833 { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
834 { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
835 { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
836 { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
837 { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
838 { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
839 { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
840 { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
841 { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
842 { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
843 { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
844 { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
845 { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
846 { GL_RGBA_MODE, CONST(1), NO_EXTRA },
847 { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
848 { GL_SHARED_TEXTURE_PALETTE_EXT, CONTEXT_BOOL(Texture.SharedPalette), NO_EXTRA },
849
850 { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
851
852 { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
853 { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
854 { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
855 { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
856
857 { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
858 { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
859 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
860 { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
861 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
862 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
863 CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
864
865 { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
866 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
867 { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
868 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
869 { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
870 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
871 { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
872 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
873 { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
874 { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
875 { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
876 { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
877 { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
878 { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
879 { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
880 { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage), NO_EXTRA },
881 { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
882 { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
883
884 /* Vertex arrays */
885 { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
886 { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
887 { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
888 { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA },
889 { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA },
890 { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA },
891 { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
892 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
893 { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA },
894 { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA },
895 { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
896
897 /* GL_ARB_texture_compression */
898 { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
899
900 /* GL_EXT_compiled_vertex_array */
901 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
902 extra_EXT_compiled_vertex_array },
903 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
904 extra_EXT_compiled_vertex_array },
905
906 /* GL_ARB_transpose_matrix */
907 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
908 CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
909 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
910 CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
911 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
912
913 /* GL_EXT_secondary_color */
914 { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
915 extra_EXT_secondary_color_ARB_vertex_program },
916 { GL_CURRENT_SECONDARY_COLOR_EXT,
917 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
918 extra_EXT_secondary_color_flush_current },
919 { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled),
920 extra_EXT_secondary_color },
921 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type),
922 extra_EXT_secondary_color },
923 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride),
924 extra_EXT_secondary_color },
925 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size),
926 extra_EXT_secondary_color },
927
928 /* GL_EXT_fog_coord */
929 { GL_CURRENT_FOG_COORDINATE_EXT,
930 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
931 extra_EXT_fog_coord_flush_current },
932 { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled),
933 extra_EXT_fog_coord },
934 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type),
935 extra_EXT_fog_coord },
936 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride),
937 extra_EXT_fog_coord },
938 { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
939 extra_EXT_fog_coord },
940
941 /* GL_IBM_rasterpos_clip */
942 { GL_RASTER_POSITION_UNCLIPPED_IBM,
943 CONTEXT_BOOL(Transform.RasterPositionUnclipped),
944 extra_IBM_rasterpos_clip },
945
946 /* GL_NV_point_sprite */
947 { GL_POINT_SPRITE_R_MODE_NV,
948 CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
949 { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
950 extra_NV_point_sprite_ARB_point_sprite },
951
952 /* GL_NV_vertex_program */
953 { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
954 extra_NV_vertex_program },
955 { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled),
956 extra_NV_vertex_program },
957 { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled),
958 extra_NV_vertex_program },
959 { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled),
960 extra_NV_vertex_program },
961 { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled),
962 extra_NV_vertex_program },
963 { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled),
964 extra_NV_vertex_program },
965 { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled),
966 extra_NV_vertex_program },
967 { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled),
968 extra_NV_vertex_program },
969 { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled),
970 extra_NV_vertex_program },
971 { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled),
972 extra_NV_vertex_program },
973 { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled),
974 extra_NV_vertex_program },
975 { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled),
976 extra_NV_vertex_program },
977 { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled),
978 extra_NV_vertex_program },
979 { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled),
980 extra_NV_vertex_program },
981 { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled),
982 extra_NV_vertex_program },
983 { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled),
984 extra_NV_vertex_program },
985 { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled),
986 extra_NV_vertex_program },
987 { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
988 extra_NV_vertex_program },
989 { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
990 extra_NV_vertex_program },
991 { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
992 extra_NV_vertex_program },
993 { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
994 extra_NV_vertex_program },
995 { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
996 extra_NV_vertex_program },
997 { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
998 extra_NV_vertex_program },
999 { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
1000 extra_NV_vertex_program },
1001 { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
1002 extra_NV_vertex_program },
1003 { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
1004 extra_NV_vertex_program },
1005 { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
1006 extra_NV_vertex_program },
1007 { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
1008 extra_NV_vertex_program },
1009 { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
1010 extra_NV_vertex_program },
1011 { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
1012 extra_NV_vertex_program },
1013 { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
1014 extra_NV_vertex_program },
1015 { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
1016 extra_NV_vertex_program },
1017 { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
1018 extra_NV_vertex_program },
1019
1020 /* GL_NV_fragment_program */
1021 { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
1022 extra_NV_fragment_program },
1023 { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1024 extra_NV_fragment_program },
1025 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
1026 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
1027 extra_NV_fragment_program },
1028
1029 /* GL_NV_texture_rectangle */
1030 { GL_TEXTURE_RECTANGLE_NV,
1031 LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
1032 { GL_TEXTURE_BINDING_RECTANGLE_NV,
1033 LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
1034 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
1035 CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
1036
1037 /* GL_EXT_stencil_two_side */
1038 { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
1039 extra_EXT_stencil_two_side },
1040 { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
1041
1042 /* GL_NV_light_max_exponent */
1043 { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
1044 extra_NV_light_max_exponent },
1045 { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
1046 extra_NV_light_max_exponent },
1047
1048 /* GL_NV_primitive_restart */
1049 { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart),
1050 extra_NV_primitive_restart },
1051 { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex),
1052 extra_NV_primitive_restart },
1053
1054 /* GL_ARB_vertex_buffer_object */
1055 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1056 offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA },
1057 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1058 offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA },
1059 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1060 offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA },
1061 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1062 offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA },
1063
1064 /* GL_EXT_pixel_buffer_object */
1065 { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1066 extra_EXT_pixel_buffer_object },
1067 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1068 extra_EXT_pixel_buffer_object },
1069
1070 /* GL_ARB_vertex_program */
1071 { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
1072 CONTEXT_BOOL(VertexProgram.Enabled),
1073 extra_ARB_vertex_program_NV_vertex_program },
1074 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1075 CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
1076 extra_ARB_vertex_program_NV_vertex_program },
1077 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1078 CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
1079 extra_ARB_vertex_program_NV_vertex_program },
1080 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1081 CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
1082 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1083 { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
1084 CONTEXT_INT(Const.MaxProgramMatrices),
1085 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1086 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1087 LOC_CUSTOM, TYPE_INT, 0,
1088 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1089
1090 { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1091 LOC_CUSTOM, TYPE_MATRIX, 0,
1092 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1093 { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1094 LOC_CUSTOM, TYPE_MATRIX, 0,
1095 extra_ARB_vertex_program_ARB_fragment_program },
1096
1097 { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
1098 CONTEXT_INT(Program.ErrorPos),
1099 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1100
1101 /* GL_ARB_fragment_program */
1102 { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
1103 extra_ARB_fragment_program },
1104
1105 /* GL_EXT_depth_bounds_test */
1106 { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
1107 extra_EXT_depth_bounds_test },
1108 { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
1109 extra_EXT_depth_bounds_test },
1110
1111 /* GL_ARB_depth_clamp*/
1112 { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
1113 extra_ARB_depth_clamp },
1114
1115 /* GL_ARB_draw_buffers */
1116 { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
1117 { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
1118 extra_valid_draw_buffer },
1119 { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
1120 extra_valid_draw_buffer },
1121 { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
1122 extra_valid_draw_buffer },
1123 { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]),
1124 extra_valid_draw_buffer },
1125 { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]),
1126 extra_valid_draw_buffer },
1127 { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]),
1128 extra_valid_draw_buffer },
1129 { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]),
1130 extra_valid_draw_buffer },
1131
1132 /* GL_ATI_fragment_shader */
1133 { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
1134 { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
1135 { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
1136 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
1137 { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
1138 { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
1139 { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
1140 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
1141 CONST(3), extra_ATI_fragment_shader },
1142
1143 /* GL_EXT_framebuffer_object */
1144 { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments),
1145 extra_EXT_framebuffer_object },
1146
1147 /* GL_EXT_framebuffer_blit
1148 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1149 { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1150 extra_EXT_framebuffer_blit },
1151
1152 /* GL_EXT_provoking_vertex */
1153 { GL_PROVOKING_VERTEX_EXT,
1154 CONTEXT_BOOL(Light.ProvokingVertex), extra_EXT_provoking_vertex },
1155 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
1156 CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
1157 extra_EXT_provoking_vertex },
1158
1159 /* GL_ARB_framebuffer_object */
1160 { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
1161 extra_ARB_framebuffer_object_EXT_framebuffer_multisample },
1162
1163 /* GL_APPLE_vertex_array_object */
1164 { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name),
1165 extra_APPLE_vertex_array_object },
1166
1167 /* GL_ARB_seamless_cube_map */
1168 { GL_TEXTURE_CUBE_MAP_SEAMLESS,
1169 CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
1170
1171 /* GL_ARB_sync */
1172 { GL_MAX_SERVER_WAIT_TIMEOUT,
1173 CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
1174
1175 /* GL_EXT_texture_integer */
1176 { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor),
1177 extra_EXT_texture_integer },
1178
1179 /* GL_EXT_transform_feedback */
1180 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1181 extra_EXT_transform_feedback },
1182 { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard),
1183 extra_EXT_transform_feedback },
1184 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
1185 CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
1186 extra_EXT_transform_feedback },
1187 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
1188 CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs),
1189 extra_EXT_transform_feedback },
1190 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
1191 CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
1192 extra_EXT_transform_feedback },
1193
1194 /* GL_ARB_transform_feedback2 */
1195 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1196 extra_ARB_transform_feedback2 },
1197 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1198 extra_ARB_transform_feedback2 },
1199 { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1200 extra_ARB_transform_feedback2 },
1201
1202 /* GL_ARB_geometry_shader4 */
1203 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
1204 CONTEXT_INT(Const.MaxGeometryTextureImageUnits),
1205 extra_ARB_geometry_shader4 },
1206 { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
1207 CONTEXT_INT(Const.MaxGeometryOutputVertices),
1208 extra_ARB_geometry_shader4 },
1209 { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
1210 CONTEXT_INT(Const.MaxGeometryTotalOutputComponents),
1211 extra_ARB_geometry_shader4 },
1212 { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
1213 CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents),
1214 extra_ARB_geometry_shader4 },
1215 { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
1216 CONTEXT_INT(Const.MaxGeometryVaryingComponents),
1217 extra_ARB_geometry_shader4 },
1218 { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
1219 CONTEXT_INT(Const.MaxVertexVaryingComponents),
1220 extra_ARB_geometry_shader4 },
1221
1222 /* GL_EXT_gpu_shader4 / GL 3.0 */
1223 { GL_MIN_PROGRAM_TEXEL_OFFSET,
1224 CONTEXT_INT(Const.MinProgramTexelOffset),
1225 extra_EXT_gpu_shader4 },
1226 { GL_MAX_PROGRAM_TEXEL_OFFSET,
1227 CONTEXT_INT(Const.MaxProgramTexelOffset),
1228 extra_EXT_gpu_shader4 },
1229
1230 /* GL 3.0 */
1231 { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
1232 { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
1233 { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 },
1234 { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 },
1235
1236 /* GL3.0 / GL_EXT_framebuffer_sRGB */
1237 { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB },
1238 { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB },
1239
1240 /* GL 3.1 */
1241 /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
1242 * vs. GL_PRIMITIVE_RESTART!
1243 */
1244 { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
1245 extra_version_31 },
1246 { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
1247 extra_version_31 },
1248
1249
1250 /* GL 3.2 */
1251 { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
1252 extra_version_32 },
1253 #endif /* FEATURE_GL */
1254 };
1255
1256 /* All we need now is a way to look up the value struct from the enum.
1257 * The code generated by gcc for the old generated big switch
1258 * statement is a big, balanced, open coded if/else tree, essentially
1259 * an unrolled binary search. It would be natural to sort the new
1260 * enum table and use bsearch(), but we will use a read-only hash
1261 * table instead. bsearch() has a nice guaranteed worst case
1262 * performance, but we're also guaranteed to hit that worst case
1263 * (log2(n) iterations) for about half the enums. Instead, using an
1264 * open addressing hash table, we can find the enum on the first try
1265 * for 80% of the enums, 1 collision for 10% and never more than 5
1266 * collisions for any enum (typical numbers). And the code is very
1267 * simple, even though it feels a little magic. */
1268
1269 static unsigned short table[1024];
1270 static const int prime_factor = 89, prime_step = 281;
1271
1272 #ifdef GET_DEBUG
1273 static void
1274 print_table_stats(void)
1275 {
1276 int i, j, collisions[11], count, hash, mask;
1277 const struct value_desc *d;
1278
1279 count = 0;
1280 mask = Elements(table) - 1;
1281 memset(collisions, 0, sizeof collisions);
1282
1283 for (i = 0; i < Elements(table); i++) {
1284 if (!table[i])
1285 continue;
1286 count++;
1287 d = &values[table[i]];
1288 hash = (d->pname * prime_factor);
1289 j = 0;
1290 while (1) {
1291 if (values[table[hash & mask]].pname == d->pname)
1292 break;
1293 hash += prime_step;
1294 j++;
1295 }
1296
1297 if (j < 10)
1298 collisions[j]++;
1299 else
1300 collisions[10]++;
1301 }
1302
1303 printf("number of enums: %d (total %d)\n", count, Elements(values));
1304 for (i = 0; i < Elements(collisions) - 1; i++)
1305 if (collisions[i] > 0)
1306 printf(" %d enums with %d %scollisions\n",
1307 collisions[i], i, i == 10 ? "or more " : "");
1308 }
1309 #endif
1310
1311 /**
1312 * Initialize the enum hash for a given API
1313 *
1314 * This is called from one_time_init() to insert the enum values that
1315 * are valid for the API in question into the enum hash table.
1316 *
1317 * \param the current context, for determining the API in question
1318 */
1319 void _mesa_init_get_hash(struct gl_context *ctx)
1320 {
1321 int i, hash, index, mask;
1322 int api_mask = 0, api_bit;
1323
1324 mask = Elements(table) - 1;
1325 api_bit = 1 << ctx->API;
1326
1327 for (i = 0; i < Elements(values); i++) {
1328 if (values[i].type == TYPE_API_MASK) {
1329 api_mask = values[i].offset;
1330 continue;
1331 }
1332 if (!(api_mask & api_bit))
1333 continue;
1334
1335 hash = (values[i].pname * prime_factor) & mask;
1336 while (1) {
1337 index = hash & mask;
1338 if (!table[index]) {
1339 table[index] = i;
1340 break;
1341 }
1342 hash += prime_step;
1343 }
1344 }
1345
1346 #ifdef GET_DEBUG
1347 print_table_stats();
1348 #endif
1349 }
1350
1351 /**
1352 * Handle irregular enums
1353 *
1354 * Some values don't conform to the "well-known type at context
1355 * pointer + offset" pattern, so we have this function to catch all
1356 * the corner cases. Typically, it's a computed value or a one-off
1357 * pointer to a custom struct or something.
1358 *
1359 * In this case we can't return a pointer to the value, so we'll have
1360 * to use the temporary variable 'v' declared back in the calling
1361 * glGet*v() function to store the result.
1362 *
1363 * \param ctx the current context
1364 * \param d the struct value_desc that describes the enum
1365 * \param v pointer to the tmp declared in the calling glGet*v() function
1366 */
1367 static void
1368 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
1369 {
1370 struct gl_buffer_object *buffer_obj;
1371 struct gl_client_array *array;
1372 GLuint unit, *p;
1373
1374 switch (d->pname) {
1375 case GL_TEXTURE_1D:
1376 case GL_TEXTURE_2D:
1377 case GL_TEXTURE_3D:
1378 case GL_TEXTURE_1D_ARRAY_EXT:
1379 case GL_TEXTURE_2D_ARRAY_EXT:
1380 case GL_TEXTURE_CUBE_MAP_ARB:
1381 case GL_TEXTURE_RECTANGLE_NV:
1382 v->value_bool = _mesa_IsEnabled(d->pname);
1383 break;
1384
1385 case GL_LINE_STIPPLE_PATTERN:
1386 /* This is the only GLushort, special case it here by promoting
1387 * to an int rather than introducing a new type. */
1388 v->value_int = ctx->Line.StipplePattern;
1389 break;
1390
1391 case GL_CURRENT_RASTER_TEXTURE_COORDS:
1392 unit = ctx->Texture.CurrentUnit;
1393 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
1394 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
1395 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
1396 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
1397 break;
1398
1399 case GL_CURRENT_TEXTURE_COORDS:
1400 unit = ctx->Texture.CurrentUnit;
1401 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
1402 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
1403 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
1404 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
1405 break;
1406
1407 case GL_COLOR_WRITEMASK:
1408 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
1409 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
1410 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
1411 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
1412 break;
1413
1414 case GL_EDGE_FLAG:
1415 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
1416 break;
1417
1418 case GL_READ_BUFFER:
1419 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
1420 break;
1421
1422 case GL_MAP2_GRID_DOMAIN:
1423 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
1424 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
1425 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
1426 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
1427 break;
1428
1429 case GL_TEXTURE_STACK_DEPTH:
1430 unit = ctx->Texture.CurrentUnit;
1431 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
1432 break;
1433 case GL_TEXTURE_MATRIX:
1434 unit = ctx->Texture.CurrentUnit;
1435 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
1436 break;
1437
1438 case GL_TEXTURE_COORD_ARRAY:
1439 case GL_TEXTURE_COORD_ARRAY_SIZE:
1440 case GL_TEXTURE_COORD_ARRAY_TYPE:
1441 case GL_TEXTURE_COORD_ARRAY_STRIDE:
1442 array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture];
1443 v->value_int = *(GLuint *) ((char *) array + d->offset);
1444 break;
1445
1446 case GL_ACTIVE_TEXTURE_ARB:
1447 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
1448 break;
1449 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
1450 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
1451 break;
1452
1453 case GL_MODELVIEW_STACK_DEPTH:
1454 case GL_PROJECTION_STACK_DEPTH:
1455 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
1456 break;
1457
1458 case GL_MAX_TEXTURE_SIZE:
1459 case GL_MAX_3D_TEXTURE_SIZE:
1460 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
1461 p = (GLuint *) ((char *) ctx + d->offset);
1462 v->value_int = 1 << (*p - 1);
1463 break;
1464
1465 case GL_SCISSOR_BOX:
1466 v->value_int_4[0] = ctx->Scissor.X;
1467 v->value_int_4[1] = ctx->Scissor.Y;
1468 v->value_int_4[2] = ctx->Scissor.Width;
1469 v->value_int_4[3] = ctx->Scissor.Height;
1470 break;
1471
1472 case GL_LIST_INDEX:
1473 v->value_int =
1474 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
1475 break;
1476 case GL_LIST_MODE:
1477 if (!ctx->CompileFlag)
1478 v->value_enum = 0;
1479 else if (ctx->ExecuteFlag)
1480 v->value_enum = GL_COMPILE_AND_EXECUTE;
1481 else
1482 v->value_enum = GL_COMPILE;
1483 break;
1484
1485 case GL_VIEWPORT:
1486 v->value_int_4[0] = ctx->Viewport.X;
1487 v->value_int_4[1] = ctx->Viewport.Y;
1488 v->value_int_4[2] = ctx->Viewport.Width;
1489 v->value_int_4[3] = ctx->Viewport.Height;
1490 break;
1491
1492 case GL_ACTIVE_STENCIL_FACE_EXT:
1493 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
1494 break;
1495
1496 case GL_STENCIL_FAIL:
1497 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
1498 break;
1499 case GL_STENCIL_FUNC:
1500 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
1501 break;
1502 case GL_STENCIL_PASS_DEPTH_FAIL:
1503 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
1504 break;
1505 case GL_STENCIL_PASS_DEPTH_PASS:
1506 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
1507 break;
1508 case GL_STENCIL_REF:
1509 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
1510 break;
1511 case GL_STENCIL_VALUE_MASK:
1512 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
1513 break;
1514 case GL_STENCIL_WRITEMASK:
1515 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
1516 break;
1517
1518 case GL_NUM_EXTENSIONS:
1519 v->value_int = _mesa_get_extension_count(ctx);
1520 break;
1521
1522 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
1523 v->value_int = _mesa_get_color_read_type(ctx);
1524 break;
1525 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
1526 v->value_int = _mesa_get_color_read_format(ctx);
1527 break;
1528
1529 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
1530 v->value_int = ctx->CurrentStack->Depth + 1;
1531 break;
1532 case GL_CURRENT_MATRIX_ARB:
1533 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
1534 v->value_matrix = ctx->CurrentStack->Top;
1535 break;
1536
1537 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
1538 v->value_int = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE);
1539 break;
1540 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
1541 v->value_int_n.n =
1542 _mesa_get_compressed_formats(ctx, v->value_int_n.ints, GL_FALSE);
1543 ASSERT(v->value_int_n.n <= 100);
1544 break;
1545
1546 case GL_MAX_VARYING_FLOATS_ARB:
1547 v->value_int = ctx->Const.MaxVarying * 4;
1548 break;
1549
1550 /* Various object names */
1551
1552 case GL_TEXTURE_BINDING_1D:
1553 case GL_TEXTURE_BINDING_2D:
1554 case GL_TEXTURE_BINDING_3D:
1555 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
1556 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
1557 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
1558 case GL_TEXTURE_BINDING_RECTANGLE_NV:
1559 unit = ctx->Texture.CurrentUnit;
1560 v->value_int =
1561 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
1562 break;
1563
1564 /* GL_ARB_vertex_buffer_object */
1565 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1566 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1567 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1568 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1569 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1570 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1571 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1572 buffer_obj = (struct gl_buffer_object *)
1573 ((char *) ctx->Array.ArrayObj + d->offset);
1574 v->value_int = buffer_obj->Name;
1575 break;
1576 case GL_ARRAY_BUFFER_BINDING_ARB:
1577 v->value_int = ctx->Array.ArrayBufferObj->Name;
1578 break;
1579 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1580 v->value_int =
1581 ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
1582 break;
1583 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1584 v->value_int = ctx->Array.ElementArrayBufferObj->Name;
1585 break;
1586
1587 /* ARB_copy_buffer */
1588 case GL_COPY_READ_BUFFER:
1589 v->value_int = ctx->CopyReadBuffer->Name;
1590 break;
1591 case GL_COPY_WRITE_BUFFER:
1592 v->value_int = ctx->CopyWriteBuffer->Name;
1593 break;
1594
1595 case GL_FRAGMENT_PROGRAM_BINDING_NV:
1596 v->value_int =
1597 ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
1598 break;
1599 case GL_VERTEX_PROGRAM_BINDING_NV:
1600 v->value_int =
1601 ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
1602 break;
1603 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1604 v->value_int = ctx->Pack.BufferObj->Name;
1605 break;
1606 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1607 v->value_int = ctx->Unpack.BufferObj->Name;
1608 break;
1609 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1610 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
1611 break;
1612 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1613 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1614 break;
1615 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1616 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1617 break;
1618 case GL_TRANSFORM_FEEDBACK_BINDING:
1619 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1620 break;
1621 case GL_CURRENT_PROGRAM:
1622 v->value_int =
1623 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1624 break;
1625 case GL_READ_FRAMEBUFFER_BINDING_EXT:
1626 v->value_int = ctx->ReadBuffer->Name;
1627 break;
1628 case GL_RENDERBUFFER_BINDING_EXT:
1629 v->value_int =
1630 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1631 break;
1632 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1633 v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name;
1634 break;
1635
1636 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1637 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
1638 break;
1639
1640 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1641 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
1642 break;
1643 }
1644 }
1645
1646 /**
1647 * Check extra constraints on a struct value_desc descriptor
1648 *
1649 * If a struct value_desc has a non-NULL extra pointer, it means that
1650 * there are a number of extra constraints to check or actions to
1651 * perform. The extras is just an integer array where each integer
1652 * encode different constraints or actions.
1653 *
1654 * \param ctx current context
1655 * \param func name of calling glGet*v() function for error reporting
1656 * \param d the struct value_desc that has the extra constraints
1657 *
1658 * \return GL_FALSE if one of the constraints was not satisfied,
1659 * otherwise GL_TRUE.
1660 */
1661 static GLboolean
1662 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1663 {
1664 const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
1665 int total, enabled;
1666 const int *e;
1667
1668 total = 0;
1669 enabled = 0;
1670 for (e = d->extra; *e != EXTRA_END; e++)
1671 switch (*e) {
1672 case EXTRA_VERSION_30:
1673 if (version >= 30) {
1674 total++;
1675 enabled++;
1676 }
1677 break;
1678 case EXTRA_VERSION_31:
1679 if (version >= 31) {
1680 total++;
1681 enabled++;
1682 }
1683 break;
1684 case EXTRA_VERSION_32:
1685 if (version >= 32) {
1686 total++;
1687 enabled++;
1688 }
1689 break;
1690 case EXTRA_VERSION_ES2:
1691 if (ctx->API == API_OPENGLES2) {
1692 total++;
1693 enabled++;
1694 }
1695 break;
1696 case EXTRA_NEW_BUFFERS:
1697 if (ctx->NewState & _NEW_BUFFERS)
1698 _mesa_update_state(ctx);
1699 break;
1700 case EXTRA_FLUSH_CURRENT:
1701 FLUSH_CURRENT(ctx, 0);
1702 break;
1703 case EXTRA_VALID_DRAW_BUFFER:
1704 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1705 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1706 func, d->pname - GL_DRAW_BUFFER0_ARB);
1707 return GL_FALSE;
1708 }
1709 break;
1710 case EXTRA_VALID_TEXTURE_UNIT:
1711 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1712 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1713 func, ctx->Texture.CurrentUnit);
1714 return GL_FALSE;
1715 }
1716 break;
1717 case EXTRA_END:
1718 break;
1719 default: /* *e is a offset into the extension struct */
1720 total++;
1721 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1722 enabled++;
1723 break;
1724 }
1725
1726 if (total > 0 && enabled == 0) {
1727 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1728 _mesa_lookup_enum_by_nr(d->pname));
1729 return GL_FALSE;
1730 }
1731
1732 return GL_TRUE;
1733 }
1734
1735 static const struct value_desc error_value =
1736 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1737
1738 /**
1739 * Find the struct value_desc corresponding to the enum 'pname'.
1740 *
1741 * We hash the enum value to get an index into the 'table' array,
1742 * which holds the index in the 'values' array of struct value_desc.
1743 * Once we've found the entry, we do the extra checks, if any, then
1744 * look up the value and return a pointer to it.
1745 *
1746 * If the value has to be computed (for example, it's the result of a
1747 * function call or we need to add 1 to it), we use the tmp 'v' to
1748 * store the result.
1749 *
1750 * \param func name of glGet*v() func for error reporting
1751 * \param pname the enum value we're looking up
1752 * \param p is were we return the pointer to the value
1753 * \param v a tmp union value variable in the calling glGet*v() function
1754 *
1755 * \return the struct value_desc corresponding to the enum or a struct
1756 * value_desc of TYPE_INVALID if not found. This lets the calling
1757 * glGet*v() function jump right into a switch statement and
1758 * handle errors there instead of having to check for NULL.
1759 */
1760 static const struct value_desc *
1761 find_value(const char *func, GLenum pname, void **p, union value *v)
1762 {
1763 GET_CURRENT_CONTEXT(ctx);
1764 struct gl_texture_unit *unit;
1765 int mask, hash;
1766 const struct value_desc *d;
1767
1768 mask = Elements(table) - 1;
1769 hash = (pname * prime_factor);
1770 while (1) {
1771 d = &values[table[hash & mask]];
1772
1773 /* If the enum isn't valid, the hash walk ends with index 0,
1774 * which is the API mask entry at the beginning of values[]. */
1775 if (unlikely(d->type == TYPE_API_MASK)) {
1776 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1777 _mesa_lookup_enum_by_nr(pname));
1778 return &error_value;
1779 }
1780
1781 if (likely(d->pname == pname))
1782 break;
1783
1784 hash += prime_step;
1785 }
1786
1787 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1788 return &error_value;
1789
1790 switch (d->location) {
1791 case LOC_BUFFER:
1792 *p = ((char *) ctx->DrawBuffer + d->offset);
1793 return d;
1794 case LOC_CONTEXT:
1795 *p = ((char *) ctx + d->offset);
1796 return d;
1797 case LOC_ARRAY:
1798 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1799 return d;
1800 case LOC_TEXUNIT:
1801 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1802 *p = ((char *) unit + d->offset);
1803 return d;
1804 case LOC_CUSTOM:
1805 find_custom_value(ctx, d, v);
1806 *p = v;
1807 return d;
1808 default:
1809 assert(0);
1810 break;
1811 }
1812
1813 /* silence warning */
1814 return &error_value;
1815 }
1816
1817 static const int transpose[] = {
1818 0, 4, 8, 12,
1819 1, 5, 9, 13,
1820 2, 6, 10, 14,
1821 3, 7, 11, 15
1822 };
1823
1824 void GLAPIENTRY
1825 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1826 {
1827 const struct value_desc *d;
1828 union value v;
1829 GLmatrix *m;
1830 int shift, i;
1831 void *p;
1832
1833 d = find_value("glGetBooleanv", pname, &p, &v);
1834 switch (d->type) {
1835 case TYPE_INVALID:
1836 break;
1837 case TYPE_CONST:
1838 params[0] = INT_TO_BOOLEAN(d->offset);
1839 break;
1840
1841 case TYPE_FLOAT_4:
1842 case TYPE_FLOATN_4:
1843 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1844 case TYPE_FLOAT_3:
1845 case TYPE_FLOATN_3:
1846 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1847 case TYPE_FLOAT_2:
1848 case TYPE_FLOATN_2:
1849 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1850 case TYPE_FLOAT:
1851 case TYPE_FLOATN:
1852 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1853 break;
1854
1855 case TYPE_DOUBLEN:
1856 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1857 break;
1858
1859 case TYPE_INT_4:
1860 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1861 case TYPE_INT_3:
1862 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1863 case TYPE_INT_2:
1864 case TYPE_ENUM_2:
1865 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1866 case TYPE_INT:
1867 case TYPE_ENUM:
1868 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1869 break;
1870
1871 case TYPE_INT_N:
1872 for (i = 0; i < v.value_int_n.n; i++)
1873 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1874 break;
1875
1876 case TYPE_INT64:
1877 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1878 break;
1879
1880 case TYPE_BOOLEAN:
1881 params[0] = ((GLboolean*) p)[0];
1882 break;
1883
1884 case TYPE_MATRIX:
1885 m = *(GLmatrix **) p;
1886 for (i = 0; i < 16; i++)
1887 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1888 break;
1889
1890 case TYPE_MATRIX_T:
1891 m = *(GLmatrix **) p;
1892 for (i = 0; i < 16; i++)
1893 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1894 break;
1895
1896 case TYPE_BIT_0:
1897 case TYPE_BIT_1:
1898 case TYPE_BIT_2:
1899 case TYPE_BIT_3:
1900 case TYPE_BIT_4:
1901 case TYPE_BIT_5:
1902 shift = d->type - TYPE_BIT_0;
1903 params[0] = (*(GLbitfield *) p >> shift) & 1;
1904 break;
1905 }
1906 }
1907
1908 void GLAPIENTRY
1909 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1910 {
1911 const struct value_desc *d;
1912 union value v;
1913 GLmatrix *m;
1914 int shift, i;
1915 void *p;
1916
1917 d = find_value("glGetFloatv", pname, &p, &v);
1918 switch (d->type) {
1919 case TYPE_INVALID:
1920 break;
1921 case TYPE_CONST:
1922 params[0] = (GLfloat) d->offset;
1923 break;
1924
1925 case TYPE_FLOAT_4:
1926 case TYPE_FLOATN_4:
1927 params[3] = ((GLfloat *) p)[3];
1928 case TYPE_FLOAT_3:
1929 case TYPE_FLOATN_3:
1930 params[2] = ((GLfloat *) p)[2];
1931 case TYPE_FLOAT_2:
1932 case TYPE_FLOATN_2:
1933 params[1] = ((GLfloat *) p)[1];
1934 case TYPE_FLOAT:
1935 case TYPE_FLOATN:
1936 params[0] = ((GLfloat *) p)[0];
1937 break;
1938
1939 case TYPE_DOUBLEN:
1940 params[0] = ((GLdouble *) p)[0];
1941 break;
1942
1943 case TYPE_INT_4:
1944 params[3] = (GLfloat) (((GLint *) p)[3]);
1945 case TYPE_INT_3:
1946 params[2] = (GLfloat) (((GLint *) p)[2]);
1947 case TYPE_INT_2:
1948 case TYPE_ENUM_2:
1949 params[1] = (GLfloat) (((GLint *) p)[1]);
1950 case TYPE_INT:
1951 case TYPE_ENUM:
1952 params[0] = (GLfloat) (((GLint *) p)[0]);
1953 break;
1954
1955 case TYPE_INT_N:
1956 for (i = 0; i < v.value_int_n.n; i++)
1957 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1958 break;
1959
1960 case TYPE_INT64:
1961 params[0] = ((GLint64 *) p)[0];
1962 break;
1963
1964 case TYPE_BOOLEAN:
1965 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1966 break;
1967
1968 case TYPE_MATRIX:
1969 m = *(GLmatrix **) p;
1970 for (i = 0; i < 16; i++)
1971 params[i] = m->m[i];
1972 break;
1973
1974 case TYPE_MATRIX_T:
1975 m = *(GLmatrix **) p;
1976 for (i = 0; i < 16; i++)
1977 params[i] = m->m[transpose[i]];
1978 break;
1979
1980 case TYPE_BIT_0:
1981 case TYPE_BIT_1:
1982 case TYPE_BIT_2:
1983 case TYPE_BIT_3:
1984 case TYPE_BIT_4:
1985 case TYPE_BIT_5:
1986 shift = d->type - TYPE_BIT_0;
1987 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1988 break;
1989 }
1990 }
1991
1992 void GLAPIENTRY
1993 _mesa_GetIntegerv(GLenum pname, GLint *params)
1994 {
1995 const struct value_desc *d;
1996 union value v;
1997 GLmatrix *m;
1998 int shift, i;
1999 void *p;
2000
2001 d = find_value("glGetIntegerv", pname, &p, &v);
2002 switch (d->type) {
2003 case TYPE_INVALID:
2004 break;
2005 case TYPE_CONST:
2006 params[0] = d->offset;
2007 break;
2008
2009 case TYPE_FLOAT_4:
2010 params[3] = IROUND(((GLfloat *) p)[3]);
2011 case TYPE_FLOAT_3:
2012 params[2] = IROUND(((GLfloat *) p)[2]);
2013 case TYPE_FLOAT_2:
2014 params[1] = IROUND(((GLfloat *) p)[1]);
2015 case TYPE_FLOAT:
2016 params[0] = IROUND(((GLfloat *) p)[0]);
2017 break;
2018
2019 case TYPE_FLOATN_4:
2020 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2021 case TYPE_FLOATN_3:
2022 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2023 case TYPE_FLOATN_2:
2024 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2025 case TYPE_FLOATN:
2026 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2027 break;
2028
2029 case TYPE_DOUBLEN:
2030 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2031 break;
2032
2033 case TYPE_INT_4:
2034 params[3] = ((GLint *) p)[3];
2035 case TYPE_INT_3:
2036 params[2] = ((GLint *) p)[2];
2037 case TYPE_INT_2:
2038 case TYPE_ENUM_2:
2039 params[1] = ((GLint *) p)[1];
2040 case TYPE_INT:
2041 case TYPE_ENUM:
2042 params[0] = ((GLint *) p)[0];
2043 break;
2044
2045 case TYPE_INT_N:
2046 for (i = 0; i < v.value_int_n.n; i++)
2047 params[i] = v.value_int_n.ints[i];
2048 break;
2049
2050 case TYPE_INT64:
2051 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2052 break;
2053
2054 case TYPE_BOOLEAN:
2055 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2056 break;
2057
2058 case TYPE_MATRIX:
2059 m = *(GLmatrix **) p;
2060 for (i = 0; i < 16; i++)
2061 params[i] = FLOAT_TO_INT(m->m[i]);
2062 break;
2063
2064 case TYPE_MATRIX_T:
2065 m = *(GLmatrix **) p;
2066 for (i = 0; i < 16; i++)
2067 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2068 break;
2069
2070 case TYPE_BIT_0:
2071 case TYPE_BIT_1:
2072 case TYPE_BIT_2:
2073 case TYPE_BIT_3:
2074 case TYPE_BIT_4:
2075 case TYPE_BIT_5:
2076 shift = d->type - TYPE_BIT_0;
2077 params[0] = (*(GLbitfield *) p >> shift) & 1;
2078 break;
2079 }
2080 }
2081
2082 #if FEATURE_ARB_sync
2083 void GLAPIENTRY
2084 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
2085 {
2086 const struct value_desc *d;
2087 union value v;
2088 GLmatrix *m;
2089 int shift, i;
2090 void *p;
2091
2092 d = find_value("glGetInteger64v", pname, &p, &v);
2093 switch (d->type) {
2094 case TYPE_INVALID:
2095 break;
2096 case TYPE_CONST:
2097 params[0] = d->offset;
2098 break;
2099
2100 case TYPE_FLOAT_4:
2101 params[3] = IROUND64(((GLfloat *) p)[3]);
2102 case TYPE_FLOAT_3:
2103 params[2] = IROUND64(((GLfloat *) p)[2]);
2104 case TYPE_FLOAT_2:
2105 params[1] = IROUND64(((GLfloat *) p)[1]);
2106 case TYPE_FLOAT:
2107 params[0] = IROUND64(((GLfloat *) p)[0]);
2108 break;
2109
2110 case TYPE_FLOATN_4:
2111 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
2112 case TYPE_FLOATN_3:
2113 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
2114 case TYPE_FLOATN_2:
2115 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
2116 case TYPE_FLOATN:
2117 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
2118 break;
2119
2120 case TYPE_DOUBLEN:
2121 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
2122 break;
2123
2124 case TYPE_INT_4:
2125 params[3] = ((GLint *) p)[3];
2126 case TYPE_INT_3:
2127 params[2] = ((GLint *) p)[2];
2128 case TYPE_INT_2:
2129 case TYPE_ENUM_2:
2130 params[1] = ((GLint *) p)[1];
2131 case TYPE_INT:
2132 case TYPE_ENUM:
2133 params[0] = ((GLint *) p)[0];
2134 break;
2135
2136 case TYPE_INT_N:
2137 for (i = 0; i < v.value_int_n.n; i++)
2138 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2139 break;
2140
2141 case TYPE_INT64:
2142 params[0] = ((GLint64 *) p)[0];
2143 break;
2144
2145 case TYPE_BOOLEAN:
2146 params[0] = ((GLboolean*) p)[0];
2147 break;
2148
2149 case TYPE_MATRIX:
2150 m = *(GLmatrix **) p;
2151 for (i = 0; i < 16; i++)
2152 params[i] = FLOAT_TO_INT64(m->m[i]);
2153 break;
2154
2155 case TYPE_MATRIX_T:
2156 m = *(GLmatrix **) p;
2157 for (i = 0; i < 16; i++)
2158 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2159 break;
2160
2161 case TYPE_BIT_0:
2162 case TYPE_BIT_1:
2163 case TYPE_BIT_2:
2164 case TYPE_BIT_3:
2165 case TYPE_BIT_4:
2166 case TYPE_BIT_5:
2167 shift = d->type - TYPE_BIT_0;
2168 params[0] = (*(GLbitfield *) p >> shift) & 1;
2169 break;
2170 }
2171 }
2172 #endif /* FEATURE_ARB_sync */
2173
2174 void GLAPIENTRY
2175 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2176 {
2177 const struct value_desc *d;
2178 union value v;
2179 GLmatrix *m;
2180 int shift, i;
2181 void *p;
2182
2183 d = find_value("glGetDoublev", pname, &p, &v);
2184 switch (d->type) {
2185 case TYPE_INVALID:
2186 break;
2187 case TYPE_CONST:
2188 params[0] = d->offset;
2189 break;
2190
2191 case TYPE_FLOAT_4:
2192 case TYPE_FLOATN_4:
2193 params[3] = ((GLfloat *) p)[3];
2194 case TYPE_FLOAT_3:
2195 case TYPE_FLOATN_3:
2196 params[2] = ((GLfloat *) p)[2];
2197 case TYPE_FLOAT_2:
2198 case TYPE_FLOATN_2:
2199 params[1] = ((GLfloat *) p)[1];
2200 case TYPE_FLOAT:
2201 case TYPE_FLOATN:
2202 params[0] = ((GLfloat *) p)[0];
2203 break;
2204
2205 case TYPE_DOUBLEN:
2206 params[0] = ((GLdouble *) p)[0];
2207 break;
2208
2209 case TYPE_INT_4:
2210 params[3] = ((GLint *) p)[3];
2211 case TYPE_INT_3:
2212 params[2] = ((GLint *) p)[2];
2213 case TYPE_INT_2:
2214 case TYPE_ENUM_2:
2215 params[1] = ((GLint *) p)[1];
2216 case TYPE_INT:
2217 case TYPE_ENUM:
2218 params[0] = ((GLint *) p)[0];
2219 break;
2220
2221 case TYPE_INT_N:
2222 for (i = 0; i < v.value_int_n.n; i++)
2223 params[i] = v.value_int_n.ints[i];
2224 break;
2225
2226 case TYPE_INT64:
2227 params[0] = ((GLint64 *) p)[0];
2228 break;
2229
2230 case TYPE_BOOLEAN:
2231 params[0] = *(GLboolean*) p;
2232 break;
2233
2234 case TYPE_MATRIX:
2235 m = *(GLmatrix **) p;
2236 for (i = 0; i < 16; i++)
2237 params[i] = m->m[i];
2238 break;
2239
2240 case TYPE_MATRIX_T:
2241 m = *(GLmatrix **) p;
2242 for (i = 0; i < 16; i++)
2243 params[i] = m->m[transpose[i]];
2244 break;
2245
2246 case TYPE_BIT_0:
2247 case TYPE_BIT_1:
2248 case TYPE_BIT_2:
2249 case TYPE_BIT_3:
2250 case TYPE_BIT_4:
2251 case TYPE_BIT_5:
2252 shift = d->type - TYPE_BIT_0;
2253 params[0] = (*(GLbitfield *) p >> shift) & 1;
2254 break;
2255 }
2256 }
2257
2258 static enum value_type
2259 find_value_indexed(const char *func, GLenum pname, int index, union value *v)
2260 {
2261 GET_CURRENT_CONTEXT(ctx);
2262
2263 switch (pname) {
2264
2265 case GL_BLEND:
2266 if (index >= ctx->Const.MaxDrawBuffers)
2267 goto invalid_value;
2268 if (!ctx->Extensions.EXT_draw_buffers2)
2269 goto invalid_enum;
2270 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2271 return TYPE_INT;
2272
2273 case GL_BLEND_SRC:
2274 /* fall-through */
2275 case GL_BLEND_SRC_RGB:
2276 if (index >= ctx->Const.MaxDrawBuffers)
2277 goto invalid_value;
2278 if (!ctx->Extensions.ARB_draw_buffers_blend)
2279 goto invalid_enum;
2280 v->value_int = ctx->Color.Blend[index].SrcRGB;
2281 return TYPE_INT;
2282 case GL_BLEND_SRC_ALPHA:
2283 if (index >= ctx->Const.MaxDrawBuffers)
2284 goto invalid_value;
2285 if (!ctx->Extensions.ARB_draw_buffers_blend)
2286 goto invalid_enum;
2287 v->value_int = ctx->Color.Blend[index].SrcA;
2288 return TYPE_INT;
2289 case GL_BLEND_DST:
2290 /* fall-through */
2291 case GL_BLEND_DST_RGB:
2292 if (index >= ctx->Const.MaxDrawBuffers)
2293 goto invalid_value;
2294 if (!ctx->Extensions.ARB_draw_buffers_blend)
2295 goto invalid_enum;
2296 v->value_int = ctx->Color.Blend[index].DstRGB;
2297 return TYPE_INT;
2298 case GL_BLEND_DST_ALPHA:
2299 if (index >= ctx->Const.MaxDrawBuffers)
2300 goto invalid_value;
2301 if (!ctx->Extensions.ARB_draw_buffers_blend)
2302 goto invalid_enum;
2303 v->value_int = ctx->Color.Blend[index].DstA;
2304 return TYPE_INT;
2305 case GL_BLEND_EQUATION_RGB:
2306 if (index >= ctx->Const.MaxDrawBuffers)
2307 goto invalid_value;
2308 if (!ctx->Extensions.ARB_draw_buffers_blend)
2309 goto invalid_enum;
2310 v->value_int = ctx->Color.Blend[index].EquationRGB;
2311 return TYPE_INT;
2312 case GL_BLEND_EQUATION_ALPHA:
2313 if (index >= ctx->Const.MaxDrawBuffers)
2314 goto invalid_value;
2315 if (!ctx->Extensions.ARB_draw_buffers_blend)
2316 goto invalid_enum;
2317 v->value_int = ctx->Color.Blend[index].EquationA;
2318 return TYPE_INT;
2319
2320 case GL_COLOR_WRITEMASK:
2321 if (index >= ctx->Const.MaxDrawBuffers)
2322 goto invalid_value;
2323 if (!ctx->Extensions.EXT_draw_buffers2)
2324 goto invalid_enum;
2325 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2326 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2327 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2328 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2329 return TYPE_INT_4;
2330
2331 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2332 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2333 goto invalid_value;
2334 if (!ctx->Extensions.EXT_transform_feedback)
2335 goto invalid_enum;
2336 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2337 return TYPE_INT64;
2338
2339 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2340 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2341 goto invalid_value;
2342 if (!ctx->Extensions.EXT_transform_feedback)
2343 goto invalid_enum;
2344 v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
2345 return TYPE_INT64;
2346
2347 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2348 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2349 goto invalid_value;
2350 if (!ctx->Extensions.EXT_transform_feedback)
2351 goto invalid_enum;
2352 v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name;
2353 return TYPE_INT;
2354 }
2355
2356 invalid_enum:
2357 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2358 _mesa_lookup_enum_by_nr(pname));
2359 return TYPE_INVALID;
2360 invalid_value:
2361 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2362 _mesa_lookup_enum_by_nr(pname));
2363 return TYPE_INVALID;
2364 }
2365
2366 void GLAPIENTRY
2367 _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
2368 {
2369 union value v;
2370 enum value_type type =
2371 find_value_indexed("glGetBooleanIndexedv", pname, index, &v);
2372
2373 switch (type) {
2374 case TYPE_INT:
2375 params[0] = INT_TO_BOOLEAN(v.value_int);
2376 break;
2377 case TYPE_INT_4:
2378 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2379 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2380 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2381 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2382 break;
2383 case TYPE_INT64:
2384 params[0] = INT64_TO_BOOLEAN(v.value_int);
2385 break;
2386 default:
2387 ; /* nothing - GL error was recorded */
2388 }
2389 }
2390
2391 void GLAPIENTRY
2392 _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
2393 {
2394 union value v;
2395 enum value_type type =
2396 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2397
2398 switch (type) {
2399 case TYPE_INT:
2400 params[0] = v.value_int;
2401 break;
2402 case TYPE_INT_4:
2403 params[0] = v.value_int_4[0];
2404 params[1] = v.value_int_4[1];
2405 params[2] = v.value_int_4[2];
2406 params[3] = v.value_int_4[3];
2407 break;
2408 case TYPE_INT64:
2409 params[0] = INT64_TO_INT(v.value_int);
2410 break;
2411 default:
2412 ; /* nothing - GL error was recorded */
2413 }
2414 }
2415
2416 #if FEATURE_ARB_sync
2417 void GLAPIENTRY
2418 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
2419 {
2420 union value v;
2421 enum value_type type =
2422 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2423
2424 switch (type) {
2425 case TYPE_INT:
2426 params[0] = v.value_int;
2427 break;
2428 case TYPE_INT_4:
2429 params[0] = v.value_int_4[0];
2430 params[1] = v.value_int_4[1];
2431 params[2] = v.value_int_4[2];
2432 params[3] = v.value_int_4[3];
2433 break;
2434 case TYPE_INT64:
2435 params[0] = v.value_int;
2436 break;
2437 default:
2438 ; /* nothing - GL error was recorded */
2439 }
2440 }
2441 #endif /* FEATURE_ARB_sync */
2442
2443 #if FEATURE_ES1
2444 void GLAPIENTRY
2445 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2446 {
2447 const struct value_desc *d;
2448 union value v;
2449 GLmatrix *m;
2450 int shift, i;
2451 void *p;
2452
2453 d = find_value("glGetDoublev", pname, &p, &v);
2454 switch (d->type) {
2455 case TYPE_INVALID:
2456 break;
2457 case TYPE_CONST:
2458 params[0] = INT_TO_FIXED(d->offset);
2459 break;
2460
2461 case TYPE_FLOAT_4:
2462 case TYPE_FLOATN_4:
2463 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2464 case TYPE_FLOAT_3:
2465 case TYPE_FLOATN_3:
2466 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2467 case TYPE_FLOAT_2:
2468 case TYPE_FLOATN_2:
2469 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2470 case TYPE_FLOAT:
2471 case TYPE_FLOATN:
2472 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2473 break;
2474
2475 case TYPE_DOUBLEN:
2476 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2477 break;
2478
2479 case TYPE_INT_4:
2480 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2481 case TYPE_INT_3:
2482 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2483 case TYPE_INT_2:
2484 case TYPE_ENUM_2:
2485 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2486 case TYPE_INT:
2487 case TYPE_ENUM:
2488 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2489 break;
2490
2491 case TYPE_INT_N:
2492 for (i = 0; i < v.value_int_n.n; i++)
2493 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2494 break;
2495
2496 case TYPE_INT64:
2497 params[0] = ((GLint64 *) p)[0];
2498 break;
2499
2500 case TYPE_BOOLEAN:
2501 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2502 break;
2503
2504 case TYPE_MATRIX:
2505 m = *(GLmatrix **) p;
2506 for (i = 0; i < 16; i++)
2507 params[i] = FLOAT_TO_FIXED(m->m[i]);
2508 break;
2509
2510 case TYPE_MATRIX_T:
2511 m = *(GLmatrix **) p;
2512 for (i = 0; i < 16; i++)
2513 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2514 break;
2515
2516 case TYPE_BIT_0:
2517 case TYPE_BIT_1:
2518 case TYPE_BIT_2:
2519 case TYPE_BIT_3:
2520 case TYPE_BIT_4:
2521 case TYPE_BIT_5:
2522 shift = d->type - TYPE_BIT_0;
2523 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2524 break;
2525 }
2526 }
2527 #endif