meson: fix missing dependencies
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "debug_output.h"
30 #include "enable.h"
31 #include "enums.h"
32 #include "errors.h"
33 #include "extensions.h"
34 #include "get.h"
35 #include "macros.h"
36 #include "mtypes.h"
37 #include "state.h"
38 #include "texcompress.h"
39 #include "texstate.h"
40 #include "framebuffer.h"
41 #include "samplerobj.h"
42 #include "stencil.h"
43 #include "version.h"
44
45 /* This is a table driven implemetation of the glGet*v() functions.
46 * The basic idea is that most getters just look up an int somewhere
47 * in struct gl_context and then convert it to a bool or float according to
48 * which of glGetIntegerv() glGetBooleanv() etc is being called.
49 * Instead of generating code to do this, we can just record the enum
50 * value and the offset into struct gl_context in an array of structs. Then
51 * in glGet*(), we lookup the struct for the enum in question, and use
52 * the offset to get the int we need.
53 *
54 * Sometimes we need to look up a float, a boolean, a bit in a
55 * bitfield, a matrix or other types instead, so we need to track the
56 * type of the value in struct gl_context. And sometimes the value isn't in
57 * struct gl_context but in the drawbuffer, the array object, current texture
58 * unit, or maybe it's a computed value. So we need to also track
59 * where or how to find the value. Finally, we sometimes need to
60 * check that one of a number of extensions are enabled, the GL
61 * version or flush or call _mesa_update_state(). This is done by
62 * attaching optional extra information to the value description
63 * struct, it's sort of like an array of opcodes that describe extra
64 * checks or actions.
65 *
66 * Putting all this together we end up with struct value_desc below,
67 * and with a couple of macros to help, the table of struct value_desc
68 * is about as concise as the specification in the old python script.
69 */
70
71 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
72 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
73 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
74 (GLint) ((F) * 65536.0f) )
75
76 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
78 ((I) < SHRT_MIN) ? INT_MIN : \
79 (GLint) ((I) * 65536) )
80
81 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
82 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
83
84 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
85 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
86 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
87 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
88
89 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
90 #define ENUM_TO_FIXED(E) (E)
91
92 enum value_type {
93 TYPE_INVALID,
94 TYPE_INT,
95 TYPE_INT_2,
96 TYPE_INT_3,
97 TYPE_INT_4,
98 TYPE_INT_N,
99 TYPE_UINT,
100 TYPE_UINT_2,
101 TYPE_UINT_3,
102 TYPE_UINT_4,
103 TYPE_INT64,
104 TYPE_ENUM,
105 TYPE_ENUM_2,
106 TYPE_BOOLEAN,
107 TYPE_BIT_0,
108 TYPE_BIT_1,
109 TYPE_BIT_2,
110 TYPE_BIT_3,
111 TYPE_BIT_4,
112 TYPE_BIT_5,
113 TYPE_BIT_6,
114 TYPE_BIT_7,
115 TYPE_FLOAT,
116 TYPE_FLOAT_2,
117 TYPE_FLOAT_3,
118 TYPE_FLOAT_4,
119 TYPE_FLOAT_8,
120 TYPE_FLOATN,
121 TYPE_FLOATN_2,
122 TYPE_FLOATN_3,
123 TYPE_FLOATN_4,
124 TYPE_DOUBLEN,
125 TYPE_DOUBLEN_2,
126 TYPE_MATRIX,
127 TYPE_MATRIX_T,
128 TYPE_CONST
129 };
130
131 enum value_location {
132 LOC_BUFFER,
133 LOC_CONTEXT,
134 LOC_ARRAY,
135 LOC_TEXUNIT,
136 LOC_CUSTOM
137 };
138
139 enum value_extra {
140 EXTRA_END = 0x8000,
141 EXTRA_VERSION_30,
142 EXTRA_VERSION_31,
143 EXTRA_VERSION_32,
144 EXTRA_VERSION_40,
145 EXTRA_API_GL,
146 EXTRA_API_GL_CORE,
147 EXTRA_API_ES2,
148 EXTRA_API_ES3,
149 EXTRA_API_ES31,
150 EXTRA_API_ES32,
151 EXTRA_NEW_BUFFERS,
152 EXTRA_NEW_FRAG_CLAMP,
153 EXTRA_VALID_DRAW_BUFFER,
154 EXTRA_VALID_TEXTURE_UNIT,
155 EXTRA_VALID_CLIP_DISTANCE,
156 EXTRA_FLUSH_CURRENT,
157 EXTRA_GLSL_130,
158 EXTRA_EXT_UBO_GS,
159 EXTRA_EXT_ATOMICS_GS,
160 EXTRA_EXT_SHADER_IMAGE_GS,
161 EXTRA_EXT_ATOMICS_TESS,
162 EXTRA_EXT_SHADER_IMAGE_TESS,
163 EXTRA_EXT_SSBO_GS,
164 EXTRA_EXT_FB_NO_ATTACH_GS,
165 EXTRA_EXT_ES_GS,
166 EXTRA_EXT_PROVOKING_VERTEX_32,
167 };
168
169 #define NO_EXTRA NULL
170 #define NO_OFFSET 0
171
172 struct value_desc {
173 GLenum pname;
174 GLubyte location; /**< enum value_location */
175 GLubyte type; /**< enum value_type */
176 int offset;
177 const int *extra;
178 };
179
180 union value {
181 GLfloat value_float;
182 GLfloat value_float_4[4];
183 GLdouble value_double_2[2];
184 GLmatrix *value_matrix;
185 GLint value_int;
186 GLint value_int_4[4];
187 GLint64 value_int64;
188 GLenum value_enum;
189
190 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
191 struct {
192 GLint n, ints[100];
193 } value_int_n;
194 GLboolean value_bool;
195 };
196
197 #define BUFFER_FIELD(field, type) \
198 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
199 #define CONTEXT_FIELD(field, type) \
200 LOC_CONTEXT, type, offsetof(struct gl_context, field)
201 #define ARRAY_FIELD(field, type) \
202 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
203 #undef CONST /* already defined through windows.h */
204 #define CONST(value) \
205 LOC_CONTEXT, TYPE_CONST, value
206
207 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
208 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
209 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
210
211 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
212 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
213 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
214 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
215 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
216 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
217 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
218 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
219 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
220 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
221 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
222 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
223 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
224 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
225 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
226 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
227 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
228 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
229 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
230 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
231 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
232 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
233
234 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
235 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
236 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
237
238 #define EXT(f) \
239 offsetof(struct gl_extensions, f)
240
241 #define EXTRA_EXT(e) \
242 static const int extra_##e[] = { \
243 EXT(e), EXTRA_END \
244 }
245
246 #define EXTRA_EXT2(e1, e2) \
247 static const int extra_##e1##_##e2[] = { \
248 EXT(e1), EXT(e2), EXTRA_END \
249 }
250
251 /* The 'extra' mechanism is a way to specify extra checks (such as
252 * extensions or specific gl versions) or actions (flush current, new
253 * buffers) that we need to do before looking up an enum. We need to
254 * declare them all up front so we can refer to them in the value_desc
255 * structs below.
256 *
257 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
258 * versions, listing multiple ones in an array means an error will be thrown
259 * only if none of them are available. If you need to check for "AND"
260 * behavior, you would need to make a custom EXTRA_ enum.
261 */
262
263 static const int extra_new_buffers[] = {
264 EXTRA_NEW_BUFFERS,
265 EXTRA_END
266 };
267
268 static const int extra_new_frag_clamp[] = {
269 EXTRA_NEW_FRAG_CLAMP,
270 EXTRA_END
271 };
272
273 static const int extra_valid_draw_buffer[] = {
274 EXTRA_VALID_DRAW_BUFFER,
275 EXTRA_END
276 };
277
278 static const int extra_valid_texture_unit[] = {
279 EXTRA_VALID_TEXTURE_UNIT,
280 EXTRA_END
281 };
282
283 static const int extra_valid_clip_distance[] = {
284 EXTRA_VALID_CLIP_DISTANCE,
285 EXTRA_END
286 };
287
288 static const int extra_flush_current_valid_texture_unit[] = {
289 EXTRA_FLUSH_CURRENT,
290 EXTRA_VALID_TEXTURE_UNIT,
291 EXTRA_END
292 };
293
294 static const int extra_flush_current[] = {
295 EXTRA_FLUSH_CURRENT,
296 EXTRA_END
297 };
298
299 static const int extra_EXT_texture_integer_and_new_buffers[] = {
300 EXT(EXT_texture_integer),
301 EXTRA_NEW_BUFFERS,
302 EXTRA_END
303 };
304
305 static const int extra_GLSL_130_es3[] = {
306 EXTRA_GLSL_130,
307 EXTRA_API_ES3,
308 EXTRA_END
309 };
310
311 static const int extra_texture_buffer_object[] = {
312 EXT(ARB_texture_buffer_object),
313 EXTRA_END
314 };
315
316 static const int extra_ARB_transform_feedback2_api_es3[] = {
317 EXT(ARB_transform_feedback2),
318 EXTRA_API_ES3,
319 EXTRA_END
320 };
321
322 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
323 EXTRA_EXT_UBO_GS,
324 EXTRA_END
325 };
326
327 static const int extra_ARB_ES2_compatibility_api_es2[] = {
328 EXT(ARB_ES2_compatibility),
329 EXTRA_API_ES2,
330 EXTRA_END
331 };
332
333 static const int extra_ARB_ES3_compatibility_api_es3[] = {
334 EXT(ARB_ES3_compatibility),
335 EXTRA_API_ES3,
336 EXTRA_END
337 };
338
339 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
340 EXT(EXT_framebuffer_sRGB),
341 EXTRA_NEW_BUFFERS,
342 EXTRA_END
343 };
344
345 static const int extra_EXT_packed_float[] = {
346 EXT(EXT_packed_float),
347 EXTRA_NEW_BUFFERS,
348 EXTRA_END
349 };
350
351 static const int extra_EXT_texture_array_es3[] = {
352 EXT(EXT_texture_array),
353 EXTRA_API_ES3,
354 EXTRA_END
355 };
356
357 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
358 EXTRA_EXT_ATOMICS_GS,
359 EXTRA_END
360 };
361
362 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
363 EXTRA_EXT_SHADER_IMAGE_GS,
364 EXTRA_END
365 };
366
367 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
368 EXTRA_EXT_ATOMICS_TESS,
369 EXTRA_END
370 };
371
372 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
373 EXTRA_EXT_SHADER_IMAGE_TESS,
374 EXTRA_END
375 };
376
377 /* HACK: remove when ARB_compute_shader is actually supported */
378 static const int extra_ARB_compute_shader_es31[] = {
379 EXT(ARB_compute_shader),
380 EXTRA_API_ES31,
381 EXTRA_END
382 };
383
384 static const int extra_ARB_shader_storage_buffer_object_es31[] = {
385 EXT(ARB_shader_storage_buffer_object),
386 EXTRA_API_ES31,
387 EXTRA_END
388 };
389
390 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
391 EXTRA_EXT_SSBO_GS,
392 EXTRA_END
393 };
394
395 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = {
396 EXT(ARB_shader_image_load_store),
397 EXT(ARB_shader_storage_buffer_object),
398 EXTRA_API_ES31,
399 EXTRA_END
400 };
401
402 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
403 EXTRA_EXT_FB_NO_ATTACH_GS,
404 EXTRA_END
405 };
406
407 static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
408 EXT(ARB_viewport_array),
409 EXTRA_EXT_ES_GS,
410 EXTRA_END
411 };
412
413 static const int extra_ARB_viewport_array_or_oes_viewport_array[] = {
414 EXT(ARB_viewport_array),
415 EXT(OES_viewport_array),
416 EXTRA_END
417 };
418
419 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
420 EXT(ARB_gpu_shader5),
421 EXTRA_EXT_ES_GS,
422 EXTRA_END
423 };
424
425 static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = {
426 EXT(ARB_gpu_shader5),
427 EXT(OES_sample_variables),
428 EXTRA_END
429 };
430
431 static const int extra_ES32[] = {
432 EXT(ARB_ES3_2_compatibility),
433 EXTRA_API_ES32,
434 EXTRA_END
435 };
436
437 static const int extra_KHR_robustness_or_GL[] = {
438 EXT(KHR_robustness),
439 EXTRA_API_GL,
440 EXTRA_API_GL_CORE,
441 EXTRA_END
442 };
443
444 static const int extra_INTEL_conservative_rasterization[] = {
445 EXT(INTEL_conservative_rasterization),
446 EXTRA_END
447 };
448
449 EXTRA_EXT(ARB_texture_cube_map);
450 EXTRA_EXT(EXT_texture_array);
451 EXTRA_EXT(NV_fog_distance);
452 EXTRA_EXT(EXT_texture_filter_anisotropic);
453 EXTRA_EXT(NV_point_sprite);
454 EXTRA_EXT(NV_texture_rectangle);
455 EXTRA_EXT(EXT_stencil_two_side);
456 EXTRA_EXT(EXT_depth_bounds_test);
457 EXTRA_EXT(ARB_depth_clamp);
458 EXTRA_EXT(ATI_fragment_shader);
459 EXTRA_EXT(EXT_provoking_vertex);
460 EXTRA_EXT(ARB_fragment_shader);
461 EXTRA_EXT(ARB_fragment_program);
462 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
463 EXTRA_EXT(ARB_seamless_cube_map);
464 EXTRA_EXT(ARB_sync);
465 EXTRA_EXT(ARB_vertex_shader);
466 EXTRA_EXT(EXT_transform_feedback);
467 EXTRA_EXT(ARB_transform_feedback3);
468 EXTRA_EXT(EXT_pixel_buffer_object);
469 EXTRA_EXT(ARB_vertex_program);
470 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
471 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
472 EXTRA_EXT(ARB_color_buffer_float);
473 EXTRA_EXT(EXT_framebuffer_sRGB);
474 EXTRA_EXT(OES_EGL_image_external);
475 EXTRA_EXT(ARB_blend_func_extended);
476 EXTRA_EXT(ARB_uniform_buffer_object);
477 EXTRA_EXT(ARB_timer_query);
478 EXTRA_EXT2(ARB_texture_cube_map_array, OES_texture_cube_map_array);
479 EXTRA_EXT(ARB_texture_buffer_range);
480 EXTRA_EXT(ARB_texture_multisample);
481 EXTRA_EXT(ARB_texture_gather);
482 EXTRA_EXT(ARB_shader_atomic_counters);
483 EXTRA_EXT(ARB_draw_indirect);
484 EXTRA_EXT(ARB_shader_image_load_store);
485 EXTRA_EXT(ARB_query_buffer_object);
486 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
487 EXTRA_EXT(INTEL_performance_query);
488 EXTRA_EXT(ARB_explicit_uniform_location);
489 EXTRA_EXT(ARB_clip_control);
490 EXTRA_EXT(ARB_polygon_offset_clamp);
491 EXTRA_EXT(ARB_framebuffer_no_attachments);
492 EXTRA_EXT(ARB_tessellation_shader);
493 EXTRA_EXT(ARB_shader_storage_buffer_object);
494 EXTRA_EXT(ARB_indirect_parameters);
495 EXTRA_EXT(ATI_meminfo);
496 EXTRA_EXT(NVX_gpu_memory_info);
497 EXTRA_EXT(ARB_cull_distance);
498 EXTRA_EXT(EXT_window_rectangles);
499 EXTRA_EXT(KHR_blend_equation_advanced_coherent);
500 EXTRA_EXT(OES_primitive_bounding_box);
501 EXTRA_EXT(ARB_compute_variable_group_size);
502 EXTRA_EXT(KHR_robustness);
503 EXTRA_EXT(ARB_sparse_buffer);
504
505 static const int
506 extra_ARB_color_buffer_float_or_glcore[] = {
507 EXT(ARB_color_buffer_float),
508 EXTRA_API_GL_CORE,
509 EXTRA_END
510 };
511
512 static const int
513 extra_NV_primitive_restart[] = {
514 EXT(NV_primitive_restart),
515 EXTRA_END
516 };
517
518 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
519 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
520 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
521
522 static const int extra_gl30_es3[] = {
523 EXTRA_VERSION_30,
524 EXTRA_API_ES3,
525 EXTRA_END,
526 };
527
528 static const int extra_gl32_es3[] = {
529 EXTRA_VERSION_32,
530 EXTRA_API_ES3,
531 EXTRA_END,
532 };
533
534 static const int extra_version_32_OES_geometry_shader[] = {
535 EXTRA_VERSION_32,
536 EXTRA_EXT_ES_GS,
537 EXTRA_END
538 };
539
540 static const int extra_gl40_ARB_sample_shading[] = {
541 EXTRA_VERSION_40,
542 EXT(ARB_sample_shading),
543 EXTRA_END
544 };
545
546 static const int
547 extra_ARB_vertex_program_api_es2[] = {
548 EXT(ARB_vertex_program),
549 EXTRA_API_ES2,
550 EXTRA_END
551 };
552
553 /* The ReadBuffer get token is valid under either full GL or under
554 * GLES2 if the NV_read_buffer extension is available. */
555 static const int
556 extra_NV_read_buffer_api_gl[] = {
557 EXTRA_API_ES2,
558 EXTRA_API_GL,
559 EXTRA_END
560 };
561
562 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
563 EXTRA_API_GL_CORE,
564 EXT(ARB_color_buffer_float),
565 EXTRA_NEW_BUFFERS,
566 EXTRA_END
567 };
568
569 static const int extra_EXT_shader_framebuffer_fetch[] = {
570 EXTRA_API_ES2,
571 EXTRA_API_ES3,
572 EXT(MESA_shader_framebuffer_fetch),
573 EXTRA_END
574 };
575
576 static const int extra_EXT_provoking_vertex_32[] = {
577 EXTRA_EXT_PROVOKING_VERTEX_32,
578 EXTRA_END
579 };
580
581 static const int extra_EXT_disjoint_timer_query[] = {
582 EXTRA_API_ES2,
583 EXTRA_API_ES3,
584 EXT(EXT_disjoint_timer_query),
585 EXTRA_END
586 };
587
588
589 /* This is the big table describing all the enums we accept in
590 * glGet*v(). The table is partitioned into six parts: enums
591 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
592 * between OpenGL and GLES, enums exclusive to GLES, etc for the
593 * remaining combinations. To look up the enums valid in a given API
594 * we will use a hash table specific to that API. These tables are in
595 * turn generated at build time and included through get_hash.h.
596 */
597
598 #include "get_hash.h"
599
600 /* All we need now is a way to look up the value struct from the enum.
601 * The code generated by gcc for the old generated big switch
602 * statement is a big, balanced, open coded if/else tree, essentially
603 * an unrolled binary search. It would be natural to sort the new
604 * enum table and use bsearch(), but we will use a read-only hash
605 * table instead. bsearch() has a nice guaranteed worst case
606 * performance, but we're also guaranteed to hit that worst case
607 * (log2(n) iterations) for about half the enums. Instead, using an
608 * open addressing hash table, we can find the enum on the first try
609 * for 80% of the enums, 1 collision for 10% and never more than 5
610 * collisions for any enum (typical numbers). And the code is very
611 * simple, even though it feels a little magic. */
612
613 /**
614 * Handle irregular enums
615 *
616 * Some values don't conform to the "well-known type at context
617 * pointer + offset" pattern, so we have this function to catch all
618 * the corner cases. Typically, it's a computed value or a one-off
619 * pointer to a custom struct or something.
620 *
621 * In this case we can't return a pointer to the value, so we'll have
622 * to use the temporary variable 'v' declared back in the calling
623 * glGet*v() function to store the result.
624 *
625 * \param ctx the current context
626 * \param d the struct value_desc that describes the enum
627 * \param v pointer to the tmp declared in the calling glGet*v() function
628 */
629 static void
630 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
631 {
632 struct gl_buffer_object **buffer_obj;
633 struct gl_array_attributes *array;
634 GLuint unit, *p;
635
636 switch (d->pname) {
637 case GL_MAJOR_VERSION:
638 v->value_int = ctx->Version / 10;
639 break;
640 case GL_MINOR_VERSION:
641 v->value_int = ctx->Version % 10;
642 break;
643
644 case GL_TEXTURE_1D:
645 case GL_TEXTURE_2D:
646 case GL_TEXTURE_3D:
647 case GL_TEXTURE_CUBE_MAP:
648 case GL_TEXTURE_RECTANGLE_NV:
649 case GL_TEXTURE_EXTERNAL_OES:
650 v->value_bool = _mesa_IsEnabled(d->pname);
651 break;
652
653 case GL_LINE_STIPPLE_PATTERN:
654 /* This is the only GLushort, special case it here by promoting
655 * to an int rather than introducing a new type. */
656 v->value_int = ctx->Line.StipplePattern;
657 break;
658
659 case GL_CURRENT_RASTER_TEXTURE_COORDS:
660 unit = ctx->Texture.CurrentUnit;
661 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
662 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
663 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
664 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
665 break;
666
667 case GL_CURRENT_TEXTURE_COORDS:
668 unit = ctx->Texture.CurrentUnit;
669 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
670 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
671 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
672 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
673 break;
674
675 case GL_COLOR_WRITEMASK:
676 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
677 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
678 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
679 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
680 break;
681
682 case GL_EDGE_FLAG:
683 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
684 break;
685
686 case GL_READ_BUFFER:
687 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
688 break;
689
690 case GL_MAP2_GRID_DOMAIN:
691 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
692 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
693 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
694 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
695 break;
696
697 case GL_TEXTURE_STACK_DEPTH:
698 unit = ctx->Texture.CurrentUnit;
699 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
700 break;
701 case GL_TEXTURE_MATRIX:
702 unit = ctx->Texture.CurrentUnit;
703 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
704 break;
705
706 case GL_TEXTURE_COORD_ARRAY:
707 case GL_TEXTURE_COORD_ARRAY_SIZE:
708 case GL_TEXTURE_COORD_ARRAY_TYPE:
709 case GL_TEXTURE_COORD_ARRAY_STRIDE:
710 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
711 v->value_int = *(GLuint *) ((char *) array + d->offset);
712 break;
713
714 case GL_ACTIVE_TEXTURE_ARB:
715 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
716 break;
717 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
718 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
719 break;
720
721 case GL_MODELVIEW_STACK_DEPTH:
722 case GL_PROJECTION_STACK_DEPTH:
723 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
724 break;
725
726 case GL_MAX_TEXTURE_SIZE:
727 case GL_MAX_3D_TEXTURE_SIZE:
728 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
729 p = (GLuint *) ((char *) ctx + d->offset);
730 v->value_int = 1 << (*p - 1);
731 break;
732
733 case GL_SCISSOR_BOX:
734 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
735 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
736 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
737 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
738 break;
739
740 case GL_SCISSOR_TEST:
741 v->value_bool = ctx->Scissor.EnableFlags & 1;
742 break;
743
744 case GL_LIST_INDEX:
745 v->value_int =
746 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
747 break;
748 case GL_LIST_MODE:
749 if (!ctx->CompileFlag)
750 v->value_enum = 0;
751 else if (ctx->ExecuteFlag)
752 v->value_enum = GL_COMPILE_AND_EXECUTE;
753 else
754 v->value_enum = GL_COMPILE;
755 break;
756
757 case GL_VIEWPORT:
758 v->value_float_4[0] = ctx->ViewportArray[0].X;
759 v->value_float_4[1] = ctx->ViewportArray[0].Y;
760 v->value_float_4[2] = ctx->ViewportArray[0].Width;
761 v->value_float_4[3] = ctx->ViewportArray[0].Height;
762 break;
763
764 case GL_DEPTH_RANGE:
765 v->value_double_2[0] = ctx->ViewportArray[0].Near;
766 v->value_double_2[1] = ctx->ViewportArray[0].Far;
767 break;
768
769 case GL_ACTIVE_STENCIL_FACE_EXT:
770 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
771 break;
772
773 case GL_STENCIL_FAIL:
774 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
775 break;
776 case GL_STENCIL_FUNC:
777 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
778 break;
779 case GL_STENCIL_PASS_DEPTH_FAIL:
780 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
781 break;
782 case GL_STENCIL_PASS_DEPTH_PASS:
783 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
784 break;
785 case GL_STENCIL_REF:
786 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
787 break;
788 case GL_STENCIL_BACK_REF:
789 v->value_int = _mesa_get_stencil_ref(ctx, 1);
790 break;
791 case GL_STENCIL_VALUE_MASK:
792 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
793 break;
794 case GL_STENCIL_WRITEMASK:
795 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
796 break;
797
798 case GL_NUM_EXTENSIONS:
799 v->value_int = _mesa_get_extension_count(ctx);
800 break;
801
802 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
803 v->value_int = _mesa_get_color_read_type(ctx, NULL, "glGetIntegerv");
804 break;
805 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
806 v->value_int = _mesa_get_color_read_format(ctx, NULL, "glGetIntegerv");
807 break;
808
809 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
810 v->value_int = ctx->CurrentStack->Depth + 1;
811 break;
812 case GL_CURRENT_MATRIX_ARB:
813 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
814 v->value_matrix = ctx->CurrentStack->Top;
815 break;
816
817 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
818 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
819 break;
820 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
821 v->value_int_n.n =
822 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
823 assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
824 break;
825
826 case GL_MAX_VARYING_FLOATS_ARB:
827 v->value_int = ctx->Const.MaxVarying * 4;
828 break;
829
830 /* Various object names */
831
832 case GL_TEXTURE_BINDING_1D:
833 case GL_TEXTURE_BINDING_2D:
834 case GL_TEXTURE_BINDING_3D:
835 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
836 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
837 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
838 case GL_TEXTURE_BINDING_RECTANGLE_NV:
839 case GL_TEXTURE_BINDING_EXTERNAL_OES:
840 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
841 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
842 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
843 unit = ctx->Texture.CurrentUnit;
844 v->value_int =
845 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
846 break;
847
848 /* GL_EXT_external_objects */
849 case GL_DRIVER_UUID_EXT:
850 _mesa_get_driver_uuid(ctx, v->value_int_4);
851 break;
852 case GL_DEVICE_UUID_EXT:
853 _mesa_get_device_uuid(ctx, v->value_int_4);
854 break;
855
856 /* GL_EXT_packed_float */
857 case GL_RGBA_SIGNED_COMPONENTS_EXT:
858 {
859 /* Note: we only check the 0th color attachment. */
860 const struct gl_renderbuffer *rb =
861 ctx->DrawBuffer->_ColorDrawBuffers[0];
862 if (rb && _mesa_is_format_signed(rb->Format)) {
863 /* Issue 17 of GL_EXT_packed_float: If a component (such as
864 * alpha) has zero bits, the component should not be considered
865 * signed and so the bit for the respective component should be
866 * zeroed.
867 */
868 GLint r_bits =
869 _mesa_get_format_bits(rb->Format, GL_RED_BITS);
870 GLint g_bits =
871 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
872 GLint b_bits =
873 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
874 GLint a_bits =
875 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
876 GLint l_bits =
877 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
878 GLint i_bits =
879 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
880
881 v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
882 v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
883 v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
884 v->value_int_4[3] = a_bits + i_bits > 0;
885 }
886 else {
887 v->value_int_4[0] =
888 v->value_int_4[1] =
889 v->value_int_4[2] =
890 v->value_int_4[3] = 0;
891 }
892 }
893 break;
894
895 /* GL_ARB_vertex_buffer_object */
896 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
897 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
898 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
899 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
900 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
901 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
902 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
903 buffer_obj = (struct gl_buffer_object **)
904 ((char *) ctx->Array.VAO + d->offset);
905 v->value_int = (*buffer_obj)->Name;
906 break;
907 case GL_ARRAY_BUFFER_BINDING_ARB:
908 v->value_int = ctx->Array.ArrayBufferObj->Name;
909 break;
910 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
911 v->value_int =
912 ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
913 break;
914 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
915 v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
916 break;
917
918 /* ARB_vertex_array_bgra */
919 case GL_COLOR_ARRAY_SIZE:
920 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
921 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
922 break;
923 case GL_SECONDARY_COLOR_ARRAY_SIZE:
924 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
925 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
926 break;
927
928 /* ARB_copy_buffer */
929 case GL_COPY_READ_BUFFER:
930 v->value_int = ctx->CopyReadBuffer->Name;
931 break;
932 case GL_COPY_WRITE_BUFFER:
933 v->value_int = ctx->CopyWriteBuffer->Name;
934 break;
935
936 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
937 v->value_int = ctx->Pack.BufferObj->Name;
938 break;
939 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
940 v->value_int = ctx->Unpack.BufferObj->Name;
941 break;
942 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
943 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
944 break;
945 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
946 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
947 break;
948 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
949 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
950 break;
951 case GL_TRANSFORM_FEEDBACK_BINDING:
952 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
953 break;
954 case GL_CURRENT_PROGRAM:
955 /* The Changelog of the ARB_separate_shader_objects spec says:
956 *
957 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
958 * CURRENT_PROGRAM. In the EXT extension, this
959 * token was aliased to ACTIVE_PROGRAM_EXT, and
960 * was used to indicate the last program set by
961 * either ActiveProgramEXT or UseProgram. In
962 * the ARB extension, the SSO active programs
963 * are now program pipeline object state and
964 * CURRENT_PROGRAM should still be used to query
965 * the last program set by UseProgram (bug 7822).
966 */
967 v->value_int =
968 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
969 break;
970 case GL_READ_FRAMEBUFFER_BINDING_EXT:
971 v->value_int = ctx->ReadBuffer->Name;
972 break;
973 case GL_RENDERBUFFER_BINDING_EXT:
974 v->value_int =
975 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
976 break;
977 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
978 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
979 break;
980
981 case GL_FOG_COLOR:
982 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
983 COPY_4FV(v->value_float_4, ctx->Fog.Color);
984 else
985 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
986 break;
987 case GL_COLOR_CLEAR_VALUE:
988 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
989 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
990 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
991 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
992 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
993 } else
994 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
995 break;
996 case GL_BLEND_COLOR_EXT:
997 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
998 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
999 else
1000 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1001 break;
1002 case GL_ALPHA_TEST_REF:
1003 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1004 v->value_float = ctx->Color.AlphaRef;
1005 else
1006 v->value_float = ctx->Color.AlphaRefUnclamped;
1007 break;
1008 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1009 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
1010 break;
1011
1012 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1013 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
1014 break;
1015
1016 /* GL_ARB_texture_buffer_object */
1017 case GL_TEXTURE_BUFFER_ARB:
1018 v->value_int = ctx->Texture.BufferObject->Name;
1019 break;
1020 case GL_TEXTURE_BINDING_BUFFER_ARB:
1021 unit = ctx->Texture.CurrentUnit;
1022 v->value_int =
1023 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1024 break;
1025 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1026 {
1027 struct gl_buffer_object *buf =
1028 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1029 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1030 v->value_int = buf ? buf->Name : 0;
1031 }
1032 break;
1033 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1034 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1035 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1036 break;
1037
1038 /* GL_ARB_sampler_objects */
1039 case GL_SAMPLER_BINDING:
1040 {
1041 struct gl_sampler_object *samp =
1042 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1043 v->value_int = samp ? samp->Name : 0;
1044 }
1045 break;
1046 /* GL_ARB_uniform_buffer_object */
1047 case GL_UNIFORM_BUFFER_BINDING:
1048 v->value_int = ctx->UniformBuffer->Name;
1049 break;
1050 /* GL_ARB_shader_storage_buffer_object */
1051 case GL_SHADER_STORAGE_BUFFER_BINDING:
1052 v->value_int = ctx->ShaderStorageBuffer->Name;
1053 break;
1054 /* GL_ARB_query_buffer_object */
1055 case GL_QUERY_BUFFER_BINDING:
1056 v->value_int = ctx->QueryBuffer->Name;
1057 break;
1058 /* GL_ARB_timer_query */
1059 case GL_TIMESTAMP:
1060 if (ctx->Driver.GetTimestamp) {
1061 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1062 }
1063 else {
1064 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1065 }
1066 break;
1067 /* GL_KHR_DEBUG */
1068 case GL_DEBUG_OUTPUT:
1069 case GL_DEBUG_OUTPUT_SYNCHRONOUS:
1070 case GL_DEBUG_LOGGED_MESSAGES:
1071 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1072 case GL_DEBUG_GROUP_STACK_DEPTH:
1073 v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1074 break;
1075 /* GL_ARB_shader_atomic_counters */
1076 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1077 if (ctx->AtomicBuffer) {
1078 v->value_int = ctx->AtomicBuffer->Name;
1079 } else {
1080 v->value_int = 0;
1081 }
1082 break;
1083 /* GL_ARB_draw_indirect */
1084 case GL_DRAW_INDIRECT_BUFFER_BINDING:
1085 v->value_int = ctx->DrawIndirectBuffer->Name;
1086 break;
1087 /* GL_ARB_indirect_parameters */
1088 case GL_PARAMETER_BUFFER_BINDING_ARB:
1089 v->value_int = ctx->ParameterBuffer->Name;
1090 break;
1091 /* GL_ARB_separate_shader_objects */
1092 case GL_PROGRAM_PIPELINE_BINDING:
1093 if (ctx->Pipeline.Current) {
1094 v->value_int = ctx->Pipeline.Current->Name;
1095 } else {
1096 v->value_int = 0;
1097 }
1098 break;
1099 /* GL_ARB_compute_shader */
1100 case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
1101 v->value_int = ctx->DispatchIndirectBuffer->Name;
1102 break;
1103 /* GL_ARB_multisample */
1104 case GL_SAMPLES:
1105 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
1106 break;
1107 case GL_SAMPLE_BUFFERS:
1108 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
1109 break;
1110 /* GL_EXT_textrue_integer */
1111 case GL_RGBA_INTEGER_MODE_EXT:
1112 v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0);
1113 break;
1114 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1115 case GL_VBO_FREE_MEMORY_ATI:
1116 case GL_TEXTURE_FREE_MEMORY_ATI:
1117 case GL_RENDERBUFFER_FREE_MEMORY_ATI:
1118 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX:
1119 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX:
1120 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX:
1121 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX:
1122 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX:
1123 {
1124 struct gl_memory_info info;
1125
1126 ctx->Driver.QueryMemoryInfo(ctx, &info);
1127
1128 if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
1129 v->value_int = info.total_device_memory;
1130 else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
1131 v->value_int = info.total_device_memory +
1132 info.total_staging_memory;
1133 else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
1134 v->value_int = info.avail_device_memory;
1135 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
1136 v->value_int = info.nr_device_memory_evictions;
1137 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
1138 v->value_int = info.device_memory_evicted;
1139 else {
1140 /* ATI free memory enums.
1141 *
1142 * Since the GPU memory is (usually) page-table based, every two
1143 * consecutive elements are equal. From the GL_ATI_meminfo
1144 * specification:
1145 *
1146 * "param[0] - total memory free in the pool
1147 * param[1] - largest available free block in the pool
1148 * param[2] - total auxiliary memory free
1149 * param[3] - largest auxiliary free block"
1150 *
1151 * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1152 * the same numbers here.
1153 */
1154 v->value_int_4[0] = info.avail_device_memory;
1155 v->value_int_4[1] = info.avail_device_memory;
1156 v->value_int_4[2] = info.avail_staging_memory;
1157 v->value_int_4[3] = info.avail_staging_memory;
1158 }
1159 }
1160 break;
1161
1162 /* GL_ARB_get_program_binary */
1163 case GL_PROGRAM_BINARY_FORMATS:
1164 assert(ctx->Const.NumProgramBinaryFormats <= 1);
1165 v->value_int_n.n = MIN2(ctx->Const.NumProgramBinaryFormats, 1);
1166 if (ctx->Const.NumProgramBinaryFormats > 0) {
1167 v->value_int_n.ints[0] = GL_PROGRAM_BINARY_FORMAT_MESA;
1168 }
1169 break;
1170 /* GL_EXT_disjoint_timer_query */
1171 case GL_GPU_DISJOINT_EXT:
1172 {
1173 simple_mtx_lock(&ctx->Shared->Mutex);
1174 v->value_int = ctx->Shared->DisjointOperation;
1175 /* Reset state as expected by the spec. */
1176 ctx->Shared->DisjointOperation = false;
1177 simple_mtx_unlock(&ctx->Shared->Mutex);
1178 }
1179 break;
1180 }
1181 }
1182
1183 /**
1184 * Check extra constraints on a struct value_desc descriptor
1185 *
1186 * If a struct value_desc has a non-NULL extra pointer, it means that
1187 * there are a number of extra constraints to check or actions to
1188 * perform. The extras is just an integer array where each integer
1189 * encode different constraints or actions.
1190 *
1191 * \param ctx current context
1192 * \param func name of calling glGet*v() function for error reporting
1193 * \param d the struct value_desc that has the extra constraints
1194 *
1195 * \return GL_FALSE if all of the constraints were not satisfied,
1196 * otherwise GL_TRUE.
1197 */
1198 static GLboolean
1199 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1200 {
1201 const GLuint version = ctx->Version;
1202 GLboolean api_check = GL_FALSE;
1203 GLboolean api_found = GL_FALSE;
1204 const int *e;
1205
1206 for (e = d->extra; *e != EXTRA_END; e++) {
1207 switch (*e) {
1208 case EXTRA_VERSION_30:
1209 api_check = GL_TRUE;
1210 if (version >= 30)
1211 api_found = GL_TRUE;
1212 break;
1213 case EXTRA_VERSION_31:
1214 api_check = GL_TRUE;
1215 if (version >= 31)
1216 api_found = GL_TRUE;
1217 break;
1218 case EXTRA_VERSION_32:
1219 api_check = GL_TRUE;
1220 if (version >= 32)
1221 api_found = GL_TRUE;
1222 break;
1223 case EXTRA_NEW_FRAG_CLAMP:
1224 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1225 _mesa_update_state(ctx);
1226 break;
1227 case EXTRA_API_ES2:
1228 api_check = GL_TRUE;
1229 if (ctx->API == API_OPENGLES2)
1230 api_found = GL_TRUE;
1231 break;
1232 case EXTRA_API_ES3:
1233 api_check = GL_TRUE;
1234 if (_mesa_is_gles3(ctx))
1235 api_found = GL_TRUE;
1236 break;
1237 case EXTRA_API_ES31:
1238 api_check = GL_TRUE;
1239 if (_mesa_is_gles31(ctx))
1240 api_found = GL_TRUE;
1241 break;
1242 case EXTRA_API_ES32:
1243 api_check = GL_TRUE;
1244 if (_mesa_is_gles32(ctx))
1245 api_found = GL_TRUE;
1246 break;
1247 case EXTRA_API_GL:
1248 api_check = GL_TRUE;
1249 if (_mesa_is_desktop_gl(ctx))
1250 api_found = GL_TRUE;
1251 break;
1252 case EXTRA_API_GL_CORE:
1253 api_check = GL_TRUE;
1254 if (ctx->API == API_OPENGL_CORE)
1255 api_found = GL_TRUE;
1256 break;
1257 case EXTRA_NEW_BUFFERS:
1258 if (ctx->NewState & _NEW_BUFFERS)
1259 _mesa_update_state(ctx);
1260 break;
1261 case EXTRA_FLUSH_CURRENT:
1262 FLUSH_CURRENT(ctx, 0);
1263 break;
1264 case EXTRA_VALID_DRAW_BUFFER:
1265 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1266 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1267 func, d->pname - GL_DRAW_BUFFER0_ARB);
1268 return GL_FALSE;
1269 }
1270 break;
1271 case EXTRA_VALID_TEXTURE_UNIT:
1272 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1273 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1274 func, ctx->Texture.CurrentUnit);
1275 return GL_FALSE;
1276 }
1277 break;
1278 case EXTRA_VALID_CLIP_DISTANCE:
1279 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1280 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1281 func, d->pname - GL_CLIP_DISTANCE0);
1282 return GL_FALSE;
1283 }
1284 break;
1285 case EXTRA_GLSL_130:
1286 api_check = GL_TRUE;
1287 if (ctx->Const.GLSLVersion >= 130)
1288 api_found = GL_TRUE;
1289 break;
1290 case EXTRA_EXT_UBO_GS:
1291 api_check = GL_TRUE;
1292 if (ctx->Extensions.ARB_uniform_buffer_object &&
1293 _mesa_has_geometry_shaders(ctx))
1294 api_found = GL_TRUE;
1295 break;
1296 case EXTRA_EXT_ATOMICS_GS:
1297 api_check = GL_TRUE;
1298 if (ctx->Extensions.ARB_shader_atomic_counters &&
1299 _mesa_has_geometry_shaders(ctx))
1300 api_found = GL_TRUE;
1301 break;
1302 case EXTRA_EXT_SHADER_IMAGE_GS:
1303 api_check = GL_TRUE;
1304 if (ctx->Extensions.ARB_shader_image_load_store &&
1305 _mesa_has_geometry_shaders(ctx))
1306 api_found = GL_TRUE;
1307 break;
1308 case EXTRA_EXT_ATOMICS_TESS:
1309 api_check = GL_TRUE;
1310 api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1311 _mesa_has_tessellation(ctx);
1312 break;
1313 case EXTRA_EXT_SHADER_IMAGE_TESS:
1314 api_check = GL_TRUE;
1315 api_found = ctx->Extensions.ARB_shader_image_load_store &&
1316 _mesa_has_tessellation(ctx);
1317 break;
1318 case EXTRA_EXT_SSBO_GS:
1319 api_check = GL_TRUE;
1320 if (ctx->Extensions.ARB_shader_storage_buffer_object &&
1321 _mesa_has_geometry_shaders(ctx))
1322 api_found = GL_TRUE;
1323 break;
1324 case EXTRA_EXT_FB_NO_ATTACH_GS:
1325 api_check = GL_TRUE;
1326 if (ctx->Extensions.ARB_framebuffer_no_attachments &&
1327 (_mesa_is_desktop_gl(ctx) ||
1328 _mesa_has_OES_geometry_shader(ctx)))
1329 api_found = GL_TRUE;
1330 break;
1331 case EXTRA_EXT_ES_GS:
1332 api_check = GL_TRUE;
1333 if (_mesa_has_OES_geometry_shader(ctx))
1334 api_found = GL_TRUE;
1335 break;
1336 case EXTRA_EXT_PROVOKING_VERTEX_32:
1337 api_check = TRUE;
1338 if (ctx->API == API_OPENGL_COMPAT || version == 32)
1339 api_found = ctx->Extensions.EXT_provoking_vertex;
1340 break;
1341 case EXTRA_END:
1342 break;
1343 default: /* *e is a offset into the extension struct */
1344 api_check = GL_TRUE;
1345 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1346 api_found = GL_TRUE;
1347 break;
1348 }
1349 }
1350
1351 if (api_check && !api_found) {
1352 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1353 _mesa_enum_to_string(d->pname));
1354 return GL_FALSE;
1355 }
1356
1357 return GL_TRUE;
1358 }
1359
1360 static const struct value_desc error_value =
1361 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1362
1363 /**
1364 * Find the struct value_desc corresponding to the enum 'pname'.
1365 *
1366 * We hash the enum value to get an index into the 'table' array,
1367 * which holds the index in the 'values' array of struct value_desc.
1368 * Once we've found the entry, we do the extra checks, if any, then
1369 * look up the value and return a pointer to it.
1370 *
1371 * If the value has to be computed (for example, it's the result of a
1372 * function call or we need to add 1 to it), we use the tmp 'v' to
1373 * store the result.
1374 *
1375 * \param func name of glGet*v() func for error reporting
1376 * \param pname the enum value we're looking up
1377 * \param p is were we return the pointer to the value
1378 * \param v a tmp union value variable in the calling glGet*v() function
1379 *
1380 * \return the struct value_desc corresponding to the enum or a struct
1381 * value_desc of TYPE_INVALID if not found. This lets the calling
1382 * glGet*v() function jump right into a switch statement and
1383 * handle errors there instead of having to check for NULL.
1384 */
1385 static const struct value_desc *
1386 find_value(const char *func, GLenum pname, void **p, union value *v)
1387 {
1388 GET_CURRENT_CONTEXT(ctx);
1389 struct gl_texture_unit *unit;
1390 int mask, hash;
1391 const struct value_desc *d;
1392 int api;
1393
1394 api = ctx->API;
1395 /* We index into the table_set[] list of per-API hash tables using the API's
1396 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1397 * value since it's compatible with GLES2 its entry in table_set[] is at the
1398 * end.
1399 */
1400 STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 4);
1401 if (ctx->API == API_OPENGLES2) {
1402 if (ctx->Version >= 32)
1403 api = API_OPENGL_LAST + 3;
1404 else if (ctx->Version >= 31)
1405 api = API_OPENGL_LAST + 2;
1406 else if (ctx->Version >= 30)
1407 api = API_OPENGL_LAST + 1;
1408 }
1409 mask = ARRAY_SIZE(table(api)) - 1;
1410 hash = (pname * prime_factor);
1411 while (1) {
1412 int idx = table(api)[hash & mask];
1413
1414 /* If the enum isn't valid, the hash walk ends with index 0,
1415 * pointing to the first entry of values[] which doesn't hold
1416 * any valid enum. */
1417 if (unlikely(idx == 0)) {
1418 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1419 _mesa_enum_to_string(pname));
1420 return &error_value;
1421 }
1422
1423 d = &values[idx];
1424 if (likely(d->pname == pname))
1425 break;
1426
1427 hash += prime_step;
1428 }
1429
1430 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1431 return &error_value;
1432
1433 switch (d->location) {
1434 case LOC_BUFFER:
1435 *p = ((char *) ctx->DrawBuffer + d->offset);
1436 return d;
1437 case LOC_CONTEXT:
1438 *p = ((char *) ctx + d->offset);
1439 return d;
1440 case LOC_ARRAY:
1441 *p = ((char *) ctx->Array.VAO + d->offset);
1442 return d;
1443 case LOC_TEXUNIT:
1444 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1445 *p = ((char *) unit + d->offset);
1446 return d;
1447 case LOC_CUSTOM:
1448 find_custom_value(ctx, d, v);
1449 *p = v;
1450 return d;
1451 default:
1452 assert(0);
1453 break;
1454 }
1455
1456 /* silence warning */
1457 return &error_value;
1458 }
1459
1460 static const int transpose[] = {
1461 0, 4, 8, 12,
1462 1, 5, 9, 13,
1463 2, 6, 10, 14,
1464 3, 7, 11, 15
1465 };
1466
1467 static GLsizei
1468 get_value_size(enum value_type type, const union value *v)
1469 {
1470 switch (type) {
1471 case TYPE_INVALID:
1472 return 0;
1473 case TYPE_CONST:
1474 case TYPE_UINT:
1475 case TYPE_INT:
1476 return sizeof(GLint);
1477 case TYPE_INT_2:
1478 case TYPE_UINT_2:
1479 return sizeof(GLint) * 2;
1480 case TYPE_INT_3:
1481 case TYPE_UINT_3:
1482 return sizeof(GLint) * 3;
1483 case TYPE_INT_4:
1484 case TYPE_UINT_4:
1485 return sizeof(GLint) * 4;
1486 case TYPE_INT_N:
1487 return sizeof(GLint) * v->value_int_n.n;
1488 case TYPE_INT64:
1489 return sizeof(GLint64);
1490 break;
1491 case TYPE_ENUM:
1492 return sizeof(GLenum);
1493 case TYPE_ENUM_2:
1494 return sizeof(GLenum) * 2;
1495 case TYPE_BOOLEAN:
1496 return sizeof(GLboolean);
1497 case TYPE_BIT_0:
1498 case TYPE_BIT_1:
1499 case TYPE_BIT_2:
1500 case TYPE_BIT_3:
1501 case TYPE_BIT_4:
1502 case TYPE_BIT_5:
1503 case TYPE_BIT_6:
1504 case TYPE_BIT_7:
1505 return 1;
1506 case TYPE_FLOAT:
1507 case TYPE_FLOATN:
1508 return sizeof(GLfloat);
1509 case TYPE_FLOAT_2:
1510 case TYPE_FLOATN_2:
1511 return sizeof(GLfloat) * 2;
1512 case TYPE_FLOAT_3:
1513 case TYPE_FLOATN_3:
1514 return sizeof(GLfloat) * 3;
1515 case TYPE_FLOAT_4:
1516 case TYPE_FLOATN_4:
1517 return sizeof(GLfloat) * 4;
1518 case TYPE_FLOAT_8:
1519 return sizeof(GLfloat) * 8;
1520 case TYPE_DOUBLEN:
1521 return sizeof(GLdouble);
1522 case TYPE_DOUBLEN_2:
1523 return sizeof(GLdouble) * 2;
1524 case TYPE_MATRIX:
1525 return sizeof (GLfloat) * 16;
1526 case TYPE_MATRIX_T:
1527 return sizeof (GLfloat) * 16;
1528 default:
1529 return -1;
1530 }
1531 }
1532
1533 void GLAPIENTRY
1534 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1535 {
1536 const struct value_desc *d;
1537 union value v;
1538 GLmatrix *m;
1539 int shift, i;
1540 void *p;
1541
1542 d = find_value("glGetBooleanv", pname, &p, &v);
1543 switch (d->type) {
1544 case TYPE_INVALID:
1545 break;
1546 case TYPE_CONST:
1547 params[0] = INT_TO_BOOLEAN(d->offset);
1548 break;
1549
1550 case TYPE_FLOAT_8:
1551 params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]);
1552 params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]);
1553 params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]);
1554 params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]);
1555 case TYPE_FLOAT_4:
1556 case TYPE_FLOATN_4:
1557 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1558 case TYPE_FLOAT_3:
1559 case TYPE_FLOATN_3:
1560 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1561 case TYPE_FLOAT_2:
1562 case TYPE_FLOATN_2:
1563 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1564 case TYPE_FLOAT:
1565 case TYPE_FLOATN:
1566 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1567 break;
1568
1569 case TYPE_DOUBLEN_2:
1570 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1571 case TYPE_DOUBLEN:
1572 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1573 break;
1574
1575 case TYPE_INT_4:
1576 case TYPE_UINT_4:
1577 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1578 case TYPE_INT_3:
1579 case TYPE_UINT_3:
1580 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1581 case TYPE_INT_2:
1582 case TYPE_UINT_2:
1583 case TYPE_ENUM_2:
1584 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1585 case TYPE_INT:
1586 case TYPE_UINT:
1587 case TYPE_ENUM:
1588 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1589 break;
1590
1591 case TYPE_INT_N:
1592 for (i = 0; i < v.value_int_n.n; i++)
1593 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1594 break;
1595
1596 case TYPE_INT64:
1597 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1598 break;
1599
1600 case TYPE_BOOLEAN:
1601 params[0] = ((GLboolean*) p)[0];
1602 break;
1603
1604 case TYPE_MATRIX:
1605 m = *(GLmatrix **) p;
1606 for (i = 0; i < 16; i++)
1607 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1608 break;
1609
1610 case TYPE_MATRIX_T:
1611 m = *(GLmatrix **) p;
1612 for (i = 0; i < 16; i++)
1613 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1614 break;
1615
1616 case TYPE_BIT_0:
1617 case TYPE_BIT_1:
1618 case TYPE_BIT_2:
1619 case TYPE_BIT_3:
1620 case TYPE_BIT_4:
1621 case TYPE_BIT_5:
1622 case TYPE_BIT_6:
1623 case TYPE_BIT_7:
1624 shift = d->type - TYPE_BIT_0;
1625 params[0] = (*(GLbitfield *) p >> shift) & 1;
1626 break;
1627 }
1628 }
1629
1630 void GLAPIENTRY
1631 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1632 {
1633 const struct value_desc *d;
1634 union value v;
1635 GLmatrix *m;
1636 int shift, i;
1637 void *p;
1638
1639 d = find_value("glGetFloatv", pname, &p, &v);
1640 switch (d->type) {
1641 case TYPE_INVALID:
1642 break;
1643 case TYPE_CONST:
1644 params[0] = (GLfloat) d->offset;
1645 break;
1646
1647 case TYPE_FLOAT_8:
1648 params[7] = ((GLfloat *) p)[7];
1649 params[6] = ((GLfloat *) p)[6];
1650 params[5] = ((GLfloat *) p)[5];
1651 params[4] = ((GLfloat *) p)[4];
1652 case TYPE_FLOAT_4:
1653 case TYPE_FLOATN_4:
1654 params[3] = ((GLfloat *) p)[3];
1655 case TYPE_FLOAT_3:
1656 case TYPE_FLOATN_3:
1657 params[2] = ((GLfloat *) p)[2];
1658 case TYPE_FLOAT_2:
1659 case TYPE_FLOATN_2:
1660 params[1] = ((GLfloat *) p)[1];
1661 case TYPE_FLOAT:
1662 case TYPE_FLOATN:
1663 params[0] = ((GLfloat *) p)[0];
1664 break;
1665
1666 case TYPE_DOUBLEN_2:
1667 params[1] = (GLfloat) (((GLdouble *) p)[1]);
1668 case TYPE_DOUBLEN:
1669 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1670 break;
1671
1672 case TYPE_INT_4:
1673 params[3] = (GLfloat) (((GLint *) p)[3]);
1674 case TYPE_INT_3:
1675 params[2] = (GLfloat) (((GLint *) p)[2]);
1676 case TYPE_INT_2:
1677 case TYPE_ENUM_2:
1678 params[1] = (GLfloat) (((GLint *) p)[1]);
1679 case TYPE_INT:
1680 case TYPE_ENUM:
1681 params[0] = (GLfloat) (((GLint *) p)[0]);
1682 break;
1683
1684 case TYPE_INT_N:
1685 for (i = 0; i < v.value_int_n.n; i++)
1686 params[i] = (GLfloat) v.value_int_n.ints[i];
1687 break;
1688
1689 case TYPE_UINT_4:
1690 params[3] = (GLfloat) (((GLuint *) p)[3]);
1691 case TYPE_UINT_3:
1692 params[2] = (GLfloat) (((GLuint *) p)[2]);
1693 case TYPE_UINT_2:
1694 params[1] = (GLfloat) (((GLuint *) p)[1]);
1695 case TYPE_UINT:
1696 params[0] = (GLfloat) (((GLuint *) p)[0]);
1697 break;
1698
1699 case TYPE_INT64:
1700 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1701 break;
1702
1703 case TYPE_BOOLEAN:
1704 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1705 break;
1706
1707 case TYPE_MATRIX:
1708 m = *(GLmatrix **) p;
1709 for (i = 0; i < 16; i++)
1710 params[i] = m->m[i];
1711 break;
1712
1713 case TYPE_MATRIX_T:
1714 m = *(GLmatrix **) p;
1715 for (i = 0; i < 16; i++)
1716 params[i] = m->m[transpose[i]];
1717 break;
1718
1719 case TYPE_BIT_0:
1720 case TYPE_BIT_1:
1721 case TYPE_BIT_2:
1722 case TYPE_BIT_3:
1723 case TYPE_BIT_4:
1724 case TYPE_BIT_5:
1725 case TYPE_BIT_6:
1726 case TYPE_BIT_7:
1727 shift = d->type - TYPE_BIT_0;
1728 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1729 break;
1730 }
1731 }
1732
1733 void GLAPIENTRY
1734 _mesa_GetIntegerv(GLenum pname, GLint *params)
1735 {
1736 const struct value_desc *d;
1737 union value v;
1738 GLmatrix *m;
1739 int shift, i;
1740 void *p;
1741
1742 d = find_value("glGetIntegerv", pname, &p, &v);
1743 switch (d->type) {
1744 case TYPE_INVALID:
1745 break;
1746 case TYPE_CONST:
1747 params[0] = d->offset;
1748 break;
1749
1750 case TYPE_FLOAT_8:
1751 params[7] = IROUND(((GLfloat *) p)[7]);
1752 params[6] = IROUND(((GLfloat *) p)[6]);
1753 params[5] = IROUND(((GLfloat *) p)[5]);
1754 params[4] = IROUND(((GLfloat *) p)[4]);
1755 case TYPE_FLOAT_4:
1756 params[3] = IROUND(((GLfloat *) p)[3]);
1757 case TYPE_FLOAT_3:
1758 params[2] = IROUND(((GLfloat *) p)[2]);
1759 case TYPE_FLOAT_2:
1760 params[1] = IROUND(((GLfloat *) p)[1]);
1761 case TYPE_FLOAT:
1762 params[0] = IROUND(((GLfloat *) p)[0]);
1763 break;
1764
1765 case TYPE_FLOATN_4:
1766 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1767 case TYPE_FLOATN_3:
1768 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1769 case TYPE_FLOATN_2:
1770 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1771 case TYPE_FLOATN:
1772 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1773 break;
1774
1775 case TYPE_DOUBLEN_2:
1776 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1777 case TYPE_DOUBLEN:
1778 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1779 break;
1780
1781 case TYPE_INT_4:
1782 case TYPE_UINT_4:
1783 params[3] = ((GLint *) p)[3];
1784 case TYPE_INT_3:
1785 case TYPE_UINT_3:
1786 params[2] = ((GLint *) p)[2];
1787 case TYPE_INT_2:
1788 case TYPE_UINT_2:
1789 case TYPE_ENUM_2:
1790 params[1] = ((GLint *) p)[1];
1791 case TYPE_INT:
1792 case TYPE_UINT:
1793 case TYPE_ENUM:
1794 params[0] = ((GLint *) p)[0];
1795 break;
1796
1797 case TYPE_INT_N:
1798 for (i = 0; i < v.value_int_n.n; i++)
1799 params[i] = v.value_int_n.ints[i];
1800 break;
1801
1802 case TYPE_INT64:
1803 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1804 break;
1805
1806 case TYPE_BOOLEAN:
1807 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1808 break;
1809
1810 case TYPE_MATRIX:
1811 m = *(GLmatrix **) p;
1812 for (i = 0; i < 16; i++)
1813 params[i] = FLOAT_TO_INT(m->m[i]);
1814 break;
1815
1816 case TYPE_MATRIX_T:
1817 m = *(GLmatrix **) p;
1818 for (i = 0; i < 16; i++)
1819 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1820 break;
1821
1822 case TYPE_BIT_0:
1823 case TYPE_BIT_1:
1824 case TYPE_BIT_2:
1825 case TYPE_BIT_3:
1826 case TYPE_BIT_4:
1827 case TYPE_BIT_5:
1828 case TYPE_BIT_6:
1829 case TYPE_BIT_7:
1830 shift = d->type - TYPE_BIT_0;
1831 params[0] = (*(GLbitfield *) p >> shift) & 1;
1832 break;
1833 }
1834 }
1835
1836 void GLAPIENTRY
1837 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1838 {
1839 const struct value_desc *d;
1840 union value v;
1841 GLmatrix *m;
1842 int shift, i;
1843 void *p;
1844
1845 d = find_value("glGetInteger64v", pname, &p, &v);
1846 switch (d->type) {
1847 case TYPE_INVALID:
1848 break;
1849 case TYPE_CONST:
1850 params[0] = d->offset;
1851 break;
1852
1853 case TYPE_FLOAT_8:
1854 params[7] = IROUND64(((GLfloat *) p)[7]);
1855 params[6] = IROUND64(((GLfloat *) p)[6]);
1856 params[5] = IROUND64(((GLfloat *) p)[5]);
1857 params[4] = IROUND64(((GLfloat *) p)[4]);
1858 case TYPE_FLOAT_4:
1859 params[3] = IROUND64(((GLfloat *) p)[3]);
1860 case TYPE_FLOAT_3:
1861 params[2] = IROUND64(((GLfloat *) p)[2]);
1862 case TYPE_FLOAT_2:
1863 params[1] = IROUND64(((GLfloat *) p)[1]);
1864 case TYPE_FLOAT:
1865 params[0] = IROUND64(((GLfloat *) p)[0]);
1866 break;
1867
1868 case TYPE_FLOATN_4:
1869 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1870 case TYPE_FLOATN_3:
1871 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1872 case TYPE_FLOATN_2:
1873 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1874 case TYPE_FLOATN:
1875 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1876 break;
1877
1878 case TYPE_DOUBLEN_2:
1879 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1880 case TYPE_DOUBLEN:
1881 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1882 break;
1883
1884 case TYPE_INT_4:
1885 params[3] = ((GLint *) p)[3];
1886 case TYPE_INT_3:
1887 params[2] = ((GLint *) p)[2];
1888 case TYPE_INT_2:
1889 case TYPE_ENUM_2:
1890 params[1] = ((GLint *) p)[1];
1891 case TYPE_INT:
1892 case TYPE_ENUM:
1893 params[0] = ((GLint *) p)[0];
1894 break;
1895
1896 case TYPE_INT_N:
1897 for (i = 0; i < v.value_int_n.n; i++)
1898 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1899 break;
1900
1901 case TYPE_UINT_4:
1902 params[3] = ((GLuint *) p)[3];
1903 case TYPE_UINT_3:
1904 params[2] = ((GLuint *) p)[2];
1905 case TYPE_UINT_2:
1906 params[1] = ((GLuint *) p)[1];
1907 case TYPE_UINT:
1908 params[0] = ((GLuint *) p)[0];
1909 break;
1910
1911 case TYPE_INT64:
1912 params[0] = ((GLint64 *) p)[0];
1913 break;
1914
1915 case TYPE_BOOLEAN:
1916 params[0] = ((GLboolean*) p)[0];
1917 break;
1918
1919 case TYPE_MATRIX:
1920 m = *(GLmatrix **) p;
1921 for (i = 0; i < 16; i++)
1922 params[i] = FLOAT_TO_INT64(m->m[i]);
1923 break;
1924
1925 case TYPE_MATRIX_T:
1926 m = *(GLmatrix **) p;
1927 for (i = 0; i < 16; i++)
1928 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1929 break;
1930
1931 case TYPE_BIT_0:
1932 case TYPE_BIT_1:
1933 case TYPE_BIT_2:
1934 case TYPE_BIT_3:
1935 case TYPE_BIT_4:
1936 case TYPE_BIT_5:
1937 case TYPE_BIT_6:
1938 case TYPE_BIT_7:
1939 shift = d->type - TYPE_BIT_0;
1940 params[0] = (*(GLbitfield *) p >> shift) & 1;
1941 break;
1942 }
1943 }
1944
1945 void GLAPIENTRY
1946 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1947 {
1948 const struct value_desc *d;
1949 union value v;
1950 GLmatrix *m;
1951 int shift, i;
1952 void *p;
1953
1954 d = find_value("glGetDoublev", pname, &p, &v);
1955 switch (d->type) {
1956 case TYPE_INVALID:
1957 break;
1958 case TYPE_CONST:
1959 params[0] = d->offset;
1960 break;
1961
1962 case TYPE_FLOAT_8:
1963 params[7] = ((GLfloat *) p)[7];
1964 params[6] = ((GLfloat *) p)[6];
1965 params[5] = ((GLfloat *) p)[5];
1966 params[4] = ((GLfloat *) p)[4];
1967 case TYPE_FLOAT_4:
1968 case TYPE_FLOATN_4:
1969 params[3] = ((GLfloat *) p)[3];
1970 case TYPE_FLOAT_3:
1971 case TYPE_FLOATN_3:
1972 params[2] = ((GLfloat *) p)[2];
1973 case TYPE_FLOAT_2:
1974 case TYPE_FLOATN_2:
1975 params[1] = ((GLfloat *) p)[1];
1976 case TYPE_FLOAT:
1977 case TYPE_FLOATN:
1978 params[0] = ((GLfloat *) p)[0];
1979 break;
1980
1981 case TYPE_DOUBLEN_2:
1982 params[1] = ((GLdouble *) p)[1];
1983 case TYPE_DOUBLEN:
1984 params[0] = ((GLdouble *) p)[0];
1985 break;
1986
1987 case TYPE_INT_4:
1988 params[3] = ((GLint *) p)[3];
1989 case TYPE_INT_3:
1990 params[2] = ((GLint *) p)[2];
1991 case TYPE_INT_2:
1992 case TYPE_ENUM_2:
1993 params[1] = ((GLint *) p)[1];
1994 case TYPE_INT:
1995 case TYPE_ENUM:
1996 params[0] = ((GLint *) p)[0];
1997 break;
1998
1999 case TYPE_INT_N:
2000 for (i = 0; i < v.value_int_n.n; i++)
2001 params[i] = v.value_int_n.ints[i];
2002 break;
2003
2004 case TYPE_UINT_4:
2005 params[3] = ((GLuint *) p)[3];
2006 case TYPE_UINT_3:
2007 params[2] = ((GLuint *) p)[2];
2008 case TYPE_UINT_2:
2009 params[1] = ((GLuint *) p)[1];
2010 case TYPE_UINT:
2011 params[0] = ((GLuint *) p)[0];
2012 break;
2013
2014 case TYPE_INT64:
2015 params[0] = (GLdouble) (((GLint64 *) p)[0]);
2016 break;
2017
2018 case TYPE_BOOLEAN:
2019 params[0] = *(GLboolean*) p;
2020 break;
2021
2022 case TYPE_MATRIX:
2023 m = *(GLmatrix **) p;
2024 for (i = 0; i < 16; i++)
2025 params[i] = m->m[i];
2026 break;
2027
2028 case TYPE_MATRIX_T:
2029 m = *(GLmatrix **) p;
2030 for (i = 0; i < 16; i++)
2031 params[i] = m->m[transpose[i]];
2032 break;
2033
2034 case TYPE_BIT_0:
2035 case TYPE_BIT_1:
2036 case TYPE_BIT_2:
2037 case TYPE_BIT_3:
2038 case TYPE_BIT_4:
2039 case TYPE_BIT_5:
2040 case TYPE_BIT_6:
2041 case TYPE_BIT_7:
2042 shift = d->type - TYPE_BIT_0;
2043 params[0] = (*(GLbitfield *) p >> shift) & 1;
2044 break;
2045 }
2046 }
2047
2048 void GLAPIENTRY
2049 _mesa_GetUnsignedBytevEXT(GLenum pname, GLubyte *data)
2050 {
2051 const struct value_desc *d;
2052 union value v;
2053 int shift;
2054 void *p;
2055 GLsizei size;
2056 const char *func = "glGetUnsignedBytevEXT";
2057
2058 GET_CURRENT_CONTEXT(ctx);
2059
2060 if (!ctx->Extensions.EXT_memory_object) {
2061 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2062 return;
2063 }
2064
2065 d = find_value(func, pname, &p, &v);
2066 size = get_value_size(d->type, &v);
2067 if (size >= 0) {
2068 _mesa_problem(ctx, "invalid value type in GetUnsignedBytevEXT()");
2069 }
2070
2071 switch (d->type) {
2072 case TYPE_BIT_0:
2073 case TYPE_BIT_1:
2074 case TYPE_BIT_2:
2075 case TYPE_BIT_3:
2076 case TYPE_BIT_4:
2077 case TYPE_BIT_5:
2078 case TYPE_BIT_6:
2079 case TYPE_BIT_7:
2080 shift = d->type - TYPE_BIT_0;
2081 data[0] = (*(GLbitfield *) p >> shift) & 1;
2082 break;
2083 case TYPE_CONST:
2084 memcpy(data, &d->offset, size);
2085 break;
2086 case TYPE_INT_N:
2087 memcpy(data, &v.value_int_n.ints, size);
2088 break;
2089 case TYPE_UINT:
2090 case TYPE_INT:
2091 case TYPE_INT_2:
2092 case TYPE_UINT_2:
2093 case TYPE_INT_3:
2094 case TYPE_UINT_3:
2095 case TYPE_INT_4:
2096 case TYPE_UINT_4:
2097 case TYPE_INT64:
2098 case TYPE_ENUM:
2099 case TYPE_ENUM_2:
2100 case TYPE_BOOLEAN:
2101 case TYPE_FLOAT:
2102 case TYPE_FLOATN:
2103 case TYPE_FLOAT_2:
2104 case TYPE_FLOATN_2:
2105 case TYPE_FLOAT_3:
2106 case TYPE_FLOATN_3:
2107 case TYPE_FLOAT_4:
2108 case TYPE_FLOATN_4:
2109 case TYPE_FLOAT_8:
2110 case TYPE_DOUBLEN:
2111 case TYPE_DOUBLEN_2:
2112 case TYPE_MATRIX:
2113 case TYPE_MATRIX_T:
2114 memcpy(data, p, size);
2115 break;
2116 default:
2117 break; /* nothing - GL error was recorded */
2118 }
2119 }
2120
2121 /**
2122 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
2123 * into the corresponding Mesa texture target index.
2124 * \return TEXTURE_x_INDEX or -1 if binding is invalid
2125 */
2126 static int
2127 tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
2128 {
2129 switch (binding) {
2130 case GL_TEXTURE_BINDING_1D:
2131 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
2132 case GL_TEXTURE_BINDING_2D:
2133 return TEXTURE_2D_INDEX;
2134 case GL_TEXTURE_BINDING_3D:
2135 return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
2136 case GL_TEXTURE_BINDING_CUBE_MAP:
2137 return ctx->Extensions.ARB_texture_cube_map
2138 ? TEXTURE_CUBE_INDEX : -1;
2139 case GL_TEXTURE_BINDING_RECTANGLE:
2140 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
2141 ? TEXTURE_RECT_INDEX : -1;
2142 case GL_TEXTURE_BINDING_1D_ARRAY:
2143 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
2144 ? TEXTURE_1D_ARRAY_INDEX : -1;
2145 case GL_TEXTURE_BINDING_2D_ARRAY:
2146 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
2147 || _mesa_is_gles3(ctx)
2148 ? TEXTURE_2D_ARRAY_INDEX : -1;
2149 case GL_TEXTURE_BINDING_BUFFER:
2150 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
2151 _mesa_has_OES_texture_buffer(ctx)) ?
2152 TEXTURE_BUFFER_INDEX : -1;
2153 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2154 return _mesa_has_texture_cube_map_array(ctx)
2155 ? TEXTURE_CUBE_ARRAY_INDEX : -1;
2156 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2157 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2158 ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
2159 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2160 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2161 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
2162 default:
2163 return -1;
2164 }
2165 }
2166
2167 static enum value_type
2168 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
2169 {
2170 GET_CURRENT_CONTEXT(ctx);
2171
2172 switch (pname) {
2173
2174 case GL_BLEND:
2175 if (index >= ctx->Const.MaxDrawBuffers)
2176 goto invalid_value;
2177 if (!ctx->Extensions.EXT_draw_buffers2)
2178 goto invalid_enum;
2179 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2180 return TYPE_INT;
2181
2182 case GL_BLEND_SRC:
2183 /* fall-through */
2184 case GL_BLEND_SRC_RGB:
2185 if (index >= ctx->Const.MaxDrawBuffers)
2186 goto invalid_value;
2187 if (!ctx->Extensions.ARB_draw_buffers_blend)
2188 goto invalid_enum;
2189 v->value_int = ctx->Color.Blend[index].SrcRGB;
2190 return TYPE_INT;
2191 case GL_BLEND_SRC_ALPHA:
2192 if (index >= ctx->Const.MaxDrawBuffers)
2193 goto invalid_value;
2194 if (!ctx->Extensions.ARB_draw_buffers_blend)
2195 goto invalid_enum;
2196 v->value_int = ctx->Color.Blend[index].SrcA;
2197 return TYPE_INT;
2198 case GL_BLEND_DST:
2199 /* fall-through */
2200 case GL_BLEND_DST_RGB:
2201 if (index >= ctx->Const.MaxDrawBuffers)
2202 goto invalid_value;
2203 if (!ctx->Extensions.ARB_draw_buffers_blend)
2204 goto invalid_enum;
2205 v->value_int = ctx->Color.Blend[index].DstRGB;
2206 return TYPE_INT;
2207 case GL_BLEND_DST_ALPHA:
2208 if (index >= ctx->Const.MaxDrawBuffers)
2209 goto invalid_value;
2210 if (!ctx->Extensions.ARB_draw_buffers_blend)
2211 goto invalid_enum;
2212 v->value_int = ctx->Color.Blend[index].DstA;
2213 return TYPE_INT;
2214 case GL_BLEND_EQUATION_RGB:
2215 if (index >= ctx->Const.MaxDrawBuffers)
2216 goto invalid_value;
2217 if (!ctx->Extensions.ARB_draw_buffers_blend)
2218 goto invalid_enum;
2219 v->value_int = ctx->Color.Blend[index].EquationRGB;
2220 return TYPE_INT;
2221 case GL_BLEND_EQUATION_ALPHA:
2222 if (index >= ctx->Const.MaxDrawBuffers)
2223 goto invalid_value;
2224 if (!ctx->Extensions.ARB_draw_buffers_blend)
2225 goto invalid_enum;
2226 v->value_int = ctx->Color.Blend[index].EquationA;
2227 return TYPE_INT;
2228
2229 case GL_COLOR_WRITEMASK:
2230 if (index >= ctx->Const.MaxDrawBuffers)
2231 goto invalid_value;
2232 if (!ctx->Extensions.EXT_draw_buffers2)
2233 goto invalid_enum;
2234 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2235 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2236 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2237 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2238 return TYPE_INT_4;
2239
2240 case GL_SCISSOR_BOX:
2241 if (index >= ctx->Const.MaxViewports)
2242 goto invalid_value;
2243 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
2244 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
2245 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
2246 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
2247 return TYPE_INT_4;
2248
2249 case GL_WINDOW_RECTANGLE_EXT:
2250 if (!ctx->Extensions.EXT_window_rectangles)
2251 goto invalid_enum;
2252 if (index >= ctx->Const.MaxWindowRectangles)
2253 goto invalid_value;
2254 v->value_int_4[0] = ctx->Scissor.WindowRects[index].X;
2255 v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y;
2256 v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width;
2257 v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height;
2258 return TYPE_INT_4;
2259
2260 case GL_VIEWPORT:
2261 if (index >= ctx->Const.MaxViewports)
2262 goto invalid_value;
2263 v->value_float_4[0] = ctx->ViewportArray[index].X;
2264 v->value_float_4[1] = ctx->ViewportArray[index].Y;
2265 v->value_float_4[2] = ctx->ViewportArray[index].Width;
2266 v->value_float_4[3] = ctx->ViewportArray[index].Height;
2267 return TYPE_FLOAT_4;
2268
2269 case GL_DEPTH_RANGE:
2270 if (index >= ctx->Const.MaxViewports)
2271 goto invalid_value;
2272 v->value_double_2[0] = ctx->ViewportArray[index].Near;
2273 v->value_double_2[1] = ctx->ViewportArray[index].Far;
2274 return TYPE_DOUBLEN_2;
2275
2276 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2277 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2278 goto invalid_value;
2279 if (!ctx->Extensions.EXT_transform_feedback)
2280 goto invalid_enum;
2281 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2282 return TYPE_INT64;
2283
2284 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2285 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2286 goto invalid_value;
2287 if (!ctx->Extensions.EXT_transform_feedback)
2288 goto invalid_enum;
2289 v->value_int64
2290 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
2291 return TYPE_INT64;
2292
2293 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2294 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2295 goto invalid_value;
2296 if (!ctx->Extensions.EXT_transform_feedback)
2297 goto invalid_enum;
2298 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2299 return TYPE_INT;
2300
2301 case GL_UNIFORM_BUFFER_BINDING:
2302 if (index >= ctx->Const.MaxUniformBufferBindings)
2303 goto invalid_value;
2304 if (!ctx->Extensions.ARB_uniform_buffer_object)
2305 goto invalid_enum;
2306 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
2307 return TYPE_INT;
2308
2309 case GL_UNIFORM_BUFFER_START:
2310 if (index >= ctx->Const.MaxUniformBufferBindings)
2311 goto invalid_value;
2312 if (!ctx->Extensions.ARB_uniform_buffer_object)
2313 goto invalid_enum;
2314 v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 :
2315 ctx->UniformBufferBindings[index].Offset;
2316 return TYPE_INT;
2317
2318 case GL_UNIFORM_BUFFER_SIZE:
2319 if (index >= ctx->Const.MaxUniformBufferBindings)
2320 goto invalid_value;
2321 if (!ctx->Extensions.ARB_uniform_buffer_object)
2322 goto invalid_enum;
2323 v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 :
2324 ctx->UniformBufferBindings[index].Size;
2325 return TYPE_INT;
2326
2327 /* ARB_shader_storage_buffer_object */
2328 case GL_SHADER_STORAGE_BUFFER_BINDING:
2329 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2330 goto invalid_enum;
2331 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2332 goto invalid_value;
2333 v->value_int = ctx->ShaderStorageBufferBindings[index].BufferObject->Name;
2334 return TYPE_INT;
2335
2336 case GL_SHADER_STORAGE_BUFFER_START:
2337 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2338 goto invalid_enum;
2339 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2340 goto invalid_value;
2341 v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 :
2342 ctx->ShaderStorageBufferBindings[index].Offset;
2343 return TYPE_INT;
2344
2345 case GL_SHADER_STORAGE_BUFFER_SIZE:
2346 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2347 goto invalid_enum;
2348 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2349 goto invalid_value;
2350 v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 :
2351 ctx->ShaderStorageBufferBindings[index].Size;
2352 return TYPE_INT;
2353
2354 /* ARB_texture_multisample / GL3.2 */
2355 case GL_SAMPLE_MASK_VALUE:
2356 if (index != 0)
2357 goto invalid_value;
2358 if (!ctx->Extensions.ARB_texture_multisample)
2359 goto invalid_enum;
2360 v->value_int = ctx->Multisample.SampleMaskValue;
2361 return TYPE_INT;
2362
2363 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
2364 if (!ctx->Extensions.ARB_shader_atomic_counters)
2365 goto invalid_enum;
2366 if (index >= ctx->Const.MaxAtomicBufferBindings)
2367 goto invalid_value;
2368 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
2369 return TYPE_INT;
2370
2371 case GL_ATOMIC_COUNTER_BUFFER_START:
2372 if (!ctx->Extensions.ARB_shader_atomic_counters)
2373 goto invalid_enum;
2374 if (index >= ctx->Const.MaxAtomicBufferBindings)
2375 goto invalid_value;
2376 v->value_int64 = ctx->AtomicBufferBindings[index].Offset < 0 ? 0 :
2377 ctx->AtomicBufferBindings[index].Offset;
2378 return TYPE_INT64;
2379
2380 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
2381 if (!ctx->Extensions.ARB_shader_atomic_counters)
2382 goto invalid_enum;
2383 if (index >= ctx->Const.MaxAtomicBufferBindings)
2384 goto invalid_value;
2385 v->value_int64 = ctx->AtomicBufferBindings[index].Size < 0 ? 0 :
2386 ctx->AtomicBufferBindings[index].Size;
2387 return TYPE_INT64;
2388
2389 case GL_VERTEX_BINDING_DIVISOR:
2390 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) &&
2391 !_mesa_is_gles31(ctx))
2392 goto invalid_enum;
2393 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2394 goto invalid_value;
2395 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
2396 return TYPE_INT;
2397
2398 case GL_VERTEX_BINDING_OFFSET:
2399 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2400 goto invalid_enum;
2401 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2402 goto invalid_value;
2403 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2404 return TYPE_INT;
2405
2406 case GL_VERTEX_BINDING_STRIDE:
2407 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2408 goto invalid_enum;
2409 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2410 goto invalid_value;
2411 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
2412 return TYPE_INT;
2413
2414 case GL_VERTEX_BINDING_BUFFER:
2415 if (ctx->API == API_OPENGLES2 && ctx->Version < 31)
2416 goto invalid_enum;
2417 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2418 goto invalid_value;
2419 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
2420 return TYPE_INT;
2421
2422 /* ARB_shader_image_load_store */
2423 case GL_IMAGE_BINDING_NAME: {
2424 struct gl_texture_object *t;
2425
2426 if (!ctx->Extensions.ARB_shader_image_load_store)
2427 goto invalid_enum;
2428 if (index >= ctx->Const.MaxImageUnits)
2429 goto invalid_value;
2430
2431 t = ctx->ImageUnits[index].TexObj;
2432 v->value_int = (t ? t->Name : 0);
2433 return TYPE_INT;
2434 }
2435
2436 case GL_IMAGE_BINDING_LEVEL:
2437 if (!ctx->Extensions.ARB_shader_image_load_store)
2438 goto invalid_enum;
2439 if (index >= ctx->Const.MaxImageUnits)
2440 goto invalid_value;
2441
2442 v->value_int = ctx->ImageUnits[index].Level;
2443 return TYPE_INT;
2444
2445 case GL_IMAGE_BINDING_LAYERED:
2446 if (!ctx->Extensions.ARB_shader_image_load_store)
2447 goto invalid_enum;
2448 if (index >= ctx->Const.MaxImageUnits)
2449 goto invalid_value;
2450
2451 v->value_int = ctx->ImageUnits[index].Layered;
2452 return TYPE_INT;
2453
2454 case GL_IMAGE_BINDING_LAYER:
2455 if (!ctx->Extensions.ARB_shader_image_load_store)
2456 goto invalid_enum;
2457 if (index >= ctx->Const.MaxImageUnits)
2458 goto invalid_value;
2459
2460 v->value_int = ctx->ImageUnits[index].Layer;
2461 return TYPE_INT;
2462
2463 case GL_IMAGE_BINDING_ACCESS:
2464 if (!ctx->Extensions.ARB_shader_image_load_store)
2465 goto invalid_enum;
2466 if (index >= ctx->Const.MaxImageUnits)
2467 goto invalid_value;
2468
2469 v->value_int = ctx->ImageUnits[index].Access;
2470 return TYPE_INT;
2471
2472 case GL_IMAGE_BINDING_FORMAT:
2473 if (!ctx->Extensions.ARB_shader_image_load_store)
2474 goto invalid_enum;
2475 if (index >= ctx->Const.MaxImageUnits)
2476 goto invalid_value;
2477
2478 v->value_int = ctx->ImageUnits[index].Format;
2479 return TYPE_INT;
2480
2481 /* ARB_direct_state_access */
2482 case GL_TEXTURE_BINDING_1D:
2483 case GL_TEXTURE_BINDING_1D_ARRAY:
2484 case GL_TEXTURE_BINDING_2D:
2485 case GL_TEXTURE_BINDING_2D_ARRAY:
2486 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2487 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2488 case GL_TEXTURE_BINDING_3D:
2489 case GL_TEXTURE_BINDING_BUFFER:
2490 case GL_TEXTURE_BINDING_CUBE_MAP:
2491 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2492 case GL_TEXTURE_BINDING_RECTANGLE: {
2493 int target;
2494
2495 if (ctx->API != API_OPENGL_CORE)
2496 goto invalid_enum;
2497 target = tex_binding_to_index(ctx, pname);
2498 if (target < 0)
2499 goto invalid_enum;
2500 if (index >= _mesa_max_tex_unit(ctx))
2501 goto invalid_value;
2502
2503 v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
2504 return TYPE_INT;
2505 }
2506
2507 case GL_SAMPLER_BINDING: {
2508 struct gl_sampler_object *samp;
2509
2510 if (ctx->API != API_OPENGL_CORE)
2511 goto invalid_enum;
2512 if (index >= _mesa_max_tex_unit(ctx))
2513 goto invalid_value;
2514
2515 samp = ctx->Texture.Unit[index].Sampler;
2516 v->value_int = samp ? samp->Name : 0;
2517 return TYPE_INT;
2518 }
2519
2520 case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2521 if (!_mesa_has_compute_shaders(ctx))
2522 goto invalid_enum;
2523 if (index >= 3)
2524 goto invalid_value;
2525 v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
2526 return TYPE_INT;
2527
2528 case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2529 if (!_mesa_has_compute_shaders(ctx))
2530 goto invalid_enum;
2531 if (index >= 3)
2532 goto invalid_value;
2533 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2534 return TYPE_INT;
2535
2536 /* ARB_compute_variable_group_size */
2537 case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB:
2538 if (!ctx->Extensions.ARB_compute_variable_group_size)
2539 goto invalid_enum;
2540 if (index >= 3)
2541 goto invalid_value;
2542 v->value_int = ctx->Const.MaxComputeVariableGroupSize[index];
2543 return TYPE_INT;
2544
2545 /* GL_EXT_external_objects */
2546 case GL_DRIVER_UUID_EXT:
2547 _mesa_get_driver_uuid(ctx, v->value_int_4);
2548 return TYPE_INT_4;
2549 case GL_DEVICE_UUID_EXT:
2550 _mesa_get_device_uuid(ctx, v->value_int_4);
2551 return TYPE_INT_4;
2552 }
2553
2554 invalid_enum:
2555 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2556 _mesa_enum_to_string(pname));
2557 return TYPE_INVALID;
2558 invalid_value:
2559 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2560 _mesa_enum_to_string(pname));
2561 return TYPE_INVALID;
2562 }
2563
2564 void GLAPIENTRY
2565 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
2566 {
2567 union value v;
2568 enum value_type type =
2569 find_value_indexed("glGetBooleani_v", pname, index, &v);
2570
2571 switch (type) {
2572 case TYPE_INT:
2573 case TYPE_UINT:
2574 params[0] = INT_TO_BOOLEAN(v.value_int);
2575 break;
2576 case TYPE_INT_4:
2577 case TYPE_UINT_4:
2578 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2579 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2580 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2581 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2582 break;
2583 case TYPE_INT64:
2584 params[0] = INT64_TO_BOOLEAN(v.value_int64);
2585 break;
2586 default:
2587 ; /* nothing - GL error was recorded */
2588 }
2589 }
2590
2591 void GLAPIENTRY
2592 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
2593 {
2594 union value v;
2595 enum value_type type =
2596 find_value_indexed("glGetIntegeri_v", pname, index, &v);
2597
2598 switch (type) {
2599 case TYPE_FLOAT_4:
2600 case TYPE_FLOATN_4:
2601 params[3] = IROUND(v.value_float_4[3]);
2602 case TYPE_FLOAT_3:
2603 case TYPE_FLOATN_3:
2604 params[2] = IROUND(v.value_float_4[2]);
2605 case TYPE_FLOAT_2:
2606 case TYPE_FLOATN_2:
2607 params[1] = IROUND(v.value_float_4[1]);
2608 case TYPE_FLOAT:
2609 case TYPE_FLOATN:
2610 params[0] = IROUND(v.value_float_4[0]);
2611 break;
2612
2613 case TYPE_DOUBLEN_2:
2614 params[1] = IROUND(v.value_double_2[1]);
2615 case TYPE_DOUBLEN:
2616 params[0] = IROUND(v.value_double_2[0]);
2617 break;
2618
2619 case TYPE_INT:
2620 case TYPE_UINT:
2621 params[0] = v.value_int;
2622 break;
2623 case TYPE_INT_4:
2624 case TYPE_UINT_4:
2625 params[0] = v.value_int_4[0];
2626 params[1] = v.value_int_4[1];
2627 params[2] = v.value_int_4[2];
2628 params[3] = v.value_int_4[3];
2629 break;
2630 case TYPE_INT64:
2631 params[0] = INT64_TO_INT(v.value_int64);
2632 break;
2633 default:
2634 ; /* nothing - GL error was recorded */
2635 }
2636 }
2637
2638 void GLAPIENTRY
2639 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
2640 {
2641 union value v;
2642 enum value_type type =
2643 find_value_indexed("glGetInteger64i_v", pname, index, &v);
2644
2645 switch (type) {
2646 case TYPE_INT:
2647 params[0] = v.value_int;
2648 break;
2649 case TYPE_INT_4:
2650 params[0] = v.value_int_4[0];
2651 params[1] = v.value_int_4[1];
2652 params[2] = v.value_int_4[2];
2653 params[3] = v.value_int_4[3];
2654 break;
2655 case TYPE_UINT:
2656 params[0] = (GLuint) v.value_int;
2657 break;
2658 case TYPE_UINT_4:
2659 params[0] = (GLuint) v.value_int_4[0];
2660 params[1] = (GLuint) v.value_int_4[1];
2661 params[2] = (GLuint) v.value_int_4[2];
2662 params[3] = (GLuint) v.value_int_4[3];
2663 break;
2664 case TYPE_INT64:
2665 params[0] = v.value_int64;
2666 break;
2667 default:
2668 ; /* nothing - GL error was recorded */
2669 }
2670 }
2671
2672 void GLAPIENTRY
2673 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
2674 {
2675 int i;
2676 GLmatrix *m;
2677 union value v;
2678 enum value_type type =
2679 find_value_indexed("glGetFloati_v", pname, index, &v);
2680
2681 switch (type) {
2682 case TYPE_FLOAT_4:
2683 case TYPE_FLOATN_4:
2684 params[3] = v.value_float_4[3];
2685 case TYPE_FLOAT_3:
2686 case TYPE_FLOATN_3:
2687 params[2] = v.value_float_4[2];
2688 case TYPE_FLOAT_2:
2689 case TYPE_FLOATN_2:
2690 params[1] = v.value_float_4[1];
2691 case TYPE_FLOAT:
2692 case TYPE_FLOATN:
2693 params[0] = v.value_float_4[0];
2694 break;
2695
2696 case TYPE_DOUBLEN_2:
2697 params[1] = (GLfloat) v.value_double_2[1];
2698 case TYPE_DOUBLEN:
2699 params[0] = (GLfloat) v.value_double_2[0];
2700 break;
2701
2702 case TYPE_INT_4:
2703 params[3] = (GLfloat) v.value_int_4[3];
2704 case TYPE_INT_3:
2705 params[2] = (GLfloat) v.value_int_4[2];
2706 case TYPE_INT_2:
2707 case TYPE_ENUM_2:
2708 params[1] = (GLfloat) v.value_int_4[1];
2709 case TYPE_INT:
2710 case TYPE_ENUM:
2711 params[0] = (GLfloat) v.value_int_4[0];
2712 break;
2713
2714 case TYPE_INT_N:
2715 for (i = 0; i < v.value_int_n.n; i++)
2716 params[i] = (GLfloat) v.value_int_n.ints[i];
2717 break;
2718
2719 case TYPE_UINT_4:
2720 params[3] = (GLfloat) ((GLuint) v.value_int_4[3]);
2721 case TYPE_UINT_3:
2722 params[2] = (GLfloat) ((GLuint) v.value_int_4[2]);
2723 case TYPE_UINT_2:
2724 params[1] = (GLfloat) ((GLuint) v.value_int_4[1]);
2725 case TYPE_UINT:
2726 params[0] = (GLfloat) ((GLuint) v.value_int_4[0]);
2727 break;
2728
2729 case TYPE_INT64:
2730 params[0] = (GLfloat) v.value_int64;
2731 break;
2732
2733 case TYPE_BOOLEAN:
2734 params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
2735 break;
2736
2737 case TYPE_MATRIX:
2738 m = *(GLmatrix **) &v;
2739 for (i = 0; i < 16; i++)
2740 params[i] = m->m[i];
2741 break;
2742
2743 case TYPE_MATRIX_T:
2744 m = *(GLmatrix **) &v;
2745 for (i = 0; i < 16; i++)
2746 params[i] = m->m[transpose[i]];
2747 break;
2748
2749 default:
2750 ;
2751 }
2752 }
2753
2754 void GLAPIENTRY
2755 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
2756 {
2757 int i;
2758 GLmatrix *m;
2759 union value v;
2760 enum value_type type =
2761 find_value_indexed("glGetDoublei_v", pname, index, &v);
2762
2763 switch (type) {
2764 case TYPE_FLOAT_4:
2765 case TYPE_FLOATN_4:
2766 params[3] = (GLdouble) v.value_float_4[3];
2767 case TYPE_FLOAT_3:
2768 case TYPE_FLOATN_3:
2769 params[2] = (GLdouble) v.value_float_4[2];
2770 case TYPE_FLOAT_2:
2771 case TYPE_FLOATN_2:
2772 params[1] = (GLdouble) v.value_float_4[1];
2773 case TYPE_FLOAT:
2774 case TYPE_FLOATN:
2775 params[0] = (GLdouble) v.value_float_4[0];
2776 break;
2777
2778 case TYPE_DOUBLEN_2:
2779 params[1] = v.value_double_2[1];
2780 case TYPE_DOUBLEN:
2781 params[0] = v.value_double_2[0];
2782 break;
2783
2784 case TYPE_INT_4:
2785 params[3] = (GLdouble) v.value_int_4[3];
2786 case TYPE_INT_3:
2787 params[2] = (GLdouble) v.value_int_4[2];
2788 case TYPE_INT_2:
2789 case TYPE_ENUM_2:
2790 params[1] = (GLdouble) v.value_int_4[1];
2791 case TYPE_INT:
2792 case TYPE_ENUM:
2793 params[0] = (GLdouble) v.value_int_4[0];
2794 break;
2795
2796 case TYPE_INT_N:
2797 for (i = 0; i < v.value_int_n.n; i++)
2798 params[i] = (GLdouble) v.value_int_n.ints[i];
2799 break;
2800
2801 case TYPE_UINT_4:
2802 params[3] = (GLdouble) ((GLuint) v.value_int_4[3]);
2803 case TYPE_UINT_3:
2804 params[2] = (GLdouble) ((GLuint) v.value_int_4[2]);
2805 case TYPE_UINT_2:
2806 params[1] = (GLdouble) ((GLuint) v.value_int_4[1]);
2807 case TYPE_UINT:
2808 params[0] = (GLdouble) ((GLuint) v.value_int_4[0]);
2809 break;
2810
2811 case TYPE_INT64:
2812 params[0] = (GLdouble) v.value_int64;
2813 break;
2814
2815 case TYPE_BOOLEAN:
2816 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
2817 break;
2818
2819 case TYPE_MATRIX:
2820 m = *(GLmatrix **) &v;
2821 for (i = 0; i < 16; i++)
2822 params[i] = (GLdouble) m->m[i];
2823 break;
2824
2825 case TYPE_MATRIX_T:
2826 m = *(GLmatrix **) &v;
2827 for (i = 0; i < 16; i++)
2828 params[i] = (GLdouble) m->m[transpose[i]];
2829 break;
2830
2831 default:
2832 ;
2833 }
2834 }
2835
2836 void GLAPIENTRY
2837 _mesa_GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data)
2838 {
2839 GLsizei size;
2840 union value v;
2841 enum value_type type;
2842 const char *func = "glGetUnsignedBytei_vEXT";
2843
2844 GET_CURRENT_CONTEXT(ctx);
2845
2846 if (!ctx->Extensions.EXT_memory_object) {
2847 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2848 return;
2849 }
2850
2851 type = find_value_indexed(func, target, index, &v);
2852 size = get_value_size(type, &v);
2853 if (size <= 0) {
2854 _mesa_problem(ctx, "invalid value type in GetUnsignedBytei_vEXT()");
2855 }
2856
2857 switch (type) {
2858 case TYPE_UINT:
2859 case TYPE_INT:
2860 case TYPE_INT_2:
2861 case TYPE_UINT_2:
2862 case TYPE_INT_3:
2863 case TYPE_UINT_3:
2864 case TYPE_INT_4:
2865 case TYPE_UINT_4:
2866 case TYPE_INT64:
2867 case TYPE_ENUM:
2868 case TYPE_ENUM_2:
2869 case TYPE_BOOLEAN:
2870 case TYPE_FLOAT:
2871 case TYPE_FLOATN:
2872 case TYPE_FLOAT_2:
2873 case TYPE_FLOATN_2:
2874 case TYPE_FLOAT_3:
2875 case TYPE_FLOATN_3:
2876 case TYPE_FLOAT_4:
2877 case TYPE_FLOATN_4:
2878 case TYPE_FLOAT_8:
2879 case TYPE_DOUBLEN:
2880 case TYPE_DOUBLEN_2:
2881 case TYPE_MATRIX:
2882 case TYPE_MATRIX_T:
2883 memcpy(data, &v.value_int, size);
2884 break;
2885 case TYPE_INT_N:
2886 memcpy(data, &v.value_int_n.ints, size);
2887 break;
2888 default:
2889 break; /* nothing - GL error was recorded */
2890 }
2891 }
2892
2893 void GLAPIENTRY
2894 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2895 {
2896 const struct value_desc *d;
2897 union value v;
2898 GLmatrix *m;
2899 int shift, i;
2900 void *p;
2901
2902 d = find_value("glGetDoublev", pname, &p, &v);
2903 switch (d->type) {
2904 case TYPE_INVALID:
2905 break;
2906 case TYPE_CONST:
2907 params[0] = INT_TO_FIXED(d->offset);
2908 break;
2909
2910 case TYPE_FLOAT_4:
2911 case TYPE_FLOATN_4:
2912 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2913 case TYPE_FLOAT_3:
2914 case TYPE_FLOATN_3:
2915 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2916 case TYPE_FLOAT_2:
2917 case TYPE_FLOATN_2:
2918 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2919 case TYPE_FLOAT:
2920 case TYPE_FLOATN:
2921 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2922 break;
2923
2924 case TYPE_DOUBLEN_2:
2925 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
2926 case TYPE_DOUBLEN:
2927 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2928 break;
2929
2930 case TYPE_INT_4:
2931 case TYPE_UINT_4:
2932 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2933 case TYPE_INT_3:
2934 case TYPE_UINT_3:
2935 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2936 case TYPE_INT_2:
2937 case TYPE_UINT_2:
2938 case TYPE_ENUM_2:
2939 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2940 case TYPE_INT:
2941 case TYPE_UINT:
2942 case TYPE_ENUM:
2943 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2944 break;
2945
2946 case TYPE_INT_N:
2947 for (i = 0; i < v.value_int_n.n; i++)
2948 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2949 break;
2950
2951 case TYPE_INT64:
2952 params[0] = ((GLint64 *) p)[0];
2953 break;
2954
2955 case TYPE_BOOLEAN:
2956 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2957 break;
2958
2959 case TYPE_MATRIX:
2960 m = *(GLmatrix **) p;
2961 for (i = 0; i < 16; i++)
2962 params[i] = FLOAT_TO_FIXED(m->m[i]);
2963 break;
2964
2965 case TYPE_MATRIX_T:
2966 m = *(GLmatrix **) p;
2967 for (i = 0; i < 16; i++)
2968 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2969 break;
2970
2971 case TYPE_BIT_0:
2972 case TYPE_BIT_1:
2973 case TYPE_BIT_2:
2974 case TYPE_BIT_3:
2975 case TYPE_BIT_4:
2976 case TYPE_BIT_5:
2977 case TYPE_BIT_6:
2978 case TYPE_BIT_7:
2979 shift = d->type - TYPE_BIT_0;
2980 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2981 break;
2982 }
2983 }