87a821b12dc32a85aa1db7bdde71252014d32b0d
[mesa.git] / src / mesa / main / get.c
1
2 /***
3 *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
4 ***/
5
6 #include "glheader.h"
7 #include "context.h"
8 #include "enable.h"
9 #include "extensions.h"
10 #include "fbobject.h"
11 #include "get.h"
12 #include "macros.h"
13 #include "mtypes.h"
14 #include "state.h"
15 #include "texcompress.h"
16
17
18 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
19
20 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
21
22 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
23 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
24
25
26 /*
27 * Check if named extension is enabled, if not generate error and return.
28 */
29 #define CHECK_EXT1(EXT1, FUNC) \
30 if (!ctx->Extensions.EXT1) { \
31 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
32 return; \
33 }
34
35 /*
36 * Check if either of two extensions is enabled.
37 */
38 #define CHECK_EXT2(EXT1, EXT2, FUNC) \
39 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
40 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
41 return; \
42 }
43
44 /*
45 * Check if either of three extensions is enabled.
46 */
47 #define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \
48 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \
49 !ctx->Extensions.EXT3) { \
50 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
51 return; \
52 }
53
54 /*
55 * Check if either of four extensions is enabled.
56 */
57 #define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \
58 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \
59 !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \
60 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
61 return; \
62 }
63
64
65 void GLAPIENTRY
66 _mesa_GetBooleanv( GLenum pname, GLboolean *params )
67 {
68 GET_CURRENT_CONTEXT(ctx);
69 ASSERT_OUTSIDE_BEGIN_END(ctx);
70
71 if (!params)
72 return;
73
74 if (ctx->NewState)
75 _mesa_update_state(ctx);
76
77 if (ctx->Driver.GetBooleanv &&
78 ctx->Driver.GetBooleanv(ctx, pname, params))
79 return;
80
81 switch (pname) {
82 case GL_ACCUM_RED_BITS:
83 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumRedBits);
84 break;
85 case GL_ACCUM_GREEN_BITS:
86 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumGreenBits);
87 break;
88 case GL_ACCUM_BLUE_BITS:
89 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumBlueBits);
90 break;
91 case GL_ACCUM_ALPHA_BITS:
92 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumAlphaBits);
93 break;
94 case GL_ACCUM_CLEAR_VALUE:
95 params[0] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[0]);
96 params[1] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[1]);
97 params[2] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[2]);
98 params[3] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[3]);
99 break;
100 case GL_ALPHA_BIAS:
101 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaBias);
102 break;
103 case GL_ALPHA_BITS:
104 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.alphaBits);
105 break;
106 case GL_ALPHA_SCALE:
107 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaScale);
108 break;
109 case GL_ALPHA_TEST:
110 params[0] = ctx->Color.AlphaEnabled;
111 break;
112 case GL_ALPHA_TEST_FUNC:
113 params[0] = ENUM_TO_BOOLEAN(ctx->Color.AlphaFunc);
114 break;
115 case GL_ALPHA_TEST_REF:
116 params[0] = FLOAT_TO_BOOLEAN(ctx->Color.AlphaRef);
117 break;
118 case GL_ATTRIB_STACK_DEPTH:
119 params[0] = INT_TO_BOOLEAN(ctx->AttribStackDepth);
120 break;
121 case GL_AUTO_NORMAL:
122 params[0] = ctx->Eval.AutoNormal;
123 break;
124 case GL_AUX_BUFFERS:
125 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.numAuxBuffers);
126 break;
127 case GL_BLEND:
128 params[0] = ctx->Color.BlendEnabled;
129 break;
130 case GL_BLEND_DST:
131 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);
132 break;
133 case GL_BLEND_SRC:
134 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB);
135 break;
136 case GL_BLEND_SRC_RGB_EXT:
137 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB);
138 break;
139 case GL_BLEND_DST_RGB_EXT:
140 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);
141 break;
142 case GL_BLEND_SRC_ALPHA_EXT:
143 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcA);
144 break;
145 case GL_BLEND_DST_ALPHA_EXT:
146 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstA);
147 break;
148 case GL_BLEND_EQUATION:
149 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationRGB );
150 break;
151 case GL_BLEND_EQUATION_ALPHA_EXT:
152 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationA );
153 break;
154 case GL_BLEND_COLOR_EXT:
155 params[0] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[0]);
156 params[1] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[1]);
157 params[2] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[2]);
158 params[3] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[3]);
159 break;
160 case GL_BLUE_BIAS:
161 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueBias);
162 break;
163 case GL_BLUE_BITS:
164 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.blueBits);
165 break;
166 case GL_BLUE_SCALE:
167 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueScale);
168 break;
169 case GL_CLIENT_ATTRIB_STACK_DEPTH:
170 params[0] = INT_TO_BOOLEAN(ctx->ClientAttribStackDepth);
171 break;
172 case GL_CLIP_PLANE0:
173 params[0] = (ctx->Transform.ClipPlanesEnabled >> 0) & 1;
174 break;
175 case GL_CLIP_PLANE1:
176 params[0] = (ctx->Transform.ClipPlanesEnabled >> 1) & 1;
177 break;
178 case GL_CLIP_PLANE2:
179 params[0] = (ctx->Transform.ClipPlanesEnabled >> 2) & 1;
180 break;
181 case GL_CLIP_PLANE3:
182 params[0] = (ctx->Transform.ClipPlanesEnabled >> 3) & 1;
183 break;
184 case GL_CLIP_PLANE4:
185 params[0] = (ctx->Transform.ClipPlanesEnabled >> 4) & 1;
186 break;
187 case GL_CLIP_PLANE5:
188 params[0] = (ctx->Transform.ClipPlanesEnabled >> 5) & 1;
189 break;
190 case GL_COLOR_CLEAR_VALUE:
191 params[0] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[0]);
192 params[1] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[1]);
193 params[2] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[2]);
194 params[3] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[3]);
195 break;
196 case GL_COLOR_MATERIAL:
197 params[0] = ctx->Light.ColorMaterialEnabled;
198 break;
199 case GL_COLOR_MATERIAL_FACE:
200 params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialFace);
201 break;
202 case GL_COLOR_MATERIAL_PARAMETER:
203 params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialMode);
204 break;
205 case GL_COLOR_WRITEMASK:
206 params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
207 params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
208 params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
209 params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
210 break;
211 case GL_CULL_FACE:
212 params[0] = ctx->Polygon.CullFlag;
213 break;
214 case GL_CULL_FACE_MODE:
215 params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.CullFaceMode);
216 break;
217 case GL_CURRENT_COLOR:
218 {
219 FLUSH_CURRENT(ctx, 0);
220 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
221 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
222 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
223 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
224 }
225 break;
226 case GL_CURRENT_INDEX:
227 {
228 FLUSH_CURRENT(ctx, 0);
229 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]);
230 }
231 break;
232 case GL_CURRENT_NORMAL:
233 {
234 FLUSH_CURRENT(ctx, 0);
235 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
236 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
237 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
238 }
239 break;
240 case GL_CURRENT_RASTER_COLOR:
241 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[0]);
242 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[1]);
243 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[2]);
244 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[3]);
245 break;
246 case GL_CURRENT_RASTER_DISTANCE:
247 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterDistance);
248 break;
249 case GL_CURRENT_RASTER_INDEX:
250 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterIndex);
251 break;
252 case GL_CURRENT_RASTER_POSITION:
253 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[0]);
254 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[1]);
255 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[2]);
256 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[3]);
257 break;
258 case GL_CURRENT_RASTER_SECONDARY_COLOR:
259 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[0]);
260 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[1]);
261 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[2]);
262 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[3]);
263 break;
264 case GL_CURRENT_RASTER_TEXTURE_COORDS:
265 {
266 const GLuint texUnit = ctx->Texture.CurrentUnit;
267 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][0]);
268 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][1]);
269 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][2]);
270 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][3]);
271 }
272 break;
273 case GL_CURRENT_RASTER_POSITION_VALID:
274 params[0] = ctx->Current.RasterPosValid;
275 break;
276 case GL_CURRENT_TEXTURE_COORDS:
277 {
278 const GLuint texUnit = ctx->Texture.CurrentUnit;
279 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
280 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
281 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
282 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
283 }
284 break;
285 case GL_DEPTH_BIAS:
286 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthBias);
287 break;
288 case GL_DEPTH_BITS:
289 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.depthBits);
290 break;
291 case GL_DEPTH_CLEAR_VALUE:
292 params[0] = FLOAT_TO_BOOLEAN(((GLfloat) ctx->Depth.Clear));
293 break;
294 case GL_DEPTH_FUNC:
295 params[0] = ENUM_TO_BOOLEAN(ctx->Depth.Func);
296 break;
297 case GL_DEPTH_RANGE:
298 params[0] = FLOAT_TO_BOOLEAN(ctx->Viewport.Near);
299 params[1] = FLOAT_TO_BOOLEAN(ctx->Viewport.Far);
300 break;
301 case GL_DEPTH_SCALE:
302 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthScale);
303 break;
304 case GL_DEPTH_TEST:
305 params[0] = ctx->Depth.Test;
306 break;
307 case GL_DEPTH_WRITEMASK:
308 params[0] = ctx->Depth.Mask;
309 break;
310 case GL_DITHER:
311 params[0] = ctx->Color.DitherFlag;
312 break;
313 case GL_DOUBLEBUFFER:
314 params[0] = ctx->DrawBuffer->Visual.doubleBufferMode;
315 break;
316 case GL_DRAW_BUFFER:
317 params[0] = ENUM_TO_BOOLEAN(ctx->DrawBuffer->ColorDrawBuffer[0]);
318 break;
319 case GL_EDGE_FLAG:
320 {
321 FLUSH_CURRENT(ctx, 0);
322 params[0] = (ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0);
323 }
324 break;
325 case GL_FEEDBACK_BUFFER_SIZE:
326 params[0] = INT_TO_BOOLEAN(ctx->Feedback.BufferSize);
327 break;
328 case GL_FEEDBACK_BUFFER_TYPE:
329 params[0] = ENUM_TO_BOOLEAN(ctx->Feedback.Type);
330 break;
331 case GL_FOG:
332 params[0] = ctx->Fog.Enabled;
333 break;
334 case GL_FOG_COLOR:
335 params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[0]);
336 params[1] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[1]);
337 params[2] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[2]);
338 params[3] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[3]);
339 break;
340 case GL_FOG_DENSITY:
341 params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Density);
342 break;
343 case GL_FOG_END:
344 params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.End);
345 break;
346 case GL_FOG_HINT:
347 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.Fog);
348 break;
349 case GL_FOG_INDEX:
350 params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Index);
351 break;
352 case GL_FOG_MODE:
353 params[0] = ENUM_TO_BOOLEAN(ctx->Fog.Mode);
354 break;
355 case GL_FOG_START:
356 params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Start);
357 break;
358 case GL_FRONT_FACE:
359 params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontFace);
360 break;
361 case GL_GREEN_BIAS:
362 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenBias);
363 break;
364 case GL_GREEN_BITS:
365 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.greenBits);
366 break;
367 case GL_GREEN_SCALE:
368 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenScale);
369 break;
370 case GL_INDEX_BITS:
371 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.indexBits);
372 break;
373 case GL_INDEX_CLEAR_VALUE:
374 params[0] = INT_TO_BOOLEAN(ctx->Color.ClearIndex);
375 break;
376 case GL_INDEX_MODE:
377 params[0] = !ctx->DrawBuffer->Visual.rgbMode;
378 break;
379 case GL_INDEX_OFFSET:
380 params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexOffset);
381 break;
382 case GL_INDEX_SHIFT:
383 params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexShift);
384 break;
385 case GL_INDEX_WRITEMASK:
386 params[0] = INT_TO_BOOLEAN(ctx->Color.IndexMask);
387 break;
388 case GL_LIGHT0:
389 params[0] = ctx->Light.Light[0].Enabled;
390 break;
391 case GL_LIGHT1:
392 params[0] = ctx->Light.Light[1].Enabled;
393 break;
394 case GL_LIGHT2:
395 params[0] = ctx->Light.Light[2].Enabled;
396 break;
397 case GL_LIGHT3:
398 params[0] = ctx->Light.Light[3].Enabled;
399 break;
400 case GL_LIGHT4:
401 params[0] = ctx->Light.Light[4].Enabled;
402 break;
403 case GL_LIGHT5:
404 params[0] = ctx->Light.Light[5].Enabled;
405 break;
406 case GL_LIGHT6:
407 params[0] = ctx->Light.Light[6].Enabled;
408 break;
409 case GL_LIGHT7:
410 params[0] = ctx->Light.Light[7].Enabled;
411 break;
412 case GL_LIGHTING:
413 params[0] = ctx->Light.Enabled;
414 break;
415 case GL_LIGHT_MODEL_AMBIENT:
416 params[0] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[0]);
417 params[1] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[1]);
418 params[2] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[2]);
419 params[3] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[3]);
420 break;
421 case GL_LIGHT_MODEL_COLOR_CONTROL:
422 params[0] = ENUM_TO_BOOLEAN(ctx->Light.Model.ColorControl);
423 break;
424 case GL_LIGHT_MODEL_LOCAL_VIEWER:
425 params[0] = ctx->Light.Model.LocalViewer;
426 break;
427 case GL_LIGHT_MODEL_TWO_SIDE:
428 params[0] = ctx->Light.Model.TwoSide;
429 break;
430 case GL_LINE_SMOOTH:
431 params[0] = ctx->Line.SmoothFlag;
432 break;
433 case GL_LINE_SMOOTH_HINT:
434 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.LineSmooth);
435 break;
436 case GL_LINE_STIPPLE:
437 params[0] = ctx->Line.StippleFlag;
438 break;
439 case GL_LINE_STIPPLE_PATTERN:
440 params[0] = INT_TO_BOOLEAN(ctx->Line.StipplePattern);
441 break;
442 case GL_LINE_STIPPLE_REPEAT:
443 params[0] = INT_TO_BOOLEAN(ctx->Line.StippleFactor);
444 break;
445 case GL_LINE_WIDTH:
446 params[0] = FLOAT_TO_BOOLEAN(ctx->Line.Width);
447 break;
448 case GL_LINE_WIDTH_GRANULARITY:
449 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.LineWidthGranularity);
450 break;
451 case GL_LINE_WIDTH_RANGE:
452 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidthAA);
453 params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidthAA);
454 break;
455 case GL_ALIASED_LINE_WIDTH_RANGE:
456 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidth);
457 params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidth);
458 break;
459 case GL_LIST_BASE:
460 params[0] = INT_TO_BOOLEAN(ctx->List.ListBase);
461 break;
462 case GL_LIST_INDEX:
463 params[0] = INT_TO_BOOLEAN((ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0));
464 break;
465 case GL_LIST_MODE:
466 {
467 GLenum mode;
468 if (!ctx->CompileFlag)
469 mode = 0;
470 else if (ctx->ExecuteFlag)
471 mode = GL_COMPILE_AND_EXECUTE;
472 else
473 mode = GL_COMPILE;
474 params[0] = ENUM_TO_BOOLEAN(mode);
475 }
476 break;
477 case GL_INDEX_LOGIC_OP:
478 params[0] = ctx->Color.IndexLogicOpEnabled;
479 break;
480 case GL_COLOR_LOGIC_OP:
481 params[0] = ctx->Color.ColorLogicOpEnabled;
482 break;
483 case GL_LOGIC_OP_MODE:
484 params[0] = ENUM_TO_BOOLEAN(ctx->Color.LogicOp);
485 break;
486 case GL_MAP1_COLOR_4:
487 params[0] = ctx->Eval.Map1Color4;
488 break;
489 case GL_MAP1_GRID_DOMAIN:
490 params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u1);
491 params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u2);
492 break;
493 case GL_MAP1_GRID_SEGMENTS:
494 params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid1un);
495 break;
496 case GL_MAP1_INDEX:
497 params[0] = ctx->Eval.Map1Index;
498 break;
499 case GL_MAP1_NORMAL:
500 params[0] = ctx->Eval.Map1Normal;
501 break;
502 case GL_MAP1_TEXTURE_COORD_1:
503 params[0] = ctx->Eval.Map1TextureCoord1;
504 break;
505 case GL_MAP1_TEXTURE_COORD_2:
506 params[0] = ctx->Eval.Map1TextureCoord2;
507 break;
508 case GL_MAP1_TEXTURE_COORD_3:
509 params[0] = ctx->Eval.Map1TextureCoord3;
510 break;
511 case GL_MAP1_TEXTURE_COORD_4:
512 params[0] = ctx->Eval.Map1TextureCoord4;
513 break;
514 case GL_MAP1_VERTEX_3:
515 params[0] = ctx->Eval.Map1Vertex3;
516 break;
517 case GL_MAP1_VERTEX_4:
518 params[0] = ctx->Eval.Map1Vertex4;
519 break;
520 case GL_MAP2_COLOR_4:
521 params[0] = ctx->Eval.Map2Color4;
522 break;
523 case GL_MAP2_GRID_DOMAIN:
524 params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u1);
525 params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u2);
526 params[2] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v1);
527 params[3] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v2);
528 break;
529 case GL_MAP2_GRID_SEGMENTS:
530 params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2un);
531 params[1] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2vn);
532 break;
533 case GL_MAP2_INDEX:
534 params[0] = ctx->Eval.Map2Index;
535 break;
536 case GL_MAP2_NORMAL:
537 params[0] = ctx->Eval.Map2Normal;
538 break;
539 case GL_MAP2_TEXTURE_COORD_1:
540 params[0] = ctx->Eval.Map2TextureCoord1;
541 break;
542 case GL_MAP2_TEXTURE_COORD_2:
543 params[0] = ctx->Eval.Map2TextureCoord2;
544 break;
545 case GL_MAP2_TEXTURE_COORD_3:
546 params[0] = ctx->Eval.Map2TextureCoord3;
547 break;
548 case GL_MAP2_TEXTURE_COORD_4:
549 params[0] = ctx->Eval.Map2TextureCoord4;
550 break;
551 case GL_MAP2_VERTEX_3:
552 params[0] = ctx->Eval.Map2Vertex3;
553 break;
554 case GL_MAP2_VERTEX_4:
555 params[0] = ctx->Eval.Map2Vertex4;
556 break;
557 case GL_MAP_COLOR:
558 params[0] = ctx->Pixel.MapColorFlag;
559 break;
560 case GL_MAP_STENCIL:
561 params[0] = ctx->Pixel.MapStencilFlag;
562 break;
563 case GL_MATRIX_MODE:
564 params[0] = ENUM_TO_BOOLEAN(ctx->Transform.MatrixMode);
565 break;
566 case GL_MAX_ATTRIB_STACK_DEPTH:
567 params[0] = INT_TO_BOOLEAN(MAX_ATTRIB_STACK_DEPTH);
568 break;
569 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
570 params[0] = INT_TO_BOOLEAN(MAX_CLIENT_ATTRIB_STACK_DEPTH);
571 break;
572 case GL_MAX_CLIP_PLANES:
573 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxClipPlanes);
574 break;
575 case GL_MAX_ELEMENTS_VERTICES:
576 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize);
577 break;
578 case GL_MAX_ELEMENTS_INDICES:
579 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize);
580 break;
581 case GL_MAX_EVAL_ORDER:
582 params[0] = INT_TO_BOOLEAN(MAX_EVAL_ORDER);
583 break;
584 case GL_MAX_LIGHTS:
585 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxLights);
586 break;
587 case GL_MAX_LIST_NESTING:
588 params[0] = INT_TO_BOOLEAN(MAX_LIST_NESTING);
589 break;
590 case GL_MAX_MODELVIEW_STACK_DEPTH:
591 params[0] = INT_TO_BOOLEAN(MAX_MODELVIEW_STACK_DEPTH);
592 break;
593 case GL_MAX_NAME_STACK_DEPTH:
594 params[0] = INT_TO_BOOLEAN(MAX_NAME_STACK_DEPTH);
595 break;
596 case GL_MAX_PIXEL_MAP_TABLE:
597 params[0] = INT_TO_BOOLEAN(MAX_PIXEL_MAP_TABLE);
598 break;
599 case GL_MAX_PROJECTION_STACK_DEPTH:
600 params[0] = INT_TO_BOOLEAN(MAX_PROJECTION_STACK_DEPTH);
601 break;
602 case GL_MAX_TEXTURE_SIZE:
603 params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.MaxTextureLevels - 1));
604 break;
605 case GL_MAX_3D_TEXTURE_SIZE:
606 params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.Max3DTextureLevels - 1));
607 break;
608 case GL_MAX_TEXTURE_STACK_DEPTH:
609 params[0] = INT_TO_BOOLEAN(MAX_TEXTURE_STACK_DEPTH);
610 break;
611 case GL_MAX_VIEWPORT_DIMS:
612 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxViewportWidth);
613 params[1] = INT_TO_BOOLEAN(ctx->Const.MaxViewportHeight);
614 break;
615 case GL_MODELVIEW_MATRIX:
616 {
617 const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
618 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
619 params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
620 params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
621 params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
622 params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
623 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
624 params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
625 params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
626 params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
627 params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
628 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
629 params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
630 params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
631 params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
632 params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
633 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
634 }
635 break;
636 case GL_MODELVIEW_STACK_DEPTH:
637 params[0] = INT_TO_BOOLEAN(ctx->ModelviewMatrixStack.Depth + 1);
638 break;
639 case GL_NAME_STACK_DEPTH:
640 params[0] = INT_TO_BOOLEAN(ctx->Select.NameStackDepth);
641 break;
642 case GL_NORMALIZE:
643 params[0] = ctx->Transform.Normalize;
644 break;
645 case GL_PACK_ALIGNMENT:
646 params[0] = INT_TO_BOOLEAN(ctx->Pack.Alignment);
647 break;
648 case GL_PACK_LSB_FIRST:
649 params[0] = ctx->Pack.LsbFirst;
650 break;
651 case GL_PACK_ROW_LENGTH:
652 params[0] = INT_TO_BOOLEAN(ctx->Pack.RowLength);
653 break;
654 case GL_PACK_SKIP_PIXELS:
655 params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipPixels);
656 break;
657 case GL_PACK_SKIP_ROWS:
658 params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipRows);
659 break;
660 case GL_PACK_SWAP_BYTES:
661 params[0] = ctx->Pack.SwapBytes;
662 break;
663 case GL_PACK_SKIP_IMAGES_EXT:
664 params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipImages);
665 break;
666 case GL_PACK_IMAGE_HEIGHT_EXT:
667 params[0] = INT_TO_BOOLEAN(ctx->Pack.ImageHeight);
668 break;
669 case GL_PACK_INVERT_MESA:
670 params[0] = ctx->Pack.Invert;
671 break;
672 case GL_PERSPECTIVE_CORRECTION_HINT:
673 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PerspectiveCorrection);
674 break;
675 case GL_PIXEL_MAP_A_TO_A_SIZE:
676 params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.AtoA.Size);
677 break;
678 case GL_PIXEL_MAP_B_TO_B_SIZE:
679 params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.BtoB.Size);
680 break;
681 case GL_PIXEL_MAP_G_TO_G_SIZE:
682 params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.GtoG.Size);
683 break;
684 case GL_PIXEL_MAP_I_TO_A_SIZE:
685 params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoA.Size);
686 break;
687 case GL_PIXEL_MAP_I_TO_B_SIZE:
688 params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoB.Size);
689 break;
690 case GL_PIXEL_MAP_I_TO_G_SIZE:
691 params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoG.Size);
692 break;
693 case GL_PIXEL_MAP_I_TO_I_SIZE:
694 params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoI.Size);
695 break;
696 case GL_PIXEL_MAP_I_TO_R_SIZE:
697 params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoR.Size);
698 break;
699 case GL_PIXEL_MAP_R_TO_R_SIZE:
700 params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.RtoR.Size);
701 break;
702 case GL_PIXEL_MAP_S_TO_S_SIZE:
703 params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.StoS.Size);
704 break;
705 case GL_POINT_SIZE:
706 params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Size);
707 break;
708 case GL_POINT_SIZE_GRANULARITY:
709 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.PointSizeGranularity);
710 break;
711 case GL_POINT_SIZE_RANGE:
712 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSizeAA);
713 params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSizeAA);
714 break;
715 case GL_ALIASED_POINT_SIZE_RANGE:
716 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSize);
717 params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSize);
718 break;
719 case GL_POINT_SMOOTH:
720 params[0] = ctx->Point.SmoothFlag;
721 break;
722 case GL_POINT_SMOOTH_HINT:
723 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PointSmooth);
724 break;
725 case GL_POINT_SIZE_MIN_EXT:
726 params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MinSize);
727 break;
728 case GL_POINT_SIZE_MAX_EXT:
729 params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MaxSize);
730 break;
731 case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
732 params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Threshold);
733 break;
734 case GL_DISTANCE_ATTENUATION_EXT:
735 params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Params[0]);
736 params[1] = FLOAT_TO_BOOLEAN(ctx->Point.Params[1]);
737 params[2] = FLOAT_TO_BOOLEAN(ctx->Point.Params[2]);
738 break;
739 case GL_POLYGON_MODE:
740 params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontMode);
741 params[1] = ENUM_TO_BOOLEAN(ctx->Polygon.BackMode);
742 break;
743 case GL_POLYGON_OFFSET_BIAS_EXT:
744 params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits);
745 break;
746 case GL_POLYGON_OFFSET_FACTOR:
747 params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetFactor );
748 break;
749 case GL_POLYGON_OFFSET_UNITS:
750 params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits );
751 break;
752 case GL_POLYGON_OFFSET_POINT:
753 params[0] = ctx->Polygon.OffsetPoint;
754 break;
755 case GL_POLYGON_OFFSET_LINE:
756 params[0] = ctx->Polygon.OffsetLine;
757 break;
758 case GL_POLYGON_OFFSET_FILL:
759 params[0] = ctx->Polygon.OffsetFill;
760 break;
761 case GL_POLYGON_SMOOTH:
762 params[0] = ctx->Polygon.SmoothFlag;
763 break;
764 case GL_POLYGON_SMOOTH_HINT:
765 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PolygonSmooth);
766 break;
767 case GL_POLYGON_STIPPLE:
768 params[0] = ctx->Polygon.StippleFlag;
769 break;
770 case GL_PROJECTION_MATRIX:
771 {
772 const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
773 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
774 params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
775 params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
776 params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
777 params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
778 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
779 params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
780 params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
781 params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
782 params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
783 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
784 params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
785 params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
786 params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
787 params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
788 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
789 }
790 break;
791 case GL_PROJECTION_STACK_DEPTH:
792 params[0] = INT_TO_BOOLEAN(ctx->ProjectionMatrixStack.Depth + 1);
793 break;
794 case GL_READ_BUFFER:
795 params[0] = ENUM_TO_BOOLEAN(ctx->ReadBuffer->ColorReadBuffer);
796 break;
797 case GL_RED_BIAS:
798 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedBias);
799 break;
800 case GL_RED_BITS:
801 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.redBits);
802 break;
803 case GL_RED_SCALE:
804 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedScale);
805 break;
806 case GL_RENDER_MODE:
807 params[0] = ENUM_TO_BOOLEAN(ctx->RenderMode);
808 break;
809 case GL_RESCALE_NORMAL:
810 params[0] = ctx->Transform.RescaleNormals;
811 break;
812 case GL_RGBA_MODE:
813 params[0] = ctx->DrawBuffer->Visual.rgbMode;
814 break;
815 case GL_SCISSOR_BOX:
816 params[0] = INT_TO_BOOLEAN(ctx->Scissor.X);
817 params[1] = INT_TO_BOOLEAN(ctx->Scissor.Y);
818 params[2] = INT_TO_BOOLEAN(ctx->Scissor.Width);
819 params[3] = INT_TO_BOOLEAN(ctx->Scissor.Height);
820 break;
821 case GL_SCISSOR_TEST:
822 params[0] = ctx->Scissor.Enabled;
823 break;
824 case GL_SELECTION_BUFFER_SIZE:
825 params[0] = INT_TO_BOOLEAN(ctx->Select.BufferSize);
826 break;
827 case GL_SHADE_MODEL:
828 params[0] = ENUM_TO_BOOLEAN(ctx->Light.ShadeModel);
829 break;
830 case GL_SHARED_TEXTURE_PALETTE_EXT:
831 params[0] = ctx->Texture.SharedPalette;
832 break;
833 case GL_STENCIL_BITS:
834 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.stencilBits);
835 break;
836 case GL_STENCIL_CLEAR_VALUE:
837 params[0] = INT_TO_BOOLEAN(ctx->Stencil.Clear);
838 break;
839 case GL_STENCIL_FAIL:
840 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
841 break;
842 case GL_STENCIL_FUNC:
843 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
844 break;
845 case GL_STENCIL_PASS_DEPTH_FAIL:
846 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
847 break;
848 case GL_STENCIL_PASS_DEPTH_PASS:
849 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
850 break;
851 case GL_STENCIL_REF:
852 params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
853 break;
854 case GL_STENCIL_TEST:
855 params[0] = ctx->Stencil.Enabled;
856 break;
857 case GL_STENCIL_VALUE_MASK:
858 params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
859 break;
860 case GL_STENCIL_WRITEMASK:
861 params[0] = INT_TO_BOOLEAN(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
862 break;
863 case GL_STEREO:
864 params[0] = ctx->DrawBuffer->Visual.stereoMode;
865 break;
866 case GL_SUBPIXEL_BITS:
867 params[0] = INT_TO_BOOLEAN(ctx->Const.SubPixelBits);
868 break;
869 case GL_TEXTURE_1D:
870 params[0] = _mesa_IsEnabled(GL_TEXTURE_1D);
871 break;
872 case GL_TEXTURE_2D:
873 params[0] = _mesa_IsEnabled(GL_TEXTURE_2D);
874 break;
875 case GL_TEXTURE_3D:
876 params[0] = _mesa_IsEnabled(GL_TEXTURE_3D);
877 break;
878 case GL_TEXTURE_1D_ARRAY_EXT:
879 CHECK_EXT1(MESA_texture_array, "GetBooleanv");
880 params[0] = _mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT);
881 break;
882 case GL_TEXTURE_2D_ARRAY_EXT:
883 CHECK_EXT1(MESA_texture_array, "GetBooleanv");
884 params[0] = _mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT);
885 break;
886 case GL_TEXTURE_BINDING_1D:
887 params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
888 break;
889 case GL_TEXTURE_BINDING_2D:
890 params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name);
891 break;
892 case GL_TEXTURE_BINDING_3D:
893 params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
894 break;
895 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
896 CHECK_EXT1(MESA_texture_array, "GetBooleanv");
897 params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name);
898 break;
899 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
900 CHECK_EXT1(MESA_texture_array, "GetBooleanv");
901 params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name);
902 break;
903 case GL_TEXTURE_GEN_S:
904 params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0);
905 break;
906 case GL_TEXTURE_GEN_T:
907 params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0);
908 break;
909 case GL_TEXTURE_GEN_R:
910 params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0);
911 break;
912 case GL_TEXTURE_GEN_Q:
913 params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0);
914 break;
915 case GL_TEXTURE_MATRIX:
916 {
917 const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
918 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
919 params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
920 params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
921 params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
922 params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
923 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
924 params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
925 params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
926 params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
927 params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
928 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
929 params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
930 params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
931 params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
932 params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
933 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
934 }
935 break;
936 case GL_TEXTURE_STACK_DEPTH:
937 params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
938 break;
939 case GL_UNPACK_ALIGNMENT:
940 params[0] = INT_TO_BOOLEAN(ctx->Unpack.Alignment);
941 break;
942 case GL_UNPACK_LSB_FIRST:
943 params[0] = ctx->Unpack.LsbFirst;
944 break;
945 case GL_UNPACK_ROW_LENGTH:
946 params[0] = INT_TO_BOOLEAN(ctx->Unpack.RowLength);
947 break;
948 case GL_UNPACK_SKIP_PIXELS:
949 params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipPixels);
950 break;
951 case GL_UNPACK_SKIP_ROWS:
952 params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipRows);
953 break;
954 case GL_UNPACK_SWAP_BYTES:
955 params[0] = ctx->Unpack.SwapBytes;
956 break;
957 case GL_UNPACK_SKIP_IMAGES_EXT:
958 params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipImages);
959 break;
960 case GL_UNPACK_IMAGE_HEIGHT_EXT:
961 params[0] = INT_TO_BOOLEAN(ctx->Unpack.ImageHeight);
962 break;
963 case GL_UNPACK_CLIENT_STORAGE_APPLE:
964 params[0] = ctx->Unpack.ClientStorage;
965 break;
966 case GL_VIEWPORT:
967 params[0] = INT_TO_BOOLEAN(ctx->Viewport.X);
968 params[1] = INT_TO_BOOLEAN(ctx->Viewport.Y);
969 params[2] = INT_TO_BOOLEAN(ctx->Viewport.Width);
970 params[3] = INT_TO_BOOLEAN(ctx->Viewport.Height);
971 break;
972 case GL_ZOOM_X:
973 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomX);
974 break;
975 case GL_ZOOM_Y:
976 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomY);
977 break;
978 case GL_VERTEX_ARRAY:
979 params[0] = ctx->Array.ArrayObj->Vertex.Enabled;
980 break;
981 case GL_VERTEX_ARRAY_SIZE:
982 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.Size);
983 break;
984 case GL_VERTEX_ARRAY_TYPE:
985 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.Type);
986 break;
987 case GL_VERTEX_ARRAY_STRIDE:
988 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.Stride);
989 break;
990 case GL_VERTEX_ARRAY_COUNT_EXT:
991 params[0] = INT_TO_BOOLEAN(0);
992 break;
993 case GL_NORMAL_ARRAY:
994 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.Enabled);
995 break;
996 case GL_NORMAL_ARRAY_TYPE:
997 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.Type);
998 break;
999 case GL_NORMAL_ARRAY_STRIDE:
1000 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.Stride);
1001 break;
1002 case GL_NORMAL_ARRAY_COUNT_EXT:
1003 params[0] = INT_TO_BOOLEAN(0);
1004 break;
1005 case GL_COLOR_ARRAY:
1006 params[0] = ctx->Array.ArrayObj->Color.Enabled;
1007 break;
1008 case GL_COLOR_ARRAY_SIZE:
1009 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.Size);
1010 break;
1011 case GL_COLOR_ARRAY_TYPE:
1012 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Color.Type);
1013 break;
1014 case GL_COLOR_ARRAY_STRIDE:
1015 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.Stride);
1016 break;
1017 case GL_COLOR_ARRAY_COUNT_EXT:
1018 params[0] = INT_TO_BOOLEAN(0);
1019 break;
1020 case GL_INDEX_ARRAY:
1021 params[0] = ctx->Array.ArrayObj->Index.Enabled;
1022 break;
1023 case GL_INDEX_ARRAY_TYPE:
1024 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Index.Type);
1025 break;
1026 case GL_INDEX_ARRAY_STRIDE:
1027 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Index.Stride);
1028 break;
1029 case GL_INDEX_ARRAY_COUNT_EXT:
1030 params[0] = INT_TO_BOOLEAN(0);
1031 break;
1032 case GL_TEXTURE_COORD_ARRAY:
1033 params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
1034 break;
1035 case GL_TEXTURE_COORD_ARRAY_SIZE:
1036 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size);
1037 break;
1038 case GL_TEXTURE_COORD_ARRAY_TYPE:
1039 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
1040 break;
1041 case GL_TEXTURE_COORD_ARRAY_STRIDE:
1042 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride);
1043 break;
1044 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
1045 params[0] = INT_TO_BOOLEAN(0);
1046 break;
1047 case GL_EDGE_FLAG_ARRAY:
1048 params[0] = ctx->Array.ArrayObj->EdgeFlag.Enabled;
1049 break;
1050 case GL_EDGE_FLAG_ARRAY_STRIDE:
1051 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->EdgeFlag.Stride);
1052 break;
1053 case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
1054 params[0] = INT_TO_BOOLEAN(0);
1055 break;
1056 case GL_MAX_TEXTURE_UNITS_ARB:
1057 CHECK_EXT1(ARB_multitexture, "GetBooleanv");
1058 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureUnits);
1059 break;
1060 case GL_ACTIVE_TEXTURE_ARB:
1061 CHECK_EXT1(ARB_multitexture, "GetBooleanv");
1062 params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
1063 break;
1064 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
1065 CHECK_EXT1(ARB_multitexture, "GetBooleanv");
1066 params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
1067 break;
1068 case GL_TEXTURE_CUBE_MAP_ARB:
1069 CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv");
1070 params[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
1071 break;
1072 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
1073 CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv");
1074 params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);
1075 break;
1076 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
1077 CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv");
1078 params[0] = INT_TO_BOOLEAN((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
1079 break;
1080 case GL_TEXTURE_COMPRESSION_HINT_ARB:
1081 params[0] = INT_TO_BOOLEAN(ctx->Hint.TextureCompression);
1082 break;
1083 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
1084 params[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx, NULL, GL_FALSE));
1085 break;
1086 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
1087 {
1088 GLint formats[100];
1089 GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
1090 ASSERT(n <= 100);
1091 for (i = 0; i < n; i++)
1092 params[i] = ENUM_TO_BOOLEAN(formats[i]);
1093 }
1094 break;
1095 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
1096 CHECK_EXT1(EXT_compiled_vertex_array, "GetBooleanv");
1097 params[0] = INT_TO_BOOLEAN(ctx->Array.LockFirst);
1098 break;
1099 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
1100 CHECK_EXT1(EXT_compiled_vertex_array, "GetBooleanv");
1101 params[0] = INT_TO_BOOLEAN(ctx->Array.LockCount);
1102 break;
1103 case GL_TRANSPOSE_COLOR_MATRIX_ARB:
1104 {
1105 const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
1106 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1107 params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
1108 params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
1109 params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
1110 params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
1111 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1112 params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
1113 params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
1114 params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
1115 params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
1116 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1117 params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
1118 params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
1119 params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
1120 params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
1121 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1122 }
1123 break;
1124 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
1125 {
1126 const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
1127 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1128 params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
1129 params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
1130 params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
1131 params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
1132 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1133 params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
1134 params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
1135 params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
1136 params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
1137 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1138 params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
1139 params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
1140 params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
1141 params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
1142 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1143 }
1144 break;
1145 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
1146 {
1147 const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
1148 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1149 params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
1150 params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
1151 params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
1152 params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
1153 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1154 params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
1155 params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
1156 params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
1157 params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
1158 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1159 params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
1160 params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
1161 params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
1162 params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
1163 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1164 }
1165 break;
1166 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
1167 {
1168 const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
1169 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1170 params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
1171 params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
1172 params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
1173 params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
1174 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1175 params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
1176 params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
1177 params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
1178 params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
1179 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1180 params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
1181 params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
1182 params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
1183 params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
1184 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1185 }
1186 break;
1187 case GL_COLOR_MATRIX_SGI:
1188 {
1189 const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
1190 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1191 params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
1192 params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
1193 params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
1194 params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
1195 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1196 params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
1197 params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
1198 params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
1199 params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
1200 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1201 params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
1202 params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
1203 params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
1204 params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
1205 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1206 }
1207 break;
1208 case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
1209 params[0] = INT_TO_BOOLEAN(ctx->ColorMatrixStack.Depth + 1);
1210 break;
1211 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
1212 params[0] = INT_TO_BOOLEAN(MAX_COLOR_STACK_DEPTH);
1213 break;
1214 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
1215 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[0]);
1216 break;
1217 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
1218 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[1]);
1219 break;
1220 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
1221 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[2]);
1222 break;
1223 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
1224 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[3]);
1225 break;
1226 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
1227 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[0]);
1228 break;
1229 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
1230 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[1]);
1231 break;
1232 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
1233 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[2]);
1234 break;
1235 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
1236 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[3]);
1237 break;
1238 case GL_CONVOLUTION_1D_EXT:
1239 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1240 params[0] = ctx->Pixel.Convolution1DEnabled;
1241 break;
1242 case GL_CONVOLUTION_2D_EXT:
1243 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1244 params[0] = ctx->Pixel.Convolution2DEnabled;
1245 break;
1246 case GL_SEPARABLE_2D_EXT:
1247 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1248 params[0] = ctx->Pixel.Separable2DEnabled;
1249 break;
1250 case GL_POST_CONVOLUTION_RED_SCALE_EXT:
1251 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1252 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[0]);
1253 break;
1254 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
1255 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1256 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[1]);
1257 break;
1258 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
1259 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1260 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[2]);
1261 break;
1262 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
1263 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1264 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[3]);
1265 break;
1266 case GL_POST_CONVOLUTION_RED_BIAS_EXT:
1267 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1268 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[0]);
1269 break;
1270 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
1271 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1272 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[1]);
1273 break;
1274 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
1275 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1276 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[2]);
1277 break;
1278 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
1279 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1280 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[3]);
1281 break;
1282 case GL_HISTOGRAM:
1283 CHECK_EXT1(EXT_histogram, "GetBooleanv");
1284 params[0] = ctx->Pixel.HistogramEnabled;
1285 break;
1286 case GL_MINMAX:
1287 CHECK_EXT1(EXT_histogram, "GetBooleanv");
1288 params[0] = ctx->Pixel.MinMaxEnabled;
1289 break;
1290 case GL_COLOR_TABLE_SGI:
1291 CHECK_EXT1(SGI_color_table, "GetBooleanv");
1292 params[0] = ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION];
1293 break;
1294 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
1295 CHECK_EXT1(SGI_color_table, "GetBooleanv");
1296 params[0] = ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION];
1297 break;
1298 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
1299 CHECK_EXT1(SGI_color_table, "GetBooleanv");
1300 params[0] = ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX];
1301 break;
1302 case GL_TEXTURE_COLOR_TABLE_SGI:
1303 CHECK_EXT1(SGI_texture_color_table, "GetBooleanv");
1304 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
1305 break;
1306 case GL_COLOR_SUM_EXT:
1307 CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetBooleanv");
1308 params[0] = ctx->Fog.ColorSumEnabled;
1309 break;
1310 case GL_CURRENT_SECONDARY_COLOR_EXT:
1311 CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
1312 {
1313 FLUSH_CURRENT(ctx, 0);
1314 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
1315 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
1316 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
1317 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
1318 }
1319 break;
1320 case GL_SECONDARY_COLOR_ARRAY_EXT:
1321 CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
1322 params[0] = ctx->Array.ArrayObj->SecondaryColor.Enabled;
1323 break;
1324 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
1325 CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
1326 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Type);
1327 break;
1328 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
1329 CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
1330 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Stride);
1331 break;
1332 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
1333 CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
1334 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Size);
1335 break;
1336 case GL_CURRENT_FOG_COORDINATE_EXT:
1337 CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
1338 {
1339 FLUSH_CURRENT(ctx, 0);
1340 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
1341 }
1342 break;
1343 case GL_FOG_COORDINATE_ARRAY_EXT:
1344 CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
1345 params[0] = ctx->Array.ArrayObj->FogCoord.Enabled;
1346 break;
1347 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
1348 CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
1349 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.Type);
1350 break;
1351 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
1352 CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
1353 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.Stride);
1354 break;
1355 case GL_FOG_COORDINATE_SOURCE_EXT:
1356 CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
1357 params[0] = ENUM_TO_BOOLEAN(ctx->Fog.FogCoordinateSource);
1358 break;
1359 case GL_MAX_TEXTURE_LOD_BIAS_EXT:
1360 CHECK_EXT1(EXT_texture_lod_bias, "GetBooleanv");
1361 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureLodBias);
1362 break;
1363 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1364 CHECK_EXT1(EXT_texture_filter_anisotropic, "GetBooleanv");
1365 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureMaxAnisotropy);
1366 break;
1367 case GL_MULTISAMPLE_ARB:
1368 params[0] = ctx->Multisample.Enabled;
1369 break;
1370 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1371 params[0] = ctx->Multisample.SampleAlphaToCoverage;
1372 break;
1373 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1374 params[0] = ctx->Multisample.SampleAlphaToOne;
1375 break;
1376 case GL_SAMPLE_COVERAGE_ARB:
1377 params[0] = ctx->Multisample.SampleCoverage;
1378 break;
1379 case GL_SAMPLE_COVERAGE_VALUE_ARB:
1380 params[0] = FLOAT_TO_BOOLEAN(ctx->Multisample.SampleCoverageValue);
1381 break;
1382 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1383 params[0] = ctx->Multisample.SampleCoverageInvert;
1384 break;
1385 case GL_SAMPLE_BUFFERS_ARB:
1386 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.sampleBuffers);
1387 break;
1388 case GL_SAMPLES_ARB:
1389 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.samples);
1390 break;
1391 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1392 CHECK_EXT1(IBM_rasterpos_clip, "GetBooleanv");
1393 params[0] = ctx->Transform.RasterPositionUnclipped;
1394 break;
1395 case GL_POINT_SPRITE_NV:
1396 CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetBooleanv");
1397 params[0] = ctx->Point.PointSprite;
1398 break;
1399 case GL_POINT_SPRITE_R_MODE_NV:
1400 CHECK_EXT1(NV_point_sprite, "GetBooleanv");
1401 params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteRMode);
1402 break;
1403 case GL_POINT_SPRITE_COORD_ORIGIN:
1404 CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetBooleanv");
1405 params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteOrigin);
1406 break;
1407 case GL_GENERATE_MIPMAP_HINT_SGIS:
1408 CHECK_EXT1(SGIS_generate_mipmap, "GetBooleanv");
1409 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.GenerateMipmap);
1410 break;
1411 case GL_VERTEX_PROGRAM_BINDING_NV:
1412 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1413 params[0] = INT_TO_BOOLEAN((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
1414 break;
1415 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1416 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1417 params[0] = ctx->Array.ArrayObj->VertexAttrib[0].Enabled;
1418 break;
1419 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1420 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1421 params[0] = ctx->Array.ArrayObj->VertexAttrib[1].Enabled;
1422 break;
1423 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1424 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1425 params[0] = ctx->Array.ArrayObj->VertexAttrib[2].Enabled;
1426 break;
1427 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1428 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1429 params[0] = ctx->Array.ArrayObj->VertexAttrib[3].Enabled;
1430 break;
1431 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1432 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1433 params[0] = ctx->Array.ArrayObj->VertexAttrib[4].Enabled;
1434 break;
1435 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1436 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1437 params[0] = ctx->Array.ArrayObj->VertexAttrib[5].Enabled;
1438 break;
1439 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1440 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1441 params[0] = ctx->Array.ArrayObj->VertexAttrib[6].Enabled;
1442 break;
1443 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1444 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1445 params[0] = ctx->Array.ArrayObj->VertexAttrib[7].Enabled;
1446 break;
1447 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1448 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1449 params[0] = ctx->Array.ArrayObj->VertexAttrib[8].Enabled;
1450 break;
1451 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1452 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1453 params[0] = ctx->Array.ArrayObj->VertexAttrib[9].Enabled;
1454 break;
1455 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1456 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1457 params[0] = ctx->Array.ArrayObj->VertexAttrib[10].Enabled;
1458 break;
1459 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1460 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1461 params[0] = ctx->Array.ArrayObj->VertexAttrib[11].Enabled;
1462 break;
1463 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1464 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1465 params[0] = ctx->Array.ArrayObj->VertexAttrib[12].Enabled;
1466 break;
1467 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1468 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1469 params[0] = ctx->Array.ArrayObj->VertexAttrib[13].Enabled;
1470 break;
1471 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1472 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1473 params[0] = ctx->Array.ArrayObj->VertexAttrib[14].Enabled;
1474 break;
1475 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1476 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1477 params[0] = ctx->Array.ArrayObj->VertexAttrib[15].Enabled;
1478 break;
1479 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1480 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1481 params[0] = ctx->Eval.Map1Attrib[0];
1482 break;
1483 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1484 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1485 params[0] = ctx->Eval.Map1Attrib[1];
1486 break;
1487 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1488 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1489 params[0] = ctx->Eval.Map1Attrib[2];
1490 break;
1491 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1492 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1493 params[0] = ctx->Eval.Map1Attrib[3];
1494 break;
1495 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1496 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1497 params[0] = ctx->Eval.Map1Attrib[4];
1498 break;
1499 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1500 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1501 params[0] = ctx->Eval.Map1Attrib[5];
1502 break;
1503 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1504 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1505 params[0] = ctx->Eval.Map1Attrib[6];
1506 break;
1507 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1508 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1509 params[0] = ctx->Eval.Map1Attrib[7];
1510 break;
1511 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1512 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1513 params[0] = ctx->Eval.Map1Attrib[8];
1514 break;
1515 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1516 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1517 params[0] = ctx->Eval.Map1Attrib[9];
1518 break;
1519 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1520 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1521 params[0] = ctx->Eval.Map1Attrib[10];
1522 break;
1523 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1524 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1525 params[0] = ctx->Eval.Map1Attrib[11];
1526 break;
1527 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1528 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1529 params[0] = ctx->Eval.Map1Attrib[12];
1530 break;
1531 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1532 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1533 params[0] = ctx->Eval.Map1Attrib[13];
1534 break;
1535 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1536 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1537 params[0] = ctx->Eval.Map1Attrib[14];
1538 break;
1539 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1540 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1541 params[0] = ctx->Eval.Map1Attrib[15];
1542 break;
1543 case GL_FRAGMENT_PROGRAM_NV:
1544 CHECK_EXT1(NV_fragment_program, "GetBooleanv");
1545 params[0] = ctx->FragmentProgram.Enabled;
1546 break;
1547 case GL_FRAGMENT_PROGRAM_BINDING_NV:
1548 CHECK_EXT1(NV_fragment_program, "GetBooleanv");
1549 params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
1550 break;
1551 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
1552 CHECK_EXT1(NV_fragment_program, "GetBooleanv");
1553 params[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
1554 break;
1555 case GL_TEXTURE_RECTANGLE_NV:
1556 CHECK_EXT1(NV_texture_rectangle, "GetBooleanv");
1557 params[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);
1558 break;
1559 case GL_TEXTURE_BINDING_RECTANGLE_NV:
1560 CHECK_EXT1(NV_texture_rectangle, "GetBooleanv");
1561 params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);
1562 break;
1563 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
1564 CHECK_EXT1(NV_texture_rectangle, "GetBooleanv");
1565 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureRectSize);
1566 break;
1567 case GL_STENCIL_TEST_TWO_SIDE_EXT:
1568 CHECK_EXT1(EXT_stencil_two_side, "GetBooleanv");
1569 params[0] = ctx->Stencil.TestTwoSide;
1570 break;
1571 case GL_ACTIVE_STENCIL_FACE_EXT:
1572 CHECK_EXT1(EXT_stencil_two_side, "GetBooleanv");
1573 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
1574 break;
1575 case GL_MAX_SHININESS_NV:
1576 CHECK_EXT1(NV_light_max_exponent, "GetBooleanv");
1577 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxShininess);
1578 break;
1579 case GL_MAX_SPOT_EXPONENT_NV:
1580 CHECK_EXT1(NV_light_max_exponent, "GetBooleanv");
1581 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxSpotExponent);
1582 break;
1583 case GL_ARRAY_BUFFER_BINDING_ARB:
1584 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayBufferObj->Name);
1585 break;
1586 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1587 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.BufferObj->Name);
1588 break;
1589 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1590 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.BufferObj->Name);
1591 break;
1592 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1593 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.BufferObj->Name);
1594 break;
1595 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1596 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Index.BufferObj->Name);
1597 break;
1598 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1599 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
1600 break;
1601 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1602 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name);
1603 break;
1604 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1605 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name);
1606 break;
1607 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1608 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.BufferObj->Name);
1609 break;
1610 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1611 params[0] = INT_TO_BOOLEAN(ctx->Array.ElementArrayBufferObj->Name);
1612 break;
1613 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1614 CHECK_EXT1(EXT_pixel_buffer_object, "GetBooleanv");
1615 params[0] = INT_TO_BOOLEAN(ctx->Pack.BufferObj->Name);
1616 break;
1617 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1618 CHECK_EXT1(EXT_pixel_buffer_object, "GetBooleanv");
1619 params[0] = INT_TO_BOOLEAN(ctx->Unpack.BufferObj->Name);
1620 break;
1621 case GL_VERTEX_PROGRAM_ARB:
1622 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
1623 params[0] = ctx->VertexProgram.Enabled;
1624 break;
1625 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
1626 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
1627 params[0] = ctx->VertexProgram.PointSizeEnabled;
1628 break;
1629 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
1630 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
1631 params[0] = ctx->VertexProgram.TwoSideEnabled;
1632 break;
1633 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
1634 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
1635 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth);
1636 break;
1637 case GL_MAX_PROGRAM_MATRICES_ARB:
1638 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
1639 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices);
1640 break;
1641 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
1642 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
1643 params[0] = ctx->CurrentStack->Depth + 1;
1644 break;
1645 case GL_CURRENT_MATRIX_ARB:
1646 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetBooleanv");
1647 {
1648 const GLfloat *matrix = ctx->CurrentStack->Top->m;
1649 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1650 params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
1651 params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
1652 params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
1653 params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
1654 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1655 params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
1656 params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
1657 params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
1658 params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
1659 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1660 params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
1661 params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
1662 params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
1663 params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
1664 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1665 }
1666 break;
1667 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
1668 CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetBooleanv");
1669 {
1670 const GLfloat *matrix = ctx->CurrentStack->Top->m;
1671 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1672 params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
1673 params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
1674 params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
1675 params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
1676 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1677 params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
1678 params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
1679 params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
1680 params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
1681 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1682 params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
1683 params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
1684 params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
1685 params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
1686 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1687 }
1688 break;
1689 case GL_MAX_VERTEX_ATTRIBS_ARB:
1690 CHECK_EXT1(ARB_vertex_program, "GetBooleanv");
1691 params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxAttribs);
1692 break;
1693 case GL_PROGRAM_ERROR_POSITION_ARB:
1694 CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetBooleanv");
1695 params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos);
1696 break;
1697 case GL_FRAGMENT_PROGRAM_ARB:
1698 CHECK_EXT1(ARB_fragment_program, "GetBooleanv");
1699 params[0] = ctx->FragmentProgram.Enabled;
1700 break;
1701 case GL_MAX_TEXTURE_COORDS_ARB:
1702 CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetBooleanv");
1703 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits);
1704 break;
1705 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
1706 CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetBooleanv");
1707 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits);
1708 break;
1709 case GL_DEPTH_BOUNDS_TEST_EXT:
1710 CHECK_EXT1(EXT_depth_bounds_test, "GetBooleanv");
1711 params[0] = ctx->Depth.BoundsTest;
1712 break;
1713 case GL_DEPTH_BOUNDS_EXT:
1714 CHECK_EXT1(EXT_depth_bounds_test, "GetBooleanv");
1715 params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMin);
1716 params[1] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMax);
1717 break;
1718 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
1719 CHECK_EXT1(MESA_program_debug, "GetBooleanv");
1720 params[0] = ctx->FragmentProgram.CallbackEnabled;
1721 break;
1722 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
1723 CHECK_EXT1(MESA_program_debug, "GetBooleanv");
1724 params[0] = ctx->VertexProgram.CallbackEnabled;
1725 break;
1726 case GL_FRAGMENT_PROGRAM_POSITION_MESA:
1727 CHECK_EXT1(MESA_program_debug, "GetBooleanv");
1728 params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.CurrentPosition);
1729 break;
1730 case GL_VERTEX_PROGRAM_POSITION_MESA:
1731 CHECK_EXT1(MESA_program_debug, "GetBooleanv");
1732 params[0] = INT_TO_BOOLEAN(ctx->VertexProgram.CurrentPosition);
1733 break;
1734 case GL_MAX_DRAW_BUFFERS_ARB:
1735 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxDrawBuffers);
1736 break;
1737 case GL_DRAW_BUFFER0_ARB:
1738 params[0] = ENUM_TO_BOOLEAN(ctx->DrawBuffer->ColorDrawBuffer[0]);
1739 break;
1740 case GL_DRAW_BUFFER1_ARB:
1741 {
1742 GLenum buffer;
1743 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1744 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
1745 return;
1746 }
1747 buffer = ctx->DrawBuffer->ColorDrawBuffer[1];
1748 params[0] = ENUM_TO_BOOLEAN(buffer);
1749 }
1750 break;
1751 case GL_DRAW_BUFFER2_ARB:
1752 {
1753 GLenum buffer;
1754 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1755 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
1756 return;
1757 }
1758 buffer = ctx->DrawBuffer->ColorDrawBuffer[2];
1759 params[0] = ENUM_TO_BOOLEAN(buffer);
1760 }
1761 break;
1762 case GL_DRAW_BUFFER3_ARB:
1763 {
1764 GLenum buffer;
1765 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1766 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
1767 return;
1768 }
1769 buffer = ctx->DrawBuffer->ColorDrawBuffer[3];
1770 params[0] = ENUM_TO_BOOLEAN(buffer);
1771 }
1772 break;
1773 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
1774 CHECK_EXT1(OES_read_format, "GetBooleanv");
1775 params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadType);
1776 break;
1777 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
1778 CHECK_EXT1(OES_read_format, "GetBooleanv");
1779 params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadFormat);
1780 break;
1781 case GL_NUM_FRAGMENT_REGISTERS_ATI:
1782 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1783 params[0] = INT_TO_BOOLEAN(6);
1784 break;
1785 case GL_NUM_FRAGMENT_CONSTANTS_ATI:
1786 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1787 params[0] = INT_TO_BOOLEAN(8);
1788 break;
1789 case GL_NUM_PASSES_ATI:
1790 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1791 params[0] = INT_TO_BOOLEAN(2);
1792 break;
1793 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
1794 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1795 params[0] = INT_TO_BOOLEAN(8);
1796 break;
1797 case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
1798 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1799 params[0] = INT_TO_BOOLEAN(16);
1800 break;
1801 case GL_COLOR_ALPHA_PAIRING_ATI:
1802 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1803 params[0] = GL_TRUE;
1804 break;
1805 case GL_NUM_LOOPBACK_COMPONENTS_ATI:
1806 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1807 params[0] = INT_TO_BOOLEAN(3);
1808 break;
1809 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
1810 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1811 params[0] = INT_TO_BOOLEAN(3);
1812 break;
1813 case GL_STENCIL_BACK_FUNC:
1814 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[1]);
1815 break;
1816 case GL_STENCIL_BACK_VALUE_MASK:
1817 params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[1]);
1818 break;
1819 case GL_STENCIL_BACK_WRITEMASK:
1820 params[0] = INT_TO_BOOLEAN(ctx->Stencil.WriteMask[1]);
1821 break;
1822 case GL_STENCIL_BACK_REF:
1823 params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[1]);
1824 break;
1825 case GL_STENCIL_BACK_FAIL:
1826 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[1]);
1827 break;
1828 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1829 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[1]);
1830 break;
1831 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1832 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[1]);
1833 break;
1834 case GL_FRAMEBUFFER_BINDING_EXT:
1835 CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
1836 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Name);
1837 break;
1838 case GL_RENDERBUFFER_BINDING_EXT:
1839 CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
1840 params[0] = INT_TO_BOOLEAN(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
1841 break;
1842 case GL_MAX_COLOR_ATTACHMENTS_EXT:
1843 CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
1844 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxColorAttachments);
1845 break;
1846 case GL_MAX_RENDERBUFFER_SIZE_EXT:
1847 CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
1848 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize);
1849 break;
1850 case GL_READ_FRAMEBUFFER_BINDING_EXT:
1851 CHECK_EXT1(EXT_framebuffer_blit, "GetBooleanv");
1852 params[0] = INT_TO_BOOLEAN(ctx->ReadBuffer->Name);
1853 break;
1854 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
1855 CHECK_EXT1(ARB_fragment_shader, "GetBooleanv");
1856 params[0] = INT_TO_BOOLEAN(ctx->Const.FragmentProgram.MaxUniformComponents);
1857 break;
1858 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
1859 CHECK_EXT1(ARB_fragment_shader, "GetBooleanv");
1860 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.FragmentShaderDerivative);
1861 break;
1862 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
1863 CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
1864 params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxUniformComponents);
1865 break;
1866 case GL_MAX_VARYING_FLOATS_ARB:
1867 CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
1868 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVarying * 4);
1869 break;
1870 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
1871 CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
1872 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVertexTextureImageUnits);
1873 break;
1874 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
1875 CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
1876 params[0] = INT_TO_BOOLEAN(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
1877 break;
1878 case GL_CURRENT_PROGRAM:
1879 CHECK_EXT1(ARB_shader_objects, "GetBooleanv");
1880 params[0] = INT_TO_BOOLEAN(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0);
1881 break;
1882 case GL_MAX_SAMPLES:
1883 CHECK_EXT1(ARB_framebuffer_object, "GetBooleanv");
1884 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxSamples);
1885 break;
1886 default:
1887 _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
1888 }
1889 }
1890
1891 void GLAPIENTRY
1892 _mesa_GetFloatv( GLenum pname, GLfloat *params )
1893 {
1894 GET_CURRENT_CONTEXT(ctx);
1895 ASSERT_OUTSIDE_BEGIN_END(ctx);
1896
1897 if (!params)
1898 return;
1899
1900 if (ctx->NewState)
1901 _mesa_update_state(ctx);
1902
1903 if (ctx->Driver.GetFloatv &&
1904 ctx->Driver.GetFloatv(ctx, pname, params))
1905 return;
1906
1907 switch (pname) {
1908 case GL_ACCUM_RED_BITS:
1909 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumRedBits);
1910 break;
1911 case GL_ACCUM_GREEN_BITS:
1912 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumGreenBits);
1913 break;
1914 case GL_ACCUM_BLUE_BITS:
1915 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumBlueBits);
1916 break;
1917 case GL_ACCUM_ALPHA_BITS:
1918 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumAlphaBits);
1919 break;
1920 case GL_ACCUM_CLEAR_VALUE:
1921 params[0] = ctx->Accum.ClearColor[0];
1922 params[1] = ctx->Accum.ClearColor[1];
1923 params[2] = ctx->Accum.ClearColor[2];
1924 params[3] = ctx->Accum.ClearColor[3];
1925 break;
1926 case GL_ALPHA_BIAS:
1927 params[0] = ctx->Pixel.AlphaBias;
1928 break;
1929 case GL_ALPHA_BITS:
1930 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.alphaBits);
1931 break;
1932 case GL_ALPHA_SCALE:
1933 params[0] = ctx->Pixel.AlphaScale;
1934 break;
1935 case GL_ALPHA_TEST:
1936 params[0] = BOOLEAN_TO_FLOAT(ctx->Color.AlphaEnabled);
1937 break;
1938 case GL_ALPHA_TEST_FUNC:
1939 params[0] = ENUM_TO_FLOAT(ctx->Color.AlphaFunc);
1940 break;
1941 case GL_ALPHA_TEST_REF:
1942 params[0] = ctx->Color.AlphaRef;
1943 break;
1944 case GL_ATTRIB_STACK_DEPTH:
1945 params[0] = (GLfloat)(ctx->AttribStackDepth);
1946 break;
1947 case GL_AUTO_NORMAL:
1948 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.AutoNormal);
1949 break;
1950 case GL_AUX_BUFFERS:
1951 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.numAuxBuffers);
1952 break;
1953 case GL_BLEND:
1954 params[0] = BOOLEAN_TO_FLOAT(ctx->Color.BlendEnabled);
1955 break;
1956 case GL_BLEND_DST:
1957 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
1958 break;
1959 case GL_BLEND_SRC:
1960 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
1961 break;
1962 case GL_BLEND_SRC_RGB_EXT:
1963 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
1964 break;
1965 case GL_BLEND_DST_RGB_EXT:
1966 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
1967 break;
1968 case GL_BLEND_SRC_ALPHA_EXT:
1969 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcA);
1970 break;
1971 case GL_BLEND_DST_ALPHA_EXT:
1972 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstA);
1973 break;
1974 case GL_BLEND_EQUATION:
1975 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationRGB );
1976 break;
1977 case GL_BLEND_EQUATION_ALPHA_EXT:
1978 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationA );
1979 break;
1980 case GL_BLEND_COLOR_EXT:
1981 params[0] = ctx->Color.BlendColor[0];
1982 params[1] = ctx->Color.BlendColor[1];
1983 params[2] = ctx->Color.BlendColor[2];
1984 params[3] = ctx->Color.BlendColor[3];
1985 break;
1986 case GL_BLUE_BIAS:
1987 params[0] = ctx->Pixel.BlueBias;
1988 break;
1989 case GL_BLUE_BITS:
1990 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.blueBits);
1991 break;
1992 case GL_BLUE_SCALE:
1993 params[0] = ctx->Pixel.BlueScale;
1994 break;
1995 case GL_CLIENT_ATTRIB_STACK_DEPTH:
1996 params[0] = (GLfloat)(ctx->ClientAttribStackDepth);
1997 break;
1998 case GL_CLIP_PLANE0:
1999 params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
2000 break;
2001 case GL_CLIP_PLANE1:
2002 params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 1) & 1);
2003 break;
2004 case GL_CLIP_PLANE2:
2005 params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 2) & 1);
2006 break;
2007 case GL_CLIP_PLANE3:
2008 params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 3) & 1);
2009 break;
2010 case GL_CLIP_PLANE4:
2011 params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 4) & 1);
2012 break;
2013 case GL_CLIP_PLANE5:
2014 params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 5) & 1);
2015 break;
2016 case GL_COLOR_CLEAR_VALUE:
2017 params[0] = ctx->Color.ClearColor[0];
2018 params[1] = ctx->Color.ClearColor[1];
2019 params[2] = ctx->Color.ClearColor[2];
2020 params[3] = ctx->Color.ClearColor[3];
2021 break;
2022 case GL_COLOR_MATERIAL:
2023 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.ColorMaterialEnabled);
2024 break;
2025 case GL_COLOR_MATERIAL_FACE:
2026 params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialFace);
2027 break;
2028 case GL_COLOR_MATERIAL_PARAMETER:
2029 params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialMode);
2030 break;
2031 case GL_COLOR_WRITEMASK:
2032 params[0] = (GLfloat)(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
2033 params[1] = (GLfloat)(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
2034 params[2] = (GLfloat)(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
2035 params[3] = (GLfloat)(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
2036 break;
2037 case GL_CULL_FACE:
2038 params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.CullFlag);
2039 break;
2040 case GL_CULL_FACE_MODE:
2041 params[0] = ENUM_TO_FLOAT(ctx->Polygon.CullFaceMode);
2042 break;
2043 case GL_CURRENT_COLOR:
2044 {
2045 FLUSH_CURRENT(ctx, 0);
2046 params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];
2047 params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];
2048 params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];
2049 params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
2050 }
2051 break;
2052 case GL_CURRENT_INDEX:
2053 {
2054 FLUSH_CURRENT(ctx, 0);
2055 params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0];
2056 }
2057 break;
2058 case GL_CURRENT_NORMAL:
2059 {
2060 FLUSH_CURRENT(ctx, 0);
2061 params[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0];
2062 params[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1];
2063 params[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2];
2064 }
2065 break;
2066 case GL_CURRENT_RASTER_COLOR:
2067 params[0] = ctx->Current.RasterColor[0];
2068 params[1] = ctx->Current.RasterColor[1];
2069 params[2] = ctx->Current.RasterColor[2];
2070 params[3] = ctx->Current.RasterColor[3];
2071 break;
2072 case GL_CURRENT_RASTER_DISTANCE:
2073 params[0] = ctx->Current.RasterDistance;
2074 break;
2075 case GL_CURRENT_RASTER_INDEX:
2076 params[0] = ctx->Current.RasterIndex;
2077 break;
2078 case GL_CURRENT_RASTER_POSITION:
2079 params[0] = ctx->Current.RasterPos[0];
2080 params[1] = ctx->Current.RasterPos[1];
2081 params[2] = ctx->Current.RasterPos[2];
2082 params[3] = ctx->Current.RasterPos[3];
2083 break;
2084 case GL_CURRENT_RASTER_SECONDARY_COLOR:
2085 params[0] = ctx->Current.RasterSecondaryColor[0];
2086 params[1] = ctx->Current.RasterSecondaryColor[1];
2087 params[2] = ctx->Current.RasterSecondaryColor[2];
2088 params[3] = ctx->Current.RasterSecondaryColor[3];
2089 break;
2090 case GL_CURRENT_RASTER_TEXTURE_COORDS:
2091 {
2092 const GLuint texUnit = ctx->Texture.CurrentUnit;
2093 params[0] = ctx->Current.RasterTexCoords[texUnit][0];
2094 params[1] = ctx->Current.RasterTexCoords[texUnit][1];
2095 params[2] = ctx->Current.RasterTexCoords[texUnit][2];
2096 params[3] = ctx->Current.RasterTexCoords[texUnit][3];
2097 }
2098 break;
2099 case GL_CURRENT_RASTER_POSITION_VALID:
2100 params[0] = BOOLEAN_TO_FLOAT(ctx->Current.RasterPosValid);
2101 break;
2102 case GL_CURRENT_TEXTURE_COORDS:
2103 {
2104 const GLuint texUnit = ctx->Texture.CurrentUnit;
2105 params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
2106 params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
2107 params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
2108 params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3];
2109 }
2110 break;
2111 case GL_DEPTH_BIAS:
2112 params[0] = ctx->Pixel.DepthBias;
2113 break;
2114 case GL_DEPTH_BITS:
2115 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits);
2116 break;
2117 case GL_DEPTH_CLEAR_VALUE:
2118 params[0] = ((GLfloat) ctx->Depth.Clear);
2119 break;
2120 case GL_DEPTH_FUNC:
2121 params[0] = ENUM_TO_FLOAT(ctx->Depth.Func);
2122 break;
2123 case GL_DEPTH_RANGE:
2124 params[0] = ctx->Viewport.Near;
2125 params[1] = ctx->Viewport.Far;
2126 break;
2127 case GL_DEPTH_SCALE:
2128 params[0] = ctx->Pixel.DepthScale;
2129 break;
2130 case GL_DEPTH_TEST:
2131 params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Test);
2132 break;
2133 case GL_DEPTH_WRITEMASK:
2134 params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Mask);
2135 break;
2136 case GL_DITHER:
2137 params[0] = BOOLEAN_TO_FLOAT(ctx->Color.DitherFlag);
2138 break;
2139 case GL_DOUBLEBUFFER:
2140 params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.doubleBufferMode);
2141 break;
2142 case GL_DRAW_BUFFER:
2143 params[0] = ENUM_TO_FLOAT(ctx->DrawBuffer->ColorDrawBuffer[0]);
2144 break;
2145 case GL_EDGE_FLAG:
2146 {
2147 FLUSH_CURRENT(ctx, 0);
2148 params[0] = BOOLEAN_TO_FLOAT((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0));
2149 }
2150 break;
2151 case GL_FEEDBACK_BUFFER_SIZE:
2152 params[0] = (GLfloat)(ctx->Feedback.BufferSize);
2153 break;
2154 case GL_FEEDBACK_BUFFER_TYPE:
2155 params[0] = ENUM_TO_FLOAT(ctx->Feedback.Type);
2156 break;
2157 case GL_FOG:
2158 params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.Enabled);
2159 break;
2160 case GL_FOG_COLOR:
2161 params[0] = ctx->Fog.Color[0];
2162 params[1] = ctx->Fog.Color[1];
2163 params[2] = ctx->Fog.Color[2];
2164 params[3] = ctx->Fog.Color[3];
2165 break;
2166 case GL_FOG_DENSITY:
2167 params[0] = ctx->Fog.Density;
2168 break;
2169 case GL_FOG_END:
2170 params[0] = ctx->Fog.End;
2171 break;
2172 case GL_FOG_HINT:
2173 params[0] = ENUM_TO_FLOAT(ctx->Hint.Fog);
2174 break;
2175 case GL_FOG_INDEX:
2176 params[0] = ctx->Fog.Index;
2177 break;
2178 case GL_FOG_MODE:
2179 params[0] = ENUM_TO_FLOAT(ctx->Fog.Mode);
2180 break;
2181 case GL_FOG_START:
2182 params[0] = ctx->Fog.Start;
2183 break;
2184 case GL_FRONT_FACE:
2185 params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontFace);
2186 break;
2187 case GL_GREEN_BIAS:
2188 params[0] = ctx->Pixel.GreenBias;
2189 break;
2190 case GL_GREEN_BITS:
2191 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.greenBits);
2192 break;
2193 case GL_GREEN_SCALE:
2194 params[0] = ctx->Pixel.GreenScale;
2195 break;
2196 case GL_INDEX_BITS:
2197 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.indexBits);
2198 break;
2199 case GL_INDEX_CLEAR_VALUE:
2200 params[0] = (GLfloat)(ctx->Color.ClearIndex);
2201 break;
2202 case GL_INDEX_MODE:
2203 params[0] = BOOLEAN_TO_FLOAT(!ctx->DrawBuffer->Visual.rgbMode);
2204 break;
2205 case GL_INDEX_OFFSET:
2206 params[0] = (GLfloat)(ctx->Pixel.IndexOffset);
2207 break;
2208 case GL_INDEX_SHIFT:
2209 params[0] = (GLfloat)(ctx->Pixel.IndexShift);
2210 break;
2211 case GL_INDEX_WRITEMASK:
2212 params[0] = (GLfloat)(ctx->Color.IndexMask);
2213 break;
2214 case GL_LIGHT0:
2215 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[0].Enabled);
2216 break;
2217 case GL_LIGHT1:
2218 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[1].Enabled);
2219 break;
2220 case GL_LIGHT2:
2221 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[2].Enabled);
2222 break;
2223 case GL_LIGHT3:
2224 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[3].Enabled);
2225 break;
2226 case GL_LIGHT4:
2227 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[4].Enabled);
2228 break;
2229 case GL_LIGHT5:
2230 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[5].Enabled);
2231 break;
2232 case GL_LIGHT6:
2233 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[6].Enabled);
2234 break;
2235 case GL_LIGHT7:
2236 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[7].Enabled);
2237 break;
2238 case GL_LIGHTING:
2239 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Enabled);
2240 break;
2241 case GL_LIGHT_MODEL_AMBIENT:
2242 params[0] = ctx->Light.Model.Ambient[0];
2243 params[1] = ctx->Light.Model.Ambient[1];
2244 params[2] = ctx->Light.Model.Ambient[2];
2245 params[3] = ctx->Light.Model.Ambient[3];
2246 break;
2247 case GL_LIGHT_MODEL_COLOR_CONTROL:
2248 params[0] = ENUM_TO_FLOAT(ctx->Light.Model.ColorControl);
2249 break;
2250 case GL_LIGHT_MODEL_LOCAL_VIEWER:
2251 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.LocalViewer);
2252 break;
2253 case GL_LIGHT_MODEL_TWO_SIDE:
2254 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.TwoSide);
2255 break;
2256 case GL_LINE_SMOOTH:
2257 params[0] = BOOLEAN_TO_FLOAT(ctx->Line.SmoothFlag);
2258 break;
2259 case GL_LINE_SMOOTH_HINT:
2260 params[0] = ENUM_TO_FLOAT(ctx->Hint.LineSmooth);
2261 break;
2262 case GL_LINE_STIPPLE:
2263 params[0] = BOOLEAN_TO_FLOAT(ctx->Line.StippleFlag);
2264 break;
2265 case GL_LINE_STIPPLE_PATTERN:
2266 params[0] = (GLfloat)(ctx->Line.StipplePattern);
2267 break;
2268 case GL_LINE_STIPPLE_REPEAT:
2269 params[0] = (GLfloat)(ctx->Line.StippleFactor);
2270 break;
2271 case GL_LINE_WIDTH:
2272 params[0] = ctx->Line.Width;
2273 break;
2274 case GL_LINE_WIDTH_GRANULARITY:
2275 params[0] = ctx->Const.LineWidthGranularity;
2276 break;
2277 case GL_LINE_WIDTH_RANGE:
2278 params[0] = ctx->Const.MinLineWidthAA;
2279 params[1] = ctx->Const.MaxLineWidthAA;
2280 break;
2281 case GL_ALIASED_LINE_WIDTH_RANGE:
2282 params[0] = ctx->Const.MinLineWidth;
2283 params[1] = ctx->Const.MaxLineWidth;
2284 break;
2285 case GL_LIST_BASE:
2286 params[0] = (GLfloat)(ctx->List.ListBase);
2287 break;
2288 case GL_LIST_INDEX:
2289 params[0] = (GLfloat)((ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0));
2290 break;
2291 case GL_LIST_MODE:
2292 {
2293 GLenum mode;
2294 if (!ctx->CompileFlag)
2295 mode = 0;
2296 else if (ctx->ExecuteFlag)
2297 mode = GL_COMPILE_AND_EXECUTE;
2298 else
2299 mode = GL_COMPILE;
2300 params[0] = ENUM_TO_FLOAT(mode);
2301 }
2302 break;
2303 case GL_INDEX_LOGIC_OP:
2304 params[0] = BOOLEAN_TO_FLOAT(ctx->Color.IndexLogicOpEnabled);
2305 break;
2306 case GL_COLOR_LOGIC_OP:
2307 params[0] = BOOLEAN_TO_FLOAT(ctx->Color.ColorLogicOpEnabled);
2308 break;
2309 case GL_LOGIC_OP_MODE:
2310 params[0] = ENUM_TO_FLOAT(ctx->Color.LogicOp);
2311 break;
2312 case GL_MAP1_COLOR_4:
2313 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Color4);
2314 break;
2315 case GL_MAP1_GRID_DOMAIN:
2316 params[0] = ctx->Eval.MapGrid1u1;
2317 params[1] = ctx->Eval.MapGrid1u2;
2318 break;
2319 case GL_MAP1_GRID_SEGMENTS:
2320 params[0] = (GLfloat)(ctx->Eval.MapGrid1un);
2321 break;
2322 case GL_MAP1_INDEX:
2323 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Index);
2324 break;
2325 case GL_MAP1_NORMAL:
2326 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Normal);
2327 break;
2328 case GL_MAP1_TEXTURE_COORD_1:
2329 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord1);
2330 break;
2331 case GL_MAP1_TEXTURE_COORD_2:
2332 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord2);
2333 break;
2334 case GL_MAP1_TEXTURE_COORD_3:
2335 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord3);
2336 break;
2337 case GL_MAP1_TEXTURE_COORD_4:
2338 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord4);
2339 break;
2340 case GL_MAP1_VERTEX_3:
2341 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex3);
2342 break;
2343 case GL_MAP1_VERTEX_4:
2344 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex4);
2345 break;
2346 case GL_MAP2_COLOR_4:
2347 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Color4);
2348 break;
2349 case GL_MAP2_GRID_DOMAIN:
2350 params[0] = ctx->Eval.MapGrid2u1;
2351 params[1] = ctx->Eval.MapGrid2u2;
2352 params[2] = ctx->Eval.MapGrid2v1;
2353 params[3] = ctx->Eval.MapGrid2v2;
2354 break;
2355 case GL_MAP2_GRID_SEGMENTS:
2356 params[0] = (GLfloat)(ctx->Eval.MapGrid2un);
2357 params[1] = (GLfloat)(ctx->Eval.MapGrid2vn);
2358 break;
2359 case GL_MAP2_INDEX:
2360 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Index);
2361 break;
2362 case GL_MAP2_NORMAL:
2363 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Normal);
2364 break;
2365 case GL_MAP2_TEXTURE_COORD_1:
2366 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord1);
2367 break;
2368 case GL_MAP2_TEXTURE_COORD_2:
2369 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord2);
2370 break;
2371 case GL_MAP2_TEXTURE_COORD_3:
2372 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord3);
2373 break;
2374 case GL_MAP2_TEXTURE_COORD_4:
2375 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord4);
2376 break;
2377 case GL_MAP2_VERTEX_3:
2378 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex3);
2379 break;
2380 case GL_MAP2_VERTEX_4:
2381 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex4);
2382 break;
2383 case GL_MAP_COLOR:
2384 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapColorFlag);
2385 break;
2386 case GL_MAP_STENCIL:
2387 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapStencilFlag);
2388 break;
2389 case GL_MATRIX_MODE:
2390 params[0] = ENUM_TO_FLOAT(ctx->Transform.MatrixMode);
2391 break;
2392 case GL_MAX_ATTRIB_STACK_DEPTH:
2393 params[0] = (GLfloat)(MAX_ATTRIB_STACK_DEPTH);
2394 break;
2395 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
2396 params[0] = (GLfloat)(MAX_CLIENT_ATTRIB_STACK_DEPTH);
2397 break;
2398 case GL_MAX_CLIP_PLANES:
2399 params[0] = (GLfloat)(ctx->Const.MaxClipPlanes);
2400 break;
2401 case GL_MAX_ELEMENTS_VERTICES:
2402 params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize);
2403 break;
2404 case GL_MAX_ELEMENTS_INDICES:
2405 params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize);
2406 break;
2407 case GL_MAX_EVAL_ORDER:
2408 params[0] = (GLfloat)(MAX_EVAL_ORDER);
2409 break;
2410 case GL_MAX_LIGHTS:
2411 params[0] = (GLfloat)(ctx->Const.MaxLights);
2412 break;
2413 case GL_MAX_LIST_NESTING:
2414 params[0] = (GLfloat)(MAX_LIST_NESTING);
2415 break;
2416 case GL_MAX_MODELVIEW_STACK_DEPTH:
2417 params[0] = (GLfloat)(MAX_MODELVIEW_STACK_DEPTH);
2418 break;
2419 case GL_MAX_NAME_STACK_DEPTH:
2420 params[0] = (GLfloat)(MAX_NAME_STACK_DEPTH);
2421 break;
2422 case GL_MAX_PIXEL_MAP_TABLE:
2423 params[0] = (GLfloat)(MAX_PIXEL_MAP_TABLE);
2424 break;
2425 case GL_MAX_PROJECTION_STACK_DEPTH:
2426 params[0] = (GLfloat)(MAX_PROJECTION_STACK_DEPTH);
2427 break;
2428 case GL_MAX_TEXTURE_SIZE:
2429 params[0] = (GLfloat)(1 << (ctx->Const.MaxTextureLevels - 1));
2430 break;
2431 case GL_MAX_3D_TEXTURE_SIZE:
2432 params[0] = (GLfloat)(1 << (ctx->Const.Max3DTextureLevels - 1));
2433 break;
2434 case GL_MAX_TEXTURE_STACK_DEPTH:
2435 params[0] = (GLfloat)(MAX_TEXTURE_STACK_DEPTH);
2436 break;
2437 case GL_MAX_VIEWPORT_DIMS:
2438 params[0] = (GLfloat)(ctx->Const.MaxViewportWidth);
2439 params[1] = (GLfloat)(ctx->Const.MaxViewportHeight);
2440 break;
2441 case GL_MODELVIEW_MATRIX:
2442 {
2443 const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
2444 params[0] = matrix[0];
2445 params[1] = matrix[1];
2446 params[2] = matrix[2];
2447 params[3] = matrix[3];
2448 params[4] = matrix[4];
2449 params[5] = matrix[5];
2450 params[6] = matrix[6];
2451 params[7] = matrix[7];
2452 params[8] = matrix[8];
2453 params[9] = matrix[9];
2454 params[10] = matrix[10];
2455 params[11] = matrix[11];
2456 params[12] = matrix[12];
2457 params[13] = matrix[13];
2458 params[14] = matrix[14];
2459 params[15] = matrix[15];
2460 }
2461 break;
2462 case GL_MODELVIEW_STACK_DEPTH:
2463 params[0] = (GLfloat)(ctx->ModelviewMatrixStack.Depth + 1);
2464 break;
2465 case GL_NAME_STACK_DEPTH:
2466 params[0] = (GLfloat)(ctx->Select.NameStackDepth);
2467 break;
2468 case GL_NORMALIZE:
2469 params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.Normalize);
2470 break;
2471 case GL_PACK_ALIGNMENT:
2472 params[0] = (GLfloat)(ctx->Pack.Alignment);
2473 break;
2474 case GL_PACK_LSB_FIRST:
2475 params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.LsbFirst);
2476 break;
2477 case GL_PACK_ROW_LENGTH:
2478 params[0] = (GLfloat)(ctx->Pack.RowLength);
2479 break;
2480 case GL_PACK_SKIP_PIXELS:
2481 params[0] = (GLfloat)(ctx->Pack.SkipPixels);
2482 break;
2483 case GL_PACK_SKIP_ROWS:
2484 params[0] = (GLfloat)(ctx->Pack.SkipRows);
2485 break;
2486 case GL_PACK_SWAP_BYTES:
2487 params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.SwapBytes);
2488 break;
2489 case GL_PACK_SKIP_IMAGES_EXT:
2490 params[0] = (GLfloat)(ctx->Pack.SkipImages);
2491 break;
2492 case GL_PACK_IMAGE_HEIGHT_EXT:
2493 params[0] = (GLfloat)(ctx->Pack.ImageHeight);
2494 break;
2495 case GL_PACK_INVERT_MESA:
2496 params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.Invert);
2497 break;
2498 case GL_PERSPECTIVE_CORRECTION_HINT:
2499 params[0] = ENUM_TO_FLOAT(ctx->Hint.PerspectiveCorrection);
2500 break;
2501 case GL_PIXEL_MAP_A_TO_A_SIZE:
2502 params[0] = (GLfloat)(ctx->PixelMaps.AtoA.Size);
2503 break;
2504 case GL_PIXEL_MAP_B_TO_B_SIZE:
2505 params[0] = (GLfloat)(ctx->PixelMaps.BtoB.Size);
2506 break;
2507 case GL_PIXEL_MAP_G_TO_G_SIZE:
2508 params[0] = (GLfloat)(ctx->PixelMaps.GtoG.Size);
2509 break;
2510 case GL_PIXEL_MAP_I_TO_A_SIZE:
2511 params[0] = (GLfloat)(ctx->PixelMaps.ItoA.Size);
2512 break;
2513 case GL_PIXEL_MAP_I_TO_B_SIZE:
2514 params[0] = (GLfloat)(ctx->PixelMaps.ItoB.Size);
2515 break;
2516 case GL_PIXEL_MAP_I_TO_G_SIZE:
2517 params[0] = (GLfloat)(ctx->PixelMaps.ItoG.Size);
2518 break;
2519 case GL_PIXEL_MAP_I_TO_I_SIZE:
2520 params[0] = (GLfloat)(ctx->PixelMaps.ItoI.Size);
2521 break;
2522 case GL_PIXEL_MAP_I_TO_R_SIZE:
2523 params[0] = (GLfloat)(ctx->PixelMaps.ItoR.Size);
2524 break;
2525 case GL_PIXEL_MAP_R_TO_R_SIZE:
2526 params[0] = (GLfloat)(ctx->PixelMaps.RtoR.Size);
2527 break;
2528 case GL_PIXEL_MAP_S_TO_S_SIZE:
2529 params[0] = (GLfloat)(ctx->PixelMaps.StoS.Size);
2530 break;
2531 case GL_POINT_SIZE:
2532 params[0] = ctx->Point.Size;
2533 break;
2534 case GL_POINT_SIZE_GRANULARITY:
2535 params[0] = ctx->Const.PointSizeGranularity;
2536 break;
2537 case GL_POINT_SIZE_RANGE:
2538 params[0] = ctx->Const.MinPointSizeAA;
2539 params[1] = ctx->Const.MaxPointSizeAA;
2540 break;
2541 case GL_ALIASED_POINT_SIZE_RANGE:
2542 params[0] = ctx->Const.MinPointSize;
2543 params[1] = ctx->Const.MaxPointSize;
2544 break;
2545 case GL_POINT_SMOOTH:
2546 params[0] = BOOLEAN_TO_FLOAT(ctx->Point.SmoothFlag);
2547 break;
2548 case GL_POINT_SMOOTH_HINT:
2549 params[0] = ENUM_TO_FLOAT(ctx->Hint.PointSmooth);
2550 break;
2551 case GL_POINT_SIZE_MIN_EXT:
2552 params[0] = ctx->Point.MinSize;
2553 break;
2554 case GL_POINT_SIZE_MAX_EXT:
2555 params[0] = ctx->Point.MaxSize;
2556 break;
2557 case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
2558 params[0] = ctx->Point.Threshold;
2559 break;
2560 case GL_DISTANCE_ATTENUATION_EXT:
2561 params[0] = ctx->Point.Params[0];
2562 params[1] = ctx->Point.Params[1];
2563 params[2] = ctx->Point.Params[2];
2564 break;
2565 case GL_POLYGON_MODE:
2566 params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontMode);
2567 params[1] = ENUM_TO_FLOAT(ctx->Polygon.BackMode);
2568 break;
2569 case GL_POLYGON_OFFSET_BIAS_EXT:
2570 params[0] = ctx->Polygon.OffsetUnits;
2571 break;
2572 case GL_POLYGON_OFFSET_FACTOR:
2573 params[0] = ctx->Polygon.OffsetFactor ;
2574 break;
2575 case GL_POLYGON_OFFSET_UNITS:
2576 params[0] = ctx->Polygon.OffsetUnits ;
2577 break;
2578 case GL_POLYGON_OFFSET_POINT:
2579 params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetPoint);
2580 break;
2581 case GL_POLYGON_OFFSET_LINE:
2582 params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetLine);
2583 break;
2584 case GL_POLYGON_OFFSET_FILL:
2585 params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetFill);
2586 break;
2587 case GL_POLYGON_SMOOTH:
2588 params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.SmoothFlag);
2589 break;
2590 case GL_POLYGON_SMOOTH_HINT:
2591 params[0] = ENUM_TO_FLOAT(ctx->Hint.PolygonSmooth);
2592 break;
2593 case GL_POLYGON_STIPPLE:
2594 params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.StippleFlag);
2595 break;
2596 case GL_PROJECTION_MATRIX:
2597 {
2598 const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
2599 params[0] = matrix[0];
2600 params[1] = matrix[1];
2601 params[2] = matrix[2];
2602 params[3] = matrix[3];
2603 params[4] = matrix[4];
2604 params[5] = matrix[5];
2605 params[6] = matrix[6];
2606 params[7] = matrix[7];
2607 params[8] = matrix[8];
2608 params[9] = matrix[9];
2609 params[10] = matrix[10];
2610 params[11] = matrix[11];
2611 params[12] = matrix[12];
2612 params[13] = matrix[13];
2613 params[14] = matrix[14];
2614 params[15] = matrix[15];
2615 }
2616 break;
2617 case GL_PROJECTION_STACK_DEPTH:
2618 params[0] = (GLfloat)(ctx->ProjectionMatrixStack.Depth + 1);
2619 break;
2620 case GL_READ_BUFFER:
2621 params[0] = ENUM_TO_FLOAT(ctx->ReadBuffer->ColorReadBuffer);
2622 break;
2623 case GL_RED_BIAS:
2624 params[0] = ctx->Pixel.RedBias;
2625 break;
2626 case GL_RED_BITS:
2627 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.redBits);
2628 break;
2629 case GL_RED_SCALE:
2630 params[0] = ctx->Pixel.RedScale;
2631 break;
2632 case GL_RENDER_MODE:
2633 params[0] = ENUM_TO_FLOAT(ctx->RenderMode);
2634 break;
2635 case GL_RESCALE_NORMAL:
2636 params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RescaleNormals);
2637 break;
2638 case GL_RGBA_MODE:
2639 params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.rgbMode);
2640 break;
2641 case GL_SCISSOR_BOX:
2642 params[0] = (GLfloat)(ctx->Scissor.X);
2643 params[1] = (GLfloat)(ctx->Scissor.Y);
2644 params[2] = (GLfloat)(ctx->Scissor.Width);
2645 params[3] = (GLfloat)(ctx->Scissor.Height);
2646 break;
2647 case GL_SCISSOR_TEST:
2648 params[0] = BOOLEAN_TO_FLOAT(ctx->Scissor.Enabled);
2649 break;
2650 case GL_SELECTION_BUFFER_SIZE:
2651 params[0] = (GLfloat)(ctx->Select.BufferSize);
2652 break;
2653 case GL_SHADE_MODEL:
2654 params[0] = ENUM_TO_FLOAT(ctx->Light.ShadeModel);
2655 break;
2656 case GL_SHARED_TEXTURE_PALETTE_EXT:
2657 params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.SharedPalette);
2658 break;
2659 case GL_STENCIL_BITS:
2660 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.stencilBits);
2661 break;
2662 case GL_STENCIL_CLEAR_VALUE:
2663 params[0] = (GLfloat)(ctx->Stencil.Clear);
2664 break;
2665 case GL_STENCIL_FAIL:
2666 params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
2667 break;
2668 case GL_STENCIL_FUNC:
2669 params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
2670 break;
2671 case GL_STENCIL_PASS_DEPTH_FAIL:
2672 params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
2673 break;
2674 case GL_STENCIL_PASS_DEPTH_PASS:
2675 params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
2676 break;
2677 case GL_STENCIL_REF:
2678 params[0] = (GLfloat)(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
2679 break;
2680 case GL_STENCIL_TEST:
2681 params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.Enabled);
2682 break;
2683 case GL_STENCIL_VALUE_MASK:
2684 params[0] = (GLfloat)(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
2685 break;
2686 case GL_STENCIL_WRITEMASK:
2687 params[0] = (GLfloat)(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
2688 break;
2689 case GL_STEREO:
2690 params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.stereoMode);
2691 break;
2692 case GL_SUBPIXEL_BITS:
2693 params[0] = (GLfloat)(ctx->Const.SubPixelBits);
2694 break;
2695 case GL_TEXTURE_1D:
2696 params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D));
2697 break;
2698 case GL_TEXTURE_2D:
2699 params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D));
2700 break;
2701 case GL_TEXTURE_3D:
2702 params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D));
2703 break;
2704 case GL_TEXTURE_1D_ARRAY_EXT:
2705 CHECK_EXT1(MESA_texture_array, "GetFloatv");
2706 params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT));
2707 break;
2708 case GL_TEXTURE_2D_ARRAY_EXT:
2709 CHECK_EXT1(MESA_texture_array, "GetFloatv");
2710 params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT));
2711 break;
2712 case GL_TEXTURE_BINDING_1D:
2713 params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
2714 break;
2715 case GL_TEXTURE_BINDING_2D:
2716 params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name);
2717 break;
2718 case GL_TEXTURE_BINDING_3D:
2719 params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
2720 break;
2721 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
2722 CHECK_EXT1(MESA_texture_array, "GetFloatv");
2723 params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name);
2724 break;
2725 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
2726 CHECK_EXT1(MESA_texture_array, "GetFloatv");
2727 params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name);
2728 break;
2729 case GL_TEXTURE_GEN_S:
2730 params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
2731 break;
2732 case GL_TEXTURE_GEN_T:
2733 params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));
2734 break;
2735 case GL_TEXTURE_GEN_R:
2736 params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));
2737 break;
2738 case GL_TEXTURE_GEN_Q:
2739 params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));
2740 break;
2741 case GL_TEXTURE_MATRIX:
2742 {
2743 const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
2744 params[0] = matrix[0];
2745 params[1] = matrix[1];
2746 params[2] = matrix[2];
2747 params[3] = matrix[3];
2748 params[4] = matrix[4];
2749 params[5] = matrix[5];
2750 params[6] = matrix[6];
2751 params[7] = matrix[7];
2752 params[8] = matrix[8];
2753 params[9] = matrix[9];
2754 params[10] = matrix[10];
2755 params[11] = matrix[11];
2756 params[12] = matrix[12];
2757 params[13] = matrix[13];
2758 params[14] = matrix[14];
2759 params[15] = matrix[15];
2760 }
2761 break;
2762 case GL_TEXTURE_STACK_DEPTH:
2763 params[0] = (GLfloat)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
2764 break;
2765 case GL_UNPACK_ALIGNMENT:
2766 params[0] = (GLfloat)(ctx->Unpack.Alignment);
2767 break;
2768 case GL_UNPACK_LSB_FIRST:
2769 params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.LsbFirst);
2770 break;
2771 case GL_UNPACK_ROW_LENGTH:
2772 params[0] = (GLfloat)(ctx->Unpack.RowLength);
2773 break;
2774 case GL_UNPACK_SKIP_PIXELS:
2775 params[0] = (GLfloat)(ctx->Unpack.SkipPixels);
2776 break;
2777 case GL_UNPACK_SKIP_ROWS:
2778 params[0] = (GLfloat)(ctx->Unpack.SkipRows);
2779 break;
2780 case GL_UNPACK_SWAP_BYTES:
2781 params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.SwapBytes);
2782 break;
2783 case GL_UNPACK_SKIP_IMAGES_EXT:
2784 params[0] = (GLfloat)(ctx->Unpack.SkipImages);
2785 break;
2786 case GL_UNPACK_IMAGE_HEIGHT_EXT:
2787 params[0] = (GLfloat)(ctx->Unpack.ImageHeight);
2788 break;
2789 case GL_UNPACK_CLIENT_STORAGE_APPLE:
2790 params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.ClientStorage);
2791 break;
2792 case GL_VIEWPORT:
2793 params[0] = (GLfloat)(ctx->Viewport.X);
2794 params[1] = (GLfloat)(ctx->Viewport.Y);
2795 params[2] = (GLfloat)(ctx->Viewport.Width);
2796 params[3] = (GLfloat)(ctx->Viewport.Height);
2797 break;
2798 case GL_ZOOM_X:
2799 params[0] = ctx->Pixel.ZoomX;
2800 break;
2801 case GL_ZOOM_Y:
2802 params[0] = ctx->Pixel.ZoomY;
2803 break;
2804 case GL_VERTEX_ARRAY:
2805 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->Vertex.Enabled);
2806 break;
2807 case GL_VERTEX_ARRAY_SIZE:
2808 params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.Size);
2809 break;
2810 case GL_VERTEX_ARRAY_TYPE:
2811 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Vertex.Type);
2812 break;
2813 case GL_VERTEX_ARRAY_STRIDE:
2814 params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.Stride);
2815 break;
2816 case GL_VERTEX_ARRAY_COUNT_EXT:
2817 params[0] = (GLfloat)(0);
2818 break;
2819 case GL_NORMAL_ARRAY:
2820 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Normal.Enabled);
2821 break;
2822 case GL_NORMAL_ARRAY_TYPE:
2823 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Normal.Type);
2824 break;
2825 case GL_NORMAL_ARRAY_STRIDE:
2826 params[0] = (GLfloat)(ctx->Array.ArrayObj->Normal.Stride);
2827 break;
2828 case GL_NORMAL_ARRAY_COUNT_EXT:
2829 params[0] = (GLfloat)(0);
2830 break;
2831 case GL_COLOR_ARRAY:
2832 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->Color.Enabled);
2833 break;
2834 case GL_COLOR_ARRAY_SIZE:
2835 params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.Size);
2836 break;
2837 case GL_COLOR_ARRAY_TYPE:
2838 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Color.Type);
2839 break;
2840 case GL_COLOR_ARRAY_STRIDE:
2841 params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.Stride);
2842 break;
2843 case GL_COLOR_ARRAY_COUNT_EXT:
2844 params[0] = (GLfloat)(0);
2845 break;
2846 case GL_INDEX_ARRAY:
2847 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->Index.Enabled);
2848 break;
2849 case GL_INDEX_ARRAY_TYPE:
2850 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Index.Type);
2851 break;
2852 case GL_INDEX_ARRAY_STRIDE:
2853 params[0] = (GLfloat)(ctx->Array.ArrayObj->Index.Stride);
2854 break;
2855 case GL_INDEX_ARRAY_COUNT_EXT:
2856 params[0] = (GLfloat)(0);
2857 break;
2858 case GL_TEXTURE_COORD_ARRAY:
2859 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled);
2860 break;
2861 case GL_TEXTURE_COORD_ARRAY_SIZE:
2862 params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size);
2863 break;
2864 case GL_TEXTURE_COORD_ARRAY_TYPE:
2865 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
2866 break;
2867 case GL_TEXTURE_COORD_ARRAY_STRIDE:
2868 params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride);
2869 break;
2870 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
2871 params[0] = (GLfloat)(0);
2872 break;
2873 case GL_EDGE_FLAG_ARRAY:
2874 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->EdgeFlag.Enabled);
2875 break;
2876 case GL_EDGE_FLAG_ARRAY_STRIDE:
2877 params[0] = (GLfloat)(ctx->Array.ArrayObj->EdgeFlag.Stride);
2878 break;
2879 case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
2880 params[0] = (GLfloat)(0);
2881 break;
2882 case GL_MAX_TEXTURE_UNITS_ARB:
2883 CHECK_EXT1(ARB_multitexture, "GetFloatv");
2884 params[0] = (GLfloat)(ctx->Const.MaxTextureUnits);
2885 break;
2886 case GL_ACTIVE_TEXTURE_ARB:
2887 CHECK_EXT1(ARB_multitexture, "GetFloatv");
2888 params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
2889 break;
2890 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
2891 CHECK_EXT1(ARB_multitexture, "GetFloatv");
2892 params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
2893 break;
2894 case GL_TEXTURE_CUBE_MAP_ARB:
2895 CHECK_EXT1(ARB_texture_cube_map, "GetFloatv");
2896 params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
2897 break;
2898 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
2899 CHECK_EXT1(ARB_texture_cube_map, "GetFloatv");
2900 params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);
2901 break;
2902 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
2903 CHECK_EXT1(ARB_texture_cube_map, "GetFloatv");
2904 params[0] = (GLfloat)((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
2905 break;
2906 case GL_TEXTURE_COMPRESSION_HINT_ARB:
2907 params[0] = (GLfloat)(ctx->Hint.TextureCompression);
2908 break;
2909 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
2910 params[0] = (GLfloat)(_mesa_get_compressed_formats(ctx, NULL, GL_FALSE));
2911 break;
2912 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
2913 {
2914 GLint formats[100];
2915 GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
2916 ASSERT(n <= 100);
2917 for (i = 0; i < n; i++)
2918 params[i] = ENUM_TO_FLOAT(formats[i]);
2919 }
2920 break;
2921 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
2922 CHECK_EXT1(EXT_compiled_vertex_array, "GetFloatv");
2923 params[0] = (GLfloat)(ctx->Array.LockFirst);
2924 break;
2925 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
2926 CHECK_EXT1(EXT_compiled_vertex_array, "GetFloatv");
2927 params[0] = (GLfloat)(ctx->Array.LockCount);
2928 break;
2929 case GL_TRANSPOSE_COLOR_MATRIX_ARB:
2930 {
2931 const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
2932 params[0] = matrix[0];
2933 params[1] = matrix[4];
2934 params[2] = matrix[8];
2935 params[3] = matrix[12];
2936 params[4] = matrix[1];
2937 params[5] = matrix[5];
2938 params[6] = matrix[9];
2939 params[7] = matrix[13];
2940 params[8] = matrix[2];
2941 params[9] = matrix[6];
2942 params[10] = matrix[10];
2943 params[11] = matrix[14];
2944 params[12] = matrix[3];
2945 params[13] = matrix[7];
2946 params[14] = matrix[11];
2947 params[15] = matrix[15];
2948 }
2949 break;
2950 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
2951 {
2952 const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
2953 params[0] = matrix[0];
2954 params[1] = matrix[4];
2955 params[2] = matrix[8];
2956 params[3] = matrix[12];
2957 params[4] = matrix[1];
2958 params[5] = matrix[5];
2959 params[6] = matrix[9];
2960 params[7] = matrix[13];
2961 params[8] = matrix[2];
2962 params[9] = matrix[6];
2963 params[10] = matrix[10];
2964 params[11] = matrix[14];
2965 params[12] = matrix[3];
2966 params[13] = matrix[7];
2967 params[14] = matrix[11];
2968 params[15] = matrix[15];
2969 }
2970 break;
2971 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
2972 {
2973 const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
2974 params[0] = matrix[0];
2975 params[1] = matrix[4];
2976 params[2] = matrix[8];
2977 params[3] = matrix[12];
2978 params[4] = matrix[1];
2979 params[5] = matrix[5];
2980 params[6] = matrix[9];
2981 params[7] = matrix[13];
2982 params[8] = matrix[2];
2983 params[9] = matrix[6];
2984 params[10] = matrix[10];
2985 params[11] = matrix[14];
2986 params[12] = matrix[3];
2987 params[13] = matrix[7];
2988 params[14] = matrix[11];
2989 params[15] = matrix[15];
2990 }
2991 break;
2992 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
2993 {
2994 const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
2995 params[0] = matrix[0];
2996 params[1] = matrix[4];
2997 params[2] = matrix[8];
2998 params[3] = matrix[12];
2999 params[4] = matrix[1];
3000 params[5] = matrix[5];
3001 params[6] = matrix[9];
3002 params[7] = matrix[13];
3003 params[8] = matrix[2];
3004 params[9] = matrix[6];
3005 params[10] = matrix[10];
3006 params[11] = matrix[14];
3007 params[12] = matrix[3];
3008 params[13] = matrix[7];
3009 params[14] = matrix[11];
3010 params[15] = matrix[15];
3011 }
3012 break;
3013 case GL_COLOR_MATRIX_SGI:
3014 {
3015 const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
3016 params[0] = matrix[0];
3017 params[1] = matrix[1];
3018 params[2] = matrix[2];
3019 params[3] = matrix[3];
3020 params[4] = matrix[4];
3021 params[5] = matrix[5];
3022 params[6] = matrix[6];
3023 params[7] = matrix[7];
3024 params[8] = matrix[8];
3025 params[9] = matrix[9];
3026 params[10] = matrix[10];
3027 params[11] = matrix[11];
3028 params[12] = matrix[12];
3029 params[13] = matrix[13];
3030 params[14] = matrix[14];
3031 params[15] = matrix[15];
3032 }
3033 break;
3034 case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
3035 params[0] = (GLfloat)(ctx->ColorMatrixStack.Depth + 1);
3036 break;
3037 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
3038 params[0] = (GLfloat)(MAX_COLOR_STACK_DEPTH);
3039 break;
3040 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
3041 params[0] = ctx->Pixel.PostColorMatrixScale[0];
3042 break;
3043 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
3044 params[0] = ctx->Pixel.PostColorMatrixScale[1];
3045 break;
3046 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
3047 params[0] = ctx->Pixel.PostColorMatrixScale[2];
3048 break;
3049 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
3050 params[0] = ctx->Pixel.PostColorMatrixScale[3];
3051 break;
3052 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
3053 params[0] = ctx->Pixel.PostColorMatrixBias[0];
3054 break;
3055 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
3056 params[0] = ctx->Pixel.PostColorMatrixBias[1];
3057 break;
3058 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
3059 params[0] = ctx->Pixel.PostColorMatrixBias[2];
3060 break;
3061 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
3062 params[0] = ctx->Pixel.PostColorMatrixBias[3];
3063 break;
3064 case GL_CONVOLUTION_1D_EXT:
3065 CHECK_EXT1(EXT_convolution, "GetFloatv");
3066 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution1DEnabled);
3067 break;
3068 case GL_CONVOLUTION_2D_EXT:
3069 CHECK_EXT1(EXT_convolution, "GetFloatv");
3070 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution2DEnabled);
3071 break;
3072 case GL_SEPARABLE_2D_EXT:
3073 CHECK_EXT1(EXT_convolution, "GetFloatv");
3074 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Separable2DEnabled);
3075 break;
3076 case GL_POST_CONVOLUTION_RED_SCALE_EXT:
3077 CHECK_EXT1(EXT_convolution, "GetFloatv");
3078 params[0] = ctx->Pixel.PostConvolutionScale[0];
3079 break;
3080 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
3081 CHECK_EXT1(EXT_convolution, "GetFloatv");
3082 params[0] = ctx->Pixel.PostConvolutionScale[1];
3083 break;
3084 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
3085 CHECK_EXT1(EXT_convolution, "GetFloatv");
3086 params[0] = ctx->Pixel.PostConvolutionScale[2];
3087 break;
3088 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
3089 CHECK_EXT1(EXT_convolution, "GetFloatv");
3090 params[0] = ctx->Pixel.PostConvolutionScale[3];
3091 break;
3092 case GL_POST_CONVOLUTION_RED_BIAS_EXT:
3093 CHECK_EXT1(EXT_convolution, "GetFloatv");
3094 params[0] = ctx->Pixel.PostConvolutionBias[0];
3095 break;
3096 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
3097 CHECK_EXT1(EXT_convolution, "GetFloatv");
3098 params[0] = ctx->Pixel.PostConvolutionBias[1];
3099 break;
3100 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
3101 CHECK_EXT1(EXT_convolution, "GetFloatv");
3102 params[0] = ctx->Pixel.PostConvolutionBias[2];
3103 break;
3104 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
3105 CHECK_EXT1(EXT_convolution, "GetFloatv");
3106 params[0] = ctx->Pixel.PostConvolutionBias[3];
3107 break;
3108 case GL_HISTOGRAM:
3109 CHECK_EXT1(EXT_histogram, "GetFloatv");
3110 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.HistogramEnabled);
3111 break;
3112 case GL_MINMAX:
3113 CHECK_EXT1(EXT_histogram, "GetFloatv");
3114 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MinMaxEnabled);
3115 break;
3116 case GL_COLOR_TABLE_SGI:
3117 CHECK_EXT1(SGI_color_table, "GetFloatv");
3118 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]);
3119 break;
3120 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
3121 CHECK_EXT1(SGI_color_table, "GetFloatv");
3122 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]);
3123 break;
3124 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
3125 CHECK_EXT1(SGI_color_table, "GetFloatv");
3126 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]);
3127 break;
3128 case GL_TEXTURE_COLOR_TABLE_SGI:
3129 CHECK_EXT1(SGI_texture_color_table, "GetFloatv");
3130 params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
3131 break;
3132 case GL_COLOR_SUM_EXT:
3133 CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetFloatv");
3134 params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.ColorSumEnabled);
3135 break;
3136 case GL_CURRENT_SECONDARY_COLOR_EXT:
3137 CHECK_EXT1(EXT_secondary_color, "GetFloatv");
3138 {
3139 FLUSH_CURRENT(ctx, 0);
3140 params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0];
3141 params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1];
3142 params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2];
3143 params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3];
3144 }
3145 break;
3146 case GL_SECONDARY_COLOR_ARRAY_EXT:
3147 CHECK_EXT1(EXT_secondary_color, "GetFloatv");
3148 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->SecondaryColor.Enabled);
3149 break;
3150 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
3151 CHECK_EXT1(EXT_secondary_color, "GetFloatv");
3152 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->SecondaryColor.Type);
3153 break;
3154 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
3155 CHECK_EXT1(EXT_secondary_color, "GetFloatv");
3156 params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.Stride);
3157 break;
3158 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
3159 CHECK_EXT1(EXT_secondary_color, "GetFloatv");
3160 params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.Size);
3161 break;
3162 case GL_CURRENT_FOG_COORDINATE_EXT:
3163 CHECK_EXT1(EXT_fog_coord, "GetFloatv");
3164 {
3165 FLUSH_CURRENT(ctx, 0);
3166 params[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
3167 }
3168 break;
3169 case GL_FOG_COORDINATE_ARRAY_EXT:
3170 CHECK_EXT1(EXT_fog_coord, "GetFloatv");
3171 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->FogCoord.Enabled);
3172 break;
3173 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
3174 CHECK_EXT1(EXT_fog_coord, "GetFloatv");
3175 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->FogCoord.Type);
3176 break;
3177 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
3178 CHECK_EXT1(EXT_fog_coord, "GetFloatv");
3179 params[0] = (GLfloat)(ctx->Array.ArrayObj->FogCoord.Stride);
3180 break;
3181 case GL_FOG_COORDINATE_SOURCE_EXT:
3182 CHECK_EXT1(EXT_fog_coord, "GetFloatv");
3183 params[0] = ENUM_TO_FLOAT(ctx->Fog.FogCoordinateSource);
3184 break;
3185 case GL_MAX_TEXTURE_LOD_BIAS_EXT:
3186 CHECK_EXT1(EXT_texture_lod_bias, "GetFloatv");
3187 params[0] = ctx->Const.MaxTextureLodBias;
3188 break;
3189 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
3190 CHECK_EXT1(EXT_texture_filter_anisotropic, "GetFloatv");
3191 params[0] = ctx->Const.MaxTextureMaxAnisotropy;
3192 break;
3193 case GL_MULTISAMPLE_ARB:
3194 params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.Enabled);
3195 break;
3196 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
3197 params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToCoverage);
3198 break;
3199 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
3200 params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToOne);
3201 break;
3202 case GL_SAMPLE_COVERAGE_ARB:
3203 params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverage);
3204 break;
3205 case GL_SAMPLE_COVERAGE_VALUE_ARB:
3206 params[0] = ctx->Multisample.SampleCoverageValue;
3207 break;
3208 case GL_SAMPLE_COVERAGE_INVERT_ARB:
3209 params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverageInvert);
3210 break;
3211 case GL_SAMPLE_BUFFERS_ARB:
3212 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.sampleBuffers);
3213 break;
3214 case GL_SAMPLES_ARB:
3215 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.samples);
3216 break;
3217 case GL_RASTER_POSITION_UNCLIPPED_IBM:
3218 CHECK_EXT1(IBM_rasterpos_clip, "GetFloatv");
3219 params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RasterPositionUnclipped);
3220 break;
3221 case GL_POINT_SPRITE_NV:
3222 CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetFloatv");
3223 params[0] = BOOLEAN_TO_FLOAT(ctx->Point.PointSprite);
3224 break;
3225 case GL_POINT_SPRITE_R_MODE_NV:
3226 CHECK_EXT1(NV_point_sprite, "GetFloatv");
3227 params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteRMode);
3228 break;
3229 case GL_POINT_SPRITE_COORD_ORIGIN:
3230 CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetFloatv");
3231 params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteOrigin);
3232 break;
3233 case GL_GENERATE_MIPMAP_HINT_SGIS:
3234 CHECK_EXT1(SGIS_generate_mipmap, "GetFloatv");
3235 params[0] = ENUM_TO_FLOAT(ctx->Hint.GenerateMipmap);
3236 break;
3237 case GL_VERTEX_PROGRAM_BINDING_NV:
3238 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3239 params[0] = (GLfloat)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
3240 break;
3241 case GL_VERTEX_ATTRIB_ARRAY0_NV:
3242 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3243 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[0].Enabled);
3244 break;
3245 case GL_VERTEX_ATTRIB_ARRAY1_NV:
3246 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3247 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[1].Enabled);
3248 break;
3249 case GL_VERTEX_ATTRIB_ARRAY2_NV:
3250 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3251 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[2].Enabled);
3252 break;
3253 case GL_VERTEX_ATTRIB_ARRAY3_NV:
3254 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3255 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[3].Enabled);
3256 break;
3257 case GL_VERTEX_ATTRIB_ARRAY4_NV:
3258 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3259 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[4].Enabled);
3260 break;
3261 case GL_VERTEX_ATTRIB_ARRAY5_NV:
3262 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3263 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[5].Enabled);
3264 break;
3265 case GL_VERTEX_ATTRIB_ARRAY6_NV:
3266 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3267 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[6].Enabled);
3268 break;
3269 case GL_VERTEX_ATTRIB_ARRAY7_NV:
3270 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3271 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[7].Enabled);
3272 break;
3273 case GL_VERTEX_ATTRIB_ARRAY8_NV:
3274 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3275 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[8].Enabled);
3276 break;
3277 case GL_VERTEX_ATTRIB_ARRAY9_NV:
3278 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3279 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[9].Enabled);
3280 break;
3281 case GL_VERTEX_ATTRIB_ARRAY10_NV:
3282 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3283 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[10].Enabled);
3284 break;
3285 case GL_VERTEX_ATTRIB_ARRAY11_NV:
3286 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3287 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[11].Enabled);
3288 break;
3289 case GL_VERTEX_ATTRIB_ARRAY12_NV:
3290 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3291 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[12].Enabled);
3292 break;
3293 case GL_VERTEX_ATTRIB_ARRAY13_NV:
3294 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3295 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[13].Enabled);
3296 break;
3297 case GL_VERTEX_ATTRIB_ARRAY14_NV:
3298 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3299 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[14].Enabled);
3300 break;
3301 case GL_VERTEX_ATTRIB_ARRAY15_NV:
3302 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3303 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[15].Enabled);
3304 break;
3305 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
3306 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3307 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[0]);
3308 break;
3309 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
3310 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3311 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[1]);
3312 break;
3313 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
3314 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3315 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[2]);
3316 break;
3317 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
3318 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3319 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[3]);
3320 break;
3321 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
3322 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3323 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[4]);
3324 break;
3325 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
3326 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3327 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[5]);
3328 break;
3329 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
3330 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3331 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[6]);
3332 break;
3333 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
3334 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3335 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[7]);
3336 break;
3337 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
3338 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3339 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[8]);
3340 break;
3341 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
3342 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3343 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[9]);
3344 break;
3345 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
3346 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3347 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[10]);
3348 break;
3349 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
3350 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3351 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[11]);
3352 break;
3353 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
3354 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3355 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[12]);
3356 break;
3357 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
3358 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3359 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[13]);
3360 break;
3361 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
3362 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3363 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[14]);
3364 break;
3365 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
3366 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3367 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[15]);
3368 break;
3369 case GL_FRAGMENT_PROGRAM_NV:
3370 CHECK_EXT1(NV_fragment_program, "GetFloatv");
3371 params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
3372 break;
3373 case GL_FRAGMENT_PROGRAM_BINDING_NV:
3374 CHECK_EXT1(NV_fragment_program, "GetFloatv");
3375 params[0] = (GLfloat)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
3376 break;
3377 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
3378 CHECK_EXT1(NV_fragment_program, "GetFloatv");
3379 params[0] = (GLfloat)(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
3380 break;
3381 case GL_TEXTURE_RECTANGLE_NV:
3382 CHECK_EXT1(NV_texture_rectangle, "GetFloatv");
3383 params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
3384 break;
3385 case GL_TEXTURE_BINDING_RECTANGLE_NV:
3386 CHECK_EXT1(NV_texture_rectangle, "GetFloatv");
3387 params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);
3388 break;
3389 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
3390 CHECK_EXT1(NV_texture_rectangle, "GetFloatv");
3391 params[0] = (GLfloat)(ctx->Const.MaxTextureRectSize);
3392 break;
3393 case GL_STENCIL_TEST_TWO_SIDE_EXT:
3394 CHECK_EXT1(EXT_stencil_two_side, "GetFloatv");
3395 params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.TestTwoSide);
3396 break;
3397 case GL_ACTIVE_STENCIL_FACE_EXT:
3398 CHECK_EXT1(EXT_stencil_two_side, "GetFloatv");
3399 params[0] = ENUM_TO_FLOAT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
3400 break;
3401 case GL_MAX_SHININESS_NV:
3402 CHECK_EXT1(NV_light_max_exponent, "GetFloatv");
3403 params[0] = ctx->Const.MaxShininess;
3404 break;
3405 case GL_MAX_SPOT_EXPONENT_NV:
3406 CHECK_EXT1(NV_light_max_exponent, "GetFloatv");
3407 params[0] = ctx->Const.MaxSpotExponent;
3408 break;
3409 case GL_ARRAY_BUFFER_BINDING_ARB:
3410 params[0] = (GLfloat)(ctx->Array.ArrayBufferObj->Name);
3411 break;
3412 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
3413 params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.BufferObj->Name);
3414 break;
3415 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
3416 params[0] = (GLfloat)(ctx->Array.ArrayObj->Normal.BufferObj->Name);
3417 break;
3418 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
3419 params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.BufferObj->Name);
3420 break;
3421 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
3422 params[0] = (GLfloat)(ctx->Array.ArrayObj->Index.BufferObj->Name);
3423 break;
3424 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
3425 params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
3426 break;
3427 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
3428 params[0] = (GLfloat)(ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name);
3429 break;
3430 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
3431 params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name);
3432 break;
3433 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
3434 params[0] = (GLfloat)(ctx->Array.ArrayObj->FogCoord.BufferObj->Name);
3435 break;
3436 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
3437 params[0] = (GLfloat)(ctx->Array.ElementArrayBufferObj->Name);
3438 break;
3439 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
3440 CHECK_EXT1(EXT_pixel_buffer_object, "GetFloatv");
3441 params[0] = (GLfloat)(ctx->Pack.BufferObj->Name);
3442 break;
3443 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
3444 CHECK_EXT1(EXT_pixel_buffer_object, "GetFloatv");
3445 params[0] = (GLfloat)(ctx->Unpack.BufferObj->Name);
3446 break;
3447 case GL_VERTEX_PROGRAM_ARB:
3448 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
3449 params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled);
3450 break;
3451 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
3452 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
3453 params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled);
3454 break;
3455 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
3456 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
3457 params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled);
3458 break;
3459 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
3460 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
3461 params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth);
3462 break;
3463 case GL_MAX_PROGRAM_MATRICES_ARB:
3464 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
3465 params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices);
3466 break;
3467 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
3468 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
3469 params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1);
3470 break;
3471 case GL_CURRENT_MATRIX_ARB:
3472 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetFloatv");
3473 {
3474 const GLfloat *matrix = ctx->CurrentStack->Top->m;
3475 params[0] = matrix[0];
3476 params[1] = matrix[1];
3477 params[2] = matrix[2];
3478 params[3] = matrix[3];
3479 params[4] = matrix[4];
3480 params[5] = matrix[5];
3481 params[6] = matrix[6];
3482 params[7] = matrix[7];
3483 params[8] = matrix[8];
3484 params[9] = matrix[9];
3485 params[10] = matrix[10];
3486 params[11] = matrix[11];
3487 params[12] = matrix[12];
3488 params[13] = matrix[13];
3489 params[14] = matrix[14];
3490 params[15] = matrix[15];
3491 }
3492 break;
3493 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
3494 CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetFloatv");
3495 {
3496 const GLfloat *matrix = ctx->CurrentStack->Top->m;
3497 params[0] = matrix[0];
3498 params[1] = matrix[4];
3499 params[2] = matrix[8];
3500 params[3] = matrix[12];
3501 params[4] = matrix[1];
3502 params[5] = matrix[5];
3503 params[6] = matrix[9];
3504 params[7] = matrix[13];
3505 params[8] = matrix[2];
3506 params[9] = matrix[6];
3507 params[10] = matrix[10];
3508 params[11] = matrix[14];
3509 params[12] = matrix[3];
3510 params[13] = matrix[7];
3511 params[14] = matrix[11];
3512 params[15] = matrix[15];
3513 }
3514 break;
3515 case GL_MAX_VERTEX_ATTRIBS_ARB:
3516 CHECK_EXT1(ARB_vertex_program, "GetFloatv");
3517 params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxAttribs);
3518 break;
3519 case GL_PROGRAM_ERROR_POSITION_ARB:
3520 CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetFloatv");
3521 params[0] = (GLfloat)(ctx->Program.ErrorPos);
3522 break;
3523 case GL_FRAGMENT_PROGRAM_ARB:
3524 CHECK_EXT1(ARB_fragment_program, "GetFloatv");
3525 params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
3526 break;
3527 case GL_MAX_TEXTURE_COORDS_ARB:
3528 CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetFloatv");
3529 params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits);
3530 break;
3531 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
3532 CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetFloatv");
3533 params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits);
3534 break;
3535 case GL_DEPTH_BOUNDS_TEST_EXT:
3536 CHECK_EXT1(EXT_depth_bounds_test, "GetFloatv");
3537 params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.BoundsTest);
3538 break;
3539 case GL_DEPTH_BOUNDS_EXT:
3540 CHECK_EXT1(EXT_depth_bounds_test, "GetFloatv");
3541 params[0] = ctx->Depth.BoundsMin;
3542 params[1] = ctx->Depth.BoundsMax;
3543 break;
3544 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
3545 CHECK_EXT1(MESA_program_debug, "GetFloatv");
3546 params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.CallbackEnabled);
3547 break;
3548 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
3549 CHECK_EXT1(MESA_program_debug, "GetFloatv");
3550 params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.CallbackEnabled);
3551 break;
3552 case GL_FRAGMENT_PROGRAM_POSITION_MESA:
3553 CHECK_EXT1(MESA_program_debug, "GetFloatv");
3554 params[0] = (GLfloat)(ctx->FragmentProgram.CurrentPosition);
3555 break;
3556 case GL_VERTEX_PROGRAM_POSITION_MESA:
3557 CHECK_EXT1(MESA_program_debug, "GetFloatv");
3558 params[0] = (GLfloat)(ctx->VertexProgram.CurrentPosition);
3559 break;
3560 case GL_MAX_DRAW_BUFFERS_ARB:
3561 params[0] = (GLfloat)(ctx->Const.MaxDrawBuffers);
3562 break;
3563 case GL_DRAW_BUFFER0_ARB:
3564 params[0] = ENUM_TO_FLOAT(ctx->DrawBuffer->ColorDrawBuffer[0]);
3565 break;
3566 case GL_DRAW_BUFFER1_ARB:
3567 {
3568 GLenum buffer;
3569 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
3570 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
3571 return;
3572 }
3573 buffer = ctx->DrawBuffer->ColorDrawBuffer[1];
3574 params[0] = ENUM_TO_FLOAT(buffer);
3575 }
3576 break;
3577 case GL_DRAW_BUFFER2_ARB:
3578 {
3579 GLenum buffer;
3580 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
3581 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
3582 return;
3583 }
3584 buffer = ctx->DrawBuffer->ColorDrawBuffer[2];
3585 params[0] = ENUM_TO_FLOAT(buffer);
3586 }
3587 break;
3588 case GL_DRAW_BUFFER3_ARB:
3589 {
3590 GLenum buffer;
3591 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
3592 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
3593 return;
3594 }
3595 buffer = ctx->DrawBuffer->ColorDrawBuffer[3];
3596 params[0] = ENUM_TO_FLOAT(buffer);
3597 }
3598 break;
3599 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
3600 CHECK_EXT1(OES_read_format, "GetFloatv");
3601 params[0] = (GLfloat)(ctx->Const.ColorReadType);
3602 break;
3603 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
3604 CHECK_EXT1(OES_read_format, "GetFloatv");
3605 params[0] = (GLfloat)(ctx->Const.ColorReadFormat);
3606 break;
3607 case GL_NUM_FRAGMENT_REGISTERS_ATI:
3608 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3609 params[0] = (GLfloat)(6);
3610 break;
3611 case GL_NUM_FRAGMENT_CONSTANTS_ATI:
3612 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3613 params[0] = (GLfloat)(8);
3614 break;
3615 case GL_NUM_PASSES_ATI:
3616 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3617 params[0] = (GLfloat)(2);
3618 break;
3619 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
3620 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3621 params[0] = (GLfloat)(8);
3622 break;
3623 case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
3624 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3625 params[0] = (GLfloat)(16);
3626 break;
3627 case GL_COLOR_ALPHA_PAIRING_ATI:
3628 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3629 params[0] = BOOLEAN_TO_FLOAT(GL_TRUE);
3630 break;
3631 case GL_NUM_LOOPBACK_COMPONENTS_ATI:
3632 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3633 params[0] = (GLfloat)(3);
3634 break;
3635 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
3636 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3637 params[0] = (GLfloat)(3);
3638 break;
3639 case GL_STENCIL_BACK_FUNC:
3640 params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[1]);
3641 break;
3642 case GL_STENCIL_BACK_VALUE_MASK:
3643 params[0] = (GLfloat)(ctx->Stencil.ValueMask[1]);
3644 break;
3645 case GL_STENCIL_BACK_WRITEMASK:
3646 params[0] = (GLfloat)(ctx->Stencil.WriteMask[1]);
3647 break;
3648 case GL_STENCIL_BACK_REF:
3649 params[0] = (GLfloat)(ctx->Stencil.Ref[1]);
3650 break;
3651 case GL_STENCIL_BACK_FAIL:
3652 params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[1]);
3653 break;
3654 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
3655 params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[1]);
3656 break;
3657 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
3658 params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[1]);
3659 break;
3660 case GL_FRAMEBUFFER_BINDING_EXT:
3661 CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
3662 params[0] = (GLfloat)(ctx->DrawBuffer->Name);
3663 break;
3664 case GL_RENDERBUFFER_BINDING_EXT:
3665 CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
3666 params[0] = (GLfloat)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
3667 break;
3668 case GL_MAX_COLOR_ATTACHMENTS_EXT:
3669 CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
3670 params[0] = (GLfloat)(ctx->Const.MaxColorAttachments);
3671 break;
3672 case GL_MAX_RENDERBUFFER_SIZE_EXT:
3673 CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
3674 params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize);
3675 break;
3676 case GL_READ_FRAMEBUFFER_BINDING_EXT:
3677 CHECK_EXT1(EXT_framebuffer_blit, "GetFloatv");
3678 params[0] = (GLfloat)(ctx->ReadBuffer->Name);
3679 break;
3680 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
3681 CHECK_EXT1(ARB_fragment_shader, "GetFloatv");
3682 params[0] = (GLfloat)(ctx->Const.FragmentProgram.MaxUniformComponents);
3683 break;
3684 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
3685 CHECK_EXT1(ARB_fragment_shader, "GetFloatv");
3686 params[0] = ENUM_TO_FLOAT(ctx->Hint.FragmentShaderDerivative);
3687 break;
3688 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
3689 CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
3690 params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxUniformComponents);
3691 break;
3692 case GL_MAX_VARYING_FLOATS_ARB:
3693 CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
3694 params[0] = (GLfloat)(ctx->Const.MaxVarying * 4);
3695 break;
3696 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
3697 CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
3698 params[0] = (GLfloat)(ctx->Const.MaxVertexTextureImageUnits);
3699 break;
3700 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
3701 CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
3702 params[0] = (GLfloat)(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
3703 break;
3704 case GL_CURRENT_PROGRAM:
3705 CHECK_EXT1(ARB_shader_objects, "GetFloatv");
3706 params[0] = (GLfloat)(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0);
3707 break;
3708 case GL_MAX_SAMPLES:
3709 CHECK_EXT1(ARB_framebuffer_object, "GetFloatv");
3710 params[0] = (GLfloat)(ctx->Const.MaxSamples);
3711 break;
3712 default:
3713 _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname);
3714 }
3715 }
3716
3717 void GLAPIENTRY
3718 _mesa_GetIntegerv( GLenum pname, GLint *params )
3719 {
3720 GET_CURRENT_CONTEXT(ctx);
3721 ASSERT_OUTSIDE_BEGIN_END(ctx);
3722
3723 if (!params)
3724 return;
3725
3726 if (ctx->NewState)
3727 _mesa_update_state(ctx);
3728
3729 if (ctx->Driver.GetIntegerv &&
3730 ctx->Driver.GetIntegerv(ctx, pname, params))
3731 return;
3732
3733 switch (pname) {
3734 case GL_ACCUM_RED_BITS:
3735 params[0] = ctx->DrawBuffer->Visual.accumRedBits;
3736 break;
3737 case GL_ACCUM_GREEN_BITS:
3738 params[0] = ctx->DrawBuffer->Visual.accumGreenBits;
3739 break;
3740 case GL_ACCUM_BLUE_BITS:
3741 params[0] = ctx->DrawBuffer->Visual.accumBlueBits;
3742 break;
3743 case GL_ACCUM_ALPHA_BITS:
3744 params[0] = ctx->DrawBuffer->Visual.accumAlphaBits;
3745 break;
3746 case GL_ACCUM_CLEAR_VALUE:
3747 params[0] = FLOAT_TO_INT(ctx->Accum.ClearColor[0]);
3748 params[1] = FLOAT_TO_INT(ctx->Accum.ClearColor[1]);
3749 params[2] = FLOAT_TO_INT(ctx->Accum.ClearColor[2]);
3750 params[3] = FLOAT_TO_INT(ctx->Accum.ClearColor[3]);
3751 break;
3752 case GL_ALPHA_BIAS:
3753 params[0] = IROUND(ctx->Pixel.AlphaBias);
3754 break;
3755 case GL_ALPHA_BITS:
3756 params[0] = ctx->DrawBuffer->Visual.alphaBits;
3757 break;
3758 case GL_ALPHA_SCALE:
3759 params[0] = IROUND(ctx->Pixel.AlphaScale);
3760 break;
3761 case GL_ALPHA_TEST:
3762 params[0] = BOOLEAN_TO_INT(ctx->Color.AlphaEnabled);
3763 break;
3764 case GL_ALPHA_TEST_FUNC:
3765 params[0] = ENUM_TO_INT(ctx->Color.AlphaFunc);
3766 break;
3767 case GL_ALPHA_TEST_REF:
3768 params[0] = FLOAT_TO_INT(ctx->Color.AlphaRef);
3769 break;
3770 case GL_ATTRIB_STACK_DEPTH:
3771 params[0] = ctx->AttribStackDepth;
3772 break;
3773 case GL_AUTO_NORMAL:
3774 params[0] = BOOLEAN_TO_INT(ctx->Eval.AutoNormal);
3775 break;
3776 case GL_AUX_BUFFERS:
3777 params[0] = ctx->DrawBuffer->Visual.numAuxBuffers;
3778 break;
3779 case GL_BLEND:
3780 params[0] = BOOLEAN_TO_INT(ctx->Color.BlendEnabled);
3781 break;
3782 case GL_BLEND_DST:
3783 params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);
3784 break;
3785 case GL_BLEND_SRC:
3786 params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB);
3787 break;
3788 case GL_BLEND_SRC_RGB_EXT:
3789 params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB);
3790 break;
3791 case GL_BLEND_DST_RGB_EXT:
3792 params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);
3793 break;
3794 case GL_BLEND_SRC_ALPHA_EXT:
3795 params[0] = ENUM_TO_INT(ctx->Color.BlendSrcA);
3796 break;
3797 case GL_BLEND_DST_ALPHA_EXT:
3798 params[0] = ENUM_TO_INT(ctx->Color.BlendDstA);
3799 break;
3800 case GL_BLEND_EQUATION:
3801 params[0] = ENUM_TO_INT(ctx->Color.BlendEquationRGB );
3802 break;
3803 case GL_BLEND_EQUATION_ALPHA_EXT:
3804 params[0] = ENUM_TO_INT(ctx->Color.BlendEquationA );
3805 break;
3806 case GL_BLEND_COLOR_EXT:
3807 params[0] = FLOAT_TO_INT(ctx->Color.BlendColor[0]);
3808 params[1] = FLOAT_TO_INT(ctx->Color.BlendColor[1]);
3809 params[2] = FLOAT_TO_INT(ctx->Color.BlendColor[2]);
3810 params[3] = FLOAT_TO_INT(ctx->Color.BlendColor[3]);
3811 break;
3812 case GL_BLUE_BIAS:
3813 params[0] = IROUND(ctx->Pixel.BlueBias);
3814 break;
3815 case GL_BLUE_BITS:
3816 params[0] = ctx->DrawBuffer->Visual.blueBits;
3817 break;
3818 case GL_BLUE_SCALE:
3819 params[0] = IROUND(ctx->Pixel.BlueScale);
3820 break;
3821 case GL_CLIENT_ATTRIB_STACK_DEPTH:
3822 params[0] = ctx->ClientAttribStackDepth;
3823 break;
3824 case GL_CLIP_PLANE0:
3825 params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
3826 break;
3827 case GL_CLIP_PLANE1:
3828 params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 1) & 1);
3829 break;
3830 case GL_CLIP_PLANE2:
3831 params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 2) & 1);
3832 break;
3833 case GL_CLIP_PLANE3:
3834 params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 3) & 1);
3835 break;
3836 case GL_CLIP_PLANE4:
3837 params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 4) & 1);
3838 break;
3839 case GL_CLIP_PLANE5:
3840 params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 5) & 1);
3841 break;
3842 case GL_COLOR_CLEAR_VALUE:
3843 params[0] = FLOAT_TO_INT(ctx->Color.ClearColor[0]);
3844 params[1] = FLOAT_TO_INT(ctx->Color.ClearColor[1]);
3845 params[2] = FLOAT_TO_INT(ctx->Color.ClearColor[2]);
3846 params[3] = FLOAT_TO_INT(ctx->Color.ClearColor[3]);
3847 break;
3848 case GL_COLOR_MATERIAL:
3849 params[0] = BOOLEAN_TO_INT(ctx->Light.ColorMaterialEnabled);
3850 break;
3851 case GL_COLOR_MATERIAL_FACE:
3852 params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialFace);
3853 break;
3854 case GL_COLOR_MATERIAL_PARAMETER:
3855 params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialMode);
3856 break;
3857 case GL_COLOR_WRITEMASK:
3858 params[0] = ctx->Color.ColorMask[RCOMP] ? 1 : 0;
3859 params[1] = ctx->Color.ColorMask[GCOMP] ? 1 : 0;
3860 params[2] = ctx->Color.ColorMask[BCOMP] ? 1 : 0;
3861 params[3] = ctx->Color.ColorMask[ACOMP] ? 1 : 0;
3862 break;
3863 case GL_CULL_FACE:
3864 params[0] = BOOLEAN_TO_INT(ctx->Polygon.CullFlag);
3865 break;
3866 case GL_CULL_FACE_MODE:
3867 params[0] = ENUM_TO_INT(ctx->Polygon.CullFaceMode);
3868 break;
3869 case GL_CURRENT_COLOR:
3870 {
3871 FLUSH_CURRENT(ctx, 0);
3872 params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
3873 params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
3874 params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
3875 params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
3876 }
3877 break;
3878 case GL_CURRENT_INDEX:
3879 {
3880 FLUSH_CURRENT(ctx, 0);
3881 params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]);
3882 }
3883 break;
3884 case GL_CURRENT_NORMAL:
3885 {
3886 FLUSH_CURRENT(ctx, 0);
3887 params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
3888 params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
3889 params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
3890 }
3891 break;
3892 case GL_CURRENT_RASTER_COLOR:
3893 params[0] = FLOAT_TO_INT(ctx->Current.RasterColor[0]);
3894 params[1] = FLOAT_TO_INT(ctx->Current.RasterColor[1]);
3895 params[2] = FLOAT_TO_INT(ctx->Current.RasterColor[2]);
3896 params[3] = FLOAT_TO_INT(ctx->Current.RasterColor[3]);
3897 break;
3898 case GL_CURRENT_RASTER_DISTANCE:
3899 params[0] = IROUND(ctx->Current.RasterDistance);
3900 break;
3901 case GL_CURRENT_RASTER_INDEX:
3902 params[0] = IROUND(ctx->Current.RasterIndex);
3903 break;
3904 case GL_CURRENT_RASTER_POSITION:
3905 params[0] = IROUND(ctx->Current.RasterPos[0]);
3906 params[1] = IROUND(ctx->Current.RasterPos[1]);
3907 params[2] = IROUND(ctx->Current.RasterPos[2]);
3908 params[3] = IROUND(ctx->Current.RasterPos[3]);
3909 break;
3910 case GL_CURRENT_RASTER_SECONDARY_COLOR:
3911 params[0] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[0]);
3912 params[1] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[1]);
3913 params[2] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[2]);
3914 params[3] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[3]);
3915 break;
3916 case GL_CURRENT_RASTER_TEXTURE_COORDS:
3917 {
3918 const GLuint texUnit = ctx->Texture.CurrentUnit;
3919 params[0] = IROUND(ctx->Current.RasterTexCoords[texUnit][0]);
3920 params[1] = IROUND(ctx->Current.RasterTexCoords[texUnit][1]);
3921 params[2] = IROUND(ctx->Current.RasterTexCoords[texUnit][2]);
3922 params[3] = IROUND(ctx->Current.RasterTexCoords[texUnit][3]);
3923 }
3924 break;
3925 case GL_CURRENT_RASTER_POSITION_VALID:
3926 params[0] = BOOLEAN_TO_INT(ctx->Current.RasterPosValid);
3927 break;
3928 case GL_CURRENT_TEXTURE_COORDS:
3929 {
3930 const GLuint texUnit = ctx->Texture.CurrentUnit;
3931 params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
3932 params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
3933 params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
3934 params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
3935 }
3936 break;
3937 case GL_DEPTH_BIAS:
3938 params[0] = IROUND(ctx->Pixel.DepthBias);
3939 break;
3940 case GL_DEPTH_BITS:
3941 params[0] = ctx->DrawBuffer->Visual.depthBits;
3942 break;
3943 case GL_DEPTH_CLEAR_VALUE:
3944 params[0] = FLOAT_TO_INT(((GLfloat) ctx->Depth.Clear));
3945 break;
3946 case GL_DEPTH_FUNC:
3947 params[0] = ENUM_TO_INT(ctx->Depth.Func);
3948 break;
3949 case GL_DEPTH_RANGE:
3950 params[0] = FLOAT_TO_INT(ctx->Viewport.Near);
3951 params[1] = FLOAT_TO_INT(ctx->Viewport.Far);
3952 break;
3953 case GL_DEPTH_SCALE:
3954 params[0] = IROUND(ctx->Pixel.DepthScale);
3955 break;
3956 case GL_DEPTH_TEST:
3957 params[0] = BOOLEAN_TO_INT(ctx->Depth.Test);
3958 break;
3959 case GL_DEPTH_WRITEMASK:
3960 params[0] = BOOLEAN_TO_INT(ctx->Depth.Mask);
3961 break;
3962 case GL_DITHER:
3963 params[0] = BOOLEAN_TO_INT(ctx->Color.DitherFlag);
3964 break;
3965 case GL_DOUBLEBUFFER:
3966 params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.doubleBufferMode);
3967 break;
3968 case GL_DRAW_BUFFER:
3969 params[0] = ENUM_TO_INT(ctx->DrawBuffer->ColorDrawBuffer[0]);
3970 break;
3971 case GL_EDGE_FLAG:
3972 {
3973 FLUSH_CURRENT(ctx, 0);
3974 params[0] = BOOLEAN_TO_INT((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0));
3975 }
3976 break;
3977 case GL_FEEDBACK_BUFFER_SIZE:
3978 params[0] = ctx->Feedback.BufferSize;
3979 break;
3980 case GL_FEEDBACK_BUFFER_TYPE:
3981 params[0] = ENUM_TO_INT(ctx->Feedback.Type);
3982 break;
3983 case GL_FOG:
3984 params[0] = BOOLEAN_TO_INT(ctx->Fog.Enabled);
3985 break;
3986 case GL_FOG_COLOR:
3987 params[0] = FLOAT_TO_INT(ctx->Fog.Color[0]);
3988 params[1] = FLOAT_TO_INT(ctx->Fog.Color[1]);
3989 params[2] = FLOAT_TO_INT(ctx->Fog.Color[2]);
3990 params[3] = FLOAT_TO_INT(ctx->Fog.Color[3]);
3991 break;
3992 case GL_FOG_DENSITY:
3993 params[0] = IROUND(ctx->Fog.Density);
3994 break;
3995 case GL_FOG_END:
3996 params[0] = IROUND(ctx->Fog.End);
3997 break;
3998 case GL_FOG_HINT:
3999 params[0] = ENUM_TO_INT(ctx->Hint.Fog);
4000 break;
4001 case GL_FOG_INDEX:
4002 params[0] = IROUND(ctx->Fog.Index);
4003 break;
4004 case GL_FOG_MODE:
4005 params[0] = ENUM_TO_INT(ctx->Fog.Mode);
4006 break;
4007 case GL_FOG_START:
4008 params[0] = IROUND(ctx->Fog.Start);
4009 break;
4010 case GL_FRONT_FACE:
4011 params[0] = ENUM_TO_INT(ctx->Polygon.FrontFace);
4012 break;
4013 case GL_GREEN_BIAS:
4014 params[0] = IROUND(ctx->Pixel.GreenBias);
4015 break;
4016 case GL_GREEN_BITS:
4017 params[0] = ctx->DrawBuffer->Visual.greenBits;
4018 break;
4019 case GL_GREEN_SCALE:
4020 params[0] = IROUND(ctx->Pixel.GreenScale);
4021 break;
4022 case GL_INDEX_BITS:
4023 params[0] = ctx->DrawBuffer->Visual.indexBits;
4024 break;
4025 case GL_INDEX_CLEAR_VALUE:
4026 params[0] = ctx->Color.ClearIndex;
4027 break;
4028 case GL_INDEX_MODE:
4029 params[0] = BOOLEAN_TO_INT(!ctx->DrawBuffer->Visual.rgbMode);
4030 break;
4031 case GL_INDEX_OFFSET:
4032 params[0] = ctx->Pixel.IndexOffset;
4033 break;
4034 case GL_INDEX_SHIFT:
4035 params[0] = ctx->Pixel.IndexShift;
4036 break;
4037 case GL_INDEX_WRITEMASK:
4038 params[0] = ctx->Color.IndexMask;
4039 break;
4040 case GL_LIGHT0:
4041 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[0].Enabled);
4042 break;
4043 case GL_LIGHT1:
4044 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[1].Enabled);
4045 break;
4046 case GL_LIGHT2:
4047 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[2].Enabled);
4048 break;
4049 case GL_LIGHT3:
4050 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[3].Enabled);
4051 break;
4052 case GL_LIGHT4:
4053 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[4].Enabled);
4054 break;
4055 case GL_LIGHT5:
4056 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[5].Enabled);
4057 break;
4058 case GL_LIGHT6:
4059 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[6].Enabled);
4060 break;
4061 case GL_LIGHT7:
4062 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[7].Enabled);
4063 break;
4064 case GL_LIGHTING:
4065 params[0] = BOOLEAN_TO_INT(ctx->Light.Enabled);
4066 break;
4067 case GL_LIGHT_MODEL_AMBIENT:
4068 params[0] = FLOAT_TO_INT(ctx->Light.Model.Ambient[0]);
4069 params[1] = FLOAT_TO_INT(ctx->Light.Model.Ambient[1]);
4070 params[2] = FLOAT_TO_INT(ctx->Light.Model.Ambient[2]);
4071 params[3] = FLOAT_TO_INT(ctx->Light.Model.Ambient[3]);
4072 break;
4073 case GL_LIGHT_MODEL_COLOR_CONTROL:
4074 params[0] = ENUM_TO_INT(ctx->Light.Model.ColorControl);
4075 break;
4076 case GL_LIGHT_MODEL_LOCAL_VIEWER:
4077 params[0] = BOOLEAN_TO_INT(ctx->Light.Model.LocalViewer);
4078 break;
4079 case GL_LIGHT_MODEL_TWO_SIDE:
4080 params[0] = BOOLEAN_TO_INT(ctx->Light.Model.TwoSide);
4081 break;
4082 case GL_LINE_SMOOTH:
4083 params[0] = BOOLEAN_TO_INT(ctx->Line.SmoothFlag);
4084 break;
4085 case GL_LINE_SMOOTH_HINT:
4086 params[0] = ENUM_TO_INT(ctx->Hint.LineSmooth);
4087 break;
4088 case GL_LINE_STIPPLE:
4089 params[0] = BOOLEAN_TO_INT(ctx->Line.StippleFlag);
4090 break;
4091 case GL_LINE_STIPPLE_PATTERN:
4092 params[0] = ctx->Line.StipplePattern;
4093 break;
4094 case GL_LINE_STIPPLE_REPEAT:
4095 params[0] = ctx->Line.StippleFactor;
4096 break;
4097 case GL_LINE_WIDTH:
4098 params[0] = IROUND(ctx->Line.Width);
4099 break;
4100 case GL_LINE_WIDTH_GRANULARITY:
4101 params[0] = IROUND(ctx->Const.LineWidthGranularity);
4102 break;
4103 case GL_LINE_WIDTH_RANGE:
4104 params[0] = IROUND(ctx->Const.MinLineWidthAA);
4105 params[1] = IROUND(ctx->Const.MaxLineWidthAA);
4106 break;
4107 case GL_ALIASED_LINE_WIDTH_RANGE:
4108 params[0] = IROUND(ctx->Const.MinLineWidth);
4109 params[1] = IROUND(ctx->Const.MaxLineWidth);
4110 break;
4111 case GL_LIST_BASE:
4112 params[0] = ctx->List.ListBase;
4113 break;
4114 case GL_LIST_INDEX:
4115 params[0] = (ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0);
4116 break;
4117 case GL_LIST_MODE:
4118 {
4119 GLenum mode;
4120 if (!ctx->CompileFlag)
4121 mode = 0;
4122 else if (ctx->ExecuteFlag)
4123 mode = GL_COMPILE_AND_EXECUTE;
4124 else
4125 mode = GL_COMPILE;
4126 params[0] = ENUM_TO_INT(mode);
4127 }
4128 break;
4129 case GL_INDEX_LOGIC_OP:
4130 params[0] = BOOLEAN_TO_INT(ctx->Color.IndexLogicOpEnabled);
4131 break;
4132 case GL_COLOR_LOGIC_OP:
4133 params[0] = BOOLEAN_TO_INT(ctx->Color.ColorLogicOpEnabled);
4134 break;
4135 case GL_LOGIC_OP_MODE:
4136 params[0] = ENUM_TO_INT(ctx->Color.LogicOp);
4137 break;
4138 case GL_MAP1_COLOR_4:
4139 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Color4);
4140 break;
4141 case GL_MAP1_GRID_DOMAIN:
4142 params[0] = IROUND(ctx->Eval.MapGrid1u1);
4143 params[1] = IROUND(ctx->Eval.MapGrid1u2);
4144 break;
4145 case GL_MAP1_GRID_SEGMENTS:
4146 params[0] = ctx->Eval.MapGrid1un;
4147 break;
4148 case GL_MAP1_INDEX:
4149 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Index);
4150 break;
4151 case GL_MAP1_NORMAL:
4152 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Normal);
4153 break;
4154 case GL_MAP1_TEXTURE_COORD_1:
4155 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord1);
4156 break;
4157 case GL_MAP1_TEXTURE_COORD_2:
4158 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord2);
4159 break;
4160 case GL_MAP1_TEXTURE_COORD_3:
4161 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord3);
4162 break;
4163 case GL_MAP1_TEXTURE_COORD_4:
4164 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord4);
4165 break;
4166 case GL_MAP1_VERTEX_3:
4167 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex3);
4168 break;
4169 case GL_MAP1_VERTEX_4:
4170 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex4);
4171 break;
4172 case GL_MAP2_COLOR_4:
4173 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Color4);
4174 break;
4175 case GL_MAP2_GRID_DOMAIN:
4176 params[0] = IROUND(ctx->Eval.MapGrid2u1);
4177 params[1] = IROUND(ctx->Eval.MapGrid2u2);
4178 params[2] = IROUND(ctx->Eval.MapGrid2v1);
4179 params[3] = IROUND(ctx->Eval.MapGrid2v2);
4180 break;
4181 case GL_MAP2_GRID_SEGMENTS:
4182 params[0] = ctx->Eval.MapGrid2un;
4183 params[1] = ctx->Eval.MapGrid2vn;
4184 break;
4185 case GL_MAP2_INDEX:
4186 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Index);
4187 break;
4188 case GL_MAP2_NORMAL:
4189 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Normal);
4190 break;
4191 case GL_MAP2_TEXTURE_COORD_1:
4192 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord1);
4193 break;
4194 case GL_MAP2_TEXTURE_COORD_2:
4195 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord2);
4196 break;
4197 case GL_MAP2_TEXTURE_COORD_3:
4198 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord3);
4199 break;
4200 case GL_MAP2_TEXTURE_COORD_4:
4201 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord4);
4202 break;
4203 case GL_MAP2_VERTEX_3:
4204 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex3);
4205 break;
4206 case GL_MAP2_VERTEX_4:
4207 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex4);
4208 break;
4209 case GL_MAP_COLOR:
4210 params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapColorFlag);
4211 break;
4212 case GL_MAP_STENCIL:
4213 params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapStencilFlag);
4214 break;
4215 case GL_MATRIX_MODE:
4216 params[0] = ENUM_TO_INT(ctx->Transform.MatrixMode);
4217 break;
4218 case GL_MAX_ATTRIB_STACK_DEPTH:
4219 params[0] = MAX_ATTRIB_STACK_DEPTH;
4220 break;
4221 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
4222 params[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH;
4223 break;
4224 case GL_MAX_CLIP_PLANES:
4225 params[0] = ctx->Const.MaxClipPlanes;
4226 break;
4227 case GL_MAX_ELEMENTS_VERTICES:
4228 params[0] = ctx->Const.MaxArrayLockSize;
4229 break;
4230 case GL_MAX_ELEMENTS_INDICES:
4231 params[0] = ctx->Const.MaxArrayLockSize;
4232 break;
4233 case GL_MAX_EVAL_ORDER:
4234 params[0] = MAX_EVAL_ORDER;
4235 break;
4236 case GL_MAX_LIGHTS:
4237 params[0] = ctx->Const.MaxLights;
4238 break;
4239 case GL_MAX_LIST_NESTING:
4240 params[0] = MAX_LIST_NESTING;
4241 break;
4242 case GL_MAX_MODELVIEW_STACK_DEPTH:
4243 params[0] = MAX_MODELVIEW_STACK_DEPTH;
4244 break;
4245 case GL_MAX_NAME_STACK_DEPTH:
4246 params[0] = MAX_NAME_STACK_DEPTH;
4247 break;
4248 case GL_MAX_PIXEL_MAP_TABLE:
4249 params[0] = MAX_PIXEL_MAP_TABLE;
4250 break;
4251 case GL_MAX_PROJECTION_STACK_DEPTH:
4252 params[0] = MAX_PROJECTION_STACK_DEPTH;
4253 break;
4254 case GL_MAX_TEXTURE_SIZE:
4255 params[0] = 1 << (ctx->Const.MaxTextureLevels - 1);
4256 break;
4257 case GL_MAX_3D_TEXTURE_SIZE:
4258 params[0] = 1 << (ctx->Const.Max3DTextureLevels - 1);
4259 break;
4260 case GL_MAX_TEXTURE_STACK_DEPTH:
4261 params[0] = MAX_TEXTURE_STACK_DEPTH;
4262 break;
4263 case GL_MAX_VIEWPORT_DIMS:
4264 params[0] = ctx->Const.MaxViewportWidth;
4265 params[1] = ctx->Const.MaxViewportHeight;
4266 break;
4267 case GL_MODELVIEW_MATRIX:
4268 {
4269 const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
4270 params[0] = IROUND(matrix[0]);
4271 params[1] = IROUND(matrix[1]);
4272 params[2] = IROUND(matrix[2]);
4273 params[3] = IROUND(matrix[3]);
4274 params[4] = IROUND(matrix[4]);
4275 params[5] = IROUND(matrix[5]);
4276 params[6] = IROUND(matrix[6]);
4277 params[7] = IROUND(matrix[7]);
4278 params[8] = IROUND(matrix[8]);
4279 params[9] = IROUND(matrix[9]);
4280 params[10] = IROUND(matrix[10]);
4281 params[11] = IROUND(matrix[11]);
4282 params[12] = IROUND(matrix[12]);
4283 params[13] = IROUND(matrix[13]);
4284 params[14] = IROUND(matrix[14]);
4285 params[15] = IROUND(matrix[15]);
4286 }
4287 break;
4288 case GL_MODELVIEW_STACK_DEPTH:
4289 params[0] = ctx->ModelviewMatrixStack.Depth + 1;
4290 break;
4291 case GL_NAME_STACK_DEPTH:
4292 params[0] = ctx->Select.NameStackDepth;
4293 break;
4294 case GL_NORMALIZE:
4295 params[0] = BOOLEAN_TO_INT(ctx->Transform.Normalize);
4296 break;
4297 case GL_PACK_ALIGNMENT:
4298 params[0] = ctx->Pack.Alignment;
4299 break;
4300 case GL_PACK_LSB_FIRST:
4301 params[0] = BOOLEAN_TO_INT(ctx->Pack.LsbFirst);
4302 break;
4303 case GL_PACK_ROW_LENGTH:
4304 params[0] = ctx->Pack.RowLength;
4305 break;
4306 case GL_PACK_SKIP_PIXELS:
4307 params[0] = ctx->Pack.SkipPixels;
4308 break;
4309 case GL_PACK_SKIP_ROWS:
4310 params[0] = ctx->Pack.SkipRows;
4311 break;
4312 case GL_PACK_SWAP_BYTES:
4313 params[0] = BOOLEAN_TO_INT(ctx->Pack.SwapBytes);
4314 break;
4315 case GL_PACK_SKIP_IMAGES_EXT:
4316 params[0] = ctx->Pack.SkipImages;
4317 break;
4318 case GL_PACK_IMAGE_HEIGHT_EXT:
4319 params[0] = ctx->Pack.ImageHeight;
4320 break;
4321 case GL_PACK_INVERT_MESA:
4322 params[0] = BOOLEAN_TO_INT(ctx->Pack.Invert);
4323 break;
4324 case GL_PERSPECTIVE_CORRECTION_HINT:
4325 params[0] = ENUM_TO_INT(ctx->Hint.PerspectiveCorrection);
4326 break;
4327 case GL_PIXEL_MAP_A_TO_A_SIZE:
4328 params[0] = ctx->PixelMaps.AtoA.Size;
4329 break;
4330 case GL_PIXEL_MAP_B_TO_B_SIZE:
4331 params[0] = ctx->PixelMaps.BtoB.Size;
4332 break;
4333 case GL_PIXEL_MAP_G_TO_G_SIZE:
4334 params[0] = ctx->PixelMaps.GtoG.Size;
4335 break;
4336 case GL_PIXEL_MAP_I_TO_A_SIZE:
4337 params[0] = ctx->PixelMaps.ItoA.Size;
4338 break;
4339 case GL_PIXEL_MAP_I_TO_B_SIZE:
4340 params[0] = ctx->PixelMaps.ItoB.Size;
4341 break;
4342 case GL_PIXEL_MAP_I_TO_G_SIZE:
4343 params[0] = ctx->PixelMaps.ItoG.Size;
4344 break;
4345 case GL_PIXEL_MAP_I_TO_I_SIZE:
4346 params[0] = ctx->PixelMaps.ItoI.Size;
4347 break;
4348 case GL_PIXEL_MAP_I_TO_R_SIZE:
4349 params[0] = ctx->PixelMaps.ItoR.Size;
4350 break;
4351 case GL_PIXEL_MAP_R_TO_R_SIZE:
4352 params[0] = ctx->PixelMaps.RtoR.Size;
4353 break;
4354 case GL_PIXEL_MAP_S_TO_S_SIZE:
4355 params[0] = ctx->PixelMaps.StoS.Size;
4356 break;
4357 case GL_POINT_SIZE:
4358 params[0] = IROUND(ctx->Point.Size);
4359 break;
4360 case GL_POINT_SIZE_GRANULARITY:
4361 params[0] = IROUND(ctx->Const.PointSizeGranularity);
4362 break;
4363 case GL_POINT_SIZE_RANGE:
4364 params[0] = IROUND(ctx->Const.MinPointSizeAA);
4365 params[1] = IROUND(ctx->Const.MaxPointSizeAA);
4366 break;
4367 case GL_ALIASED_POINT_SIZE_RANGE:
4368 params[0] = IROUND(ctx->Const.MinPointSize);
4369 params[1] = IROUND(ctx->Const.MaxPointSize);
4370 break;
4371 case GL_POINT_SMOOTH:
4372 params[0] = BOOLEAN_TO_INT(ctx->Point.SmoothFlag);
4373 break;
4374 case GL_POINT_SMOOTH_HINT:
4375 params[0] = ENUM_TO_INT(ctx->Hint.PointSmooth);
4376 break;
4377 case GL_POINT_SIZE_MIN_EXT:
4378 params[0] = IROUND(ctx->Point.MinSize);
4379 break;
4380 case GL_POINT_SIZE_MAX_EXT:
4381 params[0] = IROUND(ctx->Point.MaxSize);
4382 break;
4383 case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
4384 params[0] = IROUND(ctx->Point.Threshold);
4385 break;
4386 case GL_DISTANCE_ATTENUATION_EXT:
4387 params[0] = IROUND(ctx->Point.Params[0]);
4388 params[1] = IROUND(ctx->Point.Params[1]);
4389 params[2] = IROUND(ctx->Point.Params[2]);
4390 break;
4391 case GL_POLYGON_MODE:
4392 params[0] = ENUM_TO_INT(ctx->Polygon.FrontMode);
4393 params[1] = ENUM_TO_INT(ctx->Polygon.BackMode);
4394 break;
4395 case GL_POLYGON_OFFSET_BIAS_EXT:
4396 params[0] = IROUND(ctx->Polygon.OffsetUnits);
4397 break;
4398 case GL_POLYGON_OFFSET_FACTOR:
4399 params[0] = IROUND(ctx->Polygon.OffsetFactor );
4400 break;
4401 case GL_POLYGON_OFFSET_UNITS:
4402 params[0] = IROUND(ctx->Polygon.OffsetUnits );
4403 break;
4404 case GL_POLYGON_OFFSET_POINT:
4405 params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetPoint);
4406 break;
4407 case GL_POLYGON_OFFSET_LINE:
4408 params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetLine);
4409 break;
4410 case GL_POLYGON_OFFSET_FILL:
4411 params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetFill);
4412 break;
4413 case GL_POLYGON_SMOOTH:
4414 params[0] = BOOLEAN_TO_INT(ctx->Polygon.SmoothFlag);
4415 break;
4416 case GL_POLYGON_SMOOTH_HINT:
4417 params[0] = ENUM_TO_INT(ctx->Hint.PolygonSmooth);
4418 break;
4419 case GL_POLYGON_STIPPLE:
4420 params[0] = BOOLEAN_TO_INT(ctx->Polygon.StippleFlag);
4421 break;
4422 case GL_PROJECTION_MATRIX:
4423 {
4424 const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
4425 params[0] = IROUND(matrix[0]);
4426 params[1] = IROUND(matrix[1]);
4427 params[2] = IROUND(matrix[2]);
4428 params[3] = IROUND(matrix[3]);
4429 params[4] = IROUND(matrix[4]);
4430 params[5] = IROUND(matrix[5]);
4431 params[6] = IROUND(matrix[6]);
4432 params[7] = IROUND(matrix[7]);
4433 params[8] = IROUND(matrix[8]);
4434 params[9] = IROUND(matrix[9]);
4435 params[10] = IROUND(matrix[10]);
4436 params[11] = IROUND(matrix[11]);
4437 params[12] = IROUND(matrix[12]);
4438 params[13] = IROUND(matrix[13]);
4439 params[14] = IROUND(matrix[14]);
4440 params[15] = IROUND(matrix[15]);
4441 }
4442 break;
4443 case GL_PROJECTION_STACK_DEPTH:
4444 params[0] = ctx->ProjectionMatrixStack.Depth + 1;
4445 break;
4446 case GL_READ_BUFFER:
4447 params[0] = ENUM_TO_INT(ctx->ReadBuffer->ColorReadBuffer);
4448 break;
4449 case GL_RED_BIAS:
4450 params[0] = IROUND(ctx->Pixel.RedBias);
4451 break;
4452 case GL_RED_BITS:
4453 params[0] = ctx->DrawBuffer->Visual.redBits;
4454 break;
4455 case GL_RED_SCALE:
4456 params[0] = IROUND(ctx->Pixel.RedScale);
4457 break;
4458 case GL_RENDER_MODE:
4459 params[0] = ENUM_TO_INT(ctx->RenderMode);
4460 break;
4461 case GL_RESCALE_NORMAL:
4462 params[0] = BOOLEAN_TO_INT(ctx->Transform.RescaleNormals);
4463 break;
4464 case GL_RGBA_MODE:
4465 params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.rgbMode);
4466 break;
4467 case GL_SCISSOR_BOX:
4468 params[0] = ctx->Scissor.X;
4469 params[1] = ctx->Scissor.Y;
4470 params[2] = ctx->Scissor.Width;
4471 params[3] = ctx->Scissor.Height;
4472 break;
4473 case GL_SCISSOR_TEST:
4474 params[0] = BOOLEAN_TO_INT(ctx->Scissor.Enabled);
4475 break;
4476 case GL_SELECTION_BUFFER_SIZE:
4477 params[0] = ctx->Select.BufferSize;
4478 break;
4479 case GL_SHADE_MODEL:
4480 params[0] = ENUM_TO_INT(ctx->Light.ShadeModel);
4481 break;
4482 case GL_SHARED_TEXTURE_PALETTE_EXT:
4483 params[0] = BOOLEAN_TO_INT(ctx->Texture.SharedPalette);
4484 break;
4485 case GL_STENCIL_BITS:
4486 params[0] = ctx->DrawBuffer->Visual.stencilBits;
4487 break;
4488 case GL_STENCIL_CLEAR_VALUE:
4489 params[0] = ctx->Stencil.Clear;
4490 break;
4491 case GL_STENCIL_FAIL:
4492 params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
4493 break;
4494 case GL_STENCIL_FUNC:
4495 params[0] = ENUM_TO_INT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
4496 break;
4497 case GL_STENCIL_PASS_DEPTH_FAIL:
4498 params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
4499 break;
4500 case GL_STENCIL_PASS_DEPTH_PASS:
4501 params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
4502 break;
4503 case GL_STENCIL_REF:
4504 params[0] = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
4505 break;
4506 case GL_STENCIL_TEST:
4507 params[0] = BOOLEAN_TO_INT(ctx->Stencil.Enabled);
4508 break;
4509 case GL_STENCIL_VALUE_MASK:
4510 params[0] = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
4511 break;
4512 case GL_STENCIL_WRITEMASK:
4513 params[0] = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
4514 break;
4515 case GL_STEREO:
4516 params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.stereoMode);
4517 break;
4518 case GL_SUBPIXEL_BITS:
4519 params[0] = ctx->Const.SubPixelBits;
4520 break;
4521 case GL_TEXTURE_1D:
4522 params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D));
4523 break;
4524 case GL_TEXTURE_2D:
4525 params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D));
4526 break;
4527 case GL_TEXTURE_3D:
4528 params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D));
4529 break;
4530 case GL_TEXTURE_1D_ARRAY_EXT:
4531 CHECK_EXT1(MESA_texture_array, "GetIntegerv");
4532 params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT));
4533 break;
4534 case GL_TEXTURE_2D_ARRAY_EXT:
4535 CHECK_EXT1(MESA_texture_array, "GetIntegerv");
4536 params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT));
4537 break;
4538 case GL_TEXTURE_BINDING_1D:
4539 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name;
4540 break;
4541 case GL_TEXTURE_BINDING_2D:
4542 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name;
4543 break;
4544 case GL_TEXTURE_BINDING_3D:
4545 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name;
4546 break;
4547 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
4548 CHECK_EXT1(MESA_texture_array, "GetIntegerv");
4549 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name;
4550 break;
4551 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
4552 CHECK_EXT1(MESA_texture_array, "GetIntegerv");
4553 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name;
4554 break;
4555 case GL_TEXTURE_GEN_S:
4556 params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
4557 break;
4558 case GL_TEXTURE_GEN_T:
4559 params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));
4560 break;
4561 case GL_TEXTURE_GEN_R:
4562 params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));
4563 break;
4564 case GL_TEXTURE_GEN_Q:
4565 params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));
4566 break;
4567 case GL_TEXTURE_MATRIX:
4568 {
4569 const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
4570 params[0] = IROUND(matrix[0]);
4571 params[1] = IROUND(matrix[1]);
4572 params[2] = IROUND(matrix[2]);
4573 params[3] = IROUND(matrix[3]);
4574 params[4] = IROUND(matrix[4]);
4575 params[5] = IROUND(matrix[5]);
4576 params[6] = IROUND(matrix[6]);
4577 params[7] = IROUND(matrix[7]);
4578 params[8] = IROUND(matrix[8]);
4579 params[9] = IROUND(matrix[9]);
4580 params[10] = IROUND(matrix[10]);
4581 params[11] = IROUND(matrix[11]);
4582 params[12] = IROUND(matrix[12]);
4583 params[13] = IROUND(matrix[13]);
4584 params[14] = IROUND(matrix[14]);
4585 params[15] = IROUND(matrix[15]);
4586 }
4587 break;
4588 case GL_TEXTURE_STACK_DEPTH:
4589 params[0] = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1;
4590 break;
4591 case GL_UNPACK_ALIGNMENT:
4592 params[0] = ctx->Unpack.Alignment;
4593 break;
4594 case GL_UNPACK_LSB_FIRST:
4595 params[0] = BOOLEAN_TO_INT(ctx->Unpack.LsbFirst);
4596 break;
4597 case GL_UNPACK_ROW_LENGTH:
4598 params[0] = ctx->Unpack.RowLength;
4599 break;
4600 case GL_UNPACK_SKIP_PIXELS:
4601 params[0] = ctx->Unpack.SkipPixels;
4602 break;
4603 case GL_UNPACK_SKIP_ROWS:
4604 params[0] = ctx->Unpack.SkipRows;
4605 break;
4606 case GL_UNPACK_SWAP_BYTES:
4607 params[0] = BOOLEAN_TO_INT(ctx->Unpack.SwapBytes);
4608 break;
4609 case GL_UNPACK_SKIP_IMAGES_EXT:
4610 params[0] = ctx->Unpack.SkipImages;
4611 break;
4612 case GL_UNPACK_IMAGE_HEIGHT_EXT:
4613 params[0] = ctx->Unpack.ImageHeight;
4614 break;
4615 case GL_UNPACK_CLIENT_STORAGE_APPLE:
4616 params[0] = BOOLEAN_TO_INT(ctx->Unpack.ClientStorage);
4617 break;
4618 case GL_VIEWPORT:
4619 params[0] = ctx->Viewport.X;
4620 params[1] = ctx->Viewport.Y;
4621 params[2] = ctx->Viewport.Width;
4622 params[3] = ctx->Viewport.Height;
4623 break;
4624 case GL_ZOOM_X:
4625 params[0] = IROUND(ctx->Pixel.ZoomX);
4626 break;
4627 case GL_ZOOM_Y:
4628 params[0] = IROUND(ctx->Pixel.ZoomY);
4629 break;
4630 case GL_VERTEX_ARRAY:
4631 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->Vertex.Enabled);
4632 break;
4633 case GL_VERTEX_ARRAY_SIZE:
4634 params[0] = ctx->Array.ArrayObj->Vertex.Size;
4635 break;
4636 case GL_VERTEX_ARRAY_TYPE:
4637 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Vertex.Type);
4638 break;
4639 case GL_VERTEX_ARRAY_STRIDE:
4640 params[0] = ctx->Array.ArrayObj->Vertex.Stride;
4641 break;
4642 case GL_VERTEX_ARRAY_COUNT_EXT:
4643 params[0] = 0;
4644 break;
4645 case GL_NORMAL_ARRAY:
4646 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Normal.Enabled);
4647 break;
4648 case GL_NORMAL_ARRAY_TYPE:
4649 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Normal.Type);
4650 break;
4651 case GL_NORMAL_ARRAY_STRIDE:
4652 params[0] = ctx->Array.ArrayObj->Normal.Stride;
4653 break;
4654 case GL_NORMAL_ARRAY_COUNT_EXT:
4655 params[0] = 0;
4656 break;
4657 case GL_COLOR_ARRAY:
4658 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->Color.Enabled);
4659 break;
4660 case GL_COLOR_ARRAY_SIZE:
4661 params[0] = ctx->Array.ArrayObj->Color.Size;
4662 break;
4663 case GL_COLOR_ARRAY_TYPE:
4664 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Color.Type);
4665 break;
4666 case GL_COLOR_ARRAY_STRIDE:
4667 params[0] = ctx->Array.ArrayObj->Color.Stride;
4668 break;
4669 case GL_COLOR_ARRAY_COUNT_EXT:
4670 params[0] = 0;
4671 break;
4672 case GL_INDEX_ARRAY:
4673 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->Index.Enabled);
4674 break;
4675 case GL_INDEX_ARRAY_TYPE:
4676 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Index.Type);
4677 break;
4678 case GL_INDEX_ARRAY_STRIDE:
4679 params[0] = ctx->Array.ArrayObj->Index.Stride;
4680 break;
4681 case GL_INDEX_ARRAY_COUNT_EXT:
4682 params[0] = 0;
4683 break;
4684 case GL_TEXTURE_COORD_ARRAY:
4685 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled);
4686 break;
4687 case GL_TEXTURE_COORD_ARRAY_SIZE:
4688 params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size;
4689 break;
4690 case GL_TEXTURE_COORD_ARRAY_TYPE:
4691 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
4692 break;
4693 case GL_TEXTURE_COORD_ARRAY_STRIDE:
4694 params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride;
4695 break;
4696 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
4697 params[0] = 0;
4698 break;
4699 case GL_EDGE_FLAG_ARRAY:
4700 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->EdgeFlag.Enabled);
4701 break;
4702 case GL_EDGE_FLAG_ARRAY_STRIDE:
4703 params[0] = ctx->Array.ArrayObj->EdgeFlag.Stride;
4704 break;
4705 case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
4706 params[0] = 0;
4707 break;
4708 case GL_MAX_TEXTURE_UNITS_ARB:
4709 CHECK_EXT1(ARB_multitexture, "GetIntegerv");
4710 params[0] = ctx->Const.MaxTextureUnits;
4711 break;
4712 case GL_ACTIVE_TEXTURE_ARB:
4713 CHECK_EXT1(ARB_multitexture, "GetIntegerv");
4714 params[0] = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
4715 break;
4716 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
4717 CHECK_EXT1(ARB_multitexture, "GetIntegerv");
4718 params[0] = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
4719 break;
4720 case GL_TEXTURE_CUBE_MAP_ARB:
4721 CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv");
4722 params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
4723 break;
4724 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
4725 CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv");
4726 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name;
4727 break;
4728 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
4729 CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv");
4730 params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1));
4731 break;
4732 case GL_TEXTURE_COMPRESSION_HINT_ARB:
4733 params[0] = ctx->Hint.TextureCompression;
4734 break;
4735 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
4736 params[0] = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE);
4737 break;
4738 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
4739 {
4740 GLint formats[100];
4741 GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
4742 ASSERT(n <= 100);
4743 for (i = 0; i < n; i++)
4744 params[i] = ENUM_TO_INT(formats[i]);
4745 }
4746 break;
4747 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
4748 CHECK_EXT1(EXT_compiled_vertex_array, "GetIntegerv");
4749 params[0] = ctx->Array.LockFirst;
4750 break;
4751 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
4752 CHECK_EXT1(EXT_compiled_vertex_array, "GetIntegerv");
4753 params[0] = ctx->Array.LockCount;
4754 break;
4755 case GL_TRANSPOSE_COLOR_MATRIX_ARB:
4756 {
4757 const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
4758 params[0] = IROUND(matrix[0]);
4759 params[1] = IROUND(matrix[4]);
4760 params[2] = IROUND(matrix[8]);
4761 params[3] = IROUND(matrix[12]);
4762 params[4] = IROUND(matrix[1]);
4763 params[5] = IROUND(matrix[5]);
4764 params[6] = IROUND(matrix[9]);
4765 params[7] = IROUND(matrix[13]);
4766 params[8] = IROUND(matrix[2]);
4767 params[9] = IROUND(matrix[6]);
4768 params[10] = IROUND(matrix[10]);
4769 params[11] = IROUND(matrix[14]);
4770 params[12] = IROUND(matrix[3]);
4771 params[13] = IROUND(matrix[7]);
4772 params[14] = IROUND(matrix[11]);
4773 params[15] = IROUND(matrix[15]);
4774 }
4775 break;
4776 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
4777 {
4778 const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
4779 params[0] = IROUND(matrix[0]);
4780 params[1] = IROUND(matrix[4]);
4781 params[2] = IROUND(matrix[8]);
4782 params[3] = IROUND(matrix[12]);
4783 params[4] = IROUND(matrix[1]);
4784 params[5] = IROUND(matrix[5]);
4785 params[6] = IROUND(matrix[9]);
4786 params[7] = IROUND(matrix[13]);
4787 params[8] = IROUND(matrix[2]);
4788 params[9] = IROUND(matrix[6]);
4789 params[10] = IROUND(matrix[10]);
4790 params[11] = IROUND(matrix[14]);
4791 params[12] = IROUND(matrix[3]);
4792 params[13] = IROUND(matrix[7]);
4793 params[14] = IROUND(matrix[11]);
4794 params[15] = IROUND(matrix[15]);
4795 }
4796 break;
4797 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
4798 {
4799 const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
4800 params[0] = IROUND(matrix[0]);
4801 params[1] = IROUND(matrix[4]);
4802 params[2] = IROUND(matrix[8]);
4803 params[3] = IROUND(matrix[12]);
4804 params[4] = IROUND(matrix[1]);
4805 params[5] = IROUND(matrix[5]);
4806 params[6] = IROUND(matrix[9]);
4807 params[7] = IROUND(matrix[13]);
4808 params[8] = IROUND(matrix[2]);
4809 params[9] = IROUND(matrix[6]);
4810 params[10] = IROUND(matrix[10]);
4811 params[11] = IROUND(matrix[14]);
4812 params[12] = IROUND(matrix[3]);
4813 params[13] = IROUND(matrix[7]);
4814 params[14] = IROUND(matrix[11]);
4815 params[15] = IROUND(matrix[15]);
4816 }
4817 break;
4818 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
4819 {
4820 const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
4821 params[0] = IROUND(matrix[0]);
4822 params[1] = IROUND(matrix[4]);
4823 params[2] = IROUND(matrix[8]);
4824 params[3] = IROUND(matrix[12]);
4825 params[4] = IROUND(matrix[1]);
4826 params[5] = IROUND(matrix[5]);
4827 params[6] = IROUND(matrix[9]);
4828 params[7] = IROUND(matrix[13]);
4829 params[8] = IROUND(matrix[2]);
4830 params[9] = IROUND(matrix[6]);
4831 params[10] = IROUND(matrix[10]);
4832 params[11] = IROUND(matrix[14]);
4833 params[12] = IROUND(matrix[3]);
4834 params[13] = IROUND(matrix[7]);
4835 params[14] = IROUND(matrix[11]);
4836 params[15] = IROUND(matrix[15]);
4837 }
4838 break;
4839 case GL_COLOR_MATRIX_SGI:
4840 {
4841 const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
4842 params[0] = IROUND(matrix[0]);
4843 params[1] = IROUND(matrix[1]);
4844 params[2] = IROUND(matrix[2]);
4845 params[3] = IROUND(matrix[3]);
4846 params[4] = IROUND(matrix[4]);
4847 params[5] = IROUND(matrix[5]);
4848 params[6] = IROUND(matrix[6]);
4849 params[7] = IROUND(matrix[7]);
4850 params[8] = IROUND(matrix[8]);
4851 params[9] = IROUND(matrix[9]);
4852 params[10] = IROUND(matrix[10]);
4853 params[11] = IROUND(matrix[11]);
4854 params[12] = IROUND(matrix[12]);
4855 params[13] = IROUND(matrix[13]);
4856 params[14] = IROUND(matrix[14]);
4857 params[15] = IROUND(matrix[15]);
4858 }
4859 break;
4860 case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
4861 params[0] = ctx->ColorMatrixStack.Depth + 1;
4862 break;
4863 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
4864 params[0] = MAX_COLOR_STACK_DEPTH;
4865 break;
4866 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
4867 params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[0]);
4868 break;
4869 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
4870 params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[1]);
4871 break;
4872 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
4873 params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[2]);
4874 break;
4875 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
4876 params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[3]);
4877 break;
4878 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
4879 params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[0]);
4880 break;
4881 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
4882 params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[1]);
4883 break;
4884 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
4885 params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[2]);
4886 break;
4887 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
4888 params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[3]);
4889 break;
4890 case GL_CONVOLUTION_1D_EXT:
4891 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4892 params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution1DEnabled);
4893 break;
4894 case GL_CONVOLUTION_2D_EXT:
4895 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4896 params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution2DEnabled);
4897 break;
4898 case GL_SEPARABLE_2D_EXT:
4899 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4900 params[0] = BOOLEAN_TO_INT(ctx->Pixel.Separable2DEnabled);
4901 break;
4902 case GL_POST_CONVOLUTION_RED_SCALE_EXT:
4903 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4904 params[0] = IROUND(ctx->Pixel.PostConvolutionScale[0]);
4905 break;
4906 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
4907 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4908 params[0] = IROUND(ctx->Pixel.PostConvolutionScale[1]);
4909 break;
4910 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
4911 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4912 params[0] = IROUND(ctx->Pixel.PostConvolutionScale[2]);
4913 break;
4914 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
4915 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4916 params[0] = IROUND(ctx->Pixel.PostConvolutionScale[3]);
4917 break;
4918 case GL_POST_CONVOLUTION_RED_BIAS_EXT:
4919 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4920 params[0] = IROUND(ctx->Pixel.PostConvolutionBias[0]);
4921 break;
4922 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
4923 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4924 params[0] = IROUND(ctx->Pixel.PostConvolutionBias[1]);
4925 break;
4926 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
4927 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4928 params[0] = IROUND(ctx->Pixel.PostConvolutionBias[2]);
4929 break;
4930 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
4931 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4932 params[0] = IROUND(ctx->Pixel.PostConvolutionBias[3]);
4933 break;
4934 case GL_HISTOGRAM:
4935 CHECK_EXT1(EXT_histogram, "GetIntegerv");
4936 params[0] = BOOLEAN_TO_INT(ctx->Pixel.HistogramEnabled);
4937 break;
4938 case GL_MINMAX:
4939 CHECK_EXT1(EXT_histogram, "GetIntegerv");
4940 params[0] = BOOLEAN_TO_INT(ctx->Pixel.MinMaxEnabled);
4941 break;
4942 case GL_COLOR_TABLE_SGI:
4943 CHECK_EXT1(SGI_color_table, "GetIntegerv");
4944 params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]);
4945 break;
4946 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
4947 CHECK_EXT1(SGI_color_table, "GetIntegerv");
4948 params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]);
4949 break;
4950 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
4951 CHECK_EXT1(SGI_color_table, "GetIntegerv");
4952 params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]);
4953 break;
4954 case GL_TEXTURE_COLOR_TABLE_SGI:
4955 CHECK_EXT1(SGI_texture_color_table, "GetIntegerv");
4956 params[0] = BOOLEAN_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
4957 break;
4958 case GL_COLOR_SUM_EXT:
4959 CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetIntegerv");
4960 params[0] = BOOLEAN_TO_INT(ctx->Fog.ColorSumEnabled);
4961 break;
4962 case GL_CURRENT_SECONDARY_COLOR_EXT:
4963 CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
4964 {
4965 FLUSH_CURRENT(ctx, 0);
4966 params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
4967 params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
4968 params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
4969 params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
4970 }
4971 break;
4972 case GL_SECONDARY_COLOR_ARRAY_EXT:
4973 CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
4974 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->SecondaryColor.Enabled);
4975 break;
4976 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
4977 CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
4978 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->SecondaryColor.Type);
4979 break;
4980 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
4981 CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
4982 params[0] = ctx->Array.ArrayObj->SecondaryColor.Stride;
4983 break;
4984 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
4985 CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
4986 params[0] = ctx->Array.ArrayObj->SecondaryColor.Size;
4987 break;
4988 case GL_CURRENT_FOG_COORDINATE_EXT:
4989 CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
4990 {
4991 FLUSH_CURRENT(ctx, 0);
4992 params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
4993 }
4994 break;
4995 case GL_FOG_COORDINATE_ARRAY_EXT:
4996 CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
4997 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->FogCoord.Enabled);
4998 break;
4999 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
5000 CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
5001 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->FogCoord.Type);
5002 break;
5003 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
5004 CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
5005 params[0] = ctx->Array.ArrayObj->FogCoord.Stride;
5006 break;
5007 case GL_FOG_COORDINATE_SOURCE_EXT:
5008 CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
5009 params[0] = ENUM_TO_INT(ctx->Fog.FogCoordinateSource);
5010 break;
5011 case GL_MAX_TEXTURE_LOD_BIAS_EXT:
5012 CHECK_EXT1(EXT_texture_lod_bias, "GetIntegerv");
5013 params[0] = IROUND(ctx->Const.MaxTextureLodBias);
5014 break;
5015 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
5016 CHECK_EXT1(EXT_texture_filter_anisotropic, "GetIntegerv");
5017 params[0] = IROUND(ctx->Const.MaxTextureMaxAnisotropy);
5018 break;
5019 case GL_MULTISAMPLE_ARB:
5020 params[0] = BOOLEAN_TO_INT(ctx->Multisample.Enabled);
5021 break;
5022 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
5023 params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToCoverage);
5024 break;
5025 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
5026 params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToOne);
5027 break;
5028 case GL_SAMPLE_COVERAGE_ARB:
5029 params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverage);
5030 break;
5031 case GL_SAMPLE_COVERAGE_VALUE_ARB:
5032 params[0] = IROUND(ctx->Multisample.SampleCoverageValue);
5033 break;
5034 case GL_SAMPLE_COVERAGE_INVERT_ARB:
5035 params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverageInvert);
5036 break;
5037 case GL_SAMPLE_BUFFERS_ARB:
5038 params[0] = ctx->DrawBuffer->Visual.sampleBuffers;
5039 break;
5040 case GL_SAMPLES_ARB:
5041 params[0] = ctx->DrawBuffer->Visual.samples;
5042 break;
5043 case GL_RASTER_POSITION_UNCLIPPED_IBM:
5044 CHECK_EXT1(IBM_rasterpos_clip, "GetIntegerv");
5045 params[0] = BOOLEAN_TO_INT(ctx->Transform.RasterPositionUnclipped);
5046 break;
5047 case GL_POINT_SPRITE_NV:
5048 CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetIntegerv");
5049 params[0] = BOOLEAN_TO_INT(ctx->Point.PointSprite);
5050 break;
5051 case GL_POINT_SPRITE_R_MODE_NV:
5052 CHECK_EXT1(NV_point_sprite, "GetIntegerv");
5053 params[0] = ENUM_TO_INT(ctx->Point.SpriteRMode);
5054 break;
5055 case GL_POINT_SPRITE_COORD_ORIGIN:
5056 CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetIntegerv");
5057 params[0] = ENUM_TO_INT(ctx->Point.SpriteOrigin);
5058 break;
5059 case GL_GENERATE_MIPMAP_HINT_SGIS:
5060 CHECK_EXT1(SGIS_generate_mipmap, "GetIntegerv");
5061 params[0] = ENUM_TO_INT(ctx->Hint.GenerateMipmap);
5062 break;
5063 case GL_VERTEX_PROGRAM_BINDING_NV:
5064 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5065 params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0);
5066 break;
5067 case GL_VERTEX_ATTRIB_ARRAY0_NV:
5068 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5069 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[0].Enabled);
5070 break;
5071 case GL_VERTEX_ATTRIB_ARRAY1_NV:
5072 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5073 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[1].Enabled);
5074 break;
5075 case GL_VERTEX_ATTRIB_ARRAY2_NV:
5076 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5077 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[2].Enabled);
5078 break;
5079 case GL_VERTEX_ATTRIB_ARRAY3_NV:
5080 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5081 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[3].Enabled);
5082 break;
5083 case GL_VERTEX_ATTRIB_ARRAY4_NV:
5084 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5085 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[4].Enabled);
5086 break;
5087 case GL_VERTEX_ATTRIB_ARRAY5_NV:
5088 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5089 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[5].Enabled);
5090 break;
5091 case GL_VERTEX_ATTRIB_ARRAY6_NV:
5092 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5093 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[6].Enabled);
5094 break;
5095 case GL_VERTEX_ATTRIB_ARRAY7_NV:
5096 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5097 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[7].Enabled);
5098 break;
5099 case GL_VERTEX_ATTRIB_ARRAY8_NV:
5100 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5101 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[8].Enabled);
5102 break;
5103 case GL_VERTEX_ATTRIB_ARRAY9_NV:
5104 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5105 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[9].Enabled);
5106 break;
5107 case GL_VERTEX_ATTRIB_ARRAY10_NV:
5108 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5109 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[10].Enabled);
5110 break;
5111 case GL_VERTEX_ATTRIB_ARRAY11_NV:
5112 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5113 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[11].Enabled);
5114 break;
5115 case GL_VERTEX_ATTRIB_ARRAY12_NV:
5116 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5117 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[12].Enabled);
5118 break;
5119 case GL_VERTEX_ATTRIB_ARRAY13_NV:
5120 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5121 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[13].Enabled);
5122 break;
5123 case GL_VERTEX_ATTRIB_ARRAY14_NV:
5124 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5125 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[14].Enabled);
5126 break;
5127 case GL_VERTEX_ATTRIB_ARRAY15_NV:
5128 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5129 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[15].Enabled);
5130 break;
5131 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
5132 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5133 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[0]);
5134 break;
5135 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
5136 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5137 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[1]);
5138 break;
5139 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
5140 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5141 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[2]);
5142 break;
5143 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
5144 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5145 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[3]);
5146 break;
5147 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
5148 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5149 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[4]);
5150 break;
5151 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
5152 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5153 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[5]);
5154 break;
5155 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
5156 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5157 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[6]);
5158 break;
5159 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
5160 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5161 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[7]);
5162 break;
5163 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
5164 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5165 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[8]);
5166 break;
5167 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
5168 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5169 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[9]);
5170 break;
5171 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
5172 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5173 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[10]);
5174 break;
5175 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
5176 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5177 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[11]);
5178 break;
5179 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
5180 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5181 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[12]);
5182 break;
5183 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
5184 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5185 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[13]);
5186 break;
5187 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
5188 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5189 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[14]);
5190 break;
5191 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
5192 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5193 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[15]);
5194 break;
5195 case GL_FRAGMENT_PROGRAM_NV:
5196 CHECK_EXT1(NV_fragment_program, "GetIntegerv");
5197 params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
5198 break;
5199 case GL_FRAGMENT_PROGRAM_BINDING_NV:
5200 CHECK_EXT1(NV_fragment_program, "GetIntegerv");
5201 params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
5202 break;
5203 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
5204 CHECK_EXT1(NV_fragment_program, "GetIntegerv");
5205 params[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
5206 break;
5207 case GL_TEXTURE_RECTANGLE_NV:
5208 CHECK_EXT1(NV_texture_rectangle, "GetIntegerv");
5209 params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
5210 break;
5211 case GL_TEXTURE_BINDING_RECTANGLE_NV:
5212 CHECK_EXT1(NV_texture_rectangle, "GetIntegerv");
5213 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name;
5214 break;
5215 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
5216 CHECK_EXT1(NV_texture_rectangle, "GetIntegerv");
5217 params[0] = ctx->Const.MaxTextureRectSize;
5218 break;
5219 case GL_STENCIL_TEST_TWO_SIDE_EXT:
5220 CHECK_EXT1(EXT_stencil_two_side, "GetIntegerv");
5221 params[0] = BOOLEAN_TO_INT(ctx->Stencil.TestTwoSide);
5222 break;
5223 case GL_ACTIVE_STENCIL_FACE_EXT:
5224 CHECK_EXT1(EXT_stencil_two_side, "GetIntegerv");
5225 params[0] = ENUM_TO_INT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
5226 break;
5227 case GL_MAX_SHININESS_NV:
5228 CHECK_EXT1(NV_light_max_exponent, "GetIntegerv");
5229 params[0] = IROUND(ctx->Const.MaxShininess);
5230 break;
5231 case GL_MAX_SPOT_EXPONENT_NV:
5232 CHECK_EXT1(NV_light_max_exponent, "GetIntegerv");
5233 params[0] = IROUND(ctx->Const.MaxSpotExponent);
5234 break;
5235 case GL_ARRAY_BUFFER_BINDING_ARB:
5236 params[0] = ctx->Array.ArrayBufferObj->Name;
5237 break;
5238 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
5239 params[0] = ctx->Array.ArrayObj->Vertex.BufferObj->Name;
5240 break;
5241 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
5242 params[0] = ctx->Array.ArrayObj->Normal.BufferObj->Name;
5243 break;
5244 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
5245 params[0] = ctx->Array.ArrayObj->Color.BufferObj->Name;
5246 break;
5247 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
5248 params[0] = ctx->Array.ArrayObj->Index.BufferObj->Name;
5249 break;
5250 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
5251 params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
5252 break;
5253 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
5254 params[0] = ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name;
5255 break;
5256 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
5257 params[0] = ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name;
5258 break;
5259 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
5260 params[0] = ctx->Array.ArrayObj->FogCoord.BufferObj->Name;
5261 break;
5262 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
5263 params[0] = ctx->Array.ElementArrayBufferObj->Name;
5264 break;
5265 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
5266 CHECK_EXT1(EXT_pixel_buffer_object, "GetIntegerv");
5267 params[0] = ctx->Pack.BufferObj->Name;
5268 break;
5269 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
5270 CHECK_EXT1(EXT_pixel_buffer_object, "GetIntegerv");
5271 params[0] = ctx->Unpack.BufferObj->Name;
5272 break;
5273 case GL_VERTEX_PROGRAM_ARB:
5274 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
5275 params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled);
5276 break;
5277 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
5278 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
5279 params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled);
5280 break;
5281 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
5282 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
5283 params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled);
5284 break;
5285 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
5286 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
5287 params[0] = ctx->Const.MaxProgramMatrixStackDepth;
5288 break;
5289 case GL_MAX_PROGRAM_MATRICES_ARB:
5290 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
5291 params[0] = ctx->Const.MaxProgramMatrices;
5292 break;
5293 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
5294 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
5295 params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1);
5296 break;
5297 case GL_CURRENT_MATRIX_ARB:
5298 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetIntegerv");
5299 {
5300 const GLfloat *matrix = ctx->CurrentStack->Top->m;
5301 params[0] = IROUND(matrix[0]);
5302 params[1] = IROUND(matrix[1]);
5303 params[2] = IROUND(matrix[2]);
5304 params[3] = IROUND(matrix[3]);
5305 params[4] = IROUND(matrix[4]);
5306 params[5] = IROUND(matrix[5]);
5307 params[6] = IROUND(matrix[6]);
5308 params[7] = IROUND(matrix[7]);
5309 params[8] = IROUND(matrix[8]);
5310 params[9] = IROUND(matrix[9]);
5311 params[10] = IROUND(matrix[10]);
5312 params[11] = IROUND(matrix[11]);
5313 params[12] = IROUND(matrix[12]);
5314 params[13] = IROUND(matrix[13]);
5315 params[14] = IROUND(matrix[14]);
5316 params[15] = IROUND(matrix[15]);
5317 }
5318 break;
5319 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
5320 CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetIntegerv");
5321 {
5322 const GLfloat *matrix = ctx->CurrentStack->Top->m;
5323 params[0] = IROUND(matrix[0]);
5324 params[1] = IROUND(matrix[4]);
5325 params[2] = IROUND(matrix[8]);
5326 params[3] = IROUND(matrix[12]);
5327 params[4] = IROUND(matrix[1]);
5328 params[5] = IROUND(matrix[5]);
5329 params[6] = IROUND(matrix[9]);
5330 params[7] = IROUND(matrix[13]);
5331 params[8] = IROUND(matrix[2]);
5332 params[9] = IROUND(matrix[6]);
5333 params[10] = IROUND(matrix[10]);
5334 params[11] = IROUND(matrix[14]);
5335 params[12] = IROUND(matrix[3]);
5336 params[13] = IROUND(matrix[7]);
5337 params[14] = IROUND(matrix[11]);
5338 params[15] = IROUND(matrix[15]);
5339 }
5340 break;
5341 case GL_MAX_VERTEX_ATTRIBS_ARB:
5342 CHECK_EXT1(ARB_vertex_program, "GetIntegerv");
5343 params[0] = ctx->Const.VertexProgram.MaxAttribs;
5344 break;
5345 case GL_PROGRAM_ERROR_POSITION_ARB:
5346 CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetIntegerv");
5347 params[0] = ctx->Program.ErrorPos;
5348 break;
5349 case GL_FRAGMENT_PROGRAM_ARB:
5350 CHECK_EXT1(ARB_fragment_program, "GetIntegerv");
5351 params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
5352 break;
5353 case GL_MAX_TEXTURE_COORDS_ARB:
5354 CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetIntegerv");
5355 params[0] = ctx->Const.MaxTextureCoordUnits;
5356 break;
5357 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
5358 CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetIntegerv");
5359 params[0] = ctx->Const.MaxTextureImageUnits;
5360 break;
5361 case GL_DEPTH_BOUNDS_TEST_EXT:
5362 CHECK_EXT1(EXT_depth_bounds_test, "GetIntegerv");
5363 params[0] = BOOLEAN_TO_INT(ctx->Depth.BoundsTest);
5364 break;
5365 case GL_DEPTH_BOUNDS_EXT:
5366 CHECK_EXT1(EXT_depth_bounds_test, "GetIntegerv");
5367 params[0] = IROUND(ctx->Depth.BoundsMin);
5368 params[1] = IROUND(ctx->Depth.BoundsMax);
5369 break;
5370 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
5371 CHECK_EXT1(MESA_program_debug, "GetIntegerv");
5372 params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.CallbackEnabled);
5373 break;
5374 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
5375 CHECK_EXT1(MESA_program_debug, "GetIntegerv");
5376 params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.CallbackEnabled);
5377 break;
5378 case GL_FRAGMENT_PROGRAM_POSITION_MESA:
5379 CHECK_EXT1(MESA_program_debug, "GetIntegerv");
5380 params[0] = ctx->FragmentProgram.CurrentPosition;
5381 break;
5382 case GL_VERTEX_PROGRAM_POSITION_MESA:
5383 CHECK_EXT1(MESA_program_debug, "GetIntegerv");
5384 params[0] = ctx->VertexProgram.CurrentPosition;
5385 break;
5386 case GL_MAX_DRAW_BUFFERS_ARB:
5387 params[0] = ctx->Const.MaxDrawBuffers;
5388 break;
5389 case GL_DRAW_BUFFER0_ARB:
5390 params[0] = ENUM_TO_INT(ctx->DrawBuffer->ColorDrawBuffer[0]);
5391 break;
5392 case GL_DRAW_BUFFER1_ARB:
5393 {
5394 GLenum buffer;
5395 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
5396 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
5397 return;
5398 }
5399 buffer = ctx->DrawBuffer->ColorDrawBuffer[1];
5400 params[0] = ENUM_TO_INT(buffer);
5401 }
5402 break;
5403 case GL_DRAW_BUFFER2_ARB:
5404 {
5405 GLenum buffer;
5406 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
5407 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
5408 return;
5409 }
5410 buffer = ctx->DrawBuffer->ColorDrawBuffer[2];
5411 params[0] = ENUM_TO_INT(buffer);
5412 }
5413 break;
5414 case GL_DRAW_BUFFER3_ARB:
5415 {
5416 GLenum buffer;
5417 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
5418 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
5419 return;
5420 }
5421 buffer = ctx->DrawBuffer->ColorDrawBuffer[3];
5422 params[0] = ENUM_TO_INT(buffer);
5423 }
5424 break;
5425 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
5426 CHECK_EXT1(OES_read_format, "GetIntegerv");
5427 params[0] = ctx->Const.ColorReadType;
5428 break;
5429 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
5430 CHECK_EXT1(OES_read_format, "GetIntegerv");
5431 params[0] = ctx->Const.ColorReadFormat;
5432 break;
5433 case GL_NUM_FRAGMENT_REGISTERS_ATI:
5434 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5435 params[0] = 6;
5436 break;
5437 case GL_NUM_FRAGMENT_CONSTANTS_ATI:
5438 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5439 params[0] = 8;
5440 break;
5441 case GL_NUM_PASSES_ATI:
5442 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5443 params[0] = 2;
5444 break;
5445 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
5446 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5447 params[0] = 8;
5448 break;
5449 case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
5450 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5451 params[0] = 16;
5452 break;
5453 case GL_COLOR_ALPHA_PAIRING_ATI:
5454 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5455 params[0] = BOOLEAN_TO_INT(GL_TRUE);
5456 break;
5457 case GL_NUM_LOOPBACK_COMPONENTS_ATI:
5458 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5459 params[0] = 3;
5460 break;
5461 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
5462 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5463 params[0] = 3;
5464 break;
5465 case GL_STENCIL_BACK_FUNC:
5466 params[0] = ENUM_TO_INT(ctx->Stencil.Function[1]);
5467 break;
5468 case GL_STENCIL_BACK_VALUE_MASK:
5469 params[0] = ctx->Stencil.ValueMask[1];
5470 break;
5471 case GL_STENCIL_BACK_WRITEMASK:
5472 params[0] = ctx->Stencil.WriteMask[1];
5473 break;
5474 case GL_STENCIL_BACK_REF:
5475 params[0] = ctx->Stencil.Ref[1];
5476 break;
5477 case GL_STENCIL_BACK_FAIL:
5478 params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[1]);
5479 break;
5480 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
5481 params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[1]);
5482 break;
5483 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
5484 params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[1]);
5485 break;
5486 case GL_FRAMEBUFFER_BINDING_EXT:
5487 CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
5488 params[0] = ctx->DrawBuffer->Name;
5489 break;
5490 case GL_RENDERBUFFER_BINDING_EXT:
5491 CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
5492 params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
5493 break;
5494 case GL_MAX_COLOR_ATTACHMENTS_EXT:
5495 CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
5496 params[0] = ctx->Const.MaxColorAttachments;
5497 break;
5498 case GL_MAX_RENDERBUFFER_SIZE_EXT:
5499 CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
5500 params[0] = ctx->Const.MaxRenderbufferSize;
5501 break;
5502 case GL_READ_FRAMEBUFFER_BINDING_EXT:
5503 CHECK_EXT1(EXT_framebuffer_blit, "GetIntegerv");
5504 params[0] = ctx->ReadBuffer->Name;
5505 break;
5506 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
5507 CHECK_EXT1(ARB_fragment_shader, "GetIntegerv");
5508 params[0] = ctx->Const.FragmentProgram.MaxUniformComponents;
5509 break;
5510 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
5511 CHECK_EXT1(ARB_fragment_shader, "GetIntegerv");
5512 params[0] = ENUM_TO_INT(ctx->Hint.FragmentShaderDerivative);
5513 break;
5514 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
5515 CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
5516 params[0] = ctx->Const.VertexProgram.MaxUniformComponents;
5517 break;
5518 case GL_MAX_VARYING_FLOATS_ARB:
5519 CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
5520 params[0] = ctx->Const.MaxVarying * 4;
5521 break;
5522 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
5523 CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
5524 params[0] = ctx->Const.MaxVertexTextureImageUnits;
5525 break;
5526 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
5527 CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
5528 params[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
5529 break;
5530 case GL_CURRENT_PROGRAM:
5531 CHECK_EXT1(ARB_shader_objects, "GetIntegerv");
5532 params[0] = ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0;
5533 break;
5534 case GL_MAX_SAMPLES:
5535 CHECK_EXT1(ARB_framebuffer_object, "GetIntegerv");
5536 params[0] = ctx->Const.MaxSamples;
5537 break;
5538 default:
5539 _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
5540 }
5541 }
5542
5543
5544 void GLAPIENTRY
5545 _mesa_GetDoublev( GLenum pname, GLdouble *params )
5546 {
5547 const GLfloat magic = -1234.5F;
5548 GLfloat values[16];
5549 GLuint i;
5550
5551 if (!params)
5552 return;
5553
5554 /* Init temp array to magic numbers so we can figure out how many values
5555 * are returned by the GetFloatv() call.
5556 */
5557 for (i = 0; i < 16; i++)
5558 values[i] = magic;
5559
5560 _mesa_GetFloatv(pname, values);
5561
5562 for (i = 0; i < 16 && values[i] != magic; i++)
5563 params[i] = (GLdouble) values[i];
5564 }
5565