mesa: add texture gather changes
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "enable.h"
30 #include "enums.h"
31 #include "extensions.h"
32 #include "get.h"
33 #include "macros.h"
34 #include "mtypes.h"
35 #include "state.h"
36 #include "texcompress.h"
37 #include "framebuffer.h"
38 #include "samplerobj.h"
39 #include "stencil.h"
40
41 /* This is a table driven implemetation of the glGet*v() functions.
42 * The basic idea is that most getters just look up an int somewhere
43 * in struct gl_context and then convert it to a bool or float according to
44 * which of glGetIntegerv() glGetBooleanv() etc is being called.
45 * Instead of generating code to do this, we can just record the enum
46 * value and the offset into struct gl_context in an array of structs. Then
47 * in glGet*(), we lookup the struct for the enum in question, and use
48 * the offset to get the int we need.
49 *
50 * Sometimes we need to look up a float, a boolean, a bit in a
51 * bitfield, a matrix or other types instead, so we need to track the
52 * type of the value in struct gl_context. And sometimes the value isn't in
53 * struct gl_context but in the drawbuffer, the array object, current texture
54 * unit, or maybe it's a computed value. So we need to also track
55 * where or how to find the value. Finally, we sometimes need to
56 * check that one of a number of extensions are enabled, the GL
57 * version or flush or call _mesa_update_state(). This is done by
58 * attaching optional extra information to the value description
59 * struct, it's sort of like an array of opcodes that describe extra
60 * checks or actions.
61 *
62 * Putting all this together we end up with struct value_desc below,
63 * and with a couple of macros to help, the table of struct value_desc
64 * is about as concise as the specification in the old python script.
65 */
66
67 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
68 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
69 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
70 (GLint) ((F) * 65536.0f) )
71
72 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
73 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
74 ((I) < SHRT_MIN) ? INT_MIN : \
75 (GLint) ((I) * 65536) )
76
77 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
78 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
79
80 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
81 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
82 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
83 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
84
85 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
86 #define ENUM_TO_FIXED(E) (E)
87
88 enum value_type {
89 TYPE_INVALID,
90 TYPE_INT,
91 TYPE_INT_2,
92 TYPE_INT_3,
93 TYPE_INT_4,
94 TYPE_INT_N,
95 TYPE_INT64,
96 TYPE_ENUM,
97 TYPE_ENUM_2,
98 TYPE_BOOLEAN,
99 TYPE_BIT_0,
100 TYPE_BIT_1,
101 TYPE_BIT_2,
102 TYPE_BIT_3,
103 TYPE_BIT_4,
104 TYPE_BIT_5,
105 TYPE_BIT_6,
106 TYPE_BIT_7,
107 TYPE_FLOAT,
108 TYPE_FLOAT_2,
109 TYPE_FLOAT_3,
110 TYPE_FLOAT_4,
111 TYPE_FLOATN,
112 TYPE_FLOATN_2,
113 TYPE_FLOATN_3,
114 TYPE_FLOATN_4,
115 TYPE_DOUBLEN,
116 TYPE_MATRIX,
117 TYPE_MATRIX_T,
118 TYPE_CONST
119 };
120
121 enum value_location {
122 LOC_BUFFER,
123 LOC_CONTEXT,
124 LOC_ARRAY,
125 LOC_TEXUNIT,
126 LOC_CUSTOM
127 };
128
129 enum value_extra {
130 EXTRA_END = 0x8000,
131 EXTRA_VERSION_30,
132 EXTRA_VERSION_31,
133 EXTRA_VERSION_32,
134 EXTRA_API_GL,
135 EXTRA_API_GL_CORE,
136 EXTRA_API_ES2,
137 EXTRA_API_ES3,
138 EXTRA_NEW_BUFFERS,
139 EXTRA_NEW_FRAG_CLAMP,
140 EXTRA_VALID_DRAW_BUFFER,
141 EXTRA_VALID_TEXTURE_UNIT,
142 EXTRA_VALID_CLIP_DISTANCE,
143 EXTRA_FLUSH_CURRENT,
144 EXTRA_GLSL_130,
145 EXTRA_EXT_UBO_GS4,
146 };
147
148 #define NO_EXTRA NULL
149 #define NO_OFFSET 0
150
151 struct value_desc {
152 GLenum pname;
153 GLubyte location; /**< enum value_location */
154 GLubyte type; /**< enum value_type */
155 int offset;
156 const int *extra;
157 };
158
159 union value {
160 GLfloat value_float;
161 GLfloat value_float_4[4];
162 GLmatrix *value_matrix;
163 GLint value_int;
164 GLint value_int_4[4];
165 GLint64 value_int64;
166 GLenum value_enum;
167
168 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
169 struct {
170 GLint n, ints[100];
171 } value_int_n;
172 GLboolean value_bool;
173 };
174
175 #define BUFFER_FIELD(field, type) \
176 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
177 #define CONTEXT_FIELD(field, type) \
178 LOC_CONTEXT, type, offsetof(struct gl_context, field)
179 #define ARRAY_FIELD(field, type) \
180 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
181 #undef CONST /* already defined through windows.h */
182 #define CONST(value) \
183 LOC_CONTEXT, TYPE_CONST, value
184
185 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
186 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
187 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
188
189 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
190 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
191 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
192 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
193 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
194 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
195 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
196 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
197 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
198 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
199 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
200 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
201 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
202 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
203 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
204 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
205 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
206 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
207 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
208 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
209
210 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
211 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
212 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
213
214 #define EXT(f) \
215 offsetof(struct gl_extensions, f)
216
217 #define EXTRA_EXT(e) \
218 static const int extra_##e[] = { \
219 EXT(e), EXTRA_END \
220 }
221
222 #define EXTRA_EXT2(e1, e2) \
223 static const int extra_##e1##_##e2[] = { \
224 EXT(e1), EXT(e2), EXTRA_END \
225 }
226
227 /* The 'extra' mechanism is a way to specify extra checks (such as
228 * extensions or specific gl versions) or actions (flush current, new
229 * buffers) that we need to do before looking up an enum. We need to
230 * declare them all up front so we can refer to them in the value_desc
231 * structs below.
232 *
233 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
234 * versions, listing multiple ones in an array means an error will be thrown
235 * only if none of them are available. If you need to check for "AND"
236 * behavior, you would need to make a custom EXTRA_ enum.
237 */
238
239 static const int extra_new_buffers[] = {
240 EXTRA_NEW_BUFFERS,
241 EXTRA_END
242 };
243
244 static const int extra_new_frag_clamp[] = {
245 EXTRA_NEW_FRAG_CLAMP,
246 EXTRA_END
247 };
248
249 static const int extra_valid_draw_buffer[] = {
250 EXTRA_VALID_DRAW_BUFFER,
251 EXTRA_END
252 };
253
254 static const int extra_valid_texture_unit[] = {
255 EXTRA_VALID_TEXTURE_UNIT,
256 EXTRA_END
257 };
258
259 static const int extra_valid_clip_distance[] = {
260 EXTRA_VALID_CLIP_DISTANCE,
261 EXTRA_END
262 };
263
264 static const int extra_flush_current_valid_texture_unit[] = {
265 EXTRA_FLUSH_CURRENT,
266 EXTRA_VALID_TEXTURE_UNIT,
267 EXTRA_END
268 };
269
270 static const int extra_flush_current[] = {
271 EXTRA_FLUSH_CURRENT,
272 EXTRA_END
273 };
274
275 static const int extra_EXT_texture_integer[] = {
276 EXT(EXT_texture_integer),
277 EXTRA_END
278 };
279
280 static const int extra_EXT_texture_integer_and_new_buffers[] = {
281 EXT(EXT_texture_integer),
282 EXTRA_NEW_BUFFERS,
283 EXTRA_END
284 };
285
286 static const int extra_GLSL_130_es3[] = {
287 EXTRA_GLSL_130,
288 EXTRA_API_ES3,
289 EXTRA_END
290 };
291
292 static const int extra_texture_buffer_object[] = {
293 EXTRA_API_GL_CORE,
294 EXTRA_VERSION_31,
295 EXT(ARB_texture_buffer_object),
296 EXTRA_END
297 };
298
299 static const int extra_ARB_transform_feedback2_api_es3[] = {
300 EXT(ARB_transform_feedback2),
301 EXTRA_API_ES3,
302 EXTRA_END
303 };
304
305 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
306 EXTRA_EXT_UBO_GS4,
307 EXTRA_END
308 };
309
310 static const int extra_ARB_ES2_compatibility_api_es2[] = {
311 EXT(ARB_ES2_compatibility),
312 EXTRA_API_ES2,
313 EXTRA_END
314 };
315
316 static const int extra_ARB_ES3_compatibility_api_es3[] = {
317 EXT(ARB_ES3_compatibility),
318 EXTRA_API_ES3,
319 EXTRA_END
320 };
321
322 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
323 EXT(EXT_framebuffer_sRGB),
324 EXTRA_NEW_BUFFERS,
325 EXTRA_END
326 };
327
328 static const int extra_MESA_texture_array_es3[] = {
329 EXT(MESA_texture_array),
330 EXTRA_API_ES3,
331 EXTRA_END
332 };
333
334 EXTRA_EXT(ARB_texture_cube_map);
335 EXTRA_EXT(MESA_texture_array);
336 EXTRA_EXT(NV_fog_distance);
337 EXTRA_EXT(EXT_texture_filter_anisotropic);
338 EXTRA_EXT(NV_point_sprite);
339 EXTRA_EXT(NV_texture_rectangle);
340 EXTRA_EXT(EXT_stencil_two_side);
341 EXTRA_EXT(EXT_depth_bounds_test);
342 EXTRA_EXT(ARB_depth_clamp);
343 EXTRA_EXT(ATI_fragment_shader);
344 EXTRA_EXT(EXT_framebuffer_blit);
345 EXTRA_EXT(EXT_provoking_vertex);
346 EXTRA_EXT(ARB_fragment_shader);
347 EXTRA_EXT(ARB_fragment_program);
348 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
349 EXTRA_EXT(ARB_seamless_cube_map);
350 EXTRA_EXT(ARB_sync);
351 EXTRA_EXT(ARB_vertex_shader);
352 EXTRA_EXT(EXT_transform_feedback);
353 EXTRA_EXT(ARB_transform_feedback3);
354 EXTRA_EXT(EXT_pixel_buffer_object);
355 EXTRA_EXT(ARB_vertex_program);
356 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
357 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
358 EXTRA_EXT(ARB_geometry_shader4);
359 EXTRA_EXT(ARB_color_buffer_float);
360 EXTRA_EXT(EXT_framebuffer_sRGB);
361 EXTRA_EXT(OES_EGL_image_external);
362 EXTRA_EXT(ARB_blend_func_extended);
363 EXTRA_EXT(ARB_uniform_buffer_object);
364 EXTRA_EXT(ARB_timer_query);
365 EXTRA_EXT(ARB_map_buffer_alignment);
366 EXTRA_EXT(ARB_texture_cube_map_array);
367 EXTRA_EXT(ARB_texture_buffer_range);
368 EXTRA_EXT(ARB_texture_multisample);
369 EXTRA_EXT(ARB_texture_gather);
370
371 static const int
372 extra_ARB_color_buffer_float_or_glcore[] = {
373 EXT(ARB_color_buffer_float),
374 EXTRA_API_GL_CORE,
375 EXTRA_END
376 };
377
378 static const int
379 extra_NV_primitive_restart[] = {
380 EXT(NV_primitive_restart),
381 EXTRA_END
382 };
383
384 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
385 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
386 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
387
388 static const int extra_gl30_es3[] = {
389 EXTRA_VERSION_30,
390 EXTRA_API_ES3,
391 EXTRA_END,
392 };
393
394 static const int extra_gl32_es3[] = {
395 EXTRA_VERSION_32,
396 EXTRA_API_ES3,
397 EXTRA_END,
398 };
399
400 static const int extra_gl32_ARB_geometry_shader4[] = {
401 EXTRA_VERSION_32,
402 EXT(ARB_geometry_shader4),
403 EXTRA_END
404 };
405
406 static const int
407 extra_ARB_vertex_program_api_es2[] = {
408 EXT(ARB_vertex_program),
409 EXTRA_API_ES2,
410 EXTRA_END
411 };
412
413 /* The ReadBuffer get token is valid under either full GL or under
414 * GLES2 if the NV_read_buffer extension is available. */
415 static const int
416 extra_NV_read_buffer_api_gl[] = {
417 EXTRA_API_ES2,
418 EXTRA_API_GL,
419 EXTRA_END
420 };
421
422 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
423 EXTRA_API_GL_CORE,
424 EXT(ARB_color_buffer_float),
425 EXTRA_NEW_BUFFERS,
426 EXTRA_END
427 };
428
429 /* This is the big table describing all the enums we accept in
430 * glGet*v(). The table is partitioned into six parts: enums
431 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
432 * between OpenGL and GLES, enums exclusive to GLES, etc for the
433 * remaining combinations. To look up the enums valid in a given API
434 * we will use a hash table specific to that API. These tables are in
435 * turn generated at build time and included through get_hash.h.
436 */
437
438 #include "get_hash.h"
439
440 /* All we need now is a way to look up the value struct from the enum.
441 * The code generated by gcc for the old generated big switch
442 * statement is a big, balanced, open coded if/else tree, essentially
443 * an unrolled binary search. It would be natural to sort the new
444 * enum table and use bsearch(), but we will use a read-only hash
445 * table instead. bsearch() has a nice guaranteed worst case
446 * performance, but we're also guaranteed to hit that worst case
447 * (log2(n) iterations) for about half the enums. Instead, using an
448 * open addressing hash table, we can find the enum on the first try
449 * for 80% of the enums, 1 collision for 10% and never more than 5
450 * collisions for any enum (typical numbers). And the code is very
451 * simple, even though it feels a little magic. */
452
453 #ifdef GET_DEBUG
454 static void
455 print_table_stats(int api)
456 {
457 int i, j, collisions[11], count, hash, mask;
458 const struct value_desc *d;
459 const char *api_names[] = {
460 [API_OPENGL_COMPAT] = "GL",
461 [API_OPENGL_CORE] = "GL_CORE",
462 [API_OPENGLES] = "GLES",
463 [API_OPENGLES2] = "GLES2",
464 };
465 const char *api_name;
466
467 api_name = api < Elements(api_names) ? api_names[api] : "N/A";
468 count = 0;
469 mask = Elements(table(api)) - 1;
470 memset(collisions, 0, sizeof collisions);
471
472 for (i = 0; i < Elements(table(api)); i++) {
473 if (!table(api)[i])
474 continue;
475 count++;
476 d = &values[table(api)[i]];
477 hash = (d->pname * prime_factor);
478 j = 0;
479 while (1) {
480 if (values[table(api)[hash & mask]].pname == d->pname)
481 break;
482 hash += prime_step;
483 j++;
484 }
485
486 if (j < 10)
487 collisions[j]++;
488 else
489 collisions[10]++;
490 }
491
492 printf("number of enums for %s: %d (total %ld)\n",
493 api_name, count, Elements(values));
494 for (i = 0; i < Elements(collisions) - 1; i++)
495 if (collisions[i] > 0)
496 printf(" %d enums with %d %scollisions\n",
497 collisions[i], i, i == 10 ? "or more " : "");
498 }
499 #endif
500
501 /**
502 * Initialize the enum hash for a given API
503 *
504 * This is called from one_time_init() to insert the enum values that
505 * are valid for the API in question into the enum hash table.
506 *
507 * \param the current context, for determining the API in question
508 */
509 void _mesa_init_get_hash(struct gl_context *ctx)
510 {
511 #ifdef GET_DEBUG
512 print_table_stats(ctx->API);
513 #else
514 (void) ctx;
515 #endif
516 }
517
518 /**
519 * Handle irregular enums
520 *
521 * Some values don't conform to the "well-known type at context
522 * pointer + offset" pattern, so we have this function to catch all
523 * the corner cases. Typically, it's a computed value or a one-off
524 * pointer to a custom struct or something.
525 *
526 * In this case we can't return a pointer to the value, so we'll have
527 * to use the temporary variable 'v' declared back in the calling
528 * glGet*v() function to store the result.
529 *
530 * \param ctx the current context
531 * \param d the struct value_desc that describes the enum
532 * \param v pointer to the tmp declared in the calling glGet*v() function
533 */
534 static void
535 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
536 {
537 struct gl_buffer_object **buffer_obj;
538 struct gl_client_array *array;
539 GLuint unit, *p;
540
541 switch (d->pname) {
542 case GL_MAJOR_VERSION:
543 v->value_int = ctx->Version / 10;
544 break;
545 case GL_MINOR_VERSION:
546 v->value_int = ctx->Version % 10;
547 break;
548
549 case GL_TEXTURE_1D:
550 case GL_TEXTURE_2D:
551 case GL_TEXTURE_3D:
552 case GL_TEXTURE_1D_ARRAY_EXT:
553 case GL_TEXTURE_2D_ARRAY_EXT:
554 case GL_TEXTURE_CUBE_MAP_ARB:
555 case GL_TEXTURE_RECTANGLE_NV:
556 case GL_TEXTURE_EXTERNAL_OES:
557 v->value_bool = _mesa_IsEnabled(d->pname);
558 break;
559
560 case GL_LINE_STIPPLE_PATTERN:
561 /* This is the only GLushort, special case it here by promoting
562 * to an int rather than introducing a new type. */
563 v->value_int = ctx->Line.StipplePattern;
564 break;
565
566 case GL_CURRENT_RASTER_TEXTURE_COORDS:
567 unit = ctx->Texture.CurrentUnit;
568 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
569 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
570 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
571 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
572 break;
573
574 case GL_CURRENT_TEXTURE_COORDS:
575 unit = ctx->Texture.CurrentUnit;
576 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
577 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
578 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
579 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
580 break;
581
582 case GL_COLOR_WRITEMASK:
583 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
584 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
585 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
586 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
587 break;
588
589 case GL_EDGE_FLAG:
590 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
591 break;
592
593 case GL_READ_BUFFER:
594 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
595 break;
596
597 case GL_MAP2_GRID_DOMAIN:
598 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
599 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
600 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
601 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
602 break;
603
604 case GL_TEXTURE_STACK_DEPTH:
605 unit = ctx->Texture.CurrentUnit;
606 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
607 break;
608 case GL_TEXTURE_MATRIX:
609 unit = ctx->Texture.CurrentUnit;
610 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
611 break;
612
613 case GL_TEXTURE_COORD_ARRAY:
614 case GL_TEXTURE_COORD_ARRAY_SIZE:
615 case GL_TEXTURE_COORD_ARRAY_TYPE:
616 case GL_TEXTURE_COORD_ARRAY_STRIDE:
617 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
618 v->value_int = *(GLuint *) ((char *) array + d->offset);
619 break;
620
621 case GL_ACTIVE_TEXTURE_ARB:
622 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
623 break;
624 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
625 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
626 break;
627
628 case GL_MODELVIEW_STACK_DEPTH:
629 case GL_PROJECTION_STACK_DEPTH:
630 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
631 break;
632
633 case GL_MAX_TEXTURE_SIZE:
634 case GL_MAX_3D_TEXTURE_SIZE:
635 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
636 p = (GLuint *) ((char *) ctx + d->offset);
637 v->value_int = 1 << (*p - 1);
638 break;
639
640 case GL_SCISSOR_BOX:
641 v->value_int_4[0] = ctx->Scissor.X;
642 v->value_int_4[1] = ctx->Scissor.Y;
643 v->value_int_4[2] = ctx->Scissor.Width;
644 v->value_int_4[3] = ctx->Scissor.Height;
645 break;
646
647 case GL_LIST_INDEX:
648 v->value_int =
649 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
650 break;
651 case GL_LIST_MODE:
652 if (!ctx->CompileFlag)
653 v->value_enum = 0;
654 else if (ctx->ExecuteFlag)
655 v->value_enum = GL_COMPILE_AND_EXECUTE;
656 else
657 v->value_enum = GL_COMPILE;
658 break;
659
660 case GL_VIEWPORT:
661 v->value_int_4[0] = ctx->Viewport.X;
662 v->value_int_4[1] = ctx->Viewport.Y;
663 v->value_int_4[2] = ctx->Viewport.Width;
664 v->value_int_4[3] = ctx->Viewport.Height;
665 break;
666
667 case GL_ACTIVE_STENCIL_FACE_EXT:
668 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
669 break;
670
671 case GL_STENCIL_FAIL:
672 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
673 break;
674 case GL_STENCIL_FUNC:
675 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
676 break;
677 case GL_STENCIL_PASS_DEPTH_FAIL:
678 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
679 break;
680 case GL_STENCIL_PASS_DEPTH_PASS:
681 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
682 break;
683 case GL_STENCIL_REF:
684 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
685 break;
686 case GL_STENCIL_BACK_REF:
687 v->value_int = _mesa_get_stencil_ref(ctx, 1);
688 break;
689 case GL_STENCIL_VALUE_MASK:
690 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
691 break;
692 case GL_STENCIL_WRITEMASK:
693 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
694 break;
695
696 case GL_NUM_EXTENSIONS:
697 v->value_int = _mesa_get_extension_count(ctx);
698 break;
699
700 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
701 v->value_int = _mesa_get_color_read_type(ctx);
702 break;
703 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
704 v->value_int = _mesa_get_color_read_format(ctx);
705 break;
706
707 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
708 v->value_int = ctx->CurrentStack->Depth + 1;
709 break;
710 case GL_CURRENT_MATRIX_ARB:
711 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
712 v->value_matrix = ctx->CurrentStack->Top;
713 break;
714
715 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
716 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
717 break;
718 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
719 v->value_int_n.n =
720 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
721 ASSERT(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
722 break;
723
724 case GL_MAX_VARYING_FLOATS_ARB:
725 v->value_int = ctx->Const.MaxVarying * 4;
726 break;
727
728 /* Various object names */
729
730 case GL_TEXTURE_BINDING_1D:
731 case GL_TEXTURE_BINDING_2D:
732 case GL_TEXTURE_BINDING_3D:
733 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
734 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
735 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
736 case GL_TEXTURE_BINDING_RECTANGLE_NV:
737 case GL_TEXTURE_BINDING_EXTERNAL_OES:
738 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
739 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
740 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
741 unit = ctx->Texture.CurrentUnit;
742 v->value_int =
743 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
744 break;
745
746 /* GL_ARB_vertex_buffer_object */
747 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
748 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
749 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
750 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
751 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
752 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
753 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
754 buffer_obj = (struct gl_buffer_object **)
755 ((char *) ctx->Array.ArrayObj + d->offset);
756 v->value_int = (*buffer_obj)->Name;
757 break;
758 case GL_ARRAY_BUFFER_BINDING_ARB:
759 v->value_int = ctx->Array.ArrayBufferObj->Name;
760 break;
761 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
762 v->value_int =
763 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
764 break;
765 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
766 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
767 break;
768
769 /* ARB_copy_buffer */
770 case GL_COPY_READ_BUFFER:
771 v->value_int = ctx->CopyReadBuffer->Name;
772 break;
773 case GL_COPY_WRITE_BUFFER:
774 v->value_int = ctx->CopyWriteBuffer->Name;
775 break;
776
777 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
778 v->value_int = ctx->Pack.BufferObj->Name;
779 break;
780 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
781 v->value_int = ctx->Unpack.BufferObj->Name;
782 break;
783 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
784 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
785 break;
786 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
787 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
788 break;
789 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
790 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
791 break;
792 case GL_TRANSFORM_FEEDBACK_BINDING:
793 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
794 break;
795 case GL_CURRENT_PROGRAM:
796 v->value_int =
797 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
798 break;
799 case GL_READ_FRAMEBUFFER_BINDING_EXT:
800 v->value_int = ctx->ReadBuffer->Name;
801 break;
802 case GL_RENDERBUFFER_BINDING_EXT:
803 v->value_int =
804 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
805 break;
806 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
807 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
808 break;
809
810 case GL_FOG_COLOR:
811 if (_mesa_get_clamp_fragment_color(ctx))
812 COPY_4FV(v->value_float_4, ctx->Fog.Color);
813 else
814 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
815 break;
816 case GL_COLOR_CLEAR_VALUE:
817 if (_mesa_get_clamp_fragment_color(ctx)) {
818 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
819 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
820 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
821 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
822 } else
823 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
824 break;
825 case GL_BLEND_COLOR_EXT:
826 if (_mesa_get_clamp_fragment_color(ctx))
827 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
828 else
829 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
830 break;
831 case GL_ALPHA_TEST_REF:
832 if (_mesa_get_clamp_fragment_color(ctx))
833 v->value_float = ctx->Color.AlphaRef;
834 else
835 v->value_float = ctx->Color.AlphaRefUnclamped;
836 break;
837 case GL_MAX_VERTEX_UNIFORM_VECTORS:
838 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
839 break;
840
841 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
842 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
843 break;
844
845 /* GL_ARB_texture_buffer_object */
846 case GL_TEXTURE_BUFFER_ARB:
847 v->value_int = ctx->Texture.BufferObject->Name;
848 break;
849 case GL_TEXTURE_BINDING_BUFFER_ARB:
850 unit = ctx->Texture.CurrentUnit;
851 v->value_int =
852 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
853 break;
854 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
855 {
856 struct gl_buffer_object *buf =
857 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
858 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
859 v->value_int = buf ? buf->Name : 0;
860 }
861 break;
862 case GL_TEXTURE_BUFFER_FORMAT_ARB:
863 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
864 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
865 break;
866
867 /* GL_ARB_sampler_objects */
868 case GL_SAMPLER_BINDING:
869 {
870 struct gl_sampler_object *samp =
871 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
872
873 /*
874 * The sampler object may have been deleted on another context,
875 * so we try to lookup the sampler object before returning its Name.
876 */
877 if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) {
878 v->value_int = samp->Name;
879 } else {
880 v->value_int = 0;
881 }
882 }
883 break;
884 /* GL_ARB_uniform_buffer_object */
885 case GL_UNIFORM_BUFFER_BINDING:
886 v->value_int = ctx->UniformBuffer->Name;
887 break;
888 /* GL_ARB_timer_query */
889 case GL_TIMESTAMP:
890 if (ctx->Driver.GetTimestamp) {
891 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
892 }
893 else {
894 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
895 }
896 break;
897 }
898 }
899
900 /**
901 * Check extra constraints on a struct value_desc descriptor
902 *
903 * If a struct value_desc has a non-NULL extra pointer, it means that
904 * there are a number of extra constraints to check or actions to
905 * perform. The extras is just an integer array where each integer
906 * encode different constraints or actions.
907 *
908 * \param ctx current context
909 * \param func name of calling glGet*v() function for error reporting
910 * \param d the struct value_desc that has the extra constraints
911 *
912 * \return GL_FALSE if all of the constraints were not satisfied,
913 * otherwise GL_TRUE.
914 */
915 static GLboolean
916 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
917 {
918 const GLuint version = ctx->Version;
919 GLboolean api_check = GL_FALSE;
920 GLboolean api_found = GL_FALSE;
921 const int *e;
922
923 for (e = d->extra; *e != EXTRA_END; e++) {
924 switch (*e) {
925 case EXTRA_VERSION_30:
926 api_check = GL_TRUE;
927 if (version >= 30)
928 api_found = GL_TRUE;
929 break;
930 case EXTRA_VERSION_31:
931 api_check = GL_TRUE;
932 if (version >= 31)
933 api_found = GL_TRUE;
934 break;
935 case EXTRA_VERSION_32:
936 api_check = GL_TRUE;
937 if (version >= 32)
938 api_found = GL_TRUE;
939 break;
940 case EXTRA_NEW_FRAG_CLAMP:
941 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
942 _mesa_update_state(ctx);
943 break;
944 case EXTRA_API_ES2:
945 api_check = GL_TRUE;
946 if (ctx->API == API_OPENGLES2)
947 api_found = GL_TRUE;
948 break;
949 case EXTRA_API_ES3:
950 api_check = GL_TRUE;
951 if (_mesa_is_gles3(ctx))
952 api_found = GL_TRUE;
953 break;
954 case EXTRA_API_GL:
955 api_check = GL_TRUE;
956 if (_mesa_is_desktop_gl(ctx))
957 api_found = GL_TRUE;
958 break;
959 case EXTRA_API_GL_CORE:
960 api_check = GL_TRUE;
961 if (ctx->API == API_OPENGL_CORE)
962 api_found = GL_TRUE;
963 break;
964 case EXTRA_NEW_BUFFERS:
965 if (ctx->NewState & _NEW_BUFFERS)
966 _mesa_update_state(ctx);
967 break;
968 case EXTRA_FLUSH_CURRENT:
969 FLUSH_CURRENT(ctx, 0);
970 break;
971 case EXTRA_VALID_DRAW_BUFFER:
972 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
973 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
974 func, d->pname - GL_DRAW_BUFFER0_ARB);
975 return GL_FALSE;
976 }
977 break;
978 case EXTRA_VALID_TEXTURE_UNIT:
979 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
980 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
981 func, ctx->Texture.CurrentUnit);
982 return GL_FALSE;
983 }
984 break;
985 case EXTRA_VALID_CLIP_DISTANCE:
986 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
987 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
988 func, d->pname - GL_CLIP_DISTANCE0);
989 return GL_FALSE;
990 }
991 break;
992 case EXTRA_GLSL_130:
993 api_check = GL_TRUE;
994 if (ctx->Const.GLSLVersion >= 130)
995 api_found = GL_TRUE;
996 break;
997 case EXTRA_EXT_UBO_GS4:
998 api_check = GL_TRUE;
999 api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
1000 _mesa_has_geometry_shaders(ctx));
1001 break;
1002 case EXTRA_END:
1003 break;
1004 default: /* *e is a offset into the extension struct */
1005 api_check = GL_TRUE;
1006 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1007 api_found = GL_TRUE;
1008 break;
1009 }
1010 }
1011
1012 if (api_check && !api_found) {
1013 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1014 _mesa_lookup_enum_by_nr(d->pname));
1015 return GL_FALSE;
1016 }
1017
1018 return GL_TRUE;
1019 }
1020
1021 static const struct value_desc error_value =
1022 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1023
1024 /**
1025 * Find the struct value_desc corresponding to the enum 'pname'.
1026 *
1027 * We hash the enum value to get an index into the 'table' array,
1028 * which holds the index in the 'values' array of struct value_desc.
1029 * Once we've found the entry, we do the extra checks, if any, then
1030 * look up the value and return a pointer to it.
1031 *
1032 * If the value has to be computed (for example, it's the result of a
1033 * function call or we need to add 1 to it), we use the tmp 'v' to
1034 * store the result.
1035 *
1036 * \param func name of glGet*v() func for error reporting
1037 * \param pname the enum value we're looking up
1038 * \param p is were we return the pointer to the value
1039 * \param v a tmp union value variable in the calling glGet*v() function
1040 *
1041 * \return the struct value_desc corresponding to the enum or a struct
1042 * value_desc of TYPE_INVALID if not found. This lets the calling
1043 * glGet*v() function jump right into a switch statement and
1044 * handle errors there instead of having to check for NULL.
1045 */
1046 static const struct value_desc *
1047 find_value(const char *func, GLenum pname, void **p, union value *v)
1048 {
1049 GET_CURRENT_CONTEXT(ctx);
1050 struct gl_texture_unit *unit;
1051 int mask, hash;
1052 const struct value_desc *d;
1053 int api;
1054
1055 api = ctx->API;
1056 /* We index into the table_set[] list of per-API hash tables using the API's
1057 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1058 * value since it's compatible with GLES2 its entry in table_set[] is at the
1059 * end.
1060 */
1061 STATIC_ASSERT(Elements(table_set) == API_OPENGL_LAST + 2);
1062 if (_mesa_is_gles3(ctx)) {
1063 api = API_OPENGL_LAST + 1;
1064 }
1065 mask = Elements(table(api)) - 1;
1066 hash = (pname * prime_factor);
1067 while (1) {
1068 int idx = table(api)[hash & mask];
1069
1070 /* If the enum isn't valid, the hash walk ends with index 0,
1071 * pointing to the first entry of values[] which doesn't hold
1072 * any valid enum. */
1073 if (unlikely(idx == 0)) {
1074 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1075 _mesa_lookup_enum_by_nr(pname));
1076 return &error_value;
1077 }
1078
1079 d = &values[idx];
1080 if (likely(d->pname == pname))
1081 break;
1082
1083 hash += prime_step;
1084 }
1085
1086 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1087 return &error_value;
1088
1089 switch (d->location) {
1090 case LOC_BUFFER:
1091 *p = ((char *) ctx->DrawBuffer + d->offset);
1092 return d;
1093 case LOC_CONTEXT:
1094 *p = ((char *) ctx + d->offset);
1095 return d;
1096 case LOC_ARRAY:
1097 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1098 return d;
1099 case LOC_TEXUNIT:
1100 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1101 *p = ((char *) unit + d->offset);
1102 return d;
1103 case LOC_CUSTOM:
1104 find_custom_value(ctx, d, v);
1105 *p = v;
1106 return d;
1107 default:
1108 assert(0);
1109 break;
1110 }
1111
1112 /* silence warning */
1113 return &error_value;
1114 }
1115
1116 static const int transpose[] = {
1117 0, 4, 8, 12,
1118 1, 5, 9, 13,
1119 2, 6, 10, 14,
1120 3, 7, 11, 15
1121 };
1122
1123 void GLAPIENTRY
1124 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1125 {
1126 const struct value_desc *d;
1127 union value v;
1128 GLmatrix *m;
1129 int shift, i;
1130 void *p;
1131
1132 d = find_value("glGetBooleanv", pname, &p, &v);
1133 switch (d->type) {
1134 case TYPE_INVALID:
1135 break;
1136 case TYPE_CONST:
1137 params[0] = INT_TO_BOOLEAN(d->offset);
1138 break;
1139
1140 case TYPE_FLOAT_4:
1141 case TYPE_FLOATN_4:
1142 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1143 case TYPE_FLOAT_3:
1144 case TYPE_FLOATN_3:
1145 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1146 case TYPE_FLOAT_2:
1147 case TYPE_FLOATN_2:
1148 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1149 case TYPE_FLOAT:
1150 case TYPE_FLOATN:
1151 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1152 break;
1153
1154 case TYPE_DOUBLEN:
1155 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1156 break;
1157
1158 case TYPE_INT_4:
1159 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1160 case TYPE_INT_3:
1161 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1162 case TYPE_INT_2:
1163 case TYPE_ENUM_2:
1164 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1165 case TYPE_INT:
1166 case TYPE_ENUM:
1167 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1168 break;
1169
1170 case TYPE_INT_N:
1171 for (i = 0; i < v.value_int_n.n; i++)
1172 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1173 break;
1174
1175 case TYPE_INT64:
1176 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1177 break;
1178
1179 case TYPE_BOOLEAN:
1180 params[0] = ((GLboolean*) p)[0];
1181 break;
1182
1183 case TYPE_MATRIX:
1184 m = *(GLmatrix **) p;
1185 for (i = 0; i < 16; i++)
1186 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1187 break;
1188
1189 case TYPE_MATRIX_T:
1190 m = *(GLmatrix **) p;
1191 for (i = 0; i < 16; i++)
1192 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1193 break;
1194
1195 case TYPE_BIT_0:
1196 case TYPE_BIT_1:
1197 case TYPE_BIT_2:
1198 case TYPE_BIT_3:
1199 case TYPE_BIT_4:
1200 case TYPE_BIT_5:
1201 case TYPE_BIT_6:
1202 case TYPE_BIT_7:
1203 shift = d->type - TYPE_BIT_0;
1204 params[0] = (*(GLbitfield *) p >> shift) & 1;
1205 break;
1206 }
1207 }
1208
1209 void GLAPIENTRY
1210 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1211 {
1212 const struct value_desc *d;
1213 union value v;
1214 GLmatrix *m;
1215 int shift, i;
1216 void *p;
1217
1218 d = find_value("glGetFloatv", pname, &p, &v);
1219 switch (d->type) {
1220 case TYPE_INVALID:
1221 break;
1222 case TYPE_CONST:
1223 params[0] = (GLfloat) d->offset;
1224 break;
1225
1226 case TYPE_FLOAT_4:
1227 case TYPE_FLOATN_4:
1228 params[3] = ((GLfloat *) p)[3];
1229 case TYPE_FLOAT_3:
1230 case TYPE_FLOATN_3:
1231 params[2] = ((GLfloat *) p)[2];
1232 case TYPE_FLOAT_2:
1233 case TYPE_FLOATN_2:
1234 params[1] = ((GLfloat *) p)[1];
1235 case TYPE_FLOAT:
1236 case TYPE_FLOATN:
1237 params[0] = ((GLfloat *) p)[0];
1238 break;
1239
1240 case TYPE_DOUBLEN:
1241 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1242 break;
1243
1244 case TYPE_INT_4:
1245 params[3] = (GLfloat) (((GLint *) p)[3]);
1246 case TYPE_INT_3:
1247 params[2] = (GLfloat) (((GLint *) p)[2]);
1248 case TYPE_INT_2:
1249 case TYPE_ENUM_2:
1250 params[1] = (GLfloat) (((GLint *) p)[1]);
1251 case TYPE_INT:
1252 case TYPE_ENUM:
1253 params[0] = (GLfloat) (((GLint *) p)[0]);
1254 break;
1255
1256 case TYPE_INT_N:
1257 for (i = 0; i < v.value_int_n.n; i++)
1258 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1259 break;
1260
1261 case TYPE_INT64:
1262 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1263 break;
1264
1265 case TYPE_BOOLEAN:
1266 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1267 break;
1268
1269 case TYPE_MATRIX:
1270 m = *(GLmatrix **) p;
1271 for (i = 0; i < 16; i++)
1272 params[i] = m->m[i];
1273 break;
1274
1275 case TYPE_MATRIX_T:
1276 m = *(GLmatrix **) p;
1277 for (i = 0; i < 16; i++)
1278 params[i] = m->m[transpose[i]];
1279 break;
1280
1281 case TYPE_BIT_0:
1282 case TYPE_BIT_1:
1283 case TYPE_BIT_2:
1284 case TYPE_BIT_3:
1285 case TYPE_BIT_4:
1286 case TYPE_BIT_5:
1287 case TYPE_BIT_6:
1288 case TYPE_BIT_7:
1289 shift = d->type - TYPE_BIT_0;
1290 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1291 break;
1292 }
1293 }
1294
1295 void GLAPIENTRY
1296 _mesa_GetIntegerv(GLenum pname, GLint *params)
1297 {
1298 const struct value_desc *d;
1299 union value v;
1300 GLmatrix *m;
1301 int shift, i;
1302 void *p;
1303
1304 d = find_value("glGetIntegerv", pname, &p, &v);
1305 switch (d->type) {
1306 case TYPE_INVALID:
1307 break;
1308 case TYPE_CONST:
1309 params[0] = d->offset;
1310 break;
1311
1312 case TYPE_FLOAT_4:
1313 params[3] = IROUND(((GLfloat *) p)[3]);
1314 case TYPE_FLOAT_3:
1315 params[2] = IROUND(((GLfloat *) p)[2]);
1316 case TYPE_FLOAT_2:
1317 params[1] = IROUND(((GLfloat *) p)[1]);
1318 case TYPE_FLOAT:
1319 params[0] = IROUND(((GLfloat *) p)[0]);
1320 break;
1321
1322 case TYPE_FLOATN_4:
1323 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1324 case TYPE_FLOATN_3:
1325 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1326 case TYPE_FLOATN_2:
1327 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1328 case TYPE_FLOATN:
1329 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1330 break;
1331
1332 case TYPE_DOUBLEN:
1333 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1334 break;
1335
1336 case TYPE_INT_4:
1337 params[3] = ((GLint *) p)[3];
1338 case TYPE_INT_3:
1339 params[2] = ((GLint *) p)[2];
1340 case TYPE_INT_2:
1341 case TYPE_ENUM_2:
1342 params[1] = ((GLint *) p)[1];
1343 case TYPE_INT:
1344 case TYPE_ENUM:
1345 params[0] = ((GLint *) p)[0];
1346 break;
1347
1348 case TYPE_INT_N:
1349 for (i = 0; i < v.value_int_n.n; i++)
1350 params[i] = v.value_int_n.ints[i];
1351 break;
1352
1353 case TYPE_INT64:
1354 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1355 break;
1356
1357 case TYPE_BOOLEAN:
1358 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1359 break;
1360
1361 case TYPE_MATRIX:
1362 m = *(GLmatrix **) p;
1363 for (i = 0; i < 16; i++)
1364 params[i] = FLOAT_TO_INT(m->m[i]);
1365 break;
1366
1367 case TYPE_MATRIX_T:
1368 m = *(GLmatrix **) p;
1369 for (i = 0; i < 16; i++)
1370 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1371 break;
1372
1373 case TYPE_BIT_0:
1374 case TYPE_BIT_1:
1375 case TYPE_BIT_2:
1376 case TYPE_BIT_3:
1377 case TYPE_BIT_4:
1378 case TYPE_BIT_5:
1379 case TYPE_BIT_6:
1380 case TYPE_BIT_7:
1381 shift = d->type - TYPE_BIT_0;
1382 params[0] = (*(GLbitfield *) p >> shift) & 1;
1383 break;
1384 }
1385 }
1386
1387 void GLAPIENTRY
1388 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1389 {
1390 const struct value_desc *d;
1391 union value v;
1392 GLmatrix *m;
1393 int shift, i;
1394 void *p;
1395
1396 d = find_value("glGetInteger64v", pname, &p, &v);
1397 switch (d->type) {
1398 case TYPE_INVALID:
1399 break;
1400 case TYPE_CONST:
1401 params[0] = d->offset;
1402 break;
1403
1404 case TYPE_FLOAT_4:
1405 params[3] = IROUND64(((GLfloat *) p)[3]);
1406 case TYPE_FLOAT_3:
1407 params[2] = IROUND64(((GLfloat *) p)[2]);
1408 case TYPE_FLOAT_2:
1409 params[1] = IROUND64(((GLfloat *) p)[1]);
1410 case TYPE_FLOAT:
1411 params[0] = IROUND64(((GLfloat *) p)[0]);
1412 break;
1413
1414 case TYPE_FLOATN_4:
1415 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1416 case TYPE_FLOATN_3:
1417 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1418 case TYPE_FLOATN_2:
1419 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1420 case TYPE_FLOATN:
1421 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1422 break;
1423
1424 case TYPE_DOUBLEN:
1425 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1426 break;
1427
1428 case TYPE_INT_4:
1429 params[3] = ((GLint *) p)[3];
1430 case TYPE_INT_3:
1431 params[2] = ((GLint *) p)[2];
1432 case TYPE_INT_2:
1433 case TYPE_ENUM_2:
1434 params[1] = ((GLint *) p)[1];
1435 case TYPE_INT:
1436 case TYPE_ENUM:
1437 params[0] = ((GLint *) p)[0];
1438 break;
1439
1440 case TYPE_INT_N:
1441 for (i = 0; i < v.value_int_n.n; i++)
1442 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1443 break;
1444
1445 case TYPE_INT64:
1446 params[0] = ((GLint64 *) p)[0];
1447 break;
1448
1449 case TYPE_BOOLEAN:
1450 params[0] = ((GLboolean*) p)[0];
1451 break;
1452
1453 case TYPE_MATRIX:
1454 m = *(GLmatrix **) p;
1455 for (i = 0; i < 16; i++)
1456 params[i] = FLOAT_TO_INT64(m->m[i]);
1457 break;
1458
1459 case TYPE_MATRIX_T:
1460 m = *(GLmatrix **) p;
1461 for (i = 0; i < 16; i++)
1462 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1463 break;
1464
1465 case TYPE_BIT_0:
1466 case TYPE_BIT_1:
1467 case TYPE_BIT_2:
1468 case TYPE_BIT_3:
1469 case TYPE_BIT_4:
1470 case TYPE_BIT_5:
1471 case TYPE_BIT_6:
1472 case TYPE_BIT_7:
1473 shift = d->type - TYPE_BIT_0;
1474 params[0] = (*(GLbitfield *) p >> shift) & 1;
1475 break;
1476 }
1477 }
1478
1479 void GLAPIENTRY
1480 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1481 {
1482 const struct value_desc *d;
1483 union value v;
1484 GLmatrix *m;
1485 int shift, i;
1486 void *p;
1487
1488 d = find_value("glGetDoublev", pname, &p, &v);
1489 switch (d->type) {
1490 case TYPE_INVALID:
1491 break;
1492 case TYPE_CONST:
1493 params[0] = d->offset;
1494 break;
1495
1496 case TYPE_FLOAT_4:
1497 case TYPE_FLOATN_4:
1498 params[3] = ((GLfloat *) p)[3];
1499 case TYPE_FLOAT_3:
1500 case TYPE_FLOATN_3:
1501 params[2] = ((GLfloat *) p)[2];
1502 case TYPE_FLOAT_2:
1503 case TYPE_FLOATN_2:
1504 params[1] = ((GLfloat *) p)[1];
1505 case TYPE_FLOAT:
1506 case TYPE_FLOATN:
1507 params[0] = ((GLfloat *) p)[0];
1508 break;
1509
1510 case TYPE_DOUBLEN:
1511 params[0] = ((GLdouble *) p)[0];
1512 break;
1513
1514 case TYPE_INT_4:
1515 params[3] = ((GLint *) p)[3];
1516 case TYPE_INT_3:
1517 params[2] = ((GLint *) p)[2];
1518 case TYPE_INT_2:
1519 case TYPE_ENUM_2:
1520 params[1] = ((GLint *) p)[1];
1521 case TYPE_INT:
1522 case TYPE_ENUM:
1523 params[0] = ((GLint *) p)[0];
1524 break;
1525
1526 case TYPE_INT_N:
1527 for (i = 0; i < v.value_int_n.n; i++)
1528 params[i] = v.value_int_n.ints[i];
1529 break;
1530
1531 case TYPE_INT64:
1532 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1533 break;
1534
1535 case TYPE_BOOLEAN:
1536 params[0] = *(GLboolean*) p;
1537 break;
1538
1539 case TYPE_MATRIX:
1540 m = *(GLmatrix **) p;
1541 for (i = 0; i < 16; i++)
1542 params[i] = m->m[i];
1543 break;
1544
1545 case TYPE_MATRIX_T:
1546 m = *(GLmatrix **) p;
1547 for (i = 0; i < 16; i++)
1548 params[i] = m->m[transpose[i]];
1549 break;
1550
1551 case TYPE_BIT_0:
1552 case TYPE_BIT_1:
1553 case TYPE_BIT_2:
1554 case TYPE_BIT_3:
1555 case TYPE_BIT_4:
1556 case TYPE_BIT_5:
1557 case TYPE_BIT_6:
1558 case TYPE_BIT_7:
1559 shift = d->type - TYPE_BIT_0;
1560 params[0] = (*(GLbitfield *) p >> shift) & 1;
1561 break;
1562 }
1563 }
1564
1565 static enum value_type
1566 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1567 {
1568 GET_CURRENT_CONTEXT(ctx);
1569
1570 switch (pname) {
1571
1572 case GL_BLEND:
1573 if (index >= ctx->Const.MaxDrawBuffers)
1574 goto invalid_value;
1575 if (!ctx->Extensions.EXT_draw_buffers2)
1576 goto invalid_enum;
1577 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1578 return TYPE_INT;
1579
1580 case GL_BLEND_SRC:
1581 /* fall-through */
1582 case GL_BLEND_SRC_RGB:
1583 if (index >= ctx->Const.MaxDrawBuffers)
1584 goto invalid_value;
1585 if (!ctx->Extensions.ARB_draw_buffers_blend)
1586 goto invalid_enum;
1587 v->value_int = ctx->Color.Blend[index].SrcRGB;
1588 return TYPE_INT;
1589 case GL_BLEND_SRC_ALPHA:
1590 if (index >= ctx->Const.MaxDrawBuffers)
1591 goto invalid_value;
1592 if (!ctx->Extensions.ARB_draw_buffers_blend)
1593 goto invalid_enum;
1594 v->value_int = ctx->Color.Blend[index].SrcA;
1595 return TYPE_INT;
1596 case GL_BLEND_DST:
1597 /* fall-through */
1598 case GL_BLEND_DST_RGB:
1599 if (index >= ctx->Const.MaxDrawBuffers)
1600 goto invalid_value;
1601 if (!ctx->Extensions.ARB_draw_buffers_blend)
1602 goto invalid_enum;
1603 v->value_int = ctx->Color.Blend[index].DstRGB;
1604 return TYPE_INT;
1605 case GL_BLEND_DST_ALPHA:
1606 if (index >= ctx->Const.MaxDrawBuffers)
1607 goto invalid_value;
1608 if (!ctx->Extensions.ARB_draw_buffers_blend)
1609 goto invalid_enum;
1610 v->value_int = ctx->Color.Blend[index].DstA;
1611 return TYPE_INT;
1612 case GL_BLEND_EQUATION_RGB:
1613 if (index >= ctx->Const.MaxDrawBuffers)
1614 goto invalid_value;
1615 if (!ctx->Extensions.ARB_draw_buffers_blend)
1616 goto invalid_enum;
1617 v->value_int = ctx->Color.Blend[index].EquationRGB;
1618 return TYPE_INT;
1619 case GL_BLEND_EQUATION_ALPHA:
1620 if (index >= ctx->Const.MaxDrawBuffers)
1621 goto invalid_value;
1622 if (!ctx->Extensions.ARB_draw_buffers_blend)
1623 goto invalid_enum;
1624 v->value_int = ctx->Color.Blend[index].EquationA;
1625 return TYPE_INT;
1626
1627 case GL_COLOR_WRITEMASK:
1628 if (index >= ctx->Const.MaxDrawBuffers)
1629 goto invalid_value;
1630 if (!ctx->Extensions.EXT_draw_buffers2)
1631 goto invalid_enum;
1632 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1633 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1634 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1635 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1636 return TYPE_INT_4;
1637
1638 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1639 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1640 goto invalid_value;
1641 if (!ctx->Extensions.EXT_transform_feedback)
1642 goto invalid_enum;
1643 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1644 return TYPE_INT64;
1645
1646 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1647 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1648 goto invalid_value;
1649 if (!ctx->Extensions.EXT_transform_feedback)
1650 goto invalid_enum;
1651 v->value_int64
1652 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
1653 return TYPE_INT64;
1654
1655 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1656 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1657 goto invalid_value;
1658 if (!ctx->Extensions.EXT_transform_feedback)
1659 goto invalid_enum;
1660 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1661 return TYPE_INT;
1662
1663 case GL_UNIFORM_BUFFER_BINDING:
1664 if (index >= ctx->Const.MaxUniformBufferBindings)
1665 goto invalid_value;
1666 if (!ctx->Extensions.ARB_uniform_buffer_object)
1667 goto invalid_enum;
1668 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1669 return TYPE_INT;
1670
1671 case GL_UNIFORM_BUFFER_START:
1672 if (index >= ctx->Const.MaxUniformBufferBindings)
1673 goto invalid_value;
1674 if (!ctx->Extensions.ARB_uniform_buffer_object)
1675 goto invalid_enum;
1676 v->value_int = ctx->UniformBufferBindings[index].Offset;
1677 return TYPE_INT;
1678
1679 case GL_UNIFORM_BUFFER_SIZE:
1680 if (index >= ctx->Const.MaxUniformBufferBindings)
1681 goto invalid_value;
1682 if (!ctx->Extensions.ARB_uniform_buffer_object)
1683 goto invalid_enum;
1684 v->value_int = ctx->UniformBufferBindings[index].Size;
1685 return TYPE_INT;
1686
1687 /* ARB_texture_multisample / GL3.2 */
1688 case GL_SAMPLE_MASK_VALUE:
1689 if (index != 0)
1690 goto invalid_value;
1691 if (!ctx->Extensions.ARB_texture_multisample)
1692 goto invalid_enum;
1693 v->value_int = ctx->Multisample.SampleMaskValue;
1694 return TYPE_INT;
1695 }
1696
1697 invalid_enum:
1698 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1699 _mesa_lookup_enum_by_nr(pname));
1700 return TYPE_INVALID;
1701 invalid_value:
1702 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
1703 _mesa_lookup_enum_by_nr(pname));
1704 return TYPE_INVALID;
1705 }
1706
1707 void GLAPIENTRY
1708 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
1709 {
1710 union value v;
1711 enum value_type type =
1712 find_value_indexed("glGetBooleani_v", pname, index, &v);
1713
1714 switch (type) {
1715 case TYPE_INT:
1716 params[0] = INT_TO_BOOLEAN(v.value_int);
1717 break;
1718 case TYPE_INT_4:
1719 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
1720 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
1721 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
1722 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
1723 break;
1724 case TYPE_INT64:
1725 params[0] = INT64_TO_BOOLEAN(v.value_int);
1726 break;
1727 default:
1728 ; /* nothing - GL error was recorded */
1729 }
1730 }
1731
1732 void GLAPIENTRY
1733 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
1734 {
1735 union value v;
1736 enum value_type type =
1737 find_value_indexed("glGetIntegeri_v", pname, index, &v);
1738
1739 switch (type) {
1740 case TYPE_INT:
1741 params[0] = v.value_int;
1742 break;
1743 case TYPE_INT_4:
1744 params[0] = v.value_int_4[0];
1745 params[1] = v.value_int_4[1];
1746 params[2] = v.value_int_4[2];
1747 params[3] = v.value_int_4[3];
1748 break;
1749 case TYPE_INT64:
1750 params[0] = INT64_TO_INT(v.value_int);
1751 break;
1752 default:
1753 ; /* nothing - GL error was recorded */
1754 }
1755 }
1756
1757 void GLAPIENTRY
1758 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
1759 {
1760 union value v;
1761 enum value_type type =
1762 find_value_indexed("glGetInteger64i_v", pname, index, &v);
1763
1764 switch (type) {
1765 case TYPE_INT:
1766 params[0] = v.value_int;
1767 break;
1768 case TYPE_INT_4:
1769 params[0] = v.value_int_4[0];
1770 params[1] = v.value_int_4[1];
1771 params[2] = v.value_int_4[2];
1772 params[3] = v.value_int_4[3];
1773 break;
1774 case TYPE_INT64:
1775 params[0] = v.value_int;
1776 break;
1777 default:
1778 ; /* nothing - GL error was recorded */
1779 }
1780 }
1781
1782 void GLAPIENTRY
1783 _mesa_GetFixedv(GLenum pname, GLfixed *params)
1784 {
1785 const struct value_desc *d;
1786 union value v;
1787 GLmatrix *m;
1788 int shift, i;
1789 void *p;
1790
1791 d = find_value("glGetDoublev", pname, &p, &v);
1792 switch (d->type) {
1793 case TYPE_INVALID:
1794 break;
1795 case TYPE_CONST:
1796 params[0] = INT_TO_FIXED(d->offset);
1797 break;
1798
1799 case TYPE_FLOAT_4:
1800 case TYPE_FLOATN_4:
1801 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
1802 case TYPE_FLOAT_3:
1803 case TYPE_FLOATN_3:
1804 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
1805 case TYPE_FLOAT_2:
1806 case TYPE_FLOATN_2:
1807 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
1808 case TYPE_FLOAT:
1809 case TYPE_FLOATN:
1810 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
1811 break;
1812
1813 case TYPE_DOUBLEN:
1814 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
1815 break;
1816
1817 case TYPE_INT_4:
1818 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
1819 case TYPE_INT_3:
1820 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
1821 case TYPE_INT_2:
1822 case TYPE_ENUM_2:
1823 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
1824 case TYPE_INT:
1825 case TYPE_ENUM:
1826 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
1827 break;
1828
1829 case TYPE_INT_N:
1830 for (i = 0; i < v.value_int_n.n; i++)
1831 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
1832 break;
1833
1834 case TYPE_INT64:
1835 params[0] = ((GLint64 *) p)[0];
1836 break;
1837
1838 case TYPE_BOOLEAN:
1839 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
1840 break;
1841
1842 case TYPE_MATRIX:
1843 m = *(GLmatrix **) p;
1844 for (i = 0; i < 16; i++)
1845 params[i] = FLOAT_TO_FIXED(m->m[i]);
1846 break;
1847
1848 case TYPE_MATRIX_T:
1849 m = *(GLmatrix **) p;
1850 for (i = 0; i < 16; i++)
1851 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
1852 break;
1853
1854 case TYPE_BIT_0:
1855 case TYPE_BIT_1:
1856 case TYPE_BIT_2:
1857 case TYPE_BIT_3:
1858 case TYPE_BIT_4:
1859 case TYPE_BIT_5:
1860 case TYPE_BIT_6:
1861 case TYPE_BIT_7:
1862 shift = d->type - TYPE_BIT_0;
1863 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
1864 break;
1865 }
1866 }