mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "blend.h"
28 #include "enable.h"
29 #include "enums.h"
30 #include "extensions.h"
31 #include "get.h"
32 #include "macros.h"
33 #include "mtypes.h"
34 #include "state.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
37 #include "samplerobj.h"
38
39 /* This is a table driven implemetation of the glGet*v() functions.
40 * The basic idea is that most getters just look up an int somewhere
41 * in struct gl_context and then convert it to a bool or float according to
42 * which of glGetIntegerv() glGetBooleanv() etc is being called.
43 * Instead of generating code to do this, we can just record the enum
44 * value and the offset into struct gl_context in an array of structs. Then
45 * in glGet*(), we lookup the struct for the enum in question, and use
46 * the offset to get the int we need.
47 *
48 * Sometimes we need to look up a float, a boolean, a bit in a
49 * bitfield, a matrix or other types instead, so we need to track the
50 * type of the value in struct gl_context. And sometimes the value isn't in
51 * struct gl_context but in the drawbuffer, the array object, current texture
52 * unit, or maybe it's a computed value. So we need to also track
53 * where or how to find the value. Finally, we sometimes need to
54 * check that one of a number of extensions are enabled, the GL
55 * version or flush or call _mesa_update_state(). This is done by
56 * attaching optional extra information to the value description
57 * struct, it's sort of like an array of opcodes that describe extra
58 * checks or actions.
59 *
60 * Putting all this together we end up with struct value_desc below,
61 * and with a couple of macros to help, the table of struct value_desc
62 * is about as concise as the specification in the old python script.
63 */
64
65 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
66 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
67 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
68 (GLint) ((F) * 65536.0f) )
69
70 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
71 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
72 ((I) < SHRT_MIN) ? INT_MIN : \
73 (GLint) ((I) * 65536) )
74
75 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
76 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
77
78 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
79 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
80 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
81 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
82
83 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
84 #define ENUM_TO_FIXED(E) (E)
85
86 enum value_type {
87 TYPE_INVALID,
88 TYPE_INT,
89 TYPE_INT_2,
90 TYPE_INT_3,
91 TYPE_INT_4,
92 TYPE_INT_N,
93 TYPE_INT64,
94 TYPE_ENUM,
95 TYPE_ENUM_2,
96 TYPE_BOOLEAN,
97 TYPE_BIT_0,
98 TYPE_BIT_1,
99 TYPE_BIT_2,
100 TYPE_BIT_3,
101 TYPE_BIT_4,
102 TYPE_BIT_5,
103 TYPE_BIT_6,
104 TYPE_BIT_7,
105 TYPE_FLOAT,
106 TYPE_FLOAT_2,
107 TYPE_FLOAT_3,
108 TYPE_FLOAT_4,
109 TYPE_FLOATN,
110 TYPE_FLOATN_2,
111 TYPE_FLOATN_3,
112 TYPE_FLOATN_4,
113 TYPE_DOUBLEN,
114 TYPE_MATRIX,
115 TYPE_MATRIX_T,
116 TYPE_CONST
117 };
118
119 enum value_location {
120 LOC_BUFFER,
121 LOC_CONTEXT,
122 LOC_ARRAY,
123 LOC_TEXUNIT,
124 LOC_CUSTOM
125 };
126
127 enum value_extra {
128 EXTRA_END = 0x8000,
129 EXTRA_VERSION_30,
130 EXTRA_VERSION_31,
131 EXTRA_VERSION_32,
132 EXTRA_API_GL,
133 EXTRA_API_GL_CORE,
134 EXTRA_API_ES2,
135 EXTRA_API_ES3,
136 EXTRA_NEW_BUFFERS,
137 EXTRA_NEW_FRAG_CLAMP,
138 EXTRA_VALID_DRAW_BUFFER,
139 EXTRA_VALID_TEXTURE_UNIT,
140 EXTRA_VALID_CLIP_DISTANCE,
141 EXTRA_FLUSH_CURRENT,
142 EXTRA_GLSL_130,
143 };
144
145 #define NO_EXTRA NULL
146 #define NO_OFFSET 0
147
148 struct value_desc {
149 GLenum pname;
150 GLubyte location; /**< enum value_location */
151 GLubyte type; /**< enum value_type */
152 int offset;
153 const int *extra;
154 };
155
156 union value {
157 GLfloat value_float;
158 GLfloat value_float_4[4];
159 GLmatrix *value_matrix;
160 GLint value_int;
161 GLint value_int_4[4];
162 GLint64 value_int64;
163 GLenum value_enum;
164
165 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
166 struct {
167 GLint n, ints[100];
168 } value_int_n;
169 GLboolean value_bool;
170 };
171
172 #define BUFFER_FIELD(field, type) \
173 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
174 #define CONTEXT_FIELD(field, type) \
175 LOC_CONTEXT, type, offsetof(struct gl_context, field)
176 #define ARRAY_FIELD(field, type) \
177 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
178 #undef CONST /* already defined through windows.h */
179 #define CONST(value) \
180 LOC_CONTEXT, TYPE_CONST, value
181
182 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
183 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
184 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
185
186 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
187 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
188 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
189 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
190 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
191 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
192 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
193 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
194 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
195 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
196 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
197 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
198 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
199 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
200 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
201 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
202 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
203 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
204 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
205 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
206
207 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
208 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
209 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
210
211 #define EXT(f) \
212 offsetof(struct gl_extensions, f)
213
214 #define EXTRA_EXT(e) \
215 static const int extra_##e[] = { \
216 EXT(e), EXTRA_END \
217 }
218
219 #define EXTRA_EXT2(e1, e2) \
220 static const int extra_##e1##_##e2[] = { \
221 EXT(e1), EXT(e2), EXTRA_END \
222 }
223
224 /* The 'extra' mechanism is a way to specify extra checks (such as
225 * extensions or specific gl versions) or actions (flush current, new
226 * buffers) that we need to do before looking up an enum. We need to
227 * declare them all up front so we can refer to them in the value_desc
228 * structs below. */
229
230 static const int extra_new_buffers[] = {
231 EXTRA_NEW_BUFFERS,
232 EXTRA_END
233 };
234
235 static const int extra_new_frag_clamp[] = {
236 EXTRA_NEW_FRAG_CLAMP,
237 EXTRA_END
238 };
239
240 static const int extra_valid_draw_buffer[] = {
241 EXTRA_VALID_DRAW_BUFFER,
242 EXTRA_END
243 };
244
245 static const int extra_valid_texture_unit[] = {
246 EXTRA_VALID_TEXTURE_UNIT,
247 EXTRA_END
248 };
249
250 static const int extra_valid_clip_distance[] = {
251 EXTRA_VALID_CLIP_DISTANCE,
252 EXTRA_END
253 };
254
255 static const int extra_flush_current_valid_texture_unit[] = {
256 EXTRA_FLUSH_CURRENT,
257 EXTRA_VALID_TEXTURE_UNIT,
258 EXTRA_END
259 };
260
261 static const int extra_flush_current[] = {
262 EXTRA_FLUSH_CURRENT,
263 EXTRA_END
264 };
265
266 static const int extra_EXT_secondary_color_flush_current[] = {
267 EXT(EXT_secondary_color),
268 EXTRA_FLUSH_CURRENT,
269 EXTRA_END
270 };
271
272 static const int extra_EXT_fog_coord_flush_current[] = {
273 EXT(EXT_fog_coord),
274 EXTRA_FLUSH_CURRENT,
275 EXTRA_END
276 };
277
278 static const int extra_EXT_texture_integer[] = {
279 EXT(EXT_texture_integer),
280 EXTRA_END
281 };
282
283 static const int extra_EXT_texture_integer_and_new_buffers[] = {
284 EXT(EXT_texture_integer),
285 EXTRA_NEW_BUFFERS,
286 EXTRA_END
287 };
288
289 static const int extra_GLSL_130[] = {
290 EXTRA_GLSL_130,
291 EXTRA_END
292 };
293
294 static const int extra_texture_buffer_object[] = {
295 EXTRA_API_GL_CORE,
296 EXTRA_VERSION_31,
297 EXT(ARB_texture_buffer_object),
298 EXTRA_END
299 };
300
301 static const int extra_ARB_transform_feedback2_api_es3[] = {
302 EXT(ARB_transform_feedback2),
303 EXTRA_API_ES3,
304 EXTRA_END
305 };
306
307 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
308 EXT(ARB_uniform_buffer_object),
309 EXT(ARB_geometry_shader4),
310 EXTRA_END
311 };
312
313 static const int extra_ARB_ES2_compatibility_api_es2[] = {
314 EXT(ARB_ES2_compatibility),
315 EXTRA_API_ES2,
316 EXTRA_END
317 };
318
319 static const int extra_ARB_ES3_compatibility_api_es3[] = {
320 EXT(ARB_ES3_compatibility),
321 EXTRA_API_ES3,
322 EXTRA_END
323 };
324
325 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
326 EXT(EXT_framebuffer_sRGB),
327 EXTRA_NEW_BUFFERS,
328 EXTRA_END
329 };
330
331 EXTRA_EXT(ARB_texture_cube_map);
332 EXTRA_EXT(MESA_texture_array);
333 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
334 EXTRA_EXT(EXT_secondary_color);
335 EXTRA_EXT(EXT_fog_coord);
336 EXTRA_EXT(NV_fog_distance);
337 EXTRA_EXT(EXT_texture_filter_anisotropic);
338 EXTRA_EXT(NV_point_sprite);
339 EXTRA_EXT(NV_texture_rectangle);
340 EXTRA_EXT(EXT_stencil_two_side);
341 EXTRA_EXT(EXT_depth_bounds_test);
342 EXTRA_EXT(ARB_depth_clamp);
343 EXTRA_EXT(ATI_fragment_shader);
344 EXTRA_EXT(EXT_framebuffer_blit);
345 EXTRA_EXT(ARB_shader_objects);
346 EXTRA_EXT(EXT_provoking_vertex);
347 EXTRA_EXT(ARB_fragment_shader);
348 EXTRA_EXT(ARB_fragment_program);
349 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
350 EXTRA_EXT(EXT_framebuffer_object);
351 EXTRA_EXT(ARB_seamless_cube_map);
352 EXTRA_EXT(ARB_sync);
353 EXTRA_EXT(ARB_vertex_shader);
354 EXTRA_EXT(EXT_transform_feedback);
355 EXTRA_EXT(ARB_transform_feedback3);
356 EXTRA_EXT(EXT_pixel_buffer_object);
357 EXTRA_EXT(ARB_vertex_program);
358 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
359 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
360 EXTRA_EXT(ARB_geometry_shader4);
361 EXTRA_EXT(ARB_color_buffer_float);
362 EXTRA_EXT(EXT_framebuffer_sRGB);
363 EXTRA_EXT(OES_EGL_image_external);
364 EXTRA_EXT(ARB_blend_func_extended);
365 EXTRA_EXT(ARB_uniform_buffer_object);
366 EXTRA_EXT(ARB_timer_query);
367 EXTRA_EXT(ARB_map_buffer_alignment);
368 EXTRA_EXT(ARB_texture_cube_map_array);
369 EXTRA_EXT(ARB_texture_buffer_range);
370 EXTRA_EXT(ARB_texture_multisample);
371
372 static const int
373 extra_ARB_color_buffer_float_or_glcore[] = {
374 EXT(ARB_color_buffer_float),
375 EXTRA_API_GL_CORE,
376 EXTRA_END
377 };
378
379 static const int
380 extra_NV_primitive_restart[] = {
381 EXT(NV_primitive_restart),
382 EXTRA_END
383 };
384
385 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
386 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
387 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
388
389 static const int extra_gl30_es3[] = {
390 EXTRA_VERSION_30,
391 EXTRA_API_ES3,
392 EXTRA_END,
393 };
394
395 static const int
396 extra_ARB_vertex_program_api_es2[] = {
397 EXT(ARB_vertex_program),
398 EXTRA_API_ES2,
399 EXTRA_END
400 };
401
402 /* The ReadBuffer get token is valid under either full GL or under
403 * GLES2 if the NV_read_buffer extension is available. */
404 static const int
405 extra_NV_read_buffer_api_gl[] = {
406 EXTRA_API_ES2,
407 EXTRA_API_GL,
408 EXTRA_END
409 };
410
411 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
412 EXTRA_API_GL_CORE,
413 EXT(ARB_color_buffer_float),
414 EXTRA_NEW_BUFFERS,
415 EXTRA_END
416 };
417
418 /* This is the big table describing all the enums we accept in
419 * glGet*v(). The table is partitioned into six parts: enums
420 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
421 * between OpenGL and GLES, enums exclusive to GLES, etc for the
422 * remaining combinations. To look up the enums valid in a given API
423 * we will use a hash table specific to that API. These tables are in
424 * turn generated at build time and included through get_hash.h.
425 */
426
427 #include "get_hash.h"
428
429 /* All we need now is a way to look up the value struct from the enum.
430 * The code generated by gcc for the old generated big switch
431 * statement is a big, balanced, open coded if/else tree, essentially
432 * an unrolled binary search. It would be natural to sort the new
433 * enum table and use bsearch(), but we will use a read-only hash
434 * table instead. bsearch() has a nice guaranteed worst case
435 * performance, but we're also guaranteed to hit that worst case
436 * (log2(n) iterations) for about half the enums. Instead, using an
437 * open addressing hash table, we can find the enum on the first try
438 * for 80% of the enums, 1 collision for 10% and never more than 5
439 * collisions for any enum (typical numbers). And the code is very
440 * simple, even though it feels a little magic. */
441
442 #ifdef GET_DEBUG
443 static void
444 print_table_stats(int api)
445 {
446 int i, j, collisions[11], count, hash, mask;
447 const struct value_desc *d;
448 const char *api_names[] = {
449 [API_OPENGL_COMPAT] = "GL",
450 [API_OPENGL_CORE] = "GL_CORE",
451 [API_OPENGLES] = "GLES",
452 [API_OPENGLES2] = "GLES2",
453 };
454 const char *api_name;
455
456 api_name = api < Elements(api_names) ? api_names[api] : "N/A";
457 count = 0;
458 mask = Elements(table(api)) - 1;
459 memset(collisions, 0, sizeof collisions);
460
461 for (i = 0; i < Elements(table(api)); i++) {
462 if (!table(api)[i])
463 continue;
464 count++;
465 d = &values[table(api)[i]];
466 hash = (d->pname * prime_factor);
467 j = 0;
468 while (1) {
469 if (values[table(api)[hash & mask]].pname == d->pname)
470 break;
471 hash += prime_step;
472 j++;
473 }
474
475 if (j < 10)
476 collisions[j]++;
477 else
478 collisions[10]++;
479 }
480
481 printf("number of enums for %s: %d (total %ld)\n",
482 api_name, count, Elements(values));
483 for (i = 0; i < Elements(collisions) - 1; i++)
484 if (collisions[i] > 0)
485 printf(" %d enums with %d %scollisions\n",
486 collisions[i], i, i == 10 ? "or more " : "");
487 }
488 #endif
489
490 /**
491 * Initialize the enum hash for a given API
492 *
493 * This is called from one_time_init() to insert the enum values that
494 * are valid for the API in question into the enum hash table.
495 *
496 * \param the current context, for determining the API in question
497 */
498 void _mesa_init_get_hash(struct gl_context *ctx)
499 {
500 #ifdef GET_DEBUG
501 print_table_stats();
502 #endif
503 }
504
505 /**
506 * Handle irregular enums
507 *
508 * Some values don't conform to the "well-known type at context
509 * pointer + offset" pattern, so we have this function to catch all
510 * the corner cases. Typically, it's a computed value or a one-off
511 * pointer to a custom struct or something.
512 *
513 * In this case we can't return a pointer to the value, so we'll have
514 * to use the temporary variable 'v' declared back in the calling
515 * glGet*v() function to store the result.
516 *
517 * \param ctx the current context
518 * \param d the struct value_desc that describes the enum
519 * \param v pointer to the tmp declared in the calling glGet*v() function
520 */
521 static void
522 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
523 {
524 struct gl_buffer_object **buffer_obj;
525 struct gl_client_array *array;
526 GLuint unit, *p;
527
528 switch (d->pname) {
529 case GL_MAJOR_VERSION:
530 v->value_int = ctx->Version / 10;
531 break;
532 case GL_MINOR_VERSION:
533 v->value_int = ctx->Version % 10;
534 break;
535
536 case GL_TEXTURE_1D:
537 case GL_TEXTURE_2D:
538 case GL_TEXTURE_3D:
539 case GL_TEXTURE_1D_ARRAY_EXT:
540 case GL_TEXTURE_2D_ARRAY_EXT:
541 case GL_TEXTURE_CUBE_MAP_ARB:
542 case GL_TEXTURE_RECTANGLE_NV:
543 case GL_TEXTURE_EXTERNAL_OES:
544 v->value_bool = _mesa_IsEnabled(d->pname);
545 break;
546
547 case GL_LINE_STIPPLE_PATTERN:
548 /* This is the only GLushort, special case it here by promoting
549 * to an int rather than introducing a new type. */
550 v->value_int = ctx->Line.StipplePattern;
551 break;
552
553 case GL_CURRENT_RASTER_TEXTURE_COORDS:
554 unit = ctx->Texture.CurrentUnit;
555 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
556 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
557 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
558 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
559 break;
560
561 case GL_CURRENT_TEXTURE_COORDS:
562 unit = ctx->Texture.CurrentUnit;
563 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
564 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
565 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
566 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
567 break;
568
569 case GL_COLOR_WRITEMASK:
570 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
571 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
572 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
573 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
574 break;
575
576 case GL_EDGE_FLAG:
577 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
578 break;
579
580 case GL_READ_BUFFER:
581 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
582 break;
583
584 case GL_MAP2_GRID_DOMAIN:
585 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
586 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
587 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
588 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
589 break;
590
591 case GL_TEXTURE_STACK_DEPTH:
592 unit = ctx->Texture.CurrentUnit;
593 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
594 break;
595 case GL_TEXTURE_MATRIX:
596 unit = ctx->Texture.CurrentUnit;
597 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
598 break;
599
600 case GL_TEXTURE_COORD_ARRAY:
601 case GL_TEXTURE_COORD_ARRAY_SIZE:
602 case GL_TEXTURE_COORD_ARRAY_TYPE:
603 case GL_TEXTURE_COORD_ARRAY_STRIDE:
604 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
605 v->value_int = *(GLuint *) ((char *) array + d->offset);
606 break;
607
608 case GL_ACTIVE_TEXTURE_ARB:
609 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
610 break;
611 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
612 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
613 break;
614
615 case GL_MODELVIEW_STACK_DEPTH:
616 case GL_PROJECTION_STACK_DEPTH:
617 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
618 break;
619
620 case GL_MAX_TEXTURE_SIZE:
621 case GL_MAX_3D_TEXTURE_SIZE:
622 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
623 p = (GLuint *) ((char *) ctx + d->offset);
624 v->value_int = 1 << (*p - 1);
625 break;
626
627 case GL_SCISSOR_BOX:
628 v->value_int_4[0] = ctx->Scissor.X;
629 v->value_int_4[1] = ctx->Scissor.Y;
630 v->value_int_4[2] = ctx->Scissor.Width;
631 v->value_int_4[3] = ctx->Scissor.Height;
632 break;
633
634 case GL_LIST_INDEX:
635 v->value_int =
636 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
637 break;
638 case GL_LIST_MODE:
639 if (!ctx->CompileFlag)
640 v->value_enum = 0;
641 else if (ctx->ExecuteFlag)
642 v->value_enum = GL_COMPILE_AND_EXECUTE;
643 else
644 v->value_enum = GL_COMPILE;
645 break;
646
647 case GL_VIEWPORT:
648 v->value_int_4[0] = ctx->Viewport.X;
649 v->value_int_4[1] = ctx->Viewport.Y;
650 v->value_int_4[2] = ctx->Viewport.Width;
651 v->value_int_4[3] = ctx->Viewport.Height;
652 break;
653
654 case GL_ACTIVE_STENCIL_FACE_EXT:
655 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
656 break;
657
658 case GL_STENCIL_FAIL:
659 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
660 break;
661 case GL_STENCIL_FUNC:
662 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
663 break;
664 case GL_STENCIL_PASS_DEPTH_FAIL:
665 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
666 break;
667 case GL_STENCIL_PASS_DEPTH_PASS:
668 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
669 break;
670 case GL_STENCIL_REF:
671 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
672 break;
673 case GL_STENCIL_VALUE_MASK:
674 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
675 break;
676 case GL_STENCIL_WRITEMASK:
677 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
678 break;
679
680 case GL_NUM_EXTENSIONS:
681 v->value_int = _mesa_get_extension_count(ctx);
682 break;
683
684 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
685 v->value_int = _mesa_get_color_read_type(ctx);
686 break;
687 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
688 v->value_int = _mesa_get_color_read_format(ctx);
689 break;
690
691 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
692 v->value_int = ctx->CurrentStack->Depth + 1;
693 break;
694 case GL_CURRENT_MATRIX_ARB:
695 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
696 v->value_matrix = ctx->CurrentStack->Top;
697 break;
698
699 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
700 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
701 break;
702 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
703 v->value_int_n.n =
704 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
705 ASSERT(v->value_int_n.n <= 100);
706 break;
707
708 case GL_MAX_VARYING_FLOATS_ARB:
709 v->value_int = ctx->Const.MaxVarying * 4;
710 break;
711
712 /* Various object names */
713
714 case GL_TEXTURE_BINDING_1D:
715 case GL_TEXTURE_BINDING_2D:
716 case GL_TEXTURE_BINDING_3D:
717 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
718 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
719 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
720 case GL_TEXTURE_BINDING_RECTANGLE_NV:
721 case GL_TEXTURE_BINDING_EXTERNAL_OES:
722 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
723 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
724 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
725 unit = ctx->Texture.CurrentUnit;
726 v->value_int =
727 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
728 break;
729
730 /* GL_ARB_vertex_buffer_object */
731 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
732 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
733 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
734 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
735 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
736 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
737 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
738 buffer_obj = (struct gl_buffer_object **)
739 ((char *) ctx->Array.ArrayObj + d->offset);
740 v->value_int = (*buffer_obj)->Name;
741 break;
742 case GL_ARRAY_BUFFER_BINDING_ARB:
743 v->value_int = ctx->Array.ArrayBufferObj->Name;
744 break;
745 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
746 v->value_int =
747 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
748 break;
749 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
750 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
751 break;
752
753 /* ARB_copy_buffer */
754 case GL_COPY_READ_BUFFER:
755 v->value_int = ctx->CopyReadBuffer->Name;
756 break;
757 case GL_COPY_WRITE_BUFFER:
758 v->value_int = ctx->CopyWriteBuffer->Name;
759 break;
760
761 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
762 v->value_int = ctx->Pack.BufferObj->Name;
763 break;
764 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
765 v->value_int = ctx->Unpack.BufferObj->Name;
766 break;
767 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
768 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
769 break;
770 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
771 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
772 break;
773 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
774 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
775 break;
776 case GL_TRANSFORM_FEEDBACK_BINDING:
777 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
778 break;
779 case GL_CURRENT_PROGRAM:
780 v->value_int =
781 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
782 break;
783 case GL_READ_FRAMEBUFFER_BINDING_EXT:
784 v->value_int = ctx->ReadBuffer->Name;
785 break;
786 case GL_RENDERBUFFER_BINDING_EXT:
787 v->value_int =
788 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
789 break;
790 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
791 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
792 break;
793
794 case GL_FOG_COLOR:
795 if (_mesa_get_clamp_fragment_color(ctx))
796 COPY_4FV(v->value_float_4, ctx->Fog.Color);
797 else
798 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
799 break;
800 case GL_COLOR_CLEAR_VALUE:
801 if (_mesa_get_clamp_fragment_color(ctx)) {
802 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
803 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
804 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
805 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
806 } else
807 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
808 break;
809 case GL_BLEND_COLOR_EXT:
810 if (_mesa_get_clamp_fragment_color(ctx))
811 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
812 else
813 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
814 break;
815 case GL_ALPHA_TEST_REF:
816 if (_mesa_get_clamp_fragment_color(ctx))
817 v->value_float = ctx->Color.AlphaRef;
818 else
819 v->value_float = ctx->Color.AlphaRefUnclamped;
820 break;
821 case GL_MAX_VERTEX_UNIFORM_VECTORS:
822 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
823 break;
824
825 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
826 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
827 break;
828
829 /* GL_ARB_texture_buffer_object */
830 case GL_TEXTURE_BUFFER_ARB:
831 v->value_int = ctx->Texture.BufferObject->Name;
832 break;
833 case GL_TEXTURE_BINDING_BUFFER_ARB:
834 unit = ctx->Texture.CurrentUnit;
835 v->value_int =
836 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
837 break;
838 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
839 {
840 struct gl_buffer_object *buf =
841 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
842 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
843 v->value_int = buf ? buf->Name : 0;
844 }
845 break;
846 case GL_TEXTURE_BUFFER_FORMAT_ARB:
847 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
848 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
849 break;
850
851 /* GL_ARB_sampler_objects */
852 case GL_SAMPLER_BINDING:
853 {
854 struct gl_sampler_object *samp =
855 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
856
857 /*
858 * The sampler object may have been deleted on another context,
859 * so we try to lookup the sampler object before returning its Name.
860 */
861 if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) {
862 v->value_int = samp->Name;
863 } else {
864 v->value_int = 0;
865 }
866 }
867 break;
868 /* GL_ARB_uniform_buffer_object */
869 case GL_UNIFORM_BUFFER_BINDING:
870 v->value_int = ctx->UniformBuffer->Name;
871 break;
872 /* GL_ARB_timer_query */
873 case GL_TIMESTAMP:
874 if (ctx->Driver.GetTimestamp) {
875 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
876 }
877 else {
878 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
879 }
880 break;
881 }
882 }
883
884 /**
885 * Check extra constraints on a struct value_desc descriptor
886 *
887 * If a struct value_desc has a non-NULL extra pointer, it means that
888 * there are a number of extra constraints to check or actions to
889 * perform. The extras is just an integer array where each integer
890 * encode different constraints or actions.
891 *
892 * \param ctx current context
893 * \param func name of calling glGet*v() function for error reporting
894 * \param d the struct value_desc that has the extra constraints
895 *
896 * \return GL_FALSE if all of the constraints were not satisfied,
897 * otherwise GL_TRUE.
898 */
899 static GLboolean
900 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
901 {
902 const GLuint version = ctx->Version;
903 int total, enabled;
904 const int *e;
905
906 total = 0;
907 enabled = 0;
908 for (e = d->extra; *e != EXTRA_END; e++)
909 switch (*e) {
910 case EXTRA_VERSION_30:
911 if (version >= 30) {
912 total++;
913 enabled++;
914 }
915 break;
916 case EXTRA_VERSION_31:
917 if (version >= 31) {
918 total++;
919 enabled++;
920 }
921 break;
922 case EXTRA_VERSION_32:
923 if (version >= 32) {
924 total++;
925 enabled++;
926 }
927 break;
928 case EXTRA_NEW_FRAG_CLAMP:
929 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
930 _mesa_update_state(ctx);
931 break;
932 case EXTRA_API_ES2:
933 if (ctx->API == API_OPENGLES2) {
934 total++;
935 enabled++;
936 }
937 break;
938 case EXTRA_API_ES3:
939 if (_mesa_is_gles3(ctx)) {
940 total++;
941 enabled++;
942 }
943 break;
944 case EXTRA_API_GL:
945 if (_mesa_is_desktop_gl(ctx)) {
946 total++;
947 enabled++;
948 }
949 break;
950 case EXTRA_API_GL_CORE:
951 if (ctx->API == API_OPENGL_CORE) {
952 total++;
953 enabled++;
954 }
955 break;
956 case EXTRA_NEW_BUFFERS:
957 if (ctx->NewState & _NEW_BUFFERS)
958 _mesa_update_state(ctx);
959 break;
960 case EXTRA_FLUSH_CURRENT:
961 FLUSH_CURRENT(ctx, 0);
962 break;
963 case EXTRA_VALID_DRAW_BUFFER:
964 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
965 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
966 func, d->pname - GL_DRAW_BUFFER0_ARB);
967 return GL_FALSE;
968 }
969 break;
970 case EXTRA_VALID_TEXTURE_UNIT:
971 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
972 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
973 func, ctx->Texture.CurrentUnit);
974 return GL_FALSE;
975 }
976 break;
977 case EXTRA_VALID_CLIP_DISTANCE:
978 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
979 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
980 func, d->pname - GL_CLIP_DISTANCE0);
981 return GL_FALSE;
982 }
983 break;
984 case EXTRA_GLSL_130:
985 if (ctx->Const.GLSLVersion >= 130) {
986 total++;
987 enabled++;
988 }
989 break;
990 case EXTRA_END:
991 break;
992 default: /* *e is a offset into the extension struct */
993 total++;
994 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
995 enabled++;
996 break;
997 }
998
999 if (total > 0 && enabled == 0) {
1000 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1001 _mesa_lookup_enum_by_nr(d->pname));
1002 return GL_FALSE;
1003 }
1004
1005 return GL_TRUE;
1006 }
1007
1008 static const struct value_desc error_value =
1009 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1010
1011 /**
1012 * Find the struct value_desc corresponding to the enum 'pname'.
1013 *
1014 * We hash the enum value to get an index into the 'table' array,
1015 * which holds the index in the 'values' array of struct value_desc.
1016 * Once we've found the entry, we do the extra checks, if any, then
1017 * look up the value and return a pointer to it.
1018 *
1019 * If the value has to be computed (for example, it's the result of a
1020 * function call or we need to add 1 to it), we use the tmp 'v' to
1021 * store the result.
1022 *
1023 * \param func name of glGet*v() func for error reporting
1024 * \param pname the enum value we're looking up
1025 * \param p is were we return the pointer to the value
1026 * \param v a tmp union value variable in the calling glGet*v() function
1027 *
1028 * \return the struct value_desc corresponding to the enum or a struct
1029 * value_desc of TYPE_INVALID if not found. This lets the calling
1030 * glGet*v() function jump right into a switch statement and
1031 * handle errors there instead of having to check for NULL.
1032 */
1033 static const struct value_desc *
1034 find_value(const char *func, GLenum pname, void **p, union value *v)
1035 {
1036 GET_CURRENT_CONTEXT(ctx);
1037 struct gl_texture_unit *unit;
1038 int mask, hash;
1039 const struct value_desc *d;
1040 int api;
1041
1042 api = ctx->API;
1043 /* We index into the table_set[] list of per-API hash tables using the API's
1044 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1045 * value since it's compatible with GLES2 its entry in table_set[] is at the
1046 * end.
1047 */
1048 STATIC_ASSERT(Elements(table_set) == API_OPENGL_LAST + 2);
1049 if (_mesa_is_gles3(ctx)) {
1050 api = API_OPENGL_LAST + 1;
1051 }
1052 mask = Elements(table(api)) - 1;
1053 hash = (pname * prime_factor);
1054 while (1) {
1055 int idx = table(api)[hash & mask];
1056
1057 /* If the enum isn't valid, the hash walk ends with index 0,
1058 * pointing to the first entry of values[] which doesn't hold
1059 * any valid enum. */
1060 if (unlikely(idx == 0)) {
1061 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1062 _mesa_lookup_enum_by_nr(pname));
1063 return &error_value;
1064 }
1065
1066 d = &values[idx];
1067 if (likely(d->pname == pname))
1068 break;
1069
1070 hash += prime_step;
1071 }
1072
1073 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1074 return &error_value;
1075
1076 switch (d->location) {
1077 case LOC_BUFFER:
1078 *p = ((char *) ctx->DrawBuffer + d->offset);
1079 return d;
1080 case LOC_CONTEXT:
1081 *p = ((char *) ctx + d->offset);
1082 return d;
1083 case LOC_ARRAY:
1084 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1085 return d;
1086 case LOC_TEXUNIT:
1087 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1088 *p = ((char *) unit + d->offset);
1089 return d;
1090 case LOC_CUSTOM:
1091 find_custom_value(ctx, d, v);
1092 *p = v;
1093 return d;
1094 default:
1095 assert(0);
1096 break;
1097 }
1098
1099 /* silence warning */
1100 return &error_value;
1101 }
1102
1103 static const int transpose[] = {
1104 0, 4, 8, 12,
1105 1, 5, 9, 13,
1106 2, 6, 10, 14,
1107 3, 7, 11, 15
1108 };
1109
1110 void GLAPIENTRY
1111 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1112 {
1113 const struct value_desc *d;
1114 union value v;
1115 GLmatrix *m;
1116 int shift, i;
1117 void *p;
1118
1119 d = find_value("glGetBooleanv", pname, &p, &v);
1120 switch (d->type) {
1121 case TYPE_INVALID:
1122 break;
1123 case TYPE_CONST:
1124 params[0] = INT_TO_BOOLEAN(d->offset);
1125 break;
1126
1127 case TYPE_FLOAT_4:
1128 case TYPE_FLOATN_4:
1129 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1130 case TYPE_FLOAT_3:
1131 case TYPE_FLOATN_3:
1132 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1133 case TYPE_FLOAT_2:
1134 case TYPE_FLOATN_2:
1135 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1136 case TYPE_FLOAT:
1137 case TYPE_FLOATN:
1138 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1139 break;
1140
1141 case TYPE_DOUBLEN:
1142 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1143 break;
1144
1145 case TYPE_INT_4:
1146 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1147 case TYPE_INT_3:
1148 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1149 case TYPE_INT_2:
1150 case TYPE_ENUM_2:
1151 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1152 case TYPE_INT:
1153 case TYPE_ENUM:
1154 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1155 break;
1156
1157 case TYPE_INT_N:
1158 for (i = 0; i < v.value_int_n.n; i++)
1159 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1160 break;
1161
1162 case TYPE_INT64:
1163 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1164 break;
1165
1166 case TYPE_BOOLEAN:
1167 params[0] = ((GLboolean*) p)[0];
1168 break;
1169
1170 case TYPE_MATRIX:
1171 m = *(GLmatrix **) p;
1172 for (i = 0; i < 16; i++)
1173 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1174 break;
1175
1176 case TYPE_MATRIX_T:
1177 m = *(GLmatrix **) p;
1178 for (i = 0; i < 16; i++)
1179 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1180 break;
1181
1182 case TYPE_BIT_0:
1183 case TYPE_BIT_1:
1184 case TYPE_BIT_2:
1185 case TYPE_BIT_3:
1186 case TYPE_BIT_4:
1187 case TYPE_BIT_5:
1188 case TYPE_BIT_6:
1189 case TYPE_BIT_7:
1190 shift = d->type - TYPE_BIT_0;
1191 params[0] = (*(GLbitfield *) p >> shift) & 1;
1192 break;
1193 }
1194 }
1195
1196 void GLAPIENTRY
1197 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1198 {
1199 const struct value_desc *d;
1200 union value v;
1201 GLmatrix *m;
1202 int shift, i;
1203 void *p;
1204
1205 d = find_value("glGetFloatv", pname, &p, &v);
1206 switch (d->type) {
1207 case TYPE_INVALID:
1208 break;
1209 case TYPE_CONST:
1210 params[0] = (GLfloat) d->offset;
1211 break;
1212
1213 case TYPE_FLOAT_4:
1214 case TYPE_FLOATN_4:
1215 params[3] = ((GLfloat *) p)[3];
1216 case TYPE_FLOAT_3:
1217 case TYPE_FLOATN_3:
1218 params[2] = ((GLfloat *) p)[2];
1219 case TYPE_FLOAT_2:
1220 case TYPE_FLOATN_2:
1221 params[1] = ((GLfloat *) p)[1];
1222 case TYPE_FLOAT:
1223 case TYPE_FLOATN:
1224 params[0] = ((GLfloat *) p)[0];
1225 break;
1226
1227 case TYPE_DOUBLEN:
1228 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1229 break;
1230
1231 case TYPE_INT_4:
1232 params[3] = (GLfloat) (((GLint *) p)[3]);
1233 case TYPE_INT_3:
1234 params[2] = (GLfloat) (((GLint *) p)[2]);
1235 case TYPE_INT_2:
1236 case TYPE_ENUM_2:
1237 params[1] = (GLfloat) (((GLint *) p)[1]);
1238 case TYPE_INT:
1239 case TYPE_ENUM:
1240 params[0] = (GLfloat) (((GLint *) p)[0]);
1241 break;
1242
1243 case TYPE_INT_N:
1244 for (i = 0; i < v.value_int_n.n; i++)
1245 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1246 break;
1247
1248 case TYPE_INT64:
1249 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1250 break;
1251
1252 case TYPE_BOOLEAN:
1253 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1254 break;
1255
1256 case TYPE_MATRIX:
1257 m = *(GLmatrix **) p;
1258 for (i = 0; i < 16; i++)
1259 params[i] = m->m[i];
1260 break;
1261
1262 case TYPE_MATRIX_T:
1263 m = *(GLmatrix **) p;
1264 for (i = 0; i < 16; i++)
1265 params[i] = m->m[transpose[i]];
1266 break;
1267
1268 case TYPE_BIT_0:
1269 case TYPE_BIT_1:
1270 case TYPE_BIT_2:
1271 case TYPE_BIT_3:
1272 case TYPE_BIT_4:
1273 case TYPE_BIT_5:
1274 case TYPE_BIT_6:
1275 case TYPE_BIT_7:
1276 shift = d->type - TYPE_BIT_0;
1277 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1278 break;
1279 }
1280 }
1281
1282 void GLAPIENTRY
1283 _mesa_GetIntegerv(GLenum pname, GLint *params)
1284 {
1285 const struct value_desc *d;
1286 union value v;
1287 GLmatrix *m;
1288 int shift, i;
1289 void *p;
1290
1291 d = find_value("glGetIntegerv", pname, &p, &v);
1292 switch (d->type) {
1293 case TYPE_INVALID:
1294 break;
1295 case TYPE_CONST:
1296 params[0] = d->offset;
1297 break;
1298
1299 case TYPE_FLOAT_4:
1300 params[3] = IROUND(((GLfloat *) p)[3]);
1301 case TYPE_FLOAT_3:
1302 params[2] = IROUND(((GLfloat *) p)[2]);
1303 case TYPE_FLOAT_2:
1304 params[1] = IROUND(((GLfloat *) p)[1]);
1305 case TYPE_FLOAT:
1306 params[0] = IROUND(((GLfloat *) p)[0]);
1307 break;
1308
1309 case TYPE_FLOATN_4:
1310 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1311 case TYPE_FLOATN_3:
1312 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1313 case TYPE_FLOATN_2:
1314 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1315 case TYPE_FLOATN:
1316 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1317 break;
1318
1319 case TYPE_DOUBLEN:
1320 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1321 break;
1322
1323 case TYPE_INT_4:
1324 params[3] = ((GLint *) p)[3];
1325 case TYPE_INT_3:
1326 params[2] = ((GLint *) p)[2];
1327 case TYPE_INT_2:
1328 case TYPE_ENUM_2:
1329 params[1] = ((GLint *) p)[1];
1330 case TYPE_INT:
1331 case TYPE_ENUM:
1332 params[0] = ((GLint *) p)[0];
1333 break;
1334
1335 case TYPE_INT_N:
1336 for (i = 0; i < v.value_int_n.n; i++)
1337 params[i] = v.value_int_n.ints[i];
1338 break;
1339
1340 case TYPE_INT64:
1341 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1342 break;
1343
1344 case TYPE_BOOLEAN:
1345 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1346 break;
1347
1348 case TYPE_MATRIX:
1349 m = *(GLmatrix **) p;
1350 for (i = 0; i < 16; i++)
1351 params[i] = FLOAT_TO_INT(m->m[i]);
1352 break;
1353
1354 case TYPE_MATRIX_T:
1355 m = *(GLmatrix **) p;
1356 for (i = 0; i < 16; i++)
1357 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1358 break;
1359
1360 case TYPE_BIT_0:
1361 case TYPE_BIT_1:
1362 case TYPE_BIT_2:
1363 case TYPE_BIT_3:
1364 case TYPE_BIT_4:
1365 case TYPE_BIT_5:
1366 case TYPE_BIT_6:
1367 case TYPE_BIT_7:
1368 shift = d->type - TYPE_BIT_0;
1369 params[0] = (*(GLbitfield *) p >> shift) & 1;
1370 break;
1371 }
1372 }
1373
1374 void GLAPIENTRY
1375 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1376 {
1377 const struct value_desc *d;
1378 union value v;
1379 GLmatrix *m;
1380 int shift, i;
1381 void *p;
1382
1383 d = find_value("glGetInteger64v", pname, &p, &v);
1384 switch (d->type) {
1385 case TYPE_INVALID:
1386 break;
1387 case TYPE_CONST:
1388 params[0] = d->offset;
1389 break;
1390
1391 case TYPE_FLOAT_4:
1392 params[3] = IROUND64(((GLfloat *) p)[3]);
1393 case TYPE_FLOAT_3:
1394 params[2] = IROUND64(((GLfloat *) p)[2]);
1395 case TYPE_FLOAT_2:
1396 params[1] = IROUND64(((GLfloat *) p)[1]);
1397 case TYPE_FLOAT:
1398 params[0] = IROUND64(((GLfloat *) p)[0]);
1399 break;
1400
1401 case TYPE_FLOATN_4:
1402 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1403 case TYPE_FLOATN_3:
1404 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1405 case TYPE_FLOATN_2:
1406 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1407 case TYPE_FLOATN:
1408 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1409 break;
1410
1411 case TYPE_DOUBLEN:
1412 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1413 break;
1414
1415 case TYPE_INT_4:
1416 params[3] = ((GLint *) p)[3];
1417 case TYPE_INT_3:
1418 params[2] = ((GLint *) p)[2];
1419 case TYPE_INT_2:
1420 case TYPE_ENUM_2:
1421 params[1] = ((GLint *) p)[1];
1422 case TYPE_INT:
1423 case TYPE_ENUM:
1424 params[0] = ((GLint *) p)[0];
1425 break;
1426
1427 case TYPE_INT_N:
1428 for (i = 0; i < v.value_int_n.n; i++)
1429 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1430 break;
1431
1432 case TYPE_INT64:
1433 params[0] = ((GLint64 *) p)[0];
1434 break;
1435
1436 case TYPE_BOOLEAN:
1437 params[0] = ((GLboolean*) p)[0];
1438 break;
1439
1440 case TYPE_MATRIX:
1441 m = *(GLmatrix **) p;
1442 for (i = 0; i < 16; i++)
1443 params[i] = FLOAT_TO_INT64(m->m[i]);
1444 break;
1445
1446 case TYPE_MATRIX_T:
1447 m = *(GLmatrix **) p;
1448 for (i = 0; i < 16; i++)
1449 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1450 break;
1451
1452 case TYPE_BIT_0:
1453 case TYPE_BIT_1:
1454 case TYPE_BIT_2:
1455 case TYPE_BIT_3:
1456 case TYPE_BIT_4:
1457 case TYPE_BIT_5:
1458 case TYPE_BIT_6:
1459 case TYPE_BIT_7:
1460 shift = d->type - TYPE_BIT_0;
1461 params[0] = (*(GLbitfield *) p >> shift) & 1;
1462 break;
1463 }
1464 }
1465
1466 void GLAPIENTRY
1467 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1468 {
1469 const struct value_desc *d;
1470 union value v;
1471 GLmatrix *m;
1472 int shift, i;
1473 void *p;
1474
1475 d = find_value("glGetDoublev", pname, &p, &v);
1476 switch (d->type) {
1477 case TYPE_INVALID:
1478 break;
1479 case TYPE_CONST:
1480 params[0] = d->offset;
1481 break;
1482
1483 case TYPE_FLOAT_4:
1484 case TYPE_FLOATN_4:
1485 params[3] = ((GLfloat *) p)[3];
1486 case TYPE_FLOAT_3:
1487 case TYPE_FLOATN_3:
1488 params[2] = ((GLfloat *) p)[2];
1489 case TYPE_FLOAT_2:
1490 case TYPE_FLOATN_2:
1491 params[1] = ((GLfloat *) p)[1];
1492 case TYPE_FLOAT:
1493 case TYPE_FLOATN:
1494 params[0] = ((GLfloat *) p)[0];
1495 break;
1496
1497 case TYPE_DOUBLEN:
1498 params[0] = ((GLdouble *) p)[0];
1499 break;
1500
1501 case TYPE_INT_4:
1502 params[3] = ((GLint *) p)[3];
1503 case TYPE_INT_3:
1504 params[2] = ((GLint *) p)[2];
1505 case TYPE_INT_2:
1506 case TYPE_ENUM_2:
1507 params[1] = ((GLint *) p)[1];
1508 case TYPE_INT:
1509 case TYPE_ENUM:
1510 params[0] = ((GLint *) p)[0];
1511 break;
1512
1513 case TYPE_INT_N:
1514 for (i = 0; i < v.value_int_n.n; i++)
1515 params[i] = v.value_int_n.ints[i];
1516 break;
1517
1518 case TYPE_INT64:
1519 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1520 break;
1521
1522 case TYPE_BOOLEAN:
1523 params[0] = *(GLboolean*) p;
1524 break;
1525
1526 case TYPE_MATRIX:
1527 m = *(GLmatrix **) p;
1528 for (i = 0; i < 16; i++)
1529 params[i] = m->m[i];
1530 break;
1531
1532 case TYPE_MATRIX_T:
1533 m = *(GLmatrix **) p;
1534 for (i = 0; i < 16; i++)
1535 params[i] = m->m[transpose[i]];
1536 break;
1537
1538 case TYPE_BIT_0:
1539 case TYPE_BIT_1:
1540 case TYPE_BIT_2:
1541 case TYPE_BIT_3:
1542 case TYPE_BIT_4:
1543 case TYPE_BIT_5:
1544 case TYPE_BIT_6:
1545 case TYPE_BIT_7:
1546 shift = d->type - TYPE_BIT_0;
1547 params[0] = (*(GLbitfield *) p >> shift) & 1;
1548 break;
1549 }
1550 }
1551
1552 static enum value_type
1553 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1554 {
1555 GET_CURRENT_CONTEXT(ctx);
1556
1557 switch (pname) {
1558
1559 case GL_BLEND:
1560 if (index >= ctx->Const.MaxDrawBuffers)
1561 goto invalid_value;
1562 if (!ctx->Extensions.EXT_draw_buffers2)
1563 goto invalid_enum;
1564 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1565 return TYPE_INT;
1566
1567 case GL_BLEND_SRC:
1568 /* fall-through */
1569 case GL_BLEND_SRC_RGB:
1570 if (index >= ctx->Const.MaxDrawBuffers)
1571 goto invalid_value;
1572 if (!ctx->Extensions.ARB_draw_buffers_blend)
1573 goto invalid_enum;
1574 v->value_int = ctx->Color.Blend[index].SrcRGB;
1575 return TYPE_INT;
1576 case GL_BLEND_SRC_ALPHA:
1577 if (index >= ctx->Const.MaxDrawBuffers)
1578 goto invalid_value;
1579 if (!ctx->Extensions.ARB_draw_buffers_blend)
1580 goto invalid_enum;
1581 v->value_int = ctx->Color.Blend[index].SrcA;
1582 return TYPE_INT;
1583 case GL_BLEND_DST:
1584 /* fall-through */
1585 case GL_BLEND_DST_RGB:
1586 if (index >= ctx->Const.MaxDrawBuffers)
1587 goto invalid_value;
1588 if (!ctx->Extensions.ARB_draw_buffers_blend)
1589 goto invalid_enum;
1590 v->value_int = ctx->Color.Blend[index].DstRGB;
1591 return TYPE_INT;
1592 case GL_BLEND_DST_ALPHA:
1593 if (index >= ctx->Const.MaxDrawBuffers)
1594 goto invalid_value;
1595 if (!ctx->Extensions.ARB_draw_buffers_blend)
1596 goto invalid_enum;
1597 v->value_int = ctx->Color.Blend[index].DstA;
1598 return TYPE_INT;
1599 case GL_BLEND_EQUATION_RGB:
1600 if (index >= ctx->Const.MaxDrawBuffers)
1601 goto invalid_value;
1602 if (!ctx->Extensions.ARB_draw_buffers_blend)
1603 goto invalid_enum;
1604 v->value_int = ctx->Color.Blend[index].EquationRGB;
1605 return TYPE_INT;
1606 case GL_BLEND_EQUATION_ALPHA:
1607 if (index >= ctx->Const.MaxDrawBuffers)
1608 goto invalid_value;
1609 if (!ctx->Extensions.ARB_draw_buffers_blend)
1610 goto invalid_enum;
1611 v->value_int = ctx->Color.Blend[index].EquationA;
1612 return TYPE_INT;
1613
1614 case GL_COLOR_WRITEMASK:
1615 if (index >= ctx->Const.MaxDrawBuffers)
1616 goto invalid_value;
1617 if (!ctx->Extensions.EXT_draw_buffers2)
1618 goto invalid_enum;
1619 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1620 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1621 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1622 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1623 return TYPE_INT_4;
1624
1625 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1626 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1627 goto invalid_value;
1628 if (!ctx->Extensions.EXT_transform_feedback)
1629 goto invalid_enum;
1630 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1631 return TYPE_INT64;
1632
1633 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1634 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1635 goto invalid_value;
1636 if (!ctx->Extensions.EXT_transform_feedback)
1637 goto invalid_enum;
1638 v->value_int64
1639 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
1640 return TYPE_INT64;
1641
1642 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1643 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1644 goto invalid_value;
1645 if (!ctx->Extensions.EXT_transform_feedback)
1646 goto invalid_enum;
1647 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1648 return TYPE_INT;
1649
1650 case GL_UNIFORM_BUFFER_BINDING:
1651 if (index >= ctx->Const.MaxUniformBufferBindings)
1652 goto invalid_value;
1653 if (!ctx->Extensions.ARB_uniform_buffer_object)
1654 goto invalid_enum;
1655 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1656 return TYPE_INT;
1657
1658 case GL_UNIFORM_BUFFER_START:
1659 if (index >= ctx->Const.MaxUniformBufferBindings)
1660 goto invalid_value;
1661 if (!ctx->Extensions.ARB_uniform_buffer_object)
1662 goto invalid_enum;
1663 v->value_int = ctx->UniformBufferBindings[index].Offset;
1664 return TYPE_INT;
1665
1666 case GL_UNIFORM_BUFFER_SIZE:
1667 if (index >= ctx->Const.MaxUniformBufferBindings)
1668 goto invalid_value;
1669 if (!ctx->Extensions.ARB_uniform_buffer_object)
1670 goto invalid_enum;
1671 v->value_int = ctx->UniformBufferBindings[index].Size;
1672 return TYPE_INT;
1673
1674 /* ARB_texture_multisample / GL3.2 */
1675 case GL_SAMPLE_MASK_VALUE:
1676 if (index != 0)
1677 goto invalid_value;
1678 if (!ctx->Extensions.ARB_texture_multisample)
1679 goto invalid_enum;
1680 v->value_int = ctx->Multisample.SampleMaskValue;
1681 return TYPE_INT;
1682 }
1683
1684 invalid_enum:
1685 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1686 _mesa_lookup_enum_by_nr(pname));
1687 return TYPE_INVALID;
1688 invalid_value:
1689 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
1690 _mesa_lookup_enum_by_nr(pname));
1691 return TYPE_INVALID;
1692 }
1693
1694 void GLAPIENTRY
1695 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
1696 {
1697 union value v;
1698 enum value_type type =
1699 find_value_indexed("glGetBooleani_v", pname, index, &v);
1700
1701 switch (type) {
1702 case TYPE_INT:
1703 params[0] = INT_TO_BOOLEAN(v.value_int);
1704 break;
1705 case TYPE_INT_4:
1706 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
1707 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
1708 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
1709 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
1710 break;
1711 case TYPE_INT64:
1712 params[0] = INT64_TO_BOOLEAN(v.value_int);
1713 break;
1714 default:
1715 ; /* nothing - GL error was recorded */
1716 }
1717 }
1718
1719 void GLAPIENTRY
1720 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
1721 {
1722 union value v;
1723 enum value_type type =
1724 find_value_indexed("glGetIntegeri_v", pname, index, &v);
1725
1726 switch (type) {
1727 case TYPE_INT:
1728 params[0] = v.value_int;
1729 break;
1730 case TYPE_INT_4:
1731 params[0] = v.value_int_4[0];
1732 params[1] = v.value_int_4[1];
1733 params[2] = v.value_int_4[2];
1734 params[3] = v.value_int_4[3];
1735 break;
1736 case TYPE_INT64:
1737 params[0] = INT64_TO_INT(v.value_int);
1738 break;
1739 default:
1740 ; /* nothing - GL error was recorded */
1741 }
1742 }
1743
1744 void GLAPIENTRY
1745 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
1746 {
1747 union value v;
1748 enum value_type type =
1749 find_value_indexed("glGetInteger64i_v", pname, index, &v);
1750
1751 switch (type) {
1752 case TYPE_INT:
1753 params[0] = v.value_int;
1754 break;
1755 case TYPE_INT_4:
1756 params[0] = v.value_int_4[0];
1757 params[1] = v.value_int_4[1];
1758 params[2] = v.value_int_4[2];
1759 params[3] = v.value_int_4[3];
1760 break;
1761 case TYPE_INT64:
1762 params[0] = v.value_int;
1763 break;
1764 default:
1765 ; /* nothing - GL error was recorded */
1766 }
1767 }
1768
1769 void GLAPIENTRY
1770 _mesa_GetFixedv(GLenum pname, GLfixed *params)
1771 {
1772 const struct value_desc *d;
1773 union value v;
1774 GLmatrix *m;
1775 int shift, i;
1776 void *p;
1777
1778 d = find_value("glGetDoublev", pname, &p, &v);
1779 switch (d->type) {
1780 case TYPE_INVALID:
1781 break;
1782 case TYPE_CONST:
1783 params[0] = INT_TO_FIXED(d->offset);
1784 break;
1785
1786 case TYPE_FLOAT_4:
1787 case TYPE_FLOATN_4:
1788 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
1789 case TYPE_FLOAT_3:
1790 case TYPE_FLOATN_3:
1791 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
1792 case TYPE_FLOAT_2:
1793 case TYPE_FLOATN_2:
1794 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
1795 case TYPE_FLOAT:
1796 case TYPE_FLOATN:
1797 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
1798 break;
1799
1800 case TYPE_DOUBLEN:
1801 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
1802 break;
1803
1804 case TYPE_INT_4:
1805 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
1806 case TYPE_INT_3:
1807 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
1808 case TYPE_INT_2:
1809 case TYPE_ENUM_2:
1810 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
1811 case TYPE_INT:
1812 case TYPE_ENUM:
1813 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
1814 break;
1815
1816 case TYPE_INT_N:
1817 for (i = 0; i < v.value_int_n.n; i++)
1818 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
1819 break;
1820
1821 case TYPE_INT64:
1822 params[0] = ((GLint64 *) p)[0];
1823 break;
1824
1825 case TYPE_BOOLEAN:
1826 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
1827 break;
1828
1829 case TYPE_MATRIX:
1830 m = *(GLmatrix **) p;
1831 for (i = 0; i < 16; i++)
1832 params[i] = FLOAT_TO_FIXED(m->m[i]);
1833 break;
1834
1835 case TYPE_MATRIX_T:
1836 m = *(GLmatrix **) p;
1837 for (i = 0; i < 16; i++)
1838 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
1839 break;
1840
1841 case TYPE_BIT_0:
1842 case TYPE_BIT_1:
1843 case TYPE_BIT_2:
1844 case TYPE_BIT_3:
1845 case TYPE_BIT_4:
1846 case TYPE_BIT_5:
1847 case TYPE_BIT_6:
1848 case TYPE_BIT_7:
1849 shift = d->type - TYPE_BIT_0;
1850 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
1851 break;
1852 }
1853 }