mesa: Port format_pack/unpack off of _mesa_problem().
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "debug_output.h"
30 #include "enable.h"
31 #include "enums.h"
32 #include "errors.h"
33 #include "extensions.h"
34 #include "get.h"
35 #include "macros.h"
36 #include "mtypes.h"
37 #include "state.h"
38 #include "texcompress.h"
39 #include "texstate.h"
40 #include "framebuffer.h"
41 #include "samplerobj.h"
42 #include "stencil.h"
43 #include "version.h"
44
45 /* This is a table driven implemetation of the glGet*v() functions.
46 * The basic idea is that most getters just look up an int somewhere
47 * in struct gl_context and then convert it to a bool or float according to
48 * which of glGetIntegerv() glGetBooleanv() etc is being called.
49 * Instead of generating code to do this, we can just record the enum
50 * value and the offset into struct gl_context in an array of structs. Then
51 * in glGet*(), we lookup the struct for the enum in question, and use
52 * the offset to get the int we need.
53 *
54 * Sometimes we need to look up a float, a boolean, a bit in a
55 * bitfield, a matrix or other types instead, so we need to track the
56 * type of the value in struct gl_context. And sometimes the value isn't in
57 * struct gl_context but in the drawbuffer, the array object, current texture
58 * unit, or maybe it's a computed value. So we need to also track
59 * where or how to find the value. Finally, we sometimes need to
60 * check that one of a number of extensions are enabled, the GL
61 * version or flush or call _mesa_update_state(). This is done by
62 * attaching optional extra information to the value description
63 * struct, it's sort of like an array of opcodes that describe extra
64 * checks or actions.
65 *
66 * Putting all this together we end up with struct value_desc below,
67 * and with a couple of macros to help, the table of struct value_desc
68 * is about as concise as the specification in the old python script.
69 */
70
71 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
72 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
73 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
74 (GLint) ((F) * 65536.0f) )
75
76 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
78 ((I) < SHRT_MIN) ? INT_MIN : \
79 (GLint) ((I) * 65536) )
80
81 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
82 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
83
84 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
85 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
86 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
87 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
88
89 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
90 #define ENUM_TO_FIXED(E) (E)
91
92 enum value_type {
93 TYPE_INVALID,
94 TYPE_INT,
95 TYPE_INT_2,
96 TYPE_INT_3,
97 TYPE_INT_4,
98 TYPE_INT_N,
99 TYPE_UINT,
100 TYPE_UINT_2,
101 TYPE_UINT_3,
102 TYPE_UINT_4,
103 TYPE_INT64,
104 TYPE_ENUM16,
105 TYPE_ENUM,
106 TYPE_ENUM_2,
107 TYPE_BOOLEAN,
108 TYPE_UBYTE,
109 TYPE_SHORT,
110 TYPE_BIT_0,
111 TYPE_BIT_1,
112 TYPE_BIT_2,
113 TYPE_BIT_3,
114 TYPE_BIT_4,
115 TYPE_BIT_5,
116 TYPE_BIT_6,
117 TYPE_BIT_7,
118 TYPE_FLOAT,
119 TYPE_FLOAT_2,
120 TYPE_FLOAT_3,
121 TYPE_FLOAT_4,
122 TYPE_FLOAT_8,
123 TYPE_FLOATN,
124 TYPE_FLOATN_2,
125 TYPE_FLOATN_3,
126 TYPE_FLOATN_4,
127 TYPE_DOUBLEN,
128 TYPE_DOUBLEN_2,
129 TYPE_MATRIX,
130 TYPE_MATRIX_T,
131 TYPE_CONST
132 };
133
134 enum value_location {
135 LOC_BUFFER,
136 LOC_CONTEXT,
137 LOC_ARRAY,
138 LOC_TEXUNIT,
139 LOC_CUSTOM
140 };
141
142 enum value_extra {
143 EXTRA_END = 0x8000,
144 EXTRA_VERSION_30,
145 EXTRA_VERSION_31,
146 EXTRA_VERSION_32,
147 EXTRA_VERSION_40,
148 EXTRA_VERSION_43,
149 EXTRA_API_GL,
150 EXTRA_API_GL_CORE,
151 EXTRA_API_ES2,
152 EXTRA_API_ES3,
153 EXTRA_API_ES31,
154 EXTRA_API_ES32,
155 EXTRA_NEW_BUFFERS,
156 EXTRA_NEW_FRAG_CLAMP,
157 EXTRA_VALID_DRAW_BUFFER,
158 EXTRA_VALID_TEXTURE_UNIT,
159 EXTRA_VALID_CLIP_DISTANCE,
160 EXTRA_FLUSH_CURRENT,
161 EXTRA_GLSL_130,
162 EXTRA_EXT_UBO_GS,
163 EXTRA_EXT_ATOMICS_GS,
164 EXTRA_EXT_SHADER_IMAGE_GS,
165 EXTRA_EXT_ATOMICS_TESS,
166 EXTRA_EXT_SHADER_IMAGE_TESS,
167 EXTRA_EXT_SSBO_GS,
168 EXTRA_EXT_FB_NO_ATTACH_GS,
169 EXTRA_EXT_ES_GS,
170 EXTRA_EXT_PROVOKING_VERTEX_32,
171 };
172
173 #define NO_EXTRA NULL
174 #define NO_OFFSET 0
175
176 struct value_desc {
177 GLenum pname;
178 GLubyte location; /**< enum value_location */
179 GLubyte type; /**< enum value_type */
180 int offset;
181 const int *extra;
182 };
183
184 union value {
185 GLfloat value_float;
186 GLfloat value_float_4[4];
187 GLdouble value_double_2[2];
188 GLmatrix *value_matrix;
189 GLint value_int;
190 GLint value_int_4[4];
191 GLint64 value_int64;
192 GLenum value_enum;
193 GLubyte value_ubyte;
194 GLshort value_short;
195 GLuint value_uint;
196
197 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
198 struct {
199 GLint n, ints[100];
200 } value_int_n;
201 GLboolean value_bool;
202 };
203
204 #define BUFFER_FIELD(field, type) \
205 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
206 #define CONTEXT_FIELD(field, type) \
207 LOC_CONTEXT, type, offsetof(struct gl_context, field)
208 #define ARRAY_FIELD(field, type) \
209 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
210 #undef CONST /* already defined through windows.h */
211 #define CONST(value) \
212 LOC_CONTEXT, TYPE_CONST, value
213
214 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
215 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
216 #define BUFFER_ENUM16(field) BUFFER_FIELD(field, TYPE_ENUM16)
217 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
218
219 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
220 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
221 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
222 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
223 #define CONTEXT_ENUM16(field) CONTEXT_FIELD(field, TYPE_ENUM16)
224 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
225 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
226 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
227 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
228 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
229 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
230 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
231 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
232 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
233 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
234 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
235 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
236 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
237 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
238 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
239 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
240 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
241 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
242
243 /* Vertex array fields */
244 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
245 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
246 #define ARRAY_ENUM16(field) ARRAY_FIELD(field, TYPE_ENUM16)
247 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
248 #define ARRAY_UBYTE(field) ARRAY_FIELD(field, TYPE_UBYTE)
249 #define ARRAY_SHORT(field) ARRAY_FIELD(field, TYPE_SHORT)
250
251 #define EXT(f) \
252 offsetof(struct gl_extensions, f)
253
254 #define EXTRA_EXT(e) \
255 static const int extra_##e[] = { \
256 EXT(e), EXTRA_END \
257 }
258
259 #define EXTRA_EXT2(e1, e2) \
260 static const int extra_##e1##_##e2[] = { \
261 EXT(e1), EXT(e2), EXTRA_END \
262 }
263
264 /* The 'extra' mechanism is a way to specify extra checks (such as
265 * extensions or specific gl versions) or actions (flush current, new
266 * buffers) that we need to do before looking up an enum. We need to
267 * declare them all up front so we can refer to them in the value_desc
268 * structs below.
269 *
270 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
271 * versions, listing multiple ones in an array means an error will be thrown
272 * only if none of them are available. If you need to check for "AND"
273 * behavior, you would need to make a custom EXTRA_ enum.
274 */
275
276 static const int extra_new_buffers[] = {
277 EXTRA_NEW_BUFFERS,
278 EXTRA_END
279 };
280
281 static const int extra_new_frag_clamp[] = {
282 EXTRA_NEW_FRAG_CLAMP,
283 EXTRA_END
284 };
285
286 static const int extra_valid_draw_buffer[] = {
287 EXTRA_VALID_DRAW_BUFFER,
288 EXTRA_END
289 };
290
291 static const int extra_valid_texture_unit[] = {
292 EXTRA_VALID_TEXTURE_UNIT,
293 EXTRA_END
294 };
295
296 static const int extra_valid_clip_distance[] = {
297 EXTRA_VALID_CLIP_DISTANCE,
298 EXTRA_END
299 };
300
301 static const int extra_flush_current_valid_texture_unit[] = {
302 EXTRA_FLUSH_CURRENT,
303 EXTRA_VALID_TEXTURE_UNIT,
304 EXTRA_END
305 };
306
307 static const int extra_flush_current[] = {
308 EXTRA_FLUSH_CURRENT,
309 EXTRA_END
310 };
311
312 static const int extra_EXT_texture_integer_and_new_buffers[] = {
313 EXT(EXT_texture_integer),
314 EXTRA_NEW_BUFFERS,
315 EXTRA_END
316 };
317
318 static const int extra_GLSL_130_es3_gpushader4[] = {
319 EXTRA_GLSL_130,
320 EXTRA_API_ES3,
321 EXT(EXT_gpu_shader4),
322 EXTRA_END
323 };
324
325 static const int extra_texture_buffer_object[] = {
326 EXT(ARB_texture_buffer_object),
327 EXTRA_END
328 };
329
330 static const int extra_ARB_transform_feedback2_api_es3[] = {
331 EXT(ARB_transform_feedback2),
332 EXTRA_API_ES3,
333 EXTRA_END
334 };
335
336 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
337 EXTRA_EXT_UBO_GS,
338 EXTRA_END
339 };
340
341 static const int extra_ARB_ES2_compatibility_api_es2[] = {
342 EXT(ARB_ES2_compatibility),
343 EXTRA_API_ES2,
344 EXTRA_END
345 };
346
347 static const int extra_ARB_ES3_compatibility_api_es3[] = {
348 EXT(ARB_ES3_compatibility),
349 EXTRA_API_ES3,
350 EXTRA_END
351 };
352
353 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
354 EXT(EXT_framebuffer_sRGB),
355 EXTRA_NEW_BUFFERS,
356 EXTRA_END
357 };
358
359 static const int extra_EXT_packed_float[] = {
360 EXT(EXT_packed_float),
361 EXTRA_NEW_BUFFERS,
362 EXTRA_END
363 };
364
365 static const int extra_EXT_texture_array_es3[] = {
366 EXT(EXT_texture_array),
367 EXTRA_API_ES3,
368 EXTRA_END
369 };
370
371 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
372 EXTRA_EXT_ATOMICS_GS,
373 EXTRA_END
374 };
375
376 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
377 EXTRA_EXT_SHADER_IMAGE_GS,
378 EXTRA_END
379 };
380
381 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
382 EXTRA_EXT_ATOMICS_TESS,
383 EXTRA_END
384 };
385
386 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
387 EXTRA_EXT_SHADER_IMAGE_TESS,
388 EXTRA_END
389 };
390
391 /* HACK: remove when ARB_compute_shader is actually supported */
392 static const int extra_ARB_compute_shader_es31[] = {
393 EXT(ARB_compute_shader),
394 EXTRA_API_ES31,
395 EXTRA_END
396 };
397
398 static const int extra_ARB_shader_storage_buffer_object_es31[] = {
399 EXT(ARB_shader_storage_buffer_object),
400 EXTRA_API_ES31,
401 EXTRA_END
402 };
403
404 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
405 EXTRA_EXT_SSBO_GS,
406 EXTRA_END
407 };
408
409 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = {
410 EXT(ARB_shader_image_load_store),
411 EXT(ARB_shader_storage_buffer_object),
412 EXTRA_API_ES31,
413 EXTRA_END
414 };
415
416 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
417 EXTRA_EXT_FB_NO_ATTACH_GS,
418 EXTRA_END
419 };
420
421 static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
422 EXT(ARB_viewport_array),
423 EXTRA_EXT_ES_GS,
424 EXTRA_END
425 };
426
427 static const int extra_ARB_viewport_array_or_oes_viewport_array[] = {
428 EXT(ARB_viewport_array),
429 EXT(OES_viewport_array),
430 EXTRA_END
431 };
432
433 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
434 EXT(ARB_gpu_shader5),
435 EXTRA_EXT_ES_GS,
436 EXTRA_END
437 };
438
439 static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = {
440 EXT(ARB_gpu_shader5),
441 EXT(OES_sample_variables),
442 EXTRA_END
443 };
444
445 static const int extra_ES32[] = {
446 EXT(ARB_ES3_2_compatibility),
447 EXTRA_API_ES32,
448 EXTRA_END
449 };
450
451 static const int extra_KHR_robustness_or_GL[] = {
452 EXT(KHR_robustness),
453 EXTRA_API_GL,
454 EXTRA_API_GL_CORE,
455 EXTRA_END
456 };
457
458 static const int extra_INTEL_conservative_rasterization[] = {
459 EXT(INTEL_conservative_rasterization),
460 EXTRA_END
461 };
462
463 EXTRA_EXT(ARB_texture_cube_map);
464 EXTRA_EXT(EXT_texture_array);
465 EXTRA_EXT(NV_fog_distance);
466 EXTRA_EXT(EXT_texture_filter_anisotropic);
467 EXTRA_EXT(NV_point_sprite);
468 EXTRA_EXT(NV_texture_rectangle);
469 EXTRA_EXT(EXT_stencil_two_side);
470 EXTRA_EXT(EXT_depth_bounds_test);
471 EXTRA_EXT(ARB_depth_clamp);
472 EXTRA_EXT(AMD_depth_clamp_separate);
473 EXTRA_EXT(ATI_fragment_shader);
474 EXTRA_EXT(EXT_provoking_vertex);
475 EXTRA_EXT(ARB_fragment_shader);
476 EXTRA_EXT(ARB_fragment_program);
477 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
478 EXTRA_EXT(ARB_seamless_cube_map);
479 EXTRA_EXT(ARB_sync);
480 EXTRA_EXT(ARB_vertex_shader);
481 EXTRA_EXT(EXT_transform_feedback);
482 EXTRA_EXT(ARB_transform_feedback3);
483 EXTRA_EXT(EXT_pixel_buffer_object);
484 EXTRA_EXT(ARB_vertex_program);
485 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
486 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
487 EXTRA_EXT(ARB_color_buffer_float);
488 EXTRA_EXT(EXT_framebuffer_sRGB);
489 EXTRA_EXT(OES_EGL_image_external);
490 EXTRA_EXT(ARB_blend_func_extended);
491 EXTRA_EXT(ARB_uniform_buffer_object);
492 EXTRA_EXT(ARB_timer_query);
493 EXTRA_EXT2(ARB_texture_cube_map_array, OES_texture_cube_map_array);
494 EXTRA_EXT(ARB_texture_buffer_range);
495 EXTRA_EXT(ARB_texture_multisample);
496 EXTRA_EXT(ARB_texture_gather);
497 EXTRA_EXT(ARB_shader_atomic_counters);
498 EXTRA_EXT(ARB_draw_indirect);
499 EXTRA_EXT(ARB_shader_image_load_store);
500 EXTRA_EXT(ARB_query_buffer_object);
501 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
502 EXTRA_EXT(INTEL_performance_query);
503 EXTRA_EXT(ARB_explicit_uniform_location);
504 EXTRA_EXT(ARB_clip_control);
505 EXTRA_EXT(ARB_polygon_offset_clamp);
506 EXTRA_EXT(ARB_framebuffer_no_attachments);
507 EXTRA_EXT(ARB_tessellation_shader);
508 EXTRA_EXT(ARB_shader_storage_buffer_object);
509 EXTRA_EXT(ARB_indirect_parameters);
510 EXTRA_EXT(ATI_meminfo);
511 EXTRA_EXT(NVX_gpu_memory_info);
512 EXTRA_EXT(ARB_cull_distance);
513 EXTRA_EXT(EXT_window_rectangles);
514 EXTRA_EXT(KHR_blend_equation_advanced_coherent);
515 EXTRA_EXT(OES_primitive_bounding_box);
516 EXTRA_EXT(ARB_compute_variable_group_size);
517 EXTRA_EXT(KHR_robustness);
518 EXTRA_EXT(ARB_sparse_buffer);
519 EXTRA_EXT(NV_conservative_raster);
520 EXTRA_EXT(NV_conservative_raster_dilate);
521 EXTRA_EXT(NV_conservative_raster_pre_snap_triangles);
522 EXTRA_EXT(ARB_sample_locations);
523 EXTRA_EXT(AMD_framebuffer_multisample_advanced);
524
525 static const int
526 extra_ARB_color_buffer_float_or_glcore[] = {
527 EXT(ARB_color_buffer_float),
528 EXTRA_API_GL_CORE,
529 EXTRA_END
530 };
531
532 static const int
533 extra_NV_primitive_restart[] = {
534 EXT(NV_primitive_restart),
535 EXTRA_END
536 };
537
538 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
539 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
540 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
541 static const int extra_version_43[] = { EXTRA_VERSION_43, EXTRA_END };
542
543 static const int extra_gl30_es3[] = {
544 EXTRA_VERSION_30,
545 EXTRA_API_ES3,
546 EXTRA_END,
547 };
548
549 static const int extra_gl32_es3[] = {
550 EXTRA_VERSION_32,
551 EXTRA_API_ES3,
552 EXTRA_END,
553 };
554
555 static const int extra_version_32_OES_geometry_shader[] = {
556 EXTRA_VERSION_32,
557 EXTRA_EXT_ES_GS,
558 EXTRA_END
559 };
560
561 static const int extra_gl40_ARB_sample_shading[] = {
562 EXTRA_VERSION_40,
563 EXT(ARB_sample_shading),
564 EXTRA_END
565 };
566
567 static const int
568 extra_ARB_vertex_program_api_es2[] = {
569 EXT(ARB_vertex_program),
570 EXTRA_API_ES2,
571 EXTRA_END
572 };
573
574 /* The ReadBuffer get token is valid under either full GL or under
575 * GLES2 if the NV_read_buffer extension is available. */
576 static const int
577 extra_NV_read_buffer_api_gl[] = {
578 EXTRA_API_ES2,
579 EXTRA_API_GL,
580 EXTRA_END
581 };
582
583 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
584 EXTRA_API_GL_CORE,
585 EXT(ARB_color_buffer_float),
586 EXTRA_NEW_BUFFERS,
587 EXTRA_END
588 };
589
590 static const int extra_EXT_shader_framebuffer_fetch[] = {
591 EXTRA_API_ES2,
592 EXTRA_API_ES3,
593 EXT(EXT_shader_framebuffer_fetch),
594 EXTRA_END
595 };
596
597 static const int extra_EXT_provoking_vertex_32[] = {
598 EXTRA_EXT_PROVOKING_VERTEX_32,
599 EXTRA_END
600 };
601
602 static const int extra_EXT_disjoint_timer_query[] = {
603 EXTRA_API_ES2,
604 EXTRA_API_ES3,
605 EXT(EXT_disjoint_timer_query),
606 EXTRA_END
607 };
608
609
610 /* This is the big table describing all the enums we accept in
611 * glGet*v(). The table is partitioned into six parts: enums
612 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
613 * between OpenGL and GLES, enums exclusive to GLES, etc for the
614 * remaining combinations. To look up the enums valid in a given API
615 * we will use a hash table specific to that API. These tables are in
616 * turn generated at build time and included through get_hash.h.
617 */
618
619 #include "get_hash.h"
620
621 /* All we need now is a way to look up the value struct from the enum.
622 * The code generated by gcc for the old generated big switch
623 * statement is a big, balanced, open coded if/else tree, essentially
624 * an unrolled binary search. It would be natural to sort the new
625 * enum table and use bsearch(), but we will use a read-only hash
626 * table instead. bsearch() has a nice guaranteed worst case
627 * performance, but we're also guaranteed to hit that worst case
628 * (log2(n) iterations) for about half the enums. Instead, using an
629 * open addressing hash table, we can find the enum on the first try
630 * for 80% of the enums, 1 collision for 10% and never more than 5
631 * collisions for any enum (typical numbers). And the code is very
632 * simple, even though it feels a little magic. */
633
634 /**
635 * Handle irregular enums
636 *
637 * Some values don't conform to the "well-known type at context
638 * pointer + offset" pattern, so we have this function to catch all
639 * the corner cases. Typically, it's a computed value or a one-off
640 * pointer to a custom struct or something.
641 *
642 * In this case we can't return a pointer to the value, so we'll have
643 * to use the temporary variable 'v' declared back in the calling
644 * glGet*v() function to store the result.
645 *
646 * \param ctx the current context
647 * \param d the struct value_desc that describes the enum
648 * \param v pointer to the tmp declared in the calling glGet*v() function
649 */
650 static void
651 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
652 {
653 struct gl_buffer_object **buffer_obj;
654 struct gl_array_attributes *array;
655 GLuint unit, *p;
656
657 switch (d->pname) {
658 case GL_MAJOR_VERSION:
659 v->value_int = ctx->Version / 10;
660 break;
661 case GL_MINOR_VERSION:
662 v->value_int = ctx->Version % 10;
663 break;
664
665 case GL_TEXTURE_1D:
666 case GL_TEXTURE_2D:
667 case GL_TEXTURE_3D:
668 case GL_TEXTURE_CUBE_MAP:
669 case GL_TEXTURE_RECTANGLE_NV:
670 case GL_TEXTURE_EXTERNAL_OES:
671 v->value_bool = _mesa_IsEnabled(d->pname);
672 break;
673
674 case GL_LINE_STIPPLE_PATTERN:
675 /* This is the only GLushort, special case it here by promoting
676 * to an int rather than introducing a new type. */
677 v->value_int = ctx->Line.StipplePattern;
678 break;
679
680 case GL_CURRENT_RASTER_TEXTURE_COORDS:
681 unit = ctx->Texture.CurrentUnit;
682 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
683 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
684 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
685 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
686 break;
687
688 case GL_CURRENT_TEXTURE_COORDS:
689 unit = ctx->Texture.CurrentUnit;
690 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
691 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
692 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
693 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
694 break;
695
696 case GL_COLOR_WRITEMASK:
697 v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0);
698 v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1);
699 v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2);
700 v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3);
701 break;
702
703 case GL_DEPTH_CLAMP:
704 v->value_bool = ctx->Transform.DepthClampNear || ctx->Transform.DepthClampFar;
705 break;
706
707 case GL_EDGE_FLAG:
708 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
709 break;
710
711 case GL_READ_BUFFER:
712 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
713 break;
714
715 case GL_MAP2_GRID_DOMAIN:
716 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
717 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
718 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
719 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
720 break;
721
722 case GL_TEXTURE_STACK_DEPTH:
723 unit = ctx->Texture.CurrentUnit;
724 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
725 break;
726 case GL_TEXTURE_MATRIX:
727 unit = ctx->Texture.CurrentUnit;
728 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
729 break;
730
731 case GL_VERTEX_ARRAY:
732 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_POS);
733 break;
734 case GL_NORMAL_ARRAY:
735 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_NORMAL);
736 break;
737 case GL_COLOR_ARRAY:
738 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR0);
739 break;
740 case GL_TEXTURE_COORD_ARRAY:
741 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_TEX(ctx->Array.ActiveTexture));
742 break;
743 case GL_INDEX_ARRAY:
744 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR_INDEX);
745 break;
746 case GL_EDGE_FLAG_ARRAY:
747 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_EDGEFLAG);
748 break;
749 case GL_SECONDARY_COLOR_ARRAY:
750 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR1);
751 break;
752 case GL_FOG_COORDINATE_ARRAY:
753 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_FOG);
754 break;
755 case GL_POINT_SIZE_ARRAY_OES:
756 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_POINT_SIZE);
757 break;
758
759 case GL_TEXTURE_COORD_ARRAY_TYPE:
760 case GL_TEXTURE_COORD_ARRAY_STRIDE:
761 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
762 v->value_int = *(GLuint *) ((char *) array + d->offset);
763 break;
764
765 case GL_TEXTURE_COORD_ARRAY_SIZE:
766 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
767 v->value_int = array->Format.Size;
768 break;
769
770 case GL_VERTEX_ARRAY_SIZE:
771 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS];
772 v->value_int = array->Format.Size;
773 break;
774
775 case GL_ACTIVE_TEXTURE_ARB:
776 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
777 break;
778 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
779 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
780 break;
781
782 case GL_MODELVIEW_STACK_DEPTH:
783 case GL_PROJECTION_STACK_DEPTH:
784 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
785 break;
786
787 case GL_MAX_TEXTURE_SIZE:
788 case GL_MAX_3D_TEXTURE_SIZE:
789 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
790 p = (GLuint *) ((char *) ctx + d->offset);
791 v->value_int = 1 << (*p - 1);
792 break;
793
794 case GL_SCISSOR_BOX:
795 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
796 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
797 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
798 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
799 break;
800
801 case GL_SCISSOR_TEST:
802 v->value_bool = ctx->Scissor.EnableFlags & 1;
803 break;
804
805 case GL_LIST_INDEX:
806 v->value_int =
807 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
808 break;
809 case GL_LIST_MODE:
810 if (!ctx->CompileFlag)
811 v->value_enum = 0;
812 else if (ctx->ExecuteFlag)
813 v->value_enum = GL_COMPILE_AND_EXECUTE;
814 else
815 v->value_enum = GL_COMPILE;
816 break;
817
818 case GL_VIEWPORT:
819 v->value_float_4[0] = ctx->ViewportArray[0].X;
820 v->value_float_4[1] = ctx->ViewportArray[0].Y;
821 v->value_float_4[2] = ctx->ViewportArray[0].Width;
822 v->value_float_4[3] = ctx->ViewportArray[0].Height;
823 break;
824
825 case GL_DEPTH_RANGE:
826 v->value_double_2[0] = ctx->ViewportArray[0].Near;
827 v->value_double_2[1] = ctx->ViewportArray[0].Far;
828 break;
829
830 case GL_ACTIVE_STENCIL_FACE_EXT:
831 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
832 break;
833
834 case GL_STENCIL_FAIL:
835 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
836 break;
837 case GL_STENCIL_FUNC:
838 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
839 break;
840 case GL_STENCIL_PASS_DEPTH_FAIL:
841 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
842 break;
843 case GL_STENCIL_PASS_DEPTH_PASS:
844 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
845 break;
846 case GL_STENCIL_REF:
847 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
848 break;
849 case GL_STENCIL_BACK_REF:
850 v->value_int = _mesa_get_stencil_ref(ctx, 1);
851 break;
852 case GL_STENCIL_VALUE_MASK:
853 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
854 break;
855 case GL_STENCIL_WRITEMASK:
856 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
857 break;
858
859 case GL_NUM_EXTENSIONS:
860 v->value_int = _mesa_get_extension_count(ctx);
861 break;
862
863 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
864 v->value_int = _mesa_get_color_read_type(ctx, NULL, "glGetIntegerv");
865 break;
866 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
867 v->value_int = _mesa_get_color_read_format(ctx, NULL, "glGetIntegerv");
868 break;
869
870 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
871 v->value_int = ctx->CurrentStack->Depth + 1;
872 break;
873 case GL_CURRENT_MATRIX_ARB:
874 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
875 v->value_matrix = ctx->CurrentStack->Top;
876 break;
877
878 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
879 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
880 break;
881 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
882 v->value_int_n.n =
883 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
884 assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
885 break;
886
887 case GL_MAX_VARYING_FLOATS_ARB:
888 v->value_int = ctx->Const.MaxVarying * 4;
889 break;
890
891 /* Various object names */
892
893 case GL_TEXTURE_BINDING_1D:
894 case GL_TEXTURE_BINDING_2D:
895 case GL_TEXTURE_BINDING_3D:
896 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
897 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
898 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
899 case GL_TEXTURE_BINDING_RECTANGLE_NV:
900 case GL_TEXTURE_BINDING_EXTERNAL_OES:
901 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
902 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
903 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
904 unit = ctx->Texture.CurrentUnit;
905 v->value_int =
906 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
907 break;
908
909 /* GL_EXT_external_objects */
910 case GL_NUM_DEVICE_UUIDS_EXT:
911 v->value_int = 1;
912 break;
913 case GL_DRIVER_UUID_EXT:
914 _mesa_get_driver_uuid(ctx, v->value_int_4);
915 break;
916 case GL_DEVICE_UUID_EXT:
917 _mesa_get_device_uuid(ctx, v->value_int_4);
918 break;
919
920 /* GL_EXT_packed_float */
921 case GL_RGBA_SIGNED_COMPONENTS_EXT:
922 {
923 /* Note: we only check the 0th color attachment. */
924 const struct gl_renderbuffer *rb =
925 ctx->DrawBuffer->_ColorDrawBuffers[0];
926 if (rb && _mesa_is_format_signed(rb->Format)) {
927 /* Issue 17 of GL_EXT_packed_float: If a component (such as
928 * alpha) has zero bits, the component should not be considered
929 * signed and so the bit for the respective component should be
930 * zeroed.
931 */
932 GLint r_bits =
933 _mesa_get_format_bits(rb->Format, GL_RED_BITS);
934 GLint g_bits =
935 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
936 GLint b_bits =
937 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
938 GLint a_bits =
939 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
940 GLint l_bits =
941 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
942 GLint i_bits =
943 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
944
945 v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
946 v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
947 v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
948 v->value_int_4[3] = a_bits + i_bits > 0;
949 }
950 else {
951 v->value_int_4[0] =
952 v->value_int_4[1] =
953 v->value_int_4[2] =
954 v->value_int_4[3] = 0;
955 }
956 }
957 break;
958
959 /* GL_ARB_vertex_buffer_object */
960 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
961 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
962 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
963 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
964 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
965 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
966 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
967 buffer_obj = (struct gl_buffer_object **)
968 ((char *) ctx->Array.VAO + d->offset);
969 v->value_int = (*buffer_obj)->Name;
970 break;
971 case GL_ARRAY_BUFFER_BINDING_ARB:
972 v->value_int = ctx->Array.ArrayBufferObj->Name;
973 break;
974 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
975 v->value_int =
976 ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
977 break;
978 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
979 v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
980 break;
981
982 /* ARB_vertex_array_bgra */
983 case GL_COLOR_ARRAY_SIZE:
984 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
985 v->value_int = array->Format.Format == GL_BGRA ? GL_BGRA : array->Format.Size;
986 break;
987 case GL_SECONDARY_COLOR_ARRAY_SIZE:
988 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
989 v->value_int = array->Format.Format == GL_BGRA ? GL_BGRA : array->Format.Size;
990 break;
991
992 /* ARB_copy_buffer */
993 case GL_COPY_READ_BUFFER:
994 v->value_int = ctx->CopyReadBuffer->Name;
995 break;
996 case GL_COPY_WRITE_BUFFER:
997 v->value_int = ctx->CopyWriteBuffer->Name;
998 break;
999
1000 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1001 v->value_int = ctx->Pack.BufferObj->Name;
1002 break;
1003 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1004 v->value_int = ctx->Unpack.BufferObj->Name;
1005 break;
1006 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1007 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
1008 break;
1009 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1010 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1011 break;
1012 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1013 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1014 break;
1015 case GL_TRANSFORM_FEEDBACK_BINDING:
1016 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1017 break;
1018 case GL_CURRENT_PROGRAM:
1019 /* The Changelog of the ARB_separate_shader_objects spec says:
1020 *
1021 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
1022 * CURRENT_PROGRAM. In the EXT extension, this
1023 * token was aliased to ACTIVE_PROGRAM_EXT, and
1024 * was used to indicate the last program set by
1025 * either ActiveProgramEXT or UseProgram. In
1026 * the ARB extension, the SSO active programs
1027 * are now program pipeline object state and
1028 * CURRENT_PROGRAM should still be used to query
1029 * the last program set by UseProgram (bug 7822).
1030 */
1031 v->value_int =
1032 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1033 break;
1034 case GL_READ_FRAMEBUFFER_BINDING_EXT:
1035 v->value_int = ctx->ReadBuffer->Name;
1036 break;
1037 case GL_RENDERBUFFER_BINDING_EXT:
1038 v->value_int =
1039 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1040 break;
1041 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1042 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
1043 break;
1044
1045 case GL_FOG_COLOR:
1046 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1047 COPY_4FV(v->value_float_4, ctx->Fog.Color);
1048 else
1049 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
1050 break;
1051 case GL_COLOR_CLEAR_VALUE:
1052 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
1053 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
1054 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
1055 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
1056 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
1057 } else
1058 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1059 break;
1060 case GL_BLEND_COLOR_EXT:
1061 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1062 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1063 else
1064 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1065 break;
1066 case GL_ALPHA_TEST_REF:
1067 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1068 v->value_float = ctx->Color.AlphaRef;
1069 else
1070 v->value_float = ctx->Color.AlphaRefUnclamped;
1071 break;
1072 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1073 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
1074 break;
1075
1076 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1077 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
1078 break;
1079
1080 /* GL_ARB_texture_buffer_object */
1081 case GL_TEXTURE_BUFFER_ARB:
1082 v->value_int = ctx->Texture.BufferObject->Name;
1083 break;
1084 case GL_TEXTURE_BINDING_BUFFER_ARB:
1085 unit = ctx->Texture.CurrentUnit;
1086 v->value_int =
1087 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1088 break;
1089 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1090 {
1091 struct gl_buffer_object *buf =
1092 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1093 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1094 v->value_int = buf ? buf->Name : 0;
1095 }
1096 break;
1097 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1098 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1099 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1100 break;
1101
1102 /* GL_ARB_sampler_objects */
1103 case GL_SAMPLER_BINDING:
1104 {
1105 struct gl_sampler_object *samp =
1106 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1107 v->value_int = samp ? samp->Name : 0;
1108 }
1109 break;
1110 /* GL_ARB_uniform_buffer_object */
1111 case GL_UNIFORM_BUFFER_BINDING:
1112 v->value_int = ctx->UniformBuffer->Name;
1113 break;
1114 /* GL_ARB_shader_storage_buffer_object */
1115 case GL_SHADER_STORAGE_BUFFER_BINDING:
1116 v->value_int = ctx->ShaderStorageBuffer->Name;
1117 break;
1118 /* GL_ARB_query_buffer_object */
1119 case GL_QUERY_BUFFER_BINDING:
1120 v->value_int = ctx->QueryBuffer->Name;
1121 break;
1122 /* GL_ARB_timer_query */
1123 case GL_TIMESTAMP:
1124 if (ctx->Driver.GetTimestamp) {
1125 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1126 }
1127 else {
1128 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1129 }
1130 break;
1131 /* GL_KHR_DEBUG */
1132 case GL_DEBUG_OUTPUT:
1133 case GL_DEBUG_OUTPUT_SYNCHRONOUS:
1134 case GL_DEBUG_LOGGED_MESSAGES:
1135 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1136 case GL_DEBUG_GROUP_STACK_DEPTH:
1137 v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1138 break;
1139 /* GL_ARB_shader_atomic_counters */
1140 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1141 if (ctx->AtomicBuffer) {
1142 v->value_int = ctx->AtomicBuffer->Name;
1143 } else {
1144 v->value_int = 0;
1145 }
1146 break;
1147 /* GL 4.3 */
1148 case GL_NUM_SHADING_LANGUAGE_VERSIONS:
1149 v->value_int = _mesa_get_shading_language_version(ctx, -1, NULL);
1150 break;
1151 /* GL_ARB_draw_indirect */
1152 case GL_DRAW_INDIRECT_BUFFER_BINDING:
1153 v->value_int = ctx->DrawIndirectBuffer->Name;
1154 break;
1155 /* GL_ARB_indirect_parameters */
1156 case GL_PARAMETER_BUFFER_BINDING_ARB:
1157 v->value_int = ctx->ParameterBuffer->Name;
1158 break;
1159 /* GL_ARB_separate_shader_objects */
1160 case GL_PROGRAM_PIPELINE_BINDING:
1161 if (ctx->Pipeline.Current) {
1162 v->value_int = ctx->Pipeline.Current->Name;
1163 } else {
1164 v->value_int = 0;
1165 }
1166 break;
1167 /* GL_ARB_compute_shader */
1168 case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
1169 v->value_int = ctx->DispatchIndirectBuffer->Name;
1170 break;
1171 /* GL_ARB_multisample */
1172 case GL_SAMPLES:
1173 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
1174 break;
1175 case GL_SAMPLE_BUFFERS:
1176 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
1177 break;
1178 /* GL_EXT_textrue_integer */
1179 case GL_RGBA_INTEGER_MODE_EXT:
1180 v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0);
1181 break;
1182 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1183 case GL_VBO_FREE_MEMORY_ATI:
1184 case GL_TEXTURE_FREE_MEMORY_ATI:
1185 case GL_RENDERBUFFER_FREE_MEMORY_ATI:
1186 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX:
1187 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX:
1188 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX:
1189 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX:
1190 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX:
1191 {
1192 struct gl_memory_info info;
1193
1194 ctx->Driver.QueryMemoryInfo(ctx, &info);
1195
1196 if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
1197 v->value_int = info.total_device_memory;
1198 else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
1199 v->value_int = info.total_device_memory +
1200 info.total_staging_memory;
1201 else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
1202 v->value_int = info.avail_device_memory;
1203 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
1204 v->value_int = info.nr_device_memory_evictions;
1205 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
1206 v->value_int = info.device_memory_evicted;
1207 else {
1208 /* ATI free memory enums.
1209 *
1210 * Since the GPU memory is (usually) page-table based, every two
1211 * consecutive elements are equal. From the GL_ATI_meminfo
1212 * specification:
1213 *
1214 * "param[0] - total memory free in the pool
1215 * param[1] - largest available free block in the pool
1216 * param[2] - total auxiliary memory free
1217 * param[3] - largest auxiliary free block"
1218 *
1219 * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1220 * the same numbers here.
1221 */
1222 v->value_int_4[0] = info.avail_device_memory;
1223 v->value_int_4[1] = info.avail_device_memory;
1224 v->value_int_4[2] = info.avail_staging_memory;
1225 v->value_int_4[3] = info.avail_staging_memory;
1226 }
1227 }
1228 break;
1229
1230 /* GL_ARB_get_program_binary */
1231 case GL_PROGRAM_BINARY_FORMATS:
1232 assert(ctx->Const.NumProgramBinaryFormats <= 1);
1233 v->value_int_n.n = MIN2(ctx->Const.NumProgramBinaryFormats, 1);
1234 if (ctx->Const.NumProgramBinaryFormats > 0) {
1235 v->value_int_n.ints[0] = GL_PROGRAM_BINARY_FORMAT_MESA;
1236 }
1237 break;
1238 /* GL_EXT_disjoint_timer_query */
1239 case GL_GPU_DISJOINT_EXT:
1240 {
1241 simple_mtx_lock(&ctx->Shared->Mutex);
1242 v->value_int = ctx->Shared->DisjointOperation;
1243 /* Reset state as expected by the spec. */
1244 ctx->Shared->DisjointOperation = false;
1245 simple_mtx_unlock(&ctx->Shared->Mutex);
1246 }
1247 break;
1248 /* GL_ARB_sample_locations */
1249 case GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB:
1250 case GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB:
1251 case GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB:
1252 {
1253 GLuint bits, width, height;
1254
1255 if (ctx->NewState & _NEW_BUFFERS)
1256 _mesa_update_state(ctx);
1257
1258 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1259 v->value_uint = 0;
1260 break;
1261 }
1262
1263 ctx->Driver.GetProgrammableSampleCaps(ctx, ctx->DrawBuffer,
1264 &bits, &width, &height);
1265
1266 if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB)
1267 v->value_uint = width;
1268 else if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB)
1269 v->value_uint = height;
1270 else
1271 v->value_uint = bits;
1272 }
1273 break;
1274 case GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB:
1275 v->value_uint = MAX_SAMPLE_LOCATION_TABLE_SIZE;
1276 break;
1277
1278 /* GL_AMD_framebuffer_multisample_advanced */
1279 case GL_SUPPORTED_MULTISAMPLE_MODES_AMD:
1280 v->value_int_n.n = ctx->Const.NumSupportedMultisampleModes * 3;
1281 memcpy(v->value_int_n.ints, ctx->Const.SupportedMultisampleModes,
1282 v->value_int_n.n * sizeof(GLint));
1283 break;
1284 }
1285 }
1286
1287 /**
1288 * Check extra constraints on a struct value_desc descriptor
1289 *
1290 * If a struct value_desc has a non-NULL extra pointer, it means that
1291 * there are a number of extra constraints to check or actions to
1292 * perform. The extras is just an integer array where each integer
1293 * encode different constraints or actions.
1294 *
1295 * \param ctx current context
1296 * \param func name of calling glGet*v() function for error reporting
1297 * \param d the struct value_desc that has the extra constraints
1298 *
1299 * \return GL_FALSE if all of the constraints were not satisfied,
1300 * otherwise GL_TRUE.
1301 */
1302 static GLboolean
1303 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1304 {
1305 const GLuint version = ctx->Version;
1306 GLboolean api_check = GL_FALSE;
1307 GLboolean api_found = GL_FALSE;
1308 const int *e;
1309
1310 for (e = d->extra; *e != EXTRA_END; e++) {
1311 switch (*e) {
1312 case EXTRA_VERSION_30:
1313 api_check = GL_TRUE;
1314 if (version >= 30)
1315 api_found = GL_TRUE;
1316 break;
1317 case EXTRA_VERSION_31:
1318 api_check = GL_TRUE;
1319 if (version >= 31)
1320 api_found = GL_TRUE;
1321 break;
1322 case EXTRA_VERSION_32:
1323 api_check = GL_TRUE;
1324 if (version >= 32)
1325 api_found = GL_TRUE;
1326 break;
1327 case EXTRA_VERSION_40:
1328 api_check = GL_TRUE;
1329 if (version >= 40)
1330 api_found = GL_TRUE;
1331 break;
1332 case EXTRA_VERSION_43:
1333 api_check = TRUE;
1334 if (_mesa_is_desktop_gl(ctx) && version >= 43)
1335 api_found = GL_TRUE;
1336 break;
1337 case EXTRA_NEW_FRAG_CLAMP:
1338 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1339 _mesa_update_state(ctx);
1340 break;
1341 case EXTRA_API_ES2:
1342 api_check = GL_TRUE;
1343 if (ctx->API == API_OPENGLES2)
1344 api_found = GL_TRUE;
1345 break;
1346 case EXTRA_API_ES3:
1347 api_check = GL_TRUE;
1348 if (_mesa_is_gles3(ctx))
1349 api_found = GL_TRUE;
1350 break;
1351 case EXTRA_API_ES31:
1352 api_check = GL_TRUE;
1353 if (_mesa_is_gles31(ctx))
1354 api_found = GL_TRUE;
1355 break;
1356 case EXTRA_API_ES32:
1357 api_check = GL_TRUE;
1358 if (_mesa_is_gles32(ctx))
1359 api_found = GL_TRUE;
1360 break;
1361 case EXTRA_API_GL:
1362 api_check = GL_TRUE;
1363 if (_mesa_is_desktop_gl(ctx))
1364 api_found = GL_TRUE;
1365 break;
1366 case EXTRA_API_GL_CORE:
1367 api_check = GL_TRUE;
1368 if (ctx->API == API_OPENGL_CORE)
1369 api_found = GL_TRUE;
1370 break;
1371 case EXTRA_NEW_BUFFERS:
1372 if (ctx->NewState & _NEW_BUFFERS)
1373 _mesa_update_state(ctx);
1374 break;
1375 case EXTRA_FLUSH_CURRENT:
1376 FLUSH_CURRENT(ctx, 0);
1377 break;
1378 case EXTRA_VALID_DRAW_BUFFER:
1379 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1380 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1381 func, d->pname - GL_DRAW_BUFFER0_ARB);
1382 return GL_FALSE;
1383 }
1384 break;
1385 case EXTRA_VALID_TEXTURE_UNIT:
1386 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1387 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1388 func, ctx->Texture.CurrentUnit);
1389 return GL_FALSE;
1390 }
1391 break;
1392 case EXTRA_VALID_CLIP_DISTANCE:
1393 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1394 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1395 func, d->pname - GL_CLIP_DISTANCE0);
1396 return GL_FALSE;
1397 }
1398 break;
1399 case EXTRA_GLSL_130:
1400 api_check = GL_TRUE;
1401 if (ctx->Const.GLSLVersion >= 130)
1402 api_found = GL_TRUE;
1403 break;
1404 case EXTRA_EXT_UBO_GS:
1405 api_check = GL_TRUE;
1406 if (ctx->Extensions.ARB_uniform_buffer_object &&
1407 _mesa_has_geometry_shaders(ctx))
1408 api_found = GL_TRUE;
1409 break;
1410 case EXTRA_EXT_ATOMICS_GS:
1411 api_check = GL_TRUE;
1412 if (ctx->Extensions.ARB_shader_atomic_counters &&
1413 _mesa_has_geometry_shaders(ctx))
1414 api_found = GL_TRUE;
1415 break;
1416 case EXTRA_EXT_SHADER_IMAGE_GS:
1417 api_check = GL_TRUE;
1418 if (ctx->Extensions.ARB_shader_image_load_store &&
1419 _mesa_has_geometry_shaders(ctx))
1420 api_found = GL_TRUE;
1421 break;
1422 case EXTRA_EXT_ATOMICS_TESS:
1423 api_check = GL_TRUE;
1424 api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1425 _mesa_has_tessellation(ctx);
1426 break;
1427 case EXTRA_EXT_SHADER_IMAGE_TESS:
1428 api_check = GL_TRUE;
1429 api_found = ctx->Extensions.ARB_shader_image_load_store &&
1430 _mesa_has_tessellation(ctx);
1431 break;
1432 case EXTRA_EXT_SSBO_GS:
1433 api_check = GL_TRUE;
1434 if (ctx->Extensions.ARB_shader_storage_buffer_object &&
1435 _mesa_has_geometry_shaders(ctx))
1436 api_found = GL_TRUE;
1437 break;
1438 case EXTRA_EXT_FB_NO_ATTACH_GS:
1439 api_check = GL_TRUE;
1440 if (ctx->Extensions.ARB_framebuffer_no_attachments &&
1441 (_mesa_is_desktop_gl(ctx) ||
1442 _mesa_has_OES_geometry_shader(ctx)))
1443 api_found = GL_TRUE;
1444 break;
1445 case EXTRA_EXT_ES_GS:
1446 api_check = GL_TRUE;
1447 if (_mesa_has_OES_geometry_shader(ctx))
1448 api_found = GL_TRUE;
1449 break;
1450 case EXTRA_EXT_PROVOKING_VERTEX_32:
1451 api_check = TRUE;
1452 if (ctx->API == API_OPENGL_COMPAT || version == 32)
1453 api_found = ctx->Extensions.EXT_provoking_vertex;
1454 break;
1455 case EXTRA_END:
1456 break;
1457 default: /* *e is a offset into the extension struct */
1458 api_check = GL_TRUE;
1459 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1460 api_found = GL_TRUE;
1461 break;
1462 }
1463 }
1464
1465 if (api_check && !api_found) {
1466 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1467 _mesa_enum_to_string(d->pname));
1468 return GL_FALSE;
1469 }
1470
1471 return GL_TRUE;
1472 }
1473
1474 static const struct value_desc error_value =
1475 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1476
1477 /**
1478 * Find the struct value_desc corresponding to the enum 'pname'.
1479 *
1480 * We hash the enum value to get an index into the 'table' array,
1481 * which holds the index in the 'values' array of struct value_desc.
1482 * Once we've found the entry, we do the extra checks, if any, then
1483 * look up the value and return a pointer to it.
1484 *
1485 * If the value has to be computed (for example, it's the result of a
1486 * function call or we need to add 1 to it), we use the tmp 'v' to
1487 * store the result.
1488 *
1489 * \param func name of glGet*v() func for error reporting
1490 * \param pname the enum value we're looking up
1491 * \param p is were we return the pointer to the value
1492 * \param v a tmp union value variable in the calling glGet*v() function
1493 *
1494 * \return the struct value_desc corresponding to the enum or a struct
1495 * value_desc of TYPE_INVALID if not found. This lets the calling
1496 * glGet*v() function jump right into a switch statement and
1497 * handle errors there instead of having to check for NULL.
1498 */
1499 static const struct value_desc *
1500 find_value(const char *func, GLenum pname, void **p, union value *v)
1501 {
1502 GET_CURRENT_CONTEXT(ctx);
1503 int mask, hash;
1504 const struct value_desc *d;
1505 int api;
1506
1507 api = ctx->API;
1508 /* We index into the table_set[] list of per-API hash tables using the API's
1509 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1510 * value since it's compatible with GLES2 its entry in table_set[] is at the
1511 * end.
1512 */
1513 STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 4);
1514 if (ctx->API == API_OPENGLES2) {
1515 if (ctx->Version >= 32)
1516 api = API_OPENGL_LAST + 3;
1517 else if (ctx->Version >= 31)
1518 api = API_OPENGL_LAST + 2;
1519 else if (ctx->Version >= 30)
1520 api = API_OPENGL_LAST + 1;
1521 }
1522 mask = ARRAY_SIZE(table(api)) - 1;
1523 hash = (pname * prime_factor);
1524 while (1) {
1525 int idx = table(api)[hash & mask];
1526
1527 /* If the enum isn't valid, the hash walk ends with index 0,
1528 * pointing to the first entry of values[] which doesn't hold
1529 * any valid enum. */
1530 if (unlikely(idx == 0)) {
1531 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1532 _mesa_enum_to_string(pname));
1533 return &error_value;
1534 }
1535
1536 d = &values[idx];
1537 if (likely(d->pname == pname))
1538 break;
1539
1540 hash += prime_step;
1541 }
1542
1543 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1544 return &error_value;
1545
1546 switch (d->location) {
1547 case LOC_BUFFER:
1548 *p = ((char *) ctx->DrawBuffer + d->offset);
1549 return d;
1550 case LOC_CONTEXT:
1551 *p = ((char *) ctx + d->offset);
1552 return d;
1553 case LOC_ARRAY:
1554 *p = ((char *) ctx->Array.VAO + d->offset);
1555 return d;
1556 case LOC_TEXUNIT:
1557 if (ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->Texture.FixedFuncUnit)) {
1558 unsigned index = ctx->Texture.CurrentUnit;
1559 *p = ((char *)&ctx->Texture.FixedFuncUnit[index] + d->offset);
1560 }
1561 return d;
1562 case LOC_CUSTOM:
1563 find_custom_value(ctx, d, v);
1564 *p = v;
1565 return d;
1566 default:
1567 assert(0);
1568 break;
1569 }
1570
1571 /* silence warning */
1572 return &error_value;
1573 }
1574
1575 static const int transpose[] = {
1576 0, 4, 8, 12,
1577 1, 5, 9, 13,
1578 2, 6, 10, 14,
1579 3, 7, 11, 15
1580 };
1581
1582 static GLsizei
1583 get_value_size(enum value_type type, const union value *v)
1584 {
1585 switch (type) {
1586 case TYPE_INVALID:
1587 return 0;
1588 case TYPE_CONST:
1589 case TYPE_UINT:
1590 case TYPE_INT:
1591 return sizeof(GLint);
1592 case TYPE_INT_2:
1593 case TYPE_UINT_2:
1594 return sizeof(GLint) * 2;
1595 case TYPE_INT_3:
1596 case TYPE_UINT_3:
1597 return sizeof(GLint) * 3;
1598 case TYPE_INT_4:
1599 case TYPE_UINT_4:
1600 return sizeof(GLint) * 4;
1601 case TYPE_INT_N:
1602 return sizeof(GLint) * v->value_int_n.n;
1603 case TYPE_INT64:
1604 return sizeof(GLint64);
1605 break;
1606 case TYPE_ENUM16:
1607 return sizeof(GLenum16);
1608 case TYPE_ENUM:
1609 return sizeof(GLenum);
1610 case TYPE_ENUM_2:
1611 return sizeof(GLenum) * 2;
1612 case TYPE_BOOLEAN:
1613 return sizeof(GLboolean);
1614 case TYPE_UBYTE:
1615 return sizeof(GLubyte);
1616 case TYPE_SHORT:
1617 return sizeof(GLshort);
1618 case TYPE_BIT_0:
1619 case TYPE_BIT_1:
1620 case TYPE_BIT_2:
1621 case TYPE_BIT_3:
1622 case TYPE_BIT_4:
1623 case TYPE_BIT_5:
1624 case TYPE_BIT_6:
1625 case TYPE_BIT_7:
1626 return 1;
1627 case TYPE_FLOAT:
1628 case TYPE_FLOATN:
1629 return sizeof(GLfloat);
1630 case TYPE_FLOAT_2:
1631 case TYPE_FLOATN_2:
1632 return sizeof(GLfloat) * 2;
1633 case TYPE_FLOAT_3:
1634 case TYPE_FLOATN_3:
1635 return sizeof(GLfloat) * 3;
1636 case TYPE_FLOAT_4:
1637 case TYPE_FLOATN_4:
1638 return sizeof(GLfloat) * 4;
1639 case TYPE_FLOAT_8:
1640 return sizeof(GLfloat) * 8;
1641 case TYPE_DOUBLEN:
1642 return sizeof(GLdouble);
1643 case TYPE_DOUBLEN_2:
1644 return sizeof(GLdouble) * 2;
1645 case TYPE_MATRIX:
1646 return sizeof (GLfloat) * 16;
1647 case TYPE_MATRIX_T:
1648 return sizeof (GLfloat) * 16;
1649 default:
1650 return -1;
1651 }
1652 }
1653
1654 void GLAPIENTRY
1655 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1656 {
1657 const struct value_desc *d;
1658 union value v;
1659 GLmatrix *m;
1660 int shift, i;
1661 void *p;
1662
1663 d = find_value("glGetBooleanv", pname, &p, &v);
1664 switch (d->type) {
1665 case TYPE_INVALID:
1666 break;
1667 case TYPE_CONST:
1668 params[0] = INT_TO_BOOLEAN(d->offset);
1669 break;
1670
1671 case TYPE_FLOAT_8:
1672 params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]);
1673 params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]);
1674 params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]);
1675 params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]);
1676 case TYPE_FLOAT_4:
1677 case TYPE_FLOATN_4:
1678 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1679 case TYPE_FLOAT_3:
1680 case TYPE_FLOATN_3:
1681 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1682 case TYPE_FLOAT_2:
1683 case TYPE_FLOATN_2:
1684 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1685 case TYPE_FLOAT:
1686 case TYPE_FLOATN:
1687 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1688 break;
1689
1690 case TYPE_DOUBLEN_2:
1691 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1692 case TYPE_DOUBLEN:
1693 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1694 break;
1695
1696 case TYPE_INT_4:
1697 case TYPE_UINT_4:
1698 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1699 case TYPE_INT_3:
1700 case TYPE_UINT_3:
1701 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1702 case TYPE_INT_2:
1703 case TYPE_UINT_2:
1704 case TYPE_ENUM_2:
1705 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1706 case TYPE_INT:
1707 case TYPE_UINT:
1708 case TYPE_ENUM:
1709 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1710 break;
1711
1712 case TYPE_ENUM16:
1713 params[0] = INT_TO_BOOLEAN(((GLenum16 *) p)[0]);
1714 break;
1715
1716 case TYPE_INT_N:
1717 for (i = 0; i < v.value_int_n.n; i++)
1718 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1719 break;
1720
1721 case TYPE_INT64:
1722 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1723 break;
1724
1725 case TYPE_BOOLEAN:
1726 params[0] = ((GLboolean*) p)[0];
1727 break;
1728
1729 case TYPE_UBYTE:
1730 params[0] = INT_TO_BOOLEAN(((GLubyte *) p)[0]);
1731 break;
1732
1733 case TYPE_SHORT:
1734 params[0] = INT_TO_BOOLEAN(((GLshort *) p)[0]);
1735 break;
1736
1737 case TYPE_MATRIX:
1738 m = *(GLmatrix **) p;
1739 for (i = 0; i < 16; i++)
1740 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1741 break;
1742
1743 case TYPE_MATRIX_T:
1744 m = *(GLmatrix **) p;
1745 for (i = 0; i < 16; i++)
1746 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1747 break;
1748
1749 case TYPE_BIT_0:
1750 case TYPE_BIT_1:
1751 case TYPE_BIT_2:
1752 case TYPE_BIT_3:
1753 case TYPE_BIT_4:
1754 case TYPE_BIT_5:
1755 case TYPE_BIT_6:
1756 case TYPE_BIT_7:
1757 shift = d->type - TYPE_BIT_0;
1758 params[0] = (*(GLbitfield *) p >> shift) & 1;
1759 break;
1760 }
1761 }
1762
1763 void GLAPIENTRY
1764 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1765 {
1766 const struct value_desc *d;
1767 union value v;
1768 GLmatrix *m;
1769 int shift, i;
1770 void *p;
1771
1772 d = find_value("glGetFloatv", pname, &p, &v);
1773 switch (d->type) {
1774 case TYPE_INVALID:
1775 break;
1776 case TYPE_CONST:
1777 params[0] = (GLfloat) d->offset;
1778 break;
1779
1780 case TYPE_FLOAT_8:
1781 params[7] = ((GLfloat *) p)[7];
1782 params[6] = ((GLfloat *) p)[6];
1783 params[5] = ((GLfloat *) p)[5];
1784 params[4] = ((GLfloat *) p)[4];
1785 case TYPE_FLOAT_4:
1786 case TYPE_FLOATN_4:
1787 params[3] = ((GLfloat *) p)[3];
1788 case TYPE_FLOAT_3:
1789 case TYPE_FLOATN_3:
1790 params[2] = ((GLfloat *) p)[2];
1791 case TYPE_FLOAT_2:
1792 case TYPE_FLOATN_2:
1793 params[1] = ((GLfloat *) p)[1];
1794 case TYPE_FLOAT:
1795 case TYPE_FLOATN:
1796 params[0] = ((GLfloat *) p)[0];
1797 break;
1798
1799 case TYPE_DOUBLEN_2:
1800 params[1] = (GLfloat) (((GLdouble *) p)[1]);
1801 case TYPE_DOUBLEN:
1802 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1803 break;
1804
1805 case TYPE_INT_4:
1806 params[3] = (GLfloat) (((GLint *) p)[3]);
1807 case TYPE_INT_3:
1808 params[2] = (GLfloat) (((GLint *) p)[2]);
1809 case TYPE_INT_2:
1810 case TYPE_ENUM_2:
1811 params[1] = (GLfloat) (((GLint *) p)[1]);
1812 case TYPE_INT:
1813 case TYPE_ENUM:
1814 params[0] = (GLfloat) (((GLint *) p)[0]);
1815 break;
1816
1817 case TYPE_ENUM16:
1818 params[0] = (GLfloat) (((GLenum16 *) p)[0]);
1819 break;
1820
1821 case TYPE_INT_N:
1822 for (i = 0; i < v.value_int_n.n; i++)
1823 params[i] = (GLfloat) v.value_int_n.ints[i];
1824 break;
1825
1826 case TYPE_UINT_4:
1827 params[3] = (GLfloat) (((GLuint *) p)[3]);
1828 case TYPE_UINT_3:
1829 params[2] = (GLfloat) (((GLuint *) p)[2]);
1830 case TYPE_UINT_2:
1831 params[1] = (GLfloat) (((GLuint *) p)[1]);
1832 case TYPE_UINT:
1833 params[0] = (GLfloat) (((GLuint *) p)[0]);
1834 break;
1835
1836 case TYPE_INT64:
1837 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1838 break;
1839
1840 case TYPE_BOOLEAN:
1841 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1842 break;
1843
1844 case TYPE_UBYTE:
1845 params[0] = (GLfloat) ((GLubyte *) p)[0];
1846 break;
1847
1848 case TYPE_SHORT:
1849 params[0] = (GLfloat) ((GLshort *) p)[0];
1850 break;
1851
1852 case TYPE_MATRIX:
1853 m = *(GLmatrix **) p;
1854 for (i = 0; i < 16; i++)
1855 params[i] = m->m[i];
1856 break;
1857
1858 case TYPE_MATRIX_T:
1859 m = *(GLmatrix **) p;
1860 for (i = 0; i < 16; i++)
1861 params[i] = m->m[transpose[i]];
1862 break;
1863
1864 case TYPE_BIT_0:
1865 case TYPE_BIT_1:
1866 case TYPE_BIT_2:
1867 case TYPE_BIT_3:
1868 case TYPE_BIT_4:
1869 case TYPE_BIT_5:
1870 case TYPE_BIT_6:
1871 case TYPE_BIT_7:
1872 shift = d->type - TYPE_BIT_0;
1873 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1874 break;
1875 }
1876 }
1877
1878 void GLAPIENTRY
1879 _mesa_GetIntegerv(GLenum pname, GLint *params)
1880 {
1881 const struct value_desc *d;
1882 union value v;
1883 GLmatrix *m;
1884 int shift, i;
1885 void *p;
1886
1887 d = find_value("glGetIntegerv", pname, &p, &v);
1888 switch (d->type) {
1889 case TYPE_INVALID:
1890 break;
1891 case TYPE_CONST:
1892 params[0] = d->offset;
1893 break;
1894
1895 case TYPE_FLOAT_8:
1896 params[7] = IROUND(((GLfloat *) p)[7]);
1897 params[6] = IROUND(((GLfloat *) p)[6]);
1898 params[5] = IROUND(((GLfloat *) p)[5]);
1899 params[4] = IROUND(((GLfloat *) p)[4]);
1900 case TYPE_FLOAT_4:
1901 params[3] = IROUND(((GLfloat *) p)[3]);
1902 case TYPE_FLOAT_3:
1903 params[2] = IROUND(((GLfloat *) p)[2]);
1904 case TYPE_FLOAT_2:
1905 params[1] = IROUND(((GLfloat *) p)[1]);
1906 case TYPE_FLOAT:
1907 params[0] = IROUND(((GLfloat *) p)[0]);
1908 break;
1909
1910 case TYPE_FLOATN_4:
1911 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1912 case TYPE_FLOATN_3:
1913 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1914 case TYPE_FLOATN_2:
1915 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1916 case TYPE_FLOATN:
1917 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1918 break;
1919
1920 case TYPE_DOUBLEN_2:
1921 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1922 case TYPE_DOUBLEN:
1923 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1924 break;
1925
1926 case TYPE_INT_4:
1927 case TYPE_UINT_4:
1928 params[3] = ((GLint *) p)[3];
1929 case TYPE_INT_3:
1930 case TYPE_UINT_3:
1931 params[2] = ((GLint *) p)[2];
1932 case TYPE_INT_2:
1933 case TYPE_UINT_2:
1934 case TYPE_ENUM_2:
1935 params[1] = ((GLint *) p)[1];
1936 case TYPE_INT:
1937 case TYPE_UINT:
1938 case TYPE_ENUM:
1939 params[0] = ((GLint *) p)[0];
1940 break;
1941
1942 case TYPE_ENUM16:
1943 params[0] = ((GLenum16 *) p)[0];
1944 break;
1945
1946 case TYPE_INT_N:
1947 for (i = 0; i < v.value_int_n.n; i++)
1948 params[i] = v.value_int_n.ints[i];
1949 break;
1950
1951 case TYPE_INT64:
1952 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1953 break;
1954
1955 case TYPE_BOOLEAN:
1956 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1957 break;
1958
1959 case TYPE_UBYTE:
1960 params[0] = ((GLubyte *) p)[0];
1961 break;
1962
1963 case TYPE_SHORT:
1964 params[0] = ((GLshort *) p)[0];
1965 break;
1966
1967 case TYPE_MATRIX:
1968 m = *(GLmatrix **) p;
1969 for (i = 0; i < 16; i++)
1970 params[i] = FLOAT_TO_INT(m->m[i]);
1971 break;
1972
1973 case TYPE_MATRIX_T:
1974 m = *(GLmatrix **) p;
1975 for (i = 0; i < 16; i++)
1976 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1977 break;
1978
1979 case TYPE_BIT_0:
1980 case TYPE_BIT_1:
1981 case TYPE_BIT_2:
1982 case TYPE_BIT_3:
1983 case TYPE_BIT_4:
1984 case TYPE_BIT_5:
1985 case TYPE_BIT_6:
1986 case TYPE_BIT_7:
1987 shift = d->type - TYPE_BIT_0;
1988 params[0] = (*(GLbitfield *) p >> shift) & 1;
1989 break;
1990 }
1991 }
1992
1993 void GLAPIENTRY
1994 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1995 {
1996 const struct value_desc *d;
1997 union value v;
1998 GLmatrix *m;
1999 int shift, i;
2000 void *p;
2001
2002 d = find_value("glGetInteger64v", pname, &p, &v);
2003 switch (d->type) {
2004 case TYPE_INVALID:
2005 break;
2006 case TYPE_CONST:
2007 params[0] = d->offset;
2008 break;
2009
2010 case TYPE_FLOAT_8:
2011 params[7] = IROUND64(((GLfloat *) p)[7]);
2012 params[6] = IROUND64(((GLfloat *) p)[6]);
2013 params[5] = IROUND64(((GLfloat *) p)[5]);
2014 params[4] = IROUND64(((GLfloat *) p)[4]);
2015 case TYPE_FLOAT_4:
2016 params[3] = IROUND64(((GLfloat *) p)[3]);
2017 case TYPE_FLOAT_3:
2018 params[2] = IROUND64(((GLfloat *) p)[2]);
2019 case TYPE_FLOAT_2:
2020 params[1] = IROUND64(((GLfloat *) p)[1]);
2021 case TYPE_FLOAT:
2022 params[0] = IROUND64(((GLfloat *) p)[0]);
2023 break;
2024
2025 case TYPE_FLOATN_4:
2026 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2027 case TYPE_FLOATN_3:
2028 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2029 case TYPE_FLOATN_2:
2030 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2031 case TYPE_FLOATN:
2032 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2033 break;
2034
2035 case TYPE_DOUBLEN_2:
2036 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
2037 case TYPE_DOUBLEN:
2038 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2039 break;
2040
2041 case TYPE_INT_4:
2042 params[3] = ((GLint *) p)[3];
2043 case TYPE_INT_3:
2044 params[2] = ((GLint *) p)[2];
2045 case TYPE_INT_2:
2046 case TYPE_ENUM_2:
2047 params[1] = ((GLint *) p)[1];
2048 case TYPE_INT:
2049 case TYPE_ENUM:
2050 params[0] = ((GLint *) p)[0];
2051 break;
2052
2053 case TYPE_ENUM16:
2054 params[0] = ((GLenum16 *) p)[0];
2055 break;
2056
2057 case TYPE_INT_N:
2058 for (i = 0; i < v.value_int_n.n; i++)
2059 params[i] = v.value_int_n.ints[i];
2060 break;
2061
2062 case TYPE_UINT_4:
2063 params[3] = ((GLuint *) p)[3];
2064 case TYPE_UINT_3:
2065 params[2] = ((GLuint *) p)[2];
2066 case TYPE_UINT_2:
2067 params[1] = ((GLuint *) p)[1];
2068 case TYPE_UINT:
2069 params[0] = ((GLuint *) p)[0];
2070 break;
2071
2072 case TYPE_INT64:
2073 params[0] = ((GLint64 *) p)[0];
2074 break;
2075
2076 case TYPE_BOOLEAN:
2077 params[0] = ((GLboolean*) p)[0];
2078 break;
2079
2080 case TYPE_MATRIX:
2081 m = *(GLmatrix **) p;
2082 for (i = 0; i < 16; i++)
2083 params[i] = FLOAT_TO_INT64(m->m[i]);
2084 break;
2085
2086 case TYPE_MATRIX_T:
2087 m = *(GLmatrix **) p;
2088 for (i = 0; i < 16; i++)
2089 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2090 break;
2091
2092 case TYPE_BIT_0:
2093 case TYPE_BIT_1:
2094 case TYPE_BIT_2:
2095 case TYPE_BIT_3:
2096 case TYPE_BIT_4:
2097 case TYPE_BIT_5:
2098 case TYPE_BIT_6:
2099 case TYPE_BIT_7:
2100 shift = d->type - TYPE_BIT_0;
2101 params[0] = (*(GLbitfield *) p >> shift) & 1;
2102 break;
2103 }
2104 }
2105
2106 void GLAPIENTRY
2107 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2108 {
2109 const struct value_desc *d;
2110 union value v;
2111 GLmatrix *m;
2112 int shift, i;
2113 void *p;
2114
2115 d = find_value("glGetDoublev", pname, &p, &v);
2116 switch (d->type) {
2117 case TYPE_INVALID:
2118 break;
2119 case TYPE_CONST:
2120 params[0] = d->offset;
2121 break;
2122
2123 case TYPE_FLOAT_8:
2124 params[7] = ((GLfloat *) p)[7];
2125 params[6] = ((GLfloat *) p)[6];
2126 params[5] = ((GLfloat *) p)[5];
2127 params[4] = ((GLfloat *) p)[4];
2128 case TYPE_FLOAT_4:
2129 case TYPE_FLOATN_4:
2130 params[3] = ((GLfloat *) p)[3];
2131 case TYPE_FLOAT_3:
2132 case TYPE_FLOATN_3:
2133 params[2] = ((GLfloat *) p)[2];
2134 case TYPE_FLOAT_2:
2135 case TYPE_FLOATN_2:
2136 params[1] = ((GLfloat *) p)[1];
2137 case TYPE_FLOAT:
2138 case TYPE_FLOATN:
2139 params[0] = ((GLfloat *) p)[0];
2140 break;
2141
2142 case TYPE_DOUBLEN_2:
2143 params[1] = ((GLdouble *) p)[1];
2144 case TYPE_DOUBLEN:
2145 params[0] = ((GLdouble *) p)[0];
2146 break;
2147
2148 case TYPE_INT_4:
2149 params[3] = ((GLint *) p)[3];
2150 case TYPE_INT_3:
2151 params[2] = ((GLint *) p)[2];
2152 case TYPE_INT_2:
2153 case TYPE_ENUM_2:
2154 params[1] = ((GLint *) p)[1];
2155 case TYPE_INT:
2156 case TYPE_ENUM:
2157 params[0] = ((GLint *) p)[0];
2158 break;
2159
2160 case TYPE_ENUM16:
2161 params[0] = ((GLenum16 *) p)[0];
2162 break;
2163
2164 case TYPE_INT_N:
2165 for (i = 0; i < v.value_int_n.n; i++)
2166 params[i] = v.value_int_n.ints[i];
2167 break;
2168
2169 case TYPE_UINT_4:
2170 params[3] = ((GLuint *) p)[3];
2171 case TYPE_UINT_3:
2172 params[2] = ((GLuint *) p)[2];
2173 case TYPE_UINT_2:
2174 params[1] = ((GLuint *) p)[1];
2175 case TYPE_UINT:
2176 params[0] = ((GLuint *) p)[0];
2177 break;
2178
2179 case TYPE_INT64:
2180 params[0] = (GLdouble) (((GLint64 *) p)[0]);
2181 break;
2182
2183 case TYPE_BOOLEAN:
2184 params[0] = *(GLboolean*) p;
2185 break;
2186
2187 case TYPE_UBYTE:
2188 params[0] = ((GLubyte *) p)[0];
2189 break;
2190
2191 case TYPE_SHORT:
2192 params[0] = ((GLshort *) p)[0];
2193 break;
2194
2195 case TYPE_MATRIX:
2196 m = *(GLmatrix **) p;
2197 for (i = 0; i < 16; i++)
2198 params[i] = m->m[i];
2199 break;
2200
2201 case TYPE_MATRIX_T:
2202 m = *(GLmatrix **) p;
2203 for (i = 0; i < 16; i++)
2204 params[i] = m->m[transpose[i]];
2205 break;
2206
2207 case TYPE_BIT_0:
2208 case TYPE_BIT_1:
2209 case TYPE_BIT_2:
2210 case TYPE_BIT_3:
2211 case TYPE_BIT_4:
2212 case TYPE_BIT_5:
2213 case TYPE_BIT_6:
2214 case TYPE_BIT_7:
2215 shift = d->type - TYPE_BIT_0;
2216 params[0] = (*(GLbitfield *) p >> shift) & 1;
2217 break;
2218 }
2219 }
2220
2221 void GLAPIENTRY
2222 _mesa_GetUnsignedBytevEXT(GLenum pname, GLubyte *data)
2223 {
2224 const struct value_desc *d;
2225 union value v;
2226 int shift;
2227 void *p = NULL;
2228 GLsizei size;
2229 const char *func = "glGetUnsignedBytevEXT";
2230
2231 GET_CURRENT_CONTEXT(ctx);
2232
2233 if (!ctx->Extensions.EXT_memory_object) {
2234 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2235 return;
2236 }
2237
2238 d = find_value(func, pname, &p, &v);
2239 size = get_value_size(d->type, &v);
2240 if (size <= 0) {
2241 _mesa_problem(ctx, "invalid value type in GetUnsignedBytevEXT()");
2242 }
2243
2244 switch (d->type) {
2245 case TYPE_BIT_0:
2246 case TYPE_BIT_1:
2247 case TYPE_BIT_2:
2248 case TYPE_BIT_3:
2249 case TYPE_BIT_4:
2250 case TYPE_BIT_5:
2251 case TYPE_BIT_6:
2252 case TYPE_BIT_7:
2253 shift = d->type - TYPE_BIT_0;
2254 data[0] = (*(GLbitfield *) p >> shift) & 1;
2255 break;
2256 case TYPE_CONST:
2257 memcpy(data, &d->offset, size);
2258 break;
2259 case TYPE_INT_N:
2260 memcpy(data, &v.value_int_n.ints, size);
2261 break;
2262 case TYPE_UINT:
2263 case TYPE_INT:
2264 case TYPE_INT_2:
2265 case TYPE_UINT_2:
2266 case TYPE_INT_3:
2267 case TYPE_UINT_3:
2268 case TYPE_INT_4:
2269 case TYPE_UINT_4:
2270 case TYPE_INT64:
2271 case TYPE_ENUM:
2272 case TYPE_ENUM_2:
2273 case TYPE_BOOLEAN:
2274 case TYPE_UBYTE:
2275 case TYPE_SHORT:
2276 case TYPE_FLOAT:
2277 case TYPE_FLOATN:
2278 case TYPE_FLOAT_2:
2279 case TYPE_FLOATN_2:
2280 case TYPE_FLOAT_3:
2281 case TYPE_FLOATN_3:
2282 case TYPE_FLOAT_4:
2283 case TYPE_FLOATN_4:
2284 case TYPE_FLOAT_8:
2285 case TYPE_DOUBLEN:
2286 case TYPE_DOUBLEN_2:
2287 case TYPE_MATRIX:
2288 case TYPE_MATRIX_T:
2289 memcpy(data, p, size);
2290 break;
2291 case TYPE_ENUM16: {
2292 GLenum e = *(GLenum16 *)p;
2293 memcpy(data, &e, sizeof(e));
2294 break;
2295 }
2296 default:
2297 break; /* nothing - GL error was recorded */
2298 }
2299 }
2300
2301 /**
2302 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
2303 * into the corresponding Mesa texture target index.
2304 * \return TEXTURE_x_INDEX or -1 if binding is invalid
2305 */
2306 static int
2307 tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
2308 {
2309 switch (binding) {
2310 case GL_TEXTURE_BINDING_1D:
2311 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
2312 case GL_TEXTURE_BINDING_2D:
2313 return TEXTURE_2D_INDEX;
2314 case GL_TEXTURE_BINDING_3D:
2315 return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
2316 case GL_TEXTURE_BINDING_CUBE_MAP:
2317 return ctx->Extensions.ARB_texture_cube_map
2318 ? TEXTURE_CUBE_INDEX : -1;
2319 case GL_TEXTURE_BINDING_RECTANGLE:
2320 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
2321 ? TEXTURE_RECT_INDEX : -1;
2322 case GL_TEXTURE_BINDING_1D_ARRAY:
2323 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
2324 ? TEXTURE_1D_ARRAY_INDEX : -1;
2325 case GL_TEXTURE_BINDING_2D_ARRAY:
2326 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
2327 || _mesa_is_gles3(ctx)
2328 ? TEXTURE_2D_ARRAY_INDEX : -1;
2329 case GL_TEXTURE_BINDING_BUFFER:
2330 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
2331 _mesa_has_OES_texture_buffer(ctx)) ?
2332 TEXTURE_BUFFER_INDEX : -1;
2333 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2334 return _mesa_has_texture_cube_map_array(ctx)
2335 ? TEXTURE_CUBE_ARRAY_INDEX : -1;
2336 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2337 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2338 ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
2339 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2340 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2341 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
2342 default:
2343 return -1;
2344 }
2345 }
2346
2347 static enum value_type
2348 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
2349 {
2350 GET_CURRENT_CONTEXT(ctx);
2351
2352 switch (pname) {
2353
2354 case GL_BLEND:
2355 if (index >= ctx->Const.MaxDrawBuffers)
2356 goto invalid_value;
2357 if (!ctx->Extensions.EXT_draw_buffers2)
2358 goto invalid_enum;
2359 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2360 return TYPE_INT;
2361
2362 case GL_BLEND_SRC:
2363 /* fall-through */
2364 case GL_BLEND_SRC_RGB:
2365 if (index >= ctx->Const.MaxDrawBuffers)
2366 goto invalid_value;
2367 if (!ctx->Extensions.ARB_draw_buffers_blend)
2368 goto invalid_enum;
2369 v->value_int = ctx->Color.Blend[index].SrcRGB;
2370 return TYPE_INT;
2371 case GL_BLEND_SRC_ALPHA:
2372 if (index >= ctx->Const.MaxDrawBuffers)
2373 goto invalid_value;
2374 if (!ctx->Extensions.ARB_draw_buffers_blend)
2375 goto invalid_enum;
2376 v->value_int = ctx->Color.Blend[index].SrcA;
2377 return TYPE_INT;
2378 case GL_BLEND_DST:
2379 /* fall-through */
2380 case GL_BLEND_DST_RGB:
2381 if (index >= ctx->Const.MaxDrawBuffers)
2382 goto invalid_value;
2383 if (!ctx->Extensions.ARB_draw_buffers_blend)
2384 goto invalid_enum;
2385 v->value_int = ctx->Color.Blend[index].DstRGB;
2386 return TYPE_INT;
2387 case GL_BLEND_DST_ALPHA:
2388 if (index >= ctx->Const.MaxDrawBuffers)
2389 goto invalid_value;
2390 if (!ctx->Extensions.ARB_draw_buffers_blend)
2391 goto invalid_enum;
2392 v->value_int = ctx->Color.Blend[index].DstA;
2393 return TYPE_INT;
2394 case GL_BLEND_EQUATION_RGB:
2395 if (index >= ctx->Const.MaxDrawBuffers)
2396 goto invalid_value;
2397 if (!ctx->Extensions.ARB_draw_buffers_blend)
2398 goto invalid_enum;
2399 v->value_int = ctx->Color.Blend[index].EquationRGB;
2400 return TYPE_INT;
2401 case GL_BLEND_EQUATION_ALPHA:
2402 if (index >= ctx->Const.MaxDrawBuffers)
2403 goto invalid_value;
2404 if (!ctx->Extensions.ARB_draw_buffers_blend)
2405 goto invalid_enum;
2406 v->value_int = ctx->Color.Blend[index].EquationA;
2407 return TYPE_INT;
2408
2409 case GL_COLOR_WRITEMASK:
2410 if (index >= ctx->Const.MaxDrawBuffers)
2411 goto invalid_value;
2412 if (!ctx->Extensions.EXT_draw_buffers2)
2413 goto invalid_enum;
2414 v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 0);
2415 v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 1);
2416 v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 2);
2417 v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 3);
2418 return TYPE_INT_4;
2419
2420 case GL_SCISSOR_BOX:
2421 if (index >= ctx->Const.MaxViewports)
2422 goto invalid_value;
2423 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
2424 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
2425 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
2426 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
2427 return TYPE_INT_4;
2428
2429 case GL_WINDOW_RECTANGLE_EXT:
2430 if (!ctx->Extensions.EXT_window_rectangles)
2431 goto invalid_enum;
2432 if (index >= ctx->Const.MaxWindowRectangles)
2433 goto invalid_value;
2434 v->value_int_4[0] = ctx->Scissor.WindowRects[index].X;
2435 v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y;
2436 v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width;
2437 v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height;
2438 return TYPE_INT_4;
2439
2440 case GL_VIEWPORT:
2441 if (index >= ctx->Const.MaxViewports)
2442 goto invalid_value;
2443 v->value_float_4[0] = ctx->ViewportArray[index].X;
2444 v->value_float_4[1] = ctx->ViewportArray[index].Y;
2445 v->value_float_4[2] = ctx->ViewportArray[index].Width;
2446 v->value_float_4[3] = ctx->ViewportArray[index].Height;
2447 return TYPE_FLOAT_4;
2448
2449 case GL_DEPTH_RANGE:
2450 if (index >= ctx->Const.MaxViewports)
2451 goto invalid_value;
2452 v->value_double_2[0] = ctx->ViewportArray[index].Near;
2453 v->value_double_2[1] = ctx->ViewportArray[index].Far;
2454 return TYPE_DOUBLEN_2;
2455
2456 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2457 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2458 goto invalid_value;
2459 if (!ctx->Extensions.EXT_transform_feedback)
2460 goto invalid_enum;
2461 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2462 return TYPE_INT64;
2463
2464 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2465 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2466 goto invalid_value;
2467 if (!ctx->Extensions.EXT_transform_feedback)
2468 goto invalid_enum;
2469 v->value_int64
2470 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
2471 return TYPE_INT64;
2472
2473 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2474 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2475 goto invalid_value;
2476 if (!ctx->Extensions.EXT_transform_feedback)
2477 goto invalid_enum;
2478 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2479 return TYPE_INT;
2480
2481 case GL_UNIFORM_BUFFER_BINDING:
2482 if (index >= ctx->Const.MaxUniformBufferBindings)
2483 goto invalid_value;
2484 if (!ctx->Extensions.ARB_uniform_buffer_object)
2485 goto invalid_enum;
2486 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
2487 return TYPE_INT;
2488
2489 case GL_UNIFORM_BUFFER_START:
2490 if (index >= ctx->Const.MaxUniformBufferBindings)
2491 goto invalid_value;
2492 if (!ctx->Extensions.ARB_uniform_buffer_object)
2493 goto invalid_enum;
2494 v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 :
2495 ctx->UniformBufferBindings[index].Offset;
2496 return TYPE_INT;
2497
2498 case GL_UNIFORM_BUFFER_SIZE:
2499 if (index >= ctx->Const.MaxUniformBufferBindings)
2500 goto invalid_value;
2501 if (!ctx->Extensions.ARB_uniform_buffer_object)
2502 goto invalid_enum;
2503 v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 :
2504 ctx->UniformBufferBindings[index].Size;
2505 return TYPE_INT;
2506
2507 /* ARB_shader_storage_buffer_object */
2508 case GL_SHADER_STORAGE_BUFFER_BINDING:
2509 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2510 goto invalid_enum;
2511 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2512 goto invalid_value;
2513 v->value_int = ctx->ShaderStorageBufferBindings[index].BufferObject->Name;
2514 return TYPE_INT;
2515
2516 case GL_SHADER_STORAGE_BUFFER_START:
2517 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2518 goto invalid_enum;
2519 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2520 goto invalid_value;
2521 v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 :
2522 ctx->ShaderStorageBufferBindings[index].Offset;
2523 return TYPE_INT;
2524
2525 case GL_SHADER_STORAGE_BUFFER_SIZE:
2526 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2527 goto invalid_enum;
2528 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2529 goto invalid_value;
2530 v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 :
2531 ctx->ShaderStorageBufferBindings[index].Size;
2532 return TYPE_INT;
2533
2534 /* ARB_texture_multisample / GL3.2 */
2535 case GL_SAMPLE_MASK_VALUE:
2536 if (index != 0)
2537 goto invalid_value;
2538 if (!ctx->Extensions.ARB_texture_multisample)
2539 goto invalid_enum;
2540 v->value_int = ctx->Multisample.SampleMaskValue;
2541 return TYPE_INT;
2542
2543 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
2544 if (!ctx->Extensions.ARB_shader_atomic_counters)
2545 goto invalid_enum;
2546 if (index >= ctx->Const.MaxAtomicBufferBindings)
2547 goto invalid_value;
2548 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
2549 return TYPE_INT;
2550
2551 case GL_ATOMIC_COUNTER_BUFFER_START:
2552 if (!ctx->Extensions.ARB_shader_atomic_counters)
2553 goto invalid_enum;
2554 if (index >= ctx->Const.MaxAtomicBufferBindings)
2555 goto invalid_value;
2556 v->value_int64 = ctx->AtomicBufferBindings[index].Offset < 0 ? 0 :
2557 ctx->AtomicBufferBindings[index].Offset;
2558 return TYPE_INT64;
2559
2560 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
2561 if (!ctx->Extensions.ARB_shader_atomic_counters)
2562 goto invalid_enum;
2563 if (index >= ctx->Const.MaxAtomicBufferBindings)
2564 goto invalid_value;
2565 v->value_int64 = ctx->AtomicBufferBindings[index].Size < 0 ? 0 :
2566 ctx->AtomicBufferBindings[index].Size;
2567 return TYPE_INT64;
2568
2569 case GL_VERTEX_BINDING_DIVISOR:
2570 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) &&
2571 !_mesa_is_gles31(ctx))
2572 goto invalid_enum;
2573 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2574 goto invalid_value;
2575 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
2576 return TYPE_INT;
2577
2578 case GL_VERTEX_BINDING_OFFSET:
2579 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2580 goto invalid_enum;
2581 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2582 goto invalid_value;
2583 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2584 return TYPE_INT;
2585
2586 case GL_VERTEX_BINDING_STRIDE:
2587 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2588 goto invalid_enum;
2589 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2590 goto invalid_value;
2591 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
2592 return TYPE_INT;
2593
2594 case GL_VERTEX_BINDING_BUFFER:
2595 if (ctx->API == API_OPENGLES2 && ctx->Version < 31)
2596 goto invalid_enum;
2597 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2598 goto invalid_value;
2599 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
2600 return TYPE_INT;
2601
2602 /* ARB_shader_image_load_store */
2603 case GL_IMAGE_BINDING_NAME: {
2604 struct gl_texture_object *t;
2605
2606 if (!ctx->Extensions.ARB_shader_image_load_store)
2607 goto invalid_enum;
2608 if (index >= ctx->Const.MaxImageUnits)
2609 goto invalid_value;
2610
2611 t = ctx->ImageUnits[index].TexObj;
2612 v->value_int = (t ? t->Name : 0);
2613 return TYPE_INT;
2614 }
2615
2616 case GL_IMAGE_BINDING_LEVEL:
2617 if (!ctx->Extensions.ARB_shader_image_load_store)
2618 goto invalid_enum;
2619 if (index >= ctx->Const.MaxImageUnits)
2620 goto invalid_value;
2621
2622 v->value_int = ctx->ImageUnits[index].Level;
2623 return TYPE_INT;
2624
2625 case GL_IMAGE_BINDING_LAYERED:
2626 if (!ctx->Extensions.ARB_shader_image_load_store)
2627 goto invalid_enum;
2628 if (index >= ctx->Const.MaxImageUnits)
2629 goto invalid_value;
2630
2631 v->value_int = ctx->ImageUnits[index].Layered;
2632 return TYPE_INT;
2633
2634 case GL_IMAGE_BINDING_LAYER:
2635 if (!ctx->Extensions.ARB_shader_image_load_store)
2636 goto invalid_enum;
2637 if (index >= ctx->Const.MaxImageUnits)
2638 goto invalid_value;
2639
2640 v->value_int = ctx->ImageUnits[index].Layer;
2641 return TYPE_INT;
2642
2643 case GL_IMAGE_BINDING_ACCESS:
2644 if (!ctx->Extensions.ARB_shader_image_load_store)
2645 goto invalid_enum;
2646 if (index >= ctx->Const.MaxImageUnits)
2647 goto invalid_value;
2648
2649 v->value_int = ctx->ImageUnits[index].Access;
2650 return TYPE_INT;
2651
2652 case GL_IMAGE_BINDING_FORMAT:
2653 if (!ctx->Extensions.ARB_shader_image_load_store)
2654 goto invalid_enum;
2655 if (index >= ctx->Const.MaxImageUnits)
2656 goto invalid_value;
2657
2658 v->value_int = ctx->ImageUnits[index].Format;
2659 return TYPE_INT;
2660
2661 /* ARB_direct_state_access */
2662 case GL_TEXTURE_BINDING_1D:
2663 case GL_TEXTURE_BINDING_1D_ARRAY:
2664 case GL_TEXTURE_BINDING_2D:
2665 case GL_TEXTURE_BINDING_2D_ARRAY:
2666 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2667 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2668 case GL_TEXTURE_BINDING_3D:
2669 case GL_TEXTURE_BINDING_BUFFER:
2670 case GL_TEXTURE_BINDING_CUBE_MAP:
2671 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2672 case GL_TEXTURE_BINDING_RECTANGLE: {
2673 int target;
2674
2675 if (ctx->API != API_OPENGL_CORE)
2676 goto invalid_enum;
2677 target = tex_binding_to_index(ctx, pname);
2678 if (target < 0)
2679 goto invalid_enum;
2680 if (index >= _mesa_max_tex_unit(ctx))
2681 goto invalid_value;
2682
2683 v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
2684 return TYPE_INT;
2685 }
2686
2687 case GL_SAMPLER_BINDING: {
2688 struct gl_sampler_object *samp;
2689
2690 if (!_mesa_is_desktop_gl(ctx) || ctx->Version < 33)
2691 goto invalid_enum;
2692 if (index >= _mesa_max_tex_unit(ctx))
2693 goto invalid_value;
2694
2695 samp = ctx->Texture.Unit[index].Sampler;
2696 v->value_int = samp ? samp->Name : 0;
2697 return TYPE_INT;
2698 }
2699
2700 case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2701 if (!_mesa_has_compute_shaders(ctx))
2702 goto invalid_enum;
2703 if (index >= 3)
2704 goto invalid_value;
2705 v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
2706 return TYPE_INT;
2707
2708 case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2709 if (!_mesa_has_compute_shaders(ctx))
2710 goto invalid_enum;
2711 if (index >= 3)
2712 goto invalid_value;
2713 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2714 return TYPE_INT;
2715
2716 /* ARB_compute_variable_group_size */
2717 case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB:
2718 if (!ctx->Extensions.ARB_compute_variable_group_size)
2719 goto invalid_enum;
2720 if (index >= 3)
2721 goto invalid_value;
2722 v->value_int = ctx->Const.MaxComputeVariableGroupSize[index];
2723 return TYPE_INT;
2724
2725 /* GL_EXT_external_objects */
2726 case GL_NUM_DEVICE_UUIDS_EXT:
2727 v->value_int = 1;
2728 return TYPE_INT;
2729 case GL_DRIVER_UUID_EXT:
2730 if (index >= 1)
2731 goto invalid_value;
2732 _mesa_get_driver_uuid(ctx, v->value_int_4);
2733 return TYPE_INT_4;
2734 case GL_DEVICE_UUID_EXT:
2735 if (index >= 1)
2736 goto invalid_value;
2737 _mesa_get_device_uuid(ctx, v->value_int_4);
2738 return TYPE_INT_4;
2739 }
2740
2741 invalid_enum:
2742 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2743 _mesa_enum_to_string(pname));
2744 return TYPE_INVALID;
2745 invalid_value:
2746 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2747 _mesa_enum_to_string(pname));
2748 return TYPE_INVALID;
2749 }
2750
2751 void GLAPIENTRY
2752 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
2753 {
2754 union value v;
2755 enum value_type type =
2756 find_value_indexed("glGetBooleani_v", pname, index, &v);
2757
2758 switch (type) {
2759 case TYPE_INT:
2760 case TYPE_UINT:
2761 params[0] = INT_TO_BOOLEAN(v.value_int);
2762 break;
2763 case TYPE_INT_4:
2764 case TYPE_UINT_4:
2765 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2766 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2767 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2768 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2769 break;
2770 case TYPE_INT64:
2771 params[0] = INT64_TO_BOOLEAN(v.value_int64);
2772 break;
2773 default:
2774 ; /* nothing - GL error was recorded */
2775 }
2776 }
2777
2778 void GLAPIENTRY
2779 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
2780 {
2781 union value v;
2782 enum value_type type =
2783 find_value_indexed("glGetIntegeri_v", pname, index, &v);
2784
2785 switch (type) {
2786 case TYPE_FLOAT_4:
2787 case TYPE_FLOATN_4:
2788 params[3] = IROUND(v.value_float_4[3]);
2789 case TYPE_FLOAT_3:
2790 case TYPE_FLOATN_3:
2791 params[2] = IROUND(v.value_float_4[2]);
2792 case TYPE_FLOAT_2:
2793 case TYPE_FLOATN_2:
2794 params[1] = IROUND(v.value_float_4[1]);
2795 case TYPE_FLOAT:
2796 case TYPE_FLOATN:
2797 params[0] = IROUND(v.value_float_4[0]);
2798 break;
2799
2800 case TYPE_DOUBLEN_2:
2801 params[1] = IROUND(v.value_double_2[1]);
2802 case TYPE_DOUBLEN:
2803 params[0] = IROUND(v.value_double_2[0]);
2804 break;
2805
2806 case TYPE_INT:
2807 case TYPE_UINT:
2808 params[0] = v.value_int;
2809 break;
2810 case TYPE_INT_4:
2811 case TYPE_UINT_4:
2812 params[0] = v.value_int_4[0];
2813 params[1] = v.value_int_4[1];
2814 params[2] = v.value_int_4[2];
2815 params[3] = v.value_int_4[3];
2816 break;
2817 case TYPE_INT64:
2818 params[0] = INT64_TO_INT(v.value_int64);
2819 break;
2820 default:
2821 ; /* nothing - GL error was recorded */
2822 }
2823 }
2824
2825 void GLAPIENTRY
2826 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
2827 {
2828 union value v;
2829 enum value_type type =
2830 find_value_indexed("glGetInteger64i_v", pname, index, &v);
2831
2832 switch (type) {
2833 case TYPE_INT:
2834 params[0] = v.value_int;
2835 break;
2836 case TYPE_INT_4:
2837 params[0] = v.value_int_4[0];
2838 params[1] = v.value_int_4[1];
2839 params[2] = v.value_int_4[2];
2840 params[3] = v.value_int_4[3];
2841 break;
2842 case TYPE_UINT:
2843 params[0] = (GLuint) v.value_int;
2844 break;
2845 case TYPE_UINT_4:
2846 params[0] = (GLuint) v.value_int_4[0];
2847 params[1] = (GLuint) v.value_int_4[1];
2848 params[2] = (GLuint) v.value_int_4[2];
2849 params[3] = (GLuint) v.value_int_4[3];
2850 break;
2851 case TYPE_INT64:
2852 params[0] = v.value_int64;
2853 break;
2854 default:
2855 ; /* nothing - GL error was recorded */
2856 }
2857 }
2858
2859 void GLAPIENTRY
2860 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
2861 {
2862 int i;
2863 GLmatrix *m;
2864 union value v;
2865 enum value_type type =
2866 find_value_indexed("glGetFloati_v", pname, index, &v);
2867
2868 switch (type) {
2869 case TYPE_FLOAT_4:
2870 case TYPE_FLOATN_4:
2871 params[3] = v.value_float_4[3];
2872 case TYPE_FLOAT_3:
2873 case TYPE_FLOATN_3:
2874 params[2] = v.value_float_4[2];
2875 case TYPE_FLOAT_2:
2876 case TYPE_FLOATN_2:
2877 params[1] = v.value_float_4[1];
2878 case TYPE_FLOAT:
2879 case TYPE_FLOATN:
2880 params[0] = v.value_float_4[0];
2881 break;
2882
2883 case TYPE_DOUBLEN_2:
2884 params[1] = (GLfloat) v.value_double_2[1];
2885 case TYPE_DOUBLEN:
2886 params[0] = (GLfloat) v.value_double_2[0];
2887 break;
2888
2889 case TYPE_INT_4:
2890 params[3] = (GLfloat) v.value_int_4[3];
2891 case TYPE_INT_3:
2892 params[2] = (GLfloat) v.value_int_4[2];
2893 case TYPE_INT_2:
2894 case TYPE_ENUM_2:
2895 params[1] = (GLfloat) v.value_int_4[1];
2896 case TYPE_INT:
2897 case TYPE_ENUM:
2898 case TYPE_ENUM16:
2899 params[0] = (GLfloat) v.value_int_4[0];
2900 break;
2901
2902 case TYPE_INT_N:
2903 for (i = 0; i < v.value_int_n.n; i++)
2904 params[i] = (GLfloat) v.value_int_n.ints[i];
2905 break;
2906
2907 case TYPE_UINT_4:
2908 params[3] = (GLfloat) ((GLuint) v.value_int_4[3]);
2909 case TYPE_UINT_3:
2910 params[2] = (GLfloat) ((GLuint) v.value_int_4[2]);
2911 case TYPE_UINT_2:
2912 params[1] = (GLfloat) ((GLuint) v.value_int_4[1]);
2913 case TYPE_UINT:
2914 params[0] = (GLfloat) ((GLuint) v.value_int_4[0]);
2915 break;
2916
2917 case TYPE_INT64:
2918 params[0] = (GLfloat) v.value_int64;
2919 break;
2920
2921 case TYPE_BOOLEAN:
2922 params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
2923 break;
2924
2925 case TYPE_UBYTE:
2926 params[0] = (GLfloat) v.value_ubyte;
2927 break;
2928
2929 case TYPE_SHORT:
2930 params[0] = (GLfloat) v.value_short;
2931 break;
2932
2933 case TYPE_MATRIX:
2934 m = *(GLmatrix **) &v;
2935 for (i = 0; i < 16; i++)
2936 params[i] = m->m[i];
2937 break;
2938
2939 case TYPE_MATRIX_T:
2940 m = *(GLmatrix **) &v;
2941 for (i = 0; i < 16; i++)
2942 params[i] = m->m[transpose[i]];
2943 break;
2944
2945 default:
2946 ;
2947 }
2948 }
2949
2950 void GLAPIENTRY
2951 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
2952 {
2953 int i;
2954 GLmatrix *m;
2955 union value v;
2956 enum value_type type =
2957 find_value_indexed("glGetDoublei_v", pname, index, &v);
2958
2959 switch (type) {
2960 case TYPE_FLOAT_4:
2961 case TYPE_FLOATN_4:
2962 params[3] = (GLdouble) v.value_float_4[3];
2963 case TYPE_FLOAT_3:
2964 case TYPE_FLOATN_3:
2965 params[2] = (GLdouble) v.value_float_4[2];
2966 case TYPE_FLOAT_2:
2967 case TYPE_FLOATN_2:
2968 params[1] = (GLdouble) v.value_float_4[1];
2969 case TYPE_FLOAT:
2970 case TYPE_FLOATN:
2971 params[0] = (GLdouble) v.value_float_4[0];
2972 break;
2973
2974 case TYPE_DOUBLEN_2:
2975 params[1] = v.value_double_2[1];
2976 case TYPE_DOUBLEN:
2977 params[0] = v.value_double_2[0];
2978 break;
2979
2980 case TYPE_INT_4:
2981 params[3] = (GLdouble) v.value_int_4[3];
2982 case TYPE_INT_3:
2983 params[2] = (GLdouble) v.value_int_4[2];
2984 case TYPE_INT_2:
2985 case TYPE_ENUM_2:
2986 params[1] = (GLdouble) v.value_int_4[1];
2987 case TYPE_INT:
2988 case TYPE_ENUM:
2989 case TYPE_ENUM16:
2990 params[0] = (GLdouble) v.value_int_4[0];
2991 break;
2992
2993 case TYPE_INT_N:
2994 for (i = 0; i < v.value_int_n.n; i++)
2995 params[i] = (GLdouble) v.value_int_n.ints[i];
2996 break;
2997
2998 case TYPE_UINT_4:
2999 params[3] = (GLdouble) ((GLuint) v.value_int_4[3]);
3000 case TYPE_UINT_3:
3001 params[2] = (GLdouble) ((GLuint) v.value_int_4[2]);
3002 case TYPE_UINT_2:
3003 params[1] = (GLdouble) ((GLuint) v.value_int_4[1]);
3004 case TYPE_UINT:
3005 params[0] = (GLdouble) ((GLuint) v.value_int_4[0]);
3006 break;
3007
3008 case TYPE_INT64:
3009 params[0] = (GLdouble) v.value_int64;
3010 break;
3011
3012 case TYPE_BOOLEAN:
3013 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
3014 break;
3015
3016 case TYPE_UBYTE:
3017 params[0] = (GLdouble) v.value_ubyte;
3018 break;
3019
3020 case TYPE_SHORT:
3021 params[0] = (GLdouble) v.value_short;
3022 break;
3023
3024 case TYPE_MATRIX:
3025 m = *(GLmatrix **) &v;
3026 for (i = 0; i < 16; i++)
3027 params[i] = (GLdouble) m->m[i];
3028 break;
3029
3030 case TYPE_MATRIX_T:
3031 m = *(GLmatrix **) &v;
3032 for (i = 0; i < 16; i++)
3033 params[i] = (GLdouble) m->m[transpose[i]];
3034 break;
3035
3036 default:
3037 ;
3038 }
3039 }
3040
3041 void GLAPIENTRY
3042 _mesa_GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data)
3043 {
3044 GLsizei size;
3045 union value v;
3046 enum value_type type;
3047 const char *func = "glGetUnsignedBytei_vEXT";
3048
3049 GET_CURRENT_CONTEXT(ctx);
3050
3051 if (!ctx->Extensions.EXT_memory_object) {
3052 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
3053 return;
3054 }
3055
3056 type = find_value_indexed(func, target, index, &v);
3057 size = get_value_size(type, &v);
3058 if (size <= 0) {
3059 _mesa_problem(ctx, "invalid value type in GetUnsignedBytei_vEXT()");
3060 }
3061
3062 switch (type) {
3063 case TYPE_UINT:
3064 case TYPE_INT:
3065 case TYPE_INT_2:
3066 case TYPE_UINT_2:
3067 case TYPE_INT_3:
3068 case TYPE_UINT_3:
3069 case TYPE_INT_4:
3070 case TYPE_UINT_4:
3071 case TYPE_INT64:
3072 case TYPE_ENUM16:
3073 case TYPE_ENUM:
3074 case TYPE_ENUM_2:
3075 case TYPE_BOOLEAN:
3076 case TYPE_UBYTE:
3077 case TYPE_SHORT:
3078 case TYPE_FLOAT:
3079 case TYPE_FLOATN:
3080 case TYPE_FLOAT_2:
3081 case TYPE_FLOATN_2:
3082 case TYPE_FLOAT_3:
3083 case TYPE_FLOATN_3:
3084 case TYPE_FLOAT_4:
3085 case TYPE_FLOATN_4:
3086 case TYPE_FLOAT_8:
3087 case TYPE_DOUBLEN:
3088 case TYPE_DOUBLEN_2:
3089 case TYPE_MATRIX:
3090 case TYPE_MATRIX_T:
3091 memcpy(data, &v.value_int, size);
3092 break;
3093 case TYPE_INT_N:
3094 memcpy(data, &v.value_int_n.ints, size);
3095 break;
3096 default:
3097 break; /* nothing - GL error was recorded */
3098 }
3099 }
3100
3101 void GLAPIENTRY
3102 _mesa_GetFixedv(GLenum pname, GLfixed *params)
3103 {
3104 const struct value_desc *d;
3105 union value v;
3106 GLmatrix *m;
3107 int shift, i;
3108 void *p;
3109
3110 d = find_value("glGetDoublev", pname, &p, &v);
3111 switch (d->type) {
3112 case TYPE_INVALID:
3113 break;
3114 case TYPE_CONST:
3115 params[0] = INT_TO_FIXED(d->offset);
3116 break;
3117
3118 case TYPE_FLOAT_4:
3119 case TYPE_FLOATN_4:
3120 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
3121 case TYPE_FLOAT_3:
3122 case TYPE_FLOATN_3:
3123 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
3124 case TYPE_FLOAT_2:
3125 case TYPE_FLOATN_2:
3126 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
3127 case TYPE_FLOAT:
3128 case TYPE_FLOATN:
3129 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
3130 break;
3131
3132 case TYPE_DOUBLEN_2:
3133 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
3134 case TYPE_DOUBLEN:
3135 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
3136 break;
3137
3138 case TYPE_INT_4:
3139 case TYPE_UINT_4:
3140 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
3141 case TYPE_INT_3:
3142 case TYPE_UINT_3:
3143 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
3144 case TYPE_INT_2:
3145 case TYPE_UINT_2:
3146 case TYPE_ENUM_2:
3147 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
3148 case TYPE_INT:
3149 case TYPE_UINT:
3150 case TYPE_ENUM:
3151 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
3152 break;
3153
3154 case TYPE_ENUM16:
3155 params[0] = INT_TO_FIXED((GLint)(((GLenum16 *) p)[0]));
3156 break;
3157
3158 case TYPE_INT_N:
3159 for (i = 0; i < v.value_int_n.n; i++)
3160 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
3161 break;
3162
3163 case TYPE_INT64:
3164 params[0] = ((GLint64 *) p)[0];
3165 break;
3166
3167 case TYPE_BOOLEAN:
3168 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
3169 break;
3170
3171 case TYPE_UBYTE:
3172 params[0] = INT_TO_FIXED(((GLubyte *) p)[0]);
3173 break;
3174
3175 case TYPE_SHORT:
3176 params[0] = INT_TO_FIXED(((GLshort *) p)[0]);
3177 break;
3178
3179 case TYPE_MATRIX:
3180 m = *(GLmatrix **) p;
3181 for (i = 0; i < 16; i++)
3182 params[i] = FLOAT_TO_FIXED(m->m[i]);
3183 break;
3184
3185 case TYPE_MATRIX_T:
3186 m = *(GLmatrix **) p;
3187 for (i = 0; i < 16; i++)
3188 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
3189 break;
3190
3191 case TYPE_BIT_0:
3192 case TYPE_BIT_1:
3193 case TYPE_BIT_2:
3194 case TYPE_BIT_3:
3195 case TYPE_BIT_4:
3196 case TYPE_BIT_5:
3197 case TYPE_BIT_6:
3198 case TYPE_BIT_7:
3199 shift = d->type - TYPE_BIT_0;
3200 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
3201 break;
3202 }
3203 }