mesa: implement clamping controls (ARB_color_buffer_float)
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enable.h"
28 #include "enums.h"
29 #include "extensions.h"
30 #include "get.h"
31 #include "macros.h"
32 #include "mfeatures.h"
33 #include "mtypes.h"
34 #include "state.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
37
38 /* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs. Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
46 *
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context. And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value. So we need to also track
52 * where or how to find the value. Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state(). This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
57 * checks or actions.
58 *
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
62 */
63
64 #undef CONST
65
66 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
67 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
68 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
69 (GLint) ((F) * 65536.0f) )
70
71 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
72 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
73 ((I) < SHRT_MIN) ? INT_MIN : \
74 (GLint) ((I) * 65536) )
75
76 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
78
79 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
80 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
81 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
82 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
83
84 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
85 #define ENUM_TO_FIXED(E) (E)
86
87 enum value_type {
88 TYPE_INVALID,
89 TYPE_API_MASK,
90 TYPE_INT,
91 TYPE_INT_2,
92 TYPE_INT_3,
93 TYPE_INT_4,
94 TYPE_INT_N,
95 TYPE_INT64,
96 TYPE_ENUM,
97 TYPE_ENUM_2,
98 TYPE_BOOLEAN,
99 TYPE_BIT_0,
100 TYPE_BIT_1,
101 TYPE_BIT_2,
102 TYPE_BIT_3,
103 TYPE_BIT_4,
104 TYPE_BIT_5,
105 TYPE_FLOAT,
106 TYPE_FLOAT_2,
107 TYPE_FLOAT_3,
108 TYPE_FLOAT_4,
109 TYPE_FLOATN,
110 TYPE_FLOATN_2,
111 TYPE_FLOATN_3,
112 TYPE_FLOATN_4,
113 TYPE_DOUBLEN,
114 TYPE_MATRIX,
115 TYPE_MATRIX_T,
116 TYPE_CONST
117 };
118
119 enum value_location {
120 LOC_BUFFER,
121 LOC_CONTEXT,
122 LOC_ARRAY,
123 LOC_TEXUNIT,
124 LOC_CUSTOM
125 };
126
127 enum value_extra {
128 EXTRA_END = 0x8000,
129 EXTRA_VERSION_30,
130 EXTRA_VERSION_31,
131 EXTRA_VERSION_32,
132 EXTRA_VERSION_ES2,
133 EXTRA_NEW_BUFFERS,
134 EXTRA_NEW_FRAG_CLAMP,
135 EXTRA_VALID_DRAW_BUFFER,
136 EXTRA_VALID_TEXTURE_UNIT,
137 EXTRA_FLUSH_CURRENT,
138 };
139
140 #define NO_EXTRA NULL
141 #define NO_OFFSET 0
142
143 struct value_desc {
144 GLenum pname;
145 GLubyte location; /**< enum value_location */
146 GLubyte type; /**< enum value_type */
147 int offset;
148 const int *extra;
149 };
150
151 union value {
152 GLfloat value_float;
153 GLfloat value_float_4[4];
154 GLmatrix *value_matrix;
155 GLint value_int;
156 GLint value_int_4[4];
157 GLint64 value_int64;
158 GLenum value_enum;
159
160 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
161 struct {
162 GLint n, ints[100];
163 } value_int_n;
164 GLboolean value_bool;
165 };
166
167 #define BUFFER_FIELD(field, type) \
168 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
169 #define CONTEXT_FIELD(field, type) \
170 LOC_CONTEXT, type, offsetof(struct gl_context, field)
171 #define ARRAY_FIELD(field, type) \
172 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
173 #define CONST(value) \
174 LOC_CONTEXT, TYPE_CONST, value
175
176 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
177 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
178 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
179
180 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
181 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
182 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
183 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
184 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
185 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
186 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
187 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
188 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
189 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
190 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
191 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
192 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
193 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
194 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
195 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
196 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
197 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
198
199 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
200 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
201 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
202
203 #define EXT(f) \
204 offsetof(struct gl_extensions, f)
205
206 #define EXTRA_EXT(e) \
207 static const int extra_##e[] = { \
208 EXT(e), EXTRA_END \
209 }
210
211 #define EXTRA_EXT2(e1, e2) \
212 static const int extra_##e1##_##e2[] = { \
213 EXT(e1), EXT(e2), EXTRA_END \
214 }
215
216 /* The 'extra' mechanism is a way to specify extra checks (such as
217 * extensions or specific gl versions) or actions (flush current, new
218 * buffers) that we need to do before looking up an enum. We need to
219 * declare them all up front so we can refer to them in the value_desc
220 * structs below. */
221
222 static const int extra_new_buffers[] = {
223 EXTRA_NEW_BUFFERS,
224 EXTRA_END
225 };
226
227 static const int extra_new_frag_clamp[] = {
228 EXTRA_NEW_FRAG_CLAMP,
229 EXTRA_END
230 };
231
232 static const int extra_valid_draw_buffer[] = {
233 EXTRA_VALID_DRAW_BUFFER,
234 EXTRA_END
235 };
236
237 static const int extra_valid_texture_unit[] = {
238 EXTRA_VALID_TEXTURE_UNIT,
239 EXTRA_END
240 };
241
242 static const int extra_flush_current_valid_texture_unit[] = {
243 EXTRA_FLUSH_CURRENT,
244 EXTRA_VALID_TEXTURE_UNIT,
245 EXTRA_END
246 };
247
248 static const int extra_flush_current[] = {
249 EXTRA_FLUSH_CURRENT,
250 EXTRA_END
251 };
252
253 static const int extra_new_buffers_OES_read_format[] = {
254 EXTRA_NEW_BUFFERS,
255 EXT(OES_read_format),
256 EXTRA_END
257 };
258
259 static const int extra_EXT_secondary_color_flush_current[] = {
260 EXT(EXT_secondary_color),
261 EXTRA_FLUSH_CURRENT,
262 EXTRA_END
263 };
264
265 static const int extra_EXT_fog_coord_flush_current[] = {
266 EXT(EXT_fog_coord),
267 EXTRA_FLUSH_CURRENT,
268 EXTRA_END
269 };
270
271 static const int extra_EXT_texture_integer[] = {
272 EXT(EXT_texture_integer),
273 EXTRA_END
274 };
275
276 static const int extra_EXT_gpu_shader4[] = {
277 EXT(EXT_gpu_shader4),
278 EXTRA_END
279 };
280
281
282 EXTRA_EXT(ARB_ES2_compatibility);
283 EXTRA_EXT(ARB_multitexture);
284 EXTRA_EXT(ARB_texture_cube_map);
285 EXTRA_EXT(MESA_texture_array);
286 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
287 EXTRA_EXT(EXT_secondary_color);
288 EXTRA_EXT(EXT_fog_coord);
289 EXTRA_EXT(EXT_texture_lod_bias);
290 EXTRA_EXT(EXT_texture_filter_anisotropic);
291 EXTRA_EXT(IBM_rasterpos_clip);
292 EXTRA_EXT(NV_point_sprite);
293 EXTRA_EXT(SGIS_generate_mipmap);
294 EXTRA_EXT(NV_vertex_program);
295 EXTRA_EXT(NV_fragment_program);
296 EXTRA_EXT(NV_texture_rectangle);
297 EXTRA_EXT(EXT_stencil_two_side);
298 EXTRA_EXT(NV_light_max_exponent);
299 EXTRA_EXT(EXT_depth_bounds_test);
300 EXTRA_EXT(ARB_depth_clamp);
301 EXTRA_EXT(ATI_fragment_shader);
302 EXTRA_EXT(EXT_framebuffer_blit);
303 EXTRA_EXT(ARB_shader_objects);
304 EXTRA_EXT(EXT_provoking_vertex);
305 EXTRA_EXT(ARB_fragment_shader);
306 EXTRA_EXT(ARB_fragment_program);
307 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
308 EXTRA_EXT(EXT_framebuffer_object);
309 EXTRA_EXT(APPLE_vertex_array_object);
310 EXTRA_EXT(ARB_seamless_cube_map);
311 EXTRA_EXT(EXT_compiled_vertex_array);
312 EXTRA_EXT(ARB_sync);
313 EXTRA_EXT(ARB_vertex_shader);
314 EXTRA_EXT(EXT_transform_feedback);
315 EXTRA_EXT(ARB_transform_feedback2);
316 EXTRA_EXT(EXT_pixel_buffer_object);
317 EXTRA_EXT(ARB_vertex_program);
318 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
319 EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
320 EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
321 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
322 EXTRA_EXT(ARB_vertex_buffer_object);
323 EXTRA_EXT(ARB_geometry_shader4);
324 EXTRA_EXT(ARB_copy_buffer);
325 EXTRA_EXT(EXT_framebuffer_sRGB);
326
327 static const int
328 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
329 EXT(ARB_vertex_program),
330 EXT(ARB_fragment_program),
331 EXT(NV_vertex_program),
332 EXTRA_END
333 };
334
335 static const int
336 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
337 EXT(NV_vertex_program),
338 EXT(ARB_vertex_program),
339 EXT(ARB_fragment_program),
340 EXT(NV_vertex_program),
341 EXTRA_END
342 };
343
344 static const int
345 extra_NV_primitive_restart[] = {
346 EXT(NV_primitive_restart),
347 EXTRA_END
348 };
349
350 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
351 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
352 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
353
354 static const int
355 extra_ARB_vertex_program_version_es2[] = {
356 EXT(ARB_vertex_program),
357 EXTRA_VERSION_ES2,
358 EXTRA_END
359 };
360
361 #define API_OPENGL_BIT (1 << API_OPENGL)
362 #define API_OPENGLES_BIT (1 << API_OPENGLES)
363 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
364
365 /* This is the big table describing all the enums we accept in
366 * glGet*v(). The table is partitioned into six parts: enums
367 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
368 * between OpenGL and GLES, enums exclusive to GLES, etc for the
369 * remaining combinations. When we add the enums to the hash table in
370 * _mesa_init_get_hash(), we only add the enums for the API we're
371 * instantiating and the different sections are guarded by #if
372 * FEATURE_GL etc to make sure we only compile in the enums we may
373 * need. */
374
375 static const struct value_desc values[] = {
376 /* Enums shared between OpenGL, GLES1 and GLES2 */
377 { 0, 0, TYPE_API_MASK,
378 API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA},
379 { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
380 { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
381 { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
382 { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
383 { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
384 { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
385 { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
386 { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
387 { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
388 { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
389 { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
390 { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
391 { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
392 { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
393 { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
394 { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
395 { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
396 { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
397 { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
398 { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
399 { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
400 { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
401 offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA },
402 { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
403 { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
404 { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
405 { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
406 { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
407 { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
408 { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
409 { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
410 { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
411 { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
412 { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
413 { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
414 { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
415 { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
416 { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
417 { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
418 { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
419 { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
420 { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
421 { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
422 { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
423 { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
424 { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
425
426 /* GL_ARB_multitexture */
427 { GL_ACTIVE_TEXTURE_ARB,
428 LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
429
430 /* Note that all the OES_* extensions require that the Mesa "struct
431 * gl_extensions" include a member with the name of the extension.
432 * That structure does not yet include OES extensions (and we're
433 * not sure whether it will). If it does, all the OES_*
434 * extensions below should mark the dependency. */
435
436 /* GL_ARB_texture_cube_map */
437 { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
438 TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
439 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
440 offsetof(struct gl_context, Const.MaxCubeTextureLevels),
441 extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
442
443 /* XXX: OES_blend_subtract */
444 { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
445 { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
446 { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA },
447 { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA },
448
449 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
450 * defined identically to GL_BLEND_EQUATION. */
451 { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA },
452 { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA },
453
454 /* GL_ARB_texture_compression */
455 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
456 { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
457
458 /* GL_ARB_multisample */
459 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
460 CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
461 { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
462 { GL_SAMPLE_COVERAGE_VALUE_ARB,
463 CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
464 { GL_SAMPLE_COVERAGE_INVERT_ARB,
465 CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
466 { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
467 { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
468
469 /* GL_SGIS_generate_mipmap */
470 { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap),
471 extra_SGIS_generate_mipmap },
472
473 /* GL_ARB_vertex_buffer_object */
474 { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
475
476 /* GL_ARB_vertex_buffer_object */
477 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
478 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0,
479 extra_ARB_vertex_buffer_object },
480
481 /* GL_ARB_copy_buffer */
482 { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
483 { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
484
485 /* GL_OES_read_format */
486 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
487 extra_new_buffers_OES_read_format },
488 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
489 extra_new_buffers_OES_read_format },
490
491 /* GL_EXT_framebuffer_object */
492 { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
493 extra_EXT_framebuffer_object },
494 { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
495 extra_EXT_framebuffer_object },
496 { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
497 extra_EXT_framebuffer_object },
498
499 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
500 * GLSL: */
501 { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
502
503 #if FEATURE_GL || FEATURE_ES1
504 /* Enums in OpenGL and GLES1 */
505 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA },
506 { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
507 { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
508 { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
509 { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
510 { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
511 { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
512 { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
513 { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
514 { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
515 { GL_LIGHT_MODEL_AMBIENT,
516 CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
517 { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
518 { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
519 { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
520 { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp },
521 { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
522 { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA },
523 { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA },
524 { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), NO_EXTRA },
525 { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), NO_EXTRA },
526 { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), NO_EXTRA },
527 { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), NO_EXTRA },
528 { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
529 { GL_CURRENT_COLOR,
530 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
531 extra_flush_current },
532 { GL_CURRENT_NORMAL,
533 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
534 extra_flush_current },
535 { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
536 extra_flush_current_valid_texture_unit },
537 { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
538 { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
539 { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
540 { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
541 { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
542 { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
543 { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
544 { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
545 { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
546 { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
547 { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
548 { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
549 { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
550 { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
551 { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
552 { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
553 { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
554 { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
555 { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
556 offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
557 { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
558 { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
559 { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
560 { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
561 { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
562 { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
563 { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
564 { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
565 { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
566 { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
567 { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
568 { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
569 offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA },
570 { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
571 { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
572 { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
573 { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
574 { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
575 extra_valid_texture_unit },
576
577 { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA },
578 { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA },
579 { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA },
580 { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA },
581 { GL_NORMAL_ARRAY, ARRAY_BOOL(Normal.Enabled), NO_EXTRA },
582 { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA },
583 { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA },
584 { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA },
585 { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA },
586 { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA },
587 { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA },
588 { GL_TEXTURE_COORD_ARRAY,
589 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
590 { GL_TEXTURE_COORD_ARRAY_SIZE,
591 LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA },
592 { GL_TEXTURE_COORD_ARRAY_TYPE,
593 LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA },
594 { GL_TEXTURE_COORD_ARRAY_STRIDE,
595 LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA },
596
597 /* GL_ARB_ES2_compatibility */
598 { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility },
599 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying),
600 extra_ARB_ES2_compatibility },
601 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
602 extra_ARB_ES2_compatibility },
603 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
604 extra_ARB_ES2_compatibility },
605
606 /* GL_ARB_multitexture */
607 { GL_MAX_TEXTURE_UNITS_ARB,
608 CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture },
609 { GL_CLIENT_ACTIVE_TEXTURE_ARB,
610 LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
611
612 /* GL_ARB_texture_cube_map */
613 { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
614 /* S, T, and R are always set at the same time */
615 { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
616 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
617
618 /* GL_ARB_multisample */
619 { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
620 { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
621
622 /* GL_ARB_vertex_buffer_object */
623 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
624 offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA },
625 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
626 offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA },
627 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
628 offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA },
629 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
630
631 /* GL_OES_point_sprite */
632 { GL_POINT_SPRITE_NV,
633 CONTEXT_BOOL(Point.PointSprite),
634 extra_NV_point_sprite_ARB_point_sprite },
635
636 /* GL_ARB_fragment_shader */
637 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
638 CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
639 extra_ARB_fragment_shader },
640
641 /* GL_ARB_vertex_shader */
642 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
643 CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
644 extra_ARB_vertex_shader },
645 { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
646 extra_ARB_vertex_shader },
647
648 /* GL_EXT_texture_lod_bias */
649 { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
650 extra_EXT_texture_lod_bias },
651
652 /* GL_EXT_texture_filter_anisotropic */
653 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
654 CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
655 extra_EXT_texture_filter_anisotropic },
656 #endif /* FEATURE_GL || FEATURE_ES1 */
657
658 #if FEATURE_ES1
659 { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
660 /* XXX: OES_matrix_get */
661 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
662 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
663 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
664
665 /* OES_point_size_array */
666 { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) },
667 { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) },
668 { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) },
669 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
670 #endif /* FEATURE_ES1 */
671
672 #if FEATURE_GL || FEATURE_ES2
673 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA },
674 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */
675 { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
676 { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
677 CONTEXT_INT(Const.MaxTextureCoordUnits),
678 extra_ARB_fragment_program_NV_fragment_program },
679
680 /* GL_ARB_draw_buffers */
681 { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
682
683 { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
684 /* GL_ARB_fragment_program */
685 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
686 CONTEXT_INT(Const.MaxTextureImageUnits),
687 extra_ARB_fragment_program_NV_fragment_program },
688 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
689 CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
690 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
691 CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
692 extra_ARB_vertex_shader },
693
694 /* GL_ARB_shader_objects
695 * Actually, this token isn't part of GL_ARB_shader_objects, but is
696 * close enough for now. */
697 { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
698
699 /* OpenGL 2.0 */
700 { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
701 { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
702 { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
703 { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
704 { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
705 { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
706 { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
707
708 { GL_MAX_VERTEX_ATTRIBS_ARB,
709 CONTEXT_INT(Const.VertexProgram.MaxAttribs),
710 extra_ARB_vertex_program_version_es2 },
711
712 /* OES_texture_3D */
713 { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
714 { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
715 offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
716
717 /* GL_ARB_fragment_program/OES_standard_derivatives */
718 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
719 CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
720 #endif /* FEATURE_GL || FEATURE_ES2 */
721
722 #if FEATURE_ES2
723 /* Enums unique to OpenGL ES 2.0 */
724 { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
725 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
726 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA },
727 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
728 { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
729 /* OES_get_program_binary */
730 { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
731 { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
732 #endif /* FEATURE_ES2 */
733
734 #if FEATURE_GL
735 /* Remaining enums are only in OpenGL */
736 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA },
737 { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
738 { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
739 { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
740 { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
741 { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
742 { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
743 { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
744 { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
745 { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
746 { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
747 { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
748 { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
749 { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
750 { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
751 { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
752 { GL_CURRENT_INDEX,
753 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
754 extra_flush_current },
755 { GL_CURRENT_RASTER_COLOR,
756 CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
757 { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
758 { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
759 { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
760 { GL_CURRENT_RASTER_SECONDARY_COLOR,
761 CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
762 { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
763 extra_valid_texture_unit },
764 { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
765 { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
766 { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
767 { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
768 { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
769 { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
770 { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
771 { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
772 { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
773 { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
774 { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
775 { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
776 { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
777 { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
778 { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
779 { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
780 { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
781 { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
782 { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
783 { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
784 { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
785 { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
786 { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
787 { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
788 { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
789 { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
790 { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
791 { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
792 { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
793 { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
794 { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
795 { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
796 { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
797 { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
798 { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
799 { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
800 { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
801 { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
802 { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
803 { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
804 { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
805 { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
806 { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
807 { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
808 { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
809 { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
810 { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
811 { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
812 { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
813 { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
814 { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
815 { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
816 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
817
818 { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
819 { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
820 { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
821 { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
822 { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
823 { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
824 { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
825 { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
826 { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
827 { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
828 { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
829 { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
830 { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
831 { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
832 { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
833 { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
834 { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
835 { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
836 { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
837 { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
838 { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
839 { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
840 { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
841 { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
842 { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
843 { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
844 { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
845 { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
846 { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
847 { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
848 { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
849 { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
850 { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
851 { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
852 { GL_RGBA_MODE, CONST(1), NO_EXTRA },
853 { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
854 { GL_SHARED_TEXTURE_PALETTE_EXT, CONTEXT_BOOL(Texture.SharedPalette), NO_EXTRA },
855
856 { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
857
858 { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
859 { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
860 { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
861 { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
862
863 { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
864 { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
865 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
866 { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
867 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
868 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
869 CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
870
871 { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
872 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
873 { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
874 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
875 { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
876 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
877 { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
878 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
879 { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
880 { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
881 { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
882 { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
883 { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
884 { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
885 { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
886 { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage), NO_EXTRA },
887 { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
888 { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
889
890 /* Vertex arrays */
891 { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
892 { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
893 { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
894 { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA },
895 { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA },
896 { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA },
897 { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
898 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
899 { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA },
900 { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA },
901 { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
902
903 /* GL_ARB_texture_compression */
904 { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
905
906 /* GL_EXT_compiled_vertex_array */
907 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
908 extra_EXT_compiled_vertex_array },
909 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
910 extra_EXT_compiled_vertex_array },
911
912 /* GL_ARB_transpose_matrix */
913 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
914 CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
915 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
916 CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
917 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
918
919 /* GL_EXT_secondary_color */
920 { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
921 extra_EXT_secondary_color_ARB_vertex_program },
922 { GL_CURRENT_SECONDARY_COLOR_EXT,
923 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
924 extra_EXT_secondary_color_flush_current },
925 { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled),
926 extra_EXT_secondary_color },
927 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type),
928 extra_EXT_secondary_color },
929 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride),
930 extra_EXT_secondary_color },
931 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size),
932 extra_EXT_secondary_color },
933
934 /* GL_EXT_fog_coord */
935 { GL_CURRENT_FOG_COORDINATE_EXT,
936 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
937 extra_EXT_fog_coord_flush_current },
938 { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled),
939 extra_EXT_fog_coord },
940 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type),
941 extra_EXT_fog_coord },
942 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride),
943 extra_EXT_fog_coord },
944 { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
945 extra_EXT_fog_coord },
946
947 /* GL_IBM_rasterpos_clip */
948 { GL_RASTER_POSITION_UNCLIPPED_IBM,
949 CONTEXT_BOOL(Transform.RasterPositionUnclipped),
950 extra_IBM_rasterpos_clip },
951
952 /* GL_NV_point_sprite */
953 { GL_POINT_SPRITE_R_MODE_NV,
954 CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
955 { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
956 extra_NV_point_sprite_ARB_point_sprite },
957
958 /* GL_NV_vertex_program */
959 { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
960 extra_NV_vertex_program },
961 { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled),
962 extra_NV_vertex_program },
963 { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled),
964 extra_NV_vertex_program },
965 { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled),
966 extra_NV_vertex_program },
967 { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled),
968 extra_NV_vertex_program },
969 { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled),
970 extra_NV_vertex_program },
971 { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled),
972 extra_NV_vertex_program },
973 { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled),
974 extra_NV_vertex_program },
975 { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled),
976 extra_NV_vertex_program },
977 { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled),
978 extra_NV_vertex_program },
979 { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled),
980 extra_NV_vertex_program },
981 { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled),
982 extra_NV_vertex_program },
983 { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled),
984 extra_NV_vertex_program },
985 { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled),
986 extra_NV_vertex_program },
987 { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled),
988 extra_NV_vertex_program },
989 { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled),
990 extra_NV_vertex_program },
991 { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled),
992 extra_NV_vertex_program },
993 { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
994 extra_NV_vertex_program },
995 { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
996 extra_NV_vertex_program },
997 { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
998 extra_NV_vertex_program },
999 { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
1000 extra_NV_vertex_program },
1001 { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
1002 extra_NV_vertex_program },
1003 { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
1004 extra_NV_vertex_program },
1005 { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
1006 extra_NV_vertex_program },
1007 { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
1008 extra_NV_vertex_program },
1009 { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
1010 extra_NV_vertex_program },
1011 { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
1012 extra_NV_vertex_program },
1013 { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
1014 extra_NV_vertex_program },
1015 { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
1016 extra_NV_vertex_program },
1017 { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
1018 extra_NV_vertex_program },
1019 { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
1020 extra_NV_vertex_program },
1021 { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
1022 extra_NV_vertex_program },
1023 { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
1024 extra_NV_vertex_program },
1025
1026 /* GL_NV_fragment_program */
1027 { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
1028 extra_NV_fragment_program },
1029 { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1030 extra_NV_fragment_program },
1031 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
1032 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
1033 extra_NV_fragment_program },
1034
1035 /* GL_NV_texture_rectangle */
1036 { GL_TEXTURE_RECTANGLE_NV,
1037 LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
1038 { GL_TEXTURE_BINDING_RECTANGLE_NV,
1039 LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
1040 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
1041 CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
1042
1043 /* GL_EXT_stencil_two_side */
1044 { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
1045 extra_EXT_stencil_two_side },
1046 { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
1047
1048 /* GL_NV_light_max_exponent */
1049 { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
1050 extra_NV_light_max_exponent },
1051 { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
1052 extra_NV_light_max_exponent },
1053
1054 /* GL_NV_primitive_restart */
1055 { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart),
1056 extra_NV_primitive_restart },
1057 { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex),
1058 extra_NV_primitive_restart },
1059
1060 /* GL_ARB_vertex_buffer_object */
1061 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1062 offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA },
1063 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1064 offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA },
1065 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1066 offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA },
1067 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1068 offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA },
1069
1070 /* GL_EXT_pixel_buffer_object */
1071 { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1072 extra_EXT_pixel_buffer_object },
1073 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1074 extra_EXT_pixel_buffer_object },
1075
1076 /* GL_ARB_vertex_program */
1077 { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
1078 CONTEXT_BOOL(VertexProgram.Enabled),
1079 extra_ARB_vertex_program_NV_vertex_program },
1080 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1081 CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
1082 extra_ARB_vertex_program_NV_vertex_program },
1083 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1084 CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
1085 extra_ARB_vertex_program_NV_vertex_program },
1086 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1087 CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
1088 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1089 { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
1090 CONTEXT_INT(Const.MaxProgramMatrices),
1091 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1092 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1093 LOC_CUSTOM, TYPE_INT, 0,
1094 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1095
1096 { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1097 LOC_CUSTOM, TYPE_MATRIX, 0,
1098 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1099 { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1100 LOC_CUSTOM, TYPE_MATRIX, 0,
1101 extra_ARB_vertex_program_ARB_fragment_program },
1102
1103 { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
1104 CONTEXT_INT(Program.ErrorPos),
1105 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1106
1107 /* GL_ARB_fragment_program */
1108 { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
1109 extra_ARB_fragment_program },
1110
1111 /* GL_EXT_depth_bounds_test */
1112 { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
1113 extra_EXT_depth_bounds_test },
1114 { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
1115 extra_EXT_depth_bounds_test },
1116
1117 /* GL_ARB_depth_clamp*/
1118 { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
1119 extra_ARB_depth_clamp },
1120
1121 /* GL_ARB_draw_buffers */
1122 { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
1123 { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
1124 extra_valid_draw_buffer },
1125 { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
1126 extra_valid_draw_buffer },
1127 { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
1128 extra_valid_draw_buffer },
1129 { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]),
1130 extra_valid_draw_buffer },
1131 { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]),
1132 extra_valid_draw_buffer },
1133 { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]),
1134 extra_valid_draw_buffer },
1135 { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]),
1136 extra_valid_draw_buffer },
1137
1138 /* GL_ATI_fragment_shader */
1139 { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
1140 { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
1141 { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
1142 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
1143 { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
1144 { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
1145 { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
1146 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
1147 CONST(3), extra_ATI_fragment_shader },
1148
1149 /* GL_EXT_framebuffer_object */
1150 { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments),
1151 extra_EXT_framebuffer_object },
1152
1153 /* GL_EXT_framebuffer_blit
1154 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1155 { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1156 extra_EXT_framebuffer_blit },
1157
1158 /* GL_EXT_provoking_vertex */
1159 { GL_PROVOKING_VERTEX_EXT,
1160 CONTEXT_BOOL(Light.ProvokingVertex), extra_EXT_provoking_vertex },
1161 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
1162 CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
1163 extra_EXT_provoking_vertex },
1164
1165 /* GL_ARB_framebuffer_object */
1166 { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
1167 extra_ARB_framebuffer_object_EXT_framebuffer_multisample },
1168
1169 /* GL_APPLE_vertex_array_object */
1170 { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name),
1171 extra_APPLE_vertex_array_object },
1172
1173 /* GL_ARB_seamless_cube_map */
1174 { GL_TEXTURE_CUBE_MAP_SEAMLESS,
1175 CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
1176
1177 /* GL_ARB_sync */
1178 { GL_MAX_SERVER_WAIT_TIMEOUT,
1179 CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
1180
1181 /* GL_EXT_texture_integer */
1182 { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor),
1183 extra_EXT_texture_integer },
1184
1185 /* GL_EXT_transform_feedback */
1186 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1187 extra_EXT_transform_feedback },
1188 { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard),
1189 extra_EXT_transform_feedback },
1190 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
1191 CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
1192 extra_EXT_transform_feedback },
1193 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
1194 CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs),
1195 extra_EXT_transform_feedback },
1196 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
1197 CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
1198 extra_EXT_transform_feedback },
1199
1200 /* GL_ARB_transform_feedback2 */
1201 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1202 extra_ARB_transform_feedback2 },
1203 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1204 extra_ARB_transform_feedback2 },
1205 { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1206 extra_ARB_transform_feedback2 },
1207
1208 /* GL_ARB_geometry_shader4 */
1209 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
1210 CONTEXT_INT(Const.MaxGeometryTextureImageUnits),
1211 extra_ARB_geometry_shader4 },
1212 { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
1213 CONTEXT_INT(Const.MaxGeometryOutputVertices),
1214 extra_ARB_geometry_shader4 },
1215 { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
1216 CONTEXT_INT(Const.MaxGeometryTotalOutputComponents),
1217 extra_ARB_geometry_shader4 },
1218 { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
1219 CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents),
1220 extra_ARB_geometry_shader4 },
1221 { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
1222 CONTEXT_INT(Const.MaxGeometryVaryingComponents),
1223 extra_ARB_geometry_shader4 },
1224 { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
1225 CONTEXT_INT(Const.MaxVertexVaryingComponents),
1226 extra_ARB_geometry_shader4 },
1227
1228 /* GL_ARB_color_buffer_float */
1229 { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 },
1230
1231 /* GL_EXT_gpu_shader4 / GL 3.0 */
1232 { GL_MIN_PROGRAM_TEXEL_OFFSET,
1233 CONTEXT_INT(Const.MinProgramTexelOffset),
1234 extra_EXT_gpu_shader4 },
1235 { GL_MAX_PROGRAM_TEXEL_OFFSET,
1236 CONTEXT_INT(Const.MaxProgramTexelOffset),
1237 extra_EXT_gpu_shader4 },
1238
1239 /* GL 3.0 */
1240 { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
1241 { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
1242 { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 },
1243 { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 },
1244
1245 /* GL3.0 / GL_EXT_framebuffer_sRGB */
1246 { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB },
1247 { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB },
1248
1249 /* GL 3.1 */
1250 /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
1251 * vs. GL_PRIMITIVE_RESTART!
1252 */
1253 { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
1254 extra_version_31 },
1255 { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
1256 extra_version_31 },
1257
1258
1259 /* GL 3.2 */
1260 { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
1261 extra_version_32 },
1262 #endif /* FEATURE_GL */
1263 };
1264
1265 /* All we need now is a way to look up the value struct from the enum.
1266 * The code generated by gcc for the old generated big switch
1267 * statement is a big, balanced, open coded if/else tree, essentially
1268 * an unrolled binary search. It would be natural to sort the new
1269 * enum table and use bsearch(), but we will use a read-only hash
1270 * table instead. bsearch() has a nice guaranteed worst case
1271 * performance, but we're also guaranteed to hit that worst case
1272 * (log2(n) iterations) for about half the enums. Instead, using an
1273 * open addressing hash table, we can find the enum on the first try
1274 * for 80% of the enums, 1 collision for 10% and never more than 5
1275 * collisions for any enum (typical numbers). And the code is very
1276 * simple, even though it feels a little magic. */
1277
1278 static unsigned short table[1024];
1279 static const int prime_factor = 89, prime_step = 281;
1280
1281 #ifdef GET_DEBUG
1282 static void
1283 print_table_stats(void)
1284 {
1285 int i, j, collisions[11], count, hash, mask;
1286 const struct value_desc *d;
1287
1288 count = 0;
1289 mask = Elements(table) - 1;
1290 memset(collisions, 0, sizeof collisions);
1291
1292 for (i = 0; i < Elements(table); i++) {
1293 if (!table[i])
1294 continue;
1295 count++;
1296 d = &values[table[i]];
1297 hash = (d->pname * prime_factor);
1298 j = 0;
1299 while (1) {
1300 if (values[table[hash & mask]].pname == d->pname)
1301 break;
1302 hash += prime_step;
1303 j++;
1304 }
1305
1306 if (j < 10)
1307 collisions[j]++;
1308 else
1309 collisions[10]++;
1310 }
1311
1312 printf("number of enums: %d (total %d)\n", count, Elements(values));
1313 for (i = 0; i < Elements(collisions) - 1; i++)
1314 if (collisions[i] > 0)
1315 printf(" %d enums with %d %scollisions\n",
1316 collisions[i], i, i == 10 ? "or more " : "");
1317 }
1318 #endif
1319
1320 /**
1321 * Initialize the enum hash for a given API
1322 *
1323 * This is called from one_time_init() to insert the enum values that
1324 * are valid for the API in question into the enum hash table.
1325 *
1326 * \param the current context, for determining the API in question
1327 */
1328 void _mesa_init_get_hash(struct gl_context *ctx)
1329 {
1330 int i, hash, index, mask;
1331 int api_mask = 0, api_bit;
1332
1333 mask = Elements(table) - 1;
1334 api_bit = 1 << ctx->API;
1335
1336 for (i = 0; i < Elements(values); i++) {
1337 if (values[i].type == TYPE_API_MASK) {
1338 api_mask = values[i].offset;
1339 continue;
1340 }
1341 if (!(api_mask & api_bit))
1342 continue;
1343
1344 hash = (values[i].pname * prime_factor) & mask;
1345 while (1) {
1346 index = hash & mask;
1347 if (!table[index]) {
1348 table[index] = i;
1349 break;
1350 }
1351 hash += prime_step;
1352 }
1353 }
1354
1355 #ifdef GET_DEBUG
1356 print_table_stats();
1357 #endif
1358 }
1359
1360 /**
1361 * Handle irregular enums
1362 *
1363 * Some values don't conform to the "well-known type at context
1364 * pointer + offset" pattern, so we have this function to catch all
1365 * the corner cases. Typically, it's a computed value or a one-off
1366 * pointer to a custom struct or something.
1367 *
1368 * In this case we can't return a pointer to the value, so we'll have
1369 * to use the temporary variable 'v' declared back in the calling
1370 * glGet*v() function to store the result.
1371 *
1372 * \param ctx the current context
1373 * \param d the struct value_desc that describes the enum
1374 * \param v pointer to the tmp declared in the calling glGet*v() function
1375 */
1376 static void
1377 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
1378 {
1379 struct gl_buffer_object **buffer_obj;
1380 struct gl_client_array *array;
1381 GLuint unit, *p;
1382
1383 switch (d->pname) {
1384 case GL_TEXTURE_1D:
1385 case GL_TEXTURE_2D:
1386 case GL_TEXTURE_3D:
1387 case GL_TEXTURE_1D_ARRAY_EXT:
1388 case GL_TEXTURE_2D_ARRAY_EXT:
1389 case GL_TEXTURE_CUBE_MAP_ARB:
1390 case GL_TEXTURE_RECTANGLE_NV:
1391 v->value_bool = _mesa_IsEnabled(d->pname);
1392 break;
1393
1394 case GL_LINE_STIPPLE_PATTERN:
1395 /* This is the only GLushort, special case it here by promoting
1396 * to an int rather than introducing a new type. */
1397 v->value_int = ctx->Line.StipplePattern;
1398 break;
1399
1400 case GL_CURRENT_RASTER_TEXTURE_COORDS:
1401 unit = ctx->Texture.CurrentUnit;
1402 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
1403 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
1404 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
1405 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
1406 break;
1407
1408 case GL_CURRENT_TEXTURE_COORDS:
1409 unit = ctx->Texture.CurrentUnit;
1410 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
1411 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
1412 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
1413 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
1414 break;
1415
1416 case GL_COLOR_WRITEMASK:
1417 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
1418 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
1419 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
1420 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
1421 break;
1422
1423 case GL_EDGE_FLAG:
1424 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
1425 break;
1426
1427 case GL_READ_BUFFER:
1428 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
1429 break;
1430
1431 case GL_MAP2_GRID_DOMAIN:
1432 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
1433 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
1434 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
1435 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
1436 break;
1437
1438 case GL_TEXTURE_STACK_DEPTH:
1439 unit = ctx->Texture.CurrentUnit;
1440 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
1441 break;
1442 case GL_TEXTURE_MATRIX:
1443 unit = ctx->Texture.CurrentUnit;
1444 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
1445 break;
1446
1447 case GL_TEXTURE_COORD_ARRAY:
1448 case GL_TEXTURE_COORD_ARRAY_SIZE:
1449 case GL_TEXTURE_COORD_ARRAY_TYPE:
1450 case GL_TEXTURE_COORD_ARRAY_STRIDE:
1451 array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture];
1452 v->value_int = *(GLuint *) ((char *) array + d->offset);
1453 break;
1454
1455 case GL_ACTIVE_TEXTURE_ARB:
1456 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
1457 break;
1458 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
1459 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
1460 break;
1461
1462 case GL_MODELVIEW_STACK_DEPTH:
1463 case GL_PROJECTION_STACK_DEPTH:
1464 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
1465 break;
1466
1467 case GL_MAX_TEXTURE_SIZE:
1468 case GL_MAX_3D_TEXTURE_SIZE:
1469 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
1470 p = (GLuint *) ((char *) ctx + d->offset);
1471 v->value_int = 1 << (*p - 1);
1472 break;
1473
1474 case GL_SCISSOR_BOX:
1475 v->value_int_4[0] = ctx->Scissor.X;
1476 v->value_int_4[1] = ctx->Scissor.Y;
1477 v->value_int_4[2] = ctx->Scissor.Width;
1478 v->value_int_4[3] = ctx->Scissor.Height;
1479 break;
1480
1481 case GL_LIST_INDEX:
1482 v->value_int =
1483 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
1484 break;
1485 case GL_LIST_MODE:
1486 if (!ctx->CompileFlag)
1487 v->value_enum = 0;
1488 else if (ctx->ExecuteFlag)
1489 v->value_enum = GL_COMPILE_AND_EXECUTE;
1490 else
1491 v->value_enum = GL_COMPILE;
1492 break;
1493
1494 case GL_VIEWPORT:
1495 v->value_int_4[0] = ctx->Viewport.X;
1496 v->value_int_4[1] = ctx->Viewport.Y;
1497 v->value_int_4[2] = ctx->Viewport.Width;
1498 v->value_int_4[3] = ctx->Viewport.Height;
1499 break;
1500
1501 case GL_ACTIVE_STENCIL_FACE_EXT:
1502 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
1503 break;
1504
1505 case GL_STENCIL_FAIL:
1506 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
1507 break;
1508 case GL_STENCIL_FUNC:
1509 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
1510 break;
1511 case GL_STENCIL_PASS_DEPTH_FAIL:
1512 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
1513 break;
1514 case GL_STENCIL_PASS_DEPTH_PASS:
1515 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
1516 break;
1517 case GL_STENCIL_REF:
1518 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
1519 break;
1520 case GL_STENCIL_VALUE_MASK:
1521 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
1522 break;
1523 case GL_STENCIL_WRITEMASK:
1524 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
1525 break;
1526
1527 case GL_NUM_EXTENSIONS:
1528 v->value_int = _mesa_get_extension_count(ctx);
1529 break;
1530
1531 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
1532 v->value_int = _mesa_get_color_read_type(ctx);
1533 break;
1534 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
1535 v->value_int = _mesa_get_color_read_format(ctx);
1536 break;
1537
1538 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
1539 v->value_int = ctx->CurrentStack->Depth + 1;
1540 break;
1541 case GL_CURRENT_MATRIX_ARB:
1542 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
1543 v->value_matrix = ctx->CurrentStack->Top;
1544 break;
1545
1546 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
1547 v->value_int = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE);
1548 break;
1549 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
1550 v->value_int_n.n =
1551 _mesa_get_compressed_formats(ctx, v->value_int_n.ints, GL_FALSE);
1552 ASSERT(v->value_int_n.n <= 100);
1553 break;
1554
1555 case GL_MAX_VARYING_FLOATS_ARB:
1556 v->value_int = ctx->Const.MaxVarying * 4;
1557 break;
1558
1559 /* Various object names */
1560
1561 case GL_TEXTURE_BINDING_1D:
1562 case GL_TEXTURE_BINDING_2D:
1563 case GL_TEXTURE_BINDING_3D:
1564 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
1565 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
1566 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
1567 case GL_TEXTURE_BINDING_RECTANGLE_NV:
1568 unit = ctx->Texture.CurrentUnit;
1569 v->value_int =
1570 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
1571 break;
1572
1573 /* GL_ARB_vertex_buffer_object */
1574 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1575 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1576 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1577 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1578 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1579 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1580 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1581 buffer_obj = (struct gl_buffer_object **)
1582 ((char *) ctx->Array.ArrayObj + d->offset);
1583 v->value_int = (*buffer_obj)->Name;
1584 break;
1585 case GL_ARRAY_BUFFER_BINDING_ARB:
1586 v->value_int = ctx->Array.ArrayBufferObj->Name;
1587 break;
1588 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1589 v->value_int =
1590 ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
1591 break;
1592 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1593 v->value_int = ctx->Array.ElementArrayBufferObj->Name;
1594 break;
1595
1596 /* ARB_copy_buffer */
1597 case GL_COPY_READ_BUFFER:
1598 v->value_int = ctx->CopyReadBuffer->Name;
1599 break;
1600 case GL_COPY_WRITE_BUFFER:
1601 v->value_int = ctx->CopyWriteBuffer->Name;
1602 break;
1603
1604 case GL_FRAGMENT_PROGRAM_BINDING_NV:
1605 v->value_int =
1606 ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
1607 break;
1608 case GL_VERTEX_PROGRAM_BINDING_NV:
1609 v->value_int =
1610 ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
1611 break;
1612 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1613 v->value_int = ctx->Pack.BufferObj->Name;
1614 break;
1615 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1616 v->value_int = ctx->Unpack.BufferObj->Name;
1617 break;
1618 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1619 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
1620 break;
1621 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1622 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1623 break;
1624 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1625 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1626 break;
1627 case GL_TRANSFORM_FEEDBACK_BINDING:
1628 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1629 break;
1630 case GL_CURRENT_PROGRAM:
1631 v->value_int =
1632 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1633 break;
1634 case GL_READ_FRAMEBUFFER_BINDING_EXT:
1635 v->value_int = ctx->ReadBuffer->Name;
1636 break;
1637 case GL_RENDERBUFFER_BINDING_EXT:
1638 v->value_int =
1639 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1640 break;
1641 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1642 v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name;
1643 break;
1644
1645 case GL_FOG_COLOR:
1646 if(ctx->Color._ClampFragmentColor)
1647 COPY_4FV(v->value_float_4, ctx->Fog.Color);
1648 else
1649 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
1650 break;
1651 case GL_COLOR_CLEAR_VALUE:
1652 if(ctx->Color._ClampFragmentColor)
1653 COPY_4FV(v->value_float_4, ctx->Color.ClearColor);
1654 else
1655 COPY_4FV(v->value_float_4, ctx->Color.ClearColorUnclamped);
1656 break;
1657 case GL_BLEND_COLOR_EXT:
1658 if(ctx->Color._ClampFragmentColor)
1659 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1660 else
1661 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1662 break;
1663 case GL_ALPHA_TEST_REF:
1664 if(ctx->Color._ClampFragmentColor)
1665 v->value_float = ctx->Color.AlphaRef;
1666 else
1667 v->value_float = ctx->Color.AlphaRefUnclamped;
1668 break;
1669 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1670 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
1671 break;
1672
1673 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1674 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
1675 break;
1676 }
1677 }
1678
1679 /**
1680 * Check extra constraints on a struct value_desc descriptor
1681 *
1682 * If a struct value_desc has a non-NULL extra pointer, it means that
1683 * there are a number of extra constraints to check or actions to
1684 * perform. The extras is just an integer array where each integer
1685 * encode different constraints or actions.
1686 *
1687 * \param ctx current context
1688 * \param func name of calling glGet*v() function for error reporting
1689 * \param d the struct value_desc that has the extra constraints
1690 *
1691 * \return GL_FALSE if one of the constraints was not satisfied,
1692 * otherwise GL_TRUE.
1693 */
1694 static GLboolean
1695 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1696 {
1697 const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
1698 int total, enabled;
1699 const int *e;
1700
1701 total = 0;
1702 enabled = 0;
1703 for (e = d->extra; *e != EXTRA_END; e++)
1704 switch (*e) {
1705 case EXTRA_VERSION_30:
1706 if (version >= 30) {
1707 total++;
1708 enabled++;
1709 }
1710 break;
1711 case EXTRA_VERSION_31:
1712 if (version >= 31) {
1713 total++;
1714 enabled++;
1715 }
1716 break;
1717 case EXTRA_VERSION_32:
1718 if (version >= 32) {
1719 total++;
1720 enabled++;
1721 }
1722 break;
1723 case EXTRA_NEW_FRAG_CLAMP:
1724 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1725 _mesa_update_state(ctx);
1726 break;
1727 case EXTRA_VERSION_ES2:
1728 if (ctx->API == API_OPENGLES2) {
1729 total++;
1730 enabled++;
1731 }
1732 break;
1733 case EXTRA_NEW_BUFFERS:
1734 if (ctx->NewState & _NEW_BUFFERS)
1735 _mesa_update_state(ctx);
1736 break;
1737 case EXTRA_FLUSH_CURRENT:
1738 FLUSH_CURRENT(ctx, 0);
1739 break;
1740 case EXTRA_VALID_DRAW_BUFFER:
1741 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1742 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1743 func, d->pname - GL_DRAW_BUFFER0_ARB);
1744 return GL_FALSE;
1745 }
1746 break;
1747 case EXTRA_VALID_TEXTURE_UNIT:
1748 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1749 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1750 func, ctx->Texture.CurrentUnit);
1751 return GL_FALSE;
1752 }
1753 break;
1754 case EXTRA_END:
1755 break;
1756 default: /* *e is a offset into the extension struct */
1757 total++;
1758 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1759 enabled++;
1760 break;
1761 }
1762
1763 if (total > 0 && enabled == 0) {
1764 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1765 _mesa_lookup_enum_by_nr(d->pname));
1766 return GL_FALSE;
1767 }
1768
1769 return GL_TRUE;
1770 }
1771
1772 static const struct value_desc error_value =
1773 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1774
1775 /**
1776 * Find the struct value_desc corresponding to the enum 'pname'.
1777 *
1778 * We hash the enum value to get an index into the 'table' array,
1779 * which holds the index in the 'values' array of struct value_desc.
1780 * Once we've found the entry, we do the extra checks, if any, then
1781 * look up the value and return a pointer to it.
1782 *
1783 * If the value has to be computed (for example, it's the result of a
1784 * function call or we need to add 1 to it), we use the tmp 'v' to
1785 * store the result.
1786 *
1787 * \param func name of glGet*v() func for error reporting
1788 * \param pname the enum value we're looking up
1789 * \param p is were we return the pointer to the value
1790 * \param v a tmp union value variable in the calling glGet*v() function
1791 *
1792 * \return the struct value_desc corresponding to the enum or a struct
1793 * value_desc of TYPE_INVALID if not found. This lets the calling
1794 * glGet*v() function jump right into a switch statement and
1795 * handle errors there instead of having to check for NULL.
1796 */
1797 static const struct value_desc *
1798 find_value(const char *func, GLenum pname, void **p, union value *v)
1799 {
1800 GET_CURRENT_CONTEXT(ctx);
1801 struct gl_texture_unit *unit;
1802 int mask, hash;
1803 const struct value_desc *d;
1804
1805 mask = Elements(table) - 1;
1806 hash = (pname * prime_factor);
1807 while (1) {
1808 d = &values[table[hash & mask]];
1809
1810 /* If the enum isn't valid, the hash walk ends with index 0,
1811 * which is the API mask entry at the beginning of values[]. */
1812 if (unlikely(d->type == TYPE_API_MASK)) {
1813 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1814 _mesa_lookup_enum_by_nr(pname));
1815 return &error_value;
1816 }
1817
1818 if (likely(d->pname == pname))
1819 break;
1820
1821 hash += prime_step;
1822 }
1823
1824 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1825 return &error_value;
1826
1827 switch (d->location) {
1828 case LOC_BUFFER:
1829 *p = ((char *) ctx->DrawBuffer + d->offset);
1830 return d;
1831 case LOC_CONTEXT:
1832 *p = ((char *) ctx + d->offset);
1833 return d;
1834 case LOC_ARRAY:
1835 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1836 return d;
1837 case LOC_TEXUNIT:
1838 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1839 *p = ((char *) unit + d->offset);
1840 return d;
1841 case LOC_CUSTOM:
1842 find_custom_value(ctx, d, v);
1843 *p = v;
1844 return d;
1845 default:
1846 assert(0);
1847 break;
1848 }
1849
1850 /* silence warning */
1851 return &error_value;
1852 }
1853
1854 static const int transpose[] = {
1855 0, 4, 8, 12,
1856 1, 5, 9, 13,
1857 2, 6, 10, 14,
1858 3, 7, 11, 15
1859 };
1860
1861 void GLAPIENTRY
1862 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1863 {
1864 const struct value_desc *d;
1865 union value v;
1866 GLmatrix *m;
1867 int shift, i;
1868 void *p;
1869
1870 d = find_value("glGetBooleanv", pname, &p, &v);
1871 switch (d->type) {
1872 case TYPE_INVALID:
1873 break;
1874 case TYPE_CONST:
1875 params[0] = INT_TO_BOOLEAN(d->offset);
1876 break;
1877
1878 case TYPE_FLOAT_4:
1879 case TYPE_FLOATN_4:
1880 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1881 case TYPE_FLOAT_3:
1882 case TYPE_FLOATN_3:
1883 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1884 case TYPE_FLOAT_2:
1885 case TYPE_FLOATN_2:
1886 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1887 case TYPE_FLOAT:
1888 case TYPE_FLOATN:
1889 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1890 break;
1891
1892 case TYPE_DOUBLEN:
1893 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1894 break;
1895
1896 case TYPE_INT_4:
1897 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1898 case TYPE_INT_3:
1899 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1900 case TYPE_INT_2:
1901 case TYPE_ENUM_2:
1902 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1903 case TYPE_INT:
1904 case TYPE_ENUM:
1905 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1906 break;
1907
1908 case TYPE_INT_N:
1909 for (i = 0; i < v.value_int_n.n; i++)
1910 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1911 break;
1912
1913 case TYPE_INT64:
1914 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1915 break;
1916
1917 case TYPE_BOOLEAN:
1918 params[0] = ((GLboolean*) p)[0];
1919 break;
1920
1921 case TYPE_MATRIX:
1922 m = *(GLmatrix **) p;
1923 for (i = 0; i < 16; i++)
1924 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1925 break;
1926
1927 case TYPE_MATRIX_T:
1928 m = *(GLmatrix **) p;
1929 for (i = 0; i < 16; i++)
1930 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1931 break;
1932
1933 case TYPE_BIT_0:
1934 case TYPE_BIT_1:
1935 case TYPE_BIT_2:
1936 case TYPE_BIT_3:
1937 case TYPE_BIT_4:
1938 case TYPE_BIT_5:
1939 shift = d->type - TYPE_BIT_0;
1940 params[0] = (*(GLbitfield *) p >> shift) & 1;
1941 break;
1942 }
1943 }
1944
1945 void GLAPIENTRY
1946 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1947 {
1948 const struct value_desc *d;
1949 union value v;
1950 GLmatrix *m;
1951 int shift, i;
1952 void *p;
1953
1954 d = find_value("glGetFloatv", pname, &p, &v);
1955 switch (d->type) {
1956 case TYPE_INVALID:
1957 break;
1958 case TYPE_CONST:
1959 params[0] = (GLfloat) d->offset;
1960 break;
1961
1962 case TYPE_FLOAT_4:
1963 case TYPE_FLOATN_4:
1964 params[3] = ((GLfloat *) p)[3];
1965 case TYPE_FLOAT_3:
1966 case TYPE_FLOATN_3:
1967 params[2] = ((GLfloat *) p)[2];
1968 case TYPE_FLOAT_2:
1969 case TYPE_FLOATN_2:
1970 params[1] = ((GLfloat *) p)[1];
1971 case TYPE_FLOAT:
1972 case TYPE_FLOATN:
1973 params[0] = ((GLfloat *) p)[0];
1974 break;
1975
1976 case TYPE_DOUBLEN:
1977 params[0] = ((GLdouble *) p)[0];
1978 break;
1979
1980 case TYPE_INT_4:
1981 params[3] = (GLfloat) (((GLint *) p)[3]);
1982 case TYPE_INT_3:
1983 params[2] = (GLfloat) (((GLint *) p)[2]);
1984 case TYPE_INT_2:
1985 case TYPE_ENUM_2:
1986 params[1] = (GLfloat) (((GLint *) p)[1]);
1987 case TYPE_INT:
1988 case TYPE_ENUM:
1989 params[0] = (GLfloat) (((GLint *) p)[0]);
1990 break;
1991
1992 case TYPE_INT_N:
1993 for (i = 0; i < v.value_int_n.n; i++)
1994 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1995 break;
1996
1997 case TYPE_INT64:
1998 params[0] = ((GLint64 *) p)[0];
1999 break;
2000
2001 case TYPE_BOOLEAN:
2002 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
2003 break;
2004
2005 case TYPE_MATRIX:
2006 m = *(GLmatrix **) p;
2007 for (i = 0; i < 16; i++)
2008 params[i] = m->m[i];
2009 break;
2010
2011 case TYPE_MATRIX_T:
2012 m = *(GLmatrix **) p;
2013 for (i = 0; i < 16; i++)
2014 params[i] = m->m[transpose[i]];
2015 break;
2016
2017 case TYPE_BIT_0:
2018 case TYPE_BIT_1:
2019 case TYPE_BIT_2:
2020 case TYPE_BIT_3:
2021 case TYPE_BIT_4:
2022 case TYPE_BIT_5:
2023 shift = d->type - TYPE_BIT_0;
2024 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
2025 break;
2026 }
2027 }
2028
2029 void GLAPIENTRY
2030 _mesa_GetIntegerv(GLenum pname, GLint *params)
2031 {
2032 const struct value_desc *d;
2033 union value v;
2034 GLmatrix *m;
2035 int shift, i;
2036 void *p;
2037
2038 d = find_value("glGetIntegerv", pname, &p, &v);
2039 switch (d->type) {
2040 case TYPE_INVALID:
2041 break;
2042 case TYPE_CONST:
2043 params[0] = d->offset;
2044 break;
2045
2046 case TYPE_FLOAT_4:
2047 params[3] = IROUND(((GLfloat *) p)[3]);
2048 case TYPE_FLOAT_3:
2049 params[2] = IROUND(((GLfloat *) p)[2]);
2050 case TYPE_FLOAT_2:
2051 params[1] = IROUND(((GLfloat *) p)[1]);
2052 case TYPE_FLOAT:
2053 params[0] = IROUND(((GLfloat *) p)[0]);
2054 break;
2055
2056 case TYPE_FLOATN_4:
2057 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2058 case TYPE_FLOATN_3:
2059 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2060 case TYPE_FLOATN_2:
2061 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2062 case TYPE_FLOATN:
2063 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2064 break;
2065
2066 case TYPE_DOUBLEN:
2067 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2068 break;
2069
2070 case TYPE_INT_4:
2071 params[3] = ((GLint *) p)[3];
2072 case TYPE_INT_3:
2073 params[2] = ((GLint *) p)[2];
2074 case TYPE_INT_2:
2075 case TYPE_ENUM_2:
2076 params[1] = ((GLint *) p)[1];
2077 case TYPE_INT:
2078 case TYPE_ENUM:
2079 params[0] = ((GLint *) p)[0];
2080 break;
2081
2082 case TYPE_INT_N:
2083 for (i = 0; i < v.value_int_n.n; i++)
2084 params[i] = v.value_int_n.ints[i];
2085 break;
2086
2087 case TYPE_INT64:
2088 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2089 break;
2090
2091 case TYPE_BOOLEAN:
2092 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2093 break;
2094
2095 case TYPE_MATRIX:
2096 m = *(GLmatrix **) p;
2097 for (i = 0; i < 16; i++)
2098 params[i] = FLOAT_TO_INT(m->m[i]);
2099 break;
2100
2101 case TYPE_MATRIX_T:
2102 m = *(GLmatrix **) p;
2103 for (i = 0; i < 16; i++)
2104 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2105 break;
2106
2107 case TYPE_BIT_0:
2108 case TYPE_BIT_1:
2109 case TYPE_BIT_2:
2110 case TYPE_BIT_3:
2111 case TYPE_BIT_4:
2112 case TYPE_BIT_5:
2113 shift = d->type - TYPE_BIT_0;
2114 params[0] = (*(GLbitfield *) p >> shift) & 1;
2115 break;
2116 }
2117 }
2118
2119 #if FEATURE_ARB_sync
2120 void GLAPIENTRY
2121 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
2122 {
2123 const struct value_desc *d;
2124 union value v;
2125 GLmatrix *m;
2126 int shift, i;
2127 void *p;
2128
2129 d = find_value("glGetInteger64v", pname, &p, &v);
2130 switch (d->type) {
2131 case TYPE_INVALID:
2132 break;
2133 case TYPE_CONST:
2134 params[0] = d->offset;
2135 break;
2136
2137 case TYPE_FLOAT_4:
2138 params[3] = IROUND64(((GLfloat *) p)[3]);
2139 case TYPE_FLOAT_3:
2140 params[2] = IROUND64(((GLfloat *) p)[2]);
2141 case TYPE_FLOAT_2:
2142 params[1] = IROUND64(((GLfloat *) p)[1]);
2143 case TYPE_FLOAT:
2144 params[0] = IROUND64(((GLfloat *) p)[0]);
2145 break;
2146
2147 case TYPE_FLOATN_4:
2148 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
2149 case TYPE_FLOATN_3:
2150 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
2151 case TYPE_FLOATN_2:
2152 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
2153 case TYPE_FLOATN:
2154 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
2155 break;
2156
2157 case TYPE_DOUBLEN:
2158 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
2159 break;
2160
2161 case TYPE_INT_4:
2162 params[3] = ((GLint *) p)[3];
2163 case TYPE_INT_3:
2164 params[2] = ((GLint *) p)[2];
2165 case TYPE_INT_2:
2166 case TYPE_ENUM_2:
2167 params[1] = ((GLint *) p)[1];
2168 case TYPE_INT:
2169 case TYPE_ENUM:
2170 params[0] = ((GLint *) p)[0];
2171 break;
2172
2173 case TYPE_INT_N:
2174 for (i = 0; i < v.value_int_n.n; i++)
2175 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2176 break;
2177
2178 case TYPE_INT64:
2179 params[0] = ((GLint64 *) p)[0];
2180 break;
2181
2182 case TYPE_BOOLEAN:
2183 params[0] = ((GLboolean*) p)[0];
2184 break;
2185
2186 case TYPE_MATRIX:
2187 m = *(GLmatrix **) p;
2188 for (i = 0; i < 16; i++)
2189 params[i] = FLOAT_TO_INT64(m->m[i]);
2190 break;
2191
2192 case TYPE_MATRIX_T:
2193 m = *(GLmatrix **) p;
2194 for (i = 0; i < 16; i++)
2195 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2196 break;
2197
2198 case TYPE_BIT_0:
2199 case TYPE_BIT_1:
2200 case TYPE_BIT_2:
2201 case TYPE_BIT_3:
2202 case TYPE_BIT_4:
2203 case TYPE_BIT_5:
2204 shift = d->type - TYPE_BIT_0;
2205 params[0] = (*(GLbitfield *) p >> shift) & 1;
2206 break;
2207 }
2208 }
2209 #endif /* FEATURE_ARB_sync */
2210
2211 void GLAPIENTRY
2212 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2213 {
2214 const struct value_desc *d;
2215 union value v;
2216 GLmatrix *m;
2217 int shift, i;
2218 void *p;
2219
2220 d = find_value("glGetDoublev", pname, &p, &v);
2221 switch (d->type) {
2222 case TYPE_INVALID:
2223 break;
2224 case TYPE_CONST:
2225 params[0] = d->offset;
2226 break;
2227
2228 case TYPE_FLOAT_4:
2229 case TYPE_FLOATN_4:
2230 params[3] = ((GLfloat *) p)[3];
2231 case TYPE_FLOAT_3:
2232 case TYPE_FLOATN_3:
2233 params[2] = ((GLfloat *) p)[2];
2234 case TYPE_FLOAT_2:
2235 case TYPE_FLOATN_2:
2236 params[1] = ((GLfloat *) p)[1];
2237 case TYPE_FLOAT:
2238 case TYPE_FLOATN:
2239 params[0] = ((GLfloat *) p)[0];
2240 break;
2241
2242 case TYPE_DOUBLEN:
2243 params[0] = ((GLdouble *) p)[0];
2244 break;
2245
2246 case TYPE_INT_4:
2247 params[3] = ((GLint *) p)[3];
2248 case TYPE_INT_3:
2249 params[2] = ((GLint *) p)[2];
2250 case TYPE_INT_2:
2251 case TYPE_ENUM_2:
2252 params[1] = ((GLint *) p)[1];
2253 case TYPE_INT:
2254 case TYPE_ENUM:
2255 params[0] = ((GLint *) p)[0];
2256 break;
2257
2258 case TYPE_INT_N:
2259 for (i = 0; i < v.value_int_n.n; i++)
2260 params[i] = v.value_int_n.ints[i];
2261 break;
2262
2263 case TYPE_INT64:
2264 params[0] = ((GLint64 *) p)[0];
2265 break;
2266
2267 case TYPE_BOOLEAN:
2268 params[0] = *(GLboolean*) p;
2269 break;
2270
2271 case TYPE_MATRIX:
2272 m = *(GLmatrix **) p;
2273 for (i = 0; i < 16; i++)
2274 params[i] = m->m[i];
2275 break;
2276
2277 case TYPE_MATRIX_T:
2278 m = *(GLmatrix **) p;
2279 for (i = 0; i < 16; i++)
2280 params[i] = m->m[transpose[i]];
2281 break;
2282
2283 case TYPE_BIT_0:
2284 case TYPE_BIT_1:
2285 case TYPE_BIT_2:
2286 case TYPE_BIT_3:
2287 case TYPE_BIT_4:
2288 case TYPE_BIT_5:
2289 shift = d->type - TYPE_BIT_0;
2290 params[0] = (*(GLbitfield *) p >> shift) & 1;
2291 break;
2292 }
2293 }
2294
2295 static enum value_type
2296 find_value_indexed(const char *func, GLenum pname, int index, union value *v)
2297 {
2298 GET_CURRENT_CONTEXT(ctx);
2299
2300 switch (pname) {
2301
2302 case GL_BLEND:
2303 if (index >= ctx->Const.MaxDrawBuffers)
2304 goto invalid_value;
2305 if (!ctx->Extensions.EXT_draw_buffers2)
2306 goto invalid_enum;
2307 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2308 return TYPE_INT;
2309
2310 case GL_BLEND_SRC:
2311 /* fall-through */
2312 case GL_BLEND_SRC_RGB:
2313 if (index >= ctx->Const.MaxDrawBuffers)
2314 goto invalid_value;
2315 if (!ctx->Extensions.ARB_draw_buffers_blend)
2316 goto invalid_enum;
2317 v->value_int = ctx->Color.Blend[index].SrcRGB;
2318 return TYPE_INT;
2319 case GL_BLEND_SRC_ALPHA:
2320 if (index >= ctx->Const.MaxDrawBuffers)
2321 goto invalid_value;
2322 if (!ctx->Extensions.ARB_draw_buffers_blend)
2323 goto invalid_enum;
2324 v->value_int = ctx->Color.Blend[index].SrcA;
2325 return TYPE_INT;
2326 case GL_BLEND_DST:
2327 /* fall-through */
2328 case GL_BLEND_DST_RGB:
2329 if (index >= ctx->Const.MaxDrawBuffers)
2330 goto invalid_value;
2331 if (!ctx->Extensions.ARB_draw_buffers_blend)
2332 goto invalid_enum;
2333 v->value_int = ctx->Color.Blend[index].DstRGB;
2334 return TYPE_INT;
2335 case GL_BLEND_DST_ALPHA:
2336 if (index >= ctx->Const.MaxDrawBuffers)
2337 goto invalid_value;
2338 if (!ctx->Extensions.ARB_draw_buffers_blend)
2339 goto invalid_enum;
2340 v->value_int = ctx->Color.Blend[index].DstA;
2341 return TYPE_INT;
2342 case GL_BLEND_EQUATION_RGB:
2343 if (index >= ctx->Const.MaxDrawBuffers)
2344 goto invalid_value;
2345 if (!ctx->Extensions.ARB_draw_buffers_blend)
2346 goto invalid_enum;
2347 v->value_int = ctx->Color.Blend[index].EquationRGB;
2348 return TYPE_INT;
2349 case GL_BLEND_EQUATION_ALPHA:
2350 if (index >= ctx->Const.MaxDrawBuffers)
2351 goto invalid_value;
2352 if (!ctx->Extensions.ARB_draw_buffers_blend)
2353 goto invalid_enum;
2354 v->value_int = ctx->Color.Blend[index].EquationA;
2355 return TYPE_INT;
2356
2357 case GL_COLOR_WRITEMASK:
2358 if (index >= ctx->Const.MaxDrawBuffers)
2359 goto invalid_value;
2360 if (!ctx->Extensions.EXT_draw_buffers2)
2361 goto invalid_enum;
2362 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2363 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2364 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2365 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2366 return TYPE_INT_4;
2367
2368 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2369 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2370 goto invalid_value;
2371 if (!ctx->Extensions.EXT_transform_feedback)
2372 goto invalid_enum;
2373 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2374 return TYPE_INT64;
2375
2376 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2377 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2378 goto invalid_value;
2379 if (!ctx->Extensions.EXT_transform_feedback)
2380 goto invalid_enum;
2381 v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
2382 return TYPE_INT64;
2383
2384 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2385 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2386 goto invalid_value;
2387 if (!ctx->Extensions.EXT_transform_feedback)
2388 goto invalid_enum;
2389 v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name;
2390 return TYPE_INT;
2391 }
2392
2393 invalid_enum:
2394 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2395 _mesa_lookup_enum_by_nr(pname));
2396 return TYPE_INVALID;
2397 invalid_value:
2398 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2399 _mesa_lookup_enum_by_nr(pname));
2400 return TYPE_INVALID;
2401 }
2402
2403 void GLAPIENTRY
2404 _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
2405 {
2406 union value v;
2407 enum value_type type =
2408 find_value_indexed("glGetBooleanIndexedv", pname, index, &v);
2409
2410 switch (type) {
2411 case TYPE_INT:
2412 params[0] = INT_TO_BOOLEAN(v.value_int);
2413 break;
2414 case TYPE_INT_4:
2415 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2416 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2417 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2418 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2419 break;
2420 case TYPE_INT64:
2421 params[0] = INT64_TO_BOOLEAN(v.value_int);
2422 break;
2423 default:
2424 ; /* nothing - GL error was recorded */
2425 }
2426 }
2427
2428 void GLAPIENTRY
2429 _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
2430 {
2431 union value v;
2432 enum value_type type =
2433 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2434
2435 switch (type) {
2436 case TYPE_INT:
2437 params[0] = v.value_int;
2438 break;
2439 case TYPE_INT_4:
2440 params[0] = v.value_int_4[0];
2441 params[1] = v.value_int_4[1];
2442 params[2] = v.value_int_4[2];
2443 params[3] = v.value_int_4[3];
2444 break;
2445 case TYPE_INT64:
2446 params[0] = INT64_TO_INT(v.value_int);
2447 break;
2448 default:
2449 ; /* nothing - GL error was recorded */
2450 }
2451 }
2452
2453 #if FEATURE_ARB_sync
2454 void GLAPIENTRY
2455 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
2456 {
2457 union value v;
2458 enum value_type type =
2459 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2460
2461 switch (type) {
2462 case TYPE_INT:
2463 params[0] = v.value_int;
2464 break;
2465 case TYPE_INT_4:
2466 params[0] = v.value_int_4[0];
2467 params[1] = v.value_int_4[1];
2468 params[2] = v.value_int_4[2];
2469 params[3] = v.value_int_4[3];
2470 break;
2471 case TYPE_INT64:
2472 params[0] = v.value_int;
2473 break;
2474 default:
2475 ; /* nothing - GL error was recorded */
2476 }
2477 }
2478 #endif /* FEATURE_ARB_sync */
2479
2480 #if FEATURE_ES1
2481 void GLAPIENTRY
2482 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2483 {
2484 const struct value_desc *d;
2485 union value v;
2486 GLmatrix *m;
2487 int shift, i;
2488 void *p;
2489
2490 d = find_value("glGetDoublev", pname, &p, &v);
2491 switch (d->type) {
2492 case TYPE_INVALID:
2493 break;
2494 case TYPE_CONST:
2495 params[0] = INT_TO_FIXED(d->offset);
2496 break;
2497
2498 case TYPE_FLOAT_4:
2499 case TYPE_FLOATN_4:
2500 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2501 case TYPE_FLOAT_3:
2502 case TYPE_FLOATN_3:
2503 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2504 case TYPE_FLOAT_2:
2505 case TYPE_FLOATN_2:
2506 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2507 case TYPE_FLOAT:
2508 case TYPE_FLOATN:
2509 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2510 break;
2511
2512 case TYPE_DOUBLEN:
2513 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2514 break;
2515
2516 case TYPE_INT_4:
2517 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2518 case TYPE_INT_3:
2519 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2520 case TYPE_INT_2:
2521 case TYPE_ENUM_2:
2522 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2523 case TYPE_INT:
2524 case TYPE_ENUM:
2525 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2526 break;
2527
2528 case TYPE_INT_N:
2529 for (i = 0; i < v.value_int_n.n; i++)
2530 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2531 break;
2532
2533 case TYPE_INT64:
2534 params[0] = ((GLint64 *) p)[0];
2535 break;
2536
2537 case TYPE_BOOLEAN:
2538 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2539 break;
2540
2541 case TYPE_MATRIX:
2542 m = *(GLmatrix **) p;
2543 for (i = 0; i < 16; i++)
2544 params[i] = FLOAT_TO_FIXED(m->m[i]);
2545 break;
2546
2547 case TYPE_MATRIX_T:
2548 m = *(GLmatrix **) p;
2549 for (i = 0; i < 16; i++)
2550 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2551 break;
2552
2553 case TYPE_BIT_0:
2554 case TYPE_BIT_1:
2555 case TYPE_BIT_2:
2556 case TYPE_BIT_3:
2557 case TYPE_BIT_4:
2558 case TYPE_BIT_5:
2559 shift = d->type - TYPE_BIT_0;
2560 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2561 break;
2562 }
2563 }
2564 #endif