926caef7031f973ae380de24c8ce1a031b0e836c
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "enable.h"
30 #include "enums.h"
31 #include "errors.h"
32 #include "extensions.h"
33 #include "get.h"
34 #include "macros.h"
35 #include "mtypes.h"
36 #include "state.h"
37 #include "texcompress.h"
38 #include "texstate.h"
39 #include "framebuffer.h"
40 #include "samplerobj.h"
41 #include "stencil.h"
42
43 /* This is a table driven implemetation of the glGet*v() functions.
44 * The basic idea is that most getters just look up an int somewhere
45 * in struct gl_context and then convert it to a bool or float according to
46 * which of glGetIntegerv() glGetBooleanv() etc is being called.
47 * Instead of generating code to do this, we can just record the enum
48 * value and the offset into struct gl_context in an array of structs. Then
49 * in glGet*(), we lookup the struct for the enum in question, and use
50 * the offset to get the int we need.
51 *
52 * Sometimes we need to look up a float, a boolean, a bit in a
53 * bitfield, a matrix or other types instead, so we need to track the
54 * type of the value in struct gl_context. And sometimes the value isn't in
55 * struct gl_context but in the drawbuffer, the array object, current texture
56 * unit, or maybe it's a computed value. So we need to also track
57 * where or how to find the value. Finally, we sometimes need to
58 * check that one of a number of extensions are enabled, the GL
59 * version or flush or call _mesa_update_state(). This is done by
60 * attaching optional extra information to the value description
61 * struct, it's sort of like an array of opcodes that describe extra
62 * checks or actions.
63 *
64 * Putting all this together we end up with struct value_desc below,
65 * and with a couple of macros to help, the table of struct value_desc
66 * is about as concise as the specification in the old python script.
67 */
68
69 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
70 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
71 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
72 (GLint) ((F) * 65536.0f) )
73
74 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
75 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
76 ((I) < SHRT_MIN) ? INT_MIN : \
77 (GLint) ((I) * 65536) )
78
79 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
80 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
81
82 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
83 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
84 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
85 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
86
87 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
88 #define ENUM_TO_FIXED(E) (E)
89
90 enum value_type {
91 TYPE_INVALID,
92 TYPE_INT,
93 TYPE_INT_2,
94 TYPE_INT_3,
95 TYPE_INT_4,
96 TYPE_INT_N,
97 TYPE_INT64,
98 TYPE_ENUM,
99 TYPE_ENUM_2,
100 TYPE_BOOLEAN,
101 TYPE_BIT_0,
102 TYPE_BIT_1,
103 TYPE_BIT_2,
104 TYPE_BIT_3,
105 TYPE_BIT_4,
106 TYPE_BIT_5,
107 TYPE_BIT_6,
108 TYPE_BIT_7,
109 TYPE_FLOAT,
110 TYPE_FLOAT_2,
111 TYPE_FLOAT_3,
112 TYPE_FLOAT_4,
113 TYPE_FLOATN,
114 TYPE_FLOATN_2,
115 TYPE_FLOATN_3,
116 TYPE_FLOATN_4,
117 TYPE_DOUBLEN,
118 TYPE_DOUBLEN_2,
119 TYPE_MATRIX,
120 TYPE_MATRIX_T,
121 TYPE_CONST
122 };
123
124 enum value_location {
125 LOC_BUFFER,
126 LOC_CONTEXT,
127 LOC_ARRAY,
128 LOC_TEXUNIT,
129 LOC_CUSTOM
130 };
131
132 enum value_extra {
133 EXTRA_END = 0x8000,
134 EXTRA_VERSION_30,
135 EXTRA_VERSION_31,
136 EXTRA_VERSION_32,
137 EXTRA_VERSION_40,
138 EXTRA_API_GL,
139 EXTRA_API_GL_CORE,
140 EXTRA_API_ES2,
141 EXTRA_API_ES3,
142 EXTRA_API_ES31,
143 EXTRA_NEW_BUFFERS,
144 EXTRA_NEW_FRAG_CLAMP,
145 EXTRA_VALID_DRAW_BUFFER,
146 EXTRA_VALID_TEXTURE_UNIT,
147 EXTRA_VALID_CLIP_DISTANCE,
148 EXTRA_FLUSH_CURRENT,
149 EXTRA_GLSL_130,
150 EXTRA_EXT_UBO_GS4,
151 EXTRA_EXT_ATOMICS_GS4,
152 EXTRA_EXT_SHADER_IMAGE_GS4,
153 EXTRA_EXT_ATOMICS_TESS,
154 EXTRA_EXT_SHADER_IMAGE_TESS,
155 };
156
157 #define NO_EXTRA NULL
158 #define NO_OFFSET 0
159
160 struct value_desc {
161 GLenum pname;
162 GLubyte location; /**< enum value_location */
163 GLubyte type; /**< enum value_type */
164 int offset;
165 const int *extra;
166 };
167
168 union value {
169 GLfloat value_float;
170 GLfloat value_float_4[4];
171 GLdouble value_double_2[2];
172 GLmatrix *value_matrix;
173 GLint value_int;
174 GLint value_int_4[4];
175 GLint64 value_int64;
176 GLenum value_enum;
177
178 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
179 struct {
180 GLint n, ints[100];
181 } value_int_n;
182 GLboolean value_bool;
183 };
184
185 #define BUFFER_FIELD(field, type) \
186 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
187 #define CONTEXT_FIELD(field, type) \
188 LOC_CONTEXT, type, offsetof(struct gl_context, field)
189 #define ARRAY_FIELD(field, type) \
190 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
191 #undef CONST /* already defined through windows.h */
192 #define CONST(value) \
193 LOC_CONTEXT, TYPE_CONST, value
194
195 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
196 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
197 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
198
199 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
200 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
201 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
202 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
203 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
204 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
205 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
206 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
207 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
208 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
209 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
210 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
211 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
212 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
213 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
214 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
215 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
216 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
217 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
218 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
219
220 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
221 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
222 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
223
224 #define EXT(f) \
225 offsetof(struct gl_extensions, f)
226
227 #define EXTRA_EXT(e) \
228 static const int extra_##e[] = { \
229 EXT(e), EXTRA_END \
230 }
231
232 #define EXTRA_EXT2(e1, e2) \
233 static const int extra_##e1##_##e2[] = { \
234 EXT(e1), EXT(e2), EXTRA_END \
235 }
236
237 /* The 'extra' mechanism is a way to specify extra checks (such as
238 * extensions or specific gl versions) or actions (flush current, new
239 * buffers) that we need to do before looking up an enum. We need to
240 * declare them all up front so we can refer to them in the value_desc
241 * structs below.
242 *
243 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
244 * versions, listing multiple ones in an array means an error will be thrown
245 * only if none of them are available. If you need to check for "AND"
246 * behavior, you would need to make a custom EXTRA_ enum.
247 */
248
249 static const int extra_new_buffers[] = {
250 EXTRA_NEW_BUFFERS,
251 EXTRA_END
252 };
253
254 static const int extra_new_frag_clamp[] = {
255 EXTRA_NEW_FRAG_CLAMP,
256 EXTRA_END
257 };
258
259 static const int extra_valid_draw_buffer[] = {
260 EXTRA_VALID_DRAW_BUFFER,
261 EXTRA_END
262 };
263
264 static const int extra_valid_texture_unit[] = {
265 EXTRA_VALID_TEXTURE_UNIT,
266 EXTRA_END
267 };
268
269 static const int extra_valid_clip_distance[] = {
270 EXTRA_VALID_CLIP_DISTANCE,
271 EXTRA_END
272 };
273
274 static const int extra_flush_current_valid_texture_unit[] = {
275 EXTRA_FLUSH_CURRENT,
276 EXTRA_VALID_TEXTURE_UNIT,
277 EXTRA_END
278 };
279
280 static const int extra_flush_current[] = {
281 EXTRA_FLUSH_CURRENT,
282 EXTRA_END
283 };
284
285 static const int extra_EXT_texture_integer_and_new_buffers[] = {
286 EXT(EXT_texture_integer),
287 EXTRA_NEW_BUFFERS,
288 EXTRA_END
289 };
290
291 static const int extra_GLSL_130_es3[] = {
292 EXTRA_GLSL_130,
293 EXTRA_API_ES3,
294 EXTRA_END
295 };
296
297 static const int extra_texture_buffer_object[] = {
298 EXTRA_API_GL_CORE,
299 EXTRA_VERSION_31,
300 EXT(ARB_texture_buffer_object),
301 EXTRA_END
302 };
303
304 static const int extra_ARB_transform_feedback2_api_es3[] = {
305 EXT(ARB_transform_feedback2),
306 EXTRA_API_ES3,
307 EXTRA_END
308 };
309
310 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
311 EXTRA_EXT_UBO_GS4,
312 EXTRA_END
313 };
314
315 static const int extra_ARB_ES2_compatibility_api_es2[] = {
316 EXT(ARB_ES2_compatibility),
317 EXTRA_API_ES2,
318 EXTRA_END
319 };
320
321 static const int extra_ARB_ES3_compatibility_api_es3[] = {
322 EXT(ARB_ES3_compatibility),
323 EXTRA_API_ES3,
324 EXTRA_END
325 };
326
327 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
328 EXT(EXT_framebuffer_sRGB),
329 EXTRA_NEW_BUFFERS,
330 EXTRA_END
331 };
332
333 static const int extra_EXT_packed_float[] = {
334 EXT(EXT_packed_float),
335 EXTRA_NEW_BUFFERS,
336 EXTRA_END
337 };
338
339 static const int extra_EXT_texture_array_es3[] = {
340 EXT(EXT_texture_array),
341 EXTRA_API_ES3,
342 EXTRA_END
343 };
344
345 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
346 EXTRA_EXT_ATOMICS_GS4,
347 EXTRA_END
348 };
349
350 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
351 EXTRA_EXT_SHADER_IMAGE_GS4,
352 EXTRA_END
353 };
354
355 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
356 EXTRA_EXT_ATOMICS_TESS,
357 EXTRA_END
358 };
359
360 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
361 EXTRA_EXT_SHADER_IMAGE_TESS,
362 EXTRA_END
363 };
364
365 /* HACK: remove when ARB_compute_shader is actually supported */
366 static const int extra_ARB_compute_shader_es31[] = {
367 EXT(ARB_compute_shader),
368 EXTRA_API_ES31,
369 EXTRA_END
370 };
371
372 EXTRA_EXT(ARB_texture_cube_map);
373 EXTRA_EXT(EXT_texture_array);
374 EXTRA_EXT(NV_fog_distance);
375 EXTRA_EXT(EXT_texture_filter_anisotropic);
376 EXTRA_EXT(NV_point_sprite);
377 EXTRA_EXT(NV_texture_rectangle);
378 EXTRA_EXT(EXT_stencil_two_side);
379 EXTRA_EXT(EXT_depth_bounds_test);
380 EXTRA_EXT(ARB_depth_clamp);
381 EXTRA_EXT(ATI_fragment_shader);
382 EXTRA_EXT(EXT_provoking_vertex);
383 EXTRA_EXT(ARB_fragment_shader);
384 EXTRA_EXT(ARB_fragment_program);
385 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
386 EXTRA_EXT(ARB_seamless_cube_map);
387 EXTRA_EXT(ARB_sync);
388 EXTRA_EXT(ARB_vertex_shader);
389 EXTRA_EXT(EXT_transform_feedback);
390 EXTRA_EXT(ARB_transform_feedback3);
391 EXTRA_EXT(EXT_pixel_buffer_object);
392 EXTRA_EXT(ARB_vertex_program);
393 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
394 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
395 EXTRA_EXT(ARB_geometry_shader4);
396 EXTRA_EXT(ARB_color_buffer_float);
397 EXTRA_EXT(EXT_framebuffer_sRGB);
398 EXTRA_EXT(OES_EGL_image_external);
399 EXTRA_EXT(ARB_blend_func_extended);
400 EXTRA_EXT(ARB_uniform_buffer_object);
401 EXTRA_EXT(ARB_timer_query);
402 EXTRA_EXT(ARB_texture_cube_map_array);
403 EXTRA_EXT(ARB_texture_buffer_range);
404 EXTRA_EXT(ARB_texture_multisample);
405 EXTRA_EXT(ARB_texture_gather);
406 EXTRA_EXT(ARB_shader_atomic_counters);
407 EXTRA_EXT(ARB_draw_indirect);
408 EXTRA_EXT(ARB_shader_image_load_store);
409 EXTRA_EXT(ARB_viewport_array);
410 EXTRA_EXT(ARB_compute_shader);
411 EXTRA_EXT(ARB_gpu_shader5);
412 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
413 EXTRA_EXT(INTEL_performance_query);
414 EXTRA_EXT(ARB_explicit_uniform_location);
415 EXTRA_EXT(ARB_clip_control);
416 EXTRA_EXT(EXT_polygon_offset_clamp);
417 EXTRA_EXT(ARB_framebuffer_no_attachments);
418 EXTRA_EXT(ARB_tessellation_shader);
419 EXTRA_EXT(ARB_shader_subroutine);
420
421 static const int
422 extra_ARB_color_buffer_float_or_glcore[] = {
423 EXT(ARB_color_buffer_float),
424 EXTRA_API_GL_CORE,
425 EXTRA_END
426 };
427
428 static const int
429 extra_NV_primitive_restart[] = {
430 EXT(NV_primitive_restart),
431 EXTRA_END
432 };
433
434 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
435 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
436 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
437 static const int extra_version_40[] = { EXTRA_VERSION_40, EXTRA_END };
438
439 static const int extra_gl30_es3[] = {
440 EXTRA_VERSION_30,
441 EXTRA_API_ES3,
442 EXTRA_END,
443 };
444
445 static const int extra_gl32_es3[] = {
446 EXTRA_VERSION_32,
447 EXTRA_API_ES3,
448 EXTRA_END,
449 };
450
451 static const int extra_gl32_ARB_geometry_shader4[] = {
452 EXTRA_VERSION_32,
453 EXT(ARB_geometry_shader4),
454 EXTRA_END
455 };
456
457 static const int extra_gl40_ARB_sample_shading[] = {
458 EXTRA_VERSION_40,
459 EXT(ARB_sample_shading),
460 EXTRA_END
461 };
462
463 static const int
464 extra_ARB_vertex_program_api_es2[] = {
465 EXT(ARB_vertex_program),
466 EXTRA_API_ES2,
467 EXTRA_END
468 };
469
470 /* The ReadBuffer get token is valid under either full GL or under
471 * GLES2 if the NV_read_buffer extension is available. */
472 static const int
473 extra_NV_read_buffer_api_gl[] = {
474 EXTRA_API_ES2,
475 EXTRA_API_GL,
476 EXTRA_END
477 };
478
479 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
480 EXTRA_API_GL_CORE,
481 EXT(ARB_color_buffer_float),
482 EXTRA_NEW_BUFFERS,
483 EXTRA_END
484 };
485
486 /* This is the big table describing all the enums we accept in
487 * glGet*v(). The table is partitioned into six parts: enums
488 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
489 * between OpenGL and GLES, enums exclusive to GLES, etc for the
490 * remaining combinations. To look up the enums valid in a given API
491 * we will use a hash table specific to that API. These tables are in
492 * turn generated at build time and included through get_hash.h.
493 */
494
495 #include "get_hash.h"
496
497 /* All we need now is a way to look up the value struct from the enum.
498 * The code generated by gcc for the old generated big switch
499 * statement is a big, balanced, open coded if/else tree, essentially
500 * an unrolled binary search. It would be natural to sort the new
501 * enum table and use bsearch(), but we will use a read-only hash
502 * table instead. bsearch() has a nice guaranteed worst case
503 * performance, but we're also guaranteed to hit that worst case
504 * (log2(n) iterations) for about half the enums. Instead, using an
505 * open addressing hash table, we can find the enum on the first try
506 * for 80% of the enums, 1 collision for 10% and never more than 5
507 * collisions for any enum (typical numbers). And the code is very
508 * simple, even though it feels a little magic. */
509
510 #ifdef GET_DEBUG
511 static void
512 print_table_stats(int api)
513 {
514 int i, j, collisions[11], count, hash, mask;
515 const struct value_desc *d;
516 const char *api_names[] = {
517 [API_OPENGL_COMPAT] = "GL",
518 [API_OPENGL_CORE] = "GL_CORE",
519 [API_OPENGLES] = "GLES",
520 [API_OPENGLES2] = "GLES2",
521 };
522 const char *api_name;
523
524 api_name = api < ARRAY_SIZE(api_names) ? api_names[api] : "N/A";
525 count = 0;
526 mask = ARRAY_SIZE(table(api)) - 1;
527 memset(collisions, 0, sizeof collisions);
528
529 for (i = 0; i < ARRAY_SIZE(table(api)); i++) {
530 if (!table(api)[i])
531 continue;
532 count++;
533 d = &values[table(api)[i]];
534 hash = (d->pname * prime_factor);
535 j = 0;
536 while (1) {
537 if (values[table(api)[hash & mask]].pname == d->pname)
538 break;
539 hash += prime_step;
540 j++;
541 }
542
543 if (j < 10)
544 collisions[j]++;
545 else
546 collisions[10]++;
547 }
548
549 printf("number of enums for %s: %d (total %ld)\n",
550 api_name, count, ARRAY_SIZE(values));
551 for (i = 0; i < ARRAY_SIZE(collisions) - 1; i++)
552 if (collisions[i] > 0)
553 printf(" %d enums with %d %scollisions\n",
554 collisions[i], i, i == 10 ? "or more " : "");
555 }
556 #endif
557
558 /**
559 * Initialize the enum hash for a given API
560 *
561 * This is called from one_time_init() to insert the enum values that
562 * are valid for the API in question into the enum hash table.
563 *
564 * \param the current context, for determining the API in question
565 */
566 void _mesa_init_get_hash(struct gl_context *ctx)
567 {
568 #ifdef GET_DEBUG
569 print_table_stats(ctx->API);
570 #else
571 (void) ctx;
572 #endif
573 }
574
575 /**
576 * Handle irregular enums
577 *
578 * Some values don't conform to the "well-known type at context
579 * pointer + offset" pattern, so we have this function to catch all
580 * the corner cases. Typically, it's a computed value or a one-off
581 * pointer to a custom struct or something.
582 *
583 * In this case we can't return a pointer to the value, so we'll have
584 * to use the temporary variable 'v' declared back in the calling
585 * glGet*v() function to store the result.
586 *
587 * \param ctx the current context
588 * \param d the struct value_desc that describes the enum
589 * \param v pointer to the tmp declared in the calling glGet*v() function
590 */
591 static void
592 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
593 {
594 struct gl_buffer_object **buffer_obj;
595 struct gl_vertex_attrib_array *array;
596 GLuint unit, *p;
597
598 switch (d->pname) {
599 case GL_MAJOR_VERSION:
600 v->value_int = ctx->Version / 10;
601 break;
602 case GL_MINOR_VERSION:
603 v->value_int = ctx->Version % 10;
604 break;
605
606 case GL_TEXTURE_1D:
607 case GL_TEXTURE_2D:
608 case GL_TEXTURE_3D:
609 case GL_TEXTURE_CUBE_MAP_ARB:
610 case GL_TEXTURE_RECTANGLE_NV:
611 case GL_TEXTURE_EXTERNAL_OES:
612 v->value_bool = _mesa_IsEnabled(d->pname);
613 break;
614
615 case GL_LINE_STIPPLE_PATTERN:
616 /* This is the only GLushort, special case it here by promoting
617 * to an int rather than introducing a new type. */
618 v->value_int = ctx->Line.StipplePattern;
619 break;
620
621 case GL_CURRENT_RASTER_TEXTURE_COORDS:
622 unit = ctx->Texture.CurrentUnit;
623 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
624 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
625 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
626 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
627 break;
628
629 case GL_CURRENT_TEXTURE_COORDS:
630 unit = ctx->Texture.CurrentUnit;
631 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
632 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
633 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
634 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
635 break;
636
637 case GL_COLOR_WRITEMASK:
638 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
639 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
640 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
641 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
642 break;
643
644 case GL_EDGE_FLAG:
645 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
646 break;
647
648 case GL_READ_BUFFER:
649 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
650 break;
651
652 case GL_MAP2_GRID_DOMAIN:
653 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
654 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
655 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
656 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
657 break;
658
659 case GL_TEXTURE_STACK_DEPTH:
660 unit = ctx->Texture.CurrentUnit;
661 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
662 break;
663 case GL_TEXTURE_MATRIX:
664 unit = ctx->Texture.CurrentUnit;
665 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
666 break;
667
668 case GL_TEXTURE_COORD_ARRAY:
669 case GL_TEXTURE_COORD_ARRAY_SIZE:
670 case GL_TEXTURE_COORD_ARRAY_TYPE:
671 case GL_TEXTURE_COORD_ARRAY_STRIDE:
672 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
673 v->value_int = *(GLuint *) ((char *) array + d->offset);
674 break;
675
676 case GL_ACTIVE_TEXTURE_ARB:
677 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
678 break;
679 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
680 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
681 break;
682
683 case GL_MODELVIEW_STACK_DEPTH:
684 case GL_PROJECTION_STACK_DEPTH:
685 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
686 break;
687
688 case GL_MAX_TEXTURE_SIZE:
689 case GL_MAX_3D_TEXTURE_SIZE:
690 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
691 p = (GLuint *) ((char *) ctx + d->offset);
692 v->value_int = 1 << (*p - 1);
693 break;
694
695 case GL_SCISSOR_BOX:
696 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
697 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
698 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
699 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
700 break;
701
702 case GL_SCISSOR_TEST:
703 v->value_bool = ctx->Scissor.EnableFlags & 1;
704 break;
705
706 case GL_LIST_INDEX:
707 v->value_int =
708 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
709 break;
710 case GL_LIST_MODE:
711 if (!ctx->CompileFlag)
712 v->value_enum = 0;
713 else if (ctx->ExecuteFlag)
714 v->value_enum = GL_COMPILE_AND_EXECUTE;
715 else
716 v->value_enum = GL_COMPILE;
717 break;
718
719 case GL_VIEWPORT:
720 v->value_float_4[0] = ctx->ViewportArray[0].X;
721 v->value_float_4[1] = ctx->ViewportArray[0].Y;
722 v->value_float_4[2] = ctx->ViewportArray[0].Width;
723 v->value_float_4[3] = ctx->ViewportArray[0].Height;
724 break;
725
726 case GL_DEPTH_RANGE:
727 v->value_double_2[0] = ctx->ViewportArray[0].Near;
728 v->value_double_2[1] = ctx->ViewportArray[0].Far;
729 break;
730
731 case GL_ACTIVE_STENCIL_FACE_EXT:
732 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
733 break;
734
735 case GL_STENCIL_FAIL:
736 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
737 break;
738 case GL_STENCIL_FUNC:
739 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
740 break;
741 case GL_STENCIL_PASS_DEPTH_FAIL:
742 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
743 break;
744 case GL_STENCIL_PASS_DEPTH_PASS:
745 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
746 break;
747 case GL_STENCIL_REF:
748 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
749 break;
750 case GL_STENCIL_BACK_REF:
751 v->value_int = _mesa_get_stencil_ref(ctx, 1);
752 break;
753 case GL_STENCIL_VALUE_MASK:
754 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
755 break;
756 case GL_STENCIL_WRITEMASK:
757 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
758 break;
759
760 case GL_NUM_EXTENSIONS:
761 v->value_int = _mesa_get_extension_count(ctx);
762 break;
763
764 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
765 v->value_int = _mesa_get_color_read_type(ctx);
766 break;
767 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
768 v->value_int = _mesa_get_color_read_format(ctx);
769 break;
770
771 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
772 v->value_int = ctx->CurrentStack->Depth + 1;
773 break;
774 case GL_CURRENT_MATRIX_ARB:
775 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
776 v->value_matrix = ctx->CurrentStack->Top;
777 break;
778
779 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
780 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
781 break;
782 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
783 v->value_int_n.n =
784 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
785 assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
786 break;
787
788 case GL_MAX_VARYING_FLOATS_ARB:
789 v->value_int = ctx->Const.MaxVarying * 4;
790 break;
791
792 /* Various object names */
793
794 case GL_TEXTURE_BINDING_1D:
795 case GL_TEXTURE_BINDING_2D:
796 case GL_TEXTURE_BINDING_3D:
797 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
798 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
799 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
800 case GL_TEXTURE_BINDING_RECTANGLE_NV:
801 case GL_TEXTURE_BINDING_EXTERNAL_OES:
802 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
803 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
804 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
805 unit = ctx->Texture.CurrentUnit;
806 v->value_int =
807 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
808 break;
809
810 /* GL_EXT_packed_float */
811 case GL_RGBA_SIGNED_COMPONENTS_EXT:
812 {
813 /* Note: we only check the 0th color attachment. */
814 const struct gl_renderbuffer *rb =
815 ctx->DrawBuffer->_ColorDrawBuffers[0];
816 if (rb && _mesa_is_format_signed(rb->Format)) {
817 /* Issue 17 of GL_EXT_packed_float: If a component (such as
818 * alpha) has zero bits, the component should not be considered
819 * signed and so the bit for the respective component should be
820 * zeroed.
821 */
822 GLint r_bits =
823 _mesa_get_format_bits(rb->Format, GL_RED_BITS);
824 GLint g_bits =
825 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
826 GLint b_bits =
827 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
828 GLint a_bits =
829 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
830 GLint l_bits =
831 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
832 GLint i_bits =
833 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
834
835 v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
836 v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
837 v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
838 v->value_int_4[3] = a_bits + i_bits > 0;
839 }
840 else {
841 v->value_int_4[0] =
842 v->value_int_4[1] =
843 v->value_int_4[2] =
844 v->value_int_4[3] = 0;
845 }
846 }
847 break;
848
849 /* GL_ARB_vertex_buffer_object */
850 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
851 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
852 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
853 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
854 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
855 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
856 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
857 buffer_obj = (struct gl_buffer_object **)
858 ((char *) ctx->Array.VAO + d->offset);
859 v->value_int = (*buffer_obj)->Name;
860 break;
861 case GL_ARRAY_BUFFER_BINDING_ARB:
862 v->value_int = ctx->Array.ArrayBufferObj->Name;
863 break;
864 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
865 v->value_int =
866 ctx->Array.VAO->VertexBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
867 break;
868 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
869 v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
870 break;
871
872 /* ARB_vertex_array_bgra */
873 case GL_COLOR_ARRAY_SIZE:
874 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
875 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
876 break;
877 case GL_SECONDARY_COLOR_ARRAY_SIZE:
878 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
879 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
880 break;
881
882 /* ARB_copy_buffer */
883 case GL_COPY_READ_BUFFER:
884 v->value_int = ctx->CopyReadBuffer->Name;
885 break;
886 case GL_COPY_WRITE_BUFFER:
887 v->value_int = ctx->CopyWriteBuffer->Name;
888 break;
889
890 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
891 v->value_int = ctx->Pack.BufferObj->Name;
892 break;
893 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
894 v->value_int = ctx->Unpack.BufferObj->Name;
895 break;
896 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
897 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
898 break;
899 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
900 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
901 break;
902 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
903 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
904 break;
905 case GL_TRANSFORM_FEEDBACK_BINDING:
906 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
907 break;
908 case GL_CURRENT_PROGRAM:
909 /* The Changelog of the ARB_separate_shader_objects spec says:
910 *
911 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
912 * CURRENT_PROGRAM. In the EXT extension, this
913 * token was aliased to ACTIVE_PROGRAM_EXT, and
914 * was used to indicate the last program set by
915 * either ActiveProgramEXT or UseProgram. In
916 * the ARB extension, the SSO active programs
917 * are now program pipeline object state and
918 * CURRENT_PROGRAM should still be used to query
919 * the last program set by UseProgram (bug 7822).
920 */
921 v->value_int =
922 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
923 break;
924 case GL_READ_FRAMEBUFFER_BINDING_EXT:
925 v->value_int = ctx->ReadBuffer->Name;
926 break;
927 case GL_RENDERBUFFER_BINDING_EXT:
928 v->value_int =
929 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
930 break;
931 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
932 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
933 break;
934
935 case GL_FOG_COLOR:
936 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
937 COPY_4FV(v->value_float_4, ctx->Fog.Color);
938 else
939 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
940 break;
941 case GL_COLOR_CLEAR_VALUE:
942 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
943 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
944 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
945 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
946 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
947 } else
948 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
949 break;
950 case GL_BLEND_COLOR_EXT:
951 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
952 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
953 else
954 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
955 break;
956 case GL_ALPHA_TEST_REF:
957 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
958 v->value_float = ctx->Color.AlphaRef;
959 else
960 v->value_float = ctx->Color.AlphaRefUnclamped;
961 break;
962 case GL_MAX_VERTEX_UNIFORM_VECTORS:
963 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
964 break;
965
966 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
967 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
968 break;
969
970 /* GL_ARB_texture_buffer_object */
971 case GL_TEXTURE_BUFFER_ARB:
972 v->value_int = ctx->Texture.BufferObject->Name;
973 break;
974 case GL_TEXTURE_BINDING_BUFFER_ARB:
975 unit = ctx->Texture.CurrentUnit;
976 v->value_int =
977 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
978 break;
979 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
980 {
981 struct gl_buffer_object *buf =
982 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
983 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
984 v->value_int = buf ? buf->Name : 0;
985 }
986 break;
987 case GL_TEXTURE_BUFFER_FORMAT_ARB:
988 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
989 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
990 break;
991
992 /* GL_ARB_sampler_objects */
993 case GL_SAMPLER_BINDING:
994 {
995 struct gl_sampler_object *samp =
996 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
997 v->value_int = samp ? samp->Name : 0;
998 }
999 break;
1000 /* GL_ARB_uniform_buffer_object */
1001 case GL_UNIFORM_BUFFER_BINDING:
1002 v->value_int = ctx->UniformBuffer->Name;
1003 break;
1004 /* GL_ARB_timer_query */
1005 case GL_TIMESTAMP:
1006 if (ctx->Driver.GetTimestamp) {
1007 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1008 }
1009 else {
1010 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1011 }
1012 break;
1013 /* GL_KHR_DEBUG */
1014 case GL_DEBUG_LOGGED_MESSAGES:
1015 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1016 case GL_DEBUG_GROUP_STACK_DEPTH:
1017 v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1018 break;
1019 /* GL_ARB_shader_atomic_counters */
1020 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1021 if (ctx->AtomicBuffer) {
1022 v->value_int = ctx->AtomicBuffer->Name;
1023 } else {
1024 v->value_int = 0;
1025 }
1026 break;
1027 /* GL_ARB_draw_indirect */
1028 case GL_DRAW_INDIRECT_BUFFER_BINDING:
1029 v->value_int = ctx->DrawIndirectBuffer->Name;
1030 break;
1031 /* GL_ARB_separate_shader_objects */
1032 case GL_PROGRAM_PIPELINE_BINDING:
1033 if (ctx->Pipeline.Current) {
1034 v->value_int = ctx->Pipeline.Current->Name;
1035 } else {
1036 v->value_int = 0;
1037 }
1038 break;
1039 }
1040 }
1041
1042 /**
1043 * Check extra constraints on a struct value_desc descriptor
1044 *
1045 * If a struct value_desc has a non-NULL extra pointer, it means that
1046 * there are a number of extra constraints to check or actions to
1047 * perform. The extras is just an integer array where each integer
1048 * encode different constraints or actions.
1049 *
1050 * \param ctx current context
1051 * \param func name of calling glGet*v() function for error reporting
1052 * \param d the struct value_desc that has the extra constraints
1053 *
1054 * \return GL_FALSE if all of the constraints were not satisfied,
1055 * otherwise GL_TRUE.
1056 */
1057 static GLboolean
1058 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1059 {
1060 const GLuint version = ctx->Version;
1061 GLboolean api_check = GL_FALSE;
1062 GLboolean api_found = GL_FALSE;
1063 const int *e;
1064
1065 for (e = d->extra; *e != EXTRA_END; e++) {
1066 switch (*e) {
1067 case EXTRA_VERSION_30:
1068 api_check = GL_TRUE;
1069 if (version >= 30)
1070 api_found = GL_TRUE;
1071 break;
1072 case EXTRA_VERSION_31:
1073 api_check = GL_TRUE;
1074 if (version >= 31)
1075 api_found = GL_TRUE;
1076 break;
1077 case EXTRA_VERSION_32:
1078 api_check = GL_TRUE;
1079 if (version >= 32)
1080 api_found = GL_TRUE;
1081 break;
1082 case EXTRA_NEW_FRAG_CLAMP:
1083 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1084 _mesa_update_state(ctx);
1085 break;
1086 case EXTRA_API_ES2:
1087 api_check = GL_TRUE;
1088 if (ctx->API == API_OPENGLES2)
1089 api_found = GL_TRUE;
1090 break;
1091 case EXTRA_API_ES3:
1092 api_check = GL_TRUE;
1093 if (_mesa_is_gles3(ctx))
1094 api_found = GL_TRUE;
1095 break;
1096 case EXTRA_API_ES31:
1097 api_check = GL_TRUE;
1098 if (_mesa_is_gles31(ctx))
1099 api_found = GL_TRUE;
1100 break;
1101 case EXTRA_API_GL:
1102 api_check = GL_TRUE;
1103 if (_mesa_is_desktop_gl(ctx))
1104 api_found = GL_TRUE;
1105 break;
1106 case EXTRA_API_GL_CORE:
1107 api_check = GL_TRUE;
1108 if (ctx->API == API_OPENGL_CORE)
1109 api_found = GL_TRUE;
1110 break;
1111 case EXTRA_NEW_BUFFERS:
1112 if (ctx->NewState & _NEW_BUFFERS)
1113 _mesa_update_state(ctx);
1114 break;
1115 case EXTRA_FLUSH_CURRENT:
1116 FLUSH_CURRENT(ctx, 0);
1117 break;
1118 case EXTRA_VALID_DRAW_BUFFER:
1119 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1120 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1121 func, d->pname - GL_DRAW_BUFFER0_ARB);
1122 return GL_FALSE;
1123 }
1124 break;
1125 case EXTRA_VALID_TEXTURE_UNIT:
1126 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1127 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1128 func, ctx->Texture.CurrentUnit);
1129 return GL_FALSE;
1130 }
1131 break;
1132 case EXTRA_VALID_CLIP_DISTANCE:
1133 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1134 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1135 func, d->pname - GL_CLIP_DISTANCE0);
1136 return GL_FALSE;
1137 }
1138 break;
1139 case EXTRA_GLSL_130:
1140 api_check = GL_TRUE;
1141 if (ctx->Const.GLSLVersion >= 130)
1142 api_found = GL_TRUE;
1143 break;
1144 case EXTRA_EXT_UBO_GS4:
1145 api_check = GL_TRUE;
1146 api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
1147 _mesa_has_geometry_shaders(ctx));
1148 break;
1149 case EXTRA_EXT_ATOMICS_GS4:
1150 api_check = GL_TRUE;
1151 api_found = (ctx->Extensions.ARB_shader_atomic_counters &&
1152 _mesa_has_geometry_shaders(ctx));
1153 break;
1154 case EXTRA_EXT_SHADER_IMAGE_GS4:
1155 api_check = GL_TRUE;
1156 api_found = (ctx->Extensions.ARB_shader_image_load_store &&
1157 _mesa_has_geometry_shaders(ctx));
1158 break;
1159 case EXTRA_EXT_ATOMICS_TESS:
1160 api_check = GL_TRUE;
1161 api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1162 _mesa_has_tessellation(ctx);
1163 break;
1164 case EXTRA_EXT_SHADER_IMAGE_TESS:
1165 api_check = GL_TRUE;
1166 api_found = ctx->Extensions.ARB_shader_image_load_store &&
1167 _mesa_has_tessellation(ctx);
1168 break;
1169 case EXTRA_END:
1170 break;
1171 default: /* *e is a offset into the extension struct */
1172 api_check = GL_TRUE;
1173 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1174 api_found = GL_TRUE;
1175 break;
1176 }
1177 }
1178
1179 if (api_check && !api_found) {
1180 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1181 _mesa_enum_to_string(d->pname));
1182 return GL_FALSE;
1183 }
1184
1185 return GL_TRUE;
1186 }
1187
1188 static const struct value_desc error_value =
1189 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1190
1191 /**
1192 * Find the struct value_desc corresponding to the enum 'pname'.
1193 *
1194 * We hash the enum value to get an index into the 'table' array,
1195 * which holds the index in the 'values' array of struct value_desc.
1196 * Once we've found the entry, we do the extra checks, if any, then
1197 * look up the value and return a pointer to it.
1198 *
1199 * If the value has to be computed (for example, it's the result of a
1200 * function call or we need to add 1 to it), we use the tmp 'v' to
1201 * store the result.
1202 *
1203 * \param func name of glGet*v() func for error reporting
1204 * \param pname the enum value we're looking up
1205 * \param p is were we return the pointer to the value
1206 * \param v a tmp union value variable in the calling glGet*v() function
1207 *
1208 * \return the struct value_desc corresponding to the enum or a struct
1209 * value_desc of TYPE_INVALID if not found. This lets the calling
1210 * glGet*v() function jump right into a switch statement and
1211 * handle errors there instead of having to check for NULL.
1212 */
1213 static const struct value_desc *
1214 find_value(const char *func, GLenum pname, void **p, union value *v)
1215 {
1216 GET_CURRENT_CONTEXT(ctx);
1217 struct gl_texture_unit *unit;
1218 int mask, hash;
1219 const struct value_desc *d;
1220 int api;
1221
1222 api = ctx->API;
1223 /* We index into the table_set[] list of per-API hash tables using the API's
1224 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1225 * value since it's compatible with GLES2 its entry in table_set[] is at the
1226 * end.
1227 */
1228 STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 3);
1229 if (_mesa_is_gles3(ctx)) {
1230 api = API_OPENGL_LAST + 1;
1231 }
1232 if (_mesa_is_gles31(ctx)) {
1233 api = API_OPENGL_LAST + 2;
1234 }
1235 mask = ARRAY_SIZE(table(api)) - 1;
1236 hash = (pname * prime_factor);
1237 while (1) {
1238 int idx = table(api)[hash & mask];
1239
1240 /* If the enum isn't valid, the hash walk ends with index 0,
1241 * pointing to the first entry of values[] which doesn't hold
1242 * any valid enum. */
1243 if (unlikely(idx == 0)) {
1244 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1245 _mesa_enum_to_string(pname));
1246 return &error_value;
1247 }
1248
1249 d = &values[idx];
1250 if (likely(d->pname == pname))
1251 break;
1252
1253 hash += prime_step;
1254 }
1255
1256 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1257 return &error_value;
1258
1259 switch (d->location) {
1260 case LOC_BUFFER:
1261 *p = ((char *) ctx->DrawBuffer + d->offset);
1262 return d;
1263 case LOC_CONTEXT:
1264 *p = ((char *) ctx + d->offset);
1265 return d;
1266 case LOC_ARRAY:
1267 *p = ((char *) ctx->Array.VAO + d->offset);
1268 return d;
1269 case LOC_TEXUNIT:
1270 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1271 *p = ((char *) unit + d->offset);
1272 return d;
1273 case LOC_CUSTOM:
1274 find_custom_value(ctx, d, v);
1275 *p = v;
1276 return d;
1277 default:
1278 assert(0);
1279 break;
1280 }
1281
1282 /* silence warning */
1283 return &error_value;
1284 }
1285
1286 static const int transpose[] = {
1287 0, 4, 8, 12,
1288 1, 5, 9, 13,
1289 2, 6, 10, 14,
1290 3, 7, 11, 15
1291 };
1292
1293 void GLAPIENTRY
1294 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1295 {
1296 const struct value_desc *d;
1297 union value v;
1298 GLmatrix *m;
1299 int shift, i;
1300 void *p;
1301
1302 d = find_value("glGetBooleanv", pname, &p, &v);
1303 switch (d->type) {
1304 case TYPE_INVALID:
1305 break;
1306 case TYPE_CONST:
1307 params[0] = INT_TO_BOOLEAN(d->offset);
1308 break;
1309
1310 case TYPE_FLOAT_4:
1311 case TYPE_FLOATN_4:
1312 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1313 case TYPE_FLOAT_3:
1314 case TYPE_FLOATN_3:
1315 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1316 case TYPE_FLOAT_2:
1317 case TYPE_FLOATN_2:
1318 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1319 case TYPE_FLOAT:
1320 case TYPE_FLOATN:
1321 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1322 break;
1323
1324 case TYPE_DOUBLEN_2:
1325 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1326 case TYPE_DOUBLEN:
1327 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1328 break;
1329
1330 case TYPE_INT_4:
1331 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1332 case TYPE_INT_3:
1333 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1334 case TYPE_INT_2:
1335 case TYPE_ENUM_2:
1336 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1337 case TYPE_INT:
1338 case TYPE_ENUM:
1339 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1340 break;
1341
1342 case TYPE_INT_N:
1343 for (i = 0; i < v.value_int_n.n; i++)
1344 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1345 break;
1346
1347 case TYPE_INT64:
1348 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1349 break;
1350
1351 case TYPE_BOOLEAN:
1352 params[0] = ((GLboolean*) p)[0];
1353 break;
1354
1355 case TYPE_MATRIX:
1356 m = *(GLmatrix **) p;
1357 for (i = 0; i < 16; i++)
1358 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1359 break;
1360
1361 case TYPE_MATRIX_T:
1362 m = *(GLmatrix **) p;
1363 for (i = 0; i < 16; i++)
1364 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1365 break;
1366
1367 case TYPE_BIT_0:
1368 case TYPE_BIT_1:
1369 case TYPE_BIT_2:
1370 case TYPE_BIT_3:
1371 case TYPE_BIT_4:
1372 case TYPE_BIT_5:
1373 case TYPE_BIT_6:
1374 case TYPE_BIT_7:
1375 shift = d->type - TYPE_BIT_0;
1376 params[0] = (*(GLbitfield *) p >> shift) & 1;
1377 break;
1378 }
1379 }
1380
1381 void GLAPIENTRY
1382 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1383 {
1384 const struct value_desc *d;
1385 union value v;
1386 GLmatrix *m;
1387 int shift, i;
1388 void *p;
1389
1390 d = find_value("glGetFloatv", pname, &p, &v);
1391 switch (d->type) {
1392 case TYPE_INVALID:
1393 break;
1394 case TYPE_CONST:
1395 params[0] = (GLfloat) d->offset;
1396 break;
1397
1398 case TYPE_FLOAT_4:
1399 case TYPE_FLOATN_4:
1400 params[3] = ((GLfloat *) p)[3];
1401 case TYPE_FLOAT_3:
1402 case TYPE_FLOATN_3:
1403 params[2] = ((GLfloat *) p)[2];
1404 case TYPE_FLOAT_2:
1405 case TYPE_FLOATN_2:
1406 params[1] = ((GLfloat *) p)[1];
1407 case TYPE_FLOAT:
1408 case TYPE_FLOATN:
1409 params[0] = ((GLfloat *) p)[0];
1410 break;
1411
1412 case TYPE_DOUBLEN_2:
1413 params[1] = (GLfloat) (((GLdouble *) p)[1]);
1414 case TYPE_DOUBLEN:
1415 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1416 break;
1417
1418 case TYPE_INT_4:
1419 params[3] = (GLfloat) (((GLint *) p)[3]);
1420 case TYPE_INT_3:
1421 params[2] = (GLfloat) (((GLint *) p)[2]);
1422 case TYPE_INT_2:
1423 case TYPE_ENUM_2:
1424 params[1] = (GLfloat) (((GLint *) p)[1]);
1425 case TYPE_INT:
1426 case TYPE_ENUM:
1427 params[0] = (GLfloat) (((GLint *) p)[0]);
1428 break;
1429
1430 case TYPE_INT_N:
1431 for (i = 0; i < v.value_int_n.n; i++)
1432 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1433 break;
1434
1435 case TYPE_INT64:
1436 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1437 break;
1438
1439 case TYPE_BOOLEAN:
1440 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1441 break;
1442
1443 case TYPE_MATRIX:
1444 m = *(GLmatrix **) p;
1445 for (i = 0; i < 16; i++)
1446 params[i] = m->m[i];
1447 break;
1448
1449 case TYPE_MATRIX_T:
1450 m = *(GLmatrix **) p;
1451 for (i = 0; i < 16; i++)
1452 params[i] = m->m[transpose[i]];
1453 break;
1454
1455 case TYPE_BIT_0:
1456 case TYPE_BIT_1:
1457 case TYPE_BIT_2:
1458 case TYPE_BIT_3:
1459 case TYPE_BIT_4:
1460 case TYPE_BIT_5:
1461 case TYPE_BIT_6:
1462 case TYPE_BIT_7:
1463 shift = d->type - TYPE_BIT_0;
1464 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1465 break;
1466 }
1467 }
1468
1469 void GLAPIENTRY
1470 _mesa_GetIntegerv(GLenum pname, GLint *params)
1471 {
1472 const struct value_desc *d;
1473 union value v;
1474 GLmatrix *m;
1475 int shift, i;
1476 void *p;
1477
1478 d = find_value("glGetIntegerv", pname, &p, &v);
1479 switch (d->type) {
1480 case TYPE_INVALID:
1481 break;
1482 case TYPE_CONST:
1483 params[0] = d->offset;
1484 break;
1485
1486 case TYPE_FLOAT_4:
1487 params[3] = IROUND(((GLfloat *) p)[3]);
1488 case TYPE_FLOAT_3:
1489 params[2] = IROUND(((GLfloat *) p)[2]);
1490 case TYPE_FLOAT_2:
1491 params[1] = IROUND(((GLfloat *) p)[1]);
1492 case TYPE_FLOAT:
1493 params[0] = IROUND(((GLfloat *) p)[0]);
1494 break;
1495
1496 case TYPE_FLOATN_4:
1497 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1498 case TYPE_FLOATN_3:
1499 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1500 case TYPE_FLOATN_2:
1501 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1502 case TYPE_FLOATN:
1503 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1504 break;
1505
1506 case TYPE_DOUBLEN_2:
1507 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1508 case TYPE_DOUBLEN:
1509 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1510 break;
1511
1512 case TYPE_INT_4:
1513 params[3] = ((GLint *) p)[3];
1514 case TYPE_INT_3:
1515 params[2] = ((GLint *) p)[2];
1516 case TYPE_INT_2:
1517 case TYPE_ENUM_2:
1518 params[1] = ((GLint *) p)[1];
1519 case TYPE_INT:
1520 case TYPE_ENUM:
1521 params[0] = ((GLint *) p)[0];
1522 break;
1523
1524 case TYPE_INT_N:
1525 for (i = 0; i < v.value_int_n.n; i++)
1526 params[i] = v.value_int_n.ints[i];
1527 break;
1528
1529 case TYPE_INT64:
1530 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1531 break;
1532
1533 case TYPE_BOOLEAN:
1534 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1535 break;
1536
1537 case TYPE_MATRIX:
1538 m = *(GLmatrix **) p;
1539 for (i = 0; i < 16; i++)
1540 params[i] = FLOAT_TO_INT(m->m[i]);
1541 break;
1542
1543 case TYPE_MATRIX_T:
1544 m = *(GLmatrix **) p;
1545 for (i = 0; i < 16; i++)
1546 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1547 break;
1548
1549 case TYPE_BIT_0:
1550 case TYPE_BIT_1:
1551 case TYPE_BIT_2:
1552 case TYPE_BIT_3:
1553 case TYPE_BIT_4:
1554 case TYPE_BIT_5:
1555 case TYPE_BIT_6:
1556 case TYPE_BIT_7:
1557 shift = d->type - TYPE_BIT_0;
1558 params[0] = (*(GLbitfield *) p >> shift) & 1;
1559 break;
1560 }
1561 }
1562
1563 void GLAPIENTRY
1564 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1565 {
1566 const struct value_desc *d;
1567 union value v;
1568 GLmatrix *m;
1569 int shift, i;
1570 void *p;
1571
1572 d = find_value("glGetInteger64v", pname, &p, &v);
1573 switch (d->type) {
1574 case TYPE_INVALID:
1575 break;
1576 case TYPE_CONST:
1577 params[0] = d->offset;
1578 break;
1579
1580 case TYPE_FLOAT_4:
1581 params[3] = IROUND64(((GLfloat *) p)[3]);
1582 case TYPE_FLOAT_3:
1583 params[2] = IROUND64(((GLfloat *) p)[2]);
1584 case TYPE_FLOAT_2:
1585 params[1] = IROUND64(((GLfloat *) p)[1]);
1586 case TYPE_FLOAT:
1587 params[0] = IROUND64(((GLfloat *) p)[0]);
1588 break;
1589
1590 case TYPE_FLOATN_4:
1591 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1592 case TYPE_FLOATN_3:
1593 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1594 case TYPE_FLOATN_2:
1595 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1596 case TYPE_FLOATN:
1597 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1598 break;
1599
1600 case TYPE_DOUBLEN_2:
1601 params[1] = FLOAT_TO_INT64(((GLdouble *) p)[1]);
1602 case TYPE_DOUBLEN:
1603 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1604 break;
1605
1606 case TYPE_INT_4:
1607 params[3] = ((GLint *) p)[3];
1608 case TYPE_INT_3:
1609 params[2] = ((GLint *) p)[2];
1610 case TYPE_INT_2:
1611 case TYPE_ENUM_2:
1612 params[1] = ((GLint *) p)[1];
1613 case TYPE_INT:
1614 case TYPE_ENUM:
1615 params[0] = ((GLint *) p)[0];
1616 break;
1617
1618 case TYPE_INT_N:
1619 for (i = 0; i < v.value_int_n.n; i++)
1620 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1621 break;
1622
1623 case TYPE_INT64:
1624 params[0] = ((GLint64 *) p)[0];
1625 break;
1626
1627 case TYPE_BOOLEAN:
1628 params[0] = ((GLboolean*) p)[0];
1629 break;
1630
1631 case TYPE_MATRIX:
1632 m = *(GLmatrix **) p;
1633 for (i = 0; i < 16; i++)
1634 params[i] = FLOAT_TO_INT64(m->m[i]);
1635 break;
1636
1637 case TYPE_MATRIX_T:
1638 m = *(GLmatrix **) p;
1639 for (i = 0; i < 16; i++)
1640 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1641 break;
1642
1643 case TYPE_BIT_0:
1644 case TYPE_BIT_1:
1645 case TYPE_BIT_2:
1646 case TYPE_BIT_3:
1647 case TYPE_BIT_4:
1648 case TYPE_BIT_5:
1649 case TYPE_BIT_6:
1650 case TYPE_BIT_7:
1651 shift = d->type - TYPE_BIT_0;
1652 params[0] = (*(GLbitfield *) p >> shift) & 1;
1653 break;
1654 }
1655 }
1656
1657 void GLAPIENTRY
1658 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1659 {
1660 const struct value_desc *d;
1661 union value v;
1662 GLmatrix *m;
1663 int shift, i;
1664 void *p;
1665
1666 d = find_value("glGetDoublev", pname, &p, &v);
1667 switch (d->type) {
1668 case TYPE_INVALID:
1669 break;
1670 case TYPE_CONST:
1671 params[0] = d->offset;
1672 break;
1673
1674 case TYPE_FLOAT_4:
1675 case TYPE_FLOATN_4:
1676 params[3] = ((GLfloat *) p)[3];
1677 case TYPE_FLOAT_3:
1678 case TYPE_FLOATN_3:
1679 params[2] = ((GLfloat *) p)[2];
1680 case TYPE_FLOAT_2:
1681 case TYPE_FLOATN_2:
1682 params[1] = ((GLfloat *) p)[1];
1683 case TYPE_FLOAT:
1684 case TYPE_FLOATN:
1685 params[0] = ((GLfloat *) p)[0];
1686 break;
1687
1688 case TYPE_DOUBLEN_2:
1689 params[1] = ((GLdouble *) p)[1];
1690 case TYPE_DOUBLEN:
1691 params[0] = ((GLdouble *) p)[0];
1692 break;
1693
1694 case TYPE_INT_4:
1695 params[3] = ((GLint *) p)[3];
1696 case TYPE_INT_3:
1697 params[2] = ((GLint *) p)[2];
1698 case TYPE_INT_2:
1699 case TYPE_ENUM_2:
1700 params[1] = ((GLint *) p)[1];
1701 case TYPE_INT:
1702 case TYPE_ENUM:
1703 params[0] = ((GLint *) p)[0];
1704 break;
1705
1706 case TYPE_INT_N:
1707 for (i = 0; i < v.value_int_n.n; i++)
1708 params[i] = v.value_int_n.ints[i];
1709 break;
1710
1711 case TYPE_INT64:
1712 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1713 break;
1714
1715 case TYPE_BOOLEAN:
1716 params[0] = *(GLboolean*) p;
1717 break;
1718
1719 case TYPE_MATRIX:
1720 m = *(GLmatrix **) p;
1721 for (i = 0; i < 16; i++)
1722 params[i] = m->m[i];
1723 break;
1724
1725 case TYPE_MATRIX_T:
1726 m = *(GLmatrix **) p;
1727 for (i = 0; i < 16; i++)
1728 params[i] = m->m[transpose[i]];
1729 break;
1730
1731 case TYPE_BIT_0:
1732 case TYPE_BIT_1:
1733 case TYPE_BIT_2:
1734 case TYPE_BIT_3:
1735 case TYPE_BIT_4:
1736 case TYPE_BIT_5:
1737 case TYPE_BIT_6:
1738 case TYPE_BIT_7:
1739 shift = d->type - TYPE_BIT_0;
1740 params[0] = (*(GLbitfield *) p >> shift) & 1;
1741 break;
1742 }
1743 }
1744
1745 /**
1746 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
1747 * into the corresponding Mesa texture target index.
1748 * \return TEXTURE_x_INDEX or -1 if binding is invalid
1749 */
1750 static int
1751 tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
1752 {
1753 switch (binding) {
1754 case GL_TEXTURE_BINDING_1D:
1755 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
1756 case GL_TEXTURE_BINDING_2D:
1757 return TEXTURE_2D_INDEX;
1758 case GL_TEXTURE_BINDING_3D:
1759 return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
1760 case GL_TEXTURE_BINDING_CUBE_MAP:
1761 return ctx->Extensions.ARB_texture_cube_map
1762 ? TEXTURE_CUBE_INDEX : -1;
1763 case GL_TEXTURE_BINDING_RECTANGLE:
1764 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
1765 ? TEXTURE_RECT_INDEX : -1;
1766 case GL_TEXTURE_BINDING_1D_ARRAY:
1767 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
1768 ? TEXTURE_1D_ARRAY_INDEX : -1;
1769 case GL_TEXTURE_BINDING_2D_ARRAY:
1770 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
1771 || _mesa_is_gles3(ctx)
1772 ? TEXTURE_2D_ARRAY_INDEX : -1;
1773 case GL_TEXTURE_BINDING_BUFFER:
1774 return ctx->API == API_OPENGL_CORE &&
1775 ctx->Extensions.ARB_texture_buffer_object ?
1776 TEXTURE_BUFFER_INDEX : -1;
1777 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
1778 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_cube_map_array
1779 ? TEXTURE_CUBE_ARRAY_INDEX : -1;
1780 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
1781 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
1782 ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
1783 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
1784 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
1785 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
1786 default:
1787 return -1;
1788 }
1789 }
1790
1791 static enum value_type
1792 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1793 {
1794 GET_CURRENT_CONTEXT(ctx);
1795
1796 switch (pname) {
1797
1798 case GL_BLEND:
1799 if (index >= ctx->Const.MaxDrawBuffers)
1800 goto invalid_value;
1801 if (!ctx->Extensions.EXT_draw_buffers2)
1802 goto invalid_enum;
1803 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1804 return TYPE_INT;
1805
1806 case GL_BLEND_SRC:
1807 /* fall-through */
1808 case GL_BLEND_SRC_RGB:
1809 if (index >= ctx->Const.MaxDrawBuffers)
1810 goto invalid_value;
1811 if (!ctx->Extensions.ARB_draw_buffers_blend)
1812 goto invalid_enum;
1813 v->value_int = ctx->Color.Blend[index].SrcRGB;
1814 return TYPE_INT;
1815 case GL_BLEND_SRC_ALPHA:
1816 if (index >= ctx->Const.MaxDrawBuffers)
1817 goto invalid_value;
1818 if (!ctx->Extensions.ARB_draw_buffers_blend)
1819 goto invalid_enum;
1820 v->value_int = ctx->Color.Blend[index].SrcA;
1821 return TYPE_INT;
1822 case GL_BLEND_DST:
1823 /* fall-through */
1824 case GL_BLEND_DST_RGB:
1825 if (index >= ctx->Const.MaxDrawBuffers)
1826 goto invalid_value;
1827 if (!ctx->Extensions.ARB_draw_buffers_blend)
1828 goto invalid_enum;
1829 v->value_int = ctx->Color.Blend[index].DstRGB;
1830 return TYPE_INT;
1831 case GL_BLEND_DST_ALPHA:
1832 if (index >= ctx->Const.MaxDrawBuffers)
1833 goto invalid_value;
1834 if (!ctx->Extensions.ARB_draw_buffers_blend)
1835 goto invalid_enum;
1836 v->value_int = ctx->Color.Blend[index].DstA;
1837 return TYPE_INT;
1838 case GL_BLEND_EQUATION_RGB:
1839 if (index >= ctx->Const.MaxDrawBuffers)
1840 goto invalid_value;
1841 if (!ctx->Extensions.ARB_draw_buffers_blend)
1842 goto invalid_enum;
1843 v->value_int = ctx->Color.Blend[index].EquationRGB;
1844 return TYPE_INT;
1845 case GL_BLEND_EQUATION_ALPHA:
1846 if (index >= ctx->Const.MaxDrawBuffers)
1847 goto invalid_value;
1848 if (!ctx->Extensions.ARB_draw_buffers_blend)
1849 goto invalid_enum;
1850 v->value_int = ctx->Color.Blend[index].EquationA;
1851 return TYPE_INT;
1852
1853 case GL_COLOR_WRITEMASK:
1854 if (index >= ctx->Const.MaxDrawBuffers)
1855 goto invalid_value;
1856 if (!ctx->Extensions.EXT_draw_buffers2)
1857 goto invalid_enum;
1858 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1859 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1860 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1861 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1862 return TYPE_INT_4;
1863
1864 case GL_SCISSOR_BOX:
1865 if (index >= ctx->Const.MaxViewports)
1866 goto invalid_value;
1867 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
1868 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
1869 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
1870 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
1871 return TYPE_INT_4;
1872
1873 case GL_VIEWPORT:
1874 if (index >= ctx->Const.MaxViewports)
1875 goto invalid_value;
1876 v->value_float_4[0] = ctx->ViewportArray[index].X;
1877 v->value_float_4[1] = ctx->ViewportArray[index].Y;
1878 v->value_float_4[2] = ctx->ViewportArray[index].Width;
1879 v->value_float_4[3] = ctx->ViewportArray[index].Height;
1880 return TYPE_FLOAT_4;
1881
1882 case GL_DEPTH_RANGE:
1883 if (index >= ctx->Const.MaxViewports)
1884 goto invalid_value;
1885 v->value_double_2[0] = ctx->ViewportArray[index].Near;
1886 v->value_double_2[1] = ctx->ViewportArray[index].Far;
1887 return TYPE_DOUBLEN_2;
1888
1889 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1890 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1891 goto invalid_value;
1892 if (!ctx->Extensions.EXT_transform_feedback)
1893 goto invalid_enum;
1894 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1895 return TYPE_INT64;
1896
1897 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1898 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1899 goto invalid_value;
1900 if (!ctx->Extensions.EXT_transform_feedback)
1901 goto invalid_enum;
1902 v->value_int64
1903 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
1904 return TYPE_INT64;
1905
1906 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1907 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1908 goto invalid_value;
1909 if (!ctx->Extensions.EXT_transform_feedback)
1910 goto invalid_enum;
1911 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1912 return TYPE_INT;
1913
1914 case GL_UNIFORM_BUFFER_BINDING:
1915 if (index >= ctx->Const.MaxUniformBufferBindings)
1916 goto invalid_value;
1917 if (!ctx->Extensions.ARB_uniform_buffer_object)
1918 goto invalid_enum;
1919 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1920 return TYPE_INT;
1921
1922 case GL_UNIFORM_BUFFER_START:
1923 if (index >= ctx->Const.MaxUniformBufferBindings)
1924 goto invalid_value;
1925 if (!ctx->Extensions.ARB_uniform_buffer_object)
1926 goto invalid_enum;
1927 v->value_int = ctx->UniformBufferBindings[index].Offset;
1928 return TYPE_INT;
1929
1930 case GL_UNIFORM_BUFFER_SIZE:
1931 if (index >= ctx->Const.MaxUniformBufferBindings)
1932 goto invalid_value;
1933 if (!ctx->Extensions.ARB_uniform_buffer_object)
1934 goto invalid_enum;
1935 v->value_int = ctx->UniformBufferBindings[index].Size;
1936 return TYPE_INT;
1937
1938 /* ARB_texture_multisample / GL3.2 */
1939 case GL_SAMPLE_MASK_VALUE:
1940 if (index != 0)
1941 goto invalid_value;
1942 if (!ctx->Extensions.ARB_texture_multisample)
1943 goto invalid_enum;
1944 v->value_int = ctx->Multisample.SampleMaskValue;
1945 return TYPE_INT;
1946
1947 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1948 if (!ctx->Extensions.ARB_shader_atomic_counters)
1949 goto invalid_enum;
1950 if (index >= ctx->Const.MaxAtomicBufferBindings)
1951 goto invalid_value;
1952 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
1953 return TYPE_INT;
1954
1955 case GL_ATOMIC_COUNTER_BUFFER_START:
1956 if (!ctx->Extensions.ARB_shader_atomic_counters)
1957 goto invalid_enum;
1958 if (index >= ctx->Const.MaxAtomicBufferBindings)
1959 goto invalid_value;
1960 v->value_int64 = ctx->AtomicBufferBindings[index].Offset;
1961 return TYPE_INT64;
1962
1963 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
1964 if (!ctx->Extensions.ARB_shader_atomic_counters)
1965 goto invalid_enum;
1966 if (index >= ctx->Const.MaxAtomicBufferBindings)
1967 goto invalid_value;
1968 v->value_int64 = ctx->AtomicBufferBindings[index].Size;
1969 return TYPE_INT64;
1970
1971 case GL_VERTEX_BINDING_DIVISOR:
1972 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) &&
1973 !_mesa_is_gles31(ctx))
1974 goto invalid_enum;
1975 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
1976 goto invalid_value;
1977 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
1978 return TYPE_INT;
1979
1980 case GL_VERTEX_BINDING_OFFSET:
1981 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
1982 goto invalid_enum;
1983 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
1984 goto invalid_value;
1985 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset;
1986 return TYPE_INT;
1987
1988 case GL_VERTEX_BINDING_STRIDE:
1989 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
1990 goto invalid_enum;
1991 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
1992 goto invalid_value;
1993 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
1994 return TYPE_INT;
1995
1996 case GL_VERTEX_BINDING_BUFFER:
1997 if (ctx->API == API_OPENGLES2 && ctx->Version < 31)
1998 goto invalid_enum;
1999 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2000 goto invalid_value;
2001 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
2002 return TYPE_INT;
2003
2004 /* ARB_shader_image_load_store */
2005 case GL_IMAGE_BINDING_NAME: {
2006 struct gl_texture_object *t;
2007
2008 if (!ctx->Extensions.ARB_shader_image_load_store)
2009 goto invalid_enum;
2010 if (index >= ctx->Const.MaxImageUnits)
2011 goto invalid_value;
2012
2013 t = ctx->ImageUnits[index].TexObj;
2014 v->value_int = (t ? t->Name : 0);
2015 return TYPE_INT;
2016 }
2017
2018 case GL_IMAGE_BINDING_LEVEL:
2019 if (!ctx->Extensions.ARB_shader_image_load_store)
2020 goto invalid_enum;
2021 if (index >= ctx->Const.MaxImageUnits)
2022 goto invalid_value;
2023
2024 v->value_int = ctx->ImageUnits[index].Level;
2025 return TYPE_INT;
2026
2027 case GL_IMAGE_BINDING_LAYERED:
2028 if (!ctx->Extensions.ARB_shader_image_load_store)
2029 goto invalid_enum;
2030 if (index >= ctx->Const.MaxImageUnits)
2031 goto invalid_value;
2032
2033 v->value_int = ctx->ImageUnits[index].Layered;
2034 return TYPE_INT;
2035
2036 case GL_IMAGE_BINDING_LAYER:
2037 if (!ctx->Extensions.ARB_shader_image_load_store)
2038 goto invalid_enum;
2039 if (index >= ctx->Const.MaxImageUnits)
2040 goto invalid_value;
2041
2042 v->value_int = ctx->ImageUnits[index].Layer;
2043 return TYPE_INT;
2044
2045 case GL_IMAGE_BINDING_ACCESS:
2046 if (!ctx->Extensions.ARB_shader_image_load_store)
2047 goto invalid_enum;
2048 if (index >= ctx->Const.MaxImageUnits)
2049 goto invalid_value;
2050
2051 v->value_int = ctx->ImageUnits[index].Access;
2052 return TYPE_INT;
2053
2054 case GL_IMAGE_BINDING_FORMAT:
2055 if (!ctx->Extensions.ARB_shader_image_load_store)
2056 goto invalid_enum;
2057 if (index >= ctx->Const.MaxImageUnits)
2058 goto invalid_value;
2059
2060 v->value_int = ctx->ImageUnits[index].Format;
2061 return TYPE_INT;
2062
2063 /* ARB_direct_state_access */
2064 case GL_TEXTURE_BINDING_1D:
2065 case GL_TEXTURE_BINDING_1D_ARRAY:
2066 case GL_TEXTURE_BINDING_2D:
2067 case GL_TEXTURE_BINDING_2D_ARRAY:
2068 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2069 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2070 case GL_TEXTURE_BINDING_3D:
2071 case GL_TEXTURE_BINDING_BUFFER:
2072 case GL_TEXTURE_BINDING_CUBE_MAP:
2073 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2074 case GL_TEXTURE_BINDING_RECTANGLE: {
2075 int target;
2076
2077 if (ctx->API != API_OPENGL_CORE)
2078 goto invalid_enum;
2079 target = tex_binding_to_index(ctx, pname);
2080 if (target < 0)
2081 goto invalid_enum;
2082 if (index >= _mesa_max_tex_unit(ctx))
2083 goto invalid_value;
2084
2085 v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
2086 return TYPE_INT;
2087 }
2088
2089 case GL_SAMPLER_BINDING: {
2090 struct gl_sampler_object *samp;
2091
2092 if (ctx->API != API_OPENGL_CORE)
2093 goto invalid_enum;
2094 if (index >= _mesa_max_tex_unit(ctx))
2095 goto invalid_value;
2096
2097 samp = ctx->Texture.Unit[index].Sampler;
2098 v->value_int = samp ? samp->Name : 0;
2099 return TYPE_INT;
2100 }
2101
2102 case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2103 if (!_mesa_has_compute_shaders(ctx))
2104 goto invalid_enum;
2105 if (index >= 3)
2106 goto invalid_value;
2107 v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
2108 return TYPE_INT;
2109
2110 case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2111 if (!_mesa_has_compute_shaders(ctx))
2112 goto invalid_enum;
2113 if (index >= 3)
2114 goto invalid_value;
2115 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2116 return TYPE_INT;
2117 }
2118
2119 invalid_enum:
2120 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2121 _mesa_enum_to_string(pname));
2122 return TYPE_INVALID;
2123 invalid_value:
2124 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2125 _mesa_enum_to_string(pname));
2126 return TYPE_INVALID;
2127 }
2128
2129 void GLAPIENTRY
2130 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
2131 {
2132 union value v;
2133 enum value_type type =
2134 find_value_indexed("glGetBooleani_v", pname, index, &v);
2135
2136 switch (type) {
2137 case TYPE_INT:
2138 params[0] = INT_TO_BOOLEAN(v.value_int);
2139 break;
2140 case TYPE_INT_4:
2141 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2142 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2143 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2144 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2145 break;
2146 case TYPE_INT64:
2147 params[0] = INT64_TO_BOOLEAN(v.value_int64);
2148 break;
2149 default:
2150 ; /* nothing - GL error was recorded */
2151 }
2152 }
2153
2154 void GLAPIENTRY
2155 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
2156 {
2157 union value v;
2158 enum value_type type =
2159 find_value_indexed("glGetIntegeri_v", pname, index, &v);
2160
2161 switch (type) {
2162 case TYPE_FLOAT_4:
2163 case TYPE_FLOATN_4:
2164 params[3] = IROUND(v.value_float_4[3]);
2165 case TYPE_FLOAT_3:
2166 case TYPE_FLOATN_3:
2167 params[2] = IROUND(v.value_float_4[2]);
2168 case TYPE_FLOAT_2:
2169 case TYPE_FLOATN_2:
2170 params[1] = IROUND(v.value_float_4[1]);
2171 case TYPE_FLOAT:
2172 case TYPE_FLOATN:
2173 params[0] = IROUND(v.value_float_4[0]);
2174 break;
2175
2176 case TYPE_DOUBLEN_2:
2177 params[1] = IROUND(v.value_double_2[1]);
2178 case TYPE_DOUBLEN:
2179 params[0] = IROUND(v.value_double_2[0]);
2180 break;
2181
2182 case TYPE_INT:
2183 params[0] = v.value_int;
2184 break;
2185 case TYPE_INT_4:
2186 params[0] = v.value_int_4[0];
2187 params[1] = v.value_int_4[1];
2188 params[2] = v.value_int_4[2];
2189 params[3] = v.value_int_4[3];
2190 break;
2191 case TYPE_INT64:
2192 params[0] = INT64_TO_INT(v.value_int64);
2193 break;
2194 default:
2195 ; /* nothing - GL error was recorded */
2196 }
2197 }
2198
2199 void GLAPIENTRY
2200 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
2201 {
2202 union value v;
2203 enum value_type type =
2204 find_value_indexed("glGetInteger64i_v", pname, index, &v);
2205
2206 switch (type) {
2207 case TYPE_INT:
2208 params[0] = v.value_int;
2209 break;
2210 case TYPE_INT_4:
2211 params[0] = v.value_int_4[0];
2212 params[1] = v.value_int_4[1];
2213 params[2] = v.value_int_4[2];
2214 params[3] = v.value_int_4[3];
2215 break;
2216 case TYPE_INT64:
2217 params[0] = v.value_int64;
2218 break;
2219 default:
2220 ; /* nothing - GL error was recorded */
2221 }
2222 }
2223
2224 void GLAPIENTRY
2225 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
2226 {
2227 int i;
2228 GLmatrix *m;
2229 union value v;
2230 enum value_type type =
2231 find_value_indexed("glGetFloati_v", pname, index, &v);
2232
2233 switch (type) {
2234 case TYPE_FLOAT_4:
2235 case TYPE_FLOATN_4:
2236 params[3] = v.value_float_4[3];
2237 case TYPE_FLOAT_3:
2238 case TYPE_FLOATN_3:
2239 params[2] = v.value_float_4[2];
2240 case TYPE_FLOAT_2:
2241 case TYPE_FLOATN_2:
2242 params[1] = v.value_float_4[1];
2243 case TYPE_FLOAT:
2244 case TYPE_FLOATN:
2245 params[0] = v.value_float_4[0];
2246 break;
2247
2248 case TYPE_DOUBLEN_2:
2249 params[1] = (GLfloat) v.value_double_2[1];
2250 case TYPE_DOUBLEN:
2251 params[0] = (GLfloat) v.value_double_2[0];
2252 break;
2253
2254 case TYPE_INT_4:
2255 params[3] = (GLfloat) v.value_int_4[3];
2256 case TYPE_INT_3:
2257 params[2] = (GLfloat) v.value_int_4[2];
2258 case TYPE_INT_2:
2259 case TYPE_ENUM_2:
2260 params[1] = (GLfloat) v.value_int_4[1];
2261 case TYPE_INT:
2262 case TYPE_ENUM:
2263 params[0] = (GLfloat) v.value_int_4[0];
2264 break;
2265
2266 case TYPE_INT_N:
2267 for (i = 0; i < v.value_int_n.n; i++)
2268 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
2269 break;
2270
2271 case TYPE_INT64:
2272 params[0] = (GLfloat) v.value_int64;
2273 break;
2274
2275 case TYPE_BOOLEAN:
2276 params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
2277 break;
2278
2279 case TYPE_MATRIX:
2280 m = *(GLmatrix **) &v;
2281 for (i = 0; i < 16; i++)
2282 params[i] = m->m[i];
2283 break;
2284
2285 case TYPE_MATRIX_T:
2286 m = *(GLmatrix **) &v;
2287 for (i = 0; i < 16; i++)
2288 params[i] = m->m[transpose[i]];
2289 break;
2290
2291 default:
2292 ;
2293 }
2294 }
2295
2296 void GLAPIENTRY
2297 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
2298 {
2299 int i;
2300 GLmatrix *m;
2301 union value v;
2302 enum value_type type =
2303 find_value_indexed("glGetDoublei_v", pname, index, &v);
2304
2305 switch (type) {
2306 case TYPE_FLOAT_4:
2307 case TYPE_FLOATN_4:
2308 params[3] = (GLdouble) v.value_float_4[3];
2309 case TYPE_FLOAT_3:
2310 case TYPE_FLOATN_3:
2311 params[2] = (GLdouble) v.value_float_4[2];
2312 case TYPE_FLOAT_2:
2313 case TYPE_FLOATN_2:
2314 params[1] = (GLdouble) v.value_float_4[1];
2315 case TYPE_FLOAT:
2316 case TYPE_FLOATN:
2317 params[0] = (GLdouble) v.value_float_4[0];
2318 break;
2319
2320 case TYPE_DOUBLEN_2:
2321 params[1] = v.value_double_2[1];
2322 case TYPE_DOUBLEN:
2323 params[0] = v.value_double_2[0];
2324 break;
2325
2326 case TYPE_INT_4:
2327 params[3] = (GLdouble) v.value_int_4[3];
2328 case TYPE_INT_3:
2329 params[2] = (GLdouble) v.value_int_4[2];
2330 case TYPE_INT_2:
2331 case TYPE_ENUM_2:
2332 params[1] = (GLdouble) v.value_int_4[1];
2333 case TYPE_INT:
2334 case TYPE_ENUM:
2335 params[0] = (GLdouble) v.value_int_4[0];
2336 break;
2337
2338 case TYPE_INT_N:
2339 for (i = 0; i < v.value_int_n.n; i++)
2340 params[i] = (GLdouble) INT_TO_FLOAT(v.value_int_n.ints[i]);
2341 break;
2342
2343 case TYPE_INT64:
2344 params[0] = (GLdouble) v.value_int64;
2345 break;
2346
2347 case TYPE_BOOLEAN:
2348 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
2349 break;
2350
2351 case TYPE_MATRIX:
2352 m = *(GLmatrix **) &v;
2353 for (i = 0; i < 16; i++)
2354 params[i] = (GLdouble) m->m[i];
2355 break;
2356
2357 case TYPE_MATRIX_T:
2358 m = *(GLmatrix **) &v;
2359 for (i = 0; i < 16; i++)
2360 params[i] = (GLdouble) m->m[transpose[i]];
2361 break;
2362
2363 default:
2364 ;
2365 }
2366 }
2367
2368 void GLAPIENTRY
2369 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2370 {
2371 const struct value_desc *d;
2372 union value v;
2373 GLmatrix *m;
2374 int shift, i;
2375 void *p;
2376
2377 d = find_value("glGetDoublev", pname, &p, &v);
2378 switch (d->type) {
2379 case TYPE_INVALID:
2380 break;
2381 case TYPE_CONST:
2382 params[0] = INT_TO_FIXED(d->offset);
2383 break;
2384
2385 case TYPE_FLOAT_4:
2386 case TYPE_FLOATN_4:
2387 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2388 case TYPE_FLOAT_3:
2389 case TYPE_FLOATN_3:
2390 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2391 case TYPE_FLOAT_2:
2392 case TYPE_FLOATN_2:
2393 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2394 case TYPE_FLOAT:
2395 case TYPE_FLOATN:
2396 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2397 break;
2398
2399 case TYPE_DOUBLEN_2:
2400 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
2401 case TYPE_DOUBLEN:
2402 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2403 break;
2404
2405 case TYPE_INT_4:
2406 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2407 case TYPE_INT_3:
2408 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2409 case TYPE_INT_2:
2410 case TYPE_ENUM_2:
2411 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2412 case TYPE_INT:
2413 case TYPE_ENUM:
2414 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2415 break;
2416
2417 case TYPE_INT_N:
2418 for (i = 0; i < v.value_int_n.n; i++)
2419 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2420 break;
2421
2422 case TYPE_INT64:
2423 params[0] = ((GLint64 *) p)[0];
2424 break;
2425
2426 case TYPE_BOOLEAN:
2427 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2428 break;
2429
2430 case TYPE_MATRIX:
2431 m = *(GLmatrix **) p;
2432 for (i = 0; i < 16; i++)
2433 params[i] = FLOAT_TO_FIXED(m->m[i]);
2434 break;
2435
2436 case TYPE_MATRIX_T:
2437 m = *(GLmatrix **) p;
2438 for (i = 0; i < 16; i++)
2439 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2440 break;
2441
2442 case TYPE_BIT_0:
2443 case TYPE_BIT_1:
2444 case TYPE_BIT_2:
2445 case TYPE_BIT_3:
2446 case TYPE_BIT_4:
2447 case TYPE_BIT_5:
2448 case TYPE_BIT_6:
2449 case TYPE_BIT_7:
2450 shift = d->type - TYPE_BIT_0;
2451 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2452 break;
2453 }
2454 }