mesa: remove ARB_transpose_matrix extension enable flag
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enable.h"
28 #include "enums.h"
29 #include "extensions.h"
30 #include "get.h"
31 #include "macros.h"
32 #include "mfeatures.h"
33 #include "mtypes.h"
34 #include "state.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
37
38 /* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs. Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
46 *
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context. And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value. So we need to also track
52 * where or how to find the value. Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state(). This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
57 * checks or actions.
58 *
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
62 */
63
64 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
65 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
66 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
67 (GLint) ((F) * 65536.0f) )
68
69 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
70 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
71 ((I) < SHRT_MIN) ? INT_MIN : \
72 (GLint) ((I) * 65536) )
73
74 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
75 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
76
77 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
78 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
79 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
80 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
81
82 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
83 #define ENUM_TO_FIXED(E) (E)
84
85 enum value_type {
86 TYPE_INVALID,
87 TYPE_INT,
88 TYPE_INT_2,
89 TYPE_INT_3,
90 TYPE_INT_4,
91 TYPE_INT_N,
92 TYPE_INT64,
93 TYPE_ENUM,
94 TYPE_ENUM_2,
95 TYPE_BOOLEAN,
96 TYPE_BIT_0,
97 TYPE_BIT_1,
98 TYPE_BIT_2,
99 TYPE_BIT_3,
100 TYPE_BIT_4,
101 TYPE_BIT_5,
102 TYPE_BIT_6,
103 TYPE_BIT_7,
104 TYPE_FLOAT,
105 TYPE_FLOAT_2,
106 TYPE_FLOAT_3,
107 TYPE_FLOAT_4,
108 TYPE_FLOATN,
109 TYPE_FLOATN_2,
110 TYPE_FLOATN_3,
111 TYPE_FLOATN_4,
112 TYPE_DOUBLEN,
113 TYPE_MATRIX,
114 TYPE_MATRIX_T,
115 TYPE_CONST
116 };
117
118 enum value_location {
119 LOC_BUFFER,
120 LOC_CONTEXT,
121 LOC_ARRAY,
122 LOC_TEXUNIT,
123 LOC_CUSTOM
124 };
125
126 enum value_extra {
127 EXTRA_END = 0x8000,
128 EXTRA_VERSION_30,
129 EXTRA_VERSION_31,
130 EXTRA_VERSION_32,
131 EXTRA_API_GL,
132 EXTRA_API_ES2,
133 EXTRA_NEW_BUFFERS,
134 EXTRA_NEW_FRAG_CLAMP,
135 EXTRA_VALID_DRAW_BUFFER,
136 EXTRA_VALID_TEXTURE_UNIT,
137 EXTRA_VALID_CLIP_DISTANCE,
138 EXTRA_FLUSH_CURRENT,
139 EXTRA_GLSL_130,
140 };
141
142 #define NO_EXTRA NULL
143 #define NO_OFFSET 0
144
145 struct value_desc {
146 GLenum pname;
147 GLubyte location; /**< enum value_location */
148 GLubyte type; /**< enum value_type */
149 int offset;
150 const int *extra;
151 };
152
153 union value {
154 GLfloat value_float;
155 GLfloat value_float_4[4];
156 GLmatrix *value_matrix;
157 GLint value_int;
158 GLint value_int_4[4];
159 GLint64 value_int64;
160 GLenum value_enum;
161
162 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
163 struct {
164 GLint n, ints[100];
165 } value_int_n;
166 GLboolean value_bool;
167 };
168
169 #define BUFFER_FIELD(field, type) \
170 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
171 #define CONTEXT_FIELD(field, type) \
172 LOC_CONTEXT, type, offsetof(struct gl_context, field)
173 #define ARRAY_FIELD(field, type) \
174 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
175 #undef CONST /* already defined through windows.h */
176 #define CONST(value) \
177 LOC_CONTEXT, TYPE_CONST, value
178
179 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
180 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
181 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
182
183 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
184 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
185 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
186 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
187 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
188 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
189 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
190 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
191 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
192 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
193 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
194 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
195 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
196 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
197 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
198 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
199 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
200 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
201 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
202 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
203
204 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
205 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
206 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
207
208 #define EXT(f) \
209 offsetof(struct gl_extensions, f)
210
211 #define EXTRA_EXT(e) \
212 static const int extra_##e[] = { \
213 EXT(e), EXTRA_END \
214 }
215
216 #define EXTRA_EXT2(e1, e2) \
217 static const int extra_##e1##_##e2[] = { \
218 EXT(e1), EXT(e2), EXTRA_END \
219 }
220
221 /* The 'extra' mechanism is a way to specify extra checks (such as
222 * extensions or specific gl versions) or actions (flush current, new
223 * buffers) that we need to do before looking up an enum. We need to
224 * declare them all up front so we can refer to them in the value_desc
225 * structs below. */
226
227 static const int extra_new_buffers[] = {
228 EXTRA_NEW_BUFFERS,
229 EXTRA_END
230 };
231
232 static const int extra_new_frag_clamp[] = {
233 EXTRA_NEW_FRAG_CLAMP,
234 EXTRA_END
235 };
236
237 static const int extra_valid_draw_buffer[] = {
238 EXTRA_VALID_DRAW_BUFFER,
239 EXTRA_END
240 };
241
242 static const int extra_valid_texture_unit[] = {
243 EXTRA_VALID_TEXTURE_UNIT,
244 EXTRA_END
245 };
246
247 static const int extra_valid_clip_distance[] = {
248 EXTRA_VALID_CLIP_DISTANCE,
249 EXTRA_END
250 };
251
252 static const int extra_flush_current_valid_texture_unit[] = {
253 EXTRA_FLUSH_CURRENT,
254 EXTRA_VALID_TEXTURE_UNIT,
255 EXTRA_END
256 };
257
258 static const int extra_flush_current[] = {
259 EXTRA_FLUSH_CURRENT,
260 EXTRA_END
261 };
262
263 static const int extra_EXT_secondary_color_flush_current[] = {
264 EXT(EXT_secondary_color),
265 EXTRA_FLUSH_CURRENT,
266 EXTRA_END
267 };
268
269 static const int extra_EXT_fog_coord_flush_current[] = {
270 EXT(EXT_fog_coord),
271 EXTRA_FLUSH_CURRENT,
272 EXTRA_END
273 };
274
275 static const int extra_EXT_texture_integer[] = {
276 EXT(EXT_texture_integer),
277 EXTRA_END
278 };
279
280 static const int extra_GLSL_130[] = {
281 EXTRA_GLSL_130,
282 EXTRA_END
283 };
284
285 static const int extra_texture_buffer_object[] = {
286 EXTRA_VERSION_31,
287 EXT(ARB_texture_buffer_object),
288 EXTRA_END
289 };
290
291 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
292 EXT(ARB_uniform_buffer_object),
293 EXT(ARB_geometry_shader4),
294 EXTRA_END
295 };
296
297
298 EXTRA_EXT(ARB_ES2_compatibility);
299 EXTRA_EXT(ARB_texture_cube_map);
300 EXTRA_EXT(MESA_texture_array);
301 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
302 EXTRA_EXT(EXT_secondary_color);
303 EXTRA_EXT(EXT_fog_coord);
304 EXTRA_EXT(NV_fog_distance);
305 EXTRA_EXT(EXT_texture_filter_anisotropic);
306 EXTRA_EXT(IBM_rasterpos_clip);
307 EXTRA_EXT(NV_point_sprite);
308 EXTRA_EXT(NV_texture_rectangle);
309 EXTRA_EXT(EXT_stencil_two_side);
310 EXTRA_EXT(NV_light_max_exponent);
311 EXTRA_EXT(EXT_depth_bounds_test);
312 EXTRA_EXT(ARB_depth_clamp);
313 EXTRA_EXT(ATI_fragment_shader);
314 EXTRA_EXT(EXT_framebuffer_blit);
315 EXTRA_EXT(ARB_shader_objects);
316 EXTRA_EXT(EXT_provoking_vertex);
317 EXTRA_EXT(ARB_fragment_shader);
318 EXTRA_EXT(ARB_fragment_program);
319 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
320 EXTRA_EXT(EXT_framebuffer_object);
321 EXTRA_EXT(ARB_seamless_cube_map);
322 EXTRA_EXT(EXT_compiled_vertex_array);
323 EXTRA_EXT(ARB_sync);
324 EXTRA_EXT(ARB_vertex_shader);
325 EXTRA_EXT(EXT_transform_feedback);
326 EXTRA_EXT(ARB_transform_feedback2);
327 EXTRA_EXT(ARB_transform_feedback3);
328 EXTRA_EXT(EXT_pixel_buffer_object);
329 EXTRA_EXT(ARB_vertex_program);
330 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
331 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
332 EXTRA_EXT(ARB_geometry_shader4);
333 EXTRA_EXT(ARB_color_buffer_float);
334 EXTRA_EXT(EXT_framebuffer_sRGB);
335 EXTRA_EXT(ARB_texture_buffer_object);
336 EXTRA_EXT(OES_EGL_image_external);
337 EXTRA_EXT(ARB_blend_func_extended);
338 EXTRA_EXT(ARB_uniform_buffer_object);
339 EXTRA_EXT(ARB_timer_query);
340 EXTRA_EXT(ARB_map_buffer_alignment);
341
342 static const int
343 extra_NV_primitive_restart[] = {
344 EXT(NV_primitive_restart),
345 EXTRA_END
346 };
347
348 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
349 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
350 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
351
352 static const int
353 extra_ARB_vertex_program_api_es2[] = {
354 EXT(ARB_vertex_program),
355 EXTRA_API_ES2,
356 EXTRA_END
357 };
358
359 /* The ReadBuffer get token is valid under either full GL or under
360 * GLES2 if the NV_read_buffer extension is available. */
361 static const int
362 extra_NV_read_buffer_api_gl[] = {
363 EXT(NV_read_buffer),
364 EXTRA_API_GL,
365 EXTRA_END
366 };
367
368 /* This is the big table describing all the enums we accept in
369 * glGet*v(). The table is partitioned into six parts: enums
370 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
371 * between OpenGL and GLES, enums exclusive to GLES, etc for the
372 * remaining combinations. To look up the enums valid in a given API
373 * we will use a hash table specific to that API. These tables are in
374 * turn generated at build time and included through get_hash.h.
375 * The different sections are guarded by #if FEATURE_GL etc to make
376 * sure we only compile in the enums we may need. */
377
378 #include "get_hash.h"
379
380 /* All we need now is a way to look up the value struct from the enum.
381 * The code generated by gcc for the old generated big switch
382 * statement is a big, balanced, open coded if/else tree, essentially
383 * an unrolled binary search. It would be natural to sort the new
384 * enum table and use bsearch(), but we will use a read-only hash
385 * table instead. bsearch() has a nice guaranteed worst case
386 * performance, but we're also guaranteed to hit that worst case
387 * (log2(n) iterations) for about half the enums. Instead, using an
388 * open addressing hash table, we can find the enum on the first try
389 * for 80% of the enums, 1 collision for 10% and never more than 5
390 * collisions for any enum (typical numbers). And the code is very
391 * simple, even though it feels a little magic. */
392
393 #ifdef GET_DEBUG
394 static void
395 print_table_stats(int api)
396 {
397 int i, j, collisions[11], count, hash, mask;
398 const struct value_desc *d;
399 const char *api_names[] = {
400 [API_OPENGL] = "GL",
401 [API_OPENGL_CORE] = "GL_CORE",
402 [API_OPENGLES] = "GLES",
403 [API_OPENGLES2] = "GLES2",
404 };
405 const char *api_name;
406
407 api_name = api < Elements(api_names) ? api_names[api] : "N/A";
408 count = 0;
409 mask = Elements(table(api)) - 1;
410 memset(collisions, 0, sizeof collisions);
411
412 for (i = 0; i < Elements(table(api)); i++) {
413 if (!table(api)[i])
414 continue;
415 count++;
416 d = &values[table(api)[i]];
417 hash = (d->pname * prime_factor);
418 j = 0;
419 while (1) {
420 if (values[table(api)[hash & mask]].pname == d->pname)
421 break;
422 hash += prime_step;
423 j++;
424 }
425
426 if (j < 10)
427 collisions[j]++;
428 else
429 collisions[10]++;
430 }
431
432 printf("number of enums for %s: %d (total %ld)\n",
433 api_name, count, Elements(values));
434 for (i = 0; i < Elements(collisions) - 1; i++)
435 if (collisions[i] > 0)
436 printf(" %d enums with %d %scollisions\n",
437 collisions[i], i, i == 10 ? "or more " : "");
438 }
439 #endif
440
441 /**
442 * Initialize the enum hash for a given API
443 *
444 * This is called from one_time_init() to insert the enum values that
445 * are valid for the API in question into the enum hash table.
446 *
447 * \param the current context, for determining the API in question
448 */
449 void _mesa_init_get_hash(struct gl_context *ctx)
450 {
451 #ifdef GET_DEBUG
452 print_table_stats();
453 #endif
454 }
455
456 /**
457 * Handle irregular enums
458 *
459 * Some values don't conform to the "well-known type at context
460 * pointer + offset" pattern, so we have this function to catch all
461 * the corner cases. Typically, it's a computed value or a one-off
462 * pointer to a custom struct or something.
463 *
464 * In this case we can't return a pointer to the value, so we'll have
465 * to use the temporary variable 'v' declared back in the calling
466 * glGet*v() function to store the result.
467 *
468 * \param ctx the current context
469 * \param d the struct value_desc that describes the enum
470 * \param v pointer to the tmp declared in the calling glGet*v() function
471 */
472 static void
473 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
474 {
475 struct gl_buffer_object **buffer_obj;
476 struct gl_client_array *array;
477 GLuint unit, *p;
478
479 switch (d->pname) {
480 case GL_MAJOR_VERSION:
481 v->value_int = ctx->Version / 10;
482 break;
483 case GL_MINOR_VERSION:
484 v->value_int = ctx->Version % 10;
485 break;
486
487 case GL_TEXTURE_1D:
488 case GL_TEXTURE_2D:
489 case GL_TEXTURE_3D:
490 case GL_TEXTURE_1D_ARRAY_EXT:
491 case GL_TEXTURE_2D_ARRAY_EXT:
492 case GL_TEXTURE_CUBE_MAP_ARB:
493 case GL_TEXTURE_RECTANGLE_NV:
494 case GL_TEXTURE_EXTERNAL_OES:
495 v->value_bool = _mesa_IsEnabled(d->pname);
496 break;
497
498 case GL_LINE_STIPPLE_PATTERN:
499 /* This is the only GLushort, special case it here by promoting
500 * to an int rather than introducing a new type. */
501 v->value_int = ctx->Line.StipplePattern;
502 break;
503
504 case GL_CURRENT_RASTER_TEXTURE_COORDS:
505 unit = ctx->Texture.CurrentUnit;
506 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
507 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
508 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
509 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
510 break;
511
512 case GL_CURRENT_TEXTURE_COORDS:
513 unit = ctx->Texture.CurrentUnit;
514 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
515 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
516 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
517 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
518 break;
519
520 case GL_COLOR_WRITEMASK:
521 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
522 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
523 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
524 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
525 break;
526
527 case GL_EDGE_FLAG:
528 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
529 break;
530
531 case GL_READ_BUFFER:
532 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
533 break;
534
535 case GL_MAP2_GRID_DOMAIN:
536 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
537 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
538 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
539 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
540 break;
541
542 case GL_TEXTURE_STACK_DEPTH:
543 unit = ctx->Texture.CurrentUnit;
544 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
545 break;
546 case GL_TEXTURE_MATRIX:
547 unit = ctx->Texture.CurrentUnit;
548 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
549 break;
550
551 case GL_TEXTURE_COORD_ARRAY:
552 case GL_TEXTURE_COORD_ARRAY_SIZE:
553 case GL_TEXTURE_COORD_ARRAY_TYPE:
554 case GL_TEXTURE_COORD_ARRAY_STRIDE:
555 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
556 v->value_int = *(GLuint *) ((char *) array + d->offset);
557 break;
558
559 case GL_ACTIVE_TEXTURE_ARB:
560 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
561 break;
562 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
563 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
564 break;
565
566 case GL_MODELVIEW_STACK_DEPTH:
567 case GL_PROJECTION_STACK_DEPTH:
568 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
569 break;
570
571 case GL_MAX_TEXTURE_SIZE:
572 case GL_MAX_3D_TEXTURE_SIZE:
573 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
574 p = (GLuint *) ((char *) ctx + d->offset);
575 v->value_int = 1 << (*p - 1);
576 break;
577
578 case GL_SCISSOR_BOX:
579 v->value_int_4[0] = ctx->Scissor.X;
580 v->value_int_4[1] = ctx->Scissor.Y;
581 v->value_int_4[2] = ctx->Scissor.Width;
582 v->value_int_4[3] = ctx->Scissor.Height;
583 break;
584
585 case GL_LIST_INDEX:
586 v->value_int =
587 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
588 break;
589 case GL_LIST_MODE:
590 if (!ctx->CompileFlag)
591 v->value_enum = 0;
592 else if (ctx->ExecuteFlag)
593 v->value_enum = GL_COMPILE_AND_EXECUTE;
594 else
595 v->value_enum = GL_COMPILE;
596 break;
597
598 case GL_VIEWPORT:
599 v->value_int_4[0] = ctx->Viewport.X;
600 v->value_int_4[1] = ctx->Viewport.Y;
601 v->value_int_4[2] = ctx->Viewport.Width;
602 v->value_int_4[3] = ctx->Viewport.Height;
603 break;
604
605 case GL_ACTIVE_STENCIL_FACE_EXT:
606 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
607 break;
608
609 case GL_STENCIL_FAIL:
610 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
611 break;
612 case GL_STENCIL_FUNC:
613 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
614 break;
615 case GL_STENCIL_PASS_DEPTH_FAIL:
616 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
617 break;
618 case GL_STENCIL_PASS_DEPTH_PASS:
619 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
620 break;
621 case GL_STENCIL_REF:
622 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
623 break;
624 case GL_STENCIL_VALUE_MASK:
625 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
626 break;
627 case GL_STENCIL_WRITEMASK:
628 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
629 break;
630
631 case GL_NUM_EXTENSIONS:
632 v->value_int = _mesa_get_extension_count(ctx);
633 break;
634
635 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
636 v->value_int = _mesa_get_color_read_type(ctx);
637 break;
638 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
639 v->value_int = _mesa_get_color_read_format(ctx);
640 break;
641
642 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
643 v->value_int = ctx->CurrentStack->Depth + 1;
644 break;
645 case GL_CURRENT_MATRIX_ARB:
646 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
647 v->value_matrix = ctx->CurrentStack->Top;
648 break;
649
650 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
651 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
652 break;
653 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
654 v->value_int_n.n =
655 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
656 ASSERT(v->value_int_n.n <= 100);
657 break;
658
659 case GL_MAX_VARYING_FLOATS_ARB:
660 v->value_int = ctx->Const.MaxVarying * 4;
661 break;
662
663 /* Various object names */
664
665 case GL_TEXTURE_BINDING_1D:
666 case GL_TEXTURE_BINDING_2D:
667 case GL_TEXTURE_BINDING_3D:
668 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
669 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
670 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
671 case GL_TEXTURE_BINDING_RECTANGLE_NV:
672 case GL_TEXTURE_BINDING_EXTERNAL_OES:
673 unit = ctx->Texture.CurrentUnit;
674 v->value_int =
675 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
676 break;
677
678 /* GL_ARB_vertex_buffer_object */
679 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
680 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
681 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
682 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
683 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
684 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
685 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
686 buffer_obj = (struct gl_buffer_object **)
687 ((char *) ctx->Array.ArrayObj + d->offset);
688 v->value_int = (*buffer_obj)->Name;
689 break;
690 case GL_ARRAY_BUFFER_BINDING_ARB:
691 v->value_int = ctx->Array.ArrayBufferObj->Name;
692 break;
693 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
694 v->value_int =
695 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
696 break;
697 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
698 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
699 break;
700
701 /* ARB_copy_buffer */
702 case GL_COPY_READ_BUFFER:
703 v->value_int = ctx->CopyReadBuffer->Name;
704 break;
705 case GL_COPY_WRITE_BUFFER:
706 v->value_int = ctx->CopyWriteBuffer->Name;
707 break;
708
709 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
710 v->value_int = ctx->Pack.BufferObj->Name;
711 break;
712 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
713 v->value_int = ctx->Unpack.BufferObj->Name;
714 break;
715 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
716 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
717 break;
718 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
719 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
720 break;
721 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
722 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
723 break;
724 case GL_TRANSFORM_FEEDBACK_BINDING:
725 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
726 break;
727 case GL_CURRENT_PROGRAM:
728 v->value_int =
729 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
730 break;
731 case GL_READ_FRAMEBUFFER_BINDING_EXT:
732 v->value_int = ctx->ReadBuffer->Name;
733 break;
734 case GL_RENDERBUFFER_BINDING_EXT:
735 v->value_int =
736 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
737 break;
738 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
739 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
740 break;
741
742 case GL_FOG_COLOR:
743 if(ctx->Color._ClampFragmentColor)
744 COPY_4FV(v->value_float_4, ctx->Fog.Color);
745 else
746 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
747 break;
748 case GL_COLOR_CLEAR_VALUE:
749 if(ctx->Color._ClampFragmentColor) {
750 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
751 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
752 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
753 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
754 } else
755 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
756 break;
757 case GL_BLEND_COLOR_EXT:
758 if(ctx->Color._ClampFragmentColor)
759 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
760 else
761 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
762 break;
763 case GL_ALPHA_TEST_REF:
764 if(ctx->Color._ClampFragmentColor)
765 v->value_float = ctx->Color.AlphaRef;
766 else
767 v->value_float = ctx->Color.AlphaRefUnclamped;
768 break;
769 case GL_MAX_VERTEX_UNIFORM_VECTORS:
770 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
771 break;
772
773 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
774 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
775 break;
776
777 /* GL_ARB_texture_buffer_object */
778 case GL_TEXTURE_BUFFER_ARB:
779 v->value_int = ctx->Texture.BufferObject->Name;
780 break;
781 case GL_TEXTURE_BINDING_BUFFER_ARB:
782 unit = ctx->Texture.CurrentUnit;
783 v->value_int =
784 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
785 break;
786 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
787 {
788 struct gl_buffer_object *buf =
789 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
790 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
791 v->value_int = buf ? buf->Name : 0;
792 }
793 break;
794 case GL_TEXTURE_BUFFER_FORMAT_ARB:
795 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
796 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
797 break;
798
799 /* GL_ARB_sampler_objects */
800 case GL_SAMPLER_BINDING:
801 {
802 struct gl_sampler_object *samp =
803 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
804 v->value_int = samp ? samp->Name : 0;
805 }
806 break;
807 /* GL_ARB_uniform_buffer_object */
808 case GL_UNIFORM_BUFFER_BINDING:
809 v->value_int = ctx->UniformBuffer->Name;
810 break;
811 /* GL_ARB_timer_query */
812 case GL_TIMESTAMP:
813 if (ctx->Driver.GetTimestamp) {
814 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
815 }
816 else {
817 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
818 }
819 break;
820 }
821 }
822
823 /**
824 * Check extra constraints on a struct value_desc descriptor
825 *
826 * If a struct value_desc has a non-NULL extra pointer, it means that
827 * there are a number of extra constraints to check or actions to
828 * perform. The extras is just an integer array where each integer
829 * encode different constraints or actions.
830 *
831 * \param ctx current context
832 * \param func name of calling glGet*v() function for error reporting
833 * \param d the struct value_desc that has the extra constraints
834 *
835 * \return GL_FALSE if one of the constraints was not satisfied,
836 * otherwise GL_TRUE.
837 */
838 static GLboolean
839 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
840 {
841 const GLuint version = ctx->Version;
842 int total, enabled;
843 const int *e;
844
845 total = 0;
846 enabled = 0;
847 for (e = d->extra; *e != EXTRA_END; e++)
848 switch (*e) {
849 case EXTRA_VERSION_30:
850 if (version >= 30) {
851 total++;
852 enabled++;
853 }
854 break;
855 case EXTRA_VERSION_31:
856 if (version >= 31) {
857 total++;
858 enabled++;
859 }
860 break;
861 case EXTRA_VERSION_32:
862 if (version >= 32) {
863 total++;
864 enabled++;
865 }
866 break;
867 case EXTRA_NEW_FRAG_CLAMP:
868 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
869 _mesa_update_state(ctx);
870 break;
871 case EXTRA_API_ES2:
872 if (ctx->API == API_OPENGLES2) {
873 total++;
874 enabled++;
875 }
876 break;
877 case EXTRA_API_GL:
878 if (_mesa_is_desktop_gl(ctx)) {
879 total++;
880 enabled++;
881 }
882 break;
883 case EXTRA_NEW_BUFFERS:
884 if (ctx->NewState & _NEW_BUFFERS)
885 _mesa_update_state(ctx);
886 break;
887 case EXTRA_FLUSH_CURRENT:
888 FLUSH_CURRENT(ctx, 0);
889 break;
890 case EXTRA_VALID_DRAW_BUFFER:
891 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
892 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
893 func, d->pname - GL_DRAW_BUFFER0_ARB);
894 return GL_FALSE;
895 }
896 break;
897 case EXTRA_VALID_TEXTURE_UNIT:
898 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
899 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
900 func, ctx->Texture.CurrentUnit);
901 return GL_FALSE;
902 }
903 break;
904 case EXTRA_VALID_CLIP_DISTANCE:
905 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
906 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
907 func, d->pname - GL_CLIP_DISTANCE0);
908 return GL_FALSE;
909 }
910 break;
911 case EXTRA_GLSL_130:
912 if (ctx->Const.GLSLVersion >= 130) {
913 total++;
914 enabled++;
915 }
916 break;
917 case EXTRA_END:
918 break;
919 default: /* *e is a offset into the extension struct */
920 total++;
921 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
922 enabled++;
923 break;
924 }
925
926 if (total > 0 && enabled == 0) {
927 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
928 _mesa_lookup_enum_by_nr(d->pname));
929 return GL_FALSE;
930 }
931
932 return GL_TRUE;
933 }
934
935 static const struct value_desc error_value =
936 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
937
938 /**
939 * Find the struct value_desc corresponding to the enum 'pname'.
940 *
941 * We hash the enum value to get an index into the 'table' array,
942 * which holds the index in the 'values' array of struct value_desc.
943 * Once we've found the entry, we do the extra checks, if any, then
944 * look up the value and return a pointer to it.
945 *
946 * If the value has to be computed (for example, it's the result of a
947 * function call or we need to add 1 to it), we use the tmp 'v' to
948 * store the result.
949 *
950 * \param func name of glGet*v() func for error reporting
951 * \param pname the enum value we're looking up
952 * \param p is were we return the pointer to the value
953 * \param v a tmp union value variable in the calling glGet*v() function
954 *
955 * \return the struct value_desc corresponding to the enum or a struct
956 * value_desc of TYPE_INVALID if not found. This lets the calling
957 * glGet*v() function jump right into a switch statement and
958 * handle errors there instead of having to check for NULL.
959 */
960 static const struct value_desc *
961 find_value(const char *func, GLenum pname, void **p, union value *v)
962 {
963 GET_CURRENT_CONTEXT(ctx);
964 struct gl_texture_unit *unit;
965 int mask, hash;
966 const struct value_desc *d;
967 int api;
968
969 api = ctx->API;
970 mask = Elements(table(api)) - 1;
971 hash = (pname * prime_factor);
972 while (1) {
973 int idx = table(api)[hash & mask];
974
975 /* If the enum isn't valid, the hash walk ends with index 0,
976 * pointing to the first entry of values[] which doesn't hold
977 * any valid enum. */
978 if (unlikely(idx == 0)) {
979 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
980 _mesa_lookup_enum_by_nr(pname));
981 return &error_value;
982 }
983
984 d = &values[idx];
985 if (likely(d->pname == pname))
986 break;
987
988 hash += prime_step;
989 }
990
991 if (unlikely(d->extra && !check_extra(ctx, func, d)))
992 return &error_value;
993
994 switch (d->location) {
995 case LOC_BUFFER:
996 *p = ((char *) ctx->DrawBuffer + d->offset);
997 return d;
998 case LOC_CONTEXT:
999 *p = ((char *) ctx + d->offset);
1000 return d;
1001 case LOC_ARRAY:
1002 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1003 return d;
1004 case LOC_TEXUNIT:
1005 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1006 *p = ((char *) unit + d->offset);
1007 return d;
1008 case LOC_CUSTOM:
1009 find_custom_value(ctx, d, v);
1010 *p = v;
1011 return d;
1012 default:
1013 assert(0);
1014 break;
1015 }
1016
1017 /* silence warning */
1018 return &error_value;
1019 }
1020
1021 static const int transpose[] = {
1022 0, 4, 8, 12,
1023 1, 5, 9, 13,
1024 2, 6, 10, 14,
1025 3, 7, 11, 15
1026 };
1027
1028 void GLAPIENTRY
1029 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1030 {
1031 const struct value_desc *d;
1032 union value v;
1033 GLmatrix *m;
1034 int shift, i;
1035 void *p;
1036 GET_CURRENT_CONTEXT(ctx);
1037
1038 ASSERT_OUTSIDE_BEGIN_END(ctx);
1039
1040 d = find_value("glGetBooleanv", pname, &p, &v);
1041 switch (d->type) {
1042 case TYPE_INVALID:
1043 break;
1044 case TYPE_CONST:
1045 params[0] = INT_TO_BOOLEAN(d->offset);
1046 break;
1047
1048 case TYPE_FLOAT_4:
1049 case TYPE_FLOATN_4:
1050 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1051 case TYPE_FLOAT_3:
1052 case TYPE_FLOATN_3:
1053 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1054 case TYPE_FLOAT_2:
1055 case TYPE_FLOATN_2:
1056 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1057 case TYPE_FLOAT:
1058 case TYPE_FLOATN:
1059 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1060 break;
1061
1062 case TYPE_DOUBLEN:
1063 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1064 break;
1065
1066 case TYPE_INT_4:
1067 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1068 case TYPE_INT_3:
1069 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1070 case TYPE_INT_2:
1071 case TYPE_ENUM_2:
1072 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1073 case TYPE_INT:
1074 case TYPE_ENUM:
1075 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1076 break;
1077
1078 case TYPE_INT_N:
1079 for (i = 0; i < v.value_int_n.n; i++)
1080 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1081 break;
1082
1083 case TYPE_INT64:
1084 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1085 break;
1086
1087 case TYPE_BOOLEAN:
1088 params[0] = ((GLboolean*) p)[0];
1089 break;
1090
1091 case TYPE_MATRIX:
1092 m = *(GLmatrix **) p;
1093 for (i = 0; i < 16; i++)
1094 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1095 break;
1096
1097 case TYPE_MATRIX_T:
1098 m = *(GLmatrix **) p;
1099 for (i = 0; i < 16; i++)
1100 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1101 break;
1102
1103 case TYPE_BIT_0:
1104 case TYPE_BIT_1:
1105 case TYPE_BIT_2:
1106 case TYPE_BIT_3:
1107 case TYPE_BIT_4:
1108 case TYPE_BIT_5:
1109 case TYPE_BIT_6:
1110 case TYPE_BIT_7:
1111 shift = d->type - TYPE_BIT_0;
1112 params[0] = (*(GLbitfield *) p >> shift) & 1;
1113 break;
1114 }
1115 }
1116
1117 void GLAPIENTRY
1118 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1119 {
1120 const struct value_desc *d;
1121 union value v;
1122 GLmatrix *m;
1123 int shift, i;
1124 void *p;
1125 GET_CURRENT_CONTEXT(ctx);
1126
1127 ASSERT_OUTSIDE_BEGIN_END(ctx);
1128
1129 d = find_value("glGetFloatv", pname, &p, &v);
1130 switch (d->type) {
1131 case TYPE_INVALID:
1132 break;
1133 case TYPE_CONST:
1134 params[0] = (GLfloat) d->offset;
1135 break;
1136
1137 case TYPE_FLOAT_4:
1138 case TYPE_FLOATN_4:
1139 params[3] = ((GLfloat *) p)[3];
1140 case TYPE_FLOAT_3:
1141 case TYPE_FLOATN_3:
1142 params[2] = ((GLfloat *) p)[2];
1143 case TYPE_FLOAT_2:
1144 case TYPE_FLOATN_2:
1145 params[1] = ((GLfloat *) p)[1];
1146 case TYPE_FLOAT:
1147 case TYPE_FLOATN:
1148 params[0] = ((GLfloat *) p)[0];
1149 break;
1150
1151 case TYPE_DOUBLEN:
1152 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1153 break;
1154
1155 case TYPE_INT_4:
1156 params[3] = (GLfloat) (((GLint *) p)[3]);
1157 case TYPE_INT_3:
1158 params[2] = (GLfloat) (((GLint *) p)[2]);
1159 case TYPE_INT_2:
1160 case TYPE_ENUM_2:
1161 params[1] = (GLfloat) (((GLint *) p)[1]);
1162 case TYPE_INT:
1163 case TYPE_ENUM:
1164 params[0] = (GLfloat) (((GLint *) p)[0]);
1165 break;
1166
1167 case TYPE_INT_N:
1168 for (i = 0; i < v.value_int_n.n; i++)
1169 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1170 break;
1171
1172 case TYPE_INT64:
1173 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1174 break;
1175
1176 case TYPE_BOOLEAN:
1177 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1178 break;
1179
1180 case TYPE_MATRIX:
1181 m = *(GLmatrix **) p;
1182 for (i = 0; i < 16; i++)
1183 params[i] = m->m[i];
1184 break;
1185
1186 case TYPE_MATRIX_T:
1187 m = *(GLmatrix **) p;
1188 for (i = 0; i < 16; i++)
1189 params[i] = m->m[transpose[i]];
1190 break;
1191
1192 case TYPE_BIT_0:
1193 case TYPE_BIT_1:
1194 case TYPE_BIT_2:
1195 case TYPE_BIT_3:
1196 case TYPE_BIT_4:
1197 case TYPE_BIT_5:
1198 case TYPE_BIT_6:
1199 case TYPE_BIT_7:
1200 shift = d->type - TYPE_BIT_0;
1201 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1202 break;
1203 }
1204 }
1205
1206 void GLAPIENTRY
1207 _mesa_GetIntegerv(GLenum pname, GLint *params)
1208 {
1209 const struct value_desc *d;
1210 union value v;
1211 GLmatrix *m;
1212 int shift, i;
1213 void *p;
1214 GET_CURRENT_CONTEXT(ctx);
1215
1216 ASSERT_OUTSIDE_BEGIN_END(ctx);
1217
1218 d = find_value("glGetIntegerv", pname, &p, &v);
1219 switch (d->type) {
1220 case TYPE_INVALID:
1221 break;
1222 case TYPE_CONST:
1223 params[0] = d->offset;
1224 break;
1225
1226 case TYPE_FLOAT_4:
1227 params[3] = IROUND(((GLfloat *) p)[3]);
1228 case TYPE_FLOAT_3:
1229 params[2] = IROUND(((GLfloat *) p)[2]);
1230 case TYPE_FLOAT_2:
1231 params[1] = IROUND(((GLfloat *) p)[1]);
1232 case TYPE_FLOAT:
1233 params[0] = IROUND(((GLfloat *) p)[0]);
1234 break;
1235
1236 case TYPE_FLOATN_4:
1237 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1238 case TYPE_FLOATN_3:
1239 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1240 case TYPE_FLOATN_2:
1241 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1242 case TYPE_FLOATN:
1243 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1244 break;
1245
1246 case TYPE_DOUBLEN:
1247 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1248 break;
1249
1250 case TYPE_INT_4:
1251 params[3] = ((GLint *) p)[3];
1252 case TYPE_INT_3:
1253 params[2] = ((GLint *) p)[2];
1254 case TYPE_INT_2:
1255 case TYPE_ENUM_2:
1256 params[1] = ((GLint *) p)[1];
1257 case TYPE_INT:
1258 case TYPE_ENUM:
1259 params[0] = ((GLint *) p)[0];
1260 break;
1261
1262 case TYPE_INT_N:
1263 for (i = 0; i < v.value_int_n.n; i++)
1264 params[i] = v.value_int_n.ints[i];
1265 break;
1266
1267 case TYPE_INT64:
1268 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1269 break;
1270
1271 case TYPE_BOOLEAN:
1272 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1273 break;
1274
1275 case TYPE_MATRIX:
1276 m = *(GLmatrix **) p;
1277 for (i = 0; i < 16; i++)
1278 params[i] = FLOAT_TO_INT(m->m[i]);
1279 break;
1280
1281 case TYPE_MATRIX_T:
1282 m = *(GLmatrix **) p;
1283 for (i = 0; i < 16; i++)
1284 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1285 break;
1286
1287 case TYPE_BIT_0:
1288 case TYPE_BIT_1:
1289 case TYPE_BIT_2:
1290 case TYPE_BIT_3:
1291 case TYPE_BIT_4:
1292 case TYPE_BIT_5:
1293 case TYPE_BIT_6:
1294 case TYPE_BIT_7:
1295 shift = d->type - TYPE_BIT_0;
1296 params[0] = (*(GLbitfield *) p >> shift) & 1;
1297 break;
1298 }
1299 }
1300
1301 void GLAPIENTRY
1302 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1303 {
1304 const struct value_desc *d;
1305 union value v;
1306 GLmatrix *m;
1307 int shift, i;
1308 void *p;
1309 GET_CURRENT_CONTEXT(ctx);
1310
1311 ASSERT_OUTSIDE_BEGIN_END(ctx);
1312
1313 d = find_value("glGetInteger64v", pname, &p, &v);
1314 switch (d->type) {
1315 case TYPE_INVALID:
1316 break;
1317 case TYPE_CONST:
1318 params[0] = d->offset;
1319 break;
1320
1321 case TYPE_FLOAT_4:
1322 params[3] = IROUND64(((GLfloat *) p)[3]);
1323 case TYPE_FLOAT_3:
1324 params[2] = IROUND64(((GLfloat *) p)[2]);
1325 case TYPE_FLOAT_2:
1326 params[1] = IROUND64(((GLfloat *) p)[1]);
1327 case TYPE_FLOAT:
1328 params[0] = IROUND64(((GLfloat *) p)[0]);
1329 break;
1330
1331 case TYPE_FLOATN_4:
1332 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1333 case TYPE_FLOATN_3:
1334 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1335 case TYPE_FLOATN_2:
1336 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1337 case TYPE_FLOATN:
1338 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1339 break;
1340
1341 case TYPE_DOUBLEN:
1342 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1343 break;
1344
1345 case TYPE_INT_4:
1346 params[3] = ((GLint *) p)[3];
1347 case TYPE_INT_3:
1348 params[2] = ((GLint *) p)[2];
1349 case TYPE_INT_2:
1350 case TYPE_ENUM_2:
1351 params[1] = ((GLint *) p)[1];
1352 case TYPE_INT:
1353 case TYPE_ENUM:
1354 params[0] = ((GLint *) p)[0];
1355 break;
1356
1357 case TYPE_INT_N:
1358 for (i = 0; i < v.value_int_n.n; i++)
1359 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1360 break;
1361
1362 case TYPE_INT64:
1363 params[0] = ((GLint64 *) p)[0];
1364 break;
1365
1366 case TYPE_BOOLEAN:
1367 params[0] = ((GLboolean*) p)[0];
1368 break;
1369
1370 case TYPE_MATRIX:
1371 m = *(GLmatrix **) p;
1372 for (i = 0; i < 16; i++)
1373 params[i] = FLOAT_TO_INT64(m->m[i]);
1374 break;
1375
1376 case TYPE_MATRIX_T:
1377 m = *(GLmatrix **) p;
1378 for (i = 0; i < 16; i++)
1379 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1380 break;
1381
1382 case TYPE_BIT_0:
1383 case TYPE_BIT_1:
1384 case TYPE_BIT_2:
1385 case TYPE_BIT_3:
1386 case TYPE_BIT_4:
1387 case TYPE_BIT_5:
1388 case TYPE_BIT_6:
1389 case TYPE_BIT_7:
1390 shift = d->type - TYPE_BIT_0;
1391 params[0] = (*(GLbitfield *) p >> shift) & 1;
1392 break;
1393 }
1394 }
1395
1396 void GLAPIENTRY
1397 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1398 {
1399 const struct value_desc *d;
1400 union value v;
1401 GLmatrix *m;
1402 int shift, i;
1403 void *p;
1404 GET_CURRENT_CONTEXT(ctx);
1405
1406 ASSERT_OUTSIDE_BEGIN_END(ctx);
1407
1408 d = find_value("glGetDoublev", pname, &p, &v);
1409 switch (d->type) {
1410 case TYPE_INVALID:
1411 break;
1412 case TYPE_CONST:
1413 params[0] = d->offset;
1414 break;
1415
1416 case TYPE_FLOAT_4:
1417 case TYPE_FLOATN_4:
1418 params[3] = ((GLfloat *) p)[3];
1419 case TYPE_FLOAT_3:
1420 case TYPE_FLOATN_3:
1421 params[2] = ((GLfloat *) p)[2];
1422 case TYPE_FLOAT_2:
1423 case TYPE_FLOATN_2:
1424 params[1] = ((GLfloat *) p)[1];
1425 case TYPE_FLOAT:
1426 case TYPE_FLOATN:
1427 params[0] = ((GLfloat *) p)[0];
1428 break;
1429
1430 case TYPE_DOUBLEN:
1431 params[0] = ((GLdouble *) p)[0];
1432 break;
1433
1434 case TYPE_INT_4:
1435 params[3] = ((GLint *) p)[3];
1436 case TYPE_INT_3:
1437 params[2] = ((GLint *) p)[2];
1438 case TYPE_INT_2:
1439 case TYPE_ENUM_2:
1440 params[1] = ((GLint *) p)[1];
1441 case TYPE_INT:
1442 case TYPE_ENUM:
1443 params[0] = ((GLint *) p)[0];
1444 break;
1445
1446 case TYPE_INT_N:
1447 for (i = 0; i < v.value_int_n.n; i++)
1448 params[i] = v.value_int_n.ints[i];
1449 break;
1450
1451 case TYPE_INT64:
1452 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1453 break;
1454
1455 case TYPE_BOOLEAN:
1456 params[0] = *(GLboolean*) p;
1457 break;
1458
1459 case TYPE_MATRIX:
1460 m = *(GLmatrix **) p;
1461 for (i = 0; i < 16; i++)
1462 params[i] = m->m[i];
1463 break;
1464
1465 case TYPE_MATRIX_T:
1466 m = *(GLmatrix **) p;
1467 for (i = 0; i < 16; i++)
1468 params[i] = m->m[transpose[i]];
1469 break;
1470
1471 case TYPE_BIT_0:
1472 case TYPE_BIT_1:
1473 case TYPE_BIT_2:
1474 case TYPE_BIT_3:
1475 case TYPE_BIT_4:
1476 case TYPE_BIT_5:
1477 case TYPE_BIT_6:
1478 case TYPE_BIT_7:
1479 shift = d->type - TYPE_BIT_0;
1480 params[0] = (*(GLbitfield *) p >> shift) & 1;
1481 break;
1482 }
1483 }
1484
1485 static enum value_type
1486 find_value_indexed(const char *func, GLenum pname, int index, union value *v)
1487 {
1488 GET_CURRENT_CONTEXT(ctx);
1489
1490 switch (pname) {
1491
1492 case GL_BLEND:
1493 if (index >= ctx->Const.MaxDrawBuffers)
1494 goto invalid_value;
1495 if (!ctx->Extensions.EXT_draw_buffers2)
1496 goto invalid_enum;
1497 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1498 return TYPE_INT;
1499
1500 case GL_BLEND_SRC:
1501 /* fall-through */
1502 case GL_BLEND_SRC_RGB:
1503 if (index >= ctx->Const.MaxDrawBuffers)
1504 goto invalid_value;
1505 if (!ctx->Extensions.ARB_draw_buffers_blend)
1506 goto invalid_enum;
1507 v->value_int = ctx->Color.Blend[index].SrcRGB;
1508 return TYPE_INT;
1509 case GL_BLEND_SRC_ALPHA:
1510 if (index >= ctx->Const.MaxDrawBuffers)
1511 goto invalid_value;
1512 if (!ctx->Extensions.ARB_draw_buffers_blend)
1513 goto invalid_enum;
1514 v->value_int = ctx->Color.Blend[index].SrcA;
1515 return TYPE_INT;
1516 case GL_BLEND_DST:
1517 /* fall-through */
1518 case GL_BLEND_DST_RGB:
1519 if (index >= ctx->Const.MaxDrawBuffers)
1520 goto invalid_value;
1521 if (!ctx->Extensions.ARB_draw_buffers_blend)
1522 goto invalid_enum;
1523 v->value_int = ctx->Color.Blend[index].DstRGB;
1524 return TYPE_INT;
1525 case GL_BLEND_DST_ALPHA:
1526 if (index >= ctx->Const.MaxDrawBuffers)
1527 goto invalid_value;
1528 if (!ctx->Extensions.ARB_draw_buffers_blend)
1529 goto invalid_enum;
1530 v->value_int = ctx->Color.Blend[index].DstA;
1531 return TYPE_INT;
1532 case GL_BLEND_EQUATION_RGB:
1533 if (index >= ctx->Const.MaxDrawBuffers)
1534 goto invalid_value;
1535 if (!ctx->Extensions.ARB_draw_buffers_blend)
1536 goto invalid_enum;
1537 v->value_int = ctx->Color.Blend[index].EquationRGB;
1538 return TYPE_INT;
1539 case GL_BLEND_EQUATION_ALPHA:
1540 if (index >= ctx->Const.MaxDrawBuffers)
1541 goto invalid_value;
1542 if (!ctx->Extensions.ARB_draw_buffers_blend)
1543 goto invalid_enum;
1544 v->value_int = ctx->Color.Blend[index].EquationA;
1545 return TYPE_INT;
1546
1547 case GL_COLOR_WRITEMASK:
1548 if (index >= ctx->Const.MaxDrawBuffers)
1549 goto invalid_value;
1550 if (!ctx->Extensions.EXT_draw_buffers2)
1551 goto invalid_enum;
1552 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1553 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1554 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1555 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1556 return TYPE_INT_4;
1557
1558 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1559 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1560 goto invalid_value;
1561 if (!ctx->Extensions.EXT_transform_feedback)
1562 goto invalid_enum;
1563 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1564 return TYPE_INT64;
1565
1566 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1567 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1568 goto invalid_value;
1569 if (!ctx->Extensions.EXT_transform_feedback)
1570 goto invalid_enum;
1571 v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
1572 return TYPE_INT64;
1573
1574 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1575 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1576 goto invalid_value;
1577 if (!ctx->Extensions.EXT_transform_feedback)
1578 goto invalid_enum;
1579 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1580 return TYPE_INT;
1581
1582 case GL_UNIFORM_BUFFER_BINDING:
1583 if (index >= ctx->Const.MaxUniformBufferBindings)
1584 goto invalid_value;
1585 if (!ctx->Extensions.ARB_uniform_buffer_object)
1586 goto invalid_enum;
1587 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1588 return TYPE_INT;
1589
1590 case GL_UNIFORM_BUFFER_START:
1591 if (index >= ctx->Const.MaxUniformBufferBindings)
1592 goto invalid_value;
1593 if (!ctx->Extensions.ARB_uniform_buffer_object)
1594 goto invalid_enum;
1595 v->value_int = ctx->UniformBufferBindings[index].Offset;
1596 return TYPE_INT;
1597
1598 case GL_UNIFORM_BUFFER_SIZE:
1599 if (index >= ctx->Const.MaxUniformBufferBindings)
1600 goto invalid_value;
1601 if (!ctx->Extensions.ARB_uniform_buffer_object)
1602 goto invalid_enum;
1603 v->value_int = ctx->UniformBufferBindings[index].Size;
1604 return TYPE_INT;
1605 }
1606
1607 invalid_enum:
1608 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1609 _mesa_lookup_enum_by_nr(pname));
1610 return TYPE_INVALID;
1611 invalid_value:
1612 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
1613 _mesa_lookup_enum_by_nr(pname));
1614 return TYPE_INVALID;
1615 }
1616
1617 void GLAPIENTRY
1618 _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
1619 {
1620 union value v;
1621 enum value_type type =
1622 find_value_indexed("glGetBooleanIndexedv", pname, index, &v);
1623
1624 switch (type) {
1625 case TYPE_INT:
1626 params[0] = INT_TO_BOOLEAN(v.value_int);
1627 break;
1628 case TYPE_INT_4:
1629 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
1630 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
1631 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
1632 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
1633 break;
1634 case TYPE_INT64:
1635 params[0] = INT64_TO_BOOLEAN(v.value_int);
1636 break;
1637 default:
1638 ; /* nothing - GL error was recorded */
1639 }
1640 }
1641
1642 void GLAPIENTRY
1643 _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
1644 {
1645 union value v;
1646 enum value_type type =
1647 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
1648
1649 switch (type) {
1650 case TYPE_INT:
1651 params[0] = v.value_int;
1652 break;
1653 case TYPE_INT_4:
1654 params[0] = v.value_int_4[0];
1655 params[1] = v.value_int_4[1];
1656 params[2] = v.value_int_4[2];
1657 params[3] = v.value_int_4[3];
1658 break;
1659 case TYPE_INT64:
1660 params[0] = INT64_TO_INT(v.value_int);
1661 break;
1662 default:
1663 ; /* nothing - GL error was recorded */
1664 }
1665 }
1666
1667 void GLAPIENTRY
1668 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
1669 {
1670 union value v;
1671 enum value_type type =
1672 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
1673
1674 switch (type) {
1675 case TYPE_INT:
1676 params[0] = v.value_int;
1677 break;
1678 case TYPE_INT_4:
1679 params[0] = v.value_int_4[0];
1680 params[1] = v.value_int_4[1];
1681 params[2] = v.value_int_4[2];
1682 params[3] = v.value_int_4[3];
1683 break;
1684 case TYPE_INT64:
1685 params[0] = v.value_int;
1686 break;
1687 default:
1688 ; /* nothing - GL error was recorded */
1689 }
1690 }
1691
1692 #if FEATURE_ES1
1693 void GLAPIENTRY
1694 _mesa_GetFixedv(GLenum pname, GLfixed *params)
1695 {
1696 const struct value_desc *d;
1697 union value v;
1698 GLmatrix *m;
1699 int shift, i;
1700 void *p;
1701
1702 d = find_value("glGetDoublev", pname, &p, &v);
1703 switch (d->type) {
1704 case TYPE_INVALID:
1705 break;
1706 case TYPE_CONST:
1707 params[0] = INT_TO_FIXED(d->offset);
1708 break;
1709
1710 case TYPE_FLOAT_4:
1711 case TYPE_FLOATN_4:
1712 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
1713 case TYPE_FLOAT_3:
1714 case TYPE_FLOATN_3:
1715 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
1716 case TYPE_FLOAT_2:
1717 case TYPE_FLOATN_2:
1718 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
1719 case TYPE_FLOAT:
1720 case TYPE_FLOATN:
1721 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
1722 break;
1723
1724 case TYPE_DOUBLEN:
1725 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
1726 break;
1727
1728 case TYPE_INT_4:
1729 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
1730 case TYPE_INT_3:
1731 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
1732 case TYPE_INT_2:
1733 case TYPE_ENUM_2:
1734 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
1735 case TYPE_INT:
1736 case TYPE_ENUM:
1737 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
1738 break;
1739
1740 case TYPE_INT_N:
1741 for (i = 0; i < v.value_int_n.n; i++)
1742 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
1743 break;
1744
1745 case TYPE_INT64:
1746 params[0] = ((GLint64 *) p)[0];
1747 break;
1748
1749 case TYPE_BOOLEAN:
1750 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
1751 break;
1752
1753 case TYPE_MATRIX:
1754 m = *(GLmatrix **) p;
1755 for (i = 0; i < 16; i++)
1756 params[i] = FLOAT_TO_FIXED(m->m[i]);
1757 break;
1758
1759 case TYPE_MATRIX_T:
1760 m = *(GLmatrix **) p;
1761 for (i = 0; i < 16; i++)
1762 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
1763 break;
1764
1765 case TYPE_BIT_0:
1766 case TYPE_BIT_1:
1767 case TYPE_BIT_2:
1768 case TYPE_BIT_3:
1769 case TYPE_BIT_4:
1770 case TYPE_BIT_5:
1771 case TYPE_BIT_6:
1772 case TYPE_BIT_7:
1773 shift = d->type - TYPE_BIT_0;
1774 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
1775 break;
1776 }
1777 }
1778 #endif