mesa: Add ARB_vertex_attrib_binding
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "enable.h"
30 #include "enums.h"
31 #include "extensions.h"
32 #include "get.h"
33 #include "macros.h"
34 #include "mtypes.h"
35 #include "state.h"
36 #include "texcompress.h"
37 #include "framebuffer.h"
38 #include "samplerobj.h"
39 #include "stencil.h"
40
41 /* This is a table driven implemetation of the glGet*v() functions.
42 * The basic idea is that most getters just look up an int somewhere
43 * in struct gl_context and then convert it to a bool or float according to
44 * which of glGetIntegerv() glGetBooleanv() etc is being called.
45 * Instead of generating code to do this, we can just record the enum
46 * value and the offset into struct gl_context in an array of structs. Then
47 * in glGet*(), we lookup the struct for the enum in question, and use
48 * the offset to get the int we need.
49 *
50 * Sometimes we need to look up a float, a boolean, a bit in a
51 * bitfield, a matrix or other types instead, so we need to track the
52 * type of the value in struct gl_context. And sometimes the value isn't in
53 * struct gl_context but in the drawbuffer, the array object, current texture
54 * unit, or maybe it's a computed value. So we need to also track
55 * where or how to find the value. Finally, we sometimes need to
56 * check that one of a number of extensions are enabled, the GL
57 * version or flush or call _mesa_update_state(). This is done by
58 * attaching optional extra information to the value description
59 * struct, it's sort of like an array of opcodes that describe extra
60 * checks or actions.
61 *
62 * Putting all this together we end up with struct value_desc below,
63 * and with a couple of macros to help, the table of struct value_desc
64 * is about as concise as the specification in the old python script.
65 */
66
67 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
68 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
69 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
70 (GLint) ((F) * 65536.0f) )
71
72 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
73 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
74 ((I) < SHRT_MIN) ? INT_MIN : \
75 (GLint) ((I) * 65536) )
76
77 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
78 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
79
80 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
81 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
82 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
83 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
84
85 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
86 #define ENUM_TO_FIXED(E) (E)
87
88 enum value_type {
89 TYPE_INVALID,
90 TYPE_INT,
91 TYPE_INT_2,
92 TYPE_INT_3,
93 TYPE_INT_4,
94 TYPE_INT_N,
95 TYPE_INT64,
96 TYPE_ENUM,
97 TYPE_ENUM_2,
98 TYPE_BOOLEAN,
99 TYPE_BIT_0,
100 TYPE_BIT_1,
101 TYPE_BIT_2,
102 TYPE_BIT_3,
103 TYPE_BIT_4,
104 TYPE_BIT_5,
105 TYPE_BIT_6,
106 TYPE_BIT_7,
107 TYPE_FLOAT,
108 TYPE_FLOAT_2,
109 TYPE_FLOAT_3,
110 TYPE_FLOAT_4,
111 TYPE_FLOATN,
112 TYPE_FLOATN_2,
113 TYPE_FLOATN_3,
114 TYPE_FLOATN_4,
115 TYPE_DOUBLEN,
116 TYPE_MATRIX,
117 TYPE_MATRIX_T,
118 TYPE_CONST
119 };
120
121 enum value_location {
122 LOC_BUFFER,
123 LOC_CONTEXT,
124 LOC_ARRAY,
125 LOC_TEXUNIT,
126 LOC_CUSTOM
127 };
128
129 enum value_extra {
130 EXTRA_END = 0x8000,
131 EXTRA_VERSION_30,
132 EXTRA_VERSION_31,
133 EXTRA_VERSION_32,
134 EXTRA_VERSION_40,
135 EXTRA_API_GL,
136 EXTRA_API_GL_CORE,
137 EXTRA_API_ES2,
138 EXTRA_API_ES3,
139 EXTRA_NEW_BUFFERS,
140 EXTRA_NEW_FRAG_CLAMP,
141 EXTRA_VALID_DRAW_BUFFER,
142 EXTRA_VALID_TEXTURE_UNIT,
143 EXTRA_VALID_CLIP_DISTANCE,
144 EXTRA_FLUSH_CURRENT,
145 EXTRA_GLSL_130,
146 EXTRA_EXT_UBO_GS4,
147 EXTRA_EXT_ATOMICS_GS4,
148 };
149
150 #define NO_EXTRA NULL
151 #define NO_OFFSET 0
152
153 struct value_desc {
154 GLenum pname;
155 GLubyte location; /**< enum value_location */
156 GLubyte type; /**< enum value_type */
157 int offset;
158 const int *extra;
159 };
160
161 union value {
162 GLfloat value_float;
163 GLfloat value_float_4[4];
164 GLmatrix *value_matrix;
165 GLint value_int;
166 GLint value_int_4[4];
167 GLint64 value_int64;
168 GLenum value_enum;
169
170 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
171 struct {
172 GLint n, ints[100];
173 } value_int_n;
174 GLboolean value_bool;
175 };
176
177 #define BUFFER_FIELD(field, type) \
178 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
179 #define CONTEXT_FIELD(field, type) \
180 LOC_CONTEXT, type, offsetof(struct gl_context, field)
181 #define ARRAY_FIELD(field, type) \
182 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
183 #undef CONST /* already defined through windows.h */
184 #define CONST(value) \
185 LOC_CONTEXT, TYPE_CONST, value
186
187 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
188 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
189 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
190
191 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
192 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
193 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
194 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
195 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
196 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
197 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
198 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
199 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
200 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
201 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
202 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
203 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
204 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
205 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
206 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
207 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
208 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
209 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
210 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
211
212 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
213 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
214 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
215
216 #define EXT(f) \
217 offsetof(struct gl_extensions, f)
218
219 #define EXTRA_EXT(e) \
220 static const int extra_##e[] = { \
221 EXT(e), EXTRA_END \
222 }
223
224 #define EXTRA_EXT2(e1, e2) \
225 static const int extra_##e1##_##e2[] = { \
226 EXT(e1), EXT(e2), EXTRA_END \
227 }
228
229 /* The 'extra' mechanism is a way to specify extra checks (such as
230 * extensions or specific gl versions) or actions (flush current, new
231 * buffers) that we need to do before looking up an enum. We need to
232 * declare them all up front so we can refer to them in the value_desc
233 * structs below.
234 *
235 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
236 * versions, listing multiple ones in an array means an error will be thrown
237 * only if none of them are available. If you need to check for "AND"
238 * behavior, you would need to make a custom EXTRA_ enum.
239 */
240
241 static const int extra_new_buffers[] = {
242 EXTRA_NEW_BUFFERS,
243 EXTRA_END
244 };
245
246 static const int extra_new_frag_clamp[] = {
247 EXTRA_NEW_FRAG_CLAMP,
248 EXTRA_END
249 };
250
251 static const int extra_valid_draw_buffer[] = {
252 EXTRA_VALID_DRAW_BUFFER,
253 EXTRA_END
254 };
255
256 static const int extra_valid_texture_unit[] = {
257 EXTRA_VALID_TEXTURE_UNIT,
258 EXTRA_END
259 };
260
261 static const int extra_valid_clip_distance[] = {
262 EXTRA_VALID_CLIP_DISTANCE,
263 EXTRA_END
264 };
265
266 static const int extra_flush_current_valid_texture_unit[] = {
267 EXTRA_FLUSH_CURRENT,
268 EXTRA_VALID_TEXTURE_UNIT,
269 EXTRA_END
270 };
271
272 static const int extra_flush_current[] = {
273 EXTRA_FLUSH_CURRENT,
274 EXTRA_END
275 };
276
277 static const int extra_EXT_texture_integer[] = {
278 EXT(EXT_texture_integer),
279 EXTRA_END
280 };
281
282 static const int extra_EXT_texture_integer_and_new_buffers[] = {
283 EXT(EXT_texture_integer),
284 EXTRA_NEW_BUFFERS,
285 EXTRA_END
286 };
287
288 static const int extra_GLSL_130_es3[] = {
289 EXTRA_GLSL_130,
290 EXTRA_API_ES3,
291 EXTRA_END
292 };
293
294 static const int extra_texture_buffer_object[] = {
295 EXTRA_API_GL_CORE,
296 EXTRA_VERSION_31,
297 EXT(ARB_texture_buffer_object),
298 EXTRA_END
299 };
300
301 static const int extra_ARB_transform_feedback2_api_es3[] = {
302 EXT(ARB_transform_feedback2),
303 EXTRA_API_ES3,
304 EXTRA_END
305 };
306
307 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
308 EXTRA_EXT_UBO_GS4,
309 EXTRA_END
310 };
311
312 static const int extra_ARB_ES2_compatibility_api_es2[] = {
313 EXT(ARB_ES2_compatibility),
314 EXTRA_API_ES2,
315 EXTRA_END
316 };
317
318 static const int extra_ARB_ES3_compatibility_api_es3[] = {
319 EXT(ARB_ES3_compatibility),
320 EXTRA_API_ES3,
321 EXTRA_END
322 };
323
324 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
325 EXT(EXT_framebuffer_sRGB),
326 EXTRA_NEW_BUFFERS,
327 EXTRA_END
328 };
329
330 static const int extra_MESA_texture_array_es3[] = {
331 EXT(MESA_texture_array),
332 EXTRA_API_ES3,
333 EXTRA_END
334 };
335
336 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
337 EXTRA_EXT_ATOMICS_GS4,
338 EXTRA_END
339 };
340
341 EXTRA_EXT(ARB_texture_cube_map);
342 EXTRA_EXT(MESA_texture_array);
343 EXTRA_EXT(NV_fog_distance);
344 EXTRA_EXT(EXT_texture_filter_anisotropic);
345 EXTRA_EXT(NV_point_sprite);
346 EXTRA_EXT(NV_texture_rectangle);
347 EXTRA_EXT(EXT_stencil_two_side);
348 EXTRA_EXT(EXT_depth_bounds_test);
349 EXTRA_EXT(ARB_depth_clamp);
350 EXTRA_EXT(ATI_fragment_shader);
351 EXTRA_EXT(EXT_framebuffer_blit);
352 EXTRA_EXT(EXT_provoking_vertex);
353 EXTRA_EXT(ARB_fragment_shader);
354 EXTRA_EXT(ARB_fragment_program);
355 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
356 EXTRA_EXT(ARB_seamless_cube_map);
357 EXTRA_EXT(ARB_sync);
358 EXTRA_EXT(ARB_vertex_shader);
359 EXTRA_EXT(EXT_transform_feedback);
360 EXTRA_EXT(ARB_transform_feedback3);
361 EXTRA_EXT(EXT_pixel_buffer_object);
362 EXTRA_EXT(ARB_vertex_program);
363 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
364 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
365 EXTRA_EXT(ARB_geometry_shader4);
366 EXTRA_EXT(ARB_color_buffer_float);
367 EXTRA_EXT(EXT_framebuffer_sRGB);
368 EXTRA_EXT(OES_EGL_image_external);
369 EXTRA_EXT(ARB_blend_func_extended);
370 EXTRA_EXT(ARB_uniform_buffer_object);
371 EXTRA_EXT(ARB_timer_query);
372 EXTRA_EXT(ARB_map_buffer_alignment);
373 EXTRA_EXT(ARB_texture_cube_map_array);
374 EXTRA_EXT(ARB_texture_buffer_range);
375 EXTRA_EXT(ARB_texture_multisample);
376 EXTRA_EXT(ARB_texture_gather);
377 EXTRA_EXT(ARB_shader_atomic_counters);
378
379 static const int
380 extra_ARB_color_buffer_float_or_glcore[] = {
381 EXT(ARB_color_buffer_float),
382 EXTRA_API_GL_CORE,
383 EXTRA_END
384 };
385
386 static const int
387 extra_NV_primitive_restart[] = {
388 EXT(NV_primitive_restart),
389 EXTRA_END
390 };
391
392 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
393 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
394 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
395 static const int extra_version_40[] = { EXTRA_VERSION_40, EXTRA_END };
396
397 static const int extra_gl30_es3[] = {
398 EXTRA_VERSION_30,
399 EXTRA_API_ES3,
400 EXTRA_END,
401 };
402
403 static const int extra_gl32_es3[] = {
404 EXTRA_VERSION_32,
405 EXTRA_API_ES3,
406 EXTRA_END,
407 };
408
409 static const int extra_gl32_ARB_geometry_shader4[] = {
410 EXTRA_VERSION_32,
411 EXT(ARB_geometry_shader4),
412 EXTRA_END
413 };
414
415 static const int extra_gl40_ARB_sample_shading[] = {
416 EXTRA_VERSION_40,
417 EXT(ARB_sample_shading),
418 EXTRA_END
419 };
420
421 static const int
422 extra_ARB_vertex_program_api_es2[] = {
423 EXT(ARB_vertex_program),
424 EXTRA_API_ES2,
425 EXTRA_END
426 };
427
428 /* The ReadBuffer get token is valid under either full GL or under
429 * GLES2 if the NV_read_buffer extension is available. */
430 static const int
431 extra_NV_read_buffer_api_gl[] = {
432 EXTRA_API_ES2,
433 EXTRA_API_GL,
434 EXTRA_END
435 };
436
437 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
438 EXTRA_API_GL_CORE,
439 EXT(ARB_color_buffer_float),
440 EXTRA_NEW_BUFFERS,
441 EXTRA_END
442 };
443
444 /* This is the big table describing all the enums we accept in
445 * glGet*v(). The table is partitioned into six parts: enums
446 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
447 * between OpenGL and GLES, enums exclusive to GLES, etc for the
448 * remaining combinations. To look up the enums valid in a given API
449 * we will use a hash table specific to that API. These tables are in
450 * turn generated at build time and included through get_hash.h.
451 */
452
453 #include "get_hash.h"
454
455 /* All we need now is a way to look up the value struct from the enum.
456 * The code generated by gcc for the old generated big switch
457 * statement is a big, balanced, open coded if/else tree, essentially
458 * an unrolled binary search. It would be natural to sort the new
459 * enum table and use bsearch(), but we will use a read-only hash
460 * table instead. bsearch() has a nice guaranteed worst case
461 * performance, but we're also guaranteed to hit that worst case
462 * (log2(n) iterations) for about half the enums. Instead, using an
463 * open addressing hash table, we can find the enum on the first try
464 * for 80% of the enums, 1 collision for 10% and never more than 5
465 * collisions for any enum (typical numbers). And the code is very
466 * simple, even though it feels a little magic. */
467
468 #ifdef GET_DEBUG
469 static void
470 print_table_stats(int api)
471 {
472 int i, j, collisions[11], count, hash, mask;
473 const struct value_desc *d;
474 const char *api_names[] = {
475 [API_OPENGL_COMPAT] = "GL",
476 [API_OPENGL_CORE] = "GL_CORE",
477 [API_OPENGLES] = "GLES",
478 [API_OPENGLES2] = "GLES2",
479 };
480 const char *api_name;
481
482 api_name = api < Elements(api_names) ? api_names[api] : "N/A";
483 count = 0;
484 mask = Elements(table(api)) - 1;
485 memset(collisions, 0, sizeof collisions);
486
487 for (i = 0; i < Elements(table(api)); i++) {
488 if (!table(api)[i])
489 continue;
490 count++;
491 d = &values[table(api)[i]];
492 hash = (d->pname * prime_factor);
493 j = 0;
494 while (1) {
495 if (values[table(api)[hash & mask]].pname == d->pname)
496 break;
497 hash += prime_step;
498 j++;
499 }
500
501 if (j < 10)
502 collisions[j]++;
503 else
504 collisions[10]++;
505 }
506
507 printf("number of enums for %s: %d (total %ld)\n",
508 api_name, count, Elements(values));
509 for (i = 0; i < Elements(collisions) - 1; i++)
510 if (collisions[i] > 0)
511 printf(" %d enums with %d %scollisions\n",
512 collisions[i], i, i == 10 ? "or more " : "");
513 }
514 #endif
515
516 /**
517 * Initialize the enum hash for a given API
518 *
519 * This is called from one_time_init() to insert the enum values that
520 * are valid for the API in question into the enum hash table.
521 *
522 * \param the current context, for determining the API in question
523 */
524 void _mesa_init_get_hash(struct gl_context *ctx)
525 {
526 #ifdef GET_DEBUG
527 print_table_stats(ctx->API);
528 #else
529 (void) ctx;
530 #endif
531 }
532
533 /**
534 * Handle irregular enums
535 *
536 * Some values don't conform to the "well-known type at context
537 * pointer + offset" pattern, so we have this function to catch all
538 * the corner cases. Typically, it's a computed value or a one-off
539 * pointer to a custom struct or something.
540 *
541 * In this case we can't return a pointer to the value, so we'll have
542 * to use the temporary variable 'v' declared back in the calling
543 * glGet*v() function to store the result.
544 *
545 * \param ctx the current context
546 * \param d the struct value_desc that describes the enum
547 * \param v pointer to the tmp declared in the calling glGet*v() function
548 */
549 static void
550 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
551 {
552 struct gl_buffer_object **buffer_obj;
553 struct gl_vertex_attrib_array *array;
554 GLuint unit, *p;
555
556 switch (d->pname) {
557 case GL_MAJOR_VERSION:
558 v->value_int = ctx->Version / 10;
559 break;
560 case GL_MINOR_VERSION:
561 v->value_int = ctx->Version % 10;
562 break;
563
564 case GL_TEXTURE_1D:
565 case GL_TEXTURE_2D:
566 case GL_TEXTURE_3D:
567 case GL_TEXTURE_1D_ARRAY_EXT:
568 case GL_TEXTURE_2D_ARRAY_EXT:
569 case GL_TEXTURE_CUBE_MAP_ARB:
570 case GL_TEXTURE_RECTANGLE_NV:
571 case GL_TEXTURE_EXTERNAL_OES:
572 v->value_bool = _mesa_IsEnabled(d->pname);
573 break;
574
575 case GL_LINE_STIPPLE_PATTERN:
576 /* This is the only GLushort, special case it here by promoting
577 * to an int rather than introducing a new type. */
578 v->value_int = ctx->Line.StipplePattern;
579 break;
580
581 case GL_CURRENT_RASTER_TEXTURE_COORDS:
582 unit = ctx->Texture.CurrentUnit;
583 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
584 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
585 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
586 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
587 break;
588
589 case GL_CURRENT_TEXTURE_COORDS:
590 unit = ctx->Texture.CurrentUnit;
591 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
592 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
593 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
594 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
595 break;
596
597 case GL_COLOR_WRITEMASK:
598 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
599 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
600 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
601 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
602 break;
603
604 case GL_EDGE_FLAG:
605 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
606 break;
607
608 case GL_READ_BUFFER:
609 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
610 break;
611
612 case GL_MAP2_GRID_DOMAIN:
613 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
614 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
615 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
616 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
617 break;
618
619 case GL_TEXTURE_STACK_DEPTH:
620 unit = ctx->Texture.CurrentUnit;
621 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
622 break;
623 case GL_TEXTURE_MATRIX:
624 unit = ctx->Texture.CurrentUnit;
625 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
626 break;
627
628 case GL_TEXTURE_COORD_ARRAY:
629 case GL_TEXTURE_COORD_ARRAY_SIZE:
630 case GL_TEXTURE_COORD_ARRAY_TYPE:
631 case GL_TEXTURE_COORD_ARRAY_STRIDE:
632 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
633 v->value_int = *(GLuint *) ((char *) array + d->offset);
634 break;
635
636 case GL_ACTIVE_TEXTURE_ARB:
637 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
638 break;
639 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
640 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
641 break;
642
643 case GL_MODELVIEW_STACK_DEPTH:
644 case GL_PROJECTION_STACK_DEPTH:
645 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
646 break;
647
648 case GL_MAX_TEXTURE_SIZE:
649 case GL_MAX_3D_TEXTURE_SIZE:
650 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
651 p = (GLuint *) ((char *) ctx + d->offset);
652 v->value_int = 1 << (*p - 1);
653 break;
654
655 case GL_SCISSOR_BOX:
656 v->value_int_4[0] = ctx->Scissor.X;
657 v->value_int_4[1] = ctx->Scissor.Y;
658 v->value_int_4[2] = ctx->Scissor.Width;
659 v->value_int_4[3] = ctx->Scissor.Height;
660 break;
661
662 case GL_LIST_INDEX:
663 v->value_int =
664 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
665 break;
666 case GL_LIST_MODE:
667 if (!ctx->CompileFlag)
668 v->value_enum = 0;
669 else if (ctx->ExecuteFlag)
670 v->value_enum = GL_COMPILE_AND_EXECUTE;
671 else
672 v->value_enum = GL_COMPILE;
673 break;
674
675 case GL_VIEWPORT:
676 v->value_int_4[0] = ctx->Viewport.X;
677 v->value_int_4[1] = ctx->Viewport.Y;
678 v->value_int_4[2] = ctx->Viewport.Width;
679 v->value_int_4[3] = ctx->Viewport.Height;
680 break;
681
682 case GL_ACTIVE_STENCIL_FACE_EXT:
683 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
684 break;
685
686 case GL_STENCIL_FAIL:
687 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
688 break;
689 case GL_STENCIL_FUNC:
690 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
691 break;
692 case GL_STENCIL_PASS_DEPTH_FAIL:
693 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
694 break;
695 case GL_STENCIL_PASS_DEPTH_PASS:
696 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
697 break;
698 case GL_STENCIL_REF:
699 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
700 break;
701 case GL_STENCIL_BACK_REF:
702 v->value_int = _mesa_get_stencil_ref(ctx, 1);
703 break;
704 case GL_STENCIL_VALUE_MASK:
705 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
706 break;
707 case GL_STENCIL_WRITEMASK:
708 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
709 break;
710
711 case GL_NUM_EXTENSIONS:
712 v->value_int = _mesa_get_extension_count(ctx);
713 break;
714
715 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
716 v->value_int = _mesa_get_color_read_type(ctx);
717 break;
718 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
719 v->value_int = _mesa_get_color_read_format(ctx);
720 break;
721
722 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
723 v->value_int = ctx->CurrentStack->Depth + 1;
724 break;
725 case GL_CURRENT_MATRIX_ARB:
726 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
727 v->value_matrix = ctx->CurrentStack->Top;
728 break;
729
730 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
731 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
732 break;
733 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
734 v->value_int_n.n =
735 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
736 ASSERT(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
737 break;
738
739 case GL_MAX_VARYING_FLOATS_ARB:
740 v->value_int = ctx->Const.MaxVarying * 4;
741 break;
742
743 /* Various object names */
744
745 case GL_TEXTURE_BINDING_1D:
746 case GL_TEXTURE_BINDING_2D:
747 case GL_TEXTURE_BINDING_3D:
748 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
749 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
750 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
751 case GL_TEXTURE_BINDING_RECTANGLE_NV:
752 case GL_TEXTURE_BINDING_EXTERNAL_OES:
753 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
754 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
755 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
756 unit = ctx->Texture.CurrentUnit;
757 v->value_int =
758 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
759 break;
760
761 /* GL_ARB_vertex_buffer_object */
762 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
763 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
764 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
765 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
766 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
767 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
768 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
769 buffer_obj = (struct gl_buffer_object **)
770 ((char *) ctx->Array.ArrayObj + d->offset);
771 v->value_int = (*buffer_obj)->Name;
772 break;
773 case GL_ARRAY_BUFFER_BINDING_ARB:
774 v->value_int = ctx->Array.ArrayBufferObj->Name;
775 break;
776 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
777 v->value_int =
778 ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
779 break;
780 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
781 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
782 break;
783
784 /* ARB_copy_buffer */
785 case GL_COPY_READ_BUFFER:
786 v->value_int = ctx->CopyReadBuffer->Name;
787 break;
788 case GL_COPY_WRITE_BUFFER:
789 v->value_int = ctx->CopyWriteBuffer->Name;
790 break;
791
792 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
793 v->value_int = ctx->Pack.BufferObj->Name;
794 break;
795 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
796 v->value_int = ctx->Unpack.BufferObj->Name;
797 break;
798 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
799 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
800 break;
801 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
802 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
803 break;
804 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
805 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
806 break;
807 case GL_TRANSFORM_FEEDBACK_BINDING:
808 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
809 break;
810 case GL_CURRENT_PROGRAM:
811 v->value_int =
812 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
813 break;
814 case GL_READ_FRAMEBUFFER_BINDING_EXT:
815 v->value_int = ctx->ReadBuffer->Name;
816 break;
817 case GL_RENDERBUFFER_BINDING_EXT:
818 v->value_int =
819 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
820 break;
821 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
822 v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
823 break;
824
825 case GL_FOG_COLOR:
826 if (_mesa_get_clamp_fragment_color(ctx))
827 COPY_4FV(v->value_float_4, ctx->Fog.Color);
828 else
829 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
830 break;
831 case GL_COLOR_CLEAR_VALUE:
832 if (_mesa_get_clamp_fragment_color(ctx)) {
833 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
834 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
835 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
836 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
837 } else
838 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
839 break;
840 case GL_BLEND_COLOR_EXT:
841 if (_mesa_get_clamp_fragment_color(ctx))
842 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
843 else
844 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
845 break;
846 case GL_ALPHA_TEST_REF:
847 if (_mesa_get_clamp_fragment_color(ctx))
848 v->value_float = ctx->Color.AlphaRef;
849 else
850 v->value_float = ctx->Color.AlphaRefUnclamped;
851 break;
852 case GL_MAX_VERTEX_UNIFORM_VECTORS:
853 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
854 break;
855
856 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
857 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
858 break;
859
860 /* GL_ARB_texture_buffer_object */
861 case GL_TEXTURE_BUFFER_ARB:
862 v->value_int = ctx->Texture.BufferObject->Name;
863 break;
864 case GL_TEXTURE_BINDING_BUFFER_ARB:
865 unit = ctx->Texture.CurrentUnit;
866 v->value_int =
867 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
868 break;
869 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
870 {
871 struct gl_buffer_object *buf =
872 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
873 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
874 v->value_int = buf ? buf->Name : 0;
875 }
876 break;
877 case GL_TEXTURE_BUFFER_FORMAT_ARB:
878 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
879 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
880 break;
881
882 /* GL_ARB_sampler_objects */
883 case GL_SAMPLER_BINDING:
884 {
885 struct gl_sampler_object *samp =
886 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
887
888 /*
889 * The sampler object may have been deleted on another context,
890 * so we try to lookup the sampler object before returning its Name.
891 */
892 if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) {
893 v->value_int = samp->Name;
894 } else {
895 v->value_int = 0;
896 }
897 }
898 break;
899 /* GL_ARB_uniform_buffer_object */
900 case GL_UNIFORM_BUFFER_BINDING:
901 v->value_int = ctx->UniformBuffer->Name;
902 break;
903 /* GL_ARB_timer_query */
904 case GL_TIMESTAMP:
905 if (ctx->Driver.GetTimestamp) {
906 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
907 }
908 else {
909 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
910 }
911 break;
912 /* GL_ARB_shader_atomic_counters */
913 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
914 v->value_int = ctx->AtomicBuffer->Name;
915 break;
916 }
917 }
918
919 /**
920 * Check extra constraints on a struct value_desc descriptor
921 *
922 * If a struct value_desc has a non-NULL extra pointer, it means that
923 * there are a number of extra constraints to check or actions to
924 * perform. The extras is just an integer array where each integer
925 * encode different constraints or actions.
926 *
927 * \param ctx current context
928 * \param func name of calling glGet*v() function for error reporting
929 * \param d the struct value_desc that has the extra constraints
930 *
931 * \return GL_FALSE if all of the constraints were not satisfied,
932 * otherwise GL_TRUE.
933 */
934 static GLboolean
935 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
936 {
937 const GLuint version = ctx->Version;
938 GLboolean api_check = GL_FALSE;
939 GLboolean api_found = GL_FALSE;
940 const int *e;
941
942 for (e = d->extra; *e != EXTRA_END; e++) {
943 switch (*e) {
944 case EXTRA_VERSION_30:
945 api_check = GL_TRUE;
946 if (version >= 30)
947 api_found = GL_TRUE;
948 break;
949 case EXTRA_VERSION_31:
950 api_check = GL_TRUE;
951 if (version >= 31)
952 api_found = GL_TRUE;
953 break;
954 case EXTRA_VERSION_32:
955 api_check = GL_TRUE;
956 if (version >= 32)
957 api_found = GL_TRUE;
958 break;
959 case EXTRA_NEW_FRAG_CLAMP:
960 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
961 _mesa_update_state(ctx);
962 break;
963 case EXTRA_API_ES2:
964 api_check = GL_TRUE;
965 if (ctx->API == API_OPENGLES2)
966 api_found = GL_TRUE;
967 break;
968 case EXTRA_API_ES3:
969 api_check = GL_TRUE;
970 if (_mesa_is_gles3(ctx))
971 api_found = GL_TRUE;
972 break;
973 case EXTRA_API_GL:
974 api_check = GL_TRUE;
975 if (_mesa_is_desktop_gl(ctx))
976 api_found = GL_TRUE;
977 break;
978 case EXTRA_API_GL_CORE:
979 api_check = GL_TRUE;
980 if (ctx->API == API_OPENGL_CORE)
981 api_found = GL_TRUE;
982 break;
983 case EXTRA_NEW_BUFFERS:
984 if (ctx->NewState & _NEW_BUFFERS)
985 _mesa_update_state(ctx);
986 break;
987 case EXTRA_FLUSH_CURRENT:
988 FLUSH_CURRENT(ctx, 0);
989 break;
990 case EXTRA_VALID_DRAW_BUFFER:
991 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
992 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
993 func, d->pname - GL_DRAW_BUFFER0_ARB);
994 return GL_FALSE;
995 }
996 break;
997 case EXTRA_VALID_TEXTURE_UNIT:
998 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
999 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1000 func, ctx->Texture.CurrentUnit);
1001 return GL_FALSE;
1002 }
1003 break;
1004 case EXTRA_VALID_CLIP_DISTANCE:
1005 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1006 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1007 func, d->pname - GL_CLIP_DISTANCE0);
1008 return GL_FALSE;
1009 }
1010 break;
1011 case EXTRA_GLSL_130:
1012 api_check = GL_TRUE;
1013 if (ctx->Const.GLSLVersion >= 130)
1014 api_found = GL_TRUE;
1015 break;
1016 case EXTRA_EXT_UBO_GS4:
1017 api_check = GL_TRUE;
1018 api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
1019 _mesa_has_geometry_shaders(ctx));
1020 break;
1021 case EXTRA_EXT_ATOMICS_GS4:
1022 api_check = GL_TRUE;
1023 api_found = (ctx->Extensions.ARB_shader_atomic_counters &&
1024 _mesa_has_geometry_shaders(ctx));
1025 break;
1026 case EXTRA_END:
1027 break;
1028 default: /* *e is a offset into the extension struct */
1029 api_check = GL_TRUE;
1030 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1031 api_found = GL_TRUE;
1032 break;
1033 }
1034 }
1035
1036 if (api_check && !api_found) {
1037 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1038 _mesa_lookup_enum_by_nr(d->pname));
1039 return GL_FALSE;
1040 }
1041
1042 return GL_TRUE;
1043 }
1044
1045 static const struct value_desc error_value =
1046 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1047
1048 /**
1049 * Find the struct value_desc corresponding to the enum 'pname'.
1050 *
1051 * We hash the enum value to get an index into the 'table' array,
1052 * which holds the index in the 'values' array of struct value_desc.
1053 * Once we've found the entry, we do the extra checks, if any, then
1054 * look up the value and return a pointer to it.
1055 *
1056 * If the value has to be computed (for example, it's the result of a
1057 * function call or we need to add 1 to it), we use the tmp 'v' to
1058 * store the result.
1059 *
1060 * \param func name of glGet*v() func for error reporting
1061 * \param pname the enum value we're looking up
1062 * \param p is were we return the pointer to the value
1063 * \param v a tmp union value variable in the calling glGet*v() function
1064 *
1065 * \return the struct value_desc corresponding to the enum or a struct
1066 * value_desc of TYPE_INVALID if not found. This lets the calling
1067 * glGet*v() function jump right into a switch statement and
1068 * handle errors there instead of having to check for NULL.
1069 */
1070 static const struct value_desc *
1071 find_value(const char *func, GLenum pname, void **p, union value *v)
1072 {
1073 GET_CURRENT_CONTEXT(ctx);
1074 struct gl_texture_unit *unit;
1075 int mask, hash;
1076 const struct value_desc *d;
1077 int api;
1078
1079 api = ctx->API;
1080 /* We index into the table_set[] list of per-API hash tables using the API's
1081 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1082 * value since it's compatible with GLES2 its entry in table_set[] is at the
1083 * end.
1084 */
1085 STATIC_ASSERT(Elements(table_set) == API_OPENGL_LAST + 2);
1086 if (_mesa_is_gles3(ctx)) {
1087 api = API_OPENGL_LAST + 1;
1088 }
1089 mask = Elements(table(api)) - 1;
1090 hash = (pname * prime_factor);
1091 while (1) {
1092 int idx = table(api)[hash & mask];
1093
1094 /* If the enum isn't valid, the hash walk ends with index 0,
1095 * pointing to the first entry of values[] which doesn't hold
1096 * any valid enum. */
1097 if (unlikely(idx == 0)) {
1098 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1099 _mesa_lookup_enum_by_nr(pname));
1100 return &error_value;
1101 }
1102
1103 d = &values[idx];
1104 if (likely(d->pname == pname))
1105 break;
1106
1107 hash += prime_step;
1108 }
1109
1110 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1111 return &error_value;
1112
1113 switch (d->location) {
1114 case LOC_BUFFER:
1115 *p = ((char *) ctx->DrawBuffer + d->offset);
1116 return d;
1117 case LOC_CONTEXT:
1118 *p = ((char *) ctx + d->offset);
1119 return d;
1120 case LOC_ARRAY:
1121 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1122 return d;
1123 case LOC_TEXUNIT:
1124 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1125 *p = ((char *) unit + d->offset);
1126 return d;
1127 case LOC_CUSTOM:
1128 find_custom_value(ctx, d, v);
1129 *p = v;
1130 return d;
1131 default:
1132 assert(0);
1133 break;
1134 }
1135
1136 /* silence warning */
1137 return &error_value;
1138 }
1139
1140 static const int transpose[] = {
1141 0, 4, 8, 12,
1142 1, 5, 9, 13,
1143 2, 6, 10, 14,
1144 3, 7, 11, 15
1145 };
1146
1147 void GLAPIENTRY
1148 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1149 {
1150 const struct value_desc *d;
1151 union value v;
1152 GLmatrix *m;
1153 int shift, i;
1154 void *p;
1155
1156 d = find_value("glGetBooleanv", pname, &p, &v);
1157 switch (d->type) {
1158 case TYPE_INVALID:
1159 break;
1160 case TYPE_CONST:
1161 params[0] = INT_TO_BOOLEAN(d->offset);
1162 break;
1163
1164 case TYPE_FLOAT_4:
1165 case TYPE_FLOATN_4:
1166 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1167 case TYPE_FLOAT_3:
1168 case TYPE_FLOATN_3:
1169 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1170 case TYPE_FLOAT_2:
1171 case TYPE_FLOATN_2:
1172 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1173 case TYPE_FLOAT:
1174 case TYPE_FLOATN:
1175 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1176 break;
1177
1178 case TYPE_DOUBLEN:
1179 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1180 break;
1181
1182 case TYPE_INT_4:
1183 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1184 case TYPE_INT_3:
1185 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1186 case TYPE_INT_2:
1187 case TYPE_ENUM_2:
1188 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1189 case TYPE_INT:
1190 case TYPE_ENUM:
1191 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1192 break;
1193
1194 case TYPE_INT_N:
1195 for (i = 0; i < v.value_int_n.n; i++)
1196 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1197 break;
1198
1199 case TYPE_INT64:
1200 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1201 break;
1202
1203 case TYPE_BOOLEAN:
1204 params[0] = ((GLboolean*) p)[0];
1205 break;
1206
1207 case TYPE_MATRIX:
1208 m = *(GLmatrix **) p;
1209 for (i = 0; i < 16; i++)
1210 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1211 break;
1212
1213 case TYPE_MATRIX_T:
1214 m = *(GLmatrix **) p;
1215 for (i = 0; i < 16; i++)
1216 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1217 break;
1218
1219 case TYPE_BIT_0:
1220 case TYPE_BIT_1:
1221 case TYPE_BIT_2:
1222 case TYPE_BIT_3:
1223 case TYPE_BIT_4:
1224 case TYPE_BIT_5:
1225 case TYPE_BIT_6:
1226 case TYPE_BIT_7:
1227 shift = d->type - TYPE_BIT_0;
1228 params[0] = (*(GLbitfield *) p >> shift) & 1;
1229 break;
1230 }
1231 }
1232
1233 void GLAPIENTRY
1234 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1235 {
1236 const struct value_desc *d;
1237 union value v;
1238 GLmatrix *m;
1239 int shift, i;
1240 void *p;
1241
1242 d = find_value("glGetFloatv", pname, &p, &v);
1243 switch (d->type) {
1244 case TYPE_INVALID:
1245 break;
1246 case TYPE_CONST:
1247 params[0] = (GLfloat) d->offset;
1248 break;
1249
1250 case TYPE_FLOAT_4:
1251 case TYPE_FLOATN_4:
1252 params[3] = ((GLfloat *) p)[3];
1253 case TYPE_FLOAT_3:
1254 case TYPE_FLOATN_3:
1255 params[2] = ((GLfloat *) p)[2];
1256 case TYPE_FLOAT_2:
1257 case TYPE_FLOATN_2:
1258 params[1] = ((GLfloat *) p)[1];
1259 case TYPE_FLOAT:
1260 case TYPE_FLOATN:
1261 params[0] = ((GLfloat *) p)[0];
1262 break;
1263
1264 case TYPE_DOUBLEN:
1265 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1266 break;
1267
1268 case TYPE_INT_4:
1269 params[3] = (GLfloat) (((GLint *) p)[3]);
1270 case TYPE_INT_3:
1271 params[2] = (GLfloat) (((GLint *) p)[2]);
1272 case TYPE_INT_2:
1273 case TYPE_ENUM_2:
1274 params[1] = (GLfloat) (((GLint *) p)[1]);
1275 case TYPE_INT:
1276 case TYPE_ENUM:
1277 params[0] = (GLfloat) (((GLint *) p)[0]);
1278 break;
1279
1280 case TYPE_INT_N:
1281 for (i = 0; i < v.value_int_n.n; i++)
1282 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1283 break;
1284
1285 case TYPE_INT64:
1286 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1287 break;
1288
1289 case TYPE_BOOLEAN:
1290 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1291 break;
1292
1293 case TYPE_MATRIX:
1294 m = *(GLmatrix **) p;
1295 for (i = 0; i < 16; i++)
1296 params[i] = m->m[i];
1297 break;
1298
1299 case TYPE_MATRIX_T:
1300 m = *(GLmatrix **) p;
1301 for (i = 0; i < 16; i++)
1302 params[i] = m->m[transpose[i]];
1303 break;
1304
1305 case TYPE_BIT_0:
1306 case TYPE_BIT_1:
1307 case TYPE_BIT_2:
1308 case TYPE_BIT_3:
1309 case TYPE_BIT_4:
1310 case TYPE_BIT_5:
1311 case TYPE_BIT_6:
1312 case TYPE_BIT_7:
1313 shift = d->type - TYPE_BIT_0;
1314 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1315 break;
1316 }
1317 }
1318
1319 void GLAPIENTRY
1320 _mesa_GetIntegerv(GLenum pname, GLint *params)
1321 {
1322 const struct value_desc *d;
1323 union value v;
1324 GLmatrix *m;
1325 int shift, i;
1326 void *p;
1327
1328 d = find_value("glGetIntegerv", pname, &p, &v);
1329 switch (d->type) {
1330 case TYPE_INVALID:
1331 break;
1332 case TYPE_CONST:
1333 params[0] = d->offset;
1334 break;
1335
1336 case TYPE_FLOAT_4:
1337 params[3] = IROUND(((GLfloat *) p)[3]);
1338 case TYPE_FLOAT_3:
1339 params[2] = IROUND(((GLfloat *) p)[2]);
1340 case TYPE_FLOAT_2:
1341 params[1] = IROUND(((GLfloat *) p)[1]);
1342 case TYPE_FLOAT:
1343 params[0] = IROUND(((GLfloat *) p)[0]);
1344 break;
1345
1346 case TYPE_FLOATN_4:
1347 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1348 case TYPE_FLOATN_3:
1349 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1350 case TYPE_FLOATN_2:
1351 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1352 case TYPE_FLOATN:
1353 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1354 break;
1355
1356 case TYPE_DOUBLEN:
1357 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1358 break;
1359
1360 case TYPE_INT_4:
1361 params[3] = ((GLint *) p)[3];
1362 case TYPE_INT_3:
1363 params[2] = ((GLint *) p)[2];
1364 case TYPE_INT_2:
1365 case TYPE_ENUM_2:
1366 params[1] = ((GLint *) p)[1];
1367 case TYPE_INT:
1368 case TYPE_ENUM:
1369 params[0] = ((GLint *) p)[0];
1370 break;
1371
1372 case TYPE_INT_N:
1373 for (i = 0; i < v.value_int_n.n; i++)
1374 params[i] = v.value_int_n.ints[i];
1375 break;
1376
1377 case TYPE_INT64:
1378 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1379 break;
1380
1381 case TYPE_BOOLEAN:
1382 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1383 break;
1384
1385 case TYPE_MATRIX:
1386 m = *(GLmatrix **) p;
1387 for (i = 0; i < 16; i++)
1388 params[i] = FLOAT_TO_INT(m->m[i]);
1389 break;
1390
1391 case TYPE_MATRIX_T:
1392 m = *(GLmatrix **) p;
1393 for (i = 0; i < 16; i++)
1394 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1395 break;
1396
1397 case TYPE_BIT_0:
1398 case TYPE_BIT_1:
1399 case TYPE_BIT_2:
1400 case TYPE_BIT_3:
1401 case TYPE_BIT_4:
1402 case TYPE_BIT_5:
1403 case TYPE_BIT_6:
1404 case TYPE_BIT_7:
1405 shift = d->type - TYPE_BIT_0;
1406 params[0] = (*(GLbitfield *) p >> shift) & 1;
1407 break;
1408 }
1409 }
1410
1411 void GLAPIENTRY
1412 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1413 {
1414 const struct value_desc *d;
1415 union value v;
1416 GLmatrix *m;
1417 int shift, i;
1418 void *p;
1419
1420 d = find_value("glGetInteger64v", pname, &p, &v);
1421 switch (d->type) {
1422 case TYPE_INVALID:
1423 break;
1424 case TYPE_CONST:
1425 params[0] = d->offset;
1426 break;
1427
1428 case TYPE_FLOAT_4:
1429 params[3] = IROUND64(((GLfloat *) p)[3]);
1430 case TYPE_FLOAT_3:
1431 params[2] = IROUND64(((GLfloat *) p)[2]);
1432 case TYPE_FLOAT_2:
1433 params[1] = IROUND64(((GLfloat *) p)[1]);
1434 case TYPE_FLOAT:
1435 params[0] = IROUND64(((GLfloat *) p)[0]);
1436 break;
1437
1438 case TYPE_FLOATN_4:
1439 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1440 case TYPE_FLOATN_3:
1441 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1442 case TYPE_FLOATN_2:
1443 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1444 case TYPE_FLOATN:
1445 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1446 break;
1447
1448 case TYPE_DOUBLEN:
1449 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1450 break;
1451
1452 case TYPE_INT_4:
1453 params[3] = ((GLint *) p)[3];
1454 case TYPE_INT_3:
1455 params[2] = ((GLint *) p)[2];
1456 case TYPE_INT_2:
1457 case TYPE_ENUM_2:
1458 params[1] = ((GLint *) p)[1];
1459 case TYPE_INT:
1460 case TYPE_ENUM:
1461 params[0] = ((GLint *) p)[0];
1462 break;
1463
1464 case TYPE_INT_N:
1465 for (i = 0; i < v.value_int_n.n; i++)
1466 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1467 break;
1468
1469 case TYPE_INT64:
1470 params[0] = ((GLint64 *) p)[0];
1471 break;
1472
1473 case TYPE_BOOLEAN:
1474 params[0] = ((GLboolean*) p)[0];
1475 break;
1476
1477 case TYPE_MATRIX:
1478 m = *(GLmatrix **) p;
1479 for (i = 0; i < 16; i++)
1480 params[i] = FLOAT_TO_INT64(m->m[i]);
1481 break;
1482
1483 case TYPE_MATRIX_T:
1484 m = *(GLmatrix **) p;
1485 for (i = 0; i < 16; i++)
1486 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1487 break;
1488
1489 case TYPE_BIT_0:
1490 case TYPE_BIT_1:
1491 case TYPE_BIT_2:
1492 case TYPE_BIT_3:
1493 case TYPE_BIT_4:
1494 case TYPE_BIT_5:
1495 case TYPE_BIT_6:
1496 case TYPE_BIT_7:
1497 shift = d->type - TYPE_BIT_0;
1498 params[0] = (*(GLbitfield *) p >> shift) & 1;
1499 break;
1500 }
1501 }
1502
1503 void GLAPIENTRY
1504 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1505 {
1506 const struct value_desc *d;
1507 union value v;
1508 GLmatrix *m;
1509 int shift, i;
1510 void *p;
1511
1512 d = find_value("glGetDoublev", pname, &p, &v);
1513 switch (d->type) {
1514 case TYPE_INVALID:
1515 break;
1516 case TYPE_CONST:
1517 params[0] = d->offset;
1518 break;
1519
1520 case TYPE_FLOAT_4:
1521 case TYPE_FLOATN_4:
1522 params[3] = ((GLfloat *) p)[3];
1523 case TYPE_FLOAT_3:
1524 case TYPE_FLOATN_3:
1525 params[2] = ((GLfloat *) p)[2];
1526 case TYPE_FLOAT_2:
1527 case TYPE_FLOATN_2:
1528 params[1] = ((GLfloat *) p)[1];
1529 case TYPE_FLOAT:
1530 case TYPE_FLOATN:
1531 params[0] = ((GLfloat *) p)[0];
1532 break;
1533
1534 case TYPE_DOUBLEN:
1535 params[0] = ((GLdouble *) p)[0];
1536 break;
1537
1538 case TYPE_INT_4:
1539 params[3] = ((GLint *) p)[3];
1540 case TYPE_INT_3:
1541 params[2] = ((GLint *) p)[2];
1542 case TYPE_INT_2:
1543 case TYPE_ENUM_2:
1544 params[1] = ((GLint *) p)[1];
1545 case TYPE_INT:
1546 case TYPE_ENUM:
1547 params[0] = ((GLint *) p)[0];
1548 break;
1549
1550 case TYPE_INT_N:
1551 for (i = 0; i < v.value_int_n.n; i++)
1552 params[i] = v.value_int_n.ints[i];
1553 break;
1554
1555 case TYPE_INT64:
1556 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1557 break;
1558
1559 case TYPE_BOOLEAN:
1560 params[0] = *(GLboolean*) p;
1561 break;
1562
1563 case TYPE_MATRIX:
1564 m = *(GLmatrix **) p;
1565 for (i = 0; i < 16; i++)
1566 params[i] = m->m[i];
1567 break;
1568
1569 case TYPE_MATRIX_T:
1570 m = *(GLmatrix **) p;
1571 for (i = 0; i < 16; i++)
1572 params[i] = m->m[transpose[i]];
1573 break;
1574
1575 case TYPE_BIT_0:
1576 case TYPE_BIT_1:
1577 case TYPE_BIT_2:
1578 case TYPE_BIT_3:
1579 case TYPE_BIT_4:
1580 case TYPE_BIT_5:
1581 case TYPE_BIT_6:
1582 case TYPE_BIT_7:
1583 shift = d->type - TYPE_BIT_0;
1584 params[0] = (*(GLbitfield *) p >> shift) & 1;
1585 break;
1586 }
1587 }
1588
1589 static enum value_type
1590 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1591 {
1592 GET_CURRENT_CONTEXT(ctx);
1593
1594 switch (pname) {
1595
1596 case GL_BLEND:
1597 if (index >= ctx->Const.MaxDrawBuffers)
1598 goto invalid_value;
1599 if (!ctx->Extensions.EXT_draw_buffers2)
1600 goto invalid_enum;
1601 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1602 return TYPE_INT;
1603
1604 case GL_BLEND_SRC:
1605 /* fall-through */
1606 case GL_BLEND_SRC_RGB:
1607 if (index >= ctx->Const.MaxDrawBuffers)
1608 goto invalid_value;
1609 if (!ctx->Extensions.ARB_draw_buffers_blend)
1610 goto invalid_enum;
1611 v->value_int = ctx->Color.Blend[index].SrcRGB;
1612 return TYPE_INT;
1613 case GL_BLEND_SRC_ALPHA:
1614 if (index >= ctx->Const.MaxDrawBuffers)
1615 goto invalid_value;
1616 if (!ctx->Extensions.ARB_draw_buffers_blend)
1617 goto invalid_enum;
1618 v->value_int = ctx->Color.Blend[index].SrcA;
1619 return TYPE_INT;
1620 case GL_BLEND_DST:
1621 /* fall-through */
1622 case GL_BLEND_DST_RGB:
1623 if (index >= ctx->Const.MaxDrawBuffers)
1624 goto invalid_value;
1625 if (!ctx->Extensions.ARB_draw_buffers_blend)
1626 goto invalid_enum;
1627 v->value_int = ctx->Color.Blend[index].DstRGB;
1628 return TYPE_INT;
1629 case GL_BLEND_DST_ALPHA:
1630 if (index >= ctx->Const.MaxDrawBuffers)
1631 goto invalid_value;
1632 if (!ctx->Extensions.ARB_draw_buffers_blend)
1633 goto invalid_enum;
1634 v->value_int = ctx->Color.Blend[index].DstA;
1635 return TYPE_INT;
1636 case GL_BLEND_EQUATION_RGB:
1637 if (index >= ctx->Const.MaxDrawBuffers)
1638 goto invalid_value;
1639 if (!ctx->Extensions.ARB_draw_buffers_blend)
1640 goto invalid_enum;
1641 v->value_int = ctx->Color.Blend[index].EquationRGB;
1642 return TYPE_INT;
1643 case GL_BLEND_EQUATION_ALPHA:
1644 if (index >= ctx->Const.MaxDrawBuffers)
1645 goto invalid_value;
1646 if (!ctx->Extensions.ARB_draw_buffers_blend)
1647 goto invalid_enum;
1648 v->value_int = ctx->Color.Blend[index].EquationA;
1649 return TYPE_INT;
1650
1651 case GL_COLOR_WRITEMASK:
1652 if (index >= ctx->Const.MaxDrawBuffers)
1653 goto invalid_value;
1654 if (!ctx->Extensions.EXT_draw_buffers2)
1655 goto invalid_enum;
1656 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1657 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1658 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1659 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1660 return TYPE_INT_4;
1661
1662 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1663 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1664 goto invalid_value;
1665 if (!ctx->Extensions.EXT_transform_feedback)
1666 goto invalid_enum;
1667 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1668 return TYPE_INT64;
1669
1670 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1671 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1672 goto invalid_value;
1673 if (!ctx->Extensions.EXT_transform_feedback)
1674 goto invalid_enum;
1675 v->value_int64
1676 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
1677 return TYPE_INT64;
1678
1679 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1680 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1681 goto invalid_value;
1682 if (!ctx->Extensions.EXT_transform_feedback)
1683 goto invalid_enum;
1684 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1685 return TYPE_INT;
1686
1687 case GL_UNIFORM_BUFFER_BINDING:
1688 if (index >= ctx->Const.MaxUniformBufferBindings)
1689 goto invalid_value;
1690 if (!ctx->Extensions.ARB_uniform_buffer_object)
1691 goto invalid_enum;
1692 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1693 return TYPE_INT;
1694
1695 case GL_UNIFORM_BUFFER_START:
1696 if (index >= ctx->Const.MaxUniformBufferBindings)
1697 goto invalid_value;
1698 if (!ctx->Extensions.ARB_uniform_buffer_object)
1699 goto invalid_enum;
1700 v->value_int = ctx->UniformBufferBindings[index].Offset;
1701 return TYPE_INT;
1702
1703 case GL_UNIFORM_BUFFER_SIZE:
1704 if (index >= ctx->Const.MaxUniformBufferBindings)
1705 goto invalid_value;
1706 if (!ctx->Extensions.ARB_uniform_buffer_object)
1707 goto invalid_enum;
1708 v->value_int = ctx->UniformBufferBindings[index].Size;
1709 return TYPE_INT;
1710
1711 /* ARB_texture_multisample / GL3.2 */
1712 case GL_SAMPLE_MASK_VALUE:
1713 if (index != 0)
1714 goto invalid_value;
1715 if (!ctx->Extensions.ARB_texture_multisample)
1716 goto invalid_enum;
1717 v->value_int = ctx->Multisample.SampleMaskValue;
1718 return TYPE_INT;
1719
1720 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1721 if (!ctx->Extensions.ARB_shader_atomic_counters)
1722 goto invalid_enum;
1723 if (index >= ctx->Const.MaxAtomicBufferBindings)
1724 goto invalid_value;
1725 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
1726 return TYPE_INT;
1727
1728 case GL_ATOMIC_COUNTER_BUFFER_START:
1729 if (!ctx->Extensions.ARB_shader_atomic_counters)
1730 goto invalid_enum;
1731 if (index >= ctx->Const.MaxAtomicBufferBindings)
1732 goto invalid_value;
1733 v->value_int64 = ctx->AtomicBufferBindings[index].Offset;
1734 return TYPE_INT64;
1735
1736 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
1737 if (!ctx->Extensions.ARB_shader_atomic_counters)
1738 goto invalid_enum;
1739 if (index >= ctx->Const.MaxAtomicBufferBindings)
1740 goto invalid_value;
1741 v->value_int64 = ctx->AtomicBufferBindings[index].Size;
1742 return TYPE_INT64;
1743 }
1744
1745 invalid_enum:
1746 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1747 _mesa_lookup_enum_by_nr(pname));
1748 return TYPE_INVALID;
1749 invalid_value:
1750 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
1751 _mesa_lookup_enum_by_nr(pname));
1752 return TYPE_INVALID;
1753 }
1754
1755 void GLAPIENTRY
1756 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
1757 {
1758 union value v;
1759 enum value_type type =
1760 find_value_indexed("glGetBooleani_v", pname, index, &v);
1761
1762 switch (type) {
1763 case TYPE_INT:
1764 params[0] = INT_TO_BOOLEAN(v.value_int);
1765 break;
1766 case TYPE_INT_4:
1767 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
1768 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
1769 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
1770 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
1771 break;
1772 case TYPE_INT64:
1773 params[0] = INT64_TO_BOOLEAN(v.value_int);
1774 break;
1775 default:
1776 ; /* nothing - GL error was recorded */
1777 }
1778 }
1779
1780 void GLAPIENTRY
1781 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
1782 {
1783 union value v;
1784 enum value_type type =
1785 find_value_indexed("glGetIntegeri_v", pname, index, &v);
1786
1787 switch (type) {
1788 case TYPE_INT:
1789 params[0] = v.value_int;
1790 break;
1791 case TYPE_INT_4:
1792 params[0] = v.value_int_4[0];
1793 params[1] = v.value_int_4[1];
1794 params[2] = v.value_int_4[2];
1795 params[3] = v.value_int_4[3];
1796 break;
1797 case TYPE_INT64:
1798 params[0] = INT64_TO_INT(v.value_int);
1799 break;
1800 default:
1801 ; /* nothing - GL error was recorded */
1802 }
1803 }
1804
1805 void GLAPIENTRY
1806 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
1807 {
1808 union value v;
1809 enum value_type type =
1810 find_value_indexed("glGetInteger64i_v", pname, index, &v);
1811
1812 switch (type) {
1813 case TYPE_INT:
1814 params[0] = v.value_int;
1815 break;
1816 case TYPE_INT_4:
1817 params[0] = v.value_int_4[0];
1818 params[1] = v.value_int_4[1];
1819 params[2] = v.value_int_4[2];
1820 params[3] = v.value_int_4[3];
1821 break;
1822 case TYPE_INT64:
1823 params[0] = v.value_int;
1824 break;
1825 default:
1826 ; /* nothing - GL error was recorded */
1827 }
1828 }
1829
1830 void GLAPIENTRY
1831 _mesa_GetFixedv(GLenum pname, GLfixed *params)
1832 {
1833 const struct value_desc *d;
1834 union value v;
1835 GLmatrix *m;
1836 int shift, i;
1837 void *p;
1838
1839 d = find_value("glGetDoublev", pname, &p, &v);
1840 switch (d->type) {
1841 case TYPE_INVALID:
1842 break;
1843 case TYPE_CONST:
1844 params[0] = INT_TO_FIXED(d->offset);
1845 break;
1846
1847 case TYPE_FLOAT_4:
1848 case TYPE_FLOATN_4:
1849 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
1850 case TYPE_FLOAT_3:
1851 case TYPE_FLOATN_3:
1852 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
1853 case TYPE_FLOAT_2:
1854 case TYPE_FLOATN_2:
1855 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
1856 case TYPE_FLOAT:
1857 case TYPE_FLOATN:
1858 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
1859 break;
1860
1861 case TYPE_DOUBLEN:
1862 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
1863 break;
1864
1865 case TYPE_INT_4:
1866 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
1867 case TYPE_INT_3:
1868 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
1869 case TYPE_INT_2:
1870 case TYPE_ENUM_2:
1871 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
1872 case TYPE_INT:
1873 case TYPE_ENUM:
1874 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
1875 break;
1876
1877 case TYPE_INT_N:
1878 for (i = 0; i < v.value_int_n.n; i++)
1879 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
1880 break;
1881
1882 case TYPE_INT64:
1883 params[0] = ((GLint64 *) p)[0];
1884 break;
1885
1886 case TYPE_BOOLEAN:
1887 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
1888 break;
1889
1890 case TYPE_MATRIX:
1891 m = *(GLmatrix **) p;
1892 for (i = 0; i < 16; i++)
1893 params[i] = FLOAT_TO_FIXED(m->m[i]);
1894 break;
1895
1896 case TYPE_MATRIX_T:
1897 m = *(GLmatrix **) p;
1898 for (i = 0; i < 16; i++)
1899 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
1900 break;
1901
1902 case TYPE_BIT_0:
1903 case TYPE_BIT_1:
1904 case TYPE_BIT_2:
1905 case TYPE_BIT_3:
1906 case TYPE_BIT_4:
1907 case TYPE_BIT_5:
1908 case TYPE_BIT_6:
1909 case TYPE_BIT_7:
1910 shift = d->type - TYPE_BIT_0;
1911 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
1912 break;
1913 }
1914 }