mesa: refactor: move glReadPixels code into new readpix.c file
[mesa.git] / src / mesa / main / get.c
1
2 /***
3 *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
4 ***/
5
6 #include "glheader.h"
7 #include "context.h"
8 #include "enable.h"
9 #include "extensions.h"
10 #include "fbobject.h"
11 #include "get.h"
12 #include "macros.h"
13 #include "mtypes.h"
14 #include "state.h"
15 #include "texcompress.h"
16
17
18 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
19
20 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
21
22 #define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE )
23 #define ENUM_TO_INT(E) ( (GLint) (E) )
24 #define ENUM_TO_FLOAT(E) ( (GLfloat) (E) )
25
26 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
27 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
28
29
30 /*
31 * Check if named extension is enabled, if not generate error and return.
32 */
33 #define CHECK_EXT1(EXT1, FUNC) \
34 if (!ctx->Extensions.EXT1) { \
35 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
36 return; \
37 }
38
39 /*
40 * Check if either of two extensions is enabled.
41 */
42 #define CHECK_EXT2(EXT1, EXT2, FUNC) \
43 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
44 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
45 return; \
46 }
47
48 /*
49 * Check if either of three extensions is enabled.
50 */
51 #define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \
52 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \
53 !ctx->Extensions.EXT3) { \
54 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
55 return; \
56 }
57
58 /*
59 * Check if either of four extensions is enabled.
60 */
61 #define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \
62 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \
63 !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \
64 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
65 return; \
66 }
67
68
69 void GLAPIENTRY
70 _mesa_GetBooleanv( GLenum pname, GLboolean *params )
71 {
72 GET_CURRENT_CONTEXT(ctx);
73 ASSERT_OUTSIDE_BEGIN_END(ctx);
74
75 if (!params)
76 return;
77
78 if (ctx->NewState)
79 _mesa_update_state(ctx);
80
81 if (ctx->Driver.GetBooleanv &&
82 ctx->Driver.GetBooleanv(ctx, pname, params))
83 return;
84
85 switch (pname) {
86 case GL_ACCUM_RED_BITS:
87 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumRedBits);
88 break;
89 case GL_ACCUM_GREEN_BITS:
90 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumGreenBits);
91 break;
92 case GL_ACCUM_BLUE_BITS:
93 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumBlueBits);
94 break;
95 case GL_ACCUM_ALPHA_BITS:
96 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumAlphaBits);
97 break;
98 case GL_ACCUM_CLEAR_VALUE:
99 params[0] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[0]);
100 params[1] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[1]);
101 params[2] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[2]);
102 params[3] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[3]);
103 break;
104 case GL_ALPHA_BIAS:
105 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaBias);
106 break;
107 case GL_ALPHA_BITS:
108 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.alphaBits);
109 break;
110 case GL_ALPHA_SCALE:
111 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaScale);
112 break;
113 case GL_ALPHA_TEST:
114 params[0] = ctx->Color.AlphaEnabled;
115 break;
116 case GL_ALPHA_TEST_FUNC:
117 params[0] = ENUM_TO_BOOLEAN(ctx->Color.AlphaFunc);
118 break;
119 case GL_ALPHA_TEST_REF:
120 params[0] = FLOAT_TO_BOOLEAN(ctx->Color.AlphaRef);
121 break;
122 case GL_ATTRIB_STACK_DEPTH:
123 params[0] = INT_TO_BOOLEAN(ctx->AttribStackDepth);
124 break;
125 case GL_AUTO_NORMAL:
126 params[0] = ctx->Eval.AutoNormal;
127 break;
128 case GL_AUX_BUFFERS:
129 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.numAuxBuffers);
130 break;
131 case GL_BLEND:
132 params[0] = ctx->Color.BlendEnabled;
133 break;
134 case GL_BLEND_DST:
135 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);
136 break;
137 case GL_BLEND_SRC:
138 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB);
139 break;
140 case GL_BLEND_SRC_RGB_EXT:
141 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB);
142 break;
143 case GL_BLEND_DST_RGB_EXT:
144 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);
145 break;
146 case GL_BLEND_SRC_ALPHA_EXT:
147 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcA);
148 break;
149 case GL_BLEND_DST_ALPHA_EXT:
150 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstA);
151 break;
152 case GL_BLEND_EQUATION:
153 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationRGB );
154 break;
155 case GL_BLEND_EQUATION_ALPHA_EXT:
156 params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationA );
157 break;
158 case GL_BLEND_COLOR_EXT:
159 params[0] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[0]);
160 params[1] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[1]);
161 params[2] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[2]);
162 params[3] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[3]);
163 break;
164 case GL_BLUE_BIAS:
165 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueBias);
166 break;
167 case GL_BLUE_BITS:
168 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.blueBits);
169 break;
170 case GL_BLUE_SCALE:
171 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueScale);
172 break;
173 case GL_CLIENT_ATTRIB_STACK_DEPTH:
174 params[0] = INT_TO_BOOLEAN(ctx->ClientAttribStackDepth);
175 break;
176 case GL_CLIP_PLANE0:
177 params[0] = (ctx->Transform.ClipPlanesEnabled >> 0) & 1;
178 break;
179 case GL_CLIP_PLANE1:
180 params[0] = (ctx->Transform.ClipPlanesEnabled >> 1) & 1;
181 break;
182 case GL_CLIP_PLANE2:
183 params[0] = (ctx->Transform.ClipPlanesEnabled >> 2) & 1;
184 break;
185 case GL_CLIP_PLANE3:
186 params[0] = (ctx->Transform.ClipPlanesEnabled >> 3) & 1;
187 break;
188 case GL_CLIP_PLANE4:
189 params[0] = (ctx->Transform.ClipPlanesEnabled >> 4) & 1;
190 break;
191 case GL_CLIP_PLANE5:
192 params[0] = (ctx->Transform.ClipPlanesEnabled >> 5) & 1;
193 break;
194 case GL_COLOR_CLEAR_VALUE:
195 params[0] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[0]);
196 params[1] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[1]);
197 params[2] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[2]);
198 params[3] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[3]);
199 break;
200 case GL_COLOR_MATERIAL:
201 params[0] = ctx->Light.ColorMaterialEnabled;
202 break;
203 case GL_COLOR_MATERIAL_FACE:
204 params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialFace);
205 break;
206 case GL_COLOR_MATERIAL_PARAMETER:
207 params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialMode);
208 break;
209 case GL_COLOR_WRITEMASK:
210 params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
211 params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
212 params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
213 params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
214 break;
215 case GL_CULL_FACE:
216 params[0] = ctx->Polygon.CullFlag;
217 break;
218 case GL_CULL_FACE_MODE:
219 params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.CullFaceMode);
220 break;
221 case GL_CURRENT_COLOR:
222 {
223 FLUSH_CURRENT(ctx, 0);
224 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
225 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
226 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
227 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
228 }
229 break;
230 case GL_CURRENT_INDEX:
231 {
232 FLUSH_CURRENT(ctx, 0);
233 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]);
234 }
235 break;
236 case GL_CURRENT_NORMAL:
237 {
238 FLUSH_CURRENT(ctx, 0);
239 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
240 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
241 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
242 }
243 break;
244 case GL_CURRENT_RASTER_COLOR:
245 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[0]);
246 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[1]);
247 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[2]);
248 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[3]);
249 break;
250 case GL_CURRENT_RASTER_DISTANCE:
251 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterDistance);
252 break;
253 case GL_CURRENT_RASTER_INDEX:
254 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterIndex);
255 break;
256 case GL_CURRENT_RASTER_POSITION:
257 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[0]);
258 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[1]);
259 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[2]);
260 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[3]);
261 break;
262 case GL_CURRENT_RASTER_SECONDARY_COLOR:
263 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[0]);
264 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[1]);
265 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[2]);
266 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[3]);
267 break;
268 case GL_CURRENT_RASTER_TEXTURE_COORDS:
269 {
270 const GLuint texUnit = ctx->Texture.CurrentUnit;
271 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][0]);
272 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][1]);
273 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][2]);
274 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][3]);
275 }
276 break;
277 case GL_CURRENT_RASTER_POSITION_VALID:
278 params[0] = ctx->Current.RasterPosValid;
279 break;
280 case GL_CURRENT_TEXTURE_COORDS:
281 {
282 const GLuint texUnit = ctx->Texture.CurrentUnit;
283 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
284 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
285 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
286 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
287 }
288 break;
289 case GL_DEPTH_BIAS:
290 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthBias);
291 break;
292 case GL_DEPTH_BITS:
293 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.depthBits);
294 break;
295 case GL_DEPTH_CLEAR_VALUE:
296 params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.Clear);
297 break;
298 case GL_DEPTH_FUNC:
299 params[0] = ENUM_TO_BOOLEAN(ctx->Depth.Func);
300 break;
301 case GL_DEPTH_RANGE:
302 params[0] = FLOAT_TO_BOOLEAN(ctx->Viewport.Near);
303 params[1] = FLOAT_TO_BOOLEAN(ctx->Viewport.Far);
304 break;
305 case GL_DEPTH_SCALE:
306 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthScale);
307 break;
308 case GL_DEPTH_TEST:
309 params[0] = ctx->Depth.Test;
310 break;
311 case GL_DEPTH_WRITEMASK:
312 params[0] = ctx->Depth.Mask;
313 break;
314 case GL_DITHER:
315 params[0] = ctx->Color.DitherFlag;
316 break;
317 case GL_DOUBLEBUFFER:
318 params[0] = ctx->DrawBuffer->Visual.doubleBufferMode;
319 break;
320 case GL_DRAW_BUFFER:
321 params[0] = ENUM_TO_BOOLEAN(ctx->DrawBuffer->ColorDrawBuffer[0]);
322 break;
323 case GL_EDGE_FLAG:
324 {
325 FLUSH_CURRENT(ctx, 0);
326 params[0] = (ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0);
327 }
328 break;
329 case GL_FEEDBACK_BUFFER_SIZE:
330 params[0] = INT_TO_BOOLEAN(ctx->Feedback.BufferSize);
331 break;
332 case GL_FEEDBACK_BUFFER_TYPE:
333 params[0] = ENUM_TO_BOOLEAN(ctx->Feedback.Type);
334 break;
335 case GL_FOG:
336 params[0] = ctx->Fog.Enabled;
337 break;
338 case GL_FOG_COLOR:
339 params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[0]);
340 params[1] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[1]);
341 params[2] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[2]);
342 params[3] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[3]);
343 break;
344 case GL_FOG_DENSITY:
345 params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Density);
346 break;
347 case GL_FOG_END:
348 params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.End);
349 break;
350 case GL_FOG_HINT:
351 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.Fog);
352 break;
353 case GL_FOG_INDEX:
354 params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Index);
355 break;
356 case GL_FOG_MODE:
357 params[0] = ENUM_TO_BOOLEAN(ctx->Fog.Mode);
358 break;
359 case GL_FOG_START:
360 params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Start);
361 break;
362 case GL_FRONT_FACE:
363 params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontFace);
364 break;
365 case GL_GREEN_BIAS:
366 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenBias);
367 break;
368 case GL_GREEN_BITS:
369 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.greenBits);
370 break;
371 case GL_GREEN_SCALE:
372 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenScale);
373 break;
374 case GL_INDEX_BITS:
375 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.indexBits);
376 break;
377 case GL_INDEX_CLEAR_VALUE:
378 params[0] = INT_TO_BOOLEAN(ctx->Color.ClearIndex);
379 break;
380 case GL_INDEX_MODE:
381 params[0] = !ctx->DrawBuffer->Visual.rgbMode;
382 break;
383 case GL_INDEX_OFFSET:
384 params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexOffset);
385 break;
386 case GL_INDEX_SHIFT:
387 params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexShift);
388 break;
389 case GL_INDEX_WRITEMASK:
390 params[0] = INT_TO_BOOLEAN(ctx->Color.IndexMask);
391 break;
392 case GL_LIGHT0:
393 params[0] = ctx->Light.Light[0].Enabled;
394 break;
395 case GL_LIGHT1:
396 params[0] = ctx->Light.Light[1].Enabled;
397 break;
398 case GL_LIGHT2:
399 params[0] = ctx->Light.Light[2].Enabled;
400 break;
401 case GL_LIGHT3:
402 params[0] = ctx->Light.Light[3].Enabled;
403 break;
404 case GL_LIGHT4:
405 params[0] = ctx->Light.Light[4].Enabled;
406 break;
407 case GL_LIGHT5:
408 params[0] = ctx->Light.Light[5].Enabled;
409 break;
410 case GL_LIGHT6:
411 params[0] = ctx->Light.Light[6].Enabled;
412 break;
413 case GL_LIGHT7:
414 params[0] = ctx->Light.Light[7].Enabled;
415 break;
416 case GL_LIGHTING:
417 params[0] = ctx->Light.Enabled;
418 break;
419 case GL_LIGHT_MODEL_AMBIENT:
420 params[0] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[0]);
421 params[1] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[1]);
422 params[2] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[2]);
423 params[3] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[3]);
424 break;
425 case GL_LIGHT_MODEL_COLOR_CONTROL:
426 params[0] = ENUM_TO_BOOLEAN(ctx->Light.Model.ColorControl);
427 break;
428 case GL_LIGHT_MODEL_LOCAL_VIEWER:
429 params[0] = ctx->Light.Model.LocalViewer;
430 break;
431 case GL_LIGHT_MODEL_TWO_SIDE:
432 params[0] = ctx->Light.Model.TwoSide;
433 break;
434 case GL_LINE_SMOOTH:
435 params[0] = ctx->Line.SmoothFlag;
436 break;
437 case GL_LINE_SMOOTH_HINT:
438 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.LineSmooth);
439 break;
440 case GL_LINE_STIPPLE:
441 params[0] = ctx->Line.StippleFlag;
442 break;
443 case GL_LINE_STIPPLE_PATTERN:
444 params[0] = INT_TO_BOOLEAN(ctx->Line.StipplePattern);
445 break;
446 case GL_LINE_STIPPLE_REPEAT:
447 params[0] = INT_TO_BOOLEAN(ctx->Line.StippleFactor);
448 break;
449 case GL_LINE_WIDTH:
450 params[0] = FLOAT_TO_BOOLEAN(ctx->Line.Width);
451 break;
452 case GL_LINE_WIDTH_GRANULARITY:
453 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.LineWidthGranularity);
454 break;
455 case GL_LINE_WIDTH_RANGE:
456 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidthAA);
457 params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidthAA);
458 break;
459 case GL_ALIASED_LINE_WIDTH_RANGE:
460 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidth);
461 params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidth);
462 break;
463 case GL_LIST_BASE:
464 params[0] = INT_TO_BOOLEAN(ctx->List.ListBase);
465 break;
466 case GL_LIST_INDEX:
467 params[0] = INT_TO_BOOLEAN(ctx->ListState.CurrentListNum);
468 break;
469 case GL_LIST_MODE:
470 {
471 GLenum mode;
472 if (!ctx->CompileFlag)
473 mode = 0;
474 else if (ctx->ExecuteFlag)
475 mode = GL_COMPILE_AND_EXECUTE;
476 else
477 mode = GL_COMPILE;
478 params[0] = ENUM_TO_BOOLEAN(mode);
479 }
480 break;
481 case GL_INDEX_LOGIC_OP:
482 params[0] = ctx->Color.IndexLogicOpEnabled;
483 break;
484 case GL_COLOR_LOGIC_OP:
485 params[0] = ctx->Color.ColorLogicOpEnabled;
486 break;
487 case GL_LOGIC_OP_MODE:
488 params[0] = ENUM_TO_BOOLEAN(ctx->Color.LogicOp);
489 break;
490 case GL_MAP1_COLOR_4:
491 params[0] = ctx->Eval.Map1Color4;
492 break;
493 case GL_MAP1_GRID_DOMAIN:
494 params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u1);
495 params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u2);
496 break;
497 case GL_MAP1_GRID_SEGMENTS:
498 params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid1un);
499 break;
500 case GL_MAP1_INDEX:
501 params[0] = ctx->Eval.Map1Index;
502 break;
503 case GL_MAP1_NORMAL:
504 params[0] = ctx->Eval.Map1Normal;
505 break;
506 case GL_MAP1_TEXTURE_COORD_1:
507 params[0] = ctx->Eval.Map1TextureCoord1;
508 break;
509 case GL_MAP1_TEXTURE_COORD_2:
510 params[0] = ctx->Eval.Map1TextureCoord2;
511 break;
512 case GL_MAP1_TEXTURE_COORD_3:
513 params[0] = ctx->Eval.Map1TextureCoord3;
514 break;
515 case GL_MAP1_TEXTURE_COORD_4:
516 params[0] = ctx->Eval.Map1TextureCoord4;
517 break;
518 case GL_MAP1_VERTEX_3:
519 params[0] = ctx->Eval.Map1Vertex3;
520 break;
521 case GL_MAP1_VERTEX_4:
522 params[0] = ctx->Eval.Map1Vertex4;
523 break;
524 case GL_MAP2_COLOR_4:
525 params[0] = ctx->Eval.Map2Color4;
526 break;
527 case GL_MAP2_GRID_DOMAIN:
528 params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u1);
529 params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u2);
530 params[2] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v1);
531 params[3] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v2);
532 break;
533 case GL_MAP2_GRID_SEGMENTS:
534 params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2un);
535 params[1] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2vn);
536 break;
537 case GL_MAP2_INDEX:
538 params[0] = ctx->Eval.Map2Index;
539 break;
540 case GL_MAP2_NORMAL:
541 params[0] = ctx->Eval.Map2Normal;
542 break;
543 case GL_MAP2_TEXTURE_COORD_1:
544 params[0] = ctx->Eval.Map2TextureCoord1;
545 break;
546 case GL_MAP2_TEXTURE_COORD_2:
547 params[0] = ctx->Eval.Map2TextureCoord2;
548 break;
549 case GL_MAP2_TEXTURE_COORD_3:
550 params[0] = ctx->Eval.Map2TextureCoord3;
551 break;
552 case GL_MAP2_TEXTURE_COORD_4:
553 params[0] = ctx->Eval.Map2TextureCoord4;
554 break;
555 case GL_MAP2_VERTEX_3:
556 params[0] = ctx->Eval.Map2Vertex3;
557 break;
558 case GL_MAP2_VERTEX_4:
559 params[0] = ctx->Eval.Map2Vertex4;
560 break;
561 case GL_MAP_COLOR:
562 params[0] = ctx->Pixel.MapColorFlag;
563 break;
564 case GL_MAP_STENCIL:
565 params[0] = ctx->Pixel.MapStencilFlag;
566 break;
567 case GL_MATRIX_MODE:
568 params[0] = ENUM_TO_BOOLEAN(ctx->Transform.MatrixMode);
569 break;
570 case GL_MAX_ATTRIB_STACK_DEPTH:
571 params[0] = INT_TO_BOOLEAN(MAX_ATTRIB_STACK_DEPTH);
572 break;
573 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
574 params[0] = INT_TO_BOOLEAN(MAX_CLIENT_ATTRIB_STACK_DEPTH);
575 break;
576 case GL_MAX_CLIP_PLANES:
577 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxClipPlanes);
578 break;
579 case GL_MAX_ELEMENTS_VERTICES:
580 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize);
581 break;
582 case GL_MAX_ELEMENTS_INDICES:
583 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize);
584 break;
585 case GL_MAX_EVAL_ORDER:
586 params[0] = INT_TO_BOOLEAN(MAX_EVAL_ORDER);
587 break;
588 case GL_MAX_LIGHTS:
589 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxLights);
590 break;
591 case GL_MAX_LIST_NESTING:
592 params[0] = INT_TO_BOOLEAN(MAX_LIST_NESTING);
593 break;
594 case GL_MAX_MODELVIEW_STACK_DEPTH:
595 params[0] = INT_TO_BOOLEAN(MAX_MODELVIEW_STACK_DEPTH);
596 break;
597 case GL_MAX_NAME_STACK_DEPTH:
598 params[0] = INT_TO_BOOLEAN(MAX_NAME_STACK_DEPTH);
599 break;
600 case GL_MAX_PIXEL_MAP_TABLE:
601 params[0] = INT_TO_BOOLEAN(MAX_PIXEL_MAP_TABLE);
602 break;
603 case GL_MAX_PROJECTION_STACK_DEPTH:
604 params[0] = INT_TO_BOOLEAN(MAX_PROJECTION_STACK_DEPTH);
605 break;
606 case GL_MAX_TEXTURE_SIZE:
607 params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.MaxTextureLevels - 1));
608 break;
609 case GL_MAX_3D_TEXTURE_SIZE:
610 params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.Max3DTextureLevels - 1));
611 break;
612 case GL_MAX_TEXTURE_STACK_DEPTH:
613 params[0] = INT_TO_BOOLEAN(MAX_TEXTURE_STACK_DEPTH);
614 break;
615 case GL_MAX_VIEWPORT_DIMS:
616 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxViewportWidth);
617 params[1] = INT_TO_BOOLEAN(ctx->Const.MaxViewportHeight);
618 break;
619 case GL_MODELVIEW_MATRIX:
620 {
621 const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
622 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
623 params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
624 params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
625 params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
626 params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
627 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
628 params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
629 params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
630 params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
631 params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
632 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
633 params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
634 params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
635 params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
636 params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
637 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
638 }
639 break;
640 case GL_MODELVIEW_STACK_DEPTH:
641 params[0] = INT_TO_BOOLEAN(ctx->ModelviewMatrixStack.Depth + 1);
642 break;
643 case GL_NAME_STACK_DEPTH:
644 params[0] = INT_TO_BOOLEAN(ctx->Select.NameStackDepth);
645 break;
646 case GL_NORMALIZE:
647 params[0] = ctx->Transform.Normalize;
648 break;
649 case GL_PACK_ALIGNMENT:
650 params[0] = INT_TO_BOOLEAN(ctx->Pack.Alignment);
651 break;
652 case GL_PACK_LSB_FIRST:
653 params[0] = ctx->Pack.LsbFirst;
654 break;
655 case GL_PACK_ROW_LENGTH:
656 params[0] = INT_TO_BOOLEAN(ctx->Pack.RowLength);
657 break;
658 case GL_PACK_SKIP_PIXELS:
659 params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipPixels);
660 break;
661 case GL_PACK_SKIP_ROWS:
662 params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipRows);
663 break;
664 case GL_PACK_SWAP_BYTES:
665 params[0] = ctx->Pack.SwapBytes;
666 break;
667 case GL_PACK_SKIP_IMAGES_EXT:
668 params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipImages);
669 break;
670 case GL_PACK_IMAGE_HEIGHT_EXT:
671 params[0] = INT_TO_BOOLEAN(ctx->Pack.ImageHeight);
672 break;
673 case GL_PACK_INVERT_MESA:
674 params[0] = ctx->Pack.Invert;
675 break;
676 case GL_PERSPECTIVE_CORRECTION_HINT:
677 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PerspectiveCorrection);
678 break;
679 case GL_PIXEL_MAP_A_TO_A_SIZE:
680 params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.AtoA.Size);
681 break;
682 case GL_PIXEL_MAP_B_TO_B_SIZE:
683 params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.BtoB.Size);
684 break;
685 case GL_PIXEL_MAP_G_TO_G_SIZE:
686 params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.GtoG.Size);
687 break;
688 case GL_PIXEL_MAP_I_TO_A_SIZE:
689 params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoA.Size);
690 break;
691 case GL_PIXEL_MAP_I_TO_B_SIZE:
692 params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoB.Size);
693 break;
694 case GL_PIXEL_MAP_I_TO_G_SIZE:
695 params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoG.Size);
696 break;
697 case GL_PIXEL_MAP_I_TO_I_SIZE:
698 params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoI.Size);
699 break;
700 case GL_PIXEL_MAP_I_TO_R_SIZE:
701 params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoR.Size);
702 break;
703 case GL_PIXEL_MAP_R_TO_R_SIZE:
704 params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.RtoR.Size);
705 break;
706 case GL_PIXEL_MAP_S_TO_S_SIZE:
707 params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.StoS.Size);
708 break;
709 case GL_POINT_SIZE:
710 params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Size);
711 break;
712 case GL_POINT_SIZE_GRANULARITY:
713 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.PointSizeGranularity);
714 break;
715 case GL_POINT_SIZE_RANGE:
716 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSizeAA);
717 params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSizeAA);
718 break;
719 case GL_ALIASED_POINT_SIZE_RANGE:
720 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSize);
721 params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSize);
722 break;
723 case GL_POINT_SMOOTH:
724 params[0] = ctx->Point.SmoothFlag;
725 break;
726 case GL_POINT_SMOOTH_HINT:
727 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PointSmooth);
728 break;
729 case GL_POINT_SIZE_MIN_EXT:
730 params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MinSize);
731 break;
732 case GL_POINT_SIZE_MAX_EXT:
733 params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MaxSize);
734 break;
735 case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
736 params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Threshold);
737 break;
738 case GL_DISTANCE_ATTENUATION_EXT:
739 params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Params[0]);
740 params[1] = FLOAT_TO_BOOLEAN(ctx->Point.Params[1]);
741 params[2] = FLOAT_TO_BOOLEAN(ctx->Point.Params[2]);
742 break;
743 case GL_POLYGON_MODE:
744 params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontMode);
745 params[1] = ENUM_TO_BOOLEAN(ctx->Polygon.BackMode);
746 break;
747 case GL_POLYGON_OFFSET_BIAS_EXT:
748 params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits);
749 break;
750 case GL_POLYGON_OFFSET_FACTOR:
751 params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetFactor );
752 break;
753 case GL_POLYGON_OFFSET_UNITS:
754 params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits );
755 break;
756 case GL_POLYGON_OFFSET_POINT:
757 params[0] = ctx->Polygon.OffsetPoint;
758 break;
759 case GL_POLYGON_OFFSET_LINE:
760 params[0] = ctx->Polygon.OffsetLine;
761 break;
762 case GL_POLYGON_OFFSET_FILL:
763 params[0] = ctx->Polygon.OffsetFill;
764 break;
765 case GL_POLYGON_SMOOTH:
766 params[0] = ctx->Polygon.SmoothFlag;
767 break;
768 case GL_POLYGON_SMOOTH_HINT:
769 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PolygonSmooth);
770 break;
771 case GL_POLYGON_STIPPLE:
772 params[0] = ctx->Polygon.StippleFlag;
773 break;
774 case GL_PROJECTION_MATRIX:
775 {
776 const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
777 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
778 params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
779 params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
780 params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
781 params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
782 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
783 params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
784 params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
785 params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
786 params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
787 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
788 params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
789 params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
790 params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
791 params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
792 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
793 }
794 break;
795 case GL_PROJECTION_STACK_DEPTH:
796 params[0] = INT_TO_BOOLEAN(ctx->ProjectionMatrixStack.Depth + 1);
797 break;
798 case GL_READ_BUFFER:
799 params[0] = ENUM_TO_BOOLEAN(ctx->ReadBuffer->ColorReadBuffer);
800 break;
801 case GL_RED_BIAS:
802 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedBias);
803 break;
804 case GL_RED_BITS:
805 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.redBits);
806 break;
807 case GL_RED_SCALE:
808 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedScale);
809 break;
810 case GL_RENDER_MODE:
811 params[0] = ENUM_TO_BOOLEAN(ctx->RenderMode);
812 break;
813 case GL_RESCALE_NORMAL:
814 params[0] = ctx->Transform.RescaleNormals;
815 break;
816 case GL_RGBA_MODE:
817 params[0] = ctx->DrawBuffer->Visual.rgbMode;
818 break;
819 case GL_SCISSOR_BOX:
820 params[0] = INT_TO_BOOLEAN(ctx->Scissor.X);
821 params[1] = INT_TO_BOOLEAN(ctx->Scissor.Y);
822 params[2] = INT_TO_BOOLEAN(ctx->Scissor.Width);
823 params[3] = INT_TO_BOOLEAN(ctx->Scissor.Height);
824 break;
825 case GL_SCISSOR_TEST:
826 params[0] = ctx->Scissor.Enabled;
827 break;
828 case GL_SELECTION_BUFFER_SIZE:
829 params[0] = INT_TO_BOOLEAN(ctx->Select.BufferSize);
830 break;
831 case GL_SHADE_MODEL:
832 params[0] = ENUM_TO_BOOLEAN(ctx->Light.ShadeModel);
833 break;
834 case GL_SHARED_TEXTURE_PALETTE_EXT:
835 params[0] = ctx->Texture.SharedPalette;
836 break;
837 case GL_STENCIL_BITS:
838 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.stencilBits);
839 break;
840 case GL_STENCIL_CLEAR_VALUE:
841 params[0] = INT_TO_BOOLEAN(ctx->Stencil.Clear);
842 break;
843 case GL_STENCIL_FAIL:
844 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
845 break;
846 case GL_STENCIL_FUNC:
847 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
848 break;
849 case GL_STENCIL_PASS_DEPTH_FAIL:
850 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
851 break;
852 case GL_STENCIL_PASS_DEPTH_PASS:
853 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
854 break;
855 case GL_STENCIL_REF:
856 params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
857 break;
858 case GL_STENCIL_TEST:
859 params[0] = ctx->Stencil.Enabled;
860 break;
861 case GL_STENCIL_VALUE_MASK:
862 params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
863 break;
864 case GL_STENCIL_WRITEMASK:
865 params[0] = INT_TO_BOOLEAN(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
866 break;
867 case GL_STEREO:
868 params[0] = ctx->DrawBuffer->Visual.stereoMode;
869 break;
870 case GL_SUBPIXEL_BITS:
871 params[0] = INT_TO_BOOLEAN(ctx->Const.SubPixelBits);
872 break;
873 case GL_TEXTURE_1D:
874 params[0] = _mesa_IsEnabled(GL_TEXTURE_1D);
875 break;
876 case GL_TEXTURE_2D:
877 params[0] = _mesa_IsEnabled(GL_TEXTURE_2D);
878 break;
879 case GL_TEXTURE_3D:
880 params[0] = _mesa_IsEnabled(GL_TEXTURE_3D);
881 break;
882 case GL_TEXTURE_1D_ARRAY_EXT:
883 CHECK_EXT1(MESA_texture_array, "GetBooleanv");
884 params[0] = _mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT);
885 break;
886 case GL_TEXTURE_2D_ARRAY_EXT:
887 CHECK_EXT1(MESA_texture_array, "GetBooleanv");
888 params[0] = _mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT);
889 break;
890 case GL_TEXTURE_BINDING_1D:
891 params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
892 break;
893 case GL_TEXTURE_BINDING_2D:
894 params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name);
895 break;
896 case GL_TEXTURE_BINDING_3D:
897 params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
898 break;
899 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
900 CHECK_EXT1(MESA_texture_array, "GetBooleanv");
901 params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name);
902 break;
903 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
904 CHECK_EXT1(MESA_texture_array, "GetBooleanv");
905 params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name);
906 break;
907 case GL_TEXTURE_GEN_S:
908 params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0);
909 break;
910 case GL_TEXTURE_GEN_T:
911 params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0);
912 break;
913 case GL_TEXTURE_GEN_R:
914 params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0);
915 break;
916 case GL_TEXTURE_GEN_Q:
917 params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0);
918 break;
919 case GL_TEXTURE_MATRIX:
920 {
921 const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
922 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
923 params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
924 params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
925 params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
926 params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
927 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
928 params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
929 params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
930 params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
931 params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
932 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
933 params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
934 params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
935 params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
936 params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
937 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
938 }
939 break;
940 case GL_TEXTURE_STACK_DEPTH:
941 params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
942 break;
943 case GL_UNPACK_ALIGNMENT:
944 params[0] = INT_TO_BOOLEAN(ctx->Unpack.Alignment);
945 break;
946 case GL_UNPACK_LSB_FIRST:
947 params[0] = ctx->Unpack.LsbFirst;
948 break;
949 case GL_UNPACK_ROW_LENGTH:
950 params[0] = INT_TO_BOOLEAN(ctx->Unpack.RowLength);
951 break;
952 case GL_UNPACK_SKIP_PIXELS:
953 params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipPixels);
954 break;
955 case GL_UNPACK_SKIP_ROWS:
956 params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipRows);
957 break;
958 case GL_UNPACK_SWAP_BYTES:
959 params[0] = ctx->Unpack.SwapBytes;
960 break;
961 case GL_UNPACK_SKIP_IMAGES_EXT:
962 params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipImages);
963 break;
964 case GL_UNPACK_IMAGE_HEIGHT_EXT:
965 params[0] = INT_TO_BOOLEAN(ctx->Unpack.ImageHeight);
966 break;
967 case GL_UNPACK_CLIENT_STORAGE_APPLE:
968 params[0] = ctx->Unpack.ClientStorage;
969 break;
970 case GL_VIEWPORT:
971 params[0] = INT_TO_BOOLEAN(ctx->Viewport.X);
972 params[1] = INT_TO_BOOLEAN(ctx->Viewport.Y);
973 params[2] = INT_TO_BOOLEAN(ctx->Viewport.Width);
974 params[3] = INT_TO_BOOLEAN(ctx->Viewport.Height);
975 break;
976 case GL_ZOOM_X:
977 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomX);
978 break;
979 case GL_ZOOM_Y:
980 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomY);
981 break;
982 case GL_VERTEX_ARRAY:
983 params[0] = ctx->Array.ArrayObj->Vertex.Enabled;
984 break;
985 case GL_VERTEX_ARRAY_SIZE:
986 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.Size);
987 break;
988 case GL_VERTEX_ARRAY_TYPE:
989 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.Type);
990 break;
991 case GL_VERTEX_ARRAY_STRIDE:
992 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.Stride);
993 break;
994 case GL_VERTEX_ARRAY_COUNT_EXT:
995 params[0] = INT_TO_BOOLEAN(0);
996 break;
997 case GL_NORMAL_ARRAY:
998 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.Enabled);
999 break;
1000 case GL_NORMAL_ARRAY_TYPE:
1001 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.Type);
1002 break;
1003 case GL_NORMAL_ARRAY_STRIDE:
1004 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.Stride);
1005 break;
1006 case GL_NORMAL_ARRAY_COUNT_EXT:
1007 params[0] = INT_TO_BOOLEAN(0);
1008 break;
1009 case GL_COLOR_ARRAY:
1010 params[0] = ctx->Array.ArrayObj->Color.Enabled;
1011 break;
1012 case GL_COLOR_ARRAY_SIZE:
1013 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.Size);
1014 break;
1015 case GL_COLOR_ARRAY_TYPE:
1016 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Color.Type);
1017 break;
1018 case GL_COLOR_ARRAY_STRIDE:
1019 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.Stride);
1020 break;
1021 case GL_COLOR_ARRAY_COUNT_EXT:
1022 params[0] = INT_TO_BOOLEAN(0);
1023 break;
1024 case GL_INDEX_ARRAY:
1025 params[0] = ctx->Array.ArrayObj->Index.Enabled;
1026 break;
1027 case GL_INDEX_ARRAY_TYPE:
1028 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Index.Type);
1029 break;
1030 case GL_INDEX_ARRAY_STRIDE:
1031 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Index.Stride);
1032 break;
1033 case GL_INDEX_ARRAY_COUNT_EXT:
1034 params[0] = INT_TO_BOOLEAN(0);
1035 break;
1036 case GL_TEXTURE_COORD_ARRAY:
1037 params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
1038 break;
1039 case GL_TEXTURE_COORD_ARRAY_SIZE:
1040 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size);
1041 break;
1042 case GL_TEXTURE_COORD_ARRAY_TYPE:
1043 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
1044 break;
1045 case GL_TEXTURE_COORD_ARRAY_STRIDE:
1046 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride);
1047 break;
1048 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
1049 params[0] = INT_TO_BOOLEAN(0);
1050 break;
1051 case GL_EDGE_FLAG_ARRAY:
1052 params[0] = ctx->Array.ArrayObj->EdgeFlag.Enabled;
1053 break;
1054 case GL_EDGE_FLAG_ARRAY_STRIDE:
1055 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->EdgeFlag.Stride);
1056 break;
1057 case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
1058 params[0] = INT_TO_BOOLEAN(0);
1059 break;
1060 case GL_MAX_TEXTURE_UNITS_ARB:
1061 CHECK_EXT1(ARB_multitexture, "GetBooleanv");
1062 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureUnits);
1063 break;
1064 case GL_ACTIVE_TEXTURE_ARB:
1065 CHECK_EXT1(ARB_multitexture, "GetBooleanv");
1066 params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
1067 break;
1068 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
1069 CHECK_EXT1(ARB_multitexture, "GetBooleanv");
1070 params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
1071 break;
1072 case GL_TEXTURE_CUBE_MAP_ARB:
1073 CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv");
1074 params[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
1075 break;
1076 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
1077 CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv");
1078 params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);
1079 break;
1080 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
1081 CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv");
1082 params[0] = INT_TO_BOOLEAN((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
1083 break;
1084 case GL_TEXTURE_COMPRESSION_HINT_ARB:
1085 CHECK_EXT1(ARB_texture_compression, "GetBooleanv");
1086 params[0] = INT_TO_BOOLEAN(ctx->Hint.TextureCompression);
1087 break;
1088 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
1089 CHECK_EXT1(ARB_texture_compression, "GetBooleanv");
1090 params[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx, NULL, GL_FALSE));
1091 break;
1092 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
1093 CHECK_EXT1(ARB_texture_compression, "GetBooleanv");
1094 {
1095 GLint formats[100];
1096 GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
1097 ASSERT(n <= 100);
1098 for (i = 0; i < n; i++)
1099 params[i] = ENUM_TO_INT(formats[i]);
1100 }
1101 break;
1102 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
1103 CHECK_EXT1(EXT_compiled_vertex_array, "GetBooleanv");
1104 params[0] = INT_TO_BOOLEAN(ctx->Array.LockFirst);
1105 break;
1106 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
1107 CHECK_EXT1(EXT_compiled_vertex_array, "GetBooleanv");
1108 params[0] = INT_TO_BOOLEAN(ctx->Array.LockCount);
1109 break;
1110 case GL_TRANSPOSE_COLOR_MATRIX_ARB:
1111 {
1112 const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
1113 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1114 params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
1115 params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
1116 params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
1117 params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
1118 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1119 params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
1120 params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
1121 params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
1122 params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
1123 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1124 params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
1125 params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
1126 params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
1127 params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
1128 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1129 }
1130 break;
1131 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
1132 {
1133 const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
1134 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1135 params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
1136 params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
1137 params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
1138 params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
1139 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1140 params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
1141 params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
1142 params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
1143 params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
1144 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1145 params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
1146 params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
1147 params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
1148 params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
1149 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1150 }
1151 break;
1152 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
1153 {
1154 const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
1155 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1156 params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
1157 params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
1158 params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
1159 params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
1160 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1161 params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
1162 params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
1163 params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
1164 params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
1165 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1166 params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
1167 params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
1168 params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
1169 params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
1170 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1171 }
1172 break;
1173 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
1174 {
1175 const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
1176 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1177 params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
1178 params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
1179 params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
1180 params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
1181 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1182 params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
1183 params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
1184 params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
1185 params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
1186 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1187 params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
1188 params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
1189 params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
1190 params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
1191 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1192 }
1193 break;
1194 case GL_COLOR_MATRIX_SGI:
1195 {
1196 const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
1197 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1198 params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
1199 params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
1200 params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
1201 params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
1202 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1203 params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
1204 params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
1205 params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
1206 params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
1207 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1208 params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
1209 params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
1210 params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
1211 params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
1212 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1213 }
1214 break;
1215 case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
1216 params[0] = INT_TO_BOOLEAN(ctx->ColorMatrixStack.Depth + 1);
1217 break;
1218 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
1219 params[0] = INT_TO_BOOLEAN(MAX_COLOR_STACK_DEPTH);
1220 break;
1221 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
1222 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[0]);
1223 break;
1224 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
1225 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[1]);
1226 break;
1227 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
1228 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[2]);
1229 break;
1230 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
1231 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[3]);
1232 break;
1233 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
1234 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[0]);
1235 break;
1236 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
1237 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[1]);
1238 break;
1239 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
1240 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[2]);
1241 break;
1242 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
1243 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[3]);
1244 break;
1245 case GL_CONVOLUTION_1D_EXT:
1246 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1247 params[0] = ctx->Pixel.Convolution1DEnabled;
1248 break;
1249 case GL_CONVOLUTION_2D_EXT:
1250 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1251 params[0] = ctx->Pixel.Convolution2DEnabled;
1252 break;
1253 case GL_SEPARABLE_2D_EXT:
1254 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1255 params[0] = ctx->Pixel.Separable2DEnabled;
1256 break;
1257 case GL_POST_CONVOLUTION_RED_SCALE_EXT:
1258 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1259 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[0]);
1260 break;
1261 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
1262 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1263 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[1]);
1264 break;
1265 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
1266 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1267 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[2]);
1268 break;
1269 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
1270 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1271 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[3]);
1272 break;
1273 case GL_POST_CONVOLUTION_RED_BIAS_EXT:
1274 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1275 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[0]);
1276 break;
1277 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
1278 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1279 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[1]);
1280 break;
1281 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
1282 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1283 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[2]);
1284 break;
1285 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
1286 CHECK_EXT1(EXT_convolution, "GetBooleanv");
1287 params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[3]);
1288 break;
1289 case GL_HISTOGRAM:
1290 CHECK_EXT1(EXT_histogram, "GetBooleanv");
1291 params[0] = ctx->Pixel.HistogramEnabled;
1292 break;
1293 case GL_MINMAX:
1294 CHECK_EXT1(EXT_histogram, "GetBooleanv");
1295 params[0] = ctx->Pixel.MinMaxEnabled;
1296 break;
1297 case GL_COLOR_TABLE_SGI:
1298 CHECK_EXT1(SGI_color_table, "GetBooleanv");
1299 params[0] = ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION];
1300 break;
1301 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
1302 CHECK_EXT1(SGI_color_table, "GetBooleanv");
1303 params[0] = ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION];
1304 break;
1305 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
1306 CHECK_EXT1(SGI_color_table, "GetBooleanv");
1307 params[0] = ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX];
1308 break;
1309 case GL_TEXTURE_COLOR_TABLE_SGI:
1310 CHECK_EXT1(SGI_texture_color_table, "GetBooleanv");
1311 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
1312 break;
1313 case GL_COLOR_SUM_EXT:
1314 CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetBooleanv");
1315 params[0] = ctx->Fog.ColorSumEnabled;
1316 break;
1317 case GL_CURRENT_SECONDARY_COLOR_EXT:
1318 CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
1319 {
1320 FLUSH_CURRENT(ctx, 0);
1321 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
1322 params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
1323 params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
1324 params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
1325 }
1326 break;
1327 case GL_SECONDARY_COLOR_ARRAY_EXT:
1328 CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
1329 params[0] = ctx->Array.ArrayObj->SecondaryColor.Enabled;
1330 break;
1331 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
1332 CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
1333 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Type);
1334 break;
1335 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
1336 CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
1337 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Stride);
1338 break;
1339 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
1340 CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
1341 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Size);
1342 break;
1343 case GL_CURRENT_FOG_COORDINATE_EXT:
1344 CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
1345 {
1346 FLUSH_CURRENT(ctx, 0);
1347 params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
1348 }
1349 break;
1350 case GL_FOG_COORDINATE_ARRAY_EXT:
1351 CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
1352 params[0] = ctx->Array.ArrayObj->FogCoord.Enabled;
1353 break;
1354 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
1355 CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
1356 params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.Type);
1357 break;
1358 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
1359 CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
1360 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.Stride);
1361 break;
1362 case GL_FOG_COORDINATE_SOURCE_EXT:
1363 CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
1364 params[0] = ENUM_TO_BOOLEAN(ctx->Fog.FogCoordinateSource);
1365 break;
1366 case GL_MAX_TEXTURE_LOD_BIAS_EXT:
1367 CHECK_EXT1(EXT_texture_lod_bias, "GetBooleanv");
1368 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureLodBias);
1369 break;
1370 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1371 CHECK_EXT1(EXT_texture_filter_anisotropic, "GetBooleanv");
1372 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureMaxAnisotropy);
1373 break;
1374 case GL_MULTISAMPLE_ARB:
1375 CHECK_EXT1(ARB_multisample, "GetBooleanv");
1376 params[0] = ctx->Multisample.Enabled;
1377 break;
1378 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
1379 CHECK_EXT1(ARB_multisample, "GetBooleanv");
1380 params[0] = ctx->Multisample.SampleAlphaToCoverage;
1381 break;
1382 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
1383 CHECK_EXT1(ARB_multisample, "GetBooleanv");
1384 params[0] = ctx->Multisample.SampleAlphaToOne;
1385 break;
1386 case GL_SAMPLE_COVERAGE_ARB:
1387 CHECK_EXT1(ARB_multisample, "GetBooleanv");
1388 params[0] = ctx->Multisample.SampleCoverage;
1389 break;
1390 case GL_SAMPLE_COVERAGE_VALUE_ARB:
1391 CHECK_EXT1(ARB_multisample, "GetBooleanv");
1392 params[0] = FLOAT_TO_BOOLEAN(ctx->Multisample.SampleCoverageValue);
1393 break;
1394 case GL_SAMPLE_COVERAGE_INVERT_ARB:
1395 CHECK_EXT1(ARB_multisample, "GetBooleanv");
1396 params[0] = ctx->Multisample.SampleCoverageInvert;
1397 break;
1398 case GL_SAMPLE_BUFFERS_ARB:
1399 CHECK_EXT1(ARB_multisample, "GetBooleanv");
1400 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.sampleBuffers);
1401 break;
1402 case GL_SAMPLES_ARB:
1403 CHECK_EXT1(ARB_multisample, "GetBooleanv");
1404 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.samples);
1405 break;
1406 case GL_RASTER_POSITION_UNCLIPPED_IBM:
1407 CHECK_EXT1(IBM_rasterpos_clip, "GetBooleanv");
1408 params[0] = ctx->Transform.RasterPositionUnclipped;
1409 break;
1410 case GL_POINT_SPRITE_NV:
1411 CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetBooleanv");
1412 params[0] = ctx->Point.PointSprite;
1413 break;
1414 case GL_POINT_SPRITE_R_MODE_NV:
1415 CHECK_EXT1(NV_point_sprite, "GetBooleanv");
1416 params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteRMode);
1417 break;
1418 case GL_POINT_SPRITE_COORD_ORIGIN:
1419 CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetBooleanv");
1420 params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteOrigin);
1421 break;
1422 case GL_GENERATE_MIPMAP_HINT_SGIS:
1423 CHECK_EXT1(SGIS_generate_mipmap, "GetBooleanv");
1424 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.GenerateMipmap);
1425 break;
1426 case GL_VERTEX_PROGRAM_BINDING_NV:
1427 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1428 params[0] = INT_TO_BOOLEAN((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
1429 break;
1430 case GL_VERTEX_ATTRIB_ARRAY0_NV:
1431 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1432 params[0] = ctx->Array.ArrayObj->VertexAttrib[0].Enabled;
1433 break;
1434 case GL_VERTEX_ATTRIB_ARRAY1_NV:
1435 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1436 params[0] = ctx->Array.ArrayObj->VertexAttrib[1].Enabled;
1437 break;
1438 case GL_VERTEX_ATTRIB_ARRAY2_NV:
1439 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1440 params[0] = ctx->Array.ArrayObj->VertexAttrib[2].Enabled;
1441 break;
1442 case GL_VERTEX_ATTRIB_ARRAY3_NV:
1443 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1444 params[0] = ctx->Array.ArrayObj->VertexAttrib[3].Enabled;
1445 break;
1446 case GL_VERTEX_ATTRIB_ARRAY4_NV:
1447 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1448 params[0] = ctx->Array.ArrayObj->VertexAttrib[4].Enabled;
1449 break;
1450 case GL_VERTEX_ATTRIB_ARRAY5_NV:
1451 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1452 params[0] = ctx->Array.ArrayObj->VertexAttrib[5].Enabled;
1453 break;
1454 case GL_VERTEX_ATTRIB_ARRAY6_NV:
1455 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1456 params[0] = ctx->Array.ArrayObj->VertexAttrib[6].Enabled;
1457 break;
1458 case GL_VERTEX_ATTRIB_ARRAY7_NV:
1459 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1460 params[0] = ctx->Array.ArrayObj->VertexAttrib[7].Enabled;
1461 break;
1462 case GL_VERTEX_ATTRIB_ARRAY8_NV:
1463 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1464 params[0] = ctx->Array.ArrayObj->VertexAttrib[8].Enabled;
1465 break;
1466 case GL_VERTEX_ATTRIB_ARRAY9_NV:
1467 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1468 params[0] = ctx->Array.ArrayObj->VertexAttrib[9].Enabled;
1469 break;
1470 case GL_VERTEX_ATTRIB_ARRAY10_NV:
1471 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1472 params[0] = ctx->Array.ArrayObj->VertexAttrib[10].Enabled;
1473 break;
1474 case GL_VERTEX_ATTRIB_ARRAY11_NV:
1475 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1476 params[0] = ctx->Array.ArrayObj->VertexAttrib[11].Enabled;
1477 break;
1478 case GL_VERTEX_ATTRIB_ARRAY12_NV:
1479 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1480 params[0] = ctx->Array.ArrayObj->VertexAttrib[12].Enabled;
1481 break;
1482 case GL_VERTEX_ATTRIB_ARRAY13_NV:
1483 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1484 params[0] = ctx->Array.ArrayObj->VertexAttrib[13].Enabled;
1485 break;
1486 case GL_VERTEX_ATTRIB_ARRAY14_NV:
1487 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1488 params[0] = ctx->Array.ArrayObj->VertexAttrib[14].Enabled;
1489 break;
1490 case GL_VERTEX_ATTRIB_ARRAY15_NV:
1491 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1492 params[0] = ctx->Array.ArrayObj->VertexAttrib[15].Enabled;
1493 break;
1494 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
1495 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1496 params[0] = ctx->Eval.Map1Attrib[0];
1497 break;
1498 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
1499 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1500 params[0] = ctx->Eval.Map1Attrib[1];
1501 break;
1502 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
1503 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1504 params[0] = ctx->Eval.Map1Attrib[2];
1505 break;
1506 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
1507 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1508 params[0] = ctx->Eval.Map1Attrib[3];
1509 break;
1510 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
1511 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1512 params[0] = ctx->Eval.Map1Attrib[4];
1513 break;
1514 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
1515 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1516 params[0] = ctx->Eval.Map1Attrib[5];
1517 break;
1518 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
1519 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1520 params[0] = ctx->Eval.Map1Attrib[6];
1521 break;
1522 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
1523 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1524 params[0] = ctx->Eval.Map1Attrib[7];
1525 break;
1526 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
1527 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1528 params[0] = ctx->Eval.Map1Attrib[8];
1529 break;
1530 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
1531 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1532 params[0] = ctx->Eval.Map1Attrib[9];
1533 break;
1534 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
1535 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1536 params[0] = ctx->Eval.Map1Attrib[10];
1537 break;
1538 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
1539 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1540 params[0] = ctx->Eval.Map1Attrib[11];
1541 break;
1542 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
1543 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1544 params[0] = ctx->Eval.Map1Attrib[12];
1545 break;
1546 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
1547 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1548 params[0] = ctx->Eval.Map1Attrib[13];
1549 break;
1550 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
1551 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1552 params[0] = ctx->Eval.Map1Attrib[14];
1553 break;
1554 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
1555 CHECK_EXT1(NV_vertex_program, "GetBooleanv");
1556 params[0] = ctx->Eval.Map1Attrib[15];
1557 break;
1558 case GL_FRAGMENT_PROGRAM_NV:
1559 CHECK_EXT1(NV_fragment_program, "GetBooleanv");
1560 params[0] = ctx->FragmentProgram.Enabled;
1561 break;
1562 case GL_FRAGMENT_PROGRAM_BINDING_NV:
1563 CHECK_EXT1(NV_fragment_program, "GetBooleanv");
1564 params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
1565 break;
1566 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
1567 CHECK_EXT1(NV_fragment_program, "GetBooleanv");
1568 params[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
1569 break;
1570 case GL_TEXTURE_RECTANGLE_NV:
1571 CHECK_EXT1(NV_texture_rectangle, "GetBooleanv");
1572 params[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);
1573 break;
1574 case GL_TEXTURE_BINDING_RECTANGLE_NV:
1575 CHECK_EXT1(NV_texture_rectangle, "GetBooleanv");
1576 params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);
1577 break;
1578 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
1579 CHECK_EXT1(NV_texture_rectangle, "GetBooleanv");
1580 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureRectSize);
1581 break;
1582 case GL_STENCIL_TEST_TWO_SIDE_EXT:
1583 CHECK_EXT1(EXT_stencil_two_side, "GetBooleanv");
1584 params[0] = ctx->Stencil.TestTwoSide;
1585 break;
1586 case GL_ACTIVE_STENCIL_FACE_EXT:
1587 CHECK_EXT1(EXT_stencil_two_side, "GetBooleanv");
1588 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
1589 break;
1590 case GL_MAX_SHININESS_NV:
1591 CHECK_EXT1(NV_light_max_exponent, "GetBooleanv");
1592 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxShininess);
1593 break;
1594 case GL_MAX_SPOT_EXPONENT_NV:
1595 CHECK_EXT1(NV_light_max_exponent, "GetBooleanv");
1596 params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxSpotExponent);
1597 break;
1598 case GL_ARRAY_BUFFER_BINDING_ARB:
1599 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1600 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayBufferObj->Name);
1601 break;
1602 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1603 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1604 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.BufferObj->Name);
1605 break;
1606 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1607 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1608 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.BufferObj->Name);
1609 break;
1610 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1611 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1612 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.BufferObj->Name);
1613 break;
1614 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1615 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1616 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Index.BufferObj->Name);
1617 break;
1618 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1619 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1620 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
1621 break;
1622 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1623 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1624 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name);
1625 break;
1626 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1627 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1628 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name);
1629 break;
1630 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1631 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1632 params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.BufferObj->Name);
1633 break;
1634 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1635 CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
1636 params[0] = INT_TO_BOOLEAN(ctx->Array.ElementArrayBufferObj->Name);
1637 break;
1638 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1639 CHECK_EXT1(EXT_pixel_buffer_object, "GetBooleanv");
1640 params[0] = INT_TO_BOOLEAN(ctx->Pack.BufferObj->Name);
1641 break;
1642 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1643 CHECK_EXT1(EXT_pixel_buffer_object, "GetBooleanv");
1644 params[0] = INT_TO_BOOLEAN(ctx->Unpack.BufferObj->Name);
1645 break;
1646 case GL_VERTEX_PROGRAM_ARB:
1647 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
1648 params[0] = ctx->VertexProgram.Enabled;
1649 break;
1650 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
1651 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
1652 params[0] = ctx->VertexProgram.PointSizeEnabled;
1653 break;
1654 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
1655 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
1656 params[0] = ctx->VertexProgram.TwoSideEnabled;
1657 break;
1658 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
1659 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
1660 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth);
1661 break;
1662 case GL_MAX_PROGRAM_MATRICES_ARB:
1663 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
1664 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices);
1665 break;
1666 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
1667 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
1668 params[0] = ctx->CurrentStack->Depth + 1;
1669 break;
1670 case GL_CURRENT_MATRIX_ARB:
1671 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetBooleanv");
1672 {
1673 const GLfloat *matrix = ctx->CurrentStack->Top->m;
1674 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1675 params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
1676 params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
1677 params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
1678 params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
1679 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1680 params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
1681 params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
1682 params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
1683 params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
1684 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1685 params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
1686 params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
1687 params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
1688 params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
1689 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1690 }
1691 break;
1692 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
1693 CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetBooleanv");
1694 {
1695 const GLfloat *matrix = ctx->CurrentStack->Top->m;
1696 params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
1697 params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
1698 params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
1699 params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
1700 params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
1701 params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
1702 params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
1703 params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
1704 params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
1705 params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
1706 params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
1707 params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
1708 params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
1709 params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
1710 params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
1711 params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
1712 }
1713 break;
1714 case GL_MAX_VERTEX_ATTRIBS_ARB:
1715 CHECK_EXT1(ARB_vertex_program, "GetBooleanv");
1716 params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxAttribs);
1717 break;
1718 case GL_PROGRAM_ERROR_POSITION_ARB:
1719 CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetBooleanv");
1720 params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos);
1721 break;
1722 case GL_FRAGMENT_PROGRAM_ARB:
1723 CHECK_EXT1(ARB_fragment_program, "GetBooleanv");
1724 params[0] = ctx->FragmentProgram.Enabled;
1725 break;
1726 case GL_MAX_TEXTURE_COORDS_ARB:
1727 CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetBooleanv");
1728 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits);
1729 break;
1730 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
1731 CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetBooleanv");
1732 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits);
1733 break;
1734 case GL_DEPTH_BOUNDS_TEST_EXT:
1735 CHECK_EXT1(EXT_depth_bounds_test, "GetBooleanv");
1736 params[0] = ctx->Depth.BoundsTest;
1737 break;
1738 case GL_DEPTH_BOUNDS_EXT:
1739 CHECK_EXT1(EXT_depth_bounds_test, "GetBooleanv");
1740 params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMin);
1741 params[1] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMax);
1742 break;
1743 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
1744 CHECK_EXT1(MESA_program_debug, "GetBooleanv");
1745 params[0] = ctx->FragmentProgram.CallbackEnabled;
1746 break;
1747 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
1748 CHECK_EXT1(MESA_program_debug, "GetBooleanv");
1749 params[0] = ctx->VertexProgram.CallbackEnabled;
1750 break;
1751 case GL_FRAGMENT_PROGRAM_POSITION_MESA:
1752 CHECK_EXT1(MESA_program_debug, "GetBooleanv");
1753 params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.CurrentPosition);
1754 break;
1755 case GL_VERTEX_PROGRAM_POSITION_MESA:
1756 CHECK_EXT1(MESA_program_debug, "GetBooleanv");
1757 params[0] = INT_TO_BOOLEAN(ctx->VertexProgram.CurrentPosition);
1758 break;
1759 case GL_MAX_DRAW_BUFFERS_ARB:
1760 CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
1761 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxDrawBuffers);
1762 break;
1763 case GL_DRAW_BUFFER0_ARB:
1764 CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
1765 params[0] = ENUM_TO_BOOLEAN(ctx->DrawBuffer->ColorDrawBuffer[0]);
1766 break;
1767 case GL_DRAW_BUFFER1_ARB:
1768 CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
1769 {
1770 GLenum buffer;
1771 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1772 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
1773 return;
1774 }
1775 buffer = ctx->DrawBuffer->ColorDrawBuffer[1];
1776 params[0] = ENUM_TO_BOOLEAN(buffer);
1777 }
1778 break;
1779 case GL_DRAW_BUFFER2_ARB:
1780 CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
1781 {
1782 GLenum buffer;
1783 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1784 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
1785 return;
1786 }
1787 buffer = ctx->DrawBuffer->ColorDrawBuffer[2];
1788 params[0] = ENUM_TO_BOOLEAN(buffer);
1789 }
1790 break;
1791 case GL_DRAW_BUFFER3_ARB:
1792 CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
1793 {
1794 GLenum buffer;
1795 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1796 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
1797 return;
1798 }
1799 buffer = ctx->DrawBuffer->ColorDrawBuffer[3];
1800 params[0] = ENUM_TO_BOOLEAN(buffer);
1801 }
1802 break;
1803 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
1804 CHECK_EXT1(OES_read_format, "GetBooleanv");
1805 params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadType);
1806 break;
1807 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
1808 CHECK_EXT1(OES_read_format, "GetBooleanv");
1809 params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadFormat);
1810 break;
1811 case GL_NUM_FRAGMENT_REGISTERS_ATI:
1812 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1813 params[0] = INT_TO_BOOLEAN(6);
1814 break;
1815 case GL_NUM_FRAGMENT_CONSTANTS_ATI:
1816 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1817 params[0] = INT_TO_BOOLEAN(8);
1818 break;
1819 case GL_NUM_PASSES_ATI:
1820 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1821 params[0] = INT_TO_BOOLEAN(2);
1822 break;
1823 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
1824 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1825 params[0] = INT_TO_BOOLEAN(8);
1826 break;
1827 case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
1828 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1829 params[0] = INT_TO_BOOLEAN(16);
1830 break;
1831 case GL_COLOR_ALPHA_PAIRING_ATI:
1832 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1833 params[0] = GL_TRUE;
1834 break;
1835 case GL_NUM_LOOPBACK_COMPONENTS_ATI:
1836 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1837 params[0] = INT_TO_BOOLEAN(3);
1838 break;
1839 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
1840 CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
1841 params[0] = INT_TO_BOOLEAN(3);
1842 break;
1843 case GL_STENCIL_BACK_FUNC:
1844 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[1]);
1845 break;
1846 case GL_STENCIL_BACK_VALUE_MASK:
1847 params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[1]);
1848 break;
1849 case GL_STENCIL_BACK_WRITEMASK:
1850 params[0] = INT_TO_BOOLEAN(ctx->Stencil.WriteMask[1]);
1851 break;
1852 case GL_STENCIL_BACK_REF:
1853 params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[1]);
1854 break;
1855 case GL_STENCIL_BACK_FAIL:
1856 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[1]);
1857 break;
1858 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1859 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[1]);
1860 break;
1861 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1862 params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[1]);
1863 break;
1864 case GL_FRAMEBUFFER_BINDING_EXT:
1865 CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
1866 params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Name);
1867 break;
1868 case GL_RENDERBUFFER_BINDING_EXT:
1869 CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
1870 params[0] = INT_TO_BOOLEAN(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
1871 break;
1872 case GL_MAX_COLOR_ATTACHMENTS_EXT:
1873 CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
1874 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxColorAttachments);
1875 break;
1876 case GL_MAX_RENDERBUFFER_SIZE_EXT:
1877 CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
1878 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize);
1879 break;
1880 case GL_READ_FRAMEBUFFER_BINDING_EXT:
1881 CHECK_EXT1(EXT_framebuffer_blit, "GetBooleanv");
1882 params[0] = INT_TO_BOOLEAN(ctx->ReadBuffer->Name);
1883 break;
1884 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
1885 CHECK_EXT1(ARB_fragment_shader, "GetBooleanv");
1886 params[0] = INT_TO_BOOLEAN(ctx->Const.FragmentProgram.MaxUniformComponents);
1887 break;
1888 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
1889 CHECK_EXT1(ARB_fragment_shader, "GetBooleanv");
1890 params[0] = ENUM_TO_BOOLEAN(ctx->Hint.FragmentShaderDerivative);
1891 break;
1892 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
1893 CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
1894 params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxUniformComponents);
1895 break;
1896 case GL_MAX_VARYING_FLOATS_ARB:
1897 CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
1898 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVarying * 4);
1899 break;
1900 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
1901 CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
1902 params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVertexTextureImageUnits);
1903 break;
1904 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
1905 CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
1906 params[0] = INT_TO_BOOLEAN(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
1907 break;
1908 case GL_CURRENT_PROGRAM:
1909 CHECK_EXT1(ARB_shader_objects, "GetBooleanv");
1910 params[0] = INT_TO_BOOLEAN(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0);
1911 break;
1912 default:
1913 _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
1914 }
1915 }
1916
1917 void GLAPIENTRY
1918 _mesa_GetFloatv( GLenum pname, GLfloat *params )
1919 {
1920 GET_CURRENT_CONTEXT(ctx);
1921 ASSERT_OUTSIDE_BEGIN_END(ctx);
1922
1923 if (!params)
1924 return;
1925
1926 if (ctx->NewState)
1927 _mesa_update_state(ctx);
1928
1929 if (ctx->Driver.GetFloatv &&
1930 ctx->Driver.GetFloatv(ctx, pname, params))
1931 return;
1932
1933 switch (pname) {
1934 case GL_ACCUM_RED_BITS:
1935 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumRedBits);
1936 break;
1937 case GL_ACCUM_GREEN_BITS:
1938 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumGreenBits);
1939 break;
1940 case GL_ACCUM_BLUE_BITS:
1941 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumBlueBits);
1942 break;
1943 case GL_ACCUM_ALPHA_BITS:
1944 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumAlphaBits);
1945 break;
1946 case GL_ACCUM_CLEAR_VALUE:
1947 params[0] = ctx->Accum.ClearColor[0];
1948 params[1] = ctx->Accum.ClearColor[1];
1949 params[2] = ctx->Accum.ClearColor[2];
1950 params[3] = ctx->Accum.ClearColor[3];
1951 break;
1952 case GL_ALPHA_BIAS:
1953 params[0] = ctx->Pixel.AlphaBias;
1954 break;
1955 case GL_ALPHA_BITS:
1956 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.alphaBits);
1957 break;
1958 case GL_ALPHA_SCALE:
1959 params[0] = ctx->Pixel.AlphaScale;
1960 break;
1961 case GL_ALPHA_TEST:
1962 params[0] = BOOLEAN_TO_FLOAT(ctx->Color.AlphaEnabled);
1963 break;
1964 case GL_ALPHA_TEST_FUNC:
1965 params[0] = ENUM_TO_FLOAT(ctx->Color.AlphaFunc);
1966 break;
1967 case GL_ALPHA_TEST_REF:
1968 params[0] = ctx->Color.AlphaRef;
1969 break;
1970 case GL_ATTRIB_STACK_DEPTH:
1971 params[0] = (GLfloat)(ctx->AttribStackDepth);
1972 break;
1973 case GL_AUTO_NORMAL:
1974 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.AutoNormal);
1975 break;
1976 case GL_AUX_BUFFERS:
1977 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.numAuxBuffers);
1978 break;
1979 case GL_BLEND:
1980 params[0] = BOOLEAN_TO_FLOAT(ctx->Color.BlendEnabled);
1981 break;
1982 case GL_BLEND_DST:
1983 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
1984 break;
1985 case GL_BLEND_SRC:
1986 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
1987 break;
1988 case GL_BLEND_SRC_RGB_EXT:
1989 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
1990 break;
1991 case GL_BLEND_DST_RGB_EXT:
1992 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
1993 break;
1994 case GL_BLEND_SRC_ALPHA_EXT:
1995 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcA);
1996 break;
1997 case GL_BLEND_DST_ALPHA_EXT:
1998 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstA);
1999 break;
2000 case GL_BLEND_EQUATION:
2001 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationRGB );
2002 break;
2003 case GL_BLEND_EQUATION_ALPHA_EXT:
2004 params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationA );
2005 break;
2006 case GL_BLEND_COLOR_EXT:
2007 params[0] = ctx->Color.BlendColor[0];
2008 params[1] = ctx->Color.BlendColor[1];
2009 params[2] = ctx->Color.BlendColor[2];
2010 params[3] = ctx->Color.BlendColor[3];
2011 break;
2012 case GL_BLUE_BIAS:
2013 params[0] = ctx->Pixel.BlueBias;
2014 break;
2015 case GL_BLUE_BITS:
2016 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.blueBits);
2017 break;
2018 case GL_BLUE_SCALE:
2019 params[0] = ctx->Pixel.BlueScale;
2020 break;
2021 case GL_CLIENT_ATTRIB_STACK_DEPTH:
2022 params[0] = (GLfloat)(ctx->ClientAttribStackDepth);
2023 break;
2024 case GL_CLIP_PLANE0:
2025 params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
2026 break;
2027 case GL_CLIP_PLANE1:
2028 params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 1) & 1);
2029 break;
2030 case GL_CLIP_PLANE2:
2031 params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 2) & 1);
2032 break;
2033 case GL_CLIP_PLANE3:
2034 params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 3) & 1);
2035 break;
2036 case GL_CLIP_PLANE4:
2037 params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 4) & 1);
2038 break;
2039 case GL_CLIP_PLANE5:
2040 params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 5) & 1);
2041 break;
2042 case GL_COLOR_CLEAR_VALUE:
2043 params[0] = ctx->Color.ClearColor[0];
2044 params[1] = ctx->Color.ClearColor[1];
2045 params[2] = ctx->Color.ClearColor[2];
2046 params[3] = ctx->Color.ClearColor[3];
2047 break;
2048 case GL_COLOR_MATERIAL:
2049 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.ColorMaterialEnabled);
2050 break;
2051 case GL_COLOR_MATERIAL_FACE:
2052 params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialFace);
2053 break;
2054 case GL_COLOR_MATERIAL_PARAMETER:
2055 params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialMode);
2056 break;
2057 case GL_COLOR_WRITEMASK:
2058 params[0] = (GLfloat)(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
2059 params[1] = (GLfloat)(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
2060 params[2] = (GLfloat)(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
2061 params[3] = (GLfloat)(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
2062 break;
2063 case GL_CULL_FACE:
2064 params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.CullFlag);
2065 break;
2066 case GL_CULL_FACE_MODE:
2067 params[0] = ENUM_TO_FLOAT(ctx->Polygon.CullFaceMode);
2068 break;
2069 case GL_CURRENT_COLOR:
2070 {
2071 FLUSH_CURRENT(ctx, 0);
2072 params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];
2073 params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];
2074 params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];
2075 params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
2076 }
2077 break;
2078 case GL_CURRENT_INDEX:
2079 {
2080 FLUSH_CURRENT(ctx, 0);
2081 params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0];
2082 }
2083 break;
2084 case GL_CURRENT_NORMAL:
2085 {
2086 FLUSH_CURRENT(ctx, 0);
2087 params[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0];
2088 params[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1];
2089 params[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2];
2090 }
2091 break;
2092 case GL_CURRENT_RASTER_COLOR:
2093 params[0] = ctx->Current.RasterColor[0];
2094 params[1] = ctx->Current.RasterColor[1];
2095 params[2] = ctx->Current.RasterColor[2];
2096 params[3] = ctx->Current.RasterColor[3];
2097 break;
2098 case GL_CURRENT_RASTER_DISTANCE:
2099 params[0] = ctx->Current.RasterDistance;
2100 break;
2101 case GL_CURRENT_RASTER_INDEX:
2102 params[0] = ctx->Current.RasterIndex;
2103 break;
2104 case GL_CURRENT_RASTER_POSITION:
2105 params[0] = ctx->Current.RasterPos[0];
2106 params[1] = ctx->Current.RasterPos[1];
2107 params[2] = ctx->Current.RasterPos[2];
2108 params[3] = ctx->Current.RasterPos[3];
2109 break;
2110 case GL_CURRENT_RASTER_SECONDARY_COLOR:
2111 params[0] = ctx->Current.RasterSecondaryColor[0];
2112 params[1] = ctx->Current.RasterSecondaryColor[1];
2113 params[2] = ctx->Current.RasterSecondaryColor[2];
2114 params[3] = ctx->Current.RasterSecondaryColor[3];
2115 break;
2116 case GL_CURRENT_RASTER_TEXTURE_COORDS:
2117 {
2118 const GLuint texUnit = ctx->Texture.CurrentUnit;
2119 params[0] = ctx->Current.RasterTexCoords[texUnit][0];
2120 params[1] = ctx->Current.RasterTexCoords[texUnit][1];
2121 params[2] = ctx->Current.RasterTexCoords[texUnit][2];
2122 params[3] = ctx->Current.RasterTexCoords[texUnit][3];
2123 }
2124 break;
2125 case GL_CURRENT_RASTER_POSITION_VALID:
2126 params[0] = BOOLEAN_TO_FLOAT(ctx->Current.RasterPosValid);
2127 break;
2128 case GL_CURRENT_TEXTURE_COORDS:
2129 {
2130 const GLuint texUnit = ctx->Texture.CurrentUnit;
2131 params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
2132 params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
2133 params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
2134 params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3];
2135 }
2136 break;
2137 case GL_DEPTH_BIAS:
2138 params[0] = ctx->Pixel.DepthBias;
2139 break;
2140 case GL_DEPTH_BITS:
2141 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits);
2142 break;
2143 case GL_DEPTH_CLEAR_VALUE:
2144 params[0] = ctx->Depth.Clear;
2145 break;
2146 case GL_DEPTH_FUNC:
2147 params[0] = ENUM_TO_FLOAT(ctx->Depth.Func);
2148 break;
2149 case GL_DEPTH_RANGE:
2150 params[0] = ctx->Viewport.Near;
2151 params[1] = ctx->Viewport.Far;
2152 break;
2153 case GL_DEPTH_SCALE:
2154 params[0] = ctx->Pixel.DepthScale;
2155 break;
2156 case GL_DEPTH_TEST:
2157 params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Test);
2158 break;
2159 case GL_DEPTH_WRITEMASK:
2160 params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Mask);
2161 break;
2162 case GL_DITHER:
2163 params[0] = BOOLEAN_TO_FLOAT(ctx->Color.DitherFlag);
2164 break;
2165 case GL_DOUBLEBUFFER:
2166 params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.doubleBufferMode);
2167 break;
2168 case GL_DRAW_BUFFER:
2169 params[0] = ENUM_TO_FLOAT(ctx->DrawBuffer->ColorDrawBuffer[0]);
2170 break;
2171 case GL_EDGE_FLAG:
2172 {
2173 FLUSH_CURRENT(ctx, 0);
2174 params[0] = BOOLEAN_TO_FLOAT((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0));
2175 }
2176 break;
2177 case GL_FEEDBACK_BUFFER_SIZE:
2178 params[0] = (GLfloat)(ctx->Feedback.BufferSize);
2179 break;
2180 case GL_FEEDBACK_BUFFER_TYPE:
2181 params[0] = ENUM_TO_FLOAT(ctx->Feedback.Type);
2182 break;
2183 case GL_FOG:
2184 params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.Enabled);
2185 break;
2186 case GL_FOG_COLOR:
2187 params[0] = ctx->Fog.Color[0];
2188 params[1] = ctx->Fog.Color[1];
2189 params[2] = ctx->Fog.Color[2];
2190 params[3] = ctx->Fog.Color[3];
2191 break;
2192 case GL_FOG_DENSITY:
2193 params[0] = ctx->Fog.Density;
2194 break;
2195 case GL_FOG_END:
2196 params[0] = ctx->Fog.End;
2197 break;
2198 case GL_FOG_HINT:
2199 params[0] = ENUM_TO_FLOAT(ctx->Hint.Fog);
2200 break;
2201 case GL_FOG_INDEX:
2202 params[0] = ctx->Fog.Index;
2203 break;
2204 case GL_FOG_MODE:
2205 params[0] = ENUM_TO_FLOAT(ctx->Fog.Mode);
2206 break;
2207 case GL_FOG_START:
2208 params[0] = ctx->Fog.Start;
2209 break;
2210 case GL_FRONT_FACE:
2211 params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontFace);
2212 break;
2213 case GL_GREEN_BIAS:
2214 params[0] = ctx->Pixel.GreenBias;
2215 break;
2216 case GL_GREEN_BITS:
2217 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.greenBits);
2218 break;
2219 case GL_GREEN_SCALE:
2220 params[0] = ctx->Pixel.GreenScale;
2221 break;
2222 case GL_INDEX_BITS:
2223 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.indexBits);
2224 break;
2225 case GL_INDEX_CLEAR_VALUE:
2226 params[0] = (GLfloat)(ctx->Color.ClearIndex);
2227 break;
2228 case GL_INDEX_MODE:
2229 params[0] = BOOLEAN_TO_FLOAT(!ctx->DrawBuffer->Visual.rgbMode);
2230 break;
2231 case GL_INDEX_OFFSET:
2232 params[0] = (GLfloat)(ctx->Pixel.IndexOffset);
2233 break;
2234 case GL_INDEX_SHIFT:
2235 params[0] = (GLfloat)(ctx->Pixel.IndexShift);
2236 break;
2237 case GL_INDEX_WRITEMASK:
2238 params[0] = (GLfloat)(ctx->Color.IndexMask);
2239 break;
2240 case GL_LIGHT0:
2241 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[0].Enabled);
2242 break;
2243 case GL_LIGHT1:
2244 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[1].Enabled);
2245 break;
2246 case GL_LIGHT2:
2247 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[2].Enabled);
2248 break;
2249 case GL_LIGHT3:
2250 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[3].Enabled);
2251 break;
2252 case GL_LIGHT4:
2253 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[4].Enabled);
2254 break;
2255 case GL_LIGHT5:
2256 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[5].Enabled);
2257 break;
2258 case GL_LIGHT6:
2259 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[6].Enabled);
2260 break;
2261 case GL_LIGHT7:
2262 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[7].Enabled);
2263 break;
2264 case GL_LIGHTING:
2265 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Enabled);
2266 break;
2267 case GL_LIGHT_MODEL_AMBIENT:
2268 params[0] = ctx->Light.Model.Ambient[0];
2269 params[1] = ctx->Light.Model.Ambient[1];
2270 params[2] = ctx->Light.Model.Ambient[2];
2271 params[3] = ctx->Light.Model.Ambient[3];
2272 break;
2273 case GL_LIGHT_MODEL_COLOR_CONTROL:
2274 params[0] = ENUM_TO_FLOAT(ctx->Light.Model.ColorControl);
2275 break;
2276 case GL_LIGHT_MODEL_LOCAL_VIEWER:
2277 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.LocalViewer);
2278 break;
2279 case GL_LIGHT_MODEL_TWO_SIDE:
2280 params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.TwoSide);
2281 break;
2282 case GL_LINE_SMOOTH:
2283 params[0] = BOOLEAN_TO_FLOAT(ctx->Line.SmoothFlag);
2284 break;
2285 case GL_LINE_SMOOTH_HINT:
2286 params[0] = ENUM_TO_FLOAT(ctx->Hint.LineSmooth);
2287 break;
2288 case GL_LINE_STIPPLE:
2289 params[0] = BOOLEAN_TO_FLOAT(ctx->Line.StippleFlag);
2290 break;
2291 case GL_LINE_STIPPLE_PATTERN:
2292 params[0] = (GLfloat)(ctx->Line.StipplePattern);
2293 break;
2294 case GL_LINE_STIPPLE_REPEAT:
2295 params[0] = (GLfloat)(ctx->Line.StippleFactor);
2296 break;
2297 case GL_LINE_WIDTH:
2298 params[0] = ctx->Line.Width;
2299 break;
2300 case GL_LINE_WIDTH_GRANULARITY:
2301 params[0] = ctx->Const.LineWidthGranularity;
2302 break;
2303 case GL_LINE_WIDTH_RANGE:
2304 params[0] = ctx->Const.MinLineWidthAA;
2305 params[1] = ctx->Const.MaxLineWidthAA;
2306 break;
2307 case GL_ALIASED_LINE_WIDTH_RANGE:
2308 params[0] = ctx->Const.MinLineWidth;
2309 params[1] = ctx->Const.MaxLineWidth;
2310 break;
2311 case GL_LIST_BASE:
2312 params[0] = (GLfloat)(ctx->List.ListBase);
2313 break;
2314 case GL_LIST_INDEX:
2315 params[0] = (GLfloat)(ctx->ListState.CurrentListNum);
2316 break;
2317 case GL_LIST_MODE:
2318 {
2319 GLenum mode;
2320 if (!ctx->CompileFlag)
2321 mode = 0;
2322 else if (ctx->ExecuteFlag)
2323 mode = GL_COMPILE_AND_EXECUTE;
2324 else
2325 mode = GL_COMPILE;
2326 params[0] = ENUM_TO_FLOAT(mode);
2327 }
2328 break;
2329 case GL_INDEX_LOGIC_OP:
2330 params[0] = BOOLEAN_TO_FLOAT(ctx->Color.IndexLogicOpEnabled);
2331 break;
2332 case GL_COLOR_LOGIC_OP:
2333 params[0] = BOOLEAN_TO_FLOAT(ctx->Color.ColorLogicOpEnabled);
2334 break;
2335 case GL_LOGIC_OP_MODE:
2336 params[0] = ENUM_TO_FLOAT(ctx->Color.LogicOp);
2337 break;
2338 case GL_MAP1_COLOR_4:
2339 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Color4);
2340 break;
2341 case GL_MAP1_GRID_DOMAIN:
2342 params[0] = ctx->Eval.MapGrid1u1;
2343 params[1] = ctx->Eval.MapGrid1u2;
2344 break;
2345 case GL_MAP1_GRID_SEGMENTS:
2346 params[0] = (GLfloat)(ctx->Eval.MapGrid1un);
2347 break;
2348 case GL_MAP1_INDEX:
2349 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Index);
2350 break;
2351 case GL_MAP1_NORMAL:
2352 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Normal);
2353 break;
2354 case GL_MAP1_TEXTURE_COORD_1:
2355 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord1);
2356 break;
2357 case GL_MAP1_TEXTURE_COORD_2:
2358 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord2);
2359 break;
2360 case GL_MAP1_TEXTURE_COORD_3:
2361 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord3);
2362 break;
2363 case GL_MAP1_TEXTURE_COORD_4:
2364 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord4);
2365 break;
2366 case GL_MAP1_VERTEX_3:
2367 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex3);
2368 break;
2369 case GL_MAP1_VERTEX_4:
2370 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex4);
2371 break;
2372 case GL_MAP2_COLOR_4:
2373 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Color4);
2374 break;
2375 case GL_MAP2_GRID_DOMAIN:
2376 params[0] = ctx->Eval.MapGrid2u1;
2377 params[1] = ctx->Eval.MapGrid2u2;
2378 params[2] = ctx->Eval.MapGrid2v1;
2379 params[3] = ctx->Eval.MapGrid2v2;
2380 break;
2381 case GL_MAP2_GRID_SEGMENTS:
2382 params[0] = (GLfloat)(ctx->Eval.MapGrid2un);
2383 params[1] = (GLfloat)(ctx->Eval.MapGrid2vn);
2384 break;
2385 case GL_MAP2_INDEX:
2386 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Index);
2387 break;
2388 case GL_MAP2_NORMAL:
2389 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Normal);
2390 break;
2391 case GL_MAP2_TEXTURE_COORD_1:
2392 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord1);
2393 break;
2394 case GL_MAP2_TEXTURE_COORD_2:
2395 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord2);
2396 break;
2397 case GL_MAP2_TEXTURE_COORD_3:
2398 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord3);
2399 break;
2400 case GL_MAP2_TEXTURE_COORD_4:
2401 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord4);
2402 break;
2403 case GL_MAP2_VERTEX_3:
2404 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex3);
2405 break;
2406 case GL_MAP2_VERTEX_4:
2407 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex4);
2408 break;
2409 case GL_MAP_COLOR:
2410 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapColorFlag);
2411 break;
2412 case GL_MAP_STENCIL:
2413 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapStencilFlag);
2414 break;
2415 case GL_MATRIX_MODE:
2416 params[0] = ENUM_TO_FLOAT(ctx->Transform.MatrixMode);
2417 break;
2418 case GL_MAX_ATTRIB_STACK_DEPTH:
2419 params[0] = (GLfloat)(MAX_ATTRIB_STACK_DEPTH);
2420 break;
2421 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
2422 params[0] = (GLfloat)(MAX_CLIENT_ATTRIB_STACK_DEPTH);
2423 break;
2424 case GL_MAX_CLIP_PLANES:
2425 params[0] = (GLfloat)(ctx->Const.MaxClipPlanes);
2426 break;
2427 case GL_MAX_ELEMENTS_VERTICES:
2428 params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize);
2429 break;
2430 case GL_MAX_ELEMENTS_INDICES:
2431 params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize);
2432 break;
2433 case GL_MAX_EVAL_ORDER:
2434 params[0] = (GLfloat)(MAX_EVAL_ORDER);
2435 break;
2436 case GL_MAX_LIGHTS:
2437 params[0] = (GLfloat)(ctx->Const.MaxLights);
2438 break;
2439 case GL_MAX_LIST_NESTING:
2440 params[0] = (GLfloat)(MAX_LIST_NESTING);
2441 break;
2442 case GL_MAX_MODELVIEW_STACK_DEPTH:
2443 params[0] = (GLfloat)(MAX_MODELVIEW_STACK_DEPTH);
2444 break;
2445 case GL_MAX_NAME_STACK_DEPTH:
2446 params[0] = (GLfloat)(MAX_NAME_STACK_DEPTH);
2447 break;
2448 case GL_MAX_PIXEL_MAP_TABLE:
2449 params[0] = (GLfloat)(MAX_PIXEL_MAP_TABLE);
2450 break;
2451 case GL_MAX_PROJECTION_STACK_DEPTH:
2452 params[0] = (GLfloat)(MAX_PROJECTION_STACK_DEPTH);
2453 break;
2454 case GL_MAX_TEXTURE_SIZE:
2455 params[0] = (GLfloat)(1 << (ctx->Const.MaxTextureLevels - 1));
2456 break;
2457 case GL_MAX_3D_TEXTURE_SIZE:
2458 params[0] = (GLfloat)(1 << (ctx->Const.Max3DTextureLevels - 1));
2459 break;
2460 case GL_MAX_TEXTURE_STACK_DEPTH:
2461 params[0] = (GLfloat)(MAX_TEXTURE_STACK_DEPTH);
2462 break;
2463 case GL_MAX_VIEWPORT_DIMS:
2464 params[0] = (GLfloat)(ctx->Const.MaxViewportWidth);
2465 params[1] = (GLfloat)(ctx->Const.MaxViewportHeight);
2466 break;
2467 case GL_MODELVIEW_MATRIX:
2468 {
2469 const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
2470 params[0] = matrix[0];
2471 params[1] = matrix[1];
2472 params[2] = matrix[2];
2473 params[3] = matrix[3];
2474 params[4] = matrix[4];
2475 params[5] = matrix[5];
2476 params[6] = matrix[6];
2477 params[7] = matrix[7];
2478 params[8] = matrix[8];
2479 params[9] = matrix[9];
2480 params[10] = matrix[10];
2481 params[11] = matrix[11];
2482 params[12] = matrix[12];
2483 params[13] = matrix[13];
2484 params[14] = matrix[14];
2485 params[15] = matrix[15];
2486 }
2487 break;
2488 case GL_MODELVIEW_STACK_DEPTH:
2489 params[0] = (GLfloat)(ctx->ModelviewMatrixStack.Depth + 1);
2490 break;
2491 case GL_NAME_STACK_DEPTH:
2492 params[0] = (GLfloat)(ctx->Select.NameStackDepth);
2493 break;
2494 case GL_NORMALIZE:
2495 params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.Normalize);
2496 break;
2497 case GL_PACK_ALIGNMENT:
2498 params[0] = (GLfloat)(ctx->Pack.Alignment);
2499 break;
2500 case GL_PACK_LSB_FIRST:
2501 params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.LsbFirst);
2502 break;
2503 case GL_PACK_ROW_LENGTH:
2504 params[0] = (GLfloat)(ctx->Pack.RowLength);
2505 break;
2506 case GL_PACK_SKIP_PIXELS:
2507 params[0] = (GLfloat)(ctx->Pack.SkipPixels);
2508 break;
2509 case GL_PACK_SKIP_ROWS:
2510 params[0] = (GLfloat)(ctx->Pack.SkipRows);
2511 break;
2512 case GL_PACK_SWAP_BYTES:
2513 params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.SwapBytes);
2514 break;
2515 case GL_PACK_SKIP_IMAGES_EXT:
2516 params[0] = (GLfloat)(ctx->Pack.SkipImages);
2517 break;
2518 case GL_PACK_IMAGE_HEIGHT_EXT:
2519 params[0] = (GLfloat)(ctx->Pack.ImageHeight);
2520 break;
2521 case GL_PACK_INVERT_MESA:
2522 params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.Invert);
2523 break;
2524 case GL_PERSPECTIVE_CORRECTION_HINT:
2525 params[0] = ENUM_TO_FLOAT(ctx->Hint.PerspectiveCorrection);
2526 break;
2527 case GL_PIXEL_MAP_A_TO_A_SIZE:
2528 params[0] = (GLfloat)(ctx->PixelMaps.AtoA.Size);
2529 break;
2530 case GL_PIXEL_MAP_B_TO_B_SIZE:
2531 params[0] = (GLfloat)(ctx->PixelMaps.BtoB.Size);
2532 break;
2533 case GL_PIXEL_MAP_G_TO_G_SIZE:
2534 params[0] = (GLfloat)(ctx->PixelMaps.GtoG.Size);
2535 break;
2536 case GL_PIXEL_MAP_I_TO_A_SIZE:
2537 params[0] = (GLfloat)(ctx->PixelMaps.ItoA.Size);
2538 break;
2539 case GL_PIXEL_MAP_I_TO_B_SIZE:
2540 params[0] = (GLfloat)(ctx->PixelMaps.ItoB.Size);
2541 break;
2542 case GL_PIXEL_MAP_I_TO_G_SIZE:
2543 params[0] = (GLfloat)(ctx->PixelMaps.ItoG.Size);
2544 break;
2545 case GL_PIXEL_MAP_I_TO_I_SIZE:
2546 params[0] = (GLfloat)(ctx->PixelMaps.ItoI.Size);
2547 break;
2548 case GL_PIXEL_MAP_I_TO_R_SIZE:
2549 params[0] = (GLfloat)(ctx->PixelMaps.ItoR.Size);
2550 break;
2551 case GL_PIXEL_MAP_R_TO_R_SIZE:
2552 params[0] = (GLfloat)(ctx->PixelMaps.RtoR.Size);
2553 break;
2554 case GL_PIXEL_MAP_S_TO_S_SIZE:
2555 params[0] = (GLfloat)(ctx->PixelMaps.StoS.Size);
2556 break;
2557 case GL_POINT_SIZE:
2558 params[0] = ctx->Point.Size;
2559 break;
2560 case GL_POINT_SIZE_GRANULARITY:
2561 params[0] = ctx->Const.PointSizeGranularity;
2562 break;
2563 case GL_POINT_SIZE_RANGE:
2564 params[0] = ctx->Const.MinPointSizeAA;
2565 params[1] = ctx->Const.MaxPointSizeAA;
2566 break;
2567 case GL_ALIASED_POINT_SIZE_RANGE:
2568 params[0] = ctx->Const.MinPointSize;
2569 params[1] = ctx->Const.MaxPointSize;
2570 break;
2571 case GL_POINT_SMOOTH:
2572 params[0] = BOOLEAN_TO_FLOAT(ctx->Point.SmoothFlag);
2573 break;
2574 case GL_POINT_SMOOTH_HINT:
2575 params[0] = ENUM_TO_FLOAT(ctx->Hint.PointSmooth);
2576 break;
2577 case GL_POINT_SIZE_MIN_EXT:
2578 params[0] = ctx->Point.MinSize;
2579 break;
2580 case GL_POINT_SIZE_MAX_EXT:
2581 params[0] = ctx->Point.MaxSize;
2582 break;
2583 case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
2584 params[0] = ctx->Point.Threshold;
2585 break;
2586 case GL_DISTANCE_ATTENUATION_EXT:
2587 params[0] = ctx->Point.Params[0];
2588 params[1] = ctx->Point.Params[1];
2589 params[2] = ctx->Point.Params[2];
2590 break;
2591 case GL_POLYGON_MODE:
2592 params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontMode);
2593 params[1] = ENUM_TO_FLOAT(ctx->Polygon.BackMode);
2594 break;
2595 case GL_POLYGON_OFFSET_BIAS_EXT:
2596 params[0] = ctx->Polygon.OffsetUnits;
2597 break;
2598 case GL_POLYGON_OFFSET_FACTOR:
2599 params[0] = ctx->Polygon.OffsetFactor ;
2600 break;
2601 case GL_POLYGON_OFFSET_UNITS:
2602 params[0] = ctx->Polygon.OffsetUnits ;
2603 break;
2604 case GL_POLYGON_OFFSET_POINT:
2605 params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetPoint);
2606 break;
2607 case GL_POLYGON_OFFSET_LINE:
2608 params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetLine);
2609 break;
2610 case GL_POLYGON_OFFSET_FILL:
2611 params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetFill);
2612 break;
2613 case GL_POLYGON_SMOOTH:
2614 params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.SmoothFlag);
2615 break;
2616 case GL_POLYGON_SMOOTH_HINT:
2617 params[0] = ENUM_TO_FLOAT(ctx->Hint.PolygonSmooth);
2618 break;
2619 case GL_POLYGON_STIPPLE:
2620 params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.StippleFlag);
2621 break;
2622 case GL_PROJECTION_MATRIX:
2623 {
2624 const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
2625 params[0] = matrix[0];
2626 params[1] = matrix[1];
2627 params[2] = matrix[2];
2628 params[3] = matrix[3];
2629 params[4] = matrix[4];
2630 params[5] = matrix[5];
2631 params[6] = matrix[6];
2632 params[7] = matrix[7];
2633 params[8] = matrix[8];
2634 params[9] = matrix[9];
2635 params[10] = matrix[10];
2636 params[11] = matrix[11];
2637 params[12] = matrix[12];
2638 params[13] = matrix[13];
2639 params[14] = matrix[14];
2640 params[15] = matrix[15];
2641 }
2642 break;
2643 case GL_PROJECTION_STACK_DEPTH:
2644 params[0] = (GLfloat)(ctx->ProjectionMatrixStack.Depth + 1);
2645 break;
2646 case GL_READ_BUFFER:
2647 params[0] = ENUM_TO_FLOAT(ctx->ReadBuffer->ColorReadBuffer);
2648 break;
2649 case GL_RED_BIAS:
2650 params[0] = ctx->Pixel.RedBias;
2651 break;
2652 case GL_RED_BITS:
2653 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.redBits);
2654 break;
2655 case GL_RED_SCALE:
2656 params[0] = ctx->Pixel.RedScale;
2657 break;
2658 case GL_RENDER_MODE:
2659 params[0] = ENUM_TO_FLOAT(ctx->RenderMode);
2660 break;
2661 case GL_RESCALE_NORMAL:
2662 params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RescaleNormals);
2663 break;
2664 case GL_RGBA_MODE:
2665 params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.rgbMode);
2666 break;
2667 case GL_SCISSOR_BOX:
2668 params[0] = (GLfloat)(ctx->Scissor.X);
2669 params[1] = (GLfloat)(ctx->Scissor.Y);
2670 params[2] = (GLfloat)(ctx->Scissor.Width);
2671 params[3] = (GLfloat)(ctx->Scissor.Height);
2672 break;
2673 case GL_SCISSOR_TEST:
2674 params[0] = BOOLEAN_TO_FLOAT(ctx->Scissor.Enabled);
2675 break;
2676 case GL_SELECTION_BUFFER_SIZE:
2677 params[0] = (GLfloat)(ctx->Select.BufferSize);
2678 break;
2679 case GL_SHADE_MODEL:
2680 params[0] = ENUM_TO_FLOAT(ctx->Light.ShadeModel);
2681 break;
2682 case GL_SHARED_TEXTURE_PALETTE_EXT:
2683 params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.SharedPalette);
2684 break;
2685 case GL_STENCIL_BITS:
2686 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.stencilBits);
2687 break;
2688 case GL_STENCIL_CLEAR_VALUE:
2689 params[0] = (GLfloat)(ctx->Stencil.Clear);
2690 break;
2691 case GL_STENCIL_FAIL:
2692 params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
2693 break;
2694 case GL_STENCIL_FUNC:
2695 params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
2696 break;
2697 case GL_STENCIL_PASS_DEPTH_FAIL:
2698 params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
2699 break;
2700 case GL_STENCIL_PASS_DEPTH_PASS:
2701 params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
2702 break;
2703 case GL_STENCIL_REF:
2704 params[0] = (GLfloat)(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
2705 break;
2706 case GL_STENCIL_TEST:
2707 params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.Enabled);
2708 break;
2709 case GL_STENCIL_VALUE_MASK:
2710 params[0] = (GLfloat)(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
2711 break;
2712 case GL_STENCIL_WRITEMASK:
2713 params[0] = (GLfloat)(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
2714 break;
2715 case GL_STEREO:
2716 params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.stereoMode);
2717 break;
2718 case GL_SUBPIXEL_BITS:
2719 params[0] = (GLfloat)(ctx->Const.SubPixelBits);
2720 break;
2721 case GL_TEXTURE_1D:
2722 params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D));
2723 break;
2724 case GL_TEXTURE_2D:
2725 params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D));
2726 break;
2727 case GL_TEXTURE_3D:
2728 params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D));
2729 break;
2730 case GL_TEXTURE_1D_ARRAY_EXT:
2731 CHECK_EXT1(MESA_texture_array, "GetFloatv");
2732 params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT));
2733 break;
2734 case GL_TEXTURE_2D_ARRAY_EXT:
2735 CHECK_EXT1(MESA_texture_array, "GetFloatv");
2736 params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT));
2737 break;
2738 case GL_TEXTURE_BINDING_1D:
2739 params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
2740 break;
2741 case GL_TEXTURE_BINDING_2D:
2742 params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name);
2743 break;
2744 case GL_TEXTURE_BINDING_3D:
2745 params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
2746 break;
2747 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
2748 CHECK_EXT1(MESA_texture_array, "GetFloatv");
2749 params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name);
2750 break;
2751 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
2752 CHECK_EXT1(MESA_texture_array, "GetFloatv");
2753 params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name);
2754 break;
2755 case GL_TEXTURE_GEN_S:
2756 params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
2757 break;
2758 case GL_TEXTURE_GEN_T:
2759 params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));
2760 break;
2761 case GL_TEXTURE_GEN_R:
2762 params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));
2763 break;
2764 case GL_TEXTURE_GEN_Q:
2765 params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));
2766 break;
2767 case GL_TEXTURE_MATRIX:
2768 {
2769 const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
2770 params[0] = matrix[0];
2771 params[1] = matrix[1];
2772 params[2] = matrix[2];
2773 params[3] = matrix[3];
2774 params[4] = matrix[4];
2775 params[5] = matrix[5];
2776 params[6] = matrix[6];
2777 params[7] = matrix[7];
2778 params[8] = matrix[8];
2779 params[9] = matrix[9];
2780 params[10] = matrix[10];
2781 params[11] = matrix[11];
2782 params[12] = matrix[12];
2783 params[13] = matrix[13];
2784 params[14] = matrix[14];
2785 params[15] = matrix[15];
2786 }
2787 break;
2788 case GL_TEXTURE_STACK_DEPTH:
2789 params[0] = (GLfloat)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
2790 break;
2791 case GL_UNPACK_ALIGNMENT:
2792 params[0] = (GLfloat)(ctx->Unpack.Alignment);
2793 break;
2794 case GL_UNPACK_LSB_FIRST:
2795 params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.LsbFirst);
2796 break;
2797 case GL_UNPACK_ROW_LENGTH:
2798 params[0] = (GLfloat)(ctx->Unpack.RowLength);
2799 break;
2800 case GL_UNPACK_SKIP_PIXELS:
2801 params[0] = (GLfloat)(ctx->Unpack.SkipPixels);
2802 break;
2803 case GL_UNPACK_SKIP_ROWS:
2804 params[0] = (GLfloat)(ctx->Unpack.SkipRows);
2805 break;
2806 case GL_UNPACK_SWAP_BYTES:
2807 params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.SwapBytes);
2808 break;
2809 case GL_UNPACK_SKIP_IMAGES_EXT:
2810 params[0] = (GLfloat)(ctx->Unpack.SkipImages);
2811 break;
2812 case GL_UNPACK_IMAGE_HEIGHT_EXT:
2813 params[0] = (GLfloat)(ctx->Unpack.ImageHeight);
2814 break;
2815 case GL_UNPACK_CLIENT_STORAGE_APPLE:
2816 params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.ClientStorage);
2817 break;
2818 case GL_VIEWPORT:
2819 params[0] = (GLfloat)(ctx->Viewport.X);
2820 params[1] = (GLfloat)(ctx->Viewport.Y);
2821 params[2] = (GLfloat)(ctx->Viewport.Width);
2822 params[3] = (GLfloat)(ctx->Viewport.Height);
2823 break;
2824 case GL_ZOOM_X:
2825 params[0] = ctx->Pixel.ZoomX;
2826 break;
2827 case GL_ZOOM_Y:
2828 params[0] = ctx->Pixel.ZoomY;
2829 break;
2830 case GL_VERTEX_ARRAY:
2831 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->Vertex.Enabled);
2832 break;
2833 case GL_VERTEX_ARRAY_SIZE:
2834 params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.Size);
2835 break;
2836 case GL_VERTEX_ARRAY_TYPE:
2837 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Vertex.Type);
2838 break;
2839 case GL_VERTEX_ARRAY_STRIDE:
2840 params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.Stride);
2841 break;
2842 case GL_VERTEX_ARRAY_COUNT_EXT:
2843 params[0] = (GLfloat)(0);
2844 break;
2845 case GL_NORMAL_ARRAY:
2846 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Normal.Enabled);
2847 break;
2848 case GL_NORMAL_ARRAY_TYPE:
2849 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Normal.Type);
2850 break;
2851 case GL_NORMAL_ARRAY_STRIDE:
2852 params[0] = (GLfloat)(ctx->Array.ArrayObj->Normal.Stride);
2853 break;
2854 case GL_NORMAL_ARRAY_COUNT_EXT:
2855 params[0] = (GLfloat)(0);
2856 break;
2857 case GL_COLOR_ARRAY:
2858 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->Color.Enabled);
2859 break;
2860 case GL_COLOR_ARRAY_SIZE:
2861 params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.Size);
2862 break;
2863 case GL_COLOR_ARRAY_TYPE:
2864 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Color.Type);
2865 break;
2866 case GL_COLOR_ARRAY_STRIDE:
2867 params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.Stride);
2868 break;
2869 case GL_COLOR_ARRAY_COUNT_EXT:
2870 params[0] = (GLfloat)(0);
2871 break;
2872 case GL_INDEX_ARRAY:
2873 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->Index.Enabled);
2874 break;
2875 case GL_INDEX_ARRAY_TYPE:
2876 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Index.Type);
2877 break;
2878 case GL_INDEX_ARRAY_STRIDE:
2879 params[0] = (GLfloat)(ctx->Array.ArrayObj->Index.Stride);
2880 break;
2881 case GL_INDEX_ARRAY_COUNT_EXT:
2882 params[0] = (GLfloat)(0);
2883 break;
2884 case GL_TEXTURE_COORD_ARRAY:
2885 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled);
2886 break;
2887 case GL_TEXTURE_COORD_ARRAY_SIZE:
2888 params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size);
2889 break;
2890 case GL_TEXTURE_COORD_ARRAY_TYPE:
2891 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
2892 break;
2893 case GL_TEXTURE_COORD_ARRAY_STRIDE:
2894 params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride);
2895 break;
2896 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
2897 params[0] = (GLfloat)(0);
2898 break;
2899 case GL_EDGE_FLAG_ARRAY:
2900 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->EdgeFlag.Enabled);
2901 break;
2902 case GL_EDGE_FLAG_ARRAY_STRIDE:
2903 params[0] = (GLfloat)(ctx->Array.ArrayObj->EdgeFlag.Stride);
2904 break;
2905 case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
2906 params[0] = (GLfloat)(0);
2907 break;
2908 case GL_MAX_TEXTURE_UNITS_ARB:
2909 CHECK_EXT1(ARB_multitexture, "GetFloatv");
2910 params[0] = (GLfloat)(ctx->Const.MaxTextureUnits);
2911 break;
2912 case GL_ACTIVE_TEXTURE_ARB:
2913 CHECK_EXT1(ARB_multitexture, "GetFloatv");
2914 params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
2915 break;
2916 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
2917 CHECK_EXT1(ARB_multitexture, "GetFloatv");
2918 params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
2919 break;
2920 case GL_TEXTURE_CUBE_MAP_ARB:
2921 CHECK_EXT1(ARB_texture_cube_map, "GetFloatv");
2922 params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
2923 break;
2924 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
2925 CHECK_EXT1(ARB_texture_cube_map, "GetFloatv");
2926 params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);
2927 break;
2928 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
2929 CHECK_EXT1(ARB_texture_cube_map, "GetFloatv");
2930 params[0] = (GLfloat)((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
2931 break;
2932 case GL_TEXTURE_COMPRESSION_HINT_ARB:
2933 CHECK_EXT1(ARB_texture_compression, "GetFloatv");
2934 params[0] = (GLfloat)(ctx->Hint.TextureCompression);
2935 break;
2936 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
2937 CHECK_EXT1(ARB_texture_compression, "GetFloatv");
2938 params[0] = (GLfloat)(_mesa_get_compressed_formats(ctx, NULL, GL_FALSE));
2939 break;
2940 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
2941 CHECK_EXT1(ARB_texture_compression, "GetFloatv");
2942 {
2943 GLint formats[100];
2944 GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
2945 ASSERT(n <= 100);
2946 for (i = 0; i < n; i++)
2947 params[i] = ENUM_TO_INT(formats[i]);
2948 }
2949 break;
2950 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
2951 CHECK_EXT1(EXT_compiled_vertex_array, "GetFloatv");
2952 params[0] = (GLfloat)(ctx->Array.LockFirst);
2953 break;
2954 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
2955 CHECK_EXT1(EXT_compiled_vertex_array, "GetFloatv");
2956 params[0] = (GLfloat)(ctx->Array.LockCount);
2957 break;
2958 case GL_TRANSPOSE_COLOR_MATRIX_ARB:
2959 {
2960 const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
2961 params[0] = matrix[0];
2962 params[1] = matrix[4];
2963 params[2] = matrix[8];
2964 params[3] = matrix[12];
2965 params[4] = matrix[1];
2966 params[5] = matrix[5];
2967 params[6] = matrix[9];
2968 params[7] = matrix[13];
2969 params[8] = matrix[2];
2970 params[9] = matrix[6];
2971 params[10] = matrix[10];
2972 params[11] = matrix[14];
2973 params[12] = matrix[3];
2974 params[13] = matrix[7];
2975 params[14] = matrix[11];
2976 params[15] = matrix[15];
2977 }
2978 break;
2979 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
2980 {
2981 const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
2982 params[0] = matrix[0];
2983 params[1] = matrix[4];
2984 params[2] = matrix[8];
2985 params[3] = matrix[12];
2986 params[4] = matrix[1];
2987 params[5] = matrix[5];
2988 params[6] = matrix[9];
2989 params[7] = matrix[13];
2990 params[8] = matrix[2];
2991 params[9] = matrix[6];
2992 params[10] = matrix[10];
2993 params[11] = matrix[14];
2994 params[12] = matrix[3];
2995 params[13] = matrix[7];
2996 params[14] = matrix[11];
2997 params[15] = matrix[15];
2998 }
2999 break;
3000 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
3001 {
3002 const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
3003 params[0] = matrix[0];
3004 params[1] = matrix[4];
3005 params[2] = matrix[8];
3006 params[3] = matrix[12];
3007 params[4] = matrix[1];
3008 params[5] = matrix[5];
3009 params[6] = matrix[9];
3010 params[7] = matrix[13];
3011 params[8] = matrix[2];
3012 params[9] = matrix[6];
3013 params[10] = matrix[10];
3014 params[11] = matrix[14];
3015 params[12] = matrix[3];
3016 params[13] = matrix[7];
3017 params[14] = matrix[11];
3018 params[15] = matrix[15];
3019 }
3020 break;
3021 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
3022 {
3023 const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
3024 params[0] = matrix[0];
3025 params[1] = matrix[4];
3026 params[2] = matrix[8];
3027 params[3] = matrix[12];
3028 params[4] = matrix[1];
3029 params[5] = matrix[5];
3030 params[6] = matrix[9];
3031 params[7] = matrix[13];
3032 params[8] = matrix[2];
3033 params[9] = matrix[6];
3034 params[10] = matrix[10];
3035 params[11] = matrix[14];
3036 params[12] = matrix[3];
3037 params[13] = matrix[7];
3038 params[14] = matrix[11];
3039 params[15] = matrix[15];
3040 }
3041 break;
3042 case GL_COLOR_MATRIX_SGI:
3043 {
3044 const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
3045 params[0] = matrix[0];
3046 params[1] = matrix[1];
3047 params[2] = matrix[2];
3048 params[3] = matrix[3];
3049 params[4] = matrix[4];
3050 params[5] = matrix[5];
3051 params[6] = matrix[6];
3052 params[7] = matrix[7];
3053 params[8] = matrix[8];
3054 params[9] = matrix[9];
3055 params[10] = matrix[10];
3056 params[11] = matrix[11];
3057 params[12] = matrix[12];
3058 params[13] = matrix[13];
3059 params[14] = matrix[14];
3060 params[15] = matrix[15];
3061 }
3062 break;
3063 case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
3064 params[0] = (GLfloat)(ctx->ColorMatrixStack.Depth + 1);
3065 break;
3066 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
3067 params[0] = (GLfloat)(MAX_COLOR_STACK_DEPTH);
3068 break;
3069 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
3070 params[0] = ctx->Pixel.PostColorMatrixScale[0];
3071 break;
3072 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
3073 params[0] = ctx->Pixel.PostColorMatrixScale[1];
3074 break;
3075 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
3076 params[0] = ctx->Pixel.PostColorMatrixScale[2];
3077 break;
3078 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
3079 params[0] = ctx->Pixel.PostColorMatrixScale[3];
3080 break;
3081 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
3082 params[0] = ctx->Pixel.PostColorMatrixBias[0];
3083 break;
3084 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
3085 params[0] = ctx->Pixel.PostColorMatrixBias[1];
3086 break;
3087 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
3088 params[0] = ctx->Pixel.PostColorMatrixBias[2];
3089 break;
3090 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
3091 params[0] = ctx->Pixel.PostColorMatrixBias[3];
3092 break;
3093 case GL_CONVOLUTION_1D_EXT:
3094 CHECK_EXT1(EXT_convolution, "GetFloatv");
3095 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution1DEnabled);
3096 break;
3097 case GL_CONVOLUTION_2D_EXT:
3098 CHECK_EXT1(EXT_convolution, "GetFloatv");
3099 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution2DEnabled);
3100 break;
3101 case GL_SEPARABLE_2D_EXT:
3102 CHECK_EXT1(EXT_convolution, "GetFloatv");
3103 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Separable2DEnabled);
3104 break;
3105 case GL_POST_CONVOLUTION_RED_SCALE_EXT:
3106 CHECK_EXT1(EXT_convolution, "GetFloatv");
3107 params[0] = ctx->Pixel.PostConvolutionScale[0];
3108 break;
3109 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
3110 CHECK_EXT1(EXT_convolution, "GetFloatv");
3111 params[0] = ctx->Pixel.PostConvolutionScale[1];
3112 break;
3113 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
3114 CHECK_EXT1(EXT_convolution, "GetFloatv");
3115 params[0] = ctx->Pixel.PostConvolutionScale[2];
3116 break;
3117 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
3118 CHECK_EXT1(EXT_convolution, "GetFloatv");
3119 params[0] = ctx->Pixel.PostConvolutionScale[3];
3120 break;
3121 case GL_POST_CONVOLUTION_RED_BIAS_EXT:
3122 CHECK_EXT1(EXT_convolution, "GetFloatv");
3123 params[0] = ctx->Pixel.PostConvolutionBias[0];
3124 break;
3125 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
3126 CHECK_EXT1(EXT_convolution, "GetFloatv");
3127 params[0] = ctx->Pixel.PostConvolutionBias[1];
3128 break;
3129 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
3130 CHECK_EXT1(EXT_convolution, "GetFloatv");
3131 params[0] = ctx->Pixel.PostConvolutionBias[2];
3132 break;
3133 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
3134 CHECK_EXT1(EXT_convolution, "GetFloatv");
3135 params[0] = ctx->Pixel.PostConvolutionBias[3];
3136 break;
3137 case GL_HISTOGRAM:
3138 CHECK_EXT1(EXT_histogram, "GetFloatv");
3139 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.HistogramEnabled);
3140 break;
3141 case GL_MINMAX:
3142 CHECK_EXT1(EXT_histogram, "GetFloatv");
3143 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MinMaxEnabled);
3144 break;
3145 case GL_COLOR_TABLE_SGI:
3146 CHECK_EXT1(SGI_color_table, "GetFloatv");
3147 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]);
3148 break;
3149 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
3150 CHECK_EXT1(SGI_color_table, "GetFloatv");
3151 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]);
3152 break;
3153 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
3154 CHECK_EXT1(SGI_color_table, "GetFloatv");
3155 params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]);
3156 break;
3157 case GL_TEXTURE_COLOR_TABLE_SGI:
3158 CHECK_EXT1(SGI_texture_color_table, "GetFloatv");
3159 params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
3160 break;
3161 case GL_COLOR_SUM_EXT:
3162 CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetFloatv");
3163 params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.ColorSumEnabled);
3164 break;
3165 case GL_CURRENT_SECONDARY_COLOR_EXT:
3166 CHECK_EXT1(EXT_secondary_color, "GetFloatv");
3167 {
3168 FLUSH_CURRENT(ctx, 0);
3169 params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0];
3170 params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1];
3171 params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2];
3172 params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3];
3173 }
3174 break;
3175 case GL_SECONDARY_COLOR_ARRAY_EXT:
3176 CHECK_EXT1(EXT_secondary_color, "GetFloatv");
3177 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->SecondaryColor.Enabled);
3178 break;
3179 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
3180 CHECK_EXT1(EXT_secondary_color, "GetFloatv");
3181 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->SecondaryColor.Type);
3182 break;
3183 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
3184 CHECK_EXT1(EXT_secondary_color, "GetFloatv");
3185 params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.Stride);
3186 break;
3187 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
3188 CHECK_EXT1(EXT_secondary_color, "GetFloatv");
3189 params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.Size);
3190 break;
3191 case GL_CURRENT_FOG_COORDINATE_EXT:
3192 CHECK_EXT1(EXT_fog_coord, "GetFloatv");
3193 {
3194 FLUSH_CURRENT(ctx, 0);
3195 params[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
3196 }
3197 break;
3198 case GL_FOG_COORDINATE_ARRAY_EXT:
3199 CHECK_EXT1(EXT_fog_coord, "GetFloatv");
3200 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->FogCoord.Enabled);
3201 break;
3202 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
3203 CHECK_EXT1(EXT_fog_coord, "GetFloatv");
3204 params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->FogCoord.Type);
3205 break;
3206 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
3207 CHECK_EXT1(EXT_fog_coord, "GetFloatv");
3208 params[0] = (GLfloat)(ctx->Array.ArrayObj->FogCoord.Stride);
3209 break;
3210 case GL_FOG_COORDINATE_SOURCE_EXT:
3211 CHECK_EXT1(EXT_fog_coord, "GetFloatv");
3212 params[0] = ENUM_TO_FLOAT(ctx->Fog.FogCoordinateSource);
3213 break;
3214 case GL_MAX_TEXTURE_LOD_BIAS_EXT:
3215 CHECK_EXT1(EXT_texture_lod_bias, "GetFloatv");
3216 params[0] = ctx->Const.MaxTextureLodBias;
3217 break;
3218 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
3219 CHECK_EXT1(EXT_texture_filter_anisotropic, "GetFloatv");
3220 params[0] = ctx->Const.MaxTextureMaxAnisotropy;
3221 break;
3222 case GL_MULTISAMPLE_ARB:
3223 CHECK_EXT1(ARB_multisample, "GetFloatv");
3224 params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.Enabled);
3225 break;
3226 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
3227 CHECK_EXT1(ARB_multisample, "GetFloatv");
3228 params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToCoverage);
3229 break;
3230 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
3231 CHECK_EXT1(ARB_multisample, "GetFloatv");
3232 params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToOne);
3233 break;
3234 case GL_SAMPLE_COVERAGE_ARB:
3235 CHECK_EXT1(ARB_multisample, "GetFloatv");
3236 params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverage);
3237 break;
3238 case GL_SAMPLE_COVERAGE_VALUE_ARB:
3239 CHECK_EXT1(ARB_multisample, "GetFloatv");
3240 params[0] = ctx->Multisample.SampleCoverageValue;
3241 break;
3242 case GL_SAMPLE_COVERAGE_INVERT_ARB:
3243 CHECK_EXT1(ARB_multisample, "GetFloatv");
3244 params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverageInvert);
3245 break;
3246 case GL_SAMPLE_BUFFERS_ARB:
3247 CHECK_EXT1(ARB_multisample, "GetFloatv");
3248 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.sampleBuffers);
3249 break;
3250 case GL_SAMPLES_ARB:
3251 CHECK_EXT1(ARB_multisample, "GetFloatv");
3252 params[0] = (GLfloat)(ctx->DrawBuffer->Visual.samples);
3253 break;
3254 case GL_RASTER_POSITION_UNCLIPPED_IBM:
3255 CHECK_EXT1(IBM_rasterpos_clip, "GetFloatv");
3256 params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RasterPositionUnclipped);
3257 break;
3258 case GL_POINT_SPRITE_NV:
3259 CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetFloatv");
3260 params[0] = BOOLEAN_TO_FLOAT(ctx->Point.PointSprite);
3261 break;
3262 case GL_POINT_SPRITE_R_MODE_NV:
3263 CHECK_EXT1(NV_point_sprite, "GetFloatv");
3264 params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteRMode);
3265 break;
3266 case GL_POINT_SPRITE_COORD_ORIGIN:
3267 CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetFloatv");
3268 params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteOrigin);
3269 break;
3270 case GL_GENERATE_MIPMAP_HINT_SGIS:
3271 CHECK_EXT1(SGIS_generate_mipmap, "GetFloatv");
3272 params[0] = ENUM_TO_FLOAT(ctx->Hint.GenerateMipmap);
3273 break;
3274 case GL_VERTEX_PROGRAM_BINDING_NV:
3275 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3276 params[0] = (GLfloat)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
3277 break;
3278 case GL_VERTEX_ATTRIB_ARRAY0_NV:
3279 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3280 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[0].Enabled);
3281 break;
3282 case GL_VERTEX_ATTRIB_ARRAY1_NV:
3283 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3284 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[1].Enabled);
3285 break;
3286 case GL_VERTEX_ATTRIB_ARRAY2_NV:
3287 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3288 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[2].Enabled);
3289 break;
3290 case GL_VERTEX_ATTRIB_ARRAY3_NV:
3291 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3292 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[3].Enabled);
3293 break;
3294 case GL_VERTEX_ATTRIB_ARRAY4_NV:
3295 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3296 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[4].Enabled);
3297 break;
3298 case GL_VERTEX_ATTRIB_ARRAY5_NV:
3299 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3300 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[5].Enabled);
3301 break;
3302 case GL_VERTEX_ATTRIB_ARRAY6_NV:
3303 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3304 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[6].Enabled);
3305 break;
3306 case GL_VERTEX_ATTRIB_ARRAY7_NV:
3307 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3308 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[7].Enabled);
3309 break;
3310 case GL_VERTEX_ATTRIB_ARRAY8_NV:
3311 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3312 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[8].Enabled);
3313 break;
3314 case GL_VERTEX_ATTRIB_ARRAY9_NV:
3315 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3316 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[9].Enabled);
3317 break;
3318 case GL_VERTEX_ATTRIB_ARRAY10_NV:
3319 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3320 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[10].Enabled);
3321 break;
3322 case GL_VERTEX_ATTRIB_ARRAY11_NV:
3323 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3324 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[11].Enabled);
3325 break;
3326 case GL_VERTEX_ATTRIB_ARRAY12_NV:
3327 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3328 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[12].Enabled);
3329 break;
3330 case GL_VERTEX_ATTRIB_ARRAY13_NV:
3331 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3332 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[13].Enabled);
3333 break;
3334 case GL_VERTEX_ATTRIB_ARRAY14_NV:
3335 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3336 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[14].Enabled);
3337 break;
3338 case GL_VERTEX_ATTRIB_ARRAY15_NV:
3339 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3340 params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[15].Enabled);
3341 break;
3342 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
3343 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3344 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[0]);
3345 break;
3346 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
3347 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3348 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[1]);
3349 break;
3350 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
3351 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3352 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[2]);
3353 break;
3354 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
3355 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3356 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[3]);
3357 break;
3358 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
3359 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3360 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[4]);
3361 break;
3362 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
3363 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3364 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[5]);
3365 break;
3366 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
3367 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3368 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[6]);
3369 break;
3370 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
3371 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3372 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[7]);
3373 break;
3374 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
3375 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3376 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[8]);
3377 break;
3378 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
3379 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3380 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[9]);
3381 break;
3382 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
3383 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3384 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[10]);
3385 break;
3386 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
3387 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3388 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[11]);
3389 break;
3390 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
3391 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3392 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[12]);
3393 break;
3394 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
3395 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3396 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[13]);
3397 break;
3398 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
3399 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3400 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[14]);
3401 break;
3402 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
3403 CHECK_EXT1(NV_vertex_program, "GetFloatv");
3404 params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[15]);
3405 break;
3406 case GL_FRAGMENT_PROGRAM_NV:
3407 CHECK_EXT1(NV_fragment_program, "GetFloatv");
3408 params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
3409 break;
3410 case GL_FRAGMENT_PROGRAM_BINDING_NV:
3411 CHECK_EXT1(NV_fragment_program, "GetFloatv");
3412 params[0] = (GLfloat)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
3413 break;
3414 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
3415 CHECK_EXT1(NV_fragment_program, "GetFloatv");
3416 params[0] = (GLfloat)(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
3417 break;
3418 case GL_TEXTURE_RECTANGLE_NV:
3419 CHECK_EXT1(NV_texture_rectangle, "GetFloatv");
3420 params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
3421 break;
3422 case GL_TEXTURE_BINDING_RECTANGLE_NV:
3423 CHECK_EXT1(NV_texture_rectangle, "GetFloatv");
3424 params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);
3425 break;
3426 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
3427 CHECK_EXT1(NV_texture_rectangle, "GetFloatv");
3428 params[0] = (GLfloat)(ctx->Const.MaxTextureRectSize);
3429 break;
3430 case GL_STENCIL_TEST_TWO_SIDE_EXT:
3431 CHECK_EXT1(EXT_stencil_two_side, "GetFloatv");
3432 params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.TestTwoSide);
3433 break;
3434 case GL_ACTIVE_STENCIL_FACE_EXT:
3435 CHECK_EXT1(EXT_stencil_two_side, "GetFloatv");
3436 params[0] = ENUM_TO_FLOAT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
3437 break;
3438 case GL_MAX_SHININESS_NV:
3439 CHECK_EXT1(NV_light_max_exponent, "GetFloatv");
3440 params[0] = ctx->Const.MaxShininess;
3441 break;
3442 case GL_MAX_SPOT_EXPONENT_NV:
3443 CHECK_EXT1(NV_light_max_exponent, "GetFloatv");
3444 params[0] = ctx->Const.MaxSpotExponent;
3445 break;
3446 case GL_ARRAY_BUFFER_BINDING_ARB:
3447 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3448 params[0] = (GLfloat)(ctx->Array.ArrayBufferObj->Name);
3449 break;
3450 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
3451 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3452 params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.BufferObj->Name);
3453 break;
3454 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
3455 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3456 params[0] = (GLfloat)(ctx->Array.ArrayObj->Normal.BufferObj->Name);
3457 break;
3458 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
3459 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3460 params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.BufferObj->Name);
3461 break;
3462 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
3463 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3464 params[0] = (GLfloat)(ctx->Array.ArrayObj->Index.BufferObj->Name);
3465 break;
3466 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
3467 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3468 params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
3469 break;
3470 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
3471 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3472 params[0] = (GLfloat)(ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name);
3473 break;
3474 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
3475 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3476 params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name);
3477 break;
3478 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
3479 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3480 params[0] = (GLfloat)(ctx->Array.ArrayObj->FogCoord.BufferObj->Name);
3481 break;
3482 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
3483 CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
3484 params[0] = (GLfloat)(ctx->Array.ElementArrayBufferObj->Name);
3485 break;
3486 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
3487 CHECK_EXT1(EXT_pixel_buffer_object, "GetFloatv");
3488 params[0] = (GLfloat)(ctx->Pack.BufferObj->Name);
3489 break;
3490 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
3491 CHECK_EXT1(EXT_pixel_buffer_object, "GetFloatv");
3492 params[0] = (GLfloat)(ctx->Unpack.BufferObj->Name);
3493 break;
3494 case GL_VERTEX_PROGRAM_ARB:
3495 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
3496 params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled);
3497 break;
3498 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
3499 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
3500 params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled);
3501 break;
3502 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
3503 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
3504 params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled);
3505 break;
3506 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
3507 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
3508 params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth);
3509 break;
3510 case GL_MAX_PROGRAM_MATRICES_ARB:
3511 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
3512 params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices);
3513 break;
3514 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
3515 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
3516 params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1);
3517 break;
3518 case GL_CURRENT_MATRIX_ARB:
3519 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetFloatv");
3520 {
3521 const GLfloat *matrix = ctx->CurrentStack->Top->m;
3522 params[0] = matrix[0];
3523 params[1] = matrix[1];
3524 params[2] = matrix[2];
3525 params[3] = matrix[3];
3526 params[4] = matrix[4];
3527 params[5] = matrix[5];
3528 params[6] = matrix[6];
3529 params[7] = matrix[7];
3530 params[8] = matrix[8];
3531 params[9] = matrix[9];
3532 params[10] = matrix[10];
3533 params[11] = matrix[11];
3534 params[12] = matrix[12];
3535 params[13] = matrix[13];
3536 params[14] = matrix[14];
3537 params[15] = matrix[15];
3538 }
3539 break;
3540 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
3541 CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetFloatv");
3542 {
3543 const GLfloat *matrix = ctx->CurrentStack->Top->m;
3544 params[0] = matrix[0];
3545 params[1] = matrix[4];
3546 params[2] = matrix[8];
3547 params[3] = matrix[12];
3548 params[4] = matrix[1];
3549 params[5] = matrix[5];
3550 params[6] = matrix[9];
3551 params[7] = matrix[13];
3552 params[8] = matrix[2];
3553 params[9] = matrix[6];
3554 params[10] = matrix[10];
3555 params[11] = matrix[14];
3556 params[12] = matrix[3];
3557 params[13] = matrix[7];
3558 params[14] = matrix[11];
3559 params[15] = matrix[15];
3560 }
3561 break;
3562 case GL_MAX_VERTEX_ATTRIBS_ARB:
3563 CHECK_EXT1(ARB_vertex_program, "GetFloatv");
3564 params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxAttribs);
3565 break;
3566 case GL_PROGRAM_ERROR_POSITION_ARB:
3567 CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetFloatv");
3568 params[0] = (GLfloat)(ctx->Program.ErrorPos);
3569 break;
3570 case GL_FRAGMENT_PROGRAM_ARB:
3571 CHECK_EXT1(ARB_fragment_program, "GetFloatv");
3572 params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
3573 break;
3574 case GL_MAX_TEXTURE_COORDS_ARB:
3575 CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetFloatv");
3576 params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits);
3577 break;
3578 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
3579 CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetFloatv");
3580 params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits);
3581 break;
3582 case GL_DEPTH_BOUNDS_TEST_EXT:
3583 CHECK_EXT1(EXT_depth_bounds_test, "GetFloatv");
3584 params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.BoundsTest);
3585 break;
3586 case GL_DEPTH_BOUNDS_EXT:
3587 CHECK_EXT1(EXT_depth_bounds_test, "GetFloatv");
3588 params[0] = ctx->Depth.BoundsMin;
3589 params[1] = ctx->Depth.BoundsMax;
3590 break;
3591 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
3592 CHECK_EXT1(MESA_program_debug, "GetFloatv");
3593 params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.CallbackEnabled);
3594 break;
3595 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
3596 CHECK_EXT1(MESA_program_debug, "GetFloatv");
3597 params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.CallbackEnabled);
3598 break;
3599 case GL_FRAGMENT_PROGRAM_POSITION_MESA:
3600 CHECK_EXT1(MESA_program_debug, "GetFloatv");
3601 params[0] = (GLfloat)(ctx->FragmentProgram.CurrentPosition);
3602 break;
3603 case GL_VERTEX_PROGRAM_POSITION_MESA:
3604 CHECK_EXT1(MESA_program_debug, "GetFloatv");
3605 params[0] = (GLfloat)(ctx->VertexProgram.CurrentPosition);
3606 break;
3607 case GL_MAX_DRAW_BUFFERS_ARB:
3608 CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
3609 params[0] = (GLfloat)(ctx->Const.MaxDrawBuffers);
3610 break;
3611 case GL_DRAW_BUFFER0_ARB:
3612 CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
3613 params[0] = ENUM_TO_FLOAT(ctx->DrawBuffer->ColorDrawBuffer[0]);
3614 break;
3615 case GL_DRAW_BUFFER1_ARB:
3616 CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
3617 {
3618 GLenum buffer;
3619 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
3620 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
3621 return;
3622 }
3623 buffer = ctx->DrawBuffer->ColorDrawBuffer[1];
3624 params[0] = ENUM_TO_FLOAT(buffer);
3625 }
3626 break;
3627 case GL_DRAW_BUFFER2_ARB:
3628 CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
3629 {
3630 GLenum buffer;
3631 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
3632 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
3633 return;
3634 }
3635 buffer = ctx->DrawBuffer->ColorDrawBuffer[2];
3636 params[0] = ENUM_TO_FLOAT(buffer);
3637 }
3638 break;
3639 case GL_DRAW_BUFFER3_ARB:
3640 CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
3641 {
3642 GLenum buffer;
3643 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
3644 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
3645 return;
3646 }
3647 buffer = ctx->DrawBuffer->ColorDrawBuffer[3];
3648 params[0] = ENUM_TO_FLOAT(buffer);
3649 }
3650 break;
3651 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
3652 CHECK_EXT1(OES_read_format, "GetFloatv");
3653 params[0] = (GLfloat)(ctx->Const.ColorReadType);
3654 break;
3655 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
3656 CHECK_EXT1(OES_read_format, "GetFloatv");
3657 params[0] = (GLfloat)(ctx->Const.ColorReadFormat);
3658 break;
3659 case GL_NUM_FRAGMENT_REGISTERS_ATI:
3660 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3661 params[0] = (GLfloat)(6);
3662 break;
3663 case GL_NUM_FRAGMENT_CONSTANTS_ATI:
3664 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3665 params[0] = (GLfloat)(8);
3666 break;
3667 case GL_NUM_PASSES_ATI:
3668 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3669 params[0] = (GLfloat)(2);
3670 break;
3671 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
3672 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3673 params[0] = (GLfloat)(8);
3674 break;
3675 case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
3676 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3677 params[0] = (GLfloat)(16);
3678 break;
3679 case GL_COLOR_ALPHA_PAIRING_ATI:
3680 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3681 params[0] = BOOLEAN_TO_FLOAT(GL_TRUE);
3682 break;
3683 case GL_NUM_LOOPBACK_COMPONENTS_ATI:
3684 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3685 params[0] = (GLfloat)(3);
3686 break;
3687 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
3688 CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
3689 params[0] = (GLfloat)(3);
3690 break;
3691 case GL_STENCIL_BACK_FUNC:
3692 params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[1]);
3693 break;
3694 case GL_STENCIL_BACK_VALUE_MASK:
3695 params[0] = (GLfloat)(ctx->Stencil.ValueMask[1]);
3696 break;
3697 case GL_STENCIL_BACK_WRITEMASK:
3698 params[0] = (GLfloat)(ctx->Stencil.WriteMask[1]);
3699 break;
3700 case GL_STENCIL_BACK_REF:
3701 params[0] = (GLfloat)(ctx->Stencil.Ref[1]);
3702 break;
3703 case GL_STENCIL_BACK_FAIL:
3704 params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[1]);
3705 break;
3706 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
3707 params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[1]);
3708 break;
3709 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
3710 params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[1]);
3711 break;
3712 case GL_FRAMEBUFFER_BINDING_EXT:
3713 CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
3714 params[0] = (GLfloat)(ctx->DrawBuffer->Name);
3715 break;
3716 case GL_RENDERBUFFER_BINDING_EXT:
3717 CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
3718 params[0] = (GLfloat)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
3719 break;
3720 case GL_MAX_COLOR_ATTACHMENTS_EXT:
3721 CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
3722 params[0] = (GLfloat)(ctx->Const.MaxColorAttachments);
3723 break;
3724 case GL_MAX_RENDERBUFFER_SIZE_EXT:
3725 CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
3726 params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize);
3727 break;
3728 case GL_READ_FRAMEBUFFER_BINDING_EXT:
3729 CHECK_EXT1(EXT_framebuffer_blit, "GetFloatv");
3730 params[0] = (GLfloat)(ctx->ReadBuffer->Name);
3731 break;
3732 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
3733 CHECK_EXT1(ARB_fragment_shader, "GetFloatv");
3734 params[0] = (GLfloat)(ctx->Const.FragmentProgram.MaxUniformComponents);
3735 break;
3736 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
3737 CHECK_EXT1(ARB_fragment_shader, "GetFloatv");
3738 params[0] = ENUM_TO_FLOAT(ctx->Hint.FragmentShaderDerivative);
3739 break;
3740 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
3741 CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
3742 params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxUniformComponents);
3743 break;
3744 case GL_MAX_VARYING_FLOATS_ARB:
3745 CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
3746 params[0] = (GLfloat)(ctx->Const.MaxVarying * 4);
3747 break;
3748 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
3749 CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
3750 params[0] = (GLfloat)(ctx->Const.MaxVertexTextureImageUnits);
3751 break;
3752 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
3753 CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
3754 params[0] = (GLfloat)(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
3755 break;
3756 case GL_CURRENT_PROGRAM:
3757 CHECK_EXT1(ARB_shader_objects, "GetFloatv");
3758 params[0] = (GLfloat)(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0);
3759 break;
3760 default:
3761 _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname);
3762 }
3763 }
3764
3765 void GLAPIENTRY
3766 _mesa_GetIntegerv( GLenum pname, GLint *params )
3767 {
3768 GET_CURRENT_CONTEXT(ctx);
3769 ASSERT_OUTSIDE_BEGIN_END(ctx);
3770
3771 if (!params)
3772 return;
3773
3774 if (ctx->NewState)
3775 _mesa_update_state(ctx);
3776
3777 if (ctx->Driver.GetIntegerv &&
3778 ctx->Driver.GetIntegerv(ctx, pname, params))
3779 return;
3780
3781 switch (pname) {
3782 case GL_ACCUM_RED_BITS:
3783 params[0] = ctx->DrawBuffer->Visual.accumRedBits;
3784 break;
3785 case GL_ACCUM_GREEN_BITS:
3786 params[0] = ctx->DrawBuffer->Visual.accumGreenBits;
3787 break;
3788 case GL_ACCUM_BLUE_BITS:
3789 params[0] = ctx->DrawBuffer->Visual.accumBlueBits;
3790 break;
3791 case GL_ACCUM_ALPHA_BITS:
3792 params[0] = ctx->DrawBuffer->Visual.accumAlphaBits;
3793 break;
3794 case GL_ACCUM_CLEAR_VALUE:
3795 params[0] = FLOAT_TO_INT(ctx->Accum.ClearColor[0]);
3796 params[1] = FLOAT_TO_INT(ctx->Accum.ClearColor[1]);
3797 params[2] = FLOAT_TO_INT(ctx->Accum.ClearColor[2]);
3798 params[3] = FLOAT_TO_INT(ctx->Accum.ClearColor[3]);
3799 break;
3800 case GL_ALPHA_BIAS:
3801 params[0] = IROUND(ctx->Pixel.AlphaBias);
3802 break;
3803 case GL_ALPHA_BITS:
3804 params[0] = ctx->DrawBuffer->Visual.alphaBits;
3805 break;
3806 case GL_ALPHA_SCALE:
3807 params[0] = IROUND(ctx->Pixel.AlphaScale);
3808 break;
3809 case GL_ALPHA_TEST:
3810 params[0] = BOOLEAN_TO_INT(ctx->Color.AlphaEnabled);
3811 break;
3812 case GL_ALPHA_TEST_FUNC:
3813 params[0] = ENUM_TO_INT(ctx->Color.AlphaFunc);
3814 break;
3815 case GL_ALPHA_TEST_REF:
3816 params[0] = FLOAT_TO_INT(ctx->Color.AlphaRef);
3817 break;
3818 case GL_ATTRIB_STACK_DEPTH:
3819 params[0] = ctx->AttribStackDepth;
3820 break;
3821 case GL_AUTO_NORMAL:
3822 params[0] = BOOLEAN_TO_INT(ctx->Eval.AutoNormal);
3823 break;
3824 case GL_AUX_BUFFERS:
3825 params[0] = ctx->DrawBuffer->Visual.numAuxBuffers;
3826 break;
3827 case GL_BLEND:
3828 params[0] = BOOLEAN_TO_INT(ctx->Color.BlendEnabled);
3829 break;
3830 case GL_BLEND_DST:
3831 params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);
3832 break;
3833 case GL_BLEND_SRC:
3834 params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB);
3835 break;
3836 case GL_BLEND_SRC_RGB_EXT:
3837 params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB);
3838 break;
3839 case GL_BLEND_DST_RGB_EXT:
3840 params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);
3841 break;
3842 case GL_BLEND_SRC_ALPHA_EXT:
3843 params[0] = ENUM_TO_INT(ctx->Color.BlendSrcA);
3844 break;
3845 case GL_BLEND_DST_ALPHA_EXT:
3846 params[0] = ENUM_TO_INT(ctx->Color.BlendDstA);
3847 break;
3848 case GL_BLEND_EQUATION:
3849 params[0] = ENUM_TO_INT(ctx->Color.BlendEquationRGB );
3850 break;
3851 case GL_BLEND_EQUATION_ALPHA_EXT:
3852 params[0] = ENUM_TO_INT(ctx->Color.BlendEquationA );
3853 break;
3854 case GL_BLEND_COLOR_EXT:
3855 params[0] = FLOAT_TO_INT(ctx->Color.BlendColor[0]);
3856 params[1] = FLOAT_TO_INT(ctx->Color.BlendColor[1]);
3857 params[2] = FLOAT_TO_INT(ctx->Color.BlendColor[2]);
3858 params[3] = FLOAT_TO_INT(ctx->Color.BlendColor[3]);
3859 break;
3860 case GL_BLUE_BIAS:
3861 params[0] = IROUND(ctx->Pixel.BlueBias);
3862 break;
3863 case GL_BLUE_BITS:
3864 params[0] = ctx->DrawBuffer->Visual.blueBits;
3865 break;
3866 case GL_BLUE_SCALE:
3867 params[0] = IROUND(ctx->Pixel.BlueScale);
3868 break;
3869 case GL_CLIENT_ATTRIB_STACK_DEPTH:
3870 params[0] = ctx->ClientAttribStackDepth;
3871 break;
3872 case GL_CLIP_PLANE0:
3873 params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
3874 break;
3875 case GL_CLIP_PLANE1:
3876 params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 1) & 1);
3877 break;
3878 case GL_CLIP_PLANE2:
3879 params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 2) & 1);
3880 break;
3881 case GL_CLIP_PLANE3:
3882 params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 3) & 1);
3883 break;
3884 case GL_CLIP_PLANE4:
3885 params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 4) & 1);
3886 break;
3887 case GL_CLIP_PLANE5:
3888 params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 5) & 1);
3889 break;
3890 case GL_COLOR_CLEAR_VALUE:
3891 params[0] = FLOAT_TO_INT(ctx->Color.ClearColor[0]);
3892 params[1] = FLOAT_TO_INT(ctx->Color.ClearColor[1]);
3893 params[2] = FLOAT_TO_INT(ctx->Color.ClearColor[2]);
3894 params[3] = FLOAT_TO_INT(ctx->Color.ClearColor[3]);
3895 break;
3896 case GL_COLOR_MATERIAL:
3897 params[0] = BOOLEAN_TO_INT(ctx->Light.ColorMaterialEnabled);
3898 break;
3899 case GL_COLOR_MATERIAL_FACE:
3900 params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialFace);
3901 break;
3902 case GL_COLOR_MATERIAL_PARAMETER:
3903 params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialMode);
3904 break;
3905 case GL_COLOR_WRITEMASK:
3906 params[0] = ctx->Color.ColorMask[RCOMP] ? 1 : 0;
3907 params[1] = ctx->Color.ColorMask[GCOMP] ? 1 : 0;
3908 params[2] = ctx->Color.ColorMask[BCOMP] ? 1 : 0;
3909 params[3] = ctx->Color.ColorMask[ACOMP] ? 1 : 0;
3910 break;
3911 case GL_CULL_FACE:
3912 params[0] = BOOLEAN_TO_INT(ctx->Polygon.CullFlag);
3913 break;
3914 case GL_CULL_FACE_MODE:
3915 params[0] = ENUM_TO_INT(ctx->Polygon.CullFaceMode);
3916 break;
3917 case GL_CURRENT_COLOR:
3918 {
3919 FLUSH_CURRENT(ctx, 0);
3920 params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
3921 params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
3922 params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
3923 params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
3924 }
3925 break;
3926 case GL_CURRENT_INDEX:
3927 {
3928 FLUSH_CURRENT(ctx, 0);
3929 params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]);
3930 }
3931 break;
3932 case GL_CURRENT_NORMAL:
3933 {
3934 FLUSH_CURRENT(ctx, 0);
3935 params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
3936 params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
3937 params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
3938 }
3939 break;
3940 case GL_CURRENT_RASTER_COLOR:
3941 params[0] = FLOAT_TO_INT(ctx->Current.RasterColor[0]);
3942 params[1] = FLOAT_TO_INT(ctx->Current.RasterColor[1]);
3943 params[2] = FLOAT_TO_INT(ctx->Current.RasterColor[2]);
3944 params[3] = FLOAT_TO_INT(ctx->Current.RasterColor[3]);
3945 break;
3946 case GL_CURRENT_RASTER_DISTANCE:
3947 params[0] = IROUND(ctx->Current.RasterDistance);
3948 break;
3949 case GL_CURRENT_RASTER_INDEX:
3950 params[0] = IROUND(ctx->Current.RasterIndex);
3951 break;
3952 case GL_CURRENT_RASTER_POSITION:
3953 params[0] = IROUND(ctx->Current.RasterPos[0]);
3954 params[1] = IROUND(ctx->Current.RasterPos[1]);
3955 params[2] = IROUND(ctx->Current.RasterPos[2]);
3956 params[3] = IROUND(ctx->Current.RasterPos[3]);
3957 break;
3958 case GL_CURRENT_RASTER_SECONDARY_COLOR:
3959 params[0] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[0]);
3960 params[1] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[1]);
3961 params[2] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[2]);
3962 params[3] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[3]);
3963 break;
3964 case GL_CURRENT_RASTER_TEXTURE_COORDS:
3965 {
3966 const GLuint texUnit = ctx->Texture.CurrentUnit;
3967 params[0] = IROUND(ctx->Current.RasterTexCoords[texUnit][0]);
3968 params[1] = IROUND(ctx->Current.RasterTexCoords[texUnit][1]);
3969 params[2] = IROUND(ctx->Current.RasterTexCoords[texUnit][2]);
3970 params[3] = IROUND(ctx->Current.RasterTexCoords[texUnit][3]);
3971 }
3972 break;
3973 case GL_CURRENT_RASTER_POSITION_VALID:
3974 params[0] = BOOLEAN_TO_INT(ctx->Current.RasterPosValid);
3975 break;
3976 case GL_CURRENT_TEXTURE_COORDS:
3977 {
3978 const GLuint texUnit = ctx->Texture.CurrentUnit;
3979 params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
3980 params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
3981 params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
3982 params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
3983 }
3984 break;
3985 case GL_DEPTH_BIAS:
3986 params[0] = IROUND(ctx->Pixel.DepthBias);
3987 break;
3988 case GL_DEPTH_BITS:
3989 params[0] = ctx->DrawBuffer->Visual.depthBits;
3990 break;
3991 case GL_DEPTH_CLEAR_VALUE:
3992 params[0] = IROUND(ctx->Depth.Clear);
3993 break;
3994 case GL_DEPTH_FUNC:
3995 params[0] = ENUM_TO_INT(ctx->Depth.Func);
3996 break;
3997 case GL_DEPTH_RANGE:
3998 params[0] = FLOAT_TO_INT(ctx->Viewport.Near);
3999 params[1] = FLOAT_TO_INT(ctx->Viewport.Far);
4000 break;
4001 case GL_DEPTH_SCALE:
4002 params[0] = IROUND(ctx->Pixel.DepthScale);
4003 break;
4004 case GL_DEPTH_TEST:
4005 params[0] = BOOLEAN_TO_INT(ctx->Depth.Test);
4006 break;
4007 case GL_DEPTH_WRITEMASK:
4008 params[0] = BOOLEAN_TO_INT(ctx->Depth.Mask);
4009 break;
4010 case GL_DITHER:
4011 params[0] = BOOLEAN_TO_INT(ctx->Color.DitherFlag);
4012 break;
4013 case GL_DOUBLEBUFFER:
4014 params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.doubleBufferMode);
4015 break;
4016 case GL_DRAW_BUFFER:
4017 params[0] = ENUM_TO_INT(ctx->DrawBuffer->ColorDrawBuffer[0]);
4018 break;
4019 case GL_EDGE_FLAG:
4020 {
4021 FLUSH_CURRENT(ctx, 0);
4022 params[0] = BOOLEAN_TO_INT((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0));
4023 }
4024 break;
4025 case GL_FEEDBACK_BUFFER_SIZE:
4026 params[0] = ctx->Feedback.BufferSize;
4027 break;
4028 case GL_FEEDBACK_BUFFER_TYPE:
4029 params[0] = ENUM_TO_INT(ctx->Feedback.Type);
4030 break;
4031 case GL_FOG:
4032 params[0] = BOOLEAN_TO_INT(ctx->Fog.Enabled);
4033 break;
4034 case GL_FOG_COLOR:
4035 params[0] = FLOAT_TO_INT(ctx->Fog.Color[0]);
4036 params[1] = FLOAT_TO_INT(ctx->Fog.Color[1]);
4037 params[2] = FLOAT_TO_INT(ctx->Fog.Color[2]);
4038 params[3] = FLOAT_TO_INT(ctx->Fog.Color[3]);
4039 break;
4040 case GL_FOG_DENSITY:
4041 params[0] = IROUND(ctx->Fog.Density);
4042 break;
4043 case GL_FOG_END:
4044 params[0] = IROUND(ctx->Fog.End);
4045 break;
4046 case GL_FOG_HINT:
4047 params[0] = ENUM_TO_INT(ctx->Hint.Fog);
4048 break;
4049 case GL_FOG_INDEX:
4050 params[0] = IROUND(ctx->Fog.Index);
4051 break;
4052 case GL_FOG_MODE:
4053 params[0] = ENUM_TO_INT(ctx->Fog.Mode);
4054 break;
4055 case GL_FOG_START:
4056 params[0] = IROUND(ctx->Fog.Start);
4057 break;
4058 case GL_FRONT_FACE:
4059 params[0] = ENUM_TO_INT(ctx->Polygon.FrontFace);
4060 break;
4061 case GL_GREEN_BIAS:
4062 params[0] = IROUND(ctx->Pixel.GreenBias);
4063 break;
4064 case GL_GREEN_BITS:
4065 params[0] = ctx->DrawBuffer->Visual.greenBits;
4066 break;
4067 case GL_GREEN_SCALE:
4068 params[0] = IROUND(ctx->Pixel.GreenScale);
4069 break;
4070 case GL_INDEX_BITS:
4071 params[0] = ctx->DrawBuffer->Visual.indexBits;
4072 break;
4073 case GL_INDEX_CLEAR_VALUE:
4074 params[0] = ctx->Color.ClearIndex;
4075 break;
4076 case GL_INDEX_MODE:
4077 params[0] = BOOLEAN_TO_INT(!ctx->DrawBuffer->Visual.rgbMode);
4078 break;
4079 case GL_INDEX_OFFSET:
4080 params[0] = ctx->Pixel.IndexOffset;
4081 break;
4082 case GL_INDEX_SHIFT:
4083 params[0] = ctx->Pixel.IndexShift;
4084 break;
4085 case GL_INDEX_WRITEMASK:
4086 params[0] = ctx->Color.IndexMask;
4087 break;
4088 case GL_LIGHT0:
4089 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[0].Enabled);
4090 break;
4091 case GL_LIGHT1:
4092 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[1].Enabled);
4093 break;
4094 case GL_LIGHT2:
4095 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[2].Enabled);
4096 break;
4097 case GL_LIGHT3:
4098 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[3].Enabled);
4099 break;
4100 case GL_LIGHT4:
4101 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[4].Enabled);
4102 break;
4103 case GL_LIGHT5:
4104 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[5].Enabled);
4105 break;
4106 case GL_LIGHT6:
4107 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[6].Enabled);
4108 break;
4109 case GL_LIGHT7:
4110 params[0] = BOOLEAN_TO_INT(ctx->Light.Light[7].Enabled);
4111 break;
4112 case GL_LIGHTING:
4113 params[0] = BOOLEAN_TO_INT(ctx->Light.Enabled);
4114 break;
4115 case GL_LIGHT_MODEL_AMBIENT:
4116 params[0] = FLOAT_TO_INT(ctx->Light.Model.Ambient[0]);
4117 params[1] = FLOAT_TO_INT(ctx->Light.Model.Ambient[1]);
4118 params[2] = FLOAT_TO_INT(ctx->Light.Model.Ambient[2]);
4119 params[3] = FLOAT_TO_INT(ctx->Light.Model.Ambient[3]);
4120 break;
4121 case GL_LIGHT_MODEL_COLOR_CONTROL:
4122 params[0] = ENUM_TO_INT(ctx->Light.Model.ColorControl);
4123 break;
4124 case GL_LIGHT_MODEL_LOCAL_VIEWER:
4125 params[0] = BOOLEAN_TO_INT(ctx->Light.Model.LocalViewer);
4126 break;
4127 case GL_LIGHT_MODEL_TWO_SIDE:
4128 params[0] = BOOLEAN_TO_INT(ctx->Light.Model.TwoSide);
4129 break;
4130 case GL_LINE_SMOOTH:
4131 params[0] = BOOLEAN_TO_INT(ctx->Line.SmoothFlag);
4132 break;
4133 case GL_LINE_SMOOTH_HINT:
4134 params[0] = ENUM_TO_INT(ctx->Hint.LineSmooth);
4135 break;
4136 case GL_LINE_STIPPLE:
4137 params[0] = BOOLEAN_TO_INT(ctx->Line.StippleFlag);
4138 break;
4139 case GL_LINE_STIPPLE_PATTERN:
4140 params[0] = ctx->Line.StipplePattern;
4141 break;
4142 case GL_LINE_STIPPLE_REPEAT:
4143 params[0] = ctx->Line.StippleFactor;
4144 break;
4145 case GL_LINE_WIDTH:
4146 params[0] = IROUND(ctx->Line.Width);
4147 break;
4148 case GL_LINE_WIDTH_GRANULARITY:
4149 params[0] = IROUND(ctx->Const.LineWidthGranularity);
4150 break;
4151 case GL_LINE_WIDTH_RANGE:
4152 params[0] = IROUND(ctx->Const.MinLineWidthAA);
4153 params[1] = IROUND(ctx->Const.MaxLineWidthAA);
4154 break;
4155 case GL_ALIASED_LINE_WIDTH_RANGE:
4156 params[0] = IROUND(ctx->Const.MinLineWidth);
4157 params[1] = IROUND(ctx->Const.MaxLineWidth);
4158 break;
4159 case GL_LIST_BASE:
4160 params[0] = ctx->List.ListBase;
4161 break;
4162 case GL_LIST_INDEX:
4163 params[0] = ctx->ListState.CurrentListNum;
4164 break;
4165 case GL_LIST_MODE:
4166 {
4167 GLenum mode;
4168 if (!ctx->CompileFlag)
4169 mode = 0;
4170 else if (ctx->ExecuteFlag)
4171 mode = GL_COMPILE_AND_EXECUTE;
4172 else
4173 mode = GL_COMPILE;
4174 params[0] = ENUM_TO_INT(mode);
4175 }
4176 break;
4177 case GL_INDEX_LOGIC_OP:
4178 params[0] = BOOLEAN_TO_INT(ctx->Color.IndexLogicOpEnabled);
4179 break;
4180 case GL_COLOR_LOGIC_OP:
4181 params[0] = BOOLEAN_TO_INT(ctx->Color.ColorLogicOpEnabled);
4182 break;
4183 case GL_LOGIC_OP_MODE:
4184 params[0] = ENUM_TO_INT(ctx->Color.LogicOp);
4185 break;
4186 case GL_MAP1_COLOR_4:
4187 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Color4);
4188 break;
4189 case GL_MAP1_GRID_DOMAIN:
4190 params[0] = IROUND(ctx->Eval.MapGrid1u1);
4191 params[1] = IROUND(ctx->Eval.MapGrid1u2);
4192 break;
4193 case GL_MAP1_GRID_SEGMENTS:
4194 params[0] = ctx->Eval.MapGrid1un;
4195 break;
4196 case GL_MAP1_INDEX:
4197 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Index);
4198 break;
4199 case GL_MAP1_NORMAL:
4200 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Normal);
4201 break;
4202 case GL_MAP1_TEXTURE_COORD_1:
4203 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord1);
4204 break;
4205 case GL_MAP1_TEXTURE_COORD_2:
4206 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord2);
4207 break;
4208 case GL_MAP1_TEXTURE_COORD_3:
4209 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord3);
4210 break;
4211 case GL_MAP1_TEXTURE_COORD_4:
4212 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord4);
4213 break;
4214 case GL_MAP1_VERTEX_3:
4215 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex3);
4216 break;
4217 case GL_MAP1_VERTEX_4:
4218 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex4);
4219 break;
4220 case GL_MAP2_COLOR_4:
4221 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Color4);
4222 break;
4223 case GL_MAP2_GRID_DOMAIN:
4224 params[0] = IROUND(ctx->Eval.MapGrid2u1);
4225 params[1] = IROUND(ctx->Eval.MapGrid2u2);
4226 params[2] = IROUND(ctx->Eval.MapGrid2v1);
4227 params[3] = IROUND(ctx->Eval.MapGrid2v2);
4228 break;
4229 case GL_MAP2_GRID_SEGMENTS:
4230 params[0] = ctx->Eval.MapGrid2un;
4231 params[1] = ctx->Eval.MapGrid2vn;
4232 break;
4233 case GL_MAP2_INDEX:
4234 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Index);
4235 break;
4236 case GL_MAP2_NORMAL:
4237 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Normal);
4238 break;
4239 case GL_MAP2_TEXTURE_COORD_1:
4240 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord1);
4241 break;
4242 case GL_MAP2_TEXTURE_COORD_2:
4243 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord2);
4244 break;
4245 case GL_MAP2_TEXTURE_COORD_3:
4246 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord3);
4247 break;
4248 case GL_MAP2_TEXTURE_COORD_4:
4249 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord4);
4250 break;
4251 case GL_MAP2_VERTEX_3:
4252 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex3);
4253 break;
4254 case GL_MAP2_VERTEX_4:
4255 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex4);
4256 break;
4257 case GL_MAP_COLOR:
4258 params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapColorFlag);
4259 break;
4260 case GL_MAP_STENCIL:
4261 params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapStencilFlag);
4262 break;
4263 case GL_MATRIX_MODE:
4264 params[0] = ENUM_TO_INT(ctx->Transform.MatrixMode);
4265 break;
4266 case GL_MAX_ATTRIB_STACK_DEPTH:
4267 params[0] = MAX_ATTRIB_STACK_DEPTH;
4268 break;
4269 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
4270 params[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH;
4271 break;
4272 case GL_MAX_CLIP_PLANES:
4273 params[0] = ctx->Const.MaxClipPlanes;
4274 break;
4275 case GL_MAX_ELEMENTS_VERTICES:
4276 params[0] = ctx->Const.MaxArrayLockSize;
4277 break;
4278 case GL_MAX_ELEMENTS_INDICES:
4279 params[0] = ctx->Const.MaxArrayLockSize;
4280 break;
4281 case GL_MAX_EVAL_ORDER:
4282 params[0] = MAX_EVAL_ORDER;
4283 break;
4284 case GL_MAX_LIGHTS:
4285 params[0] = ctx->Const.MaxLights;
4286 break;
4287 case GL_MAX_LIST_NESTING:
4288 params[0] = MAX_LIST_NESTING;
4289 break;
4290 case GL_MAX_MODELVIEW_STACK_DEPTH:
4291 params[0] = MAX_MODELVIEW_STACK_DEPTH;
4292 break;
4293 case GL_MAX_NAME_STACK_DEPTH:
4294 params[0] = MAX_NAME_STACK_DEPTH;
4295 break;
4296 case GL_MAX_PIXEL_MAP_TABLE:
4297 params[0] = MAX_PIXEL_MAP_TABLE;
4298 break;
4299 case GL_MAX_PROJECTION_STACK_DEPTH:
4300 params[0] = MAX_PROJECTION_STACK_DEPTH;
4301 break;
4302 case GL_MAX_TEXTURE_SIZE:
4303 params[0] = 1 << (ctx->Const.MaxTextureLevels - 1);
4304 break;
4305 case GL_MAX_3D_TEXTURE_SIZE:
4306 params[0] = 1 << (ctx->Const.Max3DTextureLevels - 1);
4307 break;
4308 case GL_MAX_TEXTURE_STACK_DEPTH:
4309 params[0] = MAX_TEXTURE_STACK_DEPTH;
4310 break;
4311 case GL_MAX_VIEWPORT_DIMS:
4312 params[0] = ctx->Const.MaxViewportWidth;
4313 params[1] = ctx->Const.MaxViewportHeight;
4314 break;
4315 case GL_MODELVIEW_MATRIX:
4316 {
4317 const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
4318 params[0] = IROUND(matrix[0]);
4319 params[1] = IROUND(matrix[1]);
4320 params[2] = IROUND(matrix[2]);
4321 params[3] = IROUND(matrix[3]);
4322 params[4] = IROUND(matrix[4]);
4323 params[5] = IROUND(matrix[5]);
4324 params[6] = IROUND(matrix[6]);
4325 params[7] = IROUND(matrix[7]);
4326 params[8] = IROUND(matrix[8]);
4327 params[9] = IROUND(matrix[9]);
4328 params[10] = IROUND(matrix[10]);
4329 params[11] = IROUND(matrix[11]);
4330 params[12] = IROUND(matrix[12]);
4331 params[13] = IROUND(matrix[13]);
4332 params[14] = IROUND(matrix[14]);
4333 params[15] = IROUND(matrix[15]);
4334 }
4335 break;
4336 case GL_MODELVIEW_STACK_DEPTH:
4337 params[0] = ctx->ModelviewMatrixStack.Depth + 1;
4338 break;
4339 case GL_NAME_STACK_DEPTH:
4340 params[0] = ctx->Select.NameStackDepth;
4341 break;
4342 case GL_NORMALIZE:
4343 params[0] = BOOLEAN_TO_INT(ctx->Transform.Normalize);
4344 break;
4345 case GL_PACK_ALIGNMENT:
4346 params[0] = ctx->Pack.Alignment;
4347 break;
4348 case GL_PACK_LSB_FIRST:
4349 params[0] = BOOLEAN_TO_INT(ctx->Pack.LsbFirst);
4350 break;
4351 case GL_PACK_ROW_LENGTH:
4352 params[0] = ctx->Pack.RowLength;
4353 break;
4354 case GL_PACK_SKIP_PIXELS:
4355 params[0] = ctx->Pack.SkipPixels;
4356 break;
4357 case GL_PACK_SKIP_ROWS:
4358 params[0] = ctx->Pack.SkipRows;
4359 break;
4360 case GL_PACK_SWAP_BYTES:
4361 params[0] = BOOLEAN_TO_INT(ctx->Pack.SwapBytes);
4362 break;
4363 case GL_PACK_SKIP_IMAGES_EXT:
4364 params[0] = ctx->Pack.SkipImages;
4365 break;
4366 case GL_PACK_IMAGE_HEIGHT_EXT:
4367 params[0] = ctx->Pack.ImageHeight;
4368 break;
4369 case GL_PACK_INVERT_MESA:
4370 params[0] = BOOLEAN_TO_INT(ctx->Pack.Invert);
4371 break;
4372 case GL_PERSPECTIVE_CORRECTION_HINT:
4373 params[0] = ENUM_TO_INT(ctx->Hint.PerspectiveCorrection);
4374 break;
4375 case GL_PIXEL_MAP_A_TO_A_SIZE:
4376 params[0] = ctx->PixelMaps.AtoA.Size;
4377 break;
4378 case GL_PIXEL_MAP_B_TO_B_SIZE:
4379 params[0] = ctx->PixelMaps.BtoB.Size;
4380 break;
4381 case GL_PIXEL_MAP_G_TO_G_SIZE:
4382 params[0] = ctx->PixelMaps.GtoG.Size;
4383 break;
4384 case GL_PIXEL_MAP_I_TO_A_SIZE:
4385 params[0] = ctx->PixelMaps.ItoA.Size;
4386 break;
4387 case GL_PIXEL_MAP_I_TO_B_SIZE:
4388 params[0] = ctx->PixelMaps.ItoB.Size;
4389 break;
4390 case GL_PIXEL_MAP_I_TO_G_SIZE:
4391 params[0] = ctx->PixelMaps.ItoG.Size;
4392 break;
4393 case GL_PIXEL_MAP_I_TO_I_SIZE:
4394 params[0] = ctx->PixelMaps.ItoI.Size;
4395 break;
4396 case GL_PIXEL_MAP_I_TO_R_SIZE:
4397 params[0] = ctx->PixelMaps.ItoR.Size;
4398 break;
4399 case GL_PIXEL_MAP_R_TO_R_SIZE:
4400 params[0] = ctx->PixelMaps.RtoR.Size;
4401 break;
4402 case GL_PIXEL_MAP_S_TO_S_SIZE:
4403 params[0] = ctx->PixelMaps.StoS.Size;
4404 break;
4405 case GL_POINT_SIZE:
4406 params[0] = IROUND(ctx->Point.Size);
4407 break;
4408 case GL_POINT_SIZE_GRANULARITY:
4409 params[0] = IROUND(ctx->Const.PointSizeGranularity);
4410 break;
4411 case GL_POINT_SIZE_RANGE:
4412 params[0] = IROUND(ctx->Const.MinPointSizeAA);
4413 params[1] = IROUND(ctx->Const.MaxPointSizeAA);
4414 break;
4415 case GL_ALIASED_POINT_SIZE_RANGE:
4416 params[0] = IROUND(ctx->Const.MinPointSize);
4417 params[1] = IROUND(ctx->Const.MaxPointSize);
4418 break;
4419 case GL_POINT_SMOOTH:
4420 params[0] = BOOLEAN_TO_INT(ctx->Point.SmoothFlag);
4421 break;
4422 case GL_POINT_SMOOTH_HINT:
4423 params[0] = ENUM_TO_INT(ctx->Hint.PointSmooth);
4424 break;
4425 case GL_POINT_SIZE_MIN_EXT:
4426 params[0] = IROUND(ctx->Point.MinSize);
4427 break;
4428 case GL_POINT_SIZE_MAX_EXT:
4429 params[0] = IROUND(ctx->Point.MaxSize);
4430 break;
4431 case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
4432 params[0] = IROUND(ctx->Point.Threshold);
4433 break;
4434 case GL_DISTANCE_ATTENUATION_EXT:
4435 params[0] = IROUND(ctx->Point.Params[0]);
4436 params[1] = IROUND(ctx->Point.Params[1]);
4437 params[2] = IROUND(ctx->Point.Params[2]);
4438 break;
4439 case GL_POLYGON_MODE:
4440 params[0] = ENUM_TO_INT(ctx->Polygon.FrontMode);
4441 params[1] = ENUM_TO_INT(ctx->Polygon.BackMode);
4442 break;
4443 case GL_POLYGON_OFFSET_BIAS_EXT:
4444 params[0] = IROUND(ctx->Polygon.OffsetUnits);
4445 break;
4446 case GL_POLYGON_OFFSET_FACTOR:
4447 params[0] = IROUND(ctx->Polygon.OffsetFactor );
4448 break;
4449 case GL_POLYGON_OFFSET_UNITS:
4450 params[0] = IROUND(ctx->Polygon.OffsetUnits );
4451 break;
4452 case GL_POLYGON_OFFSET_POINT:
4453 params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetPoint);
4454 break;
4455 case GL_POLYGON_OFFSET_LINE:
4456 params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetLine);
4457 break;
4458 case GL_POLYGON_OFFSET_FILL:
4459 params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetFill);
4460 break;
4461 case GL_POLYGON_SMOOTH:
4462 params[0] = BOOLEAN_TO_INT(ctx->Polygon.SmoothFlag);
4463 break;
4464 case GL_POLYGON_SMOOTH_HINT:
4465 params[0] = ENUM_TO_INT(ctx->Hint.PolygonSmooth);
4466 break;
4467 case GL_POLYGON_STIPPLE:
4468 params[0] = BOOLEAN_TO_INT(ctx->Polygon.StippleFlag);
4469 break;
4470 case GL_PROJECTION_MATRIX:
4471 {
4472 const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
4473 params[0] = IROUND(matrix[0]);
4474 params[1] = IROUND(matrix[1]);
4475 params[2] = IROUND(matrix[2]);
4476 params[3] = IROUND(matrix[3]);
4477 params[4] = IROUND(matrix[4]);
4478 params[5] = IROUND(matrix[5]);
4479 params[6] = IROUND(matrix[6]);
4480 params[7] = IROUND(matrix[7]);
4481 params[8] = IROUND(matrix[8]);
4482 params[9] = IROUND(matrix[9]);
4483 params[10] = IROUND(matrix[10]);
4484 params[11] = IROUND(matrix[11]);
4485 params[12] = IROUND(matrix[12]);
4486 params[13] = IROUND(matrix[13]);
4487 params[14] = IROUND(matrix[14]);
4488 params[15] = IROUND(matrix[15]);
4489 }
4490 break;
4491 case GL_PROJECTION_STACK_DEPTH:
4492 params[0] = ctx->ProjectionMatrixStack.Depth + 1;
4493 break;
4494 case GL_READ_BUFFER:
4495 params[0] = ENUM_TO_INT(ctx->ReadBuffer->ColorReadBuffer);
4496 break;
4497 case GL_RED_BIAS:
4498 params[0] = IROUND(ctx->Pixel.RedBias);
4499 break;
4500 case GL_RED_BITS:
4501 params[0] = ctx->DrawBuffer->Visual.redBits;
4502 break;
4503 case GL_RED_SCALE:
4504 params[0] = IROUND(ctx->Pixel.RedScale);
4505 break;
4506 case GL_RENDER_MODE:
4507 params[0] = ENUM_TO_INT(ctx->RenderMode);
4508 break;
4509 case GL_RESCALE_NORMAL:
4510 params[0] = BOOLEAN_TO_INT(ctx->Transform.RescaleNormals);
4511 break;
4512 case GL_RGBA_MODE:
4513 params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.rgbMode);
4514 break;
4515 case GL_SCISSOR_BOX:
4516 params[0] = ctx->Scissor.X;
4517 params[1] = ctx->Scissor.Y;
4518 params[2] = ctx->Scissor.Width;
4519 params[3] = ctx->Scissor.Height;
4520 break;
4521 case GL_SCISSOR_TEST:
4522 params[0] = BOOLEAN_TO_INT(ctx->Scissor.Enabled);
4523 break;
4524 case GL_SELECTION_BUFFER_SIZE:
4525 params[0] = ctx->Select.BufferSize;
4526 break;
4527 case GL_SHADE_MODEL:
4528 params[0] = ENUM_TO_INT(ctx->Light.ShadeModel);
4529 break;
4530 case GL_SHARED_TEXTURE_PALETTE_EXT:
4531 params[0] = BOOLEAN_TO_INT(ctx->Texture.SharedPalette);
4532 break;
4533 case GL_STENCIL_BITS:
4534 params[0] = ctx->DrawBuffer->Visual.stencilBits;
4535 break;
4536 case GL_STENCIL_CLEAR_VALUE:
4537 params[0] = ctx->Stencil.Clear;
4538 break;
4539 case GL_STENCIL_FAIL:
4540 params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
4541 break;
4542 case GL_STENCIL_FUNC:
4543 params[0] = ENUM_TO_INT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
4544 break;
4545 case GL_STENCIL_PASS_DEPTH_FAIL:
4546 params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
4547 break;
4548 case GL_STENCIL_PASS_DEPTH_PASS:
4549 params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
4550 break;
4551 case GL_STENCIL_REF:
4552 params[0] = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
4553 break;
4554 case GL_STENCIL_TEST:
4555 params[0] = BOOLEAN_TO_INT(ctx->Stencil.Enabled);
4556 break;
4557 case GL_STENCIL_VALUE_MASK:
4558 params[0] = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
4559 break;
4560 case GL_STENCIL_WRITEMASK:
4561 params[0] = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
4562 break;
4563 case GL_STEREO:
4564 params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.stereoMode);
4565 break;
4566 case GL_SUBPIXEL_BITS:
4567 params[0] = ctx->Const.SubPixelBits;
4568 break;
4569 case GL_TEXTURE_1D:
4570 params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D));
4571 break;
4572 case GL_TEXTURE_2D:
4573 params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D));
4574 break;
4575 case GL_TEXTURE_3D:
4576 params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D));
4577 break;
4578 case GL_TEXTURE_1D_ARRAY_EXT:
4579 CHECK_EXT1(MESA_texture_array, "GetIntegerv");
4580 params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT));
4581 break;
4582 case GL_TEXTURE_2D_ARRAY_EXT:
4583 CHECK_EXT1(MESA_texture_array, "GetIntegerv");
4584 params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT));
4585 break;
4586 case GL_TEXTURE_BINDING_1D:
4587 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name;
4588 break;
4589 case GL_TEXTURE_BINDING_2D:
4590 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name;
4591 break;
4592 case GL_TEXTURE_BINDING_3D:
4593 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name;
4594 break;
4595 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
4596 CHECK_EXT1(MESA_texture_array, "GetIntegerv");
4597 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name;
4598 break;
4599 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
4600 CHECK_EXT1(MESA_texture_array, "GetIntegerv");
4601 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name;
4602 break;
4603 case GL_TEXTURE_GEN_S:
4604 params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
4605 break;
4606 case GL_TEXTURE_GEN_T:
4607 params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));
4608 break;
4609 case GL_TEXTURE_GEN_R:
4610 params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));
4611 break;
4612 case GL_TEXTURE_GEN_Q:
4613 params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));
4614 break;
4615 case GL_TEXTURE_MATRIX:
4616 {
4617 const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
4618 params[0] = IROUND(matrix[0]);
4619 params[1] = IROUND(matrix[1]);
4620 params[2] = IROUND(matrix[2]);
4621 params[3] = IROUND(matrix[3]);
4622 params[4] = IROUND(matrix[4]);
4623 params[5] = IROUND(matrix[5]);
4624 params[6] = IROUND(matrix[6]);
4625 params[7] = IROUND(matrix[7]);
4626 params[8] = IROUND(matrix[8]);
4627 params[9] = IROUND(matrix[9]);
4628 params[10] = IROUND(matrix[10]);
4629 params[11] = IROUND(matrix[11]);
4630 params[12] = IROUND(matrix[12]);
4631 params[13] = IROUND(matrix[13]);
4632 params[14] = IROUND(matrix[14]);
4633 params[15] = IROUND(matrix[15]);
4634 }
4635 break;
4636 case GL_TEXTURE_STACK_DEPTH:
4637 params[0] = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1;
4638 break;
4639 case GL_UNPACK_ALIGNMENT:
4640 params[0] = ctx->Unpack.Alignment;
4641 break;
4642 case GL_UNPACK_LSB_FIRST:
4643 params[0] = BOOLEAN_TO_INT(ctx->Unpack.LsbFirst);
4644 break;
4645 case GL_UNPACK_ROW_LENGTH:
4646 params[0] = ctx->Unpack.RowLength;
4647 break;
4648 case GL_UNPACK_SKIP_PIXELS:
4649 params[0] = ctx->Unpack.SkipPixels;
4650 break;
4651 case GL_UNPACK_SKIP_ROWS:
4652 params[0] = ctx->Unpack.SkipRows;
4653 break;
4654 case GL_UNPACK_SWAP_BYTES:
4655 params[0] = BOOLEAN_TO_INT(ctx->Unpack.SwapBytes);
4656 break;
4657 case GL_UNPACK_SKIP_IMAGES_EXT:
4658 params[0] = ctx->Unpack.SkipImages;
4659 break;
4660 case GL_UNPACK_IMAGE_HEIGHT_EXT:
4661 params[0] = ctx->Unpack.ImageHeight;
4662 break;
4663 case GL_UNPACK_CLIENT_STORAGE_APPLE:
4664 params[0] = BOOLEAN_TO_INT(ctx->Unpack.ClientStorage);
4665 break;
4666 case GL_VIEWPORT:
4667 params[0] = ctx->Viewport.X;
4668 params[1] = ctx->Viewport.Y;
4669 params[2] = ctx->Viewport.Width;
4670 params[3] = ctx->Viewport.Height;
4671 break;
4672 case GL_ZOOM_X:
4673 params[0] = IROUND(ctx->Pixel.ZoomX);
4674 break;
4675 case GL_ZOOM_Y:
4676 params[0] = IROUND(ctx->Pixel.ZoomY);
4677 break;
4678 case GL_VERTEX_ARRAY:
4679 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->Vertex.Enabled);
4680 break;
4681 case GL_VERTEX_ARRAY_SIZE:
4682 params[0] = ctx->Array.ArrayObj->Vertex.Size;
4683 break;
4684 case GL_VERTEX_ARRAY_TYPE:
4685 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Vertex.Type);
4686 break;
4687 case GL_VERTEX_ARRAY_STRIDE:
4688 params[0] = ctx->Array.ArrayObj->Vertex.Stride;
4689 break;
4690 case GL_VERTEX_ARRAY_COUNT_EXT:
4691 params[0] = 0;
4692 break;
4693 case GL_NORMAL_ARRAY:
4694 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Normal.Enabled);
4695 break;
4696 case GL_NORMAL_ARRAY_TYPE:
4697 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Normal.Type);
4698 break;
4699 case GL_NORMAL_ARRAY_STRIDE:
4700 params[0] = ctx->Array.ArrayObj->Normal.Stride;
4701 break;
4702 case GL_NORMAL_ARRAY_COUNT_EXT:
4703 params[0] = 0;
4704 break;
4705 case GL_COLOR_ARRAY:
4706 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->Color.Enabled);
4707 break;
4708 case GL_COLOR_ARRAY_SIZE:
4709 params[0] = ctx->Array.ArrayObj->Color.Size;
4710 break;
4711 case GL_COLOR_ARRAY_TYPE:
4712 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Color.Type);
4713 break;
4714 case GL_COLOR_ARRAY_STRIDE:
4715 params[0] = ctx->Array.ArrayObj->Color.Stride;
4716 break;
4717 case GL_COLOR_ARRAY_COUNT_EXT:
4718 params[0] = 0;
4719 break;
4720 case GL_INDEX_ARRAY:
4721 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->Index.Enabled);
4722 break;
4723 case GL_INDEX_ARRAY_TYPE:
4724 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Index.Type);
4725 break;
4726 case GL_INDEX_ARRAY_STRIDE:
4727 params[0] = ctx->Array.ArrayObj->Index.Stride;
4728 break;
4729 case GL_INDEX_ARRAY_COUNT_EXT:
4730 params[0] = 0;
4731 break;
4732 case GL_TEXTURE_COORD_ARRAY:
4733 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled);
4734 break;
4735 case GL_TEXTURE_COORD_ARRAY_SIZE:
4736 params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size;
4737 break;
4738 case GL_TEXTURE_COORD_ARRAY_TYPE:
4739 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
4740 break;
4741 case GL_TEXTURE_COORD_ARRAY_STRIDE:
4742 params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride;
4743 break;
4744 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
4745 params[0] = 0;
4746 break;
4747 case GL_EDGE_FLAG_ARRAY:
4748 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->EdgeFlag.Enabled);
4749 break;
4750 case GL_EDGE_FLAG_ARRAY_STRIDE:
4751 params[0] = ctx->Array.ArrayObj->EdgeFlag.Stride;
4752 break;
4753 case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
4754 params[0] = 0;
4755 break;
4756 case GL_MAX_TEXTURE_UNITS_ARB:
4757 CHECK_EXT1(ARB_multitexture, "GetIntegerv");
4758 params[0] = ctx->Const.MaxTextureUnits;
4759 break;
4760 case GL_ACTIVE_TEXTURE_ARB:
4761 CHECK_EXT1(ARB_multitexture, "GetIntegerv");
4762 params[0] = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
4763 break;
4764 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
4765 CHECK_EXT1(ARB_multitexture, "GetIntegerv");
4766 params[0] = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
4767 break;
4768 case GL_TEXTURE_CUBE_MAP_ARB:
4769 CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv");
4770 params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
4771 break;
4772 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
4773 CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv");
4774 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name;
4775 break;
4776 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
4777 CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv");
4778 params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1));
4779 break;
4780 case GL_TEXTURE_COMPRESSION_HINT_ARB:
4781 CHECK_EXT1(ARB_texture_compression, "GetIntegerv");
4782 params[0] = ctx->Hint.TextureCompression;
4783 break;
4784 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
4785 CHECK_EXT1(ARB_texture_compression, "GetIntegerv");
4786 params[0] = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE);
4787 break;
4788 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
4789 CHECK_EXT1(ARB_texture_compression, "GetIntegerv");
4790 {
4791 GLint formats[100];
4792 GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
4793 ASSERT(n <= 100);
4794 for (i = 0; i < n; i++)
4795 params[i] = ENUM_TO_INT(formats[i]);
4796 }
4797 break;
4798 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
4799 CHECK_EXT1(EXT_compiled_vertex_array, "GetIntegerv");
4800 params[0] = ctx->Array.LockFirst;
4801 break;
4802 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
4803 CHECK_EXT1(EXT_compiled_vertex_array, "GetIntegerv");
4804 params[0] = ctx->Array.LockCount;
4805 break;
4806 case GL_TRANSPOSE_COLOR_MATRIX_ARB:
4807 {
4808 const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
4809 params[0] = IROUND(matrix[0]);
4810 params[1] = IROUND(matrix[4]);
4811 params[2] = IROUND(matrix[8]);
4812 params[3] = IROUND(matrix[12]);
4813 params[4] = IROUND(matrix[1]);
4814 params[5] = IROUND(matrix[5]);
4815 params[6] = IROUND(matrix[9]);
4816 params[7] = IROUND(matrix[13]);
4817 params[8] = IROUND(matrix[2]);
4818 params[9] = IROUND(matrix[6]);
4819 params[10] = IROUND(matrix[10]);
4820 params[11] = IROUND(matrix[14]);
4821 params[12] = IROUND(matrix[3]);
4822 params[13] = IROUND(matrix[7]);
4823 params[14] = IROUND(matrix[11]);
4824 params[15] = IROUND(matrix[15]);
4825 }
4826 break;
4827 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
4828 {
4829 const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
4830 params[0] = IROUND(matrix[0]);
4831 params[1] = IROUND(matrix[4]);
4832 params[2] = IROUND(matrix[8]);
4833 params[3] = IROUND(matrix[12]);
4834 params[4] = IROUND(matrix[1]);
4835 params[5] = IROUND(matrix[5]);
4836 params[6] = IROUND(matrix[9]);
4837 params[7] = IROUND(matrix[13]);
4838 params[8] = IROUND(matrix[2]);
4839 params[9] = IROUND(matrix[6]);
4840 params[10] = IROUND(matrix[10]);
4841 params[11] = IROUND(matrix[14]);
4842 params[12] = IROUND(matrix[3]);
4843 params[13] = IROUND(matrix[7]);
4844 params[14] = IROUND(matrix[11]);
4845 params[15] = IROUND(matrix[15]);
4846 }
4847 break;
4848 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
4849 {
4850 const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
4851 params[0] = IROUND(matrix[0]);
4852 params[1] = IROUND(matrix[4]);
4853 params[2] = IROUND(matrix[8]);
4854 params[3] = IROUND(matrix[12]);
4855 params[4] = IROUND(matrix[1]);
4856 params[5] = IROUND(matrix[5]);
4857 params[6] = IROUND(matrix[9]);
4858 params[7] = IROUND(matrix[13]);
4859 params[8] = IROUND(matrix[2]);
4860 params[9] = IROUND(matrix[6]);
4861 params[10] = IROUND(matrix[10]);
4862 params[11] = IROUND(matrix[14]);
4863 params[12] = IROUND(matrix[3]);
4864 params[13] = IROUND(matrix[7]);
4865 params[14] = IROUND(matrix[11]);
4866 params[15] = IROUND(matrix[15]);
4867 }
4868 break;
4869 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
4870 {
4871 const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
4872 params[0] = IROUND(matrix[0]);
4873 params[1] = IROUND(matrix[4]);
4874 params[2] = IROUND(matrix[8]);
4875 params[3] = IROUND(matrix[12]);
4876 params[4] = IROUND(matrix[1]);
4877 params[5] = IROUND(matrix[5]);
4878 params[6] = IROUND(matrix[9]);
4879 params[7] = IROUND(matrix[13]);
4880 params[8] = IROUND(matrix[2]);
4881 params[9] = IROUND(matrix[6]);
4882 params[10] = IROUND(matrix[10]);
4883 params[11] = IROUND(matrix[14]);
4884 params[12] = IROUND(matrix[3]);
4885 params[13] = IROUND(matrix[7]);
4886 params[14] = IROUND(matrix[11]);
4887 params[15] = IROUND(matrix[15]);
4888 }
4889 break;
4890 case GL_COLOR_MATRIX_SGI:
4891 {
4892 const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
4893 params[0] = IROUND(matrix[0]);
4894 params[1] = IROUND(matrix[1]);
4895 params[2] = IROUND(matrix[2]);
4896 params[3] = IROUND(matrix[3]);
4897 params[4] = IROUND(matrix[4]);
4898 params[5] = IROUND(matrix[5]);
4899 params[6] = IROUND(matrix[6]);
4900 params[7] = IROUND(matrix[7]);
4901 params[8] = IROUND(matrix[8]);
4902 params[9] = IROUND(matrix[9]);
4903 params[10] = IROUND(matrix[10]);
4904 params[11] = IROUND(matrix[11]);
4905 params[12] = IROUND(matrix[12]);
4906 params[13] = IROUND(matrix[13]);
4907 params[14] = IROUND(matrix[14]);
4908 params[15] = IROUND(matrix[15]);
4909 }
4910 break;
4911 case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
4912 params[0] = ctx->ColorMatrixStack.Depth + 1;
4913 break;
4914 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
4915 params[0] = MAX_COLOR_STACK_DEPTH;
4916 break;
4917 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
4918 params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[0]);
4919 break;
4920 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
4921 params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[1]);
4922 break;
4923 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
4924 params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[2]);
4925 break;
4926 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
4927 params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[3]);
4928 break;
4929 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
4930 params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[0]);
4931 break;
4932 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
4933 params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[1]);
4934 break;
4935 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
4936 params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[2]);
4937 break;
4938 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
4939 params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[3]);
4940 break;
4941 case GL_CONVOLUTION_1D_EXT:
4942 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4943 params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution1DEnabled);
4944 break;
4945 case GL_CONVOLUTION_2D_EXT:
4946 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4947 params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution2DEnabled);
4948 break;
4949 case GL_SEPARABLE_2D_EXT:
4950 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4951 params[0] = BOOLEAN_TO_INT(ctx->Pixel.Separable2DEnabled);
4952 break;
4953 case GL_POST_CONVOLUTION_RED_SCALE_EXT:
4954 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4955 params[0] = IROUND(ctx->Pixel.PostConvolutionScale[0]);
4956 break;
4957 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
4958 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4959 params[0] = IROUND(ctx->Pixel.PostConvolutionScale[1]);
4960 break;
4961 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
4962 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4963 params[0] = IROUND(ctx->Pixel.PostConvolutionScale[2]);
4964 break;
4965 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
4966 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4967 params[0] = IROUND(ctx->Pixel.PostConvolutionScale[3]);
4968 break;
4969 case GL_POST_CONVOLUTION_RED_BIAS_EXT:
4970 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4971 params[0] = IROUND(ctx->Pixel.PostConvolutionBias[0]);
4972 break;
4973 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
4974 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4975 params[0] = IROUND(ctx->Pixel.PostConvolutionBias[1]);
4976 break;
4977 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
4978 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4979 params[0] = IROUND(ctx->Pixel.PostConvolutionBias[2]);
4980 break;
4981 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
4982 CHECK_EXT1(EXT_convolution, "GetIntegerv");
4983 params[0] = IROUND(ctx->Pixel.PostConvolutionBias[3]);
4984 break;
4985 case GL_HISTOGRAM:
4986 CHECK_EXT1(EXT_histogram, "GetIntegerv");
4987 params[0] = BOOLEAN_TO_INT(ctx->Pixel.HistogramEnabled);
4988 break;
4989 case GL_MINMAX:
4990 CHECK_EXT1(EXT_histogram, "GetIntegerv");
4991 params[0] = BOOLEAN_TO_INT(ctx->Pixel.MinMaxEnabled);
4992 break;
4993 case GL_COLOR_TABLE_SGI:
4994 CHECK_EXT1(SGI_color_table, "GetIntegerv");
4995 params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]);
4996 break;
4997 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
4998 CHECK_EXT1(SGI_color_table, "GetIntegerv");
4999 params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]);
5000 break;
5001 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
5002 CHECK_EXT1(SGI_color_table, "GetIntegerv");
5003 params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]);
5004 break;
5005 case GL_TEXTURE_COLOR_TABLE_SGI:
5006 CHECK_EXT1(SGI_texture_color_table, "GetIntegerv");
5007 params[0] = BOOLEAN_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
5008 break;
5009 case GL_COLOR_SUM_EXT:
5010 CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetIntegerv");
5011 params[0] = BOOLEAN_TO_INT(ctx->Fog.ColorSumEnabled);
5012 break;
5013 case GL_CURRENT_SECONDARY_COLOR_EXT:
5014 CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
5015 {
5016 FLUSH_CURRENT(ctx, 0);
5017 params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
5018 params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
5019 params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
5020 params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
5021 }
5022 break;
5023 case GL_SECONDARY_COLOR_ARRAY_EXT:
5024 CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
5025 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->SecondaryColor.Enabled);
5026 break;
5027 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
5028 CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
5029 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->SecondaryColor.Type);
5030 break;
5031 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
5032 CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
5033 params[0] = ctx->Array.ArrayObj->SecondaryColor.Stride;
5034 break;
5035 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
5036 CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
5037 params[0] = ctx->Array.ArrayObj->SecondaryColor.Size;
5038 break;
5039 case GL_CURRENT_FOG_COORDINATE_EXT:
5040 CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
5041 {
5042 FLUSH_CURRENT(ctx, 0);
5043 params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
5044 }
5045 break;
5046 case GL_FOG_COORDINATE_ARRAY_EXT:
5047 CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
5048 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->FogCoord.Enabled);
5049 break;
5050 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
5051 CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
5052 params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->FogCoord.Type);
5053 break;
5054 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
5055 CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
5056 params[0] = ctx->Array.ArrayObj->FogCoord.Stride;
5057 break;
5058 case GL_FOG_COORDINATE_SOURCE_EXT:
5059 CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
5060 params[0] = ENUM_TO_INT(ctx->Fog.FogCoordinateSource);
5061 break;
5062 case GL_MAX_TEXTURE_LOD_BIAS_EXT:
5063 CHECK_EXT1(EXT_texture_lod_bias, "GetIntegerv");
5064 params[0] = IROUND(ctx->Const.MaxTextureLodBias);
5065 break;
5066 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
5067 CHECK_EXT1(EXT_texture_filter_anisotropic, "GetIntegerv");
5068 params[0] = IROUND(ctx->Const.MaxTextureMaxAnisotropy);
5069 break;
5070 case GL_MULTISAMPLE_ARB:
5071 CHECK_EXT1(ARB_multisample, "GetIntegerv");
5072 params[0] = BOOLEAN_TO_INT(ctx->Multisample.Enabled);
5073 break;
5074 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
5075 CHECK_EXT1(ARB_multisample, "GetIntegerv");
5076 params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToCoverage);
5077 break;
5078 case GL_SAMPLE_ALPHA_TO_ONE_ARB:
5079 CHECK_EXT1(ARB_multisample, "GetIntegerv");
5080 params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToOne);
5081 break;
5082 case GL_SAMPLE_COVERAGE_ARB:
5083 CHECK_EXT1(ARB_multisample, "GetIntegerv");
5084 params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverage);
5085 break;
5086 case GL_SAMPLE_COVERAGE_VALUE_ARB:
5087 CHECK_EXT1(ARB_multisample, "GetIntegerv");
5088 params[0] = IROUND(ctx->Multisample.SampleCoverageValue);
5089 break;
5090 case GL_SAMPLE_COVERAGE_INVERT_ARB:
5091 CHECK_EXT1(ARB_multisample, "GetIntegerv");
5092 params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverageInvert);
5093 break;
5094 case GL_SAMPLE_BUFFERS_ARB:
5095 CHECK_EXT1(ARB_multisample, "GetIntegerv");
5096 params[0] = ctx->DrawBuffer->Visual.sampleBuffers;
5097 break;
5098 case GL_SAMPLES_ARB:
5099 CHECK_EXT1(ARB_multisample, "GetIntegerv");
5100 params[0] = ctx->DrawBuffer->Visual.samples;
5101 break;
5102 case GL_RASTER_POSITION_UNCLIPPED_IBM:
5103 CHECK_EXT1(IBM_rasterpos_clip, "GetIntegerv");
5104 params[0] = BOOLEAN_TO_INT(ctx->Transform.RasterPositionUnclipped);
5105 break;
5106 case GL_POINT_SPRITE_NV:
5107 CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetIntegerv");
5108 params[0] = BOOLEAN_TO_INT(ctx->Point.PointSprite);
5109 break;
5110 case GL_POINT_SPRITE_R_MODE_NV:
5111 CHECK_EXT1(NV_point_sprite, "GetIntegerv");
5112 params[0] = ENUM_TO_INT(ctx->Point.SpriteRMode);
5113 break;
5114 case GL_POINT_SPRITE_COORD_ORIGIN:
5115 CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetIntegerv");
5116 params[0] = ENUM_TO_INT(ctx->Point.SpriteOrigin);
5117 break;
5118 case GL_GENERATE_MIPMAP_HINT_SGIS:
5119 CHECK_EXT1(SGIS_generate_mipmap, "GetIntegerv");
5120 params[0] = ENUM_TO_INT(ctx->Hint.GenerateMipmap);
5121 break;
5122 case GL_VERTEX_PROGRAM_BINDING_NV:
5123 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5124 params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0);
5125 break;
5126 case GL_VERTEX_ATTRIB_ARRAY0_NV:
5127 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5128 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[0].Enabled);
5129 break;
5130 case GL_VERTEX_ATTRIB_ARRAY1_NV:
5131 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5132 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[1].Enabled);
5133 break;
5134 case GL_VERTEX_ATTRIB_ARRAY2_NV:
5135 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5136 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[2].Enabled);
5137 break;
5138 case GL_VERTEX_ATTRIB_ARRAY3_NV:
5139 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5140 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[3].Enabled);
5141 break;
5142 case GL_VERTEX_ATTRIB_ARRAY4_NV:
5143 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5144 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[4].Enabled);
5145 break;
5146 case GL_VERTEX_ATTRIB_ARRAY5_NV:
5147 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5148 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[5].Enabled);
5149 break;
5150 case GL_VERTEX_ATTRIB_ARRAY6_NV:
5151 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5152 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[6].Enabled);
5153 break;
5154 case GL_VERTEX_ATTRIB_ARRAY7_NV:
5155 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5156 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[7].Enabled);
5157 break;
5158 case GL_VERTEX_ATTRIB_ARRAY8_NV:
5159 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5160 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[8].Enabled);
5161 break;
5162 case GL_VERTEX_ATTRIB_ARRAY9_NV:
5163 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5164 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[9].Enabled);
5165 break;
5166 case GL_VERTEX_ATTRIB_ARRAY10_NV:
5167 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5168 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[10].Enabled);
5169 break;
5170 case GL_VERTEX_ATTRIB_ARRAY11_NV:
5171 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5172 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[11].Enabled);
5173 break;
5174 case GL_VERTEX_ATTRIB_ARRAY12_NV:
5175 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5176 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[12].Enabled);
5177 break;
5178 case GL_VERTEX_ATTRIB_ARRAY13_NV:
5179 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5180 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[13].Enabled);
5181 break;
5182 case GL_VERTEX_ATTRIB_ARRAY14_NV:
5183 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5184 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[14].Enabled);
5185 break;
5186 case GL_VERTEX_ATTRIB_ARRAY15_NV:
5187 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5188 params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[15].Enabled);
5189 break;
5190 case GL_MAP1_VERTEX_ATTRIB0_4_NV:
5191 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5192 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[0]);
5193 break;
5194 case GL_MAP1_VERTEX_ATTRIB1_4_NV:
5195 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5196 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[1]);
5197 break;
5198 case GL_MAP1_VERTEX_ATTRIB2_4_NV:
5199 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5200 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[2]);
5201 break;
5202 case GL_MAP1_VERTEX_ATTRIB3_4_NV:
5203 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5204 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[3]);
5205 break;
5206 case GL_MAP1_VERTEX_ATTRIB4_4_NV:
5207 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5208 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[4]);
5209 break;
5210 case GL_MAP1_VERTEX_ATTRIB5_4_NV:
5211 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5212 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[5]);
5213 break;
5214 case GL_MAP1_VERTEX_ATTRIB6_4_NV:
5215 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5216 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[6]);
5217 break;
5218 case GL_MAP1_VERTEX_ATTRIB7_4_NV:
5219 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5220 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[7]);
5221 break;
5222 case GL_MAP1_VERTEX_ATTRIB8_4_NV:
5223 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5224 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[8]);
5225 break;
5226 case GL_MAP1_VERTEX_ATTRIB9_4_NV:
5227 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5228 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[9]);
5229 break;
5230 case GL_MAP1_VERTEX_ATTRIB10_4_NV:
5231 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5232 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[10]);
5233 break;
5234 case GL_MAP1_VERTEX_ATTRIB11_4_NV:
5235 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5236 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[11]);
5237 break;
5238 case GL_MAP1_VERTEX_ATTRIB12_4_NV:
5239 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5240 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[12]);
5241 break;
5242 case GL_MAP1_VERTEX_ATTRIB13_4_NV:
5243 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5244 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[13]);
5245 break;
5246 case GL_MAP1_VERTEX_ATTRIB14_4_NV:
5247 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5248 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[14]);
5249 break;
5250 case GL_MAP1_VERTEX_ATTRIB15_4_NV:
5251 CHECK_EXT1(NV_vertex_program, "GetIntegerv");
5252 params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[15]);
5253 break;
5254 case GL_FRAGMENT_PROGRAM_NV:
5255 CHECK_EXT1(NV_fragment_program, "GetIntegerv");
5256 params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
5257 break;
5258 case GL_FRAGMENT_PROGRAM_BINDING_NV:
5259 CHECK_EXT1(NV_fragment_program, "GetIntegerv");
5260 params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
5261 break;
5262 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
5263 CHECK_EXT1(NV_fragment_program, "GetIntegerv");
5264 params[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
5265 break;
5266 case GL_TEXTURE_RECTANGLE_NV:
5267 CHECK_EXT1(NV_texture_rectangle, "GetIntegerv");
5268 params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
5269 break;
5270 case GL_TEXTURE_BINDING_RECTANGLE_NV:
5271 CHECK_EXT1(NV_texture_rectangle, "GetIntegerv");
5272 params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name;
5273 break;
5274 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
5275 CHECK_EXT1(NV_texture_rectangle, "GetIntegerv");
5276 params[0] = ctx->Const.MaxTextureRectSize;
5277 break;
5278 case GL_STENCIL_TEST_TWO_SIDE_EXT:
5279 CHECK_EXT1(EXT_stencil_two_side, "GetIntegerv");
5280 params[0] = BOOLEAN_TO_INT(ctx->Stencil.TestTwoSide);
5281 break;
5282 case GL_ACTIVE_STENCIL_FACE_EXT:
5283 CHECK_EXT1(EXT_stencil_two_side, "GetIntegerv");
5284 params[0] = ENUM_TO_INT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
5285 break;
5286 case GL_MAX_SHININESS_NV:
5287 CHECK_EXT1(NV_light_max_exponent, "GetIntegerv");
5288 params[0] = IROUND(ctx->Const.MaxShininess);
5289 break;
5290 case GL_MAX_SPOT_EXPONENT_NV:
5291 CHECK_EXT1(NV_light_max_exponent, "GetIntegerv");
5292 params[0] = IROUND(ctx->Const.MaxSpotExponent);
5293 break;
5294 case GL_ARRAY_BUFFER_BINDING_ARB:
5295 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5296 params[0] = ctx->Array.ArrayBufferObj->Name;
5297 break;
5298 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
5299 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5300 params[0] = ctx->Array.ArrayObj->Vertex.BufferObj->Name;
5301 break;
5302 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
5303 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5304 params[0] = ctx->Array.ArrayObj->Normal.BufferObj->Name;
5305 break;
5306 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
5307 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5308 params[0] = ctx->Array.ArrayObj->Color.BufferObj->Name;
5309 break;
5310 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
5311 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5312 params[0] = ctx->Array.ArrayObj->Index.BufferObj->Name;
5313 break;
5314 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
5315 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5316 params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
5317 break;
5318 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
5319 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5320 params[0] = ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name;
5321 break;
5322 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
5323 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5324 params[0] = ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name;
5325 break;
5326 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
5327 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5328 params[0] = ctx->Array.ArrayObj->FogCoord.BufferObj->Name;
5329 break;
5330 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
5331 CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
5332 params[0] = ctx->Array.ElementArrayBufferObj->Name;
5333 break;
5334 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
5335 CHECK_EXT1(EXT_pixel_buffer_object, "GetIntegerv");
5336 params[0] = ctx->Pack.BufferObj->Name;
5337 break;
5338 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
5339 CHECK_EXT1(EXT_pixel_buffer_object, "GetIntegerv");
5340 params[0] = ctx->Unpack.BufferObj->Name;
5341 break;
5342 case GL_VERTEX_PROGRAM_ARB:
5343 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
5344 params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled);
5345 break;
5346 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
5347 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
5348 params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled);
5349 break;
5350 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
5351 CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
5352 params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled);
5353 break;
5354 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
5355 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
5356 params[0] = ctx->Const.MaxProgramMatrixStackDepth;
5357 break;
5358 case GL_MAX_PROGRAM_MATRICES_ARB:
5359 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
5360 params[0] = ctx->Const.MaxProgramMatrices;
5361 break;
5362 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
5363 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
5364 params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1);
5365 break;
5366 case GL_CURRENT_MATRIX_ARB:
5367 CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetIntegerv");
5368 {
5369 const GLfloat *matrix = ctx->CurrentStack->Top->m;
5370 params[0] = IROUND(matrix[0]);
5371 params[1] = IROUND(matrix[1]);
5372 params[2] = IROUND(matrix[2]);
5373 params[3] = IROUND(matrix[3]);
5374 params[4] = IROUND(matrix[4]);
5375 params[5] = IROUND(matrix[5]);
5376 params[6] = IROUND(matrix[6]);
5377 params[7] = IROUND(matrix[7]);
5378 params[8] = IROUND(matrix[8]);
5379 params[9] = IROUND(matrix[9]);
5380 params[10] = IROUND(matrix[10]);
5381 params[11] = IROUND(matrix[11]);
5382 params[12] = IROUND(matrix[12]);
5383 params[13] = IROUND(matrix[13]);
5384 params[14] = IROUND(matrix[14]);
5385 params[15] = IROUND(matrix[15]);
5386 }
5387 break;
5388 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
5389 CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetIntegerv");
5390 {
5391 const GLfloat *matrix = ctx->CurrentStack->Top->m;
5392 params[0] = IROUND(matrix[0]);
5393 params[1] = IROUND(matrix[4]);
5394 params[2] = IROUND(matrix[8]);
5395 params[3] = IROUND(matrix[12]);
5396 params[4] = IROUND(matrix[1]);
5397 params[5] = IROUND(matrix[5]);
5398 params[6] = IROUND(matrix[9]);
5399 params[7] = IROUND(matrix[13]);
5400 params[8] = IROUND(matrix[2]);
5401 params[9] = IROUND(matrix[6]);
5402 params[10] = IROUND(matrix[10]);
5403 params[11] = IROUND(matrix[14]);
5404 params[12] = IROUND(matrix[3]);
5405 params[13] = IROUND(matrix[7]);
5406 params[14] = IROUND(matrix[11]);
5407 params[15] = IROUND(matrix[15]);
5408 }
5409 break;
5410 case GL_MAX_VERTEX_ATTRIBS_ARB:
5411 CHECK_EXT1(ARB_vertex_program, "GetIntegerv");
5412 params[0] = ctx->Const.VertexProgram.MaxAttribs;
5413 break;
5414 case GL_PROGRAM_ERROR_POSITION_ARB:
5415 CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetIntegerv");
5416 params[0] = ctx->Program.ErrorPos;
5417 break;
5418 case GL_FRAGMENT_PROGRAM_ARB:
5419 CHECK_EXT1(ARB_fragment_program, "GetIntegerv");
5420 params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
5421 break;
5422 case GL_MAX_TEXTURE_COORDS_ARB:
5423 CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetIntegerv");
5424 params[0] = ctx->Const.MaxTextureCoordUnits;
5425 break;
5426 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
5427 CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetIntegerv");
5428 params[0] = ctx->Const.MaxTextureImageUnits;
5429 break;
5430 case GL_DEPTH_BOUNDS_TEST_EXT:
5431 CHECK_EXT1(EXT_depth_bounds_test, "GetIntegerv");
5432 params[0] = BOOLEAN_TO_INT(ctx->Depth.BoundsTest);
5433 break;
5434 case GL_DEPTH_BOUNDS_EXT:
5435 CHECK_EXT1(EXT_depth_bounds_test, "GetIntegerv");
5436 params[0] = IROUND(ctx->Depth.BoundsMin);
5437 params[1] = IROUND(ctx->Depth.BoundsMax);
5438 break;
5439 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
5440 CHECK_EXT1(MESA_program_debug, "GetIntegerv");
5441 params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.CallbackEnabled);
5442 break;
5443 case GL_VERTEX_PROGRAM_CALLBACK_MESA:
5444 CHECK_EXT1(MESA_program_debug, "GetIntegerv");
5445 params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.CallbackEnabled);
5446 break;
5447 case GL_FRAGMENT_PROGRAM_POSITION_MESA:
5448 CHECK_EXT1(MESA_program_debug, "GetIntegerv");
5449 params[0] = ctx->FragmentProgram.CurrentPosition;
5450 break;
5451 case GL_VERTEX_PROGRAM_POSITION_MESA:
5452 CHECK_EXT1(MESA_program_debug, "GetIntegerv");
5453 params[0] = ctx->VertexProgram.CurrentPosition;
5454 break;
5455 case GL_MAX_DRAW_BUFFERS_ARB:
5456 CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
5457 params[0] = ctx->Const.MaxDrawBuffers;
5458 break;
5459 case GL_DRAW_BUFFER0_ARB:
5460 CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
5461 params[0] = ENUM_TO_INT(ctx->DrawBuffer->ColorDrawBuffer[0]);
5462 break;
5463 case GL_DRAW_BUFFER1_ARB:
5464 CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
5465 {
5466 GLenum buffer;
5467 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
5468 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
5469 return;
5470 }
5471 buffer = ctx->DrawBuffer->ColorDrawBuffer[1];
5472 params[0] = ENUM_TO_INT(buffer);
5473 }
5474 break;
5475 case GL_DRAW_BUFFER2_ARB:
5476 CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
5477 {
5478 GLenum buffer;
5479 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
5480 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
5481 return;
5482 }
5483 buffer = ctx->DrawBuffer->ColorDrawBuffer[2];
5484 params[0] = ENUM_TO_INT(buffer);
5485 }
5486 break;
5487 case GL_DRAW_BUFFER3_ARB:
5488 CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
5489 {
5490 GLenum buffer;
5491 if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
5492 _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
5493 return;
5494 }
5495 buffer = ctx->DrawBuffer->ColorDrawBuffer[3];
5496 params[0] = ENUM_TO_INT(buffer);
5497 }
5498 break;
5499 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
5500 CHECK_EXT1(OES_read_format, "GetIntegerv");
5501 params[0] = ctx->Const.ColorReadType;
5502 break;
5503 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
5504 CHECK_EXT1(OES_read_format, "GetIntegerv");
5505 params[0] = ctx->Const.ColorReadFormat;
5506 break;
5507 case GL_NUM_FRAGMENT_REGISTERS_ATI:
5508 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5509 params[0] = 6;
5510 break;
5511 case GL_NUM_FRAGMENT_CONSTANTS_ATI:
5512 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5513 params[0] = 8;
5514 break;
5515 case GL_NUM_PASSES_ATI:
5516 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5517 params[0] = 2;
5518 break;
5519 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
5520 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5521 params[0] = 8;
5522 break;
5523 case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
5524 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5525 params[0] = 16;
5526 break;
5527 case GL_COLOR_ALPHA_PAIRING_ATI:
5528 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5529 params[0] = BOOLEAN_TO_INT(GL_TRUE);
5530 break;
5531 case GL_NUM_LOOPBACK_COMPONENTS_ATI:
5532 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5533 params[0] = 3;
5534 break;
5535 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
5536 CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
5537 params[0] = 3;
5538 break;
5539 case GL_STENCIL_BACK_FUNC:
5540 params[0] = ENUM_TO_INT(ctx->Stencil.Function[1]);
5541 break;
5542 case GL_STENCIL_BACK_VALUE_MASK:
5543 params[0] = ctx->Stencil.ValueMask[1];
5544 break;
5545 case GL_STENCIL_BACK_WRITEMASK:
5546 params[0] = ctx->Stencil.WriteMask[1];
5547 break;
5548 case GL_STENCIL_BACK_REF:
5549 params[0] = ctx->Stencil.Ref[1];
5550 break;
5551 case GL_STENCIL_BACK_FAIL:
5552 params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[1]);
5553 break;
5554 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
5555 params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[1]);
5556 break;
5557 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
5558 params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[1]);
5559 break;
5560 case GL_FRAMEBUFFER_BINDING_EXT:
5561 CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
5562 params[0] = ctx->DrawBuffer->Name;
5563 break;
5564 case GL_RENDERBUFFER_BINDING_EXT:
5565 CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
5566 params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
5567 break;
5568 case GL_MAX_COLOR_ATTACHMENTS_EXT:
5569 CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
5570 params[0] = ctx->Const.MaxColorAttachments;
5571 break;
5572 case GL_MAX_RENDERBUFFER_SIZE_EXT:
5573 CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
5574 params[0] = ctx->Const.MaxRenderbufferSize;
5575 break;
5576 case GL_READ_FRAMEBUFFER_BINDING_EXT:
5577 CHECK_EXT1(EXT_framebuffer_blit, "GetIntegerv");
5578 params[0] = ctx->ReadBuffer->Name;
5579 break;
5580 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
5581 CHECK_EXT1(ARB_fragment_shader, "GetIntegerv");
5582 params[0] = ctx->Const.FragmentProgram.MaxUniformComponents;
5583 break;
5584 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
5585 CHECK_EXT1(ARB_fragment_shader, "GetIntegerv");
5586 params[0] = ENUM_TO_INT(ctx->Hint.FragmentShaderDerivative);
5587 break;
5588 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
5589 CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
5590 params[0] = ctx->Const.VertexProgram.MaxUniformComponents;
5591 break;
5592 case GL_MAX_VARYING_FLOATS_ARB:
5593 CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
5594 params[0] = ctx->Const.MaxVarying * 4;
5595 break;
5596 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
5597 CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
5598 params[0] = ctx->Const.MaxVertexTextureImageUnits;
5599 break;
5600 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
5601 CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
5602 params[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
5603 break;
5604 case GL_CURRENT_PROGRAM:
5605 CHECK_EXT1(ARB_shader_objects, "GetIntegerv");
5606 params[0] = ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0;
5607 break;
5608 default:
5609 _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
5610 }
5611 }
5612
5613
5614 void GLAPIENTRY
5615 _mesa_GetDoublev( GLenum pname, GLdouble *params )
5616 {
5617 const GLfloat magic = -1234.5F;
5618 GLfloat values[16];
5619 GLuint i;
5620
5621 if (!params)
5622 return;
5623
5624 /* Init temp array to magic numbers so we can figure out how many values
5625 * are returned by the GetFloatv() call.
5626 */
5627 for (i = 0; i < 16; i++)
5628 values[i] = magic;
5629
5630 _mesa_GetFloatv(pname, values);
5631
5632 for (i = 0; i < 16 && values[i] != magic; i++)
5633 params[i] = (GLdouble) values[i];
5634 }
5635