ca471845cf709ef08d861a35e6a6326ae1337820
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enable.h"
28 #include "enums.h"
29 #include "extensions.h"
30 #include "get.h"
31 #include "macros.h"
32 #include "mfeatures.h"
33 #include "mtypes.h"
34 #include "state.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
37
38 /* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs. Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
46 *
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context. And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value. So we need to also track
52 * where or how to find the value. Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state(). This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
57 * checks or actions.
58 *
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
62 */
63
64 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
65 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
66 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
67 (GLint) ((F) * 65536.0f) )
68
69 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
70 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
71 ((I) < SHRT_MIN) ? INT_MIN : \
72 (GLint) ((I) * 65536) )
73
74 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
75 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
76
77 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
78 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
79 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
80 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
81
82 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
83 #define ENUM_TO_FIXED(E) (E)
84
85 enum value_type {
86 TYPE_INVALID,
87 TYPE_INT,
88 TYPE_INT_2,
89 TYPE_INT_3,
90 TYPE_INT_4,
91 TYPE_INT_N,
92 TYPE_INT64,
93 TYPE_ENUM,
94 TYPE_ENUM_2,
95 TYPE_BOOLEAN,
96 TYPE_BIT_0,
97 TYPE_BIT_1,
98 TYPE_BIT_2,
99 TYPE_BIT_3,
100 TYPE_BIT_4,
101 TYPE_BIT_5,
102 TYPE_BIT_6,
103 TYPE_BIT_7,
104 TYPE_FLOAT,
105 TYPE_FLOAT_2,
106 TYPE_FLOAT_3,
107 TYPE_FLOAT_4,
108 TYPE_FLOATN,
109 TYPE_FLOATN_2,
110 TYPE_FLOATN_3,
111 TYPE_FLOATN_4,
112 TYPE_DOUBLEN,
113 TYPE_MATRIX,
114 TYPE_MATRIX_T,
115 TYPE_CONST
116 };
117
118 enum value_location {
119 LOC_BUFFER,
120 LOC_CONTEXT,
121 LOC_ARRAY,
122 LOC_TEXUNIT,
123 LOC_CUSTOM
124 };
125
126 enum value_extra {
127 EXTRA_END = 0x8000,
128 EXTRA_VERSION_30,
129 EXTRA_VERSION_31,
130 EXTRA_VERSION_32,
131 EXTRA_API_GL,
132 EXTRA_API_ES2,
133 EXTRA_NEW_BUFFERS,
134 EXTRA_NEW_FRAG_CLAMP,
135 EXTRA_VALID_DRAW_BUFFER,
136 EXTRA_VALID_TEXTURE_UNIT,
137 EXTRA_VALID_CLIP_DISTANCE,
138 EXTRA_FLUSH_CURRENT,
139 EXTRA_GLSL_130,
140 };
141
142 #define NO_EXTRA NULL
143 #define NO_OFFSET 0
144
145 struct value_desc {
146 GLenum pname;
147 GLubyte location; /**< enum value_location */
148 GLubyte type; /**< enum value_type */
149 int offset;
150 const int *extra;
151 };
152
153 union value {
154 GLfloat value_float;
155 GLfloat value_float_4[4];
156 GLmatrix *value_matrix;
157 GLint value_int;
158 GLint value_int_4[4];
159 GLint64 value_int64;
160 GLenum value_enum;
161
162 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
163 struct {
164 GLint n, ints[100];
165 } value_int_n;
166 GLboolean value_bool;
167 };
168
169 #define BUFFER_FIELD(field, type) \
170 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
171 #define CONTEXT_FIELD(field, type) \
172 LOC_CONTEXT, type, offsetof(struct gl_context, field)
173 #define ARRAY_FIELD(field, type) \
174 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
175 #undef CONST /* already defined through windows.h */
176 #define CONST(value) \
177 LOC_CONTEXT, TYPE_CONST, value
178
179 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
180 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
181 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
182
183 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
184 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
185 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
186 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
187 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
188 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
189 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
190 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
191 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
192 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
193 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
194 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
195 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
196 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
197 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
198 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
199 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
200 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
201 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
202 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
203
204 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
205 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
206 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
207
208 #define EXT(f) \
209 offsetof(struct gl_extensions, f)
210
211 #define EXTRA_EXT(e) \
212 static const int extra_##e[] = { \
213 EXT(e), EXTRA_END \
214 }
215
216 #define EXTRA_EXT2(e1, e2) \
217 static const int extra_##e1##_##e2[] = { \
218 EXT(e1), EXT(e2), EXTRA_END \
219 }
220
221 /* The 'extra' mechanism is a way to specify extra checks (such as
222 * extensions or specific gl versions) or actions (flush current, new
223 * buffers) that we need to do before looking up an enum. We need to
224 * declare them all up front so we can refer to them in the value_desc
225 * structs below. */
226
227 static const int extra_new_buffers[] = {
228 EXTRA_NEW_BUFFERS,
229 EXTRA_END
230 };
231
232 static const int extra_new_frag_clamp[] = {
233 EXTRA_NEW_FRAG_CLAMP,
234 EXTRA_END
235 };
236
237 static const int extra_valid_draw_buffer[] = {
238 EXTRA_VALID_DRAW_BUFFER,
239 EXTRA_END
240 };
241
242 static const int extra_valid_texture_unit[] = {
243 EXTRA_VALID_TEXTURE_UNIT,
244 EXTRA_END
245 };
246
247 static const int extra_valid_clip_distance[] = {
248 EXTRA_VALID_CLIP_DISTANCE,
249 EXTRA_END
250 };
251
252 static const int extra_flush_current_valid_texture_unit[] = {
253 EXTRA_FLUSH_CURRENT,
254 EXTRA_VALID_TEXTURE_UNIT,
255 EXTRA_END
256 };
257
258 static const int extra_flush_current[] = {
259 EXTRA_FLUSH_CURRENT,
260 EXTRA_END
261 };
262
263 static const int extra_EXT_secondary_color_flush_current[] = {
264 EXT(EXT_secondary_color),
265 EXTRA_FLUSH_CURRENT,
266 EXTRA_END
267 };
268
269 static const int extra_EXT_fog_coord_flush_current[] = {
270 EXT(EXT_fog_coord),
271 EXTRA_FLUSH_CURRENT,
272 EXTRA_END
273 };
274
275 static const int extra_EXT_texture_integer[] = {
276 EXT(EXT_texture_integer),
277 EXTRA_END
278 };
279
280 static const int extra_GLSL_130[] = {
281 EXTRA_GLSL_130,
282 EXTRA_END
283 };
284
285 static const int extra_texture_buffer_object[] = {
286 EXTRA_VERSION_31,
287 EXT(ARB_texture_buffer_object),
288 EXTRA_END
289 };
290
291 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
292 EXT(ARB_uniform_buffer_object),
293 EXT(ARB_geometry_shader4),
294 EXTRA_END
295 };
296
297
298 EXTRA_EXT(ARB_ES2_compatibility);
299 EXTRA_EXT(ARB_texture_cube_map);
300 EXTRA_EXT(MESA_texture_array);
301 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
302 EXTRA_EXT(EXT_secondary_color);
303 EXTRA_EXT(EXT_fog_coord);
304 EXTRA_EXT(NV_fog_distance);
305 EXTRA_EXT(EXT_texture_filter_anisotropic);
306 EXTRA_EXT(IBM_rasterpos_clip);
307 EXTRA_EXT(NV_point_sprite);
308 EXTRA_EXT(NV_fragment_program);
309 EXTRA_EXT(NV_texture_rectangle);
310 EXTRA_EXT(EXT_stencil_two_side);
311 EXTRA_EXT(NV_light_max_exponent);
312 EXTRA_EXT(EXT_depth_bounds_test);
313 EXTRA_EXT(ARB_depth_clamp);
314 EXTRA_EXT(ATI_fragment_shader);
315 EXTRA_EXT(EXT_framebuffer_blit);
316 EXTRA_EXT(ARB_shader_objects);
317 EXTRA_EXT(EXT_provoking_vertex);
318 EXTRA_EXT(ARB_fragment_shader);
319 EXTRA_EXT(ARB_fragment_program);
320 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
321 EXTRA_EXT(EXT_framebuffer_object);
322 EXTRA_EXT(ARB_seamless_cube_map);
323 EXTRA_EXT(EXT_compiled_vertex_array);
324 EXTRA_EXT(ARB_sync);
325 EXTRA_EXT(ARB_vertex_shader);
326 EXTRA_EXT(EXT_transform_feedback);
327 EXTRA_EXT(ARB_transform_feedback2);
328 EXTRA_EXT(ARB_transform_feedback3);
329 EXTRA_EXT(EXT_pixel_buffer_object);
330 EXTRA_EXT(ARB_vertex_program);
331 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
332 EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
333 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
334 EXTRA_EXT(ARB_geometry_shader4);
335 EXTRA_EXT(ARB_color_buffer_float);
336 EXTRA_EXT(ARB_copy_buffer);
337 EXTRA_EXT(EXT_framebuffer_sRGB);
338 EXTRA_EXT(ARB_texture_buffer_object);
339 EXTRA_EXT(OES_EGL_image_external);
340 EXTRA_EXT(ARB_blend_func_extended);
341 EXTRA_EXT(ARB_uniform_buffer_object);
342 EXTRA_EXT(ARB_timer_query);
343
344 static const int
345 extra_NV_primitive_restart[] = {
346 EXT(NV_primitive_restart),
347 EXTRA_END
348 };
349
350 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
351 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
352 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
353
354 static const int
355 extra_ARB_vertex_program_api_es2[] = {
356 EXT(ARB_vertex_program),
357 EXTRA_API_ES2,
358 EXTRA_END
359 };
360
361 /* The ReadBuffer get token is valid under either full GL or under
362 * GLES2 if the NV_read_buffer extension is available. */
363 static const int
364 extra_NV_read_buffer_api_gl[] = {
365 EXT(NV_read_buffer),
366 EXTRA_API_GL,
367 EXTRA_END
368 };
369
370 /* This is the big table describing all the enums we accept in
371 * glGet*v(). The table is partitioned into six parts: enums
372 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
373 * between OpenGL and GLES, enums exclusive to GLES, etc for the
374 * remaining combinations. To look up the enums valid in a given API
375 * we will use a hash table specific to that API. These tables are in
376 * turn generated at build time and included through get_hash.h.
377 * The different sections are guarded by #if FEATURE_GL etc to make
378 * sure we only compile in the enums we may need. */
379
380 #include "get_hash.h"
381
382 /* All we need now is a way to look up the value struct from the enum.
383 * The code generated by gcc for the old generated big switch
384 * statement is a big, balanced, open coded if/else tree, essentially
385 * an unrolled binary search. It would be natural to sort the new
386 * enum table and use bsearch(), but we will use a read-only hash
387 * table instead. bsearch() has a nice guaranteed worst case
388 * performance, but we're also guaranteed to hit that worst case
389 * (log2(n) iterations) for about half the enums. Instead, using an
390 * open addressing hash table, we can find the enum on the first try
391 * for 80% of the enums, 1 collision for 10% and never more than 5
392 * collisions for any enum (typical numbers). And the code is very
393 * simple, even though it feels a little magic. */
394
395 #ifdef GET_DEBUG
396 static void
397 print_table_stats(int api)
398 {
399 int i, j, collisions[11], count, hash, mask;
400 const struct value_desc *d;
401 const char *api_names[] = {
402 [API_OPENGL] = "GL",
403 [API_OPENGL_CORE] = "GL_CORE",
404 [API_OPENGLES] = "GLES",
405 [API_OPENGLES2] = "GLES2",
406 };
407 const char *api_name;
408
409 api_name = api < Elements(api_names) ? api_names[api] : "N/A";
410 count = 0;
411 mask = Elements(table(api)) - 1;
412 memset(collisions, 0, sizeof collisions);
413
414 for (i = 0; i < Elements(table(api)); i++) {
415 if (!table(api)[i])
416 continue;
417 count++;
418 d = &values[table(api)[i]];
419 hash = (d->pname * prime_factor);
420 j = 0;
421 while (1) {
422 if (values[table(api)[hash & mask]].pname == d->pname)
423 break;
424 hash += prime_step;
425 j++;
426 }
427
428 if (j < 10)
429 collisions[j]++;
430 else
431 collisions[10]++;
432 }
433
434 printf("number of enums for %s: %d (total %ld)\n",
435 api_name, count, Elements(values));
436 for (i = 0; i < Elements(collisions) - 1; i++)
437 if (collisions[i] > 0)
438 printf(" %d enums with %d %scollisions\n",
439 collisions[i], i, i == 10 ? "or more " : "");
440 }
441 #endif
442
443 /**
444 * Initialize the enum hash for a given API
445 *
446 * This is called from one_time_init() to insert the enum values that
447 * are valid for the API in question into the enum hash table.
448 *
449 * \param the current context, for determining the API in question
450 */
451 void _mesa_init_get_hash(struct gl_context *ctx)
452 {
453 #ifdef GET_DEBUG
454 print_table_stats();
455 #endif
456 }
457
458 /**
459 * Handle irregular enums
460 *
461 * Some values don't conform to the "well-known type at context
462 * pointer + offset" pattern, so we have this function to catch all
463 * the corner cases. Typically, it's a computed value or a one-off
464 * pointer to a custom struct or something.
465 *
466 * In this case we can't return a pointer to the value, so we'll have
467 * to use the temporary variable 'v' declared back in the calling
468 * glGet*v() function to store the result.
469 *
470 * \param ctx the current context
471 * \param d the struct value_desc that describes the enum
472 * \param v pointer to the tmp declared in the calling glGet*v() function
473 */
474 static void
475 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
476 {
477 struct gl_buffer_object **buffer_obj;
478 struct gl_client_array *array;
479 GLuint unit, *p;
480
481 switch (d->pname) {
482 case GL_MAJOR_VERSION:
483 v->value_int = ctx->Version / 10;
484 break;
485 case GL_MINOR_VERSION:
486 v->value_int = ctx->Version % 10;
487 break;
488
489 case GL_TEXTURE_1D:
490 case GL_TEXTURE_2D:
491 case GL_TEXTURE_3D:
492 case GL_TEXTURE_1D_ARRAY_EXT:
493 case GL_TEXTURE_2D_ARRAY_EXT:
494 case GL_TEXTURE_CUBE_MAP_ARB:
495 case GL_TEXTURE_RECTANGLE_NV:
496 case GL_TEXTURE_EXTERNAL_OES:
497 v->value_bool = _mesa_IsEnabled(d->pname);
498 break;
499
500 case GL_LINE_STIPPLE_PATTERN:
501 /* This is the only GLushort, special case it here by promoting
502 * to an int rather than introducing a new type. */
503 v->value_int = ctx->Line.StipplePattern;
504 break;
505
506 case GL_CURRENT_RASTER_TEXTURE_COORDS:
507 unit = ctx->Texture.CurrentUnit;
508 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
509 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
510 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
511 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
512 break;
513
514 case GL_CURRENT_TEXTURE_COORDS:
515 unit = ctx->Texture.CurrentUnit;
516 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
517 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
518 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
519 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
520 break;
521
522 case GL_COLOR_WRITEMASK:
523 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
524 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
525 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
526 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
527 break;
528
529 case GL_EDGE_FLAG:
530 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
531 break;
532
533 case GL_READ_BUFFER:
534 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
535 break;
536
537 case GL_MAP2_GRID_DOMAIN:
538 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
539 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
540 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
541 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
542 break;
543
544 case GL_TEXTURE_STACK_DEPTH:
545 unit = ctx->Texture.CurrentUnit;
546 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
547 break;
548 case GL_TEXTURE_MATRIX:
549 unit = ctx->Texture.CurrentUnit;
550 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
551 break;
552
553 case GL_TEXTURE_COORD_ARRAY:
554 case GL_TEXTURE_COORD_ARRAY_SIZE:
555 case GL_TEXTURE_COORD_ARRAY_TYPE:
556 case GL_TEXTURE_COORD_ARRAY_STRIDE:
557 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
558 v->value_int = *(GLuint *) ((char *) array + d->offset);
559 break;
560
561 case GL_ACTIVE_TEXTURE_ARB:
562 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
563 break;
564 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
565 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
566 break;
567
568 case GL_MODELVIEW_STACK_DEPTH:
569 case GL_PROJECTION_STACK_DEPTH:
570 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
571 break;
572
573 case GL_MAX_TEXTURE_SIZE:
574 case GL_MAX_3D_TEXTURE_SIZE:
575 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
576 p = (GLuint *) ((char *) ctx + d->offset);
577 v->value_int = 1 << (*p - 1);
578 break;
579
580 case GL_SCISSOR_BOX:
581 v->value_int_4[0] = ctx->Scissor.X;
582 v->value_int_4[1] = ctx->Scissor.Y;
583 v->value_int_4[2] = ctx->Scissor.Width;
584 v->value_int_4[3] = ctx->Scissor.Height;
585 break;
586
587 case GL_LIST_INDEX:
588 v->value_int =
589 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
590 break;
591 case GL_LIST_MODE:
592 if (!ctx->CompileFlag)
593 v->value_enum = 0;
594 else if (ctx->ExecuteFlag)
595 v->value_enum = GL_COMPILE_AND_EXECUTE;
596 else
597 v->value_enum = GL_COMPILE;
598 break;
599
600 case GL_VIEWPORT:
601 v->value_int_4[0] = ctx->Viewport.X;
602 v->value_int_4[1] = ctx->Viewport.Y;
603 v->value_int_4[2] = ctx->Viewport.Width;
604 v->value_int_4[3] = ctx->Viewport.Height;
605 break;
606
607 case GL_ACTIVE_STENCIL_FACE_EXT:
608 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
609 break;
610
611 case GL_STENCIL_FAIL:
612 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
613 break;
614 case GL_STENCIL_FUNC:
615 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
616 break;
617 case GL_STENCIL_PASS_DEPTH_FAIL:
618 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
619 break;
620 case GL_STENCIL_PASS_DEPTH_PASS:
621 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
622 break;
623 case GL_STENCIL_REF:
624 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
625 break;
626 case GL_STENCIL_VALUE_MASK:
627 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
628 break;
629 case GL_STENCIL_WRITEMASK:
630 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
631 break;
632
633 case GL_NUM_EXTENSIONS:
634 v->value_int = _mesa_get_extension_count(ctx);
635 break;
636
637 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
638 v->value_int = _mesa_get_color_read_type(ctx);
639 break;
640 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
641 v->value_int = _mesa_get_color_read_format(ctx);
642 break;
643
644 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
645 v->value_int = ctx->CurrentStack->Depth + 1;
646 break;
647 case GL_CURRENT_MATRIX_ARB:
648 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
649 v->value_matrix = ctx->CurrentStack->Top;
650 break;
651
652 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
653 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
654 break;
655 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
656 v->value_int_n.n =
657 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
658 ASSERT(v->value_int_n.n <= 100);
659 break;
660
661 case GL_MAX_VARYING_FLOATS_ARB:
662 v->value_int = ctx->Const.MaxVarying * 4;
663 break;
664
665 /* Various object names */
666
667 case GL_TEXTURE_BINDING_1D:
668 case GL_TEXTURE_BINDING_2D:
669 case GL_TEXTURE_BINDING_3D:
670 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
671 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
672 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
673 case GL_TEXTURE_BINDING_RECTANGLE_NV:
674 case GL_TEXTURE_BINDING_EXTERNAL_OES:
675 unit = ctx->Texture.CurrentUnit;
676 v->value_int =
677 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
678 break;
679
680 /* GL_ARB_vertex_buffer_object */
681 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
682 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
683 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
684 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
685 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
686 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
687 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
688 buffer_obj = (struct gl_buffer_object **)
689 ((char *) ctx->Array.ArrayObj + d->offset);
690 v->value_int = (*buffer_obj)->Name;
691 break;
692 case GL_ARRAY_BUFFER_BINDING_ARB:
693 v->value_int = ctx->Array.ArrayBufferObj->Name;
694 break;
695 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
696 v->value_int =
697 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
698 break;
699 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
700 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
701 break;
702
703 /* ARB_copy_buffer */
704 case GL_COPY_READ_BUFFER:
705 v->value_int = ctx->CopyReadBuffer->Name;
706 break;
707 case GL_COPY_WRITE_BUFFER:
708 v->value_int = ctx->CopyWriteBuffer->Name;
709 break;
710
711 case GL_FRAGMENT_PROGRAM_BINDING_NV:
712 v->value_int =
713 ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
714 break;
715 case GL_VERTEX_PROGRAM_BINDING_NV:
716 v->value_int =
717 ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
718 break;
719 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
720 v->value_int = ctx->Pack.BufferObj->Name;
721 break;
722 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
723 v->value_int = ctx->Unpack.BufferObj->Name;
724 break;
725 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
726 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
727 break;
728 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
729 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
730 break;
731 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
732 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
733 break;
734 case GL_TRANSFORM_FEEDBACK_BINDING:
735 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
736 break;
737 case GL_CURRENT_PROGRAM:
738 v->value_int =
739 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
740 break;
741 case GL_READ_FRAMEBUFFER_BINDING_EXT:
742 v->value_int = ctx->ReadBuffer->Name;
743 break;
744 case GL_RENDERBUFFER_BINDING_EXT:
745 v->value_int =
746 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
747 break;
748 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
749 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
750 break;
751
752 case GL_FOG_COLOR:
753 if(ctx->Color._ClampFragmentColor)
754 COPY_4FV(v->value_float_4, ctx->Fog.Color);
755 else
756 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
757 break;
758 case GL_COLOR_CLEAR_VALUE:
759 if(ctx->Color._ClampFragmentColor) {
760 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
761 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
762 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
763 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
764 } else
765 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
766 break;
767 case GL_BLEND_COLOR_EXT:
768 if(ctx->Color._ClampFragmentColor)
769 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
770 else
771 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
772 break;
773 case GL_ALPHA_TEST_REF:
774 if(ctx->Color._ClampFragmentColor)
775 v->value_float = ctx->Color.AlphaRef;
776 else
777 v->value_float = ctx->Color.AlphaRefUnclamped;
778 break;
779 case GL_MAX_VERTEX_UNIFORM_VECTORS:
780 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
781 break;
782
783 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
784 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
785 break;
786
787 /* GL_ARB_texture_buffer_object */
788 case GL_TEXTURE_BUFFER_ARB:
789 v->value_int = ctx->Texture.BufferObject->Name;
790 break;
791 case GL_TEXTURE_BINDING_BUFFER_ARB:
792 unit = ctx->Texture.CurrentUnit;
793 v->value_int =
794 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
795 break;
796 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
797 {
798 struct gl_buffer_object *buf =
799 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
800 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
801 v->value_int = buf ? buf->Name : 0;
802 }
803 break;
804 case GL_TEXTURE_BUFFER_FORMAT_ARB:
805 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
806 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
807 break;
808
809 /* GL_ARB_sampler_objects */
810 case GL_SAMPLER_BINDING:
811 {
812 struct gl_sampler_object *samp =
813 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
814 v->value_int = samp ? samp->Name : 0;
815 }
816 break;
817 /* GL_ARB_uniform_buffer_object */
818 case GL_UNIFORM_BUFFER_BINDING:
819 v->value_int = ctx->UniformBuffer->Name;
820 break;
821 /* GL_ARB_timer_query */
822 case GL_TIMESTAMP:
823 if (ctx->Driver.GetTimestamp) {
824 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
825 }
826 else {
827 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
828 }
829 break;
830 }
831 }
832
833 /**
834 * Check extra constraints on a struct value_desc descriptor
835 *
836 * If a struct value_desc has a non-NULL extra pointer, it means that
837 * there are a number of extra constraints to check or actions to
838 * perform. The extras is just an integer array where each integer
839 * encode different constraints or actions.
840 *
841 * \param ctx current context
842 * \param func name of calling glGet*v() function for error reporting
843 * \param d the struct value_desc that has the extra constraints
844 *
845 * \return GL_FALSE if one of the constraints was not satisfied,
846 * otherwise GL_TRUE.
847 */
848 static GLboolean
849 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
850 {
851 const GLuint version = ctx->Version;
852 int total, enabled;
853 const int *e;
854
855 total = 0;
856 enabled = 0;
857 for (e = d->extra; *e != EXTRA_END; e++)
858 switch (*e) {
859 case EXTRA_VERSION_30:
860 if (version >= 30) {
861 total++;
862 enabled++;
863 }
864 break;
865 case EXTRA_VERSION_31:
866 if (version >= 31) {
867 total++;
868 enabled++;
869 }
870 break;
871 case EXTRA_VERSION_32:
872 if (version >= 32) {
873 total++;
874 enabled++;
875 }
876 break;
877 case EXTRA_NEW_FRAG_CLAMP:
878 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
879 _mesa_update_state(ctx);
880 break;
881 case EXTRA_API_ES2:
882 if (ctx->API == API_OPENGLES2) {
883 total++;
884 enabled++;
885 }
886 break;
887 case EXTRA_API_GL:
888 if (_mesa_is_desktop_gl(ctx)) {
889 total++;
890 enabled++;
891 }
892 break;
893 case EXTRA_NEW_BUFFERS:
894 if (ctx->NewState & _NEW_BUFFERS)
895 _mesa_update_state(ctx);
896 break;
897 case EXTRA_FLUSH_CURRENT:
898 FLUSH_CURRENT(ctx, 0);
899 break;
900 case EXTRA_VALID_DRAW_BUFFER:
901 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
902 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
903 func, d->pname - GL_DRAW_BUFFER0_ARB);
904 return GL_FALSE;
905 }
906 break;
907 case EXTRA_VALID_TEXTURE_UNIT:
908 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
909 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
910 func, ctx->Texture.CurrentUnit);
911 return GL_FALSE;
912 }
913 break;
914 case EXTRA_VALID_CLIP_DISTANCE:
915 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
916 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
917 func, d->pname - GL_CLIP_DISTANCE0);
918 return GL_FALSE;
919 }
920 break;
921 case EXTRA_GLSL_130:
922 if (ctx->Const.GLSLVersion >= 130) {
923 total++;
924 enabled++;
925 }
926 break;
927 case EXTRA_END:
928 break;
929 default: /* *e is a offset into the extension struct */
930 total++;
931 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
932 enabled++;
933 break;
934 }
935
936 if (total > 0 && enabled == 0) {
937 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
938 _mesa_lookup_enum_by_nr(d->pname));
939 return GL_FALSE;
940 }
941
942 return GL_TRUE;
943 }
944
945 static const struct value_desc error_value =
946 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
947
948 /**
949 * Find the struct value_desc corresponding to the enum 'pname'.
950 *
951 * We hash the enum value to get an index into the 'table' array,
952 * which holds the index in the 'values' array of struct value_desc.
953 * Once we've found the entry, we do the extra checks, if any, then
954 * look up the value and return a pointer to it.
955 *
956 * If the value has to be computed (for example, it's the result of a
957 * function call or we need to add 1 to it), we use the tmp 'v' to
958 * store the result.
959 *
960 * \param func name of glGet*v() func for error reporting
961 * \param pname the enum value we're looking up
962 * \param p is were we return the pointer to the value
963 * \param v a tmp union value variable in the calling glGet*v() function
964 *
965 * \return the struct value_desc corresponding to the enum or a struct
966 * value_desc of TYPE_INVALID if not found. This lets the calling
967 * glGet*v() function jump right into a switch statement and
968 * handle errors there instead of having to check for NULL.
969 */
970 static const struct value_desc *
971 find_value(const char *func, GLenum pname, void **p, union value *v)
972 {
973 GET_CURRENT_CONTEXT(ctx);
974 struct gl_texture_unit *unit;
975 int mask, hash;
976 const struct value_desc *d;
977 int api;
978
979 api = ctx->API;
980 mask = Elements(table(api)) - 1;
981 hash = (pname * prime_factor);
982 while (1) {
983 int idx = table(api)[hash & mask];
984
985 /* If the enum isn't valid, the hash walk ends with index 0,
986 * pointing to the first entry of values[] which doesn't hold
987 * any valid enum. */
988 if (unlikely(idx == 0)) {
989 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
990 _mesa_lookup_enum_by_nr(pname));
991 return &error_value;
992 }
993
994 d = &values[idx];
995 if (likely(d->pname == pname))
996 break;
997
998 hash += prime_step;
999 }
1000
1001 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1002 return &error_value;
1003
1004 switch (d->location) {
1005 case LOC_BUFFER:
1006 *p = ((char *) ctx->DrawBuffer + d->offset);
1007 return d;
1008 case LOC_CONTEXT:
1009 *p = ((char *) ctx + d->offset);
1010 return d;
1011 case LOC_ARRAY:
1012 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1013 return d;
1014 case LOC_TEXUNIT:
1015 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1016 *p = ((char *) unit + d->offset);
1017 return d;
1018 case LOC_CUSTOM:
1019 find_custom_value(ctx, d, v);
1020 *p = v;
1021 return d;
1022 default:
1023 assert(0);
1024 break;
1025 }
1026
1027 /* silence warning */
1028 return &error_value;
1029 }
1030
1031 static const int transpose[] = {
1032 0, 4, 8, 12,
1033 1, 5, 9, 13,
1034 2, 6, 10, 14,
1035 3, 7, 11, 15
1036 };
1037
1038 void GLAPIENTRY
1039 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1040 {
1041 const struct value_desc *d;
1042 union value v;
1043 GLmatrix *m;
1044 int shift, i;
1045 void *p;
1046 GET_CURRENT_CONTEXT(ctx);
1047
1048 ASSERT_OUTSIDE_BEGIN_END(ctx);
1049
1050 d = find_value("glGetBooleanv", pname, &p, &v);
1051 switch (d->type) {
1052 case TYPE_INVALID:
1053 break;
1054 case TYPE_CONST:
1055 params[0] = INT_TO_BOOLEAN(d->offset);
1056 break;
1057
1058 case TYPE_FLOAT_4:
1059 case TYPE_FLOATN_4:
1060 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1061 case TYPE_FLOAT_3:
1062 case TYPE_FLOATN_3:
1063 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1064 case TYPE_FLOAT_2:
1065 case TYPE_FLOATN_2:
1066 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1067 case TYPE_FLOAT:
1068 case TYPE_FLOATN:
1069 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1070 break;
1071
1072 case TYPE_DOUBLEN:
1073 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1074 break;
1075
1076 case TYPE_INT_4:
1077 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1078 case TYPE_INT_3:
1079 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1080 case TYPE_INT_2:
1081 case TYPE_ENUM_2:
1082 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1083 case TYPE_INT:
1084 case TYPE_ENUM:
1085 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1086 break;
1087
1088 case TYPE_INT_N:
1089 for (i = 0; i < v.value_int_n.n; i++)
1090 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1091 break;
1092
1093 case TYPE_INT64:
1094 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1095 break;
1096
1097 case TYPE_BOOLEAN:
1098 params[0] = ((GLboolean*) p)[0];
1099 break;
1100
1101 case TYPE_MATRIX:
1102 m = *(GLmatrix **) p;
1103 for (i = 0; i < 16; i++)
1104 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1105 break;
1106
1107 case TYPE_MATRIX_T:
1108 m = *(GLmatrix **) p;
1109 for (i = 0; i < 16; i++)
1110 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1111 break;
1112
1113 case TYPE_BIT_0:
1114 case TYPE_BIT_1:
1115 case TYPE_BIT_2:
1116 case TYPE_BIT_3:
1117 case TYPE_BIT_4:
1118 case TYPE_BIT_5:
1119 case TYPE_BIT_6:
1120 case TYPE_BIT_7:
1121 shift = d->type - TYPE_BIT_0;
1122 params[0] = (*(GLbitfield *) p >> shift) & 1;
1123 break;
1124 }
1125 }
1126
1127 void GLAPIENTRY
1128 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1129 {
1130 const struct value_desc *d;
1131 union value v;
1132 GLmatrix *m;
1133 int shift, i;
1134 void *p;
1135 GET_CURRENT_CONTEXT(ctx);
1136
1137 ASSERT_OUTSIDE_BEGIN_END(ctx);
1138
1139 d = find_value("glGetFloatv", pname, &p, &v);
1140 switch (d->type) {
1141 case TYPE_INVALID:
1142 break;
1143 case TYPE_CONST:
1144 params[0] = (GLfloat) d->offset;
1145 break;
1146
1147 case TYPE_FLOAT_4:
1148 case TYPE_FLOATN_4:
1149 params[3] = ((GLfloat *) p)[3];
1150 case TYPE_FLOAT_3:
1151 case TYPE_FLOATN_3:
1152 params[2] = ((GLfloat *) p)[2];
1153 case TYPE_FLOAT_2:
1154 case TYPE_FLOATN_2:
1155 params[1] = ((GLfloat *) p)[1];
1156 case TYPE_FLOAT:
1157 case TYPE_FLOATN:
1158 params[0] = ((GLfloat *) p)[0];
1159 break;
1160
1161 case TYPE_DOUBLEN:
1162 params[0] = ((GLdouble *) p)[0];
1163 break;
1164
1165 case TYPE_INT_4:
1166 params[3] = (GLfloat) (((GLint *) p)[3]);
1167 case TYPE_INT_3:
1168 params[2] = (GLfloat) (((GLint *) p)[2]);
1169 case TYPE_INT_2:
1170 case TYPE_ENUM_2:
1171 params[1] = (GLfloat) (((GLint *) p)[1]);
1172 case TYPE_INT:
1173 case TYPE_ENUM:
1174 params[0] = (GLfloat) (((GLint *) p)[0]);
1175 break;
1176
1177 case TYPE_INT_N:
1178 for (i = 0; i < v.value_int_n.n; i++)
1179 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1180 break;
1181
1182 case TYPE_INT64:
1183 params[0] = ((GLint64 *) p)[0];
1184 break;
1185
1186 case TYPE_BOOLEAN:
1187 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1188 break;
1189
1190 case TYPE_MATRIX:
1191 m = *(GLmatrix **) p;
1192 for (i = 0; i < 16; i++)
1193 params[i] = m->m[i];
1194 break;
1195
1196 case TYPE_MATRIX_T:
1197 m = *(GLmatrix **) p;
1198 for (i = 0; i < 16; i++)
1199 params[i] = m->m[transpose[i]];
1200 break;
1201
1202 case TYPE_BIT_0:
1203 case TYPE_BIT_1:
1204 case TYPE_BIT_2:
1205 case TYPE_BIT_3:
1206 case TYPE_BIT_4:
1207 case TYPE_BIT_5:
1208 case TYPE_BIT_6:
1209 case TYPE_BIT_7:
1210 shift = d->type - TYPE_BIT_0;
1211 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1212 break;
1213 }
1214 }
1215
1216 void GLAPIENTRY
1217 _mesa_GetIntegerv(GLenum pname, GLint *params)
1218 {
1219 const struct value_desc *d;
1220 union value v;
1221 GLmatrix *m;
1222 int shift, i;
1223 void *p;
1224 GET_CURRENT_CONTEXT(ctx);
1225
1226 ASSERT_OUTSIDE_BEGIN_END(ctx);
1227
1228 d = find_value("glGetIntegerv", pname, &p, &v);
1229 switch (d->type) {
1230 case TYPE_INVALID:
1231 break;
1232 case TYPE_CONST:
1233 params[0] = d->offset;
1234 break;
1235
1236 case TYPE_FLOAT_4:
1237 params[3] = IROUND(((GLfloat *) p)[3]);
1238 case TYPE_FLOAT_3:
1239 params[2] = IROUND(((GLfloat *) p)[2]);
1240 case TYPE_FLOAT_2:
1241 params[1] = IROUND(((GLfloat *) p)[1]);
1242 case TYPE_FLOAT:
1243 params[0] = IROUND(((GLfloat *) p)[0]);
1244 break;
1245
1246 case TYPE_FLOATN_4:
1247 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1248 case TYPE_FLOATN_3:
1249 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1250 case TYPE_FLOATN_2:
1251 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1252 case TYPE_FLOATN:
1253 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1254 break;
1255
1256 case TYPE_DOUBLEN:
1257 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1258 break;
1259
1260 case TYPE_INT_4:
1261 params[3] = ((GLint *) p)[3];
1262 case TYPE_INT_3:
1263 params[2] = ((GLint *) p)[2];
1264 case TYPE_INT_2:
1265 case TYPE_ENUM_2:
1266 params[1] = ((GLint *) p)[1];
1267 case TYPE_INT:
1268 case TYPE_ENUM:
1269 params[0] = ((GLint *) p)[0];
1270 break;
1271
1272 case TYPE_INT_N:
1273 for (i = 0; i < v.value_int_n.n; i++)
1274 params[i] = v.value_int_n.ints[i];
1275 break;
1276
1277 case TYPE_INT64:
1278 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1279 break;
1280
1281 case TYPE_BOOLEAN:
1282 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1283 break;
1284
1285 case TYPE_MATRIX:
1286 m = *(GLmatrix **) p;
1287 for (i = 0; i < 16; i++)
1288 params[i] = FLOAT_TO_INT(m->m[i]);
1289 break;
1290
1291 case TYPE_MATRIX_T:
1292 m = *(GLmatrix **) p;
1293 for (i = 0; i < 16; i++)
1294 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1295 break;
1296
1297 case TYPE_BIT_0:
1298 case TYPE_BIT_1:
1299 case TYPE_BIT_2:
1300 case TYPE_BIT_3:
1301 case TYPE_BIT_4:
1302 case TYPE_BIT_5:
1303 case TYPE_BIT_6:
1304 case TYPE_BIT_7:
1305 shift = d->type - TYPE_BIT_0;
1306 params[0] = (*(GLbitfield *) p >> shift) & 1;
1307 break;
1308 }
1309 }
1310
1311 void GLAPIENTRY
1312 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1313 {
1314 const struct value_desc *d;
1315 union value v;
1316 GLmatrix *m;
1317 int shift, i;
1318 void *p;
1319 GET_CURRENT_CONTEXT(ctx);
1320
1321 ASSERT_OUTSIDE_BEGIN_END(ctx);
1322
1323 d = find_value("glGetInteger64v", pname, &p, &v);
1324 switch (d->type) {
1325 case TYPE_INVALID:
1326 break;
1327 case TYPE_CONST:
1328 params[0] = d->offset;
1329 break;
1330
1331 case TYPE_FLOAT_4:
1332 params[3] = IROUND64(((GLfloat *) p)[3]);
1333 case TYPE_FLOAT_3:
1334 params[2] = IROUND64(((GLfloat *) p)[2]);
1335 case TYPE_FLOAT_2:
1336 params[1] = IROUND64(((GLfloat *) p)[1]);
1337 case TYPE_FLOAT:
1338 params[0] = IROUND64(((GLfloat *) p)[0]);
1339 break;
1340
1341 case TYPE_FLOATN_4:
1342 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1343 case TYPE_FLOATN_3:
1344 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1345 case TYPE_FLOATN_2:
1346 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1347 case TYPE_FLOATN:
1348 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1349 break;
1350
1351 case TYPE_DOUBLEN:
1352 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1353 break;
1354
1355 case TYPE_INT_4:
1356 params[3] = ((GLint *) p)[3];
1357 case TYPE_INT_3:
1358 params[2] = ((GLint *) p)[2];
1359 case TYPE_INT_2:
1360 case TYPE_ENUM_2:
1361 params[1] = ((GLint *) p)[1];
1362 case TYPE_INT:
1363 case TYPE_ENUM:
1364 params[0] = ((GLint *) p)[0];
1365 break;
1366
1367 case TYPE_INT_N:
1368 for (i = 0; i < v.value_int_n.n; i++)
1369 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1370 break;
1371
1372 case TYPE_INT64:
1373 params[0] = ((GLint64 *) p)[0];
1374 break;
1375
1376 case TYPE_BOOLEAN:
1377 params[0] = ((GLboolean*) p)[0];
1378 break;
1379
1380 case TYPE_MATRIX:
1381 m = *(GLmatrix **) p;
1382 for (i = 0; i < 16; i++)
1383 params[i] = FLOAT_TO_INT64(m->m[i]);
1384 break;
1385
1386 case TYPE_MATRIX_T:
1387 m = *(GLmatrix **) p;
1388 for (i = 0; i < 16; i++)
1389 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1390 break;
1391
1392 case TYPE_BIT_0:
1393 case TYPE_BIT_1:
1394 case TYPE_BIT_2:
1395 case TYPE_BIT_3:
1396 case TYPE_BIT_4:
1397 case TYPE_BIT_5:
1398 case TYPE_BIT_6:
1399 case TYPE_BIT_7:
1400 shift = d->type - TYPE_BIT_0;
1401 params[0] = (*(GLbitfield *) p >> shift) & 1;
1402 break;
1403 }
1404 }
1405
1406 void GLAPIENTRY
1407 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1408 {
1409 const struct value_desc *d;
1410 union value v;
1411 GLmatrix *m;
1412 int shift, i;
1413 void *p;
1414 GET_CURRENT_CONTEXT(ctx);
1415
1416 ASSERT_OUTSIDE_BEGIN_END(ctx);
1417
1418 d = find_value("glGetDoublev", pname, &p, &v);
1419 switch (d->type) {
1420 case TYPE_INVALID:
1421 break;
1422 case TYPE_CONST:
1423 params[0] = d->offset;
1424 break;
1425
1426 case TYPE_FLOAT_4:
1427 case TYPE_FLOATN_4:
1428 params[3] = ((GLfloat *) p)[3];
1429 case TYPE_FLOAT_3:
1430 case TYPE_FLOATN_3:
1431 params[2] = ((GLfloat *) p)[2];
1432 case TYPE_FLOAT_2:
1433 case TYPE_FLOATN_2:
1434 params[1] = ((GLfloat *) p)[1];
1435 case TYPE_FLOAT:
1436 case TYPE_FLOATN:
1437 params[0] = ((GLfloat *) p)[0];
1438 break;
1439
1440 case TYPE_DOUBLEN:
1441 params[0] = ((GLdouble *) p)[0];
1442 break;
1443
1444 case TYPE_INT_4:
1445 params[3] = ((GLint *) p)[3];
1446 case TYPE_INT_3:
1447 params[2] = ((GLint *) p)[2];
1448 case TYPE_INT_2:
1449 case TYPE_ENUM_2:
1450 params[1] = ((GLint *) p)[1];
1451 case TYPE_INT:
1452 case TYPE_ENUM:
1453 params[0] = ((GLint *) p)[0];
1454 break;
1455
1456 case TYPE_INT_N:
1457 for (i = 0; i < v.value_int_n.n; i++)
1458 params[i] = v.value_int_n.ints[i];
1459 break;
1460
1461 case TYPE_INT64:
1462 params[0] = ((GLint64 *) p)[0];
1463 break;
1464
1465 case TYPE_BOOLEAN:
1466 params[0] = *(GLboolean*) p;
1467 break;
1468
1469 case TYPE_MATRIX:
1470 m = *(GLmatrix **) p;
1471 for (i = 0; i < 16; i++)
1472 params[i] = m->m[i];
1473 break;
1474
1475 case TYPE_MATRIX_T:
1476 m = *(GLmatrix **) p;
1477 for (i = 0; i < 16; i++)
1478 params[i] = m->m[transpose[i]];
1479 break;
1480
1481 case TYPE_BIT_0:
1482 case TYPE_BIT_1:
1483 case TYPE_BIT_2:
1484 case TYPE_BIT_3:
1485 case TYPE_BIT_4:
1486 case TYPE_BIT_5:
1487 case TYPE_BIT_6:
1488 case TYPE_BIT_7:
1489 shift = d->type - TYPE_BIT_0;
1490 params[0] = (*(GLbitfield *) p >> shift) & 1;
1491 break;
1492 }
1493 }
1494
1495 static enum value_type
1496 find_value_indexed(const char *func, GLenum pname, int index, union value *v)
1497 {
1498 GET_CURRENT_CONTEXT(ctx);
1499
1500 switch (pname) {
1501
1502 case GL_BLEND:
1503 if (index >= ctx->Const.MaxDrawBuffers)
1504 goto invalid_value;
1505 if (!ctx->Extensions.EXT_draw_buffers2)
1506 goto invalid_enum;
1507 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1508 return TYPE_INT;
1509
1510 case GL_BLEND_SRC:
1511 /* fall-through */
1512 case GL_BLEND_SRC_RGB:
1513 if (index >= ctx->Const.MaxDrawBuffers)
1514 goto invalid_value;
1515 if (!ctx->Extensions.ARB_draw_buffers_blend)
1516 goto invalid_enum;
1517 v->value_int = ctx->Color.Blend[index].SrcRGB;
1518 return TYPE_INT;
1519 case GL_BLEND_SRC_ALPHA:
1520 if (index >= ctx->Const.MaxDrawBuffers)
1521 goto invalid_value;
1522 if (!ctx->Extensions.ARB_draw_buffers_blend)
1523 goto invalid_enum;
1524 v->value_int = ctx->Color.Blend[index].SrcA;
1525 return TYPE_INT;
1526 case GL_BLEND_DST:
1527 /* fall-through */
1528 case GL_BLEND_DST_RGB:
1529 if (index >= ctx->Const.MaxDrawBuffers)
1530 goto invalid_value;
1531 if (!ctx->Extensions.ARB_draw_buffers_blend)
1532 goto invalid_enum;
1533 v->value_int = ctx->Color.Blend[index].DstRGB;
1534 return TYPE_INT;
1535 case GL_BLEND_DST_ALPHA:
1536 if (index >= ctx->Const.MaxDrawBuffers)
1537 goto invalid_value;
1538 if (!ctx->Extensions.ARB_draw_buffers_blend)
1539 goto invalid_enum;
1540 v->value_int = ctx->Color.Blend[index].DstA;
1541 return TYPE_INT;
1542 case GL_BLEND_EQUATION_RGB:
1543 if (index >= ctx->Const.MaxDrawBuffers)
1544 goto invalid_value;
1545 if (!ctx->Extensions.ARB_draw_buffers_blend)
1546 goto invalid_enum;
1547 v->value_int = ctx->Color.Blend[index].EquationRGB;
1548 return TYPE_INT;
1549 case GL_BLEND_EQUATION_ALPHA:
1550 if (index >= ctx->Const.MaxDrawBuffers)
1551 goto invalid_value;
1552 if (!ctx->Extensions.ARB_draw_buffers_blend)
1553 goto invalid_enum;
1554 v->value_int = ctx->Color.Blend[index].EquationA;
1555 return TYPE_INT;
1556
1557 case GL_COLOR_WRITEMASK:
1558 if (index >= ctx->Const.MaxDrawBuffers)
1559 goto invalid_value;
1560 if (!ctx->Extensions.EXT_draw_buffers2)
1561 goto invalid_enum;
1562 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1563 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1564 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1565 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1566 return TYPE_INT_4;
1567
1568 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1569 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1570 goto invalid_value;
1571 if (!ctx->Extensions.EXT_transform_feedback)
1572 goto invalid_enum;
1573 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1574 return TYPE_INT64;
1575
1576 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1577 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1578 goto invalid_value;
1579 if (!ctx->Extensions.EXT_transform_feedback)
1580 goto invalid_enum;
1581 v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
1582 return TYPE_INT64;
1583
1584 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1585 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1586 goto invalid_value;
1587 if (!ctx->Extensions.EXT_transform_feedback)
1588 goto invalid_enum;
1589 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1590 return TYPE_INT;
1591
1592 case GL_UNIFORM_BUFFER_BINDING:
1593 if (index >= ctx->Const.MaxUniformBufferBindings)
1594 goto invalid_value;
1595 if (!ctx->Extensions.ARB_uniform_buffer_object)
1596 goto invalid_enum;
1597 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1598 return TYPE_INT;
1599
1600 case GL_UNIFORM_BUFFER_START:
1601 if (index >= ctx->Const.MaxUniformBufferBindings)
1602 goto invalid_value;
1603 if (!ctx->Extensions.ARB_uniform_buffer_object)
1604 goto invalid_enum;
1605 v->value_int = ctx->UniformBufferBindings[index].Offset;
1606 return TYPE_INT;
1607
1608 case GL_UNIFORM_BUFFER_SIZE:
1609 if (index >= ctx->Const.MaxUniformBufferBindings)
1610 goto invalid_value;
1611 if (!ctx->Extensions.ARB_uniform_buffer_object)
1612 goto invalid_enum;
1613 v->value_int = ctx->UniformBufferBindings[index].Size;
1614 return TYPE_INT;
1615 }
1616
1617 invalid_enum:
1618 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1619 _mesa_lookup_enum_by_nr(pname));
1620 return TYPE_INVALID;
1621 invalid_value:
1622 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
1623 _mesa_lookup_enum_by_nr(pname));
1624 return TYPE_INVALID;
1625 }
1626
1627 void GLAPIENTRY
1628 _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
1629 {
1630 union value v;
1631 enum value_type type =
1632 find_value_indexed("glGetBooleanIndexedv", pname, index, &v);
1633
1634 switch (type) {
1635 case TYPE_INT:
1636 params[0] = INT_TO_BOOLEAN(v.value_int);
1637 break;
1638 case TYPE_INT_4:
1639 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
1640 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
1641 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
1642 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
1643 break;
1644 case TYPE_INT64:
1645 params[0] = INT64_TO_BOOLEAN(v.value_int);
1646 break;
1647 default:
1648 ; /* nothing - GL error was recorded */
1649 }
1650 }
1651
1652 void GLAPIENTRY
1653 _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
1654 {
1655 union value v;
1656 enum value_type type =
1657 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
1658
1659 switch (type) {
1660 case TYPE_INT:
1661 params[0] = v.value_int;
1662 break;
1663 case TYPE_INT_4:
1664 params[0] = v.value_int_4[0];
1665 params[1] = v.value_int_4[1];
1666 params[2] = v.value_int_4[2];
1667 params[3] = v.value_int_4[3];
1668 break;
1669 case TYPE_INT64:
1670 params[0] = INT64_TO_INT(v.value_int);
1671 break;
1672 default:
1673 ; /* nothing - GL error was recorded */
1674 }
1675 }
1676
1677 void GLAPIENTRY
1678 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
1679 {
1680 union value v;
1681 enum value_type type =
1682 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
1683
1684 switch (type) {
1685 case TYPE_INT:
1686 params[0] = v.value_int;
1687 break;
1688 case TYPE_INT_4:
1689 params[0] = v.value_int_4[0];
1690 params[1] = v.value_int_4[1];
1691 params[2] = v.value_int_4[2];
1692 params[3] = v.value_int_4[3];
1693 break;
1694 case TYPE_INT64:
1695 params[0] = v.value_int;
1696 break;
1697 default:
1698 ; /* nothing - GL error was recorded */
1699 }
1700 }
1701
1702 #if FEATURE_ES1
1703 void GLAPIENTRY
1704 _mesa_GetFixedv(GLenum pname, GLfixed *params)
1705 {
1706 const struct value_desc *d;
1707 union value v;
1708 GLmatrix *m;
1709 int shift, i;
1710 void *p;
1711
1712 d = find_value("glGetDoublev", pname, &p, &v);
1713 switch (d->type) {
1714 case TYPE_INVALID:
1715 break;
1716 case TYPE_CONST:
1717 params[0] = INT_TO_FIXED(d->offset);
1718 break;
1719
1720 case TYPE_FLOAT_4:
1721 case TYPE_FLOATN_4:
1722 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
1723 case TYPE_FLOAT_3:
1724 case TYPE_FLOATN_3:
1725 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
1726 case TYPE_FLOAT_2:
1727 case TYPE_FLOATN_2:
1728 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
1729 case TYPE_FLOAT:
1730 case TYPE_FLOATN:
1731 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
1732 break;
1733
1734 case TYPE_DOUBLEN:
1735 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
1736 break;
1737
1738 case TYPE_INT_4:
1739 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
1740 case TYPE_INT_3:
1741 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
1742 case TYPE_INT_2:
1743 case TYPE_ENUM_2:
1744 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
1745 case TYPE_INT:
1746 case TYPE_ENUM:
1747 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
1748 break;
1749
1750 case TYPE_INT_N:
1751 for (i = 0; i < v.value_int_n.n; i++)
1752 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
1753 break;
1754
1755 case TYPE_INT64:
1756 params[0] = ((GLint64 *) p)[0];
1757 break;
1758
1759 case TYPE_BOOLEAN:
1760 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
1761 break;
1762
1763 case TYPE_MATRIX:
1764 m = *(GLmatrix **) p;
1765 for (i = 0; i < 16; i++)
1766 params[i] = FLOAT_TO_FIXED(m->m[i]);
1767 break;
1768
1769 case TYPE_MATRIX_T:
1770 m = *(GLmatrix **) p;
1771 for (i = 0; i < 16; i++)
1772 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
1773 break;
1774
1775 case TYPE_BIT_0:
1776 case TYPE_BIT_1:
1777 case TYPE_BIT_2:
1778 case TYPE_BIT_3:
1779 case TYPE_BIT_4:
1780 case TYPE_BIT_5:
1781 case TYPE_BIT_6:
1782 case TYPE_BIT_7:
1783 shift = d->type - TYPE_BIT_0;
1784 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
1785 break;
1786 }
1787 }
1788 #endif