mesa: implement glGet(GL_TIMESTAMP) v2
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enable.h"
28 #include "enums.h"
29 #include "extensions.h"
30 #include "get.h"
31 #include "macros.h"
32 #include "mfeatures.h"
33 #include "mtypes.h"
34 #include "state.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
37
38 /* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs. Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
46 *
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context. And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value. So we need to also track
52 * where or how to find the value. Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state(). This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
57 * checks or actions.
58 *
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
62 */
63
64 #undef CONST
65
66 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
67 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
68 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
69 (GLint) ((F) * 65536.0f) )
70
71 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
72 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
73 ((I) < SHRT_MIN) ? INT_MIN : \
74 (GLint) ((I) * 65536) )
75
76 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
78
79 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
80 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
81 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
82 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
83
84 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
85 #define ENUM_TO_FIXED(E) (E)
86
87 enum value_type {
88 TYPE_INVALID,
89 TYPE_API_MASK,
90 TYPE_INT,
91 TYPE_INT_2,
92 TYPE_INT_3,
93 TYPE_INT_4,
94 TYPE_INT_N,
95 TYPE_INT64,
96 TYPE_ENUM,
97 TYPE_ENUM_2,
98 TYPE_BOOLEAN,
99 TYPE_BIT_0,
100 TYPE_BIT_1,
101 TYPE_BIT_2,
102 TYPE_BIT_3,
103 TYPE_BIT_4,
104 TYPE_BIT_5,
105 TYPE_BIT_6,
106 TYPE_BIT_7,
107 TYPE_FLOAT,
108 TYPE_FLOAT_2,
109 TYPE_FLOAT_3,
110 TYPE_FLOAT_4,
111 TYPE_FLOATN,
112 TYPE_FLOATN_2,
113 TYPE_FLOATN_3,
114 TYPE_FLOATN_4,
115 TYPE_DOUBLEN,
116 TYPE_MATRIX,
117 TYPE_MATRIX_T,
118 TYPE_CONST
119 };
120
121 enum value_location {
122 LOC_BUFFER,
123 LOC_CONTEXT,
124 LOC_ARRAY,
125 LOC_TEXUNIT,
126 LOC_CUSTOM
127 };
128
129 enum value_extra {
130 EXTRA_END = 0x8000,
131 EXTRA_VERSION_30,
132 EXTRA_VERSION_31,
133 EXTRA_VERSION_32,
134 EXTRA_API_GL,
135 EXTRA_API_ES2,
136 EXTRA_NEW_BUFFERS,
137 EXTRA_NEW_FRAG_CLAMP,
138 EXTRA_VALID_DRAW_BUFFER,
139 EXTRA_VALID_TEXTURE_UNIT,
140 EXTRA_VALID_CLIP_DISTANCE,
141 EXTRA_FLUSH_CURRENT,
142 EXTRA_GLSL_130,
143 };
144
145 #define NO_EXTRA NULL
146 #define NO_OFFSET 0
147
148 struct value_desc {
149 GLenum pname;
150 GLubyte location; /**< enum value_location */
151 GLubyte type; /**< enum value_type */
152 int offset;
153 const int *extra;
154 };
155
156 union value {
157 GLfloat value_float;
158 GLfloat value_float_4[4];
159 GLmatrix *value_matrix;
160 GLint value_int;
161 GLint value_int_4[4];
162 GLint64 value_int64;
163 GLenum value_enum;
164
165 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
166 struct {
167 GLint n, ints[100];
168 } value_int_n;
169 GLboolean value_bool;
170 };
171
172 #define BUFFER_FIELD(field, type) \
173 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
174 #define CONTEXT_FIELD(field, type) \
175 LOC_CONTEXT, type, offsetof(struct gl_context, field)
176 #define ARRAY_FIELD(field, type) \
177 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
178 #define CONST(value) \
179 LOC_CONTEXT, TYPE_CONST, value
180
181 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
182 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
183 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
184
185 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
186 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
187 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
188 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
189 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
190 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
191 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
192 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
193 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
194 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
195 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
196 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
197 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
198 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
199 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
200 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
201 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
202 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
203 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
204 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
205
206 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
207 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
208 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
209
210 #define EXT(f) \
211 offsetof(struct gl_extensions, f)
212
213 #define EXTRA_EXT(e) \
214 static const int extra_##e[] = { \
215 EXT(e), EXTRA_END \
216 }
217
218 #define EXTRA_EXT2(e1, e2) \
219 static const int extra_##e1##_##e2[] = { \
220 EXT(e1), EXT(e2), EXTRA_END \
221 }
222
223 /* The 'extra' mechanism is a way to specify extra checks (such as
224 * extensions or specific gl versions) or actions (flush current, new
225 * buffers) that we need to do before looking up an enum. We need to
226 * declare them all up front so we can refer to them in the value_desc
227 * structs below. */
228
229 static const int extra_new_buffers[] = {
230 EXTRA_NEW_BUFFERS,
231 EXTRA_END
232 };
233
234 static const int extra_new_frag_clamp[] = {
235 EXTRA_NEW_FRAG_CLAMP,
236 EXTRA_END
237 };
238
239 static const int extra_valid_draw_buffer[] = {
240 EXTRA_VALID_DRAW_BUFFER,
241 EXTRA_END
242 };
243
244 static const int extra_valid_texture_unit[] = {
245 EXTRA_VALID_TEXTURE_UNIT,
246 EXTRA_END
247 };
248
249 static const int extra_valid_clip_distance[] = {
250 EXTRA_VALID_CLIP_DISTANCE,
251 EXTRA_END
252 };
253
254 static const int extra_flush_current_valid_texture_unit[] = {
255 EXTRA_FLUSH_CURRENT,
256 EXTRA_VALID_TEXTURE_UNIT,
257 EXTRA_END
258 };
259
260 static const int extra_flush_current[] = {
261 EXTRA_FLUSH_CURRENT,
262 EXTRA_END
263 };
264
265 static const int extra_EXT_secondary_color_flush_current[] = {
266 EXT(EXT_secondary_color),
267 EXTRA_FLUSH_CURRENT,
268 EXTRA_END
269 };
270
271 static const int extra_EXT_fog_coord_flush_current[] = {
272 EXT(EXT_fog_coord),
273 EXTRA_FLUSH_CURRENT,
274 EXTRA_END
275 };
276
277 static const int extra_EXT_texture_integer[] = {
278 EXT(EXT_texture_integer),
279 EXTRA_END
280 };
281
282 static const int extra_GLSL_130[] = {
283 EXTRA_GLSL_130,
284 EXTRA_END
285 };
286
287 static const int extra_ARB_sampler_objects[] = {
288 EXT(ARB_sampler_objects),
289 EXTRA_END
290 };
291
292 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
293 EXT(ARB_uniform_buffer_object),
294 EXT(ARB_geometry_shader4),
295 EXTRA_END
296 };
297
298
299 EXTRA_EXT(ARB_ES2_compatibility);
300 EXTRA_EXT(ARB_texture_cube_map);
301 EXTRA_EXT(MESA_texture_array);
302 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
303 EXTRA_EXT(EXT_secondary_color);
304 EXTRA_EXT(EXT_fog_coord);
305 EXTRA_EXT(NV_fog_distance);
306 EXTRA_EXT(EXT_texture_filter_anisotropic);
307 EXTRA_EXT(IBM_rasterpos_clip);
308 EXTRA_EXT(NV_point_sprite);
309 EXTRA_EXT(NV_vertex_program);
310 EXTRA_EXT(NV_fragment_program);
311 EXTRA_EXT(NV_texture_rectangle);
312 EXTRA_EXT(EXT_stencil_two_side);
313 EXTRA_EXT(NV_light_max_exponent);
314 EXTRA_EXT(EXT_depth_bounds_test);
315 EXTRA_EXT(ARB_depth_clamp);
316 EXTRA_EXT(ATI_fragment_shader);
317 EXTRA_EXT(EXT_framebuffer_blit);
318 EXTRA_EXT(ARB_shader_objects);
319 EXTRA_EXT(EXT_provoking_vertex);
320 EXTRA_EXT(ARB_fragment_shader);
321 EXTRA_EXT(ARB_fragment_program);
322 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
323 EXTRA_EXT(EXT_framebuffer_object);
324 EXTRA_EXT(APPLE_vertex_array_object);
325 EXTRA_EXT(ARB_seamless_cube_map);
326 EXTRA_EXT(EXT_compiled_vertex_array);
327 EXTRA_EXT(ARB_sync);
328 EXTRA_EXT(ARB_vertex_shader);
329 EXTRA_EXT(EXT_transform_feedback);
330 EXTRA_EXT(ARB_transform_feedback2);
331 EXTRA_EXT(EXT_pixel_buffer_object);
332 EXTRA_EXT(ARB_vertex_program);
333 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
334 EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
335 EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
336 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
337 EXTRA_EXT(ARB_geometry_shader4);
338 EXTRA_EXT(ARB_color_buffer_float);
339 EXTRA_EXT(ARB_copy_buffer);
340 EXTRA_EXT(EXT_framebuffer_sRGB);
341 EXTRA_EXT(ARB_texture_buffer_object);
342 EXTRA_EXT(OES_EGL_image_external);
343 EXTRA_EXT(ARB_blend_func_extended);
344 EXTRA_EXT(ARB_uniform_buffer_object);
345 EXTRA_EXT(ARB_timer_query);
346
347 static const int
348 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
349 EXT(ARB_vertex_program),
350 EXT(ARB_fragment_program),
351 EXT(NV_vertex_program),
352 EXTRA_END
353 };
354
355 static const int
356 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
357 EXT(NV_vertex_program),
358 EXT(ARB_vertex_program),
359 EXT(ARB_fragment_program),
360 EXT(NV_vertex_program),
361 EXTRA_END
362 };
363
364 static const int
365 extra_NV_primitive_restart[] = {
366 EXT(NV_primitive_restart),
367 EXTRA_END
368 };
369
370 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
371 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
372 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
373
374 static const int
375 extra_ARB_vertex_program_api_es2[] = {
376 EXT(ARB_vertex_program),
377 EXTRA_API_ES2,
378 EXTRA_END
379 };
380
381 /* The ReadBuffer get token is valid under either full GL or under
382 * GLES2 if the NV_read_buffer extension is available. */
383 static const int
384 extra_NV_read_buffer_api_gl[] = {
385 EXT(NV_read_buffer),
386 EXTRA_API_GL,
387 EXTRA_END
388 };
389
390 #define API_OPENGL_BIT (1 << API_OPENGL)
391 #define API_OPENGLES_BIT (1 << API_OPENGLES)
392 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
393
394 /* This is the big table describing all the enums we accept in
395 * glGet*v(). The table is partitioned into six parts: enums
396 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
397 * between OpenGL and GLES, enums exclusive to GLES, etc for the
398 * remaining combinations. When we add the enums to the hash table in
399 * _mesa_init_get_hash(), we only add the enums for the API we're
400 * instantiating and the different sections are guarded by #if
401 * FEATURE_GL etc to make sure we only compile in the enums we may
402 * need. */
403
404 static const struct value_desc values[] = {
405 /* Enums shared between OpenGL, GLES1 and GLES2 */
406 { 0, 0, TYPE_API_MASK,
407 API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA},
408 { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
409 { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
410 { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
411 { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
412 { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
413 { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
414 { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
415 { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
416 { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
417 { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
418 { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
419 { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
420 { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
421 { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
422 { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
423 { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
424 { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
425 { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
426 { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
427 { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
428 { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
429 { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
430 offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA },
431 { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
432 { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
433 { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
434 { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
435 { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
436 { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
437 { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
438 { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
439 { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
440 { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
441 { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
442 { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
443 { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
444 { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
445 { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
446 { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
447 { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
448 { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
449 { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
450 { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
451 { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
452 { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
453 { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
454
455 /* GL_ARB_multitexture */
456 { GL_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
457
458 /* Note that all the OES_* extensions require that the Mesa "struct
459 * gl_extensions" include a member with the name of the extension.
460 * That structure does not yet include OES extensions (and we're
461 * not sure whether it will). If it does, all the OES_*
462 * extensions below should mark the dependency. */
463
464 /* GL_ARB_texture_cube_map */
465 { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
466 TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
467 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
468 offsetof(struct gl_context, Const.MaxCubeTextureLevels),
469 extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
470
471 /* XXX: OES_blend_subtract */
472 { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
473 { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
474 { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA },
475 { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA },
476
477 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
478 * defined identically to GL_BLEND_EQUATION. */
479 { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA },
480 { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA },
481
482 /* GL_ARB_texture_compression */
483 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
484 { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
485
486 /* GL_ARB_multisample */
487 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
488 CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
489 { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
490 { GL_SAMPLE_COVERAGE_VALUE_ARB,
491 CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
492 { GL_SAMPLE_COVERAGE_INVERT_ARB,
493 CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
494 { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
495 { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
496
497 /* GL_SGIS_generate_mipmap */
498 { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), NO_EXTRA },
499
500 /* GL_ARB_vertex_buffer_object */
501 { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
502
503 /* GL_ARB_vertex_buffer_object */
504 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
505 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
506
507 /* GL_ARB_color_buffer_float */
508 { GL_CLAMP_VERTEX_COLOR, CONTEXT_ENUM(Light.ClampVertexColor), extra_ARB_color_buffer_float },
509 { GL_CLAMP_FRAGMENT_COLOR, CONTEXT_ENUM(Color.ClampFragmentColor), extra_ARB_color_buffer_float },
510 { GL_CLAMP_READ_COLOR, CONTEXT_ENUM(Color.ClampReadColor), extra_ARB_color_buffer_float },
511
512 /* GL_ARB_copy_buffer */
513 { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
514 { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
515
516 /* GL_OES_read_format */
517 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
518 extra_new_buffers },
519 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
520 extra_new_buffers },
521
522 /* GL_EXT_framebuffer_object */
523 { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
524 extra_EXT_framebuffer_object },
525 { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
526 extra_EXT_framebuffer_object },
527 { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
528 extra_EXT_framebuffer_object },
529
530 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
531 * GLSL: */
532 { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
533
534 #if FEATURE_GL || FEATURE_ES1
535 /* Enums in OpenGL and GLES1 */
536 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA },
537 { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
538 { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
539 { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
540 { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
541 { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
542 { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
543 { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
544 { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
545 { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
546 { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
547 { GL_LIGHT_MODEL_AMBIENT,
548 CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
549 { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
550 { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
551 { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
552 { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp },
553 { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
554 { GL_CLIP_DISTANCE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
555 { GL_CLIP_DISTANCE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
556 { GL_CLIP_DISTANCE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
557 { GL_CLIP_DISTANCE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
558 { GL_CLIP_DISTANCE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
559 { GL_CLIP_DISTANCE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
560 { GL_CLIP_DISTANCE6, CONTEXT_BIT6(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
561 { GL_CLIP_DISTANCE7, CONTEXT_BIT7(Transform.ClipPlanesEnabled), extra_valid_clip_distance },
562 { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
563 { GL_CURRENT_COLOR,
564 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
565 extra_flush_current },
566 { GL_CURRENT_NORMAL,
567 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
568 extra_flush_current },
569 { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
570 extra_flush_current_valid_texture_unit },
571 { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
572 { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
573 { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
574 { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
575 { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
576 { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
577 { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
578 { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
579 { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
580 { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
581 { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
582 { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
583 { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
584 { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
585 { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
586 { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
587 { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
588 { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
589 { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
590 offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
591 { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
592 { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
593 { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
594 { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
595 { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
596 { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
597 { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
598 { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
599 { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
600 { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
601 { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
602 { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
603 offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA },
604 { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
605 { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
606 { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
607 { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
608 { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
609 extra_valid_texture_unit },
610
611 { GL_VERTEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_POS].Enabled), NO_EXTRA },
612 { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Size), NO_EXTRA },
613 { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_POS].Type), NO_EXTRA },
614 { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA },
615 { GL_NORMAL_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), NO_EXTRA },
616 { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA },
617 { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA },
618 { GL_COLOR_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), NO_EXTRA },
619 { GL_COLOR_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Size), NO_EXTRA },
620 { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA },
621 { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA },
622 { GL_TEXTURE_COORD_ARRAY,
623 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
624 { GL_TEXTURE_COORD_ARRAY_SIZE,
625 LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA },
626 { GL_TEXTURE_COORD_ARRAY_TYPE,
627 LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA },
628 { GL_TEXTURE_COORD_ARRAY_STRIDE,
629 LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA },
630
631 /* GL_ARB_ES2_compatibility */
632 { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility },
633 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying),
634 extra_ARB_ES2_compatibility },
635 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
636 extra_ARB_ES2_compatibility },
637 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
638 extra_ARB_ES2_compatibility },
639
640 /* GL_ARB_multitexture */
641 { GL_MAX_TEXTURE_UNITS, CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA },
642 { GL_CLIENT_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
643
644 /* GL_ARB_texture_cube_map */
645 { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
646 /* S, T, and R are always set at the same time */
647 { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
648 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
649
650 /* GL_ARB_multisample */
651 { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
652 { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
653
654 /* GL_ARB_vertex_buffer_object */
655 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
656 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_POS].BufferObj), NO_EXTRA },
657 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
658 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA },
659 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
660 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA },
661 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
662
663 /* GL_OES_point_sprite */
664 { GL_POINT_SPRITE_NV,
665 CONTEXT_BOOL(Point.PointSprite),
666 extra_NV_point_sprite_ARB_point_sprite },
667
668 /* GL_ARB_fragment_shader */
669 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
670 CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
671 extra_ARB_fragment_shader },
672
673 /* GL_ARB_vertex_shader */
674 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
675 CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
676 extra_ARB_vertex_shader },
677 { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
678 extra_ARB_vertex_shader },
679
680 /* GL_EXT_texture_lod_bias */
681 { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
682 NO_EXTRA },
683
684 /* GL_EXT_texture_filter_anisotropic */
685 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
686 CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
687 extra_EXT_texture_filter_anisotropic },
688 #endif /* FEATURE_GL || FEATURE_ES1 */
689
690 #if FEATURE_ES1
691 { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
692 /* XXX: OES_matrix_get */
693 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
694 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
695 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
696
697 /* OES_point_size_array */
698 { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN) },
699 { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM) },
700 { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_INT) },
701 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
702 #endif /* FEATURE_ES1 */
703
704 #if FEATURE_GL || FEATURE_ES2
705 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA },
706 { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
707 CONTEXT_INT(Const.MaxTextureCoordUnits),
708 extra_ARB_fragment_program_NV_fragment_program },
709
710 /* GL_ARB_draw_buffers */
711 { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
712
713 /* GL_EXT_framebuffer_object / GL_NV_fbo_color_attachments */
714 { GL_MAX_COLOR_ATTACHMENTS, CONTEXT_INT(Const.MaxColorAttachments),
715 extra_EXT_framebuffer_object },
716
717 /* GL_ARB_draw_buffers / GL_NV_draw_buffers (for ES 2.0) */
718 { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
719 { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
720 extra_valid_draw_buffer },
721 { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
722 extra_valid_draw_buffer },
723 { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
724 extra_valid_draw_buffer },
725 { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]),
726 extra_valid_draw_buffer },
727 { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]),
728 extra_valid_draw_buffer },
729 { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]),
730 extra_valid_draw_buffer },
731 { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]),
732 extra_valid_draw_buffer },
733
734 { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp },
735 /* GL_ARB_fragment_program */
736 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
737 CONTEXT_INT(Const.MaxTextureImageUnits),
738 extra_ARB_fragment_program_NV_fragment_program },
739 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
740 CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
741 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
742 CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
743 extra_ARB_vertex_shader },
744
745 /* GL_ARB_shader_objects
746 * Actually, this token isn't part of GL_ARB_shader_objects, but is
747 * close enough for now. */
748 { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
749
750 /* OpenGL 2.0 */
751 { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
752 { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
753 { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
754 { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
755 { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
756 { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
757 { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
758
759 { GL_MAX_VERTEX_ATTRIBS_ARB,
760 CONTEXT_INT(Const.VertexProgram.MaxAttribs),
761 extra_ARB_vertex_program_api_es2 },
762
763 /* OES_texture_3D */
764 { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
765 { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
766 offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
767
768 /* GL_ARB_fragment_program/OES_standard_derivatives */
769 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
770 CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
771
772 /* GL_NV_read_buffer */
773 { GL_READ_BUFFER,
774 LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl },
775
776 #endif /* FEATURE_GL || FEATURE_ES2 */
777
778 #if FEATURE_ES2
779 /* Enums unique to OpenGL ES 2.0 */
780 { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
781 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
782 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA },
783 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
784 { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
785 /* OES_get_program_binary */
786 { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
787 { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
788 #endif /* FEATURE_ES2 */
789
790 /* GL_OES_EGL_image_external */
791 { GL_TEXTURE_BINDING_EXTERNAL_OES, LOC_CUSTOM,
792 TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external },
793 { GL_TEXTURE_EXTERNAL_OES, LOC_CUSTOM,
794 TYPE_BOOLEAN, 0, extra_OES_EGL_image_external },
795
796 #if FEATURE_GL
797 /* Remaining enums are only in OpenGL */
798 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA },
799 { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
800 { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
801 { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
802 { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
803 { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
804 { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
805 { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
806 { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
807 { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
808 { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
809 { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
810 { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
811 { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
812 { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
813 { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
814 { GL_CURRENT_INDEX,
815 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
816 extra_flush_current },
817 { GL_CURRENT_RASTER_COLOR,
818 CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
819 { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
820 { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
821 { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
822 { GL_CURRENT_RASTER_SECONDARY_COLOR,
823 CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
824 { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
825 extra_valid_texture_unit },
826 { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
827 { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
828 { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
829 { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
830 { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
831 { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
832 { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
833 { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
834 { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
835 { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
836 { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
837 { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
838 { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
839 { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
840 { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
841 { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
842 { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
843 { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
844 { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
845 { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
846 { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
847 { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
848 { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
849 { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
850 { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
851 { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
852 { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
853 { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
854 { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
855 { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
856 { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
857 { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
858 { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
859 { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
860 { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
861 { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
862 { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
863 { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
864 { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
865 { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
866 { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
867 { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
868 { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
869 { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
870 { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
871 { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
872 { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
873 { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
874 { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
875 { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
876 { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
877 { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
878 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
879
880 { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
881 { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
882 { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
883 { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
884 { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
885 { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
886 { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
887 { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
888 { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
889 { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
890 { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
891 { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
892 { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
893 { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
894 { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
895 { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
896 { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
897 { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
898 { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
899 { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
900 { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
901 { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
902 { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
903 { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
904 { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
905 { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
906 { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
907 { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
908 { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
909 { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
910 { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
911 { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
912 { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
913 { GL_RGBA_MODE, CONST(1), NO_EXTRA },
914 { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
915
916 { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
917
918 { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
919 { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
920 { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
921 { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
922
923 { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
924 { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
925 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
926 { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
927 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
928 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
929 CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
930
931 { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
932 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
933 { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
934 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
935 { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
936 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
937 { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
938 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
939 { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
940 { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
941 { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
942 { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
943 { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
944 { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
945 { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
946 { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
947 { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
948
949 /* Vertex arrays */
950 { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
951 { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
952 { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
953 { GL_INDEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled), NO_EXTRA },
954 { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Type), NO_EXTRA },
955 { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride), NO_EXTRA },
956 { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
957 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
958 { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled), NO_EXTRA },
959 { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride), NO_EXTRA },
960 { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
961
962 /* GL_ARB_texture_compression */
963 { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
964
965 /* GL_EXT_compiled_vertex_array */
966 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
967 extra_EXT_compiled_vertex_array },
968 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
969 extra_EXT_compiled_vertex_array },
970
971 /* GL_ARB_transpose_matrix */
972 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
973 CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
974 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
975 CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
976 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
977
978 /* GL_EXT_secondary_color */
979 { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
980 extra_EXT_secondary_color_ARB_vertex_program },
981 { GL_CURRENT_SECONDARY_COLOR_EXT,
982 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
983 extra_EXT_secondary_color_flush_current },
984 { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled),
985 extra_EXT_secondary_color },
986 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type),
987 extra_EXT_secondary_color },
988 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride),
989 extra_EXT_secondary_color },
990 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Size),
991 extra_EXT_secondary_color },
992
993 /* GL_EXT_fog_coord */
994 { GL_CURRENT_FOG_COORDINATE_EXT,
995 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
996 extra_EXT_fog_coord_flush_current },
997 { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled),
998 extra_EXT_fog_coord },
999 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type),
1000 extra_EXT_fog_coord },
1001 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride),
1002 extra_EXT_fog_coord },
1003 { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
1004 extra_EXT_fog_coord },
1005
1006 /* GL_NV_fog_distance */
1007 { GL_FOG_DISTANCE_MODE_NV, CONTEXT_ENUM(Fog.FogDistanceMode),
1008 extra_NV_fog_distance },
1009
1010 /* GL_IBM_rasterpos_clip */
1011 { GL_RASTER_POSITION_UNCLIPPED_IBM,
1012 CONTEXT_BOOL(Transform.RasterPositionUnclipped),
1013 extra_IBM_rasterpos_clip },
1014
1015 /* GL_NV_point_sprite */
1016 { GL_POINT_SPRITE_R_MODE_NV,
1017 CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
1018 { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
1019 extra_NV_point_sprite_ARB_point_sprite },
1020
1021 /* GL_NV_vertex_program */
1022 { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1023 extra_NV_vertex_program },
1024 { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(0)].Enabled),
1025 extra_NV_vertex_program },
1026 { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(1)].Enabled),
1027 extra_NV_vertex_program },
1028 { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(2)].Enabled),
1029 extra_NV_vertex_program },
1030 { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(3)].Enabled),
1031 extra_NV_vertex_program },
1032 { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(4)].Enabled),
1033 extra_NV_vertex_program },
1034 { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(5)].Enabled),
1035 extra_NV_vertex_program },
1036 { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(6)].Enabled),
1037 extra_NV_vertex_program },
1038 { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(7)].Enabled),
1039 extra_NV_vertex_program },
1040 { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(8)].Enabled),
1041 extra_NV_vertex_program },
1042 { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(9)].Enabled),
1043 extra_NV_vertex_program },
1044 { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(10)].Enabled),
1045 extra_NV_vertex_program },
1046 { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(11)].Enabled),
1047 extra_NV_vertex_program },
1048 { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(12)].Enabled),
1049 extra_NV_vertex_program },
1050 { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(13)].Enabled),
1051 extra_NV_vertex_program },
1052 { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(14)].Enabled),
1053 extra_NV_vertex_program },
1054 { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(15)].Enabled),
1055 extra_NV_vertex_program },
1056 { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
1057 extra_NV_vertex_program },
1058 { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
1059 extra_NV_vertex_program },
1060 { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
1061 extra_NV_vertex_program },
1062 { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
1063 extra_NV_vertex_program },
1064 { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
1065 extra_NV_vertex_program },
1066 { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
1067 extra_NV_vertex_program },
1068 { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
1069 extra_NV_vertex_program },
1070 { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
1071 extra_NV_vertex_program },
1072 { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
1073 extra_NV_vertex_program },
1074 { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
1075 extra_NV_vertex_program },
1076 { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
1077 extra_NV_vertex_program },
1078 { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
1079 extra_NV_vertex_program },
1080 { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
1081 extra_NV_vertex_program },
1082 { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
1083 extra_NV_vertex_program },
1084 { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
1085 extra_NV_vertex_program },
1086 { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
1087 extra_NV_vertex_program },
1088
1089 /* GL_NV_fragment_program */
1090 { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
1091 extra_NV_fragment_program },
1092 { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1093 extra_NV_fragment_program },
1094 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
1095 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
1096 extra_NV_fragment_program },
1097
1098 /* GL_NV_texture_rectangle */
1099 { GL_TEXTURE_RECTANGLE_NV,
1100 LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
1101 { GL_TEXTURE_BINDING_RECTANGLE_NV,
1102 LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
1103 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
1104 CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
1105
1106 /* GL_EXT_stencil_two_side */
1107 { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
1108 extra_EXT_stencil_two_side },
1109 { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
1110
1111 /* GL_NV_light_max_exponent */
1112 { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
1113 extra_NV_light_max_exponent },
1114 { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
1115 extra_NV_light_max_exponent },
1116
1117 /* GL_NV_primitive_restart */
1118 { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart),
1119 extra_NV_primitive_restart },
1120 { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex),
1121 extra_NV_primitive_restart },
1122
1123 /* GL_ARB_vertex_buffer_object */
1124 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1125 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA },
1126 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1127 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA },
1128 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1129 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA },
1130 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1131 offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA },
1132
1133 /* GL_EXT_pixel_buffer_object */
1134 { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1135 extra_EXT_pixel_buffer_object },
1136 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1137 extra_EXT_pixel_buffer_object },
1138
1139 /* GL_ARB_vertex_program */
1140 { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
1141 CONTEXT_BOOL(VertexProgram.Enabled),
1142 extra_ARB_vertex_program_NV_vertex_program },
1143 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1144 CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
1145 extra_ARB_vertex_program_NV_vertex_program },
1146 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1147 CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
1148 extra_ARB_vertex_program_NV_vertex_program },
1149 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1150 CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
1151 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1152 { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
1153 CONTEXT_INT(Const.MaxProgramMatrices),
1154 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1155 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1156 LOC_CUSTOM, TYPE_INT, 0,
1157 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1158
1159 { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1160 LOC_CUSTOM, TYPE_MATRIX, 0,
1161 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1162 { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1163 LOC_CUSTOM, TYPE_MATRIX, 0,
1164 extra_ARB_vertex_program_ARB_fragment_program },
1165
1166 { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
1167 CONTEXT_INT(Program.ErrorPos),
1168 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1169
1170 /* GL_ARB_fragment_program */
1171 { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
1172 extra_ARB_fragment_program },
1173
1174 /* GL_EXT_depth_bounds_test */
1175 { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
1176 extra_EXT_depth_bounds_test },
1177 { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
1178 extra_EXT_depth_bounds_test },
1179
1180 /* GL_ARB_depth_clamp*/
1181 { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
1182 extra_ARB_depth_clamp },
1183
1184 /* GL_ATI_fragment_shader */
1185 { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
1186 { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
1187 { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
1188 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
1189 { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
1190 { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
1191 { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
1192 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
1193 CONST(3), extra_ATI_fragment_shader },
1194
1195 /* GL_EXT_framebuffer_blit
1196 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1197 { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1198 extra_EXT_framebuffer_blit },
1199
1200 /* GL_EXT_provoking_vertex */
1201 { GL_PROVOKING_VERTEX_EXT,
1202 CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex },
1203 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
1204 CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
1205 extra_EXT_provoking_vertex },
1206
1207 /* GL_ARB_framebuffer_object */
1208 { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
1209 extra_ARB_framebuffer_object_EXT_framebuffer_multisample },
1210
1211 /* GL_APPLE_vertex_array_object */
1212 { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name),
1213 extra_APPLE_vertex_array_object },
1214
1215 /* GL_ARB_seamless_cube_map */
1216 { GL_TEXTURE_CUBE_MAP_SEAMLESS,
1217 CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
1218
1219 /* GL_ARB_sync */
1220 { GL_MAX_SERVER_WAIT_TIMEOUT,
1221 CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
1222
1223 /* GL_EXT_texture_integer */
1224 { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor),
1225 extra_EXT_texture_integer },
1226
1227 /* GL_EXT_transform_feedback */
1228 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1229 extra_EXT_transform_feedback },
1230 { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(RasterDiscard),
1231 extra_EXT_transform_feedback },
1232 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
1233 CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
1234 extra_EXT_transform_feedback },
1235 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
1236 CONTEXT_INT(Const.MaxTransformFeedbackBuffers),
1237 extra_EXT_transform_feedback },
1238 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
1239 CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
1240 extra_EXT_transform_feedback },
1241
1242 /* GL_ARB_transform_feedback2 */
1243 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1244 extra_ARB_transform_feedback2 },
1245 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1246 extra_ARB_transform_feedback2 },
1247 { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1248 extra_ARB_transform_feedback2 },
1249
1250 /* GL_ARB_geometry_shader4 */
1251 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
1252 CONTEXT_INT(Const.MaxGeometryTextureImageUnits),
1253 extra_ARB_geometry_shader4 },
1254 { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
1255 CONTEXT_INT(Const.MaxGeometryOutputVertices),
1256 extra_ARB_geometry_shader4 },
1257 { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
1258 CONTEXT_INT(Const.MaxGeometryTotalOutputComponents),
1259 extra_ARB_geometry_shader4 },
1260 { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
1261 CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents),
1262 extra_ARB_geometry_shader4 },
1263 { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
1264 CONTEXT_INT(Const.MaxGeometryVaryingComponents),
1265 extra_ARB_geometry_shader4 },
1266 { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
1267 CONTEXT_INT(Const.MaxVertexVaryingComponents),
1268 extra_ARB_geometry_shader4 },
1269
1270 /* GL_ARB_color_buffer_float */
1271 { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 },
1272
1273 /* GL_EXT_gpu_shader4 / GLSL 1.30 */
1274 { GL_MIN_PROGRAM_TEXEL_OFFSET,
1275 CONTEXT_INT(Const.MinProgramTexelOffset),
1276 extra_GLSL_130 },
1277 { GL_MAX_PROGRAM_TEXEL_OFFSET,
1278 CONTEXT_INT(Const.MaxProgramTexelOffset),
1279 extra_GLSL_130 },
1280
1281 /* GL_ARB_texture_buffer_object */
1282 { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize),
1283 extra_ARB_texture_buffer_object },
1284 { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
1285 extra_ARB_texture_buffer_object },
1286 { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1287 TEXTURE_BUFFER_INDEX, extra_ARB_texture_buffer_object },
1288 { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0,
1289 extra_ARB_texture_buffer_object },
1290 { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0,
1291 extra_ARB_texture_buffer_object },
1292
1293 /* GL_ARB_sampler_objects / GL 3.3 */
1294 { GL_SAMPLER_BINDING,
1295 LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, extra_ARB_sampler_objects },
1296
1297 /* GL 3.0 */
1298 { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
1299 { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
1300 { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 },
1301 { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 },
1302
1303 /* GL3.0 / GL_EXT_framebuffer_sRGB */
1304 { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB },
1305 { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB },
1306
1307 /* GL 3.1 */
1308 /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
1309 * vs. GL_PRIMITIVE_RESTART!
1310 */
1311 { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
1312 extra_version_31 },
1313 { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
1314 extra_version_31 },
1315
1316
1317 /* GL 3.2 */
1318 { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
1319 extra_version_32 },
1320
1321 /* GL_ARB_robustness */
1322 { GL_RESET_NOTIFICATION_STRATEGY_ARB, CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA },
1323
1324 /* GL_ARB_debug_output */
1325 { GL_DEBUG_LOGGED_MESSAGES_ARB, CONTEXT_INT(Debug.NumMessages), NO_EXTRA },
1326 { GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB, CONTEXT_INT(Debug.NextMsgLength), NO_EXTRA },
1327 { GL_MAX_DEBUG_LOGGED_MESSAGES_ARB, CONST(MAX_DEBUG_LOGGED_MESSAGES), NO_EXTRA },
1328 { GL_MAX_DEBUG_MESSAGE_LENGTH_ARB, CONST(MAX_DEBUG_MESSAGE_LENGTH), NO_EXTRA },
1329
1330 { GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended },
1331
1332 /* GL_ARB_uniform_buffer_object */
1333 { GL_MAX_VERTEX_UNIFORM_BLOCKS, CONTEXT_INT(Const.VertexProgram.MaxUniformBlocks),
1334 extra_ARB_uniform_buffer_object },
1335 { GL_MAX_FRAGMENT_UNIFORM_BLOCKS, CONTEXT_INT(Const.FragmentProgram.MaxUniformBlocks),
1336 extra_ARB_uniform_buffer_object },
1337 { GL_MAX_GEOMETRY_UNIFORM_BLOCKS, CONTEXT_INT(Const.GeometryProgram.MaxUniformBlocks),
1338 extra_ARB_uniform_buffer_object_and_geometry_shader },
1339 { GL_MAX_COMBINED_UNIFORM_BLOCKS, CONTEXT_INT(Const.MaxCombinedUniformBlocks),
1340 extra_ARB_uniform_buffer_object },
1341 { GL_MAX_UNIFORM_BLOCK_SIZE, CONTEXT_INT(Const.MaxUniformBlockSize),
1342 extra_ARB_uniform_buffer_object },
1343 { GL_MAX_UNIFORM_BUFFER_BINDINGS, CONTEXT_INT(Const.MaxUniformBufferBindings),
1344 extra_ARB_uniform_buffer_object },
1345
1346 { GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, CONTEXT_INT(Const.VertexProgram.MaxCombinedUniformComponents),
1347 extra_ARB_uniform_buffer_object },
1348 { GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, CONTEXT_INT(Const.FragmentProgram.MaxCombinedUniformComponents),
1349 extra_ARB_uniform_buffer_object },
1350 { GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, CONTEXT_INT(Const.GeometryProgram.MaxCombinedUniformComponents),
1351 extra_ARB_uniform_buffer_object_and_geometry_shader },
1352 { GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, CONTEXT_INT(Const.UniformBufferOffsetAlignment),
1353 extra_ARB_uniform_buffer_object },
1354
1355 { GL_UNIFORM_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_uniform_buffer_object },
1356
1357 /* GL_ARB_timer_query */
1358 { GL_TIMESTAMP, LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query }
1359
1360 #endif /* FEATURE_GL */
1361 };
1362
1363 /* All we need now is a way to look up the value struct from the enum.
1364 * The code generated by gcc for the old generated big switch
1365 * statement is a big, balanced, open coded if/else tree, essentially
1366 * an unrolled binary search. It would be natural to sort the new
1367 * enum table and use bsearch(), but we will use a read-only hash
1368 * table instead. bsearch() has a nice guaranteed worst case
1369 * performance, but we're also guaranteed to hit that worst case
1370 * (log2(n) iterations) for about half the enums. Instead, using an
1371 * open addressing hash table, we can find the enum on the first try
1372 * for 80% of the enums, 1 collision for 10% and never more than 5
1373 * collisions for any enum (typical numbers). And the code is very
1374 * simple, even though it feels a little magic. */
1375
1376 static unsigned short table[1024];
1377 static const int prime_factor = 89, prime_step = 281;
1378
1379 #ifdef GET_DEBUG
1380 static void
1381 print_table_stats(void)
1382 {
1383 int i, j, collisions[11], count, hash, mask;
1384 const struct value_desc *d;
1385
1386 count = 0;
1387 mask = Elements(table) - 1;
1388 memset(collisions, 0, sizeof collisions);
1389
1390 for (i = 0; i < Elements(table); i++) {
1391 if (!table[i])
1392 continue;
1393 count++;
1394 d = &values[table[i]];
1395 hash = (d->pname * prime_factor);
1396 j = 0;
1397 while (1) {
1398 if (values[table[hash & mask]].pname == d->pname)
1399 break;
1400 hash += prime_step;
1401 j++;
1402 }
1403
1404 if (j < 10)
1405 collisions[j]++;
1406 else
1407 collisions[10]++;
1408 }
1409
1410 printf("number of enums: %d (total %d)\n", count, Elements(values));
1411 for (i = 0; i < Elements(collisions) - 1; i++)
1412 if (collisions[i] > 0)
1413 printf(" %d enums with %d %scollisions\n",
1414 collisions[i], i, i == 10 ? "or more " : "");
1415 }
1416 #endif
1417
1418 /**
1419 * Initialize the enum hash for a given API
1420 *
1421 * This is called from one_time_init() to insert the enum values that
1422 * are valid for the API in question into the enum hash table.
1423 *
1424 * \param the current context, for determining the API in question
1425 */
1426 void _mesa_init_get_hash(struct gl_context *ctx)
1427 {
1428 int i, hash, index, mask;
1429 int api_mask = 0, api_bit;
1430
1431 mask = Elements(table) - 1;
1432 api_bit = 1 << ctx->API;
1433
1434 for (i = 0; i < Elements(values); i++) {
1435 if (values[i].type == TYPE_API_MASK) {
1436 api_mask = values[i].offset;
1437 continue;
1438 }
1439 if (!(api_mask & api_bit))
1440 continue;
1441
1442 hash = (values[i].pname * prime_factor) & mask;
1443 while (1) {
1444 index = hash & mask;
1445 if (!table[index]) {
1446 table[index] = i;
1447 break;
1448 }
1449 hash += prime_step;
1450 }
1451 }
1452
1453 #ifdef GET_DEBUG
1454 print_table_stats();
1455 #endif
1456 }
1457
1458 /**
1459 * Handle irregular enums
1460 *
1461 * Some values don't conform to the "well-known type at context
1462 * pointer + offset" pattern, so we have this function to catch all
1463 * the corner cases. Typically, it's a computed value or a one-off
1464 * pointer to a custom struct or something.
1465 *
1466 * In this case we can't return a pointer to the value, so we'll have
1467 * to use the temporary variable 'v' declared back in the calling
1468 * glGet*v() function to store the result.
1469 *
1470 * \param ctx the current context
1471 * \param d the struct value_desc that describes the enum
1472 * \param v pointer to the tmp declared in the calling glGet*v() function
1473 */
1474 static void
1475 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
1476 {
1477 struct gl_buffer_object **buffer_obj;
1478 struct gl_client_array *array;
1479 GLuint unit, *p;
1480
1481 switch (d->pname) {
1482 case GL_TEXTURE_1D:
1483 case GL_TEXTURE_2D:
1484 case GL_TEXTURE_3D:
1485 case GL_TEXTURE_1D_ARRAY_EXT:
1486 case GL_TEXTURE_2D_ARRAY_EXT:
1487 case GL_TEXTURE_CUBE_MAP_ARB:
1488 case GL_TEXTURE_RECTANGLE_NV:
1489 case GL_TEXTURE_EXTERNAL_OES:
1490 v->value_bool = _mesa_IsEnabled(d->pname);
1491 break;
1492
1493 case GL_LINE_STIPPLE_PATTERN:
1494 /* This is the only GLushort, special case it here by promoting
1495 * to an int rather than introducing a new type. */
1496 v->value_int = ctx->Line.StipplePattern;
1497 break;
1498
1499 case GL_CURRENT_RASTER_TEXTURE_COORDS:
1500 unit = ctx->Texture.CurrentUnit;
1501 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
1502 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
1503 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
1504 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
1505 break;
1506
1507 case GL_CURRENT_TEXTURE_COORDS:
1508 unit = ctx->Texture.CurrentUnit;
1509 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
1510 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
1511 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
1512 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
1513 break;
1514
1515 case GL_COLOR_WRITEMASK:
1516 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
1517 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
1518 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
1519 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
1520 break;
1521
1522 case GL_EDGE_FLAG:
1523 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
1524 break;
1525
1526 case GL_READ_BUFFER:
1527 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
1528 break;
1529
1530 case GL_MAP2_GRID_DOMAIN:
1531 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
1532 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
1533 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
1534 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
1535 break;
1536
1537 case GL_TEXTURE_STACK_DEPTH:
1538 unit = ctx->Texture.CurrentUnit;
1539 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
1540 break;
1541 case GL_TEXTURE_MATRIX:
1542 unit = ctx->Texture.CurrentUnit;
1543 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
1544 break;
1545
1546 case GL_TEXTURE_COORD_ARRAY:
1547 case GL_TEXTURE_COORD_ARRAY_SIZE:
1548 case GL_TEXTURE_COORD_ARRAY_TYPE:
1549 case GL_TEXTURE_COORD_ARRAY_STRIDE:
1550 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
1551 v->value_int = *(GLuint *) ((char *) array + d->offset);
1552 break;
1553
1554 case GL_ACTIVE_TEXTURE_ARB:
1555 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
1556 break;
1557 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
1558 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
1559 break;
1560
1561 case GL_MODELVIEW_STACK_DEPTH:
1562 case GL_PROJECTION_STACK_DEPTH:
1563 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
1564 break;
1565
1566 case GL_MAX_TEXTURE_SIZE:
1567 case GL_MAX_3D_TEXTURE_SIZE:
1568 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
1569 p = (GLuint *) ((char *) ctx + d->offset);
1570 v->value_int = 1 << (*p - 1);
1571 break;
1572
1573 case GL_SCISSOR_BOX:
1574 v->value_int_4[0] = ctx->Scissor.X;
1575 v->value_int_4[1] = ctx->Scissor.Y;
1576 v->value_int_4[2] = ctx->Scissor.Width;
1577 v->value_int_4[3] = ctx->Scissor.Height;
1578 break;
1579
1580 case GL_LIST_INDEX:
1581 v->value_int =
1582 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
1583 break;
1584 case GL_LIST_MODE:
1585 if (!ctx->CompileFlag)
1586 v->value_enum = 0;
1587 else if (ctx->ExecuteFlag)
1588 v->value_enum = GL_COMPILE_AND_EXECUTE;
1589 else
1590 v->value_enum = GL_COMPILE;
1591 break;
1592
1593 case GL_VIEWPORT:
1594 v->value_int_4[0] = ctx->Viewport.X;
1595 v->value_int_4[1] = ctx->Viewport.Y;
1596 v->value_int_4[2] = ctx->Viewport.Width;
1597 v->value_int_4[3] = ctx->Viewport.Height;
1598 break;
1599
1600 case GL_ACTIVE_STENCIL_FACE_EXT:
1601 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
1602 break;
1603
1604 case GL_STENCIL_FAIL:
1605 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
1606 break;
1607 case GL_STENCIL_FUNC:
1608 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
1609 break;
1610 case GL_STENCIL_PASS_DEPTH_FAIL:
1611 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
1612 break;
1613 case GL_STENCIL_PASS_DEPTH_PASS:
1614 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
1615 break;
1616 case GL_STENCIL_REF:
1617 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
1618 break;
1619 case GL_STENCIL_VALUE_MASK:
1620 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
1621 break;
1622 case GL_STENCIL_WRITEMASK:
1623 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
1624 break;
1625
1626 case GL_NUM_EXTENSIONS:
1627 v->value_int = _mesa_get_extension_count(ctx);
1628 break;
1629
1630 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
1631 v->value_int = _mesa_get_color_read_type(ctx);
1632 break;
1633 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
1634 v->value_int = _mesa_get_color_read_format(ctx);
1635 break;
1636
1637 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
1638 v->value_int = ctx->CurrentStack->Depth + 1;
1639 break;
1640 case GL_CURRENT_MATRIX_ARB:
1641 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
1642 v->value_matrix = ctx->CurrentStack->Top;
1643 break;
1644
1645 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
1646 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
1647 break;
1648 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
1649 v->value_int_n.n =
1650 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
1651 ASSERT(v->value_int_n.n <= 100);
1652 break;
1653
1654 case GL_MAX_VARYING_FLOATS_ARB:
1655 v->value_int = ctx->Const.MaxVarying * 4;
1656 break;
1657
1658 /* Various object names */
1659
1660 case GL_TEXTURE_BINDING_1D:
1661 case GL_TEXTURE_BINDING_2D:
1662 case GL_TEXTURE_BINDING_3D:
1663 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
1664 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
1665 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
1666 case GL_TEXTURE_BINDING_RECTANGLE_NV:
1667 case GL_TEXTURE_BINDING_EXTERNAL_OES:
1668 unit = ctx->Texture.CurrentUnit;
1669 v->value_int =
1670 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
1671 break;
1672
1673 /* GL_ARB_vertex_buffer_object */
1674 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1675 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1676 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1677 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1678 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1679 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1680 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1681 buffer_obj = (struct gl_buffer_object **)
1682 ((char *) ctx->Array.ArrayObj + d->offset);
1683 v->value_int = (*buffer_obj)->Name;
1684 break;
1685 case GL_ARRAY_BUFFER_BINDING_ARB:
1686 v->value_int = ctx->Array.ArrayBufferObj->Name;
1687 break;
1688 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1689 v->value_int =
1690 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
1691 break;
1692 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1693 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
1694 break;
1695
1696 /* ARB_copy_buffer */
1697 case GL_COPY_READ_BUFFER:
1698 v->value_int = ctx->CopyReadBuffer->Name;
1699 break;
1700 case GL_COPY_WRITE_BUFFER:
1701 v->value_int = ctx->CopyWriteBuffer->Name;
1702 break;
1703
1704 case GL_FRAGMENT_PROGRAM_BINDING_NV:
1705 v->value_int =
1706 ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
1707 break;
1708 case GL_VERTEX_PROGRAM_BINDING_NV:
1709 v->value_int =
1710 ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
1711 break;
1712 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1713 v->value_int = ctx->Pack.BufferObj->Name;
1714 break;
1715 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1716 v->value_int = ctx->Unpack.BufferObj->Name;
1717 break;
1718 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1719 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
1720 break;
1721 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1722 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1723 break;
1724 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1725 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1726 break;
1727 case GL_TRANSFORM_FEEDBACK_BINDING:
1728 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1729 break;
1730 case GL_CURRENT_PROGRAM:
1731 v->value_int =
1732 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1733 break;
1734 case GL_READ_FRAMEBUFFER_BINDING_EXT:
1735 v->value_int = ctx->ReadBuffer->Name;
1736 break;
1737 case GL_RENDERBUFFER_BINDING_EXT:
1738 v->value_int =
1739 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1740 break;
1741 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1742 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
1743 break;
1744
1745 case GL_FOG_COLOR:
1746 if(ctx->Color._ClampFragmentColor)
1747 COPY_4FV(v->value_float_4, ctx->Fog.Color);
1748 else
1749 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
1750 break;
1751 case GL_COLOR_CLEAR_VALUE:
1752 if(ctx->Color._ClampFragmentColor) {
1753 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
1754 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
1755 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
1756 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
1757 } else
1758 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1759 break;
1760 case GL_BLEND_COLOR_EXT:
1761 if(ctx->Color._ClampFragmentColor)
1762 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1763 else
1764 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1765 break;
1766 case GL_ALPHA_TEST_REF:
1767 if(ctx->Color._ClampFragmentColor)
1768 v->value_float = ctx->Color.AlphaRef;
1769 else
1770 v->value_float = ctx->Color.AlphaRefUnclamped;
1771 break;
1772 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1773 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
1774 break;
1775
1776 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1777 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
1778 break;
1779
1780 /* GL_ARB_texture_buffer_object */
1781 case GL_TEXTURE_BUFFER_ARB:
1782 v->value_int = ctx->Texture.BufferObject->Name;
1783 break;
1784 case GL_TEXTURE_BINDING_BUFFER_ARB:
1785 unit = ctx->Texture.CurrentUnit;
1786 v->value_int =
1787 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1788 break;
1789 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1790 {
1791 struct gl_buffer_object *buf =
1792 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1793 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1794 v->value_int = buf ? buf->Name : 0;
1795 }
1796 break;
1797 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1798 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1799 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1800 break;
1801
1802 /* GL_ARB_sampler_objects */
1803 case GL_SAMPLER_BINDING:
1804 {
1805 struct gl_sampler_object *samp =
1806 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1807 v->value_int = samp ? samp->Name : 0;
1808 }
1809 break;
1810 /* GL_ARB_uniform_buffer_object */
1811 case GL_UNIFORM_BUFFER_BINDING:
1812 v->value_int = ctx->UniformBuffer->Name;
1813 break;
1814 /* GL_ARB_timer_query */
1815 case GL_TIMESTAMP:
1816 if (ctx->Driver.GetTimestamp) {
1817 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1818 }
1819 else {
1820 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1821 }
1822 break;
1823 }
1824 }
1825
1826 /**
1827 * Check extra constraints on a struct value_desc descriptor
1828 *
1829 * If a struct value_desc has a non-NULL extra pointer, it means that
1830 * there are a number of extra constraints to check or actions to
1831 * perform. The extras is just an integer array where each integer
1832 * encode different constraints or actions.
1833 *
1834 * \param ctx current context
1835 * \param func name of calling glGet*v() function for error reporting
1836 * \param d the struct value_desc that has the extra constraints
1837 *
1838 * \return GL_FALSE if one of the constraints was not satisfied,
1839 * otherwise GL_TRUE.
1840 */
1841 static GLboolean
1842 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1843 {
1844 const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
1845 int total, enabled;
1846 const int *e;
1847
1848 total = 0;
1849 enabled = 0;
1850 for (e = d->extra; *e != EXTRA_END; e++)
1851 switch (*e) {
1852 case EXTRA_VERSION_30:
1853 if (version >= 30) {
1854 total++;
1855 enabled++;
1856 }
1857 break;
1858 case EXTRA_VERSION_31:
1859 if (version >= 31) {
1860 total++;
1861 enabled++;
1862 }
1863 break;
1864 case EXTRA_VERSION_32:
1865 if (version >= 32) {
1866 total++;
1867 enabled++;
1868 }
1869 break;
1870 case EXTRA_NEW_FRAG_CLAMP:
1871 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1872 _mesa_update_state(ctx);
1873 break;
1874 case EXTRA_API_ES2:
1875 if (ctx->API == API_OPENGLES2) {
1876 total++;
1877 enabled++;
1878 }
1879 break;
1880 case EXTRA_API_GL:
1881 if (ctx->API == API_OPENGL) {
1882 total++;
1883 enabled++;
1884 }
1885 break;
1886 case EXTRA_NEW_BUFFERS:
1887 if (ctx->NewState & _NEW_BUFFERS)
1888 _mesa_update_state(ctx);
1889 break;
1890 case EXTRA_FLUSH_CURRENT:
1891 FLUSH_CURRENT(ctx, 0);
1892 break;
1893 case EXTRA_VALID_DRAW_BUFFER:
1894 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1895 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1896 func, d->pname - GL_DRAW_BUFFER0_ARB);
1897 return GL_FALSE;
1898 }
1899 break;
1900 case EXTRA_VALID_TEXTURE_UNIT:
1901 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1902 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1903 func, ctx->Texture.CurrentUnit);
1904 return GL_FALSE;
1905 }
1906 break;
1907 case EXTRA_VALID_CLIP_DISTANCE:
1908 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1909 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1910 func, d->pname - GL_CLIP_DISTANCE0);
1911 return GL_FALSE;
1912 }
1913 break;
1914 case EXTRA_GLSL_130:
1915 if (ctx->Const.GLSLVersion >= 130) {
1916 total++;
1917 enabled++;
1918 }
1919 break;
1920 case EXTRA_END:
1921 break;
1922 default: /* *e is a offset into the extension struct */
1923 total++;
1924 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1925 enabled++;
1926 break;
1927 }
1928
1929 if (total > 0 && enabled == 0) {
1930 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1931 _mesa_lookup_enum_by_nr(d->pname));
1932 return GL_FALSE;
1933 }
1934
1935 return GL_TRUE;
1936 }
1937
1938 static const struct value_desc error_value =
1939 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1940
1941 /**
1942 * Find the struct value_desc corresponding to the enum 'pname'.
1943 *
1944 * We hash the enum value to get an index into the 'table' array,
1945 * which holds the index in the 'values' array of struct value_desc.
1946 * Once we've found the entry, we do the extra checks, if any, then
1947 * look up the value and return a pointer to it.
1948 *
1949 * If the value has to be computed (for example, it's the result of a
1950 * function call or we need to add 1 to it), we use the tmp 'v' to
1951 * store the result.
1952 *
1953 * \param func name of glGet*v() func for error reporting
1954 * \param pname the enum value we're looking up
1955 * \param p is were we return the pointer to the value
1956 * \param v a tmp union value variable in the calling glGet*v() function
1957 *
1958 * \return the struct value_desc corresponding to the enum or a struct
1959 * value_desc of TYPE_INVALID if not found. This lets the calling
1960 * glGet*v() function jump right into a switch statement and
1961 * handle errors there instead of having to check for NULL.
1962 */
1963 static const struct value_desc *
1964 find_value(const char *func, GLenum pname, void **p, union value *v)
1965 {
1966 GET_CURRENT_CONTEXT(ctx);
1967 struct gl_texture_unit *unit;
1968 int mask, hash;
1969 const struct value_desc *d;
1970
1971 mask = Elements(table) - 1;
1972 hash = (pname * prime_factor);
1973 while (1) {
1974 d = &values[table[hash & mask]];
1975
1976 /* If the enum isn't valid, the hash walk ends with index 0,
1977 * which is the API mask entry at the beginning of values[]. */
1978 if (unlikely(d->type == TYPE_API_MASK)) {
1979 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1980 _mesa_lookup_enum_by_nr(pname));
1981 return &error_value;
1982 }
1983
1984 if (likely(d->pname == pname))
1985 break;
1986
1987 hash += prime_step;
1988 }
1989
1990 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1991 return &error_value;
1992
1993 switch (d->location) {
1994 case LOC_BUFFER:
1995 *p = ((char *) ctx->DrawBuffer + d->offset);
1996 return d;
1997 case LOC_CONTEXT:
1998 *p = ((char *) ctx + d->offset);
1999 return d;
2000 case LOC_ARRAY:
2001 *p = ((char *) ctx->Array.ArrayObj + d->offset);
2002 return d;
2003 case LOC_TEXUNIT:
2004 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
2005 *p = ((char *) unit + d->offset);
2006 return d;
2007 case LOC_CUSTOM:
2008 find_custom_value(ctx, d, v);
2009 *p = v;
2010 return d;
2011 default:
2012 assert(0);
2013 break;
2014 }
2015
2016 /* silence warning */
2017 return &error_value;
2018 }
2019
2020 static const int transpose[] = {
2021 0, 4, 8, 12,
2022 1, 5, 9, 13,
2023 2, 6, 10, 14,
2024 3, 7, 11, 15
2025 };
2026
2027 void GLAPIENTRY
2028 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
2029 {
2030 const struct value_desc *d;
2031 union value v;
2032 GLmatrix *m;
2033 int shift, i;
2034 void *p;
2035 GET_CURRENT_CONTEXT(ctx);
2036
2037 ASSERT_OUTSIDE_BEGIN_END(ctx);
2038
2039 d = find_value("glGetBooleanv", pname, &p, &v);
2040 switch (d->type) {
2041 case TYPE_INVALID:
2042 break;
2043 case TYPE_CONST:
2044 params[0] = INT_TO_BOOLEAN(d->offset);
2045 break;
2046
2047 case TYPE_FLOAT_4:
2048 case TYPE_FLOATN_4:
2049 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
2050 case TYPE_FLOAT_3:
2051 case TYPE_FLOATN_3:
2052 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
2053 case TYPE_FLOAT_2:
2054 case TYPE_FLOATN_2:
2055 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
2056 case TYPE_FLOAT:
2057 case TYPE_FLOATN:
2058 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
2059 break;
2060
2061 case TYPE_DOUBLEN:
2062 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
2063 break;
2064
2065 case TYPE_INT_4:
2066 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
2067 case TYPE_INT_3:
2068 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
2069 case TYPE_INT_2:
2070 case TYPE_ENUM_2:
2071 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
2072 case TYPE_INT:
2073 case TYPE_ENUM:
2074 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
2075 break;
2076
2077 case TYPE_INT_N:
2078 for (i = 0; i < v.value_int_n.n; i++)
2079 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2080 break;
2081
2082 case TYPE_INT64:
2083 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
2084 break;
2085
2086 case TYPE_BOOLEAN:
2087 params[0] = ((GLboolean*) p)[0];
2088 break;
2089
2090 case TYPE_MATRIX:
2091 m = *(GLmatrix **) p;
2092 for (i = 0; i < 16; i++)
2093 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
2094 break;
2095
2096 case TYPE_MATRIX_T:
2097 m = *(GLmatrix **) p;
2098 for (i = 0; i < 16; i++)
2099 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
2100 break;
2101
2102 case TYPE_BIT_0:
2103 case TYPE_BIT_1:
2104 case TYPE_BIT_2:
2105 case TYPE_BIT_3:
2106 case TYPE_BIT_4:
2107 case TYPE_BIT_5:
2108 case TYPE_BIT_6:
2109 case TYPE_BIT_7:
2110 shift = d->type - TYPE_BIT_0;
2111 params[0] = (*(GLbitfield *) p >> shift) & 1;
2112 break;
2113 }
2114 }
2115
2116 void GLAPIENTRY
2117 _mesa_GetFloatv(GLenum pname, GLfloat *params)
2118 {
2119 const struct value_desc *d;
2120 union value v;
2121 GLmatrix *m;
2122 int shift, i;
2123 void *p;
2124 GET_CURRENT_CONTEXT(ctx);
2125
2126 ASSERT_OUTSIDE_BEGIN_END(ctx);
2127
2128 d = find_value("glGetFloatv", pname, &p, &v);
2129 switch (d->type) {
2130 case TYPE_INVALID:
2131 break;
2132 case TYPE_CONST:
2133 params[0] = (GLfloat) d->offset;
2134 break;
2135
2136 case TYPE_FLOAT_4:
2137 case TYPE_FLOATN_4:
2138 params[3] = ((GLfloat *) p)[3];
2139 case TYPE_FLOAT_3:
2140 case TYPE_FLOATN_3:
2141 params[2] = ((GLfloat *) p)[2];
2142 case TYPE_FLOAT_2:
2143 case TYPE_FLOATN_2:
2144 params[1] = ((GLfloat *) p)[1];
2145 case TYPE_FLOAT:
2146 case TYPE_FLOATN:
2147 params[0] = ((GLfloat *) p)[0];
2148 break;
2149
2150 case TYPE_DOUBLEN:
2151 params[0] = ((GLdouble *) p)[0];
2152 break;
2153
2154 case TYPE_INT_4:
2155 params[3] = (GLfloat) (((GLint *) p)[3]);
2156 case TYPE_INT_3:
2157 params[2] = (GLfloat) (((GLint *) p)[2]);
2158 case TYPE_INT_2:
2159 case TYPE_ENUM_2:
2160 params[1] = (GLfloat) (((GLint *) p)[1]);
2161 case TYPE_INT:
2162 case TYPE_ENUM:
2163 params[0] = (GLfloat) (((GLint *) p)[0]);
2164 break;
2165
2166 case TYPE_INT_N:
2167 for (i = 0; i < v.value_int_n.n; i++)
2168 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
2169 break;
2170
2171 case TYPE_INT64:
2172 params[0] = ((GLint64 *) p)[0];
2173 break;
2174
2175 case TYPE_BOOLEAN:
2176 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
2177 break;
2178
2179 case TYPE_MATRIX:
2180 m = *(GLmatrix **) p;
2181 for (i = 0; i < 16; i++)
2182 params[i] = m->m[i];
2183 break;
2184
2185 case TYPE_MATRIX_T:
2186 m = *(GLmatrix **) p;
2187 for (i = 0; i < 16; i++)
2188 params[i] = m->m[transpose[i]];
2189 break;
2190
2191 case TYPE_BIT_0:
2192 case TYPE_BIT_1:
2193 case TYPE_BIT_2:
2194 case TYPE_BIT_3:
2195 case TYPE_BIT_4:
2196 case TYPE_BIT_5:
2197 case TYPE_BIT_6:
2198 case TYPE_BIT_7:
2199 shift = d->type - TYPE_BIT_0;
2200 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
2201 break;
2202 }
2203 }
2204
2205 void GLAPIENTRY
2206 _mesa_GetIntegerv(GLenum pname, GLint *params)
2207 {
2208 const struct value_desc *d;
2209 union value v;
2210 GLmatrix *m;
2211 int shift, i;
2212 void *p;
2213 GET_CURRENT_CONTEXT(ctx);
2214
2215 ASSERT_OUTSIDE_BEGIN_END(ctx);
2216
2217 d = find_value("glGetIntegerv", pname, &p, &v);
2218 switch (d->type) {
2219 case TYPE_INVALID:
2220 break;
2221 case TYPE_CONST:
2222 params[0] = d->offset;
2223 break;
2224
2225 case TYPE_FLOAT_4:
2226 params[3] = IROUND(((GLfloat *) p)[3]);
2227 case TYPE_FLOAT_3:
2228 params[2] = IROUND(((GLfloat *) p)[2]);
2229 case TYPE_FLOAT_2:
2230 params[1] = IROUND(((GLfloat *) p)[1]);
2231 case TYPE_FLOAT:
2232 params[0] = IROUND(((GLfloat *) p)[0]);
2233 break;
2234
2235 case TYPE_FLOATN_4:
2236 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2237 case TYPE_FLOATN_3:
2238 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2239 case TYPE_FLOATN_2:
2240 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2241 case TYPE_FLOATN:
2242 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2243 break;
2244
2245 case TYPE_DOUBLEN:
2246 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2247 break;
2248
2249 case TYPE_INT_4:
2250 params[3] = ((GLint *) p)[3];
2251 case TYPE_INT_3:
2252 params[2] = ((GLint *) p)[2];
2253 case TYPE_INT_2:
2254 case TYPE_ENUM_2:
2255 params[1] = ((GLint *) p)[1];
2256 case TYPE_INT:
2257 case TYPE_ENUM:
2258 params[0] = ((GLint *) p)[0];
2259 break;
2260
2261 case TYPE_INT_N:
2262 for (i = 0; i < v.value_int_n.n; i++)
2263 params[i] = v.value_int_n.ints[i];
2264 break;
2265
2266 case TYPE_INT64:
2267 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2268 break;
2269
2270 case TYPE_BOOLEAN:
2271 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2272 break;
2273
2274 case TYPE_MATRIX:
2275 m = *(GLmatrix **) p;
2276 for (i = 0; i < 16; i++)
2277 params[i] = FLOAT_TO_INT(m->m[i]);
2278 break;
2279
2280 case TYPE_MATRIX_T:
2281 m = *(GLmatrix **) p;
2282 for (i = 0; i < 16; i++)
2283 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2284 break;
2285
2286 case TYPE_BIT_0:
2287 case TYPE_BIT_1:
2288 case TYPE_BIT_2:
2289 case TYPE_BIT_3:
2290 case TYPE_BIT_4:
2291 case TYPE_BIT_5:
2292 case TYPE_BIT_6:
2293 case TYPE_BIT_7:
2294 shift = d->type - TYPE_BIT_0;
2295 params[0] = (*(GLbitfield *) p >> shift) & 1;
2296 break;
2297 }
2298 }
2299
2300 #if FEATURE_ARB_sync
2301 void GLAPIENTRY
2302 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
2303 {
2304 const struct value_desc *d;
2305 union value v;
2306 GLmatrix *m;
2307 int shift, i;
2308 void *p;
2309 GET_CURRENT_CONTEXT(ctx);
2310
2311 ASSERT_OUTSIDE_BEGIN_END(ctx);
2312
2313 d = find_value("glGetInteger64v", pname, &p, &v);
2314 switch (d->type) {
2315 case TYPE_INVALID:
2316 break;
2317 case TYPE_CONST:
2318 params[0] = d->offset;
2319 break;
2320
2321 case TYPE_FLOAT_4:
2322 params[3] = IROUND64(((GLfloat *) p)[3]);
2323 case TYPE_FLOAT_3:
2324 params[2] = IROUND64(((GLfloat *) p)[2]);
2325 case TYPE_FLOAT_2:
2326 params[1] = IROUND64(((GLfloat *) p)[1]);
2327 case TYPE_FLOAT:
2328 params[0] = IROUND64(((GLfloat *) p)[0]);
2329 break;
2330
2331 case TYPE_FLOATN_4:
2332 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
2333 case TYPE_FLOATN_3:
2334 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
2335 case TYPE_FLOATN_2:
2336 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
2337 case TYPE_FLOATN:
2338 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
2339 break;
2340
2341 case TYPE_DOUBLEN:
2342 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
2343 break;
2344
2345 case TYPE_INT_4:
2346 params[3] = ((GLint *) p)[3];
2347 case TYPE_INT_3:
2348 params[2] = ((GLint *) p)[2];
2349 case TYPE_INT_2:
2350 case TYPE_ENUM_2:
2351 params[1] = ((GLint *) p)[1];
2352 case TYPE_INT:
2353 case TYPE_ENUM:
2354 params[0] = ((GLint *) p)[0];
2355 break;
2356
2357 case TYPE_INT_N:
2358 for (i = 0; i < v.value_int_n.n; i++)
2359 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2360 break;
2361
2362 case TYPE_INT64:
2363 params[0] = ((GLint64 *) p)[0];
2364 break;
2365
2366 case TYPE_BOOLEAN:
2367 params[0] = ((GLboolean*) p)[0];
2368 break;
2369
2370 case TYPE_MATRIX:
2371 m = *(GLmatrix **) p;
2372 for (i = 0; i < 16; i++)
2373 params[i] = FLOAT_TO_INT64(m->m[i]);
2374 break;
2375
2376 case TYPE_MATRIX_T:
2377 m = *(GLmatrix **) p;
2378 for (i = 0; i < 16; i++)
2379 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2380 break;
2381
2382 case TYPE_BIT_0:
2383 case TYPE_BIT_1:
2384 case TYPE_BIT_2:
2385 case TYPE_BIT_3:
2386 case TYPE_BIT_4:
2387 case TYPE_BIT_5:
2388 case TYPE_BIT_6:
2389 case TYPE_BIT_7:
2390 shift = d->type - TYPE_BIT_0;
2391 params[0] = (*(GLbitfield *) p >> shift) & 1;
2392 break;
2393 }
2394 }
2395 #endif /* FEATURE_ARB_sync */
2396
2397 void GLAPIENTRY
2398 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2399 {
2400 const struct value_desc *d;
2401 union value v;
2402 GLmatrix *m;
2403 int shift, i;
2404 void *p;
2405 GET_CURRENT_CONTEXT(ctx);
2406
2407 ASSERT_OUTSIDE_BEGIN_END(ctx);
2408
2409 d = find_value("glGetDoublev", pname, &p, &v);
2410 switch (d->type) {
2411 case TYPE_INVALID:
2412 break;
2413 case TYPE_CONST:
2414 params[0] = d->offset;
2415 break;
2416
2417 case TYPE_FLOAT_4:
2418 case TYPE_FLOATN_4:
2419 params[3] = ((GLfloat *) p)[3];
2420 case TYPE_FLOAT_3:
2421 case TYPE_FLOATN_3:
2422 params[2] = ((GLfloat *) p)[2];
2423 case TYPE_FLOAT_2:
2424 case TYPE_FLOATN_2:
2425 params[1] = ((GLfloat *) p)[1];
2426 case TYPE_FLOAT:
2427 case TYPE_FLOATN:
2428 params[0] = ((GLfloat *) p)[0];
2429 break;
2430
2431 case TYPE_DOUBLEN:
2432 params[0] = ((GLdouble *) p)[0];
2433 break;
2434
2435 case TYPE_INT_4:
2436 params[3] = ((GLint *) p)[3];
2437 case TYPE_INT_3:
2438 params[2] = ((GLint *) p)[2];
2439 case TYPE_INT_2:
2440 case TYPE_ENUM_2:
2441 params[1] = ((GLint *) p)[1];
2442 case TYPE_INT:
2443 case TYPE_ENUM:
2444 params[0] = ((GLint *) p)[0];
2445 break;
2446
2447 case TYPE_INT_N:
2448 for (i = 0; i < v.value_int_n.n; i++)
2449 params[i] = v.value_int_n.ints[i];
2450 break;
2451
2452 case TYPE_INT64:
2453 params[0] = ((GLint64 *) p)[0];
2454 break;
2455
2456 case TYPE_BOOLEAN:
2457 params[0] = *(GLboolean*) p;
2458 break;
2459
2460 case TYPE_MATRIX:
2461 m = *(GLmatrix **) p;
2462 for (i = 0; i < 16; i++)
2463 params[i] = m->m[i];
2464 break;
2465
2466 case TYPE_MATRIX_T:
2467 m = *(GLmatrix **) p;
2468 for (i = 0; i < 16; i++)
2469 params[i] = m->m[transpose[i]];
2470 break;
2471
2472 case TYPE_BIT_0:
2473 case TYPE_BIT_1:
2474 case TYPE_BIT_2:
2475 case TYPE_BIT_3:
2476 case TYPE_BIT_4:
2477 case TYPE_BIT_5:
2478 case TYPE_BIT_6:
2479 case TYPE_BIT_7:
2480 shift = d->type - TYPE_BIT_0;
2481 params[0] = (*(GLbitfield *) p >> shift) & 1;
2482 break;
2483 }
2484 }
2485
2486 static enum value_type
2487 find_value_indexed(const char *func, GLenum pname, int index, union value *v)
2488 {
2489 GET_CURRENT_CONTEXT(ctx);
2490
2491 switch (pname) {
2492
2493 case GL_BLEND:
2494 if (index >= ctx->Const.MaxDrawBuffers)
2495 goto invalid_value;
2496 if (!ctx->Extensions.EXT_draw_buffers2)
2497 goto invalid_enum;
2498 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2499 return TYPE_INT;
2500
2501 case GL_BLEND_SRC:
2502 /* fall-through */
2503 case GL_BLEND_SRC_RGB:
2504 if (index >= ctx->Const.MaxDrawBuffers)
2505 goto invalid_value;
2506 if (!ctx->Extensions.ARB_draw_buffers_blend)
2507 goto invalid_enum;
2508 v->value_int = ctx->Color.Blend[index].SrcRGB;
2509 return TYPE_INT;
2510 case GL_BLEND_SRC_ALPHA:
2511 if (index >= ctx->Const.MaxDrawBuffers)
2512 goto invalid_value;
2513 if (!ctx->Extensions.ARB_draw_buffers_blend)
2514 goto invalid_enum;
2515 v->value_int = ctx->Color.Blend[index].SrcA;
2516 return TYPE_INT;
2517 case GL_BLEND_DST:
2518 /* fall-through */
2519 case GL_BLEND_DST_RGB:
2520 if (index >= ctx->Const.MaxDrawBuffers)
2521 goto invalid_value;
2522 if (!ctx->Extensions.ARB_draw_buffers_blend)
2523 goto invalid_enum;
2524 v->value_int = ctx->Color.Blend[index].DstRGB;
2525 return TYPE_INT;
2526 case GL_BLEND_DST_ALPHA:
2527 if (index >= ctx->Const.MaxDrawBuffers)
2528 goto invalid_value;
2529 if (!ctx->Extensions.ARB_draw_buffers_blend)
2530 goto invalid_enum;
2531 v->value_int = ctx->Color.Blend[index].DstA;
2532 return TYPE_INT;
2533 case GL_BLEND_EQUATION_RGB:
2534 if (index >= ctx->Const.MaxDrawBuffers)
2535 goto invalid_value;
2536 if (!ctx->Extensions.ARB_draw_buffers_blend)
2537 goto invalid_enum;
2538 v->value_int = ctx->Color.Blend[index].EquationRGB;
2539 return TYPE_INT;
2540 case GL_BLEND_EQUATION_ALPHA:
2541 if (index >= ctx->Const.MaxDrawBuffers)
2542 goto invalid_value;
2543 if (!ctx->Extensions.ARB_draw_buffers_blend)
2544 goto invalid_enum;
2545 v->value_int = ctx->Color.Blend[index].EquationA;
2546 return TYPE_INT;
2547
2548 case GL_COLOR_WRITEMASK:
2549 if (index >= ctx->Const.MaxDrawBuffers)
2550 goto invalid_value;
2551 if (!ctx->Extensions.EXT_draw_buffers2)
2552 goto invalid_enum;
2553 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2554 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2555 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2556 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2557 return TYPE_INT_4;
2558
2559 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2560 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2561 goto invalid_value;
2562 if (!ctx->Extensions.EXT_transform_feedback)
2563 goto invalid_enum;
2564 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2565 return TYPE_INT64;
2566
2567 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2568 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2569 goto invalid_value;
2570 if (!ctx->Extensions.EXT_transform_feedback)
2571 goto invalid_enum;
2572 v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
2573 return TYPE_INT64;
2574
2575 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2576 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2577 goto invalid_value;
2578 if (!ctx->Extensions.EXT_transform_feedback)
2579 goto invalid_enum;
2580 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2581 return TYPE_INT;
2582
2583 case GL_UNIFORM_BUFFER_BINDING:
2584 if (index >= ctx->Const.MaxUniformBufferBindings)
2585 goto invalid_value;
2586 if (!ctx->Extensions.ARB_uniform_buffer_object)
2587 goto invalid_enum;
2588 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
2589 return TYPE_INT;
2590
2591 case GL_UNIFORM_BUFFER_START:
2592 if (index >= ctx->Const.MaxUniformBufferBindings)
2593 goto invalid_value;
2594 if (!ctx->Extensions.ARB_uniform_buffer_object)
2595 goto invalid_enum;
2596 v->value_int = ctx->UniformBufferBindings[index].Offset;
2597 return TYPE_INT;
2598
2599 case GL_UNIFORM_BUFFER_SIZE:
2600 if (index >= ctx->Const.MaxUniformBufferBindings)
2601 goto invalid_value;
2602 if (!ctx->Extensions.ARB_uniform_buffer_object)
2603 goto invalid_enum;
2604 v->value_int = ctx->UniformBufferBindings[index].Size;
2605 return TYPE_INT;
2606 }
2607
2608 invalid_enum:
2609 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2610 _mesa_lookup_enum_by_nr(pname));
2611 return TYPE_INVALID;
2612 invalid_value:
2613 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2614 _mesa_lookup_enum_by_nr(pname));
2615 return TYPE_INVALID;
2616 }
2617
2618 void GLAPIENTRY
2619 _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
2620 {
2621 union value v;
2622 enum value_type type =
2623 find_value_indexed("glGetBooleanIndexedv", pname, index, &v);
2624
2625 switch (type) {
2626 case TYPE_INT:
2627 params[0] = INT_TO_BOOLEAN(v.value_int);
2628 break;
2629 case TYPE_INT_4:
2630 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2631 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2632 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2633 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2634 break;
2635 case TYPE_INT64:
2636 params[0] = INT64_TO_BOOLEAN(v.value_int);
2637 break;
2638 default:
2639 ; /* nothing - GL error was recorded */
2640 }
2641 }
2642
2643 void GLAPIENTRY
2644 _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
2645 {
2646 union value v;
2647 enum value_type type =
2648 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2649
2650 switch (type) {
2651 case TYPE_INT:
2652 params[0] = v.value_int;
2653 break;
2654 case TYPE_INT_4:
2655 params[0] = v.value_int_4[0];
2656 params[1] = v.value_int_4[1];
2657 params[2] = v.value_int_4[2];
2658 params[3] = v.value_int_4[3];
2659 break;
2660 case TYPE_INT64:
2661 params[0] = INT64_TO_INT(v.value_int);
2662 break;
2663 default:
2664 ; /* nothing - GL error was recorded */
2665 }
2666 }
2667
2668 #if FEATURE_ARB_sync
2669 void GLAPIENTRY
2670 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
2671 {
2672 union value v;
2673 enum value_type type =
2674 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2675
2676 switch (type) {
2677 case TYPE_INT:
2678 params[0] = v.value_int;
2679 break;
2680 case TYPE_INT_4:
2681 params[0] = v.value_int_4[0];
2682 params[1] = v.value_int_4[1];
2683 params[2] = v.value_int_4[2];
2684 params[3] = v.value_int_4[3];
2685 break;
2686 case TYPE_INT64:
2687 params[0] = v.value_int;
2688 break;
2689 default:
2690 ; /* nothing - GL error was recorded */
2691 }
2692 }
2693 #endif /* FEATURE_ARB_sync */
2694
2695 #if FEATURE_ES1
2696 void GLAPIENTRY
2697 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2698 {
2699 const struct value_desc *d;
2700 union value v;
2701 GLmatrix *m;
2702 int shift, i;
2703 void *p;
2704
2705 d = find_value("glGetDoublev", pname, &p, &v);
2706 switch (d->type) {
2707 case TYPE_INVALID:
2708 break;
2709 case TYPE_CONST:
2710 params[0] = INT_TO_FIXED(d->offset);
2711 break;
2712
2713 case TYPE_FLOAT_4:
2714 case TYPE_FLOATN_4:
2715 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2716 case TYPE_FLOAT_3:
2717 case TYPE_FLOATN_3:
2718 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2719 case TYPE_FLOAT_2:
2720 case TYPE_FLOATN_2:
2721 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2722 case TYPE_FLOAT:
2723 case TYPE_FLOATN:
2724 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2725 break;
2726
2727 case TYPE_DOUBLEN:
2728 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2729 break;
2730
2731 case TYPE_INT_4:
2732 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2733 case TYPE_INT_3:
2734 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2735 case TYPE_INT_2:
2736 case TYPE_ENUM_2:
2737 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2738 case TYPE_INT:
2739 case TYPE_ENUM:
2740 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2741 break;
2742
2743 case TYPE_INT_N:
2744 for (i = 0; i < v.value_int_n.n; i++)
2745 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2746 break;
2747
2748 case TYPE_INT64:
2749 params[0] = ((GLint64 *) p)[0];
2750 break;
2751
2752 case TYPE_BOOLEAN:
2753 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2754 break;
2755
2756 case TYPE_MATRIX:
2757 m = *(GLmatrix **) p;
2758 for (i = 0; i < 16; i++)
2759 params[i] = FLOAT_TO_FIXED(m->m[i]);
2760 break;
2761
2762 case TYPE_MATRIX_T:
2763 m = *(GLmatrix **) p;
2764 for (i = 0; i < 16; i++)
2765 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2766 break;
2767
2768 case TYPE_BIT_0:
2769 case TYPE_BIT_1:
2770 case TYPE_BIT_2:
2771 case TYPE_BIT_3:
2772 case TYPE_BIT_4:
2773 case TYPE_BIT_5:
2774 case TYPE_BIT_6:
2775 case TYPE_BIT_7:
2776 shift = d->type - TYPE_BIT_0;
2777 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2778 break;
2779 }
2780 }
2781 #endif