2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
29 #include "extensions.h"
32 #include "mfeatures.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
38 /* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs. Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context. And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value. So we need to also track
52 * where or how to find the value. Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state(). This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
66 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
67 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
68 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
69 (GLint) ((F) * 65536.0f) )
71 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
72 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
73 ((I) < SHRT_MIN) ? INT_MIN : \
74 (GLint) ((I) * 65536) )
76 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
79 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
80 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
81 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
82 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
84 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
85 #define ENUM_TO_FIXED(E) (E)
121 enum value_location
{
137 EXTRA_NEW_FRAG_CLAMP
,
138 EXTRA_VALID_DRAW_BUFFER
,
139 EXTRA_VALID_TEXTURE_UNIT
,
140 EXTRA_VALID_CLIP_DISTANCE
,
145 #define NO_EXTRA NULL
150 GLubyte location
; /**< enum value_location */
151 GLubyte type
; /**< enum value_type */
158 GLfloat value_float_4
[4];
159 GLmatrix
*value_matrix
;
161 GLint value_int_4
[4];
165 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
169 GLboolean value_bool
;
172 #define BUFFER_FIELD(field, type) \
173 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
174 #define CONTEXT_FIELD(field, type) \
175 LOC_CONTEXT, type, offsetof(struct gl_context, field)
176 #define ARRAY_FIELD(field, type) \
177 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
178 #define CONST(value) \
179 LOC_CONTEXT, TYPE_CONST, value
181 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
182 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
183 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
185 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
186 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
187 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
188 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
189 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
190 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
191 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
192 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
193 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
194 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
195 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
196 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
197 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
198 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
199 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
200 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
201 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
202 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
203 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
204 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
206 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
207 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
208 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
211 offsetof(struct gl_extensions, f)
213 #define EXTRA_EXT(e) \
214 static const int extra_##e[] = { \
218 #define EXTRA_EXT2(e1, e2) \
219 static const int extra_##e1##_##e2[] = { \
220 EXT(e1), EXT(e2), EXTRA_END \
223 /* The 'extra' mechanism is a way to specify extra checks (such as
224 * extensions or specific gl versions) or actions (flush current, new
225 * buffers) that we need to do before looking up an enum. We need to
226 * declare them all up front so we can refer to them in the value_desc
229 static const int extra_new_buffers
[] = {
234 static const int extra_new_frag_clamp
[] = {
235 EXTRA_NEW_FRAG_CLAMP
,
239 static const int extra_valid_draw_buffer
[] = {
240 EXTRA_VALID_DRAW_BUFFER
,
244 static const int extra_valid_texture_unit
[] = {
245 EXTRA_VALID_TEXTURE_UNIT
,
249 static const int extra_valid_clip_distance
[] = {
250 EXTRA_VALID_CLIP_DISTANCE
,
254 static const int extra_flush_current_valid_texture_unit
[] = {
256 EXTRA_VALID_TEXTURE_UNIT
,
260 static const int extra_flush_current
[] = {
265 static const int extra_EXT_secondary_color_flush_current
[] = {
266 EXT(EXT_secondary_color
),
271 static const int extra_EXT_fog_coord_flush_current
[] = {
277 static const int extra_EXT_texture_integer
[] = {
278 EXT(EXT_texture_integer
),
282 static const int extra_GLSL_130
[] = {
287 static const int extra_ARB_sampler_objects
[] = {
288 EXT(ARB_sampler_objects
),
292 static const int extra_ARB_uniform_buffer_object_and_geometry_shader
[] = {
293 EXT(ARB_uniform_buffer_object
),
294 EXT(ARB_geometry_shader4
),
299 EXTRA_EXT(ARB_ES2_compatibility
);
300 EXTRA_EXT(ARB_texture_cube_map
);
301 EXTRA_EXT(MESA_texture_array
);
302 EXTRA_EXT2(EXT_secondary_color
, ARB_vertex_program
);
303 EXTRA_EXT(EXT_secondary_color
);
304 EXTRA_EXT(EXT_fog_coord
);
305 EXTRA_EXT(NV_fog_distance
);
306 EXTRA_EXT(EXT_texture_filter_anisotropic
);
307 EXTRA_EXT(IBM_rasterpos_clip
);
308 EXTRA_EXT(NV_point_sprite
);
309 EXTRA_EXT(NV_vertex_program
);
310 EXTRA_EXT(NV_fragment_program
);
311 EXTRA_EXT(NV_texture_rectangle
);
312 EXTRA_EXT(EXT_stencil_two_side
);
313 EXTRA_EXT(NV_light_max_exponent
);
314 EXTRA_EXT(EXT_depth_bounds_test
);
315 EXTRA_EXT(ARB_depth_clamp
);
316 EXTRA_EXT(ATI_fragment_shader
);
317 EXTRA_EXT(EXT_framebuffer_blit
);
318 EXTRA_EXT(ARB_shader_objects
);
319 EXTRA_EXT(EXT_provoking_vertex
);
320 EXTRA_EXT(ARB_fragment_shader
);
321 EXTRA_EXT(ARB_fragment_program
);
322 EXTRA_EXT2(ARB_framebuffer_object
, EXT_framebuffer_multisample
);
323 EXTRA_EXT(EXT_framebuffer_object
);
324 EXTRA_EXT(APPLE_vertex_array_object
);
325 EXTRA_EXT(ARB_seamless_cube_map
);
326 EXTRA_EXT(EXT_compiled_vertex_array
);
328 EXTRA_EXT(ARB_vertex_shader
);
329 EXTRA_EXT(EXT_transform_feedback
);
330 EXTRA_EXT(ARB_transform_feedback2
);
331 EXTRA_EXT(EXT_pixel_buffer_object
);
332 EXTRA_EXT(ARB_vertex_program
);
333 EXTRA_EXT2(NV_point_sprite
, ARB_point_sprite
);
334 EXTRA_EXT2(ARB_fragment_program
, NV_fragment_program
);
335 EXTRA_EXT2(ARB_vertex_program
, NV_vertex_program
);
336 EXTRA_EXT2(ARB_vertex_program
, ARB_fragment_program
);
337 EXTRA_EXT(ARB_geometry_shader4
);
338 EXTRA_EXT(ARB_color_buffer_float
);
339 EXTRA_EXT(ARB_copy_buffer
);
340 EXTRA_EXT(EXT_framebuffer_sRGB
);
341 EXTRA_EXT(ARB_texture_buffer_object
);
342 EXTRA_EXT(OES_EGL_image_external
);
343 EXTRA_EXT(ARB_blend_func_extended
);
344 EXTRA_EXT(ARB_uniform_buffer_object
);
345 EXTRA_EXT(ARB_timer_query
);
348 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
[] = {
349 EXT(ARB_vertex_program
),
350 EXT(ARB_fragment_program
),
351 EXT(NV_vertex_program
),
356 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
[] = {
357 EXT(NV_vertex_program
),
358 EXT(ARB_vertex_program
),
359 EXT(ARB_fragment_program
),
360 EXT(NV_vertex_program
),
365 extra_NV_primitive_restart
[] = {
366 EXT(NV_primitive_restart
),
370 static const int extra_version_30
[] = { EXTRA_VERSION_30
, EXTRA_END
};
371 static const int extra_version_31
[] = { EXTRA_VERSION_31
, EXTRA_END
};
372 static const int extra_version_32
[] = { EXTRA_VERSION_32
, EXTRA_END
};
375 extra_ARB_vertex_program_api_es2
[] = {
376 EXT(ARB_vertex_program
),
381 /* The ReadBuffer get token is valid under either full GL or under
382 * GLES2 if the NV_read_buffer extension is available. */
384 extra_NV_read_buffer_api_gl
[] = {
390 #define API_OPENGL_BIT (1 << API_OPENGL)
391 #define API_OPENGLES_BIT (1 << API_OPENGLES)
392 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
394 /* This is the big table describing all the enums we accept in
395 * glGet*v(). The table is partitioned into six parts: enums
396 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
397 * between OpenGL and GLES, enums exclusive to GLES, etc for the
398 * remaining combinations. When we add the enums to the hash table in
399 * _mesa_init_get_hash(), we only add the enums for the API we're
400 * instantiating and the different sections are guarded by #if
401 * FEATURE_GL etc to make sure we only compile in the enums we may
404 static const struct value_desc values
[] = {
405 /* Enums shared between OpenGL, GLES1 and GLES2 */
406 { 0, 0, TYPE_API_MASK
,
407 API_OPENGL_BIT
| API_OPENGLES_BIT
| API_OPENGLES2_BIT
, NO_EXTRA
},
408 { GL_ALPHA_BITS
, BUFFER_INT(Visual
.alphaBits
), extra_new_buffers
},
409 { GL_BLEND
, CONTEXT_BIT0(Color
.BlendEnabled
), NO_EXTRA
},
410 { GL_BLEND_SRC
, CONTEXT_ENUM(Color
.Blend
[0].SrcRGB
), NO_EXTRA
},
411 { GL_BLUE_BITS
, BUFFER_INT(Visual
.blueBits
), extra_new_buffers
},
412 { GL_COLOR_CLEAR_VALUE
, LOC_CUSTOM
, TYPE_FLOATN_4
, 0, extra_new_frag_clamp
},
413 { GL_COLOR_WRITEMASK
, LOC_CUSTOM
, TYPE_INT_4
, 0, NO_EXTRA
},
414 { GL_CULL_FACE
, CONTEXT_BOOL(Polygon
.CullFlag
), NO_EXTRA
},
415 { GL_CULL_FACE_MODE
, CONTEXT_ENUM(Polygon
.CullFaceMode
), NO_EXTRA
},
416 { GL_DEPTH_BITS
, BUFFER_INT(Visual
.depthBits
), NO_EXTRA
},
417 { GL_DEPTH_CLEAR_VALUE
, CONTEXT_FIELD(Depth
.Clear
, TYPE_DOUBLEN
), NO_EXTRA
},
418 { GL_DEPTH_FUNC
, CONTEXT_ENUM(Depth
.Func
), NO_EXTRA
},
419 { GL_DEPTH_RANGE
, CONTEXT_FIELD(Viewport
.Near
, TYPE_FLOATN_2
), NO_EXTRA
},
420 { GL_DEPTH_TEST
, CONTEXT_BOOL(Depth
.Test
), NO_EXTRA
},
421 { GL_DEPTH_WRITEMASK
, CONTEXT_BOOL(Depth
.Mask
), NO_EXTRA
},
422 { GL_DITHER
, CONTEXT_BOOL(Color
.DitherFlag
), NO_EXTRA
},
423 { GL_FRONT_FACE
, CONTEXT_ENUM(Polygon
.FrontFace
), NO_EXTRA
},
424 { GL_GREEN_BITS
, BUFFER_INT(Visual
.greenBits
), extra_new_buffers
},
425 { GL_LINE_WIDTH
, CONTEXT_FLOAT(Line
.Width
), NO_EXTRA
},
426 { GL_ALIASED_LINE_WIDTH_RANGE
, CONTEXT_FLOAT2(Const
.MinLineWidth
), NO_EXTRA
},
427 { GL_MAX_ELEMENTS_VERTICES
, CONTEXT_INT(Const
.MaxArrayLockSize
), NO_EXTRA
},
428 { GL_MAX_ELEMENTS_INDICES
, CONTEXT_INT(Const
.MaxArrayLockSize
), NO_EXTRA
},
429 { GL_MAX_TEXTURE_SIZE
, LOC_CUSTOM
, TYPE_INT
,
430 offsetof(struct gl_context
, Const
.MaxTextureLevels
), NO_EXTRA
},
431 { GL_MAX_VIEWPORT_DIMS
, CONTEXT_INT2(Const
.MaxViewportWidth
), NO_EXTRA
},
432 { GL_PACK_ALIGNMENT
, CONTEXT_INT(Pack
.Alignment
), NO_EXTRA
},
433 { GL_ALIASED_POINT_SIZE_RANGE
, CONTEXT_FLOAT2(Const
.MinPointSize
), NO_EXTRA
},
434 { GL_POLYGON_OFFSET_FACTOR
, CONTEXT_FLOAT(Polygon
.OffsetFactor
), NO_EXTRA
},
435 { GL_POLYGON_OFFSET_UNITS
, CONTEXT_FLOAT(Polygon
.OffsetUnits
), NO_EXTRA
},
436 { GL_POLYGON_OFFSET_FILL
, CONTEXT_BOOL(Polygon
.OffsetFill
), NO_EXTRA
},
437 { GL_RED_BITS
, BUFFER_INT(Visual
.redBits
), extra_new_buffers
},
438 { GL_SCISSOR_BOX
, LOC_CUSTOM
, TYPE_INT_4
, 0, NO_EXTRA
},
439 { GL_SCISSOR_TEST
, CONTEXT_BOOL(Scissor
.Enabled
), NO_EXTRA
},
440 { GL_STENCIL_BITS
, BUFFER_INT(Visual
.stencilBits
), NO_EXTRA
},
441 { GL_STENCIL_CLEAR_VALUE
, CONTEXT_INT(Stencil
.Clear
), NO_EXTRA
},
442 { GL_STENCIL_FAIL
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
443 { GL_STENCIL_FUNC
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
444 { GL_STENCIL_PASS_DEPTH_FAIL
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
445 { GL_STENCIL_PASS_DEPTH_PASS
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
446 { GL_STENCIL_REF
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
447 { GL_STENCIL_TEST
, CONTEXT_BOOL(Stencil
.Enabled
), NO_EXTRA
},
448 { GL_STENCIL_VALUE_MASK
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
449 { GL_STENCIL_WRITEMASK
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
450 { GL_SUBPIXEL_BITS
, CONTEXT_INT(Const
.SubPixelBits
), NO_EXTRA
},
451 { GL_TEXTURE_BINDING_2D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_2D_INDEX
, NO_EXTRA
},
452 { GL_UNPACK_ALIGNMENT
, CONTEXT_INT(Unpack
.Alignment
), NO_EXTRA
},
453 { GL_VIEWPORT
, LOC_CUSTOM
, TYPE_INT_4
, 0, NO_EXTRA
},
455 /* GL_ARB_multitexture */
456 { GL_ACTIVE_TEXTURE
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
458 /* Note that all the OES_* extensions require that the Mesa "struct
459 * gl_extensions" include a member with the name of the extension.
460 * That structure does not yet include OES extensions (and we're
461 * not sure whether it will). If it does, all the OES_*
462 * extensions below should mark the dependency. */
464 /* GL_ARB_texture_cube_map */
465 { GL_TEXTURE_BINDING_CUBE_MAP_ARB
, LOC_CUSTOM
, TYPE_INT
,
466 TEXTURE_CUBE_INDEX
, extra_ARB_texture_cube_map
},
467 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
, LOC_CUSTOM
, TYPE_INT
,
468 offsetof(struct gl_context
, Const
.MaxCubeTextureLevels
),
469 extra_ARB_texture_cube_map
}, /* XXX: OES_texture_cube_map */
471 /* XXX: OES_blend_subtract */
472 { GL_BLEND_SRC_RGB_EXT
, CONTEXT_ENUM(Color
.Blend
[0].SrcRGB
), NO_EXTRA
},
473 { GL_BLEND_DST_RGB_EXT
, CONTEXT_ENUM(Color
.Blend
[0].DstRGB
), NO_EXTRA
},
474 { GL_BLEND_SRC_ALPHA_EXT
, CONTEXT_ENUM(Color
.Blend
[0].SrcA
), NO_EXTRA
},
475 { GL_BLEND_DST_ALPHA_EXT
, CONTEXT_ENUM(Color
.Blend
[0].DstA
), NO_EXTRA
},
477 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
478 * defined identically to GL_BLEND_EQUATION. */
479 { GL_BLEND_EQUATION
, CONTEXT_ENUM(Color
.Blend
[0].EquationRGB
), NO_EXTRA
},
480 { GL_BLEND_EQUATION_ALPHA_EXT
, CONTEXT_ENUM(Color
.Blend
[0].EquationA
), NO_EXTRA
},
482 /* GL_ARB_texture_compression */
483 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
484 { GL_COMPRESSED_TEXTURE_FORMATS_ARB
, LOC_CUSTOM
, TYPE_INT_N
, 0, NO_EXTRA
},
486 /* GL_ARB_multisample */
487 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
,
488 CONTEXT_BOOL(Multisample
.SampleAlphaToCoverage
), NO_EXTRA
},
489 { GL_SAMPLE_COVERAGE_ARB
, CONTEXT_BOOL(Multisample
.SampleCoverage
), NO_EXTRA
},
490 { GL_SAMPLE_COVERAGE_VALUE_ARB
,
491 CONTEXT_FLOAT(Multisample
.SampleCoverageValue
), NO_EXTRA
},
492 { GL_SAMPLE_COVERAGE_INVERT_ARB
,
493 CONTEXT_BOOL(Multisample
.SampleCoverageInvert
), NO_EXTRA
},
494 { GL_SAMPLE_BUFFERS_ARB
, BUFFER_INT(Visual
.sampleBuffers
), NO_EXTRA
},
495 { GL_SAMPLES_ARB
, BUFFER_INT(Visual
.samples
), NO_EXTRA
},
497 /* GL_SGIS_generate_mipmap */
498 { GL_GENERATE_MIPMAP_HINT_SGIS
, CONTEXT_ENUM(Hint
.GenerateMipmap
), NO_EXTRA
},
500 /* GL_ARB_vertex_buffer_object */
501 { GL_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
503 /* GL_ARB_vertex_buffer_object */
504 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
505 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
507 /* GL_ARB_color_buffer_float */
508 { GL_CLAMP_VERTEX_COLOR
, CONTEXT_ENUM(Light
.ClampVertexColor
), extra_ARB_color_buffer_float
},
509 { GL_CLAMP_FRAGMENT_COLOR
, CONTEXT_ENUM(Color
.ClampFragmentColor
), extra_ARB_color_buffer_float
},
510 { GL_CLAMP_READ_COLOR
, CONTEXT_ENUM(Color
.ClampReadColor
), extra_ARB_color_buffer_float
},
512 /* GL_ARB_copy_buffer */
513 { GL_COPY_READ_BUFFER
, LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_copy_buffer
},
514 { GL_COPY_WRITE_BUFFER
, LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_copy_buffer
},
516 /* GL_OES_read_format */
517 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
, LOC_CUSTOM
, TYPE_INT
, 0,
519 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
, LOC_CUSTOM
, TYPE_INT
, 0,
522 /* GL_EXT_framebuffer_object */
523 { GL_FRAMEBUFFER_BINDING_EXT
, BUFFER_INT(Name
),
524 extra_EXT_framebuffer_object
},
525 { GL_RENDERBUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
526 extra_EXT_framebuffer_object
},
527 { GL_MAX_RENDERBUFFER_SIZE_EXT
, CONTEXT_INT(Const
.MaxRenderbufferSize
),
528 extra_EXT_framebuffer_object
},
530 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
532 { GL_MAX_CLIP_PLANES
, CONTEXT_INT(Const
.MaxClipPlanes
), NO_EXTRA
},
534 #if FEATURE_GL || FEATURE_ES1
535 /* Enums in OpenGL and GLES1 */
536 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
| API_OPENGLES_BIT
, NO_EXTRA
},
537 { GL_MAX_LIGHTS
, CONTEXT_INT(Const
.MaxLights
), NO_EXTRA
},
538 { GL_LIGHT0
, CONTEXT_BOOL(Light
.Light
[0].Enabled
), NO_EXTRA
},
539 { GL_LIGHT1
, CONTEXT_BOOL(Light
.Light
[1].Enabled
), NO_EXTRA
},
540 { GL_LIGHT2
, CONTEXT_BOOL(Light
.Light
[2].Enabled
), NO_EXTRA
},
541 { GL_LIGHT3
, CONTEXT_BOOL(Light
.Light
[3].Enabled
), NO_EXTRA
},
542 { GL_LIGHT4
, CONTEXT_BOOL(Light
.Light
[4].Enabled
), NO_EXTRA
},
543 { GL_LIGHT5
, CONTEXT_BOOL(Light
.Light
[5].Enabled
), NO_EXTRA
},
544 { GL_LIGHT6
, CONTEXT_BOOL(Light
.Light
[6].Enabled
), NO_EXTRA
},
545 { GL_LIGHT7
, CONTEXT_BOOL(Light
.Light
[7].Enabled
), NO_EXTRA
},
546 { GL_LIGHTING
, CONTEXT_BOOL(Light
.Enabled
), NO_EXTRA
},
547 { GL_LIGHT_MODEL_AMBIENT
,
548 CONTEXT_FIELD(Light
.Model
.Ambient
[0], TYPE_FLOATN_4
), NO_EXTRA
},
549 { GL_LIGHT_MODEL_TWO_SIDE
, CONTEXT_BOOL(Light
.Model
.TwoSide
), NO_EXTRA
},
550 { GL_ALPHA_TEST
, CONTEXT_BOOL(Color
.AlphaEnabled
), NO_EXTRA
},
551 { GL_ALPHA_TEST_FUNC
, CONTEXT_ENUM(Color
.AlphaFunc
), NO_EXTRA
},
552 { GL_ALPHA_TEST_REF
, LOC_CUSTOM
, TYPE_FLOATN
, 0, extra_new_frag_clamp
},
553 { GL_BLEND_DST
, CONTEXT_ENUM(Color
.Blend
[0].DstRGB
), NO_EXTRA
},
554 { GL_CLIP_DISTANCE0
, CONTEXT_BIT0(Transform
.ClipPlanesEnabled
), extra_valid_clip_distance
},
555 { GL_CLIP_DISTANCE1
, CONTEXT_BIT1(Transform
.ClipPlanesEnabled
), extra_valid_clip_distance
},
556 { GL_CLIP_DISTANCE2
, CONTEXT_BIT2(Transform
.ClipPlanesEnabled
), extra_valid_clip_distance
},
557 { GL_CLIP_DISTANCE3
, CONTEXT_BIT3(Transform
.ClipPlanesEnabled
), extra_valid_clip_distance
},
558 { GL_CLIP_DISTANCE4
, CONTEXT_BIT4(Transform
.ClipPlanesEnabled
), extra_valid_clip_distance
},
559 { GL_CLIP_DISTANCE5
, CONTEXT_BIT5(Transform
.ClipPlanesEnabled
), extra_valid_clip_distance
},
560 { GL_CLIP_DISTANCE6
, CONTEXT_BIT6(Transform
.ClipPlanesEnabled
), extra_valid_clip_distance
},
561 { GL_CLIP_DISTANCE7
, CONTEXT_BIT7(Transform
.ClipPlanesEnabled
), extra_valid_clip_distance
},
562 { GL_COLOR_MATERIAL
, CONTEXT_BOOL(Light
.ColorMaterialEnabled
), NO_EXTRA
},
564 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_COLOR0
][0], TYPE_FLOATN_4
),
565 extra_flush_current
},
567 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_NORMAL
][0], TYPE_FLOATN_3
),
568 extra_flush_current
},
569 { GL_CURRENT_TEXTURE_COORDS
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0,
570 extra_flush_current_valid_texture_unit
},
571 { GL_DISTANCE_ATTENUATION_EXT
, CONTEXT_FLOAT3(Point
.Params
[0]), NO_EXTRA
},
572 { GL_FOG
, CONTEXT_BOOL(Fog
.Enabled
), NO_EXTRA
},
573 { GL_FOG_COLOR
, LOC_CUSTOM
, TYPE_FLOATN_4
, 0, extra_new_frag_clamp
},
574 { GL_FOG_DENSITY
, CONTEXT_FLOAT(Fog
.Density
), NO_EXTRA
},
575 { GL_FOG_END
, CONTEXT_FLOAT(Fog
.End
), NO_EXTRA
},
576 { GL_FOG_HINT
, CONTEXT_ENUM(Hint
.Fog
), NO_EXTRA
},
577 { GL_FOG_MODE
, CONTEXT_ENUM(Fog
.Mode
), NO_EXTRA
},
578 { GL_FOG_START
, CONTEXT_FLOAT(Fog
.Start
), NO_EXTRA
},
579 { GL_LINE_SMOOTH
, CONTEXT_BOOL(Line
.SmoothFlag
), NO_EXTRA
},
580 { GL_LINE_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.LineSmooth
), NO_EXTRA
},
581 { GL_LINE_WIDTH_RANGE
, CONTEXT_FLOAT2(Const
.MinLineWidthAA
), NO_EXTRA
},
582 { GL_COLOR_LOGIC_OP
, CONTEXT_BOOL(Color
.ColorLogicOpEnabled
), NO_EXTRA
},
583 { GL_LOGIC_OP_MODE
, CONTEXT_ENUM(Color
.LogicOp
), NO_EXTRA
},
584 { GL_MATRIX_MODE
, CONTEXT_ENUM(Transform
.MatrixMode
), NO_EXTRA
},
585 { GL_MAX_MODELVIEW_STACK_DEPTH
, CONST(MAX_MODELVIEW_STACK_DEPTH
), NO_EXTRA
},
586 { GL_MAX_PROJECTION_STACK_DEPTH
, CONST(MAX_PROJECTION_STACK_DEPTH
), NO_EXTRA
},
587 { GL_MAX_TEXTURE_STACK_DEPTH
, CONST(MAX_TEXTURE_STACK_DEPTH
), NO_EXTRA
},
588 { GL_MODELVIEW_MATRIX
, CONTEXT_MATRIX(ModelviewMatrixStack
.Top
), NO_EXTRA
},
589 { GL_MODELVIEW_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
,
590 offsetof(struct gl_context
, ModelviewMatrixStack
.Depth
), NO_EXTRA
},
591 { GL_NORMALIZE
, CONTEXT_BOOL(Transform
.Normalize
), NO_EXTRA
},
592 { GL_PACK_SKIP_IMAGES_EXT
, CONTEXT_INT(Pack
.SkipImages
), NO_EXTRA
},
593 { GL_PERSPECTIVE_CORRECTION_HINT
, CONTEXT_ENUM(Hint
.PerspectiveCorrection
), NO_EXTRA
},
594 { GL_POINT_SIZE
, CONTEXT_FLOAT(Point
.Size
), NO_EXTRA
},
595 { GL_POINT_SIZE_RANGE
, CONTEXT_FLOAT2(Const
.MinPointSizeAA
), NO_EXTRA
},
596 { GL_POINT_SMOOTH
, CONTEXT_BOOL(Point
.SmoothFlag
), NO_EXTRA
},
597 { GL_POINT_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.PointSmooth
), NO_EXTRA
},
598 { GL_POINT_SIZE_MIN_EXT
, CONTEXT_FLOAT(Point
.MinSize
), NO_EXTRA
},
599 { GL_POINT_SIZE_MAX_EXT
, CONTEXT_FLOAT(Point
.MaxSize
), NO_EXTRA
},
600 { GL_POINT_FADE_THRESHOLD_SIZE_EXT
, CONTEXT_FLOAT(Point
.Threshold
), NO_EXTRA
},
601 { GL_PROJECTION_MATRIX
, CONTEXT_MATRIX(ProjectionMatrixStack
.Top
), NO_EXTRA
},
602 { GL_PROJECTION_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
,
603 offsetof(struct gl_context
, ProjectionMatrixStack
.Depth
), NO_EXTRA
},
604 { GL_RESCALE_NORMAL
, CONTEXT_BOOL(Transform
.RescaleNormals
), NO_EXTRA
},
605 { GL_SHADE_MODEL
, CONTEXT_ENUM(Light
.ShadeModel
), NO_EXTRA
},
606 { GL_TEXTURE_2D
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0, NO_EXTRA
},
607 { GL_TEXTURE_MATRIX
, LOC_CUSTOM
, TYPE_MATRIX
, 0, extra_valid_texture_unit
},
608 { GL_TEXTURE_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
, 0,
609 extra_valid_texture_unit
},
611 { GL_VERTEX_ARRAY
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_POS
].Enabled
), NO_EXTRA
},
612 { GL_VERTEX_ARRAY_SIZE
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_POS
].Size
), NO_EXTRA
},
613 { GL_VERTEX_ARRAY_TYPE
, ARRAY_ENUM(VertexAttrib
[VERT_ATTRIB_POS
].Type
), NO_EXTRA
},
614 { GL_VERTEX_ARRAY_STRIDE
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_POS
].Stride
), NO_EXTRA
},
615 { GL_NORMAL_ARRAY
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_NORMAL
].Enabled
), NO_EXTRA
},
616 { GL_NORMAL_ARRAY_TYPE
, ARRAY_ENUM(VertexAttrib
[VERT_ATTRIB_NORMAL
].Type
), NO_EXTRA
},
617 { GL_NORMAL_ARRAY_STRIDE
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_NORMAL
].Stride
), NO_EXTRA
},
618 { GL_COLOR_ARRAY
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_COLOR0
].Enabled
), NO_EXTRA
},
619 { GL_COLOR_ARRAY_SIZE
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_COLOR0
].Size
), NO_EXTRA
},
620 { GL_COLOR_ARRAY_TYPE
, ARRAY_ENUM(VertexAttrib
[VERT_ATTRIB_COLOR0
].Type
), NO_EXTRA
},
621 { GL_COLOR_ARRAY_STRIDE
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_COLOR0
].Stride
), NO_EXTRA
},
622 { GL_TEXTURE_COORD_ARRAY
,
623 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Enabled
), NO_EXTRA
},
624 { GL_TEXTURE_COORD_ARRAY_SIZE
,
625 LOC_CUSTOM
, TYPE_INT
, offsetof(struct gl_client_array
, Size
), NO_EXTRA
},
626 { GL_TEXTURE_COORD_ARRAY_TYPE
,
627 LOC_CUSTOM
, TYPE_ENUM
, offsetof(struct gl_client_array
, Type
), NO_EXTRA
},
628 { GL_TEXTURE_COORD_ARRAY_STRIDE
,
629 LOC_CUSTOM
, TYPE_INT
, offsetof(struct gl_client_array
, Stride
), NO_EXTRA
},
631 /* GL_ARB_ES2_compatibility */
632 { GL_SHADER_COMPILER
, CONST(1), extra_ARB_ES2_compatibility
},
633 { GL_MAX_VARYING_VECTORS
, CONTEXT_INT(Const
.MaxVarying
),
634 extra_ARB_ES2_compatibility
},
635 { GL_MAX_VERTEX_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
, 0,
636 extra_ARB_ES2_compatibility
},
637 { GL_MAX_FRAGMENT_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
, 0,
638 extra_ARB_ES2_compatibility
},
640 /* GL_ARB_multitexture */
641 { GL_MAX_TEXTURE_UNITS
, CONTEXT_INT(Const
.MaxTextureUnits
), NO_EXTRA
},
642 { GL_CLIENT_ACTIVE_TEXTURE
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
644 /* GL_ARB_texture_cube_map */
645 { GL_TEXTURE_CUBE_MAP_ARB
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0, NO_EXTRA
},
646 /* S, T, and R are always set at the same time */
647 { GL_TEXTURE_GEN_STR_OES
, LOC_TEXUNIT
, TYPE_BIT_0
,
648 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
650 /* GL_ARB_multisample */
651 { GL_MULTISAMPLE_ARB
, CONTEXT_BOOL(Multisample
.Enabled
), NO_EXTRA
},
652 { GL_SAMPLE_ALPHA_TO_ONE_ARB
, CONTEXT_BOOL(Multisample
.SampleAlphaToOne
), NO_EXTRA
},
654 /* GL_ARB_vertex_buffer_object */
655 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
656 offsetof(struct gl_array_object
, VertexAttrib
[VERT_ATTRIB_POS
].BufferObj
), NO_EXTRA
},
657 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
658 offsetof(struct gl_array_object
, VertexAttrib
[VERT_ATTRIB_NORMAL
].BufferObj
), NO_EXTRA
},
659 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
660 offsetof(struct gl_array_object
, VertexAttrib
[VERT_ATTRIB_COLOR0
].BufferObj
), NO_EXTRA
},
661 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
663 /* GL_OES_point_sprite */
664 { GL_POINT_SPRITE_NV
,
665 CONTEXT_BOOL(Point
.PointSprite
),
666 extra_NV_point_sprite_ARB_point_sprite
},
668 /* GL_ARB_fragment_shader */
669 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
,
670 CONTEXT_INT(Const
.FragmentProgram
.MaxUniformComponents
),
671 extra_ARB_fragment_shader
},
673 /* GL_ARB_vertex_shader */
674 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
,
675 CONTEXT_INT(Const
.VertexProgram
.MaxUniformComponents
),
676 extra_ARB_vertex_shader
},
677 { GL_MAX_VARYING_FLOATS_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
678 extra_ARB_vertex_shader
},
680 /* GL_EXT_texture_lod_bias */
681 { GL_MAX_TEXTURE_LOD_BIAS_EXT
, CONTEXT_FLOAT(Const
.MaxTextureLodBias
),
684 /* GL_EXT_texture_filter_anisotropic */
685 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
,
686 CONTEXT_FLOAT(Const
.MaxTextureMaxAnisotropy
),
687 extra_EXT_texture_filter_anisotropic
},
688 #endif /* FEATURE_GL || FEATURE_ES1 */
691 { 0, 0, TYPE_API_MASK
, API_OPENGLES_BIT
},
692 /* XXX: OES_matrix_get */
693 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES
},
694 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES
},
695 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES
},
697 /* OES_point_size_array */
698 { GL_POINT_SIZE_ARRAY_OES
, ARRAY_FIELD(VertexAttrib
[VERT_ATTRIB_POINT_SIZE
].Enabled
, TYPE_BOOLEAN
) },
699 { GL_POINT_SIZE_ARRAY_TYPE_OES
, ARRAY_FIELD(VertexAttrib
[VERT_ATTRIB_POINT_SIZE
].Type
, TYPE_ENUM
) },
700 { GL_POINT_SIZE_ARRAY_STRIDE_OES
, ARRAY_FIELD(VertexAttrib
[VERT_ATTRIB_POINT_SIZE
].Stride
, TYPE_INT
) },
701 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
, LOC_CUSTOM
, TYPE_INT
, 0 },
702 #endif /* FEATURE_ES1 */
704 #if FEATURE_GL || FEATURE_ES2
705 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
| API_OPENGLES2_BIT
, NO_EXTRA
},
706 { GL_MAX_TEXTURE_COORDS_ARB
, /* == GL_MAX_TEXTURE_COORDS_NV */
707 CONTEXT_INT(Const
.MaxTextureCoordUnits
),
708 extra_ARB_fragment_program_NV_fragment_program
},
710 /* GL_ARB_draw_buffers */
711 { GL_MAX_DRAW_BUFFERS_ARB
, CONTEXT_INT(Const
.MaxDrawBuffers
), NO_EXTRA
},
713 /* GL_EXT_framebuffer_object / GL_NV_fbo_color_attachments */
714 { GL_MAX_COLOR_ATTACHMENTS
, CONTEXT_INT(Const
.MaxColorAttachments
),
715 extra_EXT_framebuffer_object
},
717 /* GL_ARB_draw_buffers / GL_NV_draw_buffers (for ES 2.0) */
718 { GL_DRAW_BUFFER0_ARB
, BUFFER_ENUM(ColorDrawBuffer
[0]), NO_EXTRA
},
719 { GL_DRAW_BUFFER1_ARB
, BUFFER_ENUM(ColorDrawBuffer
[1]),
720 extra_valid_draw_buffer
},
721 { GL_DRAW_BUFFER2_ARB
, BUFFER_ENUM(ColorDrawBuffer
[2]),
722 extra_valid_draw_buffer
},
723 { GL_DRAW_BUFFER3_ARB
, BUFFER_ENUM(ColorDrawBuffer
[3]),
724 extra_valid_draw_buffer
},
725 { GL_DRAW_BUFFER4_ARB
, BUFFER_ENUM(ColorDrawBuffer
[4]),
726 extra_valid_draw_buffer
},
727 { GL_DRAW_BUFFER5_ARB
, BUFFER_ENUM(ColorDrawBuffer
[5]),
728 extra_valid_draw_buffer
},
729 { GL_DRAW_BUFFER6_ARB
, BUFFER_ENUM(ColorDrawBuffer
[6]),
730 extra_valid_draw_buffer
},
731 { GL_DRAW_BUFFER7_ARB
, BUFFER_ENUM(ColorDrawBuffer
[7]),
732 extra_valid_draw_buffer
},
734 { GL_BLEND_COLOR_EXT
, LOC_CUSTOM
, TYPE_FLOATN_4
, 0, extra_new_frag_clamp
},
735 /* GL_ARB_fragment_program */
736 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
737 CONTEXT_INT(Const
.MaxTextureImageUnits
),
738 extra_ARB_fragment_program_NV_fragment_program
},
739 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
,
740 CONTEXT_INT(Const
.MaxVertexTextureImageUnits
), extra_ARB_vertex_shader
},
741 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
,
742 CONTEXT_INT(Const
.MaxCombinedTextureImageUnits
),
743 extra_ARB_vertex_shader
},
745 /* GL_ARB_shader_objects
746 * Actually, this token isn't part of GL_ARB_shader_objects, but is
747 * close enough for now. */
748 { GL_CURRENT_PROGRAM
, LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_shader_objects
},
751 { GL_STENCIL_BACK_FUNC
, CONTEXT_ENUM(Stencil
.Function
[1]), NO_EXTRA
},
752 { GL_STENCIL_BACK_VALUE_MASK
, CONTEXT_INT(Stencil
.ValueMask
[1]), NO_EXTRA
},
753 { GL_STENCIL_BACK_WRITEMASK
, CONTEXT_INT(Stencil
.WriteMask
[1]), NO_EXTRA
},
754 { GL_STENCIL_BACK_REF
, CONTEXT_INT(Stencil
.Ref
[1]), NO_EXTRA
},
755 { GL_STENCIL_BACK_FAIL
, CONTEXT_ENUM(Stencil
.FailFunc
[1]), NO_EXTRA
},
756 { GL_STENCIL_BACK_PASS_DEPTH_FAIL
, CONTEXT_ENUM(Stencil
.ZFailFunc
[1]), NO_EXTRA
},
757 { GL_STENCIL_BACK_PASS_DEPTH_PASS
, CONTEXT_ENUM(Stencil
.ZPassFunc
[1]), NO_EXTRA
},
759 { GL_MAX_VERTEX_ATTRIBS_ARB
,
760 CONTEXT_INT(Const
.VertexProgram
.MaxAttribs
),
761 extra_ARB_vertex_program_api_es2
},
764 { GL_TEXTURE_BINDING_3D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_3D_INDEX
, NO_EXTRA
},
765 { GL_MAX_3D_TEXTURE_SIZE
, LOC_CUSTOM
, TYPE_INT
,
766 offsetof(struct gl_context
, Const
.Max3DTextureLevels
), NO_EXTRA
},
768 /* GL_ARB_fragment_program/OES_standard_derivatives */
769 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
,
770 CONTEXT_ENUM(Hint
.FragmentShaderDerivative
), extra_ARB_fragment_shader
},
772 /* GL_NV_read_buffer */
774 LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, extra_NV_read_buffer_api_gl
},
776 #endif /* FEATURE_GL || FEATURE_ES2 */
779 /* Enums unique to OpenGL ES 2.0 */
780 { 0, 0, TYPE_API_MASK
, API_OPENGLES2_BIT
, NO_EXTRA
},
781 { GL_MAX_FRAGMENT_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
782 { GL_MAX_VARYING_VECTORS
, CONTEXT_INT(Const
.MaxVarying
), NO_EXTRA
},
783 { GL_MAX_VERTEX_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
784 { GL_SHADER_COMPILER
, CONST(1), NO_EXTRA
},
785 /* OES_get_program_binary */
786 { GL_NUM_SHADER_BINARY_FORMATS
, CONST(0), NO_EXTRA
},
787 { GL_SHADER_BINARY_FORMATS
, CONST(0), NO_EXTRA
},
788 #endif /* FEATURE_ES2 */
790 /* GL_OES_EGL_image_external */
791 { GL_TEXTURE_BINDING_EXTERNAL_OES
, LOC_CUSTOM
,
792 TYPE_INT
, TEXTURE_EXTERNAL_INDEX
, extra_OES_EGL_image_external
},
793 { GL_TEXTURE_EXTERNAL_OES
, LOC_CUSTOM
,
794 TYPE_BOOLEAN
, 0, extra_OES_EGL_image_external
},
797 /* Remaining enums are only in OpenGL */
798 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
, NO_EXTRA
},
799 { GL_ACCUM_RED_BITS
, BUFFER_INT(Visual
.accumRedBits
), NO_EXTRA
},
800 { GL_ACCUM_GREEN_BITS
, BUFFER_INT(Visual
.accumGreenBits
), NO_EXTRA
},
801 { GL_ACCUM_BLUE_BITS
, BUFFER_INT(Visual
.accumBlueBits
), NO_EXTRA
},
802 { GL_ACCUM_ALPHA_BITS
, BUFFER_INT(Visual
.accumAlphaBits
), NO_EXTRA
},
803 { GL_ACCUM_CLEAR_VALUE
, CONTEXT_FIELD(Accum
.ClearColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
804 { GL_ALPHA_BIAS
, CONTEXT_FLOAT(Pixel
.AlphaBias
), NO_EXTRA
},
805 { GL_ALPHA_SCALE
, CONTEXT_FLOAT(Pixel
.AlphaScale
), NO_EXTRA
},
806 { GL_ATTRIB_STACK_DEPTH
, CONTEXT_INT(AttribStackDepth
), NO_EXTRA
},
807 { GL_AUTO_NORMAL
, CONTEXT_BOOL(Eval
.AutoNormal
), NO_EXTRA
},
808 { GL_AUX_BUFFERS
, BUFFER_INT(Visual
.numAuxBuffers
), NO_EXTRA
},
809 { GL_BLUE_BIAS
, CONTEXT_FLOAT(Pixel
.BlueBias
), NO_EXTRA
},
810 { GL_BLUE_SCALE
, CONTEXT_FLOAT(Pixel
.BlueScale
), NO_EXTRA
},
811 { GL_CLIENT_ATTRIB_STACK_DEPTH
, CONTEXT_INT(ClientAttribStackDepth
), NO_EXTRA
},
812 { GL_COLOR_MATERIAL_FACE
, CONTEXT_ENUM(Light
.ColorMaterialFace
), NO_EXTRA
},
813 { GL_COLOR_MATERIAL_PARAMETER
, CONTEXT_ENUM(Light
.ColorMaterialMode
), NO_EXTRA
},
815 CONTEXT_FLOAT(Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]),
816 extra_flush_current
},
817 { GL_CURRENT_RASTER_COLOR
,
818 CONTEXT_FIELD(Current
.RasterColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
819 { GL_CURRENT_RASTER_DISTANCE
, CONTEXT_FLOAT(Current
.RasterDistance
), NO_EXTRA
},
820 { GL_CURRENT_RASTER_INDEX
, CONST(1), NO_EXTRA
},
821 { GL_CURRENT_RASTER_POSITION
, CONTEXT_FLOAT4(Current
.RasterPos
[0]), NO_EXTRA
},
822 { GL_CURRENT_RASTER_SECONDARY_COLOR
,
823 CONTEXT_FIELD(Current
.RasterSecondaryColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
824 { GL_CURRENT_RASTER_TEXTURE_COORDS
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0,
825 extra_valid_texture_unit
},
826 { GL_CURRENT_RASTER_POSITION_VALID
, CONTEXT_BOOL(Current
.RasterPosValid
), NO_EXTRA
},
827 { GL_DEPTH_BIAS
, CONTEXT_FLOAT(Pixel
.DepthBias
), NO_EXTRA
},
828 { GL_DEPTH_SCALE
, CONTEXT_FLOAT(Pixel
.DepthScale
), NO_EXTRA
},
829 { GL_DOUBLEBUFFER
, BUFFER_INT(Visual
.doubleBufferMode
), NO_EXTRA
},
830 { GL_DRAW_BUFFER
, BUFFER_ENUM(ColorDrawBuffer
[0]), NO_EXTRA
},
831 { GL_EDGE_FLAG
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0, NO_EXTRA
},
832 { GL_FEEDBACK_BUFFER_SIZE
, CONTEXT_INT(Feedback
.BufferSize
), NO_EXTRA
},
833 { GL_FEEDBACK_BUFFER_TYPE
, CONTEXT_ENUM(Feedback
.Type
), NO_EXTRA
},
834 { GL_FOG_INDEX
, CONTEXT_FLOAT(Fog
.Index
), NO_EXTRA
},
835 { GL_GREEN_BIAS
, CONTEXT_FLOAT(Pixel
.GreenBias
), NO_EXTRA
},
836 { GL_GREEN_SCALE
, CONTEXT_FLOAT(Pixel
.GreenScale
), NO_EXTRA
},
837 { GL_INDEX_BITS
, BUFFER_INT(Visual
.indexBits
), extra_new_buffers
},
838 { GL_INDEX_CLEAR_VALUE
, CONTEXT_INT(Color
.ClearIndex
), NO_EXTRA
},
839 { GL_INDEX_MODE
, CONST(0) , NO_EXTRA
},
840 { GL_INDEX_OFFSET
, CONTEXT_INT(Pixel
.IndexOffset
), NO_EXTRA
},
841 { GL_INDEX_SHIFT
, CONTEXT_INT(Pixel
.IndexShift
), NO_EXTRA
},
842 { GL_INDEX_WRITEMASK
, CONTEXT_INT(Color
.IndexMask
), NO_EXTRA
},
843 { GL_LIGHT_MODEL_COLOR_CONTROL
, CONTEXT_ENUM(Light
.Model
.ColorControl
), NO_EXTRA
},
844 { GL_LIGHT_MODEL_LOCAL_VIEWER
, CONTEXT_BOOL(Light
.Model
.LocalViewer
), NO_EXTRA
},
845 { GL_LINE_STIPPLE
, CONTEXT_BOOL(Line
.StippleFlag
), NO_EXTRA
},
846 { GL_LINE_STIPPLE_PATTERN
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
847 { GL_LINE_STIPPLE_REPEAT
, CONTEXT_INT(Line
.StippleFactor
), NO_EXTRA
},
848 { GL_LINE_WIDTH_GRANULARITY
, CONTEXT_FLOAT(Const
.LineWidthGranularity
), NO_EXTRA
},
849 { GL_LIST_BASE
, CONTEXT_INT(List
.ListBase
), NO_EXTRA
},
850 { GL_LIST_INDEX
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
851 { GL_LIST_MODE
, LOC_CUSTOM
, TYPE_ENUM
, 0, NO_EXTRA
},
852 { GL_INDEX_LOGIC_OP
, CONTEXT_BOOL(Color
.IndexLogicOpEnabled
), NO_EXTRA
},
853 { GL_MAP1_COLOR_4
, CONTEXT_BOOL(Eval
.Map1Color4
), NO_EXTRA
},
854 { GL_MAP1_GRID_DOMAIN
, CONTEXT_FLOAT2(Eval
.MapGrid1u1
), NO_EXTRA
},
855 { GL_MAP1_GRID_SEGMENTS
, CONTEXT_INT(Eval
.MapGrid1un
), NO_EXTRA
},
856 { GL_MAP1_INDEX
, CONTEXT_BOOL(Eval
.Map1Index
), NO_EXTRA
},
857 { GL_MAP1_NORMAL
, CONTEXT_BOOL(Eval
.Map1Normal
), NO_EXTRA
},
858 { GL_MAP1_TEXTURE_COORD_1
, CONTEXT_BOOL(Eval
.Map1TextureCoord1
), NO_EXTRA
},
859 { GL_MAP1_TEXTURE_COORD_2
, CONTEXT_BOOL(Eval
.Map1TextureCoord2
), NO_EXTRA
},
860 { GL_MAP1_TEXTURE_COORD_3
, CONTEXT_BOOL(Eval
.Map1TextureCoord3
), NO_EXTRA
},
861 { GL_MAP1_TEXTURE_COORD_4
, CONTEXT_BOOL(Eval
.Map1TextureCoord4
), NO_EXTRA
},
862 { GL_MAP1_VERTEX_3
, CONTEXT_BOOL(Eval
.Map1Vertex3
), NO_EXTRA
},
863 { GL_MAP1_VERTEX_4
, CONTEXT_BOOL(Eval
.Map1Vertex4
), NO_EXTRA
},
864 { GL_MAP2_COLOR_4
, CONTEXT_BOOL(Eval
.Map2Color4
), NO_EXTRA
},
865 { GL_MAP2_GRID_DOMAIN
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0, NO_EXTRA
},
866 { GL_MAP2_GRID_SEGMENTS
, CONTEXT_INT2(Eval
.MapGrid2un
), NO_EXTRA
},
867 { GL_MAP2_INDEX
, CONTEXT_BOOL(Eval
.Map2Index
), NO_EXTRA
},
868 { GL_MAP2_NORMAL
, CONTEXT_BOOL(Eval
.Map2Normal
), NO_EXTRA
},
869 { GL_MAP2_TEXTURE_COORD_1
, CONTEXT_BOOL(Eval
.Map2TextureCoord1
), NO_EXTRA
},
870 { GL_MAP2_TEXTURE_COORD_2
, CONTEXT_BOOL(Eval
.Map2TextureCoord2
), NO_EXTRA
},
871 { GL_MAP2_TEXTURE_COORD_3
, CONTEXT_BOOL(Eval
.Map2TextureCoord3
), NO_EXTRA
},
872 { GL_MAP2_TEXTURE_COORD_4
, CONTEXT_BOOL(Eval
.Map2TextureCoord4
), NO_EXTRA
},
873 { GL_MAP2_VERTEX_3
, CONTEXT_BOOL(Eval
.Map2Vertex3
), NO_EXTRA
},
874 { GL_MAP2_VERTEX_4
, CONTEXT_BOOL(Eval
.Map2Vertex4
), NO_EXTRA
},
875 { GL_MAP_COLOR
, CONTEXT_BOOL(Pixel
.MapColorFlag
), NO_EXTRA
},
876 { GL_MAP_STENCIL
, CONTEXT_BOOL(Pixel
.MapStencilFlag
), NO_EXTRA
},
877 { GL_MAX_ATTRIB_STACK_DEPTH
, CONST(MAX_ATTRIB_STACK_DEPTH
), NO_EXTRA
},
878 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH
), NO_EXTRA
},
880 { GL_MAX_EVAL_ORDER
, CONST(MAX_EVAL_ORDER
), NO_EXTRA
},
881 { GL_MAX_LIST_NESTING
, CONST(MAX_LIST_NESTING
), NO_EXTRA
},
882 { GL_MAX_NAME_STACK_DEPTH
, CONST(MAX_NAME_STACK_DEPTH
), NO_EXTRA
},
883 { GL_MAX_PIXEL_MAP_TABLE
, CONST(MAX_PIXEL_MAP_TABLE
), NO_EXTRA
},
884 { GL_NAME_STACK_DEPTH
, CONTEXT_INT(Select
.NameStackDepth
), NO_EXTRA
},
885 { GL_PACK_LSB_FIRST
, CONTEXT_BOOL(Pack
.LsbFirst
), NO_EXTRA
},
886 { GL_PACK_ROW_LENGTH
, CONTEXT_INT(Pack
.RowLength
), NO_EXTRA
},
887 { GL_PACK_SKIP_PIXELS
, CONTEXT_INT(Pack
.SkipPixels
), NO_EXTRA
},
888 { GL_PACK_SKIP_ROWS
, CONTEXT_INT(Pack
.SkipRows
), NO_EXTRA
},
889 { GL_PACK_SWAP_BYTES
, CONTEXT_BOOL(Pack
.SwapBytes
), NO_EXTRA
},
890 { GL_PACK_IMAGE_HEIGHT_EXT
, CONTEXT_INT(Pack
.ImageHeight
), NO_EXTRA
},
891 { GL_PACK_INVERT_MESA
, CONTEXT_BOOL(Pack
.Invert
), NO_EXTRA
},
892 { GL_PIXEL_MAP_A_TO_A_SIZE
, CONTEXT_INT(PixelMaps
.AtoA
.Size
), NO_EXTRA
},
893 { GL_PIXEL_MAP_B_TO_B_SIZE
, CONTEXT_INT(PixelMaps
.BtoB
.Size
), NO_EXTRA
},
894 { GL_PIXEL_MAP_G_TO_G_SIZE
, CONTEXT_INT(PixelMaps
.GtoG
.Size
), NO_EXTRA
},
895 { GL_PIXEL_MAP_I_TO_A_SIZE
, CONTEXT_INT(PixelMaps
.ItoA
.Size
), NO_EXTRA
},
896 { GL_PIXEL_MAP_I_TO_B_SIZE
, CONTEXT_INT(PixelMaps
.ItoB
.Size
), NO_EXTRA
},
897 { GL_PIXEL_MAP_I_TO_G_SIZE
, CONTEXT_INT(PixelMaps
.ItoG
.Size
), NO_EXTRA
},
898 { GL_PIXEL_MAP_I_TO_I_SIZE
, CONTEXT_INT(PixelMaps
.ItoI
.Size
), NO_EXTRA
},
899 { GL_PIXEL_MAP_I_TO_R_SIZE
, CONTEXT_INT(PixelMaps
.ItoR
.Size
), NO_EXTRA
},
900 { GL_PIXEL_MAP_R_TO_R_SIZE
, CONTEXT_INT(PixelMaps
.RtoR
.Size
), NO_EXTRA
},
901 { GL_PIXEL_MAP_S_TO_S_SIZE
, CONTEXT_INT(PixelMaps
.StoS
.Size
), NO_EXTRA
},
902 { GL_POINT_SIZE_GRANULARITY
, CONTEXT_FLOAT(Const
.PointSizeGranularity
), NO_EXTRA
},
903 { GL_POLYGON_MODE
, CONTEXT_ENUM2(Polygon
.FrontMode
), NO_EXTRA
},
904 { GL_POLYGON_OFFSET_BIAS_EXT
, CONTEXT_FLOAT(Polygon
.OffsetUnits
), NO_EXTRA
},
905 { GL_POLYGON_OFFSET_POINT
, CONTEXT_BOOL(Polygon
.OffsetPoint
), NO_EXTRA
},
906 { GL_POLYGON_OFFSET_LINE
, CONTEXT_BOOL(Polygon
.OffsetLine
), NO_EXTRA
},
907 { GL_POLYGON_SMOOTH
, CONTEXT_BOOL(Polygon
.SmoothFlag
), NO_EXTRA
},
908 { GL_POLYGON_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.PolygonSmooth
), NO_EXTRA
},
909 { GL_POLYGON_STIPPLE
, CONTEXT_BOOL(Polygon
.StippleFlag
), NO_EXTRA
},
910 { GL_RED_BIAS
, CONTEXT_FLOAT(Pixel
.RedBias
), NO_EXTRA
},
911 { GL_RED_SCALE
, CONTEXT_FLOAT(Pixel
.RedScale
), NO_EXTRA
},
912 { GL_RENDER_MODE
, CONTEXT_ENUM(RenderMode
), NO_EXTRA
},
913 { GL_RGBA_MODE
, CONST(1), NO_EXTRA
},
914 { GL_SELECTION_BUFFER_SIZE
, CONTEXT_INT(Select
.BufferSize
), NO_EXTRA
},
916 { GL_STEREO
, BUFFER_INT(Visual
.stereoMode
), NO_EXTRA
},
918 { GL_TEXTURE_1D
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
919 { GL_TEXTURE_3D
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
920 { GL_TEXTURE_1D_ARRAY_EXT
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
921 { GL_TEXTURE_2D_ARRAY_EXT
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
923 { GL_TEXTURE_BINDING_1D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_1D_INDEX
, NO_EXTRA
},
924 { GL_TEXTURE_BINDING_1D_ARRAY
, LOC_CUSTOM
, TYPE_INT
,
925 TEXTURE_1D_ARRAY_INDEX
, extra_MESA_texture_array
},
926 { GL_TEXTURE_BINDING_2D_ARRAY
, LOC_CUSTOM
, TYPE_INT
,
927 TEXTURE_1D_ARRAY_INDEX
, extra_MESA_texture_array
},
928 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
,
929 CONTEXT_INT(Const
.MaxArrayTextureLayers
), extra_MESA_texture_array
},
931 { GL_TEXTURE_GEN_S
, LOC_TEXUNIT
, TYPE_BIT_0
,
932 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
933 { GL_TEXTURE_GEN_T
, LOC_TEXUNIT
, TYPE_BIT_1
,
934 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
935 { GL_TEXTURE_GEN_R
, LOC_TEXUNIT
, TYPE_BIT_2
,
936 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
937 { GL_TEXTURE_GEN_Q
, LOC_TEXUNIT
, TYPE_BIT_3
,
938 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
939 { GL_UNPACK_LSB_FIRST
, CONTEXT_BOOL(Unpack
.LsbFirst
), NO_EXTRA
},
940 { GL_UNPACK_ROW_LENGTH
, CONTEXT_INT(Unpack
.RowLength
), NO_EXTRA
},
941 { GL_UNPACK_SKIP_PIXELS
, CONTEXT_INT(Unpack
.SkipPixels
), NO_EXTRA
},
942 { GL_UNPACK_SKIP_ROWS
, CONTEXT_INT(Unpack
.SkipRows
), NO_EXTRA
},
943 { GL_UNPACK_SWAP_BYTES
, CONTEXT_BOOL(Unpack
.SwapBytes
), NO_EXTRA
},
944 { GL_UNPACK_SKIP_IMAGES_EXT
, CONTEXT_INT(Unpack
.SkipImages
), NO_EXTRA
},
945 { GL_UNPACK_IMAGE_HEIGHT_EXT
, CONTEXT_INT(Unpack
.ImageHeight
), NO_EXTRA
},
946 { GL_ZOOM_X
, CONTEXT_FLOAT(Pixel
.ZoomX
), NO_EXTRA
},
947 { GL_ZOOM_Y
, CONTEXT_FLOAT(Pixel
.ZoomY
), NO_EXTRA
},
950 { GL_VERTEX_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
951 { GL_NORMAL_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
952 { GL_COLOR_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
953 { GL_INDEX_ARRAY
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_COLOR_INDEX
].Enabled
), NO_EXTRA
},
954 { GL_INDEX_ARRAY_TYPE
, ARRAY_ENUM(VertexAttrib
[VERT_ATTRIB_COLOR_INDEX
].Type
), NO_EXTRA
},
955 { GL_INDEX_ARRAY_STRIDE
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_COLOR_INDEX
].Stride
), NO_EXTRA
},
956 { GL_INDEX_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
957 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
958 { GL_EDGE_FLAG_ARRAY
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_EDGEFLAG
].Enabled
), NO_EXTRA
},
959 { GL_EDGE_FLAG_ARRAY_STRIDE
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_EDGEFLAG
].Stride
), NO_EXTRA
},
960 { GL_EDGE_FLAG_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
962 /* GL_ARB_texture_compression */
963 { GL_TEXTURE_COMPRESSION_HINT_ARB
, CONTEXT_INT(Hint
.TextureCompression
), NO_EXTRA
},
965 /* GL_EXT_compiled_vertex_array */
966 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
, CONTEXT_INT(Array
.LockFirst
),
967 extra_EXT_compiled_vertex_array
},
968 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
, CONTEXT_INT(Array
.LockCount
),
969 extra_EXT_compiled_vertex_array
},
971 /* GL_ARB_transpose_matrix */
972 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
,
973 CONTEXT_MATRIX_T(ModelviewMatrixStack
), NO_EXTRA
},
974 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB
,
975 CONTEXT_MATRIX_T(ProjectionMatrixStack
.Top
), NO_EXTRA
},
976 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB
, CONTEXT_MATRIX_T(TextureMatrixStack
), NO_EXTRA
},
978 /* GL_EXT_secondary_color */
979 { GL_COLOR_SUM_EXT
, CONTEXT_BOOL(Fog
.ColorSumEnabled
),
980 extra_EXT_secondary_color_ARB_vertex_program
},
981 { GL_CURRENT_SECONDARY_COLOR_EXT
,
982 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_COLOR1
][0], TYPE_FLOATN_4
),
983 extra_EXT_secondary_color_flush_current
},
984 { GL_SECONDARY_COLOR_ARRAY_EXT
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_COLOR1
].Enabled
),
985 extra_EXT_secondary_color
},
986 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
, ARRAY_ENUM(VertexAttrib
[VERT_ATTRIB_COLOR1
].Type
),
987 extra_EXT_secondary_color
},
988 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_COLOR1
].Stride
),
989 extra_EXT_secondary_color
},
990 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_COLOR1
].Size
),
991 extra_EXT_secondary_color
},
993 /* GL_EXT_fog_coord */
994 { GL_CURRENT_FOG_COORDINATE_EXT
,
995 CONTEXT_FLOAT(Current
.Attrib
[VERT_ATTRIB_FOG
][0]),
996 extra_EXT_fog_coord_flush_current
},
997 { GL_FOG_COORDINATE_ARRAY_EXT
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_FOG
].Enabled
),
998 extra_EXT_fog_coord
},
999 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT
, ARRAY_ENUM(VertexAttrib
[VERT_ATTRIB_FOG
].Type
),
1000 extra_EXT_fog_coord
},
1001 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
, ARRAY_INT(VertexAttrib
[VERT_ATTRIB_FOG
].Stride
),
1002 extra_EXT_fog_coord
},
1003 { GL_FOG_COORDINATE_SOURCE_EXT
, CONTEXT_ENUM(Fog
.FogCoordinateSource
),
1004 extra_EXT_fog_coord
},
1006 /* GL_NV_fog_distance */
1007 { GL_FOG_DISTANCE_MODE_NV
, CONTEXT_ENUM(Fog
.FogDistanceMode
),
1008 extra_NV_fog_distance
},
1010 /* GL_IBM_rasterpos_clip */
1011 { GL_RASTER_POSITION_UNCLIPPED_IBM
,
1012 CONTEXT_BOOL(Transform
.RasterPositionUnclipped
),
1013 extra_IBM_rasterpos_clip
},
1015 /* GL_NV_point_sprite */
1016 { GL_POINT_SPRITE_R_MODE_NV
,
1017 CONTEXT_ENUM(Point
.SpriteRMode
), extra_NV_point_sprite
},
1018 { GL_POINT_SPRITE_COORD_ORIGIN
, CONTEXT_ENUM(Point
.SpriteOrigin
),
1019 extra_NV_point_sprite_ARB_point_sprite
},
1021 /* GL_NV_vertex_program */
1022 { GL_VERTEX_PROGRAM_BINDING_NV
, LOC_CUSTOM
, TYPE_INT
, 0,
1023 extra_NV_vertex_program
},
1024 { GL_VERTEX_ATTRIB_ARRAY0_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(0)].Enabled
),
1025 extra_NV_vertex_program
},
1026 { GL_VERTEX_ATTRIB_ARRAY1_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(1)].Enabled
),
1027 extra_NV_vertex_program
},
1028 { GL_VERTEX_ATTRIB_ARRAY2_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(2)].Enabled
),
1029 extra_NV_vertex_program
},
1030 { GL_VERTEX_ATTRIB_ARRAY3_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(3)].Enabled
),
1031 extra_NV_vertex_program
},
1032 { GL_VERTEX_ATTRIB_ARRAY4_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(4)].Enabled
),
1033 extra_NV_vertex_program
},
1034 { GL_VERTEX_ATTRIB_ARRAY5_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(5)].Enabled
),
1035 extra_NV_vertex_program
},
1036 { GL_VERTEX_ATTRIB_ARRAY6_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(6)].Enabled
),
1037 extra_NV_vertex_program
},
1038 { GL_VERTEX_ATTRIB_ARRAY7_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(7)].Enabled
),
1039 extra_NV_vertex_program
},
1040 { GL_VERTEX_ATTRIB_ARRAY8_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(8)].Enabled
),
1041 extra_NV_vertex_program
},
1042 { GL_VERTEX_ATTRIB_ARRAY9_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(9)].Enabled
),
1043 extra_NV_vertex_program
},
1044 { GL_VERTEX_ATTRIB_ARRAY10_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(10)].Enabled
),
1045 extra_NV_vertex_program
},
1046 { GL_VERTEX_ATTRIB_ARRAY11_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(11)].Enabled
),
1047 extra_NV_vertex_program
},
1048 { GL_VERTEX_ATTRIB_ARRAY12_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(12)].Enabled
),
1049 extra_NV_vertex_program
},
1050 { GL_VERTEX_ATTRIB_ARRAY13_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(13)].Enabled
),
1051 extra_NV_vertex_program
},
1052 { GL_VERTEX_ATTRIB_ARRAY14_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(14)].Enabled
),
1053 extra_NV_vertex_program
},
1054 { GL_VERTEX_ATTRIB_ARRAY15_NV
, ARRAY_BOOL(VertexAttrib
[VERT_ATTRIB_GENERIC(15)].Enabled
),
1055 extra_NV_vertex_program
},
1056 { GL_MAP1_VERTEX_ATTRIB0_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[0]),
1057 extra_NV_vertex_program
},
1058 { GL_MAP1_VERTEX_ATTRIB1_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[1]),
1059 extra_NV_vertex_program
},
1060 { GL_MAP1_VERTEX_ATTRIB2_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[2]),
1061 extra_NV_vertex_program
},
1062 { GL_MAP1_VERTEX_ATTRIB3_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[3]),
1063 extra_NV_vertex_program
},
1064 { GL_MAP1_VERTEX_ATTRIB4_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[4]),
1065 extra_NV_vertex_program
},
1066 { GL_MAP1_VERTEX_ATTRIB5_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[5]),
1067 extra_NV_vertex_program
},
1068 { GL_MAP1_VERTEX_ATTRIB6_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[6]),
1069 extra_NV_vertex_program
},
1070 { GL_MAP1_VERTEX_ATTRIB7_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[7]),
1071 extra_NV_vertex_program
},
1072 { GL_MAP1_VERTEX_ATTRIB8_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[8]),
1073 extra_NV_vertex_program
},
1074 { GL_MAP1_VERTEX_ATTRIB9_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[9]),
1075 extra_NV_vertex_program
},
1076 { GL_MAP1_VERTEX_ATTRIB10_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[10]),
1077 extra_NV_vertex_program
},
1078 { GL_MAP1_VERTEX_ATTRIB11_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[11]),
1079 extra_NV_vertex_program
},
1080 { GL_MAP1_VERTEX_ATTRIB12_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[12]),
1081 extra_NV_vertex_program
},
1082 { GL_MAP1_VERTEX_ATTRIB13_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[13]),
1083 extra_NV_vertex_program
},
1084 { GL_MAP1_VERTEX_ATTRIB14_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[14]),
1085 extra_NV_vertex_program
},
1086 { GL_MAP1_VERTEX_ATTRIB15_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[15]),
1087 extra_NV_vertex_program
},
1089 /* GL_NV_fragment_program */
1090 { GL_FRAGMENT_PROGRAM_NV
, CONTEXT_BOOL(FragmentProgram
.Enabled
),
1091 extra_NV_fragment_program
},
1092 { GL_FRAGMENT_PROGRAM_BINDING_NV
, LOC_CUSTOM
, TYPE_INT
, 0,
1093 extra_NV_fragment_program
},
1094 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
,
1095 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS
),
1096 extra_NV_fragment_program
},
1098 /* GL_NV_texture_rectangle */
1099 { GL_TEXTURE_RECTANGLE_NV
,
1100 LOC_CUSTOM
, TYPE_BOOLEAN
, 0, extra_NV_texture_rectangle
},
1101 { GL_TEXTURE_BINDING_RECTANGLE_NV
,
1102 LOC_CUSTOM
, TYPE_INT
, TEXTURE_RECT_INDEX
, extra_NV_texture_rectangle
},
1103 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
,
1104 CONTEXT_INT(Const
.MaxTextureRectSize
), extra_NV_texture_rectangle
},
1106 /* GL_EXT_stencil_two_side */
1107 { GL_STENCIL_TEST_TWO_SIDE_EXT
, CONTEXT_BOOL(Stencil
.TestTwoSide
),
1108 extra_EXT_stencil_two_side
},
1109 { GL_ACTIVE_STENCIL_FACE_EXT
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
1111 /* GL_NV_light_max_exponent */
1112 { GL_MAX_SHININESS_NV
, CONTEXT_FLOAT(Const
.MaxShininess
),
1113 extra_NV_light_max_exponent
},
1114 { GL_MAX_SPOT_EXPONENT_NV
, CONTEXT_FLOAT(Const
.MaxSpotExponent
),
1115 extra_NV_light_max_exponent
},
1117 /* GL_NV_primitive_restart */
1118 { GL_PRIMITIVE_RESTART_NV
, CONTEXT_BOOL(Array
.PrimitiveRestart
),
1119 extra_NV_primitive_restart
},
1120 { GL_PRIMITIVE_RESTART_INDEX_NV
, CONTEXT_INT(Array
.RestartIndex
),
1121 extra_NV_primitive_restart
},
1123 /* GL_ARB_vertex_buffer_object */
1124 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1125 offsetof(struct gl_array_object
, VertexAttrib
[VERT_ATTRIB_COLOR_INDEX
].BufferObj
), NO_EXTRA
},
1126 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1127 offsetof(struct gl_array_object
, VertexAttrib
[VERT_ATTRIB_EDGEFLAG
].BufferObj
), NO_EXTRA
},
1128 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1129 offsetof(struct gl_array_object
, VertexAttrib
[VERT_ATTRIB_COLOR1
].BufferObj
), NO_EXTRA
},
1130 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1131 offsetof(struct gl_array_object
, VertexAttrib
[VERT_ATTRIB_FOG
].BufferObj
), NO_EXTRA
},
1133 /* GL_EXT_pixel_buffer_object */
1134 { GL_PIXEL_PACK_BUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1135 extra_EXT_pixel_buffer_object
},
1136 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1137 extra_EXT_pixel_buffer_object
},
1139 /* GL_ARB_vertex_program */
1140 { GL_VERTEX_PROGRAM_ARB
, /* == GL_VERTEX_PROGRAM_NV */
1141 CONTEXT_BOOL(VertexProgram
.Enabled
),
1142 extra_ARB_vertex_program_NV_vertex_program
},
1143 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB
, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1144 CONTEXT_BOOL(VertexProgram
.PointSizeEnabled
),
1145 extra_ARB_vertex_program_NV_vertex_program
},
1146 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB
, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1147 CONTEXT_BOOL(VertexProgram
.TwoSideEnabled
),
1148 extra_ARB_vertex_program_NV_vertex_program
},
1149 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1150 CONTEXT_INT(Const
.MaxProgramMatrixStackDepth
),
1151 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1152 { GL_MAX_PROGRAM_MATRICES_ARB
, /* == GL_MAX_TRACK_MATRICES_NV */
1153 CONTEXT_INT(Const
.MaxProgramMatrices
),
1154 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1155 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB
, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1156 LOC_CUSTOM
, TYPE_INT
, 0,
1157 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1159 { GL_CURRENT_MATRIX_ARB
, /* == GL_CURRENT_MATRIX_NV */
1160 LOC_CUSTOM
, TYPE_MATRIX
, 0,
1161 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1162 { GL_TRANSPOSE_CURRENT_MATRIX_ARB
, /* == GL_CURRENT_MATRIX_NV */
1163 LOC_CUSTOM
, TYPE_MATRIX
, 0,
1164 extra_ARB_vertex_program_ARB_fragment_program
},
1166 { GL_PROGRAM_ERROR_POSITION_ARB
, /* == GL_PROGRAM_ERROR_POSITION_NV */
1167 CONTEXT_INT(Program
.ErrorPos
),
1168 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1170 /* GL_ARB_fragment_program */
1171 { GL_FRAGMENT_PROGRAM_ARB
, CONTEXT_BOOL(FragmentProgram
.Enabled
),
1172 extra_ARB_fragment_program
},
1174 /* GL_EXT_depth_bounds_test */
1175 { GL_DEPTH_BOUNDS_TEST_EXT
, CONTEXT_BOOL(Depth
.BoundsTest
),
1176 extra_EXT_depth_bounds_test
},
1177 { GL_DEPTH_BOUNDS_EXT
, CONTEXT_FLOAT2(Depth
.BoundsMin
),
1178 extra_EXT_depth_bounds_test
},
1180 /* GL_ARB_depth_clamp*/
1181 { GL_DEPTH_CLAMP
, CONTEXT_BOOL(Transform
.DepthClamp
),
1182 extra_ARB_depth_clamp
},
1184 /* GL_ATI_fragment_shader */
1185 { GL_NUM_FRAGMENT_REGISTERS_ATI
, CONST(6), extra_ATI_fragment_shader
},
1186 { GL_NUM_FRAGMENT_CONSTANTS_ATI
, CONST(8), extra_ATI_fragment_shader
},
1187 { GL_NUM_PASSES_ATI
, CONST(2), extra_ATI_fragment_shader
},
1188 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI
, CONST(8), extra_ATI_fragment_shader
},
1189 { GL_NUM_INSTRUCTIONS_TOTAL_ATI
, CONST(16), extra_ATI_fragment_shader
},
1190 { GL_COLOR_ALPHA_PAIRING_ATI
, CONST(GL_TRUE
), extra_ATI_fragment_shader
},
1191 { GL_NUM_LOOPBACK_COMPONENTS_ATI
, CONST(3), extra_ATI_fragment_shader
},
1192 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
,
1193 CONST(3), extra_ATI_fragment_shader
},
1195 /* GL_EXT_framebuffer_blit
1196 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1197 { GL_READ_FRAMEBUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1198 extra_EXT_framebuffer_blit
},
1200 /* GL_EXT_provoking_vertex */
1201 { GL_PROVOKING_VERTEX_EXT
,
1202 CONTEXT_ENUM(Light
.ProvokingVertex
), extra_EXT_provoking_vertex
},
1203 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
,
1204 CONTEXT_BOOL(Const
.QuadsFollowProvokingVertexConvention
),
1205 extra_EXT_provoking_vertex
},
1207 /* GL_ARB_framebuffer_object */
1208 { GL_MAX_SAMPLES
, CONTEXT_INT(Const
.MaxSamples
),
1209 extra_ARB_framebuffer_object_EXT_framebuffer_multisample
},
1211 /* GL_APPLE_vertex_array_object */
1212 { GL_VERTEX_ARRAY_BINDING_APPLE
, ARRAY_INT(Name
),
1213 extra_APPLE_vertex_array_object
},
1215 /* GL_ARB_seamless_cube_map */
1216 { GL_TEXTURE_CUBE_MAP_SEAMLESS
,
1217 CONTEXT_BOOL(Texture
.CubeMapSeamless
), extra_ARB_seamless_cube_map
},
1220 { GL_MAX_SERVER_WAIT_TIMEOUT
,
1221 CONTEXT_INT64(Const
.MaxServerWaitTimeout
), extra_ARB_sync
},
1223 /* GL_EXT_texture_integer */
1224 { GL_RGBA_INTEGER_MODE_EXT
, BUFFER_BOOL(_IntegerColor
),
1225 extra_EXT_texture_integer
},
1227 /* GL_EXT_transform_feedback */
1228 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
, LOC_CUSTOM
, TYPE_INT
, 0,
1229 extra_EXT_transform_feedback
},
1230 { GL_RASTERIZER_DISCARD
, CONTEXT_BOOL(RasterDiscard
),
1231 extra_EXT_transform_feedback
},
1232 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
,
1233 CONTEXT_INT(Const
.MaxTransformFeedbackInterleavedComponents
),
1234 extra_EXT_transform_feedback
},
1235 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
,
1236 CONTEXT_INT(Const
.MaxTransformFeedbackBuffers
),
1237 extra_EXT_transform_feedback
},
1238 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
,
1239 CONTEXT_INT(Const
.MaxTransformFeedbackSeparateComponents
),
1240 extra_EXT_transform_feedback
},
1242 /* GL_ARB_transform_feedback2 */
1243 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0,
1244 extra_ARB_transform_feedback2
},
1245 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0,
1246 extra_ARB_transform_feedback2
},
1247 { GL_TRANSFORM_FEEDBACK_BINDING
, LOC_CUSTOM
, TYPE_INT
, 0,
1248 extra_ARB_transform_feedback2
},
1250 /* GL_ARB_geometry_shader4 */
1251 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
,
1252 CONTEXT_INT(Const
.MaxGeometryTextureImageUnits
),
1253 extra_ARB_geometry_shader4
},
1254 { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
,
1255 CONTEXT_INT(Const
.MaxGeometryOutputVertices
),
1256 extra_ARB_geometry_shader4
},
1257 { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
,
1258 CONTEXT_INT(Const
.MaxGeometryTotalOutputComponents
),
1259 extra_ARB_geometry_shader4
},
1260 { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
,
1261 CONTEXT_INT(Const
.GeometryProgram
.MaxUniformComponents
),
1262 extra_ARB_geometry_shader4
},
1263 { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
,
1264 CONTEXT_INT(Const
.MaxGeometryVaryingComponents
),
1265 extra_ARB_geometry_shader4
},
1266 { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
,
1267 CONTEXT_INT(Const
.MaxVertexVaryingComponents
),
1268 extra_ARB_geometry_shader4
},
1270 /* GL_ARB_color_buffer_float */
1271 { GL_RGBA_FLOAT_MODE_ARB
, BUFFER_FIELD(Visual
.floatMode
, TYPE_BOOLEAN
), 0 },
1273 /* GL_EXT_gpu_shader4 / GLSL 1.30 */
1274 { GL_MIN_PROGRAM_TEXEL_OFFSET
,
1275 CONTEXT_INT(Const
.MinProgramTexelOffset
),
1277 { GL_MAX_PROGRAM_TEXEL_OFFSET
,
1278 CONTEXT_INT(Const
.MaxProgramTexelOffset
),
1281 /* GL_ARB_texture_buffer_object */
1282 { GL_MAX_TEXTURE_BUFFER_SIZE_ARB
, CONTEXT_INT(Const
.MaxTextureBufferSize
),
1283 extra_ARB_texture_buffer_object
},
1284 { GL_TEXTURE_BINDING_BUFFER_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
1285 extra_ARB_texture_buffer_object
},
1286 { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1287 TEXTURE_BUFFER_INDEX
, extra_ARB_texture_buffer_object
},
1288 { GL_TEXTURE_BUFFER_FORMAT_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
1289 extra_ARB_texture_buffer_object
},
1290 { GL_TEXTURE_BUFFER_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
1291 extra_ARB_texture_buffer_object
},
1293 /* GL_ARB_sampler_objects / GL 3.3 */
1294 { GL_SAMPLER_BINDING
,
1295 LOC_CUSTOM
, TYPE_INT
, GL_SAMPLER_BINDING
, extra_ARB_sampler_objects
},
1298 { GL_NUM_EXTENSIONS
, LOC_CUSTOM
, TYPE_INT
, 0, extra_version_30
},
1299 { GL_MAJOR_VERSION
, CONTEXT_INT(VersionMajor
), extra_version_30
},
1300 { GL_MINOR_VERSION
, CONTEXT_INT(VersionMinor
), extra_version_30
},
1301 { GL_CONTEXT_FLAGS
, CONTEXT_INT(Const
.ContextFlags
), extra_version_30
},
1303 /* GL3.0 / GL_EXT_framebuffer_sRGB */
1304 { GL_FRAMEBUFFER_SRGB_EXT
, CONTEXT_BOOL(Color
.sRGBEnabled
), extra_EXT_framebuffer_sRGB
},
1305 { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT
, BUFFER_INT(Visual
.sRGBCapable
), extra_EXT_framebuffer_sRGB
},
1308 /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
1309 * vs. GL_PRIMITIVE_RESTART!
1311 { GL_PRIMITIVE_RESTART
, CONTEXT_BOOL(Array
.PrimitiveRestart
),
1313 { GL_PRIMITIVE_RESTART_INDEX
, CONTEXT_INT(Array
.RestartIndex
),
1318 { GL_CONTEXT_PROFILE_MASK
, CONTEXT_INT(Const
.ProfileMask
),
1321 /* GL_ARB_robustness */
1322 { GL_RESET_NOTIFICATION_STRATEGY_ARB
, CONTEXT_ENUM(Const
.ResetStrategy
), NO_EXTRA
},
1324 /* GL_ARB_debug_output */
1325 { GL_DEBUG_LOGGED_MESSAGES_ARB
, CONTEXT_INT(Debug
.NumMessages
), NO_EXTRA
},
1326 { GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB
, CONTEXT_INT(Debug
.NextMsgLength
), NO_EXTRA
},
1327 { GL_MAX_DEBUG_LOGGED_MESSAGES_ARB
, CONST(MAX_DEBUG_LOGGED_MESSAGES
), NO_EXTRA
},
1328 { GL_MAX_DEBUG_MESSAGE_LENGTH_ARB
, CONST(MAX_DEBUG_MESSAGE_LENGTH
), NO_EXTRA
},
1330 { GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
, CONTEXT_INT(Const
.MaxDualSourceDrawBuffers
), extra_ARB_blend_func_extended
},
1332 /* GL_ARB_uniform_buffer_object */
1333 { GL_MAX_VERTEX_UNIFORM_BLOCKS
, CONTEXT_INT(Const
.VertexProgram
.MaxUniformBlocks
),
1334 extra_ARB_uniform_buffer_object
},
1335 { GL_MAX_FRAGMENT_UNIFORM_BLOCKS
, CONTEXT_INT(Const
.FragmentProgram
.MaxUniformBlocks
),
1336 extra_ARB_uniform_buffer_object
},
1337 { GL_MAX_GEOMETRY_UNIFORM_BLOCKS
, CONTEXT_INT(Const
.GeometryProgram
.MaxUniformBlocks
),
1338 extra_ARB_uniform_buffer_object_and_geometry_shader
},
1339 { GL_MAX_COMBINED_UNIFORM_BLOCKS
, CONTEXT_INT(Const
.MaxCombinedUniformBlocks
),
1340 extra_ARB_uniform_buffer_object
},
1341 { GL_MAX_UNIFORM_BLOCK_SIZE
, CONTEXT_INT(Const
.MaxUniformBlockSize
),
1342 extra_ARB_uniform_buffer_object
},
1343 { GL_MAX_UNIFORM_BUFFER_BINDINGS
, CONTEXT_INT(Const
.MaxUniformBufferBindings
),
1344 extra_ARB_uniform_buffer_object
},
1346 { GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
, CONTEXT_INT(Const
.VertexProgram
.MaxCombinedUniformComponents
),
1347 extra_ARB_uniform_buffer_object
},
1348 { GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
, CONTEXT_INT(Const
.FragmentProgram
.MaxCombinedUniformComponents
),
1349 extra_ARB_uniform_buffer_object
},
1350 { GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
, CONTEXT_INT(Const
.GeometryProgram
.MaxCombinedUniformComponents
),
1351 extra_ARB_uniform_buffer_object_and_geometry_shader
},
1352 { GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
, CONTEXT_INT(Const
.UniformBufferOffsetAlignment
),
1353 extra_ARB_uniform_buffer_object
},
1355 { GL_UNIFORM_BUFFER_BINDING
, LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_uniform_buffer_object
},
1357 /* GL_ARB_timer_query */
1358 { GL_TIMESTAMP
, LOC_CUSTOM
, TYPE_INT64
, 0, extra_ARB_timer_query
}
1360 #endif /* FEATURE_GL */
1363 /* All we need now is a way to look up the value struct from the enum.
1364 * The code generated by gcc for the old generated big switch
1365 * statement is a big, balanced, open coded if/else tree, essentially
1366 * an unrolled binary search. It would be natural to sort the new
1367 * enum table and use bsearch(), but we will use a read-only hash
1368 * table instead. bsearch() has a nice guaranteed worst case
1369 * performance, but we're also guaranteed to hit that worst case
1370 * (log2(n) iterations) for about half the enums. Instead, using an
1371 * open addressing hash table, we can find the enum on the first try
1372 * for 80% of the enums, 1 collision for 10% and never more than 5
1373 * collisions for any enum (typical numbers). And the code is very
1374 * simple, even though it feels a little magic. */
1376 static unsigned short table
[1024];
1377 static const int prime_factor
= 89, prime_step
= 281;
1381 print_table_stats(void)
1383 int i
, j
, collisions
[11], count
, hash
, mask
;
1384 const struct value_desc
*d
;
1387 mask
= Elements(table
) - 1;
1388 memset(collisions
, 0, sizeof collisions
);
1390 for (i
= 0; i
< Elements(table
); i
++) {
1394 d
= &values
[table
[i
]];
1395 hash
= (d
->pname
* prime_factor
);
1398 if (values
[table
[hash
& mask
]].pname
== d
->pname
)
1410 printf("number of enums: %d (total %d)\n", count
, Elements(values
));
1411 for (i
= 0; i
< Elements(collisions
) - 1; i
++)
1412 if (collisions
[i
] > 0)
1413 printf(" %d enums with %d %scollisions\n",
1414 collisions
[i
], i
, i
== 10 ? "or more " : "");
1419 * Initialize the enum hash for a given API
1421 * This is called from one_time_init() to insert the enum values that
1422 * are valid for the API in question into the enum hash table.
1424 * \param the current context, for determining the API in question
1426 void _mesa_init_get_hash(struct gl_context
*ctx
)
1428 int i
, hash
, index
, mask
;
1429 int api_mask
= 0, api_bit
;
1431 mask
= Elements(table
) - 1;
1432 api_bit
= 1 << ctx
->API
;
1434 for (i
= 0; i
< Elements(values
); i
++) {
1435 if (values
[i
].type
== TYPE_API_MASK
) {
1436 api_mask
= values
[i
].offset
;
1439 if (!(api_mask
& api_bit
))
1442 hash
= (values
[i
].pname
* prime_factor
) & mask
;
1444 index
= hash
& mask
;
1445 if (!table
[index
]) {
1454 print_table_stats();
1459 * Handle irregular enums
1461 * Some values don't conform to the "well-known type at context
1462 * pointer + offset" pattern, so we have this function to catch all
1463 * the corner cases. Typically, it's a computed value or a one-off
1464 * pointer to a custom struct or something.
1466 * In this case we can't return a pointer to the value, so we'll have
1467 * to use the temporary variable 'v' declared back in the calling
1468 * glGet*v() function to store the result.
1470 * \param ctx the current context
1471 * \param d the struct value_desc that describes the enum
1472 * \param v pointer to the tmp declared in the calling glGet*v() function
1475 find_custom_value(struct gl_context
*ctx
, const struct value_desc
*d
, union value
*v
)
1477 struct gl_buffer_object
**buffer_obj
;
1478 struct gl_client_array
*array
;
1485 case GL_TEXTURE_1D_ARRAY_EXT
:
1486 case GL_TEXTURE_2D_ARRAY_EXT
:
1487 case GL_TEXTURE_CUBE_MAP_ARB
:
1488 case GL_TEXTURE_RECTANGLE_NV
:
1489 case GL_TEXTURE_EXTERNAL_OES
:
1490 v
->value_bool
= _mesa_IsEnabled(d
->pname
);
1493 case GL_LINE_STIPPLE_PATTERN
:
1494 /* This is the only GLushort, special case it here by promoting
1495 * to an int rather than introducing a new type. */
1496 v
->value_int
= ctx
->Line
.StipplePattern
;
1499 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
1500 unit
= ctx
->Texture
.CurrentUnit
;
1501 v
->value_float_4
[0] = ctx
->Current
.RasterTexCoords
[unit
][0];
1502 v
->value_float_4
[1] = ctx
->Current
.RasterTexCoords
[unit
][1];
1503 v
->value_float_4
[2] = ctx
->Current
.RasterTexCoords
[unit
][2];
1504 v
->value_float_4
[3] = ctx
->Current
.RasterTexCoords
[unit
][3];
1507 case GL_CURRENT_TEXTURE_COORDS
:
1508 unit
= ctx
->Texture
.CurrentUnit
;
1509 v
->value_float_4
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0];
1510 v
->value_float_4
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1];
1511 v
->value_float_4
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2];
1512 v
->value_float_4
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3];
1515 case GL_COLOR_WRITEMASK
:
1516 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0;
1517 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0;
1518 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0;
1519 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0;
1523 v
->value_bool
= ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0;
1526 case GL_READ_BUFFER
:
1527 v
->value_enum
= ctx
->ReadBuffer
->ColorReadBuffer
;
1530 case GL_MAP2_GRID_DOMAIN
:
1531 v
->value_float_4
[0] = ctx
->Eval
.MapGrid2u1
;
1532 v
->value_float_4
[1] = ctx
->Eval
.MapGrid2u2
;
1533 v
->value_float_4
[2] = ctx
->Eval
.MapGrid2v1
;
1534 v
->value_float_4
[3] = ctx
->Eval
.MapGrid2v2
;
1537 case GL_TEXTURE_STACK_DEPTH
:
1538 unit
= ctx
->Texture
.CurrentUnit
;
1539 v
->value_int
= ctx
->TextureMatrixStack
[unit
].Depth
+ 1;
1541 case GL_TEXTURE_MATRIX
:
1542 unit
= ctx
->Texture
.CurrentUnit
;
1543 v
->value_matrix
= ctx
->TextureMatrixStack
[unit
].Top
;
1546 case GL_TEXTURE_COORD_ARRAY
:
1547 case GL_TEXTURE_COORD_ARRAY_SIZE
:
1548 case GL_TEXTURE_COORD_ARRAY_TYPE
:
1549 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
1550 array
= &ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)];
1551 v
->value_int
= *(GLuint
*) ((char *) array
+ d
->offset
);
1554 case GL_ACTIVE_TEXTURE_ARB
:
1555 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
1557 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
1558 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
1561 case GL_MODELVIEW_STACK_DEPTH
:
1562 case GL_PROJECTION_STACK_DEPTH
:
1563 v
->value_int
= *(GLint
*) ((char *) ctx
+ d
->offset
) + 1;
1566 case GL_MAX_TEXTURE_SIZE
:
1567 case GL_MAX_3D_TEXTURE_SIZE
:
1568 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
1569 p
= (GLuint
*) ((char *) ctx
+ d
->offset
);
1570 v
->value_int
= 1 << (*p
- 1);
1573 case GL_SCISSOR_BOX
:
1574 v
->value_int_4
[0] = ctx
->Scissor
.X
;
1575 v
->value_int_4
[1] = ctx
->Scissor
.Y
;
1576 v
->value_int_4
[2] = ctx
->Scissor
.Width
;
1577 v
->value_int_4
[3] = ctx
->Scissor
.Height
;
1582 ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0;
1585 if (!ctx
->CompileFlag
)
1587 else if (ctx
->ExecuteFlag
)
1588 v
->value_enum
= GL_COMPILE_AND_EXECUTE
;
1590 v
->value_enum
= GL_COMPILE
;
1594 v
->value_int_4
[0] = ctx
->Viewport
.X
;
1595 v
->value_int_4
[1] = ctx
->Viewport
.Y
;
1596 v
->value_int_4
[2] = ctx
->Viewport
.Width
;
1597 v
->value_int_4
[3] = ctx
->Viewport
.Height
;
1600 case GL_ACTIVE_STENCIL_FACE_EXT
:
1601 v
->value_enum
= ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
;
1604 case GL_STENCIL_FAIL
:
1605 v
->value_enum
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
];
1607 case GL_STENCIL_FUNC
:
1608 v
->value_enum
= ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
];
1610 case GL_STENCIL_PASS_DEPTH_FAIL
:
1611 v
->value_enum
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
];
1613 case GL_STENCIL_PASS_DEPTH_PASS
:
1614 v
->value_enum
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
];
1616 case GL_STENCIL_REF
:
1617 v
->value_int
= ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
];
1619 case GL_STENCIL_VALUE_MASK
:
1620 v
->value_int
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
1622 case GL_STENCIL_WRITEMASK
:
1623 v
->value_int
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
1626 case GL_NUM_EXTENSIONS
:
1627 v
->value_int
= _mesa_get_extension_count(ctx
);
1630 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
1631 v
->value_int
= _mesa_get_color_read_type(ctx
);
1633 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
1634 v
->value_int
= _mesa_get_color_read_format(ctx
);
1637 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
1638 v
->value_int
= ctx
->CurrentStack
->Depth
+ 1;
1640 case GL_CURRENT_MATRIX_ARB
:
1641 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
1642 v
->value_matrix
= ctx
->CurrentStack
->Top
;
1645 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
1646 v
->value_int
= _mesa_get_compressed_formats(ctx
, NULL
);
1648 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
1650 _mesa_get_compressed_formats(ctx
, v
->value_int_n
.ints
);
1651 ASSERT(v
->value_int_n
.n
<= 100);
1654 case GL_MAX_VARYING_FLOATS_ARB
:
1655 v
->value_int
= ctx
->Const
.MaxVarying
* 4;
1658 /* Various object names */
1660 case GL_TEXTURE_BINDING_1D
:
1661 case GL_TEXTURE_BINDING_2D
:
1662 case GL_TEXTURE_BINDING_3D
:
1663 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
1664 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
1665 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
1666 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
1667 case GL_TEXTURE_BINDING_EXTERNAL_OES
:
1668 unit
= ctx
->Texture
.CurrentUnit
;
1670 ctx
->Texture
.Unit
[unit
].CurrentTex
[d
->offset
]->Name
;
1673 /* GL_ARB_vertex_buffer_object */
1674 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
1675 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
1676 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1677 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
1678 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
1679 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1680 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
1681 buffer_obj
= (struct gl_buffer_object
**)
1682 ((char *) ctx
->Array
.ArrayObj
+ d
->offset
);
1683 v
->value_int
= (*buffer_obj
)->Name
;
1685 case GL_ARRAY_BUFFER_BINDING_ARB
:
1686 v
->value_int
= ctx
->Array
.ArrayBufferObj
->Name
;
1688 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
1690 ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)].BufferObj
->Name
;
1692 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
1693 v
->value_int
= ctx
->Array
.ArrayObj
->ElementArrayBufferObj
->Name
;
1696 /* ARB_copy_buffer */
1697 case GL_COPY_READ_BUFFER
:
1698 v
->value_int
= ctx
->CopyReadBuffer
->Name
;
1700 case GL_COPY_WRITE_BUFFER
:
1701 v
->value_int
= ctx
->CopyWriteBuffer
->Name
;
1704 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
1706 ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0;
1708 case GL_VERTEX_PROGRAM_BINDING_NV
:
1710 ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0;
1712 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
1713 v
->value_int
= ctx
->Pack
.BufferObj
->Name
;
1715 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
1716 v
->value_int
= ctx
->Unpack
.BufferObj
->Name
;
1718 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
1719 v
->value_int
= ctx
->TransformFeedback
.CurrentBuffer
->Name
;
1721 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
:
1722 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Paused
;
1724 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
:
1725 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Active
;
1727 case GL_TRANSFORM_FEEDBACK_BINDING
:
1728 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Name
;
1730 case GL_CURRENT_PROGRAM
:
1732 ctx
->Shader
.ActiveProgram
? ctx
->Shader
.ActiveProgram
->Name
: 0;
1734 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
1735 v
->value_int
= ctx
->ReadBuffer
->Name
;
1737 case GL_RENDERBUFFER_BINDING_EXT
:
1739 ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
1741 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
:
1742 v
->value_int
= ctx
->Array
.ArrayObj
->VertexAttrib
[VERT_ATTRIB_POINT_SIZE
].BufferObj
->Name
;
1746 if(ctx
->Color
._ClampFragmentColor
)
1747 COPY_4FV(v
->value_float_4
, ctx
->Fog
.Color
);
1749 COPY_4FV(v
->value_float_4
, ctx
->Fog
.ColorUnclamped
);
1751 case GL_COLOR_CLEAR_VALUE
:
1752 if(ctx
->Color
._ClampFragmentColor
) {
1753 v
->value_float_4
[0] = CLAMP(ctx
->Color
.ClearColor
.f
[0], 0.0F
, 1.0F
);
1754 v
->value_float_4
[1] = CLAMP(ctx
->Color
.ClearColor
.f
[1], 0.0F
, 1.0F
);
1755 v
->value_float_4
[2] = CLAMP(ctx
->Color
.ClearColor
.f
[2], 0.0F
, 1.0F
);
1756 v
->value_float_4
[3] = CLAMP(ctx
->Color
.ClearColor
.f
[3], 0.0F
, 1.0F
);
1758 COPY_4FV(v
->value_float_4
, ctx
->Color
.ClearColor
.f
);
1760 case GL_BLEND_COLOR_EXT
:
1761 if(ctx
->Color
._ClampFragmentColor
)
1762 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColor
);
1764 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColorUnclamped
);
1766 case GL_ALPHA_TEST_REF
:
1767 if(ctx
->Color
._ClampFragmentColor
)
1768 v
->value_float
= ctx
->Color
.AlphaRef
;
1770 v
->value_float
= ctx
->Color
.AlphaRefUnclamped
;
1772 case GL_MAX_VERTEX_UNIFORM_VECTORS
:
1773 v
->value_int
= ctx
->Const
.VertexProgram
.MaxUniformComponents
/ 4;
1776 case GL_MAX_FRAGMENT_UNIFORM_VECTORS
:
1777 v
->value_int
= ctx
->Const
.FragmentProgram
.MaxUniformComponents
/ 4;
1780 /* GL_ARB_texture_buffer_object */
1781 case GL_TEXTURE_BUFFER_ARB
:
1782 v
->value_int
= ctx
->Texture
.BufferObject
->Name
;
1784 case GL_TEXTURE_BINDING_BUFFER_ARB
:
1785 unit
= ctx
->Texture
.CurrentUnit
;
1787 ctx
->Texture
.Unit
[unit
].CurrentTex
[TEXTURE_BUFFER_INDEX
]->Name
;
1789 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
:
1791 struct gl_buffer_object
*buf
=
1792 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
1793 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObject
;
1794 v
->value_int
= buf
? buf
->Name
: 0;
1797 case GL_TEXTURE_BUFFER_FORMAT_ARB
:
1798 v
->value_int
= ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
1799 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObjectFormat
;
1802 /* GL_ARB_sampler_objects */
1803 case GL_SAMPLER_BINDING
:
1805 struct gl_sampler_object
*samp
=
1806 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Sampler
;
1807 v
->value_int
= samp
? samp
->Name
: 0;
1810 /* GL_ARB_uniform_buffer_object */
1811 case GL_UNIFORM_BUFFER_BINDING
:
1812 v
->value_int
= ctx
->UniformBuffer
->Name
;
1814 /* GL_ARB_timer_query */
1816 if (ctx
->Driver
.GetTimestamp
) {
1817 v
->value_int64
= ctx
->Driver
.GetTimestamp(ctx
);
1820 _mesa_problem(ctx
, "driver doesn't implement GetTimestamp");
1827 * Check extra constraints on a struct value_desc descriptor
1829 * If a struct value_desc has a non-NULL extra pointer, it means that
1830 * there are a number of extra constraints to check or actions to
1831 * perform. The extras is just an integer array where each integer
1832 * encode different constraints or actions.
1834 * \param ctx current context
1835 * \param func name of calling glGet*v() function for error reporting
1836 * \param d the struct value_desc that has the extra constraints
1838 * \return GL_FALSE if one of the constraints was not satisfied,
1839 * otherwise GL_TRUE.
1842 check_extra(struct gl_context
*ctx
, const char *func
, const struct value_desc
*d
)
1844 const GLuint version
= ctx
->VersionMajor
* 10 + ctx
->VersionMinor
;
1850 for (e
= d
->extra
; *e
!= EXTRA_END
; e
++)
1852 case EXTRA_VERSION_30
:
1853 if (version
>= 30) {
1858 case EXTRA_VERSION_31
:
1859 if (version
>= 31) {
1864 case EXTRA_VERSION_32
:
1865 if (version
>= 32) {
1870 case EXTRA_NEW_FRAG_CLAMP
:
1871 if (ctx
->NewState
& (_NEW_BUFFERS
| _NEW_FRAG_CLAMP
))
1872 _mesa_update_state(ctx
);
1875 if (ctx
->API
== API_OPENGLES2
) {
1881 if (ctx
->API
== API_OPENGL
) {
1886 case EXTRA_NEW_BUFFERS
:
1887 if (ctx
->NewState
& _NEW_BUFFERS
)
1888 _mesa_update_state(ctx
);
1890 case EXTRA_FLUSH_CURRENT
:
1891 FLUSH_CURRENT(ctx
, 0);
1893 case EXTRA_VALID_DRAW_BUFFER
:
1894 if (d
->pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1895 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(draw buffer %u)",
1896 func
, d
->pname
- GL_DRAW_BUFFER0_ARB
);
1900 case EXTRA_VALID_TEXTURE_UNIT
:
1901 if (ctx
->Texture
.CurrentUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
1902 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(texture %u)",
1903 func
, ctx
->Texture
.CurrentUnit
);
1907 case EXTRA_VALID_CLIP_DISTANCE
:
1908 if (d
->pname
- GL_CLIP_DISTANCE0
>= ctx
->Const
.MaxClipPlanes
) {
1909 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(clip distance %u)",
1910 func
, d
->pname
- GL_CLIP_DISTANCE0
);
1914 case EXTRA_GLSL_130
:
1915 if (ctx
->Const
.GLSLVersion
>= 130) {
1922 default: /* *e is a offset into the extension struct */
1924 if (*(GLboolean
*) ((char *) &ctx
->Extensions
+ *e
))
1929 if (total
> 0 && enabled
== 0) {
1930 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1931 _mesa_lookup_enum_by_nr(d
->pname
));
1938 static const struct value_desc error_value
=
1939 { 0, 0, TYPE_INVALID
, NO_OFFSET
, NO_EXTRA
};
1942 * Find the struct value_desc corresponding to the enum 'pname'.
1944 * We hash the enum value to get an index into the 'table' array,
1945 * which holds the index in the 'values' array of struct value_desc.
1946 * Once we've found the entry, we do the extra checks, if any, then
1947 * look up the value and return a pointer to it.
1949 * If the value has to be computed (for example, it's the result of a
1950 * function call or we need to add 1 to it), we use the tmp 'v' to
1953 * \param func name of glGet*v() func for error reporting
1954 * \param pname the enum value we're looking up
1955 * \param p is were we return the pointer to the value
1956 * \param v a tmp union value variable in the calling glGet*v() function
1958 * \return the struct value_desc corresponding to the enum or a struct
1959 * value_desc of TYPE_INVALID if not found. This lets the calling
1960 * glGet*v() function jump right into a switch statement and
1961 * handle errors there instead of having to check for NULL.
1963 static const struct value_desc
*
1964 find_value(const char *func
, GLenum pname
, void **p
, union value
*v
)
1966 GET_CURRENT_CONTEXT(ctx
);
1967 struct gl_texture_unit
*unit
;
1969 const struct value_desc
*d
;
1971 mask
= Elements(table
) - 1;
1972 hash
= (pname
* prime_factor
);
1974 d
= &values
[table
[hash
& mask
]];
1976 /* If the enum isn't valid, the hash walk ends with index 0,
1977 * which is the API mask entry at the beginning of values[]. */
1978 if (unlikely(d
->type
== TYPE_API_MASK
)) {
1979 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1980 _mesa_lookup_enum_by_nr(pname
));
1981 return &error_value
;
1984 if (likely(d
->pname
== pname
))
1990 if (unlikely(d
->extra
&& !check_extra(ctx
, func
, d
)))
1991 return &error_value
;
1993 switch (d
->location
) {
1995 *p
= ((char *) ctx
->DrawBuffer
+ d
->offset
);
1998 *p
= ((char *) ctx
+ d
->offset
);
2001 *p
= ((char *) ctx
->Array
.ArrayObj
+ d
->offset
);
2004 unit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
2005 *p
= ((char *) unit
+ d
->offset
);
2008 find_custom_value(ctx
, d
, v
);
2016 /* silence warning */
2017 return &error_value
;
2020 static const int transpose
[] = {
2028 _mesa_GetBooleanv(GLenum pname
, GLboolean
*params
)
2030 const struct value_desc
*d
;
2035 GET_CURRENT_CONTEXT(ctx
);
2037 ASSERT_OUTSIDE_BEGIN_END(ctx
);
2039 d
= find_value("glGetBooleanv", pname
, &p
, &v
);
2044 params
[0] = INT_TO_BOOLEAN(d
->offset
);
2049 params
[3] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[3]);
2052 params
[2] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[2]);
2055 params
[1] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[1]);
2058 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[0]);
2062 params
[0] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[0]);
2066 params
[3] = INT_TO_BOOLEAN(((GLint
*) p
)[3]);
2068 params
[2] = INT_TO_BOOLEAN(((GLint
*) p
)[2]);
2071 params
[1] = INT_TO_BOOLEAN(((GLint
*) p
)[1]);
2074 params
[0] = INT_TO_BOOLEAN(((GLint
*) p
)[0]);
2078 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2079 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
2083 params
[0] = INT64_TO_BOOLEAN(((GLint64
*) p
)[0]);
2087 params
[0] = ((GLboolean
*) p
)[0];
2091 m
= *(GLmatrix
**) p
;
2092 for (i
= 0; i
< 16; i
++)
2093 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[i
]);
2097 m
= *(GLmatrix
**) p
;
2098 for (i
= 0; i
< 16; i
++)
2099 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[transpose
[i
]]);
2110 shift
= d
->type
- TYPE_BIT_0
;
2111 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2117 _mesa_GetFloatv(GLenum pname
, GLfloat
*params
)
2119 const struct value_desc
*d
;
2124 GET_CURRENT_CONTEXT(ctx
);
2126 ASSERT_OUTSIDE_BEGIN_END(ctx
);
2128 d
= find_value("glGetFloatv", pname
, &p
, &v
);
2133 params
[0] = (GLfloat
) d
->offset
;
2138 params
[3] = ((GLfloat
*) p
)[3];
2141 params
[2] = ((GLfloat
*) p
)[2];
2144 params
[1] = ((GLfloat
*) p
)[1];
2147 params
[0] = ((GLfloat
*) p
)[0];
2151 params
[0] = ((GLdouble
*) p
)[0];
2155 params
[3] = (GLfloat
) (((GLint
*) p
)[3]);
2157 params
[2] = (GLfloat
) (((GLint
*) p
)[2]);
2160 params
[1] = (GLfloat
) (((GLint
*) p
)[1]);
2163 params
[0] = (GLfloat
) (((GLint
*) p
)[0]);
2167 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2168 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
2172 params
[0] = ((GLint64
*) p
)[0];
2176 params
[0] = BOOLEAN_TO_FLOAT(*(GLboolean
*) p
);
2180 m
= *(GLmatrix
**) p
;
2181 for (i
= 0; i
< 16; i
++)
2182 params
[i
] = m
->m
[i
];
2186 m
= *(GLmatrix
**) p
;
2187 for (i
= 0; i
< 16; i
++)
2188 params
[i
] = m
->m
[transpose
[i
]];
2199 shift
= d
->type
- TYPE_BIT_0
;
2200 params
[0] = BOOLEAN_TO_FLOAT((*(GLbitfield
*) p
>> shift
) & 1);
2206 _mesa_GetIntegerv(GLenum pname
, GLint
*params
)
2208 const struct value_desc
*d
;
2213 GET_CURRENT_CONTEXT(ctx
);
2215 ASSERT_OUTSIDE_BEGIN_END(ctx
);
2217 d
= find_value("glGetIntegerv", pname
, &p
, &v
);
2222 params
[0] = d
->offset
;
2226 params
[3] = IROUND(((GLfloat
*) p
)[3]);
2228 params
[2] = IROUND(((GLfloat
*) p
)[2]);
2230 params
[1] = IROUND(((GLfloat
*) p
)[1]);
2232 params
[0] = IROUND(((GLfloat
*) p
)[0]);
2236 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
2238 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
2240 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
2242 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
2246 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
2250 params
[3] = ((GLint
*) p
)[3];
2252 params
[2] = ((GLint
*) p
)[2];
2255 params
[1] = ((GLint
*) p
)[1];
2258 params
[0] = ((GLint
*) p
)[0];
2262 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2263 params
[i
] = v
.value_int_n
.ints
[i
];
2267 params
[0] = INT64_TO_INT(((GLint64
*) p
)[0]);
2271 params
[0] = BOOLEAN_TO_INT(*(GLboolean
*) p
);
2275 m
= *(GLmatrix
**) p
;
2276 for (i
= 0; i
< 16; i
++)
2277 params
[i
] = FLOAT_TO_INT(m
->m
[i
]);
2281 m
= *(GLmatrix
**) p
;
2282 for (i
= 0; i
< 16; i
++)
2283 params
[i
] = FLOAT_TO_INT(m
->m
[transpose
[i
]]);
2294 shift
= d
->type
- TYPE_BIT_0
;
2295 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2300 #if FEATURE_ARB_sync
2302 _mesa_GetInteger64v(GLenum pname
, GLint64
*params
)
2304 const struct value_desc
*d
;
2309 GET_CURRENT_CONTEXT(ctx
);
2311 ASSERT_OUTSIDE_BEGIN_END(ctx
);
2313 d
= find_value("glGetInteger64v", pname
, &p
, &v
);
2318 params
[0] = d
->offset
;
2322 params
[3] = IROUND64(((GLfloat
*) p
)[3]);
2324 params
[2] = IROUND64(((GLfloat
*) p
)[2]);
2326 params
[1] = IROUND64(((GLfloat
*) p
)[1]);
2328 params
[0] = IROUND64(((GLfloat
*) p
)[0]);
2332 params
[3] = FLOAT_TO_INT64(((GLfloat
*) p
)[3]);
2334 params
[2] = FLOAT_TO_INT64(((GLfloat
*) p
)[2]);
2336 params
[1] = FLOAT_TO_INT64(((GLfloat
*) p
)[1]);
2338 params
[0] = FLOAT_TO_INT64(((GLfloat
*) p
)[0]);
2342 params
[0] = FLOAT_TO_INT64(((GLdouble
*) p
)[0]);
2346 params
[3] = ((GLint
*) p
)[3];
2348 params
[2] = ((GLint
*) p
)[2];
2351 params
[1] = ((GLint
*) p
)[1];
2354 params
[0] = ((GLint
*) p
)[0];
2358 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2359 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
2363 params
[0] = ((GLint64
*) p
)[0];
2367 params
[0] = ((GLboolean
*) p
)[0];
2371 m
= *(GLmatrix
**) p
;
2372 for (i
= 0; i
< 16; i
++)
2373 params
[i
] = FLOAT_TO_INT64(m
->m
[i
]);
2377 m
= *(GLmatrix
**) p
;
2378 for (i
= 0; i
< 16; i
++)
2379 params
[i
] = FLOAT_TO_INT64(m
->m
[transpose
[i
]]);
2390 shift
= d
->type
- TYPE_BIT_0
;
2391 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2395 #endif /* FEATURE_ARB_sync */
2398 _mesa_GetDoublev(GLenum pname
, GLdouble
*params
)
2400 const struct value_desc
*d
;
2405 GET_CURRENT_CONTEXT(ctx
);
2407 ASSERT_OUTSIDE_BEGIN_END(ctx
);
2409 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2414 params
[0] = d
->offset
;
2419 params
[3] = ((GLfloat
*) p
)[3];
2422 params
[2] = ((GLfloat
*) p
)[2];
2425 params
[1] = ((GLfloat
*) p
)[1];
2428 params
[0] = ((GLfloat
*) p
)[0];
2432 params
[0] = ((GLdouble
*) p
)[0];
2436 params
[3] = ((GLint
*) p
)[3];
2438 params
[2] = ((GLint
*) p
)[2];
2441 params
[1] = ((GLint
*) p
)[1];
2444 params
[0] = ((GLint
*) p
)[0];
2448 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2449 params
[i
] = v
.value_int_n
.ints
[i
];
2453 params
[0] = ((GLint64
*) p
)[0];
2457 params
[0] = *(GLboolean
*) p
;
2461 m
= *(GLmatrix
**) p
;
2462 for (i
= 0; i
< 16; i
++)
2463 params
[i
] = m
->m
[i
];
2467 m
= *(GLmatrix
**) p
;
2468 for (i
= 0; i
< 16; i
++)
2469 params
[i
] = m
->m
[transpose
[i
]];
2480 shift
= d
->type
- TYPE_BIT_0
;
2481 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2486 static enum value_type
2487 find_value_indexed(const char *func
, GLenum pname
, int index
, union value
*v
)
2489 GET_CURRENT_CONTEXT(ctx
);
2494 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2496 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2498 v
->value_int
= (ctx
->Color
.BlendEnabled
>> index
) & 1;
2503 case GL_BLEND_SRC_RGB
:
2504 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2506 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2508 v
->value_int
= ctx
->Color
.Blend
[index
].SrcRGB
;
2510 case GL_BLEND_SRC_ALPHA
:
2511 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2513 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2515 v
->value_int
= ctx
->Color
.Blend
[index
].SrcA
;
2519 case GL_BLEND_DST_RGB
:
2520 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2522 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2524 v
->value_int
= ctx
->Color
.Blend
[index
].DstRGB
;
2526 case GL_BLEND_DST_ALPHA
:
2527 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2529 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2531 v
->value_int
= ctx
->Color
.Blend
[index
].DstA
;
2533 case GL_BLEND_EQUATION_RGB
:
2534 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2536 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2538 v
->value_int
= ctx
->Color
.Blend
[index
].EquationRGB
;
2540 case GL_BLEND_EQUATION_ALPHA
:
2541 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2543 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2545 v
->value_int
= ctx
->Color
.Blend
[index
].EquationA
;
2548 case GL_COLOR_WRITEMASK
:
2549 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2551 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2553 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0;
2554 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0;
2555 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0;
2556 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0;
2559 case GL_TRANSFORM_FEEDBACK_BUFFER_START
:
2560 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2562 if (!ctx
->Extensions
.EXT_transform_feedback
)
2564 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Offset
[index
];
2567 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
:
2568 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2570 if (!ctx
->Extensions
.EXT_transform_feedback
)
2572 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Size
[index
];
2575 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
2576 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2578 if (!ctx
->Extensions
.EXT_transform_feedback
)
2580 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->BufferNames
[index
];
2583 case GL_UNIFORM_BUFFER_BINDING
:
2584 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2586 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2588 v
->value_int
= ctx
->UniformBufferBindings
[index
].BufferObject
->Name
;
2591 case GL_UNIFORM_BUFFER_START
:
2592 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2594 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2596 v
->value_int
= ctx
->UniformBufferBindings
[index
].Offset
;
2599 case GL_UNIFORM_BUFFER_SIZE
:
2600 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2602 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2604 v
->value_int
= ctx
->UniformBufferBindings
[index
].Size
;
2609 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
2610 _mesa_lookup_enum_by_nr(pname
));
2611 return TYPE_INVALID
;
2613 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(pname=%s)", func
,
2614 _mesa_lookup_enum_by_nr(pname
));
2615 return TYPE_INVALID
;
2619 _mesa_GetBooleanIndexedv( GLenum pname
, GLuint index
, GLboolean
*params
)
2622 enum value_type type
=
2623 find_value_indexed("glGetBooleanIndexedv", pname
, index
, &v
);
2627 params
[0] = INT_TO_BOOLEAN(v
.value_int
);
2630 params
[0] = INT_TO_BOOLEAN(v
.value_int_4
[0]);
2631 params
[1] = INT_TO_BOOLEAN(v
.value_int_4
[1]);
2632 params
[2] = INT_TO_BOOLEAN(v
.value_int_4
[2]);
2633 params
[3] = INT_TO_BOOLEAN(v
.value_int_4
[3]);
2636 params
[0] = INT64_TO_BOOLEAN(v
.value_int
);
2639 ; /* nothing - GL error was recorded */
2644 _mesa_GetIntegerIndexedv( GLenum pname
, GLuint index
, GLint
*params
)
2647 enum value_type type
=
2648 find_value_indexed("glGetIntegerIndexedv", pname
, index
, &v
);
2652 params
[0] = v
.value_int
;
2655 params
[0] = v
.value_int_4
[0];
2656 params
[1] = v
.value_int_4
[1];
2657 params
[2] = v
.value_int_4
[2];
2658 params
[3] = v
.value_int_4
[3];
2661 params
[0] = INT64_TO_INT(v
.value_int
);
2664 ; /* nothing - GL error was recorded */
2668 #if FEATURE_ARB_sync
2670 _mesa_GetInteger64Indexedv( GLenum pname
, GLuint index
, GLint64
*params
)
2673 enum value_type type
=
2674 find_value_indexed("glGetIntegerIndexedv", pname
, index
, &v
);
2678 params
[0] = v
.value_int
;
2681 params
[0] = v
.value_int_4
[0];
2682 params
[1] = v
.value_int_4
[1];
2683 params
[2] = v
.value_int_4
[2];
2684 params
[3] = v
.value_int_4
[3];
2687 params
[0] = v
.value_int
;
2690 ; /* nothing - GL error was recorded */
2693 #endif /* FEATURE_ARB_sync */
2697 _mesa_GetFixedv(GLenum pname
, GLfixed
*params
)
2699 const struct value_desc
*d
;
2705 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2710 params
[0] = INT_TO_FIXED(d
->offset
);
2715 params
[3] = FLOAT_TO_FIXED(((GLfloat
*) p
)[3]);
2718 params
[2] = FLOAT_TO_FIXED(((GLfloat
*) p
)[2]);
2721 params
[1] = FLOAT_TO_FIXED(((GLfloat
*) p
)[1]);
2724 params
[0] = FLOAT_TO_FIXED(((GLfloat
*) p
)[0]);
2728 params
[0] = FLOAT_TO_FIXED(((GLdouble
*) p
)[0]);
2732 params
[3] = INT_TO_FIXED(((GLint
*) p
)[3]);
2734 params
[2] = INT_TO_FIXED(((GLint
*) p
)[2]);
2737 params
[1] = INT_TO_FIXED(((GLint
*) p
)[1]);
2740 params
[0] = INT_TO_FIXED(((GLint
*) p
)[0]);
2744 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2745 params
[i
] = INT_TO_FIXED(v
.value_int_n
.ints
[i
]);
2749 params
[0] = ((GLint64
*) p
)[0];
2753 params
[0] = BOOLEAN_TO_FIXED(((GLboolean
*) p
)[0]);
2757 m
= *(GLmatrix
**) p
;
2758 for (i
= 0; i
< 16; i
++)
2759 params
[i
] = FLOAT_TO_FIXED(m
->m
[i
]);
2763 m
= *(GLmatrix
**) p
;
2764 for (i
= 0; i
< 16; i
++)
2765 params
[i
] = FLOAT_TO_FIXED(m
->m
[transpose
[i
]]);
2776 shift
= d
->type
- TYPE_BIT_0
;
2777 params
[0] = BOOLEAN_TO_FIXED((*(GLbitfield
*) p
>> shift
) & 1);