mesa: Remove the Initialized field from framebuffers.
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "enable.h"
30 #include "enums.h"
31 #include "extensions.h"
32 #include "get.h"
33 #include "macros.h"
34 #include "mtypes.h"
35 #include "state.h"
36 #include "texcompress.h"
37 #include "framebuffer.h"
38 #include "samplerobj.h"
39 #include "stencil.h"
40
41 /* This is a table driven implemetation of the glGet*v() functions.
42 * The basic idea is that most getters just look up an int somewhere
43 * in struct gl_context and then convert it to a bool or float according to
44 * which of glGetIntegerv() glGetBooleanv() etc is being called.
45 * Instead of generating code to do this, we can just record the enum
46 * value and the offset into struct gl_context in an array of structs. Then
47 * in glGet*(), we lookup the struct for the enum in question, and use
48 * the offset to get the int we need.
49 *
50 * Sometimes we need to look up a float, a boolean, a bit in a
51 * bitfield, a matrix or other types instead, so we need to track the
52 * type of the value in struct gl_context. And sometimes the value isn't in
53 * struct gl_context but in the drawbuffer, the array object, current texture
54 * unit, or maybe it's a computed value. So we need to also track
55 * where or how to find the value. Finally, we sometimes need to
56 * check that one of a number of extensions are enabled, the GL
57 * version or flush or call _mesa_update_state(). This is done by
58 * attaching optional extra information to the value description
59 * struct, it's sort of like an array of opcodes that describe extra
60 * checks or actions.
61 *
62 * Putting all this together we end up with struct value_desc below,
63 * and with a couple of macros to help, the table of struct value_desc
64 * is about as concise as the specification in the old python script.
65 */
66
67 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
68 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
69 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
70 (GLint) ((F) * 65536.0f) )
71
72 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
73 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
74 ((I) < SHRT_MIN) ? INT_MIN : \
75 (GLint) ((I) * 65536) )
76
77 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
78 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
79
80 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
81 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
82 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
83 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
84
85 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
86 #define ENUM_TO_FIXED(E) (E)
87
88 enum value_type {
89 TYPE_INVALID,
90 TYPE_INT,
91 TYPE_INT_2,
92 TYPE_INT_3,
93 TYPE_INT_4,
94 TYPE_INT_N,
95 TYPE_INT64,
96 TYPE_ENUM,
97 TYPE_ENUM_2,
98 TYPE_BOOLEAN,
99 TYPE_BIT_0,
100 TYPE_BIT_1,
101 TYPE_BIT_2,
102 TYPE_BIT_3,
103 TYPE_BIT_4,
104 TYPE_BIT_5,
105 TYPE_BIT_6,
106 TYPE_BIT_7,
107 TYPE_FLOAT,
108 TYPE_FLOAT_2,
109 TYPE_FLOAT_3,
110 TYPE_FLOAT_4,
111 TYPE_FLOATN,
112 TYPE_FLOATN_2,
113 TYPE_FLOATN_3,
114 TYPE_FLOATN_4,
115 TYPE_DOUBLEN,
116 TYPE_MATRIX,
117 TYPE_MATRIX_T,
118 TYPE_CONST
119 };
120
121 enum value_location {
122 LOC_BUFFER,
123 LOC_CONTEXT,
124 LOC_ARRAY,
125 LOC_TEXUNIT,
126 LOC_CUSTOM
127 };
128
129 enum value_extra {
130 EXTRA_END = 0x8000,
131 EXTRA_VERSION_30,
132 EXTRA_VERSION_31,
133 EXTRA_VERSION_32,
134 EXTRA_API_GL,
135 EXTRA_API_GL_CORE,
136 EXTRA_API_ES2,
137 EXTRA_API_ES3,
138 EXTRA_NEW_BUFFERS,
139 EXTRA_NEW_FRAG_CLAMP,
140 EXTRA_VALID_DRAW_BUFFER,
141 EXTRA_VALID_TEXTURE_UNIT,
142 EXTRA_VALID_CLIP_DISTANCE,
143 EXTRA_FLUSH_CURRENT,
144 EXTRA_GLSL_130,
145 EXTRA_EXT_UBO_GS4,
146 };
147
148 #define NO_EXTRA NULL
149 #define NO_OFFSET 0
150
151 struct value_desc {
152 GLenum pname;
153 GLubyte location; /**< enum value_location */
154 GLubyte type; /**< enum value_type */
155 int offset;
156 const int *extra;
157 };
158
159 union value {
160 GLfloat value_float;
161 GLfloat value_float_4[4];
162 GLmatrix *value_matrix;
163 GLint value_int;
164 GLint value_int_4[4];
165 GLint64 value_int64;
166 GLenum value_enum;
167
168 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
169 struct {
170 GLint n, ints[100];
171 } value_int_n;
172 GLboolean value_bool;
173 };
174
175 #define BUFFER_FIELD(field, type) \
176 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
177 #define CONTEXT_FIELD(field, type) \
178 LOC_CONTEXT, type, offsetof(struct gl_context, field)
179 #define ARRAY_FIELD(field, type) \
180 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
181 #undef CONST /* already defined through windows.h */
182 #define CONST(value) \
183 LOC_CONTEXT, TYPE_CONST, value
184
185 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
186 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
187 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
188
189 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
190 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
191 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
192 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
193 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
194 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
195 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
196 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
197 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
198 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
199 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
200 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
201 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
202 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
203 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
204 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
205 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
206 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
207 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
208 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
209
210 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
211 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
212 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
213
214 #define EXT(f) \
215 offsetof(struct gl_extensions, f)
216
217 #define EXTRA_EXT(e) \
218 static const int extra_##e[] = { \
219 EXT(e), EXTRA_END \
220 }
221
222 #define EXTRA_EXT2(e1, e2) \
223 static const int extra_##e1##_##e2[] = { \
224 EXT(e1), EXT(e2), EXTRA_END \
225 }
226
227 /* The 'extra' mechanism is a way to specify extra checks (such as
228 * extensions or specific gl versions) or actions (flush current, new
229 * buffers) that we need to do before looking up an enum. We need to
230 * declare them all up front so we can refer to them in the value_desc
231 * structs below.
232 *
233 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
234 * versions, listing multiple ones in an array means an error will be thrown
235 * only if none of them are available. If you need to check for "AND"
236 * behavior, you would need to make a custom EXTRA_ enum.
237 */
238
239 static const int extra_new_buffers[] = {
240 EXTRA_NEW_BUFFERS,
241 EXTRA_END
242 };
243
244 static const int extra_new_frag_clamp[] = {
245 EXTRA_NEW_FRAG_CLAMP,
246 EXTRA_END
247 };
248
249 static const int extra_valid_draw_buffer[] = {
250 EXTRA_VALID_DRAW_BUFFER,
251 EXTRA_END
252 };
253
254 static const int extra_valid_texture_unit[] = {
255 EXTRA_VALID_TEXTURE_UNIT,
256 EXTRA_END
257 };
258
259 static const int extra_valid_clip_distance[] = {
260 EXTRA_VALID_CLIP_DISTANCE,
261 EXTRA_END
262 };
263
264 static const int extra_flush_current_valid_texture_unit[] = {
265 EXTRA_FLUSH_CURRENT,
266 EXTRA_VALID_TEXTURE_UNIT,
267 EXTRA_END
268 };
269
270 static const int extra_flush_current[] = {
271 EXTRA_FLUSH_CURRENT,
272 EXTRA_END
273 };
274
275 static const int extra_EXT_secondary_color_flush_current[] = {
276 EXT(EXT_secondary_color),
277 EXTRA_FLUSH_CURRENT,
278 EXTRA_END
279 };
280
281 static const int extra_EXT_fog_coord_flush_current[] = {
282 EXT(EXT_fog_coord),
283 EXTRA_FLUSH_CURRENT,
284 EXTRA_END
285 };
286
287 static const int extra_EXT_texture_integer[] = {
288 EXT(EXT_texture_integer),
289 EXTRA_END
290 };
291
292 static const int extra_EXT_texture_integer_and_new_buffers[] = {
293 EXT(EXT_texture_integer),
294 EXTRA_NEW_BUFFERS,
295 EXTRA_END
296 };
297
298 static const int extra_GLSL_130_es3[] = {
299 EXTRA_GLSL_130,
300 EXTRA_API_ES3,
301 EXTRA_END
302 };
303
304 static const int extra_texture_buffer_object[] = {
305 EXTRA_API_GL_CORE,
306 EXTRA_VERSION_31,
307 EXT(ARB_texture_buffer_object),
308 EXTRA_END
309 };
310
311 static const int extra_ARB_transform_feedback2_api_es3[] = {
312 EXT(ARB_transform_feedback2),
313 EXTRA_API_ES3,
314 EXTRA_END
315 };
316
317 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
318 EXTRA_EXT_UBO_GS4,
319 EXTRA_END
320 };
321
322 static const int extra_ARB_ES2_compatibility_api_es2[] = {
323 EXT(ARB_ES2_compatibility),
324 EXTRA_API_ES2,
325 EXTRA_END
326 };
327
328 static const int extra_ARB_ES3_compatibility_api_es3[] = {
329 EXT(ARB_ES3_compatibility),
330 EXTRA_API_ES3,
331 EXTRA_END
332 };
333
334 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
335 EXT(EXT_framebuffer_sRGB),
336 EXTRA_NEW_BUFFERS,
337 EXTRA_END
338 };
339
340 static const int extra_MESA_texture_array_es3[] = {
341 EXT(MESA_texture_array),
342 EXTRA_API_ES3,
343 EXTRA_END
344 };
345
346 EXTRA_EXT(ARB_texture_cube_map);
347 EXTRA_EXT(MESA_texture_array);
348 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
349 EXTRA_EXT(EXT_secondary_color);
350 EXTRA_EXT(EXT_fog_coord);
351 EXTRA_EXT(NV_fog_distance);
352 EXTRA_EXT(EXT_texture_filter_anisotropic);
353 EXTRA_EXT(NV_point_sprite);
354 EXTRA_EXT(NV_texture_rectangle);
355 EXTRA_EXT(EXT_stencil_two_side);
356 EXTRA_EXT(EXT_depth_bounds_test);
357 EXTRA_EXT(ARB_depth_clamp);
358 EXTRA_EXT(ATI_fragment_shader);
359 EXTRA_EXT(EXT_framebuffer_blit);
360 EXTRA_EXT(ARB_shader_objects);
361 EXTRA_EXT(EXT_provoking_vertex);
362 EXTRA_EXT(ARB_fragment_shader);
363 EXTRA_EXT(ARB_fragment_program);
364 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
365 EXTRA_EXT(EXT_framebuffer_object);
366 EXTRA_EXT(ARB_seamless_cube_map);
367 EXTRA_EXT(ARB_sync);
368 EXTRA_EXT(ARB_vertex_shader);
369 EXTRA_EXT(EXT_transform_feedback);
370 EXTRA_EXT(ARB_transform_feedback3);
371 EXTRA_EXT(EXT_pixel_buffer_object);
372 EXTRA_EXT(ARB_vertex_program);
373 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
374 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
375 EXTRA_EXT(ARB_geometry_shader4);
376 EXTRA_EXT(ARB_color_buffer_float);
377 EXTRA_EXT(EXT_framebuffer_sRGB);
378 EXTRA_EXT(OES_EGL_image_external);
379 EXTRA_EXT(ARB_blend_func_extended);
380 EXTRA_EXT(ARB_uniform_buffer_object);
381 EXTRA_EXT(ARB_timer_query);
382 EXTRA_EXT(ARB_map_buffer_alignment);
383 EXTRA_EXT(ARB_texture_cube_map_array);
384 EXTRA_EXT(ARB_texture_buffer_range);
385 EXTRA_EXT(ARB_texture_multisample);
386
387 static const int
388 extra_ARB_color_buffer_float_or_glcore[] = {
389 EXT(ARB_color_buffer_float),
390 EXTRA_API_GL_CORE,
391 EXTRA_END
392 };
393
394 static const int
395 extra_NV_primitive_restart[] = {
396 EXT(NV_primitive_restart),
397 EXTRA_END
398 };
399
400 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
401 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
402 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
403
404 static const int extra_gl30_es3[] = {
405 EXTRA_VERSION_30,
406 EXTRA_API_ES3,
407 EXTRA_END,
408 };
409
410 static const int extra_gl32_es3[] = {
411 EXTRA_VERSION_32,
412 EXTRA_API_ES3,
413 EXTRA_END,
414 };
415
416 static const int
417 extra_ARB_vertex_program_api_es2[] = {
418 EXT(ARB_vertex_program),
419 EXTRA_API_ES2,
420 EXTRA_END
421 };
422
423 /* The ReadBuffer get token is valid under either full GL or under
424 * GLES2 if the NV_read_buffer extension is available. */
425 static const int
426 extra_NV_read_buffer_api_gl[] = {
427 EXTRA_API_ES2,
428 EXTRA_API_GL,
429 EXTRA_END
430 };
431
432 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
433 EXTRA_API_GL_CORE,
434 EXT(ARB_color_buffer_float),
435 EXTRA_NEW_BUFFERS,
436 EXTRA_END
437 };
438
439 /* This is the big table describing all the enums we accept in
440 * glGet*v(). The table is partitioned into six parts: enums
441 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
442 * between OpenGL and GLES, enums exclusive to GLES, etc for the
443 * remaining combinations. To look up the enums valid in a given API
444 * we will use a hash table specific to that API. These tables are in
445 * turn generated at build time and included through get_hash.h.
446 */
447
448 #include "get_hash.h"
449
450 /* All we need now is a way to look up the value struct from the enum.
451 * The code generated by gcc for the old generated big switch
452 * statement is a big, balanced, open coded if/else tree, essentially
453 * an unrolled binary search. It would be natural to sort the new
454 * enum table and use bsearch(), but we will use a read-only hash
455 * table instead. bsearch() has a nice guaranteed worst case
456 * performance, but we're also guaranteed to hit that worst case
457 * (log2(n) iterations) for about half the enums. Instead, using an
458 * open addressing hash table, we can find the enum on the first try
459 * for 80% of the enums, 1 collision for 10% and never more than 5
460 * collisions for any enum (typical numbers). And the code is very
461 * simple, even though it feels a little magic. */
462
463 #ifdef GET_DEBUG
464 static void
465 print_table_stats(int api)
466 {
467 int i, j, collisions[11], count, hash, mask;
468 const struct value_desc *d;
469 const char *api_names[] = {
470 [API_OPENGL_COMPAT] = "GL",
471 [API_OPENGL_CORE] = "GL_CORE",
472 [API_OPENGLES] = "GLES",
473 [API_OPENGLES2] = "GLES2",
474 };
475 const char *api_name;
476
477 api_name = api < Elements(api_names) ? api_names[api] : "N/A";
478 count = 0;
479 mask = Elements(table(api)) - 1;
480 memset(collisions, 0, sizeof collisions);
481
482 for (i = 0; i < Elements(table(api)); i++) {
483 if (!table(api)[i])
484 continue;
485 count++;
486 d = &values[table(api)[i]];
487 hash = (d->pname * prime_factor);
488 j = 0;
489 while (1) {
490 if (values[table(api)[hash & mask]].pname == d->pname)
491 break;
492 hash += prime_step;
493 j++;
494 }
495
496 if (j < 10)
497 collisions[j]++;
498 else
499 collisions[10]++;
500 }
501
502 printf("number of enums for %s: %d (total %ld)\n",
503 api_name, count, Elements(values));
504 for (i = 0; i < Elements(collisions) - 1; i++)
505 if (collisions[i] > 0)
506 printf(" %d enums with %d %scollisions\n",
507 collisions[i], i, i == 10 ? "or more " : "");
508 }
509 #endif
510
511 /**
512 * Initialize the enum hash for a given API
513 *
514 * This is called from one_time_init() to insert the enum values that
515 * are valid for the API in question into the enum hash table.
516 *
517 * \param the current context, for determining the API in question
518 */
519 void _mesa_init_get_hash(struct gl_context *ctx)
520 {
521 #ifdef GET_DEBUG
522 print_table_stats();
523 #endif
524 }
525
526 /**
527 * Handle irregular enums
528 *
529 * Some values don't conform to the "well-known type at context
530 * pointer + offset" pattern, so we have this function to catch all
531 * the corner cases. Typically, it's a computed value or a one-off
532 * pointer to a custom struct or something.
533 *
534 * In this case we can't return a pointer to the value, so we'll have
535 * to use the temporary variable 'v' declared back in the calling
536 * glGet*v() function to store the result.
537 *
538 * \param ctx the current context
539 * \param d the struct value_desc that describes the enum
540 * \param v pointer to the tmp declared in the calling glGet*v() function
541 */
542 static void
543 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
544 {
545 struct gl_buffer_object **buffer_obj;
546 struct gl_client_array *array;
547 GLuint unit, *p;
548
549 switch (d->pname) {
550 case GL_MAJOR_VERSION:
551 v->value_int = ctx->Version / 10;
552 break;
553 case GL_MINOR_VERSION:
554 v->value_int = ctx->Version % 10;
555 break;
556
557 case GL_TEXTURE_1D:
558 case GL_TEXTURE_2D:
559 case GL_TEXTURE_3D:
560 case GL_TEXTURE_1D_ARRAY_EXT:
561 case GL_TEXTURE_2D_ARRAY_EXT:
562 case GL_TEXTURE_CUBE_MAP_ARB:
563 case GL_TEXTURE_RECTANGLE_NV:
564 case GL_TEXTURE_EXTERNAL_OES:
565 v->value_bool = _mesa_IsEnabled(d->pname);
566 break;
567
568 case GL_LINE_STIPPLE_PATTERN:
569 /* This is the only GLushort, special case it here by promoting
570 * to an int rather than introducing a new type. */
571 v->value_int = ctx->Line.StipplePattern;
572 break;
573
574 case GL_CURRENT_RASTER_TEXTURE_COORDS:
575 unit = ctx->Texture.CurrentUnit;
576 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
577 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
578 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
579 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
580 break;
581
582 case GL_CURRENT_TEXTURE_COORDS:
583 unit = ctx->Texture.CurrentUnit;
584 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
585 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
586 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
587 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
588 break;
589
590 case GL_COLOR_WRITEMASK:
591 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
592 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
593 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
594 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
595 break;
596
597 case GL_EDGE_FLAG:
598 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
599 break;
600
601 case GL_READ_BUFFER:
602 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
603 break;
604
605 case GL_MAP2_GRID_DOMAIN:
606 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
607 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
608 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
609 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
610 break;
611
612 case GL_TEXTURE_STACK_DEPTH:
613 unit = ctx->Texture.CurrentUnit;
614 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
615 break;
616 case GL_TEXTURE_MATRIX:
617 unit = ctx->Texture.CurrentUnit;
618 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
619 break;
620
621 case GL_TEXTURE_COORD_ARRAY:
622 case GL_TEXTURE_COORD_ARRAY_SIZE:
623 case GL_TEXTURE_COORD_ARRAY_TYPE:
624 case GL_TEXTURE_COORD_ARRAY_STRIDE:
625 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
626 v->value_int = *(GLuint *) ((char *) array + d->offset);
627 break;
628
629 case GL_ACTIVE_TEXTURE_ARB:
630 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
631 break;
632 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
633 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
634 break;
635
636 case GL_MODELVIEW_STACK_DEPTH:
637 case GL_PROJECTION_STACK_DEPTH:
638 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
639 break;
640
641 case GL_MAX_TEXTURE_SIZE:
642 case GL_MAX_3D_TEXTURE_SIZE:
643 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
644 p = (GLuint *) ((char *) ctx + d->offset);
645 v->value_int = 1 << (*p - 1);
646 break;
647
648 case GL_SCISSOR_BOX:
649 v->value_int_4[0] = ctx->Scissor.X;
650 v->value_int_4[1] = ctx->Scissor.Y;
651 v->value_int_4[2] = ctx->Scissor.Width;
652 v->value_int_4[3] = ctx->Scissor.Height;
653 break;
654
655 case GL_LIST_INDEX:
656 v->value_int =
657 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
658 break;
659 case GL_LIST_MODE:
660 if (!ctx->CompileFlag)
661 v->value_enum = 0;
662 else if (ctx->ExecuteFlag)
663 v->value_enum = GL_COMPILE_AND_EXECUTE;
664 else
665 v->value_enum = GL_COMPILE;
666 break;
667
668 case GL_VIEWPORT:
669 v->value_int_4[0] = ctx->Viewport.X;
670 v->value_int_4[1] = ctx->Viewport.Y;
671 v->value_int_4[2] = ctx->Viewport.Width;
672 v->value_int_4[3] = ctx->Viewport.Height;
673 break;
674
675 case GL_ACTIVE_STENCIL_FACE_EXT:
676 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
677 break;
678
679 case GL_STENCIL_FAIL:
680 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
681 break;
682 case GL_STENCIL_FUNC:
683 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
684 break;
685 case GL_STENCIL_PASS_DEPTH_FAIL:
686 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
687 break;
688 case GL_STENCIL_PASS_DEPTH_PASS:
689 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
690 break;
691 case GL_STENCIL_REF:
692 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
693 break;
694 case GL_STENCIL_BACK_REF:
695 v->value_int = _mesa_get_stencil_ref(ctx, 1);
696 break;
697 case GL_STENCIL_VALUE_MASK:
698 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
699 break;
700 case GL_STENCIL_WRITEMASK:
701 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
702 break;
703
704 case GL_NUM_EXTENSIONS:
705 v->value_int = _mesa_get_extension_count(ctx);
706 break;
707
708 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
709 v->value_int = _mesa_get_color_read_type(ctx);
710 break;
711 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
712 v->value_int = _mesa_get_color_read_format(ctx);
713 break;
714
715 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
716 v->value_int = ctx->CurrentStack->Depth + 1;
717 break;
718 case GL_CURRENT_MATRIX_ARB:
719 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
720 v->value_matrix = ctx->CurrentStack->Top;
721 break;
722
723 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
724 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
725 break;
726 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
727 v->value_int_n.n =
728 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
729 ASSERT(v->value_int_n.n <= 100);
730 break;
731
732 case GL_MAX_VARYING_FLOATS_ARB:
733 case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
734 v->value_int = ctx->Const.MaxVarying * 4;
735 break;
736
737 /* Various object names */
738
739 case GL_TEXTURE_BINDING_1D:
740 case GL_TEXTURE_BINDING_2D:
741 case GL_TEXTURE_BINDING_3D:
742 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
743 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
744 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
745 case GL_TEXTURE_BINDING_RECTANGLE_NV:
746 case GL_TEXTURE_BINDING_EXTERNAL_OES:
747 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
748 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
749 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
750 unit = ctx->Texture.CurrentUnit;
751 v->value_int =
752 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
753 break;
754
755 /* GL_ARB_vertex_buffer_object */
756 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
757 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
758 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
759 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
760 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
761 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
762 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
763 buffer_obj = (struct gl_buffer_object **)
764 ((char *) ctx->Array.ArrayObj + d->offset);
765 v->value_int = (*buffer_obj)->Name;
766 break;
767 case GL_ARRAY_BUFFER_BINDING_ARB:
768 v->value_int = ctx->Array.ArrayBufferObj->Name;
769 break;
770 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
771 v->value_int =
772 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
773 break;
774 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
775 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
776 break;
777
778 /* ARB_copy_buffer */
779 case GL_COPY_READ_BUFFER:
780 v->value_int = ctx->CopyReadBuffer->Name;
781 break;
782 case GL_COPY_WRITE_BUFFER:
783 v->value_int = ctx->CopyWriteBuffer->Name;
784 break;
785
786 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
787 v->value_int = ctx->Pack.BufferObj->Name;
788 break;
789 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
790 v->value_int = ctx->Unpack.BufferObj->Name;
791 break;
792 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
793 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
794 break;
795 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
796 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
797 break;
798 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
799 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
800 break;
801 case GL_TRANSFORM_FEEDBACK_BINDING:
802 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
803 break;
804 case GL_CURRENT_PROGRAM:
805 v->value_int =
806 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
807 break;
808 case GL_READ_FRAMEBUFFER_BINDING_EXT:
809 v->value_int = ctx->ReadBuffer->Name;
810 break;
811 case GL_RENDERBUFFER_BINDING_EXT:
812 v->value_int =
813 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
814 break;
815 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
816 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
817 break;
818
819 case GL_FOG_COLOR:
820 if (_mesa_get_clamp_fragment_color(ctx))
821 COPY_4FV(v->value_float_4, ctx->Fog.Color);
822 else
823 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
824 break;
825 case GL_COLOR_CLEAR_VALUE:
826 if (_mesa_get_clamp_fragment_color(ctx)) {
827 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
828 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
829 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
830 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
831 } else
832 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
833 break;
834 case GL_BLEND_COLOR_EXT:
835 if (_mesa_get_clamp_fragment_color(ctx))
836 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
837 else
838 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
839 break;
840 case GL_ALPHA_TEST_REF:
841 if (_mesa_get_clamp_fragment_color(ctx))
842 v->value_float = ctx->Color.AlphaRef;
843 else
844 v->value_float = ctx->Color.AlphaRefUnclamped;
845 break;
846 case GL_MAX_VERTEX_UNIFORM_VECTORS:
847 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
848 break;
849
850 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
851 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
852 break;
853
854 /* GL_ARB_texture_buffer_object */
855 case GL_TEXTURE_BUFFER_ARB:
856 v->value_int = ctx->Texture.BufferObject->Name;
857 break;
858 case GL_TEXTURE_BINDING_BUFFER_ARB:
859 unit = ctx->Texture.CurrentUnit;
860 v->value_int =
861 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
862 break;
863 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
864 {
865 struct gl_buffer_object *buf =
866 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
867 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
868 v->value_int = buf ? buf->Name : 0;
869 }
870 break;
871 case GL_TEXTURE_BUFFER_FORMAT_ARB:
872 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
873 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
874 break;
875
876 /* GL_ARB_sampler_objects */
877 case GL_SAMPLER_BINDING:
878 {
879 struct gl_sampler_object *samp =
880 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
881
882 /*
883 * The sampler object may have been deleted on another context,
884 * so we try to lookup the sampler object before returning its Name.
885 */
886 if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) {
887 v->value_int = samp->Name;
888 } else {
889 v->value_int = 0;
890 }
891 }
892 break;
893 /* GL_ARB_uniform_buffer_object */
894 case GL_UNIFORM_BUFFER_BINDING:
895 v->value_int = ctx->UniformBuffer->Name;
896 break;
897 /* GL_ARB_timer_query */
898 case GL_TIMESTAMP:
899 if (ctx->Driver.GetTimestamp) {
900 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
901 }
902 else {
903 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
904 }
905 break;
906 }
907 }
908
909 /**
910 * Check extra constraints on a struct value_desc descriptor
911 *
912 * If a struct value_desc has a non-NULL extra pointer, it means that
913 * there are a number of extra constraints to check or actions to
914 * perform. The extras is just an integer array where each integer
915 * encode different constraints or actions.
916 *
917 * \param ctx current context
918 * \param func name of calling glGet*v() function for error reporting
919 * \param d the struct value_desc that has the extra constraints
920 *
921 * \return GL_FALSE if all of the constraints were not satisfied,
922 * otherwise GL_TRUE.
923 */
924 static GLboolean
925 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
926 {
927 const GLuint version = ctx->Version;
928 GLboolean api_check = GL_FALSE;
929 GLboolean api_found = GL_FALSE;
930 const int *e;
931
932 for (e = d->extra; *e != EXTRA_END; e++) {
933 switch (*e) {
934 case EXTRA_VERSION_30:
935 api_check = GL_TRUE;
936 if (version >= 30)
937 api_found = GL_TRUE;
938 break;
939 case EXTRA_VERSION_31:
940 api_check = GL_TRUE;
941 if (version >= 31)
942 api_found = GL_TRUE;
943 break;
944 case EXTRA_VERSION_32:
945 api_check = GL_TRUE;
946 if (version >= 32)
947 api_found = GL_TRUE;
948 break;
949 case EXTRA_NEW_FRAG_CLAMP:
950 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
951 _mesa_update_state(ctx);
952 break;
953 case EXTRA_API_ES2:
954 api_check = GL_TRUE;
955 if (ctx->API == API_OPENGLES2)
956 api_found = GL_TRUE;
957 break;
958 case EXTRA_API_ES3:
959 api_check = GL_TRUE;
960 if (_mesa_is_gles3(ctx))
961 api_found = GL_TRUE;
962 break;
963 case EXTRA_API_GL:
964 api_check = GL_TRUE;
965 if (_mesa_is_desktop_gl(ctx))
966 api_found = GL_TRUE;
967 break;
968 case EXTRA_API_GL_CORE:
969 api_check = GL_TRUE;
970 if (ctx->API == API_OPENGL_CORE)
971 api_found = GL_TRUE;
972 break;
973 case EXTRA_NEW_BUFFERS:
974 if (ctx->NewState & _NEW_BUFFERS)
975 _mesa_update_state(ctx);
976 break;
977 case EXTRA_FLUSH_CURRENT:
978 FLUSH_CURRENT(ctx, 0);
979 break;
980 case EXTRA_VALID_DRAW_BUFFER:
981 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
982 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
983 func, d->pname - GL_DRAW_BUFFER0_ARB);
984 return GL_FALSE;
985 }
986 break;
987 case EXTRA_VALID_TEXTURE_UNIT:
988 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
989 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
990 func, ctx->Texture.CurrentUnit);
991 return GL_FALSE;
992 }
993 break;
994 case EXTRA_VALID_CLIP_DISTANCE:
995 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
996 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
997 func, d->pname - GL_CLIP_DISTANCE0);
998 return GL_FALSE;
999 }
1000 break;
1001 case EXTRA_GLSL_130:
1002 api_check = GL_TRUE;
1003 if (ctx->Const.GLSLVersion >= 130)
1004 api_found = GL_TRUE;
1005 break;
1006 case EXTRA_EXT_UBO_GS4:
1007 api_check = GL_TRUE;
1008 api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
1009 ctx->Extensions.ARB_geometry_shader4);
1010 break;
1011 case EXTRA_END:
1012 break;
1013 default: /* *e is a offset into the extension struct */
1014 api_check = GL_TRUE;
1015 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1016 api_found = GL_TRUE;
1017 break;
1018 }
1019 }
1020
1021 if (api_check && !api_found) {
1022 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1023 _mesa_lookup_enum_by_nr(d->pname));
1024 return GL_FALSE;
1025 }
1026
1027 return GL_TRUE;
1028 }
1029
1030 static const struct value_desc error_value =
1031 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1032
1033 /**
1034 * Find the struct value_desc corresponding to the enum 'pname'.
1035 *
1036 * We hash the enum value to get an index into the 'table' array,
1037 * which holds the index in the 'values' array of struct value_desc.
1038 * Once we've found the entry, we do the extra checks, if any, then
1039 * look up the value and return a pointer to it.
1040 *
1041 * If the value has to be computed (for example, it's the result of a
1042 * function call or we need to add 1 to it), we use the tmp 'v' to
1043 * store the result.
1044 *
1045 * \param func name of glGet*v() func for error reporting
1046 * \param pname the enum value we're looking up
1047 * \param p is were we return the pointer to the value
1048 * \param v a tmp union value variable in the calling glGet*v() function
1049 *
1050 * \return the struct value_desc corresponding to the enum or a struct
1051 * value_desc of TYPE_INVALID if not found. This lets the calling
1052 * glGet*v() function jump right into a switch statement and
1053 * handle errors there instead of having to check for NULL.
1054 */
1055 static const struct value_desc *
1056 find_value(const char *func, GLenum pname, void **p, union value *v)
1057 {
1058 GET_CURRENT_CONTEXT(ctx);
1059 struct gl_texture_unit *unit;
1060 int mask, hash;
1061 const struct value_desc *d;
1062 int api;
1063
1064 api = ctx->API;
1065 /* We index into the table_set[] list of per-API hash tables using the API's
1066 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1067 * value since it's compatible with GLES2 its entry in table_set[] is at the
1068 * end.
1069 */
1070 STATIC_ASSERT(Elements(table_set) == API_OPENGL_LAST + 2);
1071 if (_mesa_is_gles3(ctx)) {
1072 api = API_OPENGL_LAST + 1;
1073 }
1074 mask = Elements(table(api)) - 1;
1075 hash = (pname * prime_factor);
1076 while (1) {
1077 int idx = table(api)[hash & mask];
1078
1079 /* If the enum isn't valid, the hash walk ends with index 0,
1080 * pointing to the first entry of values[] which doesn't hold
1081 * any valid enum. */
1082 if (unlikely(idx == 0)) {
1083 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1084 _mesa_lookup_enum_by_nr(pname));
1085 return &error_value;
1086 }
1087
1088 d = &values[idx];
1089 if (likely(d->pname == pname))
1090 break;
1091
1092 hash += prime_step;
1093 }
1094
1095 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1096 return &error_value;
1097
1098 switch (d->location) {
1099 case LOC_BUFFER:
1100 *p = ((char *) ctx->DrawBuffer + d->offset);
1101 return d;
1102 case LOC_CONTEXT:
1103 *p = ((char *) ctx + d->offset);
1104 return d;
1105 case LOC_ARRAY:
1106 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1107 return d;
1108 case LOC_TEXUNIT:
1109 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1110 *p = ((char *) unit + d->offset);
1111 return d;
1112 case LOC_CUSTOM:
1113 find_custom_value(ctx, d, v);
1114 *p = v;
1115 return d;
1116 default:
1117 assert(0);
1118 break;
1119 }
1120
1121 /* silence warning */
1122 return &error_value;
1123 }
1124
1125 static const int transpose[] = {
1126 0, 4, 8, 12,
1127 1, 5, 9, 13,
1128 2, 6, 10, 14,
1129 3, 7, 11, 15
1130 };
1131
1132 void GLAPIENTRY
1133 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1134 {
1135 const struct value_desc *d;
1136 union value v;
1137 GLmatrix *m;
1138 int shift, i;
1139 void *p;
1140
1141 d = find_value("glGetBooleanv", pname, &p, &v);
1142 switch (d->type) {
1143 case TYPE_INVALID:
1144 break;
1145 case TYPE_CONST:
1146 params[0] = INT_TO_BOOLEAN(d->offset);
1147 break;
1148
1149 case TYPE_FLOAT_4:
1150 case TYPE_FLOATN_4:
1151 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1152 case TYPE_FLOAT_3:
1153 case TYPE_FLOATN_3:
1154 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1155 case TYPE_FLOAT_2:
1156 case TYPE_FLOATN_2:
1157 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1158 case TYPE_FLOAT:
1159 case TYPE_FLOATN:
1160 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1161 break;
1162
1163 case TYPE_DOUBLEN:
1164 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1165 break;
1166
1167 case TYPE_INT_4:
1168 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1169 case TYPE_INT_3:
1170 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1171 case TYPE_INT_2:
1172 case TYPE_ENUM_2:
1173 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1174 case TYPE_INT:
1175 case TYPE_ENUM:
1176 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1177 break;
1178
1179 case TYPE_INT_N:
1180 for (i = 0; i < v.value_int_n.n; i++)
1181 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1182 break;
1183
1184 case TYPE_INT64:
1185 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1186 break;
1187
1188 case TYPE_BOOLEAN:
1189 params[0] = ((GLboolean*) p)[0];
1190 break;
1191
1192 case TYPE_MATRIX:
1193 m = *(GLmatrix **) p;
1194 for (i = 0; i < 16; i++)
1195 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1196 break;
1197
1198 case TYPE_MATRIX_T:
1199 m = *(GLmatrix **) p;
1200 for (i = 0; i < 16; i++)
1201 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1202 break;
1203
1204 case TYPE_BIT_0:
1205 case TYPE_BIT_1:
1206 case TYPE_BIT_2:
1207 case TYPE_BIT_3:
1208 case TYPE_BIT_4:
1209 case TYPE_BIT_5:
1210 case TYPE_BIT_6:
1211 case TYPE_BIT_7:
1212 shift = d->type - TYPE_BIT_0;
1213 params[0] = (*(GLbitfield *) p >> shift) & 1;
1214 break;
1215 }
1216 }
1217
1218 void GLAPIENTRY
1219 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1220 {
1221 const struct value_desc *d;
1222 union value v;
1223 GLmatrix *m;
1224 int shift, i;
1225 void *p;
1226
1227 d = find_value("glGetFloatv", pname, &p, &v);
1228 switch (d->type) {
1229 case TYPE_INVALID:
1230 break;
1231 case TYPE_CONST:
1232 params[0] = (GLfloat) d->offset;
1233 break;
1234
1235 case TYPE_FLOAT_4:
1236 case TYPE_FLOATN_4:
1237 params[3] = ((GLfloat *) p)[3];
1238 case TYPE_FLOAT_3:
1239 case TYPE_FLOATN_3:
1240 params[2] = ((GLfloat *) p)[2];
1241 case TYPE_FLOAT_2:
1242 case TYPE_FLOATN_2:
1243 params[1] = ((GLfloat *) p)[1];
1244 case TYPE_FLOAT:
1245 case TYPE_FLOATN:
1246 params[0] = ((GLfloat *) p)[0];
1247 break;
1248
1249 case TYPE_DOUBLEN:
1250 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1251 break;
1252
1253 case TYPE_INT_4:
1254 params[3] = (GLfloat) (((GLint *) p)[3]);
1255 case TYPE_INT_3:
1256 params[2] = (GLfloat) (((GLint *) p)[2]);
1257 case TYPE_INT_2:
1258 case TYPE_ENUM_2:
1259 params[1] = (GLfloat) (((GLint *) p)[1]);
1260 case TYPE_INT:
1261 case TYPE_ENUM:
1262 params[0] = (GLfloat) (((GLint *) p)[0]);
1263 break;
1264
1265 case TYPE_INT_N:
1266 for (i = 0; i < v.value_int_n.n; i++)
1267 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1268 break;
1269
1270 case TYPE_INT64:
1271 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1272 break;
1273
1274 case TYPE_BOOLEAN:
1275 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1276 break;
1277
1278 case TYPE_MATRIX:
1279 m = *(GLmatrix **) p;
1280 for (i = 0; i < 16; i++)
1281 params[i] = m->m[i];
1282 break;
1283
1284 case TYPE_MATRIX_T:
1285 m = *(GLmatrix **) p;
1286 for (i = 0; i < 16; i++)
1287 params[i] = m->m[transpose[i]];
1288 break;
1289
1290 case TYPE_BIT_0:
1291 case TYPE_BIT_1:
1292 case TYPE_BIT_2:
1293 case TYPE_BIT_3:
1294 case TYPE_BIT_4:
1295 case TYPE_BIT_5:
1296 case TYPE_BIT_6:
1297 case TYPE_BIT_7:
1298 shift = d->type - TYPE_BIT_0;
1299 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1300 break;
1301 }
1302 }
1303
1304 void GLAPIENTRY
1305 _mesa_GetIntegerv(GLenum pname, GLint *params)
1306 {
1307 const struct value_desc *d;
1308 union value v;
1309 GLmatrix *m;
1310 int shift, i;
1311 void *p;
1312
1313 d = find_value("glGetIntegerv", pname, &p, &v);
1314 switch (d->type) {
1315 case TYPE_INVALID:
1316 break;
1317 case TYPE_CONST:
1318 params[0] = d->offset;
1319 break;
1320
1321 case TYPE_FLOAT_4:
1322 params[3] = IROUND(((GLfloat *) p)[3]);
1323 case TYPE_FLOAT_3:
1324 params[2] = IROUND(((GLfloat *) p)[2]);
1325 case TYPE_FLOAT_2:
1326 params[1] = IROUND(((GLfloat *) p)[1]);
1327 case TYPE_FLOAT:
1328 params[0] = IROUND(((GLfloat *) p)[0]);
1329 break;
1330
1331 case TYPE_FLOATN_4:
1332 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1333 case TYPE_FLOATN_3:
1334 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1335 case TYPE_FLOATN_2:
1336 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1337 case TYPE_FLOATN:
1338 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1339 break;
1340
1341 case TYPE_DOUBLEN:
1342 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1343 break;
1344
1345 case TYPE_INT_4:
1346 params[3] = ((GLint *) p)[3];
1347 case TYPE_INT_3:
1348 params[2] = ((GLint *) p)[2];
1349 case TYPE_INT_2:
1350 case TYPE_ENUM_2:
1351 params[1] = ((GLint *) p)[1];
1352 case TYPE_INT:
1353 case TYPE_ENUM:
1354 params[0] = ((GLint *) p)[0];
1355 break;
1356
1357 case TYPE_INT_N:
1358 for (i = 0; i < v.value_int_n.n; i++)
1359 params[i] = v.value_int_n.ints[i];
1360 break;
1361
1362 case TYPE_INT64:
1363 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1364 break;
1365
1366 case TYPE_BOOLEAN:
1367 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1368 break;
1369
1370 case TYPE_MATRIX:
1371 m = *(GLmatrix **) p;
1372 for (i = 0; i < 16; i++)
1373 params[i] = FLOAT_TO_INT(m->m[i]);
1374 break;
1375
1376 case TYPE_MATRIX_T:
1377 m = *(GLmatrix **) p;
1378 for (i = 0; i < 16; i++)
1379 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1380 break;
1381
1382 case TYPE_BIT_0:
1383 case TYPE_BIT_1:
1384 case TYPE_BIT_2:
1385 case TYPE_BIT_3:
1386 case TYPE_BIT_4:
1387 case TYPE_BIT_5:
1388 case TYPE_BIT_6:
1389 case TYPE_BIT_7:
1390 shift = d->type - TYPE_BIT_0;
1391 params[0] = (*(GLbitfield *) p >> shift) & 1;
1392 break;
1393 }
1394 }
1395
1396 void GLAPIENTRY
1397 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1398 {
1399 const struct value_desc *d;
1400 union value v;
1401 GLmatrix *m;
1402 int shift, i;
1403 void *p;
1404
1405 d = find_value("glGetInteger64v", pname, &p, &v);
1406 switch (d->type) {
1407 case TYPE_INVALID:
1408 break;
1409 case TYPE_CONST:
1410 params[0] = d->offset;
1411 break;
1412
1413 case TYPE_FLOAT_4:
1414 params[3] = IROUND64(((GLfloat *) p)[3]);
1415 case TYPE_FLOAT_3:
1416 params[2] = IROUND64(((GLfloat *) p)[2]);
1417 case TYPE_FLOAT_2:
1418 params[1] = IROUND64(((GLfloat *) p)[1]);
1419 case TYPE_FLOAT:
1420 params[0] = IROUND64(((GLfloat *) p)[0]);
1421 break;
1422
1423 case TYPE_FLOATN_4:
1424 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1425 case TYPE_FLOATN_3:
1426 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1427 case TYPE_FLOATN_2:
1428 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1429 case TYPE_FLOATN:
1430 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1431 break;
1432
1433 case TYPE_DOUBLEN:
1434 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1435 break;
1436
1437 case TYPE_INT_4:
1438 params[3] = ((GLint *) p)[3];
1439 case TYPE_INT_3:
1440 params[2] = ((GLint *) p)[2];
1441 case TYPE_INT_2:
1442 case TYPE_ENUM_2:
1443 params[1] = ((GLint *) p)[1];
1444 case TYPE_INT:
1445 case TYPE_ENUM:
1446 params[0] = ((GLint *) p)[0];
1447 break;
1448
1449 case TYPE_INT_N:
1450 for (i = 0; i < v.value_int_n.n; i++)
1451 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1452 break;
1453
1454 case TYPE_INT64:
1455 params[0] = ((GLint64 *) p)[0];
1456 break;
1457
1458 case TYPE_BOOLEAN:
1459 params[0] = ((GLboolean*) p)[0];
1460 break;
1461
1462 case TYPE_MATRIX:
1463 m = *(GLmatrix **) p;
1464 for (i = 0; i < 16; i++)
1465 params[i] = FLOAT_TO_INT64(m->m[i]);
1466 break;
1467
1468 case TYPE_MATRIX_T:
1469 m = *(GLmatrix **) p;
1470 for (i = 0; i < 16; i++)
1471 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1472 break;
1473
1474 case TYPE_BIT_0:
1475 case TYPE_BIT_1:
1476 case TYPE_BIT_2:
1477 case TYPE_BIT_3:
1478 case TYPE_BIT_4:
1479 case TYPE_BIT_5:
1480 case TYPE_BIT_6:
1481 case TYPE_BIT_7:
1482 shift = d->type - TYPE_BIT_0;
1483 params[0] = (*(GLbitfield *) p >> shift) & 1;
1484 break;
1485 }
1486 }
1487
1488 void GLAPIENTRY
1489 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1490 {
1491 const struct value_desc *d;
1492 union value v;
1493 GLmatrix *m;
1494 int shift, i;
1495 void *p;
1496
1497 d = find_value("glGetDoublev", pname, &p, &v);
1498 switch (d->type) {
1499 case TYPE_INVALID:
1500 break;
1501 case TYPE_CONST:
1502 params[0] = d->offset;
1503 break;
1504
1505 case TYPE_FLOAT_4:
1506 case TYPE_FLOATN_4:
1507 params[3] = ((GLfloat *) p)[3];
1508 case TYPE_FLOAT_3:
1509 case TYPE_FLOATN_3:
1510 params[2] = ((GLfloat *) p)[2];
1511 case TYPE_FLOAT_2:
1512 case TYPE_FLOATN_2:
1513 params[1] = ((GLfloat *) p)[1];
1514 case TYPE_FLOAT:
1515 case TYPE_FLOATN:
1516 params[0] = ((GLfloat *) p)[0];
1517 break;
1518
1519 case TYPE_DOUBLEN:
1520 params[0] = ((GLdouble *) p)[0];
1521 break;
1522
1523 case TYPE_INT_4:
1524 params[3] = ((GLint *) p)[3];
1525 case TYPE_INT_3:
1526 params[2] = ((GLint *) p)[2];
1527 case TYPE_INT_2:
1528 case TYPE_ENUM_2:
1529 params[1] = ((GLint *) p)[1];
1530 case TYPE_INT:
1531 case TYPE_ENUM:
1532 params[0] = ((GLint *) p)[0];
1533 break;
1534
1535 case TYPE_INT_N:
1536 for (i = 0; i < v.value_int_n.n; i++)
1537 params[i] = v.value_int_n.ints[i];
1538 break;
1539
1540 case TYPE_INT64:
1541 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1542 break;
1543
1544 case TYPE_BOOLEAN:
1545 params[0] = *(GLboolean*) p;
1546 break;
1547
1548 case TYPE_MATRIX:
1549 m = *(GLmatrix **) p;
1550 for (i = 0; i < 16; i++)
1551 params[i] = m->m[i];
1552 break;
1553
1554 case TYPE_MATRIX_T:
1555 m = *(GLmatrix **) p;
1556 for (i = 0; i < 16; i++)
1557 params[i] = m->m[transpose[i]];
1558 break;
1559
1560 case TYPE_BIT_0:
1561 case TYPE_BIT_1:
1562 case TYPE_BIT_2:
1563 case TYPE_BIT_3:
1564 case TYPE_BIT_4:
1565 case TYPE_BIT_5:
1566 case TYPE_BIT_6:
1567 case TYPE_BIT_7:
1568 shift = d->type - TYPE_BIT_0;
1569 params[0] = (*(GLbitfield *) p >> shift) & 1;
1570 break;
1571 }
1572 }
1573
1574 static enum value_type
1575 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1576 {
1577 GET_CURRENT_CONTEXT(ctx);
1578
1579 switch (pname) {
1580
1581 case GL_BLEND:
1582 if (index >= ctx->Const.MaxDrawBuffers)
1583 goto invalid_value;
1584 if (!ctx->Extensions.EXT_draw_buffers2)
1585 goto invalid_enum;
1586 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1587 return TYPE_INT;
1588
1589 case GL_BLEND_SRC:
1590 /* fall-through */
1591 case GL_BLEND_SRC_RGB:
1592 if (index >= ctx->Const.MaxDrawBuffers)
1593 goto invalid_value;
1594 if (!ctx->Extensions.ARB_draw_buffers_blend)
1595 goto invalid_enum;
1596 v->value_int = ctx->Color.Blend[index].SrcRGB;
1597 return TYPE_INT;
1598 case GL_BLEND_SRC_ALPHA:
1599 if (index >= ctx->Const.MaxDrawBuffers)
1600 goto invalid_value;
1601 if (!ctx->Extensions.ARB_draw_buffers_blend)
1602 goto invalid_enum;
1603 v->value_int = ctx->Color.Blend[index].SrcA;
1604 return TYPE_INT;
1605 case GL_BLEND_DST:
1606 /* fall-through */
1607 case GL_BLEND_DST_RGB:
1608 if (index >= ctx->Const.MaxDrawBuffers)
1609 goto invalid_value;
1610 if (!ctx->Extensions.ARB_draw_buffers_blend)
1611 goto invalid_enum;
1612 v->value_int = ctx->Color.Blend[index].DstRGB;
1613 return TYPE_INT;
1614 case GL_BLEND_DST_ALPHA:
1615 if (index >= ctx->Const.MaxDrawBuffers)
1616 goto invalid_value;
1617 if (!ctx->Extensions.ARB_draw_buffers_blend)
1618 goto invalid_enum;
1619 v->value_int = ctx->Color.Blend[index].DstA;
1620 return TYPE_INT;
1621 case GL_BLEND_EQUATION_RGB:
1622 if (index >= ctx->Const.MaxDrawBuffers)
1623 goto invalid_value;
1624 if (!ctx->Extensions.ARB_draw_buffers_blend)
1625 goto invalid_enum;
1626 v->value_int = ctx->Color.Blend[index].EquationRGB;
1627 return TYPE_INT;
1628 case GL_BLEND_EQUATION_ALPHA:
1629 if (index >= ctx->Const.MaxDrawBuffers)
1630 goto invalid_value;
1631 if (!ctx->Extensions.ARB_draw_buffers_blend)
1632 goto invalid_enum;
1633 v->value_int = ctx->Color.Blend[index].EquationA;
1634 return TYPE_INT;
1635
1636 case GL_COLOR_WRITEMASK:
1637 if (index >= ctx->Const.MaxDrawBuffers)
1638 goto invalid_value;
1639 if (!ctx->Extensions.EXT_draw_buffers2)
1640 goto invalid_enum;
1641 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1642 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1643 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1644 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1645 return TYPE_INT_4;
1646
1647 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1648 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1649 goto invalid_value;
1650 if (!ctx->Extensions.EXT_transform_feedback)
1651 goto invalid_enum;
1652 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1653 return TYPE_INT64;
1654
1655 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1656 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1657 goto invalid_value;
1658 if (!ctx->Extensions.EXT_transform_feedback)
1659 goto invalid_enum;
1660 v->value_int64
1661 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
1662 return TYPE_INT64;
1663
1664 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1665 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1666 goto invalid_value;
1667 if (!ctx->Extensions.EXT_transform_feedback)
1668 goto invalid_enum;
1669 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1670 return TYPE_INT;
1671
1672 case GL_UNIFORM_BUFFER_BINDING:
1673 if (index >= ctx->Const.MaxUniformBufferBindings)
1674 goto invalid_value;
1675 if (!ctx->Extensions.ARB_uniform_buffer_object)
1676 goto invalid_enum;
1677 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1678 return TYPE_INT;
1679
1680 case GL_UNIFORM_BUFFER_START:
1681 if (index >= ctx->Const.MaxUniformBufferBindings)
1682 goto invalid_value;
1683 if (!ctx->Extensions.ARB_uniform_buffer_object)
1684 goto invalid_enum;
1685 v->value_int = ctx->UniformBufferBindings[index].Offset;
1686 return TYPE_INT;
1687
1688 case GL_UNIFORM_BUFFER_SIZE:
1689 if (index >= ctx->Const.MaxUniformBufferBindings)
1690 goto invalid_value;
1691 if (!ctx->Extensions.ARB_uniform_buffer_object)
1692 goto invalid_enum;
1693 v->value_int = ctx->UniformBufferBindings[index].Size;
1694 return TYPE_INT;
1695
1696 /* ARB_texture_multisample / GL3.2 */
1697 case GL_SAMPLE_MASK_VALUE:
1698 if (index != 0)
1699 goto invalid_value;
1700 if (!ctx->Extensions.ARB_texture_multisample)
1701 goto invalid_enum;
1702 v->value_int = ctx->Multisample.SampleMaskValue;
1703 return TYPE_INT;
1704 }
1705
1706 invalid_enum:
1707 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1708 _mesa_lookup_enum_by_nr(pname));
1709 return TYPE_INVALID;
1710 invalid_value:
1711 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
1712 _mesa_lookup_enum_by_nr(pname));
1713 return TYPE_INVALID;
1714 }
1715
1716 void GLAPIENTRY
1717 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
1718 {
1719 union value v;
1720 enum value_type type =
1721 find_value_indexed("glGetBooleani_v", pname, index, &v);
1722
1723 switch (type) {
1724 case TYPE_INT:
1725 params[0] = INT_TO_BOOLEAN(v.value_int);
1726 break;
1727 case TYPE_INT_4:
1728 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
1729 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
1730 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
1731 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
1732 break;
1733 case TYPE_INT64:
1734 params[0] = INT64_TO_BOOLEAN(v.value_int);
1735 break;
1736 default:
1737 ; /* nothing - GL error was recorded */
1738 }
1739 }
1740
1741 void GLAPIENTRY
1742 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
1743 {
1744 union value v;
1745 enum value_type type =
1746 find_value_indexed("glGetIntegeri_v", pname, index, &v);
1747
1748 switch (type) {
1749 case TYPE_INT:
1750 params[0] = v.value_int;
1751 break;
1752 case TYPE_INT_4:
1753 params[0] = v.value_int_4[0];
1754 params[1] = v.value_int_4[1];
1755 params[2] = v.value_int_4[2];
1756 params[3] = v.value_int_4[3];
1757 break;
1758 case TYPE_INT64:
1759 params[0] = INT64_TO_INT(v.value_int);
1760 break;
1761 default:
1762 ; /* nothing - GL error was recorded */
1763 }
1764 }
1765
1766 void GLAPIENTRY
1767 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
1768 {
1769 union value v;
1770 enum value_type type =
1771 find_value_indexed("glGetInteger64i_v", pname, index, &v);
1772
1773 switch (type) {
1774 case TYPE_INT:
1775 params[0] = v.value_int;
1776 break;
1777 case TYPE_INT_4:
1778 params[0] = v.value_int_4[0];
1779 params[1] = v.value_int_4[1];
1780 params[2] = v.value_int_4[2];
1781 params[3] = v.value_int_4[3];
1782 break;
1783 case TYPE_INT64:
1784 params[0] = v.value_int;
1785 break;
1786 default:
1787 ; /* nothing - GL error was recorded */
1788 }
1789 }
1790
1791 void GLAPIENTRY
1792 _mesa_GetFixedv(GLenum pname, GLfixed *params)
1793 {
1794 const struct value_desc *d;
1795 union value v;
1796 GLmatrix *m;
1797 int shift, i;
1798 void *p;
1799
1800 d = find_value("glGetDoublev", pname, &p, &v);
1801 switch (d->type) {
1802 case TYPE_INVALID:
1803 break;
1804 case TYPE_CONST:
1805 params[0] = INT_TO_FIXED(d->offset);
1806 break;
1807
1808 case TYPE_FLOAT_4:
1809 case TYPE_FLOATN_4:
1810 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
1811 case TYPE_FLOAT_3:
1812 case TYPE_FLOATN_3:
1813 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
1814 case TYPE_FLOAT_2:
1815 case TYPE_FLOATN_2:
1816 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
1817 case TYPE_FLOAT:
1818 case TYPE_FLOATN:
1819 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
1820 break;
1821
1822 case TYPE_DOUBLEN:
1823 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
1824 break;
1825
1826 case TYPE_INT_4:
1827 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
1828 case TYPE_INT_3:
1829 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
1830 case TYPE_INT_2:
1831 case TYPE_ENUM_2:
1832 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
1833 case TYPE_INT:
1834 case TYPE_ENUM:
1835 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
1836 break;
1837
1838 case TYPE_INT_N:
1839 for (i = 0; i < v.value_int_n.n; i++)
1840 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
1841 break;
1842
1843 case TYPE_INT64:
1844 params[0] = ((GLint64 *) p)[0];
1845 break;
1846
1847 case TYPE_BOOLEAN:
1848 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
1849 break;
1850
1851 case TYPE_MATRIX:
1852 m = *(GLmatrix **) p;
1853 for (i = 0; i < 16; i++)
1854 params[i] = FLOAT_TO_FIXED(m->m[i]);
1855 break;
1856
1857 case TYPE_MATRIX_T:
1858 m = *(GLmatrix **) p;
1859 for (i = 0; i < 16; i++)
1860 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
1861 break;
1862
1863 case TYPE_BIT_0:
1864 case TYPE_BIT_1:
1865 case TYPE_BIT_2:
1866 case TYPE_BIT_3:
1867 case TYPE_BIT_4:
1868 case TYPE_BIT_5:
1869 case TYPE_BIT_6:
1870 case TYPE_BIT_7:
1871 shift = d->type - TYPE_BIT_0;
1872 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
1873 break;
1874 }
1875 }