mesa/teximage: add TEXTURE_CUBE_MAP_ARRAY target for CompressedTexImage3D
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "debug_output.h"
30 #include "enable.h"
31 #include "enums.h"
32 #include "errors.h"
33 #include "extensions.h"
34 #include "get.h"
35 #include "macros.h"
36 #include "mtypes.h"
37 #include "state.h"
38 #include "texcompress.h"
39 #include "texstate.h"
40 #include "framebuffer.h"
41 #include "samplerobj.h"
42 #include "stencil.h"
43 #include "version.h"
44
45 /* This is a table driven implemetation of the glGet*v() functions.
46 * The basic idea is that most getters just look up an int somewhere
47 * in struct gl_context and then convert it to a bool or float according to
48 * which of glGetIntegerv() glGetBooleanv() etc is being called.
49 * Instead of generating code to do this, we can just record the enum
50 * value and the offset into struct gl_context in an array of structs. Then
51 * in glGet*(), we lookup the struct for the enum in question, and use
52 * the offset to get the int we need.
53 *
54 * Sometimes we need to look up a float, a boolean, a bit in a
55 * bitfield, a matrix or other types instead, so we need to track the
56 * type of the value in struct gl_context. And sometimes the value isn't in
57 * struct gl_context but in the drawbuffer, the array object, current texture
58 * unit, or maybe it's a computed value. So we need to also track
59 * where or how to find the value. Finally, we sometimes need to
60 * check that one of a number of extensions are enabled, the GL
61 * version or flush or call _mesa_update_state(). This is done by
62 * attaching optional extra information to the value description
63 * struct, it's sort of like an array of opcodes that describe extra
64 * checks or actions.
65 *
66 * Putting all this together we end up with struct value_desc below,
67 * and with a couple of macros to help, the table of struct value_desc
68 * is about as concise as the specification in the old python script.
69 */
70
71 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
72 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
73 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
74 (GLint) ((F) * 65536.0f) )
75
76 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
78 ((I) < SHRT_MIN) ? INT_MIN : \
79 (GLint) ((I) * 65536) )
80
81 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
82 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
83
84 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
85 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
86 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
87 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
88
89 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
90 #define ENUM_TO_FIXED(E) (E)
91
92 enum value_type {
93 TYPE_INVALID,
94 TYPE_INT,
95 TYPE_INT_2,
96 TYPE_INT_3,
97 TYPE_INT_4,
98 TYPE_INT_N,
99 TYPE_UINT,
100 TYPE_UINT_2,
101 TYPE_UINT_3,
102 TYPE_UINT_4,
103 TYPE_INT64,
104 TYPE_ENUM,
105 TYPE_ENUM_2,
106 TYPE_BOOLEAN,
107 TYPE_BIT_0,
108 TYPE_BIT_1,
109 TYPE_BIT_2,
110 TYPE_BIT_3,
111 TYPE_BIT_4,
112 TYPE_BIT_5,
113 TYPE_BIT_6,
114 TYPE_BIT_7,
115 TYPE_FLOAT,
116 TYPE_FLOAT_2,
117 TYPE_FLOAT_3,
118 TYPE_FLOAT_4,
119 TYPE_FLOAT_8,
120 TYPE_FLOATN,
121 TYPE_FLOATN_2,
122 TYPE_FLOATN_3,
123 TYPE_FLOATN_4,
124 TYPE_DOUBLEN,
125 TYPE_DOUBLEN_2,
126 TYPE_MATRIX,
127 TYPE_MATRIX_T,
128 TYPE_CONST
129 };
130
131 enum value_location {
132 LOC_BUFFER,
133 LOC_CONTEXT,
134 LOC_ARRAY,
135 LOC_TEXUNIT,
136 LOC_CUSTOM
137 };
138
139 enum value_extra {
140 EXTRA_END = 0x8000,
141 EXTRA_VERSION_30,
142 EXTRA_VERSION_31,
143 EXTRA_VERSION_32,
144 EXTRA_VERSION_40,
145 EXTRA_API_GL,
146 EXTRA_API_GL_CORE,
147 EXTRA_API_ES2,
148 EXTRA_API_ES3,
149 EXTRA_API_ES31,
150 EXTRA_API_ES32,
151 EXTRA_NEW_BUFFERS,
152 EXTRA_NEW_FRAG_CLAMP,
153 EXTRA_VALID_DRAW_BUFFER,
154 EXTRA_VALID_TEXTURE_UNIT,
155 EXTRA_VALID_CLIP_DISTANCE,
156 EXTRA_FLUSH_CURRENT,
157 EXTRA_GLSL_130,
158 EXTRA_EXT_UBO_GS,
159 EXTRA_EXT_ATOMICS_GS,
160 EXTRA_EXT_SHADER_IMAGE_GS,
161 EXTRA_EXT_ATOMICS_TESS,
162 EXTRA_EXT_SHADER_IMAGE_TESS,
163 EXTRA_EXT_SSBO_GS,
164 EXTRA_EXT_FB_NO_ATTACH_GS,
165 EXTRA_EXT_ES_GS,
166 EXTRA_EXT_PROVOKING_VERTEX_32,
167 };
168
169 #define NO_EXTRA NULL
170 #define NO_OFFSET 0
171
172 struct value_desc {
173 GLenum pname;
174 GLubyte location; /**< enum value_location */
175 GLubyte type; /**< enum value_type */
176 int offset;
177 const int *extra;
178 };
179
180 union value {
181 GLfloat value_float;
182 GLfloat value_float_4[4];
183 GLdouble value_double_2[2];
184 GLmatrix *value_matrix;
185 GLint value_int;
186 GLint value_int_4[4];
187 GLint64 value_int64;
188 GLenum value_enum;
189
190 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
191 struct {
192 GLint n, ints[100];
193 } value_int_n;
194 GLboolean value_bool;
195 };
196
197 #define BUFFER_FIELD(field, type) \
198 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
199 #define CONTEXT_FIELD(field, type) \
200 LOC_CONTEXT, type, offsetof(struct gl_context, field)
201 #define ARRAY_FIELD(field, type) \
202 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
203 #undef CONST /* already defined through windows.h */
204 #define CONST(value) \
205 LOC_CONTEXT, TYPE_CONST, value
206
207 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
208 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
209 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
210
211 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
212 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
213 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
214 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
215 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
216 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
217 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
218 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
219 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
220 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
221 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
222 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
223 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
224 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
225 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
226 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
227 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
228 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
229 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
230 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
231 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
232 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
233
234 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
235 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
236 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
237
238 #define EXT(f) \
239 offsetof(struct gl_extensions, f)
240
241 #define EXTRA_EXT(e) \
242 static const int extra_##e[] = { \
243 EXT(e), EXTRA_END \
244 }
245
246 #define EXTRA_EXT2(e1, e2) \
247 static const int extra_##e1##_##e2[] = { \
248 EXT(e1), EXT(e2), EXTRA_END \
249 }
250
251 /* The 'extra' mechanism is a way to specify extra checks (such as
252 * extensions or specific gl versions) or actions (flush current, new
253 * buffers) that we need to do before looking up an enum. We need to
254 * declare them all up front so we can refer to them in the value_desc
255 * structs below.
256 *
257 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
258 * versions, listing multiple ones in an array means an error will be thrown
259 * only if none of them are available. If you need to check for "AND"
260 * behavior, you would need to make a custom EXTRA_ enum.
261 */
262
263 static const int extra_new_buffers[] = {
264 EXTRA_NEW_BUFFERS,
265 EXTRA_END
266 };
267
268 static const int extra_new_frag_clamp[] = {
269 EXTRA_NEW_FRAG_CLAMP,
270 EXTRA_END
271 };
272
273 static const int extra_valid_draw_buffer[] = {
274 EXTRA_VALID_DRAW_BUFFER,
275 EXTRA_END
276 };
277
278 static const int extra_valid_texture_unit[] = {
279 EXTRA_VALID_TEXTURE_UNIT,
280 EXTRA_END
281 };
282
283 static const int extra_valid_clip_distance[] = {
284 EXTRA_VALID_CLIP_DISTANCE,
285 EXTRA_END
286 };
287
288 static const int extra_flush_current_valid_texture_unit[] = {
289 EXTRA_FLUSH_CURRENT,
290 EXTRA_VALID_TEXTURE_UNIT,
291 EXTRA_END
292 };
293
294 static const int extra_flush_current[] = {
295 EXTRA_FLUSH_CURRENT,
296 EXTRA_END
297 };
298
299 static const int extra_EXT_texture_integer_and_new_buffers[] = {
300 EXT(EXT_texture_integer),
301 EXTRA_NEW_BUFFERS,
302 EXTRA_END
303 };
304
305 static const int extra_GLSL_130_es3[] = {
306 EXTRA_GLSL_130,
307 EXTRA_API_ES3,
308 EXTRA_END
309 };
310
311 static const int extra_texture_buffer_object[] = {
312 EXT(ARB_texture_buffer_object),
313 EXTRA_END
314 };
315
316 static const int extra_ARB_transform_feedback2_api_es3[] = {
317 EXT(ARB_transform_feedback2),
318 EXTRA_API_ES3,
319 EXTRA_END
320 };
321
322 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
323 EXTRA_EXT_UBO_GS,
324 EXTRA_END
325 };
326
327 static const int extra_ARB_ES2_compatibility_api_es2[] = {
328 EXT(ARB_ES2_compatibility),
329 EXTRA_API_ES2,
330 EXTRA_END
331 };
332
333 static const int extra_ARB_ES3_compatibility_api_es3[] = {
334 EXT(ARB_ES3_compatibility),
335 EXTRA_API_ES3,
336 EXTRA_END
337 };
338
339 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
340 EXT(EXT_framebuffer_sRGB),
341 EXTRA_NEW_BUFFERS,
342 EXTRA_END
343 };
344
345 static const int extra_EXT_packed_float[] = {
346 EXT(EXT_packed_float),
347 EXTRA_NEW_BUFFERS,
348 EXTRA_END
349 };
350
351 static const int extra_EXT_texture_array_es3[] = {
352 EXT(EXT_texture_array),
353 EXTRA_API_ES3,
354 EXTRA_END
355 };
356
357 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
358 EXTRA_EXT_ATOMICS_GS,
359 EXTRA_END
360 };
361
362 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
363 EXTRA_EXT_SHADER_IMAGE_GS,
364 EXTRA_END
365 };
366
367 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
368 EXTRA_EXT_ATOMICS_TESS,
369 EXTRA_END
370 };
371
372 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
373 EXTRA_EXT_SHADER_IMAGE_TESS,
374 EXTRA_END
375 };
376
377 /* HACK: remove when ARB_compute_shader is actually supported */
378 static const int extra_ARB_compute_shader_es31[] = {
379 EXT(ARB_compute_shader),
380 EXTRA_API_ES31,
381 EXTRA_END
382 };
383
384 static const int extra_ARB_shader_storage_buffer_object_es31[] = {
385 EXT(ARB_shader_storage_buffer_object),
386 EXTRA_API_ES31,
387 EXTRA_END
388 };
389
390 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
391 EXTRA_EXT_SSBO_GS,
392 EXTRA_END
393 };
394
395 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = {
396 EXT(ARB_shader_image_load_store),
397 EXT(ARB_shader_storage_buffer_object),
398 EXTRA_API_ES31,
399 EXTRA_END
400 };
401
402 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
403 EXTRA_EXT_FB_NO_ATTACH_GS,
404 EXTRA_END
405 };
406
407 static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
408 EXT(ARB_viewport_array),
409 EXTRA_EXT_ES_GS,
410 EXTRA_END
411 };
412
413 static const int extra_ARB_viewport_array_or_oes_viewport_array[] = {
414 EXT(ARB_viewport_array),
415 EXT(OES_viewport_array),
416 EXTRA_END
417 };
418
419 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
420 EXT(ARB_gpu_shader5),
421 EXTRA_EXT_ES_GS,
422 EXTRA_END
423 };
424
425 static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = {
426 EXT(ARB_gpu_shader5),
427 EXT(OES_sample_variables),
428 EXTRA_END
429 };
430
431 static const int extra_ES32[] = {
432 EXT(ARB_ES3_2_compatibility),
433 EXTRA_API_ES32,
434 EXTRA_END
435 };
436
437 static const int extra_KHR_robustness_or_GL[] = {
438 EXT(KHR_robustness),
439 EXTRA_API_GL,
440 EXTRA_API_GL_CORE,
441 EXTRA_END
442 };
443
444 static const int extra_INTEL_conservative_rasterization[] = {
445 EXT(INTEL_conservative_rasterization),
446 EXTRA_END
447 };
448
449 EXTRA_EXT(ARB_texture_cube_map);
450 EXTRA_EXT(EXT_texture_array);
451 EXTRA_EXT(NV_fog_distance);
452 EXTRA_EXT(EXT_texture_filter_anisotropic);
453 EXTRA_EXT(NV_point_sprite);
454 EXTRA_EXT(NV_texture_rectangle);
455 EXTRA_EXT(EXT_stencil_two_side);
456 EXTRA_EXT(EXT_depth_bounds_test);
457 EXTRA_EXT(ARB_depth_clamp);
458 EXTRA_EXT(ATI_fragment_shader);
459 EXTRA_EXT(EXT_provoking_vertex);
460 EXTRA_EXT(ARB_fragment_shader);
461 EXTRA_EXT(ARB_fragment_program);
462 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
463 EXTRA_EXT(ARB_seamless_cube_map);
464 EXTRA_EXT(ARB_sync);
465 EXTRA_EXT(ARB_vertex_shader);
466 EXTRA_EXT(EXT_transform_feedback);
467 EXTRA_EXT(ARB_transform_feedback3);
468 EXTRA_EXT(EXT_pixel_buffer_object);
469 EXTRA_EXT(ARB_vertex_program);
470 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
471 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
472 EXTRA_EXT(ARB_color_buffer_float);
473 EXTRA_EXT(EXT_framebuffer_sRGB);
474 EXTRA_EXT(OES_EGL_image_external);
475 EXTRA_EXT(ARB_blend_func_extended);
476 EXTRA_EXT(ARB_uniform_buffer_object);
477 EXTRA_EXT(ARB_timer_query);
478 EXTRA_EXT2(ARB_texture_cube_map_array, OES_texture_cube_map_array);
479 EXTRA_EXT(ARB_texture_buffer_range);
480 EXTRA_EXT(ARB_texture_multisample);
481 EXTRA_EXT(ARB_texture_gather);
482 EXTRA_EXT(ARB_shader_atomic_counters);
483 EXTRA_EXT(ARB_draw_indirect);
484 EXTRA_EXT(ARB_shader_image_load_store);
485 EXTRA_EXT(ARB_query_buffer_object);
486 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
487 EXTRA_EXT(INTEL_performance_query);
488 EXTRA_EXT(ARB_explicit_uniform_location);
489 EXTRA_EXT(ARB_clip_control);
490 EXTRA_EXT(ARB_polygon_offset_clamp);
491 EXTRA_EXT(ARB_framebuffer_no_attachments);
492 EXTRA_EXT(ARB_tessellation_shader);
493 EXTRA_EXT(ARB_shader_storage_buffer_object);
494 EXTRA_EXT(ARB_indirect_parameters);
495 EXTRA_EXT(ATI_meminfo);
496 EXTRA_EXT(NVX_gpu_memory_info);
497 EXTRA_EXT(ARB_cull_distance);
498 EXTRA_EXT(EXT_window_rectangles);
499 EXTRA_EXT(KHR_blend_equation_advanced_coherent);
500 EXTRA_EXT(OES_primitive_bounding_box);
501 EXTRA_EXT(ARB_compute_variable_group_size);
502 EXTRA_EXT(KHR_robustness);
503 EXTRA_EXT(ARB_sparse_buffer);
504
505 static const int
506 extra_ARB_color_buffer_float_or_glcore[] = {
507 EXT(ARB_color_buffer_float),
508 EXTRA_API_GL_CORE,
509 EXTRA_END
510 };
511
512 static const int
513 extra_NV_primitive_restart[] = {
514 EXT(NV_primitive_restart),
515 EXTRA_END
516 };
517
518 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
519 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
520 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
521
522 static const int extra_gl30_es3[] = {
523 EXTRA_VERSION_30,
524 EXTRA_API_ES3,
525 EXTRA_END,
526 };
527
528 static const int extra_gl32_es3[] = {
529 EXTRA_VERSION_32,
530 EXTRA_API_ES3,
531 EXTRA_END,
532 };
533
534 static const int extra_version_32_OES_geometry_shader[] = {
535 EXTRA_VERSION_32,
536 EXTRA_EXT_ES_GS,
537 EXTRA_END
538 };
539
540 static const int extra_gl40_ARB_sample_shading[] = {
541 EXTRA_VERSION_40,
542 EXT(ARB_sample_shading),
543 EXTRA_END
544 };
545
546 static const int
547 extra_ARB_vertex_program_api_es2[] = {
548 EXT(ARB_vertex_program),
549 EXTRA_API_ES2,
550 EXTRA_END
551 };
552
553 /* The ReadBuffer get token is valid under either full GL or under
554 * GLES2 if the NV_read_buffer extension is available. */
555 static const int
556 extra_NV_read_buffer_api_gl[] = {
557 EXTRA_API_ES2,
558 EXTRA_API_GL,
559 EXTRA_END
560 };
561
562 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
563 EXTRA_API_GL_CORE,
564 EXT(ARB_color_buffer_float),
565 EXTRA_NEW_BUFFERS,
566 EXTRA_END
567 };
568
569 static const int extra_EXT_shader_framebuffer_fetch[] = {
570 EXTRA_API_ES2,
571 EXTRA_API_ES3,
572 EXT(MESA_shader_framebuffer_fetch),
573 EXTRA_END
574 };
575
576 static const int extra_EXT_provoking_vertex_32[] = {
577 EXTRA_EXT_PROVOKING_VERTEX_32,
578 EXTRA_END
579 };
580
581
582 /* This is the big table describing all the enums we accept in
583 * glGet*v(). The table is partitioned into six parts: enums
584 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
585 * between OpenGL and GLES, enums exclusive to GLES, etc for the
586 * remaining combinations. To look up the enums valid in a given API
587 * we will use a hash table specific to that API. These tables are in
588 * turn generated at build time and included through get_hash.h.
589 */
590
591 #include "get_hash.h"
592
593 /* All we need now is a way to look up the value struct from the enum.
594 * The code generated by gcc for the old generated big switch
595 * statement is a big, balanced, open coded if/else tree, essentially
596 * an unrolled binary search. It would be natural to sort the new
597 * enum table and use bsearch(), but we will use a read-only hash
598 * table instead. bsearch() has a nice guaranteed worst case
599 * performance, but we're also guaranteed to hit that worst case
600 * (log2(n) iterations) for about half the enums. Instead, using an
601 * open addressing hash table, we can find the enum on the first try
602 * for 80% of the enums, 1 collision for 10% and never more than 5
603 * collisions for any enum (typical numbers). And the code is very
604 * simple, even though it feels a little magic. */
605
606 /**
607 * Handle irregular enums
608 *
609 * Some values don't conform to the "well-known type at context
610 * pointer + offset" pattern, so we have this function to catch all
611 * the corner cases. Typically, it's a computed value or a one-off
612 * pointer to a custom struct or something.
613 *
614 * In this case we can't return a pointer to the value, so we'll have
615 * to use the temporary variable 'v' declared back in the calling
616 * glGet*v() function to store the result.
617 *
618 * \param ctx the current context
619 * \param d the struct value_desc that describes the enum
620 * \param v pointer to the tmp declared in the calling glGet*v() function
621 */
622 static void
623 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
624 {
625 struct gl_buffer_object **buffer_obj;
626 struct gl_array_attributes *array;
627 GLuint unit, *p;
628
629 switch (d->pname) {
630 case GL_MAJOR_VERSION:
631 v->value_int = ctx->Version / 10;
632 break;
633 case GL_MINOR_VERSION:
634 v->value_int = ctx->Version % 10;
635 break;
636
637 case GL_TEXTURE_1D:
638 case GL_TEXTURE_2D:
639 case GL_TEXTURE_3D:
640 case GL_TEXTURE_CUBE_MAP:
641 case GL_TEXTURE_RECTANGLE_NV:
642 case GL_TEXTURE_EXTERNAL_OES:
643 v->value_bool = _mesa_IsEnabled(d->pname);
644 break;
645
646 case GL_LINE_STIPPLE_PATTERN:
647 /* This is the only GLushort, special case it here by promoting
648 * to an int rather than introducing a new type. */
649 v->value_int = ctx->Line.StipplePattern;
650 break;
651
652 case GL_CURRENT_RASTER_TEXTURE_COORDS:
653 unit = ctx->Texture.CurrentUnit;
654 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
655 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
656 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
657 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
658 break;
659
660 case GL_CURRENT_TEXTURE_COORDS:
661 unit = ctx->Texture.CurrentUnit;
662 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
663 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
664 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
665 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
666 break;
667
668 case GL_COLOR_WRITEMASK:
669 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
670 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
671 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
672 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
673 break;
674
675 case GL_EDGE_FLAG:
676 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
677 break;
678
679 case GL_READ_BUFFER:
680 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
681 break;
682
683 case GL_MAP2_GRID_DOMAIN:
684 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
685 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
686 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
687 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
688 break;
689
690 case GL_TEXTURE_STACK_DEPTH:
691 unit = ctx->Texture.CurrentUnit;
692 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
693 break;
694 case GL_TEXTURE_MATRIX:
695 unit = ctx->Texture.CurrentUnit;
696 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
697 break;
698
699 case GL_TEXTURE_COORD_ARRAY:
700 case GL_TEXTURE_COORD_ARRAY_SIZE:
701 case GL_TEXTURE_COORD_ARRAY_TYPE:
702 case GL_TEXTURE_COORD_ARRAY_STRIDE:
703 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
704 v->value_int = *(GLuint *) ((char *) array + d->offset);
705 break;
706
707 case GL_ACTIVE_TEXTURE_ARB:
708 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
709 break;
710 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
711 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
712 break;
713
714 case GL_MODELVIEW_STACK_DEPTH:
715 case GL_PROJECTION_STACK_DEPTH:
716 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
717 break;
718
719 case GL_MAX_TEXTURE_SIZE:
720 case GL_MAX_3D_TEXTURE_SIZE:
721 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
722 p = (GLuint *) ((char *) ctx + d->offset);
723 v->value_int = 1 << (*p - 1);
724 break;
725
726 case GL_SCISSOR_BOX:
727 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
728 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
729 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
730 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
731 break;
732
733 case GL_SCISSOR_TEST:
734 v->value_bool = ctx->Scissor.EnableFlags & 1;
735 break;
736
737 case GL_LIST_INDEX:
738 v->value_int =
739 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
740 break;
741 case GL_LIST_MODE:
742 if (!ctx->CompileFlag)
743 v->value_enum = 0;
744 else if (ctx->ExecuteFlag)
745 v->value_enum = GL_COMPILE_AND_EXECUTE;
746 else
747 v->value_enum = GL_COMPILE;
748 break;
749
750 case GL_VIEWPORT:
751 v->value_float_4[0] = ctx->ViewportArray[0].X;
752 v->value_float_4[1] = ctx->ViewportArray[0].Y;
753 v->value_float_4[2] = ctx->ViewportArray[0].Width;
754 v->value_float_4[3] = ctx->ViewportArray[0].Height;
755 break;
756
757 case GL_DEPTH_RANGE:
758 v->value_double_2[0] = ctx->ViewportArray[0].Near;
759 v->value_double_2[1] = ctx->ViewportArray[0].Far;
760 break;
761
762 case GL_ACTIVE_STENCIL_FACE_EXT:
763 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
764 break;
765
766 case GL_STENCIL_FAIL:
767 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
768 break;
769 case GL_STENCIL_FUNC:
770 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
771 break;
772 case GL_STENCIL_PASS_DEPTH_FAIL:
773 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
774 break;
775 case GL_STENCIL_PASS_DEPTH_PASS:
776 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
777 break;
778 case GL_STENCIL_REF:
779 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
780 break;
781 case GL_STENCIL_BACK_REF:
782 v->value_int = _mesa_get_stencil_ref(ctx, 1);
783 break;
784 case GL_STENCIL_VALUE_MASK:
785 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
786 break;
787 case GL_STENCIL_WRITEMASK:
788 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
789 break;
790
791 case GL_NUM_EXTENSIONS:
792 v->value_int = _mesa_get_extension_count(ctx);
793 break;
794
795 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
796 v->value_int = _mesa_get_color_read_type(ctx, NULL, "glGetIntegerv");
797 break;
798 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
799 v->value_int = _mesa_get_color_read_format(ctx, NULL, "glGetIntegerv");
800 break;
801
802 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
803 v->value_int = ctx->CurrentStack->Depth + 1;
804 break;
805 case GL_CURRENT_MATRIX_ARB:
806 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
807 v->value_matrix = ctx->CurrentStack->Top;
808 break;
809
810 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
811 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
812 break;
813 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
814 v->value_int_n.n =
815 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
816 assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
817 break;
818
819 case GL_MAX_VARYING_FLOATS_ARB:
820 v->value_int = ctx->Const.MaxVarying * 4;
821 break;
822
823 /* Various object names */
824
825 case GL_TEXTURE_BINDING_1D:
826 case GL_TEXTURE_BINDING_2D:
827 case GL_TEXTURE_BINDING_3D:
828 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
829 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
830 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
831 case GL_TEXTURE_BINDING_RECTANGLE_NV:
832 case GL_TEXTURE_BINDING_EXTERNAL_OES:
833 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
834 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
835 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
836 unit = ctx->Texture.CurrentUnit;
837 v->value_int =
838 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
839 break;
840
841 /* GL_EXT_external_objects */
842 case GL_DRIVER_UUID_EXT:
843 _mesa_get_driver_uuid(ctx, v->value_int_4);
844 break;
845 case GL_DEVICE_UUID_EXT:
846 _mesa_get_device_uuid(ctx, v->value_int_4);
847 break;
848
849 /* GL_EXT_packed_float */
850 case GL_RGBA_SIGNED_COMPONENTS_EXT:
851 {
852 /* Note: we only check the 0th color attachment. */
853 const struct gl_renderbuffer *rb =
854 ctx->DrawBuffer->_ColorDrawBuffers[0];
855 if (rb && _mesa_is_format_signed(rb->Format)) {
856 /* Issue 17 of GL_EXT_packed_float: If a component (such as
857 * alpha) has zero bits, the component should not be considered
858 * signed and so the bit for the respective component should be
859 * zeroed.
860 */
861 GLint r_bits =
862 _mesa_get_format_bits(rb->Format, GL_RED_BITS);
863 GLint g_bits =
864 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
865 GLint b_bits =
866 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
867 GLint a_bits =
868 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
869 GLint l_bits =
870 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
871 GLint i_bits =
872 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
873
874 v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
875 v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
876 v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
877 v->value_int_4[3] = a_bits + i_bits > 0;
878 }
879 else {
880 v->value_int_4[0] =
881 v->value_int_4[1] =
882 v->value_int_4[2] =
883 v->value_int_4[3] = 0;
884 }
885 }
886 break;
887
888 /* GL_ARB_vertex_buffer_object */
889 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
890 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
891 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
892 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
893 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
894 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
895 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
896 buffer_obj = (struct gl_buffer_object **)
897 ((char *) ctx->Array.VAO + d->offset);
898 v->value_int = (*buffer_obj)->Name;
899 break;
900 case GL_ARRAY_BUFFER_BINDING_ARB:
901 v->value_int = ctx->Array.ArrayBufferObj->Name;
902 break;
903 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
904 v->value_int =
905 ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
906 break;
907 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
908 v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
909 break;
910
911 /* ARB_vertex_array_bgra */
912 case GL_COLOR_ARRAY_SIZE:
913 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
914 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
915 break;
916 case GL_SECONDARY_COLOR_ARRAY_SIZE:
917 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
918 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
919 break;
920
921 /* ARB_copy_buffer */
922 case GL_COPY_READ_BUFFER:
923 v->value_int = ctx->CopyReadBuffer->Name;
924 break;
925 case GL_COPY_WRITE_BUFFER:
926 v->value_int = ctx->CopyWriteBuffer->Name;
927 break;
928
929 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
930 v->value_int = ctx->Pack.BufferObj->Name;
931 break;
932 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
933 v->value_int = ctx->Unpack.BufferObj->Name;
934 break;
935 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
936 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
937 break;
938 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
939 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
940 break;
941 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
942 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
943 break;
944 case GL_TRANSFORM_FEEDBACK_BINDING:
945 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
946 break;
947 case GL_CURRENT_PROGRAM:
948 /* The Changelog of the ARB_separate_shader_objects spec says:
949 *
950 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
951 * CURRENT_PROGRAM. In the EXT extension, this
952 * token was aliased to ACTIVE_PROGRAM_EXT, and
953 * was used to indicate the last program set by
954 * either ActiveProgramEXT or UseProgram. In
955 * the ARB extension, the SSO active programs
956 * are now program pipeline object state and
957 * CURRENT_PROGRAM should still be used to query
958 * the last program set by UseProgram (bug 7822).
959 */
960 v->value_int =
961 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
962 break;
963 case GL_READ_FRAMEBUFFER_BINDING_EXT:
964 v->value_int = ctx->ReadBuffer->Name;
965 break;
966 case GL_RENDERBUFFER_BINDING_EXT:
967 v->value_int =
968 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
969 break;
970 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
971 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
972 break;
973
974 case GL_FOG_COLOR:
975 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
976 COPY_4FV(v->value_float_4, ctx->Fog.Color);
977 else
978 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
979 break;
980 case GL_COLOR_CLEAR_VALUE:
981 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
982 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
983 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
984 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
985 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
986 } else
987 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
988 break;
989 case GL_BLEND_COLOR_EXT:
990 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
991 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
992 else
993 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
994 break;
995 case GL_ALPHA_TEST_REF:
996 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
997 v->value_float = ctx->Color.AlphaRef;
998 else
999 v->value_float = ctx->Color.AlphaRefUnclamped;
1000 break;
1001 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1002 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
1003 break;
1004
1005 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1006 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
1007 break;
1008
1009 /* GL_ARB_texture_buffer_object */
1010 case GL_TEXTURE_BUFFER_ARB:
1011 v->value_int = ctx->Texture.BufferObject->Name;
1012 break;
1013 case GL_TEXTURE_BINDING_BUFFER_ARB:
1014 unit = ctx->Texture.CurrentUnit;
1015 v->value_int =
1016 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1017 break;
1018 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1019 {
1020 struct gl_buffer_object *buf =
1021 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1022 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1023 v->value_int = buf ? buf->Name : 0;
1024 }
1025 break;
1026 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1027 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1028 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1029 break;
1030
1031 /* GL_ARB_sampler_objects */
1032 case GL_SAMPLER_BINDING:
1033 {
1034 struct gl_sampler_object *samp =
1035 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1036 v->value_int = samp ? samp->Name : 0;
1037 }
1038 break;
1039 /* GL_ARB_uniform_buffer_object */
1040 case GL_UNIFORM_BUFFER_BINDING:
1041 v->value_int = ctx->UniformBuffer->Name;
1042 break;
1043 /* GL_ARB_shader_storage_buffer_object */
1044 case GL_SHADER_STORAGE_BUFFER_BINDING:
1045 v->value_int = ctx->ShaderStorageBuffer->Name;
1046 break;
1047 /* GL_ARB_query_buffer_object */
1048 case GL_QUERY_BUFFER_BINDING:
1049 v->value_int = ctx->QueryBuffer->Name;
1050 break;
1051 /* GL_ARB_timer_query */
1052 case GL_TIMESTAMP:
1053 if (ctx->Driver.GetTimestamp) {
1054 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1055 }
1056 else {
1057 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1058 }
1059 break;
1060 /* GL_KHR_DEBUG */
1061 case GL_DEBUG_OUTPUT:
1062 case GL_DEBUG_OUTPUT_SYNCHRONOUS:
1063 case GL_DEBUG_LOGGED_MESSAGES:
1064 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1065 case GL_DEBUG_GROUP_STACK_DEPTH:
1066 v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1067 break;
1068 /* GL_ARB_shader_atomic_counters */
1069 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1070 if (ctx->AtomicBuffer) {
1071 v->value_int = ctx->AtomicBuffer->Name;
1072 } else {
1073 v->value_int = 0;
1074 }
1075 break;
1076 /* GL_ARB_draw_indirect */
1077 case GL_DRAW_INDIRECT_BUFFER_BINDING:
1078 v->value_int = ctx->DrawIndirectBuffer->Name;
1079 break;
1080 /* GL_ARB_indirect_parameters */
1081 case GL_PARAMETER_BUFFER_BINDING_ARB:
1082 v->value_int = ctx->ParameterBuffer->Name;
1083 break;
1084 /* GL_ARB_separate_shader_objects */
1085 case GL_PROGRAM_PIPELINE_BINDING:
1086 if (ctx->Pipeline.Current) {
1087 v->value_int = ctx->Pipeline.Current->Name;
1088 } else {
1089 v->value_int = 0;
1090 }
1091 break;
1092 /* GL_ARB_compute_shader */
1093 case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
1094 v->value_int = ctx->DispatchIndirectBuffer->Name;
1095 break;
1096 /* GL_ARB_multisample */
1097 case GL_SAMPLES:
1098 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
1099 break;
1100 case GL_SAMPLE_BUFFERS:
1101 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
1102 break;
1103 /* GL_EXT_textrue_integer */
1104 case GL_RGBA_INTEGER_MODE_EXT:
1105 v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0);
1106 break;
1107 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1108 case GL_VBO_FREE_MEMORY_ATI:
1109 case GL_TEXTURE_FREE_MEMORY_ATI:
1110 case GL_RENDERBUFFER_FREE_MEMORY_ATI:
1111 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX:
1112 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX:
1113 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX:
1114 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX:
1115 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX:
1116 {
1117 struct gl_memory_info info;
1118
1119 ctx->Driver.QueryMemoryInfo(ctx, &info);
1120
1121 if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
1122 v->value_int = info.total_device_memory;
1123 else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
1124 v->value_int = info.total_device_memory +
1125 info.total_staging_memory;
1126 else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
1127 v->value_int = info.avail_device_memory;
1128 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
1129 v->value_int = info.nr_device_memory_evictions;
1130 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
1131 v->value_int = info.device_memory_evicted;
1132 else {
1133 /* ATI free memory enums.
1134 *
1135 * Since the GPU memory is (usually) page-table based, every two
1136 * consecutive elements are equal. From the GL_ATI_meminfo
1137 * specification:
1138 *
1139 * "param[0] - total memory free in the pool
1140 * param[1] - largest available free block in the pool
1141 * param[2] - total auxiliary memory free
1142 * param[3] - largest auxiliary free block"
1143 *
1144 * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1145 * the same numbers here.
1146 */
1147 v->value_int_4[0] = info.avail_device_memory;
1148 v->value_int_4[1] = info.avail_device_memory;
1149 v->value_int_4[2] = info.avail_staging_memory;
1150 v->value_int_4[3] = info.avail_staging_memory;
1151 }
1152 }
1153 break;
1154 }
1155 }
1156
1157 /**
1158 * Check extra constraints on a struct value_desc descriptor
1159 *
1160 * If a struct value_desc has a non-NULL extra pointer, it means that
1161 * there are a number of extra constraints to check or actions to
1162 * perform. The extras is just an integer array where each integer
1163 * encode different constraints or actions.
1164 *
1165 * \param ctx current context
1166 * \param func name of calling glGet*v() function for error reporting
1167 * \param d the struct value_desc that has the extra constraints
1168 *
1169 * \return GL_FALSE if all of the constraints were not satisfied,
1170 * otherwise GL_TRUE.
1171 */
1172 static GLboolean
1173 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1174 {
1175 const GLuint version = ctx->Version;
1176 GLboolean api_check = GL_FALSE;
1177 GLboolean api_found = GL_FALSE;
1178 const int *e;
1179
1180 for (e = d->extra; *e != EXTRA_END; e++) {
1181 switch (*e) {
1182 case EXTRA_VERSION_30:
1183 api_check = GL_TRUE;
1184 if (version >= 30)
1185 api_found = GL_TRUE;
1186 break;
1187 case EXTRA_VERSION_31:
1188 api_check = GL_TRUE;
1189 if (version >= 31)
1190 api_found = GL_TRUE;
1191 break;
1192 case EXTRA_VERSION_32:
1193 api_check = GL_TRUE;
1194 if (version >= 32)
1195 api_found = GL_TRUE;
1196 break;
1197 case EXTRA_NEW_FRAG_CLAMP:
1198 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1199 _mesa_update_state(ctx);
1200 break;
1201 case EXTRA_API_ES2:
1202 api_check = GL_TRUE;
1203 if (ctx->API == API_OPENGLES2)
1204 api_found = GL_TRUE;
1205 break;
1206 case EXTRA_API_ES3:
1207 api_check = GL_TRUE;
1208 if (_mesa_is_gles3(ctx))
1209 api_found = GL_TRUE;
1210 break;
1211 case EXTRA_API_ES31:
1212 api_check = GL_TRUE;
1213 if (_mesa_is_gles31(ctx))
1214 api_found = GL_TRUE;
1215 break;
1216 case EXTRA_API_ES32:
1217 api_check = GL_TRUE;
1218 if (_mesa_is_gles32(ctx))
1219 api_found = GL_TRUE;
1220 break;
1221 case EXTRA_API_GL:
1222 api_check = GL_TRUE;
1223 if (_mesa_is_desktop_gl(ctx))
1224 api_found = GL_TRUE;
1225 break;
1226 case EXTRA_API_GL_CORE:
1227 api_check = GL_TRUE;
1228 if (ctx->API == API_OPENGL_CORE)
1229 api_found = GL_TRUE;
1230 break;
1231 case EXTRA_NEW_BUFFERS:
1232 if (ctx->NewState & _NEW_BUFFERS)
1233 _mesa_update_state(ctx);
1234 break;
1235 case EXTRA_FLUSH_CURRENT:
1236 FLUSH_CURRENT(ctx, 0);
1237 break;
1238 case EXTRA_VALID_DRAW_BUFFER:
1239 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1240 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1241 func, d->pname - GL_DRAW_BUFFER0_ARB);
1242 return GL_FALSE;
1243 }
1244 break;
1245 case EXTRA_VALID_TEXTURE_UNIT:
1246 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1247 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1248 func, ctx->Texture.CurrentUnit);
1249 return GL_FALSE;
1250 }
1251 break;
1252 case EXTRA_VALID_CLIP_DISTANCE:
1253 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1254 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1255 func, d->pname - GL_CLIP_DISTANCE0);
1256 return GL_FALSE;
1257 }
1258 break;
1259 case EXTRA_GLSL_130:
1260 api_check = GL_TRUE;
1261 if (ctx->Const.GLSLVersion >= 130)
1262 api_found = GL_TRUE;
1263 break;
1264 case EXTRA_EXT_UBO_GS:
1265 api_check = GL_TRUE;
1266 if (ctx->Extensions.ARB_uniform_buffer_object &&
1267 _mesa_has_geometry_shaders(ctx))
1268 api_found = GL_TRUE;
1269 break;
1270 case EXTRA_EXT_ATOMICS_GS:
1271 api_check = GL_TRUE;
1272 if (ctx->Extensions.ARB_shader_atomic_counters &&
1273 _mesa_has_geometry_shaders(ctx))
1274 api_found = GL_TRUE;
1275 break;
1276 case EXTRA_EXT_SHADER_IMAGE_GS:
1277 api_check = GL_TRUE;
1278 if (ctx->Extensions.ARB_shader_image_load_store &&
1279 _mesa_has_geometry_shaders(ctx))
1280 api_found = GL_TRUE;
1281 break;
1282 case EXTRA_EXT_ATOMICS_TESS:
1283 api_check = GL_TRUE;
1284 api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1285 _mesa_has_tessellation(ctx);
1286 break;
1287 case EXTRA_EXT_SHADER_IMAGE_TESS:
1288 api_check = GL_TRUE;
1289 api_found = ctx->Extensions.ARB_shader_image_load_store &&
1290 _mesa_has_tessellation(ctx);
1291 break;
1292 case EXTRA_EXT_SSBO_GS:
1293 api_check = GL_TRUE;
1294 if (ctx->Extensions.ARB_shader_storage_buffer_object &&
1295 _mesa_has_geometry_shaders(ctx))
1296 api_found = GL_TRUE;
1297 break;
1298 case EXTRA_EXT_FB_NO_ATTACH_GS:
1299 api_check = GL_TRUE;
1300 if (ctx->Extensions.ARB_framebuffer_no_attachments &&
1301 (_mesa_is_desktop_gl(ctx) ||
1302 _mesa_has_OES_geometry_shader(ctx)))
1303 api_found = GL_TRUE;
1304 break;
1305 case EXTRA_EXT_ES_GS:
1306 api_check = GL_TRUE;
1307 if (_mesa_has_OES_geometry_shader(ctx))
1308 api_found = GL_TRUE;
1309 break;
1310 case EXTRA_EXT_PROVOKING_VERTEX_32:
1311 api_check = TRUE;
1312 if (ctx->API == API_OPENGL_COMPAT || version == 32)
1313 api_found = ctx->Extensions.EXT_provoking_vertex;
1314 break;
1315 case EXTRA_END:
1316 break;
1317 default: /* *e is a offset into the extension struct */
1318 api_check = GL_TRUE;
1319 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1320 api_found = GL_TRUE;
1321 break;
1322 }
1323 }
1324
1325 if (api_check && !api_found) {
1326 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1327 _mesa_enum_to_string(d->pname));
1328 return GL_FALSE;
1329 }
1330
1331 return GL_TRUE;
1332 }
1333
1334 static const struct value_desc error_value =
1335 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1336
1337 /**
1338 * Find the struct value_desc corresponding to the enum 'pname'.
1339 *
1340 * We hash the enum value to get an index into the 'table' array,
1341 * which holds the index in the 'values' array of struct value_desc.
1342 * Once we've found the entry, we do the extra checks, if any, then
1343 * look up the value and return a pointer to it.
1344 *
1345 * If the value has to be computed (for example, it's the result of a
1346 * function call or we need to add 1 to it), we use the tmp 'v' to
1347 * store the result.
1348 *
1349 * \param func name of glGet*v() func for error reporting
1350 * \param pname the enum value we're looking up
1351 * \param p is were we return the pointer to the value
1352 * \param v a tmp union value variable in the calling glGet*v() function
1353 *
1354 * \return the struct value_desc corresponding to the enum or a struct
1355 * value_desc of TYPE_INVALID if not found. This lets the calling
1356 * glGet*v() function jump right into a switch statement and
1357 * handle errors there instead of having to check for NULL.
1358 */
1359 static const struct value_desc *
1360 find_value(const char *func, GLenum pname, void **p, union value *v)
1361 {
1362 GET_CURRENT_CONTEXT(ctx);
1363 struct gl_texture_unit *unit;
1364 int mask, hash;
1365 const struct value_desc *d;
1366 int api;
1367
1368 api = ctx->API;
1369 /* We index into the table_set[] list of per-API hash tables using the API's
1370 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1371 * value since it's compatible with GLES2 its entry in table_set[] is at the
1372 * end.
1373 */
1374 STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 4);
1375 if (ctx->API == API_OPENGLES2) {
1376 if (ctx->Version >= 32)
1377 api = API_OPENGL_LAST + 3;
1378 else if (ctx->Version >= 31)
1379 api = API_OPENGL_LAST + 2;
1380 else if (ctx->Version >= 30)
1381 api = API_OPENGL_LAST + 1;
1382 }
1383 mask = ARRAY_SIZE(table(api)) - 1;
1384 hash = (pname * prime_factor);
1385 while (1) {
1386 int idx = table(api)[hash & mask];
1387
1388 /* If the enum isn't valid, the hash walk ends with index 0,
1389 * pointing to the first entry of values[] which doesn't hold
1390 * any valid enum. */
1391 if (unlikely(idx == 0)) {
1392 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1393 _mesa_enum_to_string(pname));
1394 return &error_value;
1395 }
1396
1397 d = &values[idx];
1398 if (likely(d->pname == pname))
1399 break;
1400
1401 hash += prime_step;
1402 }
1403
1404 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1405 return &error_value;
1406
1407 switch (d->location) {
1408 case LOC_BUFFER:
1409 *p = ((char *) ctx->DrawBuffer + d->offset);
1410 return d;
1411 case LOC_CONTEXT:
1412 *p = ((char *) ctx + d->offset);
1413 return d;
1414 case LOC_ARRAY:
1415 *p = ((char *) ctx->Array.VAO + d->offset);
1416 return d;
1417 case LOC_TEXUNIT:
1418 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1419 *p = ((char *) unit + d->offset);
1420 return d;
1421 case LOC_CUSTOM:
1422 find_custom_value(ctx, d, v);
1423 *p = v;
1424 return d;
1425 default:
1426 assert(0);
1427 break;
1428 }
1429
1430 /* silence warning */
1431 return &error_value;
1432 }
1433
1434 static const int transpose[] = {
1435 0, 4, 8, 12,
1436 1, 5, 9, 13,
1437 2, 6, 10, 14,
1438 3, 7, 11, 15
1439 };
1440
1441 static GLsizei
1442 get_value_size(enum value_type type, const union value *v)
1443 {
1444 switch (type) {
1445 case TYPE_INVALID:
1446 return 0;
1447 case TYPE_CONST:
1448 case TYPE_UINT:
1449 case TYPE_INT:
1450 return sizeof(GLint);
1451 case TYPE_INT_2:
1452 case TYPE_UINT_2:
1453 return sizeof(GLint) * 2;
1454 case TYPE_INT_3:
1455 case TYPE_UINT_3:
1456 return sizeof(GLint) * 3;
1457 case TYPE_INT_4:
1458 case TYPE_UINT_4:
1459 return sizeof(GLint) * 4;
1460 case TYPE_INT_N:
1461 return sizeof(GLint) * v->value_int_n.n;
1462 case TYPE_INT64:
1463 return sizeof(GLint64);
1464 break;
1465 case TYPE_ENUM:
1466 return sizeof(GLenum);
1467 case TYPE_ENUM_2:
1468 return sizeof(GLenum) * 2;
1469 case TYPE_BOOLEAN:
1470 return sizeof(GLboolean);
1471 case TYPE_BIT_0:
1472 case TYPE_BIT_1:
1473 case TYPE_BIT_2:
1474 case TYPE_BIT_3:
1475 case TYPE_BIT_4:
1476 case TYPE_BIT_5:
1477 case TYPE_BIT_6:
1478 case TYPE_BIT_7:
1479 return 1;
1480 case TYPE_FLOAT:
1481 case TYPE_FLOATN:
1482 return sizeof(GLfloat);
1483 case TYPE_FLOAT_2:
1484 case TYPE_FLOATN_2:
1485 return sizeof(GLfloat) * 2;
1486 case TYPE_FLOAT_3:
1487 case TYPE_FLOATN_3:
1488 return sizeof(GLfloat) * 3;
1489 case TYPE_FLOAT_4:
1490 case TYPE_FLOATN_4:
1491 return sizeof(GLfloat) * 4;
1492 case TYPE_FLOAT_8:
1493 return sizeof(GLfloat) * 8;
1494 case TYPE_DOUBLEN:
1495 return sizeof(GLdouble);
1496 case TYPE_DOUBLEN_2:
1497 return sizeof(GLdouble) * 2;
1498 case TYPE_MATRIX:
1499 return sizeof (GLfloat) * 16;
1500 case TYPE_MATRIX_T:
1501 return sizeof (GLfloat) * 16;
1502 default:
1503 return -1;
1504 }
1505 }
1506
1507 void GLAPIENTRY
1508 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1509 {
1510 const struct value_desc *d;
1511 union value v;
1512 GLmatrix *m;
1513 int shift, i;
1514 void *p;
1515
1516 d = find_value("glGetBooleanv", pname, &p, &v);
1517 switch (d->type) {
1518 case TYPE_INVALID:
1519 break;
1520 case TYPE_CONST:
1521 params[0] = INT_TO_BOOLEAN(d->offset);
1522 break;
1523
1524 case TYPE_FLOAT_8:
1525 params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]);
1526 params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]);
1527 params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]);
1528 params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]);
1529 case TYPE_FLOAT_4:
1530 case TYPE_FLOATN_4:
1531 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1532 case TYPE_FLOAT_3:
1533 case TYPE_FLOATN_3:
1534 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1535 case TYPE_FLOAT_2:
1536 case TYPE_FLOATN_2:
1537 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1538 case TYPE_FLOAT:
1539 case TYPE_FLOATN:
1540 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1541 break;
1542
1543 case TYPE_DOUBLEN_2:
1544 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1545 case TYPE_DOUBLEN:
1546 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1547 break;
1548
1549 case TYPE_INT_4:
1550 case TYPE_UINT_4:
1551 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1552 case TYPE_INT_3:
1553 case TYPE_UINT_3:
1554 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1555 case TYPE_INT_2:
1556 case TYPE_UINT_2:
1557 case TYPE_ENUM_2:
1558 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1559 case TYPE_INT:
1560 case TYPE_UINT:
1561 case TYPE_ENUM:
1562 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1563 break;
1564
1565 case TYPE_INT_N:
1566 for (i = 0; i < v.value_int_n.n; i++)
1567 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1568 break;
1569
1570 case TYPE_INT64:
1571 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1572 break;
1573
1574 case TYPE_BOOLEAN:
1575 params[0] = ((GLboolean*) p)[0];
1576 break;
1577
1578 case TYPE_MATRIX:
1579 m = *(GLmatrix **) p;
1580 for (i = 0; i < 16; i++)
1581 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1582 break;
1583
1584 case TYPE_MATRIX_T:
1585 m = *(GLmatrix **) p;
1586 for (i = 0; i < 16; i++)
1587 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1588 break;
1589
1590 case TYPE_BIT_0:
1591 case TYPE_BIT_1:
1592 case TYPE_BIT_2:
1593 case TYPE_BIT_3:
1594 case TYPE_BIT_4:
1595 case TYPE_BIT_5:
1596 case TYPE_BIT_6:
1597 case TYPE_BIT_7:
1598 shift = d->type - TYPE_BIT_0;
1599 params[0] = (*(GLbitfield *) p >> shift) & 1;
1600 break;
1601 }
1602 }
1603
1604 void GLAPIENTRY
1605 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1606 {
1607 const struct value_desc *d;
1608 union value v;
1609 GLmatrix *m;
1610 int shift, i;
1611 void *p;
1612
1613 d = find_value("glGetFloatv", pname, &p, &v);
1614 switch (d->type) {
1615 case TYPE_INVALID:
1616 break;
1617 case TYPE_CONST:
1618 params[0] = (GLfloat) d->offset;
1619 break;
1620
1621 case TYPE_FLOAT_8:
1622 params[7] = ((GLfloat *) p)[7];
1623 params[6] = ((GLfloat *) p)[6];
1624 params[5] = ((GLfloat *) p)[5];
1625 params[4] = ((GLfloat *) p)[4];
1626 case TYPE_FLOAT_4:
1627 case TYPE_FLOATN_4:
1628 params[3] = ((GLfloat *) p)[3];
1629 case TYPE_FLOAT_3:
1630 case TYPE_FLOATN_3:
1631 params[2] = ((GLfloat *) p)[2];
1632 case TYPE_FLOAT_2:
1633 case TYPE_FLOATN_2:
1634 params[1] = ((GLfloat *) p)[1];
1635 case TYPE_FLOAT:
1636 case TYPE_FLOATN:
1637 params[0] = ((GLfloat *) p)[0];
1638 break;
1639
1640 case TYPE_DOUBLEN_2:
1641 params[1] = (GLfloat) (((GLdouble *) p)[1]);
1642 case TYPE_DOUBLEN:
1643 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1644 break;
1645
1646 case TYPE_INT_4:
1647 params[3] = (GLfloat) (((GLint *) p)[3]);
1648 case TYPE_INT_3:
1649 params[2] = (GLfloat) (((GLint *) p)[2]);
1650 case TYPE_INT_2:
1651 case TYPE_ENUM_2:
1652 params[1] = (GLfloat) (((GLint *) p)[1]);
1653 case TYPE_INT:
1654 case TYPE_ENUM:
1655 params[0] = (GLfloat) (((GLint *) p)[0]);
1656 break;
1657
1658 case TYPE_INT_N:
1659 for (i = 0; i < v.value_int_n.n; i++)
1660 params[i] = (GLfloat) v.value_int_n.ints[i];
1661 break;
1662
1663 case TYPE_UINT_4:
1664 params[3] = (GLfloat) (((GLuint *) p)[3]);
1665 case TYPE_UINT_3:
1666 params[2] = (GLfloat) (((GLuint *) p)[2]);
1667 case TYPE_UINT_2:
1668 params[1] = (GLfloat) (((GLuint *) p)[1]);
1669 case TYPE_UINT:
1670 params[0] = (GLfloat) (((GLuint *) p)[0]);
1671 break;
1672
1673 case TYPE_INT64:
1674 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1675 break;
1676
1677 case TYPE_BOOLEAN:
1678 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1679 break;
1680
1681 case TYPE_MATRIX:
1682 m = *(GLmatrix **) p;
1683 for (i = 0; i < 16; i++)
1684 params[i] = m->m[i];
1685 break;
1686
1687 case TYPE_MATRIX_T:
1688 m = *(GLmatrix **) p;
1689 for (i = 0; i < 16; i++)
1690 params[i] = m->m[transpose[i]];
1691 break;
1692
1693 case TYPE_BIT_0:
1694 case TYPE_BIT_1:
1695 case TYPE_BIT_2:
1696 case TYPE_BIT_3:
1697 case TYPE_BIT_4:
1698 case TYPE_BIT_5:
1699 case TYPE_BIT_6:
1700 case TYPE_BIT_7:
1701 shift = d->type - TYPE_BIT_0;
1702 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1703 break;
1704 }
1705 }
1706
1707 void GLAPIENTRY
1708 _mesa_GetIntegerv(GLenum pname, GLint *params)
1709 {
1710 const struct value_desc *d;
1711 union value v;
1712 GLmatrix *m;
1713 int shift, i;
1714 void *p;
1715
1716 d = find_value("glGetIntegerv", pname, &p, &v);
1717 switch (d->type) {
1718 case TYPE_INVALID:
1719 break;
1720 case TYPE_CONST:
1721 params[0] = d->offset;
1722 break;
1723
1724 case TYPE_FLOAT_8:
1725 params[7] = IROUND(((GLfloat *) p)[7]);
1726 params[6] = IROUND(((GLfloat *) p)[6]);
1727 params[5] = IROUND(((GLfloat *) p)[5]);
1728 params[4] = IROUND(((GLfloat *) p)[4]);
1729 case TYPE_FLOAT_4:
1730 params[3] = IROUND(((GLfloat *) p)[3]);
1731 case TYPE_FLOAT_3:
1732 params[2] = IROUND(((GLfloat *) p)[2]);
1733 case TYPE_FLOAT_2:
1734 params[1] = IROUND(((GLfloat *) p)[1]);
1735 case TYPE_FLOAT:
1736 params[0] = IROUND(((GLfloat *) p)[0]);
1737 break;
1738
1739 case TYPE_FLOATN_4:
1740 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1741 case TYPE_FLOATN_3:
1742 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1743 case TYPE_FLOATN_2:
1744 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1745 case TYPE_FLOATN:
1746 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1747 break;
1748
1749 case TYPE_DOUBLEN_2:
1750 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1751 case TYPE_DOUBLEN:
1752 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1753 break;
1754
1755 case TYPE_INT_4:
1756 case TYPE_UINT_4:
1757 params[3] = ((GLint *) p)[3];
1758 case TYPE_INT_3:
1759 case TYPE_UINT_3:
1760 params[2] = ((GLint *) p)[2];
1761 case TYPE_INT_2:
1762 case TYPE_UINT_2:
1763 case TYPE_ENUM_2:
1764 params[1] = ((GLint *) p)[1];
1765 case TYPE_INT:
1766 case TYPE_UINT:
1767 case TYPE_ENUM:
1768 params[0] = ((GLint *) p)[0];
1769 break;
1770
1771 case TYPE_INT_N:
1772 for (i = 0; i < v.value_int_n.n; i++)
1773 params[i] = v.value_int_n.ints[i];
1774 break;
1775
1776 case TYPE_INT64:
1777 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1778 break;
1779
1780 case TYPE_BOOLEAN:
1781 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1782 break;
1783
1784 case TYPE_MATRIX:
1785 m = *(GLmatrix **) p;
1786 for (i = 0; i < 16; i++)
1787 params[i] = FLOAT_TO_INT(m->m[i]);
1788 break;
1789
1790 case TYPE_MATRIX_T:
1791 m = *(GLmatrix **) p;
1792 for (i = 0; i < 16; i++)
1793 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1794 break;
1795
1796 case TYPE_BIT_0:
1797 case TYPE_BIT_1:
1798 case TYPE_BIT_2:
1799 case TYPE_BIT_3:
1800 case TYPE_BIT_4:
1801 case TYPE_BIT_5:
1802 case TYPE_BIT_6:
1803 case TYPE_BIT_7:
1804 shift = d->type - TYPE_BIT_0;
1805 params[0] = (*(GLbitfield *) p >> shift) & 1;
1806 break;
1807 }
1808 }
1809
1810 void GLAPIENTRY
1811 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1812 {
1813 const struct value_desc *d;
1814 union value v;
1815 GLmatrix *m;
1816 int shift, i;
1817 void *p;
1818
1819 d = find_value("glGetInteger64v", pname, &p, &v);
1820 switch (d->type) {
1821 case TYPE_INVALID:
1822 break;
1823 case TYPE_CONST:
1824 params[0] = d->offset;
1825 break;
1826
1827 case TYPE_FLOAT_8:
1828 params[7] = IROUND64(((GLfloat *) p)[7]);
1829 params[6] = IROUND64(((GLfloat *) p)[6]);
1830 params[5] = IROUND64(((GLfloat *) p)[5]);
1831 params[4] = IROUND64(((GLfloat *) p)[4]);
1832 case TYPE_FLOAT_4:
1833 params[3] = IROUND64(((GLfloat *) p)[3]);
1834 case TYPE_FLOAT_3:
1835 params[2] = IROUND64(((GLfloat *) p)[2]);
1836 case TYPE_FLOAT_2:
1837 params[1] = IROUND64(((GLfloat *) p)[1]);
1838 case TYPE_FLOAT:
1839 params[0] = IROUND64(((GLfloat *) p)[0]);
1840 break;
1841
1842 case TYPE_FLOATN_4:
1843 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1844 case TYPE_FLOATN_3:
1845 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1846 case TYPE_FLOATN_2:
1847 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1848 case TYPE_FLOATN:
1849 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1850 break;
1851
1852 case TYPE_DOUBLEN_2:
1853 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1854 case TYPE_DOUBLEN:
1855 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1856 break;
1857
1858 case TYPE_INT_4:
1859 params[3] = ((GLint *) p)[3];
1860 case TYPE_INT_3:
1861 params[2] = ((GLint *) p)[2];
1862 case TYPE_INT_2:
1863 case TYPE_ENUM_2:
1864 params[1] = ((GLint *) p)[1];
1865 case TYPE_INT:
1866 case TYPE_ENUM:
1867 params[0] = ((GLint *) p)[0];
1868 break;
1869
1870 case TYPE_INT_N:
1871 for (i = 0; i < v.value_int_n.n; i++)
1872 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1873 break;
1874
1875 case TYPE_UINT_4:
1876 params[3] = ((GLuint *) p)[3];
1877 case TYPE_UINT_3:
1878 params[2] = ((GLuint *) p)[2];
1879 case TYPE_UINT_2:
1880 params[1] = ((GLuint *) p)[1];
1881 case TYPE_UINT:
1882 params[0] = ((GLuint *) p)[0];
1883 break;
1884
1885 case TYPE_INT64:
1886 params[0] = ((GLint64 *) p)[0];
1887 break;
1888
1889 case TYPE_BOOLEAN:
1890 params[0] = ((GLboolean*) p)[0];
1891 break;
1892
1893 case TYPE_MATRIX:
1894 m = *(GLmatrix **) p;
1895 for (i = 0; i < 16; i++)
1896 params[i] = FLOAT_TO_INT64(m->m[i]);
1897 break;
1898
1899 case TYPE_MATRIX_T:
1900 m = *(GLmatrix **) p;
1901 for (i = 0; i < 16; i++)
1902 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1903 break;
1904
1905 case TYPE_BIT_0:
1906 case TYPE_BIT_1:
1907 case TYPE_BIT_2:
1908 case TYPE_BIT_3:
1909 case TYPE_BIT_4:
1910 case TYPE_BIT_5:
1911 case TYPE_BIT_6:
1912 case TYPE_BIT_7:
1913 shift = d->type - TYPE_BIT_0;
1914 params[0] = (*(GLbitfield *) p >> shift) & 1;
1915 break;
1916 }
1917 }
1918
1919 void GLAPIENTRY
1920 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1921 {
1922 const struct value_desc *d;
1923 union value v;
1924 GLmatrix *m;
1925 int shift, i;
1926 void *p;
1927
1928 d = find_value("glGetDoublev", pname, &p, &v);
1929 switch (d->type) {
1930 case TYPE_INVALID:
1931 break;
1932 case TYPE_CONST:
1933 params[0] = d->offset;
1934 break;
1935
1936 case TYPE_FLOAT_8:
1937 params[7] = ((GLfloat *) p)[7];
1938 params[6] = ((GLfloat *) p)[6];
1939 params[5] = ((GLfloat *) p)[5];
1940 params[4] = ((GLfloat *) p)[4];
1941 case TYPE_FLOAT_4:
1942 case TYPE_FLOATN_4:
1943 params[3] = ((GLfloat *) p)[3];
1944 case TYPE_FLOAT_3:
1945 case TYPE_FLOATN_3:
1946 params[2] = ((GLfloat *) p)[2];
1947 case TYPE_FLOAT_2:
1948 case TYPE_FLOATN_2:
1949 params[1] = ((GLfloat *) p)[1];
1950 case TYPE_FLOAT:
1951 case TYPE_FLOATN:
1952 params[0] = ((GLfloat *) p)[0];
1953 break;
1954
1955 case TYPE_DOUBLEN_2:
1956 params[1] = ((GLdouble *) p)[1];
1957 case TYPE_DOUBLEN:
1958 params[0] = ((GLdouble *) p)[0];
1959 break;
1960
1961 case TYPE_INT_4:
1962 params[3] = ((GLint *) p)[3];
1963 case TYPE_INT_3:
1964 params[2] = ((GLint *) p)[2];
1965 case TYPE_INT_2:
1966 case TYPE_ENUM_2:
1967 params[1] = ((GLint *) p)[1];
1968 case TYPE_INT:
1969 case TYPE_ENUM:
1970 params[0] = ((GLint *) p)[0];
1971 break;
1972
1973 case TYPE_INT_N:
1974 for (i = 0; i < v.value_int_n.n; i++)
1975 params[i] = v.value_int_n.ints[i];
1976 break;
1977
1978 case TYPE_UINT_4:
1979 params[3] = ((GLuint *) p)[3];
1980 case TYPE_UINT_3:
1981 params[2] = ((GLuint *) p)[2];
1982 case TYPE_UINT_2:
1983 params[1] = ((GLuint *) p)[1];
1984 case TYPE_UINT:
1985 params[0] = ((GLuint *) p)[0];
1986 break;
1987
1988 case TYPE_INT64:
1989 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1990 break;
1991
1992 case TYPE_BOOLEAN:
1993 params[0] = *(GLboolean*) p;
1994 break;
1995
1996 case TYPE_MATRIX:
1997 m = *(GLmatrix **) p;
1998 for (i = 0; i < 16; i++)
1999 params[i] = m->m[i];
2000 break;
2001
2002 case TYPE_MATRIX_T:
2003 m = *(GLmatrix **) p;
2004 for (i = 0; i < 16; i++)
2005 params[i] = m->m[transpose[i]];
2006 break;
2007
2008 case TYPE_BIT_0:
2009 case TYPE_BIT_1:
2010 case TYPE_BIT_2:
2011 case TYPE_BIT_3:
2012 case TYPE_BIT_4:
2013 case TYPE_BIT_5:
2014 case TYPE_BIT_6:
2015 case TYPE_BIT_7:
2016 shift = d->type - TYPE_BIT_0;
2017 params[0] = (*(GLbitfield *) p >> shift) & 1;
2018 break;
2019 }
2020 }
2021
2022 void GLAPIENTRY
2023 _mesa_GetUnsignedBytevEXT(GLenum pname, GLubyte *data)
2024 {
2025 const struct value_desc *d;
2026 union value v;
2027 int shift;
2028 void *p;
2029 GLsizei size;
2030 const char *func = "glGetUnsignedBytevEXT";
2031
2032 GET_CURRENT_CONTEXT(ctx);
2033
2034 if (!ctx->Extensions.EXT_memory_object) {
2035 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2036 return;
2037 }
2038
2039 d = find_value(func, pname, &p, &v);
2040 size = get_value_size(d->type, &v);
2041 if (size >= 0) {
2042 _mesa_problem(ctx, "invalid value type in GetUnsignedBytevEXT()");
2043 }
2044
2045 switch (d->type) {
2046 case TYPE_BIT_0:
2047 case TYPE_BIT_1:
2048 case TYPE_BIT_2:
2049 case TYPE_BIT_3:
2050 case TYPE_BIT_4:
2051 case TYPE_BIT_5:
2052 case TYPE_BIT_6:
2053 case TYPE_BIT_7:
2054 shift = d->type - TYPE_BIT_0;
2055 data[0] = (*(GLbitfield *) p >> shift) & 1;
2056 break;
2057 case TYPE_CONST:
2058 memcpy(data, &d->offset, size);
2059 break;
2060 case TYPE_INT_N:
2061 memcpy(data, &v.value_int_n.ints, size);
2062 break;
2063 case TYPE_UINT:
2064 case TYPE_INT:
2065 case TYPE_INT_2:
2066 case TYPE_UINT_2:
2067 case TYPE_INT_3:
2068 case TYPE_UINT_3:
2069 case TYPE_INT_4:
2070 case TYPE_UINT_4:
2071 case TYPE_INT64:
2072 case TYPE_ENUM:
2073 case TYPE_ENUM_2:
2074 case TYPE_BOOLEAN:
2075 case TYPE_FLOAT:
2076 case TYPE_FLOATN:
2077 case TYPE_FLOAT_2:
2078 case TYPE_FLOATN_2:
2079 case TYPE_FLOAT_3:
2080 case TYPE_FLOATN_3:
2081 case TYPE_FLOAT_4:
2082 case TYPE_FLOATN_4:
2083 case TYPE_FLOAT_8:
2084 case TYPE_DOUBLEN:
2085 case TYPE_DOUBLEN_2:
2086 case TYPE_MATRIX:
2087 case TYPE_MATRIX_T:
2088 memcpy(data, p, size);
2089 break;
2090 default:
2091 break; /* nothing - GL error was recorded */
2092 }
2093 }
2094
2095 /**
2096 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
2097 * into the corresponding Mesa texture target index.
2098 * \return TEXTURE_x_INDEX or -1 if binding is invalid
2099 */
2100 static int
2101 tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
2102 {
2103 switch (binding) {
2104 case GL_TEXTURE_BINDING_1D:
2105 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
2106 case GL_TEXTURE_BINDING_2D:
2107 return TEXTURE_2D_INDEX;
2108 case GL_TEXTURE_BINDING_3D:
2109 return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
2110 case GL_TEXTURE_BINDING_CUBE_MAP:
2111 return ctx->Extensions.ARB_texture_cube_map
2112 ? TEXTURE_CUBE_INDEX : -1;
2113 case GL_TEXTURE_BINDING_RECTANGLE:
2114 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
2115 ? TEXTURE_RECT_INDEX : -1;
2116 case GL_TEXTURE_BINDING_1D_ARRAY:
2117 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
2118 ? TEXTURE_1D_ARRAY_INDEX : -1;
2119 case GL_TEXTURE_BINDING_2D_ARRAY:
2120 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
2121 || _mesa_is_gles3(ctx)
2122 ? TEXTURE_2D_ARRAY_INDEX : -1;
2123 case GL_TEXTURE_BINDING_BUFFER:
2124 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
2125 _mesa_has_OES_texture_buffer(ctx)) ?
2126 TEXTURE_BUFFER_INDEX : -1;
2127 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2128 return _mesa_has_texture_cube_map_array(ctx)
2129 ? TEXTURE_CUBE_ARRAY_INDEX : -1;
2130 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2131 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2132 ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
2133 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2134 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2135 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
2136 default:
2137 return -1;
2138 }
2139 }
2140
2141 static enum value_type
2142 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
2143 {
2144 GET_CURRENT_CONTEXT(ctx);
2145
2146 switch (pname) {
2147
2148 case GL_BLEND:
2149 if (index >= ctx->Const.MaxDrawBuffers)
2150 goto invalid_value;
2151 if (!ctx->Extensions.EXT_draw_buffers2)
2152 goto invalid_enum;
2153 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2154 return TYPE_INT;
2155
2156 case GL_BLEND_SRC:
2157 /* fall-through */
2158 case GL_BLEND_SRC_RGB:
2159 if (index >= ctx->Const.MaxDrawBuffers)
2160 goto invalid_value;
2161 if (!ctx->Extensions.ARB_draw_buffers_blend)
2162 goto invalid_enum;
2163 v->value_int = ctx->Color.Blend[index].SrcRGB;
2164 return TYPE_INT;
2165 case GL_BLEND_SRC_ALPHA:
2166 if (index >= ctx->Const.MaxDrawBuffers)
2167 goto invalid_value;
2168 if (!ctx->Extensions.ARB_draw_buffers_blend)
2169 goto invalid_enum;
2170 v->value_int = ctx->Color.Blend[index].SrcA;
2171 return TYPE_INT;
2172 case GL_BLEND_DST:
2173 /* fall-through */
2174 case GL_BLEND_DST_RGB:
2175 if (index >= ctx->Const.MaxDrawBuffers)
2176 goto invalid_value;
2177 if (!ctx->Extensions.ARB_draw_buffers_blend)
2178 goto invalid_enum;
2179 v->value_int = ctx->Color.Blend[index].DstRGB;
2180 return TYPE_INT;
2181 case GL_BLEND_DST_ALPHA:
2182 if (index >= ctx->Const.MaxDrawBuffers)
2183 goto invalid_value;
2184 if (!ctx->Extensions.ARB_draw_buffers_blend)
2185 goto invalid_enum;
2186 v->value_int = ctx->Color.Blend[index].DstA;
2187 return TYPE_INT;
2188 case GL_BLEND_EQUATION_RGB:
2189 if (index >= ctx->Const.MaxDrawBuffers)
2190 goto invalid_value;
2191 if (!ctx->Extensions.ARB_draw_buffers_blend)
2192 goto invalid_enum;
2193 v->value_int = ctx->Color.Blend[index].EquationRGB;
2194 return TYPE_INT;
2195 case GL_BLEND_EQUATION_ALPHA:
2196 if (index >= ctx->Const.MaxDrawBuffers)
2197 goto invalid_value;
2198 if (!ctx->Extensions.ARB_draw_buffers_blend)
2199 goto invalid_enum;
2200 v->value_int = ctx->Color.Blend[index].EquationA;
2201 return TYPE_INT;
2202
2203 case GL_COLOR_WRITEMASK:
2204 if (index >= ctx->Const.MaxDrawBuffers)
2205 goto invalid_value;
2206 if (!ctx->Extensions.EXT_draw_buffers2)
2207 goto invalid_enum;
2208 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2209 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2210 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2211 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2212 return TYPE_INT_4;
2213
2214 case GL_SCISSOR_BOX:
2215 if (index >= ctx->Const.MaxViewports)
2216 goto invalid_value;
2217 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
2218 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
2219 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
2220 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
2221 return TYPE_INT_4;
2222
2223 case GL_WINDOW_RECTANGLE_EXT:
2224 if (!ctx->Extensions.EXT_window_rectangles)
2225 goto invalid_enum;
2226 if (index >= ctx->Const.MaxWindowRectangles)
2227 goto invalid_value;
2228 v->value_int_4[0] = ctx->Scissor.WindowRects[index].X;
2229 v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y;
2230 v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width;
2231 v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height;
2232 return TYPE_INT_4;
2233
2234 case GL_VIEWPORT:
2235 if (index >= ctx->Const.MaxViewports)
2236 goto invalid_value;
2237 v->value_float_4[0] = ctx->ViewportArray[index].X;
2238 v->value_float_4[1] = ctx->ViewportArray[index].Y;
2239 v->value_float_4[2] = ctx->ViewportArray[index].Width;
2240 v->value_float_4[3] = ctx->ViewportArray[index].Height;
2241 return TYPE_FLOAT_4;
2242
2243 case GL_DEPTH_RANGE:
2244 if (index >= ctx->Const.MaxViewports)
2245 goto invalid_value;
2246 v->value_double_2[0] = ctx->ViewportArray[index].Near;
2247 v->value_double_2[1] = ctx->ViewportArray[index].Far;
2248 return TYPE_DOUBLEN_2;
2249
2250 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2251 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2252 goto invalid_value;
2253 if (!ctx->Extensions.EXT_transform_feedback)
2254 goto invalid_enum;
2255 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2256 return TYPE_INT64;
2257
2258 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2259 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2260 goto invalid_value;
2261 if (!ctx->Extensions.EXT_transform_feedback)
2262 goto invalid_enum;
2263 v->value_int64
2264 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
2265 return TYPE_INT64;
2266
2267 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2268 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2269 goto invalid_value;
2270 if (!ctx->Extensions.EXT_transform_feedback)
2271 goto invalid_enum;
2272 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2273 return TYPE_INT;
2274
2275 case GL_UNIFORM_BUFFER_BINDING:
2276 if (index >= ctx->Const.MaxUniformBufferBindings)
2277 goto invalid_value;
2278 if (!ctx->Extensions.ARB_uniform_buffer_object)
2279 goto invalid_enum;
2280 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
2281 return TYPE_INT;
2282
2283 case GL_UNIFORM_BUFFER_START:
2284 if (index >= ctx->Const.MaxUniformBufferBindings)
2285 goto invalid_value;
2286 if (!ctx->Extensions.ARB_uniform_buffer_object)
2287 goto invalid_enum;
2288 v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 :
2289 ctx->UniformBufferBindings[index].Offset;
2290 return TYPE_INT;
2291
2292 case GL_UNIFORM_BUFFER_SIZE:
2293 if (index >= ctx->Const.MaxUniformBufferBindings)
2294 goto invalid_value;
2295 if (!ctx->Extensions.ARB_uniform_buffer_object)
2296 goto invalid_enum;
2297 v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 :
2298 ctx->UniformBufferBindings[index].Size;
2299 return TYPE_INT;
2300
2301 /* ARB_shader_storage_buffer_object */
2302 case GL_SHADER_STORAGE_BUFFER_BINDING:
2303 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2304 goto invalid_enum;
2305 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2306 goto invalid_value;
2307 v->value_int = ctx->ShaderStorageBufferBindings[index].BufferObject->Name;
2308 return TYPE_INT;
2309
2310 case GL_SHADER_STORAGE_BUFFER_START:
2311 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2312 goto invalid_enum;
2313 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2314 goto invalid_value;
2315 v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 :
2316 ctx->ShaderStorageBufferBindings[index].Offset;
2317 return TYPE_INT;
2318
2319 case GL_SHADER_STORAGE_BUFFER_SIZE:
2320 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2321 goto invalid_enum;
2322 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2323 goto invalid_value;
2324 v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 :
2325 ctx->ShaderStorageBufferBindings[index].Size;
2326 return TYPE_INT;
2327
2328 /* ARB_texture_multisample / GL3.2 */
2329 case GL_SAMPLE_MASK_VALUE:
2330 if (index != 0)
2331 goto invalid_value;
2332 if (!ctx->Extensions.ARB_texture_multisample)
2333 goto invalid_enum;
2334 v->value_int = ctx->Multisample.SampleMaskValue;
2335 return TYPE_INT;
2336
2337 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
2338 if (!ctx->Extensions.ARB_shader_atomic_counters)
2339 goto invalid_enum;
2340 if (index >= ctx->Const.MaxAtomicBufferBindings)
2341 goto invalid_value;
2342 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
2343 return TYPE_INT;
2344
2345 case GL_ATOMIC_COUNTER_BUFFER_START:
2346 if (!ctx->Extensions.ARB_shader_atomic_counters)
2347 goto invalid_enum;
2348 if (index >= ctx->Const.MaxAtomicBufferBindings)
2349 goto invalid_value;
2350 v->value_int64 = ctx->AtomicBufferBindings[index].Offset < 0 ? 0 :
2351 ctx->AtomicBufferBindings[index].Offset;
2352 return TYPE_INT64;
2353
2354 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
2355 if (!ctx->Extensions.ARB_shader_atomic_counters)
2356 goto invalid_enum;
2357 if (index >= ctx->Const.MaxAtomicBufferBindings)
2358 goto invalid_value;
2359 v->value_int64 = ctx->AtomicBufferBindings[index].Size < 0 ? 0 :
2360 ctx->AtomicBufferBindings[index].Size;
2361 return TYPE_INT64;
2362
2363 case GL_VERTEX_BINDING_DIVISOR:
2364 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) &&
2365 !_mesa_is_gles31(ctx))
2366 goto invalid_enum;
2367 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2368 goto invalid_value;
2369 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
2370 return TYPE_INT;
2371
2372 case GL_VERTEX_BINDING_OFFSET:
2373 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2374 goto invalid_enum;
2375 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2376 goto invalid_value;
2377 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2378 return TYPE_INT;
2379
2380 case GL_VERTEX_BINDING_STRIDE:
2381 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2382 goto invalid_enum;
2383 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2384 goto invalid_value;
2385 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
2386 return TYPE_INT;
2387
2388 case GL_VERTEX_BINDING_BUFFER:
2389 if (ctx->API == API_OPENGLES2 && ctx->Version < 31)
2390 goto invalid_enum;
2391 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2392 goto invalid_value;
2393 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
2394 return TYPE_INT;
2395
2396 /* ARB_shader_image_load_store */
2397 case GL_IMAGE_BINDING_NAME: {
2398 struct gl_texture_object *t;
2399
2400 if (!ctx->Extensions.ARB_shader_image_load_store)
2401 goto invalid_enum;
2402 if (index >= ctx->Const.MaxImageUnits)
2403 goto invalid_value;
2404
2405 t = ctx->ImageUnits[index].TexObj;
2406 v->value_int = (t ? t->Name : 0);
2407 return TYPE_INT;
2408 }
2409
2410 case GL_IMAGE_BINDING_LEVEL:
2411 if (!ctx->Extensions.ARB_shader_image_load_store)
2412 goto invalid_enum;
2413 if (index >= ctx->Const.MaxImageUnits)
2414 goto invalid_value;
2415
2416 v->value_int = ctx->ImageUnits[index].Level;
2417 return TYPE_INT;
2418
2419 case GL_IMAGE_BINDING_LAYERED:
2420 if (!ctx->Extensions.ARB_shader_image_load_store)
2421 goto invalid_enum;
2422 if (index >= ctx->Const.MaxImageUnits)
2423 goto invalid_value;
2424
2425 v->value_int = ctx->ImageUnits[index].Layered;
2426 return TYPE_INT;
2427
2428 case GL_IMAGE_BINDING_LAYER:
2429 if (!ctx->Extensions.ARB_shader_image_load_store)
2430 goto invalid_enum;
2431 if (index >= ctx->Const.MaxImageUnits)
2432 goto invalid_value;
2433
2434 v->value_int = ctx->ImageUnits[index].Layer;
2435 return TYPE_INT;
2436
2437 case GL_IMAGE_BINDING_ACCESS:
2438 if (!ctx->Extensions.ARB_shader_image_load_store)
2439 goto invalid_enum;
2440 if (index >= ctx->Const.MaxImageUnits)
2441 goto invalid_value;
2442
2443 v->value_int = ctx->ImageUnits[index].Access;
2444 return TYPE_INT;
2445
2446 case GL_IMAGE_BINDING_FORMAT:
2447 if (!ctx->Extensions.ARB_shader_image_load_store)
2448 goto invalid_enum;
2449 if (index >= ctx->Const.MaxImageUnits)
2450 goto invalid_value;
2451
2452 v->value_int = ctx->ImageUnits[index].Format;
2453 return TYPE_INT;
2454
2455 /* ARB_direct_state_access */
2456 case GL_TEXTURE_BINDING_1D:
2457 case GL_TEXTURE_BINDING_1D_ARRAY:
2458 case GL_TEXTURE_BINDING_2D:
2459 case GL_TEXTURE_BINDING_2D_ARRAY:
2460 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2461 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2462 case GL_TEXTURE_BINDING_3D:
2463 case GL_TEXTURE_BINDING_BUFFER:
2464 case GL_TEXTURE_BINDING_CUBE_MAP:
2465 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2466 case GL_TEXTURE_BINDING_RECTANGLE: {
2467 int target;
2468
2469 if (ctx->API != API_OPENGL_CORE)
2470 goto invalid_enum;
2471 target = tex_binding_to_index(ctx, pname);
2472 if (target < 0)
2473 goto invalid_enum;
2474 if (index >= _mesa_max_tex_unit(ctx))
2475 goto invalid_value;
2476
2477 v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
2478 return TYPE_INT;
2479 }
2480
2481 case GL_SAMPLER_BINDING: {
2482 struct gl_sampler_object *samp;
2483
2484 if (ctx->API != API_OPENGL_CORE)
2485 goto invalid_enum;
2486 if (index >= _mesa_max_tex_unit(ctx))
2487 goto invalid_value;
2488
2489 samp = ctx->Texture.Unit[index].Sampler;
2490 v->value_int = samp ? samp->Name : 0;
2491 return TYPE_INT;
2492 }
2493
2494 case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2495 if (!_mesa_has_compute_shaders(ctx))
2496 goto invalid_enum;
2497 if (index >= 3)
2498 goto invalid_value;
2499 v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
2500 return TYPE_INT;
2501
2502 case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2503 if (!_mesa_has_compute_shaders(ctx))
2504 goto invalid_enum;
2505 if (index >= 3)
2506 goto invalid_value;
2507 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2508 return TYPE_INT;
2509
2510 /* ARB_compute_variable_group_size */
2511 case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB:
2512 if (!ctx->Extensions.ARB_compute_variable_group_size)
2513 goto invalid_enum;
2514 if (index >= 3)
2515 goto invalid_value;
2516 v->value_int = ctx->Const.MaxComputeVariableGroupSize[index];
2517 return TYPE_INT;
2518
2519 /* GL_EXT_external_objects */
2520 case GL_DRIVER_UUID_EXT:
2521 _mesa_get_driver_uuid(ctx, v->value_int_4);
2522 return TYPE_INT_4;
2523 case GL_DEVICE_UUID_EXT:
2524 _mesa_get_device_uuid(ctx, v->value_int_4);
2525 return TYPE_INT_4;
2526 }
2527
2528 invalid_enum:
2529 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2530 _mesa_enum_to_string(pname));
2531 return TYPE_INVALID;
2532 invalid_value:
2533 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2534 _mesa_enum_to_string(pname));
2535 return TYPE_INVALID;
2536 }
2537
2538 void GLAPIENTRY
2539 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
2540 {
2541 union value v;
2542 enum value_type type =
2543 find_value_indexed("glGetBooleani_v", pname, index, &v);
2544
2545 switch (type) {
2546 case TYPE_INT:
2547 case TYPE_UINT:
2548 params[0] = INT_TO_BOOLEAN(v.value_int);
2549 break;
2550 case TYPE_INT_4:
2551 case TYPE_UINT_4:
2552 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2553 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2554 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2555 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2556 break;
2557 case TYPE_INT64:
2558 params[0] = INT64_TO_BOOLEAN(v.value_int64);
2559 break;
2560 default:
2561 ; /* nothing - GL error was recorded */
2562 }
2563 }
2564
2565 void GLAPIENTRY
2566 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
2567 {
2568 union value v;
2569 enum value_type type =
2570 find_value_indexed("glGetIntegeri_v", pname, index, &v);
2571
2572 switch (type) {
2573 case TYPE_FLOAT_4:
2574 case TYPE_FLOATN_4:
2575 params[3] = IROUND(v.value_float_4[3]);
2576 case TYPE_FLOAT_3:
2577 case TYPE_FLOATN_3:
2578 params[2] = IROUND(v.value_float_4[2]);
2579 case TYPE_FLOAT_2:
2580 case TYPE_FLOATN_2:
2581 params[1] = IROUND(v.value_float_4[1]);
2582 case TYPE_FLOAT:
2583 case TYPE_FLOATN:
2584 params[0] = IROUND(v.value_float_4[0]);
2585 break;
2586
2587 case TYPE_DOUBLEN_2:
2588 params[1] = IROUND(v.value_double_2[1]);
2589 case TYPE_DOUBLEN:
2590 params[0] = IROUND(v.value_double_2[0]);
2591 break;
2592
2593 case TYPE_INT:
2594 case TYPE_UINT:
2595 params[0] = v.value_int;
2596 break;
2597 case TYPE_INT_4:
2598 case TYPE_UINT_4:
2599 params[0] = v.value_int_4[0];
2600 params[1] = v.value_int_4[1];
2601 params[2] = v.value_int_4[2];
2602 params[3] = v.value_int_4[3];
2603 break;
2604 case TYPE_INT64:
2605 params[0] = INT64_TO_INT(v.value_int64);
2606 break;
2607 default:
2608 ; /* nothing - GL error was recorded */
2609 }
2610 }
2611
2612 void GLAPIENTRY
2613 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
2614 {
2615 union value v;
2616 enum value_type type =
2617 find_value_indexed("glGetInteger64i_v", pname, index, &v);
2618
2619 switch (type) {
2620 case TYPE_INT:
2621 params[0] = v.value_int;
2622 break;
2623 case TYPE_INT_4:
2624 params[0] = v.value_int_4[0];
2625 params[1] = v.value_int_4[1];
2626 params[2] = v.value_int_4[2];
2627 params[3] = v.value_int_4[3];
2628 break;
2629 case TYPE_UINT:
2630 params[0] = (GLuint) v.value_int;
2631 break;
2632 case TYPE_UINT_4:
2633 params[0] = (GLuint) v.value_int_4[0];
2634 params[1] = (GLuint) v.value_int_4[1];
2635 params[2] = (GLuint) v.value_int_4[2];
2636 params[3] = (GLuint) v.value_int_4[3];
2637 break;
2638 case TYPE_INT64:
2639 params[0] = v.value_int64;
2640 break;
2641 default:
2642 ; /* nothing - GL error was recorded */
2643 }
2644 }
2645
2646 void GLAPIENTRY
2647 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
2648 {
2649 int i;
2650 GLmatrix *m;
2651 union value v;
2652 enum value_type type =
2653 find_value_indexed("glGetFloati_v", pname, index, &v);
2654
2655 switch (type) {
2656 case TYPE_FLOAT_4:
2657 case TYPE_FLOATN_4:
2658 params[3] = v.value_float_4[3];
2659 case TYPE_FLOAT_3:
2660 case TYPE_FLOATN_3:
2661 params[2] = v.value_float_4[2];
2662 case TYPE_FLOAT_2:
2663 case TYPE_FLOATN_2:
2664 params[1] = v.value_float_4[1];
2665 case TYPE_FLOAT:
2666 case TYPE_FLOATN:
2667 params[0] = v.value_float_4[0];
2668 break;
2669
2670 case TYPE_DOUBLEN_2:
2671 params[1] = (GLfloat) v.value_double_2[1];
2672 case TYPE_DOUBLEN:
2673 params[0] = (GLfloat) v.value_double_2[0];
2674 break;
2675
2676 case TYPE_INT_4:
2677 params[3] = (GLfloat) v.value_int_4[3];
2678 case TYPE_INT_3:
2679 params[2] = (GLfloat) v.value_int_4[2];
2680 case TYPE_INT_2:
2681 case TYPE_ENUM_2:
2682 params[1] = (GLfloat) v.value_int_4[1];
2683 case TYPE_INT:
2684 case TYPE_ENUM:
2685 params[0] = (GLfloat) v.value_int_4[0];
2686 break;
2687
2688 case TYPE_INT_N:
2689 for (i = 0; i < v.value_int_n.n; i++)
2690 params[i] = (GLfloat) v.value_int_n.ints[i];
2691 break;
2692
2693 case TYPE_UINT_4:
2694 params[3] = (GLfloat) ((GLuint) v.value_int_4[3]);
2695 case TYPE_UINT_3:
2696 params[2] = (GLfloat) ((GLuint) v.value_int_4[2]);
2697 case TYPE_UINT_2:
2698 params[1] = (GLfloat) ((GLuint) v.value_int_4[1]);
2699 case TYPE_UINT:
2700 params[0] = (GLfloat) ((GLuint) v.value_int_4[0]);
2701 break;
2702
2703 case TYPE_INT64:
2704 params[0] = (GLfloat) v.value_int64;
2705 break;
2706
2707 case TYPE_BOOLEAN:
2708 params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
2709 break;
2710
2711 case TYPE_MATRIX:
2712 m = *(GLmatrix **) &v;
2713 for (i = 0; i < 16; i++)
2714 params[i] = m->m[i];
2715 break;
2716
2717 case TYPE_MATRIX_T:
2718 m = *(GLmatrix **) &v;
2719 for (i = 0; i < 16; i++)
2720 params[i] = m->m[transpose[i]];
2721 break;
2722
2723 default:
2724 ;
2725 }
2726 }
2727
2728 void GLAPIENTRY
2729 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
2730 {
2731 int i;
2732 GLmatrix *m;
2733 union value v;
2734 enum value_type type =
2735 find_value_indexed("glGetDoublei_v", pname, index, &v);
2736
2737 switch (type) {
2738 case TYPE_FLOAT_4:
2739 case TYPE_FLOATN_4:
2740 params[3] = (GLdouble) v.value_float_4[3];
2741 case TYPE_FLOAT_3:
2742 case TYPE_FLOATN_3:
2743 params[2] = (GLdouble) v.value_float_4[2];
2744 case TYPE_FLOAT_2:
2745 case TYPE_FLOATN_2:
2746 params[1] = (GLdouble) v.value_float_4[1];
2747 case TYPE_FLOAT:
2748 case TYPE_FLOATN:
2749 params[0] = (GLdouble) v.value_float_4[0];
2750 break;
2751
2752 case TYPE_DOUBLEN_2:
2753 params[1] = v.value_double_2[1];
2754 case TYPE_DOUBLEN:
2755 params[0] = v.value_double_2[0];
2756 break;
2757
2758 case TYPE_INT_4:
2759 params[3] = (GLdouble) v.value_int_4[3];
2760 case TYPE_INT_3:
2761 params[2] = (GLdouble) v.value_int_4[2];
2762 case TYPE_INT_2:
2763 case TYPE_ENUM_2:
2764 params[1] = (GLdouble) v.value_int_4[1];
2765 case TYPE_INT:
2766 case TYPE_ENUM:
2767 params[0] = (GLdouble) v.value_int_4[0];
2768 break;
2769
2770 case TYPE_INT_N:
2771 for (i = 0; i < v.value_int_n.n; i++)
2772 params[i] = (GLdouble) v.value_int_n.ints[i];
2773 break;
2774
2775 case TYPE_UINT_4:
2776 params[3] = (GLdouble) ((GLuint) v.value_int_4[3]);
2777 case TYPE_UINT_3:
2778 params[2] = (GLdouble) ((GLuint) v.value_int_4[2]);
2779 case TYPE_UINT_2:
2780 params[1] = (GLdouble) ((GLuint) v.value_int_4[1]);
2781 case TYPE_UINT:
2782 params[0] = (GLdouble) ((GLuint) v.value_int_4[0]);
2783 break;
2784
2785 case TYPE_INT64:
2786 params[0] = (GLdouble) v.value_int64;
2787 break;
2788
2789 case TYPE_BOOLEAN:
2790 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
2791 break;
2792
2793 case TYPE_MATRIX:
2794 m = *(GLmatrix **) &v;
2795 for (i = 0; i < 16; i++)
2796 params[i] = (GLdouble) m->m[i];
2797 break;
2798
2799 case TYPE_MATRIX_T:
2800 m = *(GLmatrix **) &v;
2801 for (i = 0; i < 16; i++)
2802 params[i] = (GLdouble) m->m[transpose[i]];
2803 break;
2804
2805 default:
2806 ;
2807 }
2808 }
2809
2810 void GLAPIENTRY
2811 _mesa_GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data)
2812 {
2813 GLsizei size;
2814 union value v;
2815 enum value_type type;
2816 const char *func = "glGetUnsignedBytei_vEXT";
2817
2818 GET_CURRENT_CONTEXT(ctx);
2819
2820 if (!ctx->Extensions.EXT_memory_object) {
2821 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2822 return;
2823 }
2824
2825 type = find_value_indexed(func, target, index, &v);
2826 size = get_value_size(type, &v);
2827 if (size <= 0) {
2828 _mesa_problem(ctx, "invalid value type in GetUnsignedBytei_vEXT()");
2829 }
2830
2831 switch (type) {
2832 case TYPE_UINT:
2833 case TYPE_INT:
2834 case TYPE_INT_2:
2835 case TYPE_UINT_2:
2836 case TYPE_INT_3:
2837 case TYPE_UINT_3:
2838 case TYPE_INT_4:
2839 case TYPE_UINT_4:
2840 case TYPE_INT64:
2841 case TYPE_ENUM:
2842 case TYPE_ENUM_2:
2843 case TYPE_BOOLEAN:
2844 case TYPE_FLOAT:
2845 case TYPE_FLOATN:
2846 case TYPE_FLOAT_2:
2847 case TYPE_FLOATN_2:
2848 case TYPE_FLOAT_3:
2849 case TYPE_FLOATN_3:
2850 case TYPE_FLOAT_4:
2851 case TYPE_FLOATN_4:
2852 case TYPE_FLOAT_8:
2853 case TYPE_DOUBLEN:
2854 case TYPE_DOUBLEN_2:
2855 case TYPE_MATRIX:
2856 case TYPE_MATRIX_T:
2857 memcpy(data, &v.value_int, size);
2858 break;
2859 case TYPE_INT_N:
2860 memcpy(data, &v.value_int_n.ints, size);
2861 break;
2862 default:
2863 break; /* nothing - GL error was recorded */
2864 }
2865 }
2866
2867 void GLAPIENTRY
2868 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2869 {
2870 const struct value_desc *d;
2871 union value v;
2872 GLmatrix *m;
2873 int shift, i;
2874 void *p;
2875
2876 d = find_value("glGetDoublev", pname, &p, &v);
2877 switch (d->type) {
2878 case TYPE_INVALID:
2879 break;
2880 case TYPE_CONST:
2881 params[0] = INT_TO_FIXED(d->offset);
2882 break;
2883
2884 case TYPE_FLOAT_4:
2885 case TYPE_FLOATN_4:
2886 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2887 case TYPE_FLOAT_3:
2888 case TYPE_FLOATN_3:
2889 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2890 case TYPE_FLOAT_2:
2891 case TYPE_FLOATN_2:
2892 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2893 case TYPE_FLOAT:
2894 case TYPE_FLOATN:
2895 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2896 break;
2897
2898 case TYPE_DOUBLEN_2:
2899 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
2900 case TYPE_DOUBLEN:
2901 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2902 break;
2903
2904 case TYPE_INT_4:
2905 case TYPE_UINT_4:
2906 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2907 case TYPE_INT_3:
2908 case TYPE_UINT_3:
2909 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2910 case TYPE_INT_2:
2911 case TYPE_UINT_2:
2912 case TYPE_ENUM_2:
2913 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2914 case TYPE_INT:
2915 case TYPE_UINT:
2916 case TYPE_ENUM:
2917 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2918 break;
2919
2920 case TYPE_INT_N:
2921 for (i = 0; i < v.value_int_n.n; i++)
2922 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2923 break;
2924
2925 case TYPE_INT64:
2926 params[0] = ((GLint64 *) p)[0];
2927 break;
2928
2929 case TYPE_BOOLEAN:
2930 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2931 break;
2932
2933 case TYPE_MATRIX:
2934 m = *(GLmatrix **) p;
2935 for (i = 0; i < 16; i++)
2936 params[i] = FLOAT_TO_FIXED(m->m[i]);
2937 break;
2938
2939 case TYPE_MATRIX_T:
2940 m = *(GLmatrix **) p;
2941 for (i = 0; i < 16; i++)
2942 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2943 break;
2944
2945 case TYPE_BIT_0:
2946 case TYPE_BIT_1:
2947 case TYPE_BIT_2:
2948 case TYPE_BIT_3:
2949 case TYPE_BIT_4:
2950 case TYPE_BIT_5:
2951 case TYPE_BIT_6:
2952 case TYPE_BIT_7:
2953 shift = d->type - TYPE_BIT_0;
2954 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2955 break;
2956 }
2957 }