2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
29 #include "debug_output.h"
33 #include "extensions.h"
38 #include "texcompress.h"
40 #include "framebuffer.h"
41 #include "samplerobj.h"
45 /* This is a table driven implemetation of the glGet*v() functions.
46 * The basic idea is that most getters just look up an int somewhere
47 * in struct gl_context and then convert it to a bool or float according to
48 * which of glGetIntegerv() glGetBooleanv() etc is being called.
49 * Instead of generating code to do this, we can just record the enum
50 * value and the offset into struct gl_context in an array of structs. Then
51 * in glGet*(), we lookup the struct for the enum in question, and use
52 * the offset to get the int we need.
54 * Sometimes we need to look up a float, a boolean, a bit in a
55 * bitfield, a matrix or other types instead, so we need to track the
56 * type of the value in struct gl_context. And sometimes the value isn't in
57 * struct gl_context but in the drawbuffer, the array object, current texture
58 * unit, or maybe it's a computed value. So we need to also track
59 * where or how to find the value. Finally, we sometimes need to
60 * check that one of a number of extensions are enabled, the GL
61 * version or flush or call _mesa_update_state(). This is done by
62 * attaching optional extra information to the value description
63 * struct, it's sort of like an array of opcodes that describe extra
66 * Putting all this together we end up with struct value_desc below,
67 * and with a couple of macros to help, the table of struct value_desc
68 * is about as concise as the specification in the old python script.
71 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
72 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
73 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
74 (GLint) ((F) * 65536.0f) )
76 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
78 ((I) < SHRT_MIN) ? INT_MIN : \
79 (GLint) ((I) * 65536) )
81 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
82 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
84 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
85 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
86 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
87 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
89 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
90 #define ENUM_TO_FIXED(E) (E)
131 enum value_location
{
152 EXTRA_NEW_FRAG_CLAMP
,
153 EXTRA_VALID_DRAW_BUFFER
,
154 EXTRA_VALID_TEXTURE_UNIT
,
155 EXTRA_VALID_CLIP_DISTANCE
,
159 EXTRA_EXT_ATOMICS_GS
,
160 EXTRA_EXT_SHADER_IMAGE_GS
,
161 EXTRA_EXT_ATOMICS_TESS
,
162 EXTRA_EXT_SHADER_IMAGE_TESS
,
164 EXTRA_EXT_FB_NO_ATTACH_GS
,
166 EXTRA_EXT_PROVOKING_VERTEX_32
,
169 #define NO_EXTRA NULL
174 GLubyte location
; /**< enum value_location */
175 GLubyte type
; /**< enum value_type */
182 GLfloat value_float_4
[4];
183 GLdouble value_double_2
[2];
184 GLmatrix
*value_matrix
;
186 GLint value_int_4
[4];
190 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
194 GLboolean value_bool
;
197 #define BUFFER_FIELD(field, type) \
198 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
199 #define CONTEXT_FIELD(field, type) \
200 LOC_CONTEXT, type, offsetof(struct gl_context, field)
201 #define ARRAY_FIELD(field, type) \
202 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
203 #undef CONST /* already defined through windows.h */
204 #define CONST(value) \
205 LOC_CONTEXT, TYPE_CONST, value
207 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
208 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
209 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
211 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
212 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
213 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
214 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
215 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
216 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
217 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
218 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
219 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
220 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
221 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
222 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
223 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
224 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
225 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
226 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
227 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
228 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
229 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
230 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
231 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
232 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
234 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
235 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
236 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
239 offsetof(struct gl_extensions, f)
241 #define EXTRA_EXT(e) \
242 static const int extra_##e[] = { \
246 #define EXTRA_EXT2(e1, e2) \
247 static const int extra_##e1##_##e2[] = { \
248 EXT(e1), EXT(e2), EXTRA_END \
251 /* The 'extra' mechanism is a way to specify extra checks (such as
252 * extensions or specific gl versions) or actions (flush current, new
253 * buffers) that we need to do before looking up an enum. We need to
254 * declare them all up front so we can refer to them in the value_desc
257 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
258 * versions, listing multiple ones in an array means an error will be thrown
259 * only if none of them are available. If you need to check for "AND"
260 * behavior, you would need to make a custom EXTRA_ enum.
263 static const int extra_new_buffers
[] = {
268 static const int extra_new_frag_clamp
[] = {
269 EXTRA_NEW_FRAG_CLAMP
,
273 static const int extra_valid_draw_buffer
[] = {
274 EXTRA_VALID_DRAW_BUFFER
,
278 static const int extra_valid_texture_unit
[] = {
279 EXTRA_VALID_TEXTURE_UNIT
,
283 static const int extra_valid_clip_distance
[] = {
284 EXTRA_VALID_CLIP_DISTANCE
,
288 static const int extra_flush_current_valid_texture_unit
[] = {
290 EXTRA_VALID_TEXTURE_UNIT
,
294 static const int extra_flush_current
[] = {
299 static const int extra_EXT_texture_integer_and_new_buffers
[] = {
300 EXT(EXT_texture_integer
),
305 static const int extra_GLSL_130_es3
[] = {
311 static const int extra_texture_buffer_object
[] = {
312 EXT(ARB_texture_buffer_object
),
316 static const int extra_ARB_transform_feedback2_api_es3
[] = {
317 EXT(ARB_transform_feedback2
),
322 static const int extra_ARB_uniform_buffer_object_and_geometry_shader
[] = {
327 static const int extra_ARB_ES2_compatibility_api_es2
[] = {
328 EXT(ARB_ES2_compatibility
),
333 static const int extra_ARB_ES3_compatibility_api_es3
[] = {
334 EXT(ARB_ES3_compatibility
),
339 static const int extra_EXT_framebuffer_sRGB_and_new_buffers
[] = {
340 EXT(EXT_framebuffer_sRGB
),
345 static const int extra_EXT_packed_float
[] = {
346 EXT(EXT_packed_float
),
351 static const int extra_EXT_texture_array_es3
[] = {
352 EXT(EXT_texture_array
),
357 static const int extra_ARB_shader_atomic_counters_and_geometry_shader
[] = {
358 EXTRA_EXT_ATOMICS_GS
,
362 static const int extra_ARB_shader_image_load_store_and_geometry_shader
[] = {
363 EXTRA_EXT_SHADER_IMAGE_GS
,
367 static const int extra_ARB_shader_atomic_counters_and_tessellation
[] = {
368 EXTRA_EXT_ATOMICS_TESS
,
372 static const int extra_ARB_shader_image_load_store_and_tessellation
[] = {
373 EXTRA_EXT_SHADER_IMAGE_TESS
,
377 /* HACK: remove when ARB_compute_shader is actually supported */
378 static const int extra_ARB_compute_shader_es31
[] = {
379 EXT(ARB_compute_shader
),
384 static const int extra_ARB_shader_storage_buffer_object_es31
[] = {
385 EXT(ARB_shader_storage_buffer_object
),
390 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader
[] = {
395 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31
[] = {
396 EXT(ARB_shader_image_load_store
),
397 EXT(ARB_shader_storage_buffer_object
),
402 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader
[] = {
403 EXTRA_EXT_FB_NO_ATTACH_GS
,
407 static const int extra_ARB_viewport_array_or_oes_geometry_shader
[] = {
408 EXT(ARB_viewport_array
),
413 static const int extra_ARB_viewport_array_or_oes_viewport_array
[] = {
414 EXT(ARB_viewport_array
),
415 EXT(OES_viewport_array
),
419 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader
[] = {
420 EXT(ARB_gpu_shader5
),
425 static const int extra_ARB_gpu_shader5_or_OES_sample_variables
[] = {
426 EXT(ARB_gpu_shader5
),
427 EXT(OES_sample_variables
),
431 static const int extra_ES32
[] = {
432 EXT(ARB_ES3_2_compatibility
),
437 static const int extra_KHR_robustness_or_GL
[] = {
444 static const int extra_INTEL_conservative_rasterization
[] = {
445 EXT(INTEL_conservative_rasterization
),
449 EXTRA_EXT(ARB_texture_cube_map
);
450 EXTRA_EXT(EXT_texture_array
);
451 EXTRA_EXT(NV_fog_distance
);
452 EXTRA_EXT(EXT_texture_filter_anisotropic
);
453 EXTRA_EXT(NV_point_sprite
);
454 EXTRA_EXT(NV_texture_rectangle
);
455 EXTRA_EXT(EXT_stencil_two_side
);
456 EXTRA_EXT(EXT_depth_bounds_test
);
457 EXTRA_EXT(ARB_depth_clamp
);
458 EXTRA_EXT(ATI_fragment_shader
);
459 EXTRA_EXT(EXT_provoking_vertex
);
460 EXTRA_EXT(ARB_fragment_shader
);
461 EXTRA_EXT(ARB_fragment_program
);
462 EXTRA_EXT2(ARB_framebuffer_object
, EXT_framebuffer_multisample
);
463 EXTRA_EXT(ARB_seamless_cube_map
);
465 EXTRA_EXT(ARB_vertex_shader
);
466 EXTRA_EXT(EXT_transform_feedback
);
467 EXTRA_EXT(ARB_transform_feedback3
);
468 EXTRA_EXT(EXT_pixel_buffer_object
);
469 EXTRA_EXT(ARB_vertex_program
);
470 EXTRA_EXT2(NV_point_sprite
, ARB_point_sprite
);
471 EXTRA_EXT2(ARB_vertex_program
, ARB_fragment_program
);
472 EXTRA_EXT(ARB_color_buffer_float
);
473 EXTRA_EXT(EXT_framebuffer_sRGB
);
474 EXTRA_EXT(OES_EGL_image_external
);
475 EXTRA_EXT(ARB_blend_func_extended
);
476 EXTRA_EXT(ARB_uniform_buffer_object
);
477 EXTRA_EXT(ARB_timer_query
);
478 EXTRA_EXT2(ARB_texture_cube_map_array
, OES_texture_cube_map_array
);
479 EXTRA_EXT(ARB_texture_buffer_range
);
480 EXTRA_EXT(ARB_texture_multisample
);
481 EXTRA_EXT(ARB_texture_gather
);
482 EXTRA_EXT(ARB_shader_atomic_counters
);
483 EXTRA_EXT(ARB_draw_indirect
);
484 EXTRA_EXT(ARB_shader_image_load_store
);
485 EXTRA_EXT(ARB_query_buffer_object
);
486 EXTRA_EXT2(ARB_transform_feedback3
, ARB_gpu_shader5
);
487 EXTRA_EXT(INTEL_performance_query
);
488 EXTRA_EXT(ARB_explicit_uniform_location
);
489 EXTRA_EXT(ARB_clip_control
);
490 EXTRA_EXT(ARB_polygon_offset_clamp
);
491 EXTRA_EXT(ARB_framebuffer_no_attachments
);
492 EXTRA_EXT(ARB_tessellation_shader
);
493 EXTRA_EXT(ARB_shader_storage_buffer_object
);
494 EXTRA_EXT(ARB_indirect_parameters
);
495 EXTRA_EXT(ATI_meminfo
);
496 EXTRA_EXT(NVX_gpu_memory_info
);
497 EXTRA_EXT(ARB_cull_distance
);
498 EXTRA_EXT(EXT_window_rectangles
);
499 EXTRA_EXT(KHR_blend_equation_advanced_coherent
);
500 EXTRA_EXT(OES_primitive_bounding_box
);
501 EXTRA_EXT(ARB_compute_variable_group_size
);
502 EXTRA_EXT(KHR_robustness
);
503 EXTRA_EXT(ARB_sparse_buffer
);
506 extra_ARB_color_buffer_float_or_glcore
[] = {
507 EXT(ARB_color_buffer_float
),
513 extra_NV_primitive_restart
[] = {
514 EXT(NV_primitive_restart
),
518 static const int extra_version_30
[] = { EXTRA_VERSION_30
, EXTRA_END
};
519 static const int extra_version_31
[] = { EXTRA_VERSION_31
, EXTRA_END
};
520 static const int extra_version_32
[] = { EXTRA_VERSION_32
, EXTRA_END
};
522 static const int extra_gl30_es3
[] = {
528 static const int extra_gl32_es3
[] = {
534 static const int extra_version_32_OES_geometry_shader
[] = {
540 static const int extra_gl40_ARB_sample_shading
[] = {
542 EXT(ARB_sample_shading
),
547 extra_ARB_vertex_program_api_es2
[] = {
548 EXT(ARB_vertex_program
),
553 /* The ReadBuffer get token is valid under either full GL or under
554 * GLES2 if the NV_read_buffer extension is available. */
556 extra_NV_read_buffer_api_gl
[] = {
562 static const int extra_core_ARB_color_buffer_float_and_new_buffers
[] = {
564 EXT(ARB_color_buffer_float
),
569 static const int extra_EXT_shader_framebuffer_fetch
[] = {
572 EXT(MESA_shader_framebuffer_fetch
),
576 static const int extra_EXT_provoking_vertex_32
[] = {
577 EXTRA_EXT_PROVOKING_VERTEX_32
,
582 /* This is the big table describing all the enums we accept in
583 * glGet*v(). The table is partitioned into six parts: enums
584 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
585 * between OpenGL and GLES, enums exclusive to GLES, etc for the
586 * remaining combinations. To look up the enums valid in a given API
587 * we will use a hash table specific to that API. These tables are in
588 * turn generated at build time and included through get_hash.h.
591 #include "get_hash.h"
593 /* All we need now is a way to look up the value struct from the enum.
594 * The code generated by gcc for the old generated big switch
595 * statement is a big, balanced, open coded if/else tree, essentially
596 * an unrolled binary search. It would be natural to sort the new
597 * enum table and use bsearch(), but we will use a read-only hash
598 * table instead. bsearch() has a nice guaranteed worst case
599 * performance, but we're also guaranteed to hit that worst case
600 * (log2(n) iterations) for about half the enums. Instead, using an
601 * open addressing hash table, we can find the enum on the first try
602 * for 80% of the enums, 1 collision for 10% and never more than 5
603 * collisions for any enum (typical numbers). And the code is very
604 * simple, even though it feels a little magic. */
607 * Handle irregular enums
609 * Some values don't conform to the "well-known type at context
610 * pointer + offset" pattern, so we have this function to catch all
611 * the corner cases. Typically, it's a computed value or a one-off
612 * pointer to a custom struct or something.
614 * In this case we can't return a pointer to the value, so we'll have
615 * to use the temporary variable 'v' declared back in the calling
616 * glGet*v() function to store the result.
618 * \param ctx the current context
619 * \param d the struct value_desc that describes the enum
620 * \param v pointer to the tmp declared in the calling glGet*v() function
623 find_custom_value(struct gl_context
*ctx
, const struct value_desc
*d
, union value
*v
)
625 struct gl_buffer_object
**buffer_obj
;
626 struct gl_array_attributes
*array
;
630 case GL_MAJOR_VERSION
:
631 v
->value_int
= ctx
->Version
/ 10;
633 case GL_MINOR_VERSION
:
634 v
->value_int
= ctx
->Version
% 10;
640 case GL_TEXTURE_CUBE_MAP
:
641 case GL_TEXTURE_RECTANGLE_NV
:
642 case GL_TEXTURE_EXTERNAL_OES
:
643 v
->value_bool
= _mesa_IsEnabled(d
->pname
);
646 case GL_LINE_STIPPLE_PATTERN
:
647 /* This is the only GLushort, special case it here by promoting
648 * to an int rather than introducing a new type. */
649 v
->value_int
= ctx
->Line
.StipplePattern
;
652 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
653 unit
= ctx
->Texture
.CurrentUnit
;
654 v
->value_float_4
[0] = ctx
->Current
.RasterTexCoords
[unit
][0];
655 v
->value_float_4
[1] = ctx
->Current
.RasterTexCoords
[unit
][1];
656 v
->value_float_4
[2] = ctx
->Current
.RasterTexCoords
[unit
][2];
657 v
->value_float_4
[3] = ctx
->Current
.RasterTexCoords
[unit
][3];
660 case GL_CURRENT_TEXTURE_COORDS
:
661 unit
= ctx
->Texture
.CurrentUnit
;
662 v
->value_float_4
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0];
663 v
->value_float_4
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1];
664 v
->value_float_4
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2];
665 v
->value_float_4
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3];
668 case GL_COLOR_WRITEMASK
:
669 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0;
670 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0;
671 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0;
672 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0;
676 v
->value_bool
= ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0F
;
680 v
->value_enum
= ctx
->ReadBuffer
->ColorReadBuffer
;
683 case GL_MAP2_GRID_DOMAIN
:
684 v
->value_float_4
[0] = ctx
->Eval
.MapGrid2u1
;
685 v
->value_float_4
[1] = ctx
->Eval
.MapGrid2u2
;
686 v
->value_float_4
[2] = ctx
->Eval
.MapGrid2v1
;
687 v
->value_float_4
[3] = ctx
->Eval
.MapGrid2v2
;
690 case GL_TEXTURE_STACK_DEPTH
:
691 unit
= ctx
->Texture
.CurrentUnit
;
692 v
->value_int
= ctx
->TextureMatrixStack
[unit
].Depth
+ 1;
694 case GL_TEXTURE_MATRIX
:
695 unit
= ctx
->Texture
.CurrentUnit
;
696 v
->value_matrix
= ctx
->TextureMatrixStack
[unit
].Top
;
699 case GL_TEXTURE_COORD_ARRAY
:
700 case GL_TEXTURE_COORD_ARRAY_SIZE
:
701 case GL_TEXTURE_COORD_ARRAY_TYPE
:
702 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
703 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)];
704 v
->value_int
= *(GLuint
*) ((char *) array
+ d
->offset
);
707 case GL_ACTIVE_TEXTURE_ARB
:
708 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
710 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
711 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
714 case GL_MODELVIEW_STACK_DEPTH
:
715 case GL_PROJECTION_STACK_DEPTH
:
716 v
->value_int
= *(GLint
*) ((char *) ctx
+ d
->offset
) + 1;
719 case GL_MAX_TEXTURE_SIZE
:
720 case GL_MAX_3D_TEXTURE_SIZE
:
721 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
722 p
= (GLuint
*) ((char *) ctx
+ d
->offset
);
723 v
->value_int
= 1 << (*p
- 1);
727 v
->value_int_4
[0] = ctx
->Scissor
.ScissorArray
[0].X
;
728 v
->value_int_4
[1] = ctx
->Scissor
.ScissorArray
[0].Y
;
729 v
->value_int_4
[2] = ctx
->Scissor
.ScissorArray
[0].Width
;
730 v
->value_int_4
[3] = ctx
->Scissor
.ScissorArray
[0].Height
;
733 case GL_SCISSOR_TEST
:
734 v
->value_bool
= ctx
->Scissor
.EnableFlags
& 1;
739 ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0;
742 if (!ctx
->CompileFlag
)
744 else if (ctx
->ExecuteFlag
)
745 v
->value_enum
= GL_COMPILE_AND_EXECUTE
;
747 v
->value_enum
= GL_COMPILE
;
751 v
->value_float_4
[0] = ctx
->ViewportArray
[0].X
;
752 v
->value_float_4
[1] = ctx
->ViewportArray
[0].Y
;
753 v
->value_float_4
[2] = ctx
->ViewportArray
[0].Width
;
754 v
->value_float_4
[3] = ctx
->ViewportArray
[0].Height
;
758 v
->value_double_2
[0] = ctx
->ViewportArray
[0].Near
;
759 v
->value_double_2
[1] = ctx
->ViewportArray
[0].Far
;
762 case GL_ACTIVE_STENCIL_FACE_EXT
:
763 v
->value_enum
= ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
;
766 case GL_STENCIL_FAIL
:
767 v
->value_enum
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
];
769 case GL_STENCIL_FUNC
:
770 v
->value_enum
= ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
];
772 case GL_STENCIL_PASS_DEPTH_FAIL
:
773 v
->value_enum
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
];
775 case GL_STENCIL_PASS_DEPTH_PASS
:
776 v
->value_enum
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
];
779 v
->value_int
= _mesa_get_stencil_ref(ctx
, ctx
->Stencil
.ActiveFace
);
781 case GL_STENCIL_BACK_REF
:
782 v
->value_int
= _mesa_get_stencil_ref(ctx
, 1);
784 case GL_STENCIL_VALUE_MASK
:
785 v
->value_int
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
787 case GL_STENCIL_WRITEMASK
:
788 v
->value_int
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
791 case GL_NUM_EXTENSIONS
:
792 v
->value_int
= _mesa_get_extension_count(ctx
);
795 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
796 v
->value_int
= _mesa_get_color_read_type(ctx
, NULL
, "glGetIntegerv");
798 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
799 v
->value_int
= _mesa_get_color_read_format(ctx
, NULL
, "glGetIntegerv");
802 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
803 v
->value_int
= ctx
->CurrentStack
->Depth
+ 1;
805 case GL_CURRENT_MATRIX_ARB
:
806 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
807 v
->value_matrix
= ctx
->CurrentStack
->Top
;
810 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
811 v
->value_int
= _mesa_get_compressed_formats(ctx
, NULL
);
813 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
815 _mesa_get_compressed_formats(ctx
, v
->value_int_n
.ints
);
816 assert(v
->value_int_n
.n
<= (int) ARRAY_SIZE(v
->value_int_n
.ints
));
819 case GL_MAX_VARYING_FLOATS_ARB
:
820 v
->value_int
= ctx
->Const
.MaxVarying
* 4;
823 /* Various object names */
825 case GL_TEXTURE_BINDING_1D
:
826 case GL_TEXTURE_BINDING_2D
:
827 case GL_TEXTURE_BINDING_3D
:
828 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
829 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
830 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
831 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
832 case GL_TEXTURE_BINDING_EXTERNAL_OES
:
833 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
834 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
835 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
836 unit
= ctx
->Texture
.CurrentUnit
;
838 ctx
->Texture
.Unit
[unit
].CurrentTex
[d
->offset
]->Name
;
841 /* GL_EXT_external_objects */
842 case GL_DRIVER_UUID_EXT
:
843 _mesa_get_driver_uuid(ctx
, v
->value_int_4
);
845 case GL_DEVICE_UUID_EXT
:
846 _mesa_get_device_uuid(ctx
, v
->value_int_4
);
849 /* GL_EXT_packed_float */
850 case GL_RGBA_SIGNED_COMPONENTS_EXT
:
852 /* Note: we only check the 0th color attachment. */
853 const struct gl_renderbuffer
*rb
=
854 ctx
->DrawBuffer
->_ColorDrawBuffers
[0];
855 if (rb
&& _mesa_is_format_signed(rb
->Format
)) {
856 /* Issue 17 of GL_EXT_packed_float: If a component (such as
857 * alpha) has zero bits, the component should not be considered
858 * signed and so the bit for the respective component should be
862 _mesa_get_format_bits(rb
->Format
, GL_RED_BITS
);
864 _mesa_get_format_bits(rb
->Format
, GL_GREEN_BITS
);
866 _mesa_get_format_bits(rb
->Format
, GL_BLUE_BITS
);
868 _mesa_get_format_bits(rb
->Format
, GL_ALPHA_BITS
);
870 _mesa_get_format_bits(rb
->Format
, GL_TEXTURE_LUMINANCE_SIZE
);
872 _mesa_get_format_bits(rb
->Format
, GL_TEXTURE_INTENSITY_SIZE
);
874 v
->value_int_4
[0] = r_bits
+ l_bits
+ i_bits
> 0;
875 v
->value_int_4
[1] = g_bits
+ l_bits
+ i_bits
> 0;
876 v
->value_int_4
[2] = b_bits
+ l_bits
+ i_bits
> 0;
877 v
->value_int_4
[3] = a_bits
+ i_bits
> 0;
883 v
->value_int_4
[3] = 0;
888 /* GL_ARB_vertex_buffer_object */
889 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
890 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
891 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
892 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
893 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
894 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
895 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
896 buffer_obj
= (struct gl_buffer_object
**)
897 ((char *) ctx
->Array
.VAO
+ d
->offset
);
898 v
->value_int
= (*buffer_obj
)->Name
;
900 case GL_ARRAY_BUFFER_BINDING_ARB
:
901 v
->value_int
= ctx
->Array
.ArrayBufferObj
->Name
;
903 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
905 ctx
->Array
.VAO
->BufferBinding
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)].BufferObj
->Name
;
907 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
908 v
->value_int
= ctx
->Array
.VAO
->IndexBufferObj
->Name
;
911 /* ARB_vertex_array_bgra */
912 case GL_COLOR_ARRAY_SIZE
:
913 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_COLOR0
];
914 v
->value_int
= array
->Format
== GL_BGRA
? GL_BGRA
: array
->Size
;
916 case GL_SECONDARY_COLOR_ARRAY_SIZE
:
917 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_COLOR1
];
918 v
->value_int
= array
->Format
== GL_BGRA
? GL_BGRA
: array
->Size
;
921 /* ARB_copy_buffer */
922 case GL_COPY_READ_BUFFER
:
923 v
->value_int
= ctx
->CopyReadBuffer
->Name
;
925 case GL_COPY_WRITE_BUFFER
:
926 v
->value_int
= ctx
->CopyWriteBuffer
->Name
;
929 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
930 v
->value_int
= ctx
->Pack
.BufferObj
->Name
;
932 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
933 v
->value_int
= ctx
->Unpack
.BufferObj
->Name
;
935 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
936 v
->value_int
= ctx
->TransformFeedback
.CurrentBuffer
->Name
;
938 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
:
939 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Paused
;
941 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
:
942 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Active
;
944 case GL_TRANSFORM_FEEDBACK_BINDING
:
945 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Name
;
947 case GL_CURRENT_PROGRAM
:
948 /* The Changelog of the ARB_separate_shader_objects spec says:
950 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
951 * CURRENT_PROGRAM. In the EXT extension, this
952 * token was aliased to ACTIVE_PROGRAM_EXT, and
953 * was used to indicate the last program set by
954 * either ActiveProgramEXT or UseProgram. In
955 * the ARB extension, the SSO active programs
956 * are now program pipeline object state and
957 * CURRENT_PROGRAM should still be used to query
958 * the last program set by UseProgram (bug 7822).
961 ctx
->Shader
.ActiveProgram
? ctx
->Shader
.ActiveProgram
->Name
: 0;
963 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
964 v
->value_int
= ctx
->ReadBuffer
->Name
;
966 case GL_RENDERBUFFER_BINDING_EXT
:
968 ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
970 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
:
971 v
->value_int
= ctx
->Array
.VAO
->BufferBinding
[VERT_ATTRIB_POINT_SIZE
].BufferObj
->Name
;
975 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
976 COPY_4FV(v
->value_float_4
, ctx
->Fog
.Color
);
978 COPY_4FV(v
->value_float_4
, ctx
->Fog
.ColorUnclamped
);
980 case GL_COLOR_CLEAR_VALUE
:
981 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
)) {
982 v
->value_float_4
[0] = CLAMP(ctx
->Color
.ClearColor
.f
[0], 0.0F
, 1.0F
);
983 v
->value_float_4
[1] = CLAMP(ctx
->Color
.ClearColor
.f
[1], 0.0F
, 1.0F
);
984 v
->value_float_4
[2] = CLAMP(ctx
->Color
.ClearColor
.f
[2], 0.0F
, 1.0F
);
985 v
->value_float_4
[3] = CLAMP(ctx
->Color
.ClearColor
.f
[3], 0.0F
, 1.0F
);
987 COPY_4FV(v
->value_float_4
, ctx
->Color
.ClearColor
.f
);
989 case GL_BLEND_COLOR_EXT
:
990 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
991 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColor
);
993 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColorUnclamped
);
995 case GL_ALPHA_TEST_REF
:
996 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
997 v
->value_float
= ctx
->Color
.AlphaRef
;
999 v
->value_float
= ctx
->Color
.AlphaRefUnclamped
;
1001 case GL_MAX_VERTEX_UNIFORM_VECTORS
:
1002 v
->value_int
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
/ 4;
1005 case GL_MAX_FRAGMENT_UNIFORM_VECTORS
:
1006 v
->value_int
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
/ 4;
1009 /* GL_ARB_texture_buffer_object */
1010 case GL_TEXTURE_BUFFER_ARB
:
1011 v
->value_int
= ctx
->Texture
.BufferObject
->Name
;
1013 case GL_TEXTURE_BINDING_BUFFER_ARB
:
1014 unit
= ctx
->Texture
.CurrentUnit
;
1016 ctx
->Texture
.Unit
[unit
].CurrentTex
[TEXTURE_BUFFER_INDEX
]->Name
;
1018 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
:
1020 struct gl_buffer_object
*buf
=
1021 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
1022 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObject
;
1023 v
->value_int
= buf
? buf
->Name
: 0;
1026 case GL_TEXTURE_BUFFER_FORMAT_ARB
:
1027 v
->value_int
= ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
1028 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObjectFormat
;
1031 /* GL_ARB_sampler_objects */
1032 case GL_SAMPLER_BINDING
:
1034 struct gl_sampler_object
*samp
=
1035 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Sampler
;
1036 v
->value_int
= samp
? samp
->Name
: 0;
1039 /* GL_ARB_uniform_buffer_object */
1040 case GL_UNIFORM_BUFFER_BINDING
:
1041 v
->value_int
= ctx
->UniformBuffer
->Name
;
1043 /* GL_ARB_shader_storage_buffer_object */
1044 case GL_SHADER_STORAGE_BUFFER_BINDING
:
1045 v
->value_int
= ctx
->ShaderStorageBuffer
->Name
;
1047 /* GL_ARB_query_buffer_object */
1048 case GL_QUERY_BUFFER_BINDING
:
1049 v
->value_int
= ctx
->QueryBuffer
->Name
;
1051 /* GL_ARB_timer_query */
1053 if (ctx
->Driver
.GetTimestamp
) {
1054 v
->value_int64
= ctx
->Driver
.GetTimestamp(ctx
);
1057 _mesa_problem(ctx
, "driver doesn't implement GetTimestamp");
1061 case GL_DEBUG_OUTPUT
:
1062 case GL_DEBUG_OUTPUT_SYNCHRONOUS
:
1063 case GL_DEBUG_LOGGED_MESSAGES
:
1064 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
:
1065 case GL_DEBUG_GROUP_STACK_DEPTH
:
1066 v
->value_int
= _mesa_get_debug_state_int(ctx
, d
->pname
);
1068 /* GL_ARB_shader_atomic_counters */
1069 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
1070 if (ctx
->AtomicBuffer
) {
1071 v
->value_int
= ctx
->AtomicBuffer
->Name
;
1076 /* GL_ARB_draw_indirect */
1077 case GL_DRAW_INDIRECT_BUFFER_BINDING
:
1078 v
->value_int
= ctx
->DrawIndirectBuffer
->Name
;
1080 /* GL_ARB_indirect_parameters */
1081 case GL_PARAMETER_BUFFER_BINDING_ARB
:
1082 v
->value_int
= ctx
->ParameterBuffer
->Name
;
1084 /* GL_ARB_separate_shader_objects */
1085 case GL_PROGRAM_PIPELINE_BINDING
:
1086 if (ctx
->Pipeline
.Current
) {
1087 v
->value_int
= ctx
->Pipeline
.Current
->Name
;
1092 /* GL_ARB_compute_shader */
1093 case GL_DISPATCH_INDIRECT_BUFFER_BINDING
:
1094 v
->value_int
= ctx
->DispatchIndirectBuffer
->Name
;
1096 /* GL_ARB_multisample */
1098 v
->value_int
= _mesa_geometric_samples(ctx
->DrawBuffer
);
1100 case GL_SAMPLE_BUFFERS
:
1101 v
->value_int
= _mesa_geometric_samples(ctx
->DrawBuffer
) > 0;
1103 /* GL_EXT_textrue_integer */
1104 case GL_RGBA_INTEGER_MODE_EXT
:
1105 v
->value_int
= (ctx
->DrawBuffer
->_IntegerBuffers
!= 0);
1107 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1108 case GL_VBO_FREE_MEMORY_ATI
:
1109 case GL_TEXTURE_FREE_MEMORY_ATI
:
1110 case GL_RENDERBUFFER_FREE_MEMORY_ATI
:
1111 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
:
1112 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
:
1113 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
:
1114 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
:
1115 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
:
1117 struct gl_memory_info info
;
1119 ctx
->Driver
.QueryMemoryInfo(ctx
, &info
);
1121 if (d
->pname
== GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
)
1122 v
->value_int
= info
.total_device_memory
;
1123 else if (d
->pname
== GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
)
1124 v
->value_int
= info
.total_device_memory
+
1125 info
.total_staging_memory
;
1126 else if (d
->pname
== GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
)
1127 v
->value_int
= info
.avail_device_memory
;
1128 else if (d
->pname
== GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
)
1129 v
->value_int
= info
.nr_device_memory_evictions
;
1130 else if (d
->pname
== GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
)
1131 v
->value_int
= info
.device_memory_evicted
;
1133 /* ATI free memory enums.
1135 * Since the GPU memory is (usually) page-table based, every two
1136 * consecutive elements are equal. From the GL_ATI_meminfo
1139 * "param[0] - total memory free in the pool
1140 * param[1] - largest available free block in the pool
1141 * param[2] - total auxiliary memory free
1142 * param[3] - largest auxiliary free block"
1144 * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1145 * the same numbers here.
1147 v
->value_int_4
[0] = info
.avail_device_memory
;
1148 v
->value_int_4
[1] = info
.avail_device_memory
;
1149 v
->value_int_4
[2] = info
.avail_staging_memory
;
1150 v
->value_int_4
[3] = info
.avail_staging_memory
;
1158 * Check extra constraints on a struct value_desc descriptor
1160 * If a struct value_desc has a non-NULL extra pointer, it means that
1161 * there are a number of extra constraints to check or actions to
1162 * perform. The extras is just an integer array where each integer
1163 * encode different constraints or actions.
1165 * \param ctx current context
1166 * \param func name of calling glGet*v() function for error reporting
1167 * \param d the struct value_desc that has the extra constraints
1169 * \return GL_FALSE if all of the constraints were not satisfied,
1170 * otherwise GL_TRUE.
1173 check_extra(struct gl_context
*ctx
, const char *func
, const struct value_desc
*d
)
1175 const GLuint version
= ctx
->Version
;
1176 GLboolean api_check
= GL_FALSE
;
1177 GLboolean api_found
= GL_FALSE
;
1180 for (e
= d
->extra
; *e
!= EXTRA_END
; e
++) {
1182 case EXTRA_VERSION_30
:
1183 api_check
= GL_TRUE
;
1185 api_found
= GL_TRUE
;
1187 case EXTRA_VERSION_31
:
1188 api_check
= GL_TRUE
;
1190 api_found
= GL_TRUE
;
1192 case EXTRA_VERSION_32
:
1193 api_check
= GL_TRUE
;
1195 api_found
= GL_TRUE
;
1197 case EXTRA_NEW_FRAG_CLAMP
:
1198 if (ctx
->NewState
& (_NEW_BUFFERS
| _NEW_FRAG_CLAMP
))
1199 _mesa_update_state(ctx
);
1202 api_check
= GL_TRUE
;
1203 if (ctx
->API
== API_OPENGLES2
)
1204 api_found
= GL_TRUE
;
1207 api_check
= GL_TRUE
;
1208 if (_mesa_is_gles3(ctx
))
1209 api_found
= GL_TRUE
;
1211 case EXTRA_API_ES31
:
1212 api_check
= GL_TRUE
;
1213 if (_mesa_is_gles31(ctx
))
1214 api_found
= GL_TRUE
;
1216 case EXTRA_API_ES32
:
1217 api_check
= GL_TRUE
;
1218 if (_mesa_is_gles32(ctx
))
1219 api_found
= GL_TRUE
;
1222 api_check
= GL_TRUE
;
1223 if (_mesa_is_desktop_gl(ctx
))
1224 api_found
= GL_TRUE
;
1226 case EXTRA_API_GL_CORE
:
1227 api_check
= GL_TRUE
;
1228 if (ctx
->API
== API_OPENGL_CORE
)
1229 api_found
= GL_TRUE
;
1231 case EXTRA_NEW_BUFFERS
:
1232 if (ctx
->NewState
& _NEW_BUFFERS
)
1233 _mesa_update_state(ctx
);
1235 case EXTRA_FLUSH_CURRENT
:
1236 FLUSH_CURRENT(ctx
, 0);
1238 case EXTRA_VALID_DRAW_BUFFER
:
1239 if (d
->pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1240 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(draw buffer %u)",
1241 func
, d
->pname
- GL_DRAW_BUFFER0_ARB
);
1245 case EXTRA_VALID_TEXTURE_UNIT
:
1246 if (ctx
->Texture
.CurrentUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
1247 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(texture %u)",
1248 func
, ctx
->Texture
.CurrentUnit
);
1252 case EXTRA_VALID_CLIP_DISTANCE
:
1253 if (d
->pname
- GL_CLIP_DISTANCE0
>= ctx
->Const
.MaxClipPlanes
) {
1254 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(clip distance %u)",
1255 func
, d
->pname
- GL_CLIP_DISTANCE0
);
1259 case EXTRA_GLSL_130
:
1260 api_check
= GL_TRUE
;
1261 if (ctx
->Const
.GLSLVersion
>= 130)
1262 api_found
= GL_TRUE
;
1264 case EXTRA_EXT_UBO_GS
:
1265 api_check
= GL_TRUE
;
1266 if (ctx
->Extensions
.ARB_uniform_buffer_object
&&
1267 _mesa_has_geometry_shaders(ctx
))
1268 api_found
= GL_TRUE
;
1270 case EXTRA_EXT_ATOMICS_GS
:
1271 api_check
= GL_TRUE
;
1272 if (ctx
->Extensions
.ARB_shader_atomic_counters
&&
1273 _mesa_has_geometry_shaders(ctx
))
1274 api_found
= GL_TRUE
;
1276 case EXTRA_EXT_SHADER_IMAGE_GS
:
1277 api_check
= GL_TRUE
;
1278 if (ctx
->Extensions
.ARB_shader_image_load_store
&&
1279 _mesa_has_geometry_shaders(ctx
))
1280 api_found
= GL_TRUE
;
1282 case EXTRA_EXT_ATOMICS_TESS
:
1283 api_check
= GL_TRUE
;
1284 api_found
= ctx
->Extensions
.ARB_shader_atomic_counters
&&
1285 _mesa_has_tessellation(ctx
);
1287 case EXTRA_EXT_SHADER_IMAGE_TESS
:
1288 api_check
= GL_TRUE
;
1289 api_found
= ctx
->Extensions
.ARB_shader_image_load_store
&&
1290 _mesa_has_tessellation(ctx
);
1292 case EXTRA_EXT_SSBO_GS
:
1293 api_check
= GL_TRUE
;
1294 if (ctx
->Extensions
.ARB_shader_storage_buffer_object
&&
1295 _mesa_has_geometry_shaders(ctx
))
1296 api_found
= GL_TRUE
;
1298 case EXTRA_EXT_FB_NO_ATTACH_GS
:
1299 api_check
= GL_TRUE
;
1300 if (ctx
->Extensions
.ARB_framebuffer_no_attachments
&&
1301 (_mesa_is_desktop_gl(ctx
) ||
1302 _mesa_has_OES_geometry_shader(ctx
)))
1303 api_found
= GL_TRUE
;
1305 case EXTRA_EXT_ES_GS
:
1306 api_check
= GL_TRUE
;
1307 if (_mesa_has_OES_geometry_shader(ctx
))
1308 api_found
= GL_TRUE
;
1310 case EXTRA_EXT_PROVOKING_VERTEX_32
:
1312 if (ctx
->API
== API_OPENGL_COMPAT
|| version
== 32)
1313 api_found
= ctx
->Extensions
.EXT_provoking_vertex
;
1317 default: /* *e is a offset into the extension struct */
1318 api_check
= GL_TRUE
;
1319 if (*(GLboolean
*) ((char *) &ctx
->Extensions
+ *e
))
1320 api_found
= GL_TRUE
;
1325 if (api_check
&& !api_found
) {
1326 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1327 _mesa_enum_to_string(d
->pname
));
1334 static const struct value_desc error_value
=
1335 { 0, 0, TYPE_INVALID
, NO_OFFSET
, NO_EXTRA
};
1338 * Find the struct value_desc corresponding to the enum 'pname'.
1340 * We hash the enum value to get an index into the 'table' array,
1341 * which holds the index in the 'values' array of struct value_desc.
1342 * Once we've found the entry, we do the extra checks, if any, then
1343 * look up the value and return a pointer to it.
1345 * If the value has to be computed (for example, it's the result of a
1346 * function call or we need to add 1 to it), we use the tmp 'v' to
1349 * \param func name of glGet*v() func for error reporting
1350 * \param pname the enum value we're looking up
1351 * \param p is were we return the pointer to the value
1352 * \param v a tmp union value variable in the calling glGet*v() function
1354 * \return the struct value_desc corresponding to the enum or a struct
1355 * value_desc of TYPE_INVALID if not found. This lets the calling
1356 * glGet*v() function jump right into a switch statement and
1357 * handle errors there instead of having to check for NULL.
1359 static const struct value_desc
*
1360 find_value(const char *func
, GLenum pname
, void **p
, union value
*v
)
1362 GET_CURRENT_CONTEXT(ctx
);
1363 struct gl_texture_unit
*unit
;
1365 const struct value_desc
*d
;
1369 /* We index into the table_set[] list of per-API hash tables using the API's
1370 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1371 * value since it's compatible with GLES2 its entry in table_set[] is at the
1374 STATIC_ASSERT(ARRAY_SIZE(table_set
) == API_OPENGL_LAST
+ 4);
1375 if (ctx
->API
== API_OPENGLES2
) {
1376 if (ctx
->Version
>= 32)
1377 api
= API_OPENGL_LAST
+ 3;
1378 else if (ctx
->Version
>= 31)
1379 api
= API_OPENGL_LAST
+ 2;
1380 else if (ctx
->Version
>= 30)
1381 api
= API_OPENGL_LAST
+ 1;
1383 mask
= ARRAY_SIZE(table(api
)) - 1;
1384 hash
= (pname
* prime_factor
);
1386 int idx
= table(api
)[hash
& mask
];
1388 /* If the enum isn't valid, the hash walk ends with index 0,
1389 * pointing to the first entry of values[] which doesn't hold
1390 * any valid enum. */
1391 if (unlikely(idx
== 0)) {
1392 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1393 _mesa_enum_to_string(pname
));
1394 return &error_value
;
1398 if (likely(d
->pname
== pname
))
1404 if (unlikely(d
->extra
&& !check_extra(ctx
, func
, d
)))
1405 return &error_value
;
1407 switch (d
->location
) {
1409 *p
= ((char *) ctx
->DrawBuffer
+ d
->offset
);
1412 *p
= ((char *) ctx
+ d
->offset
);
1415 *p
= ((char *) ctx
->Array
.VAO
+ d
->offset
);
1418 unit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1419 *p
= ((char *) unit
+ d
->offset
);
1422 find_custom_value(ctx
, d
, v
);
1430 /* silence warning */
1431 return &error_value
;
1434 static const int transpose
[] = {
1442 get_value_size(enum value_type type
, const union value
*v
)
1450 return sizeof(GLint
);
1453 return sizeof(GLint
) * 2;
1456 return sizeof(GLint
) * 3;
1459 return sizeof(GLint
) * 4;
1461 return sizeof(GLint
) * v
->value_int_n
.n
;
1463 return sizeof(GLint64
);
1466 return sizeof(GLenum
);
1468 return sizeof(GLenum
) * 2;
1470 return sizeof(GLboolean
);
1482 return sizeof(GLfloat
);
1485 return sizeof(GLfloat
) * 2;
1488 return sizeof(GLfloat
) * 3;
1491 return sizeof(GLfloat
) * 4;
1493 return sizeof(GLfloat
) * 8;
1495 return sizeof(GLdouble
);
1496 case TYPE_DOUBLEN_2
:
1497 return sizeof(GLdouble
) * 2;
1499 return sizeof (GLfloat
) * 16;
1501 return sizeof (GLfloat
) * 16;
1508 _mesa_GetBooleanv(GLenum pname
, GLboolean
*params
)
1510 const struct value_desc
*d
;
1516 d
= find_value("glGetBooleanv", pname
, &p
, &v
);
1521 params
[0] = INT_TO_BOOLEAN(d
->offset
);
1525 params
[7] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[7]);
1526 params
[6] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[6]);
1527 params
[5] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[5]);
1528 params
[4] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[4]);
1531 params
[3] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[3]);
1534 params
[2] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[2]);
1537 params
[1] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[1]);
1540 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[0]);
1543 case TYPE_DOUBLEN_2
:
1544 params
[1] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[1]);
1546 params
[0] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[0]);
1551 params
[3] = INT_TO_BOOLEAN(((GLint
*) p
)[3]);
1554 params
[2] = INT_TO_BOOLEAN(((GLint
*) p
)[2]);
1558 params
[1] = INT_TO_BOOLEAN(((GLint
*) p
)[1]);
1562 params
[0] = INT_TO_BOOLEAN(((GLint
*) p
)[0]);
1566 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1567 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1571 params
[0] = INT64_TO_BOOLEAN(((GLint64
*) p
)[0]);
1575 params
[0] = ((GLboolean
*) p
)[0];
1579 m
= *(GLmatrix
**) p
;
1580 for (i
= 0; i
< 16; i
++)
1581 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[i
]);
1585 m
= *(GLmatrix
**) p
;
1586 for (i
= 0; i
< 16; i
++)
1587 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[transpose
[i
]]);
1598 shift
= d
->type
- TYPE_BIT_0
;
1599 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1605 _mesa_GetFloatv(GLenum pname
, GLfloat
*params
)
1607 const struct value_desc
*d
;
1613 d
= find_value("glGetFloatv", pname
, &p
, &v
);
1618 params
[0] = (GLfloat
) d
->offset
;
1622 params
[7] = ((GLfloat
*) p
)[7];
1623 params
[6] = ((GLfloat
*) p
)[6];
1624 params
[5] = ((GLfloat
*) p
)[5];
1625 params
[4] = ((GLfloat
*) p
)[4];
1628 params
[3] = ((GLfloat
*) p
)[3];
1631 params
[2] = ((GLfloat
*) p
)[2];
1634 params
[1] = ((GLfloat
*) p
)[1];
1637 params
[0] = ((GLfloat
*) p
)[0];
1640 case TYPE_DOUBLEN_2
:
1641 params
[1] = (GLfloat
) (((GLdouble
*) p
)[1]);
1643 params
[0] = (GLfloat
) (((GLdouble
*) p
)[0]);
1647 params
[3] = (GLfloat
) (((GLint
*) p
)[3]);
1649 params
[2] = (GLfloat
) (((GLint
*) p
)[2]);
1652 params
[1] = (GLfloat
) (((GLint
*) p
)[1]);
1655 params
[0] = (GLfloat
) (((GLint
*) p
)[0]);
1659 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1660 params
[i
] = (GLfloat
) v
.value_int_n
.ints
[i
];
1664 params
[3] = (GLfloat
) (((GLuint
*) p
)[3]);
1666 params
[2] = (GLfloat
) (((GLuint
*) p
)[2]);
1668 params
[1] = (GLfloat
) (((GLuint
*) p
)[1]);
1670 params
[0] = (GLfloat
) (((GLuint
*) p
)[0]);
1674 params
[0] = (GLfloat
) (((GLint64
*) p
)[0]);
1678 params
[0] = BOOLEAN_TO_FLOAT(*(GLboolean
*) p
);
1682 m
= *(GLmatrix
**) p
;
1683 for (i
= 0; i
< 16; i
++)
1684 params
[i
] = m
->m
[i
];
1688 m
= *(GLmatrix
**) p
;
1689 for (i
= 0; i
< 16; i
++)
1690 params
[i
] = m
->m
[transpose
[i
]];
1701 shift
= d
->type
- TYPE_BIT_0
;
1702 params
[0] = BOOLEAN_TO_FLOAT((*(GLbitfield
*) p
>> shift
) & 1);
1708 _mesa_GetIntegerv(GLenum pname
, GLint
*params
)
1710 const struct value_desc
*d
;
1716 d
= find_value("glGetIntegerv", pname
, &p
, &v
);
1721 params
[0] = d
->offset
;
1725 params
[7] = IROUND(((GLfloat
*) p
)[7]);
1726 params
[6] = IROUND(((GLfloat
*) p
)[6]);
1727 params
[5] = IROUND(((GLfloat
*) p
)[5]);
1728 params
[4] = IROUND(((GLfloat
*) p
)[4]);
1730 params
[3] = IROUND(((GLfloat
*) p
)[3]);
1732 params
[2] = IROUND(((GLfloat
*) p
)[2]);
1734 params
[1] = IROUND(((GLfloat
*) p
)[1]);
1736 params
[0] = IROUND(((GLfloat
*) p
)[0]);
1740 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
1742 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
1744 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
1746 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
1749 case TYPE_DOUBLEN_2
:
1750 params
[1] = FLOAT_TO_INT(((GLdouble
*) p
)[1]);
1752 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
1757 params
[3] = ((GLint
*) p
)[3];
1760 params
[2] = ((GLint
*) p
)[2];
1764 params
[1] = ((GLint
*) p
)[1];
1768 params
[0] = ((GLint
*) p
)[0];
1772 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1773 params
[i
] = v
.value_int_n
.ints
[i
];
1777 params
[0] = INT64_TO_INT(((GLint64
*) p
)[0]);
1781 params
[0] = BOOLEAN_TO_INT(*(GLboolean
*) p
);
1785 m
= *(GLmatrix
**) p
;
1786 for (i
= 0; i
< 16; i
++)
1787 params
[i
] = FLOAT_TO_INT(m
->m
[i
]);
1791 m
= *(GLmatrix
**) p
;
1792 for (i
= 0; i
< 16; i
++)
1793 params
[i
] = FLOAT_TO_INT(m
->m
[transpose
[i
]]);
1804 shift
= d
->type
- TYPE_BIT_0
;
1805 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1811 _mesa_GetInteger64v(GLenum pname
, GLint64
*params
)
1813 const struct value_desc
*d
;
1819 d
= find_value("glGetInteger64v", pname
, &p
, &v
);
1824 params
[0] = d
->offset
;
1828 params
[7] = IROUND64(((GLfloat
*) p
)[7]);
1829 params
[6] = IROUND64(((GLfloat
*) p
)[6]);
1830 params
[5] = IROUND64(((GLfloat
*) p
)[5]);
1831 params
[4] = IROUND64(((GLfloat
*) p
)[4]);
1833 params
[3] = IROUND64(((GLfloat
*) p
)[3]);
1835 params
[2] = IROUND64(((GLfloat
*) p
)[2]);
1837 params
[1] = IROUND64(((GLfloat
*) p
)[1]);
1839 params
[0] = IROUND64(((GLfloat
*) p
)[0]);
1843 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
1845 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
1847 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
1849 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
1852 case TYPE_DOUBLEN_2
:
1853 params
[1] = FLOAT_TO_INT(((GLdouble
*) p
)[1]);
1855 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
1859 params
[3] = ((GLint
*) p
)[3];
1861 params
[2] = ((GLint
*) p
)[2];
1864 params
[1] = ((GLint
*) p
)[1];
1867 params
[0] = ((GLint
*) p
)[0];
1871 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1872 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1876 params
[3] = ((GLuint
*) p
)[3];
1878 params
[2] = ((GLuint
*) p
)[2];
1880 params
[1] = ((GLuint
*) p
)[1];
1882 params
[0] = ((GLuint
*) p
)[0];
1886 params
[0] = ((GLint64
*) p
)[0];
1890 params
[0] = ((GLboolean
*) p
)[0];
1894 m
= *(GLmatrix
**) p
;
1895 for (i
= 0; i
< 16; i
++)
1896 params
[i
] = FLOAT_TO_INT64(m
->m
[i
]);
1900 m
= *(GLmatrix
**) p
;
1901 for (i
= 0; i
< 16; i
++)
1902 params
[i
] = FLOAT_TO_INT64(m
->m
[transpose
[i
]]);
1913 shift
= d
->type
- TYPE_BIT_0
;
1914 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1920 _mesa_GetDoublev(GLenum pname
, GLdouble
*params
)
1922 const struct value_desc
*d
;
1928 d
= find_value("glGetDoublev", pname
, &p
, &v
);
1933 params
[0] = d
->offset
;
1937 params
[7] = ((GLfloat
*) p
)[7];
1938 params
[6] = ((GLfloat
*) p
)[6];
1939 params
[5] = ((GLfloat
*) p
)[5];
1940 params
[4] = ((GLfloat
*) p
)[4];
1943 params
[3] = ((GLfloat
*) p
)[3];
1946 params
[2] = ((GLfloat
*) p
)[2];
1949 params
[1] = ((GLfloat
*) p
)[1];
1952 params
[0] = ((GLfloat
*) p
)[0];
1955 case TYPE_DOUBLEN_2
:
1956 params
[1] = ((GLdouble
*) p
)[1];
1958 params
[0] = ((GLdouble
*) p
)[0];
1962 params
[3] = ((GLint
*) p
)[3];
1964 params
[2] = ((GLint
*) p
)[2];
1967 params
[1] = ((GLint
*) p
)[1];
1970 params
[0] = ((GLint
*) p
)[0];
1974 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1975 params
[i
] = v
.value_int_n
.ints
[i
];
1979 params
[3] = ((GLuint
*) p
)[3];
1981 params
[2] = ((GLuint
*) p
)[2];
1983 params
[1] = ((GLuint
*) p
)[1];
1985 params
[0] = ((GLuint
*) p
)[0];
1989 params
[0] = (GLdouble
) (((GLint64
*) p
)[0]);
1993 params
[0] = *(GLboolean
*) p
;
1997 m
= *(GLmatrix
**) p
;
1998 for (i
= 0; i
< 16; i
++)
1999 params
[i
] = m
->m
[i
];
2003 m
= *(GLmatrix
**) p
;
2004 for (i
= 0; i
< 16; i
++)
2005 params
[i
] = m
->m
[transpose
[i
]];
2016 shift
= d
->type
- TYPE_BIT_0
;
2017 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2023 _mesa_GetUnsignedBytevEXT(GLenum pname
, GLubyte
*data
)
2025 const struct value_desc
*d
;
2030 const char *func
= "glGetUnsignedBytevEXT";
2032 GET_CURRENT_CONTEXT(ctx
);
2034 if (!ctx
->Extensions
.EXT_memory_object
) {
2035 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(unsupported)", func
);
2039 d
= find_value(func
, pname
, &p
, &v
);
2040 size
= get_value_size(d
->type
, &v
);
2042 _mesa_problem(ctx
, "invalid value type in GetUnsignedBytevEXT()");
2054 shift
= d
->type
- TYPE_BIT_0
;
2055 data
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2058 memcpy(data
, &d
->offset
, size
);
2061 memcpy(data
, &v
.value_int_n
.ints
, size
);
2085 case TYPE_DOUBLEN_2
:
2088 memcpy(data
, p
, size
);
2091 break; /* nothing - GL error was recorded */
2096 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
2097 * into the corresponding Mesa texture target index.
2098 * \return TEXTURE_x_INDEX or -1 if binding is invalid
2101 tex_binding_to_index(const struct gl_context
*ctx
, GLenum binding
)
2104 case GL_TEXTURE_BINDING_1D
:
2105 return _mesa_is_desktop_gl(ctx
) ? TEXTURE_1D_INDEX
: -1;
2106 case GL_TEXTURE_BINDING_2D
:
2107 return TEXTURE_2D_INDEX
;
2108 case GL_TEXTURE_BINDING_3D
:
2109 return ctx
->API
!= API_OPENGLES
? TEXTURE_3D_INDEX
: -1;
2110 case GL_TEXTURE_BINDING_CUBE_MAP
:
2111 return ctx
->Extensions
.ARB_texture_cube_map
2112 ? TEXTURE_CUBE_INDEX
: -1;
2113 case GL_TEXTURE_BINDING_RECTANGLE
:
2114 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.NV_texture_rectangle
2115 ? TEXTURE_RECT_INDEX
: -1;
2116 case GL_TEXTURE_BINDING_1D_ARRAY
:
2117 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_array
2118 ? TEXTURE_1D_ARRAY_INDEX
: -1;
2119 case GL_TEXTURE_BINDING_2D_ARRAY
:
2120 return (_mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_array
)
2121 || _mesa_is_gles3(ctx
)
2122 ? TEXTURE_2D_ARRAY_INDEX
: -1;
2123 case GL_TEXTURE_BINDING_BUFFER
:
2124 return (_mesa_has_ARB_texture_buffer_object(ctx
) ||
2125 _mesa_has_OES_texture_buffer(ctx
)) ?
2126 TEXTURE_BUFFER_INDEX
: -1;
2127 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
2128 return _mesa_has_texture_cube_map_array(ctx
)
2129 ? TEXTURE_CUBE_ARRAY_INDEX
: -1;
2130 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
2131 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.ARB_texture_multisample
2132 ? TEXTURE_2D_MULTISAMPLE_INDEX
: -1;
2133 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
2134 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.ARB_texture_multisample
2135 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX
: -1;
2141 static enum value_type
2142 find_value_indexed(const char *func
, GLenum pname
, GLuint index
, union value
*v
)
2144 GET_CURRENT_CONTEXT(ctx
);
2149 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2151 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2153 v
->value_int
= (ctx
->Color
.BlendEnabled
>> index
) & 1;
2158 case GL_BLEND_SRC_RGB
:
2159 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2161 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2163 v
->value_int
= ctx
->Color
.Blend
[index
].SrcRGB
;
2165 case GL_BLEND_SRC_ALPHA
:
2166 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2168 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2170 v
->value_int
= ctx
->Color
.Blend
[index
].SrcA
;
2174 case GL_BLEND_DST_RGB
:
2175 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2177 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2179 v
->value_int
= ctx
->Color
.Blend
[index
].DstRGB
;
2181 case GL_BLEND_DST_ALPHA
:
2182 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2184 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2186 v
->value_int
= ctx
->Color
.Blend
[index
].DstA
;
2188 case GL_BLEND_EQUATION_RGB
:
2189 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2191 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2193 v
->value_int
= ctx
->Color
.Blend
[index
].EquationRGB
;
2195 case GL_BLEND_EQUATION_ALPHA
:
2196 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2198 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
2200 v
->value_int
= ctx
->Color
.Blend
[index
].EquationA
;
2203 case GL_COLOR_WRITEMASK
:
2204 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2206 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2208 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0;
2209 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0;
2210 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0;
2211 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0;
2214 case GL_SCISSOR_BOX
:
2215 if (index
>= ctx
->Const
.MaxViewports
)
2217 v
->value_int_4
[0] = ctx
->Scissor
.ScissorArray
[index
].X
;
2218 v
->value_int_4
[1] = ctx
->Scissor
.ScissorArray
[index
].Y
;
2219 v
->value_int_4
[2] = ctx
->Scissor
.ScissorArray
[index
].Width
;
2220 v
->value_int_4
[3] = ctx
->Scissor
.ScissorArray
[index
].Height
;
2223 case GL_WINDOW_RECTANGLE_EXT
:
2224 if (!ctx
->Extensions
.EXT_window_rectangles
)
2226 if (index
>= ctx
->Const
.MaxWindowRectangles
)
2228 v
->value_int_4
[0] = ctx
->Scissor
.WindowRects
[index
].X
;
2229 v
->value_int_4
[1] = ctx
->Scissor
.WindowRects
[index
].Y
;
2230 v
->value_int_4
[2] = ctx
->Scissor
.WindowRects
[index
].Width
;
2231 v
->value_int_4
[3] = ctx
->Scissor
.WindowRects
[index
].Height
;
2235 if (index
>= ctx
->Const
.MaxViewports
)
2237 v
->value_float_4
[0] = ctx
->ViewportArray
[index
].X
;
2238 v
->value_float_4
[1] = ctx
->ViewportArray
[index
].Y
;
2239 v
->value_float_4
[2] = ctx
->ViewportArray
[index
].Width
;
2240 v
->value_float_4
[3] = ctx
->ViewportArray
[index
].Height
;
2241 return TYPE_FLOAT_4
;
2243 case GL_DEPTH_RANGE
:
2244 if (index
>= ctx
->Const
.MaxViewports
)
2246 v
->value_double_2
[0] = ctx
->ViewportArray
[index
].Near
;
2247 v
->value_double_2
[1] = ctx
->ViewportArray
[index
].Far
;
2248 return TYPE_DOUBLEN_2
;
2250 case GL_TRANSFORM_FEEDBACK_BUFFER_START
:
2251 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2253 if (!ctx
->Extensions
.EXT_transform_feedback
)
2255 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Offset
[index
];
2258 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
:
2259 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2261 if (!ctx
->Extensions
.EXT_transform_feedback
)
2264 = ctx
->TransformFeedback
.CurrentObject
->RequestedSize
[index
];
2267 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
2268 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2270 if (!ctx
->Extensions
.EXT_transform_feedback
)
2272 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->BufferNames
[index
];
2275 case GL_UNIFORM_BUFFER_BINDING
:
2276 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2278 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2280 v
->value_int
= ctx
->UniformBufferBindings
[index
].BufferObject
->Name
;
2283 case GL_UNIFORM_BUFFER_START
:
2284 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2286 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2288 v
->value_int
= ctx
->UniformBufferBindings
[index
].Offset
< 0 ? 0 :
2289 ctx
->UniformBufferBindings
[index
].Offset
;
2292 case GL_UNIFORM_BUFFER_SIZE
:
2293 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2295 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2297 v
->value_int
= ctx
->UniformBufferBindings
[index
].Size
< 0 ? 0 :
2298 ctx
->UniformBufferBindings
[index
].Size
;
2301 /* ARB_shader_storage_buffer_object */
2302 case GL_SHADER_STORAGE_BUFFER_BINDING
:
2303 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2305 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2307 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].BufferObject
->Name
;
2310 case GL_SHADER_STORAGE_BUFFER_START
:
2311 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2313 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2315 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].Offset
< 0 ? 0 :
2316 ctx
->ShaderStorageBufferBindings
[index
].Offset
;
2319 case GL_SHADER_STORAGE_BUFFER_SIZE
:
2320 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2322 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2324 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].Size
< 0 ? 0 :
2325 ctx
->ShaderStorageBufferBindings
[index
].Size
;
2328 /* ARB_texture_multisample / GL3.2 */
2329 case GL_SAMPLE_MASK_VALUE
:
2332 if (!ctx
->Extensions
.ARB_texture_multisample
)
2334 v
->value_int
= ctx
->Multisample
.SampleMaskValue
;
2337 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
2338 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2340 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2342 v
->value_int
= ctx
->AtomicBufferBindings
[index
].BufferObject
->Name
;
2345 case GL_ATOMIC_COUNTER_BUFFER_START
:
2346 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2348 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2350 v
->value_int64
= ctx
->AtomicBufferBindings
[index
].Offset
< 0 ? 0 :
2351 ctx
->AtomicBufferBindings
[index
].Offset
;
2354 case GL_ATOMIC_COUNTER_BUFFER_SIZE
:
2355 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2357 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2359 v
->value_int64
= ctx
->AtomicBufferBindings
[index
].Size
< 0 ? 0 :
2360 ctx
->AtomicBufferBindings
[index
].Size
;
2363 case GL_VERTEX_BINDING_DIVISOR
:
2364 if ((!_mesa_is_desktop_gl(ctx
) || !ctx
->Extensions
.ARB_instanced_arrays
) &&
2365 !_mesa_is_gles31(ctx
))
2367 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2369 v
->value_int
= ctx
->Array
.VAO
->BufferBinding
[VERT_ATTRIB_GENERIC(index
)].InstanceDivisor
;
2372 case GL_VERTEX_BINDING_OFFSET
:
2373 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles31(ctx
))
2375 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2377 v
->value_int
= ctx
->Array
.VAO
->BufferBinding
[VERT_ATTRIB_GENERIC(index
)].Offset
;
2380 case GL_VERTEX_BINDING_STRIDE
:
2381 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles31(ctx
))
2383 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2385 v
->value_int
= ctx
->Array
.VAO
->BufferBinding
[VERT_ATTRIB_GENERIC(index
)].Stride
;
2388 case GL_VERTEX_BINDING_BUFFER
:
2389 if (ctx
->API
== API_OPENGLES2
&& ctx
->Version
< 31)
2391 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2393 v
->value_int
= ctx
->Array
.VAO
->BufferBinding
[VERT_ATTRIB_GENERIC(index
)].BufferObj
->Name
;
2396 /* ARB_shader_image_load_store */
2397 case GL_IMAGE_BINDING_NAME
: {
2398 struct gl_texture_object
*t
;
2400 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2402 if (index
>= ctx
->Const
.MaxImageUnits
)
2405 t
= ctx
->ImageUnits
[index
].TexObj
;
2406 v
->value_int
= (t
? t
->Name
: 0);
2410 case GL_IMAGE_BINDING_LEVEL
:
2411 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2413 if (index
>= ctx
->Const
.MaxImageUnits
)
2416 v
->value_int
= ctx
->ImageUnits
[index
].Level
;
2419 case GL_IMAGE_BINDING_LAYERED
:
2420 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2422 if (index
>= ctx
->Const
.MaxImageUnits
)
2425 v
->value_int
= ctx
->ImageUnits
[index
].Layered
;
2428 case GL_IMAGE_BINDING_LAYER
:
2429 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2431 if (index
>= ctx
->Const
.MaxImageUnits
)
2434 v
->value_int
= ctx
->ImageUnits
[index
].Layer
;
2437 case GL_IMAGE_BINDING_ACCESS
:
2438 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2440 if (index
>= ctx
->Const
.MaxImageUnits
)
2443 v
->value_int
= ctx
->ImageUnits
[index
].Access
;
2446 case GL_IMAGE_BINDING_FORMAT
:
2447 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2449 if (index
>= ctx
->Const
.MaxImageUnits
)
2452 v
->value_int
= ctx
->ImageUnits
[index
].Format
;
2455 /* ARB_direct_state_access */
2456 case GL_TEXTURE_BINDING_1D
:
2457 case GL_TEXTURE_BINDING_1D_ARRAY
:
2458 case GL_TEXTURE_BINDING_2D
:
2459 case GL_TEXTURE_BINDING_2D_ARRAY
:
2460 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
2461 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
2462 case GL_TEXTURE_BINDING_3D
:
2463 case GL_TEXTURE_BINDING_BUFFER
:
2464 case GL_TEXTURE_BINDING_CUBE_MAP
:
2465 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
2466 case GL_TEXTURE_BINDING_RECTANGLE
: {
2469 if (ctx
->API
!= API_OPENGL_CORE
)
2471 target
= tex_binding_to_index(ctx
, pname
);
2474 if (index
>= _mesa_max_tex_unit(ctx
))
2477 v
->value_int
= ctx
->Texture
.Unit
[index
].CurrentTex
[target
]->Name
;
2481 case GL_SAMPLER_BINDING
: {
2482 struct gl_sampler_object
*samp
;
2484 if (ctx
->API
!= API_OPENGL_CORE
)
2486 if (index
>= _mesa_max_tex_unit(ctx
))
2489 samp
= ctx
->Texture
.Unit
[index
].Sampler
;
2490 v
->value_int
= samp
? samp
->Name
: 0;
2494 case GL_MAX_COMPUTE_WORK_GROUP_COUNT
:
2495 if (!_mesa_has_compute_shaders(ctx
))
2499 v
->value_int
= ctx
->Const
.MaxComputeWorkGroupCount
[index
];
2502 case GL_MAX_COMPUTE_WORK_GROUP_SIZE
:
2503 if (!_mesa_has_compute_shaders(ctx
))
2507 v
->value_int
= ctx
->Const
.MaxComputeWorkGroupSize
[index
];
2510 /* ARB_compute_variable_group_size */
2511 case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB
:
2512 if (!ctx
->Extensions
.ARB_compute_variable_group_size
)
2516 v
->value_int
= ctx
->Const
.MaxComputeVariableGroupSize
[index
];
2519 /* GL_EXT_external_objects */
2520 case GL_DRIVER_UUID_EXT
:
2521 _mesa_get_driver_uuid(ctx
, v
->value_int_4
);
2523 case GL_DEVICE_UUID_EXT
:
2524 _mesa_get_device_uuid(ctx
, v
->value_int_4
);
2529 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
2530 _mesa_enum_to_string(pname
));
2531 return TYPE_INVALID
;
2533 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(pname=%s)", func
,
2534 _mesa_enum_to_string(pname
));
2535 return TYPE_INVALID
;
2539 _mesa_GetBooleani_v( GLenum pname
, GLuint index
, GLboolean
*params
)
2542 enum value_type type
=
2543 find_value_indexed("glGetBooleani_v", pname
, index
, &v
);
2548 params
[0] = INT_TO_BOOLEAN(v
.value_int
);
2552 params
[0] = INT_TO_BOOLEAN(v
.value_int_4
[0]);
2553 params
[1] = INT_TO_BOOLEAN(v
.value_int_4
[1]);
2554 params
[2] = INT_TO_BOOLEAN(v
.value_int_4
[2]);
2555 params
[3] = INT_TO_BOOLEAN(v
.value_int_4
[3]);
2558 params
[0] = INT64_TO_BOOLEAN(v
.value_int64
);
2561 ; /* nothing - GL error was recorded */
2566 _mesa_GetIntegeri_v( GLenum pname
, GLuint index
, GLint
*params
)
2569 enum value_type type
=
2570 find_value_indexed("glGetIntegeri_v", pname
, index
, &v
);
2575 params
[3] = IROUND(v
.value_float_4
[3]);
2578 params
[2] = IROUND(v
.value_float_4
[2]);
2581 params
[1] = IROUND(v
.value_float_4
[1]);
2584 params
[0] = IROUND(v
.value_float_4
[0]);
2587 case TYPE_DOUBLEN_2
:
2588 params
[1] = IROUND(v
.value_double_2
[1]);
2590 params
[0] = IROUND(v
.value_double_2
[0]);
2595 params
[0] = v
.value_int
;
2599 params
[0] = v
.value_int_4
[0];
2600 params
[1] = v
.value_int_4
[1];
2601 params
[2] = v
.value_int_4
[2];
2602 params
[3] = v
.value_int_4
[3];
2605 params
[0] = INT64_TO_INT(v
.value_int64
);
2608 ; /* nothing - GL error was recorded */
2613 _mesa_GetInteger64i_v( GLenum pname
, GLuint index
, GLint64
*params
)
2616 enum value_type type
=
2617 find_value_indexed("glGetInteger64i_v", pname
, index
, &v
);
2621 params
[0] = v
.value_int
;
2624 params
[0] = v
.value_int_4
[0];
2625 params
[1] = v
.value_int_4
[1];
2626 params
[2] = v
.value_int_4
[2];
2627 params
[3] = v
.value_int_4
[3];
2630 params
[0] = (GLuint
) v
.value_int
;
2633 params
[0] = (GLuint
) v
.value_int_4
[0];
2634 params
[1] = (GLuint
) v
.value_int_4
[1];
2635 params
[2] = (GLuint
) v
.value_int_4
[2];
2636 params
[3] = (GLuint
) v
.value_int_4
[3];
2639 params
[0] = v
.value_int64
;
2642 ; /* nothing - GL error was recorded */
2647 _mesa_GetFloati_v(GLenum pname
, GLuint index
, GLfloat
*params
)
2652 enum value_type type
=
2653 find_value_indexed("glGetFloati_v", pname
, index
, &v
);
2658 params
[3] = v
.value_float_4
[3];
2661 params
[2] = v
.value_float_4
[2];
2664 params
[1] = v
.value_float_4
[1];
2667 params
[0] = v
.value_float_4
[0];
2670 case TYPE_DOUBLEN_2
:
2671 params
[1] = (GLfloat
) v
.value_double_2
[1];
2673 params
[0] = (GLfloat
) v
.value_double_2
[0];
2677 params
[3] = (GLfloat
) v
.value_int_4
[3];
2679 params
[2] = (GLfloat
) v
.value_int_4
[2];
2682 params
[1] = (GLfloat
) v
.value_int_4
[1];
2685 params
[0] = (GLfloat
) v
.value_int_4
[0];
2689 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2690 params
[i
] = (GLfloat
) v
.value_int_n
.ints
[i
];
2694 params
[3] = (GLfloat
) ((GLuint
) v
.value_int_4
[3]);
2696 params
[2] = (GLfloat
) ((GLuint
) v
.value_int_4
[2]);
2698 params
[1] = (GLfloat
) ((GLuint
) v
.value_int_4
[1]);
2700 params
[0] = (GLfloat
) ((GLuint
) v
.value_int_4
[0]);
2704 params
[0] = (GLfloat
) v
.value_int64
;
2708 params
[0] = BOOLEAN_TO_FLOAT(v
.value_bool
);
2712 m
= *(GLmatrix
**) &v
;
2713 for (i
= 0; i
< 16; i
++)
2714 params
[i
] = m
->m
[i
];
2718 m
= *(GLmatrix
**) &v
;
2719 for (i
= 0; i
< 16; i
++)
2720 params
[i
] = m
->m
[transpose
[i
]];
2729 _mesa_GetDoublei_v(GLenum pname
, GLuint index
, GLdouble
*params
)
2734 enum value_type type
=
2735 find_value_indexed("glGetDoublei_v", pname
, index
, &v
);
2740 params
[3] = (GLdouble
) v
.value_float_4
[3];
2743 params
[2] = (GLdouble
) v
.value_float_4
[2];
2746 params
[1] = (GLdouble
) v
.value_float_4
[1];
2749 params
[0] = (GLdouble
) v
.value_float_4
[0];
2752 case TYPE_DOUBLEN_2
:
2753 params
[1] = v
.value_double_2
[1];
2755 params
[0] = v
.value_double_2
[0];
2759 params
[3] = (GLdouble
) v
.value_int_4
[3];
2761 params
[2] = (GLdouble
) v
.value_int_4
[2];
2764 params
[1] = (GLdouble
) v
.value_int_4
[1];
2767 params
[0] = (GLdouble
) v
.value_int_4
[0];
2771 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2772 params
[i
] = (GLdouble
) v
.value_int_n
.ints
[i
];
2776 params
[3] = (GLdouble
) ((GLuint
) v
.value_int_4
[3]);
2778 params
[2] = (GLdouble
) ((GLuint
) v
.value_int_4
[2]);
2780 params
[1] = (GLdouble
) ((GLuint
) v
.value_int_4
[1]);
2782 params
[0] = (GLdouble
) ((GLuint
) v
.value_int_4
[0]);
2786 params
[0] = (GLdouble
) v
.value_int64
;
2790 params
[0] = (GLdouble
) BOOLEAN_TO_FLOAT(v
.value_bool
);
2794 m
= *(GLmatrix
**) &v
;
2795 for (i
= 0; i
< 16; i
++)
2796 params
[i
] = (GLdouble
) m
->m
[i
];
2800 m
= *(GLmatrix
**) &v
;
2801 for (i
= 0; i
< 16; i
++)
2802 params
[i
] = (GLdouble
) m
->m
[transpose
[i
]];
2811 _mesa_GetUnsignedBytei_vEXT(GLenum target
, GLuint index
, GLubyte
*data
)
2815 enum value_type type
;
2816 const char *func
= "glGetUnsignedBytei_vEXT";
2818 GET_CURRENT_CONTEXT(ctx
);
2820 if (!ctx
->Extensions
.EXT_memory_object
) {
2821 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(unsupported)", func
);
2825 type
= find_value_indexed(func
, target
, index
, &v
);
2826 size
= get_value_size(type
, &v
);
2828 _mesa_problem(ctx
, "invalid value type in GetUnsignedBytei_vEXT()");
2854 case TYPE_DOUBLEN_2
:
2857 memcpy(data
, &v
.value_int
, size
);
2860 memcpy(data
, &v
.value_int_n
.ints
, size
);
2863 break; /* nothing - GL error was recorded */
2868 _mesa_GetFixedv(GLenum pname
, GLfixed
*params
)
2870 const struct value_desc
*d
;
2876 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2881 params
[0] = INT_TO_FIXED(d
->offset
);
2886 params
[3] = FLOAT_TO_FIXED(((GLfloat
*) p
)[3]);
2889 params
[2] = FLOAT_TO_FIXED(((GLfloat
*) p
)[2]);
2892 params
[1] = FLOAT_TO_FIXED(((GLfloat
*) p
)[1]);
2895 params
[0] = FLOAT_TO_FIXED(((GLfloat
*) p
)[0]);
2898 case TYPE_DOUBLEN_2
:
2899 params
[1] = FLOAT_TO_FIXED(((GLdouble
*) p
)[1]);
2901 params
[0] = FLOAT_TO_FIXED(((GLdouble
*) p
)[0]);
2906 params
[3] = INT_TO_FIXED(((GLint
*) p
)[3]);
2909 params
[2] = INT_TO_FIXED(((GLint
*) p
)[2]);
2913 params
[1] = INT_TO_FIXED(((GLint
*) p
)[1]);
2917 params
[0] = INT_TO_FIXED(((GLint
*) p
)[0]);
2921 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2922 params
[i
] = INT_TO_FIXED(v
.value_int_n
.ints
[i
]);
2926 params
[0] = ((GLint64
*) p
)[0];
2930 params
[0] = BOOLEAN_TO_FIXED(((GLboolean
*) p
)[0]);
2934 m
= *(GLmatrix
**) p
;
2935 for (i
= 0; i
< 16; i
++)
2936 params
[i
] = FLOAT_TO_FIXED(m
->m
[i
]);
2940 m
= *(GLmatrix
**) p
;
2941 for (i
= 0; i
< 16; i
++)
2942 params
[i
] = FLOAT_TO_FIXED(m
->m
[transpose
[i
]]);
2953 shift
= d
->type
- TYPE_BIT_0
;
2954 params
[0] = BOOLEAN_TO_FIXED((*(GLbitfield
*) p
>> shift
) & 1);