3 *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
9 #include "extensions.h"
15 #include "texcompress.h"
18 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
20 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
22 #define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE )
23 #define ENUM_TO_INT(E) ( (GLint) (E) )
24 #define ENUM_TO_FLOAT(E) ( (GLfloat) (E) )
26 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
27 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
31 * Check if named extension is enabled, if not generate error and return.
33 #define CHECK_EXT1(EXT1, FUNC) \
34 if (!ctx->Extensions.EXT1) { \
35 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
40 * Check if either of two extensions is enabled.
42 #define CHECK_EXT2(EXT1, EXT2, FUNC) \
43 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
44 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
49 * Check if either of three extensions is enabled.
51 #define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \
52 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \
53 !ctx->Extensions.EXT3) { \
54 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
59 * Check if either of four extensions is enabled.
61 #define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \
62 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \
63 !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \
64 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
70 _mesa_GetBooleanv( GLenum pname
, GLboolean
*params
)
72 GET_CURRENT_CONTEXT(ctx
);
73 ASSERT_OUTSIDE_BEGIN_END(ctx
);
79 _mesa_update_state(ctx
);
81 if (ctx
->Driver
.GetBooleanv
&&
82 ctx
->Driver
.GetBooleanv(ctx
, pname
, params
))
86 case GL_ACCUM_RED_BITS
:
87 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumRedBits
);
89 case GL_ACCUM_GREEN_BITS
:
90 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumGreenBits
);
92 case GL_ACCUM_BLUE_BITS
:
93 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumBlueBits
);
95 case GL_ACCUM_ALPHA_BITS
:
96 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumAlphaBits
);
98 case GL_ACCUM_CLEAR_VALUE
:
99 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[0]);
100 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[1]);
101 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[2]);
102 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[3]);
105 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.AlphaBias
);
108 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.alphaBits
);
111 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.AlphaScale
);
114 params
[0] = ctx
->Color
.AlphaEnabled
;
116 case GL_ALPHA_TEST_FUNC
:
117 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.AlphaFunc
);
119 case GL_ALPHA_TEST_REF
:
120 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Color
.AlphaRef
);
122 case GL_ATTRIB_STACK_DEPTH
:
123 params
[0] = INT_TO_BOOLEAN(ctx
->AttribStackDepth
);
126 params
[0] = ctx
->Eval
.AutoNormal
;
129 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.numAuxBuffers
);
132 params
[0] = ctx
->Color
.BlendEnabled
;
135 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendDstRGB
);
138 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendSrcRGB
);
140 case GL_BLEND_SRC_RGB_EXT
:
141 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendSrcRGB
);
143 case GL_BLEND_DST_RGB_EXT
:
144 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendDstRGB
);
146 case GL_BLEND_SRC_ALPHA_EXT
:
147 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendSrcA
);
149 case GL_BLEND_DST_ALPHA_EXT
:
150 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendDstA
);
152 case GL_BLEND_EQUATION
:
153 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendEquationRGB
);
155 case GL_BLEND_EQUATION_ALPHA_EXT
:
156 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendEquationA
);
158 case GL_BLEND_COLOR_EXT
:
159 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[0]);
160 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[1]);
161 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[2]);
162 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[3]);
165 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.BlueBias
);
168 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.blueBits
);
171 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.BlueScale
);
173 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
174 params
[0] = INT_TO_BOOLEAN(ctx
->ClientAttribStackDepth
);
177 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 0) & 1;
180 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 1) & 1;
183 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 2) & 1;
186 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 3) & 1;
189 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 4) & 1;
192 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 5) & 1;
194 case GL_COLOR_CLEAR_VALUE
:
195 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[0]);
196 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[1]);
197 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[2]);
198 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[3]);
200 case GL_COLOR_MATERIAL
:
201 params
[0] = ctx
->Light
.ColorMaterialEnabled
;
203 case GL_COLOR_MATERIAL_FACE
:
204 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.ColorMaterialFace
);
206 case GL_COLOR_MATERIAL_PARAMETER
:
207 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.ColorMaterialMode
);
209 case GL_COLOR_WRITEMASK
:
210 params
[0] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[RCOMP
] ? 1 : 0);
211 params
[1] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[GCOMP
] ? 1 : 0);
212 params
[2] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[BCOMP
] ? 1 : 0);
213 params
[3] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[ACOMP
] ? 1 : 0);
216 params
[0] = ctx
->Polygon
.CullFlag
;
218 case GL_CULL_FACE_MODE
:
219 params
[0] = ENUM_TO_BOOLEAN(ctx
->Polygon
.CullFaceMode
);
221 case GL_CURRENT_COLOR
:
223 FLUSH_CURRENT(ctx
, 0);
224 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0]);
225 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1]);
226 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2]);
227 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3]);
230 case GL_CURRENT_INDEX
:
232 FLUSH_CURRENT(ctx
, 0);
233 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]);
236 case GL_CURRENT_NORMAL
:
238 FLUSH_CURRENT(ctx
, 0);
239 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0]);
240 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1]);
241 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2]);
244 case GL_CURRENT_RASTER_COLOR
:
245 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[0]);
246 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[1]);
247 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[2]);
248 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[3]);
250 case GL_CURRENT_RASTER_DISTANCE
:
251 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterDistance
);
253 case GL_CURRENT_RASTER_INDEX
:
254 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterIndex
);
256 case GL_CURRENT_RASTER_POSITION
:
257 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[0]);
258 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[1]);
259 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[2]);
260 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[3]);
262 case GL_CURRENT_RASTER_SECONDARY_COLOR
:
263 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[0]);
264 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[1]);
265 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[2]);
266 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[3]);
268 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
270 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
271 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[texUnit
][0]);
272 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[texUnit
][1]);
273 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[texUnit
][2]);
274 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[texUnit
][3]);
277 case GL_CURRENT_RASTER_POSITION_VALID
:
278 params
[0] = ctx
->Current
.RasterPosValid
;
280 case GL_CURRENT_TEXTURE_COORDS
:
282 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
283 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][0]);
284 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][1]);
285 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][2]);
286 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][3]);
290 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.DepthBias
);
293 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.depthBits
);
295 case GL_DEPTH_CLEAR_VALUE
:
296 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Depth
.Clear
);
299 params
[0] = ENUM_TO_BOOLEAN(ctx
->Depth
.Func
);
302 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Viewport
.Near
);
303 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Viewport
.Far
);
306 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.DepthScale
);
309 params
[0] = ctx
->Depth
.Test
;
311 case GL_DEPTH_WRITEMASK
:
312 params
[0] = ctx
->Depth
.Mask
;
315 params
[0] = ctx
->Color
.DitherFlag
;
317 case GL_DOUBLEBUFFER
:
318 params
[0] = ctx
->DrawBuffer
->Visual
.doubleBufferMode
;
321 params
[0] = ENUM_TO_BOOLEAN(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
325 FLUSH_CURRENT(ctx
, 0);
326 params
[0] = (ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0);
329 case GL_FEEDBACK_BUFFER_SIZE
:
330 params
[0] = INT_TO_BOOLEAN(ctx
->Feedback
.BufferSize
);
332 case GL_FEEDBACK_BUFFER_TYPE
:
333 params
[0] = ENUM_TO_BOOLEAN(ctx
->Feedback
.Type
);
336 params
[0] = ctx
->Fog
.Enabled
;
339 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[0]);
340 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[1]);
341 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[2]);
342 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[3]);
345 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Density
);
348 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.End
);
351 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.Fog
);
354 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Index
);
357 params
[0] = ENUM_TO_BOOLEAN(ctx
->Fog
.Mode
);
360 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Start
);
363 params
[0] = ENUM_TO_BOOLEAN(ctx
->Polygon
.FrontFace
);
366 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.GreenBias
);
369 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.greenBits
);
372 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.GreenScale
);
375 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.indexBits
);
377 case GL_INDEX_CLEAR_VALUE
:
378 params
[0] = INT_TO_BOOLEAN(ctx
->Color
.ClearIndex
);
381 params
[0] = !ctx
->DrawBuffer
->Visual
.rgbMode
;
383 case GL_INDEX_OFFSET
:
384 params
[0] = INT_TO_BOOLEAN(ctx
->Pixel
.IndexOffset
);
387 params
[0] = INT_TO_BOOLEAN(ctx
->Pixel
.IndexShift
);
389 case GL_INDEX_WRITEMASK
:
390 params
[0] = INT_TO_BOOLEAN(ctx
->Color
.IndexMask
);
393 params
[0] = ctx
->Light
.Light
[0].Enabled
;
396 params
[0] = ctx
->Light
.Light
[1].Enabled
;
399 params
[0] = ctx
->Light
.Light
[2].Enabled
;
402 params
[0] = ctx
->Light
.Light
[3].Enabled
;
405 params
[0] = ctx
->Light
.Light
[4].Enabled
;
408 params
[0] = ctx
->Light
.Light
[5].Enabled
;
411 params
[0] = ctx
->Light
.Light
[6].Enabled
;
414 params
[0] = ctx
->Light
.Light
[7].Enabled
;
417 params
[0] = ctx
->Light
.Enabled
;
419 case GL_LIGHT_MODEL_AMBIENT
:
420 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[0]);
421 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[1]);
422 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[2]);
423 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[3]);
425 case GL_LIGHT_MODEL_COLOR_CONTROL
:
426 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.Model
.ColorControl
);
428 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
429 params
[0] = ctx
->Light
.Model
.LocalViewer
;
431 case GL_LIGHT_MODEL_TWO_SIDE
:
432 params
[0] = ctx
->Light
.Model
.TwoSide
;
435 params
[0] = ctx
->Line
.SmoothFlag
;
437 case GL_LINE_SMOOTH_HINT
:
438 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.LineSmooth
);
440 case GL_LINE_STIPPLE
:
441 params
[0] = ctx
->Line
.StippleFlag
;
443 case GL_LINE_STIPPLE_PATTERN
:
444 params
[0] = INT_TO_BOOLEAN(ctx
->Line
.StipplePattern
);
446 case GL_LINE_STIPPLE_REPEAT
:
447 params
[0] = INT_TO_BOOLEAN(ctx
->Line
.StippleFactor
);
450 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Line
.Width
);
452 case GL_LINE_WIDTH_GRANULARITY
:
453 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.LineWidthGranularity
);
455 case GL_LINE_WIDTH_RANGE
:
456 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinLineWidthAA
);
457 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxLineWidthAA
);
459 case GL_ALIASED_LINE_WIDTH_RANGE
:
460 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinLineWidth
);
461 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxLineWidth
);
464 params
[0] = INT_TO_BOOLEAN(ctx
->List
.ListBase
);
467 params
[0] = INT_TO_BOOLEAN(ctx
->ListState
.CurrentListNum
);
472 if (!ctx
->CompileFlag
)
474 else if (ctx
->ExecuteFlag
)
475 mode
= GL_COMPILE_AND_EXECUTE
;
478 params
[0] = ENUM_TO_BOOLEAN(mode
);
481 case GL_INDEX_LOGIC_OP
:
482 params
[0] = ctx
->Color
.IndexLogicOpEnabled
;
484 case GL_COLOR_LOGIC_OP
:
485 params
[0] = ctx
->Color
.ColorLogicOpEnabled
;
487 case GL_LOGIC_OP_MODE
:
488 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.LogicOp
);
490 case GL_MAP1_COLOR_4
:
491 params
[0] = ctx
->Eval
.Map1Color4
;
493 case GL_MAP1_GRID_DOMAIN
:
494 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid1u1
);
495 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid1u2
);
497 case GL_MAP1_GRID_SEGMENTS
:
498 params
[0] = INT_TO_BOOLEAN(ctx
->Eval
.MapGrid1un
);
501 params
[0] = ctx
->Eval
.Map1Index
;
504 params
[0] = ctx
->Eval
.Map1Normal
;
506 case GL_MAP1_TEXTURE_COORD_1
:
507 params
[0] = ctx
->Eval
.Map1TextureCoord1
;
509 case GL_MAP1_TEXTURE_COORD_2
:
510 params
[0] = ctx
->Eval
.Map1TextureCoord2
;
512 case GL_MAP1_TEXTURE_COORD_3
:
513 params
[0] = ctx
->Eval
.Map1TextureCoord3
;
515 case GL_MAP1_TEXTURE_COORD_4
:
516 params
[0] = ctx
->Eval
.Map1TextureCoord4
;
518 case GL_MAP1_VERTEX_3
:
519 params
[0] = ctx
->Eval
.Map1Vertex3
;
521 case GL_MAP1_VERTEX_4
:
522 params
[0] = ctx
->Eval
.Map1Vertex4
;
524 case GL_MAP2_COLOR_4
:
525 params
[0] = ctx
->Eval
.Map2Color4
;
527 case GL_MAP2_GRID_DOMAIN
:
528 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2u1
);
529 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2u2
);
530 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2v1
);
531 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2v2
);
533 case GL_MAP2_GRID_SEGMENTS
:
534 params
[0] = INT_TO_BOOLEAN(ctx
->Eval
.MapGrid2un
);
535 params
[1] = INT_TO_BOOLEAN(ctx
->Eval
.MapGrid2vn
);
538 params
[0] = ctx
->Eval
.Map2Index
;
541 params
[0] = ctx
->Eval
.Map2Normal
;
543 case GL_MAP2_TEXTURE_COORD_1
:
544 params
[0] = ctx
->Eval
.Map2TextureCoord1
;
546 case GL_MAP2_TEXTURE_COORD_2
:
547 params
[0] = ctx
->Eval
.Map2TextureCoord2
;
549 case GL_MAP2_TEXTURE_COORD_3
:
550 params
[0] = ctx
->Eval
.Map2TextureCoord3
;
552 case GL_MAP2_TEXTURE_COORD_4
:
553 params
[0] = ctx
->Eval
.Map2TextureCoord4
;
555 case GL_MAP2_VERTEX_3
:
556 params
[0] = ctx
->Eval
.Map2Vertex3
;
558 case GL_MAP2_VERTEX_4
:
559 params
[0] = ctx
->Eval
.Map2Vertex4
;
562 params
[0] = ctx
->Pixel
.MapColorFlag
;
565 params
[0] = ctx
->Pixel
.MapStencilFlag
;
568 params
[0] = ENUM_TO_BOOLEAN(ctx
->Transform
.MatrixMode
);
570 case GL_MAX_ATTRIB_STACK_DEPTH
:
571 params
[0] = INT_TO_BOOLEAN(MAX_ATTRIB_STACK_DEPTH
);
573 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
574 params
[0] = INT_TO_BOOLEAN(MAX_CLIENT_ATTRIB_STACK_DEPTH
);
576 case GL_MAX_CLIP_PLANES
:
577 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxClipPlanes
);
579 case GL_MAX_ELEMENTS_VERTICES
:
580 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxArrayLockSize
);
582 case GL_MAX_ELEMENTS_INDICES
:
583 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxArrayLockSize
);
585 case GL_MAX_EVAL_ORDER
:
586 params
[0] = INT_TO_BOOLEAN(MAX_EVAL_ORDER
);
589 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxLights
);
591 case GL_MAX_LIST_NESTING
:
592 params
[0] = INT_TO_BOOLEAN(MAX_LIST_NESTING
);
594 case GL_MAX_MODELVIEW_STACK_DEPTH
:
595 params
[0] = INT_TO_BOOLEAN(MAX_MODELVIEW_STACK_DEPTH
);
597 case GL_MAX_NAME_STACK_DEPTH
:
598 params
[0] = INT_TO_BOOLEAN(MAX_NAME_STACK_DEPTH
);
600 case GL_MAX_PIXEL_MAP_TABLE
:
601 params
[0] = INT_TO_BOOLEAN(MAX_PIXEL_MAP_TABLE
);
603 case GL_MAX_PROJECTION_STACK_DEPTH
:
604 params
[0] = INT_TO_BOOLEAN(MAX_PROJECTION_STACK_DEPTH
);
606 case GL_MAX_TEXTURE_SIZE
:
607 params
[0] = INT_TO_BOOLEAN(1 << (ctx
->Const
.MaxTextureLevels
- 1));
609 case GL_MAX_3D_TEXTURE_SIZE
:
610 params
[0] = INT_TO_BOOLEAN(1 << (ctx
->Const
.Max3DTextureLevels
- 1));
612 case GL_MAX_TEXTURE_STACK_DEPTH
:
613 params
[0] = INT_TO_BOOLEAN(MAX_TEXTURE_STACK_DEPTH
);
615 case GL_MAX_VIEWPORT_DIMS
:
616 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxViewportWidth
);
617 params
[1] = INT_TO_BOOLEAN(ctx
->Const
.MaxViewportHeight
);
619 case GL_MODELVIEW_MATRIX
:
621 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
622 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
623 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
624 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
625 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
626 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
627 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
628 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
629 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
630 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
631 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
632 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
633 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
634 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
635 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
636 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
637 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
640 case GL_MODELVIEW_STACK_DEPTH
:
641 params
[0] = INT_TO_BOOLEAN(ctx
->ModelviewMatrixStack
.Depth
+ 1);
643 case GL_NAME_STACK_DEPTH
:
644 params
[0] = INT_TO_BOOLEAN(ctx
->Select
.NameStackDepth
);
647 params
[0] = ctx
->Transform
.Normalize
;
649 case GL_PACK_ALIGNMENT
:
650 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.Alignment
);
652 case GL_PACK_LSB_FIRST
:
653 params
[0] = ctx
->Pack
.LsbFirst
;
655 case GL_PACK_ROW_LENGTH
:
656 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.RowLength
);
658 case GL_PACK_SKIP_PIXELS
:
659 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.SkipPixels
);
661 case GL_PACK_SKIP_ROWS
:
662 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.SkipRows
);
664 case GL_PACK_SWAP_BYTES
:
665 params
[0] = ctx
->Pack
.SwapBytes
;
667 case GL_PACK_SKIP_IMAGES_EXT
:
668 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.SkipImages
);
670 case GL_PACK_IMAGE_HEIGHT_EXT
:
671 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.ImageHeight
);
673 case GL_PACK_INVERT_MESA
:
674 params
[0] = ctx
->Pack
.Invert
;
676 case GL_PERSPECTIVE_CORRECTION_HINT
:
677 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.PerspectiveCorrection
);
679 case GL_PIXEL_MAP_A_TO_A_SIZE
:
680 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.AtoA
.Size
);
682 case GL_PIXEL_MAP_B_TO_B_SIZE
:
683 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.BtoB
.Size
);
685 case GL_PIXEL_MAP_G_TO_G_SIZE
:
686 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.GtoG
.Size
);
688 case GL_PIXEL_MAP_I_TO_A_SIZE
:
689 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoA
.Size
);
691 case GL_PIXEL_MAP_I_TO_B_SIZE
:
692 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoB
.Size
);
694 case GL_PIXEL_MAP_I_TO_G_SIZE
:
695 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoG
.Size
);
697 case GL_PIXEL_MAP_I_TO_I_SIZE
:
698 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoI
.Size
);
700 case GL_PIXEL_MAP_I_TO_R_SIZE
:
701 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoR
.Size
);
703 case GL_PIXEL_MAP_R_TO_R_SIZE
:
704 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.RtoR
.Size
);
706 case GL_PIXEL_MAP_S_TO_S_SIZE
:
707 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.StoS
.Size
);
710 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.Size
);
712 case GL_POINT_SIZE_GRANULARITY
:
713 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.PointSizeGranularity
);
715 case GL_POINT_SIZE_RANGE
:
716 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinPointSizeAA
);
717 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxPointSizeAA
);
719 case GL_ALIASED_POINT_SIZE_RANGE
:
720 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinPointSize
);
721 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxPointSize
);
723 case GL_POINT_SMOOTH
:
724 params
[0] = ctx
->Point
.SmoothFlag
;
726 case GL_POINT_SMOOTH_HINT
:
727 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.PointSmooth
);
729 case GL_POINT_SIZE_MIN_EXT
:
730 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.MinSize
);
732 case GL_POINT_SIZE_MAX_EXT
:
733 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.MaxSize
);
735 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
736 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.Threshold
);
738 case GL_DISTANCE_ATTENUATION_EXT
:
739 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.Params
[0]);
740 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Point
.Params
[1]);
741 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Point
.Params
[2]);
743 case GL_POLYGON_MODE
:
744 params
[0] = ENUM_TO_BOOLEAN(ctx
->Polygon
.FrontMode
);
745 params
[1] = ENUM_TO_BOOLEAN(ctx
->Polygon
.BackMode
);
747 case GL_POLYGON_OFFSET_BIAS_EXT
:
748 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Polygon
.OffsetUnits
);
750 case GL_POLYGON_OFFSET_FACTOR
:
751 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Polygon
.OffsetFactor
);
753 case GL_POLYGON_OFFSET_UNITS
:
754 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Polygon
.OffsetUnits
);
756 case GL_POLYGON_SMOOTH
:
757 params
[0] = ctx
->Polygon
.SmoothFlag
;
759 case GL_POLYGON_SMOOTH_HINT
:
760 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.PolygonSmooth
);
762 case GL_POLYGON_STIPPLE
:
763 params
[0] = ctx
->Polygon
.StippleFlag
;
765 case GL_PROJECTION_MATRIX
:
767 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
768 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
769 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
770 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
771 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
772 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
773 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
774 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
775 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
776 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
777 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
778 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
779 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
780 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
781 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
782 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
783 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
786 case GL_PROJECTION_STACK_DEPTH
:
787 params
[0] = INT_TO_BOOLEAN(ctx
->ProjectionMatrixStack
.Depth
+ 1);
790 params
[0] = ENUM_TO_BOOLEAN(ctx
->ReadBuffer
->ColorReadBuffer
);
793 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.RedBias
);
796 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.redBits
);
799 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.RedScale
);
802 params
[0] = ENUM_TO_BOOLEAN(ctx
->RenderMode
);
804 case GL_RESCALE_NORMAL
:
805 params
[0] = ctx
->Transform
.RescaleNormals
;
808 params
[0] = ctx
->DrawBuffer
->Visual
.rgbMode
;
811 params
[0] = INT_TO_BOOLEAN(ctx
->Scissor
.X
);
812 params
[1] = INT_TO_BOOLEAN(ctx
->Scissor
.Y
);
813 params
[2] = INT_TO_BOOLEAN(ctx
->Scissor
.Width
);
814 params
[3] = INT_TO_BOOLEAN(ctx
->Scissor
.Height
);
816 case GL_SCISSOR_TEST
:
817 params
[0] = ctx
->Scissor
.Enabled
;
819 case GL_SELECTION_BUFFER_SIZE
:
820 params
[0] = INT_TO_BOOLEAN(ctx
->Select
.BufferSize
);
823 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.ShadeModel
);
825 case GL_SHARED_TEXTURE_PALETTE_EXT
:
826 params
[0] = ctx
->Texture
.SharedPalette
;
828 case GL_STENCIL_BITS
:
829 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.stencilBits
);
831 case GL_STENCIL_CLEAR_VALUE
:
832 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.Clear
);
834 case GL_STENCIL_FAIL
:
835 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
837 case GL_STENCIL_FUNC
:
838 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
840 case GL_STENCIL_PASS_DEPTH_FAIL
:
841 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
843 case GL_STENCIL_PASS_DEPTH_PASS
:
844 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
847 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
]);
849 case GL_STENCIL_TEST
:
850 params
[0] = ctx
->Stencil
.Enabled
;
852 case GL_STENCIL_VALUE_MASK
:
853 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
]);
855 case GL_STENCIL_WRITEMASK
:
856 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
]);
859 params
[0] = ctx
->DrawBuffer
->Visual
.stereoMode
;
861 case GL_SUBPIXEL_BITS
:
862 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.SubPixelBits
);
865 params
[0] = _mesa_IsEnabled(GL_TEXTURE_1D
);
868 params
[0] = _mesa_IsEnabled(GL_TEXTURE_2D
);
871 params
[0] = _mesa_IsEnabled(GL_TEXTURE_3D
);
873 case GL_TEXTURE_BINDING_1D
:
874 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Current1D
->Name
);
876 case GL_TEXTURE_BINDING_2D
:
877 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Current2D
->Name
);
879 case GL_TEXTURE_BINDING_3D
:
880 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Current3D
->Name
);
882 case GL_TEXTURE_ENV_COLOR
:
884 const GLfloat
*color
= ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].EnvColor
;
885 params
[0] = FLOAT_TO_BOOLEAN(color
[0]);
886 params
[1] = FLOAT_TO_BOOLEAN(color
[1]);
887 params
[2] = FLOAT_TO_BOOLEAN(color
[2]);
888 params
[3] = FLOAT_TO_BOOLEAN(color
[3]);
891 case GL_TEXTURE_ENV_MODE
:
892 params
[0] = ENUM_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].EnvMode
);
894 case GL_TEXTURE_GEN_S
:
895 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& S_BIT
) ? 1 : 0);
897 case GL_TEXTURE_GEN_T
:
898 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& T_BIT
) ? 1 : 0);
900 case GL_TEXTURE_GEN_R
:
901 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& R_BIT
) ? 1 : 0);
903 case GL_TEXTURE_GEN_Q
:
904 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& Q_BIT
) ? 1 : 0);
906 case GL_TEXTURE_MATRIX
:
908 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
909 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
910 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
911 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
912 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
913 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
914 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
915 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
916 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
917 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
918 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
919 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
920 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
921 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
922 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
923 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
924 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
927 case GL_TEXTURE_STACK_DEPTH
:
928 params
[0] = INT_TO_BOOLEAN(ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Depth
+ 1);
930 case GL_UNPACK_ALIGNMENT
:
931 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.Alignment
);
933 case GL_UNPACK_LSB_FIRST
:
934 params
[0] = ctx
->Unpack
.LsbFirst
;
936 case GL_UNPACK_ROW_LENGTH
:
937 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.RowLength
);
939 case GL_UNPACK_SKIP_PIXELS
:
940 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.SkipPixels
);
942 case GL_UNPACK_SKIP_ROWS
:
943 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.SkipRows
);
945 case GL_UNPACK_SWAP_BYTES
:
946 params
[0] = ctx
->Unpack
.SwapBytes
;
948 case GL_UNPACK_SKIP_IMAGES_EXT
:
949 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.SkipImages
);
951 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
952 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.ImageHeight
);
954 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
955 params
[0] = ctx
->Unpack
.ClientStorage
;
958 params
[0] = INT_TO_BOOLEAN(ctx
->Viewport
.X
);
959 params
[1] = INT_TO_BOOLEAN(ctx
->Viewport
.Y
);
960 params
[2] = INT_TO_BOOLEAN(ctx
->Viewport
.Width
);
961 params
[3] = INT_TO_BOOLEAN(ctx
->Viewport
.Height
);
964 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.ZoomX
);
967 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.ZoomY
);
969 case GL_VERTEX_ARRAY
:
970 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.Enabled
;
972 case GL_VERTEX_ARRAY_SIZE
:
973 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.Size
);
975 case GL_VERTEX_ARRAY_TYPE
:
976 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.Type
);
978 case GL_VERTEX_ARRAY_STRIDE
:
979 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.Stride
);
981 case GL_VERTEX_ARRAY_COUNT_EXT
:
982 params
[0] = INT_TO_BOOLEAN(0);
984 case GL_NORMAL_ARRAY
:
985 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.Enabled
);
987 case GL_NORMAL_ARRAY_TYPE
:
988 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.Type
);
990 case GL_NORMAL_ARRAY_STRIDE
:
991 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.Stride
);
993 case GL_NORMAL_ARRAY_COUNT_EXT
:
994 params
[0] = INT_TO_BOOLEAN(0);
997 params
[0] = ctx
->Array
.ArrayObj
->Color
.Enabled
;
999 case GL_COLOR_ARRAY_SIZE
:
1000 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.Size
);
1002 case GL_COLOR_ARRAY_TYPE
:
1003 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.Type
);
1005 case GL_COLOR_ARRAY_STRIDE
:
1006 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.Stride
);
1008 case GL_COLOR_ARRAY_COUNT_EXT
:
1009 params
[0] = INT_TO_BOOLEAN(0);
1011 case GL_INDEX_ARRAY
:
1012 params
[0] = ctx
->Array
.ArrayObj
->Index
.Enabled
;
1014 case GL_INDEX_ARRAY_TYPE
:
1015 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Index
.Type
);
1017 case GL_INDEX_ARRAY_STRIDE
:
1018 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Index
.Stride
);
1020 case GL_INDEX_ARRAY_COUNT_EXT
:
1021 params
[0] = INT_TO_BOOLEAN(0);
1023 case GL_TEXTURE_COORD_ARRAY
:
1024 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
;
1026 case GL_TEXTURE_COORD_ARRAY_SIZE
:
1027 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Size
);
1029 case GL_TEXTURE_COORD_ARRAY_TYPE
:
1030 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Type
);
1032 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
1033 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Stride
);
1035 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
1036 params
[0] = INT_TO_BOOLEAN(0);
1038 case GL_EDGE_FLAG_ARRAY
:
1039 params
[0] = ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
;
1041 case GL_EDGE_FLAG_ARRAY_STRIDE
:
1042 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->EdgeFlag
.Stride
);
1044 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
1045 params
[0] = INT_TO_BOOLEAN(0);
1047 case GL_MAX_TEXTURE_UNITS_ARB
:
1048 CHECK_EXT1(ARB_multitexture
, "GetBooleanv");
1049 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureUnits
);
1051 case GL_ACTIVE_TEXTURE_ARB
:
1052 CHECK_EXT1(ARB_multitexture
, "GetBooleanv");
1053 params
[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
1055 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
1056 CHECK_EXT1(ARB_multitexture
, "GetBooleanv");
1057 params
[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
);
1059 case GL_TEXTURE_CUBE_MAP_ARB
:
1060 CHECK_EXT1(ARB_texture_cube_map
, "GetBooleanv");
1061 params
[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
);
1063 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
1064 CHECK_EXT1(ARB_texture_cube_map
, "GetBooleanv");
1065 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentCubeMap
->Name
);
1067 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
1068 CHECK_EXT1(ARB_texture_cube_map
, "GetBooleanv");
1069 params
[0] = INT_TO_BOOLEAN((1 << (ctx
->Const
.MaxCubeTextureLevels
- 1)));
1071 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
1072 CHECK_EXT1(ARB_texture_compression
, "GetBooleanv");
1073 params
[0] = INT_TO_BOOLEAN(ctx
->Hint
.TextureCompression
);
1075 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
1076 CHECK_EXT1(ARB_texture_compression
, "GetBooleanv");
1077 params
[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
));
1079 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
1080 CHECK_EXT1(ARB_texture_compression
, "GetBooleanv");
1083 GLuint i
, n
= _mesa_get_compressed_formats(ctx
, formats
, GL_FALSE
);
1085 for (i
= 0; i
< n
; i
++)
1086 params
[i
] = ENUM_TO_INT(formats
[i
]);
1089 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
1090 CHECK_EXT1(EXT_compiled_vertex_array
, "GetBooleanv");
1091 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.LockFirst
);
1093 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
1094 CHECK_EXT1(EXT_compiled_vertex_array
, "GetBooleanv");
1095 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.LockCount
);
1097 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
1099 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
1100 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1101 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1102 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1103 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1104 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1105 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1106 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1107 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1108 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1109 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1110 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1111 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1112 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1113 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1114 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1115 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1118 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
1120 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
1121 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1122 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1123 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1124 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1125 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1126 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1127 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1128 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1129 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1130 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1131 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1132 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1133 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1134 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1135 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1136 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1139 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
1141 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
1142 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1143 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1144 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1145 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1146 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1147 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1148 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1149 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1150 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1151 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1152 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1153 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1154 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1155 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1156 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1157 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1160 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
1162 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
1163 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1164 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1165 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1166 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1167 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1168 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1169 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1170 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1171 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1172 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1173 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1174 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1175 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1176 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1177 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1178 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1181 case GL_COLOR_MATRIX_SGI
:
1183 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
1184 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1185 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
1186 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
1187 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
1188 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
1189 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1190 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
1191 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
1192 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
1193 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
1194 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1195 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
1196 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
1197 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
1198 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
1199 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1202 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
1203 params
[0] = INT_TO_BOOLEAN(ctx
->ColorMatrixStack
.Depth
+ 1);
1205 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
1206 params
[0] = INT_TO_BOOLEAN(MAX_COLOR_STACK_DEPTH
);
1208 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
1209 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[0]);
1211 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
1212 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[1]);
1214 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
1215 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[2]);
1217 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
1218 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[3]);
1220 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
1221 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[0]);
1223 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
1224 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[1]);
1226 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
1227 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[2]);
1229 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
1230 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[3]);
1232 case GL_CONVOLUTION_1D_EXT
:
1233 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1234 params
[0] = ctx
->Pixel
.Convolution1DEnabled
;
1236 case GL_CONVOLUTION_2D_EXT
:
1237 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1238 params
[0] = ctx
->Pixel
.Convolution2DEnabled
;
1240 case GL_SEPARABLE_2D_EXT
:
1241 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1242 params
[0] = ctx
->Pixel
.Separable2DEnabled
;
1244 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
1245 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1246 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[0]);
1248 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
1249 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1250 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[1]);
1252 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
1253 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1254 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[2]);
1256 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
1257 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1258 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[3]);
1260 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
1261 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1262 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[0]);
1264 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
1265 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1266 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[1]);
1268 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
1269 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1270 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[2]);
1272 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
1273 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1274 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[3]);
1277 CHECK_EXT1(EXT_histogram
, "GetBooleanv");
1278 params
[0] = ctx
->Pixel
.HistogramEnabled
;
1281 CHECK_EXT1(EXT_histogram
, "GetBooleanv");
1282 params
[0] = ctx
->Pixel
.MinMaxEnabled
;
1284 case GL_COLOR_TABLE_SGI
:
1285 CHECK_EXT1(SGI_color_table
, "GetBooleanv");
1286 params
[0] = ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
];
1288 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
1289 CHECK_EXT1(SGI_color_table
, "GetBooleanv");
1290 params
[0] = ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
];
1292 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
1293 CHECK_EXT1(SGI_color_table
, "GetBooleanv");
1294 params
[0] = ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
];
1296 case GL_TEXTURE_COLOR_TABLE_SGI
:
1297 CHECK_EXT1(SGI_texture_color_table
, "GetBooleanv");
1298 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
;
1300 case GL_COLOR_SUM_EXT
:
1301 CHECK_EXT2(EXT_secondary_color
, ARB_vertex_program
, "GetBooleanv");
1302 params
[0] = ctx
->Fog
.ColorSumEnabled
;
1304 case GL_CURRENT_SECONDARY_COLOR_EXT
:
1305 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1307 FLUSH_CURRENT(ctx
, 0);
1308 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0]);
1309 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1]);
1310 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2]);
1311 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3]);
1314 case GL_SECONDARY_COLOR_ARRAY_EXT
:
1315 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1316 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
;
1318 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
1319 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1320 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.Type
);
1322 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
1323 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1324 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.Stride
);
1326 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
1327 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1328 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.Size
);
1330 case GL_CURRENT_FOG_COORDINATE_EXT
:
1331 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1333 FLUSH_CURRENT(ctx
, 0);
1334 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0]);
1337 case GL_FOG_COORDINATE_ARRAY_EXT
:
1338 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1339 params
[0] = ctx
->Array
.ArrayObj
->FogCoord
.Enabled
;
1341 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
1342 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1343 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->FogCoord
.Type
);
1345 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
1346 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1347 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->FogCoord
.Stride
);
1349 case GL_FOG_COORDINATE_SOURCE_EXT
:
1350 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1351 params
[0] = ENUM_TO_BOOLEAN(ctx
->Fog
.FogCoordinateSource
);
1353 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
1354 CHECK_EXT1(EXT_texture_lod_bias
, "GetBooleanv");
1355 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxTextureLodBias
);
1357 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
1358 CHECK_EXT1(EXT_texture_filter_anisotropic
, "GetBooleanv");
1359 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxTextureMaxAnisotropy
);
1361 case GL_MULTISAMPLE_ARB
:
1362 CHECK_EXT1(ARB_multisample
, "GetBooleanv");
1363 params
[0] = ctx
->Multisample
.Enabled
;
1365 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
1366 CHECK_EXT1(ARB_multisample
, "GetBooleanv");
1367 params
[0] = ctx
->Multisample
.SampleAlphaToCoverage
;
1369 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
1370 CHECK_EXT1(ARB_multisample
, "GetBooleanv");
1371 params
[0] = ctx
->Multisample
.SampleAlphaToOne
;
1373 case GL_SAMPLE_COVERAGE_ARB
:
1374 CHECK_EXT1(ARB_multisample
, "GetBooleanv");
1375 params
[0] = ctx
->Multisample
.SampleCoverage
;
1377 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
1378 CHECK_EXT1(ARB_multisample
, "GetBooleanv");
1379 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Multisample
.SampleCoverageValue
);
1381 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
1382 CHECK_EXT1(ARB_multisample
, "GetBooleanv");
1383 params
[0] = ctx
->Multisample
.SampleCoverageInvert
;
1385 case GL_SAMPLE_BUFFERS_ARB
:
1386 CHECK_EXT1(ARB_multisample
, "GetBooleanv");
1387 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.sampleBuffers
);
1389 case GL_SAMPLES_ARB
:
1390 CHECK_EXT1(ARB_multisample
, "GetBooleanv");
1391 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.samples
);
1393 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
1394 CHECK_EXT1(IBM_rasterpos_clip
, "GetBooleanv");
1395 params
[0] = ctx
->Transform
.RasterPositionUnclipped
;
1397 case GL_POINT_SPRITE_NV
:
1398 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetBooleanv");
1399 params
[0] = ctx
->Point
.PointSprite
;
1401 case GL_POINT_SPRITE_R_MODE_NV
:
1402 CHECK_EXT1(NV_point_sprite
, "GetBooleanv");
1403 params
[0] = ENUM_TO_BOOLEAN(ctx
->Point
.SpriteRMode
);
1405 case GL_POINT_SPRITE_COORD_ORIGIN
:
1406 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetBooleanv");
1407 params
[0] = ENUM_TO_BOOLEAN(ctx
->Point
.SpriteOrigin
);
1409 case GL_GENERATE_MIPMAP_HINT_SGIS
:
1410 CHECK_EXT1(SGIS_generate_mipmap
, "GetBooleanv");
1411 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.GenerateMipmap
);
1413 case GL_VERTEX_PROGRAM_BINDING_NV
:
1414 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1415 params
[0] = INT_TO_BOOLEAN((ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0));
1417 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
1418 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1419 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
;
1421 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
1422 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1423 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[1].Enabled
;
1425 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
1426 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1427 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[2].Enabled
;
1429 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
1430 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1431 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[3].Enabled
;
1433 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
1434 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1435 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[4].Enabled
;
1437 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
1438 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1439 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[5].Enabled
;
1441 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
1442 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1443 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[6].Enabled
;
1445 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
1446 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1447 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[7].Enabled
;
1449 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
1450 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1451 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[8].Enabled
;
1453 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
1454 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1455 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[9].Enabled
;
1457 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
1458 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1459 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[10].Enabled
;
1461 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
1462 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1463 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[11].Enabled
;
1465 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
1466 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1467 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[12].Enabled
;
1469 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
1470 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1471 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[13].Enabled
;
1473 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
1474 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1475 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[14].Enabled
;
1477 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
1478 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1479 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[15].Enabled
;
1481 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
1482 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1483 params
[0] = ctx
->Eval
.Map1Attrib
[0];
1485 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
1486 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1487 params
[0] = ctx
->Eval
.Map1Attrib
[1];
1489 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
1490 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1491 params
[0] = ctx
->Eval
.Map1Attrib
[2];
1493 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
1494 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1495 params
[0] = ctx
->Eval
.Map1Attrib
[3];
1497 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
1498 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1499 params
[0] = ctx
->Eval
.Map1Attrib
[4];
1501 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
1502 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1503 params
[0] = ctx
->Eval
.Map1Attrib
[5];
1505 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
1506 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1507 params
[0] = ctx
->Eval
.Map1Attrib
[6];
1509 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
1510 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1511 params
[0] = ctx
->Eval
.Map1Attrib
[7];
1513 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
1514 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1515 params
[0] = ctx
->Eval
.Map1Attrib
[8];
1517 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
1518 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1519 params
[0] = ctx
->Eval
.Map1Attrib
[9];
1521 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
1522 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1523 params
[0] = ctx
->Eval
.Map1Attrib
[10];
1525 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
1526 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1527 params
[0] = ctx
->Eval
.Map1Attrib
[11];
1529 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
1530 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1531 params
[0] = ctx
->Eval
.Map1Attrib
[12];
1533 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
1534 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1535 params
[0] = ctx
->Eval
.Map1Attrib
[13];
1537 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
1538 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1539 params
[0] = ctx
->Eval
.Map1Attrib
[14];
1541 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
1542 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1543 params
[0] = ctx
->Eval
.Map1Attrib
[15];
1545 case GL_FRAGMENT_PROGRAM_NV
:
1546 CHECK_EXT1(NV_fragment_program
, "GetBooleanv");
1547 params
[0] = ctx
->FragmentProgram
.Enabled
;
1549 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
1550 CHECK_EXT1(NV_fragment_program
, "GetBooleanv");
1551 params
[0] = INT_TO_BOOLEAN(ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0);
1553 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
1554 CHECK_EXT1(NV_fragment_program
, "GetBooleanv");
1555 params
[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS
);
1557 case GL_TEXTURE_RECTANGLE_NV
:
1558 CHECK_EXT1(NV_texture_rectangle
, "GetBooleanv");
1559 params
[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
);
1561 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
1562 CHECK_EXT1(NV_texture_rectangle
, "GetBooleanv");
1563 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentRect
->Name
);
1565 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
1566 CHECK_EXT1(NV_texture_rectangle
, "GetBooleanv");
1567 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureRectSize
);
1569 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
1570 CHECK_EXT1(EXT_stencil_two_side
, "GetBooleanv");
1571 params
[0] = ctx
->Stencil
.TestTwoSide
;
1573 case GL_ACTIVE_STENCIL_FACE_EXT
:
1574 CHECK_EXT1(EXT_stencil_two_side
, "GetBooleanv");
1575 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
1577 case GL_MAX_SHININESS_NV
:
1578 CHECK_EXT1(NV_light_max_exponent
, "GetBooleanv");
1579 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxShininess
);
1581 case GL_MAX_SPOT_EXPONENT_NV
:
1582 CHECK_EXT1(NV_light_max_exponent
, "GetBooleanv");
1583 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxSpotExponent
);
1585 case GL_ARRAY_BUFFER_BINDING_ARB
:
1586 CHECK_EXT1(ARB_vertex_buffer_object
, "GetBooleanv");
1587 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayBufferObj
->Name
);
1589 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
1590 CHECK_EXT1(ARB_vertex_buffer_object
, "GetBooleanv");
1591 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.BufferObj
->Name
);
1593 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
1594 CHECK_EXT1(ARB_vertex_buffer_object
, "GetBooleanv");
1595 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.BufferObj
->Name
);
1597 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1598 CHECK_EXT1(ARB_vertex_buffer_object
, "GetBooleanv");
1599 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.BufferObj
->Name
);
1601 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
1602 CHECK_EXT1(ARB_vertex_buffer_object
, "GetBooleanv");
1603 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Index
.BufferObj
->Name
);
1605 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
1606 CHECK_EXT1(ARB_vertex_buffer_object
, "GetBooleanv");
1607 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
);
1609 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
1610 CHECK_EXT1(ARB_vertex_buffer_object
, "GetBooleanv");
1611 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->EdgeFlag
.BufferObj
->Name
);
1613 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1614 CHECK_EXT1(ARB_vertex_buffer_object
, "GetBooleanv");
1615 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.BufferObj
->Name
);
1617 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
1618 CHECK_EXT1(ARB_vertex_buffer_object
, "GetBooleanv");
1619 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->FogCoord
.BufferObj
->Name
);
1621 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
1622 CHECK_EXT1(ARB_vertex_buffer_object
, "GetBooleanv");
1623 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ElementArrayBufferObj
->Name
);
1625 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
1626 CHECK_EXT1(EXT_pixel_buffer_object
, "GetBooleanv");
1627 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.BufferObj
->Name
);
1629 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
1630 CHECK_EXT1(EXT_pixel_buffer_object
, "GetBooleanv");
1631 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.BufferObj
->Name
);
1633 case GL_VERTEX_PROGRAM_ARB
:
1634 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetBooleanv");
1635 params
[0] = ctx
->VertexProgram
.Enabled
;
1637 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
1638 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetBooleanv");
1639 params
[0] = ctx
->VertexProgram
.PointSizeEnabled
;
1641 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
1642 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetBooleanv");
1643 params
[0] = ctx
->VertexProgram
.TwoSideEnabled
;
1645 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
:
1646 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetBooleanv");
1647 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxProgramMatrixStackDepth
);
1649 case GL_MAX_PROGRAM_MATRICES_ARB
:
1650 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetBooleanv");
1651 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxProgramMatrices
);
1653 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
1654 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetBooleanv");
1655 params
[0] = ctx
->CurrentStack
->Depth
+ 1;
1657 case GL_CURRENT_MATRIX_ARB
:
1658 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_fragment_program
, "GetBooleanv");
1660 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
1661 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1662 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
1663 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
1664 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
1665 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
1666 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1667 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
1668 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
1669 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
1670 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
1671 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1672 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
1673 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
1674 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
1675 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
1676 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1679 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
1680 CHECK_EXT2(ARB_vertex_program
, ARB_fragment_program
, "GetBooleanv");
1682 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
1683 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1684 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1685 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1686 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1687 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1688 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1689 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1690 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1691 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1692 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1693 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1694 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1695 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1696 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1697 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1698 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1701 case GL_MAX_VERTEX_ATTRIBS_ARB
:
1702 CHECK_EXT1(ARB_vertex_program
, "GetBooleanv");
1703 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.VertexProgram
.MaxAttribs
);
1705 case GL_PROGRAM_ERROR_POSITION_ARB
:
1706 CHECK_EXT4(NV_vertex_program
, ARB_vertex_program
, NV_fragment_program
, ARB_fragment_program
, "GetBooleanv");
1707 params
[0] = INT_TO_BOOLEAN(ctx
->Program
.ErrorPos
);
1709 case GL_FRAGMENT_PROGRAM_ARB
:
1710 CHECK_EXT1(ARB_fragment_program
, "GetBooleanv");
1711 params
[0] = ctx
->FragmentProgram
.Enabled
;
1713 case GL_MAX_TEXTURE_COORDS_ARB
:
1714 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetBooleanv");
1715 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureCoordUnits
);
1717 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB
:
1718 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetBooleanv");
1719 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureImageUnits
);
1721 case GL_DEPTH_BOUNDS_TEST_EXT
:
1722 CHECK_EXT1(EXT_depth_bounds_test
, "GetBooleanv");
1723 params
[0] = ctx
->Depth
.BoundsTest
;
1725 case GL_DEPTH_BOUNDS_EXT
:
1726 CHECK_EXT1(EXT_depth_bounds_test
, "GetBooleanv");
1727 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Depth
.BoundsMin
);
1728 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Depth
.BoundsMax
);
1730 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA
:
1731 CHECK_EXT1(MESA_program_debug
, "GetBooleanv");
1732 params
[0] = ctx
->FragmentProgram
.CallbackEnabled
;
1734 case GL_VERTEX_PROGRAM_CALLBACK_MESA
:
1735 CHECK_EXT1(MESA_program_debug
, "GetBooleanv");
1736 params
[0] = ctx
->VertexProgram
.CallbackEnabled
;
1738 case GL_FRAGMENT_PROGRAM_POSITION_MESA
:
1739 CHECK_EXT1(MESA_program_debug
, "GetBooleanv");
1740 params
[0] = INT_TO_BOOLEAN(ctx
->FragmentProgram
.CurrentPosition
);
1742 case GL_VERTEX_PROGRAM_POSITION_MESA
:
1743 CHECK_EXT1(MESA_program_debug
, "GetBooleanv");
1744 params
[0] = INT_TO_BOOLEAN(ctx
->VertexProgram
.CurrentPosition
);
1746 case GL_MAX_DRAW_BUFFERS_ARB
:
1747 CHECK_EXT1(ARB_draw_buffers
, "GetBooleanv");
1748 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxDrawBuffers
);
1750 case GL_DRAW_BUFFER0_ARB
:
1751 CHECK_EXT1(ARB_draw_buffers
, "GetBooleanv");
1752 params
[0] = ENUM_TO_BOOLEAN(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
1754 case GL_DRAW_BUFFER1_ARB
:
1755 CHECK_EXT1(ARB_draw_buffers
, "GetBooleanv");
1758 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1759 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
1762 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[1];
1763 params
[0] = ENUM_TO_BOOLEAN(buffer
);
1766 case GL_DRAW_BUFFER2_ARB
:
1767 CHECK_EXT1(ARB_draw_buffers
, "GetBooleanv");
1770 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1771 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
1774 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[2];
1775 params
[0] = ENUM_TO_BOOLEAN(buffer
);
1778 case GL_DRAW_BUFFER3_ARB
:
1779 CHECK_EXT1(ARB_draw_buffers
, "GetBooleanv");
1782 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1783 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
1786 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[3];
1787 params
[0] = ENUM_TO_BOOLEAN(buffer
);
1790 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
1791 CHECK_EXT1(OES_read_format
, "GetBooleanv");
1792 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.ColorReadType
);
1794 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
1795 CHECK_EXT1(OES_read_format
, "GetBooleanv");
1796 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.ColorReadFormat
);
1798 case GL_NUM_FRAGMENT_REGISTERS_ATI
:
1799 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1800 params
[0] = INT_TO_BOOLEAN(6);
1802 case GL_NUM_FRAGMENT_CONSTANTS_ATI
:
1803 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1804 params
[0] = INT_TO_BOOLEAN(8);
1806 case GL_NUM_PASSES_ATI
:
1807 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1808 params
[0] = INT_TO_BOOLEAN(2);
1810 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI
:
1811 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1812 params
[0] = INT_TO_BOOLEAN(8);
1814 case GL_NUM_INSTRUCTIONS_TOTAL_ATI
:
1815 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1816 params
[0] = INT_TO_BOOLEAN(16);
1818 case GL_COLOR_ALPHA_PAIRING_ATI
:
1819 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1820 params
[0] = GL_TRUE
;
1822 case GL_NUM_LOOPBACK_COMPONENTS_ATI
:
1823 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1824 params
[0] = INT_TO_BOOLEAN(3);
1826 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
:
1827 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1828 params
[0] = INT_TO_BOOLEAN(3);
1830 case GL_STENCIL_BACK_FUNC
:
1831 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.Function
[1]);
1833 case GL_STENCIL_BACK_VALUE_MASK
:
1834 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.ValueMask
[1]);
1836 case GL_STENCIL_BACK_WRITEMASK
:
1837 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.WriteMask
[1]);
1839 case GL_STENCIL_BACK_REF
:
1840 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.Ref
[1]);
1842 case GL_STENCIL_BACK_FAIL
:
1843 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.FailFunc
[1]);
1845 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
1846 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZFailFunc
[1]);
1848 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
1849 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZPassFunc
[1]);
1851 case GL_FRAMEBUFFER_BINDING_EXT
:
1852 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1853 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Name
);
1855 case GL_RENDERBUFFER_BINDING_EXT
:
1856 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1857 params
[0] = INT_TO_BOOLEAN(ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0);
1859 case GL_MAX_COLOR_ATTACHMENTS_EXT
:
1860 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1861 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxColorAttachments
);
1863 case GL_MAX_RENDERBUFFER_SIZE_EXT
:
1864 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1865 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxRenderbufferSize
);
1867 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
:
1868 CHECK_EXT1(ARB_fragment_shader
, "GetBooleanv");
1869 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.FragmentProgram
.MaxUniformComponents
);
1871 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
:
1872 CHECK_EXT1(ARB_fragment_shader
, "GetBooleanv");
1873 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.FragmentShaderDerivative
);
1875 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
:
1876 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1877 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.VertexProgram
.MaxUniformComponents
);
1879 case GL_MAX_VARYING_FLOATS_ARB
:
1880 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1881 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxVarying
* 4);
1883 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
:
1884 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1885 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxVertexTextureImageUnits
);
1887 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
:
1888 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1889 params
[0] = INT_TO_BOOLEAN(MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
1891 case GL_CURRENT_PROGRAM
:
1892 CHECK_EXT1(ARB_shader_objects
, "GetBooleanv");
1893 params
[0] = INT_TO_BOOLEAN(ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0);
1896 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetBooleanv(pname=0x%x)", pname
);
1901 _mesa_GetFloatv( GLenum pname
, GLfloat
*params
)
1903 GET_CURRENT_CONTEXT(ctx
);
1904 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1910 _mesa_update_state(ctx
);
1912 if (ctx
->Driver
.GetFloatv
&&
1913 ctx
->Driver
.GetFloatv(ctx
, pname
, params
))
1917 case GL_ACCUM_RED_BITS
:
1918 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumRedBits
);
1920 case GL_ACCUM_GREEN_BITS
:
1921 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumGreenBits
);
1923 case GL_ACCUM_BLUE_BITS
:
1924 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumBlueBits
);
1926 case GL_ACCUM_ALPHA_BITS
:
1927 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumAlphaBits
);
1929 case GL_ACCUM_CLEAR_VALUE
:
1930 params
[0] = ctx
->Accum
.ClearColor
[0];
1931 params
[1] = ctx
->Accum
.ClearColor
[1];
1932 params
[2] = ctx
->Accum
.ClearColor
[2];
1933 params
[3] = ctx
->Accum
.ClearColor
[3];
1936 params
[0] = ctx
->Pixel
.AlphaBias
;
1939 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.alphaBits
);
1941 case GL_ALPHA_SCALE
:
1942 params
[0] = ctx
->Pixel
.AlphaScale
;
1945 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.AlphaEnabled
);
1947 case GL_ALPHA_TEST_FUNC
:
1948 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.AlphaFunc
);
1950 case GL_ALPHA_TEST_REF
:
1951 params
[0] = ctx
->Color
.AlphaRef
;
1953 case GL_ATTRIB_STACK_DEPTH
:
1954 params
[0] = (GLfloat
)(ctx
->AttribStackDepth
);
1956 case GL_AUTO_NORMAL
:
1957 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.AutoNormal
);
1959 case GL_AUX_BUFFERS
:
1960 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.numAuxBuffers
);
1963 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.BlendEnabled
);
1966 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendDstRGB
);
1969 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendSrcRGB
);
1971 case GL_BLEND_SRC_RGB_EXT
:
1972 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendSrcRGB
);
1974 case GL_BLEND_DST_RGB_EXT
:
1975 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendDstRGB
);
1977 case GL_BLEND_SRC_ALPHA_EXT
:
1978 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendSrcA
);
1980 case GL_BLEND_DST_ALPHA_EXT
:
1981 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendDstA
);
1983 case GL_BLEND_EQUATION
:
1984 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendEquationRGB
);
1986 case GL_BLEND_EQUATION_ALPHA_EXT
:
1987 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendEquationA
);
1989 case GL_BLEND_COLOR_EXT
:
1990 params
[0] = ctx
->Color
.BlendColor
[0];
1991 params
[1] = ctx
->Color
.BlendColor
[1];
1992 params
[2] = ctx
->Color
.BlendColor
[2];
1993 params
[3] = ctx
->Color
.BlendColor
[3];
1996 params
[0] = ctx
->Pixel
.BlueBias
;
1999 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.blueBits
);
2002 params
[0] = ctx
->Pixel
.BlueScale
;
2004 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
2005 params
[0] = (GLfloat
)(ctx
->ClientAttribStackDepth
);
2007 case GL_CLIP_PLANE0
:
2008 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 0) & 1);
2010 case GL_CLIP_PLANE1
:
2011 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 1) & 1);
2013 case GL_CLIP_PLANE2
:
2014 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 2) & 1);
2016 case GL_CLIP_PLANE3
:
2017 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 3) & 1);
2019 case GL_CLIP_PLANE4
:
2020 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 4) & 1);
2022 case GL_CLIP_PLANE5
:
2023 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 5) & 1);
2025 case GL_COLOR_CLEAR_VALUE
:
2026 params
[0] = ctx
->Color
.ClearColor
[0];
2027 params
[1] = ctx
->Color
.ClearColor
[1];
2028 params
[2] = ctx
->Color
.ClearColor
[2];
2029 params
[3] = ctx
->Color
.ClearColor
[3];
2031 case GL_COLOR_MATERIAL
:
2032 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.ColorMaterialEnabled
);
2034 case GL_COLOR_MATERIAL_FACE
:
2035 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.ColorMaterialFace
);
2037 case GL_COLOR_MATERIAL_PARAMETER
:
2038 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.ColorMaterialMode
);
2040 case GL_COLOR_WRITEMASK
:
2041 params
[0] = (GLfloat
)(ctx
->Color
.ColorMask
[RCOMP
] ? 1 : 0);
2042 params
[1] = (GLfloat
)(ctx
->Color
.ColorMask
[GCOMP
] ? 1 : 0);
2043 params
[2] = (GLfloat
)(ctx
->Color
.ColorMask
[BCOMP
] ? 1 : 0);
2044 params
[3] = (GLfloat
)(ctx
->Color
.ColorMask
[ACOMP
] ? 1 : 0);
2047 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.CullFlag
);
2049 case GL_CULL_FACE_MODE
:
2050 params
[0] = ENUM_TO_FLOAT(ctx
->Polygon
.CullFaceMode
);
2052 case GL_CURRENT_COLOR
:
2054 FLUSH_CURRENT(ctx
, 0);
2055 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0];
2056 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1];
2057 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2];
2058 params
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3];
2061 case GL_CURRENT_INDEX
:
2063 FLUSH_CURRENT(ctx
, 0);
2064 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0];
2067 case GL_CURRENT_NORMAL
:
2069 FLUSH_CURRENT(ctx
, 0);
2070 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0];
2071 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1];
2072 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2];
2075 case GL_CURRENT_RASTER_COLOR
:
2076 params
[0] = ctx
->Current
.RasterColor
[0];
2077 params
[1] = ctx
->Current
.RasterColor
[1];
2078 params
[2] = ctx
->Current
.RasterColor
[2];
2079 params
[3] = ctx
->Current
.RasterColor
[3];
2081 case GL_CURRENT_RASTER_DISTANCE
:
2082 params
[0] = ctx
->Current
.RasterDistance
;
2084 case GL_CURRENT_RASTER_INDEX
:
2085 params
[0] = ctx
->Current
.RasterIndex
;
2087 case GL_CURRENT_RASTER_POSITION
:
2088 params
[0] = ctx
->Current
.RasterPos
[0];
2089 params
[1] = ctx
->Current
.RasterPos
[1];
2090 params
[2] = ctx
->Current
.RasterPos
[2];
2091 params
[3] = ctx
->Current
.RasterPos
[3];
2093 case GL_CURRENT_RASTER_SECONDARY_COLOR
:
2094 params
[0] = ctx
->Current
.RasterSecondaryColor
[0];
2095 params
[1] = ctx
->Current
.RasterSecondaryColor
[1];
2096 params
[2] = ctx
->Current
.RasterSecondaryColor
[2];
2097 params
[3] = ctx
->Current
.RasterSecondaryColor
[3];
2099 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
2101 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
2102 params
[0] = ctx
->Current
.RasterTexCoords
[texUnit
][0];
2103 params
[1] = ctx
->Current
.RasterTexCoords
[texUnit
][1];
2104 params
[2] = ctx
->Current
.RasterTexCoords
[texUnit
][2];
2105 params
[3] = ctx
->Current
.RasterTexCoords
[texUnit
][3];
2108 case GL_CURRENT_RASTER_POSITION_VALID
:
2109 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Current
.RasterPosValid
);
2111 case GL_CURRENT_TEXTURE_COORDS
:
2113 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
2114 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][0];
2115 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][1];
2116 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][2];
2117 params
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][3];
2121 params
[0] = ctx
->Pixel
.DepthBias
;
2124 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.depthBits
);
2126 case GL_DEPTH_CLEAR_VALUE
:
2127 params
[0] = ctx
->Depth
.Clear
;
2130 params
[0] = ENUM_TO_FLOAT(ctx
->Depth
.Func
);
2132 case GL_DEPTH_RANGE
:
2133 params
[0] = ctx
->Viewport
.Near
;
2134 params
[1] = ctx
->Viewport
.Far
;
2136 case GL_DEPTH_SCALE
:
2137 params
[0] = ctx
->Pixel
.DepthScale
;
2140 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Depth
.Test
);
2142 case GL_DEPTH_WRITEMASK
:
2143 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Depth
.Mask
);
2146 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.DitherFlag
);
2148 case GL_DOUBLEBUFFER
:
2149 params
[0] = BOOLEAN_TO_FLOAT(ctx
->DrawBuffer
->Visual
.doubleBufferMode
);
2151 case GL_DRAW_BUFFER
:
2152 params
[0] = ENUM_TO_FLOAT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
2156 FLUSH_CURRENT(ctx
, 0);
2157 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0));
2160 case GL_FEEDBACK_BUFFER_SIZE
:
2161 params
[0] = (GLfloat
)(ctx
->Feedback
.BufferSize
);
2163 case GL_FEEDBACK_BUFFER_TYPE
:
2164 params
[0] = ENUM_TO_FLOAT(ctx
->Feedback
.Type
);
2167 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Fog
.Enabled
);
2170 params
[0] = ctx
->Fog
.Color
[0];
2171 params
[1] = ctx
->Fog
.Color
[1];
2172 params
[2] = ctx
->Fog
.Color
[2];
2173 params
[3] = ctx
->Fog
.Color
[3];
2175 case GL_FOG_DENSITY
:
2176 params
[0] = ctx
->Fog
.Density
;
2179 params
[0] = ctx
->Fog
.End
;
2182 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.Fog
);
2185 params
[0] = ctx
->Fog
.Index
;
2188 params
[0] = ENUM_TO_FLOAT(ctx
->Fog
.Mode
);
2191 params
[0] = ctx
->Fog
.Start
;
2194 params
[0] = ENUM_TO_FLOAT(ctx
->Polygon
.FrontFace
);
2197 params
[0] = ctx
->Pixel
.GreenBias
;
2200 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.greenBits
);
2202 case GL_GREEN_SCALE
:
2203 params
[0] = ctx
->Pixel
.GreenScale
;
2206 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.indexBits
);
2208 case GL_INDEX_CLEAR_VALUE
:
2209 params
[0] = (GLfloat
)(ctx
->Color
.ClearIndex
);
2212 params
[0] = BOOLEAN_TO_FLOAT(!ctx
->DrawBuffer
->Visual
.rgbMode
);
2214 case GL_INDEX_OFFSET
:
2215 params
[0] = (GLfloat
)(ctx
->Pixel
.IndexOffset
);
2217 case GL_INDEX_SHIFT
:
2218 params
[0] = (GLfloat
)(ctx
->Pixel
.IndexShift
);
2220 case GL_INDEX_WRITEMASK
:
2221 params
[0] = (GLfloat
)(ctx
->Color
.IndexMask
);
2224 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[0].Enabled
);
2227 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[1].Enabled
);
2230 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[2].Enabled
);
2233 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[3].Enabled
);
2236 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[4].Enabled
);
2239 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[5].Enabled
);
2242 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[6].Enabled
);
2245 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[7].Enabled
);
2248 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Enabled
);
2250 case GL_LIGHT_MODEL_AMBIENT
:
2251 params
[0] = ctx
->Light
.Model
.Ambient
[0];
2252 params
[1] = ctx
->Light
.Model
.Ambient
[1];
2253 params
[2] = ctx
->Light
.Model
.Ambient
[2];
2254 params
[3] = ctx
->Light
.Model
.Ambient
[3];
2256 case GL_LIGHT_MODEL_COLOR_CONTROL
:
2257 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.Model
.ColorControl
);
2259 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
2260 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Model
.LocalViewer
);
2262 case GL_LIGHT_MODEL_TWO_SIDE
:
2263 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Model
.TwoSide
);
2265 case GL_LINE_SMOOTH
:
2266 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Line
.SmoothFlag
);
2268 case GL_LINE_SMOOTH_HINT
:
2269 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.LineSmooth
);
2271 case GL_LINE_STIPPLE
:
2272 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Line
.StippleFlag
);
2274 case GL_LINE_STIPPLE_PATTERN
:
2275 params
[0] = (GLfloat
)(ctx
->Line
.StipplePattern
);
2277 case GL_LINE_STIPPLE_REPEAT
:
2278 params
[0] = (GLfloat
)(ctx
->Line
.StippleFactor
);
2281 params
[0] = ctx
->Line
.Width
;
2283 case GL_LINE_WIDTH_GRANULARITY
:
2284 params
[0] = ctx
->Const
.LineWidthGranularity
;
2286 case GL_LINE_WIDTH_RANGE
:
2287 params
[0] = ctx
->Const
.MinLineWidthAA
;
2288 params
[1] = ctx
->Const
.MaxLineWidthAA
;
2290 case GL_ALIASED_LINE_WIDTH_RANGE
:
2291 params
[0] = ctx
->Const
.MinLineWidth
;
2292 params
[1] = ctx
->Const
.MaxLineWidth
;
2295 params
[0] = (GLfloat
)(ctx
->List
.ListBase
);
2298 params
[0] = (GLfloat
)(ctx
->ListState
.CurrentListNum
);
2303 if (!ctx
->CompileFlag
)
2305 else if (ctx
->ExecuteFlag
)
2306 mode
= GL_COMPILE_AND_EXECUTE
;
2309 params
[0] = ENUM_TO_FLOAT(mode
);
2312 case GL_INDEX_LOGIC_OP
:
2313 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.IndexLogicOpEnabled
);
2315 case GL_COLOR_LOGIC_OP
:
2316 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.ColorLogicOpEnabled
);
2318 case GL_LOGIC_OP_MODE
:
2319 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.LogicOp
);
2321 case GL_MAP1_COLOR_4
:
2322 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Color4
);
2324 case GL_MAP1_GRID_DOMAIN
:
2325 params
[0] = ctx
->Eval
.MapGrid1u1
;
2326 params
[1] = ctx
->Eval
.MapGrid1u2
;
2328 case GL_MAP1_GRID_SEGMENTS
:
2329 params
[0] = (GLfloat
)(ctx
->Eval
.MapGrid1un
);
2332 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Index
);
2334 case GL_MAP1_NORMAL
:
2335 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Normal
);
2337 case GL_MAP1_TEXTURE_COORD_1
:
2338 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord1
);
2340 case GL_MAP1_TEXTURE_COORD_2
:
2341 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord2
);
2343 case GL_MAP1_TEXTURE_COORD_3
:
2344 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord3
);
2346 case GL_MAP1_TEXTURE_COORD_4
:
2347 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord4
);
2349 case GL_MAP1_VERTEX_3
:
2350 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Vertex3
);
2352 case GL_MAP1_VERTEX_4
:
2353 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Vertex4
);
2355 case GL_MAP2_COLOR_4
:
2356 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Color4
);
2358 case GL_MAP2_GRID_DOMAIN
:
2359 params
[0] = ctx
->Eval
.MapGrid2u1
;
2360 params
[1] = ctx
->Eval
.MapGrid2u2
;
2361 params
[2] = ctx
->Eval
.MapGrid2v1
;
2362 params
[3] = ctx
->Eval
.MapGrid2v2
;
2364 case GL_MAP2_GRID_SEGMENTS
:
2365 params
[0] = (GLfloat
)(ctx
->Eval
.MapGrid2un
);
2366 params
[1] = (GLfloat
)(ctx
->Eval
.MapGrid2vn
);
2369 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Index
);
2371 case GL_MAP2_NORMAL
:
2372 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Normal
);
2374 case GL_MAP2_TEXTURE_COORD_1
:
2375 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord1
);
2377 case GL_MAP2_TEXTURE_COORD_2
:
2378 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord2
);
2380 case GL_MAP2_TEXTURE_COORD_3
:
2381 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord3
);
2383 case GL_MAP2_TEXTURE_COORD_4
:
2384 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord4
);
2386 case GL_MAP2_VERTEX_3
:
2387 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Vertex3
);
2389 case GL_MAP2_VERTEX_4
:
2390 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Vertex4
);
2393 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.MapColorFlag
);
2395 case GL_MAP_STENCIL
:
2396 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.MapStencilFlag
);
2398 case GL_MATRIX_MODE
:
2399 params
[0] = ENUM_TO_FLOAT(ctx
->Transform
.MatrixMode
);
2401 case GL_MAX_ATTRIB_STACK_DEPTH
:
2402 params
[0] = (GLfloat
)(MAX_ATTRIB_STACK_DEPTH
);
2404 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
2405 params
[0] = (GLfloat
)(MAX_CLIENT_ATTRIB_STACK_DEPTH
);
2407 case GL_MAX_CLIP_PLANES
:
2408 params
[0] = (GLfloat
)(ctx
->Const
.MaxClipPlanes
);
2410 case GL_MAX_ELEMENTS_VERTICES
:
2411 params
[0] = (GLfloat
)(ctx
->Const
.MaxArrayLockSize
);
2413 case GL_MAX_ELEMENTS_INDICES
:
2414 params
[0] = (GLfloat
)(ctx
->Const
.MaxArrayLockSize
);
2416 case GL_MAX_EVAL_ORDER
:
2417 params
[0] = (GLfloat
)(MAX_EVAL_ORDER
);
2420 params
[0] = (GLfloat
)(ctx
->Const
.MaxLights
);
2422 case GL_MAX_LIST_NESTING
:
2423 params
[0] = (GLfloat
)(MAX_LIST_NESTING
);
2425 case GL_MAX_MODELVIEW_STACK_DEPTH
:
2426 params
[0] = (GLfloat
)(MAX_MODELVIEW_STACK_DEPTH
);
2428 case GL_MAX_NAME_STACK_DEPTH
:
2429 params
[0] = (GLfloat
)(MAX_NAME_STACK_DEPTH
);
2431 case GL_MAX_PIXEL_MAP_TABLE
:
2432 params
[0] = (GLfloat
)(MAX_PIXEL_MAP_TABLE
);
2434 case GL_MAX_PROJECTION_STACK_DEPTH
:
2435 params
[0] = (GLfloat
)(MAX_PROJECTION_STACK_DEPTH
);
2437 case GL_MAX_TEXTURE_SIZE
:
2438 params
[0] = (GLfloat
)(1 << (ctx
->Const
.MaxTextureLevels
- 1));
2440 case GL_MAX_3D_TEXTURE_SIZE
:
2441 params
[0] = (GLfloat
)(1 << (ctx
->Const
.Max3DTextureLevels
- 1));
2443 case GL_MAX_TEXTURE_STACK_DEPTH
:
2444 params
[0] = (GLfloat
)(MAX_TEXTURE_STACK_DEPTH
);
2446 case GL_MAX_VIEWPORT_DIMS
:
2447 params
[0] = (GLfloat
)(ctx
->Const
.MaxViewportWidth
);
2448 params
[1] = (GLfloat
)(ctx
->Const
.MaxViewportHeight
);
2450 case GL_MODELVIEW_MATRIX
:
2452 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
2453 params
[0] = matrix
[0];
2454 params
[1] = matrix
[1];
2455 params
[2] = matrix
[2];
2456 params
[3] = matrix
[3];
2457 params
[4] = matrix
[4];
2458 params
[5] = matrix
[5];
2459 params
[6] = matrix
[6];
2460 params
[7] = matrix
[7];
2461 params
[8] = matrix
[8];
2462 params
[9] = matrix
[9];
2463 params
[10] = matrix
[10];
2464 params
[11] = matrix
[11];
2465 params
[12] = matrix
[12];
2466 params
[13] = matrix
[13];
2467 params
[14] = matrix
[14];
2468 params
[15] = matrix
[15];
2471 case GL_MODELVIEW_STACK_DEPTH
:
2472 params
[0] = (GLfloat
)(ctx
->ModelviewMatrixStack
.Depth
+ 1);
2474 case GL_NAME_STACK_DEPTH
:
2475 params
[0] = (GLfloat
)(ctx
->Select
.NameStackDepth
);
2478 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Transform
.Normalize
);
2480 case GL_PACK_ALIGNMENT
:
2481 params
[0] = (GLfloat
)(ctx
->Pack
.Alignment
);
2483 case GL_PACK_LSB_FIRST
:
2484 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pack
.LsbFirst
);
2486 case GL_PACK_ROW_LENGTH
:
2487 params
[0] = (GLfloat
)(ctx
->Pack
.RowLength
);
2489 case GL_PACK_SKIP_PIXELS
:
2490 params
[0] = (GLfloat
)(ctx
->Pack
.SkipPixels
);
2492 case GL_PACK_SKIP_ROWS
:
2493 params
[0] = (GLfloat
)(ctx
->Pack
.SkipRows
);
2495 case GL_PACK_SWAP_BYTES
:
2496 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pack
.SwapBytes
);
2498 case GL_PACK_SKIP_IMAGES_EXT
:
2499 params
[0] = (GLfloat
)(ctx
->Pack
.SkipImages
);
2501 case GL_PACK_IMAGE_HEIGHT_EXT
:
2502 params
[0] = (GLfloat
)(ctx
->Pack
.ImageHeight
);
2504 case GL_PACK_INVERT_MESA
:
2505 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pack
.Invert
);
2507 case GL_PERSPECTIVE_CORRECTION_HINT
:
2508 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.PerspectiveCorrection
);
2510 case GL_PIXEL_MAP_A_TO_A_SIZE
:
2511 params
[0] = (GLfloat
)(ctx
->PixelMaps
.AtoA
.Size
);
2513 case GL_PIXEL_MAP_B_TO_B_SIZE
:
2514 params
[0] = (GLfloat
)(ctx
->PixelMaps
.BtoB
.Size
);
2516 case GL_PIXEL_MAP_G_TO_G_SIZE
:
2517 params
[0] = (GLfloat
)(ctx
->PixelMaps
.GtoG
.Size
);
2519 case GL_PIXEL_MAP_I_TO_A_SIZE
:
2520 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoA
.Size
);
2522 case GL_PIXEL_MAP_I_TO_B_SIZE
:
2523 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoB
.Size
);
2525 case GL_PIXEL_MAP_I_TO_G_SIZE
:
2526 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoG
.Size
);
2528 case GL_PIXEL_MAP_I_TO_I_SIZE
:
2529 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoI
.Size
);
2531 case GL_PIXEL_MAP_I_TO_R_SIZE
:
2532 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoR
.Size
);
2534 case GL_PIXEL_MAP_R_TO_R_SIZE
:
2535 params
[0] = (GLfloat
)(ctx
->PixelMaps
.RtoR
.Size
);
2537 case GL_PIXEL_MAP_S_TO_S_SIZE
:
2538 params
[0] = (GLfloat
)(ctx
->PixelMaps
.StoS
.Size
);
2541 params
[0] = ctx
->Point
.Size
;
2543 case GL_POINT_SIZE_GRANULARITY
:
2544 params
[0] = ctx
->Const
.PointSizeGranularity
;
2546 case GL_POINT_SIZE_RANGE
:
2547 params
[0] = ctx
->Const
.MinPointSizeAA
;
2548 params
[1] = ctx
->Const
.MaxPointSizeAA
;
2550 case GL_ALIASED_POINT_SIZE_RANGE
:
2551 params
[0] = ctx
->Const
.MinPointSize
;
2552 params
[1] = ctx
->Const
.MaxPointSize
;
2554 case GL_POINT_SMOOTH
:
2555 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Point
.SmoothFlag
);
2557 case GL_POINT_SMOOTH_HINT
:
2558 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.PointSmooth
);
2560 case GL_POINT_SIZE_MIN_EXT
:
2561 params
[0] = ctx
->Point
.MinSize
;
2563 case GL_POINT_SIZE_MAX_EXT
:
2564 params
[0] = ctx
->Point
.MaxSize
;
2566 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
2567 params
[0] = ctx
->Point
.Threshold
;
2569 case GL_DISTANCE_ATTENUATION_EXT
:
2570 params
[0] = ctx
->Point
.Params
[0];
2571 params
[1] = ctx
->Point
.Params
[1];
2572 params
[2] = ctx
->Point
.Params
[2];
2574 case GL_POLYGON_MODE
:
2575 params
[0] = ENUM_TO_FLOAT(ctx
->Polygon
.FrontMode
);
2576 params
[1] = ENUM_TO_FLOAT(ctx
->Polygon
.BackMode
);
2578 case GL_POLYGON_OFFSET_BIAS_EXT
:
2579 params
[0] = ctx
->Polygon
.OffsetUnits
;
2581 case GL_POLYGON_OFFSET_FACTOR
:
2582 params
[0] = ctx
->Polygon
.OffsetFactor
;
2584 case GL_POLYGON_OFFSET_UNITS
:
2585 params
[0] = ctx
->Polygon
.OffsetUnits
;
2587 case GL_POLYGON_SMOOTH
:
2588 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.SmoothFlag
);
2590 case GL_POLYGON_SMOOTH_HINT
:
2591 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.PolygonSmooth
);
2593 case GL_POLYGON_STIPPLE
:
2594 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.StippleFlag
);
2596 case GL_PROJECTION_MATRIX
:
2598 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
2599 params
[0] = matrix
[0];
2600 params
[1] = matrix
[1];
2601 params
[2] = matrix
[2];
2602 params
[3] = matrix
[3];
2603 params
[4] = matrix
[4];
2604 params
[5] = matrix
[5];
2605 params
[6] = matrix
[6];
2606 params
[7] = matrix
[7];
2607 params
[8] = matrix
[8];
2608 params
[9] = matrix
[9];
2609 params
[10] = matrix
[10];
2610 params
[11] = matrix
[11];
2611 params
[12] = matrix
[12];
2612 params
[13] = matrix
[13];
2613 params
[14] = matrix
[14];
2614 params
[15] = matrix
[15];
2617 case GL_PROJECTION_STACK_DEPTH
:
2618 params
[0] = (GLfloat
)(ctx
->ProjectionMatrixStack
.Depth
+ 1);
2620 case GL_READ_BUFFER
:
2621 params
[0] = ENUM_TO_FLOAT(ctx
->ReadBuffer
->ColorReadBuffer
);
2624 params
[0] = ctx
->Pixel
.RedBias
;
2627 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.redBits
);
2630 params
[0] = ctx
->Pixel
.RedScale
;
2632 case GL_RENDER_MODE
:
2633 params
[0] = ENUM_TO_FLOAT(ctx
->RenderMode
);
2635 case GL_RESCALE_NORMAL
:
2636 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Transform
.RescaleNormals
);
2639 params
[0] = BOOLEAN_TO_FLOAT(ctx
->DrawBuffer
->Visual
.rgbMode
);
2641 case GL_SCISSOR_BOX
:
2642 params
[0] = (GLfloat
)(ctx
->Scissor
.X
);
2643 params
[1] = (GLfloat
)(ctx
->Scissor
.Y
);
2644 params
[2] = (GLfloat
)(ctx
->Scissor
.Width
);
2645 params
[3] = (GLfloat
)(ctx
->Scissor
.Height
);
2647 case GL_SCISSOR_TEST
:
2648 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Scissor
.Enabled
);
2650 case GL_SELECTION_BUFFER_SIZE
:
2651 params
[0] = (GLfloat
)(ctx
->Select
.BufferSize
);
2653 case GL_SHADE_MODEL
:
2654 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.ShadeModel
);
2656 case GL_SHARED_TEXTURE_PALETTE_EXT
:
2657 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Texture
.SharedPalette
);
2659 case GL_STENCIL_BITS
:
2660 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.stencilBits
);
2662 case GL_STENCIL_CLEAR_VALUE
:
2663 params
[0] = (GLfloat
)(ctx
->Stencil
.Clear
);
2665 case GL_STENCIL_FAIL
:
2666 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
2668 case GL_STENCIL_FUNC
:
2669 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
2671 case GL_STENCIL_PASS_DEPTH_FAIL
:
2672 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
2674 case GL_STENCIL_PASS_DEPTH_PASS
:
2675 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
2677 case GL_STENCIL_REF
:
2678 params
[0] = (GLfloat
)(ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
]);
2680 case GL_STENCIL_TEST
:
2681 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Stencil
.Enabled
);
2683 case GL_STENCIL_VALUE_MASK
:
2684 params
[0] = (GLfloat
)(ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
]);
2686 case GL_STENCIL_WRITEMASK
:
2687 params
[0] = (GLfloat
)(ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
]);
2690 params
[0] = BOOLEAN_TO_FLOAT(ctx
->DrawBuffer
->Visual
.stereoMode
);
2692 case GL_SUBPIXEL_BITS
:
2693 params
[0] = (GLfloat
)(ctx
->Const
.SubPixelBits
);
2696 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D
));
2699 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D
));
2702 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D
));
2704 case GL_TEXTURE_BINDING_1D
:
2705 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Current1D
->Name
);
2707 case GL_TEXTURE_BINDING_2D
:
2708 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Current2D
->Name
);
2710 case GL_TEXTURE_BINDING_3D
:
2711 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Current3D
->Name
);
2713 case GL_TEXTURE_ENV_COLOR
:
2715 const GLfloat
*color
= ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].EnvColor
;
2716 params
[0] = color
[0];
2717 params
[1] = color
[1];
2718 params
[2] = color
[2];
2719 params
[3] = color
[3];
2722 case GL_TEXTURE_ENV_MODE
:
2723 params
[0] = ENUM_TO_FLOAT(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].EnvMode
);
2725 case GL_TEXTURE_GEN_S
:
2726 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& S_BIT
) ? 1 : 0));
2728 case GL_TEXTURE_GEN_T
:
2729 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& T_BIT
) ? 1 : 0));
2731 case GL_TEXTURE_GEN_R
:
2732 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& R_BIT
) ? 1 : 0));
2734 case GL_TEXTURE_GEN_Q
:
2735 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& Q_BIT
) ? 1 : 0));
2737 case GL_TEXTURE_MATRIX
:
2739 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
2740 params
[0] = matrix
[0];
2741 params
[1] = matrix
[1];
2742 params
[2] = matrix
[2];
2743 params
[3] = matrix
[3];
2744 params
[4] = matrix
[4];
2745 params
[5] = matrix
[5];
2746 params
[6] = matrix
[6];
2747 params
[7] = matrix
[7];
2748 params
[8] = matrix
[8];
2749 params
[9] = matrix
[9];
2750 params
[10] = matrix
[10];
2751 params
[11] = matrix
[11];
2752 params
[12] = matrix
[12];
2753 params
[13] = matrix
[13];
2754 params
[14] = matrix
[14];
2755 params
[15] = matrix
[15];
2758 case GL_TEXTURE_STACK_DEPTH
:
2759 params
[0] = (GLfloat
)(ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Depth
+ 1);
2761 case GL_UNPACK_ALIGNMENT
:
2762 params
[0] = (GLfloat
)(ctx
->Unpack
.Alignment
);
2764 case GL_UNPACK_LSB_FIRST
:
2765 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Unpack
.LsbFirst
);
2767 case GL_UNPACK_ROW_LENGTH
:
2768 params
[0] = (GLfloat
)(ctx
->Unpack
.RowLength
);
2770 case GL_UNPACK_SKIP_PIXELS
:
2771 params
[0] = (GLfloat
)(ctx
->Unpack
.SkipPixels
);
2773 case GL_UNPACK_SKIP_ROWS
:
2774 params
[0] = (GLfloat
)(ctx
->Unpack
.SkipRows
);
2776 case GL_UNPACK_SWAP_BYTES
:
2777 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Unpack
.SwapBytes
);
2779 case GL_UNPACK_SKIP_IMAGES_EXT
:
2780 params
[0] = (GLfloat
)(ctx
->Unpack
.SkipImages
);
2782 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
2783 params
[0] = (GLfloat
)(ctx
->Unpack
.ImageHeight
);
2785 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
2786 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Unpack
.ClientStorage
);
2789 params
[0] = (GLfloat
)(ctx
->Viewport
.X
);
2790 params
[1] = (GLfloat
)(ctx
->Viewport
.Y
);
2791 params
[2] = (GLfloat
)(ctx
->Viewport
.Width
);
2792 params
[3] = (GLfloat
)(ctx
->Viewport
.Height
);
2795 params
[0] = ctx
->Pixel
.ZoomX
;
2798 params
[0] = ctx
->Pixel
.ZoomY
;
2800 case GL_VERTEX_ARRAY
:
2801 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->Vertex
.Enabled
);
2803 case GL_VERTEX_ARRAY_SIZE
:
2804 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Vertex
.Size
);
2806 case GL_VERTEX_ARRAY_TYPE
:
2807 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Vertex
.Type
);
2809 case GL_VERTEX_ARRAY_STRIDE
:
2810 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Vertex
.Stride
);
2812 case GL_VERTEX_ARRAY_COUNT_EXT
:
2813 params
[0] = (GLfloat
)(0);
2815 case GL_NORMAL_ARRAY
:
2816 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Normal
.Enabled
);
2818 case GL_NORMAL_ARRAY_TYPE
:
2819 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Normal
.Type
);
2821 case GL_NORMAL_ARRAY_STRIDE
:
2822 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Normal
.Stride
);
2824 case GL_NORMAL_ARRAY_COUNT_EXT
:
2825 params
[0] = (GLfloat
)(0);
2827 case GL_COLOR_ARRAY
:
2828 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->Color
.Enabled
);
2830 case GL_COLOR_ARRAY_SIZE
:
2831 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Color
.Size
);
2833 case GL_COLOR_ARRAY_TYPE
:
2834 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Color
.Type
);
2836 case GL_COLOR_ARRAY_STRIDE
:
2837 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Color
.Stride
);
2839 case GL_COLOR_ARRAY_COUNT_EXT
:
2840 params
[0] = (GLfloat
)(0);
2842 case GL_INDEX_ARRAY
:
2843 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->Index
.Enabled
);
2845 case GL_INDEX_ARRAY_TYPE
:
2846 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Index
.Type
);
2848 case GL_INDEX_ARRAY_STRIDE
:
2849 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Index
.Stride
);
2851 case GL_INDEX_ARRAY_COUNT_EXT
:
2852 params
[0] = (GLfloat
)(0);
2854 case GL_TEXTURE_COORD_ARRAY
:
2855 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
);
2857 case GL_TEXTURE_COORD_ARRAY_SIZE
:
2858 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Size
);
2860 case GL_TEXTURE_COORD_ARRAY_TYPE
:
2861 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Type
);
2863 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
2864 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Stride
);
2866 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
2867 params
[0] = (GLfloat
)(0);
2869 case GL_EDGE_FLAG_ARRAY
:
2870 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
);
2872 case GL_EDGE_FLAG_ARRAY_STRIDE
:
2873 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->EdgeFlag
.Stride
);
2875 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
2876 params
[0] = (GLfloat
)(0);
2878 case GL_MAX_TEXTURE_UNITS_ARB
:
2879 CHECK_EXT1(ARB_multitexture
, "GetFloatv");
2880 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureUnits
);
2882 case GL_ACTIVE_TEXTURE_ARB
:
2883 CHECK_EXT1(ARB_multitexture
, "GetFloatv");
2884 params
[0] = (GLfloat
)(GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
2886 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
2887 CHECK_EXT1(ARB_multitexture
, "GetFloatv");
2888 params
[0] = (GLfloat
)(GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
);
2890 case GL_TEXTURE_CUBE_MAP_ARB
:
2891 CHECK_EXT1(ARB_texture_cube_map
, "GetFloatv");
2892 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
));
2894 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
2895 CHECK_EXT1(ARB_texture_cube_map
, "GetFloatv");
2896 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentCubeMap
->Name
);
2898 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
2899 CHECK_EXT1(ARB_texture_cube_map
, "GetFloatv");
2900 params
[0] = (GLfloat
)((1 << (ctx
->Const
.MaxCubeTextureLevels
- 1)));
2902 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
2903 CHECK_EXT1(ARB_texture_compression
, "GetFloatv");
2904 params
[0] = (GLfloat
)(ctx
->Hint
.TextureCompression
);
2906 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
2907 CHECK_EXT1(ARB_texture_compression
, "GetFloatv");
2908 params
[0] = (GLfloat
)(_mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
));
2910 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
2911 CHECK_EXT1(ARB_texture_compression
, "GetFloatv");
2914 GLuint i
, n
= _mesa_get_compressed_formats(ctx
, formats
, GL_FALSE
);
2916 for (i
= 0; i
< n
; i
++)
2917 params
[i
] = ENUM_TO_INT(formats
[i
]);
2920 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
2921 CHECK_EXT1(EXT_compiled_vertex_array
, "GetFloatv");
2922 params
[0] = (GLfloat
)(ctx
->Array
.LockFirst
);
2924 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
2925 CHECK_EXT1(EXT_compiled_vertex_array
, "GetFloatv");
2926 params
[0] = (GLfloat
)(ctx
->Array
.LockCount
);
2928 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
2930 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
2931 params
[0] = matrix
[0];
2932 params
[1] = matrix
[4];
2933 params
[2] = matrix
[8];
2934 params
[3] = matrix
[12];
2935 params
[4] = matrix
[1];
2936 params
[5] = matrix
[5];
2937 params
[6] = matrix
[9];
2938 params
[7] = matrix
[13];
2939 params
[8] = matrix
[2];
2940 params
[9] = matrix
[6];
2941 params
[10] = matrix
[10];
2942 params
[11] = matrix
[14];
2943 params
[12] = matrix
[3];
2944 params
[13] = matrix
[7];
2945 params
[14] = matrix
[11];
2946 params
[15] = matrix
[15];
2949 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
2951 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
2952 params
[0] = matrix
[0];
2953 params
[1] = matrix
[4];
2954 params
[2] = matrix
[8];
2955 params
[3] = matrix
[12];
2956 params
[4] = matrix
[1];
2957 params
[5] = matrix
[5];
2958 params
[6] = matrix
[9];
2959 params
[7] = matrix
[13];
2960 params
[8] = matrix
[2];
2961 params
[9] = matrix
[6];
2962 params
[10] = matrix
[10];
2963 params
[11] = matrix
[14];
2964 params
[12] = matrix
[3];
2965 params
[13] = matrix
[7];
2966 params
[14] = matrix
[11];
2967 params
[15] = matrix
[15];
2970 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
2972 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
2973 params
[0] = matrix
[0];
2974 params
[1] = matrix
[4];
2975 params
[2] = matrix
[8];
2976 params
[3] = matrix
[12];
2977 params
[4] = matrix
[1];
2978 params
[5] = matrix
[5];
2979 params
[6] = matrix
[9];
2980 params
[7] = matrix
[13];
2981 params
[8] = matrix
[2];
2982 params
[9] = matrix
[6];
2983 params
[10] = matrix
[10];
2984 params
[11] = matrix
[14];
2985 params
[12] = matrix
[3];
2986 params
[13] = matrix
[7];
2987 params
[14] = matrix
[11];
2988 params
[15] = matrix
[15];
2991 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
2993 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
2994 params
[0] = matrix
[0];
2995 params
[1] = matrix
[4];
2996 params
[2] = matrix
[8];
2997 params
[3] = matrix
[12];
2998 params
[4] = matrix
[1];
2999 params
[5] = matrix
[5];
3000 params
[6] = matrix
[9];
3001 params
[7] = matrix
[13];
3002 params
[8] = matrix
[2];
3003 params
[9] = matrix
[6];
3004 params
[10] = matrix
[10];
3005 params
[11] = matrix
[14];
3006 params
[12] = matrix
[3];
3007 params
[13] = matrix
[7];
3008 params
[14] = matrix
[11];
3009 params
[15] = matrix
[15];
3012 case GL_COLOR_MATRIX_SGI
:
3014 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
3015 params
[0] = matrix
[0];
3016 params
[1] = matrix
[1];
3017 params
[2] = matrix
[2];
3018 params
[3] = matrix
[3];
3019 params
[4] = matrix
[4];
3020 params
[5] = matrix
[5];
3021 params
[6] = matrix
[6];
3022 params
[7] = matrix
[7];
3023 params
[8] = matrix
[8];
3024 params
[9] = matrix
[9];
3025 params
[10] = matrix
[10];
3026 params
[11] = matrix
[11];
3027 params
[12] = matrix
[12];
3028 params
[13] = matrix
[13];
3029 params
[14] = matrix
[14];
3030 params
[15] = matrix
[15];
3033 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
3034 params
[0] = (GLfloat
)(ctx
->ColorMatrixStack
.Depth
+ 1);
3036 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
3037 params
[0] = (GLfloat
)(MAX_COLOR_STACK_DEPTH
);
3039 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
3040 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[0];
3042 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
3043 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[1];
3045 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
3046 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[2];
3048 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
3049 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[3];
3051 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
3052 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[0];
3054 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
3055 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[1];
3057 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
3058 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[2];
3060 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
3061 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[3];
3063 case GL_CONVOLUTION_1D_EXT
:
3064 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3065 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.Convolution1DEnabled
);
3067 case GL_CONVOLUTION_2D_EXT
:
3068 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3069 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.Convolution2DEnabled
);
3071 case GL_SEPARABLE_2D_EXT
:
3072 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3073 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.Separable2DEnabled
);
3075 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
3076 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3077 params
[0] = ctx
->Pixel
.PostConvolutionScale
[0];
3079 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
3080 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3081 params
[0] = ctx
->Pixel
.PostConvolutionScale
[1];
3083 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
3084 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3085 params
[0] = ctx
->Pixel
.PostConvolutionScale
[2];
3087 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
3088 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3089 params
[0] = ctx
->Pixel
.PostConvolutionScale
[3];
3091 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
3092 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3093 params
[0] = ctx
->Pixel
.PostConvolutionBias
[0];
3095 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
3096 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3097 params
[0] = ctx
->Pixel
.PostConvolutionBias
[1];
3099 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
3100 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3101 params
[0] = ctx
->Pixel
.PostConvolutionBias
[2];
3103 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
3104 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3105 params
[0] = ctx
->Pixel
.PostConvolutionBias
[3];
3108 CHECK_EXT1(EXT_histogram
, "GetFloatv");
3109 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.HistogramEnabled
);
3112 CHECK_EXT1(EXT_histogram
, "GetFloatv");
3113 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.MinMaxEnabled
);
3115 case GL_COLOR_TABLE_SGI
:
3116 CHECK_EXT1(SGI_color_table
, "GetFloatv");
3117 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
]);
3119 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
3120 CHECK_EXT1(SGI_color_table
, "GetFloatv");
3121 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
]);
3123 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
3124 CHECK_EXT1(SGI_color_table
, "GetFloatv");
3125 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
]);
3127 case GL_TEXTURE_COLOR_TABLE_SGI
:
3128 CHECK_EXT1(SGI_texture_color_table
, "GetFloatv");
3129 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
);
3131 case GL_COLOR_SUM_EXT
:
3132 CHECK_EXT2(EXT_secondary_color
, ARB_vertex_program
, "GetFloatv");
3133 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Fog
.ColorSumEnabled
);
3135 case GL_CURRENT_SECONDARY_COLOR_EXT
:
3136 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3138 FLUSH_CURRENT(ctx
, 0);
3139 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0];
3140 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1];
3141 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2];
3142 params
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3];
3145 case GL_SECONDARY_COLOR_ARRAY_EXT
:
3146 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3147 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
);
3149 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
3150 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3151 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->SecondaryColor
.Type
);
3153 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
3154 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3155 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->SecondaryColor
.Stride
);
3157 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
3158 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3159 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->SecondaryColor
.Size
);
3161 case GL_CURRENT_FOG_COORDINATE_EXT
:
3162 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3164 FLUSH_CURRENT(ctx
, 0);
3165 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0];
3168 case GL_FOG_COORDINATE_ARRAY_EXT
:
3169 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3170 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->FogCoord
.Enabled
);
3172 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
3173 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3174 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->FogCoord
.Type
);
3176 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
3177 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3178 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->FogCoord
.Stride
);
3180 case GL_FOG_COORDINATE_SOURCE_EXT
:
3181 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3182 params
[0] = ENUM_TO_FLOAT(ctx
->Fog
.FogCoordinateSource
);
3184 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
3185 CHECK_EXT1(EXT_texture_lod_bias
, "GetFloatv");
3186 params
[0] = ctx
->Const
.MaxTextureLodBias
;
3188 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
3189 CHECK_EXT1(EXT_texture_filter_anisotropic
, "GetFloatv");
3190 params
[0] = ctx
->Const
.MaxTextureMaxAnisotropy
;
3192 case GL_MULTISAMPLE_ARB
:
3193 CHECK_EXT1(ARB_multisample
, "GetFloatv");
3194 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.Enabled
);
3196 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
3197 CHECK_EXT1(ARB_multisample
, "GetFloatv");
3198 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleAlphaToCoverage
);
3200 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
3201 CHECK_EXT1(ARB_multisample
, "GetFloatv");
3202 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleAlphaToOne
);
3204 case GL_SAMPLE_COVERAGE_ARB
:
3205 CHECK_EXT1(ARB_multisample
, "GetFloatv");
3206 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleCoverage
);
3208 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
3209 CHECK_EXT1(ARB_multisample
, "GetFloatv");
3210 params
[0] = ctx
->Multisample
.SampleCoverageValue
;
3212 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
3213 CHECK_EXT1(ARB_multisample
, "GetFloatv");
3214 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleCoverageInvert
);
3216 case GL_SAMPLE_BUFFERS_ARB
:
3217 CHECK_EXT1(ARB_multisample
, "GetFloatv");
3218 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.sampleBuffers
);
3220 case GL_SAMPLES_ARB
:
3221 CHECK_EXT1(ARB_multisample
, "GetFloatv");
3222 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.samples
);
3224 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
3225 CHECK_EXT1(IBM_rasterpos_clip
, "GetFloatv");
3226 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Transform
.RasterPositionUnclipped
);
3228 case GL_POINT_SPRITE_NV
:
3229 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetFloatv");
3230 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Point
.PointSprite
);
3232 case GL_POINT_SPRITE_R_MODE_NV
:
3233 CHECK_EXT1(NV_point_sprite
, "GetFloatv");
3234 params
[0] = ENUM_TO_FLOAT(ctx
->Point
.SpriteRMode
);
3236 case GL_POINT_SPRITE_COORD_ORIGIN
:
3237 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetFloatv");
3238 params
[0] = ENUM_TO_FLOAT(ctx
->Point
.SpriteOrigin
);
3240 case GL_GENERATE_MIPMAP_HINT_SGIS
:
3241 CHECK_EXT1(SGIS_generate_mipmap
, "GetFloatv");
3242 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.GenerateMipmap
);
3244 case GL_VERTEX_PROGRAM_BINDING_NV
:
3245 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3246 params
[0] = (GLfloat
)((ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0));
3248 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
3249 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3250 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
);
3252 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
3253 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3254 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[1].Enabled
);
3256 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
3257 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3258 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[2].Enabled
);
3260 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
3261 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3262 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[3].Enabled
);
3264 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
3265 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3266 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[4].Enabled
);
3268 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
3269 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3270 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[5].Enabled
);
3272 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
3273 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3274 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[6].Enabled
);
3276 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
3277 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3278 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[7].Enabled
);
3280 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
3281 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3282 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[8].Enabled
);
3284 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
3285 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3286 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[9].Enabled
);
3288 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
3289 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3290 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[10].Enabled
);
3292 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
3293 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3294 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[11].Enabled
);
3296 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
3297 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3298 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[12].Enabled
);
3300 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
3301 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3302 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[13].Enabled
);
3304 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
3305 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3306 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[14].Enabled
);
3308 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
3309 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3310 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[15].Enabled
);
3312 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
3313 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3314 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[0]);
3316 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
3317 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3318 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[1]);
3320 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
3321 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3322 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[2]);
3324 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
3325 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3326 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[3]);
3328 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
3329 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3330 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[4]);
3332 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
3333 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3334 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[5]);
3336 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
3337 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3338 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[6]);
3340 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
3341 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3342 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[7]);
3344 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
3345 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3346 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[8]);
3348 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
3349 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3350 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[9]);
3352 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
3353 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3354 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[10]);
3356 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
3357 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3358 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[11]);
3360 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
3361 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3362 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[12]);
3364 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
3365 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3366 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[13]);
3368 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
3369 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3370 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[14]);
3372 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
3373 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3374 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[15]);
3376 case GL_FRAGMENT_PROGRAM_NV
:
3377 CHECK_EXT1(NV_fragment_program
, "GetFloatv");
3378 params
[0] = BOOLEAN_TO_FLOAT(ctx
->FragmentProgram
.Enabled
);
3380 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
3381 CHECK_EXT1(NV_fragment_program
, "GetFloatv");
3382 params
[0] = (GLfloat
)(ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0);
3384 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
3385 CHECK_EXT1(NV_fragment_program
, "GetFloatv");
3386 params
[0] = (GLfloat
)(MAX_NV_FRAGMENT_PROGRAM_PARAMS
);
3388 case GL_TEXTURE_RECTANGLE_NV
:
3389 CHECK_EXT1(NV_texture_rectangle
, "GetFloatv");
3390 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
));
3392 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
3393 CHECK_EXT1(NV_texture_rectangle
, "GetFloatv");
3394 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentRect
->Name
);
3396 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
3397 CHECK_EXT1(NV_texture_rectangle
, "GetFloatv");
3398 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureRectSize
);
3400 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
3401 CHECK_EXT1(EXT_stencil_two_side
, "GetFloatv");
3402 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Stencil
.TestTwoSide
);
3404 case GL_ACTIVE_STENCIL_FACE_EXT
:
3405 CHECK_EXT1(EXT_stencil_two_side
, "GetFloatv");
3406 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
3408 case GL_MAX_SHININESS_NV
:
3409 CHECK_EXT1(NV_light_max_exponent
, "GetFloatv");
3410 params
[0] = ctx
->Const
.MaxShininess
;
3412 case GL_MAX_SPOT_EXPONENT_NV
:
3413 CHECK_EXT1(NV_light_max_exponent
, "GetFloatv");
3414 params
[0] = ctx
->Const
.MaxSpotExponent
;
3416 case GL_ARRAY_BUFFER_BINDING_ARB
:
3417 CHECK_EXT1(ARB_vertex_buffer_object
, "GetFloatv");
3418 params
[0] = (GLfloat
)(ctx
->Array
.ArrayBufferObj
->Name
);
3420 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
3421 CHECK_EXT1(ARB_vertex_buffer_object
, "GetFloatv");
3422 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Vertex
.BufferObj
->Name
);
3424 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
3425 CHECK_EXT1(ARB_vertex_buffer_object
, "GetFloatv");
3426 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Normal
.BufferObj
->Name
);
3428 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
3429 CHECK_EXT1(ARB_vertex_buffer_object
, "GetFloatv");
3430 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Color
.BufferObj
->Name
);
3432 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
3433 CHECK_EXT1(ARB_vertex_buffer_object
, "GetFloatv");
3434 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Index
.BufferObj
->Name
);
3436 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
3437 CHECK_EXT1(ARB_vertex_buffer_object
, "GetFloatv");
3438 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
);
3440 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
3441 CHECK_EXT1(ARB_vertex_buffer_object
, "GetFloatv");
3442 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->EdgeFlag
.BufferObj
->Name
);
3444 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
3445 CHECK_EXT1(ARB_vertex_buffer_object
, "GetFloatv");
3446 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->SecondaryColor
.BufferObj
->Name
);
3448 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
3449 CHECK_EXT1(ARB_vertex_buffer_object
, "GetFloatv");
3450 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->FogCoord
.BufferObj
->Name
);
3452 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
3453 CHECK_EXT1(ARB_vertex_buffer_object
, "GetFloatv");
3454 params
[0] = (GLfloat
)(ctx
->Array
.ElementArrayBufferObj
->Name
);
3456 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
3457 CHECK_EXT1(EXT_pixel_buffer_object
, "GetFloatv");
3458 params
[0] = (GLfloat
)(ctx
->Pack
.BufferObj
->Name
);
3460 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
3461 CHECK_EXT1(EXT_pixel_buffer_object
, "GetFloatv");
3462 params
[0] = (GLfloat
)(ctx
->Unpack
.BufferObj
->Name
);
3464 case GL_VERTEX_PROGRAM_ARB
:
3465 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetFloatv");
3466 params
[0] = BOOLEAN_TO_FLOAT(ctx
->VertexProgram
.Enabled
);
3468 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
3469 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetFloatv");
3470 params
[0] = BOOLEAN_TO_FLOAT(ctx
->VertexProgram
.PointSizeEnabled
);
3472 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
3473 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetFloatv");
3474 params
[0] = BOOLEAN_TO_FLOAT(ctx
->VertexProgram
.TwoSideEnabled
);
3476 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
:
3477 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetFloatv");
3478 params
[0] = (GLfloat
)(ctx
->Const
.MaxProgramMatrixStackDepth
);
3480 case GL_MAX_PROGRAM_MATRICES_ARB
:
3481 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetFloatv");
3482 params
[0] = (GLfloat
)(ctx
->Const
.MaxProgramMatrices
);
3484 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
3485 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetFloatv");
3486 params
[0] = BOOLEAN_TO_FLOAT(ctx
->CurrentStack
->Depth
+ 1);
3488 case GL_CURRENT_MATRIX_ARB
:
3489 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_fragment_program
, "GetFloatv");
3491 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
3492 params
[0] = matrix
[0];
3493 params
[1] = matrix
[1];
3494 params
[2] = matrix
[2];
3495 params
[3] = matrix
[3];
3496 params
[4] = matrix
[4];
3497 params
[5] = matrix
[5];
3498 params
[6] = matrix
[6];
3499 params
[7] = matrix
[7];
3500 params
[8] = matrix
[8];
3501 params
[9] = matrix
[9];
3502 params
[10] = matrix
[10];
3503 params
[11] = matrix
[11];
3504 params
[12] = matrix
[12];
3505 params
[13] = matrix
[13];
3506 params
[14] = matrix
[14];
3507 params
[15] = matrix
[15];
3510 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
3511 CHECK_EXT2(ARB_vertex_program
, ARB_fragment_program
, "GetFloatv");
3513 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
3514 params
[0] = matrix
[0];
3515 params
[1] = matrix
[4];
3516 params
[2] = matrix
[8];
3517 params
[3] = matrix
[12];
3518 params
[4] = matrix
[1];
3519 params
[5] = matrix
[5];
3520 params
[6] = matrix
[9];
3521 params
[7] = matrix
[13];
3522 params
[8] = matrix
[2];
3523 params
[9] = matrix
[6];
3524 params
[10] = matrix
[10];
3525 params
[11] = matrix
[14];
3526 params
[12] = matrix
[3];
3527 params
[13] = matrix
[7];
3528 params
[14] = matrix
[11];
3529 params
[15] = matrix
[15];
3532 case GL_MAX_VERTEX_ATTRIBS_ARB
:
3533 CHECK_EXT1(ARB_vertex_program
, "GetFloatv");
3534 params
[0] = (GLfloat
)(ctx
->Const
.VertexProgram
.MaxAttribs
);
3536 case GL_PROGRAM_ERROR_POSITION_ARB
:
3537 CHECK_EXT4(NV_vertex_program
, ARB_vertex_program
, NV_fragment_program
, ARB_fragment_program
, "GetFloatv");
3538 params
[0] = (GLfloat
)(ctx
->Program
.ErrorPos
);
3540 case GL_FRAGMENT_PROGRAM_ARB
:
3541 CHECK_EXT1(ARB_fragment_program
, "GetFloatv");
3542 params
[0] = BOOLEAN_TO_FLOAT(ctx
->FragmentProgram
.Enabled
);
3544 case GL_MAX_TEXTURE_COORDS_ARB
:
3545 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetFloatv");
3546 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureCoordUnits
);
3548 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB
:
3549 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetFloatv");
3550 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureImageUnits
);
3552 case GL_DEPTH_BOUNDS_TEST_EXT
:
3553 CHECK_EXT1(EXT_depth_bounds_test
, "GetFloatv");
3554 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Depth
.BoundsTest
);
3556 case GL_DEPTH_BOUNDS_EXT
:
3557 CHECK_EXT1(EXT_depth_bounds_test
, "GetFloatv");
3558 params
[0] = ctx
->Depth
.BoundsMin
;
3559 params
[1] = ctx
->Depth
.BoundsMax
;
3561 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA
:
3562 CHECK_EXT1(MESA_program_debug
, "GetFloatv");
3563 params
[0] = BOOLEAN_TO_FLOAT(ctx
->FragmentProgram
.CallbackEnabled
);
3565 case GL_VERTEX_PROGRAM_CALLBACK_MESA
:
3566 CHECK_EXT1(MESA_program_debug
, "GetFloatv");
3567 params
[0] = BOOLEAN_TO_FLOAT(ctx
->VertexProgram
.CallbackEnabled
);
3569 case GL_FRAGMENT_PROGRAM_POSITION_MESA
:
3570 CHECK_EXT1(MESA_program_debug
, "GetFloatv");
3571 params
[0] = (GLfloat
)(ctx
->FragmentProgram
.CurrentPosition
);
3573 case GL_VERTEX_PROGRAM_POSITION_MESA
:
3574 CHECK_EXT1(MESA_program_debug
, "GetFloatv");
3575 params
[0] = (GLfloat
)(ctx
->VertexProgram
.CurrentPosition
);
3577 case GL_MAX_DRAW_BUFFERS_ARB
:
3578 CHECK_EXT1(ARB_draw_buffers
, "GetFloatv");
3579 params
[0] = (GLfloat
)(ctx
->Const
.MaxDrawBuffers
);
3581 case GL_DRAW_BUFFER0_ARB
:
3582 CHECK_EXT1(ARB_draw_buffers
, "GetFloatv");
3583 params
[0] = ENUM_TO_FLOAT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
3585 case GL_DRAW_BUFFER1_ARB
:
3586 CHECK_EXT1(ARB_draw_buffers
, "GetFloatv");
3589 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
3590 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
3593 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[1];
3594 params
[0] = ENUM_TO_FLOAT(buffer
);
3597 case GL_DRAW_BUFFER2_ARB
:
3598 CHECK_EXT1(ARB_draw_buffers
, "GetFloatv");
3601 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
3602 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
3605 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[2];
3606 params
[0] = ENUM_TO_FLOAT(buffer
);
3609 case GL_DRAW_BUFFER3_ARB
:
3610 CHECK_EXT1(ARB_draw_buffers
, "GetFloatv");
3613 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
3614 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
3617 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[3];
3618 params
[0] = ENUM_TO_FLOAT(buffer
);
3621 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
3622 CHECK_EXT1(OES_read_format
, "GetFloatv");
3623 params
[0] = (GLfloat
)(ctx
->Const
.ColorReadType
);
3625 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
3626 CHECK_EXT1(OES_read_format
, "GetFloatv");
3627 params
[0] = (GLfloat
)(ctx
->Const
.ColorReadFormat
);
3629 case GL_NUM_FRAGMENT_REGISTERS_ATI
:
3630 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3631 params
[0] = (GLfloat
)(6);
3633 case GL_NUM_FRAGMENT_CONSTANTS_ATI
:
3634 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3635 params
[0] = (GLfloat
)(8);
3637 case GL_NUM_PASSES_ATI
:
3638 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3639 params
[0] = (GLfloat
)(2);
3641 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI
:
3642 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3643 params
[0] = (GLfloat
)(8);
3645 case GL_NUM_INSTRUCTIONS_TOTAL_ATI
:
3646 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3647 params
[0] = (GLfloat
)(16);
3649 case GL_COLOR_ALPHA_PAIRING_ATI
:
3650 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3651 params
[0] = BOOLEAN_TO_FLOAT(GL_TRUE
);
3653 case GL_NUM_LOOPBACK_COMPONENTS_ATI
:
3654 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3655 params
[0] = (GLfloat
)(3);
3657 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
:
3658 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3659 params
[0] = (GLfloat
)(3);
3661 case GL_STENCIL_BACK_FUNC
:
3662 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.Function
[1]);
3664 case GL_STENCIL_BACK_VALUE_MASK
:
3665 params
[0] = (GLfloat
)(ctx
->Stencil
.ValueMask
[1]);
3667 case GL_STENCIL_BACK_WRITEMASK
:
3668 params
[0] = (GLfloat
)(ctx
->Stencil
.WriteMask
[1]);
3670 case GL_STENCIL_BACK_REF
:
3671 params
[0] = (GLfloat
)(ctx
->Stencil
.Ref
[1]);
3673 case GL_STENCIL_BACK_FAIL
:
3674 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.FailFunc
[1]);
3676 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
3677 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZFailFunc
[1]);
3679 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
3680 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZPassFunc
[1]);
3682 case GL_FRAMEBUFFER_BINDING_EXT
:
3683 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3684 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Name
);
3686 case GL_RENDERBUFFER_BINDING_EXT
:
3687 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3688 params
[0] = (GLfloat
)(ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0);
3690 case GL_MAX_COLOR_ATTACHMENTS_EXT
:
3691 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3692 params
[0] = (GLfloat
)(ctx
->Const
.MaxColorAttachments
);
3694 case GL_MAX_RENDERBUFFER_SIZE_EXT
:
3695 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3696 params
[0] = (GLfloat
)(ctx
->Const
.MaxRenderbufferSize
);
3698 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
:
3699 CHECK_EXT1(ARB_fragment_shader
, "GetFloatv");
3700 params
[0] = (GLfloat
)(ctx
->Const
.FragmentProgram
.MaxUniformComponents
);
3702 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
:
3703 CHECK_EXT1(ARB_fragment_shader
, "GetFloatv");
3704 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.FragmentShaderDerivative
);
3706 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
:
3707 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3708 params
[0] = (GLfloat
)(ctx
->Const
.VertexProgram
.MaxUniformComponents
);
3710 case GL_MAX_VARYING_FLOATS_ARB
:
3711 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3712 params
[0] = (GLfloat
)(ctx
->Const
.MaxVarying
* 4);
3714 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
:
3715 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3716 params
[0] = (GLfloat
)(ctx
->Const
.MaxVertexTextureImageUnits
);
3718 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
:
3719 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3720 params
[0] = (GLfloat
)(MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
3722 case GL_CURRENT_PROGRAM
:
3723 CHECK_EXT1(ARB_shader_objects
, "GetFloatv");
3724 params
[0] = (GLfloat
)(ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0);
3727 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetFloatv(pname=0x%x)", pname
);
3732 _mesa_GetIntegerv( GLenum pname
, GLint
*params
)
3734 GET_CURRENT_CONTEXT(ctx
);
3735 ASSERT_OUTSIDE_BEGIN_END(ctx
);
3741 _mesa_update_state(ctx
);
3743 if (ctx
->Driver
.GetIntegerv
&&
3744 ctx
->Driver
.GetIntegerv(ctx
, pname
, params
))
3748 case GL_ACCUM_RED_BITS
:
3749 params
[0] = ctx
->DrawBuffer
->Visual
.accumRedBits
;
3751 case GL_ACCUM_GREEN_BITS
:
3752 params
[0] = ctx
->DrawBuffer
->Visual
.accumGreenBits
;
3754 case GL_ACCUM_BLUE_BITS
:
3755 params
[0] = ctx
->DrawBuffer
->Visual
.accumBlueBits
;
3757 case GL_ACCUM_ALPHA_BITS
:
3758 params
[0] = ctx
->DrawBuffer
->Visual
.accumAlphaBits
;
3760 case GL_ACCUM_CLEAR_VALUE
:
3761 params
[0] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[0]);
3762 params
[1] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[1]);
3763 params
[2] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[2]);
3764 params
[3] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[3]);
3767 params
[0] = IROUND(ctx
->Pixel
.AlphaBias
);
3770 params
[0] = ctx
->DrawBuffer
->Visual
.alphaBits
;
3772 case GL_ALPHA_SCALE
:
3773 params
[0] = IROUND(ctx
->Pixel
.AlphaScale
);
3776 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.AlphaEnabled
);
3778 case GL_ALPHA_TEST_FUNC
:
3779 params
[0] = ENUM_TO_INT(ctx
->Color
.AlphaFunc
);
3781 case GL_ALPHA_TEST_REF
:
3782 params
[0] = FLOAT_TO_INT(ctx
->Color
.AlphaRef
);
3784 case GL_ATTRIB_STACK_DEPTH
:
3785 params
[0] = ctx
->AttribStackDepth
;
3787 case GL_AUTO_NORMAL
:
3788 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.AutoNormal
);
3790 case GL_AUX_BUFFERS
:
3791 params
[0] = ctx
->DrawBuffer
->Visual
.numAuxBuffers
;
3794 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.BlendEnabled
);
3797 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendDstRGB
);
3800 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendSrcRGB
);
3802 case GL_BLEND_SRC_RGB_EXT
:
3803 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendSrcRGB
);
3805 case GL_BLEND_DST_RGB_EXT
:
3806 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendDstRGB
);
3808 case GL_BLEND_SRC_ALPHA_EXT
:
3809 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendSrcA
);
3811 case GL_BLEND_DST_ALPHA_EXT
:
3812 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendDstA
);
3814 case GL_BLEND_EQUATION
:
3815 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendEquationRGB
);
3817 case GL_BLEND_EQUATION_ALPHA_EXT
:
3818 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendEquationA
);
3820 case GL_BLEND_COLOR_EXT
:
3821 params
[0] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[0]);
3822 params
[1] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[1]);
3823 params
[2] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[2]);
3824 params
[3] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[3]);
3827 params
[0] = IROUND(ctx
->Pixel
.BlueBias
);
3830 params
[0] = ctx
->DrawBuffer
->Visual
.blueBits
;
3833 params
[0] = IROUND(ctx
->Pixel
.BlueScale
);
3835 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
3836 params
[0] = ctx
->ClientAttribStackDepth
;
3838 case GL_CLIP_PLANE0
:
3839 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 0) & 1);
3841 case GL_CLIP_PLANE1
:
3842 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 1) & 1);
3844 case GL_CLIP_PLANE2
:
3845 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 2) & 1);
3847 case GL_CLIP_PLANE3
:
3848 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 3) & 1);
3850 case GL_CLIP_PLANE4
:
3851 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 4) & 1);
3853 case GL_CLIP_PLANE5
:
3854 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 5) & 1);
3856 case GL_COLOR_CLEAR_VALUE
:
3857 params
[0] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[0]);
3858 params
[1] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[1]);
3859 params
[2] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[2]);
3860 params
[3] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[3]);
3862 case GL_COLOR_MATERIAL
:
3863 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.ColorMaterialEnabled
);
3865 case GL_COLOR_MATERIAL_FACE
:
3866 params
[0] = ENUM_TO_INT(ctx
->Light
.ColorMaterialFace
);
3868 case GL_COLOR_MATERIAL_PARAMETER
:
3869 params
[0] = ENUM_TO_INT(ctx
->Light
.ColorMaterialMode
);
3871 case GL_COLOR_WRITEMASK
:
3872 params
[0] = ctx
->Color
.ColorMask
[RCOMP
] ? 1 : 0;
3873 params
[1] = ctx
->Color
.ColorMask
[GCOMP
] ? 1 : 0;
3874 params
[2] = ctx
->Color
.ColorMask
[BCOMP
] ? 1 : 0;
3875 params
[3] = ctx
->Color
.ColorMask
[ACOMP
] ? 1 : 0;
3878 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.CullFlag
);
3880 case GL_CULL_FACE_MODE
:
3881 params
[0] = ENUM_TO_INT(ctx
->Polygon
.CullFaceMode
);
3883 case GL_CURRENT_COLOR
:
3885 FLUSH_CURRENT(ctx
, 0);
3886 params
[0] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0]);
3887 params
[1] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1]);
3888 params
[2] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2]);
3889 params
[3] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3]);
3892 case GL_CURRENT_INDEX
:
3894 FLUSH_CURRENT(ctx
, 0);
3895 params
[0] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]);
3898 case GL_CURRENT_NORMAL
:
3900 FLUSH_CURRENT(ctx
, 0);
3901 params
[0] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0]);
3902 params
[1] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1]);
3903 params
[2] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2]);
3906 case GL_CURRENT_RASTER_COLOR
:
3907 params
[0] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[0]);
3908 params
[1] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[1]);
3909 params
[2] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[2]);
3910 params
[3] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[3]);
3912 case GL_CURRENT_RASTER_DISTANCE
:
3913 params
[0] = IROUND(ctx
->Current
.RasterDistance
);
3915 case GL_CURRENT_RASTER_INDEX
:
3916 params
[0] = IROUND(ctx
->Current
.RasterIndex
);
3918 case GL_CURRENT_RASTER_POSITION
:
3919 params
[0] = IROUND(ctx
->Current
.RasterPos
[0]);
3920 params
[1] = IROUND(ctx
->Current
.RasterPos
[1]);
3921 params
[2] = IROUND(ctx
->Current
.RasterPos
[2]);
3922 params
[3] = IROUND(ctx
->Current
.RasterPos
[3]);
3924 case GL_CURRENT_RASTER_SECONDARY_COLOR
:
3925 params
[0] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[0]);
3926 params
[1] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[1]);
3927 params
[2] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[2]);
3928 params
[3] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[3]);
3930 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
3932 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
3933 params
[0] = IROUND(ctx
->Current
.RasterTexCoords
[texUnit
][0]);
3934 params
[1] = IROUND(ctx
->Current
.RasterTexCoords
[texUnit
][1]);
3935 params
[2] = IROUND(ctx
->Current
.RasterTexCoords
[texUnit
][2]);
3936 params
[3] = IROUND(ctx
->Current
.RasterTexCoords
[texUnit
][3]);
3939 case GL_CURRENT_RASTER_POSITION_VALID
:
3940 params
[0] = BOOLEAN_TO_INT(ctx
->Current
.RasterPosValid
);
3942 case GL_CURRENT_TEXTURE_COORDS
:
3944 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
3945 params
[0] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][0]);
3946 params
[1] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][1]);
3947 params
[2] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][2]);
3948 params
[3] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][3]);
3952 params
[0] = IROUND(ctx
->Pixel
.DepthBias
);
3955 params
[0] = ctx
->DrawBuffer
->Visual
.depthBits
;
3957 case GL_DEPTH_CLEAR_VALUE
:
3958 params
[0] = IROUND(ctx
->Depth
.Clear
);
3961 params
[0] = ENUM_TO_INT(ctx
->Depth
.Func
);
3963 case GL_DEPTH_RANGE
:
3964 params
[0] = FLOAT_TO_INT(ctx
->Viewport
.Near
);
3965 params
[1] = FLOAT_TO_INT(ctx
->Viewport
.Far
);
3967 case GL_DEPTH_SCALE
:
3968 params
[0] = IROUND(ctx
->Pixel
.DepthScale
);
3971 params
[0] = BOOLEAN_TO_INT(ctx
->Depth
.Test
);
3973 case GL_DEPTH_WRITEMASK
:
3974 params
[0] = BOOLEAN_TO_INT(ctx
->Depth
.Mask
);
3977 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.DitherFlag
);
3979 case GL_DOUBLEBUFFER
:
3980 params
[0] = BOOLEAN_TO_INT(ctx
->DrawBuffer
->Visual
.doubleBufferMode
);
3982 case GL_DRAW_BUFFER
:
3983 params
[0] = ENUM_TO_INT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
3987 FLUSH_CURRENT(ctx
, 0);
3988 params
[0] = BOOLEAN_TO_INT((ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0));
3991 case GL_FEEDBACK_BUFFER_SIZE
:
3992 params
[0] = ctx
->Feedback
.BufferSize
;
3994 case GL_FEEDBACK_BUFFER_TYPE
:
3995 params
[0] = ENUM_TO_INT(ctx
->Feedback
.Type
);
3998 params
[0] = BOOLEAN_TO_INT(ctx
->Fog
.Enabled
);
4001 params
[0] = FLOAT_TO_INT(ctx
->Fog
.Color
[0]);
4002 params
[1] = FLOAT_TO_INT(ctx
->Fog
.Color
[1]);
4003 params
[2] = FLOAT_TO_INT(ctx
->Fog
.Color
[2]);
4004 params
[3] = FLOAT_TO_INT(ctx
->Fog
.Color
[3]);
4006 case GL_FOG_DENSITY
:
4007 params
[0] = IROUND(ctx
->Fog
.Density
);
4010 params
[0] = IROUND(ctx
->Fog
.End
);
4013 params
[0] = ENUM_TO_INT(ctx
->Hint
.Fog
);
4016 params
[0] = IROUND(ctx
->Fog
.Index
);
4019 params
[0] = ENUM_TO_INT(ctx
->Fog
.Mode
);
4022 params
[0] = IROUND(ctx
->Fog
.Start
);
4025 params
[0] = ENUM_TO_INT(ctx
->Polygon
.FrontFace
);
4028 params
[0] = IROUND(ctx
->Pixel
.GreenBias
);
4031 params
[0] = ctx
->DrawBuffer
->Visual
.greenBits
;
4033 case GL_GREEN_SCALE
:
4034 params
[0] = IROUND(ctx
->Pixel
.GreenScale
);
4037 params
[0] = ctx
->DrawBuffer
->Visual
.indexBits
;
4039 case GL_INDEX_CLEAR_VALUE
:
4040 params
[0] = ctx
->Color
.ClearIndex
;
4043 params
[0] = BOOLEAN_TO_INT(!ctx
->DrawBuffer
->Visual
.rgbMode
);
4045 case GL_INDEX_OFFSET
:
4046 params
[0] = ctx
->Pixel
.IndexOffset
;
4048 case GL_INDEX_SHIFT
:
4049 params
[0] = ctx
->Pixel
.IndexShift
;
4051 case GL_INDEX_WRITEMASK
:
4052 params
[0] = ctx
->Color
.IndexMask
;
4055 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[0].Enabled
);
4058 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[1].Enabled
);
4061 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[2].Enabled
);
4064 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[3].Enabled
);
4067 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[4].Enabled
);
4070 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[5].Enabled
);
4073 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[6].Enabled
);
4076 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[7].Enabled
);
4079 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Enabled
);
4081 case GL_LIGHT_MODEL_AMBIENT
:
4082 params
[0] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[0]);
4083 params
[1] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[1]);
4084 params
[2] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[2]);
4085 params
[3] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[3]);
4087 case GL_LIGHT_MODEL_COLOR_CONTROL
:
4088 params
[0] = ENUM_TO_INT(ctx
->Light
.Model
.ColorControl
);
4090 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
4091 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Model
.LocalViewer
);
4093 case GL_LIGHT_MODEL_TWO_SIDE
:
4094 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Model
.TwoSide
);
4096 case GL_LINE_SMOOTH
:
4097 params
[0] = BOOLEAN_TO_INT(ctx
->Line
.SmoothFlag
);
4099 case GL_LINE_SMOOTH_HINT
:
4100 params
[0] = ENUM_TO_INT(ctx
->Hint
.LineSmooth
);
4102 case GL_LINE_STIPPLE
:
4103 params
[0] = BOOLEAN_TO_INT(ctx
->Line
.StippleFlag
);
4105 case GL_LINE_STIPPLE_PATTERN
:
4106 params
[0] = ctx
->Line
.StipplePattern
;
4108 case GL_LINE_STIPPLE_REPEAT
:
4109 params
[0] = ctx
->Line
.StippleFactor
;
4112 params
[0] = IROUND(ctx
->Line
.Width
);
4114 case GL_LINE_WIDTH_GRANULARITY
:
4115 params
[0] = IROUND(ctx
->Const
.LineWidthGranularity
);
4117 case GL_LINE_WIDTH_RANGE
:
4118 params
[0] = IROUND(ctx
->Const
.MinLineWidthAA
);
4119 params
[1] = IROUND(ctx
->Const
.MaxLineWidthAA
);
4121 case GL_ALIASED_LINE_WIDTH_RANGE
:
4122 params
[0] = IROUND(ctx
->Const
.MinLineWidth
);
4123 params
[1] = IROUND(ctx
->Const
.MaxLineWidth
);
4126 params
[0] = ctx
->List
.ListBase
;
4129 params
[0] = ctx
->ListState
.CurrentListNum
;
4134 if (!ctx
->CompileFlag
)
4136 else if (ctx
->ExecuteFlag
)
4137 mode
= GL_COMPILE_AND_EXECUTE
;
4140 params
[0] = ENUM_TO_INT(mode
);
4143 case GL_INDEX_LOGIC_OP
:
4144 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.IndexLogicOpEnabled
);
4146 case GL_COLOR_LOGIC_OP
:
4147 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.ColorLogicOpEnabled
);
4149 case GL_LOGIC_OP_MODE
:
4150 params
[0] = ENUM_TO_INT(ctx
->Color
.LogicOp
);
4152 case GL_MAP1_COLOR_4
:
4153 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Color4
);
4155 case GL_MAP1_GRID_DOMAIN
:
4156 params
[0] = IROUND(ctx
->Eval
.MapGrid1u1
);
4157 params
[1] = IROUND(ctx
->Eval
.MapGrid1u2
);
4159 case GL_MAP1_GRID_SEGMENTS
:
4160 params
[0] = ctx
->Eval
.MapGrid1un
;
4163 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Index
);
4165 case GL_MAP1_NORMAL
:
4166 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Normal
);
4168 case GL_MAP1_TEXTURE_COORD_1
:
4169 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord1
);
4171 case GL_MAP1_TEXTURE_COORD_2
:
4172 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord2
);
4174 case GL_MAP1_TEXTURE_COORD_3
:
4175 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord3
);
4177 case GL_MAP1_TEXTURE_COORD_4
:
4178 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord4
);
4180 case GL_MAP1_VERTEX_3
:
4181 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Vertex3
);
4183 case GL_MAP1_VERTEX_4
:
4184 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Vertex4
);
4186 case GL_MAP2_COLOR_4
:
4187 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Color4
);
4189 case GL_MAP2_GRID_DOMAIN
:
4190 params
[0] = IROUND(ctx
->Eval
.MapGrid2u1
);
4191 params
[1] = IROUND(ctx
->Eval
.MapGrid2u2
);
4192 params
[2] = IROUND(ctx
->Eval
.MapGrid2v1
);
4193 params
[3] = IROUND(ctx
->Eval
.MapGrid2v2
);
4195 case GL_MAP2_GRID_SEGMENTS
:
4196 params
[0] = ctx
->Eval
.MapGrid2un
;
4197 params
[1] = ctx
->Eval
.MapGrid2vn
;
4200 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Index
);
4202 case GL_MAP2_NORMAL
:
4203 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Normal
);
4205 case GL_MAP2_TEXTURE_COORD_1
:
4206 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord1
);
4208 case GL_MAP2_TEXTURE_COORD_2
:
4209 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord2
);
4211 case GL_MAP2_TEXTURE_COORD_3
:
4212 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord3
);
4214 case GL_MAP2_TEXTURE_COORD_4
:
4215 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord4
);
4217 case GL_MAP2_VERTEX_3
:
4218 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Vertex3
);
4220 case GL_MAP2_VERTEX_4
:
4221 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Vertex4
);
4224 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.MapColorFlag
);
4226 case GL_MAP_STENCIL
:
4227 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.MapStencilFlag
);
4229 case GL_MATRIX_MODE
:
4230 params
[0] = ENUM_TO_INT(ctx
->Transform
.MatrixMode
);
4232 case GL_MAX_ATTRIB_STACK_DEPTH
:
4233 params
[0] = MAX_ATTRIB_STACK_DEPTH
;
4235 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
4236 params
[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH
;
4238 case GL_MAX_CLIP_PLANES
:
4239 params
[0] = ctx
->Const
.MaxClipPlanes
;
4241 case GL_MAX_ELEMENTS_VERTICES
:
4242 params
[0] = ctx
->Const
.MaxArrayLockSize
;
4244 case GL_MAX_ELEMENTS_INDICES
:
4245 params
[0] = ctx
->Const
.MaxArrayLockSize
;
4247 case GL_MAX_EVAL_ORDER
:
4248 params
[0] = MAX_EVAL_ORDER
;
4251 params
[0] = ctx
->Const
.MaxLights
;
4253 case GL_MAX_LIST_NESTING
:
4254 params
[0] = MAX_LIST_NESTING
;
4256 case GL_MAX_MODELVIEW_STACK_DEPTH
:
4257 params
[0] = MAX_MODELVIEW_STACK_DEPTH
;
4259 case GL_MAX_NAME_STACK_DEPTH
:
4260 params
[0] = MAX_NAME_STACK_DEPTH
;
4262 case GL_MAX_PIXEL_MAP_TABLE
:
4263 params
[0] = MAX_PIXEL_MAP_TABLE
;
4265 case GL_MAX_PROJECTION_STACK_DEPTH
:
4266 params
[0] = MAX_PROJECTION_STACK_DEPTH
;
4268 case GL_MAX_TEXTURE_SIZE
:
4269 params
[0] = 1 << (ctx
->Const
.MaxTextureLevels
- 1);
4271 case GL_MAX_3D_TEXTURE_SIZE
:
4272 params
[0] = 1 << (ctx
->Const
.Max3DTextureLevels
- 1);
4274 case GL_MAX_TEXTURE_STACK_DEPTH
:
4275 params
[0] = MAX_TEXTURE_STACK_DEPTH
;
4277 case GL_MAX_VIEWPORT_DIMS
:
4278 params
[0] = ctx
->Const
.MaxViewportWidth
;
4279 params
[1] = ctx
->Const
.MaxViewportHeight
;
4281 case GL_MODELVIEW_MATRIX
:
4283 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
4284 params
[0] = IROUND(matrix
[0]);
4285 params
[1] = IROUND(matrix
[1]);
4286 params
[2] = IROUND(matrix
[2]);
4287 params
[3] = IROUND(matrix
[3]);
4288 params
[4] = IROUND(matrix
[4]);
4289 params
[5] = IROUND(matrix
[5]);
4290 params
[6] = IROUND(matrix
[6]);
4291 params
[7] = IROUND(matrix
[7]);
4292 params
[8] = IROUND(matrix
[8]);
4293 params
[9] = IROUND(matrix
[9]);
4294 params
[10] = IROUND(matrix
[10]);
4295 params
[11] = IROUND(matrix
[11]);
4296 params
[12] = IROUND(matrix
[12]);
4297 params
[13] = IROUND(matrix
[13]);
4298 params
[14] = IROUND(matrix
[14]);
4299 params
[15] = IROUND(matrix
[15]);
4302 case GL_MODELVIEW_STACK_DEPTH
:
4303 params
[0] = ctx
->ModelviewMatrixStack
.Depth
+ 1;
4305 case GL_NAME_STACK_DEPTH
:
4306 params
[0] = ctx
->Select
.NameStackDepth
;
4309 params
[0] = BOOLEAN_TO_INT(ctx
->Transform
.Normalize
);
4311 case GL_PACK_ALIGNMENT
:
4312 params
[0] = ctx
->Pack
.Alignment
;
4314 case GL_PACK_LSB_FIRST
:
4315 params
[0] = BOOLEAN_TO_INT(ctx
->Pack
.LsbFirst
);
4317 case GL_PACK_ROW_LENGTH
:
4318 params
[0] = ctx
->Pack
.RowLength
;
4320 case GL_PACK_SKIP_PIXELS
:
4321 params
[0] = ctx
->Pack
.SkipPixels
;
4323 case GL_PACK_SKIP_ROWS
:
4324 params
[0] = ctx
->Pack
.SkipRows
;
4326 case GL_PACK_SWAP_BYTES
:
4327 params
[0] = BOOLEAN_TO_INT(ctx
->Pack
.SwapBytes
);
4329 case GL_PACK_SKIP_IMAGES_EXT
:
4330 params
[0] = ctx
->Pack
.SkipImages
;
4332 case GL_PACK_IMAGE_HEIGHT_EXT
:
4333 params
[0] = ctx
->Pack
.ImageHeight
;
4335 case GL_PACK_INVERT_MESA
:
4336 params
[0] = BOOLEAN_TO_INT(ctx
->Pack
.Invert
);
4338 case GL_PERSPECTIVE_CORRECTION_HINT
:
4339 params
[0] = ENUM_TO_INT(ctx
->Hint
.PerspectiveCorrection
);
4341 case GL_PIXEL_MAP_A_TO_A_SIZE
:
4342 params
[0] = ctx
->PixelMaps
.AtoA
.Size
;
4344 case GL_PIXEL_MAP_B_TO_B_SIZE
:
4345 params
[0] = ctx
->PixelMaps
.BtoB
.Size
;
4347 case GL_PIXEL_MAP_G_TO_G_SIZE
:
4348 params
[0] = ctx
->PixelMaps
.GtoG
.Size
;
4350 case GL_PIXEL_MAP_I_TO_A_SIZE
:
4351 params
[0] = ctx
->PixelMaps
.ItoA
.Size
;
4353 case GL_PIXEL_MAP_I_TO_B_SIZE
:
4354 params
[0] = ctx
->PixelMaps
.ItoB
.Size
;
4356 case GL_PIXEL_MAP_I_TO_G_SIZE
:
4357 params
[0] = ctx
->PixelMaps
.ItoG
.Size
;
4359 case GL_PIXEL_MAP_I_TO_I_SIZE
:
4360 params
[0] = ctx
->PixelMaps
.ItoI
.Size
;
4362 case GL_PIXEL_MAP_I_TO_R_SIZE
:
4363 params
[0] = ctx
->PixelMaps
.ItoR
.Size
;
4365 case GL_PIXEL_MAP_R_TO_R_SIZE
:
4366 params
[0] = ctx
->PixelMaps
.RtoR
.Size
;
4368 case GL_PIXEL_MAP_S_TO_S_SIZE
:
4369 params
[0] = ctx
->PixelMaps
.StoS
.Size
;
4372 params
[0] = IROUND(ctx
->Point
.Size
);
4374 case GL_POINT_SIZE_GRANULARITY
:
4375 params
[0] = IROUND(ctx
->Const
.PointSizeGranularity
);
4377 case GL_POINT_SIZE_RANGE
:
4378 params
[0] = IROUND(ctx
->Const
.MinPointSizeAA
);
4379 params
[1] = IROUND(ctx
->Const
.MaxPointSizeAA
);
4381 case GL_ALIASED_POINT_SIZE_RANGE
:
4382 params
[0] = IROUND(ctx
->Const
.MinPointSize
);
4383 params
[1] = IROUND(ctx
->Const
.MaxPointSize
);
4385 case GL_POINT_SMOOTH
:
4386 params
[0] = BOOLEAN_TO_INT(ctx
->Point
.SmoothFlag
);
4388 case GL_POINT_SMOOTH_HINT
:
4389 params
[0] = ENUM_TO_INT(ctx
->Hint
.PointSmooth
);
4391 case GL_POINT_SIZE_MIN_EXT
:
4392 params
[0] = IROUND(ctx
->Point
.MinSize
);
4394 case GL_POINT_SIZE_MAX_EXT
:
4395 params
[0] = IROUND(ctx
->Point
.MaxSize
);
4397 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
4398 params
[0] = IROUND(ctx
->Point
.Threshold
);
4400 case GL_DISTANCE_ATTENUATION_EXT
:
4401 params
[0] = IROUND(ctx
->Point
.Params
[0]);
4402 params
[1] = IROUND(ctx
->Point
.Params
[1]);
4403 params
[2] = IROUND(ctx
->Point
.Params
[2]);
4405 case GL_POLYGON_MODE
:
4406 params
[0] = ENUM_TO_INT(ctx
->Polygon
.FrontMode
);
4407 params
[1] = ENUM_TO_INT(ctx
->Polygon
.BackMode
);
4409 case GL_POLYGON_OFFSET_BIAS_EXT
:
4410 params
[0] = IROUND(ctx
->Polygon
.OffsetUnits
);
4412 case GL_POLYGON_OFFSET_FACTOR
:
4413 params
[0] = IROUND(ctx
->Polygon
.OffsetFactor
);
4415 case GL_POLYGON_OFFSET_UNITS
:
4416 params
[0] = IROUND(ctx
->Polygon
.OffsetUnits
);
4418 case GL_POLYGON_SMOOTH
:
4419 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.SmoothFlag
);
4421 case GL_POLYGON_SMOOTH_HINT
:
4422 params
[0] = ENUM_TO_INT(ctx
->Hint
.PolygonSmooth
);
4424 case GL_POLYGON_STIPPLE
:
4425 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.StippleFlag
);
4427 case GL_PROJECTION_MATRIX
:
4429 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
4430 params
[0] = IROUND(matrix
[0]);
4431 params
[1] = IROUND(matrix
[1]);
4432 params
[2] = IROUND(matrix
[2]);
4433 params
[3] = IROUND(matrix
[3]);
4434 params
[4] = IROUND(matrix
[4]);
4435 params
[5] = IROUND(matrix
[5]);
4436 params
[6] = IROUND(matrix
[6]);
4437 params
[7] = IROUND(matrix
[7]);
4438 params
[8] = IROUND(matrix
[8]);
4439 params
[9] = IROUND(matrix
[9]);
4440 params
[10] = IROUND(matrix
[10]);
4441 params
[11] = IROUND(matrix
[11]);
4442 params
[12] = IROUND(matrix
[12]);
4443 params
[13] = IROUND(matrix
[13]);
4444 params
[14] = IROUND(matrix
[14]);
4445 params
[15] = IROUND(matrix
[15]);
4448 case GL_PROJECTION_STACK_DEPTH
:
4449 params
[0] = ctx
->ProjectionMatrixStack
.Depth
+ 1;
4451 case GL_READ_BUFFER
:
4452 params
[0] = ENUM_TO_INT(ctx
->ReadBuffer
->ColorReadBuffer
);
4455 params
[0] = IROUND(ctx
->Pixel
.RedBias
);
4458 params
[0] = ctx
->DrawBuffer
->Visual
.redBits
;
4461 params
[0] = IROUND(ctx
->Pixel
.RedScale
);
4463 case GL_RENDER_MODE
:
4464 params
[0] = ENUM_TO_INT(ctx
->RenderMode
);
4466 case GL_RESCALE_NORMAL
:
4467 params
[0] = BOOLEAN_TO_INT(ctx
->Transform
.RescaleNormals
);
4470 params
[0] = BOOLEAN_TO_INT(ctx
->DrawBuffer
->Visual
.rgbMode
);
4472 case GL_SCISSOR_BOX
:
4473 params
[0] = ctx
->Scissor
.X
;
4474 params
[1] = ctx
->Scissor
.Y
;
4475 params
[2] = ctx
->Scissor
.Width
;
4476 params
[3] = ctx
->Scissor
.Height
;
4478 case GL_SCISSOR_TEST
:
4479 params
[0] = BOOLEAN_TO_INT(ctx
->Scissor
.Enabled
);
4481 case GL_SELECTION_BUFFER_SIZE
:
4482 params
[0] = ctx
->Select
.BufferSize
;
4484 case GL_SHADE_MODEL
:
4485 params
[0] = ENUM_TO_INT(ctx
->Light
.ShadeModel
);
4487 case GL_SHARED_TEXTURE_PALETTE_EXT
:
4488 params
[0] = BOOLEAN_TO_INT(ctx
->Texture
.SharedPalette
);
4490 case GL_STENCIL_BITS
:
4491 params
[0] = ctx
->DrawBuffer
->Visual
.stencilBits
;
4493 case GL_STENCIL_CLEAR_VALUE
:
4494 params
[0] = ctx
->Stencil
.Clear
;
4496 case GL_STENCIL_FAIL
:
4497 params
[0] = ENUM_TO_INT(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
4499 case GL_STENCIL_FUNC
:
4500 params
[0] = ENUM_TO_INT(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
4502 case GL_STENCIL_PASS_DEPTH_FAIL
:
4503 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
4505 case GL_STENCIL_PASS_DEPTH_PASS
:
4506 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
4508 case GL_STENCIL_REF
:
4509 params
[0] = ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
];
4511 case GL_STENCIL_TEST
:
4512 params
[0] = BOOLEAN_TO_INT(ctx
->Stencil
.Enabled
);
4514 case GL_STENCIL_VALUE_MASK
:
4515 params
[0] = ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
4517 case GL_STENCIL_WRITEMASK
:
4518 params
[0] = ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
4521 params
[0] = BOOLEAN_TO_INT(ctx
->DrawBuffer
->Visual
.stereoMode
);
4523 case GL_SUBPIXEL_BITS
:
4524 params
[0] = ctx
->Const
.SubPixelBits
;
4527 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D
));
4530 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D
));
4533 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D
));
4535 case GL_TEXTURE_BINDING_1D
:
4536 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Current1D
->Name
;
4538 case GL_TEXTURE_BINDING_2D
:
4539 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Current2D
->Name
;
4541 case GL_TEXTURE_BINDING_3D
:
4542 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Current3D
->Name
;
4544 case GL_TEXTURE_ENV_COLOR
:
4546 const GLfloat
*color
= ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].EnvColor
;
4547 params
[0] = FLOAT_TO_INT(color
[0]);
4548 params
[1] = FLOAT_TO_INT(color
[1]);
4549 params
[2] = FLOAT_TO_INT(color
[2]);
4550 params
[3] = FLOAT_TO_INT(color
[3]);
4553 case GL_TEXTURE_ENV_MODE
:
4554 params
[0] = ENUM_TO_INT(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].EnvMode
);
4556 case GL_TEXTURE_GEN_S
:
4557 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& S_BIT
) ? 1 : 0));
4559 case GL_TEXTURE_GEN_T
:
4560 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& T_BIT
) ? 1 : 0));
4562 case GL_TEXTURE_GEN_R
:
4563 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& R_BIT
) ? 1 : 0));
4565 case GL_TEXTURE_GEN_Q
:
4566 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& Q_BIT
) ? 1 : 0));
4568 case GL_TEXTURE_MATRIX
:
4570 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
4571 params
[0] = IROUND(matrix
[0]);
4572 params
[1] = IROUND(matrix
[1]);
4573 params
[2] = IROUND(matrix
[2]);
4574 params
[3] = IROUND(matrix
[3]);
4575 params
[4] = IROUND(matrix
[4]);
4576 params
[5] = IROUND(matrix
[5]);
4577 params
[6] = IROUND(matrix
[6]);
4578 params
[7] = IROUND(matrix
[7]);
4579 params
[8] = IROUND(matrix
[8]);
4580 params
[9] = IROUND(matrix
[9]);
4581 params
[10] = IROUND(matrix
[10]);
4582 params
[11] = IROUND(matrix
[11]);
4583 params
[12] = IROUND(matrix
[12]);
4584 params
[13] = IROUND(matrix
[13]);
4585 params
[14] = IROUND(matrix
[14]);
4586 params
[15] = IROUND(matrix
[15]);
4589 case GL_TEXTURE_STACK_DEPTH
:
4590 params
[0] = ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Depth
+ 1;
4592 case GL_UNPACK_ALIGNMENT
:
4593 params
[0] = ctx
->Unpack
.Alignment
;
4595 case GL_UNPACK_LSB_FIRST
:
4596 params
[0] = BOOLEAN_TO_INT(ctx
->Unpack
.LsbFirst
);
4598 case GL_UNPACK_ROW_LENGTH
:
4599 params
[0] = ctx
->Unpack
.RowLength
;
4601 case GL_UNPACK_SKIP_PIXELS
:
4602 params
[0] = ctx
->Unpack
.SkipPixels
;
4604 case GL_UNPACK_SKIP_ROWS
:
4605 params
[0] = ctx
->Unpack
.SkipRows
;
4607 case GL_UNPACK_SWAP_BYTES
:
4608 params
[0] = BOOLEAN_TO_INT(ctx
->Unpack
.SwapBytes
);
4610 case GL_UNPACK_SKIP_IMAGES_EXT
:
4611 params
[0] = ctx
->Unpack
.SkipImages
;
4613 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
4614 params
[0] = ctx
->Unpack
.ImageHeight
;
4616 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
4617 params
[0] = BOOLEAN_TO_INT(ctx
->Unpack
.ClientStorage
);
4620 params
[0] = ctx
->Viewport
.X
;
4621 params
[1] = ctx
->Viewport
.Y
;
4622 params
[2] = ctx
->Viewport
.Width
;
4623 params
[3] = ctx
->Viewport
.Height
;
4626 params
[0] = IROUND(ctx
->Pixel
.ZoomX
);
4629 params
[0] = IROUND(ctx
->Pixel
.ZoomY
);
4631 case GL_VERTEX_ARRAY
:
4632 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->Vertex
.Enabled
);
4634 case GL_VERTEX_ARRAY_SIZE
:
4635 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.Size
;
4637 case GL_VERTEX_ARRAY_TYPE
:
4638 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Vertex
.Type
);
4640 case GL_VERTEX_ARRAY_STRIDE
:
4641 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.Stride
;
4643 case GL_VERTEX_ARRAY_COUNT_EXT
:
4646 case GL_NORMAL_ARRAY
:
4647 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Normal
.Enabled
);
4649 case GL_NORMAL_ARRAY_TYPE
:
4650 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Normal
.Type
);
4652 case GL_NORMAL_ARRAY_STRIDE
:
4653 params
[0] = ctx
->Array
.ArrayObj
->Normal
.Stride
;
4655 case GL_NORMAL_ARRAY_COUNT_EXT
:
4658 case GL_COLOR_ARRAY
:
4659 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->Color
.Enabled
);
4661 case GL_COLOR_ARRAY_SIZE
:
4662 params
[0] = ctx
->Array
.ArrayObj
->Color
.Size
;
4664 case GL_COLOR_ARRAY_TYPE
:
4665 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Color
.Type
);
4667 case GL_COLOR_ARRAY_STRIDE
:
4668 params
[0] = ctx
->Array
.ArrayObj
->Color
.Stride
;
4670 case GL_COLOR_ARRAY_COUNT_EXT
:
4673 case GL_INDEX_ARRAY
:
4674 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->Index
.Enabled
);
4676 case GL_INDEX_ARRAY_TYPE
:
4677 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Index
.Type
);
4679 case GL_INDEX_ARRAY_STRIDE
:
4680 params
[0] = ctx
->Array
.ArrayObj
->Index
.Stride
;
4682 case GL_INDEX_ARRAY_COUNT_EXT
:
4685 case GL_TEXTURE_COORD_ARRAY
:
4686 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
);
4688 case GL_TEXTURE_COORD_ARRAY_SIZE
:
4689 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Size
;
4691 case GL_TEXTURE_COORD_ARRAY_TYPE
:
4692 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Type
);
4694 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
4695 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Stride
;
4697 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
4700 case GL_EDGE_FLAG_ARRAY
:
4701 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
);
4703 case GL_EDGE_FLAG_ARRAY_STRIDE
:
4704 params
[0] = ctx
->Array
.ArrayObj
->EdgeFlag
.Stride
;
4706 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
4709 case GL_MAX_TEXTURE_UNITS_ARB
:
4710 CHECK_EXT1(ARB_multitexture
, "GetIntegerv");
4711 params
[0] = ctx
->Const
.MaxTextureUnits
;
4713 case GL_ACTIVE_TEXTURE_ARB
:
4714 CHECK_EXT1(ARB_multitexture
, "GetIntegerv");
4715 params
[0] = GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
4717 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
4718 CHECK_EXT1(ARB_multitexture
, "GetIntegerv");
4719 params
[0] = GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
4721 case GL_TEXTURE_CUBE_MAP_ARB
:
4722 CHECK_EXT1(ARB_texture_cube_map
, "GetIntegerv");
4723 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
));
4725 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
4726 CHECK_EXT1(ARB_texture_cube_map
, "GetIntegerv");
4727 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentCubeMap
->Name
;
4729 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
4730 CHECK_EXT1(ARB_texture_cube_map
, "GetIntegerv");
4731 params
[0] = (1 << (ctx
->Const
.MaxCubeTextureLevels
- 1));
4733 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
4734 CHECK_EXT1(ARB_texture_compression
, "GetIntegerv");
4735 params
[0] = ctx
->Hint
.TextureCompression
;
4737 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
4738 CHECK_EXT1(ARB_texture_compression
, "GetIntegerv");
4739 params
[0] = _mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
);
4741 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
4742 CHECK_EXT1(ARB_texture_compression
, "GetIntegerv");
4745 GLuint i
, n
= _mesa_get_compressed_formats(ctx
, formats
, GL_FALSE
);
4747 for (i
= 0; i
< n
; i
++)
4748 params
[i
] = ENUM_TO_INT(formats
[i
]);
4751 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
4752 CHECK_EXT1(EXT_compiled_vertex_array
, "GetIntegerv");
4753 params
[0] = ctx
->Array
.LockFirst
;
4755 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
4756 CHECK_EXT1(EXT_compiled_vertex_array
, "GetIntegerv");
4757 params
[0] = ctx
->Array
.LockCount
;
4759 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
4761 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
4762 params
[0] = IROUND(matrix
[0]);
4763 params
[1] = IROUND(matrix
[4]);
4764 params
[2] = IROUND(matrix
[8]);
4765 params
[3] = IROUND(matrix
[12]);
4766 params
[4] = IROUND(matrix
[1]);
4767 params
[5] = IROUND(matrix
[5]);
4768 params
[6] = IROUND(matrix
[9]);
4769 params
[7] = IROUND(matrix
[13]);
4770 params
[8] = IROUND(matrix
[2]);
4771 params
[9] = IROUND(matrix
[6]);
4772 params
[10] = IROUND(matrix
[10]);
4773 params
[11] = IROUND(matrix
[14]);
4774 params
[12] = IROUND(matrix
[3]);
4775 params
[13] = IROUND(matrix
[7]);
4776 params
[14] = IROUND(matrix
[11]);
4777 params
[15] = IROUND(matrix
[15]);
4780 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
4782 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
4783 params
[0] = IROUND(matrix
[0]);
4784 params
[1] = IROUND(matrix
[4]);
4785 params
[2] = IROUND(matrix
[8]);
4786 params
[3] = IROUND(matrix
[12]);
4787 params
[4] = IROUND(matrix
[1]);
4788 params
[5] = IROUND(matrix
[5]);
4789 params
[6] = IROUND(matrix
[9]);
4790 params
[7] = IROUND(matrix
[13]);
4791 params
[8] = IROUND(matrix
[2]);
4792 params
[9] = IROUND(matrix
[6]);
4793 params
[10] = IROUND(matrix
[10]);
4794 params
[11] = IROUND(matrix
[14]);
4795 params
[12] = IROUND(matrix
[3]);
4796 params
[13] = IROUND(matrix
[7]);
4797 params
[14] = IROUND(matrix
[11]);
4798 params
[15] = IROUND(matrix
[15]);
4801 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
4803 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
4804 params
[0] = IROUND(matrix
[0]);
4805 params
[1] = IROUND(matrix
[4]);
4806 params
[2] = IROUND(matrix
[8]);
4807 params
[3] = IROUND(matrix
[12]);
4808 params
[4] = IROUND(matrix
[1]);
4809 params
[5] = IROUND(matrix
[5]);
4810 params
[6] = IROUND(matrix
[9]);
4811 params
[7] = IROUND(matrix
[13]);
4812 params
[8] = IROUND(matrix
[2]);
4813 params
[9] = IROUND(matrix
[6]);
4814 params
[10] = IROUND(matrix
[10]);
4815 params
[11] = IROUND(matrix
[14]);
4816 params
[12] = IROUND(matrix
[3]);
4817 params
[13] = IROUND(matrix
[7]);
4818 params
[14] = IROUND(matrix
[11]);
4819 params
[15] = IROUND(matrix
[15]);
4822 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
4824 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
4825 params
[0] = IROUND(matrix
[0]);
4826 params
[1] = IROUND(matrix
[4]);
4827 params
[2] = IROUND(matrix
[8]);
4828 params
[3] = IROUND(matrix
[12]);
4829 params
[4] = IROUND(matrix
[1]);
4830 params
[5] = IROUND(matrix
[5]);
4831 params
[6] = IROUND(matrix
[9]);
4832 params
[7] = IROUND(matrix
[13]);
4833 params
[8] = IROUND(matrix
[2]);
4834 params
[9] = IROUND(matrix
[6]);
4835 params
[10] = IROUND(matrix
[10]);
4836 params
[11] = IROUND(matrix
[14]);
4837 params
[12] = IROUND(matrix
[3]);
4838 params
[13] = IROUND(matrix
[7]);
4839 params
[14] = IROUND(matrix
[11]);
4840 params
[15] = IROUND(matrix
[15]);
4843 case GL_COLOR_MATRIX_SGI
:
4845 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
4846 params
[0] = IROUND(matrix
[0]);
4847 params
[1] = IROUND(matrix
[1]);
4848 params
[2] = IROUND(matrix
[2]);
4849 params
[3] = IROUND(matrix
[3]);
4850 params
[4] = IROUND(matrix
[4]);
4851 params
[5] = IROUND(matrix
[5]);
4852 params
[6] = IROUND(matrix
[6]);
4853 params
[7] = IROUND(matrix
[7]);
4854 params
[8] = IROUND(matrix
[8]);
4855 params
[9] = IROUND(matrix
[9]);
4856 params
[10] = IROUND(matrix
[10]);
4857 params
[11] = IROUND(matrix
[11]);
4858 params
[12] = IROUND(matrix
[12]);
4859 params
[13] = IROUND(matrix
[13]);
4860 params
[14] = IROUND(matrix
[14]);
4861 params
[15] = IROUND(matrix
[15]);
4864 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
4865 params
[0] = ctx
->ColorMatrixStack
.Depth
+ 1;
4867 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
4868 params
[0] = MAX_COLOR_STACK_DEPTH
;
4870 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
4871 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[0]);
4873 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
4874 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[1]);
4876 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
4877 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[2]);
4879 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
4880 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[3]);
4882 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
4883 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[0]);
4885 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
4886 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[1]);
4888 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
4889 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[2]);
4891 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
4892 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[3]);
4894 case GL_CONVOLUTION_1D_EXT
:
4895 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4896 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.Convolution1DEnabled
);
4898 case GL_CONVOLUTION_2D_EXT
:
4899 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4900 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.Convolution2DEnabled
);
4902 case GL_SEPARABLE_2D_EXT
:
4903 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4904 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.Separable2DEnabled
);
4906 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
4907 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4908 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[0]);
4910 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
4911 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4912 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[1]);
4914 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
4915 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4916 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[2]);
4918 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
4919 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4920 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[3]);
4922 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
4923 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4924 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[0]);
4926 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
4927 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4928 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[1]);
4930 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
4931 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4932 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[2]);
4934 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
4935 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4936 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[3]);
4939 CHECK_EXT1(EXT_histogram
, "GetIntegerv");
4940 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.HistogramEnabled
);
4943 CHECK_EXT1(EXT_histogram
, "GetIntegerv");
4944 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.MinMaxEnabled
);
4946 case GL_COLOR_TABLE_SGI
:
4947 CHECK_EXT1(SGI_color_table
, "GetIntegerv");
4948 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
]);
4950 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
4951 CHECK_EXT1(SGI_color_table
, "GetIntegerv");
4952 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
]);
4954 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
4955 CHECK_EXT1(SGI_color_table
, "GetIntegerv");
4956 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
]);
4958 case GL_TEXTURE_COLOR_TABLE_SGI
:
4959 CHECK_EXT1(SGI_texture_color_table
, "GetIntegerv");
4960 params
[0] = BOOLEAN_TO_INT(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
);
4962 case GL_COLOR_SUM_EXT
:
4963 CHECK_EXT2(EXT_secondary_color
, ARB_vertex_program
, "GetIntegerv");
4964 params
[0] = BOOLEAN_TO_INT(ctx
->Fog
.ColorSumEnabled
);
4966 case GL_CURRENT_SECONDARY_COLOR_EXT
:
4967 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
4969 FLUSH_CURRENT(ctx
, 0);
4970 params
[0] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0]);
4971 params
[1] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1]);
4972 params
[2] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2]);
4973 params
[3] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3]);
4976 case GL_SECONDARY_COLOR_ARRAY_EXT
:
4977 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
4978 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
);
4980 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
4981 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
4982 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->SecondaryColor
.Type
);
4984 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
4985 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
4986 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.Stride
;
4988 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
4989 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
4990 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.Size
;
4992 case GL_CURRENT_FOG_COORDINATE_EXT
:
4993 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
4995 FLUSH_CURRENT(ctx
, 0);
4996 params
[0] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0]);
4999 case GL_FOG_COORDINATE_ARRAY_EXT
:
5000 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
5001 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->FogCoord
.Enabled
);
5003 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
5004 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
5005 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->FogCoord
.Type
);
5007 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
5008 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
5009 params
[0] = ctx
->Array
.ArrayObj
->FogCoord
.Stride
;
5011 case GL_FOG_COORDINATE_SOURCE_EXT
:
5012 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
5013 params
[0] = ENUM_TO_INT(ctx
->Fog
.FogCoordinateSource
);
5015 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
5016 CHECK_EXT1(EXT_texture_lod_bias
, "GetIntegerv");
5017 params
[0] = IROUND(ctx
->Const
.MaxTextureLodBias
);
5019 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
5020 CHECK_EXT1(EXT_texture_filter_anisotropic
, "GetIntegerv");
5021 params
[0] = IROUND(ctx
->Const
.MaxTextureMaxAnisotropy
);
5023 case GL_MULTISAMPLE_ARB
:
5024 CHECK_EXT1(ARB_multisample
, "GetIntegerv");
5025 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.Enabled
);
5027 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
5028 CHECK_EXT1(ARB_multisample
, "GetIntegerv");
5029 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleAlphaToCoverage
);
5031 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
5032 CHECK_EXT1(ARB_multisample
, "GetIntegerv");
5033 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleAlphaToOne
);
5035 case GL_SAMPLE_COVERAGE_ARB
:
5036 CHECK_EXT1(ARB_multisample
, "GetIntegerv");
5037 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleCoverage
);
5039 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
5040 CHECK_EXT1(ARB_multisample
, "GetIntegerv");
5041 params
[0] = IROUND(ctx
->Multisample
.SampleCoverageValue
);
5043 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
5044 CHECK_EXT1(ARB_multisample
, "GetIntegerv");
5045 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleCoverageInvert
);
5047 case GL_SAMPLE_BUFFERS_ARB
:
5048 CHECK_EXT1(ARB_multisample
, "GetIntegerv");
5049 params
[0] = ctx
->DrawBuffer
->Visual
.sampleBuffers
;
5051 case GL_SAMPLES_ARB
:
5052 CHECK_EXT1(ARB_multisample
, "GetIntegerv");
5053 params
[0] = ctx
->DrawBuffer
->Visual
.samples
;
5055 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
5056 CHECK_EXT1(IBM_rasterpos_clip
, "GetIntegerv");
5057 params
[0] = BOOLEAN_TO_INT(ctx
->Transform
.RasterPositionUnclipped
);
5059 case GL_POINT_SPRITE_NV
:
5060 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetIntegerv");
5061 params
[0] = BOOLEAN_TO_INT(ctx
->Point
.PointSprite
);
5063 case GL_POINT_SPRITE_R_MODE_NV
:
5064 CHECK_EXT1(NV_point_sprite
, "GetIntegerv");
5065 params
[0] = ENUM_TO_INT(ctx
->Point
.SpriteRMode
);
5067 case GL_POINT_SPRITE_COORD_ORIGIN
:
5068 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetIntegerv");
5069 params
[0] = ENUM_TO_INT(ctx
->Point
.SpriteOrigin
);
5071 case GL_GENERATE_MIPMAP_HINT_SGIS
:
5072 CHECK_EXT1(SGIS_generate_mipmap
, "GetIntegerv");
5073 params
[0] = ENUM_TO_INT(ctx
->Hint
.GenerateMipmap
);
5075 case GL_VERTEX_PROGRAM_BINDING_NV
:
5076 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5077 params
[0] = (ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0);
5079 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
5080 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5081 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
);
5083 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
5084 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5085 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[1].Enabled
);
5087 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
5088 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5089 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[2].Enabled
);
5091 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
5092 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5093 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[3].Enabled
);
5095 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
5096 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5097 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[4].Enabled
);
5099 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
5100 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5101 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[5].Enabled
);
5103 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
5104 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5105 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[6].Enabled
);
5107 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
5108 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5109 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[7].Enabled
);
5111 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
5112 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5113 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[8].Enabled
);
5115 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
5116 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5117 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[9].Enabled
);
5119 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
5120 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5121 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[10].Enabled
);
5123 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
5124 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5125 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[11].Enabled
);
5127 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
5128 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5129 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[12].Enabled
);
5131 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
5132 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5133 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[13].Enabled
);
5135 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
5136 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5137 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[14].Enabled
);
5139 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
5140 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5141 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[15].Enabled
);
5143 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
5144 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5145 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[0]);
5147 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
5148 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5149 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[1]);
5151 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
5152 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5153 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[2]);
5155 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
5156 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5157 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[3]);
5159 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
5160 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5161 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[4]);
5163 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
5164 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5165 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[5]);
5167 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
5168 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5169 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[6]);
5171 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
5172 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5173 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[7]);
5175 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
5176 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5177 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[8]);
5179 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
5180 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5181 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[9]);
5183 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
5184 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5185 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[10]);
5187 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
5188 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5189 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[11]);
5191 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
5192 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5193 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[12]);
5195 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
5196 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5197 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[13]);
5199 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
5200 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5201 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[14]);
5203 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
5204 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5205 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[15]);
5207 case GL_FRAGMENT_PROGRAM_NV
:
5208 CHECK_EXT1(NV_fragment_program
, "GetIntegerv");
5209 params
[0] = BOOLEAN_TO_INT(ctx
->FragmentProgram
.Enabled
);
5211 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
5212 CHECK_EXT1(NV_fragment_program
, "GetIntegerv");
5213 params
[0] = ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0;
5215 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
5216 CHECK_EXT1(NV_fragment_program
, "GetIntegerv");
5217 params
[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS
;
5219 case GL_TEXTURE_RECTANGLE_NV
:
5220 CHECK_EXT1(NV_texture_rectangle
, "GetIntegerv");
5221 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
));
5223 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
5224 CHECK_EXT1(NV_texture_rectangle
, "GetIntegerv");
5225 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentRect
->Name
;
5227 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
5228 CHECK_EXT1(NV_texture_rectangle
, "GetIntegerv");
5229 params
[0] = ctx
->Const
.MaxTextureRectSize
;
5231 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
5232 CHECK_EXT1(EXT_stencil_two_side
, "GetIntegerv");
5233 params
[0] = BOOLEAN_TO_INT(ctx
->Stencil
.TestTwoSide
);
5235 case GL_ACTIVE_STENCIL_FACE_EXT
:
5236 CHECK_EXT1(EXT_stencil_two_side
, "GetIntegerv");
5237 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
5239 case GL_MAX_SHININESS_NV
:
5240 CHECK_EXT1(NV_light_max_exponent
, "GetIntegerv");
5241 params
[0] = IROUND(ctx
->Const
.MaxShininess
);
5243 case GL_MAX_SPOT_EXPONENT_NV
:
5244 CHECK_EXT1(NV_light_max_exponent
, "GetIntegerv");
5245 params
[0] = IROUND(ctx
->Const
.MaxSpotExponent
);
5247 case GL_ARRAY_BUFFER_BINDING_ARB
:
5248 CHECK_EXT1(ARB_vertex_buffer_object
, "GetIntegerv");
5249 params
[0] = ctx
->Array
.ArrayBufferObj
->Name
;
5251 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
5252 CHECK_EXT1(ARB_vertex_buffer_object
, "GetIntegerv");
5253 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.BufferObj
->Name
;
5255 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
5256 CHECK_EXT1(ARB_vertex_buffer_object
, "GetIntegerv");
5257 params
[0] = ctx
->Array
.ArrayObj
->Normal
.BufferObj
->Name
;
5259 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
5260 CHECK_EXT1(ARB_vertex_buffer_object
, "GetIntegerv");
5261 params
[0] = ctx
->Array
.ArrayObj
->Color
.BufferObj
->Name
;
5263 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
5264 CHECK_EXT1(ARB_vertex_buffer_object
, "GetIntegerv");
5265 params
[0] = ctx
->Array
.ArrayObj
->Index
.BufferObj
->Name
;
5267 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
5268 CHECK_EXT1(ARB_vertex_buffer_object
, "GetIntegerv");
5269 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
;
5271 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
5272 CHECK_EXT1(ARB_vertex_buffer_object
, "GetIntegerv");
5273 params
[0] = ctx
->Array
.ArrayObj
->EdgeFlag
.BufferObj
->Name
;
5275 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
5276 CHECK_EXT1(ARB_vertex_buffer_object
, "GetIntegerv");
5277 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.BufferObj
->Name
;
5279 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
5280 CHECK_EXT1(ARB_vertex_buffer_object
, "GetIntegerv");
5281 params
[0] = ctx
->Array
.ArrayObj
->FogCoord
.BufferObj
->Name
;
5283 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
5284 CHECK_EXT1(ARB_vertex_buffer_object
, "GetIntegerv");
5285 params
[0] = ctx
->Array
.ElementArrayBufferObj
->Name
;
5287 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
5288 CHECK_EXT1(EXT_pixel_buffer_object
, "GetIntegerv");
5289 params
[0] = ctx
->Pack
.BufferObj
->Name
;
5291 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
5292 CHECK_EXT1(EXT_pixel_buffer_object
, "GetIntegerv");
5293 params
[0] = ctx
->Unpack
.BufferObj
->Name
;
5295 case GL_VERTEX_PROGRAM_ARB
:
5296 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetIntegerv");
5297 params
[0] = BOOLEAN_TO_INT(ctx
->VertexProgram
.Enabled
);
5299 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
5300 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetIntegerv");
5301 params
[0] = BOOLEAN_TO_INT(ctx
->VertexProgram
.PointSizeEnabled
);
5303 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
5304 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetIntegerv");
5305 params
[0] = BOOLEAN_TO_INT(ctx
->VertexProgram
.TwoSideEnabled
);
5307 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
:
5308 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetIntegerv");
5309 params
[0] = ctx
->Const
.MaxProgramMatrixStackDepth
;
5311 case GL_MAX_PROGRAM_MATRICES_ARB
:
5312 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetIntegerv");
5313 params
[0] = ctx
->Const
.MaxProgramMatrices
;
5315 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
5316 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetIntegerv");
5317 params
[0] = BOOLEAN_TO_INT(ctx
->CurrentStack
->Depth
+ 1);
5319 case GL_CURRENT_MATRIX_ARB
:
5320 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_fragment_program
, "GetIntegerv");
5322 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
5323 params
[0] = IROUND(matrix
[0]);
5324 params
[1] = IROUND(matrix
[1]);
5325 params
[2] = IROUND(matrix
[2]);
5326 params
[3] = IROUND(matrix
[3]);
5327 params
[4] = IROUND(matrix
[4]);
5328 params
[5] = IROUND(matrix
[5]);
5329 params
[6] = IROUND(matrix
[6]);
5330 params
[7] = IROUND(matrix
[7]);
5331 params
[8] = IROUND(matrix
[8]);
5332 params
[9] = IROUND(matrix
[9]);
5333 params
[10] = IROUND(matrix
[10]);
5334 params
[11] = IROUND(matrix
[11]);
5335 params
[12] = IROUND(matrix
[12]);
5336 params
[13] = IROUND(matrix
[13]);
5337 params
[14] = IROUND(matrix
[14]);
5338 params
[15] = IROUND(matrix
[15]);
5341 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
5342 CHECK_EXT2(ARB_vertex_program
, ARB_fragment_program
, "GetIntegerv");
5344 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
5345 params
[0] = IROUND(matrix
[0]);
5346 params
[1] = IROUND(matrix
[4]);
5347 params
[2] = IROUND(matrix
[8]);
5348 params
[3] = IROUND(matrix
[12]);
5349 params
[4] = IROUND(matrix
[1]);
5350 params
[5] = IROUND(matrix
[5]);
5351 params
[6] = IROUND(matrix
[9]);
5352 params
[7] = IROUND(matrix
[13]);
5353 params
[8] = IROUND(matrix
[2]);
5354 params
[9] = IROUND(matrix
[6]);
5355 params
[10] = IROUND(matrix
[10]);
5356 params
[11] = IROUND(matrix
[14]);
5357 params
[12] = IROUND(matrix
[3]);
5358 params
[13] = IROUND(matrix
[7]);
5359 params
[14] = IROUND(matrix
[11]);
5360 params
[15] = IROUND(matrix
[15]);
5363 case GL_MAX_VERTEX_ATTRIBS_ARB
:
5364 CHECK_EXT1(ARB_vertex_program
, "GetIntegerv");
5365 params
[0] = ctx
->Const
.VertexProgram
.MaxAttribs
;
5367 case GL_PROGRAM_ERROR_POSITION_ARB
:
5368 CHECK_EXT4(NV_vertex_program
, ARB_vertex_program
, NV_fragment_program
, ARB_fragment_program
, "GetIntegerv");
5369 params
[0] = ctx
->Program
.ErrorPos
;
5371 case GL_FRAGMENT_PROGRAM_ARB
:
5372 CHECK_EXT1(ARB_fragment_program
, "GetIntegerv");
5373 params
[0] = BOOLEAN_TO_INT(ctx
->FragmentProgram
.Enabled
);
5375 case GL_MAX_TEXTURE_COORDS_ARB
:
5376 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetIntegerv");
5377 params
[0] = ctx
->Const
.MaxTextureCoordUnits
;
5379 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB
:
5380 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetIntegerv");
5381 params
[0] = ctx
->Const
.MaxTextureImageUnits
;
5383 case GL_DEPTH_BOUNDS_TEST_EXT
:
5384 CHECK_EXT1(EXT_depth_bounds_test
, "GetIntegerv");
5385 params
[0] = BOOLEAN_TO_INT(ctx
->Depth
.BoundsTest
);
5387 case GL_DEPTH_BOUNDS_EXT
:
5388 CHECK_EXT1(EXT_depth_bounds_test
, "GetIntegerv");
5389 params
[0] = IROUND(ctx
->Depth
.BoundsMin
);
5390 params
[1] = IROUND(ctx
->Depth
.BoundsMax
);
5392 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA
:
5393 CHECK_EXT1(MESA_program_debug
, "GetIntegerv");
5394 params
[0] = BOOLEAN_TO_INT(ctx
->FragmentProgram
.CallbackEnabled
);
5396 case GL_VERTEX_PROGRAM_CALLBACK_MESA
:
5397 CHECK_EXT1(MESA_program_debug
, "GetIntegerv");
5398 params
[0] = BOOLEAN_TO_INT(ctx
->VertexProgram
.CallbackEnabled
);
5400 case GL_FRAGMENT_PROGRAM_POSITION_MESA
:
5401 CHECK_EXT1(MESA_program_debug
, "GetIntegerv");
5402 params
[0] = ctx
->FragmentProgram
.CurrentPosition
;
5404 case GL_VERTEX_PROGRAM_POSITION_MESA
:
5405 CHECK_EXT1(MESA_program_debug
, "GetIntegerv");
5406 params
[0] = ctx
->VertexProgram
.CurrentPosition
;
5408 case GL_MAX_DRAW_BUFFERS_ARB
:
5409 CHECK_EXT1(ARB_draw_buffers
, "GetIntegerv");
5410 params
[0] = ctx
->Const
.MaxDrawBuffers
;
5412 case GL_DRAW_BUFFER0_ARB
:
5413 CHECK_EXT1(ARB_draw_buffers
, "GetIntegerv");
5414 params
[0] = ENUM_TO_INT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
5416 case GL_DRAW_BUFFER1_ARB
:
5417 CHECK_EXT1(ARB_draw_buffers
, "GetIntegerv");
5420 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
5421 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
5424 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[1];
5425 params
[0] = ENUM_TO_INT(buffer
);
5428 case GL_DRAW_BUFFER2_ARB
:
5429 CHECK_EXT1(ARB_draw_buffers
, "GetIntegerv");
5432 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
5433 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
5436 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[2];
5437 params
[0] = ENUM_TO_INT(buffer
);
5440 case GL_DRAW_BUFFER3_ARB
:
5441 CHECK_EXT1(ARB_draw_buffers
, "GetIntegerv");
5444 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
5445 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
5448 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[3];
5449 params
[0] = ENUM_TO_INT(buffer
);
5452 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
5453 CHECK_EXT1(OES_read_format
, "GetIntegerv");
5454 params
[0] = ctx
->Const
.ColorReadType
;
5456 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
5457 CHECK_EXT1(OES_read_format
, "GetIntegerv");
5458 params
[0] = ctx
->Const
.ColorReadFormat
;
5460 case GL_NUM_FRAGMENT_REGISTERS_ATI
:
5461 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5464 case GL_NUM_FRAGMENT_CONSTANTS_ATI
:
5465 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5468 case GL_NUM_PASSES_ATI
:
5469 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5472 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI
:
5473 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5476 case GL_NUM_INSTRUCTIONS_TOTAL_ATI
:
5477 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5480 case GL_COLOR_ALPHA_PAIRING_ATI
:
5481 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5482 params
[0] = BOOLEAN_TO_INT(GL_TRUE
);
5484 case GL_NUM_LOOPBACK_COMPONENTS_ATI
:
5485 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5488 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
:
5489 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5492 case GL_STENCIL_BACK_FUNC
:
5493 params
[0] = ENUM_TO_INT(ctx
->Stencil
.Function
[1]);
5495 case GL_STENCIL_BACK_VALUE_MASK
:
5496 params
[0] = ctx
->Stencil
.ValueMask
[1];
5498 case GL_STENCIL_BACK_WRITEMASK
:
5499 params
[0] = ctx
->Stencil
.WriteMask
[1];
5501 case GL_STENCIL_BACK_REF
:
5502 params
[0] = ctx
->Stencil
.Ref
[1];
5504 case GL_STENCIL_BACK_FAIL
:
5505 params
[0] = ENUM_TO_INT(ctx
->Stencil
.FailFunc
[1]);
5507 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
5508 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZFailFunc
[1]);
5510 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
5511 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZPassFunc
[1]);
5513 case GL_FRAMEBUFFER_BINDING_EXT
:
5514 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5515 params
[0] = ctx
->DrawBuffer
->Name
;
5517 case GL_RENDERBUFFER_BINDING_EXT
:
5518 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5519 params
[0] = ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
5521 case GL_MAX_COLOR_ATTACHMENTS_EXT
:
5522 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5523 params
[0] = ctx
->Const
.MaxColorAttachments
;
5525 case GL_MAX_RENDERBUFFER_SIZE_EXT
:
5526 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5527 params
[0] = ctx
->Const
.MaxRenderbufferSize
;
5529 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
:
5530 CHECK_EXT1(ARB_fragment_shader
, "GetIntegerv");
5531 params
[0] = ctx
->Const
.FragmentProgram
.MaxUniformComponents
;
5533 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
:
5534 CHECK_EXT1(ARB_fragment_shader
, "GetIntegerv");
5535 params
[0] = ENUM_TO_INT(ctx
->Hint
.FragmentShaderDerivative
);
5537 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
:
5538 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5539 params
[0] = ctx
->Const
.VertexProgram
.MaxUniformComponents
;
5541 case GL_MAX_VARYING_FLOATS_ARB
:
5542 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5543 params
[0] = ctx
->Const
.MaxVarying
* 4;
5545 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
:
5546 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5547 params
[0] = ctx
->Const
.MaxVertexTextureImageUnits
;
5549 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
:
5550 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5551 params
[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS
;
5553 case GL_CURRENT_PROGRAM
:
5554 CHECK_EXT1(ARB_shader_objects
, "GetIntegerv");
5555 params
[0] = ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0;
5558 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetIntegerv(pname=0x%x)", pname
);
5564 _mesa_GetDoublev( GLenum pname
, GLdouble
*params
)
5566 const GLfloat magic
= -1234.5F
;
5573 /* Init temp array to magic numbers so we can figure out how many values
5574 * are returned by the GetFloatv() call.
5576 for (i
= 0; i
< 16; i
++)
5579 _mesa_GetFloatv(pname
, values
);
5581 for (i
= 0; i
< 16 && values
[i
] != magic
; i
++)
5582 params
[i
] = (GLdouble
) values
[i
];