ee77c45d03c17081887351d5a7ea9a57121322f2
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "debug_output.h"
30 #include "enable.h"
31 #include "enums.h"
32 #include "errors.h"
33 #include "extensions.h"
34 #include "get.h"
35 #include "macros.h"
36 #include "mtypes.h"
37 #include "state.h"
38 #include "texcompress.h"
39 #include "texstate.h"
40 #include "framebuffer.h"
41 #include "samplerobj.h"
42 #include "stencil.h"
43 #include "version.h"
44
45 /* This is a table driven implemetation of the glGet*v() functions.
46 * The basic idea is that most getters just look up an int somewhere
47 * in struct gl_context and then convert it to a bool or float according to
48 * which of glGetIntegerv() glGetBooleanv() etc is being called.
49 * Instead of generating code to do this, we can just record the enum
50 * value and the offset into struct gl_context in an array of structs. Then
51 * in glGet*(), we lookup the struct for the enum in question, and use
52 * the offset to get the int we need.
53 *
54 * Sometimes we need to look up a float, a boolean, a bit in a
55 * bitfield, a matrix or other types instead, so we need to track the
56 * type of the value in struct gl_context. And sometimes the value isn't in
57 * struct gl_context but in the drawbuffer, the array object, current texture
58 * unit, or maybe it's a computed value. So we need to also track
59 * where or how to find the value. Finally, we sometimes need to
60 * check that one of a number of extensions are enabled, the GL
61 * version or flush or call _mesa_update_state(). This is done by
62 * attaching optional extra information to the value description
63 * struct, it's sort of like an array of opcodes that describe extra
64 * checks or actions.
65 *
66 * Putting all this together we end up with struct value_desc below,
67 * and with a couple of macros to help, the table of struct value_desc
68 * is about as concise as the specification in the old python script.
69 */
70
71 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
72 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
73 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
74 (GLint) ((F) * 65536.0f) )
75
76 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
78 ((I) < SHRT_MIN) ? INT_MIN : \
79 (GLint) ((I) * 65536) )
80
81 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
82 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
83
84 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
85 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
86 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
87 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
88
89 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
90 #define ENUM_TO_FIXED(E) (E)
91
92 enum value_type {
93 TYPE_INVALID,
94 TYPE_INT,
95 TYPE_INT_2,
96 TYPE_INT_3,
97 TYPE_INT_4,
98 TYPE_INT_N,
99 TYPE_UINT,
100 TYPE_UINT_2,
101 TYPE_UINT_3,
102 TYPE_UINT_4,
103 TYPE_INT64,
104 TYPE_ENUM16,
105 TYPE_ENUM,
106 TYPE_ENUM_2,
107 TYPE_BOOLEAN,
108 TYPE_UBYTE,
109 TYPE_SHORT,
110 TYPE_BIT_0,
111 TYPE_BIT_1,
112 TYPE_BIT_2,
113 TYPE_BIT_3,
114 TYPE_BIT_4,
115 TYPE_BIT_5,
116 TYPE_BIT_6,
117 TYPE_BIT_7,
118 TYPE_FLOAT,
119 TYPE_FLOAT_2,
120 TYPE_FLOAT_3,
121 TYPE_FLOAT_4,
122 TYPE_FLOAT_8,
123 TYPE_FLOATN,
124 TYPE_FLOATN_2,
125 TYPE_FLOATN_3,
126 TYPE_FLOATN_4,
127 TYPE_DOUBLEN,
128 TYPE_DOUBLEN_2,
129 TYPE_MATRIX,
130 TYPE_MATRIX_T,
131 TYPE_CONST
132 };
133
134 enum value_location {
135 LOC_BUFFER,
136 LOC_CONTEXT,
137 LOC_ARRAY,
138 LOC_TEXUNIT,
139 LOC_CUSTOM
140 };
141
142 enum value_extra {
143 EXTRA_END = 0x8000,
144 EXTRA_VERSION_30,
145 EXTRA_VERSION_31,
146 EXTRA_VERSION_32,
147 EXTRA_VERSION_40,
148 EXTRA_VERSION_43,
149 EXTRA_API_GL,
150 EXTRA_API_GL_CORE,
151 EXTRA_API_ES2,
152 EXTRA_API_ES3,
153 EXTRA_API_ES31,
154 EXTRA_API_ES32,
155 EXTRA_NEW_BUFFERS,
156 EXTRA_NEW_FRAG_CLAMP,
157 EXTRA_VALID_DRAW_BUFFER,
158 EXTRA_VALID_TEXTURE_UNIT,
159 EXTRA_VALID_CLIP_DISTANCE,
160 EXTRA_FLUSH_CURRENT,
161 EXTRA_GLSL_130,
162 EXTRA_EXT_UBO_GS,
163 EXTRA_EXT_ATOMICS_GS,
164 EXTRA_EXT_SHADER_IMAGE_GS,
165 EXTRA_EXT_ATOMICS_TESS,
166 EXTRA_EXT_SHADER_IMAGE_TESS,
167 EXTRA_EXT_SSBO_GS,
168 EXTRA_EXT_FB_NO_ATTACH_GS,
169 EXTRA_EXT_ES_GS,
170 EXTRA_EXT_PROVOKING_VERTEX_32,
171 };
172
173 #define NO_EXTRA NULL
174 #define NO_OFFSET 0
175
176 struct value_desc {
177 GLenum pname;
178 GLubyte location; /**< enum value_location */
179 GLubyte type; /**< enum value_type */
180 int offset;
181 const int *extra;
182 };
183
184 union value {
185 GLfloat value_float;
186 GLfloat value_float_4[4];
187 GLdouble value_double_2[2];
188 GLmatrix *value_matrix;
189 GLint value_int;
190 GLint value_int_4[4];
191 GLint64 value_int64;
192 GLenum value_enum;
193 GLubyte value_ubyte;
194 GLshort value_short;
195 GLuint value_uint;
196
197 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
198 struct {
199 GLint n, ints[100];
200 } value_int_n;
201 GLboolean value_bool;
202 };
203
204 #define BUFFER_FIELD(field, type) \
205 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
206 #define CONTEXT_FIELD(field, type) \
207 LOC_CONTEXT, type, offsetof(struct gl_context, field)
208 #define ARRAY_FIELD(field, type) \
209 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
210 #undef CONST /* already defined through windows.h */
211 #define CONST(value) \
212 LOC_CONTEXT, TYPE_CONST, value
213
214 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
215 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
216 #define BUFFER_ENUM16(field) BUFFER_FIELD(field, TYPE_ENUM16)
217 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
218
219 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
220 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
221 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
222 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
223 #define CONTEXT_ENUM16(field) CONTEXT_FIELD(field, TYPE_ENUM16)
224 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
225 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
226 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
227 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
228 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
229 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
230 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
231 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
232 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
233 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
234 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
235 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
236 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
237 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
238 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
239 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
240 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
241 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
242
243 /* Vertex array fields */
244 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
245 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
246 #define ARRAY_ENUM16(field) ARRAY_FIELD(field, TYPE_ENUM16)
247 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
248 #define ARRAY_UBYTE(field) ARRAY_FIELD(field, TYPE_UBYTE)
249 #define ARRAY_SHORT(field) ARRAY_FIELD(field, TYPE_SHORT)
250
251 #define EXT(f) \
252 offsetof(struct gl_extensions, f)
253
254 #define EXTRA_EXT(e) \
255 static const int extra_##e[] = { \
256 EXT(e), EXTRA_END \
257 }
258
259 #define EXTRA_EXT2(e1, e2) \
260 static const int extra_##e1##_##e2[] = { \
261 EXT(e1), EXT(e2), EXTRA_END \
262 }
263
264 /* The 'extra' mechanism is a way to specify extra checks (such as
265 * extensions or specific gl versions) or actions (flush current, new
266 * buffers) that we need to do before looking up an enum. We need to
267 * declare them all up front so we can refer to them in the value_desc
268 * structs below.
269 *
270 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
271 * versions, listing multiple ones in an array means an error will be thrown
272 * only if none of them are available. If you need to check for "AND"
273 * behavior, you would need to make a custom EXTRA_ enum.
274 */
275
276 static const int extra_new_buffers[] = {
277 EXTRA_NEW_BUFFERS,
278 EXTRA_END
279 };
280
281 static const int extra_new_frag_clamp[] = {
282 EXTRA_NEW_FRAG_CLAMP,
283 EXTRA_END
284 };
285
286 static const int extra_valid_draw_buffer[] = {
287 EXTRA_VALID_DRAW_BUFFER,
288 EXTRA_END
289 };
290
291 static const int extra_valid_texture_unit[] = {
292 EXTRA_VALID_TEXTURE_UNIT,
293 EXTRA_END
294 };
295
296 static const int extra_valid_clip_distance[] = {
297 EXTRA_VALID_CLIP_DISTANCE,
298 EXTRA_END
299 };
300
301 static const int extra_flush_current_valid_texture_unit[] = {
302 EXTRA_FLUSH_CURRENT,
303 EXTRA_VALID_TEXTURE_UNIT,
304 EXTRA_END
305 };
306
307 static const int extra_flush_current[] = {
308 EXTRA_FLUSH_CURRENT,
309 EXTRA_END
310 };
311
312 static const int extra_EXT_texture_integer_and_new_buffers[] = {
313 EXT(EXT_texture_integer),
314 EXTRA_NEW_BUFFERS,
315 EXTRA_END
316 };
317
318 static const int extra_GLSL_130_es3[] = {
319 EXTRA_GLSL_130,
320 EXTRA_API_ES3,
321 EXTRA_END
322 };
323
324 static const int extra_texture_buffer_object[] = {
325 EXT(ARB_texture_buffer_object),
326 EXTRA_END
327 };
328
329 static const int extra_ARB_transform_feedback2_api_es3[] = {
330 EXT(ARB_transform_feedback2),
331 EXTRA_API_ES3,
332 EXTRA_END
333 };
334
335 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
336 EXTRA_EXT_UBO_GS,
337 EXTRA_END
338 };
339
340 static const int extra_ARB_ES2_compatibility_api_es2[] = {
341 EXT(ARB_ES2_compatibility),
342 EXTRA_API_ES2,
343 EXTRA_END
344 };
345
346 static const int extra_ARB_ES3_compatibility_api_es3[] = {
347 EXT(ARB_ES3_compatibility),
348 EXTRA_API_ES3,
349 EXTRA_END
350 };
351
352 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
353 EXT(EXT_framebuffer_sRGB),
354 EXTRA_NEW_BUFFERS,
355 EXTRA_END
356 };
357
358 static const int extra_EXT_packed_float[] = {
359 EXT(EXT_packed_float),
360 EXTRA_NEW_BUFFERS,
361 EXTRA_END
362 };
363
364 static const int extra_EXT_texture_array_es3[] = {
365 EXT(EXT_texture_array),
366 EXTRA_API_ES3,
367 EXTRA_END
368 };
369
370 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
371 EXTRA_EXT_ATOMICS_GS,
372 EXTRA_END
373 };
374
375 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
376 EXTRA_EXT_SHADER_IMAGE_GS,
377 EXTRA_END
378 };
379
380 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
381 EXTRA_EXT_ATOMICS_TESS,
382 EXTRA_END
383 };
384
385 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
386 EXTRA_EXT_SHADER_IMAGE_TESS,
387 EXTRA_END
388 };
389
390 /* HACK: remove when ARB_compute_shader is actually supported */
391 static const int extra_ARB_compute_shader_es31[] = {
392 EXT(ARB_compute_shader),
393 EXTRA_API_ES31,
394 EXTRA_END
395 };
396
397 static const int extra_ARB_shader_storage_buffer_object_es31[] = {
398 EXT(ARB_shader_storage_buffer_object),
399 EXTRA_API_ES31,
400 EXTRA_END
401 };
402
403 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
404 EXTRA_EXT_SSBO_GS,
405 EXTRA_END
406 };
407
408 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = {
409 EXT(ARB_shader_image_load_store),
410 EXT(ARB_shader_storage_buffer_object),
411 EXTRA_API_ES31,
412 EXTRA_END
413 };
414
415 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
416 EXTRA_EXT_FB_NO_ATTACH_GS,
417 EXTRA_END
418 };
419
420 static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
421 EXT(ARB_viewport_array),
422 EXTRA_EXT_ES_GS,
423 EXTRA_END
424 };
425
426 static const int extra_ARB_viewport_array_or_oes_viewport_array[] = {
427 EXT(ARB_viewport_array),
428 EXT(OES_viewport_array),
429 EXTRA_END
430 };
431
432 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
433 EXT(ARB_gpu_shader5),
434 EXTRA_EXT_ES_GS,
435 EXTRA_END
436 };
437
438 static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = {
439 EXT(ARB_gpu_shader5),
440 EXT(OES_sample_variables),
441 EXTRA_END
442 };
443
444 static const int extra_ES32[] = {
445 EXT(ARB_ES3_2_compatibility),
446 EXTRA_API_ES32,
447 EXTRA_END
448 };
449
450 static const int extra_KHR_robustness_or_GL[] = {
451 EXT(KHR_robustness),
452 EXTRA_API_GL,
453 EXTRA_API_GL_CORE,
454 EXTRA_END
455 };
456
457 static const int extra_INTEL_conservative_rasterization[] = {
458 EXT(INTEL_conservative_rasterization),
459 EXTRA_END
460 };
461
462 EXTRA_EXT(ARB_texture_cube_map);
463 EXTRA_EXT(EXT_texture_array);
464 EXTRA_EXT(NV_fog_distance);
465 EXTRA_EXT(EXT_texture_filter_anisotropic);
466 EXTRA_EXT(NV_point_sprite);
467 EXTRA_EXT(NV_texture_rectangle);
468 EXTRA_EXT(EXT_stencil_two_side);
469 EXTRA_EXT(EXT_depth_bounds_test);
470 EXTRA_EXT(ARB_depth_clamp);
471 EXTRA_EXT(AMD_depth_clamp_separate);
472 EXTRA_EXT(ATI_fragment_shader);
473 EXTRA_EXT(EXT_provoking_vertex);
474 EXTRA_EXT(ARB_fragment_shader);
475 EXTRA_EXT(ARB_fragment_program);
476 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
477 EXTRA_EXT(ARB_seamless_cube_map);
478 EXTRA_EXT(ARB_sync);
479 EXTRA_EXT(ARB_vertex_shader);
480 EXTRA_EXT(EXT_transform_feedback);
481 EXTRA_EXT(ARB_transform_feedback3);
482 EXTRA_EXT(EXT_pixel_buffer_object);
483 EXTRA_EXT(ARB_vertex_program);
484 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
485 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
486 EXTRA_EXT(ARB_color_buffer_float);
487 EXTRA_EXT(EXT_framebuffer_sRGB);
488 EXTRA_EXT(OES_EGL_image_external);
489 EXTRA_EXT(ARB_blend_func_extended);
490 EXTRA_EXT(ARB_uniform_buffer_object);
491 EXTRA_EXT(ARB_timer_query);
492 EXTRA_EXT2(ARB_texture_cube_map_array, OES_texture_cube_map_array);
493 EXTRA_EXT(ARB_texture_buffer_range);
494 EXTRA_EXT(ARB_texture_multisample);
495 EXTRA_EXT(ARB_texture_gather);
496 EXTRA_EXT(ARB_shader_atomic_counters);
497 EXTRA_EXT(ARB_draw_indirect);
498 EXTRA_EXT(ARB_shader_image_load_store);
499 EXTRA_EXT(ARB_query_buffer_object);
500 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
501 EXTRA_EXT(INTEL_performance_query);
502 EXTRA_EXT(ARB_explicit_uniform_location);
503 EXTRA_EXT(ARB_clip_control);
504 EXTRA_EXT(ARB_polygon_offset_clamp);
505 EXTRA_EXT(ARB_framebuffer_no_attachments);
506 EXTRA_EXT(ARB_tessellation_shader);
507 EXTRA_EXT(ARB_shader_storage_buffer_object);
508 EXTRA_EXT(ARB_indirect_parameters);
509 EXTRA_EXT(ATI_meminfo);
510 EXTRA_EXT(NVX_gpu_memory_info);
511 EXTRA_EXT(ARB_cull_distance);
512 EXTRA_EXT(EXT_window_rectangles);
513 EXTRA_EXT(KHR_blend_equation_advanced_coherent);
514 EXTRA_EXT(OES_primitive_bounding_box);
515 EXTRA_EXT(ARB_compute_variable_group_size);
516 EXTRA_EXT(KHR_robustness);
517 EXTRA_EXT(ARB_sparse_buffer);
518 EXTRA_EXT(NV_conservative_raster);
519 EXTRA_EXT(NV_conservative_raster_dilate);
520 EXTRA_EXT(NV_conservative_raster_pre_snap_triangles);
521 EXTRA_EXT(ARB_sample_locations);
522 EXTRA_EXT(AMD_framebuffer_multisample_advanced);
523
524 static const int
525 extra_ARB_color_buffer_float_or_glcore[] = {
526 EXT(ARB_color_buffer_float),
527 EXTRA_API_GL_CORE,
528 EXTRA_END
529 };
530
531 static const int
532 extra_NV_primitive_restart[] = {
533 EXT(NV_primitive_restart),
534 EXTRA_END
535 };
536
537 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
538 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
539 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
540 static const int extra_version_43[] = { EXTRA_VERSION_43, EXTRA_END };
541
542 static const int extra_gl30_es3[] = {
543 EXTRA_VERSION_30,
544 EXTRA_API_ES3,
545 EXTRA_END,
546 };
547
548 static const int extra_gl32_es3[] = {
549 EXTRA_VERSION_32,
550 EXTRA_API_ES3,
551 EXTRA_END,
552 };
553
554 static const int extra_version_32_OES_geometry_shader[] = {
555 EXTRA_VERSION_32,
556 EXTRA_EXT_ES_GS,
557 EXTRA_END
558 };
559
560 static const int extra_gl40_ARB_sample_shading[] = {
561 EXTRA_VERSION_40,
562 EXT(ARB_sample_shading),
563 EXTRA_END
564 };
565
566 static const int
567 extra_ARB_vertex_program_api_es2[] = {
568 EXT(ARB_vertex_program),
569 EXTRA_API_ES2,
570 EXTRA_END
571 };
572
573 /* The ReadBuffer get token is valid under either full GL or under
574 * GLES2 if the NV_read_buffer extension is available. */
575 static const int
576 extra_NV_read_buffer_api_gl[] = {
577 EXTRA_API_ES2,
578 EXTRA_API_GL,
579 EXTRA_END
580 };
581
582 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
583 EXTRA_API_GL_CORE,
584 EXT(ARB_color_buffer_float),
585 EXTRA_NEW_BUFFERS,
586 EXTRA_END
587 };
588
589 static const int extra_EXT_shader_framebuffer_fetch[] = {
590 EXTRA_API_ES2,
591 EXTRA_API_ES3,
592 EXT(EXT_shader_framebuffer_fetch),
593 EXTRA_END
594 };
595
596 static const int extra_EXT_provoking_vertex_32[] = {
597 EXTRA_EXT_PROVOKING_VERTEX_32,
598 EXTRA_END
599 };
600
601 static const int extra_EXT_disjoint_timer_query[] = {
602 EXTRA_API_ES2,
603 EXTRA_API_ES3,
604 EXT(EXT_disjoint_timer_query),
605 EXTRA_END
606 };
607
608
609 /* This is the big table describing all the enums we accept in
610 * glGet*v(). The table is partitioned into six parts: enums
611 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
612 * between OpenGL and GLES, enums exclusive to GLES, etc for the
613 * remaining combinations. To look up the enums valid in a given API
614 * we will use a hash table specific to that API. These tables are in
615 * turn generated at build time and included through get_hash.h.
616 */
617
618 #include "get_hash.h"
619
620 /* All we need now is a way to look up the value struct from the enum.
621 * The code generated by gcc for the old generated big switch
622 * statement is a big, balanced, open coded if/else tree, essentially
623 * an unrolled binary search. It would be natural to sort the new
624 * enum table and use bsearch(), but we will use a read-only hash
625 * table instead. bsearch() has a nice guaranteed worst case
626 * performance, but we're also guaranteed to hit that worst case
627 * (log2(n) iterations) for about half the enums. Instead, using an
628 * open addressing hash table, we can find the enum on the first try
629 * for 80% of the enums, 1 collision for 10% and never more than 5
630 * collisions for any enum (typical numbers). And the code is very
631 * simple, even though it feels a little magic. */
632
633 /**
634 * Handle irregular enums
635 *
636 * Some values don't conform to the "well-known type at context
637 * pointer + offset" pattern, so we have this function to catch all
638 * the corner cases. Typically, it's a computed value or a one-off
639 * pointer to a custom struct or something.
640 *
641 * In this case we can't return a pointer to the value, so we'll have
642 * to use the temporary variable 'v' declared back in the calling
643 * glGet*v() function to store the result.
644 *
645 * \param ctx the current context
646 * \param d the struct value_desc that describes the enum
647 * \param v pointer to the tmp declared in the calling glGet*v() function
648 */
649 static void
650 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
651 {
652 struct gl_buffer_object **buffer_obj;
653 struct gl_array_attributes *array;
654 GLuint unit, *p;
655
656 switch (d->pname) {
657 case GL_MAJOR_VERSION:
658 v->value_int = ctx->Version / 10;
659 break;
660 case GL_MINOR_VERSION:
661 v->value_int = ctx->Version % 10;
662 break;
663
664 case GL_TEXTURE_1D:
665 case GL_TEXTURE_2D:
666 case GL_TEXTURE_3D:
667 case GL_TEXTURE_CUBE_MAP:
668 case GL_TEXTURE_RECTANGLE_NV:
669 case GL_TEXTURE_EXTERNAL_OES:
670 v->value_bool = _mesa_IsEnabled(d->pname);
671 break;
672
673 case GL_LINE_STIPPLE_PATTERN:
674 /* This is the only GLushort, special case it here by promoting
675 * to an int rather than introducing a new type. */
676 v->value_int = ctx->Line.StipplePattern;
677 break;
678
679 case GL_CURRENT_RASTER_TEXTURE_COORDS:
680 unit = ctx->Texture.CurrentUnit;
681 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
682 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
683 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
684 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
685 break;
686
687 case GL_CURRENT_TEXTURE_COORDS:
688 unit = ctx->Texture.CurrentUnit;
689 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
690 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
691 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
692 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
693 break;
694
695 case GL_COLOR_WRITEMASK:
696 v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0);
697 v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1);
698 v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2);
699 v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3);
700 break;
701
702 case GL_DEPTH_CLAMP:
703 v->value_bool = ctx->Transform.DepthClampNear || ctx->Transform.DepthClampFar;
704 break;
705
706 case GL_EDGE_FLAG:
707 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
708 break;
709
710 case GL_READ_BUFFER:
711 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
712 break;
713
714 case GL_MAP2_GRID_DOMAIN:
715 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
716 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
717 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
718 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
719 break;
720
721 case GL_TEXTURE_STACK_DEPTH:
722 unit = ctx->Texture.CurrentUnit;
723 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
724 break;
725 case GL_TEXTURE_MATRIX:
726 unit = ctx->Texture.CurrentUnit;
727 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
728 break;
729
730 case GL_VERTEX_ARRAY:
731 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_POS);
732 break;
733 case GL_NORMAL_ARRAY:
734 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_NORMAL);
735 break;
736 case GL_COLOR_ARRAY:
737 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR0);
738 break;
739 case GL_TEXTURE_COORD_ARRAY:
740 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_TEX(ctx->Array.ActiveTexture));
741 break;
742 case GL_INDEX_ARRAY:
743 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR_INDEX);
744 break;
745 case GL_EDGE_FLAG_ARRAY:
746 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_EDGEFLAG);
747 break;
748 case GL_SECONDARY_COLOR_ARRAY:
749 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR1);
750 break;
751 case GL_FOG_COORDINATE_ARRAY:
752 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_FOG);
753 break;
754 case GL_POINT_SIZE_ARRAY_OES:
755 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_POINT_SIZE);
756 break;
757
758 case GL_TEXTURE_COORD_ARRAY_TYPE:
759 case GL_TEXTURE_COORD_ARRAY_STRIDE:
760 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
761 v->value_int = *(GLuint *) ((char *) array + d->offset);
762 break;
763
764 case GL_TEXTURE_COORD_ARRAY_SIZE:
765 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
766 v->value_int = array->Format.Size;
767 break;
768
769 case GL_VERTEX_ARRAY_SIZE:
770 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS];
771 v->value_int = array->Format.Size;
772 break;
773
774 case GL_ACTIVE_TEXTURE_ARB:
775 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
776 break;
777 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
778 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
779 break;
780
781 case GL_MODELVIEW_STACK_DEPTH:
782 case GL_PROJECTION_STACK_DEPTH:
783 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
784 break;
785
786 case GL_MAX_TEXTURE_SIZE:
787 case GL_MAX_3D_TEXTURE_SIZE:
788 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
789 p = (GLuint *) ((char *) ctx + d->offset);
790 v->value_int = 1 << (*p - 1);
791 break;
792
793 case GL_SCISSOR_BOX:
794 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
795 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
796 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
797 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
798 break;
799
800 case GL_SCISSOR_TEST:
801 v->value_bool = ctx->Scissor.EnableFlags & 1;
802 break;
803
804 case GL_LIST_INDEX:
805 v->value_int =
806 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
807 break;
808 case GL_LIST_MODE:
809 if (!ctx->CompileFlag)
810 v->value_enum = 0;
811 else if (ctx->ExecuteFlag)
812 v->value_enum = GL_COMPILE_AND_EXECUTE;
813 else
814 v->value_enum = GL_COMPILE;
815 break;
816
817 case GL_VIEWPORT:
818 v->value_float_4[0] = ctx->ViewportArray[0].X;
819 v->value_float_4[1] = ctx->ViewportArray[0].Y;
820 v->value_float_4[2] = ctx->ViewportArray[0].Width;
821 v->value_float_4[3] = ctx->ViewportArray[0].Height;
822 break;
823
824 case GL_DEPTH_RANGE:
825 v->value_double_2[0] = ctx->ViewportArray[0].Near;
826 v->value_double_2[1] = ctx->ViewportArray[0].Far;
827 break;
828
829 case GL_ACTIVE_STENCIL_FACE_EXT:
830 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
831 break;
832
833 case GL_STENCIL_FAIL:
834 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
835 break;
836 case GL_STENCIL_FUNC:
837 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
838 break;
839 case GL_STENCIL_PASS_DEPTH_FAIL:
840 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
841 break;
842 case GL_STENCIL_PASS_DEPTH_PASS:
843 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
844 break;
845 case GL_STENCIL_REF:
846 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
847 break;
848 case GL_STENCIL_BACK_REF:
849 v->value_int = _mesa_get_stencil_ref(ctx, 1);
850 break;
851 case GL_STENCIL_VALUE_MASK:
852 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
853 break;
854 case GL_STENCIL_WRITEMASK:
855 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
856 break;
857
858 case GL_NUM_EXTENSIONS:
859 v->value_int = _mesa_get_extension_count(ctx);
860 break;
861
862 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
863 v->value_int = _mesa_get_color_read_type(ctx, NULL, "glGetIntegerv");
864 break;
865 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
866 v->value_int = _mesa_get_color_read_format(ctx, NULL, "glGetIntegerv");
867 break;
868
869 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
870 v->value_int = ctx->CurrentStack->Depth + 1;
871 break;
872 case GL_CURRENT_MATRIX_ARB:
873 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
874 v->value_matrix = ctx->CurrentStack->Top;
875 break;
876
877 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
878 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
879 break;
880 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
881 v->value_int_n.n =
882 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
883 assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
884 break;
885
886 case GL_MAX_VARYING_FLOATS_ARB:
887 v->value_int = ctx->Const.MaxVarying * 4;
888 break;
889
890 /* Various object names */
891
892 case GL_TEXTURE_BINDING_1D:
893 case GL_TEXTURE_BINDING_2D:
894 case GL_TEXTURE_BINDING_3D:
895 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
896 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
897 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
898 case GL_TEXTURE_BINDING_RECTANGLE_NV:
899 case GL_TEXTURE_BINDING_EXTERNAL_OES:
900 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
901 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
902 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
903 unit = ctx->Texture.CurrentUnit;
904 v->value_int =
905 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
906 break;
907
908 /* GL_EXT_external_objects */
909 case GL_DRIVER_UUID_EXT:
910 _mesa_get_driver_uuid(ctx, v->value_int_4);
911 break;
912 case GL_DEVICE_UUID_EXT:
913 _mesa_get_device_uuid(ctx, v->value_int_4);
914 break;
915
916 /* GL_EXT_packed_float */
917 case GL_RGBA_SIGNED_COMPONENTS_EXT:
918 {
919 /* Note: we only check the 0th color attachment. */
920 const struct gl_renderbuffer *rb =
921 ctx->DrawBuffer->_ColorDrawBuffers[0];
922 if (rb && _mesa_is_format_signed(rb->Format)) {
923 /* Issue 17 of GL_EXT_packed_float: If a component (such as
924 * alpha) has zero bits, the component should not be considered
925 * signed and so the bit for the respective component should be
926 * zeroed.
927 */
928 GLint r_bits =
929 _mesa_get_format_bits(rb->Format, GL_RED_BITS);
930 GLint g_bits =
931 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
932 GLint b_bits =
933 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
934 GLint a_bits =
935 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
936 GLint l_bits =
937 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
938 GLint i_bits =
939 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
940
941 v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
942 v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
943 v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
944 v->value_int_4[3] = a_bits + i_bits > 0;
945 }
946 else {
947 v->value_int_4[0] =
948 v->value_int_4[1] =
949 v->value_int_4[2] =
950 v->value_int_4[3] = 0;
951 }
952 }
953 break;
954
955 /* GL_ARB_vertex_buffer_object */
956 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
957 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
958 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
959 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
960 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
961 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
962 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
963 buffer_obj = (struct gl_buffer_object **)
964 ((char *) ctx->Array.VAO + d->offset);
965 v->value_int = (*buffer_obj)->Name;
966 break;
967 case GL_ARRAY_BUFFER_BINDING_ARB:
968 v->value_int = ctx->Array.ArrayBufferObj->Name;
969 break;
970 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
971 v->value_int =
972 ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
973 break;
974 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
975 v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
976 break;
977
978 /* ARB_vertex_array_bgra */
979 case GL_COLOR_ARRAY_SIZE:
980 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
981 v->value_int = array->Format.Format == GL_BGRA ? GL_BGRA : array->Format.Size;
982 break;
983 case GL_SECONDARY_COLOR_ARRAY_SIZE:
984 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
985 v->value_int = array->Format.Format == GL_BGRA ? GL_BGRA : array->Format.Size;
986 break;
987
988 /* ARB_copy_buffer */
989 case GL_COPY_READ_BUFFER:
990 v->value_int = ctx->CopyReadBuffer->Name;
991 break;
992 case GL_COPY_WRITE_BUFFER:
993 v->value_int = ctx->CopyWriteBuffer->Name;
994 break;
995
996 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
997 v->value_int = ctx->Pack.BufferObj->Name;
998 break;
999 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1000 v->value_int = ctx->Unpack.BufferObj->Name;
1001 break;
1002 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1003 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
1004 break;
1005 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1006 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1007 break;
1008 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1009 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1010 break;
1011 case GL_TRANSFORM_FEEDBACK_BINDING:
1012 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1013 break;
1014 case GL_CURRENT_PROGRAM:
1015 /* The Changelog of the ARB_separate_shader_objects spec says:
1016 *
1017 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
1018 * CURRENT_PROGRAM. In the EXT extension, this
1019 * token was aliased to ACTIVE_PROGRAM_EXT, and
1020 * was used to indicate the last program set by
1021 * either ActiveProgramEXT or UseProgram. In
1022 * the ARB extension, the SSO active programs
1023 * are now program pipeline object state and
1024 * CURRENT_PROGRAM should still be used to query
1025 * the last program set by UseProgram (bug 7822).
1026 */
1027 v->value_int =
1028 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1029 break;
1030 case GL_READ_FRAMEBUFFER_BINDING_EXT:
1031 v->value_int = ctx->ReadBuffer->Name;
1032 break;
1033 case GL_RENDERBUFFER_BINDING_EXT:
1034 v->value_int =
1035 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1036 break;
1037 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1038 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
1039 break;
1040
1041 case GL_FOG_COLOR:
1042 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1043 COPY_4FV(v->value_float_4, ctx->Fog.Color);
1044 else
1045 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
1046 break;
1047 case GL_COLOR_CLEAR_VALUE:
1048 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
1049 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
1050 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
1051 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
1052 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
1053 } else
1054 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1055 break;
1056 case GL_BLEND_COLOR_EXT:
1057 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1058 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1059 else
1060 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1061 break;
1062 case GL_ALPHA_TEST_REF:
1063 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1064 v->value_float = ctx->Color.AlphaRef;
1065 else
1066 v->value_float = ctx->Color.AlphaRefUnclamped;
1067 break;
1068 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1069 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
1070 break;
1071
1072 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1073 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
1074 break;
1075
1076 /* GL_ARB_texture_buffer_object */
1077 case GL_TEXTURE_BUFFER_ARB:
1078 v->value_int = ctx->Texture.BufferObject->Name;
1079 break;
1080 case GL_TEXTURE_BINDING_BUFFER_ARB:
1081 unit = ctx->Texture.CurrentUnit;
1082 v->value_int =
1083 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1084 break;
1085 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1086 {
1087 struct gl_buffer_object *buf =
1088 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1089 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1090 v->value_int = buf ? buf->Name : 0;
1091 }
1092 break;
1093 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1094 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1095 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1096 break;
1097
1098 /* GL_ARB_sampler_objects */
1099 case GL_SAMPLER_BINDING:
1100 {
1101 struct gl_sampler_object *samp =
1102 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1103 v->value_int = samp ? samp->Name : 0;
1104 }
1105 break;
1106 /* GL_ARB_uniform_buffer_object */
1107 case GL_UNIFORM_BUFFER_BINDING:
1108 v->value_int = ctx->UniformBuffer->Name;
1109 break;
1110 /* GL_ARB_shader_storage_buffer_object */
1111 case GL_SHADER_STORAGE_BUFFER_BINDING:
1112 v->value_int = ctx->ShaderStorageBuffer->Name;
1113 break;
1114 /* GL_ARB_query_buffer_object */
1115 case GL_QUERY_BUFFER_BINDING:
1116 v->value_int = ctx->QueryBuffer->Name;
1117 break;
1118 /* GL_ARB_timer_query */
1119 case GL_TIMESTAMP:
1120 if (ctx->Driver.GetTimestamp) {
1121 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1122 }
1123 else {
1124 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1125 }
1126 break;
1127 /* GL_KHR_DEBUG */
1128 case GL_DEBUG_OUTPUT:
1129 case GL_DEBUG_OUTPUT_SYNCHRONOUS:
1130 case GL_DEBUG_LOGGED_MESSAGES:
1131 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1132 case GL_DEBUG_GROUP_STACK_DEPTH:
1133 v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1134 break;
1135 /* GL_ARB_shader_atomic_counters */
1136 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1137 if (ctx->AtomicBuffer) {
1138 v->value_int = ctx->AtomicBuffer->Name;
1139 } else {
1140 v->value_int = 0;
1141 }
1142 break;
1143 /* GL 4.3 */
1144 case GL_NUM_SHADING_LANGUAGE_VERSIONS:
1145 v->value_int = _mesa_get_shading_language_version(ctx, -1, NULL);
1146 break;
1147 /* GL_ARB_draw_indirect */
1148 case GL_DRAW_INDIRECT_BUFFER_BINDING:
1149 v->value_int = ctx->DrawIndirectBuffer->Name;
1150 break;
1151 /* GL_ARB_indirect_parameters */
1152 case GL_PARAMETER_BUFFER_BINDING_ARB:
1153 v->value_int = ctx->ParameterBuffer->Name;
1154 break;
1155 /* GL_ARB_separate_shader_objects */
1156 case GL_PROGRAM_PIPELINE_BINDING:
1157 if (ctx->Pipeline.Current) {
1158 v->value_int = ctx->Pipeline.Current->Name;
1159 } else {
1160 v->value_int = 0;
1161 }
1162 break;
1163 /* GL_ARB_compute_shader */
1164 case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
1165 v->value_int = ctx->DispatchIndirectBuffer->Name;
1166 break;
1167 /* GL_ARB_multisample */
1168 case GL_SAMPLES:
1169 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
1170 break;
1171 case GL_SAMPLE_BUFFERS:
1172 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
1173 break;
1174 /* GL_EXT_textrue_integer */
1175 case GL_RGBA_INTEGER_MODE_EXT:
1176 v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0);
1177 break;
1178 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1179 case GL_VBO_FREE_MEMORY_ATI:
1180 case GL_TEXTURE_FREE_MEMORY_ATI:
1181 case GL_RENDERBUFFER_FREE_MEMORY_ATI:
1182 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX:
1183 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX:
1184 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX:
1185 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX:
1186 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX:
1187 {
1188 struct gl_memory_info info;
1189
1190 ctx->Driver.QueryMemoryInfo(ctx, &info);
1191
1192 if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
1193 v->value_int = info.total_device_memory;
1194 else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
1195 v->value_int = info.total_device_memory +
1196 info.total_staging_memory;
1197 else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
1198 v->value_int = info.avail_device_memory;
1199 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
1200 v->value_int = info.nr_device_memory_evictions;
1201 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
1202 v->value_int = info.device_memory_evicted;
1203 else {
1204 /* ATI free memory enums.
1205 *
1206 * Since the GPU memory is (usually) page-table based, every two
1207 * consecutive elements are equal. From the GL_ATI_meminfo
1208 * specification:
1209 *
1210 * "param[0] - total memory free in the pool
1211 * param[1] - largest available free block in the pool
1212 * param[2] - total auxiliary memory free
1213 * param[3] - largest auxiliary free block"
1214 *
1215 * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1216 * the same numbers here.
1217 */
1218 v->value_int_4[0] = info.avail_device_memory;
1219 v->value_int_4[1] = info.avail_device_memory;
1220 v->value_int_4[2] = info.avail_staging_memory;
1221 v->value_int_4[3] = info.avail_staging_memory;
1222 }
1223 }
1224 break;
1225
1226 /* GL_ARB_get_program_binary */
1227 case GL_PROGRAM_BINARY_FORMATS:
1228 assert(ctx->Const.NumProgramBinaryFormats <= 1);
1229 v->value_int_n.n = MIN2(ctx->Const.NumProgramBinaryFormats, 1);
1230 if (ctx->Const.NumProgramBinaryFormats > 0) {
1231 v->value_int_n.ints[0] = GL_PROGRAM_BINARY_FORMAT_MESA;
1232 }
1233 break;
1234 /* GL_EXT_disjoint_timer_query */
1235 case GL_GPU_DISJOINT_EXT:
1236 {
1237 simple_mtx_lock(&ctx->Shared->Mutex);
1238 v->value_int = ctx->Shared->DisjointOperation;
1239 /* Reset state as expected by the spec. */
1240 ctx->Shared->DisjointOperation = false;
1241 simple_mtx_unlock(&ctx->Shared->Mutex);
1242 }
1243 break;
1244 /* GL_ARB_sample_locations */
1245 case GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB:
1246 case GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB:
1247 case GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB:
1248 {
1249 GLuint bits, width, height;
1250
1251 if (ctx->NewState & _NEW_BUFFERS)
1252 _mesa_update_state(ctx);
1253
1254 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1255 v->value_uint = 0;
1256 break;
1257 }
1258
1259 ctx->Driver.GetProgrammableSampleCaps(ctx, ctx->DrawBuffer,
1260 &bits, &width, &height);
1261
1262 if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB)
1263 v->value_uint = width;
1264 else if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB)
1265 v->value_uint = height;
1266 else
1267 v->value_uint = bits;
1268 }
1269 break;
1270 case GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB:
1271 v->value_uint = MAX_SAMPLE_LOCATION_TABLE_SIZE;
1272 break;
1273
1274 /* GL_AMD_framebuffer_multisample_advanced */
1275 case GL_SUPPORTED_MULTISAMPLE_MODES_AMD:
1276 v->value_int_n.n = ctx->Const.NumSupportedMultisampleModes * 3;
1277 memcpy(v->value_int_n.ints, ctx->Const.SupportedMultisampleModes,
1278 v->value_int_n.n * sizeof(GLint));
1279 break;
1280 }
1281 }
1282
1283 /**
1284 * Check extra constraints on a struct value_desc descriptor
1285 *
1286 * If a struct value_desc has a non-NULL extra pointer, it means that
1287 * there are a number of extra constraints to check or actions to
1288 * perform. The extras is just an integer array where each integer
1289 * encode different constraints or actions.
1290 *
1291 * \param ctx current context
1292 * \param func name of calling glGet*v() function for error reporting
1293 * \param d the struct value_desc that has the extra constraints
1294 *
1295 * \return GL_FALSE if all of the constraints were not satisfied,
1296 * otherwise GL_TRUE.
1297 */
1298 static GLboolean
1299 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1300 {
1301 const GLuint version = ctx->Version;
1302 GLboolean api_check = GL_FALSE;
1303 GLboolean api_found = GL_FALSE;
1304 const int *e;
1305
1306 for (e = d->extra; *e != EXTRA_END; e++) {
1307 switch (*e) {
1308 case EXTRA_VERSION_30:
1309 api_check = GL_TRUE;
1310 if (version >= 30)
1311 api_found = GL_TRUE;
1312 break;
1313 case EXTRA_VERSION_31:
1314 api_check = GL_TRUE;
1315 if (version >= 31)
1316 api_found = GL_TRUE;
1317 break;
1318 case EXTRA_VERSION_32:
1319 api_check = GL_TRUE;
1320 if (version >= 32)
1321 api_found = GL_TRUE;
1322 break;
1323 case EXTRA_VERSION_40:
1324 api_check = GL_TRUE;
1325 if (version >= 40)
1326 api_found = GL_TRUE;
1327 break;
1328 case EXTRA_VERSION_43:
1329 api_check = TRUE;
1330 if (_mesa_is_desktop_gl(ctx) && version >= 43)
1331 api_found = GL_TRUE;
1332 break;
1333 case EXTRA_NEW_FRAG_CLAMP:
1334 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1335 _mesa_update_state(ctx);
1336 break;
1337 case EXTRA_API_ES2:
1338 api_check = GL_TRUE;
1339 if (ctx->API == API_OPENGLES2)
1340 api_found = GL_TRUE;
1341 break;
1342 case EXTRA_API_ES3:
1343 api_check = GL_TRUE;
1344 if (_mesa_is_gles3(ctx))
1345 api_found = GL_TRUE;
1346 break;
1347 case EXTRA_API_ES31:
1348 api_check = GL_TRUE;
1349 if (_mesa_is_gles31(ctx))
1350 api_found = GL_TRUE;
1351 break;
1352 case EXTRA_API_ES32:
1353 api_check = GL_TRUE;
1354 if (_mesa_is_gles32(ctx))
1355 api_found = GL_TRUE;
1356 break;
1357 case EXTRA_API_GL:
1358 api_check = GL_TRUE;
1359 if (_mesa_is_desktop_gl(ctx))
1360 api_found = GL_TRUE;
1361 break;
1362 case EXTRA_API_GL_CORE:
1363 api_check = GL_TRUE;
1364 if (ctx->API == API_OPENGL_CORE)
1365 api_found = GL_TRUE;
1366 break;
1367 case EXTRA_NEW_BUFFERS:
1368 if (ctx->NewState & _NEW_BUFFERS)
1369 _mesa_update_state(ctx);
1370 break;
1371 case EXTRA_FLUSH_CURRENT:
1372 FLUSH_CURRENT(ctx, 0);
1373 break;
1374 case EXTRA_VALID_DRAW_BUFFER:
1375 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1376 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1377 func, d->pname - GL_DRAW_BUFFER0_ARB);
1378 return GL_FALSE;
1379 }
1380 break;
1381 case EXTRA_VALID_TEXTURE_UNIT:
1382 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1383 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1384 func, ctx->Texture.CurrentUnit);
1385 return GL_FALSE;
1386 }
1387 break;
1388 case EXTRA_VALID_CLIP_DISTANCE:
1389 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1390 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1391 func, d->pname - GL_CLIP_DISTANCE0);
1392 return GL_FALSE;
1393 }
1394 break;
1395 case EXTRA_GLSL_130:
1396 api_check = GL_TRUE;
1397 if (ctx->Const.GLSLVersion >= 130)
1398 api_found = GL_TRUE;
1399 break;
1400 case EXTRA_EXT_UBO_GS:
1401 api_check = GL_TRUE;
1402 if (ctx->Extensions.ARB_uniform_buffer_object &&
1403 _mesa_has_geometry_shaders(ctx))
1404 api_found = GL_TRUE;
1405 break;
1406 case EXTRA_EXT_ATOMICS_GS:
1407 api_check = GL_TRUE;
1408 if (ctx->Extensions.ARB_shader_atomic_counters &&
1409 _mesa_has_geometry_shaders(ctx))
1410 api_found = GL_TRUE;
1411 break;
1412 case EXTRA_EXT_SHADER_IMAGE_GS:
1413 api_check = GL_TRUE;
1414 if (ctx->Extensions.ARB_shader_image_load_store &&
1415 _mesa_has_geometry_shaders(ctx))
1416 api_found = GL_TRUE;
1417 break;
1418 case EXTRA_EXT_ATOMICS_TESS:
1419 api_check = GL_TRUE;
1420 api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1421 _mesa_has_tessellation(ctx);
1422 break;
1423 case EXTRA_EXT_SHADER_IMAGE_TESS:
1424 api_check = GL_TRUE;
1425 api_found = ctx->Extensions.ARB_shader_image_load_store &&
1426 _mesa_has_tessellation(ctx);
1427 break;
1428 case EXTRA_EXT_SSBO_GS:
1429 api_check = GL_TRUE;
1430 if (ctx->Extensions.ARB_shader_storage_buffer_object &&
1431 _mesa_has_geometry_shaders(ctx))
1432 api_found = GL_TRUE;
1433 break;
1434 case EXTRA_EXT_FB_NO_ATTACH_GS:
1435 api_check = GL_TRUE;
1436 if (ctx->Extensions.ARB_framebuffer_no_attachments &&
1437 (_mesa_is_desktop_gl(ctx) ||
1438 _mesa_has_OES_geometry_shader(ctx)))
1439 api_found = GL_TRUE;
1440 break;
1441 case EXTRA_EXT_ES_GS:
1442 api_check = GL_TRUE;
1443 if (_mesa_has_OES_geometry_shader(ctx))
1444 api_found = GL_TRUE;
1445 break;
1446 case EXTRA_EXT_PROVOKING_VERTEX_32:
1447 api_check = TRUE;
1448 if (ctx->API == API_OPENGL_COMPAT || version == 32)
1449 api_found = ctx->Extensions.EXT_provoking_vertex;
1450 break;
1451 case EXTRA_END:
1452 break;
1453 default: /* *e is a offset into the extension struct */
1454 api_check = GL_TRUE;
1455 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1456 api_found = GL_TRUE;
1457 break;
1458 }
1459 }
1460
1461 if (api_check && !api_found) {
1462 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1463 _mesa_enum_to_string(d->pname));
1464 return GL_FALSE;
1465 }
1466
1467 return GL_TRUE;
1468 }
1469
1470 static const struct value_desc error_value =
1471 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1472
1473 /**
1474 * Find the struct value_desc corresponding to the enum 'pname'.
1475 *
1476 * We hash the enum value to get an index into the 'table' array,
1477 * which holds the index in the 'values' array of struct value_desc.
1478 * Once we've found the entry, we do the extra checks, if any, then
1479 * look up the value and return a pointer to it.
1480 *
1481 * If the value has to be computed (for example, it's the result of a
1482 * function call or we need to add 1 to it), we use the tmp 'v' to
1483 * store the result.
1484 *
1485 * \param func name of glGet*v() func for error reporting
1486 * \param pname the enum value we're looking up
1487 * \param p is were we return the pointer to the value
1488 * \param v a tmp union value variable in the calling glGet*v() function
1489 *
1490 * \return the struct value_desc corresponding to the enum or a struct
1491 * value_desc of TYPE_INVALID if not found. This lets the calling
1492 * glGet*v() function jump right into a switch statement and
1493 * handle errors there instead of having to check for NULL.
1494 */
1495 static const struct value_desc *
1496 find_value(const char *func, GLenum pname, void **p, union value *v)
1497 {
1498 GET_CURRENT_CONTEXT(ctx);
1499 int mask, hash;
1500 const struct value_desc *d;
1501 int api;
1502
1503 api = ctx->API;
1504 /* We index into the table_set[] list of per-API hash tables using the API's
1505 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1506 * value since it's compatible with GLES2 its entry in table_set[] is at the
1507 * end.
1508 */
1509 STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 4);
1510 if (ctx->API == API_OPENGLES2) {
1511 if (ctx->Version >= 32)
1512 api = API_OPENGL_LAST + 3;
1513 else if (ctx->Version >= 31)
1514 api = API_OPENGL_LAST + 2;
1515 else if (ctx->Version >= 30)
1516 api = API_OPENGL_LAST + 1;
1517 }
1518 mask = ARRAY_SIZE(table(api)) - 1;
1519 hash = (pname * prime_factor);
1520 while (1) {
1521 int idx = table(api)[hash & mask];
1522
1523 /* If the enum isn't valid, the hash walk ends with index 0,
1524 * pointing to the first entry of values[] which doesn't hold
1525 * any valid enum. */
1526 if (unlikely(idx == 0)) {
1527 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1528 _mesa_enum_to_string(pname));
1529 return &error_value;
1530 }
1531
1532 d = &values[idx];
1533 if (likely(d->pname == pname))
1534 break;
1535
1536 hash += prime_step;
1537 }
1538
1539 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1540 return &error_value;
1541
1542 switch (d->location) {
1543 case LOC_BUFFER:
1544 *p = ((char *) ctx->DrawBuffer + d->offset);
1545 return d;
1546 case LOC_CONTEXT:
1547 *p = ((char *) ctx + d->offset);
1548 return d;
1549 case LOC_ARRAY:
1550 *p = ((char *) ctx->Array.VAO + d->offset);
1551 return d;
1552 case LOC_TEXUNIT:
1553 if (ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->Texture.FixedFuncUnit)) {
1554 unsigned index = ctx->Texture.CurrentUnit;
1555 *p = ((char *)&ctx->Texture.FixedFuncUnit[index] + d->offset);
1556 }
1557 return d;
1558 case LOC_CUSTOM:
1559 find_custom_value(ctx, d, v);
1560 *p = v;
1561 return d;
1562 default:
1563 assert(0);
1564 break;
1565 }
1566
1567 /* silence warning */
1568 return &error_value;
1569 }
1570
1571 static const int transpose[] = {
1572 0, 4, 8, 12,
1573 1, 5, 9, 13,
1574 2, 6, 10, 14,
1575 3, 7, 11, 15
1576 };
1577
1578 static GLsizei
1579 get_value_size(enum value_type type, const union value *v)
1580 {
1581 switch (type) {
1582 case TYPE_INVALID:
1583 return 0;
1584 case TYPE_CONST:
1585 case TYPE_UINT:
1586 case TYPE_INT:
1587 return sizeof(GLint);
1588 case TYPE_INT_2:
1589 case TYPE_UINT_2:
1590 return sizeof(GLint) * 2;
1591 case TYPE_INT_3:
1592 case TYPE_UINT_3:
1593 return sizeof(GLint) * 3;
1594 case TYPE_INT_4:
1595 case TYPE_UINT_4:
1596 return sizeof(GLint) * 4;
1597 case TYPE_INT_N:
1598 return sizeof(GLint) * v->value_int_n.n;
1599 case TYPE_INT64:
1600 return sizeof(GLint64);
1601 break;
1602 case TYPE_ENUM16:
1603 return sizeof(GLenum16);
1604 case TYPE_ENUM:
1605 return sizeof(GLenum);
1606 case TYPE_ENUM_2:
1607 return sizeof(GLenum) * 2;
1608 case TYPE_BOOLEAN:
1609 return sizeof(GLboolean);
1610 case TYPE_UBYTE:
1611 return sizeof(GLubyte);
1612 case TYPE_SHORT:
1613 return sizeof(GLshort);
1614 case TYPE_BIT_0:
1615 case TYPE_BIT_1:
1616 case TYPE_BIT_2:
1617 case TYPE_BIT_3:
1618 case TYPE_BIT_4:
1619 case TYPE_BIT_5:
1620 case TYPE_BIT_6:
1621 case TYPE_BIT_7:
1622 return 1;
1623 case TYPE_FLOAT:
1624 case TYPE_FLOATN:
1625 return sizeof(GLfloat);
1626 case TYPE_FLOAT_2:
1627 case TYPE_FLOATN_2:
1628 return sizeof(GLfloat) * 2;
1629 case TYPE_FLOAT_3:
1630 case TYPE_FLOATN_3:
1631 return sizeof(GLfloat) * 3;
1632 case TYPE_FLOAT_4:
1633 case TYPE_FLOATN_4:
1634 return sizeof(GLfloat) * 4;
1635 case TYPE_FLOAT_8:
1636 return sizeof(GLfloat) * 8;
1637 case TYPE_DOUBLEN:
1638 return sizeof(GLdouble);
1639 case TYPE_DOUBLEN_2:
1640 return sizeof(GLdouble) * 2;
1641 case TYPE_MATRIX:
1642 return sizeof (GLfloat) * 16;
1643 case TYPE_MATRIX_T:
1644 return sizeof (GLfloat) * 16;
1645 default:
1646 return -1;
1647 }
1648 }
1649
1650 void GLAPIENTRY
1651 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1652 {
1653 const struct value_desc *d;
1654 union value v;
1655 GLmatrix *m;
1656 int shift, i;
1657 void *p;
1658
1659 d = find_value("glGetBooleanv", pname, &p, &v);
1660 switch (d->type) {
1661 case TYPE_INVALID:
1662 break;
1663 case TYPE_CONST:
1664 params[0] = INT_TO_BOOLEAN(d->offset);
1665 break;
1666
1667 case TYPE_FLOAT_8:
1668 params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]);
1669 params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]);
1670 params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]);
1671 params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]);
1672 case TYPE_FLOAT_4:
1673 case TYPE_FLOATN_4:
1674 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1675 case TYPE_FLOAT_3:
1676 case TYPE_FLOATN_3:
1677 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1678 case TYPE_FLOAT_2:
1679 case TYPE_FLOATN_2:
1680 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1681 case TYPE_FLOAT:
1682 case TYPE_FLOATN:
1683 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1684 break;
1685
1686 case TYPE_DOUBLEN_2:
1687 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1688 case TYPE_DOUBLEN:
1689 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1690 break;
1691
1692 case TYPE_INT_4:
1693 case TYPE_UINT_4:
1694 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1695 case TYPE_INT_3:
1696 case TYPE_UINT_3:
1697 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1698 case TYPE_INT_2:
1699 case TYPE_UINT_2:
1700 case TYPE_ENUM_2:
1701 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1702 case TYPE_INT:
1703 case TYPE_UINT:
1704 case TYPE_ENUM:
1705 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1706 break;
1707
1708 case TYPE_ENUM16:
1709 params[0] = INT_TO_BOOLEAN(((GLenum16 *) p)[0]);
1710 break;
1711
1712 case TYPE_INT_N:
1713 for (i = 0; i < v.value_int_n.n; i++)
1714 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1715 break;
1716
1717 case TYPE_INT64:
1718 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1719 break;
1720
1721 case TYPE_BOOLEAN:
1722 params[0] = ((GLboolean*) p)[0];
1723 break;
1724
1725 case TYPE_UBYTE:
1726 params[0] = INT_TO_BOOLEAN(((GLubyte *) p)[0]);
1727 break;
1728
1729 case TYPE_SHORT:
1730 params[0] = INT_TO_BOOLEAN(((GLshort *) p)[0]);
1731 break;
1732
1733 case TYPE_MATRIX:
1734 m = *(GLmatrix **) p;
1735 for (i = 0; i < 16; i++)
1736 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1737 break;
1738
1739 case TYPE_MATRIX_T:
1740 m = *(GLmatrix **) p;
1741 for (i = 0; i < 16; i++)
1742 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1743 break;
1744
1745 case TYPE_BIT_0:
1746 case TYPE_BIT_1:
1747 case TYPE_BIT_2:
1748 case TYPE_BIT_3:
1749 case TYPE_BIT_4:
1750 case TYPE_BIT_5:
1751 case TYPE_BIT_6:
1752 case TYPE_BIT_7:
1753 shift = d->type - TYPE_BIT_0;
1754 params[0] = (*(GLbitfield *) p >> shift) & 1;
1755 break;
1756 }
1757 }
1758
1759 void GLAPIENTRY
1760 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1761 {
1762 const struct value_desc *d;
1763 union value v;
1764 GLmatrix *m;
1765 int shift, i;
1766 void *p;
1767
1768 d = find_value("glGetFloatv", pname, &p, &v);
1769 switch (d->type) {
1770 case TYPE_INVALID:
1771 break;
1772 case TYPE_CONST:
1773 params[0] = (GLfloat) d->offset;
1774 break;
1775
1776 case TYPE_FLOAT_8:
1777 params[7] = ((GLfloat *) p)[7];
1778 params[6] = ((GLfloat *) p)[6];
1779 params[5] = ((GLfloat *) p)[5];
1780 params[4] = ((GLfloat *) p)[4];
1781 case TYPE_FLOAT_4:
1782 case TYPE_FLOATN_4:
1783 params[3] = ((GLfloat *) p)[3];
1784 case TYPE_FLOAT_3:
1785 case TYPE_FLOATN_3:
1786 params[2] = ((GLfloat *) p)[2];
1787 case TYPE_FLOAT_2:
1788 case TYPE_FLOATN_2:
1789 params[1] = ((GLfloat *) p)[1];
1790 case TYPE_FLOAT:
1791 case TYPE_FLOATN:
1792 params[0] = ((GLfloat *) p)[0];
1793 break;
1794
1795 case TYPE_DOUBLEN_2:
1796 params[1] = (GLfloat) (((GLdouble *) p)[1]);
1797 case TYPE_DOUBLEN:
1798 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1799 break;
1800
1801 case TYPE_INT_4:
1802 params[3] = (GLfloat) (((GLint *) p)[3]);
1803 case TYPE_INT_3:
1804 params[2] = (GLfloat) (((GLint *) p)[2]);
1805 case TYPE_INT_2:
1806 case TYPE_ENUM_2:
1807 params[1] = (GLfloat) (((GLint *) p)[1]);
1808 case TYPE_INT:
1809 case TYPE_ENUM:
1810 params[0] = (GLfloat) (((GLint *) p)[0]);
1811 break;
1812
1813 case TYPE_ENUM16:
1814 params[0] = (GLfloat) (((GLenum16 *) p)[0]);
1815 break;
1816
1817 case TYPE_INT_N:
1818 for (i = 0; i < v.value_int_n.n; i++)
1819 params[i] = (GLfloat) v.value_int_n.ints[i];
1820 break;
1821
1822 case TYPE_UINT_4:
1823 params[3] = (GLfloat) (((GLuint *) p)[3]);
1824 case TYPE_UINT_3:
1825 params[2] = (GLfloat) (((GLuint *) p)[2]);
1826 case TYPE_UINT_2:
1827 params[1] = (GLfloat) (((GLuint *) p)[1]);
1828 case TYPE_UINT:
1829 params[0] = (GLfloat) (((GLuint *) p)[0]);
1830 break;
1831
1832 case TYPE_INT64:
1833 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1834 break;
1835
1836 case TYPE_BOOLEAN:
1837 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1838 break;
1839
1840 case TYPE_UBYTE:
1841 params[0] = (GLfloat) ((GLubyte *) p)[0];
1842 break;
1843
1844 case TYPE_SHORT:
1845 params[0] = (GLfloat) ((GLshort *) p)[0];
1846 break;
1847
1848 case TYPE_MATRIX:
1849 m = *(GLmatrix **) p;
1850 for (i = 0; i < 16; i++)
1851 params[i] = m->m[i];
1852 break;
1853
1854 case TYPE_MATRIX_T:
1855 m = *(GLmatrix **) p;
1856 for (i = 0; i < 16; i++)
1857 params[i] = m->m[transpose[i]];
1858 break;
1859
1860 case TYPE_BIT_0:
1861 case TYPE_BIT_1:
1862 case TYPE_BIT_2:
1863 case TYPE_BIT_3:
1864 case TYPE_BIT_4:
1865 case TYPE_BIT_5:
1866 case TYPE_BIT_6:
1867 case TYPE_BIT_7:
1868 shift = d->type - TYPE_BIT_0;
1869 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1870 break;
1871 }
1872 }
1873
1874 void GLAPIENTRY
1875 _mesa_GetIntegerv(GLenum pname, GLint *params)
1876 {
1877 const struct value_desc *d;
1878 union value v;
1879 GLmatrix *m;
1880 int shift, i;
1881 void *p;
1882
1883 d = find_value("glGetIntegerv", pname, &p, &v);
1884 switch (d->type) {
1885 case TYPE_INVALID:
1886 break;
1887 case TYPE_CONST:
1888 params[0] = d->offset;
1889 break;
1890
1891 case TYPE_FLOAT_8:
1892 params[7] = IROUND(((GLfloat *) p)[7]);
1893 params[6] = IROUND(((GLfloat *) p)[6]);
1894 params[5] = IROUND(((GLfloat *) p)[5]);
1895 params[4] = IROUND(((GLfloat *) p)[4]);
1896 case TYPE_FLOAT_4:
1897 params[3] = IROUND(((GLfloat *) p)[3]);
1898 case TYPE_FLOAT_3:
1899 params[2] = IROUND(((GLfloat *) p)[2]);
1900 case TYPE_FLOAT_2:
1901 params[1] = IROUND(((GLfloat *) p)[1]);
1902 case TYPE_FLOAT:
1903 params[0] = IROUND(((GLfloat *) p)[0]);
1904 break;
1905
1906 case TYPE_FLOATN_4:
1907 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1908 case TYPE_FLOATN_3:
1909 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1910 case TYPE_FLOATN_2:
1911 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1912 case TYPE_FLOATN:
1913 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1914 break;
1915
1916 case TYPE_DOUBLEN_2:
1917 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1918 case TYPE_DOUBLEN:
1919 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1920 break;
1921
1922 case TYPE_INT_4:
1923 case TYPE_UINT_4:
1924 params[3] = ((GLint *) p)[3];
1925 case TYPE_INT_3:
1926 case TYPE_UINT_3:
1927 params[2] = ((GLint *) p)[2];
1928 case TYPE_INT_2:
1929 case TYPE_UINT_2:
1930 case TYPE_ENUM_2:
1931 params[1] = ((GLint *) p)[1];
1932 case TYPE_INT:
1933 case TYPE_UINT:
1934 case TYPE_ENUM:
1935 params[0] = ((GLint *) p)[0];
1936 break;
1937
1938 case TYPE_ENUM16:
1939 params[0] = ((GLenum16 *) p)[0];
1940 break;
1941
1942 case TYPE_INT_N:
1943 for (i = 0; i < v.value_int_n.n; i++)
1944 params[i] = v.value_int_n.ints[i];
1945 break;
1946
1947 case TYPE_INT64:
1948 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1949 break;
1950
1951 case TYPE_BOOLEAN:
1952 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1953 break;
1954
1955 case TYPE_UBYTE:
1956 params[0] = ((GLubyte *) p)[0];
1957 break;
1958
1959 case TYPE_SHORT:
1960 params[0] = ((GLshort *) p)[0];
1961 break;
1962
1963 case TYPE_MATRIX:
1964 m = *(GLmatrix **) p;
1965 for (i = 0; i < 16; i++)
1966 params[i] = FLOAT_TO_INT(m->m[i]);
1967 break;
1968
1969 case TYPE_MATRIX_T:
1970 m = *(GLmatrix **) p;
1971 for (i = 0; i < 16; i++)
1972 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1973 break;
1974
1975 case TYPE_BIT_0:
1976 case TYPE_BIT_1:
1977 case TYPE_BIT_2:
1978 case TYPE_BIT_3:
1979 case TYPE_BIT_4:
1980 case TYPE_BIT_5:
1981 case TYPE_BIT_6:
1982 case TYPE_BIT_7:
1983 shift = d->type - TYPE_BIT_0;
1984 params[0] = (*(GLbitfield *) p >> shift) & 1;
1985 break;
1986 }
1987 }
1988
1989 void GLAPIENTRY
1990 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1991 {
1992 const struct value_desc *d;
1993 union value v;
1994 GLmatrix *m;
1995 int shift, i;
1996 void *p;
1997
1998 d = find_value("glGetInteger64v", pname, &p, &v);
1999 switch (d->type) {
2000 case TYPE_INVALID:
2001 break;
2002 case TYPE_CONST:
2003 params[0] = d->offset;
2004 break;
2005
2006 case TYPE_FLOAT_8:
2007 params[7] = IROUND64(((GLfloat *) p)[7]);
2008 params[6] = IROUND64(((GLfloat *) p)[6]);
2009 params[5] = IROUND64(((GLfloat *) p)[5]);
2010 params[4] = IROUND64(((GLfloat *) p)[4]);
2011 case TYPE_FLOAT_4:
2012 params[3] = IROUND64(((GLfloat *) p)[3]);
2013 case TYPE_FLOAT_3:
2014 params[2] = IROUND64(((GLfloat *) p)[2]);
2015 case TYPE_FLOAT_2:
2016 params[1] = IROUND64(((GLfloat *) p)[1]);
2017 case TYPE_FLOAT:
2018 params[0] = IROUND64(((GLfloat *) p)[0]);
2019 break;
2020
2021 case TYPE_FLOATN_4:
2022 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2023 case TYPE_FLOATN_3:
2024 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2025 case TYPE_FLOATN_2:
2026 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2027 case TYPE_FLOATN:
2028 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2029 break;
2030
2031 case TYPE_DOUBLEN_2:
2032 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
2033 case TYPE_DOUBLEN:
2034 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2035 break;
2036
2037 case TYPE_INT_4:
2038 params[3] = ((GLint *) p)[3];
2039 case TYPE_INT_3:
2040 params[2] = ((GLint *) p)[2];
2041 case TYPE_INT_2:
2042 case TYPE_ENUM_2:
2043 params[1] = ((GLint *) p)[1];
2044 case TYPE_INT:
2045 case TYPE_ENUM:
2046 params[0] = ((GLint *) p)[0];
2047 break;
2048
2049 case TYPE_ENUM16:
2050 params[0] = ((GLenum16 *) p)[0];
2051 break;
2052
2053 case TYPE_INT_N:
2054 for (i = 0; i < v.value_int_n.n; i++)
2055 params[i] = v.value_int_n.ints[i];
2056 break;
2057
2058 case TYPE_UINT_4:
2059 params[3] = ((GLuint *) p)[3];
2060 case TYPE_UINT_3:
2061 params[2] = ((GLuint *) p)[2];
2062 case TYPE_UINT_2:
2063 params[1] = ((GLuint *) p)[1];
2064 case TYPE_UINT:
2065 params[0] = ((GLuint *) p)[0];
2066 break;
2067
2068 case TYPE_INT64:
2069 params[0] = ((GLint64 *) p)[0];
2070 break;
2071
2072 case TYPE_BOOLEAN:
2073 params[0] = ((GLboolean*) p)[0];
2074 break;
2075
2076 case TYPE_MATRIX:
2077 m = *(GLmatrix **) p;
2078 for (i = 0; i < 16; i++)
2079 params[i] = FLOAT_TO_INT64(m->m[i]);
2080 break;
2081
2082 case TYPE_MATRIX_T:
2083 m = *(GLmatrix **) p;
2084 for (i = 0; i < 16; i++)
2085 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2086 break;
2087
2088 case TYPE_BIT_0:
2089 case TYPE_BIT_1:
2090 case TYPE_BIT_2:
2091 case TYPE_BIT_3:
2092 case TYPE_BIT_4:
2093 case TYPE_BIT_5:
2094 case TYPE_BIT_6:
2095 case TYPE_BIT_7:
2096 shift = d->type - TYPE_BIT_0;
2097 params[0] = (*(GLbitfield *) p >> shift) & 1;
2098 break;
2099 }
2100 }
2101
2102 void GLAPIENTRY
2103 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2104 {
2105 const struct value_desc *d;
2106 union value v;
2107 GLmatrix *m;
2108 int shift, i;
2109 void *p;
2110
2111 d = find_value("glGetDoublev", pname, &p, &v);
2112 switch (d->type) {
2113 case TYPE_INVALID:
2114 break;
2115 case TYPE_CONST:
2116 params[0] = d->offset;
2117 break;
2118
2119 case TYPE_FLOAT_8:
2120 params[7] = ((GLfloat *) p)[7];
2121 params[6] = ((GLfloat *) p)[6];
2122 params[5] = ((GLfloat *) p)[5];
2123 params[4] = ((GLfloat *) p)[4];
2124 case TYPE_FLOAT_4:
2125 case TYPE_FLOATN_4:
2126 params[3] = ((GLfloat *) p)[3];
2127 case TYPE_FLOAT_3:
2128 case TYPE_FLOATN_3:
2129 params[2] = ((GLfloat *) p)[2];
2130 case TYPE_FLOAT_2:
2131 case TYPE_FLOATN_2:
2132 params[1] = ((GLfloat *) p)[1];
2133 case TYPE_FLOAT:
2134 case TYPE_FLOATN:
2135 params[0] = ((GLfloat *) p)[0];
2136 break;
2137
2138 case TYPE_DOUBLEN_2:
2139 params[1] = ((GLdouble *) p)[1];
2140 case TYPE_DOUBLEN:
2141 params[0] = ((GLdouble *) p)[0];
2142 break;
2143
2144 case TYPE_INT_4:
2145 params[3] = ((GLint *) p)[3];
2146 case TYPE_INT_3:
2147 params[2] = ((GLint *) p)[2];
2148 case TYPE_INT_2:
2149 case TYPE_ENUM_2:
2150 params[1] = ((GLint *) p)[1];
2151 case TYPE_INT:
2152 case TYPE_ENUM:
2153 params[0] = ((GLint *) p)[0];
2154 break;
2155
2156 case TYPE_ENUM16:
2157 params[0] = ((GLenum16 *) p)[0];
2158 break;
2159
2160 case TYPE_INT_N:
2161 for (i = 0; i < v.value_int_n.n; i++)
2162 params[i] = v.value_int_n.ints[i];
2163 break;
2164
2165 case TYPE_UINT_4:
2166 params[3] = ((GLuint *) p)[3];
2167 case TYPE_UINT_3:
2168 params[2] = ((GLuint *) p)[2];
2169 case TYPE_UINT_2:
2170 params[1] = ((GLuint *) p)[1];
2171 case TYPE_UINT:
2172 params[0] = ((GLuint *) p)[0];
2173 break;
2174
2175 case TYPE_INT64:
2176 params[0] = (GLdouble) (((GLint64 *) p)[0]);
2177 break;
2178
2179 case TYPE_BOOLEAN:
2180 params[0] = *(GLboolean*) p;
2181 break;
2182
2183 case TYPE_UBYTE:
2184 params[0] = ((GLubyte *) p)[0];
2185 break;
2186
2187 case TYPE_SHORT:
2188 params[0] = ((GLshort *) p)[0];
2189 break;
2190
2191 case TYPE_MATRIX:
2192 m = *(GLmatrix **) p;
2193 for (i = 0; i < 16; i++)
2194 params[i] = m->m[i];
2195 break;
2196
2197 case TYPE_MATRIX_T:
2198 m = *(GLmatrix **) p;
2199 for (i = 0; i < 16; i++)
2200 params[i] = m->m[transpose[i]];
2201 break;
2202
2203 case TYPE_BIT_0:
2204 case TYPE_BIT_1:
2205 case TYPE_BIT_2:
2206 case TYPE_BIT_3:
2207 case TYPE_BIT_4:
2208 case TYPE_BIT_5:
2209 case TYPE_BIT_6:
2210 case TYPE_BIT_7:
2211 shift = d->type - TYPE_BIT_0;
2212 params[0] = (*(GLbitfield *) p >> shift) & 1;
2213 break;
2214 }
2215 }
2216
2217 void GLAPIENTRY
2218 _mesa_GetUnsignedBytevEXT(GLenum pname, GLubyte *data)
2219 {
2220 const struct value_desc *d;
2221 union value v;
2222 int shift;
2223 void *p = NULL;
2224 GLsizei size;
2225 const char *func = "glGetUnsignedBytevEXT";
2226
2227 GET_CURRENT_CONTEXT(ctx);
2228
2229 if (!ctx->Extensions.EXT_memory_object) {
2230 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2231 return;
2232 }
2233
2234 d = find_value(func, pname, &p, &v);
2235 size = get_value_size(d->type, &v);
2236 if (size <= 0) {
2237 _mesa_problem(ctx, "invalid value type in GetUnsignedBytevEXT()");
2238 }
2239
2240 switch (d->type) {
2241 case TYPE_BIT_0:
2242 case TYPE_BIT_1:
2243 case TYPE_BIT_2:
2244 case TYPE_BIT_3:
2245 case TYPE_BIT_4:
2246 case TYPE_BIT_5:
2247 case TYPE_BIT_6:
2248 case TYPE_BIT_7:
2249 shift = d->type - TYPE_BIT_0;
2250 data[0] = (*(GLbitfield *) p >> shift) & 1;
2251 break;
2252 case TYPE_CONST:
2253 memcpy(data, &d->offset, size);
2254 break;
2255 case TYPE_INT_N:
2256 memcpy(data, &v.value_int_n.ints, size);
2257 break;
2258 case TYPE_UINT:
2259 case TYPE_INT:
2260 case TYPE_INT_2:
2261 case TYPE_UINT_2:
2262 case TYPE_INT_3:
2263 case TYPE_UINT_3:
2264 case TYPE_INT_4:
2265 case TYPE_UINT_4:
2266 case TYPE_INT64:
2267 case TYPE_ENUM:
2268 case TYPE_ENUM_2:
2269 case TYPE_BOOLEAN:
2270 case TYPE_UBYTE:
2271 case TYPE_SHORT:
2272 case TYPE_FLOAT:
2273 case TYPE_FLOATN:
2274 case TYPE_FLOAT_2:
2275 case TYPE_FLOATN_2:
2276 case TYPE_FLOAT_3:
2277 case TYPE_FLOATN_3:
2278 case TYPE_FLOAT_4:
2279 case TYPE_FLOATN_4:
2280 case TYPE_FLOAT_8:
2281 case TYPE_DOUBLEN:
2282 case TYPE_DOUBLEN_2:
2283 case TYPE_MATRIX:
2284 case TYPE_MATRIX_T:
2285 memcpy(data, p, size);
2286 break;
2287 case TYPE_ENUM16: {
2288 GLenum e = *(GLenum16 *)p;
2289 memcpy(data, &e, sizeof(e));
2290 break;
2291 }
2292 default:
2293 break; /* nothing - GL error was recorded */
2294 }
2295 }
2296
2297 /**
2298 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
2299 * into the corresponding Mesa texture target index.
2300 * \return TEXTURE_x_INDEX or -1 if binding is invalid
2301 */
2302 static int
2303 tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
2304 {
2305 switch (binding) {
2306 case GL_TEXTURE_BINDING_1D:
2307 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
2308 case GL_TEXTURE_BINDING_2D:
2309 return TEXTURE_2D_INDEX;
2310 case GL_TEXTURE_BINDING_3D:
2311 return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
2312 case GL_TEXTURE_BINDING_CUBE_MAP:
2313 return ctx->Extensions.ARB_texture_cube_map
2314 ? TEXTURE_CUBE_INDEX : -1;
2315 case GL_TEXTURE_BINDING_RECTANGLE:
2316 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
2317 ? TEXTURE_RECT_INDEX : -1;
2318 case GL_TEXTURE_BINDING_1D_ARRAY:
2319 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
2320 ? TEXTURE_1D_ARRAY_INDEX : -1;
2321 case GL_TEXTURE_BINDING_2D_ARRAY:
2322 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
2323 || _mesa_is_gles3(ctx)
2324 ? TEXTURE_2D_ARRAY_INDEX : -1;
2325 case GL_TEXTURE_BINDING_BUFFER:
2326 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
2327 _mesa_has_OES_texture_buffer(ctx)) ?
2328 TEXTURE_BUFFER_INDEX : -1;
2329 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2330 return _mesa_has_texture_cube_map_array(ctx)
2331 ? TEXTURE_CUBE_ARRAY_INDEX : -1;
2332 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2333 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2334 ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
2335 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2336 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2337 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
2338 default:
2339 return -1;
2340 }
2341 }
2342
2343 static enum value_type
2344 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
2345 {
2346 GET_CURRENT_CONTEXT(ctx);
2347
2348 switch (pname) {
2349
2350 case GL_BLEND:
2351 if (index >= ctx->Const.MaxDrawBuffers)
2352 goto invalid_value;
2353 if (!ctx->Extensions.EXT_draw_buffers2)
2354 goto invalid_enum;
2355 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2356 return TYPE_INT;
2357
2358 case GL_BLEND_SRC:
2359 /* fall-through */
2360 case GL_BLEND_SRC_RGB:
2361 if (index >= ctx->Const.MaxDrawBuffers)
2362 goto invalid_value;
2363 if (!ctx->Extensions.ARB_draw_buffers_blend)
2364 goto invalid_enum;
2365 v->value_int = ctx->Color.Blend[index].SrcRGB;
2366 return TYPE_INT;
2367 case GL_BLEND_SRC_ALPHA:
2368 if (index >= ctx->Const.MaxDrawBuffers)
2369 goto invalid_value;
2370 if (!ctx->Extensions.ARB_draw_buffers_blend)
2371 goto invalid_enum;
2372 v->value_int = ctx->Color.Blend[index].SrcA;
2373 return TYPE_INT;
2374 case GL_BLEND_DST:
2375 /* fall-through */
2376 case GL_BLEND_DST_RGB:
2377 if (index >= ctx->Const.MaxDrawBuffers)
2378 goto invalid_value;
2379 if (!ctx->Extensions.ARB_draw_buffers_blend)
2380 goto invalid_enum;
2381 v->value_int = ctx->Color.Blend[index].DstRGB;
2382 return TYPE_INT;
2383 case GL_BLEND_DST_ALPHA:
2384 if (index >= ctx->Const.MaxDrawBuffers)
2385 goto invalid_value;
2386 if (!ctx->Extensions.ARB_draw_buffers_blend)
2387 goto invalid_enum;
2388 v->value_int = ctx->Color.Blend[index].DstA;
2389 return TYPE_INT;
2390 case GL_BLEND_EQUATION_RGB:
2391 if (index >= ctx->Const.MaxDrawBuffers)
2392 goto invalid_value;
2393 if (!ctx->Extensions.ARB_draw_buffers_blend)
2394 goto invalid_enum;
2395 v->value_int = ctx->Color.Blend[index].EquationRGB;
2396 return TYPE_INT;
2397 case GL_BLEND_EQUATION_ALPHA:
2398 if (index >= ctx->Const.MaxDrawBuffers)
2399 goto invalid_value;
2400 if (!ctx->Extensions.ARB_draw_buffers_blend)
2401 goto invalid_enum;
2402 v->value_int = ctx->Color.Blend[index].EquationA;
2403 return TYPE_INT;
2404
2405 case GL_COLOR_WRITEMASK:
2406 if (index >= ctx->Const.MaxDrawBuffers)
2407 goto invalid_value;
2408 if (!ctx->Extensions.EXT_draw_buffers2)
2409 goto invalid_enum;
2410 v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 0);
2411 v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 1);
2412 v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 2);
2413 v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 3);
2414 return TYPE_INT_4;
2415
2416 case GL_SCISSOR_BOX:
2417 if (index >= ctx->Const.MaxViewports)
2418 goto invalid_value;
2419 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
2420 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
2421 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
2422 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
2423 return TYPE_INT_4;
2424
2425 case GL_WINDOW_RECTANGLE_EXT:
2426 if (!ctx->Extensions.EXT_window_rectangles)
2427 goto invalid_enum;
2428 if (index >= ctx->Const.MaxWindowRectangles)
2429 goto invalid_value;
2430 v->value_int_4[0] = ctx->Scissor.WindowRects[index].X;
2431 v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y;
2432 v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width;
2433 v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height;
2434 return TYPE_INT_4;
2435
2436 case GL_VIEWPORT:
2437 if (index >= ctx->Const.MaxViewports)
2438 goto invalid_value;
2439 v->value_float_4[0] = ctx->ViewportArray[index].X;
2440 v->value_float_4[1] = ctx->ViewportArray[index].Y;
2441 v->value_float_4[2] = ctx->ViewportArray[index].Width;
2442 v->value_float_4[3] = ctx->ViewportArray[index].Height;
2443 return TYPE_FLOAT_4;
2444
2445 case GL_DEPTH_RANGE:
2446 if (index >= ctx->Const.MaxViewports)
2447 goto invalid_value;
2448 v->value_double_2[0] = ctx->ViewportArray[index].Near;
2449 v->value_double_2[1] = ctx->ViewportArray[index].Far;
2450 return TYPE_DOUBLEN_2;
2451
2452 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2453 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2454 goto invalid_value;
2455 if (!ctx->Extensions.EXT_transform_feedback)
2456 goto invalid_enum;
2457 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2458 return TYPE_INT64;
2459
2460 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2461 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2462 goto invalid_value;
2463 if (!ctx->Extensions.EXT_transform_feedback)
2464 goto invalid_enum;
2465 v->value_int64
2466 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
2467 return TYPE_INT64;
2468
2469 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2470 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2471 goto invalid_value;
2472 if (!ctx->Extensions.EXT_transform_feedback)
2473 goto invalid_enum;
2474 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2475 return TYPE_INT;
2476
2477 case GL_UNIFORM_BUFFER_BINDING:
2478 if (index >= ctx->Const.MaxUniformBufferBindings)
2479 goto invalid_value;
2480 if (!ctx->Extensions.ARB_uniform_buffer_object)
2481 goto invalid_enum;
2482 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
2483 return TYPE_INT;
2484
2485 case GL_UNIFORM_BUFFER_START:
2486 if (index >= ctx->Const.MaxUniformBufferBindings)
2487 goto invalid_value;
2488 if (!ctx->Extensions.ARB_uniform_buffer_object)
2489 goto invalid_enum;
2490 v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 :
2491 ctx->UniformBufferBindings[index].Offset;
2492 return TYPE_INT;
2493
2494 case GL_UNIFORM_BUFFER_SIZE:
2495 if (index >= ctx->Const.MaxUniformBufferBindings)
2496 goto invalid_value;
2497 if (!ctx->Extensions.ARB_uniform_buffer_object)
2498 goto invalid_enum;
2499 v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 :
2500 ctx->UniformBufferBindings[index].Size;
2501 return TYPE_INT;
2502
2503 /* ARB_shader_storage_buffer_object */
2504 case GL_SHADER_STORAGE_BUFFER_BINDING:
2505 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2506 goto invalid_enum;
2507 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2508 goto invalid_value;
2509 v->value_int = ctx->ShaderStorageBufferBindings[index].BufferObject->Name;
2510 return TYPE_INT;
2511
2512 case GL_SHADER_STORAGE_BUFFER_START:
2513 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2514 goto invalid_enum;
2515 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2516 goto invalid_value;
2517 v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 :
2518 ctx->ShaderStorageBufferBindings[index].Offset;
2519 return TYPE_INT;
2520
2521 case GL_SHADER_STORAGE_BUFFER_SIZE:
2522 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2523 goto invalid_enum;
2524 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2525 goto invalid_value;
2526 v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 :
2527 ctx->ShaderStorageBufferBindings[index].Size;
2528 return TYPE_INT;
2529
2530 /* ARB_texture_multisample / GL3.2 */
2531 case GL_SAMPLE_MASK_VALUE:
2532 if (index != 0)
2533 goto invalid_value;
2534 if (!ctx->Extensions.ARB_texture_multisample)
2535 goto invalid_enum;
2536 v->value_int = ctx->Multisample.SampleMaskValue;
2537 return TYPE_INT;
2538
2539 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
2540 if (!ctx->Extensions.ARB_shader_atomic_counters)
2541 goto invalid_enum;
2542 if (index >= ctx->Const.MaxAtomicBufferBindings)
2543 goto invalid_value;
2544 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
2545 return TYPE_INT;
2546
2547 case GL_ATOMIC_COUNTER_BUFFER_START:
2548 if (!ctx->Extensions.ARB_shader_atomic_counters)
2549 goto invalid_enum;
2550 if (index >= ctx->Const.MaxAtomicBufferBindings)
2551 goto invalid_value;
2552 v->value_int64 = ctx->AtomicBufferBindings[index].Offset < 0 ? 0 :
2553 ctx->AtomicBufferBindings[index].Offset;
2554 return TYPE_INT64;
2555
2556 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
2557 if (!ctx->Extensions.ARB_shader_atomic_counters)
2558 goto invalid_enum;
2559 if (index >= ctx->Const.MaxAtomicBufferBindings)
2560 goto invalid_value;
2561 v->value_int64 = ctx->AtomicBufferBindings[index].Size < 0 ? 0 :
2562 ctx->AtomicBufferBindings[index].Size;
2563 return TYPE_INT64;
2564
2565 case GL_VERTEX_BINDING_DIVISOR:
2566 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) &&
2567 !_mesa_is_gles31(ctx))
2568 goto invalid_enum;
2569 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2570 goto invalid_value;
2571 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
2572 return TYPE_INT;
2573
2574 case GL_VERTEX_BINDING_OFFSET:
2575 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2576 goto invalid_enum;
2577 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2578 goto invalid_value;
2579 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2580 return TYPE_INT;
2581
2582 case GL_VERTEX_BINDING_STRIDE:
2583 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2584 goto invalid_enum;
2585 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2586 goto invalid_value;
2587 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
2588 return TYPE_INT;
2589
2590 case GL_VERTEX_BINDING_BUFFER:
2591 if (ctx->API == API_OPENGLES2 && ctx->Version < 31)
2592 goto invalid_enum;
2593 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2594 goto invalid_value;
2595 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
2596 return TYPE_INT;
2597
2598 /* ARB_shader_image_load_store */
2599 case GL_IMAGE_BINDING_NAME: {
2600 struct gl_texture_object *t;
2601
2602 if (!ctx->Extensions.ARB_shader_image_load_store)
2603 goto invalid_enum;
2604 if (index >= ctx->Const.MaxImageUnits)
2605 goto invalid_value;
2606
2607 t = ctx->ImageUnits[index].TexObj;
2608 v->value_int = (t ? t->Name : 0);
2609 return TYPE_INT;
2610 }
2611
2612 case GL_IMAGE_BINDING_LEVEL:
2613 if (!ctx->Extensions.ARB_shader_image_load_store)
2614 goto invalid_enum;
2615 if (index >= ctx->Const.MaxImageUnits)
2616 goto invalid_value;
2617
2618 v->value_int = ctx->ImageUnits[index].Level;
2619 return TYPE_INT;
2620
2621 case GL_IMAGE_BINDING_LAYERED:
2622 if (!ctx->Extensions.ARB_shader_image_load_store)
2623 goto invalid_enum;
2624 if (index >= ctx->Const.MaxImageUnits)
2625 goto invalid_value;
2626
2627 v->value_int = ctx->ImageUnits[index].Layered;
2628 return TYPE_INT;
2629
2630 case GL_IMAGE_BINDING_LAYER:
2631 if (!ctx->Extensions.ARB_shader_image_load_store)
2632 goto invalid_enum;
2633 if (index >= ctx->Const.MaxImageUnits)
2634 goto invalid_value;
2635
2636 v->value_int = ctx->ImageUnits[index].Layer;
2637 return TYPE_INT;
2638
2639 case GL_IMAGE_BINDING_ACCESS:
2640 if (!ctx->Extensions.ARB_shader_image_load_store)
2641 goto invalid_enum;
2642 if (index >= ctx->Const.MaxImageUnits)
2643 goto invalid_value;
2644
2645 v->value_int = ctx->ImageUnits[index].Access;
2646 return TYPE_INT;
2647
2648 case GL_IMAGE_BINDING_FORMAT:
2649 if (!ctx->Extensions.ARB_shader_image_load_store)
2650 goto invalid_enum;
2651 if (index >= ctx->Const.MaxImageUnits)
2652 goto invalid_value;
2653
2654 v->value_int = ctx->ImageUnits[index].Format;
2655 return TYPE_INT;
2656
2657 /* ARB_direct_state_access */
2658 case GL_TEXTURE_BINDING_1D:
2659 case GL_TEXTURE_BINDING_1D_ARRAY:
2660 case GL_TEXTURE_BINDING_2D:
2661 case GL_TEXTURE_BINDING_2D_ARRAY:
2662 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2663 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2664 case GL_TEXTURE_BINDING_3D:
2665 case GL_TEXTURE_BINDING_BUFFER:
2666 case GL_TEXTURE_BINDING_CUBE_MAP:
2667 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2668 case GL_TEXTURE_BINDING_RECTANGLE: {
2669 int target;
2670
2671 if (ctx->API != API_OPENGL_CORE)
2672 goto invalid_enum;
2673 target = tex_binding_to_index(ctx, pname);
2674 if (target < 0)
2675 goto invalid_enum;
2676 if (index >= _mesa_max_tex_unit(ctx))
2677 goto invalid_value;
2678
2679 v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
2680 return TYPE_INT;
2681 }
2682
2683 case GL_SAMPLER_BINDING: {
2684 struct gl_sampler_object *samp;
2685
2686 if (!_mesa_is_desktop_gl(ctx) || ctx->Version < 33)
2687 goto invalid_enum;
2688 if (index >= _mesa_max_tex_unit(ctx))
2689 goto invalid_value;
2690
2691 samp = ctx->Texture.Unit[index].Sampler;
2692 v->value_int = samp ? samp->Name : 0;
2693 return TYPE_INT;
2694 }
2695
2696 case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2697 if (!_mesa_has_compute_shaders(ctx))
2698 goto invalid_enum;
2699 if (index >= 3)
2700 goto invalid_value;
2701 v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
2702 return TYPE_INT;
2703
2704 case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2705 if (!_mesa_has_compute_shaders(ctx))
2706 goto invalid_enum;
2707 if (index >= 3)
2708 goto invalid_value;
2709 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2710 return TYPE_INT;
2711
2712 /* ARB_compute_variable_group_size */
2713 case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB:
2714 if (!ctx->Extensions.ARB_compute_variable_group_size)
2715 goto invalid_enum;
2716 if (index >= 3)
2717 goto invalid_value;
2718 v->value_int = ctx->Const.MaxComputeVariableGroupSize[index];
2719 return TYPE_INT;
2720
2721 /* GL_EXT_external_objects */
2722 case GL_NUM_DEVICE_UUIDS_EXT:
2723 v->value_int = 1;
2724 return TYPE_INT;
2725 case GL_DRIVER_UUID_EXT:
2726 if (index >= 1)
2727 goto invalid_value;
2728 _mesa_get_driver_uuid(ctx, v->value_int_4);
2729 return TYPE_INT_4;
2730 case GL_DEVICE_UUID_EXT:
2731 if (index >= 1)
2732 goto invalid_value;
2733 _mesa_get_device_uuid(ctx, v->value_int_4);
2734 return TYPE_INT_4;
2735 }
2736
2737 invalid_enum:
2738 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2739 _mesa_enum_to_string(pname));
2740 return TYPE_INVALID;
2741 invalid_value:
2742 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2743 _mesa_enum_to_string(pname));
2744 return TYPE_INVALID;
2745 }
2746
2747 void GLAPIENTRY
2748 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
2749 {
2750 union value v;
2751 enum value_type type =
2752 find_value_indexed("glGetBooleani_v", pname, index, &v);
2753
2754 switch (type) {
2755 case TYPE_INT:
2756 case TYPE_UINT:
2757 params[0] = INT_TO_BOOLEAN(v.value_int);
2758 break;
2759 case TYPE_INT_4:
2760 case TYPE_UINT_4:
2761 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2762 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2763 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2764 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2765 break;
2766 case TYPE_INT64:
2767 params[0] = INT64_TO_BOOLEAN(v.value_int64);
2768 break;
2769 default:
2770 ; /* nothing - GL error was recorded */
2771 }
2772 }
2773
2774 void GLAPIENTRY
2775 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
2776 {
2777 union value v;
2778 enum value_type type =
2779 find_value_indexed("glGetIntegeri_v", pname, index, &v);
2780
2781 switch (type) {
2782 case TYPE_FLOAT_4:
2783 case TYPE_FLOATN_4:
2784 params[3] = IROUND(v.value_float_4[3]);
2785 case TYPE_FLOAT_3:
2786 case TYPE_FLOATN_3:
2787 params[2] = IROUND(v.value_float_4[2]);
2788 case TYPE_FLOAT_2:
2789 case TYPE_FLOATN_2:
2790 params[1] = IROUND(v.value_float_4[1]);
2791 case TYPE_FLOAT:
2792 case TYPE_FLOATN:
2793 params[0] = IROUND(v.value_float_4[0]);
2794 break;
2795
2796 case TYPE_DOUBLEN_2:
2797 params[1] = IROUND(v.value_double_2[1]);
2798 case TYPE_DOUBLEN:
2799 params[0] = IROUND(v.value_double_2[0]);
2800 break;
2801
2802 case TYPE_INT:
2803 case TYPE_UINT:
2804 params[0] = v.value_int;
2805 break;
2806 case TYPE_INT_4:
2807 case TYPE_UINT_4:
2808 params[0] = v.value_int_4[0];
2809 params[1] = v.value_int_4[1];
2810 params[2] = v.value_int_4[2];
2811 params[3] = v.value_int_4[3];
2812 break;
2813 case TYPE_INT64:
2814 params[0] = INT64_TO_INT(v.value_int64);
2815 break;
2816 default:
2817 ; /* nothing - GL error was recorded */
2818 }
2819 }
2820
2821 void GLAPIENTRY
2822 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
2823 {
2824 union value v;
2825 enum value_type type =
2826 find_value_indexed("glGetInteger64i_v", pname, index, &v);
2827
2828 switch (type) {
2829 case TYPE_INT:
2830 params[0] = v.value_int;
2831 break;
2832 case TYPE_INT_4:
2833 params[0] = v.value_int_4[0];
2834 params[1] = v.value_int_4[1];
2835 params[2] = v.value_int_4[2];
2836 params[3] = v.value_int_4[3];
2837 break;
2838 case TYPE_UINT:
2839 params[0] = (GLuint) v.value_int;
2840 break;
2841 case TYPE_UINT_4:
2842 params[0] = (GLuint) v.value_int_4[0];
2843 params[1] = (GLuint) v.value_int_4[1];
2844 params[2] = (GLuint) v.value_int_4[2];
2845 params[3] = (GLuint) v.value_int_4[3];
2846 break;
2847 case TYPE_INT64:
2848 params[0] = v.value_int64;
2849 break;
2850 default:
2851 ; /* nothing - GL error was recorded */
2852 }
2853 }
2854
2855 void GLAPIENTRY
2856 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
2857 {
2858 int i;
2859 GLmatrix *m;
2860 union value v;
2861 enum value_type type =
2862 find_value_indexed("glGetFloati_v", pname, index, &v);
2863
2864 switch (type) {
2865 case TYPE_FLOAT_4:
2866 case TYPE_FLOATN_4:
2867 params[3] = v.value_float_4[3];
2868 case TYPE_FLOAT_3:
2869 case TYPE_FLOATN_3:
2870 params[2] = v.value_float_4[2];
2871 case TYPE_FLOAT_2:
2872 case TYPE_FLOATN_2:
2873 params[1] = v.value_float_4[1];
2874 case TYPE_FLOAT:
2875 case TYPE_FLOATN:
2876 params[0] = v.value_float_4[0];
2877 break;
2878
2879 case TYPE_DOUBLEN_2:
2880 params[1] = (GLfloat) v.value_double_2[1];
2881 case TYPE_DOUBLEN:
2882 params[0] = (GLfloat) v.value_double_2[0];
2883 break;
2884
2885 case TYPE_INT_4:
2886 params[3] = (GLfloat) v.value_int_4[3];
2887 case TYPE_INT_3:
2888 params[2] = (GLfloat) v.value_int_4[2];
2889 case TYPE_INT_2:
2890 case TYPE_ENUM_2:
2891 params[1] = (GLfloat) v.value_int_4[1];
2892 case TYPE_INT:
2893 case TYPE_ENUM:
2894 case TYPE_ENUM16:
2895 params[0] = (GLfloat) v.value_int_4[0];
2896 break;
2897
2898 case TYPE_INT_N:
2899 for (i = 0; i < v.value_int_n.n; i++)
2900 params[i] = (GLfloat) v.value_int_n.ints[i];
2901 break;
2902
2903 case TYPE_UINT_4:
2904 params[3] = (GLfloat) ((GLuint) v.value_int_4[3]);
2905 case TYPE_UINT_3:
2906 params[2] = (GLfloat) ((GLuint) v.value_int_4[2]);
2907 case TYPE_UINT_2:
2908 params[1] = (GLfloat) ((GLuint) v.value_int_4[1]);
2909 case TYPE_UINT:
2910 params[0] = (GLfloat) ((GLuint) v.value_int_4[0]);
2911 break;
2912
2913 case TYPE_INT64:
2914 params[0] = (GLfloat) v.value_int64;
2915 break;
2916
2917 case TYPE_BOOLEAN:
2918 params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
2919 break;
2920
2921 case TYPE_UBYTE:
2922 params[0] = (GLfloat) v.value_ubyte;
2923 break;
2924
2925 case TYPE_SHORT:
2926 params[0] = (GLfloat) v.value_short;
2927 break;
2928
2929 case TYPE_MATRIX:
2930 m = *(GLmatrix **) &v;
2931 for (i = 0; i < 16; i++)
2932 params[i] = m->m[i];
2933 break;
2934
2935 case TYPE_MATRIX_T:
2936 m = *(GLmatrix **) &v;
2937 for (i = 0; i < 16; i++)
2938 params[i] = m->m[transpose[i]];
2939 break;
2940
2941 default:
2942 ;
2943 }
2944 }
2945
2946 void GLAPIENTRY
2947 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
2948 {
2949 int i;
2950 GLmatrix *m;
2951 union value v;
2952 enum value_type type =
2953 find_value_indexed("glGetDoublei_v", pname, index, &v);
2954
2955 switch (type) {
2956 case TYPE_FLOAT_4:
2957 case TYPE_FLOATN_4:
2958 params[3] = (GLdouble) v.value_float_4[3];
2959 case TYPE_FLOAT_3:
2960 case TYPE_FLOATN_3:
2961 params[2] = (GLdouble) v.value_float_4[2];
2962 case TYPE_FLOAT_2:
2963 case TYPE_FLOATN_2:
2964 params[1] = (GLdouble) v.value_float_4[1];
2965 case TYPE_FLOAT:
2966 case TYPE_FLOATN:
2967 params[0] = (GLdouble) v.value_float_4[0];
2968 break;
2969
2970 case TYPE_DOUBLEN_2:
2971 params[1] = v.value_double_2[1];
2972 case TYPE_DOUBLEN:
2973 params[0] = v.value_double_2[0];
2974 break;
2975
2976 case TYPE_INT_4:
2977 params[3] = (GLdouble) v.value_int_4[3];
2978 case TYPE_INT_3:
2979 params[2] = (GLdouble) v.value_int_4[2];
2980 case TYPE_INT_2:
2981 case TYPE_ENUM_2:
2982 params[1] = (GLdouble) v.value_int_4[1];
2983 case TYPE_INT:
2984 case TYPE_ENUM:
2985 case TYPE_ENUM16:
2986 params[0] = (GLdouble) v.value_int_4[0];
2987 break;
2988
2989 case TYPE_INT_N:
2990 for (i = 0; i < v.value_int_n.n; i++)
2991 params[i] = (GLdouble) v.value_int_n.ints[i];
2992 break;
2993
2994 case TYPE_UINT_4:
2995 params[3] = (GLdouble) ((GLuint) v.value_int_4[3]);
2996 case TYPE_UINT_3:
2997 params[2] = (GLdouble) ((GLuint) v.value_int_4[2]);
2998 case TYPE_UINT_2:
2999 params[1] = (GLdouble) ((GLuint) v.value_int_4[1]);
3000 case TYPE_UINT:
3001 params[0] = (GLdouble) ((GLuint) v.value_int_4[0]);
3002 break;
3003
3004 case TYPE_INT64:
3005 params[0] = (GLdouble) v.value_int64;
3006 break;
3007
3008 case TYPE_BOOLEAN:
3009 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
3010 break;
3011
3012 case TYPE_UBYTE:
3013 params[0] = (GLdouble) v.value_ubyte;
3014 break;
3015
3016 case TYPE_SHORT:
3017 params[0] = (GLdouble) v.value_short;
3018 break;
3019
3020 case TYPE_MATRIX:
3021 m = *(GLmatrix **) &v;
3022 for (i = 0; i < 16; i++)
3023 params[i] = (GLdouble) m->m[i];
3024 break;
3025
3026 case TYPE_MATRIX_T:
3027 m = *(GLmatrix **) &v;
3028 for (i = 0; i < 16; i++)
3029 params[i] = (GLdouble) m->m[transpose[i]];
3030 break;
3031
3032 default:
3033 ;
3034 }
3035 }
3036
3037 void GLAPIENTRY
3038 _mesa_GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data)
3039 {
3040 GLsizei size;
3041 union value v;
3042 enum value_type type;
3043 const char *func = "glGetUnsignedBytei_vEXT";
3044
3045 GET_CURRENT_CONTEXT(ctx);
3046
3047 if (!ctx->Extensions.EXT_memory_object) {
3048 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
3049 return;
3050 }
3051
3052 type = find_value_indexed(func, target, index, &v);
3053 size = get_value_size(type, &v);
3054 if (size <= 0) {
3055 _mesa_problem(ctx, "invalid value type in GetUnsignedBytei_vEXT()");
3056 }
3057
3058 switch (type) {
3059 case TYPE_UINT:
3060 case TYPE_INT:
3061 case TYPE_INT_2:
3062 case TYPE_UINT_2:
3063 case TYPE_INT_3:
3064 case TYPE_UINT_3:
3065 case TYPE_INT_4:
3066 case TYPE_UINT_4:
3067 case TYPE_INT64:
3068 case TYPE_ENUM16:
3069 case TYPE_ENUM:
3070 case TYPE_ENUM_2:
3071 case TYPE_BOOLEAN:
3072 case TYPE_UBYTE:
3073 case TYPE_SHORT:
3074 case TYPE_FLOAT:
3075 case TYPE_FLOATN:
3076 case TYPE_FLOAT_2:
3077 case TYPE_FLOATN_2:
3078 case TYPE_FLOAT_3:
3079 case TYPE_FLOATN_3:
3080 case TYPE_FLOAT_4:
3081 case TYPE_FLOATN_4:
3082 case TYPE_FLOAT_8:
3083 case TYPE_DOUBLEN:
3084 case TYPE_DOUBLEN_2:
3085 case TYPE_MATRIX:
3086 case TYPE_MATRIX_T:
3087 memcpy(data, &v.value_int, size);
3088 break;
3089 case TYPE_INT_N:
3090 memcpy(data, &v.value_int_n.ints, size);
3091 break;
3092 default:
3093 break; /* nothing - GL error was recorded */
3094 }
3095 }
3096
3097 void GLAPIENTRY
3098 _mesa_GetFixedv(GLenum pname, GLfixed *params)
3099 {
3100 const struct value_desc *d;
3101 union value v;
3102 GLmatrix *m;
3103 int shift, i;
3104 void *p;
3105
3106 d = find_value("glGetDoublev", pname, &p, &v);
3107 switch (d->type) {
3108 case TYPE_INVALID:
3109 break;
3110 case TYPE_CONST:
3111 params[0] = INT_TO_FIXED(d->offset);
3112 break;
3113
3114 case TYPE_FLOAT_4:
3115 case TYPE_FLOATN_4:
3116 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
3117 case TYPE_FLOAT_3:
3118 case TYPE_FLOATN_3:
3119 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
3120 case TYPE_FLOAT_2:
3121 case TYPE_FLOATN_2:
3122 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
3123 case TYPE_FLOAT:
3124 case TYPE_FLOATN:
3125 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
3126 break;
3127
3128 case TYPE_DOUBLEN_2:
3129 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
3130 case TYPE_DOUBLEN:
3131 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
3132 break;
3133
3134 case TYPE_INT_4:
3135 case TYPE_UINT_4:
3136 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
3137 case TYPE_INT_3:
3138 case TYPE_UINT_3:
3139 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
3140 case TYPE_INT_2:
3141 case TYPE_UINT_2:
3142 case TYPE_ENUM_2:
3143 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
3144 case TYPE_INT:
3145 case TYPE_UINT:
3146 case TYPE_ENUM:
3147 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
3148 break;
3149
3150 case TYPE_ENUM16:
3151 params[0] = INT_TO_FIXED((GLint)(((GLenum16 *) p)[0]));
3152 break;
3153
3154 case TYPE_INT_N:
3155 for (i = 0; i < v.value_int_n.n; i++)
3156 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
3157 break;
3158
3159 case TYPE_INT64:
3160 params[0] = ((GLint64 *) p)[0];
3161 break;
3162
3163 case TYPE_BOOLEAN:
3164 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
3165 break;
3166
3167 case TYPE_UBYTE:
3168 params[0] = INT_TO_FIXED(((GLubyte *) p)[0]);
3169 break;
3170
3171 case TYPE_SHORT:
3172 params[0] = INT_TO_FIXED(((GLshort *) p)[0]);
3173 break;
3174
3175 case TYPE_MATRIX:
3176 m = *(GLmatrix **) p;
3177 for (i = 0; i < 16; i++)
3178 params[i] = FLOAT_TO_FIXED(m->m[i]);
3179 break;
3180
3181 case TYPE_MATRIX_T:
3182 m = *(GLmatrix **) p;
3183 for (i = 0; i < 16; i++)
3184 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
3185 break;
3186
3187 case TYPE_BIT_0:
3188 case TYPE_BIT_1:
3189 case TYPE_BIT_2:
3190 case TYPE_BIT_3:
3191 case TYPE_BIT_4:
3192 case TYPE_BIT_5:
3193 case TYPE_BIT_6:
3194 case TYPE_BIT_7:
3195 shift = d->type - TYPE_BIT_0;
3196 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
3197 break;
3198 }
3199 }