mesa: Fix ReadBuffers with pbuffers
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "debug_output.h"
30 #include "enable.h"
31 #include "enums.h"
32 #include "errors.h"
33 #include "extensions.h"
34 #include "get.h"
35 #include "macros.h"
36 #include "mtypes.h"
37 #include "spirv_extensions.h"
38 #include "state.h"
39 #include "texcompress.h"
40 #include "texstate.h"
41 #include "framebuffer.h"
42 #include "samplerobj.h"
43 #include "stencil.h"
44 #include "version.h"
45
46 /* This is a table driven implemetation of the glGet*v() functions.
47 * The basic idea is that most getters just look up an int somewhere
48 * in struct gl_context and then convert it to a bool or float according to
49 * which of glGetIntegerv() glGetBooleanv() etc is being called.
50 * Instead of generating code to do this, we can just record the enum
51 * value and the offset into struct gl_context in an array of structs. Then
52 * in glGet*(), we lookup the struct for the enum in question, and use
53 * the offset to get the int we need.
54 *
55 * Sometimes we need to look up a float, a boolean, a bit in a
56 * bitfield, a matrix or other types instead, so we need to track the
57 * type of the value in struct gl_context. And sometimes the value isn't in
58 * struct gl_context but in the drawbuffer, the array object, current texture
59 * unit, or maybe it's a computed value. So we need to also track
60 * where or how to find the value. Finally, we sometimes need to
61 * check that one of a number of extensions are enabled, the GL
62 * version or flush or call _mesa_update_state(). This is done by
63 * attaching optional extra information to the value description
64 * struct, it's sort of like an array of opcodes that describe extra
65 * checks or actions.
66 *
67 * Putting all this together we end up with struct value_desc below,
68 * and with a couple of macros to help, the table of struct value_desc
69 * is about as concise as the specification in the old python script.
70 */
71
72 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
73 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
74 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
75 (GLint) ((F) * 65536.0f) )
76
77 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
78 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
79 ((I) < SHRT_MIN) ? INT_MIN : \
80 (GLint) ((I) * 65536) )
81
82 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
83 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
84
85 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
86 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
87 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
88 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
89
90 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
91 #define ENUM_TO_FIXED(E) (E)
92
93 enum value_type {
94 TYPE_INVALID,
95 TYPE_INT,
96 TYPE_INT_2,
97 TYPE_INT_3,
98 TYPE_INT_4,
99 TYPE_INT_N,
100 TYPE_UINT,
101 TYPE_UINT_2,
102 TYPE_UINT_3,
103 TYPE_UINT_4,
104 TYPE_INT64,
105 TYPE_ENUM16,
106 TYPE_ENUM,
107 TYPE_ENUM_2,
108 TYPE_BOOLEAN,
109 TYPE_UBYTE,
110 TYPE_SHORT,
111 TYPE_BIT_0,
112 TYPE_BIT_1,
113 TYPE_BIT_2,
114 TYPE_BIT_3,
115 TYPE_BIT_4,
116 TYPE_BIT_5,
117 TYPE_BIT_6,
118 TYPE_BIT_7,
119 TYPE_FLOAT,
120 TYPE_FLOAT_2,
121 TYPE_FLOAT_3,
122 TYPE_FLOAT_4,
123 TYPE_FLOAT_8,
124 TYPE_FLOATN,
125 TYPE_FLOATN_2,
126 TYPE_FLOATN_3,
127 TYPE_FLOATN_4,
128 TYPE_DOUBLEN,
129 TYPE_DOUBLEN_2,
130 TYPE_MATRIX,
131 TYPE_MATRIX_T,
132 TYPE_CONST
133 };
134
135 enum value_location {
136 LOC_BUFFER,
137 LOC_CONTEXT,
138 LOC_ARRAY,
139 LOC_TEXUNIT,
140 LOC_CUSTOM
141 };
142
143 enum value_extra {
144 EXTRA_END = 0x8000,
145 EXTRA_VERSION_30,
146 EXTRA_VERSION_31,
147 EXTRA_VERSION_32,
148 EXTRA_VERSION_40,
149 EXTRA_VERSION_43,
150 EXTRA_API_GL,
151 EXTRA_API_GL_CORE,
152 EXTRA_API_ES2,
153 EXTRA_API_ES3,
154 EXTRA_API_ES31,
155 EXTRA_API_ES32,
156 EXTRA_NEW_BUFFERS,
157 EXTRA_NEW_FRAG_CLAMP,
158 EXTRA_VALID_DRAW_BUFFER,
159 EXTRA_VALID_TEXTURE_UNIT,
160 EXTRA_VALID_CLIP_DISTANCE,
161 EXTRA_FLUSH_CURRENT,
162 EXTRA_GLSL_130,
163 EXTRA_EXT_UBO_GS,
164 EXTRA_EXT_ATOMICS_GS,
165 EXTRA_EXT_SHADER_IMAGE_GS,
166 EXTRA_EXT_ATOMICS_TESS,
167 EXTRA_EXT_SHADER_IMAGE_TESS,
168 EXTRA_EXT_SSBO_GS,
169 EXTRA_EXT_FB_NO_ATTACH_GS,
170 EXTRA_EXT_ES_GS,
171 EXTRA_EXT_PROVOKING_VERTEX_32,
172 };
173
174 #define NO_EXTRA NULL
175 #define NO_OFFSET 0
176
177 struct value_desc {
178 GLenum pname;
179 GLubyte location; /**< enum value_location */
180 GLubyte type; /**< enum value_type */
181 int offset;
182 const int *extra;
183 };
184
185 union value {
186 GLfloat value_float;
187 GLfloat value_float_4[4];
188 GLdouble value_double_2[2];
189 GLmatrix *value_matrix;
190 GLint value_int;
191 GLint value_int_4[4];
192 GLint64 value_int64;
193 GLenum value_enum;
194 GLubyte value_ubyte;
195 GLshort value_short;
196 GLuint value_uint;
197
198 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
199 struct {
200 GLint n, ints[100];
201 } value_int_n;
202 GLboolean value_bool;
203 };
204
205 #define BUFFER_FIELD(field, type) \
206 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
207 #define CONTEXT_FIELD(field, type) \
208 LOC_CONTEXT, type, offsetof(struct gl_context, field)
209 #define ARRAY_FIELD(field, type) \
210 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
211 #undef CONST /* already defined through windows.h */
212 #define CONST(value) \
213 LOC_CONTEXT, TYPE_CONST, value
214
215 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
216 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
217 #define BUFFER_ENUM16(field) BUFFER_FIELD(field, TYPE_ENUM16)
218 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
219
220 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
221 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
222 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
223 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
224 #define CONTEXT_ENUM16(field) CONTEXT_FIELD(field, TYPE_ENUM16)
225 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
226 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
227 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
228 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
229 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
230 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
231 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
232 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
233 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
234 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
235 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
236 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
237 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
238 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
239 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
240 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
241 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
242 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
243
244 /* Vertex array fields */
245 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
246 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
247 #define ARRAY_ENUM16(field) ARRAY_FIELD(field, TYPE_ENUM16)
248 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
249 #define ARRAY_UBYTE(field) ARRAY_FIELD(field, TYPE_UBYTE)
250 #define ARRAY_SHORT(field) ARRAY_FIELD(field, TYPE_SHORT)
251
252 #define EXT(f) \
253 offsetof(struct gl_extensions, f)
254
255 #define EXTRA_EXT(e) \
256 static const int extra_##e[] = { \
257 EXT(e), EXTRA_END \
258 }
259
260 #define EXTRA_EXT2(e1, e2) \
261 static const int extra_##e1##_##e2[] = { \
262 EXT(e1), EXT(e2), EXTRA_END \
263 }
264
265 /* The 'extra' mechanism is a way to specify extra checks (such as
266 * extensions or specific gl versions) or actions (flush current, new
267 * buffers) that we need to do before looking up an enum. We need to
268 * declare them all up front so we can refer to them in the value_desc
269 * structs below.
270 *
271 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
272 * versions, listing multiple ones in an array means an error will be thrown
273 * only if none of them are available. If you need to check for "AND"
274 * behavior, you would need to make a custom EXTRA_ enum.
275 */
276
277 static const int extra_new_buffers[] = {
278 EXTRA_NEW_BUFFERS,
279 EXTRA_END
280 };
281
282 static const int extra_new_frag_clamp[] = {
283 EXTRA_NEW_FRAG_CLAMP,
284 EXTRA_END
285 };
286
287 static const int extra_valid_draw_buffer[] = {
288 EXTRA_VALID_DRAW_BUFFER,
289 EXTRA_END
290 };
291
292 static const int extra_valid_texture_unit[] = {
293 EXTRA_VALID_TEXTURE_UNIT,
294 EXTRA_END
295 };
296
297 static const int extra_valid_clip_distance[] = {
298 EXTRA_VALID_CLIP_DISTANCE,
299 EXTRA_END
300 };
301
302 static const int extra_flush_current_valid_texture_unit[] = {
303 EXTRA_FLUSH_CURRENT,
304 EXTRA_VALID_TEXTURE_UNIT,
305 EXTRA_END
306 };
307
308 static const int extra_flush_current[] = {
309 EXTRA_FLUSH_CURRENT,
310 EXTRA_END
311 };
312
313 static const int extra_EXT_texture_integer_and_new_buffers[] = {
314 EXT(EXT_texture_integer),
315 EXTRA_NEW_BUFFERS,
316 EXTRA_END
317 };
318
319 static const int extra_GLSL_130_es3_gpushader4[] = {
320 EXTRA_GLSL_130,
321 EXTRA_API_ES3,
322 EXT(EXT_gpu_shader4),
323 EXTRA_END
324 };
325
326 static const int extra_texture_buffer_object[] = {
327 EXT(ARB_texture_buffer_object),
328 EXTRA_END
329 };
330
331 static const int extra_ARB_transform_feedback2_api_es3[] = {
332 EXT(ARB_transform_feedback2),
333 EXTRA_API_ES3,
334 EXTRA_END
335 };
336
337 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
338 EXTRA_EXT_UBO_GS,
339 EXTRA_END
340 };
341
342 static const int extra_ARB_ES2_compatibility_api_es2[] = {
343 EXT(ARB_ES2_compatibility),
344 EXTRA_API_ES2,
345 EXTRA_END
346 };
347
348 static const int extra_ARB_ES3_compatibility_api_es3[] = {
349 EXT(ARB_ES3_compatibility),
350 EXTRA_API_ES3,
351 EXTRA_END
352 };
353
354 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
355 EXT(EXT_framebuffer_sRGB),
356 EXTRA_NEW_BUFFERS,
357 EXTRA_END
358 };
359
360 static const int extra_EXT_packed_float[] = {
361 EXT(EXT_packed_float),
362 EXTRA_NEW_BUFFERS,
363 EXTRA_END
364 };
365
366 static const int extra_EXT_texture_array_es3[] = {
367 EXT(EXT_texture_array),
368 EXTRA_API_ES3,
369 EXTRA_END
370 };
371
372 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
373 EXTRA_EXT_ATOMICS_GS,
374 EXTRA_END
375 };
376
377 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
378 EXTRA_EXT_SHADER_IMAGE_GS,
379 EXTRA_END
380 };
381
382 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
383 EXTRA_EXT_ATOMICS_TESS,
384 EXTRA_END
385 };
386
387 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
388 EXTRA_EXT_SHADER_IMAGE_TESS,
389 EXTRA_END
390 };
391
392 /* HACK: remove when ARB_compute_shader is actually supported */
393 static const int extra_ARB_compute_shader_es31[] = {
394 EXT(ARB_compute_shader),
395 EXTRA_API_ES31,
396 EXTRA_END
397 };
398
399 static const int extra_ARB_shader_storage_buffer_object_es31[] = {
400 EXT(ARB_shader_storage_buffer_object),
401 EXTRA_API_ES31,
402 EXTRA_END
403 };
404
405 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
406 EXTRA_EXT_SSBO_GS,
407 EXTRA_END
408 };
409
410 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = {
411 EXT(ARB_shader_image_load_store),
412 EXT(ARB_shader_storage_buffer_object),
413 EXTRA_API_ES31,
414 EXTRA_END
415 };
416
417 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
418 EXTRA_EXT_FB_NO_ATTACH_GS,
419 EXTRA_END
420 };
421
422 static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
423 EXT(ARB_viewport_array),
424 EXTRA_EXT_ES_GS,
425 EXTRA_END
426 };
427
428 static const int extra_ARB_viewport_array_or_oes_viewport_array[] = {
429 EXT(ARB_viewport_array),
430 EXT(OES_viewport_array),
431 EXTRA_END
432 };
433
434 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
435 EXT(ARB_gpu_shader5),
436 EXTRA_EXT_ES_GS,
437 EXTRA_END
438 };
439
440 static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = {
441 EXT(ARB_gpu_shader5),
442 EXT(OES_sample_variables),
443 EXTRA_END
444 };
445
446 static const int extra_ES32[] = {
447 EXT(ARB_ES3_2_compatibility),
448 EXTRA_API_ES32,
449 EXTRA_END
450 };
451
452 static const int extra_KHR_robustness_or_GL[] = {
453 EXT(KHR_robustness),
454 EXTRA_API_GL,
455 EXTRA_API_GL_CORE,
456 EXTRA_END
457 };
458
459 static const int extra_INTEL_conservative_rasterization[] = {
460 EXT(INTEL_conservative_rasterization),
461 EXTRA_END
462 };
463
464 EXTRA_EXT(ARB_texture_cube_map);
465 EXTRA_EXT(EXT_texture_array);
466 EXTRA_EXT(NV_fog_distance);
467 EXTRA_EXT(EXT_texture_filter_anisotropic);
468 EXTRA_EXT(NV_point_sprite);
469 EXTRA_EXT(NV_texture_rectangle);
470 EXTRA_EXT(EXT_stencil_two_side);
471 EXTRA_EXT(EXT_depth_bounds_test);
472 EXTRA_EXT(ARB_depth_clamp);
473 EXTRA_EXT(AMD_depth_clamp_separate);
474 EXTRA_EXT(ATI_fragment_shader);
475 EXTRA_EXT(EXT_provoking_vertex);
476 EXTRA_EXT(ARB_fragment_shader);
477 EXTRA_EXT(ARB_fragment_program);
478 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
479 EXTRA_EXT(ARB_seamless_cube_map);
480 EXTRA_EXT(ARB_sync);
481 EXTRA_EXT(ARB_vertex_shader);
482 EXTRA_EXT(EXT_transform_feedback);
483 EXTRA_EXT(ARB_transform_feedback3);
484 EXTRA_EXT(EXT_pixel_buffer_object);
485 EXTRA_EXT(ARB_vertex_program);
486 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
487 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
488 EXTRA_EXT(ARB_color_buffer_float);
489 EXTRA_EXT(EXT_framebuffer_sRGB);
490 EXTRA_EXT(OES_EGL_image_external);
491 EXTRA_EXT(ARB_blend_func_extended);
492 EXTRA_EXT(ARB_uniform_buffer_object);
493 EXTRA_EXT(ARB_timer_query);
494 EXTRA_EXT2(ARB_texture_cube_map_array, OES_texture_cube_map_array);
495 EXTRA_EXT(ARB_texture_buffer_range);
496 EXTRA_EXT(ARB_texture_multisample);
497 EXTRA_EXT(ARB_texture_gather);
498 EXTRA_EXT(ARB_shader_atomic_counters);
499 EXTRA_EXT(ARB_draw_indirect);
500 EXTRA_EXT(ARB_shader_image_load_store);
501 EXTRA_EXT(ARB_query_buffer_object);
502 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
503 EXTRA_EXT(INTEL_performance_query);
504 EXTRA_EXT(ARB_explicit_uniform_location);
505 EXTRA_EXT(ARB_clip_control);
506 EXTRA_EXT(ARB_polygon_offset_clamp);
507 EXTRA_EXT(ARB_framebuffer_no_attachments);
508 EXTRA_EXT(ARB_tessellation_shader);
509 EXTRA_EXT(ARB_shader_storage_buffer_object);
510 EXTRA_EXT(ARB_indirect_parameters);
511 EXTRA_EXT(ATI_meminfo);
512 EXTRA_EXT(NVX_gpu_memory_info);
513 EXTRA_EXT(ARB_cull_distance);
514 EXTRA_EXT(EXT_window_rectangles);
515 EXTRA_EXT(KHR_blend_equation_advanced_coherent);
516 EXTRA_EXT(OES_primitive_bounding_box);
517 EXTRA_EXT(ARB_compute_variable_group_size);
518 EXTRA_EXT(KHR_robustness);
519 EXTRA_EXT(ARB_sparse_buffer);
520 EXTRA_EXT(NV_conservative_raster);
521 EXTRA_EXT(NV_conservative_raster_dilate);
522 EXTRA_EXT(NV_conservative_raster_pre_snap_triangles);
523 EXTRA_EXT(ARB_sample_locations);
524 EXTRA_EXT(AMD_framebuffer_multisample_advanced);
525 EXTRA_EXT(ARB_spirv_extensions);
526
527 static const int
528 extra_ARB_color_buffer_float_or_glcore[] = {
529 EXT(ARB_color_buffer_float),
530 EXTRA_API_GL_CORE,
531 EXTRA_END
532 };
533
534 static const int
535 extra_NV_primitive_restart[] = {
536 EXT(NV_primitive_restart),
537 EXTRA_END
538 };
539
540 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
541 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
542 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
543 static const int extra_version_43[] = { EXTRA_VERSION_43, EXTRA_END };
544
545 static const int extra_gl30_es3[] = {
546 EXTRA_VERSION_30,
547 EXTRA_API_ES3,
548 EXTRA_END,
549 };
550
551 static const int extra_gl32_es3[] = {
552 EXTRA_VERSION_32,
553 EXTRA_API_ES3,
554 EXTRA_END,
555 };
556
557 static const int extra_version_32_OES_geometry_shader[] = {
558 EXTRA_VERSION_32,
559 EXTRA_EXT_ES_GS,
560 EXTRA_END
561 };
562
563 static const int extra_gl40_ARB_sample_shading[] = {
564 EXTRA_VERSION_40,
565 EXT(ARB_sample_shading),
566 EXTRA_END
567 };
568
569 static const int
570 extra_ARB_vertex_program_api_es2[] = {
571 EXT(ARB_vertex_program),
572 EXTRA_API_ES2,
573 EXTRA_END
574 };
575
576 /* The ReadBuffer get token is valid under either full GL or under
577 * GLES2 if the NV_read_buffer extension is available. */
578 static const int
579 extra_NV_read_buffer_api_gl[] = {
580 EXTRA_API_ES2,
581 EXTRA_API_GL,
582 EXTRA_END
583 };
584
585 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
586 EXTRA_API_GL_CORE,
587 EXT(ARB_color_buffer_float),
588 EXTRA_NEW_BUFFERS,
589 EXTRA_END
590 };
591
592 static const int extra_EXT_shader_framebuffer_fetch[] = {
593 EXTRA_API_ES2,
594 EXTRA_API_ES3,
595 EXT(EXT_shader_framebuffer_fetch),
596 EXTRA_END
597 };
598
599 static const int extra_EXT_provoking_vertex_32[] = {
600 EXTRA_EXT_PROVOKING_VERTEX_32,
601 EXTRA_END
602 };
603
604 static const int extra_EXT_disjoint_timer_query[] = {
605 EXTRA_API_ES2,
606 EXTRA_API_ES3,
607 EXT(EXT_disjoint_timer_query),
608 EXTRA_END
609 };
610
611
612 /* This is the big table describing all the enums we accept in
613 * glGet*v(). The table is partitioned into six parts: enums
614 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
615 * between OpenGL and GLES, enums exclusive to GLES, etc for the
616 * remaining combinations. To look up the enums valid in a given API
617 * we will use a hash table specific to that API. These tables are in
618 * turn generated at build time and included through get_hash.h.
619 */
620
621 #include "get_hash.h"
622
623 /* All we need now is a way to look up the value struct from the enum.
624 * The code generated by gcc for the old generated big switch
625 * statement is a big, balanced, open coded if/else tree, essentially
626 * an unrolled binary search. It would be natural to sort the new
627 * enum table and use bsearch(), but we will use a read-only hash
628 * table instead. bsearch() has a nice guaranteed worst case
629 * performance, but we're also guaranteed to hit that worst case
630 * (log2(n) iterations) for about half the enums. Instead, using an
631 * open addressing hash table, we can find the enum on the first try
632 * for 80% of the enums, 1 collision for 10% and never more than 5
633 * collisions for any enum (typical numbers). And the code is very
634 * simple, even though it feels a little magic. */
635
636 /**
637 * Handle irregular enums
638 *
639 * Some values don't conform to the "well-known type at context
640 * pointer + offset" pattern, so we have this function to catch all
641 * the corner cases. Typically, it's a computed value or a one-off
642 * pointer to a custom struct or something.
643 *
644 * In this case we can't return a pointer to the value, so we'll have
645 * to use the temporary variable 'v' declared back in the calling
646 * glGet*v() function to store the result.
647 *
648 * \param ctx the current context
649 * \param d the struct value_desc that describes the enum
650 * \param v pointer to the tmp declared in the calling glGet*v() function
651 */
652 static void
653 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
654 {
655 struct gl_buffer_object **buffer_obj;
656 struct gl_array_attributes *array;
657 GLuint unit, *p;
658
659 switch (d->pname) {
660 case GL_MAJOR_VERSION:
661 v->value_int = ctx->Version / 10;
662 break;
663 case GL_MINOR_VERSION:
664 v->value_int = ctx->Version % 10;
665 break;
666
667 case GL_TEXTURE_1D:
668 case GL_TEXTURE_2D:
669 case GL_TEXTURE_3D:
670 case GL_TEXTURE_CUBE_MAP:
671 case GL_TEXTURE_RECTANGLE_NV:
672 case GL_TEXTURE_EXTERNAL_OES:
673 v->value_bool = _mesa_IsEnabled(d->pname);
674 break;
675
676 case GL_LINE_STIPPLE_PATTERN:
677 /* This is the only GLushort, special case it here by promoting
678 * to an int rather than introducing a new type. */
679 v->value_int = ctx->Line.StipplePattern;
680 break;
681
682 case GL_CURRENT_RASTER_TEXTURE_COORDS:
683 unit = ctx->Texture.CurrentUnit;
684 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
685 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
686 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
687 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
688 break;
689
690 case GL_CURRENT_TEXTURE_COORDS:
691 unit = ctx->Texture.CurrentUnit;
692 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
693 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
694 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
695 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
696 break;
697
698 case GL_COLOR_WRITEMASK:
699 v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0);
700 v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1);
701 v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2);
702 v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3);
703 break;
704
705 case GL_DEPTH_CLAMP:
706 v->value_bool = ctx->Transform.DepthClampNear || ctx->Transform.DepthClampFar;
707 break;
708
709 case GL_EDGE_FLAG:
710 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
711 break;
712
713 case GL_READ_BUFFER:
714 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
715 break;
716
717 case GL_MAP2_GRID_DOMAIN:
718 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
719 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
720 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
721 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
722 break;
723
724 case GL_TEXTURE_STACK_DEPTH:
725 unit = ctx->Texture.CurrentUnit;
726 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
727 break;
728 case GL_TEXTURE_MATRIX:
729 unit = ctx->Texture.CurrentUnit;
730 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
731 break;
732
733 case GL_VERTEX_ARRAY:
734 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_POS);
735 break;
736 case GL_NORMAL_ARRAY:
737 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_NORMAL);
738 break;
739 case GL_COLOR_ARRAY:
740 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR0);
741 break;
742 case GL_TEXTURE_COORD_ARRAY:
743 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_TEX(ctx->Array.ActiveTexture));
744 break;
745 case GL_INDEX_ARRAY:
746 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR_INDEX);
747 break;
748 case GL_EDGE_FLAG_ARRAY:
749 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_EDGEFLAG);
750 break;
751 case GL_SECONDARY_COLOR_ARRAY:
752 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR1);
753 break;
754 case GL_FOG_COORDINATE_ARRAY:
755 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_FOG);
756 break;
757 case GL_POINT_SIZE_ARRAY_OES:
758 v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_POINT_SIZE);
759 break;
760
761 case GL_TEXTURE_COORD_ARRAY_TYPE:
762 case GL_TEXTURE_COORD_ARRAY_STRIDE:
763 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
764 v->value_int = *(GLuint *) ((char *) array + d->offset);
765 break;
766
767 case GL_TEXTURE_COORD_ARRAY_SIZE:
768 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
769 v->value_int = array->Format.Size;
770 break;
771
772 case GL_VERTEX_ARRAY_SIZE:
773 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS];
774 v->value_int = array->Format.Size;
775 break;
776
777 case GL_ACTIVE_TEXTURE_ARB:
778 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
779 break;
780 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
781 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
782 break;
783
784 case GL_MODELVIEW_STACK_DEPTH:
785 case GL_PROJECTION_STACK_DEPTH:
786 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
787 break;
788
789 case GL_MAX_TEXTURE_SIZE:
790 case GL_MAX_3D_TEXTURE_SIZE:
791 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
792 p = (GLuint *) ((char *) ctx + d->offset);
793 v->value_int = 1 << (*p - 1);
794 break;
795
796 case GL_SCISSOR_BOX:
797 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
798 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
799 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
800 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
801 break;
802
803 case GL_SCISSOR_TEST:
804 v->value_bool = ctx->Scissor.EnableFlags & 1;
805 break;
806
807 case GL_LIST_INDEX:
808 v->value_int =
809 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
810 break;
811 case GL_LIST_MODE:
812 if (!ctx->CompileFlag)
813 v->value_enum = 0;
814 else if (ctx->ExecuteFlag)
815 v->value_enum = GL_COMPILE_AND_EXECUTE;
816 else
817 v->value_enum = GL_COMPILE;
818 break;
819
820 case GL_VIEWPORT:
821 v->value_float_4[0] = ctx->ViewportArray[0].X;
822 v->value_float_4[1] = ctx->ViewportArray[0].Y;
823 v->value_float_4[2] = ctx->ViewportArray[0].Width;
824 v->value_float_4[3] = ctx->ViewportArray[0].Height;
825 break;
826
827 case GL_DEPTH_RANGE:
828 v->value_double_2[0] = ctx->ViewportArray[0].Near;
829 v->value_double_2[1] = ctx->ViewportArray[0].Far;
830 break;
831
832 case GL_ACTIVE_STENCIL_FACE_EXT:
833 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
834 break;
835
836 case GL_STENCIL_FAIL:
837 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
838 break;
839 case GL_STENCIL_FUNC:
840 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
841 break;
842 case GL_STENCIL_PASS_DEPTH_FAIL:
843 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
844 break;
845 case GL_STENCIL_PASS_DEPTH_PASS:
846 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
847 break;
848 case GL_STENCIL_REF:
849 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
850 break;
851 case GL_STENCIL_BACK_REF:
852 v->value_int = _mesa_get_stencil_ref(ctx, 1);
853 break;
854 case GL_STENCIL_VALUE_MASK:
855 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
856 break;
857 case GL_STENCIL_WRITEMASK:
858 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
859 break;
860
861 case GL_NUM_EXTENSIONS:
862 v->value_int = _mesa_get_extension_count(ctx);
863 break;
864
865 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
866 v->value_int = _mesa_get_color_read_type(ctx, NULL, "glGetIntegerv");
867 break;
868 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
869 v->value_int = _mesa_get_color_read_format(ctx, NULL, "glGetIntegerv");
870 break;
871
872 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
873 v->value_int = ctx->CurrentStack->Depth + 1;
874 break;
875 case GL_CURRENT_MATRIX_ARB:
876 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
877 v->value_matrix = ctx->CurrentStack->Top;
878 break;
879
880 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
881 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
882 break;
883 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
884 v->value_int_n.n =
885 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
886 assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
887 break;
888
889 case GL_MAX_VARYING_FLOATS_ARB:
890 v->value_int = ctx->Const.MaxVarying * 4;
891 break;
892
893 /* Various object names */
894
895 case GL_TEXTURE_BINDING_1D:
896 case GL_TEXTURE_BINDING_2D:
897 case GL_TEXTURE_BINDING_3D:
898 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
899 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
900 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
901 case GL_TEXTURE_BINDING_RECTANGLE_NV:
902 case GL_TEXTURE_BINDING_EXTERNAL_OES:
903 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
904 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
905 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
906 unit = ctx->Texture.CurrentUnit;
907 v->value_int =
908 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
909 break;
910
911 /* GL_EXT_external_objects */
912 case GL_NUM_DEVICE_UUIDS_EXT:
913 v->value_int = 1;
914 break;
915 case GL_DRIVER_UUID_EXT:
916 _mesa_get_driver_uuid(ctx, v->value_int_4);
917 break;
918 case GL_DEVICE_UUID_EXT:
919 _mesa_get_device_uuid(ctx, v->value_int_4);
920 break;
921
922 /* GL_EXT_packed_float */
923 case GL_RGBA_SIGNED_COMPONENTS_EXT:
924 {
925 /* Note: we only check the 0th color attachment. */
926 const struct gl_renderbuffer *rb =
927 ctx->DrawBuffer->_ColorDrawBuffers[0];
928 if (rb && _mesa_is_format_signed(rb->Format)) {
929 /* Issue 17 of GL_EXT_packed_float: If a component (such as
930 * alpha) has zero bits, the component should not be considered
931 * signed and so the bit for the respective component should be
932 * zeroed.
933 */
934 GLint r_bits =
935 _mesa_get_format_bits(rb->Format, GL_RED_BITS);
936 GLint g_bits =
937 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
938 GLint b_bits =
939 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
940 GLint a_bits =
941 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
942 GLint l_bits =
943 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
944 GLint i_bits =
945 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
946
947 v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
948 v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
949 v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
950 v->value_int_4[3] = a_bits + i_bits > 0;
951 }
952 else {
953 v->value_int_4[0] =
954 v->value_int_4[1] =
955 v->value_int_4[2] =
956 v->value_int_4[3] = 0;
957 }
958 }
959 break;
960
961 /* GL_ARB_vertex_buffer_object */
962 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
963 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
964 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
965 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
966 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
967 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
968 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
969 buffer_obj = (struct gl_buffer_object **)
970 ((char *) ctx->Array.VAO + d->offset);
971 v->value_int = (*buffer_obj)->Name;
972 break;
973 case GL_ARRAY_BUFFER_BINDING_ARB:
974 v->value_int = ctx->Array.ArrayBufferObj->Name;
975 break;
976 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
977 v->value_int =
978 ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
979 break;
980 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
981 v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
982 break;
983
984 /* ARB_vertex_array_bgra */
985 case GL_COLOR_ARRAY_SIZE:
986 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
987 v->value_int = array->Format.Format == GL_BGRA ? GL_BGRA : array->Format.Size;
988 break;
989 case GL_SECONDARY_COLOR_ARRAY_SIZE:
990 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
991 v->value_int = array->Format.Format == GL_BGRA ? GL_BGRA : array->Format.Size;
992 break;
993
994 /* ARB_copy_buffer */
995 case GL_COPY_READ_BUFFER:
996 v->value_int = ctx->CopyReadBuffer->Name;
997 break;
998 case GL_COPY_WRITE_BUFFER:
999 v->value_int = ctx->CopyWriteBuffer->Name;
1000 break;
1001
1002 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1003 v->value_int = ctx->Pack.BufferObj->Name;
1004 break;
1005 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1006 v->value_int = ctx->Unpack.BufferObj->Name;
1007 break;
1008 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1009 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
1010 break;
1011 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1012 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1013 break;
1014 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1015 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1016 break;
1017 case GL_TRANSFORM_FEEDBACK_BINDING:
1018 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1019 break;
1020 case GL_CURRENT_PROGRAM:
1021 /* The Changelog of the ARB_separate_shader_objects spec says:
1022 *
1023 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
1024 * CURRENT_PROGRAM. In the EXT extension, this
1025 * token was aliased to ACTIVE_PROGRAM_EXT, and
1026 * was used to indicate the last program set by
1027 * either ActiveProgramEXT or UseProgram. In
1028 * the ARB extension, the SSO active programs
1029 * are now program pipeline object state and
1030 * CURRENT_PROGRAM should still be used to query
1031 * the last program set by UseProgram (bug 7822).
1032 */
1033 v->value_int =
1034 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1035 break;
1036 case GL_READ_FRAMEBUFFER_BINDING_EXT:
1037 v->value_int = ctx->ReadBuffer->Name;
1038 break;
1039 case GL_RENDERBUFFER_BINDING_EXT:
1040 v->value_int =
1041 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1042 break;
1043 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1044 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
1045 break;
1046
1047 case GL_FOG_COLOR:
1048 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1049 COPY_4FV(v->value_float_4, ctx->Fog.Color);
1050 else
1051 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
1052 break;
1053 case GL_COLOR_CLEAR_VALUE:
1054 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
1055 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
1056 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
1057 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
1058 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
1059 } else
1060 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1061 break;
1062 case GL_BLEND_COLOR_EXT:
1063 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1064 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1065 else
1066 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1067 break;
1068 case GL_ALPHA_TEST_REF:
1069 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1070 v->value_float = ctx->Color.AlphaRef;
1071 else
1072 v->value_float = ctx->Color.AlphaRefUnclamped;
1073 break;
1074 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1075 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
1076 break;
1077
1078 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1079 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
1080 break;
1081
1082 /* GL_ARB_texture_buffer_object */
1083 case GL_TEXTURE_BUFFER_ARB:
1084 v->value_int = ctx->Texture.BufferObject->Name;
1085 break;
1086 case GL_TEXTURE_BINDING_BUFFER_ARB:
1087 unit = ctx->Texture.CurrentUnit;
1088 v->value_int =
1089 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1090 break;
1091 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1092 {
1093 struct gl_buffer_object *buf =
1094 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1095 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1096 v->value_int = buf ? buf->Name : 0;
1097 }
1098 break;
1099 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1100 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1101 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1102 break;
1103
1104 /* GL_ARB_sampler_objects */
1105 case GL_SAMPLER_BINDING:
1106 {
1107 struct gl_sampler_object *samp =
1108 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1109 v->value_int = samp ? samp->Name : 0;
1110 }
1111 break;
1112 /* GL_ARB_uniform_buffer_object */
1113 case GL_UNIFORM_BUFFER_BINDING:
1114 v->value_int = ctx->UniformBuffer->Name;
1115 break;
1116 /* GL_ARB_shader_storage_buffer_object */
1117 case GL_SHADER_STORAGE_BUFFER_BINDING:
1118 v->value_int = ctx->ShaderStorageBuffer->Name;
1119 break;
1120 /* GL_ARB_query_buffer_object */
1121 case GL_QUERY_BUFFER_BINDING:
1122 v->value_int = ctx->QueryBuffer->Name;
1123 break;
1124 /* GL_ARB_timer_query */
1125 case GL_TIMESTAMP:
1126 if (ctx->Driver.GetTimestamp) {
1127 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1128 }
1129 else {
1130 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1131 }
1132 break;
1133 /* GL_KHR_DEBUG */
1134 case GL_DEBUG_OUTPUT:
1135 case GL_DEBUG_OUTPUT_SYNCHRONOUS:
1136 case GL_DEBUG_LOGGED_MESSAGES:
1137 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1138 case GL_DEBUG_GROUP_STACK_DEPTH:
1139 v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1140 break;
1141 /* GL_ARB_shader_atomic_counters */
1142 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1143 if (ctx->AtomicBuffer) {
1144 v->value_int = ctx->AtomicBuffer->Name;
1145 } else {
1146 v->value_int = 0;
1147 }
1148 break;
1149 /* GL 4.3 */
1150 case GL_NUM_SHADING_LANGUAGE_VERSIONS:
1151 v->value_int = _mesa_get_shading_language_version(ctx, -1, NULL);
1152 break;
1153 /* GL_ARB_draw_indirect */
1154 case GL_DRAW_INDIRECT_BUFFER_BINDING:
1155 v->value_int = ctx->DrawIndirectBuffer->Name;
1156 break;
1157 /* GL_ARB_indirect_parameters */
1158 case GL_PARAMETER_BUFFER_BINDING_ARB:
1159 v->value_int = ctx->ParameterBuffer->Name;
1160 break;
1161 /* GL_ARB_separate_shader_objects */
1162 case GL_PROGRAM_PIPELINE_BINDING:
1163 if (ctx->Pipeline.Current) {
1164 v->value_int = ctx->Pipeline.Current->Name;
1165 } else {
1166 v->value_int = 0;
1167 }
1168 break;
1169 /* GL_ARB_compute_shader */
1170 case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
1171 v->value_int = ctx->DispatchIndirectBuffer->Name;
1172 break;
1173 /* GL_ARB_multisample */
1174 case GL_SAMPLES:
1175 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
1176 break;
1177 case GL_SAMPLE_BUFFERS:
1178 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
1179 break;
1180 /* GL_EXT_textrue_integer */
1181 case GL_RGBA_INTEGER_MODE_EXT:
1182 v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0);
1183 break;
1184 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1185 case GL_VBO_FREE_MEMORY_ATI:
1186 case GL_TEXTURE_FREE_MEMORY_ATI:
1187 case GL_RENDERBUFFER_FREE_MEMORY_ATI:
1188 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX:
1189 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX:
1190 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX:
1191 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX:
1192 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX:
1193 {
1194 struct gl_memory_info info;
1195
1196 ctx->Driver.QueryMemoryInfo(ctx, &info);
1197
1198 if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
1199 v->value_int = info.total_device_memory;
1200 else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
1201 v->value_int = info.total_device_memory +
1202 info.total_staging_memory;
1203 else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
1204 v->value_int = info.avail_device_memory;
1205 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
1206 v->value_int = info.nr_device_memory_evictions;
1207 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
1208 v->value_int = info.device_memory_evicted;
1209 else {
1210 /* ATI free memory enums.
1211 *
1212 * Since the GPU memory is (usually) page-table based, every two
1213 * consecutive elements are equal. From the GL_ATI_meminfo
1214 * specification:
1215 *
1216 * "param[0] - total memory free in the pool
1217 * param[1] - largest available free block in the pool
1218 * param[2] - total auxiliary memory free
1219 * param[3] - largest auxiliary free block"
1220 *
1221 * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1222 * the same numbers here.
1223 */
1224 v->value_int_4[0] = info.avail_device_memory;
1225 v->value_int_4[1] = info.avail_device_memory;
1226 v->value_int_4[2] = info.avail_staging_memory;
1227 v->value_int_4[3] = info.avail_staging_memory;
1228 }
1229 }
1230 break;
1231
1232 /* GL_ARB_get_program_binary */
1233 case GL_PROGRAM_BINARY_FORMATS:
1234 assert(ctx->Const.NumProgramBinaryFormats <= 1);
1235 v->value_int_n.n = MIN2(ctx->Const.NumProgramBinaryFormats, 1);
1236 if (ctx->Const.NumProgramBinaryFormats > 0) {
1237 v->value_int_n.ints[0] = GL_PROGRAM_BINARY_FORMAT_MESA;
1238 }
1239 break;
1240 /* ARB_spirv_extensions */
1241 case GL_NUM_SPIR_V_EXTENSIONS:
1242 v->value_int = _mesa_get_spirv_extension_count(ctx);
1243 break;
1244 /* GL_EXT_disjoint_timer_query */
1245 case GL_GPU_DISJOINT_EXT:
1246 {
1247 simple_mtx_lock(&ctx->Shared->Mutex);
1248 v->value_int = ctx->Shared->DisjointOperation;
1249 /* Reset state as expected by the spec. */
1250 ctx->Shared->DisjointOperation = false;
1251 simple_mtx_unlock(&ctx->Shared->Mutex);
1252 }
1253 break;
1254 /* GL_ARB_sample_locations */
1255 case GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB:
1256 case GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB:
1257 case GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB:
1258 {
1259 GLuint bits, width, height;
1260
1261 if (ctx->NewState & _NEW_BUFFERS)
1262 _mesa_update_state(ctx);
1263
1264 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1265 v->value_uint = 0;
1266 break;
1267 }
1268
1269 ctx->Driver.GetProgrammableSampleCaps(ctx, ctx->DrawBuffer,
1270 &bits, &width, &height);
1271
1272 if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB)
1273 v->value_uint = width;
1274 else if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB)
1275 v->value_uint = height;
1276 else
1277 v->value_uint = bits;
1278 }
1279 break;
1280 case GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB:
1281 v->value_uint = MAX_SAMPLE_LOCATION_TABLE_SIZE;
1282 break;
1283
1284 /* GL_AMD_framebuffer_multisample_advanced */
1285 case GL_SUPPORTED_MULTISAMPLE_MODES_AMD:
1286 v->value_int_n.n = ctx->Const.NumSupportedMultisampleModes * 3;
1287 memcpy(v->value_int_n.ints, ctx->Const.SupportedMultisampleModes,
1288 v->value_int_n.n * sizeof(GLint));
1289 break;
1290 }
1291 }
1292
1293 /**
1294 * Check extra constraints on a struct value_desc descriptor
1295 *
1296 * If a struct value_desc has a non-NULL extra pointer, it means that
1297 * there are a number of extra constraints to check or actions to
1298 * perform. The extras is just an integer array where each integer
1299 * encode different constraints or actions.
1300 *
1301 * \param ctx current context
1302 * \param func name of calling glGet*v() function for error reporting
1303 * \param d the struct value_desc that has the extra constraints
1304 *
1305 * \return GL_FALSE if all of the constraints were not satisfied,
1306 * otherwise GL_TRUE.
1307 */
1308 static GLboolean
1309 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1310 {
1311 const GLuint version = ctx->Version;
1312 GLboolean api_check = GL_FALSE;
1313 GLboolean api_found = GL_FALSE;
1314 const int *e;
1315
1316 for (e = d->extra; *e != EXTRA_END; e++) {
1317 switch (*e) {
1318 case EXTRA_VERSION_30:
1319 api_check = GL_TRUE;
1320 if (version >= 30)
1321 api_found = GL_TRUE;
1322 break;
1323 case EXTRA_VERSION_31:
1324 api_check = GL_TRUE;
1325 if (version >= 31)
1326 api_found = GL_TRUE;
1327 break;
1328 case EXTRA_VERSION_32:
1329 api_check = GL_TRUE;
1330 if (version >= 32)
1331 api_found = GL_TRUE;
1332 break;
1333 case EXTRA_VERSION_40:
1334 api_check = GL_TRUE;
1335 if (version >= 40)
1336 api_found = GL_TRUE;
1337 break;
1338 case EXTRA_VERSION_43:
1339 api_check = TRUE;
1340 if (_mesa_is_desktop_gl(ctx) && version >= 43)
1341 api_found = GL_TRUE;
1342 break;
1343 case EXTRA_NEW_FRAG_CLAMP:
1344 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1345 _mesa_update_state(ctx);
1346 break;
1347 case EXTRA_API_ES2:
1348 api_check = GL_TRUE;
1349 if (ctx->API == API_OPENGLES2)
1350 api_found = GL_TRUE;
1351 break;
1352 case EXTRA_API_ES3:
1353 api_check = GL_TRUE;
1354 if (_mesa_is_gles3(ctx))
1355 api_found = GL_TRUE;
1356 break;
1357 case EXTRA_API_ES31:
1358 api_check = GL_TRUE;
1359 if (_mesa_is_gles31(ctx))
1360 api_found = GL_TRUE;
1361 break;
1362 case EXTRA_API_ES32:
1363 api_check = GL_TRUE;
1364 if (_mesa_is_gles32(ctx))
1365 api_found = GL_TRUE;
1366 break;
1367 case EXTRA_API_GL:
1368 api_check = GL_TRUE;
1369 if (_mesa_is_desktop_gl(ctx))
1370 api_found = GL_TRUE;
1371 break;
1372 case EXTRA_API_GL_CORE:
1373 api_check = GL_TRUE;
1374 if (ctx->API == API_OPENGL_CORE)
1375 api_found = GL_TRUE;
1376 break;
1377 case EXTRA_NEW_BUFFERS:
1378 if (ctx->NewState & _NEW_BUFFERS)
1379 _mesa_update_state(ctx);
1380 break;
1381 case EXTRA_FLUSH_CURRENT:
1382 FLUSH_CURRENT(ctx, 0);
1383 break;
1384 case EXTRA_VALID_DRAW_BUFFER:
1385 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1386 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1387 func, d->pname - GL_DRAW_BUFFER0_ARB);
1388 return GL_FALSE;
1389 }
1390 break;
1391 case EXTRA_VALID_TEXTURE_UNIT:
1392 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1393 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1394 func, ctx->Texture.CurrentUnit);
1395 return GL_FALSE;
1396 }
1397 break;
1398 case EXTRA_VALID_CLIP_DISTANCE:
1399 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1400 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1401 func, d->pname - GL_CLIP_DISTANCE0);
1402 return GL_FALSE;
1403 }
1404 break;
1405 case EXTRA_GLSL_130:
1406 api_check = GL_TRUE;
1407 if (ctx->Const.GLSLVersion >= 130)
1408 api_found = GL_TRUE;
1409 break;
1410 case EXTRA_EXT_UBO_GS:
1411 api_check = GL_TRUE;
1412 if (ctx->Extensions.ARB_uniform_buffer_object &&
1413 _mesa_has_geometry_shaders(ctx))
1414 api_found = GL_TRUE;
1415 break;
1416 case EXTRA_EXT_ATOMICS_GS:
1417 api_check = GL_TRUE;
1418 if (ctx->Extensions.ARB_shader_atomic_counters &&
1419 _mesa_has_geometry_shaders(ctx))
1420 api_found = GL_TRUE;
1421 break;
1422 case EXTRA_EXT_SHADER_IMAGE_GS:
1423 api_check = GL_TRUE;
1424 if (ctx->Extensions.ARB_shader_image_load_store &&
1425 _mesa_has_geometry_shaders(ctx))
1426 api_found = GL_TRUE;
1427 break;
1428 case EXTRA_EXT_ATOMICS_TESS:
1429 api_check = GL_TRUE;
1430 api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1431 _mesa_has_tessellation(ctx);
1432 break;
1433 case EXTRA_EXT_SHADER_IMAGE_TESS:
1434 api_check = GL_TRUE;
1435 api_found = ctx->Extensions.ARB_shader_image_load_store &&
1436 _mesa_has_tessellation(ctx);
1437 break;
1438 case EXTRA_EXT_SSBO_GS:
1439 api_check = GL_TRUE;
1440 if (ctx->Extensions.ARB_shader_storage_buffer_object &&
1441 _mesa_has_geometry_shaders(ctx))
1442 api_found = GL_TRUE;
1443 break;
1444 case EXTRA_EXT_FB_NO_ATTACH_GS:
1445 api_check = GL_TRUE;
1446 if (ctx->Extensions.ARB_framebuffer_no_attachments &&
1447 (_mesa_is_desktop_gl(ctx) ||
1448 _mesa_has_OES_geometry_shader(ctx)))
1449 api_found = GL_TRUE;
1450 break;
1451 case EXTRA_EXT_ES_GS:
1452 api_check = GL_TRUE;
1453 if (_mesa_has_OES_geometry_shader(ctx))
1454 api_found = GL_TRUE;
1455 break;
1456 case EXTRA_EXT_PROVOKING_VERTEX_32:
1457 api_check = TRUE;
1458 if (ctx->API == API_OPENGL_COMPAT || version == 32)
1459 api_found = ctx->Extensions.EXT_provoking_vertex;
1460 break;
1461 case EXTRA_END:
1462 break;
1463 default: /* *e is a offset into the extension struct */
1464 api_check = GL_TRUE;
1465 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1466 api_found = GL_TRUE;
1467 break;
1468 }
1469 }
1470
1471 if (api_check && !api_found) {
1472 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1473 _mesa_enum_to_string(d->pname));
1474 return GL_FALSE;
1475 }
1476
1477 return GL_TRUE;
1478 }
1479
1480 static const struct value_desc error_value =
1481 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1482
1483 /**
1484 * Find the struct value_desc corresponding to the enum 'pname'.
1485 *
1486 * We hash the enum value to get an index into the 'table' array,
1487 * which holds the index in the 'values' array of struct value_desc.
1488 * Once we've found the entry, we do the extra checks, if any, then
1489 * look up the value and return a pointer to it.
1490 *
1491 * If the value has to be computed (for example, it's the result of a
1492 * function call or we need to add 1 to it), we use the tmp 'v' to
1493 * store the result.
1494 *
1495 * \param func name of glGet*v() func for error reporting
1496 * \param pname the enum value we're looking up
1497 * \param p is were we return the pointer to the value
1498 * \param v a tmp union value variable in the calling glGet*v() function
1499 *
1500 * \return the struct value_desc corresponding to the enum or a struct
1501 * value_desc of TYPE_INVALID if not found. This lets the calling
1502 * glGet*v() function jump right into a switch statement and
1503 * handle errors there instead of having to check for NULL.
1504 */
1505 static const struct value_desc *
1506 find_value(const char *func, GLenum pname, void **p, union value *v)
1507 {
1508 GET_CURRENT_CONTEXT(ctx);
1509 int mask, hash;
1510 const struct value_desc *d;
1511 int api;
1512
1513 api = ctx->API;
1514 /* We index into the table_set[] list of per-API hash tables using the API's
1515 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1516 * value since it's compatible with GLES2 its entry in table_set[] is at the
1517 * end.
1518 */
1519 STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 4);
1520 if (ctx->API == API_OPENGLES2) {
1521 if (ctx->Version >= 32)
1522 api = API_OPENGL_LAST + 3;
1523 else if (ctx->Version >= 31)
1524 api = API_OPENGL_LAST + 2;
1525 else if (ctx->Version >= 30)
1526 api = API_OPENGL_LAST + 1;
1527 }
1528 mask = ARRAY_SIZE(table(api)) - 1;
1529 hash = (pname * prime_factor);
1530 while (1) {
1531 int idx = table(api)[hash & mask];
1532
1533 /* If the enum isn't valid, the hash walk ends with index 0,
1534 * pointing to the first entry of values[] which doesn't hold
1535 * any valid enum. */
1536 if (unlikely(idx == 0)) {
1537 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1538 _mesa_enum_to_string(pname));
1539 return &error_value;
1540 }
1541
1542 d = &values[idx];
1543 if (likely(d->pname == pname))
1544 break;
1545
1546 hash += prime_step;
1547 }
1548
1549 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1550 return &error_value;
1551
1552 switch (d->location) {
1553 case LOC_BUFFER:
1554 *p = ((char *) ctx->DrawBuffer + d->offset);
1555 return d;
1556 case LOC_CONTEXT:
1557 *p = ((char *) ctx + d->offset);
1558 return d;
1559 case LOC_ARRAY:
1560 *p = ((char *) ctx->Array.VAO + d->offset);
1561 return d;
1562 case LOC_TEXUNIT:
1563 if (ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->Texture.FixedFuncUnit)) {
1564 unsigned index = ctx->Texture.CurrentUnit;
1565 *p = ((char *)&ctx->Texture.FixedFuncUnit[index] + d->offset);
1566 }
1567 return d;
1568 case LOC_CUSTOM:
1569 find_custom_value(ctx, d, v);
1570 *p = v;
1571 return d;
1572 default:
1573 assert(0);
1574 break;
1575 }
1576
1577 /* silence warning */
1578 return &error_value;
1579 }
1580
1581 static const int transpose[] = {
1582 0, 4, 8, 12,
1583 1, 5, 9, 13,
1584 2, 6, 10, 14,
1585 3, 7, 11, 15
1586 };
1587
1588 static GLsizei
1589 get_value_size(enum value_type type, const union value *v)
1590 {
1591 switch (type) {
1592 case TYPE_INVALID:
1593 return 0;
1594 case TYPE_CONST:
1595 case TYPE_UINT:
1596 case TYPE_INT:
1597 return sizeof(GLint);
1598 case TYPE_INT_2:
1599 case TYPE_UINT_2:
1600 return sizeof(GLint) * 2;
1601 case TYPE_INT_3:
1602 case TYPE_UINT_3:
1603 return sizeof(GLint) * 3;
1604 case TYPE_INT_4:
1605 case TYPE_UINT_4:
1606 return sizeof(GLint) * 4;
1607 case TYPE_INT_N:
1608 return sizeof(GLint) * v->value_int_n.n;
1609 case TYPE_INT64:
1610 return sizeof(GLint64);
1611 break;
1612 case TYPE_ENUM16:
1613 return sizeof(GLenum16);
1614 case TYPE_ENUM:
1615 return sizeof(GLenum);
1616 case TYPE_ENUM_2:
1617 return sizeof(GLenum) * 2;
1618 case TYPE_BOOLEAN:
1619 return sizeof(GLboolean);
1620 case TYPE_UBYTE:
1621 return sizeof(GLubyte);
1622 case TYPE_SHORT:
1623 return sizeof(GLshort);
1624 case TYPE_BIT_0:
1625 case TYPE_BIT_1:
1626 case TYPE_BIT_2:
1627 case TYPE_BIT_3:
1628 case TYPE_BIT_4:
1629 case TYPE_BIT_5:
1630 case TYPE_BIT_6:
1631 case TYPE_BIT_7:
1632 return 1;
1633 case TYPE_FLOAT:
1634 case TYPE_FLOATN:
1635 return sizeof(GLfloat);
1636 case TYPE_FLOAT_2:
1637 case TYPE_FLOATN_2:
1638 return sizeof(GLfloat) * 2;
1639 case TYPE_FLOAT_3:
1640 case TYPE_FLOATN_3:
1641 return sizeof(GLfloat) * 3;
1642 case TYPE_FLOAT_4:
1643 case TYPE_FLOATN_4:
1644 return sizeof(GLfloat) * 4;
1645 case TYPE_FLOAT_8:
1646 return sizeof(GLfloat) * 8;
1647 case TYPE_DOUBLEN:
1648 return sizeof(GLdouble);
1649 case TYPE_DOUBLEN_2:
1650 return sizeof(GLdouble) * 2;
1651 case TYPE_MATRIX:
1652 return sizeof (GLfloat) * 16;
1653 case TYPE_MATRIX_T:
1654 return sizeof (GLfloat) * 16;
1655 default:
1656 return -1;
1657 }
1658 }
1659
1660 void GLAPIENTRY
1661 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1662 {
1663 const struct value_desc *d;
1664 union value v;
1665 GLmatrix *m;
1666 int shift, i;
1667 void *p;
1668
1669 d = find_value("glGetBooleanv", pname, &p, &v);
1670 switch (d->type) {
1671 case TYPE_INVALID:
1672 break;
1673 case TYPE_CONST:
1674 params[0] = INT_TO_BOOLEAN(d->offset);
1675 break;
1676
1677 case TYPE_FLOAT_8:
1678 params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]);
1679 params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]);
1680 params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]);
1681 params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]);
1682 case TYPE_FLOAT_4:
1683 case TYPE_FLOATN_4:
1684 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1685 case TYPE_FLOAT_3:
1686 case TYPE_FLOATN_3:
1687 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1688 case TYPE_FLOAT_2:
1689 case TYPE_FLOATN_2:
1690 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1691 case TYPE_FLOAT:
1692 case TYPE_FLOATN:
1693 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1694 break;
1695
1696 case TYPE_DOUBLEN_2:
1697 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1698 case TYPE_DOUBLEN:
1699 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1700 break;
1701
1702 case TYPE_INT_4:
1703 case TYPE_UINT_4:
1704 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1705 case TYPE_INT_3:
1706 case TYPE_UINT_3:
1707 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1708 case TYPE_INT_2:
1709 case TYPE_UINT_2:
1710 case TYPE_ENUM_2:
1711 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1712 case TYPE_INT:
1713 case TYPE_UINT:
1714 case TYPE_ENUM:
1715 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1716 break;
1717
1718 case TYPE_ENUM16:
1719 params[0] = INT_TO_BOOLEAN(((GLenum16 *) p)[0]);
1720 break;
1721
1722 case TYPE_INT_N:
1723 for (i = 0; i < v.value_int_n.n; i++)
1724 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1725 break;
1726
1727 case TYPE_INT64:
1728 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1729 break;
1730
1731 case TYPE_BOOLEAN:
1732 params[0] = ((GLboolean*) p)[0];
1733 break;
1734
1735 case TYPE_UBYTE:
1736 params[0] = INT_TO_BOOLEAN(((GLubyte *) p)[0]);
1737 break;
1738
1739 case TYPE_SHORT:
1740 params[0] = INT_TO_BOOLEAN(((GLshort *) p)[0]);
1741 break;
1742
1743 case TYPE_MATRIX:
1744 m = *(GLmatrix **) p;
1745 for (i = 0; i < 16; i++)
1746 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1747 break;
1748
1749 case TYPE_MATRIX_T:
1750 m = *(GLmatrix **) p;
1751 for (i = 0; i < 16; i++)
1752 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1753 break;
1754
1755 case TYPE_BIT_0:
1756 case TYPE_BIT_1:
1757 case TYPE_BIT_2:
1758 case TYPE_BIT_3:
1759 case TYPE_BIT_4:
1760 case TYPE_BIT_5:
1761 case TYPE_BIT_6:
1762 case TYPE_BIT_7:
1763 shift = d->type - TYPE_BIT_0;
1764 params[0] = (*(GLbitfield *) p >> shift) & 1;
1765 break;
1766 }
1767 }
1768
1769 void GLAPIENTRY
1770 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1771 {
1772 const struct value_desc *d;
1773 union value v;
1774 GLmatrix *m;
1775 int shift, i;
1776 void *p;
1777
1778 d = find_value("glGetFloatv", pname, &p, &v);
1779 switch (d->type) {
1780 case TYPE_INVALID:
1781 break;
1782 case TYPE_CONST:
1783 params[0] = (GLfloat) d->offset;
1784 break;
1785
1786 case TYPE_FLOAT_8:
1787 params[7] = ((GLfloat *) p)[7];
1788 params[6] = ((GLfloat *) p)[6];
1789 params[5] = ((GLfloat *) p)[5];
1790 params[4] = ((GLfloat *) p)[4];
1791 case TYPE_FLOAT_4:
1792 case TYPE_FLOATN_4:
1793 params[3] = ((GLfloat *) p)[3];
1794 case TYPE_FLOAT_3:
1795 case TYPE_FLOATN_3:
1796 params[2] = ((GLfloat *) p)[2];
1797 case TYPE_FLOAT_2:
1798 case TYPE_FLOATN_2:
1799 params[1] = ((GLfloat *) p)[1];
1800 case TYPE_FLOAT:
1801 case TYPE_FLOATN:
1802 params[0] = ((GLfloat *) p)[0];
1803 break;
1804
1805 case TYPE_DOUBLEN_2:
1806 params[1] = (GLfloat) (((GLdouble *) p)[1]);
1807 case TYPE_DOUBLEN:
1808 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1809 break;
1810
1811 case TYPE_INT_4:
1812 params[3] = (GLfloat) (((GLint *) p)[3]);
1813 case TYPE_INT_3:
1814 params[2] = (GLfloat) (((GLint *) p)[2]);
1815 case TYPE_INT_2:
1816 case TYPE_ENUM_2:
1817 params[1] = (GLfloat) (((GLint *) p)[1]);
1818 case TYPE_INT:
1819 case TYPE_ENUM:
1820 params[0] = (GLfloat) (((GLint *) p)[0]);
1821 break;
1822
1823 case TYPE_ENUM16:
1824 params[0] = (GLfloat) (((GLenum16 *) p)[0]);
1825 break;
1826
1827 case TYPE_INT_N:
1828 for (i = 0; i < v.value_int_n.n; i++)
1829 params[i] = (GLfloat) v.value_int_n.ints[i];
1830 break;
1831
1832 case TYPE_UINT_4:
1833 params[3] = (GLfloat) (((GLuint *) p)[3]);
1834 case TYPE_UINT_3:
1835 params[2] = (GLfloat) (((GLuint *) p)[2]);
1836 case TYPE_UINT_2:
1837 params[1] = (GLfloat) (((GLuint *) p)[1]);
1838 case TYPE_UINT:
1839 params[0] = (GLfloat) (((GLuint *) p)[0]);
1840 break;
1841
1842 case TYPE_INT64:
1843 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1844 break;
1845
1846 case TYPE_BOOLEAN:
1847 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1848 break;
1849
1850 case TYPE_UBYTE:
1851 params[0] = (GLfloat) ((GLubyte *) p)[0];
1852 break;
1853
1854 case TYPE_SHORT:
1855 params[0] = (GLfloat) ((GLshort *) p)[0];
1856 break;
1857
1858 case TYPE_MATRIX:
1859 m = *(GLmatrix **) p;
1860 for (i = 0; i < 16; i++)
1861 params[i] = m->m[i];
1862 break;
1863
1864 case TYPE_MATRIX_T:
1865 m = *(GLmatrix **) p;
1866 for (i = 0; i < 16; i++)
1867 params[i] = m->m[transpose[i]];
1868 break;
1869
1870 case TYPE_BIT_0:
1871 case TYPE_BIT_1:
1872 case TYPE_BIT_2:
1873 case TYPE_BIT_3:
1874 case TYPE_BIT_4:
1875 case TYPE_BIT_5:
1876 case TYPE_BIT_6:
1877 case TYPE_BIT_7:
1878 shift = d->type - TYPE_BIT_0;
1879 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1880 break;
1881 }
1882 }
1883
1884 void GLAPIENTRY
1885 _mesa_GetIntegerv(GLenum pname, GLint *params)
1886 {
1887 const struct value_desc *d;
1888 union value v;
1889 GLmatrix *m;
1890 int shift, i;
1891 void *p;
1892
1893 d = find_value("glGetIntegerv", pname, &p, &v);
1894 switch (d->type) {
1895 case TYPE_INVALID:
1896 break;
1897 case TYPE_CONST:
1898 params[0] = d->offset;
1899 break;
1900
1901 case TYPE_FLOAT_8:
1902 params[7] = IROUND(((GLfloat *) p)[7]);
1903 params[6] = IROUND(((GLfloat *) p)[6]);
1904 params[5] = IROUND(((GLfloat *) p)[5]);
1905 params[4] = IROUND(((GLfloat *) p)[4]);
1906 case TYPE_FLOAT_4:
1907 params[3] = IROUND(((GLfloat *) p)[3]);
1908 case TYPE_FLOAT_3:
1909 params[2] = IROUND(((GLfloat *) p)[2]);
1910 case TYPE_FLOAT_2:
1911 params[1] = IROUND(((GLfloat *) p)[1]);
1912 case TYPE_FLOAT:
1913 params[0] = IROUND(((GLfloat *) p)[0]);
1914 break;
1915
1916 case TYPE_FLOATN_4:
1917 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1918 case TYPE_FLOATN_3:
1919 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1920 case TYPE_FLOATN_2:
1921 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1922 case TYPE_FLOATN:
1923 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1924 break;
1925
1926 case TYPE_DOUBLEN_2:
1927 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1928 case TYPE_DOUBLEN:
1929 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1930 break;
1931
1932 case TYPE_INT_4:
1933 case TYPE_UINT_4:
1934 params[3] = ((GLint *) p)[3];
1935 case TYPE_INT_3:
1936 case TYPE_UINT_3:
1937 params[2] = ((GLint *) p)[2];
1938 case TYPE_INT_2:
1939 case TYPE_UINT_2:
1940 case TYPE_ENUM_2:
1941 params[1] = ((GLint *) p)[1];
1942 case TYPE_INT:
1943 case TYPE_UINT:
1944 case TYPE_ENUM:
1945 params[0] = ((GLint *) p)[0];
1946 break;
1947
1948 case TYPE_ENUM16:
1949 params[0] = ((GLenum16 *) p)[0];
1950 break;
1951
1952 case TYPE_INT_N:
1953 for (i = 0; i < v.value_int_n.n; i++)
1954 params[i] = v.value_int_n.ints[i];
1955 break;
1956
1957 case TYPE_INT64:
1958 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1959 break;
1960
1961 case TYPE_BOOLEAN:
1962 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1963 break;
1964
1965 case TYPE_UBYTE:
1966 params[0] = ((GLubyte *) p)[0];
1967 break;
1968
1969 case TYPE_SHORT:
1970 params[0] = ((GLshort *) p)[0];
1971 break;
1972
1973 case TYPE_MATRIX:
1974 m = *(GLmatrix **) p;
1975 for (i = 0; i < 16; i++)
1976 params[i] = FLOAT_TO_INT(m->m[i]);
1977 break;
1978
1979 case TYPE_MATRIX_T:
1980 m = *(GLmatrix **) p;
1981 for (i = 0; i < 16; i++)
1982 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1983 break;
1984
1985 case TYPE_BIT_0:
1986 case TYPE_BIT_1:
1987 case TYPE_BIT_2:
1988 case TYPE_BIT_3:
1989 case TYPE_BIT_4:
1990 case TYPE_BIT_5:
1991 case TYPE_BIT_6:
1992 case TYPE_BIT_7:
1993 shift = d->type - TYPE_BIT_0;
1994 params[0] = (*(GLbitfield *) p >> shift) & 1;
1995 break;
1996 }
1997 }
1998
1999 void GLAPIENTRY
2000 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
2001 {
2002 const struct value_desc *d;
2003 union value v;
2004 GLmatrix *m;
2005 int shift, i;
2006 void *p;
2007
2008 d = find_value("glGetInteger64v", pname, &p, &v);
2009 switch (d->type) {
2010 case TYPE_INVALID:
2011 break;
2012 case TYPE_CONST:
2013 params[0] = d->offset;
2014 break;
2015
2016 case TYPE_FLOAT_8:
2017 params[7] = IROUND64(((GLfloat *) p)[7]);
2018 params[6] = IROUND64(((GLfloat *) p)[6]);
2019 params[5] = IROUND64(((GLfloat *) p)[5]);
2020 params[4] = IROUND64(((GLfloat *) p)[4]);
2021 case TYPE_FLOAT_4:
2022 params[3] = IROUND64(((GLfloat *) p)[3]);
2023 case TYPE_FLOAT_3:
2024 params[2] = IROUND64(((GLfloat *) p)[2]);
2025 case TYPE_FLOAT_2:
2026 params[1] = IROUND64(((GLfloat *) p)[1]);
2027 case TYPE_FLOAT:
2028 params[0] = IROUND64(((GLfloat *) p)[0]);
2029 break;
2030
2031 case TYPE_FLOATN_4:
2032 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2033 case TYPE_FLOATN_3:
2034 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2035 case TYPE_FLOATN_2:
2036 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2037 case TYPE_FLOATN:
2038 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2039 break;
2040
2041 case TYPE_DOUBLEN_2:
2042 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
2043 case TYPE_DOUBLEN:
2044 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2045 break;
2046
2047 case TYPE_INT_4:
2048 params[3] = ((GLint *) p)[3];
2049 case TYPE_INT_3:
2050 params[2] = ((GLint *) p)[2];
2051 case TYPE_INT_2:
2052 case TYPE_ENUM_2:
2053 params[1] = ((GLint *) p)[1];
2054 case TYPE_INT:
2055 case TYPE_ENUM:
2056 params[0] = ((GLint *) p)[0];
2057 break;
2058
2059 case TYPE_ENUM16:
2060 params[0] = ((GLenum16 *) p)[0];
2061 break;
2062
2063 case TYPE_INT_N:
2064 for (i = 0; i < v.value_int_n.n; i++)
2065 params[i] = v.value_int_n.ints[i];
2066 break;
2067
2068 case TYPE_UINT_4:
2069 params[3] = ((GLuint *) p)[3];
2070 case TYPE_UINT_3:
2071 params[2] = ((GLuint *) p)[2];
2072 case TYPE_UINT_2:
2073 params[1] = ((GLuint *) p)[1];
2074 case TYPE_UINT:
2075 params[0] = ((GLuint *) p)[0];
2076 break;
2077
2078 case TYPE_INT64:
2079 params[0] = ((GLint64 *) p)[0];
2080 break;
2081
2082 case TYPE_BOOLEAN:
2083 params[0] = ((GLboolean*) p)[0];
2084 break;
2085
2086 case TYPE_MATRIX:
2087 m = *(GLmatrix **) p;
2088 for (i = 0; i < 16; i++)
2089 params[i] = FLOAT_TO_INT64(m->m[i]);
2090 break;
2091
2092 case TYPE_MATRIX_T:
2093 m = *(GLmatrix **) p;
2094 for (i = 0; i < 16; i++)
2095 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2096 break;
2097
2098 case TYPE_BIT_0:
2099 case TYPE_BIT_1:
2100 case TYPE_BIT_2:
2101 case TYPE_BIT_3:
2102 case TYPE_BIT_4:
2103 case TYPE_BIT_5:
2104 case TYPE_BIT_6:
2105 case TYPE_BIT_7:
2106 shift = d->type - TYPE_BIT_0;
2107 params[0] = (*(GLbitfield *) p >> shift) & 1;
2108 break;
2109 }
2110 }
2111
2112 void GLAPIENTRY
2113 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2114 {
2115 const struct value_desc *d;
2116 union value v;
2117 GLmatrix *m;
2118 int shift, i;
2119 void *p;
2120
2121 d = find_value("glGetDoublev", pname, &p, &v);
2122 switch (d->type) {
2123 case TYPE_INVALID:
2124 break;
2125 case TYPE_CONST:
2126 params[0] = d->offset;
2127 break;
2128
2129 case TYPE_FLOAT_8:
2130 params[7] = ((GLfloat *) p)[7];
2131 params[6] = ((GLfloat *) p)[6];
2132 params[5] = ((GLfloat *) p)[5];
2133 params[4] = ((GLfloat *) p)[4];
2134 case TYPE_FLOAT_4:
2135 case TYPE_FLOATN_4:
2136 params[3] = ((GLfloat *) p)[3];
2137 case TYPE_FLOAT_3:
2138 case TYPE_FLOATN_3:
2139 params[2] = ((GLfloat *) p)[2];
2140 case TYPE_FLOAT_2:
2141 case TYPE_FLOATN_2:
2142 params[1] = ((GLfloat *) p)[1];
2143 case TYPE_FLOAT:
2144 case TYPE_FLOATN:
2145 params[0] = ((GLfloat *) p)[0];
2146 break;
2147
2148 case TYPE_DOUBLEN_2:
2149 params[1] = ((GLdouble *) p)[1];
2150 case TYPE_DOUBLEN:
2151 params[0] = ((GLdouble *) p)[0];
2152 break;
2153
2154 case TYPE_INT_4:
2155 params[3] = ((GLint *) p)[3];
2156 case TYPE_INT_3:
2157 params[2] = ((GLint *) p)[2];
2158 case TYPE_INT_2:
2159 case TYPE_ENUM_2:
2160 params[1] = ((GLint *) p)[1];
2161 case TYPE_INT:
2162 case TYPE_ENUM:
2163 params[0] = ((GLint *) p)[0];
2164 break;
2165
2166 case TYPE_ENUM16:
2167 params[0] = ((GLenum16 *) p)[0];
2168 break;
2169
2170 case TYPE_INT_N:
2171 for (i = 0; i < v.value_int_n.n; i++)
2172 params[i] = v.value_int_n.ints[i];
2173 break;
2174
2175 case TYPE_UINT_4:
2176 params[3] = ((GLuint *) p)[3];
2177 case TYPE_UINT_3:
2178 params[2] = ((GLuint *) p)[2];
2179 case TYPE_UINT_2:
2180 params[1] = ((GLuint *) p)[1];
2181 case TYPE_UINT:
2182 params[0] = ((GLuint *) p)[0];
2183 break;
2184
2185 case TYPE_INT64:
2186 params[0] = (GLdouble) (((GLint64 *) p)[0]);
2187 break;
2188
2189 case TYPE_BOOLEAN:
2190 params[0] = *(GLboolean*) p;
2191 break;
2192
2193 case TYPE_UBYTE:
2194 params[0] = ((GLubyte *) p)[0];
2195 break;
2196
2197 case TYPE_SHORT:
2198 params[0] = ((GLshort *) p)[0];
2199 break;
2200
2201 case TYPE_MATRIX:
2202 m = *(GLmatrix **) p;
2203 for (i = 0; i < 16; i++)
2204 params[i] = m->m[i];
2205 break;
2206
2207 case TYPE_MATRIX_T:
2208 m = *(GLmatrix **) p;
2209 for (i = 0; i < 16; i++)
2210 params[i] = m->m[transpose[i]];
2211 break;
2212
2213 case TYPE_BIT_0:
2214 case TYPE_BIT_1:
2215 case TYPE_BIT_2:
2216 case TYPE_BIT_3:
2217 case TYPE_BIT_4:
2218 case TYPE_BIT_5:
2219 case TYPE_BIT_6:
2220 case TYPE_BIT_7:
2221 shift = d->type - TYPE_BIT_0;
2222 params[0] = (*(GLbitfield *) p >> shift) & 1;
2223 break;
2224 }
2225 }
2226
2227 void GLAPIENTRY
2228 _mesa_GetUnsignedBytevEXT(GLenum pname, GLubyte *data)
2229 {
2230 const struct value_desc *d;
2231 union value v;
2232 int shift;
2233 void *p = NULL;
2234 GLsizei size;
2235 const char *func = "glGetUnsignedBytevEXT";
2236
2237 GET_CURRENT_CONTEXT(ctx);
2238
2239 if (!ctx->Extensions.EXT_memory_object) {
2240 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2241 return;
2242 }
2243
2244 d = find_value(func, pname, &p, &v);
2245 size = get_value_size(d->type, &v);
2246 if (size <= 0) {
2247 _mesa_problem(ctx, "invalid value type in GetUnsignedBytevEXT()");
2248 }
2249
2250 switch (d->type) {
2251 case TYPE_BIT_0:
2252 case TYPE_BIT_1:
2253 case TYPE_BIT_2:
2254 case TYPE_BIT_3:
2255 case TYPE_BIT_4:
2256 case TYPE_BIT_5:
2257 case TYPE_BIT_6:
2258 case TYPE_BIT_7:
2259 shift = d->type - TYPE_BIT_0;
2260 data[0] = (*(GLbitfield *) p >> shift) & 1;
2261 break;
2262 case TYPE_CONST:
2263 memcpy(data, &d->offset, size);
2264 break;
2265 case TYPE_INT_N:
2266 memcpy(data, &v.value_int_n.ints, size);
2267 break;
2268 case TYPE_UINT:
2269 case TYPE_INT:
2270 case TYPE_INT_2:
2271 case TYPE_UINT_2:
2272 case TYPE_INT_3:
2273 case TYPE_UINT_3:
2274 case TYPE_INT_4:
2275 case TYPE_UINT_4:
2276 case TYPE_INT64:
2277 case TYPE_ENUM:
2278 case TYPE_ENUM_2:
2279 case TYPE_BOOLEAN:
2280 case TYPE_UBYTE:
2281 case TYPE_SHORT:
2282 case TYPE_FLOAT:
2283 case TYPE_FLOATN:
2284 case TYPE_FLOAT_2:
2285 case TYPE_FLOATN_2:
2286 case TYPE_FLOAT_3:
2287 case TYPE_FLOATN_3:
2288 case TYPE_FLOAT_4:
2289 case TYPE_FLOATN_4:
2290 case TYPE_FLOAT_8:
2291 case TYPE_DOUBLEN:
2292 case TYPE_DOUBLEN_2:
2293 case TYPE_MATRIX:
2294 case TYPE_MATRIX_T:
2295 memcpy(data, p, size);
2296 break;
2297 case TYPE_ENUM16: {
2298 GLenum e = *(GLenum16 *)p;
2299 memcpy(data, &e, sizeof(e));
2300 break;
2301 }
2302 default:
2303 break; /* nothing - GL error was recorded */
2304 }
2305 }
2306
2307 /**
2308 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
2309 * into the corresponding Mesa texture target index.
2310 * \return TEXTURE_x_INDEX or -1 if binding is invalid
2311 */
2312 static int
2313 tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
2314 {
2315 switch (binding) {
2316 case GL_TEXTURE_BINDING_1D:
2317 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
2318 case GL_TEXTURE_BINDING_2D:
2319 return TEXTURE_2D_INDEX;
2320 case GL_TEXTURE_BINDING_3D:
2321 return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
2322 case GL_TEXTURE_BINDING_CUBE_MAP:
2323 return ctx->Extensions.ARB_texture_cube_map
2324 ? TEXTURE_CUBE_INDEX : -1;
2325 case GL_TEXTURE_BINDING_RECTANGLE:
2326 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
2327 ? TEXTURE_RECT_INDEX : -1;
2328 case GL_TEXTURE_BINDING_1D_ARRAY:
2329 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
2330 ? TEXTURE_1D_ARRAY_INDEX : -1;
2331 case GL_TEXTURE_BINDING_2D_ARRAY:
2332 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
2333 || _mesa_is_gles3(ctx)
2334 ? TEXTURE_2D_ARRAY_INDEX : -1;
2335 case GL_TEXTURE_BINDING_BUFFER:
2336 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
2337 _mesa_has_OES_texture_buffer(ctx)) ?
2338 TEXTURE_BUFFER_INDEX : -1;
2339 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2340 return _mesa_has_texture_cube_map_array(ctx)
2341 ? TEXTURE_CUBE_ARRAY_INDEX : -1;
2342 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2343 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2344 ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
2345 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2346 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2347 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
2348 default:
2349 return -1;
2350 }
2351 }
2352
2353 static enum value_type
2354 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
2355 {
2356 GET_CURRENT_CONTEXT(ctx);
2357
2358 switch (pname) {
2359
2360 case GL_BLEND:
2361 if (index >= ctx->Const.MaxDrawBuffers)
2362 goto invalid_value;
2363 if (!ctx->Extensions.EXT_draw_buffers2)
2364 goto invalid_enum;
2365 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2366 return TYPE_INT;
2367
2368 case GL_BLEND_SRC:
2369 /* fall-through */
2370 case GL_BLEND_SRC_RGB:
2371 if (index >= ctx->Const.MaxDrawBuffers)
2372 goto invalid_value;
2373 if (!ctx->Extensions.ARB_draw_buffers_blend)
2374 goto invalid_enum;
2375 v->value_int = ctx->Color.Blend[index].SrcRGB;
2376 return TYPE_INT;
2377 case GL_BLEND_SRC_ALPHA:
2378 if (index >= ctx->Const.MaxDrawBuffers)
2379 goto invalid_value;
2380 if (!ctx->Extensions.ARB_draw_buffers_blend)
2381 goto invalid_enum;
2382 v->value_int = ctx->Color.Blend[index].SrcA;
2383 return TYPE_INT;
2384 case GL_BLEND_DST:
2385 /* fall-through */
2386 case GL_BLEND_DST_RGB:
2387 if (index >= ctx->Const.MaxDrawBuffers)
2388 goto invalid_value;
2389 if (!ctx->Extensions.ARB_draw_buffers_blend)
2390 goto invalid_enum;
2391 v->value_int = ctx->Color.Blend[index].DstRGB;
2392 return TYPE_INT;
2393 case GL_BLEND_DST_ALPHA:
2394 if (index >= ctx->Const.MaxDrawBuffers)
2395 goto invalid_value;
2396 if (!ctx->Extensions.ARB_draw_buffers_blend)
2397 goto invalid_enum;
2398 v->value_int = ctx->Color.Blend[index].DstA;
2399 return TYPE_INT;
2400 case GL_BLEND_EQUATION_RGB:
2401 if (index >= ctx->Const.MaxDrawBuffers)
2402 goto invalid_value;
2403 if (!ctx->Extensions.ARB_draw_buffers_blend)
2404 goto invalid_enum;
2405 v->value_int = ctx->Color.Blend[index].EquationRGB;
2406 return TYPE_INT;
2407 case GL_BLEND_EQUATION_ALPHA:
2408 if (index >= ctx->Const.MaxDrawBuffers)
2409 goto invalid_value;
2410 if (!ctx->Extensions.ARB_draw_buffers_blend)
2411 goto invalid_enum;
2412 v->value_int = ctx->Color.Blend[index].EquationA;
2413 return TYPE_INT;
2414
2415 case GL_COLOR_WRITEMASK:
2416 if (index >= ctx->Const.MaxDrawBuffers)
2417 goto invalid_value;
2418 if (!ctx->Extensions.EXT_draw_buffers2)
2419 goto invalid_enum;
2420 v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 0);
2421 v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 1);
2422 v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 2);
2423 v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 3);
2424 return TYPE_INT_4;
2425
2426 case GL_SCISSOR_BOX:
2427 if (index >= ctx->Const.MaxViewports)
2428 goto invalid_value;
2429 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
2430 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
2431 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
2432 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
2433 return TYPE_INT_4;
2434
2435 case GL_WINDOW_RECTANGLE_EXT:
2436 if (!ctx->Extensions.EXT_window_rectangles)
2437 goto invalid_enum;
2438 if (index >= ctx->Const.MaxWindowRectangles)
2439 goto invalid_value;
2440 v->value_int_4[0] = ctx->Scissor.WindowRects[index].X;
2441 v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y;
2442 v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width;
2443 v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height;
2444 return TYPE_INT_4;
2445
2446 case GL_VIEWPORT:
2447 if (index >= ctx->Const.MaxViewports)
2448 goto invalid_value;
2449 v->value_float_4[0] = ctx->ViewportArray[index].X;
2450 v->value_float_4[1] = ctx->ViewportArray[index].Y;
2451 v->value_float_4[2] = ctx->ViewportArray[index].Width;
2452 v->value_float_4[3] = ctx->ViewportArray[index].Height;
2453 return TYPE_FLOAT_4;
2454
2455 case GL_DEPTH_RANGE:
2456 if (index >= ctx->Const.MaxViewports)
2457 goto invalid_value;
2458 v->value_double_2[0] = ctx->ViewportArray[index].Near;
2459 v->value_double_2[1] = ctx->ViewportArray[index].Far;
2460 return TYPE_DOUBLEN_2;
2461
2462 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2463 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2464 goto invalid_value;
2465 if (!ctx->Extensions.EXT_transform_feedback)
2466 goto invalid_enum;
2467 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2468 return TYPE_INT64;
2469
2470 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2471 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2472 goto invalid_value;
2473 if (!ctx->Extensions.EXT_transform_feedback)
2474 goto invalid_enum;
2475 v->value_int64
2476 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
2477 return TYPE_INT64;
2478
2479 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2480 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2481 goto invalid_value;
2482 if (!ctx->Extensions.EXT_transform_feedback)
2483 goto invalid_enum;
2484 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2485 return TYPE_INT;
2486
2487 case GL_UNIFORM_BUFFER_BINDING:
2488 if (index >= ctx->Const.MaxUniformBufferBindings)
2489 goto invalid_value;
2490 if (!ctx->Extensions.ARB_uniform_buffer_object)
2491 goto invalid_enum;
2492 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
2493 return TYPE_INT;
2494
2495 case GL_UNIFORM_BUFFER_START:
2496 if (index >= ctx->Const.MaxUniformBufferBindings)
2497 goto invalid_value;
2498 if (!ctx->Extensions.ARB_uniform_buffer_object)
2499 goto invalid_enum;
2500 v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 :
2501 ctx->UniformBufferBindings[index].Offset;
2502 return TYPE_INT;
2503
2504 case GL_UNIFORM_BUFFER_SIZE:
2505 if (index >= ctx->Const.MaxUniformBufferBindings)
2506 goto invalid_value;
2507 if (!ctx->Extensions.ARB_uniform_buffer_object)
2508 goto invalid_enum;
2509 v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 :
2510 ctx->UniformBufferBindings[index].Size;
2511 return TYPE_INT;
2512
2513 /* ARB_shader_storage_buffer_object */
2514 case GL_SHADER_STORAGE_BUFFER_BINDING:
2515 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2516 goto invalid_enum;
2517 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2518 goto invalid_value;
2519 v->value_int = ctx->ShaderStorageBufferBindings[index].BufferObject->Name;
2520 return TYPE_INT;
2521
2522 case GL_SHADER_STORAGE_BUFFER_START:
2523 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2524 goto invalid_enum;
2525 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2526 goto invalid_value;
2527 v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 :
2528 ctx->ShaderStorageBufferBindings[index].Offset;
2529 return TYPE_INT;
2530
2531 case GL_SHADER_STORAGE_BUFFER_SIZE:
2532 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2533 goto invalid_enum;
2534 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2535 goto invalid_value;
2536 v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 :
2537 ctx->ShaderStorageBufferBindings[index].Size;
2538 return TYPE_INT;
2539
2540 /* ARB_texture_multisample / GL3.2 */
2541 case GL_SAMPLE_MASK_VALUE:
2542 if (index != 0)
2543 goto invalid_value;
2544 if (!ctx->Extensions.ARB_texture_multisample)
2545 goto invalid_enum;
2546 v->value_int = ctx->Multisample.SampleMaskValue;
2547 return TYPE_INT;
2548
2549 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
2550 if (!ctx->Extensions.ARB_shader_atomic_counters)
2551 goto invalid_enum;
2552 if (index >= ctx->Const.MaxAtomicBufferBindings)
2553 goto invalid_value;
2554 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
2555 return TYPE_INT;
2556
2557 case GL_ATOMIC_COUNTER_BUFFER_START:
2558 if (!ctx->Extensions.ARB_shader_atomic_counters)
2559 goto invalid_enum;
2560 if (index >= ctx->Const.MaxAtomicBufferBindings)
2561 goto invalid_value;
2562 v->value_int64 = ctx->AtomicBufferBindings[index].Offset < 0 ? 0 :
2563 ctx->AtomicBufferBindings[index].Offset;
2564 return TYPE_INT64;
2565
2566 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
2567 if (!ctx->Extensions.ARB_shader_atomic_counters)
2568 goto invalid_enum;
2569 if (index >= ctx->Const.MaxAtomicBufferBindings)
2570 goto invalid_value;
2571 v->value_int64 = ctx->AtomicBufferBindings[index].Size < 0 ? 0 :
2572 ctx->AtomicBufferBindings[index].Size;
2573 return TYPE_INT64;
2574
2575 case GL_VERTEX_BINDING_DIVISOR:
2576 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) &&
2577 !_mesa_is_gles31(ctx))
2578 goto invalid_enum;
2579 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2580 goto invalid_value;
2581 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
2582 return TYPE_INT;
2583
2584 case GL_VERTEX_BINDING_OFFSET:
2585 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2586 goto invalid_enum;
2587 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2588 goto invalid_value;
2589 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2590 return TYPE_INT;
2591
2592 case GL_VERTEX_BINDING_STRIDE:
2593 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2594 goto invalid_enum;
2595 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2596 goto invalid_value;
2597 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
2598 return TYPE_INT;
2599
2600 case GL_VERTEX_BINDING_BUFFER:
2601 if (ctx->API == API_OPENGLES2 && ctx->Version < 31)
2602 goto invalid_enum;
2603 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2604 goto invalid_value;
2605 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
2606 return TYPE_INT;
2607
2608 /* ARB_shader_image_load_store */
2609 case GL_IMAGE_BINDING_NAME: {
2610 struct gl_texture_object *t;
2611
2612 if (!ctx->Extensions.ARB_shader_image_load_store)
2613 goto invalid_enum;
2614 if (index >= ctx->Const.MaxImageUnits)
2615 goto invalid_value;
2616
2617 t = ctx->ImageUnits[index].TexObj;
2618 v->value_int = (t ? t->Name : 0);
2619 return TYPE_INT;
2620 }
2621
2622 case GL_IMAGE_BINDING_LEVEL:
2623 if (!ctx->Extensions.ARB_shader_image_load_store)
2624 goto invalid_enum;
2625 if (index >= ctx->Const.MaxImageUnits)
2626 goto invalid_value;
2627
2628 v->value_int = ctx->ImageUnits[index].Level;
2629 return TYPE_INT;
2630
2631 case GL_IMAGE_BINDING_LAYERED:
2632 if (!ctx->Extensions.ARB_shader_image_load_store)
2633 goto invalid_enum;
2634 if (index >= ctx->Const.MaxImageUnits)
2635 goto invalid_value;
2636
2637 v->value_int = ctx->ImageUnits[index].Layered;
2638 return TYPE_INT;
2639
2640 case GL_IMAGE_BINDING_LAYER:
2641 if (!ctx->Extensions.ARB_shader_image_load_store)
2642 goto invalid_enum;
2643 if (index >= ctx->Const.MaxImageUnits)
2644 goto invalid_value;
2645
2646 v->value_int = ctx->ImageUnits[index].Layer;
2647 return TYPE_INT;
2648
2649 case GL_IMAGE_BINDING_ACCESS:
2650 if (!ctx->Extensions.ARB_shader_image_load_store)
2651 goto invalid_enum;
2652 if (index >= ctx->Const.MaxImageUnits)
2653 goto invalid_value;
2654
2655 v->value_int = ctx->ImageUnits[index].Access;
2656 return TYPE_INT;
2657
2658 case GL_IMAGE_BINDING_FORMAT:
2659 if (!ctx->Extensions.ARB_shader_image_load_store)
2660 goto invalid_enum;
2661 if (index >= ctx->Const.MaxImageUnits)
2662 goto invalid_value;
2663
2664 v->value_int = ctx->ImageUnits[index].Format;
2665 return TYPE_INT;
2666
2667 /* ARB_direct_state_access */
2668 case GL_TEXTURE_BINDING_1D:
2669 case GL_TEXTURE_BINDING_1D_ARRAY:
2670 case GL_TEXTURE_BINDING_2D:
2671 case GL_TEXTURE_BINDING_2D_ARRAY:
2672 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2673 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2674 case GL_TEXTURE_BINDING_3D:
2675 case GL_TEXTURE_BINDING_BUFFER:
2676 case GL_TEXTURE_BINDING_CUBE_MAP:
2677 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2678 case GL_TEXTURE_BINDING_RECTANGLE: {
2679 int target;
2680
2681 if (ctx->API != API_OPENGL_CORE)
2682 goto invalid_enum;
2683 target = tex_binding_to_index(ctx, pname);
2684 if (target < 0)
2685 goto invalid_enum;
2686 if (index >= _mesa_max_tex_unit(ctx))
2687 goto invalid_value;
2688
2689 v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
2690 return TYPE_INT;
2691 }
2692
2693 case GL_SAMPLER_BINDING: {
2694 struct gl_sampler_object *samp;
2695
2696 if (!_mesa_is_desktop_gl(ctx) || ctx->Version < 33)
2697 goto invalid_enum;
2698 if (index >= _mesa_max_tex_unit(ctx))
2699 goto invalid_value;
2700
2701 samp = ctx->Texture.Unit[index].Sampler;
2702 v->value_int = samp ? samp->Name : 0;
2703 return TYPE_INT;
2704 }
2705
2706 case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2707 if (!_mesa_has_compute_shaders(ctx))
2708 goto invalid_enum;
2709 if (index >= 3)
2710 goto invalid_value;
2711 v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
2712 return TYPE_INT;
2713
2714 case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2715 if (!_mesa_has_compute_shaders(ctx))
2716 goto invalid_enum;
2717 if (index >= 3)
2718 goto invalid_value;
2719 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2720 return TYPE_INT;
2721
2722 /* ARB_compute_variable_group_size */
2723 case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB:
2724 if (!ctx->Extensions.ARB_compute_variable_group_size)
2725 goto invalid_enum;
2726 if (index >= 3)
2727 goto invalid_value;
2728 v->value_int = ctx->Const.MaxComputeVariableGroupSize[index];
2729 return TYPE_INT;
2730
2731 /* GL_EXT_external_objects */
2732 case GL_NUM_DEVICE_UUIDS_EXT:
2733 v->value_int = 1;
2734 return TYPE_INT;
2735 case GL_DRIVER_UUID_EXT:
2736 if (index >= 1)
2737 goto invalid_value;
2738 _mesa_get_driver_uuid(ctx, v->value_int_4);
2739 return TYPE_INT_4;
2740 case GL_DEVICE_UUID_EXT:
2741 if (index >= 1)
2742 goto invalid_value;
2743 _mesa_get_device_uuid(ctx, v->value_int_4);
2744 return TYPE_INT_4;
2745 /* GL_EXT_direct_state_access */
2746 case GL_TEXTURE_1D:
2747 case GL_TEXTURE_2D:
2748 case GL_TEXTURE_3D:
2749 case GL_TEXTURE_CUBE_MAP:
2750 case GL_TEXTURE_GEN_S:
2751 case GL_TEXTURE_GEN_T:
2752 case GL_TEXTURE_GEN_R:
2753 case GL_TEXTURE_GEN_Q:
2754 case GL_TEXTURE_RECTANGLE_ARB: {
2755 GLuint curTexUnitSave;
2756 if (index >= _mesa_max_tex_unit(ctx))
2757 goto invalid_enum;
2758 curTexUnitSave = ctx->Texture.CurrentUnit;
2759 _mesa_ActiveTexture_no_error(GL_TEXTURE0 + index);
2760 v->value_int = _mesa_IsEnabled(pname);
2761 _mesa_ActiveTexture_no_error(GL_TEXTURE0 + curTexUnitSave);
2762 return TYPE_INT;
2763 }
2764 case GL_TEXTURE_COORD_ARRAY: {
2765 GLuint curTexUnitSave;
2766 if (index >= ctx->Const.MaxTextureCoordUnits)
2767 goto invalid_enum;
2768 curTexUnitSave = ctx->Array.ActiveTexture;
2769 _mesa_ClientActiveTexture(GL_TEXTURE0 + index);
2770 v->value_int = _mesa_IsEnabled(pname);
2771 _mesa_ClientActiveTexture(GL_TEXTURE0 + curTexUnitSave);
2772 return TYPE_INT;
2773 }
2774 }
2775
2776 invalid_enum:
2777 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2778 _mesa_enum_to_string(pname));
2779 return TYPE_INVALID;
2780 invalid_value:
2781 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2782 _mesa_enum_to_string(pname));
2783 return TYPE_INVALID;
2784 }
2785
2786 void GLAPIENTRY
2787 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
2788 {
2789 union value v;
2790 enum value_type type =
2791 find_value_indexed("glGetBooleani_v", pname, index, &v);
2792
2793 switch (type) {
2794 case TYPE_INT:
2795 case TYPE_UINT:
2796 params[0] = INT_TO_BOOLEAN(v.value_int);
2797 break;
2798 case TYPE_INT_4:
2799 case TYPE_UINT_4:
2800 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2801 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2802 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2803 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2804 break;
2805 case TYPE_INT64:
2806 params[0] = INT64_TO_BOOLEAN(v.value_int64);
2807 break;
2808 default:
2809 ; /* nothing - GL error was recorded */
2810 }
2811 }
2812
2813 void GLAPIENTRY
2814 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
2815 {
2816 union value v;
2817 enum value_type type =
2818 find_value_indexed("glGetIntegeri_v", pname, index, &v);
2819
2820 switch (type) {
2821 case TYPE_FLOAT_4:
2822 case TYPE_FLOATN_4:
2823 params[3] = IROUND(v.value_float_4[3]);
2824 case TYPE_FLOAT_3:
2825 case TYPE_FLOATN_3:
2826 params[2] = IROUND(v.value_float_4[2]);
2827 case TYPE_FLOAT_2:
2828 case TYPE_FLOATN_2:
2829 params[1] = IROUND(v.value_float_4[1]);
2830 case TYPE_FLOAT:
2831 case TYPE_FLOATN:
2832 params[0] = IROUND(v.value_float_4[0]);
2833 break;
2834
2835 case TYPE_DOUBLEN_2:
2836 params[1] = IROUND(v.value_double_2[1]);
2837 case TYPE_DOUBLEN:
2838 params[0] = IROUND(v.value_double_2[0]);
2839 break;
2840
2841 case TYPE_INT:
2842 case TYPE_UINT:
2843 params[0] = v.value_int;
2844 break;
2845 case TYPE_INT_4:
2846 case TYPE_UINT_4:
2847 params[0] = v.value_int_4[0];
2848 params[1] = v.value_int_4[1];
2849 params[2] = v.value_int_4[2];
2850 params[3] = v.value_int_4[3];
2851 break;
2852 case TYPE_INT64:
2853 params[0] = INT64_TO_INT(v.value_int64);
2854 break;
2855 default:
2856 ; /* nothing - GL error was recorded */
2857 }
2858 }
2859
2860 void GLAPIENTRY
2861 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
2862 {
2863 union value v;
2864 enum value_type type =
2865 find_value_indexed("glGetInteger64i_v", pname, index, &v);
2866
2867 switch (type) {
2868 case TYPE_INT:
2869 params[0] = v.value_int;
2870 break;
2871 case TYPE_INT_4:
2872 params[0] = v.value_int_4[0];
2873 params[1] = v.value_int_4[1];
2874 params[2] = v.value_int_4[2];
2875 params[3] = v.value_int_4[3];
2876 break;
2877 case TYPE_UINT:
2878 params[0] = (GLuint) v.value_int;
2879 break;
2880 case TYPE_UINT_4:
2881 params[0] = (GLuint) v.value_int_4[0];
2882 params[1] = (GLuint) v.value_int_4[1];
2883 params[2] = (GLuint) v.value_int_4[2];
2884 params[3] = (GLuint) v.value_int_4[3];
2885 break;
2886 case TYPE_INT64:
2887 params[0] = v.value_int64;
2888 break;
2889 default:
2890 ; /* nothing - GL error was recorded */
2891 }
2892 }
2893
2894 void GLAPIENTRY
2895 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
2896 {
2897 int i;
2898 GLmatrix *m;
2899 union value v;
2900 enum value_type type =
2901 find_value_indexed("glGetFloati_v", pname, index, &v);
2902
2903 switch (type) {
2904 case TYPE_FLOAT_4:
2905 case TYPE_FLOATN_4:
2906 params[3] = v.value_float_4[3];
2907 case TYPE_FLOAT_3:
2908 case TYPE_FLOATN_3:
2909 params[2] = v.value_float_4[2];
2910 case TYPE_FLOAT_2:
2911 case TYPE_FLOATN_2:
2912 params[1] = v.value_float_4[1];
2913 case TYPE_FLOAT:
2914 case TYPE_FLOATN:
2915 params[0] = v.value_float_4[0];
2916 break;
2917
2918 case TYPE_DOUBLEN_2:
2919 params[1] = (GLfloat) v.value_double_2[1];
2920 case TYPE_DOUBLEN:
2921 params[0] = (GLfloat) v.value_double_2[0];
2922 break;
2923
2924 case TYPE_INT_4:
2925 params[3] = (GLfloat) v.value_int_4[3];
2926 case TYPE_INT_3:
2927 params[2] = (GLfloat) v.value_int_4[2];
2928 case TYPE_INT_2:
2929 case TYPE_ENUM_2:
2930 params[1] = (GLfloat) v.value_int_4[1];
2931 case TYPE_INT:
2932 case TYPE_ENUM:
2933 case TYPE_ENUM16:
2934 params[0] = (GLfloat) v.value_int_4[0];
2935 break;
2936
2937 case TYPE_INT_N:
2938 for (i = 0; i < v.value_int_n.n; i++)
2939 params[i] = (GLfloat) v.value_int_n.ints[i];
2940 break;
2941
2942 case TYPE_UINT_4:
2943 params[3] = (GLfloat) ((GLuint) v.value_int_4[3]);
2944 case TYPE_UINT_3:
2945 params[2] = (GLfloat) ((GLuint) v.value_int_4[2]);
2946 case TYPE_UINT_2:
2947 params[1] = (GLfloat) ((GLuint) v.value_int_4[1]);
2948 case TYPE_UINT:
2949 params[0] = (GLfloat) ((GLuint) v.value_int_4[0]);
2950 break;
2951
2952 case TYPE_INT64:
2953 params[0] = (GLfloat) v.value_int64;
2954 break;
2955
2956 case TYPE_BOOLEAN:
2957 params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
2958 break;
2959
2960 case TYPE_UBYTE:
2961 params[0] = (GLfloat) v.value_ubyte;
2962 break;
2963
2964 case TYPE_SHORT:
2965 params[0] = (GLfloat) v.value_short;
2966 break;
2967
2968 case TYPE_MATRIX:
2969 m = *(GLmatrix **) &v;
2970 for (i = 0; i < 16; i++)
2971 params[i] = m->m[i];
2972 break;
2973
2974 case TYPE_MATRIX_T:
2975 m = *(GLmatrix **) &v;
2976 for (i = 0; i < 16; i++)
2977 params[i] = m->m[transpose[i]];
2978 break;
2979
2980 default:
2981 ;
2982 }
2983 }
2984
2985 void GLAPIENTRY
2986 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
2987 {
2988 int i;
2989 GLmatrix *m;
2990 union value v;
2991 enum value_type type =
2992 find_value_indexed("glGetDoublei_v", pname, index, &v);
2993
2994 switch (type) {
2995 case TYPE_FLOAT_4:
2996 case TYPE_FLOATN_4:
2997 params[3] = (GLdouble) v.value_float_4[3];
2998 case TYPE_FLOAT_3:
2999 case TYPE_FLOATN_3:
3000 params[2] = (GLdouble) v.value_float_4[2];
3001 case TYPE_FLOAT_2:
3002 case TYPE_FLOATN_2:
3003 params[1] = (GLdouble) v.value_float_4[1];
3004 case TYPE_FLOAT:
3005 case TYPE_FLOATN:
3006 params[0] = (GLdouble) v.value_float_4[0];
3007 break;
3008
3009 case TYPE_DOUBLEN_2:
3010 params[1] = v.value_double_2[1];
3011 case TYPE_DOUBLEN:
3012 params[0] = v.value_double_2[0];
3013 break;
3014
3015 case TYPE_INT_4:
3016 params[3] = (GLdouble) v.value_int_4[3];
3017 case TYPE_INT_3:
3018 params[2] = (GLdouble) v.value_int_4[2];
3019 case TYPE_INT_2:
3020 case TYPE_ENUM_2:
3021 params[1] = (GLdouble) v.value_int_4[1];
3022 case TYPE_INT:
3023 case TYPE_ENUM:
3024 case TYPE_ENUM16:
3025 params[0] = (GLdouble) v.value_int_4[0];
3026 break;
3027
3028 case TYPE_INT_N:
3029 for (i = 0; i < v.value_int_n.n; i++)
3030 params[i] = (GLdouble) v.value_int_n.ints[i];
3031 break;
3032
3033 case TYPE_UINT_4:
3034 params[3] = (GLdouble) ((GLuint) v.value_int_4[3]);
3035 case TYPE_UINT_3:
3036 params[2] = (GLdouble) ((GLuint) v.value_int_4[2]);
3037 case TYPE_UINT_2:
3038 params[1] = (GLdouble) ((GLuint) v.value_int_4[1]);
3039 case TYPE_UINT:
3040 params[0] = (GLdouble) ((GLuint) v.value_int_4[0]);
3041 break;
3042
3043 case TYPE_INT64:
3044 params[0] = (GLdouble) v.value_int64;
3045 break;
3046
3047 case TYPE_BOOLEAN:
3048 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
3049 break;
3050
3051 case TYPE_UBYTE:
3052 params[0] = (GLdouble) v.value_ubyte;
3053 break;
3054
3055 case TYPE_SHORT:
3056 params[0] = (GLdouble) v.value_short;
3057 break;
3058
3059 case TYPE_MATRIX:
3060 m = *(GLmatrix **) &v;
3061 for (i = 0; i < 16; i++)
3062 params[i] = (GLdouble) m->m[i];
3063 break;
3064
3065 case TYPE_MATRIX_T:
3066 m = *(GLmatrix **) &v;
3067 for (i = 0; i < 16; i++)
3068 params[i] = (GLdouble) m->m[transpose[i]];
3069 break;
3070
3071 default:
3072 ;
3073 }
3074 }
3075
3076 void GLAPIENTRY
3077 _mesa_GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data)
3078 {
3079 GLsizei size;
3080 union value v;
3081 enum value_type type;
3082 const char *func = "glGetUnsignedBytei_vEXT";
3083
3084 GET_CURRENT_CONTEXT(ctx);
3085
3086 if (!ctx->Extensions.EXT_memory_object) {
3087 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
3088 return;
3089 }
3090
3091 type = find_value_indexed(func, target, index, &v);
3092 size = get_value_size(type, &v);
3093 if (size <= 0) {
3094 _mesa_problem(ctx, "invalid value type in GetUnsignedBytei_vEXT()");
3095 }
3096
3097 switch (type) {
3098 case TYPE_UINT:
3099 case TYPE_INT:
3100 case TYPE_INT_2:
3101 case TYPE_UINT_2:
3102 case TYPE_INT_3:
3103 case TYPE_UINT_3:
3104 case TYPE_INT_4:
3105 case TYPE_UINT_4:
3106 case TYPE_INT64:
3107 case TYPE_ENUM16:
3108 case TYPE_ENUM:
3109 case TYPE_ENUM_2:
3110 case TYPE_BOOLEAN:
3111 case TYPE_UBYTE:
3112 case TYPE_SHORT:
3113 case TYPE_FLOAT:
3114 case TYPE_FLOATN:
3115 case TYPE_FLOAT_2:
3116 case TYPE_FLOATN_2:
3117 case TYPE_FLOAT_3:
3118 case TYPE_FLOATN_3:
3119 case TYPE_FLOAT_4:
3120 case TYPE_FLOATN_4:
3121 case TYPE_FLOAT_8:
3122 case TYPE_DOUBLEN:
3123 case TYPE_DOUBLEN_2:
3124 case TYPE_MATRIX:
3125 case TYPE_MATRIX_T:
3126 memcpy(data, &v.value_int, size);
3127 break;
3128 case TYPE_INT_N:
3129 memcpy(data, &v.value_int_n.ints, size);
3130 break;
3131 default:
3132 break; /* nothing - GL error was recorded */
3133 }
3134 }
3135
3136 void GLAPIENTRY
3137 _mesa_GetFixedv(GLenum pname, GLfixed *params)
3138 {
3139 const struct value_desc *d;
3140 union value v;
3141 GLmatrix *m;
3142 int shift, i;
3143 void *p;
3144
3145 d = find_value("glGetDoublev", pname, &p, &v);
3146 switch (d->type) {
3147 case TYPE_INVALID:
3148 break;
3149 case TYPE_CONST:
3150 params[0] = INT_TO_FIXED(d->offset);
3151 break;
3152
3153 case TYPE_FLOAT_4:
3154 case TYPE_FLOATN_4:
3155 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
3156 case TYPE_FLOAT_3:
3157 case TYPE_FLOATN_3:
3158 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
3159 case TYPE_FLOAT_2:
3160 case TYPE_FLOATN_2:
3161 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
3162 case TYPE_FLOAT:
3163 case TYPE_FLOATN:
3164 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
3165 break;
3166
3167 case TYPE_DOUBLEN_2:
3168 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
3169 case TYPE_DOUBLEN:
3170 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
3171 break;
3172
3173 case TYPE_INT_4:
3174 case TYPE_UINT_4:
3175 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
3176 case TYPE_INT_3:
3177 case TYPE_UINT_3:
3178 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
3179 case TYPE_INT_2:
3180 case TYPE_UINT_2:
3181 case TYPE_ENUM_2:
3182 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
3183 case TYPE_INT:
3184 case TYPE_UINT:
3185 case TYPE_ENUM:
3186 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
3187 break;
3188
3189 case TYPE_ENUM16:
3190 params[0] = INT_TO_FIXED((GLint)(((GLenum16 *) p)[0]));
3191 break;
3192
3193 case TYPE_INT_N:
3194 for (i = 0; i < v.value_int_n.n; i++)
3195 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
3196 break;
3197
3198 case TYPE_INT64:
3199 params[0] = ((GLint64 *) p)[0];
3200 break;
3201
3202 case TYPE_BOOLEAN:
3203 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
3204 break;
3205
3206 case TYPE_UBYTE:
3207 params[0] = INT_TO_FIXED(((GLubyte *) p)[0]);
3208 break;
3209
3210 case TYPE_SHORT:
3211 params[0] = INT_TO_FIXED(((GLshort *) p)[0]);
3212 break;
3213
3214 case TYPE_MATRIX:
3215 m = *(GLmatrix **) p;
3216 for (i = 0; i < 16; i++)
3217 params[i] = FLOAT_TO_FIXED(m->m[i]);
3218 break;
3219
3220 case TYPE_MATRIX_T:
3221 m = *(GLmatrix **) p;
3222 for (i = 0; i < 16; i++)
3223 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
3224 break;
3225
3226 case TYPE_BIT_0:
3227 case TYPE_BIT_1:
3228 case TYPE_BIT_2:
3229 case TYPE_BIT_3:
3230 case TYPE_BIT_4:
3231 case TYPE_BIT_5:
3232 case TYPE_BIT_6:
3233 case TYPE_BIT_7:
3234 shift = d->type - TYPE_BIT_0;
3235 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
3236 break;
3237 }
3238 }