mesa: don't advertise ARB_texture_buffer_object in legacy contexts
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enable.h"
28 #include "enums.h"
29 #include "extensions.h"
30 #include "get.h"
31 #include "macros.h"
32 #include "mfeatures.h"
33 #include "mtypes.h"
34 #include "state.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
37
38 /* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs. Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
46 *
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context. And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value. So we need to also track
52 * where or how to find the value. Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state(). This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
57 * checks or actions.
58 *
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
62 */
63
64 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
65 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
66 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
67 (GLint) ((F) * 65536.0f) )
68
69 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
70 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
71 ((I) < SHRT_MIN) ? INT_MIN : \
72 (GLint) ((I) * 65536) )
73
74 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
75 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
76
77 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
78 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
79 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
80 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
81
82 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
83 #define ENUM_TO_FIXED(E) (E)
84
85 enum value_type {
86 TYPE_INVALID,
87 TYPE_INT,
88 TYPE_INT_2,
89 TYPE_INT_3,
90 TYPE_INT_4,
91 TYPE_INT_N,
92 TYPE_INT64,
93 TYPE_ENUM,
94 TYPE_ENUM_2,
95 TYPE_BOOLEAN,
96 TYPE_BIT_0,
97 TYPE_BIT_1,
98 TYPE_BIT_2,
99 TYPE_BIT_3,
100 TYPE_BIT_4,
101 TYPE_BIT_5,
102 TYPE_BIT_6,
103 TYPE_BIT_7,
104 TYPE_FLOAT,
105 TYPE_FLOAT_2,
106 TYPE_FLOAT_3,
107 TYPE_FLOAT_4,
108 TYPE_FLOATN,
109 TYPE_FLOATN_2,
110 TYPE_FLOATN_3,
111 TYPE_FLOATN_4,
112 TYPE_DOUBLEN,
113 TYPE_MATRIX,
114 TYPE_MATRIX_T,
115 TYPE_CONST
116 };
117
118 enum value_location {
119 LOC_BUFFER,
120 LOC_CONTEXT,
121 LOC_ARRAY,
122 LOC_TEXUNIT,
123 LOC_CUSTOM
124 };
125
126 enum value_extra {
127 EXTRA_END = 0x8000,
128 EXTRA_VERSION_30,
129 EXTRA_VERSION_31,
130 EXTRA_VERSION_32,
131 EXTRA_API_GL,
132 EXTRA_API_GL_CORE,
133 EXTRA_API_ES2,
134 EXTRA_NEW_BUFFERS,
135 EXTRA_NEW_FRAG_CLAMP,
136 EXTRA_VALID_DRAW_BUFFER,
137 EXTRA_VALID_TEXTURE_UNIT,
138 EXTRA_VALID_CLIP_DISTANCE,
139 EXTRA_FLUSH_CURRENT,
140 EXTRA_GLSL_130,
141 };
142
143 #define NO_EXTRA NULL
144 #define NO_OFFSET 0
145
146 struct value_desc {
147 GLenum pname;
148 GLubyte location; /**< enum value_location */
149 GLubyte type; /**< enum value_type */
150 int offset;
151 const int *extra;
152 };
153
154 union value {
155 GLfloat value_float;
156 GLfloat value_float_4[4];
157 GLmatrix *value_matrix;
158 GLint value_int;
159 GLint value_int_4[4];
160 GLint64 value_int64;
161 GLenum value_enum;
162
163 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
164 struct {
165 GLint n, ints[100];
166 } value_int_n;
167 GLboolean value_bool;
168 };
169
170 #define BUFFER_FIELD(field, type) \
171 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
172 #define CONTEXT_FIELD(field, type) \
173 LOC_CONTEXT, type, offsetof(struct gl_context, field)
174 #define ARRAY_FIELD(field, type) \
175 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
176 #undef CONST /* already defined through windows.h */
177 #define CONST(value) \
178 LOC_CONTEXT, TYPE_CONST, value
179
180 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
181 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
182 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
183
184 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
185 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
186 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
187 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
188 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
189 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
190 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
191 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
192 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
193 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
194 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
195 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
196 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
197 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
198 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
199 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
200 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
201 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
202 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
203 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
204
205 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
206 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
207 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
208
209 #define EXT(f) \
210 offsetof(struct gl_extensions, f)
211
212 #define EXTRA_EXT(e) \
213 static const int extra_##e[] = { \
214 EXT(e), EXTRA_END \
215 }
216
217 #define EXTRA_EXT2(e1, e2) \
218 static const int extra_##e1##_##e2[] = { \
219 EXT(e1), EXT(e2), EXTRA_END \
220 }
221
222 /* The 'extra' mechanism is a way to specify extra checks (such as
223 * extensions or specific gl versions) or actions (flush current, new
224 * buffers) that we need to do before looking up an enum. We need to
225 * declare them all up front so we can refer to them in the value_desc
226 * structs below. */
227
228 static const int extra_new_buffers[] = {
229 EXTRA_NEW_BUFFERS,
230 EXTRA_END
231 };
232
233 static const int extra_new_frag_clamp[] = {
234 EXTRA_NEW_FRAG_CLAMP,
235 EXTRA_END
236 };
237
238 static const int extra_valid_draw_buffer[] = {
239 EXTRA_VALID_DRAW_BUFFER,
240 EXTRA_END
241 };
242
243 static const int extra_valid_texture_unit[] = {
244 EXTRA_VALID_TEXTURE_UNIT,
245 EXTRA_END
246 };
247
248 static const int extra_valid_clip_distance[] = {
249 EXTRA_VALID_CLIP_DISTANCE,
250 EXTRA_END
251 };
252
253 static const int extra_flush_current_valid_texture_unit[] = {
254 EXTRA_FLUSH_CURRENT,
255 EXTRA_VALID_TEXTURE_UNIT,
256 EXTRA_END
257 };
258
259 static const int extra_flush_current[] = {
260 EXTRA_FLUSH_CURRENT,
261 EXTRA_END
262 };
263
264 static const int extra_EXT_secondary_color_flush_current[] = {
265 EXT(EXT_secondary_color),
266 EXTRA_FLUSH_CURRENT,
267 EXTRA_END
268 };
269
270 static const int extra_EXT_fog_coord_flush_current[] = {
271 EXT(EXT_fog_coord),
272 EXTRA_FLUSH_CURRENT,
273 EXTRA_END
274 };
275
276 static const int extra_EXT_texture_integer[] = {
277 EXT(EXT_texture_integer),
278 EXTRA_END
279 };
280
281 static const int extra_GLSL_130[] = {
282 EXTRA_GLSL_130,
283 EXTRA_END
284 };
285
286 static const int extra_texture_buffer_object[] = {
287 EXTRA_API_GL_CORE,
288 EXTRA_VERSION_31,
289 EXT(ARB_texture_buffer_object),
290 EXTRA_END
291 };
292
293 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
294 EXT(ARB_uniform_buffer_object),
295 EXT(ARB_geometry_shader4),
296 EXTRA_END
297 };
298
299
300 EXTRA_EXT(ARB_ES2_compatibility);
301 EXTRA_EXT(ARB_texture_cube_map);
302 EXTRA_EXT(MESA_texture_array);
303 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
304 EXTRA_EXT(EXT_secondary_color);
305 EXTRA_EXT(EXT_fog_coord);
306 EXTRA_EXT(NV_fog_distance);
307 EXTRA_EXT(EXT_texture_filter_anisotropic);
308 EXTRA_EXT(NV_point_sprite);
309 EXTRA_EXT(NV_texture_rectangle);
310 EXTRA_EXT(EXT_stencil_two_side);
311 EXTRA_EXT(EXT_depth_bounds_test);
312 EXTRA_EXT(ARB_depth_clamp);
313 EXTRA_EXT(ATI_fragment_shader);
314 EXTRA_EXT(EXT_framebuffer_blit);
315 EXTRA_EXT(ARB_shader_objects);
316 EXTRA_EXT(EXT_provoking_vertex);
317 EXTRA_EXT(ARB_fragment_shader);
318 EXTRA_EXT(ARB_fragment_program);
319 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
320 EXTRA_EXT(EXT_framebuffer_object);
321 EXTRA_EXT(ARB_seamless_cube_map);
322 EXTRA_EXT(ARB_sync);
323 EXTRA_EXT(ARB_vertex_shader);
324 EXTRA_EXT(EXT_transform_feedback);
325 EXTRA_EXT(ARB_transform_feedback2);
326 EXTRA_EXT(ARB_transform_feedback3);
327 EXTRA_EXT(EXT_pixel_buffer_object);
328 EXTRA_EXT(ARB_vertex_program);
329 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
330 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
331 EXTRA_EXT(ARB_geometry_shader4);
332 EXTRA_EXT(ARB_color_buffer_float);
333 EXTRA_EXT(EXT_framebuffer_sRGB);
334 EXTRA_EXT(OES_EGL_image_external);
335 EXTRA_EXT(ARB_blend_func_extended);
336 EXTRA_EXT(ARB_uniform_buffer_object);
337 EXTRA_EXT(ARB_timer_query);
338 EXTRA_EXT(ARB_map_buffer_alignment);
339 EXTRA_EXT(ARB_texture_cube_map_array);
340
341 static const int
342 extra_NV_primitive_restart[] = {
343 EXT(NV_primitive_restart),
344 EXTRA_END
345 };
346
347 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
348 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
349 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
350
351 static const int
352 extra_ARB_vertex_program_api_es2[] = {
353 EXT(ARB_vertex_program),
354 EXTRA_API_ES2,
355 EXTRA_END
356 };
357
358 /* The ReadBuffer get token is valid under either full GL or under
359 * GLES2 if the NV_read_buffer extension is available. */
360 static const int
361 extra_NV_read_buffer_api_gl[] = {
362 EXTRA_API_ES2,
363 EXTRA_API_GL,
364 EXTRA_END
365 };
366
367 /* This is the big table describing all the enums we accept in
368 * glGet*v(). The table is partitioned into six parts: enums
369 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
370 * between OpenGL and GLES, enums exclusive to GLES, etc for the
371 * remaining combinations. To look up the enums valid in a given API
372 * we will use a hash table specific to that API. These tables are in
373 * turn generated at build time and included through get_hash.h.
374 * The different sections are guarded by #if FEATURE_GL etc to make
375 * sure we only compile in the enums we may need. */
376
377 #include "get_hash.h"
378
379 /* All we need now is a way to look up the value struct from the enum.
380 * The code generated by gcc for the old generated big switch
381 * statement is a big, balanced, open coded if/else tree, essentially
382 * an unrolled binary search. It would be natural to sort the new
383 * enum table and use bsearch(), but we will use a read-only hash
384 * table instead. bsearch() has a nice guaranteed worst case
385 * performance, but we're also guaranteed to hit that worst case
386 * (log2(n) iterations) for about half the enums. Instead, using an
387 * open addressing hash table, we can find the enum on the first try
388 * for 80% of the enums, 1 collision for 10% and never more than 5
389 * collisions for any enum (typical numbers). And the code is very
390 * simple, even though it feels a little magic. */
391
392 #ifdef GET_DEBUG
393 static void
394 print_table_stats(int api)
395 {
396 int i, j, collisions[11], count, hash, mask;
397 const struct value_desc *d;
398 const char *api_names[] = {
399 [API_OPENGL_COMPAT] = "GL",
400 [API_OPENGL_CORE] = "GL_CORE",
401 [API_OPENGLES] = "GLES",
402 [API_OPENGLES2] = "GLES2",
403 };
404 const char *api_name;
405
406 api_name = api < Elements(api_names) ? api_names[api] : "N/A";
407 count = 0;
408 mask = Elements(table(api)) - 1;
409 memset(collisions, 0, sizeof collisions);
410
411 for (i = 0; i < Elements(table(api)); i++) {
412 if (!table(api)[i])
413 continue;
414 count++;
415 d = &values[table(api)[i]];
416 hash = (d->pname * prime_factor);
417 j = 0;
418 while (1) {
419 if (values[table(api)[hash & mask]].pname == d->pname)
420 break;
421 hash += prime_step;
422 j++;
423 }
424
425 if (j < 10)
426 collisions[j]++;
427 else
428 collisions[10]++;
429 }
430
431 printf("number of enums for %s: %d (total %ld)\n",
432 api_name, count, Elements(values));
433 for (i = 0; i < Elements(collisions) - 1; i++)
434 if (collisions[i] > 0)
435 printf(" %d enums with %d %scollisions\n",
436 collisions[i], i, i == 10 ? "or more " : "");
437 }
438 #endif
439
440 /**
441 * Initialize the enum hash for a given API
442 *
443 * This is called from one_time_init() to insert the enum values that
444 * are valid for the API in question into the enum hash table.
445 *
446 * \param the current context, for determining the API in question
447 */
448 void _mesa_init_get_hash(struct gl_context *ctx)
449 {
450 #ifdef GET_DEBUG
451 print_table_stats();
452 #endif
453 }
454
455 /**
456 * Handle irregular enums
457 *
458 * Some values don't conform to the "well-known type at context
459 * pointer + offset" pattern, so we have this function to catch all
460 * the corner cases. Typically, it's a computed value or a one-off
461 * pointer to a custom struct or something.
462 *
463 * In this case we can't return a pointer to the value, so we'll have
464 * to use the temporary variable 'v' declared back in the calling
465 * glGet*v() function to store the result.
466 *
467 * \param ctx the current context
468 * \param d the struct value_desc that describes the enum
469 * \param v pointer to the tmp declared in the calling glGet*v() function
470 */
471 static void
472 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
473 {
474 struct gl_buffer_object **buffer_obj;
475 struct gl_client_array *array;
476 GLuint unit, *p;
477
478 switch (d->pname) {
479 case GL_MAJOR_VERSION:
480 v->value_int = ctx->Version / 10;
481 break;
482 case GL_MINOR_VERSION:
483 v->value_int = ctx->Version % 10;
484 break;
485
486 case GL_TEXTURE_1D:
487 case GL_TEXTURE_2D:
488 case GL_TEXTURE_3D:
489 case GL_TEXTURE_1D_ARRAY_EXT:
490 case GL_TEXTURE_2D_ARRAY_EXT:
491 case GL_TEXTURE_CUBE_MAP_ARB:
492 case GL_TEXTURE_RECTANGLE_NV:
493 case GL_TEXTURE_EXTERNAL_OES:
494 v->value_bool = _mesa_IsEnabled(d->pname);
495 break;
496
497 case GL_LINE_STIPPLE_PATTERN:
498 /* This is the only GLushort, special case it here by promoting
499 * to an int rather than introducing a new type. */
500 v->value_int = ctx->Line.StipplePattern;
501 break;
502
503 case GL_CURRENT_RASTER_TEXTURE_COORDS:
504 unit = ctx->Texture.CurrentUnit;
505 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
506 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
507 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
508 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
509 break;
510
511 case GL_CURRENT_TEXTURE_COORDS:
512 unit = ctx->Texture.CurrentUnit;
513 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
514 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
515 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
516 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
517 break;
518
519 case GL_COLOR_WRITEMASK:
520 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
521 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
522 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
523 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
524 break;
525
526 case GL_EDGE_FLAG:
527 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
528 break;
529
530 case GL_READ_BUFFER:
531 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
532 break;
533
534 case GL_MAP2_GRID_DOMAIN:
535 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
536 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
537 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
538 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
539 break;
540
541 case GL_TEXTURE_STACK_DEPTH:
542 unit = ctx->Texture.CurrentUnit;
543 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
544 break;
545 case GL_TEXTURE_MATRIX:
546 unit = ctx->Texture.CurrentUnit;
547 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
548 break;
549
550 case GL_TEXTURE_COORD_ARRAY:
551 case GL_TEXTURE_COORD_ARRAY_SIZE:
552 case GL_TEXTURE_COORD_ARRAY_TYPE:
553 case GL_TEXTURE_COORD_ARRAY_STRIDE:
554 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
555 v->value_int = *(GLuint *) ((char *) array + d->offset);
556 break;
557
558 case GL_ACTIVE_TEXTURE_ARB:
559 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
560 break;
561 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
562 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
563 break;
564
565 case GL_MODELVIEW_STACK_DEPTH:
566 case GL_PROJECTION_STACK_DEPTH:
567 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
568 break;
569
570 case GL_MAX_TEXTURE_SIZE:
571 case GL_MAX_3D_TEXTURE_SIZE:
572 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
573 p = (GLuint *) ((char *) ctx + d->offset);
574 v->value_int = 1 << (*p - 1);
575 break;
576
577 case GL_SCISSOR_BOX:
578 v->value_int_4[0] = ctx->Scissor.X;
579 v->value_int_4[1] = ctx->Scissor.Y;
580 v->value_int_4[2] = ctx->Scissor.Width;
581 v->value_int_4[3] = ctx->Scissor.Height;
582 break;
583
584 case GL_LIST_INDEX:
585 v->value_int =
586 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
587 break;
588 case GL_LIST_MODE:
589 if (!ctx->CompileFlag)
590 v->value_enum = 0;
591 else if (ctx->ExecuteFlag)
592 v->value_enum = GL_COMPILE_AND_EXECUTE;
593 else
594 v->value_enum = GL_COMPILE;
595 break;
596
597 case GL_VIEWPORT:
598 v->value_int_4[0] = ctx->Viewport.X;
599 v->value_int_4[1] = ctx->Viewport.Y;
600 v->value_int_4[2] = ctx->Viewport.Width;
601 v->value_int_4[3] = ctx->Viewport.Height;
602 break;
603
604 case GL_ACTIVE_STENCIL_FACE_EXT:
605 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
606 break;
607
608 case GL_STENCIL_FAIL:
609 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
610 break;
611 case GL_STENCIL_FUNC:
612 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
613 break;
614 case GL_STENCIL_PASS_DEPTH_FAIL:
615 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
616 break;
617 case GL_STENCIL_PASS_DEPTH_PASS:
618 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
619 break;
620 case GL_STENCIL_REF:
621 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
622 break;
623 case GL_STENCIL_VALUE_MASK:
624 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
625 break;
626 case GL_STENCIL_WRITEMASK:
627 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
628 break;
629
630 case GL_NUM_EXTENSIONS:
631 v->value_int = _mesa_get_extension_count(ctx);
632 break;
633
634 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
635 v->value_int = _mesa_get_color_read_type(ctx);
636 break;
637 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
638 v->value_int = _mesa_get_color_read_format(ctx);
639 break;
640
641 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
642 v->value_int = ctx->CurrentStack->Depth + 1;
643 break;
644 case GL_CURRENT_MATRIX_ARB:
645 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
646 v->value_matrix = ctx->CurrentStack->Top;
647 break;
648
649 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
650 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
651 break;
652 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
653 v->value_int_n.n =
654 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
655 ASSERT(v->value_int_n.n <= 100);
656 break;
657
658 case GL_MAX_VARYING_FLOATS_ARB:
659 v->value_int = ctx->Const.MaxVarying * 4;
660 break;
661
662 /* Various object names */
663
664 case GL_TEXTURE_BINDING_1D:
665 case GL_TEXTURE_BINDING_2D:
666 case GL_TEXTURE_BINDING_3D:
667 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
668 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
669 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
670 case GL_TEXTURE_BINDING_RECTANGLE_NV:
671 case GL_TEXTURE_BINDING_EXTERNAL_OES:
672 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
673 unit = ctx->Texture.CurrentUnit;
674 v->value_int =
675 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
676 break;
677
678 /* GL_ARB_vertex_buffer_object */
679 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
680 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
681 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
682 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
683 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
684 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
685 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
686 buffer_obj = (struct gl_buffer_object **)
687 ((char *) ctx->Array.ArrayObj + d->offset);
688 v->value_int = (*buffer_obj)->Name;
689 break;
690 case GL_ARRAY_BUFFER_BINDING_ARB:
691 v->value_int = ctx->Array.ArrayBufferObj->Name;
692 break;
693 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
694 v->value_int =
695 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
696 break;
697 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
698 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
699 break;
700
701 /* ARB_copy_buffer */
702 case GL_COPY_READ_BUFFER:
703 v->value_int = ctx->CopyReadBuffer->Name;
704 break;
705 case GL_COPY_WRITE_BUFFER:
706 v->value_int = ctx->CopyWriteBuffer->Name;
707 break;
708
709 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
710 v->value_int = ctx->Pack.BufferObj->Name;
711 break;
712 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
713 v->value_int = ctx->Unpack.BufferObj->Name;
714 break;
715 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
716 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
717 break;
718 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
719 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
720 break;
721 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
722 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
723 break;
724 case GL_TRANSFORM_FEEDBACK_BINDING:
725 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
726 break;
727 case GL_CURRENT_PROGRAM:
728 v->value_int =
729 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
730 break;
731 case GL_READ_FRAMEBUFFER_BINDING_EXT:
732 v->value_int = ctx->ReadBuffer->Name;
733 break;
734 case GL_RENDERBUFFER_BINDING_EXT:
735 v->value_int =
736 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
737 break;
738 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
739 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
740 break;
741
742 case GL_FOG_COLOR:
743 if(ctx->Color._ClampFragmentColor)
744 COPY_4FV(v->value_float_4, ctx->Fog.Color);
745 else
746 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
747 break;
748 case GL_COLOR_CLEAR_VALUE:
749 if(ctx->Color._ClampFragmentColor) {
750 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
751 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
752 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
753 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
754 } else
755 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
756 break;
757 case GL_BLEND_COLOR_EXT:
758 if(ctx->Color._ClampFragmentColor)
759 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
760 else
761 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
762 break;
763 case GL_ALPHA_TEST_REF:
764 if(ctx->Color._ClampFragmentColor)
765 v->value_float = ctx->Color.AlphaRef;
766 else
767 v->value_float = ctx->Color.AlphaRefUnclamped;
768 break;
769 case GL_MAX_VERTEX_UNIFORM_VECTORS:
770 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
771 break;
772
773 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
774 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
775 break;
776
777 /* GL_ARB_texture_buffer_object */
778 case GL_TEXTURE_BUFFER_ARB:
779 v->value_int = ctx->Texture.BufferObject->Name;
780 break;
781 case GL_TEXTURE_BINDING_BUFFER_ARB:
782 unit = ctx->Texture.CurrentUnit;
783 v->value_int =
784 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
785 break;
786 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
787 {
788 struct gl_buffer_object *buf =
789 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
790 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
791 v->value_int = buf ? buf->Name : 0;
792 }
793 break;
794 case GL_TEXTURE_BUFFER_FORMAT_ARB:
795 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
796 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
797 break;
798
799 /* GL_ARB_sampler_objects */
800 case GL_SAMPLER_BINDING:
801 {
802 struct gl_sampler_object *samp =
803 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
804 v->value_int = samp ? samp->Name : 0;
805 }
806 break;
807 /* GL_ARB_uniform_buffer_object */
808 case GL_UNIFORM_BUFFER_BINDING:
809 v->value_int = ctx->UniformBuffer->Name;
810 break;
811 /* GL_ARB_timer_query */
812 case GL_TIMESTAMP:
813 if (ctx->Driver.GetTimestamp) {
814 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
815 }
816 else {
817 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
818 }
819 break;
820 }
821 }
822
823 /**
824 * Check extra constraints on a struct value_desc descriptor
825 *
826 * If a struct value_desc has a non-NULL extra pointer, it means that
827 * there are a number of extra constraints to check or actions to
828 * perform. The extras is just an integer array where each integer
829 * encode different constraints or actions.
830 *
831 * \param ctx current context
832 * \param func name of calling glGet*v() function for error reporting
833 * \param d the struct value_desc that has the extra constraints
834 *
835 * \return GL_FALSE if one of the constraints was not satisfied,
836 * otherwise GL_TRUE.
837 */
838 static GLboolean
839 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
840 {
841 const GLuint version = ctx->Version;
842 int total, enabled;
843 const int *e;
844
845 total = 0;
846 enabled = 0;
847 for (e = d->extra; *e != EXTRA_END; e++)
848 switch (*e) {
849 case EXTRA_VERSION_30:
850 if (version >= 30) {
851 total++;
852 enabled++;
853 }
854 break;
855 case EXTRA_VERSION_31:
856 if (version >= 31) {
857 total++;
858 enabled++;
859 }
860 break;
861 case EXTRA_VERSION_32:
862 if (version >= 32) {
863 total++;
864 enabled++;
865 }
866 break;
867 case EXTRA_NEW_FRAG_CLAMP:
868 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
869 _mesa_update_state(ctx);
870 break;
871 case EXTRA_API_ES2:
872 if (ctx->API == API_OPENGLES2) {
873 total++;
874 enabled++;
875 }
876 break;
877 case EXTRA_API_GL:
878 if (_mesa_is_desktop_gl(ctx)) {
879 total++;
880 enabled++;
881 }
882 break;
883 case EXTRA_API_GL_CORE:
884 if (ctx->API == API_OPENGL_CORE) {
885 total++;
886 enabled++;
887 }
888 break;
889 case EXTRA_NEW_BUFFERS:
890 if (ctx->NewState & _NEW_BUFFERS)
891 _mesa_update_state(ctx);
892 break;
893 case EXTRA_FLUSH_CURRENT:
894 FLUSH_CURRENT(ctx, 0);
895 break;
896 case EXTRA_VALID_DRAW_BUFFER:
897 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
898 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
899 func, d->pname - GL_DRAW_BUFFER0_ARB);
900 return GL_FALSE;
901 }
902 break;
903 case EXTRA_VALID_TEXTURE_UNIT:
904 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
905 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
906 func, ctx->Texture.CurrentUnit);
907 return GL_FALSE;
908 }
909 break;
910 case EXTRA_VALID_CLIP_DISTANCE:
911 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
912 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
913 func, d->pname - GL_CLIP_DISTANCE0);
914 return GL_FALSE;
915 }
916 break;
917 case EXTRA_GLSL_130:
918 if (ctx->Const.GLSLVersion >= 130) {
919 total++;
920 enabled++;
921 }
922 break;
923 case EXTRA_END:
924 break;
925 default: /* *e is a offset into the extension struct */
926 total++;
927 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
928 enabled++;
929 break;
930 }
931
932 if (total > 0 && enabled == 0) {
933 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
934 _mesa_lookup_enum_by_nr(d->pname));
935 return GL_FALSE;
936 }
937
938 return GL_TRUE;
939 }
940
941 static const struct value_desc error_value =
942 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
943
944 /**
945 * Find the struct value_desc corresponding to the enum 'pname'.
946 *
947 * We hash the enum value to get an index into the 'table' array,
948 * which holds the index in the 'values' array of struct value_desc.
949 * Once we've found the entry, we do the extra checks, if any, then
950 * look up the value and return a pointer to it.
951 *
952 * If the value has to be computed (for example, it's the result of a
953 * function call or we need to add 1 to it), we use the tmp 'v' to
954 * store the result.
955 *
956 * \param func name of glGet*v() func for error reporting
957 * \param pname the enum value we're looking up
958 * \param p is were we return the pointer to the value
959 * \param v a tmp union value variable in the calling glGet*v() function
960 *
961 * \return the struct value_desc corresponding to the enum or a struct
962 * value_desc of TYPE_INVALID if not found. This lets the calling
963 * glGet*v() function jump right into a switch statement and
964 * handle errors there instead of having to check for NULL.
965 */
966 static const struct value_desc *
967 find_value(const char *func, GLenum pname, void **p, union value *v)
968 {
969 GET_CURRENT_CONTEXT(ctx);
970 struct gl_texture_unit *unit;
971 int mask, hash;
972 const struct value_desc *d;
973 int api;
974
975 api = ctx->API;
976 mask = Elements(table(api)) - 1;
977 hash = (pname * prime_factor);
978 while (1) {
979 int idx = table(api)[hash & mask];
980
981 /* If the enum isn't valid, the hash walk ends with index 0,
982 * pointing to the first entry of values[] which doesn't hold
983 * any valid enum. */
984 if (unlikely(idx == 0)) {
985 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
986 _mesa_lookup_enum_by_nr(pname));
987 return &error_value;
988 }
989
990 d = &values[idx];
991 if (likely(d->pname == pname))
992 break;
993
994 hash += prime_step;
995 }
996
997 if (unlikely(d->extra && !check_extra(ctx, func, d)))
998 return &error_value;
999
1000 switch (d->location) {
1001 case LOC_BUFFER:
1002 *p = ((char *) ctx->DrawBuffer + d->offset);
1003 return d;
1004 case LOC_CONTEXT:
1005 *p = ((char *) ctx + d->offset);
1006 return d;
1007 case LOC_ARRAY:
1008 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1009 return d;
1010 case LOC_TEXUNIT:
1011 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1012 *p = ((char *) unit + d->offset);
1013 return d;
1014 case LOC_CUSTOM:
1015 find_custom_value(ctx, d, v);
1016 *p = v;
1017 return d;
1018 default:
1019 assert(0);
1020 break;
1021 }
1022
1023 /* silence warning */
1024 return &error_value;
1025 }
1026
1027 static const int transpose[] = {
1028 0, 4, 8, 12,
1029 1, 5, 9, 13,
1030 2, 6, 10, 14,
1031 3, 7, 11, 15
1032 };
1033
1034 void GLAPIENTRY
1035 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1036 {
1037 const struct value_desc *d;
1038 union value v;
1039 GLmatrix *m;
1040 int shift, i;
1041 void *p;
1042 GET_CURRENT_CONTEXT(ctx);
1043
1044 ASSERT_OUTSIDE_BEGIN_END(ctx);
1045
1046 d = find_value("glGetBooleanv", pname, &p, &v);
1047 switch (d->type) {
1048 case TYPE_INVALID:
1049 break;
1050 case TYPE_CONST:
1051 params[0] = INT_TO_BOOLEAN(d->offset);
1052 break;
1053
1054 case TYPE_FLOAT_4:
1055 case TYPE_FLOATN_4:
1056 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1057 case TYPE_FLOAT_3:
1058 case TYPE_FLOATN_3:
1059 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1060 case TYPE_FLOAT_2:
1061 case TYPE_FLOATN_2:
1062 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1063 case TYPE_FLOAT:
1064 case TYPE_FLOATN:
1065 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1066 break;
1067
1068 case TYPE_DOUBLEN:
1069 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1070 break;
1071
1072 case TYPE_INT_4:
1073 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1074 case TYPE_INT_3:
1075 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1076 case TYPE_INT_2:
1077 case TYPE_ENUM_2:
1078 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1079 case TYPE_INT:
1080 case TYPE_ENUM:
1081 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1082 break;
1083
1084 case TYPE_INT_N:
1085 for (i = 0; i < v.value_int_n.n; i++)
1086 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1087 break;
1088
1089 case TYPE_INT64:
1090 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1091 break;
1092
1093 case TYPE_BOOLEAN:
1094 params[0] = ((GLboolean*) p)[0];
1095 break;
1096
1097 case TYPE_MATRIX:
1098 m = *(GLmatrix **) p;
1099 for (i = 0; i < 16; i++)
1100 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1101 break;
1102
1103 case TYPE_MATRIX_T:
1104 m = *(GLmatrix **) p;
1105 for (i = 0; i < 16; i++)
1106 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1107 break;
1108
1109 case TYPE_BIT_0:
1110 case TYPE_BIT_1:
1111 case TYPE_BIT_2:
1112 case TYPE_BIT_3:
1113 case TYPE_BIT_4:
1114 case TYPE_BIT_5:
1115 case TYPE_BIT_6:
1116 case TYPE_BIT_7:
1117 shift = d->type - TYPE_BIT_0;
1118 params[0] = (*(GLbitfield *) p >> shift) & 1;
1119 break;
1120 }
1121 }
1122
1123 void GLAPIENTRY
1124 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1125 {
1126 const struct value_desc *d;
1127 union value v;
1128 GLmatrix *m;
1129 int shift, i;
1130 void *p;
1131 GET_CURRENT_CONTEXT(ctx);
1132
1133 ASSERT_OUTSIDE_BEGIN_END(ctx);
1134
1135 d = find_value("glGetFloatv", pname, &p, &v);
1136 switch (d->type) {
1137 case TYPE_INVALID:
1138 break;
1139 case TYPE_CONST:
1140 params[0] = (GLfloat) d->offset;
1141 break;
1142
1143 case TYPE_FLOAT_4:
1144 case TYPE_FLOATN_4:
1145 params[3] = ((GLfloat *) p)[3];
1146 case TYPE_FLOAT_3:
1147 case TYPE_FLOATN_3:
1148 params[2] = ((GLfloat *) p)[2];
1149 case TYPE_FLOAT_2:
1150 case TYPE_FLOATN_2:
1151 params[1] = ((GLfloat *) p)[1];
1152 case TYPE_FLOAT:
1153 case TYPE_FLOATN:
1154 params[0] = ((GLfloat *) p)[0];
1155 break;
1156
1157 case TYPE_DOUBLEN:
1158 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1159 break;
1160
1161 case TYPE_INT_4:
1162 params[3] = (GLfloat) (((GLint *) p)[3]);
1163 case TYPE_INT_3:
1164 params[2] = (GLfloat) (((GLint *) p)[2]);
1165 case TYPE_INT_2:
1166 case TYPE_ENUM_2:
1167 params[1] = (GLfloat) (((GLint *) p)[1]);
1168 case TYPE_INT:
1169 case TYPE_ENUM:
1170 params[0] = (GLfloat) (((GLint *) p)[0]);
1171 break;
1172
1173 case TYPE_INT_N:
1174 for (i = 0; i < v.value_int_n.n; i++)
1175 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1176 break;
1177
1178 case TYPE_INT64:
1179 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1180 break;
1181
1182 case TYPE_BOOLEAN:
1183 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1184 break;
1185
1186 case TYPE_MATRIX:
1187 m = *(GLmatrix **) p;
1188 for (i = 0; i < 16; i++)
1189 params[i] = m->m[i];
1190 break;
1191
1192 case TYPE_MATRIX_T:
1193 m = *(GLmatrix **) p;
1194 for (i = 0; i < 16; i++)
1195 params[i] = m->m[transpose[i]];
1196 break;
1197
1198 case TYPE_BIT_0:
1199 case TYPE_BIT_1:
1200 case TYPE_BIT_2:
1201 case TYPE_BIT_3:
1202 case TYPE_BIT_4:
1203 case TYPE_BIT_5:
1204 case TYPE_BIT_6:
1205 case TYPE_BIT_7:
1206 shift = d->type - TYPE_BIT_0;
1207 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1208 break;
1209 }
1210 }
1211
1212 void GLAPIENTRY
1213 _mesa_GetIntegerv(GLenum pname, GLint *params)
1214 {
1215 const struct value_desc *d;
1216 union value v;
1217 GLmatrix *m;
1218 int shift, i;
1219 void *p;
1220 GET_CURRENT_CONTEXT(ctx);
1221
1222 ASSERT_OUTSIDE_BEGIN_END(ctx);
1223
1224 d = find_value("glGetIntegerv", pname, &p, &v);
1225 switch (d->type) {
1226 case TYPE_INVALID:
1227 break;
1228 case TYPE_CONST:
1229 params[0] = d->offset;
1230 break;
1231
1232 case TYPE_FLOAT_4:
1233 params[3] = IROUND(((GLfloat *) p)[3]);
1234 case TYPE_FLOAT_3:
1235 params[2] = IROUND(((GLfloat *) p)[2]);
1236 case TYPE_FLOAT_2:
1237 params[1] = IROUND(((GLfloat *) p)[1]);
1238 case TYPE_FLOAT:
1239 params[0] = IROUND(((GLfloat *) p)[0]);
1240 break;
1241
1242 case TYPE_FLOATN_4:
1243 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1244 case TYPE_FLOATN_3:
1245 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1246 case TYPE_FLOATN_2:
1247 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1248 case TYPE_FLOATN:
1249 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1250 break;
1251
1252 case TYPE_DOUBLEN:
1253 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1254 break;
1255
1256 case TYPE_INT_4:
1257 params[3] = ((GLint *) p)[3];
1258 case TYPE_INT_3:
1259 params[2] = ((GLint *) p)[2];
1260 case TYPE_INT_2:
1261 case TYPE_ENUM_2:
1262 params[1] = ((GLint *) p)[1];
1263 case TYPE_INT:
1264 case TYPE_ENUM:
1265 params[0] = ((GLint *) p)[0];
1266 break;
1267
1268 case TYPE_INT_N:
1269 for (i = 0; i < v.value_int_n.n; i++)
1270 params[i] = v.value_int_n.ints[i];
1271 break;
1272
1273 case TYPE_INT64:
1274 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1275 break;
1276
1277 case TYPE_BOOLEAN:
1278 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1279 break;
1280
1281 case TYPE_MATRIX:
1282 m = *(GLmatrix **) p;
1283 for (i = 0; i < 16; i++)
1284 params[i] = FLOAT_TO_INT(m->m[i]);
1285 break;
1286
1287 case TYPE_MATRIX_T:
1288 m = *(GLmatrix **) p;
1289 for (i = 0; i < 16; i++)
1290 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1291 break;
1292
1293 case TYPE_BIT_0:
1294 case TYPE_BIT_1:
1295 case TYPE_BIT_2:
1296 case TYPE_BIT_3:
1297 case TYPE_BIT_4:
1298 case TYPE_BIT_5:
1299 case TYPE_BIT_6:
1300 case TYPE_BIT_7:
1301 shift = d->type - TYPE_BIT_0;
1302 params[0] = (*(GLbitfield *) p >> shift) & 1;
1303 break;
1304 }
1305 }
1306
1307 void GLAPIENTRY
1308 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1309 {
1310 const struct value_desc *d;
1311 union value v;
1312 GLmatrix *m;
1313 int shift, i;
1314 void *p;
1315 GET_CURRENT_CONTEXT(ctx);
1316
1317 ASSERT_OUTSIDE_BEGIN_END(ctx);
1318
1319 d = find_value("glGetInteger64v", pname, &p, &v);
1320 switch (d->type) {
1321 case TYPE_INVALID:
1322 break;
1323 case TYPE_CONST:
1324 params[0] = d->offset;
1325 break;
1326
1327 case TYPE_FLOAT_4:
1328 params[3] = IROUND64(((GLfloat *) p)[3]);
1329 case TYPE_FLOAT_3:
1330 params[2] = IROUND64(((GLfloat *) p)[2]);
1331 case TYPE_FLOAT_2:
1332 params[1] = IROUND64(((GLfloat *) p)[1]);
1333 case TYPE_FLOAT:
1334 params[0] = IROUND64(((GLfloat *) p)[0]);
1335 break;
1336
1337 case TYPE_FLOATN_4:
1338 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1339 case TYPE_FLOATN_3:
1340 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1341 case TYPE_FLOATN_2:
1342 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1343 case TYPE_FLOATN:
1344 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1345 break;
1346
1347 case TYPE_DOUBLEN:
1348 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1349 break;
1350
1351 case TYPE_INT_4:
1352 params[3] = ((GLint *) p)[3];
1353 case TYPE_INT_3:
1354 params[2] = ((GLint *) p)[2];
1355 case TYPE_INT_2:
1356 case TYPE_ENUM_2:
1357 params[1] = ((GLint *) p)[1];
1358 case TYPE_INT:
1359 case TYPE_ENUM:
1360 params[0] = ((GLint *) p)[0];
1361 break;
1362
1363 case TYPE_INT_N:
1364 for (i = 0; i < v.value_int_n.n; i++)
1365 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1366 break;
1367
1368 case TYPE_INT64:
1369 params[0] = ((GLint64 *) p)[0];
1370 break;
1371
1372 case TYPE_BOOLEAN:
1373 params[0] = ((GLboolean*) p)[0];
1374 break;
1375
1376 case TYPE_MATRIX:
1377 m = *(GLmatrix **) p;
1378 for (i = 0; i < 16; i++)
1379 params[i] = FLOAT_TO_INT64(m->m[i]);
1380 break;
1381
1382 case TYPE_MATRIX_T:
1383 m = *(GLmatrix **) p;
1384 for (i = 0; i < 16; i++)
1385 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1386 break;
1387
1388 case TYPE_BIT_0:
1389 case TYPE_BIT_1:
1390 case TYPE_BIT_2:
1391 case TYPE_BIT_3:
1392 case TYPE_BIT_4:
1393 case TYPE_BIT_5:
1394 case TYPE_BIT_6:
1395 case TYPE_BIT_7:
1396 shift = d->type - TYPE_BIT_0;
1397 params[0] = (*(GLbitfield *) p >> shift) & 1;
1398 break;
1399 }
1400 }
1401
1402 void GLAPIENTRY
1403 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1404 {
1405 const struct value_desc *d;
1406 union value v;
1407 GLmatrix *m;
1408 int shift, i;
1409 void *p;
1410 GET_CURRENT_CONTEXT(ctx);
1411
1412 ASSERT_OUTSIDE_BEGIN_END(ctx);
1413
1414 d = find_value("glGetDoublev", pname, &p, &v);
1415 switch (d->type) {
1416 case TYPE_INVALID:
1417 break;
1418 case TYPE_CONST:
1419 params[0] = d->offset;
1420 break;
1421
1422 case TYPE_FLOAT_4:
1423 case TYPE_FLOATN_4:
1424 params[3] = ((GLfloat *) p)[3];
1425 case TYPE_FLOAT_3:
1426 case TYPE_FLOATN_3:
1427 params[2] = ((GLfloat *) p)[2];
1428 case TYPE_FLOAT_2:
1429 case TYPE_FLOATN_2:
1430 params[1] = ((GLfloat *) p)[1];
1431 case TYPE_FLOAT:
1432 case TYPE_FLOATN:
1433 params[0] = ((GLfloat *) p)[0];
1434 break;
1435
1436 case TYPE_DOUBLEN:
1437 params[0] = ((GLdouble *) p)[0];
1438 break;
1439
1440 case TYPE_INT_4:
1441 params[3] = ((GLint *) p)[3];
1442 case TYPE_INT_3:
1443 params[2] = ((GLint *) p)[2];
1444 case TYPE_INT_2:
1445 case TYPE_ENUM_2:
1446 params[1] = ((GLint *) p)[1];
1447 case TYPE_INT:
1448 case TYPE_ENUM:
1449 params[0] = ((GLint *) p)[0];
1450 break;
1451
1452 case TYPE_INT_N:
1453 for (i = 0; i < v.value_int_n.n; i++)
1454 params[i] = v.value_int_n.ints[i];
1455 break;
1456
1457 case TYPE_INT64:
1458 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1459 break;
1460
1461 case TYPE_BOOLEAN:
1462 params[0] = *(GLboolean*) p;
1463 break;
1464
1465 case TYPE_MATRIX:
1466 m = *(GLmatrix **) p;
1467 for (i = 0; i < 16; i++)
1468 params[i] = m->m[i];
1469 break;
1470
1471 case TYPE_MATRIX_T:
1472 m = *(GLmatrix **) p;
1473 for (i = 0; i < 16; i++)
1474 params[i] = m->m[transpose[i]];
1475 break;
1476
1477 case TYPE_BIT_0:
1478 case TYPE_BIT_1:
1479 case TYPE_BIT_2:
1480 case TYPE_BIT_3:
1481 case TYPE_BIT_4:
1482 case TYPE_BIT_5:
1483 case TYPE_BIT_6:
1484 case TYPE_BIT_7:
1485 shift = d->type - TYPE_BIT_0;
1486 params[0] = (*(GLbitfield *) p >> shift) & 1;
1487 break;
1488 }
1489 }
1490
1491 static enum value_type
1492 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1493 {
1494 GET_CURRENT_CONTEXT(ctx);
1495
1496 switch (pname) {
1497
1498 case GL_BLEND:
1499 if (index >= ctx->Const.MaxDrawBuffers)
1500 goto invalid_value;
1501 if (!ctx->Extensions.EXT_draw_buffers2)
1502 goto invalid_enum;
1503 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1504 return TYPE_INT;
1505
1506 case GL_BLEND_SRC:
1507 /* fall-through */
1508 case GL_BLEND_SRC_RGB:
1509 if (index >= ctx->Const.MaxDrawBuffers)
1510 goto invalid_value;
1511 if (!ctx->Extensions.ARB_draw_buffers_blend)
1512 goto invalid_enum;
1513 v->value_int = ctx->Color.Blend[index].SrcRGB;
1514 return TYPE_INT;
1515 case GL_BLEND_SRC_ALPHA:
1516 if (index >= ctx->Const.MaxDrawBuffers)
1517 goto invalid_value;
1518 if (!ctx->Extensions.ARB_draw_buffers_blend)
1519 goto invalid_enum;
1520 v->value_int = ctx->Color.Blend[index].SrcA;
1521 return TYPE_INT;
1522 case GL_BLEND_DST:
1523 /* fall-through */
1524 case GL_BLEND_DST_RGB:
1525 if (index >= ctx->Const.MaxDrawBuffers)
1526 goto invalid_value;
1527 if (!ctx->Extensions.ARB_draw_buffers_blend)
1528 goto invalid_enum;
1529 v->value_int = ctx->Color.Blend[index].DstRGB;
1530 return TYPE_INT;
1531 case GL_BLEND_DST_ALPHA:
1532 if (index >= ctx->Const.MaxDrawBuffers)
1533 goto invalid_value;
1534 if (!ctx->Extensions.ARB_draw_buffers_blend)
1535 goto invalid_enum;
1536 v->value_int = ctx->Color.Blend[index].DstA;
1537 return TYPE_INT;
1538 case GL_BLEND_EQUATION_RGB:
1539 if (index >= ctx->Const.MaxDrawBuffers)
1540 goto invalid_value;
1541 if (!ctx->Extensions.ARB_draw_buffers_blend)
1542 goto invalid_enum;
1543 v->value_int = ctx->Color.Blend[index].EquationRGB;
1544 return TYPE_INT;
1545 case GL_BLEND_EQUATION_ALPHA:
1546 if (index >= ctx->Const.MaxDrawBuffers)
1547 goto invalid_value;
1548 if (!ctx->Extensions.ARB_draw_buffers_blend)
1549 goto invalid_enum;
1550 v->value_int = ctx->Color.Blend[index].EquationA;
1551 return TYPE_INT;
1552
1553 case GL_COLOR_WRITEMASK:
1554 if (index >= ctx->Const.MaxDrawBuffers)
1555 goto invalid_value;
1556 if (!ctx->Extensions.EXT_draw_buffers2)
1557 goto invalid_enum;
1558 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1559 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1560 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1561 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1562 return TYPE_INT_4;
1563
1564 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1565 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1566 goto invalid_value;
1567 if (!ctx->Extensions.EXT_transform_feedback)
1568 goto invalid_enum;
1569 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1570 return TYPE_INT64;
1571
1572 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1573 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1574 goto invalid_value;
1575 if (!ctx->Extensions.EXT_transform_feedback)
1576 goto invalid_enum;
1577 v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
1578 return TYPE_INT64;
1579
1580 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1581 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1582 goto invalid_value;
1583 if (!ctx->Extensions.EXT_transform_feedback)
1584 goto invalid_enum;
1585 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1586 return TYPE_INT;
1587
1588 case GL_UNIFORM_BUFFER_BINDING:
1589 if (index >= ctx->Const.MaxUniformBufferBindings)
1590 goto invalid_value;
1591 if (!ctx->Extensions.ARB_uniform_buffer_object)
1592 goto invalid_enum;
1593 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1594 return TYPE_INT;
1595
1596 case GL_UNIFORM_BUFFER_START:
1597 if (index >= ctx->Const.MaxUniformBufferBindings)
1598 goto invalid_value;
1599 if (!ctx->Extensions.ARB_uniform_buffer_object)
1600 goto invalid_enum;
1601 v->value_int = ctx->UniformBufferBindings[index].Offset;
1602 return TYPE_INT;
1603
1604 case GL_UNIFORM_BUFFER_SIZE:
1605 if (index >= ctx->Const.MaxUniformBufferBindings)
1606 goto invalid_value;
1607 if (!ctx->Extensions.ARB_uniform_buffer_object)
1608 goto invalid_enum;
1609 v->value_int = ctx->UniformBufferBindings[index].Size;
1610 return TYPE_INT;
1611 }
1612
1613 invalid_enum:
1614 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1615 _mesa_lookup_enum_by_nr(pname));
1616 return TYPE_INVALID;
1617 invalid_value:
1618 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
1619 _mesa_lookup_enum_by_nr(pname));
1620 return TYPE_INVALID;
1621 }
1622
1623 void GLAPIENTRY
1624 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
1625 {
1626 union value v;
1627 enum value_type type =
1628 find_value_indexed("glGetBooleanIndexedv", pname, index, &v);
1629
1630 switch (type) {
1631 case TYPE_INT:
1632 params[0] = INT_TO_BOOLEAN(v.value_int);
1633 break;
1634 case TYPE_INT_4:
1635 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
1636 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
1637 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
1638 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
1639 break;
1640 case TYPE_INT64:
1641 params[0] = INT64_TO_BOOLEAN(v.value_int);
1642 break;
1643 default:
1644 ; /* nothing - GL error was recorded */
1645 }
1646 }
1647
1648 void GLAPIENTRY
1649 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
1650 {
1651 union value v;
1652 enum value_type type =
1653 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
1654
1655 switch (type) {
1656 case TYPE_INT:
1657 params[0] = v.value_int;
1658 break;
1659 case TYPE_INT_4:
1660 params[0] = v.value_int_4[0];
1661 params[1] = v.value_int_4[1];
1662 params[2] = v.value_int_4[2];
1663 params[3] = v.value_int_4[3];
1664 break;
1665 case TYPE_INT64:
1666 params[0] = INT64_TO_INT(v.value_int);
1667 break;
1668 default:
1669 ; /* nothing - GL error was recorded */
1670 }
1671 }
1672
1673 void GLAPIENTRY
1674 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
1675 {
1676 union value v;
1677 enum value_type type =
1678 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
1679
1680 switch (type) {
1681 case TYPE_INT:
1682 params[0] = v.value_int;
1683 break;
1684 case TYPE_INT_4:
1685 params[0] = v.value_int_4[0];
1686 params[1] = v.value_int_4[1];
1687 params[2] = v.value_int_4[2];
1688 params[3] = v.value_int_4[3];
1689 break;
1690 case TYPE_INT64:
1691 params[0] = v.value_int;
1692 break;
1693 default:
1694 ; /* nothing - GL error was recorded */
1695 }
1696 }
1697
1698 void GLAPIENTRY
1699 _mesa_GetFixedv(GLenum pname, GLfixed *params)
1700 {
1701 const struct value_desc *d;
1702 union value v;
1703 GLmatrix *m;
1704 int shift, i;
1705 void *p;
1706
1707 d = find_value("glGetDoublev", pname, &p, &v);
1708 switch (d->type) {
1709 case TYPE_INVALID:
1710 break;
1711 case TYPE_CONST:
1712 params[0] = INT_TO_FIXED(d->offset);
1713 break;
1714
1715 case TYPE_FLOAT_4:
1716 case TYPE_FLOATN_4:
1717 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
1718 case TYPE_FLOAT_3:
1719 case TYPE_FLOATN_3:
1720 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
1721 case TYPE_FLOAT_2:
1722 case TYPE_FLOATN_2:
1723 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
1724 case TYPE_FLOAT:
1725 case TYPE_FLOATN:
1726 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
1727 break;
1728
1729 case TYPE_DOUBLEN:
1730 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
1731 break;
1732
1733 case TYPE_INT_4:
1734 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
1735 case TYPE_INT_3:
1736 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
1737 case TYPE_INT_2:
1738 case TYPE_ENUM_2:
1739 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
1740 case TYPE_INT:
1741 case TYPE_ENUM:
1742 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
1743 break;
1744
1745 case TYPE_INT_N:
1746 for (i = 0; i < v.value_int_n.n; i++)
1747 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
1748 break;
1749
1750 case TYPE_INT64:
1751 params[0] = ((GLint64 *) p)[0];
1752 break;
1753
1754 case TYPE_BOOLEAN:
1755 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
1756 break;
1757
1758 case TYPE_MATRIX:
1759 m = *(GLmatrix **) p;
1760 for (i = 0; i < 16; i++)
1761 params[i] = FLOAT_TO_FIXED(m->m[i]);
1762 break;
1763
1764 case TYPE_MATRIX_T:
1765 m = *(GLmatrix **) p;
1766 for (i = 0; i < 16; i++)
1767 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
1768 break;
1769
1770 case TYPE_BIT_0:
1771 case TYPE_BIT_1:
1772 case TYPE_BIT_2:
1773 case TYPE_BIT_3:
1774 case TYPE_BIT_4:
1775 case TYPE_BIT_5:
1776 case TYPE_BIT_6:
1777 case TYPE_BIT_7:
1778 shift = d->type - TYPE_BIT_0;
1779 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
1780 break;
1781 }
1782 }