Mesa: Use mmap on Haiku for executable memory vs malloc
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "enable.h"
30 #include "enums.h"
31 #include "extensions.h"
32 #include "get.h"
33 #include "macros.h"
34 #include "mtypes.h"
35 #include "state.h"
36 #include "texcompress.h"
37 #include "framebuffer.h"
38 #include "samplerobj.h"
39
40 /* This is a table driven implemetation of the glGet*v() functions.
41 * The basic idea is that most getters just look up an int somewhere
42 * in struct gl_context and then convert it to a bool or float according to
43 * which of glGetIntegerv() glGetBooleanv() etc is being called.
44 * Instead of generating code to do this, we can just record the enum
45 * value and the offset into struct gl_context in an array of structs. Then
46 * in glGet*(), we lookup the struct for the enum in question, and use
47 * the offset to get the int we need.
48 *
49 * Sometimes we need to look up a float, a boolean, a bit in a
50 * bitfield, a matrix or other types instead, so we need to track the
51 * type of the value in struct gl_context. And sometimes the value isn't in
52 * struct gl_context but in the drawbuffer, the array object, current texture
53 * unit, or maybe it's a computed value. So we need to also track
54 * where or how to find the value. Finally, we sometimes need to
55 * check that one of a number of extensions are enabled, the GL
56 * version or flush or call _mesa_update_state(). This is done by
57 * attaching optional extra information to the value description
58 * struct, it's sort of like an array of opcodes that describe extra
59 * checks or actions.
60 *
61 * Putting all this together we end up with struct value_desc below,
62 * and with a couple of macros to help, the table of struct value_desc
63 * is about as concise as the specification in the old python script.
64 */
65
66 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
67 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
68 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
69 (GLint) ((F) * 65536.0f) )
70
71 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
72 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
73 ((I) < SHRT_MIN) ? INT_MIN : \
74 (GLint) ((I) * 65536) )
75
76 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
78
79 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
80 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
81 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
82 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
83
84 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
85 #define ENUM_TO_FIXED(E) (E)
86
87 enum value_type {
88 TYPE_INVALID,
89 TYPE_INT,
90 TYPE_INT_2,
91 TYPE_INT_3,
92 TYPE_INT_4,
93 TYPE_INT_N,
94 TYPE_INT64,
95 TYPE_ENUM,
96 TYPE_ENUM_2,
97 TYPE_BOOLEAN,
98 TYPE_BIT_0,
99 TYPE_BIT_1,
100 TYPE_BIT_2,
101 TYPE_BIT_3,
102 TYPE_BIT_4,
103 TYPE_BIT_5,
104 TYPE_BIT_6,
105 TYPE_BIT_7,
106 TYPE_FLOAT,
107 TYPE_FLOAT_2,
108 TYPE_FLOAT_3,
109 TYPE_FLOAT_4,
110 TYPE_FLOATN,
111 TYPE_FLOATN_2,
112 TYPE_FLOATN_3,
113 TYPE_FLOATN_4,
114 TYPE_DOUBLEN,
115 TYPE_MATRIX,
116 TYPE_MATRIX_T,
117 TYPE_CONST
118 };
119
120 enum value_location {
121 LOC_BUFFER,
122 LOC_CONTEXT,
123 LOC_ARRAY,
124 LOC_TEXUNIT,
125 LOC_CUSTOM
126 };
127
128 enum value_extra {
129 EXTRA_END = 0x8000,
130 EXTRA_VERSION_30,
131 EXTRA_VERSION_31,
132 EXTRA_VERSION_32,
133 EXTRA_API_GL,
134 EXTRA_API_GL_CORE,
135 EXTRA_API_ES2,
136 EXTRA_API_ES3,
137 EXTRA_NEW_BUFFERS,
138 EXTRA_NEW_FRAG_CLAMP,
139 EXTRA_VALID_DRAW_BUFFER,
140 EXTRA_VALID_TEXTURE_UNIT,
141 EXTRA_VALID_CLIP_DISTANCE,
142 EXTRA_FLUSH_CURRENT,
143 EXTRA_GLSL_130,
144 EXTRA_EXT_UBO_GS4,
145 };
146
147 #define NO_EXTRA NULL
148 #define NO_OFFSET 0
149
150 struct value_desc {
151 GLenum pname;
152 GLubyte location; /**< enum value_location */
153 GLubyte type; /**< enum value_type */
154 int offset;
155 const int *extra;
156 };
157
158 union value {
159 GLfloat value_float;
160 GLfloat value_float_4[4];
161 GLmatrix *value_matrix;
162 GLint value_int;
163 GLint value_int_4[4];
164 GLint64 value_int64;
165 GLenum value_enum;
166
167 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
168 struct {
169 GLint n, ints[100];
170 } value_int_n;
171 GLboolean value_bool;
172 };
173
174 #define BUFFER_FIELD(field, type) \
175 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
176 #define CONTEXT_FIELD(field, type) \
177 LOC_CONTEXT, type, offsetof(struct gl_context, field)
178 #define ARRAY_FIELD(field, type) \
179 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
180 #undef CONST /* already defined through windows.h */
181 #define CONST(value) \
182 LOC_CONTEXT, TYPE_CONST, value
183
184 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
185 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
186 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
187
188 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
189 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
190 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
191 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
192 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
193 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
194 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
195 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
196 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
197 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
198 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
199 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
200 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
201 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
202 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
203 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
204 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
205 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
206 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
207 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
208
209 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
210 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
211 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
212
213 #define EXT(f) \
214 offsetof(struct gl_extensions, f)
215
216 #define EXTRA_EXT(e) \
217 static const int extra_##e[] = { \
218 EXT(e), EXTRA_END \
219 }
220
221 #define EXTRA_EXT2(e1, e2) \
222 static const int extra_##e1##_##e2[] = { \
223 EXT(e1), EXT(e2), EXTRA_END \
224 }
225
226 /* The 'extra' mechanism is a way to specify extra checks (such as
227 * extensions or specific gl versions) or actions (flush current, new
228 * buffers) that we need to do before looking up an enum. We need to
229 * declare them all up front so we can refer to them in the value_desc
230 * structs below.
231 *
232 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
233 * versions, listing multiple ones in an array means an error will be thrown
234 * only if none of them are available. If you need to check for "AND"
235 * behavior, you would need to make a custom EXTRA_ enum.
236 */
237
238 static const int extra_new_buffers[] = {
239 EXTRA_NEW_BUFFERS,
240 EXTRA_END
241 };
242
243 static const int extra_new_frag_clamp[] = {
244 EXTRA_NEW_FRAG_CLAMP,
245 EXTRA_END
246 };
247
248 static const int extra_valid_draw_buffer[] = {
249 EXTRA_VALID_DRAW_BUFFER,
250 EXTRA_END
251 };
252
253 static const int extra_valid_texture_unit[] = {
254 EXTRA_VALID_TEXTURE_UNIT,
255 EXTRA_END
256 };
257
258 static const int extra_valid_clip_distance[] = {
259 EXTRA_VALID_CLIP_DISTANCE,
260 EXTRA_END
261 };
262
263 static const int extra_flush_current_valid_texture_unit[] = {
264 EXTRA_FLUSH_CURRENT,
265 EXTRA_VALID_TEXTURE_UNIT,
266 EXTRA_END
267 };
268
269 static const int extra_flush_current[] = {
270 EXTRA_FLUSH_CURRENT,
271 EXTRA_END
272 };
273
274 static const int extra_EXT_secondary_color_flush_current[] = {
275 EXT(EXT_secondary_color),
276 EXTRA_FLUSH_CURRENT,
277 EXTRA_END
278 };
279
280 static const int extra_EXT_fog_coord_flush_current[] = {
281 EXT(EXT_fog_coord),
282 EXTRA_FLUSH_CURRENT,
283 EXTRA_END
284 };
285
286 static const int extra_EXT_texture_integer[] = {
287 EXT(EXT_texture_integer),
288 EXTRA_END
289 };
290
291 static const int extra_EXT_texture_integer_and_new_buffers[] = {
292 EXT(EXT_texture_integer),
293 EXTRA_NEW_BUFFERS,
294 EXTRA_END
295 };
296
297 static const int extra_GLSL_130[] = {
298 EXTRA_GLSL_130,
299 EXTRA_END
300 };
301
302 static const int extra_texture_buffer_object[] = {
303 EXTRA_API_GL_CORE,
304 EXTRA_VERSION_31,
305 EXT(ARB_texture_buffer_object),
306 EXTRA_END
307 };
308
309 static const int extra_ARB_transform_feedback2_api_es3[] = {
310 EXT(ARB_transform_feedback2),
311 EXTRA_API_ES3,
312 EXTRA_END
313 };
314
315 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
316 EXTRA_EXT_UBO_GS4,
317 EXTRA_END
318 };
319
320 static const int extra_ARB_ES2_compatibility_api_es2[] = {
321 EXT(ARB_ES2_compatibility),
322 EXTRA_API_ES2,
323 EXTRA_END
324 };
325
326 static const int extra_ARB_ES3_compatibility_api_es3[] = {
327 EXT(ARB_ES3_compatibility),
328 EXTRA_API_ES3,
329 EXTRA_END
330 };
331
332 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
333 EXT(EXT_framebuffer_sRGB),
334 EXTRA_NEW_BUFFERS,
335 EXTRA_END
336 };
337
338 EXTRA_EXT(ARB_texture_cube_map);
339 EXTRA_EXT(MESA_texture_array);
340 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
341 EXTRA_EXT(EXT_secondary_color);
342 EXTRA_EXT(EXT_fog_coord);
343 EXTRA_EXT(NV_fog_distance);
344 EXTRA_EXT(EXT_texture_filter_anisotropic);
345 EXTRA_EXT(NV_point_sprite);
346 EXTRA_EXT(NV_texture_rectangle);
347 EXTRA_EXT(EXT_stencil_two_side);
348 EXTRA_EXT(EXT_depth_bounds_test);
349 EXTRA_EXT(ARB_depth_clamp);
350 EXTRA_EXT(ATI_fragment_shader);
351 EXTRA_EXT(EXT_framebuffer_blit);
352 EXTRA_EXT(ARB_shader_objects);
353 EXTRA_EXT(EXT_provoking_vertex);
354 EXTRA_EXT(ARB_fragment_shader);
355 EXTRA_EXT(ARB_fragment_program);
356 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
357 EXTRA_EXT(EXT_framebuffer_object);
358 EXTRA_EXT(ARB_seamless_cube_map);
359 EXTRA_EXT(ARB_sync);
360 EXTRA_EXT(ARB_vertex_shader);
361 EXTRA_EXT(EXT_transform_feedback);
362 EXTRA_EXT(ARB_transform_feedback3);
363 EXTRA_EXT(EXT_pixel_buffer_object);
364 EXTRA_EXT(ARB_vertex_program);
365 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
366 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
367 EXTRA_EXT(ARB_geometry_shader4);
368 EXTRA_EXT(ARB_color_buffer_float);
369 EXTRA_EXT(EXT_framebuffer_sRGB);
370 EXTRA_EXT(OES_EGL_image_external);
371 EXTRA_EXT(ARB_blend_func_extended);
372 EXTRA_EXT(ARB_uniform_buffer_object);
373 EXTRA_EXT(ARB_timer_query);
374 EXTRA_EXT(ARB_map_buffer_alignment);
375 EXTRA_EXT(ARB_texture_cube_map_array);
376 EXTRA_EXT(ARB_texture_buffer_range);
377 EXTRA_EXT(ARB_texture_multisample);
378
379 static const int
380 extra_ARB_color_buffer_float_or_glcore[] = {
381 EXT(ARB_color_buffer_float),
382 EXTRA_API_GL_CORE,
383 EXTRA_END
384 };
385
386 static const int
387 extra_NV_primitive_restart[] = {
388 EXT(NV_primitive_restart),
389 EXTRA_END
390 };
391
392 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
393 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
394 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
395
396 static const int extra_gl30_es3[] = {
397 EXTRA_VERSION_30,
398 EXTRA_API_ES3,
399 EXTRA_END,
400 };
401
402 static const int
403 extra_ARB_vertex_program_api_es2[] = {
404 EXT(ARB_vertex_program),
405 EXTRA_API_ES2,
406 EXTRA_END
407 };
408
409 /* The ReadBuffer get token is valid under either full GL or under
410 * GLES2 if the NV_read_buffer extension is available. */
411 static const int
412 extra_NV_read_buffer_api_gl[] = {
413 EXTRA_API_ES2,
414 EXTRA_API_GL,
415 EXTRA_END
416 };
417
418 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
419 EXTRA_API_GL_CORE,
420 EXT(ARB_color_buffer_float),
421 EXTRA_NEW_BUFFERS,
422 EXTRA_END
423 };
424
425 /* This is the big table describing all the enums we accept in
426 * glGet*v(). The table is partitioned into six parts: enums
427 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
428 * between OpenGL and GLES, enums exclusive to GLES, etc for the
429 * remaining combinations. To look up the enums valid in a given API
430 * we will use a hash table specific to that API. These tables are in
431 * turn generated at build time and included through get_hash.h.
432 */
433
434 #include "get_hash.h"
435
436 /* All we need now is a way to look up the value struct from the enum.
437 * The code generated by gcc for the old generated big switch
438 * statement is a big, balanced, open coded if/else tree, essentially
439 * an unrolled binary search. It would be natural to sort the new
440 * enum table and use bsearch(), but we will use a read-only hash
441 * table instead. bsearch() has a nice guaranteed worst case
442 * performance, but we're also guaranteed to hit that worst case
443 * (log2(n) iterations) for about half the enums. Instead, using an
444 * open addressing hash table, we can find the enum on the first try
445 * for 80% of the enums, 1 collision for 10% and never more than 5
446 * collisions for any enum (typical numbers). And the code is very
447 * simple, even though it feels a little magic. */
448
449 #ifdef GET_DEBUG
450 static void
451 print_table_stats(int api)
452 {
453 int i, j, collisions[11], count, hash, mask;
454 const struct value_desc *d;
455 const char *api_names[] = {
456 [API_OPENGL_COMPAT] = "GL",
457 [API_OPENGL_CORE] = "GL_CORE",
458 [API_OPENGLES] = "GLES",
459 [API_OPENGLES2] = "GLES2",
460 };
461 const char *api_name;
462
463 api_name = api < Elements(api_names) ? api_names[api] : "N/A";
464 count = 0;
465 mask = Elements(table(api)) - 1;
466 memset(collisions, 0, sizeof collisions);
467
468 for (i = 0; i < Elements(table(api)); i++) {
469 if (!table(api)[i])
470 continue;
471 count++;
472 d = &values[table(api)[i]];
473 hash = (d->pname * prime_factor);
474 j = 0;
475 while (1) {
476 if (values[table(api)[hash & mask]].pname == d->pname)
477 break;
478 hash += prime_step;
479 j++;
480 }
481
482 if (j < 10)
483 collisions[j]++;
484 else
485 collisions[10]++;
486 }
487
488 printf("number of enums for %s: %d (total %ld)\n",
489 api_name, count, Elements(values));
490 for (i = 0; i < Elements(collisions) - 1; i++)
491 if (collisions[i] > 0)
492 printf(" %d enums with %d %scollisions\n",
493 collisions[i], i, i == 10 ? "or more " : "");
494 }
495 #endif
496
497 /**
498 * Initialize the enum hash for a given API
499 *
500 * This is called from one_time_init() to insert the enum values that
501 * are valid for the API in question into the enum hash table.
502 *
503 * \param the current context, for determining the API in question
504 */
505 void _mesa_init_get_hash(struct gl_context *ctx)
506 {
507 #ifdef GET_DEBUG
508 print_table_stats();
509 #endif
510 }
511
512 /**
513 * Handle irregular enums
514 *
515 * Some values don't conform to the "well-known type at context
516 * pointer + offset" pattern, so we have this function to catch all
517 * the corner cases. Typically, it's a computed value or a one-off
518 * pointer to a custom struct or something.
519 *
520 * In this case we can't return a pointer to the value, so we'll have
521 * to use the temporary variable 'v' declared back in the calling
522 * glGet*v() function to store the result.
523 *
524 * \param ctx the current context
525 * \param d the struct value_desc that describes the enum
526 * \param v pointer to the tmp declared in the calling glGet*v() function
527 */
528 static void
529 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
530 {
531 struct gl_buffer_object **buffer_obj;
532 struct gl_client_array *array;
533 GLuint unit, *p;
534
535 switch (d->pname) {
536 case GL_MAJOR_VERSION:
537 v->value_int = ctx->Version / 10;
538 break;
539 case GL_MINOR_VERSION:
540 v->value_int = ctx->Version % 10;
541 break;
542
543 case GL_TEXTURE_1D:
544 case GL_TEXTURE_2D:
545 case GL_TEXTURE_3D:
546 case GL_TEXTURE_1D_ARRAY_EXT:
547 case GL_TEXTURE_2D_ARRAY_EXT:
548 case GL_TEXTURE_CUBE_MAP_ARB:
549 case GL_TEXTURE_RECTANGLE_NV:
550 case GL_TEXTURE_EXTERNAL_OES:
551 v->value_bool = _mesa_IsEnabled(d->pname);
552 break;
553
554 case GL_LINE_STIPPLE_PATTERN:
555 /* This is the only GLushort, special case it here by promoting
556 * to an int rather than introducing a new type. */
557 v->value_int = ctx->Line.StipplePattern;
558 break;
559
560 case GL_CURRENT_RASTER_TEXTURE_COORDS:
561 unit = ctx->Texture.CurrentUnit;
562 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
563 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
564 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
565 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
566 break;
567
568 case GL_CURRENT_TEXTURE_COORDS:
569 unit = ctx->Texture.CurrentUnit;
570 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
571 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
572 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
573 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
574 break;
575
576 case GL_COLOR_WRITEMASK:
577 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
578 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
579 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
580 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
581 break;
582
583 case GL_EDGE_FLAG:
584 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
585 break;
586
587 case GL_READ_BUFFER:
588 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
589 break;
590
591 case GL_MAP2_GRID_DOMAIN:
592 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
593 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
594 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
595 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
596 break;
597
598 case GL_TEXTURE_STACK_DEPTH:
599 unit = ctx->Texture.CurrentUnit;
600 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
601 break;
602 case GL_TEXTURE_MATRIX:
603 unit = ctx->Texture.CurrentUnit;
604 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
605 break;
606
607 case GL_TEXTURE_COORD_ARRAY:
608 case GL_TEXTURE_COORD_ARRAY_SIZE:
609 case GL_TEXTURE_COORD_ARRAY_TYPE:
610 case GL_TEXTURE_COORD_ARRAY_STRIDE:
611 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
612 v->value_int = *(GLuint *) ((char *) array + d->offset);
613 break;
614
615 case GL_ACTIVE_TEXTURE_ARB:
616 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
617 break;
618 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
619 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
620 break;
621
622 case GL_MODELVIEW_STACK_DEPTH:
623 case GL_PROJECTION_STACK_DEPTH:
624 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
625 break;
626
627 case GL_MAX_TEXTURE_SIZE:
628 case GL_MAX_3D_TEXTURE_SIZE:
629 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
630 p = (GLuint *) ((char *) ctx + d->offset);
631 v->value_int = 1 << (*p - 1);
632 break;
633
634 case GL_SCISSOR_BOX:
635 v->value_int_4[0] = ctx->Scissor.X;
636 v->value_int_4[1] = ctx->Scissor.Y;
637 v->value_int_4[2] = ctx->Scissor.Width;
638 v->value_int_4[3] = ctx->Scissor.Height;
639 break;
640
641 case GL_LIST_INDEX:
642 v->value_int =
643 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
644 break;
645 case GL_LIST_MODE:
646 if (!ctx->CompileFlag)
647 v->value_enum = 0;
648 else if (ctx->ExecuteFlag)
649 v->value_enum = GL_COMPILE_AND_EXECUTE;
650 else
651 v->value_enum = GL_COMPILE;
652 break;
653
654 case GL_VIEWPORT:
655 v->value_int_4[0] = ctx->Viewport.X;
656 v->value_int_4[1] = ctx->Viewport.Y;
657 v->value_int_4[2] = ctx->Viewport.Width;
658 v->value_int_4[3] = ctx->Viewport.Height;
659 break;
660
661 case GL_ACTIVE_STENCIL_FACE_EXT:
662 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
663 break;
664
665 case GL_STENCIL_FAIL:
666 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
667 break;
668 case GL_STENCIL_FUNC:
669 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
670 break;
671 case GL_STENCIL_PASS_DEPTH_FAIL:
672 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
673 break;
674 case GL_STENCIL_PASS_DEPTH_PASS:
675 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
676 break;
677 case GL_STENCIL_REF:
678 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
679 break;
680 case GL_STENCIL_VALUE_MASK:
681 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
682 break;
683 case GL_STENCIL_WRITEMASK:
684 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
685 break;
686
687 case GL_NUM_EXTENSIONS:
688 v->value_int = _mesa_get_extension_count(ctx);
689 break;
690
691 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
692 v->value_int = _mesa_get_color_read_type(ctx);
693 break;
694 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
695 v->value_int = _mesa_get_color_read_format(ctx);
696 break;
697
698 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
699 v->value_int = ctx->CurrentStack->Depth + 1;
700 break;
701 case GL_CURRENT_MATRIX_ARB:
702 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
703 v->value_matrix = ctx->CurrentStack->Top;
704 break;
705
706 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
707 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
708 break;
709 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
710 v->value_int_n.n =
711 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
712 ASSERT(v->value_int_n.n <= 100);
713 break;
714
715 case GL_MAX_VARYING_FLOATS_ARB:
716 v->value_int = ctx->Const.MaxVarying * 4;
717 break;
718
719 /* Various object names */
720
721 case GL_TEXTURE_BINDING_1D:
722 case GL_TEXTURE_BINDING_2D:
723 case GL_TEXTURE_BINDING_3D:
724 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
725 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
726 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
727 case GL_TEXTURE_BINDING_RECTANGLE_NV:
728 case GL_TEXTURE_BINDING_EXTERNAL_OES:
729 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
730 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
731 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
732 unit = ctx->Texture.CurrentUnit;
733 v->value_int =
734 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
735 break;
736
737 /* GL_ARB_vertex_buffer_object */
738 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
739 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
740 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
741 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
742 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
743 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
744 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
745 buffer_obj = (struct gl_buffer_object **)
746 ((char *) ctx->Array.ArrayObj + d->offset);
747 v->value_int = (*buffer_obj)->Name;
748 break;
749 case GL_ARRAY_BUFFER_BINDING_ARB:
750 v->value_int = ctx->Array.ArrayBufferObj->Name;
751 break;
752 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
753 v->value_int =
754 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
755 break;
756 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
757 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
758 break;
759
760 /* ARB_copy_buffer */
761 case GL_COPY_READ_BUFFER:
762 v->value_int = ctx->CopyReadBuffer->Name;
763 break;
764 case GL_COPY_WRITE_BUFFER:
765 v->value_int = ctx->CopyWriteBuffer->Name;
766 break;
767
768 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
769 v->value_int = ctx->Pack.BufferObj->Name;
770 break;
771 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
772 v->value_int = ctx->Unpack.BufferObj->Name;
773 break;
774 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
775 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
776 break;
777 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
778 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
779 break;
780 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
781 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
782 break;
783 case GL_TRANSFORM_FEEDBACK_BINDING:
784 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
785 break;
786 case GL_CURRENT_PROGRAM:
787 v->value_int =
788 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
789 break;
790 case GL_READ_FRAMEBUFFER_BINDING_EXT:
791 v->value_int = ctx->ReadBuffer->Name;
792 break;
793 case GL_RENDERBUFFER_BINDING_EXT:
794 v->value_int =
795 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
796 break;
797 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
798 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
799 break;
800
801 case GL_FOG_COLOR:
802 if (_mesa_get_clamp_fragment_color(ctx))
803 COPY_4FV(v->value_float_4, ctx->Fog.Color);
804 else
805 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
806 break;
807 case GL_COLOR_CLEAR_VALUE:
808 if (_mesa_get_clamp_fragment_color(ctx)) {
809 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
810 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
811 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
812 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
813 } else
814 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
815 break;
816 case GL_BLEND_COLOR_EXT:
817 if (_mesa_get_clamp_fragment_color(ctx))
818 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
819 else
820 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
821 break;
822 case GL_ALPHA_TEST_REF:
823 if (_mesa_get_clamp_fragment_color(ctx))
824 v->value_float = ctx->Color.AlphaRef;
825 else
826 v->value_float = ctx->Color.AlphaRefUnclamped;
827 break;
828 case GL_MAX_VERTEX_UNIFORM_VECTORS:
829 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
830 break;
831
832 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
833 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
834 break;
835
836 /* GL_ARB_texture_buffer_object */
837 case GL_TEXTURE_BUFFER_ARB:
838 v->value_int = ctx->Texture.BufferObject->Name;
839 break;
840 case GL_TEXTURE_BINDING_BUFFER_ARB:
841 unit = ctx->Texture.CurrentUnit;
842 v->value_int =
843 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
844 break;
845 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
846 {
847 struct gl_buffer_object *buf =
848 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
849 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
850 v->value_int = buf ? buf->Name : 0;
851 }
852 break;
853 case GL_TEXTURE_BUFFER_FORMAT_ARB:
854 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
855 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
856 break;
857
858 /* GL_ARB_sampler_objects */
859 case GL_SAMPLER_BINDING:
860 {
861 struct gl_sampler_object *samp =
862 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
863
864 /*
865 * The sampler object may have been deleted on another context,
866 * so we try to lookup the sampler object before returning its Name.
867 */
868 if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) {
869 v->value_int = samp->Name;
870 } else {
871 v->value_int = 0;
872 }
873 }
874 break;
875 /* GL_ARB_uniform_buffer_object */
876 case GL_UNIFORM_BUFFER_BINDING:
877 v->value_int = ctx->UniformBuffer->Name;
878 break;
879 /* GL_ARB_timer_query */
880 case GL_TIMESTAMP:
881 if (ctx->Driver.GetTimestamp) {
882 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
883 }
884 else {
885 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
886 }
887 break;
888 }
889 }
890
891 /**
892 * Check extra constraints on a struct value_desc descriptor
893 *
894 * If a struct value_desc has a non-NULL extra pointer, it means that
895 * there are a number of extra constraints to check or actions to
896 * perform. The extras is just an integer array where each integer
897 * encode different constraints or actions.
898 *
899 * \param ctx current context
900 * \param func name of calling glGet*v() function for error reporting
901 * \param d the struct value_desc that has the extra constraints
902 *
903 * \return GL_FALSE if all of the constraints were not satisfied,
904 * otherwise GL_TRUE.
905 */
906 static GLboolean
907 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
908 {
909 const GLuint version = ctx->Version;
910 GLboolean api_check = GL_FALSE;
911 GLboolean api_found = GL_FALSE;
912 const int *e;
913
914 for (e = d->extra; *e != EXTRA_END; e++) {
915 switch (*e) {
916 case EXTRA_VERSION_30:
917 api_check = GL_TRUE;
918 if (version >= 30)
919 api_found = GL_TRUE;
920 break;
921 case EXTRA_VERSION_31:
922 api_check = GL_TRUE;
923 if (version >= 31)
924 api_found = GL_TRUE;
925 break;
926 case EXTRA_VERSION_32:
927 api_check = GL_TRUE;
928 if (version >= 32)
929 api_found = GL_TRUE;
930 break;
931 case EXTRA_NEW_FRAG_CLAMP:
932 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
933 _mesa_update_state(ctx);
934 break;
935 case EXTRA_API_ES2:
936 api_check = GL_TRUE;
937 if (ctx->API == API_OPENGLES2)
938 api_found = GL_TRUE;
939 break;
940 case EXTRA_API_ES3:
941 api_check = GL_TRUE;
942 if (_mesa_is_gles3(ctx))
943 api_found = GL_TRUE;
944 break;
945 case EXTRA_API_GL:
946 api_check = GL_TRUE;
947 if (_mesa_is_desktop_gl(ctx))
948 api_found = GL_TRUE;
949 break;
950 case EXTRA_API_GL_CORE:
951 api_check = GL_TRUE;
952 if (ctx->API == API_OPENGL_CORE)
953 api_found = GL_TRUE;
954 break;
955 case EXTRA_NEW_BUFFERS:
956 if (ctx->NewState & _NEW_BUFFERS)
957 _mesa_update_state(ctx);
958 break;
959 case EXTRA_FLUSH_CURRENT:
960 FLUSH_CURRENT(ctx, 0);
961 break;
962 case EXTRA_VALID_DRAW_BUFFER:
963 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
964 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
965 func, d->pname - GL_DRAW_BUFFER0_ARB);
966 return GL_FALSE;
967 }
968 break;
969 case EXTRA_VALID_TEXTURE_UNIT:
970 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
971 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
972 func, ctx->Texture.CurrentUnit);
973 return GL_FALSE;
974 }
975 break;
976 case EXTRA_VALID_CLIP_DISTANCE:
977 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
978 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
979 func, d->pname - GL_CLIP_DISTANCE0);
980 return GL_FALSE;
981 }
982 break;
983 case EXTRA_GLSL_130:
984 api_check = GL_TRUE;
985 if (ctx->Const.GLSLVersion >= 130)
986 api_found = GL_TRUE;
987 break;
988 case EXTRA_EXT_UBO_GS4:
989 api_check = GL_TRUE;
990 api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
991 ctx->Extensions.ARB_geometry_shader4);
992 break;
993 case EXTRA_END:
994 break;
995 default: /* *e is a offset into the extension struct */
996 api_check = GL_TRUE;
997 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
998 api_found = GL_TRUE;
999 break;
1000 }
1001 }
1002
1003 if (api_check && !api_found) {
1004 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1005 _mesa_lookup_enum_by_nr(d->pname));
1006 return GL_FALSE;
1007 }
1008
1009 return GL_TRUE;
1010 }
1011
1012 static const struct value_desc error_value =
1013 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1014
1015 /**
1016 * Find the struct value_desc corresponding to the enum 'pname'.
1017 *
1018 * We hash the enum value to get an index into the 'table' array,
1019 * which holds the index in the 'values' array of struct value_desc.
1020 * Once we've found the entry, we do the extra checks, if any, then
1021 * look up the value and return a pointer to it.
1022 *
1023 * If the value has to be computed (for example, it's the result of a
1024 * function call or we need to add 1 to it), we use the tmp 'v' to
1025 * store the result.
1026 *
1027 * \param func name of glGet*v() func for error reporting
1028 * \param pname the enum value we're looking up
1029 * \param p is were we return the pointer to the value
1030 * \param v a tmp union value variable in the calling glGet*v() function
1031 *
1032 * \return the struct value_desc corresponding to the enum or a struct
1033 * value_desc of TYPE_INVALID if not found. This lets the calling
1034 * glGet*v() function jump right into a switch statement and
1035 * handle errors there instead of having to check for NULL.
1036 */
1037 static const struct value_desc *
1038 find_value(const char *func, GLenum pname, void **p, union value *v)
1039 {
1040 GET_CURRENT_CONTEXT(ctx);
1041 struct gl_texture_unit *unit;
1042 int mask, hash;
1043 const struct value_desc *d;
1044 int api;
1045
1046 api = ctx->API;
1047 /* We index into the table_set[] list of per-API hash tables using the API's
1048 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1049 * value since it's compatible with GLES2 its entry in table_set[] is at the
1050 * end.
1051 */
1052 STATIC_ASSERT(Elements(table_set) == API_OPENGL_LAST + 2);
1053 if (_mesa_is_gles3(ctx)) {
1054 api = API_OPENGL_LAST + 1;
1055 }
1056 mask = Elements(table(api)) - 1;
1057 hash = (pname * prime_factor);
1058 while (1) {
1059 int idx = table(api)[hash & mask];
1060
1061 /* If the enum isn't valid, the hash walk ends with index 0,
1062 * pointing to the first entry of values[] which doesn't hold
1063 * any valid enum. */
1064 if (unlikely(idx == 0)) {
1065 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1066 _mesa_lookup_enum_by_nr(pname));
1067 return &error_value;
1068 }
1069
1070 d = &values[idx];
1071 if (likely(d->pname == pname))
1072 break;
1073
1074 hash += prime_step;
1075 }
1076
1077 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1078 return &error_value;
1079
1080 switch (d->location) {
1081 case LOC_BUFFER:
1082 *p = ((char *) ctx->DrawBuffer + d->offset);
1083 return d;
1084 case LOC_CONTEXT:
1085 *p = ((char *) ctx + d->offset);
1086 return d;
1087 case LOC_ARRAY:
1088 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1089 return d;
1090 case LOC_TEXUNIT:
1091 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1092 *p = ((char *) unit + d->offset);
1093 return d;
1094 case LOC_CUSTOM:
1095 find_custom_value(ctx, d, v);
1096 *p = v;
1097 return d;
1098 default:
1099 assert(0);
1100 break;
1101 }
1102
1103 /* silence warning */
1104 return &error_value;
1105 }
1106
1107 static const int transpose[] = {
1108 0, 4, 8, 12,
1109 1, 5, 9, 13,
1110 2, 6, 10, 14,
1111 3, 7, 11, 15
1112 };
1113
1114 void GLAPIENTRY
1115 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1116 {
1117 const struct value_desc *d;
1118 union value v;
1119 GLmatrix *m;
1120 int shift, i;
1121 void *p;
1122
1123 d = find_value("glGetBooleanv", pname, &p, &v);
1124 switch (d->type) {
1125 case TYPE_INVALID:
1126 break;
1127 case TYPE_CONST:
1128 params[0] = INT_TO_BOOLEAN(d->offset);
1129 break;
1130
1131 case TYPE_FLOAT_4:
1132 case TYPE_FLOATN_4:
1133 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1134 case TYPE_FLOAT_3:
1135 case TYPE_FLOATN_3:
1136 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1137 case TYPE_FLOAT_2:
1138 case TYPE_FLOATN_2:
1139 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1140 case TYPE_FLOAT:
1141 case TYPE_FLOATN:
1142 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1143 break;
1144
1145 case TYPE_DOUBLEN:
1146 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1147 break;
1148
1149 case TYPE_INT_4:
1150 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1151 case TYPE_INT_3:
1152 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1153 case TYPE_INT_2:
1154 case TYPE_ENUM_2:
1155 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1156 case TYPE_INT:
1157 case TYPE_ENUM:
1158 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1159 break;
1160
1161 case TYPE_INT_N:
1162 for (i = 0; i < v.value_int_n.n; i++)
1163 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1164 break;
1165
1166 case TYPE_INT64:
1167 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1168 break;
1169
1170 case TYPE_BOOLEAN:
1171 params[0] = ((GLboolean*) p)[0];
1172 break;
1173
1174 case TYPE_MATRIX:
1175 m = *(GLmatrix **) p;
1176 for (i = 0; i < 16; i++)
1177 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1178 break;
1179
1180 case TYPE_MATRIX_T:
1181 m = *(GLmatrix **) p;
1182 for (i = 0; i < 16; i++)
1183 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1184 break;
1185
1186 case TYPE_BIT_0:
1187 case TYPE_BIT_1:
1188 case TYPE_BIT_2:
1189 case TYPE_BIT_3:
1190 case TYPE_BIT_4:
1191 case TYPE_BIT_5:
1192 case TYPE_BIT_6:
1193 case TYPE_BIT_7:
1194 shift = d->type - TYPE_BIT_0;
1195 params[0] = (*(GLbitfield *) p >> shift) & 1;
1196 break;
1197 }
1198 }
1199
1200 void GLAPIENTRY
1201 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1202 {
1203 const struct value_desc *d;
1204 union value v;
1205 GLmatrix *m;
1206 int shift, i;
1207 void *p;
1208
1209 d = find_value("glGetFloatv", pname, &p, &v);
1210 switch (d->type) {
1211 case TYPE_INVALID:
1212 break;
1213 case TYPE_CONST:
1214 params[0] = (GLfloat) d->offset;
1215 break;
1216
1217 case TYPE_FLOAT_4:
1218 case TYPE_FLOATN_4:
1219 params[3] = ((GLfloat *) p)[3];
1220 case TYPE_FLOAT_3:
1221 case TYPE_FLOATN_3:
1222 params[2] = ((GLfloat *) p)[2];
1223 case TYPE_FLOAT_2:
1224 case TYPE_FLOATN_2:
1225 params[1] = ((GLfloat *) p)[1];
1226 case TYPE_FLOAT:
1227 case TYPE_FLOATN:
1228 params[0] = ((GLfloat *) p)[0];
1229 break;
1230
1231 case TYPE_DOUBLEN:
1232 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1233 break;
1234
1235 case TYPE_INT_4:
1236 params[3] = (GLfloat) (((GLint *) p)[3]);
1237 case TYPE_INT_3:
1238 params[2] = (GLfloat) (((GLint *) p)[2]);
1239 case TYPE_INT_2:
1240 case TYPE_ENUM_2:
1241 params[1] = (GLfloat) (((GLint *) p)[1]);
1242 case TYPE_INT:
1243 case TYPE_ENUM:
1244 params[0] = (GLfloat) (((GLint *) p)[0]);
1245 break;
1246
1247 case TYPE_INT_N:
1248 for (i = 0; i < v.value_int_n.n; i++)
1249 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1250 break;
1251
1252 case TYPE_INT64:
1253 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1254 break;
1255
1256 case TYPE_BOOLEAN:
1257 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1258 break;
1259
1260 case TYPE_MATRIX:
1261 m = *(GLmatrix **) p;
1262 for (i = 0; i < 16; i++)
1263 params[i] = m->m[i];
1264 break;
1265
1266 case TYPE_MATRIX_T:
1267 m = *(GLmatrix **) p;
1268 for (i = 0; i < 16; i++)
1269 params[i] = m->m[transpose[i]];
1270 break;
1271
1272 case TYPE_BIT_0:
1273 case TYPE_BIT_1:
1274 case TYPE_BIT_2:
1275 case TYPE_BIT_3:
1276 case TYPE_BIT_4:
1277 case TYPE_BIT_5:
1278 case TYPE_BIT_6:
1279 case TYPE_BIT_7:
1280 shift = d->type - TYPE_BIT_0;
1281 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1282 break;
1283 }
1284 }
1285
1286 void GLAPIENTRY
1287 _mesa_GetIntegerv(GLenum pname, GLint *params)
1288 {
1289 const struct value_desc *d;
1290 union value v;
1291 GLmatrix *m;
1292 int shift, i;
1293 void *p;
1294
1295 d = find_value("glGetIntegerv", pname, &p, &v);
1296 switch (d->type) {
1297 case TYPE_INVALID:
1298 break;
1299 case TYPE_CONST:
1300 params[0] = d->offset;
1301 break;
1302
1303 case TYPE_FLOAT_4:
1304 params[3] = IROUND(((GLfloat *) p)[3]);
1305 case TYPE_FLOAT_3:
1306 params[2] = IROUND(((GLfloat *) p)[2]);
1307 case TYPE_FLOAT_2:
1308 params[1] = IROUND(((GLfloat *) p)[1]);
1309 case TYPE_FLOAT:
1310 params[0] = IROUND(((GLfloat *) p)[0]);
1311 break;
1312
1313 case TYPE_FLOATN_4:
1314 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1315 case TYPE_FLOATN_3:
1316 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1317 case TYPE_FLOATN_2:
1318 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1319 case TYPE_FLOATN:
1320 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1321 break;
1322
1323 case TYPE_DOUBLEN:
1324 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1325 break;
1326
1327 case TYPE_INT_4:
1328 params[3] = ((GLint *) p)[3];
1329 case TYPE_INT_3:
1330 params[2] = ((GLint *) p)[2];
1331 case TYPE_INT_2:
1332 case TYPE_ENUM_2:
1333 params[1] = ((GLint *) p)[1];
1334 case TYPE_INT:
1335 case TYPE_ENUM:
1336 params[0] = ((GLint *) p)[0];
1337 break;
1338
1339 case TYPE_INT_N:
1340 for (i = 0; i < v.value_int_n.n; i++)
1341 params[i] = v.value_int_n.ints[i];
1342 break;
1343
1344 case TYPE_INT64:
1345 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1346 break;
1347
1348 case TYPE_BOOLEAN:
1349 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1350 break;
1351
1352 case TYPE_MATRIX:
1353 m = *(GLmatrix **) p;
1354 for (i = 0; i < 16; i++)
1355 params[i] = FLOAT_TO_INT(m->m[i]);
1356 break;
1357
1358 case TYPE_MATRIX_T:
1359 m = *(GLmatrix **) p;
1360 for (i = 0; i < 16; i++)
1361 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1362 break;
1363
1364 case TYPE_BIT_0:
1365 case TYPE_BIT_1:
1366 case TYPE_BIT_2:
1367 case TYPE_BIT_3:
1368 case TYPE_BIT_4:
1369 case TYPE_BIT_5:
1370 case TYPE_BIT_6:
1371 case TYPE_BIT_7:
1372 shift = d->type - TYPE_BIT_0;
1373 params[0] = (*(GLbitfield *) p >> shift) & 1;
1374 break;
1375 }
1376 }
1377
1378 void GLAPIENTRY
1379 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1380 {
1381 const struct value_desc *d;
1382 union value v;
1383 GLmatrix *m;
1384 int shift, i;
1385 void *p;
1386
1387 d = find_value("glGetInteger64v", pname, &p, &v);
1388 switch (d->type) {
1389 case TYPE_INVALID:
1390 break;
1391 case TYPE_CONST:
1392 params[0] = d->offset;
1393 break;
1394
1395 case TYPE_FLOAT_4:
1396 params[3] = IROUND64(((GLfloat *) p)[3]);
1397 case TYPE_FLOAT_3:
1398 params[2] = IROUND64(((GLfloat *) p)[2]);
1399 case TYPE_FLOAT_2:
1400 params[1] = IROUND64(((GLfloat *) p)[1]);
1401 case TYPE_FLOAT:
1402 params[0] = IROUND64(((GLfloat *) p)[0]);
1403 break;
1404
1405 case TYPE_FLOATN_4:
1406 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1407 case TYPE_FLOATN_3:
1408 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1409 case TYPE_FLOATN_2:
1410 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1411 case TYPE_FLOATN:
1412 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1413 break;
1414
1415 case TYPE_DOUBLEN:
1416 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1417 break;
1418
1419 case TYPE_INT_4:
1420 params[3] = ((GLint *) p)[3];
1421 case TYPE_INT_3:
1422 params[2] = ((GLint *) p)[2];
1423 case TYPE_INT_2:
1424 case TYPE_ENUM_2:
1425 params[1] = ((GLint *) p)[1];
1426 case TYPE_INT:
1427 case TYPE_ENUM:
1428 params[0] = ((GLint *) p)[0];
1429 break;
1430
1431 case TYPE_INT_N:
1432 for (i = 0; i < v.value_int_n.n; i++)
1433 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1434 break;
1435
1436 case TYPE_INT64:
1437 params[0] = ((GLint64 *) p)[0];
1438 break;
1439
1440 case TYPE_BOOLEAN:
1441 params[0] = ((GLboolean*) p)[0];
1442 break;
1443
1444 case TYPE_MATRIX:
1445 m = *(GLmatrix **) p;
1446 for (i = 0; i < 16; i++)
1447 params[i] = FLOAT_TO_INT64(m->m[i]);
1448 break;
1449
1450 case TYPE_MATRIX_T:
1451 m = *(GLmatrix **) p;
1452 for (i = 0; i < 16; i++)
1453 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1454 break;
1455
1456 case TYPE_BIT_0:
1457 case TYPE_BIT_1:
1458 case TYPE_BIT_2:
1459 case TYPE_BIT_3:
1460 case TYPE_BIT_4:
1461 case TYPE_BIT_5:
1462 case TYPE_BIT_6:
1463 case TYPE_BIT_7:
1464 shift = d->type - TYPE_BIT_0;
1465 params[0] = (*(GLbitfield *) p >> shift) & 1;
1466 break;
1467 }
1468 }
1469
1470 void GLAPIENTRY
1471 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1472 {
1473 const struct value_desc *d;
1474 union value v;
1475 GLmatrix *m;
1476 int shift, i;
1477 void *p;
1478
1479 d = find_value("glGetDoublev", pname, &p, &v);
1480 switch (d->type) {
1481 case TYPE_INVALID:
1482 break;
1483 case TYPE_CONST:
1484 params[0] = d->offset;
1485 break;
1486
1487 case TYPE_FLOAT_4:
1488 case TYPE_FLOATN_4:
1489 params[3] = ((GLfloat *) p)[3];
1490 case TYPE_FLOAT_3:
1491 case TYPE_FLOATN_3:
1492 params[2] = ((GLfloat *) p)[2];
1493 case TYPE_FLOAT_2:
1494 case TYPE_FLOATN_2:
1495 params[1] = ((GLfloat *) p)[1];
1496 case TYPE_FLOAT:
1497 case TYPE_FLOATN:
1498 params[0] = ((GLfloat *) p)[0];
1499 break;
1500
1501 case TYPE_DOUBLEN:
1502 params[0] = ((GLdouble *) p)[0];
1503 break;
1504
1505 case TYPE_INT_4:
1506 params[3] = ((GLint *) p)[3];
1507 case TYPE_INT_3:
1508 params[2] = ((GLint *) p)[2];
1509 case TYPE_INT_2:
1510 case TYPE_ENUM_2:
1511 params[1] = ((GLint *) p)[1];
1512 case TYPE_INT:
1513 case TYPE_ENUM:
1514 params[0] = ((GLint *) p)[0];
1515 break;
1516
1517 case TYPE_INT_N:
1518 for (i = 0; i < v.value_int_n.n; i++)
1519 params[i] = v.value_int_n.ints[i];
1520 break;
1521
1522 case TYPE_INT64:
1523 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1524 break;
1525
1526 case TYPE_BOOLEAN:
1527 params[0] = *(GLboolean*) p;
1528 break;
1529
1530 case TYPE_MATRIX:
1531 m = *(GLmatrix **) p;
1532 for (i = 0; i < 16; i++)
1533 params[i] = m->m[i];
1534 break;
1535
1536 case TYPE_MATRIX_T:
1537 m = *(GLmatrix **) p;
1538 for (i = 0; i < 16; i++)
1539 params[i] = m->m[transpose[i]];
1540 break;
1541
1542 case TYPE_BIT_0:
1543 case TYPE_BIT_1:
1544 case TYPE_BIT_2:
1545 case TYPE_BIT_3:
1546 case TYPE_BIT_4:
1547 case TYPE_BIT_5:
1548 case TYPE_BIT_6:
1549 case TYPE_BIT_7:
1550 shift = d->type - TYPE_BIT_0;
1551 params[0] = (*(GLbitfield *) p >> shift) & 1;
1552 break;
1553 }
1554 }
1555
1556 static enum value_type
1557 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1558 {
1559 GET_CURRENT_CONTEXT(ctx);
1560
1561 switch (pname) {
1562
1563 case GL_BLEND:
1564 if (index >= ctx->Const.MaxDrawBuffers)
1565 goto invalid_value;
1566 if (!ctx->Extensions.EXT_draw_buffers2)
1567 goto invalid_enum;
1568 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1569 return TYPE_INT;
1570
1571 case GL_BLEND_SRC:
1572 /* fall-through */
1573 case GL_BLEND_SRC_RGB:
1574 if (index >= ctx->Const.MaxDrawBuffers)
1575 goto invalid_value;
1576 if (!ctx->Extensions.ARB_draw_buffers_blend)
1577 goto invalid_enum;
1578 v->value_int = ctx->Color.Blend[index].SrcRGB;
1579 return TYPE_INT;
1580 case GL_BLEND_SRC_ALPHA:
1581 if (index >= ctx->Const.MaxDrawBuffers)
1582 goto invalid_value;
1583 if (!ctx->Extensions.ARB_draw_buffers_blend)
1584 goto invalid_enum;
1585 v->value_int = ctx->Color.Blend[index].SrcA;
1586 return TYPE_INT;
1587 case GL_BLEND_DST:
1588 /* fall-through */
1589 case GL_BLEND_DST_RGB:
1590 if (index >= ctx->Const.MaxDrawBuffers)
1591 goto invalid_value;
1592 if (!ctx->Extensions.ARB_draw_buffers_blend)
1593 goto invalid_enum;
1594 v->value_int = ctx->Color.Blend[index].DstRGB;
1595 return TYPE_INT;
1596 case GL_BLEND_DST_ALPHA:
1597 if (index >= ctx->Const.MaxDrawBuffers)
1598 goto invalid_value;
1599 if (!ctx->Extensions.ARB_draw_buffers_blend)
1600 goto invalid_enum;
1601 v->value_int = ctx->Color.Blend[index].DstA;
1602 return TYPE_INT;
1603 case GL_BLEND_EQUATION_RGB:
1604 if (index >= ctx->Const.MaxDrawBuffers)
1605 goto invalid_value;
1606 if (!ctx->Extensions.ARB_draw_buffers_blend)
1607 goto invalid_enum;
1608 v->value_int = ctx->Color.Blend[index].EquationRGB;
1609 return TYPE_INT;
1610 case GL_BLEND_EQUATION_ALPHA:
1611 if (index >= ctx->Const.MaxDrawBuffers)
1612 goto invalid_value;
1613 if (!ctx->Extensions.ARB_draw_buffers_blend)
1614 goto invalid_enum;
1615 v->value_int = ctx->Color.Blend[index].EquationA;
1616 return TYPE_INT;
1617
1618 case GL_COLOR_WRITEMASK:
1619 if (index >= ctx->Const.MaxDrawBuffers)
1620 goto invalid_value;
1621 if (!ctx->Extensions.EXT_draw_buffers2)
1622 goto invalid_enum;
1623 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1624 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1625 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1626 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1627 return TYPE_INT_4;
1628
1629 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1630 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1631 goto invalid_value;
1632 if (!ctx->Extensions.EXT_transform_feedback)
1633 goto invalid_enum;
1634 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1635 return TYPE_INT64;
1636
1637 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1638 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1639 goto invalid_value;
1640 if (!ctx->Extensions.EXT_transform_feedback)
1641 goto invalid_enum;
1642 v->value_int64
1643 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
1644 return TYPE_INT64;
1645
1646 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1647 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1648 goto invalid_value;
1649 if (!ctx->Extensions.EXT_transform_feedback)
1650 goto invalid_enum;
1651 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1652 return TYPE_INT;
1653
1654 case GL_UNIFORM_BUFFER_BINDING:
1655 if (index >= ctx->Const.MaxUniformBufferBindings)
1656 goto invalid_value;
1657 if (!ctx->Extensions.ARB_uniform_buffer_object)
1658 goto invalid_enum;
1659 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1660 return TYPE_INT;
1661
1662 case GL_UNIFORM_BUFFER_START:
1663 if (index >= ctx->Const.MaxUniformBufferBindings)
1664 goto invalid_value;
1665 if (!ctx->Extensions.ARB_uniform_buffer_object)
1666 goto invalid_enum;
1667 v->value_int = ctx->UniformBufferBindings[index].Offset;
1668 return TYPE_INT;
1669
1670 case GL_UNIFORM_BUFFER_SIZE:
1671 if (index >= ctx->Const.MaxUniformBufferBindings)
1672 goto invalid_value;
1673 if (!ctx->Extensions.ARB_uniform_buffer_object)
1674 goto invalid_enum;
1675 v->value_int = ctx->UniformBufferBindings[index].Size;
1676 return TYPE_INT;
1677
1678 /* ARB_texture_multisample / GL3.2 */
1679 case GL_SAMPLE_MASK_VALUE:
1680 if (index != 0)
1681 goto invalid_value;
1682 if (!ctx->Extensions.ARB_texture_multisample)
1683 goto invalid_enum;
1684 v->value_int = ctx->Multisample.SampleMaskValue;
1685 return TYPE_INT;
1686 }
1687
1688 invalid_enum:
1689 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1690 _mesa_lookup_enum_by_nr(pname));
1691 return TYPE_INVALID;
1692 invalid_value:
1693 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
1694 _mesa_lookup_enum_by_nr(pname));
1695 return TYPE_INVALID;
1696 }
1697
1698 void GLAPIENTRY
1699 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
1700 {
1701 union value v;
1702 enum value_type type =
1703 find_value_indexed("glGetBooleani_v", pname, index, &v);
1704
1705 switch (type) {
1706 case TYPE_INT:
1707 params[0] = INT_TO_BOOLEAN(v.value_int);
1708 break;
1709 case TYPE_INT_4:
1710 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
1711 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
1712 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
1713 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
1714 break;
1715 case TYPE_INT64:
1716 params[0] = INT64_TO_BOOLEAN(v.value_int);
1717 break;
1718 default:
1719 ; /* nothing - GL error was recorded */
1720 }
1721 }
1722
1723 void GLAPIENTRY
1724 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
1725 {
1726 union value v;
1727 enum value_type type =
1728 find_value_indexed("glGetIntegeri_v", pname, index, &v);
1729
1730 switch (type) {
1731 case TYPE_INT:
1732 params[0] = v.value_int;
1733 break;
1734 case TYPE_INT_4:
1735 params[0] = v.value_int_4[0];
1736 params[1] = v.value_int_4[1];
1737 params[2] = v.value_int_4[2];
1738 params[3] = v.value_int_4[3];
1739 break;
1740 case TYPE_INT64:
1741 params[0] = INT64_TO_INT(v.value_int);
1742 break;
1743 default:
1744 ; /* nothing - GL error was recorded */
1745 }
1746 }
1747
1748 void GLAPIENTRY
1749 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
1750 {
1751 union value v;
1752 enum value_type type =
1753 find_value_indexed("glGetInteger64i_v", pname, index, &v);
1754
1755 switch (type) {
1756 case TYPE_INT:
1757 params[0] = v.value_int;
1758 break;
1759 case TYPE_INT_4:
1760 params[0] = v.value_int_4[0];
1761 params[1] = v.value_int_4[1];
1762 params[2] = v.value_int_4[2];
1763 params[3] = v.value_int_4[3];
1764 break;
1765 case TYPE_INT64:
1766 params[0] = v.value_int;
1767 break;
1768 default:
1769 ; /* nothing - GL error was recorded */
1770 }
1771 }
1772
1773 void GLAPIENTRY
1774 _mesa_GetFixedv(GLenum pname, GLfixed *params)
1775 {
1776 const struct value_desc *d;
1777 union value v;
1778 GLmatrix *m;
1779 int shift, i;
1780 void *p;
1781
1782 d = find_value("glGetDoublev", pname, &p, &v);
1783 switch (d->type) {
1784 case TYPE_INVALID:
1785 break;
1786 case TYPE_CONST:
1787 params[0] = INT_TO_FIXED(d->offset);
1788 break;
1789
1790 case TYPE_FLOAT_4:
1791 case TYPE_FLOATN_4:
1792 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
1793 case TYPE_FLOAT_3:
1794 case TYPE_FLOATN_3:
1795 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
1796 case TYPE_FLOAT_2:
1797 case TYPE_FLOATN_2:
1798 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
1799 case TYPE_FLOAT:
1800 case TYPE_FLOATN:
1801 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
1802 break;
1803
1804 case TYPE_DOUBLEN:
1805 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
1806 break;
1807
1808 case TYPE_INT_4:
1809 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
1810 case TYPE_INT_3:
1811 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
1812 case TYPE_INT_2:
1813 case TYPE_ENUM_2:
1814 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
1815 case TYPE_INT:
1816 case TYPE_ENUM:
1817 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
1818 break;
1819
1820 case TYPE_INT_N:
1821 for (i = 0; i < v.value_int_n.n; i++)
1822 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
1823 break;
1824
1825 case TYPE_INT64:
1826 params[0] = ((GLint64 *) p)[0];
1827 break;
1828
1829 case TYPE_BOOLEAN:
1830 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
1831 break;
1832
1833 case TYPE_MATRIX:
1834 m = *(GLmatrix **) p;
1835 for (i = 0; i < 16; i++)
1836 params[i] = FLOAT_TO_FIXED(m->m[i]);
1837 break;
1838
1839 case TYPE_MATRIX_T:
1840 m = *(GLmatrix **) p;
1841 for (i = 0; i < 16; i++)
1842 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
1843 break;
1844
1845 case TYPE_BIT_0:
1846 case TYPE_BIT_1:
1847 case TYPE_BIT_2:
1848 case TYPE_BIT_3:
1849 case TYPE_BIT_4:
1850 case TYPE_BIT_5:
1851 case TYPE_BIT_6:
1852 case TYPE_BIT_7:
1853 shift = d->type - TYPE_BIT_0;
1854 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
1855 break;
1856 }
1857 }