mesa: convert macros to inline functions
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enable.h"
28 #include "enums.h"
29 #include "extensions.h"
30 #include "get.h"
31 #include "macros.h"
32 #include "mfeatures.h"
33 #include "mtypes.h"
34 #include "state.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
37
38 /* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs. Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
46 *
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context. And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value. So we need to also track
52 * where or how to find the value. Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state(). This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
57 * checks or actions.
58 *
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
62 */
63
64 #undef CONST
65
66 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
67 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
68 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
69 (GLint) ((F) * 65536.0f) )
70
71 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
72 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
73 ((I) < SHRT_MIN) ? INT_MIN : \
74 (GLint) ((I) * 65536) )
75
76 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
78
79 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
80 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
81 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
82 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
83
84 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
85 #define ENUM_TO_FIXED(E) (E)
86
87 enum value_type {
88 TYPE_INVALID,
89 TYPE_API_MASK,
90 TYPE_INT,
91 TYPE_INT_2,
92 TYPE_INT_3,
93 TYPE_INT_4,
94 TYPE_INT_N,
95 TYPE_INT64,
96 TYPE_ENUM,
97 TYPE_ENUM_2,
98 TYPE_BOOLEAN,
99 TYPE_BIT_0,
100 TYPE_BIT_1,
101 TYPE_BIT_2,
102 TYPE_BIT_3,
103 TYPE_BIT_4,
104 TYPE_BIT_5,
105 TYPE_FLOAT,
106 TYPE_FLOAT_2,
107 TYPE_FLOAT_3,
108 TYPE_FLOAT_4,
109 TYPE_FLOATN,
110 TYPE_FLOATN_2,
111 TYPE_FLOATN_3,
112 TYPE_FLOATN_4,
113 TYPE_DOUBLEN,
114 TYPE_MATRIX,
115 TYPE_MATRIX_T,
116 TYPE_CONST
117 };
118
119 enum value_location {
120 LOC_BUFFER,
121 LOC_CONTEXT,
122 LOC_ARRAY,
123 LOC_TEXUNIT,
124 LOC_CUSTOM
125 };
126
127 enum value_extra {
128 EXTRA_END = 0x8000,
129 EXTRA_VERSION_30,
130 EXTRA_VERSION_31,
131 EXTRA_VERSION_32,
132 EXTRA_VERSION_ES2,
133 EXTRA_NEW_BUFFERS,
134 EXTRA_VALID_DRAW_BUFFER,
135 EXTRA_VALID_TEXTURE_UNIT,
136 EXTRA_FLUSH_CURRENT,
137 };
138
139 #define NO_EXTRA NULL
140 #define NO_OFFSET 0
141
142 struct value_desc {
143 GLenum pname;
144 GLubyte location; /**< enum value_location */
145 GLubyte type; /**< enum value_type */
146 int offset;
147 const int *extra;
148 };
149
150 union value {
151 GLfloat value_float;
152 GLfloat value_float_4[4];
153 GLmatrix *value_matrix;
154 GLint value_int;
155 GLint value_int_4[4];
156 GLint64 value_int64;
157 GLenum value_enum;
158
159 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
160 struct {
161 GLint n, ints[100];
162 } value_int_n;
163 GLboolean value_bool;
164 };
165
166 #define BUFFER_FIELD(field, type) \
167 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
168 #define CONTEXT_FIELD(field, type) \
169 LOC_CONTEXT, type, offsetof(struct gl_context, field)
170 #define ARRAY_FIELD(field, type) \
171 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
172 #define CONST(value) \
173 LOC_CONTEXT, TYPE_CONST, value
174
175 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
176 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
177 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
178
179 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
180 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
181 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
182 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
183 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
184 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
185 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
186 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
187 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
188 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
189 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
190 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
191 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
192 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
193 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
194 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
195 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
196 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
197
198 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
199 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
200 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
201
202 #define EXT(f) \
203 offsetof(struct gl_extensions, f)
204
205 #define EXTRA_EXT(e) \
206 static const int extra_##e[] = { \
207 EXT(e), EXTRA_END \
208 }
209
210 #define EXTRA_EXT2(e1, e2) \
211 static const int extra_##e1##_##e2[] = { \
212 EXT(e1), EXT(e2), EXTRA_END \
213 }
214
215 /* The 'extra' mechanism is a way to specify extra checks (such as
216 * extensions or specific gl versions) or actions (flush current, new
217 * buffers) that we need to do before looking up an enum. We need to
218 * declare them all up front so we can refer to them in the value_desc
219 * structs below. */
220
221 static const int extra_new_buffers[] = {
222 EXTRA_NEW_BUFFERS,
223 EXTRA_END
224 };
225
226 static const int extra_valid_draw_buffer[] = {
227 EXTRA_VALID_DRAW_BUFFER,
228 EXTRA_END
229 };
230
231 static const int extra_valid_texture_unit[] = {
232 EXTRA_VALID_TEXTURE_UNIT,
233 EXTRA_END
234 };
235
236 static const int extra_flush_current_valid_texture_unit[] = {
237 EXTRA_FLUSH_CURRENT,
238 EXTRA_VALID_TEXTURE_UNIT,
239 EXTRA_END
240 };
241
242 static const int extra_flush_current[] = {
243 EXTRA_FLUSH_CURRENT,
244 EXTRA_END
245 };
246
247 static const int extra_new_buffers_OES_read_format[] = {
248 EXTRA_NEW_BUFFERS,
249 EXT(OES_read_format),
250 EXTRA_END
251 };
252
253 static const int extra_EXT_secondary_color_flush_current[] = {
254 EXT(EXT_secondary_color),
255 EXTRA_FLUSH_CURRENT,
256 EXTRA_END
257 };
258
259 static const int extra_EXT_fog_coord_flush_current[] = {
260 EXT(EXT_fog_coord),
261 EXTRA_FLUSH_CURRENT,
262 EXTRA_END
263 };
264
265 static const int extra_EXT_texture_integer[] = {
266 EXT(EXT_texture_integer),
267 EXTRA_END
268 };
269
270 static const int extra_EXT_gpu_shader4[] = {
271 EXT(EXT_gpu_shader4),
272 EXTRA_END
273 };
274
275
276 EXTRA_EXT(ARB_ES2_compatibility);
277 EXTRA_EXT(ARB_multitexture);
278 EXTRA_EXT(ARB_texture_cube_map);
279 EXTRA_EXT(MESA_texture_array);
280 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
281 EXTRA_EXT(EXT_secondary_color);
282 EXTRA_EXT(EXT_fog_coord);
283 EXTRA_EXT(EXT_texture_lod_bias);
284 EXTRA_EXT(EXT_texture_filter_anisotropic);
285 EXTRA_EXT(IBM_rasterpos_clip);
286 EXTRA_EXT(NV_point_sprite);
287 EXTRA_EXT(SGIS_generate_mipmap);
288 EXTRA_EXT(NV_vertex_program);
289 EXTRA_EXT(NV_fragment_program);
290 EXTRA_EXT(NV_texture_rectangle);
291 EXTRA_EXT(EXT_stencil_two_side);
292 EXTRA_EXT(NV_light_max_exponent);
293 EXTRA_EXT(SGI_texture_color_table);
294 EXTRA_EXT(EXT_depth_bounds_test);
295 EXTRA_EXT(ARB_depth_clamp);
296 EXTRA_EXT(ATI_fragment_shader);
297 EXTRA_EXT(EXT_framebuffer_blit);
298 EXTRA_EXT(ARB_shader_objects);
299 EXTRA_EXT(EXT_provoking_vertex);
300 EXTRA_EXT(ARB_fragment_shader);
301 EXTRA_EXT(ARB_fragment_program);
302 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
303 EXTRA_EXT(EXT_framebuffer_object);
304 EXTRA_EXT(APPLE_vertex_array_object);
305 EXTRA_EXT(ARB_seamless_cube_map);
306 EXTRA_EXT(EXT_compiled_vertex_array);
307 EXTRA_EXT(ARB_sync);
308 EXTRA_EXT(ARB_vertex_shader);
309 EXTRA_EXT(EXT_transform_feedback);
310 EXTRA_EXT(ARB_transform_feedback2);
311 EXTRA_EXT(EXT_pixel_buffer_object);
312 EXTRA_EXT(ARB_vertex_program);
313 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
314 EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
315 EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
316 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
317 EXTRA_EXT(ARB_vertex_buffer_object);
318 EXTRA_EXT(ARB_geometry_shader4);
319 EXTRA_EXT(ARB_copy_buffer);
320 EXTRA_EXT(EXT_framebuffer_sRGB);
321
322 static const int
323 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
324 EXT(ARB_vertex_program),
325 EXT(ARB_fragment_program),
326 EXT(NV_vertex_program),
327 EXTRA_END
328 };
329
330 static const int
331 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
332 EXT(NV_vertex_program),
333 EXT(ARB_vertex_program),
334 EXT(ARB_fragment_program),
335 EXT(NV_vertex_program),
336 EXTRA_END
337 };
338
339 static const int
340 extra_NV_primitive_restart[] = {
341 EXT(NV_primitive_restart),
342 EXTRA_END
343 };
344
345 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
346 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
347 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
348
349 static const int
350 extra_ARB_vertex_program_version_es2[] = {
351 EXT(ARB_vertex_program),
352 EXTRA_VERSION_ES2,
353 EXTRA_END
354 };
355
356 #define API_OPENGL_BIT (1 << API_OPENGL)
357 #define API_OPENGLES_BIT (1 << API_OPENGLES)
358 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
359
360 /* This is the big table describing all the enums we accept in
361 * glGet*v(). The table is partitioned into six parts: enums
362 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
363 * between OpenGL and GLES, enums exclusive to GLES, etc for the
364 * remaining combinations. When we add the enums to the hash table in
365 * _mesa_init_get_hash(), we only add the enums for the API we're
366 * instantiating and the different sections are guarded by #if
367 * FEATURE_GL etc to make sure we only compile in the enums we may
368 * need. */
369
370 static const struct value_desc values[] = {
371 /* Enums shared between OpenGL, GLES1 and GLES2 */
372 { 0, 0, TYPE_API_MASK,
373 API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA},
374 { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
375 { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
376 { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
377 { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
378 { GL_COLOR_CLEAR_VALUE, CONTEXT_FIELD(Color.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
379 { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
380 { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
381 { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
382 { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
383 { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
384 { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
385 { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
386 { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
387 { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
388 { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
389 { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
390 { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
391 { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
392 { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
393 { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
394 { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
395 { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
396 offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA },
397 { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
398 { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
399 { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
400 { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
401 { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
402 { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
403 { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
404 { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
405 { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
406 { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
407 { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
408 { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
409 { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
410 { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
411 { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
412 { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
413 { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
414 { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
415 { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
416 { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
417 { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
418 { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
419 { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
420
421 /* GL_ARB_multitexture */
422 { GL_ACTIVE_TEXTURE_ARB,
423 LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
424
425 /* Note that all the OES_* extensions require that the Mesa "struct
426 * gl_extensions" include a member with the name of the extension.
427 * That structure does not yet include OES extensions (and we're
428 * not sure whether it will). If it does, all the OES_*
429 * extensions below should mark the dependency. */
430
431 /* GL_ARB_texture_cube_map */
432 { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
433 TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
434 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
435 offsetof(struct gl_context, Const.MaxCubeTextureLevels),
436 extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
437
438 /* XXX: OES_blend_subtract */
439 { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
440 { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
441 { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA },
442 { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA },
443
444 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
445 * defined identically to GL_BLEND_EQUATION. */
446 { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA },
447 { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA },
448
449 /* GL_ARB_texture_compression */
450 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
451 { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
452
453 /* GL_ARB_multisample */
454 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
455 CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
456 { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
457 { GL_SAMPLE_COVERAGE_VALUE_ARB,
458 CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
459 { GL_SAMPLE_COVERAGE_INVERT_ARB,
460 CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
461 { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
462 { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
463
464 /* GL_SGIS_generate_mipmap */
465 { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap),
466 extra_SGIS_generate_mipmap },
467
468 /* GL_ARB_vertex_buffer_object */
469 { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
470
471 /* GL_ARB_vertex_buffer_object */
472 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
473 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0,
474 extra_ARB_vertex_buffer_object },
475
476 /* GL_ARB_copy_buffer */
477 { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
478 { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer },
479
480 /* GL_OES_read_format */
481 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
482 extra_new_buffers_OES_read_format },
483 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
484 extra_new_buffers_OES_read_format },
485
486 /* GL_EXT_framebuffer_object */
487 { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
488 extra_EXT_framebuffer_object },
489 { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
490 extra_EXT_framebuffer_object },
491 { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
492 extra_EXT_framebuffer_object },
493
494 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
495 * GLSL: */
496 { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
497
498 #if FEATURE_GL || FEATURE_ES1
499 /* Enums in OpenGL and GLES1 */
500 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA },
501 { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
502 { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
503 { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
504 { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
505 { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
506 { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
507 { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
508 { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
509 { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
510 { GL_LIGHT_MODEL_AMBIENT,
511 CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
512 { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
513 { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
514 { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
515 { GL_ALPHA_TEST_REF, CONTEXT_FIELD(Color.AlphaRef, TYPE_FLOATN), NO_EXTRA },
516 { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
517 { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA },
518 { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA },
519 { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), NO_EXTRA },
520 { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), NO_EXTRA },
521 { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), NO_EXTRA },
522 { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), NO_EXTRA },
523 { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
524 { GL_CURRENT_COLOR,
525 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
526 extra_flush_current },
527 { GL_CURRENT_NORMAL,
528 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
529 extra_flush_current },
530 { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
531 extra_flush_current_valid_texture_unit },
532 { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
533 { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
534 { GL_FOG_COLOR, CONTEXT_FIELD(Fog.Color[0], TYPE_FLOATN_4), NO_EXTRA },
535 { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
536 { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
537 { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
538 { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
539 { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
540 { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
541 { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
542 { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
543 { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
544 { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
545 { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
546 { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
547 { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
548 { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
549 { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
550 { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
551 offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
552 { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
553 { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
554 { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
555 { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
556 { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
557 { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
558 { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
559 { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
560 { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
561 { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
562 { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
563 { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
564 offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA },
565 { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
566 { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
567 { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
568 { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
569 { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
570 extra_valid_texture_unit },
571
572 { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA },
573 { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA },
574 { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA },
575 { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA },
576 { GL_NORMAL_ARRAY, ARRAY_ENUM(Normal.Enabled), NO_EXTRA },
577 { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA },
578 { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA },
579 { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA },
580 { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA },
581 { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA },
582 { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA },
583 { GL_TEXTURE_COORD_ARRAY,
584 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
585 { GL_TEXTURE_COORD_ARRAY_SIZE,
586 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Size), NO_EXTRA },
587 { GL_TEXTURE_COORD_ARRAY_TYPE,
588 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Type), NO_EXTRA },
589 { GL_TEXTURE_COORD_ARRAY_STRIDE,
590 LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Stride), NO_EXTRA },
591
592 /* GL_ARB_ES2_compatibility */
593 { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility },
594 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying),
595 extra_ARB_ES2_compatibility },
596 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
597 extra_ARB_ES2_compatibility },
598 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0,
599 extra_ARB_ES2_compatibility },
600
601 /* GL_ARB_multitexture */
602 { GL_MAX_TEXTURE_UNITS_ARB,
603 CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture },
604 { GL_CLIENT_ACTIVE_TEXTURE_ARB,
605 LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
606
607 /* GL_ARB_texture_cube_map */
608 { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
609 /* S, T, and R are always set at the same time */
610 { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
611 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
612
613 /* GL_ARB_multisample */
614 { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
615 { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
616
617 /* GL_ARB_vertex_buffer_object */
618 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
619 offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA },
620 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
621 offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA },
622 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
623 offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA },
624 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
625
626 /* GL_OES_point_sprite */
627 { GL_POINT_SPRITE_NV,
628 CONTEXT_BOOL(Point.PointSprite),
629 extra_NV_point_sprite_ARB_point_sprite },
630
631 /* GL_ARB_fragment_shader */
632 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
633 CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
634 extra_ARB_fragment_shader },
635
636 /* GL_ARB_vertex_shader */
637 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
638 CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
639 extra_ARB_vertex_shader },
640 { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
641 extra_ARB_vertex_shader },
642
643 /* GL_EXT_texture_lod_bias */
644 { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
645 extra_EXT_texture_lod_bias },
646
647 /* GL_EXT_texture_filter_anisotropic */
648 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
649 CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
650 extra_EXT_texture_filter_anisotropic },
651 #endif /* FEATURE_GL || FEATURE_ES1 */
652
653 #if FEATURE_ES1
654 { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
655 /* XXX: OES_matrix_get */
656 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
657 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
658 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
659
660 /* OES_point_size_array */
661 { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) },
662 { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) },
663 { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) },
664 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
665 #endif /* FEATURE_ES1 */
666
667 #if FEATURE_GL || FEATURE_ES2
668 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA },
669 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */
670 { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
671 { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
672 CONTEXT_INT(Const.MaxTextureCoordUnits),
673 extra_ARB_fragment_program_NV_fragment_program },
674
675 /* GL_ARB_draw_buffers */
676 { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
677
678 { GL_BLEND_COLOR_EXT, CONTEXT_FIELD(Color.BlendColor[0], TYPE_FLOATN_4), NO_EXTRA },
679 /* GL_ARB_fragment_program */
680 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
681 CONTEXT_INT(Const.MaxTextureImageUnits),
682 extra_ARB_fragment_program_NV_fragment_program },
683 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
684 CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
685 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
686 CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
687 extra_ARB_vertex_shader },
688
689 /* GL_ARB_shader_objects
690 * Actually, this token isn't part of GL_ARB_shader_objects, but is
691 * close enough for now. */
692 { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
693
694 /* OpenGL 2.0 */
695 { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
696 { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
697 { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
698 { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
699 { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
700 { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
701 { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
702
703 { GL_MAX_VERTEX_ATTRIBS_ARB,
704 CONTEXT_INT(Const.VertexProgram.MaxAttribs),
705 extra_ARB_vertex_program_version_es2 },
706
707 /* OES_texture_3D */
708 { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
709 { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
710 offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
711
712 /* GL_ARB_fragment_program/OES_standard_derivatives */
713 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
714 CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
715 #endif /* FEATURE_GL || FEATURE_ES2 */
716
717 #if FEATURE_ES2
718 /* Enums unique to OpenGL ES 2.0 */
719 { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
720 { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
721 { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA },
722 { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
723 { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
724 /* OES_get_program_binary */
725 { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
726 { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
727 #endif /* FEATURE_ES2 */
728
729 #if FEATURE_GL
730 /* Remaining enums are only in OpenGL */
731 { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA },
732 { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
733 { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
734 { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
735 { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
736 { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
737 { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
738 { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
739 { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
740 { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
741 { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
742 { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
743 { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
744 { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
745 { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
746 { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
747 { GL_CURRENT_INDEX,
748 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
749 extra_flush_current },
750 { GL_CURRENT_RASTER_COLOR,
751 CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
752 { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
753 { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
754 { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
755 { GL_CURRENT_RASTER_SECONDARY_COLOR,
756 CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
757 { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
758 extra_valid_texture_unit },
759 { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
760 { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
761 { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
762 { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
763 { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
764 { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
765 { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
766 { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
767 { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
768 { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
769 { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
770 { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
771 { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
772 { GL_INDEX_MODE, CONST(0) , NO_EXTRA},
773 { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
774 { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
775 { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
776 { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
777 { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
778 { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
779 { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
780 { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
781 { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
782 { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
783 { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
784 { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
785 { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
786 { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
787 { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
788 { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
789 { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
790 { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
791 { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
792 { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
793 { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
794 { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
795 { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
796 { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
797 { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
798 { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
799 { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
800 { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
801 { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
802 { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
803 { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
804 { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
805 { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
806 { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
807 { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
808 { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
809 { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
810 { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
811 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
812
813 { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
814 { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
815 { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
816 { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
817 { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
818 { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
819 { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
820 { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
821 { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
822 { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
823 { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
824 { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
825 { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
826 { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
827 { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
828 { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
829 { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
830 { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
831 { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
832 { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
833 { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
834 { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
835 { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
836 { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
837 { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
838 { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
839 { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
840 { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
841 { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
842 { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
843 { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
844 { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
845 { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
846 { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
847 { GL_RGBA_MODE, CONST(1), NO_EXTRA },
848 { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
849 { GL_SHARED_TEXTURE_PALETTE_EXT, CONTEXT_BOOL(Texture.SharedPalette), NO_EXTRA },
850
851 { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
852
853 { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
854 { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
855 { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
856 { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
857
858 { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
859 { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
860 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
861 { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
862 TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
863 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
864 CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
865
866 { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
867 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
868 { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
869 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
870 { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
871 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
872 { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
873 offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
874 { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
875 { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
876 { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
877 { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
878 { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
879 { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
880 { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
881 { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage), NO_EXTRA },
882 { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
883 { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
884
885 /* Vertex arrays */
886 { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
887 { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
888 { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
889 { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA },
890 { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA },
891 { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA },
892 { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
893 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
894 { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA },
895 { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA },
896 { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
897
898 /* GL_ARB_texture_compression */
899 { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
900
901 /* GL_EXT_compiled_vertex_array */
902 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
903 extra_EXT_compiled_vertex_array },
904 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
905 extra_EXT_compiled_vertex_array },
906
907 /* GL_ARB_transpose_matrix */
908 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
909 CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
910 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
911 CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
912 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
913
914 /* GL_SGI_texture_color_table */
915 { GL_TEXTURE_COLOR_TABLE_SGI, LOC_TEXUNIT, TYPE_BOOLEAN,
916 offsetof(struct gl_texture_unit, ColorTableEnabled),
917 extra_SGI_texture_color_table },
918
919 /* GL_EXT_secondary_color */
920 { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
921 extra_EXT_secondary_color_ARB_vertex_program },
922 { GL_CURRENT_SECONDARY_COLOR_EXT,
923 CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
924 extra_EXT_secondary_color_flush_current },
925 { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled),
926 extra_EXT_secondary_color },
927 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type),
928 extra_EXT_secondary_color },
929 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride),
930 extra_EXT_secondary_color },
931 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size),
932 extra_EXT_secondary_color },
933
934 /* GL_EXT_fog_coord */
935 { GL_CURRENT_FOG_COORDINATE_EXT,
936 CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
937 extra_EXT_fog_coord_flush_current },
938 { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled),
939 extra_EXT_fog_coord },
940 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type),
941 extra_EXT_fog_coord },
942 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride),
943 extra_EXT_fog_coord },
944 { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
945 extra_EXT_fog_coord },
946
947 /* GL_IBM_rasterpos_clip */
948 { GL_RASTER_POSITION_UNCLIPPED_IBM,
949 CONTEXT_BOOL(Transform.RasterPositionUnclipped),
950 extra_IBM_rasterpos_clip },
951
952 /* GL_NV_point_sprite */
953 { GL_POINT_SPRITE_R_MODE_NV,
954 CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
955 { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
956 extra_NV_point_sprite_ARB_point_sprite },
957
958 /* GL_NV_vertex_program */
959 { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
960 extra_NV_vertex_program },
961 { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled),
962 extra_NV_vertex_program },
963 { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled),
964 extra_NV_vertex_program },
965 { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled),
966 extra_NV_vertex_program },
967 { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled),
968 extra_NV_vertex_program },
969 { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled),
970 extra_NV_vertex_program },
971 { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled),
972 extra_NV_vertex_program },
973 { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled),
974 extra_NV_vertex_program },
975 { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled),
976 extra_NV_vertex_program },
977 { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled),
978 extra_NV_vertex_program },
979 { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled),
980 extra_NV_vertex_program },
981 { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled),
982 extra_NV_vertex_program },
983 { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled),
984 extra_NV_vertex_program },
985 { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled),
986 extra_NV_vertex_program },
987 { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled),
988 extra_NV_vertex_program },
989 { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled),
990 extra_NV_vertex_program },
991 { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled),
992 extra_NV_vertex_program },
993 { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
994 extra_NV_vertex_program },
995 { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
996 extra_NV_vertex_program },
997 { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
998 extra_NV_vertex_program },
999 { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
1000 extra_NV_vertex_program },
1001 { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
1002 extra_NV_vertex_program },
1003 { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
1004 extra_NV_vertex_program },
1005 { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
1006 extra_NV_vertex_program },
1007 { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
1008 extra_NV_vertex_program },
1009 { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
1010 extra_NV_vertex_program },
1011 { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
1012 extra_NV_vertex_program },
1013 { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
1014 extra_NV_vertex_program },
1015 { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
1016 extra_NV_vertex_program },
1017 { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
1018 extra_NV_vertex_program },
1019 { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
1020 extra_NV_vertex_program },
1021 { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
1022 extra_NV_vertex_program },
1023 { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
1024 extra_NV_vertex_program },
1025
1026 /* GL_NV_fragment_program */
1027 { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
1028 extra_NV_fragment_program },
1029 { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
1030 extra_NV_fragment_program },
1031 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
1032 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
1033 extra_NV_fragment_program },
1034
1035 /* GL_NV_texture_rectangle */
1036 { GL_TEXTURE_RECTANGLE_NV,
1037 LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
1038 { GL_TEXTURE_BINDING_RECTANGLE_NV,
1039 LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
1040 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
1041 CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
1042
1043 /* GL_EXT_stencil_two_side */
1044 { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
1045 extra_EXT_stencil_two_side },
1046 { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
1047
1048 /* GL_NV_light_max_exponent */
1049 { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
1050 extra_NV_light_max_exponent },
1051 { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
1052 extra_NV_light_max_exponent },
1053
1054 /* GL_NV_primitive_restart */
1055 { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart),
1056 extra_NV_primitive_restart },
1057 { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex),
1058 extra_NV_primitive_restart },
1059
1060 /* GL_ARB_vertex_buffer_object */
1061 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1062 offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA },
1063 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1064 offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA },
1065 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1066 offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA },
1067 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
1068 offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA },
1069
1070 /* GL_EXT_pixel_buffer_object */
1071 { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1072 extra_EXT_pixel_buffer_object },
1073 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1074 extra_EXT_pixel_buffer_object },
1075
1076 /* GL_ARB_vertex_program */
1077 { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
1078 CONTEXT_BOOL(VertexProgram.Enabled),
1079 extra_ARB_vertex_program_NV_vertex_program },
1080 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1081 CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
1082 extra_ARB_vertex_program_NV_vertex_program },
1083 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1084 CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
1085 extra_ARB_vertex_program_NV_vertex_program },
1086 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1087 CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
1088 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1089 { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
1090 CONTEXT_INT(Const.MaxProgramMatrices),
1091 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1092 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1093 LOC_CUSTOM, TYPE_INT, 0,
1094 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1095
1096 { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1097 LOC_CUSTOM, TYPE_MATRIX, 0,
1098 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1099 { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
1100 LOC_CUSTOM, TYPE_MATRIX, 0,
1101 extra_ARB_vertex_program_ARB_fragment_program },
1102
1103 { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
1104 CONTEXT_INT(Program.ErrorPos),
1105 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
1106
1107 /* GL_ARB_fragment_program */
1108 { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
1109 extra_ARB_fragment_program },
1110
1111 /* GL_EXT_depth_bounds_test */
1112 { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
1113 extra_EXT_depth_bounds_test },
1114 { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
1115 extra_EXT_depth_bounds_test },
1116
1117 /* GL_ARB_depth_clamp*/
1118 { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
1119 extra_ARB_depth_clamp },
1120
1121 /* GL_ARB_draw_buffers */
1122 { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
1123 { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
1124 extra_valid_draw_buffer },
1125 { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
1126 extra_valid_draw_buffer },
1127 { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
1128 extra_valid_draw_buffer },
1129 { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]),
1130 extra_valid_draw_buffer },
1131 { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]),
1132 extra_valid_draw_buffer },
1133 { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]),
1134 extra_valid_draw_buffer },
1135 { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]),
1136 extra_valid_draw_buffer },
1137
1138 /* GL_ATI_fragment_shader */
1139 { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
1140 { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
1141 { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
1142 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
1143 { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
1144 { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
1145 { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
1146 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
1147 CONST(3), extra_ATI_fragment_shader },
1148
1149 /* GL_EXT_framebuffer_object */
1150 { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments),
1151 extra_EXT_framebuffer_object },
1152
1153 /* GL_EXT_framebuffer_blit
1154 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1155 { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
1156 extra_EXT_framebuffer_blit },
1157
1158 /* GL_EXT_provoking_vertex */
1159 { GL_PROVOKING_VERTEX_EXT,
1160 CONTEXT_BOOL(Light.ProvokingVertex), extra_EXT_provoking_vertex },
1161 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
1162 CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
1163 extra_EXT_provoking_vertex },
1164
1165 /* GL_ARB_framebuffer_object */
1166 { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
1167 extra_ARB_framebuffer_object_EXT_framebuffer_multisample },
1168
1169 /* GL_APPLE_vertex_array_object */
1170 { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name),
1171 extra_APPLE_vertex_array_object },
1172
1173 /* GL_ARB_seamless_cube_map */
1174 { GL_TEXTURE_CUBE_MAP_SEAMLESS,
1175 CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
1176
1177 /* GL_ARB_sync */
1178 { GL_MAX_SERVER_WAIT_TIMEOUT,
1179 CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
1180
1181 /* GL_EXT_texture_integer */
1182 { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor),
1183 extra_EXT_texture_integer },
1184
1185 /* GL_EXT_transform_feedback */
1186 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1187 extra_EXT_transform_feedback },
1188 { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard),
1189 extra_EXT_transform_feedback },
1190 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
1191 CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
1192 extra_EXT_transform_feedback },
1193 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
1194 CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs),
1195 extra_EXT_transform_feedback },
1196 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
1197 CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
1198 extra_EXT_transform_feedback },
1199
1200 /* GL_ARB_transform_feedback2 */
1201 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1202 extra_ARB_transform_feedback2 },
1203 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
1204 extra_ARB_transform_feedback2 },
1205 { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
1206 extra_ARB_transform_feedback2 },
1207
1208 /* GL_ARB_geometry_shader4 */
1209 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
1210 CONTEXT_INT(Const.GeometryProgram.MaxGeometryTextureImageUnits),
1211 extra_ARB_geometry_shader4 },
1212 { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
1213 CONTEXT_INT(Const.GeometryProgram.MaxGeometryOutputVertices),
1214 extra_ARB_geometry_shader4 },
1215 { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
1216 CONTEXT_INT(Const.GeometryProgram.MaxGeometryTotalOutputComponents),
1217 extra_ARB_geometry_shader4 },
1218 { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
1219 CONTEXT_INT(Const.GeometryProgram.MaxGeometryUniformComponents),
1220 extra_ARB_geometry_shader4 },
1221 { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
1222 CONTEXT_INT(Const.GeometryProgram.MaxGeometryVaryingComponents),
1223 extra_ARB_geometry_shader4 },
1224 { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
1225 CONTEXT_INT(Const.GeometryProgram.MaxVertexVaryingComponents),
1226 extra_ARB_geometry_shader4 },
1227
1228 /* GL_EXT_gpu_shader4 / GL 3.0 */
1229 { GL_MIN_PROGRAM_TEXEL_OFFSET,
1230 CONTEXT_INT(Const.MinProgramTexelOffset),
1231 extra_EXT_gpu_shader4 },
1232 { GL_MAX_PROGRAM_TEXEL_OFFSET,
1233 CONTEXT_INT(Const.MaxProgramTexelOffset),
1234 extra_EXT_gpu_shader4 },
1235
1236 /* GL 3.0 */
1237 { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
1238 { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
1239 { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30 },
1240 { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 },
1241
1242 /* GL3.0 / GL_EXT_framebuffer_sRGB */
1243 { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB },
1244 { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), extra_EXT_framebuffer_sRGB },
1245
1246 /* GL 3.1 */
1247 /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
1248 * vs. GL_PRIMITIVE_RESTART!
1249 */
1250 { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
1251 extra_version_31 },
1252 { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
1253 extra_version_31 },
1254
1255
1256 /* GL 3.2 */
1257 { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
1258 extra_version_32 },
1259 #endif /* FEATURE_GL */
1260 };
1261
1262 /* All we need now is a way to look up the value struct from the enum.
1263 * The code generated by gcc for the old generated big switch
1264 * statement is a big, balanced, open coded if/else tree, essentially
1265 * an unrolled binary search. It would be natural to sort the new
1266 * enum table and use bsearch(), but we will use a read-only hash
1267 * table instead. bsearch() has a nice guaranteed worst case
1268 * performance, but we're also guaranteed to hit that worst case
1269 * (log2(n) iterations) for about half the enums. Instead, using an
1270 * open addressing hash table, we can find the enum on the first try
1271 * for 80% of the enums, 1 collision for 10% and never more than 5
1272 * collisions for any enum (typical numbers). And the code is very
1273 * simple, even though it feels a little magic. */
1274
1275 static unsigned short table[1024];
1276 static const int prime_factor = 89, prime_step = 281;
1277
1278 #ifdef GET_DEBUG
1279 static void
1280 print_table_stats(void)
1281 {
1282 int i, j, collisions[11], count, hash, mask;
1283 const struct value_desc *d;
1284
1285 count = 0;
1286 mask = Elements(table) - 1;
1287 memset(collisions, 0, sizeof collisions);
1288
1289 for (i = 0; i < Elements(table); i++) {
1290 if (!table[i])
1291 continue;
1292 count++;
1293 d = &values[table[i]];
1294 hash = (d->pname * prime_factor);
1295 j = 0;
1296 while (1) {
1297 if (values[table[hash & mask]].pname == d->pname)
1298 break;
1299 hash += prime_step;
1300 j++;
1301 }
1302
1303 if (j < 10)
1304 collisions[j]++;
1305 else
1306 collisions[10]++;
1307 }
1308
1309 printf("number of enums: %d (total %d)\n", count, Elements(values));
1310 for (i = 0; i < Elements(collisions) - 1; i++)
1311 if (collisions[i] > 0)
1312 printf(" %d enums with %d %scollisions\n",
1313 collisions[i], i, i == 10 ? "or more " : "");
1314 }
1315 #endif
1316
1317 /**
1318 * Initialize the enum hash for a given API
1319 *
1320 * This is called from one_time_init() to insert the enum values that
1321 * are valid for the API in question into the enum hash table.
1322 *
1323 * \param the current context, for determining the API in question
1324 */
1325 void _mesa_init_get_hash(struct gl_context *ctx)
1326 {
1327 int i, hash, index, mask;
1328 int api_mask = 0, api_bit;
1329
1330 mask = Elements(table) - 1;
1331 api_bit = 1 << ctx->API;
1332
1333 for (i = 0; i < Elements(values); i++) {
1334 if (values[i].type == TYPE_API_MASK) {
1335 api_mask = values[i].offset;
1336 continue;
1337 }
1338 if (!(api_mask & api_bit))
1339 continue;
1340
1341 hash = (values[i].pname * prime_factor) & mask;
1342 while (1) {
1343 index = hash & mask;
1344 if (!table[index]) {
1345 table[index] = i;
1346 break;
1347 }
1348 hash += prime_step;
1349 }
1350 }
1351
1352 #ifdef GET_DEBUG
1353 print_table_stats();
1354 #endif
1355 }
1356
1357 /**
1358 * Handle irregular enums
1359 *
1360 * Some values don't conform to the "well-known type at context
1361 * pointer + offset" pattern, so we have this function to catch all
1362 * the corner cases. Typically, it's a computed value or a one-off
1363 * pointer to a custom struct or something.
1364 *
1365 * In this case we can't return a pointer to the value, so we'll have
1366 * to use the temporary variable 'v' declared back in the calling
1367 * glGet*v() function to store the result.
1368 *
1369 * \param ctx the current context
1370 * \param d the struct value_desc that describes the enum
1371 * \param v pointer to the tmp declared in the calling glGet*v() function
1372 */
1373 static void
1374 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
1375 {
1376 struct gl_buffer_object *buffer_obj;
1377 struct gl_client_array *array;
1378 GLuint unit, *p;
1379
1380 switch (d->pname) {
1381 case GL_TEXTURE_1D:
1382 case GL_TEXTURE_2D:
1383 case GL_TEXTURE_3D:
1384 case GL_TEXTURE_1D_ARRAY_EXT:
1385 case GL_TEXTURE_2D_ARRAY_EXT:
1386 case GL_TEXTURE_CUBE_MAP_ARB:
1387 case GL_TEXTURE_RECTANGLE_NV:
1388 v->value_bool = _mesa_IsEnabled(d->pname);
1389 break;
1390
1391 case GL_LINE_STIPPLE_PATTERN:
1392 /* This is the only GLushort, special case it here by promoting
1393 * to an int rather than introducing a new type. */
1394 v->value_int = ctx->Line.StipplePattern;
1395 break;
1396
1397 case GL_CURRENT_RASTER_TEXTURE_COORDS:
1398 unit = ctx->Texture.CurrentUnit;
1399 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
1400 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
1401 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
1402 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
1403 break;
1404
1405 case GL_CURRENT_TEXTURE_COORDS:
1406 unit = ctx->Texture.CurrentUnit;
1407 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
1408 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
1409 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
1410 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
1411 break;
1412
1413 case GL_COLOR_WRITEMASK:
1414 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
1415 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
1416 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
1417 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
1418 break;
1419
1420 case GL_EDGE_FLAG:
1421 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
1422 break;
1423
1424 case GL_READ_BUFFER:
1425 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
1426 break;
1427
1428 case GL_MAP2_GRID_DOMAIN:
1429 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
1430 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
1431 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
1432 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
1433 break;
1434
1435 case GL_TEXTURE_STACK_DEPTH:
1436 unit = ctx->Texture.CurrentUnit;
1437 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
1438 break;
1439 case GL_TEXTURE_MATRIX:
1440 unit = ctx->Texture.CurrentUnit;
1441 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
1442 break;
1443
1444 case GL_TEXTURE_COORD_ARRAY:
1445 case GL_TEXTURE_COORD_ARRAY_SIZE:
1446 case GL_TEXTURE_COORD_ARRAY_TYPE:
1447 case GL_TEXTURE_COORD_ARRAY_STRIDE:
1448 array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture];
1449 v->value_int = *(GLuint *) ((char *) array + d->offset);
1450 break;
1451
1452 case GL_ACTIVE_TEXTURE_ARB:
1453 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
1454 break;
1455 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
1456 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
1457 break;
1458
1459 case GL_MODELVIEW_STACK_DEPTH:
1460 case GL_PROJECTION_STACK_DEPTH:
1461 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
1462 break;
1463
1464 case GL_MAX_TEXTURE_SIZE:
1465 case GL_MAX_3D_TEXTURE_SIZE:
1466 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
1467 p = (GLuint *) ((char *) ctx + d->offset);
1468 v->value_int = 1 << (*p - 1);
1469 break;
1470
1471 case GL_SCISSOR_BOX:
1472 v->value_int_4[0] = ctx->Scissor.X;
1473 v->value_int_4[1] = ctx->Scissor.Y;
1474 v->value_int_4[2] = ctx->Scissor.Width;
1475 v->value_int_4[3] = ctx->Scissor.Height;
1476 break;
1477
1478 case GL_LIST_INDEX:
1479 v->value_int =
1480 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
1481 break;
1482 case GL_LIST_MODE:
1483 if (!ctx->CompileFlag)
1484 v->value_enum = 0;
1485 else if (ctx->ExecuteFlag)
1486 v->value_enum = GL_COMPILE_AND_EXECUTE;
1487 else
1488 v->value_enum = GL_COMPILE;
1489 break;
1490
1491 case GL_VIEWPORT:
1492 v->value_int_4[0] = ctx->Viewport.X;
1493 v->value_int_4[1] = ctx->Viewport.Y;
1494 v->value_int_4[2] = ctx->Viewport.Width;
1495 v->value_int_4[3] = ctx->Viewport.Height;
1496 break;
1497
1498 case GL_ACTIVE_STENCIL_FACE_EXT:
1499 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
1500 break;
1501
1502 case GL_STENCIL_FAIL:
1503 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
1504 break;
1505 case GL_STENCIL_FUNC:
1506 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
1507 break;
1508 case GL_STENCIL_PASS_DEPTH_FAIL:
1509 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
1510 break;
1511 case GL_STENCIL_PASS_DEPTH_PASS:
1512 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
1513 break;
1514 case GL_STENCIL_REF:
1515 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
1516 break;
1517 case GL_STENCIL_VALUE_MASK:
1518 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
1519 break;
1520 case GL_STENCIL_WRITEMASK:
1521 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
1522 break;
1523
1524 case GL_NUM_EXTENSIONS:
1525 v->value_int = _mesa_get_extension_count(ctx);
1526 break;
1527
1528 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
1529 v->value_int = _mesa_get_color_read_type(ctx);
1530 break;
1531 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
1532 v->value_int = _mesa_get_color_read_format(ctx);
1533 break;
1534
1535 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
1536 v->value_int = ctx->CurrentStack->Depth + 1;
1537 break;
1538 case GL_CURRENT_MATRIX_ARB:
1539 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
1540 v->value_matrix = ctx->CurrentStack->Top;
1541 break;
1542
1543 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
1544 v->value_int = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE);
1545 break;
1546 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
1547 v->value_int_n.n =
1548 _mesa_get_compressed_formats(ctx, v->value_int_n.ints, GL_FALSE);
1549 ASSERT(v->value_int_n.n <= 100);
1550 break;
1551
1552 case GL_MAX_VARYING_FLOATS_ARB:
1553 v->value_int = ctx->Const.MaxVarying * 4;
1554 break;
1555
1556 /* Various object names */
1557
1558 case GL_TEXTURE_BINDING_1D:
1559 case GL_TEXTURE_BINDING_2D:
1560 case GL_TEXTURE_BINDING_3D:
1561 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
1562 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
1563 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
1564 case GL_TEXTURE_BINDING_RECTANGLE_NV:
1565 unit = ctx->Texture.CurrentUnit;
1566 v->value_int =
1567 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
1568 break;
1569
1570 /* GL_ARB_vertex_buffer_object */
1571 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
1572 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
1573 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
1574 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
1575 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
1576 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
1577 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
1578 buffer_obj = (struct gl_buffer_object *)
1579 ((char *) ctx->Array.ArrayObj + d->offset);
1580 v->value_int = buffer_obj->Name;
1581 break;
1582 case GL_ARRAY_BUFFER_BINDING_ARB:
1583 v->value_int = ctx->Array.ArrayBufferObj->Name;
1584 break;
1585 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
1586 v->value_int =
1587 ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
1588 break;
1589 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
1590 v->value_int = ctx->Array.ElementArrayBufferObj->Name;
1591 break;
1592
1593 /* ARB_copy_buffer */
1594 case GL_COPY_READ_BUFFER:
1595 v->value_int = ctx->CopyReadBuffer->Name;
1596 break;
1597 case GL_COPY_WRITE_BUFFER:
1598 v->value_int = ctx->CopyWriteBuffer->Name;
1599 break;
1600
1601 case GL_FRAGMENT_PROGRAM_BINDING_NV:
1602 v->value_int =
1603 ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
1604 break;
1605 case GL_VERTEX_PROGRAM_BINDING_NV:
1606 v->value_int =
1607 ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
1608 break;
1609 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
1610 v->value_int = ctx->Pack.BufferObj->Name;
1611 break;
1612 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
1613 v->value_int = ctx->Unpack.BufferObj->Name;
1614 break;
1615 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1616 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
1617 break;
1618 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
1619 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
1620 break;
1621 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
1622 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
1623 break;
1624 case GL_TRANSFORM_FEEDBACK_BINDING:
1625 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
1626 break;
1627 case GL_CURRENT_PROGRAM:
1628 v->value_int =
1629 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
1630 break;
1631 case GL_READ_FRAMEBUFFER_BINDING_EXT:
1632 v->value_int = ctx->ReadBuffer->Name;
1633 break;
1634 case GL_RENDERBUFFER_BINDING_EXT:
1635 v->value_int =
1636 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
1637 break;
1638 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1639 v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name;
1640 break;
1641
1642 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1643 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
1644 break;
1645
1646 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1647 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
1648 break;
1649 }
1650 }
1651
1652 /**
1653 * Check extra constraints on a struct value_desc descriptor
1654 *
1655 * If a struct value_desc has a non-NULL extra pointer, it means that
1656 * there are a number of extra constraints to check or actions to
1657 * perform. The extras is just an integer array where each integer
1658 * encode different constraints or actions.
1659 *
1660 * \param ctx current context
1661 * \param func name of calling glGet*v() function for error reporting
1662 * \param d the struct value_desc that has the extra constraints
1663 *
1664 * \return GL_FALSE if one of the constraints was not satisfied,
1665 * otherwise GL_TRUE.
1666 */
1667 static GLboolean
1668 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1669 {
1670 const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
1671 int total, enabled;
1672 const int *e;
1673
1674 total = 0;
1675 enabled = 0;
1676 for (e = d->extra; *e != EXTRA_END; e++)
1677 switch (*e) {
1678 case EXTRA_VERSION_30:
1679 if (version >= 30) {
1680 total++;
1681 enabled++;
1682 }
1683 break;
1684 case EXTRA_VERSION_31:
1685 if (version >= 31) {
1686 total++;
1687 enabled++;
1688 }
1689 break;
1690 case EXTRA_VERSION_32:
1691 if (version >= 32) {
1692 total++;
1693 enabled++;
1694 }
1695 break;
1696 case EXTRA_VERSION_ES2:
1697 if (ctx->API == API_OPENGLES2) {
1698 total++;
1699 enabled++;
1700 }
1701 break;
1702 case EXTRA_NEW_BUFFERS:
1703 if (ctx->NewState & _NEW_BUFFERS)
1704 _mesa_update_state(ctx);
1705 break;
1706 case EXTRA_FLUSH_CURRENT:
1707 FLUSH_CURRENT(ctx, 0);
1708 break;
1709 case EXTRA_VALID_DRAW_BUFFER:
1710 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1711 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1712 func, d->pname - GL_DRAW_BUFFER0_ARB);
1713 return GL_FALSE;
1714 }
1715 break;
1716 case EXTRA_VALID_TEXTURE_UNIT:
1717 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1718 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1719 func, ctx->Texture.CurrentUnit);
1720 return GL_FALSE;
1721 }
1722 break;
1723 case EXTRA_END:
1724 break;
1725 default: /* *e is a offset into the extension struct */
1726 total++;
1727 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1728 enabled++;
1729 break;
1730 }
1731
1732 if (total > 0 && enabled == 0) {
1733 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1734 _mesa_lookup_enum_by_nr(d->pname));
1735 return GL_FALSE;
1736 }
1737
1738 return GL_TRUE;
1739 }
1740
1741 static const struct value_desc error_value =
1742 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1743
1744 /**
1745 * Find the struct value_desc corresponding to the enum 'pname'.
1746 *
1747 * We hash the enum value to get an index into the 'table' array,
1748 * which holds the index in the 'values' array of struct value_desc.
1749 * Once we've found the entry, we do the extra checks, if any, then
1750 * look up the value and return a pointer to it.
1751 *
1752 * If the value has to be computed (for example, it's the result of a
1753 * function call or we need to add 1 to it), we use the tmp 'v' to
1754 * store the result.
1755 *
1756 * \param func name of glGet*v() func for error reporting
1757 * \param pname the enum value we're looking up
1758 * \param p is were we return the pointer to the value
1759 * \param v a tmp union value variable in the calling glGet*v() function
1760 *
1761 * \return the struct value_desc corresponding to the enum or a struct
1762 * value_desc of TYPE_INVALID if not found. This lets the calling
1763 * glGet*v() function jump right into a switch statement and
1764 * handle errors there instead of having to check for NULL.
1765 */
1766 static const struct value_desc *
1767 find_value(const char *func, GLenum pname, void **p, union value *v)
1768 {
1769 GET_CURRENT_CONTEXT(ctx);
1770 struct gl_texture_unit *unit;
1771 int mask, hash;
1772 const struct value_desc *d;
1773
1774 mask = Elements(table) - 1;
1775 hash = (pname * prime_factor);
1776 while (1) {
1777 d = &values[table[hash & mask]];
1778
1779 /* If the enum isn't valid, the hash walk ends with index 0,
1780 * which is the API mask entry at the beginning of values[]. */
1781 if (unlikely(d->type == TYPE_API_MASK)) {
1782 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1783 _mesa_lookup_enum_by_nr(pname));
1784 return &error_value;
1785 }
1786
1787 if (likely(d->pname == pname))
1788 break;
1789
1790 hash += prime_step;
1791 }
1792
1793 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1794 return &error_value;
1795
1796 switch (d->location) {
1797 case LOC_BUFFER:
1798 *p = ((char *) ctx->DrawBuffer + d->offset);
1799 return d;
1800 case LOC_CONTEXT:
1801 *p = ((char *) ctx + d->offset);
1802 return d;
1803 case LOC_ARRAY:
1804 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1805 return d;
1806 case LOC_TEXUNIT:
1807 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1808 *p = ((char *) unit + d->offset);
1809 return d;
1810 case LOC_CUSTOM:
1811 find_custom_value(ctx, d, v);
1812 *p = v;
1813 return d;
1814 default:
1815 assert(0);
1816 break;
1817 }
1818
1819 /* silence warning */
1820 return &error_value;
1821 }
1822
1823 static const int transpose[] = {
1824 0, 4, 8, 12,
1825 1, 5, 9, 13,
1826 2, 6, 10, 14,
1827 3, 7, 11, 15
1828 };
1829
1830 void GLAPIENTRY
1831 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1832 {
1833 const struct value_desc *d;
1834 union value v;
1835 GLmatrix *m;
1836 int shift, i;
1837 void *p;
1838
1839 d = find_value("glGetBooleanv", pname, &p, &v);
1840 switch (d->type) {
1841 case TYPE_INVALID:
1842 break;
1843 case TYPE_CONST:
1844 params[0] = INT_TO_BOOLEAN(d->offset);
1845 break;
1846
1847 case TYPE_FLOAT_4:
1848 case TYPE_FLOATN_4:
1849 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1850 case TYPE_FLOAT_3:
1851 case TYPE_FLOATN_3:
1852 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1853 case TYPE_FLOAT_2:
1854 case TYPE_FLOATN_2:
1855 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1856 case TYPE_FLOAT:
1857 case TYPE_FLOATN:
1858 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1859 break;
1860
1861 case TYPE_DOUBLEN:
1862 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1863 break;
1864
1865 case TYPE_INT_4:
1866 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1867 case TYPE_INT_3:
1868 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1869 case TYPE_INT_2:
1870 case TYPE_ENUM_2:
1871 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1872 case TYPE_INT:
1873 case TYPE_ENUM:
1874 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1875 break;
1876
1877 case TYPE_INT_N:
1878 for (i = 0; i < v.value_int_n.n; i++)
1879 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1880 break;
1881
1882 case TYPE_INT64:
1883 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1884 break;
1885
1886 case TYPE_BOOLEAN:
1887 params[0] = ((GLboolean*) p)[0];
1888 break;
1889
1890 case TYPE_MATRIX:
1891 m = *(GLmatrix **) p;
1892 for (i = 0; i < 16; i++)
1893 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1894 break;
1895
1896 case TYPE_MATRIX_T:
1897 m = *(GLmatrix **) p;
1898 for (i = 0; i < 16; i++)
1899 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1900 break;
1901
1902 case TYPE_BIT_0:
1903 case TYPE_BIT_1:
1904 case TYPE_BIT_2:
1905 case TYPE_BIT_3:
1906 case TYPE_BIT_4:
1907 case TYPE_BIT_5:
1908 shift = d->type - TYPE_BIT_0;
1909 params[0] = (*(GLbitfield *) p >> shift) & 1;
1910 break;
1911 }
1912 }
1913
1914 void GLAPIENTRY
1915 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1916 {
1917 const struct value_desc *d;
1918 union value v;
1919 GLmatrix *m;
1920 int shift, i;
1921 void *p;
1922
1923 d = find_value("glGetFloatv", pname, &p, &v);
1924 switch (d->type) {
1925 case TYPE_INVALID:
1926 break;
1927 case TYPE_CONST:
1928 params[0] = (GLfloat) d->offset;
1929 break;
1930
1931 case TYPE_FLOAT_4:
1932 case TYPE_FLOATN_4:
1933 params[3] = ((GLfloat *) p)[3];
1934 case TYPE_FLOAT_3:
1935 case TYPE_FLOATN_3:
1936 params[2] = ((GLfloat *) p)[2];
1937 case TYPE_FLOAT_2:
1938 case TYPE_FLOATN_2:
1939 params[1] = ((GLfloat *) p)[1];
1940 case TYPE_FLOAT:
1941 case TYPE_FLOATN:
1942 params[0] = ((GLfloat *) p)[0];
1943 break;
1944
1945 case TYPE_DOUBLEN:
1946 params[0] = ((GLdouble *) p)[0];
1947 break;
1948
1949 case TYPE_INT_4:
1950 params[3] = (GLfloat) (((GLint *) p)[3]);
1951 case TYPE_INT_3:
1952 params[2] = (GLfloat) (((GLint *) p)[2]);
1953 case TYPE_INT_2:
1954 case TYPE_ENUM_2:
1955 params[1] = (GLfloat) (((GLint *) p)[1]);
1956 case TYPE_INT:
1957 case TYPE_ENUM:
1958 params[0] = (GLfloat) (((GLint *) p)[0]);
1959 break;
1960
1961 case TYPE_INT_N:
1962 for (i = 0; i < v.value_int_n.n; i++)
1963 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1964 break;
1965
1966 case TYPE_INT64:
1967 params[0] = ((GLint64 *) p)[0];
1968 break;
1969
1970 case TYPE_BOOLEAN:
1971 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1972 break;
1973
1974 case TYPE_MATRIX:
1975 m = *(GLmatrix **) p;
1976 for (i = 0; i < 16; i++)
1977 params[i] = m->m[i];
1978 break;
1979
1980 case TYPE_MATRIX_T:
1981 m = *(GLmatrix **) p;
1982 for (i = 0; i < 16; i++)
1983 params[i] = m->m[transpose[i]];
1984 break;
1985
1986 case TYPE_BIT_0:
1987 case TYPE_BIT_1:
1988 case TYPE_BIT_2:
1989 case TYPE_BIT_3:
1990 case TYPE_BIT_4:
1991 case TYPE_BIT_5:
1992 shift = d->type - TYPE_BIT_0;
1993 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1994 break;
1995 }
1996 }
1997
1998 void GLAPIENTRY
1999 _mesa_GetIntegerv(GLenum pname, GLint *params)
2000 {
2001 const struct value_desc *d;
2002 union value v;
2003 GLmatrix *m;
2004 int shift, i;
2005 void *p;
2006
2007 d = find_value("glGetIntegerv", pname, &p, &v);
2008 switch (d->type) {
2009 case TYPE_INVALID:
2010 break;
2011 case TYPE_CONST:
2012 params[0] = d->offset;
2013 break;
2014
2015 case TYPE_FLOAT_4:
2016 params[3] = IROUND(((GLfloat *) p)[3]);
2017 case TYPE_FLOAT_3:
2018 params[2] = IROUND(((GLfloat *) p)[2]);
2019 case TYPE_FLOAT_2:
2020 params[1] = IROUND(((GLfloat *) p)[1]);
2021 case TYPE_FLOAT:
2022 params[0] = IROUND(((GLfloat *) p)[0]);
2023 break;
2024
2025 case TYPE_FLOATN_4:
2026 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
2027 case TYPE_FLOATN_3:
2028 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
2029 case TYPE_FLOATN_2:
2030 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
2031 case TYPE_FLOATN:
2032 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
2033 break;
2034
2035 case TYPE_DOUBLEN:
2036 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
2037 break;
2038
2039 case TYPE_INT_4:
2040 params[3] = ((GLint *) p)[3];
2041 case TYPE_INT_3:
2042 params[2] = ((GLint *) p)[2];
2043 case TYPE_INT_2:
2044 case TYPE_ENUM_2:
2045 params[1] = ((GLint *) p)[1];
2046 case TYPE_INT:
2047 case TYPE_ENUM:
2048 params[0] = ((GLint *) p)[0];
2049 break;
2050
2051 case TYPE_INT_N:
2052 for (i = 0; i < v.value_int_n.n; i++)
2053 params[i] = v.value_int_n.ints[i];
2054 break;
2055
2056 case TYPE_INT64:
2057 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
2058 break;
2059
2060 case TYPE_BOOLEAN:
2061 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
2062 break;
2063
2064 case TYPE_MATRIX:
2065 m = *(GLmatrix **) p;
2066 for (i = 0; i < 16; i++)
2067 params[i] = FLOAT_TO_INT(m->m[i]);
2068 break;
2069
2070 case TYPE_MATRIX_T:
2071 m = *(GLmatrix **) p;
2072 for (i = 0; i < 16; i++)
2073 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
2074 break;
2075
2076 case TYPE_BIT_0:
2077 case TYPE_BIT_1:
2078 case TYPE_BIT_2:
2079 case TYPE_BIT_3:
2080 case TYPE_BIT_4:
2081 case TYPE_BIT_5:
2082 shift = d->type - TYPE_BIT_0;
2083 params[0] = (*(GLbitfield *) p >> shift) & 1;
2084 break;
2085 }
2086 }
2087
2088 #if FEATURE_ARB_sync
2089 void GLAPIENTRY
2090 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
2091 {
2092 const struct value_desc *d;
2093 union value v;
2094 GLmatrix *m;
2095 int shift, i;
2096 void *p;
2097
2098 d = find_value("glGetInteger64v", pname, &p, &v);
2099 switch (d->type) {
2100 case TYPE_INVALID:
2101 break;
2102 case TYPE_CONST:
2103 params[0] = d->offset;
2104 break;
2105
2106 case TYPE_FLOAT_4:
2107 params[3] = IROUND64(((GLfloat *) p)[3]);
2108 case TYPE_FLOAT_3:
2109 params[2] = IROUND64(((GLfloat *) p)[2]);
2110 case TYPE_FLOAT_2:
2111 params[1] = IROUND64(((GLfloat *) p)[1]);
2112 case TYPE_FLOAT:
2113 params[0] = IROUND64(((GLfloat *) p)[0]);
2114 break;
2115
2116 case TYPE_FLOATN_4:
2117 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
2118 case TYPE_FLOATN_3:
2119 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
2120 case TYPE_FLOATN_2:
2121 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
2122 case TYPE_FLOATN:
2123 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
2124 break;
2125
2126 case TYPE_DOUBLEN:
2127 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
2128 break;
2129
2130 case TYPE_INT_4:
2131 params[3] = ((GLint *) p)[3];
2132 case TYPE_INT_3:
2133 params[2] = ((GLint *) p)[2];
2134 case TYPE_INT_2:
2135 case TYPE_ENUM_2:
2136 params[1] = ((GLint *) p)[1];
2137 case TYPE_INT:
2138 case TYPE_ENUM:
2139 params[0] = ((GLint *) p)[0];
2140 break;
2141
2142 case TYPE_INT_N:
2143 for (i = 0; i < v.value_int_n.n; i++)
2144 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
2145 break;
2146
2147 case TYPE_INT64:
2148 params[0] = ((GLint64 *) p)[0];
2149 break;
2150
2151 case TYPE_BOOLEAN:
2152 params[0] = ((GLboolean*) p)[0];
2153 break;
2154
2155 case TYPE_MATRIX:
2156 m = *(GLmatrix **) p;
2157 for (i = 0; i < 16; i++)
2158 params[i] = FLOAT_TO_INT64(m->m[i]);
2159 break;
2160
2161 case TYPE_MATRIX_T:
2162 m = *(GLmatrix **) p;
2163 for (i = 0; i < 16; i++)
2164 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2165 break;
2166
2167 case TYPE_BIT_0:
2168 case TYPE_BIT_1:
2169 case TYPE_BIT_2:
2170 case TYPE_BIT_3:
2171 case TYPE_BIT_4:
2172 case TYPE_BIT_5:
2173 shift = d->type - TYPE_BIT_0;
2174 params[0] = (*(GLbitfield *) p >> shift) & 1;
2175 break;
2176 }
2177 }
2178 #endif /* FEATURE_ARB_sync */
2179
2180 void GLAPIENTRY
2181 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2182 {
2183 const struct value_desc *d;
2184 union value v;
2185 GLmatrix *m;
2186 int shift, i;
2187 void *p;
2188
2189 d = find_value("glGetDoublev", pname, &p, &v);
2190 switch (d->type) {
2191 case TYPE_INVALID:
2192 break;
2193 case TYPE_CONST:
2194 params[0] = d->offset;
2195 break;
2196
2197 case TYPE_FLOAT_4:
2198 case TYPE_FLOATN_4:
2199 params[3] = ((GLfloat *) p)[3];
2200 case TYPE_FLOAT_3:
2201 case TYPE_FLOATN_3:
2202 params[2] = ((GLfloat *) p)[2];
2203 case TYPE_FLOAT_2:
2204 case TYPE_FLOATN_2:
2205 params[1] = ((GLfloat *) p)[1];
2206 case TYPE_FLOAT:
2207 case TYPE_FLOATN:
2208 params[0] = ((GLfloat *) p)[0];
2209 break;
2210
2211 case TYPE_DOUBLEN:
2212 params[0] = ((GLdouble *) p)[0];
2213 break;
2214
2215 case TYPE_INT_4:
2216 params[3] = ((GLint *) p)[3];
2217 case TYPE_INT_3:
2218 params[2] = ((GLint *) p)[2];
2219 case TYPE_INT_2:
2220 case TYPE_ENUM_2:
2221 params[1] = ((GLint *) p)[1];
2222 case TYPE_INT:
2223 case TYPE_ENUM:
2224 params[0] = ((GLint *) p)[0];
2225 break;
2226
2227 case TYPE_INT_N:
2228 for (i = 0; i < v.value_int_n.n; i++)
2229 params[i] = v.value_int_n.ints[i];
2230 break;
2231
2232 case TYPE_INT64:
2233 params[0] = ((GLint64 *) p)[0];
2234 break;
2235
2236 case TYPE_BOOLEAN:
2237 params[0] = *(GLboolean*) p;
2238 break;
2239
2240 case TYPE_MATRIX:
2241 m = *(GLmatrix **) p;
2242 for (i = 0; i < 16; i++)
2243 params[i] = m->m[i];
2244 break;
2245
2246 case TYPE_MATRIX_T:
2247 m = *(GLmatrix **) p;
2248 for (i = 0; i < 16; i++)
2249 params[i] = m->m[transpose[i]];
2250 break;
2251
2252 case TYPE_BIT_0:
2253 case TYPE_BIT_1:
2254 case TYPE_BIT_2:
2255 case TYPE_BIT_3:
2256 case TYPE_BIT_4:
2257 case TYPE_BIT_5:
2258 shift = d->type - TYPE_BIT_0;
2259 params[0] = (*(GLbitfield *) p >> shift) & 1;
2260 break;
2261 }
2262 }
2263
2264 static enum value_type
2265 find_value_indexed(const char *func, GLenum pname, int index, union value *v)
2266 {
2267 GET_CURRENT_CONTEXT(ctx);
2268
2269 switch (pname) {
2270
2271 case GL_BLEND:
2272 if (index >= ctx->Const.MaxDrawBuffers)
2273 goto invalid_value;
2274 if (!ctx->Extensions.EXT_draw_buffers2)
2275 goto invalid_enum;
2276 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2277 return TYPE_INT;
2278
2279 case GL_BLEND_SRC:
2280 /* fall-through */
2281 case GL_BLEND_SRC_RGB:
2282 if (index >= ctx->Const.MaxDrawBuffers)
2283 goto invalid_value;
2284 if (!ctx->Extensions.ARB_draw_buffers_blend)
2285 goto invalid_enum;
2286 v->value_int = ctx->Color.Blend[index].SrcRGB;
2287 return TYPE_INT;
2288 case GL_BLEND_SRC_ALPHA:
2289 if (index >= ctx->Const.MaxDrawBuffers)
2290 goto invalid_value;
2291 if (!ctx->Extensions.ARB_draw_buffers_blend)
2292 goto invalid_enum;
2293 v->value_int = ctx->Color.Blend[index].SrcA;
2294 return TYPE_INT;
2295 case GL_BLEND_DST:
2296 /* fall-through */
2297 case GL_BLEND_DST_RGB:
2298 if (index >= ctx->Const.MaxDrawBuffers)
2299 goto invalid_value;
2300 if (!ctx->Extensions.ARB_draw_buffers_blend)
2301 goto invalid_enum;
2302 v->value_int = ctx->Color.Blend[index].DstRGB;
2303 return TYPE_INT;
2304 case GL_BLEND_DST_ALPHA:
2305 if (index >= ctx->Const.MaxDrawBuffers)
2306 goto invalid_value;
2307 if (!ctx->Extensions.ARB_draw_buffers_blend)
2308 goto invalid_enum;
2309 v->value_int = ctx->Color.Blend[index].DstA;
2310 return TYPE_INT;
2311 case GL_BLEND_EQUATION_RGB:
2312 if (index >= ctx->Const.MaxDrawBuffers)
2313 goto invalid_value;
2314 if (!ctx->Extensions.ARB_draw_buffers_blend)
2315 goto invalid_enum;
2316 v->value_int = ctx->Color.Blend[index].EquationRGB;
2317 return TYPE_INT;
2318 case GL_BLEND_EQUATION_ALPHA:
2319 if (index >= ctx->Const.MaxDrawBuffers)
2320 goto invalid_value;
2321 if (!ctx->Extensions.ARB_draw_buffers_blend)
2322 goto invalid_enum;
2323 v->value_int = ctx->Color.Blend[index].EquationA;
2324 return TYPE_INT;
2325
2326 case GL_COLOR_WRITEMASK:
2327 if (index >= ctx->Const.MaxDrawBuffers)
2328 goto invalid_value;
2329 if (!ctx->Extensions.EXT_draw_buffers2)
2330 goto invalid_enum;
2331 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2332 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2333 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2334 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
2335 return TYPE_INT_4;
2336
2337 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2338 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2339 goto invalid_value;
2340 if (!ctx->Extensions.EXT_transform_feedback)
2341 goto invalid_enum;
2342 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2343 return TYPE_INT64;
2344
2345 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2346 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2347 goto invalid_value;
2348 if (!ctx->Extensions.EXT_transform_feedback)
2349 goto invalid_enum;
2350 v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
2351 return TYPE_INT64;
2352
2353 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2354 if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
2355 goto invalid_value;
2356 if (!ctx->Extensions.EXT_transform_feedback)
2357 goto invalid_enum;
2358 v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name;
2359 return TYPE_INT;
2360 }
2361
2362 invalid_enum:
2363 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2364 _mesa_lookup_enum_by_nr(pname));
2365 return TYPE_INVALID;
2366 invalid_value:
2367 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2368 _mesa_lookup_enum_by_nr(pname));
2369 return TYPE_INVALID;
2370 }
2371
2372 void GLAPIENTRY
2373 _mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
2374 {
2375 union value v;
2376 enum value_type type =
2377 find_value_indexed("glGetBooleanIndexedv", pname, index, &v);
2378
2379 switch (type) {
2380 case TYPE_INT:
2381 params[0] = INT_TO_BOOLEAN(v.value_int);
2382 break;
2383 case TYPE_INT_4:
2384 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2385 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2386 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2387 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2388 break;
2389 case TYPE_INT64:
2390 params[0] = INT64_TO_BOOLEAN(v.value_int);
2391 break;
2392 default:
2393 ; /* nothing - GL error was recorded */
2394 }
2395 }
2396
2397 void GLAPIENTRY
2398 _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
2399 {
2400 union value v;
2401 enum value_type type =
2402 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2403
2404 switch (type) {
2405 case TYPE_INT:
2406 params[0] = v.value_int;
2407 break;
2408 case TYPE_INT_4:
2409 params[0] = v.value_int_4[0];
2410 params[1] = v.value_int_4[1];
2411 params[2] = v.value_int_4[2];
2412 params[3] = v.value_int_4[3];
2413 break;
2414 case TYPE_INT64:
2415 params[0] = INT64_TO_INT(v.value_int);
2416 break;
2417 default:
2418 ; /* nothing - GL error was recorded */
2419 }
2420 }
2421
2422 #if FEATURE_ARB_sync
2423 void GLAPIENTRY
2424 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
2425 {
2426 union value v;
2427 enum value_type type =
2428 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
2429
2430 switch (type) {
2431 case TYPE_INT:
2432 params[0] = v.value_int;
2433 break;
2434 case TYPE_INT_4:
2435 params[0] = v.value_int_4[0];
2436 params[1] = v.value_int_4[1];
2437 params[2] = v.value_int_4[2];
2438 params[3] = v.value_int_4[3];
2439 break;
2440 case TYPE_INT64:
2441 params[0] = v.value_int;
2442 break;
2443 default:
2444 ; /* nothing - GL error was recorded */
2445 }
2446 }
2447 #endif /* FEATURE_ARB_sync */
2448
2449 #if FEATURE_ES1
2450 void GLAPIENTRY
2451 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2452 {
2453 const struct value_desc *d;
2454 union value v;
2455 GLmatrix *m;
2456 int shift, i;
2457 void *p;
2458
2459 d = find_value("glGetDoublev", pname, &p, &v);
2460 switch (d->type) {
2461 case TYPE_INVALID:
2462 break;
2463 case TYPE_CONST:
2464 params[0] = INT_TO_FIXED(d->offset);
2465 break;
2466
2467 case TYPE_FLOAT_4:
2468 case TYPE_FLOATN_4:
2469 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2470 case TYPE_FLOAT_3:
2471 case TYPE_FLOATN_3:
2472 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2473 case TYPE_FLOAT_2:
2474 case TYPE_FLOATN_2:
2475 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2476 case TYPE_FLOAT:
2477 case TYPE_FLOATN:
2478 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2479 break;
2480
2481 case TYPE_DOUBLEN:
2482 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2483 break;
2484
2485 case TYPE_INT_4:
2486 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2487 case TYPE_INT_3:
2488 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2489 case TYPE_INT_2:
2490 case TYPE_ENUM_2:
2491 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2492 case TYPE_INT:
2493 case TYPE_ENUM:
2494 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2495 break;
2496
2497 case TYPE_INT_N:
2498 for (i = 0; i < v.value_int_n.n; i++)
2499 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2500 break;
2501
2502 case TYPE_INT64:
2503 params[0] = ((GLint64 *) p)[0];
2504 break;
2505
2506 case TYPE_BOOLEAN:
2507 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2508 break;
2509
2510 case TYPE_MATRIX:
2511 m = *(GLmatrix **) p;
2512 for (i = 0; i < 16; i++)
2513 params[i] = FLOAT_TO_FIXED(m->m[i]);
2514 break;
2515
2516 case TYPE_MATRIX_T:
2517 m = *(GLmatrix **) p;
2518 for (i = 0; i < 16; i++)
2519 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2520 break;
2521
2522 case TYPE_BIT_0:
2523 case TYPE_BIT_1:
2524 case TYPE_BIT_2:
2525 case TYPE_BIT_3:
2526 case TYPE_BIT_4:
2527 case TYPE_BIT_5:
2528 shift = d->type - TYPE_BIT_0;
2529 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2530 break;
2531 }
2532 }
2533 #endif