mesa: Allow glGet of values that are 2 doubles
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "enable.h"
30 #include "enums.h"
31 #include "extensions.h"
32 #include "get.h"
33 #include "macros.h"
34 #include "mtypes.h"
35 #include "state.h"
36 #include "texcompress.h"
37 #include "framebuffer.h"
38 #include "samplerobj.h"
39 #include "stencil.h"
40
41 /* This is a table driven implemetation of the glGet*v() functions.
42 * The basic idea is that most getters just look up an int somewhere
43 * in struct gl_context and then convert it to a bool or float according to
44 * which of glGetIntegerv() glGetBooleanv() etc is being called.
45 * Instead of generating code to do this, we can just record the enum
46 * value and the offset into struct gl_context in an array of structs. Then
47 * in glGet*(), we lookup the struct for the enum in question, and use
48 * the offset to get the int we need.
49 *
50 * Sometimes we need to look up a float, a boolean, a bit in a
51 * bitfield, a matrix or other types instead, so we need to track the
52 * type of the value in struct gl_context. And sometimes the value isn't in
53 * struct gl_context but in the drawbuffer, the array object, current texture
54 * unit, or maybe it's a computed value. So we need to also track
55 * where or how to find the value. Finally, we sometimes need to
56 * check that one of a number of extensions are enabled, the GL
57 * version or flush or call _mesa_update_state(). This is done by
58 * attaching optional extra information to the value description
59 * struct, it's sort of like an array of opcodes that describe extra
60 * checks or actions.
61 *
62 * Putting all this together we end up with struct value_desc below,
63 * and with a couple of macros to help, the table of struct value_desc
64 * is about as concise as the specification in the old python script.
65 */
66
67 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
68 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
69 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
70 (GLint) ((F) * 65536.0f) )
71
72 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
73 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
74 ((I) < SHRT_MIN) ? INT_MIN : \
75 (GLint) ((I) * 65536) )
76
77 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
78 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
79
80 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
81 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
82 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
83 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
84
85 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
86 #define ENUM_TO_FIXED(E) (E)
87
88 enum value_type {
89 TYPE_INVALID,
90 TYPE_INT,
91 TYPE_INT_2,
92 TYPE_INT_3,
93 TYPE_INT_4,
94 TYPE_INT_N,
95 TYPE_INT64,
96 TYPE_ENUM,
97 TYPE_ENUM_2,
98 TYPE_BOOLEAN,
99 TYPE_BIT_0,
100 TYPE_BIT_1,
101 TYPE_BIT_2,
102 TYPE_BIT_3,
103 TYPE_BIT_4,
104 TYPE_BIT_5,
105 TYPE_BIT_6,
106 TYPE_BIT_7,
107 TYPE_FLOAT,
108 TYPE_FLOAT_2,
109 TYPE_FLOAT_3,
110 TYPE_FLOAT_4,
111 TYPE_FLOATN,
112 TYPE_FLOATN_2,
113 TYPE_FLOATN_3,
114 TYPE_FLOATN_4,
115 TYPE_DOUBLEN,
116 TYPE_DOUBLEN_2,
117 TYPE_MATRIX,
118 TYPE_MATRIX_T,
119 TYPE_CONST
120 };
121
122 enum value_location {
123 LOC_BUFFER,
124 LOC_CONTEXT,
125 LOC_ARRAY,
126 LOC_TEXUNIT,
127 LOC_CUSTOM
128 };
129
130 enum value_extra {
131 EXTRA_END = 0x8000,
132 EXTRA_VERSION_30,
133 EXTRA_VERSION_31,
134 EXTRA_VERSION_32,
135 EXTRA_VERSION_40,
136 EXTRA_API_GL,
137 EXTRA_API_GL_CORE,
138 EXTRA_API_ES2,
139 EXTRA_API_ES3,
140 EXTRA_NEW_BUFFERS,
141 EXTRA_NEW_FRAG_CLAMP,
142 EXTRA_VALID_DRAW_BUFFER,
143 EXTRA_VALID_TEXTURE_UNIT,
144 EXTRA_VALID_CLIP_DISTANCE,
145 EXTRA_FLUSH_CURRENT,
146 EXTRA_GLSL_130,
147 EXTRA_EXT_UBO_GS4,
148 EXTRA_EXT_ATOMICS_GS4,
149 EXTRA_EXT_SHADER_IMAGE_GS4,
150 };
151
152 #define NO_EXTRA NULL
153 #define NO_OFFSET 0
154
155 struct value_desc {
156 GLenum pname;
157 GLubyte location; /**< enum value_location */
158 GLubyte type; /**< enum value_type */
159 int offset;
160 const int *extra;
161 };
162
163 union value {
164 GLfloat value_float;
165 GLfloat value_float_4[4];
166 GLdouble value_double_2[2];
167 GLmatrix *value_matrix;
168 GLint value_int;
169 GLint value_int_4[4];
170 GLint64 value_int64;
171 GLenum value_enum;
172
173 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
174 struct {
175 GLint n, ints[100];
176 } value_int_n;
177 GLboolean value_bool;
178 };
179
180 #define BUFFER_FIELD(field, type) \
181 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
182 #define CONTEXT_FIELD(field, type) \
183 LOC_CONTEXT, type, offsetof(struct gl_context, field)
184 #define ARRAY_FIELD(field, type) \
185 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
186 #undef CONST /* already defined through windows.h */
187 #define CONST(value) \
188 LOC_CONTEXT, TYPE_CONST, value
189
190 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
191 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
192 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
193
194 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
195 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
196 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
197 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
198 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
199 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
200 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
201 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
202 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
203 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
204 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
205 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
206 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
207 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
208 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
209 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
210 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
211 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
212 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
213 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
214
215 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
216 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
217 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
218
219 #define EXT(f) \
220 offsetof(struct gl_extensions, f)
221
222 #define EXTRA_EXT(e) \
223 static const int extra_##e[] = { \
224 EXT(e), EXTRA_END \
225 }
226
227 #define EXTRA_EXT2(e1, e2) \
228 static const int extra_##e1##_##e2[] = { \
229 EXT(e1), EXT(e2), EXTRA_END \
230 }
231
232 /* The 'extra' mechanism is a way to specify extra checks (such as
233 * extensions or specific gl versions) or actions (flush current, new
234 * buffers) that we need to do before looking up an enum. We need to
235 * declare them all up front so we can refer to them in the value_desc
236 * structs below.
237 *
238 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
239 * versions, listing multiple ones in an array means an error will be thrown
240 * only if none of them are available. If you need to check for "AND"
241 * behavior, you would need to make a custom EXTRA_ enum.
242 */
243
244 static const int extra_new_buffers[] = {
245 EXTRA_NEW_BUFFERS,
246 EXTRA_END
247 };
248
249 static const int extra_new_frag_clamp[] = {
250 EXTRA_NEW_FRAG_CLAMP,
251 EXTRA_END
252 };
253
254 static const int extra_valid_draw_buffer[] = {
255 EXTRA_VALID_DRAW_BUFFER,
256 EXTRA_END
257 };
258
259 static const int extra_valid_texture_unit[] = {
260 EXTRA_VALID_TEXTURE_UNIT,
261 EXTRA_END
262 };
263
264 static const int extra_valid_clip_distance[] = {
265 EXTRA_VALID_CLIP_DISTANCE,
266 EXTRA_END
267 };
268
269 static const int extra_flush_current_valid_texture_unit[] = {
270 EXTRA_FLUSH_CURRENT,
271 EXTRA_VALID_TEXTURE_UNIT,
272 EXTRA_END
273 };
274
275 static const int extra_flush_current[] = {
276 EXTRA_FLUSH_CURRENT,
277 EXTRA_END
278 };
279
280 static const int extra_EXT_texture_integer[] = {
281 EXT(EXT_texture_integer),
282 EXTRA_END
283 };
284
285 static const int extra_EXT_texture_integer_and_new_buffers[] = {
286 EXT(EXT_texture_integer),
287 EXTRA_NEW_BUFFERS,
288 EXTRA_END
289 };
290
291 static const int extra_GLSL_130_es3[] = {
292 EXTRA_GLSL_130,
293 EXTRA_API_ES3,
294 EXTRA_END
295 };
296
297 static const int extra_texture_buffer_object[] = {
298 EXTRA_API_GL_CORE,
299 EXTRA_VERSION_31,
300 EXT(ARB_texture_buffer_object),
301 EXTRA_END
302 };
303
304 static const int extra_ARB_transform_feedback2_api_es3[] = {
305 EXT(ARB_transform_feedback2),
306 EXTRA_API_ES3,
307 EXTRA_END
308 };
309
310 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
311 EXTRA_EXT_UBO_GS4,
312 EXTRA_END
313 };
314
315 static const int extra_ARB_ES2_compatibility_api_es2[] = {
316 EXT(ARB_ES2_compatibility),
317 EXTRA_API_ES2,
318 EXTRA_END
319 };
320
321 static const int extra_ARB_ES3_compatibility_api_es3[] = {
322 EXT(ARB_ES3_compatibility),
323 EXTRA_API_ES3,
324 EXTRA_END
325 };
326
327 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
328 EXT(EXT_framebuffer_sRGB),
329 EXTRA_NEW_BUFFERS,
330 EXTRA_END
331 };
332
333 static const int extra_EXT_packed_float[] = {
334 EXT(EXT_packed_float),
335 EXTRA_NEW_BUFFERS,
336 EXTRA_END
337 };
338
339 static const int extra_EXT_texture_array_es3[] = {
340 EXT(EXT_texture_array),
341 EXTRA_API_ES3,
342 EXTRA_END
343 };
344
345 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
346 EXTRA_EXT_ATOMICS_GS4,
347 EXTRA_END
348 };
349
350 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
351 EXTRA_EXT_SHADER_IMAGE_GS4,
352 EXTRA_END
353 };
354
355 EXTRA_EXT(ARB_texture_cube_map);
356 EXTRA_EXT(EXT_texture_array);
357 EXTRA_EXT(NV_fog_distance);
358 EXTRA_EXT(EXT_texture_filter_anisotropic);
359 EXTRA_EXT(NV_point_sprite);
360 EXTRA_EXT(NV_texture_rectangle);
361 EXTRA_EXT(EXT_stencil_two_side);
362 EXTRA_EXT(EXT_depth_bounds_test);
363 EXTRA_EXT(ARB_depth_clamp);
364 EXTRA_EXT(ATI_fragment_shader);
365 EXTRA_EXT(EXT_framebuffer_blit);
366 EXTRA_EXT(EXT_provoking_vertex);
367 EXTRA_EXT(ARB_fragment_shader);
368 EXTRA_EXT(ARB_fragment_program);
369 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
370 EXTRA_EXT(ARB_seamless_cube_map);
371 EXTRA_EXT(ARB_sync);
372 EXTRA_EXT(ARB_vertex_shader);
373 EXTRA_EXT(EXT_transform_feedback);
374 EXTRA_EXT(ARB_transform_feedback3);
375 EXTRA_EXT(EXT_pixel_buffer_object);
376 EXTRA_EXT(ARB_vertex_program);
377 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
378 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
379 EXTRA_EXT(ARB_geometry_shader4);
380 EXTRA_EXT(ARB_color_buffer_float);
381 EXTRA_EXT(EXT_framebuffer_sRGB);
382 EXTRA_EXT(OES_EGL_image_external);
383 EXTRA_EXT(ARB_blend_func_extended);
384 EXTRA_EXT(ARB_uniform_buffer_object);
385 EXTRA_EXT(ARB_timer_query);
386 EXTRA_EXT(ARB_map_buffer_alignment);
387 EXTRA_EXT(ARB_texture_cube_map_array);
388 EXTRA_EXT(ARB_texture_buffer_range);
389 EXTRA_EXT(ARB_texture_multisample);
390 EXTRA_EXT(ARB_texture_gather);
391 EXTRA_EXT(ARB_shader_atomic_counters);
392 EXTRA_EXT(ARB_draw_indirect);
393 EXTRA_EXT(ARB_shader_image_load_store);
394
395 static const int
396 extra_ARB_color_buffer_float_or_glcore[] = {
397 EXT(ARB_color_buffer_float),
398 EXTRA_API_GL_CORE,
399 EXTRA_END
400 };
401
402 static const int
403 extra_NV_primitive_restart[] = {
404 EXT(NV_primitive_restart),
405 EXTRA_END
406 };
407
408 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
409 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
410 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
411 static const int extra_version_40[] = { EXTRA_VERSION_40, EXTRA_END };
412
413 static const int extra_gl30_es3[] = {
414 EXTRA_VERSION_30,
415 EXTRA_API_ES3,
416 EXTRA_END,
417 };
418
419 static const int extra_gl32_es3[] = {
420 EXTRA_VERSION_32,
421 EXTRA_API_ES3,
422 EXTRA_END,
423 };
424
425 static const int extra_gl32_ARB_geometry_shader4[] = {
426 EXTRA_VERSION_32,
427 EXT(ARB_geometry_shader4),
428 EXTRA_END
429 };
430
431 static const int extra_gl40_ARB_sample_shading[] = {
432 EXTRA_VERSION_40,
433 EXT(ARB_sample_shading),
434 EXTRA_END
435 };
436
437 static const int
438 extra_ARB_vertex_program_api_es2[] = {
439 EXT(ARB_vertex_program),
440 EXTRA_API_ES2,
441 EXTRA_END
442 };
443
444 /* The ReadBuffer get token is valid under either full GL or under
445 * GLES2 if the NV_read_buffer extension is available. */
446 static const int
447 extra_NV_read_buffer_api_gl[] = {
448 EXTRA_API_ES2,
449 EXTRA_API_GL,
450 EXTRA_END
451 };
452
453 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
454 EXTRA_API_GL_CORE,
455 EXT(ARB_color_buffer_float),
456 EXTRA_NEW_BUFFERS,
457 EXTRA_END
458 };
459
460 /* This is the big table describing all the enums we accept in
461 * glGet*v(). The table is partitioned into six parts: enums
462 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
463 * between OpenGL and GLES, enums exclusive to GLES, etc for the
464 * remaining combinations. To look up the enums valid in a given API
465 * we will use a hash table specific to that API. These tables are in
466 * turn generated at build time and included through get_hash.h.
467 */
468
469 #include "get_hash.h"
470
471 /* All we need now is a way to look up the value struct from the enum.
472 * The code generated by gcc for the old generated big switch
473 * statement is a big, balanced, open coded if/else tree, essentially
474 * an unrolled binary search. It would be natural to sort the new
475 * enum table and use bsearch(), but we will use a read-only hash
476 * table instead. bsearch() has a nice guaranteed worst case
477 * performance, but we're also guaranteed to hit that worst case
478 * (log2(n) iterations) for about half the enums. Instead, using an
479 * open addressing hash table, we can find the enum on the first try
480 * for 80% of the enums, 1 collision for 10% and never more than 5
481 * collisions for any enum (typical numbers). And the code is very
482 * simple, even though it feels a little magic. */
483
484 #ifdef GET_DEBUG
485 static void
486 print_table_stats(int api)
487 {
488 int i, j, collisions[11], count, hash, mask;
489 const struct value_desc *d;
490 const char *api_names[] = {
491 [API_OPENGL_COMPAT] = "GL",
492 [API_OPENGL_CORE] = "GL_CORE",
493 [API_OPENGLES] = "GLES",
494 [API_OPENGLES2] = "GLES2",
495 };
496 const char *api_name;
497
498 api_name = api < Elements(api_names) ? api_names[api] : "N/A";
499 count = 0;
500 mask = Elements(table(api)) - 1;
501 memset(collisions, 0, sizeof collisions);
502
503 for (i = 0; i < Elements(table(api)); i++) {
504 if (!table(api)[i])
505 continue;
506 count++;
507 d = &values[table(api)[i]];
508 hash = (d->pname * prime_factor);
509 j = 0;
510 while (1) {
511 if (values[table(api)[hash & mask]].pname == d->pname)
512 break;
513 hash += prime_step;
514 j++;
515 }
516
517 if (j < 10)
518 collisions[j]++;
519 else
520 collisions[10]++;
521 }
522
523 printf("number of enums for %s: %d (total %ld)\n",
524 api_name, count, Elements(values));
525 for (i = 0; i < Elements(collisions) - 1; i++)
526 if (collisions[i] > 0)
527 printf(" %d enums with %d %scollisions\n",
528 collisions[i], i, i == 10 ? "or more " : "");
529 }
530 #endif
531
532 /**
533 * Initialize the enum hash for a given API
534 *
535 * This is called from one_time_init() to insert the enum values that
536 * are valid for the API in question into the enum hash table.
537 *
538 * \param the current context, for determining the API in question
539 */
540 void _mesa_init_get_hash(struct gl_context *ctx)
541 {
542 #ifdef GET_DEBUG
543 print_table_stats(ctx->API);
544 #else
545 (void) ctx;
546 #endif
547 }
548
549 /**
550 * Handle irregular enums
551 *
552 * Some values don't conform to the "well-known type at context
553 * pointer + offset" pattern, so we have this function to catch all
554 * the corner cases. Typically, it's a computed value or a one-off
555 * pointer to a custom struct or something.
556 *
557 * In this case we can't return a pointer to the value, so we'll have
558 * to use the temporary variable 'v' declared back in the calling
559 * glGet*v() function to store the result.
560 *
561 * \param ctx the current context
562 * \param d the struct value_desc that describes the enum
563 * \param v pointer to the tmp declared in the calling glGet*v() function
564 */
565 static void
566 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
567 {
568 struct gl_buffer_object **buffer_obj;
569 struct gl_vertex_attrib_array *array;
570 GLuint unit, *p;
571
572 switch (d->pname) {
573 case GL_MAJOR_VERSION:
574 v->value_int = ctx->Version / 10;
575 break;
576 case GL_MINOR_VERSION:
577 v->value_int = ctx->Version % 10;
578 break;
579
580 case GL_TEXTURE_1D:
581 case GL_TEXTURE_2D:
582 case GL_TEXTURE_3D:
583 case GL_TEXTURE_CUBE_MAP_ARB:
584 case GL_TEXTURE_RECTANGLE_NV:
585 case GL_TEXTURE_EXTERNAL_OES:
586 v->value_bool = _mesa_IsEnabled(d->pname);
587 break;
588
589 case GL_LINE_STIPPLE_PATTERN:
590 /* This is the only GLushort, special case it here by promoting
591 * to an int rather than introducing a new type. */
592 v->value_int = ctx->Line.StipplePattern;
593 break;
594
595 case GL_CURRENT_RASTER_TEXTURE_COORDS:
596 unit = ctx->Texture.CurrentUnit;
597 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
598 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
599 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
600 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
601 break;
602
603 case GL_CURRENT_TEXTURE_COORDS:
604 unit = ctx->Texture.CurrentUnit;
605 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
606 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
607 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
608 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
609 break;
610
611 case GL_COLOR_WRITEMASK:
612 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
613 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
614 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
615 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
616 break;
617
618 case GL_EDGE_FLAG:
619 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
620 break;
621
622 case GL_READ_BUFFER:
623 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
624 break;
625
626 case GL_MAP2_GRID_DOMAIN:
627 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
628 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
629 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
630 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
631 break;
632
633 case GL_TEXTURE_STACK_DEPTH:
634 unit = ctx->Texture.CurrentUnit;
635 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
636 break;
637 case GL_TEXTURE_MATRIX:
638 unit = ctx->Texture.CurrentUnit;
639 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
640 break;
641
642 case GL_TEXTURE_COORD_ARRAY:
643 case GL_TEXTURE_COORD_ARRAY_SIZE:
644 case GL_TEXTURE_COORD_ARRAY_TYPE:
645 case GL_TEXTURE_COORD_ARRAY_STRIDE:
646 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
647 v->value_int = *(GLuint *) ((char *) array + d->offset);
648 break;
649
650 case GL_ACTIVE_TEXTURE_ARB:
651 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
652 break;
653 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
654 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
655 break;
656
657 case GL_MODELVIEW_STACK_DEPTH:
658 case GL_PROJECTION_STACK_DEPTH:
659 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
660 break;
661
662 case GL_MAX_TEXTURE_SIZE:
663 case GL_MAX_3D_TEXTURE_SIZE:
664 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
665 p = (GLuint *) ((char *) ctx + d->offset);
666 v->value_int = 1 << (*p - 1);
667 break;
668
669 case GL_SCISSOR_BOX:
670 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
671 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
672 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
673 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
674 break;
675
676 case GL_SCISSOR_TEST:
677 v->value_bool = ctx->Scissor.EnableFlags & 1;
678 break;
679
680 case GL_LIST_INDEX:
681 v->value_int =
682 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
683 break;
684 case GL_LIST_MODE:
685 if (!ctx->CompileFlag)
686 v->value_enum = 0;
687 else if (ctx->ExecuteFlag)
688 v->value_enum = GL_COMPILE_AND_EXECUTE;
689 else
690 v->value_enum = GL_COMPILE;
691 break;
692
693 case GL_VIEWPORT:
694 v->value_int_4[0] = ctx->Viewport.X;
695 v->value_int_4[1] = ctx->Viewport.Y;
696 v->value_int_4[2] = ctx->Viewport.Width;
697 v->value_int_4[3] = ctx->Viewport.Height;
698 break;
699
700 case GL_ACTIVE_STENCIL_FACE_EXT:
701 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
702 break;
703
704 case GL_STENCIL_FAIL:
705 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
706 break;
707 case GL_STENCIL_FUNC:
708 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
709 break;
710 case GL_STENCIL_PASS_DEPTH_FAIL:
711 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
712 break;
713 case GL_STENCIL_PASS_DEPTH_PASS:
714 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
715 break;
716 case GL_STENCIL_REF:
717 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
718 break;
719 case GL_STENCIL_BACK_REF:
720 v->value_int = _mesa_get_stencil_ref(ctx, 1);
721 break;
722 case GL_STENCIL_VALUE_MASK:
723 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
724 break;
725 case GL_STENCIL_WRITEMASK:
726 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
727 break;
728
729 case GL_NUM_EXTENSIONS:
730 v->value_int = _mesa_get_extension_count(ctx);
731 break;
732
733 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
734 v->value_int = _mesa_get_color_read_type(ctx);
735 break;
736 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
737 v->value_int = _mesa_get_color_read_format(ctx);
738 break;
739
740 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
741 v->value_int = ctx->CurrentStack->Depth + 1;
742 break;
743 case GL_CURRENT_MATRIX_ARB:
744 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
745 v->value_matrix = ctx->CurrentStack->Top;
746 break;
747
748 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
749 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
750 break;
751 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
752 v->value_int_n.n =
753 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
754 ASSERT(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
755 break;
756
757 case GL_MAX_VARYING_FLOATS_ARB:
758 v->value_int = ctx->Const.MaxVarying * 4;
759 break;
760
761 /* Various object names */
762
763 case GL_TEXTURE_BINDING_1D:
764 case GL_TEXTURE_BINDING_2D:
765 case GL_TEXTURE_BINDING_3D:
766 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
767 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
768 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
769 case GL_TEXTURE_BINDING_RECTANGLE_NV:
770 case GL_TEXTURE_BINDING_EXTERNAL_OES:
771 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
772 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
773 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
774 unit = ctx->Texture.CurrentUnit;
775 v->value_int =
776 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
777 break;
778
779 /* GL_EXT_packed_float */
780 case GL_RGBA_SIGNED_COMPONENTS_EXT:
781 {
782 /* Note: we only check the 0th color attachment. */
783 const struct gl_renderbuffer *rb =
784 ctx->DrawBuffer->_ColorDrawBuffers[0];
785 if (rb && _mesa_is_format_signed(rb->Format)) {
786 /* Issue 17 of GL_EXT_packed_float: If a component (such as
787 * alpha) has zero bits, the component should not be considered
788 * signed and so the bit for the respective component should be
789 * zeroed.
790 */
791 GLint r_bits =
792 _mesa_get_format_bits(rb->Format, GL_RED_BITS);
793 GLint g_bits =
794 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
795 GLint b_bits =
796 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
797 GLint a_bits =
798 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
799 GLint l_bits =
800 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
801 GLint i_bits =
802 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
803
804 v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
805 v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
806 v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
807 v->value_int_4[3] = a_bits + i_bits > 0;
808 }
809 else {
810 v->value_int_4[0] =
811 v->value_int_4[1] =
812 v->value_int_4[2] =
813 v->value_int_4[3] = 0;
814 }
815 }
816 break;
817
818 /* GL_ARB_vertex_buffer_object */
819 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
820 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
821 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
822 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
823 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
824 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
825 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
826 buffer_obj = (struct gl_buffer_object **)
827 ((char *) ctx->Array.ArrayObj + d->offset);
828 v->value_int = (*buffer_obj)->Name;
829 break;
830 case GL_ARRAY_BUFFER_BINDING_ARB:
831 v->value_int = ctx->Array.ArrayBufferObj->Name;
832 break;
833 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
834 v->value_int =
835 ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
836 break;
837 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
838 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
839 break;
840
841 /* ARB_copy_buffer */
842 case GL_COPY_READ_BUFFER:
843 v->value_int = ctx->CopyReadBuffer->Name;
844 break;
845 case GL_COPY_WRITE_BUFFER:
846 v->value_int = ctx->CopyWriteBuffer->Name;
847 break;
848
849 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
850 v->value_int = ctx->Pack.BufferObj->Name;
851 break;
852 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
853 v->value_int = ctx->Unpack.BufferObj->Name;
854 break;
855 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
856 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
857 break;
858 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
859 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
860 break;
861 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
862 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
863 break;
864 case GL_TRANSFORM_FEEDBACK_BINDING:
865 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
866 break;
867 case GL_CURRENT_PROGRAM:
868 v->value_int =
869 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
870 break;
871 case GL_READ_FRAMEBUFFER_BINDING_EXT:
872 v->value_int = ctx->ReadBuffer->Name;
873 break;
874 case GL_RENDERBUFFER_BINDING_EXT:
875 v->value_int =
876 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
877 break;
878 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
879 v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
880 break;
881
882 case GL_FOG_COLOR:
883 if (_mesa_get_clamp_fragment_color(ctx))
884 COPY_4FV(v->value_float_4, ctx->Fog.Color);
885 else
886 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
887 break;
888 case GL_COLOR_CLEAR_VALUE:
889 if (_mesa_get_clamp_fragment_color(ctx)) {
890 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
891 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
892 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
893 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
894 } else
895 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
896 break;
897 case GL_BLEND_COLOR_EXT:
898 if (_mesa_get_clamp_fragment_color(ctx))
899 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
900 else
901 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
902 break;
903 case GL_ALPHA_TEST_REF:
904 if (_mesa_get_clamp_fragment_color(ctx))
905 v->value_float = ctx->Color.AlphaRef;
906 else
907 v->value_float = ctx->Color.AlphaRefUnclamped;
908 break;
909 case GL_MAX_VERTEX_UNIFORM_VECTORS:
910 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
911 break;
912
913 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
914 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
915 break;
916
917 /* GL_ARB_texture_buffer_object */
918 case GL_TEXTURE_BUFFER_ARB:
919 v->value_int = ctx->Texture.BufferObject->Name;
920 break;
921 case GL_TEXTURE_BINDING_BUFFER_ARB:
922 unit = ctx->Texture.CurrentUnit;
923 v->value_int =
924 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
925 break;
926 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
927 {
928 struct gl_buffer_object *buf =
929 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
930 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
931 v->value_int = buf ? buf->Name : 0;
932 }
933 break;
934 case GL_TEXTURE_BUFFER_FORMAT_ARB:
935 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
936 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
937 break;
938
939 /* GL_ARB_sampler_objects */
940 case GL_SAMPLER_BINDING:
941 {
942 struct gl_sampler_object *samp =
943 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
944
945 /*
946 * The sampler object may have been deleted on another context,
947 * so we try to lookup the sampler object before returning its Name.
948 */
949 if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) {
950 v->value_int = samp->Name;
951 } else {
952 v->value_int = 0;
953 }
954 }
955 break;
956 /* GL_ARB_uniform_buffer_object */
957 case GL_UNIFORM_BUFFER_BINDING:
958 v->value_int = ctx->UniformBuffer->Name;
959 break;
960 /* GL_ARB_timer_query */
961 case GL_TIMESTAMP:
962 if (ctx->Driver.GetTimestamp) {
963 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
964 }
965 else {
966 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
967 }
968 break;
969 /* GL_ARB_shader_atomic_counters */
970 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
971 v->value_int = ctx->AtomicBuffer->Name;
972 break;
973 /* GL_ARB_draw_indirect */
974 case GL_DRAW_INDIRECT_BUFFER_BINDING:
975 v->value_int = ctx->DrawIndirectBuffer->Name;
976 break;
977 }
978 }
979
980 /**
981 * Check extra constraints on a struct value_desc descriptor
982 *
983 * If a struct value_desc has a non-NULL extra pointer, it means that
984 * there are a number of extra constraints to check or actions to
985 * perform. The extras is just an integer array where each integer
986 * encode different constraints or actions.
987 *
988 * \param ctx current context
989 * \param func name of calling glGet*v() function for error reporting
990 * \param d the struct value_desc that has the extra constraints
991 *
992 * \return GL_FALSE if all of the constraints were not satisfied,
993 * otherwise GL_TRUE.
994 */
995 static GLboolean
996 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
997 {
998 const GLuint version = ctx->Version;
999 GLboolean api_check = GL_FALSE;
1000 GLboolean api_found = GL_FALSE;
1001 const int *e;
1002
1003 for (e = d->extra; *e != EXTRA_END; e++) {
1004 switch (*e) {
1005 case EXTRA_VERSION_30:
1006 api_check = GL_TRUE;
1007 if (version >= 30)
1008 api_found = GL_TRUE;
1009 break;
1010 case EXTRA_VERSION_31:
1011 api_check = GL_TRUE;
1012 if (version >= 31)
1013 api_found = GL_TRUE;
1014 break;
1015 case EXTRA_VERSION_32:
1016 api_check = GL_TRUE;
1017 if (version >= 32)
1018 api_found = GL_TRUE;
1019 break;
1020 case EXTRA_NEW_FRAG_CLAMP:
1021 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1022 _mesa_update_state(ctx);
1023 break;
1024 case EXTRA_API_ES2:
1025 api_check = GL_TRUE;
1026 if (ctx->API == API_OPENGLES2)
1027 api_found = GL_TRUE;
1028 break;
1029 case EXTRA_API_ES3:
1030 api_check = GL_TRUE;
1031 if (_mesa_is_gles3(ctx))
1032 api_found = GL_TRUE;
1033 break;
1034 case EXTRA_API_GL:
1035 api_check = GL_TRUE;
1036 if (_mesa_is_desktop_gl(ctx))
1037 api_found = GL_TRUE;
1038 break;
1039 case EXTRA_API_GL_CORE:
1040 api_check = GL_TRUE;
1041 if (ctx->API == API_OPENGL_CORE)
1042 api_found = GL_TRUE;
1043 break;
1044 case EXTRA_NEW_BUFFERS:
1045 if (ctx->NewState & _NEW_BUFFERS)
1046 _mesa_update_state(ctx);
1047 break;
1048 case EXTRA_FLUSH_CURRENT:
1049 FLUSH_CURRENT(ctx, 0);
1050 break;
1051 case EXTRA_VALID_DRAW_BUFFER:
1052 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1053 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1054 func, d->pname - GL_DRAW_BUFFER0_ARB);
1055 return GL_FALSE;
1056 }
1057 break;
1058 case EXTRA_VALID_TEXTURE_UNIT:
1059 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1060 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1061 func, ctx->Texture.CurrentUnit);
1062 return GL_FALSE;
1063 }
1064 break;
1065 case EXTRA_VALID_CLIP_DISTANCE:
1066 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1067 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1068 func, d->pname - GL_CLIP_DISTANCE0);
1069 return GL_FALSE;
1070 }
1071 break;
1072 case EXTRA_GLSL_130:
1073 api_check = GL_TRUE;
1074 if (ctx->Const.GLSLVersion >= 130)
1075 api_found = GL_TRUE;
1076 break;
1077 case EXTRA_EXT_UBO_GS4:
1078 api_check = GL_TRUE;
1079 api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
1080 _mesa_has_geometry_shaders(ctx));
1081 break;
1082 case EXTRA_EXT_ATOMICS_GS4:
1083 api_check = GL_TRUE;
1084 api_found = (ctx->Extensions.ARB_shader_atomic_counters &&
1085 _mesa_has_geometry_shaders(ctx));
1086 break;
1087 case EXTRA_EXT_SHADER_IMAGE_GS4:
1088 api_check = GL_TRUE;
1089 api_found = (ctx->Extensions.ARB_shader_image_load_store &&
1090 _mesa_has_geometry_shaders(ctx));
1091 break;
1092 case EXTRA_END:
1093 break;
1094 default: /* *e is a offset into the extension struct */
1095 api_check = GL_TRUE;
1096 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1097 api_found = GL_TRUE;
1098 break;
1099 }
1100 }
1101
1102 if (api_check && !api_found) {
1103 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1104 _mesa_lookup_enum_by_nr(d->pname));
1105 return GL_FALSE;
1106 }
1107
1108 return GL_TRUE;
1109 }
1110
1111 static const struct value_desc error_value =
1112 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1113
1114 /**
1115 * Find the struct value_desc corresponding to the enum 'pname'.
1116 *
1117 * We hash the enum value to get an index into the 'table' array,
1118 * which holds the index in the 'values' array of struct value_desc.
1119 * Once we've found the entry, we do the extra checks, if any, then
1120 * look up the value and return a pointer to it.
1121 *
1122 * If the value has to be computed (for example, it's the result of a
1123 * function call or we need to add 1 to it), we use the tmp 'v' to
1124 * store the result.
1125 *
1126 * \param func name of glGet*v() func for error reporting
1127 * \param pname the enum value we're looking up
1128 * \param p is were we return the pointer to the value
1129 * \param v a tmp union value variable in the calling glGet*v() function
1130 *
1131 * \return the struct value_desc corresponding to the enum or a struct
1132 * value_desc of TYPE_INVALID if not found. This lets the calling
1133 * glGet*v() function jump right into a switch statement and
1134 * handle errors there instead of having to check for NULL.
1135 */
1136 static const struct value_desc *
1137 find_value(const char *func, GLenum pname, void **p, union value *v)
1138 {
1139 GET_CURRENT_CONTEXT(ctx);
1140 struct gl_texture_unit *unit;
1141 int mask, hash;
1142 const struct value_desc *d;
1143 int api;
1144
1145 api = ctx->API;
1146 /* We index into the table_set[] list of per-API hash tables using the API's
1147 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1148 * value since it's compatible with GLES2 its entry in table_set[] is at the
1149 * end.
1150 */
1151 STATIC_ASSERT(Elements(table_set) == API_OPENGL_LAST + 2);
1152 if (_mesa_is_gles3(ctx)) {
1153 api = API_OPENGL_LAST + 1;
1154 }
1155 mask = Elements(table(api)) - 1;
1156 hash = (pname * prime_factor);
1157 while (1) {
1158 int idx = table(api)[hash & mask];
1159
1160 /* If the enum isn't valid, the hash walk ends with index 0,
1161 * pointing to the first entry of values[] which doesn't hold
1162 * any valid enum. */
1163 if (unlikely(idx == 0)) {
1164 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1165 _mesa_lookup_enum_by_nr(pname));
1166 return &error_value;
1167 }
1168
1169 d = &values[idx];
1170 if (likely(d->pname == pname))
1171 break;
1172
1173 hash += prime_step;
1174 }
1175
1176 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1177 return &error_value;
1178
1179 switch (d->location) {
1180 case LOC_BUFFER:
1181 *p = ((char *) ctx->DrawBuffer + d->offset);
1182 return d;
1183 case LOC_CONTEXT:
1184 *p = ((char *) ctx + d->offset);
1185 return d;
1186 case LOC_ARRAY:
1187 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1188 return d;
1189 case LOC_TEXUNIT:
1190 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1191 *p = ((char *) unit + d->offset);
1192 return d;
1193 case LOC_CUSTOM:
1194 find_custom_value(ctx, d, v);
1195 *p = v;
1196 return d;
1197 default:
1198 assert(0);
1199 break;
1200 }
1201
1202 /* silence warning */
1203 return &error_value;
1204 }
1205
1206 static const int transpose[] = {
1207 0, 4, 8, 12,
1208 1, 5, 9, 13,
1209 2, 6, 10, 14,
1210 3, 7, 11, 15
1211 };
1212
1213 void GLAPIENTRY
1214 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1215 {
1216 const struct value_desc *d;
1217 union value v;
1218 GLmatrix *m;
1219 int shift, i;
1220 void *p;
1221
1222 d = find_value("glGetBooleanv", pname, &p, &v);
1223 switch (d->type) {
1224 case TYPE_INVALID:
1225 break;
1226 case TYPE_CONST:
1227 params[0] = INT_TO_BOOLEAN(d->offset);
1228 break;
1229
1230 case TYPE_FLOAT_4:
1231 case TYPE_FLOATN_4:
1232 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1233 case TYPE_FLOAT_3:
1234 case TYPE_FLOATN_3:
1235 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1236 case TYPE_FLOAT_2:
1237 case TYPE_FLOATN_2:
1238 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1239 case TYPE_FLOAT:
1240 case TYPE_FLOATN:
1241 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1242 break;
1243
1244 case TYPE_DOUBLEN:
1245 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1246 break;
1247
1248 case TYPE_INT_4:
1249 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1250 case TYPE_INT_3:
1251 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1252 case TYPE_INT_2:
1253 case TYPE_ENUM_2:
1254 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1255 case TYPE_INT:
1256 case TYPE_ENUM:
1257 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1258 break;
1259
1260 case TYPE_INT_N:
1261 for (i = 0; i < v.value_int_n.n; i++)
1262 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1263 break;
1264
1265 case TYPE_INT64:
1266 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1267 break;
1268
1269 case TYPE_BOOLEAN:
1270 params[0] = ((GLboolean*) p)[0];
1271 break;
1272
1273 case TYPE_MATRIX:
1274 m = *(GLmatrix **) p;
1275 for (i = 0; i < 16; i++)
1276 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1277 break;
1278
1279 case TYPE_MATRIX_T:
1280 m = *(GLmatrix **) p;
1281 for (i = 0; i < 16; i++)
1282 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1283 break;
1284
1285 case TYPE_BIT_0:
1286 case TYPE_BIT_1:
1287 case TYPE_BIT_2:
1288 case TYPE_BIT_3:
1289 case TYPE_BIT_4:
1290 case TYPE_BIT_5:
1291 case TYPE_BIT_6:
1292 case TYPE_BIT_7:
1293 shift = d->type - TYPE_BIT_0;
1294 params[0] = (*(GLbitfield *) p >> shift) & 1;
1295 break;
1296 }
1297 }
1298
1299 void GLAPIENTRY
1300 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1301 {
1302 const struct value_desc *d;
1303 union value v;
1304 GLmatrix *m;
1305 int shift, i;
1306 void *p;
1307
1308 d = find_value("glGetFloatv", pname, &p, &v);
1309 switch (d->type) {
1310 case TYPE_INVALID:
1311 break;
1312 case TYPE_CONST:
1313 params[0] = (GLfloat) d->offset;
1314 break;
1315
1316 case TYPE_FLOAT_4:
1317 case TYPE_FLOATN_4:
1318 params[3] = ((GLfloat *) p)[3];
1319 case TYPE_FLOAT_3:
1320 case TYPE_FLOATN_3:
1321 params[2] = ((GLfloat *) p)[2];
1322 case TYPE_FLOAT_2:
1323 case TYPE_FLOATN_2:
1324 params[1] = ((GLfloat *) p)[1];
1325 case TYPE_FLOAT:
1326 case TYPE_FLOATN:
1327 params[0] = ((GLfloat *) p)[0];
1328 break;
1329
1330 case TYPE_DOUBLEN:
1331 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1332 break;
1333
1334 case TYPE_INT_4:
1335 params[3] = (GLfloat) (((GLint *) p)[3]);
1336 case TYPE_INT_3:
1337 params[2] = (GLfloat) (((GLint *) p)[2]);
1338 case TYPE_INT_2:
1339 case TYPE_ENUM_2:
1340 params[1] = (GLfloat) (((GLint *) p)[1]);
1341 case TYPE_INT:
1342 case TYPE_ENUM:
1343 params[0] = (GLfloat) (((GLint *) p)[0]);
1344 break;
1345
1346 case TYPE_INT_N:
1347 for (i = 0; i < v.value_int_n.n; i++)
1348 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1349 break;
1350
1351 case TYPE_INT64:
1352 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1353 break;
1354
1355 case TYPE_BOOLEAN:
1356 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1357 break;
1358
1359 case TYPE_MATRIX:
1360 m = *(GLmatrix **) p;
1361 for (i = 0; i < 16; i++)
1362 params[i] = m->m[i];
1363 break;
1364
1365 case TYPE_MATRIX_T:
1366 m = *(GLmatrix **) p;
1367 for (i = 0; i < 16; i++)
1368 params[i] = m->m[transpose[i]];
1369 break;
1370
1371 case TYPE_BIT_0:
1372 case TYPE_BIT_1:
1373 case TYPE_BIT_2:
1374 case TYPE_BIT_3:
1375 case TYPE_BIT_4:
1376 case TYPE_BIT_5:
1377 case TYPE_BIT_6:
1378 case TYPE_BIT_7:
1379 shift = d->type - TYPE_BIT_0;
1380 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1381 break;
1382 }
1383 }
1384
1385 void GLAPIENTRY
1386 _mesa_GetIntegerv(GLenum pname, GLint *params)
1387 {
1388 const struct value_desc *d;
1389 union value v;
1390 GLmatrix *m;
1391 int shift, i;
1392 void *p;
1393
1394 d = find_value("glGetIntegerv", pname, &p, &v);
1395 switch (d->type) {
1396 case TYPE_INVALID:
1397 break;
1398 case TYPE_CONST:
1399 params[0] = d->offset;
1400 break;
1401
1402 case TYPE_FLOAT_4:
1403 params[3] = IROUND(((GLfloat *) p)[3]);
1404 case TYPE_FLOAT_3:
1405 params[2] = IROUND(((GLfloat *) p)[2]);
1406 case TYPE_FLOAT_2:
1407 params[1] = IROUND(((GLfloat *) p)[1]);
1408 case TYPE_FLOAT:
1409 params[0] = IROUND(((GLfloat *) p)[0]);
1410 break;
1411
1412 case TYPE_FLOATN_4:
1413 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1414 case TYPE_FLOATN_3:
1415 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1416 case TYPE_FLOATN_2:
1417 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1418 case TYPE_FLOATN:
1419 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1420 break;
1421
1422 case TYPE_DOUBLEN:
1423 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1424 break;
1425
1426 case TYPE_INT_4:
1427 params[3] = ((GLint *) p)[3];
1428 case TYPE_INT_3:
1429 params[2] = ((GLint *) p)[2];
1430 case TYPE_INT_2:
1431 case TYPE_ENUM_2:
1432 params[1] = ((GLint *) p)[1];
1433 case TYPE_INT:
1434 case TYPE_ENUM:
1435 params[0] = ((GLint *) p)[0];
1436 break;
1437
1438 case TYPE_INT_N:
1439 for (i = 0; i < v.value_int_n.n; i++)
1440 params[i] = v.value_int_n.ints[i];
1441 break;
1442
1443 case TYPE_INT64:
1444 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1445 break;
1446
1447 case TYPE_BOOLEAN:
1448 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1449 break;
1450
1451 case TYPE_MATRIX:
1452 m = *(GLmatrix **) p;
1453 for (i = 0; i < 16; i++)
1454 params[i] = FLOAT_TO_INT(m->m[i]);
1455 break;
1456
1457 case TYPE_MATRIX_T:
1458 m = *(GLmatrix **) p;
1459 for (i = 0; i < 16; i++)
1460 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1461 break;
1462
1463 case TYPE_BIT_0:
1464 case TYPE_BIT_1:
1465 case TYPE_BIT_2:
1466 case TYPE_BIT_3:
1467 case TYPE_BIT_4:
1468 case TYPE_BIT_5:
1469 case TYPE_BIT_6:
1470 case TYPE_BIT_7:
1471 shift = d->type - TYPE_BIT_0;
1472 params[0] = (*(GLbitfield *) p >> shift) & 1;
1473 break;
1474 }
1475 }
1476
1477 void GLAPIENTRY
1478 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1479 {
1480 const struct value_desc *d;
1481 union value v;
1482 GLmatrix *m;
1483 int shift, i;
1484 void *p;
1485
1486 d = find_value("glGetInteger64v", pname, &p, &v);
1487 switch (d->type) {
1488 case TYPE_INVALID:
1489 break;
1490 case TYPE_CONST:
1491 params[0] = d->offset;
1492 break;
1493
1494 case TYPE_FLOAT_4:
1495 params[3] = IROUND64(((GLfloat *) p)[3]);
1496 case TYPE_FLOAT_3:
1497 params[2] = IROUND64(((GLfloat *) p)[2]);
1498 case TYPE_FLOAT_2:
1499 params[1] = IROUND64(((GLfloat *) p)[1]);
1500 case TYPE_FLOAT:
1501 params[0] = IROUND64(((GLfloat *) p)[0]);
1502 break;
1503
1504 case TYPE_FLOATN_4:
1505 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1506 case TYPE_FLOATN_3:
1507 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1508 case TYPE_FLOATN_2:
1509 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1510 case TYPE_FLOATN:
1511 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1512 break;
1513
1514 case TYPE_DOUBLEN:
1515 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1516 break;
1517
1518 case TYPE_INT_4:
1519 params[3] = ((GLint *) p)[3];
1520 case TYPE_INT_3:
1521 params[2] = ((GLint *) p)[2];
1522 case TYPE_INT_2:
1523 case TYPE_ENUM_2:
1524 params[1] = ((GLint *) p)[1];
1525 case TYPE_INT:
1526 case TYPE_ENUM:
1527 params[0] = ((GLint *) p)[0];
1528 break;
1529
1530 case TYPE_INT_N:
1531 for (i = 0; i < v.value_int_n.n; i++)
1532 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1533 break;
1534
1535 case TYPE_INT64:
1536 params[0] = ((GLint64 *) p)[0];
1537 break;
1538
1539 case TYPE_BOOLEAN:
1540 params[0] = ((GLboolean*) p)[0];
1541 break;
1542
1543 case TYPE_MATRIX:
1544 m = *(GLmatrix **) p;
1545 for (i = 0; i < 16; i++)
1546 params[i] = FLOAT_TO_INT64(m->m[i]);
1547 break;
1548
1549 case TYPE_MATRIX_T:
1550 m = *(GLmatrix **) p;
1551 for (i = 0; i < 16; i++)
1552 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1553 break;
1554
1555 case TYPE_BIT_0:
1556 case TYPE_BIT_1:
1557 case TYPE_BIT_2:
1558 case TYPE_BIT_3:
1559 case TYPE_BIT_4:
1560 case TYPE_BIT_5:
1561 case TYPE_BIT_6:
1562 case TYPE_BIT_7:
1563 shift = d->type - TYPE_BIT_0;
1564 params[0] = (*(GLbitfield *) p >> shift) & 1;
1565 break;
1566 }
1567 }
1568
1569 void GLAPIENTRY
1570 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1571 {
1572 const struct value_desc *d;
1573 union value v;
1574 GLmatrix *m;
1575 int shift, i;
1576 void *p;
1577
1578 d = find_value("glGetDoublev", pname, &p, &v);
1579 switch (d->type) {
1580 case TYPE_INVALID:
1581 break;
1582 case TYPE_CONST:
1583 params[0] = d->offset;
1584 break;
1585
1586 case TYPE_FLOAT_4:
1587 case TYPE_FLOATN_4:
1588 params[3] = ((GLfloat *) p)[3];
1589 case TYPE_FLOAT_3:
1590 case TYPE_FLOATN_3:
1591 params[2] = ((GLfloat *) p)[2];
1592 case TYPE_FLOAT_2:
1593 case TYPE_FLOATN_2:
1594 params[1] = ((GLfloat *) p)[1];
1595 case TYPE_FLOAT:
1596 case TYPE_FLOATN:
1597 params[0] = ((GLfloat *) p)[0];
1598 break;
1599
1600 case TYPE_DOUBLEN:
1601 params[0] = ((GLdouble *) p)[0];
1602 break;
1603
1604 case TYPE_INT_4:
1605 params[3] = ((GLint *) p)[3];
1606 case TYPE_INT_3:
1607 params[2] = ((GLint *) p)[2];
1608 case TYPE_INT_2:
1609 case TYPE_ENUM_2:
1610 params[1] = ((GLint *) p)[1];
1611 case TYPE_INT:
1612 case TYPE_ENUM:
1613 params[0] = ((GLint *) p)[0];
1614 break;
1615
1616 case TYPE_INT_N:
1617 for (i = 0; i < v.value_int_n.n; i++)
1618 params[i] = v.value_int_n.ints[i];
1619 break;
1620
1621 case TYPE_INT64:
1622 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1623 break;
1624
1625 case TYPE_BOOLEAN:
1626 params[0] = *(GLboolean*) p;
1627 break;
1628
1629 case TYPE_MATRIX:
1630 m = *(GLmatrix **) p;
1631 for (i = 0; i < 16; i++)
1632 params[i] = m->m[i];
1633 break;
1634
1635 case TYPE_MATRIX_T:
1636 m = *(GLmatrix **) p;
1637 for (i = 0; i < 16; i++)
1638 params[i] = m->m[transpose[i]];
1639 break;
1640
1641 case TYPE_BIT_0:
1642 case TYPE_BIT_1:
1643 case TYPE_BIT_2:
1644 case TYPE_BIT_3:
1645 case TYPE_BIT_4:
1646 case TYPE_BIT_5:
1647 case TYPE_BIT_6:
1648 case TYPE_BIT_7:
1649 shift = d->type - TYPE_BIT_0;
1650 params[0] = (*(GLbitfield *) p >> shift) & 1;
1651 break;
1652 }
1653 }
1654
1655 static enum value_type
1656 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1657 {
1658 GET_CURRENT_CONTEXT(ctx);
1659
1660 switch (pname) {
1661
1662 case GL_BLEND:
1663 if (index >= ctx->Const.MaxDrawBuffers)
1664 goto invalid_value;
1665 if (!ctx->Extensions.EXT_draw_buffers2)
1666 goto invalid_enum;
1667 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1668 return TYPE_INT;
1669
1670 case GL_BLEND_SRC:
1671 /* fall-through */
1672 case GL_BLEND_SRC_RGB:
1673 if (index >= ctx->Const.MaxDrawBuffers)
1674 goto invalid_value;
1675 if (!ctx->Extensions.ARB_draw_buffers_blend)
1676 goto invalid_enum;
1677 v->value_int = ctx->Color.Blend[index].SrcRGB;
1678 return TYPE_INT;
1679 case GL_BLEND_SRC_ALPHA:
1680 if (index >= ctx->Const.MaxDrawBuffers)
1681 goto invalid_value;
1682 if (!ctx->Extensions.ARB_draw_buffers_blend)
1683 goto invalid_enum;
1684 v->value_int = ctx->Color.Blend[index].SrcA;
1685 return TYPE_INT;
1686 case GL_BLEND_DST:
1687 /* fall-through */
1688 case GL_BLEND_DST_RGB:
1689 if (index >= ctx->Const.MaxDrawBuffers)
1690 goto invalid_value;
1691 if (!ctx->Extensions.ARB_draw_buffers_blend)
1692 goto invalid_enum;
1693 v->value_int = ctx->Color.Blend[index].DstRGB;
1694 return TYPE_INT;
1695 case GL_BLEND_DST_ALPHA:
1696 if (index >= ctx->Const.MaxDrawBuffers)
1697 goto invalid_value;
1698 if (!ctx->Extensions.ARB_draw_buffers_blend)
1699 goto invalid_enum;
1700 v->value_int = ctx->Color.Blend[index].DstA;
1701 return TYPE_INT;
1702 case GL_BLEND_EQUATION_RGB:
1703 if (index >= ctx->Const.MaxDrawBuffers)
1704 goto invalid_value;
1705 if (!ctx->Extensions.ARB_draw_buffers_blend)
1706 goto invalid_enum;
1707 v->value_int = ctx->Color.Blend[index].EquationRGB;
1708 return TYPE_INT;
1709 case GL_BLEND_EQUATION_ALPHA:
1710 if (index >= ctx->Const.MaxDrawBuffers)
1711 goto invalid_value;
1712 if (!ctx->Extensions.ARB_draw_buffers_blend)
1713 goto invalid_enum;
1714 v->value_int = ctx->Color.Blend[index].EquationA;
1715 return TYPE_INT;
1716
1717 case GL_COLOR_WRITEMASK:
1718 if (index >= ctx->Const.MaxDrawBuffers)
1719 goto invalid_value;
1720 if (!ctx->Extensions.EXT_draw_buffers2)
1721 goto invalid_enum;
1722 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1723 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1724 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1725 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1726 return TYPE_INT_4;
1727
1728 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1729 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1730 goto invalid_value;
1731 if (!ctx->Extensions.EXT_transform_feedback)
1732 goto invalid_enum;
1733 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1734 return TYPE_INT64;
1735
1736 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1737 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1738 goto invalid_value;
1739 if (!ctx->Extensions.EXT_transform_feedback)
1740 goto invalid_enum;
1741 v->value_int64
1742 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
1743 return TYPE_INT64;
1744
1745 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1746 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1747 goto invalid_value;
1748 if (!ctx->Extensions.EXT_transform_feedback)
1749 goto invalid_enum;
1750 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1751 return TYPE_INT;
1752
1753 case GL_UNIFORM_BUFFER_BINDING:
1754 if (index >= ctx->Const.MaxUniformBufferBindings)
1755 goto invalid_value;
1756 if (!ctx->Extensions.ARB_uniform_buffer_object)
1757 goto invalid_enum;
1758 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1759 return TYPE_INT;
1760
1761 case GL_UNIFORM_BUFFER_START:
1762 if (index >= ctx->Const.MaxUniformBufferBindings)
1763 goto invalid_value;
1764 if (!ctx->Extensions.ARB_uniform_buffer_object)
1765 goto invalid_enum;
1766 v->value_int = ctx->UniformBufferBindings[index].Offset;
1767 return TYPE_INT;
1768
1769 case GL_UNIFORM_BUFFER_SIZE:
1770 if (index >= ctx->Const.MaxUniformBufferBindings)
1771 goto invalid_value;
1772 if (!ctx->Extensions.ARB_uniform_buffer_object)
1773 goto invalid_enum;
1774 v->value_int = ctx->UniformBufferBindings[index].Size;
1775 return TYPE_INT;
1776
1777 /* ARB_texture_multisample / GL3.2 */
1778 case GL_SAMPLE_MASK_VALUE:
1779 if (index != 0)
1780 goto invalid_value;
1781 if (!ctx->Extensions.ARB_texture_multisample)
1782 goto invalid_enum;
1783 v->value_int = ctx->Multisample.SampleMaskValue;
1784 return TYPE_INT;
1785
1786 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1787 if (!ctx->Extensions.ARB_shader_atomic_counters)
1788 goto invalid_enum;
1789 if (index >= ctx->Const.MaxAtomicBufferBindings)
1790 goto invalid_value;
1791 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
1792 return TYPE_INT;
1793
1794 case GL_ATOMIC_COUNTER_BUFFER_START:
1795 if (!ctx->Extensions.ARB_shader_atomic_counters)
1796 goto invalid_enum;
1797 if (index >= ctx->Const.MaxAtomicBufferBindings)
1798 goto invalid_value;
1799 v->value_int64 = ctx->AtomicBufferBindings[index].Offset;
1800 return TYPE_INT64;
1801
1802 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
1803 if (!ctx->Extensions.ARB_shader_atomic_counters)
1804 goto invalid_enum;
1805 if (index >= ctx->Const.MaxAtomicBufferBindings)
1806 goto invalid_value;
1807 v->value_int64 = ctx->AtomicBufferBindings[index].Size;
1808 return TYPE_INT64;
1809
1810 case GL_VERTEX_BINDING_DIVISOR:
1811 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays)
1812 goto invalid_enum;
1813 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
1814 goto invalid_value;
1815 v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
1816 return TYPE_INT;
1817
1818 case GL_VERTEX_BINDING_OFFSET:
1819 if (!_mesa_is_desktop_gl(ctx))
1820 goto invalid_enum;
1821 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
1822 goto invalid_value;
1823 v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset;
1824 return TYPE_INT;
1825
1826 case GL_VERTEX_BINDING_STRIDE:
1827 if (!_mesa_is_desktop_gl(ctx))
1828 goto invalid_enum;
1829 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
1830 goto invalid_value;
1831 v->value_int = ctx->Array.ArrayObj->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
1832
1833 /* ARB_shader_image_load_store */
1834 case GL_IMAGE_BINDING_NAME: {
1835 struct gl_texture_object *t;
1836
1837 if (!ctx->Extensions.ARB_shader_image_load_store)
1838 goto invalid_enum;
1839 if (index >= ctx->Const.MaxImageUnits)
1840 goto invalid_value;
1841
1842 t = ctx->ImageUnits[index].TexObj;
1843 v->value_int = (t ? t->Name : 0);
1844 return TYPE_INT;
1845 }
1846
1847 case GL_IMAGE_BINDING_LEVEL:
1848 if (!ctx->Extensions.ARB_shader_image_load_store)
1849 goto invalid_enum;
1850 if (index >= ctx->Const.MaxImageUnits)
1851 goto invalid_value;
1852
1853 v->value_int = ctx->ImageUnits[index].Level;
1854 return TYPE_INT;
1855
1856 case GL_IMAGE_BINDING_LAYERED:
1857 if (!ctx->Extensions.ARB_shader_image_load_store)
1858 goto invalid_enum;
1859 if (index >= ctx->Const.MaxImageUnits)
1860 goto invalid_value;
1861
1862 v->value_int = ctx->ImageUnits[index].Layered;
1863 return TYPE_INT;
1864
1865 case GL_IMAGE_BINDING_LAYER:
1866 if (!ctx->Extensions.ARB_shader_image_load_store)
1867 goto invalid_enum;
1868 if (index >= ctx->Const.MaxImageUnits)
1869 goto invalid_value;
1870
1871 v->value_int = ctx->ImageUnits[index].Layer;
1872 return TYPE_INT;
1873
1874 case GL_IMAGE_BINDING_ACCESS:
1875 if (!ctx->Extensions.ARB_shader_image_load_store)
1876 goto invalid_enum;
1877 if (index >= ctx->Const.MaxImageUnits)
1878 goto invalid_value;
1879
1880 v->value_int = ctx->ImageUnits[index].Access;
1881 return TYPE_INT;
1882
1883 case GL_IMAGE_BINDING_FORMAT:
1884 if (!ctx->Extensions.ARB_shader_image_load_store)
1885 goto invalid_enum;
1886 if (index >= ctx->Const.MaxImageUnits)
1887 goto invalid_value;
1888
1889 v->value_int = ctx->ImageUnits[index].Format;
1890 return TYPE_INT;
1891 }
1892
1893 invalid_enum:
1894 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1895 _mesa_lookup_enum_by_nr(pname));
1896 return TYPE_INVALID;
1897 invalid_value:
1898 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
1899 _mesa_lookup_enum_by_nr(pname));
1900 return TYPE_INVALID;
1901 }
1902
1903 void GLAPIENTRY
1904 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
1905 {
1906 union value v;
1907 enum value_type type =
1908 find_value_indexed("glGetBooleani_v", pname, index, &v);
1909
1910 switch (type) {
1911 case TYPE_INT:
1912 params[0] = INT_TO_BOOLEAN(v.value_int);
1913 break;
1914 case TYPE_INT_4:
1915 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
1916 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
1917 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
1918 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
1919 break;
1920 case TYPE_INT64:
1921 params[0] = INT64_TO_BOOLEAN(v.value_int);
1922 break;
1923 default:
1924 ; /* nothing - GL error was recorded */
1925 }
1926 }
1927
1928 void GLAPIENTRY
1929 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
1930 {
1931 union value v;
1932 enum value_type type =
1933 find_value_indexed("glGetIntegeri_v", pname, index, &v);
1934
1935 switch (type) {
1936 case TYPE_INT:
1937 params[0] = v.value_int;
1938 break;
1939 case TYPE_INT_4:
1940 params[0] = v.value_int_4[0];
1941 params[1] = v.value_int_4[1];
1942 params[2] = v.value_int_4[2];
1943 params[3] = v.value_int_4[3];
1944 break;
1945 case TYPE_INT64:
1946 params[0] = INT64_TO_INT(v.value_int);
1947 break;
1948 default:
1949 ; /* nothing - GL error was recorded */
1950 }
1951 }
1952
1953 void GLAPIENTRY
1954 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
1955 {
1956 union value v;
1957 enum value_type type =
1958 find_value_indexed("glGetInteger64i_v", pname, index, &v);
1959
1960 switch (type) {
1961 case TYPE_INT:
1962 params[0] = v.value_int;
1963 break;
1964 case TYPE_INT_4:
1965 params[0] = v.value_int_4[0];
1966 params[1] = v.value_int_4[1];
1967 params[2] = v.value_int_4[2];
1968 params[3] = v.value_int_4[3];
1969 break;
1970 case TYPE_INT64:
1971 params[0] = v.value_int;
1972 break;
1973 default:
1974 ; /* nothing - GL error was recorded */
1975 }
1976 }
1977
1978 void GLAPIENTRY
1979 _mesa_GetFixedv(GLenum pname, GLfixed *params)
1980 {
1981 const struct value_desc *d;
1982 union value v;
1983 GLmatrix *m;
1984 int shift, i;
1985 void *p;
1986
1987 d = find_value("glGetDoublev", pname, &p, &v);
1988 switch (d->type) {
1989 case TYPE_INVALID:
1990 break;
1991 case TYPE_CONST:
1992 params[0] = INT_TO_FIXED(d->offset);
1993 break;
1994
1995 case TYPE_FLOAT_4:
1996 case TYPE_FLOATN_4:
1997 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
1998 case TYPE_FLOAT_3:
1999 case TYPE_FLOATN_3:
2000 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2001 case TYPE_FLOAT_2:
2002 case TYPE_FLOATN_2:
2003 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2004 case TYPE_FLOAT:
2005 case TYPE_FLOATN:
2006 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2007 break;
2008
2009 case TYPE_DOUBLEN:
2010 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2011 break;
2012
2013 case TYPE_INT_4:
2014 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2015 case TYPE_INT_3:
2016 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2017 case TYPE_INT_2:
2018 case TYPE_ENUM_2:
2019 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2020 case TYPE_INT:
2021 case TYPE_ENUM:
2022 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2023 break;
2024
2025 case TYPE_INT_N:
2026 for (i = 0; i < v.value_int_n.n; i++)
2027 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2028 break;
2029
2030 case TYPE_INT64:
2031 params[0] = ((GLint64 *) p)[0];
2032 break;
2033
2034 case TYPE_BOOLEAN:
2035 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2036 break;
2037
2038 case TYPE_MATRIX:
2039 m = *(GLmatrix **) p;
2040 for (i = 0; i < 16; i++)
2041 params[i] = FLOAT_TO_FIXED(m->m[i]);
2042 break;
2043
2044 case TYPE_MATRIX_T:
2045 m = *(GLmatrix **) p;
2046 for (i = 0; i < 16; i++)
2047 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2048 break;
2049
2050 case TYPE_BIT_0:
2051 case TYPE_BIT_1:
2052 case TYPE_BIT_2:
2053 case TYPE_BIT_3:
2054 case TYPE_BIT_4:
2055 case TYPE_BIT_5:
2056 case TYPE_BIT_6:
2057 case TYPE_BIT_7:
2058 shift = d->type - TYPE_BIT_0;
2059 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2060 break;
2061 }
2062 }