2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
29 #include "debug_output.h"
33 #include "extensions.h"
38 #include "texcompress.h"
40 #include "framebuffer.h"
41 #include "samplerobj.h"
44 /* This is a table driven implemetation of the glGet*v() functions.
45 * The basic idea is that most getters just look up an int somewhere
46 * in struct gl_context and then convert it to a bool or float according to
47 * which of glGetIntegerv() glGetBooleanv() etc is being called.
48 * Instead of generating code to do this, we can just record the enum
49 * value and the offset into struct gl_context in an array of structs. Then
50 * in glGet*(), we lookup the struct for the enum in question, and use
51 * the offset to get the int we need.
53 * Sometimes we need to look up a float, a boolean, a bit in a
54 * bitfield, a matrix or other types instead, so we need to track the
55 * type of the value in struct gl_context. And sometimes the value isn't in
56 * struct gl_context but in the drawbuffer, the array object, current texture
57 * unit, or maybe it's a computed value. So we need to also track
58 * where or how to find the value. Finally, we sometimes need to
59 * check that one of a number of extensions are enabled, the GL
60 * version or flush or call _mesa_update_state(). This is done by
61 * attaching optional extra information to the value description
62 * struct, it's sort of like an array of opcodes that describe extra
65 * Putting all this together we end up with struct value_desc below,
66 * and with a couple of macros to help, the table of struct value_desc
67 * is about as concise as the specification in the old python script.
70 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
71 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
72 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
73 (GLint) ((F) * 65536.0f) )
75 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
76 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
77 ((I) < SHRT_MIN) ? INT_MIN : \
78 (GLint) ((I) * 65536) )
80 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
81 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
83 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
84 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
85 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
86 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
88 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
89 #define ENUM_TO_FIXED(E) (E)
126 enum value_location
{
147 EXTRA_NEW_FRAG_CLAMP
,
148 EXTRA_VALID_DRAW_BUFFER
,
149 EXTRA_VALID_TEXTURE_UNIT
,
150 EXTRA_VALID_CLIP_DISTANCE
,
154 EXTRA_EXT_ATOMICS_GS
,
155 EXTRA_EXT_SHADER_IMAGE_GS
,
156 EXTRA_EXT_ATOMICS_TESS
,
157 EXTRA_EXT_SHADER_IMAGE_TESS
,
159 EXTRA_EXT_FB_NO_ATTACH_GS
,
163 #define NO_EXTRA NULL
168 GLubyte location
; /**< enum value_location */
169 GLubyte type
; /**< enum value_type */
176 GLfloat value_float_4
[4];
177 GLdouble value_double_2
[2];
178 GLmatrix
*value_matrix
;
180 GLint value_int_4
[4];
184 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
188 GLboolean value_bool
;
191 #define BUFFER_FIELD(field, type) \
192 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
193 #define CONTEXT_FIELD(field, type) \
194 LOC_CONTEXT, type, offsetof(struct gl_context, field)
195 #define ARRAY_FIELD(field, type) \
196 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
197 #undef CONST /* already defined through windows.h */
198 #define CONST(value) \
199 LOC_CONTEXT, TYPE_CONST, value
201 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
202 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
203 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
205 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
206 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
207 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
208 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
209 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
210 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
211 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
212 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
213 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
214 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
215 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
216 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
217 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
218 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
219 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
220 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
221 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
222 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
223 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
224 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
225 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
227 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
228 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
229 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
232 offsetof(struct gl_extensions, f)
234 #define EXTRA_EXT(e) \
235 static const int extra_##e[] = { \
239 #define EXTRA_EXT2(e1, e2) \
240 static const int extra_##e1##_##e2[] = { \
241 EXT(e1), EXT(e2), EXTRA_END \
244 /* The 'extra' mechanism is a way to specify extra checks (such as
245 * extensions or specific gl versions) or actions (flush current, new
246 * buffers) that we need to do before looking up an enum. We need to
247 * declare them all up front so we can refer to them in the value_desc
250 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
251 * versions, listing multiple ones in an array means an error will be thrown
252 * only if none of them are available. If you need to check for "AND"
253 * behavior, you would need to make a custom EXTRA_ enum.
256 static const int extra_new_buffers
[] = {
261 static const int extra_new_frag_clamp
[] = {
262 EXTRA_NEW_FRAG_CLAMP
,
266 static const int extra_valid_draw_buffer
[] = {
267 EXTRA_VALID_DRAW_BUFFER
,
271 static const int extra_valid_texture_unit
[] = {
272 EXTRA_VALID_TEXTURE_UNIT
,
276 static const int extra_valid_clip_distance
[] = {
277 EXTRA_VALID_CLIP_DISTANCE
,
281 static const int extra_flush_current_valid_texture_unit
[] = {
283 EXTRA_VALID_TEXTURE_UNIT
,
287 static const int extra_flush_current
[] = {
292 static const int extra_EXT_texture_integer_and_new_buffers
[] = {
293 EXT(EXT_texture_integer
),
298 static const int extra_GLSL_130_es3
[] = {
304 static const int extra_texture_buffer_object
[] = {
307 EXT(ARB_texture_buffer_object
),
311 static const int extra_ARB_transform_feedback2_api_es3
[] = {
312 EXT(ARB_transform_feedback2
),
317 static const int extra_ARB_uniform_buffer_object_and_geometry_shader
[] = {
322 static const int extra_ARB_ES2_compatibility_api_es2
[] = {
323 EXT(ARB_ES2_compatibility
),
328 static const int extra_ARB_ES3_compatibility_api_es3
[] = {
329 EXT(ARB_ES3_compatibility
),
334 static const int extra_EXT_framebuffer_sRGB_and_new_buffers
[] = {
335 EXT(EXT_framebuffer_sRGB
),
340 static const int extra_EXT_packed_float
[] = {
341 EXT(EXT_packed_float
),
346 static const int extra_EXT_texture_array_es3
[] = {
347 EXT(EXT_texture_array
),
352 static const int extra_ARB_shader_atomic_counters_and_geometry_shader
[] = {
353 EXTRA_EXT_ATOMICS_GS
,
357 static const int extra_ARB_shader_image_load_store_and_geometry_shader
[] = {
358 EXTRA_EXT_SHADER_IMAGE_GS
,
362 static const int extra_ARB_shader_atomic_counters_and_tessellation
[] = {
363 EXTRA_EXT_ATOMICS_TESS
,
367 static const int extra_ARB_shader_image_load_store_and_tessellation
[] = {
368 EXTRA_EXT_SHADER_IMAGE_TESS
,
372 /* HACK: remove when ARB_compute_shader is actually supported */
373 static const int extra_ARB_compute_shader_es31
[] = {
374 EXT(ARB_compute_shader
),
379 static const int extra_ARB_shader_storage_buffer_object_es31
[] = {
380 EXT(ARB_shader_storage_buffer_object
),
385 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader
[] = {
390 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31
[] = {
391 EXT(ARB_shader_image_load_store
),
392 EXT(ARB_shader_storage_buffer_object
),
397 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader
[] = {
398 EXTRA_EXT_FB_NO_ATTACH_GS
,
402 static const int extra_ARB_viewport_array_or_oes_geometry_shader
[] = {
403 EXT(ARB_viewport_array
),
408 static const int extra_ARB_viewport_array_or_oes_viewport_array
[] = {
409 EXT(ARB_viewport_array
),
410 EXT(OES_viewport_array
),
414 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader
[] = {
415 EXT(ARB_gpu_shader5
),
420 static const int extra_ARB_gpu_shader5_or_OES_sample_variables
[] = {
421 EXT(ARB_gpu_shader5
),
422 EXT(OES_sample_variables
),
426 static const int extra_ES32
[] = {
427 EXT(ARB_ES3_2_compatibility
),
432 static const int extra_KHR_robustness_or_GL
[] = {
439 EXTRA_EXT(ARB_texture_cube_map
);
440 EXTRA_EXT(EXT_texture_array
);
441 EXTRA_EXT(NV_fog_distance
);
442 EXTRA_EXT(EXT_texture_filter_anisotropic
);
443 EXTRA_EXT(NV_point_sprite
);
444 EXTRA_EXT(NV_texture_rectangle
);
445 EXTRA_EXT(EXT_stencil_two_side
);
446 EXTRA_EXT(EXT_depth_bounds_test
);
447 EXTRA_EXT(ARB_depth_clamp
);
448 EXTRA_EXT(ATI_fragment_shader
);
449 EXTRA_EXT(EXT_provoking_vertex
);
450 EXTRA_EXT(ARB_fragment_shader
);
451 EXTRA_EXT(ARB_fragment_program
);
452 EXTRA_EXT2(ARB_framebuffer_object
, EXT_framebuffer_multisample
);
453 EXTRA_EXT(ARB_seamless_cube_map
);
455 EXTRA_EXT(ARB_vertex_shader
);
456 EXTRA_EXT(EXT_transform_feedback
);
457 EXTRA_EXT(ARB_transform_feedback3
);
458 EXTRA_EXT(EXT_pixel_buffer_object
);
459 EXTRA_EXT(ARB_vertex_program
);
460 EXTRA_EXT2(NV_point_sprite
, ARB_point_sprite
);
461 EXTRA_EXT2(ARB_vertex_program
, ARB_fragment_program
);
462 EXTRA_EXT(ARB_color_buffer_float
);
463 EXTRA_EXT(EXT_framebuffer_sRGB
);
464 EXTRA_EXT(OES_EGL_image_external
);
465 EXTRA_EXT(ARB_blend_func_extended
);
466 EXTRA_EXT(ARB_uniform_buffer_object
);
467 EXTRA_EXT(ARB_timer_query
);
468 EXTRA_EXT2(ARB_texture_cube_map_array
, OES_texture_cube_map_array
);
469 EXTRA_EXT(ARB_texture_buffer_range
);
470 EXTRA_EXT(ARB_texture_multisample
);
471 EXTRA_EXT(ARB_texture_gather
);
472 EXTRA_EXT(ARB_shader_atomic_counters
);
473 EXTRA_EXT(ARB_draw_indirect
);
474 EXTRA_EXT(ARB_shader_image_load_store
);
475 EXTRA_EXT(ARB_viewport_array
);
476 EXTRA_EXT(ARB_query_buffer_object
);
477 EXTRA_EXT2(ARB_transform_feedback3
, ARB_gpu_shader5
);
478 EXTRA_EXT(INTEL_performance_query
);
479 EXTRA_EXT(ARB_explicit_uniform_location
);
480 EXTRA_EXT(ARB_clip_control
);
481 EXTRA_EXT(EXT_polygon_offset_clamp
);
482 EXTRA_EXT(ARB_framebuffer_no_attachments
);
483 EXTRA_EXT(ARB_tessellation_shader
);
484 EXTRA_EXT(ARB_shader_subroutine
);
485 EXTRA_EXT(ARB_shader_storage_buffer_object
);
486 EXTRA_EXT(ARB_indirect_parameters
);
487 EXTRA_EXT(ATI_meminfo
);
488 EXTRA_EXT(NVX_gpu_memory_info
);
489 EXTRA_EXT(ARB_cull_distance
);
490 EXTRA_EXT(EXT_window_rectangles
);
491 EXTRA_EXT(KHR_blend_equation_advanced_coherent
);
492 EXTRA_EXT(OES_primitive_bounding_box
);
493 EXTRA_EXT(ARB_compute_variable_group_size
);
496 extra_ARB_color_buffer_float_or_glcore
[] = {
497 EXT(ARB_color_buffer_float
),
503 extra_NV_primitive_restart
[] = {
504 EXT(NV_primitive_restart
),
508 static const int extra_version_30
[] = { EXTRA_VERSION_30
, EXTRA_END
};
509 static const int extra_version_31
[] = { EXTRA_VERSION_31
, EXTRA_END
};
510 static const int extra_version_32
[] = { EXTRA_VERSION_32
, EXTRA_END
};
512 static const int extra_gl30_es3
[] = {
518 static const int extra_gl32_es3
[] = {
524 static const int extra_version_32_OES_geometry_shader
[] = {
530 static const int extra_gl40_ARB_sample_shading
[] = {
532 EXT(ARB_sample_shading
),
537 extra_ARB_vertex_program_api_es2
[] = {
538 EXT(ARB_vertex_program
),
543 /* The ReadBuffer get token is valid under either full GL or under
544 * GLES2 if the NV_read_buffer extension is available. */
546 extra_NV_read_buffer_api_gl
[] = {
552 static const int extra_core_ARB_color_buffer_float_and_new_buffers
[] = {
554 EXT(ARB_color_buffer_float
),
559 static const int extra_EXT_shader_framebuffer_fetch
[] = {
562 EXT(MESA_shader_framebuffer_fetch
),
566 /* This is the big table describing all the enums we accept in
567 * glGet*v(). The table is partitioned into six parts: enums
568 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
569 * between OpenGL and GLES, enums exclusive to GLES, etc for the
570 * remaining combinations. To look up the enums valid in a given API
571 * we will use a hash table specific to that API. These tables are in
572 * turn generated at build time and included through get_hash.h.
575 #include "get_hash.h"
577 /* All we need now is a way to look up the value struct from the enum.
578 * The code generated by gcc for the old generated big switch
579 * statement is a big, balanced, open coded if/else tree, essentially
580 * an unrolled binary search. It would be natural to sort the new
581 * enum table and use bsearch(), but we will use a read-only hash
582 * table instead. bsearch() has a nice guaranteed worst case
583 * performance, but we're also guaranteed to hit that worst case
584 * (log2(n) iterations) for about half the enums. Instead, using an
585 * open addressing hash table, we can find the enum on the first try
586 * for 80% of the enums, 1 collision for 10% and never more than 5
587 * collisions for any enum (typical numbers). And the code is very
588 * simple, even though it feels a little magic. */
591 * Handle irregular enums
593 * Some values don't conform to the "well-known type at context
594 * pointer + offset" pattern, so we have this function to catch all
595 * the corner cases. Typically, it's a computed value or a one-off
596 * pointer to a custom struct or something.
598 * In this case we can't return a pointer to the value, so we'll have
599 * to use the temporary variable 'v' declared back in the calling
600 * glGet*v() function to store the result.
602 * \param ctx the current context
603 * \param d the struct value_desc that describes the enum
604 * \param v pointer to the tmp declared in the calling glGet*v() function
607 find_custom_value(struct gl_context
*ctx
, const struct value_desc
*d
, union value
*v
)
609 struct gl_buffer_object
**buffer_obj
;
610 struct gl_array_attributes
*array
;
614 case GL_MAJOR_VERSION
:
615 v
->value_int
= ctx
->Version
/ 10;
617 case GL_MINOR_VERSION
:
618 v
->value_int
= ctx
->Version
% 10;
624 case GL_TEXTURE_CUBE_MAP
:
625 case GL_TEXTURE_RECTANGLE_NV
:
626 case GL_TEXTURE_EXTERNAL_OES
:
627 v
->value_bool
= _mesa_IsEnabled(d
->pname
);
630 case GL_LINE_STIPPLE_PATTERN
:
631 /* This is the only GLushort, special case it here by promoting
632 * to an int rather than introducing a new type. */
633 v
->value_int
= ctx
->Line
.StipplePattern
;
636 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
637 unit
= ctx
->Texture
.CurrentUnit
;
638 v
->value_float_4
[0] = ctx
->Current
.RasterTexCoords
[unit
][0];
639 v
->value_float_4
[1] = ctx
->Current
.RasterTexCoords
[unit
][1];
640 v
->value_float_4
[2] = ctx
->Current
.RasterTexCoords
[unit
][2];
641 v
->value_float_4
[3] = ctx
->Current
.RasterTexCoords
[unit
][3];
644 case GL_CURRENT_TEXTURE_COORDS
:
645 unit
= ctx
->Texture
.CurrentUnit
;
646 v
->value_float_4
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0];
647 v
->value_float_4
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1];
648 v
->value_float_4
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2];
649 v
->value_float_4
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3];
652 case GL_COLOR_WRITEMASK
:
653 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0;
654 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0;
655 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0;
656 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0;
660 v
->value_bool
= ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0F
;
664 v
->value_enum
= ctx
->ReadBuffer
->ColorReadBuffer
;
667 case GL_MAP2_GRID_DOMAIN
:
668 v
->value_float_4
[0] = ctx
->Eval
.MapGrid2u1
;
669 v
->value_float_4
[1] = ctx
->Eval
.MapGrid2u2
;
670 v
->value_float_4
[2] = ctx
->Eval
.MapGrid2v1
;
671 v
->value_float_4
[3] = ctx
->Eval
.MapGrid2v2
;
674 case GL_TEXTURE_STACK_DEPTH
:
675 unit
= ctx
->Texture
.CurrentUnit
;
676 v
->value_int
= ctx
->TextureMatrixStack
[unit
].Depth
+ 1;
678 case GL_TEXTURE_MATRIX
:
679 unit
= ctx
->Texture
.CurrentUnit
;
680 v
->value_matrix
= ctx
->TextureMatrixStack
[unit
].Top
;
683 case GL_TEXTURE_COORD_ARRAY
:
684 case GL_TEXTURE_COORD_ARRAY_SIZE
:
685 case GL_TEXTURE_COORD_ARRAY_TYPE
:
686 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
687 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)];
688 v
->value_int
= *(GLuint
*) ((char *) array
+ d
->offset
);
691 case GL_ACTIVE_TEXTURE_ARB
:
692 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
694 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
695 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
698 case GL_MODELVIEW_STACK_DEPTH
:
699 case GL_PROJECTION_STACK_DEPTH
:
700 v
->value_int
= *(GLint
*) ((char *) ctx
+ d
->offset
) + 1;
703 case GL_MAX_TEXTURE_SIZE
:
704 case GL_MAX_3D_TEXTURE_SIZE
:
705 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
706 p
= (GLuint
*) ((char *) ctx
+ d
->offset
);
707 v
->value_int
= 1 << (*p
- 1);
711 v
->value_int_4
[0] = ctx
->Scissor
.ScissorArray
[0].X
;
712 v
->value_int_4
[1] = ctx
->Scissor
.ScissorArray
[0].Y
;
713 v
->value_int_4
[2] = ctx
->Scissor
.ScissorArray
[0].Width
;
714 v
->value_int_4
[3] = ctx
->Scissor
.ScissorArray
[0].Height
;
717 case GL_SCISSOR_TEST
:
718 v
->value_bool
= ctx
->Scissor
.EnableFlags
& 1;
723 ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0;
726 if (!ctx
->CompileFlag
)
728 else if (ctx
->ExecuteFlag
)
729 v
->value_enum
= GL_COMPILE_AND_EXECUTE
;
731 v
->value_enum
= GL_COMPILE
;
735 v
->value_float_4
[0] = ctx
->ViewportArray
[0].X
;
736 v
->value_float_4
[1] = ctx
->ViewportArray
[0].Y
;
737 v
->value_float_4
[2] = ctx
->ViewportArray
[0].Width
;
738 v
->value_float_4
[3] = ctx
->ViewportArray
[0].Height
;
742 v
->value_double_2
[0] = ctx
->ViewportArray
[0].Near
;
743 v
->value_double_2
[1] = ctx
->ViewportArray
[0].Far
;
746 case GL_ACTIVE_STENCIL_FACE_EXT
:
747 v
->value_enum
= ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
;
750 case GL_STENCIL_FAIL
:
751 v
->value_enum
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
];
753 case GL_STENCIL_FUNC
:
754 v
->value_enum
= ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
];
756 case GL_STENCIL_PASS_DEPTH_FAIL
:
757 v
->value_enum
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
];
759 case GL_STENCIL_PASS_DEPTH_PASS
:
760 v
->value_enum
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
];
763 v
->value_int
= _mesa_get_stencil_ref(ctx
, ctx
->Stencil
.ActiveFace
);
765 case GL_STENCIL_BACK_REF
:
766 v
->value_int
= _mesa_get_stencil_ref(ctx
, 1);
768 case GL_STENCIL_VALUE_MASK
:
769 v
->value_int
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
771 case GL_STENCIL_WRITEMASK
:
772 v
->value_int
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
775 case GL_NUM_EXTENSIONS
:
776 v
->value_int
= _mesa_get_extension_count(ctx
);
779 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
780 v
->value_int
= _mesa_get_color_read_type(ctx
);
782 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
783 v
->value_int
= _mesa_get_color_read_format(ctx
);
786 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
787 v
->value_int
= ctx
->CurrentStack
->Depth
+ 1;
789 case GL_CURRENT_MATRIX_ARB
:
790 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
791 v
->value_matrix
= ctx
->CurrentStack
->Top
;
794 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
795 v
->value_int
= _mesa_get_compressed_formats(ctx
, NULL
);
797 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
799 _mesa_get_compressed_formats(ctx
, v
->value_int_n
.ints
);
800 assert(v
->value_int_n
.n
<= (int) ARRAY_SIZE(v
->value_int_n
.ints
));
803 case GL_MAX_VARYING_FLOATS_ARB
:
804 v
->value_int
= ctx
->Const
.MaxVarying
* 4;
807 /* Various object names */
809 case GL_TEXTURE_BINDING_1D
:
810 case GL_TEXTURE_BINDING_2D
:
811 case GL_TEXTURE_BINDING_3D
:
812 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
813 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
814 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
815 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
816 case GL_TEXTURE_BINDING_EXTERNAL_OES
:
817 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
818 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
819 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
820 unit
= ctx
->Texture
.CurrentUnit
;
822 ctx
->Texture
.Unit
[unit
].CurrentTex
[d
->offset
]->Name
;
825 /* GL_EXT_packed_float */
826 case GL_RGBA_SIGNED_COMPONENTS_EXT
:
828 /* Note: we only check the 0th color attachment. */
829 const struct gl_renderbuffer
*rb
=
830 ctx
->DrawBuffer
->_ColorDrawBuffers
[0];
831 if (rb
&& _mesa_is_format_signed(rb
->Format
)) {
832 /* Issue 17 of GL_EXT_packed_float: If a component (such as
833 * alpha) has zero bits, the component should not be considered
834 * signed and so the bit for the respective component should be
838 _mesa_get_format_bits(rb
->Format
, GL_RED_BITS
);
840 _mesa_get_format_bits(rb
->Format
, GL_GREEN_BITS
);
842 _mesa_get_format_bits(rb
->Format
, GL_BLUE_BITS
);
844 _mesa_get_format_bits(rb
->Format
, GL_ALPHA_BITS
);
846 _mesa_get_format_bits(rb
->Format
, GL_TEXTURE_LUMINANCE_SIZE
);
848 _mesa_get_format_bits(rb
->Format
, GL_TEXTURE_INTENSITY_SIZE
);
850 v
->value_int_4
[0] = r_bits
+ l_bits
+ i_bits
> 0;
851 v
->value_int_4
[1] = g_bits
+ l_bits
+ i_bits
> 0;
852 v
->value_int_4
[2] = b_bits
+ l_bits
+ i_bits
> 0;
853 v
->value_int_4
[3] = a_bits
+ i_bits
> 0;
859 v
->value_int_4
[3] = 0;
864 /* GL_ARB_vertex_buffer_object */
865 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
866 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
867 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
868 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
869 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
870 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
871 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
872 buffer_obj
= (struct gl_buffer_object
**)
873 ((char *) ctx
->Array
.VAO
+ d
->offset
);
874 v
->value_int
= (*buffer_obj
)->Name
;
876 case GL_ARRAY_BUFFER_BINDING_ARB
:
877 v
->value_int
= ctx
->Array
.ArrayBufferObj
->Name
;
879 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
881 ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)].BufferObj
->Name
;
883 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
884 v
->value_int
= ctx
->Array
.VAO
->IndexBufferObj
->Name
;
887 /* ARB_vertex_array_bgra */
888 case GL_COLOR_ARRAY_SIZE
:
889 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_COLOR0
];
890 v
->value_int
= array
->Format
== GL_BGRA
? GL_BGRA
: array
->Size
;
892 case GL_SECONDARY_COLOR_ARRAY_SIZE
:
893 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_COLOR1
];
894 v
->value_int
= array
->Format
== GL_BGRA
? GL_BGRA
: array
->Size
;
897 /* ARB_copy_buffer */
898 case GL_COPY_READ_BUFFER
:
899 v
->value_int
= ctx
->CopyReadBuffer
->Name
;
901 case GL_COPY_WRITE_BUFFER
:
902 v
->value_int
= ctx
->CopyWriteBuffer
->Name
;
905 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
906 v
->value_int
= ctx
->Pack
.BufferObj
->Name
;
908 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
909 v
->value_int
= ctx
->Unpack
.BufferObj
->Name
;
911 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
912 v
->value_int
= ctx
->TransformFeedback
.CurrentBuffer
->Name
;
914 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
:
915 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Paused
;
917 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
:
918 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Active
;
920 case GL_TRANSFORM_FEEDBACK_BINDING
:
921 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Name
;
923 case GL_CURRENT_PROGRAM
:
924 /* The Changelog of the ARB_separate_shader_objects spec says:
926 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
927 * CURRENT_PROGRAM. In the EXT extension, this
928 * token was aliased to ACTIVE_PROGRAM_EXT, and
929 * was used to indicate the last program set by
930 * either ActiveProgramEXT or UseProgram. In
931 * the ARB extension, the SSO active programs
932 * are now program pipeline object state and
933 * CURRENT_PROGRAM should still be used to query
934 * the last program set by UseProgram (bug 7822).
937 ctx
->Shader
.ActiveProgram
? ctx
->Shader
.ActiveProgram
->Name
: 0;
939 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
940 v
->value_int
= ctx
->ReadBuffer
->Name
;
942 case GL_RENDERBUFFER_BINDING_EXT
:
944 ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
946 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
:
947 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_POINT_SIZE
].BufferObj
->Name
;
951 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
952 COPY_4FV(v
->value_float_4
, ctx
->Fog
.Color
);
954 COPY_4FV(v
->value_float_4
, ctx
->Fog
.ColorUnclamped
);
956 case GL_COLOR_CLEAR_VALUE
:
957 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
)) {
958 v
->value_float_4
[0] = CLAMP(ctx
->Color
.ClearColor
.f
[0], 0.0F
, 1.0F
);
959 v
->value_float_4
[1] = CLAMP(ctx
->Color
.ClearColor
.f
[1], 0.0F
, 1.0F
);
960 v
->value_float_4
[2] = CLAMP(ctx
->Color
.ClearColor
.f
[2], 0.0F
, 1.0F
);
961 v
->value_float_4
[3] = CLAMP(ctx
->Color
.ClearColor
.f
[3], 0.0F
, 1.0F
);
963 COPY_4FV(v
->value_float_4
, ctx
->Color
.ClearColor
.f
);
965 case GL_BLEND_COLOR_EXT
:
966 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
967 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColor
);
969 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColorUnclamped
);
971 case GL_ALPHA_TEST_REF
:
972 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
973 v
->value_float
= ctx
->Color
.AlphaRef
;
975 v
->value_float
= ctx
->Color
.AlphaRefUnclamped
;
977 case GL_MAX_VERTEX_UNIFORM_VECTORS
:
978 v
->value_int
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
/ 4;
981 case GL_MAX_FRAGMENT_UNIFORM_VECTORS
:
982 v
->value_int
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
/ 4;
985 /* GL_ARB_texture_buffer_object */
986 case GL_TEXTURE_BUFFER_ARB
:
987 v
->value_int
= ctx
->Texture
.BufferObject
->Name
;
989 case GL_TEXTURE_BINDING_BUFFER_ARB
:
990 unit
= ctx
->Texture
.CurrentUnit
;
992 ctx
->Texture
.Unit
[unit
].CurrentTex
[TEXTURE_BUFFER_INDEX
]->Name
;
994 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
:
996 struct gl_buffer_object
*buf
=
997 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
998 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObject
;
999 v
->value_int
= buf
? buf
->Name
: 0;
1002 case GL_TEXTURE_BUFFER_FORMAT_ARB
:
1003 v
->value_int
= ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
1004 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObjectFormat
;
1007 /* GL_ARB_sampler_objects */
1008 case GL_SAMPLER_BINDING
:
1010 struct gl_sampler_object
*samp
=
1011 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Sampler
;
1012 v
->value_int
= samp
? samp
->Name
: 0;
1015 /* GL_ARB_uniform_buffer_object */
1016 case GL_UNIFORM_BUFFER_BINDING
:
1017 v
->value_int
= ctx
->UniformBuffer
->Name
;
1019 /* GL_ARB_shader_storage_buffer_object */
1020 case GL_SHADER_STORAGE_BUFFER_BINDING
:
1021 v
->value_int
= ctx
->ShaderStorageBuffer
->Name
;
1023 /* GL_ARB_query_buffer_object */
1024 case GL_QUERY_BUFFER_BINDING
:
1025 v
->value_int
= ctx
->QueryBuffer
->Name
;
1027 /* GL_ARB_timer_query */
1029 if (ctx
->Driver
.GetTimestamp
) {
1030 v
->value_int64
= ctx
->Driver
.GetTimestamp(ctx
);
1033 _mesa_problem(ctx
, "driver doesn't implement GetTimestamp");
1037 case GL_DEBUG_OUTPUT
:
1038 case GL_DEBUG_OUTPUT_SYNCHRONOUS
:
1039 case GL_DEBUG_LOGGED_MESSAGES
:
1040 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
:
1041 case GL_DEBUG_GROUP_STACK_DEPTH
:
1042 v
->value_int
= _mesa_get_debug_state_int(ctx
, d
->pname
);
1044 /* GL_ARB_shader_atomic_counters */
1045 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
1046 if (ctx
->AtomicBuffer
) {
1047 v
->value_int
= ctx
->AtomicBuffer
->Name
;
1052 /* GL_ARB_draw_indirect */
1053 case GL_DRAW_INDIRECT_BUFFER_BINDING
:
1054 v
->value_int
= ctx
->DrawIndirectBuffer
->Name
;
1056 /* GL_ARB_indirect_parameters */
1057 case GL_PARAMETER_BUFFER_BINDING_ARB
:
1058 v
->value_int
= ctx
->ParameterBuffer
->Name
;
1060 /* GL_ARB_separate_shader_objects */
1061 case GL_PROGRAM_PIPELINE_BINDING
:
1062 if (ctx
->Pipeline
.Current
) {
1063 v
->value_int
= ctx
->Pipeline
.Current
->Name
;
1068 /* GL_ARB_compute_shader */
1069 case GL_DISPATCH_INDIRECT_BUFFER_BINDING
:
1070 v
->value_int
= ctx
->DispatchIndirectBuffer
->Name
;
1072 /* GL_ARB_multisample */
1074 v
->value_int
= _mesa_geometric_samples(ctx
->DrawBuffer
);
1076 case GL_SAMPLE_BUFFERS
:
1077 v
->value_int
= _mesa_geometric_samples(ctx
->DrawBuffer
) > 0;
1079 /* GL_EXT_textrue_integer */
1080 case GL_RGBA_INTEGER_MODE_EXT
:
1081 v
->value_int
= (ctx
->DrawBuffer
->_IntegerBuffers
!= 0);
1083 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1084 case GL_VBO_FREE_MEMORY_ATI
:
1085 case GL_TEXTURE_FREE_MEMORY_ATI
:
1086 case GL_RENDERBUFFER_FREE_MEMORY_ATI
:
1087 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
:
1088 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
:
1089 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
:
1090 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
:
1091 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
:
1093 struct gl_memory_info info
;
1095 ctx
->Driver
.QueryMemoryInfo(ctx
, &info
);
1097 if (d
->pname
== GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
)
1098 v
->value_int
= info
.total_device_memory
;
1099 else if (d
->pname
== GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
)
1100 v
->value_int
= info
.total_device_memory
+
1101 info
.total_staging_memory
;
1102 else if (d
->pname
== GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
)
1103 v
->value_int
= info
.avail_device_memory
;
1104 else if (d
->pname
== GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
)
1105 v
->value_int
= info
.nr_device_memory_evictions
;
1106 else if (d
->pname
== GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
)
1107 v
->value_int
= info
.device_memory_evicted
;
1109 /* ATI free memory enums.
1111 * Since the GPU memory is (usually) page-table based, every two
1112 * consecutive elements are equal. From the GL_ATI_meminfo
1115 * "param[0] - total memory free in the pool
1116 * param[1] - largest available free block in the pool
1117 * param[2] - total auxiliary memory free
1118 * param[3] - largest auxiliary free block"
1120 * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1121 * the same numbers here.
1123 v
->value_int_4
[0] = info
.avail_device_memory
;
1124 v
->value_int_4
[1] = info
.avail_device_memory
;
1125 v
->value_int_4
[2] = info
.avail_staging_memory
;
1126 v
->value_int_4
[3] = info
.avail_staging_memory
;
1134 * Check extra constraints on a struct value_desc descriptor
1136 * If a struct value_desc has a non-NULL extra pointer, it means that
1137 * there are a number of extra constraints to check or actions to
1138 * perform. The extras is just an integer array where each integer
1139 * encode different constraints or actions.
1141 * \param ctx current context
1142 * \param func name of calling glGet*v() function for error reporting
1143 * \param d the struct value_desc that has the extra constraints
1145 * \return GL_FALSE if all of the constraints were not satisfied,
1146 * otherwise GL_TRUE.
1149 check_extra(struct gl_context
*ctx
, const char *func
, const struct value_desc
*d
)
1151 const GLuint version
= ctx
->Version
;
1152 GLboolean api_check
= GL_FALSE
;
1153 GLboolean api_found
= GL_FALSE
;
1156 for (e
= d
->extra
; *e
!= EXTRA_END
; e
++) {
1158 case EXTRA_VERSION_30
:
1159 api_check
= GL_TRUE
;
1161 api_found
= GL_TRUE
;
1163 case EXTRA_VERSION_31
:
1164 api_check
= GL_TRUE
;
1166 api_found
= GL_TRUE
;
1168 case EXTRA_VERSION_32
:
1169 api_check
= GL_TRUE
;
1171 api_found
= GL_TRUE
;
1173 case EXTRA_NEW_FRAG_CLAMP
:
1174 if (ctx
->NewState
& (_NEW_BUFFERS
| _NEW_FRAG_CLAMP
))
1175 _mesa_update_state(ctx
);
1178 api_check
= GL_TRUE
;
1179 if (ctx
->API
== API_OPENGLES2
)
1180 api_found
= GL_TRUE
;
1183 api_check
= GL_TRUE
;
1184 if (_mesa_is_gles3(ctx
))
1185 api_found
= GL_TRUE
;
1187 case EXTRA_API_ES31
:
1188 api_check
= GL_TRUE
;
1189 if (_mesa_is_gles31(ctx
))
1190 api_found
= GL_TRUE
;
1192 case EXTRA_API_ES32
:
1193 api_check
= GL_TRUE
;
1194 if (_mesa_is_gles32(ctx
))
1195 api_found
= GL_TRUE
;
1198 api_check
= GL_TRUE
;
1199 if (_mesa_is_desktop_gl(ctx
))
1200 api_found
= GL_TRUE
;
1202 case EXTRA_API_GL_CORE
:
1203 api_check
= GL_TRUE
;
1204 if (ctx
->API
== API_OPENGL_CORE
)
1205 api_found
= GL_TRUE
;
1207 case EXTRA_NEW_BUFFERS
:
1208 if (ctx
->NewState
& _NEW_BUFFERS
)
1209 _mesa_update_state(ctx
);
1211 case EXTRA_FLUSH_CURRENT
:
1212 FLUSH_CURRENT(ctx
, 0);
1214 case EXTRA_VALID_DRAW_BUFFER
:
1215 if (d
->pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1216 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(draw buffer %u)",
1217 func
, d
->pname
- GL_DRAW_BUFFER0_ARB
);
1221 case EXTRA_VALID_TEXTURE_UNIT
:
1222 if (ctx
->Texture
.CurrentUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
1223 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(texture %u)",
1224 func
, ctx
->Texture
.CurrentUnit
);
1228 case EXTRA_VALID_CLIP_DISTANCE
:
1229 if (d
->pname
- GL_CLIP_DISTANCE0
>= ctx
->Const
.MaxClipPlanes
) {
1230 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(clip distance %u)",
1231 func
, d
->pname
- GL_CLIP_DISTANCE0
);
1235 case EXTRA_GLSL_130
:
1236 api_check
= GL_TRUE
;
1237 if (ctx
->Const
.GLSLVersion
>= 130)
1238 api_found
= GL_TRUE
;
1240 case EXTRA_EXT_UBO_GS
:
1241 api_check
= GL_TRUE
;
1242 if (ctx
->Extensions
.ARB_uniform_buffer_object
&&
1243 _mesa_has_geometry_shaders(ctx
))
1244 api_found
= GL_TRUE
;
1246 case EXTRA_EXT_ATOMICS_GS
:
1247 api_check
= GL_TRUE
;
1248 if (ctx
->Extensions
.ARB_shader_atomic_counters
&&
1249 _mesa_has_geometry_shaders(ctx
))
1250 api_found
= GL_TRUE
;
1252 case EXTRA_EXT_SHADER_IMAGE_GS
:
1253 api_check
= GL_TRUE
;
1254 if (ctx
->Extensions
.ARB_shader_image_load_store
&&
1255 _mesa_has_geometry_shaders(ctx
))
1256 api_found
= GL_TRUE
;
1258 case EXTRA_EXT_ATOMICS_TESS
:
1259 api_check
= GL_TRUE
;
1260 api_found
= ctx
->Extensions
.ARB_shader_atomic_counters
&&
1261 _mesa_has_tessellation(ctx
);
1263 case EXTRA_EXT_SHADER_IMAGE_TESS
:
1264 api_check
= GL_TRUE
;
1265 api_found
= ctx
->Extensions
.ARB_shader_image_load_store
&&
1266 _mesa_has_tessellation(ctx
);
1268 case EXTRA_EXT_SSBO_GS
:
1269 api_check
= GL_TRUE
;
1270 if (ctx
->Extensions
.ARB_shader_storage_buffer_object
&&
1271 _mesa_has_geometry_shaders(ctx
))
1272 api_found
= GL_TRUE
;
1274 case EXTRA_EXT_FB_NO_ATTACH_GS
:
1275 api_check
= GL_TRUE
;
1276 if (ctx
->Extensions
.ARB_framebuffer_no_attachments
&&
1277 (_mesa_is_desktop_gl(ctx
) ||
1278 _mesa_has_OES_geometry_shader(ctx
)))
1279 api_found
= GL_TRUE
;
1281 case EXTRA_EXT_ES_GS
:
1282 api_check
= GL_TRUE
;
1283 if (_mesa_has_OES_geometry_shader(ctx
))
1284 api_found
= GL_TRUE
;
1288 default: /* *e is a offset into the extension struct */
1289 api_check
= GL_TRUE
;
1290 if (*(GLboolean
*) ((char *) &ctx
->Extensions
+ *e
))
1291 api_found
= GL_TRUE
;
1296 if (api_check
&& !api_found
) {
1297 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1298 _mesa_enum_to_string(d
->pname
));
1305 static const struct value_desc error_value
=
1306 { 0, 0, TYPE_INVALID
, NO_OFFSET
, NO_EXTRA
};
1309 * Find the struct value_desc corresponding to the enum 'pname'.
1311 * We hash the enum value to get an index into the 'table' array,
1312 * which holds the index in the 'values' array of struct value_desc.
1313 * Once we've found the entry, we do the extra checks, if any, then
1314 * look up the value and return a pointer to it.
1316 * If the value has to be computed (for example, it's the result of a
1317 * function call or we need to add 1 to it), we use the tmp 'v' to
1320 * \param func name of glGet*v() func for error reporting
1321 * \param pname the enum value we're looking up
1322 * \param p is were we return the pointer to the value
1323 * \param v a tmp union value variable in the calling glGet*v() function
1325 * \return the struct value_desc corresponding to the enum or a struct
1326 * value_desc of TYPE_INVALID if not found. This lets the calling
1327 * glGet*v() function jump right into a switch statement and
1328 * handle errors there instead of having to check for NULL.
1330 static const struct value_desc
*
1331 find_value(const char *func
, GLenum pname
, void **p
, union value
*v
)
1333 GET_CURRENT_CONTEXT(ctx
);
1334 struct gl_texture_unit
*unit
;
1336 const struct value_desc
*d
;
1340 /* We index into the table_set[] list of per-API hash tables using the API's
1341 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1342 * value since it's compatible with GLES2 its entry in table_set[] is at the
1345 STATIC_ASSERT(ARRAY_SIZE(table_set
) == API_OPENGL_LAST
+ 4);
1346 if (ctx
->API
== API_OPENGLES2
) {
1347 if (ctx
->Version
>= 32)
1348 api
= API_OPENGL_LAST
+ 3;
1349 else if (ctx
->Version
>= 31)
1350 api
= API_OPENGL_LAST
+ 2;
1351 else if (ctx
->Version
>= 30)
1352 api
= API_OPENGL_LAST
+ 1;
1354 mask
= ARRAY_SIZE(table(api
)) - 1;
1355 hash
= (pname
* prime_factor
);
1357 int idx
= table(api
)[hash
& mask
];
1359 /* If the enum isn't valid, the hash walk ends with index 0,
1360 * pointing to the first entry of values[] which doesn't hold
1361 * any valid enum. */
1362 if (unlikely(idx
== 0)) {
1363 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1364 _mesa_enum_to_string(pname
));
1365 return &error_value
;
1369 if (likely(d
->pname
== pname
))
1375 if (unlikely(d
->extra
&& !check_extra(ctx
, func
, d
)))
1376 return &error_value
;
1378 switch (d
->location
) {
1380 *p
= ((char *) ctx
->DrawBuffer
+ d
->offset
);
1383 *p
= ((char *) ctx
+ d
->offset
);
1386 *p
= ((char *) ctx
->Array
.VAO
+ d
->offset
);
1389 unit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1390 *p
= ((char *) unit
+ d
->offset
);
1393 find_custom_value(ctx
, d
, v
);
1401 /* silence warning */
1402 return &error_value
;
1405 static const int transpose
[] = {
1413 _mesa_GetBooleanv(GLenum pname
, GLboolean
*params
)
1415 const struct value_desc
*d
;
1421 d
= find_value("glGetBooleanv", pname
, &p
, &v
);
1426 params
[0] = INT_TO_BOOLEAN(d
->offset
);
1430 params
[7] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[7]);
1431 params
[6] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[6]);
1432 params
[5] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[5]);
1433 params
[4] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[4]);
1436 params
[3] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[3]);
1439 params
[2] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[2]);
1442 params
[1] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[1]);
1445 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[0]);
1448 case TYPE_DOUBLEN_2
:
1449 params
[1] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[1]);
1451 params
[0] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[0]);
1455 params
[3] = INT_TO_BOOLEAN(((GLint
*) p
)[3]);
1457 params
[2] = INT_TO_BOOLEAN(((GLint
*) p
)[2]);
1460 params
[1] = INT_TO_BOOLEAN(((GLint
*) p
)[1]);
1463 params
[0] = INT_TO_BOOLEAN(((GLint
*) p
)[0]);
1467 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1468 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1472 params
[0] = INT64_TO_BOOLEAN(((GLint64
*) p
)[0]);
1476 params
[0] = ((GLboolean
*) p
)[0];
1480 m
= *(GLmatrix
**) p
;
1481 for (i
= 0; i
< 16; i
++)
1482 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[i
]);
1486 m
= *(GLmatrix
**) p
;
1487 for (i
= 0; i
< 16; i
++)
1488 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[transpose
[i
]]);
1499 shift
= d
->type
- TYPE_BIT_0
;
1500 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1506 _mesa_GetFloatv(GLenum pname
, GLfloat
*params
)
1508 const struct value_desc
*d
;
1514 d
= find_value("glGetFloatv", pname
, &p
, &v
);
1519 params
[0] = (GLfloat
) d
->offset
;
1523 params
[7] = ((GLfloat
*) p
)[7];
1524 params
[6] = ((GLfloat
*) p
)[6];
1525 params
[5] = ((GLfloat
*) p
)[5];
1526 params
[4] = ((GLfloat
*) p
)[4];
1529 params
[3] = ((GLfloat
*) p
)[3];
1532 params
[2] = ((GLfloat
*) p
)[2];
1535 params
[1] = ((GLfloat
*) p
)[1];
1538 params
[0] = ((GLfloat
*) p
)[0];
1541 case TYPE_DOUBLEN_2
:
1542 params
[1] = (GLfloat
) (((GLdouble
*) p
)[1]);
1544 params
[0] = (GLfloat
) (((GLdouble
*) p
)[0]);
1548 params
[3] = (GLfloat
) (((GLint
*) p
)[3]);
1550 params
[2] = (GLfloat
) (((GLint
*) p
)[2]);
1553 params
[1] = (GLfloat
) (((GLint
*) p
)[1]);
1556 params
[0] = (GLfloat
) (((GLint
*) p
)[0]);
1560 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1561 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
1565 params
[0] = (GLfloat
) (((GLint64
*) p
)[0]);
1569 params
[0] = BOOLEAN_TO_FLOAT(*(GLboolean
*) p
);
1573 m
= *(GLmatrix
**) p
;
1574 for (i
= 0; i
< 16; i
++)
1575 params
[i
] = m
->m
[i
];
1579 m
= *(GLmatrix
**) p
;
1580 for (i
= 0; i
< 16; i
++)
1581 params
[i
] = m
->m
[transpose
[i
]];
1592 shift
= d
->type
- TYPE_BIT_0
;
1593 params
[0] = BOOLEAN_TO_FLOAT((*(GLbitfield
*) p
>> shift
) & 1);
1599 _mesa_GetIntegerv(GLenum pname
, GLint
*params
)
1601 const struct value_desc
*d
;
1607 d
= find_value("glGetIntegerv", pname
, &p
, &v
);
1612 params
[0] = d
->offset
;
1616 params
[7] = IROUND(((GLfloat
*) p
)[7]);
1617 params
[6] = IROUND(((GLfloat
*) p
)[6]);
1618 params
[5] = IROUND(((GLfloat
*) p
)[5]);
1619 params
[4] = IROUND(((GLfloat
*) p
)[4]);
1621 params
[3] = IROUND(((GLfloat
*) p
)[3]);
1623 params
[2] = IROUND(((GLfloat
*) p
)[2]);
1625 params
[1] = IROUND(((GLfloat
*) p
)[1]);
1627 params
[0] = IROUND(((GLfloat
*) p
)[0]);
1631 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
1633 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
1635 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
1637 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
1640 case TYPE_DOUBLEN_2
:
1641 params
[1] = FLOAT_TO_INT(((GLdouble
*) p
)[1]);
1643 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
1647 params
[3] = ((GLint
*) p
)[3];
1649 params
[2] = ((GLint
*) p
)[2];
1652 params
[1] = ((GLint
*) p
)[1];
1655 params
[0] = ((GLint
*) p
)[0];
1659 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1660 params
[i
] = v
.value_int_n
.ints
[i
];
1664 params
[0] = INT64_TO_INT(((GLint64
*) p
)[0]);
1668 params
[0] = BOOLEAN_TO_INT(*(GLboolean
*) p
);
1672 m
= *(GLmatrix
**) p
;
1673 for (i
= 0; i
< 16; i
++)
1674 params
[i
] = FLOAT_TO_INT(m
->m
[i
]);
1678 m
= *(GLmatrix
**) p
;
1679 for (i
= 0; i
< 16; i
++)
1680 params
[i
] = FLOAT_TO_INT(m
->m
[transpose
[i
]]);
1691 shift
= d
->type
- TYPE_BIT_0
;
1692 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1698 _mesa_GetInteger64v(GLenum pname
, GLint64
*params
)
1700 const struct value_desc
*d
;
1706 d
= find_value("glGetInteger64v", pname
, &p
, &v
);
1711 params
[0] = d
->offset
;
1715 params
[7] = IROUND64(((GLfloat
*) p
)[7]);
1716 params
[6] = IROUND64(((GLfloat
*) p
)[6]);
1717 params
[5] = IROUND64(((GLfloat
*) p
)[5]);
1718 params
[4] = IROUND64(((GLfloat
*) p
)[4]);
1720 params
[3] = IROUND64(((GLfloat
*) p
)[3]);
1722 params
[2] = IROUND64(((GLfloat
*) p
)[2]);
1724 params
[1] = IROUND64(((GLfloat
*) p
)[1]);
1726 params
[0] = IROUND64(((GLfloat
*) p
)[0]);
1730 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
1732 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
1734 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
1736 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
1739 case TYPE_DOUBLEN_2
:
1740 params
[1] = FLOAT_TO_INT(((GLdouble
*) p
)[1]);
1742 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
1746 params
[3] = ((GLint
*) p
)[3];
1748 params
[2] = ((GLint
*) p
)[2];
1751 params
[1] = ((GLint
*) p
)[1];
1754 params
[0] = ((GLint
*) p
)[0];
1758 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1759 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1763 params
[0] = ((GLint64
*) p
)[0];
1767 params
[0] = ((GLboolean
*) p
)[0];
1771 m
= *(GLmatrix
**) p
;
1772 for (i
= 0; i
< 16; i
++)
1773 params
[i
] = FLOAT_TO_INT64(m
->m
[i
]);
1777 m
= *(GLmatrix
**) p
;
1778 for (i
= 0; i
< 16; i
++)
1779 params
[i
] = FLOAT_TO_INT64(m
->m
[transpose
[i
]]);
1790 shift
= d
->type
- TYPE_BIT_0
;
1791 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1797 _mesa_GetDoublev(GLenum pname
, GLdouble
*params
)
1799 const struct value_desc
*d
;
1805 d
= find_value("glGetDoublev", pname
, &p
, &v
);
1810 params
[0] = d
->offset
;
1814 params
[7] = ((GLfloat
*) p
)[7];
1815 params
[6] = ((GLfloat
*) p
)[6];
1816 params
[5] = ((GLfloat
*) p
)[5];
1817 params
[4] = ((GLfloat
*) p
)[4];
1820 params
[3] = ((GLfloat
*) p
)[3];
1823 params
[2] = ((GLfloat
*) p
)[2];
1826 params
[1] = ((GLfloat
*) p
)[1];
1829 params
[0] = ((GLfloat
*) p
)[0];
1832 case TYPE_DOUBLEN_2
:
1833 params
[1] = ((GLdouble
*) p
)[1];
1835 params
[0] = ((GLdouble
*) p
)[0];
1839 params
[3] = ((GLint
*) p
)[3];
1841 params
[2] = ((GLint
*) p
)[2];
1844 params
[1] = ((GLint
*) p
)[1];
1847 params
[0] = ((GLint
*) p
)[0];
1851 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1852 params
[i
] = v
.value_int_n
.ints
[i
];
1856 params
[0] = (GLdouble
) (((GLint64
*) p
)[0]);
1860 params
[0] = *(GLboolean
*) p
;
1864 m
= *(GLmatrix
**) p
;
1865 for (i
= 0; i
< 16; i
++)
1866 params
[i
] = m
->m
[i
];
1870 m
= *(GLmatrix
**) p
;
1871 for (i
= 0; i
< 16; i
++)
1872 params
[i
] = m
->m
[transpose
[i
]];
1883 shift
= d
->type
- TYPE_BIT_0
;
1884 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1890 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
1891 * into the corresponding Mesa texture target index.
1892 * \return TEXTURE_x_INDEX or -1 if binding is invalid
1895 tex_binding_to_index(const struct gl_context
*ctx
, GLenum binding
)
1898 case GL_TEXTURE_BINDING_1D
:
1899 return _mesa_is_desktop_gl(ctx
) ? TEXTURE_1D_INDEX
: -1;
1900 case GL_TEXTURE_BINDING_2D
:
1901 return TEXTURE_2D_INDEX
;
1902 case GL_TEXTURE_BINDING_3D
:
1903 return ctx
->API
!= API_OPENGLES
? TEXTURE_3D_INDEX
: -1;
1904 case GL_TEXTURE_BINDING_CUBE_MAP
:
1905 return ctx
->Extensions
.ARB_texture_cube_map
1906 ? TEXTURE_CUBE_INDEX
: -1;
1907 case GL_TEXTURE_BINDING_RECTANGLE
:
1908 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.NV_texture_rectangle
1909 ? TEXTURE_RECT_INDEX
: -1;
1910 case GL_TEXTURE_BINDING_1D_ARRAY
:
1911 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_array
1912 ? TEXTURE_1D_ARRAY_INDEX
: -1;
1913 case GL_TEXTURE_BINDING_2D_ARRAY
:
1914 return (_mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_array
)
1915 || _mesa_is_gles3(ctx
)
1916 ? TEXTURE_2D_ARRAY_INDEX
: -1;
1917 case GL_TEXTURE_BINDING_BUFFER
:
1918 return (_mesa_has_ARB_texture_buffer_object(ctx
) ||
1919 _mesa_has_OES_texture_buffer(ctx
)) ?
1920 TEXTURE_BUFFER_INDEX
: -1;
1921 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
1922 return _mesa_has_texture_cube_map_array(ctx
)
1923 ? TEXTURE_CUBE_ARRAY_INDEX
: -1;
1924 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
1925 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.ARB_texture_multisample
1926 ? TEXTURE_2D_MULTISAMPLE_INDEX
: -1;
1927 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
1928 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.ARB_texture_multisample
1929 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX
: -1;
1935 static enum value_type
1936 find_value_indexed(const char *func
, GLenum pname
, GLuint index
, union value
*v
)
1938 GET_CURRENT_CONTEXT(ctx
);
1943 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1945 if (!ctx
->Extensions
.EXT_draw_buffers2
)
1947 v
->value_int
= (ctx
->Color
.BlendEnabled
>> index
) & 1;
1952 case GL_BLEND_SRC_RGB
:
1953 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1955 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1957 v
->value_int
= ctx
->Color
.Blend
[index
].SrcRGB
;
1959 case GL_BLEND_SRC_ALPHA
:
1960 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1962 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1964 v
->value_int
= ctx
->Color
.Blend
[index
].SrcA
;
1968 case GL_BLEND_DST_RGB
:
1969 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1971 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1973 v
->value_int
= ctx
->Color
.Blend
[index
].DstRGB
;
1975 case GL_BLEND_DST_ALPHA
:
1976 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1978 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1980 v
->value_int
= ctx
->Color
.Blend
[index
].DstA
;
1982 case GL_BLEND_EQUATION_RGB
:
1983 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1985 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1987 v
->value_int
= ctx
->Color
.Blend
[index
].EquationRGB
;
1989 case GL_BLEND_EQUATION_ALPHA
:
1990 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1992 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1994 v
->value_int
= ctx
->Color
.Blend
[index
].EquationA
;
1997 case GL_COLOR_WRITEMASK
:
1998 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2000 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2002 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0;
2003 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0;
2004 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0;
2005 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0;
2008 case GL_SCISSOR_BOX
:
2009 if (index
>= ctx
->Const
.MaxViewports
)
2011 v
->value_int_4
[0] = ctx
->Scissor
.ScissorArray
[index
].X
;
2012 v
->value_int_4
[1] = ctx
->Scissor
.ScissorArray
[index
].Y
;
2013 v
->value_int_4
[2] = ctx
->Scissor
.ScissorArray
[index
].Width
;
2014 v
->value_int_4
[3] = ctx
->Scissor
.ScissorArray
[index
].Height
;
2017 case GL_WINDOW_RECTANGLE_EXT
:
2018 if (!ctx
->Extensions
.EXT_window_rectangles
)
2020 if (index
>= ctx
->Const
.MaxWindowRectangles
)
2022 v
->value_int_4
[0] = ctx
->Scissor
.WindowRects
[index
].X
;
2023 v
->value_int_4
[1] = ctx
->Scissor
.WindowRects
[index
].Y
;
2024 v
->value_int_4
[2] = ctx
->Scissor
.WindowRects
[index
].Width
;
2025 v
->value_int_4
[3] = ctx
->Scissor
.WindowRects
[index
].Height
;
2029 if (index
>= ctx
->Const
.MaxViewports
)
2031 v
->value_float_4
[0] = ctx
->ViewportArray
[index
].X
;
2032 v
->value_float_4
[1] = ctx
->ViewportArray
[index
].Y
;
2033 v
->value_float_4
[2] = ctx
->ViewportArray
[index
].Width
;
2034 v
->value_float_4
[3] = ctx
->ViewportArray
[index
].Height
;
2035 return TYPE_FLOAT_4
;
2037 case GL_DEPTH_RANGE
:
2038 if (index
>= ctx
->Const
.MaxViewports
)
2040 v
->value_double_2
[0] = ctx
->ViewportArray
[index
].Near
;
2041 v
->value_double_2
[1] = ctx
->ViewportArray
[index
].Far
;
2042 return TYPE_DOUBLEN_2
;
2044 case GL_TRANSFORM_FEEDBACK_BUFFER_START
:
2045 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2047 if (!ctx
->Extensions
.EXT_transform_feedback
)
2049 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Offset
[index
];
2052 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
:
2053 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2055 if (!ctx
->Extensions
.EXT_transform_feedback
)
2058 = ctx
->TransformFeedback
.CurrentObject
->RequestedSize
[index
];
2061 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
2062 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2064 if (!ctx
->Extensions
.EXT_transform_feedback
)
2066 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->BufferNames
[index
];
2069 case GL_UNIFORM_BUFFER_BINDING
:
2070 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2072 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2074 v
->value_int
= ctx
->UniformBufferBindings
[index
].BufferObject
->Name
;
2077 case GL_UNIFORM_BUFFER_START
:
2078 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2080 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2082 v
->value_int
= ctx
->UniformBufferBindings
[index
].Offset
< 0 ? 0 :
2083 ctx
->UniformBufferBindings
[index
].Offset
;
2086 case GL_UNIFORM_BUFFER_SIZE
:
2087 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2089 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2091 v
->value_int
= ctx
->UniformBufferBindings
[index
].Size
< 0 ? 0 :
2092 ctx
->UniformBufferBindings
[index
].Size
;
2095 /* ARB_shader_storage_buffer_object */
2096 case GL_SHADER_STORAGE_BUFFER_BINDING
:
2097 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2099 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2101 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].BufferObject
->Name
;
2104 case GL_SHADER_STORAGE_BUFFER_START
:
2105 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2107 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2109 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].Offset
< 0 ? 0 :
2110 ctx
->ShaderStorageBufferBindings
[index
].Offset
;
2113 case GL_SHADER_STORAGE_BUFFER_SIZE
:
2114 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2116 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2118 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].Size
< 0 ? 0 :
2119 ctx
->ShaderStorageBufferBindings
[index
].Size
;
2122 /* ARB_texture_multisample / GL3.2 */
2123 case GL_SAMPLE_MASK_VALUE
:
2126 if (!ctx
->Extensions
.ARB_texture_multisample
)
2128 v
->value_int
= ctx
->Multisample
.SampleMaskValue
;
2131 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
2132 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2134 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2136 v
->value_int
= ctx
->AtomicBufferBindings
[index
].BufferObject
->Name
;
2139 case GL_ATOMIC_COUNTER_BUFFER_START
:
2140 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2142 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2144 v
->value_int64
= ctx
->AtomicBufferBindings
[index
].Offset
;
2147 case GL_ATOMIC_COUNTER_BUFFER_SIZE
:
2148 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2150 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2152 v
->value_int64
= ctx
->AtomicBufferBindings
[index
].Size
;
2155 case GL_VERTEX_BINDING_DIVISOR
:
2156 if ((!_mesa_is_desktop_gl(ctx
) || !ctx
->Extensions
.ARB_instanced_arrays
) &&
2157 !_mesa_is_gles31(ctx
))
2159 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2161 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].InstanceDivisor
;
2164 case GL_VERTEX_BINDING_OFFSET
:
2165 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles31(ctx
))
2167 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2169 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].Offset
;
2172 case GL_VERTEX_BINDING_STRIDE
:
2173 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles31(ctx
))
2175 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2177 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].Stride
;
2180 case GL_VERTEX_BINDING_BUFFER
:
2181 if (ctx
->API
== API_OPENGLES2
&& ctx
->Version
< 31)
2183 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2185 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].BufferObj
->Name
;
2188 /* ARB_shader_image_load_store */
2189 case GL_IMAGE_BINDING_NAME
: {
2190 struct gl_texture_object
*t
;
2192 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2194 if (index
>= ctx
->Const
.MaxImageUnits
)
2197 t
= ctx
->ImageUnits
[index
].TexObj
;
2198 v
->value_int
= (t
? t
->Name
: 0);
2202 case GL_IMAGE_BINDING_LEVEL
:
2203 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2205 if (index
>= ctx
->Const
.MaxImageUnits
)
2208 v
->value_int
= ctx
->ImageUnits
[index
].Level
;
2211 case GL_IMAGE_BINDING_LAYERED
:
2212 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2214 if (index
>= ctx
->Const
.MaxImageUnits
)
2217 v
->value_int
= ctx
->ImageUnits
[index
].Layered
;
2220 case GL_IMAGE_BINDING_LAYER
:
2221 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2223 if (index
>= ctx
->Const
.MaxImageUnits
)
2226 v
->value_int
= ctx
->ImageUnits
[index
].Layer
;
2229 case GL_IMAGE_BINDING_ACCESS
:
2230 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2232 if (index
>= ctx
->Const
.MaxImageUnits
)
2235 v
->value_int
= ctx
->ImageUnits
[index
].Access
;
2238 case GL_IMAGE_BINDING_FORMAT
:
2239 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2241 if (index
>= ctx
->Const
.MaxImageUnits
)
2244 v
->value_int
= ctx
->ImageUnits
[index
].Format
;
2247 /* ARB_direct_state_access */
2248 case GL_TEXTURE_BINDING_1D
:
2249 case GL_TEXTURE_BINDING_1D_ARRAY
:
2250 case GL_TEXTURE_BINDING_2D
:
2251 case GL_TEXTURE_BINDING_2D_ARRAY
:
2252 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
2253 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
2254 case GL_TEXTURE_BINDING_3D
:
2255 case GL_TEXTURE_BINDING_BUFFER
:
2256 case GL_TEXTURE_BINDING_CUBE_MAP
:
2257 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
2258 case GL_TEXTURE_BINDING_RECTANGLE
: {
2261 if (ctx
->API
!= API_OPENGL_CORE
)
2263 target
= tex_binding_to_index(ctx
, pname
);
2266 if (index
>= _mesa_max_tex_unit(ctx
))
2269 v
->value_int
= ctx
->Texture
.Unit
[index
].CurrentTex
[target
]->Name
;
2273 case GL_SAMPLER_BINDING
: {
2274 struct gl_sampler_object
*samp
;
2276 if (ctx
->API
!= API_OPENGL_CORE
)
2278 if (index
>= _mesa_max_tex_unit(ctx
))
2281 samp
= ctx
->Texture
.Unit
[index
].Sampler
;
2282 v
->value_int
= samp
? samp
->Name
: 0;
2286 case GL_MAX_COMPUTE_WORK_GROUP_COUNT
:
2287 if (!_mesa_has_compute_shaders(ctx
))
2291 v
->value_int
= ctx
->Const
.MaxComputeWorkGroupCount
[index
];
2294 case GL_MAX_COMPUTE_WORK_GROUP_SIZE
:
2295 if (!_mesa_has_compute_shaders(ctx
))
2299 v
->value_int
= ctx
->Const
.MaxComputeWorkGroupSize
[index
];
2302 /* ARB_compute_variable_group_size */
2303 case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB
:
2304 if (!ctx
->Extensions
.ARB_compute_variable_group_size
)
2308 v
->value_int
= ctx
->Const
.MaxComputeVariableGroupSize
[index
];
2313 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
2314 _mesa_enum_to_string(pname
));
2315 return TYPE_INVALID
;
2317 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(pname=%s)", func
,
2318 _mesa_enum_to_string(pname
));
2319 return TYPE_INVALID
;
2323 _mesa_GetBooleani_v( GLenum pname
, GLuint index
, GLboolean
*params
)
2326 enum value_type type
=
2327 find_value_indexed("glGetBooleani_v", pname
, index
, &v
);
2331 params
[0] = INT_TO_BOOLEAN(v
.value_int
);
2334 params
[0] = INT_TO_BOOLEAN(v
.value_int_4
[0]);
2335 params
[1] = INT_TO_BOOLEAN(v
.value_int_4
[1]);
2336 params
[2] = INT_TO_BOOLEAN(v
.value_int_4
[2]);
2337 params
[3] = INT_TO_BOOLEAN(v
.value_int_4
[3]);
2340 params
[0] = INT64_TO_BOOLEAN(v
.value_int64
);
2343 ; /* nothing - GL error was recorded */
2348 _mesa_GetIntegeri_v( GLenum pname
, GLuint index
, GLint
*params
)
2351 enum value_type type
=
2352 find_value_indexed("glGetIntegeri_v", pname
, index
, &v
);
2357 params
[3] = IROUND(v
.value_float_4
[3]);
2360 params
[2] = IROUND(v
.value_float_4
[2]);
2363 params
[1] = IROUND(v
.value_float_4
[1]);
2366 params
[0] = IROUND(v
.value_float_4
[0]);
2369 case TYPE_DOUBLEN_2
:
2370 params
[1] = IROUND(v
.value_double_2
[1]);
2372 params
[0] = IROUND(v
.value_double_2
[0]);
2376 params
[0] = v
.value_int
;
2379 params
[0] = v
.value_int_4
[0];
2380 params
[1] = v
.value_int_4
[1];
2381 params
[2] = v
.value_int_4
[2];
2382 params
[3] = v
.value_int_4
[3];
2385 params
[0] = INT64_TO_INT(v
.value_int64
);
2388 ; /* nothing - GL error was recorded */
2393 _mesa_GetInteger64i_v( GLenum pname
, GLuint index
, GLint64
*params
)
2396 enum value_type type
=
2397 find_value_indexed("glGetInteger64i_v", pname
, index
, &v
);
2401 params
[0] = v
.value_int
;
2404 params
[0] = v
.value_int_4
[0];
2405 params
[1] = v
.value_int_4
[1];
2406 params
[2] = v
.value_int_4
[2];
2407 params
[3] = v
.value_int_4
[3];
2410 params
[0] = v
.value_int64
;
2413 ; /* nothing - GL error was recorded */
2418 _mesa_GetFloati_v(GLenum pname
, GLuint index
, GLfloat
*params
)
2423 enum value_type type
=
2424 find_value_indexed("glGetFloati_v", pname
, index
, &v
);
2429 params
[3] = v
.value_float_4
[3];
2432 params
[2] = v
.value_float_4
[2];
2435 params
[1] = v
.value_float_4
[1];
2438 params
[0] = v
.value_float_4
[0];
2441 case TYPE_DOUBLEN_2
:
2442 params
[1] = (GLfloat
) v
.value_double_2
[1];
2444 params
[0] = (GLfloat
) v
.value_double_2
[0];
2448 params
[3] = (GLfloat
) v
.value_int_4
[3];
2450 params
[2] = (GLfloat
) v
.value_int_4
[2];
2453 params
[1] = (GLfloat
) v
.value_int_4
[1];
2456 params
[0] = (GLfloat
) v
.value_int_4
[0];
2460 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2461 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
2465 params
[0] = (GLfloat
) v
.value_int64
;
2469 params
[0] = BOOLEAN_TO_FLOAT(v
.value_bool
);
2473 m
= *(GLmatrix
**) &v
;
2474 for (i
= 0; i
< 16; i
++)
2475 params
[i
] = m
->m
[i
];
2479 m
= *(GLmatrix
**) &v
;
2480 for (i
= 0; i
< 16; i
++)
2481 params
[i
] = m
->m
[transpose
[i
]];
2490 _mesa_GetDoublei_v(GLenum pname
, GLuint index
, GLdouble
*params
)
2495 enum value_type type
=
2496 find_value_indexed("glGetDoublei_v", pname
, index
, &v
);
2501 params
[3] = (GLdouble
) v
.value_float_4
[3];
2504 params
[2] = (GLdouble
) v
.value_float_4
[2];
2507 params
[1] = (GLdouble
) v
.value_float_4
[1];
2510 params
[0] = (GLdouble
) v
.value_float_4
[0];
2513 case TYPE_DOUBLEN_2
:
2514 params
[1] = v
.value_double_2
[1];
2516 params
[0] = v
.value_double_2
[0];
2520 params
[3] = (GLdouble
) v
.value_int_4
[3];
2522 params
[2] = (GLdouble
) v
.value_int_4
[2];
2525 params
[1] = (GLdouble
) v
.value_int_4
[1];
2528 params
[0] = (GLdouble
) v
.value_int_4
[0];
2532 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2533 params
[i
] = (GLdouble
) INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
2537 params
[0] = (GLdouble
) v
.value_int64
;
2541 params
[0] = (GLdouble
) BOOLEAN_TO_FLOAT(v
.value_bool
);
2545 m
= *(GLmatrix
**) &v
;
2546 for (i
= 0; i
< 16; i
++)
2547 params
[i
] = (GLdouble
) m
->m
[i
];
2551 m
= *(GLmatrix
**) &v
;
2552 for (i
= 0; i
< 16; i
++)
2553 params
[i
] = (GLdouble
) m
->m
[transpose
[i
]];
2562 _mesa_GetFixedv(GLenum pname
, GLfixed
*params
)
2564 const struct value_desc
*d
;
2570 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2575 params
[0] = INT_TO_FIXED(d
->offset
);
2580 params
[3] = FLOAT_TO_FIXED(((GLfloat
*) p
)[3]);
2583 params
[2] = FLOAT_TO_FIXED(((GLfloat
*) p
)[2]);
2586 params
[1] = FLOAT_TO_FIXED(((GLfloat
*) p
)[1]);
2589 params
[0] = FLOAT_TO_FIXED(((GLfloat
*) p
)[0]);
2592 case TYPE_DOUBLEN_2
:
2593 params
[1] = FLOAT_TO_FIXED(((GLdouble
*) p
)[1]);
2595 params
[0] = FLOAT_TO_FIXED(((GLdouble
*) p
)[0]);
2599 params
[3] = INT_TO_FIXED(((GLint
*) p
)[3]);
2601 params
[2] = INT_TO_FIXED(((GLint
*) p
)[2]);
2604 params
[1] = INT_TO_FIXED(((GLint
*) p
)[1]);
2607 params
[0] = INT_TO_FIXED(((GLint
*) p
)[0]);
2611 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2612 params
[i
] = INT_TO_FIXED(v
.value_int_n
.ints
[i
]);
2616 params
[0] = ((GLint64
*) p
)[0];
2620 params
[0] = BOOLEAN_TO_FIXED(((GLboolean
*) p
)[0]);
2624 m
= *(GLmatrix
**) p
;
2625 for (i
= 0; i
< 16; i
++)
2626 params
[i
] = FLOAT_TO_FIXED(m
->m
[i
]);
2630 m
= *(GLmatrix
**) p
;
2631 for (i
= 0; i
< 16; i
++)
2632 params
[i
] = FLOAT_TO_FIXED(m
->m
[transpose
[i
]]);
2643 shift
= d
->type
- TYPE_BIT_0
;
2644 params
[0] = BOOLEAN_TO_FIXED((*(GLbitfield
*) p
>> shift
) & 1);