mesa: implement sample mask
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enable.h"
28 #include "enums.h"
29 #include "extensions.h"
30 #include "get.h"
31 #include "macros.h"
32 #include "mfeatures.h"
33 #include "mtypes.h"
34 #include "state.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
37
38 /* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs. Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
46 *
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context. And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value. So we need to also track
52 * where or how to find the value. Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state(). This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
57 * checks or actions.
58 *
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
62 */
63
64 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
65 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
66 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
67 (GLint) ((F) * 65536.0f) )
68
69 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
70 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
71 ((I) < SHRT_MIN) ? INT_MIN : \
72 (GLint) ((I) * 65536) )
73
74 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
75 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
76
77 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
78 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
79 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
80 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
81
82 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
83 #define ENUM_TO_FIXED(E) (E)
84
85 enum value_type {
86 TYPE_INVALID,
87 TYPE_INT,
88 TYPE_INT_2,
89 TYPE_INT_3,
90 TYPE_INT_4,
91 TYPE_INT_N,
92 TYPE_INT64,
93 TYPE_ENUM,
94 TYPE_ENUM_2,
95 TYPE_BOOLEAN,
96 TYPE_BIT_0,
97 TYPE_BIT_1,
98 TYPE_BIT_2,
99 TYPE_BIT_3,
100 TYPE_BIT_4,
101 TYPE_BIT_5,
102 TYPE_BIT_6,
103 TYPE_BIT_7,
104 TYPE_FLOAT,
105 TYPE_FLOAT_2,
106 TYPE_FLOAT_3,
107 TYPE_FLOAT_4,
108 TYPE_FLOATN,
109 TYPE_FLOATN_2,
110 TYPE_FLOATN_3,
111 TYPE_FLOATN_4,
112 TYPE_DOUBLEN,
113 TYPE_MATRIX,
114 TYPE_MATRIX_T,
115 TYPE_CONST
116 };
117
118 enum value_location {
119 LOC_BUFFER,
120 LOC_CONTEXT,
121 LOC_ARRAY,
122 LOC_TEXUNIT,
123 LOC_CUSTOM
124 };
125
126 enum value_extra {
127 EXTRA_END = 0x8000,
128 EXTRA_VERSION_30,
129 EXTRA_VERSION_31,
130 EXTRA_VERSION_32,
131 EXTRA_API_GL,
132 EXTRA_API_GL_CORE,
133 EXTRA_API_ES2,
134 EXTRA_API_ES3,
135 EXTRA_NEW_BUFFERS,
136 EXTRA_NEW_FRAG_CLAMP,
137 EXTRA_VALID_DRAW_BUFFER,
138 EXTRA_VALID_TEXTURE_UNIT,
139 EXTRA_VALID_CLIP_DISTANCE,
140 EXTRA_FLUSH_CURRENT,
141 EXTRA_GLSL_130,
142 };
143
144 #define NO_EXTRA NULL
145 #define NO_OFFSET 0
146
147 struct value_desc {
148 GLenum pname;
149 GLubyte location; /**< enum value_location */
150 GLubyte type; /**< enum value_type */
151 int offset;
152 const int *extra;
153 };
154
155 union value {
156 GLfloat value_float;
157 GLfloat value_float_4[4];
158 GLmatrix *value_matrix;
159 GLint value_int;
160 GLint value_int_4[4];
161 GLint64 value_int64;
162 GLenum value_enum;
163
164 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
165 struct {
166 GLint n, ints[100];
167 } value_int_n;
168 GLboolean value_bool;
169 };
170
171 #define BUFFER_FIELD(field, type) \
172 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
173 #define CONTEXT_FIELD(field, type) \
174 LOC_CONTEXT, type, offsetof(struct gl_context, field)
175 #define ARRAY_FIELD(field, type) \
176 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
177 #undef CONST /* already defined through windows.h */
178 #define CONST(value) \
179 LOC_CONTEXT, TYPE_CONST, value
180
181 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
182 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
183 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
184
185 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
186 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
187 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
188 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
189 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
190 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
191 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
192 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
193 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
194 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
195 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
196 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
197 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
198 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
199 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
200 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
201 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
202 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
203 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
204 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
205
206 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
207 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
208 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
209
210 #define EXT(f) \
211 offsetof(struct gl_extensions, f)
212
213 #define EXTRA_EXT(e) \
214 static const int extra_##e[] = { \
215 EXT(e), EXTRA_END \
216 }
217
218 #define EXTRA_EXT2(e1, e2) \
219 static const int extra_##e1##_##e2[] = { \
220 EXT(e1), EXT(e2), EXTRA_END \
221 }
222
223 /* The 'extra' mechanism is a way to specify extra checks (such as
224 * extensions or specific gl versions) or actions (flush current, new
225 * buffers) that we need to do before looking up an enum. We need to
226 * declare them all up front so we can refer to them in the value_desc
227 * structs below. */
228
229 static const int extra_new_buffers[] = {
230 EXTRA_NEW_BUFFERS,
231 EXTRA_END
232 };
233
234 static const int extra_new_frag_clamp[] = {
235 EXTRA_NEW_FRAG_CLAMP,
236 EXTRA_END
237 };
238
239 static const int extra_valid_draw_buffer[] = {
240 EXTRA_VALID_DRAW_BUFFER,
241 EXTRA_END
242 };
243
244 static const int extra_valid_texture_unit[] = {
245 EXTRA_VALID_TEXTURE_UNIT,
246 EXTRA_END
247 };
248
249 static const int extra_valid_clip_distance[] = {
250 EXTRA_VALID_CLIP_DISTANCE,
251 EXTRA_END
252 };
253
254 static const int extra_flush_current_valid_texture_unit[] = {
255 EXTRA_FLUSH_CURRENT,
256 EXTRA_VALID_TEXTURE_UNIT,
257 EXTRA_END
258 };
259
260 static const int extra_flush_current[] = {
261 EXTRA_FLUSH_CURRENT,
262 EXTRA_END
263 };
264
265 static const int extra_EXT_secondary_color_flush_current[] = {
266 EXT(EXT_secondary_color),
267 EXTRA_FLUSH_CURRENT,
268 EXTRA_END
269 };
270
271 static const int extra_EXT_fog_coord_flush_current[] = {
272 EXT(EXT_fog_coord),
273 EXTRA_FLUSH_CURRENT,
274 EXTRA_END
275 };
276
277 static const int extra_EXT_texture_integer[] = {
278 EXT(EXT_texture_integer),
279 EXTRA_END
280 };
281
282 static const int extra_GLSL_130[] = {
283 EXTRA_GLSL_130,
284 EXTRA_END
285 };
286
287 static const int extra_texture_buffer_object[] = {
288 EXTRA_API_GL_CORE,
289 EXTRA_VERSION_31,
290 EXT(ARB_texture_buffer_object),
291 EXTRA_END
292 };
293
294 static const int extra_ARB_transform_feedback2_api_es3[] = {
295 EXT(ARB_transform_feedback2),
296 EXTRA_API_ES3,
297 EXTRA_END
298 };
299
300 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
301 EXT(ARB_uniform_buffer_object),
302 EXT(ARB_geometry_shader4),
303 EXTRA_END
304 };
305
306 static const int extra_ARB_ES2_compatibility_api_es2[] = {
307 EXT(ARB_ES2_compatibility),
308 EXTRA_API_ES2,
309 EXTRA_END
310 };
311
312 static const int extra_ARB_ES3_compatibility_api_es3[] = {
313 EXT(ARB_ES3_compatibility),
314 EXTRA_API_ES3,
315 EXTRA_END
316 };
317
318 EXTRA_EXT(ARB_texture_cube_map);
319 EXTRA_EXT(MESA_texture_array);
320 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
321 EXTRA_EXT(EXT_secondary_color);
322 EXTRA_EXT(EXT_fog_coord);
323 EXTRA_EXT(NV_fog_distance);
324 EXTRA_EXT(EXT_texture_filter_anisotropic);
325 EXTRA_EXT(NV_point_sprite);
326 EXTRA_EXT(NV_texture_rectangle);
327 EXTRA_EXT(EXT_stencil_two_side);
328 EXTRA_EXT(EXT_depth_bounds_test);
329 EXTRA_EXT(ARB_depth_clamp);
330 EXTRA_EXT(ATI_fragment_shader);
331 EXTRA_EXT(EXT_framebuffer_blit);
332 EXTRA_EXT(ARB_shader_objects);
333 EXTRA_EXT(EXT_provoking_vertex);
334 EXTRA_EXT(ARB_fragment_shader);
335 EXTRA_EXT(ARB_fragment_program);
336 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
337 EXTRA_EXT(EXT_framebuffer_object);
338 EXTRA_EXT(ARB_seamless_cube_map);
339 EXTRA_EXT(ARB_sync);
340 EXTRA_EXT(ARB_vertex_shader);
341 EXTRA_EXT(EXT_transform_feedback);
342 EXTRA_EXT(ARB_transform_feedback3);
343 EXTRA_EXT(EXT_pixel_buffer_object);
344 EXTRA_EXT(ARB_vertex_program);
345 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
346 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
347 EXTRA_EXT(ARB_geometry_shader4);
348 EXTRA_EXT(ARB_color_buffer_float);
349 EXTRA_EXT(EXT_framebuffer_sRGB);
350 EXTRA_EXT(OES_EGL_image_external);
351 EXTRA_EXT(ARB_blend_func_extended);
352 EXTRA_EXT(ARB_uniform_buffer_object);
353 EXTRA_EXT(ARB_timer_query);
354 EXTRA_EXT(ARB_map_buffer_alignment);
355 EXTRA_EXT(ARB_texture_cube_map_array);
356 EXTRA_EXT(ARB_texture_buffer_range);
357 EXTRA_EXT(ARB_texture_multisample);
358
359 static const int
360 extra_NV_primitive_restart[] = {
361 EXT(NV_primitive_restart),
362 EXTRA_END
363 };
364
365 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
366 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
367 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
368
369 static const int extra_gl30_es3[] = {
370 EXTRA_VERSION_30,
371 EXTRA_API_ES3,
372 EXTRA_END,
373 };
374
375 static const int
376 extra_ARB_vertex_program_api_es2[] = {
377 EXT(ARB_vertex_program),
378 EXTRA_API_ES2,
379 EXTRA_END
380 };
381
382 /* The ReadBuffer get token is valid under either full GL or under
383 * GLES2 if the NV_read_buffer extension is available. */
384 static const int
385 extra_NV_read_buffer_api_gl[] = {
386 EXTRA_API_ES2,
387 EXTRA_API_GL,
388 EXTRA_END
389 };
390
391 /* This is the big table describing all the enums we accept in
392 * glGet*v(). The table is partitioned into six parts: enums
393 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
394 * between OpenGL and GLES, enums exclusive to GLES, etc for the
395 * remaining combinations. To look up the enums valid in a given API
396 * we will use a hash table specific to that API. These tables are in
397 * turn generated at build time and included through get_hash.h.
398 * The different sections are guarded by #if FEATURE_GL etc to make
399 * sure we only compile in the enums we may need. */
400
401 #include "get_hash.h"
402
403 /* All we need now is a way to look up the value struct from the enum.
404 * The code generated by gcc for the old generated big switch
405 * statement is a big, balanced, open coded if/else tree, essentially
406 * an unrolled binary search. It would be natural to sort the new
407 * enum table and use bsearch(), but we will use a read-only hash
408 * table instead. bsearch() has a nice guaranteed worst case
409 * performance, but we're also guaranteed to hit that worst case
410 * (log2(n) iterations) for about half the enums. Instead, using an
411 * open addressing hash table, we can find the enum on the first try
412 * for 80% of the enums, 1 collision for 10% and never more than 5
413 * collisions for any enum (typical numbers). And the code is very
414 * simple, even though it feels a little magic. */
415
416 #ifdef GET_DEBUG
417 static void
418 print_table_stats(int api)
419 {
420 int i, j, collisions[11], count, hash, mask;
421 const struct value_desc *d;
422 const char *api_names[] = {
423 [API_OPENGL_COMPAT] = "GL",
424 [API_OPENGL_CORE] = "GL_CORE",
425 [API_OPENGLES] = "GLES",
426 [API_OPENGLES2] = "GLES2",
427 };
428 const char *api_name;
429
430 api_name = api < Elements(api_names) ? api_names[api] : "N/A";
431 count = 0;
432 mask = Elements(table(api)) - 1;
433 memset(collisions, 0, sizeof collisions);
434
435 for (i = 0; i < Elements(table(api)); i++) {
436 if (!table(api)[i])
437 continue;
438 count++;
439 d = &values[table(api)[i]];
440 hash = (d->pname * prime_factor);
441 j = 0;
442 while (1) {
443 if (values[table(api)[hash & mask]].pname == d->pname)
444 break;
445 hash += prime_step;
446 j++;
447 }
448
449 if (j < 10)
450 collisions[j]++;
451 else
452 collisions[10]++;
453 }
454
455 printf("number of enums for %s: %d (total %ld)\n",
456 api_name, count, Elements(values));
457 for (i = 0; i < Elements(collisions) - 1; i++)
458 if (collisions[i] > 0)
459 printf(" %d enums with %d %scollisions\n",
460 collisions[i], i, i == 10 ? "or more " : "");
461 }
462 #endif
463
464 /**
465 * Initialize the enum hash for a given API
466 *
467 * This is called from one_time_init() to insert the enum values that
468 * are valid for the API in question into the enum hash table.
469 *
470 * \param the current context, for determining the API in question
471 */
472 void _mesa_init_get_hash(struct gl_context *ctx)
473 {
474 #ifdef GET_DEBUG
475 print_table_stats();
476 #endif
477 }
478
479 /**
480 * Handle irregular enums
481 *
482 * Some values don't conform to the "well-known type at context
483 * pointer + offset" pattern, so we have this function to catch all
484 * the corner cases. Typically, it's a computed value or a one-off
485 * pointer to a custom struct or something.
486 *
487 * In this case we can't return a pointer to the value, so we'll have
488 * to use the temporary variable 'v' declared back in the calling
489 * glGet*v() function to store the result.
490 *
491 * \param ctx the current context
492 * \param d the struct value_desc that describes the enum
493 * \param v pointer to the tmp declared in the calling glGet*v() function
494 */
495 static void
496 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
497 {
498 struct gl_buffer_object **buffer_obj;
499 struct gl_client_array *array;
500 GLuint unit, *p;
501
502 switch (d->pname) {
503 case GL_MAJOR_VERSION:
504 v->value_int = ctx->Version / 10;
505 break;
506 case GL_MINOR_VERSION:
507 v->value_int = ctx->Version % 10;
508 break;
509
510 case GL_TEXTURE_1D:
511 case GL_TEXTURE_2D:
512 case GL_TEXTURE_3D:
513 case GL_TEXTURE_1D_ARRAY_EXT:
514 case GL_TEXTURE_2D_ARRAY_EXT:
515 case GL_TEXTURE_CUBE_MAP_ARB:
516 case GL_TEXTURE_RECTANGLE_NV:
517 case GL_TEXTURE_EXTERNAL_OES:
518 v->value_bool = _mesa_IsEnabled(d->pname);
519 break;
520
521 case GL_LINE_STIPPLE_PATTERN:
522 /* This is the only GLushort, special case it here by promoting
523 * to an int rather than introducing a new type. */
524 v->value_int = ctx->Line.StipplePattern;
525 break;
526
527 case GL_CURRENT_RASTER_TEXTURE_COORDS:
528 unit = ctx->Texture.CurrentUnit;
529 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
530 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
531 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
532 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
533 break;
534
535 case GL_CURRENT_TEXTURE_COORDS:
536 unit = ctx->Texture.CurrentUnit;
537 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
538 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
539 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
540 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
541 break;
542
543 case GL_COLOR_WRITEMASK:
544 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
545 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
546 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
547 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
548 break;
549
550 case GL_EDGE_FLAG:
551 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
552 break;
553
554 case GL_READ_BUFFER:
555 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
556 break;
557
558 case GL_MAP2_GRID_DOMAIN:
559 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
560 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
561 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
562 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
563 break;
564
565 case GL_TEXTURE_STACK_DEPTH:
566 unit = ctx->Texture.CurrentUnit;
567 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
568 break;
569 case GL_TEXTURE_MATRIX:
570 unit = ctx->Texture.CurrentUnit;
571 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
572 break;
573
574 case GL_TEXTURE_COORD_ARRAY:
575 case GL_TEXTURE_COORD_ARRAY_SIZE:
576 case GL_TEXTURE_COORD_ARRAY_TYPE:
577 case GL_TEXTURE_COORD_ARRAY_STRIDE:
578 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
579 v->value_int = *(GLuint *) ((char *) array + d->offset);
580 break;
581
582 case GL_ACTIVE_TEXTURE_ARB:
583 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
584 break;
585 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
586 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
587 break;
588
589 case GL_MODELVIEW_STACK_DEPTH:
590 case GL_PROJECTION_STACK_DEPTH:
591 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
592 break;
593
594 case GL_MAX_TEXTURE_SIZE:
595 case GL_MAX_3D_TEXTURE_SIZE:
596 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
597 p = (GLuint *) ((char *) ctx + d->offset);
598 v->value_int = 1 << (*p - 1);
599 break;
600
601 case GL_SCISSOR_BOX:
602 v->value_int_4[0] = ctx->Scissor.X;
603 v->value_int_4[1] = ctx->Scissor.Y;
604 v->value_int_4[2] = ctx->Scissor.Width;
605 v->value_int_4[3] = ctx->Scissor.Height;
606 break;
607
608 case GL_LIST_INDEX:
609 v->value_int =
610 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
611 break;
612 case GL_LIST_MODE:
613 if (!ctx->CompileFlag)
614 v->value_enum = 0;
615 else if (ctx->ExecuteFlag)
616 v->value_enum = GL_COMPILE_AND_EXECUTE;
617 else
618 v->value_enum = GL_COMPILE;
619 break;
620
621 case GL_VIEWPORT:
622 v->value_int_4[0] = ctx->Viewport.X;
623 v->value_int_4[1] = ctx->Viewport.Y;
624 v->value_int_4[2] = ctx->Viewport.Width;
625 v->value_int_4[3] = ctx->Viewport.Height;
626 break;
627
628 case GL_ACTIVE_STENCIL_FACE_EXT:
629 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
630 break;
631
632 case GL_STENCIL_FAIL:
633 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
634 break;
635 case GL_STENCIL_FUNC:
636 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
637 break;
638 case GL_STENCIL_PASS_DEPTH_FAIL:
639 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
640 break;
641 case GL_STENCIL_PASS_DEPTH_PASS:
642 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
643 break;
644 case GL_STENCIL_REF:
645 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
646 break;
647 case GL_STENCIL_VALUE_MASK:
648 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
649 break;
650 case GL_STENCIL_WRITEMASK:
651 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
652 break;
653
654 case GL_NUM_EXTENSIONS:
655 v->value_int = _mesa_get_extension_count(ctx);
656 break;
657
658 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
659 v->value_int = _mesa_get_color_read_type(ctx);
660 break;
661 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
662 v->value_int = _mesa_get_color_read_format(ctx);
663 break;
664
665 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
666 v->value_int = ctx->CurrentStack->Depth + 1;
667 break;
668 case GL_CURRENT_MATRIX_ARB:
669 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
670 v->value_matrix = ctx->CurrentStack->Top;
671 break;
672
673 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
674 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
675 break;
676 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
677 v->value_int_n.n =
678 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
679 ASSERT(v->value_int_n.n <= 100);
680 break;
681
682 case GL_MAX_VARYING_FLOATS_ARB:
683 v->value_int = ctx->Const.MaxVarying * 4;
684 break;
685
686 /* Various object names */
687
688 case GL_TEXTURE_BINDING_1D:
689 case GL_TEXTURE_BINDING_2D:
690 case GL_TEXTURE_BINDING_3D:
691 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
692 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
693 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
694 case GL_TEXTURE_BINDING_RECTANGLE_NV:
695 case GL_TEXTURE_BINDING_EXTERNAL_OES:
696 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
697 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
698 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
699 unit = ctx->Texture.CurrentUnit;
700 v->value_int =
701 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
702 break;
703
704 /* GL_ARB_vertex_buffer_object */
705 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
706 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
707 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
708 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
709 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
710 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
711 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
712 buffer_obj = (struct gl_buffer_object **)
713 ((char *) ctx->Array.ArrayObj + d->offset);
714 v->value_int = (*buffer_obj)->Name;
715 break;
716 case GL_ARRAY_BUFFER_BINDING_ARB:
717 v->value_int = ctx->Array.ArrayBufferObj->Name;
718 break;
719 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
720 v->value_int =
721 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
722 break;
723 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
724 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
725 break;
726
727 /* ARB_copy_buffer */
728 case GL_COPY_READ_BUFFER:
729 v->value_int = ctx->CopyReadBuffer->Name;
730 break;
731 case GL_COPY_WRITE_BUFFER:
732 v->value_int = ctx->CopyWriteBuffer->Name;
733 break;
734
735 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
736 v->value_int = ctx->Pack.BufferObj->Name;
737 break;
738 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
739 v->value_int = ctx->Unpack.BufferObj->Name;
740 break;
741 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
742 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
743 break;
744 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
745 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
746 break;
747 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
748 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
749 break;
750 case GL_TRANSFORM_FEEDBACK_BINDING:
751 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
752 break;
753 case GL_CURRENT_PROGRAM:
754 v->value_int =
755 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
756 break;
757 case GL_READ_FRAMEBUFFER_BINDING_EXT:
758 v->value_int = ctx->ReadBuffer->Name;
759 break;
760 case GL_RENDERBUFFER_BINDING_EXT:
761 v->value_int =
762 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
763 break;
764 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
765 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
766 break;
767
768 case GL_FOG_COLOR:
769 if(ctx->Color._ClampFragmentColor)
770 COPY_4FV(v->value_float_4, ctx->Fog.Color);
771 else
772 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
773 break;
774 case GL_COLOR_CLEAR_VALUE:
775 if(ctx->Color._ClampFragmentColor) {
776 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
777 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
778 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
779 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
780 } else
781 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
782 break;
783 case GL_BLEND_COLOR_EXT:
784 if(ctx->Color._ClampFragmentColor)
785 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
786 else
787 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
788 break;
789 case GL_ALPHA_TEST_REF:
790 if(ctx->Color._ClampFragmentColor)
791 v->value_float = ctx->Color.AlphaRef;
792 else
793 v->value_float = ctx->Color.AlphaRefUnclamped;
794 break;
795 case GL_MAX_VERTEX_UNIFORM_VECTORS:
796 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
797 break;
798
799 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
800 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
801 break;
802
803 /* GL_ARB_texture_buffer_object */
804 case GL_TEXTURE_BUFFER_ARB:
805 v->value_int = ctx->Texture.BufferObject->Name;
806 break;
807 case GL_TEXTURE_BINDING_BUFFER_ARB:
808 unit = ctx->Texture.CurrentUnit;
809 v->value_int =
810 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
811 break;
812 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
813 {
814 struct gl_buffer_object *buf =
815 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
816 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
817 v->value_int = buf ? buf->Name : 0;
818 }
819 break;
820 case GL_TEXTURE_BUFFER_FORMAT_ARB:
821 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
822 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
823 break;
824
825 /* GL_ARB_sampler_objects */
826 case GL_SAMPLER_BINDING:
827 {
828 struct gl_sampler_object *samp =
829 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
830 v->value_int = samp ? samp->Name : 0;
831 }
832 break;
833 /* GL_ARB_uniform_buffer_object */
834 case GL_UNIFORM_BUFFER_BINDING:
835 v->value_int = ctx->UniformBuffer->Name;
836 break;
837 /* GL_ARB_timer_query */
838 case GL_TIMESTAMP:
839 if (ctx->Driver.GetTimestamp) {
840 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
841 }
842 else {
843 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
844 }
845 break;
846 }
847 }
848
849 /**
850 * Check extra constraints on a struct value_desc descriptor
851 *
852 * If a struct value_desc has a non-NULL extra pointer, it means that
853 * there are a number of extra constraints to check or actions to
854 * perform. The extras is just an integer array where each integer
855 * encode different constraints or actions.
856 *
857 * \param ctx current context
858 * \param func name of calling glGet*v() function for error reporting
859 * \param d the struct value_desc that has the extra constraints
860 *
861 * \return GL_FALSE if one of the constraints was not satisfied,
862 * otherwise GL_TRUE.
863 */
864 static GLboolean
865 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
866 {
867 const GLuint version = ctx->Version;
868 int total, enabled;
869 const int *e;
870
871 total = 0;
872 enabled = 0;
873 for (e = d->extra; *e != EXTRA_END; e++)
874 switch (*e) {
875 case EXTRA_VERSION_30:
876 if (version >= 30) {
877 total++;
878 enabled++;
879 }
880 break;
881 case EXTRA_VERSION_31:
882 if (version >= 31) {
883 total++;
884 enabled++;
885 }
886 break;
887 case EXTRA_VERSION_32:
888 if (version >= 32) {
889 total++;
890 enabled++;
891 }
892 break;
893 case EXTRA_NEW_FRAG_CLAMP:
894 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
895 _mesa_update_state(ctx);
896 break;
897 case EXTRA_API_ES2:
898 if (ctx->API == API_OPENGLES2) {
899 total++;
900 enabled++;
901 }
902 break;
903 case EXTRA_API_ES3:
904 if (_mesa_is_gles3(ctx)) {
905 total++;
906 enabled++;
907 }
908 break;
909 case EXTRA_API_GL:
910 if (_mesa_is_desktop_gl(ctx)) {
911 total++;
912 enabled++;
913 }
914 break;
915 case EXTRA_API_GL_CORE:
916 if (ctx->API == API_OPENGL_CORE) {
917 total++;
918 enabled++;
919 }
920 break;
921 case EXTRA_NEW_BUFFERS:
922 if (ctx->NewState & _NEW_BUFFERS)
923 _mesa_update_state(ctx);
924 break;
925 case EXTRA_FLUSH_CURRENT:
926 FLUSH_CURRENT(ctx, 0);
927 break;
928 case EXTRA_VALID_DRAW_BUFFER:
929 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
930 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
931 func, d->pname - GL_DRAW_BUFFER0_ARB);
932 return GL_FALSE;
933 }
934 break;
935 case EXTRA_VALID_TEXTURE_UNIT:
936 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
937 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
938 func, ctx->Texture.CurrentUnit);
939 return GL_FALSE;
940 }
941 break;
942 case EXTRA_VALID_CLIP_DISTANCE:
943 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
944 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
945 func, d->pname - GL_CLIP_DISTANCE0);
946 return GL_FALSE;
947 }
948 break;
949 case EXTRA_GLSL_130:
950 if (ctx->Const.GLSLVersion >= 130) {
951 total++;
952 enabled++;
953 }
954 break;
955 case EXTRA_END:
956 break;
957 default: /* *e is a offset into the extension struct */
958 total++;
959 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
960 enabled++;
961 break;
962 }
963
964 if (total > 0 && enabled == 0) {
965 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
966 _mesa_lookup_enum_by_nr(d->pname));
967 return GL_FALSE;
968 }
969
970 return GL_TRUE;
971 }
972
973 static const struct value_desc error_value =
974 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
975
976 /**
977 * Find the struct value_desc corresponding to the enum 'pname'.
978 *
979 * We hash the enum value to get an index into the 'table' array,
980 * which holds the index in the 'values' array of struct value_desc.
981 * Once we've found the entry, we do the extra checks, if any, then
982 * look up the value and return a pointer to it.
983 *
984 * If the value has to be computed (for example, it's the result of a
985 * function call or we need to add 1 to it), we use the tmp 'v' to
986 * store the result.
987 *
988 * \param func name of glGet*v() func for error reporting
989 * \param pname the enum value we're looking up
990 * \param p is were we return the pointer to the value
991 * \param v a tmp union value variable in the calling glGet*v() function
992 *
993 * \return the struct value_desc corresponding to the enum or a struct
994 * value_desc of TYPE_INVALID if not found. This lets the calling
995 * glGet*v() function jump right into a switch statement and
996 * handle errors there instead of having to check for NULL.
997 */
998 static const struct value_desc *
999 find_value(const char *func, GLenum pname, void **p, union value *v)
1000 {
1001 GET_CURRENT_CONTEXT(ctx);
1002 struct gl_texture_unit *unit;
1003 int mask, hash;
1004 const struct value_desc *d;
1005 int api;
1006
1007 api = ctx->API;
1008 /* We index into the table_set[] list of per-API hash tables using the API's
1009 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1010 * value since it's compatible with GLES2 its entry in table_set[] is at the
1011 * end.
1012 */
1013 STATIC_ASSERT(Elements(table_set) == API_OPENGL_LAST + 2);
1014 if (_mesa_is_gles3(ctx)) {
1015 api = API_OPENGL_LAST + 1;
1016 }
1017 mask = Elements(table(api)) - 1;
1018 hash = (pname * prime_factor);
1019 while (1) {
1020 int idx = table(api)[hash & mask];
1021
1022 /* If the enum isn't valid, the hash walk ends with index 0,
1023 * pointing to the first entry of values[] which doesn't hold
1024 * any valid enum. */
1025 if (unlikely(idx == 0)) {
1026 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1027 _mesa_lookup_enum_by_nr(pname));
1028 return &error_value;
1029 }
1030
1031 d = &values[idx];
1032 if (likely(d->pname == pname))
1033 break;
1034
1035 hash += prime_step;
1036 }
1037
1038 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1039 return &error_value;
1040
1041 switch (d->location) {
1042 case LOC_BUFFER:
1043 *p = ((char *) ctx->DrawBuffer + d->offset);
1044 return d;
1045 case LOC_CONTEXT:
1046 *p = ((char *) ctx + d->offset);
1047 return d;
1048 case LOC_ARRAY:
1049 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1050 return d;
1051 case LOC_TEXUNIT:
1052 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1053 *p = ((char *) unit + d->offset);
1054 return d;
1055 case LOC_CUSTOM:
1056 find_custom_value(ctx, d, v);
1057 *p = v;
1058 return d;
1059 default:
1060 assert(0);
1061 break;
1062 }
1063
1064 /* silence warning */
1065 return &error_value;
1066 }
1067
1068 static const int transpose[] = {
1069 0, 4, 8, 12,
1070 1, 5, 9, 13,
1071 2, 6, 10, 14,
1072 3, 7, 11, 15
1073 };
1074
1075 void GLAPIENTRY
1076 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1077 {
1078 const struct value_desc *d;
1079 union value v;
1080 GLmatrix *m;
1081 int shift, i;
1082 void *p;
1083
1084 d = find_value("glGetBooleanv", pname, &p, &v);
1085 switch (d->type) {
1086 case TYPE_INVALID:
1087 break;
1088 case TYPE_CONST:
1089 params[0] = INT_TO_BOOLEAN(d->offset);
1090 break;
1091
1092 case TYPE_FLOAT_4:
1093 case TYPE_FLOATN_4:
1094 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1095 case TYPE_FLOAT_3:
1096 case TYPE_FLOATN_3:
1097 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1098 case TYPE_FLOAT_2:
1099 case TYPE_FLOATN_2:
1100 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1101 case TYPE_FLOAT:
1102 case TYPE_FLOATN:
1103 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1104 break;
1105
1106 case TYPE_DOUBLEN:
1107 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1108 break;
1109
1110 case TYPE_INT_4:
1111 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1112 case TYPE_INT_3:
1113 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1114 case TYPE_INT_2:
1115 case TYPE_ENUM_2:
1116 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1117 case TYPE_INT:
1118 case TYPE_ENUM:
1119 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1120 break;
1121
1122 case TYPE_INT_N:
1123 for (i = 0; i < v.value_int_n.n; i++)
1124 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1125 break;
1126
1127 case TYPE_INT64:
1128 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1129 break;
1130
1131 case TYPE_BOOLEAN:
1132 params[0] = ((GLboolean*) p)[0];
1133 break;
1134
1135 case TYPE_MATRIX:
1136 m = *(GLmatrix **) p;
1137 for (i = 0; i < 16; i++)
1138 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1139 break;
1140
1141 case TYPE_MATRIX_T:
1142 m = *(GLmatrix **) p;
1143 for (i = 0; i < 16; i++)
1144 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1145 break;
1146
1147 case TYPE_BIT_0:
1148 case TYPE_BIT_1:
1149 case TYPE_BIT_2:
1150 case TYPE_BIT_3:
1151 case TYPE_BIT_4:
1152 case TYPE_BIT_5:
1153 case TYPE_BIT_6:
1154 case TYPE_BIT_7:
1155 shift = d->type - TYPE_BIT_0;
1156 params[0] = (*(GLbitfield *) p >> shift) & 1;
1157 break;
1158 }
1159 }
1160
1161 void GLAPIENTRY
1162 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1163 {
1164 const struct value_desc *d;
1165 union value v;
1166 GLmatrix *m;
1167 int shift, i;
1168 void *p;
1169
1170 d = find_value("glGetFloatv", pname, &p, &v);
1171 switch (d->type) {
1172 case TYPE_INVALID:
1173 break;
1174 case TYPE_CONST:
1175 params[0] = (GLfloat) d->offset;
1176 break;
1177
1178 case TYPE_FLOAT_4:
1179 case TYPE_FLOATN_4:
1180 params[3] = ((GLfloat *) p)[3];
1181 case TYPE_FLOAT_3:
1182 case TYPE_FLOATN_3:
1183 params[2] = ((GLfloat *) p)[2];
1184 case TYPE_FLOAT_2:
1185 case TYPE_FLOATN_2:
1186 params[1] = ((GLfloat *) p)[1];
1187 case TYPE_FLOAT:
1188 case TYPE_FLOATN:
1189 params[0] = ((GLfloat *) p)[0];
1190 break;
1191
1192 case TYPE_DOUBLEN:
1193 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1194 break;
1195
1196 case TYPE_INT_4:
1197 params[3] = (GLfloat) (((GLint *) p)[3]);
1198 case TYPE_INT_3:
1199 params[2] = (GLfloat) (((GLint *) p)[2]);
1200 case TYPE_INT_2:
1201 case TYPE_ENUM_2:
1202 params[1] = (GLfloat) (((GLint *) p)[1]);
1203 case TYPE_INT:
1204 case TYPE_ENUM:
1205 params[0] = (GLfloat) (((GLint *) p)[0]);
1206 break;
1207
1208 case TYPE_INT_N:
1209 for (i = 0; i < v.value_int_n.n; i++)
1210 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1211 break;
1212
1213 case TYPE_INT64:
1214 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1215 break;
1216
1217 case TYPE_BOOLEAN:
1218 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1219 break;
1220
1221 case TYPE_MATRIX:
1222 m = *(GLmatrix **) p;
1223 for (i = 0; i < 16; i++)
1224 params[i] = m->m[i];
1225 break;
1226
1227 case TYPE_MATRIX_T:
1228 m = *(GLmatrix **) p;
1229 for (i = 0; i < 16; i++)
1230 params[i] = m->m[transpose[i]];
1231 break;
1232
1233 case TYPE_BIT_0:
1234 case TYPE_BIT_1:
1235 case TYPE_BIT_2:
1236 case TYPE_BIT_3:
1237 case TYPE_BIT_4:
1238 case TYPE_BIT_5:
1239 case TYPE_BIT_6:
1240 case TYPE_BIT_7:
1241 shift = d->type - TYPE_BIT_0;
1242 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1243 break;
1244 }
1245 }
1246
1247 void GLAPIENTRY
1248 _mesa_GetIntegerv(GLenum pname, GLint *params)
1249 {
1250 const struct value_desc *d;
1251 union value v;
1252 GLmatrix *m;
1253 int shift, i;
1254 void *p;
1255
1256 d = find_value("glGetIntegerv", pname, &p, &v);
1257 switch (d->type) {
1258 case TYPE_INVALID:
1259 break;
1260 case TYPE_CONST:
1261 params[0] = d->offset;
1262 break;
1263
1264 case TYPE_FLOAT_4:
1265 params[3] = IROUND(((GLfloat *) p)[3]);
1266 case TYPE_FLOAT_3:
1267 params[2] = IROUND(((GLfloat *) p)[2]);
1268 case TYPE_FLOAT_2:
1269 params[1] = IROUND(((GLfloat *) p)[1]);
1270 case TYPE_FLOAT:
1271 params[0] = IROUND(((GLfloat *) p)[0]);
1272 break;
1273
1274 case TYPE_FLOATN_4:
1275 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1276 case TYPE_FLOATN_3:
1277 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1278 case TYPE_FLOATN_2:
1279 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1280 case TYPE_FLOATN:
1281 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1282 break;
1283
1284 case TYPE_DOUBLEN:
1285 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1286 break;
1287
1288 case TYPE_INT_4:
1289 params[3] = ((GLint *) p)[3];
1290 case TYPE_INT_3:
1291 params[2] = ((GLint *) p)[2];
1292 case TYPE_INT_2:
1293 case TYPE_ENUM_2:
1294 params[1] = ((GLint *) p)[1];
1295 case TYPE_INT:
1296 case TYPE_ENUM:
1297 params[0] = ((GLint *) p)[0];
1298 break;
1299
1300 case TYPE_INT_N:
1301 for (i = 0; i < v.value_int_n.n; i++)
1302 params[i] = v.value_int_n.ints[i];
1303 break;
1304
1305 case TYPE_INT64:
1306 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1307 break;
1308
1309 case TYPE_BOOLEAN:
1310 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1311 break;
1312
1313 case TYPE_MATRIX:
1314 m = *(GLmatrix **) p;
1315 for (i = 0; i < 16; i++)
1316 params[i] = FLOAT_TO_INT(m->m[i]);
1317 break;
1318
1319 case TYPE_MATRIX_T:
1320 m = *(GLmatrix **) p;
1321 for (i = 0; i < 16; i++)
1322 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1323 break;
1324
1325 case TYPE_BIT_0:
1326 case TYPE_BIT_1:
1327 case TYPE_BIT_2:
1328 case TYPE_BIT_3:
1329 case TYPE_BIT_4:
1330 case TYPE_BIT_5:
1331 case TYPE_BIT_6:
1332 case TYPE_BIT_7:
1333 shift = d->type - TYPE_BIT_0;
1334 params[0] = (*(GLbitfield *) p >> shift) & 1;
1335 break;
1336 }
1337 }
1338
1339 void GLAPIENTRY
1340 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1341 {
1342 const struct value_desc *d;
1343 union value v;
1344 GLmatrix *m;
1345 int shift, i;
1346 void *p;
1347
1348 d = find_value("glGetInteger64v", pname, &p, &v);
1349 switch (d->type) {
1350 case TYPE_INVALID:
1351 break;
1352 case TYPE_CONST:
1353 params[0] = d->offset;
1354 break;
1355
1356 case TYPE_FLOAT_4:
1357 params[3] = IROUND64(((GLfloat *) p)[3]);
1358 case TYPE_FLOAT_3:
1359 params[2] = IROUND64(((GLfloat *) p)[2]);
1360 case TYPE_FLOAT_2:
1361 params[1] = IROUND64(((GLfloat *) p)[1]);
1362 case TYPE_FLOAT:
1363 params[0] = IROUND64(((GLfloat *) p)[0]);
1364 break;
1365
1366 case TYPE_FLOATN_4:
1367 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1368 case TYPE_FLOATN_3:
1369 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1370 case TYPE_FLOATN_2:
1371 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1372 case TYPE_FLOATN:
1373 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1374 break;
1375
1376 case TYPE_DOUBLEN:
1377 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1378 break;
1379
1380 case TYPE_INT_4:
1381 params[3] = ((GLint *) p)[3];
1382 case TYPE_INT_3:
1383 params[2] = ((GLint *) p)[2];
1384 case TYPE_INT_2:
1385 case TYPE_ENUM_2:
1386 params[1] = ((GLint *) p)[1];
1387 case TYPE_INT:
1388 case TYPE_ENUM:
1389 params[0] = ((GLint *) p)[0];
1390 break;
1391
1392 case TYPE_INT_N:
1393 for (i = 0; i < v.value_int_n.n; i++)
1394 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1395 break;
1396
1397 case TYPE_INT64:
1398 params[0] = ((GLint64 *) p)[0];
1399 break;
1400
1401 case TYPE_BOOLEAN:
1402 params[0] = ((GLboolean*) p)[0];
1403 break;
1404
1405 case TYPE_MATRIX:
1406 m = *(GLmatrix **) p;
1407 for (i = 0; i < 16; i++)
1408 params[i] = FLOAT_TO_INT64(m->m[i]);
1409 break;
1410
1411 case TYPE_MATRIX_T:
1412 m = *(GLmatrix **) p;
1413 for (i = 0; i < 16; i++)
1414 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1415 break;
1416
1417 case TYPE_BIT_0:
1418 case TYPE_BIT_1:
1419 case TYPE_BIT_2:
1420 case TYPE_BIT_3:
1421 case TYPE_BIT_4:
1422 case TYPE_BIT_5:
1423 case TYPE_BIT_6:
1424 case TYPE_BIT_7:
1425 shift = d->type - TYPE_BIT_0;
1426 params[0] = (*(GLbitfield *) p >> shift) & 1;
1427 break;
1428 }
1429 }
1430
1431 void GLAPIENTRY
1432 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1433 {
1434 const struct value_desc *d;
1435 union value v;
1436 GLmatrix *m;
1437 int shift, i;
1438 void *p;
1439
1440 d = find_value("glGetDoublev", pname, &p, &v);
1441 switch (d->type) {
1442 case TYPE_INVALID:
1443 break;
1444 case TYPE_CONST:
1445 params[0] = d->offset;
1446 break;
1447
1448 case TYPE_FLOAT_4:
1449 case TYPE_FLOATN_4:
1450 params[3] = ((GLfloat *) p)[3];
1451 case TYPE_FLOAT_3:
1452 case TYPE_FLOATN_3:
1453 params[2] = ((GLfloat *) p)[2];
1454 case TYPE_FLOAT_2:
1455 case TYPE_FLOATN_2:
1456 params[1] = ((GLfloat *) p)[1];
1457 case TYPE_FLOAT:
1458 case TYPE_FLOATN:
1459 params[0] = ((GLfloat *) p)[0];
1460 break;
1461
1462 case TYPE_DOUBLEN:
1463 params[0] = ((GLdouble *) p)[0];
1464 break;
1465
1466 case TYPE_INT_4:
1467 params[3] = ((GLint *) p)[3];
1468 case TYPE_INT_3:
1469 params[2] = ((GLint *) p)[2];
1470 case TYPE_INT_2:
1471 case TYPE_ENUM_2:
1472 params[1] = ((GLint *) p)[1];
1473 case TYPE_INT:
1474 case TYPE_ENUM:
1475 params[0] = ((GLint *) p)[0];
1476 break;
1477
1478 case TYPE_INT_N:
1479 for (i = 0; i < v.value_int_n.n; i++)
1480 params[i] = v.value_int_n.ints[i];
1481 break;
1482
1483 case TYPE_INT64:
1484 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1485 break;
1486
1487 case TYPE_BOOLEAN:
1488 params[0] = *(GLboolean*) p;
1489 break;
1490
1491 case TYPE_MATRIX:
1492 m = *(GLmatrix **) p;
1493 for (i = 0; i < 16; i++)
1494 params[i] = m->m[i];
1495 break;
1496
1497 case TYPE_MATRIX_T:
1498 m = *(GLmatrix **) p;
1499 for (i = 0; i < 16; i++)
1500 params[i] = m->m[transpose[i]];
1501 break;
1502
1503 case TYPE_BIT_0:
1504 case TYPE_BIT_1:
1505 case TYPE_BIT_2:
1506 case TYPE_BIT_3:
1507 case TYPE_BIT_4:
1508 case TYPE_BIT_5:
1509 case TYPE_BIT_6:
1510 case TYPE_BIT_7:
1511 shift = d->type - TYPE_BIT_0;
1512 params[0] = (*(GLbitfield *) p >> shift) & 1;
1513 break;
1514 }
1515 }
1516
1517 static enum value_type
1518 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1519 {
1520 GET_CURRENT_CONTEXT(ctx);
1521
1522 switch (pname) {
1523
1524 case GL_BLEND:
1525 if (index >= ctx->Const.MaxDrawBuffers)
1526 goto invalid_value;
1527 if (!ctx->Extensions.EXT_draw_buffers2)
1528 goto invalid_enum;
1529 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1530 return TYPE_INT;
1531
1532 case GL_BLEND_SRC:
1533 /* fall-through */
1534 case GL_BLEND_SRC_RGB:
1535 if (index >= ctx->Const.MaxDrawBuffers)
1536 goto invalid_value;
1537 if (!ctx->Extensions.ARB_draw_buffers_blend)
1538 goto invalid_enum;
1539 v->value_int = ctx->Color.Blend[index].SrcRGB;
1540 return TYPE_INT;
1541 case GL_BLEND_SRC_ALPHA:
1542 if (index >= ctx->Const.MaxDrawBuffers)
1543 goto invalid_value;
1544 if (!ctx->Extensions.ARB_draw_buffers_blend)
1545 goto invalid_enum;
1546 v->value_int = ctx->Color.Blend[index].SrcA;
1547 return TYPE_INT;
1548 case GL_BLEND_DST:
1549 /* fall-through */
1550 case GL_BLEND_DST_RGB:
1551 if (index >= ctx->Const.MaxDrawBuffers)
1552 goto invalid_value;
1553 if (!ctx->Extensions.ARB_draw_buffers_blend)
1554 goto invalid_enum;
1555 v->value_int = ctx->Color.Blend[index].DstRGB;
1556 return TYPE_INT;
1557 case GL_BLEND_DST_ALPHA:
1558 if (index >= ctx->Const.MaxDrawBuffers)
1559 goto invalid_value;
1560 if (!ctx->Extensions.ARB_draw_buffers_blend)
1561 goto invalid_enum;
1562 v->value_int = ctx->Color.Blend[index].DstA;
1563 return TYPE_INT;
1564 case GL_BLEND_EQUATION_RGB:
1565 if (index >= ctx->Const.MaxDrawBuffers)
1566 goto invalid_value;
1567 if (!ctx->Extensions.ARB_draw_buffers_blend)
1568 goto invalid_enum;
1569 v->value_int = ctx->Color.Blend[index].EquationRGB;
1570 return TYPE_INT;
1571 case GL_BLEND_EQUATION_ALPHA:
1572 if (index >= ctx->Const.MaxDrawBuffers)
1573 goto invalid_value;
1574 if (!ctx->Extensions.ARB_draw_buffers_blend)
1575 goto invalid_enum;
1576 v->value_int = ctx->Color.Blend[index].EquationA;
1577 return TYPE_INT;
1578
1579 case GL_COLOR_WRITEMASK:
1580 if (index >= ctx->Const.MaxDrawBuffers)
1581 goto invalid_value;
1582 if (!ctx->Extensions.EXT_draw_buffers2)
1583 goto invalid_enum;
1584 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1585 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1586 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1587 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1588 return TYPE_INT_4;
1589
1590 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1591 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1592 goto invalid_value;
1593 if (!ctx->Extensions.EXT_transform_feedback)
1594 goto invalid_enum;
1595 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1596 return TYPE_INT64;
1597
1598 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1599 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1600 goto invalid_value;
1601 if (!ctx->Extensions.EXT_transform_feedback)
1602 goto invalid_enum;
1603 v->value_int64
1604 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
1605 return TYPE_INT64;
1606
1607 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1608 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1609 goto invalid_value;
1610 if (!ctx->Extensions.EXT_transform_feedback)
1611 goto invalid_enum;
1612 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1613 return TYPE_INT;
1614
1615 case GL_UNIFORM_BUFFER_BINDING:
1616 if (index >= ctx->Const.MaxUniformBufferBindings)
1617 goto invalid_value;
1618 if (!ctx->Extensions.ARB_uniform_buffer_object)
1619 goto invalid_enum;
1620 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1621 return TYPE_INT;
1622
1623 case GL_UNIFORM_BUFFER_START:
1624 if (index >= ctx->Const.MaxUniformBufferBindings)
1625 goto invalid_value;
1626 if (!ctx->Extensions.ARB_uniform_buffer_object)
1627 goto invalid_enum;
1628 v->value_int = ctx->UniformBufferBindings[index].Offset;
1629 return TYPE_INT;
1630
1631 case GL_UNIFORM_BUFFER_SIZE:
1632 if (index >= ctx->Const.MaxUniformBufferBindings)
1633 goto invalid_value;
1634 if (!ctx->Extensions.ARB_uniform_buffer_object)
1635 goto invalid_enum;
1636 v->value_int = ctx->UniformBufferBindings[index].Size;
1637 return TYPE_INT;
1638
1639 /* ARB_texture_multisample / GL3.2 */
1640 case GL_SAMPLE_MASK_VALUE:
1641 if (index != 0)
1642 goto invalid_value;
1643 if (!ctx->Extensions.ARB_texture_multisample)
1644 goto invalid_enum;
1645 v->value_int = ctx->Multisample.SampleMaskValue;
1646 return TYPE_INT;
1647 }
1648
1649 invalid_enum:
1650 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1651 _mesa_lookup_enum_by_nr(pname));
1652 return TYPE_INVALID;
1653 invalid_value:
1654 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
1655 _mesa_lookup_enum_by_nr(pname));
1656 return TYPE_INVALID;
1657 }
1658
1659 void GLAPIENTRY
1660 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
1661 {
1662 union value v;
1663 enum value_type type =
1664 find_value_indexed("glGetBooleani_v", pname, index, &v);
1665
1666 switch (type) {
1667 case TYPE_INT:
1668 params[0] = INT_TO_BOOLEAN(v.value_int);
1669 break;
1670 case TYPE_INT_4:
1671 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
1672 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
1673 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
1674 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
1675 break;
1676 case TYPE_INT64:
1677 params[0] = INT64_TO_BOOLEAN(v.value_int);
1678 break;
1679 default:
1680 ; /* nothing - GL error was recorded */
1681 }
1682 }
1683
1684 void GLAPIENTRY
1685 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
1686 {
1687 union value v;
1688 enum value_type type =
1689 find_value_indexed("glGetIntegeri_v", pname, index, &v);
1690
1691 switch (type) {
1692 case TYPE_INT:
1693 params[0] = v.value_int;
1694 break;
1695 case TYPE_INT_4:
1696 params[0] = v.value_int_4[0];
1697 params[1] = v.value_int_4[1];
1698 params[2] = v.value_int_4[2];
1699 params[3] = v.value_int_4[3];
1700 break;
1701 case TYPE_INT64:
1702 params[0] = INT64_TO_INT(v.value_int);
1703 break;
1704 default:
1705 ; /* nothing - GL error was recorded */
1706 }
1707 }
1708
1709 void GLAPIENTRY
1710 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
1711 {
1712 union value v;
1713 enum value_type type =
1714 find_value_indexed("glGetInteger64i_v", pname, index, &v);
1715
1716 switch (type) {
1717 case TYPE_INT:
1718 params[0] = v.value_int;
1719 break;
1720 case TYPE_INT_4:
1721 params[0] = v.value_int_4[0];
1722 params[1] = v.value_int_4[1];
1723 params[2] = v.value_int_4[2];
1724 params[3] = v.value_int_4[3];
1725 break;
1726 case TYPE_INT64:
1727 params[0] = v.value_int;
1728 break;
1729 default:
1730 ; /* nothing - GL error was recorded */
1731 }
1732 }
1733
1734 void GLAPIENTRY
1735 _mesa_GetFixedv(GLenum pname, GLfixed *params)
1736 {
1737 const struct value_desc *d;
1738 union value v;
1739 GLmatrix *m;
1740 int shift, i;
1741 void *p;
1742
1743 d = find_value("glGetDoublev", pname, &p, &v);
1744 switch (d->type) {
1745 case TYPE_INVALID:
1746 break;
1747 case TYPE_CONST:
1748 params[0] = INT_TO_FIXED(d->offset);
1749 break;
1750
1751 case TYPE_FLOAT_4:
1752 case TYPE_FLOATN_4:
1753 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
1754 case TYPE_FLOAT_3:
1755 case TYPE_FLOATN_3:
1756 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
1757 case TYPE_FLOAT_2:
1758 case TYPE_FLOATN_2:
1759 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
1760 case TYPE_FLOAT:
1761 case TYPE_FLOATN:
1762 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
1763 break;
1764
1765 case TYPE_DOUBLEN:
1766 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
1767 break;
1768
1769 case TYPE_INT_4:
1770 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
1771 case TYPE_INT_3:
1772 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
1773 case TYPE_INT_2:
1774 case TYPE_ENUM_2:
1775 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
1776 case TYPE_INT:
1777 case TYPE_ENUM:
1778 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
1779 break;
1780
1781 case TYPE_INT_N:
1782 for (i = 0; i < v.value_int_n.n; i++)
1783 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
1784 break;
1785
1786 case TYPE_INT64:
1787 params[0] = ((GLint64 *) p)[0];
1788 break;
1789
1790 case TYPE_BOOLEAN:
1791 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
1792 break;
1793
1794 case TYPE_MATRIX:
1795 m = *(GLmatrix **) p;
1796 for (i = 0; i < 16; i++)
1797 params[i] = FLOAT_TO_FIXED(m->m[i]);
1798 break;
1799
1800 case TYPE_MATRIX_T:
1801 m = *(GLmatrix **) p;
1802 for (i = 0; i < 16; i++)
1803 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
1804 break;
1805
1806 case TYPE_BIT_0:
1807 case TYPE_BIT_1:
1808 case TYPE_BIT_2:
1809 case TYPE_BIT_3:
1810 case TYPE_BIT_4:
1811 case TYPE_BIT_5:
1812 case TYPE_BIT_6:
1813 case TYPE_BIT_7:
1814 shift = d->type - TYPE_BIT_0;
1815 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
1816 break;
1817 }
1818 }