2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
29 #include "extensions.h"
34 #include "texcompress.h"
35 #include "framebuffer.h"
37 /* This is a table driven implemetation of the glGet*v() functions.
38 * The basic idea is that most getters just look up an int somewhere
39 * in GLcontext and then convert it to a bool or float according to
40 * which of glGetIntegerv() glGetBooleanv() etc is being called.
41 * Instead of generating code to do this, we can just record the enum
42 * value and the offset into GLcontext in an array of structs. Then
43 * in glGet*(), we lookup the struct for the enum in question, and use
44 * the offset to get the int we need.
46 * Sometimes we need to look up a float, a boolean, a bit in a
47 * bitfield, a matrix or other types instead, so we need to track the
48 * type of the value in GLcontext. And sometimes the value isn't in
49 * GLcontext but in the drawbuffer, the array object, current texture
50 * unit, or maybe it's a computed value. So we need to also track
51 * where or how to find the value. Finally, we sometimes need to
52 * check that one of a number of extensions are enabled, the GL
53 * version or flush or call _mesa_update_state(). This is done by
54 * attaching optional extra information to the value description
55 * struct, it's sort of like an array of opcodes that describe extra
58 * Putting all this together we end up with struct value_desc below,
59 * and with a couple of macros to help, the table of struct value_desc
60 * is about as concise as the specification in the old python script.
65 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
66 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
67 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
68 (GLint) ((F) * 65536.0f) )
70 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
71 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
72 ((I) < SHRT_MIN) ? INT_MIN : \
73 (GLint) ((I) * 65536) )
75 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
76 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
78 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
79 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
80 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
81 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
83 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
84 #define ENUM_TO_FIXED(E) (E)
118 enum value_location
{
132 EXTRA_VALID_DRAW_BUFFER
,
133 EXTRA_VALID_TEXTURE_UNIT
,
139 enum value_location location
: 8;
140 enum value_type type
: 8;
147 GLfloat value_float_4
[4];
148 GLmatrix
*value_matrix
;
150 GLint value_int_4
[4];
154 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
158 GLboolean value_bool
;
161 #define BUFFER_FIELD(field, type) \
162 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
163 #define CONTEXT_FIELD(field, type) \
164 LOC_CONTEXT, type, offsetof(GLcontext, field)
165 #define ARRAY_FIELD(field, type) \
166 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
167 #define CONST(value) \
168 LOC_CONTEXT, TYPE_CONST, value
170 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
171 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
173 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
174 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
175 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
176 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
177 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
178 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
179 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
180 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
181 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
182 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
183 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
184 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
185 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
186 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
187 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
188 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
189 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
190 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
192 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
193 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
194 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
197 offsetof(struct gl_extensions, f)
199 #define EXTRA_EXT(e) \
200 static const int extra_##e[] = { \
204 #define EXTRA_EXT2(e1, e2) \
205 static const int extra_##e1##_##e2[] = { \
206 EXT(e1), EXT(e2), EXTRA_END \
209 /* The 'extra' mechanism is a way to specify extra checks (such as
210 * extensions or specific gl versions) or actions (flush current, new
211 * buffers) that we need to do before looking up an enum. We need to
212 * declare them all up front so we can refer to them in the value_desc
215 static const int extra_new_buffers
[] = {
220 static const int extra_valid_draw_buffer
[] = {
221 EXTRA_VALID_DRAW_BUFFER
,
225 static const int extra_valid_texture_unit
[] = {
226 EXTRA_VALID_TEXTURE_UNIT
,
230 static const int extra_flush_current_valid_texture_unit
[] = {
232 EXTRA_VALID_TEXTURE_UNIT
,
236 static const int extra_flush_current
[] = {
241 static const int extra_new_buffers_OES_read_format
[] = {
243 EXT(OES_read_format
),
247 static const int extra_EXT_secondary_color_flush_current
[] = {
248 EXT(EXT_secondary_color
),
253 static const int extra_EXT_fog_coord_flush_current
[] = {
259 EXTRA_EXT(ARB_multitexture
);
260 EXTRA_EXT(ARB_texture_cube_map
);
261 EXTRA_EXT(MESA_texture_array
);
262 EXTRA_EXT2(EXT_secondary_color
, ARB_vertex_program
);
263 EXTRA_EXT(EXT_secondary_color
);
264 EXTRA_EXT(EXT_fog_coord
);
265 EXTRA_EXT(EXT_texture_lod_bias
);
266 EXTRA_EXT(EXT_texture_filter_anisotropic
);
267 EXTRA_EXT(IBM_rasterpos_clip
);
268 EXTRA_EXT(NV_point_sprite
);
269 EXTRA_EXT(SGIS_generate_mipmap
);
270 EXTRA_EXT(NV_vertex_program
);
271 EXTRA_EXT(NV_fragment_program
);
272 EXTRA_EXT(NV_texture_rectangle
);
273 EXTRA_EXT(EXT_stencil_two_side
);
274 EXTRA_EXT(NV_light_max_exponent
);
275 EXTRA_EXT(EXT_convolution
);
276 EXTRA_EXT(EXT_histogram
);
277 EXTRA_EXT(SGI_color_table
);
278 EXTRA_EXT(SGI_texture_color_table
);
279 EXTRA_EXT(EXT_depth_bounds_test
);
280 EXTRA_EXT(ARB_depth_clamp
);
281 EXTRA_EXT(ATI_fragment_shader
);
282 EXTRA_EXT(EXT_framebuffer_blit
);
283 EXTRA_EXT(ARB_shader_objects
);
284 EXTRA_EXT(EXT_provoking_vertex
);
285 EXTRA_EXT(ARB_fragment_shader
);
286 EXTRA_EXT(ARB_fragment_program
);
287 EXTRA_EXT(ARB_framebuffer_object
);
288 EXTRA_EXT(EXT_framebuffer_object
);
289 EXTRA_EXT(APPLE_vertex_array_object
);
290 EXTRA_EXT(ARB_seamless_cube_map
);
291 EXTRA_EXT(EXT_compiled_vertex_array
);
293 EXTRA_EXT(ARB_vertex_shader
);
294 EXTRA_EXT(EXT_transform_feedback
);
295 EXTRA_EXT(ARB_transform_feedback2
);
296 EXTRA_EXT(EXT_pixel_buffer_object
);
297 EXTRA_EXT(ARB_vertex_program
);
298 EXTRA_EXT2(NV_point_sprite
, ARB_point_sprite
);
299 EXTRA_EXT2(ARB_fragment_program
, NV_fragment_program
);
300 EXTRA_EXT2(ARB_vertex_program
, NV_vertex_program
);
301 EXTRA_EXT2(ARB_vertex_program
, ARB_fragment_program
);
302 EXTRA_EXT(ARB_vertex_buffer_object
);
305 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
[] = {
306 EXT(ARB_vertex_program
),
307 EXT(ARB_fragment_program
),
308 EXT(NV_vertex_program
),
313 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
[] = {
314 EXT(NV_vertex_program
),
315 EXT(ARB_vertex_program
),
316 EXT(ARB_fragment_program
),
317 EXT(NV_vertex_program
),
321 static const int extra_version_30
[] = { EXTRA_VERSION_30
, EXTRA_END
};
322 static const int extra_version_31
[] = { EXTRA_VERSION_31
, EXTRA_END
};
323 static const int extra_version_32
[] = { EXTRA_VERSION_32
, EXTRA_END
};
325 #define API_OPENGL_BIT (1 << API_OPENGL)
326 #define API_OPENGLES_BIT (1 << API_OPENGLES)
327 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
329 /* This is the big table describing all the enums we accept in
330 * glGet*v(). The table is partitioned into six parts: enums
331 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
332 * between OpenGL and GLES, enums exclusive to GLES, etc for the
333 * remaining combinations. When we add the enums to the hash table in
334 * _mesa_init_get_hash(), we only add the enums for the API we're
335 * instantiating and the different sections are guarded by #if
336 * FEATURE_GL etc to make sure we only compile in the enums we may
339 static const struct value_desc values
[] = {
340 /* Enums shared between OpenGL, GLES1 and GLES2 */
341 { 0, 0, TYPE_API_MASK
,
342 API_OPENGL_BIT
| API_OPENGLES_BIT
| API_OPENGLES2_BIT
},
343 { GL_ALPHA_BITS
, BUFFER_INT(Visual
.alphaBits
), extra_new_buffers
},
344 { GL_BLEND
, CONTEXT_BIT0(Color
.BlendEnabled
) },
345 { GL_BLEND_SRC
, CONTEXT_ENUM(Color
.BlendSrcRGB
) },
346 { GL_BLUE_BITS
, BUFFER_INT(Visual
.blueBits
), extra_new_buffers
},
347 { GL_COLOR_CLEAR_VALUE
, CONTEXT_FIELD(Color
.ClearColor
[0], TYPE_FLOATN_4
) },
348 { GL_COLOR_WRITEMASK
, LOC_CUSTOM
, TYPE_INT_4
, 0, },
349 { GL_CULL_FACE
, CONTEXT_BOOL(Polygon
.CullFlag
) },
350 { GL_CULL_FACE_MODE
, CONTEXT_ENUM(Polygon
.CullFaceMode
) },
351 { GL_DEPTH_BITS
, BUFFER_INT(Visual
.depthBits
) },
352 { GL_DEPTH_CLEAR_VALUE
, CONTEXT_FIELD(Depth
.Clear
, TYPE_DOUBLEN
) },
353 { GL_DEPTH_FUNC
, CONTEXT_ENUM(Depth
.Func
) },
354 { GL_DEPTH_RANGE
, CONTEXT_FIELD(Viewport
.Near
, TYPE_FLOATN_2
) },
355 { GL_DEPTH_TEST
, CONTEXT_BOOL(Depth
.Test
) },
356 { GL_DEPTH_WRITEMASK
, CONTEXT_BOOL(Depth
.Mask
) },
357 { GL_DITHER
, CONTEXT_BOOL(Color
.DitherFlag
) },
358 { GL_FRONT_FACE
, CONTEXT_ENUM(Polygon
.FrontFace
) },
359 { GL_GREEN_BITS
, BUFFER_INT(Visual
.greenBits
), extra_new_buffers
},
360 { GL_LINE_WIDTH
, CONTEXT_FLOAT(Line
.Width
) },
361 { GL_ALIASED_LINE_WIDTH_RANGE
, CONTEXT_FLOAT2(Const
.MinLineWidth
) },
362 { GL_MAX_ELEMENTS_VERTICES
, CONTEXT_INT(Const
.MaxArrayLockSize
) },
363 { GL_MAX_ELEMENTS_INDICES
, CONTEXT_INT(Const
.MaxArrayLockSize
) },
364 { GL_MAX_TEXTURE_SIZE
, LOC_CUSTOM
, TYPE_INT
,
365 offsetof(GLcontext
, Const
.MaxTextureLevels
) },
366 { GL_MAX_VIEWPORT_DIMS
, CONTEXT_INT2(Const
.MaxViewportWidth
) },
367 { GL_PACK_ALIGNMENT
, CONTEXT_INT(Pack
.Alignment
) },
368 { GL_ALIASED_POINT_SIZE_RANGE
, CONTEXT_FLOAT2(Const
.MinPointSize
) },
369 { GL_POLYGON_OFFSET_FACTOR
, CONTEXT_FLOAT(Polygon
.OffsetFactor
) },
370 { GL_POLYGON_OFFSET_UNITS
, CONTEXT_FLOAT(Polygon
.OffsetUnits
) },
371 { GL_POLYGON_OFFSET_FILL
, CONTEXT_BOOL(Polygon
.OffsetFill
) },
372 { GL_RED_BITS
, BUFFER_INT(Visual
.redBits
), extra_new_buffers
},
373 { GL_SCISSOR_BOX
, LOC_CUSTOM
, TYPE_INT_4
, 0 },
374 { GL_SCISSOR_TEST
, CONTEXT_BOOL(Scissor
.Enabled
) },
375 { GL_STENCIL_BITS
, BUFFER_INT(Visual
.stencilBits
) },
376 { GL_STENCIL_CLEAR_VALUE
, CONTEXT_INT(Stencil
.Clear
) },
377 { GL_STENCIL_FAIL
, LOC_CUSTOM
, TYPE_ENUM
},
378 { GL_STENCIL_FUNC
, LOC_CUSTOM
, TYPE_ENUM
},
379 { GL_STENCIL_PASS_DEPTH_FAIL
, LOC_CUSTOM
, TYPE_ENUM
},
380 { GL_STENCIL_PASS_DEPTH_PASS
, LOC_CUSTOM
, TYPE_ENUM
},
381 { GL_STENCIL_REF
, LOC_CUSTOM
, TYPE_INT
},
382 { GL_STENCIL_TEST
, CONTEXT_BOOL(Stencil
.Enabled
) },
383 { GL_STENCIL_VALUE_MASK
, LOC_CUSTOM
, TYPE_INT
},
384 { GL_STENCIL_WRITEMASK
, LOC_CUSTOM
, TYPE_INT
},
385 { GL_SUBPIXEL_BITS
, CONTEXT_INT(Const
.SubPixelBits
) },
386 { GL_TEXTURE_BINDING_2D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_2D_INDEX
},
387 { GL_UNPACK_ALIGNMENT
, CONTEXT_INT(Unpack
.Alignment
) },
388 { GL_VIEWPORT
, LOC_CUSTOM
, TYPE_INT_4
, 0 },
390 /* GL_ARB_multitexture */
391 { GL_ACTIVE_TEXTURE_ARB
,
392 LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_multitexture
},
394 /* Note that all the OES_* extensions require that the Mesa "struct
395 * gl_extensions" include a member with the name of the extension.
396 * That structure does not yet include OES extensions (and we're
397 * not sure whether it will). If it does, all the OES_*
398 * extensions below should mark the dependency. */
400 /* GL_ARB_texture_cube_map */
401 { GL_TEXTURE_BINDING_CUBE_MAP_ARB
, LOC_CUSTOM
, TYPE_INT
,
402 TEXTURE_CUBE_INDEX
, extra_ARB_texture_cube_map
},
403 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
, LOC_CUSTOM
, TYPE_INT
,
404 offsetof(GLcontext
, Const
.MaxCubeTextureLevels
),
405 extra_ARB_texture_cube_map
}, /* XXX: OES_texture_cube_map */
407 /* XXX: OES_blend_subtract */
408 { GL_BLEND_SRC_RGB_EXT
, CONTEXT_ENUM(Color
.BlendSrcRGB
) },
409 { GL_BLEND_DST_RGB_EXT
, CONTEXT_ENUM(Color
.BlendDstRGB
) },
410 { GL_BLEND_SRC_ALPHA_EXT
, CONTEXT_ENUM(Color
.BlendSrcA
) },
411 { GL_BLEND_DST_ALPHA_EXT
, CONTEXT_ENUM(Color
.BlendDstA
) },
413 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
414 * defined identically to GL_BLEND_EQUATION. */
415 { GL_BLEND_EQUATION
, CONTEXT_ENUM(Color
.BlendEquationRGB
) },
416 { GL_BLEND_EQUATION_ALPHA_EXT
, CONTEXT_ENUM(Color
.BlendEquationA
) },
418 /* GL_ARB_texture_compression */
419 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
, LOC_CUSTOM
, TYPE_INT
, 0 },
420 { GL_COMPRESSED_TEXTURE_FORMATS_ARB
, LOC_CUSTOM
, TYPE_INT_N
, 0 },
422 /* GL_ARB_multisample */
423 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
,
424 CONTEXT_BOOL(Multisample
.SampleAlphaToCoverage
) },
425 { GL_SAMPLE_COVERAGE_ARB
, CONTEXT_BOOL(Multisample
.SampleCoverage
) },
426 { GL_SAMPLE_COVERAGE_VALUE_ARB
,
427 CONTEXT_FLOAT(Multisample
.SampleCoverageValue
) },
428 { GL_SAMPLE_COVERAGE_INVERT_ARB
,
429 CONTEXT_BOOL(Multisample
.SampleCoverageInvert
) },
430 { GL_SAMPLE_BUFFERS_ARB
, BUFFER_INT(Visual
.sampleBuffers
) },
431 { GL_SAMPLES_ARB
, BUFFER_INT(Visual
.samples
) },
433 /* GL_SGIS_generate_mipmap */
434 { GL_GENERATE_MIPMAP_HINT_SGIS
, CONTEXT_ENUM(Hint
.GenerateMipmap
),
435 extra_SGIS_generate_mipmap
},
437 /* GL_ARB_vertex_buffer_object */
438 { GL_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, 0 },
440 /* GL_ARB_vertex_buffer_object */
441 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
442 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
443 extra_ARB_vertex_buffer_object
},
445 /* GL_OES_read_format */
446 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
, LOC_CUSTOM
, TYPE_INT
, 0,
447 extra_new_buffers_OES_read_format
},
448 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
, LOC_CUSTOM
, TYPE_INT
, 0,
449 extra_new_buffers_OES_read_format
},
451 /* GL_EXT_framebuffer_object */
452 { GL_FRAMEBUFFER_BINDING_EXT
, BUFFER_INT(Name
),
453 extra_EXT_framebuffer_object
},
454 { GL_RENDERBUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
455 extra_EXT_framebuffer_object
},
456 { GL_MAX_RENDERBUFFER_SIZE_EXT
, CONTEXT_INT(Const
.MaxRenderbufferSize
),
457 extra_EXT_framebuffer_object
},
459 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
461 { GL_MAX_CLIP_PLANES
, CONTEXT_INT(Const
.MaxClipPlanes
) },
463 #if FEATURE_GL || FEATURE_ES1
464 /* Enums in OpenGL and GLES1 */
465 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
| API_OPENGLES_BIT
},
466 { GL_LIGHT0
, CONTEXT_BOOL(Light
.Light
[0].Enabled
) },
467 { GL_LIGHT1
, CONTEXT_BOOL(Light
.Light
[1].Enabled
) },
468 { GL_LIGHT2
, CONTEXT_BOOL(Light
.Light
[2].Enabled
) },
469 { GL_LIGHT3
, CONTEXT_BOOL(Light
.Light
[3].Enabled
) },
470 { GL_LIGHT4
, CONTEXT_BOOL(Light
.Light
[4].Enabled
) },
471 { GL_LIGHT5
, CONTEXT_BOOL(Light
.Light
[5].Enabled
) },
472 { GL_LIGHT6
, CONTEXT_BOOL(Light
.Light
[6].Enabled
) },
473 { GL_LIGHT7
, CONTEXT_BOOL(Light
.Light
[7].Enabled
) },
474 { GL_LIGHTING
, CONTEXT_BOOL(Light
.Enabled
) },
475 { GL_LIGHT_MODEL_AMBIENT
,
476 CONTEXT_FIELD(Light
.Model
.Ambient
[0], TYPE_FLOATN_4
) },
477 { GL_LIGHT_MODEL_TWO_SIDE
, CONTEXT_BOOL(Light
.Model
.TwoSide
) },
478 { GL_ALPHA_TEST
, CONTEXT_BOOL(Color
.AlphaEnabled
) },
479 { GL_ALPHA_TEST_FUNC
, CONTEXT_ENUM(Color
.AlphaFunc
) },
480 { GL_ALPHA_TEST_REF
, CONTEXT_FIELD(Color
.AlphaRef
, TYPE_FLOATN
) },
481 { GL_BLEND_DST
, CONTEXT_ENUM(Color
.BlendDstRGB
) },
482 { GL_CLIP_PLANE0
, CONTEXT_BIT0(Transform
.ClipPlanesEnabled
) },
483 { GL_CLIP_PLANE1
, CONTEXT_BIT1(Transform
.ClipPlanesEnabled
) },
484 { GL_CLIP_PLANE2
, CONTEXT_BIT2(Transform
.ClipPlanesEnabled
) },
485 { GL_CLIP_PLANE3
, CONTEXT_BIT3(Transform
.ClipPlanesEnabled
) },
486 { GL_CLIP_PLANE4
, CONTEXT_BIT4(Transform
.ClipPlanesEnabled
) },
487 { GL_CLIP_PLANE5
, CONTEXT_BIT5(Transform
.ClipPlanesEnabled
) },
488 { GL_COLOR_MATERIAL
, CONTEXT_BOOL(Light
.ColorMaterialEnabled
) },
490 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_COLOR0
][0], TYPE_FLOATN_4
),
491 extra_flush_current
},
493 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_NORMAL
][0], TYPE_FLOATN_3
),
494 extra_flush_current
},
495 { GL_CURRENT_TEXTURE_COORDS
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0,
496 extra_flush_current_valid_texture_unit
},
497 { GL_DISTANCE_ATTENUATION_EXT
, CONTEXT_FLOAT3(Point
.Params
[0]) },
498 { GL_FOG
, CONTEXT_BOOL(Fog
.Enabled
) },
499 { GL_FOG_COLOR
, CONTEXT_FIELD(Fog
.Color
[0], TYPE_FLOATN_4
) },
500 { GL_FOG_DENSITY
, CONTEXT_FLOAT(Fog
.Density
) },
501 { GL_FOG_END
, CONTEXT_FLOAT(Fog
.End
) },
502 { GL_FOG_HINT
, CONTEXT_ENUM(Hint
.Fog
) },
503 { GL_FOG_MODE
, CONTEXT_ENUM(Fog
.Mode
) },
504 { GL_FOG_START
, CONTEXT_FLOAT(Fog
.Start
) },
505 { GL_LINE_SMOOTH
, CONTEXT_BOOL(Line
.SmoothFlag
) },
506 { GL_LINE_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.LineSmooth
) },
507 { GL_LINE_WIDTH_RANGE
, CONTEXT_FLOAT2(Const
.MinLineWidthAA
) },
508 { GL_COLOR_LOGIC_OP
, CONTEXT_BOOL(Color
.ColorLogicOpEnabled
) },
509 { GL_LOGIC_OP_MODE
, CONTEXT_ENUM(Color
.LogicOp
) },
510 { GL_MATRIX_MODE
, CONTEXT_ENUM(Transform
.MatrixMode
) },
511 { GL_MAX_MODELVIEW_STACK_DEPTH
, CONST(MAX_MODELVIEW_STACK_DEPTH
) },
512 { GL_MAX_PROJECTION_STACK_DEPTH
, CONST(MAX_PROJECTION_STACK_DEPTH
) },
513 { GL_MAX_TEXTURE_STACK_DEPTH
, CONST(MAX_TEXTURE_STACK_DEPTH
), },
514 { GL_MODELVIEW_MATRIX
, CONTEXT_MATRIX(ModelviewMatrixStack
.Top
) },
515 { GL_MODELVIEW_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
,
516 offsetof(GLcontext
, ModelviewMatrixStack
.Depth
) },
517 { GL_NORMALIZE
, CONTEXT_BOOL(Transform
.Normalize
) },
518 { GL_PACK_SKIP_IMAGES_EXT
, CONTEXT_INT(Pack
.SkipImages
) },
519 { GL_PERSPECTIVE_CORRECTION_HINT
, CONTEXT_ENUM(Hint
.PerspectiveCorrection
) },
520 { GL_POINT_SIZE
, CONTEXT_FLOAT(Point
.Size
) },
521 { GL_POINT_SIZE_RANGE
, CONTEXT_FLOAT2(Const
.MinPointSizeAA
) },
522 { GL_POINT_SMOOTH
, CONTEXT_BOOL(Point
.SmoothFlag
) },
523 { GL_POINT_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.PointSmooth
) },
524 { GL_POINT_SIZE_MIN_EXT
, CONTEXT_FLOAT(Point
.MinSize
) },
525 { GL_POINT_SIZE_MAX_EXT
, CONTEXT_FLOAT(Point
.MaxSize
) },
526 { GL_POINT_FADE_THRESHOLD_SIZE_EXT
, CONTEXT_FLOAT(Point
.Threshold
) },
527 { GL_PROJECTION_MATRIX
, CONTEXT_MATRIX(ProjectionMatrixStack
.Top
) },
528 { GL_PROJECTION_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
,
529 offsetof(GLcontext
, ProjectionMatrixStack
.Depth
) },
530 { GL_RESCALE_NORMAL
, CONTEXT_BOOL(Transform
.RescaleNormals
) },
531 { GL_SHADE_MODEL
, CONTEXT_ENUM(Light
.ShadeModel
) },
532 { GL_TEXTURE_2D
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0 },
533 { GL_TEXTURE_MATRIX
, LOC_CUSTOM
, TYPE_MATRIX
, 0, extra_valid_texture_unit
},
534 { GL_TEXTURE_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
, 0,
535 extra_valid_texture_unit
},
537 { GL_VERTEX_ARRAY
, ARRAY_BOOL(Vertex
.Enabled
) },
538 { GL_VERTEX_ARRAY_SIZE
, ARRAY_INT(Vertex
.Size
) },
539 { GL_VERTEX_ARRAY_TYPE
, ARRAY_ENUM(Vertex
.Type
) },
540 { GL_VERTEX_ARRAY_STRIDE
, ARRAY_INT(Vertex
.Stride
) },
541 { GL_NORMAL_ARRAY
, ARRAY_ENUM(Normal
.Enabled
) },
542 { GL_NORMAL_ARRAY_TYPE
, ARRAY_ENUM(Normal
.Type
) },
543 { GL_NORMAL_ARRAY_STRIDE
, ARRAY_INT(Normal
.Stride
) },
544 { GL_COLOR_ARRAY
, ARRAY_BOOL(Color
.Enabled
) },
545 { GL_COLOR_ARRAY_SIZE
, ARRAY_INT(Color
.Size
) },
546 { GL_COLOR_ARRAY_TYPE
, ARRAY_ENUM(Color
.Type
) },
547 { GL_COLOR_ARRAY_STRIDE
, ARRAY_INT(Color
.Stride
) },
548 { GL_TEXTURE_COORD_ARRAY
,
549 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Enabled
) },
550 { GL_TEXTURE_COORD_ARRAY_SIZE
,
551 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Size
) },
552 { GL_TEXTURE_COORD_ARRAY_TYPE
,
553 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Type
) },
554 { GL_TEXTURE_COORD_ARRAY_STRIDE
,
555 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Stride
) },
557 /* GL_ARB_multitexture */
558 { GL_MAX_TEXTURE_UNITS_ARB
,
559 CONTEXT_INT(Const
.MaxTextureUnits
), extra_ARB_multitexture
},
560 { GL_CLIENT_ACTIVE_TEXTURE_ARB
,
561 LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_multitexture
},
563 /* GL_ARB_texture_cube_map */
564 { GL_TEXTURE_CUBE_MAP_ARB
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0 },
565 /* S, T, and R are always set at the same time */
566 { GL_TEXTURE_GEN_STR_OES
, LOC_TEXUNIT
, TYPE_BIT_0
,
567 offsetof(struct gl_texture_unit
, TexGenEnabled
) },
569 /* GL_ARB_multisample */
570 { GL_MULTISAMPLE_ARB
, CONTEXT_BOOL(Multisample
.Enabled
) },
571 { GL_SAMPLE_ALPHA_TO_ONE_ARB
, CONTEXT_BOOL(Multisample
.SampleAlphaToOne
) },
573 /* GL_ARB_vertex_buffer_object */
574 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
575 offsetof(struct gl_array_object
, Vertex
.BufferObj
) },
576 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
577 offsetof(struct gl_array_object
, Normal
.BufferObj
) },
578 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
579 offsetof(struct gl_array_object
, Color
.BufferObj
) },
580 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, 0 },
582 /* GL_OES_point_sprite */
583 { GL_POINT_SPRITE_NV
,
584 CONTEXT_BOOL(Point
.PointSprite
),
585 extra_NV_point_sprite_ARB_point_sprite
},
587 /* GL_ARB_fragment_shader */
588 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
,
589 CONTEXT_INT(Const
.FragmentProgram
.MaxUniformComponents
),
590 extra_ARB_fragment_shader
},
592 /* GL_ARB_vertex_shader */
593 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
,
594 CONTEXT_INT(Const
.VertexProgram
.MaxUniformComponents
),
595 extra_ARB_vertex_shader
},
596 { GL_MAX_VARYING_FLOATS_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
597 extra_ARB_vertex_shader
},
599 /* GL_EXT_texture_lod_bias */
600 { GL_MAX_TEXTURE_LOD_BIAS_EXT
, CONTEXT_FLOAT(Const
.MaxTextureLodBias
),
601 extra_EXT_texture_lod_bias
},
603 /* GL_EXT_texture_filter_anisotropic */
604 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
,
605 CONTEXT_FLOAT(Const
.MaxTextureMaxAnisotropy
),
606 extra_EXT_texture_filter_anisotropic
},
607 #endif /* FEATURE_GL || FEATURE_ES1 */
610 { 0, 0, TYPE_API_MASK
, API_OPENGLES_BIT
},
611 /* XXX: OES_matrix_get */
612 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES
},
613 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES
},
614 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES
},
616 /* OES_point_size_array */
617 { GL_POINT_SIZE_ARRAY_OES
, ARRAY_FIELD(PointSize
.Enabled
, TYPE_BOOLEAN
) },
618 { GL_POINT_SIZE_ARRAY_TYPE_OES
, ARRAY_FIELD(PointSize
.Type
, TYPE_ENUM
) },
619 { GL_POINT_SIZE_ARRAY_STRIDE_OES
, ARRAY_FIELD(PointSize
.Stride
, TYPE_INT
) },
620 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
, LOC_CUSTOM
, TYPE_INT
, 0 },
621 #endif /* FEATURE_ES1 */
623 #if FEATURE_GL || FEATURE_ES2
624 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
| API_OPENGLES2_BIT
},
625 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */
626 { GL_MAX_LIGHTS
, CONTEXT_INT(Const
.MaxLights
) },
627 { GL_MAX_TEXTURE_COORDS_ARB
, /* == GL_MAX_TEXTURE_COORDS_NV */
628 CONTEXT_INT(Const
.MaxTextureCoordUnits
),
629 extra_ARB_fragment_program_NV_fragment_program
},
631 /* GL_ARB_draw_buffers */
632 { GL_MAX_DRAW_BUFFERS_ARB
, CONTEXT_INT(Const
.MaxDrawBuffers
) },
634 { GL_BLEND_COLOR_EXT
, CONTEXT_FIELD(Color
.BlendColor
[0], TYPE_FLOATN_4
) },
635 /* GL_ARB_fragment_program */
636 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
637 CONTEXT_INT(Const
.MaxTextureImageUnits
),
638 extra_ARB_fragment_program_NV_fragment_program
},
639 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
,
640 CONTEXT_INT(Const
.MaxVertexTextureImageUnits
), extra_ARB_vertex_shader
},
641 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
,
642 CONTEXT_INT(Const
.MaxCombinedTextureImageUnits
),
643 extra_ARB_vertex_shader
},
645 /* GL_ARB_shader_objects
646 * Actually, this token isn't part of GL_ARB_shader_objects, but is
647 * close enough for now. */
648 { GL_CURRENT_PROGRAM
, LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_shader_objects
},
651 { GL_STENCIL_BACK_FUNC
, CONTEXT_ENUM(Stencil
.Function
[1]) },
652 { GL_STENCIL_BACK_VALUE_MASK
, CONTEXT_INT(Stencil
.ValueMask
[1]) },
653 { GL_STENCIL_BACK_WRITEMASK
, CONTEXT_INT(Stencil
.WriteMask
[1]) },
654 { GL_STENCIL_BACK_REF
, CONTEXT_INT(Stencil
.Ref
[1]) },
655 { GL_STENCIL_BACK_FAIL
, CONTEXT_ENUM(Stencil
.FailFunc
[1]) },
656 { GL_STENCIL_BACK_PASS_DEPTH_FAIL
, CONTEXT_ENUM(Stencil
.ZFailFunc
[1]) },
657 { GL_STENCIL_BACK_PASS_DEPTH_PASS
, CONTEXT_ENUM(Stencil
.ZPassFunc
[1]) },
659 { GL_MAX_VERTEX_ATTRIBS_ARB
,
660 CONTEXT_INT(Const
.VertexProgram
.MaxAttribs
), extra_ARB_vertex_program
},
663 { GL_TEXTURE_BINDING_3D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_3D_INDEX
},
664 { GL_MAX_3D_TEXTURE_SIZE
, LOC_CUSTOM
, TYPE_INT
,
665 offsetof(GLcontext
, Const
.Max3DTextureLevels
) },
667 /* GL_ARB_fragment_shader/OES_standard_derivatives */
668 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
,
669 CONTEXT_ENUM(Hint
.FragmentShaderDerivative
), extra_ARB_fragment_shader
},
670 #endif /* FEATURE_GL || FEATURE_ES2 */
673 /* Enums unique to OpenGL ES 2.0 */
674 { 0, 0, TYPE_API_MASK
, API_OPENGLES2_BIT
},
675 { GL_MAX_FRAGMENT_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
,
676 offsetof(GLcontext
, Const
.FragmentProgram
.MaxUniformComponents
) },
677 { GL_MAX_VARYING_VECTORS
, LOC_CUSTOM
, TYPE_INT
,
678 offsetof(GLcontext
, Const
.MaxVarying
) },
679 { GL_MAX_VERTEX_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
,
680 offsetof(GLcontext
, Const
.VertexProgram
.MaxUniformComponents
) },
681 { GL_SHADER_COMPILER
, CONST(1) },
682 /* OES_get_program_binary */
683 { GL_NUM_SHADER_BINARY_FORMATS
, CONST(0) },
684 { GL_SHADER_BINARY_FORMATS
, CONST(0) },
685 #endif /* FEATURE_ES2 */
688 /* Remaining enums are only in OpenGL */
689 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
},
690 { GL_ACCUM_RED_BITS
, BUFFER_INT(Visual
.accumRedBits
) },
691 { GL_ACCUM_GREEN_BITS
, BUFFER_INT(Visual
.accumGreenBits
) },
692 { GL_ACCUM_BLUE_BITS
, BUFFER_INT(Visual
.accumBlueBits
) },
693 { GL_ACCUM_ALPHA_BITS
, BUFFER_INT(Visual
.accumAlphaBits
) },
694 { GL_ACCUM_CLEAR_VALUE
, CONTEXT_FIELD(Accum
.ClearColor
[0], TYPE_FLOATN_4
) },
695 { GL_ALPHA_BIAS
, CONTEXT_FLOAT(Pixel
.AlphaBias
) },
696 { GL_ALPHA_SCALE
, CONTEXT_FLOAT(Pixel
.AlphaScale
) },
697 { GL_ATTRIB_STACK_DEPTH
, CONTEXT_INT(AttribStackDepth
) },
698 { GL_AUTO_NORMAL
, CONTEXT_BOOL(Eval
.AutoNormal
) },
699 { GL_AUX_BUFFERS
, BUFFER_INT(Visual
.numAuxBuffers
) },
700 { GL_BLUE_BIAS
, CONTEXT_FLOAT(Pixel
.BlueBias
) },
701 { GL_BLUE_SCALE
, CONTEXT_FLOAT(Pixel
.BlueScale
) },
702 { GL_CLIENT_ATTRIB_STACK_DEPTH
, CONTEXT_INT(ClientAttribStackDepth
) },
703 { GL_COLOR_MATERIAL_FACE
, CONTEXT_ENUM(Light
.ColorMaterialFace
) },
704 { GL_COLOR_MATERIAL_PARAMETER
, CONTEXT_ENUM(Light
.ColorMaterialMode
) },
706 CONTEXT_FLOAT(Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]),
707 extra_flush_current
},
708 { GL_CURRENT_RASTER_COLOR
,
709 CONTEXT_FIELD(Current
.RasterColor
[0], TYPE_FLOATN_4
) },
710 { GL_CURRENT_RASTER_DISTANCE
, CONTEXT_FLOAT(Current
.RasterDistance
) },
711 { GL_CURRENT_RASTER_INDEX
, CONST(1) },
712 { GL_CURRENT_RASTER_POSITION
, CONTEXT_FLOAT4(Current
.RasterPos
[0]) },
713 { GL_CURRENT_RASTER_SECONDARY_COLOR
,
714 CONTEXT_FIELD(Current
.RasterSecondaryColor
[0], TYPE_FLOATN_4
) },
715 { GL_CURRENT_RASTER_TEXTURE_COORDS
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0,
716 extra_valid_texture_unit
},
717 { GL_CURRENT_RASTER_POSITION_VALID
, CONTEXT_BOOL(Current
.RasterPosValid
) },
718 { GL_DEPTH_BIAS
, CONTEXT_FLOAT(Pixel
.DepthBias
) },
719 { GL_DEPTH_SCALE
, CONTEXT_FLOAT(Pixel
.DepthScale
) },
720 { GL_DOUBLEBUFFER
, BUFFER_INT(Visual
.doubleBufferMode
) },
721 { GL_DRAW_BUFFER
, BUFFER_ENUM(ColorDrawBuffer
[0]) },
722 { GL_EDGE_FLAG
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0 },
723 { GL_FEEDBACK_BUFFER_SIZE
, CONTEXT_INT(Feedback
.BufferSize
) },
724 { GL_FEEDBACK_BUFFER_TYPE
, CONTEXT_ENUM(Feedback
.Type
) },
725 { GL_FOG_INDEX
, CONTEXT_FLOAT(Fog
.Index
) },
726 { GL_GREEN_BIAS
, CONTEXT_FLOAT(Pixel
.GreenBias
) },
727 { GL_GREEN_SCALE
, CONTEXT_FLOAT(Pixel
.GreenScale
) },
728 { GL_INDEX_BITS
, BUFFER_INT(Visual
.indexBits
), extra_new_buffers
},
729 { GL_INDEX_CLEAR_VALUE
, CONTEXT_INT(Color
.ClearIndex
) },
730 { GL_INDEX_MODE
, CONST(0) },
731 { GL_INDEX_OFFSET
, CONTEXT_INT(Pixel
.IndexOffset
) },
732 { GL_INDEX_SHIFT
, CONTEXT_INT(Pixel
.IndexShift
) },
733 { GL_INDEX_WRITEMASK
, CONTEXT_INT(Color
.IndexMask
) },
734 { GL_LIGHT_MODEL_COLOR_CONTROL
, CONTEXT_ENUM(Light
.Model
.ColorControl
) },
735 { GL_LIGHT_MODEL_LOCAL_VIEWER
, CONTEXT_BOOL(Light
.Model
.LocalViewer
) },
736 { GL_LINE_STIPPLE
, CONTEXT_BOOL(Line
.StippleFlag
) },
737 { GL_LINE_STIPPLE_PATTERN
, LOC_CUSTOM
, TYPE_INT
, 0 },
738 { GL_LINE_STIPPLE_REPEAT
, CONTEXT_INT(Line
.StippleFactor
) },
739 { GL_LINE_WIDTH_GRANULARITY
, CONTEXT_FLOAT(Const
.LineWidthGranularity
) },
740 { GL_LIST_BASE
, CONTEXT_INT(List
.ListBase
) },
741 { GL_LIST_INDEX
, LOC_CUSTOM
, TYPE_INT
, 0 },
742 { GL_LIST_MODE
, LOC_CUSTOM
, TYPE_ENUM
, 0 },
743 { GL_INDEX_LOGIC_OP
, CONTEXT_BOOL(Color
.IndexLogicOpEnabled
) },
744 { GL_MAP1_COLOR_4
, CONTEXT_BOOL(Eval
.Map1Color4
) },
745 { GL_MAP1_GRID_DOMAIN
, CONTEXT_FLOAT2(Eval
.MapGrid1u1
) },
746 { GL_MAP1_GRID_SEGMENTS
, CONTEXT_INT(Eval
.MapGrid1un
) },
747 { GL_MAP1_INDEX
, CONTEXT_BOOL(Eval
.Map1Index
) },
748 { GL_MAP1_NORMAL
, CONTEXT_BOOL(Eval
.Map1Normal
) },
749 { GL_MAP1_TEXTURE_COORD_1
, CONTEXT_BOOL(Eval
.Map1TextureCoord1
) },
750 { GL_MAP1_TEXTURE_COORD_2
, CONTEXT_BOOL(Eval
.Map1TextureCoord2
) },
751 { GL_MAP1_TEXTURE_COORD_3
, CONTEXT_BOOL(Eval
.Map1TextureCoord3
) },
752 { GL_MAP1_TEXTURE_COORD_4
, CONTEXT_BOOL(Eval
.Map1TextureCoord4
) },
753 { GL_MAP1_VERTEX_3
, CONTEXT_BOOL(Eval
.Map1Vertex3
) },
754 { GL_MAP1_VERTEX_4
, CONTEXT_BOOL(Eval
.Map1Vertex4
) },
755 { GL_MAP2_COLOR_4
, CONTEXT_BOOL(Eval
.Map2Color4
) },
756 { GL_MAP2_GRID_DOMAIN
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0 },
757 { GL_MAP2_GRID_SEGMENTS
, CONTEXT_INT2(Eval
.MapGrid2un
) },
758 { GL_MAP2_INDEX
, CONTEXT_BOOL(Eval
.Map2Index
) },
759 { GL_MAP2_NORMAL
, CONTEXT_BOOL(Eval
.Map2Normal
) },
760 { GL_MAP2_TEXTURE_COORD_1
, CONTEXT_BOOL(Eval
.Map2TextureCoord1
) },
761 { GL_MAP2_TEXTURE_COORD_2
, CONTEXT_BOOL(Eval
.Map2TextureCoord2
) },
762 { GL_MAP2_TEXTURE_COORD_3
, CONTEXT_BOOL(Eval
.Map2TextureCoord3
) },
763 { GL_MAP2_TEXTURE_COORD_4
, CONTEXT_BOOL(Eval
.Map2TextureCoord4
) },
764 { GL_MAP2_VERTEX_3
, CONTEXT_BOOL(Eval
.Map2Vertex3
) },
765 { GL_MAP2_VERTEX_4
, CONTEXT_BOOL(Eval
.Map2Vertex4
) },
766 { GL_MAP_COLOR
, CONTEXT_BOOL(Pixel
.MapColorFlag
) },
767 { GL_MAP_STENCIL
, CONTEXT_BOOL(Pixel
.MapStencilFlag
) },
768 { GL_MAX_ATTRIB_STACK_DEPTH
, CONST(MAX_ATTRIB_STACK_DEPTH
) },
769 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH
) },
771 { GL_MAX_EVAL_ORDER
, CONST(MAX_EVAL_ORDER
) },
772 { GL_MAX_LIST_NESTING
, CONST(MAX_LIST_NESTING
) },
773 { GL_MAX_NAME_STACK_DEPTH
, CONST(MAX_NAME_STACK_DEPTH
) },
774 { GL_MAX_PIXEL_MAP_TABLE
, CONST(MAX_PIXEL_MAP_TABLE
) },
775 { GL_NAME_STACK_DEPTH
, CONTEXT_INT(Select
.NameStackDepth
) },
776 { GL_PACK_LSB_FIRST
, CONTEXT_BOOL(Pack
.LsbFirst
) },
777 { GL_PACK_ROW_LENGTH
, CONTEXT_INT(Pack
.RowLength
) },
778 { GL_PACK_SKIP_PIXELS
, CONTEXT_INT(Pack
.SkipPixels
) },
779 { GL_PACK_SKIP_ROWS
, CONTEXT_INT(Pack
.SkipRows
) },
780 { GL_PACK_SWAP_BYTES
, CONTEXT_BOOL(Pack
.SwapBytes
) },
781 { GL_PACK_IMAGE_HEIGHT_EXT
, CONTEXT_INT(Pack
.ImageHeight
) },
782 { GL_PACK_INVERT_MESA
, CONTEXT_BOOL(Pack
.Invert
) },
783 { GL_PIXEL_MAP_A_TO_A_SIZE
, CONTEXT_INT(PixelMaps
.AtoA
.Size
) },
784 { GL_PIXEL_MAP_B_TO_B_SIZE
, CONTEXT_INT(PixelMaps
.BtoB
.Size
) },
785 { GL_PIXEL_MAP_G_TO_G_SIZE
, CONTEXT_INT(PixelMaps
.GtoG
.Size
) },
786 { GL_PIXEL_MAP_I_TO_A_SIZE
, CONTEXT_INT(PixelMaps
.ItoA
.Size
) },
787 { GL_PIXEL_MAP_I_TO_B_SIZE
, CONTEXT_INT(PixelMaps
.ItoB
.Size
) },
788 { GL_PIXEL_MAP_I_TO_G_SIZE
, CONTEXT_INT(PixelMaps
.ItoG
.Size
) },
789 { GL_PIXEL_MAP_I_TO_I_SIZE
, CONTEXT_INT(PixelMaps
.ItoI
.Size
) },
790 { GL_PIXEL_MAP_I_TO_R_SIZE
, CONTEXT_INT(PixelMaps
.ItoR
.Size
) },
791 { GL_PIXEL_MAP_R_TO_R_SIZE
, CONTEXT_INT(PixelMaps
.RtoR
.Size
) },
792 { GL_PIXEL_MAP_S_TO_S_SIZE
, CONTEXT_INT(PixelMaps
.StoS
.Size
) },
793 { GL_POINT_SIZE_GRANULARITY
, CONTEXT_FLOAT(Const
.PointSizeGranularity
) },
794 { GL_POLYGON_MODE
, CONTEXT_ENUM2(Polygon
.FrontMode
) },
795 { GL_POLYGON_OFFSET_BIAS_EXT
, CONTEXT_FLOAT(Polygon
.OffsetUnits
) },
796 { GL_POLYGON_OFFSET_POINT
, CONTEXT_BOOL(Polygon
.OffsetPoint
) },
797 { GL_POLYGON_OFFSET_LINE
, CONTEXT_BOOL(Polygon
.OffsetLine
) },
798 { GL_POLYGON_SMOOTH
, CONTEXT_BOOL(Polygon
.SmoothFlag
) },
799 { GL_POLYGON_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.PolygonSmooth
) },
800 { GL_POLYGON_STIPPLE
, CONTEXT_BOOL(Polygon
.StippleFlag
) },
801 { GL_READ_BUFFER
, LOC_CUSTOM
, TYPE_ENUM
},
802 { GL_RED_BIAS
, CONTEXT_FLOAT(Pixel
.RedBias
) },
803 { GL_RED_SCALE
, CONTEXT_FLOAT(Pixel
.RedScale
) },
804 { GL_RENDER_MODE
, CONTEXT_ENUM(RenderMode
) },
805 { GL_RGBA_MODE
, CONST(1) },
806 { GL_SELECTION_BUFFER_SIZE
, CONTEXT_INT(Select
.BufferSize
) },
807 { GL_SHARED_TEXTURE_PALETTE_EXT
, CONTEXT_BOOL(Texture
.SharedPalette
) },
809 { GL_STEREO
, BUFFER_INT(Visual
.stereoMode
) },
811 { GL_TEXTURE_1D
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0 },
812 { GL_TEXTURE_3D
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0 },
813 { GL_TEXTURE_1D_ARRAY_EXT
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0 },
814 { GL_TEXTURE_2D_ARRAY_EXT
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0 },
816 { GL_TEXTURE_BINDING_1D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_1D_INDEX
},
817 { GL_TEXTURE_BINDING_1D_ARRAY
, LOC_CUSTOM
, TYPE_INT
,
818 TEXTURE_1D_ARRAY_INDEX
, extra_MESA_texture_array
},
819 { GL_TEXTURE_BINDING_2D_ARRAY
, LOC_CUSTOM
, TYPE_INT
,
820 TEXTURE_1D_ARRAY_INDEX
, extra_MESA_texture_array
},
821 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
,
822 CONTEXT_INT(Const
.MaxArrayTextureLayers
), extra_MESA_texture_array
},
824 { GL_TEXTURE_GEN_S
, LOC_TEXUNIT
, TYPE_BIT_0
,
825 offsetof(struct gl_texture_unit
, TexGenEnabled
) },
826 { GL_TEXTURE_GEN_T
, LOC_TEXUNIT
, TYPE_BIT_1
,
827 offsetof(struct gl_texture_unit
, TexGenEnabled
) },
828 { GL_TEXTURE_GEN_R
, LOC_TEXUNIT
, TYPE_BIT_2
,
829 offsetof(struct gl_texture_unit
, TexGenEnabled
) },
830 { GL_TEXTURE_GEN_Q
, LOC_TEXUNIT
, TYPE_BIT_3
,
831 offsetof(struct gl_texture_unit
, TexGenEnabled
) },
832 { GL_UNPACK_LSB_FIRST
, CONTEXT_BOOL(Unpack
.LsbFirst
) },
833 { GL_UNPACK_ROW_LENGTH
, CONTEXT_INT(Unpack
.RowLength
) },
834 { GL_UNPACK_SKIP_PIXELS
, CONTEXT_INT(Unpack
.SkipPixels
) },
835 { GL_UNPACK_SKIP_ROWS
, CONTEXT_INT(Unpack
.SkipRows
) },
836 { GL_UNPACK_SWAP_BYTES
, CONTEXT_BOOL(Unpack
.SwapBytes
) },
837 { GL_UNPACK_SKIP_IMAGES_EXT
, CONTEXT_INT(Unpack
.SkipImages
) },
838 { GL_UNPACK_IMAGE_HEIGHT_EXT
, CONTEXT_INT(Unpack
.ImageHeight
) },
839 { GL_UNPACK_CLIENT_STORAGE_APPLE
, CONTEXT_BOOL(Unpack
.ClientStorage
) },
840 { GL_ZOOM_X
, CONTEXT_FLOAT(Pixel
.ZoomX
) },
841 { GL_ZOOM_Y
, CONTEXT_FLOAT(Pixel
.ZoomY
) },
844 { GL_VERTEX_ARRAY_COUNT_EXT
, CONST(0) },
845 { GL_NORMAL_ARRAY_COUNT_EXT
, CONST(0) },
846 { GL_COLOR_ARRAY_COUNT_EXT
, CONST(0) },
847 { GL_INDEX_ARRAY
, ARRAY_BOOL(Index
.Enabled
) },
848 { GL_INDEX_ARRAY_TYPE
, ARRAY_ENUM(Index
.Type
) },
849 { GL_INDEX_ARRAY_STRIDE
, ARRAY_INT(Index
.Stride
) },
850 { GL_INDEX_ARRAY_COUNT_EXT
, CONST(0) },
851 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT
, CONST(0) },
852 { GL_EDGE_FLAG_ARRAY
, ARRAY_BOOL(EdgeFlag
.Enabled
) },
853 { GL_EDGE_FLAG_ARRAY_STRIDE
, ARRAY_INT(EdgeFlag
.Stride
) },
854 { GL_EDGE_FLAG_ARRAY_COUNT_EXT
, CONST(0) },
856 /* GL_ARB_texture_compression */
857 { GL_TEXTURE_COMPRESSION_HINT_ARB
, CONTEXT_INT(Hint
.TextureCompression
) },
859 /* GL_EXT_compiled_vertex_array */
860 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
, CONTEXT_INT(Array
.LockFirst
),
861 extra_EXT_compiled_vertex_array
},
862 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
, CONTEXT_INT(Array
.LockCount
),
863 extra_EXT_compiled_vertex_array
},
865 /* GL_ARB_transpose_matrix */
866 { GL_TRANSPOSE_COLOR_MATRIX_ARB
, CONTEXT_MATRIX_T(ColorMatrixStack
.Top
) },
867 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
,
868 CONTEXT_MATRIX_T(ModelviewMatrixStack
) },
869 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB
,
870 CONTEXT_MATRIX_T(ProjectionMatrixStack
.Top
) },
871 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB
, CONTEXT_MATRIX_T(TextureMatrixStack
) },
873 /* GL_SGI_color_matrix (also in 1.2 imaging) */
874 { GL_COLOR_MATRIX_SGI
, CONTEXT_MATRIX(ColorMatrixStack
.Top
) },
875 { GL_COLOR_MATRIX_STACK_DEPTH_SGI
, LOC_CUSTOM
, TYPE_INT
,
876 offsetof(GLcontext
, ColorMatrixStack
.Depth
) },
877 { GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
,
878 CONST(MAX_COLOR_STACK_DEPTH
) },
879 { GL_POST_COLOR_MATRIX_RED_SCALE_SGI
,
880 CONTEXT_FLOAT(Pixel
.PostColorMatrixScale
[0]) },
881 { GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
,
882 CONTEXT_FLOAT(Pixel
.PostColorMatrixScale
[1]) },
883 { GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
,
884 CONTEXT_FLOAT(Pixel
.PostColorMatrixScale
[2]) },
885 { GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
,
886 CONTEXT_FLOAT(Pixel
.PostColorMatrixScale
[3]) },
887 { GL_POST_COLOR_MATRIX_RED_BIAS_SGI
,
888 CONTEXT_FLOAT(Pixel
.PostColorMatrixBias
[0]) },
889 { GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
,
890 CONTEXT_FLOAT(Pixel
.PostColorMatrixBias
[1]) },
891 { GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
,
892 CONTEXT_FLOAT(Pixel
.PostColorMatrixBias
[2]) },
893 { GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
,
894 CONTEXT_FLOAT(Pixel
.PostColorMatrixBias
[3]) },
896 /* GL_EXT_convolution (also in 1.2 imaging) */
897 { GL_CONVOLUTION_1D_EXT
, CONTEXT_BOOL(Pixel
.Convolution1DEnabled
),
898 extra_EXT_convolution
},
899 { GL_CONVOLUTION_2D_EXT
, CONTEXT_BOOL(Pixel
.Convolution2DEnabled
),
900 extra_EXT_convolution
},
901 { GL_SEPARABLE_2D_EXT
, CONTEXT_BOOL(Pixel
.Separable2DEnabled
),
902 extra_EXT_convolution
},
903 { GL_POST_CONVOLUTION_RED_SCALE_EXT
,
904 CONTEXT_FLOAT(Pixel
.PostConvolutionScale
[0]),
905 extra_EXT_convolution
},
906 { GL_POST_CONVOLUTION_GREEN_SCALE_EXT
,
907 CONTEXT_FLOAT(Pixel
.PostConvolutionScale
[1]),
908 extra_EXT_convolution
},
909 { GL_POST_CONVOLUTION_BLUE_SCALE_EXT
,
910 CONTEXT_FLOAT(Pixel
.PostConvolutionScale
[2]),
911 extra_EXT_convolution
},
912 { GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
,
913 CONTEXT_FLOAT(Pixel
.PostConvolutionScale
[3]),
914 extra_EXT_convolution
},
915 { GL_POST_CONVOLUTION_RED_BIAS_EXT
,
916 CONTEXT_FLOAT(Pixel
.PostConvolutionBias
[0]),
917 extra_EXT_convolution
},
918 { GL_POST_CONVOLUTION_GREEN_BIAS_EXT
,
919 CONTEXT_FLOAT(Pixel
.PostConvolutionBias
[1]),
920 extra_EXT_convolution
},
921 { GL_POST_CONVOLUTION_BLUE_BIAS_EXT
,
922 CONTEXT_FLOAT(Pixel
.PostConvolutionBias
[2]),
923 extra_EXT_convolution
},
924 { GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
,
925 CONTEXT_FLOAT(Pixel
.PostConvolutionBias
[3]),
926 extra_EXT_convolution
},
928 /* GL_EXT_histogram / GL_ARB_imaging */
929 { GL_HISTOGRAM
, CONTEXT_BOOL(Pixel
.HistogramEnabled
),
930 extra_EXT_histogram
},
931 { GL_MINMAX
, CONTEXT_BOOL(Pixel
.MinMaxEnabled
), extra_EXT_histogram
},
933 /* GL_SGI_color_table / GL_ARB_imaging */
934 { GL_COLOR_TABLE_SGI
,
935 CONTEXT_BOOL(Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
]),
936 extra_SGI_color_table
},
937 { GL_POST_CONVOLUTION_COLOR_TABLE_SGI
,
938 CONTEXT_BOOL(Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
]),
939 extra_SGI_color_table
},
940 { GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
,
941 CONTEXT_BOOL(Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
]),
942 extra_SGI_color_table
},
944 /* GL_SGI_texture_color_table */
945 { GL_TEXTURE_COLOR_TABLE_SGI
, LOC_TEXUNIT
, TYPE_BOOLEAN
,
946 offsetof(struct gl_texture_unit
, ColorTableEnabled
),
947 extra_SGI_texture_color_table
},
949 /* GL_EXT_secondary_color */
950 { GL_COLOR_SUM_EXT
, CONTEXT_BOOL(Fog
.ColorSumEnabled
),
951 extra_EXT_secondary_color_ARB_vertex_program
},
952 { GL_CURRENT_SECONDARY_COLOR_EXT
,
953 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_COLOR1
][0], TYPE_FLOATN_4
),
954 extra_EXT_secondary_color_flush_current
},
955 { GL_SECONDARY_COLOR_ARRAY_EXT
, ARRAY_BOOL(SecondaryColor
.Enabled
),
956 extra_EXT_secondary_color
},
957 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
, ARRAY_ENUM(SecondaryColor
.Type
),
958 extra_EXT_secondary_color
},
959 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
, ARRAY_INT(SecondaryColor
.Stride
),
960 extra_EXT_secondary_color
},
961 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
, ARRAY_INT(SecondaryColor
.Size
),
962 extra_EXT_secondary_color
},
964 /* GL_EXT_fog_coord */
965 { GL_CURRENT_FOG_COORDINATE_EXT
,
966 CONTEXT_FLOAT(Current
.Attrib
[VERT_ATTRIB_FOG
][0]),
967 extra_EXT_fog_coord_flush_current
},
968 { GL_FOG_COORDINATE_ARRAY_EXT
, ARRAY_BOOL(FogCoord
.Enabled
),
969 extra_EXT_fog_coord
},
970 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT
, ARRAY_ENUM(FogCoord
.Type
),
971 extra_EXT_fog_coord
},
972 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
, ARRAY_INT(FogCoord
.Stride
),
973 extra_EXT_fog_coord
},
974 { GL_FOG_COORDINATE_SOURCE_EXT
, CONTEXT_ENUM(Fog
.FogCoordinateSource
),
975 extra_EXT_fog_coord
},
977 /* GL_IBM_rasterpos_clip */
978 { GL_RASTER_POSITION_UNCLIPPED_IBM
,
979 CONTEXT_BOOL(Transform
.RasterPositionUnclipped
),
980 extra_IBM_rasterpos_clip
},
982 /* GL_NV_point_sprite */
983 { GL_POINT_SPRITE_R_MODE_NV
,
984 CONTEXT_ENUM(Point
.SpriteRMode
), extra_NV_point_sprite
},
985 { GL_POINT_SPRITE_COORD_ORIGIN
, CONTEXT_ENUM(Point
.SpriteOrigin
),
986 extra_NV_point_sprite_ARB_point_sprite
},
988 /* GL_NV_vertex_program */
989 { GL_VERTEX_PROGRAM_BINDING_NV
, LOC_CUSTOM
, TYPE_INT
, 0,
990 extra_NV_vertex_program
},
991 { GL_VERTEX_ATTRIB_ARRAY0_NV
, ARRAY_BOOL(VertexAttrib
[0].Enabled
),
992 extra_NV_vertex_program
},
993 { GL_VERTEX_ATTRIB_ARRAY1_NV
, ARRAY_BOOL(VertexAttrib
[1].Enabled
),
994 extra_NV_vertex_program
},
995 { GL_VERTEX_ATTRIB_ARRAY2_NV
, ARRAY_BOOL(VertexAttrib
[2].Enabled
),
996 extra_NV_vertex_program
},
997 { GL_VERTEX_ATTRIB_ARRAY3_NV
, ARRAY_BOOL(VertexAttrib
[3].Enabled
),
998 extra_NV_vertex_program
},
999 { GL_VERTEX_ATTRIB_ARRAY4_NV
, ARRAY_BOOL(VertexAttrib
[4].Enabled
),
1000 extra_NV_vertex_program
},
1001 { GL_VERTEX_ATTRIB_ARRAY5_NV
, ARRAY_BOOL(VertexAttrib
[5].Enabled
),
1002 extra_NV_vertex_program
},
1003 { GL_VERTEX_ATTRIB_ARRAY6_NV
, ARRAY_BOOL(VertexAttrib
[6].Enabled
),
1004 extra_NV_vertex_program
},
1005 { GL_VERTEX_ATTRIB_ARRAY7_NV
, ARRAY_BOOL(VertexAttrib
[7].Enabled
),
1006 extra_NV_vertex_program
},
1007 { GL_VERTEX_ATTRIB_ARRAY8_NV
, ARRAY_BOOL(VertexAttrib
[8].Enabled
),
1008 extra_NV_vertex_program
},
1009 { GL_VERTEX_ATTRIB_ARRAY9_NV
, ARRAY_BOOL(VertexAttrib
[9].Enabled
),
1010 extra_NV_vertex_program
},
1011 { GL_VERTEX_ATTRIB_ARRAY10_NV
, ARRAY_BOOL(VertexAttrib
[10].Enabled
),
1012 extra_NV_vertex_program
},
1013 { GL_VERTEX_ATTRIB_ARRAY11_NV
, ARRAY_BOOL(VertexAttrib
[11].Enabled
),
1014 extra_NV_vertex_program
},
1015 { GL_VERTEX_ATTRIB_ARRAY12_NV
, ARRAY_BOOL(VertexAttrib
[12].Enabled
),
1016 extra_NV_vertex_program
},
1017 { GL_VERTEX_ATTRIB_ARRAY13_NV
, ARRAY_BOOL(VertexAttrib
[13].Enabled
),
1018 extra_NV_vertex_program
},
1019 { GL_VERTEX_ATTRIB_ARRAY14_NV
, ARRAY_BOOL(VertexAttrib
[14].Enabled
),
1020 extra_NV_vertex_program
},
1021 { GL_VERTEX_ATTRIB_ARRAY15_NV
, ARRAY_BOOL(VertexAttrib
[15].Enabled
),
1022 extra_NV_vertex_program
},
1023 { GL_MAP1_VERTEX_ATTRIB0_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[0]),
1024 extra_NV_vertex_program
},
1025 { GL_MAP1_VERTEX_ATTRIB1_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[1]),
1026 extra_NV_vertex_program
},
1027 { GL_MAP1_VERTEX_ATTRIB2_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[2]),
1028 extra_NV_vertex_program
},
1029 { GL_MAP1_VERTEX_ATTRIB3_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[3]),
1030 extra_NV_vertex_program
},
1031 { GL_MAP1_VERTEX_ATTRIB4_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[4]),
1032 extra_NV_vertex_program
},
1033 { GL_MAP1_VERTEX_ATTRIB5_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[5]),
1034 extra_NV_vertex_program
},
1035 { GL_MAP1_VERTEX_ATTRIB6_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[6]),
1036 extra_NV_vertex_program
},
1037 { GL_MAP1_VERTEX_ATTRIB7_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[7]),
1038 extra_NV_vertex_program
},
1039 { GL_MAP1_VERTEX_ATTRIB8_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[8]),
1040 extra_NV_vertex_program
},
1041 { GL_MAP1_VERTEX_ATTRIB9_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[9]),
1042 extra_NV_vertex_program
},
1043 { GL_MAP1_VERTEX_ATTRIB10_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[10]),
1044 extra_NV_vertex_program
},
1045 { GL_MAP1_VERTEX_ATTRIB11_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[11]),
1046 extra_NV_vertex_program
},
1047 { GL_MAP1_VERTEX_ATTRIB12_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[12]),
1048 extra_NV_vertex_program
},
1049 { GL_MAP1_VERTEX_ATTRIB13_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[13]),
1050 extra_NV_vertex_program
},
1051 { GL_MAP1_VERTEX_ATTRIB14_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[14]),
1052 extra_NV_vertex_program
},
1053 { GL_MAP1_VERTEX_ATTRIB15_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[15]),
1054 extra_NV_vertex_program
},
1056 /* GL_NV_fragment_program */
1057 { GL_FRAGMENT_PROGRAM_NV
, CONTEXT_BOOL(FragmentProgram
.Enabled
),
1058 extra_NV_fragment_program
},
1059 { GL_FRAGMENT_PROGRAM_BINDING_NV
, LOC_CUSTOM
, TYPE_INT
, 0,
1060 extra_NV_fragment_program
},
1061 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
,
1062 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS
),
1063 extra_NV_fragment_program
},
1065 /* GL_NV_texture_rectangle */
1066 { GL_TEXTURE_RECTANGLE_NV
,
1067 LOC_CUSTOM
, TYPE_BOOLEAN
, 0, extra_NV_texture_rectangle
},
1068 { GL_TEXTURE_BINDING_RECTANGLE_NV
,
1069 LOC_CUSTOM
, TYPE_INT
, TEXTURE_RECT_INDEX
, extra_NV_texture_rectangle
},
1070 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
,
1071 CONTEXT_INT(Const
.MaxTextureRectSize
), extra_NV_texture_rectangle
},
1073 /* GL_EXT_stencil_two_side */
1074 { GL_STENCIL_TEST_TWO_SIDE_EXT
, CONTEXT_BOOL(Stencil
.TestTwoSide
),
1075 extra_EXT_stencil_two_side
},
1076 { GL_ACTIVE_STENCIL_FACE_EXT
, LOC_CUSTOM
, TYPE_ENUM
, 0 },
1078 /* GL_NV_light_max_exponent */
1079 { GL_MAX_SHININESS_NV
, CONTEXT_FLOAT(Const
.MaxShininess
),
1080 extra_NV_light_max_exponent
},
1081 { GL_MAX_SPOT_EXPONENT_NV
, CONTEXT_FLOAT(Const
.MaxSpotExponent
),
1082 extra_NV_light_max_exponent
},
1084 /* GL_ARB_vertex_buffer_object */
1085 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1086 offsetof(struct gl_array_object
, Index
.BufferObj
) },
1087 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1088 offsetof(struct gl_array_object
, EdgeFlag
.BufferObj
) },
1089 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1090 offsetof(struct gl_array_object
, SecondaryColor
.BufferObj
) },
1091 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1092 offsetof(struct gl_array_object
, FogCoord
.BufferObj
) },
1094 /* GL_EXT_pixel_buffer_object */
1095 { GL_PIXEL_PACK_BUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1096 extra_EXT_pixel_buffer_object
},
1097 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1098 extra_EXT_pixel_buffer_object
},
1100 /* GL_ARB_vertex_program */
1101 { GL_VERTEX_PROGRAM_ARB
, /* == GL_VERTEX_PROGRAM_NV */
1102 CONTEXT_BOOL(VertexProgram
.Enabled
),
1103 extra_ARB_vertex_program_NV_vertex_program
},
1104 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB
, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1105 CONTEXT_BOOL(VertexProgram
.PointSizeEnabled
),
1106 extra_ARB_vertex_program_NV_vertex_program
},
1107 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB
, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1108 CONTEXT_BOOL(VertexProgram
.TwoSideEnabled
),
1109 extra_ARB_vertex_program_NV_vertex_program
},
1110 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1111 CONTEXT_INT(Const
.MaxProgramMatrixStackDepth
),
1112 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1113 { GL_MAX_PROGRAM_MATRICES_ARB
, /* == GL_MAX_TRACK_MATRICES_NV */
1114 CONTEXT_INT(Const
.MaxProgramMatrices
),
1115 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1116 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB
, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1117 LOC_CUSTOM
, TYPE_INT
, 0,
1118 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1120 { GL_CURRENT_MATRIX_ARB
, /* == GL_CURRENT_MATRIX_NV */
1121 LOC_CUSTOM
, TYPE_MATRIX
, 0,
1122 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1123 { GL_TRANSPOSE_CURRENT_MATRIX_ARB
, /* == GL_CURRENT_MATRIX_NV */
1124 LOC_CUSTOM
, TYPE_MATRIX
, 0,
1125 extra_ARB_vertex_program_ARB_fragment_program
},
1127 { GL_PROGRAM_ERROR_POSITION_ARB
, /* == GL_PROGRAM_ERROR_POSITION_NV */
1128 CONTEXT_INT(Program
.ErrorPos
),
1129 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1131 /* GL_ARB_fragment_program */
1132 { GL_FRAGMENT_PROGRAM_ARB
, CONTEXT_BOOL(FragmentProgram
.Enabled
),
1133 extra_ARB_fragment_program
},
1135 /* GL_EXT_depth_bounds_test */
1136 { GL_DEPTH_BOUNDS_TEST_EXT
, CONTEXT_BOOL(Depth
.BoundsTest
),
1137 extra_EXT_depth_bounds_test
},
1138 { GL_DEPTH_BOUNDS_EXT
, CONTEXT_FLOAT2(Depth
.BoundsMin
),
1139 extra_EXT_depth_bounds_test
},
1141 /* GL_ARB_depth_clamp*/
1142 { GL_DEPTH_CLAMP
, CONTEXT_BOOL(Transform
.DepthClamp
),
1143 extra_ARB_depth_clamp
},
1145 /* GL_ARB_draw_buffers */
1146 { GL_DRAW_BUFFER0_ARB
, BUFFER_ENUM(ColorDrawBuffer
[0]) },
1147 { GL_DRAW_BUFFER1_ARB
, BUFFER_ENUM(ColorDrawBuffer
[1]),
1148 extra_valid_draw_buffer
},
1149 { GL_DRAW_BUFFER2_ARB
, BUFFER_ENUM(ColorDrawBuffer
[2]),
1150 extra_valid_draw_buffer
},
1151 { GL_DRAW_BUFFER3_ARB
, BUFFER_ENUM(ColorDrawBuffer
[3]),
1152 extra_valid_draw_buffer
},
1154 /* GL_ATI_fragment_shader */
1155 { GL_NUM_FRAGMENT_REGISTERS_ATI
, CONST(6), extra_ATI_fragment_shader
},
1156 { GL_NUM_FRAGMENT_CONSTANTS_ATI
, CONST(8), extra_ATI_fragment_shader
},
1157 { GL_NUM_PASSES_ATI
, CONST(2), extra_ATI_fragment_shader
},
1158 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI
, CONST(8), extra_ATI_fragment_shader
},
1159 { GL_NUM_INSTRUCTIONS_TOTAL_ATI
, CONST(16), extra_ATI_fragment_shader
},
1160 { GL_COLOR_ALPHA_PAIRING_ATI
, CONST(GL_TRUE
), extra_ATI_fragment_shader
},
1161 { GL_NUM_LOOPBACK_COMPONENTS_ATI
, CONST(3), extra_ATI_fragment_shader
},
1162 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
,
1163 CONST(3), extra_ATI_fragment_shader
},
1165 /* GL_EXT_framebuffer_object */
1166 { GL_MAX_COLOR_ATTACHMENTS_EXT
, CONTEXT_INT(Const
.MaxColorAttachments
),
1167 extra_EXT_framebuffer_object
},
1169 /* GL_EXT_framebuffer_blit
1170 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1171 { GL_READ_FRAMEBUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1172 extra_EXT_framebuffer_blit
},
1174 /* GL_EXT_provoking_vertex */
1175 { GL_PROVOKING_VERTEX_EXT
,
1176 CONTEXT_BOOL(Light
.ProvokingVertex
), extra_EXT_provoking_vertex
},
1177 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
,
1178 CONTEXT_BOOL(Const
.QuadsFollowProvokingVertexConvention
),
1179 extra_EXT_provoking_vertex
},
1181 /* GL_ARB_framebuffer_object */
1182 { GL_MAX_SAMPLES
, CONTEXT_INT(Const
.MaxSamples
),
1183 extra_ARB_framebuffer_object
},
1185 /* GL_APPLE_vertex_array_object */
1186 { GL_VERTEX_ARRAY_BINDING_APPLE
, ARRAY_INT(Name
),
1187 extra_APPLE_vertex_array_object
},
1189 /* GL_ARB_seamless_cube_map */
1190 { GL_TEXTURE_CUBE_MAP_SEAMLESS
,
1191 CONTEXT_BOOL(Texture
.CubeMapSeamless
), extra_ARB_seamless_cube_map
},
1194 { GL_MAX_SERVER_WAIT_TIMEOUT
,
1195 CONTEXT_INT64(Const
.MaxServerWaitTimeout
), extra_ARB_sync
},
1197 /* GL_EXT_transform_feedback */
1198 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
, LOC_CUSTOM
, TYPE_INT
, 0,
1199 extra_EXT_transform_feedback
},
1200 { GL_RASTERIZER_DISCARD
, CONTEXT_BOOL(TransformFeedback
.RasterDiscard
),
1201 extra_EXT_transform_feedback
},
1202 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
,
1203 CONTEXT_INT(Const
.MaxTransformFeedbackInterleavedComponents
),
1204 extra_EXT_transform_feedback
},
1205 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
,
1206 CONTEXT_INT(Const
.MaxTransformFeedbackSeparateAttribs
),
1207 extra_EXT_transform_feedback
},
1208 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
,
1209 CONTEXT_INT(Const
.MaxTransformFeedbackSeparateComponents
),
1210 extra_EXT_transform_feedback
},
1212 /* GL_ARB_transform_feedback2 */
1213 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0,
1214 extra_ARB_transform_feedback2
},
1215 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0,
1216 extra_ARB_transform_feedback2
},
1217 { GL_TRANSFORM_FEEDBACK_BINDING
, LOC_CUSTOM
, TYPE_INT
, 0,
1218 extra_ARB_transform_feedback2
},
1221 { GL_NUM_EXTENSIONS
, LOC_CUSTOM
, TYPE_INT
, 0, extra_version_30
},
1222 { GL_MAJOR_VERSION
, CONTEXT_INT(VersionMajor
), extra_version_30
},
1223 { GL_MINOR_VERSION
, CONTEXT_INT(VersionMinor
), extra_version_30
},
1224 { GL_CONTEXT_FLAGS
, CONTEXT_INT(Const
.ContextFlags
), extra_version_30
},
1227 { GL_PRIMITIVE_RESTART
, CONTEXT_BOOL(Array
.PrimitiveRestart
),
1229 { GL_PRIMITIVE_RESTART_INDEX
, CONTEXT_INT(Array
.RestartIndex
),
1233 { GL_CONTEXT_PROFILE_MASK
, CONTEXT_INT(Const
.ProfileMask
),
1235 #endif /* FEATURE_GL */
1238 /* All we need now is a way to look up the value struct from the enum.
1239 * The code generated by gcc for the old generated big switch
1240 * statement is a big, balanced, open coded if/else tree, essentially
1241 * an unrolled binary search. It would be natural to sort the new
1242 * enum table and use bsearch(), but we will use a read-only hash
1243 * table instead. bsearch() has a nice guaranteed worst case
1244 * performance, but we're also guaranteed to hit that worst case
1245 * (log2(n) iterations) for about half the enums. Instead, using an
1246 * open addressing hash table, we can find the enum on the first try
1247 * for 80% of the enums, 1 collision for 10% and never more than 5
1248 * collisions for any enum (typical numbers). And the code is very
1249 * simple, even though it feels a little magic. */
1251 static unsigned short table
[1024];
1252 static const int prime_factor
= 89, prime_step
= 281;
1256 print_table_stats(void)
1258 int i
, j
, collisions
[11], count
, hash
, mask
;
1259 const struct value_desc
*d
;
1262 mask
= Elements(table
) - 1;
1263 memset(collisions
, 0, sizeof collisions
);
1265 for (i
= 0; i
< Elements(table
); i
++) {
1269 d
= &values
[table
[i
]];
1270 hash
= (d
->pname
* prime_factor
);
1273 if (values
[table
[hash
& mask
]].pname
== d
->pname
)
1285 printf("number of enums: %d (total %d)\n", count
, Elements(values
));
1286 for (i
= 0; i
< Elements(collisions
) - 1; i
++)
1287 if (collisions
[i
] > 0)
1288 printf(" %d enums with %d %scollisions\n",
1289 collisions
[i
], i
, i
== 10 ? "or more " : "");
1294 * Initialize the enum hash for a given API
1296 * This is called from one_time_init() to insert the enum values that
1297 * are valid for the API in question into the enum hash table.
1299 * \param the current context, for determining the API in question
1301 void _mesa_init_get_hash(GLcontext
*ctx
)
1303 int i
, hash
, index
, mask
;
1304 int api_mask
= 0, api_bit
;
1306 mask
= Elements(table
) - 1;
1307 api_bit
= 1 << ctx
->API
;
1309 for (i
= 0; i
< Elements(values
); i
++) {
1310 if (values
[i
].type
== TYPE_API_MASK
) {
1311 api_mask
= values
[i
].offset
;
1314 if (!(api_mask
& api_bit
))
1317 hash
= (values
[i
].pname
* prime_factor
) & mask
;
1319 index
= hash
& mask
;
1320 if (!table
[index
]) {
1329 print_table_stats();
1334 * Handle irregular enums
1336 * Some values don't conform to the "well-known type at context
1337 * pointer + offset" pattern, so we have this function to catch all
1338 * the corner cases. Typically, it's a computed value or a one-off
1339 * pointer to a custom struct or something.
1341 * In this case we can't return a pointer to the value, so we'll have
1342 * to use the temporary variable 'v' declared back in the calling
1343 * glGet*v() function to store the result.
1345 * \param ctx the current context
1346 * \param d the struct value_desc that describes the enum
1347 * \param v pointer to the tmp declared in the calling glGet*v() function
1350 find_custom_value(GLcontext
*ctx
, const struct value_desc
*d
, union value
*v
)
1352 struct gl_buffer_object
*buffer_obj
;
1353 struct gl_client_array
*array
;
1360 case GL_TEXTURE_1D_ARRAY_EXT
:
1361 case GL_TEXTURE_2D_ARRAY_EXT
:
1362 case GL_TEXTURE_CUBE_MAP_ARB
:
1363 case GL_TEXTURE_RECTANGLE_NV
:
1364 v
->value_bool
= _mesa_IsEnabled(d
->pname
);
1367 case GL_LINE_STIPPLE_PATTERN
:
1368 /* This is the only GLushort, special case it here by promoting
1369 * to an int rather than introducing a new type. */
1370 v
->value_int
= ctx
->Line
.StipplePattern
;
1373 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
1374 unit
= ctx
->Texture
.CurrentUnit
;
1375 v
->value_float_4
[0] = ctx
->Current
.RasterTexCoords
[unit
][0];
1376 v
->value_float_4
[1] = ctx
->Current
.RasterTexCoords
[unit
][1];
1377 v
->value_float_4
[2] = ctx
->Current
.RasterTexCoords
[unit
][2];
1378 v
->value_float_4
[3] = ctx
->Current
.RasterTexCoords
[unit
][3];
1381 case GL_CURRENT_TEXTURE_COORDS
:
1382 unit
= ctx
->Texture
.CurrentUnit
;
1383 v
->value_float_4
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0];
1384 v
->value_float_4
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1];
1385 v
->value_float_4
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2];
1386 v
->value_float_4
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3];
1389 case GL_COLOR_WRITEMASK
:
1390 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0;
1391 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0;
1392 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0;
1393 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0;
1397 v
->value_bool
= ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0;
1400 case GL_READ_BUFFER
:
1401 v
->value_enum
= ctx
->ReadBuffer
->ColorReadBuffer
;
1404 case GL_MAP2_GRID_DOMAIN
:
1405 v
->value_float_4
[0] = ctx
->Eval
.MapGrid2u1
;
1406 v
->value_float_4
[1] = ctx
->Eval
.MapGrid2u2
;
1407 v
->value_float_4
[2] = ctx
->Eval
.MapGrid2v1
;
1408 v
->value_float_4
[3] = ctx
->Eval
.MapGrid2v2
;
1411 case GL_TEXTURE_STACK_DEPTH
:
1412 unit
= ctx
->Texture
.CurrentUnit
;
1413 v
->value_int
= ctx
->TextureMatrixStack
[unit
].Depth
+ 1;
1415 case GL_TEXTURE_MATRIX
:
1416 unit
= ctx
->Texture
.CurrentUnit
;
1417 v
->value_matrix
= ctx
->TextureMatrixStack
[unit
].Top
;
1420 case GL_TEXTURE_COORD_ARRAY
:
1421 case GL_TEXTURE_COORD_ARRAY_SIZE
:
1422 case GL_TEXTURE_COORD_ARRAY_TYPE
:
1423 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
1424 array
= &ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
];
1425 v
->value_int
= *(GLuint
*) ((char *) array
+ d
->offset
);
1428 case GL_ACTIVE_TEXTURE_ARB
:
1429 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
1431 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
1432 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
1435 case GL_MODELVIEW_STACK_DEPTH
:
1436 case GL_PROJECTION_STACK_DEPTH
:
1437 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
1438 v
->value_int
= *(GLint
*) ((char *) ctx
+ d
->offset
) + 1;
1441 case GL_MAX_TEXTURE_SIZE
:
1442 case GL_MAX_3D_TEXTURE_SIZE
:
1443 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
1444 p
= (GLuint
*) ((char *) ctx
+ d
->offset
);
1445 v
->value_int
= 1 << (*p
- 1);
1448 case GL_SCISSOR_BOX
:
1449 v
->value_int_4
[0] = ctx
->Scissor
.X
;
1450 v
->value_int_4
[1] = ctx
->Scissor
.Y
;
1451 v
->value_int_4
[2] = ctx
->Scissor
.Width
;
1452 v
->value_int_4
[3] = ctx
->Scissor
.Height
;
1457 ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0;
1460 if (!ctx
->CompileFlag
)
1462 else if (ctx
->ExecuteFlag
)
1463 v
->value_enum
= GL_COMPILE_AND_EXECUTE
;
1465 v
->value_enum
= GL_COMPILE
;
1469 v
->value_int_4
[0] = ctx
->Viewport
.X
;
1470 v
->value_int_4
[1] = ctx
->Viewport
.Y
;
1471 v
->value_int_4
[2] = ctx
->Viewport
.Width
;
1472 v
->value_int_4
[3] = ctx
->Viewport
.Height
;
1475 case GL_ACTIVE_STENCIL_FACE_EXT
:
1476 v
->value_enum
= ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
;
1479 case GL_STENCIL_FAIL
:
1480 v
->value_enum
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
];
1482 case GL_STENCIL_FUNC
:
1483 v
->value_enum
= ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
];
1485 case GL_STENCIL_PASS_DEPTH_FAIL
:
1486 v
->value_enum
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
];
1488 case GL_STENCIL_PASS_DEPTH_PASS
:
1489 v
->value_enum
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
];
1491 case GL_STENCIL_REF
:
1492 v
->value_int
= ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
];
1494 case GL_STENCIL_VALUE_MASK
:
1495 v
->value_int
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
1497 case GL_STENCIL_WRITEMASK
:
1498 v
->value_int
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
1501 case GL_NUM_EXTENSIONS
:
1502 v
->value_int
= _mesa_get_extension_count(ctx
);
1505 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
1506 v
->value_int
= _mesa_get_color_read_type(ctx
);
1508 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
1509 v
->value_int
= _mesa_get_color_read_format(ctx
);
1512 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
1513 v
->value_int
= ctx
->CurrentStack
->Depth
+ 1;
1515 case GL_CURRENT_MATRIX_ARB
:
1516 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
1517 v
->value_matrix
= ctx
->CurrentStack
->Top
;
1520 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
1521 v
->value_int
= _mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
);
1523 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
1525 _mesa_get_compressed_formats(ctx
, v
->value_int_n
.ints
, GL_FALSE
);
1526 ASSERT(v
->value_int_n
.n
<= 100);
1529 case GL_MAX_VARYING_FLOATS_ARB
:
1530 v
->value_int
= ctx
->Const
.MaxVarying
* 4;
1533 /* Various object names */
1535 case GL_TEXTURE_BINDING_1D
:
1536 case GL_TEXTURE_BINDING_2D
:
1537 case GL_TEXTURE_BINDING_3D
:
1538 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
1539 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
1540 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
1541 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
1542 unit
= ctx
->Texture
.CurrentUnit
;
1544 ctx
->Texture
.Unit
[unit
].CurrentTex
[d
->offset
]->Name
;
1547 /* GL_ARB_vertex_buffer_object */
1548 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
1549 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
1550 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1551 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
1552 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
1553 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1554 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
1555 buffer_obj
= (struct gl_buffer_object
*)
1556 ((char *) ctx
->Array
.ArrayObj
+ d
->offset
);
1557 v
->value_int
= buffer_obj
->Name
;
1559 case GL_ARRAY_BUFFER_BINDING_ARB
:
1560 v
->value_int
= ctx
->Array
.ArrayBufferObj
->Name
;
1562 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
1564 ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
;
1566 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
1567 v
->value_int
= ctx
->Array
.ElementArrayBufferObj
->Name
;
1570 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
1572 ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0;
1574 case GL_VERTEX_PROGRAM_BINDING_NV
:
1576 ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0;
1578 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
1579 v
->value_int
= ctx
->Pack
.BufferObj
->Name
;
1581 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
1582 v
->value_int
= ctx
->Unpack
.BufferObj
->Name
;
1584 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
1585 v
->value_int
= ctx
->TransformFeedback
.CurrentBuffer
->Name
;
1587 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
:
1588 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Paused
;
1590 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
:
1591 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Active
;
1593 case GL_TRANSFORM_FEEDBACK_BINDING
:
1594 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Name
;
1596 case GL_CURRENT_PROGRAM
:
1598 ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0;
1600 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
1601 v
->value_int
= ctx
->ReadBuffer
->Name
;
1603 case GL_RENDERBUFFER_BINDING_EXT
:
1605 ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
1607 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
:
1608 v
->value_int
= ctx
->Array
.ArrayObj
->PointSize
.BufferObj
->Name
;
1614 * Check extra constraints on a struct value_desc descriptor
1616 * If a struct value_desc has a non-NULL extra pointer, it means that
1617 * there are a number of extra constraints to check or actions to
1618 * perform. The extras is just an integer array where each integer
1619 * encode different constraints or actions.
1621 * \param ctx current context
1622 * \param func name of calling glGet*v() function for error reporting
1623 * \param d the struct value_desc that has the extra constraints
1625 * \return GL_FALSE if one of the constraints was not satisfied,
1626 * otherwise GL_TRUE.
1629 check_extra(GLcontext
*ctx
, const char *func
, const struct value_desc
*d
)
1631 const GLuint version
= ctx
->VersionMajor
* 10 + ctx
->VersionMinor
;
1637 for (e
= d
->extra
; *e
!= EXTRA_END
; e
++)
1639 case EXTRA_VERSION_30
:
1643 case EXTRA_VERSION_31
:
1647 case EXTRA_VERSION_32
:
1651 case EXTRA_NEW_BUFFERS
:
1652 if (ctx
->NewState
& _NEW_BUFFERS
)
1653 _mesa_update_state(ctx
);
1655 case EXTRA_FLUSH_CURRENT
:
1656 FLUSH_CURRENT(ctx
, 0);
1658 case EXTRA_VALID_DRAW_BUFFER
:
1659 if (d
->pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1660 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(draw buffer %u)",
1661 func
, d
->pname
- GL_DRAW_BUFFER0_ARB
);
1665 case EXTRA_VALID_TEXTURE_UNIT
:
1666 if (ctx
->Texture
.CurrentUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
1667 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(texture %u)",
1668 func
, ctx
->Texture
.CurrentUnit
);
1674 default: /* *e is a offset into the extension struct */
1676 if (*(GLboolean
*) ((char *) &ctx
->Extensions
+ *e
))
1681 if (total
> 0 && enabled
== 0) {
1682 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1683 _mesa_lookup_enum_by_nr(d
->pname
));
1690 static const struct value_desc error_value
= { 0, 0, TYPE_INVALID
};
1693 * Find the struct value_desc corresponding to the enum 'pname'.
1695 * We hash the enum value to get an index into the 'table' array,
1696 * which holds the index in the 'values' array of struct value_desc.
1697 * Once we've found the entry, we do the extra checks, if any, then
1698 * look up the value and return a pointer to it.
1700 * If the value has to be computed (for example, it's the result of a
1701 * function call or we need to add 1 to it), we use the tmp 'v' to
1704 * \param func name of glGet*v() func for error reporting
1705 * \param pname the enum value we're looking up
1706 * \param p is were we return the pointer to the value
1707 * \param v a tmp union value variable in the calling glGet*v() function
1709 * \return the struct value_desc corresponding to the enum or a struct
1710 * value_desc of TYPE_INVALID if not found. This lets the calling
1711 * glGet*v() function jump right into a switch statement and
1712 * handle errors there instead of having to check for NULL.
1714 static const struct value_desc
*
1715 find_value(const char *func
, GLenum pname
, void **p
, union value
*v
)
1717 GET_CURRENT_CONTEXT(ctx
);
1718 struct gl_texture_unit
*unit
;
1720 const struct value_desc
*d
;
1722 mask
= Elements(table
) - 1;
1723 hash
= (pname
* prime_factor
);
1725 d
= &values
[table
[hash
& mask
]];
1726 if (likely(d
->pname
== pname
))
1729 /* If the enum isn't valid, the hash walk ends with index 0,
1730 * which is the API mask entry at the beginning of values[]. */
1731 if (d
->type
== TYPE_API_MASK
) {
1732 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1733 _mesa_lookup_enum_by_nr(pname
));
1734 return &error_value
;
1739 if (unlikely(d
->extra
&& !check_extra(ctx
, func
, d
)))
1740 return &error_value
;
1742 switch (d
->location
) {
1744 *p
= ((char *) ctx
->DrawBuffer
+ d
->offset
);
1747 *p
= ((char *) ctx
+ d
->offset
);
1750 *p
= ((char *) ctx
->Array
.ArrayObj
+ d
->offset
);
1753 unit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1754 *p
= ((char *) unit
+ d
->offset
);
1757 find_custom_value(ctx
, d
, v
);
1765 /* silence warning */
1766 return &error_value
;
1769 static const int transpose
[] = {
1777 _mesa_GetBooleanv(GLenum pname
, GLboolean
*params
)
1779 const struct value_desc
*d
;
1785 d
= find_value("glGetBooleanv", pname
, &p
, &v
);
1790 params
[0] = INT_TO_BOOLEAN(d
->offset
);
1795 params
[3] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[3]);
1798 params
[2] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[2]);
1801 params
[1] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[1]);
1804 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[0]);
1808 params
[0] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[0]);
1812 params
[3] = INT_TO_BOOLEAN(((GLint
*) p
)[3]);
1814 params
[2] = INT_TO_BOOLEAN(((GLint
*) p
)[2]);
1817 params
[1] = INT_TO_BOOLEAN(((GLint
*) p
)[1]);
1820 params
[0] = INT_TO_BOOLEAN(((GLint
*) p
)[0]);
1824 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1825 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1829 params
[0] = INT64_TO_BOOLEAN(((GLint64
*) p
)[0]);
1833 params
[0] = ((GLboolean
*) p
)[0];
1837 m
= *(GLmatrix
**) p
;
1838 for (i
= 0; i
< 16; i
++)
1839 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[i
]);
1843 m
= *(GLmatrix
**) p
;
1844 for (i
= 0; i
< 16; i
++)
1845 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[transpose
[i
]]);
1854 shift
= d
->type
- TYPE_BIT_0
;
1855 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1861 _mesa_GetFloatv(GLenum pname
, GLfloat
*params
)
1863 const struct value_desc
*d
;
1869 d
= find_value("glGetFloatv", pname
, &p
, &v
);
1874 params
[0] = (GLfloat
) d
->offset
;
1879 params
[3] = ((GLfloat
*) p
)[3];
1882 params
[2] = ((GLfloat
*) p
)[2];
1885 params
[1] = ((GLfloat
*) p
)[1];
1888 params
[0] = ((GLfloat
*) p
)[0];
1892 params
[0] = ((GLdouble
*) p
)[0];
1896 params
[3] = (GLfloat
) (((GLint
*) p
)[3]);
1898 params
[2] = (GLfloat
) (((GLint
*) p
)[2]);
1901 params
[1] = (GLfloat
) (((GLint
*) p
)[1]);
1904 params
[0] = (GLfloat
) (((GLint
*) p
)[0]);
1908 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1909 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
1913 params
[0] = ((GLint64
*) p
)[0];
1917 params
[0] = BOOLEAN_TO_FLOAT(*(GLboolean
*) p
);
1921 m
= *(GLmatrix
**) p
;
1922 for (i
= 0; i
< 16; i
++)
1923 params
[i
] = m
->m
[i
];
1927 m
= *(GLmatrix
**) p
;
1928 for (i
= 0; i
< 16; i
++)
1929 params
[i
] = m
->m
[transpose
[i
]];
1938 shift
= d
->type
- TYPE_BIT_0
;
1939 params
[0] = BOOLEAN_TO_FLOAT((*(GLbitfield
*) p
>> shift
) & 1);
1945 _mesa_GetIntegerv(GLenum pname
, GLint
*params
)
1947 const struct value_desc
*d
;
1953 d
= find_value("glGetIntegerv", pname
, &p
, &v
);
1958 params
[0] = d
->offset
;
1962 params
[3] = IROUND(((GLfloat
*) p
)[3]);
1964 params
[2] = IROUND(((GLfloat
*) p
)[2]);
1966 params
[1] = IROUND(((GLfloat
*) p
)[1]);
1968 params
[0] = IROUND(((GLfloat
*) p
)[0]);
1972 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
1974 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
1976 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
1978 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
1982 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
1986 params
[3] = ((GLint
*) p
)[3];
1988 params
[2] = ((GLint
*) p
)[2];
1991 params
[1] = ((GLint
*) p
)[1];
1994 params
[0] = ((GLint
*) p
)[0];
1998 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1999 params
[i
] = v
.value_int_n
.ints
[i
];
2003 params
[0] = INT64_TO_INT(((GLint64
*) p
)[0]);
2007 params
[0] = BOOLEAN_TO_INT(*(GLboolean
*) p
);
2011 m
= *(GLmatrix
**) p
;
2012 for (i
= 0; i
< 16; i
++)
2013 params
[i
] = FLOAT_TO_INT(m
->m
[i
]);
2017 m
= *(GLmatrix
**) p
;
2018 for (i
= 0; i
< 16; i
++)
2019 params
[i
] = FLOAT_TO_INT(m
->m
[transpose
[i
]]);
2028 shift
= d
->type
- TYPE_BIT_0
;
2029 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2034 #if FEATURE_ARB_sync
2036 _mesa_GetInteger64v(GLenum pname
, GLint64
*params
)
2038 const struct value_desc
*d
;
2044 d
= find_value("glGetInteger64v", pname
, &p
, &v
);
2049 params
[0] = d
->offset
;
2053 params
[3] = IROUND64(((GLfloat
*) p
)[3]);
2055 params
[2] = IROUND64(((GLfloat
*) p
)[2]);
2057 params
[1] = IROUND64(((GLfloat
*) p
)[1]);
2059 params
[0] = IROUND64(((GLfloat
*) p
)[0]);
2063 params
[3] = FLOAT_TO_INT64(((GLfloat
*) p
)[3]);
2065 params
[2] = FLOAT_TO_INT64(((GLfloat
*) p
)[2]);
2067 params
[1] = FLOAT_TO_INT64(((GLfloat
*) p
)[1]);
2069 params
[0] = FLOAT_TO_INT64(((GLfloat
*) p
)[0]);
2073 params
[0] = FLOAT_TO_INT64(((GLdouble
*) p
)[0]);
2077 params
[3] = ((GLint
*) p
)[3];
2079 params
[2] = ((GLint
*) p
)[2];
2082 params
[1] = ((GLint
*) p
)[1];
2085 params
[0] = ((GLint
*) p
)[0];
2089 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2090 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
2094 params
[0] = ((GLint64
*) p
)[0];
2098 params
[0] = ((GLboolean
*) p
)[0];
2102 m
= *(GLmatrix
**) p
;
2103 for (i
= 0; i
< 16; i
++)
2104 params
[i
] = FLOAT_TO_INT64(m
->m
[i
]);
2108 m
= *(GLmatrix
**) p
;
2109 for (i
= 0; i
< 16; i
++)
2110 params
[i
] = FLOAT_TO_INT64(m
->m
[transpose
[i
]]);
2119 shift
= d
->type
- TYPE_BIT_0
;
2120 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2124 #endif /* FEATURE_ARB_sync */
2127 _mesa_GetDoublev(GLenum pname
, GLdouble
*params
)
2129 const struct value_desc
*d
;
2135 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2140 params
[0] = d
->offset
;
2145 params
[3] = ((GLfloat
*) p
)[3];
2148 params
[2] = ((GLfloat
*) p
)[2];
2151 params
[1] = ((GLfloat
*) p
)[1];
2154 params
[0] = ((GLfloat
*) p
)[0];
2158 params
[0] = ((GLdouble
*) p
)[0];
2162 params
[3] = ((GLint
*) p
)[3];
2164 params
[2] = ((GLint
*) p
)[2];
2167 params
[1] = ((GLint
*) p
)[1];
2170 params
[0] = ((GLint
*) p
)[0];
2174 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2175 params
[i
] = v
.value_int_n
.ints
[i
];
2179 params
[0] = ((GLint64
*) p
)[0];
2183 params
[0] = *(GLboolean
*) p
;
2187 m
= *(GLmatrix
**) p
;
2188 for (i
= 0; i
< 16; i
++)
2189 params
[i
] = m
->m
[i
];
2193 m
= *(GLmatrix
**) p
;
2194 for (i
= 0; i
< 16; i
++)
2195 params
[i
] = m
->m
[transpose
[i
]];
2204 shift
= d
->type
- TYPE_BIT_0
;
2205 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2210 static enum value_type
2211 find_value_indexed(const char *func
, GLenum pname
, int index
, union value
*v
)
2213 GET_CURRENT_CONTEXT(ctx
);
2218 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2220 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2222 v
->value_int
= (ctx
->Color
.BlendEnabled
>> index
) & 1;
2225 case GL_COLOR_WRITEMASK
:
2226 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2228 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2230 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0;
2231 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0;
2232 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0;
2233 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0;
2236 case GL_TRANSFORM_FEEDBACK_BUFFER_START
:
2237 if (index
>= ctx
->Const
.MaxTransformFeedbackSeparateAttribs
)
2239 if (!ctx
->Extensions
.EXT_transform_feedback
)
2241 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Offset
[index
];
2244 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
:
2245 if (index
>= ctx
->Const
.MaxTransformFeedbackSeparateAttribs
)
2247 if (!ctx
->Extensions
.EXT_transform_feedback
)
2249 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Size
[index
];
2252 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
2253 if (index
>= ctx
->Const
.MaxTransformFeedbackSeparateAttribs
)
2255 if (!ctx
->Extensions
.EXT_transform_feedback
)
2257 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Buffers
[index
]->Name
;
2262 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
2263 _mesa_lookup_enum_by_nr(pname
));
2264 return TYPE_INVALID
;
2266 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(pname=%s)", func
,
2267 _mesa_lookup_enum_by_nr(pname
));
2268 return TYPE_INVALID
;
2272 _mesa_GetBooleanIndexedv( GLenum pname
, GLuint index
, GLboolean
*params
)
2276 switch (find_value_indexed("glGetBooleanIndexedv", pname
, index
, &v
)) {
2278 params
[0] = INT_TO_BOOLEAN(v
.value_int
);
2281 params
[0] = INT_TO_BOOLEAN(v
.value_int_4
[0]);
2282 params
[1] = INT_TO_BOOLEAN(v
.value_int_4
[1]);
2283 params
[2] = INT_TO_BOOLEAN(v
.value_int_4
[2]);
2284 params
[3] = INT_TO_BOOLEAN(v
.value_int_4
[3]);
2287 params
[0] = INT64_TO_BOOLEAN(v
.value_int
);
2295 _mesa_GetIntegerIndexedv( GLenum pname
, GLuint index
, GLint
*params
)
2299 switch (find_value_indexed("glGetIntegerIndexedv", pname
, index
, &v
)) {
2301 params
[0] = v
.value_int
;
2304 params
[0] = v
.value_int_4
[0];
2305 params
[1] = v
.value_int_4
[1];
2306 params
[2] = v
.value_int_4
[2];
2307 params
[3] = v
.value_int_4
[3];
2310 params
[0] = INT64_TO_INT(v
.value_int
);
2317 #if FEATURE_ARB_sync
2319 _mesa_GetInteger64Indexedv( GLenum pname
, GLuint index
, GLint64
*params
)
2323 switch (find_value_indexed("glGetIntegerIndexedv", pname
, index
, &v
)) {
2325 params
[0] = v
.value_int
;
2328 params
[0] = v
.value_int_4
[0];
2329 params
[1] = v
.value_int_4
[1];
2330 params
[2] = v
.value_int_4
[2];
2331 params
[3] = v
.value_int_4
[3];
2334 params
[0] = v
.value_int
;
2340 #endif /* FEATURE_ARB_sync */
2344 _mesa_GetFixedv(GLenum pname
, GLfixed
*params
)
2346 const struct value_desc
*d
;
2352 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2357 params
[0] = INT_TO_FIXED(d
->offset
);
2362 params
[3] = FLOAT_TO_FIXED(((GLfloat
*) p
)[3]);
2365 params
[2] = FLOAT_TO_FIXED(((GLfloat
*) p
)[2]);
2368 params
[1] = FLOAT_TO_FIXED(((GLfloat
*) p
)[1]);
2371 params
[0] = FLOAT_TO_FIXED(((GLfloat
*) p
)[0]);
2375 params
[0] = FLOAT_TO_FIXED(((GLdouble
*) p
)[0]);
2379 params
[3] = INT_TO_FIXED(((GLint
*) p
)[3]);
2381 params
[2] = INT_TO_FIXED(((GLint
*) p
)[2]);
2384 params
[1] = INT_TO_FIXED(((GLint
*) p
)[1]);
2387 params
[0] = INT_TO_FIXED(((GLint
*) p
)[0]);
2391 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2392 params
[i
] = INT_TO_FIXED(v
.value_int_n
.ints
[i
]);
2396 params
[0] = ((GLint64
*) p
)[0];
2400 params
[0] = BOOLEAN_TO_FIXED(((GLboolean
*) p
)[0]);
2404 m
= *(GLmatrix
**) p
;
2405 for (i
= 0; i
< 16; i
++)
2406 params
[i
] = FLOAT_TO_FIXED(m
->m
[i
]);
2410 m
= *(GLmatrix
**) p
;
2411 for (i
= 0; i
< 16; i
++)
2412 params
[i
] = FLOAT_TO_FIXED(m
->m
[transpose
[i
]]);
2421 shift
= d
->type
- TYPE_BIT_0
;
2422 params
[0] = BOOLEAN_TO_FIXED((*(GLbitfield
*) p
>> shift
) & 1);