3 *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
9 #include "extensions.h"
15 #include "texcompress.h"
16 #include "framebuffer.h"
19 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
21 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
23 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
24 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
26 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
27 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
28 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
30 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
34 * Check if named extension is enabled, if not generate error and return.
36 #define CHECK_EXT1(EXT1, FUNC) \
37 if (!ctx->Extensions.EXT1) { \
38 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
43 * Check if either of two extensions is enabled.
45 #define CHECK_EXT2(EXT1, EXT2, FUNC) \
46 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
47 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
52 * Check if either of three extensions is enabled.
54 #define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \
55 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \
56 !ctx->Extensions.EXT3) { \
57 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
62 * Check if either of four extensions is enabled.
64 #define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \
65 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \
66 !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \
67 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
73 _mesa_GetBooleanv( GLenum pname
, GLboolean
*params
)
75 GET_CURRENT_CONTEXT(ctx
);
76 ASSERT_OUTSIDE_BEGIN_END(ctx
);
82 _mesa_update_state(ctx
);
84 if (ctx
->Driver
.GetBooleanv
&&
85 ctx
->Driver
.GetBooleanv(ctx
, pname
, params
))
89 case GL_ACCUM_RED_BITS
:
90 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumRedBits
);
92 case GL_ACCUM_GREEN_BITS
:
93 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumGreenBits
);
95 case GL_ACCUM_BLUE_BITS
:
96 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumBlueBits
);
98 case GL_ACCUM_ALPHA_BITS
:
99 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumAlphaBits
);
101 case GL_ACCUM_CLEAR_VALUE
:
102 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[0]);
103 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[1]);
104 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[2]);
105 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[3]);
108 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.AlphaBias
);
111 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.alphaBits
);
114 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.AlphaScale
);
117 params
[0] = ctx
->Color
.AlphaEnabled
;
119 case GL_ALPHA_TEST_FUNC
:
120 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.AlphaFunc
);
122 case GL_ALPHA_TEST_REF
:
123 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Color
.AlphaRef
);
125 case GL_ATTRIB_STACK_DEPTH
:
126 params
[0] = INT_TO_BOOLEAN(ctx
->AttribStackDepth
);
129 params
[0] = ctx
->Eval
.AutoNormal
;
132 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.numAuxBuffers
);
135 params
[0] = (ctx
->Color
.BlendEnabled
& 1);
138 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendDstRGB
);
141 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendSrcRGB
);
143 case GL_BLEND_SRC_RGB_EXT
:
144 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendSrcRGB
);
146 case GL_BLEND_DST_RGB_EXT
:
147 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendDstRGB
);
149 case GL_BLEND_SRC_ALPHA_EXT
:
150 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendSrcA
);
152 case GL_BLEND_DST_ALPHA_EXT
:
153 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendDstA
);
155 case GL_BLEND_EQUATION
:
156 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendEquationRGB
);
158 case GL_BLEND_EQUATION_ALPHA_EXT
:
159 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendEquationA
);
161 case GL_BLEND_COLOR_EXT
:
162 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[0]);
163 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[1]);
164 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[2]);
165 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[3]);
168 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.BlueBias
);
171 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.blueBits
);
174 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.BlueScale
);
176 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
177 params
[0] = INT_TO_BOOLEAN(ctx
->ClientAttribStackDepth
);
180 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 0) & 1;
183 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 1) & 1;
186 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 2) & 1;
189 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 3) & 1;
192 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 4) & 1;
195 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 5) & 1;
197 case GL_COLOR_CLEAR_VALUE
:
198 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[0]);
199 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[1]);
200 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[2]);
201 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[3]);
203 case GL_COLOR_MATERIAL
:
204 params
[0] = ctx
->Light
.ColorMaterialEnabled
;
206 case GL_COLOR_MATERIAL_FACE
:
207 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.ColorMaterialFace
);
209 case GL_COLOR_MATERIAL_PARAMETER
:
210 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.ColorMaterialMode
);
212 case GL_COLOR_WRITEMASK
:
213 params
[0] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0);
214 params
[1] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0);
215 params
[2] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0);
216 params
[3] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0);
219 params
[0] = ctx
->Polygon
.CullFlag
;
221 case GL_CULL_FACE_MODE
:
222 params
[0] = ENUM_TO_BOOLEAN(ctx
->Polygon
.CullFaceMode
);
224 case GL_CURRENT_COLOR
:
226 FLUSH_CURRENT(ctx
, 0);
227 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0]);
228 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1]);
229 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2]);
230 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3]);
233 case GL_CURRENT_INDEX
:
235 FLUSH_CURRENT(ctx
, 0);
236 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]);
239 case GL_CURRENT_NORMAL
:
241 FLUSH_CURRENT(ctx
, 0);
242 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0]);
243 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1]);
244 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2]);
247 case GL_CURRENT_RASTER_COLOR
:
248 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[0]);
249 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[1]);
250 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[2]);
251 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[3]);
253 case GL_CURRENT_RASTER_DISTANCE
:
254 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterDistance
);
256 case GL_CURRENT_RASTER_INDEX
:
257 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterIndex
);
259 case GL_CURRENT_RASTER_POSITION
:
260 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[0]);
261 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[1]);
262 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[2]);
263 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[3]);
265 case GL_CURRENT_RASTER_SECONDARY_COLOR
:
266 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[0]);
267 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[1]);
268 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[2]);
269 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[3]);
271 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
273 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
274 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[texUnit
][0]);
275 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[texUnit
][1]);
276 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[texUnit
][2]);
277 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[texUnit
][3]);
280 case GL_CURRENT_RASTER_POSITION_VALID
:
281 params
[0] = ctx
->Current
.RasterPosValid
;
283 case GL_CURRENT_TEXTURE_COORDS
:
285 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
286 FLUSH_CURRENT(ctx
, 0);
287 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][0]);
288 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][1]);
289 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][2]);
290 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][3]);
294 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.DepthBias
);
297 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.depthBits
);
299 case GL_DEPTH_CLEAR_VALUE
:
300 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
) ctx
->Depth
.Clear
));
303 params
[0] = ENUM_TO_BOOLEAN(ctx
->Depth
.Func
);
306 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Viewport
.Near
);
307 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Viewport
.Far
);
310 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.DepthScale
);
313 params
[0] = ctx
->Depth
.Test
;
315 case GL_DEPTH_WRITEMASK
:
316 params
[0] = ctx
->Depth
.Mask
;
319 params
[0] = ctx
->Color
.DitherFlag
;
321 case GL_DOUBLEBUFFER
:
322 params
[0] = ctx
->DrawBuffer
->Visual
.doubleBufferMode
;
325 params
[0] = ENUM_TO_BOOLEAN(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
329 FLUSH_CURRENT(ctx
, 0);
330 params
[0] = (ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0);
333 case GL_FEEDBACK_BUFFER_SIZE
:
334 params
[0] = INT_TO_BOOLEAN(ctx
->Feedback
.BufferSize
);
336 case GL_FEEDBACK_BUFFER_TYPE
:
337 params
[0] = ENUM_TO_BOOLEAN(ctx
->Feedback
.Type
);
340 params
[0] = ctx
->Fog
.Enabled
;
343 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[0]);
344 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[1]);
345 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[2]);
346 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[3]);
349 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Density
);
352 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.End
);
355 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.Fog
);
358 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Index
);
361 params
[0] = ENUM_TO_BOOLEAN(ctx
->Fog
.Mode
);
364 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Start
);
367 params
[0] = ENUM_TO_BOOLEAN(ctx
->Polygon
.FrontFace
);
370 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.GreenBias
);
373 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.greenBits
);
376 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.GreenScale
);
379 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.indexBits
);
381 case GL_INDEX_CLEAR_VALUE
:
382 params
[0] = INT_TO_BOOLEAN(ctx
->Color
.ClearIndex
);
385 params
[0] = !ctx
->DrawBuffer
->Visual
.rgbMode
;
387 case GL_INDEX_OFFSET
:
388 params
[0] = INT_TO_BOOLEAN(ctx
->Pixel
.IndexOffset
);
391 params
[0] = INT_TO_BOOLEAN(ctx
->Pixel
.IndexShift
);
393 case GL_INDEX_WRITEMASK
:
394 params
[0] = INT_TO_BOOLEAN(ctx
->Color
.IndexMask
);
397 params
[0] = ctx
->Light
.Light
[0].Enabled
;
400 params
[0] = ctx
->Light
.Light
[1].Enabled
;
403 params
[0] = ctx
->Light
.Light
[2].Enabled
;
406 params
[0] = ctx
->Light
.Light
[3].Enabled
;
409 params
[0] = ctx
->Light
.Light
[4].Enabled
;
412 params
[0] = ctx
->Light
.Light
[5].Enabled
;
415 params
[0] = ctx
->Light
.Light
[6].Enabled
;
418 params
[0] = ctx
->Light
.Light
[7].Enabled
;
421 params
[0] = ctx
->Light
.Enabled
;
423 case GL_LIGHT_MODEL_AMBIENT
:
424 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[0]);
425 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[1]);
426 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[2]);
427 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[3]);
429 case GL_LIGHT_MODEL_COLOR_CONTROL
:
430 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.Model
.ColorControl
);
432 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
433 params
[0] = ctx
->Light
.Model
.LocalViewer
;
435 case GL_LIGHT_MODEL_TWO_SIDE
:
436 params
[0] = ctx
->Light
.Model
.TwoSide
;
439 params
[0] = ctx
->Line
.SmoothFlag
;
441 case GL_LINE_SMOOTH_HINT
:
442 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.LineSmooth
);
444 case GL_LINE_STIPPLE
:
445 params
[0] = ctx
->Line
.StippleFlag
;
447 case GL_LINE_STIPPLE_PATTERN
:
448 params
[0] = INT_TO_BOOLEAN(ctx
->Line
.StipplePattern
);
450 case GL_LINE_STIPPLE_REPEAT
:
451 params
[0] = INT_TO_BOOLEAN(ctx
->Line
.StippleFactor
);
454 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Line
.Width
);
456 case GL_LINE_WIDTH_GRANULARITY
:
457 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.LineWidthGranularity
);
459 case GL_LINE_WIDTH_RANGE
:
460 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinLineWidthAA
);
461 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxLineWidthAA
);
463 case GL_ALIASED_LINE_WIDTH_RANGE
:
464 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinLineWidth
);
465 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxLineWidth
);
468 params
[0] = INT_TO_BOOLEAN(ctx
->List
.ListBase
);
471 params
[0] = INT_TO_BOOLEAN((ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0));
476 if (!ctx
->CompileFlag
)
478 else if (ctx
->ExecuteFlag
)
479 mode
= GL_COMPILE_AND_EXECUTE
;
482 params
[0] = ENUM_TO_BOOLEAN(mode
);
485 case GL_INDEX_LOGIC_OP
:
486 params
[0] = ctx
->Color
.IndexLogicOpEnabled
;
488 case GL_COLOR_LOGIC_OP
:
489 params
[0] = ctx
->Color
.ColorLogicOpEnabled
;
491 case GL_LOGIC_OP_MODE
:
492 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.LogicOp
);
494 case GL_MAP1_COLOR_4
:
495 params
[0] = ctx
->Eval
.Map1Color4
;
497 case GL_MAP1_GRID_DOMAIN
:
498 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid1u1
);
499 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid1u2
);
501 case GL_MAP1_GRID_SEGMENTS
:
502 params
[0] = INT_TO_BOOLEAN(ctx
->Eval
.MapGrid1un
);
505 params
[0] = ctx
->Eval
.Map1Index
;
508 params
[0] = ctx
->Eval
.Map1Normal
;
510 case GL_MAP1_TEXTURE_COORD_1
:
511 params
[0] = ctx
->Eval
.Map1TextureCoord1
;
513 case GL_MAP1_TEXTURE_COORD_2
:
514 params
[0] = ctx
->Eval
.Map1TextureCoord2
;
516 case GL_MAP1_TEXTURE_COORD_3
:
517 params
[0] = ctx
->Eval
.Map1TextureCoord3
;
519 case GL_MAP1_TEXTURE_COORD_4
:
520 params
[0] = ctx
->Eval
.Map1TextureCoord4
;
522 case GL_MAP1_VERTEX_3
:
523 params
[0] = ctx
->Eval
.Map1Vertex3
;
525 case GL_MAP1_VERTEX_4
:
526 params
[0] = ctx
->Eval
.Map1Vertex4
;
528 case GL_MAP2_COLOR_4
:
529 params
[0] = ctx
->Eval
.Map2Color4
;
531 case GL_MAP2_GRID_DOMAIN
:
532 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2u1
);
533 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2u2
);
534 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2v1
);
535 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2v2
);
537 case GL_MAP2_GRID_SEGMENTS
:
538 params
[0] = INT_TO_BOOLEAN(ctx
->Eval
.MapGrid2un
);
539 params
[1] = INT_TO_BOOLEAN(ctx
->Eval
.MapGrid2vn
);
542 params
[0] = ctx
->Eval
.Map2Index
;
545 params
[0] = ctx
->Eval
.Map2Normal
;
547 case GL_MAP2_TEXTURE_COORD_1
:
548 params
[0] = ctx
->Eval
.Map2TextureCoord1
;
550 case GL_MAP2_TEXTURE_COORD_2
:
551 params
[0] = ctx
->Eval
.Map2TextureCoord2
;
553 case GL_MAP2_TEXTURE_COORD_3
:
554 params
[0] = ctx
->Eval
.Map2TextureCoord3
;
556 case GL_MAP2_TEXTURE_COORD_4
:
557 params
[0] = ctx
->Eval
.Map2TextureCoord4
;
559 case GL_MAP2_VERTEX_3
:
560 params
[0] = ctx
->Eval
.Map2Vertex3
;
562 case GL_MAP2_VERTEX_4
:
563 params
[0] = ctx
->Eval
.Map2Vertex4
;
566 params
[0] = ctx
->Pixel
.MapColorFlag
;
569 params
[0] = ctx
->Pixel
.MapStencilFlag
;
572 params
[0] = ENUM_TO_BOOLEAN(ctx
->Transform
.MatrixMode
);
574 case GL_MAX_ATTRIB_STACK_DEPTH
:
575 params
[0] = INT_TO_BOOLEAN(MAX_ATTRIB_STACK_DEPTH
);
577 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
578 params
[0] = INT_TO_BOOLEAN(MAX_CLIENT_ATTRIB_STACK_DEPTH
);
580 case GL_MAX_CLIP_PLANES
:
581 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxClipPlanes
);
583 case GL_MAX_ELEMENTS_VERTICES
:
584 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxArrayLockSize
);
586 case GL_MAX_ELEMENTS_INDICES
:
587 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxArrayLockSize
);
589 case GL_MAX_EVAL_ORDER
:
590 params
[0] = INT_TO_BOOLEAN(MAX_EVAL_ORDER
);
593 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxLights
);
595 case GL_MAX_LIST_NESTING
:
596 params
[0] = INT_TO_BOOLEAN(MAX_LIST_NESTING
);
598 case GL_MAX_MODELVIEW_STACK_DEPTH
:
599 params
[0] = INT_TO_BOOLEAN(MAX_MODELVIEW_STACK_DEPTH
);
601 case GL_MAX_NAME_STACK_DEPTH
:
602 params
[0] = INT_TO_BOOLEAN(MAX_NAME_STACK_DEPTH
);
604 case GL_MAX_PIXEL_MAP_TABLE
:
605 params
[0] = INT_TO_BOOLEAN(MAX_PIXEL_MAP_TABLE
);
607 case GL_MAX_PROJECTION_STACK_DEPTH
:
608 params
[0] = INT_TO_BOOLEAN(MAX_PROJECTION_STACK_DEPTH
);
610 case GL_MAX_TEXTURE_SIZE
:
611 params
[0] = INT_TO_BOOLEAN(1 << (ctx
->Const
.MaxTextureLevels
- 1));
613 case GL_MAX_3D_TEXTURE_SIZE
:
614 params
[0] = INT_TO_BOOLEAN(1 << (ctx
->Const
.Max3DTextureLevels
- 1));
616 case GL_MAX_TEXTURE_STACK_DEPTH
:
617 params
[0] = INT_TO_BOOLEAN(MAX_TEXTURE_STACK_DEPTH
);
619 case GL_MAX_VIEWPORT_DIMS
:
620 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxViewportWidth
);
621 params
[1] = INT_TO_BOOLEAN(ctx
->Const
.MaxViewportHeight
);
623 case GL_MODELVIEW_MATRIX
:
625 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
626 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
627 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
628 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
629 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
630 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
631 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
632 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
633 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
634 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
635 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
636 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
637 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
638 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
639 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
640 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
641 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
644 case GL_MODELVIEW_STACK_DEPTH
:
645 params
[0] = INT_TO_BOOLEAN(ctx
->ModelviewMatrixStack
.Depth
+ 1);
647 case GL_NAME_STACK_DEPTH
:
648 params
[0] = INT_TO_BOOLEAN(ctx
->Select
.NameStackDepth
);
651 params
[0] = ctx
->Transform
.Normalize
;
653 case GL_PACK_ALIGNMENT
:
654 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.Alignment
);
656 case GL_PACK_LSB_FIRST
:
657 params
[0] = ctx
->Pack
.LsbFirst
;
659 case GL_PACK_ROW_LENGTH
:
660 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.RowLength
);
662 case GL_PACK_SKIP_PIXELS
:
663 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.SkipPixels
);
665 case GL_PACK_SKIP_ROWS
:
666 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.SkipRows
);
668 case GL_PACK_SWAP_BYTES
:
669 params
[0] = ctx
->Pack
.SwapBytes
;
671 case GL_PACK_SKIP_IMAGES_EXT
:
672 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.SkipImages
);
674 case GL_PACK_IMAGE_HEIGHT_EXT
:
675 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.ImageHeight
);
677 case GL_PACK_INVERT_MESA
:
678 params
[0] = ctx
->Pack
.Invert
;
680 case GL_PERSPECTIVE_CORRECTION_HINT
:
681 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.PerspectiveCorrection
);
683 case GL_PIXEL_MAP_A_TO_A_SIZE
:
684 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.AtoA
.Size
);
686 case GL_PIXEL_MAP_B_TO_B_SIZE
:
687 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.BtoB
.Size
);
689 case GL_PIXEL_MAP_G_TO_G_SIZE
:
690 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.GtoG
.Size
);
692 case GL_PIXEL_MAP_I_TO_A_SIZE
:
693 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoA
.Size
);
695 case GL_PIXEL_MAP_I_TO_B_SIZE
:
696 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoB
.Size
);
698 case GL_PIXEL_MAP_I_TO_G_SIZE
:
699 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoG
.Size
);
701 case GL_PIXEL_MAP_I_TO_I_SIZE
:
702 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoI
.Size
);
704 case GL_PIXEL_MAP_I_TO_R_SIZE
:
705 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.ItoR
.Size
);
707 case GL_PIXEL_MAP_R_TO_R_SIZE
:
708 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.RtoR
.Size
);
710 case GL_PIXEL_MAP_S_TO_S_SIZE
:
711 params
[0] = INT_TO_BOOLEAN(ctx
->PixelMaps
.StoS
.Size
);
714 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.Size
);
716 case GL_POINT_SIZE_GRANULARITY
:
717 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.PointSizeGranularity
);
719 case GL_POINT_SIZE_RANGE
:
720 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinPointSizeAA
);
721 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxPointSizeAA
);
723 case GL_ALIASED_POINT_SIZE_RANGE
:
724 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinPointSize
);
725 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxPointSize
);
727 case GL_POINT_SMOOTH
:
728 params
[0] = ctx
->Point
.SmoothFlag
;
730 case GL_POINT_SMOOTH_HINT
:
731 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.PointSmooth
);
733 case GL_POINT_SIZE_MIN_EXT
:
734 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.MinSize
);
736 case GL_POINT_SIZE_MAX_EXT
:
737 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.MaxSize
);
739 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
740 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.Threshold
);
742 case GL_DISTANCE_ATTENUATION_EXT
:
743 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.Params
[0]);
744 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Point
.Params
[1]);
745 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Point
.Params
[2]);
747 case GL_POLYGON_MODE
:
748 params
[0] = ENUM_TO_BOOLEAN(ctx
->Polygon
.FrontMode
);
749 params
[1] = ENUM_TO_BOOLEAN(ctx
->Polygon
.BackMode
);
751 case GL_POLYGON_OFFSET_BIAS_EXT
:
752 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Polygon
.OffsetUnits
);
754 case GL_POLYGON_OFFSET_FACTOR
:
755 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Polygon
.OffsetFactor
);
757 case GL_POLYGON_OFFSET_UNITS
:
758 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Polygon
.OffsetUnits
);
760 case GL_POLYGON_OFFSET_POINT
:
761 params
[0] = ctx
->Polygon
.OffsetPoint
;
763 case GL_POLYGON_OFFSET_LINE
:
764 params
[0] = ctx
->Polygon
.OffsetLine
;
766 case GL_POLYGON_OFFSET_FILL
:
767 params
[0] = ctx
->Polygon
.OffsetFill
;
769 case GL_POLYGON_SMOOTH
:
770 params
[0] = ctx
->Polygon
.SmoothFlag
;
772 case GL_POLYGON_SMOOTH_HINT
:
773 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.PolygonSmooth
);
775 case GL_POLYGON_STIPPLE
:
776 params
[0] = ctx
->Polygon
.StippleFlag
;
778 case GL_PROJECTION_MATRIX
:
780 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
781 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
782 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
783 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
784 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
785 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
786 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
787 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
788 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
789 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
790 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
791 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
792 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
793 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
794 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
795 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
796 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
799 case GL_PROJECTION_STACK_DEPTH
:
800 params
[0] = INT_TO_BOOLEAN(ctx
->ProjectionMatrixStack
.Depth
+ 1);
803 params
[0] = ENUM_TO_BOOLEAN(ctx
->ReadBuffer
->ColorReadBuffer
);
806 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.RedBias
);
809 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.redBits
);
812 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.RedScale
);
815 params
[0] = ENUM_TO_BOOLEAN(ctx
->RenderMode
);
817 case GL_RESCALE_NORMAL
:
818 params
[0] = ctx
->Transform
.RescaleNormals
;
821 params
[0] = ctx
->DrawBuffer
->Visual
.rgbMode
;
824 params
[0] = INT_TO_BOOLEAN(ctx
->Scissor
.X
);
825 params
[1] = INT_TO_BOOLEAN(ctx
->Scissor
.Y
);
826 params
[2] = INT_TO_BOOLEAN(ctx
->Scissor
.Width
);
827 params
[3] = INT_TO_BOOLEAN(ctx
->Scissor
.Height
);
829 case GL_SCISSOR_TEST
:
830 params
[0] = ctx
->Scissor
.Enabled
;
832 case GL_SELECTION_BUFFER_SIZE
:
833 params
[0] = INT_TO_BOOLEAN(ctx
->Select
.BufferSize
);
836 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.ShadeModel
);
838 case GL_SHARED_TEXTURE_PALETTE_EXT
:
839 params
[0] = ctx
->Texture
.SharedPalette
;
841 case GL_STENCIL_BITS
:
842 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.stencilBits
);
844 case GL_STENCIL_CLEAR_VALUE
:
845 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.Clear
);
847 case GL_STENCIL_FAIL
:
848 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
850 case GL_STENCIL_FUNC
:
851 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
853 case GL_STENCIL_PASS_DEPTH_FAIL
:
854 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
856 case GL_STENCIL_PASS_DEPTH_PASS
:
857 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
860 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
]);
862 case GL_STENCIL_TEST
:
863 params
[0] = ctx
->Stencil
.Enabled
;
865 case GL_STENCIL_VALUE_MASK
:
866 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
]);
868 case GL_STENCIL_WRITEMASK
:
869 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
]);
872 params
[0] = ctx
->DrawBuffer
->Visual
.stereoMode
;
874 case GL_SUBPIXEL_BITS
:
875 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.SubPixelBits
);
878 params
[0] = _mesa_IsEnabled(GL_TEXTURE_1D
);
881 params
[0] = _mesa_IsEnabled(GL_TEXTURE_2D
);
884 params
[0] = _mesa_IsEnabled(GL_TEXTURE_3D
);
886 case GL_TEXTURE_1D_ARRAY_EXT
:
887 CHECK_EXT1(MESA_texture_array
, "GetBooleanv");
888 params
[0] = _mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT
);
890 case GL_TEXTURE_2D_ARRAY_EXT
:
891 CHECK_EXT1(MESA_texture_array
, "GetBooleanv");
892 params
[0] = _mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT
);
894 case GL_TEXTURE_BINDING_1D
:
895 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_INDEX
]->Name
);
897 case GL_TEXTURE_BINDING_2D
:
898 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_INDEX
]->Name
);
900 case GL_TEXTURE_BINDING_3D
:
901 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_3D_INDEX
]->Name
);
903 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
904 CHECK_EXT1(MESA_texture_array
, "GetBooleanv");
905 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_ARRAY_INDEX
]->Name
);
907 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
908 CHECK_EXT1(MESA_texture_array
, "GetBooleanv");
909 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_ARRAY_INDEX
]->Name
);
911 case GL_TEXTURE_GEN_S
:
912 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& S_BIT
) ? 1 : 0);
914 case GL_TEXTURE_GEN_T
:
915 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& T_BIT
) ? 1 : 0);
917 case GL_TEXTURE_GEN_R
:
918 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& R_BIT
) ? 1 : 0);
920 case GL_TEXTURE_GEN_Q
:
921 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& Q_BIT
) ? 1 : 0);
923 case GL_TEXTURE_MATRIX
:
925 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
926 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
927 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
928 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
929 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
930 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
931 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
932 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
933 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
934 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
935 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
936 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
937 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
938 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
939 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
940 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
941 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
944 case GL_TEXTURE_STACK_DEPTH
:
945 params
[0] = INT_TO_BOOLEAN(ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Depth
+ 1);
947 case GL_UNPACK_ALIGNMENT
:
948 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.Alignment
);
950 case GL_UNPACK_LSB_FIRST
:
951 params
[0] = ctx
->Unpack
.LsbFirst
;
953 case GL_UNPACK_ROW_LENGTH
:
954 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.RowLength
);
956 case GL_UNPACK_SKIP_PIXELS
:
957 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.SkipPixels
);
959 case GL_UNPACK_SKIP_ROWS
:
960 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.SkipRows
);
962 case GL_UNPACK_SWAP_BYTES
:
963 params
[0] = ctx
->Unpack
.SwapBytes
;
965 case GL_UNPACK_SKIP_IMAGES_EXT
:
966 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.SkipImages
);
968 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
969 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.ImageHeight
);
971 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
972 params
[0] = ctx
->Unpack
.ClientStorage
;
975 params
[0] = INT_TO_BOOLEAN(ctx
->Viewport
.X
);
976 params
[1] = INT_TO_BOOLEAN(ctx
->Viewport
.Y
);
977 params
[2] = INT_TO_BOOLEAN(ctx
->Viewport
.Width
);
978 params
[3] = INT_TO_BOOLEAN(ctx
->Viewport
.Height
);
981 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.ZoomX
);
984 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.ZoomY
);
986 case GL_VERTEX_ARRAY
:
987 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.Enabled
;
989 case GL_VERTEX_ARRAY_SIZE
:
990 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.Size
);
992 case GL_VERTEX_ARRAY_TYPE
:
993 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.Type
);
995 case GL_VERTEX_ARRAY_STRIDE
:
996 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.Stride
);
998 case GL_VERTEX_ARRAY_COUNT_EXT
:
999 params
[0] = INT_TO_BOOLEAN(0);
1001 case GL_NORMAL_ARRAY
:
1002 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.Enabled
);
1004 case GL_NORMAL_ARRAY_TYPE
:
1005 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.Type
);
1007 case GL_NORMAL_ARRAY_STRIDE
:
1008 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.Stride
);
1010 case GL_NORMAL_ARRAY_COUNT_EXT
:
1011 params
[0] = INT_TO_BOOLEAN(0);
1013 case GL_COLOR_ARRAY
:
1014 params
[0] = ctx
->Array
.ArrayObj
->Color
.Enabled
;
1016 case GL_COLOR_ARRAY_SIZE
:
1017 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.Size
);
1019 case GL_COLOR_ARRAY_TYPE
:
1020 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.Type
);
1022 case GL_COLOR_ARRAY_STRIDE
:
1023 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.Stride
);
1025 case GL_COLOR_ARRAY_COUNT_EXT
:
1026 params
[0] = INT_TO_BOOLEAN(0);
1028 case GL_INDEX_ARRAY
:
1029 params
[0] = ctx
->Array
.ArrayObj
->Index
.Enabled
;
1031 case GL_INDEX_ARRAY_TYPE
:
1032 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Index
.Type
);
1034 case GL_INDEX_ARRAY_STRIDE
:
1035 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Index
.Stride
);
1037 case GL_INDEX_ARRAY_COUNT_EXT
:
1038 params
[0] = INT_TO_BOOLEAN(0);
1040 case GL_TEXTURE_COORD_ARRAY
:
1041 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
;
1043 case GL_TEXTURE_COORD_ARRAY_SIZE
:
1044 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Size
);
1046 case GL_TEXTURE_COORD_ARRAY_TYPE
:
1047 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Type
);
1049 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
1050 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Stride
);
1052 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
1053 params
[0] = INT_TO_BOOLEAN(0);
1055 case GL_EDGE_FLAG_ARRAY
:
1056 params
[0] = ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
;
1058 case GL_EDGE_FLAG_ARRAY_STRIDE
:
1059 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->EdgeFlag
.Stride
);
1061 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
1062 params
[0] = INT_TO_BOOLEAN(0);
1064 case GL_MAX_TEXTURE_UNITS_ARB
:
1065 CHECK_EXT1(ARB_multitexture
, "GetBooleanv");
1066 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureUnits
);
1068 case GL_ACTIVE_TEXTURE_ARB
:
1069 CHECK_EXT1(ARB_multitexture
, "GetBooleanv");
1070 params
[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
1072 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
1073 CHECK_EXT1(ARB_multitexture
, "GetBooleanv");
1074 params
[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
);
1076 case GL_TEXTURE_CUBE_MAP_ARB
:
1077 CHECK_EXT1(ARB_texture_cube_map
, "GetBooleanv");
1078 params
[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
);
1080 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
1081 CHECK_EXT1(ARB_texture_cube_map
, "GetBooleanv");
1082 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_CUBE_INDEX
]->Name
);
1084 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
1085 CHECK_EXT1(ARB_texture_cube_map
, "GetBooleanv");
1086 params
[0] = INT_TO_BOOLEAN((1 << (ctx
->Const
.MaxCubeTextureLevels
- 1)));
1088 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
1089 params
[0] = INT_TO_BOOLEAN(ctx
->Hint
.TextureCompression
);
1091 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
1092 params
[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
));
1094 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
1097 GLuint i
, n
= _mesa_get_compressed_formats(ctx
, formats
, GL_FALSE
);
1099 for (i
= 0; i
< n
; i
++)
1100 params
[i
] = ENUM_TO_BOOLEAN(formats
[i
]);
1103 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
1104 CHECK_EXT1(EXT_compiled_vertex_array
, "GetBooleanv");
1105 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.LockFirst
);
1107 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
1108 CHECK_EXT1(EXT_compiled_vertex_array
, "GetBooleanv");
1109 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.LockCount
);
1111 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
1113 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
1114 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1115 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1116 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1117 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1118 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1119 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1120 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1121 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1122 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1123 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1124 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1125 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1126 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1127 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1128 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1129 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1132 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
1134 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
1135 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1136 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1137 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1138 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1139 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1140 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1141 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1142 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1143 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1144 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1145 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1146 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1147 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1148 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1149 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1150 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1153 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
1155 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
1156 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1157 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1158 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1159 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1160 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1161 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1162 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1163 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1164 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1165 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1166 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1167 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1168 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1169 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1170 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1171 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1174 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
1176 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
1177 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1178 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1179 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1180 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1181 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1182 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1183 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1184 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1185 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1186 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1187 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1188 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1189 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1190 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1191 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1192 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1195 case GL_COLOR_MATRIX_SGI
:
1197 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
1198 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1199 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
1200 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
1201 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
1202 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
1203 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1204 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
1205 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
1206 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
1207 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
1208 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1209 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
1210 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
1211 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
1212 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
1213 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1216 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
1217 params
[0] = INT_TO_BOOLEAN(ctx
->ColorMatrixStack
.Depth
+ 1);
1219 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
1220 params
[0] = INT_TO_BOOLEAN(MAX_COLOR_STACK_DEPTH
);
1222 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
1223 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[0]);
1225 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
1226 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[1]);
1228 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
1229 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[2]);
1231 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
1232 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[3]);
1234 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
1235 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[0]);
1237 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
1238 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[1]);
1240 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
1241 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[2]);
1243 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
1244 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[3]);
1246 case GL_CONVOLUTION_1D_EXT
:
1247 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1248 params
[0] = ctx
->Pixel
.Convolution1DEnabled
;
1250 case GL_CONVOLUTION_2D_EXT
:
1251 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1252 params
[0] = ctx
->Pixel
.Convolution2DEnabled
;
1254 case GL_SEPARABLE_2D_EXT
:
1255 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1256 params
[0] = ctx
->Pixel
.Separable2DEnabled
;
1258 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
1259 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1260 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[0]);
1262 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
1263 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1264 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[1]);
1266 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
1267 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1268 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[2]);
1270 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
1271 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1272 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[3]);
1274 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
1275 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1276 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[0]);
1278 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
1279 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1280 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[1]);
1282 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
1283 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1284 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[2]);
1286 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
1287 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1288 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[3]);
1291 CHECK_EXT1(EXT_histogram
, "GetBooleanv");
1292 params
[0] = ctx
->Pixel
.HistogramEnabled
;
1295 CHECK_EXT1(EXT_histogram
, "GetBooleanv");
1296 params
[0] = ctx
->Pixel
.MinMaxEnabled
;
1298 case GL_COLOR_TABLE_SGI
:
1299 CHECK_EXT1(SGI_color_table
, "GetBooleanv");
1300 params
[0] = ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
];
1302 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
1303 CHECK_EXT1(SGI_color_table
, "GetBooleanv");
1304 params
[0] = ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
];
1306 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
1307 CHECK_EXT1(SGI_color_table
, "GetBooleanv");
1308 params
[0] = ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
];
1310 case GL_TEXTURE_COLOR_TABLE_SGI
:
1311 CHECK_EXT1(SGI_texture_color_table
, "GetBooleanv");
1312 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
;
1314 case GL_COLOR_SUM_EXT
:
1315 CHECK_EXT2(EXT_secondary_color
, ARB_vertex_program
, "GetBooleanv");
1316 params
[0] = ctx
->Fog
.ColorSumEnabled
;
1318 case GL_CURRENT_SECONDARY_COLOR_EXT
:
1319 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1321 FLUSH_CURRENT(ctx
, 0);
1322 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0]);
1323 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1]);
1324 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2]);
1325 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3]);
1328 case GL_SECONDARY_COLOR_ARRAY_EXT
:
1329 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1330 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
;
1332 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
1333 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1334 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.Type
);
1336 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
1337 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1338 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.Stride
);
1340 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
1341 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1342 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.Size
);
1344 case GL_CURRENT_FOG_COORDINATE_EXT
:
1345 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1347 FLUSH_CURRENT(ctx
, 0);
1348 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0]);
1351 case GL_FOG_COORDINATE_ARRAY_EXT
:
1352 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1353 params
[0] = ctx
->Array
.ArrayObj
->FogCoord
.Enabled
;
1355 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
1356 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1357 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->FogCoord
.Type
);
1359 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
1360 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1361 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->FogCoord
.Stride
);
1363 case GL_FOG_COORDINATE_SOURCE_EXT
:
1364 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1365 params
[0] = ENUM_TO_BOOLEAN(ctx
->Fog
.FogCoordinateSource
);
1367 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
1368 CHECK_EXT1(EXT_texture_lod_bias
, "GetBooleanv");
1369 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxTextureLodBias
);
1371 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
1372 CHECK_EXT1(EXT_texture_filter_anisotropic
, "GetBooleanv");
1373 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxTextureMaxAnisotropy
);
1375 case GL_MULTISAMPLE_ARB
:
1376 params
[0] = ctx
->Multisample
.Enabled
;
1378 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
1379 params
[0] = ctx
->Multisample
.SampleAlphaToCoverage
;
1381 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
1382 params
[0] = ctx
->Multisample
.SampleAlphaToOne
;
1384 case GL_SAMPLE_COVERAGE_ARB
:
1385 params
[0] = ctx
->Multisample
.SampleCoverage
;
1387 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
1388 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Multisample
.SampleCoverageValue
);
1390 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
1391 params
[0] = ctx
->Multisample
.SampleCoverageInvert
;
1393 case GL_SAMPLE_BUFFERS_ARB
:
1394 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.sampleBuffers
);
1396 case GL_SAMPLES_ARB
:
1397 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.samples
);
1399 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
1400 CHECK_EXT1(IBM_rasterpos_clip
, "GetBooleanv");
1401 params
[0] = ctx
->Transform
.RasterPositionUnclipped
;
1403 case GL_POINT_SPRITE_NV
:
1404 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetBooleanv");
1405 params
[0] = ctx
->Point
.PointSprite
;
1407 case GL_POINT_SPRITE_R_MODE_NV
:
1408 CHECK_EXT1(NV_point_sprite
, "GetBooleanv");
1409 params
[0] = ENUM_TO_BOOLEAN(ctx
->Point
.SpriteRMode
);
1411 case GL_POINT_SPRITE_COORD_ORIGIN
:
1412 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetBooleanv");
1413 params
[0] = ENUM_TO_BOOLEAN(ctx
->Point
.SpriteOrigin
);
1415 case GL_GENERATE_MIPMAP_HINT_SGIS
:
1416 CHECK_EXT1(SGIS_generate_mipmap
, "GetBooleanv");
1417 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.GenerateMipmap
);
1419 case GL_VERTEX_PROGRAM_BINDING_NV
:
1420 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1421 params
[0] = INT_TO_BOOLEAN((ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0));
1423 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
1424 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1425 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
;
1427 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
1428 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1429 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[1].Enabled
;
1431 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
1432 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1433 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[2].Enabled
;
1435 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
1436 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1437 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[3].Enabled
;
1439 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
1440 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1441 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[4].Enabled
;
1443 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
1444 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1445 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[5].Enabled
;
1447 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
1448 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1449 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[6].Enabled
;
1451 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
1452 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1453 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[7].Enabled
;
1455 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
1456 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1457 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[8].Enabled
;
1459 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
1460 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1461 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[9].Enabled
;
1463 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
1464 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1465 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[10].Enabled
;
1467 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
1468 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1469 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[11].Enabled
;
1471 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
1472 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1473 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[12].Enabled
;
1475 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
1476 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1477 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[13].Enabled
;
1479 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
1480 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1481 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[14].Enabled
;
1483 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
1484 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1485 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[15].Enabled
;
1487 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
1488 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1489 params
[0] = ctx
->Eval
.Map1Attrib
[0];
1491 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
1492 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1493 params
[0] = ctx
->Eval
.Map1Attrib
[1];
1495 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
1496 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1497 params
[0] = ctx
->Eval
.Map1Attrib
[2];
1499 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
1500 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1501 params
[0] = ctx
->Eval
.Map1Attrib
[3];
1503 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
1504 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1505 params
[0] = ctx
->Eval
.Map1Attrib
[4];
1507 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
1508 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1509 params
[0] = ctx
->Eval
.Map1Attrib
[5];
1511 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
1512 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1513 params
[0] = ctx
->Eval
.Map1Attrib
[6];
1515 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
1516 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1517 params
[0] = ctx
->Eval
.Map1Attrib
[7];
1519 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
1520 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1521 params
[0] = ctx
->Eval
.Map1Attrib
[8];
1523 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
1524 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1525 params
[0] = ctx
->Eval
.Map1Attrib
[9];
1527 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
1528 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1529 params
[0] = ctx
->Eval
.Map1Attrib
[10];
1531 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
1532 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1533 params
[0] = ctx
->Eval
.Map1Attrib
[11];
1535 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
1536 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1537 params
[0] = ctx
->Eval
.Map1Attrib
[12];
1539 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
1540 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1541 params
[0] = ctx
->Eval
.Map1Attrib
[13];
1543 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
1544 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1545 params
[0] = ctx
->Eval
.Map1Attrib
[14];
1547 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
1548 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1549 params
[0] = ctx
->Eval
.Map1Attrib
[15];
1551 case GL_FRAGMENT_PROGRAM_NV
:
1552 CHECK_EXT1(NV_fragment_program
, "GetBooleanv");
1553 params
[0] = ctx
->FragmentProgram
.Enabled
;
1555 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
1556 CHECK_EXT1(NV_fragment_program
, "GetBooleanv");
1557 params
[0] = INT_TO_BOOLEAN(ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0);
1559 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
1560 CHECK_EXT1(NV_fragment_program
, "GetBooleanv");
1561 params
[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS
);
1563 case GL_TEXTURE_RECTANGLE_NV
:
1564 CHECK_EXT1(NV_texture_rectangle
, "GetBooleanv");
1565 params
[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
);
1567 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
1568 CHECK_EXT1(NV_texture_rectangle
, "GetBooleanv");
1569 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_RECT_INDEX
]->Name
);
1571 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
1572 CHECK_EXT1(NV_texture_rectangle
, "GetBooleanv");
1573 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureRectSize
);
1575 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
1576 CHECK_EXT1(EXT_stencil_two_side
, "GetBooleanv");
1577 params
[0] = ctx
->Stencil
.TestTwoSide
;
1579 case GL_ACTIVE_STENCIL_FACE_EXT
:
1580 CHECK_EXT1(EXT_stencil_two_side
, "GetBooleanv");
1581 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
1583 case GL_MAX_SHININESS_NV
:
1584 CHECK_EXT1(NV_light_max_exponent
, "GetBooleanv");
1585 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxShininess
);
1587 case GL_MAX_SPOT_EXPONENT_NV
:
1588 CHECK_EXT1(NV_light_max_exponent
, "GetBooleanv");
1589 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxSpotExponent
);
1591 case GL_ARRAY_BUFFER_BINDING_ARB
:
1592 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayBufferObj
->Name
);
1594 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
1595 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.BufferObj
->Name
);
1597 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
1598 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.BufferObj
->Name
);
1600 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1601 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.BufferObj
->Name
);
1603 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
1604 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Index
.BufferObj
->Name
);
1606 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
1607 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
);
1609 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
1610 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->EdgeFlag
.BufferObj
->Name
);
1612 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1613 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.BufferObj
->Name
);
1615 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
1616 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->FogCoord
.BufferObj
->Name
);
1618 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
1619 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ElementArrayBufferObj
->Name
);
1621 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
1622 CHECK_EXT1(EXT_pixel_buffer_object
, "GetBooleanv");
1623 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.BufferObj
->Name
);
1625 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
1626 CHECK_EXT1(EXT_pixel_buffer_object
, "GetBooleanv");
1627 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.BufferObj
->Name
);
1629 case GL_VERTEX_PROGRAM_ARB
:
1630 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetBooleanv");
1631 params
[0] = ctx
->VertexProgram
.Enabled
;
1633 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
1634 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetBooleanv");
1635 params
[0] = ctx
->VertexProgram
.PointSizeEnabled
;
1637 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
1638 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetBooleanv");
1639 params
[0] = ctx
->VertexProgram
.TwoSideEnabled
;
1641 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
:
1642 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetBooleanv");
1643 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxProgramMatrixStackDepth
);
1645 case GL_MAX_PROGRAM_MATRICES_ARB
:
1646 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetBooleanv");
1647 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxProgramMatrices
);
1649 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
1650 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetBooleanv");
1651 params
[0] = ctx
->CurrentStack
->Depth
+ 1;
1653 case GL_CURRENT_MATRIX_ARB
:
1654 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_fragment_program
, "GetBooleanv");
1656 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
1657 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1658 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
1659 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
1660 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
1661 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
1662 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1663 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
1664 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
1665 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
1666 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
1667 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1668 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
1669 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
1670 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
1671 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
1672 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1675 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
1676 CHECK_EXT2(ARB_vertex_program
, ARB_fragment_program
, "GetBooleanv");
1678 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
1679 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1680 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1681 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1682 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1683 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1684 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1685 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1686 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1687 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1688 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1689 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1690 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1691 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1692 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1693 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1694 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1697 case GL_MAX_VERTEX_ATTRIBS_ARB
:
1698 CHECK_EXT1(ARB_vertex_program
, "GetBooleanv");
1699 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.VertexProgram
.MaxAttribs
);
1701 case GL_PROGRAM_ERROR_POSITION_ARB
:
1702 CHECK_EXT4(NV_vertex_program
, ARB_vertex_program
, NV_fragment_program
, ARB_fragment_program
, "GetBooleanv");
1703 params
[0] = INT_TO_BOOLEAN(ctx
->Program
.ErrorPos
);
1705 case GL_FRAGMENT_PROGRAM_ARB
:
1706 CHECK_EXT1(ARB_fragment_program
, "GetBooleanv");
1707 params
[0] = ctx
->FragmentProgram
.Enabled
;
1709 case GL_MAX_TEXTURE_COORDS_ARB
:
1710 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetBooleanv");
1711 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureCoordUnits
);
1713 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB
:
1714 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetBooleanv");
1715 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureImageUnits
);
1717 case GL_DEPTH_BOUNDS_TEST_EXT
:
1718 CHECK_EXT1(EXT_depth_bounds_test
, "GetBooleanv");
1719 params
[0] = ctx
->Depth
.BoundsTest
;
1721 case GL_DEPTH_BOUNDS_EXT
:
1722 CHECK_EXT1(EXT_depth_bounds_test
, "GetBooleanv");
1723 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Depth
.BoundsMin
);
1724 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Depth
.BoundsMax
);
1726 case GL_DEPTH_CLAMP
:
1727 CHECK_EXT1(ARB_depth_clamp
, "GetBooleanv");
1728 params
[0] = ctx
->Transform
.DepthClamp
;
1730 case GL_MAX_DRAW_BUFFERS_ARB
:
1731 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxDrawBuffers
);
1733 case GL_DRAW_BUFFER0_ARB
:
1734 params
[0] = ENUM_TO_BOOLEAN(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
1736 case GL_DRAW_BUFFER1_ARB
:
1739 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1740 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
1743 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[1];
1744 params
[0] = ENUM_TO_BOOLEAN(buffer
);
1747 case GL_DRAW_BUFFER2_ARB
:
1750 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1751 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
1754 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[2];
1755 params
[0] = ENUM_TO_BOOLEAN(buffer
);
1758 case GL_DRAW_BUFFER3_ARB
:
1761 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1762 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
1765 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[3];
1766 params
[0] = ENUM_TO_BOOLEAN(buffer
);
1769 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
1770 CHECK_EXT1(OES_read_format
, "GetBooleanv");
1771 params
[0] = INT_TO_BOOLEAN(_mesa_get_color_read_type(ctx
));
1773 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
1774 CHECK_EXT1(OES_read_format
, "GetBooleanv");
1775 params
[0] = INT_TO_BOOLEAN(_mesa_get_color_read_format(ctx
));
1777 case GL_NUM_FRAGMENT_REGISTERS_ATI
:
1778 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1779 params
[0] = INT_TO_BOOLEAN(6);
1781 case GL_NUM_FRAGMENT_CONSTANTS_ATI
:
1782 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1783 params
[0] = INT_TO_BOOLEAN(8);
1785 case GL_NUM_PASSES_ATI
:
1786 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1787 params
[0] = INT_TO_BOOLEAN(2);
1789 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI
:
1790 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1791 params
[0] = INT_TO_BOOLEAN(8);
1793 case GL_NUM_INSTRUCTIONS_TOTAL_ATI
:
1794 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1795 params
[0] = INT_TO_BOOLEAN(16);
1797 case GL_COLOR_ALPHA_PAIRING_ATI
:
1798 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1799 params
[0] = GL_TRUE
;
1801 case GL_NUM_LOOPBACK_COMPONENTS_ATI
:
1802 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1803 params
[0] = INT_TO_BOOLEAN(3);
1805 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
:
1806 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1807 params
[0] = INT_TO_BOOLEAN(3);
1809 case GL_STENCIL_BACK_FUNC
:
1810 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.Function
[1]);
1812 case GL_STENCIL_BACK_VALUE_MASK
:
1813 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.ValueMask
[1]);
1815 case GL_STENCIL_BACK_WRITEMASK
:
1816 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.WriteMask
[1]);
1818 case GL_STENCIL_BACK_REF
:
1819 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.Ref
[1]);
1821 case GL_STENCIL_BACK_FAIL
:
1822 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.FailFunc
[1]);
1824 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
1825 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZFailFunc
[1]);
1827 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
1828 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZPassFunc
[1]);
1830 case GL_FRAMEBUFFER_BINDING_EXT
:
1831 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1832 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Name
);
1834 case GL_RENDERBUFFER_BINDING_EXT
:
1835 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1836 params
[0] = INT_TO_BOOLEAN(ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0);
1838 case GL_MAX_COLOR_ATTACHMENTS_EXT
:
1839 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1840 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxColorAttachments
);
1842 case GL_MAX_RENDERBUFFER_SIZE_EXT
:
1843 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1844 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxRenderbufferSize
);
1846 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
1847 CHECK_EXT1(EXT_framebuffer_blit
, "GetBooleanv");
1848 params
[0] = INT_TO_BOOLEAN(ctx
->ReadBuffer
->Name
);
1850 case GL_PROVOKING_VERTEX_EXT
:
1851 CHECK_EXT1(EXT_provoking_vertex
, "GetBooleanv");
1852 params
[0] = ctx
->Light
.ProvokingVertex
;
1854 case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
:
1855 CHECK_EXT1(EXT_provoking_vertex
, "GetBooleanv");
1856 params
[0] = ctx
->Const
.QuadsFollowProvokingVertexConvention
;
1858 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
:
1859 CHECK_EXT1(ARB_fragment_shader
, "GetBooleanv");
1860 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.FragmentProgram
.MaxUniformComponents
);
1862 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
:
1863 CHECK_EXT1(ARB_fragment_shader
, "GetBooleanv");
1864 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.FragmentShaderDerivative
);
1866 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
:
1867 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1868 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.VertexProgram
.MaxUniformComponents
);
1870 case GL_MAX_VARYING_FLOATS_ARB
:
1871 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1872 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxVarying
* 4);
1874 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
:
1875 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1876 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxVertexTextureImageUnits
);
1878 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
:
1879 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1880 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxCombinedTextureImageUnits
);
1882 case GL_CURRENT_PROGRAM
:
1883 CHECK_EXT1(ARB_shader_objects
, "GetBooleanv");
1884 params
[0] = INT_TO_BOOLEAN(ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0);
1886 case GL_MAX_SAMPLES
:
1887 CHECK_EXT1(ARB_framebuffer_object
, "GetBooleanv");
1888 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxSamples
);
1890 case GL_VERTEX_ARRAY_BINDING_APPLE
:
1891 CHECK_EXT1(APPLE_vertex_array_object
, "GetBooleanv");
1892 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Name
);
1894 case GL_TEXTURE_CUBE_MAP_SEAMLESS
:
1895 CHECK_EXT1(ARB_seamless_cube_map
, "GetBooleanv");
1896 params
[0] = ctx
->Texture
.CubeMapSeamless
;
1898 case GL_MAX_SERVER_WAIT_TIMEOUT
:
1899 CHECK_EXT1(ARB_sync
, "GetBooleanv");
1900 params
[0] = INT64_TO_BOOLEAN(ctx
->Const
.MaxServerWaitTimeout
);
1902 case GL_NUM_EXTENSIONS
:
1903 params
[0] = INT_TO_BOOLEAN(_mesa_get_extension_count(ctx
));
1906 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetBooleanv(pname=0x%x)", pname
);
1911 _mesa_GetFloatv( GLenum pname
, GLfloat
*params
)
1913 GET_CURRENT_CONTEXT(ctx
);
1914 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1920 _mesa_update_state(ctx
);
1922 if (ctx
->Driver
.GetFloatv
&&
1923 ctx
->Driver
.GetFloatv(ctx
, pname
, params
))
1927 case GL_ACCUM_RED_BITS
:
1928 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumRedBits
);
1930 case GL_ACCUM_GREEN_BITS
:
1931 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumGreenBits
);
1933 case GL_ACCUM_BLUE_BITS
:
1934 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumBlueBits
);
1936 case GL_ACCUM_ALPHA_BITS
:
1937 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumAlphaBits
);
1939 case GL_ACCUM_CLEAR_VALUE
:
1940 params
[0] = ctx
->Accum
.ClearColor
[0];
1941 params
[1] = ctx
->Accum
.ClearColor
[1];
1942 params
[2] = ctx
->Accum
.ClearColor
[2];
1943 params
[3] = ctx
->Accum
.ClearColor
[3];
1946 params
[0] = ctx
->Pixel
.AlphaBias
;
1949 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.alphaBits
);
1951 case GL_ALPHA_SCALE
:
1952 params
[0] = ctx
->Pixel
.AlphaScale
;
1955 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.AlphaEnabled
);
1957 case GL_ALPHA_TEST_FUNC
:
1958 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.AlphaFunc
);
1960 case GL_ALPHA_TEST_REF
:
1961 params
[0] = ctx
->Color
.AlphaRef
;
1963 case GL_ATTRIB_STACK_DEPTH
:
1964 params
[0] = (GLfloat
)(ctx
->AttribStackDepth
);
1966 case GL_AUTO_NORMAL
:
1967 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.AutoNormal
);
1969 case GL_AUX_BUFFERS
:
1970 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.numAuxBuffers
);
1973 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Color
.BlendEnabled
& 1));
1976 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendDstRGB
);
1979 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendSrcRGB
);
1981 case GL_BLEND_SRC_RGB_EXT
:
1982 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendSrcRGB
);
1984 case GL_BLEND_DST_RGB_EXT
:
1985 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendDstRGB
);
1987 case GL_BLEND_SRC_ALPHA_EXT
:
1988 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendSrcA
);
1990 case GL_BLEND_DST_ALPHA_EXT
:
1991 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendDstA
);
1993 case GL_BLEND_EQUATION
:
1994 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendEquationRGB
);
1996 case GL_BLEND_EQUATION_ALPHA_EXT
:
1997 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendEquationA
);
1999 case GL_BLEND_COLOR_EXT
:
2000 params
[0] = ctx
->Color
.BlendColor
[0];
2001 params
[1] = ctx
->Color
.BlendColor
[1];
2002 params
[2] = ctx
->Color
.BlendColor
[2];
2003 params
[3] = ctx
->Color
.BlendColor
[3];
2006 params
[0] = ctx
->Pixel
.BlueBias
;
2009 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.blueBits
);
2012 params
[0] = ctx
->Pixel
.BlueScale
;
2014 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
2015 params
[0] = (GLfloat
)(ctx
->ClientAttribStackDepth
);
2017 case GL_CLIP_PLANE0
:
2018 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 0) & 1);
2020 case GL_CLIP_PLANE1
:
2021 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 1) & 1);
2023 case GL_CLIP_PLANE2
:
2024 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 2) & 1);
2026 case GL_CLIP_PLANE3
:
2027 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 3) & 1);
2029 case GL_CLIP_PLANE4
:
2030 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 4) & 1);
2032 case GL_CLIP_PLANE5
:
2033 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 5) & 1);
2035 case GL_COLOR_CLEAR_VALUE
:
2036 params
[0] = ctx
->Color
.ClearColor
[0];
2037 params
[1] = ctx
->Color
.ClearColor
[1];
2038 params
[2] = ctx
->Color
.ClearColor
[2];
2039 params
[3] = ctx
->Color
.ClearColor
[3];
2041 case GL_COLOR_MATERIAL
:
2042 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.ColorMaterialEnabled
);
2044 case GL_COLOR_MATERIAL_FACE
:
2045 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.ColorMaterialFace
);
2047 case GL_COLOR_MATERIAL_PARAMETER
:
2048 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.ColorMaterialMode
);
2050 case GL_COLOR_WRITEMASK
:
2051 params
[0] = (GLfloat
)(ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0);
2052 params
[1] = (GLfloat
)(ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0);
2053 params
[2] = (GLfloat
)(ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0);
2054 params
[3] = (GLfloat
)(ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0);
2057 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.CullFlag
);
2059 case GL_CULL_FACE_MODE
:
2060 params
[0] = ENUM_TO_FLOAT(ctx
->Polygon
.CullFaceMode
);
2062 case GL_CURRENT_COLOR
:
2064 FLUSH_CURRENT(ctx
, 0);
2065 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0];
2066 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1];
2067 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2];
2068 params
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3];
2071 case GL_CURRENT_INDEX
:
2073 FLUSH_CURRENT(ctx
, 0);
2074 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0];
2077 case GL_CURRENT_NORMAL
:
2079 FLUSH_CURRENT(ctx
, 0);
2080 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0];
2081 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1];
2082 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2];
2085 case GL_CURRENT_RASTER_COLOR
:
2086 params
[0] = ctx
->Current
.RasterColor
[0];
2087 params
[1] = ctx
->Current
.RasterColor
[1];
2088 params
[2] = ctx
->Current
.RasterColor
[2];
2089 params
[3] = ctx
->Current
.RasterColor
[3];
2091 case GL_CURRENT_RASTER_DISTANCE
:
2092 params
[0] = ctx
->Current
.RasterDistance
;
2094 case GL_CURRENT_RASTER_INDEX
:
2095 params
[0] = ctx
->Current
.RasterIndex
;
2097 case GL_CURRENT_RASTER_POSITION
:
2098 params
[0] = ctx
->Current
.RasterPos
[0];
2099 params
[1] = ctx
->Current
.RasterPos
[1];
2100 params
[2] = ctx
->Current
.RasterPos
[2];
2101 params
[3] = ctx
->Current
.RasterPos
[3];
2103 case GL_CURRENT_RASTER_SECONDARY_COLOR
:
2104 params
[0] = ctx
->Current
.RasterSecondaryColor
[0];
2105 params
[1] = ctx
->Current
.RasterSecondaryColor
[1];
2106 params
[2] = ctx
->Current
.RasterSecondaryColor
[2];
2107 params
[3] = ctx
->Current
.RasterSecondaryColor
[3];
2109 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
2111 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
2112 params
[0] = ctx
->Current
.RasterTexCoords
[texUnit
][0];
2113 params
[1] = ctx
->Current
.RasterTexCoords
[texUnit
][1];
2114 params
[2] = ctx
->Current
.RasterTexCoords
[texUnit
][2];
2115 params
[3] = ctx
->Current
.RasterTexCoords
[texUnit
][3];
2118 case GL_CURRENT_RASTER_POSITION_VALID
:
2119 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Current
.RasterPosValid
);
2121 case GL_CURRENT_TEXTURE_COORDS
:
2123 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
2124 FLUSH_CURRENT(ctx
, 0);
2125 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][0];
2126 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][1];
2127 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][2];
2128 params
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][3];
2132 params
[0] = ctx
->Pixel
.DepthBias
;
2135 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.depthBits
);
2137 case GL_DEPTH_CLEAR_VALUE
:
2138 params
[0] = ((GLfloat
) ctx
->Depth
.Clear
);
2141 params
[0] = ENUM_TO_FLOAT(ctx
->Depth
.Func
);
2143 case GL_DEPTH_RANGE
:
2144 params
[0] = ctx
->Viewport
.Near
;
2145 params
[1] = ctx
->Viewport
.Far
;
2147 case GL_DEPTH_SCALE
:
2148 params
[0] = ctx
->Pixel
.DepthScale
;
2151 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Depth
.Test
);
2153 case GL_DEPTH_WRITEMASK
:
2154 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Depth
.Mask
);
2157 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.DitherFlag
);
2159 case GL_DOUBLEBUFFER
:
2160 params
[0] = BOOLEAN_TO_FLOAT(ctx
->DrawBuffer
->Visual
.doubleBufferMode
);
2162 case GL_DRAW_BUFFER
:
2163 params
[0] = ENUM_TO_FLOAT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
2167 FLUSH_CURRENT(ctx
, 0);
2168 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0));
2171 case GL_FEEDBACK_BUFFER_SIZE
:
2172 params
[0] = (GLfloat
)(ctx
->Feedback
.BufferSize
);
2174 case GL_FEEDBACK_BUFFER_TYPE
:
2175 params
[0] = ENUM_TO_FLOAT(ctx
->Feedback
.Type
);
2178 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Fog
.Enabled
);
2181 params
[0] = ctx
->Fog
.Color
[0];
2182 params
[1] = ctx
->Fog
.Color
[1];
2183 params
[2] = ctx
->Fog
.Color
[2];
2184 params
[3] = ctx
->Fog
.Color
[3];
2186 case GL_FOG_DENSITY
:
2187 params
[0] = ctx
->Fog
.Density
;
2190 params
[0] = ctx
->Fog
.End
;
2193 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.Fog
);
2196 params
[0] = ctx
->Fog
.Index
;
2199 params
[0] = ENUM_TO_FLOAT(ctx
->Fog
.Mode
);
2202 params
[0] = ctx
->Fog
.Start
;
2205 params
[0] = ENUM_TO_FLOAT(ctx
->Polygon
.FrontFace
);
2208 params
[0] = ctx
->Pixel
.GreenBias
;
2211 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.greenBits
);
2213 case GL_GREEN_SCALE
:
2214 params
[0] = ctx
->Pixel
.GreenScale
;
2217 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.indexBits
);
2219 case GL_INDEX_CLEAR_VALUE
:
2220 params
[0] = (GLfloat
)(ctx
->Color
.ClearIndex
);
2223 params
[0] = BOOLEAN_TO_FLOAT(!ctx
->DrawBuffer
->Visual
.rgbMode
);
2225 case GL_INDEX_OFFSET
:
2226 params
[0] = (GLfloat
)(ctx
->Pixel
.IndexOffset
);
2228 case GL_INDEX_SHIFT
:
2229 params
[0] = (GLfloat
)(ctx
->Pixel
.IndexShift
);
2231 case GL_INDEX_WRITEMASK
:
2232 params
[0] = (GLfloat
)(ctx
->Color
.IndexMask
);
2235 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[0].Enabled
);
2238 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[1].Enabled
);
2241 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[2].Enabled
);
2244 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[3].Enabled
);
2247 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[4].Enabled
);
2250 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[5].Enabled
);
2253 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[6].Enabled
);
2256 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[7].Enabled
);
2259 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Enabled
);
2261 case GL_LIGHT_MODEL_AMBIENT
:
2262 params
[0] = ctx
->Light
.Model
.Ambient
[0];
2263 params
[1] = ctx
->Light
.Model
.Ambient
[1];
2264 params
[2] = ctx
->Light
.Model
.Ambient
[2];
2265 params
[3] = ctx
->Light
.Model
.Ambient
[3];
2267 case GL_LIGHT_MODEL_COLOR_CONTROL
:
2268 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.Model
.ColorControl
);
2270 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
2271 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Model
.LocalViewer
);
2273 case GL_LIGHT_MODEL_TWO_SIDE
:
2274 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Model
.TwoSide
);
2276 case GL_LINE_SMOOTH
:
2277 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Line
.SmoothFlag
);
2279 case GL_LINE_SMOOTH_HINT
:
2280 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.LineSmooth
);
2282 case GL_LINE_STIPPLE
:
2283 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Line
.StippleFlag
);
2285 case GL_LINE_STIPPLE_PATTERN
:
2286 params
[0] = (GLfloat
)(ctx
->Line
.StipplePattern
);
2288 case GL_LINE_STIPPLE_REPEAT
:
2289 params
[0] = (GLfloat
)(ctx
->Line
.StippleFactor
);
2292 params
[0] = ctx
->Line
.Width
;
2294 case GL_LINE_WIDTH_GRANULARITY
:
2295 params
[0] = ctx
->Const
.LineWidthGranularity
;
2297 case GL_LINE_WIDTH_RANGE
:
2298 params
[0] = ctx
->Const
.MinLineWidthAA
;
2299 params
[1] = ctx
->Const
.MaxLineWidthAA
;
2301 case GL_ALIASED_LINE_WIDTH_RANGE
:
2302 params
[0] = ctx
->Const
.MinLineWidth
;
2303 params
[1] = ctx
->Const
.MaxLineWidth
;
2306 params
[0] = (GLfloat
)(ctx
->List
.ListBase
);
2309 params
[0] = (GLfloat
)((ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0));
2314 if (!ctx
->CompileFlag
)
2316 else if (ctx
->ExecuteFlag
)
2317 mode
= GL_COMPILE_AND_EXECUTE
;
2320 params
[0] = ENUM_TO_FLOAT(mode
);
2323 case GL_INDEX_LOGIC_OP
:
2324 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.IndexLogicOpEnabled
);
2326 case GL_COLOR_LOGIC_OP
:
2327 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.ColorLogicOpEnabled
);
2329 case GL_LOGIC_OP_MODE
:
2330 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.LogicOp
);
2332 case GL_MAP1_COLOR_4
:
2333 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Color4
);
2335 case GL_MAP1_GRID_DOMAIN
:
2336 params
[0] = ctx
->Eval
.MapGrid1u1
;
2337 params
[1] = ctx
->Eval
.MapGrid1u2
;
2339 case GL_MAP1_GRID_SEGMENTS
:
2340 params
[0] = (GLfloat
)(ctx
->Eval
.MapGrid1un
);
2343 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Index
);
2345 case GL_MAP1_NORMAL
:
2346 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Normal
);
2348 case GL_MAP1_TEXTURE_COORD_1
:
2349 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord1
);
2351 case GL_MAP1_TEXTURE_COORD_2
:
2352 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord2
);
2354 case GL_MAP1_TEXTURE_COORD_3
:
2355 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord3
);
2357 case GL_MAP1_TEXTURE_COORD_4
:
2358 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord4
);
2360 case GL_MAP1_VERTEX_3
:
2361 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Vertex3
);
2363 case GL_MAP1_VERTEX_4
:
2364 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Vertex4
);
2366 case GL_MAP2_COLOR_4
:
2367 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Color4
);
2369 case GL_MAP2_GRID_DOMAIN
:
2370 params
[0] = ctx
->Eval
.MapGrid2u1
;
2371 params
[1] = ctx
->Eval
.MapGrid2u2
;
2372 params
[2] = ctx
->Eval
.MapGrid2v1
;
2373 params
[3] = ctx
->Eval
.MapGrid2v2
;
2375 case GL_MAP2_GRID_SEGMENTS
:
2376 params
[0] = (GLfloat
)(ctx
->Eval
.MapGrid2un
);
2377 params
[1] = (GLfloat
)(ctx
->Eval
.MapGrid2vn
);
2380 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Index
);
2382 case GL_MAP2_NORMAL
:
2383 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Normal
);
2385 case GL_MAP2_TEXTURE_COORD_1
:
2386 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord1
);
2388 case GL_MAP2_TEXTURE_COORD_2
:
2389 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord2
);
2391 case GL_MAP2_TEXTURE_COORD_3
:
2392 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord3
);
2394 case GL_MAP2_TEXTURE_COORD_4
:
2395 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord4
);
2397 case GL_MAP2_VERTEX_3
:
2398 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Vertex3
);
2400 case GL_MAP2_VERTEX_4
:
2401 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Vertex4
);
2404 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.MapColorFlag
);
2406 case GL_MAP_STENCIL
:
2407 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.MapStencilFlag
);
2409 case GL_MATRIX_MODE
:
2410 params
[0] = ENUM_TO_FLOAT(ctx
->Transform
.MatrixMode
);
2412 case GL_MAX_ATTRIB_STACK_DEPTH
:
2413 params
[0] = (GLfloat
)(MAX_ATTRIB_STACK_DEPTH
);
2415 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
2416 params
[0] = (GLfloat
)(MAX_CLIENT_ATTRIB_STACK_DEPTH
);
2418 case GL_MAX_CLIP_PLANES
:
2419 params
[0] = (GLfloat
)(ctx
->Const
.MaxClipPlanes
);
2421 case GL_MAX_ELEMENTS_VERTICES
:
2422 params
[0] = (GLfloat
)(ctx
->Const
.MaxArrayLockSize
);
2424 case GL_MAX_ELEMENTS_INDICES
:
2425 params
[0] = (GLfloat
)(ctx
->Const
.MaxArrayLockSize
);
2427 case GL_MAX_EVAL_ORDER
:
2428 params
[0] = (GLfloat
)(MAX_EVAL_ORDER
);
2431 params
[0] = (GLfloat
)(ctx
->Const
.MaxLights
);
2433 case GL_MAX_LIST_NESTING
:
2434 params
[0] = (GLfloat
)(MAX_LIST_NESTING
);
2436 case GL_MAX_MODELVIEW_STACK_DEPTH
:
2437 params
[0] = (GLfloat
)(MAX_MODELVIEW_STACK_DEPTH
);
2439 case GL_MAX_NAME_STACK_DEPTH
:
2440 params
[0] = (GLfloat
)(MAX_NAME_STACK_DEPTH
);
2442 case GL_MAX_PIXEL_MAP_TABLE
:
2443 params
[0] = (GLfloat
)(MAX_PIXEL_MAP_TABLE
);
2445 case GL_MAX_PROJECTION_STACK_DEPTH
:
2446 params
[0] = (GLfloat
)(MAX_PROJECTION_STACK_DEPTH
);
2448 case GL_MAX_TEXTURE_SIZE
:
2449 params
[0] = (GLfloat
)(1 << (ctx
->Const
.MaxTextureLevels
- 1));
2451 case GL_MAX_3D_TEXTURE_SIZE
:
2452 params
[0] = (GLfloat
)(1 << (ctx
->Const
.Max3DTextureLevels
- 1));
2454 case GL_MAX_TEXTURE_STACK_DEPTH
:
2455 params
[0] = (GLfloat
)(MAX_TEXTURE_STACK_DEPTH
);
2457 case GL_MAX_VIEWPORT_DIMS
:
2458 params
[0] = (GLfloat
)(ctx
->Const
.MaxViewportWidth
);
2459 params
[1] = (GLfloat
)(ctx
->Const
.MaxViewportHeight
);
2461 case GL_MODELVIEW_MATRIX
:
2463 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
2464 params
[0] = matrix
[0];
2465 params
[1] = matrix
[1];
2466 params
[2] = matrix
[2];
2467 params
[3] = matrix
[3];
2468 params
[4] = matrix
[4];
2469 params
[5] = matrix
[5];
2470 params
[6] = matrix
[6];
2471 params
[7] = matrix
[7];
2472 params
[8] = matrix
[8];
2473 params
[9] = matrix
[9];
2474 params
[10] = matrix
[10];
2475 params
[11] = matrix
[11];
2476 params
[12] = matrix
[12];
2477 params
[13] = matrix
[13];
2478 params
[14] = matrix
[14];
2479 params
[15] = matrix
[15];
2482 case GL_MODELVIEW_STACK_DEPTH
:
2483 params
[0] = (GLfloat
)(ctx
->ModelviewMatrixStack
.Depth
+ 1);
2485 case GL_NAME_STACK_DEPTH
:
2486 params
[0] = (GLfloat
)(ctx
->Select
.NameStackDepth
);
2489 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Transform
.Normalize
);
2491 case GL_PACK_ALIGNMENT
:
2492 params
[0] = (GLfloat
)(ctx
->Pack
.Alignment
);
2494 case GL_PACK_LSB_FIRST
:
2495 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pack
.LsbFirst
);
2497 case GL_PACK_ROW_LENGTH
:
2498 params
[0] = (GLfloat
)(ctx
->Pack
.RowLength
);
2500 case GL_PACK_SKIP_PIXELS
:
2501 params
[0] = (GLfloat
)(ctx
->Pack
.SkipPixels
);
2503 case GL_PACK_SKIP_ROWS
:
2504 params
[0] = (GLfloat
)(ctx
->Pack
.SkipRows
);
2506 case GL_PACK_SWAP_BYTES
:
2507 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pack
.SwapBytes
);
2509 case GL_PACK_SKIP_IMAGES_EXT
:
2510 params
[0] = (GLfloat
)(ctx
->Pack
.SkipImages
);
2512 case GL_PACK_IMAGE_HEIGHT_EXT
:
2513 params
[0] = (GLfloat
)(ctx
->Pack
.ImageHeight
);
2515 case GL_PACK_INVERT_MESA
:
2516 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pack
.Invert
);
2518 case GL_PERSPECTIVE_CORRECTION_HINT
:
2519 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.PerspectiveCorrection
);
2521 case GL_PIXEL_MAP_A_TO_A_SIZE
:
2522 params
[0] = (GLfloat
)(ctx
->PixelMaps
.AtoA
.Size
);
2524 case GL_PIXEL_MAP_B_TO_B_SIZE
:
2525 params
[0] = (GLfloat
)(ctx
->PixelMaps
.BtoB
.Size
);
2527 case GL_PIXEL_MAP_G_TO_G_SIZE
:
2528 params
[0] = (GLfloat
)(ctx
->PixelMaps
.GtoG
.Size
);
2530 case GL_PIXEL_MAP_I_TO_A_SIZE
:
2531 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoA
.Size
);
2533 case GL_PIXEL_MAP_I_TO_B_SIZE
:
2534 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoB
.Size
);
2536 case GL_PIXEL_MAP_I_TO_G_SIZE
:
2537 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoG
.Size
);
2539 case GL_PIXEL_MAP_I_TO_I_SIZE
:
2540 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoI
.Size
);
2542 case GL_PIXEL_MAP_I_TO_R_SIZE
:
2543 params
[0] = (GLfloat
)(ctx
->PixelMaps
.ItoR
.Size
);
2545 case GL_PIXEL_MAP_R_TO_R_SIZE
:
2546 params
[0] = (GLfloat
)(ctx
->PixelMaps
.RtoR
.Size
);
2548 case GL_PIXEL_MAP_S_TO_S_SIZE
:
2549 params
[0] = (GLfloat
)(ctx
->PixelMaps
.StoS
.Size
);
2552 params
[0] = ctx
->Point
.Size
;
2554 case GL_POINT_SIZE_GRANULARITY
:
2555 params
[0] = ctx
->Const
.PointSizeGranularity
;
2557 case GL_POINT_SIZE_RANGE
:
2558 params
[0] = ctx
->Const
.MinPointSizeAA
;
2559 params
[1] = ctx
->Const
.MaxPointSizeAA
;
2561 case GL_ALIASED_POINT_SIZE_RANGE
:
2562 params
[0] = ctx
->Const
.MinPointSize
;
2563 params
[1] = ctx
->Const
.MaxPointSize
;
2565 case GL_POINT_SMOOTH
:
2566 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Point
.SmoothFlag
);
2568 case GL_POINT_SMOOTH_HINT
:
2569 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.PointSmooth
);
2571 case GL_POINT_SIZE_MIN_EXT
:
2572 params
[0] = ctx
->Point
.MinSize
;
2574 case GL_POINT_SIZE_MAX_EXT
:
2575 params
[0] = ctx
->Point
.MaxSize
;
2577 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
2578 params
[0] = ctx
->Point
.Threshold
;
2580 case GL_DISTANCE_ATTENUATION_EXT
:
2581 params
[0] = ctx
->Point
.Params
[0];
2582 params
[1] = ctx
->Point
.Params
[1];
2583 params
[2] = ctx
->Point
.Params
[2];
2585 case GL_POLYGON_MODE
:
2586 params
[0] = ENUM_TO_FLOAT(ctx
->Polygon
.FrontMode
);
2587 params
[1] = ENUM_TO_FLOAT(ctx
->Polygon
.BackMode
);
2589 case GL_POLYGON_OFFSET_BIAS_EXT
:
2590 params
[0] = ctx
->Polygon
.OffsetUnits
;
2592 case GL_POLYGON_OFFSET_FACTOR
:
2593 params
[0] = ctx
->Polygon
.OffsetFactor
;
2595 case GL_POLYGON_OFFSET_UNITS
:
2596 params
[0] = ctx
->Polygon
.OffsetUnits
;
2598 case GL_POLYGON_OFFSET_POINT
:
2599 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.OffsetPoint
);
2601 case GL_POLYGON_OFFSET_LINE
:
2602 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.OffsetLine
);
2604 case GL_POLYGON_OFFSET_FILL
:
2605 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.OffsetFill
);
2607 case GL_POLYGON_SMOOTH
:
2608 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.SmoothFlag
);
2610 case GL_POLYGON_SMOOTH_HINT
:
2611 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.PolygonSmooth
);
2613 case GL_POLYGON_STIPPLE
:
2614 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.StippleFlag
);
2616 case GL_PROJECTION_MATRIX
:
2618 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
2619 params
[0] = matrix
[0];
2620 params
[1] = matrix
[1];
2621 params
[2] = matrix
[2];
2622 params
[3] = matrix
[3];
2623 params
[4] = matrix
[4];
2624 params
[5] = matrix
[5];
2625 params
[6] = matrix
[6];
2626 params
[7] = matrix
[7];
2627 params
[8] = matrix
[8];
2628 params
[9] = matrix
[9];
2629 params
[10] = matrix
[10];
2630 params
[11] = matrix
[11];
2631 params
[12] = matrix
[12];
2632 params
[13] = matrix
[13];
2633 params
[14] = matrix
[14];
2634 params
[15] = matrix
[15];
2637 case GL_PROJECTION_STACK_DEPTH
:
2638 params
[0] = (GLfloat
)(ctx
->ProjectionMatrixStack
.Depth
+ 1);
2640 case GL_READ_BUFFER
:
2641 params
[0] = ENUM_TO_FLOAT(ctx
->ReadBuffer
->ColorReadBuffer
);
2644 params
[0] = ctx
->Pixel
.RedBias
;
2647 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.redBits
);
2650 params
[0] = ctx
->Pixel
.RedScale
;
2652 case GL_RENDER_MODE
:
2653 params
[0] = ENUM_TO_FLOAT(ctx
->RenderMode
);
2655 case GL_RESCALE_NORMAL
:
2656 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Transform
.RescaleNormals
);
2659 params
[0] = BOOLEAN_TO_FLOAT(ctx
->DrawBuffer
->Visual
.rgbMode
);
2661 case GL_SCISSOR_BOX
:
2662 params
[0] = (GLfloat
)(ctx
->Scissor
.X
);
2663 params
[1] = (GLfloat
)(ctx
->Scissor
.Y
);
2664 params
[2] = (GLfloat
)(ctx
->Scissor
.Width
);
2665 params
[3] = (GLfloat
)(ctx
->Scissor
.Height
);
2667 case GL_SCISSOR_TEST
:
2668 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Scissor
.Enabled
);
2670 case GL_SELECTION_BUFFER_SIZE
:
2671 params
[0] = (GLfloat
)(ctx
->Select
.BufferSize
);
2673 case GL_SHADE_MODEL
:
2674 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.ShadeModel
);
2676 case GL_SHARED_TEXTURE_PALETTE_EXT
:
2677 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Texture
.SharedPalette
);
2679 case GL_STENCIL_BITS
:
2680 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.stencilBits
);
2682 case GL_STENCIL_CLEAR_VALUE
:
2683 params
[0] = (GLfloat
)(ctx
->Stencil
.Clear
);
2685 case GL_STENCIL_FAIL
:
2686 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
2688 case GL_STENCIL_FUNC
:
2689 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
2691 case GL_STENCIL_PASS_DEPTH_FAIL
:
2692 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
2694 case GL_STENCIL_PASS_DEPTH_PASS
:
2695 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
2697 case GL_STENCIL_REF
:
2698 params
[0] = (GLfloat
)(ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
]);
2700 case GL_STENCIL_TEST
:
2701 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Stencil
.Enabled
);
2703 case GL_STENCIL_VALUE_MASK
:
2704 params
[0] = (GLfloat
)(ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
]);
2706 case GL_STENCIL_WRITEMASK
:
2707 params
[0] = (GLfloat
)(ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
]);
2710 params
[0] = BOOLEAN_TO_FLOAT(ctx
->DrawBuffer
->Visual
.stereoMode
);
2712 case GL_SUBPIXEL_BITS
:
2713 params
[0] = (GLfloat
)(ctx
->Const
.SubPixelBits
);
2716 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D
));
2719 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D
));
2722 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D
));
2724 case GL_TEXTURE_1D_ARRAY_EXT
:
2725 CHECK_EXT1(MESA_texture_array
, "GetFloatv");
2726 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT
));
2728 case GL_TEXTURE_2D_ARRAY_EXT
:
2729 CHECK_EXT1(MESA_texture_array
, "GetFloatv");
2730 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT
));
2732 case GL_TEXTURE_BINDING_1D
:
2733 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_INDEX
]->Name
);
2735 case GL_TEXTURE_BINDING_2D
:
2736 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_INDEX
]->Name
);
2738 case GL_TEXTURE_BINDING_3D
:
2739 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_3D_INDEX
]->Name
);
2741 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
2742 CHECK_EXT1(MESA_texture_array
, "GetFloatv");
2743 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_ARRAY_INDEX
]->Name
);
2745 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
2746 CHECK_EXT1(MESA_texture_array
, "GetFloatv");
2747 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_ARRAY_INDEX
]->Name
);
2749 case GL_TEXTURE_GEN_S
:
2750 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& S_BIT
) ? 1 : 0));
2752 case GL_TEXTURE_GEN_T
:
2753 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& T_BIT
) ? 1 : 0));
2755 case GL_TEXTURE_GEN_R
:
2756 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& R_BIT
) ? 1 : 0));
2758 case GL_TEXTURE_GEN_Q
:
2759 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& Q_BIT
) ? 1 : 0));
2761 case GL_TEXTURE_MATRIX
:
2763 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
2764 params
[0] = matrix
[0];
2765 params
[1] = matrix
[1];
2766 params
[2] = matrix
[2];
2767 params
[3] = matrix
[3];
2768 params
[4] = matrix
[4];
2769 params
[5] = matrix
[5];
2770 params
[6] = matrix
[6];
2771 params
[7] = matrix
[7];
2772 params
[8] = matrix
[8];
2773 params
[9] = matrix
[9];
2774 params
[10] = matrix
[10];
2775 params
[11] = matrix
[11];
2776 params
[12] = matrix
[12];
2777 params
[13] = matrix
[13];
2778 params
[14] = matrix
[14];
2779 params
[15] = matrix
[15];
2782 case GL_TEXTURE_STACK_DEPTH
:
2783 params
[0] = (GLfloat
)(ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Depth
+ 1);
2785 case GL_UNPACK_ALIGNMENT
:
2786 params
[0] = (GLfloat
)(ctx
->Unpack
.Alignment
);
2788 case GL_UNPACK_LSB_FIRST
:
2789 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Unpack
.LsbFirst
);
2791 case GL_UNPACK_ROW_LENGTH
:
2792 params
[0] = (GLfloat
)(ctx
->Unpack
.RowLength
);
2794 case GL_UNPACK_SKIP_PIXELS
:
2795 params
[0] = (GLfloat
)(ctx
->Unpack
.SkipPixels
);
2797 case GL_UNPACK_SKIP_ROWS
:
2798 params
[0] = (GLfloat
)(ctx
->Unpack
.SkipRows
);
2800 case GL_UNPACK_SWAP_BYTES
:
2801 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Unpack
.SwapBytes
);
2803 case GL_UNPACK_SKIP_IMAGES_EXT
:
2804 params
[0] = (GLfloat
)(ctx
->Unpack
.SkipImages
);
2806 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
2807 params
[0] = (GLfloat
)(ctx
->Unpack
.ImageHeight
);
2809 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
2810 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Unpack
.ClientStorage
);
2813 params
[0] = (GLfloat
)(ctx
->Viewport
.X
);
2814 params
[1] = (GLfloat
)(ctx
->Viewport
.Y
);
2815 params
[2] = (GLfloat
)(ctx
->Viewport
.Width
);
2816 params
[3] = (GLfloat
)(ctx
->Viewport
.Height
);
2819 params
[0] = ctx
->Pixel
.ZoomX
;
2822 params
[0] = ctx
->Pixel
.ZoomY
;
2824 case GL_VERTEX_ARRAY
:
2825 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->Vertex
.Enabled
);
2827 case GL_VERTEX_ARRAY_SIZE
:
2828 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Vertex
.Size
);
2830 case GL_VERTEX_ARRAY_TYPE
:
2831 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Vertex
.Type
);
2833 case GL_VERTEX_ARRAY_STRIDE
:
2834 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Vertex
.Stride
);
2836 case GL_VERTEX_ARRAY_COUNT_EXT
:
2837 params
[0] = (GLfloat
)(0);
2839 case GL_NORMAL_ARRAY
:
2840 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Normal
.Enabled
);
2842 case GL_NORMAL_ARRAY_TYPE
:
2843 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Normal
.Type
);
2845 case GL_NORMAL_ARRAY_STRIDE
:
2846 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Normal
.Stride
);
2848 case GL_NORMAL_ARRAY_COUNT_EXT
:
2849 params
[0] = (GLfloat
)(0);
2851 case GL_COLOR_ARRAY
:
2852 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->Color
.Enabled
);
2854 case GL_COLOR_ARRAY_SIZE
:
2855 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Color
.Size
);
2857 case GL_COLOR_ARRAY_TYPE
:
2858 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Color
.Type
);
2860 case GL_COLOR_ARRAY_STRIDE
:
2861 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Color
.Stride
);
2863 case GL_COLOR_ARRAY_COUNT_EXT
:
2864 params
[0] = (GLfloat
)(0);
2866 case GL_INDEX_ARRAY
:
2867 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->Index
.Enabled
);
2869 case GL_INDEX_ARRAY_TYPE
:
2870 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Index
.Type
);
2872 case GL_INDEX_ARRAY_STRIDE
:
2873 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Index
.Stride
);
2875 case GL_INDEX_ARRAY_COUNT_EXT
:
2876 params
[0] = (GLfloat
)(0);
2878 case GL_TEXTURE_COORD_ARRAY
:
2879 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
);
2881 case GL_TEXTURE_COORD_ARRAY_SIZE
:
2882 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Size
);
2884 case GL_TEXTURE_COORD_ARRAY_TYPE
:
2885 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Type
);
2887 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
2888 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Stride
);
2890 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
2891 params
[0] = (GLfloat
)(0);
2893 case GL_EDGE_FLAG_ARRAY
:
2894 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
);
2896 case GL_EDGE_FLAG_ARRAY_STRIDE
:
2897 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->EdgeFlag
.Stride
);
2899 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
2900 params
[0] = (GLfloat
)(0);
2902 case GL_MAX_TEXTURE_UNITS_ARB
:
2903 CHECK_EXT1(ARB_multitexture
, "GetFloatv");
2904 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureUnits
);
2906 case GL_ACTIVE_TEXTURE_ARB
:
2907 CHECK_EXT1(ARB_multitexture
, "GetFloatv");
2908 params
[0] = (GLfloat
)(GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
2910 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
2911 CHECK_EXT1(ARB_multitexture
, "GetFloatv");
2912 params
[0] = (GLfloat
)(GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
);
2914 case GL_TEXTURE_CUBE_MAP_ARB
:
2915 CHECK_EXT1(ARB_texture_cube_map
, "GetFloatv");
2916 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
));
2918 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
2919 CHECK_EXT1(ARB_texture_cube_map
, "GetFloatv");
2920 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_CUBE_INDEX
]->Name
);
2922 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
2923 CHECK_EXT1(ARB_texture_cube_map
, "GetFloatv");
2924 params
[0] = (GLfloat
)((1 << (ctx
->Const
.MaxCubeTextureLevels
- 1)));
2926 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
2927 params
[0] = (GLfloat
)(ctx
->Hint
.TextureCompression
);
2929 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
2930 params
[0] = (GLfloat
)(_mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
));
2932 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
2935 GLuint i
, n
= _mesa_get_compressed_formats(ctx
, formats
, GL_FALSE
);
2937 for (i
= 0; i
< n
; i
++)
2938 params
[i
] = ENUM_TO_FLOAT(formats
[i
]);
2941 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
2942 CHECK_EXT1(EXT_compiled_vertex_array
, "GetFloatv");
2943 params
[0] = (GLfloat
)(ctx
->Array
.LockFirst
);
2945 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
2946 CHECK_EXT1(EXT_compiled_vertex_array
, "GetFloatv");
2947 params
[0] = (GLfloat
)(ctx
->Array
.LockCount
);
2949 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
2951 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
2952 params
[0] = matrix
[0];
2953 params
[1] = matrix
[4];
2954 params
[2] = matrix
[8];
2955 params
[3] = matrix
[12];
2956 params
[4] = matrix
[1];
2957 params
[5] = matrix
[5];
2958 params
[6] = matrix
[9];
2959 params
[7] = matrix
[13];
2960 params
[8] = matrix
[2];
2961 params
[9] = matrix
[6];
2962 params
[10] = matrix
[10];
2963 params
[11] = matrix
[14];
2964 params
[12] = matrix
[3];
2965 params
[13] = matrix
[7];
2966 params
[14] = matrix
[11];
2967 params
[15] = matrix
[15];
2970 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
2972 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
2973 params
[0] = matrix
[0];
2974 params
[1] = matrix
[4];
2975 params
[2] = matrix
[8];
2976 params
[3] = matrix
[12];
2977 params
[4] = matrix
[1];
2978 params
[5] = matrix
[5];
2979 params
[6] = matrix
[9];
2980 params
[7] = matrix
[13];
2981 params
[8] = matrix
[2];
2982 params
[9] = matrix
[6];
2983 params
[10] = matrix
[10];
2984 params
[11] = matrix
[14];
2985 params
[12] = matrix
[3];
2986 params
[13] = matrix
[7];
2987 params
[14] = matrix
[11];
2988 params
[15] = matrix
[15];
2991 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
2993 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
2994 params
[0] = matrix
[0];
2995 params
[1] = matrix
[4];
2996 params
[2] = matrix
[8];
2997 params
[3] = matrix
[12];
2998 params
[4] = matrix
[1];
2999 params
[5] = matrix
[5];
3000 params
[6] = matrix
[9];
3001 params
[7] = matrix
[13];
3002 params
[8] = matrix
[2];
3003 params
[9] = matrix
[6];
3004 params
[10] = matrix
[10];
3005 params
[11] = matrix
[14];
3006 params
[12] = matrix
[3];
3007 params
[13] = matrix
[7];
3008 params
[14] = matrix
[11];
3009 params
[15] = matrix
[15];
3012 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
3014 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
3015 params
[0] = matrix
[0];
3016 params
[1] = matrix
[4];
3017 params
[2] = matrix
[8];
3018 params
[3] = matrix
[12];
3019 params
[4] = matrix
[1];
3020 params
[5] = matrix
[5];
3021 params
[6] = matrix
[9];
3022 params
[7] = matrix
[13];
3023 params
[8] = matrix
[2];
3024 params
[9] = matrix
[6];
3025 params
[10] = matrix
[10];
3026 params
[11] = matrix
[14];
3027 params
[12] = matrix
[3];
3028 params
[13] = matrix
[7];
3029 params
[14] = matrix
[11];
3030 params
[15] = matrix
[15];
3033 case GL_COLOR_MATRIX_SGI
:
3035 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
3036 params
[0] = matrix
[0];
3037 params
[1] = matrix
[1];
3038 params
[2] = matrix
[2];
3039 params
[3] = matrix
[3];
3040 params
[4] = matrix
[4];
3041 params
[5] = matrix
[5];
3042 params
[6] = matrix
[6];
3043 params
[7] = matrix
[7];
3044 params
[8] = matrix
[8];
3045 params
[9] = matrix
[9];
3046 params
[10] = matrix
[10];
3047 params
[11] = matrix
[11];
3048 params
[12] = matrix
[12];
3049 params
[13] = matrix
[13];
3050 params
[14] = matrix
[14];
3051 params
[15] = matrix
[15];
3054 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
3055 params
[0] = (GLfloat
)(ctx
->ColorMatrixStack
.Depth
+ 1);
3057 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
3058 params
[0] = (GLfloat
)(MAX_COLOR_STACK_DEPTH
);
3060 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
3061 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[0];
3063 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
3064 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[1];
3066 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
3067 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[2];
3069 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
3070 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[3];
3072 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
3073 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[0];
3075 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
3076 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[1];
3078 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
3079 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[2];
3081 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
3082 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[3];
3084 case GL_CONVOLUTION_1D_EXT
:
3085 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3086 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.Convolution1DEnabled
);
3088 case GL_CONVOLUTION_2D_EXT
:
3089 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3090 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.Convolution2DEnabled
);
3092 case GL_SEPARABLE_2D_EXT
:
3093 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3094 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.Separable2DEnabled
);
3096 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
3097 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3098 params
[0] = ctx
->Pixel
.PostConvolutionScale
[0];
3100 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
3101 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3102 params
[0] = ctx
->Pixel
.PostConvolutionScale
[1];
3104 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
3105 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3106 params
[0] = ctx
->Pixel
.PostConvolutionScale
[2];
3108 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
3109 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3110 params
[0] = ctx
->Pixel
.PostConvolutionScale
[3];
3112 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
3113 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3114 params
[0] = ctx
->Pixel
.PostConvolutionBias
[0];
3116 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
3117 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3118 params
[0] = ctx
->Pixel
.PostConvolutionBias
[1];
3120 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
3121 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3122 params
[0] = ctx
->Pixel
.PostConvolutionBias
[2];
3124 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
3125 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3126 params
[0] = ctx
->Pixel
.PostConvolutionBias
[3];
3129 CHECK_EXT1(EXT_histogram
, "GetFloatv");
3130 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.HistogramEnabled
);
3133 CHECK_EXT1(EXT_histogram
, "GetFloatv");
3134 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.MinMaxEnabled
);
3136 case GL_COLOR_TABLE_SGI
:
3137 CHECK_EXT1(SGI_color_table
, "GetFloatv");
3138 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
]);
3140 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
3141 CHECK_EXT1(SGI_color_table
, "GetFloatv");
3142 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
]);
3144 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
3145 CHECK_EXT1(SGI_color_table
, "GetFloatv");
3146 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
]);
3148 case GL_TEXTURE_COLOR_TABLE_SGI
:
3149 CHECK_EXT1(SGI_texture_color_table
, "GetFloatv");
3150 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
);
3152 case GL_COLOR_SUM_EXT
:
3153 CHECK_EXT2(EXT_secondary_color
, ARB_vertex_program
, "GetFloatv");
3154 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Fog
.ColorSumEnabled
);
3156 case GL_CURRENT_SECONDARY_COLOR_EXT
:
3157 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3159 FLUSH_CURRENT(ctx
, 0);
3160 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0];
3161 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1];
3162 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2];
3163 params
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3];
3166 case GL_SECONDARY_COLOR_ARRAY_EXT
:
3167 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3168 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
);
3170 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
3171 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3172 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->SecondaryColor
.Type
);
3174 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
3175 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3176 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->SecondaryColor
.Stride
);
3178 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
3179 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3180 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->SecondaryColor
.Size
);
3182 case GL_CURRENT_FOG_COORDINATE_EXT
:
3183 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3185 FLUSH_CURRENT(ctx
, 0);
3186 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0];
3189 case GL_FOG_COORDINATE_ARRAY_EXT
:
3190 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3191 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->FogCoord
.Enabled
);
3193 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
3194 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3195 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->FogCoord
.Type
);
3197 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
3198 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3199 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->FogCoord
.Stride
);
3201 case GL_FOG_COORDINATE_SOURCE_EXT
:
3202 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3203 params
[0] = ENUM_TO_FLOAT(ctx
->Fog
.FogCoordinateSource
);
3205 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
3206 CHECK_EXT1(EXT_texture_lod_bias
, "GetFloatv");
3207 params
[0] = ctx
->Const
.MaxTextureLodBias
;
3209 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
3210 CHECK_EXT1(EXT_texture_filter_anisotropic
, "GetFloatv");
3211 params
[0] = ctx
->Const
.MaxTextureMaxAnisotropy
;
3213 case GL_MULTISAMPLE_ARB
:
3214 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.Enabled
);
3216 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
3217 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleAlphaToCoverage
);
3219 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
3220 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleAlphaToOne
);
3222 case GL_SAMPLE_COVERAGE_ARB
:
3223 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleCoverage
);
3225 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
3226 params
[0] = ctx
->Multisample
.SampleCoverageValue
;
3228 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
3229 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleCoverageInvert
);
3231 case GL_SAMPLE_BUFFERS_ARB
:
3232 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.sampleBuffers
);
3234 case GL_SAMPLES_ARB
:
3235 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.samples
);
3237 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
3238 CHECK_EXT1(IBM_rasterpos_clip
, "GetFloatv");
3239 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Transform
.RasterPositionUnclipped
);
3241 case GL_POINT_SPRITE_NV
:
3242 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetFloatv");
3243 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Point
.PointSprite
);
3245 case GL_POINT_SPRITE_R_MODE_NV
:
3246 CHECK_EXT1(NV_point_sprite
, "GetFloatv");
3247 params
[0] = ENUM_TO_FLOAT(ctx
->Point
.SpriteRMode
);
3249 case GL_POINT_SPRITE_COORD_ORIGIN
:
3250 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetFloatv");
3251 params
[0] = ENUM_TO_FLOAT(ctx
->Point
.SpriteOrigin
);
3253 case GL_GENERATE_MIPMAP_HINT_SGIS
:
3254 CHECK_EXT1(SGIS_generate_mipmap
, "GetFloatv");
3255 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.GenerateMipmap
);
3257 case GL_VERTEX_PROGRAM_BINDING_NV
:
3258 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3259 params
[0] = (GLfloat
)((ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0));
3261 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
3262 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3263 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
);
3265 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
3266 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3267 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[1].Enabled
);
3269 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
3270 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3271 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[2].Enabled
);
3273 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
3274 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3275 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[3].Enabled
);
3277 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
3278 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3279 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[4].Enabled
);
3281 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
3282 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3283 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[5].Enabled
);
3285 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
3286 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3287 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[6].Enabled
);
3289 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
3290 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3291 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[7].Enabled
);
3293 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
3294 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3295 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[8].Enabled
);
3297 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
3298 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3299 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[9].Enabled
);
3301 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
3302 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3303 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[10].Enabled
);
3305 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
3306 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3307 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[11].Enabled
);
3309 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
3310 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3311 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[12].Enabled
);
3313 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
3314 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3315 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[13].Enabled
);
3317 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
3318 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3319 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[14].Enabled
);
3321 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
3322 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3323 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[15].Enabled
);
3325 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
3326 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3327 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[0]);
3329 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
3330 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3331 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[1]);
3333 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
3334 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3335 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[2]);
3337 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
3338 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3339 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[3]);
3341 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
3342 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3343 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[4]);
3345 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
3346 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3347 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[5]);
3349 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
3350 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3351 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[6]);
3353 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
3354 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3355 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[7]);
3357 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
3358 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3359 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[8]);
3361 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
3362 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3363 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[9]);
3365 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
3366 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3367 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[10]);
3369 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
3370 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3371 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[11]);
3373 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
3374 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3375 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[12]);
3377 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
3378 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3379 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[13]);
3381 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
3382 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3383 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[14]);
3385 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
3386 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3387 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[15]);
3389 case GL_FRAGMENT_PROGRAM_NV
:
3390 CHECK_EXT1(NV_fragment_program
, "GetFloatv");
3391 params
[0] = BOOLEAN_TO_FLOAT(ctx
->FragmentProgram
.Enabled
);
3393 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
3394 CHECK_EXT1(NV_fragment_program
, "GetFloatv");
3395 params
[0] = (GLfloat
)(ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0);
3397 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
3398 CHECK_EXT1(NV_fragment_program
, "GetFloatv");
3399 params
[0] = (GLfloat
)(MAX_NV_FRAGMENT_PROGRAM_PARAMS
);
3401 case GL_TEXTURE_RECTANGLE_NV
:
3402 CHECK_EXT1(NV_texture_rectangle
, "GetFloatv");
3403 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
));
3405 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
3406 CHECK_EXT1(NV_texture_rectangle
, "GetFloatv");
3407 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_RECT_INDEX
]->Name
);
3409 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
3410 CHECK_EXT1(NV_texture_rectangle
, "GetFloatv");
3411 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureRectSize
);
3413 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
3414 CHECK_EXT1(EXT_stencil_two_side
, "GetFloatv");
3415 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Stencil
.TestTwoSide
);
3417 case GL_ACTIVE_STENCIL_FACE_EXT
:
3418 CHECK_EXT1(EXT_stencil_two_side
, "GetFloatv");
3419 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
3421 case GL_MAX_SHININESS_NV
:
3422 CHECK_EXT1(NV_light_max_exponent
, "GetFloatv");
3423 params
[0] = ctx
->Const
.MaxShininess
;
3425 case GL_MAX_SPOT_EXPONENT_NV
:
3426 CHECK_EXT1(NV_light_max_exponent
, "GetFloatv");
3427 params
[0] = ctx
->Const
.MaxSpotExponent
;
3429 case GL_ARRAY_BUFFER_BINDING_ARB
:
3430 params
[0] = (GLfloat
)(ctx
->Array
.ArrayBufferObj
->Name
);
3432 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
3433 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Vertex
.BufferObj
->Name
);
3435 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
3436 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Normal
.BufferObj
->Name
);
3438 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
3439 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Color
.BufferObj
->Name
);
3441 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
3442 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Index
.BufferObj
->Name
);
3444 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
3445 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
);
3447 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
3448 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->EdgeFlag
.BufferObj
->Name
);
3450 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
3451 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->SecondaryColor
.BufferObj
->Name
);
3453 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
3454 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->FogCoord
.BufferObj
->Name
);
3456 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
3457 params
[0] = (GLfloat
)(ctx
->Array
.ElementArrayBufferObj
->Name
);
3459 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
3460 CHECK_EXT1(EXT_pixel_buffer_object
, "GetFloatv");
3461 params
[0] = (GLfloat
)(ctx
->Pack
.BufferObj
->Name
);
3463 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
3464 CHECK_EXT1(EXT_pixel_buffer_object
, "GetFloatv");
3465 params
[0] = (GLfloat
)(ctx
->Unpack
.BufferObj
->Name
);
3467 case GL_VERTEX_PROGRAM_ARB
:
3468 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetFloatv");
3469 params
[0] = BOOLEAN_TO_FLOAT(ctx
->VertexProgram
.Enabled
);
3471 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
3472 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetFloatv");
3473 params
[0] = BOOLEAN_TO_FLOAT(ctx
->VertexProgram
.PointSizeEnabled
);
3475 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
3476 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetFloatv");
3477 params
[0] = BOOLEAN_TO_FLOAT(ctx
->VertexProgram
.TwoSideEnabled
);
3479 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
:
3480 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetFloatv");
3481 params
[0] = (GLfloat
)(ctx
->Const
.MaxProgramMatrixStackDepth
);
3483 case GL_MAX_PROGRAM_MATRICES_ARB
:
3484 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetFloatv");
3485 params
[0] = (GLfloat
)(ctx
->Const
.MaxProgramMatrices
);
3487 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
3488 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetFloatv");
3489 params
[0] = BOOLEAN_TO_FLOAT(ctx
->CurrentStack
->Depth
+ 1);
3491 case GL_CURRENT_MATRIX_ARB
:
3492 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_fragment_program
, "GetFloatv");
3494 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
3495 params
[0] = matrix
[0];
3496 params
[1] = matrix
[1];
3497 params
[2] = matrix
[2];
3498 params
[3] = matrix
[3];
3499 params
[4] = matrix
[4];
3500 params
[5] = matrix
[5];
3501 params
[6] = matrix
[6];
3502 params
[7] = matrix
[7];
3503 params
[8] = matrix
[8];
3504 params
[9] = matrix
[9];
3505 params
[10] = matrix
[10];
3506 params
[11] = matrix
[11];
3507 params
[12] = matrix
[12];
3508 params
[13] = matrix
[13];
3509 params
[14] = matrix
[14];
3510 params
[15] = matrix
[15];
3513 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
3514 CHECK_EXT2(ARB_vertex_program
, ARB_fragment_program
, "GetFloatv");
3516 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
3517 params
[0] = matrix
[0];
3518 params
[1] = matrix
[4];
3519 params
[2] = matrix
[8];
3520 params
[3] = matrix
[12];
3521 params
[4] = matrix
[1];
3522 params
[5] = matrix
[5];
3523 params
[6] = matrix
[9];
3524 params
[7] = matrix
[13];
3525 params
[8] = matrix
[2];
3526 params
[9] = matrix
[6];
3527 params
[10] = matrix
[10];
3528 params
[11] = matrix
[14];
3529 params
[12] = matrix
[3];
3530 params
[13] = matrix
[7];
3531 params
[14] = matrix
[11];
3532 params
[15] = matrix
[15];
3535 case GL_MAX_VERTEX_ATTRIBS_ARB
:
3536 CHECK_EXT1(ARB_vertex_program
, "GetFloatv");
3537 params
[0] = (GLfloat
)(ctx
->Const
.VertexProgram
.MaxAttribs
);
3539 case GL_PROGRAM_ERROR_POSITION_ARB
:
3540 CHECK_EXT4(NV_vertex_program
, ARB_vertex_program
, NV_fragment_program
, ARB_fragment_program
, "GetFloatv");
3541 params
[0] = (GLfloat
)(ctx
->Program
.ErrorPos
);
3543 case GL_FRAGMENT_PROGRAM_ARB
:
3544 CHECK_EXT1(ARB_fragment_program
, "GetFloatv");
3545 params
[0] = BOOLEAN_TO_FLOAT(ctx
->FragmentProgram
.Enabled
);
3547 case GL_MAX_TEXTURE_COORDS_ARB
:
3548 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetFloatv");
3549 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureCoordUnits
);
3551 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB
:
3552 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetFloatv");
3553 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureImageUnits
);
3555 case GL_DEPTH_BOUNDS_TEST_EXT
:
3556 CHECK_EXT1(EXT_depth_bounds_test
, "GetFloatv");
3557 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Depth
.BoundsTest
);
3559 case GL_DEPTH_BOUNDS_EXT
:
3560 CHECK_EXT1(EXT_depth_bounds_test
, "GetFloatv");
3561 params
[0] = ctx
->Depth
.BoundsMin
;
3562 params
[1] = ctx
->Depth
.BoundsMax
;
3564 case GL_DEPTH_CLAMP
:
3565 CHECK_EXT1(ARB_depth_clamp
, "GetFloatv");
3566 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Transform
.DepthClamp
);
3568 case GL_MAX_DRAW_BUFFERS_ARB
:
3569 params
[0] = (GLfloat
)(ctx
->Const
.MaxDrawBuffers
);
3571 case GL_DRAW_BUFFER0_ARB
:
3572 params
[0] = ENUM_TO_FLOAT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
3574 case GL_DRAW_BUFFER1_ARB
:
3577 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
3578 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
3581 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[1];
3582 params
[0] = ENUM_TO_FLOAT(buffer
);
3585 case GL_DRAW_BUFFER2_ARB
:
3588 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
3589 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
3592 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[2];
3593 params
[0] = ENUM_TO_FLOAT(buffer
);
3596 case GL_DRAW_BUFFER3_ARB
:
3599 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
3600 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
3603 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[3];
3604 params
[0] = ENUM_TO_FLOAT(buffer
);
3607 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
3608 CHECK_EXT1(OES_read_format
, "GetFloatv");
3609 params
[0] = (GLfloat
)(_mesa_get_color_read_type(ctx
));
3611 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
3612 CHECK_EXT1(OES_read_format
, "GetFloatv");
3613 params
[0] = (GLfloat
)(_mesa_get_color_read_format(ctx
));
3615 case GL_NUM_FRAGMENT_REGISTERS_ATI
:
3616 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3617 params
[0] = (GLfloat
)(6);
3619 case GL_NUM_FRAGMENT_CONSTANTS_ATI
:
3620 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3621 params
[0] = (GLfloat
)(8);
3623 case GL_NUM_PASSES_ATI
:
3624 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3625 params
[0] = (GLfloat
)(2);
3627 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI
:
3628 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3629 params
[0] = (GLfloat
)(8);
3631 case GL_NUM_INSTRUCTIONS_TOTAL_ATI
:
3632 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3633 params
[0] = (GLfloat
)(16);
3635 case GL_COLOR_ALPHA_PAIRING_ATI
:
3636 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3637 params
[0] = BOOLEAN_TO_FLOAT(GL_TRUE
);
3639 case GL_NUM_LOOPBACK_COMPONENTS_ATI
:
3640 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3641 params
[0] = (GLfloat
)(3);
3643 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
:
3644 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3645 params
[0] = (GLfloat
)(3);
3647 case GL_STENCIL_BACK_FUNC
:
3648 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.Function
[1]);
3650 case GL_STENCIL_BACK_VALUE_MASK
:
3651 params
[0] = (GLfloat
)(ctx
->Stencil
.ValueMask
[1]);
3653 case GL_STENCIL_BACK_WRITEMASK
:
3654 params
[0] = (GLfloat
)(ctx
->Stencil
.WriteMask
[1]);
3656 case GL_STENCIL_BACK_REF
:
3657 params
[0] = (GLfloat
)(ctx
->Stencil
.Ref
[1]);
3659 case GL_STENCIL_BACK_FAIL
:
3660 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.FailFunc
[1]);
3662 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
3663 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZFailFunc
[1]);
3665 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
3666 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZPassFunc
[1]);
3668 case GL_FRAMEBUFFER_BINDING_EXT
:
3669 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3670 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Name
);
3672 case GL_RENDERBUFFER_BINDING_EXT
:
3673 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3674 params
[0] = (GLfloat
)(ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0);
3676 case GL_MAX_COLOR_ATTACHMENTS_EXT
:
3677 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3678 params
[0] = (GLfloat
)(ctx
->Const
.MaxColorAttachments
);
3680 case GL_MAX_RENDERBUFFER_SIZE_EXT
:
3681 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3682 params
[0] = (GLfloat
)(ctx
->Const
.MaxRenderbufferSize
);
3684 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
3685 CHECK_EXT1(EXT_framebuffer_blit
, "GetFloatv");
3686 params
[0] = (GLfloat
)(ctx
->ReadBuffer
->Name
);
3688 case GL_PROVOKING_VERTEX_EXT
:
3689 CHECK_EXT1(EXT_provoking_vertex
, "GetFloatv");
3690 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.ProvokingVertex
);
3692 case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
:
3693 CHECK_EXT1(EXT_provoking_vertex
, "GetFloatv");
3694 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Const
.QuadsFollowProvokingVertexConvention
);
3696 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
:
3697 CHECK_EXT1(ARB_fragment_shader
, "GetFloatv");
3698 params
[0] = (GLfloat
)(ctx
->Const
.FragmentProgram
.MaxUniformComponents
);
3700 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
:
3701 CHECK_EXT1(ARB_fragment_shader
, "GetFloatv");
3702 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.FragmentShaderDerivative
);
3704 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
:
3705 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3706 params
[0] = (GLfloat
)(ctx
->Const
.VertexProgram
.MaxUniformComponents
);
3708 case GL_MAX_VARYING_FLOATS_ARB
:
3709 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3710 params
[0] = (GLfloat
)(ctx
->Const
.MaxVarying
* 4);
3712 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
:
3713 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3714 params
[0] = (GLfloat
)(ctx
->Const
.MaxVertexTextureImageUnits
);
3716 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
:
3717 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3718 params
[0] = (GLfloat
)(ctx
->Const
.MaxCombinedTextureImageUnits
);
3720 case GL_CURRENT_PROGRAM
:
3721 CHECK_EXT1(ARB_shader_objects
, "GetFloatv");
3722 params
[0] = (GLfloat
)(ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0);
3724 case GL_MAX_SAMPLES
:
3725 CHECK_EXT1(ARB_framebuffer_object
, "GetFloatv");
3726 params
[0] = (GLfloat
)(ctx
->Const
.MaxSamples
);
3728 case GL_VERTEX_ARRAY_BINDING_APPLE
:
3729 CHECK_EXT1(APPLE_vertex_array_object
, "GetFloatv");
3730 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Name
);
3732 case GL_TEXTURE_CUBE_MAP_SEAMLESS
:
3733 CHECK_EXT1(ARB_seamless_cube_map
, "GetFloatv");
3734 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Texture
.CubeMapSeamless
);
3736 case GL_MAX_SERVER_WAIT_TIMEOUT
:
3737 CHECK_EXT1(ARB_sync
, "GetFloatv");
3738 params
[0] = (GLfloat
)(ctx
->Const
.MaxServerWaitTimeout
);
3740 case GL_NUM_EXTENSIONS
:
3741 params
[0] = (GLfloat
)(_mesa_get_extension_count(ctx
));
3744 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetFloatv(pname=0x%x)", pname
);
3749 _mesa_GetIntegerv( GLenum pname
, GLint
*params
)
3751 GET_CURRENT_CONTEXT(ctx
);
3752 ASSERT_OUTSIDE_BEGIN_END(ctx
);
3758 _mesa_update_state(ctx
);
3760 if (ctx
->Driver
.GetIntegerv
&&
3761 ctx
->Driver
.GetIntegerv(ctx
, pname
, params
))
3765 case GL_ACCUM_RED_BITS
:
3766 params
[0] = ctx
->DrawBuffer
->Visual
.accumRedBits
;
3768 case GL_ACCUM_GREEN_BITS
:
3769 params
[0] = ctx
->DrawBuffer
->Visual
.accumGreenBits
;
3771 case GL_ACCUM_BLUE_BITS
:
3772 params
[0] = ctx
->DrawBuffer
->Visual
.accumBlueBits
;
3774 case GL_ACCUM_ALPHA_BITS
:
3775 params
[0] = ctx
->DrawBuffer
->Visual
.accumAlphaBits
;
3777 case GL_ACCUM_CLEAR_VALUE
:
3778 params
[0] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[0]);
3779 params
[1] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[1]);
3780 params
[2] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[2]);
3781 params
[3] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[3]);
3784 params
[0] = IROUND(ctx
->Pixel
.AlphaBias
);
3787 params
[0] = ctx
->DrawBuffer
->Visual
.alphaBits
;
3789 case GL_ALPHA_SCALE
:
3790 params
[0] = IROUND(ctx
->Pixel
.AlphaScale
);
3793 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.AlphaEnabled
);
3795 case GL_ALPHA_TEST_FUNC
:
3796 params
[0] = ENUM_TO_INT(ctx
->Color
.AlphaFunc
);
3798 case GL_ALPHA_TEST_REF
:
3799 params
[0] = FLOAT_TO_INT(ctx
->Color
.AlphaRef
);
3801 case GL_ATTRIB_STACK_DEPTH
:
3802 params
[0] = ctx
->AttribStackDepth
;
3804 case GL_AUTO_NORMAL
:
3805 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.AutoNormal
);
3807 case GL_AUX_BUFFERS
:
3808 params
[0] = ctx
->DrawBuffer
->Visual
.numAuxBuffers
;
3811 params
[0] = BOOLEAN_TO_INT((ctx
->Color
.BlendEnabled
& 1));
3814 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendDstRGB
);
3817 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendSrcRGB
);
3819 case GL_BLEND_SRC_RGB_EXT
:
3820 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendSrcRGB
);
3822 case GL_BLEND_DST_RGB_EXT
:
3823 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendDstRGB
);
3825 case GL_BLEND_SRC_ALPHA_EXT
:
3826 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendSrcA
);
3828 case GL_BLEND_DST_ALPHA_EXT
:
3829 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendDstA
);
3831 case GL_BLEND_EQUATION
:
3832 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendEquationRGB
);
3834 case GL_BLEND_EQUATION_ALPHA_EXT
:
3835 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendEquationA
);
3837 case GL_BLEND_COLOR_EXT
:
3838 params
[0] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[0]);
3839 params
[1] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[1]);
3840 params
[2] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[2]);
3841 params
[3] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[3]);
3844 params
[0] = IROUND(ctx
->Pixel
.BlueBias
);
3847 params
[0] = ctx
->DrawBuffer
->Visual
.blueBits
;
3850 params
[0] = IROUND(ctx
->Pixel
.BlueScale
);
3852 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
3853 params
[0] = ctx
->ClientAttribStackDepth
;
3855 case GL_CLIP_PLANE0
:
3856 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 0) & 1);
3858 case GL_CLIP_PLANE1
:
3859 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 1) & 1);
3861 case GL_CLIP_PLANE2
:
3862 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 2) & 1);
3864 case GL_CLIP_PLANE3
:
3865 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 3) & 1);
3867 case GL_CLIP_PLANE4
:
3868 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 4) & 1);
3870 case GL_CLIP_PLANE5
:
3871 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 5) & 1);
3873 case GL_COLOR_CLEAR_VALUE
:
3874 params
[0] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[0]);
3875 params
[1] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[1]);
3876 params
[2] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[2]);
3877 params
[3] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[3]);
3879 case GL_COLOR_MATERIAL
:
3880 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.ColorMaterialEnabled
);
3882 case GL_COLOR_MATERIAL_FACE
:
3883 params
[0] = ENUM_TO_INT(ctx
->Light
.ColorMaterialFace
);
3885 case GL_COLOR_MATERIAL_PARAMETER
:
3886 params
[0] = ENUM_TO_INT(ctx
->Light
.ColorMaterialMode
);
3888 case GL_COLOR_WRITEMASK
:
3889 params
[0] = ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0;
3890 params
[1] = ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0;
3891 params
[2] = ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0;
3892 params
[3] = ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0;
3895 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.CullFlag
);
3897 case GL_CULL_FACE_MODE
:
3898 params
[0] = ENUM_TO_INT(ctx
->Polygon
.CullFaceMode
);
3900 case GL_CURRENT_COLOR
:
3902 FLUSH_CURRENT(ctx
, 0);
3903 params
[0] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0]);
3904 params
[1] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1]);
3905 params
[2] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2]);
3906 params
[3] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3]);
3909 case GL_CURRENT_INDEX
:
3911 FLUSH_CURRENT(ctx
, 0);
3912 params
[0] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]);
3915 case GL_CURRENT_NORMAL
:
3917 FLUSH_CURRENT(ctx
, 0);
3918 params
[0] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0]);
3919 params
[1] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1]);
3920 params
[2] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2]);
3923 case GL_CURRENT_RASTER_COLOR
:
3924 params
[0] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[0]);
3925 params
[1] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[1]);
3926 params
[2] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[2]);
3927 params
[3] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[3]);
3929 case GL_CURRENT_RASTER_DISTANCE
:
3930 params
[0] = IROUND(ctx
->Current
.RasterDistance
);
3932 case GL_CURRENT_RASTER_INDEX
:
3933 params
[0] = IROUND(ctx
->Current
.RasterIndex
);
3935 case GL_CURRENT_RASTER_POSITION
:
3936 params
[0] = IROUND(ctx
->Current
.RasterPos
[0]);
3937 params
[1] = IROUND(ctx
->Current
.RasterPos
[1]);
3938 params
[2] = IROUND(ctx
->Current
.RasterPos
[2]);
3939 params
[3] = IROUND(ctx
->Current
.RasterPos
[3]);
3941 case GL_CURRENT_RASTER_SECONDARY_COLOR
:
3942 params
[0] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[0]);
3943 params
[1] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[1]);
3944 params
[2] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[2]);
3945 params
[3] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[3]);
3947 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
3949 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
3950 params
[0] = IROUND(ctx
->Current
.RasterTexCoords
[texUnit
][0]);
3951 params
[1] = IROUND(ctx
->Current
.RasterTexCoords
[texUnit
][1]);
3952 params
[2] = IROUND(ctx
->Current
.RasterTexCoords
[texUnit
][2]);
3953 params
[3] = IROUND(ctx
->Current
.RasterTexCoords
[texUnit
][3]);
3956 case GL_CURRENT_RASTER_POSITION_VALID
:
3957 params
[0] = BOOLEAN_TO_INT(ctx
->Current
.RasterPosValid
);
3959 case GL_CURRENT_TEXTURE_COORDS
:
3961 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
3962 FLUSH_CURRENT(ctx
, 0);
3963 params
[0] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][0]);
3964 params
[1] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][1]);
3965 params
[2] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][2]);
3966 params
[3] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][3]);
3970 params
[0] = IROUND(ctx
->Pixel
.DepthBias
);
3973 params
[0] = ctx
->DrawBuffer
->Visual
.depthBits
;
3975 case GL_DEPTH_CLEAR_VALUE
:
3976 params
[0] = FLOAT_TO_INT(((GLfloat
) ctx
->Depth
.Clear
));
3979 params
[0] = ENUM_TO_INT(ctx
->Depth
.Func
);
3981 case GL_DEPTH_RANGE
:
3982 params
[0] = FLOAT_TO_INT(ctx
->Viewport
.Near
);
3983 params
[1] = FLOAT_TO_INT(ctx
->Viewport
.Far
);
3985 case GL_DEPTH_SCALE
:
3986 params
[0] = IROUND(ctx
->Pixel
.DepthScale
);
3989 params
[0] = BOOLEAN_TO_INT(ctx
->Depth
.Test
);
3991 case GL_DEPTH_WRITEMASK
:
3992 params
[0] = BOOLEAN_TO_INT(ctx
->Depth
.Mask
);
3995 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.DitherFlag
);
3997 case GL_DOUBLEBUFFER
:
3998 params
[0] = BOOLEAN_TO_INT(ctx
->DrawBuffer
->Visual
.doubleBufferMode
);
4000 case GL_DRAW_BUFFER
:
4001 params
[0] = ENUM_TO_INT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
4005 FLUSH_CURRENT(ctx
, 0);
4006 params
[0] = BOOLEAN_TO_INT((ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0));
4009 case GL_FEEDBACK_BUFFER_SIZE
:
4010 params
[0] = ctx
->Feedback
.BufferSize
;
4012 case GL_FEEDBACK_BUFFER_TYPE
:
4013 params
[0] = ENUM_TO_INT(ctx
->Feedback
.Type
);
4016 params
[0] = BOOLEAN_TO_INT(ctx
->Fog
.Enabled
);
4019 params
[0] = FLOAT_TO_INT(ctx
->Fog
.Color
[0]);
4020 params
[1] = FLOAT_TO_INT(ctx
->Fog
.Color
[1]);
4021 params
[2] = FLOAT_TO_INT(ctx
->Fog
.Color
[2]);
4022 params
[3] = FLOAT_TO_INT(ctx
->Fog
.Color
[3]);
4024 case GL_FOG_DENSITY
:
4025 params
[0] = IROUND(ctx
->Fog
.Density
);
4028 params
[0] = IROUND(ctx
->Fog
.End
);
4031 params
[0] = ENUM_TO_INT(ctx
->Hint
.Fog
);
4034 params
[0] = IROUND(ctx
->Fog
.Index
);
4037 params
[0] = ENUM_TO_INT(ctx
->Fog
.Mode
);
4040 params
[0] = IROUND(ctx
->Fog
.Start
);
4043 params
[0] = ENUM_TO_INT(ctx
->Polygon
.FrontFace
);
4046 params
[0] = IROUND(ctx
->Pixel
.GreenBias
);
4049 params
[0] = ctx
->DrawBuffer
->Visual
.greenBits
;
4051 case GL_GREEN_SCALE
:
4052 params
[0] = IROUND(ctx
->Pixel
.GreenScale
);
4055 params
[0] = ctx
->DrawBuffer
->Visual
.indexBits
;
4057 case GL_INDEX_CLEAR_VALUE
:
4058 params
[0] = ctx
->Color
.ClearIndex
;
4061 params
[0] = BOOLEAN_TO_INT(!ctx
->DrawBuffer
->Visual
.rgbMode
);
4063 case GL_INDEX_OFFSET
:
4064 params
[0] = ctx
->Pixel
.IndexOffset
;
4066 case GL_INDEX_SHIFT
:
4067 params
[0] = ctx
->Pixel
.IndexShift
;
4069 case GL_INDEX_WRITEMASK
:
4070 params
[0] = ctx
->Color
.IndexMask
;
4073 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[0].Enabled
);
4076 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[1].Enabled
);
4079 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[2].Enabled
);
4082 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[3].Enabled
);
4085 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[4].Enabled
);
4088 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[5].Enabled
);
4091 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[6].Enabled
);
4094 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[7].Enabled
);
4097 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Enabled
);
4099 case GL_LIGHT_MODEL_AMBIENT
:
4100 params
[0] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[0]);
4101 params
[1] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[1]);
4102 params
[2] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[2]);
4103 params
[3] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[3]);
4105 case GL_LIGHT_MODEL_COLOR_CONTROL
:
4106 params
[0] = ENUM_TO_INT(ctx
->Light
.Model
.ColorControl
);
4108 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
4109 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Model
.LocalViewer
);
4111 case GL_LIGHT_MODEL_TWO_SIDE
:
4112 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Model
.TwoSide
);
4114 case GL_LINE_SMOOTH
:
4115 params
[0] = BOOLEAN_TO_INT(ctx
->Line
.SmoothFlag
);
4117 case GL_LINE_SMOOTH_HINT
:
4118 params
[0] = ENUM_TO_INT(ctx
->Hint
.LineSmooth
);
4120 case GL_LINE_STIPPLE
:
4121 params
[0] = BOOLEAN_TO_INT(ctx
->Line
.StippleFlag
);
4123 case GL_LINE_STIPPLE_PATTERN
:
4124 params
[0] = ctx
->Line
.StipplePattern
;
4126 case GL_LINE_STIPPLE_REPEAT
:
4127 params
[0] = ctx
->Line
.StippleFactor
;
4130 params
[0] = IROUND(ctx
->Line
.Width
);
4132 case GL_LINE_WIDTH_GRANULARITY
:
4133 params
[0] = IROUND(ctx
->Const
.LineWidthGranularity
);
4135 case GL_LINE_WIDTH_RANGE
:
4136 params
[0] = IROUND(ctx
->Const
.MinLineWidthAA
);
4137 params
[1] = IROUND(ctx
->Const
.MaxLineWidthAA
);
4139 case GL_ALIASED_LINE_WIDTH_RANGE
:
4140 params
[0] = IROUND(ctx
->Const
.MinLineWidth
);
4141 params
[1] = IROUND(ctx
->Const
.MaxLineWidth
);
4144 params
[0] = ctx
->List
.ListBase
;
4147 params
[0] = (ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0);
4152 if (!ctx
->CompileFlag
)
4154 else if (ctx
->ExecuteFlag
)
4155 mode
= GL_COMPILE_AND_EXECUTE
;
4158 params
[0] = ENUM_TO_INT(mode
);
4161 case GL_INDEX_LOGIC_OP
:
4162 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.IndexLogicOpEnabled
);
4164 case GL_COLOR_LOGIC_OP
:
4165 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.ColorLogicOpEnabled
);
4167 case GL_LOGIC_OP_MODE
:
4168 params
[0] = ENUM_TO_INT(ctx
->Color
.LogicOp
);
4170 case GL_MAP1_COLOR_4
:
4171 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Color4
);
4173 case GL_MAP1_GRID_DOMAIN
:
4174 params
[0] = IROUND(ctx
->Eval
.MapGrid1u1
);
4175 params
[1] = IROUND(ctx
->Eval
.MapGrid1u2
);
4177 case GL_MAP1_GRID_SEGMENTS
:
4178 params
[0] = ctx
->Eval
.MapGrid1un
;
4181 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Index
);
4183 case GL_MAP1_NORMAL
:
4184 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Normal
);
4186 case GL_MAP1_TEXTURE_COORD_1
:
4187 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord1
);
4189 case GL_MAP1_TEXTURE_COORD_2
:
4190 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord2
);
4192 case GL_MAP1_TEXTURE_COORD_3
:
4193 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord3
);
4195 case GL_MAP1_TEXTURE_COORD_4
:
4196 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord4
);
4198 case GL_MAP1_VERTEX_3
:
4199 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Vertex3
);
4201 case GL_MAP1_VERTEX_4
:
4202 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Vertex4
);
4204 case GL_MAP2_COLOR_4
:
4205 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Color4
);
4207 case GL_MAP2_GRID_DOMAIN
:
4208 params
[0] = IROUND(ctx
->Eval
.MapGrid2u1
);
4209 params
[1] = IROUND(ctx
->Eval
.MapGrid2u2
);
4210 params
[2] = IROUND(ctx
->Eval
.MapGrid2v1
);
4211 params
[3] = IROUND(ctx
->Eval
.MapGrid2v2
);
4213 case GL_MAP2_GRID_SEGMENTS
:
4214 params
[0] = ctx
->Eval
.MapGrid2un
;
4215 params
[1] = ctx
->Eval
.MapGrid2vn
;
4218 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Index
);
4220 case GL_MAP2_NORMAL
:
4221 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Normal
);
4223 case GL_MAP2_TEXTURE_COORD_1
:
4224 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord1
);
4226 case GL_MAP2_TEXTURE_COORD_2
:
4227 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord2
);
4229 case GL_MAP2_TEXTURE_COORD_3
:
4230 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord3
);
4232 case GL_MAP2_TEXTURE_COORD_4
:
4233 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord4
);
4235 case GL_MAP2_VERTEX_3
:
4236 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Vertex3
);
4238 case GL_MAP2_VERTEX_4
:
4239 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Vertex4
);
4242 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.MapColorFlag
);
4244 case GL_MAP_STENCIL
:
4245 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.MapStencilFlag
);
4247 case GL_MATRIX_MODE
:
4248 params
[0] = ENUM_TO_INT(ctx
->Transform
.MatrixMode
);
4250 case GL_MAX_ATTRIB_STACK_DEPTH
:
4251 params
[0] = MAX_ATTRIB_STACK_DEPTH
;
4253 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
4254 params
[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH
;
4256 case GL_MAX_CLIP_PLANES
:
4257 params
[0] = ctx
->Const
.MaxClipPlanes
;
4259 case GL_MAX_ELEMENTS_VERTICES
:
4260 params
[0] = ctx
->Const
.MaxArrayLockSize
;
4262 case GL_MAX_ELEMENTS_INDICES
:
4263 params
[0] = ctx
->Const
.MaxArrayLockSize
;
4265 case GL_MAX_EVAL_ORDER
:
4266 params
[0] = MAX_EVAL_ORDER
;
4269 params
[0] = ctx
->Const
.MaxLights
;
4271 case GL_MAX_LIST_NESTING
:
4272 params
[0] = MAX_LIST_NESTING
;
4274 case GL_MAX_MODELVIEW_STACK_DEPTH
:
4275 params
[0] = MAX_MODELVIEW_STACK_DEPTH
;
4277 case GL_MAX_NAME_STACK_DEPTH
:
4278 params
[0] = MAX_NAME_STACK_DEPTH
;
4280 case GL_MAX_PIXEL_MAP_TABLE
:
4281 params
[0] = MAX_PIXEL_MAP_TABLE
;
4283 case GL_MAX_PROJECTION_STACK_DEPTH
:
4284 params
[0] = MAX_PROJECTION_STACK_DEPTH
;
4286 case GL_MAX_TEXTURE_SIZE
:
4287 params
[0] = 1 << (ctx
->Const
.MaxTextureLevels
- 1);
4289 case GL_MAX_3D_TEXTURE_SIZE
:
4290 params
[0] = 1 << (ctx
->Const
.Max3DTextureLevels
- 1);
4292 case GL_MAX_TEXTURE_STACK_DEPTH
:
4293 params
[0] = MAX_TEXTURE_STACK_DEPTH
;
4295 case GL_MAX_VIEWPORT_DIMS
:
4296 params
[0] = ctx
->Const
.MaxViewportWidth
;
4297 params
[1] = ctx
->Const
.MaxViewportHeight
;
4299 case GL_MODELVIEW_MATRIX
:
4301 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
4302 params
[0] = IROUND(matrix
[0]);
4303 params
[1] = IROUND(matrix
[1]);
4304 params
[2] = IROUND(matrix
[2]);
4305 params
[3] = IROUND(matrix
[3]);
4306 params
[4] = IROUND(matrix
[4]);
4307 params
[5] = IROUND(matrix
[5]);
4308 params
[6] = IROUND(matrix
[6]);
4309 params
[7] = IROUND(matrix
[7]);
4310 params
[8] = IROUND(matrix
[8]);
4311 params
[9] = IROUND(matrix
[9]);
4312 params
[10] = IROUND(matrix
[10]);
4313 params
[11] = IROUND(matrix
[11]);
4314 params
[12] = IROUND(matrix
[12]);
4315 params
[13] = IROUND(matrix
[13]);
4316 params
[14] = IROUND(matrix
[14]);
4317 params
[15] = IROUND(matrix
[15]);
4320 case GL_MODELVIEW_STACK_DEPTH
:
4321 params
[0] = ctx
->ModelviewMatrixStack
.Depth
+ 1;
4323 case GL_NAME_STACK_DEPTH
:
4324 params
[0] = ctx
->Select
.NameStackDepth
;
4327 params
[0] = BOOLEAN_TO_INT(ctx
->Transform
.Normalize
);
4329 case GL_PACK_ALIGNMENT
:
4330 params
[0] = ctx
->Pack
.Alignment
;
4332 case GL_PACK_LSB_FIRST
:
4333 params
[0] = BOOLEAN_TO_INT(ctx
->Pack
.LsbFirst
);
4335 case GL_PACK_ROW_LENGTH
:
4336 params
[0] = ctx
->Pack
.RowLength
;
4338 case GL_PACK_SKIP_PIXELS
:
4339 params
[0] = ctx
->Pack
.SkipPixels
;
4341 case GL_PACK_SKIP_ROWS
:
4342 params
[0] = ctx
->Pack
.SkipRows
;
4344 case GL_PACK_SWAP_BYTES
:
4345 params
[0] = BOOLEAN_TO_INT(ctx
->Pack
.SwapBytes
);
4347 case GL_PACK_SKIP_IMAGES_EXT
:
4348 params
[0] = ctx
->Pack
.SkipImages
;
4350 case GL_PACK_IMAGE_HEIGHT_EXT
:
4351 params
[0] = ctx
->Pack
.ImageHeight
;
4353 case GL_PACK_INVERT_MESA
:
4354 params
[0] = BOOLEAN_TO_INT(ctx
->Pack
.Invert
);
4356 case GL_PERSPECTIVE_CORRECTION_HINT
:
4357 params
[0] = ENUM_TO_INT(ctx
->Hint
.PerspectiveCorrection
);
4359 case GL_PIXEL_MAP_A_TO_A_SIZE
:
4360 params
[0] = ctx
->PixelMaps
.AtoA
.Size
;
4362 case GL_PIXEL_MAP_B_TO_B_SIZE
:
4363 params
[0] = ctx
->PixelMaps
.BtoB
.Size
;
4365 case GL_PIXEL_MAP_G_TO_G_SIZE
:
4366 params
[0] = ctx
->PixelMaps
.GtoG
.Size
;
4368 case GL_PIXEL_MAP_I_TO_A_SIZE
:
4369 params
[0] = ctx
->PixelMaps
.ItoA
.Size
;
4371 case GL_PIXEL_MAP_I_TO_B_SIZE
:
4372 params
[0] = ctx
->PixelMaps
.ItoB
.Size
;
4374 case GL_PIXEL_MAP_I_TO_G_SIZE
:
4375 params
[0] = ctx
->PixelMaps
.ItoG
.Size
;
4377 case GL_PIXEL_MAP_I_TO_I_SIZE
:
4378 params
[0] = ctx
->PixelMaps
.ItoI
.Size
;
4380 case GL_PIXEL_MAP_I_TO_R_SIZE
:
4381 params
[0] = ctx
->PixelMaps
.ItoR
.Size
;
4383 case GL_PIXEL_MAP_R_TO_R_SIZE
:
4384 params
[0] = ctx
->PixelMaps
.RtoR
.Size
;
4386 case GL_PIXEL_MAP_S_TO_S_SIZE
:
4387 params
[0] = ctx
->PixelMaps
.StoS
.Size
;
4390 params
[0] = IROUND(ctx
->Point
.Size
);
4392 case GL_POINT_SIZE_GRANULARITY
:
4393 params
[0] = IROUND(ctx
->Const
.PointSizeGranularity
);
4395 case GL_POINT_SIZE_RANGE
:
4396 params
[0] = IROUND(ctx
->Const
.MinPointSizeAA
);
4397 params
[1] = IROUND(ctx
->Const
.MaxPointSizeAA
);
4399 case GL_ALIASED_POINT_SIZE_RANGE
:
4400 params
[0] = IROUND(ctx
->Const
.MinPointSize
);
4401 params
[1] = IROUND(ctx
->Const
.MaxPointSize
);
4403 case GL_POINT_SMOOTH
:
4404 params
[0] = BOOLEAN_TO_INT(ctx
->Point
.SmoothFlag
);
4406 case GL_POINT_SMOOTH_HINT
:
4407 params
[0] = ENUM_TO_INT(ctx
->Hint
.PointSmooth
);
4409 case GL_POINT_SIZE_MIN_EXT
:
4410 params
[0] = IROUND(ctx
->Point
.MinSize
);
4412 case GL_POINT_SIZE_MAX_EXT
:
4413 params
[0] = IROUND(ctx
->Point
.MaxSize
);
4415 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
4416 params
[0] = IROUND(ctx
->Point
.Threshold
);
4418 case GL_DISTANCE_ATTENUATION_EXT
:
4419 params
[0] = IROUND(ctx
->Point
.Params
[0]);
4420 params
[1] = IROUND(ctx
->Point
.Params
[1]);
4421 params
[2] = IROUND(ctx
->Point
.Params
[2]);
4423 case GL_POLYGON_MODE
:
4424 params
[0] = ENUM_TO_INT(ctx
->Polygon
.FrontMode
);
4425 params
[1] = ENUM_TO_INT(ctx
->Polygon
.BackMode
);
4427 case GL_POLYGON_OFFSET_BIAS_EXT
:
4428 params
[0] = IROUND(ctx
->Polygon
.OffsetUnits
);
4430 case GL_POLYGON_OFFSET_FACTOR
:
4431 params
[0] = IROUND(ctx
->Polygon
.OffsetFactor
);
4433 case GL_POLYGON_OFFSET_UNITS
:
4434 params
[0] = IROUND(ctx
->Polygon
.OffsetUnits
);
4436 case GL_POLYGON_OFFSET_POINT
:
4437 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.OffsetPoint
);
4439 case GL_POLYGON_OFFSET_LINE
:
4440 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.OffsetLine
);
4442 case GL_POLYGON_OFFSET_FILL
:
4443 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.OffsetFill
);
4445 case GL_POLYGON_SMOOTH
:
4446 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.SmoothFlag
);
4448 case GL_POLYGON_SMOOTH_HINT
:
4449 params
[0] = ENUM_TO_INT(ctx
->Hint
.PolygonSmooth
);
4451 case GL_POLYGON_STIPPLE
:
4452 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.StippleFlag
);
4454 case GL_PROJECTION_MATRIX
:
4456 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
4457 params
[0] = IROUND(matrix
[0]);
4458 params
[1] = IROUND(matrix
[1]);
4459 params
[2] = IROUND(matrix
[2]);
4460 params
[3] = IROUND(matrix
[3]);
4461 params
[4] = IROUND(matrix
[4]);
4462 params
[5] = IROUND(matrix
[5]);
4463 params
[6] = IROUND(matrix
[6]);
4464 params
[7] = IROUND(matrix
[7]);
4465 params
[8] = IROUND(matrix
[8]);
4466 params
[9] = IROUND(matrix
[9]);
4467 params
[10] = IROUND(matrix
[10]);
4468 params
[11] = IROUND(matrix
[11]);
4469 params
[12] = IROUND(matrix
[12]);
4470 params
[13] = IROUND(matrix
[13]);
4471 params
[14] = IROUND(matrix
[14]);
4472 params
[15] = IROUND(matrix
[15]);
4475 case GL_PROJECTION_STACK_DEPTH
:
4476 params
[0] = ctx
->ProjectionMatrixStack
.Depth
+ 1;
4478 case GL_READ_BUFFER
:
4479 params
[0] = ENUM_TO_INT(ctx
->ReadBuffer
->ColorReadBuffer
);
4482 params
[0] = IROUND(ctx
->Pixel
.RedBias
);
4485 params
[0] = ctx
->DrawBuffer
->Visual
.redBits
;
4488 params
[0] = IROUND(ctx
->Pixel
.RedScale
);
4490 case GL_RENDER_MODE
:
4491 params
[0] = ENUM_TO_INT(ctx
->RenderMode
);
4493 case GL_RESCALE_NORMAL
:
4494 params
[0] = BOOLEAN_TO_INT(ctx
->Transform
.RescaleNormals
);
4497 params
[0] = BOOLEAN_TO_INT(ctx
->DrawBuffer
->Visual
.rgbMode
);
4499 case GL_SCISSOR_BOX
:
4500 params
[0] = ctx
->Scissor
.X
;
4501 params
[1] = ctx
->Scissor
.Y
;
4502 params
[2] = ctx
->Scissor
.Width
;
4503 params
[3] = ctx
->Scissor
.Height
;
4505 case GL_SCISSOR_TEST
:
4506 params
[0] = BOOLEAN_TO_INT(ctx
->Scissor
.Enabled
);
4508 case GL_SELECTION_BUFFER_SIZE
:
4509 params
[0] = ctx
->Select
.BufferSize
;
4511 case GL_SHADE_MODEL
:
4512 params
[0] = ENUM_TO_INT(ctx
->Light
.ShadeModel
);
4514 case GL_SHARED_TEXTURE_PALETTE_EXT
:
4515 params
[0] = BOOLEAN_TO_INT(ctx
->Texture
.SharedPalette
);
4517 case GL_STENCIL_BITS
:
4518 params
[0] = ctx
->DrawBuffer
->Visual
.stencilBits
;
4520 case GL_STENCIL_CLEAR_VALUE
:
4521 params
[0] = ctx
->Stencil
.Clear
;
4523 case GL_STENCIL_FAIL
:
4524 params
[0] = ENUM_TO_INT(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
4526 case GL_STENCIL_FUNC
:
4527 params
[0] = ENUM_TO_INT(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
4529 case GL_STENCIL_PASS_DEPTH_FAIL
:
4530 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
4532 case GL_STENCIL_PASS_DEPTH_PASS
:
4533 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
4535 case GL_STENCIL_REF
:
4536 params
[0] = ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
];
4538 case GL_STENCIL_TEST
:
4539 params
[0] = BOOLEAN_TO_INT(ctx
->Stencil
.Enabled
);
4541 case GL_STENCIL_VALUE_MASK
:
4542 params
[0] = ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
4544 case GL_STENCIL_WRITEMASK
:
4545 params
[0] = ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
4548 params
[0] = BOOLEAN_TO_INT(ctx
->DrawBuffer
->Visual
.stereoMode
);
4550 case GL_SUBPIXEL_BITS
:
4551 params
[0] = ctx
->Const
.SubPixelBits
;
4554 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D
));
4557 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D
));
4560 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D
));
4562 case GL_TEXTURE_1D_ARRAY_EXT
:
4563 CHECK_EXT1(MESA_texture_array
, "GetIntegerv");
4564 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT
));
4566 case GL_TEXTURE_2D_ARRAY_EXT
:
4567 CHECK_EXT1(MESA_texture_array
, "GetIntegerv");
4568 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT
));
4570 case GL_TEXTURE_BINDING_1D
:
4571 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_INDEX
]->Name
;
4573 case GL_TEXTURE_BINDING_2D
:
4574 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_INDEX
]->Name
;
4576 case GL_TEXTURE_BINDING_3D
:
4577 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_3D_INDEX
]->Name
;
4579 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
4580 CHECK_EXT1(MESA_texture_array
, "GetIntegerv");
4581 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_ARRAY_INDEX
]->Name
;
4583 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
4584 CHECK_EXT1(MESA_texture_array
, "GetIntegerv");
4585 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_ARRAY_INDEX
]->Name
;
4587 case GL_TEXTURE_GEN_S
:
4588 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& S_BIT
) ? 1 : 0));
4590 case GL_TEXTURE_GEN_T
:
4591 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& T_BIT
) ? 1 : 0));
4593 case GL_TEXTURE_GEN_R
:
4594 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& R_BIT
) ? 1 : 0));
4596 case GL_TEXTURE_GEN_Q
:
4597 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& Q_BIT
) ? 1 : 0));
4599 case GL_TEXTURE_MATRIX
:
4601 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
4602 params
[0] = IROUND(matrix
[0]);
4603 params
[1] = IROUND(matrix
[1]);
4604 params
[2] = IROUND(matrix
[2]);
4605 params
[3] = IROUND(matrix
[3]);
4606 params
[4] = IROUND(matrix
[4]);
4607 params
[5] = IROUND(matrix
[5]);
4608 params
[6] = IROUND(matrix
[6]);
4609 params
[7] = IROUND(matrix
[7]);
4610 params
[8] = IROUND(matrix
[8]);
4611 params
[9] = IROUND(matrix
[9]);
4612 params
[10] = IROUND(matrix
[10]);
4613 params
[11] = IROUND(matrix
[11]);
4614 params
[12] = IROUND(matrix
[12]);
4615 params
[13] = IROUND(matrix
[13]);
4616 params
[14] = IROUND(matrix
[14]);
4617 params
[15] = IROUND(matrix
[15]);
4620 case GL_TEXTURE_STACK_DEPTH
:
4621 params
[0] = ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Depth
+ 1;
4623 case GL_UNPACK_ALIGNMENT
:
4624 params
[0] = ctx
->Unpack
.Alignment
;
4626 case GL_UNPACK_LSB_FIRST
:
4627 params
[0] = BOOLEAN_TO_INT(ctx
->Unpack
.LsbFirst
);
4629 case GL_UNPACK_ROW_LENGTH
:
4630 params
[0] = ctx
->Unpack
.RowLength
;
4632 case GL_UNPACK_SKIP_PIXELS
:
4633 params
[0] = ctx
->Unpack
.SkipPixels
;
4635 case GL_UNPACK_SKIP_ROWS
:
4636 params
[0] = ctx
->Unpack
.SkipRows
;
4638 case GL_UNPACK_SWAP_BYTES
:
4639 params
[0] = BOOLEAN_TO_INT(ctx
->Unpack
.SwapBytes
);
4641 case GL_UNPACK_SKIP_IMAGES_EXT
:
4642 params
[0] = ctx
->Unpack
.SkipImages
;
4644 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
4645 params
[0] = ctx
->Unpack
.ImageHeight
;
4647 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
4648 params
[0] = BOOLEAN_TO_INT(ctx
->Unpack
.ClientStorage
);
4651 params
[0] = ctx
->Viewport
.X
;
4652 params
[1] = ctx
->Viewport
.Y
;
4653 params
[2] = ctx
->Viewport
.Width
;
4654 params
[3] = ctx
->Viewport
.Height
;
4657 params
[0] = IROUND(ctx
->Pixel
.ZoomX
);
4660 params
[0] = IROUND(ctx
->Pixel
.ZoomY
);
4662 case GL_VERTEX_ARRAY
:
4663 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->Vertex
.Enabled
);
4665 case GL_VERTEX_ARRAY_SIZE
:
4666 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.Size
;
4668 case GL_VERTEX_ARRAY_TYPE
:
4669 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Vertex
.Type
);
4671 case GL_VERTEX_ARRAY_STRIDE
:
4672 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.Stride
;
4674 case GL_VERTEX_ARRAY_COUNT_EXT
:
4677 case GL_NORMAL_ARRAY
:
4678 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Normal
.Enabled
);
4680 case GL_NORMAL_ARRAY_TYPE
:
4681 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Normal
.Type
);
4683 case GL_NORMAL_ARRAY_STRIDE
:
4684 params
[0] = ctx
->Array
.ArrayObj
->Normal
.Stride
;
4686 case GL_NORMAL_ARRAY_COUNT_EXT
:
4689 case GL_COLOR_ARRAY
:
4690 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->Color
.Enabled
);
4692 case GL_COLOR_ARRAY_SIZE
:
4693 params
[0] = ctx
->Array
.ArrayObj
->Color
.Size
;
4695 case GL_COLOR_ARRAY_TYPE
:
4696 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Color
.Type
);
4698 case GL_COLOR_ARRAY_STRIDE
:
4699 params
[0] = ctx
->Array
.ArrayObj
->Color
.Stride
;
4701 case GL_COLOR_ARRAY_COUNT_EXT
:
4704 case GL_INDEX_ARRAY
:
4705 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->Index
.Enabled
);
4707 case GL_INDEX_ARRAY_TYPE
:
4708 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Index
.Type
);
4710 case GL_INDEX_ARRAY_STRIDE
:
4711 params
[0] = ctx
->Array
.ArrayObj
->Index
.Stride
;
4713 case GL_INDEX_ARRAY_COUNT_EXT
:
4716 case GL_TEXTURE_COORD_ARRAY
:
4717 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
);
4719 case GL_TEXTURE_COORD_ARRAY_SIZE
:
4720 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Size
;
4722 case GL_TEXTURE_COORD_ARRAY_TYPE
:
4723 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Type
);
4725 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
4726 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Stride
;
4728 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
4731 case GL_EDGE_FLAG_ARRAY
:
4732 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
);
4734 case GL_EDGE_FLAG_ARRAY_STRIDE
:
4735 params
[0] = ctx
->Array
.ArrayObj
->EdgeFlag
.Stride
;
4737 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
4740 case GL_MAX_TEXTURE_UNITS_ARB
:
4741 CHECK_EXT1(ARB_multitexture
, "GetIntegerv");
4742 params
[0] = ctx
->Const
.MaxTextureUnits
;
4744 case GL_ACTIVE_TEXTURE_ARB
:
4745 CHECK_EXT1(ARB_multitexture
, "GetIntegerv");
4746 params
[0] = GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
4748 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
4749 CHECK_EXT1(ARB_multitexture
, "GetIntegerv");
4750 params
[0] = GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
4752 case GL_TEXTURE_CUBE_MAP_ARB
:
4753 CHECK_EXT1(ARB_texture_cube_map
, "GetIntegerv");
4754 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
));
4756 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
4757 CHECK_EXT1(ARB_texture_cube_map
, "GetIntegerv");
4758 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_CUBE_INDEX
]->Name
;
4760 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
4761 CHECK_EXT1(ARB_texture_cube_map
, "GetIntegerv");
4762 params
[0] = (1 << (ctx
->Const
.MaxCubeTextureLevels
- 1));
4764 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
4765 params
[0] = ctx
->Hint
.TextureCompression
;
4767 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
4768 params
[0] = _mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
);
4770 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
4773 GLuint i
, n
= _mesa_get_compressed_formats(ctx
, formats
, GL_FALSE
);
4775 for (i
= 0; i
< n
; i
++)
4776 params
[i
] = ENUM_TO_INT(formats
[i
]);
4779 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
4780 CHECK_EXT1(EXT_compiled_vertex_array
, "GetIntegerv");
4781 params
[0] = ctx
->Array
.LockFirst
;
4783 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
4784 CHECK_EXT1(EXT_compiled_vertex_array
, "GetIntegerv");
4785 params
[0] = ctx
->Array
.LockCount
;
4787 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
4789 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
4790 params
[0] = IROUND(matrix
[0]);
4791 params
[1] = IROUND(matrix
[4]);
4792 params
[2] = IROUND(matrix
[8]);
4793 params
[3] = IROUND(matrix
[12]);
4794 params
[4] = IROUND(matrix
[1]);
4795 params
[5] = IROUND(matrix
[5]);
4796 params
[6] = IROUND(matrix
[9]);
4797 params
[7] = IROUND(matrix
[13]);
4798 params
[8] = IROUND(matrix
[2]);
4799 params
[9] = IROUND(matrix
[6]);
4800 params
[10] = IROUND(matrix
[10]);
4801 params
[11] = IROUND(matrix
[14]);
4802 params
[12] = IROUND(matrix
[3]);
4803 params
[13] = IROUND(matrix
[7]);
4804 params
[14] = IROUND(matrix
[11]);
4805 params
[15] = IROUND(matrix
[15]);
4808 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
4810 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
4811 params
[0] = IROUND(matrix
[0]);
4812 params
[1] = IROUND(matrix
[4]);
4813 params
[2] = IROUND(matrix
[8]);
4814 params
[3] = IROUND(matrix
[12]);
4815 params
[4] = IROUND(matrix
[1]);
4816 params
[5] = IROUND(matrix
[5]);
4817 params
[6] = IROUND(matrix
[9]);
4818 params
[7] = IROUND(matrix
[13]);
4819 params
[8] = IROUND(matrix
[2]);
4820 params
[9] = IROUND(matrix
[6]);
4821 params
[10] = IROUND(matrix
[10]);
4822 params
[11] = IROUND(matrix
[14]);
4823 params
[12] = IROUND(matrix
[3]);
4824 params
[13] = IROUND(matrix
[7]);
4825 params
[14] = IROUND(matrix
[11]);
4826 params
[15] = IROUND(matrix
[15]);
4829 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
4831 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
4832 params
[0] = IROUND(matrix
[0]);
4833 params
[1] = IROUND(matrix
[4]);
4834 params
[2] = IROUND(matrix
[8]);
4835 params
[3] = IROUND(matrix
[12]);
4836 params
[4] = IROUND(matrix
[1]);
4837 params
[5] = IROUND(matrix
[5]);
4838 params
[6] = IROUND(matrix
[9]);
4839 params
[7] = IROUND(matrix
[13]);
4840 params
[8] = IROUND(matrix
[2]);
4841 params
[9] = IROUND(matrix
[6]);
4842 params
[10] = IROUND(matrix
[10]);
4843 params
[11] = IROUND(matrix
[14]);
4844 params
[12] = IROUND(matrix
[3]);
4845 params
[13] = IROUND(matrix
[7]);
4846 params
[14] = IROUND(matrix
[11]);
4847 params
[15] = IROUND(matrix
[15]);
4850 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
4852 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
4853 params
[0] = IROUND(matrix
[0]);
4854 params
[1] = IROUND(matrix
[4]);
4855 params
[2] = IROUND(matrix
[8]);
4856 params
[3] = IROUND(matrix
[12]);
4857 params
[4] = IROUND(matrix
[1]);
4858 params
[5] = IROUND(matrix
[5]);
4859 params
[6] = IROUND(matrix
[9]);
4860 params
[7] = IROUND(matrix
[13]);
4861 params
[8] = IROUND(matrix
[2]);
4862 params
[9] = IROUND(matrix
[6]);
4863 params
[10] = IROUND(matrix
[10]);
4864 params
[11] = IROUND(matrix
[14]);
4865 params
[12] = IROUND(matrix
[3]);
4866 params
[13] = IROUND(matrix
[7]);
4867 params
[14] = IROUND(matrix
[11]);
4868 params
[15] = IROUND(matrix
[15]);
4871 case GL_COLOR_MATRIX_SGI
:
4873 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
4874 params
[0] = IROUND(matrix
[0]);
4875 params
[1] = IROUND(matrix
[1]);
4876 params
[2] = IROUND(matrix
[2]);
4877 params
[3] = IROUND(matrix
[3]);
4878 params
[4] = IROUND(matrix
[4]);
4879 params
[5] = IROUND(matrix
[5]);
4880 params
[6] = IROUND(matrix
[6]);
4881 params
[7] = IROUND(matrix
[7]);
4882 params
[8] = IROUND(matrix
[8]);
4883 params
[9] = IROUND(matrix
[9]);
4884 params
[10] = IROUND(matrix
[10]);
4885 params
[11] = IROUND(matrix
[11]);
4886 params
[12] = IROUND(matrix
[12]);
4887 params
[13] = IROUND(matrix
[13]);
4888 params
[14] = IROUND(matrix
[14]);
4889 params
[15] = IROUND(matrix
[15]);
4892 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
4893 params
[0] = ctx
->ColorMatrixStack
.Depth
+ 1;
4895 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
4896 params
[0] = MAX_COLOR_STACK_DEPTH
;
4898 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
4899 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[0]);
4901 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
4902 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[1]);
4904 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
4905 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[2]);
4907 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
4908 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[3]);
4910 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
4911 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[0]);
4913 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
4914 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[1]);
4916 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
4917 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[2]);
4919 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
4920 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[3]);
4922 case GL_CONVOLUTION_1D_EXT
:
4923 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4924 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.Convolution1DEnabled
);
4926 case GL_CONVOLUTION_2D_EXT
:
4927 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4928 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.Convolution2DEnabled
);
4930 case GL_SEPARABLE_2D_EXT
:
4931 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4932 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.Separable2DEnabled
);
4934 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
4935 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4936 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[0]);
4938 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
4939 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4940 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[1]);
4942 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
4943 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4944 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[2]);
4946 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
4947 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4948 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[3]);
4950 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
4951 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4952 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[0]);
4954 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
4955 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4956 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[1]);
4958 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
4959 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4960 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[2]);
4962 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
4963 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4964 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[3]);
4967 CHECK_EXT1(EXT_histogram
, "GetIntegerv");
4968 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.HistogramEnabled
);
4971 CHECK_EXT1(EXT_histogram
, "GetIntegerv");
4972 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.MinMaxEnabled
);
4974 case GL_COLOR_TABLE_SGI
:
4975 CHECK_EXT1(SGI_color_table
, "GetIntegerv");
4976 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
]);
4978 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
4979 CHECK_EXT1(SGI_color_table
, "GetIntegerv");
4980 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
]);
4982 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
4983 CHECK_EXT1(SGI_color_table
, "GetIntegerv");
4984 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
]);
4986 case GL_TEXTURE_COLOR_TABLE_SGI
:
4987 CHECK_EXT1(SGI_texture_color_table
, "GetIntegerv");
4988 params
[0] = BOOLEAN_TO_INT(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
);
4990 case GL_COLOR_SUM_EXT
:
4991 CHECK_EXT2(EXT_secondary_color
, ARB_vertex_program
, "GetIntegerv");
4992 params
[0] = BOOLEAN_TO_INT(ctx
->Fog
.ColorSumEnabled
);
4994 case GL_CURRENT_SECONDARY_COLOR_EXT
:
4995 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
4997 FLUSH_CURRENT(ctx
, 0);
4998 params
[0] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0]);
4999 params
[1] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1]);
5000 params
[2] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2]);
5001 params
[3] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3]);
5004 case GL_SECONDARY_COLOR_ARRAY_EXT
:
5005 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
5006 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
);
5008 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
5009 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
5010 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->SecondaryColor
.Type
);
5012 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
5013 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
5014 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.Stride
;
5016 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
5017 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
5018 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.Size
;
5020 case GL_CURRENT_FOG_COORDINATE_EXT
:
5021 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
5023 FLUSH_CURRENT(ctx
, 0);
5024 params
[0] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0]);
5027 case GL_FOG_COORDINATE_ARRAY_EXT
:
5028 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
5029 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->FogCoord
.Enabled
);
5031 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
5032 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
5033 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->FogCoord
.Type
);
5035 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
5036 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
5037 params
[0] = ctx
->Array
.ArrayObj
->FogCoord
.Stride
;
5039 case GL_FOG_COORDINATE_SOURCE_EXT
:
5040 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
5041 params
[0] = ENUM_TO_INT(ctx
->Fog
.FogCoordinateSource
);
5043 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
5044 CHECK_EXT1(EXT_texture_lod_bias
, "GetIntegerv");
5045 params
[0] = IROUND(ctx
->Const
.MaxTextureLodBias
);
5047 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
5048 CHECK_EXT1(EXT_texture_filter_anisotropic
, "GetIntegerv");
5049 params
[0] = IROUND(ctx
->Const
.MaxTextureMaxAnisotropy
);
5051 case GL_MULTISAMPLE_ARB
:
5052 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.Enabled
);
5054 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
5055 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleAlphaToCoverage
);
5057 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
5058 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleAlphaToOne
);
5060 case GL_SAMPLE_COVERAGE_ARB
:
5061 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleCoverage
);
5063 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
5064 params
[0] = IROUND(ctx
->Multisample
.SampleCoverageValue
);
5066 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
5067 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleCoverageInvert
);
5069 case GL_SAMPLE_BUFFERS_ARB
:
5070 params
[0] = ctx
->DrawBuffer
->Visual
.sampleBuffers
;
5072 case GL_SAMPLES_ARB
:
5073 params
[0] = ctx
->DrawBuffer
->Visual
.samples
;
5075 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
5076 CHECK_EXT1(IBM_rasterpos_clip
, "GetIntegerv");
5077 params
[0] = BOOLEAN_TO_INT(ctx
->Transform
.RasterPositionUnclipped
);
5079 case GL_POINT_SPRITE_NV
:
5080 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetIntegerv");
5081 params
[0] = BOOLEAN_TO_INT(ctx
->Point
.PointSprite
);
5083 case GL_POINT_SPRITE_R_MODE_NV
:
5084 CHECK_EXT1(NV_point_sprite
, "GetIntegerv");
5085 params
[0] = ENUM_TO_INT(ctx
->Point
.SpriteRMode
);
5087 case GL_POINT_SPRITE_COORD_ORIGIN
:
5088 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetIntegerv");
5089 params
[0] = ENUM_TO_INT(ctx
->Point
.SpriteOrigin
);
5091 case GL_GENERATE_MIPMAP_HINT_SGIS
:
5092 CHECK_EXT1(SGIS_generate_mipmap
, "GetIntegerv");
5093 params
[0] = ENUM_TO_INT(ctx
->Hint
.GenerateMipmap
);
5095 case GL_VERTEX_PROGRAM_BINDING_NV
:
5096 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5097 params
[0] = (ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0);
5099 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
5100 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5101 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
);
5103 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
5104 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5105 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[1].Enabled
);
5107 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
5108 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5109 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[2].Enabled
);
5111 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
5112 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5113 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[3].Enabled
);
5115 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
5116 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5117 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[4].Enabled
);
5119 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
5120 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5121 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[5].Enabled
);
5123 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
5124 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5125 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[6].Enabled
);
5127 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
5128 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5129 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[7].Enabled
);
5131 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
5132 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5133 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[8].Enabled
);
5135 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
5136 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5137 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[9].Enabled
);
5139 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
5140 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5141 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[10].Enabled
);
5143 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
5144 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5145 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[11].Enabled
);
5147 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
5148 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5149 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[12].Enabled
);
5151 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
5152 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5153 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[13].Enabled
);
5155 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
5156 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5157 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[14].Enabled
);
5159 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
5160 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5161 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[15].Enabled
);
5163 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
5164 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5165 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[0]);
5167 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
5168 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5169 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[1]);
5171 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
5172 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5173 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[2]);
5175 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
5176 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5177 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[3]);
5179 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
5180 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5181 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[4]);
5183 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
5184 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5185 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[5]);
5187 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
5188 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5189 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[6]);
5191 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
5192 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5193 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[7]);
5195 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
5196 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5197 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[8]);
5199 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
5200 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5201 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[9]);
5203 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
5204 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5205 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[10]);
5207 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
5208 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5209 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[11]);
5211 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
5212 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5213 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[12]);
5215 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
5216 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5217 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[13]);
5219 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
5220 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5221 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[14]);
5223 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
5224 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5225 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[15]);
5227 case GL_FRAGMENT_PROGRAM_NV
:
5228 CHECK_EXT1(NV_fragment_program
, "GetIntegerv");
5229 params
[0] = BOOLEAN_TO_INT(ctx
->FragmentProgram
.Enabled
);
5231 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
5232 CHECK_EXT1(NV_fragment_program
, "GetIntegerv");
5233 params
[0] = ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0;
5235 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
5236 CHECK_EXT1(NV_fragment_program
, "GetIntegerv");
5237 params
[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS
;
5239 case GL_TEXTURE_RECTANGLE_NV
:
5240 CHECK_EXT1(NV_texture_rectangle
, "GetIntegerv");
5241 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
));
5243 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
5244 CHECK_EXT1(NV_texture_rectangle
, "GetIntegerv");
5245 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_RECT_INDEX
]->Name
;
5247 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
5248 CHECK_EXT1(NV_texture_rectangle
, "GetIntegerv");
5249 params
[0] = ctx
->Const
.MaxTextureRectSize
;
5251 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
5252 CHECK_EXT1(EXT_stencil_two_side
, "GetIntegerv");
5253 params
[0] = BOOLEAN_TO_INT(ctx
->Stencil
.TestTwoSide
);
5255 case GL_ACTIVE_STENCIL_FACE_EXT
:
5256 CHECK_EXT1(EXT_stencil_two_side
, "GetIntegerv");
5257 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
5259 case GL_MAX_SHININESS_NV
:
5260 CHECK_EXT1(NV_light_max_exponent
, "GetIntegerv");
5261 params
[0] = IROUND(ctx
->Const
.MaxShininess
);
5263 case GL_MAX_SPOT_EXPONENT_NV
:
5264 CHECK_EXT1(NV_light_max_exponent
, "GetIntegerv");
5265 params
[0] = IROUND(ctx
->Const
.MaxSpotExponent
);
5267 case GL_ARRAY_BUFFER_BINDING_ARB
:
5268 params
[0] = ctx
->Array
.ArrayBufferObj
->Name
;
5270 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
5271 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.BufferObj
->Name
;
5273 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
5274 params
[0] = ctx
->Array
.ArrayObj
->Normal
.BufferObj
->Name
;
5276 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
5277 params
[0] = ctx
->Array
.ArrayObj
->Color
.BufferObj
->Name
;
5279 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
5280 params
[0] = ctx
->Array
.ArrayObj
->Index
.BufferObj
->Name
;
5282 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
5283 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
;
5285 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
5286 params
[0] = ctx
->Array
.ArrayObj
->EdgeFlag
.BufferObj
->Name
;
5288 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
5289 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.BufferObj
->Name
;
5291 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
5292 params
[0] = ctx
->Array
.ArrayObj
->FogCoord
.BufferObj
->Name
;
5294 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
5295 params
[0] = ctx
->Array
.ElementArrayBufferObj
->Name
;
5297 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
5298 CHECK_EXT1(EXT_pixel_buffer_object
, "GetIntegerv");
5299 params
[0] = ctx
->Pack
.BufferObj
->Name
;
5301 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
5302 CHECK_EXT1(EXT_pixel_buffer_object
, "GetIntegerv");
5303 params
[0] = ctx
->Unpack
.BufferObj
->Name
;
5305 case GL_VERTEX_PROGRAM_ARB
:
5306 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetIntegerv");
5307 params
[0] = BOOLEAN_TO_INT(ctx
->VertexProgram
.Enabled
);
5309 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
5310 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetIntegerv");
5311 params
[0] = BOOLEAN_TO_INT(ctx
->VertexProgram
.PointSizeEnabled
);
5313 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
5314 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetIntegerv");
5315 params
[0] = BOOLEAN_TO_INT(ctx
->VertexProgram
.TwoSideEnabled
);
5317 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
:
5318 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetIntegerv");
5319 params
[0] = ctx
->Const
.MaxProgramMatrixStackDepth
;
5321 case GL_MAX_PROGRAM_MATRICES_ARB
:
5322 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetIntegerv");
5323 params
[0] = ctx
->Const
.MaxProgramMatrices
;
5325 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
5326 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetIntegerv");
5327 params
[0] = BOOLEAN_TO_INT(ctx
->CurrentStack
->Depth
+ 1);
5329 case GL_CURRENT_MATRIX_ARB
:
5330 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_fragment_program
, "GetIntegerv");
5332 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
5333 params
[0] = IROUND(matrix
[0]);
5334 params
[1] = IROUND(matrix
[1]);
5335 params
[2] = IROUND(matrix
[2]);
5336 params
[3] = IROUND(matrix
[3]);
5337 params
[4] = IROUND(matrix
[4]);
5338 params
[5] = IROUND(matrix
[5]);
5339 params
[6] = IROUND(matrix
[6]);
5340 params
[7] = IROUND(matrix
[7]);
5341 params
[8] = IROUND(matrix
[8]);
5342 params
[9] = IROUND(matrix
[9]);
5343 params
[10] = IROUND(matrix
[10]);
5344 params
[11] = IROUND(matrix
[11]);
5345 params
[12] = IROUND(matrix
[12]);
5346 params
[13] = IROUND(matrix
[13]);
5347 params
[14] = IROUND(matrix
[14]);
5348 params
[15] = IROUND(matrix
[15]);
5351 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
5352 CHECK_EXT2(ARB_vertex_program
, ARB_fragment_program
, "GetIntegerv");
5354 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
5355 params
[0] = IROUND(matrix
[0]);
5356 params
[1] = IROUND(matrix
[4]);
5357 params
[2] = IROUND(matrix
[8]);
5358 params
[3] = IROUND(matrix
[12]);
5359 params
[4] = IROUND(matrix
[1]);
5360 params
[5] = IROUND(matrix
[5]);
5361 params
[6] = IROUND(matrix
[9]);
5362 params
[7] = IROUND(matrix
[13]);
5363 params
[8] = IROUND(matrix
[2]);
5364 params
[9] = IROUND(matrix
[6]);
5365 params
[10] = IROUND(matrix
[10]);
5366 params
[11] = IROUND(matrix
[14]);
5367 params
[12] = IROUND(matrix
[3]);
5368 params
[13] = IROUND(matrix
[7]);
5369 params
[14] = IROUND(matrix
[11]);
5370 params
[15] = IROUND(matrix
[15]);
5373 case GL_MAX_VERTEX_ATTRIBS_ARB
:
5374 CHECK_EXT1(ARB_vertex_program
, "GetIntegerv");
5375 params
[0] = ctx
->Const
.VertexProgram
.MaxAttribs
;
5377 case GL_PROGRAM_ERROR_POSITION_ARB
:
5378 CHECK_EXT4(NV_vertex_program
, ARB_vertex_program
, NV_fragment_program
, ARB_fragment_program
, "GetIntegerv");
5379 params
[0] = ctx
->Program
.ErrorPos
;
5381 case GL_FRAGMENT_PROGRAM_ARB
:
5382 CHECK_EXT1(ARB_fragment_program
, "GetIntegerv");
5383 params
[0] = BOOLEAN_TO_INT(ctx
->FragmentProgram
.Enabled
);
5385 case GL_MAX_TEXTURE_COORDS_ARB
:
5386 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetIntegerv");
5387 params
[0] = ctx
->Const
.MaxTextureCoordUnits
;
5389 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB
:
5390 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetIntegerv");
5391 params
[0] = ctx
->Const
.MaxTextureImageUnits
;
5393 case GL_DEPTH_BOUNDS_TEST_EXT
:
5394 CHECK_EXT1(EXT_depth_bounds_test
, "GetIntegerv");
5395 params
[0] = BOOLEAN_TO_INT(ctx
->Depth
.BoundsTest
);
5397 case GL_DEPTH_BOUNDS_EXT
:
5398 CHECK_EXT1(EXT_depth_bounds_test
, "GetIntegerv");
5399 params
[0] = IROUND(ctx
->Depth
.BoundsMin
);
5400 params
[1] = IROUND(ctx
->Depth
.BoundsMax
);
5402 case GL_DEPTH_CLAMP
:
5403 CHECK_EXT1(ARB_depth_clamp
, "GetIntegerv");
5404 params
[0] = BOOLEAN_TO_INT(ctx
->Transform
.DepthClamp
);
5406 case GL_MAX_DRAW_BUFFERS_ARB
:
5407 params
[0] = ctx
->Const
.MaxDrawBuffers
;
5409 case GL_DRAW_BUFFER0_ARB
:
5410 params
[0] = ENUM_TO_INT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
5412 case GL_DRAW_BUFFER1_ARB
:
5415 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
5416 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
5419 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[1];
5420 params
[0] = ENUM_TO_INT(buffer
);
5423 case GL_DRAW_BUFFER2_ARB
:
5426 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
5427 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
5430 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[2];
5431 params
[0] = ENUM_TO_INT(buffer
);
5434 case GL_DRAW_BUFFER3_ARB
:
5437 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
5438 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
5441 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[3];
5442 params
[0] = ENUM_TO_INT(buffer
);
5445 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
5446 CHECK_EXT1(OES_read_format
, "GetIntegerv");
5447 params
[0] = _mesa_get_color_read_type(ctx
);
5449 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
5450 CHECK_EXT1(OES_read_format
, "GetIntegerv");
5451 params
[0] = _mesa_get_color_read_format(ctx
);
5453 case GL_NUM_FRAGMENT_REGISTERS_ATI
:
5454 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5457 case GL_NUM_FRAGMENT_CONSTANTS_ATI
:
5458 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5461 case GL_NUM_PASSES_ATI
:
5462 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5465 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI
:
5466 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5469 case GL_NUM_INSTRUCTIONS_TOTAL_ATI
:
5470 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5473 case GL_COLOR_ALPHA_PAIRING_ATI
:
5474 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5475 params
[0] = BOOLEAN_TO_INT(GL_TRUE
);
5477 case GL_NUM_LOOPBACK_COMPONENTS_ATI
:
5478 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5481 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
:
5482 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5485 case GL_STENCIL_BACK_FUNC
:
5486 params
[0] = ENUM_TO_INT(ctx
->Stencil
.Function
[1]);
5488 case GL_STENCIL_BACK_VALUE_MASK
:
5489 params
[0] = ctx
->Stencil
.ValueMask
[1];
5491 case GL_STENCIL_BACK_WRITEMASK
:
5492 params
[0] = ctx
->Stencil
.WriteMask
[1];
5494 case GL_STENCIL_BACK_REF
:
5495 params
[0] = ctx
->Stencil
.Ref
[1];
5497 case GL_STENCIL_BACK_FAIL
:
5498 params
[0] = ENUM_TO_INT(ctx
->Stencil
.FailFunc
[1]);
5500 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
5501 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZFailFunc
[1]);
5503 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
5504 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZPassFunc
[1]);
5506 case GL_FRAMEBUFFER_BINDING_EXT
:
5507 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5508 params
[0] = ctx
->DrawBuffer
->Name
;
5510 case GL_RENDERBUFFER_BINDING_EXT
:
5511 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5512 params
[0] = ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
5514 case GL_MAX_COLOR_ATTACHMENTS_EXT
:
5515 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5516 params
[0] = ctx
->Const
.MaxColorAttachments
;
5518 case GL_MAX_RENDERBUFFER_SIZE_EXT
:
5519 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5520 params
[0] = ctx
->Const
.MaxRenderbufferSize
;
5522 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
5523 CHECK_EXT1(EXT_framebuffer_blit
, "GetIntegerv");
5524 params
[0] = ctx
->ReadBuffer
->Name
;
5526 case GL_PROVOKING_VERTEX_EXT
:
5527 CHECK_EXT1(EXT_provoking_vertex
, "GetIntegerv");
5528 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.ProvokingVertex
);
5530 case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
:
5531 CHECK_EXT1(EXT_provoking_vertex
, "GetIntegerv");
5532 params
[0] = BOOLEAN_TO_INT(ctx
->Const
.QuadsFollowProvokingVertexConvention
);
5534 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
:
5535 CHECK_EXT1(ARB_fragment_shader
, "GetIntegerv");
5536 params
[0] = ctx
->Const
.FragmentProgram
.MaxUniformComponents
;
5538 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
:
5539 CHECK_EXT1(ARB_fragment_shader
, "GetIntegerv");
5540 params
[0] = ENUM_TO_INT(ctx
->Hint
.FragmentShaderDerivative
);
5542 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
:
5543 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5544 params
[0] = ctx
->Const
.VertexProgram
.MaxUniformComponents
;
5546 case GL_MAX_VARYING_FLOATS_ARB
:
5547 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5548 params
[0] = ctx
->Const
.MaxVarying
* 4;
5550 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
:
5551 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5552 params
[0] = ctx
->Const
.MaxVertexTextureImageUnits
;
5554 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
:
5555 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5556 params
[0] = ctx
->Const
.MaxCombinedTextureImageUnits
;
5558 case GL_CURRENT_PROGRAM
:
5559 CHECK_EXT1(ARB_shader_objects
, "GetIntegerv");
5560 params
[0] = ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0;
5562 case GL_MAX_SAMPLES
:
5563 CHECK_EXT1(ARB_framebuffer_object
, "GetIntegerv");
5564 params
[0] = ctx
->Const
.MaxSamples
;
5566 case GL_VERTEX_ARRAY_BINDING_APPLE
:
5567 CHECK_EXT1(APPLE_vertex_array_object
, "GetIntegerv");
5568 params
[0] = ctx
->Array
.ArrayObj
->Name
;
5570 case GL_TEXTURE_CUBE_MAP_SEAMLESS
:
5571 CHECK_EXT1(ARB_seamless_cube_map
, "GetIntegerv");
5572 params
[0] = BOOLEAN_TO_INT(ctx
->Texture
.CubeMapSeamless
);
5574 case GL_MAX_SERVER_WAIT_TIMEOUT
:
5575 CHECK_EXT1(ARB_sync
, "GetIntegerv");
5576 params
[0] = INT64_TO_INT(ctx
->Const
.MaxServerWaitTimeout
);
5578 case GL_NUM_EXTENSIONS
:
5579 params
[0] = _mesa_get_extension_count(ctx
);
5582 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetIntegerv(pname=0x%x)", pname
);
5586 #if FEATURE_ARB_sync
5588 _mesa_GetInteger64v( GLenum pname
, GLint64
*params
)
5590 GET_CURRENT_CONTEXT(ctx
);
5591 ASSERT_OUTSIDE_BEGIN_END(ctx
);
5597 _mesa_update_state(ctx
);
5599 if (ctx
->Driver
.GetInteger64v
&&
5600 ctx
->Driver
.GetInteger64v(ctx
, pname
, params
))
5604 case GL_ACCUM_RED_BITS
:
5605 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.accumRedBits
);
5607 case GL_ACCUM_GREEN_BITS
:
5608 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.accumGreenBits
);
5610 case GL_ACCUM_BLUE_BITS
:
5611 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.accumBlueBits
);
5613 case GL_ACCUM_ALPHA_BITS
:
5614 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.accumAlphaBits
);
5616 case GL_ACCUM_CLEAR_VALUE
:
5617 params
[0] = FLOAT_TO_INT64(ctx
->Accum
.ClearColor
[0]);
5618 params
[1] = FLOAT_TO_INT64(ctx
->Accum
.ClearColor
[1]);
5619 params
[2] = FLOAT_TO_INT64(ctx
->Accum
.ClearColor
[2]);
5620 params
[3] = FLOAT_TO_INT64(ctx
->Accum
.ClearColor
[3]);
5623 params
[0] = IROUND64(ctx
->Pixel
.AlphaBias
);
5626 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.alphaBits
);
5628 case GL_ALPHA_SCALE
:
5629 params
[0] = IROUND64(ctx
->Pixel
.AlphaScale
);
5632 params
[0] = BOOLEAN_TO_INT64(ctx
->Color
.AlphaEnabled
);
5634 case GL_ALPHA_TEST_FUNC
:
5635 params
[0] = ENUM_TO_INT64(ctx
->Color
.AlphaFunc
);
5637 case GL_ALPHA_TEST_REF
:
5638 params
[0] = FLOAT_TO_INT64(ctx
->Color
.AlphaRef
);
5640 case GL_ATTRIB_STACK_DEPTH
:
5641 params
[0] = (GLint64
)(ctx
->AttribStackDepth
);
5643 case GL_AUTO_NORMAL
:
5644 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.AutoNormal
);
5646 case GL_AUX_BUFFERS
:
5647 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.numAuxBuffers
);
5650 params
[0] = BOOLEAN_TO_INT64((ctx
->Color
.BlendEnabled
& 1));
5653 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendDstRGB
);
5656 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendSrcRGB
);
5658 case GL_BLEND_SRC_RGB_EXT
:
5659 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendSrcRGB
);
5661 case GL_BLEND_DST_RGB_EXT
:
5662 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendDstRGB
);
5664 case GL_BLEND_SRC_ALPHA_EXT
:
5665 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendSrcA
);
5667 case GL_BLEND_DST_ALPHA_EXT
:
5668 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendDstA
);
5670 case GL_BLEND_EQUATION
:
5671 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendEquationRGB
);
5673 case GL_BLEND_EQUATION_ALPHA_EXT
:
5674 params
[0] = ENUM_TO_INT64(ctx
->Color
.BlendEquationA
);
5676 case GL_BLEND_COLOR_EXT
:
5677 params
[0] = FLOAT_TO_INT64(ctx
->Color
.BlendColor
[0]);
5678 params
[1] = FLOAT_TO_INT64(ctx
->Color
.BlendColor
[1]);
5679 params
[2] = FLOAT_TO_INT64(ctx
->Color
.BlendColor
[2]);
5680 params
[3] = FLOAT_TO_INT64(ctx
->Color
.BlendColor
[3]);
5683 params
[0] = IROUND64(ctx
->Pixel
.BlueBias
);
5686 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.blueBits
);
5689 params
[0] = IROUND64(ctx
->Pixel
.BlueScale
);
5691 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
5692 params
[0] = (GLint64
)(ctx
->ClientAttribStackDepth
);
5694 case GL_CLIP_PLANE0
:
5695 params
[0] = BOOLEAN_TO_INT64((ctx
->Transform
.ClipPlanesEnabled
>> 0) & 1);
5697 case GL_CLIP_PLANE1
:
5698 params
[0] = BOOLEAN_TO_INT64((ctx
->Transform
.ClipPlanesEnabled
>> 1) & 1);
5700 case GL_CLIP_PLANE2
:
5701 params
[0] = BOOLEAN_TO_INT64((ctx
->Transform
.ClipPlanesEnabled
>> 2) & 1);
5703 case GL_CLIP_PLANE3
:
5704 params
[0] = BOOLEAN_TO_INT64((ctx
->Transform
.ClipPlanesEnabled
>> 3) & 1);
5706 case GL_CLIP_PLANE4
:
5707 params
[0] = BOOLEAN_TO_INT64((ctx
->Transform
.ClipPlanesEnabled
>> 4) & 1);
5709 case GL_CLIP_PLANE5
:
5710 params
[0] = BOOLEAN_TO_INT64((ctx
->Transform
.ClipPlanesEnabled
>> 5) & 1);
5712 case GL_COLOR_CLEAR_VALUE
:
5713 params
[0] = FLOAT_TO_INT64(ctx
->Color
.ClearColor
[0]);
5714 params
[1] = FLOAT_TO_INT64(ctx
->Color
.ClearColor
[1]);
5715 params
[2] = FLOAT_TO_INT64(ctx
->Color
.ClearColor
[2]);
5716 params
[3] = FLOAT_TO_INT64(ctx
->Color
.ClearColor
[3]);
5718 case GL_COLOR_MATERIAL
:
5719 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.ColorMaterialEnabled
);
5721 case GL_COLOR_MATERIAL_FACE
:
5722 params
[0] = ENUM_TO_INT64(ctx
->Light
.ColorMaterialFace
);
5724 case GL_COLOR_MATERIAL_PARAMETER
:
5725 params
[0] = ENUM_TO_INT64(ctx
->Light
.ColorMaterialMode
);
5727 case GL_COLOR_WRITEMASK
:
5728 params
[0] = (GLint64
)(ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0);
5729 params
[1] = (GLint64
)(ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0);
5730 params
[2] = (GLint64
)(ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0);
5731 params
[3] = (GLint64
)(ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0);
5734 params
[0] = BOOLEAN_TO_INT64(ctx
->Polygon
.CullFlag
);
5736 case GL_CULL_FACE_MODE
:
5737 params
[0] = ENUM_TO_INT64(ctx
->Polygon
.CullFaceMode
);
5739 case GL_CURRENT_COLOR
:
5741 FLUSH_CURRENT(ctx
, 0);
5742 params
[0] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0]);
5743 params
[1] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1]);
5744 params
[2] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2]);
5745 params
[3] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3]);
5748 case GL_CURRENT_INDEX
:
5750 FLUSH_CURRENT(ctx
, 0);
5751 params
[0] = IROUND64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]);
5754 case GL_CURRENT_NORMAL
:
5756 FLUSH_CURRENT(ctx
, 0);
5757 params
[0] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0]);
5758 params
[1] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1]);
5759 params
[2] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2]);
5762 case GL_CURRENT_RASTER_COLOR
:
5763 params
[0] = FLOAT_TO_INT64(ctx
->Current
.RasterColor
[0]);
5764 params
[1] = FLOAT_TO_INT64(ctx
->Current
.RasterColor
[1]);
5765 params
[2] = FLOAT_TO_INT64(ctx
->Current
.RasterColor
[2]);
5766 params
[3] = FLOAT_TO_INT64(ctx
->Current
.RasterColor
[3]);
5768 case GL_CURRENT_RASTER_DISTANCE
:
5769 params
[0] = IROUND64(ctx
->Current
.RasterDistance
);
5771 case GL_CURRENT_RASTER_INDEX
:
5772 params
[0] = IROUND64(ctx
->Current
.RasterIndex
);
5774 case GL_CURRENT_RASTER_POSITION
:
5775 params
[0] = IROUND64(ctx
->Current
.RasterPos
[0]);
5776 params
[1] = IROUND64(ctx
->Current
.RasterPos
[1]);
5777 params
[2] = IROUND64(ctx
->Current
.RasterPos
[2]);
5778 params
[3] = IROUND64(ctx
->Current
.RasterPos
[3]);
5780 case GL_CURRENT_RASTER_SECONDARY_COLOR
:
5781 params
[0] = FLOAT_TO_INT64(ctx
->Current
.RasterSecondaryColor
[0]);
5782 params
[1] = FLOAT_TO_INT64(ctx
->Current
.RasterSecondaryColor
[1]);
5783 params
[2] = FLOAT_TO_INT64(ctx
->Current
.RasterSecondaryColor
[2]);
5784 params
[3] = FLOAT_TO_INT64(ctx
->Current
.RasterSecondaryColor
[3]);
5786 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
5788 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
5789 params
[0] = IROUND64(ctx
->Current
.RasterTexCoords
[texUnit
][0]);
5790 params
[1] = IROUND64(ctx
->Current
.RasterTexCoords
[texUnit
][1]);
5791 params
[2] = IROUND64(ctx
->Current
.RasterTexCoords
[texUnit
][2]);
5792 params
[3] = IROUND64(ctx
->Current
.RasterTexCoords
[texUnit
][3]);
5795 case GL_CURRENT_RASTER_POSITION_VALID
:
5796 params
[0] = BOOLEAN_TO_INT64(ctx
->Current
.RasterPosValid
);
5798 case GL_CURRENT_TEXTURE_COORDS
:
5800 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
5801 FLUSH_CURRENT(ctx
, 0);
5802 params
[0] = IROUND64(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][0]);
5803 params
[1] = IROUND64(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][1]);
5804 params
[2] = IROUND64(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][2]);
5805 params
[3] = IROUND64(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][3]);
5809 params
[0] = IROUND64(ctx
->Pixel
.DepthBias
);
5812 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.depthBits
);
5814 case GL_DEPTH_CLEAR_VALUE
:
5815 params
[0] = FLOAT_TO_INT64(((GLfloat
) ctx
->Depth
.Clear
));
5818 params
[0] = ENUM_TO_INT64(ctx
->Depth
.Func
);
5820 case GL_DEPTH_RANGE
:
5821 params
[0] = FLOAT_TO_INT64(ctx
->Viewport
.Near
);
5822 params
[1] = FLOAT_TO_INT64(ctx
->Viewport
.Far
);
5824 case GL_DEPTH_SCALE
:
5825 params
[0] = IROUND64(ctx
->Pixel
.DepthScale
);
5828 params
[0] = BOOLEAN_TO_INT64(ctx
->Depth
.Test
);
5830 case GL_DEPTH_WRITEMASK
:
5831 params
[0] = BOOLEAN_TO_INT64(ctx
->Depth
.Mask
);
5834 params
[0] = BOOLEAN_TO_INT64(ctx
->Color
.DitherFlag
);
5836 case GL_DOUBLEBUFFER
:
5837 params
[0] = BOOLEAN_TO_INT64(ctx
->DrawBuffer
->Visual
.doubleBufferMode
);
5839 case GL_DRAW_BUFFER
:
5840 params
[0] = ENUM_TO_INT64(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
5844 FLUSH_CURRENT(ctx
, 0);
5845 params
[0] = BOOLEAN_TO_INT64((ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0));
5848 case GL_FEEDBACK_BUFFER_SIZE
:
5849 params
[0] = (GLint64
)(ctx
->Feedback
.BufferSize
);
5851 case GL_FEEDBACK_BUFFER_TYPE
:
5852 params
[0] = ENUM_TO_INT64(ctx
->Feedback
.Type
);
5855 params
[0] = BOOLEAN_TO_INT64(ctx
->Fog
.Enabled
);
5858 params
[0] = FLOAT_TO_INT64(ctx
->Fog
.Color
[0]);
5859 params
[1] = FLOAT_TO_INT64(ctx
->Fog
.Color
[1]);
5860 params
[2] = FLOAT_TO_INT64(ctx
->Fog
.Color
[2]);
5861 params
[3] = FLOAT_TO_INT64(ctx
->Fog
.Color
[3]);
5863 case GL_FOG_DENSITY
:
5864 params
[0] = IROUND64(ctx
->Fog
.Density
);
5867 params
[0] = IROUND64(ctx
->Fog
.End
);
5870 params
[0] = ENUM_TO_INT64(ctx
->Hint
.Fog
);
5873 params
[0] = IROUND64(ctx
->Fog
.Index
);
5876 params
[0] = ENUM_TO_INT64(ctx
->Fog
.Mode
);
5879 params
[0] = IROUND64(ctx
->Fog
.Start
);
5882 params
[0] = ENUM_TO_INT64(ctx
->Polygon
.FrontFace
);
5885 params
[0] = IROUND64(ctx
->Pixel
.GreenBias
);
5888 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.greenBits
);
5890 case GL_GREEN_SCALE
:
5891 params
[0] = IROUND64(ctx
->Pixel
.GreenScale
);
5894 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.indexBits
);
5896 case GL_INDEX_CLEAR_VALUE
:
5897 params
[0] = (GLint64
)(ctx
->Color
.ClearIndex
);
5900 params
[0] = BOOLEAN_TO_INT64(!ctx
->DrawBuffer
->Visual
.rgbMode
);
5902 case GL_INDEX_OFFSET
:
5903 params
[0] = (GLint64
)(ctx
->Pixel
.IndexOffset
);
5905 case GL_INDEX_SHIFT
:
5906 params
[0] = (GLint64
)(ctx
->Pixel
.IndexShift
);
5908 case GL_INDEX_WRITEMASK
:
5909 params
[0] = (GLint64
)(ctx
->Color
.IndexMask
);
5912 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[0].Enabled
);
5915 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[1].Enabled
);
5918 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[2].Enabled
);
5921 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[3].Enabled
);
5924 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[4].Enabled
);
5927 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[5].Enabled
);
5930 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[6].Enabled
);
5933 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Light
[7].Enabled
);
5936 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Enabled
);
5938 case GL_LIGHT_MODEL_AMBIENT
:
5939 params
[0] = FLOAT_TO_INT64(ctx
->Light
.Model
.Ambient
[0]);
5940 params
[1] = FLOAT_TO_INT64(ctx
->Light
.Model
.Ambient
[1]);
5941 params
[2] = FLOAT_TO_INT64(ctx
->Light
.Model
.Ambient
[2]);
5942 params
[3] = FLOAT_TO_INT64(ctx
->Light
.Model
.Ambient
[3]);
5944 case GL_LIGHT_MODEL_COLOR_CONTROL
:
5945 params
[0] = ENUM_TO_INT64(ctx
->Light
.Model
.ColorControl
);
5947 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
5948 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Model
.LocalViewer
);
5950 case GL_LIGHT_MODEL_TWO_SIDE
:
5951 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.Model
.TwoSide
);
5953 case GL_LINE_SMOOTH
:
5954 params
[0] = BOOLEAN_TO_INT64(ctx
->Line
.SmoothFlag
);
5956 case GL_LINE_SMOOTH_HINT
:
5957 params
[0] = ENUM_TO_INT64(ctx
->Hint
.LineSmooth
);
5959 case GL_LINE_STIPPLE
:
5960 params
[0] = BOOLEAN_TO_INT64(ctx
->Line
.StippleFlag
);
5962 case GL_LINE_STIPPLE_PATTERN
:
5963 params
[0] = (GLint64
)(ctx
->Line
.StipplePattern
);
5965 case GL_LINE_STIPPLE_REPEAT
:
5966 params
[0] = (GLint64
)(ctx
->Line
.StippleFactor
);
5969 params
[0] = IROUND64(ctx
->Line
.Width
);
5971 case GL_LINE_WIDTH_GRANULARITY
:
5972 params
[0] = IROUND64(ctx
->Const
.LineWidthGranularity
);
5974 case GL_LINE_WIDTH_RANGE
:
5975 params
[0] = IROUND64(ctx
->Const
.MinLineWidthAA
);
5976 params
[1] = IROUND64(ctx
->Const
.MaxLineWidthAA
);
5978 case GL_ALIASED_LINE_WIDTH_RANGE
:
5979 params
[0] = IROUND64(ctx
->Const
.MinLineWidth
);
5980 params
[1] = IROUND64(ctx
->Const
.MaxLineWidth
);
5983 params
[0] = (GLint64
)(ctx
->List
.ListBase
);
5986 params
[0] = (GLint64
)((ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0));
5991 if (!ctx
->CompileFlag
)
5993 else if (ctx
->ExecuteFlag
)
5994 mode
= GL_COMPILE_AND_EXECUTE
;
5997 params
[0] = ENUM_TO_INT64(mode
);
6000 case GL_INDEX_LOGIC_OP
:
6001 params
[0] = BOOLEAN_TO_INT64(ctx
->Color
.IndexLogicOpEnabled
);
6003 case GL_COLOR_LOGIC_OP
:
6004 params
[0] = BOOLEAN_TO_INT64(ctx
->Color
.ColorLogicOpEnabled
);
6006 case GL_LOGIC_OP_MODE
:
6007 params
[0] = ENUM_TO_INT64(ctx
->Color
.LogicOp
);
6009 case GL_MAP1_COLOR_4
:
6010 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Color4
);
6012 case GL_MAP1_GRID_DOMAIN
:
6013 params
[0] = IROUND64(ctx
->Eval
.MapGrid1u1
);
6014 params
[1] = IROUND64(ctx
->Eval
.MapGrid1u2
);
6016 case GL_MAP1_GRID_SEGMENTS
:
6017 params
[0] = (GLint64
)(ctx
->Eval
.MapGrid1un
);
6020 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Index
);
6022 case GL_MAP1_NORMAL
:
6023 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Normal
);
6025 case GL_MAP1_TEXTURE_COORD_1
:
6026 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1TextureCoord1
);
6028 case GL_MAP1_TEXTURE_COORD_2
:
6029 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1TextureCoord2
);
6031 case GL_MAP1_TEXTURE_COORD_3
:
6032 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1TextureCoord3
);
6034 case GL_MAP1_TEXTURE_COORD_4
:
6035 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1TextureCoord4
);
6037 case GL_MAP1_VERTEX_3
:
6038 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Vertex3
);
6040 case GL_MAP1_VERTEX_4
:
6041 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Vertex4
);
6043 case GL_MAP2_COLOR_4
:
6044 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2Color4
);
6046 case GL_MAP2_GRID_DOMAIN
:
6047 params
[0] = IROUND64(ctx
->Eval
.MapGrid2u1
);
6048 params
[1] = IROUND64(ctx
->Eval
.MapGrid2u2
);
6049 params
[2] = IROUND64(ctx
->Eval
.MapGrid2v1
);
6050 params
[3] = IROUND64(ctx
->Eval
.MapGrid2v2
);
6052 case GL_MAP2_GRID_SEGMENTS
:
6053 params
[0] = (GLint64
)(ctx
->Eval
.MapGrid2un
);
6054 params
[1] = (GLint64
)(ctx
->Eval
.MapGrid2vn
);
6057 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2Index
);
6059 case GL_MAP2_NORMAL
:
6060 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2Normal
);
6062 case GL_MAP2_TEXTURE_COORD_1
:
6063 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2TextureCoord1
);
6065 case GL_MAP2_TEXTURE_COORD_2
:
6066 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2TextureCoord2
);
6068 case GL_MAP2_TEXTURE_COORD_3
:
6069 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2TextureCoord3
);
6071 case GL_MAP2_TEXTURE_COORD_4
:
6072 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2TextureCoord4
);
6074 case GL_MAP2_VERTEX_3
:
6075 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2Vertex3
);
6077 case GL_MAP2_VERTEX_4
:
6078 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map2Vertex4
);
6081 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.MapColorFlag
);
6083 case GL_MAP_STENCIL
:
6084 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.MapStencilFlag
);
6086 case GL_MATRIX_MODE
:
6087 params
[0] = ENUM_TO_INT64(ctx
->Transform
.MatrixMode
);
6089 case GL_MAX_ATTRIB_STACK_DEPTH
:
6090 params
[0] = (GLint64
)(MAX_ATTRIB_STACK_DEPTH
);
6092 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
6093 params
[0] = (GLint64
)(MAX_CLIENT_ATTRIB_STACK_DEPTH
);
6095 case GL_MAX_CLIP_PLANES
:
6096 params
[0] = (GLint64
)(ctx
->Const
.MaxClipPlanes
);
6098 case GL_MAX_ELEMENTS_VERTICES
:
6099 params
[0] = (GLint64
)(ctx
->Const
.MaxArrayLockSize
);
6101 case GL_MAX_ELEMENTS_INDICES
:
6102 params
[0] = (GLint64
)(ctx
->Const
.MaxArrayLockSize
);
6104 case GL_MAX_EVAL_ORDER
:
6105 params
[0] = (GLint64
)(MAX_EVAL_ORDER
);
6108 params
[0] = (GLint64
)(ctx
->Const
.MaxLights
);
6110 case GL_MAX_LIST_NESTING
:
6111 params
[0] = (GLint64
)(MAX_LIST_NESTING
);
6113 case GL_MAX_MODELVIEW_STACK_DEPTH
:
6114 params
[0] = (GLint64
)(MAX_MODELVIEW_STACK_DEPTH
);
6116 case GL_MAX_NAME_STACK_DEPTH
:
6117 params
[0] = (GLint64
)(MAX_NAME_STACK_DEPTH
);
6119 case GL_MAX_PIXEL_MAP_TABLE
:
6120 params
[0] = (GLint64
)(MAX_PIXEL_MAP_TABLE
);
6122 case GL_MAX_PROJECTION_STACK_DEPTH
:
6123 params
[0] = (GLint64
)(MAX_PROJECTION_STACK_DEPTH
);
6125 case GL_MAX_TEXTURE_SIZE
:
6126 params
[0] = (GLint64
)(1 << (ctx
->Const
.MaxTextureLevels
- 1));
6128 case GL_MAX_3D_TEXTURE_SIZE
:
6129 params
[0] = (GLint64
)(1 << (ctx
->Const
.Max3DTextureLevels
- 1));
6131 case GL_MAX_TEXTURE_STACK_DEPTH
:
6132 params
[0] = (GLint64
)(MAX_TEXTURE_STACK_DEPTH
);
6134 case GL_MAX_VIEWPORT_DIMS
:
6135 params
[0] = (GLint64
)(ctx
->Const
.MaxViewportWidth
);
6136 params
[1] = (GLint64
)(ctx
->Const
.MaxViewportHeight
);
6138 case GL_MODELVIEW_MATRIX
:
6140 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
6141 params
[0] = IROUND64(matrix
[0]);
6142 params
[1] = IROUND64(matrix
[1]);
6143 params
[2] = IROUND64(matrix
[2]);
6144 params
[3] = IROUND64(matrix
[3]);
6145 params
[4] = IROUND64(matrix
[4]);
6146 params
[5] = IROUND64(matrix
[5]);
6147 params
[6] = IROUND64(matrix
[6]);
6148 params
[7] = IROUND64(matrix
[7]);
6149 params
[8] = IROUND64(matrix
[8]);
6150 params
[9] = IROUND64(matrix
[9]);
6151 params
[10] = IROUND64(matrix
[10]);
6152 params
[11] = IROUND64(matrix
[11]);
6153 params
[12] = IROUND64(matrix
[12]);
6154 params
[13] = IROUND64(matrix
[13]);
6155 params
[14] = IROUND64(matrix
[14]);
6156 params
[15] = IROUND64(matrix
[15]);
6159 case GL_MODELVIEW_STACK_DEPTH
:
6160 params
[0] = (GLint64
)(ctx
->ModelviewMatrixStack
.Depth
+ 1);
6162 case GL_NAME_STACK_DEPTH
:
6163 params
[0] = (GLint64
)(ctx
->Select
.NameStackDepth
);
6166 params
[0] = BOOLEAN_TO_INT64(ctx
->Transform
.Normalize
);
6168 case GL_PACK_ALIGNMENT
:
6169 params
[0] = (GLint64
)(ctx
->Pack
.Alignment
);
6171 case GL_PACK_LSB_FIRST
:
6172 params
[0] = BOOLEAN_TO_INT64(ctx
->Pack
.LsbFirst
);
6174 case GL_PACK_ROW_LENGTH
:
6175 params
[0] = (GLint64
)(ctx
->Pack
.RowLength
);
6177 case GL_PACK_SKIP_PIXELS
:
6178 params
[0] = (GLint64
)(ctx
->Pack
.SkipPixels
);
6180 case GL_PACK_SKIP_ROWS
:
6181 params
[0] = (GLint64
)(ctx
->Pack
.SkipRows
);
6183 case GL_PACK_SWAP_BYTES
:
6184 params
[0] = BOOLEAN_TO_INT64(ctx
->Pack
.SwapBytes
);
6186 case GL_PACK_SKIP_IMAGES_EXT
:
6187 params
[0] = (GLint64
)(ctx
->Pack
.SkipImages
);
6189 case GL_PACK_IMAGE_HEIGHT_EXT
:
6190 params
[0] = (GLint64
)(ctx
->Pack
.ImageHeight
);
6192 case GL_PACK_INVERT_MESA
:
6193 params
[0] = BOOLEAN_TO_INT64(ctx
->Pack
.Invert
);
6195 case GL_PERSPECTIVE_CORRECTION_HINT
:
6196 params
[0] = ENUM_TO_INT64(ctx
->Hint
.PerspectiveCorrection
);
6198 case GL_PIXEL_MAP_A_TO_A_SIZE
:
6199 params
[0] = (GLint64
)(ctx
->PixelMaps
.AtoA
.Size
);
6201 case GL_PIXEL_MAP_B_TO_B_SIZE
:
6202 params
[0] = (GLint64
)(ctx
->PixelMaps
.BtoB
.Size
);
6204 case GL_PIXEL_MAP_G_TO_G_SIZE
:
6205 params
[0] = (GLint64
)(ctx
->PixelMaps
.GtoG
.Size
);
6207 case GL_PIXEL_MAP_I_TO_A_SIZE
:
6208 params
[0] = (GLint64
)(ctx
->PixelMaps
.ItoA
.Size
);
6210 case GL_PIXEL_MAP_I_TO_B_SIZE
:
6211 params
[0] = (GLint64
)(ctx
->PixelMaps
.ItoB
.Size
);
6213 case GL_PIXEL_MAP_I_TO_G_SIZE
:
6214 params
[0] = (GLint64
)(ctx
->PixelMaps
.ItoG
.Size
);
6216 case GL_PIXEL_MAP_I_TO_I_SIZE
:
6217 params
[0] = (GLint64
)(ctx
->PixelMaps
.ItoI
.Size
);
6219 case GL_PIXEL_MAP_I_TO_R_SIZE
:
6220 params
[0] = (GLint64
)(ctx
->PixelMaps
.ItoR
.Size
);
6222 case GL_PIXEL_MAP_R_TO_R_SIZE
:
6223 params
[0] = (GLint64
)(ctx
->PixelMaps
.RtoR
.Size
);
6225 case GL_PIXEL_MAP_S_TO_S_SIZE
:
6226 params
[0] = (GLint64
)(ctx
->PixelMaps
.StoS
.Size
);
6229 params
[0] = IROUND64(ctx
->Point
.Size
);
6231 case GL_POINT_SIZE_GRANULARITY
:
6232 params
[0] = IROUND64(ctx
->Const
.PointSizeGranularity
);
6234 case GL_POINT_SIZE_RANGE
:
6235 params
[0] = IROUND64(ctx
->Const
.MinPointSizeAA
);
6236 params
[1] = IROUND64(ctx
->Const
.MaxPointSizeAA
);
6238 case GL_ALIASED_POINT_SIZE_RANGE
:
6239 params
[0] = IROUND64(ctx
->Const
.MinPointSize
);
6240 params
[1] = IROUND64(ctx
->Const
.MaxPointSize
);
6242 case GL_POINT_SMOOTH
:
6243 params
[0] = BOOLEAN_TO_INT64(ctx
->Point
.SmoothFlag
);
6245 case GL_POINT_SMOOTH_HINT
:
6246 params
[0] = ENUM_TO_INT64(ctx
->Hint
.PointSmooth
);
6248 case GL_POINT_SIZE_MIN_EXT
:
6249 params
[0] = IROUND64(ctx
->Point
.MinSize
);
6251 case GL_POINT_SIZE_MAX_EXT
:
6252 params
[0] = IROUND64(ctx
->Point
.MaxSize
);
6254 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
6255 params
[0] = IROUND64(ctx
->Point
.Threshold
);
6257 case GL_DISTANCE_ATTENUATION_EXT
:
6258 params
[0] = IROUND64(ctx
->Point
.Params
[0]);
6259 params
[1] = IROUND64(ctx
->Point
.Params
[1]);
6260 params
[2] = IROUND64(ctx
->Point
.Params
[2]);
6262 case GL_POLYGON_MODE
:
6263 params
[0] = ENUM_TO_INT64(ctx
->Polygon
.FrontMode
);
6264 params
[1] = ENUM_TO_INT64(ctx
->Polygon
.BackMode
);
6266 case GL_POLYGON_OFFSET_BIAS_EXT
:
6267 params
[0] = IROUND64(ctx
->Polygon
.OffsetUnits
);
6269 case GL_POLYGON_OFFSET_FACTOR
:
6270 params
[0] = IROUND64(ctx
->Polygon
.OffsetFactor
);
6272 case GL_POLYGON_OFFSET_UNITS
:
6273 params
[0] = IROUND64(ctx
->Polygon
.OffsetUnits
);
6275 case GL_POLYGON_OFFSET_POINT
:
6276 params
[0] = BOOLEAN_TO_INT64(ctx
->Polygon
.OffsetPoint
);
6278 case GL_POLYGON_OFFSET_LINE
:
6279 params
[0] = BOOLEAN_TO_INT64(ctx
->Polygon
.OffsetLine
);
6281 case GL_POLYGON_OFFSET_FILL
:
6282 params
[0] = BOOLEAN_TO_INT64(ctx
->Polygon
.OffsetFill
);
6284 case GL_POLYGON_SMOOTH
:
6285 params
[0] = BOOLEAN_TO_INT64(ctx
->Polygon
.SmoothFlag
);
6287 case GL_POLYGON_SMOOTH_HINT
:
6288 params
[0] = ENUM_TO_INT64(ctx
->Hint
.PolygonSmooth
);
6290 case GL_POLYGON_STIPPLE
:
6291 params
[0] = BOOLEAN_TO_INT64(ctx
->Polygon
.StippleFlag
);
6293 case GL_PROJECTION_MATRIX
:
6295 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
6296 params
[0] = IROUND64(matrix
[0]);
6297 params
[1] = IROUND64(matrix
[1]);
6298 params
[2] = IROUND64(matrix
[2]);
6299 params
[3] = IROUND64(matrix
[3]);
6300 params
[4] = IROUND64(matrix
[4]);
6301 params
[5] = IROUND64(matrix
[5]);
6302 params
[6] = IROUND64(matrix
[6]);
6303 params
[7] = IROUND64(matrix
[7]);
6304 params
[8] = IROUND64(matrix
[8]);
6305 params
[9] = IROUND64(matrix
[9]);
6306 params
[10] = IROUND64(matrix
[10]);
6307 params
[11] = IROUND64(matrix
[11]);
6308 params
[12] = IROUND64(matrix
[12]);
6309 params
[13] = IROUND64(matrix
[13]);
6310 params
[14] = IROUND64(matrix
[14]);
6311 params
[15] = IROUND64(matrix
[15]);
6314 case GL_PROJECTION_STACK_DEPTH
:
6315 params
[0] = (GLint64
)(ctx
->ProjectionMatrixStack
.Depth
+ 1);
6317 case GL_READ_BUFFER
:
6318 params
[0] = ENUM_TO_INT64(ctx
->ReadBuffer
->ColorReadBuffer
);
6321 params
[0] = IROUND64(ctx
->Pixel
.RedBias
);
6324 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.redBits
);
6327 params
[0] = IROUND64(ctx
->Pixel
.RedScale
);
6329 case GL_RENDER_MODE
:
6330 params
[0] = ENUM_TO_INT64(ctx
->RenderMode
);
6332 case GL_RESCALE_NORMAL
:
6333 params
[0] = BOOLEAN_TO_INT64(ctx
->Transform
.RescaleNormals
);
6336 params
[0] = BOOLEAN_TO_INT64(ctx
->DrawBuffer
->Visual
.rgbMode
);
6338 case GL_SCISSOR_BOX
:
6339 params
[0] = (GLint64
)(ctx
->Scissor
.X
);
6340 params
[1] = (GLint64
)(ctx
->Scissor
.Y
);
6341 params
[2] = (GLint64
)(ctx
->Scissor
.Width
);
6342 params
[3] = (GLint64
)(ctx
->Scissor
.Height
);
6344 case GL_SCISSOR_TEST
:
6345 params
[0] = BOOLEAN_TO_INT64(ctx
->Scissor
.Enabled
);
6347 case GL_SELECTION_BUFFER_SIZE
:
6348 params
[0] = (GLint64
)(ctx
->Select
.BufferSize
);
6350 case GL_SHADE_MODEL
:
6351 params
[0] = ENUM_TO_INT64(ctx
->Light
.ShadeModel
);
6353 case GL_SHARED_TEXTURE_PALETTE_EXT
:
6354 params
[0] = BOOLEAN_TO_INT64(ctx
->Texture
.SharedPalette
);
6356 case GL_STENCIL_BITS
:
6357 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.stencilBits
);
6359 case GL_STENCIL_CLEAR_VALUE
:
6360 params
[0] = (GLint64
)(ctx
->Stencil
.Clear
);
6362 case GL_STENCIL_FAIL
:
6363 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
6365 case GL_STENCIL_FUNC
:
6366 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
6368 case GL_STENCIL_PASS_DEPTH_FAIL
:
6369 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
6371 case GL_STENCIL_PASS_DEPTH_PASS
:
6372 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
6374 case GL_STENCIL_REF
:
6375 params
[0] = (GLint64
)(ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
]);
6377 case GL_STENCIL_TEST
:
6378 params
[0] = BOOLEAN_TO_INT64(ctx
->Stencil
.Enabled
);
6380 case GL_STENCIL_VALUE_MASK
:
6381 params
[0] = (GLint64
)(ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
]);
6383 case GL_STENCIL_WRITEMASK
:
6384 params
[0] = (GLint64
)(ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
]);
6387 params
[0] = BOOLEAN_TO_INT64(ctx
->DrawBuffer
->Visual
.stereoMode
);
6389 case GL_SUBPIXEL_BITS
:
6390 params
[0] = (GLint64
)(ctx
->Const
.SubPixelBits
);
6393 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_1D
));
6396 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_2D
));
6399 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_3D
));
6401 case GL_TEXTURE_1D_ARRAY_EXT
:
6402 CHECK_EXT1(MESA_texture_array
, "GetInteger64v");
6403 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT
));
6405 case GL_TEXTURE_2D_ARRAY_EXT
:
6406 CHECK_EXT1(MESA_texture_array
, "GetInteger64v");
6407 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT
));
6409 case GL_TEXTURE_BINDING_1D
:
6410 params
[0] = (GLint64
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_INDEX
]->Name
);
6412 case GL_TEXTURE_BINDING_2D
:
6413 params
[0] = (GLint64
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_INDEX
]->Name
);
6415 case GL_TEXTURE_BINDING_3D
:
6416 params
[0] = (GLint64
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_3D_INDEX
]->Name
);
6418 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
6419 CHECK_EXT1(MESA_texture_array
, "GetInteger64v");
6420 params
[0] = (GLint64
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_1D_ARRAY_INDEX
]->Name
);
6422 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
6423 CHECK_EXT1(MESA_texture_array
, "GetInteger64v");
6424 params
[0] = (GLint64
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_2D_ARRAY_INDEX
]->Name
);
6426 case GL_TEXTURE_GEN_S
:
6427 params
[0] = BOOLEAN_TO_INT64(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& S_BIT
) ? 1 : 0));
6429 case GL_TEXTURE_GEN_T
:
6430 params
[0] = BOOLEAN_TO_INT64(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& T_BIT
) ? 1 : 0));
6432 case GL_TEXTURE_GEN_R
:
6433 params
[0] = BOOLEAN_TO_INT64(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& R_BIT
) ? 1 : 0));
6435 case GL_TEXTURE_GEN_Q
:
6436 params
[0] = BOOLEAN_TO_INT64(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& Q_BIT
) ? 1 : 0));
6438 case GL_TEXTURE_MATRIX
:
6440 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
6441 params
[0] = IROUND64(matrix
[0]);
6442 params
[1] = IROUND64(matrix
[1]);
6443 params
[2] = IROUND64(matrix
[2]);
6444 params
[3] = IROUND64(matrix
[3]);
6445 params
[4] = IROUND64(matrix
[4]);
6446 params
[5] = IROUND64(matrix
[5]);
6447 params
[6] = IROUND64(matrix
[6]);
6448 params
[7] = IROUND64(matrix
[7]);
6449 params
[8] = IROUND64(matrix
[8]);
6450 params
[9] = IROUND64(matrix
[9]);
6451 params
[10] = IROUND64(matrix
[10]);
6452 params
[11] = IROUND64(matrix
[11]);
6453 params
[12] = IROUND64(matrix
[12]);
6454 params
[13] = IROUND64(matrix
[13]);
6455 params
[14] = IROUND64(matrix
[14]);
6456 params
[15] = IROUND64(matrix
[15]);
6459 case GL_TEXTURE_STACK_DEPTH
:
6460 params
[0] = (GLint64
)(ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Depth
+ 1);
6462 case GL_UNPACK_ALIGNMENT
:
6463 params
[0] = (GLint64
)(ctx
->Unpack
.Alignment
);
6465 case GL_UNPACK_LSB_FIRST
:
6466 params
[0] = BOOLEAN_TO_INT64(ctx
->Unpack
.LsbFirst
);
6468 case GL_UNPACK_ROW_LENGTH
:
6469 params
[0] = (GLint64
)(ctx
->Unpack
.RowLength
);
6471 case GL_UNPACK_SKIP_PIXELS
:
6472 params
[0] = (GLint64
)(ctx
->Unpack
.SkipPixels
);
6474 case GL_UNPACK_SKIP_ROWS
:
6475 params
[0] = (GLint64
)(ctx
->Unpack
.SkipRows
);
6477 case GL_UNPACK_SWAP_BYTES
:
6478 params
[0] = BOOLEAN_TO_INT64(ctx
->Unpack
.SwapBytes
);
6480 case GL_UNPACK_SKIP_IMAGES_EXT
:
6481 params
[0] = (GLint64
)(ctx
->Unpack
.SkipImages
);
6483 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
6484 params
[0] = (GLint64
)(ctx
->Unpack
.ImageHeight
);
6486 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
6487 params
[0] = BOOLEAN_TO_INT64(ctx
->Unpack
.ClientStorage
);
6490 params
[0] = (GLint64
)(ctx
->Viewport
.X
);
6491 params
[1] = (GLint64
)(ctx
->Viewport
.Y
);
6492 params
[2] = (GLint64
)(ctx
->Viewport
.Width
);
6493 params
[3] = (GLint64
)(ctx
->Viewport
.Height
);
6496 params
[0] = IROUND64(ctx
->Pixel
.ZoomX
);
6499 params
[0] = IROUND64(ctx
->Pixel
.ZoomY
);
6501 case GL_VERTEX_ARRAY
:
6502 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->Vertex
.Enabled
);
6504 case GL_VERTEX_ARRAY_SIZE
:
6505 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Vertex
.Size
);
6507 case GL_VERTEX_ARRAY_TYPE
:
6508 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->Vertex
.Type
);
6510 case GL_VERTEX_ARRAY_STRIDE
:
6511 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Vertex
.Stride
);
6513 case GL_VERTEX_ARRAY_COUNT_EXT
:
6514 params
[0] = (GLint64
)(0);
6516 case GL_NORMAL_ARRAY
:
6517 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->Normal
.Enabled
);
6519 case GL_NORMAL_ARRAY_TYPE
:
6520 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->Normal
.Type
);
6522 case GL_NORMAL_ARRAY_STRIDE
:
6523 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Normal
.Stride
);
6525 case GL_NORMAL_ARRAY_COUNT_EXT
:
6526 params
[0] = (GLint64
)(0);
6528 case GL_COLOR_ARRAY
:
6529 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->Color
.Enabled
);
6531 case GL_COLOR_ARRAY_SIZE
:
6532 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Color
.Size
);
6534 case GL_COLOR_ARRAY_TYPE
:
6535 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->Color
.Type
);
6537 case GL_COLOR_ARRAY_STRIDE
:
6538 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Color
.Stride
);
6540 case GL_COLOR_ARRAY_COUNT_EXT
:
6541 params
[0] = (GLint64
)(0);
6543 case GL_INDEX_ARRAY
:
6544 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->Index
.Enabled
);
6546 case GL_INDEX_ARRAY_TYPE
:
6547 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->Index
.Type
);
6549 case GL_INDEX_ARRAY_STRIDE
:
6550 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Index
.Stride
);
6552 case GL_INDEX_ARRAY_COUNT_EXT
:
6553 params
[0] = (GLint64
)(0);
6555 case GL_TEXTURE_COORD_ARRAY
:
6556 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
);
6558 case GL_TEXTURE_COORD_ARRAY_SIZE
:
6559 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Size
);
6561 case GL_TEXTURE_COORD_ARRAY_TYPE
:
6562 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Type
);
6564 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
6565 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Stride
);
6567 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
6568 params
[0] = (GLint64
)(0);
6570 case GL_EDGE_FLAG_ARRAY
:
6571 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
);
6573 case GL_EDGE_FLAG_ARRAY_STRIDE
:
6574 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->EdgeFlag
.Stride
);
6576 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
6577 params
[0] = (GLint64
)(0);
6579 case GL_MAX_TEXTURE_UNITS_ARB
:
6580 CHECK_EXT1(ARB_multitexture
, "GetInteger64v");
6581 params
[0] = (GLint64
)(ctx
->Const
.MaxTextureUnits
);
6583 case GL_ACTIVE_TEXTURE_ARB
:
6584 CHECK_EXT1(ARB_multitexture
, "GetInteger64v");
6585 params
[0] = (GLint64
)(GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
6587 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
6588 CHECK_EXT1(ARB_multitexture
, "GetInteger64v");
6589 params
[0] = (GLint64
)(GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
);
6591 case GL_TEXTURE_CUBE_MAP_ARB
:
6592 CHECK_EXT1(ARB_texture_cube_map
, "GetInteger64v");
6593 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
));
6595 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
6596 CHECK_EXT1(ARB_texture_cube_map
, "GetInteger64v");
6597 params
[0] = (GLint64
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_CUBE_INDEX
]->Name
);
6599 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
6600 CHECK_EXT1(ARB_texture_cube_map
, "GetInteger64v");
6601 params
[0] = (GLint64
)((1 << (ctx
->Const
.MaxCubeTextureLevels
- 1)));
6603 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
6604 params
[0] = (GLint64
)(ctx
->Hint
.TextureCompression
);
6606 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
6607 params
[0] = (GLint64
)(_mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
));
6609 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
6612 GLuint i
, n
= _mesa_get_compressed_formats(ctx
, formats
, GL_FALSE
);
6614 for (i
= 0; i
< n
; i
++)
6615 params
[i
] = ENUM_TO_INT64(formats
[i
]);
6618 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
6619 CHECK_EXT1(EXT_compiled_vertex_array
, "GetInteger64v");
6620 params
[0] = (GLint64
)(ctx
->Array
.LockFirst
);
6622 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
6623 CHECK_EXT1(EXT_compiled_vertex_array
, "GetInteger64v");
6624 params
[0] = (GLint64
)(ctx
->Array
.LockCount
);
6626 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
6628 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
6629 params
[0] = IROUND64(matrix
[0]);
6630 params
[1] = IROUND64(matrix
[4]);
6631 params
[2] = IROUND64(matrix
[8]);
6632 params
[3] = IROUND64(matrix
[12]);
6633 params
[4] = IROUND64(matrix
[1]);
6634 params
[5] = IROUND64(matrix
[5]);
6635 params
[6] = IROUND64(matrix
[9]);
6636 params
[7] = IROUND64(matrix
[13]);
6637 params
[8] = IROUND64(matrix
[2]);
6638 params
[9] = IROUND64(matrix
[6]);
6639 params
[10] = IROUND64(matrix
[10]);
6640 params
[11] = IROUND64(matrix
[14]);
6641 params
[12] = IROUND64(matrix
[3]);
6642 params
[13] = IROUND64(matrix
[7]);
6643 params
[14] = IROUND64(matrix
[11]);
6644 params
[15] = IROUND64(matrix
[15]);
6647 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
6649 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
6650 params
[0] = IROUND64(matrix
[0]);
6651 params
[1] = IROUND64(matrix
[4]);
6652 params
[2] = IROUND64(matrix
[8]);
6653 params
[3] = IROUND64(matrix
[12]);
6654 params
[4] = IROUND64(matrix
[1]);
6655 params
[5] = IROUND64(matrix
[5]);
6656 params
[6] = IROUND64(matrix
[9]);
6657 params
[7] = IROUND64(matrix
[13]);
6658 params
[8] = IROUND64(matrix
[2]);
6659 params
[9] = IROUND64(matrix
[6]);
6660 params
[10] = IROUND64(matrix
[10]);
6661 params
[11] = IROUND64(matrix
[14]);
6662 params
[12] = IROUND64(matrix
[3]);
6663 params
[13] = IROUND64(matrix
[7]);
6664 params
[14] = IROUND64(matrix
[11]);
6665 params
[15] = IROUND64(matrix
[15]);
6668 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
6670 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
6671 params
[0] = IROUND64(matrix
[0]);
6672 params
[1] = IROUND64(matrix
[4]);
6673 params
[2] = IROUND64(matrix
[8]);
6674 params
[3] = IROUND64(matrix
[12]);
6675 params
[4] = IROUND64(matrix
[1]);
6676 params
[5] = IROUND64(matrix
[5]);
6677 params
[6] = IROUND64(matrix
[9]);
6678 params
[7] = IROUND64(matrix
[13]);
6679 params
[8] = IROUND64(matrix
[2]);
6680 params
[9] = IROUND64(matrix
[6]);
6681 params
[10] = IROUND64(matrix
[10]);
6682 params
[11] = IROUND64(matrix
[14]);
6683 params
[12] = IROUND64(matrix
[3]);
6684 params
[13] = IROUND64(matrix
[7]);
6685 params
[14] = IROUND64(matrix
[11]);
6686 params
[15] = IROUND64(matrix
[15]);
6689 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
6691 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
6692 params
[0] = IROUND64(matrix
[0]);
6693 params
[1] = IROUND64(matrix
[4]);
6694 params
[2] = IROUND64(matrix
[8]);
6695 params
[3] = IROUND64(matrix
[12]);
6696 params
[4] = IROUND64(matrix
[1]);
6697 params
[5] = IROUND64(matrix
[5]);
6698 params
[6] = IROUND64(matrix
[9]);
6699 params
[7] = IROUND64(matrix
[13]);
6700 params
[8] = IROUND64(matrix
[2]);
6701 params
[9] = IROUND64(matrix
[6]);
6702 params
[10] = IROUND64(matrix
[10]);
6703 params
[11] = IROUND64(matrix
[14]);
6704 params
[12] = IROUND64(matrix
[3]);
6705 params
[13] = IROUND64(matrix
[7]);
6706 params
[14] = IROUND64(matrix
[11]);
6707 params
[15] = IROUND64(matrix
[15]);
6710 case GL_COLOR_MATRIX_SGI
:
6712 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
6713 params
[0] = IROUND64(matrix
[0]);
6714 params
[1] = IROUND64(matrix
[1]);
6715 params
[2] = IROUND64(matrix
[2]);
6716 params
[3] = IROUND64(matrix
[3]);
6717 params
[4] = IROUND64(matrix
[4]);
6718 params
[5] = IROUND64(matrix
[5]);
6719 params
[6] = IROUND64(matrix
[6]);
6720 params
[7] = IROUND64(matrix
[7]);
6721 params
[8] = IROUND64(matrix
[8]);
6722 params
[9] = IROUND64(matrix
[9]);
6723 params
[10] = IROUND64(matrix
[10]);
6724 params
[11] = IROUND64(matrix
[11]);
6725 params
[12] = IROUND64(matrix
[12]);
6726 params
[13] = IROUND64(matrix
[13]);
6727 params
[14] = IROUND64(matrix
[14]);
6728 params
[15] = IROUND64(matrix
[15]);
6731 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
6732 params
[0] = (GLint64
)(ctx
->ColorMatrixStack
.Depth
+ 1);
6734 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
6735 params
[0] = (GLint64
)(MAX_COLOR_STACK_DEPTH
);
6737 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
6738 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixScale
[0]);
6740 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
6741 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixScale
[1]);
6743 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
6744 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixScale
[2]);
6746 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
6747 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixScale
[3]);
6749 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
6750 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixBias
[0]);
6752 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
6753 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixBias
[1]);
6755 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
6756 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixBias
[2]);
6758 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
6759 params
[0] = IROUND64(ctx
->Pixel
.PostColorMatrixBias
[3]);
6761 case GL_CONVOLUTION_1D_EXT
:
6762 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6763 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.Convolution1DEnabled
);
6765 case GL_CONVOLUTION_2D_EXT
:
6766 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6767 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.Convolution2DEnabled
);
6769 case GL_SEPARABLE_2D_EXT
:
6770 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6771 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.Separable2DEnabled
);
6773 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
6774 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6775 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionScale
[0]);
6777 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
6778 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6779 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionScale
[1]);
6781 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
6782 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6783 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionScale
[2]);
6785 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
6786 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6787 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionScale
[3]);
6789 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
6790 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6791 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionBias
[0]);
6793 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
6794 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6795 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionBias
[1]);
6797 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
6798 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6799 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionBias
[2]);
6801 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
6802 CHECK_EXT1(EXT_convolution
, "GetInteger64v");
6803 params
[0] = IROUND64(ctx
->Pixel
.PostConvolutionBias
[3]);
6806 CHECK_EXT1(EXT_histogram
, "GetInteger64v");
6807 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.HistogramEnabled
);
6810 CHECK_EXT1(EXT_histogram
, "GetInteger64v");
6811 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.MinMaxEnabled
);
6813 case GL_COLOR_TABLE_SGI
:
6814 CHECK_EXT1(SGI_color_table
, "GetInteger64v");
6815 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_PRECONVOLUTION
]);
6817 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
6818 CHECK_EXT1(SGI_color_table
, "GetInteger64v");
6819 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCONVOLUTION
]);
6821 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
6822 CHECK_EXT1(SGI_color_table
, "GetInteger64v");
6823 params
[0] = BOOLEAN_TO_INT64(ctx
->Pixel
.ColorTableEnabled
[COLORTABLE_POSTCOLORMATRIX
]);
6825 case GL_TEXTURE_COLOR_TABLE_SGI
:
6826 CHECK_EXT1(SGI_texture_color_table
, "GetInteger64v");
6827 params
[0] = BOOLEAN_TO_INT64(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
);
6829 case GL_COLOR_SUM_EXT
:
6830 CHECK_EXT2(EXT_secondary_color
, ARB_vertex_program
, "GetInteger64v");
6831 params
[0] = BOOLEAN_TO_INT64(ctx
->Fog
.ColorSumEnabled
);
6833 case GL_CURRENT_SECONDARY_COLOR_EXT
:
6834 CHECK_EXT1(EXT_secondary_color
, "GetInteger64v");
6836 FLUSH_CURRENT(ctx
, 0);
6837 params
[0] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0]);
6838 params
[1] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1]);
6839 params
[2] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2]);
6840 params
[3] = FLOAT_TO_INT64(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3]);
6843 case GL_SECONDARY_COLOR_ARRAY_EXT
:
6844 CHECK_EXT1(EXT_secondary_color
, "GetInteger64v");
6845 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
);
6847 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
6848 CHECK_EXT1(EXT_secondary_color
, "GetInteger64v");
6849 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->SecondaryColor
.Type
);
6851 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
6852 CHECK_EXT1(EXT_secondary_color
, "GetInteger64v");
6853 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->SecondaryColor
.Stride
);
6855 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
6856 CHECK_EXT1(EXT_secondary_color
, "GetInteger64v");
6857 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->SecondaryColor
.Size
);
6859 case GL_CURRENT_FOG_COORDINATE_EXT
:
6860 CHECK_EXT1(EXT_fog_coord
, "GetInteger64v");
6862 FLUSH_CURRENT(ctx
, 0);
6863 params
[0] = IROUND64(ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0]);
6866 case GL_FOG_COORDINATE_ARRAY_EXT
:
6867 CHECK_EXT1(EXT_fog_coord
, "GetInteger64v");
6868 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->FogCoord
.Enabled
);
6870 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
6871 CHECK_EXT1(EXT_fog_coord
, "GetInteger64v");
6872 params
[0] = ENUM_TO_INT64(ctx
->Array
.ArrayObj
->FogCoord
.Type
);
6874 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
6875 CHECK_EXT1(EXT_fog_coord
, "GetInteger64v");
6876 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->FogCoord
.Stride
);
6878 case GL_FOG_COORDINATE_SOURCE_EXT
:
6879 CHECK_EXT1(EXT_fog_coord
, "GetInteger64v");
6880 params
[0] = ENUM_TO_INT64(ctx
->Fog
.FogCoordinateSource
);
6882 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
6883 CHECK_EXT1(EXT_texture_lod_bias
, "GetInteger64v");
6884 params
[0] = IROUND64(ctx
->Const
.MaxTextureLodBias
);
6886 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
6887 CHECK_EXT1(EXT_texture_filter_anisotropic
, "GetInteger64v");
6888 params
[0] = IROUND64(ctx
->Const
.MaxTextureMaxAnisotropy
);
6890 case GL_MULTISAMPLE_ARB
:
6891 params
[0] = BOOLEAN_TO_INT64(ctx
->Multisample
.Enabled
);
6893 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
6894 params
[0] = BOOLEAN_TO_INT64(ctx
->Multisample
.SampleAlphaToCoverage
);
6896 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
6897 params
[0] = BOOLEAN_TO_INT64(ctx
->Multisample
.SampleAlphaToOne
);
6899 case GL_SAMPLE_COVERAGE_ARB
:
6900 params
[0] = BOOLEAN_TO_INT64(ctx
->Multisample
.SampleCoverage
);
6902 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
6903 params
[0] = IROUND64(ctx
->Multisample
.SampleCoverageValue
);
6905 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
6906 params
[0] = BOOLEAN_TO_INT64(ctx
->Multisample
.SampleCoverageInvert
);
6908 case GL_SAMPLE_BUFFERS_ARB
:
6909 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.sampleBuffers
);
6911 case GL_SAMPLES_ARB
:
6912 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Visual
.samples
);
6914 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
6915 CHECK_EXT1(IBM_rasterpos_clip
, "GetInteger64v");
6916 params
[0] = BOOLEAN_TO_INT64(ctx
->Transform
.RasterPositionUnclipped
);
6918 case GL_POINT_SPRITE_NV
:
6919 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetInteger64v");
6920 params
[0] = BOOLEAN_TO_INT64(ctx
->Point
.PointSprite
);
6922 case GL_POINT_SPRITE_R_MODE_NV
:
6923 CHECK_EXT1(NV_point_sprite
, "GetInteger64v");
6924 params
[0] = ENUM_TO_INT64(ctx
->Point
.SpriteRMode
);
6926 case GL_POINT_SPRITE_COORD_ORIGIN
:
6927 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetInteger64v");
6928 params
[0] = ENUM_TO_INT64(ctx
->Point
.SpriteOrigin
);
6930 case GL_GENERATE_MIPMAP_HINT_SGIS
:
6931 CHECK_EXT1(SGIS_generate_mipmap
, "GetInteger64v");
6932 params
[0] = ENUM_TO_INT64(ctx
->Hint
.GenerateMipmap
);
6934 case GL_VERTEX_PROGRAM_BINDING_NV
:
6935 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6936 params
[0] = (GLint64
)((ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0));
6938 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
6939 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6940 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
);
6942 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
6943 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6944 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[1].Enabled
);
6946 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
6947 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6948 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[2].Enabled
);
6950 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
6951 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6952 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[3].Enabled
);
6954 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
6955 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6956 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[4].Enabled
);
6958 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
6959 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6960 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[5].Enabled
);
6962 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
6963 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6964 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[6].Enabled
);
6966 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
6967 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6968 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[7].Enabled
);
6970 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
6971 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6972 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[8].Enabled
);
6974 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
6975 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6976 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[9].Enabled
);
6978 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
6979 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6980 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[10].Enabled
);
6982 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
6983 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6984 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[11].Enabled
);
6986 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
6987 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6988 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[12].Enabled
);
6990 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
6991 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6992 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[13].Enabled
);
6994 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
6995 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
6996 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[14].Enabled
);
6998 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
6999 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7000 params
[0] = BOOLEAN_TO_INT64(ctx
->Array
.ArrayObj
->VertexAttrib
[15].Enabled
);
7002 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
7003 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7004 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[0]);
7006 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
7007 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7008 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[1]);
7010 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
7011 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7012 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[2]);
7014 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
7015 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7016 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[3]);
7018 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
7019 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7020 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[4]);
7022 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
7023 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7024 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[5]);
7026 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
7027 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7028 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[6]);
7030 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
7031 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7032 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[7]);
7034 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
7035 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7036 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[8]);
7038 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
7039 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7040 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[9]);
7042 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
7043 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7044 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[10]);
7046 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
7047 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7048 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[11]);
7050 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
7051 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7052 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[12]);
7054 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
7055 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7056 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[13]);
7058 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
7059 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7060 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[14]);
7062 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
7063 CHECK_EXT1(NV_vertex_program
, "GetInteger64v");
7064 params
[0] = BOOLEAN_TO_INT64(ctx
->Eval
.Map1Attrib
[15]);
7066 case GL_FRAGMENT_PROGRAM_NV
:
7067 CHECK_EXT1(NV_fragment_program
, "GetInteger64v");
7068 params
[0] = BOOLEAN_TO_INT64(ctx
->FragmentProgram
.Enabled
);
7070 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
7071 CHECK_EXT1(NV_fragment_program
, "GetInteger64v");
7072 params
[0] = (GLint64
)(ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0);
7074 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
7075 CHECK_EXT1(NV_fragment_program
, "GetInteger64v");
7076 params
[0] = (GLint64
)(MAX_NV_FRAGMENT_PROGRAM_PARAMS
);
7078 case GL_TEXTURE_RECTANGLE_NV
:
7079 CHECK_EXT1(NV_texture_rectangle
, "GetInteger64v");
7080 params
[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
));
7082 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
7083 CHECK_EXT1(NV_texture_rectangle
, "GetInteger64v");
7084 params
[0] = (GLint64
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentTex
[TEXTURE_RECT_INDEX
]->Name
);
7086 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
7087 CHECK_EXT1(NV_texture_rectangle
, "GetInteger64v");
7088 params
[0] = (GLint64
)(ctx
->Const
.MaxTextureRectSize
);
7090 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
7091 CHECK_EXT1(EXT_stencil_two_side
, "GetInteger64v");
7092 params
[0] = BOOLEAN_TO_INT64(ctx
->Stencil
.TestTwoSide
);
7094 case GL_ACTIVE_STENCIL_FACE_EXT
:
7095 CHECK_EXT1(EXT_stencil_two_side
, "GetInteger64v");
7096 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
7098 case GL_MAX_SHININESS_NV
:
7099 CHECK_EXT1(NV_light_max_exponent
, "GetInteger64v");
7100 params
[0] = IROUND64(ctx
->Const
.MaxShininess
);
7102 case GL_MAX_SPOT_EXPONENT_NV
:
7103 CHECK_EXT1(NV_light_max_exponent
, "GetInteger64v");
7104 params
[0] = IROUND64(ctx
->Const
.MaxSpotExponent
);
7106 case GL_ARRAY_BUFFER_BINDING_ARB
:
7107 params
[0] = (GLint64
)(ctx
->Array
.ArrayBufferObj
->Name
);
7109 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
7110 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Vertex
.BufferObj
->Name
);
7112 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
7113 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Normal
.BufferObj
->Name
);
7115 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
7116 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Color
.BufferObj
->Name
);
7118 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
7119 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Index
.BufferObj
->Name
);
7121 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
7122 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
);
7124 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
7125 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->EdgeFlag
.BufferObj
->Name
);
7127 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
7128 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->SecondaryColor
.BufferObj
->Name
);
7130 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
7131 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->FogCoord
.BufferObj
->Name
);
7133 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
7134 params
[0] = (GLint64
)(ctx
->Array
.ElementArrayBufferObj
->Name
);
7136 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
7137 CHECK_EXT1(EXT_pixel_buffer_object
, "GetInteger64v");
7138 params
[0] = (GLint64
)(ctx
->Pack
.BufferObj
->Name
);
7140 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
7141 CHECK_EXT1(EXT_pixel_buffer_object
, "GetInteger64v");
7142 params
[0] = (GLint64
)(ctx
->Unpack
.BufferObj
->Name
);
7144 case GL_VERTEX_PROGRAM_ARB
:
7145 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetInteger64v");
7146 params
[0] = BOOLEAN_TO_INT64(ctx
->VertexProgram
.Enabled
);
7148 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
7149 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetInteger64v");
7150 params
[0] = BOOLEAN_TO_INT64(ctx
->VertexProgram
.PointSizeEnabled
);
7152 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
7153 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetInteger64v");
7154 params
[0] = BOOLEAN_TO_INT64(ctx
->VertexProgram
.TwoSideEnabled
);
7156 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
:
7157 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetInteger64v");
7158 params
[0] = (GLint64
)(ctx
->Const
.MaxProgramMatrixStackDepth
);
7160 case GL_MAX_PROGRAM_MATRICES_ARB
:
7161 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetInteger64v");
7162 params
[0] = (GLint64
)(ctx
->Const
.MaxProgramMatrices
);
7164 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
7165 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetInteger64v");
7166 params
[0] = BOOLEAN_TO_INT64(ctx
->CurrentStack
->Depth
+ 1);
7168 case GL_CURRENT_MATRIX_ARB
:
7169 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_fragment_program
, "GetInteger64v");
7171 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
7172 params
[0] = IROUND64(matrix
[0]);
7173 params
[1] = IROUND64(matrix
[1]);
7174 params
[2] = IROUND64(matrix
[2]);
7175 params
[3] = IROUND64(matrix
[3]);
7176 params
[4] = IROUND64(matrix
[4]);
7177 params
[5] = IROUND64(matrix
[5]);
7178 params
[6] = IROUND64(matrix
[6]);
7179 params
[7] = IROUND64(matrix
[7]);
7180 params
[8] = IROUND64(matrix
[8]);
7181 params
[9] = IROUND64(matrix
[9]);
7182 params
[10] = IROUND64(matrix
[10]);
7183 params
[11] = IROUND64(matrix
[11]);
7184 params
[12] = IROUND64(matrix
[12]);
7185 params
[13] = IROUND64(matrix
[13]);
7186 params
[14] = IROUND64(matrix
[14]);
7187 params
[15] = IROUND64(matrix
[15]);
7190 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
7191 CHECK_EXT2(ARB_vertex_program
, ARB_fragment_program
, "GetInteger64v");
7193 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
7194 params
[0] = IROUND64(matrix
[0]);
7195 params
[1] = IROUND64(matrix
[4]);
7196 params
[2] = IROUND64(matrix
[8]);
7197 params
[3] = IROUND64(matrix
[12]);
7198 params
[4] = IROUND64(matrix
[1]);
7199 params
[5] = IROUND64(matrix
[5]);
7200 params
[6] = IROUND64(matrix
[9]);
7201 params
[7] = IROUND64(matrix
[13]);
7202 params
[8] = IROUND64(matrix
[2]);
7203 params
[9] = IROUND64(matrix
[6]);
7204 params
[10] = IROUND64(matrix
[10]);
7205 params
[11] = IROUND64(matrix
[14]);
7206 params
[12] = IROUND64(matrix
[3]);
7207 params
[13] = IROUND64(matrix
[7]);
7208 params
[14] = IROUND64(matrix
[11]);
7209 params
[15] = IROUND64(matrix
[15]);
7212 case GL_MAX_VERTEX_ATTRIBS_ARB
:
7213 CHECK_EXT1(ARB_vertex_program
, "GetInteger64v");
7214 params
[0] = (GLint64
)(ctx
->Const
.VertexProgram
.MaxAttribs
);
7216 case GL_PROGRAM_ERROR_POSITION_ARB
:
7217 CHECK_EXT4(NV_vertex_program
, ARB_vertex_program
, NV_fragment_program
, ARB_fragment_program
, "GetInteger64v");
7218 params
[0] = (GLint64
)(ctx
->Program
.ErrorPos
);
7220 case GL_FRAGMENT_PROGRAM_ARB
:
7221 CHECK_EXT1(ARB_fragment_program
, "GetInteger64v");
7222 params
[0] = BOOLEAN_TO_INT64(ctx
->FragmentProgram
.Enabled
);
7224 case GL_MAX_TEXTURE_COORDS_ARB
:
7225 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetInteger64v");
7226 params
[0] = (GLint64
)(ctx
->Const
.MaxTextureCoordUnits
);
7228 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB
:
7229 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetInteger64v");
7230 params
[0] = (GLint64
)(ctx
->Const
.MaxTextureImageUnits
);
7232 case GL_DEPTH_BOUNDS_TEST_EXT
:
7233 CHECK_EXT1(EXT_depth_bounds_test
, "GetInteger64v");
7234 params
[0] = BOOLEAN_TO_INT64(ctx
->Depth
.BoundsTest
);
7236 case GL_DEPTH_BOUNDS_EXT
:
7237 CHECK_EXT1(EXT_depth_bounds_test
, "GetInteger64v");
7238 params
[0] = IROUND64(ctx
->Depth
.BoundsMin
);
7239 params
[1] = IROUND64(ctx
->Depth
.BoundsMax
);
7241 case GL_DEPTH_CLAMP
:
7242 CHECK_EXT1(ARB_depth_clamp
, "GetInteger64v");
7243 params
[0] = BOOLEAN_TO_INT64(ctx
->Transform
.DepthClamp
);
7245 case GL_MAX_DRAW_BUFFERS_ARB
:
7246 params
[0] = (GLint64
)(ctx
->Const
.MaxDrawBuffers
);
7248 case GL_DRAW_BUFFER0_ARB
:
7249 params
[0] = ENUM_TO_INT64(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
7251 case GL_DRAW_BUFFER1_ARB
:
7254 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
7255 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
7258 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[1];
7259 params
[0] = ENUM_TO_INT64(buffer
);
7262 case GL_DRAW_BUFFER2_ARB
:
7265 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
7266 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
7269 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[2];
7270 params
[0] = ENUM_TO_INT64(buffer
);
7273 case GL_DRAW_BUFFER3_ARB
:
7276 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
7277 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
7280 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[3];
7281 params
[0] = ENUM_TO_INT64(buffer
);
7284 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
7285 CHECK_EXT1(OES_read_format
, "GetInteger64v");
7286 params
[0] = (GLint64
)(_mesa_get_color_read_type(ctx
));
7288 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
7289 CHECK_EXT1(OES_read_format
, "GetInteger64v");
7290 params
[0] = (GLint64
)(_mesa_get_color_read_format(ctx
));
7292 case GL_NUM_FRAGMENT_REGISTERS_ATI
:
7293 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7294 params
[0] = (GLint64
)(6);
7296 case GL_NUM_FRAGMENT_CONSTANTS_ATI
:
7297 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7298 params
[0] = (GLint64
)(8);
7300 case GL_NUM_PASSES_ATI
:
7301 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7302 params
[0] = (GLint64
)(2);
7304 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI
:
7305 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7306 params
[0] = (GLint64
)(8);
7308 case GL_NUM_INSTRUCTIONS_TOTAL_ATI
:
7309 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7310 params
[0] = (GLint64
)(16);
7312 case GL_COLOR_ALPHA_PAIRING_ATI
:
7313 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7314 params
[0] = BOOLEAN_TO_INT64(GL_TRUE
);
7316 case GL_NUM_LOOPBACK_COMPONENTS_ATI
:
7317 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7318 params
[0] = (GLint64
)(3);
7320 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
:
7321 CHECK_EXT1(ATI_fragment_shader
, "GetInteger64v");
7322 params
[0] = (GLint64
)(3);
7324 case GL_STENCIL_BACK_FUNC
:
7325 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.Function
[1]);
7327 case GL_STENCIL_BACK_VALUE_MASK
:
7328 params
[0] = (GLint64
)(ctx
->Stencil
.ValueMask
[1]);
7330 case GL_STENCIL_BACK_WRITEMASK
:
7331 params
[0] = (GLint64
)(ctx
->Stencil
.WriteMask
[1]);
7333 case GL_STENCIL_BACK_REF
:
7334 params
[0] = (GLint64
)(ctx
->Stencil
.Ref
[1]);
7336 case GL_STENCIL_BACK_FAIL
:
7337 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.FailFunc
[1]);
7339 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
7340 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.ZFailFunc
[1]);
7342 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
7343 params
[0] = ENUM_TO_INT64(ctx
->Stencil
.ZPassFunc
[1]);
7345 case GL_FRAMEBUFFER_BINDING_EXT
:
7346 CHECK_EXT1(EXT_framebuffer_object
, "GetInteger64v");
7347 params
[0] = (GLint64
)(ctx
->DrawBuffer
->Name
);
7349 case GL_RENDERBUFFER_BINDING_EXT
:
7350 CHECK_EXT1(EXT_framebuffer_object
, "GetInteger64v");
7351 params
[0] = (GLint64
)(ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0);
7353 case GL_MAX_COLOR_ATTACHMENTS_EXT
:
7354 CHECK_EXT1(EXT_framebuffer_object
, "GetInteger64v");
7355 params
[0] = (GLint64
)(ctx
->Const
.MaxColorAttachments
);
7357 case GL_MAX_RENDERBUFFER_SIZE_EXT
:
7358 CHECK_EXT1(EXT_framebuffer_object
, "GetInteger64v");
7359 params
[0] = (GLint64
)(ctx
->Const
.MaxRenderbufferSize
);
7361 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
7362 CHECK_EXT1(EXT_framebuffer_blit
, "GetInteger64v");
7363 params
[0] = (GLint64
)(ctx
->ReadBuffer
->Name
);
7365 case GL_PROVOKING_VERTEX_EXT
:
7366 CHECK_EXT1(EXT_provoking_vertex
, "GetInteger64v");
7367 params
[0] = BOOLEAN_TO_INT64(ctx
->Light
.ProvokingVertex
);
7369 case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
:
7370 CHECK_EXT1(EXT_provoking_vertex
, "GetInteger64v");
7371 params
[0] = BOOLEAN_TO_INT64(ctx
->Const
.QuadsFollowProvokingVertexConvention
);
7373 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
:
7374 CHECK_EXT1(ARB_fragment_shader
, "GetInteger64v");
7375 params
[0] = (GLint64
)(ctx
->Const
.FragmentProgram
.MaxUniformComponents
);
7377 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
:
7378 CHECK_EXT1(ARB_fragment_shader
, "GetInteger64v");
7379 params
[0] = ENUM_TO_INT64(ctx
->Hint
.FragmentShaderDerivative
);
7381 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
:
7382 CHECK_EXT1(ARB_vertex_shader
, "GetInteger64v");
7383 params
[0] = (GLint64
)(ctx
->Const
.VertexProgram
.MaxUniformComponents
);
7385 case GL_MAX_VARYING_FLOATS_ARB
:
7386 CHECK_EXT1(ARB_vertex_shader
, "GetInteger64v");
7387 params
[0] = (GLint64
)(ctx
->Const
.MaxVarying
* 4);
7389 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
:
7390 CHECK_EXT1(ARB_vertex_shader
, "GetInteger64v");
7391 params
[0] = (GLint64
)(ctx
->Const
.MaxVertexTextureImageUnits
);
7393 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
:
7394 CHECK_EXT1(ARB_vertex_shader
, "GetInteger64v");
7395 params
[0] = (GLint64
)(ctx
->Const
.MaxCombinedTextureImageUnits
);
7397 case GL_CURRENT_PROGRAM
:
7398 CHECK_EXT1(ARB_shader_objects
, "GetInteger64v");
7399 params
[0] = (GLint64
)(ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0);
7401 case GL_MAX_SAMPLES
:
7402 CHECK_EXT1(ARB_framebuffer_object
, "GetInteger64v");
7403 params
[0] = (GLint64
)(ctx
->Const
.MaxSamples
);
7405 case GL_VERTEX_ARRAY_BINDING_APPLE
:
7406 CHECK_EXT1(APPLE_vertex_array_object
, "GetInteger64v");
7407 params
[0] = (GLint64
)(ctx
->Array
.ArrayObj
->Name
);
7409 case GL_TEXTURE_CUBE_MAP_SEAMLESS
:
7410 CHECK_EXT1(ARB_seamless_cube_map
, "GetInteger64v");
7411 params
[0] = BOOLEAN_TO_INT64(ctx
->Texture
.CubeMapSeamless
);
7413 case GL_MAX_SERVER_WAIT_TIMEOUT
:
7414 CHECK_EXT1(ARB_sync
, "GetInteger64v");
7415 params
[0] = ctx
->Const
.MaxServerWaitTimeout
;
7417 case GL_NUM_EXTENSIONS
:
7418 params
[0] = (GLint64
)(_mesa_get_extension_count(ctx
));
7421 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetInteger64v(pname=0x%x)", pname
);
7424 #endif /* FEATURE_ARB_sync */
7428 _mesa_GetDoublev( GLenum pname
, GLdouble
*params
)
7430 const GLfloat magic
= -1234.5F
;
7437 /* Init temp array to magic numbers so we can figure out how many values
7438 * are returned by the GetFloatv() call.
7440 for (i
= 0; i
< 16; i
++)
7443 _mesa_GetFloatv(pname
, values
);
7445 for (i
= 0; i
< 16 && values
[i
] != magic
; i
++)
7446 params
[i
] = (GLdouble
) values
[i
];
7450 _mesa_GetBooleanIndexedv( GLenum pname
, GLuint index
, GLboolean
*params
)
7452 GET_CURRENT_CONTEXT(ctx
);
7453 ASSERT_OUTSIDE_BEGIN_END(ctx
);
7459 _mesa_update_state(ctx
);
7463 CHECK_EXT1(EXT_draw_buffers2
, "GetBooleanIndexedv");
7464 if (index
>= ctx
->Const
.MaxDrawBuffers
) {
7465 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetBooleanIndexedv(index=%u), index", pname
);
7467 params
[0] = INT_TO_BOOLEAN(((ctx
->Color
.BlendEnabled
>> index
) & 1));
7469 case GL_COLOR_WRITEMASK
:
7470 CHECK_EXT1(EXT_draw_buffers2
, "GetBooleanIndexedv");
7471 if (index
>= ctx
->Const
.MaxDrawBuffers
) {
7472 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetBooleanIndexedv(index=%u), index", pname
);
7474 params
[0] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0);
7475 params
[1] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0);
7476 params
[2] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0);
7477 params
[3] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0);
7480 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetBooleanIndexedv(pname=0x%x)", pname
);
7485 _mesa_GetIntegerIndexedv( GLenum pname
, GLuint index
, GLint
*params
)
7487 GET_CURRENT_CONTEXT(ctx
);
7488 ASSERT_OUTSIDE_BEGIN_END(ctx
);
7494 _mesa_update_state(ctx
);
7498 CHECK_EXT1(EXT_draw_buffers2
, "GetIntegerIndexedv");
7499 if (index
>= ctx
->Const
.MaxDrawBuffers
) {
7500 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetIntegerIndexedv(index=%u), index", pname
);
7502 params
[0] = ((ctx
->Color
.BlendEnabled
>> index
) & 1);
7504 case GL_COLOR_WRITEMASK
:
7505 CHECK_EXT1(EXT_draw_buffers2
, "GetIntegerIndexedv");
7506 if (index
>= ctx
->Const
.MaxDrawBuffers
) {
7507 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetIntegerIndexedv(index=%u), index", pname
);
7509 params
[0] = ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0;
7510 params
[1] = ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0;
7511 params
[2] = ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0;
7512 params
[3] = ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0;
7515 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetIntegerIndexedv(pname=0x%x)", pname
);
7519 #if FEATURE_ARB_sync
7521 _mesa_GetInteger64Indexedv( GLenum pname
, GLuint index
, GLint64
*params
)
7523 GET_CURRENT_CONTEXT(ctx
);
7524 ASSERT_OUTSIDE_BEGIN_END(ctx
);
7530 _mesa_update_state(ctx
);
7534 CHECK_EXT1(EXT_draw_buffers2
, "GetInteger64Indexedv");
7535 if (index
>= ctx
->Const
.MaxDrawBuffers
) {
7536 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetInteger64Indexedv(index=%u), index", pname
);
7538 params
[0] = (GLint64
)(((ctx
->Color
.BlendEnabled
>> index
) & 1));
7540 case GL_COLOR_WRITEMASK
:
7541 CHECK_EXT1(EXT_draw_buffers2
, "GetInteger64Indexedv");
7542 if (index
>= ctx
->Const
.MaxDrawBuffers
) {
7543 _mesa_error(ctx
, GL_INVALID_VALUE
, "glGetInteger64Indexedv(index=%u), index", pname
);
7545 params
[0] = (GLint64
)(ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0);
7546 params
[1] = (GLint64
)(ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0);
7547 params
[2] = (GLint64
)(ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0);
7548 params
[3] = (GLint64
)(ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0);
7551 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetInteger64Indexedv(pname=0x%x)", pname
);
7554 #endif /* FEATURE_ARB_sync */