2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
29 #include "debug_output.h"
33 #include "extensions.h"
38 #include "texcompress.h"
40 #include "framebuffer.h"
41 #include "samplerobj.h"
44 /* This is a table driven implemetation of the glGet*v() functions.
45 * The basic idea is that most getters just look up an int somewhere
46 * in struct gl_context and then convert it to a bool or float according to
47 * which of glGetIntegerv() glGetBooleanv() etc is being called.
48 * Instead of generating code to do this, we can just record the enum
49 * value and the offset into struct gl_context in an array of structs. Then
50 * in glGet*(), we lookup the struct for the enum in question, and use
51 * the offset to get the int we need.
53 * Sometimes we need to look up a float, a boolean, a bit in a
54 * bitfield, a matrix or other types instead, so we need to track the
55 * type of the value in struct gl_context. And sometimes the value isn't in
56 * struct gl_context but in the drawbuffer, the array object, current texture
57 * unit, or maybe it's a computed value. So we need to also track
58 * where or how to find the value. Finally, we sometimes need to
59 * check that one of a number of extensions are enabled, the GL
60 * version or flush or call _mesa_update_state(). This is done by
61 * attaching optional extra information to the value description
62 * struct, it's sort of like an array of opcodes that describe extra
65 * Putting all this together we end up with struct value_desc below,
66 * and with a couple of macros to help, the table of struct value_desc
67 * is about as concise as the specification in the old python script.
70 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
71 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
72 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
73 (GLint) ((F) * 65536.0f) )
75 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
76 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
77 ((I) < SHRT_MIN) ? INT_MIN : \
78 (GLint) ((I) * 65536) )
80 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
81 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
83 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
84 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
85 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
86 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
88 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
89 #define ENUM_TO_FIXED(E) (E)
126 enum value_location
{
147 EXTRA_NEW_FRAG_CLAMP
,
148 EXTRA_VALID_DRAW_BUFFER
,
149 EXTRA_VALID_TEXTURE_UNIT
,
150 EXTRA_VALID_CLIP_DISTANCE
,
154 EXTRA_EXT_ATOMICS_GS
,
155 EXTRA_EXT_SHADER_IMAGE_GS
,
156 EXTRA_EXT_ATOMICS_TESS
,
157 EXTRA_EXT_SHADER_IMAGE_TESS
,
159 EXTRA_EXT_FB_NO_ATTACH_GS
,
163 #define NO_EXTRA NULL
168 GLubyte location
; /**< enum value_location */
169 GLubyte type
; /**< enum value_type */
176 GLfloat value_float_4
[4];
177 GLdouble value_double_2
[2];
178 GLmatrix
*value_matrix
;
180 GLint value_int_4
[4];
184 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
188 GLboolean value_bool
;
191 #define BUFFER_FIELD(field, type) \
192 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
193 #define CONTEXT_FIELD(field, type) \
194 LOC_CONTEXT, type, offsetof(struct gl_context, field)
195 #define ARRAY_FIELD(field, type) \
196 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
197 #undef CONST /* already defined through windows.h */
198 #define CONST(value) \
199 LOC_CONTEXT, TYPE_CONST, value
201 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
202 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
203 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
205 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
206 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
207 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
208 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
209 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
210 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
211 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
212 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
213 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
214 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
215 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
216 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
217 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
218 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
219 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
220 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
221 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
222 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
223 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
224 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
225 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
227 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
228 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
229 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
232 offsetof(struct gl_extensions, f)
234 #define EXTRA_EXT(e) \
235 static const int extra_##e[] = { \
239 #define EXTRA_EXT2(e1, e2) \
240 static const int extra_##e1##_##e2[] = { \
241 EXT(e1), EXT(e2), EXTRA_END \
244 /* The 'extra' mechanism is a way to specify extra checks (such as
245 * extensions or specific gl versions) or actions (flush current, new
246 * buffers) that we need to do before looking up an enum. We need to
247 * declare them all up front so we can refer to them in the value_desc
250 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
251 * versions, listing multiple ones in an array means an error will be thrown
252 * only if none of them are available. If you need to check for "AND"
253 * behavior, you would need to make a custom EXTRA_ enum.
256 static const int extra_new_buffers
[] = {
261 static const int extra_new_frag_clamp
[] = {
262 EXTRA_NEW_FRAG_CLAMP
,
266 static const int extra_valid_draw_buffer
[] = {
267 EXTRA_VALID_DRAW_BUFFER
,
271 static const int extra_valid_texture_unit
[] = {
272 EXTRA_VALID_TEXTURE_UNIT
,
276 static const int extra_valid_clip_distance
[] = {
277 EXTRA_VALID_CLIP_DISTANCE
,
281 static const int extra_flush_current_valid_texture_unit
[] = {
283 EXTRA_VALID_TEXTURE_UNIT
,
287 static const int extra_flush_current
[] = {
292 static const int extra_EXT_texture_integer_and_new_buffers
[] = {
293 EXT(EXT_texture_integer
),
298 static const int extra_GLSL_130_es3
[] = {
304 static const int extra_texture_buffer_object
[] = {
307 EXT(ARB_texture_buffer_object
),
311 static const int extra_ARB_transform_feedback2_api_es3
[] = {
312 EXT(ARB_transform_feedback2
),
317 static const int extra_ARB_uniform_buffer_object_and_geometry_shader
[] = {
322 static const int extra_ARB_ES2_compatibility_api_es2
[] = {
323 EXT(ARB_ES2_compatibility
),
328 static const int extra_ARB_ES3_compatibility_api_es3
[] = {
329 EXT(ARB_ES3_compatibility
),
334 static const int extra_EXT_framebuffer_sRGB_and_new_buffers
[] = {
335 EXT(EXT_framebuffer_sRGB
),
340 static const int extra_EXT_packed_float
[] = {
341 EXT(EXT_packed_float
),
346 static const int extra_EXT_texture_array_es3
[] = {
347 EXT(EXT_texture_array
),
352 static const int extra_ARB_shader_atomic_counters_and_geometry_shader
[] = {
353 EXTRA_EXT_ATOMICS_GS
,
357 static const int extra_ARB_shader_image_load_store_and_geometry_shader
[] = {
358 EXTRA_EXT_SHADER_IMAGE_GS
,
362 static const int extra_ARB_shader_atomic_counters_and_tessellation
[] = {
363 EXTRA_EXT_ATOMICS_TESS
,
367 static const int extra_ARB_shader_image_load_store_and_tessellation
[] = {
368 EXTRA_EXT_SHADER_IMAGE_TESS
,
372 /* HACK: remove when ARB_compute_shader is actually supported */
373 static const int extra_ARB_compute_shader_es31
[] = {
374 EXT(ARB_compute_shader
),
379 static const int extra_ARB_shader_storage_buffer_object_es31
[] = {
380 EXT(ARB_shader_storage_buffer_object
),
385 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader
[] = {
390 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31
[] = {
391 EXT(ARB_shader_image_load_store
),
392 EXT(ARB_shader_storage_buffer_object
),
397 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader
[] = {
398 EXTRA_EXT_FB_NO_ATTACH_GS
,
402 static const int extra_ARB_viewport_array_or_oes_geometry_shader
[] = {
403 EXT(ARB_viewport_array
),
408 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader
[] = {
409 EXT(ARB_gpu_shader5
),
414 static const int extra_ARB_gpu_shader5_or_OES_sample_variables
[] = {
415 EXT(ARB_gpu_shader5
),
416 EXT(OES_sample_variables
),
420 static const int extra_ES32
[] = {
421 EXT(ARB_ES3_2_compatibility
),
426 static const int extra_KHR_robustness_or_GL
[] = {
433 EXTRA_EXT(ARB_texture_cube_map
);
434 EXTRA_EXT(EXT_texture_array
);
435 EXTRA_EXT(NV_fog_distance
);
436 EXTRA_EXT(EXT_texture_filter_anisotropic
);
437 EXTRA_EXT(NV_point_sprite
);
438 EXTRA_EXT(NV_texture_rectangle
);
439 EXTRA_EXT(EXT_stencil_two_side
);
440 EXTRA_EXT(EXT_depth_bounds_test
);
441 EXTRA_EXT(ARB_depth_clamp
);
442 EXTRA_EXT(ATI_fragment_shader
);
443 EXTRA_EXT(EXT_provoking_vertex
);
444 EXTRA_EXT(ARB_fragment_shader
);
445 EXTRA_EXT(ARB_fragment_program
);
446 EXTRA_EXT2(ARB_framebuffer_object
, EXT_framebuffer_multisample
);
447 EXTRA_EXT(ARB_seamless_cube_map
);
449 EXTRA_EXT(ARB_vertex_shader
);
450 EXTRA_EXT(EXT_transform_feedback
);
451 EXTRA_EXT(ARB_transform_feedback3
);
452 EXTRA_EXT(EXT_pixel_buffer_object
);
453 EXTRA_EXT(ARB_vertex_program
);
454 EXTRA_EXT2(NV_point_sprite
, ARB_point_sprite
);
455 EXTRA_EXT2(ARB_vertex_program
, ARB_fragment_program
);
456 EXTRA_EXT(ARB_color_buffer_float
);
457 EXTRA_EXT(EXT_framebuffer_sRGB
);
458 EXTRA_EXT(OES_EGL_image_external
);
459 EXTRA_EXT(ARB_blend_func_extended
);
460 EXTRA_EXT(ARB_uniform_buffer_object
);
461 EXTRA_EXT(ARB_timer_query
);
462 EXTRA_EXT2(ARB_texture_cube_map_array
, OES_texture_cube_map_array
);
463 EXTRA_EXT(ARB_texture_buffer_range
);
464 EXTRA_EXT(ARB_texture_multisample
);
465 EXTRA_EXT(ARB_texture_gather
);
466 EXTRA_EXT(ARB_shader_atomic_counters
);
467 EXTRA_EXT(ARB_draw_indirect
);
468 EXTRA_EXT(ARB_shader_image_load_store
);
469 EXTRA_EXT(ARB_viewport_array
);
470 EXTRA_EXT(ARB_query_buffer_object
);
471 EXTRA_EXT2(ARB_transform_feedback3
, ARB_gpu_shader5
);
472 EXTRA_EXT(INTEL_performance_query
);
473 EXTRA_EXT(ARB_explicit_uniform_location
);
474 EXTRA_EXT(ARB_clip_control
);
475 EXTRA_EXT(EXT_polygon_offset_clamp
);
476 EXTRA_EXT(ARB_framebuffer_no_attachments
);
477 EXTRA_EXT(ARB_tessellation_shader
);
478 EXTRA_EXT(ARB_shader_subroutine
);
479 EXTRA_EXT(ARB_shader_storage_buffer_object
);
480 EXTRA_EXT(ARB_indirect_parameters
);
481 EXTRA_EXT(ATI_meminfo
);
482 EXTRA_EXT(NVX_gpu_memory_info
);
483 EXTRA_EXT(ARB_cull_distance
);
484 EXTRA_EXT(EXT_window_rectangles
);
485 EXTRA_EXT(KHR_blend_equation_advanced_coherent
);
486 EXTRA_EXT(OES_primitive_bounding_box
);
489 extra_ARB_color_buffer_float_or_glcore
[] = {
490 EXT(ARB_color_buffer_float
),
496 extra_NV_primitive_restart
[] = {
497 EXT(NV_primitive_restart
),
501 static const int extra_version_30
[] = { EXTRA_VERSION_30
, EXTRA_END
};
502 static const int extra_version_31
[] = { EXTRA_VERSION_31
, EXTRA_END
};
503 static const int extra_version_32
[] = { EXTRA_VERSION_32
, EXTRA_END
};
505 static const int extra_gl30_es3
[] = {
511 static const int extra_gl32_es3
[] = {
517 static const int extra_version_32_OES_geometry_shader
[] = {
523 static const int extra_gl40_ARB_sample_shading
[] = {
525 EXT(ARB_sample_shading
),
530 extra_ARB_vertex_program_api_es2
[] = {
531 EXT(ARB_vertex_program
),
536 /* The ReadBuffer get token is valid under either full GL or under
537 * GLES2 if the NV_read_buffer extension is available. */
539 extra_NV_read_buffer_api_gl
[] = {
545 static const int extra_core_ARB_color_buffer_float_and_new_buffers
[] = {
547 EXT(ARB_color_buffer_float
),
552 static const int extra_EXT_shader_framebuffer_fetch
[] = {
555 EXT(MESA_shader_framebuffer_fetch
),
559 /* This is the big table describing all the enums we accept in
560 * glGet*v(). The table is partitioned into six parts: enums
561 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
562 * between OpenGL and GLES, enums exclusive to GLES, etc for the
563 * remaining combinations. To look up the enums valid in a given API
564 * we will use a hash table specific to that API. These tables are in
565 * turn generated at build time and included through get_hash.h.
568 #include "get_hash.h"
570 /* All we need now is a way to look up the value struct from the enum.
571 * The code generated by gcc for the old generated big switch
572 * statement is a big, balanced, open coded if/else tree, essentially
573 * an unrolled binary search. It would be natural to sort the new
574 * enum table and use bsearch(), but we will use a read-only hash
575 * table instead. bsearch() has a nice guaranteed worst case
576 * performance, but we're also guaranteed to hit that worst case
577 * (log2(n) iterations) for about half the enums. Instead, using an
578 * open addressing hash table, we can find the enum on the first try
579 * for 80% of the enums, 1 collision for 10% and never more than 5
580 * collisions for any enum (typical numbers). And the code is very
581 * simple, even though it feels a little magic. */
584 * Handle irregular enums
586 * Some values don't conform to the "well-known type at context
587 * pointer + offset" pattern, so we have this function to catch all
588 * the corner cases. Typically, it's a computed value or a one-off
589 * pointer to a custom struct or something.
591 * In this case we can't return a pointer to the value, so we'll have
592 * to use the temporary variable 'v' declared back in the calling
593 * glGet*v() function to store the result.
595 * \param ctx the current context
596 * \param d the struct value_desc that describes the enum
597 * \param v pointer to the tmp declared in the calling glGet*v() function
600 find_custom_value(struct gl_context
*ctx
, const struct value_desc
*d
, union value
*v
)
602 struct gl_buffer_object
**buffer_obj
;
603 struct gl_vertex_attrib_array
*array
;
607 case GL_MAJOR_VERSION
:
608 v
->value_int
= ctx
->Version
/ 10;
610 case GL_MINOR_VERSION
:
611 v
->value_int
= ctx
->Version
% 10;
617 case GL_TEXTURE_CUBE_MAP
:
618 case GL_TEXTURE_RECTANGLE_NV
:
619 case GL_TEXTURE_EXTERNAL_OES
:
620 v
->value_bool
= _mesa_IsEnabled(d
->pname
);
623 case GL_LINE_STIPPLE_PATTERN
:
624 /* This is the only GLushort, special case it here by promoting
625 * to an int rather than introducing a new type. */
626 v
->value_int
= ctx
->Line
.StipplePattern
;
629 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
630 unit
= ctx
->Texture
.CurrentUnit
;
631 v
->value_float_4
[0] = ctx
->Current
.RasterTexCoords
[unit
][0];
632 v
->value_float_4
[1] = ctx
->Current
.RasterTexCoords
[unit
][1];
633 v
->value_float_4
[2] = ctx
->Current
.RasterTexCoords
[unit
][2];
634 v
->value_float_4
[3] = ctx
->Current
.RasterTexCoords
[unit
][3];
637 case GL_CURRENT_TEXTURE_COORDS
:
638 unit
= ctx
->Texture
.CurrentUnit
;
639 v
->value_float_4
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0];
640 v
->value_float_4
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1];
641 v
->value_float_4
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2];
642 v
->value_float_4
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3];
645 case GL_COLOR_WRITEMASK
:
646 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0;
647 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0;
648 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0;
649 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0;
653 v
->value_bool
= ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0F
;
657 v
->value_enum
= ctx
->ReadBuffer
->ColorReadBuffer
;
660 case GL_MAP2_GRID_DOMAIN
:
661 v
->value_float_4
[0] = ctx
->Eval
.MapGrid2u1
;
662 v
->value_float_4
[1] = ctx
->Eval
.MapGrid2u2
;
663 v
->value_float_4
[2] = ctx
->Eval
.MapGrid2v1
;
664 v
->value_float_4
[3] = ctx
->Eval
.MapGrid2v2
;
667 case GL_TEXTURE_STACK_DEPTH
:
668 unit
= ctx
->Texture
.CurrentUnit
;
669 v
->value_int
= ctx
->TextureMatrixStack
[unit
].Depth
+ 1;
671 case GL_TEXTURE_MATRIX
:
672 unit
= ctx
->Texture
.CurrentUnit
;
673 v
->value_matrix
= ctx
->TextureMatrixStack
[unit
].Top
;
676 case GL_TEXTURE_COORD_ARRAY
:
677 case GL_TEXTURE_COORD_ARRAY_SIZE
:
678 case GL_TEXTURE_COORD_ARRAY_TYPE
:
679 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
680 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)];
681 v
->value_int
= *(GLuint
*) ((char *) array
+ d
->offset
);
684 case GL_ACTIVE_TEXTURE_ARB
:
685 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
687 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
688 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
691 case GL_MODELVIEW_STACK_DEPTH
:
692 case GL_PROJECTION_STACK_DEPTH
:
693 v
->value_int
= *(GLint
*) ((char *) ctx
+ d
->offset
) + 1;
696 case GL_MAX_TEXTURE_SIZE
:
697 case GL_MAX_3D_TEXTURE_SIZE
:
698 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
699 p
= (GLuint
*) ((char *) ctx
+ d
->offset
);
700 v
->value_int
= 1 << (*p
- 1);
704 v
->value_int_4
[0] = ctx
->Scissor
.ScissorArray
[0].X
;
705 v
->value_int_4
[1] = ctx
->Scissor
.ScissorArray
[0].Y
;
706 v
->value_int_4
[2] = ctx
->Scissor
.ScissorArray
[0].Width
;
707 v
->value_int_4
[3] = ctx
->Scissor
.ScissorArray
[0].Height
;
710 case GL_SCISSOR_TEST
:
711 v
->value_bool
= ctx
->Scissor
.EnableFlags
& 1;
716 ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0;
719 if (!ctx
->CompileFlag
)
721 else if (ctx
->ExecuteFlag
)
722 v
->value_enum
= GL_COMPILE_AND_EXECUTE
;
724 v
->value_enum
= GL_COMPILE
;
728 v
->value_float_4
[0] = ctx
->ViewportArray
[0].X
;
729 v
->value_float_4
[1] = ctx
->ViewportArray
[0].Y
;
730 v
->value_float_4
[2] = ctx
->ViewportArray
[0].Width
;
731 v
->value_float_4
[3] = ctx
->ViewportArray
[0].Height
;
735 v
->value_double_2
[0] = ctx
->ViewportArray
[0].Near
;
736 v
->value_double_2
[1] = ctx
->ViewportArray
[0].Far
;
739 case GL_ACTIVE_STENCIL_FACE_EXT
:
740 v
->value_enum
= ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
;
743 case GL_STENCIL_FAIL
:
744 v
->value_enum
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
];
746 case GL_STENCIL_FUNC
:
747 v
->value_enum
= ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
];
749 case GL_STENCIL_PASS_DEPTH_FAIL
:
750 v
->value_enum
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
];
752 case GL_STENCIL_PASS_DEPTH_PASS
:
753 v
->value_enum
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
];
756 v
->value_int
= _mesa_get_stencil_ref(ctx
, ctx
->Stencil
.ActiveFace
);
758 case GL_STENCIL_BACK_REF
:
759 v
->value_int
= _mesa_get_stencil_ref(ctx
, 1);
761 case GL_STENCIL_VALUE_MASK
:
762 v
->value_int
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
764 case GL_STENCIL_WRITEMASK
:
765 v
->value_int
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
768 case GL_NUM_EXTENSIONS
:
769 v
->value_int
= _mesa_get_extension_count(ctx
);
772 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
773 v
->value_int
= _mesa_get_color_read_type(ctx
);
775 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
776 v
->value_int
= _mesa_get_color_read_format(ctx
);
779 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
780 v
->value_int
= ctx
->CurrentStack
->Depth
+ 1;
782 case GL_CURRENT_MATRIX_ARB
:
783 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
784 v
->value_matrix
= ctx
->CurrentStack
->Top
;
787 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
788 v
->value_int
= _mesa_get_compressed_formats(ctx
, NULL
);
790 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
792 _mesa_get_compressed_formats(ctx
, v
->value_int_n
.ints
);
793 assert(v
->value_int_n
.n
<= (int) ARRAY_SIZE(v
->value_int_n
.ints
));
796 case GL_MAX_VARYING_FLOATS_ARB
:
797 v
->value_int
= ctx
->Const
.MaxVarying
* 4;
800 /* Various object names */
802 case GL_TEXTURE_BINDING_1D
:
803 case GL_TEXTURE_BINDING_2D
:
804 case GL_TEXTURE_BINDING_3D
:
805 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
806 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
807 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
808 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
809 case GL_TEXTURE_BINDING_EXTERNAL_OES
:
810 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
811 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
812 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
813 unit
= ctx
->Texture
.CurrentUnit
;
815 ctx
->Texture
.Unit
[unit
].CurrentTex
[d
->offset
]->Name
;
818 /* GL_EXT_packed_float */
819 case GL_RGBA_SIGNED_COMPONENTS_EXT
:
821 /* Note: we only check the 0th color attachment. */
822 const struct gl_renderbuffer
*rb
=
823 ctx
->DrawBuffer
->_ColorDrawBuffers
[0];
824 if (rb
&& _mesa_is_format_signed(rb
->Format
)) {
825 /* Issue 17 of GL_EXT_packed_float: If a component (such as
826 * alpha) has zero bits, the component should not be considered
827 * signed and so the bit for the respective component should be
831 _mesa_get_format_bits(rb
->Format
, GL_RED_BITS
);
833 _mesa_get_format_bits(rb
->Format
, GL_GREEN_BITS
);
835 _mesa_get_format_bits(rb
->Format
, GL_BLUE_BITS
);
837 _mesa_get_format_bits(rb
->Format
, GL_ALPHA_BITS
);
839 _mesa_get_format_bits(rb
->Format
, GL_TEXTURE_LUMINANCE_SIZE
);
841 _mesa_get_format_bits(rb
->Format
, GL_TEXTURE_INTENSITY_SIZE
);
843 v
->value_int_4
[0] = r_bits
+ l_bits
+ i_bits
> 0;
844 v
->value_int_4
[1] = g_bits
+ l_bits
+ i_bits
> 0;
845 v
->value_int_4
[2] = b_bits
+ l_bits
+ i_bits
> 0;
846 v
->value_int_4
[3] = a_bits
+ i_bits
> 0;
852 v
->value_int_4
[3] = 0;
857 /* GL_ARB_vertex_buffer_object */
858 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
859 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
860 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
861 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
862 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
863 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
864 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
865 buffer_obj
= (struct gl_buffer_object
**)
866 ((char *) ctx
->Array
.VAO
+ d
->offset
);
867 v
->value_int
= (*buffer_obj
)->Name
;
869 case GL_ARRAY_BUFFER_BINDING_ARB
:
870 v
->value_int
= ctx
->Array
.ArrayBufferObj
->Name
;
872 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
874 ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)].BufferObj
->Name
;
876 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
877 v
->value_int
= ctx
->Array
.VAO
->IndexBufferObj
->Name
;
880 /* ARB_vertex_array_bgra */
881 case GL_COLOR_ARRAY_SIZE
:
882 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_COLOR0
];
883 v
->value_int
= array
->Format
== GL_BGRA
? GL_BGRA
: array
->Size
;
885 case GL_SECONDARY_COLOR_ARRAY_SIZE
:
886 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_COLOR1
];
887 v
->value_int
= array
->Format
== GL_BGRA
? GL_BGRA
: array
->Size
;
890 /* ARB_copy_buffer */
891 case GL_COPY_READ_BUFFER
:
892 v
->value_int
= ctx
->CopyReadBuffer
->Name
;
894 case GL_COPY_WRITE_BUFFER
:
895 v
->value_int
= ctx
->CopyWriteBuffer
->Name
;
898 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
899 v
->value_int
= ctx
->Pack
.BufferObj
->Name
;
901 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
902 v
->value_int
= ctx
->Unpack
.BufferObj
->Name
;
904 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
905 v
->value_int
= ctx
->TransformFeedback
.CurrentBuffer
->Name
;
907 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
:
908 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Paused
;
910 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
:
911 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Active
;
913 case GL_TRANSFORM_FEEDBACK_BINDING
:
914 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Name
;
916 case GL_CURRENT_PROGRAM
:
917 /* The Changelog of the ARB_separate_shader_objects spec says:
919 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
920 * CURRENT_PROGRAM. In the EXT extension, this
921 * token was aliased to ACTIVE_PROGRAM_EXT, and
922 * was used to indicate the last program set by
923 * either ActiveProgramEXT or UseProgram. In
924 * the ARB extension, the SSO active programs
925 * are now program pipeline object state and
926 * CURRENT_PROGRAM should still be used to query
927 * the last program set by UseProgram (bug 7822).
930 ctx
->Shader
.ActiveProgram
? ctx
->Shader
.ActiveProgram
->Name
: 0;
932 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
933 v
->value_int
= ctx
->ReadBuffer
->Name
;
935 case GL_RENDERBUFFER_BINDING_EXT
:
937 ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
939 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
:
940 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_POINT_SIZE
].BufferObj
->Name
;
944 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
945 COPY_4FV(v
->value_float_4
, ctx
->Fog
.Color
);
947 COPY_4FV(v
->value_float_4
, ctx
->Fog
.ColorUnclamped
);
949 case GL_COLOR_CLEAR_VALUE
:
950 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
)) {
951 v
->value_float_4
[0] = CLAMP(ctx
->Color
.ClearColor
.f
[0], 0.0F
, 1.0F
);
952 v
->value_float_4
[1] = CLAMP(ctx
->Color
.ClearColor
.f
[1], 0.0F
, 1.0F
);
953 v
->value_float_4
[2] = CLAMP(ctx
->Color
.ClearColor
.f
[2], 0.0F
, 1.0F
);
954 v
->value_float_4
[3] = CLAMP(ctx
->Color
.ClearColor
.f
[3], 0.0F
, 1.0F
);
956 COPY_4FV(v
->value_float_4
, ctx
->Color
.ClearColor
.f
);
958 case GL_BLEND_COLOR_EXT
:
959 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
960 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColor
);
962 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColorUnclamped
);
964 case GL_ALPHA_TEST_REF
:
965 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
966 v
->value_float
= ctx
->Color
.AlphaRef
;
968 v
->value_float
= ctx
->Color
.AlphaRefUnclamped
;
970 case GL_MAX_VERTEX_UNIFORM_VECTORS
:
971 v
->value_int
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
/ 4;
974 case GL_MAX_FRAGMENT_UNIFORM_VECTORS
:
975 v
->value_int
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
/ 4;
978 /* GL_ARB_texture_buffer_object */
979 case GL_TEXTURE_BUFFER_ARB
:
980 v
->value_int
= ctx
->Texture
.BufferObject
->Name
;
982 case GL_TEXTURE_BINDING_BUFFER_ARB
:
983 unit
= ctx
->Texture
.CurrentUnit
;
985 ctx
->Texture
.Unit
[unit
].CurrentTex
[TEXTURE_BUFFER_INDEX
]->Name
;
987 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
:
989 struct gl_buffer_object
*buf
=
990 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
991 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObject
;
992 v
->value_int
= buf
? buf
->Name
: 0;
995 case GL_TEXTURE_BUFFER_FORMAT_ARB
:
996 v
->value_int
= ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
997 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObjectFormat
;
1000 /* GL_ARB_sampler_objects */
1001 case GL_SAMPLER_BINDING
:
1003 struct gl_sampler_object
*samp
=
1004 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Sampler
;
1005 v
->value_int
= samp
? samp
->Name
: 0;
1008 /* GL_ARB_uniform_buffer_object */
1009 case GL_UNIFORM_BUFFER_BINDING
:
1010 v
->value_int
= ctx
->UniformBuffer
->Name
;
1012 /* GL_ARB_shader_storage_buffer_object */
1013 case GL_SHADER_STORAGE_BUFFER_BINDING
:
1014 v
->value_int
= ctx
->ShaderStorageBuffer
->Name
;
1016 /* GL_ARB_query_buffer_object */
1017 case GL_QUERY_BUFFER_BINDING
:
1018 v
->value_int
= ctx
->QueryBuffer
->Name
;
1020 /* GL_ARB_timer_query */
1022 if (ctx
->Driver
.GetTimestamp
) {
1023 v
->value_int64
= ctx
->Driver
.GetTimestamp(ctx
);
1026 _mesa_problem(ctx
, "driver doesn't implement GetTimestamp");
1030 case GL_DEBUG_OUTPUT
:
1031 case GL_DEBUG_OUTPUT_SYNCHRONOUS
:
1032 case GL_DEBUG_LOGGED_MESSAGES
:
1033 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
:
1034 case GL_DEBUG_GROUP_STACK_DEPTH
:
1035 v
->value_int
= _mesa_get_debug_state_int(ctx
, d
->pname
);
1037 /* GL_ARB_shader_atomic_counters */
1038 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
1039 if (ctx
->AtomicBuffer
) {
1040 v
->value_int
= ctx
->AtomicBuffer
->Name
;
1045 /* GL_ARB_draw_indirect */
1046 case GL_DRAW_INDIRECT_BUFFER_BINDING
:
1047 v
->value_int
= ctx
->DrawIndirectBuffer
->Name
;
1049 /* GL_ARB_indirect_parameters */
1050 case GL_PARAMETER_BUFFER_BINDING_ARB
:
1051 v
->value_int
= ctx
->ParameterBuffer
->Name
;
1053 /* GL_ARB_separate_shader_objects */
1054 case GL_PROGRAM_PIPELINE_BINDING
:
1055 if (ctx
->Pipeline
.Current
) {
1056 v
->value_int
= ctx
->Pipeline
.Current
->Name
;
1061 /* GL_ARB_compute_shader */
1062 case GL_DISPATCH_INDIRECT_BUFFER_BINDING
:
1063 v
->value_int
= ctx
->DispatchIndirectBuffer
->Name
;
1065 /* GL_ARB_multisample */
1067 v
->value_int
= _mesa_geometric_samples(ctx
->DrawBuffer
);
1069 case GL_SAMPLE_BUFFERS
:
1070 v
->value_int
= _mesa_geometric_samples(ctx
->DrawBuffer
) > 0;
1072 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1073 case GL_VBO_FREE_MEMORY_ATI
:
1074 case GL_TEXTURE_FREE_MEMORY_ATI
:
1075 case GL_RENDERBUFFER_FREE_MEMORY_ATI
:
1076 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
:
1077 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
:
1078 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
:
1079 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
:
1080 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
:
1082 struct gl_memory_info info
;
1084 ctx
->Driver
.QueryMemoryInfo(ctx
, &info
);
1086 if (d
->pname
== GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
)
1087 v
->value_int
= info
.total_device_memory
;
1088 else if (d
->pname
== GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX
)
1089 v
->value_int
= info
.total_device_memory
+
1090 info
.total_staging_memory
;
1091 else if (d
->pname
== GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX
)
1092 v
->value_int
= info
.avail_device_memory
;
1093 else if (d
->pname
== GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX
)
1094 v
->value_int
= info
.nr_device_memory_evictions
;
1095 else if (d
->pname
== GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX
)
1096 v
->value_int
= info
.device_memory_evicted
;
1098 /* ATI free memory enums.
1100 * Since the GPU memory is (usually) page-table based, every two
1101 * consecutive elements are equal. From the GL_ATI_meminfo
1104 * "param[0] - total memory free in the pool
1105 * param[1] - largest available free block in the pool
1106 * param[2] - total auxiliary memory free
1107 * param[3] - largest auxiliary free block"
1109 * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1110 * the same numbers here.
1112 v
->value_int_4
[0] = info
.avail_device_memory
;
1113 v
->value_int_4
[1] = info
.avail_device_memory
;
1114 v
->value_int_4
[2] = info
.avail_staging_memory
;
1115 v
->value_int_4
[3] = info
.avail_staging_memory
;
1123 * Check extra constraints on a struct value_desc descriptor
1125 * If a struct value_desc has a non-NULL extra pointer, it means that
1126 * there are a number of extra constraints to check or actions to
1127 * perform. The extras is just an integer array where each integer
1128 * encode different constraints or actions.
1130 * \param ctx current context
1131 * \param func name of calling glGet*v() function for error reporting
1132 * \param d the struct value_desc that has the extra constraints
1134 * \return GL_FALSE if all of the constraints were not satisfied,
1135 * otherwise GL_TRUE.
1138 check_extra(struct gl_context
*ctx
, const char *func
, const struct value_desc
*d
)
1140 const GLuint version
= ctx
->Version
;
1141 GLboolean api_check
= GL_FALSE
;
1142 GLboolean api_found
= GL_FALSE
;
1145 for (e
= d
->extra
; *e
!= EXTRA_END
; e
++) {
1147 case EXTRA_VERSION_30
:
1148 api_check
= GL_TRUE
;
1150 api_found
= GL_TRUE
;
1152 case EXTRA_VERSION_31
:
1153 api_check
= GL_TRUE
;
1155 api_found
= GL_TRUE
;
1157 case EXTRA_VERSION_32
:
1158 api_check
= GL_TRUE
;
1160 api_found
= GL_TRUE
;
1162 case EXTRA_NEW_FRAG_CLAMP
:
1163 if (ctx
->NewState
& (_NEW_BUFFERS
| _NEW_FRAG_CLAMP
))
1164 _mesa_update_state(ctx
);
1167 api_check
= GL_TRUE
;
1168 if (ctx
->API
== API_OPENGLES2
)
1169 api_found
= GL_TRUE
;
1172 api_check
= GL_TRUE
;
1173 if (_mesa_is_gles3(ctx
))
1174 api_found
= GL_TRUE
;
1176 case EXTRA_API_ES31
:
1177 api_check
= GL_TRUE
;
1178 if (_mesa_is_gles31(ctx
))
1179 api_found
= GL_TRUE
;
1181 case EXTRA_API_ES32
:
1182 api_check
= GL_TRUE
;
1183 if (_mesa_is_gles32(ctx
))
1184 api_found
= GL_TRUE
;
1187 api_check
= GL_TRUE
;
1188 if (_mesa_is_desktop_gl(ctx
))
1189 api_found
= GL_TRUE
;
1191 case EXTRA_API_GL_CORE
:
1192 api_check
= GL_TRUE
;
1193 if (ctx
->API
== API_OPENGL_CORE
)
1194 api_found
= GL_TRUE
;
1196 case EXTRA_NEW_BUFFERS
:
1197 if (ctx
->NewState
& _NEW_BUFFERS
)
1198 _mesa_update_state(ctx
);
1200 case EXTRA_FLUSH_CURRENT
:
1201 FLUSH_CURRENT(ctx
, 0);
1203 case EXTRA_VALID_DRAW_BUFFER
:
1204 if (d
->pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1205 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(draw buffer %u)",
1206 func
, d
->pname
- GL_DRAW_BUFFER0_ARB
);
1210 case EXTRA_VALID_TEXTURE_UNIT
:
1211 if (ctx
->Texture
.CurrentUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
1212 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(texture %u)",
1213 func
, ctx
->Texture
.CurrentUnit
);
1217 case EXTRA_VALID_CLIP_DISTANCE
:
1218 if (d
->pname
- GL_CLIP_DISTANCE0
>= ctx
->Const
.MaxClipPlanes
) {
1219 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(clip distance %u)",
1220 func
, d
->pname
- GL_CLIP_DISTANCE0
);
1224 case EXTRA_GLSL_130
:
1225 api_check
= GL_TRUE
;
1226 if (ctx
->Const
.GLSLVersion
>= 130)
1227 api_found
= GL_TRUE
;
1229 case EXTRA_EXT_UBO_GS
:
1230 api_check
= GL_TRUE
;
1231 if (ctx
->Extensions
.ARB_uniform_buffer_object
&&
1232 _mesa_has_geometry_shaders(ctx
))
1233 api_found
= GL_TRUE
;
1235 case EXTRA_EXT_ATOMICS_GS
:
1236 api_check
= GL_TRUE
;
1237 if (ctx
->Extensions
.ARB_shader_atomic_counters
&&
1238 _mesa_has_geometry_shaders(ctx
))
1239 api_found
= GL_TRUE
;
1241 case EXTRA_EXT_SHADER_IMAGE_GS
:
1242 api_check
= GL_TRUE
;
1243 if (ctx
->Extensions
.ARB_shader_image_load_store
&&
1244 _mesa_has_geometry_shaders(ctx
))
1245 api_found
= GL_TRUE
;
1247 case EXTRA_EXT_ATOMICS_TESS
:
1248 api_check
= GL_TRUE
;
1249 api_found
= ctx
->Extensions
.ARB_shader_atomic_counters
&&
1250 _mesa_has_tessellation(ctx
);
1252 case EXTRA_EXT_SHADER_IMAGE_TESS
:
1253 api_check
= GL_TRUE
;
1254 api_found
= ctx
->Extensions
.ARB_shader_image_load_store
&&
1255 _mesa_has_tessellation(ctx
);
1257 case EXTRA_EXT_SSBO_GS
:
1258 api_check
= GL_TRUE
;
1259 if (ctx
->Extensions
.ARB_shader_storage_buffer_object
&&
1260 _mesa_has_geometry_shaders(ctx
))
1261 api_found
= GL_TRUE
;
1263 case EXTRA_EXT_FB_NO_ATTACH_GS
:
1264 api_check
= GL_TRUE
;
1265 if (ctx
->Extensions
.ARB_framebuffer_no_attachments
&&
1266 (_mesa_is_desktop_gl(ctx
) ||
1267 _mesa_has_OES_geometry_shader(ctx
)))
1268 api_found
= GL_TRUE
;
1270 case EXTRA_EXT_ES_GS
:
1271 api_check
= GL_TRUE
;
1272 if (_mesa_has_OES_geometry_shader(ctx
))
1273 api_found
= GL_TRUE
;
1277 default: /* *e is a offset into the extension struct */
1278 api_check
= GL_TRUE
;
1279 if (*(GLboolean
*) ((char *) &ctx
->Extensions
+ *e
))
1280 api_found
= GL_TRUE
;
1285 if (api_check
&& !api_found
) {
1286 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1287 _mesa_enum_to_string(d
->pname
));
1294 static const struct value_desc error_value
=
1295 { 0, 0, TYPE_INVALID
, NO_OFFSET
, NO_EXTRA
};
1298 * Find the struct value_desc corresponding to the enum 'pname'.
1300 * We hash the enum value to get an index into the 'table' array,
1301 * which holds the index in the 'values' array of struct value_desc.
1302 * Once we've found the entry, we do the extra checks, if any, then
1303 * look up the value and return a pointer to it.
1305 * If the value has to be computed (for example, it's the result of a
1306 * function call or we need to add 1 to it), we use the tmp 'v' to
1309 * \param func name of glGet*v() func for error reporting
1310 * \param pname the enum value we're looking up
1311 * \param p is were we return the pointer to the value
1312 * \param v a tmp union value variable in the calling glGet*v() function
1314 * \return the struct value_desc corresponding to the enum or a struct
1315 * value_desc of TYPE_INVALID if not found. This lets the calling
1316 * glGet*v() function jump right into a switch statement and
1317 * handle errors there instead of having to check for NULL.
1319 static const struct value_desc
*
1320 find_value(const char *func
, GLenum pname
, void **p
, union value
*v
)
1322 GET_CURRENT_CONTEXT(ctx
);
1323 struct gl_texture_unit
*unit
;
1325 const struct value_desc
*d
;
1329 /* We index into the table_set[] list of per-API hash tables using the API's
1330 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1331 * value since it's compatible with GLES2 its entry in table_set[] is at the
1334 STATIC_ASSERT(ARRAY_SIZE(table_set
) == API_OPENGL_LAST
+ 4);
1335 if (ctx
->API
== API_OPENGLES2
) {
1336 if (ctx
->Version
>= 32)
1337 api
= API_OPENGL_LAST
+ 3;
1338 else if (ctx
->Version
>= 31)
1339 api
= API_OPENGL_LAST
+ 2;
1340 else if (ctx
->Version
>= 30)
1341 api
= API_OPENGL_LAST
+ 1;
1343 mask
= ARRAY_SIZE(table(api
)) - 1;
1344 hash
= (pname
* prime_factor
);
1346 int idx
= table(api
)[hash
& mask
];
1348 /* If the enum isn't valid, the hash walk ends with index 0,
1349 * pointing to the first entry of values[] which doesn't hold
1350 * any valid enum. */
1351 if (unlikely(idx
== 0)) {
1352 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1353 _mesa_enum_to_string(pname
));
1354 return &error_value
;
1358 if (likely(d
->pname
== pname
))
1364 if (unlikely(d
->extra
&& !check_extra(ctx
, func
, d
)))
1365 return &error_value
;
1367 switch (d
->location
) {
1369 *p
= ((char *) ctx
->DrawBuffer
+ d
->offset
);
1372 *p
= ((char *) ctx
+ d
->offset
);
1375 *p
= ((char *) ctx
->Array
.VAO
+ d
->offset
);
1378 unit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1379 *p
= ((char *) unit
+ d
->offset
);
1382 find_custom_value(ctx
, d
, v
);
1390 /* silence warning */
1391 return &error_value
;
1394 static const int transpose
[] = {
1402 _mesa_GetBooleanv(GLenum pname
, GLboolean
*params
)
1404 const struct value_desc
*d
;
1410 d
= find_value("glGetBooleanv", pname
, &p
, &v
);
1415 params
[0] = INT_TO_BOOLEAN(d
->offset
);
1419 params
[7] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[7]);
1420 params
[6] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[6]);
1421 params
[5] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[5]);
1422 params
[4] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[4]);
1425 params
[3] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[3]);
1428 params
[2] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[2]);
1431 params
[1] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[1]);
1434 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[0]);
1437 case TYPE_DOUBLEN_2
:
1438 params
[1] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[1]);
1440 params
[0] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[0]);
1444 params
[3] = INT_TO_BOOLEAN(((GLint
*) p
)[3]);
1446 params
[2] = INT_TO_BOOLEAN(((GLint
*) p
)[2]);
1449 params
[1] = INT_TO_BOOLEAN(((GLint
*) p
)[1]);
1452 params
[0] = INT_TO_BOOLEAN(((GLint
*) p
)[0]);
1456 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1457 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1461 params
[0] = INT64_TO_BOOLEAN(((GLint64
*) p
)[0]);
1465 params
[0] = ((GLboolean
*) p
)[0];
1469 m
= *(GLmatrix
**) p
;
1470 for (i
= 0; i
< 16; i
++)
1471 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[i
]);
1475 m
= *(GLmatrix
**) p
;
1476 for (i
= 0; i
< 16; i
++)
1477 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[transpose
[i
]]);
1488 shift
= d
->type
- TYPE_BIT_0
;
1489 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1495 _mesa_GetFloatv(GLenum pname
, GLfloat
*params
)
1497 const struct value_desc
*d
;
1503 d
= find_value("glGetFloatv", pname
, &p
, &v
);
1508 params
[0] = (GLfloat
) d
->offset
;
1512 params
[7] = ((GLfloat
*) p
)[7];
1513 params
[6] = ((GLfloat
*) p
)[6];
1514 params
[5] = ((GLfloat
*) p
)[5];
1515 params
[4] = ((GLfloat
*) p
)[4];
1518 params
[3] = ((GLfloat
*) p
)[3];
1521 params
[2] = ((GLfloat
*) p
)[2];
1524 params
[1] = ((GLfloat
*) p
)[1];
1527 params
[0] = ((GLfloat
*) p
)[0];
1530 case TYPE_DOUBLEN_2
:
1531 params
[1] = (GLfloat
) (((GLdouble
*) p
)[1]);
1533 params
[0] = (GLfloat
) (((GLdouble
*) p
)[0]);
1537 params
[3] = (GLfloat
) (((GLint
*) p
)[3]);
1539 params
[2] = (GLfloat
) (((GLint
*) p
)[2]);
1542 params
[1] = (GLfloat
) (((GLint
*) p
)[1]);
1545 params
[0] = (GLfloat
) (((GLint
*) p
)[0]);
1549 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1550 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
1554 params
[0] = (GLfloat
) (((GLint64
*) p
)[0]);
1558 params
[0] = BOOLEAN_TO_FLOAT(*(GLboolean
*) p
);
1562 m
= *(GLmatrix
**) p
;
1563 for (i
= 0; i
< 16; i
++)
1564 params
[i
] = m
->m
[i
];
1568 m
= *(GLmatrix
**) p
;
1569 for (i
= 0; i
< 16; i
++)
1570 params
[i
] = m
->m
[transpose
[i
]];
1581 shift
= d
->type
- TYPE_BIT_0
;
1582 params
[0] = BOOLEAN_TO_FLOAT((*(GLbitfield
*) p
>> shift
) & 1);
1588 _mesa_GetIntegerv(GLenum pname
, GLint
*params
)
1590 const struct value_desc
*d
;
1596 d
= find_value("glGetIntegerv", pname
, &p
, &v
);
1601 params
[0] = d
->offset
;
1605 params
[7] = IROUND(((GLfloat
*) p
)[7]);
1606 params
[6] = IROUND(((GLfloat
*) p
)[6]);
1607 params
[5] = IROUND(((GLfloat
*) p
)[5]);
1608 params
[4] = IROUND(((GLfloat
*) p
)[4]);
1610 params
[3] = IROUND(((GLfloat
*) p
)[3]);
1612 params
[2] = IROUND(((GLfloat
*) p
)[2]);
1614 params
[1] = IROUND(((GLfloat
*) p
)[1]);
1616 params
[0] = IROUND(((GLfloat
*) p
)[0]);
1620 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
1622 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
1624 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
1626 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
1629 case TYPE_DOUBLEN_2
:
1630 params
[1] = FLOAT_TO_INT(((GLdouble
*) p
)[1]);
1632 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
1636 params
[3] = ((GLint
*) p
)[3];
1638 params
[2] = ((GLint
*) p
)[2];
1641 params
[1] = ((GLint
*) p
)[1];
1644 params
[0] = ((GLint
*) p
)[0];
1648 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1649 params
[i
] = v
.value_int_n
.ints
[i
];
1653 params
[0] = INT64_TO_INT(((GLint64
*) p
)[0]);
1657 params
[0] = BOOLEAN_TO_INT(*(GLboolean
*) p
);
1661 m
= *(GLmatrix
**) p
;
1662 for (i
= 0; i
< 16; i
++)
1663 params
[i
] = FLOAT_TO_INT(m
->m
[i
]);
1667 m
= *(GLmatrix
**) p
;
1668 for (i
= 0; i
< 16; i
++)
1669 params
[i
] = FLOAT_TO_INT(m
->m
[transpose
[i
]]);
1680 shift
= d
->type
- TYPE_BIT_0
;
1681 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1687 _mesa_GetInteger64v(GLenum pname
, GLint64
*params
)
1689 const struct value_desc
*d
;
1695 d
= find_value("glGetInteger64v", pname
, &p
, &v
);
1700 params
[0] = d
->offset
;
1704 params
[7] = IROUND64(((GLfloat
*) p
)[7]);
1705 params
[6] = IROUND64(((GLfloat
*) p
)[6]);
1706 params
[5] = IROUND64(((GLfloat
*) p
)[5]);
1707 params
[4] = IROUND64(((GLfloat
*) p
)[4]);
1709 params
[3] = IROUND64(((GLfloat
*) p
)[3]);
1711 params
[2] = IROUND64(((GLfloat
*) p
)[2]);
1713 params
[1] = IROUND64(((GLfloat
*) p
)[1]);
1715 params
[0] = IROUND64(((GLfloat
*) p
)[0]);
1719 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
1721 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
1723 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
1725 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
1728 case TYPE_DOUBLEN_2
:
1729 params
[1] = FLOAT_TO_INT(((GLdouble
*) p
)[1]);
1731 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
1735 params
[3] = ((GLint
*) p
)[3];
1737 params
[2] = ((GLint
*) p
)[2];
1740 params
[1] = ((GLint
*) p
)[1];
1743 params
[0] = ((GLint
*) p
)[0];
1747 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1748 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1752 params
[0] = ((GLint64
*) p
)[0];
1756 params
[0] = ((GLboolean
*) p
)[0];
1760 m
= *(GLmatrix
**) p
;
1761 for (i
= 0; i
< 16; i
++)
1762 params
[i
] = FLOAT_TO_INT64(m
->m
[i
]);
1766 m
= *(GLmatrix
**) p
;
1767 for (i
= 0; i
< 16; i
++)
1768 params
[i
] = FLOAT_TO_INT64(m
->m
[transpose
[i
]]);
1779 shift
= d
->type
- TYPE_BIT_0
;
1780 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1786 _mesa_GetDoublev(GLenum pname
, GLdouble
*params
)
1788 const struct value_desc
*d
;
1794 d
= find_value("glGetDoublev", pname
, &p
, &v
);
1799 params
[0] = d
->offset
;
1803 params
[7] = ((GLfloat
*) p
)[7];
1804 params
[6] = ((GLfloat
*) p
)[6];
1805 params
[5] = ((GLfloat
*) p
)[5];
1806 params
[4] = ((GLfloat
*) p
)[4];
1809 params
[3] = ((GLfloat
*) p
)[3];
1812 params
[2] = ((GLfloat
*) p
)[2];
1815 params
[1] = ((GLfloat
*) p
)[1];
1818 params
[0] = ((GLfloat
*) p
)[0];
1821 case TYPE_DOUBLEN_2
:
1822 params
[1] = ((GLdouble
*) p
)[1];
1824 params
[0] = ((GLdouble
*) p
)[0];
1828 params
[3] = ((GLint
*) p
)[3];
1830 params
[2] = ((GLint
*) p
)[2];
1833 params
[1] = ((GLint
*) p
)[1];
1836 params
[0] = ((GLint
*) p
)[0];
1840 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1841 params
[i
] = v
.value_int_n
.ints
[i
];
1845 params
[0] = (GLdouble
) (((GLint64
*) p
)[0]);
1849 params
[0] = *(GLboolean
*) p
;
1853 m
= *(GLmatrix
**) p
;
1854 for (i
= 0; i
< 16; i
++)
1855 params
[i
] = m
->m
[i
];
1859 m
= *(GLmatrix
**) p
;
1860 for (i
= 0; i
< 16; i
++)
1861 params
[i
] = m
->m
[transpose
[i
]];
1872 shift
= d
->type
- TYPE_BIT_0
;
1873 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1879 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
1880 * into the corresponding Mesa texture target index.
1881 * \return TEXTURE_x_INDEX or -1 if binding is invalid
1884 tex_binding_to_index(const struct gl_context
*ctx
, GLenum binding
)
1887 case GL_TEXTURE_BINDING_1D
:
1888 return _mesa_is_desktop_gl(ctx
) ? TEXTURE_1D_INDEX
: -1;
1889 case GL_TEXTURE_BINDING_2D
:
1890 return TEXTURE_2D_INDEX
;
1891 case GL_TEXTURE_BINDING_3D
:
1892 return ctx
->API
!= API_OPENGLES
? TEXTURE_3D_INDEX
: -1;
1893 case GL_TEXTURE_BINDING_CUBE_MAP
:
1894 return ctx
->Extensions
.ARB_texture_cube_map
1895 ? TEXTURE_CUBE_INDEX
: -1;
1896 case GL_TEXTURE_BINDING_RECTANGLE
:
1897 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.NV_texture_rectangle
1898 ? TEXTURE_RECT_INDEX
: -1;
1899 case GL_TEXTURE_BINDING_1D_ARRAY
:
1900 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_array
1901 ? TEXTURE_1D_ARRAY_INDEX
: -1;
1902 case GL_TEXTURE_BINDING_2D_ARRAY
:
1903 return (_mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_array
)
1904 || _mesa_is_gles3(ctx
)
1905 ? TEXTURE_2D_ARRAY_INDEX
: -1;
1906 case GL_TEXTURE_BINDING_BUFFER
:
1907 return (_mesa_has_ARB_texture_buffer_object(ctx
) ||
1908 _mesa_has_OES_texture_buffer(ctx
)) ?
1909 TEXTURE_BUFFER_INDEX
: -1;
1910 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
1911 return _mesa_has_texture_cube_map_array(ctx
)
1912 ? TEXTURE_CUBE_ARRAY_INDEX
: -1;
1913 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
1914 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.ARB_texture_multisample
1915 ? TEXTURE_2D_MULTISAMPLE_INDEX
: -1;
1916 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
1917 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.ARB_texture_multisample
1918 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX
: -1;
1924 static enum value_type
1925 find_value_indexed(const char *func
, GLenum pname
, GLuint index
, union value
*v
)
1927 GET_CURRENT_CONTEXT(ctx
);
1932 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1934 if (!ctx
->Extensions
.EXT_draw_buffers2
)
1936 v
->value_int
= (ctx
->Color
.BlendEnabled
>> index
) & 1;
1941 case GL_BLEND_SRC_RGB
:
1942 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1944 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1946 v
->value_int
= ctx
->Color
.Blend
[index
].SrcRGB
;
1948 case GL_BLEND_SRC_ALPHA
:
1949 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1951 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1953 v
->value_int
= ctx
->Color
.Blend
[index
].SrcA
;
1957 case GL_BLEND_DST_RGB
:
1958 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1960 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1962 v
->value_int
= ctx
->Color
.Blend
[index
].DstRGB
;
1964 case GL_BLEND_DST_ALPHA
:
1965 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1967 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1969 v
->value_int
= ctx
->Color
.Blend
[index
].DstA
;
1971 case GL_BLEND_EQUATION_RGB
:
1972 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1974 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1976 v
->value_int
= ctx
->Color
.Blend
[index
].EquationRGB
;
1978 case GL_BLEND_EQUATION_ALPHA
:
1979 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1981 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1983 v
->value_int
= ctx
->Color
.Blend
[index
].EquationA
;
1986 case GL_COLOR_WRITEMASK
:
1987 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1989 if (!ctx
->Extensions
.EXT_draw_buffers2
)
1991 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0;
1992 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0;
1993 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0;
1994 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0;
1997 case GL_SCISSOR_BOX
:
1998 if (index
>= ctx
->Const
.MaxViewports
)
2000 v
->value_int_4
[0] = ctx
->Scissor
.ScissorArray
[index
].X
;
2001 v
->value_int_4
[1] = ctx
->Scissor
.ScissorArray
[index
].Y
;
2002 v
->value_int_4
[2] = ctx
->Scissor
.ScissorArray
[index
].Width
;
2003 v
->value_int_4
[3] = ctx
->Scissor
.ScissorArray
[index
].Height
;
2006 case GL_WINDOW_RECTANGLE_EXT
:
2007 if (!ctx
->Extensions
.EXT_window_rectangles
)
2009 if (index
>= ctx
->Const
.MaxWindowRectangles
)
2011 v
->value_int_4
[0] = ctx
->Scissor
.WindowRects
[index
].X
;
2012 v
->value_int_4
[1] = ctx
->Scissor
.WindowRects
[index
].Y
;
2013 v
->value_int_4
[2] = ctx
->Scissor
.WindowRects
[index
].Width
;
2014 v
->value_int_4
[3] = ctx
->Scissor
.WindowRects
[index
].Height
;
2018 if (index
>= ctx
->Const
.MaxViewports
)
2020 v
->value_float_4
[0] = ctx
->ViewportArray
[index
].X
;
2021 v
->value_float_4
[1] = ctx
->ViewportArray
[index
].Y
;
2022 v
->value_float_4
[2] = ctx
->ViewportArray
[index
].Width
;
2023 v
->value_float_4
[3] = ctx
->ViewportArray
[index
].Height
;
2024 return TYPE_FLOAT_4
;
2026 case GL_DEPTH_RANGE
:
2027 if (index
>= ctx
->Const
.MaxViewports
)
2029 v
->value_double_2
[0] = ctx
->ViewportArray
[index
].Near
;
2030 v
->value_double_2
[1] = ctx
->ViewportArray
[index
].Far
;
2031 return TYPE_DOUBLEN_2
;
2033 case GL_TRANSFORM_FEEDBACK_BUFFER_START
:
2034 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2036 if (!ctx
->Extensions
.EXT_transform_feedback
)
2038 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Offset
[index
];
2041 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
:
2042 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2044 if (!ctx
->Extensions
.EXT_transform_feedback
)
2047 = ctx
->TransformFeedback
.CurrentObject
->RequestedSize
[index
];
2050 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
2051 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
2053 if (!ctx
->Extensions
.EXT_transform_feedback
)
2055 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->BufferNames
[index
];
2058 case GL_UNIFORM_BUFFER_BINDING
:
2059 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2061 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2063 v
->value_int
= ctx
->UniformBufferBindings
[index
].BufferObject
->Name
;
2066 case GL_UNIFORM_BUFFER_START
:
2067 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2069 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2071 v
->value_int
= ctx
->UniformBufferBindings
[index
].Offset
< 0 ? 0 :
2072 ctx
->UniformBufferBindings
[index
].Offset
;
2075 case GL_UNIFORM_BUFFER_SIZE
:
2076 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2078 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2080 v
->value_int
= ctx
->UniformBufferBindings
[index
].Size
< 0 ? 0 :
2081 ctx
->UniformBufferBindings
[index
].Size
;
2084 /* ARB_shader_storage_buffer_object */
2085 case GL_SHADER_STORAGE_BUFFER_BINDING
:
2086 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2088 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2090 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].BufferObject
->Name
;
2093 case GL_SHADER_STORAGE_BUFFER_START
:
2094 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2096 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2098 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].Offset
< 0 ? 0 :
2099 ctx
->ShaderStorageBufferBindings
[index
].Offset
;
2102 case GL_SHADER_STORAGE_BUFFER_SIZE
:
2103 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2105 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2107 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].Size
< 0 ? 0 :
2108 ctx
->ShaderStorageBufferBindings
[index
].Size
;
2111 /* ARB_texture_multisample / GL3.2 */
2112 case GL_SAMPLE_MASK_VALUE
:
2115 if (!ctx
->Extensions
.ARB_texture_multisample
)
2117 v
->value_int
= ctx
->Multisample
.SampleMaskValue
;
2120 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
2121 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2123 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2125 v
->value_int
= ctx
->AtomicBufferBindings
[index
].BufferObject
->Name
;
2128 case GL_ATOMIC_COUNTER_BUFFER_START
:
2129 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2131 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2133 v
->value_int64
= ctx
->AtomicBufferBindings
[index
].Offset
;
2136 case GL_ATOMIC_COUNTER_BUFFER_SIZE
:
2137 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2139 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2141 v
->value_int64
= ctx
->AtomicBufferBindings
[index
].Size
;
2144 case GL_VERTEX_BINDING_DIVISOR
:
2145 if ((!_mesa_is_desktop_gl(ctx
) || !ctx
->Extensions
.ARB_instanced_arrays
) &&
2146 !_mesa_is_gles31(ctx
))
2148 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2150 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].InstanceDivisor
;
2153 case GL_VERTEX_BINDING_OFFSET
:
2154 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles31(ctx
))
2156 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2158 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].Offset
;
2161 case GL_VERTEX_BINDING_STRIDE
:
2162 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles31(ctx
))
2164 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2166 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].Stride
;
2169 case GL_VERTEX_BINDING_BUFFER
:
2170 if (ctx
->API
== API_OPENGLES2
&& ctx
->Version
< 31)
2172 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2174 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].BufferObj
->Name
;
2177 /* ARB_shader_image_load_store */
2178 case GL_IMAGE_BINDING_NAME
: {
2179 struct gl_texture_object
*t
;
2181 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2183 if (index
>= ctx
->Const
.MaxImageUnits
)
2186 t
= ctx
->ImageUnits
[index
].TexObj
;
2187 v
->value_int
= (t
? t
->Name
: 0);
2191 case GL_IMAGE_BINDING_LEVEL
:
2192 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2194 if (index
>= ctx
->Const
.MaxImageUnits
)
2197 v
->value_int
= ctx
->ImageUnits
[index
].Level
;
2200 case GL_IMAGE_BINDING_LAYERED
:
2201 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2203 if (index
>= ctx
->Const
.MaxImageUnits
)
2206 v
->value_int
= ctx
->ImageUnits
[index
].Layered
;
2209 case GL_IMAGE_BINDING_LAYER
:
2210 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2212 if (index
>= ctx
->Const
.MaxImageUnits
)
2215 v
->value_int
= ctx
->ImageUnits
[index
].Layer
;
2218 case GL_IMAGE_BINDING_ACCESS
:
2219 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2221 if (index
>= ctx
->Const
.MaxImageUnits
)
2224 v
->value_int
= ctx
->ImageUnits
[index
].Access
;
2227 case GL_IMAGE_BINDING_FORMAT
:
2228 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2230 if (index
>= ctx
->Const
.MaxImageUnits
)
2233 v
->value_int
= ctx
->ImageUnits
[index
].Format
;
2236 /* ARB_direct_state_access */
2237 case GL_TEXTURE_BINDING_1D
:
2238 case GL_TEXTURE_BINDING_1D_ARRAY
:
2239 case GL_TEXTURE_BINDING_2D
:
2240 case GL_TEXTURE_BINDING_2D_ARRAY
:
2241 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
2242 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
2243 case GL_TEXTURE_BINDING_3D
:
2244 case GL_TEXTURE_BINDING_BUFFER
:
2245 case GL_TEXTURE_BINDING_CUBE_MAP
:
2246 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
2247 case GL_TEXTURE_BINDING_RECTANGLE
: {
2250 if (ctx
->API
!= API_OPENGL_CORE
)
2252 target
= tex_binding_to_index(ctx
, pname
);
2255 if (index
>= _mesa_max_tex_unit(ctx
))
2258 v
->value_int
= ctx
->Texture
.Unit
[index
].CurrentTex
[target
]->Name
;
2262 case GL_SAMPLER_BINDING
: {
2263 struct gl_sampler_object
*samp
;
2265 if (ctx
->API
!= API_OPENGL_CORE
)
2267 if (index
>= _mesa_max_tex_unit(ctx
))
2270 samp
= ctx
->Texture
.Unit
[index
].Sampler
;
2271 v
->value_int
= samp
? samp
->Name
: 0;
2275 case GL_MAX_COMPUTE_WORK_GROUP_COUNT
:
2276 if (!_mesa_has_compute_shaders(ctx
))
2280 v
->value_int
= ctx
->Const
.MaxComputeWorkGroupCount
[index
];
2283 case GL_MAX_COMPUTE_WORK_GROUP_SIZE
:
2284 if (!_mesa_has_compute_shaders(ctx
))
2288 v
->value_int
= ctx
->Const
.MaxComputeWorkGroupSize
[index
];
2293 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
2294 _mesa_enum_to_string(pname
));
2295 return TYPE_INVALID
;
2297 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(pname=%s)", func
,
2298 _mesa_enum_to_string(pname
));
2299 return TYPE_INVALID
;
2303 _mesa_GetBooleani_v( GLenum pname
, GLuint index
, GLboolean
*params
)
2306 enum value_type type
=
2307 find_value_indexed("glGetBooleani_v", pname
, index
, &v
);
2311 params
[0] = INT_TO_BOOLEAN(v
.value_int
);
2314 params
[0] = INT_TO_BOOLEAN(v
.value_int_4
[0]);
2315 params
[1] = INT_TO_BOOLEAN(v
.value_int_4
[1]);
2316 params
[2] = INT_TO_BOOLEAN(v
.value_int_4
[2]);
2317 params
[3] = INT_TO_BOOLEAN(v
.value_int_4
[3]);
2320 params
[0] = INT64_TO_BOOLEAN(v
.value_int64
);
2323 ; /* nothing - GL error was recorded */
2328 _mesa_GetIntegeri_v( GLenum pname
, GLuint index
, GLint
*params
)
2331 enum value_type type
=
2332 find_value_indexed("glGetIntegeri_v", pname
, index
, &v
);
2337 params
[3] = IROUND(v
.value_float_4
[3]);
2340 params
[2] = IROUND(v
.value_float_4
[2]);
2343 params
[1] = IROUND(v
.value_float_4
[1]);
2346 params
[0] = IROUND(v
.value_float_4
[0]);
2349 case TYPE_DOUBLEN_2
:
2350 params
[1] = IROUND(v
.value_double_2
[1]);
2352 params
[0] = IROUND(v
.value_double_2
[0]);
2356 params
[0] = v
.value_int
;
2359 params
[0] = v
.value_int_4
[0];
2360 params
[1] = v
.value_int_4
[1];
2361 params
[2] = v
.value_int_4
[2];
2362 params
[3] = v
.value_int_4
[3];
2365 params
[0] = INT64_TO_INT(v
.value_int64
);
2368 ; /* nothing - GL error was recorded */
2373 _mesa_GetInteger64i_v( GLenum pname
, GLuint index
, GLint64
*params
)
2376 enum value_type type
=
2377 find_value_indexed("glGetInteger64i_v", pname
, index
, &v
);
2381 params
[0] = v
.value_int
;
2384 params
[0] = v
.value_int_4
[0];
2385 params
[1] = v
.value_int_4
[1];
2386 params
[2] = v
.value_int_4
[2];
2387 params
[3] = v
.value_int_4
[3];
2390 params
[0] = v
.value_int64
;
2393 ; /* nothing - GL error was recorded */
2398 _mesa_GetFloati_v(GLenum pname
, GLuint index
, GLfloat
*params
)
2403 enum value_type type
=
2404 find_value_indexed("glGetFloati_v", pname
, index
, &v
);
2409 params
[3] = v
.value_float_4
[3];
2412 params
[2] = v
.value_float_4
[2];
2415 params
[1] = v
.value_float_4
[1];
2418 params
[0] = v
.value_float_4
[0];
2421 case TYPE_DOUBLEN_2
:
2422 params
[1] = (GLfloat
) v
.value_double_2
[1];
2424 params
[0] = (GLfloat
) v
.value_double_2
[0];
2428 params
[3] = (GLfloat
) v
.value_int_4
[3];
2430 params
[2] = (GLfloat
) v
.value_int_4
[2];
2433 params
[1] = (GLfloat
) v
.value_int_4
[1];
2436 params
[0] = (GLfloat
) v
.value_int_4
[0];
2440 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2441 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
2445 params
[0] = (GLfloat
) v
.value_int64
;
2449 params
[0] = BOOLEAN_TO_FLOAT(v
.value_bool
);
2453 m
= *(GLmatrix
**) &v
;
2454 for (i
= 0; i
< 16; i
++)
2455 params
[i
] = m
->m
[i
];
2459 m
= *(GLmatrix
**) &v
;
2460 for (i
= 0; i
< 16; i
++)
2461 params
[i
] = m
->m
[transpose
[i
]];
2470 _mesa_GetDoublei_v(GLenum pname
, GLuint index
, GLdouble
*params
)
2475 enum value_type type
=
2476 find_value_indexed("glGetDoublei_v", pname
, index
, &v
);
2481 params
[3] = (GLdouble
) v
.value_float_4
[3];
2484 params
[2] = (GLdouble
) v
.value_float_4
[2];
2487 params
[1] = (GLdouble
) v
.value_float_4
[1];
2490 params
[0] = (GLdouble
) v
.value_float_4
[0];
2493 case TYPE_DOUBLEN_2
:
2494 params
[1] = v
.value_double_2
[1];
2496 params
[0] = v
.value_double_2
[0];
2500 params
[3] = (GLdouble
) v
.value_int_4
[3];
2502 params
[2] = (GLdouble
) v
.value_int_4
[2];
2505 params
[1] = (GLdouble
) v
.value_int_4
[1];
2508 params
[0] = (GLdouble
) v
.value_int_4
[0];
2512 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2513 params
[i
] = (GLdouble
) INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
2517 params
[0] = (GLdouble
) v
.value_int64
;
2521 params
[0] = (GLdouble
) BOOLEAN_TO_FLOAT(v
.value_bool
);
2525 m
= *(GLmatrix
**) &v
;
2526 for (i
= 0; i
< 16; i
++)
2527 params
[i
] = (GLdouble
) m
->m
[i
];
2531 m
= *(GLmatrix
**) &v
;
2532 for (i
= 0; i
< 16; i
++)
2533 params
[i
] = (GLdouble
) m
->m
[transpose
[i
]];
2542 _mesa_GetFixedv(GLenum pname
, GLfixed
*params
)
2544 const struct value_desc
*d
;
2550 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2555 params
[0] = INT_TO_FIXED(d
->offset
);
2560 params
[3] = FLOAT_TO_FIXED(((GLfloat
*) p
)[3]);
2563 params
[2] = FLOAT_TO_FIXED(((GLfloat
*) p
)[2]);
2566 params
[1] = FLOAT_TO_FIXED(((GLfloat
*) p
)[1]);
2569 params
[0] = FLOAT_TO_FIXED(((GLfloat
*) p
)[0]);
2572 case TYPE_DOUBLEN_2
:
2573 params
[1] = FLOAT_TO_FIXED(((GLdouble
*) p
)[1]);
2575 params
[0] = FLOAT_TO_FIXED(((GLdouble
*) p
)[0]);
2579 params
[3] = INT_TO_FIXED(((GLint
*) p
)[3]);
2581 params
[2] = INT_TO_FIXED(((GLint
*) p
)[2]);
2584 params
[1] = INT_TO_FIXED(((GLint
*) p
)[1]);
2587 params
[0] = INT_TO_FIXED(((GLint
*) p
)[0]);
2591 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2592 params
[i
] = INT_TO_FIXED(v
.value_int_n
.ints
[i
]);
2596 params
[0] = ((GLint64
*) p
)[0];
2600 params
[0] = BOOLEAN_TO_FIXED(((GLboolean
*) p
)[0]);
2604 m
= *(GLmatrix
**) p
;
2605 for (i
= 0; i
< 16; i
++)
2606 params
[i
] = FLOAT_TO_FIXED(m
->m
[i
]);
2610 m
= *(GLmatrix
**) p
;
2611 for (i
= 0; i
< 16; i
++)
2612 params
[i
] = FLOAT_TO_FIXED(m
->m
[transpose
[i
]]);
2623 shift
= d
->type
- TYPE_BIT_0
;
2624 params
[0] = BOOLEAN_TO_FIXED((*(GLbitfield
*) p
>> shift
) & 1);