mesa: add support for nvidia conservative rasterization extensions
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "debug_output.h"
30 #include "enable.h"
31 #include "enums.h"
32 #include "errors.h"
33 #include "extensions.h"
34 #include "get.h"
35 #include "macros.h"
36 #include "mtypes.h"
37 #include "state.h"
38 #include "texcompress.h"
39 #include "texstate.h"
40 #include "framebuffer.h"
41 #include "samplerobj.h"
42 #include "stencil.h"
43 #include "version.h"
44
45 /* This is a table driven implemetation of the glGet*v() functions.
46 * The basic idea is that most getters just look up an int somewhere
47 * in struct gl_context and then convert it to a bool or float according to
48 * which of glGetIntegerv() glGetBooleanv() etc is being called.
49 * Instead of generating code to do this, we can just record the enum
50 * value and the offset into struct gl_context in an array of structs. Then
51 * in glGet*(), we lookup the struct for the enum in question, and use
52 * the offset to get the int we need.
53 *
54 * Sometimes we need to look up a float, a boolean, a bit in a
55 * bitfield, a matrix or other types instead, so we need to track the
56 * type of the value in struct gl_context. And sometimes the value isn't in
57 * struct gl_context but in the drawbuffer, the array object, current texture
58 * unit, or maybe it's a computed value. So we need to also track
59 * where or how to find the value. Finally, we sometimes need to
60 * check that one of a number of extensions are enabled, the GL
61 * version or flush or call _mesa_update_state(). This is done by
62 * attaching optional extra information to the value description
63 * struct, it's sort of like an array of opcodes that describe extra
64 * checks or actions.
65 *
66 * Putting all this together we end up with struct value_desc below,
67 * and with a couple of macros to help, the table of struct value_desc
68 * is about as concise as the specification in the old python script.
69 */
70
71 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
72 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
73 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
74 (GLint) ((F) * 65536.0f) )
75
76 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
78 ((I) < SHRT_MIN) ? INT_MIN : \
79 (GLint) ((I) * 65536) )
80
81 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
82 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
83
84 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
85 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
86 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
87 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
88
89 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
90 #define ENUM_TO_FIXED(E) (E)
91
92 enum value_type {
93 TYPE_INVALID,
94 TYPE_INT,
95 TYPE_INT_2,
96 TYPE_INT_3,
97 TYPE_INT_4,
98 TYPE_INT_N,
99 TYPE_UINT,
100 TYPE_UINT_2,
101 TYPE_UINT_3,
102 TYPE_UINT_4,
103 TYPE_INT64,
104 TYPE_ENUM16,
105 TYPE_ENUM,
106 TYPE_ENUM_2,
107 TYPE_BOOLEAN,
108 TYPE_BIT_0,
109 TYPE_BIT_1,
110 TYPE_BIT_2,
111 TYPE_BIT_3,
112 TYPE_BIT_4,
113 TYPE_BIT_5,
114 TYPE_BIT_6,
115 TYPE_BIT_7,
116 TYPE_FLOAT,
117 TYPE_FLOAT_2,
118 TYPE_FLOAT_3,
119 TYPE_FLOAT_4,
120 TYPE_FLOAT_8,
121 TYPE_FLOATN,
122 TYPE_FLOATN_2,
123 TYPE_FLOATN_3,
124 TYPE_FLOATN_4,
125 TYPE_DOUBLEN,
126 TYPE_DOUBLEN_2,
127 TYPE_MATRIX,
128 TYPE_MATRIX_T,
129 TYPE_CONST
130 };
131
132 enum value_location {
133 LOC_BUFFER,
134 LOC_CONTEXT,
135 LOC_ARRAY,
136 LOC_TEXUNIT,
137 LOC_CUSTOM
138 };
139
140 enum value_extra {
141 EXTRA_END = 0x8000,
142 EXTRA_VERSION_30,
143 EXTRA_VERSION_31,
144 EXTRA_VERSION_32,
145 EXTRA_VERSION_40,
146 EXTRA_VERSION_43,
147 EXTRA_API_GL,
148 EXTRA_API_GL_CORE,
149 EXTRA_API_ES2,
150 EXTRA_API_ES3,
151 EXTRA_API_ES31,
152 EXTRA_API_ES32,
153 EXTRA_NEW_BUFFERS,
154 EXTRA_NEW_FRAG_CLAMP,
155 EXTRA_VALID_DRAW_BUFFER,
156 EXTRA_VALID_TEXTURE_UNIT,
157 EXTRA_VALID_CLIP_DISTANCE,
158 EXTRA_FLUSH_CURRENT,
159 EXTRA_GLSL_130,
160 EXTRA_EXT_UBO_GS,
161 EXTRA_EXT_ATOMICS_GS,
162 EXTRA_EXT_SHADER_IMAGE_GS,
163 EXTRA_EXT_ATOMICS_TESS,
164 EXTRA_EXT_SHADER_IMAGE_TESS,
165 EXTRA_EXT_SSBO_GS,
166 EXTRA_EXT_FB_NO_ATTACH_GS,
167 EXTRA_EXT_ES_GS,
168 EXTRA_EXT_PROVOKING_VERTEX_32,
169 };
170
171 #define NO_EXTRA NULL
172 #define NO_OFFSET 0
173
174 struct value_desc {
175 GLenum pname;
176 GLubyte location; /**< enum value_location */
177 GLubyte type; /**< enum value_type */
178 int offset;
179 const int *extra;
180 };
181
182 union value {
183 GLfloat value_float;
184 GLfloat value_float_4[4];
185 GLdouble value_double_2[2];
186 GLmatrix *value_matrix;
187 GLint value_int;
188 GLint value_int_4[4];
189 GLint64 value_int64;
190 GLenum value_enum;
191
192 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
193 struct {
194 GLint n, ints[100];
195 } value_int_n;
196 GLboolean value_bool;
197 };
198
199 #define BUFFER_FIELD(field, type) \
200 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
201 #define CONTEXT_FIELD(field, type) \
202 LOC_CONTEXT, type, offsetof(struct gl_context, field)
203 #define ARRAY_FIELD(field, type) \
204 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
205 #undef CONST /* already defined through windows.h */
206 #define CONST(value) \
207 LOC_CONTEXT, TYPE_CONST, value
208
209 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
210 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
211 #define BUFFER_ENUM16(field) BUFFER_FIELD(field, TYPE_ENUM16)
212 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
213
214 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
215 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
216 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
217 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
218 #define CONTEXT_ENUM16(field) CONTEXT_FIELD(field, TYPE_ENUM16)
219 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
220 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
221 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
222 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
223 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
224 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
225 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
226 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
227 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
228 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
229 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
230 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
231 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
232 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
233 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
234 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
235 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
236 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
237
238 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
239 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
240 #define ARRAY_ENUM16(field) ARRAY_FIELD(field, TYPE_ENUM16)
241 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
242
243 #define EXT(f) \
244 offsetof(struct gl_extensions, f)
245
246 #define EXTRA_EXT(e) \
247 static const int extra_##e[] = { \
248 EXT(e), EXTRA_END \
249 }
250
251 #define EXTRA_EXT2(e1, e2) \
252 static const int extra_##e1##_##e2[] = { \
253 EXT(e1), EXT(e2), EXTRA_END \
254 }
255
256 /* The 'extra' mechanism is a way to specify extra checks (such as
257 * extensions or specific gl versions) or actions (flush current, new
258 * buffers) that we need to do before looking up an enum. We need to
259 * declare them all up front so we can refer to them in the value_desc
260 * structs below.
261 *
262 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
263 * versions, listing multiple ones in an array means an error will be thrown
264 * only if none of them are available. If you need to check for "AND"
265 * behavior, you would need to make a custom EXTRA_ enum.
266 */
267
268 static const int extra_new_buffers[] = {
269 EXTRA_NEW_BUFFERS,
270 EXTRA_END
271 };
272
273 static const int extra_new_frag_clamp[] = {
274 EXTRA_NEW_FRAG_CLAMP,
275 EXTRA_END
276 };
277
278 static const int extra_valid_draw_buffer[] = {
279 EXTRA_VALID_DRAW_BUFFER,
280 EXTRA_END
281 };
282
283 static const int extra_valid_texture_unit[] = {
284 EXTRA_VALID_TEXTURE_UNIT,
285 EXTRA_END
286 };
287
288 static const int extra_valid_clip_distance[] = {
289 EXTRA_VALID_CLIP_DISTANCE,
290 EXTRA_END
291 };
292
293 static const int extra_flush_current_valid_texture_unit[] = {
294 EXTRA_FLUSH_CURRENT,
295 EXTRA_VALID_TEXTURE_UNIT,
296 EXTRA_END
297 };
298
299 static const int extra_flush_current[] = {
300 EXTRA_FLUSH_CURRENT,
301 EXTRA_END
302 };
303
304 static const int extra_EXT_texture_integer_and_new_buffers[] = {
305 EXT(EXT_texture_integer),
306 EXTRA_NEW_BUFFERS,
307 EXTRA_END
308 };
309
310 static const int extra_GLSL_130_es3[] = {
311 EXTRA_GLSL_130,
312 EXTRA_API_ES3,
313 EXTRA_END
314 };
315
316 static const int extra_texture_buffer_object[] = {
317 EXT(ARB_texture_buffer_object),
318 EXTRA_END
319 };
320
321 static const int extra_ARB_transform_feedback2_api_es3[] = {
322 EXT(ARB_transform_feedback2),
323 EXTRA_API_ES3,
324 EXTRA_END
325 };
326
327 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
328 EXTRA_EXT_UBO_GS,
329 EXTRA_END
330 };
331
332 static const int extra_ARB_ES2_compatibility_api_es2[] = {
333 EXT(ARB_ES2_compatibility),
334 EXTRA_API_ES2,
335 EXTRA_END
336 };
337
338 static const int extra_ARB_ES3_compatibility_api_es3[] = {
339 EXT(ARB_ES3_compatibility),
340 EXTRA_API_ES3,
341 EXTRA_END
342 };
343
344 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
345 EXT(EXT_framebuffer_sRGB),
346 EXTRA_NEW_BUFFERS,
347 EXTRA_END
348 };
349
350 static const int extra_EXT_packed_float[] = {
351 EXT(EXT_packed_float),
352 EXTRA_NEW_BUFFERS,
353 EXTRA_END
354 };
355
356 static const int extra_EXT_texture_array_es3[] = {
357 EXT(EXT_texture_array),
358 EXTRA_API_ES3,
359 EXTRA_END
360 };
361
362 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
363 EXTRA_EXT_ATOMICS_GS,
364 EXTRA_END
365 };
366
367 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
368 EXTRA_EXT_SHADER_IMAGE_GS,
369 EXTRA_END
370 };
371
372 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
373 EXTRA_EXT_ATOMICS_TESS,
374 EXTRA_END
375 };
376
377 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
378 EXTRA_EXT_SHADER_IMAGE_TESS,
379 EXTRA_END
380 };
381
382 /* HACK: remove when ARB_compute_shader is actually supported */
383 static const int extra_ARB_compute_shader_es31[] = {
384 EXT(ARB_compute_shader),
385 EXTRA_API_ES31,
386 EXTRA_END
387 };
388
389 static const int extra_ARB_shader_storage_buffer_object_es31[] = {
390 EXT(ARB_shader_storage_buffer_object),
391 EXTRA_API_ES31,
392 EXTRA_END
393 };
394
395 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
396 EXTRA_EXT_SSBO_GS,
397 EXTRA_END
398 };
399
400 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = {
401 EXT(ARB_shader_image_load_store),
402 EXT(ARB_shader_storage_buffer_object),
403 EXTRA_API_ES31,
404 EXTRA_END
405 };
406
407 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
408 EXTRA_EXT_FB_NO_ATTACH_GS,
409 EXTRA_END
410 };
411
412 static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
413 EXT(ARB_viewport_array),
414 EXTRA_EXT_ES_GS,
415 EXTRA_END
416 };
417
418 static const int extra_ARB_viewport_array_or_oes_viewport_array[] = {
419 EXT(ARB_viewport_array),
420 EXT(OES_viewport_array),
421 EXTRA_END
422 };
423
424 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
425 EXT(ARB_gpu_shader5),
426 EXTRA_EXT_ES_GS,
427 EXTRA_END
428 };
429
430 static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = {
431 EXT(ARB_gpu_shader5),
432 EXT(OES_sample_variables),
433 EXTRA_END
434 };
435
436 static const int extra_ES32[] = {
437 EXT(ARB_ES3_2_compatibility),
438 EXTRA_API_ES32,
439 EXTRA_END
440 };
441
442 static const int extra_KHR_robustness_or_GL[] = {
443 EXT(KHR_robustness),
444 EXTRA_API_GL,
445 EXTRA_API_GL_CORE,
446 EXTRA_END
447 };
448
449 static const int extra_INTEL_conservative_rasterization[] = {
450 EXT(INTEL_conservative_rasterization),
451 EXTRA_END
452 };
453
454 EXTRA_EXT(ARB_texture_cube_map);
455 EXTRA_EXT(EXT_texture_array);
456 EXTRA_EXT(NV_fog_distance);
457 EXTRA_EXT(EXT_texture_filter_anisotropic);
458 EXTRA_EXT(NV_point_sprite);
459 EXTRA_EXT(NV_texture_rectangle);
460 EXTRA_EXT(EXT_stencil_two_side);
461 EXTRA_EXT(EXT_depth_bounds_test);
462 EXTRA_EXT(ARB_depth_clamp);
463 EXTRA_EXT(ATI_fragment_shader);
464 EXTRA_EXT(EXT_provoking_vertex);
465 EXTRA_EXT(ARB_fragment_shader);
466 EXTRA_EXT(ARB_fragment_program);
467 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
468 EXTRA_EXT(ARB_seamless_cube_map);
469 EXTRA_EXT(ARB_sync);
470 EXTRA_EXT(ARB_vertex_shader);
471 EXTRA_EXT(EXT_transform_feedback);
472 EXTRA_EXT(ARB_transform_feedback3);
473 EXTRA_EXT(EXT_pixel_buffer_object);
474 EXTRA_EXT(ARB_vertex_program);
475 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
476 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
477 EXTRA_EXT(ARB_color_buffer_float);
478 EXTRA_EXT(EXT_framebuffer_sRGB);
479 EXTRA_EXT(OES_EGL_image_external);
480 EXTRA_EXT(ARB_blend_func_extended);
481 EXTRA_EXT(ARB_uniform_buffer_object);
482 EXTRA_EXT(ARB_timer_query);
483 EXTRA_EXT2(ARB_texture_cube_map_array, OES_texture_cube_map_array);
484 EXTRA_EXT(ARB_texture_buffer_range);
485 EXTRA_EXT(ARB_texture_multisample);
486 EXTRA_EXT(ARB_texture_gather);
487 EXTRA_EXT(ARB_shader_atomic_counters);
488 EXTRA_EXT(ARB_draw_indirect);
489 EXTRA_EXT(ARB_shader_image_load_store);
490 EXTRA_EXT(ARB_query_buffer_object);
491 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
492 EXTRA_EXT(INTEL_performance_query);
493 EXTRA_EXT(ARB_explicit_uniform_location);
494 EXTRA_EXT(ARB_clip_control);
495 EXTRA_EXT(ARB_polygon_offset_clamp);
496 EXTRA_EXT(ARB_framebuffer_no_attachments);
497 EXTRA_EXT(ARB_tessellation_shader);
498 EXTRA_EXT(ARB_shader_storage_buffer_object);
499 EXTRA_EXT(ARB_indirect_parameters);
500 EXTRA_EXT(ATI_meminfo);
501 EXTRA_EXT(NVX_gpu_memory_info);
502 EXTRA_EXT(ARB_cull_distance);
503 EXTRA_EXT(EXT_window_rectangles);
504 EXTRA_EXT(KHR_blend_equation_advanced_coherent);
505 EXTRA_EXT(OES_primitive_bounding_box);
506 EXTRA_EXT(ARB_compute_variable_group_size);
507 EXTRA_EXT(KHR_robustness);
508 EXTRA_EXT(ARB_sparse_buffer);
509 EXTRA_EXT(NV_conservative_raster);
510 EXTRA_EXT(NV_conservative_raster_dilate);
511 EXTRA_EXT(NV_conservative_raster_pre_snap_triangles);
512
513 static const int
514 extra_ARB_color_buffer_float_or_glcore[] = {
515 EXT(ARB_color_buffer_float),
516 EXTRA_API_GL_CORE,
517 EXTRA_END
518 };
519
520 static const int
521 extra_NV_primitive_restart[] = {
522 EXT(NV_primitive_restart),
523 EXTRA_END
524 };
525
526 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
527 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
528 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
529 static const int extra_version_43[] = { EXTRA_VERSION_43, EXTRA_END };
530
531 static const int extra_gl30_es3[] = {
532 EXTRA_VERSION_30,
533 EXTRA_API_ES3,
534 EXTRA_END,
535 };
536
537 static const int extra_gl32_es3[] = {
538 EXTRA_VERSION_32,
539 EXTRA_API_ES3,
540 EXTRA_END,
541 };
542
543 static const int extra_version_32_OES_geometry_shader[] = {
544 EXTRA_VERSION_32,
545 EXTRA_EXT_ES_GS,
546 EXTRA_END
547 };
548
549 static const int extra_gl40_ARB_sample_shading[] = {
550 EXTRA_VERSION_40,
551 EXT(ARB_sample_shading),
552 EXTRA_END
553 };
554
555 static const int
556 extra_ARB_vertex_program_api_es2[] = {
557 EXT(ARB_vertex_program),
558 EXTRA_API_ES2,
559 EXTRA_END
560 };
561
562 /* The ReadBuffer get token is valid under either full GL or under
563 * GLES2 if the NV_read_buffer extension is available. */
564 static const int
565 extra_NV_read_buffer_api_gl[] = {
566 EXTRA_API_ES2,
567 EXTRA_API_GL,
568 EXTRA_END
569 };
570
571 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
572 EXTRA_API_GL_CORE,
573 EXT(ARB_color_buffer_float),
574 EXTRA_NEW_BUFFERS,
575 EXTRA_END
576 };
577
578 static const int extra_EXT_shader_framebuffer_fetch[] = {
579 EXTRA_API_ES2,
580 EXTRA_API_ES3,
581 EXT(EXT_shader_framebuffer_fetch),
582 EXTRA_END
583 };
584
585 static const int extra_EXT_provoking_vertex_32[] = {
586 EXTRA_EXT_PROVOKING_VERTEX_32,
587 EXTRA_END
588 };
589
590 static const int extra_EXT_disjoint_timer_query[] = {
591 EXTRA_API_ES2,
592 EXTRA_API_ES3,
593 EXT(EXT_disjoint_timer_query),
594 EXTRA_END
595 };
596
597
598 /* This is the big table describing all the enums we accept in
599 * glGet*v(). The table is partitioned into six parts: enums
600 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
601 * between OpenGL and GLES, enums exclusive to GLES, etc for the
602 * remaining combinations. To look up the enums valid in a given API
603 * we will use a hash table specific to that API. These tables are in
604 * turn generated at build time and included through get_hash.h.
605 */
606
607 #include "get_hash.h"
608
609 /* All we need now is a way to look up the value struct from the enum.
610 * The code generated by gcc for the old generated big switch
611 * statement is a big, balanced, open coded if/else tree, essentially
612 * an unrolled binary search. It would be natural to sort the new
613 * enum table and use bsearch(), but we will use a read-only hash
614 * table instead. bsearch() has a nice guaranteed worst case
615 * performance, but we're also guaranteed to hit that worst case
616 * (log2(n) iterations) for about half the enums. Instead, using an
617 * open addressing hash table, we can find the enum on the first try
618 * for 80% of the enums, 1 collision for 10% and never more than 5
619 * collisions for any enum (typical numbers). And the code is very
620 * simple, even though it feels a little magic. */
621
622 /**
623 * Handle irregular enums
624 *
625 * Some values don't conform to the "well-known type at context
626 * pointer + offset" pattern, so we have this function to catch all
627 * the corner cases. Typically, it's a computed value or a one-off
628 * pointer to a custom struct or something.
629 *
630 * In this case we can't return a pointer to the value, so we'll have
631 * to use the temporary variable 'v' declared back in the calling
632 * glGet*v() function to store the result.
633 *
634 * \param ctx the current context
635 * \param d the struct value_desc that describes the enum
636 * \param v pointer to the tmp declared in the calling glGet*v() function
637 */
638 static void
639 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
640 {
641 struct gl_buffer_object **buffer_obj;
642 struct gl_array_attributes *array;
643 GLuint unit, *p;
644
645 switch (d->pname) {
646 case GL_MAJOR_VERSION:
647 v->value_int = ctx->Version / 10;
648 break;
649 case GL_MINOR_VERSION:
650 v->value_int = ctx->Version % 10;
651 break;
652
653 case GL_TEXTURE_1D:
654 case GL_TEXTURE_2D:
655 case GL_TEXTURE_3D:
656 case GL_TEXTURE_CUBE_MAP:
657 case GL_TEXTURE_RECTANGLE_NV:
658 case GL_TEXTURE_EXTERNAL_OES:
659 v->value_bool = _mesa_IsEnabled(d->pname);
660 break;
661
662 case GL_LINE_STIPPLE_PATTERN:
663 /* This is the only GLushort, special case it here by promoting
664 * to an int rather than introducing a new type. */
665 v->value_int = ctx->Line.StipplePattern;
666 break;
667
668 case GL_CURRENT_RASTER_TEXTURE_COORDS:
669 unit = ctx->Texture.CurrentUnit;
670 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
671 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
672 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
673 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
674 break;
675
676 case GL_CURRENT_TEXTURE_COORDS:
677 unit = ctx->Texture.CurrentUnit;
678 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
679 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
680 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
681 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
682 break;
683
684 case GL_COLOR_WRITEMASK:
685 v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0);
686 v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1);
687 v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2);
688 v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3);
689 break;
690
691 case GL_EDGE_FLAG:
692 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
693 break;
694
695 case GL_READ_BUFFER:
696 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
697 break;
698
699 case GL_MAP2_GRID_DOMAIN:
700 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
701 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
702 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
703 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
704 break;
705
706 case GL_TEXTURE_STACK_DEPTH:
707 unit = ctx->Texture.CurrentUnit;
708 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
709 break;
710 case GL_TEXTURE_MATRIX:
711 unit = ctx->Texture.CurrentUnit;
712 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
713 break;
714
715 case GL_TEXTURE_COORD_ARRAY:
716 case GL_TEXTURE_COORD_ARRAY_SIZE:
717 case GL_TEXTURE_COORD_ARRAY_TYPE:
718 case GL_TEXTURE_COORD_ARRAY_STRIDE:
719 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
720 v->value_int = *(GLuint *) ((char *) array + d->offset);
721 break;
722
723 case GL_ACTIVE_TEXTURE_ARB:
724 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
725 break;
726 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
727 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
728 break;
729
730 case GL_MODELVIEW_STACK_DEPTH:
731 case GL_PROJECTION_STACK_DEPTH:
732 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
733 break;
734
735 case GL_MAX_TEXTURE_SIZE:
736 case GL_MAX_3D_TEXTURE_SIZE:
737 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
738 p = (GLuint *) ((char *) ctx + d->offset);
739 v->value_int = 1 << (*p - 1);
740 break;
741
742 case GL_SCISSOR_BOX:
743 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
744 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
745 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
746 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
747 break;
748
749 case GL_SCISSOR_TEST:
750 v->value_bool = ctx->Scissor.EnableFlags & 1;
751 break;
752
753 case GL_LIST_INDEX:
754 v->value_int =
755 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
756 break;
757 case GL_LIST_MODE:
758 if (!ctx->CompileFlag)
759 v->value_enum = 0;
760 else if (ctx->ExecuteFlag)
761 v->value_enum = GL_COMPILE_AND_EXECUTE;
762 else
763 v->value_enum = GL_COMPILE;
764 break;
765
766 case GL_VIEWPORT:
767 v->value_float_4[0] = ctx->ViewportArray[0].X;
768 v->value_float_4[1] = ctx->ViewportArray[0].Y;
769 v->value_float_4[2] = ctx->ViewportArray[0].Width;
770 v->value_float_4[3] = ctx->ViewportArray[0].Height;
771 break;
772
773 case GL_DEPTH_RANGE:
774 v->value_double_2[0] = ctx->ViewportArray[0].Near;
775 v->value_double_2[1] = ctx->ViewportArray[0].Far;
776 break;
777
778 case GL_ACTIVE_STENCIL_FACE_EXT:
779 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
780 break;
781
782 case GL_STENCIL_FAIL:
783 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
784 break;
785 case GL_STENCIL_FUNC:
786 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
787 break;
788 case GL_STENCIL_PASS_DEPTH_FAIL:
789 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
790 break;
791 case GL_STENCIL_PASS_DEPTH_PASS:
792 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
793 break;
794 case GL_STENCIL_REF:
795 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
796 break;
797 case GL_STENCIL_BACK_REF:
798 v->value_int = _mesa_get_stencil_ref(ctx, 1);
799 break;
800 case GL_STENCIL_VALUE_MASK:
801 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
802 break;
803 case GL_STENCIL_WRITEMASK:
804 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
805 break;
806
807 case GL_NUM_EXTENSIONS:
808 v->value_int = _mesa_get_extension_count(ctx);
809 break;
810
811 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
812 v->value_int = _mesa_get_color_read_type(ctx, NULL, "glGetIntegerv");
813 break;
814 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
815 v->value_int = _mesa_get_color_read_format(ctx, NULL, "glGetIntegerv");
816 break;
817
818 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
819 v->value_int = ctx->CurrentStack->Depth + 1;
820 break;
821 case GL_CURRENT_MATRIX_ARB:
822 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
823 v->value_matrix = ctx->CurrentStack->Top;
824 break;
825
826 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
827 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
828 break;
829 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
830 v->value_int_n.n =
831 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
832 assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
833 break;
834
835 case GL_MAX_VARYING_FLOATS_ARB:
836 v->value_int = ctx->Const.MaxVarying * 4;
837 break;
838
839 /* Various object names */
840
841 case GL_TEXTURE_BINDING_1D:
842 case GL_TEXTURE_BINDING_2D:
843 case GL_TEXTURE_BINDING_3D:
844 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
845 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
846 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
847 case GL_TEXTURE_BINDING_RECTANGLE_NV:
848 case GL_TEXTURE_BINDING_EXTERNAL_OES:
849 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
850 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
851 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
852 unit = ctx->Texture.CurrentUnit;
853 v->value_int =
854 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
855 break;
856
857 /* GL_EXT_external_objects */
858 case GL_DRIVER_UUID_EXT:
859 _mesa_get_driver_uuid(ctx, v->value_int_4);
860 break;
861 case GL_DEVICE_UUID_EXT:
862 _mesa_get_device_uuid(ctx, v->value_int_4);
863 break;
864
865 /* GL_EXT_packed_float */
866 case GL_RGBA_SIGNED_COMPONENTS_EXT:
867 {
868 /* Note: we only check the 0th color attachment. */
869 const struct gl_renderbuffer *rb =
870 ctx->DrawBuffer->_ColorDrawBuffers[0];
871 if (rb && _mesa_is_format_signed(rb->Format)) {
872 /* Issue 17 of GL_EXT_packed_float: If a component (such as
873 * alpha) has zero bits, the component should not be considered
874 * signed and so the bit for the respective component should be
875 * zeroed.
876 */
877 GLint r_bits =
878 _mesa_get_format_bits(rb->Format, GL_RED_BITS);
879 GLint g_bits =
880 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
881 GLint b_bits =
882 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
883 GLint a_bits =
884 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
885 GLint l_bits =
886 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
887 GLint i_bits =
888 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
889
890 v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
891 v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
892 v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
893 v->value_int_4[3] = a_bits + i_bits > 0;
894 }
895 else {
896 v->value_int_4[0] =
897 v->value_int_4[1] =
898 v->value_int_4[2] =
899 v->value_int_4[3] = 0;
900 }
901 }
902 break;
903
904 /* GL_ARB_vertex_buffer_object */
905 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
906 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
907 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
908 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
909 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
910 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
911 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
912 buffer_obj = (struct gl_buffer_object **)
913 ((char *) ctx->Array.VAO + d->offset);
914 v->value_int = (*buffer_obj)->Name;
915 break;
916 case GL_ARRAY_BUFFER_BINDING_ARB:
917 v->value_int = ctx->Array.ArrayBufferObj->Name;
918 break;
919 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
920 v->value_int =
921 ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
922 break;
923 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
924 v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
925 break;
926
927 /* ARB_vertex_array_bgra */
928 case GL_COLOR_ARRAY_SIZE:
929 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
930 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
931 break;
932 case GL_SECONDARY_COLOR_ARRAY_SIZE:
933 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
934 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
935 break;
936
937 /* ARB_copy_buffer */
938 case GL_COPY_READ_BUFFER:
939 v->value_int = ctx->CopyReadBuffer->Name;
940 break;
941 case GL_COPY_WRITE_BUFFER:
942 v->value_int = ctx->CopyWriteBuffer->Name;
943 break;
944
945 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
946 v->value_int = ctx->Pack.BufferObj->Name;
947 break;
948 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
949 v->value_int = ctx->Unpack.BufferObj->Name;
950 break;
951 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
952 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
953 break;
954 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
955 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
956 break;
957 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
958 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
959 break;
960 case GL_TRANSFORM_FEEDBACK_BINDING:
961 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
962 break;
963 case GL_CURRENT_PROGRAM:
964 /* The Changelog of the ARB_separate_shader_objects spec says:
965 *
966 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
967 * CURRENT_PROGRAM. In the EXT extension, this
968 * token was aliased to ACTIVE_PROGRAM_EXT, and
969 * was used to indicate the last program set by
970 * either ActiveProgramEXT or UseProgram. In
971 * the ARB extension, the SSO active programs
972 * are now program pipeline object state and
973 * CURRENT_PROGRAM should still be used to query
974 * the last program set by UseProgram (bug 7822).
975 */
976 v->value_int =
977 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
978 break;
979 case GL_READ_FRAMEBUFFER_BINDING_EXT:
980 v->value_int = ctx->ReadBuffer->Name;
981 break;
982 case GL_RENDERBUFFER_BINDING_EXT:
983 v->value_int =
984 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
985 break;
986 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
987 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
988 break;
989
990 case GL_FOG_COLOR:
991 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
992 COPY_4FV(v->value_float_4, ctx->Fog.Color);
993 else
994 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
995 break;
996 case GL_COLOR_CLEAR_VALUE:
997 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
998 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
999 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
1000 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
1001 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
1002 } else
1003 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1004 break;
1005 case GL_BLEND_COLOR_EXT:
1006 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1007 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1008 else
1009 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1010 break;
1011 case GL_ALPHA_TEST_REF:
1012 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1013 v->value_float = ctx->Color.AlphaRef;
1014 else
1015 v->value_float = ctx->Color.AlphaRefUnclamped;
1016 break;
1017 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1018 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
1019 break;
1020
1021 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1022 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
1023 break;
1024
1025 /* GL_ARB_texture_buffer_object */
1026 case GL_TEXTURE_BUFFER_ARB:
1027 v->value_int = ctx->Texture.BufferObject->Name;
1028 break;
1029 case GL_TEXTURE_BINDING_BUFFER_ARB:
1030 unit = ctx->Texture.CurrentUnit;
1031 v->value_int =
1032 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1033 break;
1034 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1035 {
1036 struct gl_buffer_object *buf =
1037 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1038 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1039 v->value_int = buf ? buf->Name : 0;
1040 }
1041 break;
1042 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1043 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1044 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1045 break;
1046
1047 /* GL_ARB_sampler_objects */
1048 case GL_SAMPLER_BINDING:
1049 {
1050 struct gl_sampler_object *samp =
1051 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1052 v->value_int = samp ? samp->Name : 0;
1053 }
1054 break;
1055 /* GL_ARB_uniform_buffer_object */
1056 case GL_UNIFORM_BUFFER_BINDING:
1057 v->value_int = ctx->UniformBuffer->Name;
1058 break;
1059 /* GL_ARB_shader_storage_buffer_object */
1060 case GL_SHADER_STORAGE_BUFFER_BINDING:
1061 v->value_int = ctx->ShaderStorageBuffer->Name;
1062 break;
1063 /* GL_ARB_query_buffer_object */
1064 case GL_QUERY_BUFFER_BINDING:
1065 v->value_int = ctx->QueryBuffer->Name;
1066 break;
1067 /* GL_ARB_timer_query */
1068 case GL_TIMESTAMP:
1069 if (ctx->Driver.GetTimestamp) {
1070 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1071 }
1072 else {
1073 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1074 }
1075 break;
1076 /* GL_KHR_DEBUG */
1077 case GL_DEBUG_OUTPUT:
1078 case GL_DEBUG_OUTPUT_SYNCHRONOUS:
1079 case GL_DEBUG_LOGGED_MESSAGES:
1080 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1081 case GL_DEBUG_GROUP_STACK_DEPTH:
1082 v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1083 break;
1084 /* GL_ARB_shader_atomic_counters */
1085 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1086 if (ctx->AtomicBuffer) {
1087 v->value_int = ctx->AtomicBuffer->Name;
1088 } else {
1089 v->value_int = 0;
1090 }
1091 break;
1092 /* GL 4.3 */
1093 case GL_NUM_SHADING_LANGUAGE_VERSIONS:
1094 v->value_int = _mesa_get_shading_language_version(ctx, -1, NULL);
1095 break;
1096 /* GL_ARB_draw_indirect */
1097 case GL_DRAW_INDIRECT_BUFFER_BINDING:
1098 v->value_int = ctx->DrawIndirectBuffer->Name;
1099 break;
1100 /* GL_ARB_indirect_parameters */
1101 case GL_PARAMETER_BUFFER_BINDING_ARB:
1102 v->value_int = ctx->ParameterBuffer->Name;
1103 break;
1104 /* GL_ARB_separate_shader_objects */
1105 case GL_PROGRAM_PIPELINE_BINDING:
1106 if (ctx->Pipeline.Current) {
1107 v->value_int = ctx->Pipeline.Current->Name;
1108 } else {
1109 v->value_int = 0;
1110 }
1111 break;
1112 /* GL_ARB_compute_shader */
1113 case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
1114 v->value_int = ctx->DispatchIndirectBuffer->Name;
1115 break;
1116 /* GL_ARB_multisample */
1117 case GL_SAMPLES:
1118 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
1119 break;
1120 case GL_SAMPLE_BUFFERS:
1121 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
1122 break;
1123 /* GL_EXT_textrue_integer */
1124 case GL_RGBA_INTEGER_MODE_EXT:
1125 v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0);
1126 break;
1127 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1128 case GL_VBO_FREE_MEMORY_ATI:
1129 case GL_TEXTURE_FREE_MEMORY_ATI:
1130 case GL_RENDERBUFFER_FREE_MEMORY_ATI:
1131 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX:
1132 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX:
1133 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX:
1134 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX:
1135 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX:
1136 {
1137 struct gl_memory_info info;
1138
1139 ctx->Driver.QueryMemoryInfo(ctx, &info);
1140
1141 if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
1142 v->value_int = info.total_device_memory;
1143 else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
1144 v->value_int = info.total_device_memory +
1145 info.total_staging_memory;
1146 else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
1147 v->value_int = info.avail_device_memory;
1148 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
1149 v->value_int = info.nr_device_memory_evictions;
1150 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
1151 v->value_int = info.device_memory_evicted;
1152 else {
1153 /* ATI free memory enums.
1154 *
1155 * Since the GPU memory is (usually) page-table based, every two
1156 * consecutive elements are equal. From the GL_ATI_meminfo
1157 * specification:
1158 *
1159 * "param[0] - total memory free in the pool
1160 * param[1] - largest available free block in the pool
1161 * param[2] - total auxiliary memory free
1162 * param[3] - largest auxiliary free block"
1163 *
1164 * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1165 * the same numbers here.
1166 */
1167 v->value_int_4[0] = info.avail_device_memory;
1168 v->value_int_4[1] = info.avail_device_memory;
1169 v->value_int_4[2] = info.avail_staging_memory;
1170 v->value_int_4[3] = info.avail_staging_memory;
1171 }
1172 }
1173 break;
1174
1175 /* GL_ARB_get_program_binary */
1176 case GL_PROGRAM_BINARY_FORMATS:
1177 assert(ctx->Const.NumProgramBinaryFormats <= 1);
1178 v->value_int_n.n = MIN2(ctx->Const.NumProgramBinaryFormats, 1);
1179 if (ctx->Const.NumProgramBinaryFormats > 0) {
1180 v->value_int_n.ints[0] = GL_PROGRAM_BINARY_FORMAT_MESA;
1181 }
1182 break;
1183 /* GL_EXT_disjoint_timer_query */
1184 case GL_GPU_DISJOINT_EXT:
1185 {
1186 simple_mtx_lock(&ctx->Shared->Mutex);
1187 v->value_int = ctx->Shared->DisjointOperation;
1188 /* Reset state as expected by the spec. */
1189 ctx->Shared->DisjointOperation = false;
1190 simple_mtx_unlock(&ctx->Shared->Mutex);
1191 }
1192 break;
1193 }
1194 }
1195
1196 /**
1197 * Check extra constraints on a struct value_desc descriptor
1198 *
1199 * If a struct value_desc has a non-NULL extra pointer, it means that
1200 * there are a number of extra constraints to check or actions to
1201 * perform. The extras is just an integer array where each integer
1202 * encode different constraints or actions.
1203 *
1204 * \param ctx current context
1205 * \param func name of calling glGet*v() function for error reporting
1206 * \param d the struct value_desc that has the extra constraints
1207 *
1208 * \return GL_FALSE if all of the constraints were not satisfied,
1209 * otherwise GL_TRUE.
1210 */
1211 static GLboolean
1212 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1213 {
1214 const GLuint version = ctx->Version;
1215 GLboolean api_check = GL_FALSE;
1216 GLboolean api_found = GL_FALSE;
1217 const int *e;
1218
1219 for (e = d->extra; *e != EXTRA_END; e++) {
1220 switch (*e) {
1221 case EXTRA_VERSION_30:
1222 api_check = GL_TRUE;
1223 if (version >= 30)
1224 api_found = GL_TRUE;
1225 break;
1226 case EXTRA_VERSION_31:
1227 api_check = GL_TRUE;
1228 if (version >= 31)
1229 api_found = GL_TRUE;
1230 break;
1231 case EXTRA_VERSION_32:
1232 api_check = GL_TRUE;
1233 if (version >= 32)
1234 api_found = GL_TRUE;
1235 break;
1236 case EXTRA_VERSION_40:
1237 api_check = GL_TRUE;
1238 if (version >= 40)
1239 api_found = GL_TRUE;
1240 break;
1241 case EXTRA_VERSION_43:
1242 api_check = TRUE;
1243 if (_mesa_is_desktop_gl(ctx) && version >= 43)
1244 api_found = GL_TRUE;
1245 break;
1246 case EXTRA_NEW_FRAG_CLAMP:
1247 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1248 _mesa_update_state(ctx);
1249 break;
1250 case EXTRA_API_ES2:
1251 api_check = GL_TRUE;
1252 if (ctx->API == API_OPENGLES2)
1253 api_found = GL_TRUE;
1254 break;
1255 case EXTRA_API_ES3:
1256 api_check = GL_TRUE;
1257 if (_mesa_is_gles3(ctx))
1258 api_found = GL_TRUE;
1259 break;
1260 case EXTRA_API_ES31:
1261 api_check = GL_TRUE;
1262 if (_mesa_is_gles31(ctx))
1263 api_found = GL_TRUE;
1264 break;
1265 case EXTRA_API_ES32:
1266 api_check = GL_TRUE;
1267 if (_mesa_is_gles32(ctx))
1268 api_found = GL_TRUE;
1269 break;
1270 case EXTRA_API_GL:
1271 api_check = GL_TRUE;
1272 if (_mesa_is_desktop_gl(ctx))
1273 api_found = GL_TRUE;
1274 break;
1275 case EXTRA_API_GL_CORE:
1276 api_check = GL_TRUE;
1277 if (ctx->API == API_OPENGL_CORE)
1278 api_found = GL_TRUE;
1279 break;
1280 case EXTRA_NEW_BUFFERS:
1281 if (ctx->NewState & _NEW_BUFFERS)
1282 _mesa_update_state(ctx);
1283 break;
1284 case EXTRA_FLUSH_CURRENT:
1285 FLUSH_CURRENT(ctx, 0);
1286 break;
1287 case EXTRA_VALID_DRAW_BUFFER:
1288 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1289 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1290 func, d->pname - GL_DRAW_BUFFER0_ARB);
1291 return GL_FALSE;
1292 }
1293 break;
1294 case EXTRA_VALID_TEXTURE_UNIT:
1295 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1296 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1297 func, ctx->Texture.CurrentUnit);
1298 return GL_FALSE;
1299 }
1300 break;
1301 case EXTRA_VALID_CLIP_DISTANCE:
1302 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1303 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1304 func, d->pname - GL_CLIP_DISTANCE0);
1305 return GL_FALSE;
1306 }
1307 break;
1308 case EXTRA_GLSL_130:
1309 api_check = GL_TRUE;
1310 if (ctx->Const.GLSLVersion >= 130)
1311 api_found = GL_TRUE;
1312 break;
1313 case EXTRA_EXT_UBO_GS:
1314 api_check = GL_TRUE;
1315 if (ctx->Extensions.ARB_uniform_buffer_object &&
1316 _mesa_has_geometry_shaders(ctx))
1317 api_found = GL_TRUE;
1318 break;
1319 case EXTRA_EXT_ATOMICS_GS:
1320 api_check = GL_TRUE;
1321 if (ctx->Extensions.ARB_shader_atomic_counters &&
1322 _mesa_has_geometry_shaders(ctx))
1323 api_found = GL_TRUE;
1324 break;
1325 case EXTRA_EXT_SHADER_IMAGE_GS:
1326 api_check = GL_TRUE;
1327 if (ctx->Extensions.ARB_shader_image_load_store &&
1328 _mesa_has_geometry_shaders(ctx))
1329 api_found = GL_TRUE;
1330 break;
1331 case EXTRA_EXT_ATOMICS_TESS:
1332 api_check = GL_TRUE;
1333 api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1334 _mesa_has_tessellation(ctx);
1335 break;
1336 case EXTRA_EXT_SHADER_IMAGE_TESS:
1337 api_check = GL_TRUE;
1338 api_found = ctx->Extensions.ARB_shader_image_load_store &&
1339 _mesa_has_tessellation(ctx);
1340 break;
1341 case EXTRA_EXT_SSBO_GS:
1342 api_check = GL_TRUE;
1343 if (ctx->Extensions.ARB_shader_storage_buffer_object &&
1344 _mesa_has_geometry_shaders(ctx))
1345 api_found = GL_TRUE;
1346 break;
1347 case EXTRA_EXT_FB_NO_ATTACH_GS:
1348 api_check = GL_TRUE;
1349 if (ctx->Extensions.ARB_framebuffer_no_attachments &&
1350 (_mesa_is_desktop_gl(ctx) ||
1351 _mesa_has_OES_geometry_shader(ctx)))
1352 api_found = GL_TRUE;
1353 break;
1354 case EXTRA_EXT_ES_GS:
1355 api_check = GL_TRUE;
1356 if (_mesa_has_OES_geometry_shader(ctx))
1357 api_found = GL_TRUE;
1358 break;
1359 case EXTRA_EXT_PROVOKING_VERTEX_32:
1360 api_check = TRUE;
1361 if (ctx->API == API_OPENGL_COMPAT || version == 32)
1362 api_found = ctx->Extensions.EXT_provoking_vertex;
1363 break;
1364 case EXTRA_END:
1365 break;
1366 default: /* *e is a offset into the extension struct */
1367 api_check = GL_TRUE;
1368 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1369 api_found = GL_TRUE;
1370 break;
1371 }
1372 }
1373
1374 if (api_check && !api_found) {
1375 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1376 _mesa_enum_to_string(d->pname));
1377 return GL_FALSE;
1378 }
1379
1380 return GL_TRUE;
1381 }
1382
1383 static const struct value_desc error_value =
1384 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1385
1386 /**
1387 * Find the struct value_desc corresponding to the enum 'pname'.
1388 *
1389 * We hash the enum value to get an index into the 'table' array,
1390 * which holds the index in the 'values' array of struct value_desc.
1391 * Once we've found the entry, we do the extra checks, if any, then
1392 * look up the value and return a pointer to it.
1393 *
1394 * If the value has to be computed (for example, it's the result of a
1395 * function call or we need to add 1 to it), we use the tmp 'v' to
1396 * store the result.
1397 *
1398 * \param func name of glGet*v() func for error reporting
1399 * \param pname the enum value we're looking up
1400 * \param p is were we return the pointer to the value
1401 * \param v a tmp union value variable in the calling glGet*v() function
1402 *
1403 * \return the struct value_desc corresponding to the enum or a struct
1404 * value_desc of TYPE_INVALID if not found. This lets the calling
1405 * glGet*v() function jump right into a switch statement and
1406 * handle errors there instead of having to check for NULL.
1407 */
1408 static const struct value_desc *
1409 find_value(const char *func, GLenum pname, void **p, union value *v)
1410 {
1411 GET_CURRENT_CONTEXT(ctx);
1412 int mask, hash;
1413 const struct value_desc *d;
1414 int api;
1415
1416 api = ctx->API;
1417 /* We index into the table_set[] list of per-API hash tables using the API's
1418 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1419 * value since it's compatible with GLES2 its entry in table_set[] is at the
1420 * end.
1421 */
1422 STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 4);
1423 if (ctx->API == API_OPENGLES2) {
1424 if (ctx->Version >= 32)
1425 api = API_OPENGL_LAST + 3;
1426 else if (ctx->Version >= 31)
1427 api = API_OPENGL_LAST + 2;
1428 else if (ctx->Version >= 30)
1429 api = API_OPENGL_LAST + 1;
1430 }
1431 mask = ARRAY_SIZE(table(api)) - 1;
1432 hash = (pname * prime_factor);
1433 while (1) {
1434 int idx = table(api)[hash & mask];
1435
1436 /* If the enum isn't valid, the hash walk ends with index 0,
1437 * pointing to the first entry of values[] which doesn't hold
1438 * any valid enum. */
1439 if (unlikely(idx == 0)) {
1440 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1441 _mesa_enum_to_string(pname));
1442 return &error_value;
1443 }
1444
1445 d = &values[idx];
1446 if (likely(d->pname == pname))
1447 break;
1448
1449 hash += prime_step;
1450 }
1451
1452 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1453 return &error_value;
1454
1455 switch (d->location) {
1456 case LOC_BUFFER:
1457 *p = ((char *) ctx->DrawBuffer + d->offset);
1458 return d;
1459 case LOC_CONTEXT:
1460 *p = ((char *) ctx + d->offset);
1461 return d;
1462 case LOC_ARRAY:
1463 *p = ((char *) ctx->Array.VAO + d->offset);
1464 return d;
1465 case LOC_TEXUNIT:
1466 if (ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->Texture.FixedFuncUnit)) {
1467 unsigned index = ctx->Texture.CurrentUnit;
1468 *p = ((char *)&ctx->Texture.FixedFuncUnit[index] + d->offset);
1469 }
1470 return d;
1471 case LOC_CUSTOM:
1472 find_custom_value(ctx, d, v);
1473 *p = v;
1474 return d;
1475 default:
1476 assert(0);
1477 break;
1478 }
1479
1480 /* silence warning */
1481 return &error_value;
1482 }
1483
1484 static const int transpose[] = {
1485 0, 4, 8, 12,
1486 1, 5, 9, 13,
1487 2, 6, 10, 14,
1488 3, 7, 11, 15
1489 };
1490
1491 static GLsizei
1492 get_value_size(enum value_type type, const union value *v)
1493 {
1494 switch (type) {
1495 case TYPE_INVALID:
1496 return 0;
1497 case TYPE_CONST:
1498 case TYPE_UINT:
1499 case TYPE_INT:
1500 return sizeof(GLint);
1501 case TYPE_INT_2:
1502 case TYPE_UINT_2:
1503 return sizeof(GLint) * 2;
1504 case TYPE_INT_3:
1505 case TYPE_UINT_3:
1506 return sizeof(GLint) * 3;
1507 case TYPE_INT_4:
1508 case TYPE_UINT_4:
1509 return sizeof(GLint) * 4;
1510 case TYPE_INT_N:
1511 return sizeof(GLint) * v->value_int_n.n;
1512 case TYPE_INT64:
1513 return sizeof(GLint64);
1514 break;
1515 case TYPE_ENUM16:
1516 return sizeof(GLenum16);
1517 case TYPE_ENUM:
1518 return sizeof(GLenum);
1519 case TYPE_ENUM_2:
1520 return sizeof(GLenum) * 2;
1521 case TYPE_BOOLEAN:
1522 return sizeof(GLboolean);
1523 case TYPE_BIT_0:
1524 case TYPE_BIT_1:
1525 case TYPE_BIT_2:
1526 case TYPE_BIT_3:
1527 case TYPE_BIT_4:
1528 case TYPE_BIT_5:
1529 case TYPE_BIT_6:
1530 case TYPE_BIT_7:
1531 return 1;
1532 case TYPE_FLOAT:
1533 case TYPE_FLOATN:
1534 return sizeof(GLfloat);
1535 case TYPE_FLOAT_2:
1536 case TYPE_FLOATN_2:
1537 return sizeof(GLfloat) * 2;
1538 case TYPE_FLOAT_3:
1539 case TYPE_FLOATN_3:
1540 return sizeof(GLfloat) * 3;
1541 case TYPE_FLOAT_4:
1542 case TYPE_FLOATN_4:
1543 return sizeof(GLfloat) * 4;
1544 case TYPE_FLOAT_8:
1545 return sizeof(GLfloat) * 8;
1546 case TYPE_DOUBLEN:
1547 return sizeof(GLdouble);
1548 case TYPE_DOUBLEN_2:
1549 return sizeof(GLdouble) * 2;
1550 case TYPE_MATRIX:
1551 return sizeof (GLfloat) * 16;
1552 case TYPE_MATRIX_T:
1553 return sizeof (GLfloat) * 16;
1554 default:
1555 return -1;
1556 }
1557 }
1558
1559 void GLAPIENTRY
1560 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1561 {
1562 const struct value_desc *d;
1563 union value v;
1564 GLmatrix *m;
1565 int shift, i;
1566 void *p;
1567
1568 d = find_value("glGetBooleanv", pname, &p, &v);
1569 switch (d->type) {
1570 case TYPE_INVALID:
1571 break;
1572 case TYPE_CONST:
1573 params[0] = INT_TO_BOOLEAN(d->offset);
1574 break;
1575
1576 case TYPE_FLOAT_8:
1577 params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]);
1578 params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]);
1579 params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]);
1580 params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]);
1581 case TYPE_FLOAT_4:
1582 case TYPE_FLOATN_4:
1583 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1584 case TYPE_FLOAT_3:
1585 case TYPE_FLOATN_3:
1586 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1587 case TYPE_FLOAT_2:
1588 case TYPE_FLOATN_2:
1589 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1590 case TYPE_FLOAT:
1591 case TYPE_FLOATN:
1592 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1593 break;
1594
1595 case TYPE_DOUBLEN_2:
1596 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1597 case TYPE_DOUBLEN:
1598 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1599 break;
1600
1601 case TYPE_INT_4:
1602 case TYPE_UINT_4:
1603 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1604 case TYPE_INT_3:
1605 case TYPE_UINT_3:
1606 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1607 case TYPE_INT_2:
1608 case TYPE_UINT_2:
1609 case TYPE_ENUM_2:
1610 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1611 case TYPE_INT:
1612 case TYPE_UINT:
1613 case TYPE_ENUM:
1614 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1615 break;
1616
1617 case TYPE_ENUM16:
1618 params[0] = INT_TO_BOOLEAN(((GLenum16 *) p)[0]);
1619 break;
1620
1621 case TYPE_INT_N:
1622 for (i = 0; i < v.value_int_n.n; i++)
1623 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1624 break;
1625
1626 case TYPE_INT64:
1627 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1628 break;
1629
1630 case TYPE_BOOLEAN:
1631 params[0] = ((GLboolean*) p)[0];
1632 break;
1633
1634 case TYPE_MATRIX:
1635 m = *(GLmatrix **) p;
1636 for (i = 0; i < 16; i++)
1637 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1638 break;
1639
1640 case TYPE_MATRIX_T:
1641 m = *(GLmatrix **) p;
1642 for (i = 0; i < 16; i++)
1643 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1644 break;
1645
1646 case TYPE_BIT_0:
1647 case TYPE_BIT_1:
1648 case TYPE_BIT_2:
1649 case TYPE_BIT_3:
1650 case TYPE_BIT_4:
1651 case TYPE_BIT_5:
1652 case TYPE_BIT_6:
1653 case TYPE_BIT_7:
1654 shift = d->type - TYPE_BIT_0;
1655 params[0] = (*(GLbitfield *) p >> shift) & 1;
1656 break;
1657 }
1658 }
1659
1660 void GLAPIENTRY
1661 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1662 {
1663 const struct value_desc *d;
1664 union value v;
1665 GLmatrix *m;
1666 int shift, i;
1667 void *p;
1668
1669 d = find_value("glGetFloatv", pname, &p, &v);
1670 switch (d->type) {
1671 case TYPE_INVALID:
1672 break;
1673 case TYPE_CONST:
1674 params[0] = (GLfloat) d->offset;
1675 break;
1676
1677 case TYPE_FLOAT_8:
1678 params[7] = ((GLfloat *) p)[7];
1679 params[6] = ((GLfloat *) p)[6];
1680 params[5] = ((GLfloat *) p)[5];
1681 params[4] = ((GLfloat *) p)[4];
1682 case TYPE_FLOAT_4:
1683 case TYPE_FLOATN_4:
1684 params[3] = ((GLfloat *) p)[3];
1685 case TYPE_FLOAT_3:
1686 case TYPE_FLOATN_3:
1687 params[2] = ((GLfloat *) p)[2];
1688 case TYPE_FLOAT_2:
1689 case TYPE_FLOATN_2:
1690 params[1] = ((GLfloat *) p)[1];
1691 case TYPE_FLOAT:
1692 case TYPE_FLOATN:
1693 params[0] = ((GLfloat *) p)[0];
1694 break;
1695
1696 case TYPE_DOUBLEN_2:
1697 params[1] = (GLfloat) (((GLdouble *) p)[1]);
1698 case TYPE_DOUBLEN:
1699 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1700 break;
1701
1702 case TYPE_INT_4:
1703 params[3] = (GLfloat) (((GLint *) p)[3]);
1704 case TYPE_INT_3:
1705 params[2] = (GLfloat) (((GLint *) p)[2]);
1706 case TYPE_INT_2:
1707 case TYPE_ENUM_2:
1708 params[1] = (GLfloat) (((GLint *) p)[1]);
1709 case TYPE_INT:
1710 case TYPE_ENUM:
1711 params[0] = (GLfloat) (((GLint *) p)[0]);
1712 break;
1713
1714 case TYPE_ENUM16:
1715 params[0] = (GLfloat) (((GLenum16 *) p)[0]);
1716 break;
1717
1718 case TYPE_INT_N:
1719 for (i = 0; i < v.value_int_n.n; i++)
1720 params[i] = (GLfloat) v.value_int_n.ints[i];
1721 break;
1722
1723 case TYPE_UINT_4:
1724 params[3] = (GLfloat) (((GLuint *) p)[3]);
1725 case TYPE_UINT_3:
1726 params[2] = (GLfloat) (((GLuint *) p)[2]);
1727 case TYPE_UINT_2:
1728 params[1] = (GLfloat) (((GLuint *) p)[1]);
1729 case TYPE_UINT:
1730 params[0] = (GLfloat) (((GLuint *) p)[0]);
1731 break;
1732
1733 case TYPE_INT64:
1734 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1735 break;
1736
1737 case TYPE_BOOLEAN:
1738 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1739 break;
1740
1741 case TYPE_MATRIX:
1742 m = *(GLmatrix **) p;
1743 for (i = 0; i < 16; i++)
1744 params[i] = m->m[i];
1745 break;
1746
1747 case TYPE_MATRIX_T:
1748 m = *(GLmatrix **) p;
1749 for (i = 0; i < 16; i++)
1750 params[i] = m->m[transpose[i]];
1751 break;
1752
1753 case TYPE_BIT_0:
1754 case TYPE_BIT_1:
1755 case TYPE_BIT_2:
1756 case TYPE_BIT_3:
1757 case TYPE_BIT_4:
1758 case TYPE_BIT_5:
1759 case TYPE_BIT_6:
1760 case TYPE_BIT_7:
1761 shift = d->type - TYPE_BIT_0;
1762 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1763 break;
1764 }
1765 }
1766
1767 void GLAPIENTRY
1768 _mesa_GetIntegerv(GLenum pname, GLint *params)
1769 {
1770 const struct value_desc *d;
1771 union value v;
1772 GLmatrix *m;
1773 int shift, i;
1774 void *p;
1775
1776 d = find_value("glGetIntegerv", pname, &p, &v);
1777 switch (d->type) {
1778 case TYPE_INVALID:
1779 break;
1780 case TYPE_CONST:
1781 params[0] = d->offset;
1782 break;
1783
1784 case TYPE_FLOAT_8:
1785 params[7] = IROUND(((GLfloat *) p)[7]);
1786 params[6] = IROUND(((GLfloat *) p)[6]);
1787 params[5] = IROUND(((GLfloat *) p)[5]);
1788 params[4] = IROUND(((GLfloat *) p)[4]);
1789 case TYPE_FLOAT_4:
1790 params[3] = IROUND(((GLfloat *) p)[3]);
1791 case TYPE_FLOAT_3:
1792 params[2] = IROUND(((GLfloat *) p)[2]);
1793 case TYPE_FLOAT_2:
1794 params[1] = IROUND(((GLfloat *) p)[1]);
1795 case TYPE_FLOAT:
1796 params[0] = IROUND(((GLfloat *) p)[0]);
1797 break;
1798
1799 case TYPE_FLOATN_4:
1800 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1801 case TYPE_FLOATN_3:
1802 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1803 case TYPE_FLOATN_2:
1804 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1805 case TYPE_FLOATN:
1806 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1807 break;
1808
1809 case TYPE_DOUBLEN_2:
1810 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1811 case TYPE_DOUBLEN:
1812 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1813 break;
1814
1815 case TYPE_INT_4:
1816 case TYPE_UINT_4:
1817 params[3] = ((GLint *) p)[3];
1818 case TYPE_INT_3:
1819 case TYPE_UINT_3:
1820 params[2] = ((GLint *) p)[2];
1821 case TYPE_INT_2:
1822 case TYPE_UINT_2:
1823 case TYPE_ENUM_2:
1824 params[1] = ((GLint *) p)[1];
1825 case TYPE_INT:
1826 case TYPE_UINT:
1827 case TYPE_ENUM:
1828 params[0] = ((GLint *) p)[0];
1829 break;
1830
1831 case TYPE_ENUM16:
1832 params[0] = ((GLenum16 *) p)[0];
1833 break;
1834
1835 case TYPE_INT_N:
1836 for (i = 0; i < v.value_int_n.n; i++)
1837 params[i] = v.value_int_n.ints[i];
1838 break;
1839
1840 case TYPE_INT64:
1841 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1842 break;
1843
1844 case TYPE_BOOLEAN:
1845 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1846 break;
1847
1848 case TYPE_MATRIX:
1849 m = *(GLmatrix **) p;
1850 for (i = 0; i < 16; i++)
1851 params[i] = FLOAT_TO_INT(m->m[i]);
1852 break;
1853
1854 case TYPE_MATRIX_T:
1855 m = *(GLmatrix **) p;
1856 for (i = 0; i < 16; i++)
1857 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1858 break;
1859
1860 case TYPE_BIT_0:
1861 case TYPE_BIT_1:
1862 case TYPE_BIT_2:
1863 case TYPE_BIT_3:
1864 case TYPE_BIT_4:
1865 case TYPE_BIT_5:
1866 case TYPE_BIT_6:
1867 case TYPE_BIT_7:
1868 shift = d->type - TYPE_BIT_0;
1869 params[0] = (*(GLbitfield *) p >> shift) & 1;
1870 break;
1871 }
1872 }
1873
1874 void GLAPIENTRY
1875 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1876 {
1877 const struct value_desc *d;
1878 union value v;
1879 GLmatrix *m;
1880 int shift, i;
1881 void *p;
1882
1883 d = find_value("glGetInteger64v", pname, &p, &v);
1884 switch (d->type) {
1885 case TYPE_INVALID:
1886 break;
1887 case TYPE_CONST:
1888 params[0] = d->offset;
1889 break;
1890
1891 case TYPE_FLOAT_8:
1892 params[7] = IROUND64(((GLfloat *) p)[7]);
1893 params[6] = IROUND64(((GLfloat *) p)[6]);
1894 params[5] = IROUND64(((GLfloat *) p)[5]);
1895 params[4] = IROUND64(((GLfloat *) p)[4]);
1896 case TYPE_FLOAT_4:
1897 params[3] = IROUND64(((GLfloat *) p)[3]);
1898 case TYPE_FLOAT_3:
1899 params[2] = IROUND64(((GLfloat *) p)[2]);
1900 case TYPE_FLOAT_2:
1901 params[1] = IROUND64(((GLfloat *) p)[1]);
1902 case TYPE_FLOAT:
1903 params[0] = IROUND64(((GLfloat *) p)[0]);
1904 break;
1905
1906 case TYPE_FLOATN_4:
1907 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1908 case TYPE_FLOATN_3:
1909 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1910 case TYPE_FLOATN_2:
1911 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1912 case TYPE_FLOATN:
1913 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1914 break;
1915
1916 case TYPE_DOUBLEN_2:
1917 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1918 case TYPE_DOUBLEN:
1919 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1920 break;
1921
1922 case TYPE_INT_4:
1923 params[3] = ((GLint *) p)[3];
1924 case TYPE_INT_3:
1925 params[2] = ((GLint *) p)[2];
1926 case TYPE_INT_2:
1927 case TYPE_ENUM_2:
1928 params[1] = ((GLint *) p)[1];
1929 case TYPE_INT:
1930 case TYPE_ENUM:
1931 params[0] = ((GLint *) p)[0];
1932 break;
1933
1934 case TYPE_ENUM16:
1935 params[0] = ((GLenum16 *) p)[0];
1936 break;
1937
1938 case TYPE_INT_N:
1939 for (i = 0; i < v.value_int_n.n; i++)
1940 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1941 break;
1942
1943 case TYPE_UINT_4:
1944 params[3] = ((GLuint *) p)[3];
1945 case TYPE_UINT_3:
1946 params[2] = ((GLuint *) p)[2];
1947 case TYPE_UINT_2:
1948 params[1] = ((GLuint *) p)[1];
1949 case TYPE_UINT:
1950 params[0] = ((GLuint *) p)[0];
1951 break;
1952
1953 case TYPE_INT64:
1954 params[0] = ((GLint64 *) p)[0];
1955 break;
1956
1957 case TYPE_BOOLEAN:
1958 params[0] = ((GLboolean*) p)[0];
1959 break;
1960
1961 case TYPE_MATRIX:
1962 m = *(GLmatrix **) p;
1963 for (i = 0; i < 16; i++)
1964 params[i] = FLOAT_TO_INT64(m->m[i]);
1965 break;
1966
1967 case TYPE_MATRIX_T:
1968 m = *(GLmatrix **) p;
1969 for (i = 0; i < 16; i++)
1970 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1971 break;
1972
1973 case TYPE_BIT_0:
1974 case TYPE_BIT_1:
1975 case TYPE_BIT_2:
1976 case TYPE_BIT_3:
1977 case TYPE_BIT_4:
1978 case TYPE_BIT_5:
1979 case TYPE_BIT_6:
1980 case TYPE_BIT_7:
1981 shift = d->type - TYPE_BIT_0;
1982 params[0] = (*(GLbitfield *) p >> shift) & 1;
1983 break;
1984 }
1985 }
1986
1987 void GLAPIENTRY
1988 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1989 {
1990 const struct value_desc *d;
1991 union value v;
1992 GLmatrix *m;
1993 int shift, i;
1994 void *p;
1995
1996 d = find_value("glGetDoublev", pname, &p, &v);
1997 switch (d->type) {
1998 case TYPE_INVALID:
1999 break;
2000 case TYPE_CONST:
2001 params[0] = d->offset;
2002 break;
2003
2004 case TYPE_FLOAT_8:
2005 params[7] = ((GLfloat *) p)[7];
2006 params[6] = ((GLfloat *) p)[6];
2007 params[5] = ((GLfloat *) p)[5];
2008 params[4] = ((GLfloat *) p)[4];
2009 case TYPE_FLOAT_4:
2010 case TYPE_FLOATN_4:
2011 params[3] = ((GLfloat *) p)[3];
2012 case TYPE_FLOAT_3:
2013 case TYPE_FLOATN_3:
2014 params[2] = ((GLfloat *) p)[2];
2015 case TYPE_FLOAT_2:
2016 case TYPE_FLOATN_2:
2017 params[1] = ((GLfloat *) p)[1];
2018 case TYPE_FLOAT:
2019 case TYPE_FLOATN:
2020 params[0] = ((GLfloat *) p)[0];
2021 break;
2022
2023 case TYPE_DOUBLEN_2:
2024 params[1] = ((GLdouble *) p)[1];
2025 case TYPE_DOUBLEN:
2026 params[0] = ((GLdouble *) p)[0];
2027 break;
2028
2029 case TYPE_INT_4:
2030 params[3] = ((GLint *) p)[3];
2031 case TYPE_INT_3:
2032 params[2] = ((GLint *) p)[2];
2033 case TYPE_INT_2:
2034 case TYPE_ENUM_2:
2035 params[1] = ((GLint *) p)[1];
2036 case TYPE_INT:
2037 case TYPE_ENUM:
2038 params[0] = ((GLint *) p)[0];
2039 break;
2040
2041 case TYPE_ENUM16:
2042 params[0] = ((GLenum16 *) p)[0];
2043 break;
2044
2045 case TYPE_INT_N:
2046 for (i = 0; i < v.value_int_n.n; i++)
2047 params[i] = v.value_int_n.ints[i];
2048 break;
2049
2050 case TYPE_UINT_4:
2051 params[3] = ((GLuint *) p)[3];
2052 case TYPE_UINT_3:
2053 params[2] = ((GLuint *) p)[2];
2054 case TYPE_UINT_2:
2055 params[1] = ((GLuint *) p)[1];
2056 case TYPE_UINT:
2057 params[0] = ((GLuint *) p)[0];
2058 break;
2059
2060 case TYPE_INT64:
2061 params[0] = (GLdouble) (((GLint64 *) p)[0]);
2062 break;
2063
2064 case TYPE_BOOLEAN:
2065 params[0] = *(GLboolean*) p;
2066 break;
2067
2068 case TYPE_MATRIX:
2069 m = *(GLmatrix **) p;
2070 for (i = 0; i < 16; i++)
2071 params[i] = m->m[i];
2072 break;
2073
2074 case TYPE_MATRIX_T:
2075 m = *(GLmatrix **) p;
2076 for (i = 0; i < 16; i++)
2077 params[i] = m->m[transpose[i]];
2078 break;
2079
2080 case TYPE_BIT_0:
2081 case TYPE_BIT_1:
2082 case TYPE_BIT_2:
2083 case TYPE_BIT_3:
2084 case TYPE_BIT_4:
2085 case TYPE_BIT_5:
2086 case TYPE_BIT_6:
2087 case TYPE_BIT_7:
2088 shift = d->type - TYPE_BIT_0;
2089 params[0] = (*(GLbitfield *) p >> shift) & 1;
2090 break;
2091 }
2092 }
2093
2094 void GLAPIENTRY
2095 _mesa_GetUnsignedBytevEXT(GLenum pname, GLubyte *data)
2096 {
2097 const struct value_desc *d;
2098 union value v;
2099 int shift;
2100 void *p = NULL;
2101 GLsizei size;
2102 const char *func = "glGetUnsignedBytevEXT";
2103
2104 GET_CURRENT_CONTEXT(ctx);
2105
2106 if (!ctx->Extensions.EXT_memory_object) {
2107 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2108 return;
2109 }
2110
2111 d = find_value(func, pname, &p, &v);
2112 size = get_value_size(d->type, &v);
2113 if (size <= 0) {
2114 _mesa_problem(ctx, "invalid value type in GetUnsignedBytevEXT()");
2115 }
2116
2117 switch (d->type) {
2118 case TYPE_BIT_0:
2119 case TYPE_BIT_1:
2120 case TYPE_BIT_2:
2121 case TYPE_BIT_3:
2122 case TYPE_BIT_4:
2123 case TYPE_BIT_5:
2124 case TYPE_BIT_6:
2125 case TYPE_BIT_7:
2126 shift = d->type - TYPE_BIT_0;
2127 data[0] = (*(GLbitfield *) p >> shift) & 1;
2128 break;
2129 case TYPE_CONST:
2130 memcpy(data, &d->offset, size);
2131 break;
2132 case TYPE_INT_N:
2133 memcpy(data, &v.value_int_n.ints, size);
2134 break;
2135 case TYPE_UINT:
2136 case TYPE_INT:
2137 case TYPE_INT_2:
2138 case TYPE_UINT_2:
2139 case TYPE_INT_3:
2140 case TYPE_UINT_3:
2141 case TYPE_INT_4:
2142 case TYPE_UINT_4:
2143 case TYPE_INT64:
2144 case TYPE_ENUM:
2145 case TYPE_ENUM_2:
2146 case TYPE_BOOLEAN:
2147 case TYPE_FLOAT:
2148 case TYPE_FLOATN:
2149 case TYPE_FLOAT_2:
2150 case TYPE_FLOATN_2:
2151 case TYPE_FLOAT_3:
2152 case TYPE_FLOATN_3:
2153 case TYPE_FLOAT_4:
2154 case TYPE_FLOATN_4:
2155 case TYPE_FLOAT_8:
2156 case TYPE_DOUBLEN:
2157 case TYPE_DOUBLEN_2:
2158 case TYPE_MATRIX:
2159 case TYPE_MATRIX_T:
2160 memcpy(data, p, size);
2161 break;
2162 case TYPE_ENUM16: {
2163 GLenum e = *(GLenum16 *)p;
2164 memcpy(data, &e, sizeof(e));
2165 break;
2166 }
2167 default:
2168 break; /* nothing - GL error was recorded */
2169 }
2170 }
2171
2172 /**
2173 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
2174 * into the corresponding Mesa texture target index.
2175 * \return TEXTURE_x_INDEX or -1 if binding is invalid
2176 */
2177 static int
2178 tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
2179 {
2180 switch (binding) {
2181 case GL_TEXTURE_BINDING_1D:
2182 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
2183 case GL_TEXTURE_BINDING_2D:
2184 return TEXTURE_2D_INDEX;
2185 case GL_TEXTURE_BINDING_3D:
2186 return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
2187 case GL_TEXTURE_BINDING_CUBE_MAP:
2188 return ctx->Extensions.ARB_texture_cube_map
2189 ? TEXTURE_CUBE_INDEX : -1;
2190 case GL_TEXTURE_BINDING_RECTANGLE:
2191 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
2192 ? TEXTURE_RECT_INDEX : -1;
2193 case GL_TEXTURE_BINDING_1D_ARRAY:
2194 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
2195 ? TEXTURE_1D_ARRAY_INDEX : -1;
2196 case GL_TEXTURE_BINDING_2D_ARRAY:
2197 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
2198 || _mesa_is_gles3(ctx)
2199 ? TEXTURE_2D_ARRAY_INDEX : -1;
2200 case GL_TEXTURE_BINDING_BUFFER:
2201 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
2202 _mesa_has_OES_texture_buffer(ctx)) ?
2203 TEXTURE_BUFFER_INDEX : -1;
2204 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2205 return _mesa_has_texture_cube_map_array(ctx)
2206 ? TEXTURE_CUBE_ARRAY_INDEX : -1;
2207 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2208 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2209 ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
2210 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2211 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2212 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
2213 default:
2214 return -1;
2215 }
2216 }
2217
2218 static enum value_type
2219 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
2220 {
2221 GET_CURRENT_CONTEXT(ctx);
2222
2223 switch (pname) {
2224
2225 case GL_BLEND:
2226 if (index >= ctx->Const.MaxDrawBuffers)
2227 goto invalid_value;
2228 if (!ctx->Extensions.EXT_draw_buffers2)
2229 goto invalid_enum;
2230 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2231 return TYPE_INT;
2232
2233 case GL_BLEND_SRC:
2234 /* fall-through */
2235 case GL_BLEND_SRC_RGB:
2236 if (index >= ctx->Const.MaxDrawBuffers)
2237 goto invalid_value;
2238 if (!ctx->Extensions.ARB_draw_buffers_blend)
2239 goto invalid_enum;
2240 v->value_int = ctx->Color.Blend[index].SrcRGB;
2241 return TYPE_INT;
2242 case GL_BLEND_SRC_ALPHA:
2243 if (index >= ctx->Const.MaxDrawBuffers)
2244 goto invalid_value;
2245 if (!ctx->Extensions.ARB_draw_buffers_blend)
2246 goto invalid_enum;
2247 v->value_int = ctx->Color.Blend[index].SrcA;
2248 return TYPE_INT;
2249 case GL_BLEND_DST:
2250 /* fall-through */
2251 case GL_BLEND_DST_RGB:
2252 if (index >= ctx->Const.MaxDrawBuffers)
2253 goto invalid_value;
2254 if (!ctx->Extensions.ARB_draw_buffers_blend)
2255 goto invalid_enum;
2256 v->value_int = ctx->Color.Blend[index].DstRGB;
2257 return TYPE_INT;
2258 case GL_BLEND_DST_ALPHA:
2259 if (index >= ctx->Const.MaxDrawBuffers)
2260 goto invalid_value;
2261 if (!ctx->Extensions.ARB_draw_buffers_blend)
2262 goto invalid_enum;
2263 v->value_int = ctx->Color.Blend[index].DstA;
2264 return TYPE_INT;
2265 case GL_BLEND_EQUATION_RGB:
2266 if (index >= ctx->Const.MaxDrawBuffers)
2267 goto invalid_value;
2268 if (!ctx->Extensions.ARB_draw_buffers_blend)
2269 goto invalid_enum;
2270 v->value_int = ctx->Color.Blend[index].EquationRGB;
2271 return TYPE_INT;
2272 case GL_BLEND_EQUATION_ALPHA:
2273 if (index >= ctx->Const.MaxDrawBuffers)
2274 goto invalid_value;
2275 if (!ctx->Extensions.ARB_draw_buffers_blend)
2276 goto invalid_enum;
2277 v->value_int = ctx->Color.Blend[index].EquationA;
2278 return TYPE_INT;
2279
2280 case GL_COLOR_WRITEMASK:
2281 if (index >= ctx->Const.MaxDrawBuffers)
2282 goto invalid_value;
2283 if (!ctx->Extensions.EXT_draw_buffers2)
2284 goto invalid_enum;
2285 v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 0);
2286 v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 1);
2287 v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 2);
2288 v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 3);
2289 return TYPE_INT_4;
2290
2291 case GL_SCISSOR_BOX:
2292 if (index >= ctx->Const.MaxViewports)
2293 goto invalid_value;
2294 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
2295 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
2296 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
2297 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
2298 return TYPE_INT_4;
2299
2300 case GL_WINDOW_RECTANGLE_EXT:
2301 if (!ctx->Extensions.EXT_window_rectangles)
2302 goto invalid_enum;
2303 if (index >= ctx->Const.MaxWindowRectangles)
2304 goto invalid_value;
2305 v->value_int_4[0] = ctx->Scissor.WindowRects[index].X;
2306 v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y;
2307 v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width;
2308 v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height;
2309 return TYPE_INT_4;
2310
2311 case GL_VIEWPORT:
2312 if (index >= ctx->Const.MaxViewports)
2313 goto invalid_value;
2314 v->value_float_4[0] = ctx->ViewportArray[index].X;
2315 v->value_float_4[1] = ctx->ViewportArray[index].Y;
2316 v->value_float_4[2] = ctx->ViewportArray[index].Width;
2317 v->value_float_4[3] = ctx->ViewportArray[index].Height;
2318 return TYPE_FLOAT_4;
2319
2320 case GL_DEPTH_RANGE:
2321 if (index >= ctx->Const.MaxViewports)
2322 goto invalid_value;
2323 v->value_double_2[0] = ctx->ViewportArray[index].Near;
2324 v->value_double_2[1] = ctx->ViewportArray[index].Far;
2325 return TYPE_DOUBLEN_2;
2326
2327 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2328 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2329 goto invalid_value;
2330 if (!ctx->Extensions.EXT_transform_feedback)
2331 goto invalid_enum;
2332 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2333 return TYPE_INT64;
2334
2335 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2336 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2337 goto invalid_value;
2338 if (!ctx->Extensions.EXT_transform_feedback)
2339 goto invalid_enum;
2340 v->value_int64
2341 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
2342 return TYPE_INT64;
2343
2344 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2345 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2346 goto invalid_value;
2347 if (!ctx->Extensions.EXT_transform_feedback)
2348 goto invalid_enum;
2349 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2350 return TYPE_INT;
2351
2352 case GL_UNIFORM_BUFFER_BINDING:
2353 if (index >= ctx->Const.MaxUniformBufferBindings)
2354 goto invalid_value;
2355 if (!ctx->Extensions.ARB_uniform_buffer_object)
2356 goto invalid_enum;
2357 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
2358 return TYPE_INT;
2359
2360 case GL_UNIFORM_BUFFER_START:
2361 if (index >= ctx->Const.MaxUniformBufferBindings)
2362 goto invalid_value;
2363 if (!ctx->Extensions.ARB_uniform_buffer_object)
2364 goto invalid_enum;
2365 v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 :
2366 ctx->UniformBufferBindings[index].Offset;
2367 return TYPE_INT;
2368
2369 case GL_UNIFORM_BUFFER_SIZE:
2370 if (index >= ctx->Const.MaxUniformBufferBindings)
2371 goto invalid_value;
2372 if (!ctx->Extensions.ARB_uniform_buffer_object)
2373 goto invalid_enum;
2374 v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 :
2375 ctx->UniformBufferBindings[index].Size;
2376 return TYPE_INT;
2377
2378 /* ARB_shader_storage_buffer_object */
2379 case GL_SHADER_STORAGE_BUFFER_BINDING:
2380 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2381 goto invalid_enum;
2382 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2383 goto invalid_value;
2384 v->value_int = ctx->ShaderStorageBufferBindings[index].BufferObject->Name;
2385 return TYPE_INT;
2386
2387 case GL_SHADER_STORAGE_BUFFER_START:
2388 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2389 goto invalid_enum;
2390 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2391 goto invalid_value;
2392 v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 :
2393 ctx->ShaderStorageBufferBindings[index].Offset;
2394 return TYPE_INT;
2395
2396 case GL_SHADER_STORAGE_BUFFER_SIZE:
2397 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2398 goto invalid_enum;
2399 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2400 goto invalid_value;
2401 v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 :
2402 ctx->ShaderStorageBufferBindings[index].Size;
2403 return TYPE_INT;
2404
2405 /* ARB_texture_multisample / GL3.2 */
2406 case GL_SAMPLE_MASK_VALUE:
2407 if (index != 0)
2408 goto invalid_value;
2409 if (!ctx->Extensions.ARB_texture_multisample)
2410 goto invalid_enum;
2411 v->value_int = ctx->Multisample.SampleMaskValue;
2412 return TYPE_INT;
2413
2414 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
2415 if (!ctx->Extensions.ARB_shader_atomic_counters)
2416 goto invalid_enum;
2417 if (index >= ctx->Const.MaxAtomicBufferBindings)
2418 goto invalid_value;
2419 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
2420 return TYPE_INT;
2421
2422 case GL_ATOMIC_COUNTER_BUFFER_START:
2423 if (!ctx->Extensions.ARB_shader_atomic_counters)
2424 goto invalid_enum;
2425 if (index >= ctx->Const.MaxAtomicBufferBindings)
2426 goto invalid_value;
2427 v->value_int64 = ctx->AtomicBufferBindings[index].Offset < 0 ? 0 :
2428 ctx->AtomicBufferBindings[index].Offset;
2429 return TYPE_INT64;
2430
2431 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
2432 if (!ctx->Extensions.ARB_shader_atomic_counters)
2433 goto invalid_enum;
2434 if (index >= ctx->Const.MaxAtomicBufferBindings)
2435 goto invalid_value;
2436 v->value_int64 = ctx->AtomicBufferBindings[index].Size < 0 ? 0 :
2437 ctx->AtomicBufferBindings[index].Size;
2438 return TYPE_INT64;
2439
2440 case GL_VERTEX_BINDING_DIVISOR:
2441 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) &&
2442 !_mesa_is_gles31(ctx))
2443 goto invalid_enum;
2444 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2445 goto invalid_value;
2446 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
2447 return TYPE_INT;
2448
2449 case GL_VERTEX_BINDING_OFFSET:
2450 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2451 goto invalid_enum;
2452 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2453 goto invalid_value;
2454 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2455 return TYPE_INT;
2456
2457 case GL_VERTEX_BINDING_STRIDE:
2458 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2459 goto invalid_enum;
2460 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2461 goto invalid_value;
2462 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
2463 return TYPE_INT;
2464
2465 case GL_VERTEX_BINDING_BUFFER:
2466 if (ctx->API == API_OPENGLES2 && ctx->Version < 31)
2467 goto invalid_enum;
2468 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2469 goto invalid_value;
2470 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
2471 return TYPE_INT;
2472
2473 /* ARB_shader_image_load_store */
2474 case GL_IMAGE_BINDING_NAME: {
2475 struct gl_texture_object *t;
2476
2477 if (!ctx->Extensions.ARB_shader_image_load_store)
2478 goto invalid_enum;
2479 if (index >= ctx->Const.MaxImageUnits)
2480 goto invalid_value;
2481
2482 t = ctx->ImageUnits[index].TexObj;
2483 v->value_int = (t ? t->Name : 0);
2484 return TYPE_INT;
2485 }
2486
2487 case GL_IMAGE_BINDING_LEVEL:
2488 if (!ctx->Extensions.ARB_shader_image_load_store)
2489 goto invalid_enum;
2490 if (index >= ctx->Const.MaxImageUnits)
2491 goto invalid_value;
2492
2493 v->value_int = ctx->ImageUnits[index].Level;
2494 return TYPE_INT;
2495
2496 case GL_IMAGE_BINDING_LAYERED:
2497 if (!ctx->Extensions.ARB_shader_image_load_store)
2498 goto invalid_enum;
2499 if (index >= ctx->Const.MaxImageUnits)
2500 goto invalid_value;
2501
2502 v->value_int = ctx->ImageUnits[index].Layered;
2503 return TYPE_INT;
2504
2505 case GL_IMAGE_BINDING_LAYER:
2506 if (!ctx->Extensions.ARB_shader_image_load_store)
2507 goto invalid_enum;
2508 if (index >= ctx->Const.MaxImageUnits)
2509 goto invalid_value;
2510
2511 v->value_int = ctx->ImageUnits[index].Layer;
2512 return TYPE_INT;
2513
2514 case GL_IMAGE_BINDING_ACCESS:
2515 if (!ctx->Extensions.ARB_shader_image_load_store)
2516 goto invalid_enum;
2517 if (index >= ctx->Const.MaxImageUnits)
2518 goto invalid_value;
2519
2520 v->value_int = ctx->ImageUnits[index].Access;
2521 return TYPE_INT;
2522
2523 case GL_IMAGE_BINDING_FORMAT:
2524 if (!ctx->Extensions.ARB_shader_image_load_store)
2525 goto invalid_enum;
2526 if (index >= ctx->Const.MaxImageUnits)
2527 goto invalid_value;
2528
2529 v->value_int = ctx->ImageUnits[index].Format;
2530 return TYPE_INT;
2531
2532 /* ARB_direct_state_access */
2533 case GL_TEXTURE_BINDING_1D:
2534 case GL_TEXTURE_BINDING_1D_ARRAY:
2535 case GL_TEXTURE_BINDING_2D:
2536 case GL_TEXTURE_BINDING_2D_ARRAY:
2537 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2538 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2539 case GL_TEXTURE_BINDING_3D:
2540 case GL_TEXTURE_BINDING_BUFFER:
2541 case GL_TEXTURE_BINDING_CUBE_MAP:
2542 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2543 case GL_TEXTURE_BINDING_RECTANGLE: {
2544 int target;
2545
2546 if (ctx->API != API_OPENGL_CORE)
2547 goto invalid_enum;
2548 target = tex_binding_to_index(ctx, pname);
2549 if (target < 0)
2550 goto invalid_enum;
2551 if (index >= _mesa_max_tex_unit(ctx))
2552 goto invalid_value;
2553
2554 v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
2555 return TYPE_INT;
2556 }
2557
2558 case GL_SAMPLER_BINDING: {
2559 struct gl_sampler_object *samp;
2560
2561 if (!_mesa_is_desktop_gl(ctx) || ctx->Version < 33)
2562 goto invalid_enum;
2563 if (index >= _mesa_max_tex_unit(ctx))
2564 goto invalid_value;
2565
2566 samp = ctx->Texture.Unit[index].Sampler;
2567 v->value_int = samp ? samp->Name : 0;
2568 return TYPE_INT;
2569 }
2570
2571 case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2572 if (!_mesa_has_compute_shaders(ctx))
2573 goto invalid_enum;
2574 if (index >= 3)
2575 goto invalid_value;
2576 v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
2577 return TYPE_INT;
2578
2579 case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2580 if (!_mesa_has_compute_shaders(ctx))
2581 goto invalid_enum;
2582 if (index >= 3)
2583 goto invalid_value;
2584 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2585 return TYPE_INT;
2586
2587 /* ARB_compute_variable_group_size */
2588 case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB:
2589 if (!ctx->Extensions.ARB_compute_variable_group_size)
2590 goto invalid_enum;
2591 if (index >= 3)
2592 goto invalid_value;
2593 v->value_int = ctx->Const.MaxComputeVariableGroupSize[index];
2594 return TYPE_INT;
2595
2596 /* GL_EXT_external_objects */
2597 case GL_NUM_DEVICE_UUIDS_EXT:
2598 v->value_int = 1;
2599 return TYPE_INT;
2600 case GL_DRIVER_UUID_EXT:
2601 if (index >= 1)
2602 goto invalid_value;
2603 _mesa_get_driver_uuid(ctx, v->value_int_4);
2604 return TYPE_INT_4;
2605 case GL_DEVICE_UUID_EXT:
2606 if (index >= 1)
2607 goto invalid_value;
2608 _mesa_get_device_uuid(ctx, v->value_int_4);
2609 return TYPE_INT_4;
2610 }
2611
2612 invalid_enum:
2613 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2614 _mesa_enum_to_string(pname));
2615 return TYPE_INVALID;
2616 invalid_value:
2617 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2618 _mesa_enum_to_string(pname));
2619 return TYPE_INVALID;
2620 }
2621
2622 void GLAPIENTRY
2623 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
2624 {
2625 union value v;
2626 enum value_type type =
2627 find_value_indexed("glGetBooleani_v", pname, index, &v);
2628
2629 switch (type) {
2630 case TYPE_INT:
2631 case TYPE_UINT:
2632 params[0] = INT_TO_BOOLEAN(v.value_int);
2633 break;
2634 case TYPE_INT_4:
2635 case TYPE_UINT_4:
2636 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2637 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2638 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2639 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2640 break;
2641 case TYPE_INT64:
2642 params[0] = INT64_TO_BOOLEAN(v.value_int64);
2643 break;
2644 default:
2645 ; /* nothing - GL error was recorded */
2646 }
2647 }
2648
2649 void GLAPIENTRY
2650 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
2651 {
2652 union value v;
2653 enum value_type type =
2654 find_value_indexed("glGetIntegeri_v", pname, index, &v);
2655
2656 switch (type) {
2657 case TYPE_FLOAT_4:
2658 case TYPE_FLOATN_4:
2659 params[3] = IROUND(v.value_float_4[3]);
2660 case TYPE_FLOAT_3:
2661 case TYPE_FLOATN_3:
2662 params[2] = IROUND(v.value_float_4[2]);
2663 case TYPE_FLOAT_2:
2664 case TYPE_FLOATN_2:
2665 params[1] = IROUND(v.value_float_4[1]);
2666 case TYPE_FLOAT:
2667 case TYPE_FLOATN:
2668 params[0] = IROUND(v.value_float_4[0]);
2669 break;
2670
2671 case TYPE_DOUBLEN_2:
2672 params[1] = IROUND(v.value_double_2[1]);
2673 case TYPE_DOUBLEN:
2674 params[0] = IROUND(v.value_double_2[0]);
2675 break;
2676
2677 case TYPE_INT:
2678 case TYPE_UINT:
2679 params[0] = v.value_int;
2680 break;
2681 case TYPE_INT_4:
2682 case TYPE_UINT_4:
2683 params[0] = v.value_int_4[0];
2684 params[1] = v.value_int_4[1];
2685 params[2] = v.value_int_4[2];
2686 params[3] = v.value_int_4[3];
2687 break;
2688 case TYPE_INT64:
2689 params[0] = INT64_TO_INT(v.value_int64);
2690 break;
2691 default:
2692 ; /* nothing - GL error was recorded */
2693 }
2694 }
2695
2696 void GLAPIENTRY
2697 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
2698 {
2699 union value v;
2700 enum value_type type =
2701 find_value_indexed("glGetInteger64i_v", pname, index, &v);
2702
2703 switch (type) {
2704 case TYPE_INT:
2705 params[0] = v.value_int;
2706 break;
2707 case TYPE_INT_4:
2708 params[0] = v.value_int_4[0];
2709 params[1] = v.value_int_4[1];
2710 params[2] = v.value_int_4[2];
2711 params[3] = v.value_int_4[3];
2712 break;
2713 case TYPE_UINT:
2714 params[0] = (GLuint) v.value_int;
2715 break;
2716 case TYPE_UINT_4:
2717 params[0] = (GLuint) v.value_int_4[0];
2718 params[1] = (GLuint) v.value_int_4[1];
2719 params[2] = (GLuint) v.value_int_4[2];
2720 params[3] = (GLuint) v.value_int_4[3];
2721 break;
2722 case TYPE_INT64:
2723 params[0] = v.value_int64;
2724 break;
2725 default:
2726 ; /* nothing - GL error was recorded */
2727 }
2728 }
2729
2730 void GLAPIENTRY
2731 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
2732 {
2733 int i;
2734 GLmatrix *m;
2735 union value v;
2736 enum value_type type =
2737 find_value_indexed("glGetFloati_v", pname, index, &v);
2738
2739 switch (type) {
2740 case TYPE_FLOAT_4:
2741 case TYPE_FLOATN_4:
2742 params[3] = v.value_float_4[3];
2743 case TYPE_FLOAT_3:
2744 case TYPE_FLOATN_3:
2745 params[2] = v.value_float_4[2];
2746 case TYPE_FLOAT_2:
2747 case TYPE_FLOATN_2:
2748 params[1] = v.value_float_4[1];
2749 case TYPE_FLOAT:
2750 case TYPE_FLOATN:
2751 params[0] = v.value_float_4[0];
2752 break;
2753
2754 case TYPE_DOUBLEN_2:
2755 params[1] = (GLfloat) v.value_double_2[1];
2756 case TYPE_DOUBLEN:
2757 params[0] = (GLfloat) v.value_double_2[0];
2758 break;
2759
2760 case TYPE_INT_4:
2761 params[3] = (GLfloat) v.value_int_4[3];
2762 case TYPE_INT_3:
2763 params[2] = (GLfloat) v.value_int_4[2];
2764 case TYPE_INT_2:
2765 case TYPE_ENUM_2:
2766 params[1] = (GLfloat) v.value_int_4[1];
2767 case TYPE_INT:
2768 case TYPE_ENUM:
2769 case TYPE_ENUM16:
2770 params[0] = (GLfloat) v.value_int_4[0];
2771 break;
2772
2773 case TYPE_INT_N:
2774 for (i = 0; i < v.value_int_n.n; i++)
2775 params[i] = (GLfloat) v.value_int_n.ints[i];
2776 break;
2777
2778 case TYPE_UINT_4:
2779 params[3] = (GLfloat) ((GLuint) v.value_int_4[3]);
2780 case TYPE_UINT_3:
2781 params[2] = (GLfloat) ((GLuint) v.value_int_4[2]);
2782 case TYPE_UINT_2:
2783 params[1] = (GLfloat) ((GLuint) v.value_int_4[1]);
2784 case TYPE_UINT:
2785 params[0] = (GLfloat) ((GLuint) v.value_int_4[0]);
2786 break;
2787
2788 case TYPE_INT64:
2789 params[0] = (GLfloat) v.value_int64;
2790 break;
2791
2792 case TYPE_BOOLEAN:
2793 params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
2794 break;
2795
2796 case TYPE_MATRIX:
2797 m = *(GLmatrix **) &v;
2798 for (i = 0; i < 16; i++)
2799 params[i] = m->m[i];
2800 break;
2801
2802 case TYPE_MATRIX_T:
2803 m = *(GLmatrix **) &v;
2804 for (i = 0; i < 16; i++)
2805 params[i] = m->m[transpose[i]];
2806 break;
2807
2808 default:
2809 ;
2810 }
2811 }
2812
2813 void GLAPIENTRY
2814 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
2815 {
2816 int i;
2817 GLmatrix *m;
2818 union value v;
2819 enum value_type type =
2820 find_value_indexed("glGetDoublei_v", pname, index, &v);
2821
2822 switch (type) {
2823 case TYPE_FLOAT_4:
2824 case TYPE_FLOATN_4:
2825 params[3] = (GLdouble) v.value_float_4[3];
2826 case TYPE_FLOAT_3:
2827 case TYPE_FLOATN_3:
2828 params[2] = (GLdouble) v.value_float_4[2];
2829 case TYPE_FLOAT_2:
2830 case TYPE_FLOATN_2:
2831 params[1] = (GLdouble) v.value_float_4[1];
2832 case TYPE_FLOAT:
2833 case TYPE_FLOATN:
2834 params[0] = (GLdouble) v.value_float_4[0];
2835 break;
2836
2837 case TYPE_DOUBLEN_2:
2838 params[1] = v.value_double_2[1];
2839 case TYPE_DOUBLEN:
2840 params[0] = v.value_double_2[0];
2841 break;
2842
2843 case TYPE_INT_4:
2844 params[3] = (GLdouble) v.value_int_4[3];
2845 case TYPE_INT_3:
2846 params[2] = (GLdouble) v.value_int_4[2];
2847 case TYPE_INT_2:
2848 case TYPE_ENUM_2:
2849 params[1] = (GLdouble) v.value_int_4[1];
2850 case TYPE_INT:
2851 case TYPE_ENUM:
2852 case TYPE_ENUM16:
2853 params[0] = (GLdouble) v.value_int_4[0];
2854 break;
2855
2856 case TYPE_INT_N:
2857 for (i = 0; i < v.value_int_n.n; i++)
2858 params[i] = (GLdouble) v.value_int_n.ints[i];
2859 break;
2860
2861 case TYPE_UINT_4:
2862 params[3] = (GLdouble) ((GLuint) v.value_int_4[3]);
2863 case TYPE_UINT_3:
2864 params[2] = (GLdouble) ((GLuint) v.value_int_4[2]);
2865 case TYPE_UINT_2:
2866 params[1] = (GLdouble) ((GLuint) v.value_int_4[1]);
2867 case TYPE_UINT:
2868 params[0] = (GLdouble) ((GLuint) v.value_int_4[0]);
2869 break;
2870
2871 case TYPE_INT64:
2872 params[0] = (GLdouble) v.value_int64;
2873 break;
2874
2875 case TYPE_BOOLEAN:
2876 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
2877 break;
2878
2879 case TYPE_MATRIX:
2880 m = *(GLmatrix **) &v;
2881 for (i = 0; i < 16; i++)
2882 params[i] = (GLdouble) m->m[i];
2883 break;
2884
2885 case TYPE_MATRIX_T:
2886 m = *(GLmatrix **) &v;
2887 for (i = 0; i < 16; i++)
2888 params[i] = (GLdouble) m->m[transpose[i]];
2889 break;
2890
2891 default:
2892 ;
2893 }
2894 }
2895
2896 void GLAPIENTRY
2897 _mesa_GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data)
2898 {
2899 GLsizei size;
2900 union value v;
2901 enum value_type type;
2902 const char *func = "glGetUnsignedBytei_vEXT";
2903
2904 GET_CURRENT_CONTEXT(ctx);
2905
2906 if (!ctx->Extensions.EXT_memory_object) {
2907 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2908 return;
2909 }
2910
2911 type = find_value_indexed(func, target, index, &v);
2912 size = get_value_size(type, &v);
2913 if (size <= 0) {
2914 _mesa_problem(ctx, "invalid value type in GetUnsignedBytei_vEXT()");
2915 }
2916
2917 switch (type) {
2918 case TYPE_UINT:
2919 case TYPE_INT:
2920 case TYPE_INT_2:
2921 case TYPE_UINT_2:
2922 case TYPE_INT_3:
2923 case TYPE_UINT_3:
2924 case TYPE_INT_4:
2925 case TYPE_UINT_4:
2926 case TYPE_INT64:
2927 case TYPE_ENUM16:
2928 case TYPE_ENUM:
2929 case TYPE_ENUM_2:
2930 case TYPE_BOOLEAN:
2931 case TYPE_FLOAT:
2932 case TYPE_FLOATN:
2933 case TYPE_FLOAT_2:
2934 case TYPE_FLOATN_2:
2935 case TYPE_FLOAT_3:
2936 case TYPE_FLOATN_3:
2937 case TYPE_FLOAT_4:
2938 case TYPE_FLOATN_4:
2939 case TYPE_FLOAT_8:
2940 case TYPE_DOUBLEN:
2941 case TYPE_DOUBLEN_2:
2942 case TYPE_MATRIX:
2943 case TYPE_MATRIX_T:
2944 memcpy(data, &v.value_int, size);
2945 break;
2946 case TYPE_INT_N:
2947 memcpy(data, &v.value_int_n.ints, size);
2948 break;
2949 default:
2950 break; /* nothing - GL error was recorded */
2951 }
2952 }
2953
2954 void GLAPIENTRY
2955 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2956 {
2957 const struct value_desc *d;
2958 union value v;
2959 GLmatrix *m;
2960 int shift, i;
2961 void *p;
2962
2963 d = find_value("glGetDoublev", pname, &p, &v);
2964 switch (d->type) {
2965 case TYPE_INVALID:
2966 break;
2967 case TYPE_CONST:
2968 params[0] = INT_TO_FIXED(d->offset);
2969 break;
2970
2971 case TYPE_FLOAT_4:
2972 case TYPE_FLOATN_4:
2973 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2974 case TYPE_FLOAT_3:
2975 case TYPE_FLOATN_3:
2976 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2977 case TYPE_FLOAT_2:
2978 case TYPE_FLOATN_2:
2979 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2980 case TYPE_FLOAT:
2981 case TYPE_FLOATN:
2982 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2983 break;
2984
2985 case TYPE_DOUBLEN_2:
2986 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
2987 case TYPE_DOUBLEN:
2988 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2989 break;
2990
2991 case TYPE_INT_4:
2992 case TYPE_UINT_4:
2993 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2994 case TYPE_INT_3:
2995 case TYPE_UINT_3:
2996 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2997 case TYPE_INT_2:
2998 case TYPE_UINT_2:
2999 case TYPE_ENUM_2:
3000 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
3001 case TYPE_INT:
3002 case TYPE_UINT:
3003 case TYPE_ENUM:
3004 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
3005 break;
3006
3007 case TYPE_ENUM16:
3008 params[0] = INT_TO_FIXED(((GLenum16 *) p)[0]);
3009 break;
3010
3011 case TYPE_INT_N:
3012 for (i = 0; i < v.value_int_n.n; i++)
3013 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
3014 break;
3015
3016 case TYPE_INT64:
3017 params[0] = ((GLint64 *) p)[0];
3018 break;
3019
3020 case TYPE_BOOLEAN:
3021 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
3022 break;
3023
3024 case TYPE_MATRIX:
3025 m = *(GLmatrix **) p;
3026 for (i = 0; i < 16; i++)
3027 params[i] = FLOAT_TO_FIXED(m->m[i]);
3028 break;
3029
3030 case TYPE_MATRIX_T:
3031 m = *(GLmatrix **) p;
3032 for (i = 0; i < 16; i++)
3033 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
3034 break;
3035
3036 case TYPE_BIT_0:
3037 case TYPE_BIT_1:
3038 case TYPE_BIT_2:
3039 case TYPE_BIT_3:
3040 case TYPE_BIT_4:
3041 case TYPE_BIT_5:
3042 case TYPE_BIT_6:
3043 case TYPE_BIT_7:
3044 shift = d->type - TYPE_BIT_0;
3045 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
3046 break;
3047 }
3048 }