mesa/es3.1: enable GL_ARB_texture_gather for GLES 3.1
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "enable.h"
30 #include "enums.h"
31 #include "errors.h"
32 #include "extensions.h"
33 #include "get.h"
34 #include "macros.h"
35 #include "mtypes.h"
36 #include "state.h"
37 #include "texcompress.h"
38 #include "framebuffer.h"
39 #include "samplerobj.h"
40 #include "stencil.h"
41
42 /* This is a table driven implemetation of the glGet*v() functions.
43 * The basic idea is that most getters just look up an int somewhere
44 * in struct gl_context and then convert it to a bool or float according to
45 * which of glGetIntegerv() glGetBooleanv() etc is being called.
46 * Instead of generating code to do this, we can just record the enum
47 * value and the offset into struct gl_context in an array of structs. Then
48 * in glGet*(), we lookup the struct for the enum in question, and use
49 * the offset to get the int we need.
50 *
51 * Sometimes we need to look up a float, a boolean, a bit in a
52 * bitfield, a matrix or other types instead, so we need to track the
53 * type of the value in struct gl_context. And sometimes the value isn't in
54 * struct gl_context but in the drawbuffer, the array object, current texture
55 * unit, or maybe it's a computed value. So we need to also track
56 * where or how to find the value. Finally, we sometimes need to
57 * check that one of a number of extensions are enabled, the GL
58 * version or flush or call _mesa_update_state(). This is done by
59 * attaching optional extra information to the value description
60 * struct, it's sort of like an array of opcodes that describe extra
61 * checks or actions.
62 *
63 * Putting all this together we end up with struct value_desc below,
64 * and with a couple of macros to help, the table of struct value_desc
65 * is about as concise as the specification in the old python script.
66 */
67
68 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
69 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
70 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
71 (GLint) ((F) * 65536.0f) )
72
73 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
74 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
75 ((I) < SHRT_MIN) ? INT_MIN : \
76 (GLint) ((I) * 65536) )
77
78 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
79 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
80
81 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
82 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
83 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
84 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
85
86 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
87 #define ENUM_TO_FIXED(E) (E)
88
89 enum value_type {
90 TYPE_INVALID,
91 TYPE_INT,
92 TYPE_INT_2,
93 TYPE_INT_3,
94 TYPE_INT_4,
95 TYPE_INT_N,
96 TYPE_INT64,
97 TYPE_ENUM,
98 TYPE_ENUM_2,
99 TYPE_BOOLEAN,
100 TYPE_BIT_0,
101 TYPE_BIT_1,
102 TYPE_BIT_2,
103 TYPE_BIT_3,
104 TYPE_BIT_4,
105 TYPE_BIT_5,
106 TYPE_BIT_6,
107 TYPE_BIT_7,
108 TYPE_FLOAT,
109 TYPE_FLOAT_2,
110 TYPE_FLOAT_3,
111 TYPE_FLOAT_4,
112 TYPE_FLOATN,
113 TYPE_FLOATN_2,
114 TYPE_FLOATN_3,
115 TYPE_FLOATN_4,
116 TYPE_DOUBLEN,
117 TYPE_DOUBLEN_2,
118 TYPE_MATRIX,
119 TYPE_MATRIX_T,
120 TYPE_CONST
121 };
122
123 enum value_location {
124 LOC_BUFFER,
125 LOC_CONTEXT,
126 LOC_ARRAY,
127 LOC_TEXUNIT,
128 LOC_CUSTOM
129 };
130
131 enum value_extra {
132 EXTRA_END = 0x8000,
133 EXTRA_VERSION_30,
134 EXTRA_VERSION_31,
135 EXTRA_VERSION_32,
136 EXTRA_VERSION_40,
137 EXTRA_API_GL,
138 EXTRA_API_GL_CORE,
139 EXTRA_API_ES2,
140 EXTRA_API_ES3,
141 EXTRA_API_ES31,
142 EXTRA_NEW_BUFFERS,
143 EXTRA_NEW_FRAG_CLAMP,
144 EXTRA_VALID_DRAW_BUFFER,
145 EXTRA_VALID_TEXTURE_UNIT,
146 EXTRA_VALID_CLIP_DISTANCE,
147 EXTRA_FLUSH_CURRENT,
148 EXTRA_GLSL_130,
149 EXTRA_EXT_UBO_GS4,
150 EXTRA_EXT_ATOMICS_GS4,
151 EXTRA_EXT_SHADER_IMAGE_GS4,
152 EXTRA_EXT_ATOMICS_TESS,
153 EXTRA_EXT_SHADER_IMAGE_TESS,
154 };
155
156 #define NO_EXTRA NULL
157 #define NO_OFFSET 0
158
159 struct value_desc {
160 GLenum pname;
161 GLubyte location; /**< enum value_location */
162 GLubyte type; /**< enum value_type */
163 int offset;
164 const int *extra;
165 };
166
167 union value {
168 GLfloat value_float;
169 GLfloat value_float_4[4];
170 GLdouble value_double_2[2];
171 GLmatrix *value_matrix;
172 GLint value_int;
173 GLint value_int_4[4];
174 GLint64 value_int64;
175 GLenum value_enum;
176
177 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
178 struct {
179 GLint n, ints[100];
180 } value_int_n;
181 GLboolean value_bool;
182 };
183
184 #define BUFFER_FIELD(field, type) \
185 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
186 #define CONTEXT_FIELD(field, type) \
187 LOC_CONTEXT, type, offsetof(struct gl_context, field)
188 #define ARRAY_FIELD(field, type) \
189 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
190 #undef CONST /* already defined through windows.h */
191 #define CONST(value) \
192 LOC_CONTEXT, TYPE_CONST, value
193
194 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
195 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
196 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
197
198 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
199 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
200 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
201 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
202 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
203 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
204 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
205 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
206 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
207 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
208 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
209 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
210 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
211 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
212 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
213 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
214 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
215 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
216 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
217 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
218
219 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
220 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
221 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
222
223 #define EXT(f) \
224 offsetof(struct gl_extensions, f)
225
226 #define EXTRA_EXT(e) \
227 static const int extra_##e[] = { \
228 EXT(e), EXTRA_END \
229 }
230
231 #define EXTRA_EXT2(e1, e2) \
232 static const int extra_##e1##_##e2[] = { \
233 EXT(e1), EXT(e2), EXTRA_END \
234 }
235
236 /* The 'extra' mechanism is a way to specify extra checks (such as
237 * extensions or specific gl versions) or actions (flush current, new
238 * buffers) that we need to do before looking up an enum. We need to
239 * declare them all up front so we can refer to them in the value_desc
240 * structs below.
241 *
242 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
243 * versions, listing multiple ones in an array means an error will be thrown
244 * only if none of them are available. If you need to check for "AND"
245 * behavior, you would need to make a custom EXTRA_ enum.
246 */
247
248 static const int extra_new_buffers[] = {
249 EXTRA_NEW_BUFFERS,
250 EXTRA_END
251 };
252
253 static const int extra_new_frag_clamp[] = {
254 EXTRA_NEW_FRAG_CLAMP,
255 EXTRA_END
256 };
257
258 static const int extra_valid_draw_buffer[] = {
259 EXTRA_VALID_DRAW_BUFFER,
260 EXTRA_END
261 };
262
263 static const int extra_valid_texture_unit[] = {
264 EXTRA_VALID_TEXTURE_UNIT,
265 EXTRA_END
266 };
267
268 static const int extra_valid_clip_distance[] = {
269 EXTRA_VALID_CLIP_DISTANCE,
270 EXTRA_END
271 };
272
273 static const int extra_flush_current_valid_texture_unit[] = {
274 EXTRA_FLUSH_CURRENT,
275 EXTRA_VALID_TEXTURE_UNIT,
276 EXTRA_END
277 };
278
279 static const int extra_flush_current[] = {
280 EXTRA_FLUSH_CURRENT,
281 EXTRA_END
282 };
283
284 static const int extra_EXT_texture_integer_and_new_buffers[] = {
285 EXT(EXT_texture_integer),
286 EXTRA_NEW_BUFFERS,
287 EXTRA_END
288 };
289
290 static const int extra_GLSL_130_es3[] = {
291 EXTRA_GLSL_130,
292 EXTRA_API_ES3,
293 EXTRA_END
294 };
295
296 static const int extra_texture_buffer_object[] = {
297 EXTRA_API_GL_CORE,
298 EXTRA_VERSION_31,
299 EXT(ARB_texture_buffer_object),
300 EXTRA_END
301 };
302
303 static const int extra_ARB_transform_feedback2_api_es3[] = {
304 EXT(ARB_transform_feedback2),
305 EXTRA_API_ES3,
306 EXTRA_END
307 };
308
309 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
310 EXTRA_EXT_UBO_GS4,
311 EXTRA_END
312 };
313
314 static const int extra_ARB_ES2_compatibility_api_es2[] = {
315 EXT(ARB_ES2_compatibility),
316 EXTRA_API_ES2,
317 EXTRA_END
318 };
319
320 static const int extra_ARB_ES3_compatibility_api_es3[] = {
321 EXT(ARB_ES3_compatibility),
322 EXTRA_API_ES3,
323 EXTRA_END
324 };
325
326 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
327 EXT(EXT_framebuffer_sRGB),
328 EXTRA_NEW_BUFFERS,
329 EXTRA_END
330 };
331
332 static const int extra_EXT_packed_float[] = {
333 EXT(EXT_packed_float),
334 EXTRA_NEW_BUFFERS,
335 EXTRA_END
336 };
337
338 static const int extra_EXT_texture_array_es3[] = {
339 EXT(EXT_texture_array),
340 EXTRA_API_ES3,
341 EXTRA_END
342 };
343
344 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
345 EXTRA_EXT_ATOMICS_GS4,
346 EXTRA_END
347 };
348
349 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
350 EXTRA_EXT_SHADER_IMAGE_GS4,
351 EXTRA_END
352 };
353
354 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
355 EXTRA_EXT_ATOMICS_TESS,
356 EXTRA_END
357 };
358
359 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
360 EXTRA_EXT_SHADER_IMAGE_TESS,
361 EXTRA_END
362 };
363
364 static const int extra_ARB_draw_indirect_es31[] = {
365 EXT(ARB_draw_indirect),
366 EXTRA_API_ES31,
367 EXTRA_END
368 };
369
370 static const int extra_ARB_shader_image_load_store_es31[] = {
371 EXT(ARB_shader_image_load_store),
372 EXTRA_API_ES31,
373 EXTRA_END
374 };
375
376 static const int extra_ARB_shader_atomic_counters_es31[] = {
377 EXT(ARB_shader_atomic_counters),
378 EXTRA_API_ES31,
379 EXTRA_END
380 };
381
382 static const int extra_ARB_texture_multisample_es31[] = {
383 EXT(ARB_texture_multisample),
384 EXTRA_API_ES31,
385 EXTRA_END
386 };
387
388 static const int extra_ARB_texture_gather_es31[] = {
389 EXT(ARB_texture_gather),
390 EXTRA_API_ES31,
391 EXTRA_END
392 };
393
394 EXTRA_EXT(ARB_texture_cube_map);
395 EXTRA_EXT(EXT_texture_array);
396 EXTRA_EXT(NV_fog_distance);
397 EXTRA_EXT(EXT_texture_filter_anisotropic);
398 EXTRA_EXT(NV_point_sprite);
399 EXTRA_EXT(NV_texture_rectangle);
400 EXTRA_EXT(EXT_stencil_two_side);
401 EXTRA_EXT(EXT_depth_bounds_test);
402 EXTRA_EXT(ARB_depth_clamp);
403 EXTRA_EXT(ATI_fragment_shader);
404 EXTRA_EXT(EXT_provoking_vertex);
405 EXTRA_EXT(ARB_fragment_shader);
406 EXTRA_EXT(ARB_fragment_program);
407 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
408 EXTRA_EXT(ARB_seamless_cube_map);
409 EXTRA_EXT(ARB_sync);
410 EXTRA_EXT(ARB_vertex_shader);
411 EXTRA_EXT(EXT_transform_feedback);
412 EXTRA_EXT(ARB_transform_feedback3);
413 EXTRA_EXT(EXT_pixel_buffer_object);
414 EXTRA_EXT(ARB_vertex_program);
415 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
416 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
417 EXTRA_EXT(ARB_geometry_shader4);
418 EXTRA_EXT(ARB_color_buffer_float);
419 EXTRA_EXT(EXT_framebuffer_sRGB);
420 EXTRA_EXT(OES_EGL_image_external);
421 EXTRA_EXT(ARB_blend_func_extended);
422 EXTRA_EXT(ARB_uniform_buffer_object);
423 EXTRA_EXT(ARB_timer_query);
424 EXTRA_EXT(ARB_texture_cube_map_array);
425 EXTRA_EXT(ARB_texture_buffer_range);
426 EXTRA_EXT(ARB_texture_multisample);
427 EXTRA_EXT(ARB_texture_gather);
428 EXTRA_EXT(ARB_shader_atomic_counters);
429 EXTRA_EXT(ARB_draw_indirect);
430 EXTRA_EXT(ARB_shader_image_load_store);
431 EXTRA_EXT(ARB_viewport_array);
432 EXTRA_EXT(ARB_compute_shader);
433 EXTRA_EXT(ARB_gpu_shader5);
434 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
435 EXTRA_EXT(INTEL_performance_query);
436 EXTRA_EXT(ARB_explicit_uniform_location);
437 EXTRA_EXT(ARB_clip_control);
438 EXTRA_EXT(EXT_polygon_offset_clamp);
439 EXTRA_EXT(ARB_framebuffer_no_attachments);
440 EXTRA_EXT(ARB_tessellation_shader);
441 EXTRA_EXT(ARB_shader_subroutine);
442
443 static const int
444 extra_ARB_color_buffer_float_or_glcore[] = {
445 EXT(ARB_color_buffer_float),
446 EXTRA_API_GL_CORE,
447 EXTRA_END
448 };
449
450 static const int
451 extra_NV_primitive_restart[] = {
452 EXT(NV_primitive_restart),
453 EXTRA_END
454 };
455
456 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
457 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
458 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
459 static const int extra_version_40[] = { EXTRA_VERSION_40, EXTRA_END };
460
461 static const int extra_gl30_es3[] = {
462 EXTRA_VERSION_30,
463 EXTRA_API_ES3,
464 EXTRA_END,
465 };
466
467 static const int extra_gl32_es3[] = {
468 EXTRA_VERSION_32,
469 EXTRA_API_ES3,
470 EXTRA_END,
471 };
472
473 static const int extra_gl32_ARB_geometry_shader4[] = {
474 EXTRA_VERSION_32,
475 EXT(ARB_geometry_shader4),
476 EXTRA_END
477 };
478
479 static const int extra_gl40_ARB_sample_shading[] = {
480 EXTRA_VERSION_40,
481 EXT(ARB_sample_shading),
482 EXTRA_END
483 };
484
485 static const int
486 extra_ARB_vertex_program_api_es2[] = {
487 EXT(ARB_vertex_program),
488 EXTRA_API_ES2,
489 EXTRA_END
490 };
491
492 /* The ReadBuffer get token is valid under either full GL or under
493 * GLES2 if the NV_read_buffer extension is available. */
494 static const int
495 extra_NV_read_buffer_api_gl[] = {
496 EXTRA_API_ES2,
497 EXTRA_API_GL,
498 EXTRA_END
499 };
500
501 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
502 EXTRA_API_GL_CORE,
503 EXT(ARB_color_buffer_float),
504 EXTRA_NEW_BUFFERS,
505 EXTRA_END
506 };
507
508 /* This is the big table describing all the enums we accept in
509 * glGet*v(). The table is partitioned into six parts: enums
510 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
511 * between OpenGL and GLES, enums exclusive to GLES, etc for the
512 * remaining combinations. To look up the enums valid in a given API
513 * we will use a hash table specific to that API. These tables are in
514 * turn generated at build time and included through get_hash.h.
515 */
516
517 #include "get_hash.h"
518
519 /* All we need now is a way to look up the value struct from the enum.
520 * The code generated by gcc for the old generated big switch
521 * statement is a big, balanced, open coded if/else tree, essentially
522 * an unrolled binary search. It would be natural to sort the new
523 * enum table and use bsearch(), but we will use a read-only hash
524 * table instead. bsearch() has a nice guaranteed worst case
525 * performance, but we're also guaranteed to hit that worst case
526 * (log2(n) iterations) for about half the enums. Instead, using an
527 * open addressing hash table, we can find the enum on the first try
528 * for 80% of the enums, 1 collision for 10% and never more than 5
529 * collisions for any enum (typical numbers). And the code is very
530 * simple, even though it feels a little magic. */
531
532 #ifdef GET_DEBUG
533 static void
534 print_table_stats(int api)
535 {
536 int i, j, collisions[11], count, hash, mask;
537 const struct value_desc *d;
538 const char *api_names[] = {
539 [API_OPENGL_COMPAT] = "GL",
540 [API_OPENGL_CORE] = "GL_CORE",
541 [API_OPENGLES] = "GLES",
542 [API_OPENGLES2] = "GLES2",
543 };
544 const char *api_name;
545
546 api_name = api < ARRAY_SIZE(api_names) ? api_names[api] : "N/A";
547 count = 0;
548 mask = ARRAY_SIZE(table(api)) - 1;
549 memset(collisions, 0, sizeof collisions);
550
551 for (i = 0; i < ARRAY_SIZE(table(api)); i++) {
552 if (!table(api)[i])
553 continue;
554 count++;
555 d = &values[table(api)[i]];
556 hash = (d->pname * prime_factor);
557 j = 0;
558 while (1) {
559 if (values[table(api)[hash & mask]].pname == d->pname)
560 break;
561 hash += prime_step;
562 j++;
563 }
564
565 if (j < 10)
566 collisions[j]++;
567 else
568 collisions[10]++;
569 }
570
571 printf("number of enums for %s: %d (total %ld)\n",
572 api_name, count, ARRAY_SIZE(values));
573 for (i = 0; i < ARRAY_SIZE(collisions) - 1; i++)
574 if (collisions[i] > 0)
575 printf(" %d enums with %d %scollisions\n",
576 collisions[i], i, i == 10 ? "or more " : "");
577 }
578 #endif
579
580 /**
581 * Initialize the enum hash for a given API
582 *
583 * This is called from one_time_init() to insert the enum values that
584 * are valid for the API in question into the enum hash table.
585 *
586 * \param the current context, for determining the API in question
587 */
588 void _mesa_init_get_hash(struct gl_context *ctx)
589 {
590 #ifdef GET_DEBUG
591 print_table_stats(ctx->API);
592 #else
593 (void) ctx;
594 #endif
595 }
596
597 /**
598 * Handle irregular enums
599 *
600 * Some values don't conform to the "well-known type at context
601 * pointer + offset" pattern, so we have this function to catch all
602 * the corner cases. Typically, it's a computed value or a one-off
603 * pointer to a custom struct or something.
604 *
605 * In this case we can't return a pointer to the value, so we'll have
606 * to use the temporary variable 'v' declared back in the calling
607 * glGet*v() function to store the result.
608 *
609 * \param ctx the current context
610 * \param d the struct value_desc that describes the enum
611 * \param v pointer to the tmp declared in the calling glGet*v() function
612 */
613 static void
614 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
615 {
616 struct gl_buffer_object **buffer_obj;
617 struct gl_vertex_attrib_array *array;
618 GLuint unit, *p;
619
620 switch (d->pname) {
621 case GL_MAJOR_VERSION:
622 v->value_int = ctx->Version / 10;
623 break;
624 case GL_MINOR_VERSION:
625 v->value_int = ctx->Version % 10;
626 break;
627
628 case GL_TEXTURE_1D:
629 case GL_TEXTURE_2D:
630 case GL_TEXTURE_3D:
631 case GL_TEXTURE_CUBE_MAP_ARB:
632 case GL_TEXTURE_RECTANGLE_NV:
633 case GL_TEXTURE_EXTERNAL_OES:
634 v->value_bool = _mesa_IsEnabled(d->pname);
635 break;
636
637 case GL_LINE_STIPPLE_PATTERN:
638 /* This is the only GLushort, special case it here by promoting
639 * to an int rather than introducing a new type. */
640 v->value_int = ctx->Line.StipplePattern;
641 break;
642
643 case GL_CURRENT_RASTER_TEXTURE_COORDS:
644 unit = ctx->Texture.CurrentUnit;
645 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
646 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
647 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
648 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
649 break;
650
651 case GL_CURRENT_TEXTURE_COORDS:
652 unit = ctx->Texture.CurrentUnit;
653 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
654 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
655 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
656 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
657 break;
658
659 case GL_COLOR_WRITEMASK:
660 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
661 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
662 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
663 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
664 break;
665
666 case GL_EDGE_FLAG:
667 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
668 break;
669
670 case GL_READ_BUFFER:
671 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
672 break;
673
674 case GL_MAP2_GRID_DOMAIN:
675 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
676 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
677 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
678 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
679 break;
680
681 case GL_TEXTURE_STACK_DEPTH:
682 unit = ctx->Texture.CurrentUnit;
683 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
684 break;
685 case GL_TEXTURE_MATRIX:
686 unit = ctx->Texture.CurrentUnit;
687 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
688 break;
689
690 case GL_TEXTURE_COORD_ARRAY:
691 case GL_TEXTURE_COORD_ARRAY_SIZE:
692 case GL_TEXTURE_COORD_ARRAY_TYPE:
693 case GL_TEXTURE_COORD_ARRAY_STRIDE:
694 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
695 v->value_int = *(GLuint *) ((char *) array + d->offset);
696 break;
697
698 case GL_ACTIVE_TEXTURE_ARB:
699 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
700 break;
701 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
702 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
703 break;
704
705 case GL_MODELVIEW_STACK_DEPTH:
706 case GL_PROJECTION_STACK_DEPTH:
707 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
708 break;
709
710 case GL_MAX_TEXTURE_SIZE:
711 case GL_MAX_3D_TEXTURE_SIZE:
712 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
713 p = (GLuint *) ((char *) ctx + d->offset);
714 v->value_int = 1 << (*p - 1);
715 break;
716
717 case GL_SCISSOR_BOX:
718 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
719 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
720 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
721 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
722 break;
723
724 case GL_SCISSOR_TEST:
725 v->value_bool = ctx->Scissor.EnableFlags & 1;
726 break;
727
728 case GL_LIST_INDEX:
729 v->value_int =
730 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
731 break;
732 case GL_LIST_MODE:
733 if (!ctx->CompileFlag)
734 v->value_enum = 0;
735 else if (ctx->ExecuteFlag)
736 v->value_enum = GL_COMPILE_AND_EXECUTE;
737 else
738 v->value_enum = GL_COMPILE;
739 break;
740
741 case GL_VIEWPORT:
742 v->value_float_4[0] = ctx->ViewportArray[0].X;
743 v->value_float_4[1] = ctx->ViewportArray[0].Y;
744 v->value_float_4[2] = ctx->ViewportArray[0].Width;
745 v->value_float_4[3] = ctx->ViewportArray[0].Height;
746 break;
747
748 case GL_DEPTH_RANGE:
749 v->value_double_2[0] = ctx->ViewportArray[0].Near;
750 v->value_double_2[1] = ctx->ViewportArray[0].Far;
751 break;
752
753 case GL_ACTIVE_STENCIL_FACE_EXT:
754 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
755 break;
756
757 case GL_STENCIL_FAIL:
758 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
759 break;
760 case GL_STENCIL_FUNC:
761 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
762 break;
763 case GL_STENCIL_PASS_DEPTH_FAIL:
764 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
765 break;
766 case GL_STENCIL_PASS_DEPTH_PASS:
767 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
768 break;
769 case GL_STENCIL_REF:
770 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
771 break;
772 case GL_STENCIL_BACK_REF:
773 v->value_int = _mesa_get_stencil_ref(ctx, 1);
774 break;
775 case GL_STENCIL_VALUE_MASK:
776 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
777 break;
778 case GL_STENCIL_WRITEMASK:
779 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
780 break;
781
782 case GL_NUM_EXTENSIONS:
783 v->value_int = _mesa_get_extension_count(ctx);
784 break;
785
786 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
787 v->value_int = _mesa_get_color_read_type(ctx);
788 break;
789 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
790 v->value_int = _mesa_get_color_read_format(ctx);
791 break;
792
793 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
794 v->value_int = ctx->CurrentStack->Depth + 1;
795 break;
796 case GL_CURRENT_MATRIX_ARB:
797 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
798 v->value_matrix = ctx->CurrentStack->Top;
799 break;
800
801 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
802 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
803 break;
804 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
805 v->value_int_n.n =
806 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
807 assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
808 break;
809
810 case GL_MAX_VARYING_FLOATS_ARB:
811 v->value_int = ctx->Const.MaxVarying * 4;
812 break;
813
814 /* Various object names */
815
816 case GL_TEXTURE_BINDING_1D:
817 case GL_TEXTURE_BINDING_2D:
818 case GL_TEXTURE_BINDING_3D:
819 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
820 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
821 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
822 case GL_TEXTURE_BINDING_RECTANGLE_NV:
823 case GL_TEXTURE_BINDING_EXTERNAL_OES:
824 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
825 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
826 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
827 unit = ctx->Texture.CurrentUnit;
828 v->value_int =
829 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
830 break;
831
832 /* GL_EXT_packed_float */
833 case GL_RGBA_SIGNED_COMPONENTS_EXT:
834 {
835 /* Note: we only check the 0th color attachment. */
836 const struct gl_renderbuffer *rb =
837 ctx->DrawBuffer->_ColorDrawBuffers[0];
838 if (rb && _mesa_is_format_signed(rb->Format)) {
839 /* Issue 17 of GL_EXT_packed_float: If a component (such as
840 * alpha) has zero bits, the component should not be considered
841 * signed and so the bit for the respective component should be
842 * zeroed.
843 */
844 GLint r_bits =
845 _mesa_get_format_bits(rb->Format, GL_RED_BITS);
846 GLint g_bits =
847 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
848 GLint b_bits =
849 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
850 GLint a_bits =
851 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
852 GLint l_bits =
853 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
854 GLint i_bits =
855 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
856
857 v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
858 v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
859 v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
860 v->value_int_4[3] = a_bits + i_bits > 0;
861 }
862 else {
863 v->value_int_4[0] =
864 v->value_int_4[1] =
865 v->value_int_4[2] =
866 v->value_int_4[3] = 0;
867 }
868 }
869 break;
870
871 /* GL_ARB_vertex_buffer_object */
872 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
873 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
874 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
875 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
876 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
877 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
878 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
879 buffer_obj = (struct gl_buffer_object **)
880 ((char *) ctx->Array.VAO + d->offset);
881 v->value_int = (*buffer_obj)->Name;
882 break;
883 case GL_ARRAY_BUFFER_BINDING_ARB:
884 v->value_int = ctx->Array.ArrayBufferObj->Name;
885 break;
886 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
887 v->value_int =
888 ctx->Array.VAO->VertexBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
889 break;
890 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
891 v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
892 break;
893
894 /* ARB_vertex_array_bgra */
895 case GL_COLOR_ARRAY_SIZE:
896 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
897 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
898 break;
899 case GL_SECONDARY_COLOR_ARRAY_SIZE:
900 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
901 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
902 break;
903
904 /* ARB_copy_buffer */
905 case GL_COPY_READ_BUFFER:
906 v->value_int = ctx->CopyReadBuffer->Name;
907 break;
908 case GL_COPY_WRITE_BUFFER:
909 v->value_int = ctx->CopyWriteBuffer->Name;
910 break;
911
912 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
913 v->value_int = ctx->Pack.BufferObj->Name;
914 break;
915 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
916 v->value_int = ctx->Unpack.BufferObj->Name;
917 break;
918 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
919 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
920 break;
921 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
922 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
923 break;
924 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
925 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
926 break;
927 case GL_TRANSFORM_FEEDBACK_BINDING:
928 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
929 break;
930 case GL_CURRENT_PROGRAM:
931 /* The Changelog of the ARB_separate_shader_objects spec says:
932 *
933 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
934 * CURRENT_PROGRAM. In the EXT extension, this
935 * token was aliased to ACTIVE_PROGRAM_EXT, and
936 * was used to indicate the last program set by
937 * either ActiveProgramEXT or UseProgram. In
938 * the ARB extension, the SSO active programs
939 * are now program pipeline object state and
940 * CURRENT_PROGRAM should still be used to query
941 * the last program set by UseProgram (bug 7822).
942 */
943 v->value_int =
944 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
945 break;
946 case GL_READ_FRAMEBUFFER_BINDING_EXT:
947 v->value_int = ctx->ReadBuffer->Name;
948 break;
949 case GL_RENDERBUFFER_BINDING_EXT:
950 v->value_int =
951 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
952 break;
953 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
954 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
955 break;
956
957 case GL_FOG_COLOR:
958 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
959 COPY_4FV(v->value_float_4, ctx->Fog.Color);
960 else
961 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
962 break;
963 case GL_COLOR_CLEAR_VALUE:
964 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
965 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
966 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
967 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
968 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
969 } else
970 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
971 break;
972 case GL_BLEND_COLOR_EXT:
973 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
974 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
975 else
976 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
977 break;
978 case GL_ALPHA_TEST_REF:
979 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
980 v->value_float = ctx->Color.AlphaRef;
981 else
982 v->value_float = ctx->Color.AlphaRefUnclamped;
983 break;
984 case GL_MAX_VERTEX_UNIFORM_VECTORS:
985 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
986 break;
987
988 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
989 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
990 break;
991
992 /* GL_ARB_texture_buffer_object */
993 case GL_TEXTURE_BUFFER_ARB:
994 v->value_int = ctx->Texture.BufferObject->Name;
995 break;
996 case GL_TEXTURE_BINDING_BUFFER_ARB:
997 unit = ctx->Texture.CurrentUnit;
998 v->value_int =
999 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1000 break;
1001 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1002 {
1003 struct gl_buffer_object *buf =
1004 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1005 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1006 v->value_int = buf ? buf->Name : 0;
1007 }
1008 break;
1009 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1010 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1011 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1012 break;
1013
1014 /* GL_ARB_sampler_objects */
1015 case GL_SAMPLER_BINDING:
1016 {
1017 struct gl_sampler_object *samp =
1018 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1019
1020 /*
1021 * The sampler object may have been deleted on another context,
1022 * so we try to lookup the sampler object before returning its Name.
1023 */
1024 if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) {
1025 v->value_int = samp->Name;
1026 } else {
1027 v->value_int = 0;
1028 }
1029 }
1030 break;
1031 /* GL_ARB_uniform_buffer_object */
1032 case GL_UNIFORM_BUFFER_BINDING:
1033 v->value_int = ctx->UniformBuffer->Name;
1034 break;
1035 /* GL_ARB_timer_query */
1036 case GL_TIMESTAMP:
1037 if (ctx->Driver.GetTimestamp) {
1038 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1039 }
1040 else {
1041 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1042 }
1043 break;
1044 /* GL_KHR_DEBUG */
1045 case GL_DEBUG_LOGGED_MESSAGES:
1046 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1047 case GL_DEBUG_GROUP_STACK_DEPTH:
1048 v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1049 break;
1050 /* GL_ARB_shader_atomic_counters */
1051 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1052 if (ctx->AtomicBuffer) {
1053 v->value_int = ctx->AtomicBuffer->Name;
1054 } else {
1055 v->value_int = 0;
1056 }
1057 break;
1058 /* GL_ARB_draw_indirect */
1059 case GL_DRAW_INDIRECT_BUFFER_BINDING:
1060 v->value_int = ctx->DrawIndirectBuffer->Name;
1061 break;
1062 /* GL_ARB_separate_shader_objects */
1063 case GL_PROGRAM_PIPELINE_BINDING:
1064 if (ctx->Pipeline.Current) {
1065 v->value_int = ctx->Pipeline.Current->Name;
1066 } else {
1067 v->value_int = 0;
1068 }
1069 break;
1070 }
1071 }
1072
1073 /**
1074 * Check extra constraints on a struct value_desc descriptor
1075 *
1076 * If a struct value_desc has a non-NULL extra pointer, it means that
1077 * there are a number of extra constraints to check or actions to
1078 * perform. The extras is just an integer array where each integer
1079 * encode different constraints or actions.
1080 *
1081 * \param ctx current context
1082 * \param func name of calling glGet*v() function for error reporting
1083 * \param d the struct value_desc that has the extra constraints
1084 *
1085 * \return GL_FALSE if all of the constraints were not satisfied,
1086 * otherwise GL_TRUE.
1087 */
1088 static GLboolean
1089 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1090 {
1091 const GLuint version = ctx->Version;
1092 GLboolean api_check = GL_FALSE;
1093 GLboolean api_found = GL_FALSE;
1094 const int *e;
1095
1096 for (e = d->extra; *e != EXTRA_END; e++) {
1097 switch (*e) {
1098 case EXTRA_VERSION_30:
1099 api_check = GL_TRUE;
1100 if (version >= 30)
1101 api_found = GL_TRUE;
1102 break;
1103 case EXTRA_VERSION_31:
1104 api_check = GL_TRUE;
1105 if (version >= 31)
1106 api_found = GL_TRUE;
1107 break;
1108 case EXTRA_VERSION_32:
1109 api_check = GL_TRUE;
1110 if (version >= 32)
1111 api_found = GL_TRUE;
1112 break;
1113 case EXTRA_NEW_FRAG_CLAMP:
1114 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1115 _mesa_update_state(ctx);
1116 break;
1117 case EXTRA_API_ES2:
1118 api_check = GL_TRUE;
1119 if (ctx->API == API_OPENGLES2)
1120 api_found = GL_TRUE;
1121 break;
1122 case EXTRA_API_ES3:
1123 api_check = GL_TRUE;
1124 if (_mesa_is_gles3(ctx))
1125 api_found = GL_TRUE;
1126 break;
1127 case EXTRA_API_ES31:
1128 api_check = GL_TRUE;
1129 if (_mesa_is_gles31(ctx))
1130 api_found = GL_TRUE;
1131 break;
1132 case EXTRA_API_GL:
1133 api_check = GL_TRUE;
1134 if (_mesa_is_desktop_gl(ctx))
1135 api_found = GL_TRUE;
1136 break;
1137 case EXTRA_API_GL_CORE:
1138 api_check = GL_TRUE;
1139 if (ctx->API == API_OPENGL_CORE)
1140 api_found = GL_TRUE;
1141 break;
1142 case EXTRA_NEW_BUFFERS:
1143 if (ctx->NewState & _NEW_BUFFERS)
1144 _mesa_update_state(ctx);
1145 break;
1146 case EXTRA_FLUSH_CURRENT:
1147 FLUSH_CURRENT(ctx, 0);
1148 break;
1149 case EXTRA_VALID_DRAW_BUFFER:
1150 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1151 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1152 func, d->pname - GL_DRAW_BUFFER0_ARB);
1153 return GL_FALSE;
1154 }
1155 break;
1156 case EXTRA_VALID_TEXTURE_UNIT:
1157 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1158 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1159 func, ctx->Texture.CurrentUnit);
1160 return GL_FALSE;
1161 }
1162 break;
1163 case EXTRA_VALID_CLIP_DISTANCE:
1164 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1165 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1166 func, d->pname - GL_CLIP_DISTANCE0);
1167 return GL_FALSE;
1168 }
1169 break;
1170 case EXTRA_GLSL_130:
1171 api_check = GL_TRUE;
1172 if (ctx->Const.GLSLVersion >= 130)
1173 api_found = GL_TRUE;
1174 break;
1175 case EXTRA_EXT_UBO_GS4:
1176 api_check = GL_TRUE;
1177 api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
1178 _mesa_has_geometry_shaders(ctx));
1179 break;
1180 case EXTRA_EXT_ATOMICS_GS4:
1181 api_check = GL_TRUE;
1182 api_found = (ctx->Extensions.ARB_shader_atomic_counters &&
1183 _mesa_has_geometry_shaders(ctx));
1184 break;
1185 case EXTRA_EXT_SHADER_IMAGE_GS4:
1186 api_check = GL_TRUE;
1187 api_found = (ctx->Extensions.ARB_shader_image_load_store &&
1188 _mesa_has_geometry_shaders(ctx));
1189 break;
1190 case EXTRA_EXT_ATOMICS_TESS:
1191 api_check = GL_TRUE;
1192 api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1193 _mesa_has_tessellation(ctx);
1194 break;
1195 case EXTRA_EXT_SHADER_IMAGE_TESS:
1196 api_check = GL_TRUE;
1197 api_found = ctx->Extensions.ARB_shader_image_load_store &&
1198 _mesa_has_tessellation(ctx);
1199 break;
1200 case EXTRA_END:
1201 break;
1202 default: /* *e is a offset into the extension struct */
1203 api_check = GL_TRUE;
1204 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1205 api_found = GL_TRUE;
1206 break;
1207 }
1208 }
1209
1210 if (api_check && !api_found) {
1211 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1212 _mesa_enum_to_string(d->pname));
1213 return GL_FALSE;
1214 }
1215
1216 return GL_TRUE;
1217 }
1218
1219 static const struct value_desc error_value =
1220 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1221
1222 /**
1223 * Find the struct value_desc corresponding to the enum 'pname'.
1224 *
1225 * We hash the enum value to get an index into the 'table' array,
1226 * which holds the index in the 'values' array of struct value_desc.
1227 * Once we've found the entry, we do the extra checks, if any, then
1228 * look up the value and return a pointer to it.
1229 *
1230 * If the value has to be computed (for example, it's the result of a
1231 * function call or we need to add 1 to it), we use the tmp 'v' to
1232 * store the result.
1233 *
1234 * \param func name of glGet*v() func for error reporting
1235 * \param pname the enum value we're looking up
1236 * \param p is were we return the pointer to the value
1237 * \param v a tmp union value variable in the calling glGet*v() function
1238 *
1239 * \return the struct value_desc corresponding to the enum or a struct
1240 * value_desc of TYPE_INVALID if not found. This lets the calling
1241 * glGet*v() function jump right into a switch statement and
1242 * handle errors there instead of having to check for NULL.
1243 */
1244 static const struct value_desc *
1245 find_value(const char *func, GLenum pname, void **p, union value *v)
1246 {
1247 GET_CURRENT_CONTEXT(ctx);
1248 struct gl_texture_unit *unit;
1249 int mask, hash;
1250 const struct value_desc *d;
1251 int api;
1252
1253 api = ctx->API;
1254 /* We index into the table_set[] list of per-API hash tables using the API's
1255 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1256 * value since it's compatible with GLES2 its entry in table_set[] is at the
1257 * end.
1258 */
1259 STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 3);
1260 if (_mesa_is_gles3(ctx)) {
1261 api = API_OPENGL_LAST + 1;
1262 }
1263 if (_mesa_is_gles31(ctx)) {
1264 api = API_OPENGL_LAST + 2;
1265 }
1266 mask = ARRAY_SIZE(table(api)) - 1;
1267 hash = (pname * prime_factor);
1268 while (1) {
1269 int idx = table(api)[hash & mask];
1270
1271 /* If the enum isn't valid, the hash walk ends with index 0,
1272 * pointing to the first entry of values[] which doesn't hold
1273 * any valid enum. */
1274 if (unlikely(idx == 0)) {
1275 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1276 _mesa_enum_to_string(pname));
1277 return &error_value;
1278 }
1279
1280 d = &values[idx];
1281 if (likely(d->pname == pname))
1282 break;
1283
1284 hash += prime_step;
1285 }
1286
1287 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1288 return &error_value;
1289
1290 switch (d->location) {
1291 case LOC_BUFFER:
1292 *p = ((char *) ctx->DrawBuffer + d->offset);
1293 return d;
1294 case LOC_CONTEXT:
1295 *p = ((char *) ctx + d->offset);
1296 return d;
1297 case LOC_ARRAY:
1298 *p = ((char *) ctx->Array.VAO + d->offset);
1299 return d;
1300 case LOC_TEXUNIT:
1301 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1302 *p = ((char *) unit + d->offset);
1303 return d;
1304 case LOC_CUSTOM:
1305 find_custom_value(ctx, d, v);
1306 *p = v;
1307 return d;
1308 default:
1309 assert(0);
1310 break;
1311 }
1312
1313 /* silence warning */
1314 return &error_value;
1315 }
1316
1317 static const int transpose[] = {
1318 0, 4, 8, 12,
1319 1, 5, 9, 13,
1320 2, 6, 10, 14,
1321 3, 7, 11, 15
1322 };
1323
1324 void GLAPIENTRY
1325 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1326 {
1327 const struct value_desc *d;
1328 union value v;
1329 GLmatrix *m;
1330 int shift, i;
1331 void *p;
1332
1333 d = find_value("glGetBooleanv", pname, &p, &v);
1334 switch (d->type) {
1335 case TYPE_INVALID:
1336 break;
1337 case TYPE_CONST:
1338 params[0] = INT_TO_BOOLEAN(d->offset);
1339 break;
1340
1341 case TYPE_FLOAT_4:
1342 case TYPE_FLOATN_4:
1343 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1344 case TYPE_FLOAT_3:
1345 case TYPE_FLOATN_3:
1346 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1347 case TYPE_FLOAT_2:
1348 case TYPE_FLOATN_2:
1349 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1350 case TYPE_FLOAT:
1351 case TYPE_FLOATN:
1352 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1353 break;
1354
1355 case TYPE_DOUBLEN_2:
1356 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1357 case TYPE_DOUBLEN:
1358 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1359 break;
1360
1361 case TYPE_INT_4:
1362 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1363 case TYPE_INT_3:
1364 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1365 case TYPE_INT_2:
1366 case TYPE_ENUM_2:
1367 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1368 case TYPE_INT:
1369 case TYPE_ENUM:
1370 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1371 break;
1372
1373 case TYPE_INT_N:
1374 for (i = 0; i < v.value_int_n.n; i++)
1375 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1376 break;
1377
1378 case TYPE_INT64:
1379 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1380 break;
1381
1382 case TYPE_BOOLEAN:
1383 params[0] = ((GLboolean*) p)[0];
1384 break;
1385
1386 case TYPE_MATRIX:
1387 m = *(GLmatrix **) p;
1388 for (i = 0; i < 16; i++)
1389 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1390 break;
1391
1392 case TYPE_MATRIX_T:
1393 m = *(GLmatrix **) p;
1394 for (i = 0; i < 16; i++)
1395 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1396 break;
1397
1398 case TYPE_BIT_0:
1399 case TYPE_BIT_1:
1400 case TYPE_BIT_2:
1401 case TYPE_BIT_3:
1402 case TYPE_BIT_4:
1403 case TYPE_BIT_5:
1404 case TYPE_BIT_6:
1405 case TYPE_BIT_7:
1406 shift = d->type - TYPE_BIT_0;
1407 params[0] = (*(GLbitfield *) p >> shift) & 1;
1408 break;
1409 }
1410 }
1411
1412 void GLAPIENTRY
1413 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1414 {
1415 const struct value_desc *d;
1416 union value v;
1417 GLmatrix *m;
1418 int shift, i;
1419 void *p;
1420
1421 d = find_value("glGetFloatv", pname, &p, &v);
1422 switch (d->type) {
1423 case TYPE_INVALID:
1424 break;
1425 case TYPE_CONST:
1426 params[0] = (GLfloat) d->offset;
1427 break;
1428
1429 case TYPE_FLOAT_4:
1430 case TYPE_FLOATN_4:
1431 params[3] = ((GLfloat *) p)[3];
1432 case TYPE_FLOAT_3:
1433 case TYPE_FLOATN_3:
1434 params[2] = ((GLfloat *) p)[2];
1435 case TYPE_FLOAT_2:
1436 case TYPE_FLOATN_2:
1437 params[1] = ((GLfloat *) p)[1];
1438 case TYPE_FLOAT:
1439 case TYPE_FLOATN:
1440 params[0] = ((GLfloat *) p)[0];
1441 break;
1442
1443 case TYPE_DOUBLEN_2:
1444 params[1] = (GLfloat) (((GLdouble *) p)[1]);
1445 case TYPE_DOUBLEN:
1446 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1447 break;
1448
1449 case TYPE_INT_4:
1450 params[3] = (GLfloat) (((GLint *) p)[3]);
1451 case TYPE_INT_3:
1452 params[2] = (GLfloat) (((GLint *) p)[2]);
1453 case TYPE_INT_2:
1454 case TYPE_ENUM_2:
1455 params[1] = (GLfloat) (((GLint *) p)[1]);
1456 case TYPE_INT:
1457 case TYPE_ENUM:
1458 params[0] = (GLfloat) (((GLint *) p)[0]);
1459 break;
1460
1461 case TYPE_INT_N:
1462 for (i = 0; i < v.value_int_n.n; i++)
1463 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1464 break;
1465
1466 case TYPE_INT64:
1467 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1468 break;
1469
1470 case TYPE_BOOLEAN:
1471 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1472 break;
1473
1474 case TYPE_MATRIX:
1475 m = *(GLmatrix **) p;
1476 for (i = 0; i < 16; i++)
1477 params[i] = m->m[i];
1478 break;
1479
1480 case TYPE_MATRIX_T:
1481 m = *(GLmatrix **) p;
1482 for (i = 0; i < 16; i++)
1483 params[i] = m->m[transpose[i]];
1484 break;
1485
1486 case TYPE_BIT_0:
1487 case TYPE_BIT_1:
1488 case TYPE_BIT_2:
1489 case TYPE_BIT_3:
1490 case TYPE_BIT_4:
1491 case TYPE_BIT_5:
1492 case TYPE_BIT_6:
1493 case TYPE_BIT_7:
1494 shift = d->type - TYPE_BIT_0;
1495 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1496 break;
1497 }
1498 }
1499
1500 void GLAPIENTRY
1501 _mesa_GetIntegerv(GLenum pname, GLint *params)
1502 {
1503 const struct value_desc *d;
1504 union value v;
1505 GLmatrix *m;
1506 int shift, i;
1507 void *p;
1508
1509 d = find_value("glGetIntegerv", pname, &p, &v);
1510 switch (d->type) {
1511 case TYPE_INVALID:
1512 break;
1513 case TYPE_CONST:
1514 params[0] = d->offset;
1515 break;
1516
1517 case TYPE_FLOAT_4:
1518 params[3] = IROUND(((GLfloat *) p)[3]);
1519 case TYPE_FLOAT_3:
1520 params[2] = IROUND(((GLfloat *) p)[2]);
1521 case TYPE_FLOAT_2:
1522 params[1] = IROUND(((GLfloat *) p)[1]);
1523 case TYPE_FLOAT:
1524 params[0] = IROUND(((GLfloat *) p)[0]);
1525 break;
1526
1527 case TYPE_FLOATN_4:
1528 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1529 case TYPE_FLOATN_3:
1530 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1531 case TYPE_FLOATN_2:
1532 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1533 case TYPE_FLOATN:
1534 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1535 break;
1536
1537 case TYPE_DOUBLEN_2:
1538 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1539 case TYPE_DOUBLEN:
1540 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1541 break;
1542
1543 case TYPE_INT_4:
1544 params[3] = ((GLint *) p)[3];
1545 case TYPE_INT_3:
1546 params[2] = ((GLint *) p)[2];
1547 case TYPE_INT_2:
1548 case TYPE_ENUM_2:
1549 params[1] = ((GLint *) p)[1];
1550 case TYPE_INT:
1551 case TYPE_ENUM:
1552 params[0] = ((GLint *) p)[0];
1553 break;
1554
1555 case TYPE_INT_N:
1556 for (i = 0; i < v.value_int_n.n; i++)
1557 params[i] = v.value_int_n.ints[i];
1558 break;
1559
1560 case TYPE_INT64:
1561 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1562 break;
1563
1564 case TYPE_BOOLEAN:
1565 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1566 break;
1567
1568 case TYPE_MATRIX:
1569 m = *(GLmatrix **) p;
1570 for (i = 0; i < 16; i++)
1571 params[i] = FLOAT_TO_INT(m->m[i]);
1572 break;
1573
1574 case TYPE_MATRIX_T:
1575 m = *(GLmatrix **) p;
1576 for (i = 0; i < 16; i++)
1577 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1578 break;
1579
1580 case TYPE_BIT_0:
1581 case TYPE_BIT_1:
1582 case TYPE_BIT_2:
1583 case TYPE_BIT_3:
1584 case TYPE_BIT_4:
1585 case TYPE_BIT_5:
1586 case TYPE_BIT_6:
1587 case TYPE_BIT_7:
1588 shift = d->type - TYPE_BIT_0;
1589 params[0] = (*(GLbitfield *) p >> shift) & 1;
1590 break;
1591 }
1592 }
1593
1594 void GLAPIENTRY
1595 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1596 {
1597 const struct value_desc *d;
1598 union value v;
1599 GLmatrix *m;
1600 int shift, i;
1601 void *p;
1602
1603 d = find_value("glGetInteger64v", pname, &p, &v);
1604 switch (d->type) {
1605 case TYPE_INVALID:
1606 break;
1607 case TYPE_CONST:
1608 params[0] = d->offset;
1609 break;
1610
1611 case TYPE_FLOAT_4:
1612 params[3] = IROUND64(((GLfloat *) p)[3]);
1613 case TYPE_FLOAT_3:
1614 params[2] = IROUND64(((GLfloat *) p)[2]);
1615 case TYPE_FLOAT_2:
1616 params[1] = IROUND64(((GLfloat *) p)[1]);
1617 case TYPE_FLOAT:
1618 params[0] = IROUND64(((GLfloat *) p)[0]);
1619 break;
1620
1621 case TYPE_FLOATN_4:
1622 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1623 case TYPE_FLOATN_3:
1624 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1625 case TYPE_FLOATN_2:
1626 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1627 case TYPE_FLOATN:
1628 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1629 break;
1630
1631 case TYPE_DOUBLEN_2:
1632 params[1] = FLOAT_TO_INT64(((GLdouble *) p)[1]);
1633 case TYPE_DOUBLEN:
1634 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1635 break;
1636
1637 case TYPE_INT_4:
1638 params[3] = ((GLint *) p)[3];
1639 case TYPE_INT_3:
1640 params[2] = ((GLint *) p)[2];
1641 case TYPE_INT_2:
1642 case TYPE_ENUM_2:
1643 params[1] = ((GLint *) p)[1];
1644 case TYPE_INT:
1645 case TYPE_ENUM:
1646 params[0] = ((GLint *) p)[0];
1647 break;
1648
1649 case TYPE_INT_N:
1650 for (i = 0; i < v.value_int_n.n; i++)
1651 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1652 break;
1653
1654 case TYPE_INT64:
1655 params[0] = ((GLint64 *) p)[0];
1656 break;
1657
1658 case TYPE_BOOLEAN:
1659 params[0] = ((GLboolean*) p)[0];
1660 break;
1661
1662 case TYPE_MATRIX:
1663 m = *(GLmatrix **) p;
1664 for (i = 0; i < 16; i++)
1665 params[i] = FLOAT_TO_INT64(m->m[i]);
1666 break;
1667
1668 case TYPE_MATRIX_T:
1669 m = *(GLmatrix **) p;
1670 for (i = 0; i < 16; i++)
1671 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1672 break;
1673
1674 case TYPE_BIT_0:
1675 case TYPE_BIT_1:
1676 case TYPE_BIT_2:
1677 case TYPE_BIT_3:
1678 case TYPE_BIT_4:
1679 case TYPE_BIT_5:
1680 case TYPE_BIT_6:
1681 case TYPE_BIT_7:
1682 shift = d->type - TYPE_BIT_0;
1683 params[0] = (*(GLbitfield *) p >> shift) & 1;
1684 break;
1685 }
1686 }
1687
1688 void GLAPIENTRY
1689 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1690 {
1691 const struct value_desc *d;
1692 union value v;
1693 GLmatrix *m;
1694 int shift, i;
1695 void *p;
1696
1697 d = find_value("glGetDoublev", pname, &p, &v);
1698 switch (d->type) {
1699 case TYPE_INVALID:
1700 break;
1701 case TYPE_CONST:
1702 params[0] = d->offset;
1703 break;
1704
1705 case TYPE_FLOAT_4:
1706 case TYPE_FLOATN_4:
1707 params[3] = ((GLfloat *) p)[3];
1708 case TYPE_FLOAT_3:
1709 case TYPE_FLOATN_3:
1710 params[2] = ((GLfloat *) p)[2];
1711 case TYPE_FLOAT_2:
1712 case TYPE_FLOATN_2:
1713 params[1] = ((GLfloat *) p)[1];
1714 case TYPE_FLOAT:
1715 case TYPE_FLOATN:
1716 params[0] = ((GLfloat *) p)[0];
1717 break;
1718
1719 case TYPE_DOUBLEN_2:
1720 params[1] = ((GLdouble *) p)[1];
1721 case TYPE_DOUBLEN:
1722 params[0] = ((GLdouble *) p)[0];
1723 break;
1724
1725 case TYPE_INT_4:
1726 params[3] = ((GLint *) p)[3];
1727 case TYPE_INT_3:
1728 params[2] = ((GLint *) p)[2];
1729 case TYPE_INT_2:
1730 case TYPE_ENUM_2:
1731 params[1] = ((GLint *) p)[1];
1732 case TYPE_INT:
1733 case TYPE_ENUM:
1734 params[0] = ((GLint *) p)[0];
1735 break;
1736
1737 case TYPE_INT_N:
1738 for (i = 0; i < v.value_int_n.n; i++)
1739 params[i] = v.value_int_n.ints[i];
1740 break;
1741
1742 case TYPE_INT64:
1743 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1744 break;
1745
1746 case TYPE_BOOLEAN:
1747 params[0] = *(GLboolean*) p;
1748 break;
1749
1750 case TYPE_MATRIX:
1751 m = *(GLmatrix **) p;
1752 for (i = 0; i < 16; i++)
1753 params[i] = m->m[i];
1754 break;
1755
1756 case TYPE_MATRIX_T:
1757 m = *(GLmatrix **) p;
1758 for (i = 0; i < 16; i++)
1759 params[i] = m->m[transpose[i]];
1760 break;
1761
1762 case TYPE_BIT_0:
1763 case TYPE_BIT_1:
1764 case TYPE_BIT_2:
1765 case TYPE_BIT_3:
1766 case TYPE_BIT_4:
1767 case TYPE_BIT_5:
1768 case TYPE_BIT_6:
1769 case TYPE_BIT_7:
1770 shift = d->type - TYPE_BIT_0;
1771 params[0] = (*(GLbitfield *) p >> shift) & 1;
1772 break;
1773 }
1774 }
1775
1776 static enum value_type
1777 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1778 {
1779 GET_CURRENT_CONTEXT(ctx);
1780
1781 switch (pname) {
1782
1783 case GL_BLEND:
1784 if (index >= ctx->Const.MaxDrawBuffers)
1785 goto invalid_value;
1786 if (!ctx->Extensions.EXT_draw_buffers2)
1787 goto invalid_enum;
1788 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1789 return TYPE_INT;
1790
1791 case GL_BLEND_SRC:
1792 /* fall-through */
1793 case GL_BLEND_SRC_RGB:
1794 if (index >= ctx->Const.MaxDrawBuffers)
1795 goto invalid_value;
1796 if (!ctx->Extensions.ARB_draw_buffers_blend)
1797 goto invalid_enum;
1798 v->value_int = ctx->Color.Blend[index].SrcRGB;
1799 return TYPE_INT;
1800 case GL_BLEND_SRC_ALPHA:
1801 if (index >= ctx->Const.MaxDrawBuffers)
1802 goto invalid_value;
1803 if (!ctx->Extensions.ARB_draw_buffers_blend)
1804 goto invalid_enum;
1805 v->value_int = ctx->Color.Blend[index].SrcA;
1806 return TYPE_INT;
1807 case GL_BLEND_DST:
1808 /* fall-through */
1809 case GL_BLEND_DST_RGB:
1810 if (index >= ctx->Const.MaxDrawBuffers)
1811 goto invalid_value;
1812 if (!ctx->Extensions.ARB_draw_buffers_blend)
1813 goto invalid_enum;
1814 v->value_int = ctx->Color.Blend[index].DstRGB;
1815 return TYPE_INT;
1816 case GL_BLEND_DST_ALPHA:
1817 if (index >= ctx->Const.MaxDrawBuffers)
1818 goto invalid_value;
1819 if (!ctx->Extensions.ARB_draw_buffers_blend)
1820 goto invalid_enum;
1821 v->value_int = ctx->Color.Blend[index].DstA;
1822 return TYPE_INT;
1823 case GL_BLEND_EQUATION_RGB:
1824 if (index >= ctx->Const.MaxDrawBuffers)
1825 goto invalid_value;
1826 if (!ctx->Extensions.ARB_draw_buffers_blend)
1827 goto invalid_enum;
1828 v->value_int = ctx->Color.Blend[index].EquationRGB;
1829 return TYPE_INT;
1830 case GL_BLEND_EQUATION_ALPHA:
1831 if (index >= ctx->Const.MaxDrawBuffers)
1832 goto invalid_value;
1833 if (!ctx->Extensions.ARB_draw_buffers_blend)
1834 goto invalid_enum;
1835 v->value_int = ctx->Color.Blend[index].EquationA;
1836 return TYPE_INT;
1837
1838 case GL_COLOR_WRITEMASK:
1839 if (index >= ctx->Const.MaxDrawBuffers)
1840 goto invalid_value;
1841 if (!ctx->Extensions.EXT_draw_buffers2)
1842 goto invalid_enum;
1843 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1844 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1845 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1846 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1847 return TYPE_INT_4;
1848
1849 case GL_SCISSOR_BOX:
1850 if (index >= ctx->Const.MaxViewports)
1851 goto invalid_value;
1852 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
1853 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
1854 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
1855 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
1856 return TYPE_INT_4;
1857
1858 case GL_VIEWPORT:
1859 if (index >= ctx->Const.MaxViewports)
1860 goto invalid_value;
1861 v->value_float_4[0] = ctx->ViewportArray[index].X;
1862 v->value_float_4[1] = ctx->ViewportArray[index].Y;
1863 v->value_float_4[2] = ctx->ViewportArray[index].Width;
1864 v->value_float_4[3] = ctx->ViewportArray[index].Height;
1865 return TYPE_FLOAT_4;
1866
1867 case GL_DEPTH_RANGE:
1868 if (index >= ctx->Const.MaxViewports)
1869 goto invalid_value;
1870 v->value_double_2[0] = ctx->ViewportArray[index].Near;
1871 v->value_double_2[1] = ctx->ViewportArray[index].Far;
1872 return TYPE_DOUBLEN_2;
1873
1874 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1875 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1876 goto invalid_value;
1877 if (!ctx->Extensions.EXT_transform_feedback)
1878 goto invalid_enum;
1879 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1880 return TYPE_INT64;
1881
1882 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1883 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1884 goto invalid_value;
1885 if (!ctx->Extensions.EXT_transform_feedback)
1886 goto invalid_enum;
1887 v->value_int64
1888 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
1889 return TYPE_INT64;
1890
1891 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1892 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1893 goto invalid_value;
1894 if (!ctx->Extensions.EXT_transform_feedback)
1895 goto invalid_enum;
1896 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1897 return TYPE_INT;
1898
1899 case GL_UNIFORM_BUFFER_BINDING:
1900 if (index >= ctx->Const.MaxUniformBufferBindings)
1901 goto invalid_value;
1902 if (!ctx->Extensions.ARB_uniform_buffer_object)
1903 goto invalid_enum;
1904 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1905 return TYPE_INT;
1906
1907 case GL_UNIFORM_BUFFER_START:
1908 if (index >= ctx->Const.MaxUniformBufferBindings)
1909 goto invalid_value;
1910 if (!ctx->Extensions.ARB_uniform_buffer_object)
1911 goto invalid_enum;
1912 v->value_int = ctx->UniformBufferBindings[index].Offset;
1913 return TYPE_INT;
1914
1915 case GL_UNIFORM_BUFFER_SIZE:
1916 if (index >= ctx->Const.MaxUniformBufferBindings)
1917 goto invalid_value;
1918 if (!ctx->Extensions.ARB_uniform_buffer_object)
1919 goto invalid_enum;
1920 v->value_int = ctx->UniformBufferBindings[index].Size;
1921 return TYPE_INT;
1922
1923 /* ARB_texture_multisample / GL3.2 */
1924 case GL_SAMPLE_MASK_VALUE:
1925 if (index != 0)
1926 goto invalid_value;
1927 if (!ctx->Extensions.ARB_texture_multisample)
1928 goto invalid_enum;
1929 v->value_int = ctx->Multisample.SampleMaskValue;
1930 return TYPE_INT;
1931
1932 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1933 if (!ctx->Extensions.ARB_shader_atomic_counters)
1934 goto invalid_enum;
1935 if (index >= ctx->Const.MaxAtomicBufferBindings)
1936 goto invalid_value;
1937 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
1938 return TYPE_INT;
1939
1940 case GL_ATOMIC_COUNTER_BUFFER_START:
1941 if (!ctx->Extensions.ARB_shader_atomic_counters)
1942 goto invalid_enum;
1943 if (index >= ctx->Const.MaxAtomicBufferBindings)
1944 goto invalid_value;
1945 v->value_int64 = ctx->AtomicBufferBindings[index].Offset;
1946 return TYPE_INT64;
1947
1948 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
1949 if (!ctx->Extensions.ARB_shader_atomic_counters)
1950 goto invalid_enum;
1951 if (index >= ctx->Const.MaxAtomicBufferBindings)
1952 goto invalid_value;
1953 v->value_int64 = ctx->AtomicBufferBindings[index].Size;
1954 return TYPE_INT64;
1955
1956 case GL_VERTEX_BINDING_DIVISOR:
1957 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays)
1958 goto invalid_enum;
1959 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
1960 goto invalid_value;
1961 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
1962 return TYPE_INT;
1963
1964 case GL_VERTEX_BINDING_OFFSET:
1965 if (!_mesa_is_desktop_gl(ctx))
1966 goto invalid_enum;
1967 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
1968 goto invalid_value;
1969 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset;
1970 return TYPE_INT;
1971
1972 case GL_VERTEX_BINDING_STRIDE:
1973 if (!_mesa_is_desktop_gl(ctx))
1974 goto invalid_enum;
1975 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
1976 goto invalid_value;
1977 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
1978 return TYPE_INT;
1979
1980 /* ARB_shader_image_load_store */
1981 case GL_IMAGE_BINDING_NAME: {
1982 struct gl_texture_object *t;
1983
1984 if (!ctx->Extensions.ARB_shader_image_load_store)
1985 goto invalid_enum;
1986 if (index >= ctx->Const.MaxImageUnits)
1987 goto invalid_value;
1988
1989 t = ctx->ImageUnits[index].TexObj;
1990 v->value_int = (t ? t->Name : 0);
1991 return TYPE_INT;
1992 }
1993
1994 case GL_IMAGE_BINDING_LEVEL:
1995 if (!ctx->Extensions.ARB_shader_image_load_store)
1996 goto invalid_enum;
1997 if (index >= ctx->Const.MaxImageUnits)
1998 goto invalid_value;
1999
2000 v->value_int = ctx->ImageUnits[index].Level;
2001 return TYPE_INT;
2002
2003 case GL_IMAGE_BINDING_LAYERED:
2004 if (!ctx->Extensions.ARB_shader_image_load_store)
2005 goto invalid_enum;
2006 if (index >= ctx->Const.MaxImageUnits)
2007 goto invalid_value;
2008
2009 v->value_int = ctx->ImageUnits[index].Layered;
2010 return TYPE_INT;
2011
2012 case GL_IMAGE_BINDING_LAYER:
2013 if (!ctx->Extensions.ARB_shader_image_load_store)
2014 goto invalid_enum;
2015 if (index >= ctx->Const.MaxImageUnits)
2016 goto invalid_value;
2017
2018 v->value_int = ctx->ImageUnits[index].Layer;
2019 return TYPE_INT;
2020
2021 case GL_IMAGE_BINDING_ACCESS:
2022 if (!ctx->Extensions.ARB_shader_image_load_store)
2023 goto invalid_enum;
2024 if (index >= ctx->Const.MaxImageUnits)
2025 goto invalid_value;
2026
2027 v->value_int = ctx->ImageUnits[index].Access;
2028 return TYPE_INT;
2029
2030 case GL_IMAGE_BINDING_FORMAT:
2031 if (!ctx->Extensions.ARB_shader_image_load_store)
2032 goto invalid_enum;
2033 if (index >= ctx->Const.MaxImageUnits)
2034 goto invalid_value;
2035
2036 v->value_int = ctx->ImageUnits[index].Format;
2037 return TYPE_INT;
2038
2039 case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2040 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_compute_shader)
2041 goto invalid_enum;
2042 if (index >= 3)
2043 goto invalid_value;
2044 v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
2045 return TYPE_INT;
2046
2047 case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2048 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_compute_shader)
2049 goto invalid_enum;
2050 if (index >= 3)
2051 goto invalid_value;
2052 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2053 return TYPE_INT;
2054 }
2055
2056 invalid_enum:
2057 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2058 _mesa_enum_to_string(pname));
2059 return TYPE_INVALID;
2060 invalid_value:
2061 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2062 _mesa_enum_to_string(pname));
2063 return TYPE_INVALID;
2064 }
2065
2066 void GLAPIENTRY
2067 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
2068 {
2069 union value v;
2070 enum value_type type =
2071 find_value_indexed("glGetBooleani_v", pname, index, &v);
2072
2073 switch (type) {
2074 case TYPE_INT:
2075 params[0] = INT_TO_BOOLEAN(v.value_int);
2076 break;
2077 case TYPE_INT_4:
2078 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2079 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2080 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2081 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2082 break;
2083 case TYPE_INT64:
2084 params[0] = INT64_TO_BOOLEAN(v.value_int64);
2085 break;
2086 default:
2087 ; /* nothing - GL error was recorded */
2088 }
2089 }
2090
2091 void GLAPIENTRY
2092 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
2093 {
2094 union value v;
2095 enum value_type type =
2096 find_value_indexed("glGetIntegeri_v", pname, index, &v);
2097
2098 switch (type) {
2099 case TYPE_FLOAT_4:
2100 case TYPE_FLOATN_4:
2101 params[3] = IROUND(v.value_float_4[3]);
2102 case TYPE_FLOAT_3:
2103 case TYPE_FLOATN_3:
2104 params[2] = IROUND(v.value_float_4[2]);
2105 case TYPE_FLOAT_2:
2106 case TYPE_FLOATN_2:
2107 params[1] = IROUND(v.value_float_4[1]);
2108 case TYPE_FLOAT:
2109 case TYPE_FLOATN:
2110 params[0] = IROUND(v.value_float_4[0]);
2111 break;
2112
2113 case TYPE_DOUBLEN_2:
2114 params[1] = IROUND(v.value_double_2[1]);
2115 case TYPE_DOUBLEN:
2116 params[0] = IROUND(v.value_double_2[0]);
2117 break;
2118
2119 case TYPE_INT:
2120 params[0] = v.value_int;
2121 break;
2122 case TYPE_INT_4:
2123 params[0] = v.value_int_4[0];
2124 params[1] = v.value_int_4[1];
2125 params[2] = v.value_int_4[2];
2126 params[3] = v.value_int_4[3];
2127 break;
2128 case TYPE_INT64:
2129 params[0] = INT64_TO_INT(v.value_int64);
2130 break;
2131 default:
2132 ; /* nothing - GL error was recorded */
2133 }
2134 }
2135
2136 void GLAPIENTRY
2137 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
2138 {
2139 union value v;
2140 enum value_type type =
2141 find_value_indexed("glGetInteger64i_v", pname, index, &v);
2142
2143 switch (type) {
2144 case TYPE_INT:
2145 params[0] = v.value_int;
2146 break;
2147 case TYPE_INT_4:
2148 params[0] = v.value_int_4[0];
2149 params[1] = v.value_int_4[1];
2150 params[2] = v.value_int_4[2];
2151 params[3] = v.value_int_4[3];
2152 break;
2153 case TYPE_INT64:
2154 params[0] = v.value_int64;
2155 break;
2156 default:
2157 ; /* nothing - GL error was recorded */
2158 }
2159 }
2160
2161 void GLAPIENTRY
2162 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
2163 {
2164 int i;
2165 GLmatrix *m;
2166 union value v;
2167 enum value_type type =
2168 find_value_indexed("glGetFloati_v", pname, index, &v);
2169
2170 switch (type) {
2171 case TYPE_FLOAT_4:
2172 case TYPE_FLOATN_4:
2173 params[3] = v.value_float_4[3];
2174 case TYPE_FLOAT_3:
2175 case TYPE_FLOATN_3:
2176 params[2] = v.value_float_4[2];
2177 case TYPE_FLOAT_2:
2178 case TYPE_FLOATN_2:
2179 params[1] = v.value_float_4[1];
2180 case TYPE_FLOAT:
2181 case TYPE_FLOATN:
2182 params[0] = v.value_float_4[0];
2183 break;
2184
2185 case TYPE_DOUBLEN_2:
2186 params[1] = (GLfloat) v.value_double_2[1];
2187 case TYPE_DOUBLEN:
2188 params[0] = (GLfloat) v.value_double_2[0];
2189 break;
2190
2191 case TYPE_INT_4:
2192 params[3] = (GLfloat) v.value_int_4[3];
2193 case TYPE_INT_3:
2194 params[2] = (GLfloat) v.value_int_4[2];
2195 case TYPE_INT_2:
2196 case TYPE_ENUM_2:
2197 params[1] = (GLfloat) v.value_int_4[1];
2198 case TYPE_INT:
2199 case TYPE_ENUM:
2200 params[0] = (GLfloat) v.value_int_4[0];
2201 break;
2202
2203 case TYPE_INT_N:
2204 for (i = 0; i < v.value_int_n.n; i++)
2205 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
2206 break;
2207
2208 case TYPE_INT64:
2209 params[0] = (GLfloat) v.value_int64;
2210 break;
2211
2212 case TYPE_BOOLEAN:
2213 params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
2214 break;
2215
2216 case TYPE_MATRIX:
2217 m = *(GLmatrix **) &v;
2218 for (i = 0; i < 16; i++)
2219 params[i] = m->m[i];
2220 break;
2221
2222 case TYPE_MATRIX_T:
2223 m = *(GLmatrix **) &v;
2224 for (i = 0; i < 16; i++)
2225 params[i] = m->m[transpose[i]];
2226 break;
2227
2228 default:
2229 ;
2230 }
2231 }
2232
2233 void GLAPIENTRY
2234 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
2235 {
2236 int i;
2237 GLmatrix *m;
2238 union value v;
2239 enum value_type type =
2240 find_value_indexed("glGetDoublei_v", pname, index, &v);
2241
2242 switch (type) {
2243 case TYPE_FLOAT_4:
2244 case TYPE_FLOATN_4:
2245 params[3] = (GLdouble) v.value_float_4[3];
2246 case TYPE_FLOAT_3:
2247 case TYPE_FLOATN_3:
2248 params[2] = (GLdouble) v.value_float_4[2];
2249 case TYPE_FLOAT_2:
2250 case TYPE_FLOATN_2:
2251 params[1] = (GLdouble) v.value_float_4[1];
2252 case TYPE_FLOAT:
2253 case TYPE_FLOATN:
2254 params[0] = (GLdouble) v.value_float_4[0];
2255 break;
2256
2257 case TYPE_DOUBLEN_2:
2258 params[1] = v.value_double_2[1];
2259 case TYPE_DOUBLEN:
2260 params[0] = v.value_double_2[0];
2261 break;
2262
2263 case TYPE_INT_4:
2264 params[3] = (GLdouble) v.value_int_4[3];
2265 case TYPE_INT_3:
2266 params[2] = (GLdouble) v.value_int_4[2];
2267 case TYPE_INT_2:
2268 case TYPE_ENUM_2:
2269 params[1] = (GLdouble) v.value_int_4[1];
2270 case TYPE_INT:
2271 case TYPE_ENUM:
2272 params[0] = (GLdouble) v.value_int_4[0];
2273 break;
2274
2275 case TYPE_INT_N:
2276 for (i = 0; i < v.value_int_n.n; i++)
2277 params[i] = (GLdouble) INT_TO_FLOAT(v.value_int_n.ints[i]);
2278 break;
2279
2280 case TYPE_INT64:
2281 params[0] = (GLdouble) v.value_int64;
2282 break;
2283
2284 case TYPE_BOOLEAN:
2285 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
2286 break;
2287
2288 case TYPE_MATRIX:
2289 m = *(GLmatrix **) &v;
2290 for (i = 0; i < 16; i++)
2291 params[i] = (GLdouble) m->m[i];
2292 break;
2293
2294 case TYPE_MATRIX_T:
2295 m = *(GLmatrix **) &v;
2296 for (i = 0; i < 16; i++)
2297 params[i] = (GLdouble) m->m[transpose[i]];
2298 break;
2299
2300 default:
2301 ;
2302 }
2303 }
2304
2305 void GLAPIENTRY
2306 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2307 {
2308 const struct value_desc *d;
2309 union value v;
2310 GLmatrix *m;
2311 int shift, i;
2312 void *p;
2313
2314 d = find_value("glGetDoublev", pname, &p, &v);
2315 switch (d->type) {
2316 case TYPE_INVALID:
2317 break;
2318 case TYPE_CONST:
2319 params[0] = INT_TO_FIXED(d->offset);
2320 break;
2321
2322 case TYPE_FLOAT_4:
2323 case TYPE_FLOATN_4:
2324 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2325 case TYPE_FLOAT_3:
2326 case TYPE_FLOATN_3:
2327 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2328 case TYPE_FLOAT_2:
2329 case TYPE_FLOATN_2:
2330 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2331 case TYPE_FLOAT:
2332 case TYPE_FLOATN:
2333 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2334 break;
2335
2336 case TYPE_DOUBLEN_2:
2337 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
2338 case TYPE_DOUBLEN:
2339 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2340 break;
2341
2342 case TYPE_INT_4:
2343 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2344 case TYPE_INT_3:
2345 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2346 case TYPE_INT_2:
2347 case TYPE_ENUM_2:
2348 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2349 case TYPE_INT:
2350 case TYPE_ENUM:
2351 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2352 break;
2353
2354 case TYPE_INT_N:
2355 for (i = 0; i < v.value_int_n.n; i++)
2356 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2357 break;
2358
2359 case TYPE_INT64:
2360 params[0] = ((GLint64 *) p)[0];
2361 break;
2362
2363 case TYPE_BOOLEAN:
2364 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2365 break;
2366
2367 case TYPE_MATRIX:
2368 m = *(GLmatrix **) p;
2369 for (i = 0; i < 16; i++)
2370 params[i] = FLOAT_TO_FIXED(m->m[i]);
2371 break;
2372
2373 case TYPE_MATRIX_T:
2374 m = *(GLmatrix **) p;
2375 for (i = 0; i < 16; i++)
2376 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2377 break;
2378
2379 case TYPE_BIT_0:
2380 case TYPE_BIT_1:
2381 case TYPE_BIT_2:
2382 case TYPE_BIT_3:
2383 case TYPE_BIT_4:
2384 case TYPE_BIT_5:
2385 case TYPE_BIT_6:
2386 case TYPE_BIT_7:
2387 shift = d->type - TYPE_BIT_0;
2388 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2389 break;
2390 }
2391 }