2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
32 #include "extensions.h"
37 #include "texcompress.h"
39 #include "framebuffer.h"
40 #include "samplerobj.h"
43 /* This is a table driven implemetation of the glGet*v() functions.
44 * The basic idea is that most getters just look up an int somewhere
45 * in struct gl_context and then convert it to a bool or float according to
46 * which of glGetIntegerv() glGetBooleanv() etc is being called.
47 * Instead of generating code to do this, we can just record the enum
48 * value and the offset into struct gl_context in an array of structs. Then
49 * in glGet*(), we lookup the struct for the enum in question, and use
50 * the offset to get the int we need.
52 * Sometimes we need to look up a float, a boolean, a bit in a
53 * bitfield, a matrix or other types instead, so we need to track the
54 * type of the value in struct gl_context. And sometimes the value isn't in
55 * struct gl_context but in the drawbuffer, the array object, current texture
56 * unit, or maybe it's a computed value. So we need to also track
57 * where or how to find the value. Finally, we sometimes need to
58 * check that one of a number of extensions are enabled, the GL
59 * version or flush or call _mesa_update_state(). This is done by
60 * attaching optional extra information to the value description
61 * struct, it's sort of like an array of opcodes that describe extra
64 * Putting all this together we end up with struct value_desc below,
65 * and with a couple of macros to help, the table of struct value_desc
66 * is about as concise as the specification in the old python script.
69 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
70 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
71 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
72 (GLint) ((F) * 65536.0f) )
74 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
75 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
76 ((I) < SHRT_MIN) ? INT_MIN : \
77 (GLint) ((I) * 65536) )
79 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
80 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
82 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
83 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
84 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
85 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
87 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
88 #define ENUM_TO_FIXED(E) (E)
124 enum value_location
{
144 EXTRA_NEW_FRAG_CLAMP
,
145 EXTRA_VALID_DRAW_BUFFER
,
146 EXTRA_VALID_TEXTURE_UNIT
,
147 EXTRA_VALID_CLIP_DISTANCE
,
151 EXTRA_EXT_ATOMICS_GS
,
152 EXTRA_EXT_SHADER_IMAGE_GS
,
153 EXTRA_EXT_ATOMICS_TESS
,
154 EXTRA_EXT_SHADER_IMAGE_TESS
,
156 EXTRA_EXT_FB_NO_ATTACH_GS
,
160 #define NO_EXTRA NULL
165 GLubyte location
; /**< enum value_location */
166 GLubyte type
; /**< enum value_type */
173 GLfloat value_float_4
[4];
174 GLdouble value_double_2
[2];
175 GLmatrix
*value_matrix
;
177 GLint value_int_4
[4];
181 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
185 GLboolean value_bool
;
188 #define BUFFER_FIELD(field, type) \
189 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
190 #define CONTEXT_FIELD(field, type) \
191 LOC_CONTEXT, type, offsetof(struct gl_context, field)
192 #define ARRAY_FIELD(field, type) \
193 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
194 #undef CONST /* already defined through windows.h */
195 #define CONST(value) \
196 LOC_CONTEXT, TYPE_CONST, value
198 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
199 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
200 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
202 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
203 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
204 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
205 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
206 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
207 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
208 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
209 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
210 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
211 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
212 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
213 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
214 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
215 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
216 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
217 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
218 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
219 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
220 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
221 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
223 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
224 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
225 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
228 offsetof(struct gl_extensions, f)
230 #define EXTRA_EXT(e) \
231 static const int extra_##e[] = { \
235 #define EXTRA_EXT2(e1, e2) \
236 static const int extra_##e1##_##e2[] = { \
237 EXT(e1), EXT(e2), EXTRA_END \
240 /* The 'extra' mechanism is a way to specify extra checks (such as
241 * extensions or specific gl versions) or actions (flush current, new
242 * buffers) that we need to do before looking up an enum. We need to
243 * declare them all up front so we can refer to them in the value_desc
246 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
247 * versions, listing multiple ones in an array means an error will be thrown
248 * only if none of them are available. If you need to check for "AND"
249 * behavior, you would need to make a custom EXTRA_ enum.
252 static const int extra_new_buffers
[] = {
257 static const int extra_new_frag_clamp
[] = {
258 EXTRA_NEW_FRAG_CLAMP
,
262 static const int extra_valid_draw_buffer
[] = {
263 EXTRA_VALID_DRAW_BUFFER
,
267 static const int extra_valid_texture_unit
[] = {
268 EXTRA_VALID_TEXTURE_UNIT
,
272 static const int extra_valid_clip_distance
[] = {
273 EXTRA_VALID_CLIP_DISTANCE
,
277 static const int extra_flush_current_valid_texture_unit
[] = {
279 EXTRA_VALID_TEXTURE_UNIT
,
283 static const int extra_flush_current
[] = {
288 static const int extra_EXT_texture_integer_and_new_buffers
[] = {
289 EXT(EXT_texture_integer
),
294 static const int extra_GLSL_130_es3
[] = {
300 static const int extra_texture_buffer_object
[] = {
303 EXT(ARB_texture_buffer_object
),
307 static const int extra_ARB_transform_feedback2_api_es3
[] = {
308 EXT(ARB_transform_feedback2
),
313 static const int extra_ARB_uniform_buffer_object_and_geometry_shader
[] = {
318 static const int extra_ARB_ES2_compatibility_api_es2
[] = {
319 EXT(ARB_ES2_compatibility
),
324 static const int extra_ARB_ES3_compatibility_api_es3
[] = {
325 EXT(ARB_ES3_compatibility
),
330 static const int extra_EXT_framebuffer_sRGB_and_new_buffers
[] = {
331 EXT(EXT_framebuffer_sRGB
),
336 static const int extra_EXT_packed_float
[] = {
337 EXT(EXT_packed_float
),
342 static const int extra_EXT_texture_array_es3
[] = {
343 EXT(EXT_texture_array
),
348 static const int extra_ARB_shader_atomic_counters_and_geometry_shader
[] = {
349 EXTRA_EXT_ATOMICS_GS
,
353 static const int extra_ARB_shader_image_load_store_and_geometry_shader
[] = {
354 EXTRA_EXT_SHADER_IMAGE_GS
,
358 static const int extra_ARB_shader_atomic_counters_and_tessellation
[] = {
359 EXTRA_EXT_ATOMICS_TESS
,
363 static const int extra_ARB_shader_image_load_store_and_tessellation
[] = {
364 EXTRA_EXT_SHADER_IMAGE_TESS
,
368 /* HACK: remove when ARB_compute_shader is actually supported */
369 static const int extra_ARB_compute_shader_es31
[] = {
370 EXT(ARB_compute_shader
),
375 static const int extra_ARB_shader_storage_buffer_object_es31
[] = {
376 EXT(ARB_shader_storage_buffer_object
),
381 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader
[] = {
386 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader
[] = {
387 EXTRA_EXT_FB_NO_ATTACH_GS
,
391 static const int extra_ARB_viewport_array_or_oes_geometry_shader
[] = {
392 EXT(ARB_viewport_array
),
397 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader
[] = {
398 EXT(ARB_gpu_shader5
),
403 EXTRA_EXT(ARB_texture_cube_map
);
404 EXTRA_EXT(EXT_texture_array
);
405 EXTRA_EXT(NV_fog_distance
);
406 EXTRA_EXT(EXT_texture_filter_anisotropic
);
407 EXTRA_EXT(NV_point_sprite
);
408 EXTRA_EXT(NV_texture_rectangle
);
409 EXTRA_EXT(EXT_stencil_two_side
);
410 EXTRA_EXT(EXT_depth_bounds_test
);
411 EXTRA_EXT(ARB_depth_clamp
);
412 EXTRA_EXT(ATI_fragment_shader
);
413 EXTRA_EXT(EXT_provoking_vertex
);
414 EXTRA_EXT(ARB_fragment_shader
);
415 EXTRA_EXT(ARB_fragment_program
);
416 EXTRA_EXT2(ARB_framebuffer_object
, EXT_framebuffer_multisample
);
417 EXTRA_EXT(ARB_seamless_cube_map
);
419 EXTRA_EXT(ARB_vertex_shader
);
420 EXTRA_EXT(EXT_transform_feedback
);
421 EXTRA_EXT(ARB_transform_feedback3
);
422 EXTRA_EXT(EXT_pixel_buffer_object
);
423 EXTRA_EXT(ARB_vertex_program
);
424 EXTRA_EXT2(NV_point_sprite
, ARB_point_sprite
);
425 EXTRA_EXT2(ARB_vertex_program
, ARB_fragment_program
);
426 EXTRA_EXT(ARB_color_buffer_float
);
427 EXTRA_EXT(EXT_framebuffer_sRGB
);
428 EXTRA_EXT(OES_EGL_image_external
);
429 EXTRA_EXT(ARB_blend_func_extended
);
430 EXTRA_EXT(ARB_uniform_buffer_object
);
431 EXTRA_EXT(ARB_timer_query
);
432 EXTRA_EXT(ARB_texture_cube_map_array
);
433 EXTRA_EXT(ARB_texture_buffer_range
);
434 EXTRA_EXT(ARB_texture_multisample
);
435 EXTRA_EXT(ARB_texture_gather
);
436 EXTRA_EXT(ARB_shader_atomic_counters
);
437 EXTRA_EXT(ARB_draw_indirect
);
438 EXTRA_EXT(ARB_shader_image_load_store
);
439 EXTRA_EXT(ARB_viewport_array
);
440 EXTRA_EXT(ARB_compute_shader
);
441 EXTRA_EXT(ARB_gpu_shader5
);
442 EXTRA_EXT(ARB_query_buffer_object
);
443 EXTRA_EXT2(ARB_transform_feedback3
, ARB_gpu_shader5
);
444 EXTRA_EXT(INTEL_performance_query
);
445 EXTRA_EXT(ARB_explicit_uniform_location
);
446 EXTRA_EXT(ARB_clip_control
);
447 EXTRA_EXT(EXT_polygon_offset_clamp
);
448 EXTRA_EXT(ARB_framebuffer_no_attachments
);
449 EXTRA_EXT(ARB_tessellation_shader
);
450 EXTRA_EXT(ARB_shader_subroutine
);
451 EXTRA_EXT(ARB_shader_storage_buffer_object
);
452 EXTRA_EXT(ARB_indirect_parameters
);
455 extra_ARB_color_buffer_float_or_glcore
[] = {
456 EXT(ARB_color_buffer_float
),
462 extra_NV_primitive_restart
[] = {
463 EXT(NV_primitive_restart
),
467 static const int extra_version_30
[] = { EXTRA_VERSION_30
, EXTRA_END
};
468 static const int extra_version_31
[] = { EXTRA_VERSION_31
, EXTRA_END
};
469 static const int extra_version_32
[] = { EXTRA_VERSION_32
, EXTRA_END
};
470 static const int extra_version_40
[] = { EXTRA_VERSION_40
, EXTRA_END
};
472 static const int extra_gl30_es3
[] = {
478 static const int extra_gl32_es3
[] = {
484 static const int extra_version_32_OES_geometry_shader
[] = {
490 static const int extra_gl40_ARB_sample_shading
[] = {
492 EXT(ARB_sample_shading
),
497 extra_ARB_vertex_program_api_es2
[] = {
498 EXT(ARB_vertex_program
),
503 /* The ReadBuffer get token is valid under either full GL or under
504 * GLES2 if the NV_read_buffer extension is available. */
506 extra_NV_read_buffer_api_gl
[] = {
512 static const int extra_core_ARB_color_buffer_float_and_new_buffers
[] = {
514 EXT(ARB_color_buffer_float
),
519 /* This is the big table describing all the enums we accept in
520 * glGet*v(). The table is partitioned into six parts: enums
521 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
522 * between OpenGL and GLES, enums exclusive to GLES, etc for the
523 * remaining combinations. To look up the enums valid in a given API
524 * we will use a hash table specific to that API. These tables are in
525 * turn generated at build time and included through get_hash.h.
528 #include "get_hash.h"
530 /* All we need now is a way to look up the value struct from the enum.
531 * The code generated by gcc for the old generated big switch
532 * statement is a big, balanced, open coded if/else tree, essentially
533 * an unrolled binary search. It would be natural to sort the new
534 * enum table and use bsearch(), but we will use a read-only hash
535 * table instead. bsearch() has a nice guaranteed worst case
536 * performance, but we're also guaranteed to hit that worst case
537 * (log2(n) iterations) for about half the enums. Instead, using an
538 * open addressing hash table, we can find the enum on the first try
539 * for 80% of the enums, 1 collision for 10% and never more than 5
540 * collisions for any enum (typical numbers). And the code is very
541 * simple, even though it feels a little magic. */
545 print_table_stats(int api
)
547 int i
, j
, collisions
[11], count
, hash
, mask
;
548 const struct value_desc
*d
;
549 const char *api_names
[] = {
550 [API_OPENGL_COMPAT
] = "GL",
551 [API_OPENGL_CORE
] = "GL_CORE",
552 [API_OPENGLES
] = "GLES",
553 [API_OPENGLES2
] = "GLES2",
555 const char *api_name
;
557 api_name
= api
< ARRAY_SIZE(api_names
) ? api_names
[api
] : "N/A";
559 mask
= ARRAY_SIZE(table(api
)) - 1;
560 memset(collisions
, 0, sizeof collisions
);
562 for (i
= 0; i
< ARRAY_SIZE(table(api
)); i
++) {
566 d
= &values
[table(api
)[i
]];
567 hash
= (d
->pname
* prime_factor
);
570 if (values
[table(api
)[hash
& mask
]].pname
== d
->pname
)
582 printf("number of enums for %s: %d (total %ld)\n",
583 api_name
, count
, ARRAY_SIZE(values
));
584 for (i
= 0; i
< ARRAY_SIZE(collisions
) - 1; i
++)
585 if (collisions
[i
] > 0)
586 printf(" %d enums with %d %scollisions\n",
587 collisions
[i
], i
, i
== 10 ? "or more " : "");
592 * Initialize the enum hash for a given API
594 * This is called from one_time_init() to insert the enum values that
595 * are valid for the API in question into the enum hash table.
597 * \param the current context, for determining the API in question
599 void _mesa_init_get_hash(struct gl_context
*ctx
)
602 print_table_stats(ctx
->API
);
609 * Handle irregular enums
611 * Some values don't conform to the "well-known type at context
612 * pointer + offset" pattern, so we have this function to catch all
613 * the corner cases. Typically, it's a computed value or a one-off
614 * pointer to a custom struct or something.
616 * In this case we can't return a pointer to the value, so we'll have
617 * to use the temporary variable 'v' declared back in the calling
618 * glGet*v() function to store the result.
620 * \param ctx the current context
621 * \param d the struct value_desc that describes the enum
622 * \param v pointer to the tmp declared in the calling glGet*v() function
625 find_custom_value(struct gl_context
*ctx
, const struct value_desc
*d
, union value
*v
)
627 struct gl_buffer_object
**buffer_obj
;
628 struct gl_vertex_attrib_array
*array
;
632 case GL_MAJOR_VERSION
:
633 v
->value_int
= ctx
->Version
/ 10;
635 case GL_MINOR_VERSION
:
636 v
->value_int
= ctx
->Version
% 10;
642 case GL_TEXTURE_CUBE_MAP_ARB
:
643 case GL_TEXTURE_RECTANGLE_NV
:
644 case GL_TEXTURE_EXTERNAL_OES
:
645 v
->value_bool
= _mesa_IsEnabled(d
->pname
);
648 case GL_LINE_STIPPLE_PATTERN
:
649 /* This is the only GLushort, special case it here by promoting
650 * to an int rather than introducing a new type. */
651 v
->value_int
= ctx
->Line
.StipplePattern
;
654 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
655 unit
= ctx
->Texture
.CurrentUnit
;
656 v
->value_float_4
[0] = ctx
->Current
.RasterTexCoords
[unit
][0];
657 v
->value_float_4
[1] = ctx
->Current
.RasterTexCoords
[unit
][1];
658 v
->value_float_4
[2] = ctx
->Current
.RasterTexCoords
[unit
][2];
659 v
->value_float_4
[3] = ctx
->Current
.RasterTexCoords
[unit
][3];
662 case GL_CURRENT_TEXTURE_COORDS
:
663 unit
= ctx
->Texture
.CurrentUnit
;
664 v
->value_float_4
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0];
665 v
->value_float_4
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1];
666 v
->value_float_4
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2];
667 v
->value_float_4
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3];
670 case GL_COLOR_WRITEMASK
:
671 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0;
672 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0;
673 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0;
674 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0;
678 v
->value_bool
= ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0F
;
682 v
->value_enum
= ctx
->ReadBuffer
->ColorReadBuffer
;
685 case GL_MAP2_GRID_DOMAIN
:
686 v
->value_float_4
[0] = ctx
->Eval
.MapGrid2u1
;
687 v
->value_float_4
[1] = ctx
->Eval
.MapGrid2u2
;
688 v
->value_float_4
[2] = ctx
->Eval
.MapGrid2v1
;
689 v
->value_float_4
[3] = ctx
->Eval
.MapGrid2v2
;
692 case GL_TEXTURE_STACK_DEPTH
:
693 unit
= ctx
->Texture
.CurrentUnit
;
694 v
->value_int
= ctx
->TextureMatrixStack
[unit
].Depth
+ 1;
696 case GL_TEXTURE_MATRIX
:
697 unit
= ctx
->Texture
.CurrentUnit
;
698 v
->value_matrix
= ctx
->TextureMatrixStack
[unit
].Top
;
701 case GL_TEXTURE_COORD_ARRAY
:
702 case GL_TEXTURE_COORD_ARRAY_SIZE
:
703 case GL_TEXTURE_COORD_ARRAY_TYPE
:
704 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
705 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)];
706 v
->value_int
= *(GLuint
*) ((char *) array
+ d
->offset
);
709 case GL_ACTIVE_TEXTURE_ARB
:
710 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
712 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
713 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
716 case GL_MODELVIEW_STACK_DEPTH
:
717 case GL_PROJECTION_STACK_DEPTH
:
718 v
->value_int
= *(GLint
*) ((char *) ctx
+ d
->offset
) + 1;
721 case GL_MAX_TEXTURE_SIZE
:
722 case GL_MAX_3D_TEXTURE_SIZE
:
723 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
724 p
= (GLuint
*) ((char *) ctx
+ d
->offset
);
725 v
->value_int
= 1 << (*p
- 1);
729 v
->value_int_4
[0] = ctx
->Scissor
.ScissorArray
[0].X
;
730 v
->value_int_4
[1] = ctx
->Scissor
.ScissorArray
[0].Y
;
731 v
->value_int_4
[2] = ctx
->Scissor
.ScissorArray
[0].Width
;
732 v
->value_int_4
[3] = ctx
->Scissor
.ScissorArray
[0].Height
;
735 case GL_SCISSOR_TEST
:
736 v
->value_bool
= ctx
->Scissor
.EnableFlags
& 1;
741 ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0;
744 if (!ctx
->CompileFlag
)
746 else if (ctx
->ExecuteFlag
)
747 v
->value_enum
= GL_COMPILE_AND_EXECUTE
;
749 v
->value_enum
= GL_COMPILE
;
753 v
->value_float_4
[0] = ctx
->ViewportArray
[0].X
;
754 v
->value_float_4
[1] = ctx
->ViewportArray
[0].Y
;
755 v
->value_float_4
[2] = ctx
->ViewportArray
[0].Width
;
756 v
->value_float_4
[3] = ctx
->ViewportArray
[0].Height
;
760 v
->value_double_2
[0] = ctx
->ViewportArray
[0].Near
;
761 v
->value_double_2
[1] = ctx
->ViewportArray
[0].Far
;
764 case GL_ACTIVE_STENCIL_FACE_EXT
:
765 v
->value_enum
= ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
;
768 case GL_STENCIL_FAIL
:
769 v
->value_enum
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
];
771 case GL_STENCIL_FUNC
:
772 v
->value_enum
= ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
];
774 case GL_STENCIL_PASS_DEPTH_FAIL
:
775 v
->value_enum
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
];
777 case GL_STENCIL_PASS_DEPTH_PASS
:
778 v
->value_enum
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
];
781 v
->value_int
= _mesa_get_stencil_ref(ctx
, ctx
->Stencil
.ActiveFace
);
783 case GL_STENCIL_BACK_REF
:
784 v
->value_int
= _mesa_get_stencil_ref(ctx
, 1);
786 case GL_STENCIL_VALUE_MASK
:
787 v
->value_int
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
789 case GL_STENCIL_WRITEMASK
:
790 v
->value_int
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
793 case GL_NUM_EXTENSIONS
:
794 v
->value_int
= _mesa_get_extension_count(ctx
);
797 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
798 v
->value_int
= _mesa_get_color_read_type(ctx
);
800 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
801 v
->value_int
= _mesa_get_color_read_format(ctx
);
804 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
805 v
->value_int
= ctx
->CurrentStack
->Depth
+ 1;
807 case GL_CURRENT_MATRIX_ARB
:
808 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
809 v
->value_matrix
= ctx
->CurrentStack
->Top
;
812 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
813 v
->value_int
= _mesa_get_compressed_formats(ctx
, NULL
);
815 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
817 _mesa_get_compressed_formats(ctx
, v
->value_int_n
.ints
);
818 assert(v
->value_int_n
.n
<= (int) ARRAY_SIZE(v
->value_int_n
.ints
));
821 case GL_MAX_VARYING_FLOATS_ARB
:
822 v
->value_int
= ctx
->Const
.MaxVarying
* 4;
825 /* Various object names */
827 case GL_TEXTURE_BINDING_1D
:
828 case GL_TEXTURE_BINDING_2D
:
829 case GL_TEXTURE_BINDING_3D
:
830 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
831 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
832 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
833 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
834 case GL_TEXTURE_BINDING_EXTERNAL_OES
:
835 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
836 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
837 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
838 unit
= ctx
->Texture
.CurrentUnit
;
840 ctx
->Texture
.Unit
[unit
].CurrentTex
[d
->offset
]->Name
;
843 /* GL_EXT_packed_float */
844 case GL_RGBA_SIGNED_COMPONENTS_EXT
:
846 /* Note: we only check the 0th color attachment. */
847 const struct gl_renderbuffer
*rb
=
848 ctx
->DrawBuffer
->_ColorDrawBuffers
[0];
849 if (rb
&& _mesa_is_format_signed(rb
->Format
)) {
850 /* Issue 17 of GL_EXT_packed_float: If a component (such as
851 * alpha) has zero bits, the component should not be considered
852 * signed and so the bit for the respective component should be
856 _mesa_get_format_bits(rb
->Format
, GL_RED_BITS
);
858 _mesa_get_format_bits(rb
->Format
, GL_GREEN_BITS
);
860 _mesa_get_format_bits(rb
->Format
, GL_BLUE_BITS
);
862 _mesa_get_format_bits(rb
->Format
, GL_ALPHA_BITS
);
864 _mesa_get_format_bits(rb
->Format
, GL_TEXTURE_LUMINANCE_SIZE
);
866 _mesa_get_format_bits(rb
->Format
, GL_TEXTURE_INTENSITY_SIZE
);
868 v
->value_int_4
[0] = r_bits
+ l_bits
+ i_bits
> 0;
869 v
->value_int_4
[1] = g_bits
+ l_bits
+ i_bits
> 0;
870 v
->value_int_4
[2] = b_bits
+ l_bits
+ i_bits
> 0;
871 v
->value_int_4
[3] = a_bits
+ i_bits
> 0;
877 v
->value_int_4
[3] = 0;
882 /* GL_ARB_vertex_buffer_object */
883 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
884 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
885 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
886 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
887 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
888 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
889 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
890 buffer_obj
= (struct gl_buffer_object
**)
891 ((char *) ctx
->Array
.VAO
+ d
->offset
);
892 v
->value_int
= (*buffer_obj
)->Name
;
894 case GL_ARRAY_BUFFER_BINDING_ARB
:
895 v
->value_int
= ctx
->Array
.ArrayBufferObj
->Name
;
897 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
899 ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_TEX(ctx
->Array
.ActiveTexture
)].BufferObj
->Name
;
901 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
902 v
->value_int
= ctx
->Array
.VAO
->IndexBufferObj
->Name
;
905 /* ARB_vertex_array_bgra */
906 case GL_COLOR_ARRAY_SIZE
:
907 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_COLOR0
];
908 v
->value_int
= array
->Format
== GL_BGRA
? GL_BGRA
: array
->Size
;
910 case GL_SECONDARY_COLOR_ARRAY_SIZE
:
911 array
= &ctx
->Array
.VAO
->VertexAttrib
[VERT_ATTRIB_COLOR1
];
912 v
->value_int
= array
->Format
== GL_BGRA
? GL_BGRA
: array
->Size
;
915 /* ARB_copy_buffer */
916 case GL_COPY_READ_BUFFER
:
917 v
->value_int
= ctx
->CopyReadBuffer
->Name
;
919 case GL_COPY_WRITE_BUFFER
:
920 v
->value_int
= ctx
->CopyWriteBuffer
->Name
;
923 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
924 v
->value_int
= ctx
->Pack
.BufferObj
->Name
;
926 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
927 v
->value_int
= ctx
->Unpack
.BufferObj
->Name
;
929 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
930 v
->value_int
= ctx
->TransformFeedback
.CurrentBuffer
->Name
;
932 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
:
933 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Paused
;
935 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
:
936 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Active
;
938 case GL_TRANSFORM_FEEDBACK_BINDING
:
939 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Name
;
941 case GL_CURRENT_PROGRAM
:
942 /* The Changelog of the ARB_separate_shader_objects spec says:
944 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
945 * CURRENT_PROGRAM. In the EXT extension, this
946 * token was aliased to ACTIVE_PROGRAM_EXT, and
947 * was used to indicate the last program set by
948 * either ActiveProgramEXT or UseProgram. In
949 * the ARB extension, the SSO active programs
950 * are now program pipeline object state and
951 * CURRENT_PROGRAM should still be used to query
952 * the last program set by UseProgram (bug 7822).
955 ctx
->Shader
.ActiveProgram
? ctx
->Shader
.ActiveProgram
->Name
: 0;
957 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
958 v
->value_int
= ctx
->ReadBuffer
->Name
;
960 case GL_RENDERBUFFER_BINDING_EXT
:
962 ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
964 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
:
965 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_POINT_SIZE
].BufferObj
->Name
;
969 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
970 COPY_4FV(v
->value_float_4
, ctx
->Fog
.Color
);
972 COPY_4FV(v
->value_float_4
, ctx
->Fog
.ColorUnclamped
);
974 case GL_COLOR_CLEAR_VALUE
:
975 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
)) {
976 v
->value_float_4
[0] = CLAMP(ctx
->Color
.ClearColor
.f
[0], 0.0F
, 1.0F
);
977 v
->value_float_4
[1] = CLAMP(ctx
->Color
.ClearColor
.f
[1], 0.0F
, 1.0F
);
978 v
->value_float_4
[2] = CLAMP(ctx
->Color
.ClearColor
.f
[2], 0.0F
, 1.0F
);
979 v
->value_float_4
[3] = CLAMP(ctx
->Color
.ClearColor
.f
[3], 0.0F
, 1.0F
);
981 COPY_4FV(v
->value_float_4
, ctx
->Color
.ClearColor
.f
);
983 case GL_BLEND_COLOR_EXT
:
984 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
985 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColor
);
987 COPY_4FV(v
->value_float_4
, ctx
->Color
.BlendColorUnclamped
);
989 case GL_ALPHA_TEST_REF
:
990 if (_mesa_get_clamp_fragment_color(ctx
, ctx
->DrawBuffer
))
991 v
->value_float
= ctx
->Color
.AlphaRef
;
993 v
->value_float
= ctx
->Color
.AlphaRefUnclamped
;
995 case GL_MAX_VERTEX_UNIFORM_VECTORS
:
996 v
->value_int
= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxUniformComponents
/ 4;
999 case GL_MAX_FRAGMENT_UNIFORM_VECTORS
:
1000 v
->value_int
= ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxUniformComponents
/ 4;
1003 /* GL_ARB_texture_buffer_object */
1004 case GL_TEXTURE_BUFFER_ARB
:
1005 v
->value_int
= ctx
->Texture
.BufferObject
->Name
;
1007 case GL_TEXTURE_BINDING_BUFFER_ARB
:
1008 unit
= ctx
->Texture
.CurrentUnit
;
1010 ctx
->Texture
.Unit
[unit
].CurrentTex
[TEXTURE_BUFFER_INDEX
]->Name
;
1012 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB
:
1014 struct gl_buffer_object
*buf
=
1015 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
1016 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObject
;
1017 v
->value_int
= buf
? buf
->Name
: 0;
1020 case GL_TEXTURE_BUFFER_FORMAT_ARB
:
1021 v
->value_int
= ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
]
1022 .CurrentTex
[TEXTURE_BUFFER_INDEX
]->BufferObjectFormat
;
1025 /* GL_ARB_sampler_objects */
1026 case GL_SAMPLER_BINDING
:
1028 struct gl_sampler_object
*samp
=
1029 ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Sampler
;
1030 v
->value_int
= samp
? samp
->Name
: 0;
1033 /* GL_ARB_uniform_buffer_object */
1034 case GL_UNIFORM_BUFFER_BINDING
:
1035 v
->value_int
= ctx
->UniformBuffer
->Name
;
1037 /* GL_ARB_shader_storage_buffer_object */
1038 case GL_SHADER_STORAGE_BUFFER_BINDING
:
1039 v
->value_int
= ctx
->ShaderStorageBuffer
->Name
;
1041 /* GL_ARB_query_buffer_object */
1042 case GL_QUERY_BUFFER_BINDING
:
1043 v
->value_int
= ctx
->QueryBuffer
->Name
;
1045 /* GL_ARB_timer_query */
1047 if (ctx
->Driver
.GetTimestamp
) {
1048 v
->value_int64
= ctx
->Driver
.GetTimestamp(ctx
);
1051 _mesa_problem(ctx
, "driver doesn't implement GetTimestamp");
1055 case GL_DEBUG_LOGGED_MESSAGES
:
1056 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
:
1057 case GL_DEBUG_GROUP_STACK_DEPTH
:
1058 v
->value_int
= _mesa_get_debug_state_int(ctx
, d
->pname
);
1060 /* GL_ARB_shader_atomic_counters */
1061 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
1062 if (ctx
->AtomicBuffer
) {
1063 v
->value_int
= ctx
->AtomicBuffer
->Name
;
1068 /* GL_ARB_draw_indirect */
1069 case GL_DRAW_INDIRECT_BUFFER_BINDING
:
1070 v
->value_int
= ctx
->DrawIndirectBuffer
->Name
;
1072 /* GL_ARB_indirect_parameters */
1073 case GL_PARAMETER_BUFFER_BINDING_ARB
:
1074 v
->value_int
= ctx
->ParameterBuffer
->Name
;
1076 /* GL_ARB_separate_shader_objects */
1077 case GL_PROGRAM_PIPELINE_BINDING
:
1078 if (ctx
->Pipeline
.Current
) {
1079 v
->value_int
= ctx
->Pipeline
.Current
->Name
;
1084 /* GL_ARB_compute_shader */
1085 case GL_DISPATCH_INDIRECT_BUFFER_BINDING
:
1086 v
->value_int
= ctx
->DispatchIndirectBuffer
->Name
;
1088 /* GL_ARB_multisample */
1090 v
->value_int
= _mesa_geometric_samples(ctx
->DrawBuffer
);
1092 case GL_SAMPLE_BUFFERS
:
1093 v
->value_int
= _mesa_geometric_samples(ctx
->DrawBuffer
) > 0;
1099 * Check extra constraints on a struct value_desc descriptor
1101 * If a struct value_desc has a non-NULL extra pointer, it means that
1102 * there are a number of extra constraints to check or actions to
1103 * perform. The extras is just an integer array where each integer
1104 * encode different constraints or actions.
1106 * \param ctx current context
1107 * \param func name of calling glGet*v() function for error reporting
1108 * \param d the struct value_desc that has the extra constraints
1110 * \return GL_FALSE if all of the constraints were not satisfied,
1111 * otherwise GL_TRUE.
1114 check_extra(struct gl_context
*ctx
, const char *func
, const struct value_desc
*d
)
1116 const GLuint version
= ctx
->Version
;
1117 GLboolean api_check
= GL_FALSE
;
1118 GLboolean api_found
= GL_FALSE
;
1121 for (e
= d
->extra
; *e
!= EXTRA_END
; e
++) {
1123 case EXTRA_VERSION_30
:
1124 api_check
= GL_TRUE
;
1126 api_found
= GL_TRUE
;
1128 case EXTRA_VERSION_31
:
1129 api_check
= GL_TRUE
;
1131 api_found
= GL_TRUE
;
1133 case EXTRA_VERSION_32
:
1134 api_check
= GL_TRUE
;
1136 api_found
= GL_TRUE
;
1138 case EXTRA_NEW_FRAG_CLAMP
:
1139 if (ctx
->NewState
& (_NEW_BUFFERS
| _NEW_FRAG_CLAMP
))
1140 _mesa_update_state(ctx
);
1143 api_check
= GL_TRUE
;
1144 if (ctx
->API
== API_OPENGLES2
)
1145 api_found
= GL_TRUE
;
1148 api_check
= GL_TRUE
;
1149 if (_mesa_is_gles3(ctx
))
1150 api_found
= GL_TRUE
;
1152 case EXTRA_API_ES31
:
1153 api_check
= GL_TRUE
;
1154 if (_mesa_is_gles31(ctx
))
1155 api_found
= GL_TRUE
;
1158 api_check
= GL_TRUE
;
1159 if (_mesa_is_desktop_gl(ctx
))
1160 api_found
= GL_TRUE
;
1162 case EXTRA_API_GL_CORE
:
1163 api_check
= GL_TRUE
;
1164 if (ctx
->API
== API_OPENGL_CORE
)
1165 api_found
= GL_TRUE
;
1167 case EXTRA_NEW_BUFFERS
:
1168 if (ctx
->NewState
& _NEW_BUFFERS
)
1169 _mesa_update_state(ctx
);
1171 case EXTRA_FLUSH_CURRENT
:
1172 FLUSH_CURRENT(ctx
, 0);
1174 case EXTRA_VALID_DRAW_BUFFER
:
1175 if (d
->pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1176 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(draw buffer %u)",
1177 func
, d
->pname
- GL_DRAW_BUFFER0_ARB
);
1181 case EXTRA_VALID_TEXTURE_UNIT
:
1182 if (ctx
->Texture
.CurrentUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
1183 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(texture %u)",
1184 func
, ctx
->Texture
.CurrentUnit
);
1188 case EXTRA_VALID_CLIP_DISTANCE
:
1189 if (d
->pname
- GL_CLIP_DISTANCE0
>= ctx
->Const
.MaxClipPlanes
) {
1190 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(clip distance %u)",
1191 func
, d
->pname
- GL_CLIP_DISTANCE0
);
1195 case EXTRA_GLSL_130
:
1196 api_check
= GL_TRUE
;
1197 if (ctx
->Const
.GLSLVersion
>= 130)
1198 api_found
= GL_TRUE
;
1200 case EXTRA_EXT_UBO_GS
:
1201 api_check
= GL_TRUE
;
1202 if (ctx
->Extensions
.ARB_uniform_buffer_object
&&
1203 _mesa_has_geometry_shaders(ctx
))
1204 api_found
= GL_TRUE
;
1206 case EXTRA_EXT_ATOMICS_GS
:
1207 api_check
= GL_TRUE
;
1208 if (ctx
->Extensions
.ARB_shader_atomic_counters
&&
1209 _mesa_has_geometry_shaders(ctx
))
1210 api_found
= GL_TRUE
;
1212 case EXTRA_EXT_SHADER_IMAGE_GS
:
1213 api_check
= GL_TRUE
;
1214 if (ctx
->Extensions
.ARB_shader_image_load_store
&&
1215 _mesa_has_geometry_shaders(ctx
))
1216 api_found
= GL_TRUE
;
1218 case EXTRA_EXT_ATOMICS_TESS
:
1219 api_check
= GL_TRUE
;
1220 api_found
= ctx
->Extensions
.ARB_shader_atomic_counters
&&
1221 _mesa_has_tessellation(ctx
);
1223 case EXTRA_EXT_SHADER_IMAGE_TESS
:
1224 api_check
= GL_TRUE
;
1225 api_found
= ctx
->Extensions
.ARB_shader_image_load_store
&&
1226 _mesa_has_tessellation(ctx
);
1228 case EXTRA_EXT_SSBO_GS
:
1229 api_check
= GL_TRUE
;
1230 if (ctx
->Extensions
.ARB_shader_storage_buffer_object
&&
1231 _mesa_has_geometry_shaders(ctx
))
1232 api_found
= GL_TRUE
;
1234 case EXTRA_EXT_FB_NO_ATTACH_GS
:
1235 api_check
= GL_TRUE
;
1236 if (ctx
->Extensions
.ARB_framebuffer_no_attachments
&&
1237 (_mesa_is_desktop_gl(ctx
) ||
1238 _mesa_has_OES_geometry_shader(ctx
)))
1239 api_found
= GL_TRUE
;
1241 case EXTRA_EXT_ES_GS
:
1242 api_check
= GL_TRUE
;
1243 if (_mesa_has_OES_geometry_shader(ctx
))
1244 api_found
= GL_TRUE
;
1248 default: /* *e is a offset into the extension struct */
1249 api_check
= GL_TRUE
;
1250 if (*(GLboolean
*) ((char *) &ctx
->Extensions
+ *e
))
1251 api_found
= GL_TRUE
;
1256 if (api_check
&& !api_found
) {
1257 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1258 _mesa_enum_to_string(d
->pname
));
1265 static const struct value_desc error_value
=
1266 { 0, 0, TYPE_INVALID
, NO_OFFSET
, NO_EXTRA
};
1269 * Find the struct value_desc corresponding to the enum 'pname'.
1271 * We hash the enum value to get an index into the 'table' array,
1272 * which holds the index in the 'values' array of struct value_desc.
1273 * Once we've found the entry, we do the extra checks, if any, then
1274 * look up the value and return a pointer to it.
1276 * If the value has to be computed (for example, it's the result of a
1277 * function call or we need to add 1 to it), we use the tmp 'v' to
1280 * \param func name of glGet*v() func for error reporting
1281 * \param pname the enum value we're looking up
1282 * \param p is were we return the pointer to the value
1283 * \param v a tmp union value variable in the calling glGet*v() function
1285 * \return the struct value_desc corresponding to the enum or a struct
1286 * value_desc of TYPE_INVALID if not found. This lets the calling
1287 * glGet*v() function jump right into a switch statement and
1288 * handle errors there instead of having to check for NULL.
1290 static const struct value_desc
*
1291 find_value(const char *func
, GLenum pname
, void **p
, union value
*v
)
1293 GET_CURRENT_CONTEXT(ctx
);
1294 struct gl_texture_unit
*unit
;
1296 const struct value_desc
*d
;
1300 /* We index into the table_set[] list of per-API hash tables using the API's
1301 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1302 * value since it's compatible with GLES2 its entry in table_set[] is at the
1305 STATIC_ASSERT(ARRAY_SIZE(table_set
) == API_OPENGL_LAST
+ 3);
1306 if (_mesa_is_gles3(ctx
)) {
1307 api
= API_OPENGL_LAST
+ 1;
1309 if (_mesa_is_gles31(ctx
)) {
1310 api
= API_OPENGL_LAST
+ 2;
1312 mask
= ARRAY_SIZE(table(api
)) - 1;
1313 hash
= (pname
* prime_factor
);
1315 int idx
= table(api
)[hash
& mask
];
1317 /* If the enum isn't valid, the hash walk ends with index 0,
1318 * pointing to the first entry of values[] which doesn't hold
1319 * any valid enum. */
1320 if (unlikely(idx
== 0)) {
1321 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1322 _mesa_enum_to_string(pname
));
1323 return &error_value
;
1327 if (likely(d
->pname
== pname
))
1333 if (unlikely(d
->extra
&& !check_extra(ctx
, func
, d
)))
1334 return &error_value
;
1336 switch (d
->location
) {
1338 *p
= ((char *) ctx
->DrawBuffer
+ d
->offset
);
1341 *p
= ((char *) ctx
+ d
->offset
);
1344 *p
= ((char *) ctx
->Array
.VAO
+ d
->offset
);
1347 unit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1348 *p
= ((char *) unit
+ d
->offset
);
1351 find_custom_value(ctx
, d
, v
);
1359 /* silence warning */
1360 return &error_value
;
1363 static const int transpose
[] = {
1371 _mesa_GetBooleanv(GLenum pname
, GLboolean
*params
)
1373 const struct value_desc
*d
;
1379 d
= find_value("glGetBooleanv", pname
, &p
, &v
);
1384 params
[0] = INT_TO_BOOLEAN(d
->offset
);
1389 params
[3] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[3]);
1392 params
[2] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[2]);
1395 params
[1] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[1]);
1398 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[0]);
1401 case TYPE_DOUBLEN_2
:
1402 params
[1] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[1]);
1404 params
[0] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[0]);
1408 params
[3] = INT_TO_BOOLEAN(((GLint
*) p
)[3]);
1410 params
[2] = INT_TO_BOOLEAN(((GLint
*) p
)[2]);
1413 params
[1] = INT_TO_BOOLEAN(((GLint
*) p
)[1]);
1416 params
[0] = INT_TO_BOOLEAN(((GLint
*) p
)[0]);
1420 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1421 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1425 params
[0] = INT64_TO_BOOLEAN(((GLint64
*) p
)[0]);
1429 params
[0] = ((GLboolean
*) p
)[0];
1433 m
= *(GLmatrix
**) p
;
1434 for (i
= 0; i
< 16; i
++)
1435 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[i
]);
1439 m
= *(GLmatrix
**) p
;
1440 for (i
= 0; i
< 16; i
++)
1441 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[transpose
[i
]]);
1452 shift
= d
->type
- TYPE_BIT_0
;
1453 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1459 _mesa_GetFloatv(GLenum pname
, GLfloat
*params
)
1461 const struct value_desc
*d
;
1467 d
= find_value("glGetFloatv", pname
, &p
, &v
);
1472 params
[0] = (GLfloat
) d
->offset
;
1477 params
[3] = ((GLfloat
*) p
)[3];
1480 params
[2] = ((GLfloat
*) p
)[2];
1483 params
[1] = ((GLfloat
*) p
)[1];
1486 params
[0] = ((GLfloat
*) p
)[0];
1489 case TYPE_DOUBLEN_2
:
1490 params
[1] = (GLfloat
) (((GLdouble
*) p
)[1]);
1492 params
[0] = (GLfloat
) (((GLdouble
*) p
)[0]);
1496 params
[3] = (GLfloat
) (((GLint
*) p
)[3]);
1498 params
[2] = (GLfloat
) (((GLint
*) p
)[2]);
1501 params
[1] = (GLfloat
) (((GLint
*) p
)[1]);
1504 params
[0] = (GLfloat
) (((GLint
*) p
)[0]);
1508 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1509 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
1513 params
[0] = (GLfloat
) (((GLint64
*) p
)[0]);
1517 params
[0] = BOOLEAN_TO_FLOAT(*(GLboolean
*) p
);
1521 m
= *(GLmatrix
**) p
;
1522 for (i
= 0; i
< 16; i
++)
1523 params
[i
] = m
->m
[i
];
1527 m
= *(GLmatrix
**) p
;
1528 for (i
= 0; i
< 16; i
++)
1529 params
[i
] = m
->m
[transpose
[i
]];
1540 shift
= d
->type
- TYPE_BIT_0
;
1541 params
[0] = BOOLEAN_TO_FLOAT((*(GLbitfield
*) p
>> shift
) & 1);
1547 _mesa_GetIntegerv(GLenum pname
, GLint
*params
)
1549 const struct value_desc
*d
;
1555 d
= find_value("glGetIntegerv", pname
, &p
, &v
);
1560 params
[0] = d
->offset
;
1564 params
[3] = IROUND(((GLfloat
*) p
)[3]);
1566 params
[2] = IROUND(((GLfloat
*) p
)[2]);
1568 params
[1] = IROUND(((GLfloat
*) p
)[1]);
1570 params
[0] = IROUND(((GLfloat
*) p
)[0]);
1574 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
1576 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
1578 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
1580 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
1583 case TYPE_DOUBLEN_2
:
1584 params
[1] = FLOAT_TO_INT(((GLdouble
*) p
)[1]);
1586 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
1590 params
[3] = ((GLint
*) p
)[3];
1592 params
[2] = ((GLint
*) p
)[2];
1595 params
[1] = ((GLint
*) p
)[1];
1598 params
[0] = ((GLint
*) p
)[0];
1602 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1603 params
[i
] = v
.value_int_n
.ints
[i
];
1607 params
[0] = INT64_TO_INT(((GLint64
*) p
)[0]);
1611 params
[0] = BOOLEAN_TO_INT(*(GLboolean
*) p
);
1615 m
= *(GLmatrix
**) p
;
1616 for (i
= 0; i
< 16; i
++)
1617 params
[i
] = FLOAT_TO_INT(m
->m
[i
]);
1621 m
= *(GLmatrix
**) p
;
1622 for (i
= 0; i
< 16; i
++)
1623 params
[i
] = FLOAT_TO_INT(m
->m
[transpose
[i
]]);
1634 shift
= d
->type
- TYPE_BIT_0
;
1635 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1641 _mesa_GetInteger64v(GLenum pname
, GLint64
*params
)
1643 const struct value_desc
*d
;
1649 d
= find_value("glGetInteger64v", pname
, &p
, &v
);
1654 params
[0] = d
->offset
;
1658 params
[3] = IROUND64(((GLfloat
*) p
)[3]);
1660 params
[2] = IROUND64(((GLfloat
*) p
)[2]);
1662 params
[1] = IROUND64(((GLfloat
*) p
)[1]);
1664 params
[0] = IROUND64(((GLfloat
*) p
)[0]);
1668 params
[3] = FLOAT_TO_INT64(((GLfloat
*) p
)[3]);
1670 params
[2] = FLOAT_TO_INT64(((GLfloat
*) p
)[2]);
1672 params
[1] = FLOAT_TO_INT64(((GLfloat
*) p
)[1]);
1674 params
[0] = FLOAT_TO_INT64(((GLfloat
*) p
)[0]);
1677 case TYPE_DOUBLEN_2
:
1678 params
[1] = FLOAT_TO_INT64(((GLdouble
*) p
)[1]);
1680 params
[0] = FLOAT_TO_INT64(((GLdouble
*) p
)[0]);
1684 params
[3] = ((GLint
*) p
)[3];
1686 params
[2] = ((GLint
*) p
)[2];
1689 params
[1] = ((GLint
*) p
)[1];
1692 params
[0] = ((GLint
*) p
)[0];
1696 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1697 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1701 params
[0] = ((GLint64
*) p
)[0];
1705 params
[0] = ((GLboolean
*) p
)[0];
1709 m
= *(GLmatrix
**) p
;
1710 for (i
= 0; i
< 16; i
++)
1711 params
[i
] = FLOAT_TO_INT64(m
->m
[i
]);
1715 m
= *(GLmatrix
**) p
;
1716 for (i
= 0; i
< 16; i
++)
1717 params
[i
] = FLOAT_TO_INT64(m
->m
[transpose
[i
]]);
1728 shift
= d
->type
- TYPE_BIT_0
;
1729 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1735 _mesa_GetDoublev(GLenum pname
, GLdouble
*params
)
1737 const struct value_desc
*d
;
1743 d
= find_value("glGetDoublev", pname
, &p
, &v
);
1748 params
[0] = d
->offset
;
1753 params
[3] = ((GLfloat
*) p
)[3];
1756 params
[2] = ((GLfloat
*) p
)[2];
1759 params
[1] = ((GLfloat
*) p
)[1];
1762 params
[0] = ((GLfloat
*) p
)[0];
1765 case TYPE_DOUBLEN_2
:
1766 params
[1] = ((GLdouble
*) p
)[1];
1768 params
[0] = ((GLdouble
*) p
)[0];
1772 params
[3] = ((GLint
*) p
)[3];
1774 params
[2] = ((GLint
*) p
)[2];
1777 params
[1] = ((GLint
*) p
)[1];
1780 params
[0] = ((GLint
*) p
)[0];
1784 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1785 params
[i
] = v
.value_int_n
.ints
[i
];
1789 params
[0] = (GLdouble
) (((GLint64
*) p
)[0]);
1793 params
[0] = *(GLboolean
*) p
;
1797 m
= *(GLmatrix
**) p
;
1798 for (i
= 0; i
< 16; i
++)
1799 params
[i
] = m
->m
[i
];
1803 m
= *(GLmatrix
**) p
;
1804 for (i
= 0; i
< 16; i
++)
1805 params
[i
] = m
->m
[transpose
[i
]];
1816 shift
= d
->type
- TYPE_BIT_0
;
1817 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1823 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
1824 * into the corresponding Mesa texture target index.
1825 * \return TEXTURE_x_INDEX or -1 if binding is invalid
1828 tex_binding_to_index(const struct gl_context
*ctx
, GLenum binding
)
1831 case GL_TEXTURE_BINDING_1D
:
1832 return _mesa_is_desktop_gl(ctx
) ? TEXTURE_1D_INDEX
: -1;
1833 case GL_TEXTURE_BINDING_2D
:
1834 return TEXTURE_2D_INDEX
;
1835 case GL_TEXTURE_BINDING_3D
:
1836 return ctx
->API
!= API_OPENGLES
? TEXTURE_3D_INDEX
: -1;
1837 case GL_TEXTURE_BINDING_CUBE_MAP
:
1838 return ctx
->Extensions
.ARB_texture_cube_map
1839 ? TEXTURE_CUBE_INDEX
: -1;
1840 case GL_TEXTURE_BINDING_RECTANGLE
:
1841 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.NV_texture_rectangle
1842 ? TEXTURE_RECT_INDEX
: -1;
1843 case GL_TEXTURE_BINDING_1D_ARRAY
:
1844 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_array
1845 ? TEXTURE_1D_ARRAY_INDEX
: -1;
1846 case GL_TEXTURE_BINDING_2D_ARRAY
:
1847 return (_mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.EXT_texture_array
)
1848 || _mesa_is_gles3(ctx
)
1849 ? TEXTURE_2D_ARRAY_INDEX
: -1;
1850 case GL_TEXTURE_BINDING_BUFFER
:
1851 return ctx
->API
== API_OPENGL_CORE
&&
1852 ctx
->Extensions
.ARB_texture_buffer_object
?
1853 TEXTURE_BUFFER_INDEX
: -1;
1854 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
1855 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.ARB_texture_cube_map_array
1856 ? TEXTURE_CUBE_ARRAY_INDEX
: -1;
1857 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
1858 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.ARB_texture_multisample
1859 ? TEXTURE_2D_MULTISAMPLE_INDEX
: -1;
1860 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
1861 return _mesa_is_desktop_gl(ctx
) && ctx
->Extensions
.ARB_texture_multisample
1862 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX
: -1;
1868 static enum value_type
1869 find_value_indexed(const char *func
, GLenum pname
, GLuint index
, union value
*v
)
1871 GET_CURRENT_CONTEXT(ctx
);
1876 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1878 if (!ctx
->Extensions
.EXT_draw_buffers2
)
1880 v
->value_int
= (ctx
->Color
.BlendEnabled
>> index
) & 1;
1885 case GL_BLEND_SRC_RGB
:
1886 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1888 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1890 v
->value_int
= ctx
->Color
.Blend
[index
].SrcRGB
;
1892 case GL_BLEND_SRC_ALPHA
:
1893 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1895 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1897 v
->value_int
= ctx
->Color
.Blend
[index
].SrcA
;
1901 case GL_BLEND_DST_RGB
:
1902 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1904 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1906 v
->value_int
= ctx
->Color
.Blend
[index
].DstRGB
;
1908 case GL_BLEND_DST_ALPHA
:
1909 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1911 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1913 v
->value_int
= ctx
->Color
.Blend
[index
].DstA
;
1915 case GL_BLEND_EQUATION_RGB
:
1916 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1918 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1920 v
->value_int
= ctx
->Color
.Blend
[index
].EquationRGB
;
1922 case GL_BLEND_EQUATION_ALPHA
:
1923 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1925 if (!ctx
->Extensions
.ARB_draw_buffers_blend
)
1927 v
->value_int
= ctx
->Color
.Blend
[index
].EquationA
;
1930 case GL_COLOR_WRITEMASK
:
1931 if (index
>= ctx
->Const
.MaxDrawBuffers
)
1933 if (!ctx
->Extensions
.EXT_draw_buffers2
)
1935 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0;
1936 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0;
1937 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0;
1938 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0;
1941 case GL_SCISSOR_BOX
:
1942 if (index
>= ctx
->Const
.MaxViewports
)
1944 v
->value_int_4
[0] = ctx
->Scissor
.ScissorArray
[index
].X
;
1945 v
->value_int_4
[1] = ctx
->Scissor
.ScissorArray
[index
].Y
;
1946 v
->value_int_4
[2] = ctx
->Scissor
.ScissorArray
[index
].Width
;
1947 v
->value_int_4
[3] = ctx
->Scissor
.ScissorArray
[index
].Height
;
1951 if (index
>= ctx
->Const
.MaxViewports
)
1953 v
->value_float_4
[0] = ctx
->ViewportArray
[index
].X
;
1954 v
->value_float_4
[1] = ctx
->ViewportArray
[index
].Y
;
1955 v
->value_float_4
[2] = ctx
->ViewportArray
[index
].Width
;
1956 v
->value_float_4
[3] = ctx
->ViewportArray
[index
].Height
;
1957 return TYPE_FLOAT_4
;
1959 case GL_DEPTH_RANGE
:
1960 if (index
>= ctx
->Const
.MaxViewports
)
1962 v
->value_double_2
[0] = ctx
->ViewportArray
[index
].Near
;
1963 v
->value_double_2
[1] = ctx
->ViewportArray
[index
].Far
;
1964 return TYPE_DOUBLEN_2
;
1966 case GL_TRANSFORM_FEEDBACK_BUFFER_START
:
1967 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
1969 if (!ctx
->Extensions
.EXT_transform_feedback
)
1971 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Offset
[index
];
1974 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
:
1975 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
1977 if (!ctx
->Extensions
.EXT_transform_feedback
)
1980 = ctx
->TransformFeedback
.CurrentObject
->RequestedSize
[index
];
1983 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
1984 if (index
>= ctx
->Const
.MaxTransformFeedbackBuffers
)
1986 if (!ctx
->Extensions
.EXT_transform_feedback
)
1988 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->BufferNames
[index
];
1991 case GL_UNIFORM_BUFFER_BINDING
:
1992 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
1994 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
1996 v
->value_int
= ctx
->UniformBufferBindings
[index
].BufferObject
->Name
;
1999 case GL_UNIFORM_BUFFER_START
:
2000 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2002 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2004 v
->value_int
= ctx
->UniformBufferBindings
[index
].Offset
< 0 ? 0 :
2005 ctx
->UniformBufferBindings
[index
].Offset
;
2008 case GL_UNIFORM_BUFFER_SIZE
:
2009 if (index
>= ctx
->Const
.MaxUniformBufferBindings
)
2011 if (!ctx
->Extensions
.ARB_uniform_buffer_object
)
2013 v
->value_int
= ctx
->UniformBufferBindings
[index
].Size
< 0 ? 0 :
2014 ctx
->UniformBufferBindings
[index
].Size
;
2017 /* ARB_shader_storage_buffer_object */
2018 case GL_SHADER_STORAGE_BUFFER_BINDING
:
2019 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2021 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2023 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].BufferObject
->Name
;
2026 case GL_SHADER_STORAGE_BUFFER_START
:
2027 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2029 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2031 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].Offset
< 0 ? 0 :
2032 ctx
->ShaderStorageBufferBindings
[index
].Offset
;
2035 case GL_SHADER_STORAGE_BUFFER_SIZE
:
2036 if (!ctx
->Extensions
.ARB_shader_storage_buffer_object
)
2038 if (index
>= ctx
->Const
.MaxShaderStorageBufferBindings
)
2040 v
->value_int
= ctx
->ShaderStorageBufferBindings
[index
].Size
< 0 ? 0 :
2041 ctx
->ShaderStorageBufferBindings
[index
].Size
;
2044 /* ARB_texture_multisample / GL3.2 */
2045 case GL_SAMPLE_MASK_VALUE
:
2048 if (!ctx
->Extensions
.ARB_texture_multisample
)
2050 v
->value_int
= ctx
->Multisample
.SampleMaskValue
;
2053 case GL_ATOMIC_COUNTER_BUFFER_BINDING
:
2054 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2056 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2058 v
->value_int
= ctx
->AtomicBufferBindings
[index
].BufferObject
->Name
;
2061 case GL_ATOMIC_COUNTER_BUFFER_START
:
2062 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2064 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2066 v
->value_int64
= ctx
->AtomicBufferBindings
[index
].Offset
;
2069 case GL_ATOMIC_COUNTER_BUFFER_SIZE
:
2070 if (!ctx
->Extensions
.ARB_shader_atomic_counters
)
2072 if (index
>= ctx
->Const
.MaxAtomicBufferBindings
)
2074 v
->value_int64
= ctx
->AtomicBufferBindings
[index
].Size
;
2077 case GL_VERTEX_BINDING_DIVISOR
:
2078 if ((!_mesa_is_desktop_gl(ctx
) || !ctx
->Extensions
.ARB_instanced_arrays
) &&
2079 !_mesa_is_gles31(ctx
))
2081 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2083 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].InstanceDivisor
;
2086 case GL_VERTEX_BINDING_OFFSET
:
2087 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles31(ctx
))
2089 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2091 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].Offset
;
2094 case GL_VERTEX_BINDING_STRIDE
:
2095 if (!_mesa_is_desktop_gl(ctx
) && !_mesa_is_gles31(ctx
))
2097 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2099 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].Stride
;
2102 case GL_VERTEX_BINDING_BUFFER
:
2103 if (ctx
->API
== API_OPENGLES2
&& ctx
->Version
< 31)
2105 if (index
>= ctx
->Const
.Program
[MESA_SHADER_VERTEX
].MaxAttribs
)
2107 v
->value_int
= ctx
->Array
.VAO
->VertexBinding
[VERT_ATTRIB_GENERIC(index
)].BufferObj
->Name
;
2110 /* ARB_shader_image_load_store */
2111 case GL_IMAGE_BINDING_NAME
: {
2112 struct gl_texture_object
*t
;
2114 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2116 if (index
>= ctx
->Const
.MaxImageUnits
)
2119 t
= ctx
->ImageUnits
[index
].TexObj
;
2120 v
->value_int
= (t
? t
->Name
: 0);
2124 case GL_IMAGE_BINDING_LEVEL
:
2125 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2127 if (index
>= ctx
->Const
.MaxImageUnits
)
2130 v
->value_int
= ctx
->ImageUnits
[index
].Level
;
2133 case GL_IMAGE_BINDING_LAYERED
:
2134 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2136 if (index
>= ctx
->Const
.MaxImageUnits
)
2139 v
->value_int
= ctx
->ImageUnits
[index
].Layered
;
2142 case GL_IMAGE_BINDING_LAYER
:
2143 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2145 if (index
>= ctx
->Const
.MaxImageUnits
)
2148 v
->value_int
= ctx
->ImageUnits
[index
].Layer
;
2151 case GL_IMAGE_BINDING_ACCESS
:
2152 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2154 if (index
>= ctx
->Const
.MaxImageUnits
)
2157 v
->value_int
= ctx
->ImageUnits
[index
].Access
;
2160 case GL_IMAGE_BINDING_FORMAT
:
2161 if (!ctx
->Extensions
.ARB_shader_image_load_store
)
2163 if (index
>= ctx
->Const
.MaxImageUnits
)
2166 v
->value_int
= ctx
->ImageUnits
[index
].Format
;
2169 /* ARB_direct_state_access */
2170 case GL_TEXTURE_BINDING_1D
:
2171 case GL_TEXTURE_BINDING_1D_ARRAY
:
2172 case GL_TEXTURE_BINDING_2D
:
2173 case GL_TEXTURE_BINDING_2D_ARRAY
:
2174 case GL_TEXTURE_BINDING_2D_MULTISAMPLE
:
2175 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
:
2176 case GL_TEXTURE_BINDING_3D
:
2177 case GL_TEXTURE_BINDING_BUFFER
:
2178 case GL_TEXTURE_BINDING_CUBE_MAP
:
2179 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
:
2180 case GL_TEXTURE_BINDING_RECTANGLE
: {
2183 if (ctx
->API
!= API_OPENGL_CORE
)
2185 target
= tex_binding_to_index(ctx
, pname
);
2188 if (index
>= _mesa_max_tex_unit(ctx
))
2191 v
->value_int
= ctx
->Texture
.Unit
[index
].CurrentTex
[target
]->Name
;
2195 case GL_SAMPLER_BINDING
: {
2196 struct gl_sampler_object
*samp
;
2198 if (ctx
->API
!= API_OPENGL_CORE
)
2200 if (index
>= _mesa_max_tex_unit(ctx
))
2203 samp
= ctx
->Texture
.Unit
[index
].Sampler
;
2204 v
->value_int
= samp
? samp
->Name
: 0;
2208 case GL_MAX_COMPUTE_WORK_GROUP_COUNT
:
2209 if (!_mesa_has_compute_shaders(ctx
))
2213 v
->value_int
= ctx
->Const
.MaxComputeWorkGroupCount
[index
];
2216 case GL_MAX_COMPUTE_WORK_GROUP_SIZE
:
2217 if (!_mesa_has_compute_shaders(ctx
))
2221 v
->value_int
= ctx
->Const
.MaxComputeWorkGroupSize
[index
];
2226 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
2227 _mesa_enum_to_string(pname
));
2228 return TYPE_INVALID
;
2230 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(pname=%s)", func
,
2231 _mesa_enum_to_string(pname
));
2232 return TYPE_INVALID
;
2236 _mesa_GetBooleani_v( GLenum pname
, GLuint index
, GLboolean
*params
)
2239 enum value_type type
=
2240 find_value_indexed("glGetBooleani_v", pname
, index
, &v
);
2244 params
[0] = INT_TO_BOOLEAN(v
.value_int
);
2247 params
[0] = INT_TO_BOOLEAN(v
.value_int_4
[0]);
2248 params
[1] = INT_TO_BOOLEAN(v
.value_int_4
[1]);
2249 params
[2] = INT_TO_BOOLEAN(v
.value_int_4
[2]);
2250 params
[3] = INT_TO_BOOLEAN(v
.value_int_4
[3]);
2253 params
[0] = INT64_TO_BOOLEAN(v
.value_int64
);
2256 ; /* nothing - GL error was recorded */
2261 _mesa_GetIntegeri_v( GLenum pname
, GLuint index
, GLint
*params
)
2264 enum value_type type
=
2265 find_value_indexed("glGetIntegeri_v", pname
, index
, &v
);
2270 params
[3] = IROUND(v
.value_float_4
[3]);
2273 params
[2] = IROUND(v
.value_float_4
[2]);
2276 params
[1] = IROUND(v
.value_float_4
[1]);
2279 params
[0] = IROUND(v
.value_float_4
[0]);
2282 case TYPE_DOUBLEN_2
:
2283 params
[1] = IROUND(v
.value_double_2
[1]);
2285 params
[0] = IROUND(v
.value_double_2
[0]);
2289 params
[0] = v
.value_int
;
2292 params
[0] = v
.value_int_4
[0];
2293 params
[1] = v
.value_int_4
[1];
2294 params
[2] = v
.value_int_4
[2];
2295 params
[3] = v
.value_int_4
[3];
2298 params
[0] = INT64_TO_INT(v
.value_int64
);
2301 ; /* nothing - GL error was recorded */
2306 _mesa_GetInteger64i_v( GLenum pname
, GLuint index
, GLint64
*params
)
2309 enum value_type type
=
2310 find_value_indexed("glGetInteger64i_v", pname
, index
, &v
);
2314 params
[0] = v
.value_int
;
2317 params
[0] = v
.value_int_4
[0];
2318 params
[1] = v
.value_int_4
[1];
2319 params
[2] = v
.value_int_4
[2];
2320 params
[3] = v
.value_int_4
[3];
2323 params
[0] = v
.value_int64
;
2326 ; /* nothing - GL error was recorded */
2331 _mesa_GetFloati_v(GLenum pname
, GLuint index
, GLfloat
*params
)
2336 enum value_type type
=
2337 find_value_indexed("glGetFloati_v", pname
, index
, &v
);
2342 params
[3] = v
.value_float_4
[3];
2345 params
[2] = v
.value_float_4
[2];
2348 params
[1] = v
.value_float_4
[1];
2351 params
[0] = v
.value_float_4
[0];
2354 case TYPE_DOUBLEN_2
:
2355 params
[1] = (GLfloat
) v
.value_double_2
[1];
2357 params
[0] = (GLfloat
) v
.value_double_2
[0];
2361 params
[3] = (GLfloat
) v
.value_int_4
[3];
2363 params
[2] = (GLfloat
) v
.value_int_4
[2];
2366 params
[1] = (GLfloat
) v
.value_int_4
[1];
2369 params
[0] = (GLfloat
) v
.value_int_4
[0];
2373 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2374 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
2378 params
[0] = (GLfloat
) v
.value_int64
;
2382 params
[0] = BOOLEAN_TO_FLOAT(v
.value_bool
);
2386 m
= *(GLmatrix
**) &v
;
2387 for (i
= 0; i
< 16; i
++)
2388 params
[i
] = m
->m
[i
];
2392 m
= *(GLmatrix
**) &v
;
2393 for (i
= 0; i
< 16; i
++)
2394 params
[i
] = m
->m
[transpose
[i
]];
2403 _mesa_GetDoublei_v(GLenum pname
, GLuint index
, GLdouble
*params
)
2408 enum value_type type
=
2409 find_value_indexed("glGetDoublei_v", pname
, index
, &v
);
2414 params
[3] = (GLdouble
) v
.value_float_4
[3];
2417 params
[2] = (GLdouble
) v
.value_float_4
[2];
2420 params
[1] = (GLdouble
) v
.value_float_4
[1];
2423 params
[0] = (GLdouble
) v
.value_float_4
[0];
2426 case TYPE_DOUBLEN_2
:
2427 params
[1] = v
.value_double_2
[1];
2429 params
[0] = v
.value_double_2
[0];
2433 params
[3] = (GLdouble
) v
.value_int_4
[3];
2435 params
[2] = (GLdouble
) v
.value_int_4
[2];
2438 params
[1] = (GLdouble
) v
.value_int_4
[1];
2441 params
[0] = (GLdouble
) v
.value_int_4
[0];
2445 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2446 params
[i
] = (GLdouble
) INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
2450 params
[0] = (GLdouble
) v
.value_int64
;
2454 params
[0] = (GLdouble
) BOOLEAN_TO_FLOAT(v
.value_bool
);
2458 m
= *(GLmatrix
**) &v
;
2459 for (i
= 0; i
< 16; i
++)
2460 params
[i
] = (GLdouble
) m
->m
[i
];
2464 m
= *(GLmatrix
**) &v
;
2465 for (i
= 0; i
< 16; i
++)
2466 params
[i
] = (GLdouble
) m
->m
[transpose
[i
]];
2475 _mesa_GetFixedv(GLenum pname
, GLfixed
*params
)
2477 const struct value_desc
*d
;
2483 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2488 params
[0] = INT_TO_FIXED(d
->offset
);
2493 params
[3] = FLOAT_TO_FIXED(((GLfloat
*) p
)[3]);
2496 params
[2] = FLOAT_TO_FIXED(((GLfloat
*) p
)[2]);
2499 params
[1] = FLOAT_TO_FIXED(((GLfloat
*) p
)[1]);
2502 params
[0] = FLOAT_TO_FIXED(((GLfloat
*) p
)[0]);
2505 case TYPE_DOUBLEN_2
:
2506 params
[1] = FLOAT_TO_FIXED(((GLdouble
*) p
)[1]);
2508 params
[0] = FLOAT_TO_FIXED(((GLdouble
*) p
)[0]);
2512 params
[3] = INT_TO_FIXED(((GLint
*) p
)[3]);
2514 params
[2] = INT_TO_FIXED(((GLint
*) p
)[2]);
2517 params
[1] = INT_TO_FIXED(((GLint
*) p
)[1]);
2520 params
[0] = INT_TO_FIXED(((GLint
*) p
)[0]);
2524 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2525 params
[i
] = INT_TO_FIXED(v
.value_int_n
.ints
[i
]);
2529 params
[0] = ((GLint64
*) p
)[0];
2533 params
[0] = BOOLEAN_TO_FIXED(((GLboolean
*) p
)[0]);
2537 m
= *(GLmatrix
**) p
;
2538 for (i
= 0; i
< 16; i
++)
2539 params
[i
] = FLOAT_TO_FIXED(m
->m
[i
]);
2543 m
= *(GLmatrix
**) p
;
2544 for (i
= 0; i
< 16; i
++)
2545 params
[i
] = FLOAT_TO_FIXED(m
->m
[transpose
[i
]]);
2556 shift
= d
->type
- TYPE_BIT_0
;
2557 params
[0] = BOOLEAN_TO_FIXED((*(GLbitfield
*) p
>> shift
) & 1);