mesa/es3.1: enable GL_ARB_compute_shader for GLES 3.1
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "enable.h"
30 #include "enums.h"
31 #include "errors.h"
32 #include "extensions.h"
33 #include "get.h"
34 #include "macros.h"
35 #include "mtypes.h"
36 #include "state.h"
37 #include "texcompress.h"
38 #include "framebuffer.h"
39 #include "samplerobj.h"
40 #include "stencil.h"
41
42 /* This is a table driven implemetation of the glGet*v() functions.
43 * The basic idea is that most getters just look up an int somewhere
44 * in struct gl_context and then convert it to a bool or float according to
45 * which of glGetIntegerv() glGetBooleanv() etc is being called.
46 * Instead of generating code to do this, we can just record the enum
47 * value and the offset into struct gl_context in an array of structs. Then
48 * in glGet*(), we lookup the struct for the enum in question, and use
49 * the offset to get the int we need.
50 *
51 * Sometimes we need to look up a float, a boolean, a bit in a
52 * bitfield, a matrix or other types instead, so we need to track the
53 * type of the value in struct gl_context. And sometimes the value isn't in
54 * struct gl_context but in the drawbuffer, the array object, current texture
55 * unit, or maybe it's a computed value. So we need to also track
56 * where or how to find the value. Finally, we sometimes need to
57 * check that one of a number of extensions are enabled, the GL
58 * version or flush or call _mesa_update_state(). This is done by
59 * attaching optional extra information to the value description
60 * struct, it's sort of like an array of opcodes that describe extra
61 * checks or actions.
62 *
63 * Putting all this together we end up with struct value_desc below,
64 * and with a couple of macros to help, the table of struct value_desc
65 * is about as concise as the specification in the old python script.
66 */
67
68 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
69 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
70 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
71 (GLint) ((F) * 65536.0f) )
72
73 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
74 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
75 ((I) < SHRT_MIN) ? INT_MIN : \
76 (GLint) ((I) * 65536) )
77
78 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
79 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
80
81 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
82 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
83 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
84 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
85
86 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
87 #define ENUM_TO_FIXED(E) (E)
88
89 enum value_type {
90 TYPE_INVALID,
91 TYPE_INT,
92 TYPE_INT_2,
93 TYPE_INT_3,
94 TYPE_INT_4,
95 TYPE_INT_N,
96 TYPE_INT64,
97 TYPE_ENUM,
98 TYPE_ENUM_2,
99 TYPE_BOOLEAN,
100 TYPE_BIT_0,
101 TYPE_BIT_1,
102 TYPE_BIT_2,
103 TYPE_BIT_3,
104 TYPE_BIT_4,
105 TYPE_BIT_5,
106 TYPE_BIT_6,
107 TYPE_BIT_7,
108 TYPE_FLOAT,
109 TYPE_FLOAT_2,
110 TYPE_FLOAT_3,
111 TYPE_FLOAT_4,
112 TYPE_FLOATN,
113 TYPE_FLOATN_2,
114 TYPE_FLOATN_3,
115 TYPE_FLOATN_4,
116 TYPE_DOUBLEN,
117 TYPE_DOUBLEN_2,
118 TYPE_MATRIX,
119 TYPE_MATRIX_T,
120 TYPE_CONST
121 };
122
123 enum value_location {
124 LOC_BUFFER,
125 LOC_CONTEXT,
126 LOC_ARRAY,
127 LOC_TEXUNIT,
128 LOC_CUSTOM
129 };
130
131 enum value_extra {
132 EXTRA_END = 0x8000,
133 EXTRA_VERSION_30,
134 EXTRA_VERSION_31,
135 EXTRA_VERSION_32,
136 EXTRA_VERSION_40,
137 EXTRA_API_GL,
138 EXTRA_API_GL_CORE,
139 EXTRA_API_ES2,
140 EXTRA_API_ES3,
141 EXTRA_API_ES31,
142 EXTRA_NEW_BUFFERS,
143 EXTRA_NEW_FRAG_CLAMP,
144 EXTRA_VALID_DRAW_BUFFER,
145 EXTRA_VALID_TEXTURE_UNIT,
146 EXTRA_VALID_CLIP_DISTANCE,
147 EXTRA_FLUSH_CURRENT,
148 EXTRA_GLSL_130,
149 EXTRA_EXT_UBO_GS4,
150 EXTRA_EXT_ATOMICS_GS4,
151 EXTRA_EXT_SHADER_IMAGE_GS4,
152 EXTRA_EXT_ATOMICS_TESS,
153 EXTRA_EXT_SHADER_IMAGE_TESS,
154 };
155
156 #define NO_EXTRA NULL
157 #define NO_OFFSET 0
158
159 struct value_desc {
160 GLenum pname;
161 GLubyte location; /**< enum value_location */
162 GLubyte type; /**< enum value_type */
163 int offset;
164 const int *extra;
165 };
166
167 union value {
168 GLfloat value_float;
169 GLfloat value_float_4[4];
170 GLdouble value_double_2[2];
171 GLmatrix *value_matrix;
172 GLint value_int;
173 GLint value_int_4[4];
174 GLint64 value_int64;
175 GLenum value_enum;
176
177 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
178 struct {
179 GLint n, ints[100];
180 } value_int_n;
181 GLboolean value_bool;
182 };
183
184 #define BUFFER_FIELD(field, type) \
185 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
186 #define CONTEXT_FIELD(field, type) \
187 LOC_CONTEXT, type, offsetof(struct gl_context, field)
188 #define ARRAY_FIELD(field, type) \
189 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
190 #undef CONST /* already defined through windows.h */
191 #define CONST(value) \
192 LOC_CONTEXT, TYPE_CONST, value
193
194 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
195 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
196 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
197
198 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
199 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
200 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
201 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
202 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
203 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
204 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
205 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
206 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
207 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
208 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
209 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
210 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
211 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
212 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
213 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
214 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
215 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
216 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
217 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
218
219 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
220 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
221 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
222
223 #define EXT(f) \
224 offsetof(struct gl_extensions, f)
225
226 #define EXTRA_EXT(e) \
227 static const int extra_##e[] = { \
228 EXT(e), EXTRA_END \
229 }
230
231 #define EXTRA_EXT2(e1, e2) \
232 static const int extra_##e1##_##e2[] = { \
233 EXT(e1), EXT(e2), EXTRA_END \
234 }
235
236 /* The 'extra' mechanism is a way to specify extra checks (such as
237 * extensions or specific gl versions) or actions (flush current, new
238 * buffers) that we need to do before looking up an enum. We need to
239 * declare them all up front so we can refer to them in the value_desc
240 * structs below.
241 *
242 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
243 * versions, listing multiple ones in an array means an error will be thrown
244 * only if none of them are available. If you need to check for "AND"
245 * behavior, you would need to make a custom EXTRA_ enum.
246 */
247
248 static const int extra_new_buffers[] = {
249 EXTRA_NEW_BUFFERS,
250 EXTRA_END
251 };
252
253 static const int extra_new_frag_clamp[] = {
254 EXTRA_NEW_FRAG_CLAMP,
255 EXTRA_END
256 };
257
258 static const int extra_valid_draw_buffer[] = {
259 EXTRA_VALID_DRAW_BUFFER,
260 EXTRA_END
261 };
262
263 static const int extra_valid_texture_unit[] = {
264 EXTRA_VALID_TEXTURE_UNIT,
265 EXTRA_END
266 };
267
268 static const int extra_valid_clip_distance[] = {
269 EXTRA_VALID_CLIP_DISTANCE,
270 EXTRA_END
271 };
272
273 static const int extra_flush_current_valid_texture_unit[] = {
274 EXTRA_FLUSH_CURRENT,
275 EXTRA_VALID_TEXTURE_UNIT,
276 EXTRA_END
277 };
278
279 static const int extra_flush_current[] = {
280 EXTRA_FLUSH_CURRENT,
281 EXTRA_END
282 };
283
284 static const int extra_EXT_texture_integer_and_new_buffers[] = {
285 EXT(EXT_texture_integer),
286 EXTRA_NEW_BUFFERS,
287 EXTRA_END
288 };
289
290 static const int extra_GLSL_130_es3[] = {
291 EXTRA_GLSL_130,
292 EXTRA_API_ES3,
293 EXTRA_END
294 };
295
296 static const int extra_texture_buffer_object[] = {
297 EXTRA_API_GL_CORE,
298 EXTRA_VERSION_31,
299 EXT(ARB_texture_buffer_object),
300 EXTRA_END
301 };
302
303 static const int extra_ARB_transform_feedback2_api_es3[] = {
304 EXT(ARB_transform_feedback2),
305 EXTRA_API_ES3,
306 EXTRA_END
307 };
308
309 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
310 EXTRA_EXT_UBO_GS4,
311 EXTRA_END
312 };
313
314 static const int extra_ARB_ES2_compatibility_api_es2[] = {
315 EXT(ARB_ES2_compatibility),
316 EXTRA_API_ES2,
317 EXTRA_END
318 };
319
320 static const int extra_ARB_ES3_compatibility_api_es3[] = {
321 EXT(ARB_ES3_compatibility),
322 EXTRA_API_ES3,
323 EXTRA_END
324 };
325
326 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
327 EXT(EXT_framebuffer_sRGB),
328 EXTRA_NEW_BUFFERS,
329 EXTRA_END
330 };
331
332 static const int extra_EXT_packed_float[] = {
333 EXT(EXT_packed_float),
334 EXTRA_NEW_BUFFERS,
335 EXTRA_END
336 };
337
338 static const int extra_EXT_texture_array_es3[] = {
339 EXT(EXT_texture_array),
340 EXTRA_API_ES3,
341 EXTRA_END
342 };
343
344 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
345 EXTRA_EXT_ATOMICS_GS4,
346 EXTRA_END
347 };
348
349 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
350 EXTRA_EXT_SHADER_IMAGE_GS4,
351 EXTRA_END
352 };
353
354 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
355 EXTRA_EXT_ATOMICS_TESS,
356 EXTRA_END
357 };
358
359 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
360 EXTRA_EXT_SHADER_IMAGE_TESS,
361 EXTRA_END
362 };
363
364 static const int extra_ARB_draw_indirect_es31[] = {
365 EXT(ARB_draw_indirect),
366 EXTRA_API_ES31,
367 EXTRA_END
368 };
369
370 static const int extra_ARB_shader_image_load_store_es31[] = {
371 EXT(ARB_shader_image_load_store),
372 EXTRA_API_ES31,
373 EXTRA_END
374 };
375
376 static const int extra_ARB_shader_atomic_counters_es31[] = {
377 EXT(ARB_shader_atomic_counters),
378 EXTRA_API_ES31,
379 EXTRA_END
380 };
381
382 static const int extra_ARB_texture_multisample_es31[] = {
383 EXT(ARB_texture_multisample),
384 EXTRA_API_ES31,
385 EXTRA_END
386 };
387
388 static const int extra_ARB_texture_gather_es31[] = {
389 EXT(ARB_texture_gather),
390 EXTRA_API_ES31,
391 EXTRA_END
392 };
393
394 static const int extra_ARB_compute_shader_es31[] = {
395 EXT(ARB_compute_shader),
396 EXTRA_API_ES31,
397 EXTRA_END
398 };
399
400 EXTRA_EXT(ARB_texture_cube_map);
401 EXTRA_EXT(EXT_texture_array);
402 EXTRA_EXT(NV_fog_distance);
403 EXTRA_EXT(EXT_texture_filter_anisotropic);
404 EXTRA_EXT(NV_point_sprite);
405 EXTRA_EXT(NV_texture_rectangle);
406 EXTRA_EXT(EXT_stencil_two_side);
407 EXTRA_EXT(EXT_depth_bounds_test);
408 EXTRA_EXT(ARB_depth_clamp);
409 EXTRA_EXT(ATI_fragment_shader);
410 EXTRA_EXT(EXT_provoking_vertex);
411 EXTRA_EXT(ARB_fragment_shader);
412 EXTRA_EXT(ARB_fragment_program);
413 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
414 EXTRA_EXT(ARB_seamless_cube_map);
415 EXTRA_EXT(ARB_sync);
416 EXTRA_EXT(ARB_vertex_shader);
417 EXTRA_EXT(EXT_transform_feedback);
418 EXTRA_EXT(ARB_transform_feedback3);
419 EXTRA_EXT(EXT_pixel_buffer_object);
420 EXTRA_EXT(ARB_vertex_program);
421 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
422 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
423 EXTRA_EXT(ARB_geometry_shader4);
424 EXTRA_EXT(ARB_color_buffer_float);
425 EXTRA_EXT(EXT_framebuffer_sRGB);
426 EXTRA_EXT(OES_EGL_image_external);
427 EXTRA_EXT(ARB_blend_func_extended);
428 EXTRA_EXT(ARB_uniform_buffer_object);
429 EXTRA_EXT(ARB_timer_query);
430 EXTRA_EXT(ARB_texture_cube_map_array);
431 EXTRA_EXT(ARB_texture_buffer_range);
432 EXTRA_EXT(ARB_texture_multisample);
433 EXTRA_EXT(ARB_texture_gather);
434 EXTRA_EXT(ARB_shader_atomic_counters);
435 EXTRA_EXT(ARB_draw_indirect);
436 EXTRA_EXT(ARB_shader_image_load_store);
437 EXTRA_EXT(ARB_viewport_array);
438 EXTRA_EXT(ARB_compute_shader);
439 EXTRA_EXT(ARB_gpu_shader5);
440 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
441 EXTRA_EXT(INTEL_performance_query);
442 EXTRA_EXT(ARB_explicit_uniform_location);
443 EXTRA_EXT(ARB_clip_control);
444 EXTRA_EXT(EXT_polygon_offset_clamp);
445 EXTRA_EXT(ARB_framebuffer_no_attachments);
446 EXTRA_EXT(ARB_tessellation_shader);
447 EXTRA_EXT(ARB_shader_subroutine);
448
449 static const int
450 extra_ARB_color_buffer_float_or_glcore[] = {
451 EXT(ARB_color_buffer_float),
452 EXTRA_API_GL_CORE,
453 EXTRA_END
454 };
455
456 static const int
457 extra_NV_primitive_restart[] = {
458 EXT(NV_primitive_restart),
459 EXTRA_END
460 };
461
462 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
463 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
464 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
465 static const int extra_version_40[] = { EXTRA_VERSION_40, EXTRA_END };
466
467 static const int extra_gl30_es3[] = {
468 EXTRA_VERSION_30,
469 EXTRA_API_ES3,
470 EXTRA_END,
471 };
472
473 static const int extra_gl32_es3[] = {
474 EXTRA_VERSION_32,
475 EXTRA_API_ES3,
476 EXTRA_END,
477 };
478
479 static const int extra_gl32_ARB_geometry_shader4[] = {
480 EXTRA_VERSION_32,
481 EXT(ARB_geometry_shader4),
482 EXTRA_END
483 };
484
485 static const int extra_gl40_ARB_sample_shading[] = {
486 EXTRA_VERSION_40,
487 EXT(ARB_sample_shading),
488 EXTRA_END
489 };
490
491 static const int
492 extra_ARB_vertex_program_api_es2[] = {
493 EXT(ARB_vertex_program),
494 EXTRA_API_ES2,
495 EXTRA_END
496 };
497
498 /* The ReadBuffer get token is valid under either full GL or under
499 * GLES2 if the NV_read_buffer extension is available. */
500 static const int
501 extra_NV_read_buffer_api_gl[] = {
502 EXTRA_API_ES2,
503 EXTRA_API_GL,
504 EXTRA_END
505 };
506
507 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
508 EXTRA_API_GL_CORE,
509 EXT(ARB_color_buffer_float),
510 EXTRA_NEW_BUFFERS,
511 EXTRA_END
512 };
513
514 /* This is the big table describing all the enums we accept in
515 * glGet*v(). The table is partitioned into six parts: enums
516 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
517 * between OpenGL and GLES, enums exclusive to GLES, etc for the
518 * remaining combinations. To look up the enums valid in a given API
519 * we will use a hash table specific to that API. These tables are in
520 * turn generated at build time and included through get_hash.h.
521 */
522
523 #include "get_hash.h"
524
525 /* All we need now is a way to look up the value struct from the enum.
526 * The code generated by gcc for the old generated big switch
527 * statement is a big, balanced, open coded if/else tree, essentially
528 * an unrolled binary search. It would be natural to sort the new
529 * enum table and use bsearch(), but we will use a read-only hash
530 * table instead. bsearch() has a nice guaranteed worst case
531 * performance, but we're also guaranteed to hit that worst case
532 * (log2(n) iterations) for about half the enums. Instead, using an
533 * open addressing hash table, we can find the enum on the first try
534 * for 80% of the enums, 1 collision for 10% and never more than 5
535 * collisions for any enum (typical numbers). And the code is very
536 * simple, even though it feels a little magic. */
537
538 #ifdef GET_DEBUG
539 static void
540 print_table_stats(int api)
541 {
542 int i, j, collisions[11], count, hash, mask;
543 const struct value_desc *d;
544 const char *api_names[] = {
545 [API_OPENGL_COMPAT] = "GL",
546 [API_OPENGL_CORE] = "GL_CORE",
547 [API_OPENGLES] = "GLES",
548 [API_OPENGLES2] = "GLES2",
549 };
550 const char *api_name;
551
552 api_name = api < ARRAY_SIZE(api_names) ? api_names[api] : "N/A";
553 count = 0;
554 mask = ARRAY_SIZE(table(api)) - 1;
555 memset(collisions, 0, sizeof collisions);
556
557 for (i = 0; i < ARRAY_SIZE(table(api)); i++) {
558 if (!table(api)[i])
559 continue;
560 count++;
561 d = &values[table(api)[i]];
562 hash = (d->pname * prime_factor);
563 j = 0;
564 while (1) {
565 if (values[table(api)[hash & mask]].pname == d->pname)
566 break;
567 hash += prime_step;
568 j++;
569 }
570
571 if (j < 10)
572 collisions[j]++;
573 else
574 collisions[10]++;
575 }
576
577 printf("number of enums for %s: %d (total %ld)\n",
578 api_name, count, ARRAY_SIZE(values));
579 for (i = 0; i < ARRAY_SIZE(collisions) - 1; i++)
580 if (collisions[i] > 0)
581 printf(" %d enums with %d %scollisions\n",
582 collisions[i], i, i == 10 ? "or more " : "");
583 }
584 #endif
585
586 /**
587 * Initialize the enum hash for a given API
588 *
589 * This is called from one_time_init() to insert the enum values that
590 * are valid for the API in question into the enum hash table.
591 *
592 * \param the current context, for determining the API in question
593 */
594 void _mesa_init_get_hash(struct gl_context *ctx)
595 {
596 #ifdef GET_DEBUG
597 print_table_stats(ctx->API);
598 #else
599 (void) ctx;
600 #endif
601 }
602
603 /**
604 * Handle irregular enums
605 *
606 * Some values don't conform to the "well-known type at context
607 * pointer + offset" pattern, so we have this function to catch all
608 * the corner cases. Typically, it's a computed value or a one-off
609 * pointer to a custom struct or something.
610 *
611 * In this case we can't return a pointer to the value, so we'll have
612 * to use the temporary variable 'v' declared back in the calling
613 * glGet*v() function to store the result.
614 *
615 * \param ctx the current context
616 * \param d the struct value_desc that describes the enum
617 * \param v pointer to the tmp declared in the calling glGet*v() function
618 */
619 static void
620 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
621 {
622 struct gl_buffer_object **buffer_obj;
623 struct gl_vertex_attrib_array *array;
624 GLuint unit, *p;
625
626 switch (d->pname) {
627 case GL_MAJOR_VERSION:
628 v->value_int = ctx->Version / 10;
629 break;
630 case GL_MINOR_VERSION:
631 v->value_int = ctx->Version % 10;
632 break;
633
634 case GL_TEXTURE_1D:
635 case GL_TEXTURE_2D:
636 case GL_TEXTURE_3D:
637 case GL_TEXTURE_CUBE_MAP_ARB:
638 case GL_TEXTURE_RECTANGLE_NV:
639 case GL_TEXTURE_EXTERNAL_OES:
640 v->value_bool = _mesa_IsEnabled(d->pname);
641 break;
642
643 case GL_LINE_STIPPLE_PATTERN:
644 /* This is the only GLushort, special case it here by promoting
645 * to an int rather than introducing a new type. */
646 v->value_int = ctx->Line.StipplePattern;
647 break;
648
649 case GL_CURRENT_RASTER_TEXTURE_COORDS:
650 unit = ctx->Texture.CurrentUnit;
651 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
652 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
653 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
654 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
655 break;
656
657 case GL_CURRENT_TEXTURE_COORDS:
658 unit = ctx->Texture.CurrentUnit;
659 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
660 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
661 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
662 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
663 break;
664
665 case GL_COLOR_WRITEMASK:
666 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
667 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
668 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
669 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
670 break;
671
672 case GL_EDGE_FLAG:
673 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
674 break;
675
676 case GL_READ_BUFFER:
677 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
678 break;
679
680 case GL_MAP2_GRID_DOMAIN:
681 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
682 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
683 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
684 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
685 break;
686
687 case GL_TEXTURE_STACK_DEPTH:
688 unit = ctx->Texture.CurrentUnit;
689 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
690 break;
691 case GL_TEXTURE_MATRIX:
692 unit = ctx->Texture.CurrentUnit;
693 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
694 break;
695
696 case GL_TEXTURE_COORD_ARRAY:
697 case GL_TEXTURE_COORD_ARRAY_SIZE:
698 case GL_TEXTURE_COORD_ARRAY_TYPE:
699 case GL_TEXTURE_COORD_ARRAY_STRIDE:
700 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
701 v->value_int = *(GLuint *) ((char *) array + d->offset);
702 break;
703
704 case GL_ACTIVE_TEXTURE_ARB:
705 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
706 break;
707 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
708 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
709 break;
710
711 case GL_MODELVIEW_STACK_DEPTH:
712 case GL_PROJECTION_STACK_DEPTH:
713 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
714 break;
715
716 case GL_MAX_TEXTURE_SIZE:
717 case GL_MAX_3D_TEXTURE_SIZE:
718 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
719 p = (GLuint *) ((char *) ctx + d->offset);
720 v->value_int = 1 << (*p - 1);
721 break;
722
723 case GL_SCISSOR_BOX:
724 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
725 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
726 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
727 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
728 break;
729
730 case GL_SCISSOR_TEST:
731 v->value_bool = ctx->Scissor.EnableFlags & 1;
732 break;
733
734 case GL_LIST_INDEX:
735 v->value_int =
736 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
737 break;
738 case GL_LIST_MODE:
739 if (!ctx->CompileFlag)
740 v->value_enum = 0;
741 else if (ctx->ExecuteFlag)
742 v->value_enum = GL_COMPILE_AND_EXECUTE;
743 else
744 v->value_enum = GL_COMPILE;
745 break;
746
747 case GL_VIEWPORT:
748 v->value_float_4[0] = ctx->ViewportArray[0].X;
749 v->value_float_4[1] = ctx->ViewportArray[0].Y;
750 v->value_float_4[2] = ctx->ViewportArray[0].Width;
751 v->value_float_4[3] = ctx->ViewportArray[0].Height;
752 break;
753
754 case GL_DEPTH_RANGE:
755 v->value_double_2[0] = ctx->ViewportArray[0].Near;
756 v->value_double_2[1] = ctx->ViewportArray[0].Far;
757 break;
758
759 case GL_ACTIVE_STENCIL_FACE_EXT:
760 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
761 break;
762
763 case GL_STENCIL_FAIL:
764 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
765 break;
766 case GL_STENCIL_FUNC:
767 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
768 break;
769 case GL_STENCIL_PASS_DEPTH_FAIL:
770 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
771 break;
772 case GL_STENCIL_PASS_DEPTH_PASS:
773 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
774 break;
775 case GL_STENCIL_REF:
776 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
777 break;
778 case GL_STENCIL_BACK_REF:
779 v->value_int = _mesa_get_stencil_ref(ctx, 1);
780 break;
781 case GL_STENCIL_VALUE_MASK:
782 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
783 break;
784 case GL_STENCIL_WRITEMASK:
785 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
786 break;
787
788 case GL_NUM_EXTENSIONS:
789 v->value_int = _mesa_get_extension_count(ctx);
790 break;
791
792 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
793 v->value_int = _mesa_get_color_read_type(ctx);
794 break;
795 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
796 v->value_int = _mesa_get_color_read_format(ctx);
797 break;
798
799 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
800 v->value_int = ctx->CurrentStack->Depth + 1;
801 break;
802 case GL_CURRENT_MATRIX_ARB:
803 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
804 v->value_matrix = ctx->CurrentStack->Top;
805 break;
806
807 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
808 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
809 break;
810 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
811 v->value_int_n.n =
812 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
813 assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
814 break;
815
816 case GL_MAX_VARYING_FLOATS_ARB:
817 v->value_int = ctx->Const.MaxVarying * 4;
818 break;
819
820 /* Various object names */
821
822 case GL_TEXTURE_BINDING_1D:
823 case GL_TEXTURE_BINDING_2D:
824 case GL_TEXTURE_BINDING_3D:
825 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
826 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
827 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
828 case GL_TEXTURE_BINDING_RECTANGLE_NV:
829 case GL_TEXTURE_BINDING_EXTERNAL_OES:
830 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
831 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
832 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
833 unit = ctx->Texture.CurrentUnit;
834 v->value_int =
835 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
836 break;
837
838 /* GL_EXT_packed_float */
839 case GL_RGBA_SIGNED_COMPONENTS_EXT:
840 {
841 /* Note: we only check the 0th color attachment. */
842 const struct gl_renderbuffer *rb =
843 ctx->DrawBuffer->_ColorDrawBuffers[0];
844 if (rb && _mesa_is_format_signed(rb->Format)) {
845 /* Issue 17 of GL_EXT_packed_float: If a component (such as
846 * alpha) has zero bits, the component should not be considered
847 * signed and so the bit for the respective component should be
848 * zeroed.
849 */
850 GLint r_bits =
851 _mesa_get_format_bits(rb->Format, GL_RED_BITS);
852 GLint g_bits =
853 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
854 GLint b_bits =
855 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
856 GLint a_bits =
857 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
858 GLint l_bits =
859 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
860 GLint i_bits =
861 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
862
863 v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
864 v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
865 v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
866 v->value_int_4[3] = a_bits + i_bits > 0;
867 }
868 else {
869 v->value_int_4[0] =
870 v->value_int_4[1] =
871 v->value_int_4[2] =
872 v->value_int_4[3] = 0;
873 }
874 }
875 break;
876
877 /* GL_ARB_vertex_buffer_object */
878 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
879 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
880 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
881 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
882 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
883 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
884 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
885 buffer_obj = (struct gl_buffer_object **)
886 ((char *) ctx->Array.VAO + d->offset);
887 v->value_int = (*buffer_obj)->Name;
888 break;
889 case GL_ARRAY_BUFFER_BINDING_ARB:
890 v->value_int = ctx->Array.ArrayBufferObj->Name;
891 break;
892 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
893 v->value_int =
894 ctx->Array.VAO->VertexBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
895 break;
896 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
897 v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
898 break;
899
900 /* ARB_vertex_array_bgra */
901 case GL_COLOR_ARRAY_SIZE:
902 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
903 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
904 break;
905 case GL_SECONDARY_COLOR_ARRAY_SIZE:
906 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
907 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
908 break;
909
910 /* ARB_copy_buffer */
911 case GL_COPY_READ_BUFFER:
912 v->value_int = ctx->CopyReadBuffer->Name;
913 break;
914 case GL_COPY_WRITE_BUFFER:
915 v->value_int = ctx->CopyWriteBuffer->Name;
916 break;
917
918 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
919 v->value_int = ctx->Pack.BufferObj->Name;
920 break;
921 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
922 v->value_int = ctx->Unpack.BufferObj->Name;
923 break;
924 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
925 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
926 break;
927 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
928 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
929 break;
930 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
931 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
932 break;
933 case GL_TRANSFORM_FEEDBACK_BINDING:
934 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
935 break;
936 case GL_CURRENT_PROGRAM:
937 /* The Changelog of the ARB_separate_shader_objects spec says:
938 *
939 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
940 * CURRENT_PROGRAM. In the EXT extension, this
941 * token was aliased to ACTIVE_PROGRAM_EXT, and
942 * was used to indicate the last program set by
943 * either ActiveProgramEXT or UseProgram. In
944 * the ARB extension, the SSO active programs
945 * are now program pipeline object state and
946 * CURRENT_PROGRAM should still be used to query
947 * the last program set by UseProgram (bug 7822).
948 */
949 v->value_int =
950 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
951 break;
952 case GL_READ_FRAMEBUFFER_BINDING_EXT:
953 v->value_int = ctx->ReadBuffer->Name;
954 break;
955 case GL_RENDERBUFFER_BINDING_EXT:
956 v->value_int =
957 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
958 break;
959 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
960 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
961 break;
962
963 case GL_FOG_COLOR:
964 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
965 COPY_4FV(v->value_float_4, ctx->Fog.Color);
966 else
967 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
968 break;
969 case GL_COLOR_CLEAR_VALUE:
970 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
971 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
972 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
973 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
974 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
975 } else
976 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
977 break;
978 case GL_BLEND_COLOR_EXT:
979 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
980 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
981 else
982 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
983 break;
984 case GL_ALPHA_TEST_REF:
985 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
986 v->value_float = ctx->Color.AlphaRef;
987 else
988 v->value_float = ctx->Color.AlphaRefUnclamped;
989 break;
990 case GL_MAX_VERTEX_UNIFORM_VECTORS:
991 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
992 break;
993
994 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
995 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
996 break;
997
998 /* GL_ARB_texture_buffer_object */
999 case GL_TEXTURE_BUFFER_ARB:
1000 v->value_int = ctx->Texture.BufferObject->Name;
1001 break;
1002 case GL_TEXTURE_BINDING_BUFFER_ARB:
1003 unit = ctx->Texture.CurrentUnit;
1004 v->value_int =
1005 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1006 break;
1007 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1008 {
1009 struct gl_buffer_object *buf =
1010 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1011 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1012 v->value_int = buf ? buf->Name : 0;
1013 }
1014 break;
1015 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1016 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1017 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1018 break;
1019
1020 /* GL_ARB_sampler_objects */
1021 case GL_SAMPLER_BINDING:
1022 {
1023 struct gl_sampler_object *samp =
1024 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1025
1026 /*
1027 * The sampler object may have been deleted on another context,
1028 * so we try to lookup the sampler object before returning its Name.
1029 */
1030 if (samp && _mesa_lookup_samplerobj(ctx, samp->Name)) {
1031 v->value_int = samp->Name;
1032 } else {
1033 v->value_int = 0;
1034 }
1035 }
1036 break;
1037 /* GL_ARB_uniform_buffer_object */
1038 case GL_UNIFORM_BUFFER_BINDING:
1039 v->value_int = ctx->UniformBuffer->Name;
1040 break;
1041 /* GL_ARB_timer_query */
1042 case GL_TIMESTAMP:
1043 if (ctx->Driver.GetTimestamp) {
1044 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1045 }
1046 else {
1047 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1048 }
1049 break;
1050 /* GL_KHR_DEBUG */
1051 case GL_DEBUG_LOGGED_MESSAGES:
1052 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1053 case GL_DEBUG_GROUP_STACK_DEPTH:
1054 v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1055 break;
1056 /* GL_ARB_shader_atomic_counters */
1057 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1058 if (ctx->AtomicBuffer) {
1059 v->value_int = ctx->AtomicBuffer->Name;
1060 } else {
1061 v->value_int = 0;
1062 }
1063 break;
1064 /* GL_ARB_draw_indirect */
1065 case GL_DRAW_INDIRECT_BUFFER_BINDING:
1066 v->value_int = ctx->DrawIndirectBuffer->Name;
1067 break;
1068 /* GL_ARB_separate_shader_objects */
1069 case GL_PROGRAM_PIPELINE_BINDING:
1070 if (ctx->Pipeline.Current) {
1071 v->value_int = ctx->Pipeline.Current->Name;
1072 } else {
1073 v->value_int = 0;
1074 }
1075 break;
1076 }
1077 }
1078
1079 /**
1080 * Check extra constraints on a struct value_desc descriptor
1081 *
1082 * If a struct value_desc has a non-NULL extra pointer, it means that
1083 * there are a number of extra constraints to check or actions to
1084 * perform. The extras is just an integer array where each integer
1085 * encode different constraints or actions.
1086 *
1087 * \param ctx current context
1088 * \param func name of calling glGet*v() function for error reporting
1089 * \param d the struct value_desc that has the extra constraints
1090 *
1091 * \return GL_FALSE if all of the constraints were not satisfied,
1092 * otherwise GL_TRUE.
1093 */
1094 static GLboolean
1095 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1096 {
1097 const GLuint version = ctx->Version;
1098 GLboolean api_check = GL_FALSE;
1099 GLboolean api_found = GL_FALSE;
1100 const int *e;
1101
1102 for (e = d->extra; *e != EXTRA_END; e++) {
1103 switch (*e) {
1104 case EXTRA_VERSION_30:
1105 api_check = GL_TRUE;
1106 if (version >= 30)
1107 api_found = GL_TRUE;
1108 break;
1109 case EXTRA_VERSION_31:
1110 api_check = GL_TRUE;
1111 if (version >= 31)
1112 api_found = GL_TRUE;
1113 break;
1114 case EXTRA_VERSION_32:
1115 api_check = GL_TRUE;
1116 if (version >= 32)
1117 api_found = GL_TRUE;
1118 break;
1119 case EXTRA_NEW_FRAG_CLAMP:
1120 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1121 _mesa_update_state(ctx);
1122 break;
1123 case EXTRA_API_ES2:
1124 api_check = GL_TRUE;
1125 if (ctx->API == API_OPENGLES2)
1126 api_found = GL_TRUE;
1127 break;
1128 case EXTRA_API_ES3:
1129 api_check = GL_TRUE;
1130 if (_mesa_is_gles3(ctx))
1131 api_found = GL_TRUE;
1132 break;
1133 case EXTRA_API_ES31:
1134 api_check = GL_TRUE;
1135 if (_mesa_is_gles31(ctx))
1136 api_found = GL_TRUE;
1137 break;
1138 case EXTRA_API_GL:
1139 api_check = GL_TRUE;
1140 if (_mesa_is_desktop_gl(ctx))
1141 api_found = GL_TRUE;
1142 break;
1143 case EXTRA_API_GL_CORE:
1144 api_check = GL_TRUE;
1145 if (ctx->API == API_OPENGL_CORE)
1146 api_found = GL_TRUE;
1147 break;
1148 case EXTRA_NEW_BUFFERS:
1149 if (ctx->NewState & _NEW_BUFFERS)
1150 _mesa_update_state(ctx);
1151 break;
1152 case EXTRA_FLUSH_CURRENT:
1153 FLUSH_CURRENT(ctx, 0);
1154 break;
1155 case EXTRA_VALID_DRAW_BUFFER:
1156 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1157 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1158 func, d->pname - GL_DRAW_BUFFER0_ARB);
1159 return GL_FALSE;
1160 }
1161 break;
1162 case EXTRA_VALID_TEXTURE_UNIT:
1163 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1164 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1165 func, ctx->Texture.CurrentUnit);
1166 return GL_FALSE;
1167 }
1168 break;
1169 case EXTRA_VALID_CLIP_DISTANCE:
1170 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1171 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1172 func, d->pname - GL_CLIP_DISTANCE0);
1173 return GL_FALSE;
1174 }
1175 break;
1176 case EXTRA_GLSL_130:
1177 api_check = GL_TRUE;
1178 if (ctx->Const.GLSLVersion >= 130)
1179 api_found = GL_TRUE;
1180 break;
1181 case EXTRA_EXT_UBO_GS4:
1182 api_check = GL_TRUE;
1183 api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
1184 _mesa_has_geometry_shaders(ctx));
1185 break;
1186 case EXTRA_EXT_ATOMICS_GS4:
1187 api_check = GL_TRUE;
1188 api_found = (ctx->Extensions.ARB_shader_atomic_counters &&
1189 _mesa_has_geometry_shaders(ctx));
1190 break;
1191 case EXTRA_EXT_SHADER_IMAGE_GS4:
1192 api_check = GL_TRUE;
1193 api_found = (ctx->Extensions.ARB_shader_image_load_store &&
1194 _mesa_has_geometry_shaders(ctx));
1195 break;
1196 case EXTRA_EXT_ATOMICS_TESS:
1197 api_check = GL_TRUE;
1198 api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1199 _mesa_has_tessellation(ctx);
1200 break;
1201 case EXTRA_EXT_SHADER_IMAGE_TESS:
1202 api_check = GL_TRUE;
1203 api_found = ctx->Extensions.ARB_shader_image_load_store &&
1204 _mesa_has_tessellation(ctx);
1205 break;
1206 case EXTRA_END:
1207 break;
1208 default: /* *e is a offset into the extension struct */
1209 api_check = GL_TRUE;
1210 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1211 api_found = GL_TRUE;
1212 break;
1213 }
1214 }
1215
1216 if (api_check && !api_found) {
1217 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1218 _mesa_enum_to_string(d->pname));
1219 return GL_FALSE;
1220 }
1221
1222 return GL_TRUE;
1223 }
1224
1225 static const struct value_desc error_value =
1226 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1227
1228 /**
1229 * Find the struct value_desc corresponding to the enum 'pname'.
1230 *
1231 * We hash the enum value to get an index into the 'table' array,
1232 * which holds the index in the 'values' array of struct value_desc.
1233 * Once we've found the entry, we do the extra checks, if any, then
1234 * look up the value and return a pointer to it.
1235 *
1236 * If the value has to be computed (for example, it's the result of a
1237 * function call or we need to add 1 to it), we use the tmp 'v' to
1238 * store the result.
1239 *
1240 * \param func name of glGet*v() func for error reporting
1241 * \param pname the enum value we're looking up
1242 * \param p is were we return the pointer to the value
1243 * \param v a tmp union value variable in the calling glGet*v() function
1244 *
1245 * \return the struct value_desc corresponding to the enum or a struct
1246 * value_desc of TYPE_INVALID if not found. This lets the calling
1247 * glGet*v() function jump right into a switch statement and
1248 * handle errors there instead of having to check for NULL.
1249 */
1250 static const struct value_desc *
1251 find_value(const char *func, GLenum pname, void **p, union value *v)
1252 {
1253 GET_CURRENT_CONTEXT(ctx);
1254 struct gl_texture_unit *unit;
1255 int mask, hash;
1256 const struct value_desc *d;
1257 int api;
1258
1259 api = ctx->API;
1260 /* We index into the table_set[] list of per-API hash tables using the API's
1261 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1262 * value since it's compatible with GLES2 its entry in table_set[] is at the
1263 * end.
1264 */
1265 STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 3);
1266 if (_mesa_is_gles3(ctx)) {
1267 api = API_OPENGL_LAST + 1;
1268 }
1269 if (_mesa_is_gles31(ctx)) {
1270 api = API_OPENGL_LAST + 2;
1271 }
1272 mask = ARRAY_SIZE(table(api)) - 1;
1273 hash = (pname * prime_factor);
1274 while (1) {
1275 int idx = table(api)[hash & mask];
1276
1277 /* If the enum isn't valid, the hash walk ends with index 0,
1278 * pointing to the first entry of values[] which doesn't hold
1279 * any valid enum. */
1280 if (unlikely(idx == 0)) {
1281 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1282 _mesa_enum_to_string(pname));
1283 return &error_value;
1284 }
1285
1286 d = &values[idx];
1287 if (likely(d->pname == pname))
1288 break;
1289
1290 hash += prime_step;
1291 }
1292
1293 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1294 return &error_value;
1295
1296 switch (d->location) {
1297 case LOC_BUFFER:
1298 *p = ((char *) ctx->DrawBuffer + d->offset);
1299 return d;
1300 case LOC_CONTEXT:
1301 *p = ((char *) ctx + d->offset);
1302 return d;
1303 case LOC_ARRAY:
1304 *p = ((char *) ctx->Array.VAO + d->offset);
1305 return d;
1306 case LOC_TEXUNIT:
1307 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1308 *p = ((char *) unit + d->offset);
1309 return d;
1310 case LOC_CUSTOM:
1311 find_custom_value(ctx, d, v);
1312 *p = v;
1313 return d;
1314 default:
1315 assert(0);
1316 break;
1317 }
1318
1319 /* silence warning */
1320 return &error_value;
1321 }
1322
1323 static const int transpose[] = {
1324 0, 4, 8, 12,
1325 1, 5, 9, 13,
1326 2, 6, 10, 14,
1327 3, 7, 11, 15
1328 };
1329
1330 void GLAPIENTRY
1331 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1332 {
1333 const struct value_desc *d;
1334 union value v;
1335 GLmatrix *m;
1336 int shift, i;
1337 void *p;
1338
1339 d = find_value("glGetBooleanv", pname, &p, &v);
1340 switch (d->type) {
1341 case TYPE_INVALID:
1342 break;
1343 case TYPE_CONST:
1344 params[0] = INT_TO_BOOLEAN(d->offset);
1345 break;
1346
1347 case TYPE_FLOAT_4:
1348 case TYPE_FLOATN_4:
1349 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1350 case TYPE_FLOAT_3:
1351 case TYPE_FLOATN_3:
1352 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1353 case TYPE_FLOAT_2:
1354 case TYPE_FLOATN_2:
1355 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1356 case TYPE_FLOAT:
1357 case TYPE_FLOATN:
1358 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1359 break;
1360
1361 case TYPE_DOUBLEN_2:
1362 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1363 case TYPE_DOUBLEN:
1364 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1365 break;
1366
1367 case TYPE_INT_4:
1368 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1369 case TYPE_INT_3:
1370 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1371 case TYPE_INT_2:
1372 case TYPE_ENUM_2:
1373 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1374 case TYPE_INT:
1375 case TYPE_ENUM:
1376 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1377 break;
1378
1379 case TYPE_INT_N:
1380 for (i = 0; i < v.value_int_n.n; i++)
1381 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1382 break;
1383
1384 case TYPE_INT64:
1385 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1386 break;
1387
1388 case TYPE_BOOLEAN:
1389 params[0] = ((GLboolean*) p)[0];
1390 break;
1391
1392 case TYPE_MATRIX:
1393 m = *(GLmatrix **) p;
1394 for (i = 0; i < 16; i++)
1395 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1396 break;
1397
1398 case TYPE_MATRIX_T:
1399 m = *(GLmatrix **) p;
1400 for (i = 0; i < 16; i++)
1401 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1402 break;
1403
1404 case TYPE_BIT_0:
1405 case TYPE_BIT_1:
1406 case TYPE_BIT_2:
1407 case TYPE_BIT_3:
1408 case TYPE_BIT_4:
1409 case TYPE_BIT_5:
1410 case TYPE_BIT_6:
1411 case TYPE_BIT_7:
1412 shift = d->type - TYPE_BIT_0;
1413 params[0] = (*(GLbitfield *) p >> shift) & 1;
1414 break;
1415 }
1416 }
1417
1418 void GLAPIENTRY
1419 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1420 {
1421 const struct value_desc *d;
1422 union value v;
1423 GLmatrix *m;
1424 int shift, i;
1425 void *p;
1426
1427 d = find_value("glGetFloatv", pname, &p, &v);
1428 switch (d->type) {
1429 case TYPE_INVALID:
1430 break;
1431 case TYPE_CONST:
1432 params[0] = (GLfloat) d->offset;
1433 break;
1434
1435 case TYPE_FLOAT_4:
1436 case TYPE_FLOATN_4:
1437 params[3] = ((GLfloat *) p)[3];
1438 case TYPE_FLOAT_3:
1439 case TYPE_FLOATN_3:
1440 params[2] = ((GLfloat *) p)[2];
1441 case TYPE_FLOAT_2:
1442 case TYPE_FLOATN_2:
1443 params[1] = ((GLfloat *) p)[1];
1444 case TYPE_FLOAT:
1445 case TYPE_FLOATN:
1446 params[0] = ((GLfloat *) p)[0];
1447 break;
1448
1449 case TYPE_DOUBLEN_2:
1450 params[1] = (GLfloat) (((GLdouble *) p)[1]);
1451 case TYPE_DOUBLEN:
1452 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1453 break;
1454
1455 case TYPE_INT_4:
1456 params[3] = (GLfloat) (((GLint *) p)[3]);
1457 case TYPE_INT_3:
1458 params[2] = (GLfloat) (((GLint *) p)[2]);
1459 case TYPE_INT_2:
1460 case TYPE_ENUM_2:
1461 params[1] = (GLfloat) (((GLint *) p)[1]);
1462 case TYPE_INT:
1463 case TYPE_ENUM:
1464 params[0] = (GLfloat) (((GLint *) p)[0]);
1465 break;
1466
1467 case TYPE_INT_N:
1468 for (i = 0; i < v.value_int_n.n; i++)
1469 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1470 break;
1471
1472 case TYPE_INT64:
1473 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1474 break;
1475
1476 case TYPE_BOOLEAN:
1477 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1478 break;
1479
1480 case TYPE_MATRIX:
1481 m = *(GLmatrix **) p;
1482 for (i = 0; i < 16; i++)
1483 params[i] = m->m[i];
1484 break;
1485
1486 case TYPE_MATRIX_T:
1487 m = *(GLmatrix **) p;
1488 for (i = 0; i < 16; i++)
1489 params[i] = m->m[transpose[i]];
1490 break;
1491
1492 case TYPE_BIT_0:
1493 case TYPE_BIT_1:
1494 case TYPE_BIT_2:
1495 case TYPE_BIT_3:
1496 case TYPE_BIT_4:
1497 case TYPE_BIT_5:
1498 case TYPE_BIT_6:
1499 case TYPE_BIT_7:
1500 shift = d->type - TYPE_BIT_0;
1501 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1502 break;
1503 }
1504 }
1505
1506 void GLAPIENTRY
1507 _mesa_GetIntegerv(GLenum pname, GLint *params)
1508 {
1509 const struct value_desc *d;
1510 union value v;
1511 GLmatrix *m;
1512 int shift, i;
1513 void *p;
1514
1515 d = find_value("glGetIntegerv", pname, &p, &v);
1516 switch (d->type) {
1517 case TYPE_INVALID:
1518 break;
1519 case TYPE_CONST:
1520 params[0] = d->offset;
1521 break;
1522
1523 case TYPE_FLOAT_4:
1524 params[3] = IROUND(((GLfloat *) p)[3]);
1525 case TYPE_FLOAT_3:
1526 params[2] = IROUND(((GLfloat *) p)[2]);
1527 case TYPE_FLOAT_2:
1528 params[1] = IROUND(((GLfloat *) p)[1]);
1529 case TYPE_FLOAT:
1530 params[0] = IROUND(((GLfloat *) p)[0]);
1531 break;
1532
1533 case TYPE_FLOATN_4:
1534 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1535 case TYPE_FLOATN_3:
1536 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1537 case TYPE_FLOATN_2:
1538 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1539 case TYPE_FLOATN:
1540 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1541 break;
1542
1543 case TYPE_DOUBLEN_2:
1544 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1545 case TYPE_DOUBLEN:
1546 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1547 break;
1548
1549 case TYPE_INT_4:
1550 params[3] = ((GLint *) p)[3];
1551 case TYPE_INT_3:
1552 params[2] = ((GLint *) p)[2];
1553 case TYPE_INT_2:
1554 case TYPE_ENUM_2:
1555 params[1] = ((GLint *) p)[1];
1556 case TYPE_INT:
1557 case TYPE_ENUM:
1558 params[0] = ((GLint *) p)[0];
1559 break;
1560
1561 case TYPE_INT_N:
1562 for (i = 0; i < v.value_int_n.n; i++)
1563 params[i] = v.value_int_n.ints[i];
1564 break;
1565
1566 case TYPE_INT64:
1567 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1568 break;
1569
1570 case TYPE_BOOLEAN:
1571 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1572 break;
1573
1574 case TYPE_MATRIX:
1575 m = *(GLmatrix **) p;
1576 for (i = 0; i < 16; i++)
1577 params[i] = FLOAT_TO_INT(m->m[i]);
1578 break;
1579
1580 case TYPE_MATRIX_T:
1581 m = *(GLmatrix **) p;
1582 for (i = 0; i < 16; i++)
1583 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1584 break;
1585
1586 case TYPE_BIT_0:
1587 case TYPE_BIT_1:
1588 case TYPE_BIT_2:
1589 case TYPE_BIT_3:
1590 case TYPE_BIT_4:
1591 case TYPE_BIT_5:
1592 case TYPE_BIT_6:
1593 case TYPE_BIT_7:
1594 shift = d->type - TYPE_BIT_0;
1595 params[0] = (*(GLbitfield *) p >> shift) & 1;
1596 break;
1597 }
1598 }
1599
1600 void GLAPIENTRY
1601 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1602 {
1603 const struct value_desc *d;
1604 union value v;
1605 GLmatrix *m;
1606 int shift, i;
1607 void *p;
1608
1609 d = find_value("glGetInteger64v", pname, &p, &v);
1610 switch (d->type) {
1611 case TYPE_INVALID:
1612 break;
1613 case TYPE_CONST:
1614 params[0] = d->offset;
1615 break;
1616
1617 case TYPE_FLOAT_4:
1618 params[3] = IROUND64(((GLfloat *) p)[3]);
1619 case TYPE_FLOAT_3:
1620 params[2] = IROUND64(((GLfloat *) p)[2]);
1621 case TYPE_FLOAT_2:
1622 params[1] = IROUND64(((GLfloat *) p)[1]);
1623 case TYPE_FLOAT:
1624 params[0] = IROUND64(((GLfloat *) p)[0]);
1625 break;
1626
1627 case TYPE_FLOATN_4:
1628 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1629 case TYPE_FLOATN_3:
1630 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1631 case TYPE_FLOATN_2:
1632 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1633 case TYPE_FLOATN:
1634 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1635 break;
1636
1637 case TYPE_DOUBLEN_2:
1638 params[1] = FLOAT_TO_INT64(((GLdouble *) p)[1]);
1639 case TYPE_DOUBLEN:
1640 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1641 break;
1642
1643 case TYPE_INT_4:
1644 params[3] = ((GLint *) p)[3];
1645 case TYPE_INT_3:
1646 params[2] = ((GLint *) p)[2];
1647 case TYPE_INT_2:
1648 case TYPE_ENUM_2:
1649 params[1] = ((GLint *) p)[1];
1650 case TYPE_INT:
1651 case TYPE_ENUM:
1652 params[0] = ((GLint *) p)[0];
1653 break;
1654
1655 case TYPE_INT_N:
1656 for (i = 0; i < v.value_int_n.n; i++)
1657 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1658 break;
1659
1660 case TYPE_INT64:
1661 params[0] = ((GLint64 *) p)[0];
1662 break;
1663
1664 case TYPE_BOOLEAN:
1665 params[0] = ((GLboolean*) p)[0];
1666 break;
1667
1668 case TYPE_MATRIX:
1669 m = *(GLmatrix **) p;
1670 for (i = 0; i < 16; i++)
1671 params[i] = FLOAT_TO_INT64(m->m[i]);
1672 break;
1673
1674 case TYPE_MATRIX_T:
1675 m = *(GLmatrix **) p;
1676 for (i = 0; i < 16; i++)
1677 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1678 break;
1679
1680 case TYPE_BIT_0:
1681 case TYPE_BIT_1:
1682 case TYPE_BIT_2:
1683 case TYPE_BIT_3:
1684 case TYPE_BIT_4:
1685 case TYPE_BIT_5:
1686 case TYPE_BIT_6:
1687 case TYPE_BIT_7:
1688 shift = d->type - TYPE_BIT_0;
1689 params[0] = (*(GLbitfield *) p >> shift) & 1;
1690 break;
1691 }
1692 }
1693
1694 void GLAPIENTRY
1695 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1696 {
1697 const struct value_desc *d;
1698 union value v;
1699 GLmatrix *m;
1700 int shift, i;
1701 void *p;
1702
1703 d = find_value("glGetDoublev", pname, &p, &v);
1704 switch (d->type) {
1705 case TYPE_INVALID:
1706 break;
1707 case TYPE_CONST:
1708 params[0] = d->offset;
1709 break;
1710
1711 case TYPE_FLOAT_4:
1712 case TYPE_FLOATN_4:
1713 params[3] = ((GLfloat *) p)[3];
1714 case TYPE_FLOAT_3:
1715 case TYPE_FLOATN_3:
1716 params[2] = ((GLfloat *) p)[2];
1717 case TYPE_FLOAT_2:
1718 case TYPE_FLOATN_2:
1719 params[1] = ((GLfloat *) p)[1];
1720 case TYPE_FLOAT:
1721 case TYPE_FLOATN:
1722 params[0] = ((GLfloat *) p)[0];
1723 break;
1724
1725 case TYPE_DOUBLEN_2:
1726 params[1] = ((GLdouble *) p)[1];
1727 case TYPE_DOUBLEN:
1728 params[0] = ((GLdouble *) p)[0];
1729 break;
1730
1731 case TYPE_INT_4:
1732 params[3] = ((GLint *) p)[3];
1733 case TYPE_INT_3:
1734 params[2] = ((GLint *) p)[2];
1735 case TYPE_INT_2:
1736 case TYPE_ENUM_2:
1737 params[1] = ((GLint *) p)[1];
1738 case TYPE_INT:
1739 case TYPE_ENUM:
1740 params[0] = ((GLint *) p)[0];
1741 break;
1742
1743 case TYPE_INT_N:
1744 for (i = 0; i < v.value_int_n.n; i++)
1745 params[i] = v.value_int_n.ints[i];
1746 break;
1747
1748 case TYPE_INT64:
1749 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1750 break;
1751
1752 case TYPE_BOOLEAN:
1753 params[0] = *(GLboolean*) p;
1754 break;
1755
1756 case TYPE_MATRIX:
1757 m = *(GLmatrix **) p;
1758 for (i = 0; i < 16; i++)
1759 params[i] = m->m[i];
1760 break;
1761
1762 case TYPE_MATRIX_T:
1763 m = *(GLmatrix **) p;
1764 for (i = 0; i < 16; i++)
1765 params[i] = m->m[transpose[i]];
1766 break;
1767
1768 case TYPE_BIT_0:
1769 case TYPE_BIT_1:
1770 case TYPE_BIT_2:
1771 case TYPE_BIT_3:
1772 case TYPE_BIT_4:
1773 case TYPE_BIT_5:
1774 case TYPE_BIT_6:
1775 case TYPE_BIT_7:
1776 shift = d->type - TYPE_BIT_0;
1777 params[0] = (*(GLbitfield *) p >> shift) & 1;
1778 break;
1779 }
1780 }
1781
1782 static enum value_type
1783 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1784 {
1785 GET_CURRENT_CONTEXT(ctx);
1786
1787 switch (pname) {
1788
1789 case GL_BLEND:
1790 if (index >= ctx->Const.MaxDrawBuffers)
1791 goto invalid_value;
1792 if (!ctx->Extensions.EXT_draw_buffers2)
1793 goto invalid_enum;
1794 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1795 return TYPE_INT;
1796
1797 case GL_BLEND_SRC:
1798 /* fall-through */
1799 case GL_BLEND_SRC_RGB:
1800 if (index >= ctx->Const.MaxDrawBuffers)
1801 goto invalid_value;
1802 if (!ctx->Extensions.ARB_draw_buffers_blend)
1803 goto invalid_enum;
1804 v->value_int = ctx->Color.Blend[index].SrcRGB;
1805 return TYPE_INT;
1806 case GL_BLEND_SRC_ALPHA:
1807 if (index >= ctx->Const.MaxDrawBuffers)
1808 goto invalid_value;
1809 if (!ctx->Extensions.ARB_draw_buffers_blend)
1810 goto invalid_enum;
1811 v->value_int = ctx->Color.Blend[index].SrcA;
1812 return TYPE_INT;
1813 case GL_BLEND_DST:
1814 /* fall-through */
1815 case GL_BLEND_DST_RGB:
1816 if (index >= ctx->Const.MaxDrawBuffers)
1817 goto invalid_value;
1818 if (!ctx->Extensions.ARB_draw_buffers_blend)
1819 goto invalid_enum;
1820 v->value_int = ctx->Color.Blend[index].DstRGB;
1821 return TYPE_INT;
1822 case GL_BLEND_DST_ALPHA:
1823 if (index >= ctx->Const.MaxDrawBuffers)
1824 goto invalid_value;
1825 if (!ctx->Extensions.ARB_draw_buffers_blend)
1826 goto invalid_enum;
1827 v->value_int = ctx->Color.Blend[index].DstA;
1828 return TYPE_INT;
1829 case GL_BLEND_EQUATION_RGB:
1830 if (index >= ctx->Const.MaxDrawBuffers)
1831 goto invalid_value;
1832 if (!ctx->Extensions.ARB_draw_buffers_blend)
1833 goto invalid_enum;
1834 v->value_int = ctx->Color.Blend[index].EquationRGB;
1835 return TYPE_INT;
1836 case GL_BLEND_EQUATION_ALPHA:
1837 if (index >= ctx->Const.MaxDrawBuffers)
1838 goto invalid_value;
1839 if (!ctx->Extensions.ARB_draw_buffers_blend)
1840 goto invalid_enum;
1841 v->value_int = ctx->Color.Blend[index].EquationA;
1842 return TYPE_INT;
1843
1844 case GL_COLOR_WRITEMASK:
1845 if (index >= ctx->Const.MaxDrawBuffers)
1846 goto invalid_value;
1847 if (!ctx->Extensions.EXT_draw_buffers2)
1848 goto invalid_enum;
1849 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1850 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1851 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1852 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1853 return TYPE_INT_4;
1854
1855 case GL_SCISSOR_BOX:
1856 if (index >= ctx->Const.MaxViewports)
1857 goto invalid_value;
1858 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
1859 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
1860 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
1861 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
1862 return TYPE_INT_4;
1863
1864 case GL_VIEWPORT:
1865 if (index >= ctx->Const.MaxViewports)
1866 goto invalid_value;
1867 v->value_float_4[0] = ctx->ViewportArray[index].X;
1868 v->value_float_4[1] = ctx->ViewportArray[index].Y;
1869 v->value_float_4[2] = ctx->ViewportArray[index].Width;
1870 v->value_float_4[3] = ctx->ViewportArray[index].Height;
1871 return TYPE_FLOAT_4;
1872
1873 case GL_DEPTH_RANGE:
1874 if (index >= ctx->Const.MaxViewports)
1875 goto invalid_value;
1876 v->value_double_2[0] = ctx->ViewportArray[index].Near;
1877 v->value_double_2[1] = ctx->ViewportArray[index].Far;
1878 return TYPE_DOUBLEN_2;
1879
1880 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1881 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1882 goto invalid_value;
1883 if (!ctx->Extensions.EXT_transform_feedback)
1884 goto invalid_enum;
1885 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1886 return TYPE_INT64;
1887
1888 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1889 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1890 goto invalid_value;
1891 if (!ctx->Extensions.EXT_transform_feedback)
1892 goto invalid_enum;
1893 v->value_int64
1894 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
1895 return TYPE_INT64;
1896
1897 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1898 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1899 goto invalid_value;
1900 if (!ctx->Extensions.EXT_transform_feedback)
1901 goto invalid_enum;
1902 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1903 return TYPE_INT;
1904
1905 case GL_UNIFORM_BUFFER_BINDING:
1906 if (index >= ctx->Const.MaxUniformBufferBindings)
1907 goto invalid_value;
1908 if (!ctx->Extensions.ARB_uniform_buffer_object)
1909 goto invalid_enum;
1910 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1911 return TYPE_INT;
1912
1913 case GL_UNIFORM_BUFFER_START:
1914 if (index >= ctx->Const.MaxUniformBufferBindings)
1915 goto invalid_value;
1916 if (!ctx->Extensions.ARB_uniform_buffer_object)
1917 goto invalid_enum;
1918 v->value_int = ctx->UniformBufferBindings[index].Offset;
1919 return TYPE_INT;
1920
1921 case GL_UNIFORM_BUFFER_SIZE:
1922 if (index >= ctx->Const.MaxUniformBufferBindings)
1923 goto invalid_value;
1924 if (!ctx->Extensions.ARB_uniform_buffer_object)
1925 goto invalid_enum;
1926 v->value_int = ctx->UniformBufferBindings[index].Size;
1927 return TYPE_INT;
1928
1929 /* ARB_texture_multisample / GL3.2 */
1930 case GL_SAMPLE_MASK_VALUE:
1931 if (index != 0)
1932 goto invalid_value;
1933 if (!ctx->Extensions.ARB_texture_multisample)
1934 goto invalid_enum;
1935 v->value_int = ctx->Multisample.SampleMaskValue;
1936 return TYPE_INT;
1937
1938 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1939 if (!ctx->Extensions.ARB_shader_atomic_counters)
1940 goto invalid_enum;
1941 if (index >= ctx->Const.MaxAtomicBufferBindings)
1942 goto invalid_value;
1943 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
1944 return TYPE_INT;
1945
1946 case GL_ATOMIC_COUNTER_BUFFER_START:
1947 if (!ctx->Extensions.ARB_shader_atomic_counters)
1948 goto invalid_enum;
1949 if (index >= ctx->Const.MaxAtomicBufferBindings)
1950 goto invalid_value;
1951 v->value_int64 = ctx->AtomicBufferBindings[index].Offset;
1952 return TYPE_INT64;
1953
1954 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
1955 if (!ctx->Extensions.ARB_shader_atomic_counters)
1956 goto invalid_enum;
1957 if (index >= ctx->Const.MaxAtomicBufferBindings)
1958 goto invalid_value;
1959 v->value_int64 = ctx->AtomicBufferBindings[index].Size;
1960 return TYPE_INT64;
1961
1962 case GL_VERTEX_BINDING_DIVISOR:
1963 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays)
1964 goto invalid_enum;
1965 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
1966 goto invalid_value;
1967 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
1968 return TYPE_INT;
1969
1970 case GL_VERTEX_BINDING_OFFSET:
1971 if (!_mesa_is_desktop_gl(ctx))
1972 goto invalid_enum;
1973 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
1974 goto invalid_value;
1975 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Offset;
1976 return TYPE_INT;
1977
1978 case GL_VERTEX_BINDING_STRIDE:
1979 if (!_mesa_is_desktop_gl(ctx))
1980 goto invalid_enum;
1981 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
1982 goto invalid_value;
1983 v->value_int = ctx->Array.VAO->VertexBinding[VERT_ATTRIB_GENERIC(index)].Stride;
1984 return TYPE_INT;
1985
1986 /* ARB_shader_image_load_store */
1987 case GL_IMAGE_BINDING_NAME: {
1988 struct gl_texture_object *t;
1989
1990 if (!ctx->Extensions.ARB_shader_image_load_store)
1991 goto invalid_enum;
1992 if (index >= ctx->Const.MaxImageUnits)
1993 goto invalid_value;
1994
1995 t = ctx->ImageUnits[index].TexObj;
1996 v->value_int = (t ? t->Name : 0);
1997 return TYPE_INT;
1998 }
1999
2000 case GL_IMAGE_BINDING_LEVEL:
2001 if (!ctx->Extensions.ARB_shader_image_load_store)
2002 goto invalid_enum;
2003 if (index >= ctx->Const.MaxImageUnits)
2004 goto invalid_value;
2005
2006 v->value_int = ctx->ImageUnits[index].Level;
2007 return TYPE_INT;
2008
2009 case GL_IMAGE_BINDING_LAYERED:
2010 if (!ctx->Extensions.ARB_shader_image_load_store)
2011 goto invalid_enum;
2012 if (index >= ctx->Const.MaxImageUnits)
2013 goto invalid_value;
2014
2015 v->value_int = ctx->ImageUnits[index].Layered;
2016 return TYPE_INT;
2017
2018 case GL_IMAGE_BINDING_LAYER:
2019 if (!ctx->Extensions.ARB_shader_image_load_store)
2020 goto invalid_enum;
2021 if (index >= ctx->Const.MaxImageUnits)
2022 goto invalid_value;
2023
2024 v->value_int = ctx->ImageUnits[index].Layer;
2025 return TYPE_INT;
2026
2027 case GL_IMAGE_BINDING_ACCESS:
2028 if (!ctx->Extensions.ARB_shader_image_load_store)
2029 goto invalid_enum;
2030 if (index >= ctx->Const.MaxImageUnits)
2031 goto invalid_value;
2032
2033 v->value_int = ctx->ImageUnits[index].Access;
2034 return TYPE_INT;
2035
2036 case GL_IMAGE_BINDING_FORMAT:
2037 if (!ctx->Extensions.ARB_shader_image_load_store)
2038 goto invalid_enum;
2039 if (index >= ctx->Const.MaxImageUnits)
2040 goto invalid_value;
2041
2042 v->value_int = ctx->ImageUnits[index].Format;
2043 return TYPE_INT;
2044
2045 case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2046 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_compute_shader)
2047 goto invalid_enum;
2048 if (index >= 3)
2049 goto invalid_value;
2050 v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
2051 return TYPE_INT;
2052
2053 case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2054 if (!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_compute_shader)
2055 goto invalid_enum;
2056 if (index >= 3)
2057 goto invalid_value;
2058 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2059 return TYPE_INT;
2060 }
2061
2062 invalid_enum:
2063 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2064 _mesa_enum_to_string(pname));
2065 return TYPE_INVALID;
2066 invalid_value:
2067 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2068 _mesa_enum_to_string(pname));
2069 return TYPE_INVALID;
2070 }
2071
2072 void GLAPIENTRY
2073 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
2074 {
2075 union value v;
2076 enum value_type type =
2077 find_value_indexed("glGetBooleani_v", pname, index, &v);
2078
2079 switch (type) {
2080 case TYPE_INT:
2081 params[0] = INT_TO_BOOLEAN(v.value_int);
2082 break;
2083 case TYPE_INT_4:
2084 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2085 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2086 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2087 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2088 break;
2089 case TYPE_INT64:
2090 params[0] = INT64_TO_BOOLEAN(v.value_int64);
2091 break;
2092 default:
2093 ; /* nothing - GL error was recorded */
2094 }
2095 }
2096
2097 void GLAPIENTRY
2098 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
2099 {
2100 union value v;
2101 enum value_type type =
2102 find_value_indexed("glGetIntegeri_v", pname, index, &v);
2103
2104 switch (type) {
2105 case TYPE_FLOAT_4:
2106 case TYPE_FLOATN_4:
2107 params[3] = IROUND(v.value_float_4[3]);
2108 case TYPE_FLOAT_3:
2109 case TYPE_FLOATN_3:
2110 params[2] = IROUND(v.value_float_4[2]);
2111 case TYPE_FLOAT_2:
2112 case TYPE_FLOATN_2:
2113 params[1] = IROUND(v.value_float_4[1]);
2114 case TYPE_FLOAT:
2115 case TYPE_FLOATN:
2116 params[0] = IROUND(v.value_float_4[0]);
2117 break;
2118
2119 case TYPE_DOUBLEN_2:
2120 params[1] = IROUND(v.value_double_2[1]);
2121 case TYPE_DOUBLEN:
2122 params[0] = IROUND(v.value_double_2[0]);
2123 break;
2124
2125 case TYPE_INT:
2126 params[0] = v.value_int;
2127 break;
2128 case TYPE_INT_4:
2129 params[0] = v.value_int_4[0];
2130 params[1] = v.value_int_4[1];
2131 params[2] = v.value_int_4[2];
2132 params[3] = v.value_int_4[3];
2133 break;
2134 case TYPE_INT64:
2135 params[0] = INT64_TO_INT(v.value_int64);
2136 break;
2137 default:
2138 ; /* nothing - GL error was recorded */
2139 }
2140 }
2141
2142 void GLAPIENTRY
2143 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
2144 {
2145 union value v;
2146 enum value_type type =
2147 find_value_indexed("glGetInteger64i_v", pname, index, &v);
2148
2149 switch (type) {
2150 case TYPE_INT:
2151 params[0] = v.value_int;
2152 break;
2153 case TYPE_INT_4:
2154 params[0] = v.value_int_4[0];
2155 params[1] = v.value_int_4[1];
2156 params[2] = v.value_int_4[2];
2157 params[3] = v.value_int_4[3];
2158 break;
2159 case TYPE_INT64:
2160 params[0] = v.value_int64;
2161 break;
2162 default:
2163 ; /* nothing - GL error was recorded */
2164 }
2165 }
2166
2167 void GLAPIENTRY
2168 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
2169 {
2170 int i;
2171 GLmatrix *m;
2172 union value v;
2173 enum value_type type =
2174 find_value_indexed("glGetFloati_v", pname, index, &v);
2175
2176 switch (type) {
2177 case TYPE_FLOAT_4:
2178 case TYPE_FLOATN_4:
2179 params[3] = v.value_float_4[3];
2180 case TYPE_FLOAT_3:
2181 case TYPE_FLOATN_3:
2182 params[2] = v.value_float_4[2];
2183 case TYPE_FLOAT_2:
2184 case TYPE_FLOATN_2:
2185 params[1] = v.value_float_4[1];
2186 case TYPE_FLOAT:
2187 case TYPE_FLOATN:
2188 params[0] = v.value_float_4[0];
2189 break;
2190
2191 case TYPE_DOUBLEN_2:
2192 params[1] = (GLfloat) v.value_double_2[1];
2193 case TYPE_DOUBLEN:
2194 params[0] = (GLfloat) v.value_double_2[0];
2195 break;
2196
2197 case TYPE_INT_4:
2198 params[3] = (GLfloat) v.value_int_4[3];
2199 case TYPE_INT_3:
2200 params[2] = (GLfloat) v.value_int_4[2];
2201 case TYPE_INT_2:
2202 case TYPE_ENUM_2:
2203 params[1] = (GLfloat) v.value_int_4[1];
2204 case TYPE_INT:
2205 case TYPE_ENUM:
2206 params[0] = (GLfloat) v.value_int_4[0];
2207 break;
2208
2209 case TYPE_INT_N:
2210 for (i = 0; i < v.value_int_n.n; i++)
2211 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
2212 break;
2213
2214 case TYPE_INT64:
2215 params[0] = (GLfloat) v.value_int64;
2216 break;
2217
2218 case TYPE_BOOLEAN:
2219 params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
2220 break;
2221
2222 case TYPE_MATRIX:
2223 m = *(GLmatrix **) &v;
2224 for (i = 0; i < 16; i++)
2225 params[i] = m->m[i];
2226 break;
2227
2228 case TYPE_MATRIX_T:
2229 m = *(GLmatrix **) &v;
2230 for (i = 0; i < 16; i++)
2231 params[i] = m->m[transpose[i]];
2232 break;
2233
2234 default:
2235 ;
2236 }
2237 }
2238
2239 void GLAPIENTRY
2240 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
2241 {
2242 int i;
2243 GLmatrix *m;
2244 union value v;
2245 enum value_type type =
2246 find_value_indexed("glGetDoublei_v", pname, index, &v);
2247
2248 switch (type) {
2249 case TYPE_FLOAT_4:
2250 case TYPE_FLOATN_4:
2251 params[3] = (GLdouble) v.value_float_4[3];
2252 case TYPE_FLOAT_3:
2253 case TYPE_FLOATN_3:
2254 params[2] = (GLdouble) v.value_float_4[2];
2255 case TYPE_FLOAT_2:
2256 case TYPE_FLOATN_2:
2257 params[1] = (GLdouble) v.value_float_4[1];
2258 case TYPE_FLOAT:
2259 case TYPE_FLOATN:
2260 params[0] = (GLdouble) v.value_float_4[0];
2261 break;
2262
2263 case TYPE_DOUBLEN_2:
2264 params[1] = v.value_double_2[1];
2265 case TYPE_DOUBLEN:
2266 params[0] = v.value_double_2[0];
2267 break;
2268
2269 case TYPE_INT_4:
2270 params[3] = (GLdouble) v.value_int_4[3];
2271 case TYPE_INT_3:
2272 params[2] = (GLdouble) v.value_int_4[2];
2273 case TYPE_INT_2:
2274 case TYPE_ENUM_2:
2275 params[1] = (GLdouble) v.value_int_4[1];
2276 case TYPE_INT:
2277 case TYPE_ENUM:
2278 params[0] = (GLdouble) v.value_int_4[0];
2279 break;
2280
2281 case TYPE_INT_N:
2282 for (i = 0; i < v.value_int_n.n; i++)
2283 params[i] = (GLdouble) INT_TO_FLOAT(v.value_int_n.ints[i]);
2284 break;
2285
2286 case TYPE_INT64:
2287 params[0] = (GLdouble) v.value_int64;
2288 break;
2289
2290 case TYPE_BOOLEAN:
2291 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
2292 break;
2293
2294 case TYPE_MATRIX:
2295 m = *(GLmatrix **) &v;
2296 for (i = 0; i < 16; i++)
2297 params[i] = (GLdouble) m->m[i];
2298 break;
2299
2300 case TYPE_MATRIX_T:
2301 m = *(GLmatrix **) &v;
2302 for (i = 0; i < 16; i++)
2303 params[i] = (GLdouble) m->m[transpose[i]];
2304 break;
2305
2306 default:
2307 ;
2308 }
2309 }
2310
2311 void GLAPIENTRY
2312 _mesa_GetFixedv(GLenum pname, GLfixed *params)
2313 {
2314 const struct value_desc *d;
2315 union value v;
2316 GLmatrix *m;
2317 int shift, i;
2318 void *p;
2319
2320 d = find_value("glGetDoublev", pname, &p, &v);
2321 switch (d->type) {
2322 case TYPE_INVALID:
2323 break;
2324 case TYPE_CONST:
2325 params[0] = INT_TO_FIXED(d->offset);
2326 break;
2327
2328 case TYPE_FLOAT_4:
2329 case TYPE_FLOATN_4:
2330 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
2331 case TYPE_FLOAT_3:
2332 case TYPE_FLOATN_3:
2333 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
2334 case TYPE_FLOAT_2:
2335 case TYPE_FLOATN_2:
2336 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
2337 case TYPE_FLOAT:
2338 case TYPE_FLOATN:
2339 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
2340 break;
2341
2342 case TYPE_DOUBLEN_2:
2343 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
2344 case TYPE_DOUBLEN:
2345 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
2346 break;
2347
2348 case TYPE_INT_4:
2349 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
2350 case TYPE_INT_3:
2351 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
2352 case TYPE_INT_2:
2353 case TYPE_ENUM_2:
2354 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
2355 case TYPE_INT:
2356 case TYPE_ENUM:
2357 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
2358 break;
2359
2360 case TYPE_INT_N:
2361 for (i = 0; i < v.value_int_n.n; i++)
2362 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
2363 break;
2364
2365 case TYPE_INT64:
2366 params[0] = ((GLint64 *) p)[0];
2367 break;
2368
2369 case TYPE_BOOLEAN:
2370 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
2371 break;
2372
2373 case TYPE_MATRIX:
2374 m = *(GLmatrix **) p;
2375 for (i = 0; i < 16; i++)
2376 params[i] = FLOAT_TO_FIXED(m->m[i]);
2377 break;
2378
2379 case TYPE_MATRIX_T:
2380 m = *(GLmatrix **) p;
2381 for (i = 0; i < 16; i++)
2382 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
2383 break;
2384
2385 case TYPE_BIT_0:
2386 case TYPE_BIT_1:
2387 case TYPE_BIT_2:
2388 case TYPE_BIT_3:
2389 case TYPE_BIT_4:
2390 case TYPE_BIT_5:
2391 case TYPE_BIT_6:
2392 case TYPE_BIT_7:
2393 shift = d->type - TYPE_BIT_0;
2394 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
2395 break;
2396 }
2397 }