mesa: Support querying GL_MAX_ELEMENT_INDEX in ES 3
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
23 */
24
25 #include "glheader.h"
26 #include "context.h"
27 #include "enable.h"
28 #include "enums.h"
29 #include "extensions.h"
30 #include "get.h"
31 #include "macros.h"
32 #include "mfeatures.h"
33 #include "mtypes.h"
34 #include "state.h"
35 #include "texcompress.h"
36 #include "framebuffer.h"
37
38 /* This is a table driven implemetation of the glGet*v() functions.
39 * The basic idea is that most getters just look up an int somewhere
40 * in struct gl_context and then convert it to a bool or float according to
41 * which of glGetIntegerv() glGetBooleanv() etc is being called.
42 * Instead of generating code to do this, we can just record the enum
43 * value and the offset into struct gl_context in an array of structs. Then
44 * in glGet*(), we lookup the struct for the enum in question, and use
45 * the offset to get the int we need.
46 *
47 * Sometimes we need to look up a float, a boolean, a bit in a
48 * bitfield, a matrix or other types instead, so we need to track the
49 * type of the value in struct gl_context. And sometimes the value isn't in
50 * struct gl_context but in the drawbuffer, the array object, current texture
51 * unit, or maybe it's a computed value. So we need to also track
52 * where or how to find the value. Finally, we sometimes need to
53 * check that one of a number of extensions are enabled, the GL
54 * version or flush or call _mesa_update_state(). This is done by
55 * attaching optional extra information to the value description
56 * struct, it's sort of like an array of opcodes that describe extra
57 * checks or actions.
58 *
59 * Putting all this together we end up with struct value_desc below,
60 * and with a couple of macros to help, the table of struct value_desc
61 * is about as concise as the specification in the old python script.
62 */
63
64 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
65 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
66 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
67 (GLint) ((F) * 65536.0f) )
68
69 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
70 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
71 ((I) < SHRT_MIN) ? INT_MIN : \
72 (GLint) ((I) * 65536) )
73
74 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
75 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
76
77 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
78 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
79 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
80 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
81
82 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
83 #define ENUM_TO_FIXED(E) (E)
84
85 enum value_type {
86 TYPE_INVALID,
87 TYPE_INT,
88 TYPE_INT_2,
89 TYPE_INT_3,
90 TYPE_INT_4,
91 TYPE_INT_N,
92 TYPE_INT64,
93 TYPE_ENUM,
94 TYPE_ENUM_2,
95 TYPE_BOOLEAN,
96 TYPE_BIT_0,
97 TYPE_BIT_1,
98 TYPE_BIT_2,
99 TYPE_BIT_3,
100 TYPE_BIT_4,
101 TYPE_BIT_5,
102 TYPE_BIT_6,
103 TYPE_BIT_7,
104 TYPE_FLOAT,
105 TYPE_FLOAT_2,
106 TYPE_FLOAT_3,
107 TYPE_FLOAT_4,
108 TYPE_FLOATN,
109 TYPE_FLOATN_2,
110 TYPE_FLOATN_3,
111 TYPE_FLOATN_4,
112 TYPE_DOUBLEN,
113 TYPE_MATRIX,
114 TYPE_MATRIX_T,
115 TYPE_CONST
116 };
117
118 enum value_location {
119 LOC_BUFFER,
120 LOC_CONTEXT,
121 LOC_ARRAY,
122 LOC_TEXUNIT,
123 LOC_CUSTOM
124 };
125
126 enum value_extra {
127 EXTRA_END = 0x8000,
128 EXTRA_VERSION_30,
129 EXTRA_VERSION_31,
130 EXTRA_VERSION_32,
131 EXTRA_API_GL,
132 EXTRA_API_GL_CORE,
133 EXTRA_API_ES2,
134 EXTRA_API_ES3,
135 EXTRA_NEW_BUFFERS,
136 EXTRA_NEW_FRAG_CLAMP,
137 EXTRA_VALID_DRAW_BUFFER,
138 EXTRA_VALID_TEXTURE_UNIT,
139 EXTRA_VALID_CLIP_DISTANCE,
140 EXTRA_FLUSH_CURRENT,
141 EXTRA_GLSL_130,
142 };
143
144 #define NO_EXTRA NULL
145 #define NO_OFFSET 0
146
147 struct value_desc {
148 GLenum pname;
149 GLubyte location; /**< enum value_location */
150 GLubyte type; /**< enum value_type */
151 int offset;
152 const int *extra;
153 };
154
155 union value {
156 GLfloat value_float;
157 GLfloat value_float_4[4];
158 GLmatrix *value_matrix;
159 GLint value_int;
160 GLint value_int_4[4];
161 GLint64 value_int64;
162 GLenum value_enum;
163
164 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
165 struct {
166 GLint n, ints[100];
167 } value_int_n;
168 GLboolean value_bool;
169 };
170
171 #define BUFFER_FIELD(field, type) \
172 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
173 #define CONTEXT_FIELD(field, type) \
174 LOC_CONTEXT, type, offsetof(struct gl_context, field)
175 #define ARRAY_FIELD(field, type) \
176 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
177 #undef CONST /* already defined through windows.h */
178 #define CONST(value) \
179 LOC_CONTEXT, TYPE_CONST, value
180
181 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
182 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
183 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
184
185 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
186 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
187 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
188 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
189 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
190 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
191 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
192 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
193 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
194 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
195 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
196 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
197 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
198 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
199 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
200 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
201 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
202 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
203 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
204 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
205
206 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
207 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
208 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
209
210 #define EXT(f) \
211 offsetof(struct gl_extensions, f)
212
213 #define EXTRA_EXT(e) \
214 static const int extra_##e[] = { \
215 EXT(e), EXTRA_END \
216 }
217
218 #define EXTRA_EXT2(e1, e2) \
219 static const int extra_##e1##_##e2[] = { \
220 EXT(e1), EXT(e2), EXTRA_END \
221 }
222
223 /* The 'extra' mechanism is a way to specify extra checks (such as
224 * extensions or specific gl versions) or actions (flush current, new
225 * buffers) that we need to do before looking up an enum. We need to
226 * declare them all up front so we can refer to them in the value_desc
227 * structs below. */
228
229 static const int extra_new_buffers[] = {
230 EXTRA_NEW_BUFFERS,
231 EXTRA_END
232 };
233
234 static const int extra_new_frag_clamp[] = {
235 EXTRA_NEW_FRAG_CLAMP,
236 EXTRA_END
237 };
238
239 static const int extra_valid_draw_buffer[] = {
240 EXTRA_VALID_DRAW_BUFFER,
241 EXTRA_END
242 };
243
244 static const int extra_valid_texture_unit[] = {
245 EXTRA_VALID_TEXTURE_UNIT,
246 EXTRA_END
247 };
248
249 static const int extra_valid_clip_distance[] = {
250 EXTRA_VALID_CLIP_DISTANCE,
251 EXTRA_END
252 };
253
254 static const int extra_flush_current_valid_texture_unit[] = {
255 EXTRA_FLUSH_CURRENT,
256 EXTRA_VALID_TEXTURE_UNIT,
257 EXTRA_END
258 };
259
260 static const int extra_flush_current[] = {
261 EXTRA_FLUSH_CURRENT,
262 EXTRA_END
263 };
264
265 static const int extra_EXT_secondary_color_flush_current[] = {
266 EXT(EXT_secondary_color),
267 EXTRA_FLUSH_CURRENT,
268 EXTRA_END
269 };
270
271 static const int extra_EXT_fog_coord_flush_current[] = {
272 EXT(EXT_fog_coord),
273 EXTRA_FLUSH_CURRENT,
274 EXTRA_END
275 };
276
277 static const int extra_EXT_texture_integer[] = {
278 EXT(EXT_texture_integer),
279 EXTRA_END
280 };
281
282 static const int extra_GLSL_130[] = {
283 EXTRA_GLSL_130,
284 EXTRA_END
285 };
286
287 static const int extra_texture_buffer_object[] = {
288 EXTRA_API_GL_CORE,
289 EXTRA_VERSION_31,
290 EXT(ARB_texture_buffer_object),
291 EXTRA_END
292 };
293
294 static const int extra_ARB_transform_feedback2_api_es3[] = {
295 EXT(ARB_transform_feedback2),
296 EXTRA_API_ES3,
297 EXTRA_END
298 };
299
300 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
301 EXT(ARB_uniform_buffer_object),
302 EXT(ARB_geometry_shader4),
303 EXTRA_END
304 };
305
306 static const int extra_ARB_ES2_compatibility_api_es2[] = {
307 EXT(ARB_ES2_compatibility),
308 EXTRA_API_ES2,
309 EXTRA_END
310 };
311
312 static const int extra_ARB_ES3_compatibility_api_es3[] = {
313 EXT(ARB_ES3_compatibility),
314 EXTRA_API_ES3,
315 EXTRA_END
316 };
317
318 EXTRA_EXT(ARB_texture_cube_map);
319 EXTRA_EXT(MESA_texture_array);
320 EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
321 EXTRA_EXT(EXT_secondary_color);
322 EXTRA_EXT(EXT_fog_coord);
323 EXTRA_EXT(NV_fog_distance);
324 EXTRA_EXT(EXT_texture_filter_anisotropic);
325 EXTRA_EXT(NV_point_sprite);
326 EXTRA_EXT(NV_texture_rectangle);
327 EXTRA_EXT(EXT_stencil_two_side);
328 EXTRA_EXT(EXT_depth_bounds_test);
329 EXTRA_EXT(ARB_depth_clamp);
330 EXTRA_EXT(ATI_fragment_shader);
331 EXTRA_EXT(EXT_framebuffer_blit);
332 EXTRA_EXT(ARB_shader_objects);
333 EXTRA_EXT(EXT_provoking_vertex);
334 EXTRA_EXT(ARB_fragment_shader);
335 EXTRA_EXT(ARB_fragment_program);
336 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
337 EXTRA_EXT(EXT_framebuffer_object);
338 EXTRA_EXT(ARB_seamless_cube_map);
339 EXTRA_EXT(ARB_sync);
340 EXTRA_EXT(ARB_vertex_shader);
341 EXTRA_EXT(EXT_transform_feedback);
342 EXTRA_EXT(ARB_transform_feedback3);
343 EXTRA_EXT(EXT_pixel_buffer_object);
344 EXTRA_EXT(ARB_vertex_program);
345 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
346 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
347 EXTRA_EXT(ARB_geometry_shader4);
348 EXTRA_EXT(ARB_color_buffer_float);
349 EXTRA_EXT(EXT_framebuffer_sRGB);
350 EXTRA_EXT(OES_EGL_image_external);
351 EXTRA_EXT(ARB_blend_func_extended);
352 EXTRA_EXT(ARB_uniform_buffer_object);
353 EXTRA_EXT(ARB_timer_query);
354 EXTRA_EXT(ARB_map_buffer_alignment);
355 EXTRA_EXT(ARB_texture_cube_map_array);
356
357 static const int
358 extra_NV_primitive_restart[] = {
359 EXT(NV_primitive_restart),
360 EXTRA_END
361 };
362
363 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
364 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
365 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
366
367 static const int
368 extra_ARB_vertex_program_api_es2[] = {
369 EXT(ARB_vertex_program),
370 EXTRA_API_ES2,
371 EXTRA_END
372 };
373
374 /* The ReadBuffer get token is valid under either full GL or under
375 * GLES2 if the NV_read_buffer extension is available. */
376 static const int
377 extra_NV_read_buffer_api_gl[] = {
378 EXTRA_API_ES2,
379 EXTRA_API_GL,
380 EXTRA_END
381 };
382
383 /* This is the big table describing all the enums we accept in
384 * glGet*v(). The table is partitioned into six parts: enums
385 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
386 * between OpenGL and GLES, enums exclusive to GLES, etc for the
387 * remaining combinations. To look up the enums valid in a given API
388 * we will use a hash table specific to that API. These tables are in
389 * turn generated at build time and included through get_hash.h.
390 * The different sections are guarded by #if FEATURE_GL etc to make
391 * sure we only compile in the enums we may need. */
392
393 #include "get_hash.h"
394
395 /* All we need now is a way to look up the value struct from the enum.
396 * The code generated by gcc for the old generated big switch
397 * statement is a big, balanced, open coded if/else tree, essentially
398 * an unrolled binary search. It would be natural to sort the new
399 * enum table and use bsearch(), but we will use a read-only hash
400 * table instead. bsearch() has a nice guaranteed worst case
401 * performance, but we're also guaranteed to hit that worst case
402 * (log2(n) iterations) for about half the enums. Instead, using an
403 * open addressing hash table, we can find the enum on the first try
404 * for 80% of the enums, 1 collision for 10% and never more than 5
405 * collisions for any enum (typical numbers). And the code is very
406 * simple, even though it feels a little magic. */
407
408 #ifdef GET_DEBUG
409 static void
410 print_table_stats(int api)
411 {
412 int i, j, collisions[11], count, hash, mask;
413 const struct value_desc *d;
414 const char *api_names[] = {
415 [API_OPENGL_COMPAT] = "GL",
416 [API_OPENGL_CORE] = "GL_CORE",
417 [API_OPENGLES] = "GLES",
418 [API_OPENGLES2] = "GLES2",
419 };
420 const char *api_name;
421
422 api_name = api < Elements(api_names) ? api_names[api] : "N/A";
423 count = 0;
424 mask = Elements(table(api)) - 1;
425 memset(collisions, 0, sizeof collisions);
426
427 for (i = 0; i < Elements(table(api)); i++) {
428 if (!table(api)[i])
429 continue;
430 count++;
431 d = &values[table(api)[i]];
432 hash = (d->pname * prime_factor);
433 j = 0;
434 while (1) {
435 if (values[table(api)[hash & mask]].pname == d->pname)
436 break;
437 hash += prime_step;
438 j++;
439 }
440
441 if (j < 10)
442 collisions[j]++;
443 else
444 collisions[10]++;
445 }
446
447 printf("number of enums for %s: %d (total %ld)\n",
448 api_name, count, Elements(values));
449 for (i = 0; i < Elements(collisions) - 1; i++)
450 if (collisions[i] > 0)
451 printf(" %d enums with %d %scollisions\n",
452 collisions[i], i, i == 10 ? "or more " : "");
453 }
454 #endif
455
456 /**
457 * Initialize the enum hash for a given API
458 *
459 * This is called from one_time_init() to insert the enum values that
460 * are valid for the API in question into the enum hash table.
461 *
462 * \param the current context, for determining the API in question
463 */
464 void _mesa_init_get_hash(struct gl_context *ctx)
465 {
466 #ifdef GET_DEBUG
467 print_table_stats();
468 #endif
469 }
470
471 /**
472 * Handle irregular enums
473 *
474 * Some values don't conform to the "well-known type at context
475 * pointer + offset" pattern, so we have this function to catch all
476 * the corner cases. Typically, it's a computed value or a one-off
477 * pointer to a custom struct or something.
478 *
479 * In this case we can't return a pointer to the value, so we'll have
480 * to use the temporary variable 'v' declared back in the calling
481 * glGet*v() function to store the result.
482 *
483 * \param ctx the current context
484 * \param d the struct value_desc that describes the enum
485 * \param v pointer to the tmp declared in the calling glGet*v() function
486 */
487 static void
488 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
489 {
490 struct gl_buffer_object **buffer_obj;
491 struct gl_client_array *array;
492 GLuint unit, *p;
493
494 switch (d->pname) {
495 case GL_MAJOR_VERSION:
496 v->value_int = ctx->Version / 10;
497 break;
498 case GL_MINOR_VERSION:
499 v->value_int = ctx->Version % 10;
500 break;
501
502 case GL_TEXTURE_1D:
503 case GL_TEXTURE_2D:
504 case GL_TEXTURE_3D:
505 case GL_TEXTURE_1D_ARRAY_EXT:
506 case GL_TEXTURE_2D_ARRAY_EXT:
507 case GL_TEXTURE_CUBE_MAP_ARB:
508 case GL_TEXTURE_RECTANGLE_NV:
509 case GL_TEXTURE_EXTERNAL_OES:
510 v->value_bool = _mesa_IsEnabled(d->pname);
511 break;
512
513 case GL_LINE_STIPPLE_PATTERN:
514 /* This is the only GLushort, special case it here by promoting
515 * to an int rather than introducing a new type. */
516 v->value_int = ctx->Line.StipplePattern;
517 break;
518
519 case GL_CURRENT_RASTER_TEXTURE_COORDS:
520 unit = ctx->Texture.CurrentUnit;
521 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
522 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
523 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
524 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
525 break;
526
527 case GL_CURRENT_TEXTURE_COORDS:
528 unit = ctx->Texture.CurrentUnit;
529 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
530 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
531 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
532 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
533 break;
534
535 case GL_COLOR_WRITEMASK:
536 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
537 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
538 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
539 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
540 break;
541
542 case GL_EDGE_FLAG:
543 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
544 break;
545
546 case GL_READ_BUFFER:
547 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
548 break;
549
550 case GL_MAP2_GRID_DOMAIN:
551 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
552 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
553 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
554 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
555 break;
556
557 case GL_TEXTURE_STACK_DEPTH:
558 unit = ctx->Texture.CurrentUnit;
559 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
560 break;
561 case GL_TEXTURE_MATRIX:
562 unit = ctx->Texture.CurrentUnit;
563 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
564 break;
565
566 case GL_TEXTURE_COORD_ARRAY:
567 case GL_TEXTURE_COORD_ARRAY_SIZE:
568 case GL_TEXTURE_COORD_ARRAY_TYPE:
569 case GL_TEXTURE_COORD_ARRAY_STRIDE:
570 array = &ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
571 v->value_int = *(GLuint *) ((char *) array + d->offset);
572 break;
573
574 case GL_ACTIVE_TEXTURE_ARB:
575 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
576 break;
577 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
578 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
579 break;
580
581 case GL_MODELVIEW_STACK_DEPTH:
582 case GL_PROJECTION_STACK_DEPTH:
583 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
584 break;
585
586 case GL_MAX_TEXTURE_SIZE:
587 case GL_MAX_3D_TEXTURE_SIZE:
588 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
589 p = (GLuint *) ((char *) ctx + d->offset);
590 v->value_int = 1 << (*p - 1);
591 break;
592
593 case GL_SCISSOR_BOX:
594 v->value_int_4[0] = ctx->Scissor.X;
595 v->value_int_4[1] = ctx->Scissor.Y;
596 v->value_int_4[2] = ctx->Scissor.Width;
597 v->value_int_4[3] = ctx->Scissor.Height;
598 break;
599
600 case GL_LIST_INDEX:
601 v->value_int =
602 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
603 break;
604 case GL_LIST_MODE:
605 if (!ctx->CompileFlag)
606 v->value_enum = 0;
607 else if (ctx->ExecuteFlag)
608 v->value_enum = GL_COMPILE_AND_EXECUTE;
609 else
610 v->value_enum = GL_COMPILE;
611 break;
612
613 case GL_VIEWPORT:
614 v->value_int_4[0] = ctx->Viewport.X;
615 v->value_int_4[1] = ctx->Viewport.Y;
616 v->value_int_4[2] = ctx->Viewport.Width;
617 v->value_int_4[3] = ctx->Viewport.Height;
618 break;
619
620 case GL_ACTIVE_STENCIL_FACE_EXT:
621 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
622 break;
623
624 case GL_STENCIL_FAIL:
625 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
626 break;
627 case GL_STENCIL_FUNC:
628 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
629 break;
630 case GL_STENCIL_PASS_DEPTH_FAIL:
631 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
632 break;
633 case GL_STENCIL_PASS_DEPTH_PASS:
634 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
635 break;
636 case GL_STENCIL_REF:
637 v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
638 break;
639 case GL_STENCIL_VALUE_MASK:
640 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
641 break;
642 case GL_STENCIL_WRITEMASK:
643 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
644 break;
645
646 case GL_NUM_EXTENSIONS:
647 v->value_int = _mesa_get_extension_count(ctx);
648 break;
649
650 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
651 v->value_int = _mesa_get_color_read_type(ctx);
652 break;
653 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
654 v->value_int = _mesa_get_color_read_format(ctx);
655 break;
656
657 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
658 v->value_int = ctx->CurrentStack->Depth + 1;
659 break;
660 case GL_CURRENT_MATRIX_ARB:
661 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
662 v->value_matrix = ctx->CurrentStack->Top;
663 break;
664
665 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
666 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
667 break;
668 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
669 v->value_int_n.n =
670 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
671 ASSERT(v->value_int_n.n <= 100);
672 break;
673
674 case GL_MAX_VARYING_FLOATS_ARB:
675 v->value_int = ctx->Const.MaxVarying * 4;
676 break;
677
678 /* Various object names */
679
680 case GL_TEXTURE_BINDING_1D:
681 case GL_TEXTURE_BINDING_2D:
682 case GL_TEXTURE_BINDING_3D:
683 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
684 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
685 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
686 case GL_TEXTURE_BINDING_RECTANGLE_NV:
687 case GL_TEXTURE_BINDING_EXTERNAL_OES:
688 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
689 unit = ctx->Texture.CurrentUnit;
690 v->value_int =
691 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
692 break;
693
694 /* GL_ARB_vertex_buffer_object */
695 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
696 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
697 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
698 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
699 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
700 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
701 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
702 buffer_obj = (struct gl_buffer_object **)
703 ((char *) ctx->Array.ArrayObj + d->offset);
704 v->value_int = (*buffer_obj)->Name;
705 break;
706 case GL_ARRAY_BUFFER_BINDING_ARB:
707 v->value_int = ctx->Array.ArrayBufferObj->Name;
708 break;
709 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
710 v->value_int =
711 ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
712 break;
713 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
714 v->value_int = ctx->Array.ArrayObj->ElementArrayBufferObj->Name;
715 break;
716
717 /* ARB_copy_buffer */
718 case GL_COPY_READ_BUFFER:
719 v->value_int = ctx->CopyReadBuffer->Name;
720 break;
721 case GL_COPY_WRITE_BUFFER:
722 v->value_int = ctx->CopyWriteBuffer->Name;
723 break;
724
725 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
726 v->value_int = ctx->Pack.BufferObj->Name;
727 break;
728 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
729 v->value_int = ctx->Unpack.BufferObj->Name;
730 break;
731 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
732 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
733 break;
734 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
735 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
736 break;
737 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
738 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
739 break;
740 case GL_TRANSFORM_FEEDBACK_BINDING:
741 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
742 break;
743 case GL_CURRENT_PROGRAM:
744 v->value_int =
745 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
746 break;
747 case GL_READ_FRAMEBUFFER_BINDING_EXT:
748 v->value_int = ctx->ReadBuffer->Name;
749 break;
750 case GL_RENDERBUFFER_BINDING_EXT:
751 v->value_int =
752 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
753 break;
754 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
755 v->value_int = ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
756 break;
757
758 case GL_FOG_COLOR:
759 if(ctx->Color._ClampFragmentColor)
760 COPY_4FV(v->value_float_4, ctx->Fog.Color);
761 else
762 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
763 break;
764 case GL_COLOR_CLEAR_VALUE:
765 if(ctx->Color._ClampFragmentColor) {
766 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
767 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
768 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
769 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
770 } else
771 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
772 break;
773 case GL_BLEND_COLOR_EXT:
774 if(ctx->Color._ClampFragmentColor)
775 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
776 else
777 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
778 break;
779 case GL_ALPHA_TEST_REF:
780 if(ctx->Color._ClampFragmentColor)
781 v->value_float = ctx->Color.AlphaRef;
782 else
783 v->value_float = ctx->Color.AlphaRefUnclamped;
784 break;
785 case GL_MAX_VERTEX_UNIFORM_VECTORS:
786 v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
787 break;
788
789 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
790 v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
791 break;
792
793 /* GL_ARB_texture_buffer_object */
794 case GL_TEXTURE_BUFFER_ARB:
795 v->value_int = ctx->Texture.BufferObject->Name;
796 break;
797 case GL_TEXTURE_BINDING_BUFFER_ARB:
798 unit = ctx->Texture.CurrentUnit;
799 v->value_int =
800 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
801 break;
802 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
803 {
804 struct gl_buffer_object *buf =
805 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
806 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
807 v->value_int = buf ? buf->Name : 0;
808 }
809 break;
810 case GL_TEXTURE_BUFFER_FORMAT_ARB:
811 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
812 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
813 break;
814
815 /* GL_ARB_sampler_objects */
816 case GL_SAMPLER_BINDING:
817 {
818 struct gl_sampler_object *samp =
819 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
820 v->value_int = samp ? samp->Name : 0;
821 }
822 break;
823 /* GL_ARB_uniform_buffer_object */
824 case GL_UNIFORM_BUFFER_BINDING:
825 v->value_int = ctx->UniformBuffer->Name;
826 break;
827 /* GL_ARB_timer_query */
828 case GL_TIMESTAMP:
829 if (ctx->Driver.GetTimestamp) {
830 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
831 }
832 else {
833 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
834 }
835 break;
836 }
837 }
838
839 /**
840 * Check extra constraints on a struct value_desc descriptor
841 *
842 * If a struct value_desc has a non-NULL extra pointer, it means that
843 * there are a number of extra constraints to check or actions to
844 * perform. The extras is just an integer array where each integer
845 * encode different constraints or actions.
846 *
847 * \param ctx current context
848 * \param func name of calling glGet*v() function for error reporting
849 * \param d the struct value_desc that has the extra constraints
850 *
851 * \return GL_FALSE if one of the constraints was not satisfied,
852 * otherwise GL_TRUE.
853 */
854 static GLboolean
855 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
856 {
857 const GLuint version = ctx->Version;
858 int total, enabled;
859 const int *e;
860
861 total = 0;
862 enabled = 0;
863 for (e = d->extra; *e != EXTRA_END; e++)
864 switch (*e) {
865 case EXTRA_VERSION_30:
866 if (version >= 30) {
867 total++;
868 enabled++;
869 }
870 break;
871 case EXTRA_VERSION_31:
872 if (version >= 31) {
873 total++;
874 enabled++;
875 }
876 break;
877 case EXTRA_VERSION_32:
878 if (version >= 32) {
879 total++;
880 enabled++;
881 }
882 break;
883 case EXTRA_NEW_FRAG_CLAMP:
884 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
885 _mesa_update_state(ctx);
886 break;
887 case EXTRA_API_ES2:
888 if (ctx->API == API_OPENGLES2) {
889 total++;
890 enabled++;
891 }
892 break;
893 case EXTRA_API_ES3:
894 if (_mesa_is_gles3(ctx)) {
895 total++;
896 enabled++;
897 }
898 break;
899 case EXTRA_API_GL:
900 if (_mesa_is_desktop_gl(ctx)) {
901 total++;
902 enabled++;
903 }
904 break;
905 case EXTRA_API_GL_CORE:
906 if (ctx->API == API_OPENGL_CORE) {
907 total++;
908 enabled++;
909 }
910 break;
911 case EXTRA_NEW_BUFFERS:
912 if (ctx->NewState & _NEW_BUFFERS)
913 _mesa_update_state(ctx);
914 break;
915 case EXTRA_FLUSH_CURRENT:
916 FLUSH_CURRENT(ctx, 0);
917 break;
918 case EXTRA_VALID_DRAW_BUFFER:
919 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
920 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
921 func, d->pname - GL_DRAW_BUFFER0_ARB);
922 return GL_FALSE;
923 }
924 break;
925 case EXTRA_VALID_TEXTURE_UNIT:
926 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
927 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
928 func, ctx->Texture.CurrentUnit);
929 return GL_FALSE;
930 }
931 break;
932 case EXTRA_VALID_CLIP_DISTANCE:
933 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
934 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
935 func, d->pname - GL_CLIP_DISTANCE0);
936 return GL_FALSE;
937 }
938 break;
939 case EXTRA_GLSL_130:
940 if (ctx->Const.GLSLVersion >= 130) {
941 total++;
942 enabled++;
943 }
944 break;
945 case EXTRA_END:
946 break;
947 default: /* *e is a offset into the extension struct */
948 total++;
949 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
950 enabled++;
951 break;
952 }
953
954 if (total > 0 && enabled == 0) {
955 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
956 _mesa_lookup_enum_by_nr(d->pname));
957 return GL_FALSE;
958 }
959
960 return GL_TRUE;
961 }
962
963 static const struct value_desc error_value =
964 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
965
966 /**
967 * Find the struct value_desc corresponding to the enum 'pname'.
968 *
969 * We hash the enum value to get an index into the 'table' array,
970 * which holds the index in the 'values' array of struct value_desc.
971 * Once we've found the entry, we do the extra checks, if any, then
972 * look up the value and return a pointer to it.
973 *
974 * If the value has to be computed (for example, it's the result of a
975 * function call or we need to add 1 to it), we use the tmp 'v' to
976 * store the result.
977 *
978 * \param func name of glGet*v() func for error reporting
979 * \param pname the enum value we're looking up
980 * \param p is were we return the pointer to the value
981 * \param v a tmp union value variable in the calling glGet*v() function
982 *
983 * \return the struct value_desc corresponding to the enum or a struct
984 * value_desc of TYPE_INVALID if not found. This lets the calling
985 * glGet*v() function jump right into a switch statement and
986 * handle errors there instead of having to check for NULL.
987 */
988 static const struct value_desc *
989 find_value(const char *func, GLenum pname, void **p, union value *v)
990 {
991 GET_CURRENT_CONTEXT(ctx);
992 struct gl_texture_unit *unit;
993 int mask, hash;
994 const struct value_desc *d;
995 int api;
996
997 api = ctx->API;
998 /* We index into the table_set[] list of per-API hash tables using the API's
999 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1000 * value since it's compatible with GLES2 its entry in table_set[] is at the
1001 * end.
1002 */
1003 STATIC_ASSERT(Elements(table_set) == API_OPENGL_LAST + 2);
1004 if (_mesa_is_gles3(ctx)) {
1005 api = API_OPENGL_LAST + 1;
1006 }
1007 mask = Elements(table(api)) - 1;
1008 hash = (pname * prime_factor);
1009 while (1) {
1010 int idx = table(api)[hash & mask];
1011
1012 /* If the enum isn't valid, the hash walk ends with index 0,
1013 * pointing to the first entry of values[] which doesn't hold
1014 * any valid enum. */
1015 if (unlikely(idx == 0)) {
1016 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1017 _mesa_lookup_enum_by_nr(pname));
1018 return &error_value;
1019 }
1020
1021 d = &values[idx];
1022 if (likely(d->pname == pname))
1023 break;
1024
1025 hash += prime_step;
1026 }
1027
1028 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1029 return &error_value;
1030
1031 switch (d->location) {
1032 case LOC_BUFFER:
1033 *p = ((char *) ctx->DrawBuffer + d->offset);
1034 return d;
1035 case LOC_CONTEXT:
1036 *p = ((char *) ctx + d->offset);
1037 return d;
1038 case LOC_ARRAY:
1039 *p = ((char *) ctx->Array.ArrayObj + d->offset);
1040 return d;
1041 case LOC_TEXUNIT:
1042 unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
1043 *p = ((char *) unit + d->offset);
1044 return d;
1045 case LOC_CUSTOM:
1046 find_custom_value(ctx, d, v);
1047 *p = v;
1048 return d;
1049 default:
1050 assert(0);
1051 break;
1052 }
1053
1054 /* silence warning */
1055 return &error_value;
1056 }
1057
1058 static const int transpose[] = {
1059 0, 4, 8, 12,
1060 1, 5, 9, 13,
1061 2, 6, 10, 14,
1062 3, 7, 11, 15
1063 };
1064
1065 void GLAPIENTRY
1066 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1067 {
1068 const struct value_desc *d;
1069 union value v;
1070 GLmatrix *m;
1071 int shift, i;
1072 void *p;
1073 GET_CURRENT_CONTEXT(ctx);
1074
1075 ASSERT_OUTSIDE_BEGIN_END(ctx);
1076
1077 d = find_value("glGetBooleanv", pname, &p, &v);
1078 switch (d->type) {
1079 case TYPE_INVALID:
1080 break;
1081 case TYPE_CONST:
1082 params[0] = INT_TO_BOOLEAN(d->offset);
1083 break;
1084
1085 case TYPE_FLOAT_4:
1086 case TYPE_FLOATN_4:
1087 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1088 case TYPE_FLOAT_3:
1089 case TYPE_FLOATN_3:
1090 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1091 case TYPE_FLOAT_2:
1092 case TYPE_FLOATN_2:
1093 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1094 case TYPE_FLOAT:
1095 case TYPE_FLOATN:
1096 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1097 break;
1098
1099 case TYPE_DOUBLEN:
1100 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1101 break;
1102
1103 case TYPE_INT_4:
1104 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1105 case TYPE_INT_3:
1106 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1107 case TYPE_INT_2:
1108 case TYPE_ENUM_2:
1109 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1110 case TYPE_INT:
1111 case TYPE_ENUM:
1112 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1113 break;
1114
1115 case TYPE_INT_N:
1116 for (i = 0; i < v.value_int_n.n; i++)
1117 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1118 break;
1119
1120 case TYPE_INT64:
1121 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1122 break;
1123
1124 case TYPE_BOOLEAN:
1125 params[0] = ((GLboolean*) p)[0];
1126 break;
1127
1128 case TYPE_MATRIX:
1129 m = *(GLmatrix **) p;
1130 for (i = 0; i < 16; i++)
1131 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1132 break;
1133
1134 case TYPE_MATRIX_T:
1135 m = *(GLmatrix **) p;
1136 for (i = 0; i < 16; i++)
1137 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1138 break;
1139
1140 case TYPE_BIT_0:
1141 case TYPE_BIT_1:
1142 case TYPE_BIT_2:
1143 case TYPE_BIT_3:
1144 case TYPE_BIT_4:
1145 case TYPE_BIT_5:
1146 case TYPE_BIT_6:
1147 case TYPE_BIT_7:
1148 shift = d->type - TYPE_BIT_0;
1149 params[0] = (*(GLbitfield *) p >> shift) & 1;
1150 break;
1151 }
1152 }
1153
1154 void GLAPIENTRY
1155 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1156 {
1157 const struct value_desc *d;
1158 union value v;
1159 GLmatrix *m;
1160 int shift, i;
1161 void *p;
1162 GET_CURRENT_CONTEXT(ctx);
1163
1164 ASSERT_OUTSIDE_BEGIN_END(ctx);
1165
1166 d = find_value("glGetFloatv", pname, &p, &v);
1167 switch (d->type) {
1168 case TYPE_INVALID:
1169 break;
1170 case TYPE_CONST:
1171 params[0] = (GLfloat) d->offset;
1172 break;
1173
1174 case TYPE_FLOAT_4:
1175 case TYPE_FLOATN_4:
1176 params[3] = ((GLfloat *) p)[3];
1177 case TYPE_FLOAT_3:
1178 case TYPE_FLOATN_3:
1179 params[2] = ((GLfloat *) p)[2];
1180 case TYPE_FLOAT_2:
1181 case TYPE_FLOATN_2:
1182 params[1] = ((GLfloat *) p)[1];
1183 case TYPE_FLOAT:
1184 case TYPE_FLOATN:
1185 params[0] = ((GLfloat *) p)[0];
1186 break;
1187
1188 case TYPE_DOUBLEN:
1189 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1190 break;
1191
1192 case TYPE_INT_4:
1193 params[3] = (GLfloat) (((GLint *) p)[3]);
1194 case TYPE_INT_3:
1195 params[2] = (GLfloat) (((GLint *) p)[2]);
1196 case TYPE_INT_2:
1197 case TYPE_ENUM_2:
1198 params[1] = (GLfloat) (((GLint *) p)[1]);
1199 case TYPE_INT:
1200 case TYPE_ENUM:
1201 params[0] = (GLfloat) (((GLint *) p)[0]);
1202 break;
1203
1204 case TYPE_INT_N:
1205 for (i = 0; i < v.value_int_n.n; i++)
1206 params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
1207 break;
1208
1209 case TYPE_INT64:
1210 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1211 break;
1212
1213 case TYPE_BOOLEAN:
1214 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1215 break;
1216
1217 case TYPE_MATRIX:
1218 m = *(GLmatrix **) p;
1219 for (i = 0; i < 16; i++)
1220 params[i] = m->m[i];
1221 break;
1222
1223 case TYPE_MATRIX_T:
1224 m = *(GLmatrix **) p;
1225 for (i = 0; i < 16; i++)
1226 params[i] = m->m[transpose[i]];
1227 break;
1228
1229 case TYPE_BIT_0:
1230 case TYPE_BIT_1:
1231 case TYPE_BIT_2:
1232 case TYPE_BIT_3:
1233 case TYPE_BIT_4:
1234 case TYPE_BIT_5:
1235 case TYPE_BIT_6:
1236 case TYPE_BIT_7:
1237 shift = d->type - TYPE_BIT_0;
1238 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1239 break;
1240 }
1241 }
1242
1243 void GLAPIENTRY
1244 _mesa_GetIntegerv(GLenum pname, GLint *params)
1245 {
1246 const struct value_desc *d;
1247 union value v;
1248 GLmatrix *m;
1249 int shift, i;
1250 void *p;
1251 GET_CURRENT_CONTEXT(ctx);
1252
1253 ASSERT_OUTSIDE_BEGIN_END(ctx);
1254
1255 d = find_value("glGetIntegerv", pname, &p, &v);
1256 switch (d->type) {
1257 case TYPE_INVALID:
1258 break;
1259 case TYPE_CONST:
1260 params[0] = d->offset;
1261 break;
1262
1263 case TYPE_FLOAT_4:
1264 params[3] = IROUND(((GLfloat *) p)[3]);
1265 case TYPE_FLOAT_3:
1266 params[2] = IROUND(((GLfloat *) p)[2]);
1267 case TYPE_FLOAT_2:
1268 params[1] = IROUND(((GLfloat *) p)[1]);
1269 case TYPE_FLOAT:
1270 params[0] = IROUND(((GLfloat *) p)[0]);
1271 break;
1272
1273 case TYPE_FLOATN_4:
1274 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1275 case TYPE_FLOATN_3:
1276 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1277 case TYPE_FLOATN_2:
1278 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1279 case TYPE_FLOATN:
1280 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1281 break;
1282
1283 case TYPE_DOUBLEN:
1284 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1285 break;
1286
1287 case TYPE_INT_4:
1288 params[3] = ((GLint *) p)[3];
1289 case TYPE_INT_3:
1290 params[2] = ((GLint *) p)[2];
1291 case TYPE_INT_2:
1292 case TYPE_ENUM_2:
1293 params[1] = ((GLint *) p)[1];
1294 case TYPE_INT:
1295 case TYPE_ENUM:
1296 params[0] = ((GLint *) p)[0];
1297 break;
1298
1299 case TYPE_INT_N:
1300 for (i = 0; i < v.value_int_n.n; i++)
1301 params[i] = v.value_int_n.ints[i];
1302 break;
1303
1304 case TYPE_INT64:
1305 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1306 break;
1307
1308 case TYPE_BOOLEAN:
1309 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1310 break;
1311
1312 case TYPE_MATRIX:
1313 m = *(GLmatrix **) p;
1314 for (i = 0; i < 16; i++)
1315 params[i] = FLOAT_TO_INT(m->m[i]);
1316 break;
1317
1318 case TYPE_MATRIX_T:
1319 m = *(GLmatrix **) p;
1320 for (i = 0; i < 16; i++)
1321 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1322 break;
1323
1324 case TYPE_BIT_0:
1325 case TYPE_BIT_1:
1326 case TYPE_BIT_2:
1327 case TYPE_BIT_3:
1328 case TYPE_BIT_4:
1329 case TYPE_BIT_5:
1330 case TYPE_BIT_6:
1331 case TYPE_BIT_7:
1332 shift = d->type - TYPE_BIT_0;
1333 params[0] = (*(GLbitfield *) p >> shift) & 1;
1334 break;
1335 }
1336 }
1337
1338 void GLAPIENTRY
1339 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1340 {
1341 const struct value_desc *d;
1342 union value v;
1343 GLmatrix *m;
1344 int shift, i;
1345 void *p;
1346 GET_CURRENT_CONTEXT(ctx);
1347
1348 ASSERT_OUTSIDE_BEGIN_END(ctx);
1349
1350 d = find_value("glGetInteger64v", pname, &p, &v);
1351 switch (d->type) {
1352 case TYPE_INVALID:
1353 break;
1354 case TYPE_CONST:
1355 params[0] = d->offset;
1356 break;
1357
1358 case TYPE_FLOAT_4:
1359 params[3] = IROUND64(((GLfloat *) p)[3]);
1360 case TYPE_FLOAT_3:
1361 params[2] = IROUND64(((GLfloat *) p)[2]);
1362 case TYPE_FLOAT_2:
1363 params[1] = IROUND64(((GLfloat *) p)[1]);
1364 case TYPE_FLOAT:
1365 params[0] = IROUND64(((GLfloat *) p)[0]);
1366 break;
1367
1368 case TYPE_FLOATN_4:
1369 params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
1370 case TYPE_FLOATN_3:
1371 params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
1372 case TYPE_FLOATN_2:
1373 params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
1374 case TYPE_FLOATN:
1375 params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
1376 break;
1377
1378 case TYPE_DOUBLEN:
1379 params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
1380 break;
1381
1382 case TYPE_INT_4:
1383 params[3] = ((GLint *) p)[3];
1384 case TYPE_INT_3:
1385 params[2] = ((GLint *) p)[2];
1386 case TYPE_INT_2:
1387 case TYPE_ENUM_2:
1388 params[1] = ((GLint *) p)[1];
1389 case TYPE_INT:
1390 case TYPE_ENUM:
1391 params[0] = ((GLint *) p)[0];
1392 break;
1393
1394 case TYPE_INT_N:
1395 for (i = 0; i < v.value_int_n.n; i++)
1396 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1397 break;
1398
1399 case TYPE_INT64:
1400 params[0] = ((GLint64 *) p)[0];
1401 break;
1402
1403 case TYPE_BOOLEAN:
1404 params[0] = ((GLboolean*) p)[0];
1405 break;
1406
1407 case TYPE_MATRIX:
1408 m = *(GLmatrix **) p;
1409 for (i = 0; i < 16; i++)
1410 params[i] = FLOAT_TO_INT64(m->m[i]);
1411 break;
1412
1413 case TYPE_MATRIX_T:
1414 m = *(GLmatrix **) p;
1415 for (i = 0; i < 16; i++)
1416 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
1417 break;
1418
1419 case TYPE_BIT_0:
1420 case TYPE_BIT_1:
1421 case TYPE_BIT_2:
1422 case TYPE_BIT_3:
1423 case TYPE_BIT_4:
1424 case TYPE_BIT_5:
1425 case TYPE_BIT_6:
1426 case TYPE_BIT_7:
1427 shift = d->type - TYPE_BIT_0;
1428 params[0] = (*(GLbitfield *) p >> shift) & 1;
1429 break;
1430 }
1431 }
1432
1433 void GLAPIENTRY
1434 _mesa_GetDoublev(GLenum pname, GLdouble *params)
1435 {
1436 const struct value_desc *d;
1437 union value v;
1438 GLmatrix *m;
1439 int shift, i;
1440 void *p;
1441 GET_CURRENT_CONTEXT(ctx);
1442
1443 ASSERT_OUTSIDE_BEGIN_END(ctx);
1444
1445 d = find_value("glGetDoublev", pname, &p, &v);
1446 switch (d->type) {
1447 case TYPE_INVALID:
1448 break;
1449 case TYPE_CONST:
1450 params[0] = d->offset;
1451 break;
1452
1453 case TYPE_FLOAT_4:
1454 case TYPE_FLOATN_4:
1455 params[3] = ((GLfloat *) p)[3];
1456 case TYPE_FLOAT_3:
1457 case TYPE_FLOATN_3:
1458 params[2] = ((GLfloat *) p)[2];
1459 case TYPE_FLOAT_2:
1460 case TYPE_FLOATN_2:
1461 params[1] = ((GLfloat *) p)[1];
1462 case TYPE_FLOAT:
1463 case TYPE_FLOATN:
1464 params[0] = ((GLfloat *) p)[0];
1465 break;
1466
1467 case TYPE_DOUBLEN:
1468 params[0] = ((GLdouble *) p)[0];
1469 break;
1470
1471 case TYPE_INT_4:
1472 params[3] = ((GLint *) p)[3];
1473 case TYPE_INT_3:
1474 params[2] = ((GLint *) p)[2];
1475 case TYPE_INT_2:
1476 case TYPE_ENUM_2:
1477 params[1] = ((GLint *) p)[1];
1478 case TYPE_INT:
1479 case TYPE_ENUM:
1480 params[0] = ((GLint *) p)[0];
1481 break;
1482
1483 case TYPE_INT_N:
1484 for (i = 0; i < v.value_int_n.n; i++)
1485 params[i] = v.value_int_n.ints[i];
1486 break;
1487
1488 case TYPE_INT64:
1489 params[0] = (GLdouble) (((GLint64 *) p)[0]);
1490 break;
1491
1492 case TYPE_BOOLEAN:
1493 params[0] = *(GLboolean*) p;
1494 break;
1495
1496 case TYPE_MATRIX:
1497 m = *(GLmatrix **) p;
1498 for (i = 0; i < 16; i++)
1499 params[i] = m->m[i];
1500 break;
1501
1502 case TYPE_MATRIX_T:
1503 m = *(GLmatrix **) p;
1504 for (i = 0; i < 16; i++)
1505 params[i] = m->m[transpose[i]];
1506 break;
1507
1508 case TYPE_BIT_0:
1509 case TYPE_BIT_1:
1510 case TYPE_BIT_2:
1511 case TYPE_BIT_3:
1512 case TYPE_BIT_4:
1513 case TYPE_BIT_5:
1514 case TYPE_BIT_6:
1515 case TYPE_BIT_7:
1516 shift = d->type - TYPE_BIT_0;
1517 params[0] = (*(GLbitfield *) p >> shift) & 1;
1518 break;
1519 }
1520 }
1521
1522 static enum value_type
1523 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
1524 {
1525 GET_CURRENT_CONTEXT(ctx);
1526
1527 switch (pname) {
1528
1529 case GL_BLEND:
1530 if (index >= ctx->Const.MaxDrawBuffers)
1531 goto invalid_value;
1532 if (!ctx->Extensions.EXT_draw_buffers2)
1533 goto invalid_enum;
1534 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
1535 return TYPE_INT;
1536
1537 case GL_BLEND_SRC:
1538 /* fall-through */
1539 case GL_BLEND_SRC_RGB:
1540 if (index >= ctx->Const.MaxDrawBuffers)
1541 goto invalid_value;
1542 if (!ctx->Extensions.ARB_draw_buffers_blend)
1543 goto invalid_enum;
1544 v->value_int = ctx->Color.Blend[index].SrcRGB;
1545 return TYPE_INT;
1546 case GL_BLEND_SRC_ALPHA:
1547 if (index >= ctx->Const.MaxDrawBuffers)
1548 goto invalid_value;
1549 if (!ctx->Extensions.ARB_draw_buffers_blend)
1550 goto invalid_enum;
1551 v->value_int = ctx->Color.Blend[index].SrcA;
1552 return TYPE_INT;
1553 case GL_BLEND_DST:
1554 /* fall-through */
1555 case GL_BLEND_DST_RGB:
1556 if (index >= ctx->Const.MaxDrawBuffers)
1557 goto invalid_value;
1558 if (!ctx->Extensions.ARB_draw_buffers_blend)
1559 goto invalid_enum;
1560 v->value_int = ctx->Color.Blend[index].DstRGB;
1561 return TYPE_INT;
1562 case GL_BLEND_DST_ALPHA:
1563 if (index >= ctx->Const.MaxDrawBuffers)
1564 goto invalid_value;
1565 if (!ctx->Extensions.ARB_draw_buffers_blend)
1566 goto invalid_enum;
1567 v->value_int = ctx->Color.Blend[index].DstA;
1568 return TYPE_INT;
1569 case GL_BLEND_EQUATION_RGB:
1570 if (index >= ctx->Const.MaxDrawBuffers)
1571 goto invalid_value;
1572 if (!ctx->Extensions.ARB_draw_buffers_blend)
1573 goto invalid_enum;
1574 v->value_int = ctx->Color.Blend[index].EquationRGB;
1575 return TYPE_INT;
1576 case GL_BLEND_EQUATION_ALPHA:
1577 if (index >= ctx->Const.MaxDrawBuffers)
1578 goto invalid_value;
1579 if (!ctx->Extensions.ARB_draw_buffers_blend)
1580 goto invalid_enum;
1581 v->value_int = ctx->Color.Blend[index].EquationA;
1582 return TYPE_INT;
1583
1584 case GL_COLOR_WRITEMASK:
1585 if (index >= ctx->Const.MaxDrawBuffers)
1586 goto invalid_value;
1587 if (!ctx->Extensions.EXT_draw_buffers2)
1588 goto invalid_enum;
1589 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
1590 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
1591 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
1592 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
1593 return TYPE_INT_4;
1594
1595 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1596 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1597 goto invalid_value;
1598 if (!ctx->Extensions.EXT_transform_feedback)
1599 goto invalid_enum;
1600 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
1601 return TYPE_INT64;
1602
1603 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1604 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1605 goto invalid_value;
1606 if (!ctx->Extensions.EXT_transform_feedback)
1607 goto invalid_enum;
1608 v->value_int64
1609 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
1610 return TYPE_INT64;
1611
1612 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1613 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
1614 goto invalid_value;
1615 if (!ctx->Extensions.EXT_transform_feedback)
1616 goto invalid_enum;
1617 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
1618 return TYPE_INT;
1619
1620 case GL_UNIFORM_BUFFER_BINDING:
1621 if (index >= ctx->Const.MaxUniformBufferBindings)
1622 goto invalid_value;
1623 if (!ctx->Extensions.ARB_uniform_buffer_object)
1624 goto invalid_enum;
1625 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
1626 return TYPE_INT;
1627
1628 case GL_UNIFORM_BUFFER_START:
1629 if (index >= ctx->Const.MaxUniformBufferBindings)
1630 goto invalid_value;
1631 if (!ctx->Extensions.ARB_uniform_buffer_object)
1632 goto invalid_enum;
1633 v->value_int = ctx->UniformBufferBindings[index].Offset;
1634 return TYPE_INT;
1635
1636 case GL_UNIFORM_BUFFER_SIZE:
1637 if (index >= ctx->Const.MaxUniformBufferBindings)
1638 goto invalid_value;
1639 if (!ctx->Extensions.ARB_uniform_buffer_object)
1640 goto invalid_enum;
1641 v->value_int = ctx->UniformBufferBindings[index].Size;
1642 return TYPE_INT;
1643 }
1644
1645 invalid_enum:
1646 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1647 _mesa_lookup_enum_by_nr(pname));
1648 return TYPE_INVALID;
1649 invalid_value:
1650 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
1651 _mesa_lookup_enum_by_nr(pname));
1652 return TYPE_INVALID;
1653 }
1654
1655 void GLAPIENTRY
1656 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
1657 {
1658 union value v;
1659 enum value_type type =
1660 find_value_indexed("glGetBooleanIndexedv", pname, index, &v);
1661
1662 switch (type) {
1663 case TYPE_INT:
1664 params[0] = INT_TO_BOOLEAN(v.value_int);
1665 break;
1666 case TYPE_INT_4:
1667 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
1668 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
1669 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
1670 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
1671 break;
1672 case TYPE_INT64:
1673 params[0] = INT64_TO_BOOLEAN(v.value_int);
1674 break;
1675 default:
1676 ; /* nothing - GL error was recorded */
1677 }
1678 }
1679
1680 void GLAPIENTRY
1681 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
1682 {
1683 union value v;
1684 enum value_type type =
1685 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
1686
1687 switch (type) {
1688 case TYPE_INT:
1689 params[0] = v.value_int;
1690 break;
1691 case TYPE_INT_4:
1692 params[0] = v.value_int_4[0];
1693 params[1] = v.value_int_4[1];
1694 params[2] = v.value_int_4[2];
1695 params[3] = v.value_int_4[3];
1696 break;
1697 case TYPE_INT64:
1698 params[0] = INT64_TO_INT(v.value_int);
1699 break;
1700 default:
1701 ; /* nothing - GL error was recorded */
1702 }
1703 }
1704
1705 void GLAPIENTRY
1706 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
1707 {
1708 union value v;
1709 enum value_type type =
1710 find_value_indexed("glGetIntegerIndexedv", pname, index, &v);
1711
1712 switch (type) {
1713 case TYPE_INT:
1714 params[0] = v.value_int;
1715 break;
1716 case TYPE_INT_4:
1717 params[0] = v.value_int_4[0];
1718 params[1] = v.value_int_4[1];
1719 params[2] = v.value_int_4[2];
1720 params[3] = v.value_int_4[3];
1721 break;
1722 case TYPE_INT64:
1723 params[0] = v.value_int;
1724 break;
1725 default:
1726 ; /* nothing - GL error was recorded */
1727 }
1728 }
1729
1730 void GLAPIENTRY
1731 _mesa_GetFixedv(GLenum pname, GLfixed *params)
1732 {
1733 const struct value_desc *d;
1734 union value v;
1735 GLmatrix *m;
1736 int shift, i;
1737 void *p;
1738
1739 d = find_value("glGetDoublev", pname, &p, &v);
1740 switch (d->type) {
1741 case TYPE_INVALID:
1742 break;
1743 case TYPE_CONST:
1744 params[0] = INT_TO_FIXED(d->offset);
1745 break;
1746
1747 case TYPE_FLOAT_4:
1748 case TYPE_FLOATN_4:
1749 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
1750 case TYPE_FLOAT_3:
1751 case TYPE_FLOATN_3:
1752 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
1753 case TYPE_FLOAT_2:
1754 case TYPE_FLOATN_2:
1755 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
1756 case TYPE_FLOAT:
1757 case TYPE_FLOATN:
1758 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
1759 break;
1760
1761 case TYPE_DOUBLEN:
1762 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
1763 break;
1764
1765 case TYPE_INT_4:
1766 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
1767 case TYPE_INT_3:
1768 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
1769 case TYPE_INT_2:
1770 case TYPE_ENUM_2:
1771 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
1772 case TYPE_INT:
1773 case TYPE_ENUM:
1774 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
1775 break;
1776
1777 case TYPE_INT_N:
1778 for (i = 0; i < v.value_int_n.n; i++)
1779 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
1780 break;
1781
1782 case TYPE_INT64:
1783 params[0] = ((GLint64 *) p)[0];
1784 break;
1785
1786 case TYPE_BOOLEAN:
1787 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
1788 break;
1789
1790 case TYPE_MATRIX:
1791 m = *(GLmatrix **) p;
1792 for (i = 0; i < 16; i++)
1793 params[i] = FLOAT_TO_FIXED(m->m[i]);
1794 break;
1795
1796 case TYPE_MATRIX_T:
1797 m = *(GLmatrix **) p;
1798 for (i = 0; i < 16; i++)
1799 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
1800 break;
1801
1802 case TYPE_BIT_0:
1803 case TYPE_BIT_1:
1804 case TYPE_BIT_2:
1805 case TYPE_BIT_3:
1806 case TYPE_BIT_4:
1807 case TYPE_BIT_5:
1808 case TYPE_BIT_6:
1809 case TYPE_BIT_7:
1810 shift = d->type - TYPE_BIT_0;
1811 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
1812 break;
1813 }
1814 }