mesa: Add support for AMD_depth_clamp_separate
[mesa.git] / src / mesa / main / get.c
1 /*
2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
21 * OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Author: Kristian Høgsberg <krh@bitplanet.net>
24 */
25
26 #include "glheader.h"
27 #include "context.h"
28 #include "blend.h"
29 #include "debug_output.h"
30 #include "enable.h"
31 #include "enums.h"
32 #include "errors.h"
33 #include "extensions.h"
34 #include "get.h"
35 #include "macros.h"
36 #include "mtypes.h"
37 #include "state.h"
38 #include "texcompress.h"
39 #include "texstate.h"
40 #include "framebuffer.h"
41 #include "samplerobj.h"
42 #include "stencil.h"
43 #include "version.h"
44
45 /* This is a table driven implemetation of the glGet*v() functions.
46 * The basic idea is that most getters just look up an int somewhere
47 * in struct gl_context and then convert it to a bool or float according to
48 * which of glGetIntegerv() glGetBooleanv() etc is being called.
49 * Instead of generating code to do this, we can just record the enum
50 * value and the offset into struct gl_context in an array of structs. Then
51 * in glGet*(), we lookup the struct for the enum in question, and use
52 * the offset to get the int we need.
53 *
54 * Sometimes we need to look up a float, a boolean, a bit in a
55 * bitfield, a matrix or other types instead, so we need to track the
56 * type of the value in struct gl_context. And sometimes the value isn't in
57 * struct gl_context but in the drawbuffer, the array object, current texture
58 * unit, or maybe it's a computed value. So we need to also track
59 * where or how to find the value. Finally, we sometimes need to
60 * check that one of a number of extensions are enabled, the GL
61 * version or flush or call _mesa_update_state(). This is done by
62 * attaching optional extra information to the value description
63 * struct, it's sort of like an array of opcodes that describe extra
64 * checks or actions.
65 *
66 * Putting all this together we end up with struct value_desc below,
67 * and with a couple of macros to help, the table of struct value_desc
68 * is about as concise as the specification in the old python script.
69 */
70
71 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
72 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
73 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
74 (GLint) ((F) * 65536.0f) )
75
76 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
77 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
78 ((I) < SHRT_MIN) ? INT_MIN : \
79 (GLint) ((I) * 65536) )
80
81 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
82 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
83
84 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
85 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
86 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
87 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
88
89 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
90 #define ENUM_TO_FIXED(E) (E)
91
92 enum value_type {
93 TYPE_INVALID,
94 TYPE_INT,
95 TYPE_INT_2,
96 TYPE_INT_3,
97 TYPE_INT_4,
98 TYPE_INT_N,
99 TYPE_UINT,
100 TYPE_UINT_2,
101 TYPE_UINT_3,
102 TYPE_UINT_4,
103 TYPE_INT64,
104 TYPE_ENUM16,
105 TYPE_ENUM,
106 TYPE_ENUM_2,
107 TYPE_BOOLEAN,
108 TYPE_UBYTE,
109 TYPE_SHORT,
110 TYPE_BIT_0,
111 TYPE_BIT_1,
112 TYPE_BIT_2,
113 TYPE_BIT_3,
114 TYPE_BIT_4,
115 TYPE_BIT_5,
116 TYPE_BIT_6,
117 TYPE_BIT_7,
118 TYPE_FLOAT,
119 TYPE_FLOAT_2,
120 TYPE_FLOAT_3,
121 TYPE_FLOAT_4,
122 TYPE_FLOAT_8,
123 TYPE_FLOATN,
124 TYPE_FLOATN_2,
125 TYPE_FLOATN_3,
126 TYPE_FLOATN_4,
127 TYPE_DOUBLEN,
128 TYPE_DOUBLEN_2,
129 TYPE_MATRIX,
130 TYPE_MATRIX_T,
131 TYPE_CONST
132 };
133
134 enum value_location {
135 LOC_BUFFER,
136 LOC_CONTEXT,
137 LOC_ARRAY,
138 LOC_TEXUNIT,
139 LOC_CUSTOM
140 };
141
142 enum value_extra {
143 EXTRA_END = 0x8000,
144 EXTRA_VERSION_30,
145 EXTRA_VERSION_31,
146 EXTRA_VERSION_32,
147 EXTRA_VERSION_40,
148 EXTRA_VERSION_43,
149 EXTRA_API_GL,
150 EXTRA_API_GL_CORE,
151 EXTRA_API_ES2,
152 EXTRA_API_ES3,
153 EXTRA_API_ES31,
154 EXTRA_API_ES32,
155 EXTRA_NEW_BUFFERS,
156 EXTRA_NEW_FRAG_CLAMP,
157 EXTRA_VALID_DRAW_BUFFER,
158 EXTRA_VALID_TEXTURE_UNIT,
159 EXTRA_VALID_CLIP_DISTANCE,
160 EXTRA_FLUSH_CURRENT,
161 EXTRA_GLSL_130,
162 EXTRA_EXT_UBO_GS,
163 EXTRA_EXT_ATOMICS_GS,
164 EXTRA_EXT_SHADER_IMAGE_GS,
165 EXTRA_EXT_ATOMICS_TESS,
166 EXTRA_EXT_SHADER_IMAGE_TESS,
167 EXTRA_EXT_SSBO_GS,
168 EXTRA_EXT_FB_NO_ATTACH_GS,
169 EXTRA_EXT_ES_GS,
170 EXTRA_EXT_PROVOKING_VERTEX_32,
171 };
172
173 #define NO_EXTRA NULL
174 #define NO_OFFSET 0
175
176 struct value_desc {
177 GLenum pname;
178 GLubyte location; /**< enum value_location */
179 GLubyte type; /**< enum value_type */
180 int offset;
181 const int *extra;
182 };
183
184 union value {
185 GLfloat value_float;
186 GLfloat value_float_4[4];
187 GLdouble value_double_2[2];
188 GLmatrix *value_matrix;
189 GLint value_int;
190 GLint value_int_4[4];
191 GLint64 value_int64;
192 GLenum value_enum;
193 GLubyte value_ubyte;
194 GLshort value_short;
195 GLuint value_uint;
196
197 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
198 struct {
199 GLint n, ints[100];
200 } value_int_n;
201 GLboolean value_bool;
202 };
203
204 #define BUFFER_FIELD(field, type) \
205 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
206 #define CONTEXT_FIELD(field, type) \
207 LOC_CONTEXT, type, offsetof(struct gl_context, field)
208 #define ARRAY_FIELD(field, type) \
209 LOC_ARRAY, type, offsetof(struct gl_vertex_array_object, field)
210 #undef CONST /* already defined through windows.h */
211 #define CONST(value) \
212 LOC_CONTEXT, TYPE_CONST, value
213
214 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
215 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
216 #define BUFFER_ENUM16(field) BUFFER_FIELD(field, TYPE_ENUM16)
217 #define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
218
219 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
220 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
221 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
222 #define CONTEXT_UINT(field) CONTEXT_FIELD(field, TYPE_UINT)
223 #define CONTEXT_ENUM16(field) CONTEXT_FIELD(field, TYPE_ENUM16)
224 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
225 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
226 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
227 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
228 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
229 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
230 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
231 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
232 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
233 #define CONTEXT_BIT6(field) CONTEXT_FIELD(field, TYPE_BIT_6)
234 #define CONTEXT_BIT7(field) CONTEXT_FIELD(field, TYPE_BIT_7)
235 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
236 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
237 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
238 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
239 #define CONTEXT_FLOAT8(field) CONTEXT_FIELD(field, TYPE_FLOAT_8)
240 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
241 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
242
243 /* Vertex array fields */
244 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
245 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
246 #define ARRAY_ENUM16(field) ARRAY_FIELD(field, TYPE_ENUM16)
247 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
248 #define ARRAY_UBYTE(field) ARRAY_FIELD(field, TYPE_UBYTE)
249 #define ARRAY_SHORT(field) ARRAY_FIELD(field, TYPE_SHORT)
250
251 #define EXT(f) \
252 offsetof(struct gl_extensions, f)
253
254 #define EXTRA_EXT(e) \
255 static const int extra_##e[] = { \
256 EXT(e), EXTRA_END \
257 }
258
259 #define EXTRA_EXT2(e1, e2) \
260 static const int extra_##e1##_##e2[] = { \
261 EXT(e1), EXT(e2), EXTRA_END \
262 }
263
264 /* The 'extra' mechanism is a way to specify extra checks (such as
265 * extensions or specific gl versions) or actions (flush current, new
266 * buffers) that we need to do before looking up an enum. We need to
267 * declare them all up front so we can refer to them in the value_desc
268 * structs below.
269 *
270 * Each EXTRA_ will be executed. For EXTRA_* enums of extensions and API
271 * versions, listing multiple ones in an array means an error will be thrown
272 * only if none of them are available. If you need to check for "AND"
273 * behavior, you would need to make a custom EXTRA_ enum.
274 */
275
276 static const int extra_new_buffers[] = {
277 EXTRA_NEW_BUFFERS,
278 EXTRA_END
279 };
280
281 static const int extra_new_frag_clamp[] = {
282 EXTRA_NEW_FRAG_CLAMP,
283 EXTRA_END
284 };
285
286 static const int extra_valid_draw_buffer[] = {
287 EXTRA_VALID_DRAW_BUFFER,
288 EXTRA_END
289 };
290
291 static const int extra_valid_texture_unit[] = {
292 EXTRA_VALID_TEXTURE_UNIT,
293 EXTRA_END
294 };
295
296 static const int extra_valid_clip_distance[] = {
297 EXTRA_VALID_CLIP_DISTANCE,
298 EXTRA_END
299 };
300
301 static const int extra_flush_current_valid_texture_unit[] = {
302 EXTRA_FLUSH_CURRENT,
303 EXTRA_VALID_TEXTURE_UNIT,
304 EXTRA_END
305 };
306
307 static const int extra_flush_current[] = {
308 EXTRA_FLUSH_CURRENT,
309 EXTRA_END
310 };
311
312 static const int extra_EXT_texture_integer_and_new_buffers[] = {
313 EXT(EXT_texture_integer),
314 EXTRA_NEW_BUFFERS,
315 EXTRA_END
316 };
317
318 static const int extra_GLSL_130_es3[] = {
319 EXTRA_GLSL_130,
320 EXTRA_API_ES3,
321 EXTRA_END
322 };
323
324 static const int extra_texture_buffer_object[] = {
325 EXT(ARB_texture_buffer_object),
326 EXTRA_END
327 };
328
329 static const int extra_ARB_transform_feedback2_api_es3[] = {
330 EXT(ARB_transform_feedback2),
331 EXTRA_API_ES3,
332 EXTRA_END
333 };
334
335 static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
336 EXTRA_EXT_UBO_GS,
337 EXTRA_END
338 };
339
340 static const int extra_ARB_ES2_compatibility_api_es2[] = {
341 EXT(ARB_ES2_compatibility),
342 EXTRA_API_ES2,
343 EXTRA_END
344 };
345
346 static const int extra_ARB_ES3_compatibility_api_es3[] = {
347 EXT(ARB_ES3_compatibility),
348 EXTRA_API_ES3,
349 EXTRA_END
350 };
351
352 static const int extra_EXT_framebuffer_sRGB_and_new_buffers[] = {
353 EXT(EXT_framebuffer_sRGB),
354 EXTRA_NEW_BUFFERS,
355 EXTRA_END
356 };
357
358 static const int extra_EXT_packed_float[] = {
359 EXT(EXT_packed_float),
360 EXTRA_NEW_BUFFERS,
361 EXTRA_END
362 };
363
364 static const int extra_EXT_texture_array_es3[] = {
365 EXT(EXT_texture_array),
366 EXTRA_API_ES3,
367 EXTRA_END
368 };
369
370 static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
371 EXTRA_EXT_ATOMICS_GS,
372 EXTRA_END
373 };
374
375 static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
376 EXTRA_EXT_SHADER_IMAGE_GS,
377 EXTRA_END
378 };
379
380 static const int extra_ARB_shader_atomic_counters_and_tessellation[] = {
381 EXTRA_EXT_ATOMICS_TESS,
382 EXTRA_END
383 };
384
385 static const int extra_ARB_shader_image_load_store_and_tessellation[] = {
386 EXTRA_EXT_SHADER_IMAGE_TESS,
387 EXTRA_END
388 };
389
390 /* HACK: remove when ARB_compute_shader is actually supported */
391 static const int extra_ARB_compute_shader_es31[] = {
392 EXT(ARB_compute_shader),
393 EXTRA_API_ES31,
394 EXTRA_END
395 };
396
397 static const int extra_ARB_shader_storage_buffer_object_es31[] = {
398 EXT(ARB_shader_storage_buffer_object),
399 EXTRA_API_ES31,
400 EXTRA_END
401 };
402
403 static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
404 EXTRA_EXT_SSBO_GS,
405 EXTRA_END
406 };
407
408 static const int extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31[] = {
409 EXT(ARB_shader_image_load_store),
410 EXT(ARB_shader_storage_buffer_object),
411 EXTRA_API_ES31,
412 EXTRA_END
413 };
414
415 static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
416 EXTRA_EXT_FB_NO_ATTACH_GS,
417 EXTRA_END
418 };
419
420 static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
421 EXT(ARB_viewport_array),
422 EXTRA_EXT_ES_GS,
423 EXTRA_END
424 };
425
426 static const int extra_ARB_viewport_array_or_oes_viewport_array[] = {
427 EXT(ARB_viewport_array),
428 EXT(OES_viewport_array),
429 EXTRA_END
430 };
431
432 static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
433 EXT(ARB_gpu_shader5),
434 EXTRA_EXT_ES_GS,
435 EXTRA_END
436 };
437
438 static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = {
439 EXT(ARB_gpu_shader5),
440 EXT(OES_sample_variables),
441 EXTRA_END
442 };
443
444 static const int extra_ES32[] = {
445 EXT(ARB_ES3_2_compatibility),
446 EXTRA_API_ES32,
447 EXTRA_END
448 };
449
450 static const int extra_KHR_robustness_or_GL[] = {
451 EXT(KHR_robustness),
452 EXTRA_API_GL,
453 EXTRA_API_GL_CORE,
454 EXTRA_END
455 };
456
457 static const int extra_INTEL_conservative_rasterization[] = {
458 EXT(INTEL_conservative_rasterization),
459 EXTRA_END
460 };
461
462 EXTRA_EXT(ARB_texture_cube_map);
463 EXTRA_EXT(EXT_texture_array);
464 EXTRA_EXT(NV_fog_distance);
465 EXTRA_EXT(EXT_texture_filter_anisotropic);
466 EXTRA_EXT(NV_point_sprite);
467 EXTRA_EXT(NV_texture_rectangle);
468 EXTRA_EXT(EXT_stencil_two_side);
469 EXTRA_EXT(EXT_depth_bounds_test);
470 EXTRA_EXT(ARB_depth_clamp);
471 EXTRA_EXT(ATI_fragment_shader);
472 EXTRA_EXT(EXT_provoking_vertex);
473 EXTRA_EXT(ARB_fragment_shader);
474 EXTRA_EXT(ARB_fragment_program);
475 EXTRA_EXT2(ARB_framebuffer_object, EXT_framebuffer_multisample);
476 EXTRA_EXT(ARB_seamless_cube_map);
477 EXTRA_EXT(ARB_sync);
478 EXTRA_EXT(ARB_vertex_shader);
479 EXTRA_EXT(EXT_transform_feedback);
480 EXTRA_EXT(ARB_transform_feedback3);
481 EXTRA_EXT(EXT_pixel_buffer_object);
482 EXTRA_EXT(ARB_vertex_program);
483 EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
484 EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
485 EXTRA_EXT(ARB_color_buffer_float);
486 EXTRA_EXT(EXT_framebuffer_sRGB);
487 EXTRA_EXT(OES_EGL_image_external);
488 EXTRA_EXT(ARB_blend_func_extended);
489 EXTRA_EXT(ARB_uniform_buffer_object);
490 EXTRA_EXT(ARB_timer_query);
491 EXTRA_EXT2(ARB_texture_cube_map_array, OES_texture_cube_map_array);
492 EXTRA_EXT(ARB_texture_buffer_range);
493 EXTRA_EXT(ARB_texture_multisample);
494 EXTRA_EXT(ARB_texture_gather);
495 EXTRA_EXT(ARB_shader_atomic_counters);
496 EXTRA_EXT(ARB_draw_indirect);
497 EXTRA_EXT(ARB_shader_image_load_store);
498 EXTRA_EXT(ARB_query_buffer_object);
499 EXTRA_EXT2(ARB_transform_feedback3, ARB_gpu_shader5);
500 EXTRA_EXT(INTEL_performance_query);
501 EXTRA_EXT(ARB_explicit_uniform_location);
502 EXTRA_EXT(ARB_clip_control);
503 EXTRA_EXT(ARB_polygon_offset_clamp);
504 EXTRA_EXT(ARB_framebuffer_no_attachments);
505 EXTRA_EXT(ARB_tessellation_shader);
506 EXTRA_EXT(ARB_shader_storage_buffer_object);
507 EXTRA_EXT(ARB_indirect_parameters);
508 EXTRA_EXT(ATI_meminfo);
509 EXTRA_EXT(NVX_gpu_memory_info);
510 EXTRA_EXT(ARB_cull_distance);
511 EXTRA_EXT(EXT_window_rectangles);
512 EXTRA_EXT(KHR_blend_equation_advanced_coherent);
513 EXTRA_EXT(OES_primitive_bounding_box);
514 EXTRA_EXT(ARB_compute_variable_group_size);
515 EXTRA_EXT(KHR_robustness);
516 EXTRA_EXT(ARB_sparse_buffer);
517 EXTRA_EXT(NV_conservative_raster);
518 EXTRA_EXT(NV_conservative_raster_dilate);
519 EXTRA_EXT(NV_conservative_raster_pre_snap_triangles);
520 EXTRA_EXT(ARB_sample_locations);
521 EXTRA_EXT(AMD_framebuffer_multisample_advanced);
522
523 static const int
524 extra_ARB_color_buffer_float_or_glcore[] = {
525 EXT(ARB_color_buffer_float),
526 EXTRA_API_GL_CORE,
527 EXTRA_END
528 };
529
530 static const int
531 extra_NV_primitive_restart[] = {
532 EXT(NV_primitive_restart),
533 EXTRA_END
534 };
535
536 static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
537 static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
538 static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
539 static const int extra_version_43[] = { EXTRA_VERSION_43, EXTRA_END };
540
541 static const int extra_gl30_es3[] = {
542 EXTRA_VERSION_30,
543 EXTRA_API_ES3,
544 EXTRA_END,
545 };
546
547 static const int extra_gl32_es3[] = {
548 EXTRA_VERSION_32,
549 EXTRA_API_ES3,
550 EXTRA_END,
551 };
552
553 static const int extra_version_32_OES_geometry_shader[] = {
554 EXTRA_VERSION_32,
555 EXTRA_EXT_ES_GS,
556 EXTRA_END
557 };
558
559 static const int extra_gl40_ARB_sample_shading[] = {
560 EXTRA_VERSION_40,
561 EXT(ARB_sample_shading),
562 EXTRA_END
563 };
564
565 static const int
566 extra_ARB_vertex_program_api_es2[] = {
567 EXT(ARB_vertex_program),
568 EXTRA_API_ES2,
569 EXTRA_END
570 };
571
572 /* The ReadBuffer get token is valid under either full GL or under
573 * GLES2 if the NV_read_buffer extension is available. */
574 static const int
575 extra_NV_read_buffer_api_gl[] = {
576 EXTRA_API_ES2,
577 EXTRA_API_GL,
578 EXTRA_END
579 };
580
581 static const int extra_core_ARB_color_buffer_float_and_new_buffers[] = {
582 EXTRA_API_GL_CORE,
583 EXT(ARB_color_buffer_float),
584 EXTRA_NEW_BUFFERS,
585 EXTRA_END
586 };
587
588 static const int extra_EXT_shader_framebuffer_fetch[] = {
589 EXTRA_API_ES2,
590 EXTRA_API_ES3,
591 EXT(EXT_shader_framebuffer_fetch),
592 EXTRA_END
593 };
594
595 static const int extra_EXT_provoking_vertex_32[] = {
596 EXTRA_EXT_PROVOKING_VERTEX_32,
597 EXTRA_END
598 };
599
600 static const int extra_EXT_disjoint_timer_query[] = {
601 EXTRA_API_ES2,
602 EXTRA_API_ES3,
603 EXT(EXT_disjoint_timer_query),
604 EXTRA_END
605 };
606
607
608 /* This is the big table describing all the enums we accept in
609 * glGet*v(). The table is partitioned into six parts: enums
610 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
611 * between OpenGL and GLES, enums exclusive to GLES, etc for the
612 * remaining combinations. To look up the enums valid in a given API
613 * we will use a hash table specific to that API. These tables are in
614 * turn generated at build time and included through get_hash.h.
615 */
616
617 #include "get_hash.h"
618
619 /* All we need now is a way to look up the value struct from the enum.
620 * The code generated by gcc for the old generated big switch
621 * statement is a big, balanced, open coded if/else tree, essentially
622 * an unrolled binary search. It would be natural to sort the new
623 * enum table and use bsearch(), but we will use a read-only hash
624 * table instead. bsearch() has a nice guaranteed worst case
625 * performance, but we're also guaranteed to hit that worst case
626 * (log2(n) iterations) for about half the enums. Instead, using an
627 * open addressing hash table, we can find the enum on the first try
628 * for 80% of the enums, 1 collision for 10% and never more than 5
629 * collisions for any enum (typical numbers). And the code is very
630 * simple, even though it feels a little magic. */
631
632 /**
633 * Handle irregular enums
634 *
635 * Some values don't conform to the "well-known type at context
636 * pointer + offset" pattern, so we have this function to catch all
637 * the corner cases. Typically, it's a computed value or a one-off
638 * pointer to a custom struct or something.
639 *
640 * In this case we can't return a pointer to the value, so we'll have
641 * to use the temporary variable 'v' declared back in the calling
642 * glGet*v() function to store the result.
643 *
644 * \param ctx the current context
645 * \param d the struct value_desc that describes the enum
646 * \param v pointer to the tmp declared in the calling glGet*v() function
647 */
648 static void
649 find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
650 {
651 struct gl_buffer_object **buffer_obj;
652 struct gl_array_attributes *array;
653 GLuint unit, *p;
654
655 switch (d->pname) {
656 case GL_MAJOR_VERSION:
657 v->value_int = ctx->Version / 10;
658 break;
659 case GL_MINOR_VERSION:
660 v->value_int = ctx->Version % 10;
661 break;
662
663 case GL_TEXTURE_1D:
664 case GL_TEXTURE_2D:
665 case GL_TEXTURE_3D:
666 case GL_TEXTURE_CUBE_MAP:
667 case GL_TEXTURE_RECTANGLE_NV:
668 case GL_TEXTURE_EXTERNAL_OES:
669 v->value_bool = _mesa_IsEnabled(d->pname);
670 break;
671
672 case GL_LINE_STIPPLE_PATTERN:
673 /* This is the only GLushort, special case it here by promoting
674 * to an int rather than introducing a new type. */
675 v->value_int = ctx->Line.StipplePattern;
676 break;
677
678 case GL_CURRENT_RASTER_TEXTURE_COORDS:
679 unit = ctx->Texture.CurrentUnit;
680 v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
681 v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
682 v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
683 v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
684 break;
685
686 case GL_CURRENT_TEXTURE_COORDS:
687 unit = ctx->Texture.CurrentUnit;
688 v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
689 v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
690 v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
691 v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
692 break;
693
694 case GL_COLOR_WRITEMASK:
695 v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0);
696 v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1);
697 v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2);
698 v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3);
699 break;
700
701 case GL_DEPTH_CLAMP:
702 v->value_bool = ctx->Transform.DepthClampNear || ctx->Transform.DepthClampFar;
703 break;
704
705 case GL_EDGE_FLAG:
706 v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
707 break;
708
709 case GL_READ_BUFFER:
710 v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
711 break;
712
713 case GL_MAP2_GRID_DOMAIN:
714 v->value_float_4[0] = ctx->Eval.MapGrid2u1;
715 v->value_float_4[1] = ctx->Eval.MapGrid2u2;
716 v->value_float_4[2] = ctx->Eval.MapGrid2v1;
717 v->value_float_4[3] = ctx->Eval.MapGrid2v2;
718 break;
719
720 case GL_TEXTURE_STACK_DEPTH:
721 unit = ctx->Texture.CurrentUnit;
722 v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
723 break;
724 case GL_TEXTURE_MATRIX:
725 unit = ctx->Texture.CurrentUnit;
726 v->value_matrix = ctx->TextureMatrixStack[unit].Top;
727 break;
728
729 case GL_TEXTURE_COORD_ARRAY:
730 case GL_TEXTURE_COORD_ARRAY_SIZE:
731 case GL_TEXTURE_COORD_ARRAY_TYPE:
732 case GL_TEXTURE_COORD_ARRAY_STRIDE:
733 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
734 v->value_int = *(GLuint *) ((char *) array + d->offset);
735 break;
736
737 case GL_ACTIVE_TEXTURE_ARB:
738 v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
739 break;
740 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
741 v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
742 break;
743
744 case GL_MODELVIEW_STACK_DEPTH:
745 case GL_PROJECTION_STACK_DEPTH:
746 v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
747 break;
748
749 case GL_MAX_TEXTURE_SIZE:
750 case GL_MAX_3D_TEXTURE_SIZE:
751 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
752 p = (GLuint *) ((char *) ctx + d->offset);
753 v->value_int = 1 << (*p - 1);
754 break;
755
756 case GL_SCISSOR_BOX:
757 v->value_int_4[0] = ctx->Scissor.ScissorArray[0].X;
758 v->value_int_4[1] = ctx->Scissor.ScissorArray[0].Y;
759 v->value_int_4[2] = ctx->Scissor.ScissorArray[0].Width;
760 v->value_int_4[3] = ctx->Scissor.ScissorArray[0].Height;
761 break;
762
763 case GL_SCISSOR_TEST:
764 v->value_bool = ctx->Scissor.EnableFlags & 1;
765 break;
766
767 case GL_LIST_INDEX:
768 v->value_int =
769 ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
770 break;
771 case GL_LIST_MODE:
772 if (!ctx->CompileFlag)
773 v->value_enum = 0;
774 else if (ctx->ExecuteFlag)
775 v->value_enum = GL_COMPILE_AND_EXECUTE;
776 else
777 v->value_enum = GL_COMPILE;
778 break;
779
780 case GL_VIEWPORT:
781 v->value_float_4[0] = ctx->ViewportArray[0].X;
782 v->value_float_4[1] = ctx->ViewportArray[0].Y;
783 v->value_float_4[2] = ctx->ViewportArray[0].Width;
784 v->value_float_4[3] = ctx->ViewportArray[0].Height;
785 break;
786
787 case GL_DEPTH_RANGE:
788 v->value_double_2[0] = ctx->ViewportArray[0].Near;
789 v->value_double_2[1] = ctx->ViewportArray[0].Far;
790 break;
791
792 case GL_ACTIVE_STENCIL_FACE_EXT:
793 v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
794 break;
795
796 case GL_STENCIL_FAIL:
797 v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
798 break;
799 case GL_STENCIL_FUNC:
800 v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
801 break;
802 case GL_STENCIL_PASS_DEPTH_FAIL:
803 v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
804 break;
805 case GL_STENCIL_PASS_DEPTH_PASS:
806 v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
807 break;
808 case GL_STENCIL_REF:
809 v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
810 break;
811 case GL_STENCIL_BACK_REF:
812 v->value_int = _mesa_get_stencil_ref(ctx, 1);
813 break;
814 case GL_STENCIL_VALUE_MASK:
815 v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
816 break;
817 case GL_STENCIL_WRITEMASK:
818 v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
819 break;
820
821 case GL_NUM_EXTENSIONS:
822 v->value_int = _mesa_get_extension_count(ctx);
823 break;
824
825 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
826 v->value_int = _mesa_get_color_read_type(ctx, NULL, "glGetIntegerv");
827 break;
828 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
829 v->value_int = _mesa_get_color_read_format(ctx, NULL, "glGetIntegerv");
830 break;
831
832 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
833 v->value_int = ctx->CurrentStack->Depth + 1;
834 break;
835 case GL_CURRENT_MATRIX_ARB:
836 case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
837 v->value_matrix = ctx->CurrentStack->Top;
838 break;
839
840 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
841 v->value_int = _mesa_get_compressed_formats(ctx, NULL);
842 break;
843 case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
844 v->value_int_n.n =
845 _mesa_get_compressed_formats(ctx, v->value_int_n.ints);
846 assert(v->value_int_n.n <= (int) ARRAY_SIZE(v->value_int_n.ints));
847 break;
848
849 case GL_MAX_VARYING_FLOATS_ARB:
850 v->value_int = ctx->Const.MaxVarying * 4;
851 break;
852
853 /* Various object names */
854
855 case GL_TEXTURE_BINDING_1D:
856 case GL_TEXTURE_BINDING_2D:
857 case GL_TEXTURE_BINDING_3D:
858 case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
859 case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
860 case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
861 case GL_TEXTURE_BINDING_RECTANGLE_NV:
862 case GL_TEXTURE_BINDING_EXTERNAL_OES:
863 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
864 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
865 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
866 unit = ctx->Texture.CurrentUnit;
867 v->value_int =
868 ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
869 break;
870
871 /* GL_EXT_external_objects */
872 case GL_DRIVER_UUID_EXT:
873 _mesa_get_driver_uuid(ctx, v->value_int_4);
874 break;
875 case GL_DEVICE_UUID_EXT:
876 _mesa_get_device_uuid(ctx, v->value_int_4);
877 break;
878
879 /* GL_EXT_packed_float */
880 case GL_RGBA_SIGNED_COMPONENTS_EXT:
881 {
882 /* Note: we only check the 0th color attachment. */
883 const struct gl_renderbuffer *rb =
884 ctx->DrawBuffer->_ColorDrawBuffers[0];
885 if (rb && _mesa_is_format_signed(rb->Format)) {
886 /* Issue 17 of GL_EXT_packed_float: If a component (such as
887 * alpha) has zero bits, the component should not be considered
888 * signed and so the bit for the respective component should be
889 * zeroed.
890 */
891 GLint r_bits =
892 _mesa_get_format_bits(rb->Format, GL_RED_BITS);
893 GLint g_bits =
894 _mesa_get_format_bits(rb->Format, GL_GREEN_BITS);
895 GLint b_bits =
896 _mesa_get_format_bits(rb->Format, GL_BLUE_BITS);
897 GLint a_bits =
898 _mesa_get_format_bits(rb->Format, GL_ALPHA_BITS);
899 GLint l_bits =
900 _mesa_get_format_bits(rb->Format, GL_TEXTURE_LUMINANCE_SIZE);
901 GLint i_bits =
902 _mesa_get_format_bits(rb->Format, GL_TEXTURE_INTENSITY_SIZE);
903
904 v->value_int_4[0] = r_bits + l_bits + i_bits > 0;
905 v->value_int_4[1] = g_bits + l_bits + i_bits > 0;
906 v->value_int_4[2] = b_bits + l_bits + i_bits > 0;
907 v->value_int_4[3] = a_bits + i_bits > 0;
908 }
909 else {
910 v->value_int_4[0] =
911 v->value_int_4[1] =
912 v->value_int_4[2] =
913 v->value_int_4[3] = 0;
914 }
915 }
916 break;
917
918 /* GL_ARB_vertex_buffer_object */
919 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
920 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
921 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
922 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
923 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
924 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
925 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
926 buffer_obj = (struct gl_buffer_object **)
927 ((char *) ctx->Array.VAO + d->offset);
928 v->value_int = (*buffer_obj)->Name;
929 break;
930 case GL_ARRAY_BUFFER_BINDING_ARB:
931 v->value_int = ctx->Array.ArrayBufferObj->Name;
932 break;
933 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
934 v->value_int =
935 ctx->Array.VAO->BufferBinding[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].BufferObj->Name;
936 break;
937 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
938 v->value_int = ctx->Array.VAO->IndexBufferObj->Name;
939 break;
940
941 /* ARB_vertex_array_bgra */
942 case GL_COLOR_ARRAY_SIZE:
943 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
944 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
945 break;
946 case GL_SECONDARY_COLOR_ARRAY_SIZE:
947 array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
948 v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
949 break;
950
951 /* ARB_copy_buffer */
952 case GL_COPY_READ_BUFFER:
953 v->value_int = ctx->CopyReadBuffer->Name;
954 break;
955 case GL_COPY_WRITE_BUFFER:
956 v->value_int = ctx->CopyWriteBuffer->Name;
957 break;
958
959 case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
960 v->value_int = ctx->Pack.BufferObj->Name;
961 break;
962 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
963 v->value_int = ctx->Unpack.BufferObj->Name;
964 break;
965 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
966 v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
967 break;
968 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
969 v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
970 break;
971 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
972 v->value_int = ctx->TransformFeedback.CurrentObject->Active;
973 break;
974 case GL_TRANSFORM_FEEDBACK_BINDING:
975 v->value_int = ctx->TransformFeedback.CurrentObject->Name;
976 break;
977 case GL_CURRENT_PROGRAM:
978 /* The Changelog of the ARB_separate_shader_objects spec says:
979 *
980 * 24 25 Jul 2011 pbrown Remove the language erroneously deleting
981 * CURRENT_PROGRAM. In the EXT extension, this
982 * token was aliased to ACTIVE_PROGRAM_EXT, and
983 * was used to indicate the last program set by
984 * either ActiveProgramEXT or UseProgram. In
985 * the ARB extension, the SSO active programs
986 * are now program pipeline object state and
987 * CURRENT_PROGRAM should still be used to query
988 * the last program set by UseProgram (bug 7822).
989 */
990 v->value_int =
991 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
992 break;
993 case GL_READ_FRAMEBUFFER_BINDING_EXT:
994 v->value_int = ctx->ReadBuffer->Name;
995 break;
996 case GL_RENDERBUFFER_BINDING_EXT:
997 v->value_int =
998 ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
999 break;
1000 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
1001 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_POINT_SIZE].BufferObj->Name;
1002 break;
1003
1004 case GL_FOG_COLOR:
1005 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1006 COPY_4FV(v->value_float_4, ctx->Fog.Color);
1007 else
1008 COPY_4FV(v->value_float_4, ctx->Fog.ColorUnclamped);
1009 break;
1010 case GL_COLOR_CLEAR_VALUE:
1011 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer)) {
1012 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
1013 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
1014 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
1015 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
1016 } else
1017 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1018 break;
1019 case GL_BLEND_COLOR_EXT:
1020 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1021 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1022 else
1023 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1024 break;
1025 case GL_ALPHA_TEST_REF:
1026 if (_mesa_get_clamp_fragment_color(ctx, ctx->DrawBuffer))
1027 v->value_float = ctx->Color.AlphaRef;
1028 else
1029 v->value_float = ctx->Color.AlphaRefUnclamped;
1030 break;
1031 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1032 v->value_int = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4;
1033 break;
1034
1035 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1036 v->value_int = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4;
1037 break;
1038
1039 /* GL_ARB_texture_buffer_object */
1040 case GL_TEXTURE_BUFFER_ARB:
1041 v->value_int = ctx->Texture.BufferObject->Name;
1042 break;
1043 case GL_TEXTURE_BINDING_BUFFER_ARB:
1044 unit = ctx->Texture.CurrentUnit;
1045 v->value_int =
1046 ctx->Texture.Unit[unit].CurrentTex[TEXTURE_BUFFER_INDEX]->Name;
1047 break;
1048 case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB:
1049 {
1050 struct gl_buffer_object *buf =
1051 ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1052 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObject;
1053 v->value_int = buf ? buf->Name : 0;
1054 }
1055 break;
1056 case GL_TEXTURE_BUFFER_FORMAT_ARB:
1057 v->value_int = ctx->Texture.Unit[ctx->Texture.CurrentUnit]
1058 .CurrentTex[TEXTURE_BUFFER_INDEX]->BufferObjectFormat;
1059 break;
1060
1061 /* GL_ARB_sampler_objects */
1062 case GL_SAMPLER_BINDING:
1063 {
1064 struct gl_sampler_object *samp =
1065 ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler;
1066 v->value_int = samp ? samp->Name : 0;
1067 }
1068 break;
1069 /* GL_ARB_uniform_buffer_object */
1070 case GL_UNIFORM_BUFFER_BINDING:
1071 v->value_int = ctx->UniformBuffer->Name;
1072 break;
1073 /* GL_ARB_shader_storage_buffer_object */
1074 case GL_SHADER_STORAGE_BUFFER_BINDING:
1075 v->value_int = ctx->ShaderStorageBuffer->Name;
1076 break;
1077 /* GL_ARB_query_buffer_object */
1078 case GL_QUERY_BUFFER_BINDING:
1079 v->value_int = ctx->QueryBuffer->Name;
1080 break;
1081 /* GL_ARB_timer_query */
1082 case GL_TIMESTAMP:
1083 if (ctx->Driver.GetTimestamp) {
1084 v->value_int64 = ctx->Driver.GetTimestamp(ctx);
1085 }
1086 else {
1087 _mesa_problem(ctx, "driver doesn't implement GetTimestamp");
1088 }
1089 break;
1090 /* GL_KHR_DEBUG */
1091 case GL_DEBUG_OUTPUT:
1092 case GL_DEBUG_OUTPUT_SYNCHRONOUS:
1093 case GL_DEBUG_LOGGED_MESSAGES:
1094 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
1095 case GL_DEBUG_GROUP_STACK_DEPTH:
1096 v->value_int = _mesa_get_debug_state_int(ctx, d->pname);
1097 break;
1098 /* GL_ARB_shader_atomic_counters */
1099 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
1100 if (ctx->AtomicBuffer) {
1101 v->value_int = ctx->AtomicBuffer->Name;
1102 } else {
1103 v->value_int = 0;
1104 }
1105 break;
1106 /* GL 4.3 */
1107 case GL_NUM_SHADING_LANGUAGE_VERSIONS:
1108 v->value_int = _mesa_get_shading_language_version(ctx, -1, NULL);
1109 break;
1110 /* GL_ARB_draw_indirect */
1111 case GL_DRAW_INDIRECT_BUFFER_BINDING:
1112 v->value_int = ctx->DrawIndirectBuffer->Name;
1113 break;
1114 /* GL_ARB_indirect_parameters */
1115 case GL_PARAMETER_BUFFER_BINDING_ARB:
1116 v->value_int = ctx->ParameterBuffer->Name;
1117 break;
1118 /* GL_ARB_separate_shader_objects */
1119 case GL_PROGRAM_PIPELINE_BINDING:
1120 if (ctx->Pipeline.Current) {
1121 v->value_int = ctx->Pipeline.Current->Name;
1122 } else {
1123 v->value_int = 0;
1124 }
1125 break;
1126 /* GL_ARB_compute_shader */
1127 case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
1128 v->value_int = ctx->DispatchIndirectBuffer->Name;
1129 break;
1130 /* GL_ARB_multisample */
1131 case GL_SAMPLES:
1132 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer);
1133 break;
1134 case GL_SAMPLE_BUFFERS:
1135 v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
1136 break;
1137 /* GL_EXT_textrue_integer */
1138 case GL_RGBA_INTEGER_MODE_EXT:
1139 v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0);
1140 break;
1141 /* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
1142 case GL_VBO_FREE_MEMORY_ATI:
1143 case GL_TEXTURE_FREE_MEMORY_ATI:
1144 case GL_RENDERBUFFER_FREE_MEMORY_ATI:
1145 case GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX:
1146 case GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX:
1147 case GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX:
1148 case GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX:
1149 case GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX:
1150 {
1151 struct gl_memory_info info;
1152
1153 ctx->Driver.QueryMemoryInfo(ctx, &info);
1154
1155 if (d->pname == GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX)
1156 v->value_int = info.total_device_memory;
1157 else if (d->pname == GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX)
1158 v->value_int = info.total_device_memory +
1159 info.total_staging_memory;
1160 else if (d->pname == GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX)
1161 v->value_int = info.avail_device_memory;
1162 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX)
1163 v->value_int = info.nr_device_memory_evictions;
1164 else if (d->pname == GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX)
1165 v->value_int = info.device_memory_evicted;
1166 else {
1167 /* ATI free memory enums.
1168 *
1169 * Since the GPU memory is (usually) page-table based, every two
1170 * consecutive elements are equal. From the GL_ATI_meminfo
1171 * specification:
1172 *
1173 * "param[0] - total memory free in the pool
1174 * param[1] - largest available free block in the pool
1175 * param[2] - total auxiliary memory free
1176 * param[3] - largest auxiliary free block"
1177 *
1178 * All three (VBO, TEXTURE, RENDERBUFFER) queries return
1179 * the same numbers here.
1180 */
1181 v->value_int_4[0] = info.avail_device_memory;
1182 v->value_int_4[1] = info.avail_device_memory;
1183 v->value_int_4[2] = info.avail_staging_memory;
1184 v->value_int_4[3] = info.avail_staging_memory;
1185 }
1186 }
1187 break;
1188
1189 /* GL_ARB_get_program_binary */
1190 case GL_PROGRAM_BINARY_FORMATS:
1191 assert(ctx->Const.NumProgramBinaryFormats <= 1);
1192 v->value_int_n.n = MIN2(ctx->Const.NumProgramBinaryFormats, 1);
1193 if (ctx->Const.NumProgramBinaryFormats > 0) {
1194 v->value_int_n.ints[0] = GL_PROGRAM_BINARY_FORMAT_MESA;
1195 }
1196 break;
1197 /* GL_EXT_disjoint_timer_query */
1198 case GL_GPU_DISJOINT_EXT:
1199 {
1200 simple_mtx_lock(&ctx->Shared->Mutex);
1201 v->value_int = ctx->Shared->DisjointOperation;
1202 /* Reset state as expected by the spec. */
1203 ctx->Shared->DisjointOperation = false;
1204 simple_mtx_unlock(&ctx->Shared->Mutex);
1205 }
1206 break;
1207 /* GL_ARB_sample_locations */
1208 case GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB:
1209 case GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB:
1210 case GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB:
1211 {
1212 GLuint bits, width, height;
1213
1214 if (ctx->NewState & _NEW_BUFFERS)
1215 _mesa_update_state(ctx);
1216
1217 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE) {
1218 v->value_uint = 0;
1219 break;
1220 }
1221
1222 ctx->Driver.GetProgrammableSampleCaps(ctx, ctx->DrawBuffer,
1223 &bits, &width, &height);
1224
1225 if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB)
1226 v->value_uint = width;
1227 else if (d->pname == GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB)
1228 v->value_uint = height;
1229 else
1230 v->value_uint = bits;
1231 }
1232 break;
1233 case GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB:
1234 v->value_uint = MAX_SAMPLE_LOCATION_TABLE_SIZE;
1235 break;
1236
1237 /* GL_AMD_framebuffer_multisample_advanced */
1238 case GL_SUPPORTED_MULTISAMPLE_MODES_AMD:
1239 v->value_int_n.n = ctx->Const.NumSupportedMultisampleModes * 3;
1240 memcpy(v->value_int_n.ints, ctx->Const.SupportedMultisampleModes,
1241 v->value_int_n.n * sizeof(GLint));
1242 break;
1243 }
1244 }
1245
1246 /**
1247 * Check extra constraints on a struct value_desc descriptor
1248 *
1249 * If a struct value_desc has a non-NULL extra pointer, it means that
1250 * there are a number of extra constraints to check or actions to
1251 * perform. The extras is just an integer array where each integer
1252 * encode different constraints or actions.
1253 *
1254 * \param ctx current context
1255 * \param func name of calling glGet*v() function for error reporting
1256 * \param d the struct value_desc that has the extra constraints
1257 *
1258 * \return GL_FALSE if all of the constraints were not satisfied,
1259 * otherwise GL_TRUE.
1260 */
1261 static GLboolean
1262 check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
1263 {
1264 const GLuint version = ctx->Version;
1265 GLboolean api_check = GL_FALSE;
1266 GLboolean api_found = GL_FALSE;
1267 const int *e;
1268
1269 for (e = d->extra; *e != EXTRA_END; e++) {
1270 switch (*e) {
1271 case EXTRA_VERSION_30:
1272 api_check = GL_TRUE;
1273 if (version >= 30)
1274 api_found = GL_TRUE;
1275 break;
1276 case EXTRA_VERSION_31:
1277 api_check = GL_TRUE;
1278 if (version >= 31)
1279 api_found = GL_TRUE;
1280 break;
1281 case EXTRA_VERSION_32:
1282 api_check = GL_TRUE;
1283 if (version >= 32)
1284 api_found = GL_TRUE;
1285 break;
1286 case EXTRA_VERSION_40:
1287 api_check = GL_TRUE;
1288 if (version >= 40)
1289 api_found = GL_TRUE;
1290 break;
1291 case EXTRA_VERSION_43:
1292 api_check = TRUE;
1293 if (_mesa_is_desktop_gl(ctx) && version >= 43)
1294 api_found = GL_TRUE;
1295 break;
1296 case EXTRA_NEW_FRAG_CLAMP:
1297 if (ctx->NewState & (_NEW_BUFFERS | _NEW_FRAG_CLAMP))
1298 _mesa_update_state(ctx);
1299 break;
1300 case EXTRA_API_ES2:
1301 api_check = GL_TRUE;
1302 if (ctx->API == API_OPENGLES2)
1303 api_found = GL_TRUE;
1304 break;
1305 case EXTRA_API_ES3:
1306 api_check = GL_TRUE;
1307 if (_mesa_is_gles3(ctx))
1308 api_found = GL_TRUE;
1309 break;
1310 case EXTRA_API_ES31:
1311 api_check = GL_TRUE;
1312 if (_mesa_is_gles31(ctx))
1313 api_found = GL_TRUE;
1314 break;
1315 case EXTRA_API_ES32:
1316 api_check = GL_TRUE;
1317 if (_mesa_is_gles32(ctx))
1318 api_found = GL_TRUE;
1319 break;
1320 case EXTRA_API_GL:
1321 api_check = GL_TRUE;
1322 if (_mesa_is_desktop_gl(ctx))
1323 api_found = GL_TRUE;
1324 break;
1325 case EXTRA_API_GL_CORE:
1326 api_check = GL_TRUE;
1327 if (ctx->API == API_OPENGL_CORE)
1328 api_found = GL_TRUE;
1329 break;
1330 case EXTRA_NEW_BUFFERS:
1331 if (ctx->NewState & _NEW_BUFFERS)
1332 _mesa_update_state(ctx);
1333 break;
1334 case EXTRA_FLUSH_CURRENT:
1335 FLUSH_CURRENT(ctx, 0);
1336 break;
1337 case EXTRA_VALID_DRAW_BUFFER:
1338 if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
1339 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
1340 func, d->pname - GL_DRAW_BUFFER0_ARB);
1341 return GL_FALSE;
1342 }
1343 break;
1344 case EXTRA_VALID_TEXTURE_UNIT:
1345 if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
1346 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
1347 func, ctx->Texture.CurrentUnit);
1348 return GL_FALSE;
1349 }
1350 break;
1351 case EXTRA_VALID_CLIP_DISTANCE:
1352 if (d->pname - GL_CLIP_DISTANCE0 >= ctx->Const.MaxClipPlanes) {
1353 _mesa_error(ctx, GL_INVALID_ENUM, "%s(clip distance %u)",
1354 func, d->pname - GL_CLIP_DISTANCE0);
1355 return GL_FALSE;
1356 }
1357 break;
1358 case EXTRA_GLSL_130:
1359 api_check = GL_TRUE;
1360 if (ctx->Const.GLSLVersion >= 130)
1361 api_found = GL_TRUE;
1362 break;
1363 case EXTRA_EXT_UBO_GS:
1364 api_check = GL_TRUE;
1365 if (ctx->Extensions.ARB_uniform_buffer_object &&
1366 _mesa_has_geometry_shaders(ctx))
1367 api_found = GL_TRUE;
1368 break;
1369 case EXTRA_EXT_ATOMICS_GS:
1370 api_check = GL_TRUE;
1371 if (ctx->Extensions.ARB_shader_atomic_counters &&
1372 _mesa_has_geometry_shaders(ctx))
1373 api_found = GL_TRUE;
1374 break;
1375 case EXTRA_EXT_SHADER_IMAGE_GS:
1376 api_check = GL_TRUE;
1377 if (ctx->Extensions.ARB_shader_image_load_store &&
1378 _mesa_has_geometry_shaders(ctx))
1379 api_found = GL_TRUE;
1380 break;
1381 case EXTRA_EXT_ATOMICS_TESS:
1382 api_check = GL_TRUE;
1383 api_found = ctx->Extensions.ARB_shader_atomic_counters &&
1384 _mesa_has_tessellation(ctx);
1385 break;
1386 case EXTRA_EXT_SHADER_IMAGE_TESS:
1387 api_check = GL_TRUE;
1388 api_found = ctx->Extensions.ARB_shader_image_load_store &&
1389 _mesa_has_tessellation(ctx);
1390 break;
1391 case EXTRA_EXT_SSBO_GS:
1392 api_check = GL_TRUE;
1393 if (ctx->Extensions.ARB_shader_storage_buffer_object &&
1394 _mesa_has_geometry_shaders(ctx))
1395 api_found = GL_TRUE;
1396 break;
1397 case EXTRA_EXT_FB_NO_ATTACH_GS:
1398 api_check = GL_TRUE;
1399 if (ctx->Extensions.ARB_framebuffer_no_attachments &&
1400 (_mesa_is_desktop_gl(ctx) ||
1401 _mesa_has_OES_geometry_shader(ctx)))
1402 api_found = GL_TRUE;
1403 break;
1404 case EXTRA_EXT_ES_GS:
1405 api_check = GL_TRUE;
1406 if (_mesa_has_OES_geometry_shader(ctx))
1407 api_found = GL_TRUE;
1408 break;
1409 case EXTRA_EXT_PROVOKING_VERTEX_32:
1410 api_check = TRUE;
1411 if (ctx->API == API_OPENGL_COMPAT || version == 32)
1412 api_found = ctx->Extensions.EXT_provoking_vertex;
1413 break;
1414 case EXTRA_END:
1415 break;
1416 default: /* *e is a offset into the extension struct */
1417 api_check = GL_TRUE;
1418 if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
1419 api_found = GL_TRUE;
1420 break;
1421 }
1422 }
1423
1424 if (api_check && !api_found) {
1425 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1426 _mesa_enum_to_string(d->pname));
1427 return GL_FALSE;
1428 }
1429
1430 return GL_TRUE;
1431 }
1432
1433 static const struct value_desc error_value =
1434 { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
1435
1436 /**
1437 * Find the struct value_desc corresponding to the enum 'pname'.
1438 *
1439 * We hash the enum value to get an index into the 'table' array,
1440 * which holds the index in the 'values' array of struct value_desc.
1441 * Once we've found the entry, we do the extra checks, if any, then
1442 * look up the value and return a pointer to it.
1443 *
1444 * If the value has to be computed (for example, it's the result of a
1445 * function call or we need to add 1 to it), we use the tmp 'v' to
1446 * store the result.
1447 *
1448 * \param func name of glGet*v() func for error reporting
1449 * \param pname the enum value we're looking up
1450 * \param p is were we return the pointer to the value
1451 * \param v a tmp union value variable in the calling glGet*v() function
1452 *
1453 * \return the struct value_desc corresponding to the enum or a struct
1454 * value_desc of TYPE_INVALID if not found. This lets the calling
1455 * glGet*v() function jump right into a switch statement and
1456 * handle errors there instead of having to check for NULL.
1457 */
1458 static const struct value_desc *
1459 find_value(const char *func, GLenum pname, void **p, union value *v)
1460 {
1461 GET_CURRENT_CONTEXT(ctx);
1462 int mask, hash;
1463 const struct value_desc *d;
1464 int api;
1465
1466 api = ctx->API;
1467 /* We index into the table_set[] list of per-API hash tables using the API's
1468 * value in the gl_api enum. Since GLES 3 doesn't have an API_OPENGL* enum
1469 * value since it's compatible with GLES2 its entry in table_set[] is at the
1470 * end.
1471 */
1472 STATIC_ASSERT(ARRAY_SIZE(table_set) == API_OPENGL_LAST + 4);
1473 if (ctx->API == API_OPENGLES2) {
1474 if (ctx->Version >= 32)
1475 api = API_OPENGL_LAST + 3;
1476 else if (ctx->Version >= 31)
1477 api = API_OPENGL_LAST + 2;
1478 else if (ctx->Version >= 30)
1479 api = API_OPENGL_LAST + 1;
1480 }
1481 mask = ARRAY_SIZE(table(api)) - 1;
1482 hash = (pname * prime_factor);
1483 while (1) {
1484 int idx = table(api)[hash & mask];
1485
1486 /* If the enum isn't valid, the hash walk ends with index 0,
1487 * pointing to the first entry of values[] which doesn't hold
1488 * any valid enum. */
1489 if (unlikely(idx == 0)) {
1490 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
1491 _mesa_enum_to_string(pname));
1492 return &error_value;
1493 }
1494
1495 d = &values[idx];
1496 if (likely(d->pname == pname))
1497 break;
1498
1499 hash += prime_step;
1500 }
1501
1502 if (unlikely(d->extra && !check_extra(ctx, func, d)))
1503 return &error_value;
1504
1505 switch (d->location) {
1506 case LOC_BUFFER:
1507 *p = ((char *) ctx->DrawBuffer + d->offset);
1508 return d;
1509 case LOC_CONTEXT:
1510 *p = ((char *) ctx + d->offset);
1511 return d;
1512 case LOC_ARRAY:
1513 *p = ((char *) ctx->Array.VAO + d->offset);
1514 return d;
1515 case LOC_TEXUNIT:
1516 if (ctx->Texture.CurrentUnit < ARRAY_SIZE(ctx->Texture.FixedFuncUnit)) {
1517 unsigned index = ctx->Texture.CurrentUnit;
1518 *p = ((char *)&ctx->Texture.FixedFuncUnit[index] + d->offset);
1519 }
1520 return d;
1521 case LOC_CUSTOM:
1522 find_custom_value(ctx, d, v);
1523 *p = v;
1524 return d;
1525 default:
1526 assert(0);
1527 break;
1528 }
1529
1530 /* silence warning */
1531 return &error_value;
1532 }
1533
1534 static const int transpose[] = {
1535 0, 4, 8, 12,
1536 1, 5, 9, 13,
1537 2, 6, 10, 14,
1538 3, 7, 11, 15
1539 };
1540
1541 static GLsizei
1542 get_value_size(enum value_type type, const union value *v)
1543 {
1544 switch (type) {
1545 case TYPE_INVALID:
1546 return 0;
1547 case TYPE_CONST:
1548 case TYPE_UINT:
1549 case TYPE_INT:
1550 return sizeof(GLint);
1551 case TYPE_INT_2:
1552 case TYPE_UINT_2:
1553 return sizeof(GLint) * 2;
1554 case TYPE_INT_3:
1555 case TYPE_UINT_3:
1556 return sizeof(GLint) * 3;
1557 case TYPE_INT_4:
1558 case TYPE_UINT_4:
1559 return sizeof(GLint) * 4;
1560 case TYPE_INT_N:
1561 return sizeof(GLint) * v->value_int_n.n;
1562 case TYPE_INT64:
1563 return sizeof(GLint64);
1564 break;
1565 case TYPE_ENUM16:
1566 return sizeof(GLenum16);
1567 case TYPE_ENUM:
1568 return sizeof(GLenum);
1569 case TYPE_ENUM_2:
1570 return sizeof(GLenum) * 2;
1571 case TYPE_BOOLEAN:
1572 return sizeof(GLboolean);
1573 case TYPE_UBYTE:
1574 return sizeof(GLubyte);
1575 case TYPE_SHORT:
1576 return sizeof(GLshort);
1577 case TYPE_BIT_0:
1578 case TYPE_BIT_1:
1579 case TYPE_BIT_2:
1580 case TYPE_BIT_3:
1581 case TYPE_BIT_4:
1582 case TYPE_BIT_5:
1583 case TYPE_BIT_6:
1584 case TYPE_BIT_7:
1585 return 1;
1586 case TYPE_FLOAT:
1587 case TYPE_FLOATN:
1588 return sizeof(GLfloat);
1589 case TYPE_FLOAT_2:
1590 case TYPE_FLOATN_2:
1591 return sizeof(GLfloat) * 2;
1592 case TYPE_FLOAT_3:
1593 case TYPE_FLOATN_3:
1594 return sizeof(GLfloat) * 3;
1595 case TYPE_FLOAT_4:
1596 case TYPE_FLOATN_4:
1597 return sizeof(GLfloat) * 4;
1598 case TYPE_FLOAT_8:
1599 return sizeof(GLfloat) * 8;
1600 case TYPE_DOUBLEN:
1601 return sizeof(GLdouble);
1602 case TYPE_DOUBLEN_2:
1603 return sizeof(GLdouble) * 2;
1604 case TYPE_MATRIX:
1605 return sizeof (GLfloat) * 16;
1606 case TYPE_MATRIX_T:
1607 return sizeof (GLfloat) * 16;
1608 default:
1609 return -1;
1610 }
1611 }
1612
1613 void GLAPIENTRY
1614 _mesa_GetBooleanv(GLenum pname, GLboolean *params)
1615 {
1616 const struct value_desc *d;
1617 union value v;
1618 GLmatrix *m;
1619 int shift, i;
1620 void *p;
1621
1622 d = find_value("glGetBooleanv", pname, &p, &v);
1623 switch (d->type) {
1624 case TYPE_INVALID:
1625 break;
1626 case TYPE_CONST:
1627 params[0] = INT_TO_BOOLEAN(d->offset);
1628 break;
1629
1630 case TYPE_FLOAT_8:
1631 params[7] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[7]);
1632 params[6] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[6]);
1633 params[5] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[5]);
1634 params[4] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[4]);
1635 case TYPE_FLOAT_4:
1636 case TYPE_FLOATN_4:
1637 params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
1638 case TYPE_FLOAT_3:
1639 case TYPE_FLOATN_3:
1640 params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
1641 case TYPE_FLOAT_2:
1642 case TYPE_FLOATN_2:
1643 params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
1644 case TYPE_FLOAT:
1645 case TYPE_FLOATN:
1646 params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
1647 break;
1648
1649 case TYPE_DOUBLEN_2:
1650 params[1] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[1]);
1651 case TYPE_DOUBLEN:
1652 params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
1653 break;
1654
1655 case TYPE_INT_4:
1656 case TYPE_UINT_4:
1657 params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
1658 case TYPE_INT_3:
1659 case TYPE_UINT_3:
1660 params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
1661 case TYPE_INT_2:
1662 case TYPE_UINT_2:
1663 case TYPE_ENUM_2:
1664 params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
1665 case TYPE_INT:
1666 case TYPE_UINT:
1667 case TYPE_ENUM:
1668 params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
1669 break;
1670
1671 case TYPE_ENUM16:
1672 params[0] = INT_TO_BOOLEAN(((GLenum16 *) p)[0]);
1673 break;
1674
1675 case TYPE_INT_N:
1676 for (i = 0; i < v.value_int_n.n; i++)
1677 params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
1678 break;
1679
1680 case TYPE_INT64:
1681 params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
1682 break;
1683
1684 case TYPE_BOOLEAN:
1685 params[0] = ((GLboolean*) p)[0];
1686 break;
1687
1688 case TYPE_UBYTE:
1689 params[0] = INT_TO_BOOLEAN(((GLubyte *) p)[0]);
1690 break;
1691
1692 case TYPE_SHORT:
1693 params[0] = INT_TO_BOOLEAN(((GLshort *) p)[0]);
1694 break;
1695
1696 case TYPE_MATRIX:
1697 m = *(GLmatrix **) p;
1698 for (i = 0; i < 16; i++)
1699 params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
1700 break;
1701
1702 case TYPE_MATRIX_T:
1703 m = *(GLmatrix **) p;
1704 for (i = 0; i < 16; i++)
1705 params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
1706 break;
1707
1708 case TYPE_BIT_0:
1709 case TYPE_BIT_1:
1710 case TYPE_BIT_2:
1711 case TYPE_BIT_3:
1712 case TYPE_BIT_4:
1713 case TYPE_BIT_5:
1714 case TYPE_BIT_6:
1715 case TYPE_BIT_7:
1716 shift = d->type - TYPE_BIT_0;
1717 params[0] = (*(GLbitfield *) p >> shift) & 1;
1718 break;
1719 }
1720 }
1721
1722 void GLAPIENTRY
1723 _mesa_GetFloatv(GLenum pname, GLfloat *params)
1724 {
1725 const struct value_desc *d;
1726 union value v;
1727 GLmatrix *m;
1728 int shift, i;
1729 void *p;
1730
1731 d = find_value("glGetFloatv", pname, &p, &v);
1732 switch (d->type) {
1733 case TYPE_INVALID:
1734 break;
1735 case TYPE_CONST:
1736 params[0] = (GLfloat) d->offset;
1737 break;
1738
1739 case TYPE_FLOAT_8:
1740 params[7] = ((GLfloat *) p)[7];
1741 params[6] = ((GLfloat *) p)[6];
1742 params[5] = ((GLfloat *) p)[5];
1743 params[4] = ((GLfloat *) p)[4];
1744 case TYPE_FLOAT_4:
1745 case TYPE_FLOATN_4:
1746 params[3] = ((GLfloat *) p)[3];
1747 case TYPE_FLOAT_3:
1748 case TYPE_FLOATN_3:
1749 params[2] = ((GLfloat *) p)[2];
1750 case TYPE_FLOAT_2:
1751 case TYPE_FLOATN_2:
1752 params[1] = ((GLfloat *) p)[1];
1753 case TYPE_FLOAT:
1754 case TYPE_FLOATN:
1755 params[0] = ((GLfloat *) p)[0];
1756 break;
1757
1758 case TYPE_DOUBLEN_2:
1759 params[1] = (GLfloat) (((GLdouble *) p)[1]);
1760 case TYPE_DOUBLEN:
1761 params[0] = (GLfloat) (((GLdouble *) p)[0]);
1762 break;
1763
1764 case TYPE_INT_4:
1765 params[3] = (GLfloat) (((GLint *) p)[3]);
1766 case TYPE_INT_3:
1767 params[2] = (GLfloat) (((GLint *) p)[2]);
1768 case TYPE_INT_2:
1769 case TYPE_ENUM_2:
1770 params[1] = (GLfloat) (((GLint *) p)[1]);
1771 case TYPE_INT:
1772 case TYPE_ENUM:
1773 params[0] = (GLfloat) (((GLint *) p)[0]);
1774 break;
1775
1776 case TYPE_ENUM16:
1777 params[0] = (GLfloat) (((GLenum16 *) p)[0]);
1778 break;
1779
1780 case TYPE_INT_N:
1781 for (i = 0; i < v.value_int_n.n; i++)
1782 params[i] = (GLfloat) v.value_int_n.ints[i];
1783 break;
1784
1785 case TYPE_UINT_4:
1786 params[3] = (GLfloat) (((GLuint *) p)[3]);
1787 case TYPE_UINT_3:
1788 params[2] = (GLfloat) (((GLuint *) p)[2]);
1789 case TYPE_UINT_2:
1790 params[1] = (GLfloat) (((GLuint *) p)[1]);
1791 case TYPE_UINT:
1792 params[0] = (GLfloat) (((GLuint *) p)[0]);
1793 break;
1794
1795 case TYPE_INT64:
1796 params[0] = (GLfloat) (((GLint64 *) p)[0]);
1797 break;
1798
1799 case TYPE_BOOLEAN:
1800 params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
1801 break;
1802
1803 case TYPE_UBYTE:
1804 params[0] = (GLfloat) ((GLubyte *) p)[0];
1805 break;
1806
1807 case TYPE_SHORT:
1808 params[0] = (GLfloat) ((GLshort *) p)[0];
1809 break;
1810
1811 case TYPE_MATRIX:
1812 m = *(GLmatrix **) p;
1813 for (i = 0; i < 16; i++)
1814 params[i] = m->m[i];
1815 break;
1816
1817 case TYPE_MATRIX_T:
1818 m = *(GLmatrix **) p;
1819 for (i = 0; i < 16; i++)
1820 params[i] = m->m[transpose[i]];
1821 break;
1822
1823 case TYPE_BIT_0:
1824 case TYPE_BIT_1:
1825 case TYPE_BIT_2:
1826 case TYPE_BIT_3:
1827 case TYPE_BIT_4:
1828 case TYPE_BIT_5:
1829 case TYPE_BIT_6:
1830 case TYPE_BIT_7:
1831 shift = d->type - TYPE_BIT_0;
1832 params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
1833 break;
1834 }
1835 }
1836
1837 void GLAPIENTRY
1838 _mesa_GetIntegerv(GLenum pname, GLint *params)
1839 {
1840 const struct value_desc *d;
1841 union value v;
1842 GLmatrix *m;
1843 int shift, i;
1844 void *p;
1845
1846 d = find_value("glGetIntegerv", pname, &p, &v);
1847 switch (d->type) {
1848 case TYPE_INVALID:
1849 break;
1850 case TYPE_CONST:
1851 params[0] = d->offset;
1852 break;
1853
1854 case TYPE_FLOAT_8:
1855 params[7] = IROUND(((GLfloat *) p)[7]);
1856 params[6] = IROUND(((GLfloat *) p)[6]);
1857 params[5] = IROUND(((GLfloat *) p)[5]);
1858 params[4] = IROUND(((GLfloat *) p)[4]);
1859 case TYPE_FLOAT_4:
1860 params[3] = IROUND(((GLfloat *) p)[3]);
1861 case TYPE_FLOAT_3:
1862 params[2] = IROUND(((GLfloat *) p)[2]);
1863 case TYPE_FLOAT_2:
1864 params[1] = IROUND(((GLfloat *) p)[1]);
1865 case TYPE_FLOAT:
1866 params[0] = IROUND(((GLfloat *) p)[0]);
1867 break;
1868
1869 case TYPE_FLOATN_4:
1870 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1871 case TYPE_FLOATN_3:
1872 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1873 case TYPE_FLOATN_2:
1874 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1875 case TYPE_FLOATN:
1876 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1877 break;
1878
1879 case TYPE_DOUBLEN_2:
1880 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1881 case TYPE_DOUBLEN:
1882 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1883 break;
1884
1885 case TYPE_INT_4:
1886 case TYPE_UINT_4:
1887 params[3] = ((GLint *) p)[3];
1888 case TYPE_INT_3:
1889 case TYPE_UINT_3:
1890 params[2] = ((GLint *) p)[2];
1891 case TYPE_INT_2:
1892 case TYPE_UINT_2:
1893 case TYPE_ENUM_2:
1894 params[1] = ((GLint *) p)[1];
1895 case TYPE_INT:
1896 case TYPE_UINT:
1897 case TYPE_ENUM:
1898 params[0] = ((GLint *) p)[0];
1899 break;
1900
1901 case TYPE_ENUM16:
1902 params[0] = ((GLenum16 *) p)[0];
1903 break;
1904
1905 case TYPE_INT_N:
1906 for (i = 0; i < v.value_int_n.n; i++)
1907 params[i] = v.value_int_n.ints[i];
1908 break;
1909
1910 case TYPE_INT64:
1911 params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
1912 break;
1913
1914 case TYPE_BOOLEAN:
1915 params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
1916 break;
1917
1918 case TYPE_UBYTE:
1919 params[0] = ((GLubyte *) p)[0];
1920 break;
1921
1922 case TYPE_SHORT:
1923 params[0] = ((GLshort *) p)[0];
1924 break;
1925
1926 case TYPE_MATRIX:
1927 m = *(GLmatrix **) p;
1928 for (i = 0; i < 16; i++)
1929 params[i] = FLOAT_TO_INT(m->m[i]);
1930 break;
1931
1932 case TYPE_MATRIX_T:
1933 m = *(GLmatrix **) p;
1934 for (i = 0; i < 16; i++)
1935 params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
1936 break;
1937
1938 case TYPE_BIT_0:
1939 case TYPE_BIT_1:
1940 case TYPE_BIT_2:
1941 case TYPE_BIT_3:
1942 case TYPE_BIT_4:
1943 case TYPE_BIT_5:
1944 case TYPE_BIT_6:
1945 case TYPE_BIT_7:
1946 shift = d->type - TYPE_BIT_0;
1947 params[0] = (*(GLbitfield *) p >> shift) & 1;
1948 break;
1949 }
1950 }
1951
1952 void GLAPIENTRY
1953 _mesa_GetInteger64v(GLenum pname, GLint64 *params)
1954 {
1955 const struct value_desc *d;
1956 union value v;
1957 GLmatrix *m;
1958 int shift, i;
1959 void *p;
1960
1961 d = find_value("glGetInteger64v", pname, &p, &v);
1962 switch (d->type) {
1963 case TYPE_INVALID:
1964 break;
1965 case TYPE_CONST:
1966 params[0] = d->offset;
1967 break;
1968
1969 case TYPE_FLOAT_8:
1970 params[7] = IROUND64(((GLfloat *) p)[7]);
1971 params[6] = IROUND64(((GLfloat *) p)[6]);
1972 params[5] = IROUND64(((GLfloat *) p)[5]);
1973 params[4] = IROUND64(((GLfloat *) p)[4]);
1974 case TYPE_FLOAT_4:
1975 params[3] = IROUND64(((GLfloat *) p)[3]);
1976 case TYPE_FLOAT_3:
1977 params[2] = IROUND64(((GLfloat *) p)[2]);
1978 case TYPE_FLOAT_2:
1979 params[1] = IROUND64(((GLfloat *) p)[1]);
1980 case TYPE_FLOAT:
1981 params[0] = IROUND64(((GLfloat *) p)[0]);
1982 break;
1983
1984 case TYPE_FLOATN_4:
1985 params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
1986 case TYPE_FLOATN_3:
1987 params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
1988 case TYPE_FLOATN_2:
1989 params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
1990 case TYPE_FLOATN:
1991 params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
1992 break;
1993
1994 case TYPE_DOUBLEN_2:
1995 params[1] = FLOAT_TO_INT(((GLdouble *) p)[1]);
1996 case TYPE_DOUBLEN:
1997 params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
1998 break;
1999
2000 case TYPE_INT_4:
2001 params[3] = ((GLint *) p)[3];
2002 case TYPE_INT_3:
2003 params[2] = ((GLint *) p)[2];
2004 case TYPE_INT_2:
2005 case TYPE_ENUM_2:
2006 params[1] = ((GLint *) p)[1];
2007 case TYPE_INT:
2008 case TYPE_ENUM:
2009 params[0] = ((GLint *) p)[0];
2010 break;
2011
2012 case TYPE_ENUM16:
2013 params[0] = ((GLenum16 *) p)[0];
2014 break;
2015
2016 case TYPE_INT_N:
2017 for (i = 0; i < v.value_int_n.n; i++)
2018 params[i] = v.value_int_n.ints[i];
2019 break;
2020
2021 case TYPE_UINT_4:
2022 params[3] = ((GLuint *) p)[3];
2023 case TYPE_UINT_3:
2024 params[2] = ((GLuint *) p)[2];
2025 case TYPE_UINT_2:
2026 params[1] = ((GLuint *) p)[1];
2027 case TYPE_UINT:
2028 params[0] = ((GLuint *) p)[0];
2029 break;
2030
2031 case TYPE_INT64:
2032 params[0] = ((GLint64 *) p)[0];
2033 break;
2034
2035 case TYPE_BOOLEAN:
2036 params[0] = ((GLboolean*) p)[0];
2037 break;
2038
2039 case TYPE_MATRIX:
2040 m = *(GLmatrix **) p;
2041 for (i = 0; i < 16; i++)
2042 params[i] = FLOAT_TO_INT64(m->m[i]);
2043 break;
2044
2045 case TYPE_MATRIX_T:
2046 m = *(GLmatrix **) p;
2047 for (i = 0; i < 16; i++)
2048 params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
2049 break;
2050
2051 case TYPE_BIT_0:
2052 case TYPE_BIT_1:
2053 case TYPE_BIT_2:
2054 case TYPE_BIT_3:
2055 case TYPE_BIT_4:
2056 case TYPE_BIT_5:
2057 case TYPE_BIT_6:
2058 case TYPE_BIT_7:
2059 shift = d->type - TYPE_BIT_0;
2060 params[0] = (*(GLbitfield *) p >> shift) & 1;
2061 break;
2062 }
2063 }
2064
2065 void GLAPIENTRY
2066 _mesa_GetDoublev(GLenum pname, GLdouble *params)
2067 {
2068 const struct value_desc *d;
2069 union value v;
2070 GLmatrix *m;
2071 int shift, i;
2072 void *p;
2073
2074 d = find_value("glGetDoublev", pname, &p, &v);
2075 switch (d->type) {
2076 case TYPE_INVALID:
2077 break;
2078 case TYPE_CONST:
2079 params[0] = d->offset;
2080 break;
2081
2082 case TYPE_FLOAT_8:
2083 params[7] = ((GLfloat *) p)[7];
2084 params[6] = ((GLfloat *) p)[6];
2085 params[5] = ((GLfloat *) p)[5];
2086 params[4] = ((GLfloat *) p)[4];
2087 case TYPE_FLOAT_4:
2088 case TYPE_FLOATN_4:
2089 params[3] = ((GLfloat *) p)[3];
2090 case TYPE_FLOAT_3:
2091 case TYPE_FLOATN_3:
2092 params[2] = ((GLfloat *) p)[2];
2093 case TYPE_FLOAT_2:
2094 case TYPE_FLOATN_2:
2095 params[1] = ((GLfloat *) p)[1];
2096 case TYPE_FLOAT:
2097 case TYPE_FLOATN:
2098 params[0] = ((GLfloat *) p)[0];
2099 break;
2100
2101 case TYPE_DOUBLEN_2:
2102 params[1] = ((GLdouble *) p)[1];
2103 case TYPE_DOUBLEN:
2104 params[0] = ((GLdouble *) p)[0];
2105 break;
2106
2107 case TYPE_INT_4:
2108 params[3] = ((GLint *) p)[3];
2109 case TYPE_INT_3:
2110 params[2] = ((GLint *) p)[2];
2111 case TYPE_INT_2:
2112 case TYPE_ENUM_2:
2113 params[1] = ((GLint *) p)[1];
2114 case TYPE_INT:
2115 case TYPE_ENUM:
2116 params[0] = ((GLint *) p)[0];
2117 break;
2118
2119 case TYPE_ENUM16:
2120 params[0] = ((GLenum16 *) p)[0];
2121 break;
2122
2123 case TYPE_INT_N:
2124 for (i = 0; i < v.value_int_n.n; i++)
2125 params[i] = v.value_int_n.ints[i];
2126 break;
2127
2128 case TYPE_UINT_4:
2129 params[3] = ((GLuint *) p)[3];
2130 case TYPE_UINT_3:
2131 params[2] = ((GLuint *) p)[2];
2132 case TYPE_UINT_2:
2133 params[1] = ((GLuint *) p)[1];
2134 case TYPE_UINT:
2135 params[0] = ((GLuint *) p)[0];
2136 break;
2137
2138 case TYPE_INT64:
2139 params[0] = (GLdouble) (((GLint64 *) p)[0]);
2140 break;
2141
2142 case TYPE_BOOLEAN:
2143 params[0] = *(GLboolean*) p;
2144 break;
2145
2146 case TYPE_UBYTE:
2147 params[0] = ((GLubyte *) p)[0];
2148 break;
2149
2150 case TYPE_SHORT:
2151 params[0] = ((GLshort *) p)[0];
2152 break;
2153
2154 case TYPE_MATRIX:
2155 m = *(GLmatrix **) p;
2156 for (i = 0; i < 16; i++)
2157 params[i] = m->m[i];
2158 break;
2159
2160 case TYPE_MATRIX_T:
2161 m = *(GLmatrix **) p;
2162 for (i = 0; i < 16; i++)
2163 params[i] = m->m[transpose[i]];
2164 break;
2165
2166 case TYPE_BIT_0:
2167 case TYPE_BIT_1:
2168 case TYPE_BIT_2:
2169 case TYPE_BIT_3:
2170 case TYPE_BIT_4:
2171 case TYPE_BIT_5:
2172 case TYPE_BIT_6:
2173 case TYPE_BIT_7:
2174 shift = d->type - TYPE_BIT_0;
2175 params[0] = (*(GLbitfield *) p >> shift) & 1;
2176 break;
2177 }
2178 }
2179
2180 void GLAPIENTRY
2181 _mesa_GetUnsignedBytevEXT(GLenum pname, GLubyte *data)
2182 {
2183 const struct value_desc *d;
2184 union value v;
2185 int shift;
2186 void *p = NULL;
2187 GLsizei size;
2188 const char *func = "glGetUnsignedBytevEXT";
2189
2190 GET_CURRENT_CONTEXT(ctx);
2191
2192 if (!ctx->Extensions.EXT_memory_object) {
2193 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
2194 return;
2195 }
2196
2197 d = find_value(func, pname, &p, &v);
2198 size = get_value_size(d->type, &v);
2199 if (size <= 0) {
2200 _mesa_problem(ctx, "invalid value type in GetUnsignedBytevEXT()");
2201 }
2202
2203 switch (d->type) {
2204 case TYPE_BIT_0:
2205 case TYPE_BIT_1:
2206 case TYPE_BIT_2:
2207 case TYPE_BIT_3:
2208 case TYPE_BIT_4:
2209 case TYPE_BIT_5:
2210 case TYPE_BIT_6:
2211 case TYPE_BIT_7:
2212 shift = d->type - TYPE_BIT_0;
2213 data[0] = (*(GLbitfield *) p >> shift) & 1;
2214 break;
2215 case TYPE_CONST:
2216 memcpy(data, &d->offset, size);
2217 break;
2218 case TYPE_INT_N:
2219 memcpy(data, &v.value_int_n.ints, size);
2220 break;
2221 case TYPE_UINT:
2222 case TYPE_INT:
2223 case TYPE_INT_2:
2224 case TYPE_UINT_2:
2225 case TYPE_INT_3:
2226 case TYPE_UINT_3:
2227 case TYPE_INT_4:
2228 case TYPE_UINT_4:
2229 case TYPE_INT64:
2230 case TYPE_ENUM:
2231 case TYPE_ENUM_2:
2232 case TYPE_BOOLEAN:
2233 case TYPE_UBYTE:
2234 case TYPE_SHORT:
2235 case TYPE_FLOAT:
2236 case TYPE_FLOATN:
2237 case TYPE_FLOAT_2:
2238 case TYPE_FLOATN_2:
2239 case TYPE_FLOAT_3:
2240 case TYPE_FLOATN_3:
2241 case TYPE_FLOAT_4:
2242 case TYPE_FLOATN_4:
2243 case TYPE_FLOAT_8:
2244 case TYPE_DOUBLEN:
2245 case TYPE_DOUBLEN_2:
2246 case TYPE_MATRIX:
2247 case TYPE_MATRIX_T:
2248 memcpy(data, p, size);
2249 break;
2250 case TYPE_ENUM16: {
2251 GLenum e = *(GLenum16 *)p;
2252 memcpy(data, &e, sizeof(e));
2253 break;
2254 }
2255 default:
2256 break; /* nothing - GL error was recorded */
2257 }
2258 }
2259
2260 /**
2261 * Convert a GL texture binding enum such as GL_TEXTURE_BINDING_2D
2262 * into the corresponding Mesa texture target index.
2263 * \return TEXTURE_x_INDEX or -1 if binding is invalid
2264 */
2265 static int
2266 tex_binding_to_index(const struct gl_context *ctx, GLenum binding)
2267 {
2268 switch (binding) {
2269 case GL_TEXTURE_BINDING_1D:
2270 return _mesa_is_desktop_gl(ctx) ? TEXTURE_1D_INDEX : -1;
2271 case GL_TEXTURE_BINDING_2D:
2272 return TEXTURE_2D_INDEX;
2273 case GL_TEXTURE_BINDING_3D:
2274 return ctx->API != API_OPENGLES ? TEXTURE_3D_INDEX : -1;
2275 case GL_TEXTURE_BINDING_CUBE_MAP:
2276 return ctx->Extensions.ARB_texture_cube_map
2277 ? TEXTURE_CUBE_INDEX : -1;
2278 case GL_TEXTURE_BINDING_RECTANGLE:
2279 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle
2280 ? TEXTURE_RECT_INDEX : -1;
2281 case GL_TEXTURE_BINDING_1D_ARRAY:
2282 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array
2283 ? TEXTURE_1D_ARRAY_INDEX : -1;
2284 case GL_TEXTURE_BINDING_2D_ARRAY:
2285 return (_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array)
2286 || _mesa_is_gles3(ctx)
2287 ? TEXTURE_2D_ARRAY_INDEX : -1;
2288 case GL_TEXTURE_BINDING_BUFFER:
2289 return (_mesa_has_ARB_texture_buffer_object(ctx) ||
2290 _mesa_has_OES_texture_buffer(ctx)) ?
2291 TEXTURE_BUFFER_INDEX : -1;
2292 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2293 return _mesa_has_texture_cube_map_array(ctx)
2294 ? TEXTURE_CUBE_ARRAY_INDEX : -1;
2295 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2296 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2297 ? TEXTURE_2D_MULTISAMPLE_INDEX : -1;
2298 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2299 return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_texture_multisample
2300 ? TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX : -1;
2301 default:
2302 return -1;
2303 }
2304 }
2305
2306 static enum value_type
2307 find_value_indexed(const char *func, GLenum pname, GLuint index, union value *v)
2308 {
2309 GET_CURRENT_CONTEXT(ctx);
2310
2311 switch (pname) {
2312
2313 case GL_BLEND:
2314 if (index >= ctx->Const.MaxDrawBuffers)
2315 goto invalid_value;
2316 if (!ctx->Extensions.EXT_draw_buffers2)
2317 goto invalid_enum;
2318 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2319 return TYPE_INT;
2320
2321 case GL_BLEND_SRC:
2322 /* fall-through */
2323 case GL_BLEND_SRC_RGB:
2324 if (index >= ctx->Const.MaxDrawBuffers)
2325 goto invalid_value;
2326 if (!ctx->Extensions.ARB_draw_buffers_blend)
2327 goto invalid_enum;
2328 v->value_int = ctx->Color.Blend[index].SrcRGB;
2329 return TYPE_INT;
2330 case GL_BLEND_SRC_ALPHA:
2331 if (index >= ctx->Const.MaxDrawBuffers)
2332 goto invalid_value;
2333 if (!ctx->Extensions.ARB_draw_buffers_blend)
2334 goto invalid_enum;
2335 v->value_int = ctx->Color.Blend[index].SrcA;
2336 return TYPE_INT;
2337 case GL_BLEND_DST:
2338 /* fall-through */
2339 case GL_BLEND_DST_RGB:
2340 if (index >= ctx->Const.MaxDrawBuffers)
2341 goto invalid_value;
2342 if (!ctx->Extensions.ARB_draw_buffers_blend)
2343 goto invalid_enum;
2344 v->value_int = ctx->Color.Blend[index].DstRGB;
2345 return TYPE_INT;
2346 case GL_BLEND_DST_ALPHA:
2347 if (index >= ctx->Const.MaxDrawBuffers)
2348 goto invalid_value;
2349 if (!ctx->Extensions.ARB_draw_buffers_blend)
2350 goto invalid_enum;
2351 v->value_int = ctx->Color.Blend[index].DstA;
2352 return TYPE_INT;
2353 case GL_BLEND_EQUATION_RGB:
2354 if (index >= ctx->Const.MaxDrawBuffers)
2355 goto invalid_value;
2356 if (!ctx->Extensions.ARB_draw_buffers_blend)
2357 goto invalid_enum;
2358 v->value_int = ctx->Color.Blend[index].EquationRGB;
2359 return TYPE_INT;
2360 case GL_BLEND_EQUATION_ALPHA:
2361 if (index >= ctx->Const.MaxDrawBuffers)
2362 goto invalid_value;
2363 if (!ctx->Extensions.ARB_draw_buffers_blend)
2364 goto invalid_enum;
2365 v->value_int = ctx->Color.Blend[index].EquationA;
2366 return TYPE_INT;
2367
2368 case GL_COLOR_WRITEMASK:
2369 if (index >= ctx->Const.MaxDrawBuffers)
2370 goto invalid_value;
2371 if (!ctx->Extensions.EXT_draw_buffers2)
2372 goto invalid_enum;
2373 v->value_int_4[0] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 0);
2374 v->value_int_4[1] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 1);
2375 v->value_int_4[2] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 2);
2376 v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, index, 3);
2377 return TYPE_INT_4;
2378
2379 case GL_SCISSOR_BOX:
2380 if (index >= ctx->Const.MaxViewports)
2381 goto invalid_value;
2382 v->value_int_4[0] = ctx->Scissor.ScissorArray[index].X;
2383 v->value_int_4[1] = ctx->Scissor.ScissorArray[index].Y;
2384 v->value_int_4[2] = ctx->Scissor.ScissorArray[index].Width;
2385 v->value_int_4[3] = ctx->Scissor.ScissorArray[index].Height;
2386 return TYPE_INT_4;
2387
2388 case GL_WINDOW_RECTANGLE_EXT:
2389 if (!ctx->Extensions.EXT_window_rectangles)
2390 goto invalid_enum;
2391 if (index >= ctx->Const.MaxWindowRectangles)
2392 goto invalid_value;
2393 v->value_int_4[0] = ctx->Scissor.WindowRects[index].X;
2394 v->value_int_4[1] = ctx->Scissor.WindowRects[index].Y;
2395 v->value_int_4[2] = ctx->Scissor.WindowRects[index].Width;
2396 v->value_int_4[3] = ctx->Scissor.WindowRects[index].Height;
2397 return TYPE_INT_4;
2398
2399 case GL_VIEWPORT:
2400 if (index >= ctx->Const.MaxViewports)
2401 goto invalid_value;
2402 v->value_float_4[0] = ctx->ViewportArray[index].X;
2403 v->value_float_4[1] = ctx->ViewportArray[index].Y;
2404 v->value_float_4[2] = ctx->ViewportArray[index].Width;
2405 v->value_float_4[3] = ctx->ViewportArray[index].Height;
2406 return TYPE_FLOAT_4;
2407
2408 case GL_DEPTH_RANGE:
2409 if (index >= ctx->Const.MaxViewports)
2410 goto invalid_value;
2411 v->value_double_2[0] = ctx->ViewportArray[index].Near;
2412 v->value_double_2[1] = ctx->ViewportArray[index].Far;
2413 return TYPE_DOUBLEN_2;
2414
2415 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2416 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2417 goto invalid_value;
2418 if (!ctx->Extensions.EXT_transform_feedback)
2419 goto invalid_enum;
2420 v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
2421 return TYPE_INT64;
2422
2423 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2424 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2425 goto invalid_value;
2426 if (!ctx->Extensions.EXT_transform_feedback)
2427 goto invalid_enum;
2428 v->value_int64
2429 = ctx->TransformFeedback.CurrentObject->RequestedSize[index];
2430 return TYPE_INT64;
2431
2432 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2433 if (index >= ctx->Const.MaxTransformFeedbackBuffers)
2434 goto invalid_value;
2435 if (!ctx->Extensions.EXT_transform_feedback)
2436 goto invalid_enum;
2437 v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
2438 return TYPE_INT;
2439
2440 case GL_UNIFORM_BUFFER_BINDING:
2441 if (index >= ctx->Const.MaxUniformBufferBindings)
2442 goto invalid_value;
2443 if (!ctx->Extensions.ARB_uniform_buffer_object)
2444 goto invalid_enum;
2445 v->value_int = ctx->UniformBufferBindings[index].BufferObject->Name;
2446 return TYPE_INT;
2447
2448 case GL_UNIFORM_BUFFER_START:
2449 if (index >= ctx->Const.MaxUniformBufferBindings)
2450 goto invalid_value;
2451 if (!ctx->Extensions.ARB_uniform_buffer_object)
2452 goto invalid_enum;
2453 v->value_int = ctx->UniformBufferBindings[index].Offset < 0 ? 0 :
2454 ctx->UniformBufferBindings[index].Offset;
2455 return TYPE_INT;
2456
2457 case GL_UNIFORM_BUFFER_SIZE:
2458 if (index >= ctx->Const.MaxUniformBufferBindings)
2459 goto invalid_value;
2460 if (!ctx->Extensions.ARB_uniform_buffer_object)
2461 goto invalid_enum;
2462 v->value_int = ctx->UniformBufferBindings[index].Size < 0 ? 0 :
2463 ctx->UniformBufferBindings[index].Size;
2464 return TYPE_INT;
2465
2466 /* ARB_shader_storage_buffer_object */
2467 case GL_SHADER_STORAGE_BUFFER_BINDING:
2468 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2469 goto invalid_enum;
2470 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2471 goto invalid_value;
2472 v->value_int = ctx->ShaderStorageBufferBindings[index].BufferObject->Name;
2473 return TYPE_INT;
2474
2475 case GL_SHADER_STORAGE_BUFFER_START:
2476 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2477 goto invalid_enum;
2478 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2479 goto invalid_value;
2480 v->value_int = ctx->ShaderStorageBufferBindings[index].Offset < 0 ? 0 :
2481 ctx->ShaderStorageBufferBindings[index].Offset;
2482 return TYPE_INT;
2483
2484 case GL_SHADER_STORAGE_BUFFER_SIZE:
2485 if (!ctx->Extensions.ARB_shader_storage_buffer_object)
2486 goto invalid_enum;
2487 if (index >= ctx->Const.MaxShaderStorageBufferBindings)
2488 goto invalid_value;
2489 v->value_int = ctx->ShaderStorageBufferBindings[index].Size < 0 ? 0 :
2490 ctx->ShaderStorageBufferBindings[index].Size;
2491 return TYPE_INT;
2492
2493 /* ARB_texture_multisample / GL3.2 */
2494 case GL_SAMPLE_MASK_VALUE:
2495 if (index != 0)
2496 goto invalid_value;
2497 if (!ctx->Extensions.ARB_texture_multisample)
2498 goto invalid_enum;
2499 v->value_int = ctx->Multisample.SampleMaskValue;
2500 return TYPE_INT;
2501
2502 case GL_ATOMIC_COUNTER_BUFFER_BINDING:
2503 if (!ctx->Extensions.ARB_shader_atomic_counters)
2504 goto invalid_enum;
2505 if (index >= ctx->Const.MaxAtomicBufferBindings)
2506 goto invalid_value;
2507 v->value_int = ctx->AtomicBufferBindings[index].BufferObject->Name;
2508 return TYPE_INT;
2509
2510 case GL_ATOMIC_COUNTER_BUFFER_START:
2511 if (!ctx->Extensions.ARB_shader_atomic_counters)
2512 goto invalid_enum;
2513 if (index >= ctx->Const.MaxAtomicBufferBindings)
2514 goto invalid_value;
2515 v->value_int64 = ctx->AtomicBufferBindings[index].Offset < 0 ? 0 :
2516 ctx->AtomicBufferBindings[index].Offset;
2517 return TYPE_INT64;
2518
2519 case GL_ATOMIC_COUNTER_BUFFER_SIZE:
2520 if (!ctx->Extensions.ARB_shader_atomic_counters)
2521 goto invalid_enum;
2522 if (index >= ctx->Const.MaxAtomicBufferBindings)
2523 goto invalid_value;
2524 v->value_int64 = ctx->AtomicBufferBindings[index].Size < 0 ? 0 :
2525 ctx->AtomicBufferBindings[index].Size;
2526 return TYPE_INT64;
2527
2528 case GL_VERTEX_BINDING_DIVISOR:
2529 if ((!_mesa_is_desktop_gl(ctx) || !ctx->Extensions.ARB_instanced_arrays) &&
2530 !_mesa_is_gles31(ctx))
2531 goto invalid_enum;
2532 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2533 goto invalid_value;
2534 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].InstanceDivisor;
2535 return TYPE_INT;
2536
2537 case GL_VERTEX_BINDING_OFFSET:
2538 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2539 goto invalid_enum;
2540 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2541 goto invalid_value;
2542 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Offset;
2543 return TYPE_INT;
2544
2545 case GL_VERTEX_BINDING_STRIDE:
2546 if (!_mesa_is_desktop_gl(ctx) && !_mesa_is_gles31(ctx))
2547 goto invalid_enum;
2548 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2549 goto invalid_value;
2550 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].Stride;
2551 return TYPE_INT;
2552
2553 case GL_VERTEX_BINDING_BUFFER:
2554 if (ctx->API == API_OPENGLES2 && ctx->Version < 31)
2555 goto invalid_enum;
2556 if (index >= ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)
2557 goto invalid_value;
2558 v->value_int = ctx->Array.VAO->BufferBinding[VERT_ATTRIB_GENERIC(index)].BufferObj->Name;
2559 return TYPE_INT;
2560
2561 /* ARB_shader_image_load_store */
2562 case GL_IMAGE_BINDING_NAME: {
2563 struct gl_texture_object *t;
2564
2565 if (!ctx->Extensions.ARB_shader_image_load_store)
2566 goto invalid_enum;
2567 if (index >= ctx->Const.MaxImageUnits)
2568 goto invalid_value;
2569
2570 t = ctx->ImageUnits[index].TexObj;
2571 v->value_int = (t ? t->Name : 0);
2572 return TYPE_INT;
2573 }
2574
2575 case GL_IMAGE_BINDING_LEVEL:
2576 if (!ctx->Extensions.ARB_shader_image_load_store)
2577 goto invalid_enum;
2578 if (index >= ctx->Const.MaxImageUnits)
2579 goto invalid_value;
2580
2581 v->value_int = ctx->ImageUnits[index].Level;
2582 return TYPE_INT;
2583
2584 case GL_IMAGE_BINDING_LAYERED:
2585 if (!ctx->Extensions.ARB_shader_image_load_store)
2586 goto invalid_enum;
2587 if (index >= ctx->Const.MaxImageUnits)
2588 goto invalid_value;
2589
2590 v->value_int = ctx->ImageUnits[index].Layered;
2591 return TYPE_INT;
2592
2593 case GL_IMAGE_BINDING_LAYER:
2594 if (!ctx->Extensions.ARB_shader_image_load_store)
2595 goto invalid_enum;
2596 if (index >= ctx->Const.MaxImageUnits)
2597 goto invalid_value;
2598
2599 v->value_int = ctx->ImageUnits[index].Layer;
2600 return TYPE_INT;
2601
2602 case GL_IMAGE_BINDING_ACCESS:
2603 if (!ctx->Extensions.ARB_shader_image_load_store)
2604 goto invalid_enum;
2605 if (index >= ctx->Const.MaxImageUnits)
2606 goto invalid_value;
2607
2608 v->value_int = ctx->ImageUnits[index].Access;
2609 return TYPE_INT;
2610
2611 case GL_IMAGE_BINDING_FORMAT:
2612 if (!ctx->Extensions.ARB_shader_image_load_store)
2613 goto invalid_enum;
2614 if (index >= ctx->Const.MaxImageUnits)
2615 goto invalid_value;
2616
2617 v->value_int = ctx->ImageUnits[index].Format;
2618 return TYPE_INT;
2619
2620 /* ARB_direct_state_access */
2621 case GL_TEXTURE_BINDING_1D:
2622 case GL_TEXTURE_BINDING_1D_ARRAY:
2623 case GL_TEXTURE_BINDING_2D:
2624 case GL_TEXTURE_BINDING_2D_ARRAY:
2625 case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
2626 case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
2627 case GL_TEXTURE_BINDING_3D:
2628 case GL_TEXTURE_BINDING_BUFFER:
2629 case GL_TEXTURE_BINDING_CUBE_MAP:
2630 case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
2631 case GL_TEXTURE_BINDING_RECTANGLE: {
2632 int target;
2633
2634 if (ctx->API != API_OPENGL_CORE)
2635 goto invalid_enum;
2636 target = tex_binding_to_index(ctx, pname);
2637 if (target < 0)
2638 goto invalid_enum;
2639 if (index >= _mesa_max_tex_unit(ctx))
2640 goto invalid_value;
2641
2642 v->value_int = ctx->Texture.Unit[index].CurrentTex[target]->Name;
2643 return TYPE_INT;
2644 }
2645
2646 case GL_SAMPLER_BINDING: {
2647 struct gl_sampler_object *samp;
2648
2649 if (!_mesa_is_desktop_gl(ctx) || ctx->Version < 33)
2650 goto invalid_enum;
2651 if (index >= _mesa_max_tex_unit(ctx))
2652 goto invalid_value;
2653
2654 samp = ctx->Texture.Unit[index].Sampler;
2655 v->value_int = samp ? samp->Name : 0;
2656 return TYPE_INT;
2657 }
2658
2659 case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
2660 if (!_mesa_has_compute_shaders(ctx))
2661 goto invalid_enum;
2662 if (index >= 3)
2663 goto invalid_value;
2664 v->value_int = ctx->Const.MaxComputeWorkGroupCount[index];
2665 return TYPE_INT;
2666
2667 case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
2668 if (!_mesa_has_compute_shaders(ctx))
2669 goto invalid_enum;
2670 if (index >= 3)
2671 goto invalid_value;
2672 v->value_int = ctx->Const.MaxComputeWorkGroupSize[index];
2673 return TYPE_INT;
2674
2675 /* ARB_compute_variable_group_size */
2676 case GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB:
2677 if (!ctx->Extensions.ARB_compute_variable_group_size)
2678 goto invalid_enum;
2679 if (index >= 3)
2680 goto invalid_value;
2681 v->value_int = ctx->Const.MaxComputeVariableGroupSize[index];
2682 return TYPE_INT;
2683
2684 /* GL_EXT_external_objects */
2685 case GL_NUM_DEVICE_UUIDS_EXT:
2686 v->value_int = 1;
2687 return TYPE_INT;
2688 case GL_DRIVER_UUID_EXT:
2689 if (index >= 1)
2690 goto invalid_value;
2691 _mesa_get_driver_uuid(ctx, v->value_int_4);
2692 return TYPE_INT_4;
2693 case GL_DEVICE_UUID_EXT:
2694 if (index >= 1)
2695 goto invalid_value;
2696 _mesa_get_device_uuid(ctx, v->value_int_4);
2697 return TYPE_INT_4;
2698 }
2699
2700 invalid_enum:
2701 _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
2702 _mesa_enum_to_string(pname));
2703 return TYPE_INVALID;
2704 invalid_value:
2705 _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
2706 _mesa_enum_to_string(pname));
2707 return TYPE_INVALID;
2708 }
2709
2710 void GLAPIENTRY
2711 _mesa_GetBooleani_v( GLenum pname, GLuint index, GLboolean *params )
2712 {
2713 union value v;
2714 enum value_type type =
2715 find_value_indexed("glGetBooleani_v", pname, index, &v);
2716
2717 switch (type) {
2718 case TYPE_INT:
2719 case TYPE_UINT:
2720 params[0] = INT_TO_BOOLEAN(v.value_int);
2721 break;
2722 case TYPE_INT_4:
2723 case TYPE_UINT_4:
2724 params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
2725 params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
2726 params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
2727 params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
2728 break;
2729 case TYPE_INT64:
2730 params[0] = INT64_TO_BOOLEAN(v.value_int64);
2731 break;
2732 default:
2733 ; /* nothing - GL error was recorded */
2734 }
2735 }
2736
2737 void GLAPIENTRY
2738 _mesa_GetIntegeri_v( GLenum pname, GLuint index, GLint *params )
2739 {
2740 union value v;
2741 enum value_type type =
2742 find_value_indexed("glGetIntegeri_v", pname, index, &v);
2743
2744 switch (type) {
2745 case TYPE_FLOAT_4:
2746 case TYPE_FLOATN_4:
2747 params[3] = IROUND(v.value_float_4[3]);
2748 case TYPE_FLOAT_3:
2749 case TYPE_FLOATN_3:
2750 params[2] = IROUND(v.value_float_4[2]);
2751 case TYPE_FLOAT_2:
2752 case TYPE_FLOATN_2:
2753 params[1] = IROUND(v.value_float_4[1]);
2754 case TYPE_FLOAT:
2755 case TYPE_FLOATN:
2756 params[0] = IROUND(v.value_float_4[0]);
2757 break;
2758
2759 case TYPE_DOUBLEN_2:
2760 params[1] = IROUND(v.value_double_2[1]);
2761 case TYPE_DOUBLEN:
2762 params[0] = IROUND(v.value_double_2[0]);
2763 break;
2764
2765 case TYPE_INT:
2766 case TYPE_UINT:
2767 params[0] = v.value_int;
2768 break;
2769 case TYPE_INT_4:
2770 case TYPE_UINT_4:
2771 params[0] = v.value_int_4[0];
2772 params[1] = v.value_int_4[1];
2773 params[2] = v.value_int_4[2];
2774 params[3] = v.value_int_4[3];
2775 break;
2776 case TYPE_INT64:
2777 params[0] = INT64_TO_INT(v.value_int64);
2778 break;
2779 default:
2780 ; /* nothing - GL error was recorded */
2781 }
2782 }
2783
2784 void GLAPIENTRY
2785 _mesa_GetInteger64i_v( GLenum pname, GLuint index, GLint64 *params )
2786 {
2787 union value v;
2788 enum value_type type =
2789 find_value_indexed("glGetInteger64i_v", pname, index, &v);
2790
2791 switch (type) {
2792 case TYPE_INT:
2793 params[0] = v.value_int;
2794 break;
2795 case TYPE_INT_4:
2796 params[0] = v.value_int_4[0];
2797 params[1] = v.value_int_4[1];
2798 params[2] = v.value_int_4[2];
2799 params[3] = v.value_int_4[3];
2800 break;
2801 case TYPE_UINT:
2802 params[0] = (GLuint) v.value_int;
2803 break;
2804 case TYPE_UINT_4:
2805 params[0] = (GLuint) v.value_int_4[0];
2806 params[1] = (GLuint) v.value_int_4[1];
2807 params[2] = (GLuint) v.value_int_4[2];
2808 params[3] = (GLuint) v.value_int_4[3];
2809 break;
2810 case TYPE_INT64:
2811 params[0] = v.value_int64;
2812 break;
2813 default:
2814 ; /* nothing - GL error was recorded */
2815 }
2816 }
2817
2818 void GLAPIENTRY
2819 _mesa_GetFloati_v(GLenum pname, GLuint index, GLfloat *params)
2820 {
2821 int i;
2822 GLmatrix *m;
2823 union value v;
2824 enum value_type type =
2825 find_value_indexed("glGetFloati_v", pname, index, &v);
2826
2827 switch (type) {
2828 case TYPE_FLOAT_4:
2829 case TYPE_FLOATN_4:
2830 params[3] = v.value_float_4[3];
2831 case TYPE_FLOAT_3:
2832 case TYPE_FLOATN_3:
2833 params[2] = v.value_float_4[2];
2834 case TYPE_FLOAT_2:
2835 case TYPE_FLOATN_2:
2836 params[1] = v.value_float_4[1];
2837 case TYPE_FLOAT:
2838 case TYPE_FLOATN:
2839 params[0] = v.value_float_4[0];
2840 break;
2841
2842 case TYPE_DOUBLEN_2:
2843 params[1] = (GLfloat) v.value_double_2[1];
2844 case TYPE_DOUBLEN:
2845 params[0] = (GLfloat) v.value_double_2[0];
2846 break;
2847
2848 case TYPE_INT_4:
2849 params[3] = (GLfloat) v.value_int_4[3];
2850 case TYPE_INT_3:
2851 params[2] = (GLfloat) v.value_int_4[2];
2852 case TYPE_INT_2:
2853 case TYPE_ENUM_2:
2854 params[1] = (GLfloat) v.value_int_4[1];
2855 case TYPE_INT:
2856 case TYPE_ENUM:
2857 case TYPE_ENUM16:
2858 params[0] = (GLfloat) v.value_int_4[0];
2859 break;
2860
2861 case TYPE_INT_N:
2862 for (i = 0; i < v.value_int_n.n; i++)
2863 params[i] = (GLfloat) v.value_int_n.ints[i];
2864 break;
2865
2866 case TYPE_UINT_4:
2867 params[3] = (GLfloat) ((GLuint) v.value_int_4[3]);
2868 case TYPE_UINT_3:
2869 params[2] = (GLfloat) ((GLuint) v.value_int_4[2]);
2870 case TYPE_UINT_2:
2871 params[1] = (GLfloat) ((GLuint) v.value_int_4[1]);
2872 case TYPE_UINT:
2873 params[0] = (GLfloat) ((GLuint) v.value_int_4[0]);
2874 break;
2875
2876 case TYPE_INT64:
2877 params[0] = (GLfloat) v.value_int64;
2878 break;
2879
2880 case TYPE_BOOLEAN:
2881 params[0] = BOOLEAN_TO_FLOAT(v.value_bool);
2882 break;
2883
2884 case TYPE_UBYTE:
2885 params[0] = (GLfloat) v.value_ubyte;
2886 break;
2887
2888 case TYPE_SHORT:
2889 params[0] = (GLfloat) v.value_short;
2890 break;
2891
2892 case TYPE_MATRIX:
2893 m = *(GLmatrix **) &v;
2894 for (i = 0; i < 16; i++)
2895 params[i] = m->m[i];
2896 break;
2897
2898 case TYPE_MATRIX_T:
2899 m = *(GLmatrix **) &v;
2900 for (i = 0; i < 16; i++)
2901 params[i] = m->m[transpose[i]];
2902 break;
2903
2904 default:
2905 ;
2906 }
2907 }
2908
2909 void GLAPIENTRY
2910 _mesa_GetDoublei_v(GLenum pname, GLuint index, GLdouble *params)
2911 {
2912 int i;
2913 GLmatrix *m;
2914 union value v;
2915 enum value_type type =
2916 find_value_indexed("glGetDoublei_v", pname, index, &v);
2917
2918 switch (type) {
2919 case TYPE_FLOAT_4:
2920 case TYPE_FLOATN_4:
2921 params[3] = (GLdouble) v.value_float_4[3];
2922 case TYPE_FLOAT_3:
2923 case TYPE_FLOATN_3:
2924 params[2] = (GLdouble) v.value_float_4[2];
2925 case TYPE_FLOAT_2:
2926 case TYPE_FLOATN_2:
2927 params[1] = (GLdouble) v.value_float_4[1];
2928 case TYPE_FLOAT:
2929 case TYPE_FLOATN:
2930 params[0] = (GLdouble) v.value_float_4[0];
2931 break;
2932
2933 case TYPE_DOUBLEN_2:
2934 params[1] = v.value_double_2[1];
2935 case TYPE_DOUBLEN:
2936 params[0] = v.value_double_2[0];
2937 break;
2938
2939 case TYPE_INT_4:
2940 params[3] = (GLdouble) v.value_int_4[3];
2941 case TYPE_INT_3:
2942 params[2] = (GLdouble) v.value_int_4[2];
2943 case TYPE_INT_2:
2944 case TYPE_ENUM_2:
2945 params[1] = (GLdouble) v.value_int_4[1];
2946 case TYPE_INT:
2947 case TYPE_ENUM:
2948 case TYPE_ENUM16:
2949 params[0] = (GLdouble) v.value_int_4[0];
2950 break;
2951
2952 case TYPE_INT_N:
2953 for (i = 0; i < v.value_int_n.n; i++)
2954 params[i] = (GLdouble) v.value_int_n.ints[i];
2955 break;
2956
2957 case TYPE_UINT_4:
2958 params[3] = (GLdouble) ((GLuint) v.value_int_4[3]);
2959 case TYPE_UINT_3:
2960 params[2] = (GLdouble) ((GLuint) v.value_int_4[2]);
2961 case TYPE_UINT_2:
2962 params[1] = (GLdouble) ((GLuint) v.value_int_4[1]);
2963 case TYPE_UINT:
2964 params[0] = (GLdouble) ((GLuint) v.value_int_4[0]);
2965 break;
2966
2967 case TYPE_INT64:
2968 params[0] = (GLdouble) v.value_int64;
2969 break;
2970
2971 case TYPE_BOOLEAN:
2972 params[0] = (GLdouble) BOOLEAN_TO_FLOAT(v.value_bool);
2973 break;
2974
2975 case TYPE_UBYTE:
2976 params[0] = (GLdouble) v.value_ubyte;
2977 break;
2978
2979 case TYPE_SHORT:
2980 params[0] = (GLdouble) v.value_short;
2981 break;
2982
2983 case TYPE_MATRIX:
2984 m = *(GLmatrix **) &v;
2985 for (i = 0; i < 16; i++)
2986 params[i] = (GLdouble) m->m[i];
2987 break;
2988
2989 case TYPE_MATRIX_T:
2990 m = *(GLmatrix **) &v;
2991 for (i = 0; i < 16; i++)
2992 params[i] = (GLdouble) m->m[transpose[i]];
2993 break;
2994
2995 default:
2996 ;
2997 }
2998 }
2999
3000 void GLAPIENTRY
3001 _mesa_GetUnsignedBytei_vEXT(GLenum target, GLuint index, GLubyte *data)
3002 {
3003 GLsizei size;
3004 union value v;
3005 enum value_type type;
3006 const char *func = "glGetUnsignedBytei_vEXT";
3007
3008 GET_CURRENT_CONTEXT(ctx);
3009
3010 if (!ctx->Extensions.EXT_memory_object) {
3011 _mesa_error(ctx, GL_INVALID_OPERATION, "%s(unsupported)", func);
3012 return;
3013 }
3014
3015 type = find_value_indexed(func, target, index, &v);
3016 size = get_value_size(type, &v);
3017 if (size <= 0) {
3018 _mesa_problem(ctx, "invalid value type in GetUnsignedBytei_vEXT()");
3019 }
3020
3021 switch (type) {
3022 case TYPE_UINT:
3023 case TYPE_INT:
3024 case TYPE_INT_2:
3025 case TYPE_UINT_2:
3026 case TYPE_INT_3:
3027 case TYPE_UINT_3:
3028 case TYPE_INT_4:
3029 case TYPE_UINT_4:
3030 case TYPE_INT64:
3031 case TYPE_ENUM16:
3032 case TYPE_ENUM:
3033 case TYPE_ENUM_2:
3034 case TYPE_BOOLEAN:
3035 case TYPE_UBYTE:
3036 case TYPE_SHORT:
3037 case TYPE_FLOAT:
3038 case TYPE_FLOATN:
3039 case TYPE_FLOAT_2:
3040 case TYPE_FLOATN_2:
3041 case TYPE_FLOAT_3:
3042 case TYPE_FLOATN_3:
3043 case TYPE_FLOAT_4:
3044 case TYPE_FLOATN_4:
3045 case TYPE_FLOAT_8:
3046 case TYPE_DOUBLEN:
3047 case TYPE_DOUBLEN_2:
3048 case TYPE_MATRIX:
3049 case TYPE_MATRIX_T:
3050 memcpy(data, &v.value_int, size);
3051 break;
3052 case TYPE_INT_N:
3053 memcpy(data, &v.value_int_n.ints, size);
3054 break;
3055 default:
3056 break; /* nothing - GL error was recorded */
3057 }
3058 }
3059
3060 void GLAPIENTRY
3061 _mesa_GetFixedv(GLenum pname, GLfixed *params)
3062 {
3063 const struct value_desc *d;
3064 union value v;
3065 GLmatrix *m;
3066 int shift, i;
3067 void *p;
3068
3069 d = find_value("glGetDoublev", pname, &p, &v);
3070 switch (d->type) {
3071 case TYPE_INVALID:
3072 break;
3073 case TYPE_CONST:
3074 params[0] = INT_TO_FIXED(d->offset);
3075 break;
3076
3077 case TYPE_FLOAT_4:
3078 case TYPE_FLOATN_4:
3079 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
3080 case TYPE_FLOAT_3:
3081 case TYPE_FLOATN_3:
3082 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
3083 case TYPE_FLOAT_2:
3084 case TYPE_FLOATN_2:
3085 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
3086 case TYPE_FLOAT:
3087 case TYPE_FLOATN:
3088 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
3089 break;
3090
3091 case TYPE_DOUBLEN_2:
3092 params[1] = FLOAT_TO_FIXED(((GLdouble *) p)[1]);
3093 case TYPE_DOUBLEN:
3094 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
3095 break;
3096
3097 case TYPE_INT_4:
3098 case TYPE_UINT_4:
3099 params[3] = INT_TO_FIXED(((GLint *) p)[3]);
3100 case TYPE_INT_3:
3101 case TYPE_UINT_3:
3102 params[2] = INT_TO_FIXED(((GLint *) p)[2]);
3103 case TYPE_INT_2:
3104 case TYPE_UINT_2:
3105 case TYPE_ENUM_2:
3106 params[1] = INT_TO_FIXED(((GLint *) p)[1]);
3107 case TYPE_INT:
3108 case TYPE_UINT:
3109 case TYPE_ENUM:
3110 params[0] = INT_TO_FIXED(((GLint *) p)[0]);
3111 break;
3112
3113 case TYPE_ENUM16:
3114 params[0] = INT_TO_FIXED((GLint)(((GLenum16 *) p)[0]));
3115 break;
3116
3117 case TYPE_INT_N:
3118 for (i = 0; i < v.value_int_n.n; i++)
3119 params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
3120 break;
3121
3122 case TYPE_INT64:
3123 params[0] = ((GLint64 *) p)[0];
3124 break;
3125
3126 case TYPE_BOOLEAN:
3127 params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
3128 break;
3129
3130 case TYPE_UBYTE:
3131 params[0] = INT_TO_FIXED(((GLubyte *) p)[0]);
3132 break;
3133
3134 case TYPE_SHORT:
3135 params[0] = INT_TO_FIXED(((GLshort *) p)[0]);
3136 break;
3137
3138 case TYPE_MATRIX:
3139 m = *(GLmatrix **) p;
3140 for (i = 0; i < 16; i++)
3141 params[i] = FLOAT_TO_FIXED(m->m[i]);
3142 break;
3143
3144 case TYPE_MATRIX_T:
3145 m = *(GLmatrix **) p;
3146 for (i = 0; i < 16; i++)
3147 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
3148 break;
3149
3150 case TYPE_BIT_0:
3151 case TYPE_BIT_1:
3152 case TYPE_BIT_2:
3153 case TYPE_BIT_3:
3154 case TYPE_BIT_4:
3155 case TYPE_BIT_5:
3156 case TYPE_BIT_6:
3157 case TYPE_BIT_7:
3158 shift = d->type - TYPE_BIT_0;
3159 params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
3160 break;
3161 }
3162 }