3 *** NOTE!!! DO NOT EDIT THIS FILE!!! IT IS GENERATED BY get_gen.py
9 #include "extensions.h"
15 #include "texcompress.h"
18 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
20 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
22 #define ENUM_TO_BOOLEAN(E) ( (E) ? GL_TRUE : GL_FALSE )
23 #define ENUM_TO_INT(E) ( (GLint) (E) )
24 #define ENUM_TO_FLOAT(E) ( (GLfloat) (E) )
26 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
27 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
31 * Check if named extension is enabled, if not generate error and return.
33 #define CHECK_EXT1(EXT1, FUNC) \
34 if (!ctx->Extensions.EXT1) { \
35 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
40 * Check if either of two extensions is enabled.
42 #define CHECK_EXT2(EXT1, EXT2, FUNC) \
43 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \
44 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
49 * Check if either of three extensions is enabled.
51 #define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \
52 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \
53 !ctx->Extensions.EXT3) { \
54 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
59 * Check if either of four extensions is enabled.
61 #define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \
62 if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \
63 !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \
64 _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \
70 _mesa_GetBooleanv( GLenum pname
, GLboolean
*params
)
72 GET_CURRENT_CONTEXT(ctx
);
73 ASSERT_OUTSIDE_BEGIN_END(ctx
);
79 _mesa_update_state(ctx
);
81 if (ctx
->Driver
.GetBooleanv
&&
82 ctx
->Driver
.GetBooleanv(ctx
, pname
, params
))
86 case GL_ACCUM_RED_BITS
:
87 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumRedBits
);
89 case GL_ACCUM_GREEN_BITS
:
90 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumGreenBits
);
92 case GL_ACCUM_BLUE_BITS
:
93 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumBlueBits
);
95 case GL_ACCUM_ALPHA_BITS
:
96 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.accumAlphaBits
);
98 case GL_ACCUM_CLEAR_VALUE
:
99 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[0]);
100 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[1]);
101 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[2]);
102 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Accum
.ClearColor
[3]);
105 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.AlphaBias
);
108 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.alphaBits
);
111 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.AlphaScale
);
114 params
[0] = ctx
->Color
.AlphaEnabled
;
116 case GL_ALPHA_TEST_FUNC
:
117 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.AlphaFunc
);
119 case GL_ALPHA_TEST_REF
:
120 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Color
.AlphaRef
);
122 case GL_ATTRIB_STACK_DEPTH
:
123 params
[0] = INT_TO_BOOLEAN(ctx
->AttribStackDepth
);
126 params
[0] = ctx
->Eval
.AutoNormal
;
129 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.numAuxBuffers
);
132 params
[0] = ctx
->Color
.BlendEnabled
;
135 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendDstRGB
);
138 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendSrcRGB
);
140 case GL_BLEND_SRC_RGB_EXT
:
141 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendSrcRGB
);
143 case GL_BLEND_DST_RGB_EXT
:
144 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendDstRGB
);
146 case GL_BLEND_SRC_ALPHA_EXT
:
147 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendSrcA
);
149 case GL_BLEND_DST_ALPHA_EXT
:
150 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendDstA
);
152 case GL_BLEND_EQUATION
:
153 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendEquationRGB
);
155 case GL_BLEND_EQUATION_ALPHA_EXT
:
156 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.BlendEquationA
);
158 case GL_BLEND_COLOR_EXT
:
159 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[0]);
160 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[1]);
161 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[2]);
162 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Color
.BlendColor
[3]);
165 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.BlueBias
);
168 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.blueBits
);
171 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.BlueScale
);
173 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
174 params
[0] = INT_TO_BOOLEAN(ctx
->ClientAttribStackDepth
);
177 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 0) & 1;
180 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 1) & 1;
183 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 2) & 1;
186 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 3) & 1;
189 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 4) & 1;
192 params
[0] = (ctx
->Transform
.ClipPlanesEnabled
>> 5) & 1;
194 case GL_COLOR_CLEAR_VALUE
:
195 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[0]);
196 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[1]);
197 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[2]);
198 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Color
.ClearColor
[3]);
200 case GL_COLOR_MATERIAL
:
201 params
[0] = ctx
->Light
.ColorMaterialEnabled
;
203 case GL_COLOR_MATERIAL_FACE
:
204 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.ColorMaterialFace
);
206 case GL_COLOR_MATERIAL_PARAMETER
:
207 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.ColorMaterialMode
);
209 case GL_COLOR_WRITEMASK
:
210 params
[0] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[RCOMP
] ? 1 : 0);
211 params
[1] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[GCOMP
] ? 1 : 0);
212 params
[2] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[BCOMP
] ? 1 : 0);
213 params
[3] = INT_TO_BOOLEAN(ctx
->Color
.ColorMask
[ACOMP
] ? 1 : 0);
216 params
[0] = ctx
->Polygon
.CullFlag
;
218 case GL_CULL_FACE_MODE
:
219 params
[0] = ENUM_TO_BOOLEAN(ctx
->Polygon
.CullFaceMode
);
221 case GL_CURRENT_COLOR
:
223 FLUSH_CURRENT(ctx
, 0);
224 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0]);
225 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1]);
226 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2]);
227 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3]);
230 case GL_CURRENT_INDEX
:
232 FLUSH_CURRENT(ctx
, 0);
233 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]);
236 case GL_CURRENT_NORMAL
:
238 FLUSH_CURRENT(ctx
, 0);
239 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0]);
240 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1]);
241 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2]);
244 case GL_CURRENT_RASTER_COLOR
:
245 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[0]);
246 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[1]);
247 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[2]);
248 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterColor
[3]);
250 case GL_CURRENT_RASTER_DISTANCE
:
251 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterDistance
);
253 case GL_CURRENT_RASTER_INDEX
:
254 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterIndex
);
256 case GL_CURRENT_RASTER_POSITION
:
257 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[0]);
258 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[1]);
259 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[2]);
260 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterPos
[3]);
262 case GL_CURRENT_RASTER_SECONDARY_COLOR
:
263 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[0]);
264 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[1]);
265 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[2]);
266 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterSecondaryColor
[3]);
268 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
270 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
271 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[texUnit
][0]);
272 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[texUnit
][1]);
273 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[texUnit
][2]);
274 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.RasterTexCoords
[texUnit
][3]);
277 case GL_CURRENT_RASTER_POSITION_VALID
:
278 params
[0] = ctx
->Current
.RasterPosValid
;
280 case GL_CURRENT_TEXTURE_COORDS
:
282 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
283 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][0]);
284 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][1]);
285 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][2]);
286 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][3]);
290 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.DepthBias
);
293 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.depthBits
);
295 case GL_DEPTH_CLEAR_VALUE
:
296 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Depth
.Clear
);
299 params
[0] = ENUM_TO_BOOLEAN(ctx
->Depth
.Func
);
302 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Viewport
.Near
);
303 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Viewport
.Far
);
306 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.DepthScale
);
309 params
[0] = ctx
->Depth
.Test
;
311 case GL_DEPTH_WRITEMASK
:
312 params
[0] = ctx
->Depth
.Mask
;
315 params
[0] = ctx
->Color
.DitherFlag
;
317 case GL_DOUBLEBUFFER
:
318 params
[0] = ctx
->DrawBuffer
->Visual
.doubleBufferMode
;
321 params
[0] = ENUM_TO_BOOLEAN(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
325 FLUSH_CURRENT(ctx
, 0);
326 params
[0] = ctx
->Current
.EdgeFlag
;
329 case GL_FEEDBACK_BUFFER_SIZE
:
330 params
[0] = INT_TO_BOOLEAN(ctx
->Feedback
.BufferSize
);
332 case GL_FEEDBACK_BUFFER_TYPE
:
333 params
[0] = ENUM_TO_BOOLEAN(ctx
->Feedback
.Type
);
336 params
[0] = ctx
->Fog
.Enabled
;
339 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[0]);
340 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[1]);
341 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[2]);
342 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Color
[3]);
345 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Density
);
348 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.End
);
351 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.Fog
);
354 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Index
);
357 params
[0] = ENUM_TO_BOOLEAN(ctx
->Fog
.Mode
);
360 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Fog
.Start
);
363 params
[0] = ENUM_TO_BOOLEAN(ctx
->Polygon
.FrontFace
);
366 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.GreenBias
);
369 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.greenBits
);
372 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.GreenScale
);
375 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.indexBits
);
377 case GL_INDEX_CLEAR_VALUE
:
378 params
[0] = INT_TO_BOOLEAN(ctx
->Color
.ClearIndex
);
381 params
[0] = !ctx
->DrawBuffer
->Visual
.rgbMode
;
383 case GL_INDEX_OFFSET
:
384 params
[0] = INT_TO_BOOLEAN(ctx
->Pixel
.IndexOffset
);
387 params
[0] = INT_TO_BOOLEAN(ctx
->Pixel
.IndexShift
);
389 case GL_INDEX_WRITEMASK
:
390 params
[0] = INT_TO_BOOLEAN(ctx
->Color
.IndexMask
);
393 params
[0] = ctx
->Light
.Light
[0].Enabled
;
396 params
[0] = ctx
->Light
.Light
[1].Enabled
;
399 params
[0] = ctx
->Light
.Light
[2].Enabled
;
402 params
[0] = ctx
->Light
.Light
[3].Enabled
;
405 params
[0] = ctx
->Light
.Light
[4].Enabled
;
408 params
[0] = ctx
->Light
.Light
[5].Enabled
;
411 params
[0] = ctx
->Light
.Light
[6].Enabled
;
414 params
[0] = ctx
->Light
.Light
[7].Enabled
;
417 params
[0] = ctx
->Light
.Enabled
;
419 case GL_LIGHT_MODEL_AMBIENT
:
420 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[0]);
421 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[1]);
422 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[2]);
423 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Light
.Model
.Ambient
[3]);
425 case GL_LIGHT_MODEL_COLOR_CONTROL
:
426 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.Model
.ColorControl
);
428 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
429 params
[0] = ctx
->Light
.Model
.LocalViewer
;
431 case GL_LIGHT_MODEL_TWO_SIDE
:
432 params
[0] = ctx
->Light
.Model
.TwoSide
;
435 params
[0] = ctx
->Line
.SmoothFlag
;
437 case GL_LINE_SMOOTH_HINT
:
438 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.LineSmooth
);
440 case GL_LINE_STIPPLE
:
441 params
[0] = ctx
->Line
.StippleFlag
;
443 case GL_LINE_STIPPLE_PATTERN
:
444 params
[0] = INT_TO_BOOLEAN(ctx
->Line
.StipplePattern
);
446 case GL_LINE_STIPPLE_REPEAT
:
447 params
[0] = INT_TO_BOOLEAN(ctx
->Line
.StippleFactor
);
450 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Line
.Width
);
452 case GL_LINE_WIDTH_GRANULARITY
:
453 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.LineWidthGranularity
);
455 case GL_LINE_WIDTH_RANGE
:
456 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinLineWidthAA
);
457 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxLineWidthAA
);
459 case GL_ALIASED_LINE_WIDTH_RANGE
:
460 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinLineWidth
);
461 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxLineWidth
);
464 params
[0] = INT_TO_BOOLEAN(ctx
->List
.ListBase
);
467 params
[0] = INT_TO_BOOLEAN(ctx
->ListState
.CurrentListNum
);
472 if (!ctx
->CompileFlag
)
474 else if (ctx
->ExecuteFlag
)
475 mode
= GL_COMPILE_AND_EXECUTE
;
478 params
[0] = ENUM_TO_BOOLEAN(mode
);
481 case GL_INDEX_LOGIC_OP
:
482 params
[0] = ctx
->Color
.IndexLogicOpEnabled
;
484 case GL_COLOR_LOGIC_OP
:
485 params
[0] = ctx
->Color
.ColorLogicOpEnabled
;
487 case GL_LOGIC_OP_MODE
:
488 params
[0] = ENUM_TO_BOOLEAN(ctx
->Color
.LogicOp
);
490 case GL_MAP1_COLOR_4
:
491 params
[0] = ctx
->Eval
.Map1Color4
;
493 case GL_MAP1_GRID_DOMAIN
:
494 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid1u1
);
495 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid1u2
);
497 case GL_MAP1_GRID_SEGMENTS
:
498 params
[0] = INT_TO_BOOLEAN(ctx
->Eval
.MapGrid1un
);
501 params
[0] = ctx
->Eval
.Map1Index
;
504 params
[0] = ctx
->Eval
.Map1Normal
;
506 case GL_MAP1_TEXTURE_COORD_1
:
507 params
[0] = ctx
->Eval
.Map1TextureCoord1
;
509 case GL_MAP1_TEXTURE_COORD_2
:
510 params
[0] = ctx
->Eval
.Map1TextureCoord2
;
512 case GL_MAP1_TEXTURE_COORD_3
:
513 params
[0] = ctx
->Eval
.Map1TextureCoord3
;
515 case GL_MAP1_TEXTURE_COORD_4
:
516 params
[0] = ctx
->Eval
.Map1TextureCoord4
;
518 case GL_MAP1_VERTEX_3
:
519 params
[0] = ctx
->Eval
.Map1Vertex3
;
521 case GL_MAP1_VERTEX_4
:
522 params
[0] = ctx
->Eval
.Map1Vertex4
;
524 case GL_MAP2_COLOR_4
:
525 params
[0] = ctx
->Eval
.Map2Color4
;
527 case GL_MAP2_GRID_DOMAIN
:
528 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2u1
);
529 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2u2
);
530 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2v1
);
531 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Eval
.MapGrid2v2
);
533 case GL_MAP2_GRID_SEGMENTS
:
534 params
[0] = INT_TO_BOOLEAN(ctx
->Eval
.MapGrid2un
);
535 params
[1] = INT_TO_BOOLEAN(ctx
->Eval
.MapGrid2vn
);
538 params
[0] = ctx
->Eval
.Map2Index
;
541 params
[0] = ctx
->Eval
.Map2Normal
;
543 case GL_MAP2_TEXTURE_COORD_1
:
544 params
[0] = ctx
->Eval
.Map2TextureCoord1
;
546 case GL_MAP2_TEXTURE_COORD_2
:
547 params
[0] = ctx
->Eval
.Map2TextureCoord2
;
549 case GL_MAP2_TEXTURE_COORD_3
:
550 params
[0] = ctx
->Eval
.Map2TextureCoord3
;
552 case GL_MAP2_TEXTURE_COORD_4
:
553 params
[0] = ctx
->Eval
.Map2TextureCoord4
;
555 case GL_MAP2_VERTEX_3
:
556 params
[0] = ctx
->Eval
.Map2Vertex3
;
558 case GL_MAP2_VERTEX_4
:
559 params
[0] = ctx
->Eval
.Map2Vertex4
;
562 params
[0] = ctx
->Pixel
.MapColorFlag
;
565 params
[0] = ctx
->Pixel
.MapStencilFlag
;
568 params
[0] = ENUM_TO_BOOLEAN(ctx
->Transform
.MatrixMode
);
570 case GL_MAX_ATTRIB_STACK_DEPTH
:
571 params
[0] = INT_TO_BOOLEAN(MAX_ATTRIB_STACK_DEPTH
);
573 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
574 params
[0] = INT_TO_BOOLEAN(MAX_CLIENT_ATTRIB_STACK_DEPTH
);
576 case GL_MAX_CLIP_PLANES
:
577 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxClipPlanes
);
579 case GL_MAX_ELEMENTS_VERTICES
:
580 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxArrayLockSize
);
582 case GL_MAX_ELEMENTS_INDICES
:
583 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxArrayLockSize
);
585 case GL_MAX_EVAL_ORDER
:
586 params
[0] = INT_TO_BOOLEAN(MAX_EVAL_ORDER
);
589 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxLights
);
591 case GL_MAX_LIST_NESTING
:
592 params
[0] = INT_TO_BOOLEAN(MAX_LIST_NESTING
);
594 case GL_MAX_MODELVIEW_STACK_DEPTH
:
595 params
[0] = INT_TO_BOOLEAN(MAX_MODELVIEW_STACK_DEPTH
);
597 case GL_MAX_NAME_STACK_DEPTH
:
598 params
[0] = INT_TO_BOOLEAN(MAX_NAME_STACK_DEPTH
);
600 case GL_MAX_PIXEL_MAP_TABLE
:
601 params
[0] = INT_TO_BOOLEAN(MAX_PIXEL_MAP_TABLE
);
603 case GL_MAX_PROJECTION_STACK_DEPTH
:
604 params
[0] = INT_TO_BOOLEAN(MAX_PROJECTION_STACK_DEPTH
);
606 case GL_MAX_TEXTURE_SIZE
:
607 params
[0] = INT_TO_BOOLEAN(1 << (ctx
->Const
.MaxTextureLevels
- 1));
609 case GL_MAX_3D_TEXTURE_SIZE
:
610 params
[0] = INT_TO_BOOLEAN(1 << (ctx
->Const
.Max3DTextureLevels
- 1));
612 case GL_MAX_TEXTURE_STACK_DEPTH
:
613 params
[0] = INT_TO_BOOLEAN(MAX_TEXTURE_STACK_DEPTH
);
615 case GL_MAX_VIEWPORT_DIMS
:
616 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxViewportWidth
);
617 params
[1] = INT_TO_BOOLEAN(ctx
->Const
.MaxViewportHeight
);
619 case GL_MODELVIEW_MATRIX
:
621 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
622 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
623 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
624 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
625 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
626 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
627 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
628 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
629 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
630 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
631 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
632 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
633 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
634 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
635 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
636 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
637 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
640 case GL_MODELVIEW_STACK_DEPTH
:
641 params
[0] = INT_TO_BOOLEAN(ctx
->ModelviewMatrixStack
.Depth
+ 1);
643 case GL_NAME_STACK_DEPTH
:
644 params
[0] = INT_TO_BOOLEAN(ctx
->Select
.NameStackDepth
);
647 params
[0] = ctx
->Transform
.Normalize
;
649 case GL_PACK_ALIGNMENT
:
650 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.Alignment
);
652 case GL_PACK_LSB_FIRST
:
653 params
[0] = ctx
->Pack
.LsbFirst
;
655 case GL_PACK_ROW_LENGTH
:
656 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.RowLength
);
658 case GL_PACK_SKIP_PIXELS
:
659 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.SkipPixels
);
661 case GL_PACK_SKIP_ROWS
:
662 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.SkipRows
);
664 case GL_PACK_SWAP_BYTES
:
665 params
[0] = ctx
->Pack
.SwapBytes
;
667 case GL_PACK_SKIP_IMAGES_EXT
:
668 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.SkipImages
);
670 case GL_PACK_IMAGE_HEIGHT_EXT
:
671 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.ImageHeight
);
673 case GL_PACK_INVERT_MESA
:
674 params
[0] = ctx
->Pack
.Invert
;
676 case GL_PERSPECTIVE_CORRECTION_HINT
:
677 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.PerspectiveCorrection
);
679 case GL_PIXEL_MAP_A_TO_A_SIZE
:
680 params
[0] = INT_TO_BOOLEAN(ctx
->Pixel
.MapAtoAsize
);
682 case GL_PIXEL_MAP_B_TO_B_SIZE
:
683 params
[0] = INT_TO_BOOLEAN(ctx
->Pixel
.MapBtoBsize
);
685 case GL_PIXEL_MAP_G_TO_G_SIZE
:
686 params
[0] = INT_TO_BOOLEAN(ctx
->Pixel
.MapGtoGsize
);
688 case GL_PIXEL_MAP_I_TO_A_SIZE
:
689 params
[0] = INT_TO_BOOLEAN(ctx
->Pixel
.MapItoAsize
);
691 case GL_PIXEL_MAP_I_TO_B_SIZE
:
692 params
[0] = INT_TO_BOOLEAN(ctx
->Pixel
.MapItoBsize
);
694 case GL_PIXEL_MAP_I_TO_G_SIZE
:
695 params
[0] = INT_TO_BOOLEAN(ctx
->Pixel
.MapItoGsize
);
697 case GL_PIXEL_MAP_I_TO_I_SIZE
:
698 params
[0] = INT_TO_BOOLEAN(ctx
->Pixel
.MapItoIsize
);
700 case GL_PIXEL_MAP_I_TO_R_SIZE
:
701 params
[0] = INT_TO_BOOLEAN(ctx
->Pixel
.MapItoRsize
);
703 case GL_PIXEL_MAP_R_TO_R_SIZE
:
704 params
[0] = INT_TO_BOOLEAN(ctx
->Pixel
.MapRtoRsize
);
706 case GL_PIXEL_MAP_S_TO_S_SIZE
:
707 params
[0] = INT_TO_BOOLEAN(ctx
->Pixel
.MapStoSsize
);
710 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.Size
);
712 case GL_POINT_SIZE_GRANULARITY
:
713 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.PointSizeGranularity
);
715 case GL_POINT_SIZE_RANGE
:
716 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinPointSizeAA
);
717 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxPointSizeAA
);
719 case GL_ALIASED_POINT_SIZE_RANGE
:
720 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MinPointSize
);
721 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxPointSize
);
723 case GL_POINT_SMOOTH
:
724 params
[0] = ctx
->Point
.SmoothFlag
;
726 case GL_POINT_SMOOTH_HINT
:
727 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.PointSmooth
);
729 case GL_POINT_SIZE_MIN_EXT
:
730 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.MinSize
);
732 case GL_POINT_SIZE_MAX_EXT
:
733 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.MaxSize
);
735 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
736 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.Threshold
);
738 case GL_DISTANCE_ATTENUATION_EXT
:
739 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Point
.Params
[0]);
740 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Point
.Params
[1]);
741 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Point
.Params
[2]);
743 case GL_POLYGON_MODE
:
744 params
[0] = ENUM_TO_BOOLEAN(ctx
->Polygon
.FrontMode
);
745 params
[1] = ENUM_TO_BOOLEAN(ctx
->Polygon
.BackMode
);
747 case GL_POLYGON_OFFSET_BIAS_EXT
:
748 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Polygon
.OffsetUnits
);
750 case GL_POLYGON_OFFSET_FACTOR
:
751 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Polygon
.OffsetFactor
);
753 case GL_POLYGON_OFFSET_UNITS
:
754 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Polygon
.OffsetUnits
);
756 case GL_POLYGON_SMOOTH
:
757 params
[0] = ctx
->Polygon
.SmoothFlag
;
759 case GL_POLYGON_SMOOTH_HINT
:
760 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.PolygonSmooth
);
762 case GL_POLYGON_STIPPLE
:
763 params
[0] = ctx
->Polygon
.StippleFlag
;
765 case GL_PROJECTION_MATRIX
:
767 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
768 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
769 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
770 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
771 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
772 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
773 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
774 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
775 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
776 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
777 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
778 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
779 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
780 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
781 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
782 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
783 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
786 case GL_PROJECTION_STACK_DEPTH
:
787 params
[0] = INT_TO_BOOLEAN(ctx
->ProjectionMatrixStack
.Depth
+ 1);
790 params
[0] = ENUM_TO_BOOLEAN(ctx
->ReadBuffer
->ColorReadBuffer
);
793 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.RedBias
);
796 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.redBits
);
799 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.RedScale
);
802 params
[0] = ENUM_TO_BOOLEAN(ctx
->RenderMode
);
804 case GL_RESCALE_NORMAL
:
805 params
[0] = ctx
->Transform
.RescaleNormals
;
808 params
[0] = ctx
->DrawBuffer
->Visual
.rgbMode
;
811 params
[0] = INT_TO_BOOLEAN(ctx
->Scissor
.X
);
812 params
[1] = INT_TO_BOOLEAN(ctx
->Scissor
.Y
);
813 params
[2] = INT_TO_BOOLEAN(ctx
->Scissor
.Width
);
814 params
[3] = INT_TO_BOOLEAN(ctx
->Scissor
.Height
);
816 case GL_SCISSOR_TEST
:
817 params
[0] = ctx
->Scissor
.Enabled
;
819 case GL_SELECTION_BUFFER_SIZE
:
820 params
[0] = INT_TO_BOOLEAN(ctx
->Select
.BufferSize
);
823 params
[0] = ENUM_TO_BOOLEAN(ctx
->Light
.ShadeModel
);
825 case GL_SHARED_TEXTURE_PALETTE_EXT
:
826 params
[0] = ctx
->Texture
.SharedPalette
;
828 case GL_STENCIL_BITS
:
829 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.stencilBits
);
831 case GL_STENCIL_CLEAR_VALUE
:
832 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.Clear
);
834 case GL_STENCIL_FAIL
:
835 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
837 case GL_STENCIL_FUNC
:
838 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
840 case GL_STENCIL_PASS_DEPTH_FAIL
:
841 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
843 case GL_STENCIL_PASS_DEPTH_PASS
:
844 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
847 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
]);
849 case GL_STENCIL_TEST
:
850 params
[0] = ctx
->Stencil
.Enabled
;
852 case GL_STENCIL_VALUE_MASK
:
853 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
]);
855 case GL_STENCIL_WRITEMASK
:
856 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
]);
859 params
[0] = ctx
->DrawBuffer
->Visual
.stereoMode
;
861 case GL_SUBPIXEL_BITS
:
862 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.SubPixelBits
);
865 params
[0] = _mesa_IsEnabled(GL_TEXTURE_1D
);
868 params
[0] = _mesa_IsEnabled(GL_TEXTURE_2D
);
871 params
[0] = _mesa_IsEnabled(GL_TEXTURE_3D
);
873 case GL_TEXTURE_BINDING_1D
:
874 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Current1D
->Name
);
876 case GL_TEXTURE_BINDING_2D
:
877 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Current2D
->Name
);
879 case GL_TEXTURE_BINDING_3D
:
880 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Current3D
->Name
);
882 case GL_TEXTURE_ENV_COLOR
:
884 const GLfloat
*color
= ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].EnvColor
;
885 params
[0] = FLOAT_TO_BOOLEAN(color
[0]);
886 params
[1] = FLOAT_TO_BOOLEAN(color
[1]);
887 params
[2] = FLOAT_TO_BOOLEAN(color
[2]);
888 params
[3] = FLOAT_TO_BOOLEAN(color
[3]);
891 case GL_TEXTURE_ENV_MODE
:
892 params
[0] = ENUM_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].EnvMode
);
894 case GL_TEXTURE_GEN_S
:
895 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& S_BIT
) ? 1 : 0);
897 case GL_TEXTURE_GEN_T
:
898 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& T_BIT
) ? 1 : 0);
900 case GL_TEXTURE_GEN_R
:
901 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& R_BIT
) ? 1 : 0);
903 case GL_TEXTURE_GEN_Q
:
904 params
[0] = ((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& Q_BIT
) ? 1 : 0);
906 case GL_TEXTURE_MATRIX
:
908 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
909 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
910 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
911 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
912 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
913 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
914 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
915 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
916 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
917 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
918 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
919 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
920 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
921 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
922 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
923 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
924 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
927 case GL_TEXTURE_STACK_DEPTH
:
928 params
[0] = INT_TO_BOOLEAN(ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Depth
+ 1);
930 case GL_UNPACK_ALIGNMENT
:
931 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.Alignment
);
933 case GL_UNPACK_LSB_FIRST
:
934 params
[0] = ctx
->Unpack
.LsbFirst
;
936 case GL_UNPACK_ROW_LENGTH
:
937 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.RowLength
);
939 case GL_UNPACK_SKIP_PIXELS
:
940 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.SkipPixels
);
942 case GL_UNPACK_SKIP_ROWS
:
943 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.SkipRows
);
945 case GL_UNPACK_SWAP_BYTES
:
946 params
[0] = ctx
->Unpack
.SwapBytes
;
948 case GL_UNPACK_SKIP_IMAGES_EXT
:
949 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.SkipImages
);
951 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
952 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.ImageHeight
);
954 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
955 params
[0] = ctx
->Unpack
.ClientStorage
;
958 params
[0] = INT_TO_BOOLEAN(ctx
->Viewport
.X
);
959 params
[1] = INT_TO_BOOLEAN(ctx
->Viewport
.Y
);
960 params
[2] = INT_TO_BOOLEAN(ctx
->Viewport
.Width
);
961 params
[3] = INT_TO_BOOLEAN(ctx
->Viewport
.Height
);
964 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.ZoomX
);
967 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.ZoomY
);
969 case GL_VERTEX_ARRAY
:
970 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.Enabled
;
972 case GL_VERTEX_ARRAY_SIZE
:
973 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.Size
);
975 case GL_VERTEX_ARRAY_TYPE
:
976 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.Type
);
978 case GL_VERTEX_ARRAY_STRIDE
:
979 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.Stride
);
981 case GL_VERTEX_ARRAY_COUNT_EXT
:
982 params
[0] = INT_TO_BOOLEAN(0);
984 case GL_NORMAL_ARRAY
:
985 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.Enabled
);
987 case GL_NORMAL_ARRAY_TYPE
:
988 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.Type
);
990 case GL_NORMAL_ARRAY_STRIDE
:
991 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.Stride
);
993 case GL_NORMAL_ARRAY_COUNT_EXT
:
994 params
[0] = INT_TO_BOOLEAN(0);
997 params
[0] = ctx
->Array
.ArrayObj
->Color
.Enabled
;
999 case GL_COLOR_ARRAY_SIZE
:
1000 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.Size
);
1002 case GL_COLOR_ARRAY_TYPE
:
1003 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.Type
);
1005 case GL_COLOR_ARRAY_STRIDE
:
1006 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.Stride
);
1008 case GL_COLOR_ARRAY_COUNT_EXT
:
1009 params
[0] = INT_TO_BOOLEAN(0);
1011 case GL_INDEX_ARRAY
:
1012 params
[0] = ctx
->Array
.ArrayObj
->Index
.Enabled
;
1014 case GL_INDEX_ARRAY_TYPE
:
1015 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Index
.Type
);
1017 case GL_INDEX_ARRAY_STRIDE
:
1018 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Index
.Stride
);
1020 case GL_INDEX_ARRAY_COUNT_EXT
:
1021 params
[0] = INT_TO_BOOLEAN(0);
1023 case GL_TEXTURE_COORD_ARRAY
:
1024 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
;
1026 case GL_TEXTURE_COORD_ARRAY_SIZE
:
1027 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Size
);
1029 case GL_TEXTURE_COORD_ARRAY_TYPE
:
1030 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Type
);
1032 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
1033 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Stride
);
1035 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
1036 params
[0] = INT_TO_BOOLEAN(0);
1038 case GL_EDGE_FLAG_ARRAY
:
1039 params
[0] = ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
;
1041 case GL_EDGE_FLAG_ARRAY_STRIDE
:
1042 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->EdgeFlag
.Stride
);
1044 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
1045 params
[0] = INT_TO_BOOLEAN(0);
1047 case GL_MAX_TEXTURE_UNITS_ARB
:
1048 CHECK_EXT1(ARB_multitexture
, "GetBooleanv");
1049 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureUnits
);
1051 case GL_ACTIVE_TEXTURE_ARB
:
1052 CHECK_EXT1(ARB_multitexture
, "GetBooleanv");
1053 params
[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
1055 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
1056 CHECK_EXT1(ARB_multitexture
, "GetBooleanv");
1057 params
[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
);
1059 case GL_TEXTURE_CUBE_MAP_ARB
:
1060 CHECK_EXT1(ARB_texture_cube_map
, "GetBooleanv");
1061 params
[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
);
1063 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
1064 CHECK_EXT1(ARB_texture_cube_map
, "GetBooleanv");
1065 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentCubeMap
->Name
);
1067 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
1068 CHECK_EXT1(ARB_texture_cube_map
, "GetBooleanv");
1069 params
[0] = INT_TO_BOOLEAN((1 << (ctx
->Const
.MaxCubeTextureLevels
- 1)));
1071 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
1072 CHECK_EXT1(ARB_texture_compression
, "GetBooleanv");
1073 params
[0] = INT_TO_BOOLEAN(ctx
->Hint
.TextureCompression
);
1075 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
1076 CHECK_EXT1(ARB_texture_compression
, "GetBooleanv");
1077 params
[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
));
1079 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
1080 CHECK_EXT1(ARB_texture_compression
, "GetBooleanv");
1083 GLuint i
, n
= _mesa_get_compressed_formats(ctx
, formats
, GL_FALSE
);
1085 for (i
= 0; i
< n
; i
++)
1086 params
[i
] = ENUM_TO_INT(formats
[i
]);
1089 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
1090 CHECK_EXT1(EXT_compiled_vertex_array
, "GetBooleanv");
1091 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.LockFirst
);
1093 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
1094 CHECK_EXT1(EXT_compiled_vertex_array
, "GetBooleanv");
1095 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.LockCount
);
1097 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
1099 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
1100 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1101 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1102 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1103 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1104 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1105 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1106 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1107 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1108 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1109 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1110 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1111 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1112 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1113 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1114 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1115 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1118 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
1120 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
1121 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1122 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1123 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1124 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1125 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1126 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1127 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1128 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1129 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1130 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1131 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1132 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1133 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1134 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1135 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1136 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1139 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
1141 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
1142 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1143 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1144 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1145 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1146 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1147 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1148 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1149 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1150 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1151 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1152 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1153 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1154 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1155 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1156 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1157 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1160 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
1162 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
1163 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1164 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1165 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1166 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1167 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1168 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1169 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1170 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1171 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1172 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1173 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1174 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1175 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1176 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1177 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1178 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1181 case GL_COLOR_MATRIX_SGI
:
1183 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
1184 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1185 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
1186 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
1187 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
1188 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
1189 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1190 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
1191 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
1192 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
1193 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
1194 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1195 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
1196 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
1197 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
1198 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
1199 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1202 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
1203 params
[0] = INT_TO_BOOLEAN(ctx
->ColorMatrixStack
.Depth
+ 1);
1205 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
1206 params
[0] = INT_TO_BOOLEAN(MAX_COLOR_STACK_DEPTH
);
1208 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
1209 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[0]);
1211 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
1212 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[1]);
1214 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
1215 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[2]);
1217 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
1218 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixScale
[3]);
1220 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
1221 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[0]);
1223 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
1224 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[1]);
1226 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
1227 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[2]);
1229 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
1230 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostColorMatrixBias
[3]);
1232 case GL_CONVOLUTION_1D_EXT
:
1233 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1234 params
[0] = ctx
->Pixel
.Convolution1DEnabled
;
1236 case GL_CONVOLUTION_2D_EXT
:
1237 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1238 params
[0] = ctx
->Pixel
.Convolution2DEnabled
;
1240 case GL_SEPARABLE_2D_EXT
:
1241 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1242 params
[0] = ctx
->Pixel
.Separable2DEnabled
;
1244 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
1245 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1246 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[0]);
1248 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
1249 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1250 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[1]);
1252 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
1253 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1254 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[2]);
1256 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
1257 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1258 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionScale
[3]);
1260 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
1261 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1262 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[0]);
1264 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
1265 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1266 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[1]);
1268 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
1269 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1270 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[2]);
1272 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
1273 CHECK_EXT1(EXT_convolution
, "GetBooleanv");
1274 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Pixel
.PostConvolutionBias
[3]);
1277 CHECK_EXT1(EXT_histogram
, "GetBooleanv");
1278 params
[0] = ctx
->Pixel
.HistogramEnabled
;
1281 CHECK_EXT1(EXT_histogram
, "GetBooleanv");
1282 params
[0] = ctx
->Pixel
.MinMaxEnabled
;
1284 case GL_COLOR_TABLE_SGI
:
1285 CHECK_EXT1(SGI_color_table
, "GetBooleanv");
1286 params
[0] = ctx
->Pixel
.ColorTableEnabled
;
1288 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
1289 CHECK_EXT1(SGI_color_table
, "GetBooleanv");
1290 params
[0] = ctx
->Pixel
.PostConvolutionColorTableEnabled
;
1292 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
1293 CHECK_EXT1(SGI_color_table
, "GetBooleanv");
1294 params
[0] = ctx
->Pixel
.PostColorMatrixColorTableEnabled
;
1296 case GL_TEXTURE_COLOR_TABLE_SGI
:
1297 CHECK_EXT1(SGI_texture_color_table
, "GetBooleanv");
1298 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
;
1300 case GL_COLOR_SUM_EXT
:
1301 CHECK_EXT2(EXT_secondary_color
, ARB_vertex_program
, "GetBooleanv");
1302 params
[0] = ctx
->Fog
.ColorSumEnabled
;
1304 case GL_CURRENT_SECONDARY_COLOR_EXT
:
1305 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1307 FLUSH_CURRENT(ctx
, 0);
1308 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0]);
1309 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1]);
1310 params
[2] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2]);
1311 params
[3] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3]);
1314 case GL_SECONDARY_COLOR_ARRAY_EXT
:
1315 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1316 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
;
1318 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
1319 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1320 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.Type
);
1322 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
1323 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1324 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.Stride
);
1326 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
1327 CHECK_EXT1(EXT_secondary_color
, "GetBooleanv");
1328 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.Size
);
1330 case GL_CURRENT_FOG_COORDINATE_EXT
:
1331 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1333 FLUSH_CURRENT(ctx
, 0);
1334 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0]);
1337 case GL_FOG_COORDINATE_ARRAY_EXT
:
1338 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1339 params
[0] = ctx
->Array
.ArrayObj
->FogCoord
.Enabled
;
1341 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
1342 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1343 params
[0] = ENUM_TO_BOOLEAN(ctx
->Array
.ArrayObj
->FogCoord
.Type
);
1345 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
1346 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1347 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->FogCoord
.Stride
);
1349 case GL_FOG_COORDINATE_SOURCE_EXT
:
1350 CHECK_EXT1(EXT_fog_coord
, "GetBooleanv");
1351 params
[0] = ENUM_TO_BOOLEAN(ctx
->Fog
.FogCoordinateSource
);
1353 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
1354 CHECK_EXT1(EXT_texture_lod_bias
, "GetBooleanv");
1355 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxTextureLodBias
);
1357 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
1358 CHECK_EXT1(EXT_texture_filter_anisotropic
, "GetBooleanv");
1359 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxTextureMaxAnisotropy
);
1361 case GL_MULTISAMPLE_ARB
:
1362 CHECK_EXT1(ARB_multisample
, "GetBooleanv");
1363 params
[0] = ctx
->Multisample
.Enabled
;
1365 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
1366 CHECK_EXT1(ARB_multisample
, "GetBooleanv");
1367 params
[0] = ctx
->Multisample
.SampleAlphaToCoverage
;
1369 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
1370 CHECK_EXT1(ARB_multisample
, "GetBooleanv");
1371 params
[0] = ctx
->Multisample
.SampleAlphaToOne
;
1373 case GL_SAMPLE_COVERAGE_ARB
:
1374 CHECK_EXT1(ARB_multisample
, "GetBooleanv");
1375 params
[0] = ctx
->Multisample
.SampleCoverage
;
1377 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
1378 CHECK_EXT1(ARB_multisample
, "GetBooleanv");
1379 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Multisample
.SampleCoverageValue
);
1381 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
1382 CHECK_EXT1(ARB_multisample
, "GetBooleanv");
1383 params
[0] = ctx
->Multisample
.SampleCoverageInvert
;
1385 case GL_SAMPLE_BUFFERS_ARB
:
1386 CHECK_EXT1(ARB_multisample
, "GetBooleanv");
1387 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.sampleBuffers
);
1389 case GL_SAMPLES_ARB
:
1390 CHECK_EXT1(ARB_multisample
, "GetBooleanv");
1391 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Visual
.samples
);
1393 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
1394 CHECK_EXT1(IBM_rasterpos_clip
, "GetBooleanv");
1395 params
[0] = ctx
->Transform
.RasterPositionUnclipped
;
1397 case GL_POINT_SPRITE_NV
:
1398 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetBooleanv");
1399 params
[0] = ctx
->Point
.PointSprite
;
1401 case GL_POINT_SPRITE_R_MODE_NV
:
1402 CHECK_EXT1(NV_point_sprite
, "GetBooleanv");
1403 params
[0] = ENUM_TO_BOOLEAN(ctx
->Point
.SpriteRMode
);
1405 case GL_POINT_SPRITE_COORD_ORIGIN
:
1406 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetBooleanv");
1407 params
[0] = ENUM_TO_BOOLEAN(ctx
->Point
.SpriteOrigin
);
1409 case GL_GENERATE_MIPMAP_HINT_SGIS
:
1410 CHECK_EXT1(SGIS_generate_mipmap
, "GetBooleanv");
1411 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.GenerateMipmap
);
1413 case GL_VERTEX_PROGRAM_BINDING_NV
:
1414 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1415 params
[0] = INT_TO_BOOLEAN((ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0));
1417 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
1418 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1419 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
;
1421 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
1422 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1423 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[1].Enabled
;
1425 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
1426 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1427 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[2].Enabled
;
1429 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
1430 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1431 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[3].Enabled
;
1433 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
1434 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1435 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[4].Enabled
;
1437 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
1438 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1439 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[5].Enabled
;
1441 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
1442 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1443 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[6].Enabled
;
1445 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
1446 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1447 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[7].Enabled
;
1449 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
1450 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1451 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[8].Enabled
;
1453 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
1454 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1455 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[9].Enabled
;
1457 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
1458 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1459 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[10].Enabled
;
1461 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
1462 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1463 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[11].Enabled
;
1465 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
1466 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1467 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[12].Enabled
;
1469 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
1470 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1471 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[13].Enabled
;
1473 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
1474 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1475 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[14].Enabled
;
1477 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
1478 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1479 params
[0] = ctx
->Array
.ArrayObj
->VertexAttrib
[15].Enabled
;
1481 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
1482 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1483 params
[0] = ctx
->Eval
.Map1Attrib
[0];
1485 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
1486 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1487 params
[0] = ctx
->Eval
.Map1Attrib
[1];
1489 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
1490 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1491 params
[0] = ctx
->Eval
.Map1Attrib
[2];
1493 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
1494 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1495 params
[0] = ctx
->Eval
.Map1Attrib
[3];
1497 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
1498 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1499 params
[0] = ctx
->Eval
.Map1Attrib
[4];
1501 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
1502 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1503 params
[0] = ctx
->Eval
.Map1Attrib
[5];
1505 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
1506 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1507 params
[0] = ctx
->Eval
.Map1Attrib
[6];
1509 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
1510 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1511 params
[0] = ctx
->Eval
.Map1Attrib
[7];
1513 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
1514 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1515 params
[0] = ctx
->Eval
.Map1Attrib
[8];
1517 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
1518 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1519 params
[0] = ctx
->Eval
.Map1Attrib
[9];
1521 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
1522 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1523 params
[0] = ctx
->Eval
.Map1Attrib
[10];
1525 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
1526 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1527 params
[0] = ctx
->Eval
.Map1Attrib
[11];
1529 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
1530 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1531 params
[0] = ctx
->Eval
.Map1Attrib
[12];
1533 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
1534 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1535 params
[0] = ctx
->Eval
.Map1Attrib
[13];
1537 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
1538 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1539 params
[0] = ctx
->Eval
.Map1Attrib
[14];
1541 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
1542 CHECK_EXT1(NV_vertex_program
, "GetBooleanv");
1543 params
[0] = ctx
->Eval
.Map1Attrib
[15];
1545 case GL_FRAGMENT_PROGRAM_NV
:
1546 CHECK_EXT1(NV_fragment_program
, "GetBooleanv");
1547 params
[0] = ctx
->FragmentProgram
.Enabled
;
1549 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
1550 CHECK_EXT1(NV_fragment_program
, "GetBooleanv");
1551 params
[0] = INT_TO_BOOLEAN(ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0);
1553 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
1554 CHECK_EXT1(NV_fragment_program
, "GetBooleanv");
1555 params
[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS
);
1557 case GL_TEXTURE_RECTANGLE_NV
:
1558 CHECK_EXT1(NV_texture_rectangle
, "GetBooleanv");
1559 params
[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
);
1561 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
1562 CHECK_EXT1(NV_texture_rectangle
, "GetBooleanv");
1563 params
[0] = INT_TO_BOOLEAN(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentRect
->Name
);
1565 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
1566 CHECK_EXT1(NV_texture_rectangle
, "GetBooleanv");
1567 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureRectSize
);
1569 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
1570 CHECK_EXT1(EXT_stencil_two_side
, "GetBooleanv");
1571 params
[0] = ctx
->Stencil
.TestTwoSide
;
1573 case GL_ACTIVE_STENCIL_FACE_EXT
:
1574 CHECK_EXT1(EXT_stencil_two_side
, "GetBooleanv");
1575 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
1577 case GL_MAX_SHININESS_NV
:
1578 CHECK_EXT1(NV_light_max_exponent
, "GetBooleanv");
1579 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxShininess
);
1581 case GL_MAX_SPOT_EXPONENT_NV
:
1582 CHECK_EXT1(NV_light_max_exponent
, "GetBooleanv");
1583 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Const
.MaxSpotExponent
);
1585 case GL_ARRAY_BUFFER_BINDING_ARB
:
1586 CHECK_EXT1(ARB_vertex_buffer_object
, "GetBooleanv");
1587 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayBufferObj
->Name
);
1589 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
1590 CHECK_EXT1(ARB_vertex_buffer_object
, "GetBooleanv");
1591 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Vertex
.BufferObj
->Name
);
1593 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
1594 CHECK_EXT1(ARB_vertex_buffer_object
, "GetBooleanv");
1595 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Normal
.BufferObj
->Name
);
1597 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1598 CHECK_EXT1(ARB_vertex_buffer_object
, "GetBooleanv");
1599 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Color
.BufferObj
->Name
);
1601 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
1602 CHECK_EXT1(ARB_vertex_buffer_object
, "GetBooleanv");
1603 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->Index
.BufferObj
->Name
);
1605 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
1606 CHECK_EXT1(ARB_vertex_buffer_object
, "GetBooleanv");
1607 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
);
1609 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
1610 CHECK_EXT1(ARB_vertex_buffer_object
, "GetBooleanv");
1611 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->EdgeFlag
.BufferObj
->Name
);
1613 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1614 CHECK_EXT1(ARB_vertex_buffer_object
, "GetBooleanv");
1615 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->SecondaryColor
.BufferObj
->Name
);
1617 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
1618 CHECK_EXT1(ARB_vertex_buffer_object
, "GetBooleanv");
1619 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ArrayObj
->FogCoord
.BufferObj
->Name
);
1621 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
1622 CHECK_EXT1(ARB_vertex_buffer_object
, "GetBooleanv");
1623 params
[0] = INT_TO_BOOLEAN(ctx
->Array
.ElementArrayBufferObj
->Name
);
1625 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
1626 CHECK_EXT1(EXT_pixel_buffer_object
, "GetBooleanv");
1627 params
[0] = INT_TO_BOOLEAN(ctx
->Pack
.BufferObj
->Name
);
1629 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
1630 CHECK_EXT1(EXT_pixel_buffer_object
, "GetBooleanv");
1631 params
[0] = INT_TO_BOOLEAN(ctx
->Unpack
.BufferObj
->Name
);
1633 case GL_VERTEX_PROGRAM_ARB
:
1634 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetBooleanv");
1635 params
[0] = ctx
->VertexProgram
.Enabled
;
1637 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
1638 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetBooleanv");
1639 params
[0] = ctx
->VertexProgram
.PointSizeEnabled
;
1641 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
1642 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetBooleanv");
1643 params
[0] = ctx
->VertexProgram
.TwoSideEnabled
;
1645 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
:
1646 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetBooleanv");
1647 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxProgramMatrixStackDepth
);
1649 case GL_MAX_PROGRAM_MATRICES_ARB
:
1650 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetBooleanv");
1651 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxProgramMatrices
);
1653 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
1654 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetBooleanv");
1655 params
[0] = ctx
->CurrentStack
->Depth
+ 1;
1657 case GL_CURRENT_MATRIX_ARB
:
1658 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_fragment_program
, "GetBooleanv");
1660 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
1661 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1662 params
[1] = FLOAT_TO_BOOLEAN(matrix
[1]);
1663 params
[2] = FLOAT_TO_BOOLEAN(matrix
[2]);
1664 params
[3] = FLOAT_TO_BOOLEAN(matrix
[3]);
1665 params
[4] = FLOAT_TO_BOOLEAN(matrix
[4]);
1666 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1667 params
[6] = FLOAT_TO_BOOLEAN(matrix
[6]);
1668 params
[7] = FLOAT_TO_BOOLEAN(matrix
[7]);
1669 params
[8] = FLOAT_TO_BOOLEAN(matrix
[8]);
1670 params
[9] = FLOAT_TO_BOOLEAN(matrix
[9]);
1671 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1672 params
[11] = FLOAT_TO_BOOLEAN(matrix
[11]);
1673 params
[12] = FLOAT_TO_BOOLEAN(matrix
[12]);
1674 params
[13] = FLOAT_TO_BOOLEAN(matrix
[13]);
1675 params
[14] = FLOAT_TO_BOOLEAN(matrix
[14]);
1676 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1679 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
1680 CHECK_EXT2(ARB_vertex_program
, ARB_fragment_program
, "GetBooleanv");
1682 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
1683 params
[0] = FLOAT_TO_BOOLEAN(matrix
[0]);
1684 params
[1] = FLOAT_TO_BOOLEAN(matrix
[4]);
1685 params
[2] = FLOAT_TO_BOOLEAN(matrix
[8]);
1686 params
[3] = FLOAT_TO_BOOLEAN(matrix
[12]);
1687 params
[4] = FLOAT_TO_BOOLEAN(matrix
[1]);
1688 params
[5] = FLOAT_TO_BOOLEAN(matrix
[5]);
1689 params
[6] = FLOAT_TO_BOOLEAN(matrix
[9]);
1690 params
[7] = FLOAT_TO_BOOLEAN(matrix
[13]);
1691 params
[8] = FLOAT_TO_BOOLEAN(matrix
[2]);
1692 params
[9] = FLOAT_TO_BOOLEAN(matrix
[6]);
1693 params
[10] = FLOAT_TO_BOOLEAN(matrix
[10]);
1694 params
[11] = FLOAT_TO_BOOLEAN(matrix
[14]);
1695 params
[12] = FLOAT_TO_BOOLEAN(matrix
[3]);
1696 params
[13] = FLOAT_TO_BOOLEAN(matrix
[7]);
1697 params
[14] = FLOAT_TO_BOOLEAN(matrix
[11]);
1698 params
[15] = FLOAT_TO_BOOLEAN(matrix
[15]);
1701 case GL_MAX_VERTEX_ATTRIBS_ARB
:
1702 CHECK_EXT1(ARB_vertex_program
, "GetBooleanv");
1703 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.VertexProgram
.MaxAttribs
);
1705 case GL_PROGRAM_ERROR_POSITION_ARB
:
1706 CHECK_EXT4(NV_vertex_program
, ARB_vertex_program
, NV_fragment_program
, ARB_fragment_program
, "GetBooleanv");
1707 params
[0] = INT_TO_BOOLEAN(ctx
->Program
.ErrorPos
);
1709 case GL_FRAGMENT_PROGRAM_ARB
:
1710 CHECK_EXT1(ARB_fragment_program
, "GetBooleanv");
1711 params
[0] = ctx
->FragmentProgram
.Enabled
;
1713 case GL_MAX_TEXTURE_COORDS_ARB
:
1714 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetBooleanv");
1715 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureCoordUnits
);
1717 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB
:
1718 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetBooleanv");
1719 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxTextureImageUnits
);
1721 case GL_DEPTH_BOUNDS_TEST_EXT
:
1722 CHECK_EXT1(EXT_depth_bounds_test
, "GetBooleanv");
1723 params
[0] = ctx
->Depth
.BoundsTest
;
1725 case GL_DEPTH_BOUNDS_EXT
:
1726 CHECK_EXT1(EXT_depth_bounds_test
, "GetBooleanv");
1727 params
[0] = FLOAT_TO_BOOLEAN(ctx
->Depth
.BoundsMin
);
1728 params
[1] = FLOAT_TO_BOOLEAN(ctx
->Depth
.BoundsMax
);
1730 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA
:
1731 CHECK_EXT1(MESA_program_debug
, "GetBooleanv");
1732 params
[0] = ctx
->FragmentProgram
.CallbackEnabled
;
1734 case GL_VERTEX_PROGRAM_CALLBACK_MESA
:
1735 CHECK_EXT1(MESA_program_debug
, "GetBooleanv");
1736 params
[0] = ctx
->VertexProgram
.CallbackEnabled
;
1738 case GL_FRAGMENT_PROGRAM_POSITION_MESA
:
1739 CHECK_EXT1(MESA_program_debug
, "GetBooleanv");
1740 params
[0] = INT_TO_BOOLEAN(ctx
->FragmentProgram
.CurrentPosition
);
1742 case GL_VERTEX_PROGRAM_POSITION_MESA
:
1743 CHECK_EXT1(MESA_program_debug
, "GetBooleanv");
1744 params
[0] = INT_TO_BOOLEAN(ctx
->VertexProgram
.CurrentPosition
);
1746 case GL_MAX_DRAW_BUFFERS_ARB
:
1747 CHECK_EXT1(ARB_draw_buffers
, "GetBooleanv");
1748 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxDrawBuffers
);
1750 case GL_DRAW_BUFFER0_ARB
:
1751 CHECK_EXT1(ARB_draw_buffers
, "GetBooleanv");
1752 params
[0] = ENUM_TO_BOOLEAN(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
1754 case GL_DRAW_BUFFER1_ARB
:
1755 CHECK_EXT1(ARB_draw_buffers
, "GetBooleanv");
1758 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1759 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
1762 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[1];
1763 params
[0] = ENUM_TO_BOOLEAN(buffer
);
1766 case GL_DRAW_BUFFER2_ARB
:
1767 CHECK_EXT1(ARB_draw_buffers
, "GetBooleanv");
1770 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1771 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
1774 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[2];
1775 params
[0] = ENUM_TO_BOOLEAN(buffer
);
1778 case GL_DRAW_BUFFER3_ARB
:
1779 CHECK_EXT1(ARB_draw_buffers
, "GetBooleanv");
1782 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1783 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
1786 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[3];
1787 params
[0] = ENUM_TO_BOOLEAN(buffer
);
1790 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
1791 CHECK_EXT1(OES_read_format
, "GetBooleanv");
1792 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.ColorReadType
);
1794 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
1795 CHECK_EXT1(OES_read_format
, "GetBooleanv");
1796 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.ColorReadFormat
);
1798 case GL_NUM_FRAGMENT_REGISTERS_ATI
:
1799 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1800 params
[0] = INT_TO_BOOLEAN(6);
1802 case GL_NUM_FRAGMENT_CONSTANTS_ATI
:
1803 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1804 params
[0] = INT_TO_BOOLEAN(8);
1806 case GL_NUM_PASSES_ATI
:
1807 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1808 params
[0] = INT_TO_BOOLEAN(2);
1810 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI
:
1811 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1812 params
[0] = INT_TO_BOOLEAN(8);
1814 case GL_NUM_INSTRUCTIONS_TOTAL_ATI
:
1815 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1816 params
[0] = INT_TO_BOOLEAN(16);
1818 case GL_COLOR_ALPHA_PAIRING_ATI
:
1819 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1820 params
[0] = GL_TRUE
;
1822 case GL_NUM_LOOPBACK_COMPONENTS_ATI
:
1823 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1824 params
[0] = INT_TO_BOOLEAN(3);
1826 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
:
1827 CHECK_EXT1(ATI_fragment_shader
, "GetBooleanv");
1828 params
[0] = INT_TO_BOOLEAN(3);
1830 case GL_STENCIL_BACK_FUNC
:
1831 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.Function
[1]);
1833 case GL_STENCIL_BACK_VALUE_MASK
:
1834 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.ValueMask
[1]);
1836 case GL_STENCIL_BACK_REF
:
1837 params
[0] = INT_TO_BOOLEAN(ctx
->Stencil
.Ref
[1]);
1839 case GL_STENCIL_BACK_FAIL
:
1840 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.FailFunc
[1]);
1842 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
1843 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZFailFunc
[1]);
1845 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
1846 params
[0] = ENUM_TO_BOOLEAN(ctx
->Stencil
.ZPassFunc
[1]);
1848 case GL_FRAMEBUFFER_BINDING_EXT
:
1849 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1850 params
[0] = INT_TO_BOOLEAN(ctx
->DrawBuffer
->Name
);
1852 case GL_RENDERBUFFER_BINDING_EXT
:
1853 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1854 params
[0] = INT_TO_BOOLEAN(ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0);
1856 case GL_MAX_COLOR_ATTACHMENTS_EXT
:
1857 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1858 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxColorAttachments
);
1860 case GL_MAX_RENDERBUFFER_SIZE_EXT
:
1861 CHECK_EXT1(EXT_framebuffer_object
, "GetBooleanv");
1862 params
[0] = INT_TO_BOOLEAN(ctx
->Const
.MaxRenderbufferSize
);
1864 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
:
1865 CHECK_EXT1(ARB_fragment_shader
, "GetBooleanv");
1866 params
[0] = INT_TO_BOOLEAN(MAX_FRAGMENT_UNIFORM_COMPONENTS
);
1868 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
:
1869 CHECK_EXT1(ARB_fragment_shader
, "GetBooleanv");
1870 params
[0] = ENUM_TO_BOOLEAN(ctx
->Hint
.FragmentShaderDerivative
);
1872 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
:
1873 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1874 params
[0] = INT_TO_BOOLEAN(MAX_VERTEX_UNIFORM_COMPONENTS
);
1876 case GL_MAX_VARYING_FLOATS_ARB
:
1877 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1878 params
[0] = INT_TO_BOOLEAN(MAX_VARYING_FLOATS
);
1880 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
:
1881 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1882 params
[0] = INT_TO_BOOLEAN(MAX_VERTEX_TEXTURE_IMAGE_UNITS
);
1884 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
:
1885 CHECK_EXT1(ARB_vertex_shader
, "GetBooleanv");
1886 params
[0] = INT_TO_BOOLEAN(MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
1889 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetBooleanv(pname=0x%x)", pname
);
1894 _mesa_GetFloatv( GLenum pname
, GLfloat
*params
)
1896 GET_CURRENT_CONTEXT(ctx
);
1897 ASSERT_OUTSIDE_BEGIN_END(ctx
);
1903 _mesa_update_state(ctx
);
1905 if (ctx
->Driver
.GetFloatv
&&
1906 ctx
->Driver
.GetFloatv(ctx
, pname
, params
))
1910 case GL_ACCUM_RED_BITS
:
1911 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumRedBits
);
1913 case GL_ACCUM_GREEN_BITS
:
1914 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumGreenBits
);
1916 case GL_ACCUM_BLUE_BITS
:
1917 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumBlueBits
);
1919 case GL_ACCUM_ALPHA_BITS
:
1920 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.accumAlphaBits
);
1922 case GL_ACCUM_CLEAR_VALUE
:
1923 params
[0] = ctx
->Accum
.ClearColor
[0];
1924 params
[1] = ctx
->Accum
.ClearColor
[1];
1925 params
[2] = ctx
->Accum
.ClearColor
[2];
1926 params
[3] = ctx
->Accum
.ClearColor
[3];
1929 params
[0] = ctx
->Pixel
.AlphaBias
;
1932 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.alphaBits
);
1934 case GL_ALPHA_SCALE
:
1935 params
[0] = ctx
->Pixel
.AlphaScale
;
1938 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.AlphaEnabled
);
1940 case GL_ALPHA_TEST_FUNC
:
1941 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.AlphaFunc
);
1943 case GL_ALPHA_TEST_REF
:
1944 params
[0] = ctx
->Color
.AlphaRef
;
1946 case GL_ATTRIB_STACK_DEPTH
:
1947 params
[0] = (GLfloat
)(ctx
->AttribStackDepth
);
1949 case GL_AUTO_NORMAL
:
1950 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.AutoNormal
);
1952 case GL_AUX_BUFFERS
:
1953 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.numAuxBuffers
);
1956 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.BlendEnabled
);
1959 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendDstRGB
);
1962 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendSrcRGB
);
1964 case GL_BLEND_SRC_RGB_EXT
:
1965 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendSrcRGB
);
1967 case GL_BLEND_DST_RGB_EXT
:
1968 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendDstRGB
);
1970 case GL_BLEND_SRC_ALPHA_EXT
:
1971 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendSrcA
);
1973 case GL_BLEND_DST_ALPHA_EXT
:
1974 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendDstA
);
1976 case GL_BLEND_EQUATION
:
1977 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendEquationRGB
);
1979 case GL_BLEND_EQUATION_ALPHA_EXT
:
1980 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.BlendEquationA
);
1982 case GL_BLEND_COLOR_EXT
:
1983 params
[0] = ctx
->Color
.BlendColor
[0];
1984 params
[1] = ctx
->Color
.BlendColor
[1];
1985 params
[2] = ctx
->Color
.BlendColor
[2];
1986 params
[3] = ctx
->Color
.BlendColor
[3];
1989 params
[0] = ctx
->Pixel
.BlueBias
;
1992 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.blueBits
);
1995 params
[0] = ctx
->Pixel
.BlueScale
;
1997 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
1998 params
[0] = (GLfloat
)(ctx
->ClientAttribStackDepth
);
2000 case GL_CLIP_PLANE0
:
2001 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 0) & 1);
2003 case GL_CLIP_PLANE1
:
2004 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 1) & 1);
2006 case GL_CLIP_PLANE2
:
2007 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 2) & 1);
2009 case GL_CLIP_PLANE3
:
2010 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 3) & 1);
2012 case GL_CLIP_PLANE4
:
2013 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 4) & 1);
2015 case GL_CLIP_PLANE5
:
2016 params
[0] = BOOLEAN_TO_FLOAT((ctx
->Transform
.ClipPlanesEnabled
>> 5) & 1);
2018 case GL_COLOR_CLEAR_VALUE
:
2019 params
[0] = ctx
->Color
.ClearColor
[0];
2020 params
[1] = ctx
->Color
.ClearColor
[1];
2021 params
[2] = ctx
->Color
.ClearColor
[2];
2022 params
[3] = ctx
->Color
.ClearColor
[3];
2024 case GL_COLOR_MATERIAL
:
2025 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.ColorMaterialEnabled
);
2027 case GL_COLOR_MATERIAL_FACE
:
2028 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.ColorMaterialFace
);
2030 case GL_COLOR_MATERIAL_PARAMETER
:
2031 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.ColorMaterialMode
);
2033 case GL_COLOR_WRITEMASK
:
2034 params
[0] = (GLfloat
)(ctx
->Color
.ColorMask
[RCOMP
] ? 1 : 0);
2035 params
[1] = (GLfloat
)(ctx
->Color
.ColorMask
[GCOMP
] ? 1 : 0);
2036 params
[2] = (GLfloat
)(ctx
->Color
.ColorMask
[BCOMP
] ? 1 : 0);
2037 params
[3] = (GLfloat
)(ctx
->Color
.ColorMask
[ACOMP
] ? 1 : 0);
2040 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.CullFlag
);
2042 case GL_CULL_FACE_MODE
:
2043 params
[0] = ENUM_TO_FLOAT(ctx
->Polygon
.CullFaceMode
);
2045 case GL_CURRENT_COLOR
:
2047 FLUSH_CURRENT(ctx
, 0);
2048 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0];
2049 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1];
2050 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2];
2051 params
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3];
2054 case GL_CURRENT_INDEX
:
2056 FLUSH_CURRENT(ctx
, 0);
2057 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0];
2060 case GL_CURRENT_NORMAL
:
2062 FLUSH_CURRENT(ctx
, 0);
2063 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0];
2064 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1];
2065 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2];
2068 case GL_CURRENT_RASTER_COLOR
:
2069 params
[0] = ctx
->Current
.RasterColor
[0];
2070 params
[1] = ctx
->Current
.RasterColor
[1];
2071 params
[2] = ctx
->Current
.RasterColor
[2];
2072 params
[3] = ctx
->Current
.RasterColor
[3];
2074 case GL_CURRENT_RASTER_DISTANCE
:
2075 params
[0] = ctx
->Current
.RasterDistance
;
2077 case GL_CURRENT_RASTER_INDEX
:
2078 params
[0] = ctx
->Current
.RasterIndex
;
2080 case GL_CURRENT_RASTER_POSITION
:
2081 params
[0] = ctx
->Current
.RasterPos
[0];
2082 params
[1] = ctx
->Current
.RasterPos
[1];
2083 params
[2] = ctx
->Current
.RasterPos
[2];
2084 params
[3] = ctx
->Current
.RasterPos
[3];
2086 case GL_CURRENT_RASTER_SECONDARY_COLOR
:
2087 params
[0] = ctx
->Current
.RasterSecondaryColor
[0];
2088 params
[1] = ctx
->Current
.RasterSecondaryColor
[1];
2089 params
[2] = ctx
->Current
.RasterSecondaryColor
[2];
2090 params
[3] = ctx
->Current
.RasterSecondaryColor
[3];
2092 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
2094 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
2095 params
[0] = ctx
->Current
.RasterTexCoords
[texUnit
][0];
2096 params
[1] = ctx
->Current
.RasterTexCoords
[texUnit
][1];
2097 params
[2] = ctx
->Current
.RasterTexCoords
[texUnit
][2];
2098 params
[3] = ctx
->Current
.RasterTexCoords
[texUnit
][3];
2101 case GL_CURRENT_RASTER_POSITION_VALID
:
2102 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Current
.RasterPosValid
);
2104 case GL_CURRENT_TEXTURE_COORDS
:
2106 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
2107 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][0];
2108 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][1];
2109 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][2];
2110 params
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][3];
2114 params
[0] = ctx
->Pixel
.DepthBias
;
2117 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.depthBits
);
2119 case GL_DEPTH_CLEAR_VALUE
:
2120 params
[0] = ctx
->Depth
.Clear
;
2123 params
[0] = ENUM_TO_FLOAT(ctx
->Depth
.Func
);
2125 case GL_DEPTH_RANGE
:
2126 params
[0] = ctx
->Viewport
.Near
;
2127 params
[1] = ctx
->Viewport
.Far
;
2129 case GL_DEPTH_SCALE
:
2130 params
[0] = ctx
->Pixel
.DepthScale
;
2133 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Depth
.Test
);
2135 case GL_DEPTH_WRITEMASK
:
2136 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Depth
.Mask
);
2139 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.DitherFlag
);
2141 case GL_DOUBLEBUFFER
:
2142 params
[0] = BOOLEAN_TO_FLOAT(ctx
->DrawBuffer
->Visual
.doubleBufferMode
);
2144 case GL_DRAW_BUFFER
:
2145 params
[0] = ENUM_TO_FLOAT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
2149 FLUSH_CURRENT(ctx
, 0);
2150 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Current
.EdgeFlag
);
2153 case GL_FEEDBACK_BUFFER_SIZE
:
2154 params
[0] = (GLfloat
)(ctx
->Feedback
.BufferSize
);
2156 case GL_FEEDBACK_BUFFER_TYPE
:
2157 params
[0] = ENUM_TO_FLOAT(ctx
->Feedback
.Type
);
2160 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Fog
.Enabled
);
2163 params
[0] = ctx
->Fog
.Color
[0];
2164 params
[1] = ctx
->Fog
.Color
[1];
2165 params
[2] = ctx
->Fog
.Color
[2];
2166 params
[3] = ctx
->Fog
.Color
[3];
2168 case GL_FOG_DENSITY
:
2169 params
[0] = ctx
->Fog
.Density
;
2172 params
[0] = ctx
->Fog
.End
;
2175 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.Fog
);
2178 params
[0] = ctx
->Fog
.Index
;
2181 params
[0] = ENUM_TO_FLOAT(ctx
->Fog
.Mode
);
2184 params
[0] = ctx
->Fog
.Start
;
2187 params
[0] = ENUM_TO_FLOAT(ctx
->Polygon
.FrontFace
);
2190 params
[0] = ctx
->Pixel
.GreenBias
;
2193 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.greenBits
);
2195 case GL_GREEN_SCALE
:
2196 params
[0] = ctx
->Pixel
.GreenScale
;
2199 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.indexBits
);
2201 case GL_INDEX_CLEAR_VALUE
:
2202 params
[0] = (GLfloat
)(ctx
->Color
.ClearIndex
);
2205 params
[0] = BOOLEAN_TO_FLOAT(!ctx
->DrawBuffer
->Visual
.rgbMode
);
2207 case GL_INDEX_OFFSET
:
2208 params
[0] = (GLfloat
)(ctx
->Pixel
.IndexOffset
);
2210 case GL_INDEX_SHIFT
:
2211 params
[0] = (GLfloat
)(ctx
->Pixel
.IndexShift
);
2213 case GL_INDEX_WRITEMASK
:
2214 params
[0] = (GLfloat
)(ctx
->Color
.IndexMask
);
2217 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[0].Enabled
);
2220 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[1].Enabled
);
2223 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[2].Enabled
);
2226 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[3].Enabled
);
2229 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[4].Enabled
);
2232 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[5].Enabled
);
2235 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[6].Enabled
);
2238 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Light
[7].Enabled
);
2241 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Enabled
);
2243 case GL_LIGHT_MODEL_AMBIENT
:
2244 params
[0] = ctx
->Light
.Model
.Ambient
[0];
2245 params
[1] = ctx
->Light
.Model
.Ambient
[1];
2246 params
[2] = ctx
->Light
.Model
.Ambient
[2];
2247 params
[3] = ctx
->Light
.Model
.Ambient
[3];
2249 case GL_LIGHT_MODEL_COLOR_CONTROL
:
2250 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.Model
.ColorControl
);
2252 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
2253 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Model
.LocalViewer
);
2255 case GL_LIGHT_MODEL_TWO_SIDE
:
2256 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Light
.Model
.TwoSide
);
2258 case GL_LINE_SMOOTH
:
2259 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Line
.SmoothFlag
);
2261 case GL_LINE_SMOOTH_HINT
:
2262 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.LineSmooth
);
2264 case GL_LINE_STIPPLE
:
2265 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Line
.StippleFlag
);
2267 case GL_LINE_STIPPLE_PATTERN
:
2268 params
[0] = (GLfloat
)(ctx
->Line
.StipplePattern
);
2270 case GL_LINE_STIPPLE_REPEAT
:
2271 params
[0] = (GLfloat
)(ctx
->Line
.StippleFactor
);
2274 params
[0] = ctx
->Line
.Width
;
2276 case GL_LINE_WIDTH_GRANULARITY
:
2277 params
[0] = ctx
->Const
.LineWidthGranularity
;
2279 case GL_LINE_WIDTH_RANGE
:
2280 params
[0] = ctx
->Const
.MinLineWidthAA
;
2281 params
[1] = ctx
->Const
.MaxLineWidthAA
;
2283 case GL_ALIASED_LINE_WIDTH_RANGE
:
2284 params
[0] = ctx
->Const
.MinLineWidth
;
2285 params
[1] = ctx
->Const
.MaxLineWidth
;
2288 params
[0] = (GLfloat
)(ctx
->List
.ListBase
);
2291 params
[0] = (GLfloat
)(ctx
->ListState
.CurrentListNum
);
2296 if (!ctx
->CompileFlag
)
2298 else if (ctx
->ExecuteFlag
)
2299 mode
= GL_COMPILE_AND_EXECUTE
;
2302 params
[0] = ENUM_TO_FLOAT(mode
);
2305 case GL_INDEX_LOGIC_OP
:
2306 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.IndexLogicOpEnabled
);
2308 case GL_COLOR_LOGIC_OP
:
2309 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Color
.ColorLogicOpEnabled
);
2311 case GL_LOGIC_OP_MODE
:
2312 params
[0] = ENUM_TO_FLOAT(ctx
->Color
.LogicOp
);
2314 case GL_MAP1_COLOR_4
:
2315 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Color4
);
2317 case GL_MAP1_GRID_DOMAIN
:
2318 params
[0] = ctx
->Eval
.MapGrid1u1
;
2319 params
[1] = ctx
->Eval
.MapGrid1u2
;
2321 case GL_MAP1_GRID_SEGMENTS
:
2322 params
[0] = (GLfloat
)(ctx
->Eval
.MapGrid1un
);
2325 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Index
);
2327 case GL_MAP1_NORMAL
:
2328 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Normal
);
2330 case GL_MAP1_TEXTURE_COORD_1
:
2331 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord1
);
2333 case GL_MAP1_TEXTURE_COORD_2
:
2334 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord2
);
2336 case GL_MAP1_TEXTURE_COORD_3
:
2337 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord3
);
2339 case GL_MAP1_TEXTURE_COORD_4
:
2340 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1TextureCoord4
);
2342 case GL_MAP1_VERTEX_3
:
2343 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Vertex3
);
2345 case GL_MAP1_VERTEX_4
:
2346 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Vertex4
);
2348 case GL_MAP2_COLOR_4
:
2349 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Color4
);
2351 case GL_MAP2_GRID_DOMAIN
:
2352 params
[0] = ctx
->Eval
.MapGrid2u1
;
2353 params
[1] = ctx
->Eval
.MapGrid2u2
;
2354 params
[2] = ctx
->Eval
.MapGrid2v1
;
2355 params
[3] = ctx
->Eval
.MapGrid2v2
;
2357 case GL_MAP2_GRID_SEGMENTS
:
2358 params
[0] = (GLfloat
)(ctx
->Eval
.MapGrid2un
);
2359 params
[1] = (GLfloat
)(ctx
->Eval
.MapGrid2vn
);
2362 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Index
);
2364 case GL_MAP2_NORMAL
:
2365 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Normal
);
2367 case GL_MAP2_TEXTURE_COORD_1
:
2368 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord1
);
2370 case GL_MAP2_TEXTURE_COORD_2
:
2371 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord2
);
2373 case GL_MAP2_TEXTURE_COORD_3
:
2374 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord3
);
2376 case GL_MAP2_TEXTURE_COORD_4
:
2377 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2TextureCoord4
);
2379 case GL_MAP2_VERTEX_3
:
2380 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Vertex3
);
2382 case GL_MAP2_VERTEX_4
:
2383 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map2Vertex4
);
2386 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.MapColorFlag
);
2388 case GL_MAP_STENCIL
:
2389 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.MapStencilFlag
);
2391 case GL_MATRIX_MODE
:
2392 params
[0] = ENUM_TO_FLOAT(ctx
->Transform
.MatrixMode
);
2394 case GL_MAX_ATTRIB_STACK_DEPTH
:
2395 params
[0] = (GLfloat
)(MAX_ATTRIB_STACK_DEPTH
);
2397 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
2398 params
[0] = (GLfloat
)(MAX_CLIENT_ATTRIB_STACK_DEPTH
);
2400 case GL_MAX_CLIP_PLANES
:
2401 params
[0] = (GLfloat
)(ctx
->Const
.MaxClipPlanes
);
2403 case GL_MAX_ELEMENTS_VERTICES
:
2404 params
[0] = (GLfloat
)(ctx
->Const
.MaxArrayLockSize
);
2406 case GL_MAX_ELEMENTS_INDICES
:
2407 params
[0] = (GLfloat
)(ctx
->Const
.MaxArrayLockSize
);
2409 case GL_MAX_EVAL_ORDER
:
2410 params
[0] = (GLfloat
)(MAX_EVAL_ORDER
);
2413 params
[0] = (GLfloat
)(ctx
->Const
.MaxLights
);
2415 case GL_MAX_LIST_NESTING
:
2416 params
[0] = (GLfloat
)(MAX_LIST_NESTING
);
2418 case GL_MAX_MODELVIEW_STACK_DEPTH
:
2419 params
[0] = (GLfloat
)(MAX_MODELVIEW_STACK_DEPTH
);
2421 case GL_MAX_NAME_STACK_DEPTH
:
2422 params
[0] = (GLfloat
)(MAX_NAME_STACK_DEPTH
);
2424 case GL_MAX_PIXEL_MAP_TABLE
:
2425 params
[0] = (GLfloat
)(MAX_PIXEL_MAP_TABLE
);
2427 case GL_MAX_PROJECTION_STACK_DEPTH
:
2428 params
[0] = (GLfloat
)(MAX_PROJECTION_STACK_DEPTH
);
2430 case GL_MAX_TEXTURE_SIZE
:
2431 params
[0] = (GLfloat
)(1 << (ctx
->Const
.MaxTextureLevels
- 1));
2433 case GL_MAX_3D_TEXTURE_SIZE
:
2434 params
[0] = (GLfloat
)(1 << (ctx
->Const
.Max3DTextureLevels
- 1));
2436 case GL_MAX_TEXTURE_STACK_DEPTH
:
2437 params
[0] = (GLfloat
)(MAX_TEXTURE_STACK_DEPTH
);
2439 case GL_MAX_VIEWPORT_DIMS
:
2440 params
[0] = (GLfloat
)(ctx
->Const
.MaxViewportWidth
);
2441 params
[1] = (GLfloat
)(ctx
->Const
.MaxViewportHeight
);
2443 case GL_MODELVIEW_MATRIX
:
2445 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
2446 params
[0] = matrix
[0];
2447 params
[1] = matrix
[1];
2448 params
[2] = matrix
[2];
2449 params
[3] = matrix
[3];
2450 params
[4] = matrix
[4];
2451 params
[5] = matrix
[5];
2452 params
[6] = matrix
[6];
2453 params
[7] = matrix
[7];
2454 params
[8] = matrix
[8];
2455 params
[9] = matrix
[9];
2456 params
[10] = matrix
[10];
2457 params
[11] = matrix
[11];
2458 params
[12] = matrix
[12];
2459 params
[13] = matrix
[13];
2460 params
[14] = matrix
[14];
2461 params
[15] = matrix
[15];
2464 case GL_MODELVIEW_STACK_DEPTH
:
2465 params
[0] = (GLfloat
)(ctx
->ModelviewMatrixStack
.Depth
+ 1);
2467 case GL_NAME_STACK_DEPTH
:
2468 params
[0] = (GLfloat
)(ctx
->Select
.NameStackDepth
);
2471 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Transform
.Normalize
);
2473 case GL_PACK_ALIGNMENT
:
2474 params
[0] = (GLfloat
)(ctx
->Pack
.Alignment
);
2476 case GL_PACK_LSB_FIRST
:
2477 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pack
.LsbFirst
);
2479 case GL_PACK_ROW_LENGTH
:
2480 params
[0] = (GLfloat
)(ctx
->Pack
.RowLength
);
2482 case GL_PACK_SKIP_PIXELS
:
2483 params
[0] = (GLfloat
)(ctx
->Pack
.SkipPixels
);
2485 case GL_PACK_SKIP_ROWS
:
2486 params
[0] = (GLfloat
)(ctx
->Pack
.SkipRows
);
2488 case GL_PACK_SWAP_BYTES
:
2489 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pack
.SwapBytes
);
2491 case GL_PACK_SKIP_IMAGES_EXT
:
2492 params
[0] = (GLfloat
)(ctx
->Pack
.SkipImages
);
2494 case GL_PACK_IMAGE_HEIGHT_EXT
:
2495 params
[0] = (GLfloat
)(ctx
->Pack
.ImageHeight
);
2497 case GL_PACK_INVERT_MESA
:
2498 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pack
.Invert
);
2500 case GL_PERSPECTIVE_CORRECTION_HINT
:
2501 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.PerspectiveCorrection
);
2503 case GL_PIXEL_MAP_A_TO_A_SIZE
:
2504 params
[0] = (GLfloat
)(ctx
->Pixel
.MapAtoAsize
);
2506 case GL_PIXEL_MAP_B_TO_B_SIZE
:
2507 params
[0] = (GLfloat
)(ctx
->Pixel
.MapBtoBsize
);
2509 case GL_PIXEL_MAP_G_TO_G_SIZE
:
2510 params
[0] = (GLfloat
)(ctx
->Pixel
.MapGtoGsize
);
2512 case GL_PIXEL_MAP_I_TO_A_SIZE
:
2513 params
[0] = (GLfloat
)(ctx
->Pixel
.MapItoAsize
);
2515 case GL_PIXEL_MAP_I_TO_B_SIZE
:
2516 params
[0] = (GLfloat
)(ctx
->Pixel
.MapItoBsize
);
2518 case GL_PIXEL_MAP_I_TO_G_SIZE
:
2519 params
[0] = (GLfloat
)(ctx
->Pixel
.MapItoGsize
);
2521 case GL_PIXEL_MAP_I_TO_I_SIZE
:
2522 params
[0] = (GLfloat
)(ctx
->Pixel
.MapItoIsize
);
2524 case GL_PIXEL_MAP_I_TO_R_SIZE
:
2525 params
[0] = (GLfloat
)(ctx
->Pixel
.MapItoRsize
);
2527 case GL_PIXEL_MAP_R_TO_R_SIZE
:
2528 params
[0] = (GLfloat
)(ctx
->Pixel
.MapRtoRsize
);
2530 case GL_PIXEL_MAP_S_TO_S_SIZE
:
2531 params
[0] = (GLfloat
)(ctx
->Pixel
.MapStoSsize
);
2534 params
[0] = ctx
->Point
.Size
;
2536 case GL_POINT_SIZE_GRANULARITY
:
2537 params
[0] = ctx
->Const
.PointSizeGranularity
;
2539 case GL_POINT_SIZE_RANGE
:
2540 params
[0] = ctx
->Const
.MinPointSizeAA
;
2541 params
[1] = ctx
->Const
.MaxPointSizeAA
;
2543 case GL_ALIASED_POINT_SIZE_RANGE
:
2544 params
[0] = ctx
->Const
.MinPointSize
;
2545 params
[1] = ctx
->Const
.MaxPointSize
;
2547 case GL_POINT_SMOOTH
:
2548 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Point
.SmoothFlag
);
2550 case GL_POINT_SMOOTH_HINT
:
2551 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.PointSmooth
);
2553 case GL_POINT_SIZE_MIN_EXT
:
2554 params
[0] = ctx
->Point
.MinSize
;
2556 case GL_POINT_SIZE_MAX_EXT
:
2557 params
[0] = ctx
->Point
.MaxSize
;
2559 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
2560 params
[0] = ctx
->Point
.Threshold
;
2562 case GL_DISTANCE_ATTENUATION_EXT
:
2563 params
[0] = ctx
->Point
.Params
[0];
2564 params
[1] = ctx
->Point
.Params
[1];
2565 params
[2] = ctx
->Point
.Params
[2];
2567 case GL_POLYGON_MODE
:
2568 params
[0] = ENUM_TO_FLOAT(ctx
->Polygon
.FrontMode
);
2569 params
[1] = ENUM_TO_FLOAT(ctx
->Polygon
.BackMode
);
2571 case GL_POLYGON_OFFSET_BIAS_EXT
:
2572 params
[0] = ctx
->Polygon
.OffsetUnits
;
2574 case GL_POLYGON_OFFSET_FACTOR
:
2575 params
[0] = ctx
->Polygon
.OffsetFactor
;
2577 case GL_POLYGON_OFFSET_UNITS
:
2578 params
[0] = ctx
->Polygon
.OffsetUnits
;
2580 case GL_POLYGON_SMOOTH
:
2581 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.SmoothFlag
);
2583 case GL_POLYGON_SMOOTH_HINT
:
2584 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.PolygonSmooth
);
2586 case GL_POLYGON_STIPPLE
:
2587 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Polygon
.StippleFlag
);
2589 case GL_PROJECTION_MATRIX
:
2591 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
2592 params
[0] = matrix
[0];
2593 params
[1] = matrix
[1];
2594 params
[2] = matrix
[2];
2595 params
[3] = matrix
[3];
2596 params
[4] = matrix
[4];
2597 params
[5] = matrix
[5];
2598 params
[6] = matrix
[6];
2599 params
[7] = matrix
[7];
2600 params
[8] = matrix
[8];
2601 params
[9] = matrix
[9];
2602 params
[10] = matrix
[10];
2603 params
[11] = matrix
[11];
2604 params
[12] = matrix
[12];
2605 params
[13] = matrix
[13];
2606 params
[14] = matrix
[14];
2607 params
[15] = matrix
[15];
2610 case GL_PROJECTION_STACK_DEPTH
:
2611 params
[0] = (GLfloat
)(ctx
->ProjectionMatrixStack
.Depth
+ 1);
2613 case GL_READ_BUFFER
:
2614 params
[0] = ENUM_TO_FLOAT(ctx
->ReadBuffer
->ColorReadBuffer
);
2617 params
[0] = ctx
->Pixel
.RedBias
;
2620 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.redBits
);
2623 params
[0] = ctx
->Pixel
.RedScale
;
2625 case GL_RENDER_MODE
:
2626 params
[0] = ENUM_TO_FLOAT(ctx
->RenderMode
);
2628 case GL_RESCALE_NORMAL
:
2629 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Transform
.RescaleNormals
);
2632 params
[0] = BOOLEAN_TO_FLOAT(ctx
->DrawBuffer
->Visual
.rgbMode
);
2634 case GL_SCISSOR_BOX
:
2635 params
[0] = (GLfloat
)(ctx
->Scissor
.X
);
2636 params
[1] = (GLfloat
)(ctx
->Scissor
.Y
);
2637 params
[2] = (GLfloat
)(ctx
->Scissor
.Width
);
2638 params
[3] = (GLfloat
)(ctx
->Scissor
.Height
);
2640 case GL_SCISSOR_TEST
:
2641 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Scissor
.Enabled
);
2643 case GL_SELECTION_BUFFER_SIZE
:
2644 params
[0] = (GLfloat
)(ctx
->Select
.BufferSize
);
2646 case GL_SHADE_MODEL
:
2647 params
[0] = ENUM_TO_FLOAT(ctx
->Light
.ShadeModel
);
2649 case GL_SHARED_TEXTURE_PALETTE_EXT
:
2650 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Texture
.SharedPalette
);
2652 case GL_STENCIL_BITS
:
2653 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.stencilBits
);
2655 case GL_STENCIL_CLEAR_VALUE
:
2656 params
[0] = (GLfloat
)(ctx
->Stencil
.Clear
);
2658 case GL_STENCIL_FAIL
:
2659 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
2661 case GL_STENCIL_FUNC
:
2662 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
2664 case GL_STENCIL_PASS_DEPTH_FAIL
:
2665 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
2667 case GL_STENCIL_PASS_DEPTH_PASS
:
2668 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
2670 case GL_STENCIL_REF
:
2671 params
[0] = (GLfloat
)(ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
]);
2673 case GL_STENCIL_TEST
:
2674 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Stencil
.Enabled
);
2676 case GL_STENCIL_VALUE_MASK
:
2677 params
[0] = (GLfloat
)(ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
]);
2679 case GL_STENCIL_WRITEMASK
:
2680 params
[0] = (GLfloat
)(ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
]);
2683 params
[0] = BOOLEAN_TO_FLOAT(ctx
->DrawBuffer
->Visual
.stereoMode
);
2685 case GL_SUBPIXEL_BITS
:
2686 params
[0] = (GLfloat
)(ctx
->Const
.SubPixelBits
);
2689 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D
));
2692 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D
));
2695 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D
));
2697 case GL_TEXTURE_BINDING_1D
:
2698 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Current1D
->Name
);
2700 case GL_TEXTURE_BINDING_2D
:
2701 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Current2D
->Name
);
2703 case GL_TEXTURE_BINDING_3D
:
2704 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Current3D
->Name
);
2706 case GL_TEXTURE_ENV_COLOR
:
2708 const GLfloat
*color
= ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].EnvColor
;
2709 params
[0] = color
[0];
2710 params
[1] = color
[1];
2711 params
[2] = color
[2];
2712 params
[3] = color
[3];
2715 case GL_TEXTURE_ENV_MODE
:
2716 params
[0] = ENUM_TO_FLOAT(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].EnvMode
);
2718 case GL_TEXTURE_GEN_S
:
2719 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& S_BIT
) ? 1 : 0));
2721 case GL_TEXTURE_GEN_T
:
2722 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& T_BIT
) ? 1 : 0));
2724 case GL_TEXTURE_GEN_R
:
2725 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& R_BIT
) ? 1 : 0));
2727 case GL_TEXTURE_GEN_Q
:
2728 params
[0] = BOOLEAN_TO_FLOAT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& Q_BIT
) ? 1 : 0));
2730 case GL_TEXTURE_MATRIX
:
2732 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
2733 params
[0] = matrix
[0];
2734 params
[1] = matrix
[1];
2735 params
[2] = matrix
[2];
2736 params
[3] = matrix
[3];
2737 params
[4] = matrix
[4];
2738 params
[5] = matrix
[5];
2739 params
[6] = matrix
[6];
2740 params
[7] = matrix
[7];
2741 params
[8] = matrix
[8];
2742 params
[9] = matrix
[9];
2743 params
[10] = matrix
[10];
2744 params
[11] = matrix
[11];
2745 params
[12] = matrix
[12];
2746 params
[13] = matrix
[13];
2747 params
[14] = matrix
[14];
2748 params
[15] = matrix
[15];
2751 case GL_TEXTURE_STACK_DEPTH
:
2752 params
[0] = (GLfloat
)(ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Depth
+ 1);
2754 case GL_UNPACK_ALIGNMENT
:
2755 params
[0] = (GLfloat
)(ctx
->Unpack
.Alignment
);
2757 case GL_UNPACK_LSB_FIRST
:
2758 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Unpack
.LsbFirst
);
2760 case GL_UNPACK_ROW_LENGTH
:
2761 params
[0] = (GLfloat
)(ctx
->Unpack
.RowLength
);
2763 case GL_UNPACK_SKIP_PIXELS
:
2764 params
[0] = (GLfloat
)(ctx
->Unpack
.SkipPixels
);
2766 case GL_UNPACK_SKIP_ROWS
:
2767 params
[0] = (GLfloat
)(ctx
->Unpack
.SkipRows
);
2769 case GL_UNPACK_SWAP_BYTES
:
2770 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Unpack
.SwapBytes
);
2772 case GL_UNPACK_SKIP_IMAGES_EXT
:
2773 params
[0] = (GLfloat
)(ctx
->Unpack
.SkipImages
);
2775 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
2776 params
[0] = (GLfloat
)(ctx
->Unpack
.ImageHeight
);
2778 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
2779 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Unpack
.ClientStorage
);
2782 params
[0] = (GLfloat
)(ctx
->Viewport
.X
);
2783 params
[1] = (GLfloat
)(ctx
->Viewport
.Y
);
2784 params
[2] = (GLfloat
)(ctx
->Viewport
.Width
);
2785 params
[3] = (GLfloat
)(ctx
->Viewport
.Height
);
2788 params
[0] = ctx
->Pixel
.ZoomX
;
2791 params
[0] = ctx
->Pixel
.ZoomY
;
2793 case GL_VERTEX_ARRAY
:
2794 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->Vertex
.Enabled
);
2796 case GL_VERTEX_ARRAY_SIZE
:
2797 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Vertex
.Size
);
2799 case GL_VERTEX_ARRAY_TYPE
:
2800 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Vertex
.Type
);
2802 case GL_VERTEX_ARRAY_STRIDE
:
2803 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Vertex
.Stride
);
2805 case GL_VERTEX_ARRAY_COUNT_EXT
:
2806 params
[0] = (GLfloat
)(0);
2808 case GL_NORMAL_ARRAY
:
2809 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Normal
.Enabled
);
2811 case GL_NORMAL_ARRAY_TYPE
:
2812 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Normal
.Type
);
2814 case GL_NORMAL_ARRAY_STRIDE
:
2815 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Normal
.Stride
);
2817 case GL_NORMAL_ARRAY_COUNT_EXT
:
2818 params
[0] = (GLfloat
)(0);
2820 case GL_COLOR_ARRAY
:
2821 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->Color
.Enabled
);
2823 case GL_COLOR_ARRAY_SIZE
:
2824 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Color
.Size
);
2826 case GL_COLOR_ARRAY_TYPE
:
2827 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Color
.Type
);
2829 case GL_COLOR_ARRAY_STRIDE
:
2830 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Color
.Stride
);
2832 case GL_COLOR_ARRAY_COUNT_EXT
:
2833 params
[0] = (GLfloat
)(0);
2835 case GL_INDEX_ARRAY
:
2836 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->Index
.Enabled
);
2838 case GL_INDEX_ARRAY_TYPE
:
2839 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->Index
.Type
);
2841 case GL_INDEX_ARRAY_STRIDE
:
2842 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Index
.Stride
);
2844 case GL_INDEX_ARRAY_COUNT_EXT
:
2845 params
[0] = (GLfloat
)(0);
2847 case GL_TEXTURE_COORD_ARRAY
:
2848 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
);
2850 case GL_TEXTURE_COORD_ARRAY_SIZE
:
2851 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Size
);
2853 case GL_TEXTURE_COORD_ARRAY_TYPE
:
2854 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Type
);
2856 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
2857 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Stride
);
2859 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
2860 params
[0] = (GLfloat
)(0);
2862 case GL_EDGE_FLAG_ARRAY
:
2863 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
);
2865 case GL_EDGE_FLAG_ARRAY_STRIDE
:
2866 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->EdgeFlag
.Stride
);
2868 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
2869 params
[0] = (GLfloat
)(0);
2871 case GL_MAX_TEXTURE_UNITS_ARB
:
2872 CHECK_EXT1(ARB_multitexture
, "GetFloatv");
2873 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureUnits
);
2875 case GL_ACTIVE_TEXTURE_ARB
:
2876 CHECK_EXT1(ARB_multitexture
, "GetFloatv");
2877 params
[0] = (GLfloat
)(GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
);
2879 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
2880 CHECK_EXT1(ARB_multitexture
, "GetFloatv");
2881 params
[0] = (GLfloat
)(GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
);
2883 case GL_TEXTURE_CUBE_MAP_ARB
:
2884 CHECK_EXT1(ARB_texture_cube_map
, "GetFloatv");
2885 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
));
2887 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
2888 CHECK_EXT1(ARB_texture_cube_map
, "GetFloatv");
2889 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentCubeMap
->Name
);
2891 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
2892 CHECK_EXT1(ARB_texture_cube_map
, "GetFloatv");
2893 params
[0] = (GLfloat
)((1 << (ctx
->Const
.MaxCubeTextureLevels
- 1)));
2895 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
2896 CHECK_EXT1(ARB_texture_compression
, "GetFloatv");
2897 params
[0] = (GLfloat
)(ctx
->Hint
.TextureCompression
);
2899 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
2900 CHECK_EXT1(ARB_texture_compression
, "GetFloatv");
2901 params
[0] = (GLfloat
)(_mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
));
2903 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
2904 CHECK_EXT1(ARB_texture_compression
, "GetFloatv");
2907 GLuint i
, n
= _mesa_get_compressed_formats(ctx
, formats
, GL_FALSE
);
2909 for (i
= 0; i
< n
; i
++)
2910 params
[i
] = ENUM_TO_INT(formats
[i
]);
2913 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
2914 CHECK_EXT1(EXT_compiled_vertex_array
, "GetFloatv");
2915 params
[0] = (GLfloat
)(ctx
->Array
.LockFirst
);
2917 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
2918 CHECK_EXT1(EXT_compiled_vertex_array
, "GetFloatv");
2919 params
[0] = (GLfloat
)(ctx
->Array
.LockCount
);
2921 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
2923 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
2924 params
[0] = matrix
[0];
2925 params
[1] = matrix
[4];
2926 params
[2] = matrix
[8];
2927 params
[3] = matrix
[12];
2928 params
[4] = matrix
[1];
2929 params
[5] = matrix
[5];
2930 params
[6] = matrix
[9];
2931 params
[7] = matrix
[13];
2932 params
[8] = matrix
[2];
2933 params
[9] = matrix
[6];
2934 params
[10] = matrix
[10];
2935 params
[11] = matrix
[14];
2936 params
[12] = matrix
[3];
2937 params
[13] = matrix
[7];
2938 params
[14] = matrix
[11];
2939 params
[15] = matrix
[15];
2942 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
2944 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
2945 params
[0] = matrix
[0];
2946 params
[1] = matrix
[4];
2947 params
[2] = matrix
[8];
2948 params
[3] = matrix
[12];
2949 params
[4] = matrix
[1];
2950 params
[5] = matrix
[5];
2951 params
[6] = matrix
[9];
2952 params
[7] = matrix
[13];
2953 params
[8] = matrix
[2];
2954 params
[9] = matrix
[6];
2955 params
[10] = matrix
[10];
2956 params
[11] = matrix
[14];
2957 params
[12] = matrix
[3];
2958 params
[13] = matrix
[7];
2959 params
[14] = matrix
[11];
2960 params
[15] = matrix
[15];
2963 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
2965 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
2966 params
[0] = matrix
[0];
2967 params
[1] = matrix
[4];
2968 params
[2] = matrix
[8];
2969 params
[3] = matrix
[12];
2970 params
[4] = matrix
[1];
2971 params
[5] = matrix
[5];
2972 params
[6] = matrix
[9];
2973 params
[7] = matrix
[13];
2974 params
[8] = matrix
[2];
2975 params
[9] = matrix
[6];
2976 params
[10] = matrix
[10];
2977 params
[11] = matrix
[14];
2978 params
[12] = matrix
[3];
2979 params
[13] = matrix
[7];
2980 params
[14] = matrix
[11];
2981 params
[15] = matrix
[15];
2984 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
2986 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
2987 params
[0] = matrix
[0];
2988 params
[1] = matrix
[4];
2989 params
[2] = matrix
[8];
2990 params
[3] = matrix
[12];
2991 params
[4] = matrix
[1];
2992 params
[5] = matrix
[5];
2993 params
[6] = matrix
[9];
2994 params
[7] = matrix
[13];
2995 params
[8] = matrix
[2];
2996 params
[9] = matrix
[6];
2997 params
[10] = matrix
[10];
2998 params
[11] = matrix
[14];
2999 params
[12] = matrix
[3];
3000 params
[13] = matrix
[7];
3001 params
[14] = matrix
[11];
3002 params
[15] = matrix
[15];
3005 case GL_COLOR_MATRIX_SGI
:
3007 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
3008 params
[0] = matrix
[0];
3009 params
[1] = matrix
[1];
3010 params
[2] = matrix
[2];
3011 params
[3] = matrix
[3];
3012 params
[4] = matrix
[4];
3013 params
[5] = matrix
[5];
3014 params
[6] = matrix
[6];
3015 params
[7] = matrix
[7];
3016 params
[8] = matrix
[8];
3017 params
[9] = matrix
[9];
3018 params
[10] = matrix
[10];
3019 params
[11] = matrix
[11];
3020 params
[12] = matrix
[12];
3021 params
[13] = matrix
[13];
3022 params
[14] = matrix
[14];
3023 params
[15] = matrix
[15];
3026 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
3027 params
[0] = (GLfloat
)(ctx
->ColorMatrixStack
.Depth
+ 1);
3029 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
3030 params
[0] = (GLfloat
)(MAX_COLOR_STACK_DEPTH
);
3032 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
3033 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[0];
3035 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
3036 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[1];
3038 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
3039 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[2];
3041 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
3042 params
[0] = ctx
->Pixel
.PostColorMatrixScale
[3];
3044 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
3045 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[0];
3047 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
3048 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[1];
3050 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
3051 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[2];
3053 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
3054 params
[0] = ctx
->Pixel
.PostColorMatrixBias
[3];
3056 case GL_CONVOLUTION_1D_EXT
:
3057 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3058 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.Convolution1DEnabled
);
3060 case GL_CONVOLUTION_2D_EXT
:
3061 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3062 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.Convolution2DEnabled
);
3064 case GL_SEPARABLE_2D_EXT
:
3065 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3066 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.Separable2DEnabled
);
3068 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
3069 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3070 params
[0] = ctx
->Pixel
.PostConvolutionScale
[0];
3072 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
3073 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3074 params
[0] = ctx
->Pixel
.PostConvolutionScale
[1];
3076 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
3077 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3078 params
[0] = ctx
->Pixel
.PostConvolutionScale
[2];
3080 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
3081 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3082 params
[0] = ctx
->Pixel
.PostConvolutionScale
[3];
3084 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
3085 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3086 params
[0] = ctx
->Pixel
.PostConvolutionBias
[0];
3088 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
3089 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3090 params
[0] = ctx
->Pixel
.PostConvolutionBias
[1];
3092 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
3093 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3094 params
[0] = ctx
->Pixel
.PostConvolutionBias
[2];
3096 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
3097 CHECK_EXT1(EXT_convolution
, "GetFloatv");
3098 params
[0] = ctx
->Pixel
.PostConvolutionBias
[3];
3101 CHECK_EXT1(EXT_histogram
, "GetFloatv");
3102 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.HistogramEnabled
);
3105 CHECK_EXT1(EXT_histogram
, "GetFloatv");
3106 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.MinMaxEnabled
);
3108 case GL_COLOR_TABLE_SGI
:
3109 CHECK_EXT1(SGI_color_table
, "GetFloatv");
3110 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.ColorTableEnabled
);
3112 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
3113 CHECK_EXT1(SGI_color_table
, "GetFloatv");
3114 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.PostConvolutionColorTableEnabled
);
3116 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
3117 CHECK_EXT1(SGI_color_table
, "GetFloatv");
3118 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Pixel
.PostColorMatrixColorTableEnabled
);
3120 case GL_TEXTURE_COLOR_TABLE_SGI
:
3121 CHECK_EXT1(SGI_texture_color_table
, "GetFloatv");
3122 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
);
3124 case GL_COLOR_SUM_EXT
:
3125 CHECK_EXT2(EXT_secondary_color
, ARB_vertex_program
, "GetFloatv");
3126 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Fog
.ColorSumEnabled
);
3128 case GL_CURRENT_SECONDARY_COLOR_EXT
:
3129 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3131 FLUSH_CURRENT(ctx
, 0);
3132 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0];
3133 params
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1];
3134 params
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2];
3135 params
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3];
3138 case GL_SECONDARY_COLOR_ARRAY_EXT
:
3139 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3140 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
);
3142 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
3143 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3144 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->SecondaryColor
.Type
);
3146 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
3147 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3148 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->SecondaryColor
.Stride
);
3150 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
3151 CHECK_EXT1(EXT_secondary_color
, "GetFloatv");
3152 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->SecondaryColor
.Size
);
3154 case GL_CURRENT_FOG_COORDINATE_EXT
:
3155 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3157 FLUSH_CURRENT(ctx
, 0);
3158 params
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0];
3161 case GL_FOG_COORDINATE_ARRAY_EXT
:
3162 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3163 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->FogCoord
.Enabled
);
3165 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
3166 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3167 params
[0] = ENUM_TO_FLOAT(ctx
->Array
.ArrayObj
->FogCoord
.Type
);
3169 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
3170 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3171 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->FogCoord
.Stride
);
3173 case GL_FOG_COORDINATE_SOURCE_EXT
:
3174 CHECK_EXT1(EXT_fog_coord
, "GetFloatv");
3175 params
[0] = ENUM_TO_FLOAT(ctx
->Fog
.FogCoordinateSource
);
3177 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
3178 CHECK_EXT1(EXT_texture_lod_bias
, "GetFloatv");
3179 params
[0] = ctx
->Const
.MaxTextureLodBias
;
3181 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
3182 CHECK_EXT1(EXT_texture_filter_anisotropic
, "GetFloatv");
3183 params
[0] = ctx
->Const
.MaxTextureMaxAnisotropy
;
3185 case GL_MULTISAMPLE_ARB
:
3186 CHECK_EXT1(ARB_multisample
, "GetFloatv");
3187 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.Enabled
);
3189 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
3190 CHECK_EXT1(ARB_multisample
, "GetFloatv");
3191 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleAlphaToCoverage
);
3193 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
3194 CHECK_EXT1(ARB_multisample
, "GetFloatv");
3195 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleAlphaToOne
);
3197 case GL_SAMPLE_COVERAGE_ARB
:
3198 CHECK_EXT1(ARB_multisample
, "GetFloatv");
3199 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleCoverage
);
3201 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
3202 CHECK_EXT1(ARB_multisample
, "GetFloatv");
3203 params
[0] = ctx
->Multisample
.SampleCoverageValue
;
3205 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
3206 CHECK_EXT1(ARB_multisample
, "GetFloatv");
3207 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Multisample
.SampleCoverageInvert
);
3209 case GL_SAMPLE_BUFFERS_ARB
:
3210 CHECK_EXT1(ARB_multisample
, "GetFloatv");
3211 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.sampleBuffers
);
3213 case GL_SAMPLES_ARB
:
3214 CHECK_EXT1(ARB_multisample
, "GetFloatv");
3215 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Visual
.samples
);
3217 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
3218 CHECK_EXT1(IBM_rasterpos_clip
, "GetFloatv");
3219 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Transform
.RasterPositionUnclipped
);
3221 case GL_POINT_SPRITE_NV
:
3222 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetFloatv");
3223 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Point
.PointSprite
);
3225 case GL_POINT_SPRITE_R_MODE_NV
:
3226 CHECK_EXT1(NV_point_sprite
, "GetFloatv");
3227 params
[0] = ENUM_TO_FLOAT(ctx
->Point
.SpriteRMode
);
3229 case GL_POINT_SPRITE_COORD_ORIGIN
:
3230 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetFloatv");
3231 params
[0] = ENUM_TO_FLOAT(ctx
->Point
.SpriteOrigin
);
3233 case GL_GENERATE_MIPMAP_HINT_SGIS
:
3234 CHECK_EXT1(SGIS_generate_mipmap
, "GetFloatv");
3235 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.GenerateMipmap
);
3237 case GL_VERTEX_PROGRAM_BINDING_NV
:
3238 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3239 params
[0] = (GLfloat
)((ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0));
3241 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
3242 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3243 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
);
3245 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
3246 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3247 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[1].Enabled
);
3249 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
3250 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3251 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[2].Enabled
);
3253 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
3254 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3255 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[3].Enabled
);
3257 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
3258 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3259 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[4].Enabled
);
3261 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
3262 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3263 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[5].Enabled
);
3265 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
3266 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3267 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[6].Enabled
);
3269 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
3270 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3271 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[7].Enabled
);
3273 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
3274 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3275 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[8].Enabled
);
3277 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
3278 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3279 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[9].Enabled
);
3281 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
3282 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3283 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[10].Enabled
);
3285 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
3286 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3287 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[11].Enabled
);
3289 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
3290 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3291 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[12].Enabled
);
3293 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
3294 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3295 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[13].Enabled
);
3297 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
3298 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3299 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[14].Enabled
);
3301 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
3302 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3303 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Array
.ArrayObj
->VertexAttrib
[15].Enabled
);
3305 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
3306 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3307 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[0]);
3309 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
3310 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3311 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[1]);
3313 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
3314 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3315 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[2]);
3317 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
3318 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3319 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[3]);
3321 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
3322 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3323 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[4]);
3325 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
3326 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3327 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[5]);
3329 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
3330 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3331 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[6]);
3333 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
3334 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3335 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[7]);
3337 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
3338 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3339 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[8]);
3341 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
3342 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3343 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[9]);
3345 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
3346 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3347 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[10]);
3349 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
3350 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3351 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[11]);
3353 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
3354 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3355 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[12]);
3357 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
3358 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3359 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[13]);
3361 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
3362 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3363 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[14]);
3365 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
3366 CHECK_EXT1(NV_vertex_program
, "GetFloatv");
3367 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Eval
.Map1Attrib
[15]);
3369 case GL_FRAGMENT_PROGRAM_NV
:
3370 CHECK_EXT1(NV_fragment_program
, "GetFloatv");
3371 params
[0] = BOOLEAN_TO_FLOAT(ctx
->FragmentProgram
.Enabled
);
3373 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
3374 CHECK_EXT1(NV_fragment_program
, "GetFloatv");
3375 params
[0] = (GLfloat
)(ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0);
3377 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
3378 CHECK_EXT1(NV_fragment_program
, "GetFloatv");
3379 params
[0] = (GLfloat
)(MAX_NV_FRAGMENT_PROGRAM_PARAMS
);
3381 case GL_TEXTURE_RECTANGLE_NV
:
3382 CHECK_EXT1(NV_texture_rectangle
, "GetFloatv");
3383 params
[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
));
3385 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
3386 CHECK_EXT1(NV_texture_rectangle
, "GetFloatv");
3387 params
[0] = (GLfloat
)(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentRect
->Name
);
3389 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
3390 CHECK_EXT1(NV_texture_rectangle
, "GetFloatv");
3391 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureRectSize
);
3393 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
3394 CHECK_EXT1(EXT_stencil_two_side
, "GetFloatv");
3395 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Stencil
.TestTwoSide
);
3397 case GL_ACTIVE_STENCIL_FACE_EXT
:
3398 CHECK_EXT1(EXT_stencil_two_side
, "GetFloatv");
3399 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
3401 case GL_MAX_SHININESS_NV
:
3402 CHECK_EXT1(NV_light_max_exponent
, "GetFloatv");
3403 params
[0] = ctx
->Const
.MaxShininess
;
3405 case GL_MAX_SPOT_EXPONENT_NV
:
3406 CHECK_EXT1(NV_light_max_exponent
, "GetFloatv");
3407 params
[0] = ctx
->Const
.MaxSpotExponent
;
3409 case GL_ARRAY_BUFFER_BINDING_ARB
:
3410 CHECK_EXT1(ARB_vertex_buffer_object
, "GetFloatv");
3411 params
[0] = (GLfloat
)(ctx
->Array
.ArrayBufferObj
->Name
);
3413 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
3414 CHECK_EXT1(ARB_vertex_buffer_object
, "GetFloatv");
3415 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Vertex
.BufferObj
->Name
);
3417 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
3418 CHECK_EXT1(ARB_vertex_buffer_object
, "GetFloatv");
3419 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Normal
.BufferObj
->Name
);
3421 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
3422 CHECK_EXT1(ARB_vertex_buffer_object
, "GetFloatv");
3423 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Color
.BufferObj
->Name
);
3425 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
3426 CHECK_EXT1(ARB_vertex_buffer_object
, "GetFloatv");
3427 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->Index
.BufferObj
->Name
);
3429 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
3430 CHECK_EXT1(ARB_vertex_buffer_object
, "GetFloatv");
3431 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
);
3433 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
3434 CHECK_EXT1(ARB_vertex_buffer_object
, "GetFloatv");
3435 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->EdgeFlag
.BufferObj
->Name
);
3437 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
3438 CHECK_EXT1(ARB_vertex_buffer_object
, "GetFloatv");
3439 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->SecondaryColor
.BufferObj
->Name
);
3441 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
3442 CHECK_EXT1(ARB_vertex_buffer_object
, "GetFloatv");
3443 params
[0] = (GLfloat
)(ctx
->Array
.ArrayObj
->FogCoord
.BufferObj
->Name
);
3445 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
3446 CHECK_EXT1(ARB_vertex_buffer_object
, "GetFloatv");
3447 params
[0] = (GLfloat
)(ctx
->Array
.ElementArrayBufferObj
->Name
);
3449 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
3450 CHECK_EXT1(EXT_pixel_buffer_object
, "GetFloatv");
3451 params
[0] = (GLfloat
)(ctx
->Pack
.BufferObj
->Name
);
3453 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
3454 CHECK_EXT1(EXT_pixel_buffer_object
, "GetFloatv");
3455 params
[0] = (GLfloat
)(ctx
->Unpack
.BufferObj
->Name
);
3457 case GL_VERTEX_PROGRAM_ARB
:
3458 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetFloatv");
3459 params
[0] = BOOLEAN_TO_FLOAT(ctx
->VertexProgram
.Enabled
);
3461 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
3462 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetFloatv");
3463 params
[0] = BOOLEAN_TO_FLOAT(ctx
->VertexProgram
.PointSizeEnabled
);
3465 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
3466 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetFloatv");
3467 params
[0] = BOOLEAN_TO_FLOAT(ctx
->VertexProgram
.TwoSideEnabled
);
3469 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
:
3470 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetFloatv");
3471 params
[0] = (GLfloat
)(ctx
->Const
.MaxProgramMatrixStackDepth
);
3473 case GL_MAX_PROGRAM_MATRICES_ARB
:
3474 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetFloatv");
3475 params
[0] = (GLfloat
)(ctx
->Const
.MaxProgramMatrices
);
3477 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
3478 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetFloatv");
3479 params
[0] = BOOLEAN_TO_FLOAT(ctx
->CurrentStack
->Depth
+ 1);
3481 case GL_CURRENT_MATRIX_ARB
:
3482 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_fragment_program
, "GetFloatv");
3484 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
3485 params
[0] = matrix
[0];
3486 params
[1] = matrix
[1];
3487 params
[2] = matrix
[2];
3488 params
[3] = matrix
[3];
3489 params
[4] = matrix
[4];
3490 params
[5] = matrix
[5];
3491 params
[6] = matrix
[6];
3492 params
[7] = matrix
[7];
3493 params
[8] = matrix
[8];
3494 params
[9] = matrix
[9];
3495 params
[10] = matrix
[10];
3496 params
[11] = matrix
[11];
3497 params
[12] = matrix
[12];
3498 params
[13] = matrix
[13];
3499 params
[14] = matrix
[14];
3500 params
[15] = matrix
[15];
3503 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
3504 CHECK_EXT2(ARB_vertex_program
, ARB_fragment_program
, "GetFloatv");
3506 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
3507 params
[0] = matrix
[0];
3508 params
[1] = matrix
[4];
3509 params
[2] = matrix
[8];
3510 params
[3] = matrix
[12];
3511 params
[4] = matrix
[1];
3512 params
[5] = matrix
[5];
3513 params
[6] = matrix
[9];
3514 params
[7] = matrix
[13];
3515 params
[8] = matrix
[2];
3516 params
[9] = matrix
[6];
3517 params
[10] = matrix
[10];
3518 params
[11] = matrix
[14];
3519 params
[12] = matrix
[3];
3520 params
[13] = matrix
[7];
3521 params
[14] = matrix
[11];
3522 params
[15] = matrix
[15];
3525 case GL_MAX_VERTEX_ATTRIBS_ARB
:
3526 CHECK_EXT1(ARB_vertex_program
, "GetFloatv");
3527 params
[0] = (GLfloat
)(ctx
->Const
.VertexProgram
.MaxAttribs
);
3529 case GL_PROGRAM_ERROR_POSITION_ARB
:
3530 CHECK_EXT4(NV_vertex_program
, ARB_vertex_program
, NV_fragment_program
, ARB_fragment_program
, "GetFloatv");
3531 params
[0] = (GLfloat
)(ctx
->Program
.ErrorPos
);
3533 case GL_FRAGMENT_PROGRAM_ARB
:
3534 CHECK_EXT1(ARB_fragment_program
, "GetFloatv");
3535 params
[0] = BOOLEAN_TO_FLOAT(ctx
->FragmentProgram
.Enabled
);
3537 case GL_MAX_TEXTURE_COORDS_ARB
:
3538 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetFloatv");
3539 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureCoordUnits
);
3541 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB
:
3542 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetFloatv");
3543 params
[0] = (GLfloat
)(ctx
->Const
.MaxTextureImageUnits
);
3545 case GL_DEPTH_BOUNDS_TEST_EXT
:
3546 CHECK_EXT1(EXT_depth_bounds_test
, "GetFloatv");
3547 params
[0] = BOOLEAN_TO_FLOAT(ctx
->Depth
.BoundsTest
);
3549 case GL_DEPTH_BOUNDS_EXT
:
3550 CHECK_EXT1(EXT_depth_bounds_test
, "GetFloatv");
3551 params
[0] = ctx
->Depth
.BoundsMin
;
3552 params
[1] = ctx
->Depth
.BoundsMax
;
3554 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA
:
3555 CHECK_EXT1(MESA_program_debug
, "GetFloatv");
3556 params
[0] = BOOLEAN_TO_FLOAT(ctx
->FragmentProgram
.CallbackEnabled
);
3558 case GL_VERTEX_PROGRAM_CALLBACK_MESA
:
3559 CHECK_EXT1(MESA_program_debug
, "GetFloatv");
3560 params
[0] = BOOLEAN_TO_FLOAT(ctx
->VertexProgram
.CallbackEnabled
);
3562 case GL_FRAGMENT_PROGRAM_POSITION_MESA
:
3563 CHECK_EXT1(MESA_program_debug
, "GetFloatv");
3564 params
[0] = (GLfloat
)(ctx
->FragmentProgram
.CurrentPosition
);
3566 case GL_VERTEX_PROGRAM_POSITION_MESA
:
3567 CHECK_EXT1(MESA_program_debug
, "GetFloatv");
3568 params
[0] = (GLfloat
)(ctx
->VertexProgram
.CurrentPosition
);
3570 case GL_MAX_DRAW_BUFFERS_ARB
:
3571 CHECK_EXT1(ARB_draw_buffers
, "GetFloatv");
3572 params
[0] = (GLfloat
)(ctx
->Const
.MaxDrawBuffers
);
3574 case GL_DRAW_BUFFER0_ARB
:
3575 CHECK_EXT1(ARB_draw_buffers
, "GetFloatv");
3576 params
[0] = ENUM_TO_FLOAT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
3578 case GL_DRAW_BUFFER1_ARB
:
3579 CHECK_EXT1(ARB_draw_buffers
, "GetFloatv");
3582 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
3583 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
3586 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[1];
3587 params
[0] = ENUM_TO_FLOAT(buffer
);
3590 case GL_DRAW_BUFFER2_ARB
:
3591 CHECK_EXT1(ARB_draw_buffers
, "GetFloatv");
3594 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
3595 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
3598 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[2];
3599 params
[0] = ENUM_TO_FLOAT(buffer
);
3602 case GL_DRAW_BUFFER3_ARB
:
3603 CHECK_EXT1(ARB_draw_buffers
, "GetFloatv");
3606 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
3607 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
3610 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[3];
3611 params
[0] = ENUM_TO_FLOAT(buffer
);
3614 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
3615 CHECK_EXT1(OES_read_format
, "GetFloatv");
3616 params
[0] = (GLfloat
)(ctx
->Const
.ColorReadType
);
3618 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
3619 CHECK_EXT1(OES_read_format
, "GetFloatv");
3620 params
[0] = (GLfloat
)(ctx
->Const
.ColorReadFormat
);
3622 case GL_NUM_FRAGMENT_REGISTERS_ATI
:
3623 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3624 params
[0] = (GLfloat
)(6);
3626 case GL_NUM_FRAGMENT_CONSTANTS_ATI
:
3627 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3628 params
[0] = (GLfloat
)(8);
3630 case GL_NUM_PASSES_ATI
:
3631 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3632 params
[0] = (GLfloat
)(2);
3634 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI
:
3635 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3636 params
[0] = (GLfloat
)(8);
3638 case GL_NUM_INSTRUCTIONS_TOTAL_ATI
:
3639 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3640 params
[0] = (GLfloat
)(16);
3642 case GL_COLOR_ALPHA_PAIRING_ATI
:
3643 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3644 params
[0] = BOOLEAN_TO_FLOAT(GL_TRUE
);
3646 case GL_NUM_LOOPBACK_COMPONENTS_ATI
:
3647 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3648 params
[0] = (GLfloat
)(3);
3650 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
:
3651 CHECK_EXT1(ATI_fragment_shader
, "GetFloatv");
3652 params
[0] = (GLfloat
)(3);
3654 case GL_STENCIL_BACK_FUNC
:
3655 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.Function
[1]);
3657 case GL_STENCIL_BACK_VALUE_MASK
:
3658 params
[0] = (GLfloat
)(ctx
->Stencil
.ValueMask
[1]);
3660 case GL_STENCIL_BACK_REF
:
3661 params
[0] = (GLfloat
)(ctx
->Stencil
.Ref
[1]);
3663 case GL_STENCIL_BACK_FAIL
:
3664 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.FailFunc
[1]);
3666 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
3667 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZFailFunc
[1]);
3669 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
3670 params
[0] = ENUM_TO_FLOAT(ctx
->Stencil
.ZPassFunc
[1]);
3672 case GL_FRAMEBUFFER_BINDING_EXT
:
3673 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3674 params
[0] = (GLfloat
)(ctx
->DrawBuffer
->Name
);
3676 case GL_RENDERBUFFER_BINDING_EXT
:
3677 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3678 params
[0] = (GLfloat
)(ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0);
3680 case GL_MAX_COLOR_ATTACHMENTS_EXT
:
3681 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3682 params
[0] = (GLfloat
)(ctx
->Const
.MaxColorAttachments
);
3684 case GL_MAX_RENDERBUFFER_SIZE_EXT
:
3685 CHECK_EXT1(EXT_framebuffer_object
, "GetFloatv");
3686 params
[0] = (GLfloat
)(ctx
->Const
.MaxRenderbufferSize
);
3688 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
:
3689 CHECK_EXT1(ARB_fragment_shader
, "GetFloatv");
3690 params
[0] = (GLfloat
)(MAX_FRAGMENT_UNIFORM_COMPONENTS
);
3692 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
:
3693 CHECK_EXT1(ARB_fragment_shader
, "GetFloatv");
3694 params
[0] = ENUM_TO_FLOAT(ctx
->Hint
.FragmentShaderDerivative
);
3696 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
:
3697 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3698 params
[0] = (GLfloat
)(MAX_VERTEX_UNIFORM_COMPONENTS
);
3700 case GL_MAX_VARYING_FLOATS_ARB
:
3701 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3702 params
[0] = (GLfloat
)(MAX_VARYING_FLOATS
);
3704 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
:
3705 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3706 params
[0] = (GLfloat
)(MAX_VERTEX_TEXTURE_IMAGE_UNITS
);
3708 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
:
3709 CHECK_EXT1(ARB_vertex_shader
, "GetFloatv");
3710 params
[0] = (GLfloat
)(MAX_COMBINED_TEXTURE_IMAGE_UNITS
);
3713 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetFloatv(pname=0x%x)", pname
);
3718 _mesa_GetIntegerv( GLenum pname
, GLint
*params
)
3720 GET_CURRENT_CONTEXT(ctx
);
3721 ASSERT_OUTSIDE_BEGIN_END(ctx
);
3727 _mesa_update_state(ctx
);
3729 if (ctx
->Driver
.GetIntegerv
&&
3730 ctx
->Driver
.GetIntegerv(ctx
, pname
, params
))
3734 case GL_ACCUM_RED_BITS
:
3735 params
[0] = ctx
->DrawBuffer
->Visual
.accumRedBits
;
3737 case GL_ACCUM_GREEN_BITS
:
3738 params
[0] = ctx
->DrawBuffer
->Visual
.accumGreenBits
;
3740 case GL_ACCUM_BLUE_BITS
:
3741 params
[0] = ctx
->DrawBuffer
->Visual
.accumBlueBits
;
3743 case GL_ACCUM_ALPHA_BITS
:
3744 params
[0] = ctx
->DrawBuffer
->Visual
.accumAlphaBits
;
3746 case GL_ACCUM_CLEAR_VALUE
:
3747 params
[0] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[0]);
3748 params
[1] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[1]);
3749 params
[2] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[2]);
3750 params
[3] = FLOAT_TO_INT(ctx
->Accum
.ClearColor
[3]);
3753 params
[0] = IROUND(ctx
->Pixel
.AlphaBias
);
3756 params
[0] = ctx
->DrawBuffer
->Visual
.alphaBits
;
3758 case GL_ALPHA_SCALE
:
3759 params
[0] = IROUND(ctx
->Pixel
.AlphaScale
);
3762 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.AlphaEnabled
);
3764 case GL_ALPHA_TEST_FUNC
:
3765 params
[0] = ENUM_TO_INT(ctx
->Color
.AlphaFunc
);
3767 case GL_ALPHA_TEST_REF
:
3768 params
[0] = FLOAT_TO_INT(ctx
->Color
.AlphaRef
);
3770 case GL_ATTRIB_STACK_DEPTH
:
3771 params
[0] = ctx
->AttribStackDepth
;
3773 case GL_AUTO_NORMAL
:
3774 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.AutoNormal
);
3776 case GL_AUX_BUFFERS
:
3777 params
[0] = ctx
->DrawBuffer
->Visual
.numAuxBuffers
;
3780 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.BlendEnabled
);
3783 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendDstRGB
);
3786 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendSrcRGB
);
3788 case GL_BLEND_SRC_RGB_EXT
:
3789 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendSrcRGB
);
3791 case GL_BLEND_DST_RGB_EXT
:
3792 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendDstRGB
);
3794 case GL_BLEND_SRC_ALPHA_EXT
:
3795 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendSrcA
);
3797 case GL_BLEND_DST_ALPHA_EXT
:
3798 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendDstA
);
3800 case GL_BLEND_EQUATION
:
3801 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendEquationRGB
);
3803 case GL_BLEND_EQUATION_ALPHA_EXT
:
3804 params
[0] = ENUM_TO_INT(ctx
->Color
.BlendEquationA
);
3806 case GL_BLEND_COLOR_EXT
:
3807 params
[0] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[0]);
3808 params
[1] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[1]);
3809 params
[2] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[2]);
3810 params
[3] = FLOAT_TO_INT(ctx
->Color
.BlendColor
[3]);
3813 params
[0] = IROUND(ctx
->Pixel
.BlueBias
);
3816 params
[0] = ctx
->DrawBuffer
->Visual
.blueBits
;
3819 params
[0] = IROUND(ctx
->Pixel
.BlueScale
);
3821 case GL_CLIENT_ATTRIB_STACK_DEPTH
:
3822 params
[0] = ctx
->ClientAttribStackDepth
;
3824 case GL_CLIP_PLANE0
:
3825 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 0) & 1);
3827 case GL_CLIP_PLANE1
:
3828 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 1) & 1);
3830 case GL_CLIP_PLANE2
:
3831 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 2) & 1);
3833 case GL_CLIP_PLANE3
:
3834 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 3) & 1);
3836 case GL_CLIP_PLANE4
:
3837 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 4) & 1);
3839 case GL_CLIP_PLANE5
:
3840 params
[0] = BOOLEAN_TO_INT((ctx
->Transform
.ClipPlanesEnabled
>> 5) & 1);
3842 case GL_COLOR_CLEAR_VALUE
:
3843 params
[0] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[0]);
3844 params
[1] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[1]);
3845 params
[2] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[2]);
3846 params
[3] = FLOAT_TO_INT(ctx
->Color
.ClearColor
[3]);
3848 case GL_COLOR_MATERIAL
:
3849 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.ColorMaterialEnabled
);
3851 case GL_COLOR_MATERIAL_FACE
:
3852 params
[0] = ENUM_TO_INT(ctx
->Light
.ColorMaterialFace
);
3854 case GL_COLOR_MATERIAL_PARAMETER
:
3855 params
[0] = ENUM_TO_INT(ctx
->Light
.ColorMaterialMode
);
3857 case GL_COLOR_WRITEMASK
:
3858 params
[0] = ctx
->Color
.ColorMask
[RCOMP
] ? 1 : 0;
3859 params
[1] = ctx
->Color
.ColorMask
[GCOMP
] ? 1 : 0;
3860 params
[2] = ctx
->Color
.ColorMask
[BCOMP
] ? 1 : 0;
3861 params
[3] = ctx
->Color
.ColorMask
[ACOMP
] ? 1 : 0;
3864 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.CullFlag
);
3866 case GL_CULL_FACE_MODE
:
3867 params
[0] = ENUM_TO_INT(ctx
->Polygon
.CullFaceMode
);
3869 case GL_CURRENT_COLOR
:
3871 FLUSH_CURRENT(ctx
, 0);
3872 params
[0] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][0]);
3873 params
[1] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][1]);
3874 params
[2] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][2]);
3875 params
[3] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR0
][3]);
3878 case GL_CURRENT_INDEX
:
3880 FLUSH_CURRENT(ctx
, 0);
3881 params
[0] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]);
3884 case GL_CURRENT_NORMAL
:
3886 FLUSH_CURRENT(ctx
, 0);
3887 params
[0] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][0]);
3888 params
[1] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][1]);
3889 params
[2] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_NORMAL
][2]);
3892 case GL_CURRENT_RASTER_COLOR
:
3893 params
[0] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[0]);
3894 params
[1] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[1]);
3895 params
[2] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[2]);
3896 params
[3] = FLOAT_TO_INT(ctx
->Current
.RasterColor
[3]);
3898 case GL_CURRENT_RASTER_DISTANCE
:
3899 params
[0] = IROUND(ctx
->Current
.RasterDistance
);
3901 case GL_CURRENT_RASTER_INDEX
:
3902 params
[0] = IROUND(ctx
->Current
.RasterIndex
);
3904 case GL_CURRENT_RASTER_POSITION
:
3905 params
[0] = IROUND(ctx
->Current
.RasterPos
[0]);
3906 params
[1] = IROUND(ctx
->Current
.RasterPos
[1]);
3907 params
[2] = IROUND(ctx
->Current
.RasterPos
[2]);
3908 params
[3] = IROUND(ctx
->Current
.RasterPos
[3]);
3910 case GL_CURRENT_RASTER_SECONDARY_COLOR
:
3911 params
[0] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[0]);
3912 params
[1] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[1]);
3913 params
[2] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[2]);
3914 params
[3] = FLOAT_TO_INT(ctx
->Current
.RasterSecondaryColor
[3]);
3916 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
3918 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
3919 params
[0] = IROUND(ctx
->Current
.RasterTexCoords
[texUnit
][0]);
3920 params
[1] = IROUND(ctx
->Current
.RasterTexCoords
[texUnit
][1]);
3921 params
[2] = IROUND(ctx
->Current
.RasterTexCoords
[texUnit
][2]);
3922 params
[3] = IROUND(ctx
->Current
.RasterTexCoords
[texUnit
][3]);
3925 case GL_CURRENT_RASTER_POSITION_VALID
:
3926 params
[0] = BOOLEAN_TO_INT(ctx
->Current
.RasterPosValid
);
3928 case GL_CURRENT_TEXTURE_COORDS
:
3930 const GLuint texUnit
= ctx
->Texture
.CurrentUnit
;
3931 params
[0] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][0]);
3932 params
[1] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][1]);
3933 params
[2] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][2]);
3934 params
[3] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ texUnit
][3]);
3938 params
[0] = IROUND(ctx
->Pixel
.DepthBias
);
3941 params
[0] = ctx
->DrawBuffer
->Visual
.depthBits
;
3943 case GL_DEPTH_CLEAR_VALUE
:
3944 params
[0] = IROUND(ctx
->Depth
.Clear
);
3947 params
[0] = ENUM_TO_INT(ctx
->Depth
.Func
);
3949 case GL_DEPTH_RANGE
:
3950 params
[0] = FLOAT_TO_INT(ctx
->Viewport
.Near
);
3951 params
[1] = FLOAT_TO_INT(ctx
->Viewport
.Far
);
3953 case GL_DEPTH_SCALE
:
3954 params
[0] = IROUND(ctx
->Pixel
.DepthScale
);
3957 params
[0] = BOOLEAN_TO_INT(ctx
->Depth
.Test
);
3959 case GL_DEPTH_WRITEMASK
:
3960 params
[0] = BOOLEAN_TO_INT(ctx
->Depth
.Mask
);
3963 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.DitherFlag
);
3965 case GL_DOUBLEBUFFER
:
3966 params
[0] = BOOLEAN_TO_INT(ctx
->DrawBuffer
->Visual
.doubleBufferMode
);
3968 case GL_DRAW_BUFFER
:
3969 params
[0] = ENUM_TO_INT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
3973 FLUSH_CURRENT(ctx
, 0);
3974 params
[0] = BOOLEAN_TO_INT(ctx
->Current
.EdgeFlag
);
3977 case GL_FEEDBACK_BUFFER_SIZE
:
3978 params
[0] = ctx
->Feedback
.BufferSize
;
3980 case GL_FEEDBACK_BUFFER_TYPE
:
3981 params
[0] = ENUM_TO_INT(ctx
->Feedback
.Type
);
3984 params
[0] = BOOLEAN_TO_INT(ctx
->Fog
.Enabled
);
3987 params
[0] = FLOAT_TO_INT(ctx
->Fog
.Color
[0]);
3988 params
[1] = FLOAT_TO_INT(ctx
->Fog
.Color
[1]);
3989 params
[2] = FLOAT_TO_INT(ctx
->Fog
.Color
[2]);
3990 params
[3] = FLOAT_TO_INT(ctx
->Fog
.Color
[3]);
3992 case GL_FOG_DENSITY
:
3993 params
[0] = IROUND(ctx
->Fog
.Density
);
3996 params
[0] = IROUND(ctx
->Fog
.End
);
3999 params
[0] = ENUM_TO_INT(ctx
->Hint
.Fog
);
4002 params
[0] = IROUND(ctx
->Fog
.Index
);
4005 params
[0] = ENUM_TO_INT(ctx
->Fog
.Mode
);
4008 params
[0] = IROUND(ctx
->Fog
.Start
);
4011 params
[0] = ENUM_TO_INT(ctx
->Polygon
.FrontFace
);
4014 params
[0] = IROUND(ctx
->Pixel
.GreenBias
);
4017 params
[0] = ctx
->DrawBuffer
->Visual
.greenBits
;
4019 case GL_GREEN_SCALE
:
4020 params
[0] = IROUND(ctx
->Pixel
.GreenScale
);
4023 params
[0] = ctx
->DrawBuffer
->Visual
.indexBits
;
4025 case GL_INDEX_CLEAR_VALUE
:
4026 params
[0] = ctx
->Color
.ClearIndex
;
4029 params
[0] = BOOLEAN_TO_INT(!ctx
->DrawBuffer
->Visual
.rgbMode
);
4031 case GL_INDEX_OFFSET
:
4032 params
[0] = ctx
->Pixel
.IndexOffset
;
4034 case GL_INDEX_SHIFT
:
4035 params
[0] = ctx
->Pixel
.IndexShift
;
4037 case GL_INDEX_WRITEMASK
:
4038 params
[0] = ctx
->Color
.IndexMask
;
4041 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[0].Enabled
);
4044 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[1].Enabled
);
4047 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[2].Enabled
);
4050 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[3].Enabled
);
4053 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[4].Enabled
);
4056 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[5].Enabled
);
4059 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[6].Enabled
);
4062 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Light
[7].Enabled
);
4065 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Enabled
);
4067 case GL_LIGHT_MODEL_AMBIENT
:
4068 params
[0] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[0]);
4069 params
[1] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[1]);
4070 params
[2] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[2]);
4071 params
[3] = FLOAT_TO_INT(ctx
->Light
.Model
.Ambient
[3]);
4073 case GL_LIGHT_MODEL_COLOR_CONTROL
:
4074 params
[0] = ENUM_TO_INT(ctx
->Light
.Model
.ColorControl
);
4076 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
4077 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Model
.LocalViewer
);
4079 case GL_LIGHT_MODEL_TWO_SIDE
:
4080 params
[0] = BOOLEAN_TO_INT(ctx
->Light
.Model
.TwoSide
);
4082 case GL_LINE_SMOOTH
:
4083 params
[0] = BOOLEAN_TO_INT(ctx
->Line
.SmoothFlag
);
4085 case GL_LINE_SMOOTH_HINT
:
4086 params
[0] = ENUM_TO_INT(ctx
->Hint
.LineSmooth
);
4088 case GL_LINE_STIPPLE
:
4089 params
[0] = BOOLEAN_TO_INT(ctx
->Line
.StippleFlag
);
4091 case GL_LINE_STIPPLE_PATTERN
:
4092 params
[0] = ctx
->Line
.StipplePattern
;
4094 case GL_LINE_STIPPLE_REPEAT
:
4095 params
[0] = ctx
->Line
.StippleFactor
;
4098 params
[0] = IROUND(ctx
->Line
.Width
);
4100 case GL_LINE_WIDTH_GRANULARITY
:
4101 params
[0] = IROUND(ctx
->Const
.LineWidthGranularity
);
4103 case GL_LINE_WIDTH_RANGE
:
4104 params
[0] = IROUND(ctx
->Const
.MinLineWidthAA
);
4105 params
[1] = IROUND(ctx
->Const
.MaxLineWidthAA
);
4107 case GL_ALIASED_LINE_WIDTH_RANGE
:
4108 params
[0] = IROUND(ctx
->Const
.MinLineWidth
);
4109 params
[1] = IROUND(ctx
->Const
.MaxLineWidth
);
4112 params
[0] = ctx
->List
.ListBase
;
4115 params
[0] = ctx
->ListState
.CurrentListNum
;
4120 if (!ctx
->CompileFlag
)
4122 else if (ctx
->ExecuteFlag
)
4123 mode
= GL_COMPILE_AND_EXECUTE
;
4126 params
[0] = ENUM_TO_INT(mode
);
4129 case GL_INDEX_LOGIC_OP
:
4130 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.IndexLogicOpEnabled
);
4132 case GL_COLOR_LOGIC_OP
:
4133 params
[0] = BOOLEAN_TO_INT(ctx
->Color
.ColorLogicOpEnabled
);
4135 case GL_LOGIC_OP_MODE
:
4136 params
[0] = ENUM_TO_INT(ctx
->Color
.LogicOp
);
4138 case GL_MAP1_COLOR_4
:
4139 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Color4
);
4141 case GL_MAP1_GRID_DOMAIN
:
4142 params
[0] = IROUND(ctx
->Eval
.MapGrid1u1
);
4143 params
[1] = IROUND(ctx
->Eval
.MapGrid1u2
);
4145 case GL_MAP1_GRID_SEGMENTS
:
4146 params
[0] = ctx
->Eval
.MapGrid1un
;
4149 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Index
);
4151 case GL_MAP1_NORMAL
:
4152 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Normal
);
4154 case GL_MAP1_TEXTURE_COORD_1
:
4155 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord1
);
4157 case GL_MAP1_TEXTURE_COORD_2
:
4158 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord2
);
4160 case GL_MAP1_TEXTURE_COORD_3
:
4161 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord3
);
4163 case GL_MAP1_TEXTURE_COORD_4
:
4164 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1TextureCoord4
);
4166 case GL_MAP1_VERTEX_3
:
4167 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Vertex3
);
4169 case GL_MAP1_VERTEX_4
:
4170 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Vertex4
);
4172 case GL_MAP2_COLOR_4
:
4173 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Color4
);
4175 case GL_MAP2_GRID_DOMAIN
:
4176 params
[0] = IROUND(ctx
->Eval
.MapGrid2u1
);
4177 params
[1] = IROUND(ctx
->Eval
.MapGrid2u2
);
4178 params
[2] = IROUND(ctx
->Eval
.MapGrid2v1
);
4179 params
[3] = IROUND(ctx
->Eval
.MapGrid2v2
);
4181 case GL_MAP2_GRID_SEGMENTS
:
4182 params
[0] = ctx
->Eval
.MapGrid2un
;
4183 params
[1] = ctx
->Eval
.MapGrid2vn
;
4186 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Index
);
4188 case GL_MAP2_NORMAL
:
4189 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Normal
);
4191 case GL_MAP2_TEXTURE_COORD_1
:
4192 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord1
);
4194 case GL_MAP2_TEXTURE_COORD_2
:
4195 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord2
);
4197 case GL_MAP2_TEXTURE_COORD_3
:
4198 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord3
);
4200 case GL_MAP2_TEXTURE_COORD_4
:
4201 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2TextureCoord4
);
4203 case GL_MAP2_VERTEX_3
:
4204 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Vertex3
);
4206 case GL_MAP2_VERTEX_4
:
4207 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map2Vertex4
);
4210 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.MapColorFlag
);
4212 case GL_MAP_STENCIL
:
4213 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.MapStencilFlag
);
4215 case GL_MATRIX_MODE
:
4216 params
[0] = ENUM_TO_INT(ctx
->Transform
.MatrixMode
);
4218 case GL_MAX_ATTRIB_STACK_DEPTH
:
4219 params
[0] = MAX_ATTRIB_STACK_DEPTH
;
4221 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
:
4222 params
[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH
;
4224 case GL_MAX_CLIP_PLANES
:
4225 params
[0] = ctx
->Const
.MaxClipPlanes
;
4227 case GL_MAX_ELEMENTS_VERTICES
:
4228 params
[0] = ctx
->Const
.MaxArrayLockSize
;
4230 case GL_MAX_ELEMENTS_INDICES
:
4231 params
[0] = ctx
->Const
.MaxArrayLockSize
;
4233 case GL_MAX_EVAL_ORDER
:
4234 params
[0] = MAX_EVAL_ORDER
;
4237 params
[0] = ctx
->Const
.MaxLights
;
4239 case GL_MAX_LIST_NESTING
:
4240 params
[0] = MAX_LIST_NESTING
;
4242 case GL_MAX_MODELVIEW_STACK_DEPTH
:
4243 params
[0] = MAX_MODELVIEW_STACK_DEPTH
;
4245 case GL_MAX_NAME_STACK_DEPTH
:
4246 params
[0] = MAX_NAME_STACK_DEPTH
;
4248 case GL_MAX_PIXEL_MAP_TABLE
:
4249 params
[0] = MAX_PIXEL_MAP_TABLE
;
4251 case GL_MAX_PROJECTION_STACK_DEPTH
:
4252 params
[0] = MAX_PROJECTION_STACK_DEPTH
;
4254 case GL_MAX_TEXTURE_SIZE
:
4255 params
[0] = 1 << (ctx
->Const
.MaxTextureLevels
- 1);
4257 case GL_MAX_3D_TEXTURE_SIZE
:
4258 params
[0] = 1 << (ctx
->Const
.Max3DTextureLevels
- 1);
4260 case GL_MAX_TEXTURE_STACK_DEPTH
:
4261 params
[0] = MAX_TEXTURE_STACK_DEPTH
;
4263 case GL_MAX_VIEWPORT_DIMS
:
4264 params
[0] = ctx
->Const
.MaxViewportWidth
;
4265 params
[1] = ctx
->Const
.MaxViewportHeight
;
4267 case GL_MODELVIEW_MATRIX
:
4269 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
4270 params
[0] = IROUND(matrix
[0]);
4271 params
[1] = IROUND(matrix
[1]);
4272 params
[2] = IROUND(matrix
[2]);
4273 params
[3] = IROUND(matrix
[3]);
4274 params
[4] = IROUND(matrix
[4]);
4275 params
[5] = IROUND(matrix
[5]);
4276 params
[6] = IROUND(matrix
[6]);
4277 params
[7] = IROUND(matrix
[7]);
4278 params
[8] = IROUND(matrix
[8]);
4279 params
[9] = IROUND(matrix
[9]);
4280 params
[10] = IROUND(matrix
[10]);
4281 params
[11] = IROUND(matrix
[11]);
4282 params
[12] = IROUND(matrix
[12]);
4283 params
[13] = IROUND(matrix
[13]);
4284 params
[14] = IROUND(matrix
[14]);
4285 params
[15] = IROUND(matrix
[15]);
4288 case GL_MODELVIEW_STACK_DEPTH
:
4289 params
[0] = ctx
->ModelviewMatrixStack
.Depth
+ 1;
4291 case GL_NAME_STACK_DEPTH
:
4292 params
[0] = ctx
->Select
.NameStackDepth
;
4295 params
[0] = BOOLEAN_TO_INT(ctx
->Transform
.Normalize
);
4297 case GL_PACK_ALIGNMENT
:
4298 params
[0] = ctx
->Pack
.Alignment
;
4300 case GL_PACK_LSB_FIRST
:
4301 params
[0] = BOOLEAN_TO_INT(ctx
->Pack
.LsbFirst
);
4303 case GL_PACK_ROW_LENGTH
:
4304 params
[0] = ctx
->Pack
.RowLength
;
4306 case GL_PACK_SKIP_PIXELS
:
4307 params
[0] = ctx
->Pack
.SkipPixels
;
4309 case GL_PACK_SKIP_ROWS
:
4310 params
[0] = ctx
->Pack
.SkipRows
;
4312 case GL_PACK_SWAP_BYTES
:
4313 params
[0] = BOOLEAN_TO_INT(ctx
->Pack
.SwapBytes
);
4315 case GL_PACK_SKIP_IMAGES_EXT
:
4316 params
[0] = ctx
->Pack
.SkipImages
;
4318 case GL_PACK_IMAGE_HEIGHT_EXT
:
4319 params
[0] = ctx
->Pack
.ImageHeight
;
4321 case GL_PACK_INVERT_MESA
:
4322 params
[0] = BOOLEAN_TO_INT(ctx
->Pack
.Invert
);
4324 case GL_PERSPECTIVE_CORRECTION_HINT
:
4325 params
[0] = ENUM_TO_INT(ctx
->Hint
.PerspectiveCorrection
);
4327 case GL_PIXEL_MAP_A_TO_A_SIZE
:
4328 params
[0] = ctx
->Pixel
.MapAtoAsize
;
4330 case GL_PIXEL_MAP_B_TO_B_SIZE
:
4331 params
[0] = ctx
->Pixel
.MapBtoBsize
;
4333 case GL_PIXEL_MAP_G_TO_G_SIZE
:
4334 params
[0] = ctx
->Pixel
.MapGtoGsize
;
4336 case GL_PIXEL_MAP_I_TO_A_SIZE
:
4337 params
[0] = ctx
->Pixel
.MapItoAsize
;
4339 case GL_PIXEL_MAP_I_TO_B_SIZE
:
4340 params
[0] = ctx
->Pixel
.MapItoBsize
;
4342 case GL_PIXEL_MAP_I_TO_G_SIZE
:
4343 params
[0] = ctx
->Pixel
.MapItoGsize
;
4345 case GL_PIXEL_MAP_I_TO_I_SIZE
:
4346 params
[0] = ctx
->Pixel
.MapItoIsize
;
4348 case GL_PIXEL_MAP_I_TO_R_SIZE
:
4349 params
[0] = ctx
->Pixel
.MapItoRsize
;
4351 case GL_PIXEL_MAP_R_TO_R_SIZE
:
4352 params
[0] = ctx
->Pixel
.MapRtoRsize
;
4354 case GL_PIXEL_MAP_S_TO_S_SIZE
:
4355 params
[0] = ctx
->Pixel
.MapStoSsize
;
4358 params
[0] = IROUND(ctx
->Point
.Size
);
4360 case GL_POINT_SIZE_GRANULARITY
:
4361 params
[0] = IROUND(ctx
->Const
.PointSizeGranularity
);
4363 case GL_POINT_SIZE_RANGE
:
4364 params
[0] = IROUND(ctx
->Const
.MinPointSizeAA
);
4365 params
[1] = IROUND(ctx
->Const
.MaxPointSizeAA
);
4367 case GL_ALIASED_POINT_SIZE_RANGE
:
4368 params
[0] = IROUND(ctx
->Const
.MinPointSize
);
4369 params
[1] = IROUND(ctx
->Const
.MaxPointSize
);
4371 case GL_POINT_SMOOTH
:
4372 params
[0] = BOOLEAN_TO_INT(ctx
->Point
.SmoothFlag
);
4374 case GL_POINT_SMOOTH_HINT
:
4375 params
[0] = ENUM_TO_INT(ctx
->Hint
.PointSmooth
);
4377 case GL_POINT_SIZE_MIN_EXT
:
4378 params
[0] = IROUND(ctx
->Point
.MinSize
);
4380 case GL_POINT_SIZE_MAX_EXT
:
4381 params
[0] = IROUND(ctx
->Point
.MaxSize
);
4383 case GL_POINT_FADE_THRESHOLD_SIZE_EXT
:
4384 params
[0] = IROUND(ctx
->Point
.Threshold
);
4386 case GL_DISTANCE_ATTENUATION_EXT
:
4387 params
[0] = IROUND(ctx
->Point
.Params
[0]);
4388 params
[1] = IROUND(ctx
->Point
.Params
[1]);
4389 params
[2] = IROUND(ctx
->Point
.Params
[2]);
4391 case GL_POLYGON_MODE
:
4392 params
[0] = ENUM_TO_INT(ctx
->Polygon
.FrontMode
);
4393 params
[1] = ENUM_TO_INT(ctx
->Polygon
.BackMode
);
4395 case GL_POLYGON_OFFSET_BIAS_EXT
:
4396 params
[0] = IROUND(ctx
->Polygon
.OffsetUnits
);
4398 case GL_POLYGON_OFFSET_FACTOR
:
4399 params
[0] = IROUND(ctx
->Polygon
.OffsetFactor
);
4401 case GL_POLYGON_OFFSET_UNITS
:
4402 params
[0] = IROUND(ctx
->Polygon
.OffsetUnits
);
4404 case GL_POLYGON_SMOOTH
:
4405 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.SmoothFlag
);
4407 case GL_POLYGON_SMOOTH_HINT
:
4408 params
[0] = ENUM_TO_INT(ctx
->Hint
.PolygonSmooth
);
4410 case GL_POLYGON_STIPPLE
:
4411 params
[0] = BOOLEAN_TO_INT(ctx
->Polygon
.StippleFlag
);
4413 case GL_PROJECTION_MATRIX
:
4415 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
4416 params
[0] = IROUND(matrix
[0]);
4417 params
[1] = IROUND(matrix
[1]);
4418 params
[2] = IROUND(matrix
[2]);
4419 params
[3] = IROUND(matrix
[3]);
4420 params
[4] = IROUND(matrix
[4]);
4421 params
[5] = IROUND(matrix
[5]);
4422 params
[6] = IROUND(matrix
[6]);
4423 params
[7] = IROUND(matrix
[7]);
4424 params
[8] = IROUND(matrix
[8]);
4425 params
[9] = IROUND(matrix
[9]);
4426 params
[10] = IROUND(matrix
[10]);
4427 params
[11] = IROUND(matrix
[11]);
4428 params
[12] = IROUND(matrix
[12]);
4429 params
[13] = IROUND(matrix
[13]);
4430 params
[14] = IROUND(matrix
[14]);
4431 params
[15] = IROUND(matrix
[15]);
4434 case GL_PROJECTION_STACK_DEPTH
:
4435 params
[0] = ctx
->ProjectionMatrixStack
.Depth
+ 1;
4437 case GL_READ_BUFFER
:
4438 params
[0] = ENUM_TO_INT(ctx
->ReadBuffer
->ColorReadBuffer
);
4441 params
[0] = IROUND(ctx
->Pixel
.RedBias
);
4444 params
[0] = ctx
->DrawBuffer
->Visual
.redBits
;
4447 params
[0] = IROUND(ctx
->Pixel
.RedScale
);
4449 case GL_RENDER_MODE
:
4450 params
[0] = ENUM_TO_INT(ctx
->RenderMode
);
4452 case GL_RESCALE_NORMAL
:
4453 params
[0] = BOOLEAN_TO_INT(ctx
->Transform
.RescaleNormals
);
4456 params
[0] = BOOLEAN_TO_INT(ctx
->DrawBuffer
->Visual
.rgbMode
);
4458 case GL_SCISSOR_BOX
:
4459 params
[0] = ctx
->Scissor
.X
;
4460 params
[1] = ctx
->Scissor
.Y
;
4461 params
[2] = ctx
->Scissor
.Width
;
4462 params
[3] = ctx
->Scissor
.Height
;
4464 case GL_SCISSOR_TEST
:
4465 params
[0] = BOOLEAN_TO_INT(ctx
->Scissor
.Enabled
);
4467 case GL_SELECTION_BUFFER_SIZE
:
4468 params
[0] = ctx
->Select
.BufferSize
;
4470 case GL_SHADE_MODEL
:
4471 params
[0] = ENUM_TO_INT(ctx
->Light
.ShadeModel
);
4473 case GL_SHARED_TEXTURE_PALETTE_EXT
:
4474 params
[0] = BOOLEAN_TO_INT(ctx
->Texture
.SharedPalette
);
4476 case GL_STENCIL_BITS
:
4477 params
[0] = ctx
->DrawBuffer
->Visual
.stencilBits
;
4479 case GL_STENCIL_CLEAR_VALUE
:
4480 params
[0] = ctx
->Stencil
.Clear
;
4482 case GL_STENCIL_FAIL
:
4483 params
[0] = ENUM_TO_INT(ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
]);
4485 case GL_STENCIL_FUNC
:
4486 params
[0] = ENUM_TO_INT(ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
]);
4488 case GL_STENCIL_PASS_DEPTH_FAIL
:
4489 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
]);
4491 case GL_STENCIL_PASS_DEPTH_PASS
:
4492 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
]);
4494 case GL_STENCIL_REF
:
4495 params
[0] = ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
];
4497 case GL_STENCIL_TEST
:
4498 params
[0] = BOOLEAN_TO_INT(ctx
->Stencil
.Enabled
);
4500 case GL_STENCIL_VALUE_MASK
:
4501 params
[0] = ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
4503 case GL_STENCIL_WRITEMASK
:
4504 params
[0] = ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
4507 params
[0] = BOOLEAN_TO_INT(ctx
->DrawBuffer
->Visual
.stereoMode
);
4509 case GL_SUBPIXEL_BITS
:
4510 params
[0] = ctx
->Const
.SubPixelBits
;
4513 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D
));
4516 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D
));
4519 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D
));
4521 case GL_TEXTURE_BINDING_1D
:
4522 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Current1D
->Name
;
4524 case GL_TEXTURE_BINDING_2D
:
4525 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Current2D
->Name
;
4527 case GL_TEXTURE_BINDING_3D
:
4528 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].Current3D
->Name
;
4530 case GL_TEXTURE_ENV_COLOR
:
4532 const GLfloat
*color
= ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].EnvColor
;
4533 params
[0] = FLOAT_TO_INT(color
[0]);
4534 params
[1] = FLOAT_TO_INT(color
[1]);
4535 params
[2] = FLOAT_TO_INT(color
[2]);
4536 params
[3] = FLOAT_TO_INT(color
[3]);
4539 case GL_TEXTURE_ENV_MODE
:
4540 params
[0] = ENUM_TO_INT(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].EnvMode
);
4542 case GL_TEXTURE_GEN_S
:
4543 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& S_BIT
) ? 1 : 0));
4545 case GL_TEXTURE_GEN_T
:
4546 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& T_BIT
) ? 1 : 0));
4548 case GL_TEXTURE_GEN_R
:
4549 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& R_BIT
) ? 1 : 0));
4551 case GL_TEXTURE_GEN_Q
:
4552 params
[0] = BOOLEAN_TO_INT(((ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].TexGenEnabled
& Q_BIT
) ? 1 : 0));
4554 case GL_TEXTURE_MATRIX
:
4556 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
4557 params
[0] = IROUND(matrix
[0]);
4558 params
[1] = IROUND(matrix
[1]);
4559 params
[2] = IROUND(matrix
[2]);
4560 params
[3] = IROUND(matrix
[3]);
4561 params
[4] = IROUND(matrix
[4]);
4562 params
[5] = IROUND(matrix
[5]);
4563 params
[6] = IROUND(matrix
[6]);
4564 params
[7] = IROUND(matrix
[7]);
4565 params
[8] = IROUND(matrix
[8]);
4566 params
[9] = IROUND(matrix
[9]);
4567 params
[10] = IROUND(matrix
[10]);
4568 params
[11] = IROUND(matrix
[11]);
4569 params
[12] = IROUND(matrix
[12]);
4570 params
[13] = IROUND(matrix
[13]);
4571 params
[14] = IROUND(matrix
[14]);
4572 params
[15] = IROUND(matrix
[15]);
4575 case GL_TEXTURE_STACK_DEPTH
:
4576 params
[0] = ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Depth
+ 1;
4578 case GL_UNPACK_ALIGNMENT
:
4579 params
[0] = ctx
->Unpack
.Alignment
;
4581 case GL_UNPACK_LSB_FIRST
:
4582 params
[0] = BOOLEAN_TO_INT(ctx
->Unpack
.LsbFirst
);
4584 case GL_UNPACK_ROW_LENGTH
:
4585 params
[0] = ctx
->Unpack
.RowLength
;
4587 case GL_UNPACK_SKIP_PIXELS
:
4588 params
[0] = ctx
->Unpack
.SkipPixels
;
4590 case GL_UNPACK_SKIP_ROWS
:
4591 params
[0] = ctx
->Unpack
.SkipRows
;
4593 case GL_UNPACK_SWAP_BYTES
:
4594 params
[0] = BOOLEAN_TO_INT(ctx
->Unpack
.SwapBytes
);
4596 case GL_UNPACK_SKIP_IMAGES_EXT
:
4597 params
[0] = ctx
->Unpack
.SkipImages
;
4599 case GL_UNPACK_IMAGE_HEIGHT_EXT
:
4600 params
[0] = ctx
->Unpack
.ImageHeight
;
4602 case GL_UNPACK_CLIENT_STORAGE_APPLE
:
4603 params
[0] = BOOLEAN_TO_INT(ctx
->Unpack
.ClientStorage
);
4606 params
[0] = ctx
->Viewport
.X
;
4607 params
[1] = ctx
->Viewport
.Y
;
4608 params
[2] = ctx
->Viewport
.Width
;
4609 params
[3] = ctx
->Viewport
.Height
;
4612 params
[0] = IROUND(ctx
->Pixel
.ZoomX
);
4615 params
[0] = IROUND(ctx
->Pixel
.ZoomY
);
4617 case GL_VERTEX_ARRAY
:
4618 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->Vertex
.Enabled
);
4620 case GL_VERTEX_ARRAY_SIZE
:
4621 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.Size
;
4623 case GL_VERTEX_ARRAY_TYPE
:
4624 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Vertex
.Type
);
4626 case GL_VERTEX_ARRAY_STRIDE
:
4627 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.Stride
;
4629 case GL_VERTEX_ARRAY_COUNT_EXT
:
4632 case GL_NORMAL_ARRAY
:
4633 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Normal
.Enabled
);
4635 case GL_NORMAL_ARRAY_TYPE
:
4636 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Normal
.Type
);
4638 case GL_NORMAL_ARRAY_STRIDE
:
4639 params
[0] = ctx
->Array
.ArrayObj
->Normal
.Stride
;
4641 case GL_NORMAL_ARRAY_COUNT_EXT
:
4644 case GL_COLOR_ARRAY
:
4645 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->Color
.Enabled
);
4647 case GL_COLOR_ARRAY_SIZE
:
4648 params
[0] = ctx
->Array
.ArrayObj
->Color
.Size
;
4650 case GL_COLOR_ARRAY_TYPE
:
4651 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Color
.Type
);
4653 case GL_COLOR_ARRAY_STRIDE
:
4654 params
[0] = ctx
->Array
.ArrayObj
->Color
.Stride
;
4656 case GL_COLOR_ARRAY_COUNT_EXT
:
4659 case GL_INDEX_ARRAY
:
4660 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->Index
.Enabled
);
4662 case GL_INDEX_ARRAY_TYPE
:
4663 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->Index
.Type
);
4665 case GL_INDEX_ARRAY_STRIDE
:
4666 params
[0] = ctx
->Array
.ArrayObj
->Index
.Stride
;
4668 case GL_INDEX_ARRAY_COUNT_EXT
:
4671 case GL_TEXTURE_COORD_ARRAY
:
4672 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Enabled
);
4674 case GL_TEXTURE_COORD_ARRAY_SIZE
:
4675 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Size
;
4677 case GL_TEXTURE_COORD_ARRAY_TYPE
:
4678 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Type
);
4680 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
4681 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].Stride
;
4683 case GL_TEXTURE_COORD_ARRAY_COUNT_EXT
:
4686 case GL_EDGE_FLAG_ARRAY
:
4687 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->EdgeFlag
.Enabled
);
4689 case GL_EDGE_FLAG_ARRAY_STRIDE
:
4690 params
[0] = ctx
->Array
.ArrayObj
->EdgeFlag
.Stride
;
4692 case GL_EDGE_FLAG_ARRAY_COUNT_EXT
:
4695 case GL_MAX_TEXTURE_UNITS_ARB
:
4696 CHECK_EXT1(ARB_multitexture
, "GetIntegerv");
4697 params
[0] = ctx
->Const
.MaxTextureUnits
;
4699 case GL_ACTIVE_TEXTURE_ARB
:
4700 CHECK_EXT1(ARB_multitexture
, "GetIntegerv");
4701 params
[0] = GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
4703 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
4704 CHECK_EXT1(ARB_multitexture
, "GetIntegerv");
4705 params
[0] = GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
4707 case GL_TEXTURE_CUBE_MAP_ARB
:
4708 CHECK_EXT1(ARB_texture_cube_map
, "GetIntegerv");
4709 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB
));
4711 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
4712 CHECK_EXT1(ARB_texture_cube_map
, "GetIntegerv");
4713 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentCubeMap
->Name
;
4715 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
4716 CHECK_EXT1(ARB_texture_cube_map
, "GetIntegerv");
4717 params
[0] = (1 << (ctx
->Const
.MaxCubeTextureLevels
- 1));
4719 case GL_TEXTURE_COMPRESSION_HINT_ARB
:
4720 CHECK_EXT1(ARB_texture_compression
, "GetIntegerv");
4721 params
[0] = ctx
->Hint
.TextureCompression
;
4723 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
4724 CHECK_EXT1(ARB_texture_compression
, "GetIntegerv");
4725 params
[0] = _mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
);
4727 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
4728 CHECK_EXT1(ARB_texture_compression
, "GetIntegerv");
4731 GLuint i
, n
= _mesa_get_compressed_formats(ctx
, formats
, GL_FALSE
);
4733 for (i
= 0; i
< n
; i
++)
4734 params
[i
] = ENUM_TO_INT(formats
[i
]);
4737 case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
:
4738 CHECK_EXT1(EXT_compiled_vertex_array
, "GetIntegerv");
4739 params
[0] = ctx
->Array
.LockFirst
;
4741 case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
:
4742 CHECK_EXT1(EXT_compiled_vertex_array
, "GetIntegerv");
4743 params
[0] = ctx
->Array
.LockCount
;
4745 case GL_TRANSPOSE_COLOR_MATRIX_ARB
:
4747 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
4748 params
[0] = IROUND(matrix
[0]);
4749 params
[1] = IROUND(matrix
[4]);
4750 params
[2] = IROUND(matrix
[8]);
4751 params
[3] = IROUND(matrix
[12]);
4752 params
[4] = IROUND(matrix
[1]);
4753 params
[5] = IROUND(matrix
[5]);
4754 params
[6] = IROUND(matrix
[9]);
4755 params
[7] = IROUND(matrix
[13]);
4756 params
[8] = IROUND(matrix
[2]);
4757 params
[9] = IROUND(matrix
[6]);
4758 params
[10] = IROUND(matrix
[10]);
4759 params
[11] = IROUND(matrix
[14]);
4760 params
[12] = IROUND(matrix
[3]);
4761 params
[13] = IROUND(matrix
[7]);
4762 params
[14] = IROUND(matrix
[11]);
4763 params
[15] = IROUND(matrix
[15]);
4766 case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
:
4768 const GLfloat
*matrix
= ctx
->ModelviewMatrixStack
.Top
->m
;
4769 params
[0] = IROUND(matrix
[0]);
4770 params
[1] = IROUND(matrix
[4]);
4771 params
[2] = IROUND(matrix
[8]);
4772 params
[3] = IROUND(matrix
[12]);
4773 params
[4] = IROUND(matrix
[1]);
4774 params
[5] = IROUND(matrix
[5]);
4775 params
[6] = IROUND(matrix
[9]);
4776 params
[7] = IROUND(matrix
[13]);
4777 params
[8] = IROUND(matrix
[2]);
4778 params
[9] = IROUND(matrix
[6]);
4779 params
[10] = IROUND(matrix
[10]);
4780 params
[11] = IROUND(matrix
[14]);
4781 params
[12] = IROUND(matrix
[3]);
4782 params
[13] = IROUND(matrix
[7]);
4783 params
[14] = IROUND(matrix
[11]);
4784 params
[15] = IROUND(matrix
[15]);
4787 case GL_TRANSPOSE_PROJECTION_MATRIX_ARB
:
4789 const GLfloat
*matrix
= ctx
->ProjectionMatrixStack
.Top
->m
;
4790 params
[0] = IROUND(matrix
[0]);
4791 params
[1] = IROUND(matrix
[4]);
4792 params
[2] = IROUND(matrix
[8]);
4793 params
[3] = IROUND(matrix
[12]);
4794 params
[4] = IROUND(matrix
[1]);
4795 params
[5] = IROUND(matrix
[5]);
4796 params
[6] = IROUND(matrix
[9]);
4797 params
[7] = IROUND(matrix
[13]);
4798 params
[8] = IROUND(matrix
[2]);
4799 params
[9] = IROUND(matrix
[6]);
4800 params
[10] = IROUND(matrix
[10]);
4801 params
[11] = IROUND(matrix
[14]);
4802 params
[12] = IROUND(matrix
[3]);
4803 params
[13] = IROUND(matrix
[7]);
4804 params
[14] = IROUND(matrix
[11]);
4805 params
[15] = IROUND(matrix
[15]);
4808 case GL_TRANSPOSE_TEXTURE_MATRIX_ARB
:
4810 const GLfloat
*matrix
= ctx
->TextureMatrixStack
[ctx
->Texture
.CurrentUnit
].Top
->m
;
4811 params
[0] = IROUND(matrix
[0]);
4812 params
[1] = IROUND(matrix
[4]);
4813 params
[2] = IROUND(matrix
[8]);
4814 params
[3] = IROUND(matrix
[12]);
4815 params
[4] = IROUND(matrix
[1]);
4816 params
[5] = IROUND(matrix
[5]);
4817 params
[6] = IROUND(matrix
[9]);
4818 params
[7] = IROUND(matrix
[13]);
4819 params
[8] = IROUND(matrix
[2]);
4820 params
[9] = IROUND(matrix
[6]);
4821 params
[10] = IROUND(matrix
[10]);
4822 params
[11] = IROUND(matrix
[14]);
4823 params
[12] = IROUND(matrix
[3]);
4824 params
[13] = IROUND(matrix
[7]);
4825 params
[14] = IROUND(matrix
[11]);
4826 params
[15] = IROUND(matrix
[15]);
4829 case GL_COLOR_MATRIX_SGI
:
4831 const GLfloat
*matrix
= ctx
->ColorMatrixStack
.Top
->m
;
4832 params
[0] = IROUND(matrix
[0]);
4833 params
[1] = IROUND(matrix
[1]);
4834 params
[2] = IROUND(matrix
[2]);
4835 params
[3] = IROUND(matrix
[3]);
4836 params
[4] = IROUND(matrix
[4]);
4837 params
[5] = IROUND(matrix
[5]);
4838 params
[6] = IROUND(matrix
[6]);
4839 params
[7] = IROUND(matrix
[7]);
4840 params
[8] = IROUND(matrix
[8]);
4841 params
[9] = IROUND(matrix
[9]);
4842 params
[10] = IROUND(matrix
[10]);
4843 params
[11] = IROUND(matrix
[11]);
4844 params
[12] = IROUND(matrix
[12]);
4845 params
[13] = IROUND(matrix
[13]);
4846 params
[14] = IROUND(matrix
[14]);
4847 params
[15] = IROUND(matrix
[15]);
4850 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
4851 params
[0] = ctx
->ColorMatrixStack
.Depth
+ 1;
4853 case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
:
4854 params
[0] = MAX_COLOR_STACK_DEPTH
;
4856 case GL_POST_COLOR_MATRIX_RED_SCALE_SGI
:
4857 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[0]);
4859 case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
:
4860 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[1]);
4862 case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
:
4863 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[2]);
4865 case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
:
4866 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixScale
[3]);
4868 case GL_POST_COLOR_MATRIX_RED_BIAS_SGI
:
4869 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[0]);
4871 case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
:
4872 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[1]);
4874 case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
:
4875 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[2]);
4877 case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
:
4878 params
[0] = IROUND(ctx
->Pixel
.PostColorMatrixBias
[3]);
4880 case GL_CONVOLUTION_1D_EXT
:
4881 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4882 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.Convolution1DEnabled
);
4884 case GL_CONVOLUTION_2D_EXT
:
4885 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4886 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.Convolution2DEnabled
);
4888 case GL_SEPARABLE_2D_EXT
:
4889 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4890 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.Separable2DEnabled
);
4892 case GL_POST_CONVOLUTION_RED_SCALE_EXT
:
4893 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4894 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[0]);
4896 case GL_POST_CONVOLUTION_GREEN_SCALE_EXT
:
4897 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4898 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[1]);
4900 case GL_POST_CONVOLUTION_BLUE_SCALE_EXT
:
4901 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4902 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[2]);
4904 case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
:
4905 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4906 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionScale
[3]);
4908 case GL_POST_CONVOLUTION_RED_BIAS_EXT
:
4909 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4910 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[0]);
4912 case GL_POST_CONVOLUTION_GREEN_BIAS_EXT
:
4913 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4914 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[1]);
4916 case GL_POST_CONVOLUTION_BLUE_BIAS_EXT
:
4917 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4918 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[2]);
4920 case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
:
4921 CHECK_EXT1(EXT_convolution
, "GetIntegerv");
4922 params
[0] = IROUND(ctx
->Pixel
.PostConvolutionBias
[3]);
4925 CHECK_EXT1(EXT_histogram
, "GetIntegerv");
4926 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.HistogramEnabled
);
4929 CHECK_EXT1(EXT_histogram
, "GetIntegerv");
4930 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.MinMaxEnabled
);
4932 case GL_COLOR_TABLE_SGI
:
4933 CHECK_EXT1(SGI_color_table
, "GetIntegerv");
4934 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.ColorTableEnabled
);
4936 case GL_POST_CONVOLUTION_COLOR_TABLE_SGI
:
4937 CHECK_EXT1(SGI_color_table
, "GetIntegerv");
4938 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.PostConvolutionColorTableEnabled
);
4940 case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI
:
4941 CHECK_EXT1(SGI_color_table
, "GetIntegerv");
4942 params
[0] = BOOLEAN_TO_INT(ctx
->Pixel
.PostColorMatrixColorTableEnabled
);
4944 case GL_TEXTURE_COLOR_TABLE_SGI
:
4945 CHECK_EXT1(SGI_texture_color_table
, "GetIntegerv");
4946 params
[0] = BOOLEAN_TO_INT(ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].ColorTableEnabled
);
4948 case GL_COLOR_SUM_EXT
:
4949 CHECK_EXT2(EXT_secondary_color
, ARB_vertex_program
, "GetIntegerv");
4950 params
[0] = BOOLEAN_TO_INT(ctx
->Fog
.ColorSumEnabled
);
4952 case GL_CURRENT_SECONDARY_COLOR_EXT
:
4953 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
4955 FLUSH_CURRENT(ctx
, 0);
4956 params
[0] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][0]);
4957 params
[1] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][1]);
4958 params
[2] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][2]);
4959 params
[3] = FLOAT_TO_INT(ctx
->Current
.Attrib
[VERT_ATTRIB_COLOR1
][3]);
4962 case GL_SECONDARY_COLOR_ARRAY_EXT
:
4963 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
4964 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->SecondaryColor
.Enabled
);
4966 case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
:
4967 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
4968 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->SecondaryColor
.Type
);
4970 case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
:
4971 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
4972 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.Stride
;
4974 case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
:
4975 CHECK_EXT1(EXT_secondary_color
, "GetIntegerv");
4976 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.Size
;
4978 case GL_CURRENT_FOG_COORDINATE_EXT
:
4979 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
4981 FLUSH_CURRENT(ctx
, 0);
4982 params
[0] = IROUND(ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0]);
4985 case GL_FOG_COORDINATE_ARRAY_EXT
:
4986 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
4987 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->FogCoord
.Enabled
);
4989 case GL_FOG_COORDINATE_ARRAY_TYPE_EXT
:
4990 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
4991 params
[0] = ENUM_TO_INT(ctx
->Array
.ArrayObj
->FogCoord
.Type
);
4993 case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
:
4994 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
4995 params
[0] = ctx
->Array
.ArrayObj
->FogCoord
.Stride
;
4997 case GL_FOG_COORDINATE_SOURCE_EXT
:
4998 CHECK_EXT1(EXT_fog_coord
, "GetIntegerv");
4999 params
[0] = ENUM_TO_INT(ctx
->Fog
.FogCoordinateSource
);
5001 case GL_MAX_TEXTURE_LOD_BIAS_EXT
:
5002 CHECK_EXT1(EXT_texture_lod_bias
, "GetIntegerv");
5003 params
[0] = IROUND(ctx
->Const
.MaxTextureLodBias
);
5005 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
:
5006 CHECK_EXT1(EXT_texture_filter_anisotropic
, "GetIntegerv");
5007 params
[0] = IROUND(ctx
->Const
.MaxTextureMaxAnisotropy
);
5009 case GL_MULTISAMPLE_ARB
:
5010 CHECK_EXT1(ARB_multisample
, "GetIntegerv");
5011 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.Enabled
);
5013 case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
:
5014 CHECK_EXT1(ARB_multisample
, "GetIntegerv");
5015 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleAlphaToCoverage
);
5017 case GL_SAMPLE_ALPHA_TO_ONE_ARB
:
5018 CHECK_EXT1(ARB_multisample
, "GetIntegerv");
5019 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleAlphaToOne
);
5021 case GL_SAMPLE_COVERAGE_ARB
:
5022 CHECK_EXT1(ARB_multisample
, "GetIntegerv");
5023 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleCoverage
);
5025 case GL_SAMPLE_COVERAGE_VALUE_ARB
:
5026 CHECK_EXT1(ARB_multisample
, "GetIntegerv");
5027 params
[0] = IROUND(ctx
->Multisample
.SampleCoverageValue
);
5029 case GL_SAMPLE_COVERAGE_INVERT_ARB
:
5030 CHECK_EXT1(ARB_multisample
, "GetIntegerv");
5031 params
[0] = BOOLEAN_TO_INT(ctx
->Multisample
.SampleCoverageInvert
);
5033 case GL_SAMPLE_BUFFERS_ARB
:
5034 CHECK_EXT1(ARB_multisample
, "GetIntegerv");
5035 params
[0] = ctx
->DrawBuffer
->Visual
.sampleBuffers
;
5037 case GL_SAMPLES_ARB
:
5038 CHECK_EXT1(ARB_multisample
, "GetIntegerv");
5039 params
[0] = ctx
->DrawBuffer
->Visual
.samples
;
5041 case GL_RASTER_POSITION_UNCLIPPED_IBM
:
5042 CHECK_EXT1(IBM_rasterpos_clip
, "GetIntegerv");
5043 params
[0] = BOOLEAN_TO_INT(ctx
->Transform
.RasterPositionUnclipped
);
5045 case GL_POINT_SPRITE_NV
:
5046 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetIntegerv");
5047 params
[0] = BOOLEAN_TO_INT(ctx
->Point
.PointSprite
);
5049 case GL_POINT_SPRITE_R_MODE_NV
:
5050 CHECK_EXT1(NV_point_sprite
, "GetIntegerv");
5051 params
[0] = ENUM_TO_INT(ctx
->Point
.SpriteRMode
);
5053 case GL_POINT_SPRITE_COORD_ORIGIN
:
5054 CHECK_EXT2(NV_point_sprite
, ARB_point_sprite
, "GetIntegerv");
5055 params
[0] = ENUM_TO_INT(ctx
->Point
.SpriteOrigin
);
5057 case GL_GENERATE_MIPMAP_HINT_SGIS
:
5058 CHECK_EXT1(SGIS_generate_mipmap
, "GetIntegerv");
5059 params
[0] = ENUM_TO_INT(ctx
->Hint
.GenerateMipmap
);
5061 case GL_VERTEX_PROGRAM_BINDING_NV
:
5062 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5063 params
[0] = (ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0);
5065 case GL_VERTEX_ATTRIB_ARRAY0_NV
:
5066 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5067 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[0].Enabled
);
5069 case GL_VERTEX_ATTRIB_ARRAY1_NV
:
5070 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5071 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[1].Enabled
);
5073 case GL_VERTEX_ATTRIB_ARRAY2_NV
:
5074 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5075 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[2].Enabled
);
5077 case GL_VERTEX_ATTRIB_ARRAY3_NV
:
5078 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5079 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[3].Enabled
);
5081 case GL_VERTEX_ATTRIB_ARRAY4_NV
:
5082 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5083 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[4].Enabled
);
5085 case GL_VERTEX_ATTRIB_ARRAY5_NV
:
5086 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5087 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[5].Enabled
);
5089 case GL_VERTEX_ATTRIB_ARRAY6_NV
:
5090 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5091 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[6].Enabled
);
5093 case GL_VERTEX_ATTRIB_ARRAY7_NV
:
5094 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5095 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[7].Enabled
);
5097 case GL_VERTEX_ATTRIB_ARRAY8_NV
:
5098 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5099 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[8].Enabled
);
5101 case GL_VERTEX_ATTRIB_ARRAY9_NV
:
5102 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5103 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[9].Enabled
);
5105 case GL_VERTEX_ATTRIB_ARRAY10_NV
:
5106 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5107 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[10].Enabled
);
5109 case GL_VERTEX_ATTRIB_ARRAY11_NV
:
5110 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5111 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[11].Enabled
);
5113 case GL_VERTEX_ATTRIB_ARRAY12_NV
:
5114 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5115 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[12].Enabled
);
5117 case GL_VERTEX_ATTRIB_ARRAY13_NV
:
5118 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5119 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[13].Enabled
);
5121 case GL_VERTEX_ATTRIB_ARRAY14_NV
:
5122 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5123 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[14].Enabled
);
5125 case GL_VERTEX_ATTRIB_ARRAY15_NV
:
5126 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5127 params
[0] = BOOLEAN_TO_INT(ctx
->Array
.ArrayObj
->VertexAttrib
[15].Enabled
);
5129 case GL_MAP1_VERTEX_ATTRIB0_4_NV
:
5130 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5131 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[0]);
5133 case GL_MAP1_VERTEX_ATTRIB1_4_NV
:
5134 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5135 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[1]);
5137 case GL_MAP1_VERTEX_ATTRIB2_4_NV
:
5138 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5139 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[2]);
5141 case GL_MAP1_VERTEX_ATTRIB3_4_NV
:
5142 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5143 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[3]);
5145 case GL_MAP1_VERTEX_ATTRIB4_4_NV
:
5146 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5147 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[4]);
5149 case GL_MAP1_VERTEX_ATTRIB5_4_NV
:
5150 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5151 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[5]);
5153 case GL_MAP1_VERTEX_ATTRIB6_4_NV
:
5154 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5155 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[6]);
5157 case GL_MAP1_VERTEX_ATTRIB7_4_NV
:
5158 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5159 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[7]);
5161 case GL_MAP1_VERTEX_ATTRIB8_4_NV
:
5162 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5163 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[8]);
5165 case GL_MAP1_VERTEX_ATTRIB9_4_NV
:
5166 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5167 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[9]);
5169 case GL_MAP1_VERTEX_ATTRIB10_4_NV
:
5170 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5171 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[10]);
5173 case GL_MAP1_VERTEX_ATTRIB11_4_NV
:
5174 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5175 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[11]);
5177 case GL_MAP1_VERTEX_ATTRIB12_4_NV
:
5178 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5179 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[12]);
5181 case GL_MAP1_VERTEX_ATTRIB13_4_NV
:
5182 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5183 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[13]);
5185 case GL_MAP1_VERTEX_ATTRIB14_4_NV
:
5186 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5187 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[14]);
5189 case GL_MAP1_VERTEX_ATTRIB15_4_NV
:
5190 CHECK_EXT1(NV_vertex_program
, "GetIntegerv");
5191 params
[0] = BOOLEAN_TO_INT(ctx
->Eval
.Map1Attrib
[15]);
5193 case GL_FRAGMENT_PROGRAM_NV
:
5194 CHECK_EXT1(NV_fragment_program
, "GetIntegerv");
5195 params
[0] = BOOLEAN_TO_INT(ctx
->FragmentProgram
.Enabled
);
5197 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
5198 CHECK_EXT1(NV_fragment_program
, "GetIntegerv");
5199 params
[0] = ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0;
5201 case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
:
5202 CHECK_EXT1(NV_fragment_program
, "GetIntegerv");
5203 params
[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS
;
5205 case GL_TEXTURE_RECTANGLE_NV
:
5206 CHECK_EXT1(NV_texture_rectangle
, "GetIntegerv");
5207 params
[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV
));
5209 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
5210 CHECK_EXT1(NV_texture_rectangle
, "GetIntegerv");
5211 params
[0] = ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
].CurrentRect
->Name
;
5213 case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
:
5214 CHECK_EXT1(NV_texture_rectangle
, "GetIntegerv");
5215 params
[0] = ctx
->Const
.MaxTextureRectSize
;
5217 case GL_STENCIL_TEST_TWO_SIDE_EXT
:
5218 CHECK_EXT1(EXT_stencil_two_side
, "GetIntegerv");
5219 params
[0] = BOOLEAN_TO_INT(ctx
->Stencil
.TestTwoSide
);
5221 case GL_ACTIVE_STENCIL_FACE_EXT
:
5222 CHECK_EXT1(EXT_stencil_two_side
, "GetIntegerv");
5223 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
);
5225 case GL_MAX_SHININESS_NV
:
5226 CHECK_EXT1(NV_light_max_exponent
, "GetIntegerv");
5227 params
[0] = IROUND(ctx
->Const
.MaxShininess
);
5229 case GL_MAX_SPOT_EXPONENT_NV
:
5230 CHECK_EXT1(NV_light_max_exponent
, "GetIntegerv");
5231 params
[0] = IROUND(ctx
->Const
.MaxSpotExponent
);
5233 case GL_ARRAY_BUFFER_BINDING_ARB
:
5234 CHECK_EXT1(ARB_vertex_buffer_object
, "GetIntegerv");
5235 params
[0] = ctx
->Array
.ArrayBufferObj
->Name
;
5237 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
5238 CHECK_EXT1(ARB_vertex_buffer_object
, "GetIntegerv");
5239 params
[0] = ctx
->Array
.ArrayObj
->Vertex
.BufferObj
->Name
;
5241 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
5242 CHECK_EXT1(ARB_vertex_buffer_object
, "GetIntegerv");
5243 params
[0] = ctx
->Array
.ArrayObj
->Normal
.BufferObj
->Name
;
5245 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
5246 CHECK_EXT1(ARB_vertex_buffer_object
, "GetIntegerv");
5247 params
[0] = ctx
->Array
.ArrayObj
->Color
.BufferObj
->Name
;
5249 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
5250 CHECK_EXT1(ARB_vertex_buffer_object
, "GetIntegerv");
5251 params
[0] = ctx
->Array
.ArrayObj
->Index
.BufferObj
->Name
;
5253 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
5254 CHECK_EXT1(ARB_vertex_buffer_object
, "GetIntegerv");
5255 params
[0] = ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
;
5257 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
5258 CHECK_EXT1(ARB_vertex_buffer_object
, "GetIntegerv");
5259 params
[0] = ctx
->Array
.ArrayObj
->EdgeFlag
.BufferObj
->Name
;
5261 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
5262 CHECK_EXT1(ARB_vertex_buffer_object
, "GetIntegerv");
5263 params
[0] = ctx
->Array
.ArrayObj
->SecondaryColor
.BufferObj
->Name
;
5265 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
5266 CHECK_EXT1(ARB_vertex_buffer_object
, "GetIntegerv");
5267 params
[0] = ctx
->Array
.ArrayObj
->FogCoord
.BufferObj
->Name
;
5269 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
5270 CHECK_EXT1(ARB_vertex_buffer_object
, "GetIntegerv");
5271 params
[0] = ctx
->Array
.ElementArrayBufferObj
->Name
;
5273 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
5274 CHECK_EXT1(EXT_pixel_buffer_object
, "GetIntegerv");
5275 params
[0] = ctx
->Pack
.BufferObj
->Name
;
5277 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
5278 CHECK_EXT1(EXT_pixel_buffer_object
, "GetIntegerv");
5279 params
[0] = ctx
->Unpack
.BufferObj
->Name
;
5281 case GL_VERTEX_PROGRAM_ARB
:
5282 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetIntegerv");
5283 params
[0] = BOOLEAN_TO_INT(ctx
->VertexProgram
.Enabled
);
5285 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
5286 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetIntegerv");
5287 params
[0] = BOOLEAN_TO_INT(ctx
->VertexProgram
.PointSizeEnabled
);
5289 case GL_VERTEX_PROGRAM_TWO_SIDE_ARB
:
5290 CHECK_EXT2(ARB_vertex_program
, NV_vertex_program
, "GetIntegerv");
5291 params
[0] = BOOLEAN_TO_INT(ctx
->VertexProgram
.TwoSideEnabled
);
5293 case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
:
5294 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetIntegerv");
5295 params
[0] = ctx
->Const
.MaxProgramMatrixStackDepth
;
5297 case GL_MAX_PROGRAM_MATRICES_ARB
:
5298 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetIntegerv");
5299 params
[0] = ctx
->Const
.MaxProgramMatrices
;
5301 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
5302 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_vertex_program
, "GetIntegerv");
5303 params
[0] = BOOLEAN_TO_INT(ctx
->CurrentStack
->Depth
+ 1);
5305 case GL_CURRENT_MATRIX_ARB
:
5306 CHECK_EXT3(ARB_vertex_program
, ARB_fragment_program
, NV_fragment_program
, "GetIntegerv");
5308 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
5309 params
[0] = IROUND(matrix
[0]);
5310 params
[1] = IROUND(matrix
[1]);
5311 params
[2] = IROUND(matrix
[2]);
5312 params
[3] = IROUND(matrix
[3]);
5313 params
[4] = IROUND(matrix
[4]);
5314 params
[5] = IROUND(matrix
[5]);
5315 params
[6] = IROUND(matrix
[6]);
5316 params
[7] = IROUND(matrix
[7]);
5317 params
[8] = IROUND(matrix
[8]);
5318 params
[9] = IROUND(matrix
[9]);
5319 params
[10] = IROUND(matrix
[10]);
5320 params
[11] = IROUND(matrix
[11]);
5321 params
[12] = IROUND(matrix
[12]);
5322 params
[13] = IROUND(matrix
[13]);
5323 params
[14] = IROUND(matrix
[14]);
5324 params
[15] = IROUND(matrix
[15]);
5327 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
5328 CHECK_EXT2(ARB_vertex_program
, ARB_fragment_program
, "GetIntegerv");
5330 const GLfloat
*matrix
= ctx
->CurrentStack
->Top
->m
;
5331 params
[0] = IROUND(matrix
[0]);
5332 params
[1] = IROUND(matrix
[4]);
5333 params
[2] = IROUND(matrix
[8]);
5334 params
[3] = IROUND(matrix
[12]);
5335 params
[4] = IROUND(matrix
[1]);
5336 params
[5] = IROUND(matrix
[5]);
5337 params
[6] = IROUND(matrix
[9]);
5338 params
[7] = IROUND(matrix
[13]);
5339 params
[8] = IROUND(matrix
[2]);
5340 params
[9] = IROUND(matrix
[6]);
5341 params
[10] = IROUND(matrix
[10]);
5342 params
[11] = IROUND(matrix
[14]);
5343 params
[12] = IROUND(matrix
[3]);
5344 params
[13] = IROUND(matrix
[7]);
5345 params
[14] = IROUND(matrix
[11]);
5346 params
[15] = IROUND(matrix
[15]);
5349 case GL_MAX_VERTEX_ATTRIBS_ARB
:
5350 CHECK_EXT1(ARB_vertex_program
, "GetIntegerv");
5351 params
[0] = ctx
->Const
.VertexProgram
.MaxAttribs
;
5353 case GL_PROGRAM_ERROR_POSITION_ARB
:
5354 CHECK_EXT4(NV_vertex_program
, ARB_vertex_program
, NV_fragment_program
, ARB_fragment_program
, "GetIntegerv");
5355 params
[0] = ctx
->Program
.ErrorPos
;
5357 case GL_FRAGMENT_PROGRAM_ARB
:
5358 CHECK_EXT1(ARB_fragment_program
, "GetIntegerv");
5359 params
[0] = BOOLEAN_TO_INT(ctx
->FragmentProgram
.Enabled
);
5361 case GL_MAX_TEXTURE_COORDS_ARB
:
5362 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetIntegerv");
5363 params
[0] = ctx
->Const
.MaxTextureCoordUnits
;
5365 case GL_MAX_TEXTURE_IMAGE_UNITS_ARB
:
5366 CHECK_EXT2(ARB_fragment_program
, NV_fragment_program
, "GetIntegerv");
5367 params
[0] = ctx
->Const
.MaxTextureImageUnits
;
5369 case GL_DEPTH_BOUNDS_TEST_EXT
:
5370 CHECK_EXT1(EXT_depth_bounds_test
, "GetIntegerv");
5371 params
[0] = BOOLEAN_TO_INT(ctx
->Depth
.BoundsTest
);
5373 case GL_DEPTH_BOUNDS_EXT
:
5374 CHECK_EXT1(EXT_depth_bounds_test
, "GetIntegerv");
5375 params
[0] = IROUND(ctx
->Depth
.BoundsMin
);
5376 params
[1] = IROUND(ctx
->Depth
.BoundsMax
);
5378 case GL_FRAGMENT_PROGRAM_CALLBACK_MESA
:
5379 CHECK_EXT1(MESA_program_debug
, "GetIntegerv");
5380 params
[0] = BOOLEAN_TO_INT(ctx
->FragmentProgram
.CallbackEnabled
);
5382 case GL_VERTEX_PROGRAM_CALLBACK_MESA
:
5383 CHECK_EXT1(MESA_program_debug
, "GetIntegerv");
5384 params
[0] = BOOLEAN_TO_INT(ctx
->VertexProgram
.CallbackEnabled
);
5386 case GL_FRAGMENT_PROGRAM_POSITION_MESA
:
5387 CHECK_EXT1(MESA_program_debug
, "GetIntegerv");
5388 params
[0] = ctx
->FragmentProgram
.CurrentPosition
;
5390 case GL_VERTEX_PROGRAM_POSITION_MESA
:
5391 CHECK_EXT1(MESA_program_debug
, "GetIntegerv");
5392 params
[0] = ctx
->VertexProgram
.CurrentPosition
;
5394 case GL_MAX_DRAW_BUFFERS_ARB
:
5395 CHECK_EXT1(ARB_draw_buffers
, "GetIntegerv");
5396 params
[0] = ctx
->Const
.MaxDrawBuffers
;
5398 case GL_DRAW_BUFFER0_ARB
:
5399 CHECK_EXT1(ARB_draw_buffers
, "GetIntegerv");
5400 params
[0] = ENUM_TO_INT(ctx
->DrawBuffer
->ColorDrawBuffer
[0]);
5402 case GL_DRAW_BUFFER1_ARB
:
5403 CHECK_EXT1(ARB_draw_buffers
, "GetIntegerv");
5406 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
5407 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
5410 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[1];
5411 params
[0] = ENUM_TO_INT(buffer
);
5414 case GL_DRAW_BUFFER2_ARB
:
5415 CHECK_EXT1(ARB_draw_buffers
, "GetIntegerv");
5418 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
5419 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
5422 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[2];
5423 params
[0] = ENUM_TO_INT(buffer
);
5426 case GL_DRAW_BUFFER3_ARB
:
5427 CHECK_EXT1(ARB_draw_buffers
, "GetIntegerv");
5430 if (pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
5431 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGet(GL_DRAW_BUFFERx_ARB)");
5434 buffer
= ctx
->DrawBuffer
->ColorDrawBuffer
[3];
5435 params
[0] = ENUM_TO_INT(buffer
);
5438 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
5439 CHECK_EXT1(OES_read_format
, "GetIntegerv");
5440 params
[0] = ctx
->Const
.ColorReadType
;
5442 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
5443 CHECK_EXT1(OES_read_format
, "GetIntegerv");
5444 params
[0] = ctx
->Const
.ColorReadFormat
;
5446 case GL_NUM_FRAGMENT_REGISTERS_ATI
:
5447 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5450 case GL_NUM_FRAGMENT_CONSTANTS_ATI
:
5451 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5454 case GL_NUM_PASSES_ATI
:
5455 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5458 case GL_NUM_INSTRUCTIONS_PER_PASS_ATI
:
5459 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5462 case GL_NUM_INSTRUCTIONS_TOTAL_ATI
:
5463 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5466 case GL_COLOR_ALPHA_PAIRING_ATI
:
5467 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5468 params
[0] = BOOLEAN_TO_INT(GL_TRUE
);
5470 case GL_NUM_LOOPBACK_COMPONENTS_ATI
:
5471 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5474 case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
:
5475 CHECK_EXT1(ATI_fragment_shader
, "GetIntegerv");
5478 case GL_STENCIL_BACK_FUNC
:
5479 params
[0] = ENUM_TO_INT(ctx
->Stencil
.Function
[1]);
5481 case GL_STENCIL_BACK_VALUE_MASK
:
5482 params
[0] = ctx
->Stencil
.ValueMask
[1];
5484 case GL_STENCIL_BACK_REF
:
5485 params
[0] = ctx
->Stencil
.Ref
[1];
5487 case GL_STENCIL_BACK_FAIL
:
5488 params
[0] = ENUM_TO_INT(ctx
->Stencil
.FailFunc
[1]);
5490 case GL_STENCIL_BACK_PASS_DEPTH_FAIL
:
5491 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZFailFunc
[1]);
5493 case GL_STENCIL_BACK_PASS_DEPTH_PASS
:
5494 params
[0] = ENUM_TO_INT(ctx
->Stencil
.ZPassFunc
[1]);
5496 case GL_FRAMEBUFFER_BINDING_EXT
:
5497 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5498 params
[0] = ctx
->DrawBuffer
->Name
;
5500 case GL_RENDERBUFFER_BINDING_EXT
:
5501 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5502 params
[0] = ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
5504 case GL_MAX_COLOR_ATTACHMENTS_EXT
:
5505 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5506 params
[0] = ctx
->Const
.MaxColorAttachments
;
5508 case GL_MAX_RENDERBUFFER_SIZE_EXT
:
5509 CHECK_EXT1(EXT_framebuffer_object
, "GetIntegerv");
5510 params
[0] = ctx
->Const
.MaxRenderbufferSize
;
5512 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
:
5513 CHECK_EXT1(ARB_fragment_shader
, "GetIntegerv");
5514 params
[0] = MAX_FRAGMENT_UNIFORM_COMPONENTS
;
5516 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
:
5517 CHECK_EXT1(ARB_fragment_shader
, "GetIntegerv");
5518 params
[0] = ENUM_TO_INT(ctx
->Hint
.FragmentShaderDerivative
);
5520 case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
:
5521 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5522 params
[0] = MAX_VERTEX_UNIFORM_COMPONENTS
;
5524 case GL_MAX_VARYING_FLOATS_ARB
:
5525 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5526 params
[0] = MAX_VARYING_FLOATS
;
5528 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
:
5529 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5530 params
[0] = MAX_VERTEX_TEXTURE_IMAGE_UNITS
;
5532 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
:
5533 CHECK_EXT1(ARB_vertex_shader
, "GetIntegerv");
5534 params
[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS
;
5537 _mesa_error(ctx
, GL_INVALID_ENUM
, "glGetIntegerv(pname=0x%x)", pname
);
5543 _mesa_GetDoublev( GLenum pname
, GLdouble
*params
)
5545 const GLfloat magic
= -1234.5F
;
5552 /* Init temp array to magic numbers so we can figure out how many values
5553 * are returned by the GetFloatv() call.
5555 for (i
= 0; i
< 16; i
++)
5558 _mesa_GetFloatv(pname
, values
);
5560 for (i
= 0; i
< 16 && values
[i
] != magic
; i
++)
5561 params
[i
] = (GLdouble
) values
[i
];