2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
29 #include "extensions.h"
34 #include "texcompress.h"
35 #include "framebuffer.h"
37 /* This is a table driven implemetation of the glGet*v() functions.
38 * The basic idea is that most getters just look up an int somewhere
39 * in GLcontext and then convert it to a bool or float according to
40 * which of glGetIntegerv() glGetBooleanv() etc is being called.
41 * Instead of generating code to do this, we can just record the enum
42 * value and the offset into GLcontext in an array of structs. Then
43 * in glGet*(), we lookup the struct for the enum in question, and use
44 * the offset to get the int we need.
46 * Sometimes we need to look up a float, a boolean, a bit in a
47 * bitfield, a matrix or other types instead, so we need to track the
48 * type of the value in GLcontext. And sometimes the value isn't in
49 * GLcontext but in the drawbuffer, the array object, current texture
50 * unit, or maybe it's a computed value. So we need to also track
51 * where or how to find the value. Finally, we sometimes need to
52 * check that one of a number of extensions are enabled, the GL
53 * version or flush or call _mesa_update_state(). This is done by
54 * attaching optional extra information to the value description
55 * struct, it's sort of like an array of opcodes that describe extra
58 * Putting all this together we end up with struct value_desc below,
59 * and with a couple of macros to help, the table of struct value_desc
60 * is about as concise as the specification in the old python script.
65 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
66 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
67 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
68 (GLint) ((F) * 65536.0f) )
70 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
71 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
72 ((I) < SHRT_MIN) ? INT_MIN : \
73 (GLint) ((I) * 65536) )
75 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
76 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
78 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
79 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
80 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
81 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
83 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
84 #define ENUM_TO_FIXED(E) (E)
118 enum value_location
{
133 EXTRA_VALID_DRAW_BUFFER
,
134 EXTRA_VALID_TEXTURE_UNIT
,
138 #define NO_EXTRA NULL
143 GLubyte location
; /**< enum value_location */
144 GLubyte type
; /**< enum value_type */
151 GLfloat value_float_4
[4];
152 GLmatrix
*value_matrix
;
154 GLint value_int_4
[4];
158 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
162 GLboolean value_bool
;
165 #define BUFFER_FIELD(field, type) \
166 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
167 #define CONTEXT_FIELD(field, type) \
168 LOC_CONTEXT, type, offsetof(GLcontext, field)
169 #define ARRAY_FIELD(field, type) \
170 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
171 #define CONST(value) \
172 LOC_CONTEXT, TYPE_CONST, value
174 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
175 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
177 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
178 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
179 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
180 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
181 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
182 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
183 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
184 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
185 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
186 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
187 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
188 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
189 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
190 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
191 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
192 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
193 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
194 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
196 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
197 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
198 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
201 offsetof(struct gl_extensions, f)
203 #define EXTRA_EXT(e) \
204 static const int extra_##e[] = { \
208 #define EXTRA_EXT2(e1, e2) \
209 static const int extra_##e1##_##e2[] = { \
210 EXT(e1), EXT(e2), EXTRA_END \
213 /* The 'extra' mechanism is a way to specify extra checks (such as
214 * extensions or specific gl versions) or actions (flush current, new
215 * buffers) that we need to do before looking up an enum. We need to
216 * declare them all up front so we can refer to them in the value_desc
219 static const int extra_new_buffers
[] = {
224 static const int extra_valid_draw_buffer
[] = {
225 EXTRA_VALID_DRAW_BUFFER
,
229 static const int extra_valid_texture_unit
[] = {
230 EXTRA_VALID_TEXTURE_UNIT
,
234 static const int extra_flush_current_valid_texture_unit
[] = {
236 EXTRA_VALID_TEXTURE_UNIT
,
240 static const int extra_flush_current
[] = {
245 static const int extra_new_buffers_OES_read_format
[] = {
247 EXT(OES_read_format
),
251 static const int extra_EXT_secondary_color_flush_current
[] = {
252 EXT(EXT_secondary_color
),
257 static const int extra_EXT_fog_coord_flush_current
[] = {
263 EXTRA_EXT(ARB_multitexture
);
264 EXTRA_EXT(ARB_texture_cube_map
);
265 EXTRA_EXT(MESA_texture_array
);
266 EXTRA_EXT2(EXT_secondary_color
, ARB_vertex_program
);
267 EXTRA_EXT(EXT_secondary_color
);
268 EXTRA_EXT(EXT_fog_coord
);
269 EXTRA_EXT(EXT_texture_lod_bias
);
270 EXTRA_EXT(EXT_texture_filter_anisotropic
);
271 EXTRA_EXT(IBM_rasterpos_clip
);
272 EXTRA_EXT(NV_point_sprite
);
273 EXTRA_EXT(SGIS_generate_mipmap
);
274 EXTRA_EXT(NV_vertex_program
);
275 EXTRA_EXT(NV_fragment_program
);
276 EXTRA_EXT(NV_texture_rectangle
);
277 EXTRA_EXT(EXT_stencil_two_side
);
278 EXTRA_EXT(NV_light_max_exponent
);
279 EXTRA_EXT(SGI_texture_color_table
);
280 EXTRA_EXT(EXT_depth_bounds_test
);
281 EXTRA_EXT(ARB_depth_clamp
);
282 EXTRA_EXT(ATI_fragment_shader
);
283 EXTRA_EXT(EXT_framebuffer_blit
);
284 EXTRA_EXT(ARB_shader_objects
);
285 EXTRA_EXT(EXT_provoking_vertex
);
286 EXTRA_EXT(ARB_fragment_shader
);
287 EXTRA_EXT(ARB_fragment_program
);
288 EXTRA_EXT(ARB_framebuffer_object
);
289 EXTRA_EXT(EXT_framebuffer_object
);
290 EXTRA_EXT(APPLE_vertex_array_object
);
291 EXTRA_EXT(ARB_seamless_cube_map
);
292 EXTRA_EXT(EXT_compiled_vertex_array
);
294 EXTRA_EXT(ARB_vertex_shader
);
295 EXTRA_EXT(EXT_transform_feedback
);
296 EXTRA_EXT(ARB_transform_feedback2
);
297 EXTRA_EXT(EXT_pixel_buffer_object
);
298 EXTRA_EXT(ARB_vertex_program
);
299 EXTRA_EXT2(NV_point_sprite
, ARB_point_sprite
);
300 EXTRA_EXT2(ARB_fragment_program
, NV_fragment_program
);
301 EXTRA_EXT2(ARB_vertex_program
, NV_vertex_program
);
302 EXTRA_EXT2(ARB_vertex_program
, ARB_fragment_program
);
303 EXTRA_EXT(ARB_vertex_buffer_object
);
304 EXTRA_EXT(ARB_geometry_shader4
);
307 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
[] = {
308 EXT(ARB_vertex_program
),
309 EXT(ARB_fragment_program
),
310 EXT(NV_vertex_program
),
315 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
[] = {
316 EXT(NV_vertex_program
),
317 EXT(ARB_vertex_program
),
318 EXT(ARB_fragment_program
),
319 EXT(NV_vertex_program
),
323 static const int extra_version_30
[] = { EXTRA_VERSION_30
, EXTRA_END
};
324 static const int extra_version_31
[] = { EXTRA_VERSION_31
, EXTRA_END
};
325 static const int extra_version_32
[] = { EXTRA_VERSION_32
, EXTRA_END
};
328 extra_ARB_vertex_program_version_es2
[] = {
329 EXT(ARB_vertex_program
),
334 #define API_OPENGL_BIT (1 << API_OPENGL)
335 #define API_OPENGLES_BIT (1 << API_OPENGLES)
336 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
338 /* This is the big table describing all the enums we accept in
339 * glGet*v(). The table is partitioned into six parts: enums
340 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
341 * between OpenGL and GLES, enums exclusive to GLES, etc for the
342 * remaining combinations. When we add the enums to the hash table in
343 * _mesa_init_get_hash(), we only add the enums for the API we're
344 * instantiating and the different sections are guarded by #if
345 * FEATURE_GL etc to make sure we only compile in the enums we may
348 static const struct value_desc values
[] = {
349 /* Enums shared between OpenGL, GLES1 and GLES2 */
350 { 0, 0, TYPE_API_MASK
,
351 API_OPENGL_BIT
| API_OPENGLES_BIT
| API_OPENGLES2_BIT
, NO_EXTRA
},
352 { GL_ALPHA_BITS
, BUFFER_INT(Visual
.alphaBits
), extra_new_buffers
},
353 { GL_BLEND
, CONTEXT_BIT0(Color
.BlendEnabled
), NO_EXTRA
},
354 { GL_BLEND_SRC
, CONTEXT_ENUM(Color
.BlendSrcRGB
), NO_EXTRA
},
355 { GL_BLUE_BITS
, BUFFER_INT(Visual
.blueBits
), extra_new_buffers
},
356 { GL_COLOR_CLEAR_VALUE
, CONTEXT_FIELD(Color
.ClearColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
357 { GL_COLOR_WRITEMASK
, LOC_CUSTOM
, TYPE_INT_4
, 0, NO_EXTRA
},
358 { GL_CULL_FACE
, CONTEXT_BOOL(Polygon
.CullFlag
), NO_EXTRA
},
359 { GL_CULL_FACE_MODE
, CONTEXT_ENUM(Polygon
.CullFaceMode
), NO_EXTRA
},
360 { GL_DEPTH_BITS
, BUFFER_INT(Visual
.depthBits
), NO_EXTRA
},
361 { GL_DEPTH_CLEAR_VALUE
, CONTEXT_FIELD(Depth
.Clear
, TYPE_DOUBLEN
), NO_EXTRA
},
362 { GL_DEPTH_FUNC
, CONTEXT_ENUM(Depth
.Func
), NO_EXTRA
},
363 { GL_DEPTH_RANGE
, CONTEXT_FIELD(Viewport
.Near
, TYPE_FLOATN_2
), NO_EXTRA
},
364 { GL_DEPTH_TEST
, CONTEXT_BOOL(Depth
.Test
), NO_EXTRA
},
365 { GL_DEPTH_WRITEMASK
, CONTEXT_BOOL(Depth
.Mask
), NO_EXTRA
},
366 { GL_DITHER
, CONTEXT_BOOL(Color
.DitherFlag
), NO_EXTRA
},
367 { GL_FRONT_FACE
, CONTEXT_ENUM(Polygon
.FrontFace
), NO_EXTRA
},
368 { GL_GREEN_BITS
, BUFFER_INT(Visual
.greenBits
), extra_new_buffers
},
369 { GL_LINE_WIDTH
, CONTEXT_FLOAT(Line
.Width
), NO_EXTRA
},
370 { GL_ALIASED_LINE_WIDTH_RANGE
, CONTEXT_FLOAT2(Const
.MinLineWidth
), NO_EXTRA
},
371 { GL_MAX_ELEMENTS_VERTICES
, CONTEXT_INT(Const
.MaxArrayLockSize
), NO_EXTRA
},
372 { GL_MAX_ELEMENTS_INDICES
, CONTEXT_INT(Const
.MaxArrayLockSize
), NO_EXTRA
},
373 { GL_MAX_TEXTURE_SIZE
, LOC_CUSTOM
, TYPE_INT
,
374 offsetof(GLcontext
, Const
.MaxTextureLevels
), NO_EXTRA
},
375 { GL_MAX_VIEWPORT_DIMS
, CONTEXT_INT2(Const
.MaxViewportWidth
), NO_EXTRA
},
376 { GL_PACK_ALIGNMENT
, CONTEXT_INT(Pack
.Alignment
), NO_EXTRA
},
377 { GL_ALIASED_POINT_SIZE_RANGE
, CONTEXT_FLOAT2(Const
.MinPointSize
), NO_EXTRA
},
378 { GL_POLYGON_OFFSET_FACTOR
, CONTEXT_FLOAT(Polygon
.OffsetFactor
), NO_EXTRA
},
379 { GL_POLYGON_OFFSET_UNITS
, CONTEXT_FLOAT(Polygon
.OffsetUnits
), NO_EXTRA
},
380 { GL_POLYGON_OFFSET_FILL
, CONTEXT_BOOL(Polygon
.OffsetFill
), NO_EXTRA
},
381 { GL_RED_BITS
, BUFFER_INT(Visual
.redBits
), extra_new_buffers
},
382 { GL_SCISSOR_BOX
, LOC_CUSTOM
, TYPE_INT_4
, 0, NO_EXTRA
},
383 { GL_SCISSOR_TEST
, CONTEXT_BOOL(Scissor
.Enabled
), NO_EXTRA
},
384 { GL_STENCIL_BITS
, BUFFER_INT(Visual
.stencilBits
), NO_EXTRA
},
385 { GL_STENCIL_CLEAR_VALUE
, CONTEXT_INT(Stencil
.Clear
), NO_EXTRA
},
386 { GL_STENCIL_FAIL
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
387 { GL_STENCIL_FUNC
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
388 { GL_STENCIL_PASS_DEPTH_FAIL
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
389 { GL_STENCIL_PASS_DEPTH_PASS
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
390 { GL_STENCIL_REF
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
391 { GL_STENCIL_TEST
, CONTEXT_BOOL(Stencil
.Enabled
), NO_EXTRA
},
392 { GL_STENCIL_VALUE_MASK
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
393 { GL_STENCIL_WRITEMASK
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
394 { GL_SUBPIXEL_BITS
, CONTEXT_INT(Const
.SubPixelBits
), NO_EXTRA
},
395 { GL_TEXTURE_BINDING_2D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_2D_INDEX
, NO_EXTRA
},
396 { GL_UNPACK_ALIGNMENT
, CONTEXT_INT(Unpack
.Alignment
), NO_EXTRA
},
397 { GL_VIEWPORT
, LOC_CUSTOM
, TYPE_INT_4
, 0, NO_EXTRA
},
399 /* GL_ARB_multitexture */
400 { GL_ACTIVE_TEXTURE_ARB
,
401 LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_multitexture
},
403 /* Note that all the OES_* extensions require that the Mesa "struct
404 * gl_extensions" include a member with the name of the extension.
405 * That structure does not yet include OES extensions (and we're
406 * not sure whether it will). If it does, all the OES_*
407 * extensions below should mark the dependency. */
409 /* GL_ARB_texture_cube_map */
410 { GL_TEXTURE_BINDING_CUBE_MAP_ARB
, LOC_CUSTOM
, TYPE_INT
,
411 TEXTURE_CUBE_INDEX
, extra_ARB_texture_cube_map
},
412 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
, LOC_CUSTOM
, TYPE_INT
,
413 offsetof(GLcontext
, Const
.MaxCubeTextureLevels
),
414 extra_ARB_texture_cube_map
}, /* XXX: OES_texture_cube_map */
416 /* XXX: OES_blend_subtract */
417 { GL_BLEND_SRC_RGB_EXT
, CONTEXT_ENUM(Color
.BlendSrcRGB
), NO_EXTRA
},
418 { GL_BLEND_DST_RGB_EXT
, CONTEXT_ENUM(Color
.BlendDstRGB
), NO_EXTRA
},
419 { GL_BLEND_SRC_ALPHA_EXT
, CONTEXT_ENUM(Color
.BlendSrcA
), NO_EXTRA
},
420 { GL_BLEND_DST_ALPHA_EXT
, CONTEXT_ENUM(Color
.BlendDstA
), NO_EXTRA
},
422 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
423 * defined identically to GL_BLEND_EQUATION. */
424 { GL_BLEND_EQUATION
, CONTEXT_ENUM(Color
.BlendEquationRGB
), NO_EXTRA
},
425 { GL_BLEND_EQUATION_ALPHA_EXT
, CONTEXT_ENUM(Color
.BlendEquationA
), NO_EXTRA
},
427 /* GL_ARB_texture_compression */
428 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
429 { GL_COMPRESSED_TEXTURE_FORMATS_ARB
, LOC_CUSTOM
, TYPE_INT_N
, 0, NO_EXTRA
},
431 /* GL_ARB_multisample */
432 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
,
433 CONTEXT_BOOL(Multisample
.SampleAlphaToCoverage
), NO_EXTRA
},
434 { GL_SAMPLE_COVERAGE_ARB
, CONTEXT_BOOL(Multisample
.SampleCoverage
), NO_EXTRA
},
435 { GL_SAMPLE_COVERAGE_VALUE_ARB
,
436 CONTEXT_FLOAT(Multisample
.SampleCoverageValue
), NO_EXTRA
},
437 { GL_SAMPLE_COVERAGE_INVERT_ARB
,
438 CONTEXT_BOOL(Multisample
.SampleCoverageInvert
), NO_EXTRA
},
439 { GL_SAMPLE_BUFFERS_ARB
, BUFFER_INT(Visual
.sampleBuffers
), NO_EXTRA
},
440 { GL_SAMPLES_ARB
, BUFFER_INT(Visual
.samples
), NO_EXTRA
},
442 /* GL_SGIS_generate_mipmap */
443 { GL_GENERATE_MIPMAP_HINT_SGIS
, CONTEXT_ENUM(Hint
.GenerateMipmap
),
444 extra_SGIS_generate_mipmap
},
446 /* GL_ARB_vertex_buffer_object */
447 { GL_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
449 /* GL_ARB_vertex_buffer_object */
450 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
451 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
452 extra_ARB_vertex_buffer_object
},
454 /* GL_OES_read_format */
455 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
, LOC_CUSTOM
, TYPE_INT
, 0,
456 extra_new_buffers_OES_read_format
},
457 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
, LOC_CUSTOM
, TYPE_INT
, 0,
458 extra_new_buffers_OES_read_format
},
460 /* GL_EXT_framebuffer_object */
461 { GL_FRAMEBUFFER_BINDING_EXT
, BUFFER_INT(Name
),
462 extra_EXT_framebuffer_object
},
463 { GL_RENDERBUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
464 extra_EXT_framebuffer_object
},
465 { GL_MAX_RENDERBUFFER_SIZE_EXT
, CONTEXT_INT(Const
.MaxRenderbufferSize
),
466 extra_EXT_framebuffer_object
},
468 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
470 { GL_MAX_CLIP_PLANES
, CONTEXT_INT(Const
.MaxClipPlanes
), NO_EXTRA
},
472 #if FEATURE_GL || FEATURE_ES1
473 /* Enums in OpenGL and GLES1 */
474 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
| API_OPENGLES_BIT
, NO_EXTRA
},
475 { GL_LIGHT0
, CONTEXT_BOOL(Light
.Light
[0].Enabled
), NO_EXTRA
},
476 { GL_LIGHT1
, CONTEXT_BOOL(Light
.Light
[1].Enabled
), NO_EXTRA
},
477 { GL_LIGHT2
, CONTEXT_BOOL(Light
.Light
[2].Enabled
), NO_EXTRA
},
478 { GL_LIGHT3
, CONTEXT_BOOL(Light
.Light
[3].Enabled
), NO_EXTRA
},
479 { GL_LIGHT4
, CONTEXT_BOOL(Light
.Light
[4].Enabled
), NO_EXTRA
},
480 { GL_LIGHT5
, CONTEXT_BOOL(Light
.Light
[5].Enabled
), NO_EXTRA
},
481 { GL_LIGHT6
, CONTEXT_BOOL(Light
.Light
[6].Enabled
), NO_EXTRA
},
482 { GL_LIGHT7
, CONTEXT_BOOL(Light
.Light
[7].Enabled
), NO_EXTRA
},
483 { GL_LIGHTING
, CONTEXT_BOOL(Light
.Enabled
), NO_EXTRA
},
484 { GL_LIGHT_MODEL_AMBIENT
,
485 CONTEXT_FIELD(Light
.Model
.Ambient
[0], TYPE_FLOATN_4
), NO_EXTRA
},
486 { GL_LIGHT_MODEL_TWO_SIDE
, CONTEXT_BOOL(Light
.Model
.TwoSide
), NO_EXTRA
},
487 { GL_ALPHA_TEST
, CONTEXT_BOOL(Color
.AlphaEnabled
), NO_EXTRA
},
488 { GL_ALPHA_TEST_FUNC
, CONTEXT_ENUM(Color
.AlphaFunc
), NO_EXTRA
},
489 { GL_ALPHA_TEST_REF
, CONTEXT_FIELD(Color
.AlphaRef
, TYPE_FLOATN
), NO_EXTRA
},
490 { GL_BLEND_DST
, CONTEXT_ENUM(Color
.BlendDstRGB
), NO_EXTRA
},
491 { GL_CLIP_PLANE0
, CONTEXT_BIT0(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
492 { GL_CLIP_PLANE1
, CONTEXT_BIT1(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
493 { GL_CLIP_PLANE2
, CONTEXT_BIT2(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
494 { GL_CLIP_PLANE3
, CONTEXT_BIT3(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
495 { GL_CLIP_PLANE4
, CONTEXT_BIT4(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
496 { GL_CLIP_PLANE5
, CONTEXT_BIT5(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
497 { GL_COLOR_MATERIAL
, CONTEXT_BOOL(Light
.ColorMaterialEnabled
), NO_EXTRA
},
499 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_COLOR0
][0], TYPE_FLOATN_4
),
500 extra_flush_current
},
502 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_NORMAL
][0], TYPE_FLOATN_3
),
503 extra_flush_current
},
504 { GL_CURRENT_TEXTURE_COORDS
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0,
505 extra_flush_current_valid_texture_unit
},
506 { GL_DISTANCE_ATTENUATION_EXT
, CONTEXT_FLOAT3(Point
.Params
[0]), NO_EXTRA
},
507 { GL_FOG
, CONTEXT_BOOL(Fog
.Enabled
), NO_EXTRA
},
508 { GL_FOG_COLOR
, CONTEXT_FIELD(Fog
.Color
[0], TYPE_FLOATN_4
), NO_EXTRA
},
509 { GL_FOG_DENSITY
, CONTEXT_FLOAT(Fog
.Density
), NO_EXTRA
},
510 { GL_FOG_END
, CONTEXT_FLOAT(Fog
.End
), NO_EXTRA
},
511 { GL_FOG_HINT
, CONTEXT_ENUM(Hint
.Fog
), NO_EXTRA
},
512 { GL_FOG_MODE
, CONTEXT_ENUM(Fog
.Mode
), NO_EXTRA
},
513 { GL_FOG_START
, CONTEXT_FLOAT(Fog
.Start
), NO_EXTRA
},
514 { GL_LINE_SMOOTH
, CONTEXT_BOOL(Line
.SmoothFlag
), NO_EXTRA
},
515 { GL_LINE_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.LineSmooth
), NO_EXTRA
},
516 { GL_LINE_WIDTH_RANGE
, CONTEXT_FLOAT2(Const
.MinLineWidthAA
), NO_EXTRA
},
517 { GL_COLOR_LOGIC_OP
, CONTEXT_BOOL(Color
.ColorLogicOpEnabled
), NO_EXTRA
},
518 { GL_LOGIC_OP_MODE
, CONTEXT_ENUM(Color
.LogicOp
), NO_EXTRA
},
519 { GL_MATRIX_MODE
, CONTEXT_ENUM(Transform
.MatrixMode
), NO_EXTRA
},
520 { GL_MAX_MODELVIEW_STACK_DEPTH
, CONST(MAX_MODELVIEW_STACK_DEPTH
), NO_EXTRA
},
521 { GL_MAX_PROJECTION_STACK_DEPTH
, CONST(MAX_PROJECTION_STACK_DEPTH
), NO_EXTRA
},
522 { GL_MAX_TEXTURE_STACK_DEPTH
, CONST(MAX_TEXTURE_STACK_DEPTH
), NO_EXTRA
},
523 { GL_MODELVIEW_MATRIX
, CONTEXT_MATRIX(ModelviewMatrixStack
.Top
), NO_EXTRA
},
524 { GL_MODELVIEW_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
,
525 offsetof(GLcontext
, ModelviewMatrixStack
.Depth
), NO_EXTRA
},
526 { GL_NORMALIZE
, CONTEXT_BOOL(Transform
.Normalize
), NO_EXTRA
},
527 { GL_PACK_SKIP_IMAGES_EXT
, CONTEXT_INT(Pack
.SkipImages
), NO_EXTRA
},
528 { GL_PERSPECTIVE_CORRECTION_HINT
, CONTEXT_ENUM(Hint
.PerspectiveCorrection
), NO_EXTRA
},
529 { GL_POINT_SIZE
, CONTEXT_FLOAT(Point
.Size
), NO_EXTRA
},
530 { GL_POINT_SIZE_RANGE
, CONTEXT_FLOAT2(Const
.MinPointSizeAA
), NO_EXTRA
},
531 { GL_POINT_SMOOTH
, CONTEXT_BOOL(Point
.SmoothFlag
), NO_EXTRA
},
532 { GL_POINT_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.PointSmooth
), NO_EXTRA
},
533 { GL_POINT_SIZE_MIN_EXT
, CONTEXT_FLOAT(Point
.MinSize
), NO_EXTRA
},
534 { GL_POINT_SIZE_MAX_EXT
, CONTEXT_FLOAT(Point
.MaxSize
), NO_EXTRA
},
535 { GL_POINT_FADE_THRESHOLD_SIZE_EXT
, CONTEXT_FLOAT(Point
.Threshold
), NO_EXTRA
},
536 { GL_PROJECTION_MATRIX
, CONTEXT_MATRIX(ProjectionMatrixStack
.Top
), NO_EXTRA
},
537 { GL_PROJECTION_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
,
538 offsetof(GLcontext
, ProjectionMatrixStack
.Depth
), NO_EXTRA
},
539 { GL_RESCALE_NORMAL
, CONTEXT_BOOL(Transform
.RescaleNormals
), NO_EXTRA
},
540 { GL_SHADE_MODEL
, CONTEXT_ENUM(Light
.ShadeModel
), NO_EXTRA
},
541 { GL_TEXTURE_2D
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0, NO_EXTRA
},
542 { GL_TEXTURE_MATRIX
, LOC_CUSTOM
, TYPE_MATRIX
, 0, extra_valid_texture_unit
},
543 { GL_TEXTURE_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
, 0,
544 extra_valid_texture_unit
},
546 { GL_VERTEX_ARRAY
, ARRAY_BOOL(Vertex
.Enabled
), NO_EXTRA
},
547 { GL_VERTEX_ARRAY_SIZE
, ARRAY_INT(Vertex
.Size
), NO_EXTRA
},
548 { GL_VERTEX_ARRAY_TYPE
, ARRAY_ENUM(Vertex
.Type
), NO_EXTRA
},
549 { GL_VERTEX_ARRAY_STRIDE
, ARRAY_INT(Vertex
.Stride
), NO_EXTRA
},
550 { GL_NORMAL_ARRAY
, ARRAY_ENUM(Normal
.Enabled
), NO_EXTRA
},
551 { GL_NORMAL_ARRAY_TYPE
, ARRAY_ENUM(Normal
.Type
), NO_EXTRA
},
552 { GL_NORMAL_ARRAY_STRIDE
, ARRAY_INT(Normal
.Stride
), NO_EXTRA
},
553 { GL_COLOR_ARRAY
, ARRAY_BOOL(Color
.Enabled
), NO_EXTRA
},
554 { GL_COLOR_ARRAY_SIZE
, ARRAY_INT(Color
.Size
), NO_EXTRA
},
555 { GL_COLOR_ARRAY_TYPE
, ARRAY_ENUM(Color
.Type
), NO_EXTRA
},
556 { GL_COLOR_ARRAY_STRIDE
, ARRAY_INT(Color
.Stride
), NO_EXTRA
},
557 { GL_TEXTURE_COORD_ARRAY
,
558 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Enabled
), NO_EXTRA
},
559 { GL_TEXTURE_COORD_ARRAY_SIZE
,
560 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Size
), NO_EXTRA
},
561 { GL_TEXTURE_COORD_ARRAY_TYPE
,
562 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Type
), NO_EXTRA
},
563 { GL_TEXTURE_COORD_ARRAY_STRIDE
,
564 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Stride
), NO_EXTRA
},
566 /* GL_ARB_multitexture */
567 { GL_MAX_TEXTURE_UNITS_ARB
,
568 CONTEXT_INT(Const
.MaxTextureUnits
), extra_ARB_multitexture
},
569 { GL_CLIENT_ACTIVE_TEXTURE_ARB
,
570 LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_multitexture
},
572 /* GL_ARB_texture_cube_map */
573 { GL_TEXTURE_CUBE_MAP_ARB
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0, NO_EXTRA
},
574 /* S, T, and R are always set at the same time */
575 { GL_TEXTURE_GEN_STR_OES
, LOC_TEXUNIT
, TYPE_BIT_0
,
576 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
578 /* GL_ARB_multisample */
579 { GL_MULTISAMPLE_ARB
, CONTEXT_BOOL(Multisample
.Enabled
), NO_EXTRA
},
580 { GL_SAMPLE_ALPHA_TO_ONE_ARB
, CONTEXT_BOOL(Multisample
.SampleAlphaToOne
), NO_EXTRA
},
582 /* GL_ARB_vertex_buffer_object */
583 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
584 offsetof(struct gl_array_object
, Vertex
.BufferObj
), NO_EXTRA
},
585 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
586 offsetof(struct gl_array_object
, Normal
.BufferObj
), NO_EXTRA
},
587 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
588 offsetof(struct gl_array_object
, Color
.BufferObj
), NO_EXTRA
},
589 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
591 /* GL_OES_point_sprite */
592 { GL_POINT_SPRITE_NV
,
593 CONTEXT_BOOL(Point
.PointSprite
),
594 extra_NV_point_sprite_ARB_point_sprite
},
596 /* GL_ARB_fragment_shader */
597 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
,
598 CONTEXT_INT(Const
.FragmentProgram
.MaxUniformComponents
),
599 extra_ARB_fragment_shader
},
601 /* GL_ARB_vertex_shader */
602 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
,
603 CONTEXT_INT(Const
.VertexProgram
.MaxUniformComponents
),
604 extra_ARB_vertex_shader
},
605 { GL_MAX_VARYING_FLOATS_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
606 extra_ARB_vertex_shader
},
608 /* GL_EXT_texture_lod_bias */
609 { GL_MAX_TEXTURE_LOD_BIAS_EXT
, CONTEXT_FLOAT(Const
.MaxTextureLodBias
),
610 extra_EXT_texture_lod_bias
},
612 /* GL_EXT_texture_filter_anisotropic */
613 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
,
614 CONTEXT_FLOAT(Const
.MaxTextureMaxAnisotropy
),
615 extra_EXT_texture_filter_anisotropic
},
616 #endif /* FEATURE_GL || FEATURE_ES1 */
619 { 0, 0, TYPE_API_MASK
, API_OPENGLES_BIT
},
620 /* XXX: OES_matrix_get */
621 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES
},
622 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES
},
623 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES
},
625 /* OES_point_size_array */
626 { GL_POINT_SIZE_ARRAY_OES
, ARRAY_FIELD(PointSize
.Enabled
, TYPE_BOOLEAN
) },
627 { GL_POINT_SIZE_ARRAY_TYPE_OES
, ARRAY_FIELD(PointSize
.Type
, TYPE_ENUM
) },
628 { GL_POINT_SIZE_ARRAY_STRIDE_OES
, ARRAY_FIELD(PointSize
.Stride
, TYPE_INT
) },
629 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
, LOC_CUSTOM
, TYPE_INT
, 0 },
630 #endif /* FEATURE_ES1 */
632 #if FEATURE_GL || FEATURE_ES2
633 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
| API_OPENGLES2_BIT
, NO_EXTRA
},
634 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */
635 { GL_MAX_LIGHTS
, CONTEXT_INT(Const
.MaxLights
), NO_EXTRA
},
636 { GL_MAX_TEXTURE_COORDS_ARB
, /* == GL_MAX_TEXTURE_COORDS_NV */
637 CONTEXT_INT(Const
.MaxTextureCoordUnits
),
638 extra_ARB_fragment_program_NV_fragment_program
},
640 /* GL_ARB_draw_buffers */
641 { GL_MAX_DRAW_BUFFERS_ARB
, CONTEXT_INT(Const
.MaxDrawBuffers
), NO_EXTRA
},
643 { GL_BLEND_COLOR_EXT
, CONTEXT_FIELD(Color
.BlendColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
644 /* GL_ARB_fragment_program */
645 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
646 CONTEXT_INT(Const
.MaxTextureImageUnits
),
647 extra_ARB_fragment_program_NV_fragment_program
},
648 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
,
649 CONTEXT_INT(Const
.MaxVertexTextureImageUnits
), extra_ARB_vertex_shader
},
650 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
,
651 CONTEXT_INT(Const
.MaxCombinedTextureImageUnits
),
652 extra_ARB_vertex_shader
},
654 /* GL_ARB_shader_objects
655 * Actually, this token isn't part of GL_ARB_shader_objects, but is
656 * close enough for now. */
657 { GL_CURRENT_PROGRAM
, LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_shader_objects
},
660 { GL_STENCIL_BACK_FUNC
, CONTEXT_ENUM(Stencil
.Function
[1]), NO_EXTRA
},
661 { GL_STENCIL_BACK_VALUE_MASK
, CONTEXT_INT(Stencil
.ValueMask
[1]), NO_EXTRA
},
662 { GL_STENCIL_BACK_WRITEMASK
, CONTEXT_INT(Stencil
.WriteMask
[1]), NO_EXTRA
},
663 { GL_STENCIL_BACK_REF
, CONTEXT_INT(Stencil
.Ref
[1]), NO_EXTRA
},
664 { GL_STENCIL_BACK_FAIL
, CONTEXT_ENUM(Stencil
.FailFunc
[1]), NO_EXTRA
},
665 { GL_STENCIL_BACK_PASS_DEPTH_FAIL
, CONTEXT_ENUM(Stencil
.ZFailFunc
[1]), NO_EXTRA
},
666 { GL_STENCIL_BACK_PASS_DEPTH_PASS
, CONTEXT_ENUM(Stencil
.ZPassFunc
[1]), NO_EXTRA
},
668 { GL_MAX_VERTEX_ATTRIBS_ARB
,
669 CONTEXT_INT(Const
.VertexProgram
.MaxAttribs
),
670 extra_ARB_vertex_program_version_es2
},
673 { GL_TEXTURE_BINDING_3D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_3D_INDEX
, NO_EXTRA
},
674 { GL_MAX_3D_TEXTURE_SIZE
, LOC_CUSTOM
, TYPE_INT
,
675 offsetof(GLcontext
, Const
.Max3DTextureLevels
), NO_EXTRA
},
677 /* GL_ARB_fragment_program/OES_standard_derivatives */
678 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
,
679 CONTEXT_ENUM(Hint
.FragmentShaderDerivative
), extra_ARB_fragment_shader
},
680 #endif /* FEATURE_GL || FEATURE_ES2 */
683 /* Enums unique to OpenGL ES 2.0 */
684 { 0, 0, TYPE_API_MASK
, API_OPENGLES2_BIT
, NO_EXTRA
},
685 { GL_MAX_FRAGMENT_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
,
686 offsetof(GLcontext
, Const
.FragmentProgram
.MaxUniformComponents
), NO_EXTRA
},
687 { GL_MAX_VARYING_VECTORS
, LOC_CUSTOM
, TYPE_INT
,
688 offsetof(GLcontext
, Const
.MaxVarying
), NO_EXTRA
},
689 { GL_MAX_VERTEX_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
,
690 offsetof(GLcontext
, Const
.VertexProgram
.MaxUniformComponents
), NO_EXTRA
},
691 { GL_SHADER_COMPILER
, CONST(1), NO_EXTRA
},
692 /* OES_get_program_binary */
693 { GL_NUM_SHADER_BINARY_FORMATS
, CONST(0), NO_EXTRA
},
694 { GL_SHADER_BINARY_FORMATS
, CONST(0), NO_EXTRA
},
695 #endif /* FEATURE_ES2 */
698 /* Remaining enums are only in OpenGL */
699 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
, NO_EXTRA
},
700 { GL_ACCUM_RED_BITS
, BUFFER_INT(Visual
.accumRedBits
), NO_EXTRA
},
701 { GL_ACCUM_GREEN_BITS
, BUFFER_INT(Visual
.accumGreenBits
), NO_EXTRA
},
702 { GL_ACCUM_BLUE_BITS
, BUFFER_INT(Visual
.accumBlueBits
), NO_EXTRA
},
703 { GL_ACCUM_ALPHA_BITS
, BUFFER_INT(Visual
.accumAlphaBits
), NO_EXTRA
},
704 { GL_ACCUM_CLEAR_VALUE
, CONTEXT_FIELD(Accum
.ClearColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
705 { GL_ALPHA_BIAS
, CONTEXT_FLOAT(Pixel
.AlphaBias
), NO_EXTRA
},
706 { GL_ALPHA_SCALE
, CONTEXT_FLOAT(Pixel
.AlphaScale
), NO_EXTRA
},
707 { GL_ATTRIB_STACK_DEPTH
, CONTEXT_INT(AttribStackDepth
), NO_EXTRA
},
708 { GL_AUTO_NORMAL
, CONTEXT_BOOL(Eval
.AutoNormal
), NO_EXTRA
},
709 { GL_AUX_BUFFERS
, BUFFER_INT(Visual
.numAuxBuffers
), NO_EXTRA
},
710 { GL_BLUE_BIAS
, CONTEXT_FLOAT(Pixel
.BlueBias
), NO_EXTRA
},
711 { GL_BLUE_SCALE
, CONTEXT_FLOAT(Pixel
.BlueScale
), NO_EXTRA
},
712 { GL_CLIENT_ATTRIB_STACK_DEPTH
, CONTEXT_INT(ClientAttribStackDepth
), NO_EXTRA
},
713 { GL_COLOR_MATERIAL_FACE
, CONTEXT_ENUM(Light
.ColorMaterialFace
), NO_EXTRA
},
714 { GL_COLOR_MATERIAL_PARAMETER
, CONTEXT_ENUM(Light
.ColorMaterialMode
), NO_EXTRA
},
716 CONTEXT_FLOAT(Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]),
717 extra_flush_current
},
718 { GL_CURRENT_RASTER_COLOR
,
719 CONTEXT_FIELD(Current
.RasterColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
720 { GL_CURRENT_RASTER_DISTANCE
, CONTEXT_FLOAT(Current
.RasterDistance
), NO_EXTRA
},
721 { GL_CURRENT_RASTER_INDEX
, CONST(1), NO_EXTRA
},
722 { GL_CURRENT_RASTER_POSITION
, CONTEXT_FLOAT4(Current
.RasterPos
[0]), NO_EXTRA
},
723 { GL_CURRENT_RASTER_SECONDARY_COLOR
,
724 CONTEXT_FIELD(Current
.RasterSecondaryColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
725 { GL_CURRENT_RASTER_TEXTURE_COORDS
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0,
726 extra_valid_texture_unit
},
727 { GL_CURRENT_RASTER_POSITION_VALID
, CONTEXT_BOOL(Current
.RasterPosValid
), NO_EXTRA
},
728 { GL_DEPTH_BIAS
, CONTEXT_FLOAT(Pixel
.DepthBias
), NO_EXTRA
},
729 { GL_DEPTH_SCALE
, CONTEXT_FLOAT(Pixel
.DepthScale
), NO_EXTRA
},
730 { GL_DOUBLEBUFFER
, BUFFER_INT(Visual
.doubleBufferMode
), NO_EXTRA
},
731 { GL_DRAW_BUFFER
, BUFFER_ENUM(ColorDrawBuffer
[0]), NO_EXTRA
},
732 { GL_EDGE_FLAG
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0, NO_EXTRA
},
733 { GL_FEEDBACK_BUFFER_SIZE
, CONTEXT_INT(Feedback
.BufferSize
), NO_EXTRA
},
734 { GL_FEEDBACK_BUFFER_TYPE
, CONTEXT_ENUM(Feedback
.Type
), NO_EXTRA
},
735 { GL_FOG_INDEX
, CONTEXT_FLOAT(Fog
.Index
), NO_EXTRA
},
736 { GL_GREEN_BIAS
, CONTEXT_FLOAT(Pixel
.GreenBias
), NO_EXTRA
},
737 { GL_GREEN_SCALE
, CONTEXT_FLOAT(Pixel
.GreenScale
), NO_EXTRA
},
738 { GL_INDEX_BITS
, BUFFER_INT(Visual
.indexBits
), extra_new_buffers
},
739 { GL_INDEX_CLEAR_VALUE
, CONTEXT_INT(Color
.ClearIndex
), NO_EXTRA
},
740 { GL_INDEX_MODE
, CONST(0) , NO_EXTRA
},
741 { GL_INDEX_OFFSET
, CONTEXT_INT(Pixel
.IndexOffset
), NO_EXTRA
},
742 { GL_INDEX_SHIFT
, CONTEXT_INT(Pixel
.IndexShift
), NO_EXTRA
},
743 { GL_INDEX_WRITEMASK
, CONTEXT_INT(Color
.IndexMask
), NO_EXTRA
},
744 { GL_LIGHT_MODEL_COLOR_CONTROL
, CONTEXT_ENUM(Light
.Model
.ColorControl
), NO_EXTRA
},
745 { GL_LIGHT_MODEL_LOCAL_VIEWER
, CONTEXT_BOOL(Light
.Model
.LocalViewer
), NO_EXTRA
},
746 { GL_LINE_STIPPLE
, CONTEXT_BOOL(Line
.StippleFlag
), NO_EXTRA
},
747 { GL_LINE_STIPPLE_PATTERN
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
748 { GL_LINE_STIPPLE_REPEAT
, CONTEXT_INT(Line
.StippleFactor
), NO_EXTRA
},
749 { GL_LINE_WIDTH_GRANULARITY
, CONTEXT_FLOAT(Const
.LineWidthGranularity
), NO_EXTRA
},
750 { GL_LIST_BASE
, CONTEXT_INT(List
.ListBase
), NO_EXTRA
},
751 { GL_LIST_INDEX
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
752 { GL_LIST_MODE
, LOC_CUSTOM
, TYPE_ENUM
, 0, NO_EXTRA
},
753 { GL_INDEX_LOGIC_OP
, CONTEXT_BOOL(Color
.IndexLogicOpEnabled
), NO_EXTRA
},
754 { GL_MAP1_COLOR_4
, CONTEXT_BOOL(Eval
.Map1Color4
), NO_EXTRA
},
755 { GL_MAP1_GRID_DOMAIN
, CONTEXT_FLOAT2(Eval
.MapGrid1u1
), NO_EXTRA
},
756 { GL_MAP1_GRID_SEGMENTS
, CONTEXT_INT(Eval
.MapGrid1un
), NO_EXTRA
},
757 { GL_MAP1_INDEX
, CONTEXT_BOOL(Eval
.Map1Index
), NO_EXTRA
},
758 { GL_MAP1_NORMAL
, CONTEXT_BOOL(Eval
.Map1Normal
), NO_EXTRA
},
759 { GL_MAP1_TEXTURE_COORD_1
, CONTEXT_BOOL(Eval
.Map1TextureCoord1
), NO_EXTRA
},
760 { GL_MAP1_TEXTURE_COORD_2
, CONTEXT_BOOL(Eval
.Map1TextureCoord2
), NO_EXTRA
},
761 { GL_MAP1_TEXTURE_COORD_3
, CONTEXT_BOOL(Eval
.Map1TextureCoord3
), NO_EXTRA
},
762 { GL_MAP1_TEXTURE_COORD_4
, CONTEXT_BOOL(Eval
.Map1TextureCoord4
), NO_EXTRA
},
763 { GL_MAP1_VERTEX_3
, CONTEXT_BOOL(Eval
.Map1Vertex3
), NO_EXTRA
},
764 { GL_MAP1_VERTEX_4
, CONTEXT_BOOL(Eval
.Map1Vertex4
), NO_EXTRA
},
765 { GL_MAP2_COLOR_4
, CONTEXT_BOOL(Eval
.Map2Color4
), NO_EXTRA
},
766 { GL_MAP2_GRID_DOMAIN
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0, NO_EXTRA
},
767 { GL_MAP2_GRID_SEGMENTS
, CONTEXT_INT2(Eval
.MapGrid2un
), NO_EXTRA
},
768 { GL_MAP2_INDEX
, CONTEXT_BOOL(Eval
.Map2Index
), NO_EXTRA
},
769 { GL_MAP2_NORMAL
, CONTEXT_BOOL(Eval
.Map2Normal
), NO_EXTRA
},
770 { GL_MAP2_TEXTURE_COORD_1
, CONTEXT_BOOL(Eval
.Map2TextureCoord1
), NO_EXTRA
},
771 { GL_MAP2_TEXTURE_COORD_2
, CONTEXT_BOOL(Eval
.Map2TextureCoord2
), NO_EXTRA
},
772 { GL_MAP2_TEXTURE_COORD_3
, CONTEXT_BOOL(Eval
.Map2TextureCoord3
), NO_EXTRA
},
773 { GL_MAP2_TEXTURE_COORD_4
, CONTEXT_BOOL(Eval
.Map2TextureCoord4
), NO_EXTRA
},
774 { GL_MAP2_VERTEX_3
, CONTEXT_BOOL(Eval
.Map2Vertex3
), NO_EXTRA
},
775 { GL_MAP2_VERTEX_4
, CONTEXT_BOOL(Eval
.Map2Vertex4
), NO_EXTRA
},
776 { GL_MAP_COLOR
, CONTEXT_BOOL(Pixel
.MapColorFlag
), NO_EXTRA
},
777 { GL_MAP_STENCIL
, CONTEXT_BOOL(Pixel
.MapStencilFlag
), NO_EXTRA
},
778 { GL_MAX_ATTRIB_STACK_DEPTH
, CONST(MAX_ATTRIB_STACK_DEPTH
), NO_EXTRA
},
779 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH
), NO_EXTRA
},
781 { GL_MAX_EVAL_ORDER
, CONST(MAX_EVAL_ORDER
), NO_EXTRA
},
782 { GL_MAX_LIST_NESTING
, CONST(MAX_LIST_NESTING
), NO_EXTRA
},
783 { GL_MAX_NAME_STACK_DEPTH
, CONST(MAX_NAME_STACK_DEPTH
), NO_EXTRA
},
784 { GL_MAX_PIXEL_MAP_TABLE
, CONST(MAX_PIXEL_MAP_TABLE
), NO_EXTRA
},
785 { GL_NAME_STACK_DEPTH
, CONTEXT_INT(Select
.NameStackDepth
), NO_EXTRA
},
786 { GL_PACK_LSB_FIRST
, CONTEXT_BOOL(Pack
.LsbFirst
), NO_EXTRA
},
787 { GL_PACK_ROW_LENGTH
, CONTEXT_INT(Pack
.RowLength
), NO_EXTRA
},
788 { GL_PACK_SKIP_PIXELS
, CONTEXT_INT(Pack
.SkipPixels
), NO_EXTRA
},
789 { GL_PACK_SKIP_ROWS
, CONTEXT_INT(Pack
.SkipRows
), NO_EXTRA
},
790 { GL_PACK_SWAP_BYTES
, CONTEXT_BOOL(Pack
.SwapBytes
), NO_EXTRA
},
791 { GL_PACK_IMAGE_HEIGHT_EXT
, CONTEXT_INT(Pack
.ImageHeight
), NO_EXTRA
},
792 { GL_PACK_INVERT_MESA
, CONTEXT_BOOL(Pack
.Invert
), NO_EXTRA
},
793 { GL_PIXEL_MAP_A_TO_A_SIZE
, CONTEXT_INT(PixelMaps
.AtoA
.Size
), NO_EXTRA
},
794 { GL_PIXEL_MAP_B_TO_B_SIZE
, CONTEXT_INT(PixelMaps
.BtoB
.Size
), NO_EXTRA
},
795 { GL_PIXEL_MAP_G_TO_G_SIZE
, CONTEXT_INT(PixelMaps
.GtoG
.Size
), NO_EXTRA
},
796 { GL_PIXEL_MAP_I_TO_A_SIZE
, CONTEXT_INT(PixelMaps
.ItoA
.Size
), NO_EXTRA
},
797 { GL_PIXEL_MAP_I_TO_B_SIZE
, CONTEXT_INT(PixelMaps
.ItoB
.Size
), NO_EXTRA
},
798 { GL_PIXEL_MAP_I_TO_G_SIZE
, CONTEXT_INT(PixelMaps
.ItoG
.Size
), NO_EXTRA
},
799 { GL_PIXEL_MAP_I_TO_I_SIZE
, CONTEXT_INT(PixelMaps
.ItoI
.Size
), NO_EXTRA
},
800 { GL_PIXEL_MAP_I_TO_R_SIZE
, CONTEXT_INT(PixelMaps
.ItoR
.Size
), NO_EXTRA
},
801 { GL_PIXEL_MAP_R_TO_R_SIZE
, CONTEXT_INT(PixelMaps
.RtoR
.Size
), NO_EXTRA
},
802 { GL_PIXEL_MAP_S_TO_S_SIZE
, CONTEXT_INT(PixelMaps
.StoS
.Size
), NO_EXTRA
},
803 { GL_POINT_SIZE_GRANULARITY
, CONTEXT_FLOAT(Const
.PointSizeGranularity
), NO_EXTRA
},
804 { GL_POLYGON_MODE
, CONTEXT_ENUM2(Polygon
.FrontMode
), NO_EXTRA
},
805 { GL_POLYGON_OFFSET_BIAS_EXT
, CONTEXT_FLOAT(Polygon
.OffsetUnits
), NO_EXTRA
},
806 { GL_POLYGON_OFFSET_POINT
, CONTEXT_BOOL(Polygon
.OffsetPoint
), NO_EXTRA
},
807 { GL_POLYGON_OFFSET_LINE
, CONTEXT_BOOL(Polygon
.OffsetLine
), NO_EXTRA
},
808 { GL_POLYGON_SMOOTH
, CONTEXT_BOOL(Polygon
.SmoothFlag
), NO_EXTRA
},
809 { GL_POLYGON_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.PolygonSmooth
), NO_EXTRA
},
810 { GL_POLYGON_STIPPLE
, CONTEXT_BOOL(Polygon
.StippleFlag
), NO_EXTRA
},
811 { GL_READ_BUFFER
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
812 { GL_RED_BIAS
, CONTEXT_FLOAT(Pixel
.RedBias
), NO_EXTRA
},
813 { GL_RED_SCALE
, CONTEXT_FLOAT(Pixel
.RedScale
), NO_EXTRA
},
814 { GL_RENDER_MODE
, CONTEXT_ENUM(RenderMode
), NO_EXTRA
},
815 { GL_RGBA_MODE
, CONST(1), NO_EXTRA
},
816 { GL_SELECTION_BUFFER_SIZE
, CONTEXT_INT(Select
.BufferSize
), NO_EXTRA
},
817 { GL_SHARED_TEXTURE_PALETTE_EXT
, CONTEXT_BOOL(Texture
.SharedPalette
), NO_EXTRA
},
819 { GL_STEREO
, BUFFER_INT(Visual
.stereoMode
), NO_EXTRA
},
821 { GL_TEXTURE_1D
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
822 { GL_TEXTURE_3D
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
823 { GL_TEXTURE_1D_ARRAY_EXT
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
824 { GL_TEXTURE_2D_ARRAY_EXT
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
826 { GL_TEXTURE_BINDING_1D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_1D_INDEX
, NO_EXTRA
},
827 { GL_TEXTURE_BINDING_1D_ARRAY
, LOC_CUSTOM
, TYPE_INT
,
828 TEXTURE_1D_ARRAY_INDEX
, extra_MESA_texture_array
},
829 { GL_TEXTURE_BINDING_2D_ARRAY
, LOC_CUSTOM
, TYPE_INT
,
830 TEXTURE_1D_ARRAY_INDEX
, extra_MESA_texture_array
},
831 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
,
832 CONTEXT_INT(Const
.MaxArrayTextureLayers
), extra_MESA_texture_array
},
834 { GL_TEXTURE_GEN_S
, LOC_TEXUNIT
, TYPE_BIT_0
,
835 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
836 { GL_TEXTURE_GEN_T
, LOC_TEXUNIT
, TYPE_BIT_1
,
837 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
838 { GL_TEXTURE_GEN_R
, LOC_TEXUNIT
, TYPE_BIT_2
,
839 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
840 { GL_TEXTURE_GEN_Q
, LOC_TEXUNIT
, TYPE_BIT_3
,
841 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
842 { GL_UNPACK_LSB_FIRST
, CONTEXT_BOOL(Unpack
.LsbFirst
), NO_EXTRA
},
843 { GL_UNPACK_ROW_LENGTH
, CONTEXT_INT(Unpack
.RowLength
), NO_EXTRA
},
844 { GL_UNPACK_SKIP_PIXELS
, CONTEXT_INT(Unpack
.SkipPixels
), NO_EXTRA
},
845 { GL_UNPACK_SKIP_ROWS
, CONTEXT_INT(Unpack
.SkipRows
), NO_EXTRA
},
846 { GL_UNPACK_SWAP_BYTES
, CONTEXT_BOOL(Unpack
.SwapBytes
), NO_EXTRA
},
847 { GL_UNPACK_SKIP_IMAGES_EXT
, CONTEXT_INT(Unpack
.SkipImages
), NO_EXTRA
},
848 { GL_UNPACK_IMAGE_HEIGHT_EXT
, CONTEXT_INT(Unpack
.ImageHeight
), NO_EXTRA
},
849 { GL_UNPACK_CLIENT_STORAGE_APPLE
, CONTEXT_BOOL(Unpack
.ClientStorage
), NO_EXTRA
},
850 { GL_ZOOM_X
, CONTEXT_FLOAT(Pixel
.ZoomX
), NO_EXTRA
},
851 { GL_ZOOM_Y
, CONTEXT_FLOAT(Pixel
.ZoomY
), NO_EXTRA
},
854 { GL_VERTEX_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
855 { GL_NORMAL_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
856 { GL_COLOR_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
857 { GL_INDEX_ARRAY
, ARRAY_BOOL(Index
.Enabled
), NO_EXTRA
},
858 { GL_INDEX_ARRAY_TYPE
, ARRAY_ENUM(Index
.Type
), NO_EXTRA
},
859 { GL_INDEX_ARRAY_STRIDE
, ARRAY_INT(Index
.Stride
), NO_EXTRA
},
860 { GL_INDEX_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
861 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
862 { GL_EDGE_FLAG_ARRAY
, ARRAY_BOOL(EdgeFlag
.Enabled
), NO_EXTRA
},
863 { GL_EDGE_FLAG_ARRAY_STRIDE
, ARRAY_INT(EdgeFlag
.Stride
), NO_EXTRA
},
864 { GL_EDGE_FLAG_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
866 /* GL_ARB_texture_compression */
867 { GL_TEXTURE_COMPRESSION_HINT_ARB
, CONTEXT_INT(Hint
.TextureCompression
), NO_EXTRA
},
869 /* GL_EXT_compiled_vertex_array */
870 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
, CONTEXT_INT(Array
.LockFirst
),
871 extra_EXT_compiled_vertex_array
},
872 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
, CONTEXT_INT(Array
.LockCount
),
873 extra_EXT_compiled_vertex_array
},
875 /* GL_ARB_transpose_matrix */
876 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
,
877 CONTEXT_MATRIX_T(ModelviewMatrixStack
), NO_EXTRA
},
878 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB
,
879 CONTEXT_MATRIX_T(ProjectionMatrixStack
.Top
), NO_EXTRA
},
880 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB
, CONTEXT_MATRIX_T(TextureMatrixStack
), NO_EXTRA
},
882 /* GL_SGI_texture_color_table */
883 { GL_TEXTURE_COLOR_TABLE_SGI
, LOC_TEXUNIT
, TYPE_BOOLEAN
,
884 offsetof(struct gl_texture_unit
, ColorTableEnabled
),
885 extra_SGI_texture_color_table
},
887 /* GL_EXT_secondary_color */
888 { GL_COLOR_SUM_EXT
, CONTEXT_BOOL(Fog
.ColorSumEnabled
),
889 extra_EXT_secondary_color_ARB_vertex_program
},
890 { GL_CURRENT_SECONDARY_COLOR_EXT
,
891 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_COLOR1
][0], TYPE_FLOATN_4
),
892 extra_EXT_secondary_color_flush_current
},
893 { GL_SECONDARY_COLOR_ARRAY_EXT
, ARRAY_BOOL(SecondaryColor
.Enabled
),
894 extra_EXT_secondary_color
},
895 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
, ARRAY_ENUM(SecondaryColor
.Type
),
896 extra_EXT_secondary_color
},
897 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
, ARRAY_INT(SecondaryColor
.Stride
),
898 extra_EXT_secondary_color
},
899 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
, ARRAY_INT(SecondaryColor
.Size
),
900 extra_EXT_secondary_color
},
902 /* GL_EXT_fog_coord */
903 { GL_CURRENT_FOG_COORDINATE_EXT
,
904 CONTEXT_FLOAT(Current
.Attrib
[VERT_ATTRIB_FOG
][0]),
905 extra_EXT_fog_coord_flush_current
},
906 { GL_FOG_COORDINATE_ARRAY_EXT
, ARRAY_BOOL(FogCoord
.Enabled
),
907 extra_EXT_fog_coord
},
908 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT
, ARRAY_ENUM(FogCoord
.Type
),
909 extra_EXT_fog_coord
},
910 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
, ARRAY_INT(FogCoord
.Stride
),
911 extra_EXT_fog_coord
},
912 { GL_FOG_COORDINATE_SOURCE_EXT
, CONTEXT_ENUM(Fog
.FogCoordinateSource
),
913 extra_EXT_fog_coord
},
915 /* GL_IBM_rasterpos_clip */
916 { GL_RASTER_POSITION_UNCLIPPED_IBM
,
917 CONTEXT_BOOL(Transform
.RasterPositionUnclipped
),
918 extra_IBM_rasterpos_clip
},
920 /* GL_NV_point_sprite */
921 { GL_POINT_SPRITE_R_MODE_NV
,
922 CONTEXT_ENUM(Point
.SpriteRMode
), extra_NV_point_sprite
},
923 { GL_POINT_SPRITE_COORD_ORIGIN
, CONTEXT_ENUM(Point
.SpriteOrigin
),
924 extra_NV_point_sprite_ARB_point_sprite
},
926 /* GL_NV_vertex_program */
927 { GL_VERTEX_PROGRAM_BINDING_NV
, LOC_CUSTOM
, TYPE_INT
, 0,
928 extra_NV_vertex_program
},
929 { GL_VERTEX_ATTRIB_ARRAY0_NV
, ARRAY_BOOL(VertexAttrib
[0].Enabled
),
930 extra_NV_vertex_program
},
931 { GL_VERTEX_ATTRIB_ARRAY1_NV
, ARRAY_BOOL(VertexAttrib
[1].Enabled
),
932 extra_NV_vertex_program
},
933 { GL_VERTEX_ATTRIB_ARRAY2_NV
, ARRAY_BOOL(VertexAttrib
[2].Enabled
),
934 extra_NV_vertex_program
},
935 { GL_VERTEX_ATTRIB_ARRAY3_NV
, ARRAY_BOOL(VertexAttrib
[3].Enabled
),
936 extra_NV_vertex_program
},
937 { GL_VERTEX_ATTRIB_ARRAY4_NV
, ARRAY_BOOL(VertexAttrib
[4].Enabled
),
938 extra_NV_vertex_program
},
939 { GL_VERTEX_ATTRIB_ARRAY5_NV
, ARRAY_BOOL(VertexAttrib
[5].Enabled
),
940 extra_NV_vertex_program
},
941 { GL_VERTEX_ATTRIB_ARRAY6_NV
, ARRAY_BOOL(VertexAttrib
[6].Enabled
),
942 extra_NV_vertex_program
},
943 { GL_VERTEX_ATTRIB_ARRAY7_NV
, ARRAY_BOOL(VertexAttrib
[7].Enabled
),
944 extra_NV_vertex_program
},
945 { GL_VERTEX_ATTRIB_ARRAY8_NV
, ARRAY_BOOL(VertexAttrib
[8].Enabled
),
946 extra_NV_vertex_program
},
947 { GL_VERTEX_ATTRIB_ARRAY9_NV
, ARRAY_BOOL(VertexAttrib
[9].Enabled
),
948 extra_NV_vertex_program
},
949 { GL_VERTEX_ATTRIB_ARRAY10_NV
, ARRAY_BOOL(VertexAttrib
[10].Enabled
),
950 extra_NV_vertex_program
},
951 { GL_VERTEX_ATTRIB_ARRAY11_NV
, ARRAY_BOOL(VertexAttrib
[11].Enabled
),
952 extra_NV_vertex_program
},
953 { GL_VERTEX_ATTRIB_ARRAY12_NV
, ARRAY_BOOL(VertexAttrib
[12].Enabled
),
954 extra_NV_vertex_program
},
955 { GL_VERTEX_ATTRIB_ARRAY13_NV
, ARRAY_BOOL(VertexAttrib
[13].Enabled
),
956 extra_NV_vertex_program
},
957 { GL_VERTEX_ATTRIB_ARRAY14_NV
, ARRAY_BOOL(VertexAttrib
[14].Enabled
),
958 extra_NV_vertex_program
},
959 { GL_VERTEX_ATTRIB_ARRAY15_NV
, ARRAY_BOOL(VertexAttrib
[15].Enabled
),
960 extra_NV_vertex_program
},
961 { GL_MAP1_VERTEX_ATTRIB0_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[0]),
962 extra_NV_vertex_program
},
963 { GL_MAP1_VERTEX_ATTRIB1_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[1]),
964 extra_NV_vertex_program
},
965 { GL_MAP1_VERTEX_ATTRIB2_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[2]),
966 extra_NV_vertex_program
},
967 { GL_MAP1_VERTEX_ATTRIB3_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[3]),
968 extra_NV_vertex_program
},
969 { GL_MAP1_VERTEX_ATTRIB4_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[4]),
970 extra_NV_vertex_program
},
971 { GL_MAP1_VERTEX_ATTRIB5_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[5]),
972 extra_NV_vertex_program
},
973 { GL_MAP1_VERTEX_ATTRIB6_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[6]),
974 extra_NV_vertex_program
},
975 { GL_MAP1_VERTEX_ATTRIB7_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[7]),
976 extra_NV_vertex_program
},
977 { GL_MAP1_VERTEX_ATTRIB8_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[8]),
978 extra_NV_vertex_program
},
979 { GL_MAP1_VERTEX_ATTRIB9_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[9]),
980 extra_NV_vertex_program
},
981 { GL_MAP1_VERTEX_ATTRIB10_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[10]),
982 extra_NV_vertex_program
},
983 { GL_MAP1_VERTEX_ATTRIB11_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[11]),
984 extra_NV_vertex_program
},
985 { GL_MAP1_VERTEX_ATTRIB12_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[12]),
986 extra_NV_vertex_program
},
987 { GL_MAP1_VERTEX_ATTRIB13_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[13]),
988 extra_NV_vertex_program
},
989 { GL_MAP1_VERTEX_ATTRIB14_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[14]),
990 extra_NV_vertex_program
},
991 { GL_MAP1_VERTEX_ATTRIB15_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[15]),
992 extra_NV_vertex_program
},
994 /* GL_NV_fragment_program */
995 { GL_FRAGMENT_PROGRAM_NV
, CONTEXT_BOOL(FragmentProgram
.Enabled
),
996 extra_NV_fragment_program
},
997 { GL_FRAGMENT_PROGRAM_BINDING_NV
, LOC_CUSTOM
, TYPE_INT
, 0,
998 extra_NV_fragment_program
},
999 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
,
1000 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS
),
1001 extra_NV_fragment_program
},
1003 /* GL_NV_texture_rectangle */
1004 { GL_TEXTURE_RECTANGLE_NV
,
1005 LOC_CUSTOM
, TYPE_BOOLEAN
, 0, extra_NV_texture_rectangle
},
1006 { GL_TEXTURE_BINDING_RECTANGLE_NV
,
1007 LOC_CUSTOM
, TYPE_INT
, TEXTURE_RECT_INDEX
, extra_NV_texture_rectangle
},
1008 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
,
1009 CONTEXT_INT(Const
.MaxTextureRectSize
), extra_NV_texture_rectangle
},
1011 /* GL_EXT_stencil_two_side */
1012 { GL_STENCIL_TEST_TWO_SIDE_EXT
, CONTEXT_BOOL(Stencil
.TestTwoSide
),
1013 extra_EXT_stencil_two_side
},
1014 { GL_ACTIVE_STENCIL_FACE_EXT
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
1016 /* GL_NV_light_max_exponent */
1017 { GL_MAX_SHININESS_NV
, CONTEXT_FLOAT(Const
.MaxShininess
),
1018 extra_NV_light_max_exponent
},
1019 { GL_MAX_SPOT_EXPONENT_NV
, CONTEXT_FLOAT(Const
.MaxSpotExponent
),
1020 extra_NV_light_max_exponent
},
1022 /* GL_ARB_vertex_buffer_object */
1023 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1024 offsetof(struct gl_array_object
, Index
.BufferObj
), NO_EXTRA
},
1025 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1026 offsetof(struct gl_array_object
, EdgeFlag
.BufferObj
), NO_EXTRA
},
1027 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1028 offsetof(struct gl_array_object
, SecondaryColor
.BufferObj
), NO_EXTRA
},
1029 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1030 offsetof(struct gl_array_object
, FogCoord
.BufferObj
), NO_EXTRA
},
1032 /* GL_EXT_pixel_buffer_object */
1033 { GL_PIXEL_PACK_BUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1034 extra_EXT_pixel_buffer_object
},
1035 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1036 extra_EXT_pixel_buffer_object
},
1038 /* GL_ARB_vertex_program */
1039 { GL_VERTEX_PROGRAM_ARB
, /* == GL_VERTEX_PROGRAM_NV */
1040 CONTEXT_BOOL(VertexProgram
.Enabled
),
1041 extra_ARB_vertex_program_NV_vertex_program
},
1042 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB
, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1043 CONTEXT_BOOL(VertexProgram
.PointSizeEnabled
),
1044 extra_ARB_vertex_program_NV_vertex_program
},
1045 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB
, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1046 CONTEXT_BOOL(VertexProgram
.TwoSideEnabled
),
1047 extra_ARB_vertex_program_NV_vertex_program
},
1048 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1049 CONTEXT_INT(Const
.MaxProgramMatrixStackDepth
),
1050 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1051 { GL_MAX_PROGRAM_MATRICES_ARB
, /* == GL_MAX_TRACK_MATRICES_NV */
1052 CONTEXT_INT(Const
.MaxProgramMatrices
),
1053 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1054 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB
, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1055 LOC_CUSTOM
, TYPE_INT
, 0,
1056 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1058 { GL_CURRENT_MATRIX_ARB
, /* == GL_CURRENT_MATRIX_NV */
1059 LOC_CUSTOM
, TYPE_MATRIX
, 0,
1060 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1061 { GL_TRANSPOSE_CURRENT_MATRIX_ARB
, /* == GL_CURRENT_MATRIX_NV */
1062 LOC_CUSTOM
, TYPE_MATRIX
, 0,
1063 extra_ARB_vertex_program_ARB_fragment_program
},
1065 { GL_PROGRAM_ERROR_POSITION_ARB
, /* == GL_PROGRAM_ERROR_POSITION_NV */
1066 CONTEXT_INT(Program
.ErrorPos
),
1067 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1069 /* GL_ARB_fragment_program */
1070 { GL_FRAGMENT_PROGRAM_ARB
, CONTEXT_BOOL(FragmentProgram
.Enabled
),
1071 extra_ARB_fragment_program
},
1073 /* GL_EXT_depth_bounds_test */
1074 { GL_DEPTH_BOUNDS_TEST_EXT
, CONTEXT_BOOL(Depth
.BoundsTest
),
1075 extra_EXT_depth_bounds_test
},
1076 { GL_DEPTH_BOUNDS_EXT
, CONTEXT_FLOAT2(Depth
.BoundsMin
),
1077 extra_EXT_depth_bounds_test
},
1079 /* GL_ARB_depth_clamp*/
1080 { GL_DEPTH_CLAMP
, CONTEXT_BOOL(Transform
.DepthClamp
),
1081 extra_ARB_depth_clamp
},
1083 /* GL_ARB_draw_buffers */
1084 { GL_DRAW_BUFFER0_ARB
, BUFFER_ENUM(ColorDrawBuffer
[0]), NO_EXTRA
},
1085 { GL_DRAW_BUFFER1_ARB
, BUFFER_ENUM(ColorDrawBuffer
[1]),
1086 extra_valid_draw_buffer
},
1087 { GL_DRAW_BUFFER2_ARB
, BUFFER_ENUM(ColorDrawBuffer
[2]),
1088 extra_valid_draw_buffer
},
1089 { GL_DRAW_BUFFER3_ARB
, BUFFER_ENUM(ColorDrawBuffer
[3]),
1090 extra_valid_draw_buffer
},
1092 /* GL_ATI_fragment_shader */
1093 { GL_NUM_FRAGMENT_REGISTERS_ATI
, CONST(6), extra_ATI_fragment_shader
},
1094 { GL_NUM_FRAGMENT_CONSTANTS_ATI
, CONST(8), extra_ATI_fragment_shader
},
1095 { GL_NUM_PASSES_ATI
, CONST(2), extra_ATI_fragment_shader
},
1096 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI
, CONST(8), extra_ATI_fragment_shader
},
1097 { GL_NUM_INSTRUCTIONS_TOTAL_ATI
, CONST(16), extra_ATI_fragment_shader
},
1098 { GL_COLOR_ALPHA_PAIRING_ATI
, CONST(GL_TRUE
), extra_ATI_fragment_shader
},
1099 { GL_NUM_LOOPBACK_COMPONENTS_ATI
, CONST(3), extra_ATI_fragment_shader
},
1100 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
,
1101 CONST(3), extra_ATI_fragment_shader
},
1103 /* GL_EXT_framebuffer_object */
1104 { GL_MAX_COLOR_ATTACHMENTS_EXT
, CONTEXT_INT(Const
.MaxColorAttachments
),
1105 extra_EXT_framebuffer_object
},
1107 /* GL_EXT_framebuffer_blit
1108 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1109 { GL_READ_FRAMEBUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1110 extra_EXT_framebuffer_blit
},
1112 /* GL_EXT_provoking_vertex */
1113 { GL_PROVOKING_VERTEX_EXT
,
1114 CONTEXT_BOOL(Light
.ProvokingVertex
), extra_EXT_provoking_vertex
},
1115 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
,
1116 CONTEXT_BOOL(Const
.QuadsFollowProvokingVertexConvention
),
1117 extra_EXT_provoking_vertex
},
1119 /* GL_ARB_framebuffer_object */
1120 { GL_MAX_SAMPLES
, CONTEXT_INT(Const
.MaxSamples
),
1121 extra_ARB_framebuffer_object
},
1123 /* GL_APPLE_vertex_array_object */
1124 { GL_VERTEX_ARRAY_BINDING_APPLE
, ARRAY_INT(Name
),
1125 extra_APPLE_vertex_array_object
},
1127 /* GL_ARB_seamless_cube_map */
1128 { GL_TEXTURE_CUBE_MAP_SEAMLESS
,
1129 CONTEXT_BOOL(Texture
.CubeMapSeamless
), extra_ARB_seamless_cube_map
},
1132 { GL_MAX_SERVER_WAIT_TIMEOUT
,
1133 CONTEXT_INT64(Const
.MaxServerWaitTimeout
), extra_ARB_sync
},
1135 /* GL_EXT_transform_feedback */
1136 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
, LOC_CUSTOM
, TYPE_INT
, 0,
1137 extra_EXT_transform_feedback
},
1138 { GL_RASTERIZER_DISCARD
, CONTEXT_BOOL(TransformFeedback
.RasterDiscard
),
1139 extra_EXT_transform_feedback
},
1140 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
,
1141 CONTEXT_INT(Const
.MaxTransformFeedbackInterleavedComponents
),
1142 extra_EXT_transform_feedback
},
1143 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
,
1144 CONTEXT_INT(Const
.MaxTransformFeedbackSeparateAttribs
),
1145 extra_EXT_transform_feedback
},
1146 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
,
1147 CONTEXT_INT(Const
.MaxTransformFeedbackSeparateComponents
),
1148 extra_EXT_transform_feedback
},
1150 /* GL_ARB_transform_feedback2 */
1151 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0,
1152 extra_ARB_transform_feedback2
},
1153 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0,
1154 extra_ARB_transform_feedback2
},
1155 { GL_TRANSFORM_FEEDBACK_BINDING
, LOC_CUSTOM
, TYPE_INT
, 0,
1156 extra_ARB_transform_feedback2
},
1158 /* GL_ARB_geometry_shader4 */
1159 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
,
1160 CONTEXT_INT(Const
.GeometryProgram
.MaxGeometryTextureImageUnits
),
1161 extra_ARB_geometry_shader4
},
1162 { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
,
1163 CONTEXT_INT(Const
.GeometryProgram
.MaxGeometryOutputVertices
),
1164 extra_ARB_geometry_shader4
},
1165 { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
,
1166 CONTEXT_INT(Const
.GeometryProgram
.MaxGeometryTotalOutputComponents
),
1167 extra_ARB_geometry_shader4
},
1168 { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
,
1169 CONTEXT_INT(Const
.GeometryProgram
.MaxGeometryUniformComponents
),
1170 extra_ARB_geometry_shader4
},
1171 { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
,
1172 CONTEXT_INT(Const
.GeometryProgram
.MaxGeometryVaryingComponents
),
1173 extra_ARB_geometry_shader4
},
1174 { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
,
1175 CONTEXT_INT(Const
.GeometryProgram
.MaxVertexVaryingComponents
),
1176 extra_ARB_geometry_shader4
},
1179 { GL_NUM_EXTENSIONS
, LOC_CUSTOM
, TYPE_INT
, 0, extra_version_30
},
1180 { GL_MAJOR_VERSION
, CONTEXT_INT(VersionMajor
), extra_version_30
},
1181 { GL_MINOR_VERSION
, CONTEXT_INT(VersionMinor
), extra_version_30
},
1182 { GL_CONTEXT_FLAGS
, CONTEXT_INT(Const
.ContextFlags
), extra_version_30
},
1185 { GL_PRIMITIVE_RESTART
, CONTEXT_BOOL(Array
.PrimitiveRestart
),
1187 { GL_PRIMITIVE_RESTART_INDEX
, CONTEXT_INT(Array
.RestartIndex
),
1191 { GL_CONTEXT_PROFILE_MASK
, CONTEXT_INT(Const
.ProfileMask
),
1193 #endif /* FEATURE_GL */
1196 /* All we need now is a way to look up the value struct from the enum.
1197 * The code generated by gcc for the old generated big switch
1198 * statement is a big, balanced, open coded if/else tree, essentially
1199 * an unrolled binary search. It would be natural to sort the new
1200 * enum table and use bsearch(), but we will use a read-only hash
1201 * table instead. bsearch() has a nice guaranteed worst case
1202 * performance, but we're also guaranteed to hit that worst case
1203 * (log2(n) iterations) for about half the enums. Instead, using an
1204 * open addressing hash table, we can find the enum on the first try
1205 * for 80% of the enums, 1 collision for 10% and never more than 5
1206 * collisions for any enum (typical numbers). And the code is very
1207 * simple, even though it feels a little magic. */
1209 static unsigned short table
[1024];
1210 static const int prime_factor
= 89, prime_step
= 281;
1214 print_table_stats(void)
1216 int i
, j
, collisions
[11], count
, hash
, mask
;
1217 const struct value_desc
*d
;
1220 mask
= Elements(table
) - 1;
1221 memset(collisions
, 0, sizeof collisions
);
1223 for (i
= 0; i
< Elements(table
); i
++) {
1227 d
= &values
[table
[i
]];
1228 hash
= (d
->pname
* prime_factor
);
1231 if (values
[table
[hash
& mask
]].pname
== d
->pname
)
1243 printf("number of enums: %d (total %d)\n", count
, Elements(values
));
1244 for (i
= 0; i
< Elements(collisions
) - 1; i
++)
1245 if (collisions
[i
] > 0)
1246 printf(" %d enums with %d %scollisions\n",
1247 collisions
[i
], i
, i
== 10 ? "or more " : "");
1252 * Initialize the enum hash for a given API
1254 * This is called from one_time_init() to insert the enum values that
1255 * are valid for the API in question into the enum hash table.
1257 * \param the current context, for determining the API in question
1259 void _mesa_init_get_hash(GLcontext
*ctx
)
1261 int i
, hash
, index
, mask
;
1262 int api_mask
= 0, api_bit
;
1264 mask
= Elements(table
) - 1;
1265 api_bit
= 1 << ctx
->API
;
1267 for (i
= 0; i
< Elements(values
); i
++) {
1268 if (values
[i
].type
== TYPE_API_MASK
) {
1269 api_mask
= values
[i
].offset
;
1272 if (!(api_mask
& api_bit
))
1275 hash
= (values
[i
].pname
* prime_factor
) & mask
;
1277 index
= hash
& mask
;
1278 if (!table
[index
]) {
1287 print_table_stats();
1292 * Handle irregular enums
1294 * Some values don't conform to the "well-known type at context
1295 * pointer + offset" pattern, so we have this function to catch all
1296 * the corner cases. Typically, it's a computed value or a one-off
1297 * pointer to a custom struct or something.
1299 * In this case we can't return a pointer to the value, so we'll have
1300 * to use the temporary variable 'v' declared back in the calling
1301 * glGet*v() function to store the result.
1303 * \param ctx the current context
1304 * \param d the struct value_desc that describes the enum
1305 * \param v pointer to the tmp declared in the calling glGet*v() function
1308 find_custom_value(GLcontext
*ctx
, const struct value_desc
*d
, union value
*v
)
1310 struct gl_buffer_object
*buffer_obj
;
1311 struct gl_client_array
*array
;
1318 case GL_TEXTURE_1D_ARRAY_EXT
:
1319 case GL_TEXTURE_2D_ARRAY_EXT
:
1320 case GL_TEXTURE_CUBE_MAP_ARB
:
1321 case GL_TEXTURE_RECTANGLE_NV
:
1322 v
->value_bool
= _mesa_IsEnabled(d
->pname
);
1325 case GL_LINE_STIPPLE_PATTERN
:
1326 /* This is the only GLushort, special case it here by promoting
1327 * to an int rather than introducing a new type. */
1328 v
->value_int
= ctx
->Line
.StipplePattern
;
1331 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
1332 unit
= ctx
->Texture
.CurrentUnit
;
1333 v
->value_float_4
[0] = ctx
->Current
.RasterTexCoords
[unit
][0];
1334 v
->value_float_4
[1] = ctx
->Current
.RasterTexCoords
[unit
][1];
1335 v
->value_float_4
[2] = ctx
->Current
.RasterTexCoords
[unit
][2];
1336 v
->value_float_4
[3] = ctx
->Current
.RasterTexCoords
[unit
][3];
1339 case GL_CURRENT_TEXTURE_COORDS
:
1340 unit
= ctx
->Texture
.CurrentUnit
;
1341 v
->value_float_4
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0];
1342 v
->value_float_4
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1];
1343 v
->value_float_4
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2];
1344 v
->value_float_4
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3];
1347 case GL_COLOR_WRITEMASK
:
1348 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0;
1349 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0;
1350 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0;
1351 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0;
1355 v
->value_bool
= ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0;
1358 case GL_READ_BUFFER
:
1359 v
->value_enum
= ctx
->ReadBuffer
->ColorReadBuffer
;
1362 case GL_MAP2_GRID_DOMAIN
:
1363 v
->value_float_4
[0] = ctx
->Eval
.MapGrid2u1
;
1364 v
->value_float_4
[1] = ctx
->Eval
.MapGrid2u2
;
1365 v
->value_float_4
[2] = ctx
->Eval
.MapGrid2v1
;
1366 v
->value_float_4
[3] = ctx
->Eval
.MapGrid2v2
;
1369 case GL_TEXTURE_STACK_DEPTH
:
1370 unit
= ctx
->Texture
.CurrentUnit
;
1371 v
->value_int
= ctx
->TextureMatrixStack
[unit
].Depth
+ 1;
1373 case GL_TEXTURE_MATRIX
:
1374 unit
= ctx
->Texture
.CurrentUnit
;
1375 v
->value_matrix
= ctx
->TextureMatrixStack
[unit
].Top
;
1378 case GL_TEXTURE_COORD_ARRAY
:
1379 case GL_TEXTURE_COORD_ARRAY_SIZE
:
1380 case GL_TEXTURE_COORD_ARRAY_TYPE
:
1381 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
1382 array
= &ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
];
1383 v
->value_int
= *(GLuint
*) ((char *) array
+ d
->offset
);
1386 case GL_ACTIVE_TEXTURE_ARB
:
1387 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
1389 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
1390 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
1393 case GL_MODELVIEW_STACK_DEPTH
:
1394 case GL_PROJECTION_STACK_DEPTH
:
1395 v
->value_int
= *(GLint
*) ((char *) ctx
+ d
->offset
) + 1;
1398 case GL_MAX_TEXTURE_SIZE
:
1399 case GL_MAX_3D_TEXTURE_SIZE
:
1400 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
1401 p
= (GLuint
*) ((char *) ctx
+ d
->offset
);
1402 v
->value_int
= 1 << (*p
- 1);
1405 case GL_SCISSOR_BOX
:
1406 v
->value_int_4
[0] = ctx
->Scissor
.X
;
1407 v
->value_int_4
[1] = ctx
->Scissor
.Y
;
1408 v
->value_int_4
[2] = ctx
->Scissor
.Width
;
1409 v
->value_int_4
[3] = ctx
->Scissor
.Height
;
1414 ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0;
1417 if (!ctx
->CompileFlag
)
1419 else if (ctx
->ExecuteFlag
)
1420 v
->value_enum
= GL_COMPILE_AND_EXECUTE
;
1422 v
->value_enum
= GL_COMPILE
;
1426 v
->value_int_4
[0] = ctx
->Viewport
.X
;
1427 v
->value_int_4
[1] = ctx
->Viewport
.Y
;
1428 v
->value_int_4
[2] = ctx
->Viewport
.Width
;
1429 v
->value_int_4
[3] = ctx
->Viewport
.Height
;
1432 case GL_ACTIVE_STENCIL_FACE_EXT
:
1433 v
->value_enum
= ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
;
1436 case GL_STENCIL_FAIL
:
1437 v
->value_enum
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
];
1439 case GL_STENCIL_FUNC
:
1440 v
->value_enum
= ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
];
1442 case GL_STENCIL_PASS_DEPTH_FAIL
:
1443 v
->value_enum
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
];
1445 case GL_STENCIL_PASS_DEPTH_PASS
:
1446 v
->value_enum
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
];
1448 case GL_STENCIL_REF
:
1449 v
->value_int
= ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
];
1451 case GL_STENCIL_VALUE_MASK
:
1452 v
->value_int
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
1454 case GL_STENCIL_WRITEMASK
:
1455 v
->value_int
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
1458 case GL_NUM_EXTENSIONS
:
1459 v
->value_int
= _mesa_get_extension_count(ctx
);
1462 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
1463 v
->value_int
= _mesa_get_color_read_type(ctx
);
1465 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
1466 v
->value_int
= _mesa_get_color_read_format(ctx
);
1469 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
1470 v
->value_int
= ctx
->CurrentStack
->Depth
+ 1;
1472 case GL_CURRENT_MATRIX_ARB
:
1473 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
1474 v
->value_matrix
= ctx
->CurrentStack
->Top
;
1477 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
1478 v
->value_int
= _mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
);
1480 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
1482 _mesa_get_compressed_formats(ctx
, v
->value_int_n
.ints
, GL_FALSE
);
1483 ASSERT(v
->value_int_n
.n
<= 100);
1486 case GL_MAX_VARYING_FLOATS_ARB
:
1487 v
->value_int
= ctx
->Const
.MaxVarying
* 4;
1490 /* Various object names */
1492 case GL_TEXTURE_BINDING_1D
:
1493 case GL_TEXTURE_BINDING_2D
:
1494 case GL_TEXTURE_BINDING_3D
:
1495 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
1496 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
1497 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
1498 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
1499 unit
= ctx
->Texture
.CurrentUnit
;
1501 ctx
->Texture
.Unit
[unit
].CurrentTex
[d
->offset
]->Name
;
1504 /* GL_ARB_vertex_buffer_object */
1505 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
1506 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
1507 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1508 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
1509 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
1510 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1511 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
1512 buffer_obj
= (struct gl_buffer_object
*)
1513 ((char *) ctx
->Array
.ArrayObj
+ d
->offset
);
1514 v
->value_int
= buffer_obj
->Name
;
1516 case GL_ARRAY_BUFFER_BINDING_ARB
:
1517 v
->value_int
= ctx
->Array
.ArrayBufferObj
->Name
;
1519 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
1521 ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
;
1523 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
1524 v
->value_int
= ctx
->Array
.ElementArrayBufferObj
->Name
;
1527 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
1529 ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0;
1531 case GL_VERTEX_PROGRAM_BINDING_NV
:
1533 ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0;
1535 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
1536 v
->value_int
= ctx
->Pack
.BufferObj
->Name
;
1538 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
1539 v
->value_int
= ctx
->Unpack
.BufferObj
->Name
;
1541 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
1542 v
->value_int
= ctx
->TransformFeedback
.CurrentBuffer
->Name
;
1544 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
:
1545 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Paused
;
1547 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
:
1548 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Active
;
1550 case GL_TRANSFORM_FEEDBACK_BINDING
:
1551 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Name
;
1553 case GL_CURRENT_PROGRAM
:
1555 ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0;
1557 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
1558 v
->value_int
= ctx
->ReadBuffer
->Name
;
1560 case GL_RENDERBUFFER_BINDING_EXT
:
1562 ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
1564 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
:
1565 v
->value_int
= ctx
->Array
.ArrayObj
->PointSize
.BufferObj
->Name
;
1571 * Check extra constraints on a struct value_desc descriptor
1573 * If a struct value_desc has a non-NULL extra pointer, it means that
1574 * there are a number of extra constraints to check or actions to
1575 * perform. The extras is just an integer array where each integer
1576 * encode different constraints or actions.
1578 * \param ctx current context
1579 * \param func name of calling glGet*v() function for error reporting
1580 * \param d the struct value_desc that has the extra constraints
1582 * \return GL_FALSE if one of the constraints was not satisfied,
1583 * otherwise GL_TRUE.
1586 check_extra(GLcontext
*ctx
, const char *func
, const struct value_desc
*d
)
1588 const GLuint version
= ctx
->VersionMajor
* 10 + ctx
->VersionMinor
;
1594 for (e
= d
->extra
; *e
!= EXTRA_END
; e
++)
1596 case EXTRA_VERSION_30
:
1597 if (version
>= 30) {
1602 case EXTRA_VERSION_31
:
1603 if (version
>= 31) {
1608 case EXTRA_VERSION_32
:
1609 if (version
>= 32) {
1614 case EXTRA_VERSION_ES2
:
1615 if (ctx
->API
== API_OPENGLES2
) {
1620 case EXTRA_NEW_BUFFERS
:
1621 if (ctx
->NewState
& _NEW_BUFFERS
)
1622 _mesa_update_state(ctx
);
1624 case EXTRA_FLUSH_CURRENT
:
1625 FLUSH_CURRENT(ctx
, 0);
1627 case EXTRA_VALID_DRAW_BUFFER
:
1628 if (d
->pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1629 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(draw buffer %u)",
1630 func
, d
->pname
- GL_DRAW_BUFFER0_ARB
);
1634 case EXTRA_VALID_TEXTURE_UNIT
:
1635 if (ctx
->Texture
.CurrentUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
1636 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(texture %u)",
1637 func
, ctx
->Texture
.CurrentUnit
);
1643 default: /* *e is a offset into the extension struct */
1645 if (*(GLboolean
*) ((char *) &ctx
->Extensions
+ *e
))
1650 if (total
> 0 && enabled
== 0) {
1651 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1652 _mesa_lookup_enum_by_nr(d
->pname
));
1659 static const struct value_desc error_value
=
1660 { 0, 0, TYPE_INVALID
, NO_OFFSET
, NO_EXTRA
};
1663 * Find the struct value_desc corresponding to the enum 'pname'.
1665 * We hash the enum value to get an index into the 'table' array,
1666 * which holds the index in the 'values' array of struct value_desc.
1667 * Once we've found the entry, we do the extra checks, if any, then
1668 * look up the value and return a pointer to it.
1670 * If the value has to be computed (for example, it's the result of a
1671 * function call or we need to add 1 to it), we use the tmp 'v' to
1674 * \param func name of glGet*v() func for error reporting
1675 * \param pname the enum value we're looking up
1676 * \param p is were we return the pointer to the value
1677 * \param v a tmp union value variable in the calling glGet*v() function
1679 * \return the struct value_desc corresponding to the enum or a struct
1680 * value_desc of TYPE_INVALID if not found. This lets the calling
1681 * glGet*v() function jump right into a switch statement and
1682 * handle errors there instead of having to check for NULL.
1684 static const struct value_desc
*
1685 find_value(const char *func
, GLenum pname
, void **p
, union value
*v
)
1687 GET_CURRENT_CONTEXT(ctx
);
1688 struct gl_texture_unit
*unit
;
1690 const struct value_desc
*d
;
1692 mask
= Elements(table
) - 1;
1693 hash
= (pname
* prime_factor
);
1695 d
= &values
[table
[hash
& mask
]];
1696 if (likely(d
->pname
== pname
))
1699 /* If the enum isn't valid, the hash walk ends with index 0,
1700 * which is the API mask entry at the beginning of values[]. */
1701 if (d
->type
== TYPE_API_MASK
) {
1702 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1703 _mesa_lookup_enum_by_nr(pname
));
1704 return &error_value
;
1709 if (unlikely(d
->extra
&& !check_extra(ctx
, func
, d
)))
1710 return &error_value
;
1712 switch (d
->location
) {
1714 *p
= ((char *) ctx
->DrawBuffer
+ d
->offset
);
1717 *p
= ((char *) ctx
+ d
->offset
);
1720 *p
= ((char *) ctx
->Array
.ArrayObj
+ d
->offset
);
1723 unit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1724 *p
= ((char *) unit
+ d
->offset
);
1727 find_custom_value(ctx
, d
, v
);
1735 /* silence warning */
1736 return &error_value
;
1739 static const int transpose
[] = {
1747 _mesa_GetBooleanv(GLenum pname
, GLboolean
*params
)
1749 const struct value_desc
*d
;
1755 d
= find_value("glGetBooleanv", pname
, &p
, &v
);
1760 params
[0] = INT_TO_BOOLEAN(d
->offset
);
1765 params
[3] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[3]);
1768 params
[2] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[2]);
1771 params
[1] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[1]);
1774 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[0]);
1778 params
[0] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[0]);
1782 params
[3] = INT_TO_BOOLEAN(((GLint
*) p
)[3]);
1784 params
[2] = INT_TO_BOOLEAN(((GLint
*) p
)[2]);
1787 params
[1] = INT_TO_BOOLEAN(((GLint
*) p
)[1]);
1790 params
[0] = INT_TO_BOOLEAN(((GLint
*) p
)[0]);
1794 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1795 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1799 params
[0] = INT64_TO_BOOLEAN(((GLint64
*) p
)[0]);
1803 params
[0] = ((GLboolean
*) p
)[0];
1807 m
= *(GLmatrix
**) p
;
1808 for (i
= 0; i
< 16; i
++)
1809 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[i
]);
1813 m
= *(GLmatrix
**) p
;
1814 for (i
= 0; i
< 16; i
++)
1815 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[transpose
[i
]]);
1824 shift
= d
->type
- TYPE_BIT_0
;
1825 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1831 _mesa_GetFloatv(GLenum pname
, GLfloat
*params
)
1833 const struct value_desc
*d
;
1839 d
= find_value("glGetFloatv", pname
, &p
, &v
);
1844 params
[0] = (GLfloat
) d
->offset
;
1849 params
[3] = ((GLfloat
*) p
)[3];
1852 params
[2] = ((GLfloat
*) p
)[2];
1855 params
[1] = ((GLfloat
*) p
)[1];
1858 params
[0] = ((GLfloat
*) p
)[0];
1862 params
[0] = ((GLdouble
*) p
)[0];
1866 params
[3] = (GLfloat
) (((GLint
*) p
)[3]);
1868 params
[2] = (GLfloat
) (((GLint
*) p
)[2]);
1871 params
[1] = (GLfloat
) (((GLint
*) p
)[1]);
1874 params
[0] = (GLfloat
) (((GLint
*) p
)[0]);
1878 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1879 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
1883 params
[0] = ((GLint64
*) p
)[0];
1887 params
[0] = BOOLEAN_TO_FLOAT(*(GLboolean
*) p
);
1891 m
= *(GLmatrix
**) p
;
1892 for (i
= 0; i
< 16; i
++)
1893 params
[i
] = m
->m
[i
];
1897 m
= *(GLmatrix
**) p
;
1898 for (i
= 0; i
< 16; i
++)
1899 params
[i
] = m
->m
[transpose
[i
]];
1908 shift
= d
->type
- TYPE_BIT_0
;
1909 params
[0] = BOOLEAN_TO_FLOAT((*(GLbitfield
*) p
>> shift
) & 1);
1915 _mesa_GetIntegerv(GLenum pname
, GLint
*params
)
1917 const struct value_desc
*d
;
1923 d
= find_value("glGetIntegerv", pname
, &p
, &v
);
1928 params
[0] = d
->offset
;
1932 params
[3] = IROUND(((GLfloat
*) p
)[3]);
1934 params
[2] = IROUND(((GLfloat
*) p
)[2]);
1936 params
[1] = IROUND(((GLfloat
*) p
)[1]);
1938 params
[0] = IROUND(((GLfloat
*) p
)[0]);
1942 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
1944 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
1946 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
1948 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
1952 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
1956 params
[3] = ((GLint
*) p
)[3];
1958 params
[2] = ((GLint
*) p
)[2];
1961 params
[1] = ((GLint
*) p
)[1];
1964 params
[0] = ((GLint
*) p
)[0];
1968 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1969 params
[i
] = v
.value_int_n
.ints
[i
];
1973 params
[0] = INT64_TO_INT(((GLint64
*) p
)[0]);
1977 params
[0] = BOOLEAN_TO_INT(*(GLboolean
*) p
);
1981 m
= *(GLmatrix
**) p
;
1982 for (i
= 0; i
< 16; i
++)
1983 params
[i
] = FLOAT_TO_INT(m
->m
[i
]);
1987 m
= *(GLmatrix
**) p
;
1988 for (i
= 0; i
< 16; i
++)
1989 params
[i
] = FLOAT_TO_INT(m
->m
[transpose
[i
]]);
1998 shift
= d
->type
- TYPE_BIT_0
;
1999 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2004 #if FEATURE_ARB_sync
2006 _mesa_GetInteger64v(GLenum pname
, GLint64
*params
)
2008 const struct value_desc
*d
;
2014 d
= find_value("glGetInteger64v", pname
, &p
, &v
);
2019 params
[0] = d
->offset
;
2023 params
[3] = IROUND64(((GLfloat
*) p
)[3]);
2025 params
[2] = IROUND64(((GLfloat
*) p
)[2]);
2027 params
[1] = IROUND64(((GLfloat
*) p
)[1]);
2029 params
[0] = IROUND64(((GLfloat
*) p
)[0]);
2033 params
[3] = FLOAT_TO_INT64(((GLfloat
*) p
)[3]);
2035 params
[2] = FLOAT_TO_INT64(((GLfloat
*) p
)[2]);
2037 params
[1] = FLOAT_TO_INT64(((GLfloat
*) p
)[1]);
2039 params
[0] = FLOAT_TO_INT64(((GLfloat
*) p
)[0]);
2043 params
[0] = FLOAT_TO_INT64(((GLdouble
*) p
)[0]);
2047 params
[3] = ((GLint
*) p
)[3];
2049 params
[2] = ((GLint
*) p
)[2];
2052 params
[1] = ((GLint
*) p
)[1];
2055 params
[0] = ((GLint
*) p
)[0];
2059 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2060 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
2064 params
[0] = ((GLint64
*) p
)[0];
2068 params
[0] = ((GLboolean
*) p
)[0];
2072 m
= *(GLmatrix
**) p
;
2073 for (i
= 0; i
< 16; i
++)
2074 params
[i
] = FLOAT_TO_INT64(m
->m
[i
]);
2078 m
= *(GLmatrix
**) p
;
2079 for (i
= 0; i
< 16; i
++)
2080 params
[i
] = FLOAT_TO_INT64(m
->m
[transpose
[i
]]);
2089 shift
= d
->type
- TYPE_BIT_0
;
2090 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2094 #endif /* FEATURE_ARB_sync */
2097 _mesa_GetDoublev(GLenum pname
, GLdouble
*params
)
2099 const struct value_desc
*d
;
2105 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2110 params
[0] = d
->offset
;
2115 params
[3] = ((GLfloat
*) p
)[3];
2118 params
[2] = ((GLfloat
*) p
)[2];
2121 params
[1] = ((GLfloat
*) p
)[1];
2124 params
[0] = ((GLfloat
*) p
)[0];
2128 params
[0] = ((GLdouble
*) p
)[0];
2132 params
[3] = ((GLint
*) p
)[3];
2134 params
[2] = ((GLint
*) p
)[2];
2137 params
[1] = ((GLint
*) p
)[1];
2140 params
[0] = ((GLint
*) p
)[0];
2144 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2145 params
[i
] = v
.value_int_n
.ints
[i
];
2149 params
[0] = ((GLint64
*) p
)[0];
2153 params
[0] = *(GLboolean
*) p
;
2157 m
= *(GLmatrix
**) p
;
2158 for (i
= 0; i
< 16; i
++)
2159 params
[i
] = m
->m
[i
];
2163 m
= *(GLmatrix
**) p
;
2164 for (i
= 0; i
< 16; i
++)
2165 params
[i
] = m
->m
[transpose
[i
]];
2174 shift
= d
->type
- TYPE_BIT_0
;
2175 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2180 static enum value_type
2181 find_value_indexed(const char *func
, GLenum pname
, int index
, union value
*v
)
2183 GET_CURRENT_CONTEXT(ctx
);
2188 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2190 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2192 v
->value_int
= (ctx
->Color
.BlendEnabled
>> index
) & 1;
2195 case GL_COLOR_WRITEMASK
:
2196 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2198 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2200 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0;
2201 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0;
2202 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0;
2203 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0;
2206 case GL_TRANSFORM_FEEDBACK_BUFFER_START
:
2207 if (index
>= ctx
->Const
.MaxTransformFeedbackSeparateAttribs
)
2209 if (!ctx
->Extensions
.EXT_transform_feedback
)
2211 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Offset
[index
];
2214 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
:
2215 if (index
>= ctx
->Const
.MaxTransformFeedbackSeparateAttribs
)
2217 if (!ctx
->Extensions
.EXT_transform_feedback
)
2219 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Size
[index
];
2222 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
2223 if (index
>= ctx
->Const
.MaxTransformFeedbackSeparateAttribs
)
2225 if (!ctx
->Extensions
.EXT_transform_feedback
)
2227 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Buffers
[index
]->Name
;
2232 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
2233 _mesa_lookup_enum_by_nr(pname
));
2234 return TYPE_INVALID
;
2236 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(pname=%s)", func
,
2237 _mesa_lookup_enum_by_nr(pname
));
2238 return TYPE_INVALID
;
2242 _mesa_GetBooleanIndexedv( GLenum pname
, GLuint index
, GLboolean
*params
)
2246 switch (find_value_indexed("glGetBooleanIndexedv", pname
, index
, &v
)) {
2248 params
[0] = INT_TO_BOOLEAN(v
.value_int
);
2251 params
[0] = INT_TO_BOOLEAN(v
.value_int_4
[0]);
2252 params
[1] = INT_TO_BOOLEAN(v
.value_int_4
[1]);
2253 params
[2] = INT_TO_BOOLEAN(v
.value_int_4
[2]);
2254 params
[3] = INT_TO_BOOLEAN(v
.value_int_4
[3]);
2257 params
[0] = INT64_TO_BOOLEAN(v
.value_int
);
2265 _mesa_GetIntegerIndexedv( GLenum pname
, GLuint index
, GLint
*params
)
2269 switch (find_value_indexed("glGetIntegerIndexedv", pname
, index
, &v
)) {
2271 params
[0] = v
.value_int
;
2274 params
[0] = v
.value_int_4
[0];
2275 params
[1] = v
.value_int_4
[1];
2276 params
[2] = v
.value_int_4
[2];
2277 params
[3] = v
.value_int_4
[3];
2280 params
[0] = INT64_TO_INT(v
.value_int
);
2287 #if FEATURE_ARB_sync
2289 _mesa_GetInteger64Indexedv( GLenum pname
, GLuint index
, GLint64
*params
)
2293 switch (find_value_indexed("glGetIntegerIndexedv", pname
, index
, &v
)) {
2295 params
[0] = v
.value_int
;
2298 params
[0] = v
.value_int_4
[0];
2299 params
[1] = v
.value_int_4
[1];
2300 params
[2] = v
.value_int_4
[2];
2301 params
[3] = v
.value_int_4
[3];
2304 params
[0] = v
.value_int
;
2310 #endif /* FEATURE_ARB_sync */
2314 _mesa_GetFixedv(GLenum pname
, GLfixed
*params
)
2316 const struct value_desc
*d
;
2322 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2327 params
[0] = INT_TO_FIXED(d
->offset
);
2332 params
[3] = FLOAT_TO_FIXED(((GLfloat
*) p
)[3]);
2335 params
[2] = FLOAT_TO_FIXED(((GLfloat
*) p
)[2]);
2338 params
[1] = FLOAT_TO_FIXED(((GLfloat
*) p
)[1]);
2341 params
[0] = FLOAT_TO_FIXED(((GLfloat
*) p
)[0]);
2345 params
[0] = FLOAT_TO_FIXED(((GLdouble
*) p
)[0]);
2349 params
[3] = INT_TO_FIXED(((GLint
*) p
)[3]);
2351 params
[2] = INT_TO_FIXED(((GLint
*) p
)[2]);
2354 params
[1] = INT_TO_FIXED(((GLint
*) p
)[1]);
2357 params
[0] = INT_TO_FIXED(((GLint
*) p
)[0]);
2361 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2362 params
[i
] = INT_TO_FIXED(v
.value_int_n
.ints
[i
]);
2366 params
[0] = ((GLint64
*) p
)[0];
2370 params
[0] = BOOLEAN_TO_FIXED(((GLboolean
*) p
)[0]);
2374 m
= *(GLmatrix
**) p
;
2375 for (i
= 0; i
< 16; i
++)
2376 params
[i
] = FLOAT_TO_FIXED(m
->m
[i
]);
2380 m
= *(GLmatrix
**) p
;
2381 for (i
= 0; i
< 16; i
++)
2382 params
[i
] = FLOAT_TO_FIXED(m
->m
[transpose
[i
]]);
2391 shift
= d
->type
- TYPE_BIT_0
;
2392 params
[0] = BOOLEAN_TO_FIXED((*(GLbitfield
*) p
>> shift
) & 1);