2 * Copyright (C) 2010 Brian Paul All Rights Reserved.
3 * Copyright (C) 2010 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be included
13 * in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
16 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
19 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
20 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
22 * Author: Kristian Høgsberg <krh@bitplanet.net>
29 #include "extensions.h"
34 #include "texcompress.h"
35 #include "framebuffer.h"
37 /* This is a table driven implemetation of the glGet*v() functions.
38 * The basic idea is that most getters just look up an int somewhere
39 * in GLcontext and then convert it to a bool or float according to
40 * which of glGetIntegerv() glGetBooleanv() etc is being called.
41 * Instead of generating code to do this, we can just record the enum
42 * value and the offset into GLcontext in an array of structs. Then
43 * in glGet*(), we lookup the struct for the enum in question, and use
44 * the offset to get the int we need.
46 * Sometimes we need to look up a float, a boolean, a bit in a
47 * bitfield, a matrix or other types instead, so we need to track the
48 * type of the value in GLcontext. And sometimes the value isn't in
49 * GLcontext but in the drawbuffer, the array object, current texture
50 * unit, or maybe it's a computed value. So we need to also track
51 * where or how to find the value. Finally, we sometimes need to
52 * check that one of a number of extensions are enabled, the GL
53 * version or flush or call _mesa_update_state(). This is done by
54 * attaching optional extra information to the value description
55 * struct, it's sort of like an array of opcodes that describe extra
58 * Putting all this together we end up with struct value_desc below,
59 * and with a couple of macros to help, the table of struct value_desc
60 * is about as concise as the specification in the old python script.
65 #define FLOAT_TO_BOOLEAN(X) ( (X) ? GL_TRUE : GL_FALSE )
66 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
67 ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
68 (GLint) ((F) * 65536.0f) )
70 #define INT_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
71 #define INT_TO_FIXED(I) ( ((I) > SHRT_MAX) ? INT_MAX : \
72 ((I) < SHRT_MIN) ? INT_MIN : \
73 (GLint) ((I) * 65536) )
75 #define INT64_TO_BOOLEAN(I) ( (I) ? GL_TRUE : GL_FALSE )
76 #define INT64_TO_INT(I) ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
78 #define BOOLEAN_TO_INT(B) ( (GLint) (B) )
79 #define BOOLEAN_TO_INT64(B) ( (GLint64) (B) )
80 #define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
81 #define BOOLEAN_TO_FIXED(B) ( (GLint) ((B) ? 1 : 0) << 16 )
83 #define ENUM_TO_INT64(E) ( (GLint64) (E) )
84 #define ENUM_TO_FIXED(E) (E)
118 enum value_location
{
133 EXTRA_VALID_DRAW_BUFFER
,
134 EXTRA_VALID_TEXTURE_UNIT
,
138 #define NO_EXTRA NULL
143 GLubyte location
; /**< enum value_location */
144 GLubyte type
; /**< enum value_type */
151 GLfloat value_float_4
[4];
152 GLmatrix
*value_matrix
;
154 GLint value_int_4
[4];
158 /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
162 GLboolean value_bool
;
165 #define BUFFER_FIELD(field, type) \
166 LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
167 #define CONTEXT_FIELD(field, type) \
168 LOC_CONTEXT, type, offsetof(GLcontext, field)
169 #define ARRAY_FIELD(field, type) \
170 LOC_ARRAY, type, offsetof(struct gl_array_object, field)
171 #define CONST(value) \
172 LOC_CONTEXT, TYPE_CONST, value
174 #define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
175 #define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
177 #define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
178 #define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
179 #define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
180 #define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
181 #define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
182 #define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
183 #define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
184 #define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
185 #define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
186 #define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
187 #define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
188 #define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
189 #define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
190 #define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
191 #define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
192 #define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
193 #define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
194 #define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
196 #define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
197 #define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
198 #define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
201 offsetof(struct gl_extensions, f)
203 #define EXTRA_EXT(e) \
204 static const int extra_##e[] = { \
208 #define EXTRA_EXT2(e1, e2) \
209 static const int extra_##e1##_##e2[] = { \
210 EXT(e1), EXT(e2), EXTRA_END \
213 /* The 'extra' mechanism is a way to specify extra checks (such as
214 * extensions or specific gl versions) or actions (flush current, new
215 * buffers) that we need to do before looking up an enum. We need to
216 * declare them all up front so we can refer to them in the value_desc
219 static const int extra_new_buffers
[] = {
224 static const int extra_valid_draw_buffer
[] = {
225 EXTRA_VALID_DRAW_BUFFER
,
229 static const int extra_valid_texture_unit
[] = {
230 EXTRA_VALID_TEXTURE_UNIT
,
234 static const int extra_flush_current_valid_texture_unit
[] = {
236 EXTRA_VALID_TEXTURE_UNIT
,
240 static const int extra_flush_current
[] = {
245 static const int extra_new_buffers_OES_read_format
[] = {
247 EXT(OES_read_format
),
251 static const int extra_EXT_secondary_color_flush_current
[] = {
252 EXT(EXT_secondary_color
),
257 static const int extra_EXT_fog_coord_flush_current
[] = {
263 EXTRA_EXT(ARB_multitexture
);
264 EXTRA_EXT(ARB_texture_cube_map
);
265 EXTRA_EXT(MESA_texture_array
);
266 EXTRA_EXT2(EXT_secondary_color
, ARB_vertex_program
);
267 EXTRA_EXT(EXT_secondary_color
);
268 EXTRA_EXT(EXT_fog_coord
);
269 EXTRA_EXT(EXT_texture_lod_bias
);
270 EXTRA_EXT(EXT_texture_filter_anisotropic
);
271 EXTRA_EXT(IBM_rasterpos_clip
);
272 EXTRA_EXT(NV_point_sprite
);
273 EXTRA_EXT(SGIS_generate_mipmap
);
274 EXTRA_EXT(NV_vertex_program
);
275 EXTRA_EXT(NV_fragment_program
);
276 EXTRA_EXT(NV_texture_rectangle
);
277 EXTRA_EXT(EXT_stencil_two_side
);
278 EXTRA_EXT(NV_light_max_exponent
);
279 EXTRA_EXT(EXT_convolution
);
280 EXTRA_EXT(SGI_texture_color_table
);
281 EXTRA_EXT(EXT_depth_bounds_test
);
282 EXTRA_EXT(ARB_depth_clamp
);
283 EXTRA_EXT(ATI_fragment_shader
);
284 EXTRA_EXT(EXT_framebuffer_blit
);
285 EXTRA_EXT(ARB_shader_objects
);
286 EXTRA_EXT(EXT_provoking_vertex
);
287 EXTRA_EXT(ARB_fragment_shader
);
288 EXTRA_EXT(ARB_fragment_program
);
289 EXTRA_EXT(ARB_framebuffer_object
);
290 EXTRA_EXT(EXT_framebuffer_object
);
291 EXTRA_EXT(APPLE_vertex_array_object
);
292 EXTRA_EXT(ARB_seamless_cube_map
);
293 EXTRA_EXT(EXT_compiled_vertex_array
);
295 EXTRA_EXT(ARB_vertex_shader
);
296 EXTRA_EXT(EXT_transform_feedback
);
297 EXTRA_EXT(ARB_transform_feedback2
);
298 EXTRA_EXT(EXT_pixel_buffer_object
);
299 EXTRA_EXT(ARB_vertex_program
);
300 EXTRA_EXT2(NV_point_sprite
, ARB_point_sprite
);
301 EXTRA_EXT2(ARB_fragment_program
, NV_fragment_program
);
302 EXTRA_EXT2(ARB_vertex_program
, NV_vertex_program
);
303 EXTRA_EXT2(ARB_vertex_program
, ARB_fragment_program
);
304 EXTRA_EXT(ARB_vertex_buffer_object
);
305 EXTRA_EXT(ARB_geometry_shader4
);
308 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
[] = {
309 EXT(ARB_vertex_program
),
310 EXT(ARB_fragment_program
),
311 EXT(NV_vertex_program
),
316 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
[] = {
317 EXT(NV_vertex_program
),
318 EXT(ARB_vertex_program
),
319 EXT(ARB_fragment_program
),
320 EXT(NV_vertex_program
),
324 static const int extra_version_30
[] = { EXTRA_VERSION_30
, EXTRA_END
};
325 static const int extra_version_31
[] = { EXTRA_VERSION_31
, EXTRA_END
};
326 static const int extra_version_32
[] = { EXTRA_VERSION_32
, EXTRA_END
};
329 extra_ARB_vertex_program_version_es2
[] = {
330 EXT(ARB_vertex_program
),
335 #define API_OPENGL_BIT (1 << API_OPENGL)
336 #define API_OPENGLES_BIT (1 << API_OPENGLES)
337 #define API_OPENGLES2_BIT (1 << API_OPENGLES2)
339 /* This is the big table describing all the enums we accept in
340 * glGet*v(). The table is partitioned into six parts: enums
341 * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
342 * between OpenGL and GLES, enums exclusive to GLES, etc for the
343 * remaining combinations. When we add the enums to the hash table in
344 * _mesa_init_get_hash(), we only add the enums for the API we're
345 * instantiating and the different sections are guarded by #if
346 * FEATURE_GL etc to make sure we only compile in the enums we may
349 static const struct value_desc values
[] = {
350 /* Enums shared between OpenGL, GLES1 and GLES2 */
351 { 0, 0, TYPE_API_MASK
,
352 API_OPENGL_BIT
| API_OPENGLES_BIT
| API_OPENGLES2_BIT
, NO_EXTRA
},
353 { GL_ALPHA_BITS
, BUFFER_INT(Visual
.alphaBits
), extra_new_buffers
},
354 { GL_BLEND
, CONTEXT_BIT0(Color
.BlendEnabled
), NO_EXTRA
},
355 { GL_BLEND_SRC
, CONTEXT_ENUM(Color
.BlendSrcRGB
), NO_EXTRA
},
356 { GL_BLUE_BITS
, BUFFER_INT(Visual
.blueBits
), extra_new_buffers
},
357 { GL_COLOR_CLEAR_VALUE
, CONTEXT_FIELD(Color
.ClearColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
358 { GL_COLOR_WRITEMASK
, LOC_CUSTOM
, TYPE_INT_4
, 0, NO_EXTRA
},
359 { GL_CULL_FACE
, CONTEXT_BOOL(Polygon
.CullFlag
), NO_EXTRA
},
360 { GL_CULL_FACE_MODE
, CONTEXT_ENUM(Polygon
.CullFaceMode
), NO_EXTRA
},
361 { GL_DEPTH_BITS
, BUFFER_INT(Visual
.depthBits
), NO_EXTRA
},
362 { GL_DEPTH_CLEAR_VALUE
, CONTEXT_FIELD(Depth
.Clear
, TYPE_DOUBLEN
), NO_EXTRA
},
363 { GL_DEPTH_FUNC
, CONTEXT_ENUM(Depth
.Func
), NO_EXTRA
},
364 { GL_DEPTH_RANGE
, CONTEXT_FIELD(Viewport
.Near
, TYPE_FLOATN_2
), NO_EXTRA
},
365 { GL_DEPTH_TEST
, CONTEXT_BOOL(Depth
.Test
), NO_EXTRA
},
366 { GL_DEPTH_WRITEMASK
, CONTEXT_BOOL(Depth
.Mask
), NO_EXTRA
},
367 { GL_DITHER
, CONTEXT_BOOL(Color
.DitherFlag
), NO_EXTRA
},
368 { GL_FRONT_FACE
, CONTEXT_ENUM(Polygon
.FrontFace
), NO_EXTRA
},
369 { GL_GREEN_BITS
, BUFFER_INT(Visual
.greenBits
), extra_new_buffers
},
370 { GL_LINE_WIDTH
, CONTEXT_FLOAT(Line
.Width
), NO_EXTRA
},
371 { GL_ALIASED_LINE_WIDTH_RANGE
, CONTEXT_FLOAT2(Const
.MinLineWidth
), NO_EXTRA
},
372 { GL_MAX_ELEMENTS_VERTICES
, CONTEXT_INT(Const
.MaxArrayLockSize
), NO_EXTRA
},
373 { GL_MAX_ELEMENTS_INDICES
, CONTEXT_INT(Const
.MaxArrayLockSize
), NO_EXTRA
},
374 { GL_MAX_TEXTURE_SIZE
, LOC_CUSTOM
, TYPE_INT
,
375 offsetof(GLcontext
, Const
.MaxTextureLevels
), NO_EXTRA
},
376 { GL_MAX_VIEWPORT_DIMS
, CONTEXT_INT2(Const
.MaxViewportWidth
), NO_EXTRA
},
377 { GL_PACK_ALIGNMENT
, CONTEXT_INT(Pack
.Alignment
), NO_EXTRA
},
378 { GL_ALIASED_POINT_SIZE_RANGE
, CONTEXT_FLOAT2(Const
.MinPointSize
), NO_EXTRA
},
379 { GL_POLYGON_OFFSET_FACTOR
, CONTEXT_FLOAT(Polygon
.OffsetFactor
), NO_EXTRA
},
380 { GL_POLYGON_OFFSET_UNITS
, CONTEXT_FLOAT(Polygon
.OffsetUnits
), NO_EXTRA
},
381 { GL_POLYGON_OFFSET_FILL
, CONTEXT_BOOL(Polygon
.OffsetFill
), NO_EXTRA
},
382 { GL_RED_BITS
, BUFFER_INT(Visual
.redBits
), extra_new_buffers
},
383 { GL_SCISSOR_BOX
, LOC_CUSTOM
, TYPE_INT_4
, 0, NO_EXTRA
},
384 { GL_SCISSOR_TEST
, CONTEXT_BOOL(Scissor
.Enabled
), NO_EXTRA
},
385 { GL_STENCIL_BITS
, BUFFER_INT(Visual
.stencilBits
), NO_EXTRA
},
386 { GL_STENCIL_CLEAR_VALUE
, CONTEXT_INT(Stencil
.Clear
), NO_EXTRA
},
387 { GL_STENCIL_FAIL
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
388 { GL_STENCIL_FUNC
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
389 { GL_STENCIL_PASS_DEPTH_FAIL
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
390 { GL_STENCIL_PASS_DEPTH_PASS
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
391 { GL_STENCIL_REF
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
392 { GL_STENCIL_TEST
, CONTEXT_BOOL(Stencil
.Enabled
), NO_EXTRA
},
393 { GL_STENCIL_VALUE_MASK
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
394 { GL_STENCIL_WRITEMASK
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
395 { GL_SUBPIXEL_BITS
, CONTEXT_INT(Const
.SubPixelBits
), NO_EXTRA
},
396 { GL_TEXTURE_BINDING_2D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_2D_INDEX
, NO_EXTRA
},
397 { GL_UNPACK_ALIGNMENT
, CONTEXT_INT(Unpack
.Alignment
), NO_EXTRA
},
398 { GL_VIEWPORT
, LOC_CUSTOM
, TYPE_INT_4
, 0, NO_EXTRA
},
400 /* GL_ARB_multitexture */
401 { GL_ACTIVE_TEXTURE_ARB
,
402 LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_multitexture
},
404 /* Note that all the OES_* extensions require that the Mesa "struct
405 * gl_extensions" include a member with the name of the extension.
406 * That structure does not yet include OES extensions (and we're
407 * not sure whether it will). If it does, all the OES_*
408 * extensions below should mark the dependency. */
410 /* GL_ARB_texture_cube_map */
411 { GL_TEXTURE_BINDING_CUBE_MAP_ARB
, LOC_CUSTOM
, TYPE_INT
,
412 TEXTURE_CUBE_INDEX
, extra_ARB_texture_cube_map
},
413 { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
, LOC_CUSTOM
, TYPE_INT
,
414 offsetof(GLcontext
, Const
.MaxCubeTextureLevels
),
415 extra_ARB_texture_cube_map
}, /* XXX: OES_texture_cube_map */
417 /* XXX: OES_blend_subtract */
418 { GL_BLEND_SRC_RGB_EXT
, CONTEXT_ENUM(Color
.BlendSrcRGB
), NO_EXTRA
},
419 { GL_BLEND_DST_RGB_EXT
, CONTEXT_ENUM(Color
.BlendDstRGB
), NO_EXTRA
},
420 { GL_BLEND_SRC_ALPHA_EXT
, CONTEXT_ENUM(Color
.BlendSrcA
), NO_EXTRA
},
421 { GL_BLEND_DST_ALPHA_EXT
, CONTEXT_ENUM(Color
.BlendDstA
), NO_EXTRA
},
423 /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
424 * defined identically to GL_BLEND_EQUATION. */
425 { GL_BLEND_EQUATION
, CONTEXT_ENUM(Color
.BlendEquationRGB
), NO_EXTRA
},
426 { GL_BLEND_EQUATION_ALPHA_EXT
, CONTEXT_ENUM(Color
.BlendEquationA
), NO_EXTRA
},
428 /* GL_ARB_texture_compression */
429 { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
430 { GL_COMPRESSED_TEXTURE_FORMATS_ARB
, LOC_CUSTOM
, TYPE_INT_N
, 0, NO_EXTRA
},
432 /* GL_ARB_multisample */
433 { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
,
434 CONTEXT_BOOL(Multisample
.SampleAlphaToCoverage
), NO_EXTRA
},
435 { GL_SAMPLE_COVERAGE_ARB
, CONTEXT_BOOL(Multisample
.SampleCoverage
), NO_EXTRA
},
436 { GL_SAMPLE_COVERAGE_VALUE_ARB
,
437 CONTEXT_FLOAT(Multisample
.SampleCoverageValue
), NO_EXTRA
},
438 { GL_SAMPLE_COVERAGE_INVERT_ARB
,
439 CONTEXT_BOOL(Multisample
.SampleCoverageInvert
), NO_EXTRA
},
440 { GL_SAMPLE_BUFFERS_ARB
, BUFFER_INT(Visual
.sampleBuffers
), NO_EXTRA
},
441 { GL_SAMPLES_ARB
, BUFFER_INT(Visual
.samples
), NO_EXTRA
},
443 /* GL_SGIS_generate_mipmap */
444 { GL_GENERATE_MIPMAP_HINT_SGIS
, CONTEXT_ENUM(Hint
.GenerateMipmap
),
445 extra_SGIS_generate_mipmap
},
447 /* GL_ARB_vertex_buffer_object */
448 { GL_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
450 /* GL_ARB_vertex_buffer_object */
451 /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
452 { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
453 extra_ARB_vertex_buffer_object
},
455 /* GL_OES_read_format */
456 { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
, LOC_CUSTOM
, TYPE_INT
, 0,
457 extra_new_buffers_OES_read_format
},
458 { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
, LOC_CUSTOM
, TYPE_INT
, 0,
459 extra_new_buffers_OES_read_format
},
461 /* GL_EXT_framebuffer_object */
462 { GL_FRAMEBUFFER_BINDING_EXT
, BUFFER_INT(Name
),
463 extra_EXT_framebuffer_object
},
464 { GL_RENDERBUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
465 extra_EXT_framebuffer_object
},
466 { GL_MAX_RENDERBUFFER_SIZE_EXT
, CONTEXT_INT(Const
.MaxRenderbufferSize
),
467 extra_EXT_framebuffer_object
},
469 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
471 { GL_MAX_CLIP_PLANES
, CONTEXT_INT(Const
.MaxClipPlanes
), NO_EXTRA
},
473 #if FEATURE_GL || FEATURE_ES1
474 /* Enums in OpenGL and GLES1 */
475 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
| API_OPENGLES_BIT
, NO_EXTRA
},
476 { GL_LIGHT0
, CONTEXT_BOOL(Light
.Light
[0].Enabled
), NO_EXTRA
},
477 { GL_LIGHT1
, CONTEXT_BOOL(Light
.Light
[1].Enabled
), NO_EXTRA
},
478 { GL_LIGHT2
, CONTEXT_BOOL(Light
.Light
[2].Enabled
), NO_EXTRA
},
479 { GL_LIGHT3
, CONTEXT_BOOL(Light
.Light
[3].Enabled
), NO_EXTRA
},
480 { GL_LIGHT4
, CONTEXT_BOOL(Light
.Light
[4].Enabled
), NO_EXTRA
},
481 { GL_LIGHT5
, CONTEXT_BOOL(Light
.Light
[5].Enabled
), NO_EXTRA
},
482 { GL_LIGHT6
, CONTEXT_BOOL(Light
.Light
[6].Enabled
), NO_EXTRA
},
483 { GL_LIGHT7
, CONTEXT_BOOL(Light
.Light
[7].Enabled
), NO_EXTRA
},
484 { GL_LIGHTING
, CONTEXT_BOOL(Light
.Enabled
), NO_EXTRA
},
485 { GL_LIGHT_MODEL_AMBIENT
,
486 CONTEXT_FIELD(Light
.Model
.Ambient
[0], TYPE_FLOATN_4
), NO_EXTRA
},
487 { GL_LIGHT_MODEL_TWO_SIDE
, CONTEXT_BOOL(Light
.Model
.TwoSide
), NO_EXTRA
},
488 { GL_ALPHA_TEST
, CONTEXT_BOOL(Color
.AlphaEnabled
), NO_EXTRA
},
489 { GL_ALPHA_TEST_FUNC
, CONTEXT_ENUM(Color
.AlphaFunc
), NO_EXTRA
},
490 { GL_ALPHA_TEST_REF
, CONTEXT_FIELD(Color
.AlphaRef
, TYPE_FLOATN
), NO_EXTRA
},
491 { GL_BLEND_DST
, CONTEXT_ENUM(Color
.BlendDstRGB
), NO_EXTRA
},
492 { GL_CLIP_PLANE0
, CONTEXT_BIT0(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
493 { GL_CLIP_PLANE1
, CONTEXT_BIT1(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
494 { GL_CLIP_PLANE2
, CONTEXT_BIT2(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
495 { GL_CLIP_PLANE3
, CONTEXT_BIT3(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
496 { GL_CLIP_PLANE4
, CONTEXT_BIT4(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
497 { GL_CLIP_PLANE5
, CONTEXT_BIT5(Transform
.ClipPlanesEnabled
), NO_EXTRA
},
498 { GL_COLOR_MATERIAL
, CONTEXT_BOOL(Light
.ColorMaterialEnabled
), NO_EXTRA
},
500 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_COLOR0
][0], TYPE_FLOATN_4
),
501 extra_flush_current
},
503 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_NORMAL
][0], TYPE_FLOATN_3
),
504 extra_flush_current
},
505 { GL_CURRENT_TEXTURE_COORDS
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0,
506 extra_flush_current_valid_texture_unit
},
507 { GL_DISTANCE_ATTENUATION_EXT
, CONTEXT_FLOAT3(Point
.Params
[0]), NO_EXTRA
},
508 { GL_FOG
, CONTEXT_BOOL(Fog
.Enabled
), NO_EXTRA
},
509 { GL_FOG_COLOR
, CONTEXT_FIELD(Fog
.Color
[0], TYPE_FLOATN_4
), NO_EXTRA
},
510 { GL_FOG_DENSITY
, CONTEXT_FLOAT(Fog
.Density
), NO_EXTRA
},
511 { GL_FOG_END
, CONTEXT_FLOAT(Fog
.End
), NO_EXTRA
},
512 { GL_FOG_HINT
, CONTEXT_ENUM(Hint
.Fog
), NO_EXTRA
},
513 { GL_FOG_MODE
, CONTEXT_ENUM(Fog
.Mode
), NO_EXTRA
},
514 { GL_FOG_START
, CONTEXT_FLOAT(Fog
.Start
), NO_EXTRA
},
515 { GL_LINE_SMOOTH
, CONTEXT_BOOL(Line
.SmoothFlag
), NO_EXTRA
},
516 { GL_LINE_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.LineSmooth
), NO_EXTRA
},
517 { GL_LINE_WIDTH_RANGE
, CONTEXT_FLOAT2(Const
.MinLineWidthAA
), NO_EXTRA
},
518 { GL_COLOR_LOGIC_OP
, CONTEXT_BOOL(Color
.ColorLogicOpEnabled
), NO_EXTRA
},
519 { GL_LOGIC_OP_MODE
, CONTEXT_ENUM(Color
.LogicOp
), NO_EXTRA
},
520 { GL_MATRIX_MODE
, CONTEXT_ENUM(Transform
.MatrixMode
), NO_EXTRA
},
521 { GL_MAX_MODELVIEW_STACK_DEPTH
, CONST(MAX_MODELVIEW_STACK_DEPTH
), NO_EXTRA
},
522 { GL_MAX_PROJECTION_STACK_DEPTH
, CONST(MAX_PROJECTION_STACK_DEPTH
), NO_EXTRA
},
523 { GL_MAX_TEXTURE_STACK_DEPTH
, CONST(MAX_TEXTURE_STACK_DEPTH
), NO_EXTRA
},
524 { GL_MODELVIEW_MATRIX
, CONTEXT_MATRIX(ModelviewMatrixStack
.Top
), NO_EXTRA
},
525 { GL_MODELVIEW_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
,
526 offsetof(GLcontext
, ModelviewMatrixStack
.Depth
), NO_EXTRA
},
527 { GL_NORMALIZE
, CONTEXT_BOOL(Transform
.Normalize
), NO_EXTRA
},
528 { GL_PACK_SKIP_IMAGES_EXT
, CONTEXT_INT(Pack
.SkipImages
), NO_EXTRA
},
529 { GL_PERSPECTIVE_CORRECTION_HINT
, CONTEXT_ENUM(Hint
.PerspectiveCorrection
), NO_EXTRA
},
530 { GL_POINT_SIZE
, CONTEXT_FLOAT(Point
.Size
), NO_EXTRA
},
531 { GL_POINT_SIZE_RANGE
, CONTEXT_FLOAT2(Const
.MinPointSizeAA
), NO_EXTRA
},
532 { GL_POINT_SMOOTH
, CONTEXT_BOOL(Point
.SmoothFlag
), NO_EXTRA
},
533 { GL_POINT_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.PointSmooth
), NO_EXTRA
},
534 { GL_POINT_SIZE_MIN_EXT
, CONTEXT_FLOAT(Point
.MinSize
), NO_EXTRA
},
535 { GL_POINT_SIZE_MAX_EXT
, CONTEXT_FLOAT(Point
.MaxSize
), NO_EXTRA
},
536 { GL_POINT_FADE_THRESHOLD_SIZE_EXT
, CONTEXT_FLOAT(Point
.Threshold
), NO_EXTRA
},
537 { GL_PROJECTION_MATRIX
, CONTEXT_MATRIX(ProjectionMatrixStack
.Top
), NO_EXTRA
},
538 { GL_PROJECTION_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
,
539 offsetof(GLcontext
, ProjectionMatrixStack
.Depth
), NO_EXTRA
},
540 { GL_RESCALE_NORMAL
, CONTEXT_BOOL(Transform
.RescaleNormals
), NO_EXTRA
},
541 { GL_SHADE_MODEL
, CONTEXT_ENUM(Light
.ShadeModel
), NO_EXTRA
},
542 { GL_TEXTURE_2D
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0, NO_EXTRA
},
543 { GL_TEXTURE_MATRIX
, LOC_CUSTOM
, TYPE_MATRIX
, 0, extra_valid_texture_unit
},
544 { GL_TEXTURE_STACK_DEPTH
, LOC_CUSTOM
, TYPE_INT
, 0,
545 extra_valid_texture_unit
},
547 { GL_VERTEX_ARRAY
, ARRAY_BOOL(Vertex
.Enabled
), NO_EXTRA
},
548 { GL_VERTEX_ARRAY_SIZE
, ARRAY_INT(Vertex
.Size
), NO_EXTRA
},
549 { GL_VERTEX_ARRAY_TYPE
, ARRAY_ENUM(Vertex
.Type
), NO_EXTRA
},
550 { GL_VERTEX_ARRAY_STRIDE
, ARRAY_INT(Vertex
.Stride
), NO_EXTRA
},
551 { GL_NORMAL_ARRAY
, ARRAY_ENUM(Normal
.Enabled
), NO_EXTRA
},
552 { GL_NORMAL_ARRAY_TYPE
, ARRAY_ENUM(Normal
.Type
), NO_EXTRA
},
553 { GL_NORMAL_ARRAY_STRIDE
, ARRAY_INT(Normal
.Stride
), NO_EXTRA
},
554 { GL_COLOR_ARRAY
, ARRAY_BOOL(Color
.Enabled
), NO_EXTRA
},
555 { GL_COLOR_ARRAY_SIZE
, ARRAY_INT(Color
.Size
), NO_EXTRA
},
556 { GL_COLOR_ARRAY_TYPE
, ARRAY_ENUM(Color
.Type
), NO_EXTRA
},
557 { GL_COLOR_ARRAY_STRIDE
, ARRAY_INT(Color
.Stride
), NO_EXTRA
},
558 { GL_TEXTURE_COORD_ARRAY
,
559 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Enabled
), NO_EXTRA
},
560 { GL_TEXTURE_COORD_ARRAY_SIZE
,
561 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Size
), NO_EXTRA
},
562 { GL_TEXTURE_COORD_ARRAY_TYPE
,
563 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Type
), NO_EXTRA
},
564 { GL_TEXTURE_COORD_ARRAY_STRIDE
,
565 LOC_CUSTOM
, TYPE_BOOLEAN
, offsetof(struct gl_client_array
, Stride
), NO_EXTRA
},
567 /* GL_ARB_multitexture */
568 { GL_MAX_TEXTURE_UNITS_ARB
,
569 CONTEXT_INT(Const
.MaxTextureUnits
), extra_ARB_multitexture
},
570 { GL_CLIENT_ACTIVE_TEXTURE_ARB
,
571 LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_multitexture
},
573 /* GL_ARB_texture_cube_map */
574 { GL_TEXTURE_CUBE_MAP_ARB
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0, NO_EXTRA
},
575 /* S, T, and R are always set at the same time */
576 { GL_TEXTURE_GEN_STR_OES
, LOC_TEXUNIT
, TYPE_BIT_0
,
577 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
579 /* GL_ARB_multisample */
580 { GL_MULTISAMPLE_ARB
, CONTEXT_BOOL(Multisample
.Enabled
), NO_EXTRA
},
581 { GL_SAMPLE_ALPHA_TO_ONE_ARB
, CONTEXT_BOOL(Multisample
.SampleAlphaToOne
), NO_EXTRA
},
583 /* GL_ARB_vertex_buffer_object */
584 { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
585 offsetof(struct gl_array_object
, Vertex
.BufferObj
), NO_EXTRA
},
586 { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
587 offsetof(struct gl_array_object
, Normal
.BufferObj
), NO_EXTRA
},
588 { GL_COLOR_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
589 offsetof(struct gl_array_object
, Color
.BufferObj
), NO_EXTRA
},
590 { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
, NO_OFFSET
, NO_EXTRA
},
592 /* GL_OES_point_sprite */
593 { GL_POINT_SPRITE_NV
,
594 CONTEXT_BOOL(Point
.PointSprite
),
595 extra_NV_point_sprite_ARB_point_sprite
},
597 /* GL_ARB_fragment_shader */
598 { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
,
599 CONTEXT_INT(Const
.FragmentProgram
.MaxUniformComponents
),
600 extra_ARB_fragment_shader
},
602 /* GL_ARB_vertex_shader */
603 { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB
,
604 CONTEXT_INT(Const
.VertexProgram
.MaxUniformComponents
),
605 extra_ARB_vertex_shader
},
606 { GL_MAX_VARYING_FLOATS_ARB
, LOC_CUSTOM
, TYPE_INT
, 0,
607 extra_ARB_vertex_shader
},
609 /* GL_EXT_texture_lod_bias */
610 { GL_MAX_TEXTURE_LOD_BIAS_EXT
, CONTEXT_FLOAT(Const
.MaxTextureLodBias
),
611 extra_EXT_texture_lod_bias
},
613 /* GL_EXT_texture_filter_anisotropic */
614 { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
,
615 CONTEXT_FLOAT(Const
.MaxTextureMaxAnisotropy
),
616 extra_EXT_texture_filter_anisotropic
},
617 #endif /* FEATURE_GL || FEATURE_ES1 */
620 { 0, 0, TYPE_API_MASK
, API_OPENGLES_BIT
},
621 /* XXX: OES_matrix_get */
622 { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES
},
623 { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES
},
624 { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES
},
626 /* OES_point_size_array */
627 { GL_POINT_SIZE_ARRAY_OES
, ARRAY_FIELD(PointSize
.Enabled
, TYPE_BOOLEAN
) },
628 { GL_POINT_SIZE_ARRAY_TYPE_OES
, ARRAY_FIELD(PointSize
.Type
, TYPE_ENUM
) },
629 { GL_POINT_SIZE_ARRAY_STRIDE_OES
, ARRAY_FIELD(PointSize
.Stride
, TYPE_INT
) },
630 { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
, LOC_CUSTOM
, TYPE_INT
, 0 },
631 #endif /* FEATURE_ES1 */
633 #if FEATURE_GL || FEATURE_ES2
634 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
| API_OPENGLES2_BIT
, NO_EXTRA
},
635 /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */
636 { GL_MAX_LIGHTS
, CONTEXT_INT(Const
.MaxLights
), NO_EXTRA
},
637 { GL_MAX_TEXTURE_COORDS_ARB
, /* == GL_MAX_TEXTURE_COORDS_NV */
638 CONTEXT_INT(Const
.MaxTextureCoordUnits
),
639 extra_ARB_fragment_program_NV_fragment_program
},
641 /* GL_ARB_draw_buffers */
642 { GL_MAX_DRAW_BUFFERS_ARB
, CONTEXT_INT(Const
.MaxDrawBuffers
), NO_EXTRA
},
644 { GL_BLEND_COLOR_EXT
, CONTEXT_FIELD(Color
.BlendColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
645 /* GL_ARB_fragment_program */
646 { GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
647 CONTEXT_INT(Const
.MaxTextureImageUnits
),
648 extra_ARB_fragment_program_NV_fragment_program
},
649 { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB
,
650 CONTEXT_INT(Const
.MaxVertexTextureImageUnits
), extra_ARB_vertex_shader
},
651 { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB
,
652 CONTEXT_INT(Const
.MaxCombinedTextureImageUnits
),
653 extra_ARB_vertex_shader
},
655 /* GL_ARB_shader_objects
656 * Actually, this token isn't part of GL_ARB_shader_objects, but is
657 * close enough for now. */
658 { GL_CURRENT_PROGRAM
, LOC_CUSTOM
, TYPE_INT
, 0, extra_ARB_shader_objects
},
661 { GL_STENCIL_BACK_FUNC
, CONTEXT_ENUM(Stencil
.Function
[1]), NO_EXTRA
},
662 { GL_STENCIL_BACK_VALUE_MASK
, CONTEXT_INT(Stencil
.ValueMask
[1]), NO_EXTRA
},
663 { GL_STENCIL_BACK_WRITEMASK
, CONTEXT_INT(Stencil
.WriteMask
[1]), NO_EXTRA
},
664 { GL_STENCIL_BACK_REF
, CONTEXT_INT(Stencil
.Ref
[1]), NO_EXTRA
},
665 { GL_STENCIL_BACK_FAIL
, CONTEXT_ENUM(Stencil
.FailFunc
[1]), NO_EXTRA
},
666 { GL_STENCIL_BACK_PASS_DEPTH_FAIL
, CONTEXT_ENUM(Stencil
.ZFailFunc
[1]), NO_EXTRA
},
667 { GL_STENCIL_BACK_PASS_DEPTH_PASS
, CONTEXT_ENUM(Stencil
.ZPassFunc
[1]), NO_EXTRA
},
669 { GL_MAX_VERTEX_ATTRIBS_ARB
,
670 CONTEXT_INT(Const
.VertexProgram
.MaxAttribs
),
671 extra_ARB_vertex_program_version_es2
},
674 { GL_TEXTURE_BINDING_3D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_3D_INDEX
, NO_EXTRA
},
675 { GL_MAX_3D_TEXTURE_SIZE
, LOC_CUSTOM
, TYPE_INT
,
676 offsetof(GLcontext
, Const
.Max3DTextureLevels
), NO_EXTRA
},
678 /* GL_ARB_fragment_program/OES_standard_derivatives */
679 { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
,
680 CONTEXT_ENUM(Hint
.FragmentShaderDerivative
), extra_ARB_fragment_shader
},
681 #endif /* FEATURE_GL || FEATURE_ES2 */
684 /* Enums unique to OpenGL ES 2.0 */
685 { 0, 0, TYPE_API_MASK
, API_OPENGLES2_BIT
, NO_EXTRA
},
686 { GL_MAX_FRAGMENT_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
,
687 offsetof(GLcontext
, Const
.FragmentProgram
.MaxUniformComponents
), NO_EXTRA
},
688 { GL_MAX_VARYING_VECTORS
, LOC_CUSTOM
, TYPE_INT
,
689 offsetof(GLcontext
, Const
.MaxVarying
), NO_EXTRA
},
690 { GL_MAX_VERTEX_UNIFORM_VECTORS
, LOC_CUSTOM
, TYPE_INT
,
691 offsetof(GLcontext
, Const
.VertexProgram
.MaxUniformComponents
), NO_EXTRA
},
692 { GL_SHADER_COMPILER
, CONST(1), NO_EXTRA
},
693 /* OES_get_program_binary */
694 { GL_NUM_SHADER_BINARY_FORMATS
, CONST(0), NO_EXTRA
},
695 { GL_SHADER_BINARY_FORMATS
, CONST(0), NO_EXTRA
},
696 #endif /* FEATURE_ES2 */
699 /* Remaining enums are only in OpenGL */
700 { 0, 0, TYPE_API_MASK
, API_OPENGL_BIT
, NO_EXTRA
},
701 { GL_ACCUM_RED_BITS
, BUFFER_INT(Visual
.accumRedBits
), NO_EXTRA
},
702 { GL_ACCUM_GREEN_BITS
, BUFFER_INT(Visual
.accumGreenBits
), NO_EXTRA
},
703 { GL_ACCUM_BLUE_BITS
, BUFFER_INT(Visual
.accumBlueBits
), NO_EXTRA
},
704 { GL_ACCUM_ALPHA_BITS
, BUFFER_INT(Visual
.accumAlphaBits
), NO_EXTRA
},
705 { GL_ACCUM_CLEAR_VALUE
, CONTEXT_FIELD(Accum
.ClearColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
706 { GL_ALPHA_BIAS
, CONTEXT_FLOAT(Pixel
.AlphaBias
), NO_EXTRA
},
707 { GL_ALPHA_SCALE
, CONTEXT_FLOAT(Pixel
.AlphaScale
), NO_EXTRA
},
708 { GL_ATTRIB_STACK_DEPTH
, CONTEXT_INT(AttribStackDepth
), NO_EXTRA
},
709 { GL_AUTO_NORMAL
, CONTEXT_BOOL(Eval
.AutoNormal
), NO_EXTRA
},
710 { GL_AUX_BUFFERS
, BUFFER_INT(Visual
.numAuxBuffers
), NO_EXTRA
},
711 { GL_BLUE_BIAS
, CONTEXT_FLOAT(Pixel
.BlueBias
), NO_EXTRA
},
712 { GL_BLUE_SCALE
, CONTEXT_FLOAT(Pixel
.BlueScale
), NO_EXTRA
},
713 { GL_CLIENT_ATTRIB_STACK_DEPTH
, CONTEXT_INT(ClientAttribStackDepth
), NO_EXTRA
},
714 { GL_COLOR_MATERIAL_FACE
, CONTEXT_ENUM(Light
.ColorMaterialFace
), NO_EXTRA
},
715 { GL_COLOR_MATERIAL_PARAMETER
, CONTEXT_ENUM(Light
.ColorMaterialMode
), NO_EXTRA
},
717 CONTEXT_FLOAT(Current
.Attrib
[VERT_ATTRIB_COLOR_INDEX
][0]),
718 extra_flush_current
},
719 { GL_CURRENT_RASTER_COLOR
,
720 CONTEXT_FIELD(Current
.RasterColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
721 { GL_CURRENT_RASTER_DISTANCE
, CONTEXT_FLOAT(Current
.RasterDistance
), NO_EXTRA
},
722 { GL_CURRENT_RASTER_INDEX
, CONST(1), NO_EXTRA
},
723 { GL_CURRENT_RASTER_POSITION
, CONTEXT_FLOAT4(Current
.RasterPos
[0]), NO_EXTRA
},
724 { GL_CURRENT_RASTER_SECONDARY_COLOR
,
725 CONTEXT_FIELD(Current
.RasterSecondaryColor
[0], TYPE_FLOATN_4
), NO_EXTRA
},
726 { GL_CURRENT_RASTER_TEXTURE_COORDS
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0,
727 extra_valid_texture_unit
},
728 { GL_CURRENT_RASTER_POSITION_VALID
, CONTEXT_BOOL(Current
.RasterPosValid
), NO_EXTRA
},
729 { GL_DEPTH_BIAS
, CONTEXT_FLOAT(Pixel
.DepthBias
), NO_EXTRA
},
730 { GL_DEPTH_SCALE
, CONTEXT_FLOAT(Pixel
.DepthScale
), NO_EXTRA
},
731 { GL_DOUBLEBUFFER
, BUFFER_INT(Visual
.doubleBufferMode
), NO_EXTRA
},
732 { GL_DRAW_BUFFER
, BUFFER_ENUM(ColorDrawBuffer
[0]), NO_EXTRA
},
733 { GL_EDGE_FLAG
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0, NO_EXTRA
},
734 { GL_FEEDBACK_BUFFER_SIZE
, CONTEXT_INT(Feedback
.BufferSize
), NO_EXTRA
},
735 { GL_FEEDBACK_BUFFER_TYPE
, CONTEXT_ENUM(Feedback
.Type
), NO_EXTRA
},
736 { GL_FOG_INDEX
, CONTEXT_FLOAT(Fog
.Index
), NO_EXTRA
},
737 { GL_GREEN_BIAS
, CONTEXT_FLOAT(Pixel
.GreenBias
), NO_EXTRA
},
738 { GL_GREEN_SCALE
, CONTEXT_FLOAT(Pixel
.GreenScale
), NO_EXTRA
},
739 { GL_INDEX_BITS
, BUFFER_INT(Visual
.indexBits
), extra_new_buffers
},
740 { GL_INDEX_CLEAR_VALUE
, CONTEXT_INT(Color
.ClearIndex
), NO_EXTRA
},
741 { GL_INDEX_MODE
, CONST(0) , NO_EXTRA
},
742 { GL_INDEX_OFFSET
, CONTEXT_INT(Pixel
.IndexOffset
), NO_EXTRA
},
743 { GL_INDEX_SHIFT
, CONTEXT_INT(Pixel
.IndexShift
), NO_EXTRA
},
744 { GL_INDEX_WRITEMASK
, CONTEXT_INT(Color
.IndexMask
), NO_EXTRA
},
745 { GL_LIGHT_MODEL_COLOR_CONTROL
, CONTEXT_ENUM(Light
.Model
.ColorControl
), NO_EXTRA
},
746 { GL_LIGHT_MODEL_LOCAL_VIEWER
, CONTEXT_BOOL(Light
.Model
.LocalViewer
), NO_EXTRA
},
747 { GL_LINE_STIPPLE
, CONTEXT_BOOL(Line
.StippleFlag
), NO_EXTRA
},
748 { GL_LINE_STIPPLE_PATTERN
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
749 { GL_LINE_STIPPLE_REPEAT
, CONTEXT_INT(Line
.StippleFactor
), NO_EXTRA
},
750 { GL_LINE_WIDTH_GRANULARITY
, CONTEXT_FLOAT(Const
.LineWidthGranularity
), NO_EXTRA
},
751 { GL_LIST_BASE
, CONTEXT_INT(List
.ListBase
), NO_EXTRA
},
752 { GL_LIST_INDEX
, LOC_CUSTOM
, TYPE_INT
, 0, NO_EXTRA
},
753 { GL_LIST_MODE
, LOC_CUSTOM
, TYPE_ENUM
, 0, NO_EXTRA
},
754 { GL_INDEX_LOGIC_OP
, CONTEXT_BOOL(Color
.IndexLogicOpEnabled
), NO_EXTRA
},
755 { GL_MAP1_COLOR_4
, CONTEXT_BOOL(Eval
.Map1Color4
), NO_EXTRA
},
756 { GL_MAP1_GRID_DOMAIN
, CONTEXT_FLOAT2(Eval
.MapGrid1u1
), NO_EXTRA
},
757 { GL_MAP1_GRID_SEGMENTS
, CONTEXT_INT(Eval
.MapGrid1un
), NO_EXTRA
},
758 { GL_MAP1_INDEX
, CONTEXT_BOOL(Eval
.Map1Index
), NO_EXTRA
},
759 { GL_MAP1_NORMAL
, CONTEXT_BOOL(Eval
.Map1Normal
), NO_EXTRA
},
760 { GL_MAP1_TEXTURE_COORD_1
, CONTEXT_BOOL(Eval
.Map1TextureCoord1
), NO_EXTRA
},
761 { GL_MAP1_TEXTURE_COORD_2
, CONTEXT_BOOL(Eval
.Map1TextureCoord2
), NO_EXTRA
},
762 { GL_MAP1_TEXTURE_COORD_3
, CONTEXT_BOOL(Eval
.Map1TextureCoord3
), NO_EXTRA
},
763 { GL_MAP1_TEXTURE_COORD_4
, CONTEXT_BOOL(Eval
.Map1TextureCoord4
), NO_EXTRA
},
764 { GL_MAP1_VERTEX_3
, CONTEXT_BOOL(Eval
.Map1Vertex3
), NO_EXTRA
},
765 { GL_MAP1_VERTEX_4
, CONTEXT_BOOL(Eval
.Map1Vertex4
), NO_EXTRA
},
766 { GL_MAP2_COLOR_4
, CONTEXT_BOOL(Eval
.Map2Color4
), NO_EXTRA
},
767 { GL_MAP2_GRID_DOMAIN
, LOC_CUSTOM
, TYPE_FLOAT_4
, 0, NO_EXTRA
},
768 { GL_MAP2_GRID_SEGMENTS
, CONTEXT_INT2(Eval
.MapGrid2un
), NO_EXTRA
},
769 { GL_MAP2_INDEX
, CONTEXT_BOOL(Eval
.Map2Index
), NO_EXTRA
},
770 { GL_MAP2_NORMAL
, CONTEXT_BOOL(Eval
.Map2Normal
), NO_EXTRA
},
771 { GL_MAP2_TEXTURE_COORD_1
, CONTEXT_BOOL(Eval
.Map2TextureCoord1
), NO_EXTRA
},
772 { GL_MAP2_TEXTURE_COORD_2
, CONTEXT_BOOL(Eval
.Map2TextureCoord2
), NO_EXTRA
},
773 { GL_MAP2_TEXTURE_COORD_3
, CONTEXT_BOOL(Eval
.Map2TextureCoord3
), NO_EXTRA
},
774 { GL_MAP2_TEXTURE_COORD_4
, CONTEXT_BOOL(Eval
.Map2TextureCoord4
), NO_EXTRA
},
775 { GL_MAP2_VERTEX_3
, CONTEXT_BOOL(Eval
.Map2Vertex3
), NO_EXTRA
},
776 { GL_MAP2_VERTEX_4
, CONTEXT_BOOL(Eval
.Map2Vertex4
), NO_EXTRA
},
777 { GL_MAP_COLOR
, CONTEXT_BOOL(Pixel
.MapColorFlag
), NO_EXTRA
},
778 { GL_MAP_STENCIL
, CONTEXT_BOOL(Pixel
.MapStencilFlag
), NO_EXTRA
},
779 { GL_MAX_ATTRIB_STACK_DEPTH
, CONST(MAX_ATTRIB_STACK_DEPTH
), NO_EXTRA
},
780 { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH
), NO_EXTRA
},
782 { GL_MAX_EVAL_ORDER
, CONST(MAX_EVAL_ORDER
), NO_EXTRA
},
783 { GL_MAX_LIST_NESTING
, CONST(MAX_LIST_NESTING
), NO_EXTRA
},
784 { GL_MAX_NAME_STACK_DEPTH
, CONST(MAX_NAME_STACK_DEPTH
), NO_EXTRA
},
785 { GL_MAX_PIXEL_MAP_TABLE
, CONST(MAX_PIXEL_MAP_TABLE
), NO_EXTRA
},
786 { GL_NAME_STACK_DEPTH
, CONTEXT_INT(Select
.NameStackDepth
), NO_EXTRA
},
787 { GL_PACK_LSB_FIRST
, CONTEXT_BOOL(Pack
.LsbFirst
), NO_EXTRA
},
788 { GL_PACK_ROW_LENGTH
, CONTEXT_INT(Pack
.RowLength
), NO_EXTRA
},
789 { GL_PACK_SKIP_PIXELS
, CONTEXT_INT(Pack
.SkipPixels
), NO_EXTRA
},
790 { GL_PACK_SKIP_ROWS
, CONTEXT_INT(Pack
.SkipRows
), NO_EXTRA
},
791 { GL_PACK_SWAP_BYTES
, CONTEXT_BOOL(Pack
.SwapBytes
), NO_EXTRA
},
792 { GL_PACK_IMAGE_HEIGHT_EXT
, CONTEXT_INT(Pack
.ImageHeight
), NO_EXTRA
},
793 { GL_PACK_INVERT_MESA
, CONTEXT_BOOL(Pack
.Invert
), NO_EXTRA
},
794 { GL_PIXEL_MAP_A_TO_A_SIZE
, CONTEXT_INT(PixelMaps
.AtoA
.Size
), NO_EXTRA
},
795 { GL_PIXEL_MAP_B_TO_B_SIZE
, CONTEXT_INT(PixelMaps
.BtoB
.Size
), NO_EXTRA
},
796 { GL_PIXEL_MAP_G_TO_G_SIZE
, CONTEXT_INT(PixelMaps
.GtoG
.Size
), NO_EXTRA
},
797 { GL_PIXEL_MAP_I_TO_A_SIZE
, CONTEXT_INT(PixelMaps
.ItoA
.Size
), NO_EXTRA
},
798 { GL_PIXEL_MAP_I_TO_B_SIZE
, CONTEXT_INT(PixelMaps
.ItoB
.Size
), NO_EXTRA
},
799 { GL_PIXEL_MAP_I_TO_G_SIZE
, CONTEXT_INT(PixelMaps
.ItoG
.Size
), NO_EXTRA
},
800 { GL_PIXEL_MAP_I_TO_I_SIZE
, CONTEXT_INT(PixelMaps
.ItoI
.Size
), NO_EXTRA
},
801 { GL_PIXEL_MAP_I_TO_R_SIZE
, CONTEXT_INT(PixelMaps
.ItoR
.Size
), NO_EXTRA
},
802 { GL_PIXEL_MAP_R_TO_R_SIZE
, CONTEXT_INT(PixelMaps
.RtoR
.Size
), NO_EXTRA
},
803 { GL_PIXEL_MAP_S_TO_S_SIZE
, CONTEXT_INT(PixelMaps
.StoS
.Size
), NO_EXTRA
},
804 { GL_POINT_SIZE_GRANULARITY
, CONTEXT_FLOAT(Const
.PointSizeGranularity
), NO_EXTRA
},
805 { GL_POLYGON_MODE
, CONTEXT_ENUM2(Polygon
.FrontMode
), NO_EXTRA
},
806 { GL_POLYGON_OFFSET_BIAS_EXT
, CONTEXT_FLOAT(Polygon
.OffsetUnits
), NO_EXTRA
},
807 { GL_POLYGON_OFFSET_POINT
, CONTEXT_BOOL(Polygon
.OffsetPoint
), NO_EXTRA
},
808 { GL_POLYGON_OFFSET_LINE
, CONTEXT_BOOL(Polygon
.OffsetLine
), NO_EXTRA
},
809 { GL_POLYGON_SMOOTH
, CONTEXT_BOOL(Polygon
.SmoothFlag
), NO_EXTRA
},
810 { GL_POLYGON_SMOOTH_HINT
, CONTEXT_ENUM(Hint
.PolygonSmooth
), NO_EXTRA
},
811 { GL_POLYGON_STIPPLE
, CONTEXT_BOOL(Polygon
.StippleFlag
), NO_EXTRA
},
812 { GL_READ_BUFFER
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
813 { GL_RED_BIAS
, CONTEXT_FLOAT(Pixel
.RedBias
), NO_EXTRA
},
814 { GL_RED_SCALE
, CONTEXT_FLOAT(Pixel
.RedScale
), NO_EXTRA
},
815 { GL_RENDER_MODE
, CONTEXT_ENUM(RenderMode
), NO_EXTRA
},
816 { GL_RGBA_MODE
, CONST(1), NO_EXTRA
},
817 { GL_SELECTION_BUFFER_SIZE
, CONTEXT_INT(Select
.BufferSize
), NO_EXTRA
},
818 { GL_SHARED_TEXTURE_PALETTE_EXT
, CONTEXT_BOOL(Texture
.SharedPalette
), NO_EXTRA
},
820 { GL_STEREO
, BUFFER_INT(Visual
.stereoMode
), NO_EXTRA
},
822 { GL_TEXTURE_1D
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
823 { GL_TEXTURE_3D
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
824 { GL_TEXTURE_1D_ARRAY_EXT
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
825 { GL_TEXTURE_2D_ARRAY_EXT
, LOC_CUSTOM
, TYPE_BOOLEAN
, NO_OFFSET
, NO_EXTRA
},
827 { GL_TEXTURE_BINDING_1D
, LOC_CUSTOM
, TYPE_INT
, TEXTURE_1D_INDEX
, NO_EXTRA
},
828 { GL_TEXTURE_BINDING_1D_ARRAY
, LOC_CUSTOM
, TYPE_INT
,
829 TEXTURE_1D_ARRAY_INDEX
, extra_MESA_texture_array
},
830 { GL_TEXTURE_BINDING_2D_ARRAY
, LOC_CUSTOM
, TYPE_INT
,
831 TEXTURE_1D_ARRAY_INDEX
, extra_MESA_texture_array
},
832 { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
,
833 CONTEXT_INT(Const
.MaxArrayTextureLayers
), extra_MESA_texture_array
},
835 { GL_TEXTURE_GEN_S
, LOC_TEXUNIT
, TYPE_BIT_0
,
836 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
837 { GL_TEXTURE_GEN_T
, LOC_TEXUNIT
, TYPE_BIT_1
,
838 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
839 { GL_TEXTURE_GEN_R
, LOC_TEXUNIT
, TYPE_BIT_2
,
840 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
841 { GL_TEXTURE_GEN_Q
, LOC_TEXUNIT
, TYPE_BIT_3
,
842 offsetof(struct gl_texture_unit
, TexGenEnabled
), NO_EXTRA
},
843 { GL_UNPACK_LSB_FIRST
, CONTEXT_BOOL(Unpack
.LsbFirst
), NO_EXTRA
},
844 { GL_UNPACK_ROW_LENGTH
, CONTEXT_INT(Unpack
.RowLength
), NO_EXTRA
},
845 { GL_UNPACK_SKIP_PIXELS
, CONTEXT_INT(Unpack
.SkipPixels
), NO_EXTRA
},
846 { GL_UNPACK_SKIP_ROWS
, CONTEXT_INT(Unpack
.SkipRows
), NO_EXTRA
},
847 { GL_UNPACK_SWAP_BYTES
, CONTEXT_BOOL(Unpack
.SwapBytes
), NO_EXTRA
},
848 { GL_UNPACK_SKIP_IMAGES_EXT
, CONTEXT_INT(Unpack
.SkipImages
), NO_EXTRA
},
849 { GL_UNPACK_IMAGE_HEIGHT_EXT
, CONTEXT_INT(Unpack
.ImageHeight
), NO_EXTRA
},
850 { GL_UNPACK_CLIENT_STORAGE_APPLE
, CONTEXT_BOOL(Unpack
.ClientStorage
), NO_EXTRA
},
851 { GL_ZOOM_X
, CONTEXT_FLOAT(Pixel
.ZoomX
), NO_EXTRA
},
852 { GL_ZOOM_Y
, CONTEXT_FLOAT(Pixel
.ZoomY
), NO_EXTRA
},
855 { GL_VERTEX_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
856 { GL_NORMAL_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
857 { GL_COLOR_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
858 { GL_INDEX_ARRAY
, ARRAY_BOOL(Index
.Enabled
), NO_EXTRA
},
859 { GL_INDEX_ARRAY_TYPE
, ARRAY_ENUM(Index
.Type
), NO_EXTRA
},
860 { GL_INDEX_ARRAY_STRIDE
, ARRAY_INT(Index
.Stride
), NO_EXTRA
},
861 { GL_INDEX_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
862 { GL_TEXTURE_COORD_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
863 { GL_EDGE_FLAG_ARRAY
, ARRAY_BOOL(EdgeFlag
.Enabled
), NO_EXTRA
},
864 { GL_EDGE_FLAG_ARRAY_STRIDE
, ARRAY_INT(EdgeFlag
.Stride
), NO_EXTRA
},
865 { GL_EDGE_FLAG_ARRAY_COUNT_EXT
, CONST(0), NO_EXTRA
},
867 /* GL_ARB_texture_compression */
868 { GL_TEXTURE_COMPRESSION_HINT_ARB
, CONTEXT_INT(Hint
.TextureCompression
), NO_EXTRA
},
870 /* GL_EXT_compiled_vertex_array */
871 { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT
, CONTEXT_INT(Array
.LockFirst
),
872 extra_EXT_compiled_vertex_array
},
873 { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT
, CONTEXT_INT(Array
.LockCount
),
874 extra_EXT_compiled_vertex_array
},
876 /* GL_ARB_transpose_matrix */
877 { GL_TRANSPOSE_COLOR_MATRIX_ARB
, CONTEXT_MATRIX_T(ColorMatrixStack
.Top
), NO_EXTRA
},
878 { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB
,
879 CONTEXT_MATRIX_T(ModelviewMatrixStack
), NO_EXTRA
},
880 { GL_TRANSPOSE_PROJECTION_MATRIX_ARB
,
881 CONTEXT_MATRIX_T(ProjectionMatrixStack
.Top
), NO_EXTRA
},
882 { GL_TRANSPOSE_TEXTURE_MATRIX_ARB
, CONTEXT_MATRIX_T(TextureMatrixStack
), NO_EXTRA
},
884 /* GL_SGI_color_matrix (also in 1.2 imaging) */
885 { GL_COLOR_MATRIX_SGI
, CONTEXT_MATRIX(ColorMatrixStack
.Top
), NO_EXTRA
},
886 { GL_COLOR_MATRIX_STACK_DEPTH_SGI
, LOC_CUSTOM
, TYPE_INT
,
887 offsetof(GLcontext
, ColorMatrixStack
.Depth
), NO_EXTRA
},
888 { GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI
,
889 CONST(MAX_COLOR_STACK_DEPTH
), NO_EXTRA
},
890 { GL_POST_COLOR_MATRIX_RED_SCALE_SGI
,
891 CONTEXT_FLOAT(Pixel
.PostColorMatrixScale
[0]), NO_EXTRA
},
892 { GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
,
893 CONTEXT_FLOAT(Pixel
.PostColorMatrixScale
[1]), NO_EXTRA
},
894 { GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
,
895 CONTEXT_FLOAT(Pixel
.PostColorMatrixScale
[2]), NO_EXTRA
},
896 { GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
,
897 CONTEXT_FLOAT(Pixel
.PostColorMatrixScale
[3]), NO_EXTRA
},
898 { GL_POST_COLOR_MATRIX_RED_BIAS_SGI
,
899 CONTEXT_FLOAT(Pixel
.PostColorMatrixBias
[0]), NO_EXTRA
},
900 { GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
,
901 CONTEXT_FLOAT(Pixel
.PostColorMatrixBias
[1]), NO_EXTRA
},
902 { GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
,
903 CONTEXT_FLOAT(Pixel
.PostColorMatrixBias
[2]), NO_EXTRA
},
904 { GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI
,
905 CONTEXT_FLOAT(Pixel
.PostColorMatrixBias
[3]), NO_EXTRA
},
907 /* GL_EXT_convolution (also in 1.2 imaging) */
908 { GL_CONVOLUTION_1D_EXT
, CONTEXT_BOOL(Pixel
.Convolution1DEnabled
),
909 extra_EXT_convolution
},
910 { GL_CONVOLUTION_2D_EXT
, CONTEXT_BOOL(Pixel
.Convolution2DEnabled
),
911 extra_EXT_convolution
},
912 { GL_SEPARABLE_2D_EXT
, CONTEXT_BOOL(Pixel
.Separable2DEnabled
),
913 extra_EXT_convolution
},
914 { GL_POST_CONVOLUTION_RED_SCALE_EXT
,
915 CONTEXT_FLOAT(Pixel
.PostConvolutionScale
[0]),
916 extra_EXT_convolution
},
917 { GL_POST_CONVOLUTION_GREEN_SCALE_EXT
,
918 CONTEXT_FLOAT(Pixel
.PostConvolutionScale
[1]),
919 extra_EXT_convolution
},
920 { GL_POST_CONVOLUTION_BLUE_SCALE_EXT
,
921 CONTEXT_FLOAT(Pixel
.PostConvolutionScale
[2]),
922 extra_EXT_convolution
},
923 { GL_POST_CONVOLUTION_ALPHA_SCALE_EXT
,
924 CONTEXT_FLOAT(Pixel
.PostConvolutionScale
[3]),
925 extra_EXT_convolution
},
926 { GL_POST_CONVOLUTION_RED_BIAS_EXT
,
927 CONTEXT_FLOAT(Pixel
.PostConvolutionBias
[0]),
928 extra_EXT_convolution
},
929 { GL_POST_CONVOLUTION_GREEN_BIAS_EXT
,
930 CONTEXT_FLOAT(Pixel
.PostConvolutionBias
[1]),
931 extra_EXT_convolution
},
932 { GL_POST_CONVOLUTION_BLUE_BIAS_EXT
,
933 CONTEXT_FLOAT(Pixel
.PostConvolutionBias
[2]),
934 extra_EXT_convolution
},
935 { GL_POST_CONVOLUTION_ALPHA_BIAS_EXT
,
936 CONTEXT_FLOAT(Pixel
.PostConvolutionBias
[3]),
937 extra_EXT_convolution
},
939 /* GL_SGI_texture_color_table */
940 { GL_TEXTURE_COLOR_TABLE_SGI
, LOC_TEXUNIT
, TYPE_BOOLEAN
,
941 offsetof(struct gl_texture_unit
, ColorTableEnabled
),
942 extra_SGI_texture_color_table
},
944 /* GL_EXT_secondary_color */
945 { GL_COLOR_SUM_EXT
, CONTEXT_BOOL(Fog
.ColorSumEnabled
),
946 extra_EXT_secondary_color_ARB_vertex_program
},
947 { GL_CURRENT_SECONDARY_COLOR_EXT
,
948 CONTEXT_FIELD(Current
.Attrib
[VERT_ATTRIB_COLOR1
][0], TYPE_FLOATN_4
),
949 extra_EXT_secondary_color_flush_current
},
950 { GL_SECONDARY_COLOR_ARRAY_EXT
, ARRAY_BOOL(SecondaryColor
.Enabled
),
951 extra_EXT_secondary_color
},
952 { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT
, ARRAY_ENUM(SecondaryColor
.Type
),
953 extra_EXT_secondary_color
},
954 { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT
, ARRAY_INT(SecondaryColor
.Stride
),
955 extra_EXT_secondary_color
},
956 { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT
, ARRAY_INT(SecondaryColor
.Size
),
957 extra_EXT_secondary_color
},
959 /* GL_EXT_fog_coord */
960 { GL_CURRENT_FOG_COORDINATE_EXT
,
961 CONTEXT_FLOAT(Current
.Attrib
[VERT_ATTRIB_FOG
][0]),
962 extra_EXT_fog_coord_flush_current
},
963 { GL_FOG_COORDINATE_ARRAY_EXT
, ARRAY_BOOL(FogCoord
.Enabled
),
964 extra_EXT_fog_coord
},
965 { GL_FOG_COORDINATE_ARRAY_TYPE_EXT
, ARRAY_ENUM(FogCoord
.Type
),
966 extra_EXT_fog_coord
},
967 { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT
, ARRAY_INT(FogCoord
.Stride
),
968 extra_EXT_fog_coord
},
969 { GL_FOG_COORDINATE_SOURCE_EXT
, CONTEXT_ENUM(Fog
.FogCoordinateSource
),
970 extra_EXT_fog_coord
},
972 /* GL_IBM_rasterpos_clip */
973 { GL_RASTER_POSITION_UNCLIPPED_IBM
,
974 CONTEXT_BOOL(Transform
.RasterPositionUnclipped
),
975 extra_IBM_rasterpos_clip
},
977 /* GL_NV_point_sprite */
978 { GL_POINT_SPRITE_R_MODE_NV
,
979 CONTEXT_ENUM(Point
.SpriteRMode
), extra_NV_point_sprite
},
980 { GL_POINT_SPRITE_COORD_ORIGIN
, CONTEXT_ENUM(Point
.SpriteOrigin
),
981 extra_NV_point_sprite_ARB_point_sprite
},
983 /* GL_NV_vertex_program */
984 { GL_VERTEX_PROGRAM_BINDING_NV
, LOC_CUSTOM
, TYPE_INT
, 0,
985 extra_NV_vertex_program
},
986 { GL_VERTEX_ATTRIB_ARRAY0_NV
, ARRAY_BOOL(VertexAttrib
[0].Enabled
),
987 extra_NV_vertex_program
},
988 { GL_VERTEX_ATTRIB_ARRAY1_NV
, ARRAY_BOOL(VertexAttrib
[1].Enabled
),
989 extra_NV_vertex_program
},
990 { GL_VERTEX_ATTRIB_ARRAY2_NV
, ARRAY_BOOL(VertexAttrib
[2].Enabled
),
991 extra_NV_vertex_program
},
992 { GL_VERTEX_ATTRIB_ARRAY3_NV
, ARRAY_BOOL(VertexAttrib
[3].Enabled
),
993 extra_NV_vertex_program
},
994 { GL_VERTEX_ATTRIB_ARRAY4_NV
, ARRAY_BOOL(VertexAttrib
[4].Enabled
),
995 extra_NV_vertex_program
},
996 { GL_VERTEX_ATTRIB_ARRAY5_NV
, ARRAY_BOOL(VertexAttrib
[5].Enabled
),
997 extra_NV_vertex_program
},
998 { GL_VERTEX_ATTRIB_ARRAY6_NV
, ARRAY_BOOL(VertexAttrib
[6].Enabled
),
999 extra_NV_vertex_program
},
1000 { GL_VERTEX_ATTRIB_ARRAY7_NV
, ARRAY_BOOL(VertexAttrib
[7].Enabled
),
1001 extra_NV_vertex_program
},
1002 { GL_VERTEX_ATTRIB_ARRAY8_NV
, ARRAY_BOOL(VertexAttrib
[8].Enabled
),
1003 extra_NV_vertex_program
},
1004 { GL_VERTEX_ATTRIB_ARRAY9_NV
, ARRAY_BOOL(VertexAttrib
[9].Enabled
),
1005 extra_NV_vertex_program
},
1006 { GL_VERTEX_ATTRIB_ARRAY10_NV
, ARRAY_BOOL(VertexAttrib
[10].Enabled
),
1007 extra_NV_vertex_program
},
1008 { GL_VERTEX_ATTRIB_ARRAY11_NV
, ARRAY_BOOL(VertexAttrib
[11].Enabled
),
1009 extra_NV_vertex_program
},
1010 { GL_VERTEX_ATTRIB_ARRAY12_NV
, ARRAY_BOOL(VertexAttrib
[12].Enabled
),
1011 extra_NV_vertex_program
},
1012 { GL_VERTEX_ATTRIB_ARRAY13_NV
, ARRAY_BOOL(VertexAttrib
[13].Enabled
),
1013 extra_NV_vertex_program
},
1014 { GL_VERTEX_ATTRIB_ARRAY14_NV
, ARRAY_BOOL(VertexAttrib
[14].Enabled
),
1015 extra_NV_vertex_program
},
1016 { GL_VERTEX_ATTRIB_ARRAY15_NV
, ARRAY_BOOL(VertexAttrib
[15].Enabled
),
1017 extra_NV_vertex_program
},
1018 { GL_MAP1_VERTEX_ATTRIB0_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[0]),
1019 extra_NV_vertex_program
},
1020 { GL_MAP1_VERTEX_ATTRIB1_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[1]),
1021 extra_NV_vertex_program
},
1022 { GL_MAP1_VERTEX_ATTRIB2_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[2]),
1023 extra_NV_vertex_program
},
1024 { GL_MAP1_VERTEX_ATTRIB3_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[3]),
1025 extra_NV_vertex_program
},
1026 { GL_MAP1_VERTEX_ATTRIB4_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[4]),
1027 extra_NV_vertex_program
},
1028 { GL_MAP1_VERTEX_ATTRIB5_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[5]),
1029 extra_NV_vertex_program
},
1030 { GL_MAP1_VERTEX_ATTRIB6_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[6]),
1031 extra_NV_vertex_program
},
1032 { GL_MAP1_VERTEX_ATTRIB7_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[7]),
1033 extra_NV_vertex_program
},
1034 { GL_MAP1_VERTEX_ATTRIB8_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[8]),
1035 extra_NV_vertex_program
},
1036 { GL_MAP1_VERTEX_ATTRIB9_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[9]),
1037 extra_NV_vertex_program
},
1038 { GL_MAP1_VERTEX_ATTRIB10_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[10]),
1039 extra_NV_vertex_program
},
1040 { GL_MAP1_VERTEX_ATTRIB11_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[11]),
1041 extra_NV_vertex_program
},
1042 { GL_MAP1_VERTEX_ATTRIB12_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[12]),
1043 extra_NV_vertex_program
},
1044 { GL_MAP1_VERTEX_ATTRIB13_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[13]),
1045 extra_NV_vertex_program
},
1046 { GL_MAP1_VERTEX_ATTRIB14_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[14]),
1047 extra_NV_vertex_program
},
1048 { GL_MAP1_VERTEX_ATTRIB15_4_NV
, CONTEXT_BOOL(Eval
.Map1Attrib
[15]),
1049 extra_NV_vertex_program
},
1051 /* GL_NV_fragment_program */
1052 { GL_FRAGMENT_PROGRAM_NV
, CONTEXT_BOOL(FragmentProgram
.Enabled
),
1053 extra_NV_fragment_program
},
1054 { GL_FRAGMENT_PROGRAM_BINDING_NV
, LOC_CUSTOM
, TYPE_INT
, 0,
1055 extra_NV_fragment_program
},
1056 { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV
,
1057 CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS
),
1058 extra_NV_fragment_program
},
1060 /* GL_NV_texture_rectangle */
1061 { GL_TEXTURE_RECTANGLE_NV
,
1062 LOC_CUSTOM
, TYPE_BOOLEAN
, 0, extra_NV_texture_rectangle
},
1063 { GL_TEXTURE_BINDING_RECTANGLE_NV
,
1064 LOC_CUSTOM
, TYPE_INT
, TEXTURE_RECT_INDEX
, extra_NV_texture_rectangle
},
1065 { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV
,
1066 CONTEXT_INT(Const
.MaxTextureRectSize
), extra_NV_texture_rectangle
},
1068 /* GL_EXT_stencil_two_side */
1069 { GL_STENCIL_TEST_TWO_SIDE_EXT
, CONTEXT_BOOL(Stencil
.TestTwoSide
),
1070 extra_EXT_stencil_two_side
},
1071 { GL_ACTIVE_STENCIL_FACE_EXT
, LOC_CUSTOM
, TYPE_ENUM
, NO_OFFSET
, NO_EXTRA
},
1073 /* GL_NV_light_max_exponent */
1074 { GL_MAX_SHININESS_NV
, CONTEXT_FLOAT(Const
.MaxShininess
),
1075 extra_NV_light_max_exponent
},
1076 { GL_MAX_SPOT_EXPONENT_NV
, CONTEXT_FLOAT(Const
.MaxSpotExponent
),
1077 extra_NV_light_max_exponent
},
1079 /* GL_ARB_vertex_buffer_object */
1080 { GL_INDEX_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1081 offsetof(struct gl_array_object
, Index
.BufferObj
), NO_EXTRA
},
1082 { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1083 offsetof(struct gl_array_object
, EdgeFlag
.BufferObj
), NO_EXTRA
},
1084 { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1085 offsetof(struct gl_array_object
, SecondaryColor
.BufferObj
), NO_EXTRA
},
1086 { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
, LOC_CUSTOM
, TYPE_INT
,
1087 offsetof(struct gl_array_object
, FogCoord
.BufferObj
), NO_EXTRA
},
1089 /* GL_EXT_pixel_buffer_object */
1090 { GL_PIXEL_PACK_BUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1091 extra_EXT_pixel_buffer_object
},
1092 { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1093 extra_EXT_pixel_buffer_object
},
1095 /* GL_ARB_vertex_program */
1096 { GL_VERTEX_PROGRAM_ARB
, /* == GL_VERTEX_PROGRAM_NV */
1097 CONTEXT_BOOL(VertexProgram
.Enabled
),
1098 extra_ARB_vertex_program_NV_vertex_program
},
1099 { GL_VERTEX_PROGRAM_POINT_SIZE_ARB
, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
1100 CONTEXT_BOOL(VertexProgram
.PointSizeEnabled
),
1101 extra_ARB_vertex_program_NV_vertex_program
},
1102 { GL_VERTEX_PROGRAM_TWO_SIDE_ARB
, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
1103 CONTEXT_BOOL(VertexProgram
.TwoSideEnabled
),
1104 extra_ARB_vertex_program_NV_vertex_program
},
1105 { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB
, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
1106 CONTEXT_INT(Const
.MaxProgramMatrixStackDepth
),
1107 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1108 { GL_MAX_PROGRAM_MATRICES_ARB
, /* == GL_MAX_TRACK_MATRICES_NV */
1109 CONTEXT_INT(Const
.MaxProgramMatrices
),
1110 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1111 { GL_CURRENT_MATRIX_STACK_DEPTH_ARB
, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
1112 LOC_CUSTOM
, TYPE_INT
, 0,
1113 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1115 { GL_CURRENT_MATRIX_ARB
, /* == GL_CURRENT_MATRIX_NV */
1116 LOC_CUSTOM
, TYPE_MATRIX
, 0,
1117 extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1118 { GL_TRANSPOSE_CURRENT_MATRIX_ARB
, /* == GL_CURRENT_MATRIX_NV */
1119 LOC_CUSTOM
, TYPE_MATRIX
, 0,
1120 extra_ARB_vertex_program_ARB_fragment_program
},
1122 { GL_PROGRAM_ERROR_POSITION_ARB
, /* == GL_PROGRAM_ERROR_POSITION_NV */
1123 CONTEXT_INT(Program
.ErrorPos
),
1124 extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program
},
1126 /* GL_ARB_fragment_program */
1127 { GL_FRAGMENT_PROGRAM_ARB
, CONTEXT_BOOL(FragmentProgram
.Enabled
),
1128 extra_ARB_fragment_program
},
1130 /* GL_EXT_depth_bounds_test */
1131 { GL_DEPTH_BOUNDS_TEST_EXT
, CONTEXT_BOOL(Depth
.BoundsTest
),
1132 extra_EXT_depth_bounds_test
},
1133 { GL_DEPTH_BOUNDS_EXT
, CONTEXT_FLOAT2(Depth
.BoundsMin
),
1134 extra_EXT_depth_bounds_test
},
1136 /* GL_ARB_depth_clamp*/
1137 { GL_DEPTH_CLAMP
, CONTEXT_BOOL(Transform
.DepthClamp
),
1138 extra_ARB_depth_clamp
},
1140 /* GL_ARB_draw_buffers */
1141 { GL_DRAW_BUFFER0_ARB
, BUFFER_ENUM(ColorDrawBuffer
[0]), NO_EXTRA
},
1142 { GL_DRAW_BUFFER1_ARB
, BUFFER_ENUM(ColorDrawBuffer
[1]),
1143 extra_valid_draw_buffer
},
1144 { GL_DRAW_BUFFER2_ARB
, BUFFER_ENUM(ColorDrawBuffer
[2]),
1145 extra_valid_draw_buffer
},
1146 { GL_DRAW_BUFFER3_ARB
, BUFFER_ENUM(ColorDrawBuffer
[3]),
1147 extra_valid_draw_buffer
},
1149 /* GL_ATI_fragment_shader */
1150 { GL_NUM_FRAGMENT_REGISTERS_ATI
, CONST(6), extra_ATI_fragment_shader
},
1151 { GL_NUM_FRAGMENT_CONSTANTS_ATI
, CONST(8), extra_ATI_fragment_shader
},
1152 { GL_NUM_PASSES_ATI
, CONST(2), extra_ATI_fragment_shader
},
1153 { GL_NUM_INSTRUCTIONS_PER_PASS_ATI
, CONST(8), extra_ATI_fragment_shader
},
1154 { GL_NUM_INSTRUCTIONS_TOTAL_ATI
, CONST(16), extra_ATI_fragment_shader
},
1155 { GL_COLOR_ALPHA_PAIRING_ATI
, CONST(GL_TRUE
), extra_ATI_fragment_shader
},
1156 { GL_NUM_LOOPBACK_COMPONENTS_ATI
, CONST(3), extra_ATI_fragment_shader
},
1157 { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
,
1158 CONST(3), extra_ATI_fragment_shader
},
1160 /* GL_EXT_framebuffer_object */
1161 { GL_MAX_COLOR_ATTACHMENTS_EXT
, CONTEXT_INT(Const
.MaxColorAttachments
),
1162 extra_EXT_framebuffer_object
},
1164 /* GL_EXT_framebuffer_blit
1165 * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
1166 { GL_READ_FRAMEBUFFER_BINDING_EXT
, LOC_CUSTOM
, TYPE_INT
, 0,
1167 extra_EXT_framebuffer_blit
},
1169 /* GL_EXT_provoking_vertex */
1170 { GL_PROVOKING_VERTEX_EXT
,
1171 CONTEXT_BOOL(Light
.ProvokingVertex
), extra_EXT_provoking_vertex
},
1172 { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT
,
1173 CONTEXT_BOOL(Const
.QuadsFollowProvokingVertexConvention
),
1174 extra_EXT_provoking_vertex
},
1176 /* GL_ARB_framebuffer_object */
1177 { GL_MAX_SAMPLES
, CONTEXT_INT(Const
.MaxSamples
),
1178 extra_ARB_framebuffer_object
},
1180 /* GL_APPLE_vertex_array_object */
1181 { GL_VERTEX_ARRAY_BINDING_APPLE
, ARRAY_INT(Name
),
1182 extra_APPLE_vertex_array_object
},
1184 /* GL_ARB_seamless_cube_map */
1185 { GL_TEXTURE_CUBE_MAP_SEAMLESS
,
1186 CONTEXT_BOOL(Texture
.CubeMapSeamless
), extra_ARB_seamless_cube_map
},
1189 { GL_MAX_SERVER_WAIT_TIMEOUT
,
1190 CONTEXT_INT64(Const
.MaxServerWaitTimeout
), extra_ARB_sync
},
1192 /* GL_EXT_transform_feedback */
1193 { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
, LOC_CUSTOM
, TYPE_INT
, 0,
1194 extra_EXT_transform_feedback
},
1195 { GL_RASTERIZER_DISCARD
, CONTEXT_BOOL(TransformFeedback
.RasterDiscard
),
1196 extra_EXT_transform_feedback
},
1197 { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
,
1198 CONTEXT_INT(Const
.MaxTransformFeedbackInterleavedComponents
),
1199 extra_EXT_transform_feedback
},
1200 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
,
1201 CONTEXT_INT(Const
.MaxTransformFeedbackSeparateAttribs
),
1202 extra_EXT_transform_feedback
},
1203 { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
,
1204 CONTEXT_INT(Const
.MaxTransformFeedbackSeparateComponents
),
1205 extra_EXT_transform_feedback
},
1207 /* GL_ARB_transform_feedback2 */
1208 { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0,
1209 extra_ARB_transform_feedback2
},
1210 { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
, LOC_CUSTOM
, TYPE_BOOLEAN
, 0,
1211 extra_ARB_transform_feedback2
},
1212 { GL_TRANSFORM_FEEDBACK_BINDING
, LOC_CUSTOM
, TYPE_INT
, 0,
1213 extra_ARB_transform_feedback2
},
1215 /* GL_ARB_geometry_shader4 */
1216 { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
,
1217 CONTEXT_INT(Const
.GeometryProgram
.MaxGeometryTextureImageUnits
),
1218 extra_ARB_geometry_shader4
},
1219 { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
,
1220 CONTEXT_INT(Const
.GeometryProgram
.MaxGeometryOutputVertices
),
1221 extra_ARB_geometry_shader4
},
1222 { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
,
1223 CONTEXT_INT(Const
.GeometryProgram
.MaxGeometryTotalOutputComponents
),
1224 extra_ARB_geometry_shader4
},
1225 { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
,
1226 CONTEXT_INT(Const
.GeometryProgram
.MaxGeometryUniformComponents
),
1227 extra_ARB_geometry_shader4
},
1228 { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
,
1229 CONTEXT_INT(Const
.GeometryProgram
.MaxGeometryVaryingComponents
),
1230 extra_ARB_geometry_shader4
},
1231 { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
,
1232 CONTEXT_INT(Const
.GeometryProgram
.MaxVertexVaryingComponents
),
1233 extra_ARB_geometry_shader4
},
1236 { GL_NUM_EXTENSIONS
, LOC_CUSTOM
, TYPE_INT
, 0, extra_version_30
},
1237 { GL_MAJOR_VERSION
, CONTEXT_INT(VersionMajor
), extra_version_30
},
1238 { GL_MINOR_VERSION
, CONTEXT_INT(VersionMinor
), extra_version_30
},
1239 { GL_CONTEXT_FLAGS
, CONTEXT_INT(Const
.ContextFlags
), extra_version_30
},
1242 { GL_PRIMITIVE_RESTART
, CONTEXT_BOOL(Array
.PrimitiveRestart
),
1244 { GL_PRIMITIVE_RESTART_INDEX
, CONTEXT_INT(Array
.RestartIndex
),
1248 { GL_CONTEXT_PROFILE_MASK
, CONTEXT_INT(Const
.ProfileMask
),
1250 #endif /* FEATURE_GL */
1253 /* All we need now is a way to look up the value struct from the enum.
1254 * The code generated by gcc for the old generated big switch
1255 * statement is a big, balanced, open coded if/else tree, essentially
1256 * an unrolled binary search. It would be natural to sort the new
1257 * enum table and use bsearch(), but we will use a read-only hash
1258 * table instead. bsearch() has a nice guaranteed worst case
1259 * performance, but we're also guaranteed to hit that worst case
1260 * (log2(n) iterations) for about half the enums. Instead, using an
1261 * open addressing hash table, we can find the enum on the first try
1262 * for 80% of the enums, 1 collision for 10% and never more than 5
1263 * collisions for any enum (typical numbers). And the code is very
1264 * simple, even though it feels a little magic. */
1266 static unsigned short table
[1024];
1267 static const int prime_factor
= 89, prime_step
= 281;
1271 print_table_stats(void)
1273 int i
, j
, collisions
[11], count
, hash
, mask
;
1274 const struct value_desc
*d
;
1277 mask
= Elements(table
) - 1;
1278 memset(collisions
, 0, sizeof collisions
);
1280 for (i
= 0; i
< Elements(table
); i
++) {
1284 d
= &values
[table
[i
]];
1285 hash
= (d
->pname
* prime_factor
);
1288 if (values
[table
[hash
& mask
]].pname
== d
->pname
)
1300 printf("number of enums: %d (total %d)\n", count
, Elements(values
));
1301 for (i
= 0; i
< Elements(collisions
) - 1; i
++)
1302 if (collisions
[i
] > 0)
1303 printf(" %d enums with %d %scollisions\n",
1304 collisions
[i
], i
, i
== 10 ? "or more " : "");
1309 * Initialize the enum hash for a given API
1311 * This is called from one_time_init() to insert the enum values that
1312 * are valid for the API in question into the enum hash table.
1314 * \param the current context, for determining the API in question
1316 void _mesa_init_get_hash(GLcontext
*ctx
)
1318 int i
, hash
, index
, mask
;
1319 int api_mask
= 0, api_bit
;
1321 mask
= Elements(table
) - 1;
1322 api_bit
= 1 << ctx
->API
;
1324 for (i
= 0; i
< Elements(values
); i
++) {
1325 if (values
[i
].type
== TYPE_API_MASK
) {
1326 api_mask
= values
[i
].offset
;
1329 if (!(api_mask
& api_bit
))
1332 hash
= (values
[i
].pname
* prime_factor
) & mask
;
1334 index
= hash
& mask
;
1335 if (!table
[index
]) {
1344 print_table_stats();
1349 * Handle irregular enums
1351 * Some values don't conform to the "well-known type at context
1352 * pointer + offset" pattern, so we have this function to catch all
1353 * the corner cases. Typically, it's a computed value or a one-off
1354 * pointer to a custom struct or something.
1356 * In this case we can't return a pointer to the value, so we'll have
1357 * to use the temporary variable 'v' declared back in the calling
1358 * glGet*v() function to store the result.
1360 * \param ctx the current context
1361 * \param d the struct value_desc that describes the enum
1362 * \param v pointer to the tmp declared in the calling glGet*v() function
1365 find_custom_value(GLcontext
*ctx
, const struct value_desc
*d
, union value
*v
)
1367 struct gl_buffer_object
*buffer_obj
;
1368 struct gl_client_array
*array
;
1375 case GL_TEXTURE_1D_ARRAY_EXT
:
1376 case GL_TEXTURE_2D_ARRAY_EXT
:
1377 case GL_TEXTURE_CUBE_MAP_ARB
:
1378 case GL_TEXTURE_RECTANGLE_NV
:
1379 v
->value_bool
= _mesa_IsEnabled(d
->pname
);
1382 case GL_LINE_STIPPLE_PATTERN
:
1383 /* This is the only GLushort, special case it here by promoting
1384 * to an int rather than introducing a new type. */
1385 v
->value_int
= ctx
->Line
.StipplePattern
;
1388 case GL_CURRENT_RASTER_TEXTURE_COORDS
:
1389 unit
= ctx
->Texture
.CurrentUnit
;
1390 v
->value_float_4
[0] = ctx
->Current
.RasterTexCoords
[unit
][0];
1391 v
->value_float_4
[1] = ctx
->Current
.RasterTexCoords
[unit
][1];
1392 v
->value_float_4
[2] = ctx
->Current
.RasterTexCoords
[unit
][2];
1393 v
->value_float_4
[3] = ctx
->Current
.RasterTexCoords
[unit
][3];
1396 case GL_CURRENT_TEXTURE_COORDS
:
1397 unit
= ctx
->Texture
.CurrentUnit
;
1398 v
->value_float_4
[0] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][0];
1399 v
->value_float_4
[1] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][1];
1400 v
->value_float_4
[2] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][2];
1401 v
->value_float_4
[3] = ctx
->Current
.Attrib
[VERT_ATTRIB_TEX0
+ unit
][3];
1404 case GL_COLOR_WRITEMASK
:
1405 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[0][RCOMP
] ? 1 : 0;
1406 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[0][GCOMP
] ? 1 : 0;
1407 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[0][BCOMP
] ? 1 : 0;
1408 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[0][ACOMP
] ? 1 : 0;
1412 v
->value_bool
= ctx
->Current
.Attrib
[VERT_ATTRIB_EDGEFLAG
][0] == 1.0;
1415 case GL_READ_BUFFER
:
1416 v
->value_enum
= ctx
->ReadBuffer
->ColorReadBuffer
;
1419 case GL_MAP2_GRID_DOMAIN
:
1420 v
->value_float_4
[0] = ctx
->Eval
.MapGrid2u1
;
1421 v
->value_float_4
[1] = ctx
->Eval
.MapGrid2u2
;
1422 v
->value_float_4
[2] = ctx
->Eval
.MapGrid2v1
;
1423 v
->value_float_4
[3] = ctx
->Eval
.MapGrid2v2
;
1426 case GL_TEXTURE_STACK_DEPTH
:
1427 unit
= ctx
->Texture
.CurrentUnit
;
1428 v
->value_int
= ctx
->TextureMatrixStack
[unit
].Depth
+ 1;
1430 case GL_TEXTURE_MATRIX
:
1431 unit
= ctx
->Texture
.CurrentUnit
;
1432 v
->value_matrix
= ctx
->TextureMatrixStack
[unit
].Top
;
1435 case GL_TEXTURE_COORD_ARRAY
:
1436 case GL_TEXTURE_COORD_ARRAY_SIZE
:
1437 case GL_TEXTURE_COORD_ARRAY_TYPE
:
1438 case GL_TEXTURE_COORD_ARRAY_STRIDE
:
1439 array
= &ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
];
1440 v
->value_int
= *(GLuint
*) ((char *) array
+ d
->offset
);
1443 case GL_ACTIVE_TEXTURE_ARB
:
1444 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Texture
.CurrentUnit
;
1446 case GL_CLIENT_ACTIVE_TEXTURE_ARB
:
1447 v
->value_int
= GL_TEXTURE0_ARB
+ ctx
->Array
.ActiveTexture
;
1450 case GL_MODELVIEW_STACK_DEPTH
:
1451 case GL_PROJECTION_STACK_DEPTH
:
1452 case GL_COLOR_MATRIX_STACK_DEPTH_SGI
:
1453 v
->value_int
= *(GLint
*) ((char *) ctx
+ d
->offset
) + 1;
1456 case GL_MAX_TEXTURE_SIZE
:
1457 case GL_MAX_3D_TEXTURE_SIZE
:
1458 case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB
:
1459 p
= (GLuint
*) ((char *) ctx
+ d
->offset
);
1460 v
->value_int
= 1 << (*p
- 1);
1463 case GL_SCISSOR_BOX
:
1464 v
->value_int_4
[0] = ctx
->Scissor
.X
;
1465 v
->value_int_4
[1] = ctx
->Scissor
.Y
;
1466 v
->value_int_4
[2] = ctx
->Scissor
.Width
;
1467 v
->value_int_4
[3] = ctx
->Scissor
.Height
;
1472 ctx
->ListState
.CurrentList
? ctx
->ListState
.CurrentList
->Name
: 0;
1475 if (!ctx
->CompileFlag
)
1477 else if (ctx
->ExecuteFlag
)
1478 v
->value_enum
= GL_COMPILE_AND_EXECUTE
;
1480 v
->value_enum
= GL_COMPILE
;
1484 v
->value_int_4
[0] = ctx
->Viewport
.X
;
1485 v
->value_int_4
[1] = ctx
->Viewport
.Y
;
1486 v
->value_int_4
[2] = ctx
->Viewport
.Width
;
1487 v
->value_int_4
[3] = ctx
->Viewport
.Height
;
1490 case GL_ACTIVE_STENCIL_FACE_EXT
:
1491 v
->value_enum
= ctx
->Stencil
.ActiveFace
? GL_BACK
: GL_FRONT
;
1494 case GL_STENCIL_FAIL
:
1495 v
->value_enum
= ctx
->Stencil
.FailFunc
[ctx
->Stencil
.ActiveFace
];
1497 case GL_STENCIL_FUNC
:
1498 v
->value_enum
= ctx
->Stencil
.Function
[ctx
->Stencil
.ActiveFace
];
1500 case GL_STENCIL_PASS_DEPTH_FAIL
:
1501 v
->value_enum
= ctx
->Stencil
.ZFailFunc
[ctx
->Stencil
.ActiveFace
];
1503 case GL_STENCIL_PASS_DEPTH_PASS
:
1504 v
->value_enum
= ctx
->Stencil
.ZPassFunc
[ctx
->Stencil
.ActiveFace
];
1506 case GL_STENCIL_REF
:
1507 v
->value_int
= ctx
->Stencil
.Ref
[ctx
->Stencil
.ActiveFace
];
1509 case GL_STENCIL_VALUE_MASK
:
1510 v
->value_int
= ctx
->Stencil
.ValueMask
[ctx
->Stencil
.ActiveFace
];
1512 case GL_STENCIL_WRITEMASK
:
1513 v
->value_int
= ctx
->Stencil
.WriteMask
[ctx
->Stencil
.ActiveFace
];
1516 case GL_NUM_EXTENSIONS
:
1517 v
->value_int
= _mesa_get_extension_count(ctx
);
1520 case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
:
1521 v
->value_int
= _mesa_get_color_read_type(ctx
);
1523 case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
:
1524 v
->value_int
= _mesa_get_color_read_format(ctx
);
1527 case GL_CURRENT_MATRIX_STACK_DEPTH_ARB
:
1528 v
->value_int
= ctx
->CurrentStack
->Depth
+ 1;
1530 case GL_CURRENT_MATRIX_ARB
:
1531 case GL_TRANSPOSE_CURRENT_MATRIX_ARB
:
1532 v
->value_matrix
= ctx
->CurrentStack
->Top
;
1535 case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB
:
1536 v
->value_int
= _mesa_get_compressed_formats(ctx
, NULL
, GL_FALSE
);
1538 case GL_COMPRESSED_TEXTURE_FORMATS_ARB
:
1540 _mesa_get_compressed_formats(ctx
, v
->value_int_n
.ints
, GL_FALSE
);
1541 ASSERT(v
->value_int_n
.n
<= 100);
1544 case GL_MAX_VARYING_FLOATS_ARB
:
1545 v
->value_int
= ctx
->Const
.MaxVarying
* 4;
1548 /* Various object names */
1550 case GL_TEXTURE_BINDING_1D
:
1551 case GL_TEXTURE_BINDING_2D
:
1552 case GL_TEXTURE_BINDING_3D
:
1553 case GL_TEXTURE_BINDING_1D_ARRAY_EXT
:
1554 case GL_TEXTURE_BINDING_2D_ARRAY_EXT
:
1555 case GL_TEXTURE_BINDING_CUBE_MAP_ARB
:
1556 case GL_TEXTURE_BINDING_RECTANGLE_NV
:
1557 unit
= ctx
->Texture
.CurrentUnit
;
1559 ctx
->Texture
.Unit
[unit
].CurrentTex
[d
->offset
]->Name
;
1562 /* GL_ARB_vertex_buffer_object */
1563 case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
:
1564 case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
:
1565 case GL_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1566 case GL_INDEX_ARRAY_BUFFER_BINDING_ARB
:
1567 case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
:
1568 case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
:
1569 case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
:
1570 buffer_obj
= (struct gl_buffer_object
*)
1571 ((char *) ctx
->Array
.ArrayObj
+ d
->offset
);
1572 v
->value_int
= buffer_obj
->Name
;
1574 case GL_ARRAY_BUFFER_BINDING_ARB
:
1575 v
->value_int
= ctx
->Array
.ArrayBufferObj
->Name
;
1577 case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
:
1579 ctx
->Array
.ArrayObj
->TexCoord
[ctx
->Array
.ActiveTexture
].BufferObj
->Name
;
1581 case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
:
1582 v
->value_int
= ctx
->Array
.ElementArrayBufferObj
->Name
;
1585 case GL_FRAGMENT_PROGRAM_BINDING_NV
:
1587 ctx
->FragmentProgram
.Current
? ctx
->FragmentProgram
.Current
->Base
.Id
: 0;
1589 case GL_VERTEX_PROGRAM_BINDING_NV
:
1591 ctx
->VertexProgram
.Current
? ctx
->VertexProgram
.Current
->Base
.Id
: 0;
1593 case GL_PIXEL_PACK_BUFFER_BINDING_EXT
:
1594 v
->value_int
= ctx
->Pack
.BufferObj
->Name
;
1596 case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT
:
1597 v
->value_int
= ctx
->Unpack
.BufferObj
->Name
;
1599 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
1600 v
->value_int
= ctx
->TransformFeedback
.CurrentBuffer
->Name
;
1602 case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
:
1603 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Paused
;
1605 case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
:
1606 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Active
;
1608 case GL_TRANSFORM_FEEDBACK_BINDING
:
1609 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Name
;
1611 case GL_CURRENT_PROGRAM
:
1613 ctx
->Shader
.CurrentProgram
? ctx
->Shader
.CurrentProgram
->Name
: 0;
1615 case GL_READ_FRAMEBUFFER_BINDING_EXT
:
1616 v
->value_int
= ctx
->ReadBuffer
->Name
;
1618 case GL_RENDERBUFFER_BINDING_EXT
:
1620 ctx
->CurrentRenderbuffer
? ctx
->CurrentRenderbuffer
->Name
: 0;
1622 case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
:
1623 v
->value_int
= ctx
->Array
.ArrayObj
->PointSize
.BufferObj
->Name
;
1629 * Check extra constraints on a struct value_desc descriptor
1631 * If a struct value_desc has a non-NULL extra pointer, it means that
1632 * there are a number of extra constraints to check or actions to
1633 * perform. The extras is just an integer array where each integer
1634 * encode different constraints or actions.
1636 * \param ctx current context
1637 * \param func name of calling glGet*v() function for error reporting
1638 * \param d the struct value_desc that has the extra constraints
1640 * \return GL_FALSE if one of the constraints was not satisfied,
1641 * otherwise GL_TRUE.
1644 check_extra(GLcontext
*ctx
, const char *func
, const struct value_desc
*d
)
1646 const GLuint version
= ctx
->VersionMajor
* 10 + ctx
->VersionMinor
;
1652 for (e
= d
->extra
; *e
!= EXTRA_END
; e
++)
1654 case EXTRA_VERSION_30
:
1655 if (version
>= 30) {
1660 case EXTRA_VERSION_31
:
1661 if (version
>= 31) {
1666 case EXTRA_VERSION_32
:
1667 if (version
>= 32) {
1672 case EXTRA_VERSION_ES2
:
1673 if (ctx
->API
== API_OPENGLES2
) {
1678 case EXTRA_NEW_BUFFERS
:
1679 if (ctx
->NewState
& _NEW_BUFFERS
)
1680 _mesa_update_state(ctx
);
1682 case EXTRA_FLUSH_CURRENT
:
1683 FLUSH_CURRENT(ctx
, 0);
1685 case EXTRA_VALID_DRAW_BUFFER
:
1686 if (d
->pname
- GL_DRAW_BUFFER0_ARB
>= ctx
->Const
.MaxDrawBuffers
) {
1687 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(draw buffer %u)",
1688 func
, d
->pname
- GL_DRAW_BUFFER0_ARB
);
1692 case EXTRA_VALID_TEXTURE_UNIT
:
1693 if (ctx
->Texture
.CurrentUnit
>= ctx
->Const
.MaxTextureCoordUnits
) {
1694 _mesa_error(ctx
, GL_INVALID_OPERATION
, "%s(texture %u)",
1695 func
, ctx
->Texture
.CurrentUnit
);
1701 default: /* *e is a offset into the extension struct */
1703 if (*(GLboolean
*) ((char *) &ctx
->Extensions
+ *e
))
1708 if (total
> 0 && enabled
== 0) {
1709 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1710 _mesa_lookup_enum_by_nr(d
->pname
));
1717 static const struct value_desc error_value
=
1718 { 0, 0, TYPE_INVALID
, NO_OFFSET
, NO_EXTRA
};
1721 * Find the struct value_desc corresponding to the enum 'pname'.
1723 * We hash the enum value to get an index into the 'table' array,
1724 * which holds the index in the 'values' array of struct value_desc.
1725 * Once we've found the entry, we do the extra checks, if any, then
1726 * look up the value and return a pointer to it.
1728 * If the value has to be computed (for example, it's the result of a
1729 * function call or we need to add 1 to it), we use the tmp 'v' to
1732 * \param func name of glGet*v() func for error reporting
1733 * \param pname the enum value we're looking up
1734 * \param p is were we return the pointer to the value
1735 * \param v a tmp union value variable in the calling glGet*v() function
1737 * \return the struct value_desc corresponding to the enum or a struct
1738 * value_desc of TYPE_INVALID if not found. This lets the calling
1739 * glGet*v() function jump right into a switch statement and
1740 * handle errors there instead of having to check for NULL.
1742 static const struct value_desc
*
1743 find_value(const char *func
, GLenum pname
, void **p
, union value
*v
)
1745 GET_CURRENT_CONTEXT(ctx
);
1746 struct gl_texture_unit
*unit
;
1748 const struct value_desc
*d
;
1750 mask
= Elements(table
) - 1;
1751 hash
= (pname
* prime_factor
);
1753 d
= &values
[table
[hash
& mask
]];
1754 if (likely(d
->pname
== pname
))
1757 /* If the enum isn't valid, the hash walk ends with index 0,
1758 * which is the API mask entry at the beginning of values[]. */
1759 if (d
->type
== TYPE_API_MASK
) {
1760 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
1761 _mesa_lookup_enum_by_nr(pname
));
1762 return &error_value
;
1767 if (unlikely(d
->extra
&& !check_extra(ctx
, func
, d
)))
1768 return &error_value
;
1770 switch (d
->location
) {
1772 *p
= ((char *) ctx
->DrawBuffer
+ d
->offset
);
1775 *p
= ((char *) ctx
+ d
->offset
);
1778 *p
= ((char *) ctx
->Array
.ArrayObj
+ d
->offset
);
1781 unit
= &ctx
->Texture
.Unit
[ctx
->Texture
.CurrentUnit
];
1782 *p
= ((char *) unit
+ d
->offset
);
1785 find_custom_value(ctx
, d
, v
);
1793 /* silence warning */
1794 return &error_value
;
1797 static const int transpose
[] = {
1805 _mesa_GetBooleanv(GLenum pname
, GLboolean
*params
)
1807 const struct value_desc
*d
;
1813 d
= find_value("glGetBooleanv", pname
, &p
, &v
);
1818 params
[0] = INT_TO_BOOLEAN(d
->offset
);
1823 params
[3] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[3]);
1826 params
[2] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[2]);
1829 params
[1] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[1]);
1832 params
[0] = FLOAT_TO_BOOLEAN(((GLfloat
*) p
)[0]);
1836 params
[0] = FLOAT_TO_BOOLEAN(((GLdouble
*) p
)[0]);
1840 params
[3] = INT_TO_BOOLEAN(((GLint
*) p
)[3]);
1842 params
[2] = INT_TO_BOOLEAN(((GLint
*) p
)[2]);
1845 params
[1] = INT_TO_BOOLEAN(((GLint
*) p
)[1]);
1848 params
[0] = INT_TO_BOOLEAN(((GLint
*) p
)[0]);
1852 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1853 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
1857 params
[0] = INT64_TO_BOOLEAN(((GLint64
*) p
)[0]);
1861 params
[0] = ((GLboolean
*) p
)[0];
1865 m
= *(GLmatrix
**) p
;
1866 for (i
= 0; i
< 16; i
++)
1867 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[i
]);
1871 m
= *(GLmatrix
**) p
;
1872 for (i
= 0; i
< 16; i
++)
1873 params
[i
] = FLOAT_TO_BOOLEAN(m
->m
[transpose
[i
]]);
1882 shift
= d
->type
- TYPE_BIT_0
;
1883 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
1889 _mesa_GetFloatv(GLenum pname
, GLfloat
*params
)
1891 const struct value_desc
*d
;
1897 d
= find_value("glGetFloatv", pname
, &p
, &v
);
1902 params
[0] = (GLfloat
) d
->offset
;
1907 params
[3] = ((GLfloat
*) p
)[3];
1910 params
[2] = ((GLfloat
*) p
)[2];
1913 params
[1] = ((GLfloat
*) p
)[1];
1916 params
[0] = ((GLfloat
*) p
)[0];
1920 params
[0] = ((GLdouble
*) p
)[0];
1924 params
[3] = (GLfloat
) (((GLint
*) p
)[3]);
1926 params
[2] = (GLfloat
) (((GLint
*) p
)[2]);
1929 params
[1] = (GLfloat
) (((GLint
*) p
)[1]);
1932 params
[0] = (GLfloat
) (((GLint
*) p
)[0]);
1936 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
1937 params
[i
] = INT_TO_FLOAT(v
.value_int_n
.ints
[i
]);
1941 params
[0] = ((GLint64
*) p
)[0];
1945 params
[0] = BOOLEAN_TO_FLOAT(*(GLboolean
*) p
);
1949 m
= *(GLmatrix
**) p
;
1950 for (i
= 0; i
< 16; i
++)
1951 params
[i
] = m
->m
[i
];
1955 m
= *(GLmatrix
**) p
;
1956 for (i
= 0; i
< 16; i
++)
1957 params
[i
] = m
->m
[transpose
[i
]];
1966 shift
= d
->type
- TYPE_BIT_0
;
1967 params
[0] = BOOLEAN_TO_FLOAT((*(GLbitfield
*) p
>> shift
) & 1);
1973 _mesa_GetIntegerv(GLenum pname
, GLint
*params
)
1975 const struct value_desc
*d
;
1981 d
= find_value("glGetIntegerv", pname
, &p
, &v
);
1986 params
[0] = d
->offset
;
1990 params
[3] = IROUND(((GLfloat
*) p
)[3]);
1992 params
[2] = IROUND(((GLfloat
*) p
)[2]);
1994 params
[1] = IROUND(((GLfloat
*) p
)[1]);
1996 params
[0] = IROUND(((GLfloat
*) p
)[0]);
2000 params
[3] = FLOAT_TO_INT(((GLfloat
*) p
)[3]);
2002 params
[2] = FLOAT_TO_INT(((GLfloat
*) p
)[2]);
2004 params
[1] = FLOAT_TO_INT(((GLfloat
*) p
)[1]);
2006 params
[0] = FLOAT_TO_INT(((GLfloat
*) p
)[0]);
2010 params
[0] = FLOAT_TO_INT(((GLdouble
*) p
)[0]);
2014 params
[3] = ((GLint
*) p
)[3];
2016 params
[2] = ((GLint
*) p
)[2];
2019 params
[1] = ((GLint
*) p
)[1];
2022 params
[0] = ((GLint
*) p
)[0];
2026 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2027 params
[i
] = v
.value_int_n
.ints
[i
];
2031 params
[0] = INT64_TO_INT(((GLint64
*) p
)[0]);
2035 params
[0] = BOOLEAN_TO_INT(*(GLboolean
*) p
);
2039 m
= *(GLmatrix
**) p
;
2040 for (i
= 0; i
< 16; i
++)
2041 params
[i
] = FLOAT_TO_INT(m
->m
[i
]);
2045 m
= *(GLmatrix
**) p
;
2046 for (i
= 0; i
< 16; i
++)
2047 params
[i
] = FLOAT_TO_INT(m
->m
[transpose
[i
]]);
2056 shift
= d
->type
- TYPE_BIT_0
;
2057 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2062 #if FEATURE_ARB_sync
2064 _mesa_GetInteger64v(GLenum pname
, GLint64
*params
)
2066 const struct value_desc
*d
;
2072 d
= find_value("glGetInteger64v", pname
, &p
, &v
);
2077 params
[0] = d
->offset
;
2081 params
[3] = IROUND64(((GLfloat
*) p
)[3]);
2083 params
[2] = IROUND64(((GLfloat
*) p
)[2]);
2085 params
[1] = IROUND64(((GLfloat
*) p
)[1]);
2087 params
[0] = IROUND64(((GLfloat
*) p
)[0]);
2091 params
[3] = FLOAT_TO_INT64(((GLfloat
*) p
)[3]);
2093 params
[2] = FLOAT_TO_INT64(((GLfloat
*) p
)[2]);
2095 params
[1] = FLOAT_TO_INT64(((GLfloat
*) p
)[1]);
2097 params
[0] = FLOAT_TO_INT64(((GLfloat
*) p
)[0]);
2101 params
[0] = FLOAT_TO_INT64(((GLdouble
*) p
)[0]);
2105 params
[3] = ((GLint
*) p
)[3];
2107 params
[2] = ((GLint
*) p
)[2];
2110 params
[1] = ((GLint
*) p
)[1];
2113 params
[0] = ((GLint
*) p
)[0];
2117 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2118 params
[i
] = INT_TO_BOOLEAN(v
.value_int_n
.ints
[i
]);
2122 params
[0] = ((GLint64
*) p
)[0];
2126 params
[0] = ((GLboolean
*) p
)[0];
2130 m
= *(GLmatrix
**) p
;
2131 for (i
= 0; i
< 16; i
++)
2132 params
[i
] = FLOAT_TO_INT64(m
->m
[i
]);
2136 m
= *(GLmatrix
**) p
;
2137 for (i
= 0; i
< 16; i
++)
2138 params
[i
] = FLOAT_TO_INT64(m
->m
[transpose
[i
]]);
2147 shift
= d
->type
- TYPE_BIT_0
;
2148 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2152 #endif /* FEATURE_ARB_sync */
2155 _mesa_GetDoublev(GLenum pname
, GLdouble
*params
)
2157 const struct value_desc
*d
;
2163 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2168 params
[0] = d
->offset
;
2173 params
[3] = ((GLfloat
*) p
)[3];
2176 params
[2] = ((GLfloat
*) p
)[2];
2179 params
[1] = ((GLfloat
*) p
)[1];
2182 params
[0] = ((GLfloat
*) p
)[0];
2186 params
[0] = ((GLdouble
*) p
)[0];
2190 params
[3] = ((GLint
*) p
)[3];
2192 params
[2] = ((GLint
*) p
)[2];
2195 params
[1] = ((GLint
*) p
)[1];
2198 params
[0] = ((GLint
*) p
)[0];
2202 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2203 params
[i
] = v
.value_int_n
.ints
[i
];
2207 params
[0] = ((GLint64
*) p
)[0];
2211 params
[0] = *(GLboolean
*) p
;
2215 m
= *(GLmatrix
**) p
;
2216 for (i
= 0; i
< 16; i
++)
2217 params
[i
] = m
->m
[i
];
2221 m
= *(GLmatrix
**) p
;
2222 for (i
= 0; i
< 16; i
++)
2223 params
[i
] = m
->m
[transpose
[i
]];
2232 shift
= d
->type
- TYPE_BIT_0
;
2233 params
[0] = (*(GLbitfield
*) p
>> shift
) & 1;
2238 static enum value_type
2239 find_value_indexed(const char *func
, GLenum pname
, int index
, union value
*v
)
2241 GET_CURRENT_CONTEXT(ctx
);
2246 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2248 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2250 v
->value_int
= (ctx
->Color
.BlendEnabled
>> index
) & 1;
2253 case GL_COLOR_WRITEMASK
:
2254 if (index
>= ctx
->Const
.MaxDrawBuffers
)
2256 if (!ctx
->Extensions
.EXT_draw_buffers2
)
2258 v
->value_int_4
[0] = ctx
->Color
.ColorMask
[index
][RCOMP
] ? 1 : 0;
2259 v
->value_int_4
[1] = ctx
->Color
.ColorMask
[index
][GCOMP
] ? 1 : 0;
2260 v
->value_int_4
[2] = ctx
->Color
.ColorMask
[index
][BCOMP
] ? 1 : 0;
2261 v
->value_int_4
[3] = ctx
->Color
.ColorMask
[index
][ACOMP
] ? 1 : 0;
2264 case GL_TRANSFORM_FEEDBACK_BUFFER_START
:
2265 if (index
>= ctx
->Const
.MaxTransformFeedbackSeparateAttribs
)
2267 if (!ctx
->Extensions
.EXT_transform_feedback
)
2269 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Offset
[index
];
2272 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
:
2273 if (index
>= ctx
->Const
.MaxTransformFeedbackSeparateAttribs
)
2275 if (!ctx
->Extensions
.EXT_transform_feedback
)
2277 v
->value_int64
= ctx
->TransformFeedback
.CurrentObject
->Size
[index
];
2280 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
:
2281 if (index
>= ctx
->Const
.MaxTransformFeedbackSeparateAttribs
)
2283 if (!ctx
->Extensions
.EXT_transform_feedback
)
2285 v
->value_int
= ctx
->TransformFeedback
.CurrentObject
->Buffers
[index
]->Name
;
2290 _mesa_error(ctx
, GL_INVALID_ENUM
, "%s(pname=%s)", func
,
2291 _mesa_lookup_enum_by_nr(pname
));
2292 return TYPE_INVALID
;
2294 _mesa_error(ctx
, GL_INVALID_VALUE
, "%s(pname=%s)", func
,
2295 _mesa_lookup_enum_by_nr(pname
));
2296 return TYPE_INVALID
;
2300 _mesa_GetBooleanIndexedv( GLenum pname
, GLuint index
, GLboolean
*params
)
2304 switch (find_value_indexed("glGetBooleanIndexedv", pname
, index
, &v
)) {
2306 params
[0] = INT_TO_BOOLEAN(v
.value_int
);
2309 params
[0] = INT_TO_BOOLEAN(v
.value_int_4
[0]);
2310 params
[1] = INT_TO_BOOLEAN(v
.value_int_4
[1]);
2311 params
[2] = INT_TO_BOOLEAN(v
.value_int_4
[2]);
2312 params
[3] = INT_TO_BOOLEAN(v
.value_int_4
[3]);
2315 params
[0] = INT64_TO_BOOLEAN(v
.value_int
);
2323 _mesa_GetIntegerIndexedv( GLenum pname
, GLuint index
, GLint
*params
)
2327 switch (find_value_indexed("glGetIntegerIndexedv", pname
, index
, &v
)) {
2329 params
[0] = v
.value_int
;
2332 params
[0] = v
.value_int_4
[0];
2333 params
[1] = v
.value_int_4
[1];
2334 params
[2] = v
.value_int_4
[2];
2335 params
[3] = v
.value_int_4
[3];
2338 params
[0] = INT64_TO_INT(v
.value_int
);
2345 #if FEATURE_ARB_sync
2347 _mesa_GetInteger64Indexedv( GLenum pname
, GLuint index
, GLint64
*params
)
2351 switch (find_value_indexed("glGetIntegerIndexedv", pname
, index
, &v
)) {
2353 params
[0] = v
.value_int
;
2356 params
[0] = v
.value_int_4
[0];
2357 params
[1] = v
.value_int_4
[1];
2358 params
[2] = v
.value_int_4
[2];
2359 params
[3] = v
.value_int_4
[3];
2362 params
[0] = v
.value_int
;
2368 #endif /* FEATURE_ARB_sync */
2372 _mesa_GetFixedv(GLenum pname
, GLfixed
*params
)
2374 const struct value_desc
*d
;
2380 d
= find_value("glGetDoublev", pname
, &p
, &v
);
2385 params
[0] = INT_TO_FIXED(d
->offset
);
2390 params
[3] = FLOAT_TO_FIXED(((GLfloat
*) p
)[3]);
2393 params
[2] = FLOAT_TO_FIXED(((GLfloat
*) p
)[2]);
2396 params
[1] = FLOAT_TO_FIXED(((GLfloat
*) p
)[1]);
2399 params
[0] = FLOAT_TO_FIXED(((GLfloat
*) p
)[0]);
2403 params
[0] = FLOAT_TO_FIXED(((GLdouble
*) p
)[0]);
2407 params
[3] = INT_TO_FIXED(((GLint
*) p
)[3]);
2409 params
[2] = INT_TO_FIXED(((GLint
*) p
)[2]);
2412 params
[1] = INT_TO_FIXED(((GLint
*) p
)[1]);
2415 params
[0] = INT_TO_FIXED(((GLint
*) p
)[0]);
2419 for (i
= 0; i
< v
.value_int_n
.n
; i
++)
2420 params
[i
] = INT_TO_FIXED(v
.value_int_n
.ints
[i
]);
2424 params
[0] = ((GLint64
*) p
)[0];
2428 params
[0] = BOOLEAN_TO_FIXED(((GLboolean
*) p
)[0]);
2432 m
= *(GLmatrix
**) p
;
2433 for (i
= 0; i
< 16; i
++)
2434 params
[i
] = FLOAT_TO_FIXED(m
->m
[i
]);
2438 m
= *(GLmatrix
**) p
;
2439 for (i
= 0; i
< 16; i
++)
2440 params
[i
] = FLOAT_TO_FIXED(m
->m
[transpose
[i
]]);
2449 shift
= d
->type
- TYPE_BIT_0
;
2450 params
[0] = BOOLEAN_TO_FIXED((*(GLbitfield
*) p
>> shift
) & 1);